00:00:10 -!- omarax has quit [Remote host closed the connection] 00:03:31 Here: Bai Suzhen the spectral storm dragon (friendly, umbra, disembodied soul) 00:03:45 should you get bai suzhen as a storm dragon or as a draconian? 00:04:18 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-222-gb69ddcd (34) 00:04:49 -!- WalkerBoh has quit [Ping timeout: 260 seconds] 00:09:58 isn't the conceit/story that the storm dragon is her natural form? 00:12:45 -!- bonghitz has quit [Ping timeout: 260 seconds] 00:13:16 -!- WalkerBoh has joined ##crawl-dev 00:13:19 -!- destroythecore has quit [Read error: Connection reset by peer] 00:13:35 -!- WalkerBoh has quit [Remote host closed the connection] 00:13:48 -!- WalkerBoh has joined ##crawl-dev 00:17:22 -!- valrus has quit [Quit: My iMac has gone to sleep. ZZZzzz…] 00:19:53 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 00:21:46 -!- magistern has quit [Quit: magistern] 00:23:43 -!- Taraiph has quit [Read error: Connection reset by peer] 00:31:48 -!- AlphaQ has quit [Ping timeout: 246 seconds] 00:32:54 -!- scummos| has quit [Ping timeout: 244 seconds] 00:47:59 -!- Blazinghand has joined ##crawl-dev 00:49:28 -!- haltingproblem has quit [Quit: haltingproblem] 00:50:55 -!- valrus has quit [Quit: My iMac has gone to sleep. ZZZzzz…] 00:52:28 geekosaur, what do you think my natural form is 00:52:53 elf spittle? 00:56:58 -!- CrawlWall has quit [Quit: Page closed] 00:58:13 -!- Lasty has joined ##crawl-dev 00:58:37 -!- Zekka has quit [Ping timeout: 240 seconds] 00:59:42 -!- Lasty has quit [Client Quit] 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:01:08 -!- Lasty has joined ##crawl-dev 01:02:10 -!- rossi has quit [Ping timeout: 252 seconds] 01:02:52 -!- Lasty has quit [Client Quit] 01:04:15 is there a way to !lg games in orbrun? 01:04:37 in orbrun? 01:04:42 lg is for completed games 01:04:49 so it depends on what you mean by that 01:04:58 games that ended without a win where the player had the orb? 01:05:17 !lm * orb !won 01:05:23 1884. [2016-11-29 02:36:05] quayzong the Cryomancer (L27 DrSu of Ashenzari) found the Orb of Zot! (Zot:5) 01:05:29 and then you can get the gid from that 01:05:32 !lm * orb !won x=gid 01:05:33 1884. [2016-11-29 02:36:05] [game_key=quayzong:cjr:20161027002954S] quayzong the Cryomancer (L27 DrSu of Ashenzari) found the Orb of Zot! (Zot:5) 01:06:05 !lm * orb !won x=gid fmt:"$x[0]" 01:06:07 quayzong:cjr:20161027002954S 01:06:14 !lg * gid=$(!lm * orb !won x=gid fmt:"$x[0]") 01:06:16 1. quayzong the Cryomancer (L27 DrSu of Ashenzari), slain by Fede the pandemonium lord on Zot:4 on 2016-11-29 02:39:30, with 764268 points after 109594 turns and 11:57:20. 01:07:11 if you want a list, just use !lm * orb and possibly s=gid 01:07:16 yeah, i was wondering how many orb runs failed 01:07:27 !lm * orb recentish / !won 01:07:27 i guess i can do it with lm 01:07:28 645/16388 milestones for * (orb recentish): N=645/16388 (3.94%) 01:07:52 why don't the games show 'orb' in status? 01:09:51 -!- bgiannan_ is now known as bgiannan 01:11:27 -!- ontoclasm has joined ##crawl-dev 01:13:25 -!- bonghitz has quit [Ping timeout: 248 seconds] 01:14:27 -!- flibbers has joined ##crawl-dev 01:15:42 -!- _Jordan_ has quit [Quit: This computer has gone to sleep] 01:15:50 hi folks, I found a thread where this linux error: "crawl : Depends: libstdc++6" caused gammafunk to write "Sorry about that! I built the packages relative to utopic instead of trusty (apparently forgot the lesson learned when releasing 0.16.0). The 0.16.2 packages have been rebuilt relative to trusty and reuploaded to the repository" 01:16:11 it's happening again - do packages need to be rebuilt relative to trusty? 01:20:20 -!- Pacra has quit [Read error: Connection reset by peer] 01:20:27 -!- Pacra has joined ##crawl-dev 01:21:25 flibbers: you might !tell gammafunk that 01:21:34 since i dunno if he's around 01:21:39 ok thanks 01:22:43 !tell gammafunk Hello. I found a thread where this linux error: "crawl : Depends: libstdc++6" caused you to write "Sorry about that! I built the packages relative to utopic instead of trusty (apparently forgot the lesson learned when releasing 0.16.0). The 0.16.2 packages have been rebuilt relative to trusty and reuploaded to the repository" 01:22:43 flibbers: OK, I'll let gammafunk know. 01:22:57 -!- LexAckson has quit [Ping timeout: 260 seconds] 01:23:01 !tell gammafunk it's happening again. Do packages need to be rebuilt relative to trusty? 01:23:01 flibbers: OK, I'll let gammafunk know. 01:24:08 -!- jfcaron has quit [Quit: jfcaron] 01:24:10 -!- DrKe has quit [Ping timeout: 265 seconds] 01:32:51 03regret-index02 07* 0.20-a0-223-g066d66b: Nerf ushabti miasma spam, fix up tomb fodder sets again 10(3 minutes ago, 2 files, 10+ 6-) 13https://github.com/crawl/crawl/commit/066d66bcbfdf 01:36:19 -!- Blazinghand has quit [Quit: This computer has gone to sleep] 01:45:25 -!- asdu has quit [Quit: Page closed] 01:51:48 -!- Pacra has quit [Read error: Connection reset by peer] 01:52:11 -!- Pacra has joined ##crawl-dev 01:53:38 -!- notme has quit [Quit: Page closed] 01:59:02 -!- twelwe has joined ##crawl-dev 01:59:04 yes.... i made it 01:59:24 reward me with good chat vibes, dev channel 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:01:30 flibbers: no, it didn't happen again, I've built the packages relative to the current debian stable 02:01:30 gammafunk: You have 3 messages. Use !messages to read them. 02:01:41 so it was intentional 02:02:09 -!- WalrusKing has quit [Ping timeout: 260 seconds] 02:03:05 -!- Pacra has quit [Ping timeout: 268 seconds] 02:03:06 !read gammafunk message 02:03:09 this means that if you have a pretty old system without that recent of libstdc++6, you'll need to either compile yourself ormake packages yourself 02:03:30 probably just compiling yourself is easiest; it's pretty easy to compile crawl on linux 02:04:46 or you could upgrade your system! 02:08:45 it isn`t that easy 02:09:19 yes! 02:09:20 do it 02:09:28 throw the acer away 02:10:18 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-223-g066d66b (34) 02:10:40 gammafunk, thanks for the reply. I'm running fully updated linux mint 0.17 (long-term support edition, supported until 2019). I was able to update to DCSS 0.18 without any problems, but 0.19 gave me that error. 02:11:01 hrm, which libstdc++6 do you have installed? 02:12:04 one day, real soon, i`m gonna get the rig booted again and play all my favorite games!!!!!! 02:12:54 i`m gonna play spelunky and assassin creed and bcadren`s dungeon swim: fish soup 02:12:57 flibbers: I think this is the same OS you ran back when that problem happened before, it's just that we've finally moved to building based on the current debian stable 02:13:32 flibbers: I couldn't get packages to build on the previous debian stable, so I was using ubuntu as a base, but the current debian stable has been out for quite some time now 02:13:49 libstdc++6:amd64/trusty-security 4.8.4-2ubuntu1~14.04.3 uptodate 02:14:27 thanks for looking at this, gammafunk 02:15:07 flibbers: yeah, so what's happened is that your OS is just a bit too old for us to support 02:15:10 gammafunk: the previous thread was found from a google search, I've never had this happen before, 02:15:43 flibbers: 0.18 was build from ubuntu I think, so with 0.19 we've finally made the switch 02:15:52 a bit too old... wtf is with ppl and old op systems 02:15:59 your libstdc++6 is basically just a bit too old for our package 02:16:10 and I'm not going to go back to making the packages based on ubuntu 14 02:16:15 upgrade already brother original 02:16:21 that's too bad, this is the current stable long-term-support version of linux mint :( 02:16:42 flibbers: long-term-support means that linux mint people support your packages 02:16:47 linax? try a windows 02:16:58 it doesn't mean that upstream people's package support that system for as long as linux mint says 02:17:06 ok, thanks 02:17:07 any package you install from linux mint will be supported, of course 02:17:24 I'll have to reinstall then 02:17:33 or only play online 02:17:44 well you can compile crawl pretty easilly 02:18:01 gammafunk when i ditch the acer there will be a swell mic to co-host your streams in a hostile takeover 02:18:20 I have a small HDD with the operating systme on it, so it takes a few extra steps to figure out how to make the git cache go onto an external drive 02:18:38 er, git repository, whatever it's called 02:18:58 I'll figure it out some time 02:19:08 yeah, let us know if you need help with compiling 02:19:20 you can also force-upgrade that libstdc++6 package 02:19:36 not sure what that might do to your system though 02:20:07 *shudder* 02:20:29 well have rap battles 02:21:33 you don't have my secret stream techniques 02:21:34 -!- tksquared_ has quit [Ping timeout: 258 seconds] 02:21:37 and search optimizations 02:21:50 you can't compete with professionals 02:23:49 -!- toalpaz has quit [Ping timeout: 248 seconds] 02:25:16 -!- flibbers has quit [Read error: Connection reset by peer] 02:25:25 i`m gonna come up with some right now. i`ll hbe back, ha ha ha......... 02:25:32 -!- twelwe has quit [Quit: Page closed] 02:29:57 -!- bonghitz has quit [Ping timeout: 240 seconds] 02:32:35 -!- Lasty has joined ##crawl-dev 02:32:54 -!- gammafunk has quit [Quit: leaving] 02:34:20 -!- Lasty has quit [Client Quit] 02:39:57 -!- gammafunk has joined ##crawl-dev 02:46:19 -!- Patashu_ has joined ##crawl-dev 02:55:15 -!- Krakhan has quit [Ping timeout: 256 seconds] 02:59:28 -!- rossi has quit [Ping timeout: 260 seconds] 03:00:02 -!- omarax has quit [Remote host closed the connection] 03:10:21 -!- aegolden has joined ##crawl-dev 03:10:41 Experimental (councilgod-PR) branch on crawl.beRotato.org updated to: 0.20-a0-240-ge06127d 03:16:11 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-223-g066d66b (34) 03:16:47 -!- WalkerBoh has quit [Ping timeout: 265 seconds] 03:17:56 fr: high level octopodes can “masquarade as scenery” (no movement, stealth level = 27, none of the lignification resistances, but you can still blink and teleport). It would be good flavor since octopi in the wild are fantastically good at doing that. Gameplay-wise, octopodes are insanely squishy already and could use an extra survival trick or two. 03:20:22 -!- Suga_H has quit [Read error: Connection reset by peer] 03:22:20 on a more serious note, I’ve got PRs up (https://github.com/crawl/crawl/pull/415 and https://github.com/crawl/crawl/pull/414) that address these two issues: https://github.com/crawl/crawl/issues/391 and https://github.com/crawl/crawl/issues/412. 03:29:22 -!- cosmonaut has quit [Quit: Page closed] 03:31:04 v evokes whatever you're wielding, or acts as V if you're wielding nothing 03:31:11 so in the old days of wielding decks, v evoked them 03:32:06 -!- GauHelldragon has quit [Ping timeout: 258 seconds] 03:34:41 -!- protopulse has quit [Quit: Page closed] 03:35:02 -!- ontoclasm has quit [Quit: Leaving.] 03:38:00 amalloy: yes, the bug was just related to the tool tip text if I understand correctly. 03:38:28 you said you "noticed that you cannot use v to evoke decks as you could on .18" 03:38:29 like, actually left clicking the deck in inventory did evoke, not attempt (and fail) to wield. 03:38:39 oh, that's not your issue 03:38:47 they're your PRs 03:38:50 yes 03:39:00 i was answering a question from one of the issues 03:39:05 oh yea 03:41:28 03aegolden02 07* 0.20-a0-215-gc881eda: Remove special case for tiles tool tip for cards (fixes #391) 10(2 days ago, 1 file, 0+ 6-) 13https://github.com/crawl/crawl/commit/c881eda5b100 03:41:28 03amalloy02 {GitHub} 07* 0.20-a0-225-g410101a: Merge pull request #415 from aegolden/FixCardToolTip 10(6 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/410101a4ab1e 03:44:27 amalloy: thanks! 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:01:58 -!- aditya has quit [Ping timeout: 248 seconds] 04:07:22 -!- FunkyBomb has quit [Ping timeout: 258 seconds] 04:07:59 -!- bonghitz has quit [Ping timeout: 250 seconds] 04:09:31 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-225-g410101a (34) 04:10:30 -!- bug_sniper has quit [Ping timeout: 248 seconds] 04:14:26 -!