00:00:01 elliptic: sorry, I wasn't being serious with the antaeus suggestion 00:00:03 -!- omarax has quit [Remote host closed the connection] 00:00:09 @??golden dragon 00:00:09 golden dragon (08D) | Spd: 10 | HD: 18 | HP: 93-126 | AC/EV: 15/7 | Dam: 40, 2009(claw), 2007(trample) | see invisible, fly | Res: 06magic(180), 05fire, 02cold, 10elec, 03poison, 12drown | Chunks: 14noxious | XP: 4178 | Sp: b.fire (3d27) [11!AM, 06!sil, 08breath], b.cold (3d27) [11!AM, 06!sil, 08breath], poisonous cloud (3d11) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 00:00:13 minmay: damage is damage, ac is ac. ash to ash, players to dust 00:00:16 lol 00:00:19 @??shadow dragon 00:00:19 shadow dragon (06D) | Spd: 10 | HD: 17 | HP: 108-147 | AC/EV: 15/10 | Dam: 2013(drain), 1509(claw), 1509(claw) | evil, cold-blooded, see invisible, fly | Res: 06magic(120), 02cold++, 03poison, 12drown, 13neg+++ | Vul: 08holy | Chunks: 14noxious | XP: 2067 | Sp: b.draining (3d24) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 00:00:21 chequers: I know, I was actually a bit serious with the yak suggestion though! 00:00:22 ash to ash sounds good to me 00:00:26 ashenzari to ashenzari 00:00:47 i wonder what % of players have seen a yak? probably the majority 00:00:53 chequers: they have better melee, better breaths, better resists 00:00:53 god bless america 00:01:18 slightly lower HP and EV but they are definitely stronger 00:01:21 CanOfWorms, I meant ashenzari to ash 00:01:26 golden dragons I mean 00:01:27 I consider sda breath much better, but yeah the melee is much better 00:02:00 chequers: how on earth is hda breath better? less damage and less range 00:02:00 silly idea: change the comparison monster through the game. rat -> yak -> vault guard -> draconian 00:02:06 minmay: the drain cost~ 00:02:21 minmay, HilariousDeathArtist breath..? 00:02:36 is there a list of dragon abbreviations 00:02:38 *hidden, perhaps? 00:02:42 sHadow 00:02:50 ??hda 00:02:50 shadow dragon armour[1/1]: 10AC, 15 ER, Stlth++++ (Stlth+ compared to robes). Can be created by enchanting a shadow dragon hide. 00:02:52 huh 00:02:57 ??sda 00:02:57 sda[1/1]: see {steam dragon armour}, {swamp dragon armour}, {storm dragon armour} or {shadow dragon armour} 00:03:11 oh, Brannock 00:03:16 swamp dragon -> bog dragon 00:03:16 lmao 00:03:17 sup 00:03:22 fascinating 00:03:25 but not fascinating enough I think 00:03:28 not fen dragon? 00:03:35 high dragon 00:03:42 mda, eda, wda, qda, ida, fda, oda, gda, pda, rda, hda, xda 00:03:42 sludge dragon 00:03:46 hat of the high dragon 00:04:04 we should really change ida to cda now that rda exists 00:04:21 ??rda 00:04:21 iron dragon armour[1/1]: doesn't exist 00:04:33 psych 00:04:36 lol 00:04:39 steam -> steam, swamp -> bog/fen, storm -> ???, shadow -> dark 00:04:40 !! 00:04:43 i wonder if that patch is still open on mantis 00:04:46 I promise you I will eventually implement iron dragon shields 00:04:54 you know they've been implemented 00:04:56 right 00:05:00 only technically 00:05:03 haha 00:05:05 what was ida again? like 16 AC, 30 ER or something right 00:05:41 usually people say rda should be ponderous CPA which is a dumb idea 00:06:13 why dumb? ponderous makes the armour never worth it? 00:06:52 ponderous is not really a problem after a certain point in the game 00:06:55 -!- eb has quit [] 00:07:20 and making CPA much more common, considering the above, dilutes it 00:07:21 imho 00:08:15 randart: +0 iron dragon armour {shave} AC11 ER25 00:09:03 -!- amalloy is now known as amalloy_ 00:09:59 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1637-gfc13266 (34) 00:12:22 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 48.0.1/20160817112116]] 00:12:40 killing a bone dragon should have a 1/3 chance of dropping a bone dragon bone, which is a weapon halfway between a GSC and dark maul 00:12:56 no, that's after you enchant it 00:14:08 Your bone dragon bone glows purple and changes! 00:15:12 honestly this is a bad idea because no matter what you call it ingame, players are going to abbreviate it to "boner" :( 00:15:51 if you collect 12 bones, you can build bone dragon armour 00:15:57 {cigotuvi} 00:16:06 that sounds like bad armour 00:16:14 I once wrote a patch for wind drake armour 00:16:22 minmay: your bone dragon coccyx 00:16:25 it was like 1AC, 7ER {run} 00:16:49 collect 200 bone dragon bones and you can build a bone dragon 00:18:22 collect 84 bones and you can build this thing https://s-media-cache-ak0.pinimg.com/564x/2f/46/c3/2f46c3fb434864e851845ed284374bfe.jpg 00:18:27 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 00:26:55 -!- zxc has joined ##crawl-dev 00:27:08 !seen hellmonk 00:27:08 I last saw hellmonk at Mon Sep 19 04:15:34 2016 UTC (11m 33s ago) saying 'good question, why isn't pog on that list' on ##crawl. 00:28:34 I have to remember to make fun of hellmonk for removing ocs but not obsidian statues 00:30:21 -!- Dracunos-m has quit [Ping timeout: 244 seconds] 00:30:48 -!- dtsund has quit [Ping timeout: 272 seconds] 00:30:57 -!- destroythecore has quit [Read error: Connection reset by peer] 00:31:37 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-1637-gfc13266 (34) 00:32:34 -!- Dracunos7 has quit [Read error: Connection reset by peer] 00:34:24 -!- dtsund has joined ##crawl-dev 00:34:43 -!- Dracunos-m has quit [Read error: Connection reset by peer] 00:36:42 -!- Pekkekk has quit [] 00:42:38 -!- kdrnic has joined ##crawl-dev 00:43:59 -!- Kalir has quit [Changing host] 00:45:17 -!- Nomi has quit [Read error: Connection reset by peer] 00:47:37 initfile.cc: In member function ‘const std::vector game_options::build_options_list()’: 00:47:40 initfile.cc:119:16: warning: unused variable ‘USING_LOCAL_TILES’ [-Wunused-variable] 00:47:43 const bool USING_LOCAL_TILES = 00:47:46 ^ 00:47:51 i saw this while compiling hellcrawl, but maybe it applies to normal crawl too 00:48:23 -!- kdrnic_ has joined ##crawl-dev 00:48:24 think that one got fixed in normal crawl 00:48:31 %git :/LOCAL_T 00:48:32 07|amethyst02 * 0.10-a0-3006-gfa430f4: Avoid an unused variable warning with USE_LOCAL_TILES. 10(4 years, 9 months ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/fa430f493fe6 00:48:38 ... 00:48:46 maybe not 00:49:15 in any case I haven't encountered it ... and I did rebuild with the paranoid clang after the option changes 00:49:39 -!- Leszczynek has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 00:50:00 ...then again I did not build tiles which might well matter 00:51:28 -!- kdrnic has quit [Ping timeout: 255 seconds] 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:01:30 bit of a strange line, looks like something that's a define 01:02:08 !source initfile.cc:119 01:02:08 https://github.com/crawl/crawl/blob/master/crawl-ref/source/initfile.cc#L119 01:02:29 well I guess that's right then 01:03:01 -!- kdrnic__ has joined ##crawl-dev 01:03:13 yeah, looks like that would happen if you don't have DGAMELAUNCH 01:03:35 -!- kdrnic_ has quit [Ping timeout: 260 seconds] 01:03:53 no warnings here with normal, local tiles, or webtiles (but the latter I have not yet done with the latest paranoid clang) 01:04:56 I have to remember to make fun of hellmonk for removing ocs but not obsidian statues 01:04:58 he's going by this 01:04:59 ??hellmonk[2 01:04:59 hellmonk[2/3]: TODO: boulder beetle, player ghost, wandering mushroom, kraken, orange crystal statue, elemental wellspring, silent spectre, merfolk avatar, orb spider, porcupine 01:05:49 I have to remember to make fun of minqmay for wanting to remove ocs and not obsidian statues 01:05:57 I want to remove both 01:06:04 but he asked me for the 10 dumbest monsters 01:06:18 and wouldn't stop badgering me about it so I gave him taht 01:06:34 like how that guy kept asking me for a fully nude duvessa tile and I eventually caved 01:06:49 just list 01:06:51 guardian golems 01:06:57 those are technically monsters 01:07:07 and a lot dumber than ocs, according to minqmay 01:07:24 I don't recall saying that 01:07:46 well what he says from one week to the next isn't terribly consistent ime 01:07:48 -!- Lasty has joined ##crawl-dev 01:09:17 imo: players 01:10:15 -!- simmarine has quit [Quit: Page closed] 01:11:47 -!- Lasty has quit [Client Quit] 01:12:16 -!- kdrnic has joined ##crawl-dev 01:15:50 -!- kdrnic__ has quit [Ping timeout: 260 seconds] 01:16:32 -!- Ultraviolent4 has quit [Quit: Page closed] 01:17:31 ^vps 01:17:31 CBRO disk usage=94% | RAM usage=21% | uptime/CPU= 01:17:31 up 675 days, 10:36, 2 users, load average: 0.36, 0.69, 0.82 01:17:48 not much disk left! 01:19:59 Unstable branch on crawl.develz.org updated to: 0.19-a0-1637-gfc13266 (34) 01:20:12 -!- WalkerBoh has quit [Remote host closed the connection] 01:20:45 -!- amalloy_ is now known as amalloy 01:23:53 ^vps 01:23:53 CBRO disk usage=90% | RAM usage=21% | uptime/CPU= 01:23:52 up 675 days, 10:42, 2 users, load average: 0.74, 0.84, 0.85 01:24:17 hm. usually I clear up more than that 01:24:37 probalby almost time to do a ttyrec transfer 01:26:30 -!- kdrnic_ has joined ##crawl-dev 01:26:51 -!- kdrnic has quit [Ping timeout: 244 seconds] 01:29:02 -!- hellmonk has quit [Quit: Page closed] 01:29:43 -!- dtsund has quit [Remote host closed the connection] 01:30:42 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 01:36:04 -!- kdrnic has joined ##crawl-dev 01:39:04 -!- kdrnic_ has quit [Ping timeout: 244 seconds] 01:46:06 -!- HellTiger has quit [Ping timeout: 264 seconds] 01:48:08 -!- kdrnic_ has joined ##crawl-dev 01:51:08 -!- kdrnic has quit [Ping timeout: 244 seconds] 01:51:14 -!- chan20 has quit [Ping timeout: 265 seconds] 01:52:06 -!- DeloreanTremens has quit [Quit: Page closed] 01:52:09 -!- HolyRage has quit [Ping timeout: 265 seconds] 01:52:15 -!- HolyRage_ is now known as HolyRage 01:57:09 Windows builds of master branch on crawl.develz.org updated to: 0.19-a0-1637-gfc13266 02:00:02 -!- kdrnic__ has joined ##crawl-dev 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:12 -!- HalfStep has quit [Ping timeout: 240 seconds] 02:02:50 -!- kdrnic_ has quit [Ping timeout: 244 seconds] 02:07:00 !lg brannock src=cbro 02:07:01 103. Brannock the Executioner (L16 HOAs of Makhleb), mangled by an anaconda on Snake:1 on 2016-09-05 21:54:29, with 126152 points after 32668 turns and 1:40:40. 02:07:27 !lg wormofcans src=cbro 02:07:28 No games for wormofcans (src=cbro). 02:08:44 !tell gammafunk tell wormofcans to make an account on cbro so I can add them. I see a wormofcan and a wormofcant. but not sure if those are correct 02:08:44 johnstein: OK, I'll let gammafunk know. 02:09:18 oh 02:09:18 gammafunk: You have 1 message. Use !messages to read it. 02:09:23 that's.... 02:09:29 !lg canofworms cbro s=name 02:09:30 30 games for canofworms (cbro): 27x wormsofcant, 3x wormsofcan 02:09:39 johnstein: ^ there is wormsofcan 02:09:46 that's the right account 02:09:49 not wormofcans 02:09:53 oops 02:10:06 sorry if I gave you the wrong account name 02:10:09 -!- Zeor has quit [Quit: Leaving.] 02:10:18 you gave it right 02:10:18 I just read it how I wanted to 02:10:27 blame it on minqmay 02:10:46 they are blessed 02:11:02 Thank you, dear brother in Zon 02:11:04 uh 02:11:05 Zot 02:11:22 Zon, Zot's even weirder brother 02:11:29 -!- HolyRage has quit [Ping timeout: 265 seconds] 02:11:30 -!- Krakhan has quit [Ping timeout: 240 seconds] 02:11:32 -!- HolyRage_ is now known as HolyRage 02:13:35 Zom 02:14:16 -!- kdrnic_ has joined ##crawl-dev 02:14:54 -!- kdrnic__ has quit [Ping timeout: 244 seconds] 02:15:06 cousin of Yendor 02:26:14 -!- kdrnic__ has joined ##crawl-dev 02:27:07 -!- kdrnic_ has quit [Ping timeout: 244 seconds] 02:28:09 -!- kdrnic__ has quit [Client Quit] 02:29:50 -!- nxtlvl has quit [Ping timeout: 265 seconds] 02:31:25 -!- sneakynesss has quit [Ping timeout: 244 seconds] 02:32:43 -!- scummos| has quit [Ping timeout: 255 seconds] 02:34:21 -!- Telnaior has quit [Ping timeout: 244 seconds] 02:34:32 ??%git 02:34:32 I don't have a page labeled %git in my learndb. Did you mean: git, ogit. 02:34:34 %git 02:34:34 07PleasingFungus02 * 0.19-a0-1637-gfc13266: Fix allied invis spam (IronicDongz) 10(3 hours ago, 1 file, 20+ 13-) 13https://github.com/crawl/crawl/commit/fc13266dd594 02:36:32 ??ogit 02:36:32 og17[1/4]: HERE LIES ARDUOS THE GUSTY OF LOROSIA, THE SECOND LEVEL DRACONIAN. DEATH BY QUOKKA. 