00:00:03 -!- amalloy_ is now known as amalloy 00:00:04 -!- omarax has quit [Remote host closed the connection] 00:01:17 -!- Lasty has joined ##crawl-dev 00:05:20 Brannock: hit me 00:05:29 in a sec, I think I figured out my problem 00:07:30 okay cool I fixed it, basically I started working on this earlier tonight, my attention went away and when I came back, I used a different attempt to refactor, and was running into loads of conflicts by refactoring in two different ways 00:08:25 this will still need review though since I'm sure I hacked this together 00:08:49 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-1608-g4cf22de (34) 00:10:04 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1608-g4cf22de (34) 00:12:29 -!- amalloy is now known as amalloy_ 00:14:40 -!- Wolfechu has quit [Remote host closed the connection] 00:16:00 weird, now acidic bites are applying double acid 00:16:14 make it quad acid, imo 00:16:15 <_< 00:16:23 quad damage!! 00:16:59 New branch created: punk-rework (3 commits) 13https://github.com/crawl/crawl/tree/punk-rework 00:16:59 03Brannock02 07[punk-rework] * 0.19-a0-1609-gce8c8c3: Enable Acid weapon brand 10(3 days ago, 5 files, 23+ 2-) 13https://github.com/crawl/crawl/commit/ce8c8c31e99a 00:16:59 03Brannock02 07[punk-rework] * 0.19-a0-1610-gb3e3175: Slimify Punk (hellmonk) 10(3 days ago, 5 files, 8+ 7-) 13https://github.com/crawl/crawl/commit/b3e3175eb58c 00:16:59 03Brannock02 07[punk-rework] * 0.19-a0-1611-g369dee8: Refactor acid brand behavior 10(2 hours ago, 5 files, 13+ 17-) 13https://github.com/crawl/crawl/commit/369dee8c94f9 00:17:04 okay, pushing my branch to see if someone can spot why it's doubledipping 00:17:10 the 3rd commit is the one 00:19:11 -!- CanOfWorms has joined ##crawl-dev 00:21:14 man, why does hellmonk get credit 00:21:30 he suggested it? 00:21:32 the original idea was passed along to me from PF crediting hellmonk 00:21:38 oh I see, that's for the original idea 00:21:39 there's a gdd thread somewhere 00:22:09 also, it looks like you didn't change the aux attack code, Brannock 00:22:19 so it'll still get bonus damage on top of the acid splash? 00:22:24 i forget if that code has a print 00:22:37 line 1105 has the bonus damage removed 00:22:43 unelss there's another check somewhere else 00:22:50 in melee-attack.cc:1105 I mean 00:24:00 oh, true 00:24:03 i'm blind 00:24:10 melee-attack.cc:1343 also has a splash_with_acid call 00:24:24 but that should be called only once 00:26:47 -!- Blazinghand has quit [Read error: Connection reset by peer] 00:28:41 !source apply_damage_brand 00:28:42 1/2. https://github.com/crawl/crawl/blob/master/crawl-ref/source/attack.cc#L1563 00:29:05 this is the culprit I think 00:29:20 typical... 00:29:45 aux attacks call the acid splash, then damage brand checks if the player has a SPWPN then applies it too 00:29:53 this explains why Punk doesn't trigger it twice 00:29:54 but bites do 00:31:35 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-1608-g4cf22de (34) 00:34:23 sounds like you should remove the aux attack splash, then 00:34:30 splish 00:34:51 I tried that, and it apparently disabled the bonus effect entirely 00:35:01 what 00:35:13 yeah I'm confused too 00:36:16 rip 00:36:18 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 48.0.1/20160817112116]] 00:37:22 -!- Rast has joined ##crawl-dev 00:38:49 /acid and Punk don't double-dip, it's just melee attacks only, but I can't figure out where the heck it's double dipping 00:39:11 -!- ProzacElf has joined ##crawl-dev 00:40:40 -!