00:00:02 -!- omarax has quit [Remote host closed the connection] 00:01:14 -!- ProzacElf has joined ##crawl-dev 00:01:16 it's extra rare now! 00:01:24 ! 00:02:11 since remove 00:02:14 d 00:09:45 -!- Kalir has quit [Changing host] 00:11:16 -!- sooheon has joined ##crawl-dev 00:11:20 so this is just a suggestion but maybe sack of spiders shouldn't create both webs and monsters that get caught in webs 00:14:18 wrath creates a visible W 13https://crawl.develz.org/mantis/view.php?id=10814 by rchandra 00:15:14 -!- travis-ci has joined ##crawl-dev 00:15:15 The build passed. (master - e5586d9 #7234 : Isaac Sloat): https://travis-ci.org/crawl/crawl/builds/178167706 00:15:15 -!- travis-ci has left ##crawl-dev 00:18:35 i can't see in the code where vehumet creates summons 00:18:40 ??W 00:18:40 w[1/3]: w (w)ields a weapon. W (W)ears armour. ^W sets fast-travel (W)aypoints. w (glyph) is a worm or tentacle (see w[2]). W (glyph) is a Wraith (non-corporeal undead) (see W[3]). 00:18:46 ??W[3 00:18:47 w[3/3]: A wraith-type monster. All are non-corporeal most have unique melee or spell effects. See: {phantom} {wraith} {hungry ghost} {freezing wraith} {shadow} {phantasmal warrior} {shadow wraith} {drowned soul} {eidolon} {silent spectre} and {flayed ghost}. 00:18:49 <|amethyst> chequers: it's not really a summon 00:18:53 <|amethyst> chequers: it's a fake god monster 00:18:55 could it be a byproduct of a spell? 00:19:00 oh 00:19:04 that's a thing? 00:19:05 <|amethyst> !source get_avatar 00:19:05 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/godwrath.cc#L561 00:19:27 are you saying it's technically possible to kill every god in this game 00:19:59 <|amethyst> no, the monster only exists long enough to cast its spell 00:20:08 <|amethyst> I suppose it might be possible for it to kill itself? 00:20:10 Guys, I've found a nasty way to scum for xp and piety 00:20:23 |amethyst: maybe with firestorm! 00:21:17 <|amethyst> minmay: oh? 00:22:07 1. polymorph plant into shambling mangrove, 2. hit shambling mangrove until it releases wasps, 3. polymorph shambling mangrove into other plant, 4. repeat 00:23:34 <|amethyst> isn't it easier to find a bunch of plants, and polymorph them into mangroves one at a time? 00:23:57 but then you don't get infinite wasps 00:24:21 how did you get infinite polymorphs 00:24:23 <|amethyst> oh, mutagenic fogs 00:24:26 worship xom 00:24:27 <|amethyst> s/fogs/fog/ 00:24:36 <|amethyst> ah 00:24:36 or use a chaos weapon 00:25:08 (surprisingly i discovered this not because of xom but because i zapped random effects at an oklob plant) 00:25:26 <|amethyst> that said, I would not mind marking mangrove wasps as no-xp 00:25:31 minmay: did the spiders generate with webs on them? 00:25:37 yeah that would be good 00:25:43 I thought spiders were all immune to webs 00:25:46 gammafunk: it made webs and ants and the ants got caught in the webs 00:25:50 right! 00:26:00 because ants are spiders, so of course you find ants in a sack of spiders 00:26:01 crap, yeah that's a thing I never even thought about 00:26:11 when DrKe and I were busy with all of those sack of spiders changes 00:26:20 it's not really sack of spiders any more 00:26:22 sack of bugs 00:26:44 well, it's still about 66% spiders and 33% ants 00:26:51 sack of ass 00:26:53 <|amethyst> moths are fine though, because of course those never get stuck in spider webs 00:27:25 ...that joke probably looks even less clever to tiles players 00:27:47 |amethyst: hah 00:27:54 add that to ??realism 00:28:17 my cat ate a moth once 00:28:25 it made a really loud crunching noise 00:31:05 I used to feed cicadas to my geribls 00:31:07 gerbils 00:31:32 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-187-ge5586d949a (34) 00:33:19 Stable (0.19) branch on CRAWL.XTAHUA.COM updated to: 0.19.0-26-g9e9c210 00:34:54 hm, polymorphing a very large slime creature should result in 3 monsters right 00:35:29 xom just polymorphed it into a single hell hog (not even going to bother with the dual holiness complaint this time) 00:36:37 sack if insectosoids 00:37:44 chequers confirmed for team remove spider 00:38:22 spider is my favourite lair branch 00:38:30 or should I say, my least un-favourite 00:38:33 i was making fun of your typo 00:38:48 i just wanted to tell you a little bit about me 00:38:54 -!- Rast is now known as rast 00:39:04 oh ok. can i tell you a little bit about me 00:39:16 !tell dpeg wandering in the abyss increases gozag join cost.... 00:39:16 rast: OK, I'll let dpeg know. 00:39:18 you tell me a lot about your dreams, I think more than I tell you 00:39:29 rast: hah 00:39:51 -!- Beargit has quit [Ping timeout: 260 seconds] 00:39:52 chequers, yeah its "hilarious" 00:40:08 does exploring temple increase it 00:40:18 no, there isnt gold in the temple 00:40:20 no, it increases whenever gold generated increases 00:40:44 !source gozag_service_fee 00:40:44 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/religion.cc#L2993 00:41:06 i guess we need an attribute for non-abyssal gold generated 00:41:15 or just base in on xl 00:41:36 or make it a free or a flat 100 00:41:41 BORING 00:41:50 i guess pan suffers a similar problem 00:42:20 based on XL is good 00:42:23 actually, the attribute is only used for gozag 00:43:38 deeper gozag altar already has the same disadvantage that every altar has: the longer you have to wait before you find it, the longer it takes you to get your piety up 00:43:45 rcorr literally does nothing against entropy weavers, right 00:44:01 there's no need to double the penalty by increasing the join cost once you find it 00:44:08 rast, i think the idea is that your gozag piety is gold, so you shouldn't start with a bunch of piety 00:44:25 -!- simmarine has quit [Read error: Connection reset by peer] 00:44:30 (except the join cost doesn't accomplish that at all) 00:44:42 i think also the idea was to prevent lategame switches -> buy shops -> quit being viable 00:44:59 you will have missed out on all the kill gold 00:45:10 New branch created: pull/409 (1 commit) 13https://github.com/crawl/crawl/pull/409 00:45:10 03chequers02 07https://github.com/crawl/crawl/pull/409 * 0.20-a0-187-gde8063a: Only count connected branches for Gozag service fee 10(2 minutes ago, 2 files, 3+ 2-) 13https://github.com/crawl/crawl/commit/de8063aff413 00:45:12 yes 00:45:18 chequers: it doesn't really do anything about that either though 00:45:19 you arent going to buy many shops with just the gold provided by floorgod 00:45:37 maybe gozag should just take a portion of your money and remove all money in accessible levels that you haven't picked up 00:45:48 like if you want to prevent that, just remove all your gold when you join and---yeah 00:45:49 or just remove the service fee 00:46:01 yeah, that one is fine too 00:46:26 !lm * t god.worship gozag turn>10000 00:46:29 34. [2016-11-20 18:29:00] Meowch the Covert (L9 SpCj of Gozag) became a worshipper of Gozag on turn 13497. (Temple) 00:46:32 if you find gozag at xl 10 you are going to have less piety (gold) than if you'd found him at xl5, regardless of service fees 00:46:35 !lm * t god.worship gozag turn>10000 xl>15 00:46:37 5. [2016-11-16 19:40:56] igooo the Hoplite (L25 HOFi of Gozag) became a worshipper of Gozag on turn 60268. (Temple) 00:46:41 since all those monsters you killed before him didnt give gold 00:46:44 !lm * t god.worship gozag turn>10000 xl>15 -log 00:46:46 igooo, XL27 HOFi, T:139613: http://webzook.net/soup/morgue/0.19/igooo/morgue-igooo-20161117-000223.txt 00:46:54 korean strat alert 00:47:20 oh, god wrath conduct 00:47:23 !lm * t god.worship gozag turn>10000 xl>15 -log -2 00:47:26 skk, XL27 DsFi, T:63479: http://crawl.xtahua.com/crawl/morgue/skk/morgue-skk-20161114-234329.txt 00:47:31 right 00:47:53 hm, this isn't super useful. it doesn't show the service fee 00:48:06 and i am too lazy to check the tv 00:48:07 and that one was someone trying to gozag up a megazaig 00:48:42 the difficulty of finding a morgue where this actually happened is kind of informative in itself 00:49:07 right, because converting to gozag late game is just bad 00:49:12 in a "we don't need to stop people swapping to gozag, because gozag isn't a good god to swap to even without the fee" sort of way? 00:49:15 you've missed out on a whole game worth of piety/gifts 00:49:35 !lg * t urune=15 won !gozag x=avg(gold) 00:49:36 334 games for * (t urune=15 won !gozag): avg(gold)=7595.34 00:49:56 even if you are using gozag for the tactical potion petion, you've missed out on a whole game of stacking up gold for that 00:50:10 i think in a foo->tso swap, it would make sense for many characters to go foo->gozag->tso 00:50:21 plus PP is not so good once you have every potion anyway and could be using finesse or whatever 00:50:26 with say 5k gold you can open a shop and buy an artefact, and gozag's wrath is not so bad 00:51:00 um, the one thing i could say for swapping to gozag is that bribe branch wins zot 5 00:51:10 just to check do we all agree making that behaviour possible is bad? 00:51:14 maybe gather up 6k gold and do that twice if needed (once is plenty) 00:51:30 which behavior? 00:51:31 do you could do that if you swap from low wrath things in a 3-rune game 00:51:58 the idea of adding in gozag during a god swap when you have spare cash 00:52:08 if that's something it would be desirable to make easier 00:52:16 ive never experienced gozag wrath but i have heard it is nasty 00:52:37 it's nasty early, not sure about late 00:52:44 the benefits of X-->goz-->TSO seem really weak compared to x-->TSO (which i've fdone a lot) 00:53:11 say X is oka, and you already have 3 runes 00:53:18 and you've looted v:5 and elf:3 00:53:27 buying shops isnt gonna do much more for you 00:53:46 plus you've had 50 levels of floorgod 00:53:46 gozag wrath = 50% of monsters you see get hasted (if they have spells) or berserked (otherwise) with infinite duration 00:53:46 gozag wrath is significantly worse than a few shops is good 00:53:57 chequers: and potion failure 00:54:07 forgot about that 00:54:19 yeah, that's why i've never expeienced it, because it sounds awful 00:54:26 -!- iceiceice has joined ##crawl-dev 00:54:52 and it seems like if gozag abandonment is an issue, it should be dealt with at the abandonment stage and not the worship stage 00:55:02 +1 00:56:59 man, god wrath is never changed though 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:01:46 well if you're complaining about god abandonment, making god wrath less of a mess seems like a good start on addressing that complaint 01:02:18 I think it's more interesting if gods can't be abandoned in optimal play, but can for reckless people 01:02:50 that's status quo for every god except fedhas->jiyva 01:03:37 hi, i think i encountered a map generation bug 01:03:45 i am playing 0.17, exploring iron city of dis, 01:03:53 all the steps down to the next level are unreachable 01:04:02 and i dont have a way to break the metal walls 01:04:14 is it worth reporting or is this version too old? 01:05:18 &watch iceiceice 01:05:19 http://crawl.berotato.org:8080/#watch-iceiceice 01:05:49 ah, offline? 01:05:59 what floor are you on? 01:06:09 yeah its offline 01:06:14 just playing from the ubuntu xenial repository 01:06:18 it's probably still worth reporting, because I don't think dis level generation has been modified since 0.17 01:06:20 im on Dis:4 01:06:34 what kind of report is helpful? 01:06:37 screenshot of map? 01:06:45 is there some kind of dump that is helpful? 01:07:10 send in your save file ideally 01:07:40 -!- aditya has quit [Ping timeout: 265 seconds] 01:08:08 save file + screenshot of map would be ideal 01:08:18 fr: remove that miscast that curses items because it's really annoying that xom constantly does it 01:08:44 ok will do 01:08:53 -!- agolden has joined ##crawl-dev 01:09:16 -!- Xiberia has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 01:10:17 Stable branch on crawl.develz.org updated to: 0.19.0-26-g9e9c210 (34) 01:15:04 -!- ProzacElf has quit [Ping timeout: 260 seconds] 01:18:03 chequers: did you want to use a different email in that diff 01:18:22 I can edit it to be your usual one when I apply it 01:19:48 Unstable branch on crawl.develz.org updated to: 0.20-a0-187-ge5586d949a (34) 01:21:44 -!- agolden has quit [Quit: agolden] 01:22:23 -!- aegolden has joined ##crawl-dev 01:22:58 -!- ProzacElf has joined ##crawl-dev 01:30:26 aegolden: We're about to tag 0.19.1, would you be able to do OS X builds for that? 01:31:35 dis:4 unreachable stairs down 13https://crawl.develz.org/mantis/view.php?id=10815 by iceiceice 01:31:41 centaur warrior + hydra et al is a cruel cruel d8 vault 01:31:53 gammafunk: well now I’m worried about the clock_gettime thing geekosaur was warning about 01:32:05 -!- broquaint has quit [Remote host closed the connection] 01:32:06 oh, did you git grep for this? 01:32:16 * geekosaur sort of wishes he understood the full details of that 01:32:29 and why another project I work with didn't initially have problems with it, until suddenly it did 01:32:45 something apparently uses it under the covers but it's not clear what :/ 01:33:08 I was able to confirm that the way I’m building, the binary *will* crash on 10.11 if clock_gettime is called 01:33:22 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 01:33:24 -!- ilyak has quit [Ping timeout: 245 seconds] 01:33:32 ah, thanks minmay! (!lg rchandra dsar d:8) 01:33:47 and I see clock_gettime in the contribs, but I can’t say for sure if crawl ever actually calls it. 01:34:37 if it's through a contrib, sounds like it'd have to be something like lua or sdl? 01:34:50 LostInTranslocation (L24 DsMo) (Crypt:1) 01:35:30 LostInTranslocation (L24 DsMo) (Crypt:1) 01:35:38 -!- kdrnic has quit [Quit: Leaving] 01:36:11 LostInTranslocation (L24 DsMo) (Crypt:1) 01:36:44 LostInTranslocation (L24 DsMo) (Crypt:1) 01:36:51 -!- ontoclasm has joined ##crawl-dev 01:36:54 !crash LostInTranslocation 01:36:55 8. LostInTranslocation, XL24 DsMo, T:64172 (milestone): http://crawl.berotato.org/crawl/morgue/LostInTranslocation/crash-LostInTranslocation-20161123-063634.txt 01:37:23 oh, councilgod 01:38:02 &dump LostInTranslocation 01:38:03 http://crawl.berotato.org/crawl/morgue/LostInTranslocation/LostInTranslocation.txt 01:38:13 ring of shadows? 01:38:18 oh, sword of power 01:38:21 I see a bunch of uses under android-project and a couple libtests directories, which are probably not a problem 01:38:28 LostInTranslocation (L24 DsMo) (Abyss:1) 01:38:41 yeah, obviously android-project wouldn't affect OS X 01:38:50 but I also see it in contrib/sdl2/src/timer/unix/SDL_systimer.c and in contrib/sqlite/sqlite3.c 01:39:10 those could indeed be a problem 01:39:21 it's possible we might need to update some of those contribs 01:39:33 LostInTranslocation (L24 DsMo) (Abyss:1) 01:39:51 this dump might be old 01:41:08 gammafunk: those uses are behind some #ifdefs so I’m going to check what the state of the #ifdefs are when I build, see if those uses are actually getting compiled. 01:42:22 !seen SteelNeuon 01:42:22 Sorry gammafunk, I haven't seen steelneuon. 01:42:23 er 01:43:23 !tell SteelNeuron see !crash lostintranslocation for a crash with councilgod and what appears to be a reaction from sword of power 01:43:24 gammafunk: OK, I'll let steelneuron know. 01:44:20 aegolden: well, maybe I'll hold off from the tag a bit, if you're working on this, it's not critical that we tag now or anything 01:44:27 I can check again tomorrow 01:44:37 gammafunk: so when I build with “make mac-app-tiles TILES=y” I see HAVE_CLOCK_GETTIME is false in SDL_systimer.c, so it will *not* use clock_gettime, and OS_VXWORKS is false in sqlite3.c, so it will also *not* call clock_gettime. 01:45:01 so maybe it’s ok, I’m going to try to dig in carefully and make sure 01:45:06 OS_VXWORKS sounds like a platform specific define anyhow 01:45:17 aegolden: yeah that's a realtime OS 01:45:23 so you should not ever have to worry about that one 01:45:47 geekosaur’s more general point is valid though, there may be other weirdness that we don’t know about. Building on the latest SDK and deploying to older OS versions is absolutely what Apple wants us to do… but that doesn’t mean they set us up for success. 01:46:11 apple only wants us to do it for one OS version back 01:46:40 well, probably the only realistic concern we have is that our build works for at least the current and previous versions of OS X, and ideally it would also include 10.10 01:47:02 it would ideal to support older versions but not if it prevents us from having builds 01:47:15 they even remove too-old stuff from the app store, and reportedly they made a pre-10.12 sweep that removed things that supported pre-10.10 even if they also supported 10.11 01:47:17 we can mention on our downloads that OS X older than is not supported 01:47:21 -!- Blazinghand has joined ##crawl-dev 01:47:55 I think if we can say for sure that clock_gettime is not being used then it’s probably ok to build this way and say 10.10 and up, ideally we’d get some decent testing. I’m now equipped to test 10.11 and 10.12, but not 10.10. 01:48:02 (admittedly that was hearsay and may have been people who don't check things very well... reddit posters are not exactly 100% reliable) 01:48:16 I don't think I've ever read a false reddit post....ever 01:48:43 I still have apps live on the store that support (supposedly) 10.7 and 10.8, though I don’t know how many users are actually trying to run on those older systems now. 01:48:43 aegolden: sounds good, are there any commits you're looking to make for the OS X build at this point? 01:49:11 if there's anything that needs to get merged, I would want to cherry pick this to 0.19 01:49:54 I’ve got that stuff in PR 400, but it’s not critical for it to be merged at this point because I can cook up the builds with my local changes. 