00:00:02 -!- omarax has quit [Remote host closed the connection] 00:00:25 !apt hd 00:00:26 Could not understand "hd" 00:00:59 there are only two commits referencing 'hill dwarf' 00:01:04 %git bfd0d11 00:01:04 07kilobyte02 * 0.10-a0-1538-gbfd0d11: Tweak the hill dwarf description. 10(4 years, 11 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/bfd0d11832f8 00:01:06 fun fact: 00:01:09 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-1697-g0595f0e (34) 00:01:10 %git bfd0d11~2 00:01:11 07|amethyst02 {kilobyte} * 0.10-a0-1536-g7b30451: A new addition to the gallery of extinct species. 10(4 years, 11 months ago, 2 files, 15+ 10-) 13https://github.com/crawl/crawl/commit/7b3045176acf 00:01:19 aren't hill dwarfs gone? 00:01:34 very very gone 00:01:36 thats the joke 00:01:42 that's half of the joke 00:01:44 %git 67ff47f 00:01:44 07haranp02 * 0.3-a0-495-g67ff47f: Removed hill dwarves. 10(9 years ago, 5 files, 23+ 90-) 13https://github.com/crawl/crawl/commit/67ff47f25420 00:01:56 (changelog suggested to call new-halfling hill dwarf) 00:01:57 the other, more important half of the joke is: mountain dwarves 00:02:03 I can't remember what distinguished them from mountain dwarves anymore 00:02:08 very little 00:02:10 or if hill dwarves were even a thing 00:02:20 -!- kdrnic has quit [Ping timeout: 260 seconds] 00:02:37 wow, they just did not care about save compat back then 00:02:40 slightly different aptitudes, i think 00:02:41 they were, but as the commit just above says, removed in 0.3 00:02:46 very unflat aptitudes 00:02:59 https://github.com/crawl/crawl/commit/67ff47f25420#diff-67ba8bea3661636e80eae823bb53daa2L344 here's the apts for hd & md 00:03:03 not a lot of us folks from back then left, I guess :) 00:03:16 no player revolt? 00:03:22 bring back the days when you could throw needles 00:03:25 !apt ho 00:03:25 HO: Fighting: 2, Short: 0, Long: 1, Axes: 3!, Maces: 1, Polearms: 1, Staves: -1, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: 1, Dodge: -2, Stealth: -1, Shields: 1, UC: 1!, Splcast: -3, Conj: 0, Hexes: 0, Charms: -1, Summ: 0, Nec: 0, Tloc: -2, Tmut: -3, Fire: 1, Ice: -1, Air: -2, Earth: 0, Poison: -1, Inv: 3!, Evo: 0, Exp: 0, HP: 1, MP: 0 00:03:30 -!- zeia has quit [Ping timeout: 260 seconds] 00:03:55 hill dwarf was basically identical to mountain dwarf (and it wasn't small so the changelog comment about halflings doesn't make much sense) 00:03:56 ha, that commit also tweaks MD 00:04:02 elliptic: diminutive! 00:04:07 i was very careful with my wording 00:04:16 to not use the word "small", which has a technical meaning in crawl 00:04:18 yes I know 00:04:21 haha 00:04:37 (it was still an amusing comment) 00:04:44 more importantly, what the heck was SK_RANGED_COMBAT 00:05:16 oh man, awesome, this was long enough ago that they still had a SK_UNUSED_1 placeholder where SK_GREAT_SWORDS was 00:06:12 -!- chewymouse has quit [Quit: Leaving] 00:06:26 more proof of crawl's continuing reductionism to brain dead skill system. Soon there will just be SK_FIGHTING and SK_MAGIC and SK_OTHER 00:07:43 hrm, apparently it was a predecessor to SK_THROWING 00:07:58 or a temporary replacement for it? 00:08:03 %git e301d18c8ff880246d068b2081225a2385df206d 00:08:03 07jpeg02 * 0.3-a0-868-ge301d18: Reintroducing Throwing. 10(9 years ago, 14 files, 135+ 105-) 13https://github.com/crawl/crawl/commit/e301d18c8ff8 00:08:21 %git 1d0f57cbceb778139ca215cc4fcfd1584951f6dd 00:08:21 07greensnark02 * 1d0f57cbceb7: Merged stone_soup r15:451 into trunk. 10(10 years ago, 180 files, 39016+ 25829-) 13https://github.com/crawl/crawl/commit/1d0f57cbceb7 00:08:26 oops 00:09:19 bonus, high-quality commit: "337bb8fc79: Tweaked javelins so they're pure throwing, no polearm skill involved" 00:09:38 -!- zxc has joined ##crawl-dev 00:10:09 "It’s probably no longer possible to drown." 00:12:11 dare 2 dream 00:15:16 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 00:15:46 hmm 00:15:56 is book_of_the_dead used as a fixed tile or something 00:16:20 too bad we don't have that rainbow book either, I was going to post it as a reply to the fixed book tile thread 00:17:32 i think it corresponds to some random book description 00:18:43 no, it's just a random non-randart book tile 00:19:30 I should add some new book tiles to the todo list 00:19:33 after like 00:19:39 finishing up sif tiles and salt tiles 00:20:05 -!- johnstein has joined ##crawl-dev 00:20:47 uh fyi: I'm not sure yet why adrenaline_rush isn't working 00:25:20 failed development boys 00:25:33 hm, speaking from experience? 00:25:37 ;) ;) ;) 00:25:46 that was the joke yeah 00:25:58 i don't do 'jokes', sorry. 00:26:16 nice joke mr funny speaker man 00:27:42 hmm. it works when I fire it up via the server 00:27:48 err. logged into my vps 00:31:24 -!- nicolae- has left ##crawl-dev 00:32:14 ^vps 00:32:15 CBRO disk usage=95% | RAM usage=35% | uptime/CPU= 00:32:14 up 682 days, 9:51, 5 users, load average: 22.60, 9.70, 4.30 00:32:35 I done honked things up 00:32:49 wait Sp, Ha, Ko, can use 3bows, but not longbows? 00:33:05 -!- destroythecore has quit [Read error: Connection reset by peer] 00:34:44 longbows are too big :v 00:36:51 johnstein: i'm assuming you've noticed the 95% disk full 00:37:23 yea. but that's not the issue 00:37:44 trying to start the experimental appears to do nothing in console 00:37:57 but it actually does create a game 00:38:04 and it starts honking up the cpu 00:38:27 if I chroot directly into the chroot, I can manually run the exe and it loads up just fine 00:38:33 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 49.0/20160916101415]] 00:38:35 ^vps 00:38:35 CBRO disk usage=95% | RAM usage=20% | uptime/CPU= 00:38:35 up 682 days, 9:57, 4 users, load average: 0.74, 3.35, 3.19 00:42:01 ah. doh. inprogress directory wrong permissions 00:42:01 -!- Dracunos has quit [Ping timeout: 255 seconds] 00:42:53 !watchlink cbrotest 00:43:14 !tell Lasty IT'S LIVE! 00:43:14 johnstein: OK, I'll let lasty know. 00:45:11 -!- ontoclasm has joined ##crawl-dev 00:49:23 johnstein: interesting missing inprogress directory causes CPU to spin 00:49:32 what process was spinning? crawl? or the webtiles server? 00:49:58 fwiw I always forget to create that directory for forks and webtiles-changes logs an error message 00:50:01 looked like crawl. and I had to do a kill -9 to actually kill the process 00:50:24 ^vps 00:50:24 CBRO disk usage=95% | RAM usage=20% | uptime/CPU= 00:50:24 up 682 days, 10:09, 3 users, load average: 0.48, 0.76, 1.73 00:52:57 -!- minmay has joined ##crawl-dev 00:55:38 -!- Krakhan has quit [Ping timeout: 272 seconds] 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:00:08 -!- amalloy_ is now known as amalloy 01:03:17 -!- jeefus has joined ##crawl-dev 01:05:55 -!- packet_loss has joined ##crawl-dev 01:06:21 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 01:07:05 -!- jefus has quit [Ping timeout: 240 seconds] 01:10:12 -!- HalfStep has quit [Ping timeout: 240 seconds] 01:10:42 -!- packet_loss has quit [Ping timeout: 264 seconds] 01:13:26 -!- Adeon_ has joined ##crawl-dev 01:14:05 -!- Harudoku has quit [Ping timeout: 260 seconds] 01:14:28 -!- dustinm`_ has joined ##crawl-dev 01:14:58 -!- djinni has joined ##crawl-dev 01:15:58 ^vps 01:15:58 CBRO disk usage=95% | RAM usage=21% | uptime/CPU= 01:15:57 up 682 days, 10:34, 4 users, load average: 0.30, 0.42, 0.72 01:16:12 -!- bairyn has joined ##crawl-dev 01:16:15 -!- shmup_ has joined ##crawl-dev 01:16:25 -!- Keskital1 has joined ##crawl-dev 01:16:42 -!- Ragnor has quit [Disconnected by services] 01:16:57 -!- |amethys1 has joined ##crawl-dev 01:17:04 -!- Rotatell has quit [Remote host closed the connection] 01:17:06 -!- demok_ has joined ##crawl-dev 01:17:46 -!- Rotatell has joined ##crawl-dev 01:18:07 -!- Kramell has quit [Excess Flood] 01:19:10 -!- Rotatell has quit [Remote host closed the connection] 01:19:26 Unstable branch on crawl.develz.org updated to: 0.19-a0-1697-g0595f0e (34) 01:19:28 -!- Eronarn___ has joined ##crawl-dev 01:19:41 -!- Rotatell has joined ##crawl-dev 01:20:05 :/ can't get it working via webtiles 01:20:08 -!- Kramell has quit [Excess Flood] 01:20:58 -!- TZer0 has quit [*.net *.split] 01:20:58 -!- escu has quit [*.net *.split] 01:21:00 -!- Goncyn has quit [*.net *.split] 01:21:01 -!- vermi has quit [*.net *.split] 01:21:01 -!- demok has quit [*.net *.split] 01:21:01 -!- hyperbolic has quit [*.net *.split] 01:21:01 -!- jonadab has quit [*.net *.split] 01:21:01 -!- |amethyst has quit [*.net *.split] 01:21:02 -!- Keskitalo has quit [*.net *.split] 01:21:02 -!- infrashortfoo_ has quit [*.net *.split] 01:21:03 -!- bairyn_ has quit [*.net *.split] 01:21:03 -!- Zymurgist has quit [*.net *.split] 01:21:03 -!- shmup has quit [*.net *.split] 01:21:03 -!- AltReality has quit [*.net *.split] 01:21:03 -!- Henzell has quit [*.net *.split] 01:21:03 -!- tksquared_ has quit [*.net *.split] 01:21:03 -!- Eronarn__ has quit [*.net *.split] 01:21:03 -!- pantaril has quit [*.net *.split] 01:21:03 -!- Sequell has quit [*.net *.split] 01:21:04 -!- bencryption has quit [*.net *.split] 01:21:04 -!- Adeon has quit [*.net *.split] 01:21:05 -!- GoblinBomb has quit [*.net *.split] 01:21:05 -!- myfreeweb has quit [*.net *.split] 01:21:06 -!- dustinm` has quit [*.net *.split] 01:21:06 -!- ChongLi has quit [*.net *.split] 01:21:06 -!- djinni_ has quit [*.net *.split] 01:21:06 -!- OCTOTROG has quit [*.net *.split] 01:21:06 -!- mrm has quit [*.net *.split] 01:21:07 -!- paxed has quit [*.net *.split] 01:21:07 -!- phyphor has quit [*.net *.split] 01:21:08 -!- ChongLi_ is now known as ChongLi 01:21:10 -!- infrashortfoo__ is now known as infrashortfoo_ 01:21:15 -!- Alter-Ego is now known as AltReality 01:23:32 -!- Eronarn___ is now known as Eronarn__ 01:27:13 -!- hyperbolic has joined ##crawl-dev 01:28:12 -!- Rotatell has quit [Remote host closed the connection] 01:28:40 -!- TZer0 has joined ##crawl-dev 01:28:47 -!- Rotatell has joined ##crawl-dev 01:29:07 there we go 01:29:08 -!- Kramell has quit [Excess Flood] 01:32:24 -!- debo__ has joined ##crawl-dev 01:34:41 -!- debo has quit [Ping timeout: 240 seconds] 01:36:15 -!- Henzell has joined ##crawl-dev 01:36:33 -!- Pacra has quit [Read error: Connection reset by peer] 01:37:00 -!- Pacra has joined ##crawl-dev 01:37:32 -!- Sequell has joined ##crawl-dev 01:37:46 -!- airwolf has quit [Client Quit] 01:39:23 -!- kdrnic_ has quit [Quit: Leaving] 01:43:22 -!- mrm_ is now known as mrm 01:43:28 -!- mrm has quit [Changing host] 01:48:11 -!- Jafet has joined ##crawl-dev 01:49:24 quote for ecumenical altars? https://www.biblegateway.com/passage/?search=Acts+17:22-31 01:50:15 Paul then stood up in the meeting of the Areopagus and said: “People of Athens! I see that in every way you are very religious. For as I walked around and looked carefully at your objects of worship, I even found an altar with this inscription: TO AN UNKNOWN GOD. 01:50:38 good find 01:51:22 I think the survey is getting close to completion. It's quite short, final steps are a) figure out if any burning questions are missed, and b) test it on a few more people to make sure there are no glaring errors 01:51:39 please ping me if you'd like access to check it out 01:51:54 cc |amethys1 in particular (and fyi Keskital1) 01:55:32 -!- DrKe has joined ##crawl-dev 01:57:49 Windows builds of master branch on crawl.develz.org updated to: 0.19-a0-1697-g0595f0e 02:00:04 -!- omarax has quit [Remote host closed the connection] 02:03:12 -!- eb has quit [] 02:04:37 -!- dtsund has quit [Quit: Reality is an illusion, the universe is a hologram, buy gold, BYE] 02:08:08 -!- nikheizen has quit [Quit: leaving] 02:11:12 -!- Cimanyd has quit [Client Quit] 02:18:53 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 02:20:25 -!- hellmonk has quit [Quit: Page closed] 02:25:59 hah, just noticed HP is back to a bar 02:26:04 what was wrong with the number display 02:31:29 -!- escu_ is now known as escu 02:35:27 another cwz splash image: http://webzook.net:8080/static/title_steelcold_fannar_with_ice_magic.jpg?v=1d21c5753064998eb12c9f2ab42c2989 02:35:44 that is one big ol' ice beast, I guess 02:41:19 have you tried posting on the cwz message board? 02:41:57 -!- Zeor has quit [Quit: Leaving.] 02:42:25 about the art? no, but there's a cyc thread in tavern 02:42:36 from a user who was spectating my cwz game 02:42:48 so I might mention it to him in that thread 02:49:38 -!- ontoclasm has quit [Quit: Leaving.] 02:53:22 Monster database of master branch on crawl.develz.org updated to: 0.19-a0-1697-g0595f0e 02:53:47 -!- H is now known as Guest79093 02:53:50 -!- Guest79093 is now known as Suga_H 02:55:35 it would make a pretty memorable release for all the offline players if you doubled the number of art pieces, imho 02:55:53 and I feel these art pieces are nice and "sketchy" in a way that will make others think they could contribute 02:58:40 always nice when a cwz player makes the journey to tavern 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:01:43 -!- Bcadren has quit [Ping timeout: 265 seconds] 03:05:39 are pieces have standards applied to them in the same way we have standards for tiles 03:06:04 and while those standards are not especially high and shouldn't be too high, not all those pieces will be appropriate 03:06:40 if we wanted to just increase the number of splash images dramatically we could do that, but the goal is to choose some of the best art that people can make, not choose all of it 03:06:48 -!- packet_loss has joined ##crawl-dev 03:06:55 but definitely some of those cwz images are worthy to be official splash images 03:07:22 anyhow this was already agreed, getting permission from the artists is the only issue, aside from agreeing which are good enough to include 03:07:37 s/are pieces/art pieces/ 03:08:51 yeah, i'm not saying "throw open the gates" 03:09:00 but it's been a while since the loading art has changed 03:10:01 it hasn't been that long, we just don't get too many submissions 03:10:22 would be cool if there was clear way for the ones that go to cwz to get submitted to us as well 03:10:28 but hong is a hard man to track down 03:10:29 yeah 03:10:45 %git 1480111ae9fd4ea1be33c648c811aab4db547fb4 03:10:45 07ontoclasm02 * 0.16-a0-354-g1480111: Duvessa/Dowan splash screen (Baconkid via Bloax) 10(2 years, 1 month ago, 3 files, 2+ 1-) 13https://github.com/crawl/crawl/commit/1480111ae9fd 03:10:51 it looks like that was the last title screen accepted 03:11:40 -!- packet_loss has quit [Ping timeout: 276 seconds] 03:12:38 well we don't have a timeframe for when we'll accept art (every two years) 03:12:41 we just need good submissions 03:12:59 I would not put all of these cwz images as splash screens, but certainly some of them 03:13:44 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-1697-g0595f0e (34) 03:15:14 otoh if the team collectively decided they didn't mind the less professional/lower quality art, that's a direction we could go, but I doubt we'd want that; we have a decent set of splash images already 03:15:58 I think people mentioned making splash images of the felid vs starcursed mass and that mino on v:5 03:22:19 -!