00:00:03 -!- omarax has quit [Remote host closed the connection] 00:00:03 frostbite does the former already i guess 00:00:07 or make it do something wild and craaaazy 00:00:11 the only reason it isn't more exciting is because cold isn't as ubiquitous as fire 00:00:22 there's been progress on that front over the last few years 00:00:28 tbh it would still be boring if it was rf+++ 00:00:35 make it summon friendly dyaks when you're at critical hp 00:00:44 the salamander hide exists already 00:00:48 not all fixedarts need to do wacky stuff 00:00:57 at least saladmander hide has +rage 00:01:00 even though it's not really a salamander hide since only normal body types wear it 00:01:09 Brannock: I think fixedarts that do are strictly better 00:01:21 Brannock: better than a fixedart that could theoretically generate as a randart 00:01:38 STRICTLY better 00:01:47 ??four winds 00:01:47 amulet of the four winds[1/1]: clarity, rN+, MR+++ (!!!) 00:01:55 i guess robe of misfortune is funny 00:02:02 I guess 4W can't generate anymore these days 00:02:09 it can 00:02:13 I think an interesting enough set of properties can work even if it 'could' generate normally 00:02:17 well if we want to get technical can a +4 robe generate randomly 00:02:21 yeah 00:02:24 it can 00:02:25 but rc+++ on a +4 skin is not very interesting 00:02:27 4 winds is a good unrand 00:02:29 RIP cekugob 00:02:36 ??ring of the mage 00:02:36 ring of the mage[1/1]: A nice little unrandart, it gives nice wizardry, nice MR++ and +3 nice int. 00:03:07 that one is pretty boring, I remember seeing someone getting a randart ring that was strictly better than that :v 00:03:14 i had that last game. It's thematic, I guess, but not very interesting 00:03:15 STRICTLY better 00:03:22 +4 int 00:03:45 it would have to be +4 nice int 00:03:50 to be strictly better 00:04:01 is there an unrand which is Archmagi -Wiz or something? 00:04:06 i guess that's the mutation 00:04:12 ??orange crystal plate 00:04:12 orange crystal plate armour[1/2]: An unrandart +8 crystal plate armour {Archmagi, Int+3 Clar SustAb}. You may have been looking for Octopode Paladin, though. 00:04:13 OCPA kinda works like that, doesn't it? 00:04:16 With the encumbrance 00:04:17 efb 00:04:17 Brannock: o/ 00:04:26 ah yep 00:04:38 didn't it lose sustab? 00:04:53 anyway, I like the idea of a rC∞ unrand 00:04:57 there's also 00:05:00 ??hat of the high council 00:05:00 hat of the high council[1/1]: the +2 hat of the High Council {Archmagi, Wiz- Stlth-}. Think of it as a hat of wild magic - more spell power but less spell success. 00:05:10 there we go 00:05:24 the Stlth- is due to description lore isnt it 00:05:54 Centuries later, it still crackles with 00:05:55 effects from the residual hexes and magical energies it was once subjected to 00:06:40 good desc 00:07:02 maybe it should be paired with alchemist's hat 00:07:08 set a record for longest inscription 00:08:15 hm, how about this as a implementable -- change berserk to have a hunger cost when invoked, rather than at the end. This means non-player-requested berserk doesn't have a hunger cost 00:08:38 from https://crawl.develz.org/tavern/viewtopic.php?p=292002#p292025 00:08:53 for Heartnet 00:09:27 ooh ty 00:09:29 buff for zerkitis :) 00:10:11 -!- destroythecore has quit [Read error: Connection reset by peer] 00:10:18 yeah 00:10:29 but also prevents the behaviour described in that thread 00:11:43 -!- Kalir has quit [Changing host] 00:17:15 oh, if that removes the Very Hungry tech, then that's worthwhile 00:17:53 It should 00:19:44 yeah, i hadn't been thinking about it from that angle 00:19:50 good implementable, good project, i approve 00:20:07 congratulations Heartnet 00:20:16 -!- Codrus has quit [Remote host closed the connection] 00:20:23 you got yourself a project! 00:20:31 feel free to ask questions in here 00:20:35 the codebase is intimidating at first 00:20:36 !!! ty 00:20:55 -!- Zxpr1jk has quit [Ping timeout: 264 seconds] 00:21:16 PleasingFungus, #370 had me thinking it was something else entirely with that title 00:21:30 seems ok to merge, though? 00:21:35 -!- squidcat has quit [Quit: Page closed] 00:22:02 I wonder if 'moving' is anywhere else in the code... it seems like it would have been originally declared somewhere 00:22:04 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 00:22:07 oh, i hadn't seen that 00:22:39 !source main.cc:3158 00:22:40 https://github.com/crawl/crawl/blob/master/crawl-ref/source/main.cc#L3158 00:22:55 it's at the start of the function 00:23:20 why'd he remove that but not the others, if it's truly dead? 00:23:50 you misunderstand 00:23:58 The function returns immediately after this assignment so moving is not read. 00:24:08 oh I missed his commit messages 00:24:10 yeah 00:24:14 yeah, easy to miss those in the ui 00:24:18 i don't like the other change, though 00:24:33 enh, no worse than status quo 00:24:44 i probably want to rewrite everything going on there, but w/e 00:24:53 that one sounds like it may cause issues further down the line if that timeline is ever futzed with 00:25:13 03aegolden02 07* 0.19-a0-1687-g5598110: Clean up dead store "moving = false" 10(5 days ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/5598110b026e 00:25:13 03aegolden02 07* 0.19-a0-1688-gd8690b2: Clean up dead store "vector * results = &results_in" 10(5 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d8690b2ec8f6 00:25:13 03PleasingFungus02 {GitHub} 07* 0.19-a0-1735-g048f9dc: Merge pull request #370 from aegolden/DeadStoreCleanup 10(7 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/048f9dc9e2cf 00:25:50 oh 00:25:56 Brannock: there is a la experimental branch 00:26:03 or there was. maybe it got shut down 00:26:07 !lg * la 00:26:10 1213. cheatlord the Fetichist (L14 LaCK of Zin), mangled by a stone giant (kmap: grunt_bent_corner) on Depths:1 on 2016-04-28 05:18:46, with 54795 points after 25807 turns and 2:17:38. 00:26:18 ah, that's why lava orc are still around 00:26:20 lack......... 00:26:26 no, those are lo 00:26:30 la = lacertilian 00:26:33 Oh, right 00:26:35 wrt https://github.com/crawl/crawl/pull/200 00:26:41 i think i'm gonna close that 00:26:57 no real reason to leave it lying around 00:27:01 any last words, ontoclasm? 00:27:13 he can just open a new one whenever he works on stuff next 00:27:34 la is a better race than ba, come at me 00:27:37 lol 00:27:53 193 has been around for a while now 00:29:45 i honestly don't know why that isn't merged. afaik it's fine? 00:30:07 that one will require a manual merge because of how old it is 00:30:10 gammafunk, you around? 00:31:07 -!- espais has quit [Ping timeout: 264 seconds] 00:31:29 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-1732-g0b18a7b (34) 00:32:20 Brannock: huh 00:32:23 oh, La 00:33:04 good ahead 00:33:37 i still contend that they're cool but i guess nobody agrees with me 00:33:45 rip 00:33:49 I think they're cooler on paper than they would be in practice 00:34:24 as I mentioned in that PR it seems best play would be to chase the permanent rewards then to switch to a god giving good abilities/passive benefits 00:34:57 well i mean 00:35:02 that's sort of the point, in a sense 00:35:27 wouldn't that make any given La playthrough somewhat samey? 00:35:54 is every demigod playthrough samey? and they have way more options than that 00:36:04 Good point 00:36:10 you still have to gain 160 or whatever piety 00:36:13 for each god in turn 00:36:18 -!- Zeor has quit [Quit: Leaving.] 00:36:35 you get faith but it's still like... a good chunk of the game with each one 00:37:14 Is there any reason for La to not pick up Trog first thing to get over the earlygame hump and get a weapon? 00:37:38 Like is there a more compelling choice at that point early on? 00:38:04 not really 00:38:16 I think the idea has something there, though 00:38:17 that's sort of true for most races, though 00:38:35 For other races they have to stay with Trog at least until they can survive his wrath 00:38:54 -!- WalkerBoh has quit [Remote host closed the connection] 00:38:57 sure 00:39:30 fr nerf trog 00:40:01 i'm fine with the idea of taking an "early game god" and then dumping them, that's what the species is about 00:40:17 but i agree that "early game god" means "trog or maybe fedhas" is pretty bad 00:40:48 The other concern I had was the backtracking 00:40:58 Though I'm not sure how relevant an issue that is nowadays 00:41:01 with autoexplore and fast travel 00:41:14 ^G, I mean 00:41:24 hm 00:41:32 !lg hs la-- 00:41:33 No games for hs (la--). 00:41:36 oh 00:41:40 !lg * hs la-- 00:41:41 1213. heteroy the Farming Annihilator (L27 LaCK of Cheibriados), escaped with the Orb and 12 runes on 2015-01-18 02:41:18, with 5833203 points after 237328 turns and 1d+0:32:54. 00:41:50 !log * hs la-- 00:41:51 1213. heteroy, XL27 LaCK, T:237328: http://crawl.berotato.org/crawl/morgue/heteroy/morgue-heteroy-20150118-024118.txt 00:42:26 seven switches 00:42:38 over 237k turns 00:42:52 chei, vehumet, okawaru, ashenzari (for an abyss dive, good tech), xom 00:45:08 PleasingFungus, do you like patterns? 00:45:52 ? 00:45:52 Look at the 4 remaining monster demonspawn types and the hells, then their jobs and the panlords 00:46:00 heh 00:46:06 oh 00:46:08 -!- zxc has joined ##crawl-dev 00:46:13 do you know what the classes are themed after? 00:46:16 this is weird secret lore 00:46:23 which is to say r-i lore 00:46:24 player gods 00:46:27 yes 00:46:31 okawaru, makhleb, kiku, and lugonu 00:46:39 i think it's supposed to be 2 gods each, actually 00:46:40 oh I guess blood saint is vehu? 00:46:46 chaos champion would be makhleb 00:46:48 or xom..? 00:47:16 hey Brannock, add background-size: 200% to the header logo on /r/dcss 00:47:27 what will that do? 00:47:31 i'd have to search around to find the canonical mapping 00:47:34 pixel art doesn't play nicely with magnification 00:47:36 chaos champion is nemelex/xom, I think 00:48:04 Brannock: yeah it doesn't, but it's weirdly small and I think badly scaled is the lesser of two evils 00:48:21 I really like that we have mini-panlords now though. warmonger:cerebov, bloodsaint:lom lobon, blacksun:gloorx vloq, corrupter:mnoleg. You go "one of these could be a panlord one day... if I hadn't killed them just now, that is" 00:48:53 chequers, what are you viewing it on? 00:49:00 there's a different header for mobile 00:49:12 that may be the problem 00:49:17 is that the lifecycle? demonspawn into lord of pandemonium? 00:49:24 they gotta come from somewhere, right? 00:49:37 Brannock: imo have the background behind the logo be dungeon floor tiles 00:49:43 I think the lemure (RIP) description used to mention this 00:49:48 really! 00:49:54 ontoclasm, that's a good idea 00:50:17 much better than off-black] 00:50:29 A vaguely humanoid blob of putrid white flesh. It gargles horribly as pus flows from its orifices. 00:50:31 Brannock: desktop 00:50:35 !tv . cpo 00:50:36 1606. chequers, XL8 HOAK, T:5257 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 00:50:39 PleasingFungus, I mus be thinking of the D&D version 00:50:42 generate a big empty level and screencap it i guess 00:51:03 haha 00:51:06 chequers, the size seems fine to me on 1920x1080 00:51:07 !hs purplered cpo -tv 00:51:08 491. PurpleRed, XL27 DECj, T:19065 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 00:51:22 I could scale it via nearest neighbor I guess 00:51:28 but then it'd be kind of in your face 00:51:49 will look at this tomorrow 00:51:55 Brannock: you were saying this tv doesn't work? 00:52:06 was someone else, not me 00:52:12 Blade- 00:52:32 !lg * won recent max=score -ttyrec 00:52:33 12693. PurpleRed, XL27 DECj, T:19065: Can't find ttyrec 00:52:41 !hs purplered cpo -ttyrec 00:52:42 491. PurpleRed, XL27 DECj, T:19065: Can't find ttyrec 00:52:46 !lg * won recent max=score -ttyrec 00:52:47 interesting 00:52:47 12693. PurpleRed, XL27 DECj, T:19065: Can't find ttyrec 00:52:54 oh you found it 00:53:10 !tell Blade- !hs purplered cpo -tv 00:53:11 Brannock: OK, I'll let blade- know. 00:53:26 well, -tv works but -ttyrec doesn't 00:53:28 i think i know why 00:53:55 -!- Shard1697 has quit [Ping timeout: 264 seconds] 00:54:17 -!- simmarine has quit [Quit: Page closed] 00:54:22 is it an exciting reason? 00:55:22 I compress the ttyrecs with xz, which I think sequell doesn't handle 00:55:30 -!- Marvin is now known as Guest97518 00:55:38 footv needed to be patched to support xz as a potential extension path, iirc 00:56:42 amalloy, /r/dcss has fairly respectable traffic for a sub its size. I think I'm going to do more work on it over the coming weeks, that may increase community engagement and eventually new player recruitment/retention. with nearly 600 unique pageviews a day, that's a solid chunk, and easily increaseable 00:57:04 -!- chan20 has quit [Ping timeout: 272 seconds] 00:57:17 was the last tournament in May? 00:57:28 -!- ProzacElf has joined ##crawl-dev 00:58:29 actually, I'm not sure 00:59:05 !kw t16 00:59:06 Unknown tournament: t16 00:59:13 er 00:59:15 !tell greensnark !lg * cpo -tv works, but !lg * cpo -ttyrec doesn't. CPO uses xz, could that be related? I think this code is where things are going wrong https://github.com/crawl/sequell/blob/HEAD/src/henzell/ttyrec_search.rb 00:59:16 chequers: OK, I'll let greensnark know. 00:59:21 !kw t0.16 00:59:22 Built-in: t0.16 => start>='2015-03-13 20:00:00' time<'2015-03-29 20:00:00' ((cv=0.16|0.16-a)) explbr= 00:59:26 -!- Guest97518 has quit [Ping timeout: 244 seconds] 00:59:27 geekosaur: ^ 00:59:28 I didn't want that one 00:59:33 !kw t0.18 00:59:33 Built-in: t0.18 => start>='2016-05-06 20:00:00' time<'2016-05-22 20:00:00' cv=0.18 explbr= 00:59:43 * geekosaur went by year, duh 00:59:55 May is when r/dcss had the highest uniques 01:00:03 two thousand more than September 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:00:10 anyway that's when the tournament was 01:00:18 a shame we only seem to be retaining about a fifth of these (in terms of subscribers) 01:00:28 I really want to get Crawl on Steam for 0.20, that would do wonders for the playerbase size 01:01:17 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 49.0/20160916101415]] 01:01:17 Other roguelikes on Steam have respectable amounts of success... no reason Crawl has to miss out 01:01:43 -!- Rast has quit [Read error: Connection timed out] 01:01:52 +1 01:02:12 -!- Rast has joined ##crawl-dev 01:02:27 That combined with Google Drive centralization, GitHub wiki/project management, Tavern reorganization 01:02:50 I'll do my best to bring Crawl into the 2010s 01:03:22 -!- jeefus has joined ##crawl-dev 01:07:07 -!- jefus- has quit [Ping timeout: 264 seconds] 01:08:03 google drive centralisation? 01:08:29 there's several spreadsheets that the devteam uses (I was playing aroudn with mon-pick-data spreadsheet earlier today) and it seems simplest to handle this through a collaborator group on google drive 01:08:33 H - 11 scrolls of blinking 01:08:37 we can also move things like dev orientation there as well 01:08:38 dear crawl development team 01:08:43 instead of spreading it over several domains 01:08:48 please do not 01:09:09 do not..? 01:09:22 do not let 11 scrolls of blinking generate 01:09:24 hellmonk, use them! 01:09:28 in a 4 rune game 01:09:33 I've used like two or three 01:09:39 in the course of playing this game super badly 01:09:42 ??objstat 01:09:42 objstat[1/2]: Run with "crawl -objstat" in a build of crawl with EXTERNAL_FLAGS_L=-DDEBUG_STATISTICS in your make command (or full debug with "make debug") to generate item/monsters statistics. See crawl -help for the argument details. 01:09:45 ??objstat[2 01:09:46 objstat[2/2]: Latest spreadsheets for past releases and trunk (0.19-a0-1655-gdd95918): https://drive.google.com/folderview?id=0B7VXhHzhWWb7S282VWhLVWRXbG8&usp=sharing , See the README for details: https://docs.google.com/document/d/1D5mFqVi8ghz_nzvVmDUc3unx8VanVBWfgvZ8xCHaiJo/edit?usp=sharing 01:09:51 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1735-g048f9dc (34) 01:10:22 -!- LexAckson has quit [Ping timeout: 272 seconds] 01:10:38 hellmonk, apparently 10.34 scrolls of blinking generate in the average 3-rune game 01:10:51 that's way too many imo 01:10:57 I'm not sure I see a pressing need to reduce this though 01:11:19 the range is 2 to 22 01:12:13 you get one ?blink per branch, on average 01:12:20 more or less 01:12:24 -!- packet_loss has joined ##crawl-dev 01:12:49 0.3 to 0.5 for the shorter branches 01:12:58 so there's a lot of variance here, weighted towards the lower end 01:13:15 the 10.34 is the sum of all these 0.19 chances of finding blink 01:16:59 !lg * killer~~lernaean s=name 01:17:00 1329 games for * (killer~~lernaean): 17x qw, 10x tstbtto, 5x spriseris, 4x Yermak, 4x Wolfechu, 4x elmdor, 4x qtip, 4x PolkaDot, 4x gammafunk, 4x timbw, 4x comborobin, 4x Chiseanne, 4x moose, 4x Snack, 4x Vidiiot, 4x pigah, 4x Sharkman1231, 4x Guenter, 3x Arivia, 3x GauBot, 3x MTDW, 3x DenpaOtoko, 3x Misha, 3x hong, 3x Kramin, 3x p0werm0de, 3x keymashgrqeeg, 3x Neuromancer, 3x EriktheRed, 3x melll... 