01:50:44 -!- ebering has joined ##crawl-dev 01:50:47 hi sequell 01:50:53 alrighty, sounds like I can go ahead and tag 01:51:11 tag you're it 01:52:28 I'm going to give this tag an annotation 01:52:36 with the contents of ??crab_rule 01:56:54 Windows builds of master branch on crawl.develz.org updated to: 0.20-a0-187-ge5586d949a 01:57:36 You almost hear Xom's maniacal laughter. 01:57:36 _The scales on your gold dragon scales wiggle briefly. 01:59:52 -!- Poncheis has quit [Ping timeout: 260 seconds] 02:00:02 -!- omarax has quit [Remote host closed the connection] 02:00:56 ...okay, so, okawaru and trog won't give you gifts over deep water right 02:02:34 -!- aditya has quit [Ping timeout: 245 seconds] 02:04:25 -!- NotKintak has quit [Ping timeout: 260 seconds] 02:05:15 gammafunk: yea I’m ready to do the builds, I’m pretty sure at this point that clock_gettime is not being compiled into the binary. If there are *other* bugs caused by weird SDK issues then, well, who knows… they’d just be bugs I guess. 02:06:16 LostInTranslocation (L24 DsMo) (Depths:1) 02:07:41 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.93 [Firefox 50.0/20161104212021]] 02:09:20 gammafunk: uh yeah 02:09:26 gammafunk: my usual one please 02:09:49 aegolden: ok, I'll send you a !tell when I do the tag 02:09:58 if you're not around 02:10:03 k 02:11:06 -!- Blazinghand has quit [Quit: This computer has gone to sleep] 02:11:47 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 02:13:05 !tell pleasingfungus It can hit for up to 5 damage (plus club damage). <-- the double use of "damage" is sort of ugly. Perhaps "Its hits do up to 5 damage (plus extra from its club)." 02:13:06 chequers: OK, I'll let pleasingfungus know. 02:13:37 -!- ontoclasm has quit [Quit: Leaving.] 02:15:27 -!- ZiBuDo has quit [Read error: Connection reset by peer] 02:16:27 !tell pleasingfungus, also for non-speed-10 attacking monsters maybe add "(and can attack approximately 1.2 times per 10 aut)" or something with better editing but similar info 02:16:27 Sorry chequers, I don't know who pleasingfungus, is. 02:16:34 !tell pleasingfungus ,also for non-speed-10 attacking monsters maybe add "(and can attack approximately 1.2 times per 10 aut)" or something with better editing but similar info 02:16:35 chequers: OK, I'll let pleasingfungus know. 02:17:48 are draconians really good berserkers? 02:18:04 you miss out on their stat and apts which are more mage suited than many species 02:19:03 that's strange reasoning 02:19:31 you'd compare drbe to other --be, not to mages 02:20:35 they don't have any special spellcasting apts really, similar to Hu 02:20:50 well, i was thinking AC without body armour 02:21:06 right, that's relevant, but again comparing them to other berserkers 02:21:15 when you go trog, you don't care about spellcasting apts 02:21:24 shouldn't tr be recommended for like half the background then 02:21:41 recommendations don't work that way 02:21:55 if we recommended things based on whether they were strong 02:22:03 we'd have pretty bad recommendations 02:22:50 Dr get high early AC and good EV to go along with it, plus more HP and a breath attack, so as Be they're better than most early on 02:23:35 but they're definitely not amazing berserkers, perhaps slightly above average 02:24:09 but recommendations are a limited set of things to try that are synergistic with the given choice (or race or class) 02:24:13 that make sense 02:24:19 s/or race/race/ 02:25:56 at least that's what we're going for with recommendations, there will always be some arbitrariness to it 02:31:19 LostInTranslocation (L24 DsMo) (Crypt:2) 02:31:27 good name 02:31:31 !crash LostInTranslocation 02:31:32 12. LostInTranslocation, XL24 DsMo, T:67742 (milestone): http://crawl.berotato.org/crawl/morgue/LostInTranslocation/crash-LostInTranslocation-20161123-073109.txt 02:31:54 councilgod 02:33:59 I've told steelneuron about that one already 02:34:02 sword of power crash 02:34:31 esc (L7 CeFi) ASSERT(verb_index < (int)ARRAYSZ(attack_types)) in 'mon-util.cc' at line 2068 failed. (D:6) 02:34:44 chequers, how about (plus 6 from its club) 02:34:46 ??club 02:34:46 club[1/2]: (maces & flails; +3 acc / 5 dam / 1.3 base delay / 0.6 min delay). A heavy piece of wood. Bad. 02:34:56 5, whatever. gosh clubs suck 02:35:17 the problem with that was dealing with branded or otherwise special weapons, iirc 02:35:23 so for a mundane weapon you could do that 02:35:38 but then you would have (plus 6 from its club and extra damage from its brand) 02:36:48 esc (L7 CeFi) ASSERT(verb_index < (int)ARRAYSZ(attack_types)) in 'mon-util.cc' at line 2068 failed. (D:6) 02:37:33 that's the bug PF fixed in xv 02:37:41 wonder if it didn't transfer 02:37:46 -!- rchandra has left ##crawl-dev 02:38:13 playing council god branch 02:38:35 ah, yep 02:38:39 it probably doesn't have that fix 02:38:50 escu: were you xv-ing a statue monster? 02:39:00 yeah, charred statue 02:39:05 if so, try to avoid doing that until we update the branch 02:39:12 noted 02:39:48 -!- SteelNeuron has joined ##crawl-dev 02:41:29 LostInTranslocation (L25 DsMo) (Crypt:3) 02:49:36 -!- WalkerBoh has quit [Ping timeout: 246 seconds] 02:54:24 Monster database of master branch on crawl.develz.org updated to: 0.20-a0-187-ge5586d949a 02:55:46 gammafunk: out of curiosity, why are the recommendations for human so skewed toward the book backgrounds? 02:56:18 well, we like there to be reasonably similar numbers of recommendations for each race and each class 02:56:46 that could be part of it, other more warrior-centric species taking up those recommends 02:56:55 mmm 02:56:57 but Hu are generalists, so book starts certainly make sense 02:57:06 I'm not sure how many of those are warrior-mages vs mages 02:57:20 i just checked the 0.19 list 02:57:32 and it's Be and 4 book backgrounds 02:57:41 "mage" backgrounds specifically 02:57:50 only 5 recommendations? 02:57:59 i'll look again 02:58:10 but i think most races only have 5 now 02:58:32 yep. Be, Cj, Ne, FE, IE 02:58:34 for hu 02:58:47 ok, not limited to 5 02:58:55 minotaur has 6 02:59:01 yeah, it's not limited to 5, but maybe the average is 5 02:59:10 so does fo 02:59:12 hahaha 02:59:19 octopodes have 8 02:59:29 tengu 7 02:59:51 i mean, i quit paying attention to the recommendations pretty early 02:59:59 I think the average is closer to 7 maybe 03:00:02 -!- omarax has quit [Remote host closed the connection] 03:00:14 yeah, i'm not worried about it 03:00:15 it's possible that Hu could use more recommends 03:00:29 i just occasionally see one that looks really weird 03:00:45 I don't believe you, I think you're unable to sleep at night due to crawl recommendations 03:00:52 it's time to admit that you have a problem 03:00:54 you're right 03:01:01 and muwz really drives me nuts 03:01:18 muwz is better than a lot of mu 03:01:29 because mu has horrible apts at everything and how can you be expected to get all those spells online! =P 03:01:46 yeah, muwz isn't terrible. i'm really bad at mummies anyway 03:01:49 it's pre easy to get two diff spells online actually 03:01:54 but it's a fine idea 03:01:59 my 3rd muwz got off the ground very easilly 03:02:08 only lost the first two due to D:1 hijinks 03:02:13 heh 03:02:14 both avoidable deaths 03:02:29 mdart and imp are really the only things you need until you get a mace or something going ok 03:02:34 I quit that MuWz because PF made hexers not entertaining enough for my whims 03:02:42 haha 03:03:01 oh sorry that was MuVM 03:03:05 is there a plan forward for wudzu btw? 03:03:05 !lg . muwz 03:03:05 No games for gammafunk (muwz). 03:03:13 I'll have to do muwz at some point 03:03:31 not that I've heard, I don't think many were impressed with the god in its current incarnation 03:03:33 -!- Patashu__ has joined ##crawl-dev 03:04:01 yeah, i'm biased anyway 03:04:20 so my opinion shouldn't count much 03:04:33 but i did think that it focused too much on the passive abilities 03:05:49 also, it was way too much better on op/ce 03:05:58 and probably the other armor challenged races 03:10:21 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 03:12:17 -!- Krakhan has quit [Ping timeout: 244 seconds] 03:20:38 A sensed monster. 03:20:38 A hostile monster whose presence has been detected. 03:20:38 03:20:38 Max HP: about 1 03:20:38 AC 03:20:40 EV 03:20:43 MR 03:24:46 Stable (0.19) branch on crawl.beRotato.org updated to: 0.19.0-26-g9e9c210 03:25:20 -!- _Jordan_ has quit [Quit: This computer has gone to sleep] 03:28:41 -!- scummos| has quit [Ping timeout: 268 seconds] 03:33:15 -!- magistern has quit [Quit: magistern] 03:35:29 LostInTranslocation (L26 DsMo) (Zot:4) 03:37:00 -!- Idolo has quit [] 03:39:25 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-187-ge5586d949a (34) 03:50:51 haha 03:51:29 chequers: funny, but you should you really expect any more detail, unless it's ash? 03:58:13 -!- GauHelldragon has quit [Ping timeout: 258 seconds] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:03:35 -!- SteelNeuron has joined ##crawl-dev 04:09:08 -!- mong has quit [Quit: Leaving] 04:12:08 !tell Brannock I updated the forum thread with some of the incoming changes to the god, some based on what you proposed, if you want to take a look. 04:12:09 SteelNeuron: You have 6 messages. Use !messages to read them. 04:12:09 SteelNeuron: OK, I'll let brannock know. 04:12:12 !messages 04:12:13 (1/6) MarvinPA said (17h 3m 13s ago): 15816. Djon, XL10 HOFi, T:5564 (milestone): http://crawl.berotato.org/crawl/morgue/Djon/crash-Djon-20161122-160045.txt 04:12:20 !messages 04:12:20 (1/5) ontoclasm said (9h 11m 15s ago): https://dl.dropboxusercontent.com/u/1000017/crawl/i_project.png https://dl.dropboxusercontent.com/u/1000017/crawl/i_recall.png 04:13:20 -!- aditya has quit [Ping timeout: 260 seconds] 04:13:58 !messages 04:13:59 (1/4) |amethyst said (5h 53m 41s ago): whirlwind attack crashes when a later target dies earlier in the attack, see !crashlog cerealjynx explbr=councilgod 1 (ironheart preserver I think) and !crashlog SharpStick explbr=councilgod 1 (rakshasa) 04:15:52 !messages 04:15:52 (1/3) |amethyst said (5h 54m 40s ago): inside that for loop in _ieoh_jian_whirlwind you need to have an if (mons->alive()) 04:16:28 !messages 04:16:28 (1/2) |amethyst said (5h 52m ago): and in general whenever you're making a list of monsters then iterating over the list doing something that might affect game state, you have to worry about whether that can kill the monster or make it leave the level, and if so check for liveness before processing each monster. 04:16:42 !messages 04:16:42 (1/1) gammafunk said (2h 33m 19s ago): see !crash lostintranslocation for a crash with councilgod and what appears to be a reaction from sword of power 04:16:53 !crash lostintranslocation 04:16:54 14. LostInTranslocation, XL26 DsMo, T:74295 (milestone): http://crawl.berotato.org/crawl/morgue/LostInTranslocation/crash-LostInTranslocation-20161123-083518.txt 04:17:38 !messages 04:17:38 No messages for SteelNeuron. 04:18:28 !tell amethyst thanks for the pointers on liveness check, will work on it 04:18:28 Sorry SteelNeuron, I don't know who amethyst is. 04:18:37 !tell |amethyst thanks for the pointers on liveness check, will work on it 04:18:38 SteelNeuron: OK, I'll let |amethyst know. 04:18:55 !tell ontoclasm thanks!! That's fantastic. Will get the tile on the next god patch 04:18:55 SteelNeuron: OK, I'll let ontoclasm know. 04:34:24 -!- aegolden has quit [Quit: aegolden] 04:35:08 -!- Insomniak` has quit [Quit: I like to rock] 04:45:46 -!- amalloy_ is now known as amalloy 04:56:06 -!- muravey has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 04:57:43 -!- muravey has joined ##crawl-dev 04:58:02 -!- ProzacElf has quit [Ping timeout: 260 seconds] 05:00:02 -!- omarax has quit [Remote host closed the connection] 05:06:02 -!- twelwe has quit [Quit: Page closed] 05:10:23 -!- vale_ has quit [Remote host closed the connection] 05:23:50 -!- MarvinPA has joined ##crawl-dev 05:27:29 -!- muravey has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 05:28:28 03PabloMansanet02 07https://github.com/crawl/crawl/pull/387 * 0.20-a0-200-g53af9f9: Fix pointer invalidation crash on multiple target martial attacks 10(in the future, 1 file, 5+ 2-) 13https://github.com/crawl/crawl/commit/53af9f917631 05:28:29 03PabloMansanet02 07https://github.com/crawl/crawl/pull/408 * 0.20-a0-200-g53af9f9: Fix pointer invalidation crash on multiple target martial attacks 10(in the future, 1 file, 5+ 2-) 13https://github.com/crawl/crawl/commit/53af9f917631 05:28:30 03gammafunk02 07[stone_soup-0.19] * 0.19.0-27-gd501a8f: Update the changelog for the 0.19.1 bugfix release 10(2 hours ago, 1 file, 11+ 0-) 13https://github.com/crawl/crawl/commit/d501a8f71427 05:28:30 03PleasingFungus02 {gammafunk} 07[stone_soup-0.19] * 0.19.0-28-gbbb4869: Let people know about the survey 10(3 weeks ago, 2 files, 4+ 2-) 13https://github.com/crawl/crawl/commit/bbb48694f4ac 05:28:30 03gammafunk02 07[stone_soup-0.19] * 0.19.0-29-gd9ab002: Colorize the entire survey message 10(22 minutes ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/d9ab002a8e80 05:28:30 03gammafunk02 07[stone_soup-0.19] * 0.19.0-30-g4efbe43: Update the debian changelog for 0.19.0 and 0.19.1 10(14 minutes ago, 1 file, 12+ 0-) 13https://github.com/crawl/crawl/commit/4efbe43a2758 05:29:15 -!- muravey has joined ##crawl-dev 05:30:15 -!- broquaint has joined ##crawl-dev 05:33:13 -!- muravey has quit [Client Quit] 05:39:17 esc (L14 CeFi) (Orc:2) 05:39:59 ^ a councilgod related crash, i think 05:42:10 !crash esc 05:42:11 5. esc, XL14 CeFi, T:28157 (milestone): http://crawl.berotato.org/crawl/morgue/esc/crash-esc-20161123-103907.txt 05:43:00 seems so 05:43:10 i'm using firestarter 05:43:30 escu: you can !tell (just ping) SteelNeuron about those 05:43:41 that's the contribute that made the god 05:43:59 alright 05:46:29 %git stone_soup-0.19 05:46:29 07gammafunk02 * 0.19.1: Update the debian changelog for 0.19.0 and 0.19.1 10(32 minutes ago, 1 file, 12+ 0-) 13https://github.com/crawl/crawl/commit/4efbe43a2758 05:47:20 !tell steelneuron a councilgod related crash: http://crawl.berotato.org/crawl/morgue/esc/crash-esc-20161123-103907.txt, i was using firestarter and killing some orcs. i think the explosions are causing some weird interaction with the flowing blade attacks? 05:47:21 escu: OK, I'll let steelneuron know. 05:48:56 escu: Yeah this is a known bug at the moment, I've just pushed a fix 05:48:57 SteelNeuron: You have 1 message. Use !messages to read it. 05:49:10 -!- amalloy is now known as amalloy_ 05:49:35 it will need to be merged on the experimental branch and be picked up by CBRO. Martial attacks crash if something dies before you attack it, by some external effect 05:49:43 thanks! 05:49:45 ah okay 05:50:14 having fun with the god so far, keep up the good work 05:51:35 Will do :) 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:00:15 !messages 06:00:16 (1/1) escu said (12m 56s ago): a councilgod related crash: http://crawl.berotato.org/crawl/morgue/esc/crash-esc-20161123-103907.txt, i was using firestarter and killing some orcs. i think the explosions are causing some weird interaction with the flowing blade attacks? 06:01:33 !tell johnstein Player survey is ready! Can you add the following link to the CBRO lobby: http://crawl.develz.org/wordpress/dcss-player-survey 06:01:34 gammafunk: OK, I'll let johnstein know. 06:01:50 !tell Medar Player survey is ready! Can you add the following link to the CXC lobby: http://crawl.develz.org/wordpress/dcss-player-survey 06:01:50 gammafunk: OK, I'll let medar know. 06:01:58 !tell Tzer0 Player survey is ready! Can you add the following link to the CUE lobby: http://crawl.develz.org/wordpress/dcss-player-survey 06:01:59 gammafunk: OK, I'll let tzer0 know. 06:02:11 !tell Zibudo Player survey is ready! Can you add the following link to the CJR lobby: http://crawl.develz.org/wordpress/dcss-player-survey 06:02:12 gammafunk: OK, I'll let zibudo know. 06:02:56 !tell chequers Player survey is ready! Can you add the following link to the CPO lobby: http://crawl.develz.org/wordpress/dcss-player-survey 06:02:57 gammafunk: OK, I'll let chequers know. 06:09:21 Stable (0.19) branch on crawl.jorgrun.rocks updated to: 0.19.1-0-g4efbe43 06:09:34 Will do. 06:09:47 The survey will run for 6 months, but there will be a summary in a month? 06:13:41 I think there was talk of that, yeah 06:14:03 !tell chequers There's a problem with the survey, it seems to be skipping section 3 when you fill it out, and I can't see why 06:14:03 gammafunk: OK, I'll let chequers know. 06:16:12 -!- ldf_ has quit [Ping timeout: 244 seconds] 06:17:38 -!- Bammboo has quit [Ping timeout: 268 seconds] 06:17:45 03gammafunk02 07* 0.20-a0-188-g8a14b9e: Update the changelog for the 0.19.1 bugfix release 10(3 hours ago, 1 file, 11+ 0-) 13https://github.com/crawl/crawl/commit/8a14b9e1da51 06:17:45 03PleasingFungus02 {gammafunk} 07* 0.20-a0-189-g99dbe12: Let people know about the survey 10(3 weeks ago, 2 files, 4+ 2-) 13https://github.com/crawl/crawl/commit/99dbe1240bc0 06:17:45 03gammafunk02 07* 0.20-a0-190-g06126e9: Colorize the entire survey message 10(71 minutes ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/06126e9f6f04 06:17:45 03gammafunk02 07* 0.20-a0-191-gf34b5b9: Update the debian changelog for 0.19.0 and 0.19.1 10(63 minutes ago, 1 file, 12+ 0-) 13https://github.com/crawl/crawl/commit/f34b5b9fb701 06:18:37 esc (L15 CeFi) (D:12) 06:18:48 I'll do the 0.19.1 builds later today, probably 06:19:24 !tell aegolden 0.19.1 is tagged for whenever can make the OS X console and tiles builds, just let know know the URLs where I can download when you have them, thanks! 