00:10:00 -!- adelrune [~guillaume@107.171.209.9] has quit [Ping timeout: 248 seconds] 00:17:00 -!- kdrnic_ [~ClaudiusG@177.156.155.132] has joined ##crawl-dev 00:18:00 -!- kdrnic [~ClaudiusG@189.58.216.39.dynamic.adsl.gvt.net.br] has quit [Ping timeout: 265 seconds] 00:19:00 -!- MarvinPA [~MarvinPA@2.27.243.195] has quit [Quit: Leaving] 00:24:00 -!- PleasingFungus [~chatzilla@c-67-188-112-7.hsd1.ca.comcast.net] has joined ##crawl-dev 00:24:00 -!- mode/##crawl-dev [+v PleasingFungus] by ChanServ 00:25:00 Brannock: got to the part where the guy quilled himself and started talking about how much pain he was in and decided that was enough 00:25:00 PleasingFungus: You have 5 messages. Use !messages to read them. 00:25:00 -!- zxc [~zxc232@124-168-233-12.dyn.iinet.net.au] has joined ##crawl-dev 00:26:00 -!- kdrnic [~ClaudiusG@187.115.112.206] has joined ##crawl-dev 00:27:00 The AST is pretty good though. He even talks about the ridges! 00:27:00 you should not merge nicolae's vaults because the pun is so bad 00:28:00 lol 00:28:00 which pun? 00:28:00 "desolation of vaults" 00:28:00 oo... 00:29:00 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-1654-g9d3f708 (34) 00:29:00 so how likely is HE to be removed at this point? Should I try winning HEFE before it's too late or is it not something to worry about right now? 00:30:00 ??quite 00:30:00 quite ~ quit[1/2]: Quitters never win or escape or die. 00:30:00 what in life is certain? 00:30:00 death 00:30:00 you die... 00:30:00 Save macros? 00:30:00 -!- kdrnic_ [~ClaudiusG@177.156.155.132] has quit [Ping timeout: 265 seconds] 00:30:00 death may not be certain within 25 years, which is horrifying if you read the right scifi shortstories 00:31:00 that said 00:31:00 I'd win that HEFE 00:31:00 as Ba look very imminent 00:31:00 speaking of; I don't really get the appeal of them right now compared to Dr or the like 00:31:00 stop reading 4chan, imo 00:31:00 I don't get it 00:32:00 what do you find similar between Ba and Dr? 00:32:00 I mean in terms of viability, not in terms of mechanics 00:32:00 Ba and Dr are actually sort of similar IMO, I was thinking about this earlier 00:32:00 in what way? 00:33:00 spellcasting-oriented species that can't wear most armour 00:33:00 flat apts 00:33:00 chequers: You have 1 message. Use !messages to read it. 00:33:00 they both have fairly flat apts and more casty-oriented 00:33:00 !messages 00:33:00 (1/1) hellmonk said (3m 57s ago): please update hellcrawl whenever you get the chance (fixed bugs w/ monster removals) 00:33:00 and they have weird defenses, though in different ways 00:33:00 !apt Dr 00:33:00 Dr: Fighting: 1, Short: 0, Long: 0, Axes: 0, Maces: 0, Polearms: 0, Staves: 0, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: N/A, Dodge: -1, Stealth: 0, Shields: 0, UC: 0, Splcast: -1, Conj: 0, Hexes: -1, Charms: -1, Summ: 0, Nec: 0, Tloc: 0, Tmut: 0, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 0, Exp: -1, HP: 1, MP: 0 00:34:00 would you say Dr are casty oriented because no body armour + equally good apts in melee/spellcasting is "casty oriented"? 00:34:00 to some extent Dr already fills the niche of "caster with a bunch of HP" 00:34:00 I did suggest to gammafunk to focus their casting aptitudes, but I don't think that would really solve the problrems 00:34:00 s/problrems/problems 00:35:00 bcadren I think once had an interesting species sketch on the forum about a big species with high stealth and magic apts 00:35:00 maybe it just tickled my lore-bone 00:35:00 -!- amalloy is now known as amalloy_ 00:35:00 -!- amalloy_ is now known as amalloy 00:35:00 stealth doesn't do much unless you're heavily stealth. 00:36:00 you'll at most get closer to the target before having to do things 00:36:00 anyway I don't know if that vague Dr-Ba similarity is necessarily a problem, we certainly have more similar pairs of species already 00:36:00 but it did come to mind - I think they might be more similar than Og and Ba for instance 00:36:00 stealth is mostly nice for avoiding fights, rather than for stabbing 00:36:00 elliptic, while I agree, the idea of transforming HE into Ba was to differentiate HE from Hu/DE/Mf/Te 00:36:00 can make the difference between getting spotted while at low health and not 00:36:00 -!- Lightli [182f808f@gateway/web/freenode/ip.24.47.128.143] has quit [Ping timeout: 240 seconds] 00:37:00 Brannock: sure, and Ba is definitely more distinct from other species than HE currently is 00:38:00 -!- kdrnic_ [~ClaudiusG@186.213.140.24] has joined ##crawl-dev 00:40:00 Yeah I think Dr was the answer for "easier caster race" in many situations, and that's certainly a niche Ba would also try to fill 00:40:00 <|amethyst> re big races with high stealth and decent magic, there's naga 00:40:00 I don't think Ba need high stealth 00:41:00 !apt na 00:41:00 Na: Fighting: 0, Short: 0, Long: 0, Axes: 0, Maces: 0, Polearms: 0, Staves: 0, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: -2, Dodge: -2, Stealth: 5!, Shields: -2, UC: 0, Splcast: -1, Conj: 0, Hexes: 0, Charms: 0, Summ: 0, Nec: 0, Tloc: 0, Tmut: 0, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 3!, Inv: 1, Evo: 0, Exp: 0, HP: 2, MP: 0 00:41:00 -!- Dracunos [Dracunos@cpe-76-89-122-10.dc.res.rr.com] has quit [Ping timeout: 244 seconds] 00:41:00 naga stealth is cool because sometimes you can use it to avoid fights despite the slow movement 00:41:00 fwiw I think Ba should have good elemental apts. But obv that's up to gammafunk 00:41:00 on normal speed races stealth is sort of not very useful because you can usually just walk away 00:42:00 for 1.0 races it's more "do they notice me" 00:42:00 yeah it's mostly useful if you have a high enough stealth apt so that you can do good stabbing 00:42:00 I haven't really tried to make a stabber from a +0 stealth species 00:42:00 !apt stealth 00:42:00 -!- kdrnic [~ClaudiusG@187.115.112.206] has quit [Ping timeout: 255 seconds] 00:42:00 Stealth: Na: 5!, Sp: 5!, Vp: 5!, Ko: 4, Op: 4, Fe: 4, DE: 3, VS: 3, Fo: 3, DD: 3, Mf: 2, Gh: 2, Ha: 2, Gr: 2, HE: 2, Te: 1, Hu: 1, Dg: 0, Dr: 0, Ds: 0, HO: -1, Mi: -1, Og: -1, Mu: -1, Ce: -3, Tr: -4* 00:42:00 -!- Lightli [182f808f@gateway/web/freenode/ip.24.47.128.143] has joined ##crawl-dev 00:42:00 I'm sure it would be just fine though 00:42:00 ...just choose En 00:43:00 spl-damage.cc:2280:32: warning: unused variable 'grid' [-Wunused-variable] 00:43:00 I'm going to hedge my bets and split out the HE removal commit just in case 00:43:00 is it worth removing HE without any species to replace it? 00:44:00 stealth is pretty weird because there is another number that matters in addition to the apt 00:44:00 Lightli, it's *always* worth it to remove something without replacement 00:44:00 it would probably make players angry, which is nice 00:44:00 ??stealth[2] 00:44:00 stealth[2/7]: Base stealth is 3*dex + stealth*spf. spf is: Troll, Ogre, Centaur: 9; Minotaur, Draconian: 12; Halfling, Kobold, Spriggan, Felid, Naga, Octopode: 18; Vampire: 18-21; All others: 15. 00:44:00 elliptic: we should maybe change that 00:44:00 idk 00:44:00 stealth has got to be the most consistently overrated skill across crawl's history 00:44:00 i think i had a long argument about this at some point 00:44:00 for some reason 00:45:00 <|amethyst> also dodging 00:45:00 PleasingFungus: yeah, IMO it would be fine to just have spf be 15 or 18 or so for everyone 00:45:00 wow, and I didn't know dex influenced stealth that way 00:45:00 !tell hellmonk updated 00:45:00 |amethyst: well dodging at least just depends on size 00:45:00 chequers: OK, I'll let hellmonk know. 00:45:00 fr: reintroduce sunray, and make spf determine how much damage you take from it 00:45:00 lol 00:45:00 deep dwarves get negative spdf 00:46:00 forget how that one worked 00:46:00 ??sunray 00:46:00 sunray[1/1]: A {spriggan druid} spell. 3d16 damage at their unmodified HD. Vampires take *1.5 damage, invisibility makes you immune. Neither RMsl nor DMsl helps. In trunk no longer exists :) 00:46:00 spdf? it's spectroscopy now? 00:46:00 %git :/sunray 00:46:00 DO removed sunray iirc and did so in a way that broke save compat 00:46:00 i forgot how to type. 00:47:00 chei fell out of the channel at some point 00:47:00 invisivility makes you immune to sunray... cute 00:47:00 %git :/Sunray 00:47:00 I don't know why I'm saying that, other than to point out that's all I remember about it 00:47:00 <|amethyst> eep 00:47:00 <|amethyst> an hour without logs 00:47:00 sunray ignoring rmsl and checking invis was so crazy 00:47:00 |amethyst: i was wondering about that 00:47:00 chequers: meanwhile, sunlight negates invisibility 00:47:00 what we could have said... 00:48:00 -!- Cheibriados [~Cheibriad@45.58.116.34] has joined ##crawl-dev 00:48:00 just want to know the version it was removed 00:48:00 !gitgrep 2 [Ss]unray 00:48:00 %git HEAD^{/[Ss]unray}^^{/[Ss]unray} 00:48:00 %git d9a150bf776162d47ec42962d388573b7bd6eb18 00:48:00 !learn edit sunray[1] s/In trunk no/No 00:48:00 sunray[1/1]: A {spriggan druid} spell. 3d16 damage at their unmodified HD. Vampires take *1.5 damage, invisibility makes you immune. Neither RMsl nor DMsl helps. No longer exists :) 00:48:00 oh, rip 00:48:00 can you give me the version, PF? 00:48:00 DracoOmega * 0.14-a0-3221-gd9a150b: Remove Sunray (2 years, 6 months ago, 16 files, 12+ 102-) https://github.com/crawl/crawl/commit/d9a150bf7761 00:48:00 DracoOmega * 0.14-a0-3221-gd9a150b: Remove Sunray (2 years, 6 months ago, 16 files, 12+ 102-) https://github.com/crawl/crawl/commit/d9a150bf7761 00:48:00 thanks 00:48:00 chei 00:49:00 0.14-a0-3221-gd9a150b 00:49:00 oh 00:49:00 %git 830ee6c5f22734a00511690753aa6f593e710457 00:49:00 gammafunk * 0.14-a0-3294-g830ee6c: Give spriggan druids stone arrow if they have sunray. (2 years, 6 months ago, 1 file, 3+ 0-) https://github.com/crawl/crawl/commit/830ee6c5f227 00:49:00 yeah that was the bug 00:49:00 ^ this is why you remember it, i assume 00:49:00 !learn edit sunray[1] s/No longer.*/Remove in 0.14./ 00:49:00 sunray[1/1]: A {spriggan druid} spell. 3d16 damage at their unmodified HD. Vampires take *1.5 damage, invisibility makes you immune. Neither RMsl nor DMsl helps. Remove in 0.14. 00:50:00 %git b1be29d7e246f134b5b5249b7e8955adc1a77741 00:50:00 <|amethyst> hm 00:50:00 <|amethyst> chei's server seems to be having network problems 00:50:00 also, it looks like elliptic removed the sunray/invis interaction in 2012 00:50:00 <|amethyst> 22 packets transmitted, 1 packets received, 95% packet loss 00:50:00 !learn edit sunray[1] s/Remove/Removed/ 00:50:00 sunray[1/1]: A {spriggan druid} spell. 3d16 damage at their unmodified HD. Vampires take *1.5 damage, invisibility makes you immune. Neither RMsl nor DMsl helps. Removed in 0.14. 00:50:00 ty 00:51:00 TODO: remove (in 0.14) 00:51:00 oh, since people are here, and i have a little time: did anyone see either of my HP display branches? 00:51:00 https://github.com/crawl/crawl/tree/avg_hp_extended https://github.com/crawl/crawl/tree/avg_hp_numeric 00:52:00 elliptic: so you're not sure if "large caster race" is going to be different from Dr to justify a species? I'm certainly open to suggestions 00:53:00 Tr and Og are already large caster races 00:53:00 -!