- Lasty has joined ##crawl-dev 04:16:09 -!- Lasty has quit [Client Quit] 04:19:07 !lg * kmap~~ancient_temple s=cikiller% 04:19:08 283 games for * (kmap~~ancient_temple): 68x a hydra (24.03%), 39x a dire elephant (13.78%), 36x a komodo dragon (12.72%), 27x a rime drake (9.54%), 25x a wind drake (8.83%), 16x a manticore (5.65%), 14x a sea snake (4.95%), 11x a spiny frog (3.89%), 11x a harpy (3.89%), 9x an elephant (3.18%), 7x a wyvern (2.47%), 6x a polar bear (2.12%), 6x a hornet (2.12%), 3x a wasp (1.06%), 2x a griffon (0.71%... 04:24:08 -!- DrKe has joined ##crawl-dev 04:24:11 -!- Ge0ff has quit [Client Quit] 04:31:53 -!- Brannock_ has joined ##crawl-dev 04:34:17 -!- Brannock has quit [Ping timeout: 240 seconds] 04:53:13 -!- johlstei__ has joined ##crawl-dev 04:54:39 -!- amalloy is now known as amalloy_ 04:56:30 -!- johlstei_ has quit [Ping timeout: 260 seconds] 04:59:33 -!- rossi has quit [Ping timeout: 246 seconds] 05:00:02 -!- omarax has quit [Remote host closed the connection] 05:07:23 -!- SteelNeuron has joined ##crawl-dev 05:07:37 !messages 05:07:38 No messages for SteelNeuron. 05:13:46 -!- bonghitz has quit [Remote host closed the connection] 05:14:23 -!- MarvinPA has joined ##crawl-dev 05:23:20 -!- aegolden has quit [Quit: aegolden] 05:41:25 -!- Lasty has joined ##crawl-dev 05:45:07 -!- Lasty has quit [Client Quit] 05:46:17 -!- ProzacElf has quit [Ping timeout: 240 seconds] 05:50:35 03MarvinPA02 07[nemelex_wrath] * 0.20-a0-224-gcd07209: Update Nemelex wrath description 10(2 minutes ago, 1 file, 13+ 13-) 13https://github.com/crawl/crawl/commit/cd07209ba8dd 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:08:47 -!- Tungsten has quit [Quit: Page closed] 06:41:17 hm 06:41:44 can you actually trigger a blade trap that has been already revealed? I'm moving over one repeteadly and I only get the "blade swings past you" message, even though I have almost no EV 06:42:24 -!- _Jordan_ has quit [Quit: This computer has gone to sleep] 06:42:55 nevermind, I should look at the code before asking questions ;) 06:45:06 <|amethyst> random2limit is weird 06:47:42 <|amethyst> but with even 5 or 6 evasion you're likely to avoid the trap most of the time 06:48:06 <|amethyst> s/most/almost all/ 06:49:37 I see 06:49:44 It's fine though, suits what I need 06:50:17 <|amethyst> hm, and of course the formula for monster evasion is completely different 06:56:36 -!- Patashu_ has quit [Ping timeout: 268 seconds] 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:18:16 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-241-g4efeeb1: message tweaks and feedback link 10(70 minutes ago, 3 files, 6+ 1-) 13https://github.com/crawl/crawl/commit/4efeeb178537 07:18:16 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-242-g94230bd: Ieoh Jian wrath 10(2 minutes ago, 1 file, 84+ 4-) 13https://github.com/crawl/crawl/commit/94230bdaeeb1 07:18:18 Having a Pain branded weapon in inventory should enable Necromancy skill for training availability. 13https://crawl.develz.org/mantis/view.php?id=10833 by Implojin 07:19:02 -!- jeefus has joined ##crawl-dev 07:22:09 -!- Lasty has joined ##crawl-dev 07:22:36 -!- jefus has quit [Ping timeout: 244 seconds] 07:27:53 -!- bonghitz has quit [Remote host closed the connection] 07:59:11 03gammafunk02 07* 0.20-a0-226-gc242636: Don't down-weight a vault and make most of its monsters non-patrolling 10(58 minutes ago, 1 file, 3+ 4-) 13https://github.com/crawl/crawl/commit/c242636bd148 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:09:17 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-226-gc242636 (34) 08:09:33 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-243-gad5a720: Fix Singing Sword crash and use animated weapon marker for combat active weapons 10(3 minutes ago, 4 files, 7+ 1-) 13https://github.com/crawl/crawl/commit/ad5a720e410f 08:16:20 -!- Yermak has quit [Ping timeout: 260 seconds] 08:27:12 -!- wheals has joined ##crawl-dev 08:32:54 -!- ontoclasm1 has joined ##crawl-dev 08:36:12 -!- WalrusKing has quit [Ping timeout: 250 seconds] 08:43:28 -!- elliptic has quit [Quit: Leaving] 08:45:49 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 08:45:53 -!- Lasty has quit [Quit: Leaving.] 08:48:31 -!- PsyMar has quit [Quit: witty quit message goes here] 08:49:44 -!- 32NAAPB19 has joined ##crawl-dev 08:49:45 <32NAAPB19> The build has errored. (master - c242636 #7297 : gammafunk): https://travis-ci.org/crawl/crawl/builds/179752405 08:49:45 -!- 32NAAPB19 has left ##crawl-dev 08:50:17 -!- wheals has quit [Ping timeout: 260 seconds] 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:02:33 -!- haltingproblem has quit [Quit: haltingproblem] 09:04:28 -!- dtsund has quit [Ping timeout: 260 seconds] 09:08:29 -!- bonghitz has quit [Remote host closed the connection] 09:09:38 -!- dtsund has joined ##crawl-dev 09:10:17 -!- ontoclasm1 has quit [Quit: Leaving.] 09:16:58 -!- Cryp71c_ has joined ##crawl-dev 09:19:57 -!- adelrune has joined ##crawl-dev 09:20:17 -!- Zxpr1jk has quit [Ping timeout: 268 seconds] 09:26:42 -!- jfcaron has quit [Quit: jfcaron] 09:30:53 -!- toalpaz has quit [Ping timeout: 260 seconds] 09:39:15 -!- Patashu_ has joined ##crawl-dev 09:39:31 -!- chcl3 has quit [Quit: Lost terminal] 09:45:42 -!- haltingproblem has quit [Quit: haltingproblem] 09:46:32 -!- dtsund has quit [Remote host closed the connection] 09:57:01 -!- Lasty_ has joined ##crawl-dev 10:00:03 -!- omarax has quit [Remote host closed the connection] 10:04:42 -!- bencryption has quit [Ping timeout: 265 seconds] 10:15:12 03MarvinPA02 07* 0.20-a0-227-g7ac7cdc: Fix vault warden description (#10816) 10(66 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/7ac7cdc2490b 10:18:25 -!- wheals has joined ##crawl-dev 10:23:34 -!- aegolden has joined ##crawl-dev 10:24:27 in what range does tension move? What amount of tension would be "high tension"? 10:24:29 ??tension 10:24:29 tension[1/3]: dangerousness of everything in LOS, checks # of monsters, monster experience value, monster hp (almost-dead monsters are of little threat), monster enchantments (confusion, haste, berserk, might, etc.), player current hp, whether you're in the abyss (*3/2 tension) 10:25:26 !messages 10:25:27 No messages for aegolden. 10:27:51 -!- Reverie has joined ##crawl-dev 10:30:58 -!- Tux[Qyou] has joined ##crawl-dev 10:38:17 -!- wheals_ has joined ##crawl-dev 10:39:59 -!- wheals has quit [Ping timeout: 265 seconds] 10:43:04 -!- PleasingFungus has joined ##crawl-dev 10:43:07 steelneuron: what are you trying to use tension for? 10:43:48 To modulate wrath and divine help based on how dangerous the situation is 10:44:15 I need a ballpark estimate of the scale :) 10:44:35 judging by similar effects to what I want to do, it seems to range between 0 and 25-30 10:44:39 why do you think it's capped? 10:45:16 Well, I didn't assume it was capped but I imagine someone must've made the decision "at tension X, this is a high tension situation" that I can reuse 10:45:31 check xom.cc 10:45:54 alternately, the demonic guardian mutation (in, i believe, mutation.cc?) 10:46:14 thanks! I'll read the demonic mutation. xom.cc is where I got the 0-25 range from :) 10:52:40 -!- valrus_ has quit [Ping timeout: 260 seconds] 10:53:55 currently chei wrath uses tension and it's not good, not sure i would recommend using it for other wraths 10:54:39 could be that it's just chei in particular that's badly implemented though, but either way that is a thing to look at for what not to do i guess 10:54:58 -!- Concrocotta has quit [Quit: Ciao] 10:56:00 -!- magistern has quit [Quit: magistern] 10:56:01 tension isn't a mechanic that anyone really understands or maintains 10:57:00 -!- rossi has quit [Quit: WeeChat 1.6] 10:58:57 -!- Zekka_ has quit [Ping timeout: 268 seconds] 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:02:13 -!- panicbit2 has quit [Ping timeout: 248 seconds] 11:03:46 -!- Lightli has quit [Ping timeout: 260 seconds] 11:05:51 -!- travis-ci has joined ##crawl-dev 11:05:52 The build passed. (master - 7ac7cdc #7299 : Chris Campbell): https://travis-ci.org/crawl/crawl/builds/179791635 11:05:52 -!- travis-ci has left ##crawl-dev 11:08:38 -!- adelrune has quit [Ping timeout: 252 seconds] 11:09:20 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-227-g7ac7cdc (34) 11:11:05 -!- Zekka has quit [Ping timeout: 256 seconds] 11:15:35 -!- Ratatosk_ has quit [Quit: Ratatosk_] 11:18:43 -!- Bammboo has quit [Ping timeout: 244 seconds] 11:20:41 -!- _Jordan_ has quit [Quit: This computer has gone to sleep] 11:20:45 -!- aegolden has quit [Quit: aegolden] 11:21:25 -!- Lasty has joined ##crawl-dev 11:33:31 -!- Lasty has quit [Quit: Leaving.] 11:35:22 -!- jazmu has quit [Remote host closed the connection] 11:38:33 -!- Morg0th has quit [Quit: leaving] 11:42:23 -!- aegolden has joined ##crawl-dev 11:44:38 -!- Kalir has quit [Changing host] 11:48:21 -!- LexAckson has joined ##crawl-dev 11:58:10 -!- adelrune has joined ##crawl-dev 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:01:02 -!- dtsund has joined ##crawl-dev 12:08:42 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-227-g7ac7cdc (34) 12:12:48 -!- adelrune has quit [Ping timeout: 252 seconds] 12:19:36 -!- removeelyvilon has quit [Client Quit] 12:27:53 -!- toalpaz has quit [Quit: leaving] 12:29:55 -!- magistern has quit [Quit: magistern] 12:37:41 -!- stickyfingers has quit [Ping timeout: 260 seconds] 12:40:35 -!- dtsund has quit [Remote host closed the connection] 12:40:52 -!- zxc has quit [Read error: Connection reset by peer] 12:57:10 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 12:58:10 -!- Kenran has joined ##crawl-dev 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:00:54 -!- DaneiTHREEPOINTF is now known as Danei_Prime 13:04:37 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.93 [Firefox 50.0/20161104212021]] 13:05:47 -!- Lasty has joined ##crawl-dev 13:07:31 -!- Lasty has quit [Client Quit] 13:09:24 -!- dtsund has joined ##crawl-dev 13:11:36 -!- Ququman has joined ##crawl-dev 13:25:09 -!- Svitkona has quit [Excess Flood] 13:25:17 -!- chcl3 has quit [Ping timeout: 265 seconds] 13:28:34 -!- Suga_H has quit [Quit: Connection reset by cat] 13:36:20 -!- chcl3 has quit [Remote host closed the connection] 13:42:54 -!- jfcaron has quit [Quit: jfcaron] 13:46:56 -!- amalloy_ is now known as amalloy 13:51:02 -!- Reverie has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 13:51:48 -!- simmarine has joined ##crawl-dev 13:55:12 -!- Kellhus has quit [Quit: Page closed] 14:00:03 -!- omarax has quit [Remote host closed the connection] 14:00:25 -!- Taraiph has quit [Read error: Connection reset by peer] 14:13:50 -!- PsyMar has quit [Ping timeout: 268 seconds] 14:17:51 -!- adelrune has joined ##crawl-dev 14:22:46 -!- Lasty has joined ##crawl-dev 14:25:54 -!- Lasty has quit [Client Quit] 14:29:15 -!- dtsund has quit [Remote host closed the connection] 14:31:24 -!- Brannock_ is now known as Brannock 14:37:36 MarvinPA: frankly the mechanic I was working on was more in line with demonic guardian, as in... You only get this kind of help if you're in a really bad spot 14:37:51 MarvinPA: I don't mind it being too precise, I just want to prevent it happening in trivial combat scenarios :) 14:38:11 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-244-g4348703: Divine weapons 10(5 hours ago, 2 files, 91+ 0-) 13https://github.com/crawl/crawl/commit/43487031df0e 14:38:11 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-245-gc922ff1: Placeholder tiles for divine weapons 10(4 hours ago, 7 files, 6+ 0-) 13https://github.com/crawl/crawl/commit/c922ff1648bb 14:38:11 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-246-g2813547: Divine weapons are haloed 10(3 hours ago, 6 files, 68+ 4-) 13https://github.com/crawl/crawl/commit/2813547cc2ba 14:38:11 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-247-g7bdfbb2: Increase divine weapon permanency 10(2 hours ago, 2 files, 56+ 15-) 13https://github.com/crawl/crawl/commit/7bdfbb20d726 14:38:11 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-248-g30109f1: Momentum effect 10(2 hours ago, 5 files, 42+ 21-) 13https://github.com/crawl/crawl/commit/30109f106ebb 14:38:11 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-249-g7896e2e: Implement stealing and enhanced wrath due to theft 10(6 minutes ago, 12 files, 145+ 26-) 13https://github.com/crawl/crawl/commit/7896e2ee74a5 14:44:19 -!