06:19:24 gammafunk: OK, I'll let aegolden know. 06:25:49 -!- Tungsten__ has quit [Quit: Page closed] 06:30:37 -!- ololoev has quit [Client Quit] 06:38:25 03PabloMansanet02 07https://github.com/crawl/crawl/pull/387 * 0.20-a0-201-g22f23e7: Add ontoclasm's project weapon and recall weapon tiles 10(in the future, 4 files, 17+ 6-) 13https://github.com/crawl/crawl/commit/22f23e7572a9 06:38:25 03PabloMansanet02 07https://github.com/crawl/crawl/pull/408 * 0.20-a0-201-g22f23e7: Add ontoclasm's project weapon and recall weapon tiles 10(in the future, 4 files, 17+ 6-) 13https://github.com/crawl/crawl/commit/22f23e7572a9 06:56:26 -!- Patashu__ has quit [Ping timeout: 258 seconds] 07:00:01 -!- omarax has quit [Remote host closed the connection] 07:05:40 -!- wheals has joined ##crawl-dev 07:09:13 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-191-gf34b5b9 (34) 07:14:29 03PabloMansanet02 07https://github.com/crawl/crawl/pull/387 * 0.20-a0-202-gdb7e964: Reduce visual noise from weapons shattering 10(in the future, 2 files, 1+ 5-) 13https://github.com/crawl/crawl/commit/db7e9643e03a 07:15:11 -!- ololoev has quit [Client Quit] 07:16:11 .gfgk -tv:<2 07:16:12 126. Mitch, XL24 MiFi, T:45652 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 07:16:44 I can tell this is a good tv 07:16:47 .gfgk -tv:<2:cancel 07:16:48 126. Mitch, XL24 MiFi, T:45652 cancel requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 07:16:51 .moon mitch 07:16:51 No keyword 'mitch' 07:16:57 !cmd .moon 07:16:57 Command: .moon => !lm * br.enter=wizlab milestone~~moon_base $* 07:17:28 DEFE (L27 MuGl) ASSERT((int)levels_seen <= brdepth[branch]) in 'place-info.cc' at line 33 failed. (Depths:4) 07:17:34 !cmd .gfgk 07:17:34 Command: .gfgk => .gfmap br!=D|lair kmap!~~entry|enter|runelock $* 07:17:48 !cmd !wizrank 07:17:49 Command: !wizrank => !lm * br.enter=wizlab s=regexp_replace(milestone, "entered ((the_hall_of_|the_chambers_of_)([_a-z]+(?=the_)))?(.*)\.", "\2\4") milestone!~~ering?ya|cekugob|mortuary|a_wizard|upun's_lair|cloud_mage's_chambers title:"WizLab ranking ($*)" $* / lg:br=wizlab o=% 07:18:06 DEFE (L27 MuGl) ASSERT((int)levels_seen <= brdepth[branch]) in 'place-info.cc' at line 33 failed. (Depths:4) 07:18:15 .moon name=mitch -tv:channel=moon:>$ 07:18:17 1. Mitch, XL23 MiFi, T:45026 (milestone) requested for moon: telnet://termcast.develz.org or http://termcast.develz.org. 07:21:00 !tell johnstein I imagine CBRO picks up new commits on the experimental branches automatically right? If so, how often? 07:21:00 SteelNeuron: OK, I'll let johnstein know. 07:21:46 DEFE (L27 MuGl) ASSERT((int)levels_seen <= brdepth[branch]) in 'place-info.cc' at line 33 failed. (Depths:4) 07:22:53 DEFE (L27 MuGl) ASSERT((int)levels_seen <= brdepth[branch]) in 'place-info.cc' at line 33 failed. (Depths:4) 07:28:23 gammafunk: did you mean to publish it? 07:28:23 chequers: You have 2 messages. Use !messages to read them. 07:28:52 looking now 07:29:42 gammafunk: are you aware that not all survey takers get section 3? 07:30:21 specifically, only people who have been playing for a year or less get it 07:31:30 looks like it's working fine 07:35:52 -!- travis-ci has joined ##crawl-dev 07:35:53 The build passed. (0.19.1 - 4efbe43 #7238 : gammafunk): https://travis-ci.org/crawl/crawl/builds/178249050 07:35:53 -!- travis-ci has left ##crawl-dev 07:36:25 chequers: in that case we should move the question about where you discuss DCSS 07:36:44 so that it's answerable by everyone 07:37:48 I think it's a mistake to exclude people who played it a long time from answering the other questions as well 07:38:02 all you're doing is losing data 07:38:17 you can break down the responses by play-time already 07:43:18 DEFE (L27 MuGl) ASSERT((int)levels_seen <= brdepth[branch]) in 'place-info.cc' at line 33 failed. (Depths:4) 07:45:55 good point - i moved the discussion question to the next section 07:46:49 DEFE (L27 MuGl) ASSERT((int)levels_seen <= brdepth[branch]) in 'place-info.cc' at line 33 failed. (Depths:4) 07:47:05 I've already removed the conditioning based on play time 07:47:14 so it doesn't matter either way 07:47:29 if you want to see the results only for new players, you can filter out the responses for older players 07:47:53 seeing the differeince between older and newer will be interesting in of itself, and we can't do that if we don't collect the data 07:48:11 DEFE (L27 MuGl) ASSERT((int)levels_seen <= brdepth[branch]) in 'place-info.cc' at line 33 failed. (Depths:4) 07:50:50 DEFE (L27 MuGl) ASSERT((int)levels_seen <= brdepth[branch]) in 'place-info.cc' at line 33 failed. (Depths:4) 07:58:07 -!- ldf has joined ##crawl-dev 07:58:10 DEFE (L27 MuGl) ASSERT((int)levels_seen <= brdepth[branch]) in 'place-info.cc' at line 33 failed. (Depths:4) 08:00:01 -!- omarax has quit [Remote host closed the connection] 08:04:26 -!- CrawlWall has quit [Quit: Page closed] 08:06:14 Vault warden description typo 13https://crawl.develz.org/mantis/view.php?id=10816 by Sar 08:08:26 hmm, 0.10/the last survey wasn't 6 years ago was it? the new survey page claims so but that sounds wrong 08:09:25 2012, yeah 08:12:43 oh yeah 08:12:48 feel free to edit that! 08:12:55 have done, yeah 08:12:58 thx 08:15:49 Stable (0.19) branch on underhound.eu updated to: 0.19.1-0-g4efbe43 08:18:35 -!- ololoev has quit [Quit: Page closed] 08:21:44 !tell SteelNeuron actually I couldn't get the pull request connection working. a dev will have to manually sync the official branch that the experimental is pointing to 08:21:45 johnstein: You have 2 messages. Use !messages to read them. 08:21:45 johnstein: OK, I'll let steelneuron know. 08:23:19 gammafunk: I'll try to add the link tonight after work 08:27:58 -!- iFurril has quit [Ping timeout: 245 seconds] 08:40:24 -!- Poncheis has quit [Remote host closed the connection] 08:41:41 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 08:47:51 -!- waat has quit [Ping timeout: 256 seconds] 08:49:35 -!- iFurril has quit [Ping timeout: 260 seconds] 08:52:37 -!- Cryp71c has joined ##crawl-dev 08:56:22 !tell johnstein no, that's fine, I already count on that :) I was just wondering if the official branch auto-updates at CBRO 08:56:23 SteelNeuron: You have 1 message. Use !messages to read it. 08:56:23 SteelNeuron: OK, I'll let johnstein know. 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:02:43 -!- SteelNeuron has quit [Quit: Page closed] 09:02:45 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 09:04:32 -!- SteelNeuron has joined ##crawl-dev 09:05:03 !tell SteelNeuron oh. no, experimentals always have to be ??rebuild 09:05:03 johnstein: You have 3 messages. Use !messages to read them. 09:05:03 johnstein: OK, I'll let steelneuron know. 09:05:24 -!- Furril has quit [Ping timeout: 248 seconds] 09:05:58 !messages 09:05:59 (1/2) johnstein said (44m 14s ago): actually I couldn't get the pull request connection working. a dev will have to manually sync the official branch that the experimental is pointing to 09:06:03 !messages 09:06:03 (1/1) johnstein said (1m ago): oh. no, experimentals always have to be ??rebuild 09:06:32 johnstein: And is that something that I can do, or only you? people on the dev team? 09:06:43 Sorry, I've never used webtiles much :) 09:06:48 only devs and me 09:06:52 gotcha 09:07:09 any dev can launch it though. from the website 09:07:13 ??rebuild 09:07:13 rebuild[1/2]: http://crawl.akrasiac.org/rebuild/ http://underhound.eu:81/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ https://crawl.jorgrun.rocks/rebuild/ Bug |amethyst or Nap.Kin for CDO. Use your powers wisely. 09:07:33 Okay, cool 09:07:45 I'll wait until a dev is around to help me with it then. I have a few fixes lined up 09:08:01 03PabloMansanet02 07https://github.com/crawl/crawl/pull/387 * 0.20-a0-203-g915c9db: remove afterimage passive 10(in the future, 9 files, 4+ 29-) 13https://github.com/crawl/crawl/commit/915c9dbeb16b 09:10:41 <|amethyst> SteelNeuron: does IJC use invocations btw? 09:10:48 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 09:11:24 |amethyst: Nope. It's something I'm still puzzling about 09:11:48 My initial reasoning was that it should only scale off weapon skills (as well as XL and piety rank) because it already requires you to go way past min delay 09:12:11 But seeing as the god is turning out quite powerful, it may be good to balance it with the need for an extra XP investment 09:12:30 maybe the active abilities can benefit from invo, while the passives remain purely skill based 09:14:03 <|amethyst> !lg . explbr=councilgod -log 09:14:04 1. neil, XL13 MfGl, T:10736: http://crawl.berotato.org/crawl/morgue/neil/morgue-neil-20161123-050137.txt 09:14:31 <|amethyst> I didn't use any of the actives, except for testing Project Weapon once 09:14:40 <|amethyst> and it still felt way too powerful 09:16:18 Hm 09:16:27 What felt particularly powerful? The summons or the martial attacks? 09:16:32 <|amethyst> summons 09:16:38 I see 09:16:47 I have a possible solution for that 09:16:54 just for context, here's how they differ from tukima's: 09:17:46 they deal 0.7*damage instead of 2*damage, they don't have the MF_FIGHTER flag (so they are much more imprecise) and have a flat -25 to the final to_hit. They also spawn with an energy deficit so they take about two turns to start moving 09:18:03 They have 1 HP and when they get hit by anything they get relocated (using blink code) 09:18:13 Now... All of this is well and good but they're still bodies 09:18:34 <|amethyst> < SteelNeuron> They have 1 HP and when they get hit by anything they get relocated 09:18:44 <|amethyst> relocated instead of "dying" ? 09:18:48 I'm thinking of taking it one step further and dropping their EV and AC to zero, so any strike by any monster will make them blink away 09:18:54 Well, mechanically it's a death and another monster spawn 09:19:01 But as far as the player perceives it, it's a blink 09:19:26 it also stuns them a bit by virtue of that energy deficit on spawn 09:20:17 <|amethyst> hm 09:20:29 <|amethyst> what are the martial arts abilities for polearms? 09:20:34 pole vault 09:20:42 triggered by walking into a solid object (wall or statue) 09:20:47 <|amethyst> ah, just the one 09:21:17 <|amethyst> I felt like I could just tab-tab-tab, and monsters died much more quickly than they would have otherwsie 09:21:23 <|amethyst> so I assume that's the summons 09:21:37 <|amethyst> s/wsie/wise/ 09:21:52 damage wise, using martial attacks is the same as tabbing 09:22:03 <|amethyst> yeah, so it must have been the summons 09:22:12 <|amethyst> tab won't polevault :) 09:22:14 because the momentum mechanic adjusts your damage by the attack delay / move delay ratio 09:22:19 <|amethyst> oh 09:22:29 <|amethyst> what's this momentum mechanic? 09:22:34 it's simple 09:22:38 you get a damage multiplier 09:22:47 of move delay / attack delay 09:23:00 Otherwise, playing a quick race and wielding a slow weapon would be optimal 09:23:09 you could just spam martial attacks and deal ridiculous damage 09:23:45 it works both ways too, if you're slow and lunge with a quick blade, you hurt a lot more 09:23:59 (obviously you pay the price of having spent more time than you would by tabbing) 09:26:28 the actual advantage of using martial attacks is the pressure points, the repositioning, the AoE (In case of vault and whirlwind) and a damage bonus in case of Lunge 09:26:43 -!- chcl3 has quit [Ping timeout: 258 seconds] 09:31:11 <|amethyst> oh, also 09:31:17 <|amethyst> piety gain seemed way too high 09:31:25 <|amethyst> !lm . god.maxpiety 09:31:34 210. [2016-11-23 04:51:34] neil the Impaler (L11 MfGl of Ieoh Jian) became the Champion of Ieoh Jian on turn 7028. (D:10) 09:31:35 <|amethyst> !lm . god.worship 09:31:36 2702. [2016-11-23 04:32:43] neil the Poker (L4 MfGl of Ieoh Jian) became a worshipper of Ieoh Jian on turn 667. (Temple) 09:31:46 <|amethyst> !lm . br.enter=temple 09:32:02 Yeah... how do I fix that? The next patch has increased piety costs across the board 09:32:12 <|amethyst> I didn't use abilities so that wouldn't help 09:32:18 projection has a cost now and the Dragonfly costs almost double, but I would like it to decay passively a bit faster 09:32:26 <|amethyst> faster decay 09:32:43 <|amethyst> maybe lose a tiny bit of piety when a weapon is shattered? 09:33:08 That one isn't really under your control 09:33:16 90s limit exceeded: killed !lm . br.enter=temple 09:33:35 <|amethyst> neither is getting the weapons in the first place 09:33:39 I think just a faster passive decay should be enough, where was that in the code base? 09:33:47 03PabloMansanet02 07https://github.com/crawl/crawl/pull/387 * 0.20-a0-204-gc545c9a: Pressure Points can only paralyze slowed foes 10(in the future, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/c545c9aa3ccc 09:35:13 <|amethyst> hm, it already has the higher piety decay rate 09:35:31 <|amethyst> it's in handle_god_time 09:35:50 I could limit piety gain so it doesnt take any holiness 09:37:36 No piety against weapon wielding monsters, for example 09:37:47 because IJC respects them 09:38:00 s/any/every 09:39:14 -!- Patashu__ has joined ##crawl-dev 09:39:33 <|amethyst> we've been moving away from restrictions on kill piety, so I wouldn't recommend that... I guess one could increase the denominator for those 09:39:49 <|amethyst> hm 09:40:02 <|amethyst> probably want to talk to someone who is actually good at balance 09:40:14 Haha 09:40:14 <|amethyst> I just know that I felt way OP, kind of like a meleebug game :) 09:40:19 yep, I agree with that 09:40:29 piety rate is not a priority though, that can be a last minute tweak 09:40:42 actual balance however... It's still an ongoing effort :) 09:41:39 <|amethyst> one possibility, perhaps controversial... have them count as summons for XP purposes 09:42:32 <|amethyst> that would also let you see in the morgue how often the player vs their weapon cloud killed things 09:49:38 -!- chcl3 has quit [Ping timeout: 245 seconds] 09:50:30 The problem with that is similar to the piety loss 09:50:40 In that you just don't have a choice 09:51:04 most of the god's mechanics are automatic so the player could feel cheated out of XP... Even worse, it could lead to weird victory dancing 09:51:14 like projecting weapons away so you can get the last hit 09:51:29 I think normal summons work well like that because after all you choose when you get them 09:51:47 <|amethyst> SteelNeuron: maybe it can just give an across the board reduction of XP :) 09:52:00 :) 09:52:15 Honestly, I think the best way to put some extra load on the player is to add Invo to the mix 09:52:25 <|amethyst> I mean, this god's passive damage feels at least as powerful as Qazlal's 09:52:35 <|amethyst> and Qazlal has a huge downside 09:52:52 Okay, how about this: 09:53:02 It may sound complicated but hear me out 09:53:04 <|amethyst> Invo would need to affect the passives in some way... e.g. scale dancing weapon damage by invo 09:53:07 <|amethyst> sure 09:53:11 summoned weapons go through two phases 09:53:15 first, they're slightly incorporeal 09:53:17 they won't attack 09:53:20 but you can grab them normally 09:53:33 and they move around 09:53:44 So your power curve flattens in the beginning 09:54:26 after a bit, they finish materialising and they can attack normally 09:54:37 This ramp up time can be precisely what depends on Invo 09:55:00 <|amethyst> would need some way to distinguish the two monster states 09:55:05 <|amethyst> I mean, some visible way 09:55:47 <|amethyst> because the player would have, at any given time, some weapons that will attack and others that won't 09:56:11 Lowering Alpha on the tile and having a cloud of dust under it? "A +3 lajatang of speed starts to form near you" 09:56:17 the current thing of messing with their energy on creation is already overcomplicated and unnecessary imo, this sounds way over the top 09:56:18 <|amethyst> console :) 09:56:43 amethyst lightred vs red? :) 09:56:53 just make them spawn less frequently, surely 09:57:55 MarvinPA that solves it to some extent, but it's important that the first spawn comes with the first hit of your encounter. The problem is with the early part of your power curve I think 09:58:06 Most fights are resolved with one or two summoned weapons at most 09:58:48 I mean, there is a radical solution to all of this, which would be to have weapons not attack at all 09:58:53 and just stick to you 09:59:36 some degree of body blocking (since mobs need to fight their way through them to get to you) and you get the chance to do your swaps, but you don't get that passive damage increase 10:00:01 -!- omarax has quit [Remote host closed the connection] 10:02:09 Hmm... You know what, I actually like that a lot 10:02:23 Weapons never attack, unless you project them, in which case they will become offensive for a bit 10:02:46 they just stay close for you to grab 10:04:34 -!- chcl3 has quit [Ping timeout: 268 seconds] 10:06:29 <|amethyst> !tell johnny0 hm, with bold_brightens_foreground = true and no_dark_brand = false, inverse video on a darkgrey-on-black square turns it to blue-on-black 10:06:30 |amethyst: OK, I'll let johnny0 know. 10:06:45 hey johnstein, any chance of getting the charts today? we have a lot of dev blog attention right now because of the survey and it'd be nice to have the tournament post up as well 10:06:49 <|amethyst> !tell johnny0 which wouldn't be so bad, except travel trails use inverse video 10:06:49 |amethyst: OK, I'll let johnny0 know. 10:07:02 <|amethyst> !tell johnny0 so the travel trails are very hard to see outside of LOS 10:07:02 |amethyst: OK, I'll let johnny0 know. 10:09:30 <|amethyst> !tell johnny0 this also applies to the fake_cursor when that is on an out-of-LOS square... it's easy to lose the x-mode cursor when it goes out of LOS 10:09:30 |amethyst: OK, I'll let johnny0 know. 10:10:48 <|amethyst> !tell johnny0 I think I'd rather have darkgrey reverse to lightgrey/white background than to a black background 10:10:49 |amethyst: OK, I'll let johnny0 know. 10:16:47 -!