00:00:03 -!- omarax has quit [Remote host closed the connection] 00:06:01 -!- Menche has quit [Quit: Leaving] 00:08:37 -!- WalkerBoh has joined ##crawl-dev 00:25:07 !lairendkills lairtemple2 00:25:08 Lair End kills (lairtemple2): 9x cheibrodos_lair_end_hotspot (15.52%), 9x minmay_lair_end_frog_pond (15.52%), 8x hangedman_lair_tendril_chambers (13.79%), 6x evil_forest (10.34%), 6x evilmike_catoblepas_cave (10.34%), 6x gammafunk_lair_ancient_temple (10.34%), 4x wormcave (6.90%), 3x minmay_lair_end_enchanted_forest (5.17%), 3x grunt_lair_end_beastmaster (5.17%), 2x guppyfry_lair_end_dragon (3.45%... 00:26:16 -!- gdc has quit [Read error: Connection reset by peer] 00:26:36 -!- gdc has joined ##crawl-dev 00:43:54 Brannock: dont remember sry 00:45:04 don't remember what? 00:45:31 man the channel's been quiet today 00:47:18 Brannock: HI 00:47:23 Hawaii 00:51:31 kawaii 00:55:07 You redirect the deep elf high priest's attack! 00:55:07 The deep elf high priest utters a dark prayer and points at NO_TARGET. 00:55:07 _The deep elf high priest's life force is offered up. 00:55:34 R.I.P. 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:04:57 -!- Blazinghand has joined ##crawl-dev 01:05:13 https://www.reddit.com/r/dcss/comments/5j2fz5/what/ 01:05:17 good map generation 01:07:49 -!- bonghitz has quit [Remote host closed the connection] 01:09:25 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 01:11:15 -!- bel1 has quit [Ping timeout: 258 seconds] 01:14:43 -!- MarvinPA_ has quit [Ping timeout: 258 seconds] 01:20:55 -!- twelwe has joined ##crawl-dev 01:32:12 -!- bgiannan_ is now known as bgiannan 01:33:49 well shit they aint nothing going on in here 01:38:18 there's always laughing at https://www.reddit.com/r/dcss/comments/5j2fz5/what/ 01:43:04 -!- WalrusKing has quit [Ping timeout: 258 seconds] 01:49:58 -!- bel1 has quit [Ping timeout: 258 seconds] 01:55:29 -!- Blazinghand has quit [Ping timeout: 245 seconds] 01:57:28 -!- Blazinghand has joined ##crawl-dev 01:58:26 -!- twelwe has quit [Quit: Page closed] 02:00:04 -!- omarax has quit [Remote host closed the connection] 02:05:06 -!- nefhilion_ has quit [Ping timeout: 260 seconds] 02:13:11 -!- bonghitz has quit [Ping timeout: 250 seconds] 02:13:17 -!- purge has quit [Quit: Page closed] 02:17:16 -!- Yermak has joined ##crawl-dev 02:18:42 -!- ProzacElf has quit [Read error: Connection reset by peer] 02:19:11 -!- ProzacElf has joined ##crawl-dev 02:26:08 -!- Zeor has quit [Quit: Leaving.] 02:26:46 -!- Enthusiasm has quit [Remote host closed the connection] 02:29:19 -!- protopulse has quit [Quit: Page closed] 02:33:56 -!- Patashu has joined ##crawl-dev 02:47:15 Monster database of master branch on crawl.develz.org updated to: 0.20-a0-309-gcba9277 02:52:47 -!- adibis is now known as aditya 02:54:09 -!- mong has quit [Quit: Leaving] 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:00:28 -!- WalkerBoh has quit [Remote host closed the connection] 03:00:32 -!- orbisvicis has quit [Quit: leaving] 03:14:25 -!- laularukyrumo has quit [Quit: Page closed] 03:16:18 haha 03:16:30 excellent place for a shaft 03:20:37 -!- zxc has quit [Read error: Connection reset by peer] 03:21:45 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 03:24:54 -!- scummos__ has quit [Ping timeout: 260 seconds] 03:27:46 -!- Blazinghand has quit [Quit: This computer has 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host closed the connection] 05:12:05 -!- bel1 has quit [Ping timeout: 256 seconds] 05:12:19 -!- SchwaAkari has quit [Quit: Page closed] 05:21:15 -!- bgiannan has quit [Quit: WeeChat 1.5] 05:22:18 -!- ontoclasm has quit [Quit: Leaving.] 05:25:15 -!- bgiannan has joined ##crawl-dev 05:33:50 -!- TuxQmoob has quit [Ping timeout: 258 seconds] 05:36:04 -!- TuxQmob has quit [Changing host] 05:56:30 -!- SteelNeuron has joined ##crawl-dev 05:59:26 !messages 05:59:26 No messages for SteelNeuron. 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:03:08 -!- sooheon has quit [Ping timeout: 268 seconds] 06:16:13 -!- ProzacElf has quit [Ping timeout: 264 seconds] 06:22:49 -!- debo has quit [Ping timeout: 264 seconds] 06:37:23 -!- introsp3ctive has quit [Quit: Probably restarting if not leaving] 06:40:34 -!- Insomniak` has quit [Quit: I like to rock] 06:40:48 -!- amalloy is now known as amalloy_ 06:42:49 -!- Ge0ff has quit [Client Quit] 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:04:47 -!- concrocotta has quit [Quit: Ciao] 07:08:20 -!- wheals has joined ##crawl-dev 07:13:24 Uskayaw pain bond hurts neutral monsters 13https://crawl.develz.org/mantis/view.php?id=10857 by Sprucery 07:15:24 -!- WangHW has quit [Ping timeout: 260 seconds] 07:23:31 -!- zxc has joined ##crawl-dev 07:38:28 -!- Patashu has quit [Ping timeout: 248 seconds] 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:01:36 -!- Zxpr1jk has quit [Ping timeout: 240 seconds] 08:11:57 <|amethyst> Roleplayer on tavern pointed out 08:12:02 <|amethyst> %git 6c060d377 08:12:02 07Ada48202 * 0.19-a0-50-g6c060d3: Tightened the 0 bonus/penalty range for STR. 10(8 months ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/6c060d3771dd 08:12:31 <|amethyst> doesn't actually change the behaviour for strength 9 or 11 08:12:51 <|amethyst> because random2(1) is always zero 08:42:20 -!- TrueCreed has joined ##crawl-dev 08:50:26 -!- Annoying_Orange has quit [Quit: Page closed] 08:55:41 -!- vev has quit [Remote host closed the connection] 08:58:34 -!- Lasty has quit [Quit: Leaving.] 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:09:08 -!- Lasty has joined ##crawl-dev 09:10:38 -!- bgiannan has quit [Quit: WeeChat 1.5] 09:11:00 -!- bgiannan has joined ##crawl-dev 09:37:41 -!- oseph has quit [Quit: okbyebye] 09:38:59 -!- Pinkbeast has quit [Ping timeout: 265 seconds] 09:39:02 -!- Patashu has joined ##crawl-dev 09:44:24 -!- TuxQmob has quit [Read error: Connection reset by peer] 09:44:26 -!- Orange_ has quit [Quit: Page closed] 09:44:31 -!- TuxQmob has quit [Changing host] 09:51:02 Brannock: it's the holiday season! 09:53:00 |amethyst is busy programming christmas tree bots, dpeg is off delivering math equations to the nice children, amalloy is off delivering computer viruses to the naughty children, and PleasingFungus is retired to the North Pole! 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:13:40 -!- daxter has quit [Quit: Page closed] 10:16:12 -!- frd has quit [Quit: leaving] 10:30:41 -!- scummos__ has quit [Ping timeout: 252 seconds] 10:32:35 -!- Arama has quit [Ping timeout: 260 seconds] 10:38:01 -!- minqmay has quit [Ping timeout: 252 seconds] 10:38:51 -!- adelrune has joined ##crawl-dev 10:39:24 -!- minmay has quit [Ping timeout: 268 seconds] 10:44:08 -!- LexAckson__ has joined ##crawl-dev 10:46:13 -!- cait has quit [Ping timeout: 248 seconds] 10:49:36 -!- Lightli has quit [Ping timeout: 260 seconds] 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:11:50 -!- amalloy_ is now known as amalloy 11:13:11 -!- knu_ has quit [Quit: Reboot...] 11:13:35 -!- elliptic has quit [Quit: Leaving] 11:21:16 -!- amalloy is now known as amalloy_ 11:27:06 -!- Pleasingfungus has joined ##crawl-dev 11:28:56 |amethyst: hrm, should we revert 6c060d3771dd ? 11:33:15 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 11:36:18 -!- WalkerBoh has joined ##crawl-dev 11:49:21 -!- knu has quit [Quit: Reboot...] 11:52:38 -!- WalkerBoh has quit [Ping timeout: 246 seconds] 11:54:04 -!- WalkerBoh has joined ##crawl-dev 11:55:50 -!- amalloy_ is now known as amalloy 11:55:59 %git 6c060d3771dd 11:55:59 07Ada48202 * 0.19-a0-50-g6c060d3: Tightened the 0 bonus/penalty range for STR. 10(8 months ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/6c060d3771dd 11:57:44 -!- Pleasingfungus has quit [Ping timeout: 250 seconds] 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:01:46 -!- Kellhus has quit [Quit: Page closed] 12:03:08 -!- debo has joined ##crawl-dev 12:04:37 -!- Zxpr1jk has quit [Quit: Leaving] 12:05:47 -!- Pleasingfungus has joined ##crawl-dev 12:07:29 -!- debo has quit [Ping timeout: 252 seconds] 12:07:44 -!- Pleasingfungus has quit [Client Quit] 12:23:37 -!- debo has joined ##crawl-dev 12:23:44 -!- Blazinghand has joined ##crawl-dev 12:24:51 -!- Doesnty has quit [Ping timeout: 268 seconds] 12:28:15 -!- Tux[Qyou] has joined ##crawl-dev 12:28:33 -!- debo has quit [Ping timeout: 268 seconds] 12:29:23 -!- LexAckson__ has quit [Read error: Connection reset by peer] 12:29:49 -!- LexAckson__ has joined ##crawl-dev 12:35:17 -!- crate_ is now known as crate 12:38:11 wouldn't it be better to redo it? 12:38:27 since it seems both the old formula and the new one were broken 12:38:48 also it creates a weird breakpoint, if I'm understanding this right 12:39:06 -!- Kalir has quit [Changing host] 12:39:41 -!- mibert has joined ##crawl-dev 12:45:07 i wonder if it is Tradition for stats to have weird breakpoints for some reason. like dex famously has one around 24ish? 12:45:18 03PleasingFungus02 07* 0.20-a0-310-g3286b33: Rename an archaic trap attribute 10(28 seconds ago, 2 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/3286b3335494 12:46:15 -!- minmay has joined ##crawl-dev 12:48:35 oh I guess you can just do + 1 after the random2? 12:53:52 pre 6c060 behavior was that 9 and 11 strength didn't affect damage, post-6c060 is that 9 and 11 strength doesn't affect damage. but fixing it means a tiny buff to 10+ Strength and a tiny nerf to 10- Strength I guess 12:59:29 -!- debo has joined ##crawl-dev 13:00:01 -!- omarax has quit [Remote host closed the connection] 13:03:58 03PleasingFungus02 07* 0.20-a0-311-g0840a6e: Remove support for the old tutorial map 10(16 minutes ago, 1 file, 2+ 6-) 13https://github.com/crawl/crawl/commit/0840a6ed45a8 13:04:21 -!- debo has quit [Ping timeout: 248 seconds] 13:06:14 -!- ontoclasm has joined ##crawl-dev 13:08:05 -!- WalkerBoh has quit [Remote host closed the connection] 13:09:28 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-310-g3286b33 (34) 13:10:20 03Brannock02 07* 0.20-a0-312-g85fd691: Fix damage modifiers at 9 and 11 Str (Roleplayer) 10(67 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/85fd691b71e8 13:11:43 -!- valrus has quit [Ping timeout: 245 seconds] 13:12:57 -!- bel1 has quit [Ping timeout: 268 seconds] 13:13:28 -!- Ququman has joined ##crawl-dev 13:13:45 -!- Ququman has quit [Read error: Connection reset by peer] 13:16:29 -!- Ququman has joined ##crawl-dev 13:17:55 -!- nikheizen has joined ##crawl-dev 13:22:06 amalloy: not anymore it doesn't 13:22:42 nice, what happened? 13:22:44 certainly hard breakpoints have historically been in a bunch of places though 13:23:16 %git :/stepdown.*dex 13:23:17 07MarvinPA02 * 0.19-a0-325-gf964ff3: Use a smooth stepdown for dexterity evasion calculations 10(8 months ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/f964ff3b7d3a 13:26:37 !apt og 13:26:40 !apt og 13:26:40 Og: Fighting: 3!, Short: -3*, Long: -3*, Axes: -3*, Maces: -1, Polearms: 0, Staves: 0, Slings: -3, Bows: -3, Xbows: -3, Throw: 0, Armour: -2, Dodge: -1, Stealth: -2, Shields: -1, UC: -1, Splcast: 1, Conj: -1, Hexes: -1, Charms: -1, Summ: -1, Nec: -1, Tloc: -1, Tmut: -1, Fire: -1, Ice: -1, Air: -1, Earth: -1, Poison: -1, Inv: 1, Evo: -2, Exp: 0, HP: 3!, MP: 0 13:26:44 !apt hu 13:26:44 Hu: Fighting: 0, Short: 0, Long: 0, Axes: 0, Maces: 0, Polearms: 0, Staves: 0, Slings: 0, Bows: 0, Xbows: 0, Throw: 0, Armour: 0, Dodge: 0, Stealth: 1, Shields: 0, UC: 0, Splcast: -1, Conj: 0, Hexes: 0, Charms: 0, Summ: 0, Nec: 0, Tloc: 0, Tmut: 0, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 0, Exp: 1!, HP: 0, MP: 0 13:27:02 !apt sc 13:27:03 Could not understand "sc" 13:27:06 !apt spellcasting 13:27:06 Splcast: DE: 3!, Sp: 2, Og: 1, Dr[purple]: 1, Fo: 0, VS: 0, Ko: 0, HE: N/A, Na: -1, Te: -1, Gr: -1, Ds: -1, Mf: -1, Mu: -1, Hu: -1, Dr: -1, Op: -1, Vp: -1, Fe: -1, Dg: -2, DD: -2, Gh: -2, Ha: -3, HO: -3, Ce: -3, Mi: -4, Tr: -5* 13:29:16 !stats drcj 13:29:19 !stats ogcj 13:30:02 Starting stats for DrCj: Str 10 Int 15 Dex 11. Stat gain: sid/4 13:30:05 Starting stats for OgCj: Str 11 Int 16 Dex 9. Stat gain: s/3 13:30:47 !apt tr 13:30:48 Tr: Fighting: -2*, Short: -2, Long: -2, Axes: -2, Maces: -1, Polearms: -2, Staves: -2, Slings: -4*, Bows: -4*, Xbows: -4*, Throw: -1, Armour: -2, Dodge: -2, Stealth: -5*, Shields: -2, UC: 0, Splcast: -5*, Conj: -3*, Hexes: -4*, Charms: -4*, Summ: -3*, Nec: -2, Tloc: -3*, Tmut: -3, Fire: -3*, Ice: -3*, Air: -4*, Earth: -1, Poison: -3*, Inv: -1*, Evo: -3*, Exp: -1, HP: 3!, MP: -1* 13:34:04 -!- Doesnty has joined ##crawl-dev 13:35:21 -!- debo has joined ##crawl-dev 13:35:45 -!- stickyfingers has quit [Ping timeout: 260 seconds] 13:37:42 -!- scummos| has quit [Remote host closed the connection] 13:40:00 -!- debo has quit [Ping timeout: 250 seconds] 13:40:33 !apt og 13:40:33 Og: Fighting: 3!, Short: -3*, Long: -3*, Axes: -3*, Maces: -1, Polearms: 0, Staves: 0, Slings: -3, Bows: -3, Xbows: -3, Throw: 0, Armour: -2, Dodge: -1, Stealth: -2, Shields: -1, UC: -1, Splcast: 1, Conj: -1, Hexes: -1, Charms: -1, Summ: -1, Nec: -1, Tloc: -1, Tmut: -1, Fire: -1, Ice: -1, Air: -1, Earth: -1, Poison: -1, Inv: 1, Evo: -2, Exp: 0, HP: 3!, MP: 0 13:40:38 !apt mi 13:40:39 Mi: Fighting: 2, Short: 1, Long: 2!, Axes: 2, Maces: 2!, Polearms: 2, Staves: 2!, Slings: 1, Bows: 1, Xbows: 1, Throw: 0, Armour: 2!, Dodge: 1, Stealth: -1, Shields: 2!, UC: 1!, Splcast: -4, Conj: -3*, Hexes: -4*, Charms: -4*, Summ: -3*, Nec: -3*, Tloc: -3*, Tmut: -2, Fire: -3*, Ice: -3*, Air: -3, Earth: -2, Poison: -3*, Inv: 0, Evo: -1, Exp: -1, HP: 1, MP: -1* 13:53:51 -!