00:00:06 -!- omarax has quit [Remote host closed the connection] 00:00:16 are they actually accessible? 00:00:28 yes 00:00:31 right? 00:00:34 they look like it to me 00:00:38 but i'm a console player 00:00:47 it looks like it's walled off, and the orc statues allow you to see into that room 00:00:55 but I don't think the orcs can get out 00:01:08 oh, those are statues? 00:01:17 yeah 00:01:26 I'm going to ask him to get us a more complete screenshot 00:01:40 what about the wizards? they could blink across the statues 00:02:22 can they? 00:03:01 ive seen that vault several times 00:03:01 can't they? 00:03:01 its fine 00:03:07 of course they can 00:03:09 maybe they can blink past the statues 00:03:19 but i think it has all kinds of random enemies back there 00:03:24 but normally you cant access them 00:03:33 yeah, the escape hatches make me think it's intentional 00:03:42 I'll try to hunt down that vault though in the files 00:03:59 -!- ProzacElf has joined ##crawl-dev 00:05:48 -!- Kalir has quit [Changing host] 00:07:04 i think you're right 00:07:27 the trees reminded me of a vault i've seen with inaccessible monsters, but i didn't recognize the statues in a tiles screenshot 00:09:34 -!- Dracunos-m has quit [Ping timeout: 276 seconds] 00:10:45 -!- inire has quit [Ping timeout: 250 seconds] 00:12:17 !messages 00:12:17 (1/2) gammafunk said (7h 15m 57s ago): Something you've never experienced http://i.4cdn.org/vg/1475061509004.png 00:12:39 !messages 00:12:40 (1/1) gammafunk said (5h 46m 59s ago): Finally a good rendition: https://s31.postimg.org/c0zudiu2z/image.gif 00:13:08 that one's easy to fix, just swap their faces 00:13:29 was that made in ms paint 00:13:34 because i cannot imagine any other explanation for that dithering 00:13:55 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 00:13:57 looks intentional to me, actually 00:15:03 maybe I should just draw duvessa 00:16:14 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-1720-gc855d72 (34) 00:16:59 Brannock: you can set your /r/dcss flair to mention you're a dev, if you want 00:17:08 Oh good idea 00:19:14 -!- espais has joined ##crawl-dev 00:20:14 -!- espais1 has joined ##crawl-dev 00:20:30 -!- elliptic has joined ##crawl-dev 00:23:00 wow, trying to remove demonspawn types is awful 00:23:08 because of how they're selected 00:23:32 !source random_demonspawn_monster_species 00:23:32 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-util.cc#L2376 00:23:52 this adds a random number to first_base_demonspawn and selects the enum from there 00:23:56 -!- espais has quit [Ping timeout: 272 seconds] 00:24:05 so if I remove a type then I have to write special cases to skip over that enum 00:28:57 -!- WalkerBoh has joined ##crawl-dev 00:31:21 a lot of this code just flat out breaks if new demonspawn types are added 00:31:38 !source demonspawn_base_by_name 00:31:39 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-util.cc#L2921 00:31:44 the compile check there, for example 00:33:27 can you remove all of the demonspawn monsters to circumvent this problem 00:33:38 that is my 100% no trolling suggestion 00:33:47 we're improving them via pruning 00:34:11 well you could remove them all and then add new enemies with the relevant mechanics 00:34:43 I think the intersection of varying base types and nonbase types is cute 00:34:47 do you think draconians should be removed too? 00:34:49 they work the same way 00:34:56 and I imagine the code handling them is similarly scary 00:35:14 tis' a matter of improving the code... 00:35:17 I think they're kind of weak and tbh I don't know what half of them do 00:35:36 the dracs I sort of remember after doing zot 50 times, but I rarely do extended anyway 00:35:41 that's because there are too many. too much variety diminishes contrast 00:36:03 there are currently 25 possible combinations of demonspawn base types and jbos 00:36:03 s/jbos/jobs 00:36:08 so, demigod is the only race that just gets great stats now? 00:36:14 yeah that's a lot 00:36:32 I assume 5 each of base type and job 00:36:35 yep 00:36:39 and we get yet another str/dex fat guy to replace it 00:36:49 Draconians actually have a lot more, but Draconian base type matters less than Demonspawn base types 00:37:01 dr base types should deffo be pruned 00:37:21 8 currently 00:37:21 inb4 "mottled sucks" 00:37:41 red/white/green or red/white/yellow would probably be sufficient coverage 00:37:47 actually, 7, whoops 00:37:54 pale dracos are not a monster 00:37:59 or red/white/black I guess 00:38:17 black, yellow, purple, red, white are the ones I'd keep 00:38:22 i like all of the drac variants 00:38:35 but there's no pressing need (or even nonpressing need) to prune draconians 00:38:45 oh, purp might be worthwhile if you like a cancellation effect in zot, but tbh drac packs are not usually scary despite having so much going on 00:38:57 it might be better to split some of their mechanics onto other monsters 00:39:10 and remove weak shit like tentacled monstrosities from zot spawns 00:39:20 @??tentacled monstrosity 00:39:21 tentacled monstrosity (03X) | Spd: 10 | HD: 23 | HP: 96-149 | AC/EV: 5/5 | Dam: 22, 17, 13, 903(constrict) | 05demonic, 10doors, amphibious, evil, see invisible | Res: 06magic(160), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2965 | Sz: Giant | Int: human. 00:39:26 @??killer klown 00:39:26 Killer Klown (00p) | Spd: 13 | HD: 20 | HP: 124-175 | AC/EV: 10/15 | Dam: 3012(klown) | 10doors, see invisible, regen | Res: 06magic(160) | Vul: 11silver | XP: 4737 | Sp: blink [06!sil] | Sz: Medium | Int: human. 00:39:28 @??death cob 00:39:28 death cob (08z) | Spd: 25 | HD: 14 | HP: 77-106 | AC/EV: 10/15 | Dam: 3513(drain speed) | 07undead, 03plant, 10doors, evil, unbreathing | Res: 06magic(40), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 2287 | Sz: tiny | Int: human. 00:39:46 klowns are really weak too yeah, I think cobs are ok since they have drain speed now 00:39:52 and 25 speed 00:40:43 I think some of the weaker dragons could be dropped too 00:40:54 like you don't really need to spawn fire dragon and ice dragon in zot 00:40:55 I've wanted to do that, yeah 00:41:12 storm, shadow, and golden are probably fine 00:41:16 golden is ok, storm and shadow are prob ok yeah 00:41:40 is quicksilver drag in the zot spawn pool 00:41:42 bone dragons dont' spawn in Zot? Huh 00:41:54 I think they used to 00:41:56 hellmonk, no, and I thikn they should be 00:42:07 I'll look into that later 00:42:07 you could drop purp drac and put in quicksilvers for the cancel if you really want cancellation to come up 00:42:08 there was talk of reworking bone dragons some time ago 00:42:18 Iron dragons also don't spawn in Zot, what? 00:42:24 iron dragon (10D) | Spd: 8 | HD: 18 | HP: 99-135 | AC/EV: 20/6 | Dam: 25, 2509(claw), 2507(trample) | see invisible, unbreathing | Res: 06magic(160), 05fire, 02cold, 03poison, 12drown | XP: 1720 | Sp: metal splinters (3d30) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 00:42:24 %?iron dragon 00:42:31 fr: make iron drag not slow 00:42:32 I'm going to massage this spawn data for sure 00:42:41 iron dragons aren't incredibly interesting 00:42:43 and are also slow 00:43:02 3d30 that only checks ac is alright I guess 00:43:32 there's enough stuff going on in Zot/Vaults:$ making it so you can't treat iron dragon like any other slow monster 00:43:56 sorry? 00:44:40 idk, my experience with iron drags is usually tabbing them to death 00:45:05 -!- protopulse has quit [Quit: Page closed] 00:45:20 !lg * recent place=vaults:5 s=ckiller% 00:45:23 2752 games for * (recent place=vaults:5): 381x a titan (13.84%), 148x an ancient lich (5.38%), 146x a stone giant (5.31%), 146x an ettin (5.31%), 145x a tengu reaver (5.27%), 135x a yaktaur captain (4.91%), 125x a vault warden (4.54%), 98x a deep elf high priest (3.56%), 96x a shadow dragon (3.49%), 91x a vault guard (3.31%), 86x a frost giant (3.12%), 85x a fire giant (3.09%), 80x a tentacled mon... 00:45:42 tmons do more than iron dragons 00:45:45 that's about what I figured it would look like 00:45:48 and tmons don't have ranged 00:45:58 being slow is always a detriment to a monster 00:46:02 tmon deaths in vaults 5 are probably from people trying to stairdance the entire floor 00:46:07 right 00:46:22 !lg * recent place=vaults:5 ckiller=iron_dragon 00:46:23 28. laz the Devastator (L24 DgWz), blasted by an iron dragon (spray of metal splinters) on Vaults:5 (vaults_vault) on 2016-09-16 08:45:46, with 552056 points after 82609 turns and 3:38:57. 00:46:45 so like 1% of all kills 00:47:03 I think most of the time if someone's dying to an iron drag they would have also died to another drag, and probably would have died faster 00:47:24 speed 10-ification would help them out, they're not that bad 00:47:41 iron trolls have a similar problem, but maybe those are helped out by deep troll packs 00:47:47 make them... fast??? 00:47:52 yeah, or if you really want them to move slowly for some reason (why) you could do speed 10 move:120% or whatever 00:48:03 iron trolls are fast in hellcrawl 00:48:06 !lg * br=depths recent s=ckiller% 00:48:08 5193 games for * (br=depths recent): 311x a stone giant (5.99%), 218x a frost giant (4.20%), 213x a spark wasp (4.10%), 212x a caustic shrike (4.08%), 192x a fire giant (3.70%), 185x a spriggan air mage (3.56%), 180x an ettin (3.47%), 175x an iron giant (3.37%), 147x a juggernaut (2.83%), 139x a very ugly thing (2.68%), 139x a deep troll earth mage (2.68%), 131x a spriggan berserker (2.52%), 126x ... 00:48:18 !lg * br=depths recent ckiller=iron_troll 00:48:19 107. won the Warrior (L21 MiMo of Vehumet), slain by an iron troll on Depths:1 on 2016-09-28 19:26:12, with 375486 points after 48749 turns and 2:40:04. 00:48:37 iron trolls can be bad if you let them get hastemighted and then don't do anything about it 00:48:37 they do a little better than their dragon-kin 00:48:44 not by a lot though 00:49:02 !calc 131.0 / 107 * 2.52 00:49:03 3.09 00:49:07 er 00:49:18 !calc 107.0 / 131 * 2.52 00:49:19 2.06 00:49:42 looks like they outdo deep trolls, so that's something 00:49:51 plain deep trolls, I mean 00:49:56 huh 00:50:09 !lg * br=depths recent ckiller=deep_troll 00:50:10 126. irum the Phalangite (L24 MfMo of Okawaru), slain by a deep troll on Depths:1 on 2016-09-24 11:03:41, with 469077 points after 49395 turns and 2:11:39. 00:50:14 sorry, scratch that 00:50:19 but about the same 00:50:35 however they are less common than those, so really it does apply 00:51:01 I think you only die to either if you let the shaman buff them, and iron trolls do benefit a whole lot from hastemight 00:51:01 -!- chan20 has quit [Ping timeout: 240 seconds] 00:51:04 yes 00:51:10 @??deep troll shaman 00:51:11 deep troll shaman (00T) | Spd: 10 | HD: 12 | HP: 36-57 | AC/EV: 6/10 | Dam: 27, 2009(claw), 2009(claw) | 10doors, priest, evil, see invisible | Res: 06magic(40), 08blind | Vul: 08holy | XP: 873 | Sp: haste other [11!AM], might other [11!AM], minor healing (2d6+3) [11!AM, 04emergency] | Sz: Large | Int: human. 00:51:13 -!- Dracunos has quit [Ping timeout: 244 seconds] 00:51:14 I would bet that about 95% are buffed when they get a kill 00:51:28 sicne they get haste+might often times 00:51:34 iron dragons don't get anything like that 00:51:40 @??deep troll 00:51:40 deep troll (08T) | Spd: 10 | HD: 10 | HP: 44-65 | AC/EV: 6/10 | Dam: 27, 2009(claw), 2009(claw) | 10doors, see invisible, regen | Res: 06magic(40), 08blind | XP: 726 | Sz: Large | Int: human. 00:51:45 Huh, they have less HP than I thought 00:51:50 @??iron troll 00:51:50 iron troll (10T) | Spd: 7 | HD: 16 | HP: 76-104 | AC/EV: 20/4 | Dam: 35, 2509(claw), 2509(claw) | 10doors, regen | Res: 06magic(100), 05fire, 02cold | Chunks: 14noxious | XP: 776 | Sz: Big | Int: human. 00:52:05 pretty silly when you compare them 00:52:22 make iron trolls speed 13 00:52:31 then they would be....moon trolls.... 00:52:35 @??moon troll 00:52:35 moon troll (11T) | Spd: 12 | HD: 18 | HP: 85-117 | AC/EV: 20/4 | Dam: 35, 2509(claw), 2509(claw) | 10weapons, 10items, 10doors, spellcaster, see invisible, regen | Res: 06magic(140), 05fire, 02cold, 03poison | XP: 2760 | Sp: b.corrosive (3d21) | Sz: Big | Int: human. 00:52:41 better than moon trolls, and we can't have that 00:52:42 -!- simmarine has quit [Ping timeout: 240 seconds] 00:52:50 well they'd still have no ranged attack 00:52:59 I don't necessarily have anything against slow monsters, especially if they show up in environments where you'll be fighting lots of other monsters and can't play the kiting game 00:53:04 hellmonk, you're new to dev, so I'll give you advice 00:53:10 beware the slippery slope 00:53:15 one day it's fast iron trolls 00:53:23 the next day someone decides moon trolls are redundant 00:53:29 next it's hair ogres 00:53:33 exactly 00:53:59 quick, is Big larger or smaller than Large? 00:54:05 larger 00:54:18 ??size 00:54:19 size factor[1/2]: For evasion purposes: spider form and bat form are tiny (factor 6), spriggans and felids are little (factor 4), halflings and kobolds are small (factor 2), trolls ogres centaurs and nagas are large (factor -2), hydraform is big (-4), and dragonform is huge (factor -8). 00:54:51 Big is, like, really big 00:55:02 some would call it 'great' 00:55:33 or even 'giant' 00:55:59 FR: Greater giant 00:56:08 Greater giantraja 00:56:36 frilled greater leopard bullgiantraja 00:59:03 !tell PleasingFungus kimnosuk wanted to share this powerful hep tech: http://i.imgur.com/wPLAHDt.gif 00:59:03 gammafunk: OK, I'll let pleasingfungus know. 00:59:27 !tell PleasingFungus kimnosuk: I dare want him not to remove this strategy..haha 00:59:28 gammafunk: OK, I'll let pleasingfungus know. 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:00:31 what is happening there? 01:00:38 innerflamed ancestor 01:00:48 allahu ackbar: dcss edition 01:00:55 should we bikeshed greatplayer and greaterplayer/ 01:00:58 *? 01:01:05 frilledplayer 01:01:07 nerd and supernerd 01:01:07 leopardplayer 01:01:31 be careful now or I'll push through another round of prefix smashing 01:01:44 CanOfWorms: I may need to put more warnings in the new dev orientation if you keep talking like that 01:01:57 there were warnings? 01:01:59 !!! 01:02:08 !tell PleasingFungus They even have a picture depicting this: http://i.imgur.com/7hWSPLg.png 01:02:09 gammafunk: OK, I'll let pleasingfungus know. 01:02:26 FR: fakelang that restores great 01:02:44 fr: fakelang that prefixes every word with great 01:03:01 &dump 01:03:03 http://crawl.berotato.org/crawl/morgue/wormsofcan/wormsofcan.txt 01:03:21 -!- jeefus has joined ##crawl-dev 01:03:41 greatlang 01:03:48 You great the great like a great!!!! 01:04:17 You have escaped. Great! 01:04:53 Let it end in greatness! 01:05:04 very positive and uplifting imo 01:05:58 cwz players love drain: http://i.imgur.com/jcIclfO.png 01:06:18 9 actions in a single turn 01:06:20 dang 01:06:22 is that like 01:06:26 slowed player + hasted sonja 01:06:38 26 new posts!! 01:06:52 !tell pleasingfungus have you heard of spacing out your tumblr posts jeez 01:06:52 chequers: OK, I'll let pleasingfungus know. 01:07:06 -!- jefus- has quit [Ping timeout: 264 seconds] 01:09:15 CanOfWorms: probably using a weapon untrained too 01:10:14 since even slow vs haste with dagger only gets you to like 6 actions/turn max, i think 01:11:37 Sonja (05K) | Spd: 14 | HD: 6 | HP: 26-35 | AC/EV: 2/24 | Dam: 9, 5, 5 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(10) | Chunks: 14noxious | XP: 808 | Sp: blink, teleport self [04emergency] | Sz: small | Int: human. 01:11:37 %?sonja 01:11:41 sonja has multiple attacks, he's only getting double turned 01:12:00 ah 01:12:18 also wow 01:12:27 good thing entropy weavers can't wield weapons 01:12:39 entropy weaver (07p) | Spd: 10 | HD: 13 | HP: 58-84 | AC/EV: 7/13 | Dam: 17, 17, 17, 17 | fighter, spellcaster | Res: 06magic(60) | XP: 1006 | Sp: entropic weave | Sz: Medium | Int: human. 01:12:39 %?entropy weaver 01:12:46 yeah, agree 01:12:47 they can't? 01:12:54 no weapons flag 01:12:58 hm 01:13:00 see sonja's above 01:13:05 i'm pretty sure i've seen them throw rocks 01:13:10 you see here the 27 headed lerneaean hydra, wielding a quick blade of distortion 01:13:19 does that not require a weapons flag 01:13:21 it's holding it between its teeth 01:13:24 or am i crazy 01:13:28 doesnty: requires items, probably 01:13:31 I've not seen that myself 01:15:48 since throwable weapons got separated from wieldable ones, I would not be surprised if it only checked the items flag 01:16:29 Good lord demonspawn code was a mess. I had to refactor a few things and add in a couple really ugly special cases 01:16:38 I might refactor draconian job selection while I'm at it... 01:19:46 oh it seems they're much simpler since they don't have a load of special bands 01:19:48 no need to do that then 01:21:47 -!- hellmonk has quit [Quit: Page closed] 01:24:25 -!- Cimanyd has quit [Quit: Page closed] 01:26:32 http://s32.postimg.org/pgw0cp1f9/image.jpg 01:26:46 hellcat, obv 01:26:59 *damncat 01:33:15 kimnosuk mentioned "spell noise" as a bad mutation 01:33:24 as in when you cast spells, there's extra noise 01:33:40 it might work in some context, but spells already make noise, of course 01:33:47 I guess the bad mut would elevate that 01:35:24 -!- debo_ has joined ##crawl-dev 01:35:47 -!- debo_ is now known as Guest23136 01:38:41 -!- Krakhan has quit [Ping timeout: 240 seconds] 01:40:06 -!- Guest23136 has quit [Ping timeout: 264 seconds] 01:40:44 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 01:41:49 uggghgghghghggh 01:41:58 I spent 20 minutes wrestling with a stupid bug 01:42:01 then realized it's an off-by-one 01:42:09 I need to remember to not code past midnight 01:42:12 -!- fearitself has quit [Ping timeout: 240 seconds] 01:46:10 lest you turn into a code gremlin 01:46:26 too late for that, youre a roguelike dev 01:46:29 -!- paxed has quit [Quit: Hus sika metsään!] 01:47:12 -!