- chcl3 has quit [Quit: Lost terminal] 10:24:11 -!- HellTiger has quit [Ping timeout: 256 seconds] 10:30:06 -!- introsp3ctive has quit [Client Quit] 10:41:51 -!- ilyak has quit [Ping timeout: 265 seconds] 10:43:38 -!- SurpriseTRex has quit [Ping timeout: 250 seconds] 10:49:25 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 10:51:14 !tell gammafunk on it. 10:51:14 TZer0: You have 1 message. Use !messages to read it. 10:51:14 TZer0: OK, I'll let gammafunk know. 10:51:19 !messages 10:51:20 (1/1) gammafunk said (4h 49m 20s ago): Player survey is ready! Can you add the following link to the CUE lobby: http://crawl.develz.org/wordpress/dcss-player-survey 10:54:16 -!- muravey has joined ##crawl-dev 10:54:32 -!- PleasingFungus has joined ##crawl-dev 10:54:57 -!- SteelNeuron has joined ##crawl-dev 10:59:37 -!- bonghitz has quit [Remote host closed the connection] 11:00:01 -!- omarax has quit [Remote host closed the connection] 11:02:13 -!- mizu_no_oto has quit [Ping timeout: 248 seconds] 11:08:40 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 11:08:58 -!- LexAckson_ has joined ##crawl-dev 11:09:16 -!- valrus_ has quit [Ping timeout: 240 seconds] 11:17:22 -!- twelwe has joined ##crawl-dev 11:19:02 anyone else excited about bad santa 2? 11:25:26 twelwe: what. 11:25:29 -!- SteelNeuron has joined ##crawl-dev 11:25:44 chat vibes 11:25:44 PleasingFungus: You have 2 messages. Use !messages to read them. 11:26:27 !tell chequers 'aut' isn't a real trerm we use in-game :) 11:26:28 PleasingFungus: OK, I'll let chequers know. 11:27:50 GordonOverkill (L2 DECj) (D:1) 11:27:50 Zaque (L7 DrCj) (D:4) 11:27:51 Nukefarmer (L5 NaAs) (D:3) 11:27:52 Nimsei (L2 DsGl) (D:1) 11:27:53 ohados (L3 NaTm) (D:2) 11:27:54 tschems (L4 HuBe) (D:2) 11:27:57 Webtiles server restarted. 11:27:59 supermoro (L16 VpEn) (Shoals:3) 11:28:02 humperndinck (L17 GrEE) (Shoals:1) 11:32:10 -!- SteelNeuron has quit [Remote host closed the connection] 11:35:02 -!- aegolden has joined ##crawl-dev 11:35:33 !mesages 11:35:34 aegolden: You have 1 message. Use !messages to read it. 11:35:41 !messages 11:35:42 (1/1) gammafunk said (5h 16m 17s ago): 0.19.1 is tagged for whenever can make the OS X console and tiles builds, just let know know the URLs where I can download when you have them, thanks! 11:35:49 !cmd !mesages !messages 11:35:50 Defined command: !mesages => !messages 11:38:49 -!- SteelNeuron has joined ##crawl-dev 11:43:32 -!- Morg0th has quit [Quit: leaving] 11:48:06 -!- SteelNeuron has quit [Remote host closed the connection] 11:50:52 -!- Wehk has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 11:52:10 -!- muravey has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 11:52:57 -!- flappity has quit [Ping timeout: 265 seconds] 11:53:02 -!- muravey has joined ##crawl-dev 11:58:21 -!- amalloy_ is now known as amalloy 11:59:51 -!- muravey has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:02:57 Stable (0.19) branch on crawl.akrasiac.org updated to: 0.19.1-0-g4efbe43 12:04:38 -!- muravey has joined ##crawl-dev 12:05:26 -!- bonghitz has quit [Ping timeout: 268 seconds] 12:08:25 On Solus Linux, all movements and keyboard entries are doubled. This includes building from source 13https://crawl.develz.org/mantis/view.php?id=10817 by graemelion 12:09:26 -!- muravey has quit [Client Quit] 12:11:55 gammafunk: the 0.19.1 mac builds are at aaronegolden.com/DCSS-0.19.1-Tiles.zip and aaronegolden.com/DCSS-0.19.1-Console.zip 12:13:00 they have the deployment target set to 10.7, but I really have no idea whether or not they’ll work that far back. I’ve tested briefly on 10.12 and 10.11. 12:13:34 |amethyst: Yeah, the component of the invisible colour pair can get changed contingent on a flag; right now, it's always the fg colour, but flip_colour can signal to change the bg colour instead 12:13:34 johnny0: You have 6 messages. Use !messages to read them. 12:14:01 in console mode on my mac I notice that non-viable backgrounds are essentially invisible when making a new character. 12:14:07 not sure if that’s a new bug or by design or whatever 12:14:25 I almost always play online tiles anyway so I haven’t been keeping track of the console UI updates so much 12:14:38 <|amethyst> they changed to darkblue, and were darkgrey = brightblack before 12:15:43 <|amethyst> darkblue is very dark by default in many terminal... and I'm guessing the mac terminal doesn't let you configure the colours, because it's a Mac 12:15:49 <|amethyst> s/many terminal/&s/ 12:17:12 -!- SteelNeuron has joined ##crawl-dev 12:17:27 <|amethyst> aegolden: if they were visible under the old settings, you can set bold_brightens_foreground = true and no_dark_brand = false 12:17:30 pretty sure you can configure colours for osx terminal 12:17:41 <|amethyst> ah, that would be useful 12:18:01 but even better is to switch to iterm instead, which is so much better than terminal 12:18:15 yea you can configure colors 12:18:33 <|amethyst> in gnome-terminal I make darkblue #597aff and lightblue #908dff 12:18:58 <|amethyst> you might prefer making the two somewhat further apart, though 12:20:29 iterm looks pretty cool actually 12:20:46 it's really nice. i like iterm better than gnome-terminal 12:21:31 !messages 12:21:31 No messages for SteelNeuron. 12:22:57 |amethyst: do we have a good setting available for "i have no trouble telling darkgrey from black, but it's kinda hard to tell darkgrey and lightgrey apart"? it's really nice for me to have out-of-los squares be blue instead of a slightly different grey, but i don't want all my other greys changed 12:23:37 we should have a console startup config screen 12:23:38 alternatively, just a setting for "use this colour for out-of-los tiles", which i could set to blue 12:23:57 'adjust colours until the character select screen is visible and the dragon is invisible' 12:24:05 PleasingFungus: after asking you fifteen y/N questions, it terminates with a link to crawl.akrasiac.org 12:24:27 hmm, maybe adjust darken_beyond_range to take a colour as an option 12:24:51 esc (L24 CeFi) (Depths:3) 12:26:29 johnny0: that's only for targeting, right? not for stuff that's like, just around a corner while i'm walking around normally? 12:27:53 -!- muravey has joined ##crawl-dev 12:27:56 is it OK that early god wrath is almost unsurvivable for many gods/races? 12:28:27 example: lucy wrath 12:28:47 How early is early? I've survived lucy wrath by xl, idk, 12 or 15 or so. 12:28:51 -!- elliptic has quit [Quit: Leaving] 12:28:52 -!- aditya has quit [Ping timeout: 268 seconds] 12:29:13 -!- Zekka has quit [Ping timeout: 245 seconds] 12:29:35 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-191-gf34b5b9 (34) 12:29:41 xl9 12:29:52 !lg rast 12:29:53 1817. rast the Fighter (L9 DDAK of Gozag), mangled by a chaos spawn on Abyss:2 on 2016-11-23 17:27:20, with 3565 points after 8569 turns and 0:26:12. 12:29:53 how did you manage that? she summons Xs and then banishes you 12:30:05 amalloy: right, that wouldn't work :/ 12:30:07 TSO preserves, baby. 12:30:13 escapign the abyss at such low xl is heavily luck based 12:30:21 !lm . god.mollify=lugonu 12:30:22 1. [2014-05-22 20:58:14] PleasingFungus the Markscentaur (L18 CeHu of The Shining One) mollified Lugonu on turn 46779. (Elf:1) 12:30:26 wow, i lied 12:30:28 sorry 12:30:30 .... right, or fast move 12:30:36 -!- Lasty has quit [Quit: Leaving.] 12:30:38 in my defense it's been apparently 2.5 years 12:31:09 In general, I'd say that the fact that we scale god wrath implies that we want it to be at least sometimes surviveable at all xls (if rarely wise), but i don't think it's a huge problem 12:31:29 since the very important thing is to discourage careless god choices & 'easy' swapping 12:31:38 to make god choice a serious, long-term character choice 12:31:44 allowing swapping at all is fairly optional 12:32:01 so... its not OK to find a god, then swap to another before gaining much in the way of real benefits from the first god? 12:32:11 yes 12:32:15 -!- iceiceice has quit [Ping timeout: 256 seconds] 12:32:16 i understand that it's never going to be like swapping boots 12:32:18 there is a choice there 12:32:28 you can take a god earlier, or gamble that you'll find a better god soon 12:32:35 if it's easy to swap, there's no tradeoff 12:32:40 -!- elliptic has joined ##crawl-dev 12:32:41 note that dpeg disagrees with me on this one 12:32:47 but i think he's wrong :) 12:32:59 could the tradeoff be something in between "no penalty" and "death" 12:33:11 sure. but it's a very low priority 12:33:15 like, if we forbade abandoning gods period (and changed excommunication somehow), i don't think the game would break 12:33:27 i don't think that allowing god swapping is very important to the game 12:33:39 i think forbidding god swaps at certain xls would almost be better than allowing suicide 12:34:27 i think the real solution is to weaken god wrath more at low xls, and weaken it still more if the player never gained much piety with the god 12:34:28 god wrath is one of the worse 'balanced' parts of crawl, since like 90% of wrath is two gods 12:34:33 maybe three 12:35:07 the gods that have summons as wrath tend to have summons that are faster than you and will kill you in a couple turns at low levels 12:35:08 i could get behind weakening wrath for some gods more at low levels, but i'm not at all interested in wrath scaling with max piety 12:35:39 How about having to be atheist for a while? You could count the piety pips back down, in gray 12:35:42 -!- aegolden has quit [Quit: aegolden] 12:35:52 what does that accomplish? 12:35:56 !lm . god.mollify=trog min=xl 12:36:00 10. [2016-04-03 16:58:09] rast the Vexing (L1 DEAM of Trog) mollified Trog on turn 431. (D:2) 12:36:05 wtf 12:36:21 !lm rast god.mollify=trog min=xl -log 12:36:21 Hm 12:36:22 rast, XL2 DEAM, T:562: http://crawl.akrasiac.org/rawdata/rast/morgue-rast-20160403-165907.txt 12:36:23 oh, angered him by casting 12:36:24 Yeah, probably not much 12:36:33 thats not a real mollify 12:37:06 !lm * god.mollify=lugonu min=xl 12:37:07 165. [2015-03-15 03:16:13] agentgt the Severer (L12 DDAK of Makhleb) mollified Lugonu on turn 10544. (Lair:4) 12:37:15 huh, damn 12:38:20 I did the DDBe --> gozag thing already 12:38:37 the solution was finding an early /tele and using that for every wrath 12:38:46 and spamming HW while I waited for the tele to kick in 12:39:25 most races just have nothing and will die there 12:43:48 -!- muravey has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 12:45:01 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 12:46:50 -!- zxc has quit [Read error: Connection reset by peer] 12:46:55 ??stairs 12:46:55 stairs[1/9]: Taking the stairs has two parts. The 'leaving' is implemented as a 'delay' - it can be interrupted. It lasts 1.0 turns. The 'entering' lasts 0.75 turns (if you've never been here before) or 1.5 turns (if you have) and is simply waited out on the other side. Haste/slow will change these durations. 12:48:12 -!- muravey has joined ##crawl-dev 12:55:40 -!- Kenran has quit [Read error: Connection reset by peer] 12:56:36 -!- Kenran has joined ##crawl-dev 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:00:20 -!- muravey has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 13:02:04 -!- valrus_ has quit [Ping timeout: 260 seconds] 13:02:04 -!- muravey has joined ##crawl-dev 13:05:28 -!- bonghitz has quit [Ping timeout: 245 seconds] 13:05:57 -!- PleasingFungus has quit [Ping timeout: 248 seconds] 13:08:20 -!- minqmay has quit [Ping timeout: 268 seconds] 13:08:44 -!- minmay has quit [Ping timeout: 246 seconds] 13:11:17 -!- aegolden has joined ##crawl-dev 13:11:37 !messages 13:11:37 No messages for aegolden. 13:14:23 -!- PleasingFungus has joined ##crawl-dev 13:21:08 -!- ontoclasm has joined ##crawl-dev 13:21:25 -!- muravey has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 13:24:12 esc (L25 CeFi) (Zot:2) 13:24:19 -!- chcl3 has quit [Remote host closed the connection] 13:25:55 -!- minmay has joined ##crawl-dev 13:26:11 poor esc is crashing so much on my branch haha 13:26:20 esc (L25 CeFi) (Zot:2) 13:27:36 esc (L25 CeFi) (Zot:2) 13:28:59 -!- Ququman has joined ##crawl-dev 13:35:51 -!- ig0rbit has quit [Ping timeout: 265 seconds] 13:36:16 can I change the colour of that tile aura around a summoned unit? 13:39:53 you mean the green circle around friendlies? i don't think so 13:40:12 not as a player, anyway. as a developer you could 13:41:10 as a developer I mean, in an easy way ;) 13:42:20 -!- toastedzergling has quit [Client Quit] 13:44:09 np, I think I got it 13:44:31 -!- lukano is now known as snapek 13:44:33 <|amethyst> whatever it is, I bet you have to do it twice 13:44:42 <|amethyst> once in C++ for local tiles, once in Javascript for webtiles 13:44:57 no, you just edit the tile 13:44:57 ontoclasm: You have 1 message. Use !messages to read it. 13:45:01 !messages 13:45:01 (1/1) SteelNeuron said (9h 26m 7s ago): thanks!! That's fantastic. Will get the tile on the next god patch 13:45:26 <|amethyst> ontoclasm: I think he wanted to do this only for councilgod weapons, not all allies 13:45:37 oh 13:45:48 then yes that will take some work 13:46:25 -!- Kalir has quit [Changing host] 13:46:36 you could edit the tile as a first step to see if it looks any good, though 13:46:36 It's fine, I hacked it a bit 13:46:40 No problem 13:46:48 So the thing is, weapons don't attack now, at all 13:46:55 Unless you projected them recently, in which case they are active for a bit 13:47:03 so I ended up adding the berserk flag in that case 13:47:08 so they have the angry face, it does the trick for now 13:47:14 universally understood :) 13:47:20 <|amethyst> on the non-interface-specific side, you'll need a new flag in monster_info_flags, and code in mon-info.cc to set it 13:47:41 I think I could use the musical note instead of the angry face though, better relation with tukima's 13:47:50 <|amethyst> then on the UI side you'd need to use that flag to pick the new background instead of (or in addition to) MB_SUMMONED 13:47:57 <|amethyst> what is the musical note? 13:48:04 <|amethyst> I mean, what's it used for now? 13:48:05 tukima's 13:48:10 -!- twelwe has quit [Quit: Page closed] 13:48:28 <|amethyst> hm 13:48:38 <|amethyst> but you can cast Tukima's under this god 13:48:50 <|amethyst> and the two kinds of weapons work differently 13:49:03 Good point 13:49:07 let's keep the angry face then 13:49:42 if i get a chance i'll think about it 13:50:07 -!- Tux[Qyou] has joined ##crawl-dev 13:50:10 probably need a distinct IJC mark 13:50:19 <|amethyst> yeah 13:50:24 <|amethyst> and could have two versions of that 13:50:36 <|amethyst> one for weapons that are attacking and one for weapons that are not 13:50:40 mm 13:50:57 <|amethyst> one advantage of MB_BERSERK would be that it (ought to) make the weapon red in console 13:51:10 <|amethyst> unfortunately that isn't visible on polearms 13:51:26 03PabloMansanet02 07https://github.com/crawl/crawl/pull/387 * 0.20-a0-205-g5aa0534: Buff IJC weapons in anticipation of making them normally unable to attack 10(80 minutes ago, 3 files, 2+ 6-) 13https://github.com/crawl/crawl/commit/5aa053456e41 13:51:26 03PabloMansanet02 07https://github.com/crawl/crawl/pull/387 * 0.20-a0-206-g75682b5: IJC weapon description 10(79 minutes ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/75682b516f0f 13:51:26 03PabloMansanet02 07https://github.com/crawl/crawl/pull/387 * 0.20-a0-205-g9905351: Finally fix Steel Dragonfly Technique 10(63 minutes ago, 6 files, 13+ 11-) 13https://github.com/crawl/crawl/commit/990535195bae 13:51:26 03PabloMansanet02 07https://github.com/crawl/crawl/pull/387 * 0.20-a0-207-g33602dd: Add combat activity enchantment 10(47 minutes ago, 4 files, 8+ 3-) 13https://github.com/crawl/crawl/commit/33602dd4d3d3 13:51:26 03PabloMansanet02 07https://github.com/crawl/crawl/pull/387 * 0.20-a0-209-g8c074cd: Merge branch 'council_god' into council_god_inactive_weapons 10(61 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/8c074cd9e670 13:51:26 03PabloMansanet02 07https://github.com/crawl/crawl/pull/387 * 0.20-a0-210-g9ad40cd: Weapons are now by default inactive unless projected 10(6 minutes ago, 7 files, 22+ 6-) 13https://github.com/crawl/crawl/commit/9ad40cd27f14 13:51:36 <|amethyst> but I think a new flag would be best 13:52:06 <|amethyst> you could make the attacking weapons use the god's altar ETC_ colour :) 13:52:36 <|amethyst> otoh that might be too visually jarring/distracting 13:54:43 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 13:55:13 -!- aegolden has quit [Quit: aegolden] 13:55:56 -!- Tux[Qyou] has joined ##crawl-dev 13:57:10 I love your tiles ontoclasm by the way, the ability ones 13:57:18 You nailed the god's colour scheme 13:57:29 I might make the lantern on the altar tile a bit more orange-y to match 13:59:02 -!- Kellhus has quit [Quit: Page closed] 13:59:56 -!- Cimanyd has quit [Quit: Page closed] 14:00:01 -!- omarax has quit [Remote host closed the connection] 14:00:25 thanks 14:01:51 -!- Blazinghand has joined ##crawl-dev 14:02:59 -!- twelwe has joined ##crawl-dev 14:03:14 Is there a flag to completely prevent a monster from attacking? 14:03:19 I got the behaviour for the weapons right 14:03:30 but if they're trying to flee back to me, through a monster, they'll still attack 14:03:39 I need them to try and path around 14:06:56 -!- bonghitz has quit [Ping timeout: 268 seconds] 14:09:09 -!- Zekka_ has quit [Ping timeout: 260 seconds] 14:10:28 -!