- zxc has quit [Read error: Connection reset by peer] 13:54:20 ??giant club 13:54:20 giant club[1/2]: (maces & flails; -6 acc / 20 dam / 1.6 base delay / 0.7 min delay; two handed). A giant lump of wood. The only playable races that can wield giant clubs are Ogres and Trolls. 13:54:24 ??reat mace 13:54:25 reat mace ~ great mace[1/1]: (maces & flails; -4 acc / 17 dam / 1.7 base delay / 0.7 min delay; two handed). An enormous metal war club, of great cumbrousness. The largest mace most playable races can wield. Ogres and Trolls can wield giant (spiked) clubs too. 13:55:30 !stats micj 13:55:33 Starting stats for MiCj: Str 12 Int 12 Dex 10. Stat gain: sd/4 13:55:40 !stats ogcj 13:55:41 Starting stats for OgCj: Str 11 Int 16 Dex 9. Stat gain: s/3 13:55:55 !apt mi 13:55:55 Mi: Fighting: 2, Short: 1, Long: 2!, Axes: 2, Maces: 2!, Polearms: 2, Staves: 2!, Slings: 1, Bows: 1, Xbows: 1, Throw: 0, Armour: 2!, Dodge: 1, Stealth: -1, Shields: 2!, UC: 1!, Splcast: -4, Conj: -3*, Hexes: -4*, Charms: -4*, Summ: -3*, Nec: -3*, Tloc: -3*, Tmut: -2, Fire: -3*, Ice: -3*, Air: -3, Earth: -2, Poison: -3*, Inv: 0, Evo: -1, Exp: -1, HP: 1, MP: -1* 13:58:08 !apt gr 13:58:08 Gr: Fighting: 1, Short: -1, Long: -1, Axes: -1, Maces: 0, Polearms: -1, Staves: 0, Slings: -1, Bows: 0, Xbows: 0, Throw: -1, Armour: 1, Dodge: -2, Stealth: 2, Shields: 1, UC: 0, Splcast: -1, Conj: 1, Hexes: -1, Charms: -1, Summ: -1, Nec: -2, Tloc: -1, Tmut: -2, Fire: 0, Ice: 0, Air: -2, Earth: 2, Poison: 0, Inv: 1, Evo: -1, Exp: 0, HP: -2, MP: 0 13:58:29 what are you looking for? 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:00:17 what are you looking for, Brannock? 14:00:26 * gammafunk stares intently 14:00:53 -!- Tiltorax has quit [Quit: Page closed] 14:01:32 !apt ho 14:01:33 HO: Fighting: 2, Short: 0, Long: 1, Axes: 3!, Maces: 1, Polearms: 1, Staves: -1, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: 1, Dodge: -2, Stealth: -1, Shields: 1, UC: 1!, Splcast: -3, Conj: 0, Hexes: 0, Charms: -1, Summ: 0, Nec: 0, Tloc: -2, Tmut: -3, Fire: 1, Ice: -1, Air: -2, Earth: 0, Poison: -1, Inv: 3!, Evo: 0, Exp: 0, HP: 1, MP: 0 14:04:52 -!- knu has quit [Ping timeout: 250 seconds] 14:09:17 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-312-g85fd691 (34) 14:09:28 -!- scummos__ has quit [Ping timeout: 250 seconds] 14:11:08 -!- debo has joined ##crawl-dev 14:11:18 -!- mibert has quit [Ping timeout: 245 seconds] 14:12:14 -!- bannakaffalatta has quit [Ping timeout: 250 seconds] 14:15:18 -!- dtsund has quit [Quit: Reality is an illusion, the universe is a hologram, buy gold, BYE] 14:15:53 -!- debo has quit [Ping timeout: 245 seconds] 14:21:55 -!- Shard1697 has joined ##crawl-dev 14:24:21 -!- Taraiph has quit [Ping timeout: 258 seconds] 14:25:29 <|amethyst> Brannock: hm, shouldn't that second one have been 11 - you.strength() ? 14:27:01 <|amethyst> Brannock: another option that doesn't change the numbers as much would be to move the *2 and *3 inside the random2 (and leave it as - 10 and 10 - ) 14:27:20 oops, you're right 14:28:32 <|amethyst> hm, 10857 is about pain bond affecting neutrals... does it also affect allies? 14:28:39 re 2nd point, not sure moving the multiply into the random2 function would have intended results 14:30:38 <|amethyst> e.g. at 12 strength with -10 it would be random2(4) (0-3, average 1.5) instead of the old 2*random2(2) (0 or 2, average 1) or the new 2*random2(3) (0, 2, or 4, average 2) 14:30:52 yeah, but check out what it does at 9 strength 14:32:15 <|amethyst> random2((10 - 9)*3) = random2(3) (0 1 or 2, average 1); was 0, would be 0 or 3 (average 1.5) with the change to 11 14:32:47 oh nevermind, I made a basic math error 14:32:47 lemme plot this out though 14:37:24 <|amethyst> hm, I think you're right... my proposed way is further away from the old behaviour for sufficiently high/low str 14:37:45 <|amethyst> hmm 14:40:01 <|amethyst> no 14:40:43 <|amethyst> e.g. at 30 str, old way is 0-19 * 2, average 19; new way is 0-20 * 2, average 20; mine is 0-39, average 19.5 14:41:09 The old system is less granular 14:41:14 not sure if that's (un)desirable? 14:41:43 probably unnoticeable to most players 14:44:17 -!- Taraiph has quit [Ping timeout: 258 seconds] 14:45:18 I'll just fix the bug and then we can stew further over formulas 14:46:20 <|amethyst> !tell Lasty do you see a problem with having _check_for_uskayaw_targets return false for non-hostiles? #10857 (it affects neutrals) has come up a few times, also here https://www.reddit.com/r/dcss/comments/5j82ct/ But it's even worse, because pain bond will hurt allies too 14:46:21 |amethyst: OK, I'll let lasty know. 14:46:26 03Brannock02 07* 0.20-a0-313-g10ed074: Correct a value (|amethyst) 10(23 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/10ed074002f6 14:46:35 -!- scummos| has quit [Ping timeout: 246 seconds] 14:47:03 -!- debo has joined ##crawl-dev 14:51:50 -!- debo has quit [Ping timeout: 246 seconds] 14:53:38 -!- valrus has quit [Ping timeout: 265 seconds] 14:59:10 <|amethyst> !tell Lasty oh, I guess that would cause problems with line pass, wouldn't it? And should allies/neutrals be affected by paralysis? 14:59:11 |amethyst: OK, I'll let lasty know. 15:00:03 -!- omarax has quit [Remote host closed the connection] 15:01:09 <|amethyst> !tell Lasty so maybe something specific to uskayaw_bonds_audience or even radiate_pain_bond? 15:01:10 |amethyst: OK, I'll let lasty know. 15:09:18 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-313-g10ed074 (34) 15:14:34 <|amethyst> gammafunk: did you see the comment on #10278 (Mouse hover lags)? Someone bisected it to your resizing fix in 0.16-a0-2585-g9e6f58d 15:19:59 -!- sooheon has quit [Ping timeout: 268 seconds] 15:20:01 yes, I knew that this commit has caused this, and yeah I did see that 15:20:21 without that commit resisizing is broken, which is also pretty bad 15:20:39 I need to sit down and figure out how to fix it; someone was saying that having tons of items in LOS caused it 15:20:50 hrm, let me try that right now, actually 15:22:19 hrm, in vim do I escape / in the replacement string of s///? 15:22:34 I'm escaping them in the pattern already 15:22:47 -!- simmarine has joined ##crawl-dev 15:22:51 -!- debo has joined ##crawl-dev 15:23:10 oh cool, you can use another separator 15:25:23 <|amethyst> and, yes, you must escape the delimiter in the replacement 15:26:29 I'm doing a tiles build to see if I can recreate mouse delay 15:26:35 -!- cybersaint2k has quit [Ping timeout: 260 seconds] 15:26:52 "play a lot until it happens" makes it hard to debug, but if I can just make a lot of items to see it, I can probably track it down 15:27:45 -!- debo has quit [Ping timeout: 260 seconds] 15:33:12 -!- Juniper_ has quit [Quit: Page closed] 15:43:58 -!- CanOfWorms has joined ##crawl-dev 15:47:00 -!- SchwaAkari has quit [Ping timeout: 260 seconds] 15:49:56 -!- ontoclasm has quit [Quit: Leaving.] 15:54:40 hrm, can I run a profiler while controlling tiles? 15:57:38 maybe this would best be done with...*gasp*...print statements 15:58:38 -!- debo has joined ##crawl-dev 15:58:50 -!- adelrune has quit [Ping timeout: 250 seconds] 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:00:53 -!- Patashu has quit [Ping timeout: 248 seconds] 16:03:26 -!- debo has quit [Ping timeout: 250 seconds] 16:04:14 -!- cybersaint2k_ has quit [Quit: Page closed] 16:13:18 -!- cait has quit [Quit: ChatZilla 0.9.93 [Firefox 51.0/20161212025550]] 16:14:58 -!- Nattefrost has quit [Quit: Leaving.] 16:17:13 -!- DevlanMud has quit [Ping timeout: 260 seconds] 16:25:50 -!- Rust3dCor3 has quit [Ping timeout: 256 seconds] 16:26:09 -!- gdc has quit [Read error: Connection reset by peer] 16:26:35 -!- gdc has joined ##crawl-dev 16:27:22 -!- ontoclasm has joined ##crawl-dev 16:27:24 -!- sooheon has quit [Ping timeout: 265 seconds] 16:28:56 -!- debo has joined ##crawl-dev 16:30:28 -!- WangHW has quit [Ping timeout: 258 seconds] 16:42:00 -!- simmarine has quit [Read error: Connection reset by peer] 16:42:16 -!- simmarine has joined ##crawl-dev 16:56:54 -!- bel1 has quit [Ping timeout: 250 seconds] 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:03:26 -!- simmarine has quit [Read error: Connection reset by peer] 17:03:51 -!- simmarine has joined ##crawl-dev 17:05:14 -!- snux has quit [Quit: leaving] 17:08:03 -!- LexAckson__ has quit [Ping timeout: 258 seconds] 17:09:21 -!- adelrune has joined ##crawl-dev 17:10:39 -!- Kranix has quit [Quit: Konversation terminated!] 17:18:44 -!- scummos| has quit [Remote host closed the connection] 17:20:56 -!- simmarine has quit [Read error: Connection reset by peer] 17:21:19 -!- simmarine has joined ##crawl-dev 17:24:41 -!- dpeg has joined ##crawl-dev 17:28:47 !messages 17:28:48 (1/1) rchandra said (5d 20h 17m 35s ago): your ogre friends needed you! 17:32:34 -!- Lasty has quit [Ping timeout: 268 seconds] 17:34:59 -!- Lasty has joined ##crawl-dev 17:44:01 -!- sooheon has quit [Ping timeout: 260 seconds] 17:48:56 -!- eggzz has quit [Ping timeout: 260 seconds] 17:49:55 -!- Menche has quit [Quit: Leaving] 17:53:46 -!- Pleasingfungus has joined ##crawl-dev 17:55:11 gammafunk: whatcha profilin? 17:58:03 I'm not any more, I'm going to use print statements 17:58:23 yeah but: what were you gonna profile? 17:58:25 i've got tools here 17:58:33 well I know how to pofile 17:58:50 but what I'm looking for is basically a UI delay 18:00:01 oh, is this about the tooltip delay issue? 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:00:14 mouse delay in general, yeah 18:00:29 I can recreate it somewhat reliably now 18:00:50 dammit, ccache save me please, I didn't mean to compile the wrong thing 18:01:08 lol 18:03:47 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 18:03:55 -!- WalkerBoh has joined ##crawl-dev 18:04:47 -!- debo has quit [Ping timeout: 250 seconds] 18:05:42 -!- Kellhus has quit [Quit: Page closed] 18:09:34 -!- adelrune has quit [Ping timeout: 268 seconds] 18:12:25 Unstable branch on underhound.eu updated to: 0.20-a0-313-g10ed074 (34) 18:13:55 |amethyst: yeah, something specific to the passives seems like the right approach 18:14:18 |amethyst: I kinda like that Uskayaw hurts neutrals, but I don't feel strongly about it 18:15:17 what do you like about it? 18:15:28 -!- ProzacElf has joined ##crawl-dev 18:16:35 everybody's gotta dance at this party...or else 18:16:44 seems, to me, unintuitive and bad 18:17:49 Lasty: did you have an anti-ally conduct in mind? 18:19:10 dpeg: no, not really. I just feel like Uskayaw would happily affect anyone around 18:19:13 By disposition 18:19:21 Pleasingfungus: pure flavor 18:19:30 Pleasingfungus: but gameplay should take precidence here 18:19:33 -!- cait has quit [Ping timeout: 248 seconds] 18:19:43 th-the flavour cost!! 18:19:55 sorry, that came out rude 18:20:03 i was just pleased to see its triumphant return 18:20:10 like an old friend, you know? 18:20:40 Also, keep an eye out for some kind of damage bug around daggers, hexes, venom, or horns. I just made it through a game using a +4 venom dagger and hexes as my primary offense without any trouble, even against unhexable targets. 18:21:02 -!- debo has joined ##crawl-dev 18:21:06 I felt like I was doing way more melee damage than I should have been 18:22:05 lol 18:22:09 !learn add PleasingFungus Flavorbane 18:22:09 pleasingfungus[28/28]: Flavorbane 18:22:19 dpeg: now you have to remove one. you know the rule! 18:22:25 ok ok 18:22:28 :P 18:22:42 Pleasingfungus: man, 27 entries. You're a legend! 18:22:48 more like i'm in irc too much 18:23:02 i think grunt added like half of them... (rip) 18:24:07 dpeg: still no responses to my CRD email. I was thinking about starting to work on your idea. Do you have a preference for which version I implement? 18:24:37 Lasty: I will respond to it, just haven't had oodles of free time these last few days 18:24:45 that's right I used the word 'oodles' 18:25:02 !learn del PleasingFungus[1] 18:25:03 Deleted pleasingfungus[1/28]: oops 18:25:11 gammafunk: are you saying I'm not your first priority? 18:25:12 :( 18:25:13 Pleasingfungus: some good ones, but not all of them :) 18:25:15 now how will i say oops??? 18:25:23 with my keyboard? like a barbarian???? 18:25:23 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 18:25:30 Lasty: I made TWO usk videos and all that monetization goes directly to your bank account 18:25:32 oops is just a flavour 18:25:33 you've cast me back to the stone ages, here! 18:25:50 i was gonna fr a "caveman branch" but then i realized i already made lost_world 18:25:57 Pleasingfungus: and, harsh as it sounds, "oops" is the vanilla flavour of failure 18:26:00 Pleasingfungus: did you ever read pubby's proposal 18:26:01 lol 18:26:06 gammafunk: which one? 18:26:08 I should go link it 18:26:10 one sec 18:26:17 Lasty: yes, I have. Will then send my reply around. 18:26:26 -!- debo has quit [Ping timeout: 264 seconds] 18:26:32 gammafunk: true, and I'm still working on watching through the first one 18:26:49 Lasty: I have a feeling that people are intimidated by many words. This proves that coders cannot read either -- I always suspected this much. 18:26:51 second one was a Tr I think, so no big surprises 18:26:59 I did use statue form, if that's exciting 18:27:13 man, first result from pubby is this classic: http://i.imgur.com/sd8gLtg.png 18:27:30 dpeg: I figured it was more like suspicious of big plans 18:28:18 Lasty: yeah, but you'd hope they would speak up if they think "now that's a really bad direction". Instead of thinking, "well, that grandiose plan will fall flat anyway, no need to reply". :) 18:28:41 I would! 