00:00:02 -!- omarax has quit [Remote host closed the connection] 00:02:48 -!- adelrune has quit [Quit: Leaving] 00:05:32 -!- LexAckson__ has joined ##crawl-dev 00:19:19 -!- _Jordan_ has quit [Quit: This computer has gone to sleep] 00:20:51 -!- elliptic has quit [Quit: Leaving] 00:23:00 -!- elliptic has joined ##crawl-dev 00:23:47 -!- ig0rb1t is now known as ig0rbit 00:26:02 -!- darkschneider has quit [Read error: Connection reset by peer] 00:28:37 -!- bonghitz has quit [Ping timeout: 240 seconds] 00:32:30 -!- WalkerBoh has quit [Ping timeout: 246 seconds] 00:32:37 -!- LexAckson__ has quit [Ping timeout: 240 seconds] 00:34:12 -!- Walker_Z has joined ##crawl-dev 00:34:34 -!- Walker_Z is now known as WalkerBoh 00:43:02 -!- ontoclasm has joined ##crawl-dev 00:45:13 -!- WangHW has quit [Ping timeout: 256 seconds] 00:54:12 -!- WalkerBoh has quit [Ping timeout: 246 seconds] 00:56:58 -!- Blazinghbnd has joined ##crawl-dev 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:02:51 -!- Harudoku has quit [Ping timeout: 258 seconds] 01:03:50 woot https://api.crawl.project357.org/live/gameinfo?player=chequers&server=cpo 01:05:07 woot https://api.crawl.project357.org/live/gameinfo?player=chequers&server=cpo&pretty=1 is better 01:05:15 you can choose any currently-playing user 01:05:18 (excepting cdo) 01:09:52 -!- asdu has quit [Quit: Page closed] 01:14:44 -!- Zeor has quit [Quit: Leaving.] 01:16:53 -!- Patashu has joined ##crawl-dev 01:20:03 -!- Blazinghbnd has quit [Quit: This computer has gone to sleep] 01:21:52 -!- TuxQmob has quit [Read error: Connection reset by peer] 01:26:41 Don't let TSO block summoning golden dragons 13https://crawl.develz.org/mantis/view.php?id=10845 by papilio 01:40:08 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 01:44:00 -!- Kalir has quit [Changing host] 01:46:12 -!- Pacra_ has quit [Ping timeout: 258 seconds] 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:01:09 -!- valrus_ has quit [Ping timeout: 256 seconds] 02:03:31 -!- hellmonk has quit [Quit: Page closed] 02:03:48 -!- ig0rbit has quit [Read error: Connection reset by peer] 02:10:12 -!- vic is now known as Guest64993 02:10:15 -!- Guest64993 has quit [Client Quit] 02:15:18 -!- bgiannan has quit [Read error: Connection reset by peer] 02:18:09 -!- bgiannan has joined ##crawl-dev 02:22:57 -!- lobf has joined ##crawl-dev 02:24:09 -!- Rast-- has quit [Ping timeout: 258 seconds] 02:24:14 hey yall, do you know where i can find the crawl philosophy online? 02:24:18 I’m googling but having a hard time 02:28:26 -!- tksquared has quit [Ping timeout: 258 seconds] 02:29:50 oh, i found it 02:30:06 i had to go to the GDD forum and then read through the stickied thread 02:30:14 -!- WalrusKing has quit [Ping timeout: 252 seconds] 02:32:07 I think it would be cool if it were on the main page, since those bullet points are some compelling arguments to play 02:39:17 Sapher (L14 DEAs) ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. (D:14) 02:41:17 -!- amalloy_ is now known as amalloy 02:41:29 -!- ololoev has quit [Quit: Page closed] 02:42:09 Sapher (L14 DEAs) ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. (D:14) 02:44:37 it's also in the ingame manual 02:49:01 right 02:49:11 but i was trying to show someone the design philosophy of the game 02:49:21 -!- NeremWorld has quit [Ping timeout: 250 seconds] 02:49:26 and i didn’t want to be like “download this and then find the manual” 02:53:58 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:00:02 -!- omarax has quit [Remote host closed the connection] 03:00:11 -!- scummos__ has quit [Ping timeout: 250 seconds] 03:03:48 -!- zxc has joined ##crawl-dev 03:03:49 -!- Elsi has quit [Ping timeout: 248 seconds] 03:04:44 -!- Menche has quit [Ping timeout: 245 seconds] 03:09:39 ??philosophy 03:09:40 philosophy[1/1]: Use the command "?N" in-game for some insight to design decisions. 03:09:45 hm 03:10:03 -!- Elsi has joined ##crawl-dev 03:13:09 Experimental (councilgod-PR) branch on crawl.beRotato.org updated to: 0.20-a0-438-gf35dcae 03:14:03 -!- Patashu has quit [Ping timeout: 250 seconds] 03:24:27 -!- vev has quit [Ping timeout: 256 seconds] 03:28:58 -!- lobf has quit [Quit: lobf] 03:33:09 -!- SteelNeuron has joined ##crawl-dev 03:34:01 -!- Danei_Prime has quit [Ping timeout: 265 seconds] 03:43:00 !messages 03:43:01 No messages for SteelNeuron. 03:50:33 -!- BarkLicker has quit [Quit: Page closed] 03:56:03 -!- TAS_2012v has quit [Remote host closed the connection] 03:56:46 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 03:56:47 -!- TAS_2012v has joined ##crawl-dev 04:00:03 -!- omarax has quit [Read error: Connection reset by peer] 04:08:46 -!- bonghitz has quit [Remote host closed the connection] 04:26:09 -!- darkschneider has quit [Read error: Connection reset by peer] 04:31:59 -!- Brannock has quit [Remote host closed the connection] 04:32:21 -!- Brannock has joined ##crawl-dev 04:34:06 -!- purge has quit [Ping timeout: 260 seconds] 04:34:49 -!- gammafunk has quit [Ping timeout: 250 seconds] 04:35:21 -!- TAS-2012v has joined ##crawl-dev 04:35:57 -!- TAS_2012v has quit [Ping timeout: 250 seconds] 04:35:58 -!- TAS-2012v is now known as TAS_2012v 04:38:21 -!- TAS_2012v has quit [Read error: Connection reset by peer] 04:42:34 -!- TAS_2012v has joined ##crawl-dev 04:56:30 -!- jeefus has joined ##crawl-dev 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:00:09 -!- jefus- has quit [Ping timeout: 258 seconds] 05:01:24 -!- SteelNeuron has joined ##crawl-dev 05:02:52 -!- Patashu has joined ##crawl-dev 05:03:03 -!- ontoclasm has quit [Quit: Leaving.] 05:14:08 -!- bonghitz has quit [Ping timeout: 252 seconds] 05:24:11 -!- Insomniak` has quit [Quit: I like to rock] 05:31:42 -!- TAS_2012v has quit [Read error: Connection reset by peer] 05:32:37 -!- TAS_2012v has joined ##crawl-dev 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:11:31 -!- Krakhan has quit [Read error: Connection reset by peer] 06:11:54 -!- Krakhan has quit [Changing host] 06:52:37 -!- WangHW has quit [Ping timeout: 248 seconds] 06:59:56 Is it okay to make an active ability take 0 auts (completely instant) or will it cause trouble when interacting with other mechanics? 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:04:42 -!- bgiannan has quit [Quit: WeeChat 1.5] 07:07:25 -!- bgiannan has joined ##crawl-dev 07:12:04 -!- dulcina is now known as doll 07:18:23 -!- Ratatosk has quit [Quit: Ratatosk] 07:25:50 SteelNeuron: pakellas had an instant ability 07:41:54 -!- HellTiger has quit [Ping timeout: 258 seconds] 07:53:37 -!- Krakhan has quit [Ping timeout: 252 seconds] 07:54:38 -!- TAS_2012v has quit [Remote host closed the connection] 07:55:27 -!- TAS_2012v has joined ##crawl-dev 07:57:10 -!- wheals has joined ##crawl-dev 08:00:01 -!- omarax has quit [Remote host closed the connection] 08:05:29 -!- dpeg has joined ##crawl-dev 08:10:15 -!- elliptic has quit [Quit: Leaving] 08:15:59 -!- Menche has quit [Ping timeout: 245 seconds] 08:20:23 -!- TAS-2012v has joined ##crawl-dev 08:20:37 -!- TAS_2012v has quit [Ping timeout: 258 seconds] 08:20:45 -!- TAS-2012v is now known as TAS_2012v 08:23:36 -!- SteelNeuron has quit [Quit: Page closed] 08:23:59 -!- SteelNeuron has joined ##crawl-dev 08:24:57 -!- SteelNeuron has quit [Client Quit] 08:25:33 -!- SteelNeuron has joined ##crawl-dev 08:26:08 -!- darkschneider has quit [Read error: Connection reset by peer] 08:30:36 -!- TAS-2012v has joined ##crawl-dev 08:30:46 -!- Bammboo has quit [Ping timeout: 265 seconds] 08:30:50 -!- Bammboobies is now known as Bammboo 08:31:57 -!- TAS_2012v has quit [Ping timeout: 240 seconds] 08:31:57 -!- TAS-2012v is now known as TAS_2012v 08:39:40 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 08:40:41 -!- Orange_ has quit [Quit: Page closed] 08:40:50 -!- Cryp71c has joined ##crawl-dev 08:40:51 -!- bonghitz has quit [Remote host closed the connection] 08:42:51 -!- Nerem has quit [Ping timeout: 246 seconds] 08:47:50 -!- NeremWorld has quit [Ping timeout: 258 seconds] 08:52:56 -!- mibe has quit [Remote host closed the connection] 08:56:02 -!- Lasty has quit [Quit: Leaving.] 08:56:40 -!- Nerem has quit [Ping timeout: 258 seconds] 08:57:34 SteelNeuron: see ash scrying, chei temporal distortion, among others 08:57:45 -!- TAS_2012v has quit [Ping timeout: 260 seconds] 08:58:02 MarvinPA Good point, I'll try it out then 08:59:13 -!- NeremWorld has quit [Ping timeout: 245 seconds] 08:59:23 -!- TAS_2012v has joined ##crawl-dev 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:07:33 -!- Nerem has quit [Ping timeout: 245 seconds] 09:12:20 -!- Zekka has quit [Ping timeout: 268 seconds] 09:13:30 -!- Zekka_ has quit [Ping timeout: 256 seconds] 09:13:50 -!- NeremWorld has quit [Ping timeout: 264 seconds] 09:16:26 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 09:16:32 -!- zxc has quit [Read error: Connection reset by peer] 09:18:02 -!- Nerem has quit [Ping timeout: 264 seconds] 09:21:37 -!- gammafunk has joined ##crawl-dev 09:21:43 -!- TAS_2012v has quit [Ping timeout: 245 seconds] 09:22:53 -!- TAS_2012v has joined ##crawl-dev 09:24:07 -!- NeremWorld has quit [Ping timeout: 250 seconds] 09:28:36 -!- Nerem has quit [Ping timeout: 250 seconds] 09:33:55 -!- NeremWorld has quit [Ping timeout: 268 seconds] 09:35:39 -!- dtsund has quit [Remote host closed the connection] 09:35:49 -!- concrocotta has quit [Quit: Ciao] 09:46:12 -!- bonghitz has quit [Ping timeout: 252 seconds] 09:53:37 -!- Lasty has joined ##crawl-dev 09:54:52 -!- Nerem has quit [Ping timeout: 265 seconds] 09:55:31 -!- Lasty has quit [Client Quit] 09:57:58 -!- NeremWorld has quit [Ping timeout: 245 seconds] 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:00:17 -!- Nerem has quit [Ping timeout: 240 seconds] 10:06:22 -!- NeremWorld has quit [Ping timeout: 252 seconds] 10:06:32 -!- Zekka_ has quit [Ping timeout: 258 seconds] 10:09:57 -!- adelrune has joined ##crawl-dev 10:10:02 -!- Nerem has quit [Ping timeout: 252 seconds] 10:12:53 -!- NeremWorld has quit [Ping timeout: 260 seconds] 10:23:19 -!- doll has quit [Ping timeout: 258 seconds] 10:46:45 -!- bonghitz has quit [Ping timeout: 248 seconds] 10:53:54 !lg * status~~sleep 10:53:56 36. TroubleDarcy the Brawler (L13 TrCK of Xom), annihilated by a guardian serpent (kmap: hangedman_lair_tendril_chambers) on Lair:6 on 2016-12-13 00:58:55, with 37532 points after 15816 turns and 1:13:40. 10:54:39 -!- valrus_ has quit [Ping timeout: 245 seconds] 10:55:05 !lg * status~~sleep log 10:55:07 36. TroubleDarcy, XL13 TrCK, T:15816: https://crawl.project357.org/morgue/TroubleDarcy/morgue-TroubleDarcy-20161213-005855.txt 11:00:03 -!- omarax has quit [Remote host closed the connection] 11:01:06 ugh I've been away from dev too long, I tried to "make nice" and couldn't figure out what I needed to install to make it work 11:01:12 it's "nice make" 11:07:46 03Brannock02 07* 0.20-a0-278-g49f15a8: Allow TSO followers to summon golden dragons (10845) 10(31 seconds ago, 1 file, 2+ 4-) 13https://github.com/crawl/crawl/commit/49f15a8d6b2b 11:08:32 -!- Tux[Qyou] has joined ##crawl-dev 11:15:55 -!- Nerem has quit [Ping timeout: 256 seconds] 11:19:41 -!- NeremWorld has quit [Read error: Connection reset by peer] 11:19:43 nice make dude 11:20:24 !lairendkills current trunk 11:20:38 Lair End kills (current trunk): 48x gammafunk_lair_ancient_temple (16.33%), 44x cheibrodos_lair_end_hotspot (14.97%), 35x evil_forest (11.90%), 29x evilmike_catoblepas_cave (9.86%), 27x grunt_lair_end_beastmaster (9.18%), 24x guppyfry_lair_end_dragon (8.16%), 21x minmay_lair_end_frog_pond (7.14%), 21x hangedman_lair_tendril_chambers (7.14%), 20x wormcave (6.80%), 14x minmay_lair_end_enchanted_fore... 11:26:39 -!- LexAckson__ has joined ##crawl-dev 11:31:03 -!- NeremWorld has quit [Ping timeout: 265 seconds] 11:34:53 -!- dtsund has joined ##crawl-dev 11:37:34 -!- Nerem has quit [Ping timeout: 245 seconds] 11:39:26 -!- jeefus has quit [Read error: Connection reset by peer] 11:41:57 .elrank current 11:41:58 869 games for * (lair ((cv<=0.18 lvl>1 lvl<8 || cv>0.18 lvl<6)) kmap!~~portal|stairs|entry|uniq|special|altar kmap!