- ig0rbit has quit [Read error: Connection reset by peer] 14:10:51 -!- LordSloth has quit [Quit: Going offline, see ya! (www.adiirc.com)] 14:13:50 SteelNeuron: afaik there's no flag; you'd have to add a special case 14:14:17 cool, got it now. It fits at the beginning of fight-melee quite nicely 14:15:35 it doesn't quite work just yet... But oh well 14:27:13 SteelNeuron: why don't you just have inactive weapons not move 14:27:33 makes it easier for the player to plan, as well 14:27:43 if they're X distance from the player they can just blink 14:27:46 <|amethyst> they could despawn and respawn on the other side when they're too far from 14:27:47 <|amethyst> yeah 14:27:49 <|amethyst> that 14:50:24 -!- Poncheis has quit [Remote host closed the connection] 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:07:01 -!- bonghitz has quit [Ping timeout: 248 seconds] 15:11:03 -!- valrus_ has quit [Ping timeout: 268 seconds] 15:12:47 -!- bgiannan has joined ##crawl-dev 15:15:19 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 15:17:42 -!- Lasty has joined ##crawl-dev 15:19:51 -!- Lasty has quit [Client Quit] 15:20:58 -!- Tux[Qyou] has joined ##crawl-dev 15:21:09 -!- Tuxedo[Qyou] has joined ##crawl-dev 15:21:12 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 15:24:14 -!- ontoclasm has quit [Quit: Leaving.] 15:32:32 -!- jfcaron has quit [Quit: jfcaron] 15:40:28 -!- dtsund has quit [Remote host closed the connection] 15:51:51 -!- adelrune has joined ##crawl-dev 15:54:16 -!- Patashu__ has quit [Ping timeout: 258 seconds] 15:55:52 -!- muravey has joined ##crawl-dev 15:57:30 -!- ilyak has quit [Quit: Lost terminal] 15:58:44 -!- ElanMorin has quit [Quit: WeeChat 1.6] 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:00:18 -!- Kenran has quit [Quit: leaving] 16:03:09 -!- Lasty has joined ##crawl-dev 16:04:40 MelekSA (L11 DsFi) (D:9) 16:05:35 !crashlog MelekSA 16:05:36 1. MelekSA, XL11 DsFi, T:10298 (milestone): http://crawl.berotato.org/crawl/morgue/MelekSA/crash-MelekSA-20161123-210430.txt 16:06:36 MelekSA (L11 DsFi) (D:9) 16:07:23 -!- Lasty has quit [Client Quit] 16:07:45 MelekSA (L11 DsFi) (D:9) 16:08:02 -!- bonghitz has quit [Ping timeout: 256 seconds] 16:08:44 MelekSA (L10 DsFi) (D:9) 16:09:09 -!- scummos| has quit [Ping timeout: 252 seconds] 16:09:52 MelekSA (L10 DsFi) (D:9) 16:11:07 MelekSA (L11 DsFi) (D:9) 16:12:00 -!- Insomniak` has quit [Quit: I like to rock] 16:13:13 something about the whip of slashing? 16:13:39 !crashlog esc 16:13:40 10. esc, XL25 CeFi, T:94055 (milestone): http://crawl.berotato.org/crawl/morgue/esc/crash-esc-20161123-182726.txt 16:13:55 -!- HarryHood has joined ##crawl-dev 16:15:46 hm, or maybe the cloak since it is unrand_reacts 16:15:55 MelekSA (L11 DsFi) (D:9) 16:16:15 (can't see what the item is but old_plus = 2) 16:17:17 MelekSA (L11 DsFi) (D:9) 16:18:24 MelekSA (L11 DsFi) (D:9) 16:18:30 my crashes were apparently caused by my character trying to whirlwind monster that were already killed on the same turn by firestarters explosions 16:19:08 -!- HarryHood has left ##crawl-dev 16:19:15 MelekSA (L10 DsFi) (D:9) 16:20:00 MelekSA (L10 DsFi) (D:9) 16:21:12 MelekSA (L11 DsFi) (D:9) 16:21:56 PleasingFungus: yeah... i'm not sure quite how to explain it 16:21:56 chequers: You have 1 message. Use !messages to read it. 16:22:13 PleasingFungus: but, mentioning that certain monsters attack faster or slower than average would be really helpful imo 16:22:39 however I think the current info is about the limit of the 'sentence description' form of providing info 16:22:51 very much pushing that limit! 16:22:52 MelekSA (L10 DsFi) (D:9) 16:22:59 on reflection you might actually want a tabular style format 16:23:05 Monster | Up to 10 16:23:07 note also, of course, that an ogre with a giant club attacks slowly too 16:23:10 Weapon (club) | Up to 5 16:23:24 er 16:23:25 Freezing brand | up to 20% of weapon damage 16:23:38 what if you don't know the brand. 16:23:40 PleasingFungus: even more info to show! 16:23:47 can unknown brands still happen? 16:23:51 right, not that 16:23:53 but the plus 16:24:06 also unrands can probably mess with this) 16:24:17 Weapon (club) | Up to 5 (excluding enchantment) 16:24:21 -!- adelrune has quit [Ping timeout: 248 seconds] 16:24:24 yeah... bloody unrands 16:24:50 magic staffs too, probably 16:25:18 i think your goal is more ambitious than mine 16:25:38 i'm trying to provide a rough idea of what threat monsters present in terms of direct damage, and also adding an * for "also weapons exist" 16:25:39 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 16:26:18 i'm not trying to encourage players to calculate "this is how much damage this monster can do this turn, and this monster, and this..." 16:26:25 in fact, avoiding that is a major design principle of crawl! 16:26:47 -!- adelrune has joined ##crawl-dev 16:27:27 MelekSA (L11 DsFi) (D:9) 16:28:24 the monster damage info is more intended in a choko-based capacity than anything, and if there was any reasonable way to chokoify it, i think i'd support that 16:28:35 sadly chokos are hard 16:29:33 -!- CanOfWorms has joined ##crawl-dev 16:30:47 fwiw, the damage info has already been super useful 16:31:04 a finally learnt the relative damage level of early D monsters 16:31:13 in my last t game, i kept thinking, 'man i'd like to see these numbers' 16:31:18 is there a gdd thread complaining yet 16:31:37 -!- Lasty has joined ##crawl-dev 16:32:06 pf: just make a blog update and I'm sure someone will come out of the woodworks 16:32:21 thinkin it 16:32:32 "wow making the game EVEN easier. what is this angry birds stone soup???" 16:32:41 angry birds feels dated 16:32:43 slightly 16:32:47 i wonder if there's a new Casual Game 16:32:50 i think it's snuck in unannounced 16:32:56 since nobody does trunk PSAs 16:33:02 and experienced players obv never x-v 16:33:09 i'll probably do one by the end of the week 16:36:22 cool 16:36:36 would it be a post like the charms one? 16:36:48 "here's a recent decision we made, now to justify it" 16:37:45 holy moly, 300 responses 16:37:59 50% are >3yr players 16:38:50 -!- Menche has quit [Quit: Leaving] 16:39:03 huh, i'd expected more toddlers 16:39:12 chequers: it just needs to be a trunk update post 16:39:15 and i just meant i was going to make a 16:39:16 yeah 16:39:17 -!- Cryp71c has quit [Ping timeout: 248 seconds] 16:39:18 that 16:39:35 not a post just for damage #s 16:39:50 imo, wait a few days before another blog post 16:39:59 -!- adelrune has quit [Remote host closed the connection] 16:40:21 online/offline split is currently 60/30 16:40:27 heh, don't want your thunder stolen? 16:40:29 fine, fine 16:40:43 have we released 0.19.1? 16:43:36 i just think, usually the blog is pretty quiet. One post every few weeks 16:43:54 it would be nice to keep a consistent level of activity going for a while, I think it will be better for "engagement" 16:44:06 why 16:44:53 two reasons: 1) lots of people probably only check the blog irregularly now, expecting the historical update rate to continue, so lots of new posts at once may cannabalise the older post's audience 16:45:48 well really just that reason, stated in a few different ways 16:46:00 so 16:46:02 what i said. 16:46:14 :) 16:46:19 regular update cycle > irregular 16:46:30 there are some really good responses to the survey already 16:47:09 o? 16:47:13 03PleasingFungus02 07* 0.20-a0-192-g879807e: Tweak monster damage descs slightly (chequers) 10(53 seconds ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/879807ebcbef 16:47:32 ^ had this sitting around from last night, forgot to commit it 16:47:49 -!- sooheon has quit [Ping timeout: 260 seconds] 16:47:59 90/10 gender split 16:48:33 now you see why i had to turn to a roguelike dating service 16:48:41 What country do you live in? 16:48:42 God-Emperor Trump Land (USA) 16:48:46 United States (pray for us lol) 16:49:08 Russia motherfucker and you already guessed it 16:49:13 the people here are protesting, so that he will step down 16:49:30 wow, JD responded already?? 16:49:53 -!- adelrune has joined ##crawl-dev 16:57:38 -!- Zxpr1jk has quit [Read error: Connection reset by peer] 16:58:46 -!- Krakhan has quit [Changing host] 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:01:57 -!- HellTiger has quit [Ping timeout: 240 seconds] 17:04:11 I'm going to lose mi sanity over the weapon pathing thing :'( 17:04:20 So close yet so far 17:04:28 s/mi/my 17:05:00 -!- adelrune has quit [Ping timeout: 246 seconds] 17:05:58 -!- HarryHood has quit [Remote host closed the connection] 17:06:30 -!- adelrune has joined ##crawl-dev 17:08:07 -!- muravey has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 17:09:25 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-192-g879807e (34) 17:15:32 Anyone with commit access? 17:15:32 -!- muravey has joined ##crawl-dev 17:16:02 PleasingFungus or |amethist maybe? :) 17:16:23 |amethyst, what's with my vowels tonight 17:16:37 does your irc not have tab-completion? 17:16:48 I'm being super lame and using webchat.freenode 17:17:05 How can I do that and enjoy command line GDB, I do not know. I will figure out a proper client 17:18:14 03PabloMansanet02 07https://github.com/crawl/crawl/pull/387 * 0.20-a0-211-g4a6ff27: Weapon inactivity 10(3 minutes ago, 5 files, 18+ 4-) 13https://github.com/crawl/crawl/commit/4a6ff27046f8 17:21:09 -!- chcl3 has quit [Remote host closed the connection] 17:21:37 So... PleasingFungus, could you please merge this PR when you have a minute? :) https://github.com/crawl/crawl/pull/410 17:21:44 It should prevent many crashes on the experimental branch 17:22:08 I'd appreciate if you could rebuild it on CBRO too, Johnstein told me devs could 17:23:23 New branch created: pull/410 (92 commits) 13https://github.com/crawl/crawl/pull/410 17:23:27 03PabloMansanet02 07https://github.com/crawl/crawl/pull/410 * 0.19-a0-1850-g57e476e: Initial Ieoh Jian commit 10(7 weeks ago, 1 file, 9+ 0-) 13https://github.com/crawl/crawl/commit/57e476ee098f 17:23:27 03PabloMansanet02 07https://github.com/crawl/crawl/pull/410 * 0.19-a0-1851-ge16f018: WIP Ieoh Jian shell 10(7 weeks ago, 10 files, 30924+ 2-) 13https://github.com/crawl/crawl/commit/e16f018a01c0 17:23:27 03PabloMansanet02 07https://github.com/crawl/crawl/pull/410 * 0.19-a0-1852-gb297530: Ieoh Jian shell 10(7 weeks ago, 11 files, 43+ 7-) 13https://github.com/crawl/crawl/commit/b297530d2015 17:23:27 03PabloMansanet02 07https://github.com/crawl/crawl/pull/410 * 0.19-a0-1853-gd23be47: Ieoh Jian improves cross-training and knocks your weapons away on joining 10(6 weeks ago, 7 files, 83+ 5-) 13https://github.com/crawl/crawl/commit/d23be47bc46a 17:23:27 03PabloMansanet02 07https://github.com/crawl/crawl/pull/410 * 0.19-a0-1854-g0358434: Initializing the collection 10(6 weeks ago, 5 files, 45+ 6-) 13https://github.com/crawl/crawl/commit/0358434eae36 17:23:27 03PabloMansanet02 07https://github.com/crawl/crawl/pull/410 * 0.19-a0-1855-g055b1ab: Weapon manifestation 10(5 weeks ago, 24 files, 9180+ 95-) 13https://github.com/crawl/crawl/commit/055b1abd2576 17:23:27 03PabloMansanet02 07https://github.com/crawl/crawl/pull/410 * 0.19-a0-1856-g94c1238: Improve weapon selection algorithm and move everything to hash table 10(5 weeks ago, 12 files, 99+ 64-) 13https://github.com/crawl/crawl/commit/94c1238bb365 17:23:27 03PabloMansanet02 07https://github.com/crawl/crawl/pull/410 * 0.19-a0-1857-gb0c943f: Killing off weapons when the council loses interest 10(5 weeks ago, 6 files, 27+ 7-) 13https://github.com/crawl/crawl/commit/b0c943f94da2 17:23:27 03PabloMansanet02 07https://github.com/crawl/crawl/pull/410 * 0.19-a0-1858-gc7117b2: Backoff 10(5 weeks ago, 11 files, 95+ 33-) 13https://github.com/crawl/crawl/commit/c7117b253957 17:23:27 03PabloMansanet02 07https://github.com/crawl/crawl/pull/410 * 0.19-a0-1859-gcad85f8: Spawning and despawning 10(5 weeks ago, 12 files, 253+ 87-) 13https://github.com/crawl/crawl/commit/cad85f8171d6 17:23:27 ... and 82 more commits 17:24:34 -!- simmarine has joined ##crawl-dev 17:24:54 SteelNeuron: webchat has tab completion too, as i recall 17:25:05 amalloy: wow, it totally does, my bad 17:25:31 basically to find an IRC client with no tab completion you have to write it yourself :P 17:28:13 03johnny002 07* 0.20-a0-153-gc17e143: Don't clobber failsafe colors set conditionally (amalloy) 10(33 hours ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/c17e143b0179 17:28:13 03johnny002 07* 0.20-a0-154-g05fa499: Improve the documentation for the new terminal colour options. 10(32 hours ago, 1 file, 46+ 23-) 13https://github.com/crawl/crawl/commit/05fa4992d2f9 17:28:13 03johnny002 07* 0.20-a0-155-ge35ada9: Remove the no_dark_brand option (|amethyst) 10(23 hours ago, 5 files, 2+ 39-) 13https://github.com/crawl/crawl/commit/e35ada97585a 17:28:13 03johnny002 07* 0.20-a0-156-g891e962: Add allow_extended_colours to the options guide TOC. 10(19 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/891e9629beed 17:28:13 03PleasingFungus02 {GitHub} 07* 0.20-a0-197-g1294df6: Merge pull request #407 from johnny-0/377_fixes 10(8 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/1294df6b0c3a 17:29:11 03PabloMansanet02 07[councilgod] * 0.20-a0-198-g5b1daec: More readable god colour 10(24 hours ago, 2 files, 3+ 4-) 13https://github.com/crawl/crawl/commit/5b1daec59c3d 17:29:11 03PabloMansanet02 07[councilgod] * 0.20-a0-199-g8b0e6bf: Remove buff marker for council status 10(24 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/8b0e6bfbefeb 17:29:11 03PabloMansanet02 07[councilgod] * 0.20-a0-200-g53af9f9: Fix pointer invalidation crash on multiple target martial attacks 10(10 hours ago, 1 file, 5+ 2-) 13https://github.com/crawl/crawl/commit/53af9f917631 17:29:11 03PabloMansanet02 07[councilgod] * 0.20-a0-201-g22f23e7: Add ontoclasm's project weapon and recall weapon tiles 10(9 hours ago, 4 files, 17+ 6-) 13https://github.com/crawl/crawl/commit/22f23e7572a9 17:29:11 03PabloMansanet02 07[councilgod] * 0.20-a0-202-gdb7e964: Reduce visual noise from weapons shattering 10(8 hours ago, 2 files, 1+ 5-) 13https://github.com/crawl/crawl/commit/db7e9643e03a 17:29:11 03PabloMansanet02 07[councilgod] * 0.20-a0-203-g915c9db: remove afterimage passive 10(6 hours ago, 9 files, 4+ 29-) 13https://github.com/crawl/crawl/commit/915c9dbeb16b 17:29:11 03PabloMansanet02 07[councilgod] * 0.20-a0-204-gc545c9a: Pressure Points can only paralyze slowed foes 10(6 hours ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/c545c9aa3ccc 17:29:11 03PabloMansanet02 07[councilgod] * 0.20-a0-205-g5aa0534: Buff IJC weapons in anticipation of making them normally unable to attack 10(5 hours ago, 3 files, 2+ 6-) 13https://github.com/crawl/crawl/commit/5aa053456e41 17:29:11 03PabloMansanet02 07[councilgod] * 0.20-a0-206-g75682b5: IJC weapon description 10(5 hours ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/75682b516f0f 17:29:11 03PabloMansanet02 07[councilgod] * 0.20-a0-205-g9905351: Finally fix Steel Dragonfly Technique 10(5 hours ago, 6 files, 13+ 11-) 13https://github.com/crawl/crawl/commit/990535195bae 17:29:11 ... and 4 more commits 17:30:33 -!- jfcaron has quit [Ping timeout: 250 seconds] 17:31:46 will rebuilding the branch kick people currently playing on CBRO? Just curious 17:31:58 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 17:33:05 ??rebuild 17:33:05 rebuild[1/2]: http://crawl.akrasiac.org/rebuild/ http://underhound.eu:81/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ https://crawl.jorgrun.rocks/rebuild/ Bug |amethyst or Nap.Kin for CDO. Use your powers wisely. 17:33:20 no 17:37:37 -!- Lasty has quit [Quit: Leaving.] 17:37:50 -!- bonghitz has quit [Remote host closed the connection] 17:43:54 PleasingFungus I'm reopening the game and it isn't updated, do I need to start a new one to see the changes on CBRO? 17:44:01 Sorry if I'm being a pain :) 17:44:49 it takes a while to build 17:45:28 Cool, I'll go to sleep then. Just wanted to make sure it didn't crash horribly. It shouldn't 17:45:38 It has huge nerfs, I think you'll like it Brannock :) 17:45:54 I'm less concerned with the power level of the god than I am its complexity 17:46:10 its player-facing complexity seems fine once Afterimage goes, but the backend complexity seems fairly high 17:46:19 which means issues with maintaining it long-term if anything changes with combat code, for example 17:46:30 Afterimage is out 17:46:41 not on the patch that is building now 17:47:11 other than that, the only conceptual difference is that weapons never attack, unless they've been recently projected. And you can't get para right away (you need to slow first) 17:47:14 the rest are numeric tweaks 17:47:56 good point about the back end though, I'll keep an eye on refactoring 17:49:59 -!- SteelNeuron has quit [Quit: Page closed] 17:50:11 rebuild is about 90% done 17:50:23 -!- bairyn is now known as bairyn_ 17:50:32 -!- bairyn_ has quit [] 17:50:58 -!- ByronJoh1son has joined ##crawl-dev 17:51:23 -!- ByronJoh1son is now known as bairyn 17:51:40 -!- scummos__ has quit [Remote host closed the connection] 17:51:52 -!- bairyn is now known as Guest91701 17:52:14 Experimental (councilgod) branch on crawl.beRotato.org updated to: 0.20-a0-211-g4a6ff27 17:52:18 there we go 17:52:44 I have good news 17:52:44 gammafunk: You have 1 message. Use !messages to read it. 17:52:49 -!- Guest91701 has quit [Changing host] 17:52:49 -!- Guest91701 has joined ##crawl-dev 17:52:58 in one of the write-in responses on the jp survey for how to improve 17:53:11 I see a sole english phrase: "no-brainer" 17:53:22 *how to improve crawl 17:53:28 nice 17:53:41 -!