00:00:03 -!- omarax has quit [Remote host closed the connection] 00:00:32 chequers: you can change hydra form to "1 head per pip" but then the pips would still be meaningless for all conjurations, summonings, hexes, durations, etc. 00:00:41 minmay: what do you think for the first part of the forms change? https://github.com/alexjurkiewicz/crawl-ref/commit/f1f4300f00a07357b7a14b3e4617a62ee58573a1 00:00:45 -!- asdu has quit [Quit: Page closed] 00:00:56 i'm glad abyss has multiple levels now so i can not go to abyss:1 at xl9 00:01:09 Brannock: mr being based on hd was removed a little while after i implemented NewDraining 00:01:09 before then, draining did reduce monster mr for *most* monsters (not uniques or a few others) 00:01:10 another argument against draining reducing monster mr: player/monster asymmetry! (which is relevant for player intuition, or lack thereof) 00:01:11 wow, i think my internet is lagging very badly 00:01:12 well, i know it is, i think it's also sending out my messages late... 00:01:22 it is 00:01:31 chequers: it's exactly what I asked for so I think it's good :P 00:01:49 minmay: numbers i meant. I sort of went with the vibe 00:02:08 Doesnty: ? 00:02:17 your net is lagging i meant 00:02:21 chequers: seem fine to me. It's not like they're very sensitive 00:02:22 sry about the salt 00:02:44 i think i'll probably just go to bed early 00:02:46 PleasingFungus: make Charms and Hexes skill increase your MR, then draining monsters to reduce their MR will be symmetric 00:02:46 luck, all 00:02:53 minmay: :P 00:03:02 but seriously, players still get MR from XL for some reason 00:03:15 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.93 [Firefox 49.0.2/20161019084923]] 00:03:17 so you can argue that effective HD reduction should reduce monster MR 00:03:26 -!- digitCruncher has quit [Ping timeout: 260 seconds] 00:03:30 also, player ghosts get MR based on their HD!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! 00:04:40 -!- simmarine has quit [Read error: Connection reset by peer] 00:14:02 New branch created: pull/397 (1 commit) 13https://github.com/crawl/crawl/pull/397 00:14:02 03chequers02 07https://github.com/crawl/crawl/pull/397 * 0.20-a0-17-g4d876b5: Simplify base UC damage for forms (minmay) 10(44 minutes ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/4d876b5e079e 00:23:01 demigod nerf plan successful 00:24:51 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.20-a0-51-g027d3fc (34) 00:25:49 i've been rused! 00:26:46 -!- shummie has quit [Ping timeout: 260 seconds] 00:31:01 !lg chequers tm won 00:31:02 No games for chequers (tm won). 00:31:05 wow 00:31:19 guess I shouldn't be surprised about that one 00:32:05 i've won more tms than you, you know 00:32:58 right but I've won more optm than you 00:33:00 get good 00:34:20 -!- sneakyness has joined ##crawl-dev 00:34:24 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 00:35:37 !lg * won op s=cls% 00:35:38 1274 games for * (won op): 185x Transmuter (14.52%), 101x Wizard (7.93%), 90x Wanderer (7.06%), 88x Monk (6.91%), 77x Ice Elementalist (6.04%), 67x Fighter (5.26%), 64x Venom Mage (5.02%), 62x Earth Elementalist (4.87%), 60x Berserker (4.71%), 59x Fire Elementalist (4.63%), 55x Conjurer (4.32%), 54x Assassin (4.24%), 31x Gladiator (2.43%), 30x Artificer (2.35%), 29x Skald (2.28%), 26x Summoner (2.... 00:35:44 it's the canonical Op 00:36:10 why the hell is opsu so low, simpletons... 00:38:45 -!- sneakyness has quit [Ping timeout: 248 seconds] 00:39:02 !nchoice 00:39:04 Time for a new nchoice! It will appear shortly on the tournament website (if it hasn't yet). Type "=nemelex XXXX" to update !nchoice with the new combo, where XXXX should be replaced by the new combo. 00:39:08 !kw nchoice 00:39:09 Keyword: nchoice => OpWr|HEAr|KoIE|DDAE|CeVM|HOWz|GrEn|GhCj|FeAK|VSSu|DEHu|VpAK|HaSu|TeAM|SpMo|FoCj|MfEE|TrVM|DDSk|HaFE|VSAM|HOTm 00:39:15 =nemelex GhBe 00:39:18 Defined keyword: nchoice => OpWr|HEAr|KoIE|DDAE|CeVM|HOWz|GrEn|GhCj|FeAK|VSSu|DEHu|VpAK|HaSu|TeAM|SpMo|FoCj|MfEE|TrVM|DDSk|HaFE|VSAM|HOTm|GhBe 00:39:26 !nchoice 00:39:30 -!- destroythecore has quit [Read error: Connection reset by peer] 00:39:32 GhBe: 0 wins || araganzar: CAO, L17 Brawler of Trog || Enish: CXC, L14 Slicer of Trog || ducks72: CWZ, L14 Brawler of Trog || Tasonir: CAO, L11 Grappler of Trog || Mordru: CBRO, L4 Ruffian of Makhleb || estick: CBRO, L2 Ruffian of Trog 00:39:34 that will be a quick one 00:41:56 -!- adibis has quit [Ping timeout: 252 seconds] 00:45:05 -!- adelrune has quit [Remote host closed the connection] 00:52:39 -!- valrus has quit [Quit: My iMac has gone to sleep. ZZZzzz…] 00:57:37 -!- ZiBuDo has quit [Ping timeout: 240 seconds] 00:58:30 -!- madatmemes has quit [Ping timeout: 258 seconds] 00:59:17 chat vibes 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:03:22 -!- WalkerBoh has joined ##crawl-dev 01:03:38 -!- madatmemes has joined ##crawl-dev 01:08:02 twelwe: have any good emotes? 01:08:24 :pizzapizzaz: is one I've been thinking about 01:13:52 need a chei emote 01:14:07 snail slicing a guy with blade hands 01:14:14 thats trademark infringement 01:14:18 pizzapizza 01:14:59 someone walked into the trademark office and said `pizza twice, here is the application fee` history is strange 01:27:17 -!- Furril has quit [Ping timeout: 244 seconds] 01:28:45 -!- enthusiasm has quit [] 01:29:46 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 01:35:24 -!- sneakyness has joined ##crawl-dev 01:37:13 -!- Idolo has quit [Ping timeout: 258 seconds] 01:40:12 -!- sneakyness has quit [Ping timeout: 268 seconds] 01:40:50 -!- iFurril has quit [Ping timeout: 256 seconds] 01:48:59 -!- Jafet has quit [Ping timeout: 244 seconds] 01:51:36 ontoclasm: I have on in my channel that's TakeItEasy 01:51:39 just gastro's tile 01:51:52 -!- Max___ has joined ##crawl-dev 01:51:58 also available in discord chat 01:55:10 -!- Roarke has quit [Quit: Page closed] 01:56:31 -!- Max___ has quit [Client Quit] 01:56:59 -!- AndSDev has joined ##crawl-dev 01:57:11 -!- Zeor has quit [Quit: Leaving.] 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:12:52 -!- Blazinghand has quit [Read error: Connection reset by peer] 02:15:50 -!- Jafet has joined ##crawl-dev 02:16:37 -!- Blazinghand has joined ##crawl-dev 02:19:04 for the tournament, can one abandon (before 6*) and rejoin a god and get points for that god? 02:21:44 -!- SteelNeuron has joined ##crawl-dev 02:23:38 -!- agolden has quit [Quit: agolden] 02:28:48 -!- agolden has joined ##crawl-dev 02:33:40 rchandra: there's a condition about worshiping no other god before 6* 02:34:02 10 points the first time you reach full (******) piety with each god without having worshipped any other god first that game. 02:34:45 and for god points in general 02:34:46 For purposes of these points we say that a player wins with a god if she reaches full (******) piety with that god without worshipping any other god first. Two gods (Gozag and Xom) do not have the usual ****** piety system; to get the points for these gods, you must never worship another god during the game. For "No God", you must never worship a god. 02:35:34 -!- Blazinghand has quit [Quit: This computer has gone to sleep] 02:35:46 however you could abandon and reworship, I think, so long as you worshiped no other god, although I'm not sure if the scripts actually handle that properly 02:35:54 -!- sneakyness has joined ##crawl-dev 02:40:55 -!- sneakyness has quit [Ping timeout: 250 seconds] 02:41:15 -!- scummos| has quit [Ping timeout: 268 seconds] 02:42:26 gammafunk: yeah, I was considering ducking away from zin to quaff a !bmut 02:45:06 hah 02:45:32 we need ?athiesm 02:45:56 for a duration you worship no god, and when it ends, your worship is restored with the old piety 02:46:03 good couldn't see what happened 02:46:12 s/good/god/ 02:46:19 a good percentage of the U.S. population thinks biology textbooks are ?atheism 02:46:25 -!- flappity has quit [Ping timeout: 260 seconds] 02:47:01 itym a good percentage of the world population 02:55:20 -!- rchandra has left ##crawl-dev 03:00:04 -!- omarax has quit [Remote host closed the connection] 03:02:00 -!- Krakhan has quit [Ping timeout: 252 seconds] 03:02:03 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 03:03:38 -!- Zekka_ has quit [Ping timeout: 240 seconds] 03:11:47 -!