= current): 57x worms_lemuel, 37x zaba_antful_of_joy, 30x gammafunk_lair_enchanted_lake, 29x ice2_lemuel, 29x minmay_lair_oklob_chamber, 27x minmay_another_anthill, 24x hangedman_what_comes_after_a, 22x hangedman_lair_generics_rect, 21x grunt_forest_large_clearings, 21x zaba_anthell, ... 11:41:59 -!- Nattefrost has quit [Ping timeout: 256 seconds] 11:42:07 I bet it's the melia 11:42:18 !lg * current kmap~~zaba_antful s=cikiller% 11:42:19 56 games for * (current kmap~~zaba_antful): 45x an entropy weaver (80.36%), 6x a soldier ant (10.71%), 4x a queen ant (7.14%), a worker ant (1.79%) 11:42:25 oh right 11:42:27 entropy weavers 11:42:29 -!- doll has quit [Quit: Lost terminal] 11:42:34 that's tough competition 11:42:49 wonder if that one will ever catch up to worms_lemuel 11:43:01 -!- NeremWorld has quit [Ping timeout: 258 seconds] 11:47:33 -!- bonghitz has quit [Ping timeout: 248 seconds] 11:47:56 -!- twelwe has joined ##crawl-dev 11:48:15 -!- wheals_ has joined ##crawl-dev 11:48:27 !vault zaba_antful_of_joy 11:48:28 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/mini_monsters.des#L263 11:49:50 -!- Nerem has quit [Ping timeout: 264 seconds] 11:50:37 gammafunk: any opinions on http://sprunge.us/ICYG ? 11:51:27 -!- wheals has quit [Ping timeout: 250 seconds] 11:52:13 -!- cybersaint2k has quit [Quit: Page closed] 11:52:59 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 11:53:25 -!- Tux[Qyou] has joined ##crawl-dev 11:55:03 MarvinPA: looks pretty nice 11:55:17 I was wondering at first if they needed a new sid, but perhaps they don't 11:55:26 you could argue for si/3 I guess 11:55:54 oh, and maybe recommendations 11:56:06 we should probably look at those a bit 11:56:21 wow I didn't realie they had ranged starts so recommended 11:56:39 but their recommended jobs aren't too bad after all 11:56:42 yeah, i think the current ones are still maybe okay? 11:56:58 dunno why FE in particular, could swap that or add some other elementalists perhaps 11:57:14 yeah 11:57:48 MarvinPA: are you of the opinion that HE should go? I have a single commit to do that in the basajaun branch, if you wanted to rebase that 11:57:54 or I could do it I guess 11:58:07 i'd still tend towards removing them i think, yeah 11:58:26 "huge, chunky creatures" is pretty funny phrasing 11:58:47 sounds like we're making a delicious (stone) soup with ogre meat 11:58:56 i'm messing around on another branch atm so you can go for it if you like, and i'll maybe push the ogre thing later tonight 11:58:58 heh 11:59:20 ok, I can take a look at the recommends if you don't, but even if I do, I'll be conservative 11:59:49 -!- haltingproblem has quit [Quit: haltingproblem] 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:00:13 !lm . alive x=cv 12:00:17 57. [2016-12-02 06:59:44] [cv=0.19] gammafunk the Shatterer (L25 OgAs of Trog) entered a treasure trove on turn 97975. (Depths:1) 12:00:21 damn 12:00:25 thought it was trunk 12:00:47 would have been a clear nned to dump trog for sif if that commit got pushed 12:00:57 no late-game trog->sif switch for you 12:00:59 haha 12:01:09 -!- WangHW has quit [Ping timeout: 260 seconds] 12:04:31 !apt evocations 12:04:31 Evo: Sp: 3!, DD: 3!, Ko: 2, Fe: 1, Op: 1, Dr[purple]: 1, Dr[pale]: 1, DE: 1, Fo: 1, HE: 0, Ds: 0, Dr: 0, Na: 0, HO: 0, Mf: 0, Hu: 0, Te: 0, Ha: 0, Ce: -1, Gh: -1, Vp: -1, Gr: -1, Dg: -1, Mi: -1, VS: -1, Mu: -2, Og: -2, Tr: -3* 12:04:56 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-278-g49f15a8 (34) 12:05:40 maybe I should get around to buffing 2HO and playing around with ogre pack placement 12:06:10 2HO? 12:06:17 oh 12:06:55 !stats ogcj 12:06:57 Starting stats for OgCj: Str 12 Int 14 Dex 10. Stat gain: s/3 12:08:21 wow help, i finally set up ccache and apparently it really does things 12:08:33 compiling is... fast now??? 12:08:59 it's all great until you touch enums.h 12:09:18 *enum.h 12:09:37 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-278-g49f15a8 (34) 12:09:37 enum.h thats where i get stuck too 12:20:51 oh I knew I was forgetting something else I had to set up, thanks MPA 12:22:35 -!- Lasty has joined ##crawl-dev 12:22:57 -!- Dricus has quit [Client Quit] 12:23:40 -!- rchandra has joined ##crawl-dev 12:24:16 -!- Lasty has quit [Client Quit] 12:26:42 03PleasingFungus02 07* 0.20-a0-279-g7481458: Mention J's pseudo-TRJ effect (Darox) 10(4 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/748145810c5d 12:27:11 !tell pleasingfungus I just saw your wordpress comment on xtahua AC, v. good 12:27:11 MarvinPA: OK, I'll let pleasingfungus know. 12:27:13 -!- PleasingFungus has joined ##crawl-dev 12:27:32 !tell lasty you should ask canofworms about his Apocalypse strats sometime 12:27:32 PleasingFungus: You have 2 messages. Use !messages to read them. 12:27:32 PleasingFungus: OK, I'll let lasty know. 12:27:38 alternately, !tell lasty_ 12:28:19 oh 12:28:25 !tell lasty nvm, he already talked to you about it! 12:28:25 PleasingFungus: OK, I'll let lasty know. 12:29:33 !tell lobf https://github.com/crawl/crawl/blob/master/crawl-ref/docs/crawl_manual.rst#n-philosophy-pas-de-faq 12:29:33 PleasingFungus: OK, I'll let lobf know. 12:30:55 is it normal for a lair entrance to be placed in the middle of a large door? 12:31:02 MarvinPA: i worry it might not be obviously sarcastic enough 12:31:08 rchandra: screenshot! 12:31:56 https://snag.gy/UKADZ4.jpg 12:32:04 well the subsequent comment is asking for the return of scroll burning and potion shattering and it's literally impossible to tell whether it's serious, so you're in good company at least 12:32:08 fsvo good 12:36:39 -!- scummos__ has quit [Ping timeout: 246 seconds] 12:37:32 when in doubt, i assume all dumb suggestions are totally serious 12:37:52 generally works well 12:37:59 seems fair yes 12:37:59 -!- frd has quit [Quit: Leaving] 12:38:21 rchandra: wow, that's a weird lair entrance 12:38:24 wonder how that happened 12:39:20 do you also want a save/mantis ? 12:42:14 i personally don't think it's a big deal, just a curiosity. if you want it fixed, a save/mantis would help (save would let us see what vault(s) were involved) 12:42:16 oh, to be clear, you did step on those stairs, right? 12:42:21 yes 12:43:26 it's not a big deal per se, but it might lead back to entrances getting deleted or something 12:44:28 like 6894 12:46:26 -!- Lightli has quit [Ping timeout: 260 seconds] 12:46:57 !bug 6894 12:46:57 https://crawl.develz.org/mantis/view.php?id=6894 12:47:23 well, that seems to have been something very different 12:51:04 on the topic of my old bugs, I think 7220 is closable 12:52:08 oh yeah, i saw that. 12:52:31 lair entrance placed in door 13https://crawl.develz.org/mantis/view.php?id=10846 by rchandra 12:52:31 daddy_corpse is a good name 12:53:01 what happens if you swap rings and get 0-statted? or swap armour, for that matter 12:53:36 ah, like a str+6 ring is the only thing keeping you above water? I'll check it 12:54:08 I think it stops you, I played witha few things before commenting on it but I'll check that again 12:54:27 -!- Ququman has joined ##crawl-dev 12:56:45 PleasingFungus: well now it just says "removing this item will reduce your str to zero or below" 12:56:59 but if you do say yes, you will finish the swap 12:57:12 so I guess that still happens 12:57:21 comment to that effect? for posterity 12:57:26 -!- bonghitz has quit [Ping timeout: 268 seconds] 12:58:19 -!- dtsund has quit [Quit: Reality is an illusion, the universe is a hologram, buy gold, BYE] 13:00:03 -!- omarax has quit [Remote host closed the connection] 13:03:42 -!- lobf has joined ##crawl-dev 13:05:35 !tell johnny0 nice fix for 8343 13:05:36 rchandra: OK, I'll let johnny0 know. 13:06:05 hmm i think somehow i managed to remove a param from your_spells despite adding more messy wand stuff there 13:06:11 very worrying, i wonder what this breaks 13:06:15 oh, thanks, you reminded me 13:07:24 also i think this is actually an okay refactor that i could just push, except i did it on top of weird wand stuff so i'd have to fix a million conflicts, oops 13:09:15 03PleasingFungus02 07* 0.20-a0-280-g7acc565: Fix spl-cast compile warnings 10(22 seconds ago, 1 file, 27+ 27-) 13https://github.com/crawl/crawl/commit/7acc565776a6 13:09:23 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-279-g7481458 (34) 13:19:39 -!- Menche has quit [Remote host closed the connection] 13:21:34 -!- rchandra has left ##crawl-dev 13:23:03 -!- Nattefrost has quit [Ping timeout: 250 seconds] 13:24:03 !lg * kmap~~giant_chief_lemuel 13:24:04 437. Esse the Fencer (L16 VSWn of Uskayaw), blasted by a frost giant (bolt of cold) on Orc:1 (Giant_Chief_Lemuel) on 2016-12-10 03:26:56, with 94823 points after 20595 turns and 1:34:22. 13:25:04 !lg * kmap~~giant_chief_lemuel br=depths 13:25:05 10. gedrah the Peltast (L18 MiMo of Qazlal), blasted by a frost giant (bolt of cold) (kmap: Giant_Chief_Lemuel) on Depths:3 on 2016-11-20 22:33:45, with 207888 points after 35742 turns and 3:50:55. 13:25:13 some things never change 13:29:56 Brannock: Lemuel killing people? 13:31:41 The other day we had this discussion about wands, rods etc. Can/should I put the results on the planning page? 13:31:58 Would be a pity if the yellow wands survived into 0.20 only because we forgot :) 13:32:05 -!- NeremWorld has quit [Ping timeout: 248 seconds] 13:32:35 dpeg: i've been working on that a bit, i have some of the wand stuff done already (in particular hw/haste/tele removal) 13:33:06 MarvinPA: woo! 13:33:09 Very excited. 13:33:19 currently it's turning into a whole bunch of work and refactoring with the moving of rods->wands too, but that bit on its own is probably ready to go on its own if the rod stuff takes forever 13:33:27 s/on its own // 13:35:27 -!- Nerem has quit [Ping timeout: 250 seconds] 13:37:24 -!- flappity has quit [Ping timeout: 260 seconds] 13:45:29 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.93 [Firefox 50.0.2/20161129173726]] 13:46:28 MarvinPA, are we keeping some rods as evokable miscs? eg rod of lightning 13:46:52 that was the plan i think yeah, haven't thought about implementation details of that yet really 13:47:05 -!- Insomniak` has quit [Ping timeout: 260 seconds] 13:47:32 I'm a strong proponent of keeping rod of clouds as a misc, but that one seemed to have less vocal support 13:47:34 but the idea is clouds/iron to become wands, and lightning to become a misc item 13:52:09 -!- bannakaffalatta has quit [Ping timeout: 245 seconds] 13:57:21 -!- haltingproblem has quit [Quit: haltingproblem] 13:58:13 I like that plan. The other rod I'm excited to find is inacc, but that's only because it's crazy strong if you know how to use it. I can see why it might be worth getting rid of. 13:58:25 ??rods 13:58:25 rods[1/1]: clouds, destruction, ignition, inaccuracy, lightning, shadows, iron, swarm 13:58:43 and swarm got removed a while back 13:58:45 also destruction 13:59:00 inacc and ignition were suggested as ones that would technically work fine as wands but yeah, i don't think either is all that exciting 14:00:03 -!- omarax has quit [Remote host closed the connection] 14:00:04 -!- NeremWorld has quit [Ping timeout: 245 seconds] 14:00:49 it seems weird to me that we have both /lightning and \lightning at the moment. if we're changing rods around, why is \lightning the thing we're turning into a misc? could we unify instead? 14:01:12 well, rod of lightning in particular really wouldn't work as a wand 14:02:33 but yeah, i could see removing the wand if the rod effect stays around 14:03:50 -!- Nerem has quit [Read error: Connection reset by peer] 14:04:00 right, \lightning is a cool mechanic that doesn't translate to wands. /lightning seems kinda bland to me; it was my least favourite of all the bolt wands, and i'm sad it was the only one that stuck around (right?) 14:04:40 ??wands 14:04:40 wands[1/4]: Yay for wands. Wands use {evocations}. Higher evocation skill allows you to identify remaining charges and increases wand power. Can be recharged with scrolls of recharging. 