- amalloy is now known as amalloy_ 03:23:32 -!- Smashy has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 03:27:44 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 03:30:02 -!- ontoclasm has joined ##crawl-dev 03:32:42 -!- protopulse has quit [Quit: Page closed] 03:40:04 -!- DDFi has quit [Quit: Page closed] 03:42:51 -!- cait has quit [Ping timeout: 260 seconds] 03:45:35 -!- ontoclasm has quit [Quit: Leaving.] 03:53:00 -!- ProzacElf has quit [Ping timeout: 272 seconds] 03:53:19 -!- Suga_H has quit [Read error: Connection reset by peer] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:14:09 -!- Shard1697 has quit [Ping timeout: 265 seconds] 04:15:04 -!- ontoclasm has joined ##crawl-dev 04:20:32 -!- neosloth has quit [Remote host closed the connection] 04:29:48 -!- ontoclasm has quit [Read error: Connection reset by peer] 04:31:08 -!- ilyak has quit [Ping timeout: 265 seconds] 04:31:49 -!- Patashu_ has joined ##crawl-dev 04:55:22 -!- Pacra has quit [Read error: Connection reset by peer] 04:55:30 -!- Pacra has joined ##crawl-dev 04:56:53 -!- Zxpr1jk has quit [Read error: Connection reset by peer] 04:58:09 -!- vale_ has quit [Remote host closed the connection] 05:00:02 -!- omarax has quit [Remote host closed the connection] 05:04:32 -!- Zxpr1jk has quit [Ping timeout: 272 seconds] 05:07:42 -!- packet_loss has joined ##crawl-dev 05:08:12 -!- Twinge has quit [Ping timeout: 252 seconds] 05:10:49 -!- Twinge has joined ##crawl-dev 05:12:30 -!- packet_loss has quit [Ping timeout: 264 seconds] 05:26:16 -!- antigone- is now known as bd- 05:34:42 -!- stickyfingers has quit [Ping timeout: 240 seconds] 05:55:40 -!- TuxQmob has quit [Read error: Connection reset by peer] 05:56:51 -!- TuxQmob has quit [Changing host] 05:58:49 -!- beogh has quit [Quit: Page closed] 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:01:49 -!- culcube is now known as phyphor 06:14:16 -!- Patashu has joined ##crawl-dev 06:15:49 -!- Patashu_ has quit [Ping timeout: 252 seconds] 06:24:00 -!- Pacra has quit [Ping timeout: 255 seconds] 06:35:11 -!- Xenobreeder has quit [Ping timeout: 240 seconds] 06:43:01 -!- HolyRage has quit [Ping timeout: 265 seconds] 06:43:04 -!- HolyRage_ is now known as HolyRage 07:00:01 -!- omarax has quit [Remote host closed the connection] 07:06:30 -!- fusentrap has quit [Read error: Connection reset by peer] 07:08:34 -!- packet_loss has joined ##crawl-dev 07:09:00 -!- jazmu_ has quit [Ping timeout: 250 seconds] 07:13:13 -!- packet_loss has quit [Ping timeout: 244 seconds] 07:17:26 -!- debo__ is now known as debo 07:29:49 -!- mizu_no_oto has quit [Client Quit] 07:30:03 !tell johnstein Woooooo! Thank you so much! 07:30:03 Lasty: You have 4 messages. Use !messages to read them. 07:30:04 Lasty: OK, I'll let johnstein know. 07:30:48 !tell gammafunk nice pic! 07:30:48 Lasty: OK, I'll let gammafunk know. 07:30:52 -!- mizu_no_oto has quit [Client Quit] 07:31:19 !tell pleasingfungus Cool, I'd like to hear them. 07:31:20 Lasty: OK, I'll let pleasingfungus know. 07:42:41 -!- orionstein has quit [Ping timeout: 276 seconds] 07:42:48 -!- GoatMann_ has quit [Ping timeout: 250 seconds] 07:52:06 -!- debo has quit [Quit: orb spiders :(] 07:54:55 -!- Pacra has joined ##crawl-dev 07:58:06 -!- chan20 has quit [Read error: Connection reset by peer] 08:00:01 -!- omarax has quit [Read error: Connection reset by peer] 08:00:34 -!- kazimuth_ has quit [Ping timeout: 250 seconds] 08:09:07 -!- HolyRage has quit [Ping timeout: 252 seconds] 08:09:19 -!- HolyRage_ is now known as HolyRage 08:13:14 -!- Morg0th has quit [Quit: Lost terminal] 08:14:14 -!- tsadok is now known as jonadb 08:14:18 -!- jonadb is now known as jonadab 08:15:10 -!- HolyRage has quit [Ping timeout: 252 seconds] 08:15:19 -!- HolyRage_ is now known as HolyRage 08:25:27 -!- Lasty has quit [Quit: Leaving.] 08:25:54 -!- Lasty has joined ##crawl-dev 08:42:46 -!- MaxFrost has quit [Remote host closed the connection] 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:04:08 -!- elliptic has quit [Quit: Leaving] 09:05:46 -!- Patashu has quit [Ping timeout: 252 seconds] 09:09:24 -!- packet_loss has joined ##crawl-dev 09:14:17 -!- packet_loss has quit [Ping timeout: 264 seconds] 09:16:34 -!- debo has joined ##crawl-dev 09:25:27 -!- Pacra has quit [Ping timeout: 272 seconds] 09:27:34 -!- cait has quit [Ping timeout: 260 seconds] 09:48:47 -!- packet_loss has joined ##crawl-dev 10:00:01 -!- omarax has quit [Remote host closed the connection] 10:02:41 -!- sgun__ has quit [Ping timeout: 265 seconds] 10:03:28 -!- sgun_ has quit [Ping timeout: 240 seconds] 10:14:39 -!- removeelyvilon has quit [Quit: Page closed] 10:16:34 -!- PleasingFungus has joined ##crawl-dev 10:16:39 !seen lasty 10:16:39 PleasingFungus: You have 1 message. Use !messages to read it. 10:16:40 I last saw Lasty at Mon Sep 26 12:25:55 2016 UTC (1h 50m 45s ago) joining the channel. 10:31:57 -!- Dracunos-m has quit [Ping timeout: 272 seconds] 10:33:00 -!- TuxQmob has quit [Ping timeout: 276 seconds] 10:33:28 -!- staplegun has quit [Ping timeout: 240 seconds] 10:33:53 -!- Keskital1 is now known as Keskitalo 10:34:29 -!- TuxQmob has quit [Changing host] 10:35:11 -!- thrig has quit [Changing host] 10:39:20 -!- Patashu has joined ##crawl-dev 10:50:09 -!- amalloy_ is now known as amalloy 10:56:07 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 49.0/20160916101415]] 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:14:35 -!- amalloy is now known as amalloy_ 11:20:11 -!- Pacra has joined ##crawl-dev 11:21:53 -!- PsyMar has quit [Quit: witty quit message goes here] 11:38:30 -!- neofelis has joined ##crawl-dev 11:40:15 -!- jdeeny has joined ##crawl-dev 11:40:50 -!- MarvinPA has joined ##crawl-dev 11:55:37 -!- amalloy_ is now known as amalloy 11:55:37 -!- HolyRage has quit [Quit: ChatZilla 0.9.92 [Firefox 49.0.1/20160922113459]] 11:59:11 -!- protopulse has quit [Ping timeout: 240 seconds] 12:00:01 -!- omarax has quit [Remote host closed the connection] 12:00:12 -!- Suga_H has quit [Read error: Connection reset by peer] 12:03:00 -!- ChongLi has quit [Read error: Connection reset by peer] 12:09:48 -!- adelrune has joined ##crawl-dev 12:10:46 -!- protopulse has joined ##crawl-dev 12:13:51 -!- amalloy is now known as amalloy_ 12:14:04 -!- miek_ has quit [Ping timeout: 250 seconds] 12:14:44 -!- adelrune has quit [Remote host closed the connection] 12:18:11 Is get_menu_colour_prefix_tags the preferred way to get a colored item name? Is there a reason it is named that? 12:18:30 *a reason the function is named that 12:18:35 <|amethys1> not a good reason 12:18:48 <|amethys1> patches welcome :) 12:18:51 -!- |amethys1 is now known as |amethyst 12:19:08 Sure, might do that tonight 12:19:41 <|amethyst> menu_colourise maybe? probably you can come up with a better name :) 12:19:51 is it strictly menu related? 12:20:03 I used it for the result of an ID scroll reading yesterday 12:20:49 <|amethyst> it is menu-related in that the menu_colour option is what controls those colours 12:21:12 <|amethyst> but they're used in a few places that aren't menus 12:21:25 <|amethyst> before your identification message even 12:22:03 <|amethyst> e.g. the weapon/quiver display in the stat panel uses that 12:23:00 Perhaps the menu_colour option be item_colour? plus the ripple of changes from that 12:23:17 Seems like that is getting way out of scope 12:23:28 <|amethyst> it is used for things that aren't items, though 12:24:19 <|amethyst> mostly items, but it's also used (or claims to be used) for notes, spells, resistances in the % screen 12:24:22 <|amethyst> etc 12:25:22 Can't spend time on it right now, but I'll dig in tonight. Can think about function naming in the back of my head for awhile. 12:25:36 -!- LexAckson has joined ##crawl-dev 12:25:36 thanks for the info 12:25:46 <|amethyst> np, cheers! 12:28:52 -!- PleasingFungus has joined ##crawl-dev 12:33:40 -!- Kellhus has quit [Quit: Page closed] 12:37:25 is it bad form to ask if someone feels like looking at my pull request? 12:37:33 * neofelis is unsure of the etiquette in contributing to things 12:37:41 *proper etiquette 12:37:51 inexcusable. banned 12:37:58 which pr is this? 12:38:05 369 12:38:38 I am mostly asking cause I'm sure it's bad which makes seeing comments on it especially good for me 12:38:59 i think there was some chat about that the other night 12:39:12 (also because with Rupert the current behaviour is actually dangerous but if I'm honest that's only the less important reason) 12:41:53 -!- dexap is now known as paxed 12:42:40 -!- sgun_ has quit [Ping timeout: 265 seconds] 12:43:36 hrm 12:44:09 -!- sgun__ has quit [Ping timeout: 260 seconds] 12:44:25 why does _monster_spellbooks() still exist in your pr? 12:44:32 couldn't you just replace it with monster_abilitybooks? 12:45:24 hmm. the thing is _abilitybooks assumes it will only get one book 12:45:43 ah, hm 12:45:49 I tried and failed to come up with something which could a) take all abilities (always one book but must sometimes be split in two)... 12:46:07 ...and b) take (frequently multiple, never-to-be-split) magical books 12:47:13 it doesn't matter if magical books are never split 12:47:55 <|amethyst> magical abilities could be an issue at some point 12:49:11 <|amethyst> spells and divine abilities wouldn't be, because flags can only add, not remove, silenceability 12:51:05 maybe it's better to write a function that splits a book by silence flag, and then call that in _monster_spellbooks if the monster has abilities 12:52:01 <|amethyst> without having looked at your code yet, that sounds reasonable 12:52:01 like, take the single book of abilities, remove it from the books vector, and insert the two resulting books into it 12:52:18 actually I have no idea why I decided against that 12:53:03 <|amethyst> BTW, look at std::partition 12:53:52 <|amethyst> you'd still have to do the moving from one vector to another, but that will at least put the silenceable and non-silenceable spells together in a single vector 12:53:54 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 12:54:26 -!- Ququman has joined ##crawl-dev 12:55:03 <|amethyst> hm 12:55:20 <|amethyst> actually, remove_copy_if (followed by an erase) sounds even better 12:56:34 -!- Ultraviolent4 has quit [Quit: shafted] 12:57:14 mm. the books come (from get_unique_spells) as a vector of vectors of spells. I think I can just take one element of that, split it in two, erase it and then insert the resulting halves 12:57:46 which makes rather more sense than the code currently in the pr. that function could then be, like, four lines with remove_copy_if 12:57:50 ya 12:57:51 give me a minute! 12:58:06 <|amethyst> and you save a step 12:58:19 <|amethyst> because you don't need to remove the original and insert the halves 12:58:50 I think I do? They need different descriptions 12:58:51 <|amethyst> but rather remove_copy_if things into the second vector, then erase() out the 'removed' elements from the first vector 12:59:39 <|amethyst> oh, I guess your labels do have to change 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:00:04 <|amethyst> I was just thinking about moving the spell_types between the two spellbook_contents::spells 13:01:08 yeah, the labels changing thing is what I meant by "different descriptions" 13:01:21 that would still be rather more readable code. 13:03:28 -!- jefus- has joined ##crawl-dev 13:04:34 okay, one more question: if I rewrite the thing, do I then pull, rebase the branch, then push 13:04:54 or just push and then when you merge it works anyway? 13:05:01 er, if you merge, rather 13:05:06 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-1697-g0595f0e (34) 13:05:26 <|amethyst> you don't have to worry about rebasing onto HEAD 13:05:33 <|amethyst> you can if you want 13:05:57 <|amethyst> but probably you do want to rebase at least off the parent, so you can squash your commits 13:06:41 -!- jeefus has quit [Ping timeout: 240 seconds] 13:07:15 <|amethyst> if you do rebase or otherwise rewrite history, you will need push --force 13:08:00 okay, thanks 13:08:25 -!- Shard1697 has joined ##crawl-dev 13:14:51 -!- royiv has quit [Ping timeout: 276 seconds] 13:23:06 -!- zxc has quit [Read error: Connection reset by peer] 13:28:23 -!- amalloy_ is now known as amalloy 13:28:39 i'd like to go on record as saying that infestation is Pretty Fun 13:28:41 -!- stickyfingers has quit [Ping timeout: 240 seconds] 13:33:14 -!- cait_m has quit [Read error: Connection reset by peer] 13:34:12 yay 13:34:30 i'm still yet to cast it in a real game, i should do that! 13:35:27 -!- removeelyvilon_ has quit [Client Quit] 13:37:41 -!- removeelyvilon has quit [Ping timeout: 240 seconds] 13:37:48 -!- removeelyvilon_ has quit [Client Quit] 13:38:37 -!- dtsund has joined ##crawl-dev 13:42:47 MarvinPA: if ##crawl is to be believed, i am in the same boat, only having cast it in an offline "game" 13:43:53 shameful! 13:44:17 -!- PsyMar has quit [Ping timeout: 240 seconds] 13:44:41 -!- PsyMar2 is now known as PsyMar 13:45:09 -!- Pinkbeast has quit [Ping timeout: 240 seconds] 13:45:24 wow nice, someone finally did the trap thing for real: https://www.reddit.com/r/dcss/comments/54kdyv/psa_if_you_die_to_traps_you_only_have_yourself_to/ 13:45:52 yeah i saw that 13:45:53 -!- duralumin has quit [Ping timeout: 240 seconds] 13:45:58 did you know that brogue tracks which squares you've stepped on? 13:46:15 doesn't actually display it, but does use it for mouse pathing, apparently 13:46:17 i didn't! i've played nethack variants that do though 13:46:23 they recolour the floor tiles, it's cute 13:46:26 heh 13:48:45 if only this'd been posted a couple of weeks ago, would've been another good talk example! 13:50:05 i actually considered it 13:50:14 but it's sort of depressing because we don't really have a good solution... 13:51:13 this is the point where minmay pops up says "traps should trigger on entering los!" i guess 13:51:25 and says* 13:52:08 see, he doesn't even need to now! 13:52:14 we'll do it for him. very convenient... 13:56:31 -!- Bcadren has quit [Ping timeout: 272 seconds] 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:02:12 -!- cait_m has quit [Read error: Connection reset by peer] 14:02:14 -!- Kranix has quit [Ping timeout: 252 seconds] 14:04:12 -!- Pacra has quit [Read error: Connection reset by peer] 14:04:36 -!- Pacra has joined ##crawl-dev 14:07:00 -!- AndChat|179025 has quit [Ping timeout: 260 seconds] 14:07:40 -!- ProzacElf has joined ##crawl-dev 14:12:43 -!- Kalir has quit [Changing host] 14:13:05 -!- n1 is now known as n1k 14:13:17 -!- n1k is now known as n1 14:20:35 -!- Dracunos7 has quit [Ping timeout: 272 seconds] 14:25:43 -!- Blazinghand has joined ##crawl-dev 14:26:34 -!- Adeon_ is now known as Adeon 14:33:15 -!- Dracunos-m has quit [Ping timeout: 272 seconds] 14:36:45 -!- ilyak has quit [Ping timeout: 265 seconds] 14:37:52 -!- Dracunos-m has quit [Read error: Connection reset by peer] 14:40:40 -!- neofelis_ has joined ##crawl-dev 14:43:53 -!- neofelis has quit [Ping timeout: 240 seconds] 14:46:35 -!- neofelis_ is now known as neofelis 14:53:01 -!