- Cheibriados [~Cheibriad@45.58.116.34] has quit [Ping timeout: 244 seconds] 00:53:00 They're not very good at doing that 00:53:00 PleasingFungus: option 1, i really like the comparison monster idea 00:55:00 -!- Guest42311 [justin@66.228.38.83] has quit [Ping timeout: 265 seconds] 00:55:00 haha. tbh it seems very silly to me, i just included it because it seemed crawly 00:55:00 in the grand tradition of the choko 00:55:00 -!- devesine [justin@lambda.ziz.org] has joined ##crawl-dev 00:56:00 -!- muravey [~muravey@144.91.231.228] has joined ##crawl-dev 00:56:00 <|amethyst> PleasingFungus: ooh, your unicode makes me think of a way to keep it linear while providing more resolution 00:57:00 <|amethyst> PleasingFungus: U+2588 through U+258F https://en.wikipedia.org/wiki/Block_Elements 00:57:00 right, i was initially constraining myself to extended ascii 00:58:00 because i wasn't sure what we supported 00:58:00 please use emoji. PLEASE 00:58:00 <|amethyst> cp437? 00:58:00 except i guess this is unicode anyway 00:58:00 it was in extended ascii but that's not how we're rendering it... anyway 00:58:00 <|amethyst> might matter for old versions of Windows 00:58:00 chequers: i tried to make a version of crawl that used emoji for monster glyphs once 00:59:00 but it would've involved work, so i gave up. 00:59:00 range: 😎 😀 😐 ☹️ 😱 🙀 00:59:00 screaming cat is definitely antaeus level 00:59:00 lol 01:04:00 i have a cat meowing at my door almost every day these days 01:04:00 -!- amalloy is now known as amalloy_ 01:04:00 it's not my cat, it just comes to my door and meows every day 01:04:00 it wants to be your cat 01:04:00 i know 01:04:00 you know what to do. 01:04:00 but it's already someone else's cat 01:05:00 raise it as a child, teach it optimal DCSS technique, set it loose in manhattan? 01:07:00 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1655-gdd95918 (34) 01:08:00 -!- PleasingFungus [~chatzilla@c-67-188-112-7.hsd1.ca.comcast.net] has quit [Quit: ChatZilla 0.9.92 [Firefox 48.0.1/20160817112116]] 01:17:00 -!- Lightli [182f808f@gateway/web/freenode/ip.24.47.128.143] has quit [Ping timeout: 240 seconds] 01:18:00 now I can continue merging those chei vaults 01:18:00 oh we lost Chei again 01:21:00 -!- kdrnic__ [~ClaudiusG@189.58.212.220.dynamic.adsl.gvt.net.br] has joined ##crawl-dev 01:22:00 -!- kdrnic_ [~ClaudiusG@186.213.140.24] has quit [Ping timeout: 265 seconds] 01:23:00 -!- Cheibriados [~Cheibriad@45.58.116.34] has joined ##crawl-dev 01:24:00 <|amethyst> hm 01:24:00 -!- Cheibriados [~Cheibriad@45.58.116.34] has quit [Remote host closed the connection] 01:24:00 <|amethyst> no one talk for a bit 01:29:54 -!- Cheibriados has joined ##crawl-dev 01:29:54 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to a pastebin service, please. 01:29:55 -!- The topic of ##crawl is: Play Dungeon Crawl Stone Soup online now! Type ??servers for instructions. | http://crawl.develz.org | FooTV: http://termcast.develz.org - ??footv for instructions | See also ##crawl-offtopic 01:30:12 <|amethyst> okay, filled in the logs except for a few nick changes between 23:44 and 00:00 01:31:00 <|amethyst> though with fake seconds on the timestamp, since my IRC client is only set up to log hours and minutes 01:35:26 -!- amalloy_ is now known as amalloy 01:35:26 -!- kdrnic_ has joined ##crawl-dev 01:36:37 %git basajaun~1 01:36:38 07gammafunk02 * 0.19-a0-1656-gd470d59: Remove High Elves 10(4 hours ago, 29 files, 55+ 165-) 13https://github.com/crawl/crawl/commit/d470d59c1e33 01:36:49 if we compare monsters by HP, imo let the player choose the unit of measure. i want to know that a death yak is about 2 sixfirhies 01:37:06 -!- kdrnic__ has quit [Ping timeout: 260 seconds] 01:37:52 %git basajaun 01:37:53 07gammafunk02 * 0.19-a0-1657-g522dbc7: New species: Basajaunak 10(2 hours ago, 18 files, 127+ 14-) 13https://github.com/crawl/crawl/commit/522dbc7be4d5 01:40:09 -!- mong has quit [Ping timeout: 272 seconds] 01:43:38 -!- mong is now known as Guest19144 01:45:17 -!- kdrnic has joined ##crawl-dev 01:48:37 -!- kdrnic_ has quit [Ping timeout: 255 seconds] 01:49:39 -!- HellTiger has quit [Ping timeout: 265 seconds] 01:50:34 -!- Zxpr1jk has quit [Read error: Connection reset by peer] 01:50:57 -!- debo_ has joined ##crawl-dev 01:52:36 yeah I think the monster list could be tweaked -- don't show rune branch monsters or relatively rare monsters like skeletal warriors 01:54:52 is there a way to search !kws? 01:55:02 -!- debo_ has quit [Ping timeout: 244 seconds] 01:55:33 !cmd !kw 01:55:33 Built-in: !kw => https://github.com/crawl/sequell/blob/master/commands/keyworddef.rb 01:56:36 !kw u.* 01:56:36 No keyword 'u.*' 01:56:38 !kw u* 01:56:39 No keyword 'u*' 01:56:41 !kw -ls u* 01:56:42 User keywords: --he, abyssrun, adventurer, agilediesel, agileoctane, alive, alive_all, all, allcaps, alldam, allt, ancestor, ancestor.class, annihilated, arenasprint, atheist, badchar, badform, banished, banishment, bat, bird, blacklist, blah, boggle, book, boring, brainless, branch.enter, buggygods, casualchar, cat, cehe, champion, clumsy, cobbed, collapse, color, colour, console, crate, crazy, c... 01:56:42 wow, !kw -ls. there's a feature that must have seemed like a better idea in verison 1.0 01:56:54 yeah. it cuts off at ~t in PM 01:56:55 ??userdef 01:56:55 userdef[1/1]: https://loom.shalott.org/userdef.html 01:57:01 is a good way to look at the kw 01:57:13 nice, thanks 01:57:20 there we go 01:57:23 !lg * uniques 01:57:28 730453. Csikos the Grave Robber (L4 HuNe), slain by Natasha on D:2 on 2016-09-20 05:55:51, with 84 points after 2059 turns and 0:05:34. 01:57:35 -!- Guest19144 is now known as mong 01:57:35 !kw uniques 01:57:36 Keyword: uniques => uniques1|uniques2|uniques3|uniques4 01:57:39 -!- mong has quit [Changing host] 01:57:42 hrm 01:57:46 !lg * ikiller=uniq 01:57:52 757136. Csikos the Grave Robber (L4 HuNe), slain by Natasha on D:2 on 2016-09-20 05:55:51, with 84 points after 2059 turns and 0:05:34. 01:57:52 !kw uniques1 cikiller=agnes|aizul|antaeus|arachne|asterion|azrael|bai_suzhen|blork_the_orc|boris|cerebov|crazy_yiuf|dissolution|donald|dowan|duvessa|edmund|the_enchantress|erica|erolcha|eustachio|fannar|frances|frederick|gastronok|gloorx_vloq|grinder|grum 01:57:53 Defined keyword: uniques1 => cikiller=agnes|aizul|antaeus|arachne|asterion|azrael|bai_suzhen|blork_the_orc|boris|cerebov|crazy_yiuf|dissolution|donald|dowan|duvessa|edmund|the_enchantress|erica|erolcha|eustachio|fannar|frances|frederick|gastronok|gloorx_vloq|grinder|grum 01:57:59 not sure why it doesn't just use that 01:58:04 oh, nice 01:58:10 is that a sequell feature? 01:58:11 cikiller=uniq ; maybe those can be diff 01:58:17 yeah I think it's in !lg 01:58:21 it might include e.g. pan lords 01:58:28 !lg * cikiller=uniq month s=killer 01:58:29 No games for * (cikiller=uniq month). 01:58:31 !lg * ikiller=uniq !uniques 01:58:36 27110. RustyCombat the Skirmisher (L5 GhCK of Xom), blasted by a smoke demon (divine providence) (summoned by Xom) on D:5 on 2016-09-20 04:57:06, with 153 points after 1775 turns and 0:14:28. 01:58:47 weird... 01:58:55 !lg * month uniques s=killer 01:58:56 17378 games for * (month uniques): 2782x Sigmund, 1677x Grinder, 1580x Natasha, 939x Crazy Yiuf, 843x a goblin, 691x Terence, 669x Pikel, 618x Menkaure, 604x Ijyb, 486x Duvessa, 418x Robin, 366x a hobgoblin, 343x Jessica, 337x Prince Ribbit, 337x Joseph, 330x Edmund, 300x Snorg, 281x a slave, 271x a white imp, 259x Dowan, 257x Gastronok, 236x Erica, 170x Rupert, 156x a shadow imp, 151x Erolcha, 11... 01:59:07 !kw tier3 01:59:07 Keyword: tier3 => killer=sun_emon|smoke_demon|soul_eater|neqoxec|chaos_spawn|ynoxinul 01:59:11 !lg * month uniques s=killer killer=bai_suzhen 01:59:12 17 games for * (month uniques killer=bai_suzhen): 17x Bai Suzhen 01:59:12 !lg * ikiller=uniq current trunk !uniques s=cikiller 01:59:20 a truly useful kw 01:59:21 1352 games for * (ikiller=uniq current trunk !uniques): 785x Blork, 459x Xom, 37x Lugonu's corruption, 9x Cigotuvi's Monster, 8x Asmodeus, 6x Ereshkigal, 5x Geryon, 3x Dispater, 3x Cloud Mage, Dav Okhla, Semoyseh, an orc warlord, an orc knight, Utesefuso, Xuni, Jyiqyepa, Xorhogim, Maosid, Matsua Ohum, Jegg, Ucrorhed, Xubuacyp, Imyrex, Sucanot, Ripliawet, Qeqeiwn, Kauch, Nyaziyf, Odafe, Guok, Apoun... 01:59:35 didn't sexfurry get boosted to tier 3 recently 01:59:44 !lg * cikiller=Blork 01:59:45 16754. magenar the Magician (L7 VSTm), slain by Blork the orc (a +0 dire flail of holy wrath) (kmap: sword_in_stone) on D:5 on 2016-09-20 03:51:05, with 629 points after 4559 turns and 0:24:08. 01:59:49 that is one of the many reasons !kw tier3 is dumb 02:00:00 sorry, how is it dumb? 02:00:01 -!- bbigras has quit [Quit: WeeChat 1.5] 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:25 because nobody will ever update it when monsters move around 02:00:27 !lg * xxxx 02:00:27 No games for * (xxxx). 02:00:41 that's not a very good reason 02:00:41 also it lacks sun_demon, preferring instead sun_emon 02:00:52 and neither is that, that's simply a typo 02:01:05 like the wiki, a collection of kws that are slightly out of date is better than no kws 02:01:09 like, the fact that it has been broken for probably a quite long time suggests disuse 02:01:10 remove all kw that have ever had a typo in them, I say 02:01:25 amalloy I made those kw like a couple months ago 02:01:26 or that it has been actively unhelpful, to anyone who actually used it without knowing it is broken 02:01:30 really? why? 02:01:40 like to comare monster deadliness i assume 02:01:42 why wouldn't you? 02:02:01 !kw small 02:02:02 Keyword: small => (sp|fe--|ha|ko) 02:02:02 sounds like you're claiming that doing queries by ikiller is dumb 02:02:18 i think there are a lot of non-always-useful kws that are sometimes useful 02:02:21 right 02:02:27 -!- chan20 has quit [Ping timeout: 244 seconds] 02:02:45 I made that small kw 02:02:52 it's super useful innit 02:03:35 ??3 02:03:36 3[1/1]: The tier 3 demons. They are: {sun demon}, {smoke demon}, {soul eater}, {neqoxec}, {chaos spawn}, {ynoxinul}. 02:03:42 also a dumb entry we need to remove I guess 02:03:45 gammafunk: also it wasn't by ikiller 02:03:57 !kw itier3 02:03:57 Keyword: itier3 => ikiller=sun_emon|smoke_demon|soul_eater|neqoxec|chaos_spawn|ynoxinul 02:04:02 (not a reason it's dumb, but you said ikiller) 02:04:07 you don't always want to query by ikiller 02:04:09 oh yeah 02:04:25 but anyhow you seem to be claiming that people don't query by groups of monsters, which they do 02:04:40 anyway its existince is not really doing any harm I think 02:04:44 well, i think manually-curated lists of things that can change (eg, demon tiers) rot quickly and without anyone noticing 02:05:01 the entire learndb and kw system is basically 02:05:04 better if it was automated, for sure 02:05:08 a a manually-curated list of things that can change 02:05:16 yeah sure, that'd be great 02:05:40 okay, calling it dumb was hasty and reckless 02:06:11 some of it is because any kw i have never seen used is one that i infer very few people know about, which means it doesn't get maintenance 02:06:39 yeah i just had to add bai suzhen to uniques f.e. 02:06:47 !lg * killer=bai_suzhen_dragon 02:06:47 No games for * (killer=bai_suzhen_dragon). 