- squidcat has quit [Ping timeout: 240 seconds] 01:47:41 -!- sgun__ has quit [Ping timeout: 240 seconds] 01:49:51 ... is _place_monster_aux actually called anywhere? 01:50:03 oh, it is 01:50:10 internal function, right 01:52:21 -!- HellTiger_NB has quit [Ping timeout: 240 seconds] 01:52:55 it's the main function to actually place a monster 01:58:49 -!- WalkerBoh has quit [Remote host closed the connection] 01:58:51 -!- paxed has quit [Quit: Hus sika metsään!] 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:01:42 -!- bitcoinbastard has quit [Ping timeout: 264 seconds] 02:02:54 -!- debo__ has joined ##crawl-dev 02:07:42 -!- debo__ has quit [Ping timeout: 264 seconds] 02:07:58 die() seems like a bad function name to have alongside monster_die() 02:16:51 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 02:18:32 -!- cait has quit [Ping timeout: 244 seconds] 02:21:17 really simple function names like that are often more about managing the crawl process/ main loop than anything for game logic 02:21:36 !source die 02:21:37 1/3. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dbg-asrt.cc#L838 02:21:41 !source die 2 02:21:42 Can't find die. 02:21:46 ok 02:21:49 !source die 3 02:21:50 Can't find die. 02:21:58 you don't find death, death comes to you 02:22:06 and yeah I know it's for the game itself 02:22:10 it just could be a bit more.. descriptive 02:22:51 I give up fixing this bug for tonight, tomorrow I'll figure out why putrid demonspawn keep getting placed even though I've removed all references to them 02:31:29 -!- Homage_ has quit [Quit: ChatZilla 0.9.92 [Firefox 49.0.1/20160922113459]] 02:34:14 -!- Zeor has quit [Quit: Leaving.] 02:39:03 !lairendkills lairtemple 02:39:04 Lair End kills (lairtemple): 113x gammafunk_lair_ancient_temple (20.21%), 111x evil_forest (19.86%), 62x evilmike_catoblepas_cave (11.09%), 58x grunt_lair_end_beastmaster (10.38%), 40x hangedman_lair_tendril_chambers (7.16%), 38x hangedman_lair_in_review (6.80%), 38x wormcave (6.80%), 36x minmay_lair_end_frog_pond (6.44%), 32x guppyfry_lair_end_dragon (5.72%), 31x minmay_lair_end_enchanted_forest ... 02:39:19 rocketing up there 02:39:26 gammafunk, are you working on any projects in particular re: crawl? 02:39:28 beating back the demons 02:39:37 noble... 02:39:41 scattered stuff 02:39:49 right now working on these vault submissions 02:39:52 chie has a new lair hend 02:39:56 -!- vale_ has quit [Remote host closed the connection] 02:39:57 "hot spot", which I'm editing 02:40:04 *lair end 02:40:08 fire creatures I take it 02:40:11 yep 02:40:17 it looks fun 02:40:32 want to do a depths encompass maybe 02:40:41 also thinking about what subtle tweaks could happen for Ba 02:40:47 magic regeneration 1 02:40:56 heh, they have MP+1 ! 02:41:13 I'd love something relatively subtle 02:41:31 Ha rmut is kind of a good example, neat QoL improvement, no real balance impact 02:42:04 we really do need more muts 02:42:27 that spell noise bad mut, I wonder if that would work in general as a bad mut 02:42:52 that's such a lovely idea I'm immediately adding it to my todo 02:42:58 many high level spells make tremendous noise already 02:43:03 but this would be caster-centered 02:43:08 and there are low end spells 02:43:11 yeah it might work! 02:43:16 if you go anywhere with it 02:43:20 credit kim...wait 02:43:35 kimnosuk 02:43:41 his idea, the korean player from cwz 02:43:55 he suggested to me "scary hair" for ba 02:44:05 his example was chickens puffing themselves up to scare things 02:44:10 it's cute, but hard to make work 02:44:10 haha 02:44:19 passive fear is probably pretty annoying and pretty strong 02:44:28 was thinking maybe a very short duration fear, but even then... 02:44:35 boo! 02:44:39 yes 02:44:41 -!- Shard1697_ is now known as Shard1697 02:44:46 good flavor, certainly 02:46:31 passive fear is like ridiculously good, enough that I could see it as a god capstone ability 02:46:59 yeah, and even if you balance it I worry about the annoyance 02:47:11 kimnosuk tried to maybe tweak it further to make monsters not move 02:47:20 but it ended up being like the ability used by certain sheep... 02:47:45 or rather equivalent to that status 02:47:53 it might work better if it's "monsters are frightened by you, and can't approach you" 02:47:55 I think some gods do passively sleep, don't they? 02:47:59 but otherwise work fine 02:48:00 oh 02:48:03 hrm 02:48:06 ru and uskayaw have sleep effects 02:48:12 !blame Lasty 02:48:13 I pronounce Lasty... Guilty! 02:48:17 yeah, I thought those were para? 02:48:20 or is it a mix 02:48:25 for usk I think it's only para? 02:48:25 I'm.. not actually sure now 02:48:26 ??usk 02:48:26 uskayaw[1/5]: God of ecstatic dance. Piety raises very quickly as you deal damage and drops very quickly over time. *: Stomp for AOE damage. **: Teleport through a line of creatures, confusing them. ***: on reaching this piety level, briefly paralyze all enemies in LOS. ****: On reaching this piety level, monsters share damage. *****: Telefrag any monster in LOS. 02:48:34 yeah it's para, but for ru... 02:48:35 ??ru 02:48:35 ru[1/8]: Ru grants great power to adherents who renounce the world by making sacrifices. Worshippers are periodically offered a choice of three sacrifices, and gain piety for accepting one of them. The offers are refreshed more slowly if you ignore them, more quickly with faith. Removing faith causes the next sacrifice to be delayed with no piety loss. 02:48:40 ??ru[2 02:48:40 ru[2/8]: Granted powers: 1* Aura of Power: Attacking enemies falter and/or attack themselves or other enemies. 2* Aura of Power: Enemies that damage you can receive statuses. 3* {Draw Out Power}: restore health and mana. 4* {Power Leap}: jump three tiles and explode at destination. 5* {Apocalypse}: deal huge damage and inflict statuses to everything on screen. All powers scale with piety. 02:48:42 ??apocalypse 02:48:42 apocalypse[1/3]: Ru's 5* ability. Deals heavy damage to all enemies in LOS and can add statuses like mute, paralysis, and slow. Costs about 1.5 to 2 skill levels of drain. Very loud. 02:48:54 receive statuses 02:49:00 so that probably does include some sleep 02:49:03 wouldn't loud spell mut just be shout mut but slightly different 02:49:10 well 02:49:10 I guess it'd mess with buffing up out of sight 02:49:17 shout mut is you shout when monsters come into los 02:49:36 loud spell mut is you get noise at your position when you cast spells 02:49:41 so they're not exactly the same, however 02:49:50 I suppose one problem with it is that many chars don't use spells 02:50:01 I guess that's not different than getting wild magic on a mibe though 02:50:08 but yeah this would be literaly every spell you cast 02:50:15 as opposed to a chance for shouting 02:50:16 you bellow the cantrip!! 02:50:26 the Brian Blessed mutation 02:50:27 You shout: BLIIIIINKKKKK!!!! 02:50:57 even better. You shout: APPPOOOOOOORRRRRTTTT!!!!! 02:51:15 APPOOOOOOOORT the Orb. The Orb shrieks! 02:51:21 -!- amalloy is now known as amalloy_ 02:51:24 also good with meph and and the BATTLEMAGE meme 02:51:29 s/and and/and/ 02:51:53 would be funny if it added text of you yelling the name of the spell 02:52:18 that's certainly possible but some players would complain about message spam 02:52:23 wouldn't be hard to code though 02:52:31 yeah I'm not sure if the idea is truly great, but seems like it could work! 02:52:40 wrt the mutation itself 02:54:47 if you get shoutitis with qaz, it should be an invocations boost 02:55:25 DIIISAAAAAASTER!! 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:00:52 -!- debo_ has joined ##crawl-dev 03:01:15 -!- debo_ is now known as Guest26537 03:02:36 gammafunk, are you following the arguments on tavern about HE/DE? 03:02:44 I saw the thread 03:02:51 I mean I think the idea is silly 03:03:01 but I'm not sure if any intelligent suggestions have come out of it 03:03:18 I don't think much of it either but losing high LBl/Bows seems like it maybe kind of has an impact..? 03:03:21 DE are one of the most successful instances of an apt tweak species, to me 03:03:29 perhaps, yeah 03:03:31 !apt de 03:03:31 DE: Fighting: -2*, Short: 0, Long: -1, Axes: -2, Maces: -3*, Polearms: -3*, Staves: 0, Slings: -2, Bows: 1, Xbows: -1, Throw: 0, Armour: -2, Dodge: 2, Stealth: 3, Shields: -2, UC: -2*, Splcast: 3!, Conj: 1, Hexes: 3, Charms: 4!, Summ: 1, Nec: 2!, Tloc: 1, Tmut: 1, Fire: 1, Ice: 1, Air: 0, Earth: 1, Poison: 1, Inv: 1, Evo: 1, Exp: -1, HP: -2, MP: 2! 03:03:39 I mean, they're bows +1 03:03:49 long -1 03:03:51 !apt long 03:03:52 Long: HE: 2!, Mi: 2!, Mf: 1, Te: 1, HO: 1, DD: 0, Hu: 0, Fo: 0, Fe: N/A, Vp: 0, Ha: 0, Op: 0, Dr: 0, Na: 0, Ce: -1, Ds: -1, DE: -1, Gr: -1, Dg: -1, VS: -1, Gh: -1, Tr: -2, Sp: -2, Ko: -2, Mu: -2, Og: -3* 03:04:10 -!- dtsund has quit [Ping timeout: 272 seconds] 03:04:14 !apt bow 03:04:15 Bows: Ce: 3!, HE: 3!, Sp: 2, Ha: 1, Te: 1, DE: 1, Mi: 1, Ko: 0, Op: 0, Gr: 0, Hu: 0, Fe: N/A, VS: -1, Gh: -1, HO: -1, Dg: -1, Na: -1, Dr: -1, Ds: -1, Fo: -2, Vp: -2, Mf: -2, Mu: -2, Og: -3, DD: -3, Tr: -4* 03:04:20 wow, spriggans are that high 03:04:26 yeah, surprised me too 03:04:31 and Ce have top end covered 03:05:00 for lbl perhaps it's a bit odd that there's no "longblade" species like how we do 03:05:00 hrm 03:05:00 !apt staves 03:05:00 Staves: Mi: 2!, Te: 1, HE: 0, DE: 0, Op: 0, Na: 0, Dr: 0, Fe: N/A, Gr: 0, Fo: 0, Hu: 0, Ko: -1, Gh: -1, Ds: -1, Og: -1, DD: -1, HO: -1, VS: -1, Dg: -1, Ce: -1, Mu: -2, Mf: -2, Tr: -2, Vp: -2, Ha: -2, Sp: -3* 03:05:22 but there's no such staves species either, again in terms of a species being uniquely the best for that skill 03:05:32 re: apt tweaks, I think Te is successful at that too 03:05:42 obviously they have flight/talons but it's fairly minor 03:06:04 -!- Guest26537 has quit [Ping timeout: 272 seconds] 03:06:07 Te...yeah Te feel like a decent mix of some restrictions, a movement gimmick, and nice apts but bad defenses 03:06:12 !apt te 03:06:13 Te: Fighting: 0, Short: 1, Long: 1, Axes: 1, Maces: 1, Polearms: 1, Staves: 1, Slings: 0, Bows: 1, Xbows: 1, Throw: 0, Armour: 1, Dodge: 1, Stealth: 1, Shields: 0, UC: 1!, Splcast: -1, Conj: 3!, Hexes: -3, Charms: -2, Summ: 2!, Nec: 1, Tloc: -2, Tmut: -2, Fire: 1, Ice: -1, Air: 3!, Earth: -3*, Poison: 0, Inv: -1*, Evo: 0, Exp: 0, HP: -2, MP: 1 03:06:32 they sort of have a lot of random magic schools they're not good at 03:06:37 but air is their focus 03:06:52 what I like about Te is that they genuinely feel like birds of prey. fragile but goes straight for the damage 03:07:01 Mf aren't as successful at that 03:07:06 the 'feel' I mean 03:07:23 heh, yeah I tend not to play them since, if I want the magic I go DE and if I want melee....I choose a species not so weak 03:08:02 armour +1 helps a little I guess 03:08:31 I'm a little surprised that so many people on tavern underrate the difference of 1 aptitude 03:08:42 early on that can mean 1 or 2 floors 'saved' for higher skills 03:09:05 yeah it tends not to influence what you should train to much 03:09:11 but in terms of making you stronger it makes some difference 03:10:24 lg . de won s=char 03:10:26 !lg . de won s=char 03:10:27 2 games for gammafunk (de won): DEEn, DEAs 03:10:44 I actually have no DE pure mage wins, since they've all been speedrun attempts 03:10:55 but DEEn was fun 03:11:02 !lg . deas won 03:11:03 1. gammafunk the Imperceptible (L22 DEAs of Zin), escaped with the Orb and 3 runes on 2015-02-11 04:32:50, with 1304622 points after 93870 turns and 9:30:46. 03:11:17 parts of that was probably fun 03:11:18 on the idea of "longblade species" 03:11:25 isn't there a general move towards flatter apts 03:11:32 my final Fighter win for greatfighter was DEFi and I enjoyed ripping the game apart with magic 03:11:47 yeah, I coudl see defi being fun that way 03:12:01 like you were a weak fighter that survived and had ash to use magic, but didn't have to worship ash 03:12:18 -!- airwolf has quit [Quit: Page closed] 03:12:29 had ash's skill passives, at least 03:12:52 I guess really their apts aren't so crazy, but the MP is pretty crazy 03:12:53 !apt de 03:12:53 DE: Fighting: -2*, Short: 0, Long: -1, Axes: -2, Maces: -3*, Polearms: -3*, Staves: 0, Slings: -2, Bows: 1, Xbows: -1, Throw: 0, Armour: -2, Dodge: 2, Stealth: 3, Shields: -2, UC: -2*, Splcast: 3!, Conj: 1, Hexes: 3, Charms: 4!, Summ: 1, Nec: 2!, Tloc: 1, Tmut: 1, Fire: 1, Ice: 1, Air: 0, Earth: 1, Poison: 1, Inv: 1, Evo: 1, Exp: -1, HP: -2, MP: 2! 03:13:01 -!- DrKe has quit [Ping timeout: 240 seconds] 03:13:37 !lg . de s=char 03:13:38 522 games for gammafunk (de): 319x DESu, 148x DEIE, 22x DEWn, 13x DEAs, 7x DEGl, 6x DEHu, 4x DEEn, 2x DEFE, DEAM 03:13:49 their apts only feel crazy to me since I'm getting half xp 03:13:52 so every + helps 03:14:06 and 2 necro for a big spell that needs 16 skills 03:14:09 *skill 03:14:33 interestingly, PurpleRed's DECj did not use necromutation 03:14:39 but just used regen+robe of vines 03:14:53 -!- Lasty has joined ##crawl-dev 03:14:55 but that's a hard one to find 03:15:17 I have very mixed feelings on all these fixedarts 03:15:26 I feel like a lot of them just spawn way too late in the average game to actually impact a game 03:15:32 but obviously you don't want them to spawn frequently, or too early... 03:15:38 you know I kind of have an opposite concern 03:15:48 -!- dtsund has joined ##crawl-dev 03:15:51 that many are so game breaking, it seems you're likely to find a game breaking one in every game 03:15:52 so it just overall feels like a lot of wasted opportunities 03:16:10 I swear I've had multiple good urands in my last several games 03:16:16 clustering..! 03:16:18 ? 03:16:21 sure...but 03:16:31 -!- ontoclasm has quit [Quit: Leaving.] 03:16:36 it may be that some adjustment of unrand generation...at least it could be looked at 03:16:42 it's been ages since I've seen cool shit like spellbinder or majin-bo, and that's even aside the whole "see them early enough I'd actually use them" 03:16:54 -!- Lasty has quit [Client Quit] 03:16:58 I would love to know some actual chances for them 03:17:14 I should probably put better tracking of that in objstat, since they'll simply show up as artefacts 03:17:21 does objstat not report accurately? 03:17:21 ah 03:17:23 without listing props so you know when it generated 03:17:40 it reports enchant, ego, brand, but those may not identify it 03:18:17 anyhow I'll read the HE/DE thread some time 03:19:45 maybe this is a product of me playing so much chei/hep, but I feel like I never see fixedarts at a point in a game where I've NOT been like "well I already have my game-winning kit ready to go" 03:20:03 also I very rarely do extended, that may be part of it 03:20:34 I also rarely do extended, and yeah the average chance that a generated unrand is useful is very small 03:21:21 but that's probably what we want, they have cool and unique effects you can sometimes, but not often use 03:21:35 I've just been getting a lot of usable ones recently 03:22:26 back long before I even thought I could contribute to crawl development as a coder I had a proposal for manuals to show up much earlier, since at that point they'd be far more likely to transform a game than the status quo of finding them after you already have a couple skills at 15+ 03:22:42 right now, though, I'd be extremely unlikely to approve that 03:22:46 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-1720-gc855d72 (34) 03:23:33 the thought of an Ogre finding a manual of Conjurations very early on though 03:23:47 is comparable to the thought of any given character finding a particular fixedart early 03:24:01 ice caves kind of fill this niche, but only ever with manuals of Ice Magic 03:30:47 I've had it happen before 03:31:05 I had a VpMo that was going to go all-in on UC find the Elemental Staff on D:4 and focus on staves instead 03:31:09 it won 03:31:14 that's cool, imo! 03:32:04 -!- filthy has quit [Read error: Connection reset by peer] 03:32:14 or how my DrVm found the arc blade early and shifted more from poison towards that as a main source of damage 03:32:55 (and considering how that thing tended to outdamage my Fire Storm against one target...) 03:39:39 -!- espais1 has quit [Ping timeout: 244 seconds] 03:44:32 I once had a Su that found an early book with Monstrous Menagerie 03:44:41 that really shifted me towards casting Monstrous Menagerie 03:44:43 -!- sooheon has quit [Ping timeout: 276 seconds] 03:44:52 ??fen folio 03:44:53 fen folio[1/1]: Corpse Rot, Stone Arrow, Leda's Liquefaction, Summon Forest, Hydra Form, Summon Hydra 03:45:25 instead of just casting Monstrous Menagrie later 03:46:06 and then I quit in swamp because I used all my cure pots because I didn't have rpois 03:46:10 in conclusion, minotaurs can't wear helmets 03:46:22 gammafunk, I think you considered +1 Air +1 Earth for Ba..? 03:46:27 yes 03:46:37 elliptic pointed out we didn't need another +1 earth species 03:46:43 and it was just weird to leave them as +1 air 03:46:43 !apt earth 03:46:44 Earth: DD: 3!, Gr: 2, Fo: 2, Dr[grey]: 2, DE: 1, Gh: 1, VS: 0, Op: 0, Ha: 0, Na: 0, HO: 0, Hu: 0, Ko: 0, Vp: 0, Dr: 0, Ds: -1, Tr: -1, Dg: -1, Ce: -1, Sp: -1, Fe: -1, HE: -2, Mu: -2, Mi: -2, Dr[black]: -2, Mf: -2, Og: -3*, Te: -3* 03:46:58 !apt air 03:46:59 Air: Te: 3!, Dr[black]: 2, HE: 2, Dr[pale]: 1, DE: 0, Dr: 0, Na: 0, Hu: 0, Op: 0, Vp: 0, VS: 0, Ha: 0, Ko: 0, Ce: -1, Dg: -1, Sp: -1, Ds: -1, Fe: -1, Dr[grey]: -2, Gr: -2, HO: -2, Gh: -2, Mu: -2, Mf: -2, Fo: -2, DD: -3, Mi: -3, Og: -3, Tr: -4* 03:47:09 I don't think he felt super terribly strong about it 03:47:28 but I also don't think changing them to that would address the "feel" of the species as being different 03:47:34 why do Gh have +1 Earth, anyway? 03:47:36 !apt Ghoul 03:47:37 Gh: Fighting: 1, Short: -1, Long: -1, Axes: -1, Maces: -1, Polearms: -1, Staves: -1, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: -1, Dodge: -1, Stealth: 2, Shields: -1, UC: 1!, Splcast: -2, Conj: -2, Hexes: -2, Charms: -1, Summ: -1, Nec: 0, Tloc: -1, Tmut: -1, Fire: -2, Ice: 1, Air: -2, Earth: 1, Poison: 0, Inv: 1, Evo: -1, Exp: 0, HP: 1, MP: -1* 03:47:44 they're kind of weird earthy undead I guess 03:47:49 excavated 03:47:52 -!