- dtsund has quit [Remote host closed the connection] 14:53:38 -!- Pacra_ has joined ##crawl-dev 14:55:14 -!- Pacra has quit [Read error: Connection reset by peer] 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:18:19 -!- Suga_H has quit [Read error: Connection reset by peer] 15:29:24 -!- ProzacElf has quit [Ping timeout: 276 seconds] 15:33:59 -!- Suga_H has quit [Read error: Connection reset by peer] 15:35:15 -!- CanOfWorms has joined ##crawl-dev 15:37:59 -!- dtsund has joined ##crawl-dev 15:40:38 !tell greensnark PR for Lasty's new experimental logs/stones for sequell. https://github.com/crawl/sequell/pull/62 15:40:38 johnstein: You have 1 message. Use !messages to read it. 15:40:38 johnstein: OK, I'll let greensnark know. 15:42:20 -!- HolyRage has quit [Ping timeout: 252 seconds] 15:42:26 -!- HolyRage_ is now known as HolyRage 15:43:53 -!- LexAckson_ has joined ##crawl-dev 15:43:53 -!- LexAckson has quit [Read error: Connection reset by peer] 15:48:46 -!- fusentrap has quit [Ping timeout: 255 seconds] 15:51:42 -!- ChaseSP has quit [Ping timeout: 265 seconds] 15:53:20 -!- LexAckson__ has joined ##crawl-dev 15:53:20 -!- LexAckson_ has quit [Read error: Connection reset by peer] 15:56:33 -!- Guest89784 has quit [Ping timeout: 244 seconds] 15:58:31 -!- LexAckson_ has joined ##crawl-dev 15:58:31 -!- LexAckson__ has quit [Read error: Connection reset by peer] 15:58:41 -!- ilyak has quit [Ping timeout: 240 seconds] 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:17:37 hey, I cast Infestation for fun Before It Was Cool! 16:17:37 gammafunk: You have 2 messages. Use !messages to read them. 16:27:01 -!- Kenran has quit [Quit: leaving] 16:28:06 -!- Pacra_ has quit [Read error: Connection reset by peer] 16:28:23 -!- Pacra has joined ##crawl-dev 16:29:35 bad news gammafunk 16:29:47 I entered sunken palace and lived 16:37:00 -!- ProzacElf has joined ##crawl-dev 16:41:41 -!- Ge0ff has quit [] 16:45:17 -!- amalloy is now known as amalloy_ 16:48:58 damn! 16:49:21 .splatratio canofworms 16:49:22 % of xl17 chars killed : 1/7x wormsofcan [14.29%], 10/26x wormsofcant [38.46%] 16:49:49 too few games to be sure on wormsofcan 16:50:08 !lairendkills lairtemple 16:50:09 Lair End kills (lairtemple): 108x evil_forest (20.22%), 104x gammafunk_lair_ancient_temple (19.48%), 59x evilmike_catoblepas_cave (11.05%), 56x grunt_lair_end_beastmaster (10.49%), 38x hangedman_lair_tendril_chambers (7.12%), 38x hangedman_lair_in_review (7.12%), 38x wormcave (7.12%), 34x minmay_lair_end_frog_pond (6.37%), 30x minmay_lair_end_enchanted_forest (5.62%), 29x guppyfry_lair_end_dragon ... 16:50:19 !!! 16:50:26 evil forest is making a comeback 16:50:36 it's pulled ahead for over a week now 16:50:47 I've been complaining that you can win against demons 16:50:51 *can't win 16:51:54 !lm * curent trunk br.end=lair / lg:place=lair:6 kmap!= 16:51:54 No keyword 'curent' 16:51:58 !lm * current trunk br.end=lair / lg:place=lair:6 kmap!= 16:53:00 -!- dtsund has quit [Remote host closed the connection] 16:53:18 1223/27761 milestones for * (current trunk br.end=lair): N=1223/27761 (4.41%) 16:59:05 -!- ChaseSP has quit [Ping timeout: 260 seconds] 16:59:05 -!- neofelis has quit [Ping timeout: 260 seconds] 16:59:10 -!- Guest89784 has quit [Read error: Connection reset by peer] 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:00:15 -!- Kranix has quit [Quit: Konversation terminated!] 17:07:57 -!- ChaseSP has quit [Ping timeout: 265 seconds] 17:08:21 -!- JimmahDean has quit [] 17:08:53 -!- neofelis has joined ##crawl-dev 17:08:54 -!- amalloy_ is now known as amalloy 17:10:48 -!- Krakhan has quit [Changing host] 17:15:15 %git 9f329295a812c66bda487c611eac158e043a89cf 17:15:15 07ontoclasm02 * 0.19-a0-285-g9f32929: Dart slug tile 10(4 months ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/9f329295a812 17:15:20 %git 55e7268ae88ec5353ba83a10d7e765a573e75c8c 17:15:20 07PleasingFungus02 * 0.18-a0-1393-g55e7268: Reveal dart slugs' yellow streak 10(7 months ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/55e7268ae88e 17:18:58 did anything happen regarding that "desperate haste" idea? 17:19:14 yes, it's on beartato 17:19:14 ??c-r-d 17:19:15 c-r-d[1/2]: https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss 17:20:57 how much EXP do you need to recharge the haste once it's used 17:21:03 lots 17:21:09 I assumed that 17:21:12 in terms of XLs 17:21:17 twenty seven 17:21:29 rip 17:21:41 maybe twenty eight 17:22:15 %git :/rune 17:22:15 07Lasty02 * 0.19-a0-1633-g0c75abd: Switch desperate haste from rune timer to XP timer 10(8 days ago, 3 files, 28+ 4-) 13https://github.com/crawl/crawl/commit/0c75abd52eb5 17:22:21 Lightli: see that commit message 17:22:29 thanks 17:22:36 no, THANK YOU!!! 17:22:43 WELCOME!!! 17:22:47 GREAT!!!!!! 17:23:18 so I rewrote the pr, messed up the git magic, closed it and opened a new one. I apologize here as well as in the message there 17:23:23 also the code is still not amazing. 17:23:38 All Code Is Beautiful 17:24:03 New branch created: pull/372 (1 commit) 13https://github.com/crawl/crawl/pull/372 17:24:03 03neofelis02 07https://github.com/crawl/crawl/pull/372 * 0.19-a0-1687-g7a122fc: Make silencable abilities display correctly in xv, for real. 10(10 minutes ago, 1 file, 39+ 4-) 13https://github.com/crawl/crawl/commit/7a122fc81346 17:24:38 in retrospect 17:24:45 maybe TrBe wasn't the best candidate to test desperate haste 17:25:06 desperate. your turn 17:26:25 I recommend trying desparate haste with MuSu 17:26:43 *desperate 17:27:11 just wait until actual haste reform ends up being increased haste potion generation 17:27:17 the final real final nail in the coffin for musu 17:27:20 For Real This Time 17:27:25 you wouldn't do that, MarvinPA! 17:27:31 good riddance! 17:28:11 if we removed food, what terrible, marginal perk would mummies get? 17:28:27 use your bandages for a special choking attack 17:28:47 constriction? 17:28:49 wow, ANOTHER constriction race 17:28:50 haha 17:29:13 go hardcore on the blowgun air bladder thing. add more bladders. ink bladder 17:29:13 uh, not only is it *not* constriction, it would have a *totally* different sound in webtiles 17:29:25 you... know that webtiles doesn't do sound, right 17:29:32 well, actually... 17:29:36 cwz webtiles does, apparently! 17:29:42 lmao 17:29:44 https://www.youtube.com/watch?v=4WN4FmrJdFo 17:29:47 i'd forgotten. you're right 17:30:06 -!- NeremWorld has quit [] 17:30:20 wow that's a 5 hour video 17:30:21 the constriction sounds are pretty funny, I got constricted by a tmons in swamp 17:30:27 only part 1! 17:30:28 gammafunk really likes crawl with sounds 17:30:42 my twitch streams usually take 8-9 hours 17:30:52 wins, that is, not in the same session ofc 17:31:00 how bad was the lag? 17:31:08 pre bad after a while! not bad at first 17:31:14 it became inconsistent, hence way more annoying 17:31:15 weird 17:31:23 heh 17:32:15 the weirdest thing about watching this after playing brogue: going diagonally around corners 17:32:21 hah 17:32:36 wow, brogue doesn't have diagonal corner usage...? 17:32:42 -!- beogh has quit [Ping timeout: 240 seconds] 17:32:43 nethack does that with broken doors 17:32:46 it's very weird and hard to get used to 17:33:30 you can't move or attack diagonally around walls, *unless* you're using a cleaving weapon, in which case the cleaving weapon affects stuff that you couldn't hit normally 17:34:21 ha, i love that you replaced the console window with a slideshow of the splash screens 17:34:43 yeah, seemed the most reasonable thing 17:34:44 got the amulet for the first time today, then died on the ascent in the most frustrating way possible 17:34:49 oh, wow 17:34:58 how long did it take you to learn Brogue? 17:35:03 I still need to learn Sil as well 17:35:05 i started playing like, uh 17:35:32 friday 17:35:33 -!- tmt has quit [Quit: leaving] 17:35:44 -!- Zxpr2jk has quit [Quit: Leaving] 17:35:51 well, that's not too bad. probably knowledge of nethack+dcss will help me along, but I'm more interested in Sil 17:36:07 i like it a lot more than sil 17:36:12 you would! 17:36:16 there's a lot less... tedium........... 17:36:35 how's your s key 17:36:50 lol 17:37:11 gammafunk: lmao @ the falling sound in cwz 17:37:14 yes 17:37:20 AAAAAAaaaaa 17:37:24 I won't spoil the bonus thing that happens right after that 17:37:26 but it's appropriate 17:37:30 powerful shaft technology 17:37:49 i'm watching you die to an ant right now 17:37:52 do you know if they replace those kind of sounds with cat sounds if you're playing felid? 17:37:58 lol 17:37:59 yep, after that I redo my skilling so I have more MP 17:38:21 then we're good and have no problems, save for some near-death stupidity again with poison 17:38:29 i blame those poison noises 17:38:52 poison sounds, hunger sounds, ugly thing sounds, there are a few standouts for how awful they are 17:40:39 important points: they have unique sounds for all the shield of gong messages, "giants moaning", torment sounds like you're reacting to a bad joke 17:40:39 GONNNNG! 17:40:43 -!- dtsund has joined ##crawl-dev 17:41:08 huh, the scroll noise sounds like it's from diablo 17:41:22 it probably is 17:41:31 yeah, NOPE said that as well 17:42:04 I asked in the cyc thread if kimnosuk knew where the sounds all came from 17:42:24 maybe he can post that question and the one about the cwz images to people who will know on the korean message boards 17:42:54 he thought that my gammafunkrc menu colors and random tile changes were awesome, so we can trust him 17:43:54 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 17:45:08 lol 17:46:02 -!- miek_ has joined ##crawl-dev 17:47:08 my big issue with sil is the skill system. i feel like i'm basically supposed to be choosing a build at the start of the game (which is annoying, especially as there isn't any way to say "repeat last setup" as far as I can tell) and then slowly execute that build through the game, with little variation - not much adapting to item finds, etc 17:47:22 possibly this is because i'm bad! possibly skilled players would see things to react to that i don't 17:47:33 that seems really unlike how i play sil, yeah :P 17:47:46 not that i'd claim to be especially skilled 17:47:48 character creation is still annoying, though 17:47:54 are there any vids/termcasts of you playing, MarvinPA? 17:48:37 streams? podcasts? live performances? 17:49:25 hmm, probably not 17:49:31 i usually termcast but don't save recordings or anything 17:49:45 also, orcish archers are awful, but they're sort of designed to be 17:49:46 so i can't really complain about that 17:49:49 -!- tksquared has quit [Ping timeout: 255 seconds] 17:51:29 it was funny when I was playing Tiles, I sometimes forgot to see monsters on screen 17:51:58 you forgot to see...? 17:52:12 an orc warrior was right next to me, and I was dancing around a chunk 17:52:18 trying to figure out why I didn't pick i tup 17:52:35 probably just a bit of information overload being used to playing on console 17:52:50 lol 17:54:20 -!- Patashu has quit [Ping timeout: 252 seconds] 17:54:53 why are you more interested in sil? 17:55:18 gammafunk: re your message to kimnosuk, i'd suggest changing "artist" to "artist(s)" or something like that; seems a bit weird to imply they're all by the same artist 17:55:18 I'd probably consider it a better designed / more fun game, based on what I've heard of both 17:55:31 oh, sure 17:56:09 gammafunk: ? 17:56:12 amalloy: the file names list the artists, so there are multiple artists for sure 17:56:16 right 17:58:00 PleasingFungus: just based on conversations with like-minded players about the need to use allies in brogue, the searching/traps, the console UI, but yeah I'll certainly give brogue a shot, probably after I get somewhere in Sil 17:58:28 heh 17:58:29 -!- LexAckson_ has quit [Ping timeout: 244 seconds] 17:58:37 I'd probably like Brogue a lot more than nethack, at least! 17:58:42 wow, damning 17:59:02 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 17:59:26 having played both, i'm definitely much more fond of brogue. the trap searching is dumb, but i really like how the game forces you to adapt to whatever items and allies you get (with some flexibility), and its environments and items are really good at creating interesting situations 18:00:01 -!- packet_loss has quit [Remote host closed the connection] 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:00:07 almost everything has multiple purposes. if you use your brain, you can solve problems in very clever ways, and feel very cool <- important part 18:01:36 lol, the roguelike discord has decided that i'm the one who made D 15 levels instead of 27 18:01:43 this is some high-powered memeing 18:01:56 is that person notcluie 18:02:05 "gloryseeker" and "plaid" 18:02:18 ah, don't think so, notcluie is Extremis last I checked 18:02:24 there are a few people in discord who seem to come from 4chan 18:02:38 and being the valuable insights from that community 18:02:42 heh 18:02:44 s/being/bring/ 18:02:45 such as? 18:02:54 well, notcluie being most notable 18:03:08 -!- PsyMar has quit [Ping timeout: 252 seconds] 18:03:20 but some of the veteran players posting there have a 4chan-like tone 18:03:37 like ster., or whatever he's called elsewhere? 18:03:48 i feel like i should know who he is, i think he's on sa 18:04:25 Unstable branch on underhound.eu updated to: 0.19-a0-1697-g0595f0e (34) 18:04:39 -!- RTS has quit [Quit: Page closed] 18:06:07 I'd thought of brogue as kind of a redesign/streamlining of some of the "cute hijinks" gameplay from Nethack, which is nice gameplay to experience every now and again 18:06:18 it doesn't feel very nethacky to me 18:06:49 it probably would to me, I've played more nethack 18:06:56 there's not really that sort of "special case" "devs thought of everything" design. everything is systems interacting with systems in a predictable (if not necessarily predicted!) way 18:07:09 well, i've played no nethack, so really i'm talking out of my b*tt here 18:07:22 brogue's too far in the adapt-to-stuff-you-find direction for me i think, although obviously that's by design 18:07:30 also when i played it allies were just super ridiculous 18:07:44 PleasingFungus: yeah, I mean "lots and lots of interactions" is what you get from nethack in the end, once you're spoiled 18:08:56 i really love the "adapt to what you find!" playstyle! allies can be pretty strong yeah, but it really varies 18:09:09 get a monkey one game, tentacle horror the next... 18:09:37 I think allies have gotten tweaks in brogue over time, but as I understand things they're still incredibly powerful and kind of necessary for the higher lumenstone wins 18:09:56 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 18:10:02 i think things got reworked since i won a few times, most of mine were off ridiculous allies plus wands of cloning or something 18:10:06 heh 18:10:17 guys were talking about someone who had four dragon allies 18:10:25 playing online earlier today, apparently (i guess there's a server? 