14:04:42 the only of the old ones yeah, acid is a bolt 14:04:47 <|amethyst> it's not really bland (it bounces!), but it more or less exactly duplicates a spell 14:04:52 ??wands[2 14:04:52 wands[2/4]: Wand list: acid, confusion, digging, disintegration, enslavement, flame, hasting, heal wounds, iceblast, lightning, paralysis, polymorph, random effects, slowing, teleportation (15 total). 14:05:01 i mean it's more interesting than fire/cold/draining, but yeah, still just a spell 14:05:20 we could use with some more wands, imho 14:05:28 <|amethyst> is one or both of slowing/confusion going away? 14:05:31 especially since we're dropping three from that list, and possibly merging/removing another two 14:05:46 <|amethyst> they seem a little outclassed when paralysis and enslavement both exist 14:05:48 Lasty wanted to turn digging/disint into a wand of blasting 14:05:58 <|amethyst> (and AFAIK use the same MR check) 14:05:58 i don't see why we would need to add any more 14:06:05 and i'd be in favour of removing slowing too 14:06:33 10 is a whole bunch 14:07:39 could maybe merge confusion/slowing into "wand of debilitation" or somesuch, and scale effects to Evoc strength 14:08:06 if there is an interesting thing about slowing, it's that it has a spellpower boost compared to the other hexing wands 14:08:27 <|amethyst> ah, I hadn't realised that it has a spellpower boost 14:08:27 otherwise there's never a reason to carry /slowing vs, say, /confusion 14:08:39 <|amethyst> could combine that with Brannock's suggestion 14:08:44 -!- NeremWorld has quit [Ping timeout: 252 seconds] 14:09:09 <|amethyst> and scale the effect by how much it beats MR, rather than by evo power directly 14:09:14 yeah, that's good 14:09:16 could also give it malmutate and drain as effects 14:09:23 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-280-g7acc565 (34) 14:11:07 malmutate and drain are not very powerful effects without the damage component, i think 14:11:26 -!- Nerem has quit [Ping timeout: 268 seconds] 14:11:30 but paralysis is... 14:12:11 -!- cybersaint2k has quit [Ping timeout: 260 seconds] 14:13:18 Well, the wand dosen't necessarily have to do only one effect 14:13:34 a confused, slowed, malmutated, drained monster is much less threatening 14:13:35 -!- NeremWorld has quit [Ping timeout: 250 seconds] 14:13:48 one effect *at a time, that is 14:15:43 -!- lobf has quit [Quit: lobf] 14:15:53 is there a way to directly spawn a band in wizmode? 14:15:55 -!- elliptic has joined ##crawl-dev 14:16:29 Oh, just "ogre mage band" does it 14:16:30 nice 14:17:29 -!- Nerem has quit [Ping timeout: 250 seconds] 14:17:39 !tell CanOfWorms Think you can take a shot at making two-headed ogres more visually distinct from regular ogres? Between the similiarities in weapons, colors, and silhouette, they don't exactly stand out in an ogre band 14:17:40 Brannock: OK, I'll let canofworms know. 14:20:26 -!- NeremWorld has quit [Ping timeout: 264 seconds] 14:23:26 -!- lobf has joined ##crawl-dev 14:23:48 -!- Nerem has quit [Remote host closed the connection] 14:25:48 -!- ProzacElf has joined ##crawl-dev 14:28:50 -!- NeremWorld has quit [Ping timeout: 264 seconds] 14:30:10 -!- Kalir has quit [Changing host] 14:32:09 -!- Nerem has quit [Ping timeout: 245 seconds] 14:38:12 -!- NeremWorld has quit [Ping timeout: 258 seconds] 14:43:28 /tele removal is interesting to me 14:43:49 What do you find interesting? 14:43:51 not so much for implications wrt silence but crawl is a very different game with less teleport 14:44:17 I was assuming we'd have corresponding increases in !haste/!hw/?tele 14:44:48 couple extra of each per game I think it worked out to? 14:44:56 -!- lobf has quit [Quit: lobf] 14:45:02 I imagine we might have some more ?tele, but probably less available tele (by a significant amount) than compared to /tele + ?recharge 14:45:06 -!- Blazinghand has joined ##crawl-dev 14:45:06 -!- Nerem has quit [Ping timeout: 246 seconds] 14:45:23 and this is overall good for the game 14:45:44 similar thing applies to /haste and /hw 14:45:46 fwiw I very rarely used /tele, but the games where I ran out of ?tele were memorable 14:45:59 Really had to dig deep in my bag of tricks to survive situations 14:46:14 well you rarely use it because you rarely ran out of ?tele, and yeah that's basically what I mean 14:46:23 games where you run out of tele will become more of a thing 14:46:36 people do underutilize (and poorly utilize) teleport 14:46:48 but that's true of all consumables, of course 14:47:08 it's good, since it helps my teleporter thing be more relevant 14:47:59 -!- NeremWorld has quit [Ping timeout: 250 seconds] 14:48:22 finally, when /hw is removed, we can rightly and decisively say the one thing that's been on people's minds 14:48:45 that we've been wanting to say but afraid to say because it's not quite felt to be truly appropriate 14:48:52 and that is "rip MuSu" 14:49:14 <|amethyst> "no device heal" can become "no potion heal" 14:49:34 |amethyst: no juice heal? 14:50:28 -!- lobf has joined ##crawl-dev 14:50:31 -!- lobf has quit [Client Quit] 14:50:49 does elixer card work on VS? 14:50:51 -!- Nerem has quit [Ping timeout: 250 seconds] 14:50:59 ??elixir card 14:50:59 elixir card[1/1]: Restores health and/or magic over time, at a rate of 10% maxHP/MP per turn. Power 0: 10-30% health or 30-70% magic. Power 1: 30-50% health if at <50% HP, 100% magic otherwise. Power 2: 100% HP and MP. Found in deck of escape. 14:51:01 *elixir 14:51:44 I guess the idea is that it's pouring an elixier into your mouth 14:51:54 *elixir again 14:51:57 <|amethyst> looking over the code, I think it does 14:52:24 <|amethyst> it does 14:54:41 -!- NeremWorld has quit [Ping timeout: 301 seconds] 14:55:57 <|amethyst> rip zapping haste/hw at allies, and tele at enemies 14:56:07 @??fire giant 14:56:07 fire giant (05C) | Spd: 10 | HD: 16 | HP: 78-112 | AC/EV: 8/4 | Dam: 30 | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(80), 05fire++, 12drown | XP: 1809 | Sp: b.fire (3d25), fireball (3d26) | Sz: Giant | Int: human. 14:56:08 @??frost giant 14:56:08 frost giant (12C) | Spd: 10 | HD: 16 | HP: 85-123 | AC/EV: 9/3 | Dam: 35 | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(80), 02cold++, 12drown | XP: 1747 | Sp: b.cold (3d25) | Sz: Giant | Int: human. 14:56:09 <|amethyst> (because those things happened all the time) 14:56:16 <|amethyst> I guess we still have the Teleport Other spell 14:57:27 wish we had a way to track how often spells are learned/used other than manual investigation of logs 14:57:49 a few spells are really underappreciated, eg Cause Fear 15:00:03 -!- omarax has quit [Remote host closed the connection] 15:03:43 <|amethyst> !tell Medar CXC password reset request: https://crawl.develz.org/tavern/viewtopic.php?f=9&t=22428 15:03:44 |amethyst: OK, I'll let medar know. 15:04:51 |amethyst: korea will be up in arms about healing/hasting allies 15:05:55 !lg * recent s=src% !boring god!= o=% / beogh 15:06:00 5287/408302 games for * (recent !boring god!=): 1485/94711x cwz [1.57%], 211/13606x cpo [1.55%], 1477/98116x cbro [1.51%], 1171/93561x cao [1.25%], 154/13604x cjr [1.13%], 44/4513x lld [0.97%], 381/39679x cue [0.96%], 353/47131x cxc [0.75%], 11/3381x cdo [0.33%] 15:06:09 cwz doesn't have all that many more beogh games 15:06:18 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=22436 this isn't a bad idea, and we do need to be better about offline usability 15:06:28 there was just a vocal minority of beogh players 15:06:29 <|amethyst> I'm wondering what's up with CBRO 15:06:38 wrt boegh? 15:06:46 <|amethyst> yeah, the other two > 1.5% are eastern hemisphere 15:06:49 I mean look at cao, it's not far behind 15:08:07 cwz players care a lot about: things affecting 15-rune games and removals in general 15:08:09 <|amethyst> IMO we need to do more about online usability, but there was a whole reddit thread about that a while back 15:08:13 hypothesis: the further away players get from Greenwich, the more desirable Beogh becomes 15:08:40 <|amethyst> European players don't play Beogh because they still remember WWII 15:12:17 %git 15:12:17 07PleasingFungus02 * 0.20-a0-280-g7acc565: Fix spl-cast compile warnings 10(2 hours ago, 1 file, 27+ 27-) 13https://github.com/crawl/crawl/commit/7acc565776a6 15:12:59 -!- Cryp71c_ has joined ##crawl-dev 15:15:54 -!- Cryp71c has quit [Ping timeout: 245 seconds] 15:25:02 just back from feeding kids and bedtime stories 15:25:06 MarvinPA: wow, excellent <3 15:27:30 |amethyst: I would be happy if people around me remembered WW2, but I'm afraid the wars have sort of faded from collective memory... it's painful to witness. 15:27:31 -!- HellTiger has quit [Ping timeout: 256 seconds] 15:30:53 -!- CanOfWorms has joined ##crawl-dev 15:34:20 03Brannock02 07* 0.20-a0-281-g305f104: Remove hill giants 10(2 hours ago, 34 files, 43+ 72-) 13https://github.com/crawl/crawl/commit/305f104216d6 15:34:20 03Brannock02 07* 0.20-a0-282-g4a29806: Buff two-headed ogres 10(2 hours ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/4a298068cf70 15:34:20 03Brannock02 07* 0.20-a0-283-g5be6507: Generate 2HO more frequently 10(2 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/5be650752770 15:34:20 03Brannock02 07* 0.20-a0-284-g0034d1e: Buff ogre mage bands 10(70 minutes ago, 1 file, 2+ 3-) 13https://github.com/crawl/crawl/commit/0034d1e37b75 15:35:07 rest in piece, one-headed ettins 15:35:07 CanOfWorms: You have 1 message. Use !messages to read it. 15:35:07 FR: ogres grow a second head at XL21 15:35:12 !messages 15:35:12 (1/1) Brannock said (1h 17m 32s ago): Think you can take a shot at making two-headed ogres more visually distinct from regular ogres? Between the similiarities in weapons, colors, and silhouette, they don't exactly stand out in an ogre band 15:35:37 just give them brown robes like hill giants :v 15:35:53 2HO have an animal skin toga while regular ogres have loincloths 15:36:02 but because of the close similarity in color profile it's not very noticeable 15:36:09 are the colours so similar? in console they are distinct enough for me, and tiles usually does a good job of using the same colour markers as console 15:36:23 ??ogre 15:36:23 ogre[1/6]: Ogres have low accuracy and health, but can deal a lot of damage when they hit. It is a good idea to pick them off from a distance, using poisoned projectiles. Are notable for their slow attacks with giant (spiked) clubs. If you step away after it swings, you might create a gap. See also: {two-headed ogre} {ogre mage} and Unique {Erolcha}. 15:36:26 @??ogre 15:36:26 ogre (07O) | Spd: 10 | HD: 5 | HP: 23-32 | AC/EV: 1/6 | Dam: 17 | 10items, 10doors | Res: 06magic(20) | XP: 119 | Sz: Large | Int: human. 15:36:30 @??two-headed ogre 15:36:30 two-headed ogre (04O) | Spd: 10 | HD: 6 | HP: 27-38 | AC/EV: 1/4 | Dam: 17, 13 | 10items, 10doors, two-weapon | Res: 06magic(40) | XP: 279 | Sz: Large | Int: human. 15:37:00 !learn edit hill_giant s/net./net. Removed in 0.20./ 15:37:01 hill giant[1/1]: Big orange C with big orange clubs that hit for big orange damage and can be big orange trouble in melee. Sometimes carries a big orange throwing net. Removed in 0.20. 15:37:10 yeah I mean the main thing is that they have the same clothes 15:37:19 just recolouring the two headed ogre clothes should be fine 15:37:35 right, that's exactly what i guessed was already being done (not having looked) 15:37:40 amalloy, the issue is them in ogre mage bands, a bunch of ogres with large clubs means it's easy to overlook which has two heads and not 15:37:40 if not, sounds like a good change to me 15:38:00 Brannock: if they wear red pants instead of brown pants or whatever 15:38:17 sure 15:38:42 is what i was suggesting, and it sounds like you and CanOfWorms agree that would be a good change 15:39:08 @??hill giant 15:39:08 hill giant (04C) | Spd: 10 | HD: 11 | HP: 49-72 | AC/EV: 3/4 | Dam: 30 | 10items, 10doors | Res: 06magic(40), 12drown | XP: 656 | Sz: Giant | Int: human. 15:39:09 @??ettin 15:39:09 ettin (07C) | Spd: 10 | HD: 12 | HP: 56-77 | AC/EV: 9/4 | Dam: 45, 45 | 10items, 10doors, two-weapon | Res: 06magic(40), 12drown | XP: 1133 | Sz: Giant | Int: human. 15:39:16 heh... colour inversion... 15:39:59 I remember we had ad iscussion about fixing that a couple months back 15:40:04 yeah 15:40:10 hill giants are more dangerous when you first encounter them than ettins are 15:40:29 so it's not unreasonable to invert the colours 15:40:41 -!