- filthy has quit [Ping timeout: 272 seconds] 03:47:54 since they're corpses buried in the ground? 03:47:54 -!- MakMorn has quit [Ping timeout: 264 seconds] 03:47:58 so are mummies though! 03:48:04 well 03:48:10 technically mummies aren't buried in the ground 03:48:20 they're buried in pyramid structures, or large catacombs 03:48:25 I guess you're right 03:48:33 hence crawl's undead aptitudes are perfect 03:48:38 darn it..! 03:48:38 !apt vp 03:48:38 Vp: Fighting: -1, Short: 1, Long: 0, Axes: -1, Maces: -2, Polearms: -1, Staves: -2, Slings: -2, Bows: -2, Xbows: -2, Throw: -2*, Armour: -2, Dodge: 1, Stealth: 5!, Shields: -1, UC: 1!, Splcast: -1, Conj: -3*, Hexes: 4!, Charms: 1, Summ: 0, Nec: 1, Tloc: -2, Tmut: 1, Fire: -2, Ice: 0, Air: 0, Earth: 0, Poison: -1, Inv: -1*, Evo: -1, Exp: -1, HP: 0, MP: 0 03:48:56 there ARE mummies who are just simply buried in the sand 03:49:01 natural mummification 03:49:07 well there are even bog mummies! 03:49:08 but they don't get bandages! 03:49:13 those have high earth aptitude no doubt 03:49:17 they might though 03:49:20 sometimes, irl 03:49:36 death rituals are so fascinating to think about 03:49:36 clearly Ba -> bog mummies 03:50:00 or maybe just mummies bog mummies 03:50:00 since obviously the deceased can't complain, so it's entirely the living who go "maybe we should do this differently" 03:50:06 they can drink through weird bog osmosis 03:50:09 "let's scoop out their brains" 03:50:13 "let's toss them into the bog" 03:50:19 "the sand will protect them!" 03:50:58 yeah, I like how the ancient egyptions really didn't care to preserve brains 03:51:03 scoop out the brains. put it in a jar. sure. yeah. wew 03:51:14 since they probably didn't quite know what it was for 03:52:00 kind of messed up how nature makes creatures that have absolutely no clue how their bodies work 03:52:14 isn't that the majority of creatures? 03:52:26 yeah, that's what I mean! 03:52:54 I mean, humans didn't know how their bodies worked for a long time either 03:52:59 self-manipulation is something that would be normally very anti-reproduction (in general) 03:53:15 and obviously evolution favors behaviors and patterns that encourage reproduction 03:53:39 I'm not sure that's the case, I mean we've developed self-manipulation to make reproduction more possible 03:53:49 -!- jason55 has quit [Quit: Page closed] 03:53:53 so you'd have to end up onto a self-manipulation behavior that encouraged reproduction, or had no impact on it 03:54:05 any others would have died out very quickly 03:54:13 -!- knu has quit [Quit: Reboot...] 03:54:19 I'm just saying nature's kind of an ass for not leaving us some kind of body instruction manual 03:54:44 it probably knew that no one reads the manual 03:54:46 just like in crawl 03:55:01 clearly the appendix is superfluous 03:55:03 we should remove it 03:55:50 -!- mong has quit [Quit: Leaving] 03:56:11 "Ok, let's see, it says 'To safely prepare your food you must use a process called `cooking` that'...you know what? Screw this let's just eat." 03:57:03 hominids ignore the manual for thousands of years until someone discoveres cooking with fire by accident 03:59:50 -!- Lasty has joined ##crawl-dev 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:08:28 ??implementables 04:08:29 implementables[1/1]: https://crawl.develz.org/mantis/search.php?project_id=1&category=Implementables&status_id%5B%5D=10&status_id%5B%5D=20&status_id%5B%5D=30&status_id%5B%5D=40&sticky_issues=on&sortby=last_updated&dir=DESC&highlight_changed=12&hide_status_id=-2 04:15:03 -!- Lasty has quit [Quit: Leaving.] 04:25:55 -!- Heartnet_ has joined ##crawl-dev 04:26:07 -!- Heartnet has quit [Client Quit] 04:27:30 -!- ololoev has quit [Client Quit] 04:32:32 -!- umbrazitator has quit [Quit: Page closed] 04:36:29 -!- jbenedetto has quit [Ping timeout: 244 seconds] 04:39:15 -!- Patashu has joined ##crawl-dev 04:46:01 -!- Shard1697 has quit [Ping timeout: 240 seconds] 04:50:51 -!- eb has quit [] 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:02:12 -!- beogh has quit [Quit: Page closed] 05:05:09 -!- FunkyGnoll has quit [Ping timeout: 252 seconds] 05:06:58 -!- TuxQmob has quit [Ping timeout: 244 seconds] 05:13:25 Wrong Joseph description 13https://crawl.develz.org/mantis/view.php?id=10702 by Ololoev 05:28:34 -!- crate has quit [Ping timeout: 272 seconds] 05:33:16 -!- Menche has quit [Ping timeout: 276 seconds] 05:37:17 -!- Heartnet_ has quit [Quit: Page closed] 05:45:22 -!- Telnaior has quit [Ping timeout: 240 seconds] 05:51:31 -!- Telnaior has quit [Client Quit] 05:55:05 -!- aditya has quit [Ping timeout: 264 seconds] 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:04:27 -!- Zymurgist has quit [Ping timeout: 276 seconds] 06:04:46 -!- chan20 has quit [Read error: Connection reset by peer] 06:14:07 -!- gressup has quit [Ping timeout: 244 seconds] 06:14:33 -!- Keskitalo has joined ##crawl-dev 06:21:36 -!- Zxpr1jk has quit [Read error: Connection reset by peer] 06:25:31 -!- Insomniak` has quit [Quit: I like to rock] 06:30:40 -!- HellTiger_NB has quit [Ping timeout: 240 seconds] 06:58:55 ??; 06:58:55 electric eel[1/3]: A troublesome fellow that likes to zap anyone who comes along, much to the chagrin of anyone lacking electricity resistance. Wise men say poly wands are most useful for this creature, as well as ice - as anyone who has dealt with waterborne creatures should know. Other wise men say to just avoid them. 06:59:09 ??;[2 06:59:10 electric eel[2/3]: Bows of flame are highly effective at taking groups of these down as the steam provides very good cover. 07:00:01 -!- omarax has quit [Remote host closed the connection] 07:07:46 -!- sooheon has quit [Remote host closed the connection] 07:08:11 -!- removeelyvilon has quit [Ping timeout: 240 seconds] 07:10:44 -!- Heartnet has joined ##crawl-dev 07:10:53 hey guys :3 07:11:20 * chequers waves 07:11:36 lel 07:11:45 most of the devs are american, so they're asleep now 07:11:50 ooh 07:11:53 fair enough 07:12:11 but you can ask questions and they will !tell you a response when they wake up (or you can leave the chat open) 07:12:14 !tell Heartnet hi 07:12:14 chequers: OK, I'll let heartnet know. 07:18:35 hey guys, im starting out learning c++, and im looking for little things to do to git gud :3 i was thinking of submitting a pull request on humans and their +0 aptitudes, what do you guys think of this, and is it alright if i do so? 07:18:35 Heartnet: You have 1 message. Use !messages to read it. 07:18:39 thanks 07:18:47 !messages 07:18:47 (1/1) chequers said (6m 33s ago): hi 07:19:23 -!- crate_ has quit [Ping timeout: 272 seconds] 07:41:18 -!- drazool has quit [Ping timeout: 276 seconds] 07:48:31 -!- zeia has quit [Ping timeout: 272 seconds] 07:51:13 <|amethyst> spellbooks are supposed to have different rarities, right? 07:52:27 <|amethyst> looking at the 0.19_3Rune-with-Shoals-Spider objstat results, pretty much all the fixed books occur about 1.2 times per game 07:54:58 -!- espais has joined ##crawl-dev 07:57:05 <|amethyst> yet the necronomicon descriptions says it is "extremely rare" 07:57:10 <|amethyst> s/tions/tion/ 07:57:31 <|amethyst> Heartnet: Not sure you'll learn much C++ from that change, because really it's just changing numbers in a table (aptitudes.h) 07:59:31 <|amethyst> Heartnet: also, whether or not that PR would be accepted would have nothing to do with your programming ability, and everything to do with whether devs prefer balance, history, or aesthetics 08:00:00 <|amethyst> Heartnet: not to say don't go for it, but if it is rejected, don't take it personally 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:01:52 -!- DEFE has quit [Quit: Page closed] 08:24:51 -!- kazimuth_ has quit [Ping timeout: 276 seconds] 08:26:55 -!- sooheon has quit [Remote host closed the connection] 08:30:32 -!- ontoclasm has joined ##crawl-dev 08:31:11 -!- removeelyvilon has quit [Ping timeout: 240 seconds] 08:31:19 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:39:02 -!- elliptic has quit [Quit: Leaving] 08:39:39 i was looking for some small intro projects but i didn't see any 08:39:49 nothing in implementables looks particularly newbie friendly 08:42:32 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 08:47:25 -!- crate has quit [Ping timeout: 272 seconds] 08:53:00 -!- Bcadren has quit [Ping timeout: 240 seconds] 08:53:33 -!- CKyle has joined ##crawl-dev 08:59:01 hey hey 08:59:22 yeh just keen to learn 08:59:23 <|amethyst> that one might not be a bad start, after all... even though there's not much "programming", it will give you experience with a lot of the things that surround programming 08:59:34 <|amethyst> dealing with source control, compiling things, using the command line 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:00:14 -!- TuxQmob has quit [Changing host] 09:01:38 yeh 09:01:42 -!- cait_m has quit [Ping timeout: 264 seconds] 09:01:43 and thought itd be polite to ask 09:03:31 -!- AndChat|179025 has quit [Client Quit] 09:05:39 -!- MaBunny is now known as OtakuSenpai 09:09:16 -!- cait_m has quit [Ping timeout: 244 seconds] 09:11:05 -!- vermi- is now known as vermi 09:14:18 -!- Patashu has quit [Ping timeout: 264 seconds] 09:16:12 -!- ontoclasm has quit [Quit: Leaving.] 09:27:09 -!- wheals has joined ##crawl-dev 09:28:33 -!- dtsund has quit [Remote host closed the connection] 09:28:37 -!- OtakuSenpai has quit [Remote host closed the connection] 09:33:09 -!- MaBunny is now known as OtakuSenpai 09:39:36 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 09:43:47 + also figuring out how github works 09:44:27 so even if it is rejected (fair enough) at least i get to understand how stuff works 09:48:07 -!- hpm_ has quit [Read error: Connection reset by peer] 09:56:27 -!- HellTiger_NB has quit [Ping timeout: 272 seconds] 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:05:41 -!- pavetheway has quit [Ping timeout: 240 seconds] 10:06:25 Base AC changed from 0 to 1, no indication of same in commit message - by design? 13https://crawl.develz.org/mantis/view.php?id=10703 by damerell 10:08:21 -!- Pacra_ has quit [Ping timeout: 240 seconds] 10:16:25 -!- Ipsum_ has quit [Remote host closed the connection] 10:26:00 -!- espais has left ##crawl-dev 10:28:21 -!- Dracunos7 has quit [Ping timeout: 276 seconds] 10:32:07 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 10:38:13 03PleasingFungus02 07* 0.19-a0-1721-g6009954: Remove accidental bonus ac (10703) 10(30 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/600995438a73 10:39:10 -!- Patashu has joined ##crawl-dev 10:40:43 -!- xnavy has quit [Ping timeout: 244 seconds] 10:47:49 -!- OtakuSenpai has quit [Remote host closed the connection] 10:49:48 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 10:53:24 -!- Tux[Qyou] has joined ##crawl-dev 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:01:42 -!- destrovel has quit [Ping timeout: 240 seconds] 11:02:25 -!- sooheon has quit [Ping timeout: 244 seconds] 11:09:14 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1721-g6009954 (34) 11:10:33 -!- Dracunos-m has quit [Ping timeout: 272 seconds] 11:20:41 -!- ProzacElf has quit [Ping timeout: 240 seconds] 11:38:36 chequers, you probably want simple implementables, not implementables 11:38:41 ??simple implementables 11:38:41 simple implementables[1/1]: http://tinyurl.com/zaskueb 11:39:20 though that needs to have more stuff added to it I think 11:40:05 -!- MarvinPA has joined ##crawl-dev 11:49:14 -!- Valas has quit [Quit: Page closed] 11:56:10 -!- Morg0th has quit [Quit: leaving] 11:58:19 -!- amalloy_ is now known as amalloy 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:06:35 -!- CKyle has joined ##crawl-dev 12:10:03 -!- duvessa has joined ##crawl-dev 12:13:46 -!- amalloy is now known as amalloy_ 12:16:01 -!- Nattefrost has quit [Ping timeout: 240 seconds] 12:19:11 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 12:25:19 -!- Blazinghand has joined ##crawl-dev 12:31:27 -!- sanka has quit [Quit: Page closed] 12:39:03 -!- Bcadren has quit [Ping timeout: 244 seconds] 12:40:06 -!- aditya has quit [Ping timeout: 264 seconds] 12:44:37 why is warp weapon removed but excruciating wounds are still here 12:47:42 -!- destrovel has quit [Ping timeout: 240 seconds] 12:47:49 -!- Nattefrost has quit [Quit: Leaving.] 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:03:22 -!- jefus- has joined ##crawl-dev 13:05:49 -!- GauHelldragon has quit [Ping timeout: 272 seconds] 13:07:42 -!- jeefus has quit [Ping timeout: 264 seconds] 13:10:17 -!- Kellhus has quit [Quit: Page closed] 13:14:05 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-1721-g6009954 (34) 13:16:04 -!- lnjuogui9 has quit [Client Quit] 13:16:15 -!- Kalir has quit [Changing host] 13:23:54 -!- Twinge has quit [Ping timeout: 264 seconds] 13:25:19 -!- Ququman has joined ##crawl-dev 13:28:37 -!- Twinge has joined ##crawl-dev 13:29:18 -!- Nattefrost has quit [Ping timeout: 264 seconds] 13:33:30 -!- Twinge has quit [Ping timeout: 264 seconds] 13:33:41 -!- Twinge has joined ##crawl-dev 13:39:30 -!- JimmahDean has quit [] 13:39:54 -!- amalloy_ is now known as amalloy 13:45:12 -!- stickyfingers has quit [Ping timeout: 240 seconds] 13:50:18 -!- Twinge has quit [Ping timeout: 264 seconds] 13:56:12 -!- Twinge has joined ##crawl-dev 13:59:06 -!- amalloy is now known as amalloy_ 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:00:33 I need a smarter developer to help me figure out this bug, I'm utterly stumped as to why the game is still trying to place putrid demonspawn even though I've removed them 14:00:43 going to push up the branch to have someone take a look 14:00:55 -!- Twinge has quit [Ping timeout: 272 seconds] 14:01:54 -!- Twinge has joined ##crawl-dev 14:02:05 -!- Zxpr1jk has quit [Quit: Leaving] 14:02:26 New branch created: demonspawn-focus (4 commits) 13https://github.com/crawl/crawl/tree/demonspawn-focus 14:02:27 03Brannock02 07[demonspawn-focus] * 0.19-a0-1721-gaa27dca: Remove putrid demonspawn 10(17 hours ago, 14 files, 23+ 57-) 13https://github.com/crawl/crawl/commit/aa27dca621de 14:02:27 03Brannock02 07[demonspawn-focus] * 0.19-a0-1722-g717d3dd2: Remove chaos champions 10(14 hours ago, 16 files, 8+ 108-) 13https://github.com/crawl/crawl/commit/717d3dd25139 14:02:27 03Brannock02 07[demonspawn-focus] * 0.19-a0-1723-g6a6bd2a: Teach Call of Chaos to blood saints 10(14 hours ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/6a6bd2a4db96 14:02:27 03Brannock02 07[demonspawn-focus] * 0.19-a0-1724-g052dc8c: Refactor demonspawn job selection 10(12 hours ago, 3 files, 21+ 24-) 13https://github.com/crawl/crawl/commit/052dc8c1de59 14:03:19 The game crashes on the sanity check in _place_monster_aux and says that it's because it tries to place putrid demonspawn, which have M_CANT_SPAWN 14:03:47 -!- Nattefrost has quit [Ping timeout: 244 seconds] 14:03:47 imo a better approach is still to un-draconianify them entirely 14:04:13 i guess that can still happen fine, just with the 4 classes instead 14:04:51 I like the base flavors, it makes them feel like actual demonspawn. But yeah, de-draconianifing is a bigger project 14:05:01 can also do it at the same time as un-draconianifying draconians to make it less of a code nightmare maybe 14:05:21 -!- SurpriseTRex has quit [Ping timeout: 272 seconds] 14:05:22 since last i tried, it was the fact that they were all entangled together that made it especially painful 14:07:29 anyway I want to figure this bug out rather than dodge it, since I've been staring at the code for too long and I must be missing something really basic somewhere 14:07:49 Because as far as I can tell putrid shouldn't be able to be placed at all 14:08:06 But it's happening anyway, which means I'm misunderstanding something about the code 14:10:56 the change to random_demonspawn_monster_species looks weird to me 14:11:29 i don't know if that's what the actual problem is, but either way that stuff should either use TAG_MAJOR_VERSION ifdefs or at least have that in the comment so it shows up in grep 14:13:50 Ah, good idea 14:20:51 03amalloy02 07* 0.19-a0-1722-g958f1b5: Don't call artefact amulets of nothing 'buggy' (simmarine) 10(25 seconds ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/958f1b56d7d7 14:21:11 -!- amalloy_ is now known as amalloy 14:25:24 -!- MarvinPA has quit [Read error: Connection reset by peer] 14:26:54 hmm... torturous types aren't displaying tiles properly. this may be related 14:27:58 -!- MarvinPA has joined ##crawl-dev 14:32:55 -!- amalloy is now known as amalloy_ 14:33:08 -!- amalloy_ is now known as amalloy 14:37:06 -!- zxc has quit [Read error: Connection reset by peer] 14:47:34 -!- travis-ci has joined ##crawl-dev 14:47:35 The build passed. (demonspawn-focus - 052dc8c #6818 : Isaac Sloat): https://travis-ci.org/crawl/crawl/builds/163794691 14:47:36 -!- travis-ci has left ##crawl-dev 14:54:04 -!- crate_ is now known as crate 14:56:22 -!- tmt has quit [Quit: leaving] 14:57:09 -!- Shard1697 has joined ##crawl-dev 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:04:42 -!- stickyfingers has quit [Ping timeout: 240 seconds] 15:05:20 -!- travis-ci has joined ##crawl-dev 15:05:21 The build was broken. (master - 958f1b5 #6819 : Alan Malloy): https://travis-ci.org/crawl/crawl/builds/163798904 15:05:22 -!- travis-ci has left ##crawl-dev 15:06:10 uh-oh! 15:16:21 -!- amalloy is now known as amalloy_ 15:16:41 -!- MarvinPA has quit [Remote host closed the connection] 15:17:57 -!- Blade- has joined ##crawl-dev 15:18:16 !lg * won recent max=score -ttyrec 15:18:17 12684. PurpleRed, XL27 DECj, T:19065: Can't find ttyrec 15:18:24 why is this ttyrec missing? anyone know? 15:18:37 !log * won recent max=score 15:18:38 12684. PurpleRed, XL27 DECj, T:19065: https://crawl.project357.org/morgue/PurpleRed/morgue-PurpleRed-20160927-082602.txt 15:18:56 chequers, see above about ttyrec missing 15:19:30 -!