- Guest91701 has quit [Client Quit] 17:53:58 how many replies do we have thus far? 17:54:24 305 for english 17:54:37 11 for jp 17:54:40 would have to check kr 17:54:45 will cao need the URL updated too? 17:54:46 I can do that again tonight 17:54:48 not bad for one day 17:55:11 68 for KR! 17:55:31 how many mention beogh 17:55:36 lots of english responses 17:56:02 -!- bairyn_ has joined ##crawl-dev 17:56:06 Active advices from webtile chat of my server (CWZ) were firstly useful, and Roguelike community of my country (Korea) was the second. However, they are not infallibly useful as well, because there are many idiots who pretend to be expert but actually are not. 17:56:10 yeah kimnosuk posted survey somewhere where the korean community can see 17:56:19 -!- bgiannan has quit [Ping timeout: 268 seconds] 17:56:25 dang, they know about me on cwz, I see 17:56:56 I guess I should stop always saying SIF SIF SIF XOXOXOXOXXO <3 <3 <3 :D 17:57:00 Ofcourse easy interface in mobile. We can move just click screen and he move! But web DCSS at mobile i click a.. y.... i... and enter and what?? Oh i try and fail to play web. So i just fucking play 1.8 17:57:26 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 17:57:46 chequers: keep in mind what we said abount not sharing their info publicly 17:57:54 i think the korean question "what do you like best" was translated wrong, or it means something different 17:58:00 -!- bairyn_ has quit [Client Quit] 17:58:05 what did we say again? *rereads* 17:58:21 I don't know how this will extend to their longform responses, precisely, we have mentioned them publicly in the past 17:58:31 but just something to keep in mind 17:58:36 yeah 17:58:46 does this room count as public? 17:58:52 Brannock: it's logged publicly 17:58:53 public logging in topic, so yes 17:58:54 yeah 17:59:18 -!- bairyn has joined ##crawl-dev 17:59:55 ok one more, then that's it. from korea's "favourite part of the game": Erolcha's huge breasts 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:00:15 thank you korean memeotes 18:01:20 as of right now can only gammafunk/chequers see survey results, or can other devs as well? 18:02:03 gammafunk/chequers are the only actual devs anyhow 18:02:13 but no, we don't have this set up to share atm 18:02:13 -!- Laraso_ has quit [Read error: Connection reset by peer] 18:02:23 chequers: I also can't seem to download the data as a spreadsheet 18:02:32 oh, wait 18:02:33 maybe I can 18:02:53 I can for the jp one 18:02:58 maybe it was a signing issue 18:03:27 -!- muravey has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 18:04:21 chequers: for the en survey, I don't have permission to make a sheet 18:04:33 but this does raise a question of how to share access 18:05:38 it might be fine to just grant it to devs who are interested, so long as no one goes sharing the data publicly 18:09:22 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-197-g1294df6 (34) 18:10:00 -!- Blazinghand has quit [Quit: Leaving] 18:10:54 82% of english speakers used the wiki to learn how to play 18:11:17 -!- _Jordan_ has quit [Quit: This computer has gone to sleep] 18:12:22 -!- adelrune has quit [Remote host closed the connection] 18:16:03 Unstable branch on underhound.eu updated to: 0.20-a0-197-g1294df6 (34) 18:17:40 -!- Cryp71c has joined ##crawl-dev 18:20:27 gammafunk: hm, a sheet? 18:20:32 -!- chcl3 has quit [Ping timeout: 265 seconds] 18:20:52 chequers: lets you save the results as a google sheet so you can process them 18:20:52 oh, export to xls sort of thing? 18:20:52 yes 18:20:56 you need it for KR and EN? 18:21:03 I need it for EN at least 18:21:11 haven't checked kr, but yeah likewise 18:21:32 looks like I can save kr fine, so it's just en 18:21:48 i just created the spreadsheet for korean form 18:21:49 -!- travis-ci has joined ##crawl-dev 18:21:50 The build has errored. (master - 1294df6 #7243 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/178445204 18:21:51 -!- travis-ci has left ##crawl-dev 18:21:59 so not sure what / how you saved that before 18:22:05 -!- Cryp71c has quit [Ping timeout: 260 seconds] 18:22:11 oh, you created it, and you're the owner 18:22:20 chequers: I just used the little sheet icon on the responses area 18:22:25 maybe ask the translators not to share the data, btw 18:22:27 I can do this on kr and jp, but I couldn't for en 18:22:36 yeah I'll mention 18:23:04 chequers: I sent you access permission to get sheets for en 18:23:08 i added gammafunk, Lasty_ and amalloy to the en spreadsheet 18:23:13 ok 18:24:25 that broken build looks like something went wrong, not an actual breakage 18:25:44 lots of strong opinions on the reddit post I made about the survey 18:25:58 03chequers02 07https://github.com/crawl/crawl/pull/409 * 0.20-a0-187-ga0d2fc7: Only count connected branches for Gozag service fee 10(18 hours ago, 2 files, 3+ 2-) 13https://github.com/crawl/crawl/commit/a0d2fc768a20 18:26:01 found the google hater 18:26:42 seems like it opens up an abuse case, though I guess the gozag fee is largely flavor anyway 18:26:59 and I doubt anyone's going abyss scumming to gather up money for gozag 18:28:15 I see #RemoveDreamSheep 18:28:23 that's the guy who got donald'd by sheep a few months back 18:28:31 maybe we should give that guy Brannock's dev slot for a few months, see how he does 18:28:40 only after I ruin postgame 18:28:42 Brannock can in turn be the angry reddit poster 18:28:49 #FreeDreamSheep 18:29:05 don't let your dream sheep be dreams 18:29:21 How can sheep be real if our dreams aren't real? 18:29:52 -!- LexAckson_ has quit [Ping timeout: 244 seconds] 18:30:11 Now I do not know whether I was then a man dreaming I was a dream sheep, or whether I am now a dream sheep, dreaming I am a man 18:30:58 Lasty_: Maybe have Cerekov fill out the survey 18:31:27 of course having fed the survey results as input to Cerekov 18:31:42 how can I get the monster at a coord_def? 18:32:26 I think there's monster_at() 18:32:50 yeah 18:33:00 !source monster_at 18:33:00 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-util.cc#L410 18:33:07 ah 18:33:08 as well as actor_at(), should you need an actor instead 18:33:31 are there actors which could be firewood which aren't monsters? 18:33:49 the only actors are monsters and the player 18:34:02 and all firewoood are monsters 18:34:26 i can get so far in c++ by just randomly changing things 18:34:32 -!- Kranix has quit [Quit: Konversation terminated!] 18:34:43 the clang compiler error messages are very helpful 18:34:45 only if you consider what you're doing to be progress! 18:34:56 progress can be backwards 18:36:17 03chequers02 07https://github.com/crawl/crawl/pull/403 * 0.20-a0-151-gab0e3ba: Don't create Qaz clouds over firewood (Yermak) 10(3 days ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/ab0e3ba56632 18:36:27 -!- Ququman has quit [Remote host closed the connection] 18:41:25 03chequers02 07https://github.com/crawl/crawl/pull/404 * 0.20-a0-151-g5f06afe: Mark Passage of Golubria useless with Orb (Yermak) 10(3 days ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/5f06afe21dcc 18:44:04 -!- valrus_ is now known as valrus 18:45:24 -!- Blazinghand has joined ##crawl-dev 18:46:35 New branch created: pull/411 (1 commit) 13https://github.com/crawl/crawl/pull/411 18:46:35 03johnny002 07https://github.com/crawl/crawl/pull/411 * 0.20-a0-198-ga7a6885: Adjust the background colour for invisible flipped colours (|amethyst) 10(2 hours ago, 1 file, 70+ 27-) 13https://github.com/crawl/crawl/commit/a7a688530ace 18:48:27 ??cao 18:48:27 cao[1/2]: Crawl server, located in Phoenix, AZ. USA, http://crawl.akrasiac.org/ or crawl.akrasiac.org ssh port 22 ssh-username:joshua ssh-password: joshua. Runs the latest stable release, trunk, and robotfindskitten. Further information on the website and ??putty entries for Windows users. Also see http://crawl.develz.org/wordpress/howto 18:48:47 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 18:51:57 -!- scummos| has quit [Ping timeout: 260 seconds] 18:52:38 -!- amalloy is now known as amalloy_ 18:52:48 -!- chcl3 has quit [Ping timeout: 246 seconds] 18:53:13 -!- HarryHood has quit [Remote host closed the connection] 18:59:02 -!- DrKe has quit [Ping timeout: 258 seconds] 18:59:46 -!- DrKe has joined ##crawl-dev 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:01:36 -!- travis-ci has joined ##crawl-dev 19:01:37 The build has errored. (councilgod - 4a6ff27 #7244 : PabloMansanet): https://travis-ci.org/crawl/crawl/builds/178445712 19:01:37 -!- travis-ci has left ##crawl-dev 19:08:28 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 19:09:48 -!- jfcaron has quit [Quit: jfcaron] 19:15:15 -!- Daekdroom has quit [Ping timeout: 268 seconds] 19:19:07 03chequers02 07* 0.20-a0-151-g5f06afe: Mark Passage of Golubria useless with Orb (Yermak) 10(3 days ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/5f06afe21dcc 19:19:07 03PleasingFungus02 {GitHub} 07* 0.20-a0-199-gef923fd: Merge pull request #404 from alexjurkiewicz/golubria-useless-check 10(8 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/ef923fd15933 19:19:13 -!- jeefus has joined ##crawl-dev 19:22:37 -!- jefus has quit [Ping timeout: 240 seconds] 19:23:34 -!- jfcaron has quit [Quit: jfcaron] 19:25:28 -!- _Jordan_ has quit [Quit: This computer has gone to sleep] 19:28:56 -!- Mandevil has quit [Ping timeout: 260 seconds] 19:29:05 PleasingFungus: suggestions on how to fix the qaz pr? 19:29:09 not sure what the right approach would be 19:29:39 something like mon = monster_at() ; if mon != MON_NO_MON && mons_is_firewood() { ... } ? 19:29:57 -!- scummos| has quit [Ping timeout: 248 seconds] 19:30:09 != null 19:30:35 -!- jwinterm is now known as __Slackattack_ 19:30:46 monster_at() returns a pointer. if there's no monster in the indicated location, it returns a null ptr. 19:30:47 -!- __Slackattack_ is now known as jwinterm 19:31:36 -!- lkasjdhf has quit [Client Quit] 19:35:38 -!- ProzacElf has joined ##crawl-dev 19:35:45 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 19:35:46 thanks 19:36:04 !source monster_at 19:36:04 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-util.cc#L410 19:37:28 != nullptr ? 19:38:29 man... the blue on black text is so ugly 19:38:45 and i'm using iterm with xterm-256color already 19:39:00 ??johnny0 19:39:00 johnny0[1/4]: < johnny0> i'm like that guy from south park that got frozen for 3 years or something 19:39:03 ??johnny0[2 19:39:03 johnny0[2/4]: owner of a distinctive rcfile 19:39:04 ??johnny0[3 19:39:05 johnny0[3/4]: You awkwardly throw the merfolk corpse of Zoyn. 19:39:06 ??johnny0[4 19:39:06 johnny0[4/4]: I actually rescued a merc from the abyss 19:39:11 &rc johnny0 19:39:18 http://crawl.berotato.org/crawl/rcfiles/crawl-git/johnnyzero.rc 19:39:47 03chequers02 07https://github.com/crawl/crawl/pull/403 * 0.20-a0-151-gbc1e2de: Don't create Qaz clouds over firewood (Yermak) 10(3 days ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/bc1e2de22c90 19:39:59 -!- amalloy_ is now known as amalloy 19:44:25 johnny0: in iterm2, i apparently need allow_extended_colours=true and no_dark_brand=false to get intended colours. this is with TERM=xterm-256color. Is this intended? Can it go back to being the default? 19:44:47 the other three options from your rc file don't appear to change anything, but I only checked briefly 19:47:41 ProzacElf (L9 NaFi) (D:8) 19:47:50 uh 19:47:52 cool 19:47:53 chequers: no_dark_brand got the axe; setting both blink_brightens_background and bold_brightens_foreground to true should give the same rendering assumptions as 0.19 19:48:01 trying to pick something up apparently crashed me? 19:51:28 -!- muravey has joined ##crawl-dev 19:51:48 ah, i hadn't updated with your most recent PR sorry 19:51:57 chequers: allow_extended_colours=true on a 256-color terminal and appropriate TERM value should also give something very similar; allow_extended_colours=true lets bright background colours work for more terminals 19:52:29 recompiling... 19:53:57 -!- chcl3 has quit [Ping timeout: 240 seconds] 19:54:23 ProzacElf (L9 NaFi) (D:8) 19:54:26 uh 19:54:38 i think i'm crashing when i try to swap the singing sword with another weapon? 19:54:42 with council god here 19:54:58 should i try to verify and then mantis this? 19:55:27 yep, that is absolutely what's doing it 19:55:28 ProzacElf (L9 NaFi) (D:8) 19:57:03 johnny0: could allow_extended_colours=true be default? Does it break putty? 19:59:17 ok, i mantis-ed that shit 20:00:04 -!- omarax has quit [Remote host closed the connection] 20:00:26 Swapping the Singing Sword with a summoned flying weapon causes a crash 13https://crawl.develz.org/mantis/view.php?id=10818 by prozacelf 20:02:05 -!- sooheon has quit [Ping timeout: 256 seconds] 20:05:59 chequers: it can probably be set to true by default -- there's a fallback to 8-color mode if TERM doesn't actually have 16 or more colors 20:07:11 -!- muravey has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20:09:20 -!- muravey has joined ##crawl-dev 20:09:21 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-199-gef923fd (34) 20:13:27 -!- Daekdroom has quit [Quit: Leaving] 20:14:01 -!- muravey has quit [Client Quit] 20:14:53 !learn edit putty[5] s/and 'n.*\(/(/ 20:14:54 putty[5/5]: Lost darkgrey and want it back? In your PuTTY session, make sure 'Window->Colours->Allow terminal to use xterm 256-colour mode' is checked and set 'Connection->Data->Terminal-type' to putty-256color. In your crawl rc, add 'allow_extended_colours=true' (no quotes). 20:22:25 -!- nikheizen has joined ##crawl-dev 20:23:38 -!- kreedzfreak_ has quit [] 20:25:51 -!- Doesnty has joined ##crawl-dev 20:28:12 -!- kogasa has quit [Ping timeout: 244 seconds] 20:30:39 !lg * explbr=council-god s=god 20:30:39 No games for * (explbr=council-god). 20:33:27 !lg * explbr=councilgod s=God 20:33:28 319 games for * (explbr=councilgod): 206x, 104x Ieoh Jian, 2x Lugonu, 2x Xom, 2x Okawaru, Jiyva, Ru, Trog 20:33:57 it always cracks me up seeing people pick the non-explbr gods 20:34:03 -!- jfcaron has quit [Quit: jfcaron] 20:36:45 -!- MarvinPA has quit [Quit: Leaving] 20:46:00 -!- Taraiph has quit [Quit: To Be Continued...] 20:49:24 -!- amalloy is now known as amalloy_ 20:50:15 heh 20:50:18 yeah, why bother? 20:51:11 =O 20:51:13 acid dragons? 20:51:15 and they leave scales!?!? 20:51:22 christmas has come early 20:51:31 haha 20:51:44 ??mottled dragon 20:51:44 mottled dragon[1/1]: A dragon that breathes sticky flame, but is otherwise unremarkable. Its hide, when enchanted into armour (6AC, -5ER), provides immunity to all sources of sticky flame. 20:52:07 !learn edit mottled_dragon s/A dr/Replaced with acid dragons in 0.20. A dr/ 20:52:07 mottled dragon[1/1]: Replaced with acid dragons in 0.20. A dragon that breathes sticky flame, but is otherwise unremarkable. Its hide, when enchanted into armour (6AC, -5ER), provides immunity to all sources of sticky flame. 20:52:13 ??acid dragon 20:52:13 I don't have a page labeled acid_dragon in my learndb. 20:52:18 much better resist at least 20:52:34 does this mean mottled draconian is going away? 20:52:56 !learn add acid_dragon A dragon that spits corrosive acid. Its scales provide 6 AC / -5 ER and rCorr. 20:52:57 acid dragon[1/1]: A dragon that spits corrosive acid. Its scales provide 6 AC / -5 ER and rCorr. 20:53:17 %git d147df4e61b 20:53:17 07Brannock02 * 0.20-a0-161-gd147df4: Remove mottled draconian species 10(8 weeks ago, 9 files, 10+ 29-) 13https://github.com/crawl/crawl/commit/d147df4e61b1 20:53:27 nooooooo 20:53:31 heh 20:53:40 they got to you, didn't they? 20:53:47 %git 29bf9f277a 20:53:47 07Brannock02 * 0.20-a0-163-g29bf9f2: Rework draconian acid breath 10(7 weeks ago, 14 files, 83+ 37-) 13https://github.com/crawl/crawl/commit/29bf9f277ada 20:53:52 also, that reads as negative 5 ER 20:53:53 the anti-mottled illuminati 20:54:12 ??mottled dragon scales 20:54:12 I don't have a page labeled mottled_dragon_scales in my learndb. 20:54:15 ??mottled dragon armour 20:54:15 mottled dragon armour[1/1]: 6AC, 5ER, rNapalm. Can be created by enchanting a mottled dragon hide. 20:54:40 !learn edit mottled_dragon_armour s/6/No longer exists in 0.20 with the removal of mottled dragons. 6/ 20:54:40 mottled dragon armour[1/1]: No longer exists in 0.20 with the removal of mottled dragons. 6AC, 5ER, rNapalm. Can be created by enchanting a mottled dragon hide. 20:54:58 !learn add acid_acid_dragon_scales 6 AC, 5 ER, rCorr. Drops from acid dragons. 20:54:59 acid acid dragon scales[1/1]: 6 AC, 5 ER, rCorr. Drops from acid dragons. 20:55:08 !learn delete mottled_dragon_hide 20:55:09 Deleted mottled dragon hide[1/1]: see {mottled dragon armour} 20:55:16 Actually I shouldn't delete that 20:55:21 Hm, maybe? 20:55:56 -!- Blazinghand has quit [Quit: Leaving] 20:56:36 I wonder if people will explore Slime earlier now that they can find rCorr before it on not-jewelry/artefact 20:56:40 probably you shouldn't 20:56:45 people do still play old versions 20:57:08 also, i'll point out that yellow was already a drac that didn't have a corresponding dragon 20:57:17 so i'm not sure that mottled drac has to go =p 20:57:34 for that matter, grey too 20:57:36 Mottled draconian monsters were actually removed first 20:57:37 remove acid dragon and mottled dragon 20:57:41 Grey draconians = iron dragons 20:58:38 i appreciate that bai suzhen appears in both ?/Md and ?