- hollowman has quit [Quit: Page closed] 15:45:49 -!- Kranix has quit [Quit: Konversation terminated!] 15:46:51 ogres are more dangerous when you first encounter them than two-headed ogres are, too 15:53:49 -!- Patashu has quit [Ping timeout: 245 seconds] 15:57:18 -!- ontoclasm1 has joined ##crawl-dev 15:57:52 Lasty_: sent 15:59:17 -!- snux has quit [Quit: leaving] 16:00:11 -!- omarax has quit [Remote host closed the connection] 16:08:30 -!- Nerem has quit [Ping timeout: 260 seconds] 16:08:48 dpeg: I'll expect to see it by the weekend 16:08:52 :) 16:09:16 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-284-g0034d1e (34) 16:09:45 dpeg: oh right, your CRD emails arrive instantly 16:10:05 dpeg: do I recall that someone needs to externally intervene in order to get mine to go through? 16:10:45 -!- LexAckson__ has quit [Ping timeout: 250 seconds] 16:10:55 that would be me, but I didn't see your email yet 16:11:07 (Grunt and I get an email for each message sent to c-r-d) 16:11:09 -!- ProzacElf has quit [Ping timeout: 256 seconds] 16:12:03 ah, gotcha 16:12:20 some day I should switch over my email host to something less disreputable 16:13:19 -!- FinalBossDad_ has quit [Quit: Connection closed for inactivity] 16:14:09 -!- CanOfWorms has quit [Ping timeout: 268 seconds] 16:23:00 -!- CanOfWorms has joined ##crawl-dev 16:23:58 -!- DevlanMud has quit [Ping timeout: 265 seconds] 16:30:37 -!- bonghitz has quit [Ping timeout: 240 seconds] 16:34:22 03MarvinPA02 07* 0.20-a0-285-gea62d72: Remove some removed items from a vault 10(7 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/ea62d72a5f15 16:35:23 MarvinPA: excellent commit message :) 16:38:51 -!- Cryp71c_ has quit [Ping timeout: 246 seconds] 16:40:10 -!- adelrune has quit [Ping timeout: 252 seconds] 16:40:22 -!- Kellhus has quit [Quit: Page closed] 16:41:22 i like the dark blue change to trunk for my map, but can i get the messages that are now dark blue to go back to grey? 16:41:32 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:42:17 <|amethyst> you cannot... you could do it the other way around 16:42:26 <|amethyst> (map darkgrey and messages blue) 16:43:55 fwiw i'm in the same boat as twelwe. i have trouble telling a darkgrey . from a lightgrey ., but for actual text it is perfectly legible and i don't need the help 16:45:04 ok so..... in .19 is there a way to get the map dark blue? 16:45:10 I tinkered a bit with the console options, but to no avail yet. Needs a console color guide :) 16:45:41 <|amethyst> twelwe: colour.darkgrey = blue 16:46:15 I guess such a guide should be part of the 0.20 changelist (could be an extra text file) 16:47:31 -!- Lasty has joined ##crawl-dev 16:47:32 this is what i wanted, yes, thanks! 16:51:15 -!- Lasty has quit [Client Quit] 16:51:50 there is *no* way to do this in trunk? 16:52:13 <|amethyst> the default in trunk is more or less what that setting does 16:52:44 <|amethyst> it changes (or is supposed to change) everything darkgrey to blue, not just the map 16:53:08 can i turn that off, and keep the colour.darkgrey = blue ? 16:53:22 <|amethyst> sure 16:53:29 <|amethyst> does that actually keep darkgrey messages? 16:53:35 <|amethyst> if so, I think that's a bug 16:53:46 -!- Fitz has quit [Ping timeout: 260 seconds] 16:54:19 <|amethyst> to make trunk behave mostly like 0.19 did, bold_brightens_foreground = true 16:54:49 <|amethyst> (there are still some changes to how e.g. brown-on-brown and yellow-on-brown are rendered) 16:55:04 -!- mroovka has quit [Ping timeout: 258 seconds] 16:56:43 -!- ontoclasm1 has quit [Quit: Leaving.] 16:56:46 i can`t get it to work. i`ll just stick to .19 with this added options line 16:57:03 <|amethyst> so, in 0.19 with that added option line 16:57:13 <|amethyst> are you saying that messages appear in darkgrey still? 16:57:20 yeah 16:57:42 colour.darkgrey = blue leaves the messages alone 16:57:49 <|amethyst> I am not seeing that here 16:58:00 <|amethyst> I add that setting in 0.19 and "Unknown command" is in blue 16:58:09 hang on, i`ll screenshot it 16:58:19 i'm on jorgrun.rocks if you want to spectate 16:59:37 stopped working! 16:59:42 -!- cybersaint2k has quit [Quit: Page closed] 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:00:12 <|amethyst> what we could do is add a new option for what colour out-of-sight squares shoud be 17:00:12 <|amethyst> s/oud/ould/ 17:00:43 <|amethyst> but I think the "no new options" mafia would complain 17:01:59 -!- Krakhan has quit [Changing host] 17:02:35 -!- _Jordan_ has quit [Quit: This computer has gone to sleep] 17:03:54 |amethyst: who are these people? 17:04:03 * dpeg prepares a horse head 17:04:08 I want to buff queen ants... but how? 17:04:25 queen bees get berserk, queen ants should have something that interacts with their cronies as well. hmm.. 17:04:51 <|amethyst> mass haste other 17:05:01 <|amethyst> I guess that's just wimpy berserk 17:05:29 @??soldier ant 17:05:29 soldier ant (00a) | Spd: 10 | HD: 6 | HP: 27-39 | AC/EV: 8/10 | Dam: 1408(poison:12-24) | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 157 | Sz: Medium | Int: animal. 17:05:31 @??queen ant 17:05:31 queen ant (04a) | Spd: 10 | HD: 13 | HP: 54-84 | AC/EV: 14/3 | Dam: 2004(strong poison:47-84) | Res: 06magic(60) | Vul: 09poison | Chunks: 14noxious | XP: 879 | Sz: Large | Int: animal. 17:06:00 @??queen bee 17:06:00 queen bee (13y) | Spd: 10 | HD: 7 | HP: 30-45 | AC/EV: 10/10 | Dam: 2008(poison:14-28) | fly | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 304 | Sp: berserk other [11!AM, 06!sil], berserk other [11!AM, 06!sil, 04emergency] | Sz: little | Int: animal. 17:07:18 <|amethyst> Mass Acid Brand Other 17:08:02 nasty... 17:09:15 Brannock: a properly nasty effect would be bee stacking 17:09:19 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-285-gea62d72 (34) 17:09:25 -!- adelrune has joined ##crawl-dev 17:09:33 bee colony?? 17:10:17 Brannock: under berserk, bees can stack on a square (a bit like slime creature merge) 17:10:30 a titanic swarm of bees 17:10:38 My heart will go on! 17:15:16 <|amethyst> Really, though... 17:15:38 <|amethyst> queen ants and queen bees shouldn't do much special 17:15:39 <|amethyst> other than spawning more ants and bees 17:15:40 <|amethyst> and not moving 17:16:21 oh that reminds me of something else I wanted to do 17:16:37 I wanted to make Upheaval override ally presence if the allies have low enough HD 17:16:45 to let stormcallers blast the player even if summoned drakes are near them 17:16:53 I think there was some code that did this for other monsters and Fireball? 17:18:06 <|amethyst> you might try tweaking foe_ratio 17:18:26 <|amethyst> but there's not currently a way to say "ignore things smaller than this", they just get weighted less 17:19:33 !source foe_ratio 17:19:33 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/beam.h#L129 17:19:41 -!- simmarine has joined ##crawl-dev 17:19:46 <|amethyst> !source mons_should_fire 17:19:47 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-util.cc#L3628 17:21:15 03MarvinPA02 07* 0.20-a0-286-gae82e34: Unbrace 10(49 seconds ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/ae82e3445684 17:21:35 oops, should have caught that myself 17:21:39 thanks MPA 17:21:51 <|amethyst> basically, it takes the summed levels (HD) of the foes hit and the summed levels of the friends hit. If more than (foe_ratio)% of the total HD come from foes, it's willing to fire 17:21:55 <|amethyst> default is 80 17:22:27 <|amethyst> petrifying cloud and death rattle use 30 17:22:32 Brannock: make queen blink ants behind you under the premise of "burrowing" 17:22:37 Brannock: there's a pre-commit thing that catches those (that's something i only just got around to setting up too) 17:22:39 <|amethyst> orb of electricity and fire storm use random_range(40, 55) 17:23:07 !source docs/develop/git/pre-commit 17:23:09 Can't find docs/develop/git/pre-commit. 17:23:20 !source ../docs/develop/git/pre-commit 17:23:21 Bad filename: ../docs/develop/git/pre-commit 17:23:27 well anyway it's there 17:23:28 <|amethyst> !source develop/git/pre-commit 17:23:29 Can't find develop/git/pre-commit. 17:23:39 <|amethyst> hm, I was sure there was a way to get things under docs 17:23:44 <|amethyst> !source !source 17:23:44 Can't find !source. 17:23:48 <|amethyst> !cmd !source 17:23:48 Built-in: !source => https://github.com/crawl/sequell/blob/master/commands/source.pl 17:24:35 <|amethyst> I guess I was mistaken, that looks like it uses $source_dir everywhere 17:26:19 <|amethyst> I should probably set that up 17:27:05 <|amethyst> I just have running ctags 17:28:05 -!- SteelNeuron has joined ##crawl-dev 17:31:36 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-439-g11acacc: Add piety sink through ability to keep divines alive 10(in the future, 7 files, 67+ 20-) 13https://github.com/crawl/crawl/commit/11acacc5950c 17:36:44 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-440-g05b37ed: Strengthen wrath 10(in the future, 1 file, 7+ 6-) 13https://github.com/crawl/crawl/commit/05b37ed32731 17:36:47 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 17:38:03 <|amethyst> hm, that "random_choose(MONS_STORM_DRAGON, MONS_IRON_DRAGON)" makes me think 17:38:23 <|amethyst> should we change more of the coinflip() ? a : b things to use random_choose instead? 17:38:30 -!- NeremWorld has quit [Ping timeout: 248 seconds] 17:38:51 |amethyst: please do. i'm the one who did that for dragon's call 17:39:24 <|amethyst> random_choose is less efficient (it has to make an array), but I doubt that's relevant anywhere we use it 17:39:40 <|amethyst> since huge changes to the RNG don't seem to have any effect on performance :) 17:40:30 -!- elliptic has quit [Quit: Leaving] 17:40:47 hmm, why does line pass use explosive bolt in its targeter 17:41:53 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-441-g34d3fd9: Make weapon recall instant and increase cost 10(in the future, 3 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/34d3fd9cd190 17:41:53 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-442-g6f2facf: Further intensify wrath against thieves 10(in the future, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/6f2facf31d0f 17:42:31 -!- kdrnic has joined ##crawl-dev 17:42:34 Lasty_: crd mail got in! 17:43:02 -!- kdrnic has quit [Client Quit] 17:44:03 <|amethyst> "confuse_player(coinflip() ? 3 : 2);" 17:44:20 how confusing 17:44:21 <|amethyst> maybe that should be div_rand_round(5, 2) instead? 17:45:00 -!- Nerem has quit [Ping timeout: 246 seconds] 17:45:45 |amethyst: more important imo is that coinflip() ? x : y discourages making changes to include a third option or re-weight the options, whereas with random_choose you can easily enough add a third or switch to random_choose_weighted 17:46:25 <|amethyst> obv need triangleflip() ? x : y : z; 17:46:36 goodness 17:47:02 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-442-g3f2221c: Further intensify wrath against thieves 10(in the future, 3 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/3f2221ce2591 17:47:06 <|amethyst> could rename random_choose entirely 17:47:15 <|amethyst> (╯°□°)╯︵ ┻━┻ (a, b, c, d) 17:47:47 <|amethyst> hm 17:48:48 <|amethyst> btw, it would be nice of all those random_foo functions could be parameterised to tell them which of our two RNGs to use 17:49:26 <|amethyst> probably with something like random_choose(x, y) 17:49:30 -!- PleasingFungus has joined ##crawl-dev 17:49:45 <|amethyst> since you could default the template parameter to to avoid bloating the existing calls 17:49:50 -!- Menche has quit [Remote host closed the connection] 17:50:06 !tell marvinpa er, is ea62d72a5f15 supposed to be in trunk? 17:50:07 PleasingFungus: OK, I'll let marvinpa know. 17:50:28 <|amethyst> PleasingFungus: note what it removed 17:50:33 sure 17:50:33 MarvinPA: You have 1 message. Use !messages to read it. 17:50:38 <|amethyst> PleasingFungus: rod of destruction and wand of draining 17:50:53 i honestly didn't remember rod of destruction being removed 17:50:54 (destroyed?) 