18:28:58 Fall flat? Drop dead? Eat a fungus? 18:29:12 I would hope that 18:29:25 but I would not eat a fungus 18:29:32 -!- Ququman has quit [Read error: Connection reset by peer] 18:30:49 -!- elliptic has joined ##crawl-dev 18:32:45 gammafunk: everyone in the cyc thread for that pubby pic played along so well that they actually got me 18:32:48 boy, my face was red 18:32:59 lol 18:33:07 i almost miss cyc 18:33:13 it was the finest work of pubby 18:33:17 MUCH better than formicids 18:33:20 lol 18:33:30 eronarn was lo, right? 18:33:35 yes, and Op! 18:33:41 and..felids? 18:33:44 I want to say that was also him 18:33:47 i had a discussion with him once, shortly after i showed up in irc 18:33:48 but deffo Op were his 18:34:01 he hinted at enigmatic plans for a New Lava Orc, and then vanished forever 18:34:05 yes 18:34:15 !seen floodkiller 18:34:15 Brannock: You have 1 message. Use !messages to read it. 18:34:15 I last saw Floodkiller at Mon Oct 31 03:35:07 2016 UTC (7w 19h 59m 8s ago) quitting, saying 'Quit: Page closed'. 18:34:18 he was sporadically in irc in my time 18:34:18 Pleasingfungus: you can never know about forever 18:35:44 Eronarn came up with octopodes, yes. And with the Zin recite speech/concept 18:36:12 man, generating Depths floors with FULLDEBUG is pretty wild 18:36:58 man, pubby's posts are a real god damn rabbit hole: http://i.imgur.com/ZpH0vVI.gif 18:38:21 Pleasingfungus: Don't know why I dug this up, but here it finally is: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=10587&p=146128#p146128 18:38:41 hrm, seems even more relevant now that we have howler monkeys 18:39:33 hahaha 18:39:45 how did i miss this the first time around? 18:39:48 I just solved a weeks-old bug I'd been having that I couldn't figure out because I kept looking at every part of the code and going "why in the world isn't this working, it SHOULD work", turns out I needed to edit something in branch-data.h 18:39:57 I cannot describe the emotion I'm feeling 18:40:09 "Rogg immediately gifts you a "bone club"." 18:40:21 Brannock: http://pastebin.com/wTsqvVrz 18:40:30 ah, back when "R" was still free 18:40:45 oh, the panhell issue? 18:41:02 yeah 18:41:07 finally got roulette working 18:41:13 awesome! 18:41:16 turns out pan/hell didn't have parent branches defined 18:41:19 sorry for being totally unhelpful. i'm retired 18:41:28 are you actually retired or is that a running joke? 18:41:39 and dont' worry about it, I'm learning tons about the codebase 18:41:46 reading that discussion now 18:41:55 i retired in, uh... let me check the github graphs 18:41:56 -!- debo has joined ##crawl-dev 18:42:08 Pleasingfungus is retired from updating his retirement status 18:42:12 it just got to be too big of a chore 18:42:16 ya 18:42:18 like the TODO 18:42:25 pleasingfungus just gets tired a lot 18:42:32 exhausted, even? 18:42:45 you feel sluggish. you feel re-tired. 18:42:46 just like good beans are friend and refried 18:42:50 good devs are tired and retired 18:42:59 er 18:43:01 *fried 18:43:17 oh quick question 18:43:21 do we have any christmas things planned this year 18:43:33 plans??? 18:43:41 anyway, looks like i retired around may 2015 18:43:46 the annual secret santa =p 18:43:55 I meant for trunk 18:44:01 Pleasingfungus retired about when i sent in my first commit 18:44:05 he was sick of me already 18:44:11 :P 18:44:13 gonna whip up some christmas tree tiles for lair??? 18:44:14 christmas hasn't been a thing crawl has done a lot for in the past; there was the one time with...reindeer, santa, and the north poll 18:44:19 maybe crypt too 18:44:21 *pole 18:44:26 we should do hannukah this year 18:44:39 i can't figure out what to get for my mom so i'll implement dreidels instead 18:44:40 %git 6233edf2a1a5d1921 18:44:40 07amalloy02 {|amethyst} * 0.17-a0-482-g6233edf: Fix targeting of Dithmenos spell-shadowing (#9614) 10(1 year, 8 months ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/6233edf2a1a5 18:44:44 wow, that's a really good point that I hadn't considered. I agree with Heithinn that increased XP restrictions reduce variety across characters (because you're increasingly pushed into builds/choices that can succeed within the XP constraint, or I should phrase this negatively actually, builds that can't succeed within the XP constraints become excluded) 18:44:47 I say fun april fool's branches are the way 18:44:58 don't forget sigmund as satan claus! 18:45:08 nostalgia was far and away the coolest joke commit thing we've done since I've been a dev 18:45:10 from personal experience I've had a few games where I "ran out of XP" and fizzled out and died, partly from making dumb skill decisions 18:45:21 spreading too thin 18:45:23 and wasn't antaeus something silly too? 18:45:24 one of Grunt's greatest hits 18:45:46 yeah, it's not strictly a 'strategic headroom' thing, since i'm not sure i'd say that more xp-intensive builds are 'worse', just that they're more demanding 18:46:06 I think IronicDongz is missing an important thing about "more meaningful choices", because it just means that players gravitate more towards highly-effective and -efficient choices 18:46:11 "multiple skill dependency" builds 18:46:15 sure 18:46:23 -!- sooheon has quit [Ping timeout: 250 seconds] 18:46:43 -!- debo has quit [Ping timeout: 245 seconds] 18:46:50 03Lasty02 07* 0.20-a0-314-g2b7a7a5: Perform a funectomy on Augmentation 10(11 minutes ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/2b7a7a566865 18:46:50 03Lasty02 07* 0.20-a0-315-g8346a86: Clean up Sac Courage's effect on spellpower 10(54 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/8346a86dc550 18:46:55 that is: it's not just that reducing xp means that you have to choose 'better builds', it also makes many 'builds' worse 18:47:06 rip fun 18:47:13 like the classic thing about Necromutation 18:47:16 no more fungeon 18:47:17 it's not worth casting because it costs too much XP 18:47:26 to get online 18:47:27 may have to rename pleasingfungus to pleasinggus 18:47:34 well that's a L8 spell with two schools 18:47:42 is that the kind of spell we're actually talking about with a hybrid 18:47:46 No 18:47:49 ??things that do not exist[2 18:47:49 things that do not exist[2/4]: level 9 spells 18:47:55 ^ this is the same meme 18:48:01 also a good learndb entry tho 18:48:04 -!- adelrune has joined ##crawl-dev 18:48:10 But I'm pointing at Necromutation as an example of what might happen to heavy hybrids should XP get reduced even further 18:48:12 hybrids tend to go for L6 and maybe sometimes L7 spells 18:48:33 I mean, all-melee builds go like max fighting, 24 armour etc 18:48:41 just putting all that xp into fewer schools 18:49:01 Brannock: where's the line between excessive xp and excessive consumables, say? Both allow you to get away with a lot worse play. 18:49:05 a hybrid doesn't do this, they just spread out their xp usage 18:49:14 on the other hand, maybe reduced XP, counterintuitively, means players are more likely to spread out, given the XP curve on improving low skill vs high skill 18:49:27 Brannock: how does that follow? 18:49:43 exponential costs for raising skill levels 18:49:55 diminishing returns 18:50:08 i know that. i don't see how that changes with the total amount of xp in the game 18:50:34 no, it doesn't, but I'm not convinced there's a relationship between being able to reasonably hybridize and the xp in the game 18:50:46 -!- anubisbafoobis has quit [Ping timeout: 260 seconds] 18:50:51 I was looking at this the other day, and getting a L6 dual-skill spell up isn't much more XP than getting a level 20 weapon skill 18:50:56 we don't know if status quo is that you can get everything 18:51:08 you can't, tho 18:51:19 you cannot get everything in a 3-rune game. 18:51:41 xp constraints have been imposed. this isn't 0.6! 18:51:43 sure... but you can get a lot: our decision to say how much is good 18:51:51 of course. i say, the current amount is pretty good 18:52:04 Not the total amount of XP, but the distribution. if I can expect to get 16 or 18 weapon skill after two runes, instead of before, then I'm more likely to stop at 10-12 skill and begin pumping up some spell schools instead of trying to struggle through S-branches while attempting to reach mindelay with no spells 18:52:08 based on, playing the game, and feeling compelled to make strategic xp decisions from d:1 to z:1 18:52:17 I agree current sit is good 18:52:23 Pleasingfungus: that's alright! So you say that, at least as far as xp is concerned, we should stop with the level cuts? 18:52:35 outside extended, yeah 18:52:54 or, if we want to cut more levels for game length reasons, we should increase xp (which we can do in a variety of ways) 18:52:58 well we can change xp values and cut levels, I feel the level cuts at this point would be about is..yes 18:53:02 gammafunk: o/ 18:53:05 o| 18:53:05 If we cut xp by, say, 10% in the 3-rune game I don't think it'd make a huge difference. It's still a pretty elastic budget for most chars. 18:53:08 nice hive mind...! 18:53:10 Pleasingfungus: this would've been a good opportunity to reply to Lasty who had a paragraph on 0.20 level cuts =) 18:53:13 that's me blocking the hi-five of a nerd 18:53:17 Lasty: yeah, that's what i said in my post. but as a general rule 18:53:23 dpeg: wow, a paragraph? where? 18:53:28 gammafunk: noooo :( 18:53:34 buried in his pages of text! 18:54:06 Of course, if we introduce more penalties for time passing, the amount of XP goes down too 18:54:18 Pleasingfungus: in my CRD post 18:54:25 Lasty: as a general rule, i think it'd be reasonable to shift from a design goal of "reduce levels and xp (we have too much)" to "the current amount of xp is roughly right, don't actively try to decrease or increase it dramatically (but, as always, don't sweat the small stuff) 18:54:35 xp does still feel pretty liberal to me, but I also agree that it doesn't feel like there's a glut of it, unless we decide we want to move difficulty in a higher direction (which we probably don't) 18:54:46 Pleasingfungus: seriously, that sentence alone would be an excellent c-r-d reply 18:54:50 consider new and new-ish players though 18:55:11 This is the type of strategic, overarching decision (or discussion) that I'd love would not only occur on ##crawl-dev 18:55:17 dpeg: being retired means i don't have to come up with thoughtful responses to huge crd emails 18:55:29 I admit I've been putting off replying to these emails 18:55:29 You're retired again? 18:55:30 it takes so much energy! 18:55:32 it's intimidating! 18:55:34 Lasty: never stopped, baby 18:55:38 . . . huh 18:55:44 he's an old person, in an old person's home 18:55:53 typing away rants on his computer! 18:56:02 Retired devs push new portal vaults that are intended to be new branches now/ 18:56:03 ? 18:56:04 :p 18:56:13 that was a relapse. i'm in recovery 18:56:31 salt was his bid for the nobel prize in literature 18:56:43 http://i.imgur.com/7UnmqlT.png see the flat line at the end? i'm getting better! 18:57:00 heh 18:57:04 always room for another big island in there... 18:57:13 anyway, I am happy to witness this discussion right now... I would've completely missed what our hive thinks. 18:57:13 heh, you can see the 2014 feature freeze in there too 18:57:28 dpeg: i'm very happy to have it with you! snark aside, i do feel bad about not replying to the two big emails. it's just... they're huge 18:57:29 dpeg: well this discussion is missing some notable people, as well! 18:57:43 gammafunk: yes, and I feel bad about that! 18:57:48 they can read the logs :P 18:58:08 Pleasingfungus: I've been sitting on my mail (the one about "dynamical monsters") for a long while, and I tried to keep it short and slim. :) 18:58:11 tells are like realtime participation in discussion 18:58:22 except less so 18:58:40 gammafunk: Henry Kissinger? 18:58:48 Lasty: and Dick Cheney 18:59:08 if someone now ways Wolfowitz and Rumsfeld, I am going to puke 18:59:14 dpeg: re-skimming it now. the 'disappearing monsters' thing is something there was a gdd thread for a few months back. it's not a good idea 18:59:24 It's not? 18:59:27 it's not 18:59:31 minmay had a good writeup of why, iirc 18:59:34 glad we cleared that up 18:59:41 maybe i'll try to find the thread 18:59:53 Pleasingfungus: I cannot let that fly without an explanation. "Minmay said so" does not do it for me, sorry. 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:00:12 alright, some weird elf dream PMs for dpeg, I guess 19:00:16 you asked for it! 19:00:40 well, looking at your reasons 19:00:40 elven premenstrual syndrome? What have I done?? 19:00:47 Reason 3: It's not interesting to chase subpar monsters, just tedious. 19:00:58 ^ when does this happen? I haven't experienced this. 19:01:12 I have it all the time... the game even *spawns* tedious monsters to annoy me. 19:01:16 if you encounter a trivial monster, it ceases to exist almost instantly already. there's no effort at all 19:01:24 the zot ascent quokka... 19:01:30 still can't believe gammafunk brutally murdered it 19:01:31 it interrupts my autotravel and steals my time 19:01:40 it's more that subpar monsters just pop up to annoy, just to be clear 19:01:47 that's an autotravel bug, then 19:01:49 well, 'chasing' is a specific word 19:01:56 Zannick: i think it'd be a bug if autotravel ignored any monsters! 19:01:56 Yeah, lame monsters interrupting autotravel is irritating 19:02:11 Pleasingfungus: but it does! ...usually butterflies, right? 