- protopulse has quit [Quit: Page closed] 00:41:38 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 00:43:40 we have a consider_decapitation and attack_chops_heads, both of which seem to check whether the attack chops off a head 00:44:14 <|amethyst> the former calls the latter 00:44:21 ah, it does 00:44:26 I was looking at the latter and couldn't see a call for hte former 00:44:26 <|amethyst> the former actually decapitates 00:49:39 -!- adelrune has quit [Remote host closed the connection] 00:50:17 -!- amalloy_ is now known as amalloy 00:50:35 antimagic bite still works fine... it's just acidic bite that goes off twice. 00:51:17 what's the message log? 00:51:17 CanOfWorms: You have 2 messages. Use !messages to read them. 00:51:21 !!! 00:51:24 I'm so popluar 00:51:30 the death yak is splashed with acid!x2 00:51:44 what happens before that/ 00:51:46 *? 00:52:12 I'm tempted to say that defender->splash_with_acid(attacker, 3); doesn't make sense in attack.cc? 00:52:26 shouldn't the player be the attacker? 00:52:39 that calls splash_with_acid on the defender 00:52:47 which gets directed to monster.cc or player.cc depending on defender type 00:53:03 hmm 00:53:05 and passes along the attacker and a magic number to that function 00:53:12 anyway I actualy removed that entry from attack.cc just now 00:53:24 and it still double dips. 00:55:27 hmm 00:55:32 It's not biting twice 00:55:37 is it actually applying the acid damage twice, or just printing the text twice? 00:55:38 It just calls splash_with_acid twice 00:55:51 Let me see if monster yellow drac double dips too 00:56:54 nope, monsters are fine. what a sneaky bug this is 00:58:26 hmm 00:58:59 well you separated the actual message from splash_with_acid 00:59:01 oh 00:59:08 so there has to be a reason why the message is being printed twice 00:59:10 it's printing the message twice, not applying the damage twice 00:59:11 I see 00:59:11 yes 00:59:31 I put "splashed with acid" etc in the actual splash_with_acid function, but then it's laso printed agani in melee_attack.cc 00:59:38 what a blindingly obvious thing 00:59:43 yeah 00:59:51 I spent a hour on this!! 00:59:58 programming.txt 01:00:01 programming.txt 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:00:06 hahaha 01:00:11 high five 01:00:14 o/ 01:00:18 \o 01:00:29 -!- simmarine has quit [Quit: Page closed] 01:00:35 excellent, bug fixed 01:00:37 time to push~ 01:02:47 03Brannock02 07* 0.19-a0-1609-gce8c8c3: Enable Acid weapon brand 10(3 days ago, 5 files, 23+ 2-) 13https://github.com/crawl/crawl/commit/ce8c8c31e99a 01:02:47 03Brannock02 07* 0.19-a0-1610-gb3e3175: Slimify Punk (hellmonk) 10(3 days ago, 5 files, 8+ 7-) 13https://github.com/crawl/crawl/commit/b3e3175eb58c 01:02:47 03Brannock02 07* 0.19-a0-1611-g7a729d4: Refactor acid brand behavior 10(3 hours ago, 5 files, 14+ 22-) 13https://github.com/crawl/crawl/commit/7a729d47d399 01:03:26 -!- zxc has joined ##crawl-dev 01:04:09 :toot: 01:04:24 man slings need better tiles 01:04:36 -!- chan20 has quit [Ping timeout: 272 seconds] 01:05:04 https://ae01.alicdn.com/kf/HTB1SOZ5JFXXXXa2XpXXq6xXFXXX3/Tactical-font-b-Slingshot-b-font-with-font-b-Laser-b-font-Sight-and-Light.jpg 01:05:09 the latest in sling technology 01:05:48 I had one of these as a kid 01:05:53 good for hunting squirrels but not much else 01:06:17 the rubber doesn't let you get as high velocity as the traditional method does 01:06:49 did slings ever have giantslaying in early crawl, because that seems like a thing that could have existed 01:07:01 heh 01:07:05 let's find out 01:07:23 no hits for 'giant slaying' or 'giantslaying' 01:07:48 you'd have to check the crawl ancient repo as well 01:07:51 panlords could have orc slaying once upon at ime 01:08:14 https://github.com/crawl/crawl-ancient 01:08:20 pre-dcss 01:08:59 some of these randart names are excellent 01:09:02 Giant's Toothpick 01:09:16 also 'Gram', 'Grum', 'Grom', and 'Grim' 01:09:22 "This should help you through your 01:09:22 first few games, but Crawl is extremely (some would say excessively) complex 01:09:23 and cannot be adequately described in so short a document." 