17:51:19 ah, february 17:51:26 -!- NeremWorld has quit [Ping timeout: 258 seconds] 17:51:26 so much for my much-vaunted memory 17:53:20 -!- ProzacElf has joined ##crawl-dev 17:53:52 MarvinPA: sorry for the bother! 17:54:59 -!- Lasty has joined ##crawl-dev 17:55:03 -!- haltingproblem has quit [Quit: haltingproblem] 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:04:43 Lasty: ranged combat idea #13857: reduce damage for monsters within 1(/2?) radius of the player 18:05:01 ? 18:05:17 -!- travis-ci has joined ##crawl-dev 18:05:18 The build has errored. (master - ae82e34 #7378 : Chris Campbell): https://travis-ci.org/crawl/crawl/builds/183747128 18:05:18 -!- travis-ci has left ##crawl-dev 18:05:32 alexjurkiewicz: that just means more weapon-switching tho 18:05:32 Lasty: You have 3 messages. Use !messages to read them. 18:06:11 Another one that hasn't come up lately is: fixed range that's smaller than LOS 18:06:27 "reduce players' ranged weapon damage against monsters within [??] of the player"? 18:08:25 heh....your "much-vaulted" memory 18:08:33 Lasty: is that a bad thing? cf. bloodborne 18:08:48 having said that, I sort of thought your EQ_LAUNCHER idea involved meaning not having to swap to your launcher 18:09:12 alexjurkiewicz: oh, would that be in combination w/ other reforms? 18:09:20 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-286-gae82e34 (34) 18:10:38 alexjurkiewicz: bloodborne, being a realtime game, has very different design constraints from crawl 18:10:42 Lasty: oh yeah, definitely, it's not enough by itself. I like pretty much all your ideas 18:10:59 also i'm still very confused by what a radius is 18:11:04 PleasingFungus: hmmm, I thought the game was literally identical 18:11:07 ah, yeah, in that case seems ffine :) 18:11:16 i wish i had a ps4... 18:11:53 clearly you gotta put in more crawl dev hours until you earn one. 18:12:22 i feel like that might take a while. 18:12:59 if anyone has a PC and hasn't played the dark souls games I strongly recommend them 18:13:00 once we get on steam, ps4 is next 18:13:14 Brannock: or a ps3/4 18:13:28 I've seen a lot of dark souls, but seems like I can get better gameplay from roguelikes 18:13:42 just not as much presentation and not realtimey 18:13:43 yeah, and doom is way better than civilization 18:14:07 and have i mentioned how much shittier oranges are than apples? 18:14:19 I like blue better than the moon 18:14:32 thanks for the memes fam 18:14:35 bad news for a certain wizlab... 18:14:55 but good news for johnnyzerocrawl, in which every console colour is replaced with darkblue! 18:14:56 really good memes in this chat tonite 18:14:59 gammafunk: I'm here for that and nothing else 18:15:07 gammafunk: don't have to be bitter because you got 'owned', 'fam' 18:15:07 well that's all you'll find! 18:15:17 basically 'pure domination' rn 18:15:20 thanks my dudes 18:15:25 dark souls just isn't that good 18:15:52 Peep The Numbers 18:16:01 and this "oh but apples and oranges" is anything but domination, my dudes 18:16:09 Unstable branch on underhound.eu updated to: 0.20-a0-286-gae82e34 (34) 18:16:26 I really like Dark Souls. 18:16:28 also good to bring up an actually good game that you've never played! 18:16:30 Particularly 1 and 3. 18:16:38 I mean I understand the appeal, but the gameplay is just less good 18:16:43 i wonder how many dark souls games gammafunk has beaten? 18:16:54 yeah dude you got to beat a game to even know if it's good 18:16:57 probably nearly as many as cogmind wins.... 18:17:10 gimme shmups or gimme deaths... whippersnappers and their silly hobbies =) 18:17:14 Dark Souls is basically 100% exactly the game I desperately wanted between ages 10 and 25. 18:17:23 yeah, that's a good take 18:17:33 like, I enjoyed JRPGs a lot at one point 18:17:33 dpeg: what's the best shmup these days? 18:17:43 doesn't mean I'm dying to go play more of them 18:17:45 Linley Henzell's Transdimensional Hellspider 18:17:57 lol 18:17:59 sold 18:18:55 Lasty: arsed if I knew! I played and completed ultraclassicl stuff like Darius Gaiden, Gradius and so on. The most "recent" one I played is Kamui (also from Japan, indie development of course). I never could play stuff like Ikaruga and Radiant Silvergun... hopefully one of my kids goes into a shmup craze some day! 18:19:21 would have been great if DS had come out when the only action rpgs we had were zelda 18:19:25 Could never play as in they were horrible for some reason, or just weren't on platforms you had access to? 18:19:27 but alas 18:19:52 Lasty: always only on PCs 18:19:54 shmup? touhou 18:19:56 gotcha 18:20:04 that's all I know, from Dynast 18:21:00 I just found a wand of heal wounds. Save me, MPA! 18:21:12 I was, and still am, by the obsession with 3d. Clear indicator of regression: these days *strategy games* (like HoMM) are 3d... centuries of map-makers are rolling in their graves. 18:21:20 <|amethyst> Brannock: I wonder if your TSO golden dragon change actually changes anything 18:21:23 *appalled^ 18:21:26 dpeg: I am also a big fan of 2d. 18:21:33 dpeg: presentation is big 18:21:34 IMO very few games use 3D effectively 18:21:47 likewise, 2d 18:21:52 |amethyst, I was able to summon golden dragons with Dragon's Call as ^1 after making that change 18:21:56 <|amethyst> Brannock: oh, I see 18:22:06 Lasty: FPS use 3D pretty well 18:22:09 gammafunk: I know, my sister works in the industry. But I've seen people play recent Civilisation etc., and it's obvious that gameplay is worse than before. 18:22:12 gammafunk: yep 18:22:15 <|amethyst> Brannock: I'm looking at the code for Summon Dragon, which isn't a player spell anymore 18:22:19 perahps RPGs much less so 18:22:34 gammafunk: but imo most rpgs and action rpgs and adventure rpgs less so 18:22:39 yeah, I'd agree 18:22:51 -!- HarryHood has joined ##crawl-dev 18:23:05 I mean DS is a lovely looking game that does have a lot of strong use of 3D 18:23:29 dpeg: is it? civ 5 gameplay actually improved on previous gameplay imo, though i haven't tried 6 18:23:50 -!- Zxpr1jk has quit [Ping timeout: 265 seconds] 18:24:05 like forbidding unit stacking makes a huge difference to how tactics work 18:24:16 it means there are tactics :P 18:24:27 seems pretty hard to do strategy / turn-based in 3D well, though 18:24:33 civ 2 fanatacism > * 18:24:34 this is massively off-topic 18:24:35 amalloy: I watched my Go teacher play Civ6 for an hour or so, and boy does it get full on the screen -- and needlessly so. There's an indie game company doing Europa Universalis etc., and they get all this stuff right. Shun the AAA titles, always :) 18:24:48 dpeg: imo remove tiles 18:24:52 but civ v uses 'one unit per tile' very, very badly 18:24:53 +1 18:25:02 Pfft, the only good strat is "select the largest possible lump of units and attack" 18:25:12 the screen is just so full and noisy, clearly worse gameplay than console 18:25:26 PleasingFungus: yes, the rule sets of strategy games are so bad sometimes... I really wonder how/what they're doing when designing these 18:25:43 amalloy: you honestly like te blue out-of-los? 18:25:48 Civ5's problem with 1UPT is that granularity was extremely low 18:25:50 s/te/the/ 18:25:58 so it was very easy for stuff to get clogged up; ie "carpet of doom" 18:26:01 it simply does not have enough terrain (no room to manuever), ranged units are hugely overpowered, and the ai is unbelievably terrible 18:26:03 yeah 18:26:05 gammafunk: yes, as we have discussed before my font does not bolden tiny characters like . well 18:26:06 we probably need to go back to vaults and remove use of bloor floor and walls 18:26:08 anyway, see you later, gotta teach in eight hours 18:26:13 good night 18:26:15 you also end up having to micromanage all of your units all the time 18:26:23 and i could never figure out how to fix that 18:26:27 especially when ordering e.g. missionaries or archeologists long distance 18:26:43 PleasingFungus: yes, fuck that. HoMM1-3 got that so right, then they shot themselves in the foot. 18:26:44 amalloy: yeah, I actually only recently realized that darkgrey is actually a bold-using font for 8-color terms 18:26:46 they get interrupted every turn, because some civ's worker halfway across the map moved into their planned path... 18:26:56 Civ5 would have been helped a lot if granularity was increased quite a bit. "smaller" tiles, more movement points per unit, cities that are larger than one tile. 18:27:03 so I could see people not having that bold making it harder to see 18:27:08 would've helped, sure! 18:27:16 -!- dpeg has quit [Quit: They're all dumb except us!] 18:27:19 amalloy: actually, I think your light colors just aren't bold period, are they? 18:27:23 lol @ that quit message 18:27:36 they are, but the difference is very small iirc 18:27:48 would probably make it even more of a pain to deal with worker improvements & city tile assignments if you had more granular tiles, though 18:27:53 hrm, you're sure that the fold is getting bolded? 18:28:00 s/fold/font/ 18:28:05 i'll check 18:28:22 03Brannock02 07* 0.20-a0-287-g451e901: Lower foe_ratio on monster Upheaval 10(43 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/451e901c302d 18:28:22 03Brannock02 07* 0.20-a0-288-gf1302a7: Make stormcallers follow Qazlal 10(37 minutes ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/f1302a721a32 18:28:22 03Brannock02 07* 0.20-a0-289-gfac7ad8: Grant gods to demonspawn, too 10(7 minutes ago, 1 file, 7+ 0-) 13https://github.com/crawl/crawl/commit/fac7ad8af203 18:28:46 the fonts getting bolded is kind of a byproduct of terminal implementations as I recall 18:29:07 it's probably just a bad UI to use text that way, but it really does help distinguish glyphs well 18:29:09 on reflection, not sure how to check 18:29:12 wow, only one god per demonspawn type? clearly should be a coinflip... 18:29:22 <|amethyst> amalloy: what colour settings did you add? 18:29:31 <|amethyst> amalloy: do they include allow_extended_colours ? 18:29:42 I think amalloy's terminal has always been the way it is, wrt bolded or not 18:29:43 to my rcfile? probably like none 18:29:55 PleasingFungus, I actually mulled over that for quite a while 18:29:55 <|amethyst> hmm 18:29:59 |amethyst: I'm not sure if light colors can be bolded in e.g. iterm 18:29:59 because of the original dual-god history 18:30:01 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 18:30:03 assuming that's what he uses 18:30:10 <|amethyst> oh 18:30:11 gammafunk: they can. there's a setting specifically for that 18:30:11 but I ended up deciding it was better to have them cleave closely to the god abilities 18:30:19 oh, and you have that enabled 18:30:35 maybe it is indeed just very subtle 18:30:37 ? 18:30:48 without bolding, it's hard to see the difference between grey and white 18:31:03 i have checked both "draw bold text in bold font" and "draw bold text in bright colors" 18:31:15 ok, that seems to cover it 18:31:22 <|amethyst> ah, and as you said it's just that your '.' doesn't change very much when bold 18:31:32 yes 18:31:41 |amethyst: but I guess to go back to the original thing, we probably need to remove any use of blue for walls or floors 18:31:49 other characters don't change much when bolded either, but they're large enough that i can tell by colour 18:31:57 in terms of vault-defined colors 18:31:59 <|amethyst> gammafunk: or monsters 18:32:02 heh 18:32:03 yes 18:32:07 that one is....harder 18:32:11 ??glyph 18:32:12 glyph ~ glyphs[1/3]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs 18:32:20 wow 18:32:22 a lot harder 18:32:27 <|amethyst> I would rather go back to the old behaviour than do that 18:32:45 <|amethyst> and the people with bad terminals can be responsible for setting colour.darkgrey = blue themselves 18:32:57 |amethyst: would you prefer just doing this? 18:33:11 shouldn't Gloorx Vloq be darkgrey? 