- angelichorsey has quit [Quit: Page closed] 15:21:34 -!- MarvinPA has joined ##crawl-dev 15:23:47 oh no, the WR game wasn't recorded? 15:24:27 hrm, where's the meta stuff for cpo 15:25:31 Blade-: https://crawl.project357.org/ttyrec/PurpleRed/ 15:25:44 not sure why sequell can't find them, but the ttyrecs are there 15:25:53 I see he's using xz compression, I wonder if sequell can read that 15:26:19 the two ttyrecs on 2016-09-27 should be that high score game 15:26:42 OH, GOOD! 15:26:44 -!- CanOfWorms has joined ##crawl-dev 15:26:48 sorry, capslock. oh, good! 15:26:56 NO PROBLEM! 15:27:12 have to see about getting writeups done for this one and that min xl win 15:27:22 writeups? 15:27:27 Blade-: yeah, I talked a little about the high score history in my CDO post 15:27:29 if you saw that 15:27:45 that's what dragged me out of hiding 15:28:00 -!- HellTiger has quit [Ping timeout: 244 seconds] 15:28:14 4tharra did that nice 28k DEFE that stood as the best 'recent' mage for some time, although I didn't mention it was him 15:28:27 PR had been doing mage speedruns before doing his VSBe 15:28:39 Brannock: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=19291 15:28:41 which came very close to beating sapher's very longstanding NaWz summoner 15:28:42 -!- LexAckson has joined ##crawl-dev 15:28:48 thank you 15:29:07 I have no idea what dark sacrifices he made to get a mage run under 20k 15:29:22 he was vehumet, not ru 15:29:26 this is a good thread and this is part of why I want to reorganize tavern, this thread shouldn't be in the "silly jokes" forum 15:29:35 tavern reorganization is one of my crusades 15:29:40 they were: robe of vines found on Slime:$ and then extensive use of sublim for mp, vines to regen, and using the passage to move 15:30:02 you'll see over 1k uses of passage, and to get the mp for it I believe he used sublim then vines to regain HP 15:30:09 amazing 15:30:12 that sounds exceptionally satisfying 15:30:16 and never used necromutation, so vines was also enough to deal with extended torment etc 15:30:25 I wonder how bad tomb was 15:30:28 I am beyond excited to write this game's log up 15:31:04 Blade-: he also made a short comment in that CDO post, but it was mostly to say 'go elves!' 15:31:37 Blade-: funny tidbit, that you don't need to mention 15:31:37 really, though, thanks for the cdo post. I check there occasionally but never would have noticed without it 15:31:40 ??gammafunk[4 15:31:40 gammafunk[4/5]: 813. [urune=15] gammafunk the Demonologist (L27 HEIE of Sif Muna), quit the game on D:1 on 2014-02-22 20:26:26, with 941018 points after 49424 turns and 12:08:34. 15:32:01 Blade-: I had the HE species score for 1.5 months, inspired by all the summoner speedruns of old, took if from jeanjaques 15:32:18 -!- duvessa has quit [Ping timeout: 264 seconds] 15:32:22 then PurpleRed came on the scene, beat that by 10k to get a 49k win 15:32:29 that quit was me *almost* getting the record back 15:32:39 haha, I wondered about that. how many turns off? 15:32:44 less than 100 15:32:55 but then PR improved it to like 39k :( 15:33:05 and I had some close attempts to beat that 39k but it never happened 15:33:13 I quit trying to speedrun when I realized that people were insane at it and ran away to writing instead 15:33:14 and since it has been improved further by others 15:33:24 yes, people like PR and Sapher and 4tharra 15:33:31 are more dedicated and more efficient 15:33:51 -!- removeelyvilon has quit [Quit: Page closed] 15:34:06 oddly enough my best HE to almost get the 39k had no =tele and ran out of tele, so I quit 15:34:12 bet PR could have pulled it off somehow though 15:34:38 carrying the torch from 78291 et al 15:34:48 indeed 15:35:19 I will get a nice <30k 15 rune elf some day, but I can probably kiss getting the DE species score goodbye 15:36:45 no, get the species score. we need an even crazier run 15:38:02 I'll try Blade-, but imagine the fear of knowing people like Sapher and PurpleRed exist 15:38:02 my one speedrun claim to fame is having the minimum turncount and time on like 90% of sprints 15:38:02 the nightmares.... 15:38:07 that's cool 15:38:19 but nobody really tries for those so it's not a huge deal 15:38:30 have you tried for the extended meatsprint win? 15:38:36 -!- DrKe has joined ##crawl-dev 15:38:37 meatsprint gives me nightmares 15:38:50 I think no one has manage to get the extra rune and escape 15:38:58 iirc it's the only sprint I actually haven't beaten 15:39:18 it's not super hard to beat, but the Unspeakable is...unspeakable 15:39:31 well that and the spawns that have generated by then 15:39:52 -!- VoidFox has quit [Ping timeout: 252 seconds] 15:40:43 sprint speedruns are actually really fun. I want them to come into fashion at some point so I can see what others come up with 15:41:08 grunt was messing around with multifloor sprints some time ago 15:41:13 would have been neat to see 15:41:58 -!- isha has quit [Killed (wilhelm.freenode.net (Nickname regained by services))] 15:41:58 -!- isha_ is now known as isha 15:42:16 -!- blejac99 has quit [Ping timeout: 272 seconds] 15:43:10 -!- SurpriseTRex has quit [Ping timeout: 264 seconds] 15:43:19 -!- flappity has quit [Ping timeout: 252 seconds] 15:43:21 -!- infrashortfoo_ has quit [Ping timeout: 252 seconds] 15:43:43 -!- MarvinPA has left ##crawl-dev 15:44:42 -!- Tefaj has joined ##crawl-dev 15:45:12 -!- destrovel has quit [Ping timeout: 240 seconds] 15:46:42 -!- Nattefrost has quit [Ping timeout: 265 seconds] 15:47:30 -!- Eronarn___ has joined ##crawl-dev 15:50:00 -!- Eronarn__ has quit [Ping timeout: 252 seconds] 15:50:01 -!- tksquared_ has quit [Ping timeout: 252 seconds] 15:50:01 -!- Jafet has quit [Ping timeout: 252 seconds] 15:50:07 -!- Eronarn___ is now known as Eronarn__ 15:57:21 -!- crate has quit [Read error: Network is unreachable] 15:57:24 -!- MadCoyote has quit [Read error: Network is unreachable] 16:00:03 -!- omarax has quit [Remote host closed the connection] 16:02:17 !lm * current trunk br.end=lair hufi 16:02:41 !lm * current trunk br.end=lair hufi x=avg(ac),avg(ev),avg(xl),avg(str),avg(dex) 16:02:50 128. [2016-09-29 10:14:50] pi314 the Severer (L14 HuFi of Okawaru) reached level 6 of the Lair of Beasts on turn 17120. (Lair:6) 16:02:53 128 milestones for * (current trunk br.end=lair hufi): avg(ac)=22.92; avg(ev)=7.09; avg(xl)=14.09; avg(str)=23.34; avg(dex)=15.74 16:03:03 !lm * current br.end=lair hufi x=avg(ac),avg(ev),avg(xl),avg(str),avg(dex) 16:03:05 169 milestones for * (current br.end=lair hufi): avg(ac)=23.15; avg(ev)=7.15; avg(xl)=14.3; avg(str)=23.38; avg(dex)=15.89 16:06:07 -!- airwolf has quit [Client Quit] 16:07:12 -!- stickyfingers has quit [Ping timeout: 240 seconds] 16:08:23 Brannock: oh, reminder to update learndb if you can when things are renamed 16:08:30 ah yes 16:08:34 I've been slacking off on that 16:08:39 we like it to be able to describe stable (first and foremost) as well as trunk 16:08:52 hrm 16:08:52 ??giant frog 16:08:52 giant frog[1/2]: generic melee guy that moves faster than you 16:08:52 ??greater naga 16:08:52 greater naga[1/2]: These are the guys that are guarding the serpentine rune. They're not to be taken lightly, they can seriously poison you despite your poison resistance, blast you with orbs of energy and in melee they deal very significant damage. And they can haste themselves. 16:08:59 probably like this 16:09:08 -!- Kenran has quit [Quit: leaving] 16:09:21 !learn edit giant frog[1] s/you/. {bullfrog} in 0.19./ 16:09:22 giant frog[1/2]: generic melee guy that moves faster than . {bullfrog} in 0.19. 16:09:25 oops 16:09:35 no 16:09:37 like this 16:10:02 !learn set giant_frog[1] Generic melee guy that moves faster than you. Called a giant frog in 0.18-. 16:10:03 giant frog[1/2]: Generic melee guy that moves faster than you. Called a giant frog in 0.18-. 16:10:06 hrm 16:10:11 but can we move both at once 16:10:25 !learn mv giant_frog[1] bullfrog 16:10:26 giant_frog[1] -> bullfrog[1/1]: Generic melee guy that moves faster than you. Called a giant frog in 0.18-. 16:10:34 !learn giant_frog[2] bullfrog[2] 16:10:34 I don't know about !learn giant_frog[2]. 16:10:40 !learn mv giant_frog[1] bullfrog 16:10:40 giant_frog[1] -> bullfrog[2/2]: Even faster in water! 16:10:52 !learn set giant_frog[1] see {bullfrog} 16:10:53 giant frog[1/1]: see {bullfrog} 16:10:59 thanks for the model 16:11:02 ??frilled lizard 16:11:02 giant newt[1/2]: The weakest monster in the game. If you're sufficiently challenged by its presence to consult the bot, you're doing it wrong. Renamed to frilled lizard in 0.19. 16:11:08 yeah, think you can move multiple learn db entries 16:11:10 but... 16:11:12 ??userdef 16:11:12 userdef[1/1]: https://loom.shalott.org/userdef.html 16:11:24 -!- Kranix has quit [Ping timeout: 272 seconds] 16:11:39 maybe not 16:13:02 Brannock: yeah, you can do the "0.18-" thing or just talk about what it is in 0.19; I do the former only since it doesn't make us want to change it when 0.19 is released 16:13:49 as in you can talk about it like it's in trunk and mention the old name or old stuff as "0.18-" or you can talk about it like in stable and mention the new name or stuff in 0.19 16:14:06 depending on how much effort it is to change the entry, maybe 16:15:39 I dreamt that I was playing a HE and then the removal commit hit trunk 16:15:49 You suddenly feel hairy. 16:16:01 not quite 16:16:22 gammafunk, which expression do I use to define "anything after this point"? 16:16:33 my race no longer existed so it defaulted to the "oh fuck this shouldn't exist" option of yak 16:16:33 something like 0.19+ ? 16:16:38 eg final sentence of that giant newt entry 16:16:41 oh 16:16:42 so I immediately died because I had -20 apts in everything 16:16:58 do I have to go s/Renamed to frilled lizard in 0.19/blah/ or can I like s/Rename*/blah/ and it'll capture everything after 'rename' 16:17:01 and all my skills now sucked and I couldn't cast anything above shock in spell level 16:17:24 wait is HE being removed? 16:17:28 oh you're asking about regexp 16:17:34 -!- Shard1697_ has joined ##crawl-dev 16:17:35 yeah depending on the text 16:17:39 Renamed.* 16:17:43 for that entry is sufficient 16:18:08 if "Renamed" also occurred earlier and you didn't want to change the first instance, you'd need to match to something else 16:18:08 !learn edit giant_newt[1] s/Renamed.*/Called a giant newt in 0.18-./ 16:18:09 giant newt[1/2]: The weakest monster in the game. If you're sufficiently challenged by its presence to consult the bot, you're doing it wrong. Called a giant newt in 0.18-. 16:18:22 !learn mv giant_newt[1] frilled_lizard 16:18:22 giant_newt[1] -> frilled lizard[2/2]: The weakest monster in the game. If you're sufficiently challenged by its presence to consult the bot, you're doing it wrong. Called a giant newt in 0.18-. 16:18:30 !learn mv giant_newt[1] frilled_lizard 16:18:30 giant_newt[1] -> frilled lizard[3/3]: Beware! It swims! 16:18:41 !learn set giant_newt See {frilled lizard} 16:18:42 giant newt[1/1]: See {frilled lizard} 16:18:45 you didn't give an index 16:18:50 so frilled lizard is in the wrong order 16:18:52 ??frilled lizard 16:18:53 giant newt[1/1]: See {frilled lizard} 16:18:57 er 16:18:59 hah 16:19:00 heh 16:19:09 !learn del frilled_lizard[1] 16:19:09 Deleted frilled lizard[1/3]: see {giant newt} 16:19:11 Oh, thanks 16:19:11 ??frilled lizard 16:19:11 frilled lizard[1/2]: The weakest monster in the game. If you're sufficiently challenged by its presence to consult the bot, you're doing it wrong. Called a giant newt in 0.18-. 16:19:30 Aren't lizards one of the more common killers? 16:19:30 I thought they were renamed to frilled newts 16:19:43 Brannock: leopard geckos 16:19:45 Lightli, https://en.wikipedia.org/wiki/Chlamydosaurus 16:19:53 ??giant gecko 16:19:54 giant gecko[1/3]: Faster than average and can twoshot a level one mage without troubles. An underappreciated threat, especially when low or out of mana. 16:20:00 ??leopard gecko 16:20:01 I don't have a page labeled leopard_gecko in my learndb. 16:20:09 !learn mv giant_gecko[1] leopard_gecko 16:20:10 giant_gecko[1] -> leopard gecko[1/1]: Faster than average and can twoshot a level one mage without troubles. An underappreciated threat, especially when low or out of mana. 16:20:11 -!- Shard1697 has quit [Ping timeout: 244 seconds] 16:20:13 !learn mv giant_gecko[1] leopard_gecko 16:20:14 !learn mv giant_gecko[1] leopard_gecko 16:20:14 giant_gecko[1] -> leopard gecko[2/2]: Surprisingly strong in 4.1 - I'm not joking. 16:20:14 giant_gecko[1] -> leopard gecko[3/3]: Since it has clinging, it gains suction while adjacent to walls 16:20:22 !learn set giant_gecko See {leopard gecko} 16:20:23 giant gecko[1/1]: See {leopard gecko} 16:20:23 In terms of common killers, I mean geckos are 16:20:25 -!- Shard1697 has joined ##crawl-dev 16:20:45 !learn edit giant_gecko[1] s/mana./ Called a giant gecko in 0.18-./ 16:20:45 No change: regex `mana.` does not match `See {leopard gecko}` 16:20:53 !learn edit leopard_gecko[1] s/mana./ Called a giant gecko in 0.18-./ 16:20:54 leopard gecko[1/3]: Faster than average and can twoshot a level one mage without troubles. An underappreciated threat, especially when low or out of Called a giant gecko in 0.18-. 16:20:59 Damnit I keep doing that 16:21:13 !learn edit leopard_gecko[1] s/Called/mana. Called/ 16:21:14 leopard gecko[1/3]: Faster than average and can twoshot a level one mage without troubles. An underappreciated threat, especially when low or out of mana. Called a giant gecko in 0.18-. 16:21:24 !learn edit leopard_gecko[1] s/of mana/of mana/ 16:21:25 leopard gecko[1/3]: Faster than average and can twoshot a level one mage without troubles. An underappreciated threat, especially when low or out of mana. Called a giant gecko in 0.18-. 16:21:31 -!- Voker57|2 has quit [] 16:21:39 ??tyrant leech 16:21:40 I don't have a page labeled tyrant_leech in my learndb. 16:21:42 ??giant leech 16:21:42 giant leech[1/1]: A swamp monster with a vampiric attack. 16:21:47 !learn mv giant_leech tyrant_leech 16:21:48 giant_leech -> tyrant leech[1/1]: A swamp monster with a vampiric attack. 16:21:54 !learn set giant_leech See {tyrant leech}. 16:21:54 giant leech[1/1]: See {tyrant leech}. 16:21:57 ??giant gecko 16:21:57 leopard gecko[1/3]: Faster than average and can twoshot a level one mage without troubles. An underappreciated threat, especially when low or out of mana. Called a giant gecko in 0.18-. 16:22:05 !learn edit tyrant_leech s/attack./attack. Called a giant leech in 0.18-./ 16:22:06 tyrant leech[1/1]: A swamp monster with a vampiric attack. Called a giant leech in 0.18-. 16:22:42 -!- Shard1697_ has quit [Ping timeout: 264 seconds] 16:22:46 ??floating eye 16:22:46 nethack[1/4]: That other game. 16:22:58 !learn del floating_eye 16:22:59 rip that entry 16:22:59 Deleted floating eye[1/1]: see {nethack} 16:23:09 !learn mv giant_eyeball[1] floating_eye 16:23:09 giant_eyeball[1] -> floating eye[1/1]: While these never have and never will kill any adventurers by themselves, their presence increases the danger of the other monsters enormously due to paralysing anyone they stare at. Great players who have been felled by giant eyeballs include Stabwound, Iaido, and Julius Caesar. 16:23:25 !learn set giant_eyeball See {floating eye}. 16:23:25 giant eyeball[1/3]: See {floating eye}. 16:23:45 !learn edit floating_eye s/Caesar./Caesar. Called a giant eyeball in 0.18-./ 16:23:45 floating eye[1/1]: While these never have and never will kill any adventurers by themselves, their presence increases the danger of the other monsters enormously due to paralysing anyone they stare at. Great players who have been felled by giant eyeballs include Stabwound, Iaido, and Julius Caesar. Called a giant eyeball in 0.18-. 16:23:57 We had a player named Julius Caesar? 16:24:21 ??ballistomycete spore 16:24:22 I don't have a page labeled ballistomycete_spore in my learndb. 16:24:30 !learn mv giant_spore[1] ballistomycete_spore 16:24:31 giant_spore[1] -> ballistomycete spore[1/1]: Explodes when killed or next to you to do 3d15 damage and conf you. Fortunately it has no AC and only 1 HP, but average EV - throw a rock at it if you lack conjurations or wands. The bane of felids. 16:24:36 !lg Julius_Caesar 16:24:36 No games for Julius_Caesar. 16:24:44 ??giant eyeball[2 16:24:45 giant eyeball[2/3]: !lg Siveran char=KoAr killer="acid blob" 1 -tv 16:24:50 Oh there were more 16:24:52 also want to move those, but I can do it 16:24:57 Sure 16:25:04 ??giant_spore[2 16:25:05 giant spore[2/2]: sorear the Marksminotaur (L13 MiGl), worshipper of Yredelemnul, killed by an exploding giant spore (created by an active ballistomycete (created by a giant spore (created by an active ballistomycete (created by a giant spore)))) on D:11 on 2009-11-23, with 37349 points after 19708 turns and 2:06:31. 16:25:07 !learn mv giant_eyeball[2] floating_eye[2] 16:25:07 giant_eyeball[2] -> floating eye[2/2]: !lg Siveran char=KoAr killer="acid blob" 1 -tv 16:25:13 !learn mv giant_eyeball[3] floating_eye[3] 16:25:13 I don't have a page labeled giant_eyeball[3] in my learndb. 16:25:17 !learn mv giant_eyeball[2] floating_eye[3] 16:25:17 giant_eyeball[2] -> floating eye[3/3]: The giant eyeball evaporates and reforms as a gnoll! _The gnoll picks up a wand of paralysis. 16:25:18 !learn mv giant_spore[2] ballistomycete_spore 16:25:18 giant_spore[2] -> ballistomycete spore[2/2]: sorear the Marksminotaur (L13 MiGl), worshipper of Yredelemnul, killed by an exploding giant spore (created by an active ballistomycete (created by a giant spore (created by an active ballistomycete (created by a giant spore)))) on D:11 on 2009-11-23, with 37349 points after 19708 turns and 2:06:31. 