19:02:12 earthbound has a good approach to this 19:02:22 Pleasingfungus: it's only fair to give the orc priest a few shots at you 19:02:22 Brannock: what is it? 19:02:24 butterflies aren't really 'monsters' in the same sense :P 19:02:41 in Earthbound, if the monster is trivial, then you instantly kill it. 19:02:41 * Reason 1: Players can, and sometimes do, park harmless monsters for food or piety. (Death) yaks in Lair are an example. 19:02:48 -!- debo has joined ##crawl-dev 19:02:52 like, on sight? 19:03:04 When the battle screen comes up 19:03:05 that'd be the only way to fix autoexplore 19:03:07 Brannock: that's also fine with me, but simply removing the monster has other advantages (my reasons 1 and 2, I hope) 19:03:10 parking death yaks for piety? 19:03:11 Oh, you mean in Crawl 19:03:12 Yeah 19:03:12 i'm talking about in crawl 19:03:18 gammafunk: yeah, i don't get that. does anyone do that? 19:03:27 maybe back when chei/fedhas didn't have piety decay? 19:03:32 seems like the travel time piety loss outweighs it 19:03:33 gammafunk: I know it has happened for blood and Vampires 19:03:44 i think that's a very vampire-specific issue 19:03:47 I've heard of it for vampires, yeah 19:03:48 vampires and dd, separately 19:03:50 have monsters run away 19:03:53 also for DD vamp draining 19:03:55 !banish Zannick 19:03:56 Pleasingfungus casts a spell. Zannick is cast into the Abyss! 19:04:04 and stop existing after leaving LOS 19:04:05 I was around for the fleeing monster days 19:04:10 please never bring it back. 19:04:22 Reason 2: If you want to make sure that you get to collect all the xp/piety off a level, you have to refrain from skipping it for a while. 19:04:49 I'm fine with that 19:05:00 and it speaks to the need for a real clock 19:05:07 Lasty: yes, true spoken 19:05:12 have the langoliers start eating the level 19:05:12 unless we're defining 'nonthreatening monsters' very, very generously, this is irrelevant. if you come back to d:2 at xl 10 or whatever, you *already* get nothing from the monsters there 19:05:17 there's a real clock 19:05:22 garbage collection 19:05:25 if you come back to d:2 after d:4, they're probably still gonna count as threatening 19:05:43 basically, i'm not convinced by any of these three reasons, except in corner cases. 19:06:02 fwiw, at XL3 on a demonspawn, a hobgoblin is currently "harmless" 19:06:22 rough times for robin 19:06:24 I do think the calibration of XP values and threat levels isn't perfect 19:06:26 how many hobgoblins is XL3->XL4? 19:06:29 she shows up, and her whole pack ceases to exist.... 19:06:39 Pleasingfungus: you read the bit about uniques? 19:06:56 dpeg: re-read what i just wrote! 19:06:59 her *pack* 19:07:09 so what? 19:07:13 did you read what I wrote? 19:07:31 A monster will be removed if it is considered to be no valuable threat anymore. If this happens: no message, and no compensation for food/xp/piety. Uniques are exempt. 19:07:34 -!- debo has quit [Ping timeout: 245 seconds] 19:07:35 robin's pack is considered 'harmless' at the depth she appears 19:07:39 the whole band is spawned by the uniques.des 19:07:53 so they can all get the tag 19:07:58 you're making a lot of unstated implementation assumptions :) 19:08:01 but w/e 19:08:09 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:08:11 Pleasingfungus: I am trying to make a short mail so that people like you can read it 19:08:27 you don't get to say "did you read what i wrote?" when you didn't actually write out your assumptions 19:08:33 you can say "I was assuming that..." 19:08:44 and then explain your assumptions, and then i'd say, "Okay, sure, that solves that. how about..." 19:08:49 yes, and I cannot say "chasing", I understand that by now 19:08:50 and then i'd go on complaining. as orcs often do. 19:09:17 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-315-g8346a86 (34) 19:09:19 oh, yeah, i was gonna say. i don't see how preserving uniques goes along with reason 2 19:09:24 it seems like those two are in direct contradiction 19:09:34 this is flavour, you won't understand it, I'm afraid 19:09:46 oy gevalt! 19:09:50 hah 19:10:10 uniques are tracked in Ctrl-O and ?:, it is best to leave them on the map, even if it is Sigmund on D:2 and you're XL 27 19:10:47 many things are tracked in ctrl-o. e.g., excluded enemies, statues... 19:10:52 smashing weak creatures into the ground because you're way overleveled is also flavourful 19:11:04 seriously, I give up 19:11:37 i don't know what to tell you. it honestly seems like more people are agreeing with you than disagreeing. it's just that i type more. 19:11:48 yup 19:11:53 :) 19:12:08 also, of course, it's always more frustrating/memorable to be disagreed with 19:12:24 I'm a bit bitter because I have to beg for comments on ideas. I don't know how to instill a discussion... from what I've seen, this can kill projects in the long run. (Do I have so say "Nethack"?) 19:12:45 I meant to reply to one of those emails. I think they're still sitting in my inbox. 19:13:04 and after that, I have to beg for code 19:13:08 -!- dpeg is now known as begpeg 19:13:10 dpeg: you do not have a paid dev team, and you are not coding anything yourself. yes, that means you have to beg. 19:13:12 dbeg 19:13:17 that is what being an idea guy means. 19:13:31 ah, the idea guy... 19:13:37 begpeg: I'll talk to you, but I already agree :p 19:13:46 He hates nethack so much that it's funny :p 19:13:56 I don't think he hates nethack 19:13:58 He must get so annoyed with all the people that love nethack and talk about how great it is :D 19:14:02 Nethack is just a way for us to learn what not to do, the easy way 19:14:15 i mean, nethack is dead 19:14:17 so who cares 19:14:26 You can't even download it anymore 19:14:31 RIP the greatest roguelike of all time 19:14:35 not Rogue? 19:14:38 My problem is that I haven't played since... years... and don't have the + bit, never mind the coding time 19:14:39 is Rogue a roguelike? 19:14:42 should we identify its possessions 19:14:43 I don't hate Nethack, and I am very happy that it is somewhat being resurrected. I do think there's a lot to learn from NH (often in the "how not to do it" department), both in gameplay design, and in project development 19:14:47 Actually I think I saw it on this site http://www.myabandonware.com/ 19:14:49 sorry Brannock, rogue is less roguelike than nethack 19:14:50 is rogue like itself? i like myself, so i'd say yes. 19:14:50 so i don't know how much my opinion is worth 19:15:27 Now if you'll excuse me I think I'll go play with my kitten before it gets killed by a rock trap 19:15:34 noo, save the kitty! 19:16:13 dracunos, aka KittyCrusher 19:16:26 That was my old nickname in college 19:16:30 too soon 19:17:09 hm. back in the day of Kitten Cannon 19:17:39 -!- begpeg is now known as dpeg 19:17:54 my perspective on crawl project management is that it does not have a central leadership or sense of direction, and has not in the time (the last few years) i've been involved with it. that has various disadvantages in terms of capability for rapid or large-scale changes, but works well in allowing many people to independently contribute however they see fit. my personal concern about crawl... 19:17:56 ...dev at present is that there aren't enough commits, not that there's a shortage of focus in commits; i think that focus is a luxury. 19:18:23 dpeg, would disappearing trivial monsters go alongside preventing their spawning? 19:18:39 Brannock: yes, not spawning them is in a sense even more important 19:18:52 I'd support that, but only after recalibration of how we determine monster threat 19:18:57 right now it's kinda ll over the place 19:19:15 did you know there's a hard-coded list of spells that increase monster xp values by arbitrary amounts? 19:19:21 I did not 19:19:25 it's very good 19:19:56 Pleasingfungus, do you want more commits, or just more _changes_ to the game, or what? 19:20:20 Pleasingfungus: that may all be true (about project management) but it begs the question: is there need for a longer-term vision? After all, that's exactly what Lasty's mail is about. 19:20:24 I finally got over a difficult hump on a very ambitious project for crawl, so many commits should be coming soon :P 19:20:26 that reminds me 19:20:31 !tell regret-index roulette is finally working 19:20:31 Brannock: OK, I'll let regret-index know. 19:20:40 Brannock: more commits, obviously! change is scary, but commits look good on github. 19:20:47 Brannock: ah, wasn't in here when you announced it: yay for hellpan! :) 19:20:54 lock the repo up 19:20:54 there's still a lot more I need to do 19:21:02 freeze the source 19:21:25 currently, ironing out the ctrl-o bug, then I need to figure out how to modify Vestibule to make room for a new branch, then I need to prune Hell/Pan entrance vaults... 19:21:41 Pleasingfungus: nah, changes are good. Once we're afraid of changes, even drastic ones, Crawl is dead... there'd be some polishing and adding stuff here and there, but stagnation only 19:21:41 Brannock: whatcha working on? 19:21:50 :P 19:21:51 Lasty, https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:hell-pan_roulette 19:21:57 ah, cool! 19:22:08 cut postgame into half, but make it much more challenging in exchange 19:22:15 is postgame too easy? 19:22:15 a true extra challenge instead of a victory lap 19:22:28 YES!!! 19:22:30 The code isn't really THAT hard to work on, anyway 19:22:35 (not for me) 19:22:44 Dracunos, it's more learning the codebase, also I have no formal education in C++ 19:22:57 !lg . urune>5 / woin 19:22:57 No keyword 'woin' 19:22:57 !lg . urune>5 / won 19:22:57 10/15 games for Pleasingfungus (urune>5): N=10/15 (66.67%) 19:22:57 !lg * urune>5 / won 19:22:57 Brannock: you too? :) 19:22:57 15422/23395 games for * (urune>5): N=15422/23395 (65.92%) 19:22:57 Crawl was my first c++ experience :p 19:23:02 heh, nice and average 19:23:08 !lg * urune>5 / won 19:23:09 15422/23395 games for * (urune>5): N=15422/23395 (65.92%) 19:23:10 !lg * urune>5 !zig / won 19:23:12 !lg . urune>5 / won 19:23:16 15422/21755 games for * (urune>5 !zig): N=15422/21755 (70.89%) 19:23:18 6/9 games for Brannock (urune>5): N=6/9 (66.67%) 19:23:23 wow... 19:23:27 One of gnollcrawl's biggest antagonists is MOS_SEGFAULT 19:23:33 MONS* 19:23:33 !lg . !gfspeed urune>5 / won 19:23:34 8/8 games for gammafunk (!gfspeed urune>5): N=8/8 (100.00%) 19:23:41 -!- debo has joined ##crawl-dev 19:23:41 newbs 19:23:42 !lg . urune>5 / won 19:23:43 15/15 games for CanOfWorms (urune>5): N=15/15 (100.00%) 19:23:51 :P 19:24:14 if CanOfWorms has a 100% win rate in extended, yeah buff extended 19:24:15 oh, that reminds me 19:24:17 we have to have standards 19:24:22 I need to find a dev who's familiar with the scoring formula 19:24:29 I just leave before finishing extended tbh 19:24:35 we need to rescale scoring for the new number of runes, once that goes in 19:24:42 also I don't actually do extended for most 5 runers 19:24:46 just slime + abyss 19:24:47 dpeg: historically, we've relied on the 'crawl philosophy' and a vague sense of consensus for a 'long-term vision' of what the game looks like: leaner, shorter, more focused, gameplay over flavour... you know, the sorts of changes we've been making for a while. certainly not a focused vision! a new vision would empower us to make much more dramatic changes in whatever direction it points... 19:24:48 ...('that's the plan!'), but i think it'd also push away developers who don't agree with it... you aren't going to get 100% consensus on anything specific, realistically. 19:24:50 and tomb 19:25:02 -!- amalloy is now known as amalloy_ 19:25:06 Brannock: haha, true. That reminds me of rax's comment on the cao page: "Hopefully, scoring will not change again." :) 19:25:21 !lg devteamnp !gfspeed urune>=8 s=name o=% / won 19:25:22 294/333 games for devteamnp (!gfspeed urune>=8): 8/8x HangedMan [100.00%], 1/1x haranp [100.00%], 1/1x Keskitalo [100.00%], 10/10x pointless [100.00%], 1/1x dpeg [100.00%], 10/10x rob [100.00%], 2/2x wormsofcan [100.00%], 2/2x felirx [100.00%], 20/20x evilmike [100.00%], 4/4x amalloy [100.00%], 3/3x SGrunt [100.00%], 5/5x sorear [100.00%], 9/9x itsmu [100.00%], 13/14x Sage [92.86%], 11/12x Medar [... 19:25:30 dang 19:25:34 imo scoring is an extremely minor concern compared to actually making a convincing case for the roulette in the first place 19:25:36 !lg devteamnp !gfspeed cv>=0.15 urune>=8 s=name o=% / won 19:25:38 38/44 games for devteamnp (!gfspeed cv>=0.15 urune>=8): 1/1x ontoclasm [100.00%], 6/6x Lasty [100.00%], 1/1x dpeg [100.00%], 1/1x felirx [100.00%], 2/2x wormsofcan [100.00%], 4/4x amalloy [100.00%], 3/3x Brannock [100.00%], 2/2x elliptic [100.00%], 2/2x SGrunt [100.00%], 2/2x wheals [100.00%], 6/7x Medar [85.71%], 3/4x MarvinPA [75.00%], 3/4x PleasingFungus [75.00%], 1/2x doy [50.00%], 1/2x gammaf... 19:25:42 which i don't think has yet happened 19:25:57 yeah, what are your concerns about roulette, MarvinPA? 19:26:02 I haven't given it a ton of thought 19:26:05 i'm personally conservative at this point, but i'm also retired, so i won't be too upset if crawl goes in a direction i wouldn't have taken it. except for the dragon call/dragon form synergy issue, which will wound me to my grave 19:26:07 MarvinPA: the basic goal is to make the game shorter without throwing away half of the existing content. 