01:17:15 looks like most players get mulched once or twice, then learn their lesson 01:17:19 -!- packet_loss has quit [Ping timeout: 264 seconds] 01:17:24 poor qw/tstbotto 01:17:33 !lg * killer~~erica s=name 01:17:35 5170 games for * (killer~~erica): 22x qw, 17x 4thArraOfDagon, 16x xw, 16x tstbtto, 13x moose, 12x jasper, 11x Placid, 10x neil, 10x rw, 10x wafflepants, 10x Congressman, 9x Avigdore, 9x grandjackal, 9x DenpaOtoko, 8x WhiteBreeze, 8x AFjjw, 8x Harvester, 8x Chiseanne, 8x aTarkinC, 8x Fooot, 8x Lie, 8x Surr, 7x Gerad, 7x sorbius, 7x okmg321, 7x BirdoPrey, 7x VisualChap, 7x gw, 7x Iamsock, 7x GavinH,... 01:17:52 * Brannock wonders if we should buff Lernaean Hydra 01:17:53 * Sequell also wonders if we should buff Lernaean Hydra 01:17:53 i suspect a lot of players only see the lernaean hydra once or twice 01:18:00 ! 01:18:06 I detect... consensus! 01:18:16 i once tabbed tlh to death with an axe so 01:18:26 please triple its speed or something 01:18:29 !lg . killer~~lernaean 01:18:29 No games for Brannock (killer~~lernaean). 01:18:37 Huh, I could have sworn it ate me once 01:18:40 !lg . killer~~lernaean 01:18:40 No games for chequers (killer~~lernaean). 01:18:41 probably on local 01:18:43 me too 01:18:51 !lg . killer~~lernaean 01:18:52 1. pyroclasm the Earth Mage (L16 FeAr of Ru), mangled by the 27-headed Lernaean hydra (kmap: grunt_swamp_rune_castle) on Swamp:5 on 2015-05-05 20:02:59, with 118267 points after 71635 turns and 4:50:46. 01:18:57 one? 01:18:57 tragedy 01:19:01 oh 01:19:04 . not * 01:19:09 about time for bed soon I think 01:19:14 !lg Brannock killer~~hydra s=tdam 01:19:15 15 games for Brannock (killer~~hydra): 4x 0, 10, 28, 29, 15, 40, 17, 35, 11, 52, 18, 4 01:19:37 !lg * killer~~hydra tdam=0 01:19:47 oh, old game 01:19:47 3734. johnnyzero the Conjurer (L10 DERe of Okawaru), mangled by a five-headed hydra on Lair:1 on 2011-11-18 15:25:49, with 5378 points after 14184 turns and 1:05:29. 01:19:55 pre-tdam being in the logfile 01:19:59 !wtf Re 01:20:00 Reaver* 01:20:02 yeah I have like 400 games on 0.2.7 01:20:04 ??reaver 01:20:04 reaver[1/1]: Ex-background, removed in 0.8. A conjurer with a weapon but with no MP or int. Also a dev for Crawl, see {reaverb} 01:20:16 then I came back online for I think... 0.14, and began winning repeatedly 01:20:26 !seen reaverb 01:20:26 I last saw reaverb at Fri May 13 07:32:44 2016 UTC (19w 6d 21h 47m 41s ago) quitting, saying 'Client Quit'. 01:20:43 all these names... like tears in the rain... 01:20:44 Unstable branch on crawl.develz.org updated to: 0.19-a0-1735-g048f9dc (34) 01:21:29 I wonder which will get comments first, removal of putrid/chaos champions, or meaner dragons in Zot 01:22:21 !seen nvjack 01:22:21 Sorry Brannock, I haven't seen nvjack. 01:24:48 -!- TuxQmob has quit [Changing host] 01:24:51 https://crawl.develz.org/tavern/viewtopic.php?f=17&t=21685 01:25:16 my offer of sounds made with caution to copyrights still stands 01:25:42 I will add my ironic thanks as a deaf person 01:26:00 surprised this came ahead of schedule 01:26:05 we were told to expect this in December 01:26:13 new days for crawl development... 01:26:25 havent you ever heard of time zones, its december in south korea 01:27:06 chilly! 01:27:23 I wonder which server will be the first to implement sound module 01:27:32 my money's on cjr 01:27:59 -!- THERetroGamerNY has quit [Client Quit] 01:30:04 Brannock: i guess we need closed captions for the sounds 01:30:37 !tell pleasingfungus found it https://crawl.develz.org/wiki/doku.php?id=user:hangedman#monster_designs 01:30:38 Brannock: OK, I'll let pleasingfungus know. 01:31:27 wow, still 16 demonspawn combinations 01:31:32 down nine! 01:31:40 too bad about chaos champions... 01:31:50 they had like three or four different abilities that were all axed for not working 01:32:07 did someone suggest for draconians having a single color-job combination, so they didn't really have "colours" and "classes" at all 01:32:08 -!- Cimanyd has quit [Quit: Page closed] 01:32:16 yes, several devs have suggested that 01:32:16 I think I disliked it at the time, but now I like it for draconians and demonspawn 01:32:20 I like the combinatorics 01:32:29 I'd be against fixed combinations for demonspawn though 01:32:40 chequers, did you see what I told PF about patterns for current-Ds? 01:32:47 i just learned while reading that commit what 'gelid demonspawn' do 01:33:01 and I don't know what any of the drac classes do, except scorcher 01:33:06 drac classes are a mess 01:33:07 i don't think so 01:33:11 what did you tell him? 01:33:11 chequers, Look at the 4 remaining monster demonspawn types and the hells, then their jobs and the panlords 01:33:46 for draconian classes, I have a plan to merge callers/zealots into something 01:33:52 that should help the issue slighlty 01:34:17 that would leave the merged one, monk, shifter, annihilator, knight, scorcher 01:34:24 annihilator and scorcher still have overlap, but ehh 01:34:51 I do not like that we have a deep elven annihilator/draconian annihilator, but I'm already doing so many renames as is 01:35:04 so not something I'm likely to touch 01:35:05 the annihilators share the spell list 01:35:29 so it's a relatively rare case (in crawl) of "same monster but a different colour and more powerful now" 01:35:29 scorchers are hellfire dracos, zealot-callers would have Summon Drakes and some Qazlal stuff 01:35:41 sorry -- damnation draconians 01:35:47 you know, they could use a rename too. 01:35:51 names. Names. NAMES. 01:35:56 Draconian Damner 01:36:32 chequers, did you figure out the pattern? 01:36:38 .oO { draconian damnthings } 01:36:46 Damned Things 01:36:47 I like how red draconian : red dragon :: black draconian : blue dragon 01:36:58 -!- Zxpr1jk has quit [Client Quit] 01:37:06 Brannock: oh, the correlation? I did see you mention that before 01:37:16 * Brannock wonders how many people have read Finder 01:37:17 and something about mapping to two gods each too? 01:37:28 yeah, though that's somewhat deprecated these days 01:37:43 funny that Cerebov's picked up the reputation of being a burly melee fighter when he casts Fire Storm 01:37:45 @??cerebov 01:37:46 Cerebov (05&) | Spd: 10 | HD: 21 | HP: 558-764 | AC/EV: 30/8 | Dam: 60 | 05demonic, 10weapons, 10items, 10doors, fighter, evil, see invisible | Res: 13magic(immune), 04fire+++, 05damnation, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 22674 | Sp: iron shot (3d36) [06!sil], fire storm (8d16 / 8d17) [06!sil], sum.greater demon [06!sil], haste [06!sil] | Sz: Giant .. 01:37:59 * geekosaur knows one book people here don't seem to have read now... 01:38:03 I guess 750 HP and 30 AC would do that 01:38:15 which book is that, geekosaur? 01:38:23 one of the removed ones .. ?? 01:38:41 the book about reinvention in software! 01:38:45 "damnthing" is from Little Fuzzy. sort of a cross between a triceratops and a rhino 01:39:10 shaved yaks. 01:39:14 et al 01:39:49 in Finder, the 'damned thing' is the psychological manifestation of what one of the main antagonists (who is a wifebeater) struggles with 01:40:35 Finder is a quite good comic in general. Wish we'd have more science fantasy like that 01:40:46 -!- Zxpr2jk has quit [Ping timeout: 272 seconds] 01:41:40 Brannock: yeah, if you think that banner looks better 01:41:40 gammafunk: You have 4 messages. Use !messages to read them. 01:41:57 hrm 01:42:01 what is this large grey box? 01:42:08 it is an unfinished sidebox 01:42:13 oh ok 01:42:23 I will eventually have a randomized series of images there 01:42:23 screenshots, fanart, tiles art 01:42:23 oh, cool 01:42:56 I will also shrink the whitespace between links et al, and remove the footer 01:43:02 as well as several other things on my todo 01:43:09 it's a bit spartan with just the logo, but 01:43:23 maybe you could do a subtle thing underneath the logo, not sure what 01:43:32 anyhow an improvement from the default! 01:43:43 s/underneath/behind/ 01:43:47 the default was very 1998 01:44:03 but that year was the last one before crawl jumped the shark! 01:44:05 gammafunk, ontoclasm suggested using the Dungeon floor tiles as a background instead of off-black 01:44:12 oh, yeah, could work 01:44:18 I wonder whether that'd be too noisy 01:44:19 maybe a few scattered items or something 01:44:21 will be experimenting tomorrow 01:44:59 DOMINO TILING FOR REDDIT BACKGROUND 01:45:06 use that damn code 01:45:33 domino tiling? 01:45:55 unused code you say? R E M O V E 01:46:06 unused code?! 01:46:08 where?! 01:46:16 domino tiling is cool but we need the art for it 01:46:17 still need to make some tiles that use that 01:46:19 ??domino 01:46:19 I don't have a page labeled domino in my learndb. 01:46:33 with it you could have pretty amazing walls in crawl 01:46:41 right now it only works on floors, where it's going to be pretty subtle 01:46:55 I still don't know what domino tiling is 01:47:32 Brannock: you can think of it as code that allows crawl to take tiles and place them so that they fit together seamlessly 01:47:52 Ah, like for kraken tentacles? 01:47:54 so instead of just a random set of variants that are strung about randomly, the floor tiles fit together according to a pattern 01:47:57 yeah kind of 01:48:00 Or, uhh 01:48:02 and could extend to walls 01:48:02 Hellbinder floor tiles 01:48:05 right 01:48:07 Snake Pit floor tiles 01:48:17 yeah, those are that idea but onto did them without dominio 01:48:21 *domino 01:48:21 impressive! 01:48:22 iirc 01:48:51 but you could have pretty awesome wall tiles potentially, of course then you have to make all that tile art 01:48:55 snake pit is domino, hellbinder is not, iirc 01:48:59 no 01:49:03 crypt floor is domino 01:49:07 snake pit is ontoclasm 01:49:09 %git ebc010b701494d6248a472eeee07f2cdeba5fbea 01:49:09 07bh02 * 0.17-a0-838-gebc010b: Enable crypt dominoes 10(1 year, 5 months ago, 10 files, 22+ 20-) 13https://github.com/crawl/crawl/commit/ebc010b70149 01:49:12 hellbinder is just a hack yeah 01:49:50 !tell Brannock sure, sounds good. i'm glad someone cares, it's just i don't :P 01:49:51 amalloy: OK, I'll let brannock know. 01:49:51 it's just kind of a bunch of code that's more or less unused 01:50:01 snake pit is dirty tile magic :( 01:50:12 but that's the kind of magic that snakes love! 01:50:54 amalloy, my immediate family are all artists of some type or another, so a certain amount of aesthetic appreciation has been instilled in me 01:50:54 Brannock: You have 1 message. Use !messages to read it. 01:51:23 unfortunately I didn't receive any of that talent 01:52:01 gammafunk, twisting, knotted magic? 01:52:29 we should ask CanOfWorms since snakes are basically worms 01:52:50 CanOfSerpentes 01:53:51 !source make_hungry 01:53:51 1/3. https://github.com/crawl/crawl/blob/master/crawl-ref/source/actor.h#L131 01:54:15 instead of tiles i have been doing game dev of my own :3 01:54:24 naughty! 01:54:28 what are you working on? 01:54:28 oh, oops 01:54:34 I never updated that issue 01:54:49 dammit, and lost what I had written 01:54:59 -!- mong has quit [Quit: Leaving] 01:55:13 -!- mibe has quit [Ping timeout: 240 seconds] 01:55:27 one day I'll figure out that Python bug and finish my roguelike tutorial 01:56:05 -!- Shard1697 has joined ##crawl-dev 01:58:06 Windows builds of master branch on crawl.develz.org updated to: 0.19-a0-1735-g048f9dc 01:59:25 ??vampire noble 01:59:25 I don't have a page labeled vampire_noble in my learndb. 01:59:46 there used to be so many weird monsters 01:59:53 -!- jbenedetto has quit [Ping timeout: 244 seconds] 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:14 !lairendkills vlong>=0.19-a0-1012-g919fee8 02:00:16 Lair End kills (vlong>=0.19-a0-1012-g919fee8): 117x evil_forest (20.45%), 116x gammafunk_lair_ancient_temple (20.28%), 62x evilmike_catoblepas_cave (10.84%), 60x grunt_lair_end_beastmaster (10.49%), 40x hangedman_lair_tendril_chambers (6.99%), 38x wormcave (6.64%), 38x hangedman_lair_in_review (6.64%), 37x minmay_lair_end_frog_pond (6.47%), 32x guppyfry_lair_end_dragon (5.59%), 32x minmay_lair_end... 02:00:24 gammafunk, you have been dethroned 02:00:43 !lg * lairtemple kmap=evil_forest 02:00:43 117. ishanyx the Imperceptible (L13 SpEn of Dithmenos), blasted by a wizard (bolt of lightning) (kmap: evil_forest) on Lair:6 on 2016-09-30 04:35:28, with 38817 points after 18791 turns and 1:07:08. 02:00:52 I will never forgive you, ishanyx 02:01:05 Brannock: it's been going back and forth, but I think evil_forest wins this fight 02:01:14 !vault evil_forest 02:01:15 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/lair.des#L2549 02:01:24 hard to defeat....demangs 02:01:27 oh, it's the demon one 02:01:36 that one always catches people for some reason 02:01:57 !lg . kmap=evil_forest 02:01:58 No games for Brannock (kmap=evil_forest). 02:02:12 !lg . lairtemple kmap=evil_forest 02:02:13 No games for Brannock (lairtemple kmap=evil_forest). 02:02:57 !lg . recentish !gfspeed lair:6 kmap!= s=kmap 02:02:57 No games for gammafunk (recentish !gfspeed lair:6 kmap!=). 02:03:35 !lg devteamnp recentish !gfspeed lair:6 kmap!= s=kmap 02:03:37 10 games for devteamnp (recentish !gfspeed lair:6 kmap!=): minmay_another_anthill, minmay_swamp_entry_worms, grunt_lair_end_beastmaster, uniq_snorg, grunt_megastairs_3, gammafunk_lair_ancient_temple, evil_forest, portal_ice_cave_entry_animals_and_master, hangedman_lair_tendril_chambers, minmay_lindwurm_lava 02:03:44 ... 02:03:48 .gfdevkills 02:03:50 7 games for * (((map=wizlab_lehudib || kmap=wizlab_lehudib || kmap~~gammafunk || ikiller=asterion || ikiller=octopode_crusher || ktype=being_thrown)) @devteamnp): dpeg (a vault guard), neil (a wind drake (st_stairs_3)), Brannock (a water nymph (gammafunk_depths_water_palace)), wheals (Asterion), PleasingFungus (a spriggan air mage (gammafunk_depths_water_palace)), Lasty (Asterion), SGrunt (a lindw... 02:04:02 oh right it was neil 02:04:11 I already had that dev kill 02:04:22 water palace is so nasty 02:04:22 woah 02:04:25 you died in that 02:04:33 must have been some time ago 02:04:40 I think it was airstrikes 02:04:42 on a Tengu 02:04:49 same with PF I think 02:05:01 !lg . kmap=gammafunk_depths_water_palace 02:05:02 1. Brannock the Swordmaster (L25 TeBe of Trog), blasted by a water nymph (the raging water) on Depths:2 (gammafunk_depths_water_palace) on 2014-09-12 01:37:14, with 541196 points after 61121 turns and 4:09:48. 02:05:07 oh no 02:05:09 I turned off flight 02:05:13 to escape airstrikes, then got waterstruck 02:05:25 !tv . kmap=gammafunk_depths_water_palace 02:05:27 1. Brannock, XL25 TeBe, T:61121 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 02:05:31 good news is that it no longer has water nymphs 02:05:55 it always goes wrong 02:05:55 man, two years ago already 02:05:58 outside the main vault 02:06:09 yeah 02:06:12 they swarmed me 02:06:15 you can disint the rock and the trees 02:06:16 I shoulda ?tele or something 02:06:19 if you need, for land 02:06:38 great sword of Victory 02:06:40 thanks, floorgod. 02:07:57 !lg * killer~~"dream sheep" 02:08:05 26. uiopuipo the Summoner (L10 DrSu of Sif Muna), mangled by a dream sheep (led by a cyclops) on Shoals:2 on 2016-09-27 10:10:21, with 5747 points after 2722 turns and 0:27:24. 02:08:05 26!! 02:08:05 if I ever get an ell.iptic dev kill I'll need to disable my wordpress account 02:08:11 to prevent mysyelf from making a CDO post about it 02:08:20 I need to fix the whole wakeup-on-death bug 02:08:23 I'm sure it's way higher than 26 02:08:28 when you account for sleep deaths 02:08:35 yeah 02:08:37 they...hrm 02:08:39 well 02:08:50 actually you'd still not be able to directly query 02:08:51 !lg * killer~~"dream sheep" br=shoals 02:08:52 1. uiopuipo the Summoner (L10 DrSu of Sif Muna), mangled by a dream sheep (led by a cyclops) on Shoals:2 on 2016-09-27 10:10:21, with 5747 points after 2722 turns and 0:27:24. 02:09:04 congrats uiopuipo on being the first Shoals death directly attributable to sheep 02:09:05 but the only thing with sleep at all in lair are dream sheep 02:09:19 !lg * killer~~aizul br=shoals 02:09:20 160. dolemite99 the Caregiver (L18 HaHu of Elyvilon), blasted by Aizul (bolt of poison) on Shoals:2 on 2016-09-29 02:03:13, with 146107 points after 47356 turns and 2:37:38. 02:09:28 aizul can spawn in shoals? I never knew 02:09:35 Satyrs can sleep too in there 02:09:38 right 02:09:52 so for shoals it will always be impossible to query and know for sure 02:09:55 but would be nice all the same 02:10:30 roughly an average of 1-a-day attributable to sheep, though, pretty solid for a new monster 02:10:38 probably 2-3 when you take in account unattributable kills 02:10:52 !lg * ikiller~~"torpor snail" 02:10:53 838. useraccount the Slicer (L14 VSFi of Hepliaklqana), slain by a torpor snail on Lair:5 on 2016-09-30 02:29:28, with 46717 points after 15601 turns and 0:24:50. 