/MD 20:59:47 Pale = steam, red = fire, white = ice, yellow = acid, green = swamp, grey = iron, purple = quicksilver, black = storm 20:59:59 And we aren't adding bone/pearl/golden draconians :P 21:00:02 heh 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:00:05 I guess Tiamat is the golden draconian 21:00:16 well, grey doesn't get iron rod breath though =p 21:00:43 although i guess iron dragons don't? i don't even remember 21:00:48 i thought they did at one point 21:00:49 @??iron dragon 21:00:50 iron dragon (10D) | Spd: 8 | HD: 18 | HP: 89-136 | AC/EV: 20/6 | Dam: 25, 2509(claw), 2507(trample) | see invisible, unbreathing | Res: 06magic(160), 05fire, 02cold, 03poison, 12drown | XP: 1717 | Sp: metal splinters (3d30) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 21:01:02 yes, they do get it 21:01:09 lol 21:02:30 lemuel_acid_trip could be updated now I think 21:02:55 !tell regret-index wanna add acid dragons to lemuel_acid_trip?? 21:02:56 Brannock: OK, I'll let regret-index know. 21:06:09 why wouldn't you just add yellow dracs 21:06:54 aren't they already there 21:06:55 they're already in 21:07:02 o/ 21:07:07 we're getting good at doing that 21:07:08 \o 21:07:10 !vault lemuel_acid_trip 21:07:10 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/zot.des#L816 21:10:38 well, this is just worse than changing regen from a ring to an amulet 21:10:41 =p 21:10:54 i'm going to bitch and moan on reddit 21:10:55 heh 21:11:38 who's in charge of the council god branch? 21:11:42 yeah, that's my point 21:11:43 SteelNeuron though he's in bed now 21:11:53 yellow dracs do a better job at being acid dragons 21:11:59 ah 21:12:05 He's on Spanish time 21:12:20 i bet that singing sword crash i had is related to the spectral weapon issue 21:12:35 I think that vault as yellow dracs, acid blobs (fast movement), and oklobs 21:12:38 and jellies 21:12:38 -!- Laraso__ is now known as Laraso 21:12:40 where 6 or so fixedarts can't be spectral weaponed 21:12:41 for flavor 21:12:46 it shouldn't really have jellies tbh 21:12:52 probably 21:12:59 doesn't it have entropy weavers too? 21:13:01 though it's cute filler for a vault that's fairly rare 21:13:03 nope 21:13:08 I linked the vault above, you can see 21:13:17 or did i just give you a horrible idea to replace them with entropy weavers? =p 21:13:27 entropy weavers would be something at least 21:13:32 they have a unique attack 21:13:37 better than jellies or acid dragons 21:13:40 heh, that vault is kind of miserable anyway 21:13:41 acid_trip is already nasty as heck 21:13:50 you could do an acid_trip_2 alternate version maybe? 21:13:51 unless you have ru or qaz 21:13:52 it's not really that bad 21:13:59 I'm not sure how variations on a vault work 21:14:14 there's no need for an alternate 21:14:15 well, no individual thing in it is that bad 21:14:16 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.93 [Firefox 50.0/20161104212021]] 21:14:18 just fix the vault itself 21:14:29 I can do it later, I have some other vault edits to do 21:14:32 but it requires a ton of kiting and retreating and such 21:14:43 yeah, I mean that's the design of the vault 21:15:02 i mean, i guess that's the case with a lot of zot vaults 21:15:36 or a lot of zot fights in general 21:15:47 zot vaults are definitely....something 21:16:15 heh, i can't think of a single one that isn't a gigantic pain in the ass 21:16:36 -!- Lasty has joined ##crawl-dev 21:16:38 they're rarely that hard, if you're careful 21:16:49 because you've got resources out the wazoo by that point 21:16:50 now that there's orb effects everywhere, it's even more encouragement to just dive it and avoid vaults, so they mostly serve to bog down the player 21:16:58 and punish them for being too curious 21:17:09 -!- aditya has quit [Ping timeout: 245 seconds] 21:17:11 well, i always save up mapping and dive zot 21:17:17 unless i have a compelling reason not to 21:17:21 yeah, same 21:17:29 but yeah, not being able to reliably blink out of trouble only enforces that 21:17:44 if I'm doing extend, I clear it for xp 21:17:44 but the thing with acid trip is it usually has all 3 stairs in it 21:18:06 also that one with the callers behind grates 21:18:13 # 70% chance of having all stairs. 21:26:45 @??rust devil 21:26:45 rust devil (074) | Spd: 10 | HD: 8 | HP: 33-52 | AC/EV: 10/8 | Dam: 1207(corrosion) | 05demonic, 10doors, evil | Res: 06magic(60), 04fire+++, 02cold, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy | XP: 455 | Sz: Medium | Int: human. 21:27:22 -!- chcl3 has quit [Read error: Connection reset by peer] 21:32:48 -!- Sorbius has quit [Quit: Page closed] 21:34:44 -!- chcl3 has quit [Read error: No route to host] 21:39:04 the addition of pf's damage display code should encourage monster design to have fewer multiple attacks 21:39:20 eg 21:39:22 @??quasit 21:39:22 quasit (155) | Spd: 13 | HD: 3 | HP: 12-18 | AC/EV: 5/17 | Dam: 305(drain dexterity), 205(drain dexterity), 205(drain dexterity) | 05demonic, 10doors, evil | Res: 06magic(10), 05fire, 02cold, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy | XP: 45 | Sz: small | Int: human. 21:43:07 -!- aditya has quit [Ping timeout: 258 seconds] 21:43:17 -!- valrus has quit [Ping timeout: 248 seconds] 21:44:37 @??entropy weaver 21:44:37 entropy weaver (11a) | Spd: 12 | HD: 13 | HP: 54-84 | AC/EV: 7/13 | Dam: 17, 17, 17, 17 | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(60) | XP: 1391 | Sp: entropic weave | Sz: Medium | Int: human. 21:44:51 @??tentacled monstrosity 21:44:51 tentacled monstrosity (03X) | Spd: 10 | HD: 23 | HP: 96-149 | AC/EV: 5/5 | Dam: 22, 17, 13, 903(constrict) | 05demonic, 10doors, amphibious, evil, see invisible | Res: 06magic(160), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy | XP: 2966 | Sz: Giant | Int: human. 21:44:55 @??azure jelly 21:44:55 azure jelly (12J) | Spd: 12 | HD: 15 | HP: 66-95 | AC/EV: 5/10 | Dam: 1212(cold:15-44), 1212(cold:15-44), 12, 12 | 04eats doors, see invisible, unbreathing | Res: 06magic(80), 02cold, 10elec, 03poison, 08acid+++, 08blind, 12drown | Vul: 04fire | XP: 1892 | Sz: small | Int: brainless. 21:44:59 some of the worst offenders 21:46:02 -!- chcl3 has quit [Read error: Connection reset by peer] 21:46:03 @??serpent of hell dis 21:46:04 the Serpent of Hell (10D) | Spd: 14 | HD: 17 | HP: 259-391 | AC/EV: 30/8 | Dam: 35(reach) per head, 2509(claw), 2507(trample), 15 | 05demonic, 04breaks doors, evil, see invisible | Res: 06magic(180), 05fire, 02cold, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy | XP: 11549 | Sp: {head 1: metal splinters (3d30), head 2: b.quicksilver (3d20), head 3: crystal spear (3d36)} [11!AM.. 21:46:12 why does this have an extra melee attack that the other 3 SOHs don't 21:47:27 -!- Lasty_ has quit [Ping timeout: 246 seconds] 21:48:08 HUGEDMG 21:49:09 @??serpent of hell geh 21:49:09 the Serpent of Hell (05D) | Spd: 14 | HD: 17 | HP: 225-319 | AC/EV: 16/12 | Dam: 3504(fire:17-33) per head, 1509(claw), 1507(trample) | 05demonic, 04breaks doors, evil, see invisible, fly | Res: 06magic(180), 04fire+++, 05damnation, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy | XP: 11308 | Sp: {head 1: fire breath (3d34), head 2: flaming cloud (d25), head 3: fireball (3d27)}.. 21:49:37 minmay, I suspect because of parallels with iron dragons 21:49:39 @??iron dragon 21:49:39 iron dragon (10D) | Spd: 8 | HD: 18 | HP: 89-136 | AC/EV: 20/6 | Dam: 25, 2509(claw), 2507(trample) | see invisible, unbreathing | Res: 06magic(160), 05fire, 02cold, 03poison, 12drown | XP: 1717 | Sp: metal splinters (3d30) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 21:49:42 @??fire dragon 21:49:42 fire dragon (04D) | Spd: 10 | HD: 12 | HP: 73-106 | AC/EV: 10/8 | Dam: 20, 13, 1307(trample) | fly | Res: 06magic(60), 05fire++, 03poison, 12drown | Vul: 12cold | XP: 1073 | Sp: fire breath (3d24) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 21:49:44 hm 21:49:45 maybe not 21:50:43 oh, is it because SoH-Dis don't get a brand on its bites? 21:50:48 @??serpent of hell coc 21:50:48 the Serpent of Hell (12D) | Spd: 14 | HD: 17 | HP: 225-319 | AC/EV: 20/12 | Dam: 3512(cold:17-50) per head, 1509(claw), 1507(trample) | 05demonic, 04breaks doors, evil, see invisible, fly | Res: 06magic(180), 12cold+++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy | XP: 11308 | Sp: {head 1: cold breath (3d34), head 2: freezing cloud (2d27), head 3: flash freeze (3d24)} [11!AM.. 21:50:50 yeah, probably 21:51:02 it gets reach on its bites 21:51:15 what scares you more, potentially 150 extra damage, or reaching? 21:51:39 neither, because 0 is neither greater than nor less than 0 21:51:52 -!- travis-ci has joined ##crawl-dev 21:51:53 The build passed. (master - ef923fd #7249 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/178467955 21:51:53 -!- travis-ci has left ##crawl-dev 21:52:05 -!- Shinino_ has quit [Quit: Page closed] 21:52:25 and I'm talking about the extra melee attack for 15, not the increased damage on the claw and trample attacks 21:52:30 yes 21:52:48 i dont see what the point of it is 21:53:48 -!- Xiberia has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 21:54:47 to balance out an otherwise damage disadvantage against the other SoHs is what I speculated it was for 21:56:40 -!- _Jordan_ has quit [Quit: This computer has gone to sleep] 21:59:28 entropy weaver is egregious i think because it's not even a meleedude really, the cast freq is so high 21:59:32 just lore 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:07 time for a PR 22:00:44 quad attacks for entropy weavers mean they're much more effective after stacking corrosion heavily 22:02:09 chequers, do you want something to fix? 22:02:24 if you can figure out how to get players to not wake up (or at least be asleep) when killed while sleeping that'd be great 22:02:41 I am very lazy and wrestled with the code and couldn't figure out a clean way to do it 22:02:47 Brannock: that sounds difficult 22:02:55 it sounds easier to remove some attacks from entropy weavers 22:03:19 alas, 22:04:04 03chequers02 07https://github.com/crawl/crawl/pull/409 * 0.20-a0-187-g62ded8e: Don't count Abyss gold for Gozag's service fee 10(21 hours ago, 2 files, 3+ 2-) 13https://github.com/crawl/crawl/commit/62ded8e5cc6d 22:04:09 I'm not sure that monster damage display is a sufficient reason to start eliminating multiple attacks from monsters (and, I assume, making their fewer attacks hit harder?) 22:05:12 considering the interaction with AC/EV (and SH) 22:05:28 I think I'll do something else tonight, though, rather than continue mulling over numbers 22:09:48 any other devs interested in seeing survey results? 22:10:18 if so let me know, and I'll send you the invite 22:10:27 now to do dees builds 22:16:31 am i a dev 22:16:38 no 22:16:40 you're not even 22:16:41 an elf 22:16:52 i just want to see how many elves play crawl 22:16:53 -!- muravey has joined ##crawl-dev 22:17:15 we actually didn't include a species question in the demographics section 22:17:20 possible oversight on our part 22:17:31 maybe elves are covered by gender: other, though 22:18:17 quad attacks for entropy weavers mean they're much more effective after stacking corrosion heavily 22:18:34 gammafunk, I am 22:18:35 the main thing that makes entropy weavers much more effective in melee after stacking corrosion heavily is that if you have heavy corrosion, you can't do damage in melee 22:18:42 Brannock: wow, you're an elf? 22:18:54 a fen elf 22:18:57 ! 22:19:00 but yeah, I'm intersted in seeing these survey results 22:19:03 the last of his kind... 22:19:05 (and if you aren't using melee to do damage then I doubt you are letting entropy weavers get next to you in the first place) 22:19:13 yeah hopefully I can just invite non-google emails ok 22:19:17 so I don't think the quad attacks actually have much to do with it 22:19:23 I use gmail.. 22:19:34 clearly that means it never happens, minmay 22:19:34 also they make really dumb simulacra because of it 22:20:16 but that's more of a complaint about simulacra existing as hostile monsters 22:22:05 gammafunk: it needs to be a google account email 22:22:12 ah, thanks 22:22:15 and gammafunk, i was an elf in a dream, doesn't that count for anything 22:22:18 you can have google accounts with emails that are not gmail / google addresses 22:22:21 -!- bonghitz has quit [Remote host closed the connection] 22:22:26 your dreams are just dreams, minmay, they're not real 22:22:41 his dreams are memes 22:22:53 chequers: yeah, does it somehow tell you if you try to invite an email it doesn't know about? 22:23:04 or will it only accept a gmail.com address 22:23:10 I guess we'll have to see when that comes up 22:23:16 I see amalloy has a non-gmail address 22:23:29 so it must be like you say, connected to his google account 22:24:11 -!- max___ has quit [Ping timeout: 260 seconds] 22:26:29 -!- Zekka has quit [Ping timeout: 248 seconds] 22:26:32 Brannock: ok, invite sent, along with a disclaimer 22:26:39 gotcha 22:26:40 which I'll by copying to everyone that gets an invite 22:26:47 gammafunk: not sure 22:26:49 I need to do the same now for the jp and kr ones 22:27:01 too bad the responses couldn't all be the same spreadsheet 22:28:28 chequers: yeah, and a bunch of fields will need hefty cleanup 22:28:37 not just the longform responses 22:28:41 but like country 22:28:44 and various others 22:28:54 could have done a dropdown for country, I suppose 22:29:00 not sure if there was a builtin for that 22:29:33 it's alright though, in a month or so we can do a little spreadsheet gizmo to clean it up, probably 22:29:33 as I realised, the 'other' dropdown doesn't let people put in an answer 22:29:37 hah 22:29:40 oops 22:29:52 can that be fixed? 22:29:55 change the question to paragraph entry i guess 22:29:58 but i think it's not worth it 22:30:14 is that for the contribution question? 22:30:26 and a few others 22:30:36 What did you use to learn how to play? 22:30:40 that might be the big loss 22:30:48 If you talk about DCSS in public communities, where do you do it? 22:31:09 25% saying other to the contributor question... I wonder why 22:32:18 what does ?? do in-game 22:33:29 Make beem more easy to find for new people, maybe incorporate it into the game. I'd also really like old versions to be playable on more servers. 22:33:36 ^ fix it devs 22:34:16 also: DCSS WIKI and muh boi gammafunk 22:34:24 that wasn't me, I swear 22:35:01 Auto Attack pathing incorrect sometimes. 13https://crawl.develz.org/mantis/view.php?id=10819 by xbon 22:35:42 93% of KR community using DCinside website 22:36:23 -!- muravey has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 22:37:04 "do not delete HE 22:37:05 " 22:37:53 KR players bring up removals a lot 22:37:57 -!- dtsund has joined ##crawl-dev 22:38:09 -!- muravey has joined ##crawl-dev 22:40:21 !lg * src=cwz won s=urune fortnight 22:40:22 136 games for * (src=cwz won fortnight): 90x 15, 30x 3, 10x 4, 4x 5, 7, 6 22:40:27 they love bloat 22:43:19 -!- zxc has joined ##crawl-dev 22:43:49 ??acid dragon scales 22:43:49 I don't have a page labeled acid_dragon_scales in my learndb. 22:43:53 ??acid dragon 22:43:53 acid dragon[1/1]: A dragon that spits corrosive acid. Its scales provide 6 AC / -5 ER and rCorr. 22:43:55 ??mda 22:43:56 mottled dragon armour[1/1]: No longer exists in 0.20 with the removal of mottled dragons. 6AC, 5ER, rNapalm. Can be created by enchanting a mottled dragon hide. 22:45:22 @??acid dragon 22:45:22 acid dragon (13D) | Spd: 10 | HD: 5 | HP: 22-32 | AC/EV: 5/10 | Dam: 15, 6 | fly | Res: 06magic(20), 03poison, 08acid | Chunks: 14noxious | XP: 155 | Sp: spit acid (3d7) [11!AM, 06!sil, 08breath] | Sz: Big | Int: animal. 22:45:42 @?? oklob plant 22:45:42 oklob plant (09P) | Spd: 10 (07stationary) | HD: 10 | HP: 42-65 | AC/EV: 10/0 | 03plant, unbreathing | Res: 06magic(40), 03poison, 08acid+++, 12drown, 13neg+++, 13torm | XP: 557 | Sp: spit acid (3d7) [11!AM, 06!sil] | Sz: small | Int: brainless. 22:46:10 !learn set mottled_dragon_scales Has 6AC, 5ER, rNapalm, and is dropped by {mottled dragons}. Both the scales and the dragon were removed in 0.20. 22:46:11 mottled dragon scales[1/1]: Has 6AC, 5ER, rNapalm, and is dropped by {mottled dragons}. Both the scales and the dragon were removed in 0.20. 22:46:36 !learn set mottled_dragon_scales Has 6AC, 5ER, rNapalm, and is dropped by a {mottled dragon}. Both the scales and the dragon were removed in 0.20. 22:46:37 mottled dragon scales[1/1]: Has 6AC, 5ER, rNapalm, and is dropped by a {mottled dragon}. Both the scales and the dragon were removed in 0.20. 22:46:40 ??dragon scales 22:46:40 dragon armour[1/2]: In order of ascending ER: {steam dragon armour}, {mottled dragon armour}, {quicksilver dragon armour}, {swamp dragon armour}, {fire dragon armour}, {ice dragon armour}, {pearl dragon armour}, {storm dragon armour}, {shadow dragon armour}, {gold dragon armour} 22:47:08 do acid dragons show up at a depth similar to mottled dragons? 22:47:15 I think so 22:47:22 scary 22:47:25 -!- magistern has quit [Quit: magistern] 22:47:37 Brannock: apparently games of xl<7 Dr in progress when you removed mottled drac broke 22:47:55 I mean, some of them apparently still evolved into mottled dracs but it didn't work right? 22:48:01 didn't work right how? 22:48:34 hm 22:48:38 &dump alcopop 22:48:39 https://crawl.project357.org/morgue/alcopop/alcopop.txt 22:48:40 https://github.com/crawl/crawl/commit/ce2cec4223091ac6e257c5994b21243d077f0563 22:48:42 -!- Blazinghand has joined ##crawl-dev 22:48:43 %git ef923fd 22:48:44 07PleasingFungus02 {GitHub} * 0.20-a0-199-gef923fd: Merge pull request #404 from alexjurkiewicz/golubria-useless-check 10(4 hours ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/ef923fd15933 22:48:45 is this related 22:48:56 %git ce2cec4 22:48:56 07Brannock02 * 0.20-a0-180-gce2cec4: Refactor draconian and demonspawn variety selection 10(29 hours ago, 1 file, 20+ 38-) 13https://github.com/crawl/crawl/commit/ce2cec422309 22:49:07 i'm not sure 22:49:07 no, that's monster only 22:49:11 &watch alcopop 22:49:12 -!- bhaak has quit [Ping timeout: 252 seconds] 22:49:12 https://crawl.project357.org/watch/alcopop 22:49:20 -!