19:26:08 I'm going to link this conversation to tavern so they can complain more about the lack of direction 19:26:18 !lg .urune>=8 / won 19:26:18 Broken query near '>=8 / won' 19:26:20 pan remaining infinite while being in a roulette with finite hell makes no sense at all 19:26:24 !lg . urune>=8 / won 19:26:25 11/11 games for CanOfWorms (urune>=8): N=11/11 (100.00%) 19:26:27 CanOfWorms: that'll all be won 19:26:29 and that appears to be a fundamental part of the proposal 19:26:32 since you won all of the >5... 19:26:36 yeah I know 19:26:44 Pleasingfungus: you tell nrook I enjoyed removing high elves like I enjoyed removing scorpion teleport! felt so good! you tell him! 19:26:44 Dracunos: joke's on you: you can't link to a specific section in the logs!!! 19:26:45 just checking the number of >=8 rune wins :v 19:26:55 does he care about high elves? 19:26:55 I can log it myself and pastebin it 19:26:59 he cares about jozef, maybe 19:27:05 oh, god, jozef 19:27:11 High Elf.. The best race I never play 19:27:11 MarvinPA: I assumed that Pan does in fact become finite. 19:27:12 MarvinPA, I don't have an opinion on sensibility, but I don't think infinite pan is crucial to this proposal 19:27:12 his steam name was [RIP] Jozef for a while 19:27:12 I remember him teleporting me in orc once 19:27:22 and it took me like 5 minutes to figure out that it was him 19:27:27 lmao 19:27:29 MarvinPA: if you feel inclined to comment on my crd email, I'd very much value your thoughts. 19:27:32 Just make hell infinite 19:27:33 "oh wow, he has tele other" 19:27:38 But guaranteed rune on lvl 7 :D 19:27:47 remember that one hellwing/orbrun tomb troll 19:27:51 yes 19:27:53 implojin 19:27:56 bring that back 19:28:07 Or why not just split hell and pan in half, and each game you get both, but only one half of each 19:28:24 -!- debo has quit [Ping timeout: 245 seconds] 19:28:36 Or better, every time you progress through hell or pan, you are instantly transported to a random destination, either hell or pan 19:28:38 -!- ontoclasm has quit [Quit: Leaving.] 19:28:42 MarvinPA: if Pan were to become finite, would you have any big concerns about roulette? 19:28:42 Dracunos: that sounds a lot like what a politician would say :) 19:28:43 is it better to have more variety with in a game, or between games? 19:28:49 dpeg, looking at monster upgrades, I think this is an extremely ambitious project and probably will take a couple versions before it can go in. one problem I see is that this means I have to pay a lot more attention to specific monsters and whether or not they're upgraded 19:28:57 especially in console, that's a lot of xving 19:29:23 gammafunk: much less so i think, but definitely finite pan on its own would be a much more important change regardless of roulette being a thing or not 19:29:24 Brannock: the name would change, so you should see it right away. If we had colours/diacrits, it'd be even easier. 19:29:28 in tiles I guess it'd have to be represented on the monster tile itself (like we do for haste et al) 19:29:30 diacrits? 19:29:35 diacritics? 19:29:38 yeah 19:29:40 for console glyphs, i guess 19:29:42 19:29:46 <- an angry orc 19:29:47 Well, if crawl is going to be much shorter, then variety between different games is nice because you'll be playing it many many times 19:29:52 -!- scummos__ has quit [Ping timeout: 258 seconds] 19:29:53 <- a very angry orc 19:30:13 Dracunos: sounds like you're a fan of *hellpan roulette*, my friend! 19:30:26 Put three panlords in the chamber 19:30:59 ŏ < this should be a very angry orc tbh 19:30:59 and then three quokkas. then spin... 19:31:01 give it the brows 19:31:04 lol 19:31:05 Lasty: i've mentioned that i'm working on wand/rod stuff (pretty much as already discussed in the previous mails), i don't really have strong opinions on the rest 19:31:15 actually I found ǒ 19:31:17 even better 19:31:17 What monster is 'n' 19:31:21 ??glyph 19:31:21 glyph ~ glyphs[1/3]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs 19:31:22 <- dead orc 19:31:32 MarvinPA: thanks for working on it the rod/wand stuff. I'm excited for that! 19:31:35 dracunos: bog body and necrophage 19:31:49 More flavor removal I presume 19:31:58 When are poison chunks coming back, anyway 19:32:09 After we remove food? 19:32:12 right after item weight 19:32:17 Brannock: sure, I am not saying this is easy pickings. But I hope to convince people that there's a lot of untapped design space, just with monsters. 19:32:34 Yeah, crawl monsters are kinda like zombies.. or ninjas 19:32:41 Well, no, ninjas attack one at a time 19:32:49 that's what corridors are for. 19:32:52 They are like zombies, they see you and just walk over to you and attack 19:33:03 I demand extremely complex AI 19:33:14 Each monster having it's own unique ai 19:33:18 neural nets, preferably 19:33:24 Brannock: a solid first-pass on it could involve changing the glyph on enraged monsters to something unique 19:33:25 i think the last attempt at a hunger branch really felt like not an improvement at all on the current state, the proposal in the mail seems much more complex though so harder to evaluate without seeing it 19:33:42 and ranged combat i do not use and have no opinions on :P 19:33:57 It's the same as melee, except from further away and less damage 19:33:59 Dracunos: I really, really hate luring, and for a long time, I wanted to solve this with something like AI. Pleasingfungus talked me out of it, and then I thought about monsters more abstractly, and ended up with that proposal. 19:34:08 MarvinPA: do you not use it because it's obnoxious? 19:34:15 re: untapped design space, I think there's a crapton of that all throughout the game, not only just with monsters 19:34:20 He doesn't use it because he still hasn't found any arrows! 19:34:25 C'mon guys, more ammo 19:34:32 there's a *lot* we can do with crawl still to expand and increase it breadth-wise 19:34:38 length-wise it's approaching a really good spot 19:34:41 Wasn't there a big ammo plan? What happened to that 19:34:45 MarvinPA: or put another way, could there be a version of ranged that you'd use? Should it be removed? 19:34:59 Dracunos: yeah, and it's part of the ranged reform branch 19:35:00 Dracunos: postponed and rolled into this ranged reform thing, afaik 19:35:15 by itself, always-mulch doesn't do enough 19:35:18 Brannock: sure. Incidentally, one of my ideas with the runelock was to make people think about strategic (level/branch structure) design, but I'm not aware of related or follow-up ideas. 19:35:34 hm, sounds like perfect is the enemy of the good! 19:35:46 wrt always-mulch 19:35:54 I definitely think gods gifting ammo should be removed.. Choosing to be a hunter or not a hunter should be completely independent of choosing a god, but as of now two gods basically allow you to truly be a hunter :p 19:35:58 https://crawl.develz.org/tavern/viewtopic.php?f=8&p=301717 I was reading this thread yesterday morning and liked the idea a lot 19:36:04 I believe the last food reform stalled because we weren't clear of what we wanted, and actually different people wanted really different things. 19:36:12 I was informed of challenge modes existing in an old fork of Crawl 19:36:20 I might poach some of that code once I finish up my current project 19:36:21 Pleasingfungus: did you try the branch? It wasn't very satisfying. 19:36:24 also in circus animals! 19:36:24 And it's impossible to balance the ammo drops when some people will have unlimited and others will not 19:36:26 Lasty: i did not 19:36:31 ooh, I should watch c-a too 19:36:34 thanks for the reminder 19:36:59 latest commit Aug 2... 19:37:09 Dracunos: how different is that from spell gifting? it's a very, very different experience playing a "caster" without sif/veh, and a lot trickier finding spells 19:37:11 Brannock: I didn't like the specific proposals in that post much, especially since the latter one wasn't a challenge mode but rather a buff mode 19:37:25 Brannock: but I could imagine that there might be some version that would be interesting 19:37:29 I envision challenge modes as a side thing to the main game, and would be untracked 19:37:35 Pleasingfungus Because nobody complains about that 19:37:37 So it's probably okay to have "easy" challenges 19:37:50 that's not an argument, drac. 19:37:58 It's called CDD, complaint driven development 19:38:08 wow, this doom clock is something. 19:38:23 now we know why the orcs are crucial 19:38:23 I need to chew on that for a while before I can develop an opinion 19:38:39 Brannock: it whitens, it tightens, it cleans and gets rid of unwanted odors. 19:38:49 You can work with whatever spells you DO find, whether you get plenty or not 19:38:58 Lasty: mainly the interface is why i don't use it as-is yeah, i've been vaguely put off previous suggestions for changing ranged combat because they'd put it in a place where everyone would always use (but arguably that is totally true now anyway and people just don't because of the interface) 19:38:59 As a hunter, once you've chosen a type of weapon, you're only useful with that one ammo drop 19:39:07 always use it* 19:39:16 You have it or don't, there's not so much.. working with what you've got.. you don't got anything 19:39:43 MarvinPA: yeah, exactly -- I figure it's net-better that status quo in pretty much every way. Worse case scenario it's still bad and we just have to remove ranged imo. 19:40:02 It's really rare to be invested soley into a few magic schools and not get a single spell in those schools.. I think? 19:40:04 but I figure it's worth trying to save the concept of ranged in crawl since some people are drawn to the theme 19:40:05 the bit about the interface is true, but it's also funny because in 0.1, the interface was much worse (no 'ff', no quiver) 19:40:13 turn ranged into a spell school 19:40:25 Trick Shot, Bank Shot, Triple Shot... 19:40:49 Lasty: i guess mostly it's a thing i wouldn't mind testing but have no real interest in actively working on, so i don't have anything to add there other than "sure i'll try it out if someone else codes it" :P 19:40:52 Brannock: Lasty is trying to make ranged different from Conjurations and wands. If it does not work, then we'll come for the Hunter. 19:40:55 Once you find one good damage spell in your school you have unlimited use of it 19:40:58 -!- Lightli has joined ##crawl-dev 19:41:24 I am announcing that until the wand of heal wounds, the wand of teleportation, and the wand of hasting are removed, I will not play a single game of crawl 19:41:31 MarvinPA: that's fair. I see your point. 19:41:39 Lasty: unfair pressure on MarvinPA! 19:41:40 Lightli That's fair. I see your point. 19:41:57 eerie 19:42:43 i am announcing that i'm witholding development on wand/rod commit work indefinitely to save us all from lightli crawl opinions 19:42:47 Lightli, that's what jimmahdean said about dream sheep 19:42:51 And look at him now 19:43:08 -!- dpeg_ has joined ##crawl-dev 19:43:32 and thus I have thrown myself onto the sword to save the top-tier wands 19:43:32 I suspect that MarvinPA is mostly working on wand/rod for all the popularity to be gained from it. 19:43:54 MarvinPA: this might unthrone gammafunk even! 19:43:55 clearly! high elves have got all that attention, got to steal some of it back for myself! 19:44:04 no one cared about hill giants... 19:44:09 Brannock: no, nobody 19:44:18 (I am of course joking; I'd be more interested in starting a game once they were removed since I wouldn't worry about acquiring for them specifically anymore) 19:44:19 i saw a post from someone who said they missed hill giants more than high elves! 19:44:30 fr: Hill Giant race 19:44:32 i forget where but i'm sure it happened 19:44:33 -!- debo has joined ##crawl-dev 19:44:54 MarvinPA: he probably wanted to impress his girlfriend: "Look at me, I'm not like these nerdy nerds, my Crawl complaints are all different!" 19:45:13 :D 19:45:48 but anyway, I'll celebrate when tele/haste/HW wands are gone. 19:46:07 dpeg- lover of the suffering of crawl players 19:46:26 What to do with DD after /HW removal? 19:46:27 their suffering fuels me! 19:46:40 Keep him 19:46:43 more specifically, how would the (presumed) healing ability work? 19:46:44 DD is fine without hw 19:46:58 I wouldn't mind experimenting with that 19:47:00 It'll be a challenge race 19:47:02 DD with no /HW 19:47:03 Just don't take any damage 19:47:04 Brannock: my branch as-si gives them an innate hw ability (with a chance of rotting maxhp) 19:47:11 Brannock: in the most simple scenario, you could simply exchange maxMP for healing 19:47:12 Give them 20 point damage shaving 19:47:17 And +10 hp apt 19:47:41 basically with the chance being approx. the same as the number of /hw charges you'd get per usage 19:47:43 MarvinPA: the rotted hp isn't recovered with more healing, is it? 19:47:50 sorry, maxmp 19:47:55 ah 19:47:58 not bad 19:48:03 -!- amalloy_ is now known as amalloy 19:48:08 Why not just take a page from the best roguelike.. no best game.. in the world 19:48:14 And make wands have a limited number of recharges 19:48:16 as-is* also, i can't type 19:48:41 Dracunos: only if we can wrest one last charge with chance 1/127 19:48:41 that number could be...... zero....... 19:49:00 Yeah, and if they are cursed they explode 19:49:06 And caused interesting effects with flavor 19:49:14 -!