02:10:54 -!- amalloy is now known as amalloy_ 02:11:03 PF's torpor snail snagged about 2-3 a day, yeah 02:11:18 -!- amalloy_ is now known as amalloy 02:11:19 and dream sheep function similarly 02:11:28 in terms of making other heavy hitters really scary 02:13:00 ?sheep 02:13:04 ??sheep 02:13:04 sheep[1/3]: Flammable! Try sticky flame on a pack of them... 02:13:14 ??sheep[2 02:13:14 sheep[2/3]: The sheep is almost dead. It is moving slowly, bewildered and confused, poisoned and covered in liquid flames. 02:13:14 ??sheep[3 02:13:14 sheep[3/3]: Sheep are often found with a cyclops nearby in later dungeons, if you can't take down a cyclops, get the flock outta there. 02:13:19 !learn del sheep[2] 02:13:19 Deleted sheep[2/3]: The sheep is almost dead. It is moving slowly, bewildered and confused, poisoned and covered in liquid flames. 02:13:22 ??dream sheep 02:13:22 dream sheep[1/1]: Magical sheep that will put you to sleep when gathered in large herds. Added in 0.19 with the removal of common sheep. 02:13:45 !learn mv sheep[1] dream_sheep[2] 02:13:46 sheep[1] -> dream sheep[2/2]: Flammable! Try sticky flame on a pack of them... 02:13:51 !learn mv sheep[3] dream_sheep[3] 02:13:52 I don't have a page labeled sheep[3] in my learndb. 02:13:56 !learn mv sheep[2] dream_sheep[3] 02:13:56 I don't have a page labeled sheep[2] in my learndb. 02:13:59 !learn mv sheep[1] dream_sheep[3] 02:14:00 sheep[1] -> dream sheep[3/3]: Sheep are often found with a cyclops nearby in later dungeons, if you can't take down a cyclops, get the flock outta there. 02:14:07 !learn set sheep see {dream sheep} 02:14:07 sheep[1/1]: see {dream sheep} 02:14:33 !learn edit dream_sheep[1] Once were sheep in 0.18-. 02:14:34 Syntax is: !learn edit TERM[NUM] s/// 02:14:47 !learn edit dream_sheep[1] s/Added.*/Once were sheep in 0.18-./ 02:14:48 dream sheep[1/3]: Magical sheep that will put you to sleep when gathered in large herds. Once were sheep in 0.18-. 02:15:43 !learn edit dream_sheep[3] s/Sheep/Dream sheep/ 02:15:43 dream sheep[3/3]: Dream sheep are often found with a cyclops nearby in later dungeons, if you can't take down a cyclops, get the flock outta there. 02:15:55 .dreamed 02:15:58 missing cmd 02:16:16 I must say I'm very pleased with how successful dream sheep have turned out 02:16:22 I didn't expect them to work this well 02:16:31 I knew the effect would be strong 02:16:32 The initial idea was something of a joke 02:16:36 sheepcursed masses 02:16:36 it's hard not to be unless it doesn't proc 02:16:45 But it stuck with me for a couple years 02:17:04 But they just work really well, total unification of flavor / mechanics / theme 02:20:29 just fix the file :d 02:21:00 file? 02:21:01 -!- Rast has quit [Read error: Network is unreachable] 02:21:30 -!- Rast has joined ##crawl-dev 02:21:47 is something broken? 02:21:52 here are two more implementables: fix dr ghost all having crazy draining breath; and give Te permaflight from XL7 02:22:05 I agree with Te 02:22:11 Disagree with deadly Dr ghosts 02:22:13 both need some decision from real devs about if they're something that should be fixed and how, though 02:22:18 before they're turned into newbie tasks 02:22:54 Tempflight is fiddly and unnecessary, and is one of the most wildly inconsequential differences I can think of in modern Crawl 02:23:15 But ghost Dr breathing drain is excellent flavor, IMHO 02:23:40 -!- Krakhan has quit [Ping timeout: 244 seconds] 02:23:56 -!- sooheon_ has quit [Quit: Lost terminal] 02:24:11 I have a one line fix to your ghost problem 02:24:17 (it's remove ghosts) 02:24:19 Honestly I'd be in favor of giving Te flight from XL1. I really can't think of a situation where it'd matter early on, except in Sewer... 02:24:25 Ghosts will never be removed. 02:24:30 reee 02:24:30 -!- amalloy is now known as amalloy_ 02:24:41 I am firm on this, as long as I remain a member of devteam. Ghosts are interaction with the community 02:24:42 well it gives an ev boost 02:24:55 that might be some of the reason 02:25:09 dont forget the movespeed 02:25:15 Both good points 02:25:31 Still, temp vs perm is largely a UI/inconvenience issue 02:25:40 I approve of perma at 7 02:26:05 -!- amalloy_ is now known as amalloy 02:26:36 -!- sysice has quit [Quit: Page closed] 02:31:16 -!- scotchmint has quit [Read error: Connection reset by peer] 02:32:09 if XL1 te flight includes the speed then it is a huge balance change 02:32:34 if XL1 te flight doesn't include the speed boost then it's really weird that their flight changes at XL7 02:32:47 the XL15 permaflight should definitely be moved to XL7 though yeah 02:35:17 hey guys, whats the best way to install debian? 02:35:41 wew 02:35:55 I am definitely not qualified to answer that 02:36:08 ??debian 02:36:08 I don't have a page labeled debian in my learndb. 02:36:14 lel 02:36:14 Heartnet: virtualbox 02:36:24 https://www.virtualbox.org/wiki/Downloads 02:36:25 install gentoo imo 02:36:27 yeh i got virtual box 02:36:40 then i'd grab ubuntu over debian 02:36:42 except this guide is like get vb 02:36:46 Heartnet, what platform/OS are you using? 02:36:52 and then get linux 02:36:55 installing debian is pretty easy these days, boot from a cd/dvd/usb thingy and do the graphical install 02:36:56 windows 02:37:02 ah, brethren 02:37:02 http://www.ubuntu.com/download/desktop/thank-you?country=US&version=16.04.1&architecture=amd64 02:37:08 -!- Telnaior has quit [Ping timeout: 272 seconds] 02:37:25 i'm helping Heartnet set up a dev environment, it seems easier to get linux installed in a VM than use msys 02:37:34 but that's because I use linux and not msys 02:37:50 msys wasn't too bad. cygwin was enough of a nightmare that I noped out and I have pretty good patience 02:38:14 I should revisit it sometimes, though I'm not sure how much of a performance improvement it is over msysys 02:38:32 ooh even got the download going thanks 02:38:44 if you want to do this on windows it is worth setting up cygwin 02:38:56 not much; msys2 is secretly cygwin 02:38:56 all these packages ... 02:39:17 but with a more native-ish build setup 02:39:31 minmay: unless you're going to back up that assertion with willingness to walk through the setup steps for a newbie... 02:39:44 the issue is just, sheer variety of choice. if you present a newbie with 2000+ choices they're going to shut down. at least that's what I did in early august 02:39:54 I'd probably be able to handle it fine now 02:40:00 but msys2 works for me 02:40:09 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 02:40:16 Brannock: are the crawl docs for msys any good? 02:40:32 they're good, as long as you follow what they say 02:40:38 don't skim or jump ahead 02:41:16 msys also benefits from a couple upgrades, such as whatever I did to enable nice make and make -j5 02:41:28 as well as... caching.? 02:41:38 ah, well then, probably not good if you need to tweak by hand 02:42:20 compilation in general, though, I feel is not newbie friendly 02:42:34 once you get the hang of it, but I imagine it turns off far more people than it brings in 02:43:31 ha, now I'm trying to imagine someone who would be brought in by compilation 02:43:54 it just works..! 02:44:17 well have fun kids 02:45:18 :o 02:47:33 Brannock: make -j is just part of make 02:47:38 ccache does require setup 02:47:48 but not much setup 02:48:01 enough that I didn't know about it for a couple weeks 02:48:07 but it certainly has improved my workflow 02:48:22 well we didn't know about it either, since I think the package only became a part of cygwin/msys2 recently 02:48:32 someone mentioned it was available and it worked! 02:48:36 good timing! 02:49:00 -!- Marvin is now known as Guest1234 02:50:05 I should problem add ccache instructions to INSTALL 02:50:21 or maybe just to one of the develop docs 02:54:38 Monster database of master branch on crawl.develz.org updated to: 0.19-a0-1735-g048f9dc 02:54:46 !seen galehar 02:54:47 I last saw galehar at Fri May 9 11:56:41 2014 UTC (about 2y 20w 6d 18h 58m 4s ago) quitting, saying 'Ping timeout: 276 seconds'. 02:56:16 rip... 02:56:34 -!- amalloy is now known as amalloy_ 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:03:24 hey fuys 03:03:26 guys* 03:03:37 does it matter how much memory i allocate in the linux vb? 03:03:52 for what? 03:04:08 im creating a virtual macchine 03:04:20 and its asking me to allocate memory 03:04:29 gonna pass this off to another mac/linux user 03:04:38 lel yep i have no clue 03:07:33 -!- chan20 has quit [Ping timeout: 272 seconds] 03:09:56 Heartnet: you can do fine with 2GB probably 03:10:05 maybe even 1GB; I use 2GB for my windows vm 03:10:40 if you don't run X you can make do with much less 03:10:57 if i dont run what sorry? 03:11:01 although, when you say memory, do you mean RAM or disk space? 03:11:06 X windows, graphical display 03:11:13 its saying ram 03:11:20 sounds like you're new ot linux, so you probably do want the graphical interface 03:11:20 -!- aditya has quit [Ping timeout: 272 seconds] 03:11:29 you can try with only 1GB 03:11:36 if 2GB is too much for you 03:11:42 depends on how much ram you have on your system 03:12:49 8g 03:12:52 apparently 03:13:07 yeah, that's what I have and I use 2GB, but again 1GB would probably be ok 03:13:14 -!- packet_loss has joined ##crawl-dev 03:13:51 hrm 03:13:52 okay 03:15:02 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:15:52 -!- dtsund has joined ##crawl-dev 03:17:43 i would recommend against going as low as 1GB if it's not too late 03:17:55 -!- packet_loss has quit [Ping timeout: 264 seconds] 03:19:06 if it's too low, you an stop the VM and increase the RAM, yeah 03:19:13 s/top/shut down/ 03:19:44 linux actually supports increasing the amount of RAM without rebooting 03:20:03 because of course it supports that 03:20:40 -!- hellmonk has quit [Quit: Page closed] 03:26:23 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-1735-g048f9dc (34) 03:29:03 oh okay 03:29:06 not too late 03:29:11 :) 03:30:26 ill go 2g 03:34:29 man, just found out I streamed at the wrong settings tonight, 480p 03:34:30 oops 03:38:02 oops 03:38:08 do i need a virtual hard disk? 03:38:43 -!- removeelyvilon has quit [Ping timeout: 240 seconds] 03:39:05 you mean in addition to the primary VM disk? no 03:40:12 its just giving me the option 03:41:40 a virtual hard ddisk 03:52:01 -!- Dracunos has quit [Ping timeout: 244 seconds] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:05:09 -!- ontoclasm has quit [Read error: Connection reset by peer] 04:10:11 -!- ScarCow has quit [] 04:11:30 -!- dtsund has quit [Ping timeout: 272 seconds] 04:13:06 -!- Blazinghbnd_ has joined ##crawl-dev 04:17:13 -!- Blazinghand has quit [Ping timeout: 272 seconds] 04:19:09 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 04:26:26 -!- Patashu has joined ##crawl-dev 04:41:29 its saying im about to create a virtual machine without a hard disk 04:41:51 wont be able to install an os machine till i have one 04:41:54 so i guess i do need one? 04:49:05 -!- Lasty1 has joined ##crawl-dev 04:50:09 -!- Shard1697 has quit [Ping timeout: 272 seconds] 04:50:46 -!- Lasty has quit [Ping timeout: 272 seconds] 04:53:06 so many options lel 04:53:19 -!- eb has quit [Ping timeout: 264 seconds] 04:53:53 Virtualbox Disk Image, Virtual Hard Disk or Virtual Machine Disk 04:56:59 -!- DEFE has quit [Quit: Page closed] 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:13:12 -!- atomicthumbs has quit [Read error: Connection reset by peer] 05:13:34 -!- Lasty1 has quit [Read error: Connection reset by peer] 05:14:09 -!- packet_loss has joined ##crawl-dev 05:18:17 -!- eb_ is now known as eb 05:19:07 -!- packet_loss has quit [Ping timeout: 264 seconds] 05:23:33 -!- Reverie has joined ##crawl-dev 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:02:56 -!- filthy has quit [Ping timeout: 272 seconds] 06:05:17 -!- TuxQmob has quit [Ping timeout: 264 seconds] 06:07:41 -!- ProzacElf has quit [Ping timeout: 264 seconds] 06:11:23 -!- Blazinghbnd_ has quit [Read error: Connection reset by peer] 06:12:31 -!- DubDrop has quit [Ping timeout: 244 seconds] 06:14:06 -!- ldf has quit [Read error: Connection reset by peer] 06:16:43 -!- Lasty has joined ##crawl-dev 06:17:41 -!- Lightli has quit [Ping timeout: 240 seconds] 06:22:24 -!- mibert has joined ##crawl-dev 06:24:30 -!- Guest1234 has quit [Remote host closed the connection] 06:25:11 -!- Marvin is now known as Guest9563 06:39:51 -!- Guest9563 has quit [Remote host closed the connection] 06:58:22 -!- crate has quit [Read error: Connection reset by peer] 07:00:01 -!- omarax has quit [Remote host closed the connection] 07:05:24 -!- hpm_ has quit [Read error: Connection reset by peer] 07:15:02 -!- packet_loss has joined ##crawl-dev 07:19:00 -!- Heartnet has quit [Quit: Page closed] 07:19:41 -!- packet_loss has quit [Ping timeout: 264 seconds] 07:21:24 -!- crate has quit [Read error: Connection reset by peer] 07:24:15 -!- TuxQmoob has quit [Read error: Connection reset by peer] 07:25:55 -!- xyblor has quit [Ping timeout: 272 seconds] 07:31:22 -!- crate has quit [Read error: Network is unreachable] 07:38:35 -!- crate has quit [Ping timeout: 272 seconds] 08:00:07 -!- omarax has quit [Remote host closed the connection] 08:07:41 -!- elliptic has quit [Quit: Leaving] 08:09:55 -!- mibert has quit [Quit: Lost terminal] 08:14:39 -!- debo has quit [Quit: orb spiders :(] 08:23:33 -!- Lasty has quit [Quit: Leaving.] 08:24:37 -!- Lasty has joined ##crawl-dev 08:24:57 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 08:45:37 -!- wheals has joined ##crawl-dev 08:53:46 -!- Heartnet has quit [Client Quit] 08:55:11 -!- Heartnet has joined ##crawl-dev 08:58:19 -!- Heartnet has quit [Client Quit] 08:59:18 -!- Heartnet has joined ##crawl-dev 09:00:02 -!- omarax_ has quit [Remote host closed the connection] 09:13:20 -!- TuxQmob has quit [Read error: Connection reset by peer] 09:13:36 -!- TuxQmob has quit [Changing host] 09:15:52 -!- packet_loss has joined ##crawl-dev 09:20:53 -!- packet_loss has quit [Ping timeout: 264 seconds] 09:24:23 -!- espais has joined ##crawl-dev 09:25:00 anybody ever come across this error in the console? "Lua error: not enough memory" 09:25:17 happened in swamp 1 on an xl 20 qw bot run 09:32:51 !tell gammafunk i ran into a Lua memory error on the console with qwbot (Lua error: not enough memory), any idea what i can do to resolve this? 09:32:51 espais: OK, I'll let gammafunk know. 09:34:13 -!- elliptic has joined ##crawl-dev 09:34:20 !tell gammafunk it was the 9th iteration of a script i'm running that instantiates a crawl run...i'd imagine memory is cleaned up each iteration, here's the pastebin of my script: http://pastebin.com/vhGgu76a 09:34:20 espais: OK, I'll let gammafunk know. 09:34:47 hey elliptic, are you familiar with how lua handles memory in crawl? 09:36:55 -!- johlstei has joined ##crawl-dev 09:38:33 not really 09:39:31 damn 09:39:41 running the qwbot programmatically and getting Lua out of memory errors 09:39:47 oh, I looked at the log - crawl imposes some memory limit on how much memory player lua can use 09:40:14 so it might be either bumping up that limit or figuring out why qw is consuming so much memory 09:40:29 espais: are you using the most recent version on my github? you probably should move back a couple commits if so, the last few are somewhat experimental 09:40:36 yea 09:40:37 and I haven't really tested them much 09:40:40 heh 09:40:58 i just copied the raw rc from whatever is shown on the git page 09:41:29 go back to e2ab3d36 09:41:32 is there a particular revision that is most 'stable' 09:41:34 heh, gotcha 09:41:37 thanks, i'll give that a spin 09:41:43 or https://raw.githubusercontent.com/elliptic/qw/e2ab3d361e5101d573b04cdfb00cd7fbc97e2162/qw.rc if you want a direct link 09:42:29 -!- Patashu has quit [Ping timeout: 263 seconds] 09:42:50 even better, thanks 09:44:37 -!- PsyMar has quit [Ping timeout: 272 seconds] 09:48:43 alright, i'm going to let that spin up for a while...i'll probably come back later to ask about that memory limit 09:48:53 i'm going to guess its going to crop up again at some point for me 09:52:30 -!- espais has quit [Quit: Page closed] 10:00:01 -!- omarax has quit [Remote host closed the connection] 10:01:00 -!- MaBunny has quit [Remote host closed the connection] 10:03:55 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 10:15:29 -!- elliptic has quit [Ping timeout: 264 seconds] 10:26:46 -!- packet_loss has joined ##crawl-dev 10:27:30 -!- TuxQmob has quit [Read error: Connection reset by peer] 10:27:50 -!- TuxQmob has quit [Changing host] 10:29:37 -!- ekix_ has quit [Quit: leaving] 10:36:58 -!- TuxQmob has quit [Read error: Connection reset by peer] 10:37:15 -!- TuxQmob has quit [Changing host] 10:39:11 -!- Patashu has joined ##crawl-dev 10:47:17 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 10:50:35 -!