- WalkerBoh has quit [Remote host closed the connection] 03:15:09 -!- ilyak has quit [Ping timeout: 250 seconds] 03:15:18 -!- hellmonk has quit [Quit: Page closed] 03:16:02 -!- sooheon has quit [Ping timeout: 256 seconds] 03:18:02 -!- GauHelldragon has quit [Ping timeout: 258 seconds] 03:22:36 -!- Pacra_ has quit [Ping timeout: 246 seconds] 03:24:14 Unstable branch on crawl.beRotato.org updated to: 0.20-a0-51-g027d3fc (34) 03:31:13 -!- flappity_ has quit [Ping timeout: 260 seconds] 03:35:47 minmay: i'm pretty sure god is pissed that you even know biology texts exist =p 03:35:47 ProzacElf: You have 1 message. Use !messages to read it. 03:36:49 -!- bd- has quit [Ping timeout: 258 seconds] 03:37:00 -!- sneakyness has joined ##crawl-dev 03:37:17 -!- flappity has quit [Ping timeout: 260 seconds] 03:41:59 -!- sneakyness has quit [Ping timeout: 256 seconds] 03:42:58 -!- flappity_ has quit [Ping timeout: 240 seconds] 03:43:30 -!- dtsund has quit [Remote host closed the connection] 03:48:29 !nemelex 03:49:01 -!- ontoclasm has quit [Quit: Leaving.] 03:50:11 !nchoice 03:50:12 oopsie 03:50:17 GhBe: 0 wins || araganzar: CAO, L17 Brawler of Trog || Enish: CXC, L16 Fighter of Trog || ducks72: CWZ, L14 Brawler of Trog || Valmet: CWZ, L12 Brawler of Trog || Beargit: CBRO, L11 Grappler of Trog || Sar: CXC, L3 Skirmisher of Trog || estick: CBRO, L2 Ruffian of Trog 03:51:47 -!- agolden has quit [Quit: agolden] 03:59:58 -!- sooheon has quit [Read error: Connection reset by peer] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:04:14 -!- Zekka_ has quit [Ping timeout: 245 seconds] 04:24:05 -!- SteelNeuron_ has joined ##crawl-dev 04:25:21 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 04:32:46 -!- bonghitz has quit [Remote host closed the connection] 04:34:19 -!- vale_ has quit [Remote host closed the connection] 04:34:41 -!- Brannock has quit [Ping timeout: 260 seconds] 04:41:07 -!- MaBunny has quit [Client Quit] 04:41:30 -!- kdrnic has quit [Quit: Leaving] 04:53:43 -!- AndSDev has quit [Quit: Page closed] 04:53:57 -!- twelwe has quit [Ping timeout: 260 seconds] 04:58:16 -!- amalloy is now known as amalloy_ 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:02:15 -!- xnavy has quit [Ping timeout: 244 seconds] 05:03:00 -!- MaBunny has quit [Remote host closed the connection] 05:03:00 -!- firc2bdc5f4 has quit [Remote host closed the connection] 05:10:30 -!- ProzacElf has quit [Ping timeout: 256 seconds] 05:13:07 -!- agolden has joined ##crawl-dev 05:14:51 -!- mibee has quit [Quit: Page closed] 05:15:34 -!- adibis has quit [Ping timeout: 248 seconds] 05:17:41 -!- SteelNeuron_ has quit [Quit: Page closed] 05:24:06 -!- HellTiger has quit [Ping timeout: 256 seconds] 05:28:49 -!- agolden has quit [Quit: agolden] 05:37:35 -!- Blazinghand has quit [Read error: Connection reset by peer] 05:37:41 -!- ig0rbit has quit [Ping timeout: 260 seconds] 05:38:25 -!- sneakyness has joined ##crawl-dev 05:38:43 -!- bonghitz has quit [Ping timeout: 258 seconds] 05:41:26 -!- SteelNeuron has joined ##crawl-dev 05:47:01 -!- sneakyness has quit [Ping timeout: 260 seconds] 05:47:02 -!- insecticide14 has quit [Ping timeout: 248 seconds] 05:59:45 -!- protopulse has quit [Quit: Page closed] 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:01:56 -!- Zxpr1jk has quit [Ping timeout: 248 seconds] 06:26:15 -!- ig0rbit has quit [Read error: Connection reset by peer] 06:32:45 -!- CrawlWall has quit [Quit: Page closed] 06:38:49 -!- bonghitz has quit [Ping timeout: 244 seconds] 06:52:21 -!- sneakyness has joined ##crawl-dev 06:54:44 -!- sneakyness has quit [Read error: Connection reset by peer] 06:54:54 -!- sneakynesss has joined ##crawl-dev 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:27:54 -!- sneakynesss has quit [Ping timeout: 244 seconds] 07:40:05 -!- bonghitz has quit [Ping timeout: 256 seconds] 07:43:49 -!- bmfx has quit [Ping timeout: 264 seconds] 07:45:12 -!- Patashu has quit [Ping timeout: 258 seconds] 07:49:38 -!- Patashu has joined ##crawl-dev 07:56:13 -!- madatmemes_ has joined ##crawl-dev 07:59:49 -!- madatmemes has quit [Ping timeout: 248 seconds] 08:00:01 -!- omarax has quit [Remote host closed the connection] 08:04:15 -!- chcl3 has quit [Remote host closed the connection] 08:11:55 -!- MarvinPA has joined ##crawl-dev 08:30:42 -!- coffeespoons has quit [Quit: Page closed] 08:37:42 -!- Brannock has joined ##crawl-dev 08:37:54 !nchoice 08:37:55 Time for a new nchoice! It will appear shortly on the tournament website (if it hasn't yet). Type "=nemelex XXXX" to update !nchoice with the new combo, where XXXX should be replaced by the new combo. 08:38:15 !kw nchoice 08:38:15 Keyword: nchoice => OpWr|HEAr|KoIE|DDAE|CeVM|HOWz|GrEn|GhCj|FeAK|VSSu|DEHu|VpAK|HaSu|TeAM|SpMo|FoCj|MfEE|TrVM|DDSk|HaFE|VSAM|HOTm|GhBe 08:38:26 =nemelex SpAE 08:38:27 Defined keyword: nchoice => OpWr|HEAr|KoIE|DDAE|CeVM|HOWz|GrEn|GhCj|FeAK|VSSu|DEHu|VpAK|HaSu|TeAM|SpMo|FoCj|MfEE|TrVM|DDSk|HaFE|VSAM|HOTm|GhBe|SpAE 08:38:31 !time 08:38:32 Time: Nov 15, 2016, 01:38:32 PM, UTC. The 2016 0.19 tournament ends in 5 days, 6 hours, 21 minutes and 27 seconds. 08:41:18 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 08:42:38 -!- Lasty has quit [Quit: Leaving.] 08:51:43 -!- Cryp71c has joined ##crawl-dev 08:52:48 -!- bonghitz has quit [Ping timeout: 260 seconds] 08:55:44 -!- chcl3 has quit [Read error: Connection reset by peer] 08:56:01 -!- Vitalus has joined ##crawl-dev 08:56:23 -!- Vitalus has quit [Client Quit] 08:56:56 -!- Vitalus has joined ##crawl-dev 08:57:05 j #evennia 08:57:07 . 08:57:23 mis, obviously :| 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:01:02 -!- jefus- has joined ##crawl-dev 09:02:41 -!- elliptic has quit [Quit: Leaving] 09:04:33 -!- jeefus has quit [Ping timeout: 258 seconds] 09:06:47 -!- rossi_ has quit [Ping timeout: 256 seconds] 09:09:18 -!- MarvinPA_ has joined ##crawl-dev 09:18:13 -!- MarvinPA_ has quit [Ping timeout: 248 seconds] 09:18:47 -!- Lasty has joined ##crawl-dev 09:20:22 -!- Lasty has quit [Client Quit] 09:21:12 -!- MarvinPA_ has joined ##crawl-dev 09:22:28 -!- MarvinPA has quit [Quit: Leaving] 09:23:04 -!- MarvinPA_ is now known as MarvinPA 09:25:21 -!- shummie has quit [Quit: Page closed] 09:35:26 -!- sneakyness has joined ##crawl-dev 09:40:11 -!- rossi_ has quit [Ping timeout: 256 seconds] 09:49:09 -!- flappity has quit [Ping timeout: 248 seconds] 09:52:18 -!- mong has quit [Quit: Leaving] 09:55:15 -!- meatpath has joined ##crawl-dev 09:56:05 -!- Lasty has joined ##crawl-dev 09:57:48 -!- Lasty has quit [Client Quit] 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:15:20 -!- Tux[Qyou] has joined ##crawl-dev 10:27:28 gladiator can spawn with a helmet which has the sprite of maxwell's etherical cage 10:29:34 -!- ZiBuDo has joined ##crawl-dev 10:30:02 -!- Kalir has quit [Changing host] 10:32:58 -!- meatpath has quit [Ping timeout: 245 seconds] 10:35:47 -!- sneakyness has quit [Read error: Connection reset by peer] 10:36:16 -!- sneakyness has joined ##crawl-dev 10:38:54 -!- madatmemes_ has quit [Quit: Leaving] 10:40:37 -!- sneakyness has quit [Ping timeout: 244 seconds] 10:50:16 -!- nxtlvl has quit [Quit: Page closed] 10:59:07 -!- doy has quit [Quit: ZNC - http://znc.in] 11:00:01 -!- omarax has quit [Remote host closed the connection] 11:00:35 -!- doy has joined ##crawl-dev 11:01:15 -!- fireprfHydra has quit [Ping timeout: 256 seconds] 11:04:32 -!- rossi_ has quit [Ping timeout: 258 seconds] 11:14:03 -!- Zekka_ has quit [Ping timeout: 252 seconds] 11:19:30 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 11:30:24 -!- PleasingFungus has joined ##crawl-dev 11:31:23 -!- bonghitz has quit [Ping timeout: 265 seconds] 11:32:48 -!- PsyMar has quit [Quit: witty quit message goes here] 11:32:48 -!- Smello has quit [Ping timeout: 260 seconds] 11:35:11 -!- Morg0th has quit [Quit: leaving] 11:38:06 -!- twelwe has joined ##crawl-dev 11:39:07 -!- dtsund has joined ##crawl-dev 11:40:56 -!- sneakyness has joined ##crawl-dev 11:54:35 -!- chcl3 has quit [Remote host closed the connection] 11:58:15 -!- AndSDev has joined ##crawl-dev 11:58:19 -!