- debo has quit [Ping timeout: 245 seconds] 19:49:19 MarvinPA: yes, ?recharging removal would also be cool, but that's less important than the wands, imo 19:49:47 yeah, also with hw/haste/tele wands gone it at least makes it a lot more reasonable to use recharging more often on "normal" wands 19:50:03 I hoard ?recharge for goodwands, yeah 19:50:09 without the three, I'd use them much more liberally 19:50:10 so probably fine to try out for a bit 19:50:27 MarvinPA: yes, certainly best to do this in steps... perhaps recharing becomes an interesting choice after wand removal 19:50:41 Yeah, don't do it all at once, the peasants will revolt 19:50:50 Slowly take a little bit away at a time, they won't know what hit them 19:50:51 Dracunos: well, that's not the reason :) 19:50:52 anyways i should sleep, goodnight all! 19:50:54 can we also make ?recharge reset cooldown on misc? 19:50:56 night! 19:50:58 is that a good idea? 19:51:09 Brannock: could be, yes 19:51:33 I can see a situation where I'd want multiple uses of fan of gales or phial of floods 19:51:36 Recharge only recharges one charge per enemy you killed in the last five turns 19:52:19 song of recharging 19:52:37 Fix for hw-less dd 19:52:51 !tell marvinpa can we just have that DD change now? 19:52:51 Pleasingfungus: OK, I'll let marvinpa know. 19:52:59 -!- ishanyx has left ##crawl-dev 19:55:11 -!- dpeg_ has quit [Quit: night] 19:56:01 -!- ipsum has quit [Read error: Connection reset by peer] 19:58:18 -!- ishanyx has joined ##crawl-dev 19:58:38 -!- MarvinPA_ has joined ##crawl-dev 19:59:15 -!- Pacra_ has joined ##crawl-dev 19:59:35 -!- dpeg has quit [Quit: Lost terminal] 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:05:23 -!- debo has joined ##crawl-dev 20:06:45 -!- ontoclasm has joined ##crawl-dev 20:07:29 1785 survey responses 20:08:16 ??survery 20:08:16 survery ~ survey[1/1]: http://crawl.develz.org/wordpress/dcss-survey-results-2012 20:08:31 they're all from me, just a bunch of alts 20:08:56 !tell marvinpa seconding PF's comment, I'm legit interested in the DD proposal 20:08:57 Lightli: OK, I'll let marvinpa know. 20:09:16 I imagine a large chunk of that "Other" for "Where do you talk about Crawl?" is /rlg/ 20:09:29 Wow, 50.6% offline, 49.4% online 20:09:35 Almost even split 20:10:00 !learn set survey 0.19 player survey is open until the 0.20 release, details here: http://crawl.develz.org/wordpress/dcss-player-survey 20:10:01 survey[1/1]: 0.19 player survey is open until the 0.20 release, details here: http://crawl.develz.org/wordpress/dcss-player-survey 20:10:04 -!- debo has quit [Ping timeout: 245 seconds] 20:10:34 Brannock: I think a significant chunk, but by no means all of it 20:10:51 I guess we should have included 4chan as an option 20:11:00 someone had a long, detailed answer to how to improve the online experience 20:11:08 unified login... 20:11:23 the dream 20:11:46 I agree with this guy about wanting unification instead of hopping between 6 websites to find stuff 20:12:08 I wonder how difficult it would be to set up FooTV for tiles 20:12:10 also kind of silly that we didn't include a simple console vs tiles question 20:12:13 certainly beyond my abilities 20:12:20 would have been neat to break that down by online/offline actually 20:12:24 see if there was a difference 20:12:28 one guy thinks autoexplore is too fast. 20:12:39 -!- MarvinPA_ has quit [Quit: Leaving] 20:12:45 well we do that for performance reasons 20:12:52 assuming he's playing online 20:12:53 i remember there was a discussion about that, yeah 20:13:07 also he can change it 20:14:32 several players want the ability to cancel queued commands if a lag spike is happening 20:15:14 oh, i remember there was a discussion about that a while back 20:15:17 and maybe an implementation 20:15:26 i forget. it's tricky 20:15:27 Another says Crawl is "near unplayable" and we should stop making it harder. 20:15:33 like, how do you tell if a lag spike is occurring? 20:15:43 wouldn't worry about that one. that's classic crawl kvetching 20:16:15 Confirmation for cutting off a hydra head seems reasonable 20:16:17 with nonflaming 20:16:20 Pleasingfungus: Where's the capital F in your name 20:16:24 Are you an imposter 20:16:59 yes 20:17:15 Someone says they would play online if they could block spectators. So, instead, they play offline 20:17:16 took this long for you to notice? 20:17:31 Retired fungi shrivel up 20:17:35 We need to feed it with more commits 20:17:42 oh, that was a webtiles-changes feature suggestion 20:17:49 i think gamma was talking about implementing that two years ago 20:17:56 There's more than a few players who want spectator blocking 20:17:57 blocking spectators, not shriveling up 20:18:02 it would be good! 20:18:10 though it wouldn't accomplish that much 20:18:27 -!- vev has quit [Quit: Leaving] 20:18:29 mm. depends how it's implemented, but i mean, the cost of a spectator account is low 20:18:34 do they want to block spectators or block spectators -chatting- 20:18:47 yeah, hellbanning would solve the latter well enough 20:18:55 and in a way that is less likely to be circumvented 20:19:11 they don't like people watching, it causes self-consciousness for them 20:19:19 So if they could turn off spectators they would play online 20:20:38 apparently we're keeping the roguelike genre alive. 20:21:39 I really wanted to do chat moderation etc for online but 20:21:43 there are some server wrinkles 20:21:53 "Playing DCSS feels a lot like gambling, but it's free. 20:21:53 " 20:22:20 you're doing it wrong 20:22:32 World Series of Crawl? 20:23:36 .splatratio brannock 20:23:37 % of xl17 chars killed recentish: 8/31x Brannock [25.81%] 20:23:41 has this gone up recently? 20:23:46 oh maybe the version change 20:23:51 Brannock: obviously they should play console 20:23:59 careful, you're verging towards Lasty splatratio territory! 20:23:59 re play-shyness 20:24:14 gammafunk: no one can compete with my splats 20:24:30 .splatratio wheals 20:24:32 No games for wheals (recentish !gfspeed xl>=17). 20:24:43 oh, he's not played much 20:24:44 hrm 20:24:57 is lasty the current splatking of devs who play a lot? 20:25:01 .splatratio devteamnp 20:25:16 i need to get back into splatting 20:25:19 the splattle 20:25:19 % of xl17 chars killed recentish: 1/38x elliptic [2.63%], 3/21x amalloy [14.29%], 7/43x gammafunk [16.28%], 2/8x doy [25.00%], 8/31x Brannock [25.81%], 12/44x Medar [27.27%], 6/19x MarvinPA [31.58%], 41/108x Lasty [37.96%], 12/28x dpeg [42.86%], 5/11x PleasingFungus [45.45%], 4/7x reaver [57.14%], 10/10x Neil [100.00%] 20:25:27 the splattle never ends 20:25:34 wow, PF 20:25:35 "I hate that I need to look at the wiki spell list of every caster just to see if banishment is on there so I can avoid them until I get mr+++" 20:25:43 gammafunk: i get cocky 20:25:49 Brannock: this person seems confused 20:25:54 -!- DevlanMud has quit [Ping timeout: 245 seconds] 20:25:55 like, very confused 20:25:58 yeah, doesn't know about xv 20:26:03 incidently, this player 20:26:08 !lg yogidamonk won 20:26:09 No games for yogidamonk (won). 20:26:10 -!- gdc has quit [Read error: Connection reset by peer] 20:26:10 to be fair, xv is two commands deep 20:26:11 er 20:26:14 !lg yogidabear won 20:26:15 32. yogidabear the Conqueror (L27 GrFi of The Shining One), escaped with the Orb and 15 runes on 2016-11-25 17:30:27, with 16255942 points after 96020 turns and 10:43:32. 20:26:22 32 wins and he didn't know about xv at all! 20:26:28 that's... wtf 20:26:35 !gamesby yogidabear 20:26:36 -!- gdc has joined ##crawl-dev 20:26:36 yogidabear has played 2218 games, between 2010-04-13 14:27:35 and 2016-12-04 20:59:05, won 32 (1.4%), high score 16255942, total score 180714035, total turns 24276406, play-time/day 0:30:48, total time 51d+22:40:24. 20:26:47 Brannock: i would not design crawl's ui the way it is :P 20:26:53 I might not have the best splatratio, but I do have the most dedication to splatting 20:26:59 1200 hours of crawl, and no xv 20:27:04 that's gotta be some kind of achievement 20:27:13 !kw recentish 20:27:14 Keyword: recentish => cv>=0.17 20:27:14 that, or a tragic misunderstanding wrt the survey 20:27:16 maybe he just forgot, but when I told him about it he certainly acted like he'd never seen it before 20:27:41 so there are people who don't know about such basic UI things for a long time, which I guess is no surprise 20:27:57 ctrl-x is another one people don't know about, but that's much less important 20:28:00 there's several calls to make extended/postgame shorter 20:28:17 gammafunk: oh, you actually got in contact with him! i hadn't realized 20:28:28 Pleasingfungus: he's a well known twitch streamer 20:28:34 hm, aren't these survey supposed to be anonymous? 20:28:37 does DCSS streams on a retro gaming channel 20:28:38 *surveys 20:28:42 no, this player was not from survey 20:28:46 ohh 20:28:51 sorry, if it sounded like that 20:28:56 nearly half of crawl players are older than 25 20:29:01 greybearding up in here.. 20:29:10 look at how many have played for over 3 years 20:29:12 my beard is literally grey 20:29:25 incidentally, these results will keep skewing away from this I think 20:29:26 ooh, 27 comments on the og apt reddit post 20:29:38 at least from playing 3+ years (and that's obviously the older set of players as well) 20:29:52 gammafunk: was your thing separate from brannock's wiki spell-list quote? 20:29:52 your yogi guy 20:30:02 it was related since yogi was looking up wiki for info while streaming 20:30:12 because of lack of using xv 20:30:20 like "what spell does this monster have" etc 20:30:35 and he was like "oh that's great, I'll have ot use that" 20:30:39 Wow, we have a Senegalese player 20:30:50 nice 20:31:03 dpeg reports re the councilgod, "pretty sure the god will go into trunk real soon" 20:31:08 heh, yeah 20:31:10 I didn't reply 20:31:25 someday i should find out what that god actually does 20:31:26 absolute madman 20:31:36 I have a flattened commit of the god in a branch 20:31:37 something about... weapons? and jumping? 20:31:39 so I can just read through it 20:31:41 IJC is much less complex to play than to read about 20:31:45 since there are a *lot* of commits 20:31:57 My major concern with bringing IJC into trunk is maintenance of the god 20:32:00 well IJC is just complex in general 20:32:05 there's so many special stuff scattered everywhere in the code 20:32:13 which isn't a death-knell or anything 20:32:26 Ru's got a lot of cases 20:32:27 nem is really complex 20:32:30 yeah so is ru 20:32:52 But it's a solid enough god concept and it's a distinct enough playstyle which is great 20:32:59 given the whole "gods are Crawl's actual classes" thing we have going 20:33:02 IJC? 20:33:05 oh, the council 20:33:08 the dev is dedicated to working on the god, which is a good sign, at least 20:33:08 imo, there's a relatively simple version of IJC that's probably worth bringing in 20:33:15 but I haven't tried it yet 20:33:35 I recommend firing up wizmode and taking 5-10 minutes to play around with the abilities 20:33:35 I've watched a few people play it 20:33:35 i haven't tried ijc since right after it got put on cbro for the most part 20:33:42 but i think it's interesting and different 20:33:44 I intend to play it 20:33:46 they've had horrifyingly low HP every time, not sure if that's coincidence 20:33:56 My other concern with IJC is the cognitive load it brings 20:34:04 I was very excited about the design and tried to push it in my direction 20:34:08 turns out special melee tricks means you're incentivized to focus on every melee action 20:34:11 which slows the game way down 20:34:26 and steelneuron cleared up a problem where the singing sword crashed the game if you tried to swap it with a council weapon 20:34:35 which i suspect was true of every other weapon you can't use spectral on 20:34:40 although he never answered me there 20:35:00 *excited about the potential of the design I mean 20:35:00 It should be fixed now, that came up a couple weeks ago 20:35:05 yeah, i told him about it 20:35:12 and verified that it was fixed 20:35:12 I think an insufficiently explored avenue for gods is upgrading basic actions 20:35:23 but i think it makes being a melee guy more fun 20:35:30 even if it takes more thought and more time 20:35:34 thus all the Ru/Uskayaw passive effects? :P 20:35:37 because you have to think a couple moves ahead 20:35:40 Brannock: no 20:35:51 Brannock: I have not yet begun to use that space 20:36:37 like "if i grab this polearm by moving here, then jump off the wall to kill this guy, there *should* be a long sword here that i can just attack the dude with and we'll see what's available from there" 20:36:50 instead of "tabtabtabtab back up a space tab some more" 20:37:21 yeah but crawl has like, a million fights 20:37:25 literally a billion 20:37:37 yes, and you can still tab your way through the majority of them 20:37:51 that situation is awfully contrived 20:37:57 but it adds thought and fun to the fights where these considerations matter 20:38:20 I was always thinking "well, I could try to go for some weird thing that's not guaranteed or I could just let these summoned weapons kill everything" 20:38:31 hah 20:38:38 don't they not attack now? 20:38:43 ok, that is kind of unfortunately true 20:38:43 minmay: he changed that mechanic 20:38:44 and just kind of sit there 20:38:47 if they still fight for you 20:39:05 but it was not a very contrived situation per se 20:39:12 you could do that in practically any fight you wanted to 20:39:24 I'll only play crawl online if you let me use a mouse for everything 20:39:44 hell, the long sword encourages you to move and grab a council weapon 20:39:57 since you get a swing for moving with it 20:40:16 Ahah, so you are copying the brogue flail thing 20:40:33 T'was only a matter of time 20:40:46 brogue does that? 20:41:10 i mean that may be common knowledge but i only played brogue for about 90 mins 20:41:15 Brogue flail hits any enemy that you move from a spot adjacent to it, to another spot adjacent to it 20:42:05 i think the council lblades might hit every enemy adjacent to your ending square 20:42:12 but it might be the same 20:42:15 nah 20:42:17 that's tronger 20:42:18 s 20:42:22 and either way was probably inspired by it 20:42:26 trongers!?!? 