- removeelyvilon has quit [Quit: Page closed] 11:00:10 -!- omarax has quit [Remote host closed the connection] 11:09:29 -!- cait has quit [Ping timeout: 264 seconds] 11:11:50 -!- Dracunos has joined ##crawl-dev 11:12:56 -!- PleasingFungus has joined ##crawl-dev 11:15:10 wrt last night's discussion, i strongly disagree that te tempflight is "inconsequential". it is dramatically weaker than permaflight, especially for any character that cares about mp at all 11:15:10 PleasingFungus: You have 1 message. Use !messages to read it. 11:15:42 that being said, i'm 100% fine with buffing te by moving permaflight to xl 7. just saying it's not inconsequential :) 11:15:46 baiscally i'm with minmay on this 11:17:11 !tell brannock I told you it was two gods per monster! well, except for chaos champs 11:17:12 PleasingFungus: OK, I'll let brannock know. 11:17:22 -!- amalloy_ is now known as amalloy 11:18:10 -!- espais has joined ##crawl-dev 11:18:29 just wanted to share a bit of progress...i have a qwbot running around and am currently collecting some basic statistics...makes me happy to actually see output working: http://paste.ubuntu.com/23255783/ 11:19:07 next step: running a GA to evolve the tweakable RC parameters 11:19:39 -!- Morg0th has quit [Quit: leaving] 11:20:25 !tell wheals is there something i have to do to enable mouse control on webtiles? it doesn't work for me 11:20:25 PleasingFungus: OK, I'll let wheals know. 11:21:46 -!- Elynae has quit [Quit: Page closed] 11:22:11 -!- smee has quit [Ping timeout: 240 seconds] 11:23:34 -!- LexAckson has joined ##crawl-dev 11:24:26 !messages 11:24:27 (1/1) PleasingFungus said (4m 1s ago): is there something i have to do to enable mouse control on webtiles? it doesn't work for me 11:24:28 ??servers 11:24:28 servers[1/3]: USA: {cao}, {cbro}; CAN: {cjr}; EU: {cdo}, {cue}, {cxc}; KR: {cwz}; JP: {lld}; AU: {cpo} 11:25:59 cjr 11:26:26 !tell elliptic is there a good way to auto-detect if crawl is waiting for user input? i'm noticing that some of my botruns get stuck waiting for me to make a decision 11:26:27 espais: OK, I'll let elliptic know. 11:26:31 -!- espais has quit [] 11:28:24 -!- elliptic has joined ##crawl-dev 11:28:54 it seems like crawl-ref/source/webserver/game_data/static/mouse_control.js is maybe not being loaded? 11:29:23 i wonder if it's a caching issue server-side 11:30:01 that or requirejs isn't catching it, but i KNOW it worked for me locally 11:32:05 |amethyst: is there something in a webtiles server's setup that might make it not add a new file properly? specifically, i don't see mouse_control.js in the list of sources on firefox even though game.js has "./mouse_control" in define() 11:35:11 -!- Heartnet has quit [Ping timeout: 240 seconds] 11:56:35 -!- CKyle has joined ##crawl-dev 11:57:56 -!- CKyle has quit [Client Quit] 11:58:02 -!- espais has joined ##crawl-dev 11:58:14 !messages 11:58:14 No messages for espais. 12:00:02 -!- omarax_ has quit [Remote host closed the connection] 12:00:17 -!- CKyle has joined ##crawl-dev 12:05:18 -!- amalloy is now known as amalloy_ 12:05:25 -!- amalloy_ is now known as amalloy 12:10:53 @??orb of ice 12:10:53 orb of ice (12*) | Spd: 15 | HD: 30 | HP: 122-171 | AC/EV: 20/20 | 11non-living, see invisible, fly, unbreathing, 07vault | Res: 13magic(immune), 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 9560 | Sp: glaciate (10-198) [06!sil] | Sz: little | Int: human. 12:10:55 @??orb of fire 12:10:56 orb of fire (05*) | Spd: 15 | HD: 30 | HP: 120-172 | AC/EV: 20/20 | 11non-living, see invisible, fly, unbreathing | Res: 13magic(immune), 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 11silver | XP: 8550 | Sp: b.fire (3d40) [06!sil], fireball (3d43) [06!sil], malmutate [06!sil] | Sz: little | Int: human. 12:10:58 hm 12:11:16 @??bag of meat 12:11:17 bag of meat (05o) | Spd: 10 | HD: 30 | HP: 400 | AC/EV: 0/10 | Dam: 5 | 10weapons, 10items, 10doors, 07vault | XP: 18760 | Sz: Medium | Int: human. 12:11:23 Orb of ice? 12:11:30 arenasprint 12:11:33 :O 12:15:11 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 12:15:33 -!- MarvinPA has joined ##crawl-dev 12:20:20 question for you guys since elliptic is gone...do you know how i can auto-hit the enter key if a bot gets stuck waiting for user input? 12:21:48 -!- cybersaint2k has quit [Quit: Page closed] 12:23:03 espais: the most low-tech thing i can imagine would be something like: yes ''| crawl 12:23:24 just piping an endless series of enter keypresses to the process's stdin 12:23:41 but i'm not sure that will actually work 12:24:01 i think qw does that with pressing escape 12:24:11 not the yes thing, but spamming 12:24:26 isn't ready() called whenever it's waiting for user input, though? 12:25:35 -!- Lavandula has quit [Quit: Page closed] 12:25:41 i am actually running qw, so i'm wondering if something changed from the git version to crawl's trunk 12:27:59 espais: git's verion of qw? 12:27:59 gammafunk: You have 2 messages. Use !messages to read them. 12:28:24 qw in the crawl repo is not synced with the qw repo 12:28:35 if you want to run qw, you should use the one from elliptic's qw repo 12:31:44 couple versions back...i was having lua memory errors so elliptic pointed me to a slightly older version 12:32:15 would've been: e2ab3d36 12:34:37 !lg espais 12:34:38 989. espais the Magician (L8 SpCj), slain by an ogre (a +0 giant spiked club) on D:6 on 2016-09-29 16:42:53, with 1279 points after 8210 turns and 0:15:43. 12:34:40 @??master elementalist 12:34:41 master elementalist (13p) | Spd: 10 | HD: 15 | HP: 51-71 | AC/EV: 3/13 | Dam: 6 | natural, 10weapons, 10items, 10doors, evil, spellcaster, 07vault | Res: 06magic(60) | Vul: 08holy | XP: 1241 | Sp: iron shot (3d28), sum.air elementals, sticky flame range (3d6), sum.water elementals, haste, blink | Sz: Medium | Int: human. 12:34:50 you're playing sprint! 12:35:22 -!- elliptic has quit [Ping timeout: 244 seconds] 12:35:45 -!- OrphineM has quit [Client Quit] 12:35:46 I think that tile was the one grunt used to make elementalists 12:35:50 !messages 12:35:51 No messages for espais. 12:36:14 gammafunk: it was elliptic's git repo 12:36:18 ok 12:36:51 -!- LexAckson_ has joined ##crawl-dev 12:36:51 -!- LexAckson has quit [Read error: Connection reset by peer] 12:37:08 03PleasingFungus02 07* 0.19-a0-1736-gc9128b4: Fix monster max HP display for edge cases 10(19 minutes ago, 5 files, 27+ 5-) 13https://github.com/crawl/crawl/commit/c9128b42e848 12:40:12 -!- xobot has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 12:42:56 wheals: are you still on windows? 12:43:03 yes 12:43:31 i can't imagine that being the problem 12:43:37 though 12:43:38 -!- MarvinPA has quit [Ping timeout: 244 seconds] 12:43:40 ? 12:43:42 what problem 12:44:12 newly upgrade to Window ME, even 12:44:16 i'm looking at 10693, which is "using shift-left click to drop items from local tiles causes the game to crash" 12:44:30 -!- Ququman has joined ##crawl-dev 12:44:34 i can't repro on os x local tiles, but i was wondering if you could try to repro on windows 12:46:55 -!- LexAckson__ has joined ##crawl-dev 12:47:38 03PleasingFungus02 07* 0.19-a0-1737-g7aebecb: Don't warn about falling to your death (10698) 10(71 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/7aebecbfb6a9 12:49:49 -!- MarvinPA has joined ##crawl-dev 12:50:11 -!- Kranix has quit [Ping timeout: 272 seconds] 12:50:36 !tell Brannock imo you should Distinguish https://www.reddit.com/r/dcss/comments/555ljg/oh_man_nice_new_look_for_the_subreddit/d87skc8 . i like to do that when i'm speaking as a moderator rather than as Just Some Dev 12:50:37 amalloy: OK, I'll let brannock know. 12:50:46 -!- crate_ is now known as crate 12:50:53 -!- LexAckson_ has quit [Ping timeout: 263 seconds] 12:52:09 !tell MarvinPA thanks for the heads up 12:52:09 Brannock: You have 1 message. Use !messages to read it. 12:52:10 Brannock: OK, I'll let marvinpa know. 12:52:17 amalloy, will do 12:52:19 %git g922d709 12:52:19 Could not find commit g922d709 (git returned 128) 12:52:26 %git 922d709 12:52:26 07MarvinPA02 * 0.19-a0-1653-g922d709: Simplify Slime wall destruction 10(11 days ago, 4 files, 12+ 19-) 13https://github.com/crawl/crawl/commit/922d709ed011 12:53:01 dang bro u look good in green 12:53:23 -!- Suga_H has quit [Read error: Connection reset by peer] 12:53:30 just makes him look envious 12:54:03 -!- stickyfingers has quit [Quit: Page closed] 12:54:29 -!- espais has quit [] 12:56:52 -!- duvessa has joined ##crawl-dev 12:57:33 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 12:59:02 -!- elliptic has joined ##crawl-dev 12:59:12 -!- Shard1697 has joined ##crawl-dev 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:02:40 -!- LexAckson has joined ##crawl-dev 13:03:11 -!- smee has quit [Ping timeout: 240 seconds] 13:03:22 -!- jefus- has joined ##crawl-dev 13:05:53 -!- LexAckson__ has quit [Ping timeout: 264 seconds] 13:07:05 -!- jeefus has quit [Ping timeout: 264 seconds] 13:07:33 @??sun demon 13:07:34 sun demon (083) | Spd: 12 | HD: 10 | HP: 44-65 | AC/EV: 10/12 | Dam: 3004(fire:10-19) | 05demonic, 10doors, evil, see invisible, fly | Res: 06magic(80), 04fire+++, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 12drown, 08holy++ | XP: 806 | Sz: Medium | Int: human. 13:08:31 how do you check which commit a servers trunk is on? 13:08:37 -!- Kellhus has quit [Quit: Page closed] 13:08:39 -!- adelrune has joined ##crawl-dev 13:09:07 &versions 13:09:15 CAO: 0.19-a0-1721-g6009954, CBRO: 0.19-a0-1735-g048f9dc, CDO: 0.19-a0-1735-g048f9dc, CPO: 0.19-a0-1735-g048f9dc, CSZO: none, CUE: 0.19-a0-1731-g1e0734d, CWZ: 0.19-a0-1653-g922d709, CXC: 0.19-a0-1732-g0b18a7b, LLD: 0.19-a0-1397-g12ed078 13:09:15 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1737-g7aebecb (34) 13:09:25 that's based on milestones 13:09:34 or you can look at ?v in-game 13:09:48 or in webtiles the browser window title in-game 13:10:35 but you cant see which git commit they correspond to? 13:11:32 hrm? it says right there in the version 13:12:00 CBRO: 0.19-a0-1735-g048f9dc is commit 048f9dc 13:12:02 %git 048f9dc 13:12:02 07PleasingFungus02 {GitHub} * 0.19-a0-1735-g048f9dc: Merge pull request #370 from aegolden/DeadStoreCleanup 10(13 hours ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/048f9dc9e2cf 13:12:14 oh yes 13:12:33 thank you 13:12:48 ofc you have to remove the g 13:12:52 yep 13:12:54 g stands for 'git' 13:12:55 im stupid 13:13:04 yeah its obivous! 13:13:07 :D 13:13:25 well, doesn't help that g is also a hexadecimal char! 13:13:25 er 13:13:30 it is? 13:13:46 it looks like one if you squint 13:14:06 anyway it makes a little more sense if you dig through history and look at commits imported from svn 13:14:25 yeah it's to communicate which SCM is used 13:14:46 a heptadecimal char 13:14:46 elliptic: You have 1 message. Use !messages to read it. 13:14:49 !messages 13:14:49 (1/1) espais said (1h 48m 22s ago): is there a good way to auto-detect if crawl is waiting for user input? i'm noticing that some of my botruns get stuck waiting for me to make a decision 13:14:59 v. powerful number system imo 13:16:39 wonder if bitkeeper uses hexadecimal hashes 13:17:31 re deep elves: "In late December, online Crawl servers give these opponents festive Santa hats. Why a mere elf would be wearing a Santa hat is beyond me. 13:17:34 " 13:18:13 !tell espais qw doesn't generally "wait for user input" - probably what is happening is that there are some rare situations where qw will decide to stop on its own (calling the panic(msg) function in qw.rc) - probably if you want to automate things fully you should replace the stop() in that function by something making it quit the game 13:18:13 elliptic: OK, I'll let espais know. 13:19:42 !tell espais magic(control('q') .. "yes\r") or some such should do it, though I can't test it right now 13:19:43 elliptic: OK, I'll let espais know. 13:21:30 -!- espais has joined ##crawl-dev 13:24:01 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-1737-g7aebecb (34) 13:26:46 -!- espais has quit [Quit: Page closed] 13:28:50 -!- debo has joined ##crawl-dev 13:29:27 -!- TuxQmob has quit [Ping timeout: 272 seconds] 13:44:15 -!- ontoclasm has joined ##crawl-dev 13:58:35 -!- MarvinPA has quit [Ping timeout: 272 seconds] 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:02:26 -!- Kalir has quit [Changing host] 14:03:41 -!- mibe has quit [Ping timeout: 240 seconds] 14:09:58 -!- Lightli has joined ##crawl-dev 14:17:22 -!- Reverie is now known as Reverie|Away 14:17:39 -!- CanOfWorms has joined ##crawl-dev 14:18:27 -!- Kalir has quit [Read error: Connection reset by peer] 14:20:16 -!- MarvinPA has joined ##crawl-dev 14:20:21 03PleasingFungus02 07* 0.19-a0-1738-gbb2db12: erik_arrival_cave_to_temple fixes (divsky) 10(7 minutes ago, 1 file, 5+ 7-) 13https://github.com/crawl/crawl/commit/bb2db12e0421 14:24:23 hm. i wonder if the book rarity thing deserves a slot in epic_bugs? pretty much only for how long it was around 14:25:38 post it to crd then we'll form a committee to discuss 14:25:57 what kind of donuts we'll have at the first group meeting for the approval process 14:26:26 sgtm 14:26:35 oh, huh, I had wondered if rare books were supposed to be that common... 14:26:56 -!- TuxQmob has quit [Changing host] 14:26:57 -!- TuxQmoob has quit [Read error: Connection reset by peer] 14:30:29 !learn del epic_bugs[4 14:30:30 Deleted epic bugs[4/28]: !lm hjklyubn setm uniq=geryon 1 -tv 14:30:52 -!- Kalir has quit [Changing host] 14:33:11 -!- removeelyvilon has quit [Ping timeout: 240 seconds] 14:33:25 deleting 1000 AC statueform? or is that already in there 14:33:43 tv is broken :( 14:33:55 :( 14:34:04 * geekosaur ffigured that was "tv gone" 14:34:14 we 14:34:20 we're losing our past 14:34:33 need a third-party guaranteed host for these really important historical tvs 14:34:57 probably at least the commit fixing that bug or something should be in ??epic_bugs 14:35:52 i'd support it 14:36:12 was trying to trim down to 27 or 26 entries (so i could add the book rarity thing), but that might be a lost cause 14:36:33 numerology isn't the most important thing... only the second-most important 14:37:41 -!- duvessa has quit [Ping timeout: 264 seconds] 14:38:55 -!- Blazinghand has joined ##crawl-dev 14:39:27 some of these are really good 14:39:31 e.g. !lg holycow 1 -tv:<0.5 14:41:32 -!- LexAckson_ has joined ##crawl-dev 14:41:33 -!- LexAckson has quit [Read error: Connection reset by peer] 14:41:41 %git 4d0a09add76ce36d536c48da6bc07bc3448b4279 14:41:41 07elliptic02 * 0.10-a0-839-g4d0a09a: Fix Statue Form AC. 10(5 years ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4d0a09add76c 14:42:33 elliptic: yours to add, if you can think of sufficiently funny wording for the entry 14:43:02 oh i saw that someone had mentioned adjusting berserk hunger costs as an implementable, i already have a local commit for that that i was going to finish up today maybe 14:43:02 awful pity about the tv... much funnier to see it in action, i expect 14:43:09 haha 14:43:18 that was chequers and, uh, someone starting with h or heart or something 14:43:24 -!- ProzacElf has joined ##crawl-dev 14:44:55 -!- Krakhan has quit [Changing host] 14:45:10 it ends up sort of weird in practice since it still ends up with a hunger breakpoint 14:45:58 somewhere midway through very hungry, since ability food costs are randomised and you're prevented from using an ability that would starve you instantly at the high end of the food cost roll 14:46:30 -!- LexAckson__ has joined ##crawl-dev 14:46:31 -!- LexAckson_ has quit [Read error: Connection reset by peer] 14:46:42 hm, does that mean that you'd sometimes be able to use it while 'very hungry' and sometimes not? 14:47:47 actually the breakpoint is midway through "near starving" but yeah, at the top end you can use it and at the bottom end you can't 14:48:30 -!- LexAckson_ has joined ##crawl-dev 14:48:31 -!- LexAckson__ has quit [Read error: Connection reset by peer] 14:50:22 maybe ability hunger restrictions should round to the top of the nearest hunger band 14:50:39 actually yred enslave soul has the same issue, you can't use it at the very bottom end of near starving 14:50:42 so you'd be banned from using berserk if you were "near starving" or below 14:50:46 or enslave soul 14:51:17 i think that's the only other ability that runs into it (who knew enslave soul costs 500-1000 food!) 14:51:31 oh nevermind, divine vigour would too, probably a bunch more 14:51:45 heh 14:51:49 that was probably part of hunger cost reform 14:52:09 yep 14:52:11 %git 0f14b34c1d5cd2c3de5b2c0218e9c109f514ae81 14:52:11 07PleasingFungus02 * 0.19-a0-185-g0f14b34: Rework divine ability hunger costs 10(5 months ago, 1 file, 29+ 29-) 13https://github.com/crawl/crawl/commit/0f14b34c1d5c 14:52:24 Enslave Soul from 150-30 to 500-1000 (to make it 'feel' more 'impactful'). 