- CanOfWorms has joined ##crawl-dev 14:52:06 -!- scummos__ has quit [Ping timeout: 246 seconds] 14:54:13 -!- bgiannan_ has joined ##crawl-dev 14:56:35 SteelNeuron: looks like the overnight update worked 14:56:52 yeah :) 14:56:54 well. assuming the game isn't honked up 14:56:56 hm 14:57:01 not for these last commits, you mean, right? 14:57:06 !messages 14:57:06 (1/1) saitcho said (1d 22h 31m 40s ago): thanks a ton 14:57:12 because I'm not seeing these last changes 14:58:10 unless someone rebuilt today, the current game being served should be up to date as of last night around midnight PST 14:58:35 I was just saying that since I didn't get any pings today, looks like things are ok 14:59:27 Oh, I see :) yup, it seems like everything is working okay 15:00:02 I just pushed a massive set of changes though so I'd appreciate it if you could hit rebuild now as a one off, so I can make sure nothing breaks horribly before going to sleep and to work 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:00:28 from now on I'll only do bugfixes and minor tweaks, so it should be smooth sailing 15:02:51 what's this about divine weapons? 15:04:01 Brannock: Something a bit more out-there that I wanted to throw into the test branch as it's still experimental 15:04:14 is this the IJC capstone ability? 15:04:33 a set of unrands sort of like the fae armor (i.e. they don't represent a unique unrand, but more like a class of things) 15:04:51 they're basically mundane weapons but with further than +9 enchant level, and a special property that makes them hit hard after you move 15:05:04 and you only ever get those as allies when tension is high and you have enough invo 15:05:13 -!- yogidabear has quit [Quit: Page closed] 15:06:02 in parallel to this, there's the feature that was discussed from the first iteration of the god, which is being able to steal a weapon on abandonment, and suffer a worse wrath 15:06:12 and of course not being able to rejoin until you drop it 15:07:31 mmmm, i see that this is getting yet more complex! 15:08:17 MarvinPA: All this was on the original design discussion :) Just didn't get around to implement it in one go 15:08:30 MarvinPA: If it's too bad in practice, we can go back to the earlier version 15:09:59 I think super weapons are workable, but not sure how I feel about stealing a weapon... 15:10:04 feels nethacky 15:10:15 otoh we do let players get capstone gifts from gods then abandon them 15:10:21 trog, oka, kiku 15:10:23 -!- jfcaron has quit [Quit: jfcaron] 15:11:07 Yeah the way I justify it to myself is that it's pretty much abandoning with a god gift 15:11:36 Interface wise, it's easy to see because you get a second ability called "Steal And Renounce" below "Renounce Religion" so it's not like it's too spoilery 15:20:14 capstone gifts from trog and oka? 15:20:49 I think Brannock meant getting normal trog gifts and then abandoning 15:21:16 oh ok 15:21:24 abandoning with a +13 exec axe of antimagic is better than anything you could get in this case (and without the extra wrath) so I'm not concerned about this bit balance wise 15:25:13 -!- wheals__ has joined ##crawl-dev 15:25:42 -!- wheals_ has quit [Ping timeout: 244 seconds] 15:29:28 -!- halv has quit [Quit: Nettalk6 - www.ntalk.de] 15:30:18 -!- ProzacElf has joined ##crawl-dev 15:40:03 03PabloMansanet02 07https://github.com/crawl/crawl/pull/413 * 0.20-a0-250-g5a49c73: Fix integer rounding 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/5a49c737362b 15:41:04 ??rebuild 15:41:04 rebuild[1/2]: http://crawl.akrasiac.org/rebuild/ http://underhound.eu:81/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ https://crawl.jorgrun.rocks/rebuild/ Bug |amethyst or Nap.Kin for CDO. Use your powers wisely. 15:42:15 -!- tabstorm has joined ##crawl-dev 15:47:34 -!- ig0rbit has quit [Ping timeout: 268 seconds] 15:51:59 -!- Reverie has joined ##crawl-dev 15:52:42 03MarvinPA02 07* 0.20-a0-228-g74fa834: Don't make noise affect mesmerisation/fear 10(81 minutes ago, 5 files, 6+ 43-) 13https://github.com/crawl/crawl/commit/74fa83487b9e 15:52:42 03MarvinPA02 07* 0.20-a0-229-ge6e0e65: Adjust some cloud/terrain interactions 10(36 minutes ago, 3 files, 8+ 36-) 13https://github.com/crawl/crawl/commit/e6e0e65fc82d 15:54:21 -!- Patashu_ has quit [Ping timeout: 268 seconds] 15:55:36 -!- halv has quit [Remote host closed the connection] 15:58:14 Experimental (councilgod-PR) branch on crawl.beRotato.org updated to: 0.20-a0-250-g5a49c73 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:02:41 -!- dxy77 has quit [Client Quit] 16:03:06 -!- Lasty has joined ##crawl-dev 16:04:45 -!- Lasty has quit [Client Quit] 16:07:40 -!- Blazinghand has joined ##crawl-dev 16:09:22 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-229-ge6e0e65 (34) 16:25:34 -!- nikitamog has joined ##crawl-dev 16:34:58 -!- Kenran has quit [Quit: leaving] 16:37:11 -!- Reverie has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 16:43:04 -!- Cryp71c_ has quit [Ping timeout: 268 seconds] 16:43:21 "you are feeling hungry" message has green colour 16:47:15 -!- chcl3 has quit [Remote host closed the connection] 16:49:40 -!- bgiannan_ has quit [Ping timeout: 260 seconds] 16:56:32 -!- LexAckson_ has joined ##crawl-dev 16:59:48 -!- LexAckson has quit [Ping timeout: 258 seconds] 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:02:00 -!- nikitamog has quit [Remote host closed the connection] 17:03:07 -!- Menche has quit [Quit: Leaving] 17:03:34 -!- Pacra has joined ##crawl-dev 17:04:16 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 17:08:22 -!- Krakhan has quit [Changing host] 17:09:31 -!- ManMan has quit [Ping timeout: 260 seconds] 17:13:55 -!- LexAckson_ has quit [Ping timeout: 265 seconds] 17:18:31 -!- jfcaron has quit [Quit: jfcaron] 17:19:43 -!- Smello has quit [Ping timeout: 258 seconds] 17:24:12 -!- Kranix has quit [Quit: Konversation terminated!] 17:28:16 thanks johnstein , it seems nothing broke ;) I can go sleep at ease! 17:28:19 -!- bonghitz has quit [Remote host closed the connection] 17:35:17 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:43:21 -!- LexAckson has joined ##crawl-dev 17:43:48 MarvinPA: damnit, I did that "Don't make noise affect mesmerisation/fear" change months ago but was rejected!! 17:43:51 dev bias... 17:44:14 also, prepare for an avalanche of people who apparently carry lightning wands and scrolls of noise through shoals for this very reason 17:46:58 -!- PleasingFungus has joined ##crawl-dev 17:47:05 I occasionally used ?noise to break mez if I didn't have any other option 17:47:08 but no big loss I think 17:47:33 all those huge arguments on irc... 17:47:36 lost, like tears in Shoals 17:48:01 also i think marvinpa even had the same commit message as chequers 17:48:38 i'm personally still not a fan of the change (it was, at most, *moderately* well-hidden :P) but i'm tired of arguing about it 17:49:28 !source _cloud_dissipation_rate 17:49:28 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/cloud.cc#L474 17:50:01 -!- Kellhus has quit [Quit: Page closed] 17:50:12 !tell marvinpa nemelex_wrath looked reasonable, though no guarantees 17:50:13 PleasingFungus: OK, I'll let marvinpa know. 17:51:31 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 17:53:15 Personal open PR count: 9 17:53:55 oh weird. the noise vs mesm/fear was actually something I knew about when I first started playing. I didn't realize it was considered "hidden" 17:54:01 some dev won a powered by death Ds recently so probably wanted to close 288 17:54:11 that was me 17:54:17 I won 2 or 3 PBD in the tournament 17:54:29 oh. I see PF mentioned that already too. 17:54:44 well, i mentioned it in a silly way 17:54:49 having anecdotal evidence is useful for My Side 17:55:05 insofar as there are sides to have 17:55:13 actually now that I've gotten to play PBD several times, let me look at 288 17:55:24 and I mentioned it semi-seriously. I try to be a voice in here for the less-experienced players 17:55:37 chequers, fwiw I found the mutation to be weak at 1-2 but absurdly strong at high levels 17:55:44 to the point I was otabbing through postgame 17:56:09 (uskayaw helped with that, certainly) 17:56:15 yeah. I've always struggled with how to balance pbd. If it was a single level mutation it would probably be totally balanced 17:56:40 and this looks like it makes it even more skewed towards pbd3 17:56:45 ya 17:56:56 !lg . ds urune=15 log 17:56:57 1. brannock, XL27 DsEn, T:112902: https://crawl.jorgrun.rocks/morgue/brannock/morgue-brannock-20161114-163448.txt 17:57:17 combination of great gear, wyrmbane, PBD, uskayaw and I just literally held down tab until everything was dead 17:57:22 so hard to blame PBD for that 17:57:27 !lg . ds log 17:57:28 290. brannock, XL13 DsAE, T:30142: https://crawl.jorgrun.rocks/morgue/brannock/morgue-brannock-20161126-022103.txt 17:57:30 -!- jfcaron has quit [Quit: jfcaron] 17:57:32 oops 17:57:34 !lg . ds log won 17:57:35 19. brannock, XL27 DsVM, T:89950: https://crawl.jorgrun.rocks/morgue/brannock/morgue-brannock-20161118-200655.txt 17:57:48 that win is like all the best muts 17:57:49 That one didn't go postgame and had worse gear, but similar experience from PBD 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:01:17 -!- Svitkona has quit [Ping timeout: 240 seconds] 18:01:57 so given my recent experience I'm going to tentatively veto 288 as it triples the ceiling for how strong PBD can be 18:02:05 duration of PBD, that is 18:02:16 anyone else have opinions? 18:03:03 -!- aditya has quit [Ping timeout: 256 seconds] 18:03:23 Sweetruy1997 (L1 DsGl) ERROR: short read while reading save (D:1) 18:03:28 03PleasingFungus02 07* 0.20-a0-230-g53ab4a8: Simplify ink cloud special cases 10(7 minutes ago, 1 file, 3+ 10-) 13https://github.com/crawl/crawl/commit/53ab4a8f0a97 18:03:28 03PleasingFungus02 07* 0.20-a0-231-g7dccb13: Remove fast dissipation for opaque non-LOS clouds 10(6 minutes ago, 1 file, 3+ 4-) 13https://github.com/crawl/crawl/commit/7dccb135217e 18:03:28 03PleasingFungus02 07* 0.20-a0-232-g867de38: Make 'spreading flames' non-opaque 10(2 minutes ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/867de38edaff 18:03:43 the last time i merged a chequers pbd pr, i regretted it 18:04:01 i don't trust my own judgement on the matter! 18:04:53 i'm happy to close it then 18:05:01 8 to go! 18:05:07 i'm torn on the axe/polearm thing 18:05:12 it's sort of neat to have a signal outside 18:05:29 it is 18:05:31 and i don't think the weight skewing is a huge deal 18:08:03 #417 seems potentially reasonable 18:08:43 !seen geekosaur 18:08:43 I last saw geekosaur at Tue Nov 29 05:09:58 2016 UTC (17h 58m 37s ago) saying 'isn't the conceit/story that the storm dragon is her natural form?' on ##crawl-dev. 18:08:45 hm? 18:08:50 was looking at #400 18:08:51 * geekosaur is only about half here... 18:08:52 -!- scummos__ has quit [Remote host closed the connection] 18:08:57 no worries, non-urgent 18:09:24 -!- DevlanMud has quit [Ping timeout: 268 seconds] 18:09:48 if that's an OS X build ticket, as far as I am concerned I am no longer involved 18:10:16 I am decommissioning the Mac so I can replace it with something less obnoxious 18:11:11 03chequers02 {PleasingFungus} 07* 0.20-a0-233-g355e7a9: Add the orb status light whenever in Zot 10(3 weeks ago, 2 files, 11+ 0-) 13https://github.com/crawl/crawl/commit/355e7a9f3051 18:11:17 haha 18:11:18 fair enough! 18:11:24 thank you again for all the trouble you've gone through for us 18:11:37 i feel bad it's caused you so many headaches! 18:13:51 -!- Lasty has joined ##crawl-dev 18:15:34 -!- Lasty has quit [Client Quit] 18:15:50 Unstable branch on underhound.eu updated to: 0.20-a0-229-ge6e0e65 (34) 18:16:51 -!