- amalloy_ is now known as amalloy 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:13:08 you guys should play Cataclysm: Dark Days Ahead 12:13:19 I tried it out since I wanted to get back into playing some non-Crawl roguelikes 12:13:22 I'm blown away by this 12:15:56 that's the one with all the crafting, right 12:16:04 yeah, survival in a zombie apocalpyse 12:16:17 But what really gets me is how thorough it is 12:16:25 It reminds me of Dwarf Fortress more than Crawl 12:16:30 But with an UI that isn't made by a madman 12:17:00 I'd seen people talk about it a bunch but this https://www.rockpapershotgun.com/2016/11/14/cataclysm-dark-days-ahead/ article from /r/roguelikes put me over the top for finally trying it out 12:17:52 i have had enough zombie horror survival crafting games to last me a lifetime 12:17:54 tbh 12:18:27 fair, the genre has exploded, I used to be into the survival thing but not for the last few years because of how many me-toos there are now 12:18:41 You can have a crack at a recipe even if your skill level is too low, provided you have the book nearby as a reference, and there’s a whole system for memorising recipes, or even forgetting them, and having your skills degrade through neglect. 12:19:02 I'm currently wandering down a massive highway and finding partially-disassembled cars 12:19:13 If I had the chops I could probably put together one of these cars and go for a drive 12:19:16 heh 12:19:43 -!- DevlanMud has quit [Remote host closed the connection] 12:22:11 -!- Kellhus has quit [Quit: Page closed] 12:23:54 Unstable branch on crawl.akrasiac.org updated to: 0.20-a0-51-g027d3fc (34) 12:27:37 -!- sneakyness has quit [Ping timeout: 240 seconds] 12:39:17 03hellmonk02 {PleasingFungus} 07* 0.20-a0-52-g52ebc14: Add some randart names 10(6 weeks ago, 2 files, 89+ 0-) 13https://github.com/crawl/crawl/commit/52ebc147edee 12:39:17 03hellmonk02 {PleasingFungus} 07* 0.20-a0-53-g9b36e26: Add more randart names 10(6 weeks ago, 3 files, 89+ 2-) 13https://github.com/crawl/crawl/commit/9b36e26388c8 12:41:46 "cool" and "nerdy", really? 12:41:59 hm, maybe not 12:42:21 anything else you want me to chop? 12:42:55 the first commit seems mostly fine, I do not like "nerdy" or "uncool" either, the rest seem fine? 12:42:57 "life insurance" is a bit weird, also not a fan of super meta stuff like "clustering illusion", "traps and doors" 12:43:35 traps & doors is justifiable as a non-reference 12:43:36 'Hate Crimes' is a bit ... 12:44:00 'Going in Hard' is too slangy I think 12:44:07 oh, i thought i'd deleted that one 12:44:08 agree on those too, yeah 12:44:47 i'd go for "traps" and "doors" separately, since traps is already its own one there 12:45:10 contemplating life insurance 12:45:17 Bring back butchering skill! Poison chunks at 10 skill points! 12:45:24 bring *back*...? 12:45:33 friend, everyone is a master at butchering. 12:45:35 are you thinking of, like, qud 12:45:46 once upon a time we had some kind of vague consistency about not explicitly referencing "modern" stuff so "pong" would also fail there 12:45:53 do any gods give passive evasion? 12:45:54 even the most feeble level 1 neophyte can butcher a golden dragon in a single turn 12:46:01 Bring it back pf, you know you want to 12:46:09 maybe that is no more, although imo it would be good to stick to more 12:46:09 speaking of 12:46:10 In fact it's probably your strongest desire in life atm 12:46:11 twelwe: chei! 12:46:14 in a sense 12:46:25 there are butchering videos on Youtube where expert butchers dismantle livestock in minutes, its' really fascinating to watch 12:46:26 Dracunos: i had no idea 12:46:37 Glad to be the one to let you know 12:46:51 MarvinPA: life insurance -> insurance? 12:46:59 It sounds gross, bran 12:47:05 life is gross! 12:47:06 also, does that mean that the encyclopedia is banned too? :P 12:47:06 yeah, that seems better 12:47:07 and cool. 12:47:09 very modern! 12:47:18 Yeah, and that's what humans try their best to get away from 12:47:24 Life and its grossness 12:47:55 03PleasingFungus02 07* 0.20-a0-54-g4202570: Chop various artefact names 10(20 seconds ago, 3 files, 2+ 22-) 13https://github.com/crawl/crawl/commit/4202570aa797 12:48:00 I grew up among rednecks and farmers so I guess it bothers me less than other people 12:48:03 wow, you grew up? 12:48:05 i'm jealous... 12:48:05 also not convinced by "diet blood" 12:48:12 that one made me laugh 12:48:38 looking forward to getting my Real Monster artefact 12:48:41 i'm going to use my Dev Prerogative and say that, if you want to remove it, you have to do it yourself 12:48:44 <|amethyst> re the Clustering Illusion 12:48:46 my hands will not be stained with diet blood.... 12:49:37 sure, i don't feel as strongly about that one i guess so good choice :P 12:50:10 <|amethyst> that should, instead of being removed, be the @_foo_@ @_bar_@ where _foo_ has a small chance of being "clustering" and _bar_ has a small chance of being "illusion" 12:50:48 03MarvinPA02 07* 0.20-a0-55-gaa82c5c: Fix messaging for dragon scale troves (#10783) 10(59 minutes ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/aa82c5c2f45a 12:50:48 03MarvinPA02 07* 0.20-a0-56-gcf10e2f: Remove some references to troll hides 10(58 minutes ago, 2 files, 3+ 4-) 13https://github.com/crawl/crawl/commit/cf10e2f629e2 12:50:53 03MarvinPA02 07[stone_soup-0.19] * 0.19.0-20-gbc5f0c6: Fix messaging for dragon scale troves (#10783) 10(59 minutes ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/bc5f0c688289 12:50:54 oh, very good 12:50:55 <|amethyst> one extra level of meta cancels out the others 12:52:36 -!- scummos| has quit [Ping timeout: 250 seconds] 12:53:19 unrelatedly, i was working on simplifying TSO conducts, does anyone have opinions on the merits of this: 12:53:21 !source tso_unchivalric_attack_safe_monster 12:53:22 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/religion.cc#L4234 12:53:53 currently it is extremely bad imo, but i've changed it so that tso just passively suppresses stabs against those targets and lets you attack whatever otherwise which i think makes it less bad 12:54:08 but it could still maybe just be "you're not allowed to stab things" 12:54:43 since the poison conduct should also just be "you're not allowed to use poison at all" imo, instead of the current similarly messy implementation 12:54:57 -!- adibis has quit [Ping timeout: 244 seconds] 12:55:18 <|amethyst> MarvinPA: maybe both 12:55:31 <|amethyst> MarvinPA: you can attack whenever, but TSO suppresses all stabs 12:55:43 sorry yeah, that's what i meant 12:56:33 -!- Pinkbeas1 has quit [Client Quit] 12:57:24 <|amethyst> how to communicate that you're not getting stabs without being too wordy? 12:57:35 <|amethyst> or will it be obvious when things don't die in one hit? 12:58:03 hmm, maybe 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:00:08 "You gently tap Sigmund on the shoulder. You crush Sigmund like a grape!" 13:00:11 v. chivalrous 13:04:49 -!- dtsund has quit [Remote host closed the connection] 13:05:16 -!- rossi_ has quit [Ping timeout: 260 seconds] 13:06:15 -!- chcl3 has quit [Quit: Lost terminal] 13:07:02 :) 13:09:28 Stable (0.19) branch on crawl.jorgrun.rocks updated to: 0.19.0-20-gbc5f0c6 13:10:25 -!- dtsund has joined ##crawl-dev 13:11:49 -!- Ququman has joined ##crawl-dev 13:17:45 -!- Lasty has joined ##crawl-dev 13:18:40 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-56-gcf10e2f (34) 13:19:28 -!- Lasty has quit [Client Quit] 13:23:24 -!- agolden has joined ##crawl-dev 13:24:02 -!- sneakyness has joined ##crawl-dev 13:28:53 -!- sneakyness has quit [Ping timeout: 260 seconds] 13:29:20 -!- SteelNeuron has joined ##crawl-dev 13:30:37 !source attack.cc:620 13:30:37 https://github.com/crawl/crawl/blob/master/crawl-ref/source/attack.cc#L620 13:30:47 am i missing something or does that just not do anything special 13:31:04 other than make polymorph twice as likely to trigger on monsters as against the player, i guess 13:32:15 03PabloMansanet02 07https://github.com/crawl/crawl/pull/387 * 0.20-a0-76-g69bd3ba: Nerf flying weapons by removing their natural fighter status 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/69bd3ba1c857 13:32:23 looks like that's what it does, yeah 13:32:40 i guess the effect probably got lost in the chaos refactoring 13:32:47 oops 13:33:02 yes 13:33:11 monster_polymorph(mon, RANDOM_MONSTER, PPT_MORE) 13:33:18 is what it's supposed to do 13:33:21 not beam_polymorph 13:33:22 imo not a big loss, seems fine to just have the standard poly 13:33:32 that was... not my best refactor 13:33:57 -!