16:25:41 !learn edit ballistomycete_spore[1] s/felids./felids. Called a giant spore in 0.18-./ 16:25:42 ballistomycete spore[1/2]: Explodes when killed or next to you to do 3d15 damage and conf you. Fortunately it has no AC and only 1 HP, but average EV - throw a rock at it if you lack conjurations or wands. The bane of felids. Called a giant spore in 0.18-. 16:25:51 !learn set giant_spore See {ballistomycete spore}. 16:25:51 giant spore[1/1]: See {ballistomycete spore}. 16:25:59 ??glowing orange brain 16:26:00 I don't have a page labeled glowing_orange_brain in my learndb. 16:26:07 !learn mv giant_orange_brain glowing_orange_brain 16:26:08 giant_orange_brain -> glowing orange brain[1/2]: Summons (shadow creatures), eats your brain, blinks, uses confusion, and teleports itself if wounded. Also uses Cause Fear occasionally. 16:26:19 !learn set giant_orange_brain See {glowing orange brain}. 16:26:20 giant orange brain[1/1]: See {glowing orange brain}. 16:26:32 oh, did that move both? 16:26:35 seems so 16:26:36 !learn edit glowing_orange_brain s/occasionally./occasionally. Called a giant orange brain in 0.18-./ 16:26:37 Use: !learn edit glowing_orange_brain[NUM] s/// 16:26:37 ??glowing_orange_brain[2 16:26:37 glowing orange brain[2/2]: http://i.imgur.com/Mc0mT.jpg 16:26:39 nice 16:26:41 so that's how you do that 16:26:44 !learn edit glowing_orange_brain[1] s/occasionally./occasionally. Called a giant orange brain in 0.18-./ 16:26:44 glowing orange brain[1/2]: Summons (shadow creatures), eats your brain, blinks, uses confusion, and teleports itself if wounded. Also uses Cause Fear occasionally. Called a giant orange brain in 0.18-. 16:26:52 ??nagaraja 16:26:53 I don't have a page labeled nagaraja in my learndb. 16:26:54 of 16:26:58 for what you're doing there 16:27:10 easier regexp: s/$/. Stuff I am adding to end of entry/ 16:27:15 ah, much better 16:27:16 $ == end of entry 16:27:20 !learn mv greater_naga nagaraja 16:27:20 greater_naga -> nagaraja[1/2]: These are the guys that are guarding the serpentine rune. They're not to be taken lightly, they can seriously poison you despite your poison resistance, blast you with orbs of energy and in melee they deal very significant damage. And they can haste themselves. 16:27:29 !learn set greater_naga See {nagaraja}. 16:27:30 greater naga[1/1]: See {nagaraja}. 16:27:38 ??greater naga 16:27:39 greater naga[1/1]: See {nagaraja}. 16:27:46 period messes it up 16:27:49 oh, shoot 16:27:59 !learn edit nagaraja[1] s/$/. Called a greater naga in 0.18-./ 16:28:00 nagaraja[1/2]: These are the guys that are guarding the serpentine rune. They're not to be taken lightly, they can seriously poison you despite your poison resistance, blast you with orbs of energy and in melee they deal very significant damage. And they can haste themselves.. Called a greater naga in 0.18-. 16:28:16 !learn edit greater_naga s/}./}/ 16:28:16 greater naga[1/1]: See {nagaraja} 16:28:17 ah, yeah, sometimes it has a period already 16:28:25 !learn edit nagaraja[1] s/.././ 16:28:26 nagaraja[1/2]: .ese are the guys that are guarding the serpentine rune. They're not to be taken lightly, they can seriously poison you despite your poison resistance, blast you with orbs of energy and in melee they deal very significant damage. And they can haste themselves.. Called a greater naga in 0.18-. 16:28:30 heh 16:28:33 . in regex means 16:28:35 "any char" 16:28:37 Damnit 16:28:39 so you'd have to escape with \ 16:28:54 !learn edit nagaraja[1] s/\.ese/These/ 16:28:54 nagaraja[1/2]: These are the guys that are guarding the serpentine rune. They're not to be taken lightly, they can seriously poison you despite your poison resistance, blast you with orbs of energy and in melee they deal very significant damage. And they can haste themselves.. Called a greater naga in 0.18-. 16:29:09 !learn edit nagaraja[1] s/\.\././ 16:29:09 nagaraja[1/2]: These are the guys that are guarding the serpentine rune. They're not to be taken lightly, they can seriously poison you despite your poison resistance, blast you with orbs of energy and in melee they deal very significant damage. And they can haste themselves. Called a greater naga in 0.18-. 16:29:12 Thank you 16:29:31 !learn set giant_orange_brain See {glowing orange brain} 16:29:31 giant orange brain[1/1]: See {glowing orange brain} 16:29:39 !learn set giant_spore See {ballistomycete spore} 16:29:39 giant spore[1/1]: See {ballistomycete spore} 16:29:48 ??giant orange brain 16:29:48 glowing orange brain[1/2]: Summons (shadow creatures), eats your brain, blinks, uses confusion, and teleports itself if wounded. Also uses Cause Fear occasionally. Called a giant orange brain in 0.18-. 16:29:52 !learn set giant_eyeball See {floating eye} 16:29:52 giant eyeball[1/1]: See {floating eye} 16:30:04 !learn set giant_leech See {tyrant leech} 16:30:04 giant leech[1/1]: See {tyrant leech} 16:30:18 ??greatsling 16:30:18 greatsling[1/2]: 10/12 base damage (with stones/sling bullets respectively), 1.4 base delay, 0.7 mindelay. One-handed. 16:30:23 -!- Amnesiac has quit [Quit: Page closed] 16:30:30 !learn mv greatsling fustibalus 16:30:31 fustibalus exists, cannot overwrite it. 16:30:33 ??fustibalus 16:30:33 greatsling[1/2]: 10/12 base damage (with stones/sling bullets respectively), 1.4 base delay, 0.7 mindelay. One-handed. 16:30:58 !learn edit fustibalus[1] s/$/ Called a greatsling in 0.18-./ 16:30:59 fustibalus[1/1]: see {greatsling} Called a greatsling in 0.18-. 16:31:04 Oh come on 16:31:07 !learn del fustibalus 16:31:08 Deleted fustibalus[1/1]: see {greatsling} Called a greatsling in 0.18-. 16:31:14 !learn mv greatsling fustibalus 16:31:14 greatsling -> fustibalus[1/2]: 10/12 base damage (with stones/sling bullets respectively), 1.4 base delay, 0.7 mindelay. One-handed. 16:31:21 !learn set greatsling See {fustibalus} 16:31:21 greatsling[1/1]: See {fustibalus} 16:31:25 !learn edit fustibalus[1] s/$/ Called a greatsling in 0.18-./ 16:31:26 fustibalus[1/2]: 10/12 base damage (with stones/sling bullets respectively), 1.4 base delay, 0.7 mindelay. One-handed. Called a greatsling in 0.18-. 16:31:30 I think that's everything 16:31:38 until your next commit... 16:31:55 speaking of which 16:32:00 gammafunk, do you have time to help with hunting down a bug? 16:32:11 I'm working on some vault stuff 16:32:24 np 16:32:24 and I'm also...drinking... 16:32:42 -!- ProzacElf has joined ##crawl-dev 16:32:45 ??fustibalus[2 16:32:45 fustibalus[2/2]: it looks like a jockstrap made of brambles 16:32:50 drinking coffee requires all my concentration 16:33:06 !learn add fustibalus[3] http://www.encasedinsteel.co.uk/2013/05/24/the-mighty-staff-sling/ 16:33:06 fustibalus[3/3]: http://www.encasedinsteel.co.uk/2013/05/24/the-mighty-staff-sling/ 16:33:15 -!- espais has joined ##crawl-dev 16:34:53 -!- Snikeer has quit [Quit: Page closed] 16:35:24 hrm 16:37:04 -!- ontoclasm has joined ##crawl-dev 16:38:19 yet another DGL question from me...i fixed this in non-DGL and can't remember what I did...so I have the server running (at least via the python server.py call) and see the lobby. if i click 'DCSS trunk' nothing happens 16:38:29 it tries to load #play-dcss-git and then auto-kicks back to lobby 16:39:08 just a brief flash of change in the url bar is the only difference that occurs 16:41:37 -!- amalloy_ is now known as amalloy 16:41:48 -!- chan20 has quit [Ping timeout: 272 seconds] 16:44:48 New branch created: pull/375 (1 commit) 13https://github.com/crawl/crawl/pull/375 16:44:48 03aegolden02 07https://github.com/crawl/crawl/pull/375 * 0.19-a0-1723-gc98162a: Add missing semicolon 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c98162aa5be1 16:46:42 -!- amalloy is now known as amalloy_ 16:47:01 -!- amalloy_ is now known as amalloy 16:48:26 -!- amalloy is now known as amalloy_ 16:49:12 that one fixes the broken build I think 16:50:15 !tell chequers Just wondering why your server doesn't have the tutorial available (I was showing the game to someone in Australia) 16:50:16 TZer0: OK, I'll let chequers know. 16:53:43 -!- PleasingFungus has joined ##crawl-dev 16:55:15 03aegolden02 07* 0.19-a0-1723-gc98162a: Add missing semicolon 10(12 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c98162aa5be1 16:55:15 03PleasingFungus02 {GitHub} 07* 0.19-a0-1724-gc873335: Merge pull request #375 from aegolden/AddSemicolon 10(13 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/c8733356027e 16:56:42 espais: is your new user setup script working? 16:56:52 espais: I would look at that webtiles.log file for details 16:57:30 there's a script run for new users that copies in a blank rc, if it doesn't have permissions or can't be executed, that will happen 16:57:31 Blade-: I honestly don't know whether HE will dodge the axe again or finally be cut from the game 16:57:42 It seems like this time might be the end for our Tolkein-style elves 16:57:59 tune in next time to find out 16:57:59 PleasingFungus: You have 4 messages. Use !messages to read them. 16:58:29 gammafunk: i've seen people talk about that tech; idk how i feel about it. it's a little silly 16:58:44 possibly it should be forbidden for the same reason you can't inner flame summons 16:58:49 even though that's lame.. 16:59:07 the koreans love it, and I told them you'll love it 16:59:20 I'll have to massage the truth 16:59:29 I remember trying the whole "inner flame on summons" thing and having it not work 16:59:34 and was so disappointed 16:59:40 that was the last time I ever memorized inner flame 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:00:42 haha 17:01:29 gammafunk: did you see pr 374? it's a vault pr, but it doesn't contain any shops, so you can tell it's not nicolae's. 17:01:50 I'm working on finishing up the edit to chei's thing 17:01:54 but I'll take a look 17:02:05 also have to take care of doesnt's vault 17:02:06 s 17:02:40 Any console users mind taking a look at this patch+document? https://www.getlucked.com/crawl/curses_colors.html 17:02:44 oh, lol 17:03:05 |amethyst: you found a good bug 17:03:18 %git e4aa6a67 17:03:18 07wheals02 * 0.16-a0-2902-ge4aa6a6: Clean up spl-book.cc a bit. 10(1 year, 10 months ago, 13 files, 87+ 95-) 13https://github.com/crawl/crawl/commit/e4aa6a67c48b 17:03:40 what was the bug? 17:03:46 no, not this one 17:03:53 Brannock: all will be revealed in good time 17:03:58 I'm on the edge of my seat! 17:04:06 -!- aditya has quit [Ping timeout: 244 seconds] 17:05:14 hmm, i'll check 17:07:28 !messages 17:07:29 No messages for espais. 17:07:43 looks like it was broken in 0f4b659d 17:07:52 %git 0f4b659d 17:07:52 07Matthew_Cline02 * 0.5-a0-1164-g0f4b659: Breaks savefile compatibility. 10(8 years ago, 17 files, 505+ 136-) 13https://github.com/crawl/crawl/commit/0f4b659dddc4 17:07:57 nice 17:08:18 espais: sequell will tell you if you have messages whenever you type something in channel 17:08:27 you don't need to say !messages usually 17:08:42 well, you do if you actually have messages, but you don't need to use that to check if you have any.... 17:09:08 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1724-gc873335 (34) 17:09:11 !tell gammafunk version information issue somehow? http://pastebin.com/tzwQ37rV 17:09:12 espais: OK, I'll let gammafunk know. 17:10:36 espais: yeah, looks like you're missing some dependencies 17:10:36 gammafunk: You have 1 message. Use !messages to read it. 17:10:52 are there any new races coming down the pipeline? 17:10:58 possibly 17:11:00 ??basajaun 17:11:00 basajaun[1/1]: New giant magical oriented race being playtested on {cbro} (along with removal of High Elves): See https://github.com/crawl/crawl/commit/522dbc7be4d5 for aptitudes and more info 17:11:08 you can play test it on cbro 17:11:10 !tell gammafunk which is interesting, because i installed all of those...maybe the choroot doesn't know about them 17:11:11 espais: OK, I'll let gammafunk know. 17:11:17 espais: er, I'm in the channel 17:11:17 gammafunk: You have 2 messages. Use !messages to read them. 17:11:21 so you don't have to !tell me 17:11:28 der 17:11:30 yep! 17:11:34 it's important enough to read twice 17:11:46 espais: yeah, you may not have them in the chroot 17:11:48 its been probably about 10 years since i've used IRC...i was thinking !tell would pm you rather than spam the chat 17:12:08 nope, !tell is a bot command for leaving messages to people not in channel 17:12:11 I want to cry 17:12:14 but you can talk about this in channel, espais 17:12:15 I finally fixeed that putrid Ds bug 17:12:16 you're thinking of /msg 17:12:17 espais, you can use /msg 17:12:29 it's better to talk about this in the channel though 17:12:33 so others can see/help 17:12:52 it was crashing whenever I was trying to spawn in pandemonium and I couldn't figure it out for the life of me. It kept complaining that it was placing an invalid monster... so I thought I'd accidentally left a reference to putrid somewhere and was combing through the code 17:13:02 Turns out I'd over-removed putrid 17:13:10 gotcha 17:13:13 !source demonspawn_base_name 17:13:14 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-util.cc#L2907 17:13:20 the char definition above that function 17:13:29 I'd removed "putrid" entirely, so it was calling null entries 17:13:34 or whatever it was doing 17:13:54 does it have to be AXED() ? 17:14:00 it was AXED, yeah 17:14:09 ahhh 17:14:11 ahhahhh 17:14:13 so 17:14:21 running from outside of chroot means that...heh..those packages don't exist 17:14:28 I said earlier that torturous Ds were spawning without tiles,s o I thought it was related... and that was the clue I needed to fix it 17:14:30 yes, potentionally! 17:14:33 Anyway goodbye Putrid Ds 17:14:57 espais: the webtiles server should be configured to chroot though 17:15:16 it has a config.py option to do that 17:15:19 unless you've disabled 17:15:31 Brannock: now you should write up a guide to removing monsters 17:15:32 ;) 17:15:38 haven't disabled 17:15:54 do i want to run the server from crawl or crawl-dev? 17:15:54 funnily enough, it's more complicated to remove them than add them, especially Dr/Ds 17:15:57 but Dr/Ds are a whole another problem on their own 17:16:03 -!- amalloy_ is now known as amalloy 17:16:13 are you referring to the user? I think we have...well let me see 17:16:53 yea....if i'm kicking off the server.py instance 17:17:22 i havent' resolved the service issue yet for ubuntu so i'm just trying to get it working manually 17:17:27 03Brannock02 07* 0.19-a0-1725-g8492434: Remove putrid demonspawn 10(21 hours ago, 14 files, 21+ 53-) 13https://github.com/crawl/crawl/commit/84924340acd6 17:17:27 03Brannock02 07* 0.19-a0-1726-gd0de9cb: Remove chaos champions 10(18 hours ago, 17 files, 8+ 108-) 13https://github.com/crawl/crawl/commit/d0de9cb93ce3 17:17:27 03Brannock02 07* 0.19-a0-1727-ga1f7210: Teach Call of Chaos to blood saints 10(17 hours ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/a1f721078289 17:17:27 03Brannock02 07* 0.19-a0-1728-gd99315e: Refactor demonspawn job selection 10(15 hours ago, 3 files, 26+ 24-) 13https://github.com/crawl/crawl/commit/d99315e9331a 17:18:27 maybe running the service script takes care of some of this stuff though... 17:18:54 "sudo usermod -G root -a crawl sudo usermod -G root -a crawl-dev sudo usermod -G www-data -a crawl sudo usermod -G www-data -a crawl-dev sudo usermod -G crawl -a root sudo usermod -G crawl -a www-data sudo usermod -G crawl-dev -a root sudo usermod -G crawl-dev -a www-data sudo visudo" 17:18:58 oh no 17:19:00 -!- Krakhan has quit [Changing host] 17:19:03 did zibudo add this to the dgl instructions? 17:19:11 ran all of that 17:19:18 yea the dgl instructions could use some formatting love 17:19:20 yeah but 17:19:28 I think those are very bad 17:19:36 i was kind of wondering tbh 17:19:42 those are giving full sudo priv to crawl and crawl-dev 17:19:57 yea 17:20:04 seems kind of like a quick hack 17:20:11 which rather defeats the purpose of using "crawl" 17:20:16 good point 17:20:27 i wonder if he was having issues with permissions 17:20:33 and just said screw it, everybody is now root 17:20:35 anyhow, yeah you can chroot as root to the DGL dir 17:21:02 hrm 17:21:19 espais: I think actually, you'd just run webtiles as root 17:21:24 espais: it should chroot and chuser for you 17:21:31 so it will chroot to DGL and chuser to crawl 17:21:42 how have you run it, simply as user crawl? 17:21:49 i've tried it numerous ways 17:21:50 if so, it won't have permission to chroot or chuser 17:22:01 basically, from the crawl-dev/tornado 17:22:04 it should be run as root if you're running the server directly 17:22:14 and hopefully it will chroot properly 17:22:24 sudo python ../../crawl/DGL/crawl-master/webserver/server.py 17:22:26 -!- smltlk has quit [Quit: Lost terminal] 17:23:02 ok, and in the config.py of that .../crawl-master/webserver dir 17:23:08 the chroot is specified how? 17:23:28 chroot = "/home/crawl/DGL" 17:23:39 which is 17:23:40 what 17:23:42 i setup 17:23:45 ok 17:23:49 sorry, kiddo was hitting my enter key 17:23:58 mm 17:24:08 pidfile = "/crawl-master...." 17:24:21 oh that's from within chroot, so that makes sense then 17:24:27 yeah 17:24:44 it does seem as if it's somehow not going to chroot, again assuming 17:24:45 hrm 17:24:55 can you try to chroot from shell 17:25:13 sudo chroot /home/crawl/DGL/ 17:25:20 from there try to run your crawl binary 17:26:17 you'll have to cd into the crawl-master dir 17:26:28 but that should chroot you like what your server is doing 17:26:42 |amethyst might have more insight as to what's going wrong with the chroot 17:26:47 mm 17:26:54 there should be a binary within crawl-git i'd assume? 