- Lasty has joined ##crawl-dev 18:17:44 03aegolden02 {PleasingFungus} 07* 0.20-a0-234-gaebe036: Change Mac OS X build arguments 10(12 days ago, 1 file, 5+ 4-) 13https://github.com/crawl/crawl/commit/aebe03603bdc 18:17:44 03aegolden02 {PleasingFungus} 07* 0.20-a0-235-g78c6870: Remove logic related to trying to find oldest available Mac OS X SDK 10(12 days ago, 1 file, 1+ 67-) 13https://github.com/crawl/crawl/commit/78c68709658e 18:17:44 03aegolden02 {PleasingFungus} 07* 0.20-a0-236-g5d318e2: Simplify Mac OS X build instructions in INSTALL.txt 10(12 days ago, 1 file, 4+ 8-) 13https://github.com/crawl/crawl/commit/5d318e29fcef 18:17:44 03aegolden02 {PleasingFungus} 07* 0.20-a0-237-gf5c78d3: Rename APPLE_GCC to APPLE_PLATFORM 10(9 days ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/f5c78d351635 18:17:51 thanks PleasingFungus 18:18:38 03aegolden02 07* 0.20-a0-211-g454d93f: Prevent Makefile from blowing away the prefix and chroot_prefix 10(3 days ago, 1 file, 0+ 3-) 13https://github.com/crawl/crawl/commit/454d93fa4532 18:18:38 03PleasingFungus02 {GitHub} 07* 0.20-a0-239-gf5528ca: Merge pull request #414 from aegolden/FixMakefilePrefix 10(8 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/f5528cac8301 18:20:25 hello 18:20:29 -!- HellTiger has quit [Ping timeout: 245 seconds] 18:20:31 I heard there were trap changes planned 18:20:43 and something about a doom clock 18:20:52 ask lasty 18:21:18 tabstorm: it's a speculative plan/branch 18:21:24 that I haven't started on yet 18:21:34 crawl 4.2 18:21:44 Oh.. i was going to suggest you try Infra Arcana 18:21:52 it has a level-by-level clock type system 18:22:09 Unfortunately it has many other bad/annoying features.. but it at least gets that one right, and does not have a food clock 18:22:34 Basically you have X time to get to the downstair.. and if you are too slow you can pick up the equivalent of mutations, or have other bad effects 18:23:18 background chaos??? 18:23:38 feature request: prevent worshipping a god on the orb run 18:23:54 chequers: why 18:23:56 so i am not tempted to lie in my stats 18:24:02 I guess? 18:24:09 in game it is called "insanity" 18:24:20 Using consumables and seeing certain enemies increases your insanity, too 18:25:00 it is listed as X%/Y%, when X hits 100 you get some kind of bad effect and Y -> Y +5, if Y gets to 100 you lose the game 18:25:16 @??ooze 18:25:16 ooze (15J) | Spd: 10 | HD: 3 | HP: 9-14 | AC/EV: 1/3 | Dam: 5 | see invisible, unbreathing | Res: 06magic(20), 03poison, 08acid+++, 08blind, 12drown | XP: 6 | Sz: little | Int: brainless. 18:25:25 This does not really happen unless you are playing really bad... but if you were playing really bad you would have died long before you reached 100 insanity 18:25:27 @??quokka 18:25:27 quokka (00r) | Spd: 12 | HD: 1 | HP: 4-7 | AC/EV: 2/13 | Dam: 5 | XP: 2 | Sz: little | Int: animal. 18:25:36 is there anything distinctive about ooze? 18:25:42 they dont even have rn like jellies 18:26:11 chequers: seems like a silly reason to add a special case, and annoying for interactions with orbrun shenanigans - e.g. someone accidentally gets excommunicated when orbrunning tomb, or wants to switch gods for orbrun zigs, or something else 18:26:16 neither of those are high priorities ofc 18:26:48 but neither is discouraging you from a very, very specific action 18:27:05 oozes used to be slow, but right now they're just a d:1 rpois enemy 18:27:29 fair enough re orbrun 18:29:08 -!- Pacra_ has joined ##crawl-dev 18:29:27 -!- Pacra has quit [Read error: Connection reset by peer] 18:30:36 tabstorm: I don't like the idea of having a binary "you made it or not" timer per floor -- I prefer the tension of "if I linger a little more, I'm starting to risk worse situations later" 18:30:48 I like the ambiguity and judgment calls 18:30:59 tho I'm sure that'd drive players like Sandman nuts 18:31:15 Well fought! If necessary, rest up with [5], the continue downwards with [>]. 18:31:18 typo in the tutorial 18:31:48 in 'tutorial3 downstairs' message 18:31:52 if someone would like to fix it without a pr 18:31:55 I'll get on that 18:32:01 I'm doing another fix right now anyway 18:32:31 oh 18:32:33 i just made a commit 18:32:37 np 18:33:02 anyone in here currently that understands ouch.cc? 18:33:13 I'm pretty sure my fix will work but it might have some weird interactions (testing right now) that I'm unsure about 18:33:55 wow, the ratskin cloak is in the tutorial 18:33:58 -!- bonghitz has quit [Ping timeout: 248 seconds] 18:34:00 PleasingFungus: say, did you ever poke at making a goldified-ammo-Q-menu? 18:34:03 with a message about how randarts can have special properties 18:34:12 how about a randart that's actually special -.- 18:34:12 chequers: "or not" 18:34:28 I'd be fine w/ just removing ratskin cloak 18:34:36 +1 18:34:46 put like the ring of shadows 18:34:50 03aegolden02 {PleasingFungus} 07* 0.20-a0-240-g409887a: Add a symlink to init.txt for Mac OS X users 10(6 weeks ago, 1 file, 28+ 1-) 13https://github.com/crawl/crawl/commit/409887acc9b9 18:34:50 03PleasingFungus02 07* 0.20-a0-241-ge0d8a1c: Fix the tutorial typo (chequers) 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/e0d8a1c72db0 18:35:04 THE tutorial typo... 18:35:07 Lasty: no. i've been doing very little on crawl lately 18:35:16 PleasingFungus: ah, me too 18:35:17 Brannock: see, it's the word 'the' 18:35:21 o/ 18:35:22 haha 18:35:46 PleasingFungus: but how am I supposed to get anything done if you won't do it for me? :p 18:36:34 Okay I fixed the player waking up when dying, and it successfully wakes up felid players who die THEN are reincarnated 18:36:37 a fine question 18:36:37 but my fix has a weird side effect 18:36:49 the player will wake up if they take damage that is reduced to 0 by spirit shield 18:37:06 that seems not ieal 18:37:07 Oh, I think that's actually how it works right now 18:37:08 ideal 18:37:09 never mind 18:37:24 the damage check (and awakening) is before the spirit shield reduction check 18:37:34 -!- ontoclasm has joined ##crawl-dev 18:38:44 i mean, spirit shield doesn't mean you don't take damage 18:38:49 just some of it goes to mp instead of hp 18:38:51 no? 18:39:02 right 18:39:06 watching newbies follow the tutorial is VERY interesting 18:39:08 join me in my campaign for mp/hp equality 18:39:09 <|amethyst> PleasingFungus: he's checking "is the amount of damage greater than the player's HP?" 18:39:15 <|amethyst> to see whether you will die 18:39:19 !source ouch.cc:855 18:39:20 https://github.com/crawl/crawl/blob/master/crawl-ref/source/ouch.cc#L855 18:39:22 is the relevant line 18:39:25 oh, |amethyst ! my man 18:39:31 -!- elliptic has joined ##crawl-dev 18:39:32 did you see our pings the other day re the horrible pan save bug 18:39:38 panzot 18:39:40 <|amethyst> nope 18:39:42 I added in '&& dam < you.hp' to that check 18:39:53 so if dam = you.hp (or greater) then the player doesn't wake up 18:39:53 !bug 10821 18:39:54 https://crawl.develz.org/mantis/view.php?id=10821 18:40:06 so we can track sleeping status for kills 18:40:06 ^ trying to figure out how to rescue these two saves 18:40:18 like, here's a cool ui twist 18:40:25 the tutorial suggest dropping an amulet with d 18:40:26 I tested spirit shield, felids, regular deaths, everything seems fine to me... 18:40:30 not sure what else to test for 18:40:36 so this person presses d, then realises they have to press 'n' for the amulet, and then... what? 18:40:41 heh 18:40:46 they first pressed escape 18:40:55 then it didn't work, so they went back and THEN pressed enter 18:41:01 problem solving... 18:41:07 not immediately obvious that it's multiselect, i guess 18:41:10 hrm 18:41:30 haha, we display "press _ for help" at the top at all times 18:41:32 in that menu 18:41:38 but: the help never mentions pressing enter, as far as i can see 18:41:49 maybe d could become single drop by default, with an option for multi-drop mode 18:41:55 ehh 18:42:08 would that involve moving multidrop to D? 18:42:10 I like D behavior 18:42:18 (drops the most recent pickup) 18:42:22 that's a good idea, d is single-drop, D is multi-drop 18:42:33 haha 18:42:39 i like current D too, but I think the current d behaviour is annoying 18:42:42 *d for drop last, obviously 18:42:47 chequers, another problem with d being singledrop is you might misfire and drop something you didn't intend to 18:42:55 or maybe, the tutorial should show how to drop via i->letter->d 18:43:12 though i was thinking D as single-drop and d as multi 18:43:22 it should show all inventory interaction through i rather than the other keys :) 18:43:55 hah 18:43:59 they quaffed two potions of might in a row 18:44:06 because obviously, that makes you twice as mighty 18:44:09 -!- Ququman has quit [Read error: Connection reset by peer] 18:44:21 it would in some games! 18:44:38 this final tutorial battle is pretty rough 18:45:15 !source god_protects_from_harm 18:45:15 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/religion.cc#L3928 18:45:39 elyvilon_lifesaving() should probably return an enum 18:45:47 huh, harm protection nullifies all the damage you'd take 18:45:52 didn't know that 18:46:25 newbies hoovering dungeon loot is probably ok 18:46:59 yeah, they all do that 18:47:01 they'll learn 18:47:06 you can watch this newbie too: https://crawl.project357.org/watch/Joellondt2001 18:47:13 adding tutorial mode was the best thing I ever did for CPO 18:47:29 what are these blue tiles 18:47:29 -!- LordSloth has quit [Quit: Going offline, see ya! (www.adiirc.com)] 18:47:37 tutorial messages 18:47:39 oh 18:47:45 I should actually do the tutorial at some point I think 18:47:45 you should really play the tutorial 18:47:47 it's not very long 18:47:48 stupid beem lol 18:47:59 we'll give this player performance anxiety! 18:48:04 i doubt they'll notice us 18:48:34 wow, lotta messages at once 18:48:39 The training dummy throws a stone. The stone hits you. <-- rough 18:48:51 god, crawl is so verbose 18:49:01 The training dummy throws a stone. The stone hits you. You see here a stone. 18:49:14 gammafunk: can you make beem ignore tutorial games? 18:49:39 34% fail... rough 18:50:13 was there any reason we had the dummy chucking rocks at the player, i wonder? 18:51:32 -!- haltingproblem has quit [Quit: haltingproblem] 18:51:36 prepare them for the real world, where training dummies fight back 18:51:50 were you playing back when training dummy vaults showed up in the real dungeon 18:51:54 the REAL dungeon! in real life! 18:52:08 i don't think i was 18:52:11 some of the tutorial seemed really tough btw 18:52:11 god, this miscast rate is brutal 18:52:16 i started like 2 years ago? 18:52:17 !lg . 1 18:52:18 like a goblin with a sling at the end of a corridor 18:52:18 1/413. amalloy the Chiller (L3 FeIE), slain by a worm on D:2 on 2014-08-08 02:41:12, with 51 points after 2342 turns and 0:11:24. 18:52:34 it did half this player's HE hitpoints in damage 18:52:43 i watched the replay of that game a few months ago, incidentally 18:52:54 are you better or worse than you were then? 18:52:54 i was remarkably good about actually running away from dudes 18:52:57 heh 18:53:04 and then for some reason, against this worm i was just like, fuck it 18:53:11 no mp, no hp, let's tab 18:53:27 remember my fight with that troll in the dieselrobin 18:53:49 i do, in fact 18:54:05 mostly because you thought the video of it was so amusing 18:54:16 i think servers should have auto-travel delay as the same as offline builds 18:54:23 the footprint model is confusing for newbies 18:54:37 there is a reason why they do not 18:54:44 it's expensive 18:54:46 load? 18:55:07 not processing load, but network 18:55:07 a lot of network round-trips 18:55:34 god, i really need to fix autotraining 18:55:58 PleasingFungus: just give in to tavern's demands. remove auto-training, default to weapon-skill-only at the beginning of the game 18:56:09 is that a real tavern demand 18:56:14 sounds dumb 18:56:16 MiBe will start dying in lair with 22 axes and nothing else 18:56:20 well, not quite 18:56:31 they think auto-training is awful and dumb and shouldn't be the default 18:56:40 the rest is just what would happen if we actually made that change 18:56:48 i mean, it is awful and dumb 18:56:51 yes 18:56:54 except for MiBe 18:56:56 but it's a hell of a lot better than forcing people to do manual training right off the bat 18:57:21 your improvements to autotraining really helped it imo 18:57:23 hm, tutorial guy might die here 18:57:36 i have a rewrite of autotraining sitting around about 1/3rd done 18:57:39 -!