01:11:21 i've hit an obstacle in game development 01:11:29 Unarmed Combat is a special fighting skill. It allows your character to make a powerful attack 01:11:41 lies.txt 01:12:00 wasn't UC even worse back then 01:12:25 artists: roctavian has posted some sprite sheets in https://crawl.develz.org/mantis/view.php?id=9951. is there a quick and easy way to unstitch them and turn them into separate tiles, or do I have to do that manually? 01:12:43 for some value of quick and easy, yes 01:12:51 the GIMP has guillotine 01:13:08 I use photoshop. Guillotine sounds like what I want though 01:13:09 i think it's called the same in photoshop but i don't remember 01:13:19 ah, it's slice in Photoshop 01:15:12 hmm, what do you two think of that Agnes tile? 01:15:22 I like it, but the hard-drawn lajatang could be troublesome 01:15:30 tukima's dance 01:15:42 we already have that with other uniques iirc 01:15:46 and possibly even some generic monsters? 01:15:49 a few, yeah 01:16:21 but yeah we probably want to not glue weapons to the actual monsters 01:16:59 oh, speaking of weapons and monsters, certain weapons cover up tengu faces/beaks. though tengu could use new tiles, I think 01:17:15 yes 01:20:10 Unstable branch on crawl.develz.org updated to: 0.19-a0-1611-g7a729d4 (34) 01:22:36 We have yet to see a CanOfWorms...will he finally break down and learn to use git...??? 01:22:43 *CanOfWorms commit 01:22:46 I updated the mailmap. 01:22:49 dang 01:22:51 rip 01:23:00 %git --author=CanOfWorms 01:23:00 Could not find commit --author=CanOfWorms (git returned 129) 01:23:09 oh 01:23:14 %git :/mailmap 01:23:14 07amalloy02 * 0.19-a0-1594-ga5acd14: Add neofelis to credits/mailmap. Thanks 10(11 hours ago, 2 files, 2+ 0-) 13https://github.com/crawl/crawl/commit/a5acd1427552 01:23:26 !gitgrep 2 mailmap 01:23:26 %git HEAD^{/mailmap}^^{/mailmap} 01:23:26 07PleasingFungus02 * 0.19-a0-1109-g16db51f: Fix CREDITS, mailmap 10(6 weeks ago, 2 files, 3+ 1-) 13https://github.com/crawl/crawl/commit/16db51f6c14b 01:23:31 !gitgrep 3 mailmap 01:23:32 %git HEAD^{/mailmap}^^{/mailmap}^^{/mailmap} 01:23:32 07PleasingFungus02 * 0.19-a0-1108-g1f77a52: Add adibis to mailmap & credits.txt 10(6 weeks ago, 2 files, 2+ 0-) 13https://github.com/crawl/crawl/commit/1f77a522df7a 01:23:38 weird 01:23:44 where is this commit?! 01:23:48 %git :/Mailmap 01:23:48 07CanOfWorms02 {GitHub} * 0.19-a0-1595-g9c60e2a: Mailmap address update 10(11 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/9c60e2afd1cb 01:23:50 wow 01:23:53 haha 01:23:53 ah, case 01:24:02 powerful tech... 01:24:10 hrm 01:24:14 very od 01:24:16 d 01:24:22 that author did not work 01:24:37 %git --author=canofworms 01:24:37 07CanOfWorms02 {GitHub} * 9c60e2afd1cb: Mailmap address update 10(11 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/9c60e2afd1cb 01:24:44 I guess the username doesn't use caps 01:25:19 ... 01:25:41 I guess that's not a big deal 01:25:50 but you might want to make the case of your github name match the case there 01:26:32 hmm 01:26:44 it's not a big deal, just surprising that they're diff 01:26:49 %git --author=CanOfWorms 01:26:49 Could not find commit --author=CanOfWorms (git returned 129) 01:26:54 I'm surprised too 01:26:56 %git --author=canofworms 01:26:56 07CanOfWorms02 {GitHub} * 9c60e2afd1cb: Mailmap address update 10(11 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/9c60e2afd1cb 01:26:59 it's all lower-case 01:27:16 you may be able to modify that in github settings 01:27:25 I can't seem to modify the username itself 01:27:50 under public profile? 