- Zekka has quit [Ping timeout: 240 seconds] 13:36:41 -!- wheals has joined ##crawl-dev 13:36:41 -!- wheals has quit [Client Quit] 13:41:46 -!- Lasty has joined ##crawl-dev 13:42:01 D - the amulet of Raps (around mantle) {Harm *Drain rF+ rC- Dex+2} <- lasty, i blame you for this 13:43:26 -!- Lasty has quit [Client Quit] 13:43:40 couldn't take the guilt 13:46:25 good! 13:49:13 -!- wheals has joined ##crawl-dev 13:52:50 03PabloMansanet02 07https://github.com/crawl/crawl/pull/387 * 0.20-a0-77-g0078426: Further nerf flying weapon damage 10(68 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/0078426d8276 13:54:04 Can't get the damn things under control :/ 13:59:17 -!- zxc_ has quit [Ping timeout: 248 seconds] 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:00:17 -!- MarvinPA has quit [Ping timeout: 240 seconds] 14:09:19 -!- kdrnic has joined ##crawl-dev 14:09:46 low chat vibes 14:18:17 -!- CacoS has quit [Read error: Connection reset by peer] 14:20:12 -!- MarvinPA has joined ##crawl-dev 14:25:16 -!- AndSDev has quit [Quit: Page closed] 14:26:56 -!- insecticide14 has quit [Ping timeout: 260 seconds] 14:27:56 -!- dtsund has quit [Remote host closed the connection] 14:32:23 -!- Blazinghand has joined ##crawl-dev 14:53:48 -!- insecticide14 has quit [Ping timeout: 245 seconds] 14:54:38 -!- DJgamer98 has quit [Client Quit] 14:58:59 -!- THERetroGamerNY has quit [Quit: Be Blessed!] 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:04:06 -!- ontoclasm has joined ##crawl-dev 15:05:25 -!- rossi_ has quit [Ping timeout: 248 seconds] 15:14:29 -!- gem19 has quit [Quit: Leaving] 15:15:57 -!- chcl3 has quit [Read error: Connection reset by peer] 15:19:46 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.93 [Firefox 49.0.2/20161019084923]] 15:20:23 -!- Kalir has quit [Ping timeout: 250 seconds] 15:22:31 -!- wheals has quit [Quit: Leaving] 15:23:24 -!- MarvinPA_ has joined ##crawl-dev 15:25:04 -!- agolden has quit [Quit: agolden] 15:25:09 -!- MarvinPA has quit [Ping timeout: 250 seconds] 15:29:27 styxcanada (L9 MiFi) ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. (D:7) 15:30:19 -!- Kalir has quit [Changing host] 15:31:28 -!- bonghitz has quit [Ping timeout: 252 seconds] 15:35:54 -!- bgiannan has joined ##crawl-dev 15:38:06 -!- wheals has joined ##crawl-dev 15:41:38 -!- elliptic has joined ##crawl-dev 15:41:45 -!- Kranix has quit [Ping timeout: 265 seconds] 15:41:49 -!- chcl3 has quit [Remote host closed the connection] 15:45:31 -!- Patashu has quit [Ping timeout: 258 seconds] 15:49:09 -!- insecticide14 has quit [Ping timeout: 246 seconds] 15:50:42 -!- sneakyness has joined ##crawl-dev 15:53:47 -!- Lasty has joined ##crawl-dev 15:55:30 -!- Lasty has quit [Client Quit] 15:56:22 -!- MarvinPA_ has quit [Ping timeout: 265 seconds] 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:03:01 -!- Yermak has quit [Ping timeout: 260 seconds] 16:04:00 -!- MarvinPA_ has joined ##crawl-dev 16:05:01 -!- Kalir has quit [Ping timeout: 250 seconds] 16:08:21 -!- Poncheis has quit [Ping timeout: 248 seconds] 16:08:43 03giann02 {MarvinPA} 07* 0.20-a0-57-gba216ac: Removed healing possible chaos effect 10(3 days ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/ba216ac1d426 16:08:43 03MarvinPA02 07* 0.20-a0-58-g3545740: Adjust various chaos effects 10(2 hours ago, 1 file, 19+ 21-) 13https://github.com/crawl/crawl/commit/3545740719f7 16:08:43 03MarvinPA02 07* 0.20-a0-59-g66a9409: Refactor chaos brand/attack flavour handling 10(27 minutes ago, 1 file, 61+ 137-) 13https://github.com/crawl/crawl/commit/66a9409960ff 16:09:47 hopefully that doesn't break chaos forever 16:10:09 turns out figuring out what i did to break compilation is a real pain when dataifying stuff like that 16:14:16 also i realised after naming it that using "attack type" to indicate that it encompasses both "brands" and "flavours" is just as ambiguous since attack_type is also already yet another different thing 16:17:12 !tell pleasingfungus I can't be held responsible for all rap music. 16:17:12 Lasty_: OK, I'll let pleasingfungus know. 16:23:53 -!- Kalir has quit [Changing host] 16:29:04 -!- ElanMorin has quit [Quit: WeeChat 1.6] 16:30:02 -!- Sarz has quit [Client Quit] 16:32:33 -!- Bammboo has quit [Remote host closed the connection] 16:33:24 -!- Kenran has quit [Quit: Leaving] 16:34:37 -!- _Jordan_ has quit [Quit: This computer has gone to sleep] 16:39:49 -!- LexAckson has quit [Read error: Connection reset by peer] 16:40:20 -!- Cryp71c has quit [Ping timeout: 258 seconds] 16:40:49 -!- LexAckson has joined ##crawl-dev 16:53:35 -!- PleasingFungus has joined ##crawl-dev 16:53:53 !tgell lasty that sounds like a challenge! 16:53:54 hm 16:53:56 w/e 16:56:53 MarvinPA_: r-i had suggested adding more chaos effects, e.g. malmut (now that it sort of does something for monsters) 16:57:11 probably could find some other good statuses 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:04:13 -!- chcl3 has quit [Read error: Connection reset by peer] 17:04:49 -!- rossi_ has quit [Ping timeout: 250 seconds] 17:06:03 -!- simmarine has joined ##crawl-dev 17:06:15 -!- scummos__ has quit [Remote host closed the connection] 17:07:29 -!- bgiannan has quit [Ping timeout: 260 seconds] 17:09:21 Unstable branch on crawl.jorgrun.rocks updated to: 0.20-a0-59-g66a9409 (34) 17:10:51 03PabloMansanet02 07https://github.com/crawl/crawl/pull/387 * 0.20-a0-78-ge5cb41f: Fix end-of-turn bug and reduce Weapon Projection range 10(4 minutes ago, 2 files, 9+ 11-) 13https://github.com/crawl/crawl/commit/e5cb41f06708 17:13:00 -!- mong has quit [Quit: Leaving] 17:15:13 -!- MarvinPA_ has quit [Ping timeout: 258 seconds] 17:18:34 -!- MarvinPA_ has joined ##crawl-dev 17:19:19 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 17:19:20 -!- Krakhan has quit [Changing host] 17:19:26 -!- Nino has quit [Ping timeout: 260 seconds] 17:19:26 -!- SteelNeuron has quit [Ping timeout: 260 seconds] 17:28:24 -!- MarvinPA_ has quit [Ping timeout: 260 seconds] 17:29:40 -!- Kranix has quit [Quit: Konversation terminated!] 17:32:05 does airstrike still deal extra damage flying enemies? 17:32:28 additionally, are there any other big drawbacks to flight? 17:34:50 yes, for now 17:35:08 also, iirc, white draconian breath knocks fliers back more 17:35:10 i think that's it 17:38:11 -!- Isvaffel has quit [Quit: Leaving] 17:39:01 wind drakes 17:39:20 if you're flying they can knock you back over deep water, and if you're not then they can't 17:39:26 heh 17:39:29 quasi-drawback 17:39:31 -!- adibis has quit [Ping timeout: 256 seconds] 17:39:33 likewise Mesm can lure you over deep water but not into it 17:46:16 -!- TheWoodenMan has quit [Ping timeout: 260 seconds] 17:51:42 -!- elliptic has quit [Quit: Leaving] 17:53:59 +w:5 17:54:00 +Spreadsheets 17:54:11 really hellmonk 17:55:25 -!- MarvinPA_ has joined ##crawl-dev 17:55:41 PleasingFungus: hm, it might be nice to do something like that an extend the list a bunch but remove miscasts as a possibility 17:55:45 and extend* 17:56:16 grids? 17:56:20 no. 17:56:23 never grids. 17:56:24 as continued slow progress to just having miscasts be actual miscasts 17:56:38 -!- MarvinPA_ is now known as MarvinPA 17:57:00 -!- Lasty has joined ##crawl-dev 17:57:12 yeah, would probably help us out if those things where finally separated fully 17:57:21 -!- fearitself has quit [Ping timeout: 260 seconds] 17:57:35 did someone say grids 17:57:41 NO. 17:58:04 -!- Menche has quit [Ping timeout: 245 seconds] 17:58:43 hellmonk will add grids! 17:58:50 a grid god 17:59:14 you may only move NWSE 17:59:20 no diagonals 17:59:27 not sure what the pros will be 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:00:32 -!- Flippers is now known as Menche 18:00:42 Kramin: i actually tried recording a rook-moves video 18:00:52 i also tried bishop-moves 18:01:00 both were unplayable 18:01:07 heh 18:01:21 but that's cheating! 