02:40:05 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 02:44:58 !learn edit gammafunk[2] s/dragon[^,]+, // 02:44:58 gammafunk[2/5]: TODO (for real): depths encompass map, some other thing I forgot 02:45:10 that list is getting shorter 02:46:26 03gammafunk02 07* 0.19-a0-1638-ga6c562e: Reindent some data 10(6 hours ago, 1 file, 13+ 13-) 13https://github.com/crawl/crawl/commit/a6c562e30a20 02:47:43 !learn edit gammafunk[3] s/HE/Ba/ 02:47:43 gammafunk[3/5]: speedruns: MiBe^Mak DEFE^Veh BaSu^Sif DESu^Sif 02:48:14 !learn edit gammafunk[3] s/Mak/TSO/ 02:48:15 gammafunk[3/5]: speedruns: MiBe^TSO DEFE^Veh BaSu^Sif DESu^Sif 02:52:20 is basu the new hesu? 02:53:16 did that already happen? 02:54:21 Monster database of master branch on crawl.develz.org updated to: 0.19-a0-1637-gfc13266 02:54:53 -!- PsyMar has quit [Ping timeout: 250 seconds] 02:55:09 but yes chequers, assuming nothing else changes about it it will be 02:57:57 well BaSu will be stronger than HESu, so not really 02:58:27 !lg * he recentish s=cls% 02:58:29 85220 games for * (he recentish): 21980x Skald (25.79%), 8685x Hunter (10.19%), 8122x Wizard (9.53%), 6921x Air Elementalist (8.12%), 6593x Conjurer (7.74%), 5405x Fire Elementalist (6.34%), 4993x Fighter (5.86%), 3774x Gladiator (4.43%), 2529x Wanderer (2.97%), 2432x Ice Elementalist (2.85%), 2142x Warper (2.51%), 1987x Chaos Knight (2.33%), 1817x Arcane Marksman (2.13%), 1327x Enchanter (1.56%),... 02:58:37 well, ok, but it is "replacing" HE 02:58:39 not exactly a top choice for HE 02:58:42 -!- Lightli has quit [Ping timeout: 240 seconds] 02:59:02 no, they're pretty bad at summoning aren't they? 02:59:07 they're -1 02:59:36 oh, not as bad as i was thinking 03:00:02 -!- omarax has quit [Remote host closed the connection] 03:00:17 nothing will have lbl as their best melee apt after the change will they? 03:03:33 -!- Grivan has quit [Ping timeout: 250 seconds] 03:09:04 !apt lbl 03:09:04 Could not understand "lbl" 03:09:07 !apt long 03:09:07 Long: Mi: 2!, HE: 2!, HO: 1, Te: 1, Mf: 1, Na: 0, Fe: N/A, Op: 0, Vp: 0, DD: 0, Fo: 0, Ha: 0, Hu: 0, Dr: 0, Gh: -1, Ds: -1, Ce: -1, Dg: -1, DE: -1, VS: -1, Gr: -1, Tr: -2, Ko: -2, Mu: -2, Sp: -2, Og: -3* 03:09:11 !apt mi 03:09:12 Mi: Fighting: 2, Short: 1, Long: 2!, Axes: 2, Maces: 2, Polearms: 2, Staves: 2!, Slings: 1, Bows: 1, Xbows: 1, Throw: 0, Armour: 2!, Dodge: 1, Stealth: -1, Shields: 2!, UC: 1!, Splcast: -4, Conj: -3*, Hexes: -4*, Charms: -4*, Summ: -3*, Nec: -3*, Tloc: -3*, Tmut: -2, Fire: -3*, Ice: -3*, Air: -3, Earth: -2, Poison: -3*, Inv: 0, Evo: -1, Exp: -1, HP: 1, MP: -1* 03:09:17 best exclusively? no 03:09:45 PF can add a new dancing sword species 03:10:02 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1638-ga6c562e (34) 03:10:06 dancing weapon species, and you choose your starting weapon! 03:15:07 -!- protopulse has quit [Quit: Page closed] 03:24:58 !apt ko 03:24:58 Ko: Fighting: 1, Short: 3!, Long: -2, Axes: -2, Maces: -1, Polearms: -2, Staves: -1, Slings: 0, Bows: 0, Xbows: 2!, Throw: 1!, Armour: -2, Dodge: 2, Stealth: 4, Shields: -2, UC: 0, Splcast: 0, Conj: 0, Hexes: 0, Charms: -2, Summ: 0, Nec: 0, Tloc: 0, Tmut: 0, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 2, Exp: 1!, HP: -2, MP: 0 03:25:11 !apt ha 03:25:12 Ha: Fighting: -1, Short: 2, Long: 0, Axes: 0, Maces: -1, Polearms: -1, Staves: -2, Slings: 4!, Bows: 1, Xbows: 1, Throw: 0, Armour: 1, Dodge: 1, Stealth: 2, Shields: 1, UC: -2*, Splcast: -3, Conj: -2, Hexes: -2, Charms: 1, Summ: -2, Nec: -2, Tloc: 1, Tmut: -4*, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 0, Exp: 1!, HP: -1, MP: 0 03:27:04 !apt translocations 03:27:04 Tloc: Sp: 4!, Fe: 4!, DE: 1, Ha: 1, DD: 1, HE: 1, Op: 0, Ko: 0, Dr: 0, Hu: 0, Na: 0, VS: 0, Ce: -1, Gr: -1, Gh: -1, Ds: -1, Dg: -1, Fo: -1, HO: -2, Mf: -2, Vp: -2, Te: -2, Mu: -2, Og: -3*, Mi: -3*, Tr: -3* 03:27:24 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-1638-ga6c562e (34) 03:30:00 !apt sp 03:30:00 Sp: Fighting: -2*, Short: 1, Long: -2, Axes: -2, Maces: -3*, Polearms: -3*, Staves: -3*, Slings: 2, Bows: 2, Xbows: 0, Throw: 0, Armour: -3*, Dodge: 4!, Stealth: 5!, Shields: -3*, UC: -2*, Splcast: 2, Conj: -3*, Hexes: 2, Charms: 4!, Summ: -2, Nec: -1, Tloc: 4!, Tmut: 3!, Fire: -2, Ice: -2, Air: -1, Earth: -1, Poison: 0, Inv: 0, Evo: 3!, Exp: -1, HP: -3, MP: 1 03:30:20 -!- Pacra has quit [Ping timeout: 265 seconds] 03:30:32 !apt crossbow 03:30:32 Xbows: Ko: 2!, DD: 1, Te: 1, Mi: 1, Ha: 1, Ce: 1, Hu: 0, Op: 0, Fo: 0, Fe: N/A, HE: 0, Gr: 0, Sp: 0, Dg: -1, DE: -1, Dr: -1, Na: -1, VS: -1, Ds: -1, Gh: -1, HO: -1, Mu: -2, Vp: -2, Mf: -2, Og: -3, Tr: -4* 03:30:39 !apt dd 03:30:40 DD: Fighting: -1, Short: -1, Long: 0, Axes: 1, Maces: 0, Polearms: -1, Staves: -1, Slings: 1, Bows: -3, Xbows: 1, Throw: -1, Armour: 1, Dodge: 1, Stealth: 3, Shields: 1, UC: -1, Splcast: -2, Conj: -1, Hexes: -2, Charms: -1, Summ: -1, Nec: 1, Tloc: 1, Tmut: -1, Fire: -1, Ice: -1, Air: -3, Earth: 3!, Poison: -2, Inv: 3!, Evo: 3!, Exp: -1, HP: 2, MP: 0 03:30:47 !apt hexes 03:30:47 Hexes: Vp: 4!, Fe: 4!, DE: 3, Sp: 2, Fo: 2, Dr[purple]: 1, VS: 0, Na: 0, Ko: 0, Ds: 0, Op: 0, Hu: 0, HE: 0, Mf: 0, HO: 0, Dg: -1, Dr: -1, Mu: -1, Ce: -1, Gr: -1, Ha: -2, DD: -2, Gh: -2, Og: -3, Te: -3, Mi: -4*, Tr: -4* 03:31:09 !apt vp 03:31:10 Vp: Fighting: -1, Short: 1, Long: 0, Axes: -1, Maces: -2, Polearms: -1, Staves: -2, Slings: -2, Bows: -2, Xbows: -2, Throw: -2*, Armour: -2, Dodge: 1, Stealth: 5!, Shields: -1, UC: 1!, Splcast: -1, Conj: -3*, Hexes: 4!, Charms: 1, Summ: 0, Nec: 1, Tloc: -2, Tmut: 1, Fire: -2, Ice: 0, Air: 0, Earth: 0, Poison: -1, Inv: -1*, Evo: -1, Exp: -1, HP: 0, MP: 0 03:31:18 !apt fo 03:31:19 Fo: Fighting: 1, Short: 0, Long: 0, Axes: 0, Maces: 0, Polearms: 0, Staves: 0, Slings: 1, Bows: -2, Xbows: 0, Throw: 0, Armour: 1, Dodge: -1, Stealth: 3, Shields: 2!, UC: 0, Splcast: 0, Conj: -1, Hexes: 2, Charms: 0, Summ: 0, Nec: 0, Tloc: -1, Tmut: 1, Fire: 0, Ice: 0, Air: -2, Earth: 2, Poison: 3!, Inv: 2, Evo: 1, Exp: 1!, HP: 0, MP: 0 03:31:42 oops, this isn't pm 03:32:57 -!- ontoclasm has quit [Quit: Leaving.] 03:34:15 !remove gammafunk 03:34:17 03amalloy ⛐ 0.19-a0-1207-gbb9e2a8: Remove gammafunk 10(in the future, 36 files, 668+ 546-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=bb9e2a8 03:36:06 !send amalloy orbruntomb 03:36:06 Sending orbruntomb to amalloy. 03:36:18 wanted that the other way around, oh well 03:36:23 -!- Lightli has joined ##crawl-dev 03:44:20 -!- sneakyness has joined ##crawl-dev 03:55:27 New branch created: basajaun (1 commit) 13https://github.com/crawl/crawl/tree/basajaun 03:55:27 03gammafunk02 07[basajaun] * 0.19-a0-1639-g19117ad: Add Basajaunak and remove High Elves 10(29 hours ago, 19 files, 166+ 87-) 13https://github.com/crawl/crawl/commit/19117ad6032a 03:55:39 -!- minqmay has quit [Ping timeout: 244 seconds] 03:56:20 -!- minmay has quit [Ping timeout: 248 seconds] 03:56:57 !tell elliptic Cleaned up commit based on yours and Lasty's suggestions in the branch 'basajaun'. Feel free to make any follow-up commit if you see something amiss; I made what seemed reasonable changes to job/species recommendations. 03:56:58 gammafunk: OK, I'll let elliptic know. 03:59:43 ah, I see all the high elf references I've missed 04:00:02 -!- omarax has quit [Remote host closed the connection] 04:00:04 -!- Brannock has quit [Read error: Connection reset by peer] 04:01:43 -!- chan20 has quit [Remote host closed the connection] 04:09:08 fun fact: Turkish species translations include only those for Centaur and High Elf 04:10:18 hey gammafunk, i HAVE been invited to the NetHack DevTeam. twice. 04:10:37 -!- aditya has quit [Ping timeout: 244 seconds] 04:12:00 nice 04:12:08 -!- cmcbot has quit [Remote host closed the connection] 04:12:18 didn't know you submitted patches for it 04:13:13 -!- can-of-bees has quit [Ping timeout: 244 seconds] 04:13:31 oh, also didn't know you maintained unnethack :) 04:13:52 -!- bcadren has quit [Ping timeout: 276 seconds] 04:14:01 I didn't submit patches for. I think I reported some bugs but sending them patches has likely the same effect as sending it to /dev/null 04:14:11 -!- hpm_ has quit [Read error: Connection reset by peer] 04:15:05 getting recognized by the community by creating patches and forks is how to do it. vanilla is still way behind the variants, even though they have been woken from their deep slumber 04:15:11 -!- amalloy is now known as amalloy_ 04:16:05 yeah, I've read about unnethack at various times, that's enough new content that I could see playing a nethack derivative again 04:16:07 I played sporkhack for a while when that project was active 04:17:06 the sporkhack dev is on the devteam now as well, but he stopped sporkhack mainly because he got c# at his workplace and couldn't keep both C and C# in his mind 04:17:52 haha 04:26:43 03gammafunk02 07[basajaun] * 0.19-a0-1639-ge14d675: Add Basajaunak and remove High Elves 10(29 hours ago, 37 files, 168+ 165-) 13https://github.com/crawl/crawl/commit/e14d6754de85 04:27:20 good it even out my +/- 04:27:32 *evened 04:30:34 so you replaced high elves with a race almost like high elves, but with a fancy name and more hair? 04:33:35 the last two are true 04:36:14 -!- travis-ci has joined ##crawl-dev 04:36:15 The build has errored. (basajaun - 19117ad #6738 : gammafunk): https://travis-ci.org/crawl/crawl/builds/160964381 04:36:16 -!- travis-ci has left ##crawl-dev 04:36:19 lies 04:36:40 oh, well 04:36:52 my fault for not canceling builds 04:47:23 -!- Patashu has joined ##crawl-dev 04:56:42 -!- Lasty has joined ##crawl-dev 04:58:52 -!- Lasty has quit [Client Quit] 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:06:56 -!- Pewrile has quit [Ping timeout: 265 seconds] 05:08:00 -!- koboldina has quit [Quit: Page closed] 05:10:40 -!- GauHelldragon has quit [Ping timeout: 255 seconds] 05:15:31 -!- travis-ci has joined ##crawl-dev 05:15:32 The build passed. (basajaun - e14d675 #6739 : gammafunk): https://travis-ci.org/crawl/crawl/builds/160969461 05:15:32 -!- travis-ci has left ##crawl-dev 05:33:33 -!- Zxpr1jk has quit [Read error: Connection reset by peer] 05:38:29 -!- ProzacElf has quit [Ping timeout: 244 seconds] 05:38:58 -!- sooheon has quit [Ping timeout: 244 seconds] 05:41:50 -!- insecticide110 is now known as insecticide 05:45:01 -!- insecticide has quit [Ping timeout: 244 seconds] 05:52:35 -!- minmay has joined ##crawl-dev 05:54:28 -!- AltReality has quit [Ping timeout: 244 seconds] 05:54:52 -!- vale_ has quit [Remote host closed the connection] 05:56:32 -!- Eksell has quit [Ping timeout: 244 seconds] 05:57:10 -!- Eksell has joined ##crawl-dev 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:00:42 -!- jeefus has joined ##crawl-dev 06:04:16 -!- jefus- has quit [Ping timeout: 244 seconds] 06:08:19 -!- Lasty has joined ##crawl-dev 06:08:52 gammafunk: push to master pls 06:09:04 sorry? 06:09:28 you mean merge the branch? in due time 06:10:13 !lg chequers mage|warriormage current trunk s=cls% 06:10:14 45 games for chequers (((mage || warriormage)) current trunk): 28x Transmuter (62.22%), 3x Summoner (6.67%), 3x Conjurer (6.67%), 2x Necromancer (4.44%), 2x Ice Elementalist (4.44%), 2x Arcane Marksman (4.44%), 2x Earth Elementalist (4.44%), Warper (2.22%), Fire Elementalist (2.22%), Venom Mage (2.22%) 06:10:26 !lg chequers mage|warriormage current trunk won s=cls% 06:10:27 -!- Lasty has quit [Client Quit] 06:10:27 No games for chequers (((mage || warriormage)) current trunk won). 06:10:33 -!- AltReality has quit [Read error: Connection reset by peer] 06:10:50 thought you didn't play those 06:11:00 i play huge species 06:11:47 he plays huge species with huge guts 06:13:07 -!- Lasty has joined ##crawl-dev 06:27:32 -!- HellTiger has quit [Ping timeout: 244 seconds] 06:34:25 .ecoh %git 06:34:29 .echo %git 06:34:29 %git 06:34:29 07gammafunk02 * 0.19-a0-1638-ga6c562e: Reindent some data 10(10 hours ago, 1 file, 13+ 13-) 13https://github.com/crawl/crawl/commit/a6c562e30a20 06:34:50 !learn add basajaun {do .echo %git basajaun} 06:34:51 basajaun[1/1]: {do .echo %git basajaun} 06:34:54 ??basajaun 06:34:54 basajaun[1/1]: {do .echo %git basajaun} 06:34:57 nope 06:35:02 !cmd ??plan[2 06:35:02 No command ??plan[2 06:35:09 !learn q plan[2 06:35:09 plan[2/3]: do {.echo $(sprintf "%1.2f" (+ 0.02 (re-replace ".