20:42:29 -!- cait has quit [Ping timeout: 248 seconds] 20:42:30 not trongers! 20:42:32 new monster type 20:42:35 lol 20:42:41 fr: trongers 20:42:42 ??tronger 20:42:42 I don't have a page labeled tronger in my learndb. 20:42:48 Someone add tronger.. "<+Pleasingfungus> that's tronger" 20:42:51 raise your trongers 20:43:11 I'll laugh if anyone inadvertantly found that learndb entry 20:43:14 -!- kuzimoto has quit [Ping timeout: 264 seconds] 20:43:16 I'd* 20:43:33 oh, i bet someone will misspell some shit and get it 20:43:46 i mean, if someone actually adds it to the learndb 20:44:10 also, why did the HE apts get removed from learndb? 20:44:10 Yeah.. Someone better get their ass in gear and add it 20:44:20 they're still in stable 20:44:29 ??stronger 20:44:30 stronger ~ stinger[1/1]: A mutation exclusive to draconians and nagas. Increases the damage of the tail-slap {auxiliary attack} and makes it venomous. Blocks tail-slap entirely for TSO worshippers, since your character voluntarily refuses to do poison attacks. 20:44:44 Similar 20:44:57 ProzacElf: the !apt command is a built-in of sequell that uses the trunk source tree 20:45:02 we can all add it, but i'm pretty sure minmay is going to just delete it if i do 20:45:05 gammafunk: ah 20:45:19 Not if minmay adds it 20:45:19 doesn't support having a stable copy, so we'd have to make an ldb for it or something 20:45:20 He'd never delete an entry that minmay added 20:45:26 yes i would 20:45:27 probably not worth it then 20:45:34 I've seen minmay delete entries that he added 20:45:40 yeha, minmay has deleted a ton of his own entries 20:45:41 there's a secret way to add it... but i shan't say 20:45:50 !apt he 20:45:51 HE: Fighting: N/A, Short: N/A, Long: N/A, Axes: N/A, Maces: N/A, Polearms: N/A, Staves: N/A, Slings: N/A, Bows: N/A, Xbows: N/A, Throw: N/A, Armour: N/A, Dodge: N/A, Stealth: N/A, Shields: N/A, UC: N/A, Splcast: N/A, Conj: N/A, Hexes: N/A, Charms: N/A, Summ: N/A, Nec: N/A, Tloc: N/A, Tmut: N/A, Fire: N/A, Ice: N/A, Air: N/A, Earth: N/A, Poison: N/A, Inv: N/A, Evo: N/A, Exp: N/A, HP: N/A, MP: N/A 20:45:57 !wtf hehe 20:45:58 High Elf Healer* 20:46:00 !apt dj 20:46:00 look at those terrible apts 20:46:01 Could not understand "dj" 20:46:05 no wonder HE were removed 20:46:12 Those are pretty average 20:46:16 not high elf* healer* 20:46:19 !apt gnhe 20:46:19 Could not understand "gnhe" 20:46:20 haha 20:46:23 !wtf gnhe 20:46:24 Gnome* Healer* 20:46:30 !apt gn 20:46:31 Could not understand "gn" 20:46:39 I want to say that !wtf uses sequel's yml 20:46:41 i can agree with all the flavor reasons to get rid of high elf 20:46:52 of things, which may need to have an entry for HE or something 20:46:57 i just wish we still had a race like them 20:47:00 whereas apt uses that weird thingie 20:47:13 ProzacElf: tengu 20:47:17 merfolk 20:47:18 with amazing stats and bad xp and a couple of good apts 20:47:23 o 20:47:28 tengu and merfolk don't have amazing stats 20:47:29 that is not what i would describe as he's defining traits 20:47:30 Hu are reasonably like HE, but Te played closer 20:47:35 demigods are all that have amazing stats 20:47:40 and chei worshippers 20:47:47 just play new Ogres 20:47:51 and pretend it's not fat 20:47:56 and that it's blonde 20:47:59 !won og current trunk 20:48:00 No games for og (current trunk). 20:48:01 they have AN amazing stat 20:48:05 !won * og current trunk 20:48:10 That's my friday night gammafunk 20:48:19 lol 20:48:35 but HE had near-demigod stats if you put all of your voluntary stat points into str 20:48:36 * (og current trunk) has won 18 times in 3130 games (0.58%): 4xOgHu 3xOgFi 2xOgBe 2xOgGl 2xOgWr 1xOgAM 1xOgCK 1xOgMo 1xOgSk 1xOgWn 20:48:47 !stats hefi 20:48:59 !stats dgfi 20:49:00 Starting stats for HEFi: Str 15 Int 11 Dex 14. Stat gain: id/3 20:49:02 like, i'm not even that attached to their apt set up 20:49:04 Wow, a two word keyword 20:49:11 Starting stats for DgFi: Str 19 Int 12 Dex 15. Stat gain: choose2/3 20:49:14 it's not a two word keyword 20:49:17 it's two keywords 20:49:18 although i liked them being good at lbl and bows 20:49:22 Current trunk definitely is a two word keyword 20:49:24 for sure 20:49:28 Tell him pf 20:49:36 one for alpha, one for the most recent version 20:49:38 !kw current 20:49:38 Keyword: current => cv>=0.19 20:49:41 !kw trunk 20:49:42 Keyword: trunk => alpha !experimental 20:49:44 see 20:49:48 To disambiguate it from the non current trunk 20:49:53 yes 20:49:53 dats rite 20:49:57 !lg * !current trunk 20:50:01 3203295. frankyplaysgames the Skirmisher (L1 DrMo), got out of the dungeon alive on 2016-12-18 22:17:24, with 2 points after 373 turns and 0:00:58. 20:50:07 well done, frank. 20:50:15 So you admit it 20:50:15 you can use cv>=0.20-a if you want a single kw 20:50:17 also, yes, demigods still have better stats 20:50:18 now I'm thinking what I should ogre up for my greaterplayer 20:50:28 had 20:50:28 tm???? 20:50:28 I already admitted that you were wrong, Dracunos 20:50:29 but HE was the closest you could get without chei 20:50:32 Just do greaterogre 20:50:36 imagine, a spider with the HP of an ogre, and the EV of a spriggan... 20:50:51 !greaterogre CanOfWorms 20:50:53 i think she was a boss in dark souls 2 20:51:01 !greaterogre cheibrodos 20:51:03 I'm probably going to greaterEE 20:51:07 er actually 20:51:11 !greatrace og cheibrodos 20:51:14 cheibrodos is a greatogre! 20:51:19 Should Yredelemnul let you Drain Life from plants? 20:51:22 grea trace? 20:51:23 thanks pleasingfungus for letting petrified monsters be parastabbed 20:51:24 no 20:51:28 Is that a hack? 20:51:35 extremely good EE change 20:51:39 are you a hack? 20:51:42 Like a christmas scan 20:52:06 !greatrace op . su 20:52:09 Unwon octopodes for gammafunk: OpAE, OpAK, OpAM, OpAr, OpAs, OpBe, OpCj, OpCK, OpEE, OpEn, OpFE, OpFi, OpGl, OpHu, OpIE, OpMo, OpNe, OpSk, OpVM, OpWn, OpWr, OpWz 20:52:12 lies 20:52:19 !cmd !greatrace 20:52:19 Command: !greatrace => .echo $(let (a (lower (canonicalise crace $1))) (if (= $a xx) (let (a (lower (canonicalise crace $2))) (if (= $a xx) "$1 and $2 are not races, sorry." $(greathelper char ${1:-.} "${a}s" "great$(replace ' ' $a)" "playable crace=$(replace ' ' '_' $a)"))) $(greathelper char ${2:-.} "${a}s" "great$(replace ' ' $a)" "playable crace=$(replace ' ' '_' $a)"))) 20:52:23 too bad 20:52:38 not worth changing so I can make false reports 20:52:48 hm, false report on that Yred thing 20:53:00 he got confused because of another monster hitting plants on the same turn he used drain life 20:53:13 Drain Vegetation 20:53:20 live footage of a HuAE^V: https://www.youtube.com/watch?v=hRCjLFUz-gw 20:53:20 fr 20:53:50 gammafunk, we already have spriggans 20:54:29 man, this video 20:54:39 and we still get slow responsiveness with fog machines 20:54:39 this is an inspiration 20:54:46 did you ever manage to fix that? 20:54:48 this is basically how CanOfWorms plays, yeah 20:55:01 i had part of an fix lying around in a branch 20:55:14 and then i... well, the 'r-word' 20:55:25 remove 20:56:15 oh, that's a better word. 20:56:33 !remove gammafunk 20:56:34 03Dracunos ⛐ 0.20-a0-2015-g6814c7d: Remove gammafunk 10(in the future, 6 files, 948+ 742-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=6814c7d 20:57:09 I've never actually clicked on that link until now 20:57:29 haha 20:57:33 !cmd remove 20:57:34 Command: !remove => !commit Remove ${*} 20:57:42 !cmd commit 20:57:42 Command: !commit => !commitby ${nick} ${*} 20:57:49 !commit commitby 20:57:50 03Dracunos ⛐ 0.20-a0-2016-g3bd6b6b: commitby 10(in the future, 43 files, 487+ 431-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=3bd6b6b 20:57:55 ha 20:57:59 !cmd commitby 20:57:59 Command: !commitby => .echo $(let (v (=version) c (=commitby.counter) h (randhex 7) f (+ 1 (rand 50)) a (+ 200 (rand 799)) r (+ 200 (rand 799))) "03${1:-$nick} ⛐ ${v}-a0-${c}-g${h}: ${*:-do stuff} 10(in the future, $f files, ${a}+ ${r}-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=${h}") 20:58:29 -!- kuzimoto_ has quit [Ping timeout: 248 seconds] 20:59:34 !flip $(!remove gammafunk) 20:59:36 (╯°□°)╯︵ɐpㄣᄅㄥpㄥ=ɥ;ɟɟᴉpʇᴉɯɯ°ɔ=ɐ;ʇᴉƃ˙lʍɐɹɔ=d¿ƃud˙ʇᴉɯɯ°ɔ/ʇᴉƃ/lᴉǝu/ƃɹ°˙z-s//:dʇʇɥƐƖ (-ϛ9ㄣ +ϛㄥ6 sǝlᴉɟ ㄥƐ ǝɹnʇnɟ ǝɥʇ uᴉ)0Ɩ ʞunɟɐɯɯɐƃ ǝʌ°ɯǝɹ :ɐpㄣᄅㄥpㄥƃ-ㄥƖ0ᄅ-0ɐ-0ᄅ˙0 ⛐ ʞunɟɐɯɯɐƃƐ0 20:59:55 Recur a recur 21:00:01 (I made that command, btw) 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:00:08 <|amethyst> !flip $(!flip flip) 21:00:09 (╯°□°)╯︵ɟlᴉp︶╭(o□o╭) 21:00:45 !recur !flip 3 $(!flip flip) 21:00:45 <|amethyst> !flip $(!flip ) 21:00:45 (╯°□°)╯︵(╯°□°)╯︵ɟlᴉp︶╭(o□o╭)︶╭(o□o╭) 21:00:45 (╯°□°)╯︵┻━┻︶╭(o□o╭) 21:01:40 !flip !lg . won 21:01:40 (╯°□°)╯︵u°ʍ ˙ ƃl¡ 21:01:44 !recur !flip 2 $(!recur !flip 2 $(flip)) 21:01:45 (╯°□°)╯︵(╯°□°)╯︵$(ɟlᴉp)︶╭(o□o╭)︶╭(o□o╭) 21:01:50 !flip $(!lg . won) 21:01:52 Aww 21:01:52 (╯°□°)╯︵:ㄣƐ=ʇun°ɔ:ㄣƐ=u:ㄣƐ=xǝpuᴉ:ㄣƐ=xǝpuᴉ‾pǝᴉɟᴉlɐnb:pɹ°ɔǝɹƃ°l=ǝlqɐʇ‾lbs:ǝlᴉɟƃ°l/ʇᴉƃ/ɐʇǝɯ/ɹɾɔ=ʌɔ‾ǝlᴉɟ:ㄥㄥᄅ000Ɩ00000ᄅ=ɯnuʌɹʌɐsʌ:00000066000ㄥㄥƖㄣƐ=ɯnuʌɐsʌ:ㄥㄥᄅ000Ɩ00000ᄅ=ɯnuƃu°lʌ:000000Ɩ00000ᄅ=ɯnuʌɔ:000000Ɩ00000ᄅ=ɯnuʌ:=ɹǝɥsᴉuɐqɔ:=ɹǝɥsᴉuɐq:sǝlᴉssᴉɯ pǝʇɐuᴉɯɐʇu°ɔ lǝdǝɹ ʎ 21:02:06 nice 21:02:15 I need to pass the value, not the reference 21:02:15 halp 21:03:20 !recur 2 !flip $(!recur 2 !flip boop) 21:03:21 boop 21:03:43 Perfect 21:04:03 I like how you tested that in a private message first 21:04:38 you read sequell's PMs? 21:04:47 -!- simmarine has quit [Read error: Connection reset by peer] 21:04:49 -!- simmarine_ has joined ##crawl-dev 21:04:54 Yeah, just use .echo $(!pmlist) 21:05:17 -!- oseph has quit [Read error: Connection reset by peer] 21:05:35 !tell sequell Hey 21:05:35 Sorry Dracunos, I don't know who sequell is. 21:05:39 :O!! 21:05:42 That's not good 21:05:54 Well, I guess it's good, self aware bots is bad 21:05:54 !killratio sigmund recent 21:05:57 No battles for sigmund and No games for recent.. 21:05:58 <|amethyst> !tell |amethyst hi 21:05:59 |amethyst: OK, I'll let |amethyst know. 21:06:06 <|amethyst> !tell |amethyst !messages 21:06:06 |amethyst: You have 1 message. Use !messages to read it. 21:06:06 |amethyst: OK, I'll let |amethyst know. 21:06:21 Don't you have to wrap it in $ 21:06:29 -!- amalloy is now known as amalloy_ 21:06:44 <|amethyst> !cmd !killratio 21:06:45 Command: !killratio => .echo $(let (target $(=target ${2:-*})$(replace " ()" '' " ($*)") ratio $(=killratio.calc $(!lg ${2:-*} $* ikiller=$1 fmt:"${n}" stub:"0") $(!lm ${2:-*} $* uniq=$1 fmt:"${n}" stub:"0"))) $(if $(= $ratio NaN) "No battles for $1"$(if $(/= $target *) " and $target"). "$1 wins $ratio% of battles"$(if $(/= $target *) " against $target").)) 21:06:51 it's sigmund * recent 21:06:52 <|amethyst> !killration sigmund . recent 21:06:56 <|amethyst> !killratio sigmund . recent 21:07:01 sigmund wins 23.17% of battles against |amethyst (recent). 21:07:19 unless you wanted yourself, and then it's . recent, yeah 21:07:38 ctrl-o is the worst menu, until I move on to debugging the next menu screen. 21:07:44 !killratio bai_suzhen gammafunk 21:07:48 I get Hell entrances showing up but not Pan... hmm 21:08:05 -!- kuzimoto has quit [Ping timeout: 248 seconds] 21:08:19 !kiltratio dracunos 21:10:11 sigmund wins 23.17% of battles against |amethyst (recent). 21:10:16 bai_suzhen wins 0.0% of battles against gammafunk. 21:10:49 <|amethyst> hm? 21:11:14 <|amethyst> why did the result of my query get repeated there? 21:11:24 <|amethyst> !killratio sigmund * recent 21:11:25 Brannock: crawl menu code is very, very bad 21:11:38 !cmd killration 21:11:38 Command: !killration => !killratio 21:11:41 |amethyst: heh 21:11:43 <|amethyst> oh 21:11:44 i remember when that was added! 21:11:54 not sure why it's such a common typo 21:11:58 sigmund wins 18.68% of battles against * (recent). 21:11:58 What, poison chunks? 21:12:25 <|amethyst> Pleasingfungus: because when my brain starts typing "io" my brain keeps going 21:12:28 <|amethyst> err 21:12:36 <|amethyst> s/brain keeps/spinal cord keeps/ 21:12:36 heh 21:12:42 same diff 21:12:55 |amethyst confirmed to be a disembodied, floating brain 21:12:58 I always knew 21:13:25 |amethyst, have you read Blindsight by Peter Watts? You seem like the type who would really enjoy that sort of incredibly meaty sci-fi 21:13:59 <|amethyst> @?? glowing orange brain name:hill_brain n_rpl 21:14:00 hill brain (04G) | Spd: 10 | HD: 10 | HP: 42-65 | AC/EV: 2/4 | 10doors, see invisible, fly, unbreathing | Res: 06magic(100), 12drown | XP: 713 | Sp: brain feed [06!sil], cause fear [06!sil], shadow creatures [06!sil], mass confusion [06!sil], blink [06!sil] | Sz: Medium | Int: human. 21:14:50 <|amethyst> Brannock: I have not 21:14:58 <|amethyst> haven't read any fiction in a while 21:14:59 @?? death cob name:giant_orange n_rpl 21:14:59 giant orange (08z) | Spd: 25 | HD: 14 | HP: 77-106 | AC/EV: 10/15 | Dam: 3513(drain speed) | 07undead, 03plant, 10doors, evil, unbreathing | Res: 06magic(40), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy | XP: 2287 | Sz: tiny | Int: human. 21:15:06 worked better when they were on the % glyph 21:15:19 blindsight definitely feels like an |amethyst book 21:15:33 plus, their vampires are better than ours 21:15:39 their vampires are very good 21:15:42 is it like Aliens 21:16:00 aliens with 4 PhDs 21:16:02 ...a xeno-morph... 