- bhaak has joined ##crawl-dev 22:49:33 %git d0ada4dd45 22:49:33 07Brannock02 * 0.20-a0-167-gd0ada4d: Save compatibility for mottled draconians 10(4 weeks ago, 2 files, 7+ 0-) 13https://github.com/crawl/crawl/commit/d0ada4dd4503 22:49:46 looks like it didn't handle evolution into mottle correctly, only already-mottled draconians 22:50:29 I forgot that draconian colour is determined at chargen I guess? 22:50:32 hmm 22:50:43 afk, but you can chat to them in webtiles 22:51:07 ??mottled draconian 22:51:07 mottled draconian[1/1]: A form of draconian that can spit sticky flame (range 1, can splash onto adjacent monsters). Player character gets +1 aptitude in Fire Magic. Also has sticky flame resistance at xl 7. Removed in 0.20. 22:51:11 !apt dr 22:51:11 Dr: Fighting: 1, Short: 0, Long: 0, Axes: 0, Maces: 0, Polearms: 0, Staves: 0, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: N/A, Dodge: -1, Stealth: 0, Shields: 0, UC: 0, Splcast: -1, Conj: 0, Hexes: -1, Charms: -1, Summ: 0, Nec: 0, Tloc: 0, Tmut: 0, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 0, Exp: -1, HP: 1, MP: 0 22:52:31 Okay, this is bad 22:52:37 Choosing mottled is still in the game 22:52:39 I thought I disabled that 22:52:41 That's why he's running into this 22:53:02 !commit really remove mottled dragons 22:53:03 03johnstein ⛐ 0.20-a0-2007-g6580471: really remove mottled dragons 10(in the future, 8 files, 660+ 732-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=6580471 22:58:32 aha 22:58:33 found the bug 22:58:48 -!- adelrune has joined ##crawl-dev 22:58:57 ??dragon scales 22:58:57 dragon scales[1/2]: In order of ascending ER: {steam dragon scales}, {mottled dragon scales}, {quicksilver dragon scales}, {swamp dragon scales}, {fire dragon scales}, {ice dragon scales}, {pearl dragon scales}, {storm dragon scales}, {shadow dragon scales}, {gold dragon scales} 22:59:12 ok, they're finally all updated for armour/hide->scales 22:59:14 save acid dragons 22:59:20 ??acid dragon scales 22:59:20 I don't have a page labeled acid_dragon_scales in my learndb. 22:59:24 ??acid dragon armour 22:59:24 I don't have a page labeled acid_dragon_armour in my learndb. 22:59:26 I added that earlier 22:59:28 why is it gone 22:59:37 are you sure you added it? 22:59:42 ?/acid drag 22:59:43 to the logs! 22:59:43 Matching terms (2): acid_acid_dragon_scales, acid_dragon; entries (2): acid_acid_dragon_scales[1]: 6 AC, 5 ER, rCorr. Drops from acid dragons. | mottled_dragon[1]: Replaced with acid dragons in 0.20. A dragon that breathes sticky flame, but is otherwise unremarkable. Its hide, when enchanted into armour (6AC, -5ER), provides immunity to all sources of sticky flame. 22:59:48 :) 22:59:49 acid_acid_dragon_scales 23:00:02 oh my god 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:00:06 ??acid acid dragon scales 23:00:06 acid acid dragon scales[1/1]: 6 AC, 5 ER, rCorr. Drops from acid dragons. 23:00:08 Sif?! where?! 23:00:16 okay lemme fix this bug 23:00:19 then I can fix learndb 23:00:24 I can fix learndb 23:00:33 !learn mv acid_acid_dragon_scales acid_dragon_scales 23:00:33 acid_acid_dragon_scales -> acid dragon scales[1/1]: 6 AC, 5 ER, rCorr. Drops from acid dragons. 23:00:50 AUTZ helping out with early warning bug reports before an embarassing EUTZ 23:01:09 !learn edit acid_dragon_Scales[1] s/\..*/Sometimes dropped by an {acid dragon} when it dies./ 23:01:09 acid dragon scales[1/1]: 6 AC, 5 ER, rCorrSometimes dropped by an {acid dragon} when it dies. 23:01:12 doh 23:01:20 -!- nikheizen has quit [Quit: leaving] 23:01:25 !learn edit acid_dragon_Scales[1] s/rCorr/rCorr. / 23:01:26 acid dragon scales[1/1]: 6 AC, 5 ER, rCorr. Sometimes dropped by an {acid dragon} when it dies. 23:02:27 ugh I can't use amethyt's elegant fix for draconian selection for this because it's player species so I can't check for MONS_PROGRAM_BUG 23:02:29 !learn edit dragon_scales s|\{mottled dragon scales\}|{acid dragon scales}/{mottled dragon scales}| 23:02:29 Use: !learn edit dragon_scales[NUM] s/// 23:02:30 hmm 23:02:35 !learn edit dragon_scales[1] s|\{mottled dragon scales\}|{acid dragon scales}/{mottled dragon scales}| 23:02:35 dragon scales[1/2]: In order of ascending ER: {steam dragon scales}, {acid dragon scales}/{mottled dragon scales}, {quicksilver dragon scales}, {swamp dragon scales}, {fire dragon scales}, {ice dragon scales}, {pearl dragon scales}, {storm dragon scales}, {shadow dragon scales}, {gold dragon scales} 23:02:51 and that list is why 23:02:53 ??dragon rule 23:02:53 dragon rule[1/1]: no more dragons. 23:02:58 ??crab rule 23:02:58 crab rule[1/1]: no more crabs. 23:03:05 another good rule 23:03:19 i wonder why crawl crabs can all breath clouds anyway 23:03:22 what's crab like about that 23:03:34 crawlian flavor 23:04:50 ??mda 23:04:50 mottled dragon armour[1/1]: No longer exists in 0.20 with the removal of mottled dragons. 6AC, 5ER, rNapalm. Can be created by enchanting a mottled dragon hide. 23:04:59 need second (third?) pair of eyes to sanity confirm this before I push 23:05:01 do 23:05:01 { 23:05:01 you.species = static_cast( 23:05:01 random_range(SP_FIRST_NONBASE_DRACONIAN, 23:05:02 SP_LAST_NONBASE_DRACONIAN)); 23:05:03 ??mottle dragon scales 23:05:03 mottle dragon scales ~ mottled dragon scales[1/1]: Has 6AC, 5ER, rNapalm, and is dropped by a {mottled dragon}. Both the scales and the dragon were removed in 0.20. 23:05:04 } 23:05:06 while (you.species == SP_MOTTLED_DRACONIAN); 23:05:17 !learn del mottled_dragon_armour 23:05:17 Deleted mottled dragon armour[1/1]: No longer exists in 0.20 with the removal of mottled dragons. 6AC, 5ER, rNapalm. Can be created by enchanting a mottled dragon hide. 23:05:30 !learn add mottled_dragon_armour see {mottled dragon scales} 23:05:31 mottled dragon armour[1/1]: see {mottled dragon scales} 23:06:10 ??mda 23:06:10 mottled dragon scales[1/1]: Has 6AC, 5ER, rNapalm, and is dropped by a {mottled dragon}. Both the scales and the dragon were removed in 0.20. 23:06:13 ??mds 23:06:14 I don't have a page labeled mds in my learndb. Did you mean: ds, md, mda, d, mu. 23:06:24 !learn add mds see {mottled dragon scales} 23:06:24 -!- Kellhus has quit [Quit: Page closed] 23:06:25 mds[1/1]: see {mottled dragon scales} 23:06:27 ??fds 23:06:28 I don't have a page labeled fds in my learndb. Did you mean: ds, fda, mds, d, md. 23:06:30 ??fda 23:06:30 fire dragon scales[1/1]: 8AC, 11ER, rF++ rC-. Sometimes dropped by a {fire dragon} when it dies. 23:06:37 will need to add those aliases later 23:07:40 Brannock: isn't there a function for that that |amethyst built a few days ago 23:07:52 - while (mons_is_removed(drac_type)); 23:07:54 that's for monsters 23:07:56 this is for species 23:07:59 ah 23:08:06 I mentioned I couldn't use that because of that 23:08:15 this is essentially the same, just not sent to another function though 23:08:28 and since Draconians are the only ones who work like this I don't think I need to build a special function for it 23:08:29 would be silly to creat a one-case function 23:08:31 yeah 23:08:46 Going to compile this quick then push 23:08:48 looks reasonable then 23:09:08 says the guy earlier who talked about writing c++ by trying things randomly 23:09:11 Emergency bugfixes while drinking... and I'm not even paid! 23:09:41 just think of the cost if you didn't fix it. You'd be known worldwide as that guy who broke draconians for a day 23:10:24 I'd feel terrible if it broke someone's streak or something 23:10:35 I can't believe I didn't catch this in my testing 23:11:14 03Brannock02 07* 0.20-a0-200-g18a743d: Truly remove mottled draconians (alcopop) 10(70 seconds ago, 1 file, 7+ 1-) 13https://github.com/crawl/crawl/commit/18a743d10d7f 23:12:55 is that really necessary to do in that way? 23:13:06 also it should definitely have a #ifdef TAG_MAJOR thingy 23:13:58 the TAG_MAJOR thing is so save compat code like that can get automatically caught, so that should always be used instead of just a comment 23:14:16 s/caught/removed when save compat breaks/ 23:14:39 hmm, yes. was trying to quickly fix the bug and didn't want to just essentially create the exact same code for >34 sans the do-while 23:14:46 but yes, better to do that 23:14:54 wait no 23:14:59 this bugfix doesn't actually work 23:15:25 they'll just poly into mottled, then keep on switching colors until they're not mottled 23:15:34 well 23:15:35 maybe it's okay? 23:15:43 they shouldn't get messaged until it passes the while loop 23:15:57 -!- vede has quit [Ping timeout: 240 seconds] 23:16:13 it would probably be ideal to have some kind of intermediate function to get the vector of valid drac types 23:16:17 yeah 23:16:29 I wanted simplest possible fix and didn't think through implications 23:16:29 if I'm channeling my inner PleasingFungus properly 23:16:52 yeah, it's ok if you do a quick fix, but deffo add that save compat #ifdef 23:17:09 if not now, and somepoint soon, since it'll just be forgotten 23:17:41 gonna need some windows sheeple to test this installer in a bit 23:17:42 Brannock, gammafunk, etc: http://imgur.com/a/WcJvc 23:17:47 quick and dirty images 23:17:47 ah, beuaty 23:17:50 DIRTY 23:17:58 I'm annoyed that we had more than 3000 players 23:18:13 since it means the 0.19 chart max is higher than the previous ones 23:18:46 I probably should have just posted Brannocks thing back when the t was over 23:18:55 rather than hold it up for these graphs, they could be a follow-up post 23:19:02 but !shrug 23:19:19 -!- aegolden has joined ##crawl-dev 23:20:14 -!- wheals has quit [Read error: Connection reset by peer] 23:21:12 03Brannock02 07* 0.20-a0-201-g851c6fa: Add version tags to a bugfix (gammafunk) 10(18 seconds ago, 1 file, 8+ 2-) 13https://github.com/crawl/crawl/commit/851c6fa7a88b 23:21:18 johnstein: maybe next time we can also add cumulative playtime / 23:21:27 -!- bonghitz has quit [Remote host closed the connection] 23:22:02 that commit title is very poor. 23:22:05 I shouldn't code more tonight 23:22:21 gammafunk: yea. I really want to improve them 23:22:38 how long would it take to improve them? 23:22:46 Brannock: What a horrible night for a code! 23:23:07 yeah, I think these are fine to post now 23:23:27 let me go look over the post 23:24:07 could someone spot check the charts first 23:24:20 I barely looked at them 23:24:36 looking now 23:24:37 just looking for a third party sanity check 23:25:22 -!- WalkerBoh has joined ##crawl-dev 23:26:08 Brannock: looking good so far, but I don't see a mention of the highest scoring game 23:26:27 ooh, that one's good to include 23:26:27 let's find it 23:26:28 -!- bonghitz has quit [Ping timeout: 260 seconds] 23:26:38 oh, didn't I mention Charly? 23:26:44 I thought I did 23:26:59 ah, only in terms of turncount 23:27:10 well, Charly has the highest score on that exact same game, probably good to mention it 23:27:13 yeah, want to mention score 23:27:27 also, not super sure why the 7th place clan gets special mention 23:27:52 special conduct 23:27:57 ??hyper 23:27:57 hyper[1/1]: Prepended to the names of accounts which are only allowed to play combos chosen at random, and which must play the first random combo given each time. The practice of naming accounts hyper to indicate this only began in early 2011, so older accounts with names beginning with hyper are not part of this; see !nick hyperimposters. 23:28:35 yeah but that's not really a "special conduct" 23:28:40 lots of players do things like this 23:28:50 some use hyper in their account names and some don't 23:28:55 it was a request from a few guys so I threw it in, and the most high scores clanwide stood out to me 23:28:57 * Brannock shrugs 23:29:08 feel free to edit 23:29:15 where those few guys on this clan... 23:29:29 ...was the request from Lasty... 23:29:39 looking at my message history it was from rchandra 23:29:40 this is payola 23:29:50 see! 23:30:00 I think rchandra mostly wanted WalkerBoh to get special mention 23:30:02 not the clan as a whole 23:30:04 the fcc is gonna lock u up 23:30:40 why would i get a mention? 23:31:08 i would prefer not to, honestly 23:31:15 hyperimplojin is more mention-worthy 23:31:26 what did implojin do? 23:31:27 " rchandra said (5h 47m 25s ago): if you're doing the tournament writeup, I think our all-hyper clan might be notable. I splatted a lot but Walkerboh in particular was very solid, and I think the overall score is pretty good for that condition." 23:31:36 the same thing as me except better 23:31:44 !gamesby implojin t 23:31:44 No games for implojin (t). 23:31:50 !gamesby hyperimplojin t 23:31:51 hyperimplojin (t) has played 36 games, between 2016-11-04 20:41:28 and 2016-11-20 19:41:58, won 22 (61.1%), high score 15867331, total score 77182921, total turns 2068348, play-time/day 7:39:33, total time 5d+10:12:33. 23:32:08 I deleted that section 23:32:30 no fun facts! 23:32:39 most high scores is notable perhaps 23:32:43 I would have at least kept the most high scores 23:32:43 yeah 23:32:50 although I think you can get that through neilscumming 23:33:17 Brannock: I'll rewrite to mention just he scores (and the hyper-thing/rank in passing) 23:33:26 probably best, yeah 23:33:28 thanks for reviewing this 23:33:41 thanks for doing the writeup 23:33:43 or maybe only mention that 23:34:54 No mention of the DrCK tournament high score 23:34:59 which is a criminal injustice 23:35:03 i would thank you, and edit it out later 23:35:17 no mention of how many times twelwe splatted (a lot) 23:35:58 coul have helped me with double damage 23:36:45 Brannock: do you want to add the plots and any other edits and then finally post? 23:36:58 I would hate to post in your name (in vain) 23:37:03 I don't have other edits to do, I polished it up Sunday afternoon 23:37:10 the score thing? 23:37:15 oh I thought you did that 23:37:19 no, actually didn't 23:37:19 I'll add the plots, unless johnstein is sure he wants to improve these graphs futher 23:37:22 *further 23:37:30 yeah, I think it's good to post now 23:37:36 if we get better ones we can follow-up post 23:37:42 Brannock: I won't have time. sorry 23:37:43 it's already been like 4 days 23:37:44 yea 23:37:55 Okay then 23:37:57 last time we waited like forever to post (my fault) 23:38:10 one day I'll set up chart automation 23:38:11 my fault, but again, actually really twelwe's fault 23:38:24 the world just isn't read, johnstein 23:38:27 *ready 23:41:08 should I put the primary graph as the 0.19 stats only, or the 0.18 vs 0.19 comparison? 23:41:12 I kinda want to brag about our growth... 23:41:21 Clearing the 3k player mark is a big deal! 23:41:24 I think we usually post both, just maybe towards the bottom 23:41:29 so they don't take up the entire post 23:41:40 let me see how we linked them the past time 23:42:48 hrm, did we not do a tournament post for 0.18? 23:42:50 we did 23:42:52 it's somewhere 23:43:04 http://crawl.develz.org/wordpress/0-18-tournament-results 23:43:24 oh 23:43:30 did he not put it in the blog... 23:43:51 I think it was just the blog, not in news 23:44:16 Brannock: but sure, go with what you feel there, just don't have two giant images stacked on top of each other 23:44:20 maybe show one and link the other 23:44:23 I'm just the one 23:44:26 and linking to the album 23:44:33 sounds good 23:44:39 http://crawl.develz.org/wordpress/0-19-tournament-results 23:45:04 !tstats 23:45:18 !tstats t0.18 23:46:01 Stats after 16 days (t): 3161 players, 1014 runers, 528 winners, 1423 wins, 79436 games, winrate 1.79%, total player time 4y+129d+16:51:11. 23:46:06 Stats after t0.18 days (t): 0 players, 0 runers, 0 winners, 0 wins, 0 games, winrate NaN, total player time 0. 23:47:03 !tstats 16 t0.18 23:47:03 oops 23:47:05 it's not intuitive, yeah 23:48:18 -!- jfcaron has quit [Quit: jfcaron] 23:48:21 Stats after 16 days (t0.18): 2759 players, 913 runers, 479 winners, 1358 wins, 68718 games, winrate 1.98%, total player time 4y+49d+1:09:53. 23:49:20 very pleased with our growth 23:49:25 maybe we can get 3500 for 0.20 if things go well 23:49:42 oh i was going to suggest wait a day to post it 23:49:50 let the survey post have time to settle 23:49:50 for what? 23:50:08 dcss blog goes through long period of inactivity and then a bunch of posts all at the same time 23:50:16 hmm, good point 23:50:17 is there a mechanism for saving or playing back game replays in crawl (like in tiles mode, not just via ttyrec)? I see some code that looks like support for specifying the RNG seed on startup. That plus a recording of every command the user entered would allow a replays feature, wouldn’t it? 23:50:23 we remind players ingame and there's a sticky on reddit 23:50:26 so maybe the effect isn't too bad 23:50:36 maybe just call out at the bottom of the post the survey is live 23:50:38 or at the top 23:50:40 yes, good idea 23:50:42 editing 23:54:04 aegolden, what code is this? 23:54:18 good post 23:54:30 chequers, I cheated and used your 0.18 post as model 23:54:31 so thank you. 23:54:56 :) 23:55:02 and I used the 0.17 one 23:55:12 which was.. gammafunk's? 23:56:34 Brannock: in startup.cc, in the _initialize function, I see if (Options.seed) seed_rng(Options.seed); 23:57:21 I have never heard of that actually being a thing ever 23:57:23 I wonder if it does work 23:57:45 well I haven’t been able to figure out what command line options I’d send to actually get something into Options.seed :P 23:58:20 previous discussions have brought up several reasons why a tiles replay system is hard to get working. 23:58:40 one is that you'd have to have the tilesets for every single version 23:58:50 couldn't you just default to base tileset for nondetected tiles? 23:58:57 maybe 23:59:16 I'm no expert. I asked basically this identical question a year or three ago 23:59:28 I wanted to set up challenges 23:59:28 no, because tiles use an enum system 23:59:52 actually, I am not sure tile ordering is deterministic