17:26:57 or what the real cause is, but if you chroot you should be able to see if crawl can actually run 17:27:16 espais: the path you've specified in your config.py 17:27:22 look at that path 17:27:35 crawl-master/webserver/config.py 17:27:40 that's a chroot-relative path 17:27:52 er in that file, are chroot-relative paths to the crawl binary 17:28:02 defined for each game 17:29:31 gotcha 17:29:52 looks like i'm getting more package issues 17:29:58 so one thing i noticed...i wish i'd written it down 17:30:05 there are some additional packages that need to be installed not mentioned in the guide 17:30:11 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 17:30:50 espais: well the guide assumed you have crawl dependencies installed 17:31:01 espais: crawl dependencies are in INSTALL.txt of the crawl repo 17:32:47 mmm 17:32:50 so 17:33:01 this *might* be related to ubuntu's version of bash 17:33:15 trying to run the launcher i'm getting "[[: not found" 17:33:23 which...shouldn't happen in a normal bash i'd think 17:33:43 PleasingFungus: what was the bug!? 17:33:44 ech 17:33:45 nvm 17:33:48 running sh instead of bash 17:33:56 wheals: will push a fix in a sec 17:34:02 got distracted into doing some refactoring 17:34:09 espais: it shouldn't be a bash version issue, no 17:34:16 * wheals hands PleasingFungus a electric yak razor 17:34:36 crawl trivia: did you know that manuals of stealth and unarmed combat are twice as common as other types? 17:34:41 I knew it! 17:34:46 eh, i'm used to running .sh files with sh .sh 17:34:49 espais: but yeah, it's a bash script 17:34:53 I was like "These show up so often ugh" 17:35:34 -!- Isvaffel has quit [Quit: Leaving] 17:35:49 i think i'm going to remove that behaviour 17:35:54 since it seems to be a silly kludge 17:36:03 speaking from player perspective, please do 17:36:40 %git 7ae94216 17:36:40 07kilobyte02 * 0.13-a0: The Stabbing skill went to a dark alley, and, you know... 10(3 years, 6 months ago, 18 files, 121+ 29-) 13https://github.com/crawl/crawl/commit/7ae94216669e 17:36:46 oh, good commit title 17:36:49 anyway, check out the makeitem.cc diff 17:37:02 haha 17:37:05 -!- Dracunos has joined ##crawl-dev 17:37:06 ditto for traps & doors 17:37:42 mon-pick-data.h is full of bizarre numbers. did you know revenants are exactly '1' more likely to spawn in Abyss than ancient liches are? 17:38:01 -!- Menche has quit [Quit: Leaving] 17:38:19 good 17:38:53 ok i'll try to resolve some dependency issues and see if i can even get crawl to launch locally 17:39:29 espais: yeah see the INSTALL.txt if you need the full list of crawl depends, it has the deb package names 17:39:34 ??install 17:39:34 install[1/1]: See the following for installation and compilation: https://github.com/crawl/crawl/blob/master/crawl-ref/INSTALL.txt 17:39:47 -!- Marvin is now known as Guest34277 17:39:52 i'm even getting odd things like GLIBCXX_3.4.21 not found 17:40:04 -!- Dracunos-m has quit [Ping timeout: 272 seconds] 17:40:21 so something's borked on my system 17:41:11 which ubuntu version? 17:41:28 if it's old ubuntu you might need newer libs 17:41:41 hrm, actually, no 17:41:46 you're compiling 17:42:11 so it's fine, I was thinking about using debs for crawl itself, but you're compiling crawl 17:42:23 16.04.1 17:42:32 03PleasingFungus02 07* 0.19-a0-1729-g50cf0f4: Fix spellbook rarity (|amethyst) 10(26 minutes ago, 1 file, 10+ 8-) 13https://github.com/crawl/crawl/commit/50cf0f481aef 17:42:32 03PleasingFungus02 07* 0.19-a0-1730-g8b4ba7c: _generate_book_item() refactoring 10(13 minutes ago, 1 file, 20+ 20-) 13https://github.com/crawl/crawl/commit/8b4ba7c97da7 17:42:44 wheals: ^^ 17:42:56 an eight year old bug 17:42:57 incredible 17:42:57 looks like it *may* be an issue with some aptitude packages 17:43:02 i'm glad 17:43:04 yeah 16.04 is certainly fine 17:43:30 espais: do you have all packages listed in the install guide? 17:43:54 apt-get install build-essential libncursesw5-dev bison flex liblua5.1-0-dev \ 17:43:56 libsqlite3-dev libz-dev pkg-config libsdl2-image-dev libsdl2-mixer-dev \ 17:43:59 libsdl2-dev libfreetype6-dev libpng-dev ttf-dejavu-core 17:44:05 in your chroot, of course 17:44:16 but the sdl ones aren't needed I suppose 17:44:17 i should, but i'l check in a few 17:44:32 trying to fix the missing packages this way: http://askubuntu.com/questions/777803/apt-relocation-error-version-glibcxx-3-4-21-not-defined-in-file-libstdc-so-6 17:45:13 eh, didn't help 17:45:14 fuck 17:45:20 something's borked on this system 17:45:45 espais: yeah, that answer points to someone having a bad PPA 17:46:00 and hence some bad dependencies installed 17:46:13 they remove it with ppa-purge 17:47:14 -!- travis-ci has joined ##crawl-dev 17:47:15 The build was fixed. (master - c873335 #6821 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/163841121 17:47:15 -!- travis-ci has left ##crawl-dev 17:47:35 PleasingFungus, I'd been discussing this with r-i, but what do you think of removing fire/ice dragons from Zot spawn tables, and adding quicksilver dragons? Spawn rates would be spread out (non-evenly) among the other monsters. F/I D tend to be little more than popcorn in Zot right now, even when berserked. And of course we already exclude swamp dragons... 17:47:49 could 17:48:13 shadow dragons, too, if you're going to make the rare dragons more common? or are they already there? i forget 17:48:18 Shadow dragons are already in 17:48:25 The dragons in Zot would be quicksilver, shadow, storm, and golden 17:49:21 and klown dragons 17:49:26 duh 17:49:31 kragons 17:49:37 -!- blejac99 has quit [Quit: Leaving.] 17:49:38 grand dragons? 17:49:42 :o 17:50:02 fiddling with spawn rates is a mess... 17:50:25 and thanks to the four different types of spawn curves, I can't just add em all up, check for ==, and call it a day 17:50:36 Brannock: what you need is 17:50:40 the r-i sheet 17:50:50 s'that? 17:50:58 get HYPE first 17:51:30 -!- Patashu has quit [Ping timeout: 264 seconds] 17:51:51 ??mon-pick-data 17:51:51 mon-pick-data[1/1]: Probability-calculation spreadsheet (data maybe not up to date) at https://docs.google.com/spreadsheet/ccc?key=0AjXhStQL2U2fdHc2LWswckVoZUhnT3Y2Qzk3OFMzaVE 17:52:09 oh my 17:52:26 hrm 17:52:42 is the zot spawn table really huge? 17:52:54 !source pop_zot 17:52:54 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-pick-data.h#L658 17:52:54 what I'd recommend is taking say the depths sheet and just moving spawn data into that 17:52:59 a copy of the depths sheet, that is 17:53:16 Brannock: maybe start from the template sheet 17:53:28 yeah that's not too bad 17:53:35 this works, thank you very much 17:53:42 I was trying to crunch it all in my brain manually 17:53:45 (it wasn't working) 17:53:46 -!- Blazinghand has quit [Quit: Leaving] 17:53:51 if you get a sheet going from than, we can double check it 17:54:15 and it can become the de-facto zot sheet 17:54:49 I'm sad I didn't see a lot of HYPE in the channel before showing that spreadsheet though 17:55:00 it's like, are you people even HYPE for spreadhseets, I wonder? 17:55:11 so it turns out was missing a good chunk of those packages...do i need to recompile crawl now or should it work? still seeing the 'no version info' error 17:55:24 hm, &%manual always produces a manual of fighting 17:55:26 how annoying 17:55:34 need to use 'any manual' 17:55:37 espais: yeah you'll need to recompile crawl 17:55:38 thought that my code was bugged... 17:55:46 fight the code! 17:55:49 espais: since some of those packages were dev packages used when compiling crawl 17:55:51 kk 17:56:50 otoh not sure how you compiled crawl in the first place if packages were missing; probably what you installed were just the sdl stuff which you don't need 17:57:14 but if you've fixed the C++ package issues you might want to recompile 17:57:37 03PleasingFungus02 07* 0.19-a0-1731-g1e0734d: Skill manual generation tweaks 10(83 seconds ago, 1 file, 23+ 23-) 13https://github.com/crawl/crawl/commit/1e0734db93a0 17:59:26 so compiling from a dgl perspective isi done through dgl update-trunk? 17:59:52 i don't recall actually manually compiling...i was assuming one of the dgl scripts handled that 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:00:02 espais: yeah 18:00:36 espais: you may need to run 'make clean' from the crawl source dir so that said command will compile 18:00:45 otherwise it will see nothing to do 18:01:08 interestingly it is running CXX 18:01:16 and generating the intermediate binaries 18:01:19 without make clean 18:01:23 oh, yeah, new commits have come in 18:01:27 thanks to devs 18:01:43 durr, of course 18:01:50 otoh you might need a make clean regardless, but you can try that binary 18:02:00 kk 18:02:20 i will mention this 18:02:37 webtiles runs terribly from an arm-based system ;) 18:02:54 i tried running it on a beaglebone black 18:04:06 -!- LexAckson has quit [Ping timeout: 264 seconds] 18:04:11 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 18:04:29 -!- gressup_ is now known as gressup 18:05:02 this spreadsheet... 18:05:06 suddenly all these weird numbers make sense 18:05:34 I told you the HYPE was real 18:06:09 > spreadsheet hype 18:06:13 my kind of people ;) 18:06:14 I feel like this should be documented in the crawl repository somewhere 18:06:16 instead of externally 18:06:23 because this is almost mandatory for sensible handling of mon-pick-data 18:06:30 well the dists are documented 18:06:58 yeah but you'd have to re-create this spreadsheet independently if all you had were the dist formulas 18:07:33 it is very handy, but we can't put google sheets in the repo 18:07:43 we don't really have an official dcss google drive or anything 18:07:58 since ug, shared passwords 18:08:07 although I wonder if you can have collaboration groups or something 18:08:09 yeah 18:08:12 I instantly thought of a collab group 18:08:14 that shouldn't be hard to set up 18:08:28 if you make one, can also move the orientation doc there 18:08:33 maybe some other things 18:08:53 the objstat data probably 18:09:09 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1731-g1e0734d (34) 18:09:25 yes, more centralization for all that stuff is a good idea 18:09:36 instead of having to bounce between several different domains 18:11:29 my concern is that google drive doesn't have version control (that I know of) 18:11:36 so it might be easy to accidentally wipe something 18:13:16 -!- Nattefrost has quit [Remote host closed the connection] 18:15:35 Unstable branch on underhound.eu updated to: 0.19-a0-1731-g1e0734d (34) 18:15:39 yeah it has version controll brannock 18:15:45 or versioning, at least 18:15:47 Oh good 18:17:16 Brannock: what we'd need probably is to allow public viewing, but group write to dev team 18:17:56 public view-only is covered by the sharing feature, I'm just not sure if you can define groups to grant access, probably you can 18:18:30 hrm, seems you can 18:19:20 -!- Shard1697 has quit [Ping timeout: 272 seconds] 18:19:35 but I'm not sure if this would be different from just having people host the stuff they make on their own drive 18:19:45 and granting edit rights to the dev team 18:20:17 it would be nice to have a central listing, I suppose, for things on google drive 18:20:27 but I'm not sure what the best setup is 18:28:31 -!- Blade- has quit [Quit: Lost terminal] 18:28:36 https://docs.google.com/spreadsheets/d/12SS6o683oPo6VqLXOC2Gt-nCelRZB8zrZ5tLPKRQMsE/edit?usp=sharing Okay, how's this look, gammafunk, PleasingFungus? 18:28:50 fire/ice removed, quicksilver added in at 200 flat, shadow dragon changed to 200 flat 18:29:36 seems fine 18:31:15 -!- Lasty has joined ##crawl-dev 18:34:56 -!- Tux[Qyou] has quit [Write error: Connection reset by peer] 18:38:27 03Brannock02 07* 0.19-a0-1732-g0b18a7b: Replace fire/ice with quicksilver/shadow in Zot 10(2 minutes ago, 1 file, 2+ 3-) 13https://github.com/crawl/crawl/commit/0b18a7b9ef95 18:38:44 no space for 'dragons' in that title? 18:38:46 :P 18:38:55 pushing the limits..! 18:39:23 -!- Shard1697 has joined ##crawl-dev 18:39:41 I was toying with the idea of giving bone dragons a 'breath' of sorts 18:39:50 expel bone shards, barbs the player 18:41:59 -!- LexAckson has joined ##crawl-dev 18:46:12 did r-i ever tell you about their old ideas for bone dragons 18:46:15 they were very complex 18:53:32 -!- ilyak has quit [Ping timeout: 272 seconds] 18:54:31 -!- Ququman has quit [Remote host closed the connection] 18:57:42 -!- smee has quit [Ping timeout: 240 seconds] 18:59:06 Translucent wall broke autoexplore exclusion 13https://crawl.develz.org/mantis/view.php?id=10704 by and into 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:00:20 the yellow devil bolt? 19:00:20 yes 19:00:34 -!- espais has quit [Ping timeout: 276 seconds] 19:02:37 -!- Guest34277 has quit [Remote host closed the connection] 19:03:30 -!- Shard1697 has quit [Ping timeout: 264 seconds] 19:04:14 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 19:09:10 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1732-g0b18a7b (34) 19:17:21 -!- elliptic has joined ##crawl-dev 19:18:24 -!- TMTurtle has quit [Quit: leaving] 19:21:16 -!- hellmonk has joined ##crawl-dev 19:23:23 -!- Shard1697 has joined ##crawl-dev 19:24:47 j 19:24:51 !seen ProzacElf 19:24:51 I last saw ProzacElf at Thu Sep 29 22:27:30 2016 UTC (57m 20s ago) saying 'i was waiting for someone to suggest cerebov' on ##crawl. 19:25:34 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:28:25 -!- espais has joined ##crawl-dev 19:29:31 ??simple implementables 19:29:31 chequers: You have 1 message. Use !messages to read it. 19:29:31 simple implementables[1/1]: http://tinyurl.com/zaskueb 19:29:37 !messages 19:29:37 (1/1) TZer0 said (2h 39m 22s ago): Just wondering why your server doesn't have the tutorial available (I was showing the game to someone in Australia) 19:30:14 |amethyst: it's more that I think a lot of the implementables are not very fun work 19:30:31 Brannock: yes, not sure why ttyrecs aren't working, need to look into it 19:30:36 TZer0: i'll look into that today 19:31:15 chequers: not sure if i'm serious about this, but one thing you could do to find new implementables is: look through my todo 19:31:33 rhetorical 'you', possibly 19:32:53 I might do that notes.cc rewrite this weekend 19:32:59 I feel more confident now working with C++ 19:33:01 heh 19:33:07 do you have a plan for how you'll structure it? 19:33:09 no. 19:33:12 not yet. 19:33:12 nice 19:34:25 it seems like a great learning opportunity for designing a structure or something 19:35:03 -!- GauHelldragon has quit [Ping timeout: 244 seconds] 19:35:22 need something PleasingFungus? 19:35:34 ProzacElf: look to the line above where i pinged you 19:35:53 oh 19:35:56 heh 19:39:10 chequers: chequers: fix wiz-dump loading of corrode artefacts (and general improvements), a tutorial that teaches running away (using an iron golem maybe)... i guess those are the only ones that look obviously viable 19:39:10 looks like that sound patch is incoming "in December" 19:39:18 ? 19:39:28 https://crawl.develz.org/tavern/viewtopic.php?p=292537#p292537 19:39:31 -!- Kellhus has quit [Quit: Page closed] 19:39:40 gammafunk was trying out a Korean patch that played sounds for various things in Crawl 19:39:49 I'm told the fire storm sound is good 19:39:52 I wouldn't know 19:40:03 ahh 19:40:11 it's, um 19:40:17 -!- dtsund has joined ##crawl-dev 19:40:23 really you're better off than those of us who've listened to it 19:40:25 imo 19:40:26 haha 19:40:44 PleasingFungus: Heartnet is new to coding, C++ and git, so I was looking for something super simple 19:41:01 we had some of those, then people did them 19:41:04 I ended up suggesting a PR to make human apts +0 across the board -- but I'm not sure if it would be accepted 19:41:13 yeah, that's the problem with low hanging fruit :) 19:44:54 I can make sounds for a lot of things 19:48:36 it looks like armour-restricted species can still get armour vaults 19:48:40 er armour troves 19:48:46 I thought we disallowed that 19:49:09 aren't armour troves better for armour-restricted species? 19:49:23 other than felids 19:49:37 I should be more clear: you can get a body armor toll on a species that can't wear body armor 19:50:07 oh 19:50:16 -!- ontoclasm has quit [Quit: Leaving.] 19:50:53 the cost of those is the enchant armour scrolls and grinding to find the right dragon, not losing the opportunity to wear a useless +0 dragon armour 19:51:34 I think it's a bit spoilery/obnoxious to have to butcher dragons just in case a trove might appear 19:51:36 i guess there's the very rare case where you find an enchanted dragon armour on the ground/in a shop 19:51:52 I agree with that, but what does it have to do with armour-restricted species? 19:51:59 i am actually allergic to the word "spoilery" 19:52:06 i am breaking out in hives rn 19:52:08 thanks a lot 19:52:40 minmay: he's saying that armour-restricted-species wouldn't normally bother butchering dragons for hides, but *should* just on the very very small chance that an armour trove appears later 19:52:45 PleasingFungus: you should get shots for that 19:52:59 PleasingFungus: also, yes, that's what I'm saying 19:53:07 tempted by a 'shoot myself' joke, but it's a little too edgy 19:53:09 for most characters, armour-restricted or not, the number of relevant dragon hides is between 0 and 2 19:53:16 just imagine i said it and it was really funny 19:53:53 like if i'm a spen i'm not armour restricted but i literally only butcher dragons because of troves 19:54:01 PleasingFungus: I can't risk my integrity like that 19:54:08 that's fair. 19:55:50 i wonder if it'd make sense to move qda to some earlier dragon type... gotta beware the theme cost, tho 19:56:00 like, mottled or steam dragon maybe 19:56:51 PleasingFungus: QDA is a pretty good DA. Moving it to a more common dragon seems not great. 19:57:26 I consider QDA completely useless 19:57:35 by the time it appears 19:57:51 i can't link to the post i was reading, but https://crawl.develz.org/tavern/viewtopic.php?p=292384#p292384 is close 19:57:57 It's got a pretty good AC/EV ratio for an armor that maxes out at 1 ?EA 19:57:58 I would sooner enchant a ring mail than use QDA 19:58:04 if you're low on EA it's pretty solid 19:58:13 (can't link because someone brought back thanks, thereby breaking the post link button, again) 19:58:48 so I've found practically no enchant armour scrolls and you're saying I should save one for a bad body armour that MIGHT show up around vaults:5 if I'm lucky? 