02:06:48 (you can't really accidentally discover a kw like you can discover a learndb entry by searching) 02:07:07 well you can, that url has a list of them 02:07:10 hm, do morgues distinguish bai suzhen form? 02:07:22 no i agree with amalloy, that url is only useful if you know what you're looking for 02:07:42 well, he's not even saying that I believe 02:07:48 he's saying there's not irc search interface 02:07:51 which may be true 02:07:54 yeah i'm not saying that 02:08:03 if i knew about that url, and wanted to look up tier 3 demons, i would search for like sun_demon, and probably find it 02:08:09 (although not in that particular case, har har) 02:08:20 ??3 02:08:20 3[1/1]: The tier 3 demons. They are: {sun demon}, {smoke demon}, {soul eater}, {neqoxec}, {chaos spawn}, {ynoxinul}. 02:08:29 -!- namad7 has quit [Ping timeout: 250 seconds] 02:08:30 aren't sixfurries in that now 02:08:36 ?/sixfur 02:08:37 No matches. 02:08:42 ?/sixf 02:08:42 Matching terms (1): sixfirhy; entries (8): 4[1] | af_elec[1] | common_demon[1] | demonic_guardian[2] | jiangshi[1] | kobold_demonologist[1] | obsidian_statue[1] | trivia[20] 02:08:46 @??sixfirhy 02:08:46 sixfirhy (123) | Spd: 40 (move: 60%) | HD: 9 | HP: 33-47 | AC/EV: 2/20 | Dam: 1511(elec:9-12) | 05demonic, 10doors, evil | Res: 06magic(60), 11elec+++, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 772 | Sz: little | Int: human. 02:08:56 ??trivia[20 02:08:56 trivia[20/34]: blue devils, iron devils, and rotting devils are smarter than orange demons, red devils, sixfirhies, and hellwings 02:09:02 god 02:09:04 -!- NotKintak has quit [Ping timeout: 240 seconds] 02:09:19 if you want to make a patch to remove the concept of demon tiers, you might be doing us all a favor 02:09:27 I think that's probably the issue more than anything 02:09:37 -!- dtsund has quit [Quit: Reality is an illusion, the universe is a hologram, buy gold, BYE] 02:09:57 -!- Netmonmatt has quit [Ping timeout: 265 seconds] 02:10:00 -!- Yen is now known as Netmonmatt 02:10:03 but the glyph deforestation! if we couldn't put them on numbers, we'd run out of glyphs! 02:10:12 I got tired of typing sun_demon|... a bunch of times when doing queries about demon tiers 02:10:44 time to break out the unicode or emjoi for demons, I guess 02:10:57 clearly we need to be able to get killers by glyph 02:10:57 -!- muravey has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 02:10:57 do demon tiers mean anything but the console glyph? 02:11:04 they're supposed to be a grouping by difficulty as well 02:11:17 but is that symbolised by anything but the glyph? 02:11:26 gservant 02:11:27 used to be shown on the tile 02:11:29 in tiles, there's not even that any more, so it's purely a console construction 02:11:41 yeah various summons use those groupings as a concept 02:11:44 spells, god abilities 02:12:06 is 02:12:09 ??trivia[9 02:12:09 trivia[9/34]: 1/7th of all angels in the abyss are worshippers of Xom. 02:12:11 sgd summons a 2 or a 1, gservant summons a 2 or an exec 02:12:12 still true? 02:12:28 I think that can still happen? 02:12:31 and if so, does this mean zin approve of killing them? 02:12:36 *approves 02:12:52 @??hell beast 02:12:52 hell beast (072) | Spd: 15 | HD: 7 | HP: 71-99 | AC/EV: 5/14 | Dam: 28, 2007(trample) | 05demonic, 10doors, fighter, evil | Res: 06magic(20), 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 971 | Sz: Large | Int: human. 02:13:14 ??2 02:13:14 2[1/1]: The tier 2 demons. Summoned, along with {1}s, by {Summon Greater Demon}. They are: {balrug}, {blizzard demon}, {shadow demon}, {cacodemon}, {green death}, {hell beast}, {hellion}, {lorocyproca}, {reaper}, {tormentor}. 02:13:21 !learn edit 3 s/\./, {sixfirhy}./ 02:13:22 3[1/1]: The tier 3 demons, {sixfirhy}. They are: {sun demon}, {smoke demon}, {soul eater}, {neqoxec}, {chaos spawn}, {ynoxinul}. 02:13:28 damn you 02:13:41 hm, i always thought cacodemon was a 1 02:13:51 i guess that shows i just really hate malmutate 02:14:00 @??soul eater 02:14:00 soul eater (063) | Spd: 10 | HD: 11 | HP: 51-70 | AC/EV: 18/10 | Dam: 2513(drain) | 05demonic, 10doors, evil, see invisible, fly | Res: 06magic(140), 02cold, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 809 | Sp: drain life [06!sil] | Sz: Medium | Int: human. 02:14:05 didn't one go to 4? 02:14:12 @??chaos spawn 02:14:12 chaos spawn (004) | Spd: 10 | HD: 6 | HP: 28-39 | AC/EV: 7/12 | Dam: 1909(chaos) | 05demonic, 10doors, evil, see invisible | Res: 06magic(60), 04rot, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 182 | Sz: Big | Int: animal. 02:14:14 yeah 02:14:15 ice demon? 02:14:21 -!- kdrnic_ has joined ##crawl-dev 02:14:25 no chaos s. 02:14:30 @??ice devil 02:14:30 ice devil (004) | Spd: 10 | HD: 8 | HP: 33-52 | AC/EV: 12/10 | Dam: 1612(cold:8-23) | 05demonic, 10doors, evil | Res: 06magic(80), 12cold+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 340 | Sz: Medium | Int: human. 02:14:36 those did but 3 is up to date there 02:14:44 !learn set 3[1] The tier 3 demons. They are: {sun demon}, {smoke demon}, {soul eater}, {neqoxec}, {ynoxinul}, {sixfirhy}. 02:14:45 3[1/1]: The tier 3 demons. They are: {sun demon}, {smoke demon}, {soul eater}, {neqoxec}, {ynoxinul}, {sixfirhy}. 02:14:48 ??4 02:14:48 4[1/1]: The tier 4 demons. They are: {red devil}, {rust devil}, {ice devil}, {hellwing}, {orange demon}, {sixfirhy}. 02:15:21 !learn edit 4 s/, {sixfirhy}/, {chaos spawn}/ 02:15:21 4[1/1]: The tier 4 demons. They are: {red devil}, {rust devil}, {ice devil}, {hellwing}, {orange demon}, {chaos spawn}. 02:15:28 !lm * xxxx 02:15:29 No milestones for * (xxxx). 02:15:38 !kw -rm xxxx 02:15:39 Deleted keyword: xxxx => char=XXXX 02:15:51 !kw 3 02:15:52 Built-in: 3 => 3 02:16:05 !kw tier3 02:16:05 Keyword: tier3 => killer=sun_emon|smoke_demon|soul_eater|neqoxec|chaos_spawn|ynoxinul 02:16:23 !kw tier3 killer=sun_demon|smoke_demon|soul_eater|neqoxec|ynoxinul|sixfirhy 02:16:24 Defined keyword: tier3 => killer=sun_demon|smoke_demon|soul_eater|neqoxec|ynoxinul|sixfirhy 02:16:33 let me do this in -sequell 02:17:25 -!- kdrnic has quit [Ping timeout: 255 seconds] 02:19:14 @??obsidian statue 02:19:14 obsidian statue (068) | Spd: 10 (07stationary) | HD: 10 | HP: 56-82 | AC/EV: 12/1 | 11non-living, evil, see invisible, unbreathing | Res: 13magic(immune), 05fire++, 02cold++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy | XP: 671 | Sp: sum.minor demon [06!sil], sum.demon [06!sil], mesmerise [06!sil] | Sz: Large | Int: human. 02:19:18 ??summon demon 02:19:18 summon demon[1/1]: Summons one {common demon}, which may or may not be friendly. L5, found in the Book of Summonings. 4/power chance of hostile. 02:19:23 ??common demon 02:19:23 common demon[1/1]: A {3} or {4}. Ranges from sixfirhy to soul eater. 02:19:30 heh 02:19:53 !lg * current ikiller=orc_high_priest 02:19:54 801. CndrllInCrmsn the Fencer (L15 DsBe of Trog), slain by an orc high priest (a +2 glaive of pain) on Orc:2 (pf_orc_diabolical) on 2016-09-20 04:19:56, with 74495 points after 24098 turns and 1:20:14. 02:20:09 !lg * current ikiller=orc_high_priest tier4|tier3 02:20:10 549. Dracklore the Carver (L14 HuFi of Okawaru), slain by a sun demon (summoned by an orc high priest) on Elf:1 (roderic_lattice_octagonal_star) on 2016-09-19 21:32:09, with 45151 points after 16743 turns and 1:11:12. 02:20:23 !lg * current ikiller=orc_high_priest tier4|tier3 / tier3 02:20:25 415/549 games for * (current ikiller=orc_high_priest ((tier4 || tier3))): N=415/549 (75.59%) 02:20:38 now you see how powerful I have become, amalloy 02:21:28 but what about players killed by the 5s summoned by 3s? 02:21:40 needs a kpath equivalent 02:22:02 !lg * current ikiller=orc_high_priest tier4|tier3 s=kpath 02:22:03 549 games for * (current ikiller=orc_high_priest ((tier4 || tier3))): 545x summoned by an orc high priest, 4x summoned by an orc sorcerer:led by an orc high priest 02:22:23 seems like kpath doesn't give that level of detail actually 02:22:33 maybe it does and there just are none 02:22:41 ??4 02:22:41 4[1/1]: The tier 4 demons. They are: {red devil}, {rust devil}, {ice devil}, {hellwing}, {orange demon}, {chaos spawn}. 02:22:57 !lg * current ikiller=orc_high_priest kpath~~ynox s=kpath 02:22:58 3 games for * (current ikiller=orc_high_priest kpath~~ynox): 3x summoned by a ynoxinul:summoned by an orc high priest 02:23:20 it does, but your ikiller excluded it 02:23:23 hrm 02:23:25 why... 02:23:28 or no, your tier4|tier3 did 02:23:34 because it was a tier5 02:23:38 ah 02:23:45 aha! 02:23:49 but behold...wait no 02:23:55 ikiller is still the high orc priest 02:24:09 right, that's why i found it 02:24:37 I could make a kpathtier3 though 02:24:40 that would show you 02:24:43 show you real good 02:25:09 yeah, i said it needs a kpath variant. and ckiller and cikiller 02:25:15 -!- Zeor has quit [Quit: Leaving.] 02:25:18 a neverending task! 02:25:58 I guess c-fields could technically be relevant through xom 02:26:03 but otherwise demons can't poly 02:26:05 -!- kdrnic has joined ##crawl-dev 02:26:31 !lg * killer=ynoxinul ckiller!=ynoxinul 02:26:31 No games for * (killer=ynoxinul ckiller!=ynoxinul). 02:29:31 -!- hellmonk has quit [Quit: Page closed] 02:29:36 -!- kdrnic_ has quit [Ping timeout: 260 seconds] 02:30:28 -!- Lasty has joined ##crawl-dev 02:32:02 -!- Lasty has quit [Client Quit] 02:32:58 what was the command to find the code and file? 02:33:20 I have seen PleasingFungus use it but don't remember. 02:33:42 you mean !source? 02:33:53 or do you just need the url to the source? 02:33:56 ??source 02:33:56 source[1/4]: Browse the Git repository at https://github.com/crawl/crawl or http://s-z.org/neil/git/?p=crawl.git 02:34:11 got it - thanks 02:34:13 yea 02:34:31 -!- GauHelldragon has quit [Ping timeout: 255 seconds] 02:36:29 -!- airwolf has quit [Quit: Page closed] 02:38:05 -!- kdrnic_ has joined ##crawl-dev 02:38:13 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 02:38:27 -!- protopulse has quit [Quit: Page closed] 02:39:33 -!- jason55 has quit [Quit: Page closed] 02:41:22 -!- kdrnic has quit [Ping timeout: 265 seconds] 02:42:24 -!- Pekkekk has quit [] 02:43:06 -!- mong has quit [Quit: Leaving] 02:48:05 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 02:50:13 -!- kdrnic has joined ##crawl-dev 02:53:04 -!- kdrnic_ has quit [Ping timeout: 240 seconds] 02:53:54 -!- nxtlvl has quit [Ping timeout: 264 seconds] 02:55:48 -!- THERetroGamerNY has quit [Client Quit] 02:58:49 -!- Pacra has quit [Read error: No route to host] 02:59:09 -!- Pacra has joined ##crawl-dev 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:00:03 -!- hpm_ has quit [Read error: Connection reset by peer] 03:09:56 -!- Lasty has joined ##crawl-dev 03:16:10 -!