18:01:30 getting to move as many spaces as you want in one turn 18:01:56 you immediately need the exception "well it's okay to break the rule by autotraveling to get to an area that's impossible to get to while following the rules" 18:02:10 so you still suffer the tactical downsides 18:02:26 but it turns out to just be unbearable tedium with no huge tactical drawbacks 18:02:49 next up: knight moves video 18:02:55 grid-god: only able to move NSWE, but any amount of movement in the same direction only takes 1 turn 18:03:46 maybe allow diagonal movement 18:03:46 but it takes 5 turns 18:04:05 or costs piety :P 18:04:07 gammafunk: i read that way back in the distant past of chess, the queen was like a one-square-at-a-time bishop 18:04:13 yep 18:04:31 or like a king, but slightly worse :P 18:04:36 "slightly" 18:04:45 dang, apparently she trained all skills to 27 since then 18:04:50 fewer movement restrictions! 18:04:57 since you don't have to worry about moving into check :) 18:05:53 -!- Wah has quit [Read error: Connection reset by peer] 18:06:14 wow, suggesting it's okay to let your queen be killed. sexist 18:06:28 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 18:06:52 -!- Ququman has quit [Remote host closed the connection] 18:08:00 chess god: use piety to activate a chess piece mode where you move like the chosen piece 18:08:02 knight mode you can jump over things 18:08:07 but have to move in the L shape 18:08:28 queen mode costs the most :P 18:08:31 king mode is default 18:09:06 this could go places 18:10:13 Kramin: go play chessrl 18:10:14 -!- Ge0ff has quit [Quit: Leaving] 18:10:26 oh, chessrogue 18:13:25 Unstable branch on underhound.eu updated to: 0.20-a0-59-g66a9409 (34) 18:15:53 -!- scummos| has quit [Ping timeout: 250 seconds] 18:21:57 &versions 0.19 18:22:04 CAO: 0.19.0-19-g8c6edcc, CBRO: 0.19.0-19-g8c6edcc, CDO: none, CJR: none, CPO: 0.19.0, CUE: none, CWZ: 0.19.0-2-gae57169, CXC: 0.19.0-19-g8c6edcc, LLD: 0.19.0-19-g8c6edcc 18:25:25 -!- Cryp71c has joined ##crawl-dev 18:31:24 -!- sneakyness has quit [Ping timeout: 260 seconds] 18:32:11 -!- elliptic has joined ##crawl-dev 18:35:59 |amethyst: can you explain to me how to add a new god passive? 18:35:59 -!- frd has quit [Quit: leaving] 18:36:32 <|amethyst> chequers: 1. add it to enum class passive_t in godpassive.h 18:36:57 <|amethyst> chequers: 2. add an entry under the appropriate god in godpassive.cc 18:37:19 oh. i thought it was mch more complex! 18:37:23 <|amethyst> chequers: 3. in the appropriate place in the code, do if (have_passive(passive_t::whatever)) 18:37:52 <|amethyst> nope, it's relatively straightforward 18:38:00 that's really easy then, thanks 18:38:22 <|amethyst> passive_t is not marshalled, btw 18:38:23 <|amethyst> so you don't have to add it to the end 18:38:54 I guess i should first create the placeholder god 18:38:57 <|amethyst> the strings in godpassive.cc aren't currently used, but should be 18:41:25 -!- LexAckson has quit [Ping timeout: 248 seconds] 18:41:49 -!- ontoclasm has quit [Quit: Leaving.] 18:42:10 -!- simmarine has quit [Read error: Connection reset by peer] 18:42:34 -!- simmarine has joined ##crawl-dev 18:46:25 -!- ilyak has quit [Ping timeout: 260 seconds] 18:47:09 -!- Cryp71c has quit [Quit: Leaving] 18:49:13 -!- MarvinPA has quit [Ping timeout: 260 seconds] 18:50:17 -!- Smello has quit [Ping timeout: 250 seconds] 18:55:29 -!- amalloy is now known as amalloy_ 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:01:39 -!- WalkerBoh has joined ##crawl-dev 19:02:53 -!- scummos__ has quit [Remote host closed the connection] 19:05:27 -!- rossi_ has quit [Ping timeout: 268 seconds] 19:07:34 how do I colour the floor if the floor has an area? 19:08:12 !source umbraed 19:08:13 1/2. https://github.com/crawl/crawl/blob/master/crawl-ref/source/areas.cc#L711 19:10:55 -!- THERetroGamerNY has quit [Quit: Be Blessed!] 19:11:06 -!- bonghitz_ has quit [Remote host closed the connection] 19:15:21 -!- scummos| has quit [Ping timeout: 260 seconds] 19:17:57 -!- ilyak has quit [Ping timeout: 240 seconds] 19:19:33 -!- ontoclasm has joined ##crawl-dev 19:22:04 -!- chcl3 has quit [Remote host closed the connection] 19:25:47 Wundvrond the Entrenched https://crawl.develz.org/tavern/viewtopic.php?f=8&t=22158 serious god proposal 19:32:48 i joke around a lot but chequers and I have put a lot of time into this proposal, with PF, lasty, and gammafunk giving a lot of feedback about each of the features before this public posting. chequers is actively programming this diety, and dev / regulars feedback will be highly appreciated 19:34:36 why am I getting credit for this monstrosity 19:35:15 i'm not sure you can call what i'm doing "programming" 19:35:25 i just spent 15 minutes googling an error message 19:36:37 because gammafunk we spent 30 minutes to come up with `light green` 19:36:51 -!- Xiberia has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 19:37:52 Light green? What a Pak ripoff. 19:37:52 Lasty: You have 4 messages. Use !messages to read them. 19:38:05 !read lasty messages 19:38:32 !tell PleasingFungus I would be fine w/ mass confusion over alistairs 19:38:32 Lasty: OK, I'll let pleasingfungus know. 19:38:48 Lasty: ok, i'll put thinking on it more on The Todo 19:38:48 PleasingFungus: You have 1 message. Use !messages to read it. 19:39:02 PleasingFungus: I think I recall MPA liking Alistairs more 19:39:31 gfunk its hours among all of you, not each person 19:39:56 do you know how long it took me to spellcheck that beast? let the compliment slide 19:40:08 too late, I already clarified 19:40:11 in the thread 19:40:32 while we're talking about gods, I've been wondering if Usk should have a different * power instead of stomp. Anyone have thoughts on the topic? 19:40:57 Romp, a hind end pushback ability 19:42:39 -!- throm has quit [Quit: leaving] 19:43:24 -!- jefus- is now known as jefus 19:44:29 Lasty: passive stomp? 19:44:33 as an instant action 19:45:37 when would it passively trigger? 19:45:58 when you get * 19:46:30 maybe even at each piety rank, if you nerfed the damage! 19:47:11 hmm 19:47:19 -!- insecticide15 has quit [Ping timeout: 250 seconds] 19:48:37 pain bond is already the passive adjacent damage thing 19:49:36 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:49:55 pain bond is los right? 19:50:06 what do you mean los? 19:50:13 it's not a los-wide affect, no 19:50:31 oh, i thought all monsters in los got pain bond. shows how much I play U 19:51:03 did anyone see the thread about generating ghosts as asleep? https://crawl.develz.org/tavern/viewtopic.php?f=8&t=22136 19:52:02 -!- amalloy_ is now known as amalloy 19:52:14 -!- Smello has quit [Ping timeout: 256 seconds] 19:53:04 -!- xnavy_ is now known as xnavy 19:54:39 -!- MarvinPA has joined ##crawl-dev 19:56:42 "// Returns a large number (10) if we will never get this passive." 19:56:45 this is a good comment 19:57:32 have you counted past ten recently? it's harder than you think 19:57:41 i miss my +9 large rocks 19:59:25 I have a question for devs: so one part of this god proposal is that when you're in los of an enemy, you drop your 'soul anchor' which is something that doesn't affect player/monster movement; and when you leave los, the anchor moves towards the player, ignoring terrain 19:59:59 how the heck do I implement this? I don't think I should use a monster since they have collision. A cloud might work, although I'll have to fake the location when it moves through walls 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:13 you wouldn't want to use those things, no 20:00:35 I'm not really sure what the best location to store it is, but a prop could work 20:00:48 after all, it's simply a coord_def 20:00:54 it's not like there's any special info encoded in the soul, right? 20:01:14 no, although I want to visualise it 20:03:19 sure, but that's no different than an exclusion 20:03:19 it's a coord def with a radius you calculate 20:03:19 based on (I guess) piety 20:03:19 * chequers looks at exclusions 20:03:19 that's an interesting idea. 20:03:19 ... I think my v1 implementation is wrong then. I made it like a halo 20:03:19 well, it certainly will behave somewhat like a halo 20:03:19 but for your original question, we don't have a "grid of halos" 20:03:19 we just have a test for if a cell is haloed 20:03:19 it's not like monster/items/clouds/traps 20:03:19 but yeah maybe other people have ideas on how to implement in more specific terms 20:03:43 -!- ontoclasm has quit [Quit: Leaving.] 