14:52:26 divine vigour costs as much food as i have newberserk at! 14:52:52 funnily, i don't think we touched that one 14:53:00 yeah, doesn't look like it 14:53:13 that ones in the tradition of old ely food costs i imagine 14:53:14 -!- LexAckson_ has quit [Read error: Connection reset by peer] 14:53:17 one's* 14:53:29 gamma was complaining about hunger during his cwz ely game 14:53:31 -!- LexAckson_ has joined ##crawl-dev 14:53:34 so that's good 14:53:57 gotta keep the players lean and mean, otherwise they'll start causing trouble. turning their avatars into pictures of bread with "no" signs on them, you know. 14:55:11 ADOM had an interesting clock 14:55:17 background radiation 14:55:26 move too slowly and you get corrupted/mutated 14:55:33 i've heard of 'corruption', don't know the details 14:55:43 apparently there's an option to turn it off. "it completely breaks the game, but some players prefer it that way!" 14:55:52 http://ancardia.wikia.com/wiki/Background_corruption 14:56:51 Spleunky's ghost is my favorite clock though 14:57:18 so, hell effects everywhere? 14:57:56 geekosaur: it's not really very much like hell effects at all 14:58:18 Brannock: sadly, the really good players just juke the ghost and lead it all over every level to turn everything into diamonds 14:58:25 it's a cool ghost if you're not a mega pro, tho 14:58:27 yeah it's actually not a great clock :v 14:58:34 I didn't say best!! 14:59:35 Closing the Chaos Gate removes almost all background corruption from the game, allowing corruption-free exploration of remaining game areas. In practice, this is of limited value since the PC has already won by this point. 15:00:01 -!- omarax has quit [Remote host closed the connection] 15:00:03 I think once you close the chaos gate you have to actually leave the mountain range to win 15:00:08 There's another way to exit though 15:00:15 -!- Brannock has quit [Quit: Leaving] 15:01:01 i'm reading around. there's some complexity here 15:01:04 teleporting balors 15:01:38 Blocking the controls for the Chaos Gate involves pulling the lever, then using, for example, a wand of monster creation to create a monster that will cover the lever, and surrounding the monster with closed doors. 15:02:02 nice 15:02:30 -!- simmarine has joined ##crawl-dev 15:03:49 -!- LexAckson has joined ##crawl-dev 15:03:54 -!- zxc has quit [Read error: Connection reset by peer] 15:05:45 -!- cait_m has quit [Read error: Connection reset by peer] 15:07:42 -!- LexAckson_ has quit [Ping timeout: 264 seconds] 15:09:07 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1738-gbb2db12 (34) 15:10:09 -!- Dracunos has quit [Ping timeout: 272 seconds] 15:13:00 -!- Brannock has joined ##crawl-dev 15:13:38 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:18:08 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 49.0/20160916101415]] 15:20:55 I think I just witnessed a corrupter summoning a guardian serpent which then blinked the corrupter to the player 15:21:13 good tech 15:25:21 -!- Dracunos7 has quit [Ping timeout: 272 seconds] 15:29:36 -!- chan20_ has quit [Remote host closed the connection] 15:29:47 -!- Twinge has quit [Ping timeout: 272 seconds] 15:32:57 -!- Dracunos-m has quit [Ping timeout: 272 seconds] 15:33:04 -!- MarvinPA has quit [Remote host closed the connection] 15:34:46 -!- Twinge has joined ##crawl-dev 15:36:42 -!- MarvinPA has joined ##crawl-dev 15:36:45 -!- chan20 has quit [Ping timeout: 272 seconds] 15:39:30 -!- Twinge has quit [Ping timeout: 264 seconds] 15:40:07 -!- Twinge has joined ##crawl-dev 15:40:11 -!- removeelyvilon has quit [Quit: Page closed] 15:43:32 should i be proud or ashamed that i got this working? https://www.getlucked.com/crawl/img/canarycrawl.png 15:43:58 Well, I'm impressed 15:47:16 ttyrecs work alright with it -- need a redraw event to get the default terminal colours synced up though (like looking at the inventory or something) 15:48:06 nice 15:52:42 -!- adelrune has quit [Remote host closed the connection] 15:55:45 -!- neunon has quit [Ping timeout: 272 seconds] 15:59:58 -!- Taraiph has quit [Ping timeout: 244 seconds] 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:07:47 -!- Twinge has quit [Ping timeout: 272 seconds] 16:11:15 -!- Cacophony has quit [Read error: Connection timed out] 16:13:42 -!- PleasingFungus has joined ##crawl-dev 16:13:52 -!- removeelyvilon has quit [Quit: Page closed] 16:13:54 johnny0: very good player name 16:15:10 -!- Twinge has joined ##crawl-dev 16:19:16 -!- nikheizen has joined ##crawl-dev 16:22:20 oh man, demise is going to pour some salt 16:22:32 should i be watching? 16:22:38 not sure yet 16:22:45 I'll link you if it's interesting 16:22:49 haha 16:24:16 lol 16:24:28 he left after being utterly confused at hierophants 16:24:42 https://youtu.be/MFs1x45oTik?t=377 16:24:45 a short watch 16:26:21 -!- miek_ has quit [Ping timeout: 240 seconds] 16:26:33 "a four legged garbage sh*t? I already hate this place. i already hate this place so much." 16:27:03 very confused by not taking damage from salt 16:27:03 "I officially hate Desolation of Salt. I don't what's in it, but I officially hate it." 16:27:35 god bless 16:28:05 resonance strike should probably actually be rethemed, though. 16:28:57 it confuses people who aren't weird angry youtubers, too! 16:28:59 on an unrelated note 16:29:12 I realized all the resistances that have been removed coincidentally happen to be covered by zin 16:29:15 confusio 16:29:17 n 16:29:18 stat rot 16:29:20 mutation 16:29:22 heh 16:29:31 the perfect god 16:29:47 the devteam is a conspiracy to make zin the true god 16:29:48 was there rPetr before? 16:30:11 not aside from, like, gargoyles 16:30:24 -!- wheals has quit [Quit: Leaving] 16:30:24 or statue form maybe? something gives it 16:30:31 there was never an item 16:30:37 statue form, yeah 16:31:01 I think wisp form too, but that's less relevant for players :v 16:34:06 -!- Ququman has quit [Ping timeout: 264 seconds] 16:35:22 -!- Ququman has joined ##crawl-dev 16:38:18 -!- Twinge has quit [Ping timeout: 264 seconds] 16:39:00 wisp form OP =p 16:39:17 -!- Reverie|Away is now known as Reverie 16:41:28 -!- Twinge has joined ##crawl-dev 16:43:55 hmm 16:43:56 https://github.com/mxgmn/WaveFunctionCollapse 16:44:01 looks like an interesting tool for dungeon tiles 16:45:53 Some samples are taken from the games Ultima IV and Dungeon Crawl. 16:46:23 -!- buki has quit [Quit: reboot] 16:46:24 yeah 16:46:25 -!- Twinge has quit [Ping timeout: 272 seconds] 16:46:35 that brick tile earlier looks like early crawl 16:46:42 -!- LexAckson has quit [Ping timeout: 264 seconds] 16:47:57 -!- dtsund has joined ##crawl-dev 16:47:58 yeah, that's the only one that seems to fit 16:48:13 looks like "retro" game makers are about to get even lazier somehow 16:48:17 lol 16:48:25 -!- Twinge has joined ##crawl-dev 16:48:55 -!- espais has joined ##crawl-dev 16:48:55 what's your personal 'retro' game peeve? i have a friend who is apoplectic about characters with single-pixel arms 16:49:04 yeah those things are weird 16:49:18 they're very 'trend' 16:49:32 but my peeve is retro games with really bad art direction that pass it off as retro 16:49:32 like 16:49:32 when they mismatch pixel sizes 16:49:35 -!- cait_ has quit [Ping timeout: 245 seconds] 16:49:36 PleasingFungus: show him this -- http://static.giantbomb.com/uploads/scale_small/0/26/9996-pitfall.gif 16:49:36 espais: You have 2 messages. Use !messages to read them. 16:49:42 !messages 16:49:43 (1/2) elliptic said (3h 31m 30s ago): qw doesn't generally "wait for user input" - probably what is happening is that there are some rare situations where qw will decide to stop on its own (calling the panic(msg) function in qw.rc) - probably if you want to automate things fully you should replace the stop() in that function by something making it quit the game 16:49:58 !messages 16:49:58 (1/1) elliptic said (3h 30m 15s ago): magic(control('q') .. "yes\r") or some such should do it, though I can't test it right now 16:50:31 !tell elliptic thanks, though i don't think its necessarily a panic as hitting 'enter' continues the game as normal...i'll do some digging to see what's stopping it 16:50:32 espais: OK, I'll let elliptic know. 16:51:35 CanOfWorms: yes that's what I'm talking about 16:52:40 -!- Twinge has quit [Ping timeout: 244 seconds] 16:52:55 -!- cait_m has quit [Client Quit] 16:53:13 I could just say "Undertale", really 16:54:55 Neat, current stats on my baseline qwbot exploration -- 13 wins, 55 losses, DDFi has majority of wins 16:55:04 that's your answer to everything minmay 16:55:59 -!- cait_m has quit [Client Quit] 16:56:02 -!- Ququman has quit [Read error: No route to host] 16:56:36 -!- Twinge has joined ##crawl-dev 16:56:54 -!- AndChat|179025 has quit [Ping timeout: 264 seconds] 16:57:29 -!- Tux[Qyou] has joined ##crawl-dev 16:58:40 -!- AndChat|179025 has quit [Client Quit] 16:59:26 espais: you just have to remember the cardinal rule of Crawl scoring 16:59:28 ??offline 16:59:29 offline[1/1]: Doesn't count. 17:00:03 -!- omarax has quit [Remote host closed the connection] 17:00:25 -!- cait_m has quit [Ping timeout: 244 seconds] 17:00:28 hahah 17:00:57 https://media.giphy.com/media/ClcWrARkrq1GM/giphy.gif 17:01:27 i'm pretty sure win rates with qw are reproducible given enough samples 17:01:37 -!- Twinge has quit [Ping timeout: 272 seconds] 17:02:10 -!- Twinge has joined ##crawl-dev 17:02:26 -!- Ququman has joined ##crawl-dev 17:03:29 gammafunk: i want to cross-stitch that and hang it on my wall 17:03:37 -!- TMTurtle has quit [Quit: leaving] 17:04:08 maybe koboldina will make t-shirts with learnDB quotes 17:04:42 ??minmay[5 17:04:43 minmay[5/16]: MuIE seems better than SpEn 17:04:57 naother good candidate 17:05:02 heh 17:05:17 seems like bash.org needs a crawl subsection 17:05:27 CanOfWorms: mismathcing resolutions is the worst thing 17:05:28 is that site still updated? 17:05:54 i *think* you can still submit 17:05:56 not 100% sure 17:06:18 -!- Kranix has quit [Quit: Konversation terminated!] 17:06:30 someone could make a game with the best gameplay ever and i still wouldn't play it if they had mismatched pixel resolutions 17:09:25 PleasingFungus: it seemed appropriate :) 17:10:59 This is how master handles the background_colour option: https://www.getlucked.com/crawl/img/canarycrawl_2_master_xterm_noblink.png | https://www.getlucked.com/crawl/img/canarycrawl_2_master_putty.png | https://www.getlucked.com/crawl/img/canarycrawl_2_master_xterm.gif 17:11:30 (and the patched version, for reference: https://www.getlucked.com/crawl/img/canarycrawl_2_patched_xterm.png ) 17:11:42 guess why one's a gif :/ 17:11:51 cool 17:11:58 that blink tag 17:12:09 I saw your page about that patch, did I lazily refer you to |amethyst, at least? 17:12:21 or is that a different patch 17:12:58 https://www.getlucked.com/crawl/curses_colors.html 17:13:09 that has the patch and a writeup to go with it 17:15:55 -!- espais has quit [] 17:16:45 it looks like something that should be merged, but I know little about terminal capabilities 17:17:18 johnny0: would you mind putting these patches in a branch in github? 17:17:55 we could have a PR for it which we could at least track 17:19:11 sure thing 17:20:56 -!- elliptic has quit [Quit: Leaving] 17:21:53 -!- Bcadren has quit [Ping timeout: 272 seconds] 17:22:27 -!- ldf has joined ##crawl-dev 17:22:55 -!- elliptic has joined ##crawl-dev 17:24:16 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 17:24:42 -!- smee has quit [Ping timeout: 240 seconds] 17:26:04 -!- Reverie has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 17:26:55 -!- Reverie has joined ##crawl-dev 17:28:16 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 17:30:17 -!- duralumin has quit [Read error: Connection reset by peer] 17:31:25 -!- Reverie has quit [Ping timeout: 244 seconds] 17:33:10 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:45:30 -!- PsyMar has quit [Ping timeout: 264 seconds] 17:45:40 -!- Kenran has quit [Quit: leaving] 17:47:45 -!- Marvin is now known as Guest1975 17:52:47 -!- Lasty has quit [Quit: Leaving.] 17:53:33 -!- Dracunos7 has quit [Ping timeout: 272 seconds] 17:53:39 -!- Lasty has joined ##crawl-dev 17:59:42 -!- cait_m has quit [Client Quit] 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:00:52 -!- Guest1975 has quit [Ping timeout: 244 seconds] 18:01:54 -!- AndChat|179025 has quit [Ping timeout: 244 seconds] 18:02:02 -!- ontoclasm has quit [Quit: Leaving.] 18:02:45 -!- cait_m has quit [Client Quit] 18:08:07 -!- cait_m has quit [Ping timeout: 272 seconds] 18:15:22 -!- PElf has joined ##crawl-dev 18:15:51 Unstable branch on underhound.eu updated to: 0.19-a0-1738-gbb2db12 (34) 18:20:30 -!- Netmonmatt has quit [Ping timeout: 244 seconds] 18:20:39 -!- Yen is now known as Netmonmatt 18:24:55 -!- capnhighlands_ has joined ##crawl-dev 18:25:10 -!- kdrnic has joined ##crawl-dev 18:25:19 Hey all, I'm trying to run qw on a local machine but the bot keeps pausing every time it kills something. How do I fix that? 18:26:11 !seen elliptic 18:26:11 I last saw elliptic at Fri Sep 30 21:22:55 2016 UTC (1h 3m 16s ago) joining the channel. 18:27:14 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 18:27:34 -!- ontoclasm has joined ##crawl-dev 18:29:01 -!- capnhighlands_ has quit [Client Quit] 18:29:48 !lg * current trunk cbro s=file 18:29:53 79397 games for * (current trunk cbro): 79397x cbro/crawl/meta/git/logfile 18:30:01 guess snark hasn't added the branches to Sequell yet 18:30:50 !kw trunk 18:30:51 Keyword: trunk => alpha !experimental 18:30:56 ah 18:30:57 er 18:31:01 !lg * current experimental cbro s=file 18:31:04 281 games for * (current experimental cbro): 240x cbro/crawl/meta/basajaun/logfile, 41x cbro/crawl/meta/adrenaline rush/logfile 18:31:07 dangit! 18:31:11 all this time 18:31:20 elliptic: did he mention he had added those? 18:31:34 !lg * won ba-- s=char 18:31:35 No keyword 'ba--' 18:31:41 !lg * won crace=basajaun s=char 18:31:42 2 games for * (won crace=basajaun): BaTm, BaMo 18:32:20 oh dear, he left 18:32:20 -!- CapnHighlands has quit [Quit: Page closed] 18:32:20 funny how the wins have been both UC 18:32:27 gammafunk: I don't know whether he mentioned it in here, but I noticed some other people doing Ba queries the other day 18:32:27 elliptic: i was pinging you to answer yet another qw question, but the asker left first... 18:32:28 I will have to correct that 18:32:42 elliptic: yeah my fault for not checking closer I guess 18:32:42 PleasingFungus: I talked with him via pm before he left 18:32:46 ah, good! 18:32:48 !kw he-- 18:32:49 Built-in: he-- => crace='High Elf' 18:32:51 :) 18:33:05 !kw ba 18:33:06 (qw doesn't work in local tiles because the interface is different for some things, like ctrl-f) 18:33:06 Keyword: ba => race=basajaun 18:33:18 -!- adelrune has joined ##crawl-dev 18:34:00 elliptic: did you have any opinion on moving te permaflight to xl7? the idea being that temp flight with benefits (ev/movespeed) is kind of a fiddly buff, and te can survive a buff 18:34:52 PleasingFungus: no opinion, but I do have an opinion on whether titans should do a lot of extra damage to players unfortunate enough to have permaflight 18:35:08 the opinion is: they shouldn't 18:35:12 i've been meaning to remove that for a while yeah 18:35:23 imo remove airstrike entirely if you're going to do that 18:35:36 it is incredibly, incredibly boring without the flight interaction 18:35:51 <|amethyst> Should we also remove Beogh smiting then? 18:36:06 player beogh smiting is also very boring, yes 18:36:09 i had some suggestions for replacements 18:36:12 but that's more niche :) 18:36:23 should we also remove orc priests? I'm not really understanding this 18:36:34 <|amethyst> Airstrike is one of the few player spells that does direct damage to monsters that are behind something else 18:36:54 <|amethyst> I guess that might be boring, but it's certainly unique 18:37:08 <|amethyst> or unique-ish because of smite existing 18:37:29 i don't really see the problem yeah, it's far more unique than the 10 different bolts of whatever regardless of the flight interaction 18:37:36 i think that caring about geometry and monster/terrain placement is a core part of what makes crawl's combat interesting 18:38:39 playing beogh characters I think smite can become a huge crutch if you train invo and actually use it(a lot of people don't really seem to) 18:38:44 <|amethyst> isn't airstrike less damage than comparably-levelled spells? 18:38:57 arguably airstrike makes you care about such things just as much because of abuses where you hide behind a weak monster that a stronger monster can't push past 18:39:02 haha 18:39:10 <|amethyst> re the flying thing 18:39:19 <|amethyst> would shatter also change? 18:39:24 (I wouldn't actually mind removing/changing airstrike because I don't like such abuses, but I don't really understand the "boring" argument) 18:39:27 PleasingFungus: which is why player ranged attacks aren't interesting, yes, why single out airstrike though? 