18:10:47 console brogue is the most unbelievably ugly thing though :( 18:10:55 oh, is there a tiles brogue? 18:11:25 no, but there's pretty brogue 18:11:27 or i mean like, curses brogue rather 18:11:35 presumably console has to use 16 colours or w/e 18:11:37 sounds awful 18:12:08 it's v. bad :( 18:12:32 I see 18:16:06 -!- eb has quit [Ping timeout: 264 seconds] 18:17:26 -!- Kellhus has quit [Quit: Page closed] 18:18:19 wrt iron giants, i'm not sure they need to be buffed again 18:18:25 i think it might be good for them to be weaker than they were 18:18:45 since dis is still the hardest hell by a pretty good margin, iirc 18:19:01 not a strong feeling here, just a thought 18:19:58 it feels like not so long ago when the standard "which hell should i do first" advice was always "dis, it's easiest by far"! 18:20:09 are you sure you aren't thinking of tar 18:20:21 i don't think so! 18:20:33 crazy 18:20:33 this might have been pre-hell sentinel 18:20:35 heh 18:20:37 i'd believe that 18:20:38 pit fiends were not very impressive 18:20:41 yes 18:20:48 i'm not sure if what i played was tiles brogue or console brogue. it's got ascii symbols and so on for stuff, but it uses a lot more than 16 colours 18:21:06 yeah, that's what i had in my mind as "tiles" brogue 18:21:07 yeah pre-nerf iron giants were kind of ridicuous 18:21:09 !lg * hells s=br cv<0.11 18:21:10 926 games for * (hells cv<0.11): 308x Dis, 263x Geh, 229x Coc, 126x Tar 18:21:17 there is a version like that with actual tiles tiles too i think 18:21:20 that's console brogue, I think (amalloy) 18:21:23 !lg * dis cv<0.11 s=cikiller 18:21:24 308 games for * (dis cv<0.11): 67x Dispater, 53x the effects of Hell, 36x an Ice Fiend, 24x a Fiend, 23x a hellion, 21x, 10x a Brimstone Fiend, 10x a Pit Fiend, 9x an iron dragon, 8x a Hell Sentinel, 7x a reaper, 4x an iron troll, 4x an Executioner, 3x a Shadow Fiend, 2x a Balrug, 2x the player character, 2x a skeletal warrior, 2x an iron dragon zombie, 2x an iron golem, 2x an iron devil, 2x a Gre... 18:21:25 My pakellas supercharge bug character kept nearly dying to them 18:21:29 despite having 120+ AC 18:21:43 and decent EV (25+) 18:21:44 at least that's what all the screenshots are? I am assuming the screenshots are default as can be 18:22:00 basically there's that one which is the normal default thing and then there's dgl-compatible curses brogue which is ugly and awful 18:22:19 there's apparently a server that manages all the colors? 18:22:28 http://oryxdesignlab.com/brogue-tiles/ probably this thing? no idea what it looks like 18:22:41 yeah, that's the one i think 18:22:42 funny that dis was still the top killer even before hell sentinels 18:22:44 I mean I just started googling servers when pf mentioned one but the one I found was colorful 18:23:08 -!- removeelyvilon has quit [Quit: Page closed] 18:23:17 http://brogue.roguelikelike.com 18:23:18 -!- Shard1697 has quit [Ping timeout: 264 seconds] 18:24:07 also wait, that's in-browser. that is clearly not the dgl-compatible thing. 18:24:28 oh, mpa (or other people i guess?), what do you think about extending qaz's cloud immunity to hostile clouds? it'd be a win for usability, at least 18:24:42 yeah, seems okay to me probably 18:25:06 it is not really a buff, is it? if he gives elemental resistance anyway 18:25:17 maybe it is a buff if miasma or something is involved 18:26:56 oh true, could make it immunity to all elemental clouds only i guess (ie stuff that qaz generates anyway) 18:27:00 dunno if that's better 18:27:50 I don't do extended even if I somehow get three runes, so no idea what people are complaining about specifically 18:27:55 maybe it's tzitzimimeh miasma 18:28:43 ??desperate haset 18:28:44 I don't have a page labeled desperate_haset in my learndb. 18:28:45 ??desperate haste 18:28:45 I don't have a page labeled desperate_haste in my learndb. 18:28:47 but the only noticeable clouds in three-runers are fire clouds I think so immunity to that would probably still be better interface 18:29:16 <|amethyst> there is the miasma swamp end 18:29:51 <|amethyst> and swamp drake/dragon breath 18:35:24 -!- neofelis has quit [Quit: Leaving] 18:37:14 -!- Shard1697 has joined ##crawl-dev 18:37:42 -!- shummie has quit [Ping timeout: 240 seconds] 18:41:53 -!- ProzacElf has quit [Ping timeout: 240 seconds] 18:42:24 -!- Amnesiac has quit [Quit: Page closed] 18:49:29 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:56:33 -!- dpeg has joined ##crawl-dev 18:57:17 you guys have all seen the remove traps thread on reddit? 18:57:45 -!- HolyRage has quit [Ping timeout: 265 seconds] 18:57:53 -!- HolyRage_ is now known as HolyRage 18:58:00 miek_: I am typing a c-r-d email on that matter right now. 18:58:04 you mean the guy who used exclusions? or 18:58:09 yeah 18:58:12 your hypothetical optimal player 18:58:18 wait?! someone wants to remove traps?!?! 18:58:26 what's next...food?!?! 18:58:28 we were talking about it earlier 18:58:35 that's too messed up to even joke about, gammafunk. 18:58:41 you're right, I'm sorry 18:58:52 yeah its messed up that food is still in the game 18:59:02 gammafunk: aweome play on CWZ!!! 18:59:12 dpeg: I hope you were amused! 18:59:51 I am amused right now :) 18:59:55 (It is running here.) 19:00:01 -!- omarax has quit [Remote host closed the connection] 19:00:11 thanks for the extra information on Korean Crawl play 19:00:12 what we'll do is add sound support to console as well, ogg files sent over ssh 19:00:21 :) 19:00:47 We had a forum thread about blind players... I bet they seriously benefit from sounds. 19:00:48 yeah, it's interesting how their community is so different, and the LLD server (Japanese community) is in some ways more similar to CWZ and in some ways more similar to other servers 19:01:04 !lg * lld recentish won / urune=15 19:01:05 171/370 games for * (lld recentish won): N=171/370 (46.22%) 19:01:07 I was also surprised how big it is. 19:01:18 they also play far more 15-rune wins, not as much as CWZ 19:01:23 but they have a much higher win rate 19:01:37 more like the EU/US servers 19:01:37 in fact better than many 19:01:42 hey, gammafunk, 10689 just updated 19:01:50 oh, the chei vaults? 19:01:51 gammafunk: not sure if you saw it, but I said in kimnosuk's thread that this might make us think a little bit more about extended... 19:02:07 dpeg: yeah, I commented in that thread 19:02:12 latest post 19:02:14 i mean, there's one person who's been proposing big, exciting changes to extended 19:02:17 but no one else was interested! 19:02:23 nice to hear they appreciate the tomb randomization 19:02:43 well, I was interested, maybe in a different direction for some things! 19:02:58 but it's also a lot of work and I'm not sure that r-i wants to do all that 19:03:19 PleasingFungus: I think people were supportive of Pan/Hells roulette. 19:03:31 supportive in spirit :) 19:03:48 the original newextneded plan was just the part about making Pan finite 19:03:55 i'm not supportive of that for the record 19:03:56 The roulette idea is kind of a more radical change 19:03:59 the roulette that is 19:04:03 finite pan i'm all for 19:04:24 -!- elliptic has joined ##crawl-dev 19:04:25 yeah, finite pan seems more reasonable as an iteration off of what we have 19:04:33 -!- Ququman has quit [Remote host closed the connection] 19:04:40 I should get off my butt_lang and just make that patch so people can see/try it 19:04:53 hrm, should orc:$ be marked as a "dangerous end", so shafts don't drop you there? 19:05:05 does that happen for other branches? 19:05:08 <|amethyst> that means no shafts on O:1 19:05:10 some! 19:05:12 |amethyst: yes 19:05:14 -!- Dracunos has joined ##crawl-dev 19:05:14 oh, which? 19:05:15 maybe that just shouldn't be a thing, it's very weird 19:05:20 gammafunk: rune branches mostly 19:05:26 yeah I'd say shafting to O:2 is probably just fine 19:05:30 fine and good, even! 19:05:35 miek_: email sent 19:05:36 shafting to v:5 feels excessive to me 19:05:45 i support all players but me being shafted to V:$ 19:05:45 for example 19:05:51 lol 19:05:55 also, z:5 19:05:59 since i have the good sense not to go there on purpose 19:06:05 I think shafts on O:1 are fair game. 19:06:09 i guess making it consistently just be "rune levels" would be okay too maybe 19:06:09 https://cdn.discordapp.com/attachments/205316046230388737/230102053177917441/orcdeath.png 19:06:11 amalloy: just have to keep a graph paper sheet handy for all tiles you've visited 19:06:23 good image name 19:06:26 yeah maybe rune levels is a reasonable compromise then 19:06:35 orc:2 is pretty easy to escape out of 19:06:36 is the orb a rune 19:06:44 rune-ish 19:06:45 the orb is like a round rune 19:06:46 also did you see that screenshot 19:06:48 lol 19:06:48 ?/orb.*rune 19:06:49 Matching entries (5): demigod[3] | maxrunes[1] | milestone-types[1] | ninja[3] | pseudonut[2] 19:06:55 !lg elystan 19:06:56 406. Elystan the Blocker (L13 FoFi of Okawaru), slain by an orc knight (a +0 glaive) on Orc:2 (st_orc_congregation) on 2016-09-26 23:02:34, with 19814 points after 13641 turns and 0:45:48. 19:06:59 !lg elystan -log 19:07:00 406. Elystan, XL13 FoFi, T:13641: http://crawl.xtahua.com/crawl/morgue/Elystan/morgue-Elystan-20160926-230234.txt 19:07:09 note: that is a formicids 19:07:10 zero tele. rip 19:07:12 ahh 19:07:13 *formicid 19:07:16 natural shaft, tho 19:07:29 -!- Dracunos7 has quit [Ping timeout: 272 seconds] 19:07:38 too bad he didn't have a strong god 19:07:44 Step From Time would have helped 19:08:01 good jokes in this channel 19:09:05 hm, which gods would actually save him there? 19:09:09 lucy 19:09:15 (at ***** anyway) 19:09:19 zin 19:09:23 yeah, that was my first thought, though he'd end up right back there 19:09:34 zin seems more plausible. maybe ru? 19:09:35 well you can corrupt a while ago 19:09:45 right, corrupt would also help 19:10:00 with hep you could maybe spam transer 19:10:02 *transference 19:10:02 the situation he's in right in that screenshot he doesn't even have enough MP for anything to help 19:10:15 it looks like it's been a few turns since he fell 19:10:22 if you allow going back enough turns that you have MP, almost any god could help 19:10:34 idk. like, i don't think qaz could get him outta there 19:10:40 not at his xl 19:10:45 DISASTER TIME 19:10:51 i'm dubious 19:10:55 makh, ditto 19:11:06 servants would get abjured... 19:11:07 honestly chei would be good 19:11:07 well if he read a fear scroll (maybe even vuln+fear) that's going to get him much of the way 19:11:18 that is, initially 19:11:20 sitting unid in his pack... 19:11:24 then lots of gods could save him 19:11:43 FR God of Foresight 19:11:58 aa takes a screenshot of what things are gonna look like in 25 turns if you don't use a consumable 19:12:28 i'm pretty sure that roguelike players worship the god of hindsight 19:13:06 when you die, god of hindsight rewinds 50 turns and lets qw take over, showing how you could have lived 19:13:21 lol 19:13:22 unknown monster: "city_connection" 19:13:22 <|amethyst> %??city_connection 19:13:26 <|amethyst> %git city_connection 19:13:26 Could not find commit city_connection (git returned 128) 19:13:28 <|amethyst> %git city-connection 19:13:28 07|amethyst02 * 0.16-a0-3624-gd71b18a: Paint stepped-on squares. 10(1 year, 8 months ago, 5 files, 13+ 1-) 13https://github.com/crawl/crawl/commit/d71b18abbf94 19:14:09 <|amethyst> nice that it's now, in effect, implemented in Lua :) 19:14:44 <|amethyst> oh, no, that wasn't Lua 19:14:52 <|amethyst> that was by hand 19:16:19 <|amethyst> anyway, IMO make city-connection an option until the problem is solved, so it's less tedious 19:16:24 -!- ScarCow has quit [Quit: leaving] 19:16:46 |amethyst: would you reply on c-r-d that this is already coded? 19:17:01 <|amethyst> then when traps are revamped, you gain the added benefit of removing the option and code :) 19:17:48 could be interesting to try to implement the brogue mechanic of having autotravel prefer walking on known-safe tiles whenever possible 19:18:05 also, should probably mark tiles that monsters walk on as safe? 19:18:13 not sure about zot traps... 19:18:20 traps aren't significant enough for that to be "optimal" for most autotravel IMO 19:18:30 an option! 19:18:32 ;) 19:18:42 at least not if it costs many turns 19:18:47 Ban All New Options 19:18:56 (unless they're ones i add of course) 19:20:08 btw, is that new auto-butcher option on by default? 19:20:11 no 19:20:31 it probably shouldn't be since currently it doesn't know about other uses for corpses 19:21:18 not sure whether it should be made "smart" in that way, probably better to leave toggling it down to the player 19:21:43 true, but a pity 19:22:24 also the messaging for it is currently a bit weird, since every time you step onto a stack of items you immediately get the list of items displayed multiple times 19:22:34 (once pre- and once post-butchery, for every corpse there) 19:22:56 <|amethyst> dpeg: sent 19:23:06 cool 19:24:39 -!- duralumin_ has quit [Read error: Connection reset by peer] 19:25:08 I'm thinking of bringing back my option toggling lua in less broken form to help with an option like auto_butcher 19:25:19 it seems like something you'd want a key to toggle 19:25:34 <|amethyst> my mail hasn't made it back around to me yet, so maybe it is awaiting moderation? I used my s-z.org address 19:25:47 <|amethyst> or maybe sf mailing lists are just slow 19:26:10 |amethyst: I think it's really slow 19:26:13 <|amethyst> you can currently toggle auto_butcher off with ctrl-a 19:26:18 heh 19:26:20 <|amethyst> it's just that that toggles off a lot of other stuff too 19:27:20 my previous code would auto-create lua lua toggle functions to turn on/off sets of options, but some options play poorly with that 19:27:28 annotation-related options in particular 19:27:50 /lua lua/lua/ 19:28:25 <|amethyst> I just use the clua console and type crawl.setopt("auto_butcher = off") ... surely everyone can do that 19:28:37 yes, that's what I use as well 19:28:38 <|amethyst> it's the ultimate user experience 19:28:43 <|amethyst> because it makes you feel like a wizard 19:28:49 however consider doing this every time I start a DeSu 19:29:00 along with doing so for other options that have to be turned off 19:29:13 just nice to have a macro to do it 19:29:35 I'm not saying this lua should go in mainline crawl or anything 19:29:52 I suppose it'd be cool to have some way to make option toggle functions automatically, though... 19:30:20 -!- kdrnic has joined ##crawl-dev 19:30:36 perhaps only for the options that are boolean or that have fixed states, so you could just assign a macro and the function already existed 19:31:05 -!- kdrnic has quit [Client Quit] 19:31:27 I guess that's just asking for in-game setting changes with a proper menu 19:31:39 <|amethyst> oh, right, because === only runs a function, not arbitrary lua code 19:31:44 yeah 19:31:56 !lg gammafunk cwz 19:31:57 6. gammafunk the Slasher (L3 HaSk), quit the game on D:4 on 2016-09-26 00:47:31, with 46 points after 1779 turns and 0:13:38. 