- amalloy is now known as amalloy_ 18:57:39 maybe someday 18:57:51 uh oh, out of mana 18:58:05 maybe need to use tutorial-mode baddies 18:58:12 or cap the damage at max 1 per hit in tutorial mode 18:58:16 they're good 18:58:18 believe in noobs 18:58:23 :) 18:58:49 i wonder why the tutorial places multiple stairs all the time 18:59:01 perhaps you need to for level building to not go insane 18:59:33 <|amethyst> PleasingFungus: re the pan portal thing, I think I have fixed hyperboh's save... I don't have DEFE's save though 18:59:38 oh, that's cool. i forgot about this part 18:59:43 oh, what'd you do to fix it? 18:59:47 -!- scummos| has quit [Ping timeout: 250 seconds] 18:59:55 maybe comment on the ticket to ask for defe's save? 18:59:57 !lm defe 18:59:59 18435. [2016-11-28 10:29:20] DEFE the Ruffian (L3 DrMo) killed Terence on turn 1329. (D:2) 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:00:06 !lm defe zot 19:00:07 162. [2016-11-27 18:47:24] DEFE the Chief of Staff (L27 HaGl of Okawaru) found the Orb of Zot! (Zot:5) 19:00:11 hm 19:00:17 <|amethyst> PleasingFungus: loaded the game, attached with a debugger, set you.branch_info[BRANCH_DEPTHS].levels_seen = 4 (was 5) 19:00:21 haha 19:00:27 !lg defe quit 19:00:28 13. DEFE the Skirmisher (L4 GrBe of Trog), quit the game on D:2 on 2016-11-16 08:25:51, with 84 points after 1276 turns and 0:01:31. 19:00:43 I think this player expected animate skeleton to animate all adjacent skeletons, or maybe all skeletons in LOS. 19:00:47 <|amethyst> PleasingFungus: Depths:5 is gone, and presumably DEFE's Depths:4 is gone as well 19:00:53 aegolden: they seem to have figured it out without issues 19:01:26 lol, that poor hobgoblin 19:01:31 i like the snake slithering off to the right 19:01:37 <|amethyst> PleasingFungus: (I also double-checked that level_stack was empty) 19:01:41 hm, we should mention in the tutorial that allies won't attack enemies out of sight 19:01:56 *non-permanent 19:02:43 yep, i think the animate skeleton only working on current square wasn't too confusing for them, they immediately moved on top of a skeleton 19:02:49 -!- Kalir has quit [Changing host] 19:03:01 i'm wondering if the tutorial works for slow newbies now that animate skeleton isn't permanent 19:03:07 yeah, i was wondering the same 19:03:11 hard to be too slow here, ofc 19:03:17 i guess accidentally hitting 5 could have issues 19:03:33 it no longer waits 100 turns at full hp/mp, right? 19:03:42 oh, it still does 19:03:47 ya 19:03:57 i wonder if they'll figure out how to take things off 19:04:04 they're tryin 19:04:10 oh god 19:04:13 see how they use i -> item for everything 19:04:14 oh they did it!!! 19:04:20 it's very intuitive imo 19:04:20 they use i to figure out the commands 19:04:30 i think the tutorial should pretend r/q/T/P/etc don't exist 19:04:31 i had a bad moment when i saw (t)ake off 19:04:35 as opposed to (T)ake off 19:04:38 ha 19:04:45 but they got it! 19:04:52 can you mark skeletons in DES as 'never decay'? 19:05:01 yes 19:05:03 and these are 19:05:11 that doesn't affect animating them, tho 19:05:14 wow, just in time 19:05:20 perfectly planned 19:06:20 assumption that t commands are global 19:06:25 yeah, noticed that 19:06:42 the 'crumbling into dust' message could mention why 19:06:55 eschew verbosity, gladys 19:07:09 rip this little keelton army 19:07:12 *skeleton 19:07:45 i dunno, they're doing ok 19:07:52 ya 19:08:09 look, they're reading all the messages! 19:08:13 this is adorable 19:08:37 spam more newbie 19:08:47 they'll be o-tabbing soon enough 19:08:56 uh oh 19:08:59 haha 19:09:01 uh oh!!! 19:09:19 UC aux attack ftw 19:09:20 the power of confusion is not yet obvious 19:09:21 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-241-ge0d8a1c (34) 19:09:33 oops 19:09:52 non-intuitive gotcha there, c on a corpse doesn't always leave a skeleton 19:10:17 true 19:10:26 i think the animskel message could be improved 19:10:40 'will work on all corpses, and will automatically butcher those that still have flesh' 19:10:41 which one? i think the success message is cute 19:10:41 something like that 19:10:46 the tutorial message 19:11:01 <|amethyst> but 19:11:01 ah. does aniskel leave chunks? 19:11:01 yes! 19:11:01 <|amethyst> it won't work on all corpses? 19:11:02 if so, why not just make c leave skeletons 19:11:03 <|amethyst> s/?// 19:11:05 oh, the message already clarifies that 19:11:14 @ |amethyst 19:11:27 chequers: obviously because not all characters have animate skeleton! 19:11:41 wow, that formatting is terrible 19:11:41 -!- Pacra_ has quit [Ping timeout: 268 seconds] 19:11:45 <|amethyst> that buffs yred and animate dead 19:11:49 (they started a new tutorial) 19:12:13 am watching 19:12:22 |amethyst: i'm ok with that 19:12:36 -!- Yermak has joined ##crawl-dev 19:12:55 'do you wish to join this religion' should have (y/n) 19:13:34 i'm taking notes btw 19:13:51 hi beem 19:14:00 i wonder if trog is the right tutorial god. immediately after a spell-casting tutorial 19:14:06 is beem a bot? 19:14:09 it's a good contrast 19:14:12 aegolden: yes! 19:14:19 ADORABLE 19:14:22 neat 19:14:45 !tell gammafunk Joellondt2001: !beem help how do I use trog beserk? 19:14:45 chequers: OK, I'll let gammafunk know. 19:15:15 natural language search for learndb could be cool 19:15:31 the chat UI is terrible. needs a close button 19:15:37 oops 19:15:39 and once you close it, js needs to return focus to the game 19:15:47 because if you close it then press enter, it opens again! 19:15:48 <|amethyst> !tell Medar when you get a chance, can you make a backup of DEFE's trunk game and post it to https://crawl.develz.org/mantis/view.php?id=10821 ? Then, after I fix it, drop the fixed save back in place? I can fix it manually, but don't have access to the file 19:15:49 |amethyst: OK, I'll let medar know. 19:15:50 i kind of hope they die to the rats 19:16:32 true dev 19:16:38 i triy 19:16:47 oh, that's... 19:16:49 odd 19:16:50 oh 19:17:02 multibutcher (a) doesn’t merge chunk stacks 19:17:14 there was an old bug report to that effect, but no info on how to duplicate 19:17:14 also, they tried to pick up in combat. so mmorpg! 19:17:23 ? 19:17:44 that blue square could have shown the book and hobgoblin in los 19:17:48 when it gave the burning hint 19:17:58 <|amethyst> PleasingFungus: it's easy enough to duplicate 19:18:01 oh, 10392 is a good issue for someone to look at 19:18:08 !bug 10392 19:18:08 https://crawl.develz.org/mantis/view.php?id=10392 19:18:11 |amethyst: the bug report was just "i had multiple chunks that weren't merged" 19:18:11 could a newbie run out of food here? 19:18:17 <|amethyst> PleasingFungus: oh :) 19:18:28 didnt rest 19:18:28 oh shiiig 19:18:29 chequers: they weren't even supposed to know about berserking until this door 19:18:34 s/shiig/shit 19:18:37 that reminds me, I have a todo on my list to prioritize mutagen corpses over nonedible corpses for butchering 19:18:42 currently it goes edible > nonedible > mutagen, iirc 19:18:47 PleasingFungus: haha 19:18:48 er 19:18:49 oh 19:18:57 oh, i see 19:19:00 yeah, that'd be reasonable 19:19:02 -!- jefus- has joined ##crawl-dev 19:19:12 might do that tomorrow 19:20:10 multiple chunks that weren't merged: sure they weren't looking at the floor? 19:20:30 they should merge on the floor! 19:20:37 like gold 19:20:41 The chunks crawl together and merge with a squelching sound. 19:20:51 "It's best to rest" 19:21:10 hm, is 'very hungry' still the zerk limit? 19:21:23 i forget what MarvinPA changed it to exactly... 19:21:40 me too 19:21:52 oh, the new guy has a good sense of timing. waits until they're a step away befor zerking 19:21:54 they'll go far 19:21:59 assuming the wizard doesn't kill em 19:22:10 man, I'm testing out life protection and New Elyvilon is actually pretty neat 19:22:14 I should try her out next game 19:22:51 -!- jeefus has quit [Ping timeout: 244 seconds] 19:23:04 yeah, i was reasonably impressed when i got her from a faded altar 19:23:06 welp 19:23:06 during t 19:23:14 hey, i called it 19:23:34 is it good to kill players in the tutorial? I'm not sure 19:23:46 a tutorial where monsters only do 1 damage is boring 19:23:56 but people will probably only try once or twice 19:24:00 they'll die plenty of times later on anyway 19:24:28 if you have zerk a wizard isn't that tough 19:24:39 it blinked away from him 19:24:49 oh, hah 19:24:55 well, there's a lesson for you 19:25:09 a lifelong hatred of wizards is instilled... 19:25:12 hard to deal with. that's why you get extra piety! 19:26:53 powder certainly thinks it is 19:27:10 its tutorial is guaranteed to kill you 19:27:22 PleasingFungus: you can zerk at very hungry or higher (used to be hungry or higher) 19:27:23 MarvinPA: You have 1 message. Use !messages to read it. 19:27:24 Jafet: good 19:27:29 hm 19:27:56 hints.cc: text << "\nNote that you cannot Berserk while very hungry or worse."; 19:28:03 i guess that should be 'starving or'...? 19:28:16 near starving, but yeah 19:29:36 right 19:29:40 !tell gammafunk "Joellondt2001: FUCK BEEM HE CAN GO TO HELL" 19:29:40 PleasingFungus: OK, I'll let gammafunk know. 19:29:50 !banish beem 19:29:50 Brannock casts a spell. beem is cast into the Abyss! 19:29:56 god, he probably is 15 19:30:06 this game is older than him 19:30:10 excellent 19:30:12 (...and it shows!) 19:31:39 wasn’t it previously possible to throw things (daggers, potions, random junk) at monsters with interesting results? 19:31:39 in ancient times 19:31:54 legend says some players still mourn the Evaporation spell 19:32:17 -!- wheals__ has quit [Ping timeout: 240 seconds] 19:33:47 yep 19:34:06 well 19:34:13 not potions, really 19:34:20 but clubs and daggers and spears 19:34:34 <|amethyst> you can still throw all those things, it just won't do much 19:34:39 maybe potions was nethack 19:34:42 well, 'damage' is sort of an interesting thing 19:35:23 minmay: smoke and mirrors is cool but maybe you could repurpose it to be an unrand vault? 19:35:54 i'm trying to remember why we glued corpses to the floor 19:35:56 there was a reason 19:36:02 03Brannock02 07* 0.20-a0-242-gffcfc1b: Don't let killing blows wake sleeping characters 10(8 minutes ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/ffcfc1b5ab43 19:36:08 if i edit smoke_and_mirrors it will be to remove the rakshasas and the smoke at the least 19:36:08 dragging corpses to other levels 19:36:08 for raise dead/skeleton 19:36:12 and corpse rot 19:36:31 right, other levels 19:36:33 on the downside, now you learn animate skeleton to close doors 19:36:36 i was thinking of the same level 19:36:51 i remember there was a lot of discussion about making closing doors automatically move items out 19:36:53 I like when corpses used to weigh differently based on what corpse type it was 19:37:07 corpses blocking doors seems weird to me now 19:37:09 ideally you wouldn't be able to close doors at all IMO 19:37:31 like, it doesn’t make sense, I can carry all this other stuff around but there’s a bat skeleton in the doorway so I can never close it. 19:37:37 but if you can then you should be able to do it over items 19:37:52 because manually moving items off of doorways is annoying 19:38:14 minmay: the smoke is super fun! 19:38:18 my friend has a door with the lower edge that's a few inches above the floor so his cat always sneaks into his bedroom 19:38:27 it helped me sneak up on the wizards who all had elec brand daggers for some reason 19:38:42 fr: felids move under doors instead of opening them 19:39:01 but the vault felt so special i was disappointed the loot was only quite good and not an unrand 19:39:45 what would the unrand be 19:39:54 Brannock, my cat knows how to open doors 19:39:55 <|amethyst> Brannock: hm, what about the spirit shield thing? 19:40:16 they already would have waken up if the damage was greater than 0, previously 19:40:19 even if it was reduced 19:40:27 because the damage check comes before the spirit shield check 19:40:36 minmay: hm, hat of the alchemist? 19:40:46 <|amethyst> Brannock: but now 19:40:53 <|amethyst> Brannock: if the damage is equal to your HP 19:40:58 i know, hat of the high council! 