+cv>=" "" (!kw current)))) Plan: Remove Lightli} 06:35:24 !learn set basajaun[1] do {.echo %git basajaun} 06:35:25 basajaun[1/1]: do {.echo %git basajaun} 06:35:30 ??basajaun 06:35:31 %git basajaun 06:35:31 07gammafunk02 * 0.19-a0-1639-ge14d675: Add Basajaunak and remove High Elves 10(31 hours ago, 37 files, 168+ 165-) 13https://github.com/crawl/crawl/commit/e14d6754de85 06:48:57 -!- grammu has joined ##crawl-dev 06:49:21 -!- Grammus has quit [Read error: Connection reset by peer] 07:00:03 -!- omarax has quit [Remote host closed the connection] 07:25:38 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 07:27:17 -!- zxc has quit [Read error: Connection reset by peer] 07:28:03 -!- zxc has joined ##crawl-dev 07:37:05 -!- DrKe has joined ##crawl-dev 07:40:11 -!- gressup has quit [Read error: Connection reset by peer] 07:40:45 -!- PKrockin has quit [Quit: Page closed] 07:49:03 -!- Alcopop has quit [Quit: Page closed] 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:01:21 03Lasty02 07* 0.19-a0-1639-g740ae02: Redo weapons of protection 10(9 hours ago, 11 files, 68+ 11-) 13https://github.com/crawl/crawl/commit/740ae02a9c63 08:01:26 -!- Lasty has quit [Quit: Leaving.] 08:32:36 -!- Shard1697 has joined ##crawl-dev 08:37:41 -!- archon has quit [Ping timeout: 240 seconds] 08:39:09 -!- chan20_ has quit [Ping timeout: 265 seconds] 08:40:52 -!- bencryption has quit [Quit: WeeChat 1.0.1] 08:41:35 -!- MarvinPA has joined ##crawl-dev 08:48:52 !tell gammafunk BTW, re: basajaunak, where do you think they sit on the species power curve and where do you think they should sit? 08:48:52 Lasty_: OK, I'll let gammafunk know. 08:51:20 -!- wheals has joined ##crawl-dev 08:55:38 -!- Bammboo has quit [Ping timeout: 244 seconds] 08:56:29 -!- MarvinPA has quit [Remote host closed the connection] 08:59:22 -!- MarvinPA has joined ##crawl-dev 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:00:39 -!- debo has quit [Quit: orb spiders :(] 09:01:57 -!- Grivan has quit [Ping timeout: 255 seconds] 09:03:06 -!- insecticide has quit [Ping timeout: 248 seconds] 09:06:43 how does new protection brand interact with shields of protection 09:06:57 -!- Patashu has quit [Ping timeout: 272 seconds] 09:07:14 Shard1697: . . . they both raise AC? 09:07:23 shields of protection are unchanged 09:09:19 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1639-g740ae02 (34) 09:25:33 -!- packet_loss has joined ##crawl-dev 09:26:22 -!- Lasty has joined ##crawl-dev 09:26:31 -!- packet_loss has quit [Read error: No route to host] 09:26:33 -!- Cryp71c has joined ##crawl-dev 09:26:59 -!- packet_loss has joined ##crawl-dev 09:29:32 -!- packet_loss has quit [Client Quit] 09:30:23 -!- Lasty has quit [Client Quit] 09:34:39 -!- PleasingFungus has joined ##crawl-dev 09:38:00 Lasty_: weapon protection brand seems like it should be named something else in that case 09:40:13 Lasty_: I don't like this protection design, it seems like it has a lot of issues that will need to be addressed and that will lead to it becoming even more complicated 09:40:53 and yeah, i did think something like this was what got discussed and shot down last time reworking protection was talked about 09:41:02 for instance, I hope the buff ends if I swap away from the protection weapon? 09:41:53 that isn't clear from the description, but if not then there are very weird abuses like swapping to a low-damage weapon of protection to scum AC against nonthreatening monsters between you and a larger threat 09:42:13 even if it does end, there are problems with wanting those nonthreatening monsters to be there 09:42:31 does it work against summons? if so, I can see casting summons and then attacking them myself for the AC 09:42:35 etc 09:43:12 looks like it works against all non-firewood currently 09:44:58 I can understand wanting to make swapping to a different weapon for defenses less of a thing (though it will still exist with randarts providing resists and/or stats, and I don't see it as being much different from swapping a ring of slaying to a ring of protection) 09:45:49 MarvinPA: I didn't realize it had been shot down 09:46:04 elliptic: yeah, the effect ends if you swap from the weapon 09:46:16 elliptic: good point re: summons 09:46:29 but I don't much like this answer (I'd much prefer something simpler like making equipping protection not start to give you the AC until you are uninjured or something) 09:46:30 not sure if it was this exact idea but a few things were discussed around protection relatively recently 09:47:02 and they mostly ended up being similarly quite complicated 09:47:41 Praying does not perform string replacement on Xom/Gozag messages. 13https://crawl.develz.org/mantis/view.php?id=10685 by johnnyzero 09:48:23 Lasty_: even without summons, I can see doing weird things like seeing a sleeping unique and then going and finding some weakish monsters, leading them close to the unique, and then killing the weakish monsters immediately before taking on the unique 09:48:29 i'd been sort of in favour of removing the brand but i think elliptic argued in favour of it since it's simple and one of the few defensive brands, and still can be pretty desirable even as a main weapon sometimes 09:49:14 -!- HolyRage has quit [Ping timeout: 265 seconds] 09:49:19 you can try to address this by making the buff wear off really quickly, but I think if you do that it will be pretty hard to make the buff any good at all (compared with current protection for instance, which already isn't viewed as very good by most) 09:49:29 -!- HolyRage_ is now known as HolyRage 09:49:31 -!- Kalir has quit [Changing host] 09:50:13 MarvinPA: yeah, I would like to see it replaced by something else defensive if it is removed at least 09:50:29 so that vamp isn't the only defensive brand 09:51:08 it lasts 30-40 turns? 09:51:50 I guess draining is sort of defensive if it still does the HD reduction thing, but only very marginally 09:52:52 can i make a distracting, tangential request for a moment wrt draining 09:52:56 I wonder if it would be interesting to have a brand that doesn't do extra damage itself, but decreases monster damage significantly 09:53:20 sort of like orange demon weakness 09:53:24 it'd be cool if draining reduced monster MR, so that it had synergy with most hexes 09:53:38 shouldn't it already do that if it reduces HD? 09:54:01 it used to, but MR for almost all monsters is now independent of HD 09:54:07 as of... 0.16 maybe? maybe earlier 09:54:17 ic 09:54:17 PleasingFungus: really I have no idea what draining does or doesn't do currently 09:54:28 it is one of the more opaque mechanics 09:54:35 %git 5ec91530503ac6248af7f26fcba15116d5b62e76 09:54:35 07ChrisOelmueller02 {Grunt} * 0.16-a0-972-g5ec9153: Convert most old-style MR multipliers to new specifiers 10(2 years, 6 months ago, 1 file, 414+ 417-) 13https://github.com/crawl/crawl/commit/5ec91530503a 09:55:30 elliptic: it reduces HD (which *mostly* affects accuracy & spellpower) + reduces [melee] damage 09:55:43 elliptic: here's an alternate idea: have the bonus be a flat bonus rather than an additive one, but only stay up for a few turns after your last attack 09:55:45 i guess melee & ranged. non-spell-damage. you know 09:55:57 that way you don't get any real bonus from luring, but you still have to actively use the weapon 09:56:15 I just really dislike the "wield protection weapon for passive bonus w/o attacking" thing 09:56:25 oh, it actually does reduce melee damage already? I vaguely remember that now 09:57:11 !source attack.cc:388 09:57:12 https://github.com/crawl/crawl/blob/master/crawl-ref/source/attack.cc#L388 09:57:21 Lasty_: that does sound better to me at first glance 09:57:40 the bonus could be a bit bigger to compensate for the limitations 09:58:03 I'd love it if the protection brand could be good enough to compete with damage brands 09:58:03 but as you say above, maybe something like a weakness brand would be bettr 09:58:12 Lasty_: I don't mind non-melee chars wielding protection weapons personally (it competes with staves), but I can understand not liking that 09:58:54 monster malmut is basically the same as draining, btw, it's just a % reduction to HD instead of a flat modifier 09:59:00 Lasty_: it is already good enough IMO, but yes I could see it being somewhere in the +6-8 range if it doesn't work until your first hit 09:59:32 MarvinPA: do you mind if i revert the removal of cloud_status, like we were talking about the other day? 09:59:38 oh yeah go for it 09:59:42 i was going to but forgot 09:59:49 elliptic: It's good enough to compete with damage brands now? Interesting -- I've never heard that before. 09:59:56 i know that feeling 10:00:01 -!- omarax has quit [Remote host closed the connection] 10:00:10 Lasty_: I like it more than just about everyone else I think 10:00:28 Which brands would you take it over? 10:00:28 and I would still usually prefer most other brands 10:00:38 5 ac is sort of substantial 10:00:41 it is 10:00:43 i feel like it's very strong early game, especially 10:00:51 but +25% damage is too 10:01:10 why, that's almost as much as amulet of harm!! 10:01:11 i'd generally take protection over vorpal/freezing/flaming early game, i think 10:01:22 yeah early game multiplicative brands are not particularly good 10:01:29 I probably would on a weak weapon 10:01:39 strong early-game weapons: 10:01:41 :P 10:01:54 and later on venom is not particularly good and there are certain places where other brands are resisted a lot and such 10:02:10 MarvinPA: did you see any of the chat about "monster max HP xv display" from last night? I guess I sent you a slightly silly tell 10:02:11 e.g. protection is pretty good in crypt 10:02:25 and generally I think protection vs vorpal is pretty close 10:02:47 yeah it's not massively worse than some brands 10:03:34 So, how does the room feel about: +7 ac for 3-5 turns after each hit with the weapon? Better or worse than status quo? 10:03:45 PleasingFungus: i skimmed it yeah, it sounds like you survived quadratic hell! 10:04:28 well, i still have the plague (thanks public transit), so the jury's not quite out on that yet 10:04:32 didn't quite follow what the actual end result was, just adjusting how the bars display? 10:04:41 there was no conclusion 10:04:47 i have two current thoughts 10:05:33 -!- myp has quit [Ping timeout: 244 seconds] 10:06:21 Lasty_: I'm a little unsure about the message spam if protection frequently runs out and restarts multiple times during a fight (if you miss a few times in a row) 10:06:56 Would the spam be worse than, say venom or elec? 10:06:57 so would err on a longer duration rather than shorter (though 3-5 might be fine, or could make it "proc" on attempted hits too) 10:07:28 making it proc on attempted hits could work 10:07:59 -!- ScarCow has quit [Quit: leaving] 10:08:36 (1) use silly extended ascii to have multiple glyphs per slot (░ = 5, ▒ = 10, ▓ = 15, █ = 20, maybe), then display HP linearly with those - e.g. an orc high priest (55 avg mhp) would have HP ██▓ (Max), hell knight (65) would have ███░, etc 10:09:35 antaeus would be ████ ████ ████ ████ ████ ████ with that system, which is absurd, but it'll fit and nothing else is close to that 10:09:47 (2) just use a number 10:11:46 -!- Brannock has joined ##crawl-dev 10:13:59 good morning, brannock! 10:15:57 03PleasingFungus02 07* 0.19-a0-1640-gd596273: Revert "Remove the cloud_status option" 10(16 minutes ago, 4 files, 8+ 1-) 13https://github.com/crawl/crawl/commit/d5962735bc1b 10:16:07 Brannock: got any particular thoughts on weapons of protection? :D 10:16:59 -!- amalloy_ is now known as amalloy 10:17:18 brannock. speak to us, brannock. we need your wisdom. we love you 10:19:28 -!- TuxQmoob has quit [Ping timeout: 250 seconds] 10:20:01 -!- LexAckson_ has joined ##crawl-dev 10:21:44 in conclusion, irc is a fickle mistress 10:22:27 -!- Dracunos7 has quit [Ping timeout: 248 seconds] 10:22:58 Sorry, I'm back 10:23:12 amalloy: how 'bout you? 10:23:33 Sorry, Lasty. That person is dead. 10:23:33 I'm kind of neutral on protection. I use them early on if I find them, especially on squishier characters, but later on I don't care one bit about them 10:23:43 I think I have a recent win with a weapon of protection though 10:23:46 From bad luck on ?brand 10:24:11 Why, are we considering removing/buffing/nerfing them? 10:24:13 -!- cait has quit [Remote host closed the connection] 10:24:17 %git :/rotec 10:24:17 07Lasty02 * 0.19-a0-1639-g740ae02: Redo weapons of protection 10(11 hours ago, 11 files, 68+ 11-) 13https://github.com/crawl/crawl/commit/740ae02a9c63 10:24:25 Oh interesting! 