20:03:45 <|amethyst> we do have a grid of halos, but it is just a cache 20:04:33 yeah, I had imagined that this would be implemented using the same system as halos 20:04:37 this is my current implementation: https://github.com/alexjurkiewicz/crawl-ref/commit/5f55266acf6c802c7e4af7a83a55b2b02dc626a5 20:05:20 (currently, the player is always the center of the soul anchor halo) 20:06:10 yeah, I think the soul's location can simply be made into a prop 20:06:34 instead of you.pos() or w/e, you check the coord_def in the prop,a nd the prop is updated whenever the soul is dropped 20:06:56 <|amethyst> oh, a prop on the player 20:06:58 -!- TAS_2012v has quit [Ping timeout: 256 seconds] 20:06:59 yeah 20:07:03 that makes sense 20:07:04 <|amethyst> I had thought you meant a kprop 20:07:28 but again, dunno if there's a cleaner way 20:07:42 also, this soul needs display code, not just for the halo, but for the soul itself, no? 20:08:05 I assume you'd want to show something, however if it can be literally anywhere, you have to render it when it's e.g. in a wall 20:08:09 yes 20:08:17 not sure what the UI for this is going to be like 20:08:18 I was thinking something like a cloud in terms of tile display 20:08:33 I guess as long is it's very distinct from other glyphs/tiles, yeah 20:08:49 and I guess wall rendering has to show this glyph/tile? it's weird though 20:08:53 the wall is still there 20:09:10 so how do you communicated both things 20:09:14 well, if it's like a cloud you just render the tile on top of the wall 20:09:15 *communicate 20:09:19 console i'm less sure 20:09:35 yeah console you have to override the glyph 20:10:12 I guess it's not that big of a deal, but it's less than idea to have to xv to see what feature is actually on the soul's pos 20:10:13 probably always just override the glyph of non-monsters to be the soul anchor's * (or whatever glyph it is) 20:10:30 over monsters i have nfi 20:11:06 anyway, i'll get back to the present problem, and move the soul anchor location to a prop 20:11:37 -!- ProzacElf has joined ##crawl-dev 20:14:40 -!- fireprfHydra has quit [Client Quit] 20:16:33 -!- bonghitz has quit [Ping timeout: 258 seconds] 20:16:45 -!- Xenobreeder has quit [Quit: Page closed] 20:20:29 lets amp up the chat vibes brother 20:20:50 -!- Ladykiller69 has quit [Quit: Verlassend] 20:31:30 When are gnolls becoming a player race? 20:32:10 the PElfinator... 20:36:07 Taraiph: they are already, see gnollcrawl fork 20:36:22 are they balanced? 20:38:25 extremely so 20:39:26 <|amethyst> huh, this scroll seems to have been written by an exasperated professor 20:39:28 <|amethyst> I - a scroll labeled WONTU PASS 20:44:08 !source coord_def 20:44:09 1/3. https://github.com/crawl/crawl/blob/master/crawl-ref/source/externs.h#L96 20:44:12 !source coord_def 2 20:44:12 2/3. https://github.com/crawl/crawl/blob/master/crawl-ref/source/externs.h#L95 20:44:12 -!- rossi_ has quit [Ping timeout: 246 seconds] 20:44:12 gnollcrawl does not have gnolls as a player race 20:44:14 !source coord_def 3 20:44:14 3/3. https://github.com/crawl/crawl/blob/master/crawl-ref/source/externs.h#L68 20:44:18 Taraiph: all is gnoll 20:44:21 boo 20:44:40 Because I had a really good idea for them that's probably super terribad 20:44:45 how do I say "move this coord_def one square closer to the player"? 20:45:09 should I just compare x & y and increment them by -1/0/+1 as required? 20:46:40 probably not 20:46:43 you probably want to use a ray 20:46:50 well, dik 20:46:51 *idk 20:46:57 worth noting that the question isn't exactly well defined 20:47:07 there are cases where there are two equally good moves 20:47:24 i don't mind the path taken in those cases 20:47:38 for now. Perhaps in future it'd be better to bias towards visible routes 20:48:01 -!- ontoclasm has joined ##crawl-dev 20:55:06 -!- MarvinPA has quit [Quit: Leaving] 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:01:03 -!- jeefus has joined ##crawl-dev 21:01:42 -!- MarvinPA has joined ##crawl-dev 21:03:48 -!- Kalir has quit [Changing host] 21:04:24 is sunlight / bleed smoke / TSO the only god abilities that reveal invisible? 21:04:43 ash grants sinv directly, ofc 21:04:51 -!- jefus has quit [Ping timeout: 258 seconds] 21:04:59 so, four... 21:05:28 zin recite / ru apoc/retaliation can corona things? 21:05:42 hard to use recite on invisibles, iirc 21:05:44 but unreliably 21:05:49 ya 21:05:59 so seven perhaps 21:06:31 if you're counting bleed smoke, then qazlal too 21:06:31 i`m thinking about anchor enemies revealing invis, since you`d be immediately aware when a unseen horror enters sight when your soul drops 21:06:57 maybe it's a cool problem. You know something invis is nearby, but not where 21:07:04 godpassive.cc:1489:17: error: use of undeclared identifier 'see_cell' 21:07:04 || !see_cell(mon->pos()) 21:07:05 ^ 21:07:11 what do I #include to get this working? 21:07:17 I tried include actor.h and monster.h, neither works 21:07:28 the function itself is in actor-los.cc 21:07:42 presumably that should be you.see_cell 21:07:47 aha 21:08:07 i feel a little better about going from 7 to 8 ways to reveal invis through god abilities than 2 to 3 21:08:38 i mean also sinv is tacked on to half a dozen species for whatever reason 21:08:45 so yeah 21:10:01 some tell me that monster invisibility is a bad mechanic to begin with... 21:10:56 i don`t think the mechanic is bad, just when mixed with things like bat/harpy movement 21:11:32 i think the mechanic is bad 21:11:34 they're different challenges. 21:11:37 hi someone 21:13:03 ok, I've pushed commits that add a soul anchor and move it around when you can't see any monsters 21:13:03 the soul anchor range also increases with exploration piety 21:13:11 there are no actual effects from this rn 21:14:48 next step is to forbid movement to a square which isn't in range of the soul anchor 21:14:51 -!- nikitamog has joined ##crawl-dev 21:15:13 also, there's a bug I don't understand, in that the halo area isn't updated when you press '.' (only when you move), so if anyone could fix that i'd appreciate it 21:16:38 cool 21:19:11 -!- nikitamog has quit [Client Quit] 21:19:49 hell yeah minmay is around now. feedback, yo https://crawl.develz.org/tavern/viewtopic.php?f=8&t=22158 21:22:17 -!- Awod has quit [] 21:23:12 -!- amalloy is now known as amalloy_ 21:24:02 carefull, if you make one comment 21:24:05 twelwe: what's my motivation supposed to be for worshipping this god? It seems like all it does is give me a crippling conduct and then abilities to partially alleviate the crippling conduct 21:24:12 he'll thank you for hundreds of hours of feedback 21:25:41 well if you pray at an unknown altar or something 21:25:54 seems weird to me for the conduct to be at its worst when you first convert, seems like it should be the other way around as with chei 21:26:26 might need evasion right off the bat 21:28:25 MarvinPA: i think it can work either way 21:30:01 i guess the motivation is you cannot naturally cast tloc spells without huge investment (trolls, heavy armour) or use ranged without kiting abilities (anchor effects) and either want huge ev or moderate ev with a low aptitude dodging species 21:30:05 i can't see how it works this way around really? you get approximately nothing in return for not being able to run away or even teleport 21:30:54 well, if the later god abilities are worthwhile, you get 'you're making progress toward having a powerful god' 21:31:56 i mean i don't exactly subscibe to the "everything past lair doesn't matter" school of thought but this is a pretty extreme case of weakening you early when you probably need the help 21:32:20 subscribe* 21:32:31 remember that you get haste at *..... 21:32:33 i guess i'm arguing more theory than details 21:33:26 i think in principle you could have a god whose conduct starts out harder and gets easier (arguably chei does fall into this category) 21:33:59 in principle sure, this doesn't seem at all like that as proposed though! 21:34:32 :) 21:37:56 i don`t think the conduct can really be called `crippling` 21:39:14 -!- _Jordan_ has quit [Quit: This computer has gone to sleep] 21:39:43 -!