21:16:18 sounds cool 21:16:47 <|amethyst> hm, looks like I have read one novel since _Blindsight_ was written 21:17:33 -!- kuzimoto_ has quit [Ping timeout: 246 seconds] 21:19:54 <|amethyst> also, I should go back and re-read Snow Crash, Infinite Jest, and House of Leaves, since the last time was over 15 years ago 21:20:04 read new books first :P 21:20:31 <|amethyst> reading new books is uncomfortably like doing research 21:20:42 Most books are terrible 21:21:21 snow crash...wow been a long time since I read that 21:21:31 just ask the crawl-dev book club! 21:21:36 I'm actually surprised we don't have a Snow Crash movie yet 21:22:07 yeah, but those movies aren't easy to make 21:22:19 heavy science-fiction or technology 21:23:00 Well, we had Interstellar and that did pretty well 21:23:11 And Snow Crash is a lot pulpier 21:24:14 <|amethyst> Snow Crash might be a little dated by now 21:25:23 Didn't stop the Tron remake, and there's a big surge in VR interest right now (pushed by marketing interests, of course) 21:25:39 -!- tksquared has quit [Ping timeout: 258 seconds] 21:26:15 I was watching football yesterday and one commercial had an actor literally cry with happiness after trying a VR headset. I decided to stick to my resolution of ignoring commercials after that 21:27:19 oh I'm not saying it would do poorly if produced well or anything 21:27:45 big and expensive and risky - not a well-known ip out of nerd circles 21:27:59 yeah 21:28:00 plus, idk how the author feels 21:30:05 <|amethyst> it was optioned already 21:30:25 <|amethyst> they've been talking about a Snow Crash film since the 90s 21:30:59 ah, development hell 21:31:01 -!- kuzimoto has quit [Ping timeout: 248 seconds] 21:31:16 or just limbo 21:31:20 purgatory 21:31:22 -!- frd has quit [Quit: Leaving] 21:32:13 abyss.... 21:32:32 did you know the concept of an "in-between" world between the material world and the afterlife is near-universal? 21:32:51 probably has to do with human near-death-experiences, really 21:32:58 dreams 21:33:09 elf dreams... 21:33:14 dream sheep... 21:33:18 ! 21:33:52 I really hope those get a new, cute tile 21:34:14 they'll get one... after sif muna gets a new altar... 21:34:16 someone submitted a tile on mantis for it but it's very very purple 21:34:29 @??dream sheep 21:34:29 dream sheep (10Y) | Spd: 10 | HD: 9 | HP: 18-26 | AC/EV: 2/10 | Dam: 13 | Res: 06magic(30) | XP: 256 | Sp: dream dust [11!AM, 06!sil] | Sz: Medium | Int: animal. 21:34:59 dream sheep, frilled lizards, and tengu need new tiles, really 21:35:09 maybe I'll teach myself pixel art 21:35:18 !!! 21:35:27 perhaps you should let the master teach you... 21:35:32 paging pleasingfungus 21:35:37 haha 21:35:47 roctavian seems to have gotten swept away by life 21:35:47 the jock of thorns... 21:35:50 I haven't heard from him since october 21:35:58 *jockstrap 21:35:59 he assured me he was going to get me the draconion tile by the end of the week 21:36:24 roct has had little regular time since he joined 21:36:30 but he does pop up now and again with new art 21:36:47 -!- jeefus has joined ##crawl-dev 21:36:47 yeah I imagine his teaching takes up a lot of time 21:36:50 plus family life 21:36:52 most we can ask for, really 21:37:21 i actually have a few tiles in crawl now 21:37:24 no one complains about them anymore 21:37:31 basically the definition of success 21:37:42 which ones are they? 21:37:49 Brannock: someone put up a new dream sheep tile, did you see? 21:37:54 yes, they're very purple 21:37:55 just a tweak, though, i think 21:38:01 i didn't actually look, tbh 21:38:03 just saw one 21:38:07 maybe I'll color shift it to cyan then add it 21:38:42 %git b6e7b4fdf39b90aa493dc1b71206ca942b38752d 21:38:42 07PleasingFungus02 * 0.20-a0-40-gb6e7b4f: Fedhas Fungal Bloom ability tile 10(6 weeks ago, 3 files, 3+ 0-) 13https://github.com/crawl/crawl/commit/b6e7b4fdf39b 21:38:46 %git fcbf9236af951073c68722745cdc7397dd8acb46 21:38:46 07PleasingFungus02 * 0.19-a0-1759-gfcbf923: New spell: Lesser Beckoning (L3 Tloc) 10(3 months ago, 11 files, 113+ 1-) 13https://github.com/crawl/crawl/commit/fcbf9236af95 21:39:12 %git e39e1af1e97cb310668177da403c827ca3d84d0f 21:39:12 07PleasingFungus02 * 0.19-a0-790-ge39e1af: Infestation tile 10(6 months ago, 3 files, 2+ 1-) 13https://github.com/crawl/crawl/commit/e39e1af1e97c 21:39:17 ^ i think that one's still around? 21:39:21 yeah 21:39:31 oh speaking of tiles 21:39:36 offline crawl has tiles for each skill 21:39:38 in 'm' screen 21:39:41 some of the hep ability icons 21:39:41 I really want to port that to online crawl 21:39:46 mostly icons. 21:39:53 yeah, i remember you've talked about that before! 21:39:54 it would be cool 21:39:58 but you'd have to work with menu code 21:40:05 it wouldn't exactly be a port 21:40:10 more like "implement it" 21:40:30 but yeah people request that fairly often 21:40:36 -!- jefus- has quit [Ping timeout: 258 seconds] 21:40:37 -!- kuzimoto_ has quit [Ping timeout: 260 seconds] 21:41:07 is it... on the survey 21:41:13 I bet it is! 21:41:47 sad I don't know who listed "muh boi gammafunk" as a primary learning resource 21:41:56 though I strongly suspect it was ToastedZergling 21:42:58 ugh Hell/Pan entrances don't count as staircases for some strange reason 21:43:00 They're portals 21:43:11 This explains the weird behavior ctrl-o has been showing 21:43:15 welcome... to console!!!! 21:43:17 wow, dpeg doubts gammafunk's hefi anecdote 21:43:22 what has the world come to 21:43:25 iirc vaults entrance was also a portal at some point 21:44:26 and I can't turn them into staircases thank to lairhell and orcpan 21:44:34 time to try to figure out how to check for portal existence 21:46:38 you can remove those vaults, or those entrances 21:46:48 just make em themed instead of actual entrances 21:46:49 it'd be ok. 21:47:45 I think lairhell and orcpan are really cool and would hate to see them removed 21:48:02 plus I'm already planning on writing code to swap out these entrances for empty arches if the corresponding branch is disabled 21:48:17 might be better to veto those vaults entirely in that case 21:48:23 hmm, maybe 21:48:29 yeah, that'd be better 21:50:26 I should learn how structs work one of these days 21:50:32 and typedefs 21:51:11 learn it now 21:51:38 -!- Insomniak` has quit [Ping timeout: 264 seconds] 21:52:25 seriously 21:52:37 no sense putting something that basic off 21:52:57 okay 21:53:34 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:55:18 you mean structs in C++? 21:55:26 they're kind of less interesting than in C 21:55:39 since they're just a class that defaults all members to public 21:55:44 but yeah typedefs is a biggie 21:56:07 I had a vague comprehension of what they do, but not the meat of it 21:56:08 <|amethyst> typedefs are old and busted in C++11 21:56:14 lol 21:56:29 dgn-overview.cc has a bunch and I'm trying to track down how to identify if a particular portal has spawned in the dungeon 21:56:39 which requires portal_map_type which is a typedef of map 21:56:49 I have no clue what entry.second is though 21:56:56 typedef is basically a placeholder for a complicated declaration 21:56:59 but apparently that's the entrance type of the branch entrance? 21:57:00 <|amethyst> an entry in a map is a pair 21:57:07 yeah, that's a question about std::map 21:57:14 right, nothing to do with typedefs 21:57:23 <|amethyst> so entry.first is the level_pos and entry.second is the branch_type 21:57:28 key, value 21:57:38 !source std::map 21:57:38 Can't find std::map. 21:57:49 http://en.cppreference.com/w/cpp/container/map 21:57:50 std:: is the standard library 21:57:52 ooh 21:57:53 a bit outside our source tree 21:57:57 <|amethyst> re C++11, the new hotness is 21:58:00 oh, I see 21:58:13 actually, http://www.cplusplus.com/reference/map/map/ is a better link 21:58:15 <|amethyst> using stair_map_type = map>; 21:58:16 less jargon 21:58:33 |amethyst: wow, that doesn't look like c hardly at all! 21:58:56 <|amethyst> I don't know about that particular page, but in general cplusplus.com has less jargon and less correctness :) 21:59:06 lol 21:59:08 oh, *that* definition of map 21:59:10 correctness is overrated 21:59:15 I was thinking... game maps. like generated levels. 21:59:21 DES! 21:59:47 what is a DES, anyway? 22:00:01 <|amethyst> the predecessor to AES 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:35 lol 22:00:46 -!- zxc has joined ##crawl-dev 22:01:37 -!- Lasty has quit [Quit: Leaving.] 22:03:05 -!- Blazinghand has quit [Quit: Leaving] 22:03:19 -!- Pleasingfungus has quit [Quit: ChatZilla 0.9.93 [Firefox 50.1.0/20161208153507]] 22:03:39 -!- Lasty has joined ##crawl-dev 22:05:45 I'm actually even more confused now 22:05:51 stair_level.count(BRANCH_PANDEMONIUM) 22:05:53 shouldn't this work? 22:06:15 stair_level is a map> 22:06:26 !source connected_branch_can_exist 22:06:27 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dgn-overview.cc#L978 22:07:15 oh I see 22:07:16 Pan isn't connected 22:07:18 that solves a lot 22:08:17 <|amethyst> also, it's not a stair 22:08:22 right, it's a portal 22:08:33 -!- HarryHood has joined ##crawl-dev 22:08:49 <|amethyst> !source _seen_staircase 22:08:50 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dgn-overview.cc#L54 22:09:38 <|amethyst> maybe _seen_portal could update stair_level for pan? 22:11:42 -!- chewymouse has joined ##crawl-dev 22:18:44 -!- oseph has quit [Quit: okbyebye] 22:20:40 !tell pleasingfungus thanks for urging me to learn about typedefs, you're right, this is very useful to know 22:20:40 Brannock: OK, I'll let pleasingfungus know. 22:41:05 -!- twelwe has joined ##crawl-dev 22:44:33 -!- Pacra_ has quit [Read error: Connection reset by peer] 22:44:35 <|amethyst> wow, Roleplayer is an asshole 22:44:44 -!- Pacra has joined ##crawl-dev 22:46:10 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:48:56 lets get him 22:49:08 |amethyst: who? 22:49:27 oh, that one person reporting a bug in tavern 22:49:33 <|amethyst> yeah 22:49:38 how disappointing 22:50:04 lol 22:50:06 that's a great reply 22:50:13 we should introduce subtle bugs that have little to no impact on the game just for people to report 22:50:23 you think we don't do that already?! 22:50:24 <|amethyst> ??meleebug 22:50:25 meleebug[1/2]: The git commit e0bdd66 roughly doubled player melee damage. This was not fixed until around halfway through the 0.16 tournament. http://s-z.org/neil/images/logicbug.jpg 22:50:28 clearly, we made a mistake inviting you into the cabal... 22:50:35 or at least They did 22:50:37 I had no voice 22:50:38 "excuse me but you'll find cerebov spawns with one more HP than he should!!!" 22:50:46 <|amethyst> ??octopode[2] 22:50:46 octopode[2/5]: For four days in 2012, octopodes had eight times the normal squeeze damage (96 instead of 12), allowing them to one-shot greater mummies (among others) with ease. Introduced, and then ruined, by |amethyst; rest in peace. 22:51:03 brannock: yes, but this time it's intentional 22:53:15 -!- HarryHood has quit [Quit: Leaving] 22:55:24 %git 1cf541c 22:55:24 07kilobyte02 * 0.10-a0-3066-g1cf541c: Get rid of interactions between constriction and translocations. 10(5 years ago, 19 files, 33+ 282-) 13https://github.com/crawl/crawl/commit/1cf541c3db3d 22:55:26 that first example... 22:55:47 haha 22:56:15 man 22:56:17 this game has come a long way 22:56:49 I wonder if whoever comes 4 years after me will make fun of my commits 22:57:15 I hope so! my commits aren't very good. 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:00:22 haha 23:04:41 frankly i'm just mad that i have managed to fail to take advantage of most of the good bugs 23:04:52 except for the +72 tla pak bug 23:04:58 i totally abused that 23:05:33 !won . meleebug 23:05:34 Brannock (meleebug) has won 11 times in 28 games (39.29%): 1xDsGl 1xGrAs 1xHOFi 1xMfFi 1xMiAE 1xMiCj 1xMiFE 1xMiIE 1xMiSu 1xMiWz 1xTrFi 23:05:42 haha 23:05:55 I was so proud :( 23:05:56 oh, i also used that to win ogre 23:06:05 so i guess that was taking advantage of a non-bug 23:06:12 along with an actual bug 23:06:20 because ogre is just worse now =p 23:06:29 and i couldn't win it without cheating armor 23:08:48 i'm sure someone will eventually give me an explanation i like about why gsc is the best weapon in the game and basically never worth using now 23:09:32 but then it also included removing the race that i was most likely to use a triple sword on 23:09:41 !apt long 23:09:41 Long: Mi: 2!, Te: 1, Mf: 1, HO: 1, HE: N/A, Hu: 0, Ha: 0, Op: 0, Na: 0, DD: 0, Dr: 0, Fe: N/A, Fo: 0, Vp: 0, DE: -1, VS: -1, Gr: -1, Ce: -1, Ds: -1, Gh: -1, Dg: -1, Tr: -2, Sp: -2, Mu: -2, Ko: -2, Og: -3* 23:09:56 HE was also +2 23:10:18 and mi strongly favors just running up your skill on what ever you find first that is decent 23:10:22 !apt mi 23:10:23 Mi: Fighting: 2, Short: 1, Long: 2!, Axes: 2, Maces: 2!, Polearms: 2, Staves: 2!, Slings: 1, Bows: 1, Xbows: 1, Throw: 0, Armour: 2!, Dodge: 1, Stealth: -1, Shields: 2!, UC: 1!, Splcast: -4, Conj: -3*, Hexes: -4*, Charms: -4*, Summ: -3*, Nec: -3*, Tloc: -3*, Tmut: -2, Fire: -3*, Ice: -3*, Air: -3, Earth: -2, Poison: -3*, Inv: 0, Evo: -1, Exp: -1, HP: 1, MP: -1* 23:11:55 but hey, i've got a couple of things to complain about to you guys forever 23:11:57 =p 23:17:09 -!- chewymouse has quit [Ping timeout: 248 seconds] 23:31:18 -!- wheals has quit [Ping timeout: 265 seconds] 23:44:57 -!- Wahaha has quit [Client Quit] 23:48:09 -!- zxc has quit [Read error: Connection reset by peer] 23:49:24 -!- Blazinghbnd has joined ##crawl-dev 23:56:18 -!- adelrune has quit [Quit: Leaving]