18:33:21 monsters can't be darkgrey 18:33:21 oh I guess darkgrey ins't used 18:33:23 yeah 18:33:41 <|amethyst> other than withered plants 18:33:42 It does seem odd that most console users are going to go set rc options to get darkgrey 18:33:45 ug 18:33:50 well, that one is fixable 18:34:00 there aren't a lot of things on P 18:34:12 er 18:34:16 <|amethyst> not a lot of 'withered' looking colours, and brown is bush 18:34:16 forget about that, I lied 18:34:33 they could be white 18:34:38 there aren't very many console players anyway, so it's not a big deal. 18:34:54 thanks for the help 18:35:01 good memes as always! 18:35:17 who wants to help me clean up vaults monster list. 18:35:22 i kid because i love 18:35:24 Brannock: ? 18:35:35 gammafunk: http://imgur.com/a/PTJhE is what stuff looks like for me without the blue 18:35:37 hrm, I'm not sure what the consensus actually is on the blue/darkgrey thing amongst console players 18:35:46 ug, yeah 18:35:52 I'm looking at Vaults because I don't want to start thinknig about cleaning up late Dungeon 18:35:57 your grey is a little darker 18:35:59 <|amethyst> So the decision is basically; A. (old behaviour) 90% of people have ideal colours, 10% can't see things out of LOS vs. B. 100% of people have less-than-ideal, but visible colours 18:36:00 than mine is 18:36:09 <|amethyst> for values of 90% 18:36:20 yeah, not sure where that # is coming from 18:36:20 actually I guess vaults is mostly fine 18:36:27 it was just ogre bands I was concerned about and I made fixes to that earlier 18:36:33 time to look at late D, again. 18:36:46 adders can spawn on D:12. very ideal 18:37:14 |amethyst: I'm with you on just having settings default to use of darkgrey 18:37:25 amalloy: are you using default iterm colors, by the way? 18:37:34 uhhhhhhh, i think so 18:37:45 i changed my blues once, but i think that was on a linux machine 18:37:47 amalloy: also...some of your floor is underlined? 18:38:25 <|amethyst> gammafunk: you could do that by setting the default for bold_brightens_foreground to true 18:38:45 haha i didn't notice that. that must have been a screenshotting artifact. it doesn't look like that on my screen 18:38:50 oh ok, I was worried 18:38:57 -!- scummos__ has quit [Remote host closed the connection] 18:38:59 genuinely no idea how that appeared 18:39:09 <|amethyst> gammafunk: I guess I'd like to see some numbers for terminals where bold does vs doesn't change colours 18:39:14 |amethyst: yeah, I'm fine with it, I'm not sure where people like amalloy are left, I guess that's really more of a color/font issue 18:39:23 |amethyst: sure, and I have no idea about that myself 18:39:42 Brannock: remember that just removing them will make those levels significantly harder 18:39:45 <|amethyst> I am told it used to not be the default in putty 18:39:58 just reducing their spawn range, that is 18:40:03 my guess is old terminals like that affect few people; if it's not a problem in putty / gnome-terminal / iterm / to use darkgrey 18:40:04 right 18:40:07 then we should use it 18:40:37 I don't actually want to make things harder, just to tighten up some of the sprawling tails we have. that's a messy project though 18:40:42 maybe I'll just get back to working on roulette 18:40:49 <|amethyst> but we do get complaints from people every now and again that they can't see stuff out of LOS, can't see non-recommended jobs in char selection, etc 18:41:13 sure, but we now have code that supports them, we just have to give them settings to use 18:41:15 -!- Nerem has quit [Ping timeout: 258 seconds] 18:41:31 <|amethyst> well, usually it's a matter of telling them how to change their terminal settings :) 18:41:34 <|amethyst> but yeah 18:41:50 right, their terminal has the necessary support, but not enabled 18:41:54 but yeah it's the same, in the end 18:42:14 <|amethyst> previously we had colour.darkgrey = blue but the current solution is better because it also avoids things like brown-on-brown for distracted gnolls 18:42:25 |amethyst: this issue of blue for walls/floors/monsters does kind of bother me, but I guess just forbidding a color for monster use is kind of bad 18:42:45 like walls/floors we can fix, but that's a lot of monstors to recolor when we don't always have many free 18:42:50 crawl has Too Many Monsters 18:42:58 <|amethyst> gammafunk: even if we got rid of blue vault walls, there's still open ocean 18:43:18 <|amethyst> also, I would miss the sif altar :/ 18:43:36 it could be lightblue, but yeah sounds like we can't really go this route 18:43:37 <|amethyst> (re blue floor, not walls) 18:43:54 I guess we just need to think of use of blue instead of darkgrey as a kind of compromise 18:44:10 <|amethyst> also, keep in mind 18:44:20 <|amethyst> for people with the relevant problem with their terminal settings 18:44:32 <|amethyst> they also can't tell apart yellow and brown, red and lightred, etc 18:44:41 -!- Ququman has quit [Read error: Connection reset by peer] 18:45:08 oh, I thought the issue was constrained to black vs darkgrey 18:45:13 (you can even simulate that experience by turning off best-effort brightening) 18:45:38 yeah that would be a pretty awful way to play 18:45:41 <|amethyst> gammafunk: black vs darkgrey is the most noticeable, because we use a black background usually 18:47:01 -!- scummos__ has quit [Ping timeout: 250 seconds] 18:47:03 -!- elliptic has joined ##crawl-dev 18:49:30 <|amethyst> Brannock: re demonspawn gods, there were originally intended to be worshippers of two gods at once 18:49:40 <|amethyst> Brannock: though I can't remember what the combos were exactly 18:49:51 yes, Trog/Oka, Makh/Vehu, Lugo/Jiyva, Kiku/Yred 18:50:09 they've come a long way since their inception though 18:50:12 <|amethyst> yeah 18:50:27 |amethyst: so you'd have no objection to just defaulting bold_brightens_foreground to true? 18:50:31 I thought it best to, if I was going to give them gods in the first place, to make sure that players don't get confused that they're using abilities that the gods don't grant (or don't conceptually grant) 18:50:53 I was going to use random_choose to pick between one of the two 18:50:56 each 18:50:58 I can do that now if we're agreed 18:51:02 -!- NeremWorld has quit [Ping timeout: 248 seconds] 18:51:51 amalloy: btw walls seems perfectly find for in vs out of LOS in that display, I guess you could brighten your grey a little to help for floor 18:51:55 <|amethyst> gammafunk: no objections from me... it would be nice to support everybody well out-of-the-box, but especially given that people who can't see black probably can't see the difference between urug and a plain orc... 18:52:07 <|amethyst> s/see black/see darkgrey/ 18:52:11 yeah 18:52:40 <|amethyst> would be nice if that were something you can query the terminal about 18:52:53 <|amethyst> but of course that would be asking for a 1990s feature in an 1970s interface 18:53:06 03|amethyst02 07* 0.20-a0-290-g6c7fa28: Use random_choose instead of coinflip ? a : b. 10(27 minutes ago, 32 files, 94+ 99-) 13https://github.com/crawl/crawl/commit/6c7fa2827f48 18:53:06 03|amethyst02 07* 0.20-a0-291-g5ec54a4: Remove an unnecessary duplicate check. 10(25 minutes ago, 1 file, 0+ 8-) 13https://github.com/crawl/crawl/commit/5ec54a4b4090 18:53:17 -!- Nerem has quit [Ping timeout: 240 seconds] 18:53:26 <|amethyst> perhaps I went a little overboard in that coinflip commit, with things like random_choose(-1, 1) 18:53:32 <|amethyst> :) 18:53:51 <|amethyst> now someone needs to do a search for multi-line instances and replace those too 18:54:08 !source random_range 18:54:08 1/3. https://github.com/crawl/crawl/blob/master/crawl-ref/source/random.cc#L386 18:54:24 why use random_choice over coinflip? 18:54:26 I can never remember if these functions are inclusive or exclusive 18:54:54 <|amethyst> see line 53 :) 18:54:57 <|amethyst> !source random_range 2 18:54:57 2/3. https://github.com/crawl/crawl/blob/master/crawl-ref/source/random.cc#L54 18:55:22 ah, good 18:55:35 <|amethyst> anyway, must go, off to see _Allegiance_ 18:55:39 enjoy! 18:55:40 |amethyst: i'm actually a bit surprised to see that we don't have even a single LOC that includes two coinflips 18:55:42 -!- NeremWorld has quit [Ping timeout: 246 seconds] 18:56:16 i can imagine someone writing: coinflip() ? likely : coinflip() ? unlikely1 : unlikely2 18:56:27 <|amethyst> you run out of columns pretty quickly 18:56:36 i suppose 18:56:38 <|amethyst> we had some instances of that that I replaced, just not on a single line 18:56:49 the evoke.cc change comes close 18:57:11 <|amethyst> mon-cast.cc 18:57:19 <|amethyst> - plural ? "around" : (coinflip() ? "beside" : 18:57:19 <|amethyst> - coinflip() ? "behind" : "before"), 18:57:22 <|amethyst> + plural ? "around" : random_choose_weighted(2, "beside", 18:57:25 <|amethyst> + 1, "behind", 18:57:28 <|amethyst> + 1, "before"), 18:57:53 yes, i just found the one in _ruin_level 18:59:50 there were some gnarly ones in acquire/makeitem up until PleasingFungus'(?) big refactor iirc 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:02:44 those mostly depended on weird sequential checks 19:03:29 if (one_chance_in_(9)) chosen_type = WPN_BATTLEAXE; if (chosen_type == NUM_WEAPONS && x_chance_in(2, 7)) .... 19:03:40 ^ repeat ten times per function 19:04:24 http://is.4chan.org/vg/1481588172730.webm Someone made a portrait of Xom 19:04:57 a true chaos knight 19:05:01 happy xommas 19:05:11 I never added the xomgirl with the trout to my splash collection 19:05:15 need to go find that one again 19:05:47 Brannock: sick 19:06:28 I want it 19:09:20 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-291-g5ec54a4 (34) 19:15:31 -!- hollowman has quit [Ping timeout: 260 seconds] 19:16:16 cool hologram 19:20:19 wonder if we could get koboldina to make those 19:20:31 haven't seen her in a while 19:20:38 is she still doing Crawl projects? 19:20:42 dead... of merch overload 19:20:44 she plays on cjr mostly 19:20:47 !lm koboldina 19:20:48 buried under a pile of shirts 19:20:50 16053. [2016-11-07 06:56:24] koboldina the Ruinous (L22 DgSu) left the Crypt on turn 98874. (Crypt:1) 19:21:13 !lm koboldina x=cjr 19:21:13 Unknown field: cjr 19:21:16 !lm koboldina x=src 19:21:17 16053. [2016-11-07 06:56:24] [src=cjr] koboldina the Ruinous (L22 DgSu) left the Crypt on turn 98874. (Crypt:1) 19:22:43 -!- Nerem has quit [Ping timeout: 250 seconds] 19:28:08 -!- gressup_ is now known as gressup 19:30:57 gammafunk: hmm, looking at the species list with HE removed makes me wonder about reordering it somehow 19:31:43 currently it's very arbitrary (humanoid, small, big, hybrid, weird, undead, really weird?) 19:31:52 !seen koboldina 19:31:52 I last saw koboldina at Mon Nov 7 07:04:26 2016 UTC (5w 1d 17h 27m 25s ago) quitting, saying 'Quit: Page closed'. 19:32:12 how would you reorder it? alpha? 19:32:19 i wonder if it'd be possible to group it a bit like backgrounds are grouped, or at least do like a very vague "least weird -> most weird" or something 19:32:54 randomise the order each time! stop the psychological bias 19:33:48 the background section having headings is nice in that it splits up the huge list a bit 19:34:12 so even if it were just flavour-y headings rather than gameplay-based ones maybe that'd be nice 19:34:33 -!- dtsund has joined ##crawl-dev 19:40:19 -!- HarryHood has quit [Quit: Leaving] 19:40:33 MarvinPA: yeah, that could be cool. I'm not sure how you'd group them either though 19:42:20 on a scale from tolkien-inspired -> fantasy hipster 19:43:02 also i like that your HE removal commit changes the reference point for troll XP gain to "as fast as demonspawn" 19:43:16 scroll down to demonspawn to see how fast that is: why, it's as fast as a demigod, of course! 19:43:35 -!- Watball has quit [Quit: Leaving] 19:43:57 heh, I probbly did read the Ds description before making that change 19:44:16 s/did/didn't/ 19:44:24 sadly it ends there, demigods just learn "more slowly than any other race" 19:44:38 !apt xp 19:44:38 Could not understand "xp" 19:44:38 !apt exp 19:44:38 Exp: Fo: 1!, Hu: 1!, Ha: 1!, Ko: 1!, Na: 0, HO: 0, Gh: 0, Te: 0, Op: 0, Og: 0, Gr: 0, Mf: 0, VS: 0, DD: -1, HE: -1, Vp: -1, Dr: -1, Ce: -1, Fe: -1, DE: -1, Sp: -1, Mu: -1, Ds: -1, Tr: -1, Mi: -1, Dg: -2* 19:44:40 er 19:44:55 oh i guess it doesn't quite say that for demonspawn, it's talking about their skill apts being as fast as dg 19:45:01 yeah 19:45:24 anyway either way the manual has way too many of those comparisons imo! 19:45:46 no argument from me 19:46:23 also it's in a weird order now because elves and dwarves used to have their own dedicated subsections i guess? 