- meatpath has joined ##crawl-dev 21:48:25 maybe I misunderstand it? not being able to use stairs seems pretty crippling 21:51:09 like, I get that the gameplay of the conduct is cool...but in crawl's god system, gods are competing against other gods and atheism, so if you don't offer an actual advantage, people aren't going to worship the god much 21:52:05 unless you mislead people into thinking the conduct is less bad than it is, i guess (like qazlal) 21:53:59 03johnny002 07https://github.com/crawl/crawl/pull/377 * 0.19-a0-1757-g255f07d: options_guide.txt: Fix the bold_brightens_foreground option name. 10(24 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/255f07dee60a 21:53:59 03johnny002 07https://github.com/crawl/crawl/pull/377 * 0.19-a0-1758-g9c562f3: Add options for controlling 8-color best-effort brightening. 10(3 hours ago, 5 files, 39+ 5-) 13https://github.com/crawl/crawl/commit/9c562f33ccd8 21:53:59 03johnny002 07https://github.com/crawl/crawl/pull/377 * 0.19-a0-1759-g209134b: libunix.cc: Factor out color flipping code from flip_colour(cchar_t). 10(3 hours ago, 1 file, 58+ 23-) 13https://github.com/crawl/crawl/commit/209134b42e50 21:53:59 03johnny002 07https://github.com/crawl/crawl/pull/377 * 0.19-a0-1760-gced5a84: libunix.cc: Use flip_colour() for CHATTR_REVERSE. 10(2 hours ago, 1 file, 10+ 8-) 13https://github.com/crawl/crawl/commit/ced5a848aedb 21:54:01 all the abilities except the +EV and the damage from monster smash are things you only need in the first place because the conduct prevents you from escaping via normal means 21:55:31 -!- Blazinghand has quit [Quit: Leaving] 21:56:39 phew...reading this vault selection code is...interesting 21:57:13 I have the same complaint about the chei abilities that aren't slouch; a god that hands you some awful conduct along with "here's a thing to make the conduct a little less awful" is just complexity for complexity's sake 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:25 obviously this particular god HAS to give you flight for the same reason obsidian axe does, but the other abilities that seemingly exist solely to deal with the conduct strike me as attempts to increase button presses without increasing depth 22:01:54 you can still run away from monsters, you just aren`t guaranteed to get away and therefore are given lots of tools to deal with those situations 22:03:10 being able to completely stop monsters and prevent them from moving, summoning, etc should prove to be very powerful. we`ll play with the duration and see what works for survivability 22:03:19 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:04:29 all you have to do is break los and you can use stairs or anything you want. if you have a staircase you want to use, just get the monster to chase you out of los of the stair, then use your blink to land on the staircase 22:04:57 -!- agolden has joined ##crawl-dev 22:06:19 i think there are a million good god power ideas floating around 22:06:26 the hard part has always been building fun conducts 22:09:28 well, not really 22:09:36 you're assuming that a god needs a conduct 22:09:40 beyond "you have to worship me" 22:10:44 twelwe: that's an example of exactly what I'm talking about; the blink is mainly going to be used to alleviate the conduct 22:11:05 you can blink into areas offensively too 22:11:13 gammafunk: a god can be focused on the positive (a set of abilities, e.g. hep, makh), or negative (focused on a conduct, e.g. chei, qaz). it's possible to read chequers' statement as saying that designing the former type of god is easier than the latter 22:11:26 gammafunk: tbf if you are balancing gods against atheism then you need to have conducts 22:11:48 well we don't really balance gods against each other too much in this game, as I'm sure you agree 22:12:15 at least there's no real attempt to guarantee all gods have the same strength 22:12:18 what PleasingFungus said 22:12:32 gammafunk: yeah but you can imagine a hypothetical crawl where every god is like qazlal, instead of almost all gods being clearly better than atheist 22:13:09 sure, you have things going well in this hypothetical crawl 22:13:11 where would I implement movement restrictions? 22:13:15 until a god virus infects you 22:13:41 @??entropy weaver simulacrum 22:13:41 entropy weaver simulacrum (12Z) | Spd: 10 | HD: 13 | HP: 31-44 | AC/EV: 5/8 | Dam: 1312(cold:13-38), 1312(cold:13-38), 1312(cold:13-38), 1312(cold:13-38) | 07undead, evil, unbreathing | Res: 06magic(17), 12cold+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08cleanse++ | XP: 335 | Sz: Medium | Int: brainless. 22:13:44 jesus christ 22:14:04 @??entropy weaver 22:14:04 entropy weaver (11a) | Spd: 12 | HD: 13 | HP: 57-84 | AC/EV: 7/13 | Dam: 17, 17, 17, 17 | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(60) | XP: 1392 | Sp: entropic weave | Sz: Medium | Int: human. 22:14:05 PleasingFungus: well he statement seemed to more imply to me that one has to have conducts, I think it's worth considering that gods don't need this 22:14:12 stupid formicid lore 22:14:13 entropy weaver simulacrum is pretty high on the list of monsters that have higher melee damage than they should 22:14:17 gammafunk: i think the implication was unintended! 22:14:24 basically everyone is agreeing 22:14:25 as in "good god ideas but no conducts so we can't use them!" 22:14:26 it's good times all around 22:14:39 gammafunk: hep is like my fave god so i dunno if I agree non-conduct gods are fun 22:14:46 i dont agree that there are a million good god power ideas floating around 22:14:47 although I guess I could argue -10%hp is a conduct 22:14:48 right, that's why I said that 22:15:01 coming up with good god powers is really hard 22:15:26 yeah, what minmay is saying is also true, but we're not exactly strict (or capable of being strict) about the quality of the design 22:15:32 we all have to agree to compromise in the end 22:15:35 -!- CanOfWorms has joined ##crawl-dev 22:15:56 i dont get what the point of hostile simulacra even is other than the occasional death-to-not-checking-Gretell 22:16:56 hostile simulacra? 22:17:11 <|amethyst> e.g. in IceCv 22:17:13 isn't it "be more dangerous than a hostile zombie" 22:17:38 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 22:17:49 -!- jeefus is now known as jefus 22:18:06 I don't agree that they are more dangerous than a hostile zombie unless they are both fast and high-hp, which doesn't happen often since simulacra are both slower and lower-hp than the original monster 22:18:08 -!- WalkerBoh has quit [Remote host closed the connection] 22:18:21 any opinions on giving wundvrond innate bonus damage against soulless monsters like demons and undead? should make the orb run much more manageable 22:18:34 complexity alert 22:18:39 demons canonically have souls 22:18:45 but like, I'm serious about the death-to-not-checking-Gretell thing 22:18:45 -!- Kellhus has quit [Quit: Page closed] 22:19:00 well 22:19:10 maybe par tof the problem is that we don't list anything about mosnter attacks 22:19:13 in xv 22:19:14 you know how anacondas "grab" you 22:19:21 to constrict you 22:19:29 the grab does no damage 22:19:33 -!- bonghitz has quit [Ping timeout: 248 seconds] 22:19:36 @??anaconda simulacrum 22:19:36 anaconda simulacrum (12Z) | Spd: 16 | HD: 11 | HP: 27-39 | AC/EV: 2/11 | Dam: 403(constrict)12(cold:11-32), 1612(cold:11-32) | 07undead, evil, unbreathing | Res: 06magic(14), 12cold+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08cleanse++ | XP: 342 | Sz: Large | Int: brainless. 22:19:46 unless it's a simulacrum, in which case it does 30 22:19:46 who gave demons souls? 22:19:54 stuff like that 22:20:51 I think showing more info about attacks could be done in xv, although the issue of how do you indicate how damaging the attack is comes up 22:21:10 which is a thing we like to debate regularly around here 22:21:27 throwing my hat in the corner of team choko right now 22:21:38 number nerds go home 22:22:07 I think most of that would be addressed if we just simplified derived undead, anyhow 22:22:20 the goblin hits you like a meat ration!!! 22:22:34 i think in any case where you spawn a hostile derived undead, it would be just as good or better to spawn the monster it was derived from, but simulacra are especially bad in this regard because they are almost exclusively spoiler traps 22:22:40 putting damage as a number in some form on xv seems pretty much fine imo, i've been vaguely meaning to look into that for a while 22:22:47 -!