19:41:07 oh, shoot 19:41:17 minmay: until you get it removed at least ;) 19:41:51 does warlock's mirror have an unrand vault 19:41:53 i mean 19:41:55 well I guess it could check if spirit shield exists and the player has greater than 0 mp 19:41:58 if we're talking smoke and mirrors 19:42:05 but that condition's getting bloated 19:42:06 yep, there we go 19:42:11 !vault smoke_and_mirrors 19:42:12 Can't find smoke_and_mirrors. 19:42:18 make the vault a bit harder to get into and stick in warlock's mirror 19:42:20 oh yeah, warlock's mirror would fit perfectly 19:42:24 !vault minmay_smoke_and_mirrors 19:42:25 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/large_themed.des#L268 19:42:42 hrm, for some reason i thought !vault would automatically de-prefix vaults 19:42:43 yeah do that and get rid of the boggarts and rakshasas 19:43:04 wizards, brains, and crystal guardians? 19:43:06 bleh, I guess just put an awaken check in spirit shield too 19:43:16 it really shouldn't have orange brains either but i have a feeling i'm pushing my luck 19:43:18 probably easier than inflating that original check 19:43:44 so wizards would guard the mirror because it ruins all their spells 19:43:47 i think that ideally it would only have wizards and maybe deep elf mages 19:44:06 like as the final boss monsters? 19:44:07 chequers, or because one of them is the warlock who made the mirror and she has friends who are also warlocks 19:44:15 @??wizard name:warlock 19:44:15 warlock (06p) | Spd: 10 | HD: 10 | HP: 32-46 | AC/EV: 1/13 | Dam: 6 | natural, 10weapons, 10items, 10doors, evil, spellcaster | Res: 06magic(60) | XP: 684 | Sp: b.cold (3d18), crystal spear (3d28), slow, haste / mystic blast (3d15), fireball (3d19), paralyse, blink / stone arrow (3d17), b.lightning (3d17), banishment, invisibility | Sz: Medium | Int: human. 19:44:19 ^ 19:44:24 please dont do that 19:44:25 vault monsters......... 19:44:31 lunchtime 19:44:34 i dont think it needs "final boss monsters", wizards are pretty scary in D 19:44:35 i think that people will get the idea without a rename 19:44:45 the wizard's warlock's mirror 19:44:45 are you going to do this minmay ? If not I will attempt it and butcher your work, so you know, no pressure 19:44:49 scarier than crystal guardians certainly 19:44:52 yeah, i found it in d:10 19:45:14 <|amethyst> Brannock: probably you'd need something like if (the original damage amount was lethal but the new damage amount wasn't) 19:45:15 hm, autopickup is really messing with new guy 19:45:21 I'm not going to do it unless someone tells me to, in which case I will do it 19:45:27 minmay: do it 19:45:30 ok 19:45:33 is chequers someone? 19:45:44 management, open source style 19:46:31 wouldn't if (dam < you.hp) be fine? after the damage gets reduced in spirit shield? 19:47:02 -!- elliptic has quit [Quit: Leaving] 19:47:04 <|amethyst> Brannock: oh, I guess awakening a second time doesn't do anything, so sure 19:47:07 yeah 19:47:11 okay, thanks for the catch man 19:47:15 I was sure I missed some corner case 19:47:24 add a comment explaining why there are two awakenings, probably 19:47:57 <|amethyst> there's already a comment on the other one, so I figured there would be one here too 19:48:01 <|amethyst> // Ensure divine intervention wakes up sleeping players. Necessary 19:48:04 <|amethyst> // because we otherwise don't wake up players who take fatal damage. 19:48:30 -!- elliptic has joined ##crawl-dev 19:49:04 03Roarke02 {PleasingFungus} 07* 0.20-a0-243-g8dd271d: Change Louise's Weapon List 10(2 days ago, 1 file, 6+ 1-) 13https://github.com/crawl/crawl/commit/8dd271d7c492 19:49:04 03PleasingFungus02 07* 0.20-a0-244-g2162eaf: Hints mode/tutorial text tweaks 10(13 minutes ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/2162eaf81697 19:52:24 here is my lazy untested revision http://pastebin.com/bEnXnENN 19:52:30 do returning tomahawks *really* need warning colored text for failing to return 19:52:33 03Brannock02 07* 0.20-a0-245-g4747f57: Fix spirit shield interaction with waking (|amethyst) 10(57 seconds ago, 1 file, 9+ 3-) 13https://github.com/crawl/crawl/commit/4747f57eb5c3 19:53:01 changes: doesn't generate in depths, just has wizards, a little less nuts loot, more consistent monster density 19:53:26 and it has warlock's mirror 19:55:23 03johnny002 07* 0.20-a0-198-ga7a6885: Adjust the background colour for invisible flipped colours (|amethyst) 10(6 days ago, 1 file, 70+ 27-) 13https://github.com/crawl/crawl/commit/a7a688530ace 19:55:23 03PleasingFungus02 {GitHub} 07* 0.20-a0-247-g0f58866: Merge pull request #411 from johnny-0/flip_colour_prefer_background_change 10(6 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/0f5886680a3a 19:55:29 FR: make all ammo returning, and make returning never fail 19:55:48 you'd still lose ammo to mulching, but wouldn't have to bother picking it up or avoiding water/lava 19:56:26 !source item_is_wieldable 19:56:27 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/invent.cc#L1968 19:56:54 minmay: your arrows hit the goblins, and then circle around and come back 19:57:24 something something drone joke 19:57:51 a returning arrow doesnt seem any stranger than a returning javelin or a returning large rock 19:57:52 PleasingFungus: I don’t know if you were watching this new player, but he just walked up to an altar and then away from it, may not have realized he could interact with it. 19:58:04 piercing & returning arrows... 19:58:08 maybe the monster is so pissed at you that they pull the arrow out of their body and throw it back at you 19:58:08 go full bowazon 19:58:16 i mean, he did the god tutorial like 10 minutes ago 19:58:20 or if you missed, the monster feels sorry for you so it throws the arrow back so you can try again 19:59:02 oh ok, I started watching in the middle of that, wasn’t sure what was taught in the beginning 19:59:11 -!- cosmonaut has quit [Quit: Page closed] 19:59:21 trog tutorial is the one he died in (rip) 19:59:57 minmay: it seems like auto-returning has all of the issues of automulching and none of the added simplicity 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:01:27 -!- Shinino_ has quit [Quit: Page closed] 20:02:11 I feel like with the sheer amount of gods we have now, finding the Ecumenical Temple is no longer as exciting, because of how many overflow altars there tends to be. I wonder if we shouldn't push overflow altars a bit deeper? 20:04:28 temple is 4-7, overflow altars are 2-7, and it's not uncommon to find a few overflow altars before you even find Temple 20:04:43 I think it's fine to have faded altars show up before Temple, though 20:05:02 overflows are 2-9 20:05:06 thanks 20:05:10 not sure why I thought 2-7 20:05:28 seems like that would significantly reduce the incentive to take what the dungeon gives you in terms of gods 20:05:36 I think you want to have some altars showing up before temple because it offers interesting choices. “I could get a little extra piety by taking this OK god *now* or I could wait until maybe D:7 to get the god I was hoping for." 20:05:47 because there's less difference between when you find your first few altars and when you're likely to get some specific god you're hoping for 20:05:48 yeah 20:05:56 <|amethyst> you could remove smaller temple maps 20:06:20 or weight them lower 20:06:36 PleasingFungus: auto-returning was a facetious suggestion, it is an inferior version of always-mulch yes 20:07:16 you could remove gods 20:07:21 ooh, good idea 20:07:42 i hear nemelex xobeh would be a good god to remove 20:08:09 Enh, sounds unlikely. 20:09:17 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-247-g0f58866 (34) 20:12:11 -!- Pacra_ has joined ##crawl-dev 20:15:43 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 20:19:26 -!- HarryHood has quit [Quit: Leaving] 20:22:11 sophia (L15 GrFi) ASSERT(m) in 'mon-util.cc' at line 1978 failed. (Zot (ZotDef)) 20:22:41 -!- LordSloth has quit [Quit: Going offline, see ya! (www.adiirc.com)] 20:30:47 submarine bunk altars: lets you convert to several gods in succession 20:34:10 -!- Insomniak` has quit [Quit: I like to rock] 20:35:34 -!- Zeor has quit [Ping timeout: 248 seconds] 20:39:39 we should add more uniques whos death destroys the god they worship 20:39:39 gammafunk: You have 2 messages. Use !messages to read them. 20:39:48 that way people like minmay can enjoy removing gods from crawl 20:40:09 killing all hell and pan lords removes Makhleb from the game, obviously 20:40:15 who is Joellondt2001 20:40:23 you have to do it by colour 20:40:30 new player who was being spectated today going through tutorial 20:40:32 kill 100 blue monsters = no more sif muna 20:40:43 dang, cheevos? 20:40:45 I love cheevos 20:41:12 -!- CanOfWorms has joined ##crawl-dev 20:42:22 minmay: nice update 20:42:42 PleasingFungus: maybe walking over an altar feature (or shop, etc) should give the "press > to worship" message 20:44:19 technically, you press > Y to worship 20:44:24 i thought it did, i definitely have seen it frequently when i'm sure i didn't press 'p' 20:46:14 -!- haltingproblem has quit [Client Quit] 20:46:26 do we have an escape plan in place should ##crawl-dev catch on fire? suggestion: https://pbs.twimg.com/media/CybA4DtUkAA2b9p.jpg:large 20:47:34 -!- HellTiger_NB has quit [Ping timeout: 260 seconds] 20:48:12 <|amethyst> xynashi: it happens when you do any "Unknown command" on an altar, including things like pressing Esc 20:48:44 ah, might've been from hitting space then 20:49:06 * geekosaur still hasn't un-trained the 'p' finger macro... 20:49:44 then again I have less time to play these days, it'll take more playing time to undo a decade + of muscle memory >.> 20:51:40 rebind p to o 20:52:11 p for pavlov… 20:52:22 -!- haltingproblem has quit [Client Quit] 20:53:40 gammafunk: minmay: I have a semi-serious suggestion re: killing gods. What if, at very high invocation skill and piety, a Trog worshipper had a chance of summoning Trog “in the flesh” via BIA? Trog could be, say, permaberserked and extremely durable. But *if* you managed to get Trog killed, then you’d lose your religion and all Trog alters would disappear. 20:54:29 sounds pretty broken / hard to balance 20:54:42 even ignoring the issue of how this summon would work (permanent?) 20:54:57 also even if it were balanced it would add nothing useful to the game 20:55:03 <|amethyst> and what pronouns it would ue 20:55:05 <|amethyst> use 20:55:08 wow 20:55:23 ??gammafunk[fedhas 20:55:23 gammafunk[5/6]: god genders based on how they appear to me: sif: female (we're in a relationship), trog: male (best bro), mak: male, veh: male, oka: female, lucy: female, ely: female, kiku: afraid to ask, gozag: male, pak: male, qaz: female, chei: male, zin: no, xom: male, yred: male, tso: male fedhas: potted plant, nem: removed, ru: Lasty won't let me ask, dith: female, beogh: male 20:55:32 could use my canonical list of genders 20:55:32 i think it should be more clear the summons are coming out of your arms in the ability message 20:55:41 its really only presumable at this point 20:55:58 <|amethyst> Also, I have used the ability many times 20:56:11 <|amethyst> but have never once summoned Mark Knopfler 20:56:29 <|amethyst> unless he was disguised as a troll or such 20:56:45 oh no, not another |amethyst obscure song reference! 20:56:49 it is kinda weird that its called "brothers in arms" and not "siblings in arms" 20:56:54 we'll be sitting here thinking about it forever until he tells us 20:56:57 does it only summon male ogres, trolls, bears, etc 20:57:01 <|amethyst> that is not an obscure song! 20:57:04 if you kill less than half of enemies while berserk, trog abandons you and disappears from the game 20:57:20 gammafunk: shouldn't it be 'git add -A ; git commit ; git push' 20:57:31 trog obviously concerned with the -2 str 20:57:33 chequers: no 20:57:39 git push -f 20:57:41 chequers: obviously you don't know the joys of git commit -a 20:57:41 f for fire 20:57:43 or at least git commit -a 20:57:48 well that misses new files! 20:57:55 <|amethyst> "siblings in arms" is silly, but what about "Battle Buddy" 20:58:17 those files weren't important, there's a fire, you don't have time for unimportant files 20:58:20 def. not silly |amethyst 20:58:31 I think the joke would be less funny with more commands listed 20:58:34 minmay: did you want to rename the altar to like minmay_unrand_warlocks_mirror? 