19:59:13 minmay: I didn't say anything about saving scrolls 19:59:44 I just said that QDA has good stats for an armour that would be really easy to get early game (in the hypothetical mottled dragon case) 19:59:52 oh 20:00:02 yeah if you gave it out in lair it would be good sure 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:17 -!- ilyak has quit [Ping timeout: 244 seconds] 20:00:28 I almost never end up wearing QDA unless it spawns really early or I've had terrible luck w/ armour 20:01:25 steam dragon might be better. i feel like there aren't that many steam dragons around 20:01:33 yeah, they're quite rare 20:01:36 and steamda is kind of bad 20:01:45 I kinda like it. 20:02:42 it's basically -1 ring mail of no EV penalty 20:02:44 0.97 average steam dragons across a 3-rune game 20:02:47 heh 20:02:52 the legendary -1 ring mail 20:03:05 next fixedart?? 20:03:33 i wore QDA in my last game, though i hated having to settle for it. i was like, going into zot with zero ?EA to spare, and +0 IDA/FDA were kinda awkward for my resists 20:03:39 heh 20:04:36 and plate was messing up my utility spells. still a dubious decision i think 20:04:42 -!- PsyMar has quit [Ping timeout: 264 seconds] 20:05:54 presumably moving qda's gimmick to steam would mean that it had rSteam instead of mr, which would help make it not "O.P." 20:05:54 -!- Shard1697 has quit [Ping timeout: 264 seconds] 20:06:11 i'm having a really hard time theming the gimmick, though 20:06:20 rSteam is like the dumbest thing, isn't it? 20:06:21 like, right now, it resists magic too much to be enchanted. but on steam, it'd... 20:06:30 it's purely decorative. i find it really funny 20:06:38 like, there's this sliding scale 20:06:46 at the top, gold dragon armour gives all of the resists, forever 20:06:57 then you've got fire/ice dragon armour, which give some useful resists with drawbacks 20:07:01 and then at the bottom, there's.... 20:07:07 mottled 20:07:12 and steam. 20:07:37 and the other Ss 20:07:41 ??steam dragon armour 20:07:41 steam dragon armour[1/1]: 5AC, 0ER, rSteam. Can be created by enchanting a steam dragon hide. 20:07:43 swamp is useful 20:07:44 ??robe 20:07:44 robe[1/2]: 2AC, 0ER. Robes have unique {archmagi} and {resistance} body armour egos. 20:07:53 (not at the bottom, just missing from the sliding scale) 20:08:02 yeah sure 20:08:04 -!- MakMorn has joined ##crawl-dev 20:08:20 rn and relec and whatever, sort of off to the side. and stealth++++++++++++++ ofc 20:08:25 I find that swamp is pretty much the best DA 20:08:34 storm would be if it spawned earlier. 20:08:57 have you ever used shadow? 20:09:12 i have a soft spot for shadow 20:10:01 -!- Taraiph has quit [Read error: Connection reset by peer] 20:10:27 good for dudes who'd just wear plate otherwise 20:10:48 i'm fond of it, but i'm biased 20:11:01 I won with shadow once 20:11:04 it was a nightstalker Ds iirc 20:11:11 shadow is basically as good as storm 20:11:28 Brannock: good theme 20:12:58 of course, the only reason shadowda gives stealth is because pearl dragon armour took rn, despite pearl dragon armour barely existing 20:13:15 restrictions breed creativity 20:13:31 make pearl give rholy 20:13:40 lol 20:13:51 -!- simmarine has joined ##crawl-dev 20:13:54 -!- kingbuddyboy has quit [Quit: Page closed] 20:14:12 -!- fearitself has quit [Ping timeout: 240 seconds] 20:15:32 -!- Marvin is now known as Guest58723 20:16:32 New branch created: hotspot (2 commits) 13https://github.com/crawl/crawl/tree/hotspot 20:16:32 03gammafunk02 07[hotspot] * 0.19-a0-1733-g0a469d9: A new fiery Lair end vault from Cheibrodos 10(2 hours ago, 1 file, 64+ 0-) 13https://github.com/crawl/crawl/commit/0a469d9eafc7 20:16:32 03gammafunk02 07[hotspot] * 0.19-a0-1734-g66d8587: Edits to cheibrodos_lair_end_hotspot 10(87 minutes ago, 1 file, 24+ 31-) 13https://github.com/crawl/crawl/commit/66d8587ca9f2 20:16:53 that branch is mostly so I can show chei what I've changed 20:19:24 -!- Guest58723 has quit [Ping timeout: 244 seconds] 20:20:34 -!- Pacra_ has joined ##crawl-dev 20:24:52 I think it's time to zazz up /r/dcss 20:25:03 start with a banner 20:25:08 hmm.. 20:25:15 yeah a banner would be good 20:25:23 obvious would be just the god altars 20:25:24 you probably just need a nice collection of screenshots 20:25:34 I think screenshots aren't legible enough 20:25:36 I guess you could go that route as well 20:25:38 or representative enough 20:25:48 no I mean 20:25:58 they'd not be full screenshots, but relatively zoomed in portions of LOS 20:26:03 like how is done on CDO 20:26:07 ah 20:26:21 I guess you could use god altars, but the shots show a lot of detail 20:26:37 but yeah any bannar at all is welcome I'm sure 20:26:42 bh and amalloy can update it for you 20:26:59 if you need a couple good console shots to work with, amalloy or I can help 20:27:23 my google channel banner 20:27:27 PleasingFungus: I don't think I have ever, even once, had shadow DA spawn at a point where it'd make sense to use it 20:27:33 Possibly an artefact one once 20:27:33 at full screen has a bunch of nice shots too 20:27:33 you can be a mod on /r/dcss if you want 20:27:54 That'd probably make it easier to edit stuff 20:28:16 PleasingFungus: OH. I still haven't heard your thoughts on Usk that you mentioned having 20:28:22 oh yeah 20:28:46 basically the thought was: so you track the player's last action so that they can't scum piety off dot effects, sticky flame & poison, right? 20:29:00 that's my impression of the current situation; please correct me if i'm wrong 20:29:06 yeah, basically 20:29:25 oh, dang I didn't save the collage I made, did I 20:29:29 it seems like it might be better to specifically not count those things 20:29:33 you have to use global state either way 20:29:41 and tracking the player's last action is flawed 20:30:08 PleasingFungus: well, aside from poison, I saw no reason to exclude those things. It's not clear why casting a freezing cloud or sticky flame would be bad from Usk's perspective. 20:30:16 shadow dragon armour and storm dragon armour are basically the same, and useful occasionally 20:30:24 much more useful than qda imo 20:30:34 Brannock: some portion of this made not too big as one of the sub-images, if you go that route: http://imgur.com/Yh60ePd 20:30:43 would be cool to get nice shots from various people maybe 20:30:45 Lasty: so just poison, then? 20:31:02 -!- Menche has quit [Quit: Leaving] 20:31:04 where are the startup splash images stored? 20:31:13 PleasingFungus: poison is the one that causes the biggest issue, because it lasts a long time 20:31:14 -!- ontoclasm has joined ##crawl-dev 20:31:20 you can kite wiht it to store piety 20:31:26 (in the situation where it gives piety) 20:31:44 -!- CanOfWorms has joined ##crawl-dev 20:31:45 that said, I suppose "doesn't appreciate DOT, since there's no active contribution" wouldn't be the worst 20:31:49 and might be less worse 20:32:02 Brannock: dat/tiles 20:32:02 either dot or poison specifically 20:32:09 Brannock: you're a mod on /r/dcss now 20:32:10 very good 20:32:18 but i think looking at damage source is better than looking at player last action 20:32:27 Brannock: the roguelike subreddit banner shows how to get RL screenshots in a single banner as well 20:32:30 if you want a reference 20:32:31 That's probably true 20:32:38 or well, you will be once you accept the invite 20:32:42 in real-world contexts, almost every 20:32:49 but yeah basically zoomed in portions of the screen, not the whole screen 20:32:56 time they end up the same 20:33:14 for the unspoiled player, perhaps ;) 20:33:49 -!- Shard1697 has joined ##crawl-dev 20:34:02 crawl.develz.org landing page still uses the old logo 20:34:53 that's because chequers like cauldrons a lot 20:34:58 PleasingFungus: right, and so might as well fix it for spoiled folks 20:35:03 actually has a personal cauldron collection 20:35:08 !spoil lasty 20:36:33 amalloy: do you have a best screenshot? 20:36:38 and no it can't be the LoS bug! 20:36:49 hmmmm 20:37:25 amalloy: I noticed that the colors in your vids seem somewhat muted 20:37:39 oh, you know 20:37:44 that might more be the thumbnails 20:38:04 they are perhaps a tad muted in your vids 20:38:10 guess that's OS X terminal 20:38:33 and muted is a bad word to describe color, but I don't know the right word 20:38:51 well, i'm using iterm and a custom font. i think i customized the colour palette as well but i'm not sure 20:39:21 yeah, everything is completely legible so it's really fine, ignore me 20:39:33 desaturated? 20:39:46 perhaps? 20:39:52 ontoclasm: do they look that way to you? 20:39:58 -!- dtsund has quit [Remote host closed the connection] 20:40:02 https://www.youtube.com/watch?v=yKsUk9mNVfI 20:40:39 probably everyon gets used to their own term colors, and I'm used to mine 20:41:01 I think it's the diff between yellow and brown is not quite as much as it is my term 20:41:05 yeah 20:41:15 the contrast is low 20:41:33 (also it's desaturated but i don't think that's what you were referring to) 20:41:40 Brannock: you're looking for console action shots? https://youtu.be/yYRsQQe3ROo?list=PLKDpSfFMS1VR94MCf23XIayfAGB3oylsR&t=1760 is an example that is exciting but perhaps a little overcluttered 20:43:28 or https://youtu.be/bEVZaAWhkQg?list=PLKDpSfFMS1VRTwT-c7Miz7ViV5s2kEOLg&t=1401 maybe 20:43:40 that's a good shot 20:43:51 if you use the tiles copy of my shot, there's an easter egg 20:43:55 which is that the player is snorg 20:44:10 gammafunk: you're calling the first good, or the second? 20:44:16 oh 20:44:28 the first 20:44:42 -!- koolguydude has quit [Ping timeout: 240 seconds] 20:44:54 -!- sooheon has quit [Ping timeout: 264 seconds] 20:45:53 wow 20:45:59 these nerds can't even look up angel speed 20:46:07 when doing orb run tomb 20:46:20 need beem in their lives 20:46:39 amalloy: they're both nice shots though for sure 20:47:13 i've gotta run, but let me know if you want some more, Brannock, and i can try to find something more early-game 20:47:14 however if we ever remove food the orb run tomb will be out of date 20:47:17 since the player is FOOD 20:48:34 "that way wheals is more likely to survive" 20:48:43 that is some optimistic thinking 20:50:55 -!- ilyak has quit [Ping timeout: 244 seconds] 20:53:03 -!- TuxQmoob has quit [Changing host] 20:55:01 -!- TuxQmob has quit [Ping timeout: 240 seconds] 20:57:01 -!- amalloy is now known as amalloy_ 21:00:04 -!- omarax has quit [Remote host closed the connection] 21:00:30 -!- PleasingFungus has quit [Ping timeout: 264 seconds] 21:01:15 -!- Shard1697 has quit [Ping timeout: 244 seconds] 21:01:39 -!- Pacra has joined ##crawl-dev 21:02:24 Lasty: Draw Out Power is a workhorse for my HEAE in V:$ 21:02:57 -!- Pacra_ has quit [Read error: Connection reset by peer] 21:03:53 -!- Shard1697 has joined ##crawl-dev 21:05:29 fr: brothers in arms summons a berserk horse 21:05:48 can we just put a horsehead on the ettins and call it a day 21:06:13 the new feel good movie of the year: HEAE^Ru and hasted Servitor http://puu.sh/rspH3/bfd51f02a7.jpg 21:08:01 I don't see a hasted servitor 21:08:19 what kind of false advertising is this 21:08:35 it nobly sacrificed itself in the previous scene 21:08:39 very touching 21:08:58 just for you, gammafunk: http://puu.sh/rspR9/61bc826ce8.jpg 21:09:15 I don't see air magic in this 21:09:21 CanOfWorms: yeah, I love draw out power 21:09:31 I don't see draw out power being used in this 21:09:38 &dump 21:09:39 http://crawl.berotato.org/crawl/morgue/wormsofcan/wormsofcan.txt 21:09:41 go hog wild, gammafunk 21:09:58 can't hear you CoW 21:10:00 I'm in korea 21:10:03 !!!!!!! 21:10:03 where they have SOUNDS 21:10:08 and they are VERY LOUD 21:10:16 (streaming right now if you want to see) 21:10:22 !!!!!!!!!!!!!!!!!!!!!!!!! 21:10:30 also so is grunt! but streaming a very different game 21:10:51 he's streaming gnollcrawl? 21:10:54 wait grunt is streaming? 21:10:55 where 21:11:11 -!- amalloy_ is now known as amalloy 21:11:56 Is he streaming Lastycrawl? 21:12:25 -!- koolguydude has quit [Quit: Page closed] 21:12:57 -!- dpeg has joined ##crawl-dev 21:13:00 hmm 21:13:10 are servitor lightning bolts quiet or something? 21:13:14 it feels like monsters only shout when I cast it 21:13:24 -!- jason55 has quit [Quit: Page closed] 21:13:40 i don't know that monster spells make noise at all 21:14:50 &dump 21:14:51 http://crawl.develz.org/morgues/trunk/dpeg/dpeg.txt 21:15:53 -!- MaBunny has quit [Read error: Connection reset by peer] 21:17:22 wow, a felid with >100 HP... 21:19:12 gammafunk, amalloy https://www.reddit.com/r/dcss/ WIP 21:19:28 I need to figure out the sidebar box and the banner 21:19:51 (no, I didn't do all the css coding. /r/Naut is pretty good) 21:20:00 Brannock: the banner falls off the left side of my screen 21:20:24 oh, it automatically centers 21:20:29 I'll work on fixing that 21:20:39 in general you won't get much css feedback from me since i don't normally allow subreddit styles 21:21:30 -!- aditya has quit [Ping timeout: 264 seconds] 21:22:10 anyway, this is a good starting point for the sub to not look so shabby 21:25:22 -!- LexAckson has quit [Read error: Connection reset by peer] 21:25:31 -!- Twinge has quit [] 21:25:51 -!- LexAckson has joined ##crawl-dev 21:28:47 -!- CKyle has joined ##crawl-dev 21:30:32 -!- CKyle_ has joined ##crawl-dev 21:30:38 -!- Twinge has joined ##crawl-dev 21:30:47 -!- Floodkiller has joined ##crawl-dev 21:32:10 -!- PleasingFungus has joined ##crawl-dev 21:32:35 gammafunk: did you not see our team name? 21:32:38 (FOOD) 21:32:53 "Planned Removals" 21:33:46 -!- CKyle has quit [Ping timeout: 272 seconds] 21:34:13 PleasingFungus: <3 21:34:32 full set was FOOD, STRATEGY, and FUN 21:34:36 Brannock: https://youtu.be/Jmuuv5qjtpE?list=PLKDpSfFMS1VRmel-XfSviHNt0ZEMD5UAf&t=805 is an early-game action shot if you're looking for one of those 21:34:40 well, i'm still having a nightmare with packages, i think i'm going to hold off on dgl 21:34:45 !lg FUN 21:34:46 7. FUN the Impregnable (L27 VSAr of Jiyva), escaped with the Orb and 15 runes on 2016-08-25 03:31:03, with 21550814 points after 70149 turns and 8:58:48. 21:34:46 i really only need to run a local copy anyway 21:34:50 !lg STRATEGY 21:34:51 1. STRATEGY the Tortoise (L24 DgWn), blasted by a titan (bolt of lightning) on Vaults:5 (vaults_vault) on 2016-08-21 16:07:58, with 577590 points after 93386 turns and 7:30:26. 21:34:54 ^ rip 21:35:20 -!- sooheon has quit [Remote host closed the connection] 21:35:22 i think i might take my time with the guide and create some updates to distribute 21:35:39 out of curiosity, if i have a local run, can it be replayed in webtiles? 21:35:55 espais: probably not. depends what you mean 21:35:58 ontoclasm: monster spells absolutely do make noise 21:36:19 going to play around with the qwbot and some genetic algorithms 21:36:35 was wondering if there'd be a way to demonstrate what it evolved towards 21:38:04 anyway, going to go local for a while so i'll drop by with some updates from time to time....i was just going to run dgl for fun 21:38:06 you can almost certainly get local terminal recordings, even from tiles 21:38:29 alrighty 21:38:39 have a good one! 21:38:42 sure 21:38:44 !tell gammafunk thanks for your help earlier 21:38:53 espais: OK, I'll let gammafunk know. 21:38:53 you too 21:38:53 -!- espais has quit [Quit: Leaving.] 21:41:51 -!- grammu has joined ##crawl-dev 21:42:31 -!- Grammus has quit [Ping timeout: 250 seconds] 21:45:45 !apt gh 21:45:46 Gh: Fighting: 1, Short: -1, Long: -1, Axes: -1, Maces: -1, Polearms: -1, Staves: -1, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: -1, Dodge: -1, Stealth: 2, Shields: -1, UC: 1!, Splcast: -2, Conj: -2, Hexes: -2, Charms: -1, Summ: -1, Nec: 0, Tloc: -1, Tmut: -1, Fire: -2, Ice: 1, Air: -2, Earth: 1, Poison: 0, Inv: 1, Evo: -1, Exp: 0, HP: 1, MP: -1* 21:47:12 PleasingFungus: for future reference you won't get ttyrecs from local tiles 21:49:01 really! 21:49:29 -!- Marvin is now known as Guest1465 21:50:36 webtiles generates them, local tiles doesn't 21:50:59 idk why you'd run a bot in tiles over console though :P 21:54:02 -!- Guest1465 has quit [Ping timeout: 272 seconds] 21:54:20 fair question 21:56:42 -!- squidcat has quit [Ping timeout: 240 seconds] 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:03:11 !won gammafunk 22:03:13 gammafunk has won 66 times in 3889 games (1.70%): 2xOpTm 2xSpEn 1xCeAM 1xCeAr 1xDDGl 1xDDHe 1xDEAs 1xDEEn 1xDgEE 1xDgWn 1xDrMo 1xDrNe 1xDrTm 1xDsDK 1xDsFi 1xDsNe 1xFeCK 1xFeCj 1xFoAK 1xFoVM 1xGhEE 1xGhMo 1xGrDK 1xGrWn 1xHECK 1xHEFi 1xHEIE 1xHEWr 1xHOAs 1xHOFE 1xHOWz 1xHaAM 1xHaAr 1xHaCj 1xHuNe 1xHuSk 1xHuSu 1xKoAr 1xKoEn 1xKoHu 1xKoMo 1xMfSk 1xMfWz 1xMuGl 1xMuIE 1xNaAE 1xNaVM 1xNaWn 1xOgAK 1xOgAr ... 22:03:16 incredible 22:06:48 -!- elliptic has quit [Quit: Leaving] 22:09:58 -!- zeia has quit [Ping timeout: 244 seconds] 22:10:36 -!- elliptic has joined ##crawl-dev 22:11:28 -!- Lasty has quit [Quit: Leaving.] 22:12:20 -!- Lasty has joined ##crawl-dev 22:16:07 -!- espais has joined ##crawl-dev 22:16:31 silly but quick question, is there an itemized list of any command line arguments that non-tiles crawl accepts? 22:16:44 i've been looking through the different txt files in crawl-ref/docs and haven't found it yet 22:20:40 -!- Pacra_ has joined ##crawl-dev 22:20:41 -!