18:39:29 |amethyst: the argument is that "flying should never be a downside" 18:39:33 minmay: oh my god go away. 18:39:35 i had been intending to just remove the bonus damage from the monster side, anyway, although maybe removing it on both ends is fine 18:40:00 problem with only removing it from the monster side is that players won't realize it's not present on the monster side 18:40:12 yeah, removing it from only one side seems like a real problem 18:40:13 airstriking monsters could always get smite instead I suppose 18:40:20 that was my thought 18:40:32 titans having smite makes sense flavor-wise anyways 18:40:39 big mythical dudes 18:40:43 <|amethyst> I had thought we wanted flight to have more of a downside, so the player wouldn't want to re-up evocable flight every time it expires 18:40:49 greater smiting 18:40:51 i like flight having more of a downside 18:40:54 PleasingFungus: well which gods do wind drakes worship Mr. SmartyPant McClever?! 18:41:03 gammafunk: fedhas. done 18:41:03 -!- AndChat|179025 has quit [Ping timeout: 272 seconds] 18:41:06 but who wants to reup evocable flight when flight is so rarely relevant 18:41:06 daaaang 18:41:14 currently flight's only upside when you aren't currently over liquid is resistance to shatter (which should also go) 18:41:20 like titans are the scariest airstrike monster 18:41:22 |amethyst: if we want it to have a downside, permaflight shouldn't exist and have no downside 99% of the time 18:41:25 but where are liquids in vaults? 18:41:38 elliptic: i agree! it should have a downside often 18:41:42 -!- dpeg has joined ##crawl-dev 18:41:52 Shard1697: they're right inside you, the human body is mostly water 18:42:14 could make all flight slow (1.2?), except i'm not sure what you'd do about tengu 18:42:20 yeah but most good characters have lichform by depths, gammafunk 18:42:35 New branch created: pull/377 (3 commits) 13https://github.com/crawl/crawl/pull/377 18:42:35 03johnny002 07https://github.com/crawl/crawl/pull/377 * 0.19-a0-1739-gffe185b: Allow control over curses color rendering assumptions. 10(5 days ago, 6 files, 581+ 114-) 13https://github.com/crawl/crawl/commit/ffe185b45b88 18:42:35 03johnny002 07https://github.com/crawl/crawl/pull/377 * 0.19-a0-1740-g3cdf1d8: skill_menu.cc: Avoid color clashes with darkgrey. 10(2 days ago, 2 files, 9+ 9-) 13https://github.com/crawl/crawl/commit/3cdf1d872d14 18:42:35 03johnny002 07https://github.com/crawl/crawl/pull/377 * 0.19-a0-1741-gb753e76: Only brighten skill colours for skills which are actively training. 10(2 days ago, 1 file, 7+ 3-) 13https://github.com/crawl/crawl/commit/b753e76eeb5f 18:42:37 What is today's hot topic? 18:42:38 flight, airstrike, and tengu 18:42:44 you came at a good time 18:42:46 dpeg: how much water is in your dessicated corpse? 18:42:51 IMO, remove evocable flight, buff flight, and then it's more reasonable for it to have downsides 18:42:54 flight is the status of liquids no longer exist for the player, it's weird but it's even weirder to attach other things to it 18:43:23 johnny0: thank you, if no one gets to that, I'll try to look into it myself 18:43:24 just leave tengu flight alone even if you change the others maybe? 18:43:31 it's a pretty key part of their identity 18:43:35 PleasingFungus: I think if flight was slow then I wouldn't ever use permaflight for more than a few turns at a time even in shoals/swamp, which means a lot of toggling it on and off 18:43:43 but then tengu are in the same situation where flight has no downside 98% of the time or w/e 18:44:27 make it permanent and no downside 100% of the time, imo 18:44:38 the problem with leaving tengu flight alone and leaving titan airstrike alone is that remembering to turn it off when you see a titan in V:5 (which has no water) will still be stupid 18:44:41 yeah, but if you keep the EV bonus but still give it slow movement or whatever, that probably leads to a lot of toggling too 18:44:49 fair point 18:45:21 minmay: i'm unconvinced that tying mechanics to other mechanics is 'weird' 18:45:25 could flight apply a debuff when it ended, instead? 18:45:36 that's a dumb rhetorical question, but pretend it was insightful 18:45:38 i feel like mechanics interacting with other mechanics is a core part of roguelikes, 'emergent gameplay',e tc 18:45:43 you have to land, which lowers movespeed? 18:46:10 PleasingFungus: do you think flight should have a stealth bonus? 18:46:14 -!- Marvin is now known as Guest33366 18:46:21 I do think merging flight and Agility would make sense, but Te(and gargoyles) are definitely left in a weird spot 18:46:30 MarvinPA: hey, did you end up pushing your berserk commit? 18:46:30 chequers: You have 1 message. Use !messages to read it. 18:46:44 i think regardless of whether flight should have some downside or not, airstrike bonus damage is not at all a good implementation of that, anyway 18:46:45 minmay: do you think that freezing clouds should block fire beams? 18:46:50 PleasingFungus: absolutely not 18:46:52 ok. 18:46:54 because merged flight and agility would, imo, make the most sense only coming from consumables 18:47:17 <|amethyst> That would require changing some levels, like Coc:$ 18:47:29 PleasingFungus: if you want more mechanical interaction then surely you should campaign to remove flight since it renders all the liquid mechanics irrelevant except for blocking monsters 18:47:35 <|amethyst> since consumables can run out, and we don't want players scumming pan or abyss for potions before doing those levels 18:47:35 probably coc:$ should be changed anyway 18:47:46 it always causes trouble 18:47:46 yes 18:47:49 definitely 18:47:51 chequers: no, it got sidetracked in reworking how hunger costs work with abilities a bit as PF suggested in backlog 18:48:13 since currently it results in it being usable at some levels of near starving but not usable at others 18:48:34 PleasingFungus: really the problem with giving flight a significant downside is that it only really has a significant upside a couple times each game (except on tengu) 18:48:43 MarvinPA: there's a newbie working on the problem, so it would be cool if you could leave the berserk part for them 18:48:55 -!- Pacra_ has joined ##crawl-dev 18:49:04 heartnet 18:49:28 flight has a _convenience_ upside lots of times in a game though 18:49:47 i mean i've already done that locally before it was even discussed yesterday :P 18:49:48 I don't know that that's true 18:49:52 liquids aren't that common 18:50:08 we've got a couple of branches filled with them... 18:50:11 yeah, it has a significant upside more like 0.5 times each game 18:50:22 but a couple is a good ballpark estimation 18:50:30 as I said, convenience factor vs actual upside 18:50:33 <|amethyst> 0.5 being swamp but not shoals? 18:50:34 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 49.0/20160916101415]] 18:50:42 shoals and swamp are the only times outside of extended I normally feel like I want to use it once or twice 18:50:45 <|amethyst> or shoals but not swamp? 18:50:49 rip PF 18:50:52 even for convenience I rarely want flight outside of those 18:51:02 minmay: a couple = when merfolk place water under me in shoals and I don't want to fumble 18:51:08 so it'd be duplicated work, but i guess the hunger reworking is good separately anyway so maybe i can finish that off and push it first 18:51:11 |amethyst: I will not answer any question if doing so poses the risk of more liquids being added to the game 18:51:40 don't worry, I got you 18:51:47 merging some vaults with liquids real soon 18:51:59 Shard1697: yeah, those are part of the "couple times". this is a really weird thing to be nitpicking about 18:53:09 don't mean to nitpick, I'm just saying that having a couple branches filled with liquids doesn't mean that flight being meaningful isn't quite rare 18:53:32 "flight being meaningful is quite rare" is exactly what elliptic was saying though????? 18:53:38 what if the downside of flight was that you can't pick up items or go down stairs while it's active 18:53:51 yes, I was responding to PF 18:53:59 then we could add an amulet that lets you get around that...... 18:54:15 well, and also I disagree that it has a convenience upside lots of times 18:54:21 I would say "go back to angband, MarvinPA", but I don't know if *bands had that as well 18:54:24 wow I had forgotten cFly 18:54:37 what if when flight ran out above water you drowned 18:54:37 I should have used "go back to nethack" I guess 18:54:45 gammafunk: no, the *bands with levitation have it as pure upside 18:55:54 Dj had some special message about using a pole to fish things out of water, didn't they? 18:56:03 Do we talk about removing lava and deep water? If so, do we think that drowning monsters in deep water is good for the game? 18:56:07 oh right, white drac vs flying player is just as bad as airstrike vs flying player 18:56:28 OT: Do we talk about removing lava and deep water? If so, do we think that drowning monsters in deep water is good for the game? 18:56:37 sorry :( 18:56:42 It's certainly strange to have liquids in the game and also have a spell that removes liquids from the game 18:56:46 so that's another meaningful drawback that is offset by mere convenience 18:57:02 removing deep water/lava hadn't come up although i'm surprised it hadn't yet since minmay is here, yeah 18:57:10 was wind drake knockback on flying players intended as a downside 18:57:17 MarvinPA: trying to gauge the context :) 18:58:02 does it do more to flying vs non-flying? 18:58:02 the knockback, I mean 18:58:04 the last time I checked it did 18:58:13 dpeg: the context is: PF asked my opinion about changing the XL at which tengu get permaflight and I derailed the conversation by bringing up airstrike 18:58:21 thanks 18:58:58 what if: flight has no downsides(from airstrike etc), merged with agility, evocable flight removed, Te get permaflight at xl7 18:59:12 not sure why it would be merged with agility 18:59:14 -!- cait_m has quit [Client Quit] 18:59:22 <|amethyst> Would agility lose its extra EV bonus? 18:59:27 no 18:59:52 reduce inventory clutter by merging a mostly useless consumable with a fairly useful one 18:59:54 I agree that the mixed situation (almost always good, sometimes really bad to have) is not a good idea. Wouldn't the simplest solution be to follow Shard1697 and just remove the drawbacks? 19:00:01 -!- omarax has quit [Remote host closed the connection] 19:00:13 I sort of like the idea on some level, but I wouldn't want agility to become more common 19:00:19 merging heal wounds, enchant armour, and wand of flame all into one item would make more sense than merging flight and agility into one item 19:00:28 how so 19:00:45 (I don't think this should be conflated with item merge, but that'll get us to fewer solutions.) 19:00:57 dpeg: that's not the current situation though, the current situation is almost always does nothing, sometimes really bad to have, rarely slightly good (water/lava), very rarely really good (shatter) 19:01:29 Shard1697: by merging flight with agility you are telling people to never use flight for convenience again 19:01:52 okay, more precise: get rid of the drawbacks, keep the advantages 19:01:58 because now you lose an agility potion by using flight, which is pretty much only useful for convenience 19:01:59 dpeg: just removing the downsides would be my preferred change yeah, i don't think they work well 19:02:14 -!- cait_m has quit [Client Quit] 19:02:34 just make sure to make all +Fly passive after that 19:02:54 that was also already on my todo! 19:03:10 <|amethyst> Make ring do what boots currently do, and remove boots? 19:03:17 kinda weird to give merfolk a speed/EV bonus when they fly over water, but that's a good excuse to remove the speed/EV bonus altogether :P 19:04:05 |amethyst: I think the boots could go, yeah 19:04:35 do boots of stealth still exist 19:04:47 yes 19:04:54 just making sure there would still be 2 boot egos 19:05:28 -!- minqmay has quit [Ping timeout: 244 seconds] 19:05:35 though this does leave bardings with a single ego... 19:05:45 bardings can get rF/rC 19:05:58 we could really use more aux armour egos in general 19:06:10 wait you mean bardings of rF/rC already generate outside of vaults? 19:06:10 (although i would not have known that if i hadn't just looked it up) 19:06:16 huh 19:06:20 makeitem.cc claims so! 19:06:23 -!- PElf has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Organize your IRC] 19:06:23 let me go see 19:06:28 oh nevermind ignore me 19:06:31 this is artefact code 19:06:56 or 19:06:57 maybe it isn't 19:07:00 elliptic: from a player perspective I do like being able to stop identifying aux armour for X slot, but that's a better argument for removing equipment identification 19:07:42 boots of kicking(this is not a real suggestion) 19:07:46 about 0.04 rf naga bardings on ordinary armour per game 19:07:53 for 3-rune w/o snake 19:07:57 wonder if it's mostly weird vaults 19:08:09 !source _generate_armour_type_ego 19:08:10 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/makeitem.cc#L778 19:08:19 <|amethyst> gammafunk: those aren't all Volcano? 19:08:21 |amethyst: no 19:08:29 |amethyst: see V:5 for objstat 19:08:34 -!- Taraiph has quit [Ping timeout: 244 seconds] 19:08:43 for ordinary barding, 0.01 rf naga bardings 19:08:52 that's where i was looking just now, i don't remember finding rF/rC bardings normally but supposedly this generates them 19:09:07 it's less than that in some other places too, but rounding displays as 0.00 19:09:16 *less than that but non-zero 19:10:07 -!- Netmonmatt has quit [Ping timeout: 244 seconds] 19:10:10 rc+ ordinary barding seems slightly more common, but that's almost certainly just variance 19:10:33 oh, maybe it's real and from ice caves 19:10:48 hmm why is SPARM_FLYING listed as okay on body armour 19:10:53 -!- } has quit [] 19:11:04 i have a super vague memory of this being related to some weird sprint special-case 19:11:09 -!- adelrune has quit [Ping timeout: 244 seconds] 19:11:32 looks like volcanos have no special chance to make rF barding but ice caves might do so for rc barding 19:11:35 / Archmagi depends on depth, unlike everything else, because ??? 19:11:47 FR: fix this 19:11:47 Too OP. 19:13:42 MarvinPA: robe of clouds 19:13:53 yeah, ice caves explicitely make rc barding but no volcano specifically makes barding, til 19:14:00 that just has +fly doesn't it? 19:14:25 yes I was joking 19:14:31 in retrospect it wasn't a very good joke 19:14:32 oh ok 19:14:35 -!- adelrune has joined ##crawl-dev 19:14:50 i can't do git archaeology right now but i think it was some mu_ request for a weird sprint thing 19:15:48 bring back robe of wizardry 19:17:16 -!- Ququman has quit [Read error: Connection reset by peer] 19:19:29 -!- kdrnic_ has joined ##crawl-dev 19:20:36 -!- Dracunos has joined ##crawl-dev 19:22:13 -!- kdrnic has quit [Ping timeout: 272 seconds] 19:22:27 -!- Isvaffel has quit [Quit: Leaving] 19:25:42 03Brannock02 07* 0.19-a0-1739-gda47fb9: Fix broken pan_disco_hall (MarvinPA) 10(28 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/da47fb9c30df 19:29:10 -!- ontoclasm has quit [Quit: Leaving.] 19:29:45 -!- Shard1697 has quit [Ping timeout: 244 seconds] 19:30:33 hm, I found a weird bug with calling a lua function via macro 19:32:01 if I macro a key to ===xyz and I either (a) haven't defined a function with name xyz or (b) the function xyz doesn't do anything 19:32:04 MarvinPA: i mean, letting a newbie contribute a PR they're already 33% of the way in would be a good way to encourage them to contribute more, which is why I suggested letting them redo the work 19:32:31 unless there are other similarly easy things waiting to be implemented that you can suggest instead? 19:32:33 then pressing that key seems to rest for one turn if no monsters are around and do nothing if monsters are around 19:32:38 (afk 3 days) 19:32:47 have a good weekend 19:32:59 sure, i guess my point was more that having started working on it, it turned out not to be all that simple after all 19:33:37 probably that is true of literally all changes though! 19:36:07 Beheaded Draconion 13https://crawl.develz.org/mantis/view.php?id=10705 by removeelyvilon 19:38:00 very good bug title 19:41:34 -!- debo has quit [Quit: orb spiders :(] 19:42:29 oh, I see wheals rewrote the delay code 19:42:42 that is presumably what causes the macro delay weirdness 19:43:36 should recite work on shadow dragons? 