- sooheon has quit [Ping timeout: 244 seconds] 22:22:53 a lot better than the hp number 22:23:01 yeah, I guess that's true isn't it 22:23:49 the DESPISED hp number 22:23:54 abhorrent 22:23:55 revulsive! 22:24:42 your face is hp 22:24:54 -!- agolden is now known as aegolden 22:24:56 hm, but have you considered... that you're talking to a mirror!??? 22:25:06 you know a zombie/skeleton is going to have less damage than the original monster, a simulacrum could have less or it could have overwhelmingly more and it's very hard to know without being spoiled about how simulacra work 22:25:16 chequers: i've been considering scrapping the -hp conduct. i think it may have been excessive complexity 22:25:18 who can say tho 22:25:58 they're slow and really easy to never get hit by either way, of course, but it feels really bad to melee a simulacrum out of impatience and discover it was one of the ones that does 100 damage and die 22:26:21 minmay: also, even if we displayed monster attack damage in-game (which we should), you'd end up needing to xv every different type of simulac 22:26:33 multiplicative complexity 22:26:44 yes, I would have complained about exactly that if I thought showing damage in xv was actually likely to happen 22:26:53 hey, hp happened! 22:27:01 for now 22:27:19 i have great confidence that we'll have a monster attack solution within the next five years. 22:27:28 clearly give simulacra AF_PURE_COLD instead 22:28:53 is there a 'are monsters near you' function? 22:29:17 there's a monster near iterator 22:29:29 !source nearby-danger.h 22:29:29 !source there_are_monsters_nearby 22:29:30 https://github.com/crawl/crawl/blob/master/crawl-ref/source/nearby-danger.h 22:29:30 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/nearby-danger.cc#L296 22:29:33 yeah, i'm going to make a function since I'm using it in two places, but I'm wondering if one already exists 22:29:36 MarvinPA: you win! 22:29:38 like that one! 22:29:41 :D 22:29:45 great function name 22:29:51 yeah 22:30:03 good children's book title 22:30:12 good comments on get_nearby_monsters, too 22:30:14 / want_move (??) Somehow affects what monsters are considered dangerous 22:30:23 MarvinPA: I was under the impression that simulacra existed mainly for the player spell and got added as random spawns because "why not" 22:30:27 any idea what consider_user_options is? 22:31:06 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:31:15 twelwe: can you only take stairs when you are holding your soul? If not, what happens when you go downstairs? 22:31:24 <|amethyst> chequers: it says to use ch_mon_is_safe 22:31:40 <|amethyst> !source mons_is_safe 22:31:41 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/nearby-danger.cc#L119 22:32:14 <|amethyst> chequers: i.e. runrest_ignore_monster 22:32:25 ah 22:32:35 that would be a funny exploit to 'accidentally' leave in for this conduct 22:33:06 return of zerkwaltz 22:33:35 mmm yes 22:34:12 chequers: i think it should be allowed as long as there are no monsters in los, so that you don`t have to sit and wait for the soul to come to you: if you are escaping etc 22:34:40 gonna edit the post a bit with that in mind 22:34:42 -!- MarvinPA has quit [Quit: Leaving] 22:35:12 zerkwaltz? 22:35:30 twelwe: ah, so the soul just appears on you when you enter a new level. yeah that does sound sensible 22:36:06 -!- kdrnic has quit [Quit: Leaving] 22:36:21 yeah, otherwise it would be brogue style following, and you enter a level as an athiest 22:36:58 Banquo's ghost 22:37:00 the more i think about the more i like being able to go outside your soul aura for stat drain + innac + -wiz 22:37:02 fr all ghosts are named Banquo 22:37:29 twelwe: i had a dream last night that my friend texted me asking if she could borrow some bread flour and i said yes and then i realized i wouldn't be able to deliver the bread flour and i felt so bad about breaking my promise that i cried 22:38:13 do you have problems fulfilling requests from people? 22:38:14 twelwe: playtest will tell you for sure 22:38:47 yeah, i wonder if we should just start out with that chequers 22:39:21 reminder devchat we`re talking about the god chequers and i put together: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=22158 22:40:40 elite.......... 22:43:01 -!- Kalir has quit [Changing host] 22:43:01 http://i.imgur.com/iCxymB5.png but if all the ghosts were named banquo we wouldn't see this... 22:43:57 twelwe: no i just really love my friend and couldnt stand the thought of disappointing her 22:44:59 you know i`m in pharmacy, right? i can suggest some things to chemically stop you from caring that much 22:45:13 make your life a lot easier 22:49:03 Finally, worshipers in sight of hostiles cannot use stairs or shafts, and do not reveal or trigger shaft traps. <-- I think it's better to just destroy the shaft trap if you walk on it when you can't leave the level, or pull the player through as normal with their anchor 22:49:34 so when minmay plays trap optimal exclusion mode with W, it's not extra hard 22:49:39 yeah i`m not married to that conduct, and programming it could prove difficult. axe it! 22:50:57 at the moment, you just shaft as normal and the anchor follows you, but we can change if playtesting shows issues 22:52:06 the worst scenario is you get shafted and your anchor is left behind. thematically it makes sense, gameplay-wise it is unacceptable 22:53:00 -!- adibis has quit [Ping timeout: 256 seconds] 22:54:50 ok, i think i have the conduct mostly implemented 22:55:10 check the commit here: https://github.com/alexjurkiewicz/crawl-ref/commits/soul-anchor 22:57:15 -!- HarryHood has quit [Remote host closed the connection] 23:00:04 -!- omarax has quit [Remote host closed the connection] 23:00:45 -!- Poncheis has quit [Ping timeout: 260 seconds] 23:01:21 -!- Lasty has quit [Quit: Leaving.] 23:02:14 -!- Lasty has joined ##crawl-dev 23:03:49 -!- Lasty has quit [Client Quit] 23:08:13 elite....ok PF put it in .20, we`re ready NOW 23:08:34 twelwe: i need you to make art for the altar 23:08:44 how do I make this god appear in temple? 23:09:26 done 23:09:41 chequers: don't think you need to do anything 23:09:44 assuming it has altars 23:12:31 yeah, I think i was missing the ALTAR macro in feature-data 23:13:15 twelwe: if it's wrong to obsess over my friends to the point of self-destruction i don't want to be right 23:16:43 -!- _Jordan_ has quit [Quit: This computer has gone to sleep] 23:20:12 obsession is unhealthy though, this is why you`re dreaming about disappointing people in everyday situations 23:20:25 -!- Guest2731 is now known as Photonic 23:20:58 developing tools to resolve situations and to be satisfied with the outcome and the process is vital to avoiding stress 23:22:47 -!- amalloy_ is now known as amalloy 23:23:56 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:28:13 -!- MiBee has quit [Quit: Page closed] 23:29:45 -!- Smello has quit [Read error: Connection reset by peer] 23:29:54 fr: LRD always destroys walls 23:30:18 _There is a faded altar of an unknown god here. 23:30:19 _You kneel at the altar of Wundvrond. 23:31:38 -!- PleasingFungus has quit [Remote host closed the connection] 23:31:52 nice 23:33:24 !messages 23:33:24 No messages for ebering. 23:34:27 the adaptive book depth change has been really noticable; I like it 23:34:49 also the Nem Evo -> Invo change makes HO^Nem way stronger 23:34:52 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 23:38:08 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 23:45:37 nemelex secret tech or bug: Illusions can cross deep water even when the player cant 23:48:14 illusions can fly, no? 23:49:44 @??illusion 23:49:44 unknown monster: "illusion" 23:49:55 yeah I think the base type monster they use has flight 23:52:23 -!- meatpath has quit [Ping timeout: 258 seconds] 23:52:32 ok cool its secret tech then don't ruin it 23:52:39 very nice in swamp 23:53:53 -!- flappity_ has quit [Ping timeout: 260 seconds] 23:54:14 -!- wheals has quit [Ping timeout: 244 seconds] 23:56:03 -!- Sonata has quit [Ping timeout: 250 seconds] 23:56:15 gammafunk are yall gonna win your mummy? 23:56:17 -!- xnavy has quit [Ping timeout: 240 seconds] 23:58:49 it did make it through lair 23:58:52 so technically a win 23:59:03 but yeah I should finish before t 23:59:07 end 23:59:09 s