19:32:05 !lm . hask alive 19:32:06 why is everyone talking about you and cwz 19:32:08 <|amethyst> if we had a default binding for the clua console we could do it as a macro :) 19:32:08 43. [2016-09-26 06:02:06] gammafunk the Fencer (L20 HaSk of Elyvilon) left the Vaults on turn 41505. (Vaults:1) 19:32:24 checkers: see the /r/dcss reddit post 19:32:36 holy crap, I'm at xl20 already 19:32:50 !apt ha 19:32:50 Ha: Fighting: -1, Short: 2, Long: 0, Axes: 0, Maces: -1, Polearms: -1, Staves: -2, Slings: 4!, Bows: 1, Xbows: 1, Throw: 0, Armour: 1, Dodge: 1, Stealth: 2, Shields: 1, UC: -2*, Splcast: -3, Conj: -2, Hexes: -2, Charms: 1, Summ: -2, Nec: -2, Tloc: 1, Tmut: -4*, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 0, Exp: 1!, HP: -1, MP: 0 19:32:59 Exp: 1!!! 19:33:16 truly the diesel mountain dwarves of old have returned 19:33:51 -!- Bcadren has quit [Read error: Connection reset by peer] 19:34:46 aren't those the old apts? I don't know how they changed but they were already Exp: 1 19:34:46 woah sound hack, nice 19:35:02 yeah, I think Ha always was Exp: 1 and I just didn't realize 19:35:28 |amethyst: I don't get it, how would clua console having a keybinding help with a macro...oh, yeah mean a keystroke macro 19:35:34 that's awful! 19:35:35 wow. those sounds are pretty complete 19:35:42 there's a specific sound for shroud unravelling 19:35:50 Zin has its own sound module 19:35:59 no other god has that! 19:36:13 !lg * cwz s=god recent 19:36:14 hence this shall be a HaSk of Zin eventually 19:36:16 314015 games for * (cwz recent): 197998x, 22450x Trog, 14805x Okawaru, 10474x Xom, 9239x Cheibriados, 7651x Lugonu, 6904x Vehumet, 6394x Gozag, 5285x Makhleb, 4962x Ashenzari, 4070x Ru, 3307x Qazlal, 2471x Dithmenos, 2426x The Shining One, 1954x Sif Muna, 1711x Kikubaaqudgha, 1694x Beogh, 1689x Uskayaw, 1657x Hepliaklqana, 1639x Pakellas, 1459x Yredelemnul, 907x Zin, 889x Nemelex Xobeh, 655x Ukaya... 19:36:17 <|amethyst> checkers: also, it was gammafunk who downloaded and posted the cwz splash screens: http://imgur.com/a/JNOiv 19:36:29 yeah, it makes sense now how he found them 19:36:51 oh I guess those are the new apts, it is just that the changes weren't very important 19:37:13 no, the changes to Ko were more so I guess 19:37:20 !apt ko 19:37:21 Ko: Fighting: 1, Short: 3!, Long: -2, Axes: -2, Maces: -1, Polearms: -2, Staves: -1, Slings: 0, Bows: 0, Xbows: 2!, Throw: 1!, Armour: -2, Dodge: 2, Stealth: 4, Shields: -2, UC: 0, Splcast: 0, Conj: 0, Hexes: 0, Charms: -2, Summ: 0, Nec: 0, Tloc: 0, Tmut: 0, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 2, Exp: 1!, HP: -2, MP: 0 19:37:43 -!- Zxpr1jk has quit [Read error: Connection reset by peer] 19:37:48 more about the changes to starting int, I suppose 19:38:16 going from -1 spellcasting and conj to 0 is decent too 19:39:25 yeah, I have a KoIE going and it's been nice 19:46:48 MarvinPA: were you convinced by your Ba playthrough that they're not interesting enough on their own? I'm wondering if we can at least push the HE removal commit in that branch 19:47:08 In the end, millimarvins may be all I have... 19:47:40 -!- Shard1697 has quit [Ping timeout: 260 seconds] 19:49:21 we could ask johnstein to make an experimental if people are on the fence about it, but if there's a major sentiment that the basic idea isn't enough, it's more trouble than it's worth, perhaps 19:49:22 i'm not sure, i ended up dying to a warlord pack in orc thanks to very much overestimating ogre defenses vs polearms 19:50:05 well, I could ask johnstein about hosting it, not sure when he'll have time 19:50:25 i wouldn't say i have a very strong opinion on them, i do like the idea in theory but i'm not sure how distinct it ends up being from plain ogre caster other than having better apts 19:51:29 yeah, early on being able to use magic well will certainly be distinct from Og well enough I feel, but elliptic pointed out how Dr feel probably similar to how Ba would 19:51:30 -!- nikheizen has joined ##crawl-dev 19:51:40 experimentals are generally not too hard to squeeze in 19:51:45 especially now that I suffered through the learning curve last night to remember how to do it properly 19:51:46 just so long as it's a standard branch 19:51:51 and Dr already have a mechanic that feels distinct on its own 19:52:09 true, those are similar in the other way i guess - similar apts but different defenses, as opposed to ogres similar defenses but different apts 19:52:13 !wtf ba-- 19:52:14 WTF was that? Unthing! 19:52:18 ??basajaun 19:52:18 %git basajaun 19:52:19 07gammafunk02 * 0.19-a0-1657-g522dbc7: New species: Basajaunak 10(7 days ago, 18 files, 127+ 14-) 13https://github.com/crawl/crawl/commit/522dbc7be4d5 19:52:29 branch is basajaun, johnstein, if you'd like to host it 19:52:44 -!- Insomniak has quit [Client Quit] 19:52:56 maybe would help if players could try it a bit 19:53:16 I'll just go and merge master into it, at least 19:53:18 I can do that whenever. 19:53:25 -!- Insomniak` has quit [Quit: I like to rock] 19:54:57 03gammafunk02 07[basajaun] * 0.19-a0-1700-g86d965a: Merge master into basajaun 10(62 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/86d965a41092 19:55:06 johnstein: that's updated if you'd like to host it 19:55:23 wonder if 1700 is a lucky number 19:55:41 ok. I will fit it in this week. maybe even tonight! 19:55:46 thanks a lot 19:56:24 MarvinPA: well "plain ogre caster" is pretty unpopular 19:56:38 true! 19:56:48 I'm not too concerned about Ba if it just feels like a playable version of something pretty bad 19:56:58 -!- Shard1697 has joined ##crawl-dev 19:57:33 but the power of TrEE 19:57:57 and Ba like trees... 19:59:06 I guess TrEE wouldn't be too exciting, not like my GhEE that tried to actually use magic that incredibly awful int was 19:59:44 !apt og 19:59:45 Og: Fighting: 3!, Short: -4*, Long: -3*, Axes: -3*, Maces: 3!, Polearms: 0, Staves: -1, Slings: -3, Bows: -3, Xbows: -3, Throw: 0, Armour: -2, Dodge: -1, Stealth: -1, Shields: -1, UC: -1, Splcast: 1, Conj: -3*, Hexes: -3, Charms: -3, Summ: -3*, Nec: -3*, Tloc: -3*, Tmut: -3, Fire: -3*, Ice: -3*, Air: -3, Earth: -3*, Poison: -3*, Inv: 1, Evo: -2, Exp: 0, HP: 3!, MP: 0 20:00:01 -!- omarax has quit [Remote host closed the connection] 20:00:12 is a species with -3 apts in all magic really that similar to Ba 20:00:21 -!- amalloy is now known as amalloy_ 20:00:30 on further consideration I'm not too concerned about the similarity with Dr either, there is enough stuff going on with different armours and drac colour 20:00:36 -!- packet_loss has joined ##crawl-dev 20:01:30 i'm definitely not opposed to them, anyway 20:02:02 I guess the worry about the similarity with Og is that the apts might all cancel out if you compare hybrid Og with hybrid Ba 20:02:32 yeah, that was the first vague concern i had i think, although that'd only come into play quite a bit later on i guess 20:03:30 I think you'd have to be fairly heavy on both melee and casting for this to really happen 20:03:50 and they do still have less hp, so that bad defenses hurt more there i guess 20:04:41 btw, why give non-flat magic apts 20:05:12 for Ba or in general? Ba apts are pretty flat iirc 20:05:20 <|amethyst> 2 charms, 1 hexes 20:05:20 former 20:05:20 -!- packet_loss has quit [Ping timeout: 265 seconds] 20:05:36 <|amethyst> 2 charms is probably irrelevant in the long run 20:05:38 also are they meant to have fur mutation 20:05:41 <|amethyst> when Charms goes away 20:05:47 charms being 2 isn't really a danger because charms isn't directly competing with other schools 20:05:55 because charms is weird 20:05:56 <|amethyst> checkers: commit says hair stats: almost entirely hair 20:06:18 -!- Shard1697 has quit [Ping timeout: 276 seconds] 20:06:49 I think there was some talk of giving them a positive air apt simply because we have hardly any species with that 20:07:07 at least if HE is removed 20:07:16 !apt air 20:07:17 Air: Te: 3!, Dr[black]: 2, HE: 2, Dr[pale]: 1, Dr: 0, Ko: 0, Na: 0, VS: 0, Op: 0, DE: 0, Hu: 0, Vp: 0, Ha: 0, Dg: -1, Fe: -1, Sp: -1, Ds: -1, Ce: -1, Dr[grey]: -2, Mu: -2, HO: -2, Gr: -2, Mf: -2, Fo: -2, Gh: -2, Og: -3, DD: -3, Mi: -3, Tr: -4* 20:07:19 but I don't think it matters that much 20:08:00 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:08:32 could give DE +1 air if we wanted, it would make DE elemental apts flatter :P 20:09:11 (I think the only reason why DE is 0 air at the moment is to try to make HE and DE more distinct) 20:09:13 <|amethyst> %git 206ba39b 20:09:13 07elliptic02 * 0.12-a0-233-g206ba39: Swap Earth and Air apts for Deep Elf. 10(4 years, 1 month ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/206ba39bde79 20:09:18 <|amethyst> I thought so... 20:09:27 oh I forgot that commit :P 20:09:29 <|amethyst> :) 20:09:45 !apt earth 20:09:45 Earth: DD: 3!, Fo: 2, Gr: 2, Dr[grey]: 2, DE: 1, Gh: 1, Na: 0, Dr: 0, Ko: 0, VS: 0, HO: 0, Vp: 0, Ha: 0, Hu: 0, Op: 0, Sp: -1, Ce: -1, Fe: -1, Dg: -1, Ds: -1, Tr: -1, HE: -2, Mu: -2, Mi: -2, Dr[black]: -2, Mf: -2, Te: -3*, Og: -3* 20:10:11 back then Fo and Gr didn't exist so earth apt was in higher demand 20:10:11 <|amethyst> note that most of those are fairly recent 20:10:14 <|amethyst> Fo, Gr, DE 20:10:57 <|amethyst> could give Gr positive air and earth and negative fire and ice 20:11:08 <|amethyst> since they're made of stone and they fly: earth and air 20:11:24 such lore 20:11:34 !apt fire 20:11:34 Fire: Dr[red]: 2!, Te: 1, HO: 1, Dr[mottled]: 1, Dr[pale]: 1, DE: 1, Op: 0, VS: 0, Gr: 0, Hu: 0, Dr: 0, Ha: 0, Na: 0, Ko: 0, Fo: 0, HE: 0, Fe: -1, DD: -1, Ds: -1, Ce: -1, Dg: -1, Mu: -2, Sp: -2, Dr[white]: -2, Gh: -2, Vp: -2, Mf: -3*, Mi: -3*, Tr: -3*, Og: -3* 20:11:44 !apt ice 20:11:44 Ice: Dr[white]: 2!, Mf: 1, DE: 1, Gh: 1, Hu: 0, Ha: 0, Fo: 0, Na: 0, Dr: 0, Op: 0, VS: 0, Gr: 0, Vp: 0, HE: 0, Ko: 0, HO: -1, Fe: -1, Te: -1, DD: -1, Ds: -1, Dg: -1, Ce: -1, Sp: -2, Dr[red]: -2, Mu: -2, Tr: -3*, Mi: -3*, Og: -3* 20:11:58 would be nice to have a real table of this stuff 20:12:30 -!- zeia has quit [Ping timeout: 264 seconds] 20:12:48 what's important about HE removal is that FoAM becomed recommended for AM 20:12:48 <|amethyst> checkers: ?% but it's several pages long 20:12:53 *becomes 20:13:07 gammafunk: recommending a Fo? what have we come to 20:13:12 <|amethyst> since the columns had to be split 20:13:24 yes, and I've played FoAM, and it was horrible (I'm probably bad at AM though) 20:14:34 oh, gammafunk I was thinking about Basajaun the other day and one route you could go 20:14:37 innate placid magic 20:14:51 I think AM is probably bad at being played 20:15:00 |amethyst: would you like a second version of ?% that's only one list, for wide screens? 20:15:01 but...one of my least favorite mutations.... 20:15:21 It'd make Basajaun, betwen the high int, good aptitudes, and placid magic, very good at picking up all sorts of spells 20:15:36 Brannock: it would also make them pretty bad 20:15:39 BATTLEMAGES 20:15:41 since placid magic is generally not a good thing 20:15:42 with +2 charms 20:16:14 yeah it's not a great mutation to have if you want to kill monsters with conjurations/direct damage spells 20:16:30 are Basajaun meant to be giant-sized deep elves? 20:16:49 well, no, but they don't resemble that either 20:16:50 more like giant-sized humans 20:16:54 yeah 20:17:17 our other giant races are really pushed towards certain playstyles (GSC/claws) 20:17:17 I don't care much about balance at the design stage and I was thinking about ways to further differentiate them from other species 20:17:42 question on behalf of minmay: on the scale of "choko" to "almost entirely", how elf-like are Ba 20:17:54 Brannock: well, just keep in mind the HP difference between Ba and DE, that's going to make a huge difference in practice 20:18:03 not to mention spell power difference will be substantial 20:18:06 getting fireball or sticky flame online and reliable much earlier than you otherwise would have (with placid magic, I mean) is possibly worth the tradeoff in power loss for some characters 20:18:07 <|amethyst> dpeg: My screen isn't nearly that wide, but it might be nice in webtiles 20:18:08 wrt DE 20:18:16 low power fireball is pretty bad 20:18:22 mephitic cloud is also a big hump to get over 20:18:53 elliptic, killer bees 20:18:59 which cloud also handles I guess 20:19:10 -!- hellmonk has joined ##crawl-dev 20:19:19 yeah I'm not an avid user of fireball on killer bees even with wizardry 20:19:32 I don't think giving a species placid magic is a terrible idea but it would definitely push me away from wanting to do blasty things with them 20:19:57 |amethyst: all of the UI stuff we invented back then (the % and Ctrl-O and ?? screens etc.) are designed for 80x24... it would be worth having alternates for biggers layouts) 20:20:01 and more towards hybridizing with blink and rMsl and shroud and such 20:20:11 or even some of the less-used utility spells 20:20:20 since the investment to get them up and running would be comparatively much lower 20:20:31 which isn't necessarily a bad thing but it isn't the intent of Ba, the intent is to have flat apts so that they can cast whatever spells they want 20:20:44 dpeg: go all-in on webtiles as the future interface and code this stuff in JS, which could be made much more beautiful 20:20:46 well, trying to fix less-used utility spells with a species isn't really the right direction 20:20:53 or melee if they want too (they don't have terrible melee apts, they are just a bit squishy) 20:21:01 checkers: do you indicate to dispense with console? :) 20:21:01 <|amethyst> dpeg: oh, actually, this is nice 20:21:07 <|amethyst> dpeg: gen-apt.pl already handles it 20:21:08 BaTm would probably be pretty fun, yeah 20:21:16 <|amethyst> dpeg: just need a new template 20:21:22 but like you two say, I didn't want to differentiate them through aptitudes, so I was thinking on the mutation side of things 20:21:42 Brannock: well what are you trying to differentiate them from? 20:22:03 current species of comparison: Ogre, Dr 20:22:05 they are already a different size from most species 20:22:20 I'm not sure they'd be all that similar to any other species 20:22:53 is it enough that they're just big and with decent spellcasting aptitudes? 20:22:56 nagas were also mentioned at some point, though I think they are fairly different from those too 20:23:01 it's an entirely new race, good opportunity to be bold here 20:23:15 yeah, Na does come to mind, but of course the speed difference is a huge one 20:23:36 03|amethyst02 07* 0.19-a0-1698-g4b0b555: Add a template for wide aptitude tables. 