- kdrnic has quit [Quit: Leaving] 05:34:06 "The websocket connection failed" wasted a scroll 13https://crawl.develz.org/mantis/view.php?id=10688 by Magipi 05:35:14 -!- Cheibriados has joined ##crawl-dev 05:35:14 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to a pastebin service, please. 05:35:16 -!- The topic of ##crawl is: Play Dungeon Crawl Stone Soup online now! Type ??servers for instructions. | http://crawl.develz.org | FooTV: http://termcast.develz.org - ??footv for instructions | See also ##crawl-offtopic 05:41:06 -!- ProzacElf has quit [Ping timeout: 240 seconds] 05:44:52 -!- Yermak has quit [Quit: Page closed] 05:58:33 -!- cait has quit [Ping timeout: 244 seconds] 05:58:43 -!- cait_ is now known as cait 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:00:36 -!- jeefus has joined ##crawl-dev 06:04:12 -!- jefus has quit [Ping timeout: 250 seconds] 06:26:30 -!- Zxpr1jk has quit [Quit: Leaving] 06:26:49 -!- NeremWorld has quit [Ping timeout: 248 seconds] 06:29:53 -!- HellTiger has quit [Ping timeout: 265 seconds] 06:33:14 -!- DDFi has quit [Quit: Page closed] 06:42:29 -!- TMTurtle has quit [Ping timeout: 264 seconds] 06:50:33 -!- DrKe has quit [Ping timeout: 255 seconds] 07:00:01 -!- omarax has quit [Remote host closed the connection] 07:02:40 -!- Doctell has joined ##crawl-dev 07:05:38 -!- ontoclasm1 has quit [Quit: Leaving.] 07:09:07 <|amethyst> hm, not sure how 10688 would happen, since we call _identify well before decrementing the scroll quantity 07:09:18 -!- Lasty has joined ##crawl-dev 07:09:57 <|amethyst> unless it picked an already identified item to ID 07:12:28 -!- wheals has joined ##crawl-dev 07:16:05 <|amethyst> (or the scroll was unidentified, but it doesn't sound like it) 07:26:19 -!- ontoclasm has joined ##crawl-dev 07:28:48 -!- xnavy has quit [Read error: Connection reset by peer] 07:38:45 -!- cait has quit [Ping timeout: 260 seconds] 07:39:33 -!- cait_m has quit [Read error: Connection reset by peer] 07:58:52 -!- Pacra_ has joined ##crawl-dev 07:59:13 -!- Pacra has quit [Read error: Connection reset by peer] 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:10:31 -!- Tiltorax has quit [Quit: Page closed] 08:20:37 -!- ontoclasm has quit [Quit: Leaving.] 08:20:57 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:35:30 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 08:38:00 -!- Lasty has quit [Quit: Leaving.] 08:38:02 -!- debo has quit [Quit: orb spiders :(] 08:56:17 -!- chan20 has quit [Ping timeout: 244 seconds] 08:57:34 -!- elliptic has quit [Quit: Leaving] 08:58:05 -!- cait_m has quit [Ping timeout: 264 seconds] 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:03:21 -!- Patashu has quit [Ping timeout: 272 seconds] 09:11:17 -!- CKyle has joined ##crawl-dev 09:13:34 -!- Lasty_ has joined ##crawl-dev 09:18:10 -!- Lasty has joined ##crawl-dev 09:22:25 -!- Lasty_ has quit [Read error: Connection reset by peer] 09:25:59 -!- debo has joined ##crawl-dev 09:27:50 -!- VoidFox has quit [Ping timeout: 265 seconds] 09:47:30 -!- MarvinPA has joined ##crawl-dev 09:49:35 -!- Shard1697 has quit [Ping timeout: 272 seconds] 09:50:10 -!- Sgeo_ has quit [Read error: Connection reset by peer] 09:50:55 -!- Dracunos7 has quit [Quit: Bye] 09:53:23 -!- Pacra has joined ##crawl-dev 09:53:49 -!- adelrune has joined ##crawl-dev 09:54:18 -!- Pacra_ has quit [Read error: Connection reset by peer] 09:54:28 -!- Shard1697 has joined ##crawl-dev 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:12:23 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 10:13:11 -!- ScarCow has quit [Quit: leaving] 10:23:50 -!- Dracunos-m has quit [Ping timeout: 265 seconds] 10:30:28 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 10:32:30 -!- burto has quit [Quit: Page closed] 10:38:03 -!- minqmay has quit [Ping timeout: 244 seconds] 10:38:57 -!- minmay has quit [Ping timeout: 250 seconds] 10:39:25 -!- Patashu has joined ##crawl-dev 10:41:36 -!- LexAckson_ has joined ##crawl-dev 10:47:55 -!- PleasingFungus has joined ##crawl-dev 10:56:17 -!- Nattefrost has quit [Ping timeout: 250 seconds] 10:58:54 -!- LexAckson__ has joined ##crawl-dev 11:00:03 -!- omarax has quit [Remote host closed the connection] 11:01:04 -!- Elynae has quit [Quit: Page closed] 11:02:01 -!- LexAckson_ has quit [Ping timeout: 248 seconds] 11:11:59 -!- removeelyvilon has quit [Quit: Page closed] 11:16:27 -!- LexAckson_ has joined ##crawl-dev 11:16:27 -!- LexAckson__ has quit [Read error: Connection reset by peer] 11:20:48 -!- MarvinPA has quit [Read error: Connection reset by peer] 11:27:32 -!- MarvinPA has joined ##crawl-dev 11:30:34 -!- aattas has quit [Client Quit] 11:44:09 -!- Patashu has quit [Ping timeout: 248 seconds] 11:47:41 -!- aditya has joined ##crawl-dev 11:51:12 -!- shnurlf has quit [Ping timeout: 240 seconds] 11:54:09 -!- Morg0th has quit [Quit: leaving] 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:03:01 -!- stickyfingers has quit [Quit: Page closed] 12:04:23 -!- DrKe has joined ##crawl-dev 12:08:12 -!- midn8 has quit [Ping timeout: 240 seconds] 12:09:03 -!- aditya has quit [Ping timeout: 240 seconds] 12:09:17 -!- Kellhus has quit [Quit: Page closed] 12:09:24 -!- protopulse has joined ##crawl-dev 12:29:07 !tell lasty is it intended for protection weapons to still work the old way on monsters? 12:29:07 MarvinPA: OK, I'll let lasty know. 12:29:58 !tell lasty seems like probably it would be spammy and annoying for it to be such a short duration, although also pretty bad for it to be completely different to the player brand 12:29:59 MarvinPA: OK, I'll let lasty know. 12:30:49 -!- cait_m has quit [Ping timeout: 255 seconds] 12:31:11 -!- Ququman has joined ##crawl-dev 12:32:39 -!- Doesnty has quit [Write error: Connection reset by peer] 12:32:55 -!- Doesnty has joined ##crawl-dev 12:33:06 -!- aditya has joined ##crawl-dev 12:33:38 -!- Nattefrost has quit [Ping timeout: 244 seconds] 12:34:52 03MarvinPA02 07* 0.19-a0-1656-g621c356: Reduce Riposte chance to 1/3 10(64 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/621c3562fae8 12:34:52 03MarvinPA02 07* 0.19-a0-1657-g7868735: Fix monsters attacking with protection giving the player AC 10(2 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/786873536718 12:34:57 -!- minmay has joined ##crawl-dev 12:38:42 -!- protopulse has quit [Ping timeout: 240 seconds] 12:39:40 03MarvinPA02 07* 0.19-a0-1658-g05d3a6a: Turn protection brand into a normal duration 10(4 minutes ago, 10 files, 19+ 37-) 13https://github.com/crawl/crawl/commit/05d3a6a6314a 12:40:38 03PleasingFungus02 07* 0.19-a0-1659-gdd04a54: Simplify average HP display 10(26 hours ago, 1 file, 7+ 13-) 13https://github.com/crawl/crawl/commit/dd04a5445b4e 12:40:38 03PleasingFungus02 07* 0.19-a0-1660-gc458fa0: Render monster average HP as linear glyphs 10(25 hours ago, 1 file, 28+ 1-) 13https://github.com/crawl/crawl/commit/c458fa071b82 12:41:35 -!- aditya has quit [Ping timeout: 250 seconds] 12:46:03 !source player::shield_block_penalty 12:46:03 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/player.cc#L5704 12:49:28 -!- eb has quit [Quit: I quit] 12:49:32 -!- eb_ is now known as eb 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:05:05 with that Riposte nerf I wonder if DrKe's PR should be merged now 13:05:18 The one with +1 to greatsword base damage and weapon brand redistribution on lbl 13:05:38 seems sort of schizophrenic 13:05:53 we nerf lbl because we think they're too strong, and then buff lbl because we just nerfed them? 13:06:07 well, it's a buff to one long blade 13:06:11 not all of them 13:06:29 isn't the weapon brand redistribution thing a buff to all of them 13:07:12 is it a buff? 13:07:38 yes? 13:08:20 i mean, holy brand is pretty useless in a 3-rune game, and 15-rune games (a) give you plenty of time & ways to get a holy wrath weapon and (b) don't exist 13:08:50 I suppose 13:09:09 reducing holy wrath for lbl isn't necessarily a *huge* buff, but it is one and is clearly intended as such - and, if it's not a buff, why would you bring it up in response to a lbl nerf? 13:09:11 :P 13:09:16 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1660-gc458fa0 (34) 13:09:25 Because LBl changes made me think of other LBl changes 13:09:29 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 13:09:50 i mean, it's not really bad to nerf the effect and buff other aspects 13:09:59 -!- chan20 has quit [Ping timeout: 244 seconds] 13:10:00 if you don't want the effect to be predominant source of damage 13:10:25 -!- CKyle has joined ##crawl-dev 13:10:31 03PleasingFungus02 07* 0.19-a0-1661-ge641b2b: Simplify (geekosaur) 10(26 seconds ago, 1 file, 1+ 3-) 13https://github.com/crawl/crawl/commit/e641b2b86e7d 13:12:50 would 15/1.7 delay be better for GS? 13:14:31 i guess right now it's 14 / 1.6, vs 17 / 1.9 for 3xsword and 14 / 1.5 for 2x 13:14:53 i mean, having a larger delay gap than damage incr irks me anyways 13:14:59 ? 13:15:09 17 / 1.7 for great mace, 15 / 1.7 for battleaxe 13:15:28 so it'd be a battleaxe with one more acc (lol) and riposte instead of cleaving 13:16:09 yeah, i suppose it was just really really good before 13:16:17 or a riposting glaive 13:16:27 -!- HolyRage has quit [Ping timeout: 265 seconds] 13:16:32 -!- HolyRage_ is now known as HolyRage 13:19:18 it does seem to me that 33% riposte wouldn't be > reaching 13:19:36 though it depends on the circumstances 13:21:13 -!- gammafunk has joined ##crawl-dev 13:21:24 surprised a call to a static function that isn't defined in the file compiles 13:21:42 ? 13:21:50 about the last commit 13:22:04 -!- scummos| has quit [Ping timeout: 255 seconds] 13:22:09 is_wiz_cast() is defined a few hundred lines down 13:22:25 i just removed the early declaration, since it wasn't needed anymore (the only other caller is below the definition) 13:22:31 a little silly 13:23:23 -!- Tux[Qyou] has joined ##crawl-dev 13:25:42 -!- scummos__ has quit [Ping timeout: 264 seconds] 13:26:17 -!- Shard1697 has quit [Ping timeout: 240 seconds] 13:28:03 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-1660-gc458fa0 (34) 13:28:07 oh, ok 13:28:39 possibly my hunger for millimarvins went too far 13:30:39 not really, since if there's only one caller you should have just inlined it 13:30:44 (manually) 13:30:54 :) 13:30:55 -!- Sadface_ has quit [Client Quit] 13:31:26 that's certainly not true as a general statement 13:32:13 no, but as a hunger for millimarvins statement... 13:32:30 lol 13:33:40 -!- Shard1697 has joined ##crawl-dev 13:34:13 -!- Pacra has quit [Read error: Connection reset by peer] 13:34:38 -!- Pacra has joined ##crawl-dev 13:39:40 -!- Kalir has quit [Changing host] 13:42:15 -!- HellTiger has quit [Ping timeout: 250 seconds] 13:54:18 -!- Snikeer has quit [Quit: Page closed] 13:58:03 -!