10:24:25 ^ big discussion/confab/argument about this 10:24:37 PleasingFungus: hootenany, dust-up 10:24:40 !!! 10:24:50 i don't think i've ever typed the "h-word" in my life... 10:25:06 Hmm, this makes magic users more likely to want to use staves passively I think 10:25:37 PleasingFungus: I'm sorry, I don't mean to offend more delicate sensibilities. 10:25:41 <3 10:25:56 I agree with Lasty's motivations for changing it, fwiw 10:26:25 Weapons shouldn't function as an extra armour slot 10:26:26 At least, without any interaction 10:26:36 Brannock: elliptic/MPA didn't like the complexity and possible abusability there, but it sounded like we might be able to agree on a fixed-size buff that triggers on attacks (or attempted attacks) 10:26:40 Hands are the one equipment slot that require active participation from the player 10:26:46 something like +7 AC for 3-5 turns 10:26:47 Lasty_: yes I liked that version far better 10:27:05 Brannock: agreed 10:27:11 Brannock: do you think that randart weapons shouldn't provide resists and dex boosts then? 10:27:23 rip sky weapons 10:27:25 since I don't really see a difference other than being rarer 10:27:40 I think that's a little different than straight up AC 10:27:49 why? 10:28:22 a - the +0 dagger {Obfubiz} {rF++ Int+10} 10:28:41 -!- nxtlvl has quit [Ping timeout: 264 seconds] 10:28:53 Resists aren't universal, and dex affects more than just evasion 10:29:03 -!- protopulse has quit [Quit: Page closed] 10:29:10 Sorry, I woke up like 20 minutes ago, let me shove food down my gullet then I'll think more about this 10:30:01 In my view, weapons of protection are a bigger issue simply because they're not artifacts. They're designed to trade offense for a passive defensive bonus. Artifacts may end up doing the same, but they aren't designed with that goal in mind. 10:30:38 Every sky artefact also has an offensive brand on it 10:30:38 -!- zxc has quit [Read error: Connection reset by peer] 10:30:43 since protection artefacts aren't a thing 10:31:03 -!- zxc has joined ##crawl-dev 10:31:21 Lasty_: every protection weapon also has base damage and can be enchanted to +9 10:32:51 03johnny002 {PleasingFungus} 07* 0.19-a0-1641-gc638014: Fix Gozag prayer message bug (10685) 10(82 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/c6380143ea77 10:32:56 Lasty_: monster * const mon = defender->as_monster(); is a strange line. why promise not to reassign the pointer? we usually write `const monster* mon ...`, promising not to mutate the pointed-to monster 10:33:45 -!- cait_m has quit [Ping timeout: 255 seconds] 10:34:34 sky artefact? 10:34:54 ??sky weapon 10:34:54 sky weapons[1/20]: A - +2,+1 flail (protect) 10:34:58 oh also re: the protection thing, it doesn't update STATUS_LAST_STATUS properly so i guess doesn't display on %/@ 10:35:24 ??sky weapon[3 10:35:25 sky weapons[3/20]: i - +4,+5 hammer "Skutsed" {crush, +Rage rF+} 10:35:36 idgi 10:35:38 -!- SurpriseTRex has quit [Ping timeout: 265 seconds] 10:35:50 ??sky weapon[17 10:35:50 sky weapons[17/20]: O - the -2,-5 ankus "Smuguic" {pierce, -TELE rElec rF+ rN+ EV+5 SInv} 10:35:53 Brannock: Sky was a player famous for wielding garbage with good defenses 10:35:55 sky is a player who was well-known for wieldin stuff like that just for resists 10:35:57 oic 10:36:10 and never meleeing anything and casting iron shot on plants 10:36:10 ??sky[5 10:36:10 sky[5/17]: why does everyone keep queuing up my games 10:36:27 also wow, rip ankuses 10:36:39 ??sky[8 10:36:39 sky[8/17]: wowwwwwwww cleared elf and STILL no iron shot elf/orc/lair/ all cleared, no iron shot found. while worshiping sif this is going to be a hard game :\ Sky_, believe it or not the game is winnable without casting Iron Shot :) i know there's crystal spear :p 10:37:10 thank god for crystal spear 10:37:10 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 10:37:21 plot twist: 10:37:23 ??sky[$ 10:37:23 sky[17/17]: < Sky_> i've finally learned, after all these years, that crystal spear sucks 10:37:31 heresy 10:37:33 clearly an imposter 10:38:05 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 10:39:14 -!- Patashu has joined ##crawl-dev 10:39:43 -!- chan20 has quit [Remote host closed the connection] 10:44:16 -!- Shard1697 has quit [Ping timeout: 265 seconds] 10:45:13 -!- LexAckson__ has joined ##crawl-dev 10:46:04 -!- MarvinPA has quit [Read error: Connection reset by peer] 10:46:31 -!- CKyle has joined ##crawl-dev 10:46:34 !learn e necrophage[1 s/sickness and rotting/rotting with its melee attack/ 10:46:34 necrophage[1/1]: This undead can cause rotting with its melee attack. An earlygame ghoul, basically. 10:48:30 -!- LexAckson_ has quit [Ping timeout: 264 seconds] 10:49:23 -!- MarvinPA has joined ##crawl-dev 10:51:11 Lasty_: is it intended that axes of protection should get the buff for every monster you cleave? 10:53:29 -!- ontoclasm has joined ##crawl-dev 10:56:43 -!- zxc has quit [Read error: Connection reset by peer] 10:57:46 -!- Tux[Qyou] has joined ##crawl-dev 10:59:24 also why is _decrement_spwpn_protection called from player_reacts_to_monsters instead of in, say, _decrement_durations? it doesn't seem like a thing that needs to happen after the monster phase 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:00:03 amalloy: yes, it was 11:00:23 yeah, probably should be in _decrement_durations 11:00:44 i'll move it 11:00:47 regarding the constant, I was copy-pasting honestly 11:01:34 really it seems like spwpn_protection could be a simple duration, really, rather than one handled specially at all 11:02:13 -!- PsyMar has quit [Ping timeout: 272 seconds] 11:07:03 -!- Tux[Qyou] has quit [Ping timeout: 244 seconds] 11:07:21 -!- Bammboo has quit [Ping timeout: 248 seconds] 11:08:16 03amalloy02 07* 0.19-a0-1642-g008f495: Simplify code for handling new protection brand 10(28 seconds ago, 3 files, 10+ 13-) 13https://github.com/crawl/crawl/commit/008f49534019 11:09:34 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1641-gc638014 (34) 11:12:38 -!- debo has joined ##crawl-dev 11:17:40 -!- Shard1697 has joined ##crawl-dev 11:19:39 -!- amalloy is now known as amalloy_ 11:21:43 amalloy_: probably a better implentation, yeah 11:22:07 -!- adelrune has joined ##crawl-dev 11:25:40 -!- Lasty_1 has joined ##crawl-dev 11:26:12 -!- PleasingFungus has quit [Ping timeout: 250 seconds] 11:26:45 -!- Lasty_ has quit [Ping timeout: 276 seconds] 11:27:34 -!- Kalir has quit [Changing host] 11:29:20 -!- PleasingFungus has joined ##crawl-dev 11:29:52 03MarvinPA02 07* 0.19-a0-1643-gd4e141f: Don't place web traps in Crypt 10(20 hours ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/d4e141f2c01a 11:29:52 03MarvinPA02 07* 0.19-a0-1644-g7063521: Remove boulder beetles 10(15 hours ago, 67 files, 114+ 569-) 13https://github.com/crawl/crawl/commit/7063521c637e 11:29:52 03MarvinPA02 07* 0.19-a0-1645-gf496a64: Document curare effects, improve ammo descriptions (#10684) 10(2 minutes ago, 1 file, 23+ 22-) 13https://github.com/crawl/crawl/commit/f496a64d12bf 11:30:31 MarvinPA: that is the least funny commit title i've ever seen. 11:30:53 oops... 11:30:55 i forgot :( 11:30:57 !source monster::is_projectile 11:30:58 Can't find monster::is_projectile. 11:31:01 !source is_projectile 11:31:03 Can't find is_projectile. 11:31:05 hm 11:31:48 !source mons_is_projectile 11:31:49 1/2. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-util.cc#L846 11:31:52 MarvinPA: look at the comment you deleted in beam.cc, at the top of that commit 11:32:37 it's confusing but i think accurate! 11:32:59 mons->is_projectile() was "is it an iood or a boulder", and mons_is_projectile() was "is it an iood" 11:33:16 ah, you deleted monster::is_projectile 11:33:20 yeah 11:33:20 i hadn't realized! 11:35:41 amalloy_: thanks for the fix-up. If you feel inclined, you might also implement the change we agreed to: flat +7 AC on strike instead of incrementing AC on each strike. 11:35:42 i'm still never really sure if things like that are better as part of the monster class or as another mon-util thing, but this way required less changes i think 11:35:57 amalloy_: I'll take care of it when I get home otherwise 11:37:45 -!- muravey has joined ##crawl-dev 11:38:48 -!- cait_m has quit [Read error: Connection reset by peer] 11:39:41 -!- muravey has quit [Client Quit] 11:40:19 -!- Sodapressed has quit [Quit: Page closed] 11:41:55 -!- tmt has quit [Quit: leaving] 11:42:13 -!- Wizzy09 has quit [Client Quit] 11:42:58 hrm 11:43:00 !seen |amethyst 11:43:01 I last saw |amethyst at Mon Sep 19 03:03:16 2016 UTC (12h 39m 45s ago) saying 'also, now we can use u32string if we want a C++-style string of unicode characters' on ##crawl-dev. 11:43:11 -!- protopulse has quit [Ping timeout: 240 seconds] 11:43:44 -!- cait_m has quit [Read error: Connection reset by peer] 11:46:48 boulder_indie :( 11:48:19 -!- scummos__ has quit [Ping timeout: 248 seconds] 11:50:37 -!- Lasty has joined ##crawl-dev 11:50:44 http://sprunge.us/IMMG imo, people should fix my code 11:51:47 in tiles, it's printing the unicode one byte at a time; in console, it segfaults at launch (something about the static const vector) 11:52:39 -!- Lasty has quit [Client Quit] 11:55:10 -!- Zeor has quit [Read error: Connection reset by peer] 11:56:50 you don't actually want to have UTF-32 encoding in your strings 11:57:08 i think it should just be an array of strings 11:57:43 i'll give that a shot 11:58:07 without any special prefix, which means that since the source is UTF-8 the string will be it too 11:59:04 yeah, that seems to be working, at least in console 11:59:08 will test in tiles next 11:59:09 thanks! 11:59:39 -!- aditya has joined ##crawl-dev 11:59:48 no problem 12:00:01 -!- omarax has quit [Remote host closed the connection] 12:00:24 man, this renders like garbage 12:00:26 glad to know you still remembered little old me now that you're a world-famous speaker... 12:00:38 oh. hm 12:00:40 Max HP ^Cҹ�^? 12:00:55 something about this seems wrong 12:00:55 wheals: did you see my talk!? 12:02:06 i missed it live, i got the vod link but haven't had a chance to watch yet 12:02:17 it's probably the best talk that anyone's ever given, anywhere. 12:02:18 just so you know 12:02:38 -!- Lasty_1 has quit [Quit: Leaving.] 12:02:59 oh, indexing into a vector "foo" with foo.size() doesn't work so well 12:05:28 that would lead to garbage text yep 12:06:46 wow, this looks a million times better in tiles than in console 12:06:48 typical 12:09:21 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1645-gf496a64 (34) 12:13:03 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 12:13:09 -!- elliptic has quit [Quit: Leaving] 12:13:38 -!- adelrune has quit [Remote host closed the connection] 12:27:25 -!- amalloy_ is now known as amalloy 12:38:02 New branch created: avg_hp_numeric (2 commits) 13https://github.com/crawl/crawl/tree/avg_hp_numeric 12:38:02 03PleasingFungus02 07[avg_hp_numeric] * 0.19-a0-1642-gda5d6b8: Simplify average HP display 10(2 hours ago, 1 file, 7+ 13-) 13https://github.com/crawl/crawl/commit/da5d6b8f7c08 12:38:02 03PleasingFungus02 07[avg_hp_numeric] * 0.19-a0-1643-gcbcb955: Add some silly comparisons to xv HP desc 10(68 seconds ago, 1 file, 26+ 1-) 13https://github.com/crawl/crawl/commit/cbcb95506f50 12:38:17 New branch created: avg_hp_extended (2 commits) 13https://github.com/crawl/crawl/tree/avg_hp_extended 12:38:17 03PleasingFungus02 07[avg_hp_extended] * 0.19-a0-1642-gda5d6b8: Simplify average HP display 10(2 hours ago, 1 file, 7+ 13-) 13https://github.com/crawl/crawl/commit/da5d6b8f7c08 12:38:17 03PleasingFungus02 07[avg_hp_extended] * 0.19-a0-1643-g2f914e2: Render monster average HP as linear glyphs 10(31 minutes ago, 1 file, 27+ 1-) 13https://github.com/crawl/crawl/commit/2f914e236c12 12:38:42 ^ options! 12:42:56 -!- ontoclasm has quit [Quit: Leaving.] 12:44:46 -!- Yermak has joined ##crawl-dev 12:49:11 -!- protopulse has quit [Ping timeout: 240 seconds] 12:49:32 -!- Kranix has quit [Ping timeout: 265 seconds] 12:51:15 -!- aditya has quit [Ping timeout: 244 seconds] 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:01:37 -!- Tux[Qyou] has joined ##crawl-dev 13:06:49 -!- scummos__ has quit [Ping timeout: 248 seconds] 13:06:51 -!- Leszczynek has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 13:15:07 -!