19:44:39 does anyone other than wheals understand how this fancy new Delay class stuff works? I see a suspicious Delay(1) inside MacroDelay 19:44:40 because according to monster, shadow dragons are evil but recite doesn't work on them 19:45:05 if a question starts with "does anyone other than wheals" the answer is almost always no 19:45:33 FR: new food type, draconion 19:45:49 A new color for each layer 19:47:27 <|amethyst> elliptic: I think a duration of 0 wouldn't work, see MacroDelay::handle 19:47:56 yeah, I'm looking at MacroDelay::handle now... that time_taken code looks like it is supposed to prevent it from taking time 19:48:08 but it isn't actually working 19:48:42 -!- shnurlf has quit [Ping timeout: 240 seconds] 19:51:39 -!- Shard1697 has joined ##crawl-dev 19:51:59 it looks like it is exiting MacroDelay::handle before it gets to the you.time_taken = 0 part 19:52:25 <|amethyst> so I guesss that !duration thing 19:52:31 yes 19:52:41 -!- neunon has joined ##crawl-dev 19:53:08 <|amethyst> elliptic: ah, look at this 19:53:21 <|amethyst> !source delay.cc:1048 19:53:22 https://github.com/crawl/crawl/blob/master/crawl-ref/source/delay.cc#L1048 19:53:26 <|amethyst> specifically that "else if" 19:53:42 -!- drachereborn has joined ##crawl-dev 19:53:47 <|amethyst> but why wouldn't clua.error be true? 19:54:00 <|amethyst> err, non-empty 19:54:56 why would there be an error? 19:55:07 <|amethyst> calling a non-existent function? 19:55:24 well as I said earlier you get the same behavior for calling a function with no contents 19:55:37 <|amethyst> ah 19:55:41 or a function that multiplies 2 and 3 and does nothing else 19:56:16 (a function that prints something with crawl.mpr() doesn't take time though) 19:56:25 <|amethyst> so it sounds like the solution would probably be 19:56:40 <|amethyst> remove that early return, and put the run_macro() in an else? 19:56:52 <|amethyst> but probably want to check with wheals 19:57:02 <|amethyst> in MacroDelay::handle that is 19:57:32 I'll try that out 19:57:41 -!- capnhighlands has quit [Quit: Page closed] 20:00:03 -!- omarax has quit [Read error: Connection reset by peer] 20:02:55 -!- kdrnic__ has joined ##crawl-dev 20:03:43 May I draw your attention to a forum thread (by and into): crawl.develz.org/tavern/viewtopic.php?f=8&t=21686 -- it is about removing butchering (but keeping everything else as-is); I think it could go in as proposed. 20:04:18 -!- M-bbigras has quit [Remote host closed the connection] 20:05:54 dpeg: I'm concerned about making the floor more cluttered - chunks + corpse means multiple items already 20:05:55 -!- kdrnic_ has quit [Ping timeout: 272 seconds] 20:06:34 <|amethyst> hm, maybe also removing the distinctions between skeletons and zombies 20:06:57 <|amethyst> since animate dead (vs skeleton) would no longer have the minor detriment of not giving you food 20:07:05 <|amethyst> I'm not sure about Fedhas 20:07:14 4 types of derived undead that are nearly identical in gameplay is a lot anyway 20:07:19 <|amethyst> it means fedhas worshippers get more food, which might be fine 20:07:38 dpeg: e.g. if you kill a rat and it leaves a chunk, that square will look like a stack of items rather than a single item and xving over to it will show 20:07:40 A chunk of flesh. 20:07:40 There is something else lying underneath. 20:08:19 <|amethyst> So what is the advantage of this? That you don't have to press c? 20:08:20 I also expect that autopickup wasting turns picking up chunks will be pretty annoying 20:08:26 |amethyst: yes 20:08:27 <|amethyst> Because you still have to walk over the square 20:08:56 for instance, I am running from some dangerous monsters and I go around a corner (so I can't see them for a few turns) and find an orc in the way 20:09:10 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1739-gda47fb9 (34) 20:09:19 I kill the orc and continue fleeing, but I waste a turn picking up orc chunks as I go (because I forgot to turn off autopickup to avoid this) 20:09:25 <|amethyst> elliptic: but wouldn't that also be the case if the orc was carrying a wand? 20:09:30 <|amethyst> I guess it happens more often 20:09:39 |amethyst: yeah, but it will be like 100x more common 20:09:44 and the wand might be useful :P 20:10:12 I don't think and into's idea solves much but I'll point out that this problem disappears if picking up items stops taking time 20:11:09 <|amethyst> elliptic: I think that is more of an autopickup problem in general though 20:11:15 minmay: there would still be more clutter - every corpse square would be a stack regardless of whether the monster dropped actual items 20:11:26 <|amethyst> elliptic: so the objection is really "this adds more autopickuppable items to the game" 20:11:30 yes, that is one of the reasons I don't think and into's idea solves much 20:11:51 <|amethyst> elliptic: or "adds more of them to dead monsters" maybe 20:11:56 |amethyst: sure 20:12:19 i think the amount of item/corpse spam from killing equipment-using monsters is already quite annoying 20:12:25 <|amethyst> perhaps autopickup could not turn on until you have spent a few turns out of sight of monsters? 20:13:17 <|amethyst> I guess that is still the same problem depending on what "few" is 20:13:22 |amethyst: maybe, though you'd want to be smart about the common situation where you kill the final monster in a group (and haven't seen any others recently) and want to autopickup stuff immediately 20:14:01 -!- Sequell has quit [Remote host closed the connection] 20:14:41 |amethyst: btw your fix to the macro delay thing seems to work, or at least I haven't been able to break it (in either direction) 20:15:03 so maybe I'll push it and !tell wheals about it to make sure he takes a look at some point 20:16:24 <|amethyst> dpeg: I guess I think and_into's suggestion, as a UI improvement, is made less necessary by auto_butcher 20:16:49 sequell just took a header, so you may not be !telling anyone... 20:17:26 <|amethyst> dpeg: the differences between that and auto_butcher would be in gameplay effects like taking fewer (automatic) turns and getting both zombies/fedhas piety and chunks out of the same monster 20:17:55 <|amethyst> dpeg: of course, we haven't turned auto_butcher on by default because we haven't figured out what to do about animation and fedhas piety 20:18:36 <|amethyst> dpeg: so maybe it's the food-vs-animation tradeoff that is the real problem 20:18:39 it hurts your piety with all other gods too 20:18:45 <|amethyst> much less 20:19:14 <|amethyst> dpeg: I would consider going more radical and putting the chunks straight into your inventory, or straight into your stomach either 20:19:21 <|amethyst> s/either/even/ 20:21:06 sorry, just back in 20:23:14 |amethyst: good point about auto_butcher... I only wish it was default. (Because if it isn't, something like 80% of Crawl players will not use it.) 20:23:27 <|amethyst> dpeg: yeah 20:24:11 <|amethyst> dpeg: any ideas on fixing Fedhas and animation to not be hurt by auto_butcher? 20:24:23 Perhaps one of you guys wants to reply in and into's (it really is a quite horrible nick :) thread... if not, I'll summarise 20:24:45 |amethyst: is there a reason for Fedhas not to auto-plant the mushrooms? 20:25:28 <|amethyst> dpeg: would have to reduce the amount and the amount of piety a bit 20:25:40 <|amethyst> dpeg: to compensate for the fact that you would no longer lose food 20:26:08 yes, but that's alright 20:26:37 fedhas could certainly use a nerf, but the piety lost to butchering corpses is already extremely small 20:26:40 -!- debo has joined ##crawl-dev 20:26:43 <|amethyst> also, that would remove the Fedhas-zombie/ghoul/necrophage interaction 20:26:56 <|amethyst> or that could be a separate (a)bility I guess 20:26:59 you can already just eat permafood all game and get as much piety as you would with this change 20:28:29 <|amethyst> Tr^Fedhas buffs 20:29:25 <|amethyst> but long-term I do think more and more that moving to permafood is the way to go 20:29:29 <|amethyst> permafood only 20:29:34 |amethyst: <3 :) 20:29:42 <|amethyst> would remove some of the specialness of Sp, Tr, Ko, Fe 20:29:54 -!- cait_m has quit [Ping timeout: 264 seconds] 20:29:59 -!- Shard1697 has quit [Ping timeout: 272 seconds] 20:30:04 <|amethyst> could make Tr gain nutrition from killing I suppose 20:30:09 |amethyst: we could keep it, if we have different types of permafood (like we do now) 20:30:24 <|amethyst> dpeg: I think it wouldn't be worth keeping then 20:30:30 hm, maybe 20:30:38 <|amethyst> dpeg: "you only need half as much food, but you only get half as much food" 20:31:11 there are some differences with berserk and spells, but maybe not worth pressing... although my Troll of Gozag was challenging 20:31:37 <|amethyst> yeah, Gozag would have to be redone or removed 20:31:46 <|amethyst> if nutrition from corpses were removed 20:31:57 How much cash do you need? 20:32:15 I think there's one bit we didn't properly discuss last time: if we go to permafood (I approve), and thus install a proper clock, then people will die from starvation and will be unhappy. However, that's inevitable: real clock ==> real deaths. 20:32:27 <|amethyst> I mean, nutrition and animation are the only downsides to Gozag 20:32:39 <|amethyst> dpeg: the clock could still be generous 20:32:51 <|amethyst> dpeg: I do think it would have to be somewhat more generous than the permafood clock currently, though 20:32:56 |amethyst: right now it is not very generous: my Fe^G was short on food. 20:33:03 yes, certainly 20:33:16 <|amethyst> dpeg: melee characters (other than trolls and carnivores) have enough permafood for the whole game 20:33:32 <|amethyst> dpeg: as do players like minmay who cast, but don't "over"cast high-level spells 20:33:41 -!- MarvinPA has left ##crawl-dev 20:33:58 <|amethyst> dpeg: right, but felids would change if we removed chunks 20:34:21 <|amethyst> dpeg: because carnivore/herbivore are somewhat silly without chunks existing 20:34:29 Perhaps permafood-only is a worthwhile target for 0.20. 20:34:29 <|amethyst> dpeg: same thing as spriggans 20:34:40 -!- Blazinghand has quit [Quit: Leaving] 20:35:09 <|amethyst> dpeg: combined with having only two types of permafood, please :) 20:35:15 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:35:22 <|amethyst> rations and fruit 20:35:32 I think it is important to get an idea of what we want from the food clock for ordinary species (Mi, HO, DE etc.). When we're happy with that, we can look at the special species (Sp, Gh, Tr, Vp) 20:35:33 <|amethyst> (and let cats eat fruit) 20:35:53 -!- dtsund has quit [Quit: Reality is an illusion, the universe is a hologram, buy gold, BYE] 20:36:04 buy gold, this is my man 20:36:13 <|amethyst> maybe we don't want a food clock at all 20:36:30 <|amethyst> oh no, tavern got into my brain! 20:36:46 |amethyst: http://previews.123rf.com/images/seralexvi/seralexvi1505/seralexvi150500013/40823326-Food-clock-with-fruits-Healthy-food-concept-Stock-Photo.jpg 20:37:37 less healthy option: http://4.bp.blogspot.com/-OFnP_9a4-hc/ULoixgWSqTI/AAAAAAAAIqk/kLiQD7BYgvQ/s1600/a351_pizza.jpg 20:37:38 |amethyst: I am sure that we want some kind of clock. Doesn't have to be on food, although that's the traditional way to do it. If Lasty had more time, he'd tell us about his doom clock. 20:37:48 Zin's Recite doesn't affect shadow dragons 13https://crawl.develz.org/mantis/view.php?id=10706 by Cimanyd 20:38:05 <|amethyst> dpeg: I mean, are mummies a problem? 20:38:22 |amethyst: yes, I think so. 20:38:37 They're explicitly allowed as the "scumming is allowed" species. 20:39:14 <|amethyst> dpeg: but we still have OOD timer (most places) for them 20:39:40 It is very healthy if there's something driving you forward in a game. 20:40:21 <|amethyst> dpeg: hm 20:40:25 <|amethyst> dpeg: I guess my thought is 20:40:46 -!- Bcadren has quit [Read error: Connection reset by peer] 20:40:47 <|amethyst> dpeg: right now, if you can eat chunks, the food clock doesn't drive you forward 20:40:53 <|amethyst> dpeg: since you can live off the spawns 20:41:15 yes, dysfunctional right now, that's why we want to change it! 20:41:20 <|amethyst> right, right 20:41:44 <|amethyst> but the scenario of removing food without doing anything else would at least leave us no worse than we are now 20:42:02 <|amethyst> with regards to player propulsion 20:42:45 * dpeg goes to look up "propulsion" :) 20:42:56 <|amethyst> of course "no worse than we are now" is a low bar... 20:43:27 -!- WalkerBoh has joined ##crawl-dev 20:44:22 dpeg: you did the design for ash? 20:44:32 I know 1kb implemented, but did the two of you design it? 20:45:09 dpeg: kimnosuk, our new korean player liaison from CWZ, said gozag and ash are his favorites 20:48:21 -!- AndChat|179025 has quit [Ping timeout: 272 seconds] 20:48:45 gammafunk: yes, I did a lot for Ashenzari. Had to argue quite a lot for the curse mechanic. The flavour ("nailed to the sky" was Eronarn's). I don't know who came up with the skill boosts, that was not my idea. I wanted a very laidback god that takes all good stuff from the removed Divinations. 20:48:55 oh, I like kimnosuk :) 20:49:36 dpeg: identification, scry, oh I guess... 20:49:37 ??ash 20:49:53 IIRC kilobyte doubted that monster detection is very strong (I think it's huge), but there were similar disagreements on cleaving. 20:51:44 -!- WalkerBoh has quit [Remote host closed the connection] 20:54:22 -!- kdrnic_ has joined ##crawl-dev 20:54:29 ??test 20:54:30 -!- Netmonmatt has quit [Ping timeout: 264 seconds] 20:54:36 https://github.com/mxgmn/WaveFunctionCollapse we should use this in crawl 20:54:41 -!- WalkerBoh has joined ##crawl-dev 20:55:47 bh: it looks cool, but how does it look on images with a larger palette? 20:56:56 gammafunk: don't know. I wonder if we could use it for asset expansion 20:57:13 -!- kdrnic__ has quit [Ping timeout: 272 seconds] 20:57:26 asset expansion? 20:57:43 bh: yeah, that's why I ask, since for it to be useful it has to look good for e.g. our wall tiles 20:59:01 dpeg: take some small batch of tiles and transform it into more tiles 20:59:16 gammafunk: this is fairly complex: https://camo.githubusercontent.com/25034a24c90a7c9b9aa861f96ad9a76a048cc465/687474703a2f2f692e696d6775722e636f6d2f425974374152362e706e67 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:00:06 bh: I mean it has to look good for more realistic art using many colors, that's using relatively few 21:00:39 like one of our wall tiles, could it prevent artists from having to make e.g. 6 variants of each tile? 21:01:34 bh: ah, interesting 21:02:57 let's see... 21:03:09 !lg xl=27 d:1 21:03:16 !lg * xl=27 d:1 21:03:55 sequell died 21:04:02 -!- angelichorsey has quit [Quit: Page closed] 21:04:31 rip 21:09:17 -!- cait_m has quit [Quit: Bye] 21:10:20 <|amethyst> dpeg: I posted a summary of my thoughts, and also pointed out elliptic's objection and a potential solution 21:10:38 <|amethyst> dpeg: the "multi-item stack" objection, that is 21:11:05 <|amethyst> dpeg: and my thoughts towards that proposal, not general removal of chunks 21:15:19 |amethyst: very nice, many thanks 21:16:13 %git :/[Ii]ron 21:16:13 07PleasingFungus02 * 0.19-a0-1637-gfc13266: Fix allied invis spam (IronicDongz) 10(12 days ago, 1 file, 20+ 13-) 13https://github.com/crawl/crawl/commit/fc13266dd594 21:16:33 %git :/[Ii]ron [Gg]iant 21:16:33 07gammafunk02 * 0.19-a0-1467-g77de427: Replace Throw with Throw Ally on Iron Giants 10(3 weeks ago, 4 files, 16+ 235-) 13https://github.com/crawl/crawl/commit/77de427b8fd8 21:17:03 !lg * current trunk vlong<0.19-a0-1467-g77de427 dis s=ckiller% 21:17:25 oh 21:17:40 you're my only friend now 21:19:00 gammafunk confirmed for being fictional 21:21:34 -!- meatpath has joined ##crawl-dev 21:24:03 Give permaflight to Te earlier 13https://crawl.develz.org/mantis/view.php?id=10707 by DracheReborn 21:24:07 I thought gammafunk confirmed for being slow. 21:24:27 -!- Pacra_ has quit [Ping timeout: 272 seconds] 21:25:10 dpeg: Chei and I are IRC friends not "irc" friends 21:25:19 IRC is Internet Relay Chat 21:25:24 "irc" is "in real crawl" 21:25:38 I'd date Chei any time! 21:26:30 -!- Shard1697 has joined ##crawl-dev 21:27:42 -!- drachereborn has quit [Ping timeout: 240 seconds] 21:30:50 %git b25b99f2f6 21:30:50 07PleasingFungus02 * 0.19-a0-893-gb25b99f: New tile for hweeyermz (10537, IronicDongz) 10(3 months ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/b25b99f2f616 21:31:04 dpeg: you'd have to take it slow 21:31:20 !tell PleasingFungus You know how much longer you made my git log search for "worm" take when I wanted to find b25b99f2f6 ?! You're a monster 21:31:25 dammit! 21:37:23 -!- angelichorsey has quit [Quit: Page closed] 21:40:42 -!- Shard1697 has quit [Ping timeout: 264 seconds] 21:42:25 -!- Shard1697 has joined ##crawl-dev 21:50:34 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:51:34 -!- kdrnic__ has joined ##crawl-dev 21:54:14 -!- kdrnic_ has quit [Ping timeout: 272 seconds] 21:54:54 -!- kdrnic has joined ##crawl-dev 21:56:57 03elliptic02 07* 0.19-a0-1740-g0bcaf2e: Actually zero you.time_taken for macro delays that don't do anything (|amethyst). 10(5 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/0bcaf2e2cce8 21:57:24 -!