- Lasty_ has joined ##crawl-dev 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:00:57 !tell marvinpa I agree on all fronts except "pretty bad for it to be completely different". I'd say it's a little bad. 14:00:58 Lasty_: OK, I'll let marvinpa know. 14:01:16 !tell marvinpa monsters do a ton of stuff different from players; they can't even riposte with long blades 14:01:16 Lasty_: OK, I'll let marvinpa know. 14:02:28 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 14:02:52 lol 14:03:36 it might be simpler if protection brand just did nothing for monsters 14:03:50 Iwannabefree (L27 NaVM) ASSERT(you.see_cell(p)) in 'directn.cc' at line 1170 failed. (Pan) 14:04:00 that's maybe better than having different effects, yeah 14:04:19 !crashlog Iwannabefree 14:04:20 2. Iwannabefree, XL27 NaVM, T:61647 (milestone): http://crawl.xtahua.com/crawl/morgue/Iwannabefree/crash-Iwannabefree-20160920-180329.txt 14:04:34 IOOD crash 14:04:54 trying to target through fog 14:05:01 *steam 14:06:26 !source draw_beam_if_needed 14:06:26 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/directn.cc#L1090 14:07:15 -!- Medar has quit [Ping timeout: 260 seconds] 14:07:35 can't trivially reproduce in tiles; checking console 14:08:38 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 14:09:09 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1661-ge641b2b (34) 14:13:22 -!- scotchmint has quit [Ping timeout: 255 seconds] 14:13:25 -!- Nattefrost has quit [Ping timeout: 265 seconds] 14:16:42 !lm * br.enter=desolation x=br 14:16:43 997. [2016-09-20 15:25:24] [br=Desolation] alphasco the Convoker (L21 DEFE of Sif Muna) entered the Desolation of Salt on turn 58612. (Elf:2) 14:17:10 nearly to the big 1k!!! 14:17:20 !lg * salt 14:17:20 196. jerkstore the Fencer (L16 FoFi of Okawaru), blasted by a crystal guardian (crystal bolt) in Desolation (desolation_of_salt; desolation_ruin_round) on 2016-09-20 00:13:00, with 96870 points after 24242 turns and 0:59:23. 14:17:21 !lg * salt s=killer 14:17:22 196 games for * (salt): 53x a ragged hierophant, 46x a saltling, 27x a crystal guardian, 17x a halazid warlock, 17x a peacekeeper, 14x a servant of whispers, 6x, 4x an alligator snapping turtle, 4x a guardian serpent, 3x an imperial myrmidon, kimxiao's ghost, an ironbrand convoker, bbgg's ghost, a molten gargoyle, minsik69's ghost 14:18:04 i wonder if their smite damage is too high 14:18:11 stupid branch made me wrong a stupid objstat stupid wrong and now I need to stupid rerun! 14:18:16 lol 14:18:46 -!- Medar has joined ##crawl-dev 14:20:29 -!- Pacra has quit [Read error: Connection reset by peer] 14:20:30 I doubt monsters with a protection brand duration would be that much spammier than a lot of the things monsters already do? 14:20:43 -!- Pacra has joined ##crawl-dev 14:22:37 it would only apply if they actually hit the player (so not at range or if the player dodges a lot) and only every few turns at most 14:23:20 my concern would be about having yet more monster status effects to keep track of 14:24:19 I guess there could be some bad behavior it would encourage with kiting a monster until the protection ends 14:25:18 i.e. the sky beast strategy 14:26:35 -!- Cheibrodos has joined ##crawl-dev 14:27:47 huh, sky beast description is almost unchanged from when it was first added 14:27:52 the perfect monster 14:27:56 Looking for feedback on my vault if anyone wants to take a look (◕ᴗ◕✿): http://pastebin.com/ifDmnh2a 14:28:21 looks like a good place to get lava snake corpses 14:28:58 maybe sky beasts should just become visible again after they hit you or something 14:30:14 MarvinPA: that doesn't sound like it would help? 14:30:18 Cheibrodos: I've started merging your other vault set, will probably finish today 14:30:25 unless they are going invisible the same turn they hit you 14:30:29 molten gargoyles in lair feel weird 14:30:47 gammafunk: I woke up this morning and released I forgot no_tele_into for all those vaults 14:30:51 i mean instead of turning visible over time, so you can't kite them and wait it out 14:30:57 also, is this vault supposed to sometimes be only accessible with flight 14:31:02 Cheibrodos: there is a distinct lack of fire crabs in that vault! 14:31:03 MarvinPA: oh 14:31:07 -!- zxc has quit [Read error: Connection reset by peer] 14:31:09 No, there's always an entrance... 14:31:17 half of the vault is cut off here 14:31:23 MarvinPA: I feel like it would probably still be better if they just didn't go invisible 14:31:30 But I was considering cutting off all the lava exits to minimize flight weirdness 14:31:32 quite possibly! 14:31:36 entrance? 14:31:36 MarvinPA: we already have shadows doing more or less what you suggested I guess 14:31:45 ah, yeah 14:31:45 -!- removeelyvilon has quit [Quit: Page closed] 14:31:45 i'll take a screenshot, tweet it, take a photo with my phone, put it on vhs, and send you that. hold on 14:31:53 gammafunk: fire crabs suck 14:32:01 they're actually dangerous! 14:32:17 to other enemies as well as the player 14:32:21 http://i.imgur.com/ac2jLfn.png could be missing something, but it seems like there's no way to the center or bottom-right area except flight 14:33:23 thats weird, did I mess up the paste or something 14:33:52 oh, no, shit, that's on my end 14:33:54 let me fix it 14:33:57 yeah I can't look much at it right now, but feel free to mantis it as always 14:34:20 ok, checking again 14:34:25 (and if you have any love in your cold, dead heart, you'll find a way to work in at least *one* fire crab) 14:34:27 wait i see what happened 14:34:41 A line got shifted somewhere, the bridge at the bottom should be a straight 2x3 land mass 14:34:53 dammit 14:35:21 Cheibrodos: it was my fuckup 14:35:28 i lost all the leading whitespace when i copied yr vault 14:35:33 it seems to be working now 14:35:39 I don't know what all those subst do, but my guess is there's some simplification there 14:35:43 there was also one line mistake in the bin 14:36:13 http://pastebin.com/5ymYDZaJ 14:36:19 though tbh i kind of like the other version... very irregular design, bits where the lindwurm can snipe at you from the end room, fun stuff 14:36:47 anyway, not very fond of the molten gargoyles in lair, otherwise no immediate objections 14:37:05 I'm not really either but i was trying not to step on the toes of other endings monster sets 14:37:14 what would you have done otherwise? 14:37:27 Would make sense to have a fire dragon in the middle 14:37:54 Or maybe some other fire humanoid with lindwurm pet 14:38:05 or maybe 14:38:08 ...get this... 14:38:12 a *fire* *crab* 14:38:14 !!! 14:38:18 -!- hpm_ has quit [Read error: Connection reset by peer] 14:38:24 what if you had a fire dragon AND a fire crab 14:38:30 [audible stroke] 14:38:32 like, riding each other? 14:38:32 lmao 14:38:40 definitely! 14:38:49 just a 9x9 grid of fire crabs 14:38:56 theres yer vault 14:39:53 unironically, would a fire crab really be better there 14:40:19 lemuel_flamethrower_improved 14:44:26 -!- espais has joined ##crawl-dev 14:45:29 quick question for server admins out there. i'm in the process of setting up a crawl server that i'd like to do some playtesting on (for academic research purposes) and i was curious if there were any security settings i really need to worry about, outside of having a non-root user that owns all the crawl files/directories 14:48:07 Lair Ending WIP 13https://crawl.develz.org/mantis/view.php?id=10689 by Cheibrodos 14:49:46 -!- kdrnic has joined ##crawl-dev 14:56:30 -!- HolyRage has quit [Ping timeout: 265 seconds] 14:58:41 -!- ProzacElf has joined ##crawl-dev 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:00:08 -!- cmcbot has quit [Remote host closed the connection] 15:01:01 !seen geekosaur 15:01:01 I last saw geekosaur at Tue Sep 20 18:18:18 2016 UTC (42m 42s ago) saying 'first hit's not free, apparently' on ##crawl. 15:01:03 oops 15:01:04 !seen gammafunk 15:01:05 I last saw gammafunk at Tue Sep 20 18:38:32 2016 UTC (22m 32s ago) saying 'like, riding each other?' on ##crawl-dev. 15:01:16 geekosaur: mis-tab-complete, sorry 15:01:28 espais: what kind of research are you doing, out of curiosity? 15:04:50 ??dgl[2 15:04:50 dgl[2/4]: https://crawl.develz.org/wiki/doku.php?id=dcss:server:setting_up_dgamelaunch_and_webtiles 15:05:07 espais: that shows how we set up most of the official servers, chroot-wise 15:06:25 but that's also using dgamelaunch; for using only webtiles there's also a chroot config option you can use 15:07:17 other than possibly using a chroot, the biggest thing is having the crawl process run by relatively non-priviledged user 15:09:12 -!- Cheibrodos has quit [Ping timeout: 240 seconds] 15:10:47 PleasingFungus: Waffling between data mining and software engineering 15:11:20 I do a lot of work in requirements engineering / evolutionary computation so something nifty like dcss, that has wonderful text files full of data, is great for automated analysis 15:12:52 gammafunk: ok, that's good to know. i just did a quick test of compiling with webtiles=y and use_dgamelaunch=y to make sure itd' work 15:13:11 unfortunately the server i'm using is going to block all but one port, so i wont' have IRC access i don't think to communicate with the irc bots 15:14:00 -!- Blazinghand has joined ##crawl-dev 15:16:08 intriguingly vague... 15:17:15 that would imply that i have an exact experiment in mind ;) 15:17:21 heh 15:17:37 things i've done in the past have been to analyze program behavior and discover ways to cause requirements violations 15:17:39 run-time software testing 15:17:42 things like that 15:17:50 for all that, i need some kind of application to run to test things 15:18:00 cool! 15:18:09 i've grown tired of using simple simulations...and wanted to put my dcss addiction to good use 15:18:28 any particular reason you're running a full server instead of just a local instance of the game? 15:19:34 i could go both ways 15:19:47 i think that i could spawn a bunch of bots that all hit the server at once and analyze some of that data 15:20:22 or, if i decide to go the analytics route i could put it up on the public list for people to try out as well....in that case it'd just be a normal game that i'm storing data from (with user permission, naturally) 15:21:15 i think i popped around here a few months back...i finally manage to convince my university's it staff to open a port for me to use 15:23:42 your nick does seem familiar! 15:25:18 03PleasingFungus02 07* 0.19-a0-1662-gb81896f: Huge pile of Desolation subvaults (nicolae-) 10(24 seconds ago, 1 file, 561+ 0-) 13https://github.com/crawl/crawl/commit/b81896fca71a 15:27:28 -!- shnurlf_ has quit [Quit: Leaving] 15:28:09 <3 15:28:33 tough thing with academics is getting them to swallow any kind of game as 'legit research' 15:28:42 but, i think if i can show a mountain of data then it'd be convincing 15:28:43 also 15:28:50 i just "had" to spend a few hours playtesting it 15:29:24 but anyway, good info, thanks! 15:29:33 i'll rebuild the server using the other guide to get it up and running 15:29:48 oh, out of curiosity, who hosts the IRC bots? 15:30:10 i think they're run by each server admin 15:30:56 hmm, so in theory i could just run an instance of my own locally... 15:31:07 that might bypass the irc port issue 15:32:49 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 48.0.1/20160817112116]] 15:33:51 -!- espais has quit [Quit: Leaving.] 15:40:53 -!