- amalloy is now known as amalloy_ 13:25:32 -!- Ququman has joined ##crawl-dev 13:26:21 -!- Ququman_ has joined ##crawl-dev 13:27:22 -!- kdrnic has joined ##crawl-dev 13:28:54 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-1645-gf496a64 (34) 13:29:43 PleasingFungus, I'm testing current bars and I agree that removing the '.' makes it look nicer 13:29:45 haven't looked at your branch yet 13:29:56 I'm not sure what the purpose of {Max} for the HP bar is 13:30:03 it's not current hp 13:30:13 -!- ScarCow has quit [Quit: leaving] 13:30:45 and we don't want to try to render current hp there, since that'd end up being higher resolution than what we actually give players... or i guess we could try to round the damage tier to the nearest pip...? 13:30:48 idk, it'd be a mess 13:31:32 -!- Ququman has quit [Remote host closed the connection] 13:32:51 -!- kdrnic has quit [Ping timeout: 248 seconds] 13:34:00 -!- kdrnic has joined ##crawl-dev 13:37:30 -!- Bammboo has quit [Ping timeout: 250 seconds] 13:48:21 -!- Bammboo has quit [Client Quit] 13:49:31 -!- Cryp71c has quit [Quit: Leaving] 13:53:20 -!- Lasty has joined ##crawl-dev 13:54:53 -!- Lasty has quit [Client Quit] 13:55:24 -!- Blazinghand has joined ##crawl-dev 13:55:53 -!- travis-ci has joined ##crawl-dev 13:55:54 The build passed. (avg_hp_numeric - cbcb955 #6745 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/161083483 13:55:54 -!- travis-ci has left ##crawl-dev 13:58:15 I go to implement a new spell and see that someone already used the name... 13:58:27 looks like old Song of Shielding behaved differently, though 13:58:40 i'm very very curious what your idea is 13:58:50 was inspired by Lasty's original version of protection brand rework 13:59:03 i recently reimplemented song of shielding myself (but as a monster spell that worked completely differently) 13:59:06 it's just such a good name 13:59:18 +2 SH per successful hit, loud, exclusive with Slaying, not sure how to handle the cap on it. dependent on spell power maybe? 13:59:35 which spell is yours? 13:59:40 fr: don't make it extra-complicated and special-casey just because it has "song" in the name 13:59:49 heh 13:59:49 -!- amalloy_ is now known as amalloy 13:59:53 this is much simpler than Slaying since it doesn't rely on killing stuff 14:00:01 -!- omarax has quit [Remote host closed the connection] 14:01:12 http://sprunge.us/XTiN most of the implementation 14:01:22 was for an earlier draft of myrmidons 14:01:25 for desolation 14:01:45 then i moved it to hierophants and then replaced it with injury bond (on mpa's rec) 14:02:45 -!- AndChat|179025 has quit [Ping timeout: 276 seconds] 14:03:27 anyway just thought it was funny that you were poking at the same spell name so shortly afterward, after years of it rotting in TAG_MAJOR_VERSION tags 14:03:45 MarvinPA: you should marvel and wonder at my two! improved monster HP display branches 14:03:55 I was halfway through implementing it then got to enum.h and was like "whoa" 14:03:58 haha 14:04:08 better if you got a compile error, imo 14:04:13 "wtf, why is it saying this enum is already defined?" 14:05:15 -!- xnavy has quit [Ping timeout: 272 seconds] 14:05:40 -!- Lasty_ has joined ##crawl-dev 14:06:04 why is DUR_SLAYING 34'd? 14:06:18 I guess from song of slaying simplification 14:06:33 it's implemented as a prop right now, i think? 14:06:45 hm, no, as a different dur? 14:06:53 there's DUR_SONG_OF_SLAYING 14:06:54 from where it is in enum.h i would guess that is an old card 14:07:18 %git 28bf7662a 14:07:18 07wheals02 * 0.14-a0-3195-g28bf766: Make the Battlelust card a bit better. 10(2 years, 6 months ago, 8 files, 12+ 21-) 13https://github.com/crawl/crawl/commit/28bf7662ad0e 14:07:25 winner winner, turkey dinner 14:07:42 -!- Lasty_1 has joined ##crawl-dev 14:07:47 yay 14:08:36 -!- scummos| has quit [Ping timeout: 276 seconds] 14:10:30 -!- Lasty_ has quit [Ping timeout: 260 seconds] 14:10:38 -!- kdrnic_ has joined ##crawl-dev 14:11:20 -!- kdrnic has quit [Ping timeout: 244 seconds] 14:12:01 -!- Nattefrost has quit [Quit: Leaving.] 14:12:51 -!- Rast- has quit [Ping timeout: 272 seconds] 14:13:49 learning to love Photoshop color replacement 14:13:53 easy palette swaps! 14:18:42 -!- Yermak has quit [Quit: Page closed] 14:19:21 -!- ProzacElf has joined ##crawl-dev 14:21:35 -!- CanOfWorms has joined ##crawl-dev 14:27:10 anyone have any strong feels against Ba? 14:27:33 it feels a lot like previous suggested large caster races 14:27:34 i don 14:27:45 nice to meet you, Don 14:27:45 't remember what exactly the objections to those were 14:27:52 i don. you fred 14:28:24 -!- DrKe has quit [Read error: Connection reset by peer] 14:28:43 gammafunk, you misspell 'Tolkien' as 'Tolkein' in your Ba commit 14:28:46 my vague concern is that they'd end up similar to ogres in the long run, since they just sort of swap the magic/melee apts to some extent 14:29:30 !apt Og 14:29:30 Og: Fighting: 3!, Short: -4*, Long: -3*, Axes: -3*, Maces: 3!, Polearms: 0, Staves: -1, Slings: -3, Bows: -3, Xbows: -3, Throw: 0, Armour: -2, Dodge: -1, Stealth: -1, Shields: -1, UC: -1, Splcast: 1, Conj: -3*, Hexes: -3, Charms: -3, Summ: -3*, Nec: -3*, Tloc: -3*, Tmut: -3, Fire: -3*, Ice: -3*, Air: -3, Earth: -3*, Poison: -3*, Inv: 1, Evo: -2, Exp: 0, HP: 3!, MP: 0 14:29:36 some similarity with Og is unavoidable yeah, they have much better int and not as much hp certainly 14:29:46 !stats OgFi 14:29:49 Starting stats for OgFi: Str 20 Int 7 Dex 9. Stat gain: s/3 14:32:04 I'd maybe look at the spell aptitudes some. With my Fen Elf idea the part I liked best was that they were very poor at Conjurations but good at (certain) elemental magic, which pushed them towards utility spells to supplement, instead of standard Charms supplementary. e.g., Airstrike, Silence, Passwall, Leda's... 14:32:18 but obviously trying to corral the player via aptitudes isn't a great idea 14:32:38 yee haw, i got me some wild players in my corral 14:32:41 -!- PsyMar has quit [Ping timeout: 244 seconds] 14:33:24 -!- Lasty_1 has quit [Ping timeout: 250 seconds] 14:34:37 yeah an apt focus is probably not going to work well for them, SC aside, extensive magic use is something ogres are terrible at, which is not true for this species 14:36:06 do we have any other food combos? FoIE GrAs +BaGl 14:36:45 gammafunk, could make them boost Int on levelup only, instead of Str/Int. They'd be the only other species other than Deep Elf to get straight int boosts? 14:37:04 the greybeard basajaun, full of wisdom 14:37:19 greymane. greyback 14:37:48 brannock: SpAM 14:37:58 -!- PleasingFungus has quit [Remote host closed the connection] 14:38:01 -!- travis-ci has joined ##crawl-dev 14:38:02 The build passed. (avg_hp_extended - 2f914e2 #6746 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/161083530 14:38:02 -!- travis-ci has left ##crawl-dev 14:38:54 TIL: Female basajaun are 'basandere' 14:42:47 -!- insecticide has quit [Quit: Nettalk6 - www.ntalk.de] 14:44:17 -!- scotchmint has quit [Ping timeout: 264 seconds] 14:45:33 -!- DrKe has joined ##crawl-dev 14:48:24 Brannock: elliptic did a food streak recently, it looks like it only got as far as foie, gras, spam, kobe though 14:48:38 but other potential options were ghee, hock, teas 14:49:28 -!- morik has quit [Quit: Page closed] 14:50:22 iirc followed by dram, foam, muck, stretching the definition by rapidly increasing amounts 14:51:29 -!- eb_mobile has quit [Ping timeout: 272 seconds] 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:04:09 -!- scummos| has quit [Ping timeout: 272 seconds] 15:06:36 -!- Yermak has joined ##crawl-dev 15:08:31 -!- amalloy is now known as amalloy_ 15:29:33 -!- kdrnic_ has quit [Quit: Leaving] 15:30:08 The killer bee is sucked into a shaft! 15:30:08 _The shaft crumbles and collapses. 15:30:08 ?????? 15:31:21 i think a killer bee got sucked into a shaft 15:31:31 and then the shaft crumbled, and also collapsed 15:32:44 %git :/shaft 15:32:44 07PleasingFungus02 * 0.19-a0-990-gf36c7f1: Improve shaft messaging for invis victims (1025) 10(10 weeks ago, 1 file, 7+ 1-) 13https://github.com/crawl/crawl/commit/f36c7f1b1d0d 15:33:15 rip boulder beetles 15:34:33 -!- scotchmint has quit [Ping timeout: 272 seconds] 15:51:34 -!- ProzacElf has quit [Ping timeout: 244 seconds] 15:57:22 -!- muravey has joined ##crawl-dev 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:02:41 -!- muravey has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 16:03:13 -!- Kenran has joined ##crawl-dev 16:06:19 Hi, does anyone know how/if I can make my player symbol (I use show_player_species = true) have a different color? I tried using mon_glyph += player : lightgreen 16:06:26 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 16:06:58 It works without the show_player_species = true part 16:07:01 i think show_player_species might overwrite it 16:08:04 so possibly there's no easy way other than listing out the species manually 16:08:47 MarvinPA: ah too bad, thanks though. I tried putting show_player_species before mon_glyph, but yeah, didn't work either 16:08:59 -!- Snikeer has quit [Quit: Page closed] 16:15:52 ??isd 16:15:53 I don't have a page labeled isd in my learndb. Did you mean: id, sid, i. 16:15:55 er 16:15:57 ??sid 16:15:57 stat gain[2/2]: Ce sd/4 | DD si/4 | DE i/4 | Dg choose2/3 | Dr sid/4 | Ds sid/4 | Fe id/5 | Fo si/4 | Gh s/5 | Gr si/4 | Ha d/5 | HE id/3 | HO s/5 | Hu sid/4 | Ko sd/5 | Mf sid/5 | Mi sd/4 | Mu sid/5 | Na sid/4 | Og s/3 | Op sid/5 | Sp id/5 | Te sid/4 | Tr s/3 | Vp id/5 | VS sd/4 16:18:07 -!- Kenran has quit [Quit: leaving] 16:19:07 -!- CKyle has joined ##crawl-dev 16:20:28 03MarvinPA02 07* 0.19-a0-1646-g3d89d62: Don't let snapping turtles withdraw at low HP (PleasingFungus) 10(2 hours ago, 18 files, 15+ 92-) 13https://github.com/crawl/crawl/commit/3d89d623cd7f 16:20:28 03MarvinPA02 07* 0.19-a0-1647-geffb1d7: Slightly reduce the quantity of Desolation loot 10(2 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/effb1d78d0c3 16:20:28 03MarvinPA02 07* 0.19-a0-1648-gba13114: Remove handling of an obsolete Lua marker 10(46 minutes ago, 1 file, 0+ 9-) 13https://github.com/crawl/crawl/commit/ba131144cc24 16:20:28 03MarvinPA02 07* 0.19-a0-1649-g0a4d0e9: Let Summon Forest work on non-rock walls 10(40 minutes ago, 4 files, 23+ 16-) 13https://github.com/crawl/crawl/commit/0a4d0e945ab5 16:20:28 03MarvinPA02 07* 0.19-a0-1650-g9239046: Make Slime walls disappear on killing TRJ 10(2 minutes ago, 1 file, 4+ 11-) 13https://github.com/crawl/crawl/commit/9239046d4c2a 16:22:01 in doing code archaeology for that lua marker i got reminded of: 16:22:04 %git c0300664c1a719192d6ebb16657d58fa028d9eb2 16:22:04 07due02 * 0.6.0-a1-3346-gc030066: Overhaul of Troves, they now accept items. (dpeg) 10(7 years ago, 4 files, 499+ 3-) 13https://github.com/crawl/crawl/commit/c0300664c1a7 16:22:29 rip, trove imps... 16:24:00 crawl.mpr("The imp fiddles with the portal, frowns, says, \"I think I broke it!\" and then disappears in a puff of smoke.") 16:24:27 else crawl.mpr("The foul-smelling imp curses your mother!") 16:25:27 crawl_flavour.txt 16:26:11 -!- eb_mobile has quit [Ping timeout: 248 seconds] 16:26:15 -!- flowsnake has quit [Read error: Connection reset by peer] 16:26:35 i had totally forgotten how complicated that system used to be 16:26:42 -!- protopulse has quit [Ping timeout: 240 seconds] 16:27:53 -!- Shard1697 has quit [Ping timeout: 248 seconds] 16:36:47 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 16:40:04 -!- ProzacElf has joined ##crawl-dev 16:51:48 -!- Shard1697 has joined ##crawl-dev 16:53:16 Do you get any kind of message about the non-disintable summon forest trees? 16:53:23 during targeting, I mean 16:53:29 -!- Pewrile has quit [Ping timeout: 240 seconds] 16:54:00 I guess there's no message about that for disint at all 16:55:16 no, there's nothing like that for lua-vetoed things either, maybe there could be for those in general but it seemed relatively unimportant 16:55:26 -!- koboldina has quit [Quit: Page closed] 16:58:24 -!- chan20 has quit [Ping timeout: 244 seconds] 16:58:51 Heh, I think these disappearing slime walls will result in more post-TRJ deaths. 16:59:28 -!- kaya is now known as kaya_moon 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:00:59 Yermak: yeah, good slime buff 17:01:15 -!