01:27:55 Name field 01:27:59 yeah I changed that 01:28:05 that's what I was testing earlier 01:28:07 ah, still lower case? 01:28:13 %git --author=CanOfWorms 01:28:14 Could not find commit --author=CanOfWorms (git returned 129) 01:28:21 name field seems to be for real names 01:28:21 oh, you can't do that 01:28:33 %git --author=Brannock 01:28:34 Could not find commit --author=Brannock (git returned 129) 01:28:37 %git --author=brannock 01:28:38 Could not find commit --author=brannock (git returned 129) 01:28:38 you have to use mailmap to look by author=CanOfWorms 01:28:43 I'm isloat on github 01:28:44 which you can't use with %git 01:28:48 but if you look locally 01:28:51 yeah I was testing that 01:28:56 git log --use-mailmap --author=CanOfWorms 01:29:15 %git log --use-mailmap --author=CanOfWorms 01:29:15 Could not find commit log --use-mailmap --author=CanOfWorms (git returned 128) 01:29:26 yeah you can't do that with %git 01:29:28 only locally 01:29:31 <|amethyst> %git only takes one argument :) 01:29:31 Could not find commit only takes one argument :) (git returned 128) 01:29:32 ah I see 01:29:40 <|amethyst> thanks chei 01:29:46 <|amethyst> superb work 01:29:50 %git I like to take it easy 01:29:50 Could not find commit I like to take it easy (git returned 128) 01:31:11 -!- AltReality has quit [Read error: Connection reset by peer] 01:31:15 "Food: This is extremely important." 01:34:21 does crawl support partial transparency? 01:34:32 yeah 01:34:39 roctavian's new brimstone fiend tile has a few translucent pixels 01:34:54 water tiles use an overlay when you're standing in it 01:35:08 another tile that uses that, shining eyes 01:35:13 and the ally haloes have transparency 01:38:25 -!- travis-ci has joined ##crawl-dev 01:38:26 The build passed. (punk-rework - 369dee8 #6711 : Isaac Sloat): https://travis-ci.org/crawl/crawl/builds/160613955 01:38:26 -!- travis-ci has left ##crawl-dev 01:38:47 whew 01:40:42 -!- Kalir has quit [Changing host] 01:41:06 fr: travis the crawl god 01:41:36 You die... 01:41:36 Save macros? 01:41:42 _Travis says: "The build failed." 01:41:47 n-no 01:42:09 -!- kdrnic has joined ##crawl-dev 01:45:13 -!- mibe has quit [Quit: Page closed] 01:47:42 time to go on a journey testing this new executioner tile, there were some concerns it wouldn't be as noticeable against darker backgrounds 01:47:46 against pure black it stood out to me 01:47:53 ho hum, compiling on a Friday evening... 01:52:09 increased contrast absolves many sins 01:52:22 it stands out pretty well to me 01:52:29 tested in tartarus, dis, dungeon, depths... 01:52:33 anywhere else I should compare it against? 01:52:53 i always try ice caves 01:53:00 or shoals 01:53:05 for the other end of the spectrum 01:53:44 still pretty solid 01:53:58 -!- ProzacElf has quit [Ping timeout: 276 seconds] 01:55:34 03Brannock02 07* 0.19-a0-1612-g27efa54: New demon tiles (roctavian) 10(10 minutes ago, 10 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/27efa5475a96 01:55:34 03Brannock02 07* 0.19-a0-1613-g7c9bbd0: Improved undead tiles (roctavian) 10(9 minutes ago, 6 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/7c9bbd012c65 01:58:27 Windows builds of master branch on crawl.develz.org updated to: 0.19-a0-1611-g7a729d4 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:03:26 Brannock: those tiles shouldn't go to unused, but rather should be removed 02:03:34 oh, oops 02:04:01 what is unused meant to be for then? 02:04:13 we're trying to phase out that directory; interesting tiles can go to the crawl-tiles repo 02:04:33 sorry, that's crawl/tiles 02:05:04 upgrades can simply be upgraded, but if a monster is removed and its unique tile is to be removed, you can put it in the crawl/tiles repo 02:05:45 we basically need to move all that UNUSED tiles to that repo, it's just a bunch of work 02:05:56 I'll put that on my todo 02:07:29 hey, some stuff to remove from my secret tile list 02:07:33 good 02:08:15 @ 02:08:19 s/@/!