20:59:05 too late 20:59:14 -!- LexAckson has quit [Ping timeout: 245 seconds] 21:00:01 <|amethyst> "Comrades in Arms"? 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:00:05 <|amethyst> Or is that too commie? 21:01:21 I don’t think “brothers in arms” actually implies gender… 21:02:03 I wonder how opinions on BiA compares to opinions on "that's one small step for man" 21:02:27 New branch created: pull/418 (1 commit) 13https://github.com/crawl/crawl/pull/418 21:02:27 03chequers02 07https://github.com/crawl/crawl/pull/418 * 0.20-a0-248-ga1ad696: Rework minmay_smoke_and_mirrors (minmay) 10(3 minutes ago, 1 file, 9+ 10-) 13https://github.com/crawl/crawl/commit/a1ad696ee173 21:04:05 I think the original was "that's one small step for a man" 21:04:09 but it's misquoted 21:04:36 -!- jfcaron has quit [Client Quit] 21:05:12 sorry, you'll have to find something else for your outrage 21:05:40 i've already injected enough feminist agenda into crawl, i'm staying outta this one 21:06:17 why are there three ice dragons on my lair:5 level 21:06:34 gammafunk: I think it was *supposed* to be “for a man” but Armstrong flubbed his line. 21:07:44 I don't think he flubbed it 21:08:30 anyhow if brothers in arms actually summons male ogres/trolls/whatever 21:08:33 it's not a problem 21:09:28 we have an entire implausible indoor ocean filled with a race of all (or mostly?) merwomen 21:09:38 even he said he flubbed it... but when I listen to it, I can hear the "a" --- short and rushed and run into "man" but distinctly there 21:09:55 gammafunk: isn't that weird legacy though, rather than something that should be considered "precedent" 21:10:14 sorry, "weird legacy"? 21:10:18 what does this phrase mean 21:10:40 sorry, I thought it was accepted merfolk being all women was weird and they should be changed to neuter 21:10:40 someone created a "weird legacy" of merwoman? 21:10:47 (but I've never seen an audiogram of it and am far too aware that people's brains will pattern match into being things that aren't there...) 21:11:12 chequers: no....they got changed in relatively recent crawl to have female-looking tiles 21:11:30 pfft, tiles aren't canon 21:11:31 in the end I think it's fine that some things communicate some notion of gender, since gender is a concept in the game 21:12:15 just roleplay your trog games as female, and bia is your brothers coming to help you out 21:12:31 cuz dad said they need to help around the house more 21:12:53 til 21:13:46 MarvinPA: will you survive the purge when crawl's player base is 99% tiles? 21:14:17 99.999% tiles 21:14:17 i'll hide on cdo, they'll never find me 21:14:26 good strategy 21:16:26 minmay: it's your fault btw 21:16:39 chilly death unrand vault put all those ice dragons there 21:18:09 -!- Lasty has quit [Ping timeout: 246 seconds] 21:20:05 -!- geekosaur has quit [Excess Flood] 21:21:00 -!- Lasty has joined ##crawl-dev 21:21:00 -!- geekosaur has joined ##crawl-dev 21:22:25 -!- Cryp71c_ has joined ##crawl-dev 21:23:45 03PleasingFungus02 07* 0.20-a0-248-ga311f3f: Replace an int return value with an enum 10(33 seconds ago, 3 files, 20+ 9-) 13https://github.com/crawl/crawl/commit/a311f3faa93e 21:25:25 <|amethyst> PleasingFungus: I'm a fix that better in a minute 21:25:40 what needs fixing? 21:25:44 about that commit, I mean 21:26:17 -!- PleasingFungus has quit [Read error: Connection reset by peer] 21:27:35 -!- ontoclasm has quit [Quit: Leaving.] 21:29:00 Quote for faded altar 13https://crawl.develz.org/mantis/view.php?id=10834 by Jafet 21:29:41 hmm, one dev wanted to add a quote for the Qazlal altar but apparently altars can't have quotes I think? 21:29:45 fuzzy on that conversation 21:29:58 -!- PleasingFungus has joined ##crawl-dev 21:30:01 I like that quote though 21:30:05 ozymandias quote, i'd have thought 21:30:35 that one's kind of obvious :P also isn't of a deity 21:30:51 true & true 21:31:57 -!- haltingproblem has quit [Quit: haltingproblem] 21:32:54 <|amethyst> not a fix exactly, just making it wordier and less capitalised 21:34:10 ah, gotcha 21:34:13 was looking over the code and was wondering if there was some arcane C++ secret I hadn't learned yet :P 21:34:15 since it seemed fine to me 21:34:21 <|amethyst> kind of 21:34:31 <|amethyst> new tech (as of five years ago) 21:35:10 ozymandias could be a quote for desolation? 21:35:25 +1 21:35:33 but it is obvious 21:36:22 i don't think any features have quotes 21:36:34 altars or otherwise 21:36:47 yeah 21:37:33 <|amethyst> IIRC it wouldn't be too hard to add 21:37:40 some portal vaults have quotes 21:37:44 trove portal? 21:38:01 or is that different 21:38:07 <|amethyst> oh right, branches and branch portals do have quotes 21:38:10 ah, it was |amethyst who had the Qazlal quote. Yeah, I liked that one 21:38:18 This storm irresistibly propels him into the future to which his back is turned, while the pile of debris before him grows skyward. This storm is what we call progress. -- Walter Benjamin, from “Theses on the Philosophy of History” 21:38:23 <|amethyst> ah, that was it 21:38:35 <|amethyst> I was going to say "I remember having an idea, but can't remember what it was now" 21:40:36 there are quotes for: statues, rock walls, trees 21:41:50 <|amethyst> statue being from Ozymandias, so we can't quote that for ecumenical altars 21:41:50 oh, and they do work 21:41:52 hrm 21:41:55 <|amethyst> nice 21:42:20 wow, you weren't kidding about rock walls 21:43:31 speaking of which, another tutorial feedback thing for you PleasingFungus 21:43:39 .echo @??bat 21:43:39 @??bat 21:43:40 bat (15b) | Spd: 30 | HD: 1 | HP: 3-4 | AC/EV: 1/14 | Dam: 1 | see invisible, fly | Res: 08blind | XP: 1 | Sz: tiny | Int: animal. 21:43:41 add a note to walls specifying if they can be dug 21:44:00 the newbie x-ved over each wall type and then proceeded to use digging on the stone wall 21:44:14 cos I mean, rock and stone are synonyms right? 21:44:16 !RELAY .echo @??bat 21:44:16 @??bat 21:44:16 bat (15b) | Spd: 30 | HD: 1 | HP: 3-4 | AC/EV: 1/14 | Dam: 1 | see invisible, fly | Res: 08blind | XP: 1 | Sz: tiny | Int: animal. 21:44:55 how can I modify the mutations of all deep dwarves on load? 21:45:07 for my PR which changes slow healing to two-level mutation 21:45:44 do I add code into tag_read_you ? 21:46:20 That's what I did to give mottled draconians fire breath 21:46:59 <|amethyst> chequers: level one being ghoul and level 2 deep dwarf? 21:47:14 chequers: noted! 21:47:32 re: diggable walls, how would we communicate LRD/shatter vulnerability? just call each spell out by name? 21:47:37 |amethyst: https://github.com/crawl/crawl/pull/396 21:48:06 i wonder how the wand of digging is currently described 21:48:11 I think you could put the info in the LRD/shatter spell description 21:48:20 -!- jwinterm has quit [Ping timeout: 260 seconds] 21:48:28 'unworked rock' 21:48:35 "It may also destroy nearby walls." 21:48:38 well, actually the only reason you x-v a wall is to see if you can dig/shatter/reflect off it 21:48:47 Wow, the LRD description is wordy 21:48:55 so i think every wall type can specifically mention susceptibility to dig/lrd/shatter/bolt 21:49:22 "This rock wall can be easily dug or affected with certain earth magics" 21:49:37 describe only spells that the player has, then 21:49:37 "This stone wall cannot be dug, but certain powerful earth magics can destroy it" 21:49:59 "This crystal wall cannot be dug, but certain powerful earth magics can destroy it. Additionaly, it reflects bolts" 21:50:26 wow 21:51:35 doesn't crystal also reflect some bolts that are not named bolts? 21:51:55 i think it reflects all projectiles 21:51:59 could be wrong 21:52:14 boom, there we go 21:52:51 for a good time, set msg_min_height = 10 in your rcfile and try to open webtiles 21:53:36 hm, beam.cc suggests it's only and specifically fire & cold bolts that crystal reflects 21:54:20 seems weird 21:54:25 I guess lightning already reflects 21:56:23 ya 21:56:28 and draining isn't cool 21:56:52 <|amethyst> hm... the quote on the Agony spell 21:57:09 <|amethyst> is attributed to a fictional character 21:57:13 haha 21:57:18 <|amethyst> I guess Fire Storm is the same way 21:57:47 <|amethyst> and kobold 21:57:57 what on earth is the kobold quote 21:58:06 <|amethyst> “Kobolds are harmless.” -Bearand the Bold, epitaph (Magic: the Gathering) 21:58:08 -!- ProzacElf has quit [Ping timeout: 260 seconds] 21:58:11 heh 21:58:43 <|amethyst> there are a lot of quotes from M:tG flavour text here 21:58:51 <|amethyst> well, just three 21:58:57 need more 21:59:03 why does lightning reflect off of walls, anyway 21:59:15 I, uh... hm. 21:59:39 I'm not sure I'd ever thought about it. 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:40 <|amethyst> original D&D probbaly 22:00:52 <|amethyst> "If the space is not long enough to allow its full extension, the missile will double back to attain 6", possibly striking its creator." 22:01:03 this only raises further questions! 22:02:03 we had someone complain a few days ago that fire storm doesn't ignite trees, but fireball does 22:02:44 <|amethyst> but only the center of a fireball 22:02:48 no! 22:02:51 i changed it so that all of a fireball does 22:02:53 a bit back 22:02:54 <|amethyst> oh, that was changed? 22:02:56 <|amethyst> nice 22:03:02 i also considered changing fire storm at the time 22:03:09 but there were issues with the targetter, iirc 22:03:12 so i left a note in my todo 22:03:18 -!- ProzacElf has joined ##crawl-dev 22:04:59 03|amethyst02 07* 0.20-a0-249-gc814f40: Checkwhite. 10(9 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c814f405f452 22:04:59 03|amethyst02 07* 0.20-a0-250-g85c58e0: Class-ify an enum. 10(30 minutes ago, 3 files, 12+ 11-) 13https://github.com/crawl/crawl/commit/85c58e099bb0 22:04:59 03|amethyst02 07* 0.20-a0-251-g16a58bf: Add a couple of altar quotes (#10834) 10(10 minutes ago, 1 file, 16+ 0-) 13https://github.com/crawl/crawl/commit/16a58bf2d60e 22:07:14 <|amethyst> PleasingFungus: I also considered using maybe_bool there 22:07:36 <|amethyst> PleasingFungus: see also nothing_happens_when_type and confirm_butcher_type 22:07:50 <|amethyst> and wizard_option_type 22:09:00 -!- adelrune has quit [Remote host closed the connection] 22:09:24 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-248-ga311f3f (34) 22:09:43 I feel there should be some way to destroy the orb if you’re clever enough. I’ve been sitting in wizmode trying to apport it into lava and deep water, but it seems to not work :P 22:10:23 <|amethyst> aegolden: pick up the orb and press ctrl-q y e s 22:11:07 pfft 22:11:13 <|amethyst> I guess it's rather solipsistic to claim that destroys the orb... 22:12:23 Ye op'n tha door. An orc high priest, a centaur warrior an' a stone giant come inta view. Tha stone giant shouts! _A yaktaur captain comes inta view. 22:12:30 destroying the orb should instantly destroy the Dungeon 22:12:32 on d:9? shouldn't this have a runed door or something? 22:12:33 Outside, the world ends... 22:12:37 <|amethyst> FR: Actually, it turns out the Orb disintegrates in sunlight, which is why you want to bring it to the surface. Fedhas worshippers can therefore skip the orbrun. 22:13:35 <|amethyst> ProzacElf: I bet the vault has "minmay" in the name :) 22:13:44 haha 22:13:46 probably 22:13:59 luckily, shutting the door and teleporting worked 22:14:01 <|amethyst> D vaults with multiple 8s 22:14:09 now i just have to hope lair isn't on that floor 22:15:31 |amethyst: too bad spriggan druids don't have sunray any longer or you could just drag one of them down to zot:5 22:16:22 ProzacElf: see if the vault has 2 altars 22:16:22 minmay: You have 1 message. Use !messages to read it. 22:16:24 if it does, its not mine 22:16:26 !messages 22:16:26 (1/1) regret-index said (1h 4m 19s ago): nice consistent density with a flat subst 22:17:08 ooh 22:17:30 !tell regret-index consistent as in, monsters are more evenly spread throughout the vault, not consistent as in the number of monsters is the same every time 22:17:31 minmay: OK, I'll let regret-index know. 22:17:35 -!