10(32 seconds ago, 1 file, 53+ 0-) 13https://github.com/crawl/crawl/commit/4b0b555b73ef 20:24:02 Brannock: well the whole idea was that our current large races are all really weird, and it would be nice to have a more "normal" one 20:24:28 I felt Ogre was the 'normal' large race, though I guess the terrible aptitudes mess with that 20:24:29 (counting Na and Ce as large here) 20:24:32 !apt og 20:24:33 Og: Fighting: 3!, Short: -4*, Long: -3*, Axes: -3*, Maces: 3!, Polearms: 0, Staves: -1, Slings: -3, Bows: -3, Xbows: -3, Throw: 0, Armour: -2, Dodge: -1, Stealth: -1, Shields: -1, UC: -1, Splcast: 1, Conj: -3*, Hexes: -3, Charms: -3, Summ: -3*, Nec: -3*, Tloc: -3*, Tmut: -3, Fire: -3*, Ice: -3*, Air: -3, Earth: -3*, Poison: -3*, Inv: 1, Evo: -2, Exp: 0, HP: 3!, MP: 0 20:24:34 yeah, I'd forgotten that point in the conversation way back when; Og have +3 maces 20:24:38 and +3 fighting 20:24:40 og apts are ridiculously good 20:24:41 and +3 HP 20:24:47 for one specific thing, yes 20:24:54 It is so interesting to just watch a discussion about what is proper species diversification these days. :) 20:24:56 yeah, that's the weird part, Brannock 20:25:00 -!- Guest89784 has quit [Ping timeout: 260 seconds] 20:25:24 Dr are certainly also weird 20:25:30 should we have a 'normal' small race? 20:25:39 but in terms of play style, they're pretty normal 20:25:42 Halfling and Kobold have been taking very slow steps toward specialization 20:25:52 Do Ha still have the mutation resistance? 20:25:53 halflings are kobolds are both fairly normal apt-wise 20:26:14 different, but still far more flat than Og 20:26:21 Ko do have gourmand, but Ha are pretty normal; innate rmut isn't exactly revolutionary 20:26:35 how important is size as a differentiator between normal<->small anyway? I feel it's pretty small 20:27:01 evasion and weapon handedness are big 20:27:08 and also shield usage I suppose 20:27:17 It's not revolutionary, but it does flag the species as something interesting to some players. No other species has mutation resistance 20:27:21 it is pretty noticeable IMO - different weapon selection, more EV/SH 20:27:31 Brannock: no other species cared enough to ask for it 20:27:43 Desperate Mutation Resistance 20:27:52 I'm fine with rMut being on Ha, and only Ha, I think that's good 20:27:54 (I don't think Ha mutation resistance does anything) 20:28:06 Not at the level we play at, no 20:28:09 it's only 50% resistance right 20:28:26 Proper positioning and blasting of mutators handles much of what rMut would do 20:28:28 it sure is making my Ha fail to get rid of teleportititis when eating purple! 20:28:29 But not everyone plays at that level 20:28:41 Brannock: well mutators just don't really exist 20:28:49 is the thing 20:28:49 *teleportitis 20:28:50 it isn't about play skill 20:28:52 the koreans would disagree.... 20:29:02 you don't speak Korean like I do 20:29:05 I wonder if you could compare average # of mutations pre- and post-rmut removal 20:29:06 neqoxec, cacodemon, shining eyes, wretched star. Are there any others? 20:29:06 -!- HolyRage has quit [Ping timeout: 265 seconds] 20:29:06 as would anyone who goes to slime or abyss for their third rune 20:29:17 Brannock: orbs of ice 20:29:18 see if people are dealing with mutations about the same or worse 20:29:22 and if we are really talking about less experienced players, many players have never gotten their third rune 20:29:25 one of the demonspawn classes, but those and wretched stars do temp muts. also, orbs of fire, yes 20:29:36 @??orb of ice 20:29:36 orb of ice (12*) | Spd: 15 | HD: 30 | HP: 122-171 | AC/EV: 20/20 | 11non-living, see invisible, fly, unbreathing, 07vault | Res: 13magic(immune), 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 9560 | Sp: glaciate (10-198) [06!sil] | Sz: little | Int: human. 20:29:38 aw 20:29:47 -!- CKyle has joined ##crawl-dev 20:29:49 wow what 20:29:56 sprint monster 20:30:13 note the rf+++ and only rc+ 20:30:17 just a vault define of oof 20:30:24 heheh 20:30:38 someone suggested making some % of games have ooi instead of oof 20:30:44 to recenter the discussion, I agree that there needs to be a "baseline" large race, but I don't think that means that Ba can't have some neat stuff going for them. I also apparently don't think as negatively of placid magic as others, but that may be just my Weird Crawl Opinions sprouting up again 20:31:28 well, it's certainly possible to give them a mutation; they'd be a stronger than Hu species certainly as-is, but at the same time you don't want to discourage their doing magicy things 20:31:58 I'm fine with neat stuff as long as it isn't pushing them too strongly towards some specific style of play 20:32:16 e.g. if you think mutation resistance is neat, I'd be fine with Ba having something like that that is generally "useful" 20:32:18 -!- Shard1697 has joined ##crawl-dev 20:32:30 their theme is that 20:32:35 they like trees and they have a lot of hair 20:32:44 so there's a lot to work with you say 20:32:53 wow, give them sid of 420 20:32:54 did I mention how they're also giant? 20:33:00 I think placid magic could open up a lot of different paths for Ba to take in magic, even BaCj/BaFE and stuff, since you'd be able to get spells with side effects online much faster (sticky flame/mephitic cloud being the big examples off the top of my head) 20:33:08 but if others disagree, then I'm sure we can find something else 20:33:40 gammafunk, give them innate treewalking :) 20:33:43 plantwalking 20:33:55 New branch created: pull/373 (1 commit) 13https://github.com/crawl/crawl/pull/373 20:33:55 03jdeeny02 07https://github.com/crawl/crawl/pull/373 * 0.19-a0-1698-g198f43f: Replace get_menu_colour_prefix_tags with menu_colour_item_name 10(14 minutes ago, 10 files, 24+ 19-) 13https://github.com/crawl/crawl/commit/198f43f9eee1 20:34:03 you mean they can knock down trees, lerny style? 20:34:09 Brannock: what does "open up" mean here? I expect those combos would be fine without placid magic 20:34:29 this isn't like current Og with -3 magic apts that needs the help 20:34:35 well getting sticky flame castable two levels earlier makes a big difference in a game 20:34:40 for example 20:34:40 Brannock: if you've tried to play a spellcaster using direct damage spells with bad spellpower, it's not really fun 20:34:42 FE and Cj are generally strong backgrounds for anyone with decent magic apts as is 20:34:57 I didn't mean to suggest to _buff_ FE/Cj for Ba 20:35:20 03|amethyst02 07* 0.19-a0-1699-ge29cd90: Generate wide aptitude table from the Makefile. 10(25 seconds ago, 2 files, 6+ 1-) 13https://github.com/crawl/crawl/commit/e29cd904f162 20:35:35 so placid magic is worth like... a quarter of a ring of wizardry, in exchange for a 30% reduction in spell power 20:35:46 if i'm reading the code correctly 20:35:47 FR: buff placid magic 20:35:58 it's a bad mutation tho! 20:36:09 wild magic is worth -0.5Wiz +30% power 20:36:16 that asymmetry annoys me 20:36:19 me too 20:36:20 do we want to live in a crazy mixed up world where bad things are good and good things are bad?! 20:36:55 maybe some mutations could be classified as 'neutral' 20:36:58 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 20:37:16 they are, it's all the ones that aren't "bad" 20:37:26 * dpeg sends gammafunk a basic discourse on dialectics. 20:37:47 not necessary, I just googled it 20:37:52 I imagine placid magic could be buffed to give +0.5 wizardry and it would still not be particularly good 20:38:54 it really depends on the character 20:39:00 %git bb391d986 20:39:00 07PleasingFungus02 * 0.18-a0-1693-gbb391d9: Weaken wild/subdued magic 10(6 months ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/bb391d986771 20:39:03 this claims -20% 20:39:15 there are some characters that do not care about spell power almost at all, but do care about spell fail 20:39:22 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:39:28 probably fewer if haste ceases to exist 20:39:37 elliptic said earlier that placid magic on Ba would push him towards charms and utility spells 20:39:43 Brannock: see the references to MUT_SUBDUED_MAGIC and MUT_WILD_MAGIC in spl-cast 20:39:47 sorry if I'm misrepresenting you 20:40:06 <|amethyst> it's more like -23% 20:40:10 charms and translocations mainly, with a few isolated other spells like fcloud 20:40:11 <|amethyst> !calc 10.0/13.0 20:40:12 0.77 20:40:33 "List of Enchantments" in the manual does not exist 13https://crawl.develz.org/mantis/view.php?id=10700 by Terrapin 20:40:33 <|amethyst> -23% and +30% are reciprocal 20:40:36 and towards necro, where spell power is less relevant, and towards summons 20:40:51 why does shadow creatures not use spell power btw 20:40:56 hrm, we fixed that... 20:40:56 spell power is reasonably relevant for necromancy 20:41:23 yeah, true it is for a number of them, but certainly skloton/animate dead/dchan/simulacrum 20:41:29 I often raise necromancy reasonably high just for dispel undead power 20:41:53 <|amethyst> PleasingFungus: that is in 0.18 20:42:08 also it wouldn't push me towards summons because summons but I believe you that they aren't very power-dependent 20:42:20 <|amethyst> PleasingFungus: might be 0.18.0 ? 20:42:38 perhaps it would be exactly what's needed for elliptic to see the light... 20:42:44 shadow c. using spellpower is non-trivial, since what it summons varies by floor 20:42:45 <|amethyst> %git a659475b 20:42:45 07PleasingFungus02 * 0.18.1-2-ga659475: Update the ? manual listing (10400) 10(5 months ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/a659475b47f3 20:42:51 <|amethyst> PleasingFungus: or maybe just 0.18.1 20:42:56 so you'd have to look at something like the hd of what you summon 20:42:57 <|amethyst> %git stone_soup-0.18 20:42:57 07PleasingFungus02 * 0.18.1-50-g88ac8fd: Fix xv (oops) 10(2 weeks ago, 3 files, 8+ 4-) 13https://github.com/crawl/crawl/commit/88ac8fda59d8 20:43:05 <|amethyst> PleasingFungus: sounds like we need 0.18.2 ? 20:43:17 I guess it's really only that, not so much the by floor thing 20:43:25 <|amethyst> gammafunk: or duration 20:43:32 <|amethyst> gammafunk: isn't that what most summons do? 20:43:35 |amethyst: bad idea 20:43:46 <|amethyst> ? 20:43:53 shadow creatures: already a short duration and very strong spell 20:44:07 <|amethyst> you don't have to increase the duration for high spellpower 20:44:12 <|amethyst> you could reduce it for low 20:44:19 well its current duration is already very short 20:44:21 <|amethyst> so that it's Summon Hydra Light when you first get it 20:44:39 it's possible maybe but I don't think it's the main issue really 20:44:50 <|amethyst> could have it use the current branch instead of floor 20:45:08 <|amethyst> and scale the floor by spellpower... but how to do that well across branches of different lengths? 20:45:11 -!- Pacra_ has joined ##crawl-dev 20:45:19 yeah I don't know that it needs to change it that regard 20:45:28 it just requires more spellpower the deeper you go! 20:45:41 if that aspect is changed, rather 20:45:41 -!- Pacra has quit [Read error: Connection reset by peer] 20:45:53 can't you scale the number of summons? 20:46:01 well it's a single summon 20:46:04 that can summon a band 20:46:07 huh, bands are that common... 20:46:09 yeah 20:46:12 ok 20:46:25 move it to higher level, make it sometimes summon multiple creatures at higher power ;) 20:46:26 hey, didn't you refactor all those enums?! 20:46:38 well I think the hd filtering thing would probably be fine really 20:46:40 you could suppress the band and just summon multiple creatures, increasing with spellpower 20:46:49 it could roll until it gets something lower HD enough 20:46:56 and if it can't make anything, then it does nothing 20:47:14 <|amethyst> PleasingFungus: I don't think that interacts well with summon caps 20:47:17 %git 7231536 20:47:17 07|amethyst02 * 0.15-a0-2191-g7231536: Don't hang when Yredites cast Shadow Creatures in holy_pan 10(2 years, 2 months ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/72315362ba48 20:47:23 re-rolling HD reminds me of this commit 20:47:35 <|amethyst> PleasingFungus: I mean, taking less MP and time to hit the cap is good, but it doesn't feel all that great 20:47:51 true! 20:47:52 yeah you'd have to limit the number of rolls, of course 20:48:16 <|amethyst> hm 20:49:24 -!- amalloy_ is now known as amalloy 20:50:46 03jdeeny02 07https://github.com/crawl/crawl/pull/373 * 0.19-a0-1699-g437606d: Cleanup comment error and line formatting 10(4 minutes ago, 1 file, 4+ 5-) 13https://github.com/crawl/crawl/commit/437606d8e9e4 20:51:07 looking over the entire mutation list I don't really see anything else that'd be suitable for Ba, so it's placid magic or bust I suppose 20:51:19 -!- koboldina has joined ##crawl-dev 20:51:20 <|amethyst> mutations can be added of course :) 20:51:21 also, there are a lot fewer mutations than I thought there were 20:51:21 -!- DrKe has quit [Ping timeout: 272 seconds] 20:51:40 can somebody tell me which one of these abhorrent vaults spawned a stone giant, a 4 headed hydra, and a storm dragon on d:10 20:51:41 !log 20:51:42 785. koboldina, XL11 DrVM, T:14882: https://crawl.jorgrun.rocks/morgue/koboldina/morgue-koboldina-20160927-004651.txt 20:51:56 I am assuming minmay_chopped_fan because minmay is in the name but still, this seems a little silly 20:52:09 !vault minmay_chopped_fan 20:52:09 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/float.des#L7568 20:52:17 <|amethyst> minmay_chopped_fan has 4 9s and 4 8s 20:52:35 !lg koboldina drvm 20:52:35 3. koboldina the Cleaver (L11 DrVM of Makhleb), slain by a storm dragon (kmap: minmay_chopped_fan) on D:10 on 2016-09-27 00:46:51, with 10767 points after 14882 turns and 0:47:52. 20:52:43 I'm also going to guess minmay_chopped_fan 20:52:46 since that's in the log entry 20:52:48 I ran into that one a couple weeks ago, that was a fun level to deal with. ate many ?tele trying to manuever around 20:52:56 "fun" 20:53:16 03John Deeny02 {wheals} 07* 0.19-a0-1700-g7954118: Replace get_menu_colour_prefix_tags with menu_colour_item_name (#373) 10(5 seconds ago, 10 files, 24+ 20-) 13https://github.com/crawl/crawl/commit/79541188a6f5 20:53:21 losing is fun 20:53:21 koboldina is a very careful and optimal player who doesn't have fun in such vaults 20:53:25 -!- THERetroGamerNY has quit [Quit: Be blessed!] 20:53:33 <|amethyst> There's one on D:7 that could theoretically produce 8 9s 20:53:58 maybe they saw your etsy shop and were resentful? 20:54:16 <|amethyst> which I guess isn't as bad as 4 9s and 4 8s, but they're packed in much more tightly 20:54:20 shirts are now $200 if the purchaser is minmay 20:54:21 <|amethyst> !source minmay_blocky_corners 20:54:22 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/float.des#L7647 20:54:40 or perhaps they resented your annoting literally every weapon in the dungeon with those advertisements 20:54:47 you told me how to do that! 20:54:57 lol 20:54:59 <|amethyst> !source minmay_slided_demisemicircle 20:55:00 Can't find minmay_slided_demisemicircle. 20:55:03 <|amethyst> !source minmay_sliced_demisemicircle 20:55:03 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/float.des#L7693 20:55:08 "There! There's the draconian that's been putting those accursed ads all over everything! Get her!" 20:55:24 |amethyst: i wonder if we should mention ?/T and/or the other ?/ options in the manual, somewhere. 20:55:24 <|amethyst> as many as 6 8s and 11 9s theoretically 20:55:27 it's a sad time when my only option vs storm dragon was "use rage amulet and pray" 20:55:32 Since apparently people do read the manual! And ?