/ 02:08:37 ontoclasm, what method do you use to determine where to place weapon offsets? 02:08:41 or just trial-and-error? 02:09:20 i overlay a monster with a (0, 0) offset to compare 02:09:26 e.g. a vault guard 02:09:57 and then i check in game and adjust if needed 02:10:03 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1613-g7c9bbd0 (34) 02:10:27 usually i spawn one with a spear and one with a greatsword and see if they look passable 02:11:06 god, even the tiles rep duplicated UNUSED 02:11:09 *repo 02:12:43 -!- DeloreanTremens has quit [Ping timeout: 240 seconds] 02:12:51 How do I spawn a spear-wielding Donald? 02:14:00 -!- kdrnic_ has joined ##crawl-dev 02:17:27 -!- kdrnic has quit [Ping timeout: 272 seconds] 02:19:06 I think it's 02:19:06 donald ; spear 02:19:10 from &m 02:19:16 -!- bcadren has quit [Ping timeout: 248 seconds] 02:19:17 -!- eki has quit [Quit: leaving] 02:19:26 -!- Pekkekk has quit [] 02:19:31 it's a mons spec 02:19:33 ??mons_spec 02:19:34 I don't have a page labeled mons_spec in my learndb. 02:19:37 ?/spec 02:19:38 Matching terms (14): imp_species, inspector071, salamander_species, silent_spectre, special_room, species, species_difficulty, species_mr, species_mr_bonus, spectral, spectral_hydra, spectral_thing, spectral_warrior, spectral_weapon; entries (219): !help:!armourdodgepenalty[1] | !help:!currentwins[1] | !help:!dodgebonus[1] | !help:!ev[1] | !help:!firstgameafter[1] | !help:!greatprogress[1] | !help... 02:19:52 basically same syntax described in the des syntax guide 02:19:56 if you want to do something elaborate 02:19:58 -!- Brannock_ has joined ##crawl-dev 02:20:26 Brannock_: gave you answer, not sure if you saw 02:20:48 you know about the crawl-dev channel archives? 02:20:56 yeah, was looking there actually 02:20:57 that's something that should be in the intro doc 02:21:01 oh, good 02:22:23 -!- Brannock has quit [Ping timeout: 255 seconds] 02:23:38 of course if you specify equipment for him, he doesn't get his default equipment. so no donald shield 02:24:17 -!- Brannock_ is now known as Brannock 02:26:53 -!- Zeor has quit [Quit: Leaving.] 02:27:14 -!- Pacra has joined ##crawl-dev 02:27:57 -!- Pacra_ has quit [Read error: Connection reset by peer] 02:29:22 -!- magistern has quit [Quit: magistern] 02:30:01 -!- Cimanyd has quit [Quit: Page closed] 02:30:53 yeah, I think you can use the good_item etc specifiers, but I don't think there's a way to have it do what mon-gear would 02:31:37 I suppose some des support for doing something like giving a spear and default for other items would be good 02:35:54 -!- dtsund has quit [Ping timeout: 250 seconds] 02:36:50 -!- dtsund has joined ##crawl-dev 02:41:31 -!- kdrnic_ has quit [Quit: Leaving] 02:43:04 "why isn't this offset working??" 02:43:11 "oh, there's two entries for Humans for some reason" 02:54:05 !apt xp 02:54:06 Could not understand "xp" 02:54:09 !apt exp 02:54:09 Exp: Ha: 1!, Fo: 1!, Hu: 1!, Ko: 1!, HO: 0, Te: 0, VS: 0, Gh: 0, Na: 0, Op: 0, Gr: 0, Og: 0, Mf: 0, Mi: -1, Dr: -1, Mu: -1, DD: -1, DE: -1, HE: -1, Tr: -1, Ds: -1, Sp: -1, Vp: -1, Ce: -1, Fe: -1, Dg: -2* 02:54:16 Monster database of master branch on crawl.develz.org updated to: 0.19-a0-1613-g7c9bbd0 02:54:21 how are abomination tile variety handled? 02:54:45 in which sense? 02:55:08 tile is added, the dc-mon.txt file indicates how many variants there are 02:55:13 *tiles are added 02:55:31 ah, that's what I wanted, thanks 02:55:47 I would git grep ABOMINATION_LARGE or w/e it is to see the actual tile code choosing the variant 02:59:53 -!