- tmt has quit [Quit: leaving] 17:01:36 MarvinPA: do you see any way to tweak Ba so that they're not too Og-like? 17:01:36 the people got what they wanted 17:01:55 I will probably split out the HE remove to its own commit, if there's still fairly unanimous support that those at least should go 17:02:47 not sure, will try to have a play of the branch locally (or if it gets put up as experimental somewhere) if i get time since i don't know whether it'd be a problem in practice 17:03:00 ok, thanks for taking a look 17:03:09 hrm 17:03:41 -!- Krakhan has quit [Changing host] 17:03:43 johnstein: are you too busy to make an experimental branch these days? 17:04:02 Also, regarding two last commits: I wonder if trees produced by Summon Forest will disappear too after TRJ dies. 17:04:07 johnstein: this is for a potential new species 17:04:30 hrm, I suppose you could make a forest out the outside of the vault, yeah 17:04:39 funny way to peak intside the vault contents, actually 17:04:45 thanks for new secret tech, MarvinPA! 17:04:47 -!- LexAckson_ has joined ##crawl-dev 17:04:54 oh wait, those are opaque, aren't they? 17:05:04 right, single tile trees you can't see through any more 17:05:22 yeah, that's a good catch though, the trees would still turn back to stone 17:05:23 it used to be they would open up LOS in e.g. the shoals huts 17:05:50 ah, right, the lua wouldn't account for that 17:06:03 no idea if it's easily possible to handle that in lua 17:06:44 hrm, how does it even work, a marker on the stone tiles? 17:06:51 I think it's a good trick - you can cast Summon Forest to still have some cover behind your back after boss is dead. 17:07:34 it sounds too much like Fun, we love removing Fun 17:08:07 oh I see, it's just the only stone wall on the map 17:08:07 a marker on the level that checks for all stone walls, i think 17:08:54 -!- LexAckson__ has quit [Ping timeout: 264 seconds] 17:09:07 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1650-g9239046 (34) 17:10:02 it would certainly be possible to use a marker on the features 17:10:08 and iterate over them 17:10:48 markers are tied to location, so forest wouldn't matter, and I assume they'd replace to floor normally, unless temp. terrain is somehow special about that 17:11:52 basically just a lua:portal_desc thing applied to every stone tile 17:12:25 then use dgn.find_marker_positions_by_prop(), which returns an array of coord_defs 17:12:28 -!- hpm_ has quit [Ping timeout: 255 seconds] 17:13:37 -!- Kranix has quit [Quit: Konversation terminated!] 17:14:20 -!- Tux[Qyou] has quit [Excess Flood] 17:14:46 -!- Tux[Qyou] has joined ##crawl-dev 17:16:24 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 17:21:20 think i have a relatively easy fix 17:21:41 also i like that this is an interaction that literally nobody would have ever noticed if it weren't for the fact that those two commits happened to be next to each other 17:21:55 -!- hpm___ has quit [Ping timeout: 255 seconds] 17:23:45 my guess is someone would have eventually cast summon forest near the vault and seen it, although how long before someone reported it is anyone's guess 17:24:12 *near vault before killing TRJ 17:24:25 -!- Lasty has joined ##crawl-dev 17:27:06 -!- Lasty has quit [Client Quit] 17:27:22 -!- scotchmin_ has quit [Ping timeout: 265 seconds] 17:28:43 Brannock: moving them to a sid of i/3 or maybe just i/4 might help, although I'd want them to keep their high starting str 17:28:56 yeah, keep the str for sure 17:30:12 -!- Lightli has quit [Ping timeout: 240 seconds] 17:31:25 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:31:54 -!- elliptic has joined ##crawl-dev 17:32:16 -!- scummos| has quit [Remote host closed the connection] 17:34:03 -!- Ququman_ has quit [Remote host closed the connection] 17:34:13 gammafunk, have you considered any intrinsic mutations? (I don't actually have any in mind, just curious) 17:34:35 well, I did consider Fur given their hair status, but that's not a super interesting one 17:34:42 03MarvinPA02 07* 0.19-a0-1651-gff52c9b: Don't make Beogh smite players for destroying orcish idols 10(48 minutes ago, 9 files, 3+ 149-) 13https://github.com/crawl/crawl/commit/ff52c9bc7241 17:34:42 03MarvinPA02 07* 0.19-a0-1652-g343bd12: Adjust some default message colouring 10(34 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/343bd12e8116 17:34:42 03MarvinPA02 07* 0.19-a0-1653-g922d709: Simplify Slime wall destruction 10(9 minutes ago, 4 files, 12+ 19-) 13https://github.com/crawl/crawl/commit/922d709ed011 17:34:45 New branch created: pull/366 (1 commit) 13https://github.com/crawl/crawl/pull/366 17:34:45 03Sandman25DCSS02 {GitHub} 07https://github.com/crawl/crawl/pull/366 * 0.19-a0-1651-g7995845: Don't display extra message for known scroll of acquirement 10(2 minutes ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/7995845d009d 17:34:48 Fe already do that one as well 17:34:53 and trolls 17:34:59 oh, forgot about that 17:35:38 ./unbrace 17:40:31 -!- Lightli has joined ##crawl-dev 17:42:38 -!- dpeg has joined ##crawl-dev 17:47:12 -!- Lightli has quit [Ping timeout: 240 seconds] 17:47:29 -!- HolyRage has quit [Ping timeout: 244 seconds] 17:47:31 -!- HolyRage_ is now known as HolyRage 17:51:08 -!- Krakhan has quit [*.net *.split] 17:51:08 -!- ProzacElf has quit [*.net *.split] 17:51:08 -!- eb_mobile has quit [*.net *.split] 17:51:08 -!- cait_m has quit [*.net *.split] 17:51:08 -!- Lantell has quit [*.net *.split] 17:51:08 -!- staplegun has quit [*.net *.split] 17:51:08 -!- Cerpin has quit [*.net *.split] 17:51:08 -!- gammafunk has quit [*.net *.split] 17:51:08 -!- Sonderblade has quit [*.net *.split] 17:51:08 -!- rax has quit [*.net *.split] 17:51:08 -!- pythonsnake has quit [*.net *.split] 17:51:08 -!- bairyn has quit [*.net *.split] 17:51:10 -!- hpm_ has quit [Ping timeout: 255 seconds] 17:51:18 -!- rax has joined ##crawl-dev 17:51:21 -!- bairyn has joined ##crawl-dev 17:51:22 -!- gammafunk has joined ##crawl-dev 17:51:25 -!- Cerpin has joined ##crawl-dev 17:51:31 -!- Krakhan has quit [Changing host] 17:51:51 -!- ProzacElf has joined ##crawl-dev 17:52:15 -!- Lantell has joined ##crawl-dev 17:54:11 -!- amalloy_ is now known as amalloy 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:00:39 -!- jefus- has joined ##crawl-dev 18:01:27 -!- Lasty has joined ##crawl-dev 18:03:36 -!- Lasty has quit [Client Quit] 18:03:59 -!- jeefus has quit [Ping timeout: 244 seconds] 18:09:07 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 18:09:11 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1653-g922d709 (34) 18:09:28 -!- nikheizen has joined ##crawl-dev 18:12:12 -!- Xenobreeder has quit [Ping timeout: 240 seconds] 18:14:53 -!- Lightli has joined ##crawl-dev 18:15:42 Unstable branch on underhound.eu updated to: 0.19-a0-1653-g922d709 (34) 18:16:22 -!- amalloy is now known as amalloy_ 18:16:28 -!- Kellhus has quit [Quit: Page closed] 18:22:57 -!- nikheizen has quit [Quit: leaving] 18:31:03 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 18:33:02 -!- kdrnic has joined ##crawl-dev 18:34:22 -!- hpm___ has quit [Ping timeout: 255 seconds] 18:35:16 -!- PsyMar has quit [Ping timeout: 255 seconds] 18:45:10 -!- LexAckson_ has quit [Ping timeout: 244 seconds] 18:49:16 -!- Pacra has joined ##crawl-dev 18:55:20 -!- tksquared_ has quit [Ping timeout: 272 seconds] 18:55:28 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:57:47 -!- debo has quit [Ping timeout: 265 seconds] 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:02:54 -!- Dracunos has joined ##crawl-dev 19:04:04 -!- Dracunos-m has quit [Ping timeout: 255 seconds] 19:07:27 -!- scummos| has quit [Ping timeout: 265 seconds] 19:11:28 %git :/boulder 19:11:28 07MarvinPA02 * 0.19-a0-1644-g7063521: Remove boulder beetles 10(23 hours ago, 67 files, 114+ 569-) 13https://github.com/crawl/crawl/commit/7063521c637e 19:12:33 ??boulder beetle 19:12:33 boulder beetle[1/3]: Vulnerable to poison! Has a fixed chance to start rolling per move, which pushes it from speed 6 to speed 14 and makes them fire towards you like a non-re-directing iood for 3d20 EV-ignoring damage. 19:12:59 !learn edit boulder_beetle[1] s/$/ Removed in 0.19./ 19:12:59 boulder beetle[1/3]: Vulnerable to poison! Has a fixed chance to start rolling per move, which pushes it from speed 6 to speed 14 and makes them fire towards you like a non-re-directing iood for 3d20 EV-ignoring damage. Removed in 0.19. 19:13:53 -!- LexAckson_ has joined ##crawl-dev 19:16:00 -!- MarvinPA has quit [Remote host closed the connection] 19:16:18 perhaps boulder beetles needed to home in a bit 19:16:20 may they rest in peace 19:19:47 -!- LexAckson_ has quit [Ping timeout: 244 seconds] 19:19:56 -!- MarvinPA has joined ##crawl-dev 19:23:12 -!- mizu_no_oto has quit [Read error: Connection reset by peer] 19:23:58 -!- Lasty has joined ##crawl-dev 19:24:30 -!- Shard1697 has quit [Ping timeout: 276 seconds] 19:30:02 -!- Shard1697 has joined ##crawl-dev 19:40:03 -!- kdrnic has quit [Read error: Connection reset by peer] 19:41:40 -!- duralumin has quit [Ping timeout: 244 seconds] 19:41:49 -!- kdrnic has joined ##crawl-dev 19:41:53 -!- amalloy_ is now known as amalloy 19:43:53 -!- woodjrx has quit [Remote host closed the connection] 19:56:14 -!- nikheizen has joined ##crawl-dev 19:56:30 -!- debo has joined ##crawl-dev 19:57:10 -!- hpm_ has quit [Ping timeout: 255 seconds] 19:57:32 -!- dtsund has joined ##crawl-dev 19:57:57 -!- HolyRage has quit [Quit: ChatZilla 0.9.92 [Firefox 48.0.2/20160823121617]] 19:58:59 -!- duralumin_ has quit [Read error: Connection reset by peer] 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:02:19 -!- Taraiph has quit [Ping timeout: 244 seconds] 20:02:20 -!- flowsnake has quit [Client Quit] 20:04:44 I guess it was about time for the Slime:$ vault walls... had some nostalgic attachment, but I guess the effect of killing the TRJ for the first time is still jaw dropping. 20:05:00 -!- hpm___ has quit [Ping timeout: 272 seconds] 20:05:06 dpeg: even more so now that you might due to being surrounded! 20:05:15 true! 20:05:21 s/due/die/ 20:05:42 Is this a good time to ask for another one of my pet peeves: picking up the slimy rune disables the acid wall effect, and changes the wall glyph/tile 20:05:55 -!- Shard1697 has quit [Ping timeout: 265 seconds] 20:06:08 Players are due to die anyway. 20:06:18 do players ever touch slime walls after killing TRJ? 20:06:33 chequers: no, this is very much for flavour 20:06:50 The idea is that you own this place now, and the formerly damaging walls cannot hurt you anymore. 20:07:02 !lg * current trunk slime s=ktyp 20:07:02 There's a little gameplay effect for people who want to clear Slime for xp. 20:07:07 535 games for * (current trunk slime): 309x mon, 177x acid, 38x beam, 5x disintegration, 4x quitting, 2x targeting 20:07:33 !lm * rune noun=slimy lg:br=slime lg:ktyp=acid ckiller= 20:07:37 Lasty: the protection code seems quite similar to powered by death -- maybe there's some common code that could be pulled out 20:07:41 gammafunk: I am sure that acidic walls have an effect -- players don't die to the acid, but they cannot move freely. 20:07:42 -!- Tarara has quit [Ping timeout: 264 seconds] 20:08:01 oh, I'm just trying to answer chequers' question with a query 20:08:03 No milestones for * (rune noun=slimy lg:br=slime lg:ktyp=acid ckiller=). 20:08:16 !lm * rune noun=slimy lg:br=slime lg:ktyp=acid s=ckiller 20:08:17 36 milestones for * (rune noun=slimy lg:br=slime lg:ktyp=acid): 22x acid, 13x an acid blob, the royal jelly 20:08:24 heh 20:08:26 chequers: sometimes people call for rune effects... here, I don't want to come up with a programme for that, but the slimy rune thing is flavour I really like 20:08:29 !lm * rune noun=slimy lg:br=slime lg:ktyp=acid ckiller=acid 20:08:31 22. [2016-07-07 04:41:47] mooon the Petrodigitator (L26 FeEE of Ru) found a slimy rune of Zot on turn 114991. (Slime:5) 20:08:45 !lm * rune noun=slimy lg:br=slime lg:ktyp=acid ckiller=acid x=gid 20:08:46 22. [2016-07-07 04:41:47] [game_key=mooon:cwz:20160605014609S] mooon the Petrodigitator (L26 FeEE of Ru) found a slimy rune of Zot on turn 114991. (Slime:5) 20:08:54 !lg * gid=game_key=mooon:cwz:20160605014609S 20:08:55 No games for * (gid=game_key=mooon:cwz:20160605014609S). 20:09:01 !lg * gid=mooon:cwz:20160605014609S 20:09:02 1. mooon the Farming Petrodigitator (L25 FeEE of Ru), splashed with acid on Slime:2 on 2016-07-10 14:58:40, with 1279824 points after 200373 turns and 21:32:56. 