- tmt has quit [Quit: leaving] 15:51:14 -!- Lightli has joined ##crawl-dev 15:55:42 -!- Alcopop has quit [Ping timeout: 240 seconds] 16:00:03 -!- omarax has quit [Remote host closed the connection] 16:03:56 -!- Nattefrost has quit [Read error: Connection reset by peer] 16:04:44 -!- CanOfWorms has joined ##crawl-dev 16:09:07 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1662-gb81896f (34) 16:18:45 -!- amalloy_ is now known as amalloy 16:20:58 -!- ProzacElf has quit [Ping timeout: 248 seconds] 16:22:42 -!- smee has quit [Ping timeout: 240 seconds] 16:25:12 "Vehemut. Everyone says it's the best for magic classes. I think it suuuuuuuuuucks. [...] I got my SpVM up to XP 19 before dying and never got past Piety * with Vehemut, who I devoted to on like D3 or 4." 16:26:38 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 16:27:56 <|amethyst> is this the same guy who was trying to kill black mambas with flame tongue? 16:28:57 <|amethyst> I guess that explains why e only had flame tongue 16:29:09 yes 16:29:23 it's from the black mamba reddit thread 16:30:54 <|amethyst> hm, Vehumet piety decay did not change recently (it was one that stayed the same) 16:31:38 <|amethyst> "I routinely don't even find any weapons or armor until D5+" 16:31:47 <|amethyst> I have to wonder if this person is playing a variant 16:32:22 <|amethyst> it's clearly not that they're avoiding killing things 16:32:38 <|amethyst> since they were at XP 19 16:33:12 <|amethyst> I guess though 16:33:18 <|amethyst> if you're killing things with a level 1 spell 16:33:21 <|amethyst> that's a lot of kiting 16:33:26 they are being oddly cagey about providing morgues 16:33:34 <|amethyst> oh 16:33:43 <|amethyst> this is the same person that had the Wizard without magic dart 16:35:44 -!- dtsund has joined ##crawl-dev 16:37:53 -!- ProzacElf has joined ##crawl-dev 16:37:58 <|amethyst> !tell PleasingFungus I was about to post "AKA /u/pleasingfungus" to https://www.reddit.com/r/dcss/comments/53nmb9/ then realised that probably falls under reddit's anti-doxxing rules 16:37:58 |amethyst: OK, I'll let pleasingfungus know. 16:38:34 haha 16:38:40 yeah, probably ought not to do that 16:39:24 <|amethyst> Only the code and the commit messages shall doxx people! 16:39:43 -!- CKyle has joined ##crawl-dev 16:40:11 lol 16:40:12 right! 16:40:35 <|amethyst> (I doxx myself, since I'm /u/neilmoore) 16:42:10 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:43:44 people are going to go to your ratemyprofessor page and mock you! 16:48:29 <|amethyst> since I shaved my ratings have gone up 16:48:49 <|amethyst> not my hotness rating, that's still zero 16:48:51 hahaha 16:49:15 the first class i taught everyone hated me because i didn't know what i was doing 16:49:35 the second class i had a bunch of people who asked me what i was teaching in the fall so they could take it 16:50:01 no one bothered to go to ratemyprofessor in either case though =p 16:52:05 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 16:52:52 <|amethyst> hm... does piety decay really need both sources of randomness? 16:53:02 <|amethyst> 1. handle_god_time has the one_chance_in(...) 16:53:20 <|amethyst> 2. h_g_t is called once every 100-300 aut 16:53:38 <|amethyst> seems like the latter could be tighter 16:53:57 <|amethyst> or that it could scale probabilities by time_delta 16:54:17 -!- Shard1697 has quit [Ping timeout: 240 seconds] 16:54:55 -!- debo has quit [Ping timeout: 255 seconds] 16:55:49 <|amethyst> well, not just scaling of probabilities, but probably something based on a Poisson distribution... would have to ask a statistician, which I am not 16:55:59 -!- PleasingFungus has joined ##crawl-dev 16:56:19 -!- Kenran has quit [Quit: leaving] 16:56:33 -!- buki has quit [Quit: leaving] 16:57:24 |amethyst: oh, it's on youtube now! nice 16:57:24 PleasingFungus: You have 1 message. Use !messages to read it. 16:58:49 |amethyst: doesn't matter in your case though, since you periodically remove all evidence of the crimes you commit on reddit! 16:59:11 <|amethyst> heh 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:01:21 -!- Krakhan has quit [Changing host] 17:02:33 -!- pedritolo has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 17:04:20 heh 17:04:27 heh 17:04:31 time for a neil'sredditcrimes hashtag! 17:04:39 -!- |amethyst is now known as heh 17:04:43 -!- heh is now known as |amethyst 17:04:56 <|amethyst> apparently that one is registered 17:05:02 =O 17:05:11 <|amethyst> (heh on freenode, not neil'sredditcrimes on twitter) 17:09:15 -!- Patashu has joined ##crawl-dev 17:10:36 -!- adelrune has quit [Quit: Leaving] 17:10:39 -!- Kranix has quit [Quit: Konversation terminated!] 17:12:03 -!- flowsnake has quit [Read error: Connection reset by peer] 17:12:04 -!- kdrnic has quit [Read error: Connection reset by peer] 17:12:22 -!- kdrnic has joined ##crawl-dev 17:18:34 -!- Lasty_ has quit [Read error: Connection reset by peer] 17:23:30 -!- Shard1697 has joined ##crawl-dev 17:30:23 <|amethyst> this person is about to be disappointed: https://www.reddit.com/r/dcss/comments/53m622/the_new_protection_brand_is_pretty_boss/ 17:30:39 <|amethyst> or, rather, probably already has been 17:31:02 haha 17:31:11 <|amethyst> "This has to be a bug, right?" 17:31:32 <|amethyst> I do worry that +7 might be too low 17:31:56 7 is a pretty good chunk of ac 17:32:03 <|amethyst> it was +5 before, right? 17:32:04 yes 17:32:06 yes 17:32:26 <|amethyst> because I hear a lot of "worst brand ever" from experienced players 17:32:29 +7 is practically =robustness though 17:32:30 <|amethyst> heard 17:32:55 <|amethyst> I guess I have fallen for tavernthink again 17:33:10 -!- LexAckson_ has quit [Ping timeout: 260 seconds] 17:39:22 -!- scummos| has quit [Ping timeout: 248 seconds] 17:45:47 possibly 7 is too weak, but honestly i'm not gonna claim i understand crawl's math well enough to say 17:51:30 -!- Patashu has quit [Ping timeout: 240 seconds] 17:51:54 -!- Tiltorax has quit [Quit: Page closed] 17:52:49 -!- debo has joined ##crawl-dev 17:53:50 -!- Shard1697_ has joined ##crawl-dev 17:53:55 -!- n1 has quit [Ping timeout: 276 seconds] 17:54:44 -!- Shard1697 has quit [Ping timeout: 272 seconds] 17:55:08 -!- n1 has joined ##crawl-dev 17:57:12 -!- debo has quit [Ping timeout: 265 seconds] 17:58:19 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:00:49 -!- jefus- has joined ##crawl-dev 18:03:42 -!- protopulse has quit [Ping timeout: 240 seconds] 18:03:55 -!- Shard1697_ is now known as Shard1697 18:04:19 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 18:04:32 -!- jeefus has quit [Ping timeout: 250 seconds] 18:05:07 -!- amalloy is now known as amalloy_ 18:05:29 -!- amalloy_ is now known as amalloy 18:06:40 -!- THERetroGamerNY has quit [Quit: Be Blessed!] 18:10:18 03MarvinPA02 07* 0.19-a0-1663-g87f10ba: Don't trigger riposte/minotaur retaliation against neutrals 10(2 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/87f10ba012e4 18:10:49 oh, thanks! 18:11:05 that was on my todo list, but tbh i hadn't even considered minotaurs... 18:11:22 good trivia: minotaur retaliation would just let you kill pacified monsters with no consequences 18:11:31 because attack conducts are only triggered when you make an actual attack 18:11:49 awesome 18:12:34 -!- n1 has quit [Ping timeout: 240 seconds] 18:12:53 i wonder if that condition could be combined with mons_aligned(). maybe defender->temp_attitude() == ATT_HOSTILE, something like that 18:13:02 -!- nikheizen has joined ##crawl-dev 18:13:06 IMO +5 protection was good without being good enough 18:13:06 Lasty: You have 2 messages. Use !messages to read them. 18:13:10 +7 might be good enough 18:13:22 -!- PsyMar has quit [Quit: witty quit message goes here] 18:14:14 -!- n1 has joined ##crawl-dev 18:15:32 Unstable branch on underhound.eu updated to: 0.19-a0-1662-gb81896f (34) 18:15:58 The Devs Are Good Enough 18:16:25 -!- amalloy is now known as amalloy_ 18:17:01 I guess that should be "Devies" 18:17:26 gammafunk: Makes me think of the goonies 18:17:36 thats_the_reference.txt 18:18:13 it was a bad reference I guess, Cyndi Lauper would not be proud of me 18:19:03 oh, were you trying to reference Goonie Love? 18:19:22 Lasty: https://www.youtube.com/watch?v=LxLhytQ67fs 18:19:52 nice 18:20:22 rchandra said 'hi' 18:20:24 lasty 18:20:44 -!- Ququman has quit [Read error: Connection reset by peer] 18:21:02 !seen rchandra 18:21:03 I last saw rchandra at Sat Jul 2 07:15:09 2016 UTC (11w 3d 15h 5m 53s ago) quitting, saying 'Read error: Connection reset by peer'. 18:21:57 ProzacElf: hi rchandra-by-proxy 18:22:11 !lg rchandra 18:22:12 1131. rchandra the Unforgettable (L27 KoHu of Hepliaklqana), escaped with the Orb and 4 runes on 2016-06-29 01:01:12, with 1999505 points after 103110 turns and 9:12:34. 18:22:44 wish I could go edit rchandra's RC and change the glyph settings, see if he notices 18:23:02 hah 18:26:33 -!- scummos__ has quit [Remote host closed the connection] 18:29:33 -!- Shard1697 has quit [Ping timeout: 250 seconds] 18:30:07 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 18:32:50 -!- Smashy has quit [Read error: Connection reset by peer] 18:33:39 -!- koboldina has quit [Quit: Page closed] 18:34:32 -!- MarvinPA has quit [Remote host closed the connection] 18:38:34 -!- MarvinPA has joined ##crawl-dev 18:52:57 j 18:53:43 -!- scummos| has quit [Ping timeout: 276 seconds] 18:54:44 _You barely miss the hobgoblin. 18:56:25 -!- Dracunos7 has quit [Ping timeout: 255 seconds] 18:57:33 -!- debo has joined ##crawl-dev 18:59:52 -!- Dracunos has joined ##crawl-dev 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:01:10 -!- elliptic has joined ##crawl-dev 19:01:54 -!- debo has quit [Ping timeout: 240 seconds] 19:06:46 03PleasingFungus02 07* 0.19-a0-1664-gb0193f3: Simplify branch ambient noise 10(38 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/b0193f3df1d0 19:06:46 03PleasingFungus02 07* 0.19-a0-1665-g2475f33: Tweak some trap detection logic 10(16 minutes ago, 1 file, 3+ 10-) 13https://github.com/crawl/crawl/commit/2475f33594a7 19:06:46 03PleasingFungus02 07* 0.19-a0-1666-gdaf9554: Gently nerf Ragged Hierophants 10(4 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/daf9554dc278 19:09:11 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1663-g87f10ba (34) 19:13:29 -!- nikheizen has quit [Quit: leaving] 19:13:43 PleasingFungus, did you also boost their XP modifier? 19:14:12 yeah 19:14:26 since xp scales very heavily with hd 19:14:40 and i, somewhat arbitrarily, wanted to keep their xp about level 19:14:48 (not that there's anything special or well-thought-out about their old XP!) 19:19:14 -!- Shard1697 has joined ##crawl-dev 19:20:14 -!- Kellhus has quit [Quit: Page closed] 19:20:33 PleasingFungus: "I think 19:21:06 ? 19:21:23 ты думает? 