19:46:37 yeah, I did remove some sectioning, as I recall 19:46:43 but I probably didn't change the order of the listing 19:46:50 oh no, did you remove the elf section? 19:46:56 that was critical...! 19:50:22 i made the mistake of reading any of the manual at all and now i found like 10 out-of-date things, rip 19:52:51 can summoners still summon "elementals", maybe dryads qualify as tree elementals 19:53:12 yeah, deep elf mages 19:53:19 @??deep elf mage 19:53:19 deep elf mage (06e) | Spd: 10 | HD: 9 | HP: 32-48 | AC/EV: 1/12 | Dam: 5 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(40) | XP: 576 | Sp: b.draining (3d17), sum.demon, sum.vermin, blink / b.lightning (3d16), blink / magic dart (3d5), mystic blast (3d14), force lance (3d13), battlesphere / sticky flame range (3d5), b.fire (3d17), sum.fire elementals, blink / stone arrow (3d15), b.magma (3d17), s.. 19:53:20 -!- NeremWorld has quit [Ping timeout: 258 seconds] 19:53:37 oh, you mean player summoners 19:53:39 ah, player ones i mean 19:53:42 "the more advanced summoning spells allow summoners to call on such powers as 19:53:42 elementals and demons." 19:53:48 no, not through a spell 19:53:55 demons and dragons. dragons and demons. dungeons and 19:54:56 summon forest summons a bit of another dungeon! 19:54:59 :) 20:00:05 -!- omarax has quit [Remote host closed the connection] 20:00:07 malign gateway summons a bit of another dimension 20:00:18 the Fun dimension 20:04:55 -!- dtsund has quit [Remote host closed the connection] 20:05:14 -!- haltingproblem has quit [Quit: haltingproblem] 20:05:41 -!- hollowman has quit [Ping timeout: 260 seconds] 20:10:10 -!- WangHW has quit [Ping timeout: 265 seconds] 20:11:22 -!- PleasingFungus has quit [Remote host closed the connection] 20:12:43 |amethyst: random_choose(OBJ_RANDOM, random2(NUM_WEAPONS)) causes problems, not sure if it's better to go back to a coinflip() there or use a static_cast? sort of seems like it loses the clarity/concision in that case 20:13:11 (in makeitem.cc:1543 and just below that) 20:15:12 * Brannock curses vault entries 20:15:23 no wonder roulette hasn't happened yet 20:15:33 I'm having trouble making sense of all this lua 20:15:57 -!- Nerem has quit [Ping timeout: 258 seconds] 20:16:46 -!- anubisbafoobis has quit [Ping timeout: 260 seconds] 20:17:48 if you can't hang with the lua 20:17:54 go to back to the... 20:17:59 -!- NeremWorld has quit [Ping timeout: 245 seconds] 20:17:59 the... 20:18:35 but if you don't understand some lua, just ask 20:18:45 well also it's still not a good idea imo, assuming you mean hell/pan 20:19:20 at the very least not without finite pan as a prerequisite 20:19:39 they're both demonic branches and postgame has suffered for years for being too long, which means we can't make it suitably difficult and still have players interested in doing it between the difficulty *and* the length. the hellpan thing also comes attached with some pan changes to make it finite-ish, but I haven't gotten tot hat part yet 20:19:51 gammafunk, I'd ask for help if I knew what to ask about 20:20:03 I somehow made it so that *both* hell and pan don't spawn anymore 20:20:09 tags fuckery 20:20:52 i think it very much needs to be finite and not finite-ish for roulette to be a good idea at all, but making pan finite on its own and hell shorter on its own would also just achieve the goals anyway 20:21:39 could easily make it finite once player has successfully acquired all five runes from it 20:21:55 on top of making demonic rune more likely to spawn with each pan rune acquired 20:22:12 well what's the point of having it infinite if they have less than five runes? 20:23:01 making the demonic rune just be unique (or nonexistent) seems much better to me 20:23:58 the finite pan sketch that elliptic made some time ago had variable numbers of random levels with each having a chance for having demonic 20:24:06 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:hell-pan_roulette 20:24:19 and it was on the final level if all of those chances were missed 20:24:41 removing demonic rune also means no need for a 5th hell branch, which is probably good 20:24:45 -!- ontoclasm has joined ##crawl-dev 20:25:05 removing demonic rune means there's no incentive to hunt down the randlords, and I think randlords are good for the game 20:25:32 random pan levels become kind of weird without demonic, yeah, although you could maybe do something with level exits 20:25:36 and it gives pan a reason to exist in the way it does, instead of having it work like hell does (fixed branch entrances in Vestibule) 20:26:14 -!- darkschneider has quit [Read error: Connection reset by peer] 20:27:24 gammafunk: the version of that i liked was a fixed number of floors, unique pan lords spread across them somehow, transit portals mostly just being in the randlord vaults, last floor being holy pan or something like it (could have a demonic rune or just an exit) 20:27:54 I can't figure out where branches are actually unspawned in the game. I thought it was in ng-init.cc but I can still wizmode travel to the branches without getting the "This has not been generated this game. Go there anyway?" dialogue 20:28:16 MarvinPA: yeah, if you put the transits mostly in the randlord vaults, that would pretty much solve the problem of "why would I go in those vaults" 20:28:39 and maybe if you don't like a level you can get lucky with the rarer out-of-vault transit or abyss exit 20:29:48 I guess with this version of pan, you'd disable/remove all pan entry portals after the final level was generated 20:30:34 seems weird to disable going back into pan when you can revisit hell branches, though I guess it's workable to shut down a hell branch after you get its rune 20:30:38 i think you could still re-enter and go through it again if you wanted, seems fine to allow that probably? you just wouldn't be able to backtrack or easily leave while in progress 20:30:57 -!- zxc has joined ##crawl-dev 20:31:28 would this change give pan level numbers? 20:31:36 so there would be pan:1 to pan:27 or whatever? 20:31:45 yeah 20:31:58 thanks in advance for ruining scoreboard logic 20:32:32 np 20:32:33 nothing's set in stone yet, especially not until I get roulette actually working 20:34:22 -!- Daekdroom has quit [Quit: Leaving] 20:35:52 _A ghost comes into view. It is wielding a giant club. 20:35:54 what 20:36:06 ohhh I figured it out 20:36:06 stupid special cases 20:36:19 oh, did the ogre removal not transform existing ogres 20:36:35 AXED_MON on hill giants, probably 20:36:43 the max HP of ghosts doesn't appear correctly 20:36:54 x-v says it has "about 1" max HP, but it just took two elec whip hits 20:36:59 blocker!! 20:37:09 03MarvinPA02 07* 0.20-a0-292-g973fd98: Fix compilation 10(16 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/973fd98a76dd 20:37:09 03MarvinPA02 07* 0.20-a0-293-g98a595e: Adjust some more coinflips 10(65 seconds ago, 1 file, 6+ 10-) 13https://github.com/crawl/crawl/commit/98a595e4f382 20:43:11 -!- zxc has quit [Read error: Connection reset by peer] 20:47:40 03MarvinPA02 07* 0.20-a0-294-g8e39459: Increase Ogre spellcasting apts, decrease M&F apt 10(3 days ago, 4 files, 24+ 28-) 13https://github.com/crawl/crawl/commit/8e39459e6cb5 20:47:40 03gammafunk02 {MarvinPA} 07* 0.20-a0-295-gab3cf41: Remove High Elves 10(3 months ago, 29 files, 54+ 164-) 13https://github.com/crawl/crawl/commit/ab3cf41a3731 20:47:40 03MarvinPA02 07* 0.20-a0-296-gf222164: Adjust manual entry for Trolls 10(56 seconds ago, 2 files, 10+ 9-) 13https://github.com/crawl/crawl/commit/f222164434f6 20:48:26 -!- glaas has quit [Quit: WeeChat 1.0.1] 20:48:36 Rest in peace, Legolas 20:48:52 -!- WalkerBoh has joined ##crawl-dev 20:50:40 how actively do we maintain these translatiosn? 20:51:20 basically not at all 20:51:20 oh, nice, gammafunk stole my new descriptions for Dowan/Duvessa 20:51:32 back when I originally reflavored them as DE 20:54:12 are we gonna do a devblog post for this? see if we can beat the 149 comment record for the Gimli post 20:56:11 doesn't seem worth its own post particularly, i'm sure there'll be more than enough complaints on the next trunk update 20:56:18 likely 20:56:41 plus the MD removal had a lot of agitation leading up to it 20:56:54 nowadays it's pretty well established that we'll axe stuff that isn't interesting or differentaited 20:56:58 it did? 20:57:20 sure, it'd been debated for a while, which is why dpeg had to make that post 20:58:38 oh, leading up to the post, not leading up to the actual removal 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:00:21 -!- rchandra has joined ##crawl-dev 21:01:37 i think removal of stuff had been well-established back then too really, since an entire spell school had been removed not long ago 21:04:14 why raise ogre staves apt to 0? 21:04:22 enhancer staves? 21:05:04 sure, or lajatangs, so there's at least a couple of options with better apts than m&f 21:08:22 -!- MarvinPA_ has joined ##crawl-dev 21:09:18 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-296-gf222164 (34) 21:13:55 rip my elves high erry day 420 blaze it 21:13:55 gammafunk: You have 1 message. Use !messages to read it. 21:14:08 -!- ProzacElf has quit [Read error: Connection reset by peer] 21:14:20 -!- Blazinghand has quit [Quit: Leaving] 21:14:44 -!- ProzacElf has joined ##crawl-dev 21:15:12 !tell rchandra Stand up? I wrote the commit to delete them! It was the right and moral thing to do. 21:15:13 gammafunk: OK, I'll let rchandra know. 21:15:32 rip the basa dream 21:15:39 lies 21:15:39 rchandra: You have 1 message. Use !messages to read it. 21:16:01 so what? we lose high elves and get fat humans in return? 21:16:03 just play new and improved Ogres, rchandra 21:16:10 i can walk out of my house and find that 21:16:13 don't even start on ruined ogres 21:16:15 so awful 21:16:27 wow, you really liked that +3 m&f apt? 21:16:43 yeah, and the spc/spell school divide 21:16:45 !apt maces 21:16:45 Maces: Mi: 2!, HO: 1, Te: 1, Fe: N/A, Op: 0, DD: 0, Dr: 0, HE: N/A, Na: 0, Fo: 0, Hu: 0, Gr: 0, VS: -1, Ds: -1, Ko: -1, Dg: -1, Gh: -1, Tr: -1, Og: -1, Ha: -1, Ce: -1, Vp: -2, Mf: -2, Mu: -2, Sp: -3*, DE: -3* 21:17:07 the spc/spell school thing wasn't fun, but anyhow MPA mentioned how it might live on through Mu 21:17:12 i'm mad about having only crap elves around. but i'm sure rchandra has his own opinion 21:17:26 probably the final nail in ruining my favourite combo of ogne of ash - so much ruined for that over the years 21:17:27 not sure what he had in mind there, maybe +2 SC? 21:17:45 i was thinking +1, but could maybe go up to 2, yeah 21:17:51 -!- amalloy is now known as amalloy_ 21:17:59 oh, they're only -1 right now, aren't they 21:18:00 !apt mu 21:18:01 Mu: Fighting: 0, Short: -2, Long: -2, Axes: -2, Maces: -2, Polearms: -2, Staves: -2, Slings: -2, Bows: -2, Xbows: -2, Throw: -2*, Armour: -2, Dodge: -2, Stealth: -1, Shields: -2, UC: -2*, Splcast: -1, Conj: -2, Hexes: -1, Charms: -2, Summ: -2, Nec: 0, Tloc: -2, Tmut: -2, Fire: -2, Ice: -2, Air: -2, Earth: -2, Poison: -2, Inv: -1*, Evo: -2, Exp: -1, HP: 0, MP: 0 21:18:19 yeah, either way 21:18:50 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:18:53 now rchandra can take his MuNe to the bank 21:18:54 !apt spellcasting 21:18:54 Splcast: DE: 3!, Sp: 2, Og: 1, Dr[purple]: 1, HE: N/A, VS: 0, Ko: 0, Fo: 0, Te: -1, Fe: -1, Gr: -1, Vp: -1, Ds: -1, Dr: -1, Mf: -1, Mu: -1, Op: -1, Hu: -1, Na: -1, Gh: -2, Dg: -2, DD: -2, Ce: -3, Ha: -3, HO: -3, Mi: -4, Tr: -5* 21:19:01 !lg . mune 21:19:02 1. rchandra the Spear-Bearer (L18 MuNe of Nemelex Xobeh), blasted by a Hell Sentinel (iron shot) on Abyss:2 on 2016-12-10 08:09:49, with 238318 points after 58397 turns and 4:01:33. 21:19:08 rip 21:19:13 !lg . mune 21:19:14 2. gammafunk the Reanimator (L13 MuNe of Sif Muna), blasted by an orc zombie (exploding inner flame) (animated by the player character (hexed by the player character)) on D:11 on 2015-06-27 20:58:47, with 40342 points after 23764 turns and 2:13:42. 