20:09:05 dpeg: fair enough 20:09:07 hey it's mooon 20:09:16 I think those 22 are from the walls 20:09:24 gammafunk: nice! 20:09:26 i think mooon almost got the first 15-rune of the tourney 20:09:41 Can be used to advertise Crawl: "In this game, even the furniture kills!" 20:10:13 -!- hpm_ has quit [Ping timeout: 255 seconds] 20:12:42 furniture made out of firewood, clearly 20:13:36 Brannock: I just realised that you're the SA goon with the hypnotic avatar :) 20:13:44 ;) 20:13:53 (reading Purple Reign for the first time in months) 20:14:53 !tell Lasty Amazing concept for protection! Did you get inspired by some board or other game? 20:14:53 dpeg: OK, I'll let lasty know. 20:18:12 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 20:19:01 Smarter devs: is duration-data.h sorting dependent like enum.h? 20:19:06 I don't think it is 20:19:22 no, order there doesn't matter 20:19:44 some stuff is sorted depending on whether it's been removed, or whether it's special-cased for how it displays things 20:19:48 ??c-r-d 20:19:48 c-r-d[1/2]: https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss 20:20:07 Which files are order-dependent? 20:20:32 !tell pleasingfungus http://kotaku.com/rogue-creator-says-we-need-a-better-word-for-permadeath-1786822855 20:20:33 MarvinPA: OK, I'll let pleasingfungus know. 20:21:11 -!- flowsnake has quit [Read error: Connection reset by peer] 20:22:07 dressing as a nethack tourist irl 20:23:36 i should get around to watching some of the other vods, i just watched the angband one since it was after crawl 20:24:09 I liked the @play one, though that's possibly because that was the only one to have a bunch of the speaker notes on screen so I could read them 20:24:58 yeah I still need to go through them 20:26:36 -!- ProzacElf has quit [Quit: Try HydraIRC -> http://www.hydrairc.com <-] 20:28:30 !tell pleasingfungus If you have notes of that talk, please tell me (ideally via email). Thanks! 20:28:30 dpeg: OK, I'll let pleasingfungus know. 20:28:57 dpeg, here you go https://docs.google.com/presentation/d/1sxd6dMmua7RFH-fjmMzFTFS3yIYa4tgDL4bAuj-rzoI/edit?usp=sharing 20:29:06 you can also access speaker notes by clicking on "Present" at top right 20:30:05 amazing, thanks 20:31:09 -!- THERetroGamerNY has quit [Quit: Be Blessed!] 20:31:10 -!- adelrune has joined ##crawl-dev 20:32:06 -!- Shard1697 has joined ##crawl-dev 20:33:17 -!- roctavian has joined ##crawl-dev 20:36:13 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:36:42 -!- Lightli has quit [Ping timeout: 240 seconds] 20:37:02 !tell pleasingfungus Already provided by Brannock! 20:37:03 dpeg: OK, I'll let pleasingfungus know. 20:43:06 -!- Pacra has quit [Ping timeout: 264 seconds] 20:44:15 -!- HellTiger has quit [Ping timeout: 260 seconds] 20:44:43 ?holyword works for death oozes while worshipping Jiyva 13https://crawl.develz.org/mantis/view.php?id=10686 by papilio 20:44:43 -!- Pacra has joined ##crawl-dev 20:46:12 -!- protopulse has quit [Ping timeout: 240 seconds] 20:47:21 -!- Lightli has joined ##crawl-dev 20:47:40 excellent talk by the fungus 20:49:20 -!- Krymise has joined ##crawl-dev 20:50:18 -!- Krymise is now known as Krymise|PHI 20:52:27 dpeg, the dev wiki seems rather disused. I think after 0.19 is done I want to clean/reorganize it 20:52:45 otoh, GitHub may be a better place to collaborate discussion 20:52:47 thoughts? 20:52:59 yeah, I've thought how we might just use github wiki for stuff like that 20:53:13 GitHub also has a 'Project' interface 20:53:43 right now the doku wiki is really only used for archiving old (mostly amusing, but sometimes useful) ideas and the dev listing 20:53:47 -!- eb has quit [] 20:53:50 there might be some other useful pages in there 20:53:55 -!- nicolae- has joined ##crawl-dev 20:54:04 we have the plan pages but they're not seeing much use 20:54:13 0.19's planning was skipped it seems 20:54:16 a lot of it is in 0.18 20:54:22 they are kind of handy at the end of the release when we have a checklist of things to go through 20:54:23 that's something I wanted to rectify for 0.20 20:55:00 there's still a lot of work to do on crawl, and even once the main game is polished, there's still breadth additions 20:55:33 -!- Shard1697 has quit [Ping timeout: 244 seconds] 20:55:33 well it's not so much a question of whether there's sufficient work to do, but rather will anyone use the resource 20:55:40 not sure if having the github wiki will help that 20:55:56 it at least centralizes it 20:56:08 I already visit github frequently for PRs and commits and such 20:56:16 the dev wiki is an entirely different page that I have to remember is there 20:56:32 github also actively notifies me if something's happening that I've chosen to watch 20:57:01 -!- hpm_ has quit [Ping timeout: 255 seconds] 20:57:19 something to think about for the medium-term 20:57:20 sure, but I'm not sure that's terribly relevent with a wiki; I'm just saying that side-issues like centralization aren't the problem, the real problem is no one is usuing it 20:57:49 perhaps it would be good to kind of seed the github wiki with some useful things 20:57:58 that goes into my todo.txt :) 20:58:00 planning docs, maybe the dev info pages 20:58:27 there's a ton of crazy idea pages on the doku wiki it's probably nice to keep archived, at least 20:59:01 I agree 20:59:08 planning page planning page 20:59:17 woah, woah! let's not get all excited 20:59:28 sounds like an excellent project; I'll make the website 21:00:06 -!- ScarCow has quit [Quit: leaving] 21:00:06 -!- omarax has quit [Remote host closed the connection] 21:00:27 let's make a survey so we can form a commitee to discus the idea of creating a task force to research delegating authority to someone who can look into converting the wiki 21:00:54 oh dear 21:01:09 you're right, we're moving a bit too quickly 21:01:16 let's table this to the next meeting 21:01:23 once everyone has time to let it percolate 21:01:35 motion passes 21:03:01 -!- cait has quit [Ping timeout: 265 seconds] 21:03:06 -!- cait_ is now known as cait 21:03:30 -!- ProzacElf has joined ##crawl-dev 21:07:34 Brannock: sounds wonderful (re: dev wiki) 21:07:59 structure goes a long way, imo 21:08:32 gammafunk: you would've done well in Soviet Russia! 21:09:01 all these steroids so gammafunk can discus ideas 21:09:05 world champion discus 21:09:10 -!- cait has quit [Ping timeout: 276 seconds] 21:09:15 -!- cait_m has quit [Ping timeout: 265 seconds] 21:09:55 !seen grammus 21:09:55 I last saw Grammus at Mon Sep 19 10:49:22 2016 UTC (14h 20m 32s ago) quitting, saying 'Read error: Connection reset by peer'. 21:10:22 oh crap, I can't play on cpo! 21:10:22 curse you, chequers 21:10:45 would have me playing *tiles* 21:13:39 it's good to occasionally take the time and see how the plebeians interact with the game, gammafunk 21:18:34 dpeg, I vaguely recall some discussion from last year or the year prior for putting Crawl on Steam (for offline play). Did anything come of that? 21:18:40 I think there may have been licensing issues 21:19:45 there aren't licensing issues so long as we don't try to use their library, but not using it means we can't interact with e.g. cheevo tracking etc I think? 21:19:49 But that would be the single biggest way to increase the playerbase in one stroke 21:20:04 other roguelikes (with admittedly more polish) perform decently enough on Steam 21:20:45 i think some devs were against linking in the steam dll, as it contravenes the GPL license 21:21:15 steam games don't need steamworks though, AFAIK. And if it was required, you could run the steam functionality in a standalone app and communicate over IPC 21:21:38 fwiw I was planning to work on the greenlight, but the next task is to create a cool video and that's what I'm stuck on 21:21:45 interesting. I don't know much about Steam (yet) so I was gonna look into it 21:21:53 yeah, we can release without the steamworks stuff 21:21:55 chequers, I know someone who can video edit 21:21:59 I think that's how nethack is released 21:22:03 I'll talk to him about doing something for Crawl 21:22:33 -!- CanOfWorms has joined ##crawl-dev 21:22:41 although that release might be the vulture one specifically 21:22:49 http://store.steampowered.com/app/341390/ 21:22:51 it is 21:23:26 110 reviews is pretty solid for a niche mod of Nethack 21:23:55 -!- Dracunos has quit [Ping timeout: 260 seconds] 21:24:23 there's also ADOM, but the licensing situation for that is easier 21:24:28 much :) 21:25:50 ToME4's source is open and has a paid steam release and paid expansions 21:26:01 anyway, my estimate from before was that there were about 100k potential players on steam 21:26:03 -!- jefus- is now known as jefus 21:26:16 like, the number of steam users who would potentially be interested in steam 21:26:34 s/in steam/in crawl 21:26:45 100k is highly generous 21:26:53 but I think we can expect multiple thousands 21:27:15 if adom can get 10k with no content upgrades and/or marketing... 21:27:15 one thing Crawl (and most roguelikes, really) has working against it is that playerbase grows almost entirely on word-of-mouth 21:27:28 tome is a better comparison, and it has 150k 21:28:34 I'd caution against comparing to TOME as it has vastly more visual polish, which is much easier to grab players into the game 21:28:49 even if I think Crawl tiles are generally better 21:29:13 well, i guess it's better to have low expectations :) 21:29:18 Always lowball expectations 21:29:18 yes 21:29:52 keeperrl and nethack both have closer to 10k 21:29:56 But there's no reason we couldn't at least do a basic release of local Crawl on Steam 21:29:58 tome is a hideously ugly abomination, but its HUD does look like an MMO so I guess that gives it bonus points 21:30:03 agreed 21:30:04 !lg * month x=cdist(name) 21:30:06 128811 games for * (month): cdist(name)=4562 21:30:20 -!- amalloy is now known as amalloy_ 21:30:20 judging from the previous survey, there are about 10x more offline players as there are online 21:30:40 and that's from an entirely-word-of-mouth marketing strategy 21:30:45 "strategy" 21:30:58 just simply putting it on Steam is a huge boost to the playerbase 21:31:12 lots of new blood! (and new bugs, and new patches, and...) 21:31:40 I think this is a 0.20 project 21:31:50 does steam have appropriate licenses? 21:32:46 only if there's Steamworks involved, I think? 21:33:01 err, s/only/violated only 21:33:26 Releasing purely local should be fine, is my understanding of what chequers tells me 21:33:47 Brannock: re Steam: nothing concrete, I think. Perhaps ask Brendan (bh)? 21:33:50 Brannock: bh started looking into steam stuff and there is a greenlight stub, it doesn't look like i have the ability to invite people to it but bh probably does 21:34:40 Brannock: btw, still going through the SA thread: yes, Crawl lost flavour (in addition to what others said: portable altar for Nemelex, Berserkers' spear), but people always forget that *new* flavour gets in all the time. 21:35:10 absolutely, yeah 21:37:04 re popularity: I think the roguelike/roguelite craze will draw some people to the classical games... but if you want to expand the player base more broadly, then the options are, imo: Asia; smartphones; Steam. 21:37:32 there is a (relatively) strong korean presence 21:37:39 I have no clue how you'd play Crawl on a phone, though. 21:37:42 -!- PsyMar has quit [Ping timeout: 264 seconds] 21:37:56 I've tried and clearing a floor took many times longer for me than it would on my desktop 21:38:15 Tablets are workable, though 21:39:13 console might actually be playable; at one point I was playing mini-roguelikes on palm pilot 21:39:22 palm pilot, wow 21:39:26 lol 21:39:31 I think I started the tiles port once on the phone and concluded that it really needed to be on a tablet 21:39:50 tablet is perfect compared to the phone. there's so much more space that it's comfortable just pressing everything you need to do 21:39:54 rather than having to navigate multiple submenus 21:40:13 Brannock: are you tilist or consoler? 21:40:19 bilingual 21:40:22 I play tiles nowadays 21:40:25 (although the phone I used was not the best one anyway --- extra high res scree, which means squeezing 1080 video into 5" diagonal space. you can imagine how readable programs are that don't know about that...) 21:40:56 "magnifying glass please" 21:41:38 Brannock: modern times :) 21:41:47 my first win was on console! 