- Pacra has quit [Read error: Connection reset by peer] 22:20:45 espais: crawl --help 22:21:18 durr 22:21:22 thanks 22:21:26 >_> 22:21:29 not....not tired at all ;) 22:21:31 thta's actually a shortened list 22:21:43 a full list would be wonderful then 22:21:45 some options are only visible in source, or in obscure places (for example how to edit a save) 22:22:02 (which I think is in the dev wiki somewhere) 22:22:05 gotcha 22:22:06 mmm 22:22:18 looks like i can get what i need out of hte abbreviated list for now 22:22:21 nifty, thanks 22:24:25 ??shining eye 22:24:26 shining eye[1/1]: will mutate you. Joyfully. Don't have an amulet of resist mutation? How about some nice butterflies? In any case, hit it with something (horrible AC/EV), and/or get out of its line of fire. 22:25:56 !learn edit shining_eye[1] s/Don't have an amulet of resist mutation\?/Not sure how to avoid this?/ 22:25:56 shining eye[1/1]: will mutate you. Joyfully. Not sure how to avoid this? How about some nice butterflies? In any case, hit it with something (horrible AC/EV), and/or get out of its line of fire. 22:26:17 !learn edit shining_eye[1] s/butterflies/summons/ 22:26:18 shining eye[1/1]: will mutate you. Joyfully. Not sure how to avoid this? How about some nice summons? In any case, hit it with something (horrible AC/EV), and/or get out of its line of fire. 22:26:21 !learn add shining_eye [Shining eye]: Often gives many nice mutations. Press 5 to feel good with this lovely friend 22:26:22 shining eye[2/2]: [Shining eye]: Often gives many nice mutations. Press 5 to feel good with this lovely friend 22:26:47 whats with the positive meme around shining eyes 22:26:52 joyful mutation, lovely friend, nice mutations, etc 22:27:15 i think it's the advanced "irony" meme 22:27:32 The shining eye gazes adoringly upon you. 22:27:58 @??shining eye 22:27:58 shining eye (13G) | Spd: 7 | HD: 10 | HP: 44-65 | AC/EV: 3/1 | see invisible, fly, unbreathing | Res: 06magic(100), 12drown | Vul: 11silver | XP: 546 | Sp: malmutate [06!sil] | Sz: Medium | Int: brainless. 22:28:06 Huh, higher HP than I thought 22:29:33 -!- CKyle_ has quit [Quit: Textual IRC Client: www.textualapp.com] 22:29:48 -!- eb has quit [Read error: Connection reset by peer] 22:30:08 -!- LexAckson has quit [Ping timeout: 272 seconds] 22:30:42 that should say press s since 5 wouldnt let you rest 22:30:56 clearly it should say . 22:33:21 -!- vale_ has quit [Quit: Leaving...] 22:33:26 -!- LexAckson has joined ##crawl-dev 22:33:50 i am learning so much about HP now that the hp number is ingame btw 22:34:36 I was wrong about the HP number being too abstract 22:34:42 since you can always compare it against your own hp 22:36:40 oh, that reminds me, make players take the same damage from clouds as monsters do please 22:36:52 they don't? 22:38:09 ooh, the new CSS for /r/dcss highlights new comments since last visit 22:38:13 high-tech! 22:38:14 flame clouds, freezing clouds, holy clouds, negative energy clouds, etc. all do extra damage to players 22:38:21 that seems bad 22:38:42 yeah it's pretty awful since a common way for unspoiled players to figure out spell damage is to hit themselves with it 22:40:57 FR: allow the player to hit themselves in melee so they can figure out weapon damage unspoiled and without fsim 22:41:25 gammafunk, after asking around with a couple of my graphic design-inclined friends, they all say that they prefer just having the DCSS logo as the main banner. I think I'm going to showcase game screenshots / tile art / fanart in the sidebox image, though (the currently blank gray box) 22:41:46 also todo: make logo clickable 22:42:00 -!- Bammboo has quit [Quit: AndroIRC - Android IRC Client ( http://www.androirc.com )] 22:42:04 technically everything is clickable 22:42:26 !! 22:42:59 <|amethyst> "main banner" as in the startup splash screen? 22:43:07 for the subreddit 22:43:09 <|amethyst> ohh 22:43:29 I'm not 100% happy with the template I used and will be customizing it futher 22:43:32 1. too much wasted space 22:43:42 but at least it doesn't look like it's from 1998 anymore 22:44:29 !tell gammafunk is there some way that you can think of to run dcss headless locally, or is it tightly coupled with the graphics? 22:44:29 espais: OK, I'll let gammafunk know. 22:44:54 ha, he's here, sorry gamma....somehow i missed seeing your name in the list 22:45:41 can still be useful; gamma hasn't been talking so may not be reading right now and !tell ensures he's notified when he does start paying attention 22:45:57 (yes, clients have scrollback. limited scrollback.) 22:46:17 true true 22:46:35 minmay, equalizing cloud damage would have ripple effects I think 22:46:45 well i'll open the question up then, i'm looking to run dcss headless locally...anybody know if that's possible or is it too tightly-coupled to drawing glyphs/tiles? 22:46:52 you'd have to adjust Ice Cave cloud damage, for example 22:47:07 basically i was looking to squeeze some performance out by skipping the drawing 22:47:08 And then you start running into balance issues with player-cast fcloud et al 22:47:43 espais, it will always draw. there's a tool in the test stuff that runs in console with a pty so it's drawing into memory instead of requiring a terminal 22:48:02 that might work 22:48:12 do you know offhand where i'd look to find that? 22:48:18 <|amethyst> util/fake_pty.c 22:48:26 Brannock, to avoid buffing player clouds you can just remove the extra player damage, and no spoiled player should be getting caught in vault clouds in the first place 22:48:56 it does make pearl dragons and the very rare monster clouds less scary though 22:49:20 ok, thanks 22:49:31 I haven't looked at the code yet, how much is the bonus damage? 22:49:39 4+random2(8) according to a comment 22:49:51 that does add up over time 22:49:53 which i assume is per turn 22:50:00 game turn 22:50:32 probably 10aut 22:50:34 does it? it's rare to even be in those clouds for 20 aut let alone more 22:50:51 yes, a "game turn" is 10 aut, supposedly 22:50:59 <|amethyst> !lg @goodplayers place=icecv recent / ktyp=cloud 22:51:02 189/1385 games for @goodplayers (place=icecv recent): N=189/1385 (13.65%) 22:51:13 cloud damage gets multiplied with time, in a way that interacts weirdly with ac 22:51:22 <|amethyst> !lg @greatplayers place=icecv recent / ktyp=cloud 22:51:23 iirc 22:51:25 51/353 games for @greatplayers (place=icecv recent): N=51/353 (14.45%) 22:51:59 <|amethyst> !lg @gplayers place=icecv recent / ktyp=cloud killer= 22:52:00 No games for @gplayers (place=icecv recent). 22:52:06 <|amethyst> !lg @greatplayers place=icecv recent / ktyp=cloud killer= 22:52:13 33/353 games for @greatplayers (place=icecv recent): N=33/353 (9.35%) 22:52:14 relatively recent conversations I've had suggest that most greatplayers are clueless about ice cave clouds 22:53:18 -!- Ladykiller69 has quit [Quit: Verlassend] 22:54:00 -!- Marvin is now known as Guest87234 22:54:38 earlier today I saw a comment somewhere that said bears get feared by ?noise 22:54:43 <|amethyst> so by "it's rare to even be in those clouds for 20 aut" it seems you really mean "it's rare for me to even be in those clouds for 20 aut"? 22:54:47 I vaguely recall that behavior from an ancient version of crawl 22:55:04 well, yeah. One look at the des and you should never be getting hit by ice cave clouds again 22:55:12 not everyone has a photographic memory 22:55:28 -!- TuxQmoob has quit [Ping timeout: 272 seconds] 22:55:29 FR: fuzz cloud generator placement in IceCv 22:55:31 <|amethyst> solution would be to randomize them more I think 22:55:33 i mean, is it really better to be constantly cross-referencing the des as you play? 22:55:38 <|amethyst> what brannock said 22:55:43 wrt "photographic memory" 22:55:48 i'm typing too slowly! 22:55:58 I might pass that along to r-i 22:55:58 generator fuzzing I mean 22:56:03 they've been going over vaults lately 22:56:39 surely volcano clouds should be made dangerous first 22:56:47 <|amethyst> Brannock: re that theme 22:57:04 <|amethyst> Brannock: can you make the promoted post box have a different background? 22:57:12 adding to todo 22:57:23 I just grabbed the best-looking template I could find, I have a lot of customization I want to do 22:57:26 but yes, that's entirely possible to do 22:57:41 I have plans to have the sidebox use random images 22:58:01 -!- Guest87234 has quit [Ping timeout: 244 seconds] 22:58:07 ok, last question from me tonight: is there a good list of bots/borgs for crawl that work with the latest versions? i've got the rc files for qw and gw but was curious if there were others out there 22:59:46 minmay: did you see the guy who entered volcano and instantly died to flame clouds 22:59:56 !nick bot 22:59:57 Mapping bot => autorobin xw auto7hm rw qw ow qwrobin gw notqw jw parabodrick hyperqwbe cashybrid tstbtto parabolic oppbolic ew rushxxi gaubot cojitobot paulcdejean otabotab nakatomy testingqw beemell beem drasked phybot medicine dracbot whoyougonnacall khrogbot jwbot 23:00:00 <|amethyst> Brannock: also, I'm not sure about the downvote popup text, particularly the word "any" 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:00:19 I don't see how you could make ice cave clouds dangerous short of making them fill almost the whole level at once, plus make the walls undiggable, plus remove the ability to destroy clouds, plus make them overwrite pre-existing clouds 23:00:23 probably the best you can do. note that most of them (including gw, iirc) are based on qw 23:00:40 and even then they'd be a resistance check instead of presenting any sort of challenge 23:00:44 <|amethyst> Brannock: makes it sound like, if something would be on-topic anywhere on reddit, it shouldn't be downvoted 23:00:45 minmay: what if ice cave clouds spawned ice fiends 23:00:47 haha 23:00:49 I see what you mean 23:00:54 I'll probably edit or remove that 23:01:04 New branch created: pull/376 (1 commit) 13https://github.com/crawl/crawl/pull/376 23:01:04 033FVCE02 {GitHub} 07https://github.com/crawl/crawl/pull/376 * 0.19-a0-1721-gd9f2650: Changes to human aptitudes 10(30 minutes ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/d9f2650c83a1 23:01:06 just add thorn hunters to icecaves 23:01:06 <|amethyst> Brannock: I think "the discussion" would be fine 23:01:06 -!- Tefaj is now known as Jafet 23:01:07 -!- Pacra_ has quit [Ping timeout: 244 seconds] 23:01:11 <|amethyst> Brannock: for comments that is 23:01:39 Hey guys 23:01:40 I think the "base bots" are qw, rw, xw (unless qw is based on xw). rw may be bitrotted at this point; I don't know if anyone has bothered to maintain it since the author started over with xw. 23:01:43 same problem with volcano clouds; I always thought both clouds only existed for flavour but apparently people think they are dangerous? 23:02:15 PleasingFungus: I have entered volcanoes and been in flame clouds immediately, yes 23:02:51 <|amethyst> !lg @greatplayers recent place=volcano / ktyp=cloud killer= 23:02:51 given that I didn't die even when that happened as an rF- mummy I am fairly confident that volcano clouds are harmless 23:02:56 11/121 games for @greatplayers (recent place=volcano): N=11/121 (9.09%) 23:02:58 geekosaur: xw and rw are not by the same author... 23:03:04 Im pretty new to c++, and im looking for ways to contribute to crawl 23:03:07 oh whoops 23:03:10 <|amethyst> Apparently they are not harmless in practice 23:03:23 Welcome, Heartnet 23:03:24 thought this would be a nice start 23:03:25 again, this is assuming the player in question is spoiled about the vault and cloud mechanics 23:03:25 thought rwb went on to do that one 23:03:28 g;eh 23:03:35 also I think xw is probably more bitrotted than rw at this point, since n7 hasn't been around in a while 23:03:39 gleh. not having a good night 23:03:44 xw is n78291's bot 23:03:49 ok, so qw is basically it then? 23:04:09 anything can kill you if you don't know what it does 23:04:34 looks like gw last played in 0.17, so it might still mostly work 23:04:49 -!- WalkerBoh has joined ##crawl-dev 23:04:53 and rw played in 0.18, so it should be fine (but it is not in an rcfile) 23:05:01 yeh but I recall grunt forking qw for it, and I was after the "base bots" 23:05:14 Thanks Brannock 23:05:26 <|amethyst> !lg @greatplayers recent place=volcano ktyp=cloud killer= x=cdist(name) 23:05:29 11 games for @greatplayers (recent place=volcano ktyp=cloud killer=): cdist(name)=9 23:05:33 I think all the other bots are either very simple or are only very slightly modified from qw or gw 23:05:33 of course the way I am doing tonight, I may be misremembering :/ 23:05:34 <|amethyst> !lg @greatplayers recent place=volcano x=cdist(name) 23:05:36 121 games for @greatplayers (recent place=volcano): cdist(name)=61 23:05:45 <|amethyst> hm 23:05:47 -!- tigertrap has quit [Quit: Page closed] 23:05:51 Heartnet, the best way to learn right now is to either snap up minor bugs (the best sort are text fixes) or to futz around on your own fork of Crawl making monsters and such 23:05:55 (grunt did do a fair amount of work on it, admittedly) 23:06:28 Ah okay 23:06:32 that sounds good 23:06:49 geekosaur: I think gw borrowed from both qw and xw (though also qw and xw do share some ancestry, since they both were originally based on my ancient bot autorobin) 23:07:42 -!- squidcat has quit [Ping timeout: 240 seconds] 23:08:18 Heartnet, how new are you to c++/programming/git? 23:08:40 total beginner? fundamentals of coding grasped? switching to a new language from one you already know? 23:08:56 Pretty new to c++, teaching myself from an app on my phone and googling whatever confuses me 23:09:10 Total beginner 23:09:14 -!- Rast has joined ##crawl-dev 23:09:24 with Git even more so, thought this would be a great way to learn 23:09:49 Start with something extremely basic like this implementable: https://crawl.develz.org/mantis/view.php?id=780 23:10:01 That should get you to pick up monspeech syntax, git commits, pull requests 23:10:12 and get you familiar with crawl flavor and conventions as well 23:10:27 !seen dpeg 23:10:28 I last saw dpeg at Fri Sep 30 01:34:12 2016 UTC (1h 36m 15s ago) saying 'PleasingFungus: <3' on ##crawl-dev. 23:10:34 there's a guide to setting up git somewhere in docs, unless chequers has already helped you out with setting up your work environment 23:11:11 Rast: Hallo 23:11:30 Ahh okay this sounds fun 23:11:46 -!- packet_loss has quit [Remote host closed the connection] 23:12:01 yeh hes been helping me out, but ill give the guide a look too 23:12:52 found while looking for something else 23:12:53 %git 9a1056ab7 23:12:53 07kilobyte02 * 0.6.0-a1-1111-g9a1056a: Be more nazi about illegal brands (like, reaping on melee weapons like scythes). 10(7 years ago, 3 files, 27+ 3-) 13https://github.com/crawl/crawl/commit/9a1056ab7e0f 23:12:58 good commit title 23:14:43 there are 4 commits containing "nazi" and all of them are by kilobyte 23:15:02 dpeg, is it intended that distortion brand suck for gozag? 23:15:11 at least the banishes seem to suck hard 23:15:31 Rast: banishment doesn't give piety with most other gods either 23:15:33 though, come to think of it, do banishes give piety for other gods? 23:15:39 lol 23:15:54 Lel wait sorry, are you saying that is a good example of a commit title, or to avoid thaat 23:15:59 Brannock: Heartnet is 3FVCE of https://github.com/crawl/crawl/pull/376 if it's not clear 23:16:12 Yeh sorry, Heartnet was taken 23:16:12 oh, I didn't realize 23:16:15 cool, thanks guys 23:16:31 Brannock: also I had a look in the implementables list and nothing looks really fun/intresting/actually that easy to work on 23:16:37 yeah I gobbled up all the easy ones 23:16:43 the remaining ones are slightly above entry level 23:16:50 I'm looking through current open bugs for more simple ones 23:16:53 i was thinking that a good intro EC project would be to try and explore different combinations of rc parameters for bots 23:16:56 I sent heartnet the monspeech stuff 23:17:17 to get a feel for how long things took to run and the validity of using dcss for this kind of thing 23:17:18 the PR is pretty game-balancey, but I know Lasty liked its idea 23:17:18 holy lag 23:17:22 ok thanks minmay 23:17:26 not sure what other devs would think 23:19:48 oh PleasingFungus you know the couple of outstanding bugs about auras sticking around even after their sources have been killed? 23:19:54 sure 23:20:09 I found another example of that. Summon multiple angels in wizmode, &G 'em all, one should still be having the holy aura present 23:20:17 Or daevas, the ones that have auras 23:20:28 nice 23:20:38 probably the same root cause as some if not all of the others 23:20:43 -!- Floodkiller has quit [Quit: Page closed] 23:20:44 It seems to work fine if there's only one source of the aura 23:20:55 but if multiple are going, then the 'first' (guessing) is retained 23:22:59 well after going through the 50 most recent bugs I don't see any simple ones, except possibly the petrify success chance bug 23:24:02 Rast: don't think it is a problem 23:24:34 dpeg, np. minmay explained that other gods dont get piety for banish either 23:25:05 -!- dpeg has quit [Quit: sleep] 23:26:55 -!- cait has quit [Ping timeout: 264 seconds] 23:32:38 -!- wheals has quit [Ping timeout: 244 seconds] 23:36:42 ??gozag wrath 23:36:42 gozag wrath[1/1]: All purchased shops close permanently. For your next 2 XLs (or equivalent), potions have a 1/3 chance to fail when quaffed (spending a turn but not the potion), and monsters have a chance (based on HD vs player XL) to be permanently hasted, mighted or berserked when coming into view. 23:37:48 -!- HellTiger_NB has quit [Ping timeout: 244 seconds] 23:39:10 -!- sgun_ has quit [Ping timeout: 272 seconds] 23:44:57 -!- beatdown has quit [Quit: ZNC 1.6.1 - http://znc.in] 23:46:22 -!- Blazinghand has joined ##crawl-dev 23:52:47 -!- ProzacElf has quit [Ping timeout: 244 seconds] 23:54:43 -!- Marvin is now known as Guest64266 23:59:04 ??skin of zhor 23:59:05 skin of zhor[1/1]: +4 animal skin with rC+++. 23:59:09 this is sort of a boring artefact 23:59:22 maybe it could grant immunity to freezing clouds as well? 23:59:26 -!- Guest64266 has quit [Ping timeout: 272 seconds] 23:59:35 or perhaps it could make the wearer completely immune to cold damage 23:59:36 it basically already does 23:59:50 remove it imo