19:21:25 er, PleasingFungus: "I think ambient noise is a useful tool for controlling difficulty" probably shouldn't be mentioned in the same paragraph that calls lair loud 19:21:34 oh, lol 19:21:37 unless lair is well-known to be too hard 19:21:50 maybe part of the reason that lair is easy is because of the ambient noise 19:21:53 ever thought of that, huh? 19:22:00 i mean yes i have thought of that and it's not true 19:22:05 rip 19:22:13 idk, maybe it's all fluff 19:22:17 it seems to do things in tomb, maybe 19:22:28 either theoretically or in practice (I played crawl before ambient noise was added!) 19:22:37 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 19:22:43 i remember when lair had bats 19:22:45 it does greatly weaken tomb:3 stairdancing, doesn't have much effect elsewhere in tomb 19:22:47 those were the good days 19:23:03 I don't think it has a significant effect anywhere else in the game, at least if you are aware of it 19:23:42 (if you aren't aware of it then you'll wonder why a melee attack woke up the entire level in crypt, and...that's about all that happens) 19:24:06 -!- muravey has joined ##crawl-dev 19:24:17 %git 6c38fdbc4fef03a2c23361653c21937d18bffbed 19:24:17 07doy02 * 0.8.0-a0-691-g6c38fdb: add ambient noise levels to branches 10(6 years ago, 4 files, 74+ 24-) 13https://github.com/crawl/crawl/commit/6c38fdbc4fef 19:24:28 !blame3 doy 19:24:28 doooooyyyyy 19:24:31 i'm not sure how much this actually affects with our current noise system, but i think it's a reasonable concept to build on. 19:24:33 at the least, I'd suggest that ambient noise should be exclusive to tomb, or crypt+tomb if you want 19:24:50 what if we increased its value in shoals/desolation 19:24:55 well what if we had a noise display in-game? 19:25:09 and then removed it in lair/orc because we have no particular desire to do anything with noise there 19:25:22 noise already seems like a big thing in shoals and desolation 19:25:32 damn, was hoping my bait would work 19:25:33 why increase the ambient noise in those? stabbers are already amazing in shoals 19:25:47 also remove the effects on stealth 19:25:50 i think i'll do that now, actually 19:26:13 also, minmay, were you aware that the ambient noise in crypt is no longer -20? 19:26:25 yes 19:27:01 making melee attacks somewhat less likely to wake the whole level 19:27:07 -20 is a good number, though 19:27:16 i was exaggerating 19:27:27 gammafunk: noise display can use emojis!!! 19:27:36 +1 19:27:36 Noise: !!!!!!! 19:27:42 I've probably died a lot less in crypt due to that ambient noise change 19:27:51 crypt is *such* a kill zone 19:27:53 Noise: Xtahua 19:28:19 %git 7868735 19:28:19 07MarvinPA02 * 0.19-a0-1657-g7868735: Fix monsters attacking with protection giving the player AC 10(7 hours ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/786873536718 19:28:21 good bug 19:28:24 -!- ProzacElf has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Like it? Visit #hydrairc on EFNet] 19:28:28 ya i appreciated that one 19:28:33 very classic 19:28:59 I think crypt lack of ambient noise is the only time I've ever noticed ambient noise mattering 19:29:03 here's a question: why do lair and orc have noise 4? 19:29:10 a quiz, rather 19:29:11 back when crypt had -20 noise that is, it isn't noticeably different now 19:29:44 elliptic: what about tomb:3 19:30:00 or tomb in general, I guess 19:30:00 I guess hive having infinite ambient noise was sort of noticeable but hive was also weird 19:30:15 the answer seems to be "because when gr**nsnark moved hive to noise 5, he wanted other branches to be quieter" 19:30:31 I just don't think "everything makes [more/less] noise" has much potential to change how you play outside of levels that are tomb:3 (and I doubt crawl is going to add more levels that are tomb:3) 19:30:53 gammafunk: I was including tomb in crypt really, though I don't think it is really that big a deal in tomb 19:31:00 ah, ok 19:31:01 -!- muravey has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 19:31:06 i mean, reducing/increasing the extent to which you get swarmed in open levels seems like it could be a reasonable design knob to fiddle with 19:31:07 I don't think it's a big deal in tomb either 19:31:55 PleasingFungus: it definitely made crypt feel different back when doing anything that created even a little noise caused half the level to come to you 19:31:55 -!- muravey has joined ##crawl-dev 19:32:09 I'm not sure it felt different in a good way though 19:32:10 heh 19:32:22 yeah, i'm mostly looking at it from the other angle, though tomb is fun in its own way 19:32:24 PleasingFungus: remove ambient noise, add some level gimmick that varies monster move speed 19:32:34 that doesn't do even remotely the same thing!!! 19:32:44 it does! 19:33:00 you want monsters to swarm the player, make them move fast and give them all g. serpent tech!!!! 19:33:02 it was pretty weird how casting some random low-level spell that created very little noise would wake everything up in crypt 19:33:27 since you don't usually worry about noise on such spells 19:33:30 gammafunk: the potentially interesting thing about ambient noise is how it affects *offscreen* monsters 19:33:35 waking and/or attracting them 19:33:40 movement speed has almost nothing to do with that 19:33:52 -!- Shard1697 has quit [Ping timeout: 244 seconds] 19:34:33 I dunno, make all the monsters on the level generate awake 19:34:47 sleep is for closers 19:35:10 desolation is currently almost completely open, making noise very relevant; i like the open layout for various reasons, but i think it could be good to reduce the extent to which the entire level swarms you after noise 19:35:19 that's why i'm playing with ambient noise at all 19:36:07 i'm going to poke at it a little, and then someone else can get the millimarvins for removing it 19:36:23 PleasingFungus: I think that playing with how noise works could be potentially reasonable but I'm not sure that the whole "ambient noise" concept is the right way of approaching it - what if instead of that, we just applied some multiplier to noise? 19:36:23 seems like if you want the layout to be less open it would be better to make it less open 19:36:27 gammafunk: Wouldn't that be a huge stealth nerf 19:36:37 elliptic: yeah, i was thinking about that 19:36:42 PleasingFungus: e.g. you could make noise travel half as far in desolation 19:36:43 minmay: please re-read what i actually said :) 19:36:46 Lightli: I was joking, but I mean as a level gimmick, not for the entire game 19:36:52 elliptic: some % or another 19:36:57 Lightli: and no, since things like invis and other hexes exist! 19:37:05 if by nerf you mean "rip stealth" 19:37:12 gammafunk: what if you had terrain that various monsters travelled faster in, and you had a lot of it and a lot of those monsters in this branch 19:37:42 PleasingFungus: luckily none of them see invisible 19:37:59 PleasingFungus: what if that terrain didn't impede the player in any way 19:38:01 two of them do! one of them is non-unique!!!! 19:38:12 gammafunk: impossible 19:38:17 PleasingFungus: and what if open layout gimmicks are also just bad imo!!!!! 19:38:22 I'm using up all my ! 19:38:28 hm 19:38:30 no, that's clearly wrong. 19:39:13 remember the old d open octagon layout that showed up in every game 19:39:24 with all the stairs clustered together on opposite sides of the level 19:39:28 it's ok, I'm blaming grunt for making shoals garden, he's the cause of all this, which I'll tell him the next time he streams that weird Nintendo DS attorney game 19:39:29 it still shows up every game 19:39:39 it just shows up once per game instead of 5 times per game 19:39:43 hrm 19:39:43 -!- muravey has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 19:39:47 i haven't seen it in quite a few games 19:40:11 yeah it does still show up sometimes 19:40:28 -!- muravey has joined ##crawl-dev 19:40:33 but yeah open layouts are the same every time so it's pretty annoying that there are so many of them 19:41:07 I liked the open layouts, and there was some variety (some of them had pillars of various sizes, and then there was donut layout) 19:41:18 I wouldn't mind them being a bit more common than they currently are 19:42:00 the non-open layouts mostly feel pretty similar to each other also 19:42:38 i'm just hardline anti-fixity 19:43:00 or at least, the non-open layouts with corridors and doors feel similar to each other and the non-open layouts with few corridors feel similar to each other 19:43:40 -!- Shard1697 has joined ##crawl-dev 19:44:11 I'd probably be happier with open areas as a subportion or subportions of a level rather than just the entire level 19:45:08 -!- muravey has quit [Client Quit] 19:45:45 gammafunk: some donut or cross levels had some corridor-y portions of the level too 19:46:23 elliptic: yeah, I mean donut and cross ultimately do have some corners; it's the just open box/hexagon levels I'm most complaining about 19:46:57 -!- muravey has joined ##crawl-dev 19:47:58 but if some people like them, then that's what those people like! You have to accomodate the hexagon and chei lovers of this world 19:48:13 I don't like hexagons, just octagons 19:50:59 https://twitter.com/g0m/status/761543825085063170 19:51:33 it's like I'm staring into my soul 19:53:16 -!- protopulse_ has quit [Ping timeout: 240 seconds] 19:53:48 so mimnay did a series of vaults of which "coctagon" was only one 19:53:51 "firetagon" 19:55:01 -!- muravey has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 19:55:20 -!- muravey has joined ##crawl-dev 19:55:34 -!- Shard1697 has quit [Ping timeout: 244 seconds] 19:57:07 -!- ontoclasm has joined ##crawl-dev 19:58:04 -!- Mandevil has quit [Ping timeout: 255 seconds] 19:59:33 -!- amalloy_ is now known as amalloy 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:46 -!- Shard1697 has joined ##crawl-dev 20:09:09 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1666-gdaf9554 (34) 20:10:09 -!- roctavian has joined ##crawl-dev 20:14:11 03amalloy02 07* 0.19-a0-1667-g233084c: Simplify a variable's type declaration 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/233084c0cb74 20:18:20 thanks! that was a source of const-ant annoyance 20:21:47 -!- ProzacElf has joined ##crawl-dev 20:24:05 gammafunk: kuktagon 20:24:10 -!- muravey has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 20:24:14 I would reject that one 20:24:16 would anyone object if i went through and found the places where we use foo * const and removed the ones that i don't think help readability? it's nice in a large function to promixe the reader that you won't change the pointer, but in a two-line function it just seems like a distraction to me 20:24:49 amalloy: that was something PleasingFungus advocated doing, might want to ask him specifically 20:24:56 i'm not super fond of htat 20:24:57 using * const? 20:25:05 *not fond of removing * const 20:25:09 i think it's a good habit to be in 20:25:27 -!- muravey has joined ##crawl-dev 20:25:31 well. if that were an Established Crawl Coding Convention i wouldn't touch it 20:25:45 conventions ha ha ha 20:25:46 I guess if use of pointers ends up being more and more rare, that will be ok to have more const * const * const * ... 