/ is really useful 20:55:58 <|amethyst> PleasingFungus: bind it to f1 by default 20:56:05 it turns out a +0 war axe of chopping and berserk isn't enough to kill a storm dragon on d:10, ~what a surprise~ 20:56:28 I think I got that vault once on like d:8, but the worst it had was a yaktaur captain 20:56:57 it seems weird to me that stone giant or storm dragon pre-lair aren't considered like... gamebreakingly bad things 20:57:27 considering you can't walk away from either and both can one shot you pretty easily 20:57:33 I think the idea is that sometimes you should just leave a floor and never come back for a long time 20:57:41 koboldina: monster generation isn't done like that 20:57:42 !tell checkers can I get a build update later? increased some ammo generation numbers. 20:57:43 hellmonk: OK, I'll let checkers know. 20:57:47 I guess, but what if you die in the process of trying to get to the next floor 20:58:13 koboldina: some unavoidable deaths are okay, for lack of a better method 20:58:18 <|amethyst> dpeg: I do think 2*level + 4 is a little high though 20:58:29 |amethyst: i have no problem with that 20:58:29 well, you probably could have escaped that vault, koboldina 20:58:34 <|amethyst> to be placing several such creatures in one place 20:58:34 you're probably right 20:58:47 if I had realized it was such a nasty vault I would have gone to d:11 sooner and stayed there 20:59:01 PleasingFungus: pls stop being better than i am 20:59:06 I had no idea there was a storm dragon until it was too late 20:59:06 would have been great to use evocable rage to run to stairs at some point 20:59:14 that is always good for style 20:59:17 lol 20:59:20 that sounds awful 20:59:21 amalloy: amethyst told me the answer, i just dictated it! 20:59:22 >go downstairs 20:59:25 koboldina: useful sometimes! 20:59:28 >slowed, rage ended, enemies there 20:59:34 PleasingFungus: he dictated it, you transcribed it 20:59:36 well, upstairs 20:59:39 oh, sure 20:59:57 amalloy: see, now who's better than whom? 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:00:33 hellmonk: ok 21:00:33 checkers: You have 1 message. Use !messages to read it. 21:00:40 you're definitely the one who knows how to use 'whom' properly, if nothing else 21:00:53 its not urgent, just whenever you have time 21:01:23 -!- ProzacElf has joined ##crawl-dev 21:02:04 it'll update once sandman wins 21:02:39 -!- Zxpr1jk has quit [Client Quit] 21:02:45 -!- Pacra_ has quit [Ping timeout: 272 seconds] 21:03:37 -!- Insomniak has quit [Client Quit] 21:04:36 -!- CanOfWorms has joined ##crawl-dev 21:04:57 uh oh, slowthinker can take a long time to win... 21:07:22 -!- MarvinPA has quit [Quit: Leaving] 21:08:16 sandman is the fork specialist 21:08:20 wins all of them 21:08:45 -!- Zeor has quit [Ping timeout: 240 seconds] 21:08:58 what's important is that we argued on webtiles as to whether makhlab invocations were worth using, and he finally admitted on tavern that he was wrong 21:09:11 sandman is an honest man 21:09:15 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1700-g7954118 (34) 21:10:22 hm, baconkid unhappy about the loss of boulder beetles 21:10:30 could this be the end of crawl loading screens??? 21:10:41 uh oh 21:11:25 We know the loading screens are fake, and just there as decoration and to push your agenda 21:11:30 PleasingFungus: if he had drawn a boulder beetle before we couldn't have removed it! 21:11:37 rip 21:12:13 haha 21:14:05 hellmonk: updated 21:14:16 sandman died on the orb run in zot:5 21:14:21 rip 21:14:35 better remove orbrun in the next hellcrawl update 21:14:45 put the orb in temple imo 21:15:09 orb in temple, caustic shrikes on D:2 21:15:49 gammafunk: re sounds: important to have a chance for rare versions (i.e. not just a single sound) 21:15:54 i'm a little surprised you haven't removed it already 21:15:57 i guess probably it's more work 21:16:13 I'm all about the low effort 21:16:21 dpeg: you know, it has sounds for each gong message?! 21:16:21 GONNNNG! 21:16:25 like that one 21:16:34 gammafunk: awesome! 21:16:55 Sound of firestorm: http://webzook.net:8080/static/soundpatch/effect_data/common/firestorm.ogg (volume warning) 21:17:02 just make touching the orb trigger winning? 21:17:17 gammafunk: that's awful 21:17:30 wow, we have a fun hater in the channel!!! 21:17:38 nikheizen: traditional suggestion is to win by getting to zot:4 21:17:45 or maybe u:5 21:18:11 there was an actual serious suggestion to remove depths in the hellcrawl thread 21:18:52 I was going for the change which sounded easiest and laziest as per hellmonk's MO. 21:19:54 although I'm not familiar with the code and so maybe my suggestion is harder ¯\_(ツ)_/¯ 21:19:55 why would you remove depths 21:20:00 depths is great 21:20:45 -!- Jafet has quit [Quit: Jafet] 21:21:25 2 much xp 21:21:53 <|amethyst> could just cut XP modifiers in half for later-game monsters 21:21:56 <|amethyst> or in general 21:22:16 <|amethyst> or just adjust the formula 21:22:25 increase the thing that makes skill costs increase with total xp 21:22:33 I'm not actually going to cut depths guys, come on 21:22:36 <|amethyst> yeah, skill_point_cost 21:22:50 -!- amalloy is now known as amalloy_ 21:23:04 <|amethyst> "too much XP" probably is a valid concern, though 21:23:49 <|amethyst> hm, might be nice for objstat or something else to track XP by vaults 21:24:12 hellmonk: i don't understand the concept of "not going to cut" wrt hellcrawl 21:24:15 <|amethyst> there might be some particularly bad offenders there, even ignoring end-of-branch vaults 21:24:20 lul 21:24:35 <|amethyst> hellmonk: make it three levels and guarantee an encompass vault on every level 21:24:41 the radical new depths changes will blow ur mind... but only after I remove food 21:25:08 I think guaranteed encompass vaults would get hella boring after about the first five games 21:26:44 |amethyst: yeah, would like to, but not sure how to do such a summary 21:28:03 <|amethyst> gammafunk: maybe a sheet with one row per vault that places monsters, with columns for min/max/avg/stddev XP from that vault? 21:28:32 Yeah, but seeing the actual dist of monsters is what I'd like to see 21:28:35 likewise loot 21:29:05 I typically do this with specific vaults by making only the vault I want place and running objstat 21:29:18 <|amethyst> I guess min/max/avg/stddev is weird for a vault with 0/9/8 that places in different locations 21:29:32 oh, that's true as well 21:30:32 perhaps adding a -Vault argument for objstat to have it always place a specific vault, if that's feasible 21:31:02 but then you don't know which came from the vault and which didn't, so that doesn't quite work 21:32:06 -!- qguv has quit [Ping timeout: 276 seconds] 21:46:07 -!- debo__ has joined ##crawl-dev 21:47:21 hellmonk: can you re-add lair:6 as a level between d:$ and u:1 21:47:40 for what purpose 21:47:41 like, a single level lair branch. So there's more monster variety 21:47:46 -!- Taraiph has quit [Quit: To Be Continued...] 21:48:00 you could chop a few levels of d to keep XP similar 21:49:14 sounds plausible, maybe at a later time 21:49:17 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 21:49:37 hellmonk: you could add sounds 21:49:51 I did add a bunch of lair spawns to mid-late D, I could just up those spawn rates and try to figure out how to generate lair level layouts in later dungeon floors 21:50:11 that would also work 21:50:12 sounds, and support for loading images from anime message boards on the fly 21:50:17 then people can get shook by dyaks and skellington warriors 21:50:27 I think that would fit well with the hellcrawl demographic 21:50:28 putting lair layouts into D would require some code chopping though 21:50:30 all in the comfy scenery of nohallways 21:50:42 yeah, I haven't looked into how much work that would be 21:50:57 if you just mess with branch order/depth, it will be simpler (although you still need to make lair:1 use spawn table/maps that old lair:6 does) 21:51:11 I will keep that in mind 21:51:14 I haven't really figured out how the cwz chat thingies work, they have some kind of loading from a learn-db like thing on the fly 21:51:20 and it can inline images 21:51:21 hm, i'll write a patch for this actually, so you don't have to 21:51:26 the next update is going to end world hunger, not sure what I will try to do after that 21:51:37 i'm not sure it's a good idea still 21:51:41 hellmonk: world peace? 21:51:47 -!- CKyle has joined ##crawl-dev 21:51:52 it recognizes ? and ?? as prefixes and tries to autocomplete them 21:51:54 what, remove all gods but oldely? 21:52:12 haha 21:52:13 hellmonk: no, ending world peace 21:52:33 well I'm pretty sure pacifist run is already impossible 21:52:34 (but don't remove ely, ely is good) 21:53:01 well of course ely is good, that's in the design! 21:53:38 if I wanted to simulate the current state of war in the real world, I'd just give every monster airstrike 21:53:49 I'm not actually sure when I'll even switch from ely, I guess just before extended 21:53:57 get holy wrath on the double sword and then go zin 21:54:03 maybe you could pacifist a SpMo that finds a potion of experience to raise invocations high 21:54:20 and then pacifies enough stuff to gain enough XLs to win 21:54:46 the true pacifist way is XP for pressing > 21:54:49 wasn't there some pacifist or near pacifist done with hep? 21:55:01 since you get the ancestor upon worship 21:55:02 gammafunk: that doesn't count! 21:55:05 ah 21:55:05 -!- CKyle_ has joined ##crawl-dev 21:55:06 -!- CKyle has quit [Read error: Connection reset by peer] 21:55:08 ok well if we're talking theory you can pacifist a spanything that finds 8 !exp pots by D:3 21:55:09 gammafunk: might as well play summoner 21:55:12 if you are counting hep 21:55:13 yeah, true 21:57:24 "about sound patch: It is made by a korean user 'Crawler'. I don't know about how and when it is made :( sorry. There is a memeic sound patch here too, "zin soundpatch". If you type in /zin in the chat room, the sound patch will turn all sounds about Zin(such as cast recite, sanctuary, and Tithe...) to somewhat a 'zealous' preach. It is meme here that Zin is representing a corrupted church." 21:58:12 i liked how they didn't know what CWZ was 21:58:22 yeah, oopsie, my bad 21:59:04 -!- dpeg has quit [Quit: leaving] 21:59:21 hellmonk: can you please cherry-pick 00af8a772976f1f7e7c1b683ce05c94637189b4f into your fork 21:59:37 which commit is that 21:59:42 %git 00af8a772976f1f7e7c1b683ce05c94637189b4f 21:59:42 07aegolden02 {PleasingFungus} * 0.19-a0-1679-g00af8a7: Exclude "MacOSX.sdk" from SDK search in OS X build 10(4 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/00af8a772976 21:59:45 heh 21:59:52 sierra build fix 22:00:05 -!- omarax has quit [Remote host closed the connection] 22:00:12 actually, it's a general OSX build fix -- xcode on el capitan is updated to require the same thing 22:00:37 only if you install it (this is not necessarily a good idea because you can't use xcode 8's command line tools on el cap) 22:01:25 -!- packet_loss has joined ##crawl-dev 22:01:29 and 8 is likely to remove/disable the xcode 7 command line tools so you'd have to dig on developer.apple.com to find the standalone package 22:01:55 looking forward to entering tomb and typing that "/zin" command 22:01:58 xcode + brew is p. much fine 22:02:17 need commands like "/butt" to enable important crawl features imo 22:03:40 hm, I wonder if Lair:$ maps will place in a one-floor lair 22:03:51 why wouldn't they? 22:04:10 none require multiple upstairs, to my knowledge 22:04:23 !kw lair-end 22:04:24 Keyword: lair-end => lair kmap~~evil_forest|wormcave|jungle_book|caniform_friends|catoblepas_cave|lair_end|in_review|tendril_chambers|ancient_temple 22:04:37 if you're worries about those vaults in particular 22:05:13 hrm, now that's missing...oh 22:05:14 am I missing the swamp dragon one? 22:05:26 ah, that must be what "lair_end" is a bout 22:05:31 !lg * lair kmap~~lair_end 22:05:32 2847. ASCIIPhilia the Cardsharp (L13 TrCK of Nemelex Xobeh), blasted by a rime drake (flash freeze) on Lair:6 (guppyfry_lair_end_dragon) on 2016-09-26 20:40:43, with 31518 points after 21399 turns and 1:22:30. 22:05:35 right 22:06:02 I believe I saw this user on cwz... 22:06:05 !lg * lair kmap~~lair_end x=src 22:06:06 2847. [src=cwz] ASCIIPhilia the Cardsharp (L13 TrCK of Nemelex Xobeh), blasted by a rime drake (flash freeze) on Lair:6 (guppyfry_lair_end_dragon) on 2016-09-26 20:40:43, with 31518 points after 21399 turns and 1:22:30. 22:06:07 indeed 22:06:15 -!- packet_loss has quit [Ping timeout: 265 seconds] 22:08:14 -!- diazepan has quit [Quit: diazepan] 22:10:07 -!- tksquared has quit [Ping timeout: 265 seconds] 22:10:53 https://docs.google.com/spreadsheets/d/1KegSDFnI87O-RUX5A-sGYOjw9wJ2bP25bZBYUXNiAc8/edit?pref=2&pli=1#gid=0 22:11:00 apparently they have their chat load things from this 22:11:37 moon troll... 22:12:08 "mun hassan" ??? 22:12:21 well I have no idea how git cherry pick works but it's a one line commit so I just copied that shit, gg ez 22:12:51 hellmonk: http://stackoverflow.com/questions/5120038/is-it-possible-to-cherry-pick-a-commit-from-another-git-repository 22:13:16 hellmonk: https://help.github.com/articles/adding-a-remote/ 22:13:52 gammafunk: this spreadsheet is nsfw, just so you know 22:13:54 cool, now I can steal the remove withdraw into shell commit later 22:13:57 nice 22:13:59 removing hunger is a one line commit? 22:14:04 haha 22:14:14 they have the stuff from that deviantart xom porn guy 22:14:17 removing hunger is one line, but removing all the other food crap is more involved 22:14:22 yeah, cwz is a bit of wild west it seems 22:14:36 I'm talking with some of them now, they know about learndb 22:14:53 -!- Lasty has quit [Quit: Leaving.] 22:15:21 lmao, here's someone else's porny version of sonja, of all characters 22:15:37 and various other uniques 22:15:47 tfw you missed the one and only chance to name yourself koboldsexdungeon 22:16:06 :( 22:16:13 huh, lots of mummies. LOTS of mummies 22:16:29 -!- Lasty has joined ##crawl-dev 22:16:42 gammafunk: http://i.imgur.com/lDEW4ho.png add this to your twitch 22:16:52 lmao 22:16:55 that guy that draws every female character with the same superhero outfit? 22:17:21 kimnosuk: We have also 'remote control' 22:17:28 kimnosuk: that spectator can control the main play 22:17:34 kimnosuk: it's made for advising noob.. 22:17:40 !!! 22:17:41 that's crazy 22:17:47 http://i.imgur.com/Exm1iKm.png wonder what the heck this is 22:17:50 please implement this feature into every game but mine 22:18:30 http://i.imgur.com/PjNAZCY.gif 22:18:31 hellmonk: PR open for lair if you want to test it yourself. I haven't really though about balance. Some more info in the commit message 22:18:50 huh, here's fanart of a formicid murdering porny margery 22:19:00 good execution, but... 22:19:13 kimnosuk: it's made for advising noob.. 22:19:13 <|amethyst> https://www.reddit.com/r/dcss/comments/54odjd/bushes_farmable_for_xp/ 22:19:15 !learn add riposte https://s7.postimg.org/dxoi802y3/1468364693.png 22:19:16 riposte[3/3]: https://s7.postimg.org/dxoi802y3/1468364693.png 22:19:16 er 22:19:19 but yeah seriously 22:19:22 you type /pkr 22:19:27 and then spectators can issue commands 22:19:32 and I was controlling mooon's game 22:19:37 that's impressively fast 22:19:43 |amethyst: that seems bad 22:19:53 I will think about it checkers, probably won't move on it until after food removal 22:19:58 <|amethyst> maybe plutonium sword should fail on magic-immune things? 