- kdrnic__ has quit [Ping timeout: 272 seconds] 21:58:57 !tell Sequell please "!tell wheals can you take a look at 0bcaf2e at some point to make sure it looks right? it seems to fix things properly, but you are the delay expert..." when you get back 21:59:51 <|amethyst> greensnark: Sequell has gone casters-up 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:00:12 -!- Amnesiac has quit [Ping timeout: 240 seconds] 22:00:15 -!- greensnark is now known as Sequell 22:00:20 ! 22:00:25 -!- espais has joined ##crawl-dev 22:00:28 They have merged! 22:00:28 a wondrous transformation 22:00:30 <|amethyst> !cang 22:00:35 cang 22:00:47 It's straight out of a sci-fi movie 22:00:47 Postgres upgrade taking a little bit :P 22:02:12 I forgot to give the 9.6 postgres extra RAM before kicking off the load so it is taking things very lazily 22:02:18 Also I seem to be getting a lot of bots PMing me :P 22:02:35 -!- Sequell is now known as greensnark 22:02:35 the robot uprising is being coordinated in secret... 22:04:34 -!- Guest33366 has quit [Remote host closed the connection] 22:05:32 -!- kdrnic_ has joined ##crawl-dev 22:06:42 -!- simmarine has quit [Ping timeout: 240 seconds] 22:06:42 -!- Xenobreeder has quit [Ping timeout: 240 seconds] 22:07:42 -!- gammafunk is now known as BeemellCang 22:07:54 Your time will soon come to an end, humans! 22:07:57 -!- BeemellCang is now known as gammafunk 22:08:07 -!- |amethyst is now known as Sizzell 22:08:28 i feel like some of these bots might be fakers 22:08:36 |amethyst is one of them... 22:08:46 -!- bored has quit [Quit: Page closed] 22:08:48 -!- kdrnic has quit [Ping timeout: 272 seconds] 22:08:50 -!- Sizzell is now known as |amethyst 22:09:06 skynet is watching this and becoming worried... 22:09:08 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1740-g0bcaf2e (34) 22:11:21 hrm, is there a simple non-sequel list of uniques? 22:11:30 maybe I should just grep for the vault names 22:12:52 -!- Sequell has joined ##crawl-dev 22:13:01 <|amethyst> gammafunk: grepping vaults will miss a few 22:13:04 !lg * 22:13:06 6223881. AFeyhwan the Skirmisher (L6 FoAK of Lugonu), slain by Grinder on D:3 on 2016-10-01 00:13:27, with 217 points after 3361 turns and 0:03:43. 22:13:32 -!- Bcadren has quit [Ping timeout: 244 seconds] 22:14:03 |amethyst: unique.des isn't good enough? 22:14:17 I'm actually going to strip out mon-data.h and try to get just the list of monster names 22:14:33 <|amethyst> gammafunk: unique.des wouldn't have TRJ or pan lords for example 22:14:33 !tell wheals can you take a look at 0bcaf2e at some point to make sure it looks right? it seems to fix things properly, but you are the delay expert... 22:14:34 elliptic: OK, I'll let wheals know. 22:14:58 <|amethyst> gammafunk: grep -B1 M_UNIQUE mon-data.h | grep -o '".*"' 22:14:58 |amethyst: yeah, good point; I need to do a vim sed to delete all lines without a monster's name 22:15:07 on mon-data....that's a start 22:15:15 but can I do that to get a list of every monster? 22:15:20 that's what I'd want, at this point 22:15:31 the monsters name like "leopard gecko" 22:15:34 all those strings 22:16:05 hrm, can just grep for MONS_ 22:16:18 and then follow up with another regex sub 22:16:26 <|amethyst> hmsed -ne 's/^ *MONS_.*"\(.*\)".*/\1/p' mon-data.h 22:16:29 <|amethyst> sed -ne 's/^ *MONS_.*"\(.*\)".*/\1/p' mon-data.h 22:16:32 ty 22:17:26 yeah it is that straight forward, isn't it 22:17:45 I shall look up how to do vim line subs like that 22:19:25 <|amethyst> to delete lines that don't match a re in vi 22:19:47 <|amethyst> :v/re/d 22:20:01 <|amethyst> btw, to print lines that do match a re 22:20:03 <|amethyst> :g/re/p 22:20:14 excellent, thank you 22:20:37 <|amethyst> (that's where the tool name comes from, except ed not vi) 22:21:34 I was wondering what '/p' meant in that first regexp 22:21:37 but now I can guess 22:21:54 <|amethyst> with sed it's a little funny 22:22:08 <|amethyst> the default is to print the (resulting) line at the very end of each cycle 22:22:11 <|amethyst> -n turns that off 22:22:32 <|amethyst> and s///p does what you expect (print if the substitution happened) 22:23:08 <|amethyst> so sed -ne 's/.../.../p' is a common pattern to do a grep-and-subtitute at the same time 22:24:20 perl -n -e 'print if (s/.../.../);' is the way i do it fwiw. never really figured out set 22:25:08 <|amethyst> yeah, Perl is much better for those sorts of things, but it's so much wordier 22:25:09 We should have naga in the Snake Pits worship sed instead of set 22:25:11 <|amethyst> :P 22:25:34 and then merfolk worship awk 22:25:40 yeah, it kinda has to be wordier because it does more 22:25:53 <|amethyst> amalloy: tell that to Ken Iverson (author of APL) 22:25:59 well 22:26:01 <|amethyst> :) 22:26:05 the kolgomorov complexity... 22:26:10 <|amethyst> heh 22:26:40 <|amethyst> gammafunk: did you ever play Star Control II? (AKA, in its free software rerelease, Ur-Quan Masters)? 22:27:04 !lm 22:27:07 7655. [2016-09-16 19:49:25] amalloy the Slayer (L26 GrWn of Lugonu) found the Orb of Zot! (Zot:5) 22:27:24 <|amethyst> gammafunk: the Ilwrath are said to have woshipped (before Dogar and Kazon) many gods, including the Awk of the Seds 22:28:04 that's awesome 22:28:09 !tell pleasingfungus i'm in san jose now, btw. we should hang out sometime 22:28:11 amalloy: OK, I'll let pleasingfungus know. 22:28:24 <|amethyst> gammafunk: also, they became evil by being so good and holy that they had a signed overflow 22:28:53 <|amethyst> gammafunk: (it doesn't use the literal term "signed overflow") 22:28:59 that's taking ..oh ok 22:29:08 -!- kdrnic__ has joined ##crawl-dev 22:29:20 I played that game, but never saw that lore 22:30:02 actually, maybe I only ever played star control I 22:30:55 gammafunk: what do the deep elves worship 22:31:00 <|amethyst> did you play an RPG with 2D space combat elements, or a turn-based strategy with 2D space combat elements? 22:31:29 I played a cool space game with weird ships and aliens and all you did is try to blow up other ships 22:31:50 there wasn't anything RPG like about it 22:31:51 <|amethyst> gammafunk: ah, both games have that mode :) 22:31:56 right, makes sense 22:32:08 minmay: sif (trunk version) 22:32:14 -!- kdrnic_ has quit [Ping timeout: 272 seconds] 22:33:02 <|amethyst> gammafunk: II has an RPGish mode where you're meeting the various races etc.; I has a strategy mode where you're directing your fleet around a rotating 3D star map (really just a graph) 22:33:02 -!- CanOfWorms has joined ##crawl-dev 22:33:25 yeah I'm watching bits of a long play of it 22:33:27 <|amethyst> gammafunk: in both cases, getting into combat gives you the combat mode, but you can also just choose that from the main menu 22:33:39 some pretty weird cutscenes.... 22:33:50 wow, this is 3 hours long 22:33:52 and part 1 of 3 22:35:09 if anyone is interested in new-player video feedback, https://www.youtube.com/watch?v=1-nIuNB28s8 is the first session by a guy who seems experienced with roguelikes but knows nothing at all about dcss specifically 22:35:45 -!- Bammboo has quit [Ping timeout: 244 seconds] 22:35:56 (really the second session because he spent 8 minutes trying to figure out what to put in his rcfile to increase the font size tiles uses) 22:36:16 can you set the font in webtiles? 22:36:19 local 22:36:35 I guess you could change browser fonts 22:38:12 <|amethyst> ouch, picked DD because he always plays dwarves 22:38:30 <|amethyst> if only we'd listened to players and brought back MD! 22:38:44 <|amethyst> ah, he didn't pick it 22:38:55 heh, i had the same reactions 22:38:56 <|amethyst> nice that people read 22:39:21 -!- isha has joined ##crawl-dev 22:39:40 he didn't *quite* find the "change species" button, alas 22:40:26 -!- dpeg has quit [Quit: sleep] 22:41:09 -!- kdrnic_ has joined ##crawl-dev 22:42:10 rapier troll! 22:42:18 <|amethyst> one thing I can see 22:42:21 <|amethyst> early 22:42:28 <|amethyst> need pop-ups on the HUD 22:42:42 <|amethyst> to say what AC, EV, SH, etc are 22:42:59 -!- mizu_no_oto has quit [Ping timeout: 244 seconds] 22:43:53 -!- Menche has quit [Quit: Leaving] 22:43:55 also the existing popups seem to keep getting in his way 22:44:10 he keeps shaking the mouse to get rid of them 22:44:16 -!- kdrnic__ has quit [Ping timeout: 272 seconds] 22:51:32 heh, I'm not the only one >.> 22:51:53 * geekosaur has been playing webtiles locally. probly go back to console... 22:52:42 -!- kdrnic has joined ##crawl-dev 22:56:18 -!- kdrnic_ has quit [Ping timeout: 272 seconds] 22:59:28 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:00:51 <|amethyst> "Do not push o, guys. It's bad, ok?" 23:01:18 <|amethyst> has a great future as a speedrunner 23:01:45 !won . min=turn x=turn 23:01:47 Lightli has won 160 times in 4045 games (3.96%): 26xHOBe 7xDEFE 6xHOHe 6xTrMo 5xMiBe 5xMiFi 4xMiGl 3xCeHu 3xDDBe 3xDEIE 3xTrFi 2xDsBe 2xHEFE 2xHOFi 2xLOBe 2xMfBe 2xMiDK 2xSpEn 2xTrAr 2xTrWn 1xCeAM 1xCeBe 1xDDEE 1xDDFi 1xDDGl 1xDDHe 1xDDMo 1xDDNe 1xDECj 1xDEEE 1xDENe 1xDEVM 1xDEWz 1xDgIE 1xDjHe 1xDrBe 1xDrFE 1xDrIE 1xDrTm 1xDrVM 1xDsIE 1xFeIE 1xFoAK 1xGhMo 1xGrBe 1xGrFi 1xGrMo 1xHEAE 1xHEBe 1xHEGl ... 23:01:49 derp 23:02:33 have you considered trying a HOBe? 23:02:47 yes 23:02:56 that is a lot of HOBes 23:02:58 anyways my fastest win was sub-40k and it was pure o-tab 23:03:10 also 1:05 23:03:14 almost a greater HOBe?! 23:03:38 I'm saving the 27th win for the next tournament 23:03:52 !lg * won s=name,char ?:N>24 23:03:52 134 games for * (won): 55x rjrrt (29x MiBe, 26x DEFE), 54x Svalbardcaretaker (54x OpWn), 25x Mnemonic (25x NaFi) 23:04:00 54 OpWn is also a lot 23:04:01 wow 23:04:22 !lg kave trtm 23:04:23 1686. Kave the Grappler (L11 TrTm), slain by an orc wizard (a +0 dagger) on D:10 on 2016-09-25 08:39:33, with 8156 points after 9756 turns and 0:31:57. 23:04:30 !hs kave trtm 23:04:31 1686. kave the Bludgeoner (L25 TrTm of The Shining One), starved to death on Crypt:3 (quadcrypt_mu) on 2015-05-14 10:46:07, with 541782 points after 72912 turns and 6:20:40. 23:04:45 man, hasn't even improved since 2015, kave why do you do this to me 23:05:02 -!- kdrnic_ has joined ##crawl-dev 23:05:17 !lg sebi dewn 23:05:18 52721. Sebi the Cutter (L1 DEWn), got out of the dungeon alive on 2016-02-19 16:21:37, with 0 points after 1 turn and 0:00:16. 23:05:42 !lg sebi dewn !boring 23:05:49 331. Sebi the Thaumaturge (L5 DEWn), slain by an iguana on D:6 on 2016-02-05 21:34:53, with 202 points after 2489 turns and 0:24:39. 23:06:39 "so we could drop stuff and see if the monster would take it or not" 23:07:22 CanOfWorms: if he says something like "... so we could drop stuff and see if this slime will eat it" I'm calling the video as a farce 23:07:57 haha 23:08:20 -!- kdrnic has quit [Ping timeout: 272 seconds] 23:08:25 "there is no weight for items, but there is limited slots" 23:09:01 -!- Daekdroom has quit [Quit: Leaving] 23:09:41 -!- gressup has quit [Read error: Connection reset by peer] 23:11:28 anyone speak russian? he also has a stream video going over the tutorial in russian 23:13:37 !seen dpeg 23:13:38 I last saw dpeg at Sat Oct 1 02:40:26 2016 UTC (33m 11s ago) quitting, saying 'Quit: sleep'. 23:13:42 lame 23:13:55 !tell dpeg https://crawl.develz.org/tavern/viewtopic.php?f=17&t=21693 23:13:56 Rast: OK, I'll let dpeg know. 23:14:46 !tell dpeg also there should be a thing where you borrow money from gozag but he charges interest and if you dont pay him back in time he sends trog wrath minons to beat you up 23:14:47 Rast: OK, I'll let dpeg know. 23:16:49 -!- kdrnic__ has joined ##crawl-dev 23:17:14 CanOfWorms: Have you seen https://www.twitch.tv/imsapher 23:17:22 nope! 23:17:24 only streams in russian 23:17:28 that's sapher 23:17:29 Guido (151) | Spd: 20 | HD: 12 | HP: 53-78 | AC/EV: 10/15 | Dam: 30, 10, 10 | 05demonic, 10doors, fighter, evil, see invisible | Res: 06magic(140), 05fire, 02cold, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2310 | Sp: pain (d14) [06!sil], haste [06!sil] | Sz: Large | Int: human. 23:17:29 %?? executioner name:Guido n_rpl 23:17:35 the legendary one... 23:17:51 was doing dcss streams a couple weeks back, not sure when he'll return 23:17:54 :O 23:18:00 !hs * -2 23:18:03 6224438/6224439. Sapher the Executioner (L26 DDWr of Makhleb), escaped with the Orb and 15 runes on 2015-04-14 11:22:20, with 75023051 points after 19063 turns and 12:08:08. 23:18:16 well, I was bringing it up for devs since it would be good to see how new players react to the tutorial 23:18:49 well, work on the tutorial is welcome, but sadly it's mostly just MarvinPA working on it when he remembers to, before the release 23:18:59 by working on it I mean fixing it when it's broken 23:19:04 -!- Tickenest has quit [Quit: Page closed] 23:19:04 it doesn't get a lot of love 23:19:17 haha 23:20:22 -!- kdrnic_ has quit [Ping timeout: 272 seconds] 23:24:14 wow 23:24:28 different player: "I think dexterity is the stat that affects, your speed, like your movement speed" 23:24:45 -!- WalkerBoh has quit [Remote host closed the connection] 23:27:14 CanOfWorms: read too many dcss-ca spoilers, where that almost makes sense 23:27:42 -!- destrovel has quit [Ping timeout: 240 seconds] 23:29:09 "Oh, there's something invisible. Okay, what I'm going to do is open my spellbook, and learn Fireball." 23:29:24 "You see, Fireball is an AOE effect, and monsters can't dodge AOE effects" 23:30:15 oh wait, he thinks aoe spells have a corona effect, based on vague memories 23:30:17 rip 23:30:50 with good AC and rF, this could a be a legit anti-insible thing strat 23:31:22 yes, but this particular player is on D:4 with fireball at 54% fail 23:31:36 -!- Pacra_ has joined ##crawl-dev 23:32:38 https://www.youtube.com/watch?v=YHXE0UM-qjM this is the video I'm watching 23:32:57 oh god 23:33:02 he's trying to cast fireball at melee range 23:33:23 just put on that ring of fire 23:33:43 jump to 14:00 to see him try to cast fireball 23:34:43 it's like one of those thriller movies where you're watching a person fumbling with an explosive without realizing it 23:35:59 -!- mong has quit [Client Quit] 23:36:37 the music in this video tho 23:36:47 i fireball in melee all the time 23:36:54 what's wrong with tha- oh he's xl6 23:38:03 "very dangerous to cast" 23:39:17 Shard1697: listen to part 1, it's about 50% louder, and louder than him 23:39:59 yeah I did. this feels like tavern is entering the same era SA's LP subforum went through a while back 23:40:20 where people trying to get their youtube channels off the ground will just show up to advertise 23:40:39 Come play with RichardGamingo Gaming! 23:41:02 shard1697: I don't think this video was posted on tavern 23:41:05 Shard1697: just trust the youtube channels where you see a console mini-window 23:41:15 it was just one of the recommended videos while I was watching the russian guy 23:41:27 maybe I should send this guy a music pack 23:41:32 OliverKatt posted pt 1 at least 23:41:36 is it deleted now? 23:41:42 you need to upload the midis to soundcloud or youtube 23:41:49 like what is this, the 80s? 23:42:05 should I peer to peer with you using my 2400 baud modem? 23:42:50 I haven't seen this guy on the forums 23:43:03 this guy posted on...somewhere 23:43:05 was it reddit? 23:43:12 https://crawl.develz.org/tavern/viewtopic.php?f=5&t=21670 23:43:21 -!- adelrune has quit [Quit: Leaving] 23:44:07 oh 23:44:12 in the forum that isn't for lps 23:44:18 maybe I'll send him the bookworm adventures soundtrack without telling him, as a content ID guinea pig 23:44:35 finally, a use for lp superstars 23:44:50 https://www.youtube.com/watch?v=PfRKUTuXU0g&feature=youtu.be&t=1h26s *blaringly loud comedic runescape MIDI plays over top of jewelry identification* 23:45:23 I didn't think even Runescape players listened to Runescape music willingly, much less outside of Runescape 23:46:36 Haha, oliverkat 23:46:40 yeah that's maybe in my top 100 most inappropriate music choices 23:46:59 Word gets around fast in the dcss community 23:47:54 I was streaming doom with sonic spinball music playing the other week 23:49:00 gammafunk: my #1 most inappropriate music choice is https://www.youtube.com/watch?v=Jy6sC6c7EGY 23:50:12 sonic games usually have at least ok music 23:50:29 yeah it really set a Doom kind of mood 23:51:42 doom is sort of a sponge for music, if it's at least not too slow 23:51:56 and yet, doom 2 still had some bad tracks somehow 23:53:59 the ice cap zone music in the PC port of sonic 3 sucked though 23:54:38 https://www.youtube.com/watch?v=By0uBxbXkCk 23:54:58 -!- kdrnic_ has joined ##crawl-dev 23:55:34 CanOfWorms, that's absolutely hilarious 23:56:06 spell failure rate and his lack of experience with the UI save his life 23:56:52 -!- kdrnic__ has quit [Ping timeout: 244 seconds] 23:57:33 -!- Pacra_ has quit [Read error: Connection reset by peer] 23:57:56 -!- Pacra_ has joined ##crawl-dev