20:25:47 it's an established john carmack convention or something 20:25:59 carmack is cool 20:26:00 but since we rarely do it, imo it sticks out quite a bit in places where it is already clear the pointer never changes 20:26:20 i mean, in the end it's not a huge deal, but i think removing it is a step backward 20:26:23 rofl "john carmack const" is one of the first google suggestions 20:26:33 const should essentially be the default 20:26:42 I guess that particular method needs to use pointers since it has to have a way to indicate no monster 20:26:45 i agree, functional programming and immutability is great 20:27:00 -!- muravey has quit [Client Quit] 20:27:09 i'd rather the codebase were consistent about either using or not using *const 20:27:23 but converting everything to use it is a much larger undertaking than converting to not use it 20:27:33 is that considered a good pattern? could we use a ref and some special monster instance to mean the same thing? 20:27:42 gammafunk: imo we shouldn't 20:27:43 i'd rather just steadily move toward converting everything to either use *const or const& 20:27:47 i guess the thing to do is find a linter tool that will rewrite it in all cases 20:27:52 everything using it sounds like it would be much better than everything not using it, though 20:28:12 special monster instances can turn an easily diagnosed core dump into a hard to diagnose weird result 20:28:29 or special * instances, more generally 20:28:39 we'll make it a gnome monster, crawl doesn't normally have those, so it'll be fine 20:28:50 "eggplant" 20:28:51 -!- nxtlvl has quit [Quit: leaving] 20:29:05 minmay will just start making a bunch of dong jokes if we do that 20:29:35 03PleasingFungus02 07* 0.19-a0-1668-gffffed7: Message when entering a branch with ambient noise 10(46 minutes ago, 6 files, 17+ 7-) 13https://github.com/crawl/crawl/commit/ffffed78d909 20:29:35 03PleasingFungus02 07* 0.19-a0-1669-g074b0ae: Remove ambient noise's effect on stealth 10(42 minutes ago, 1 file, 1+ 6-) 13https://github.com/crawl/crawl/commit/074b0ae9e0e3 20:29:35 03PleasingFungus02 07* 0.19-a0-1670-gc28a5d9: Tweak branch ambient noise, again 10(35 minutes ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/c28a5d92d6b9 20:29:44 I guess the master fungus has spoken re const, and we must all obey 20:29:53 !constify gammafunk 20:31:14 obviously use your own judgement! i get what amalloy is saying wrt consistency - i just think that's less important than trying to establish a good convention (const as default), even if moving in that direction means we're 'inconsistent' in the meanwhile 20:31:25 -!- muravey has joined ##crawl-dev 20:31:44 we're currently very inconsistent wrt function comments, and it'd be much easier to remove all of our function comments than to add comments for the remaining functions, but... :) 20:31:44 * geekosaur prefers the const if it's supposed to be const 20:31:57 catches more errors that way 20:32:03 at compile time even 20:32:47 one problem that crawl has is - we have a habit of writing functions that are "do_some_thing(bool test_run)" 20:32:51 -!- Dracunos has quit [Ping timeout: 260 seconds] 20:32:54 -!- gammafunk has quit [Quit: Someone modified me while I was const] 20:33:01 good departure message 20:33:45 often, the "test" mode of these function can leave its parameters const, but the "actually execute" mode can't - see for example handle_throw() 20:33:52 just declare all variables as const auto x = ..., and then remove the const if it's a problem 20:33:54 -!- muravey has quit [Client Quit] 20:33:58 lol 20:35:18 something like portal projectile currently *can't* be moved into the data structure thing i set up, since that passes in a const monster& to the waste_of_time_logic (since we don't want to modify anything when we're only checking if casting a spell is worthwhile!) 20:35:43 -!- muravey has joined ##crawl-dev 20:36:05 but portal projectile calls handle_throw() in testrun mode to see if it's worth casting, and handle_throw can't take a const monster, since if test run is *false*, it needs to modify the monster that's firing 20:36:26 basically it just needs to be decomposed into more functions, which is doable, but it's an unfortunate pattern to have set up in the first place 20:36:32 for purposes of constification 20:37:42 -!- shnurlf has quit [Ping timeout: 240 seconds] 20:38:34 -!- gammafunk has joined ##crawl-dev 20:38:42 I just remembered something 20:39:17 the last time that HE removal was discussed, they weren't touched because it was felt that they had a niche as a "hybrid" character 20:39:20 what happened since then 20:40:48 PleasingFungus: ideally functions like this would return something better than a bool. take in a const monster& and return a `struct decision` that describes whether it's a waste of time and has a method to actually do the thing 20:40:48 but that's a lot of extra work too 20:40:48 (coding work, not work for the computer) 20:40:48 heh 20:40:48 while we've got a bunch of people here, what's the current feeling about dismissal post-changes? Is there anything there worth saving? 20:40:48 For the record, I'm leaning no. 20:40:48 i abstain 20:40:52 overruled! 20:41:05 hrm, what recent changes where there lasty? 20:41:15 idk what the current state of dismissal is either 20:51:55 -!- Cheibriados has joined ##crawl-dev 20:51:55 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to a pastebin service, please. 20:51:56 -!- The topic of ##crawl is: Play Dungeon Crawl Stone Soup online now! Type ??servers for instructions. | http://crawl.develz.org | FooTV: http://termcast.develz.org - ??footv for instructions | See also ##crawl-offtopic 20:52:12 %git 3c616719d5912b6830c0146731ab98fa29038b63 20:52:12 07PleasingFungus02 * 0.19-a0-738-g3c61671: Reduce Dismissal annoyance 10(3 months ago, 2 files, 22+ 16-) 13https://github.com/crawl/crawl/commit/3c616719d591 20:53:21 re: "anything there worth saving", I would like to point out that dcss already has many other mechanics that help you out when you take a big hit: jiyva, dithmenos, even powered by pain to some extent 20:55:16 hey, didn't you claim that jiyva jelly spawning on big hits is useless 20:55:27 the other day, i was thinking, "hm, doppelgangers are sometimes cool. why doesn't crawl have a doppelganger enemy?" then i remembered mara exists. crawl has too many things... 20:55:50 i still wonder if some more 'abstracted' version of the doppelganger could work better, something that doesn't try as hard to be a 1:1 replica of the player 20:56:01 maybe some path toward a simpler version of player ghosts 20:56:27 dynast just finished lecturing me how usk should have all its silly active abilities replaced with something that spawns appendages as your piety changes 20:56:32 spellforged servitor other 20:56:53 heh 20:57:36 bad ideas: something that looks at your highest skill and spawns a corresponding monster 20:58:17 Awright, I'm inclined to remove dismissal then. 20:58:40 as with boulder beetles, i demand a funny commit message 20:58:47 I'll see what I can do 20:58:50 i wonder if we should've tried to keep boulder beetles but give them iood homing 20:58:57 gammafunk: . . . what? 20:59:11 they would still have been bad, but maybe sometimes they'd do something? 20:59:14 iood homing is just as bad really 20:59:23 Lasty: it's dynast... 20:59:25 -!- muravey has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 20:59:39 iood would be 100x better, especially as a hostile thing, if it just moved straight at you like a giant spore 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:00:34 ??orbit of destruction 21:00:34 orbit of destruction[1/2]: http://i.imgur.com/0poexSU.gif 21:00:42 are you saying this is "bad" 21:00:55 yes 23:03:40 -!- Cheibriados has joined ##crawl-dev 23:03:40 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to a pastebin service, please. 23:03:41 -!- The topic of ##crawl is: Play Dungeon Crawl Stone Soup online now! Type ??servers for instructions. | http://crawl.develz.org | FooTV: http://termcast.develz.org - ??footv for instructions | See also ##crawl-offtopic 23:07:52 -!- kdrnic has quit [Quit: Leaving] 23:13:10 PleasingFungus: I thought that was the point 23:13:18 lol 23:13:36 -!- MistahJ has quit [Quit: Page closed] 23:17:35 Naruni: fwiw, you can fix the reaching thing, but i think the key problem is that it's still a band-aid; you still have an attack that's ongoing while not in range of the target, which could cause other unexpected behavior and/or crashes 23:20:30 maybe the right solution is to make attacks just check for the target no longer being out of range at a regular interval, just like they check for the target being dead, and to bail out as appropriate 23:25:57 (which is the direction you're going in, to be clear) 23:26:20 so if im dual wielding distortion weapons and the first one blinks the target i dont get to hit with the second one? bullshit 23:26:58 lmao 23:27:14 an ettin. this may explain much. 23:27:33 -!- aditya has joined ##crawl-dev 23:27:55 -!- amalloy_ is now known as amalloy 23:28:35 -!- debo has joined ##crawl-dev 23:30:30 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 23:30:46 -!- amalloy is now known as amalloy_ 23:31:16 -!- amalloy_ is now known as amalloy 23:33:25 ?/fondle 23:33:25 Matching entries (1): singing_sword[2]: apparently there is a 0.000060672 chance of any one screaming sword scream being "LET'S FONDLE THE SPERM WHALES, FONDLE THEM!" 23:34:03 geekosaur: hm, what *does* happen if an ettin attacks something with two weapons and the first one is distortion/chaos and blinks it 23:34:05 -!- wheals has quit [Ping timeout: 255 seconds] 23:34:19 fiik. I try hard not to find out :p 23:34:42 -!- Shard1697 has quit [Ping timeout: 240 seconds] 23:37:10 geekosaur: looks like the second attack doesn't fire 23:37:15 empirically 23:43:11 !lg qw 23:43:12 7325. qw the Evocator (L27 DDVM of Trog), mangled by Ovugubor the pandemonium lord on D:3 on 2016-09-21 03:41:11, with 635492 points after 65007 turns and 1:38:13. 23:44:07 !log qw 23:44:08 7325. qw, XL27 DDVM, T:65007: http://crawl.akrasiac.org/rawdata/qw/morgue-qw-20160921-034111.txt 23:44:25 imagine running into that ghost 23:44:45 lol 23:45:02 i think the berserk doesn't end up multiplying the ghost's hp..... 23:45:07 these days 23:46:17 -!- Pacra has joined ##crawl-dev 23:50:32 -!- Zxpr1jk has quit [Quit: Leaving] 23:51:25 i know but it's still an xl27 ghost on d:3 with sting 23:51:28 -!- Grivan has quit [Read error: Connection reset by peer] 23:52:09 ya 23:52:25 @??rat hd:27 spells:sting.1.natural 23:52:25 rat (07r) | Spd: 10 | HD: 27 | HP: 54-75 | AC/EV: 1/10 | Dam: 3 | XP: 478 | Sp: sting (d18) [11!AM, 06!sil] | Sz: tiny | Int: animal. 23:52:31 power sting 23:54:26 hopefully it will just generate and not be seen 23:55:19 i put in a ton of work for 'orb ghosts', taking ghosts that died on the orb run and making them only generate as orb run spawns. it didn't work and it wouldn't have worked 23:55:21 but it'd be nice here 23:57:40 -!- Naruni has quit [Quit: ok ill think about it] 23:59:13 -!- aditya has quit [Ping timeout: 265 seconds]