22:20:15 <|amethyst> or if it wants to be special in that respect, it could just fail on firewood 22:20:23 !tell marvinpa https://s7.postimg.org/86ybu9uy3/1470391501.png 22:20:23 PleasingFungus: OK, I'll let marvinpa know. 22:20:37 PleasingFungus: that korean oka/animal skin says "yeah ~ leather" 22:20:39 oh, it's an oka gift joke 22:20:54 hellmonk: idm if you reject it, I just like the idea of more map variety 22:21:01 where does vaults and the sbranch spawn 22:21:04 bottom of D? 22:21:08 there's a really good gif they made of acquirement giving you crap items 22:21:14 vaults: d:13, sbranch: lair 22:21:33 gammafunk: have you seen http://i.imgur.com/4zxbGOg.gif ? was that the one in the cyc thread? 22:21:37 the other secret thing I want to do in real-crawl is to make temple inline with Dungeon, so it's not a branch 22:22:10 hah, no I'd not seen that 22:22:17 hmm, if it's not too much work I could have dungeon end at 10, do 1 floor lair, then mandatory vaults with a depths portal on vaults:3 22:22:19 but seriously, this chat UI thing is off the hook 22:22:25 http://i.imgur.com/7rdLJpm.png "potion of cure beneficial mutation", lol 22:22:32 remove temple! all altars in overflows! 22:22:38 hellmonk: yes, that would work 22:22:55 nikheizen: temple is beautiful~ 22:23:12 that seems like a rather interesting way to go, I will have to think about it some more 22:23:22 my arguments against removing temple are: slime temple, corrupted temple 22:23:42 ??potion of beneficial mutation 22:23:42 beneficial mutation[1/3]: A beneficial replacement for potions of gain stat in 0.13. Gives a random beneficial mutation. Can give dubious mutations like {wild magic} so be careful. For a beneficial list of possible benefits, see {beneficial mutations}. 22:23:58 it's pretty simple code (just editing data), but ping me if/when you'd like me to change the PR 22:24:12 http://i.imgur.com/7d4tMYo.png is good, probably not good enough to add 22:24:22 -!- Blazinghand has quit [Quit: Leaving] 22:24:51 people ahve suggested benemut not giving body facets, right 22:25:05 don't recall seeing that specific suggestion 22:25:27 i was just about to say s/{wild magic}/{horns} 1/ 22:25:31 <|amethyst> that's kind of weird though 22:25:45 -!- FiftyNine has quit [Ping timeout: 264 seconds] 22:25:51 <|amethyst> horns/antennae/beak are the only ones that are a "problem" 22:26:04 <|amethyst> unless you get three levels, which never happens 22:26:18 minotaur! 22:26:25 but they're also suppressed by wearing the aux slot 22:26:43 <|amethyst> and wild magic is suppressed by not casting spells 22:26:56 and frail is suppressed by never taking damage 22:27:08 fr put frail in benemut 22:27:26 <|amethyst> you can choose to take off the slot or not, so you're strictly better than without the mutation, ignoring things like "what if I get badmuts later?" 22:28:07 i wouldn't say being slot restricted is "strictly better" since some first level muts DO restrict slots (looking at you, head muts) 22:28:19 <|amethyst> nikheizen: I meant for the ones that aren't head slot 22:29:02 frail has the benefit of making you play more carefully, ergo frail should be in benemut 22:29:28 -!- Adeon has quit [Read error: Connection reset by peer] 22:29:37 definitely having talons 1 is better than no talons, but I don't think many people would take off their +0 boots if !benemut gave them talons 1 22:29:40 -!- Adeon has joined ##crawl-dev 22:30:44 benemut feels like a potion that's meant to be really excellent, but in general it's mediocre. Tightening up the potential mutation list would make it significantly better, and I think it's rare enough to justify that improvement 22:31:04 -!- tksquared has quit [Ping timeout: 255 seconds] 22:31:26 <|amethyst> I don't think it's meant to be really excellent 22:31:36 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:31:43 it's bright green highlighted! 22:31:48 er 22:31:49 is it 22:31:55 same as !xp 22:32:03 <|amethyst> that's cyan not green :) 22:32:10 btw, ASCIIPhilia is the korean js dev who wrote most of those chat changes (although not the sound patch) 22:32:17 also same as cmut, probably others 22:32:18 <|amethyst> would you say the average outcome of benemut is better than +1 to a stat? 22:32:23 <|amethyst> because that's what benemut replaced 22:32:40 bring back swolepotions 22:33:14 |amethyst: interesting question, I guess you need to look at the distribution of muts that benemut can give 22:33:21 -!- tigertrap has quit [Client Quit] 22:33:22 |amethyst: IMO that was classic crawl power creep 22:33:31 it can give any mutation with mutflag::GOOD and weight>0, right 22:33:52 <|amethyst> yes 22:33:56 <|amethyst> cyan really means "this provides a strategic advantage" 22:34:16 i think buffing benemut to be as good as xp would be excessive 22:34:21 ditto for cmut 22:34:41 <|amethyst> IMO nerf XP to be as bad as benemut 22:34:47 it's much more common than !xp isn't it 22:34:48 <|amethyst> and increase the frequency a bit 22:34:53 ??objstat[2 22:34:53 objstat[2/2]: Latest spreadsheets for past releases and trunk (0.19-a0-1655-gdd95918): https://drive.google.com/folderview?id=0B7VXhHzhWWb7S282VWhLVWRXbG8&usp=sharing , See the README for details: https://docs.google.com/document/d/1D5mFqVi8ghz_nzvVmDUc3unx8VanVBWfgvZ8xCHaiJo/edit?usp=sharing 22:35:15 <|amethyst> benemut has weight 11, XP 2 22:35:24 <|amethyst> cure mut is the next lowest at 29 22:35:27 !glasses 22:35:28 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 22:35:28 here's the list of mutations that benemut can give, AFAICT http://dpaste.com/22JXF8T 22:36:01 i think overall that list is clearly better than +1 stat 22:36:36 it's really just that body slot mutations are closer to "no mutation" than "good mutation" 22:36:56 (excepting the head ones, which I think are bad in general case when given from benemut) 22:39:21 FR: squash most mutations from 3 levels to 2 22:40:02 <|amethyst> massive demonspawn nerf/buff, depending on how you play it :) 22:40:10 just remove xp pot and give the additional weight to benemut 22:40:34 IMO remove benemut and stop stepping on jiyva and xom's toes 22:40:48 counterpoint: remove xom and jiyva 22:41:10 i think benemut is pretty different from xom/jiyva... 22:41:10 <|amethyst> as long as you don't remove purple 22:41:10 I don't think every god-related mechanic has to be only accessible only via the god 22:41:20 should the only way to get holy weapons be tso? 22:41:43 <|amethyst> but there are existing ways of getting good mutations 22:41:46 heh. regeneration conflicts with slow metabolism 22:42:19 -!- CanOfWorms has quit [Remote host closed the connection] 22:42:41 yes, it isn't like I'm suggesting removing potions of mutation 22:43:08 <|amethyst> potion of mutation already weights toward good mutations 22:43:23 -!- CanOfWorms has joined ##crawl-dev 22:43:41 I just really dislike it when some chars find 3-4 potions of benemut over the course of a game and end up with really nice stuff without having risked bad mutations at all 22:43:50 and people keep adding them as vault loot too 22:43:58 that seems like a weird thing to dislike 22:44:09 sorry about disliking power creep 22:44:14 :P 22:44:22 are you saying you're worried about crawl balance? 22:44:36 %git basajaun~1 22:44:36 07gammafunk02 * 0.19-a0-1657-g522dbc7: New species: Basajaunak 10(7 days ago, 18 files, 127+ 14-) 13https://github.com/crawl/crawl/commit/522dbc7be4d5 22:45:28 -!- tksquared has quit [Ping timeout: 255 seconds] 22:46:59 PleasingFungus: 22:47:07 kimnosuk: We welcomed Desolation of Salt for we thoguht it would be new sub like shoals.. T.T 22:47:10 gammafunk: have you seen Desolation of Salt? 22:47:13 kimnosuk: Okay 22:47:15 kimnosuk: Yeah Very Nice reward 22:47:18 kimnosuk: But.. Still very hard 22:47:21 heh 22:47:30 like shoals! 22:48:21 I told them about HE removal and they are reeling 22:48:48 <|amethyst> rename Basajaunaks to "tall elves" 22:48:56 <|amethyst> oh, Te is taken 22:49:01 giant elves 22:49:23 <|amethyst> ITYM glowing elves 22:49:31 <|amethyst> or frilled elves 22:49:41 -!- LexAckson_ has joined ##crawl-dev 22:49:57 I really wanted "Dryads" to be the name for a while 22:50:07 then I took a look at how many species begin with D in crawl 22:50:09 heh 22:50:16 reeks of gender... 22:50:33 call them wet ads 22:50:41 -!- LexAckson__ has joined ##crawl-dev 22:50:43 +4 apt to water magic 22:50:58 wet... ads? 22:51:05 wow, Lasty needs to watch this Ru that mooon is playing 22:51:09 Ru cat 22:51:10 its the opposite of dryad right 22:51:11 like, if you put koboldina in the shower? 22:51:16 oh god 22:52:06 awful 22:54:32 -!- LexAckson_ has quit [Ping timeout: 265 seconds] 22:54:47 -!- Ladykiller69 has quit [Client Quit] 22:55:20 jokes like that are why hellmonk is not welcome on the great meme server cjr 22:55:31 feelsbadman 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:00:20 It's 'drydads' 23:00:25 -!- CKyle_ has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 23:03:12 -!- Daekdroom has quit [Quit: Leaving] 23:03:51 Dy perhaps doesn't even give good combos 23:04:35 is there a command to see all the class words? 23:04:41 or, shorthand. 23:05:08 ??words 23:05:08 words[1/5]: dear deck demo desk dram fear feck foam ghee gram hack hear heck hehe hewn hoar hock homo hone huck husk mien mine muck musk open spam spar spas teak team tear teas teen tram tree trie 23:05:12 ??words[$ 23:05:12 words[5/5]: Finnish: haen hoen hosu koen kohu kone misu nasu opas teen 23:05:15 haha 23:05:38 i wanna see the korean list 23:06:11 yeah, I'm so english-centric I hadn't even considered other languages 23:06:49 korean has a different alphabet though, doesn't it? 23:06:58 i guess there's probably a standardized romanization 23:09:14 hangul is great 23:09:32 it was created in the modern era, which means it almost makes sense 23:09:52 -!- zeia has quit [Ping timeout: 244 seconds] 23:10:26 http://josefwigren.com/wp-content/uploads/2013/01/full-hangul.jpg 23:12:01 bae 23:14:29 hangul is bae 23:16:09 BaAE 23:16:41 ! 23:17:51 -!- Pacra_ has joined ##crawl-dev 23:19:00 -!- scotchmint has quit [Read error: Connection reset by peer] 23:20:22 hm 23:20:47 how about making qaz's elemental force create friendly elementals from all clouds, instead of creating neutral or hostile elementals from clouds that aren't yours 23:23:14 i should find the discussion i had about this before. it seems really bad that you can create hostile elementals without a prompt 23:27:01 that would probably be good, I assume this is only for elemantal clouds, not things like miasma? 23:27:43 fire, cold, smoke, petrification, rain, storm, dust 23:27:57 !tell Lasty How does it make you feel that mooon, one of the top korean players from the tournament, lists Ru as his favorite god and Felid as his favorite species? 23:27:57 gammafunk: OK, I'll let lasty know. 23:28:54 it does seem fine to me that...hrm 23:29:13 PleasingFungus: how does Q act currently with respect to ?fog 23:29:19 ? 23:29:25 I recall once I read ?fog and used elemental force 23:29:31 and my los was like totally filled with air elementals 23:29:34 yeah 23:30:00 it seemed like a kind of crazy "secret tech" but I guess it's pretty unreliable 23:30:25 ugh, apparently he sent me a tell 23:30:31 01:03:06 !tell grunt is it important for balance that elemental force can create hostile elementals? 23:30:38 18:11:57 !tell grunt ah, okay! i get where that's coming from, though i feel like the limit on # of elementals, piety cost, mp cost, turn cost, etc might be enough. possibly this is because i feel like it's a relatively underused ability? v0v 23:31:13 this was... april second 23:31:22 -!- Z is now known as Guest28346 23:31:31 don't remember what he said... 23:32:32 if you ever want to talk to the fabled sgrunt_, you can PM him on twitch 23:32:34 -!- Guest28346 has quit [Client Quit] 23:33:02 yeah, maybe there are some weird issues with generating clouds from certain sources 23:33:15 -!- wheals has quit [Ping timeout: 265 seconds] 23:33:34 weird issues? 23:33:57 oh, cool, more cwz cerebov art: https://s32.postimg.org/qy1oepz79/3743521074_b56fa6e2_QSWf_N7y.jpg 23:34:19 that looks familiar.... i wonder if i've seen that before 23:34:21 yeah, I don't know why grunt wanted to limit friendly elemental creation 23:34:22 it's sweet, regardless 23:34:50 anyway, i think i'm just going to disable elemental creation from hostile clouds for now 23:35:03 since it's an extremely bad behaviour 23:36:06 -!- eb has quit [Ping timeout: 265 seconds] 23:36:13 sounds smart 23:37:12 -!- hellmonk has quit [Ping timeout: 240 seconds] 23:37:16 can you also tell FreeKillB in that commit to stop requesting I worship Qaz, and to stick to his designated job of moderating song requests? 23:37:19 tia 23:37:37 who 23:37:41 is he the 'twitch memer' 23:38:01 my very good chat moderator, who's one flaw is suggesting Qaz worship all the time 23:40:04 haha 23:40:11 hm 23:40:16 have you considered worshipping qaz? 23:40:20 that'd be my recommendation here 23:40:51 if he threatens to stop making good song requests I might have...no! I have too much self respect! 23:40:58 -!- filthy has quit [Read error: Connection reset by peer] 23:41:17 -!- Smello has quit [Quit: Bye!] 23:41:20 wow, now i don't believe *that* at all. 23:46:41 -!- Doesnt_ has joined ##crawl-dev 23:49:12 -!- eb_ has quit [Ping timeout: 265 seconds] 23:50:10 -!- kogasa has quit [Ping timeout: 265 seconds] 23:51:56 03PleasingFungus02 07* 0.19-a0-1701-gc670439: Add an overlooked changelog entry 10(57 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/c6704394de08 23:51:56 03PleasingFungus02 07* 0.19-a0-1702-g52bc8b1: Make Qazlal's cloud immunity global (Arrhythmia) 10(33 minutes ago, 7 files, 13+ 13-) 13https://github.com/crawl/crawl/commit/52bc8b1c5241 23:51:56 03PleasingFungus02 07* 0.19-a0-1703-g5ffe1b7: Partially refactor qazlal_elemental_force 10(7 minutes ago, 1 file, 19+ 46-) 13https://github.com/crawl/crawl/commit/5ffe1b77a5bc 23:51:56 03PleasingFungus02 07* 0.19-a0-1704-gbd66c22: Don't spawn enemies with Elemental Force 10(2 minutes ago, 1 file, 6+ 5-) 13https://github.com/crawl/crawl/commit/bd66c222ad15 23:54:44 <|amethyst> Interesting online statistics I just gathered for a GDD post: 23:55:04 <|amethyst> Of the players who have played more than 100 games online, 45% have won at least one game, and 31% at least two 23:55:15 <|amethyst> Of the players who have played more than 1000 games online, 76% have won at least one game, and 63% at least two 23:55:32 <|amethyst> Persistence pays off! 23:56:20 <|amethyst> or, people who don't win after 999 games tend to quit playing 23:56:34 <|amethyst> whichever explanation you prefer :)