21:19:20 haha 21:19:26 nice death chain description 21:19:29 the experiment... has gone wrong 21:20:09 I think I still need a mu oneandwon 21:20:14 !oneandwon 21:20:18 Chars won first try for gammafunk: BaNe, CeAr, DDGl, DrCK, DrMo, DrNe, DsFi, GhMo, HuSu, KoEn, KoMo, SpHu, TrGl, TrWr, VpSu, VSCj 21:20:26 yep, will have to do that 21:20:36 !greatoneandwon 21:20:39 HE had a lot of words, too 21:20:42 !cmd greatoneandwon 21:20:43 Command: !greatoneandwon => !lg * playable crace!=$(!lg * won s=char / gid=$(=oneandwongids $*) fmt:'$(combo_to_race ${.})' join:"|" stub:"" ?: %!=0) title:"non-oneandwon races for $(name_fixup $*)" stub:"$(name_fixup $*) is a greatoneandwoner" s=crace fmt:"${.}" 21:20:44 nice 21:20:47 -!- CanOfWorms has joined ##crawl-dev 21:20:50 non-oneandwon races for gammafunk: Deep Elf, Minotaur, Octopode, Gargoyle, Mummy, Hill Orc, Merfolk, Tengu, Formicid, Naga, Ogre, Demigod, Felid, Halfling 21:21:02 long ways to go there 21:21:12 !greateroneandwon 21:21:23 !greatoneandwon lasty 21:21:26 non-oneandwon roles for gammafunk: Berserker, Wanderer, Wizard, Transmuter, Fire Elementalist, Assassin, Abyssal Knight, Ice Elementalist, Earth Elementalist, Skald, Venom Mage, Air Elementalist, Arcane Marksman 21:21:34 non-oneandwon races for lasty: Formicid, Felid 21:21:34 !greateroneandwon lasty 21:21:47 non-oneandwon roles for lasty: Fighter, Wanderer, Abyssal Knight, Chaos Knight, Venom Mage 21:22:01 almost even list for me 21:22:15 gammafunk: better get on it! 21:22:27 !hs lasty 21:22:28 858. Lasty the Slayer (L27 VSAs of The Shining One), escaped with the Orb and 15 runes on 2016-05-07 19:40:50, with 18876949 points after 81374 turns and 5:02:41. 21:22:46 Lasty: you need to get your 15-runes < 50k turns win 21:22:51 gammafunk: meh 21:23:06 Lasty: stop playing so much Dark Souls and you'd have it! 21:23:15 gammafunk: but my dark souls scores!!!!! 21:23:22 cheevos... 21:24:36 -!- ProzacElf has quit [Read error: Connection reset by peer] 21:32:36 there are no no non-gimmick spellcasty races :( 21:32:59 s/are no/are now/ 21:33:35 -!- aditya has quit [Ping timeout: 256 seconds] 21:35:23 define 'gimmick' 21:35:29 DE don't really have a gimmick 21:35:36 they're normal size and speed 21:35:55 no weird species mutations 21:37:06 low hp is clearly a gimmick (just not if it's HE low hp, that's definitely not a gimmick) 21:37:12 "gimmick" is an unbelievably discourse-poisoning term 21:37:23 Brannock: your face is a gimmick! 21:37:28 ...heh 21:37:30 i am slain 21:38:08 s/Innate Abilities, Weirdness & Mutations/Gimmicks/ 21:38:20 very low hp _and_ bad melee! 21:38:26 that marks DE as Officially Gimmickless 21:38:33 haha 21:38:43 !tell Lasty Ru centaur progress: I have the serpentine rune, skills still at 0, fighting is 21 21:38:43 CanOfWorms: OK, I'll let lasty know. 21:38:56 rchandra: just play Humans, that's all you were playing, weakish humans 21:39:13 -!- travis-ci has joined ##crawl-dev 21:39:13 The build passed. (master - fac7ad8 #7383 : Isaac Sloat): https://travis-ci.org/crawl/crawl/builds/183764667 21:39:13 -!- travis-ci has left ##crawl-dev 21:39:30 !tell Lasty: Apocalypse count: 286 21:39:31 Sorry CanOfWorms, I don't know who lasty: is. 21:39:35 oops 21:39:42 !tell Lasty Apocalypse count: 286 21:39:42 CanOfWorms: OK, I'll let lasty know. 21:39:43 and for ogres, oh wise gamma? 21:39:52 what do you mean 21:39:57 for ogres you should play ogres 21:40:08 :( 21:41:01 if you want as much "I really would be dumb to use a weapon type without this +3 apt" as possible 21:41:04 there's mf 21:41:15 it's even better since it's +4 21:41:20 play an axe wielding ogre that has forsaken the ways of the club 21:41:44 strong roleplay value... 21:41:50 my lajaogre is going to be so lit 21:41:54 mmm, axe og 21:42:07 and I can't wait to make fun of Cheibrodos 21:42:30 he got greaterogre with old ogre; we just revoked his greaterogre 21:42:45 or do people say just 'greatogre' 21:43:13 'ogre', great is redundant 21:43:17 dang 21:43:26 !greatrace og rchandra 21:43:28 Unwon ogres for rchandra: OgAE, OgAr, OgAs, OgCj, OgCK, OgEE, OgEn, OgFE, OgFi, OgGl, OgHu, OgMo, OgSk, OgTm, OgVM, OgWn, OgWr, OgWz 21:43:32 ogreaterplayer 21:43:34 wow, some Og lover 21:44:12 you didn't even win OgAr 21:44:14 come on man 21:44:22 !lg . t.11 s=char 21:44:23 32 games for rchandra (t.11): 32x OgNe 21:44:43 so many ghosts on this floor, all that hill giant xp! 21:44:56 what hill giants 21:45:02 tip 21:45:02 incidentally "max HP: about 1" can't possibly be right 21:45:06 *rip 21:45:32 yeah there maybe a couple bugs like that 21:45:34 so, do you think players will be angrier about HE removal, or HG removal 21:45:38 I can't remember where else I saw it 21:45:58 HE removal probably 21:46:01 I don't mind HG removal except in that it hurt this character 21:46:12 by that precious precious xp 21:46:33 @??two-headed ogre 21:46:33 two-headed ogre (04O) | Spd: 10 | HD: 6 | HP: 27-38 | AC/EV: 1/4 | Dam: 17, 13 | 10items, 10doors, two-weapon | Res: 06magic(40) | XP: 279 | Sz: Large | Int: human. 21:46:36 @??hill giat 21:46:36 unknown monster: "hill giat" 21:46:39 @??hill giant 21:46:39 hill giant (04C) | Spd: 10 | HD: 11 | HP: 49-72 | AC/EV: 3/4 | Dam: 30 | 10items, 10doors | Res: 06magic(40), 12drown | XP: 656 | Sz: Giant | Int: human. 21:46:47 hill gnat 21:46:57 welll, we'll see how much double ogres are worth now 21:46:59 (since removed monsters don't get replaced) 21:47:05 I learned of "giant blowfly" the other day 21:47:18 sadly before my time 21:47:45 giant blowfly removal was great, iirc those were the ones that just got straight-up replaced with vampire mosquitoes with no vault/mon-pick changes 21:47:45 I mean, I imagine we'd give that the wind drake gust thing if it were still with us today 21:48:00 which resulted in many good deaths 21:48:10 wow, they must have been so weak 21:48:32 maybe placing earlyish? 21:48:38 they were pretty weak and early, yeah 21:48:47 I seemed to recall reading that they were in swamp, but I'm probably misremembering 21:49:01 i think so, but probably lair vaults and early D too 21:49:09 makes sense 21:52:20 ??giant blowfly 21:52:21 giant blowfly[1/1]: A big, fast nuisance. Unlike mosquitos, doesn't cause sickness with its attacks. Swat it. Died out when giant mosquitoes became vampire mosquitoes in 0.7. 21:52:40 two-headed ogre (04O) | Spd: 10 | HD: 6 | HP: 27-39 | AC/EV: 1/4 | Dam: 17, 13 | 10items, 10doors, two-weapon | Res: 06magic(40) | XP: 282 | Sz: Large | Int: human. 21:52:40 %??two-headed ogre 21:52:46 not updated yet 21:53:33 CanOfWorms: nice count 21:53:33 Lasty: You have 5 messages. Use !messages to read them. 21:54:18 CanOfWorms: having fun? :D 21:54:44 trying to figure out if I can dig myself out of this drain hole 21:55:01 I actually have level 1 spells castable at ~50% failure 21:55:22 -!- _Jordan_ has quit [Quit: This computer has gone to sleep] 21:55:41 the power of raw stats... 21:55:51 CanOfWorms: sounds like you're in great shape :D 21:55:58 magic dart your way to victory! 21:57:09 @??-version 21:57:09 Monster stats Crawl version: 0.20-a0-277-g7db01f4 21:57:11 actually,animate skeleton 21:57:14 Monster stats Crawl version: 0.19-a0-1682-g5114f93 21:57:14 %??-version 21:57:26 Brannock: not sure if you're aware, but Cheibriados' monster is rarely updated 21:57:27 oh, I thought % was for trunk 21:57:45 no @?? is always trunk and is auto-updated along with cdo 21:57:53 or something like that 21:58:16 but that works out ok, since gretell doesn't have 0.19 21:58:19 @?-version 21:58:19 Monster stats Crawl version: 0.20-a0-277-g7db01f4 21:58:24 it's just trunk 21:58:39 hrm 21:58:47 %git 0.19.0~1 21:58:47 07PleasingFungus02 * 0.19-b1-9-g64bc322: Fix discord/hep ancestor interaction (10753) 10(6 weeks ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/64bc3222c215 21:58:51 oh right 21:58:59 %git 0.19-b1 21:58:59 07wheals02 * 0.19-b1: For trunk, make webtiles mouse control on by default. 10(7 weeks ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/70ed36aeb254 21:59:03 %git 0.19-b1~1 21:59:04 07wheals02 * 0.19-a0-1936-g330ea1e: Make webtiles mouse control an option (off by default). 10(7 weeks ago, 4 files, 12+ 1-) 13https://github.com/crawl/crawl/commit/330ea1e69365 21:59:17 that's about 300 commits behind even 0.19.0 21:59:22 but close enough! 21:59:48 -!- Krakhan has quit [] 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:00:29 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:03:30 -!- MarvinPA has quit [Read error: Connection reset by peer] 22:04:29 -!- hellmonk has quit [Quit: Page closed] 22:05:56 -!- haltingproblem has quit [Quit: haltingproblem] 22:08:17 -!- Krakhan has quit [Changing host] 22:12:16 -!- Krakhan has quit [Client Quit] 22:13:59 -!- travis-ci has joined ##crawl-dev 22:14:00 The build failed. (master - 5ec54a4 #7384 : Neil Moore): https://travis-ci.org/crawl/crawl/builds/183770007 22:14:00 -!- travis-ci has left ##crawl-dev 22:15:21 -!- MarvinPA has joined ##crawl-dev 22:15:40 -!- Nydiazath has quit [Quit: Page closed] 22:17:58 Lasty: can you remove silver ammo during ranged reform 22:18:02 -!- Krakhan has quit [Changing host] 22:23:55 wow 22:24:02 I can't believe haste is still in hellcrawl 22:24:30 !seen twelwe 22:24:30 I last saw twelwe at Tue Dec 13 21:59:36 2016 UTC (5h 24m 53s ago) saying 'stopped working!' on ##crawl-dev. 22:25:19 twelwe: how do you feel about soul anchor god? Do you feel it's worth pursuing? 22:32:41 <|amethyst> oh 22:33:10 <|amethyst> I thought that might cause problems but didn't get any errors... that's because it was in a fulldebug #if 22:37:07 -!- amalloy_ is now known as amalloy 22:40:59 -!- bonghitz has quit [Ping timeout: 248 seconds] 22:46:53 -!- Pacra_ has joined ##crawl-dev 22:48:04 -!- ProzacElf has joined ##crawl-dev 22:52:14 -!- travis-ci has joined ##crawl-dev 22:52:15 The build passed. (master - 98a595e #7385 : Chris Campbell): https://travis-ci.org/crawl/crawl/builds/183790852 22:52:15 -!- travis-ci has left ##crawl-dev 22:55:08 alexjurkiewicz: I already did remove silver ammo in ranged reform 22:55:13 alexjurkiewicz: also all other ammo brands 22:55:15 -!- adelrune has quit [Ping timeout: 264 seconds] 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:06:31 -!- xynashi_ has joined ##crawl-dev 23:07:30 -!- xynashi has quit [Quit: Reconnecting] 23:07:53 -!- elliptic has quit [Quit: Leaving] 23:08:05 -!- xynashi_ is now known as i 23:08:50 -!- i is now known as ishanyx 23:10:41 -!- Pacra_ has quit [Read error: Connection reset by peer] 23:11:06 -!- Pacra_ has joined ##crawl-dev 23:15:59 -!- elliptic has joined ##crawl-dev 23:16:08 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:21:29 -!- scummos__ has quit [Ping timeout: 250 seconds] 23:23:16 -!- frd has quit [Quit: leaving] 23:27:02 watching a newish player 23:27:10 he has a few wins under his belt and he didn't realize grates were diggable 23:27:28 he triggered the grate trap in Zot and immediately dug out a new path to the stairs, *around* the grates 23:31:21 -!- Blazinghbnd has joined ##crawl-dev 23:32:40 -!- travis-ci has joined ##crawl-dev 23:32:41 The build passed. (master - f222164 #7386 : Chris Campbell): https://travis-ci.org/crawl/crawl/builds/183792444 23:32:41 -!- travis-ci has left ##crawl-dev 23:38:26 Brannock: you should make a project to implement Wandy, the DCSS Tutorial character 23:38:41 "Hi! It looks like you're trying to get behind that grate!" 23:39:24 but then he'll show up and say that every time you use a disint wand no matter what the circumstance 23:41:42 -!- Plaid has quit [Quit: Page closed] 23:42:13 why do we have separate go-up and go-down keys? it's not like we have dual stairs like Dwarf Fortress has 23:42:26 I guess it makes G menu easier to use 23:43:49 <|amethyst> Brannock: double-tapping 23:43:56 ah, good point 23:45:05 <|amethyst> I mean, that's probably not why Linley originally had separate keys for those 23:45:15 <|amethyst> but that's why I haven't changed it already :) 23:55:30 -!- WalkerBoh has quit [Remote host closed the connection]