- Xiberia has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 22:18:00 if it does, they're in the room i had to flee from. but it's 6 square rooms arranged in a rectangle and you enter the SW one then progress around clockwise 22:18:16 i had to flee from the last room 22:19:44 -!- Lasty has quit [Quit: Leaving.] 22:21:59 how come i can eat with blade hands but not quaff 22:22:49 you can't quaff with blade hands? wtf 22:23:08 <|amethyst> are you sure you're not pressing capital Q 22:23:28 <|amethyst> oh, no, you can still quiver too 22:23:50 <|amethyst> what message are you getting? 22:23:57 <|amethyst> and what are you trying to quaff exactly? 22:24:05 oh sorry, you can't evoke 22:24:16 wait.. can you? 22:24:23 the status help says you can't evoke 22:24:26 no, you can't evoke 22:24:35 but the menu makes it look like you can 22:24:43 <|amethyst> you can evoke 22:24:45 <|amethyst> just not wands 22:24:55 for some reason i thought you couldn't quaff 22:26:24 -!- WalkerBoh has joined ##crawl-dev 22:33:03 -!- bonghitz has quit [Remote host closed the connection] 22:34:59 nicolae_overflow_hidden_temple, grunt_ministairs_7, minmay_the_grid_3x2 22:35:08 those were my d:9 vaults 22:35:22 i'm guessing minmay_the_grid_3x2 was the culprit =p 22:37:08 in des syntax, can I add arbitrary properties to a weapon? 22:37:09 IMO qazlal should indicate somewhere (aside from ^^ window) that he grants SH 22:38:14 or just dont give SH :P 22:39:20 -!- Lasty has joined ##crawl-dev 22:40:52 -!- Lasty has quit [Client Quit] 22:41:25 -!- Blazinghand has quit [Quit: Leaving] 22:43:34 -!- varmin has quit [Ping timeout: 248 seconds] 22:43:35 !fight killer klown vs cacodemon 22:43:40 does fighttv still work 22:43:50 it doesn't show output 22:43:54 so you have to load it up 22:44:10 aw 22:44:22 <|amethyst> !fight killer klown vs cacodemon 22:44:25 as by output I mean it doesn't respond in irc with a message 22:44:27 enum ability_type is a horror 22:44:31 <|amethyst> err 22:44:34 !fight killer klown v cacodemon 22:44:35 <|amethyst> varmin isn't about 22:44:37 I'm trying to add a new evoke and unsure of how to add it without breaking things 22:44:40 ah, well rip then 22:44:44 -!- varmin has joined ##crawl-dev 22:44:50 wb varmin 22:44:54 <|amethyst> !fight killer klown vs cacodemon 22:45:04 <|amethyst> yep, works 22:45:16 !source enum.h:279 22:45:16 https://github.com/crawl/crawl/blob/master/crawl-ref/source/enum.h#L279 22:45:19 -!- harambe has quit [Ping timeout: 246 seconds] 22:45:24 killer klown works every time 22:45:25 would be nice if it responded when you made a request 22:45:29 so do I add my new ABIL_ after EVOKE_FOG, then chagne ABIL_MAX_EVOKE to the new evoke..? 22:45:35 hrrm. 22:45:39 ??hm 22:45:39 |amethyst[2/24]: <|amethyst> hm 22:46:39 <|amethyst> Brannock: no, because then in tag 34 it's out of order 22:46:48 <|amethyst> not that the bad effects are that bad in this case 22:46:59 wouldn't it shift all god abilities one enum forward? 22:47:10 <|amethyst> no, because ABIL_ZIN_SUSTENANCE = 1000 22:47:16 oh, nice 22:47:24 <|amethyst> I would do this: 22:47:53 <|amethyst> 1. add the new enum after then #endif on line 286 22:49:01 -!- Beargit` has quit [Ping timeout: 260 seconds] 22:49:19 <|amethyst> 2. move ABIL_MAX_EVOKE out of the #if and #else and after your new enum (initialized to the new enum) 22:49:28 <|amethyst> 3. remove the #else now that it's empty 22:52:41 wouldn't that make MAX_EVOKE initialized to the new one, even in version == 34? 22:52:50 <|amethyst> yes 22:53:02 <|amethyst> oh, is this non-evokable? 22:53:19 it's an unrand evokable 22:53:22 I wanted to make ratskin cloak more interesting 22:53:29 so I'm in the midst of adding something very silly 22:53:31 <|amethyst> so it shouldn't be greater than MAX_EVOKE 22:54:14 -!- aegolden has quit [Quit: aegolden] 22:54:41 -!- oberstein has quit [Ping timeout: 260 seconds] 22:54:49 -!- aegolden has joined ##crawl-dev 22:55:03 <|amethyst> what I'm suggestion would have either: (TAG_MAJOR_VERSION == 34): evoke flight, evoke stop levitating, evoke fog, evoke teleport control, evoke twister, evoke rats, max evoke == evoke rats 22:55:07 <|amethyst> or 22:55:21 <|amethyst> (TAG_MAJOR_VERSION > 34): evoke flight, evoke fog, evoke rats, max evoke == evoke rats 22:55:46 -!- aegolden has quit [Client Quit] 22:56:07 -!- zxc has joined ##crawl-dev 22:56:56 -!- aegolden has joined ##crawl-dev 22:57:52 -!- WalkerBoh has quit [Ping timeout: 260 seconds] 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:02:53 I was playing a sp^Q and I had about 30 wolves converging to me on Lair:6 23:03:03 howwwwl 23:03:10 it was pretty amazing to see the entire spider vault empty out to me 23:03:14 =dump 23:03:14 No where information for CanOfWorms. 23:03:20 curse you, jorgrell!!! 23:03:28 =dump wormsofcant 23:03:28 https://crawl.jorgrun.rocks/morgue/wormsofcant/wormsofcant.txt 23:03:50 &dump CanOfWorms 23:03:51 https://crawl.jorgrun.rocks/morgue/wormsofcant/wormsofcant.txt 23:03:55 killed: 40 wolves 23:03:57 better to use the &dump command 23:04:07 ah 23:04:52 what do you mean by entire spider vault? 23:04:55 the hound vault? 23:05:16 Q is like a portable zi 23:05:17 g 23:05:25 the vault that's shaped like a spider 23:05:33 and has a bunch of poisonous monsters inside 23:05:42 + guardian serpent 23:06:27 oh yeah 23:06:34 tendril_chambers I think 23:06:36 !kw lair-end 23:06:36 Keyword: lair-end => kmap~~evil_forest|wormcave|jungle_book|caniforms_friends|catoblepas_cave|lair_end|in_review|tendril_chambers|ancient_temple|hotspot 23:06:56 yeah, that's not the full name, but that's the one 23:07:39 !kw lairtemple 23:07:39 Keyword: lairtemple => vlong>=0.19-a0-1012-g919fee8 23:08:26 -!- WalkerBoh has joined ##crawl-dev 23:09:19 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-251-g16a58bf (34) 23:14:23 |amethyst: oh, i was missing the 'a' on the altar names! 23:14:41 -!- ig0rbit has quit [Read error: Connection reset by peer] 23:15:38 -!- hellmonk has joined ##crawl-dev 23:15:41 https://www.reddit.com/r/dcss/comments/5fn0yr/new_player_how_i_got_addicted_to_the_game_but_now/ 23:15:41 hellmonk: You have 1 message. Use !messages to read it. 23:15:47 checkmate, devil's team 23:16:55 no update yet chequers, I'm still trying to merge a bunch of shit and then remove training restrictions 23:17:15 prob this weekend I will ask 23:18:21 looks like we need to buff DD/Tr/Ce/Sp 23:18:23 AGAIN 23:18:37 until every player is completely satisfied that they are strong :v 23:18:54 just make demigod start at level 27 with 72 in all stats 23:19:02 so people quit calling them weak 23:19:06 that seems underpowered 23:19:08 no gods, remember 23:19:12 oh, right 23:19:18 give them +50% hp as well 23:19:24 and infinite mr 23:19:42 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:21:25 hellmonk: that's a troll post right 23:21:36 I hope so 23:22:07 New branch created: pull/419 (1 commit) 13https://github.com/crawl/crawl/pull/419 23:22:07 03johnny002 07https://github.com/crawl/crawl/pull/419 * 0.20-a0-248-gc3fbcd7: Allow travel trails to be cleared while in the level map. 10(2 hours ago, 4 files, 38+ 17-) 13https://github.com/crawl/crawl/commit/c3fbcd7c7f40 23:22:09 just going by the account name alone 23:22:48 I wonder who'll get 420 23:22:51 and if it'll be good 23:22:57 the toy maker analogy in that post is great 23:23:00 "more flavor is better more choices 23:23:03 words to live by 23:23:45 "If i wanted toxic community I would go play league of legends. 23:23:46 " 23:24:20 our toxic community is not less toxic than the toxic league of legends community! 23:24:30 we've got a lot of work ahead of us 23:24:34 tbf the community is pretty toxic 23:24:52 our toxic community is not less toxic than the toxic league of legends community! 23:24:58 you dramatically underestimate the leage of legends community 23:25:21 dotalikes are incredibly toxic 23:25:22 no, I don't, you're just bad at jokes 23:25:28 even the least toxic dotalikes like hots/battlerite are still really shitty 23:26:03 oh let me see what I have here, bool training_restricted eh, time to make this always return false 23:26:16 hellmonk: xom gave me 420 gold pieces today, i felt like a streamer 23:26:22 lol 23:26:44 I got an over 4k xom gold gift my last game 23:26:45 unironic feature request to replace fruit with hemp 23:26:52 as part of food reform 23:27:00 not as digestible 23:27:02 might have been ~4200 23:27:18 didn't have much to spend it on 23:28:14 -!- oberstein has joined ##crawl-dev 23:29:28 oh, this reminds me 23:29:43 how's your card knight game going 23:30:02 still parked 23:30:16 kimnosuk is in some kind of game dev company 23:30:23 !!! 23:30:24 asked me for a writeup of crawl's mapgen 23:30:34 I did what I could (that code is a nightmare) 23:31:10 but actually it's asciiphilia that made the "card knight" thing, I'm confusing the two 23:31:50 fun fact: demonic plant is easier to kill than plant 23:32:28 doesn't it have the same def? 23:32:28 or does it have a holiness thing 23:32:42 they used to be the exact same monster, with just a vault define for the name/tile 23:34:31 you guys should really let people train necro if they have a pain weapon btw 23:34:33 -!- jehoesefat has quit [Ping timeout: 256 seconds] 23:35:22 @??plant 23:35:22 plant (03P) | Spd: 070 | HD: 10 | HP: 46-64 | AC/EV: 10/0 | 03plant, unbreathing | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | XP: 0 | Sz: small | Int: brainless. 23:35:25 @??demonic plant 23:35:28 demonic plant (00P) | Spd: 070 | HD: 10 | HP: 42-65 | AC/EV: 10/0 | 05demonic, 03plant, evil, unbreathing | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | Vul: 08holy | XP: 0 | Sz: small | Int: brainless. 23:35:32 we can't give into implojin so easilly, hellmonk 23:35:44 then i am sorry but you leave me no choice 23:35:52 removals... engage 23:35:59 not the removal ray! 23:36:09 !remove gammafunk 23:36:10 03hellmonk ⛐ 0.20-a0-2008-g5b3d10a: Remove gammafunk 10(in the future, 47 files, 309+ 782-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=5b3d10a 23:36:21 I had a resistaaaaannnccee..... 23:36:30 we removed that. 23:36:34 there is no such thing as rremoval 23:40:29 I would join the dev team but i doubt tehy would listen to me. Yes anti grinding is nice. Removing variety and flavor is not cool, dont take away things people like for no reason. There is no valid reason to remove deathknights. 23:43:03 from an unrelated thread: "Starvation is one of the best roguelike mechanics. It forces you to keep moving forward and makes grinding inefficient. I've never played any roguelike where starvation was a serious danger" 23:43:04 kyzrati (cogmind dev) even voiced support for this insidious "no removals" mindset 23:45:47 lol video games 23:48:25 -!- nefhil has quit [Quit: Page closed] 23:48:59 its kind of sad that, to this day, the roguelike with the best implementation of food is still rogue 23:49:10 my gott.. 23:49:29 %git a966225517d6279369af199c9ff9c48b085a7a32 23:49:29 07galehar02 * 0.12-a0-250-ga966225: Prevent friendly summons from attacking out of LOS. 10(4 years, 3 months ago, 7 files, 45+ 3-) 13https://github.com/crawl/crawl/commit/a966225517d6 23:50:00 ??drke[png 23:50:00 drke[2/4]: Races: http://i.imgur.com/WOgxAUN.png Gods: http://i.imgur.com/tWji7gA.png (tiles) / http://pastebin.com/UxAwrsSb (text) 23:50:16 there should be a roguelike where instead of food you have to smoke weed and if you run out of weed you die bc you realize life is pointless 23:50:48 isn't that pizza tornado? 23:56:23 gammafunk: huh, kyzrati has removed / consolidated a bunch of things 23:57:19 he was probably being at least a little tongue in cheek, but he did make reference to DCSS's "contraversial versions" and said something along the lines of "no need for removals" wrt cogmind 23:58:14 embrace the controversy and start making clickbait version titles 23:58:19 crawl 0.20 you'll NEVER believe what we removed this time 23:58:43 DCSS Version 0.20: N00b Genocide 23:59:17 !remove devs 23:59:18 03zxc ⛐ 0.20-a0-2009-g5b4eb2e: Remove devs 10(in the future, 4 files, 857+ 262-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=5b4eb2e