21:42:00 and with victory dancing... 21:42:25 -!- CKyle has joined ##crawl-dev 21:42:55 elliptic / MarvinPA: regarding the protection change, how would you feel about having the brand add as much protection as the weapon enchantment level? It gets us to +9 AC potentially, and 9s are always nice, but it also means bigger reward for bigger investment into protection weapons. 21:42:55 Lasty: You have 1 message. Use !messages to read it. 21:43:08 I'm not sure it's a big enough AC boost to make anyone want to do it 21:43:23 dpeg: thanks! 21:43:34 dpeg: It was an idea I saw floating around the forum, IIRC 21:43:39 Lasty: that sounds really weird, also like it wouldn't work well for artifacts with the brand (and artifacts should get it) 21:43:54 -!- Blazinghand has quit [Quit: Leaving] 21:44:06 true re: artefacts 21:44:08 Lasty: like it would make +0 protection weapons useless, no? or do I not understand 21:44:13 when you find them early on 21:44:14 yeah, true. That'd be bad. 21:44:19 yeah, bad idea 21:44:41 Lasty: don't worry about the limit for now, I'd say 21:44:43 adds pips of AC, not specific numbers, so it can be nonlinear... 21:45:05 Brannock: do you remember the version? 21:45:12 0.2.7 21:45:13 dpeg: you missed some discussion earlier, but we agreed that a flat +7 that gets triggered on attack would be better than the incrementing version. 21:45:21 !log brannock spas won 21:45:23 1. Brannock, XL27 SpAs, T:102596: http://crawl.akrasiac.org/rawdata/Brannock/morgue-Brannock-20070913-202154.txt 21:45:38 you can do 21:45:44 !lg brannock won x=cv 1 21:45:45 1/84. [cv=0.2] Brannock the Blademaster (L27 SpAs of Okawaru), escaped with the Orb and 4 runes on 2007-09-14 00:21:28, with 1283439 points after 102596 turns and 8:56:15. 21:45:56 1 is the number of result you want to return 21:46:04 !lg brannock won 1 x=v 21:46:05 1/84. [v=0.2.7] Brannock the Blademaster (L27 SpAs of Okawaru), escaped with the Orb and 4 runes on 2007-09-14 00:21:28, with 1283439 points after 102596 turns and 8:56:15. 21:46:18 oh, even better 21:46:33 also 0.2.7 is impressive 21:46:35 Lasty: ah, that is fine. 21:46:37 heh 21:46:49 !lg elliptic 1 21:46:50 1/1987. elliptic the Executioner (L23 MDCK of Makhleb), escaped with the Orb and 4 runes on 2009-08-02 00:08:16, with 2104339 points after 70854 turns and 7:47:03. 21:46:59 wow, why did I query that 21:47:02 !lg elliptic !won 1 21:47:03 1/1350. elliptic the Skirmisher (L2 DsBe of Trog), succumbed to poison on D:1 on 2009-08-02 07:14:34, with 80 points after 389 turns and 0:02:25. 21:47:09 I guess you played offline at first 21:47:17 !lg . 21:47:18 3887. gammafunk the Summoner (L8 DESu of Sif Muna), slain by Snorg on D:10 on 2016-09-15 02:39:44, with 1621 points after 3261 turns and 0:23:17. 21:47:21 !lg . 1 21:47:22 1/3887. gammafunk the Cudgeler (L6 HEFi), mangled by Sigmund (a +0,+0 scythe) on D:4 on 2012-04-26 22:42:48, with 466 points after 5210 turns and 0:28:36. 21:47:27 Brannock: you've been around for a bit... 21:47:29 first online game died to sigmund 21:47:36 elliptic: if we set the bonus to +7, should we allow it to trigger on swings at firewood? Should we block swings at summons? 21:47:45 I had a long, long break where I played locally only 21:47:52 But I remember the days of Stabwound and CeHe :) 21:48:01 I had a couple wins offline first yes, though they were within a couple months of moving online 21:48:22 -!- Krymise|PHI has quit [Quit: Textual IRC Client: www.textualapp.com] 21:48:58 -!- THERetroGamerNY has quit [Client Quit] 21:50:48 Lasty: how about we start with your original suggestion of 3-5 turn duration, require hitting a monster (not just attempting to hit), and let it work on all non-firewood? 21:50:58 sounds good to me 21:52:00 -!- CanOfWorms has quit [Remote host closed the connection] 21:52:21 Lasty: I know I mentioned giving the bonus on attempting to hit as an option, but on further consideration that is a bit weird with control-attacking squares with invisible monsters and such 21:52:38 -!- nicolae- has left ##crawl-dev 21:52:55 -!- CanOfWorms has joined ##crawl-dev 21:53:15 i think I can add people to the greenlight 21:55:44 the stacking nature of the current implementation is pretty cool IMO -- it would encourage play similar to what uskayaw does 21:55:47 -!- CanOfWorms has quit [Remote host closed the connection] 21:55:51 (re: protection brand) 21:56:36 -!- CanOfWorms has joined ##crawl-dev 21:57:47 -!- ontoclasm has joined ##crawl-dev 21:58:41 chequers: if you mean dragging weak monsters over to kill them near stronger monsters, that's one of the major flaws with uskayaw IMO, not a feature we want to replicate 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:01:41 -!- dtsund has quit [Remote host closed the connection] 22:11:47 -!- Tickenest has quit [Quit: Page closed] 22:11:57 elliptic: if that's still too much of a problem, we could easily lower the credit you get for damage to weak monsters even further, or even 0 it out 22:13:33 as every day passes, uska resembles oka more and more... 22:13:48 separated at birth??? 22:14:05 oka doesn't really resemble usk 22:14:41 Lasty: you mean for usk? part of the problem is figuring out which monsters are actually "weak" in this sense I think - there are plenty of reasonably high HD/HP/XP monsters that aren't very dangerous to some characters 22:14:59 -!- dpeg has quit [Quit: sleep] 22:15:25 Lasty: that said, I don't know if this is a major problem for usk currently (I haven't played usk in a while) and tweaks can certainly help 22:16:00 Usk uses monster threat level, which is, of course, not super precise 22:21:28 03Lasty02 07* 0.19-a0-1654-g9d3f708: Deincrementalize protection weapons (elliptic) 10(14 seconds ago, 8 files, 11+ 20-) 13https://github.com/crawl/crawl/commit/9d3f7082a8e2 22:22:36 -!- Lasty has quit [Quit: Leaving.] 22:25:54 -!- roctavian has quit [Quit: Page closed] 22:28:17 -!- CKyle_ has joined ##crawl-dev 22:29:19 -!- amalloy_ is now known as amalloy 22:30:57 -!- CKyle has quit [Ping timeout: 250 seconds] 22:31:11 -!- CKyle_ has quit [Client Quit] 22:31:22 -!- CanOfWorms has quit [Remote host closed the connection] 22:31:51 <|amethyst> hm 22:31:56 -!- CanOfWorms has joined ##crawl-dev 22:31:57 <|amethyst> https://www.reddit.com/r/dcss/comments/53l8d3/first_time_playing_a_wizard_no_magic_dart_step/ 22:32:15 <|amethyst> maybe we should not start casters with a spell pre-memorised? 22:39:07 heh 22:40:56 -!- Krymise has joined ##crawl-dev 22:51:29 alternately, why can Wn start with a bunch of points in a spell school but no book? 22:51:38 my GrWn had higher Tm than anything else, but no spells at all 22:52:00 wn hates you 22:52:06 -!- Amnesiac has quit [Quit: Page closed] 22:52:10 gammafunk, they don't resemble each other mechanically, no, but I don't think it's a coincidence that multiple posters have gone "wow, uskayaw seems like okawaru but properly/flavorfully-implemented" 22:52:13 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 22:52:44 the God of Glorious Battle 22:52:44 well, I don't really see the resemblence in the design, I guess 22:52:48 yeah I mean, flavor-wise sure 22:53:15 design-wise they're not very similar, but not everyone loves oka's design I guess 22:53:36 something to keep an eye on I think 22:53:40 is uka really too good with "weak" monsters helping piety level already? 22:53:42 -!- Daekdroom has quit [Quit: Leaving] 22:53:46 I doubt it 22:53:59 yeah, because i would rather have almost any other god anyway already 22:54:54 and uka theoretically helps my playstyle of "fuck it, let's dive into melee and see what happens" 22:55:14 oh I thought you were talking about usk with that previous sentence 22:55:25 -!- aditya has joined ##crawl-dev 22:55:29 ok "usk" 22:55:36 -!- Dracunos has joined ##crawl-dev 22:55:36 but yes, that's who i was talking about 22:55:53 well then I'm kind of confused 22:56:02 restate, imo 22:56:40 -!- WalkerBoh has joined ##crawl-dev 22:57:43 ok, i'd basically rather take the vast majority of gods over usk 22:58:01 because even though he theoretically helps my "fuck it, let's melee a bunch of dudes" playstyle 22:58:09 in practice it doesn't help nearly as much as you'd think 22:58:30 and it mostly winds up making me think i can be even more reckless than i actually can 22:58:41 well meleeing "a bunch of dudes" is usually a bad idea even when usk 22:58:46 whereas another god will cause me to use an ability that actually helps me win a fight 22:58:57 i know, but i've never been a big fan of optimal play 22:59:12 yeah that's not my experience at all, wrt usk killing things 22:59:17 perhaps you're simply not training invocations 22:59:27 -!- PsyMar has quit [Ping timeout: 265 seconds] 22:59:28 could be the case 22:59:31 usk will destroy large groups of monsters with pain bond 22:59:39 i mean, i won't say that i don't train them at all 22:59:49 but i usually make it like the third or fourth priority 22:59:56 and group paralyze and pain bond are great 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:00:35 my point was that i don't think that usk is too strong with the current level of piety generation, but that might be a side effect of me never training invo above 10 on him 23:00:40 renewable irresistable paralysis with no turn cost 23:01:14 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 23:02:34 the original point about usk and piety generation had nothing to do with strength, but with encouraging tedious behaviour 23:02:41 oh 23:02:44 also your statements are kind of just hyperbolic and hard to piece together 23:08:08 ah well, it wasn't important anyway, if the main issue was avoiding tedious behavior. 23:09:00 incidentally, the new porcupine tile looks freaky. neat, but i initally thought it was like a spriggan defender's giant head first time i saw it 23:09:11 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1654-g9d3f708 (34) 23:09:16 !source porcupine.png 23:09:17 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/mon/animals/porcupine.png 23:09:42 that porcupine was made by Gozag 23:10:46 -!- amalloy is now known as amalloy_ 23:11:08 you know 23:11:16 that actually looks like a hedgehog to me 23:11:18 not porcupine 23:11:19 the porcupine stares at you for a moment, then walks away, jangling a golden purse 23:11:44 !tell roctavian isn't the new porcupine tile rather hedgehog-like? 23:11:44 Brannock: OK, I'll let roctavian know. 23:14:26 sonic booom sonic booom sonic boooooooooom 23:14:59 BLAST 23:15:00 PROCESSING 23:15:05 heh 23:15:33 FR 23:15:42 <|amethyst> oh, the player who started a wizard without magic dart now says, when asked to post a morgue, declines and says "I'm playing offline though so you can't know I didn't just hack the file." 23:15:55 <|amethyst> s/now says/now/ 23:16:45 -!- kaya_moon has quit [Quit: kaya_moon] 23:16:54 probably works for shillary...sad! 23:17:08 lol shillary 23:17:11 -!- WalkerBoh has quit [Remote host closed the connection] 23:18:41 https://youtu.be/4U-u4CsnygA porcupine erudition 23:19:00 aw, so cute 23:21:30 !tell PleasingFungus barbed quills vs quilled barbs https://youtu.be/4U-u4CsnygA 23:21:31 Brannock: OK, I'll let pleasingfungus know. 23:22:05 -!- nikheizen has quit [Quit: leaving] 23:22:32 oh my god this guy has an AST video https://youtu.be/WT2eLretCWE?list=PLbfmhGxamZ82GZqAOiYV8h0Vo6k0yBYbH 23:22:40 !tell PleasingFungus alligator snapping turtle https://youtu.be/WT2eLretCWE?list=PLbfmhGxamZ82GZqAOiYV8h0Vo6k0yBYbH 23:22:41 Brannock: OK, I'll let pleasingfungus know. 23:23:41 "an ancient legend of folklore myth" 23:24:30 -!- amalloy_ is now known as amalloy 23:24:40 this video! 23:24:46 that is a big turtle 23:24:50 yeah, I've seen that AST video 23:26:20 This is the biggest, *gnarliest* Abstract Syntax Tree I've ever captured! 23:26:28 gnarly!! 23:27:26 STL = swamp terror lizard 23:27:48 OS = orange snake 23:30:48 -!- wheals has quit [Remote host closed the connection] 23:32:51 -!- Krymise has quit [Quit: Textual IRC Client: www.textualapp.com] 23:33:48 vaults for the desolation of salt (aka desolation of vault) 13https://crawl.develz.org/mantis/view.php?id=10687 by nicolae 23:40:10 -!- Grivan has quit [Read error: Connection reset by peer] 23:41:54 -!- Rast has joined ##crawl-dev