- ontoclasm has quit [Quit: Leaving.] 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:02:28 -!- hpm_ has quit [Read error: Connection reset by peer] 03:03:39 I think I'll call it a night after this latest batch 03:08:12 -!- aditya has joined ##crawl-dev 03:08:44 -!- Dracunos-m has quit [Ping timeout: 244 seconds] 03:14:47 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:22:21 as far as I can tell, _mon_mod and _mon_cycle affects tile variety, as well as tile_init_props, but I can't seem to get it to work for humans.. 03:22:30 -!- Dracunos7 has quit [Quit: Bye] 03:22:53 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 03:23:22 oh TVARY_MOD is hwat I want 03:23:24 got it! 03:31:09 03Brannock02 07* 0.19-a0-1614-g87db2e4: New Donald tile (roctavian) 10(79 minutes ago, 4 files, 1+ 1-) 13https://github.com/crawl/crawl/commit/87db2e469a95 03:31:09 03Brannock02 07* 0.19-a0-1615-g1be274e: Fully remove unused tiles. 10(77 minutes ago, 8 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/1be274e8a124 03:31:09 03Brannock02 07* 0.19-a0-1616-gfa05b1c: New troll tiles (roctavian) 10(73 minutes ago, 6 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/fa05b1c1dd9c 03:31:09 03Brannock02 07* 0.19-a0-1617-ge0d3d39: Improved animal tiles (roctavian) 10(38 minutes ago, 6 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/e0d3d396c045 03:31:09 03Brannock02 07* 0.19-a0-1618-g886f814: New human tiles (roctavian) 10(78 seconds ago, 7 files, 12+ 2-) 13https://github.com/crawl/crawl/commit/886f8145ac01 03:34:04 That was more work than I thought it'd be 03:34:10 I feel like the world's slowest coder 03:34:49 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-1613-g7c9bbd0 (34) 03:38:23 amalloy: oi - more videos with Rose please - it's fun when you talk with someone live 03:38:52 she's pretty busy the last few months 03:39:15 but she appreciates hearing compliments from the internet, so i will pass that along and maybe see what we can do 03:40:14 yup - also - I still don't understand how you can play shoals on console. It's so hard when terrain keeps changing. 03:40:48 suboptimally is how, i'm sure 03:41:01 shoals is just not very visually friendly either way 03:41:08 but better to be unsure about what's water than unsure about what's a monster, which is what happens when i play tiles 03:41:20 lol 03:41:39 I think shoals could stand to have brightness on its ground tiles tuned down a little.. I've mentioned it to ontoclasm recently 03:41:42 by the way - are you also going to the roguelike meetup thing in SF? 03:41:51 that's tomorrow. PleasingFungus is speaking there 03:41:59 or, well, today 03:42:18 i'm not, although as it happens i am flying to the bay area saturday for other reasons 03:42:56 I just moved to bay area a week ago so wasn't paying attention to what goes on here. By the time I saw it the ticket sales were done. 03:43:11 -!- aditya is now known as adibis 03:43:24 that happened to someone else in here iirc 03:43:51 adibis: i'm moving to the bay area at the end of the month 03:44:00 (which is why i'm flying up now) 03:44:23 ah - from? I was in San Diego for last ~5 years. San Diego is much better :-/ 03:44:29 santa monica 03:44:57 funny, i've been here for about five years too. before that i was in the bay area, so i'm going back "home" 03:45:01 so many west coasters 03:45:04 ah - I went to school in LA. I miss the 6-7 lane roads of socal here. 03:45:30 bay area has narrower roads and twice as much traffic as socal 03:47:10 who can be nostalgic about LA traffic? 03:47:26 !banish car culture 03:47:27 Brannock casts a spell. car is cast into culture! 03:47:33 hmm, works 03:48:07 -!- hellmonk has quit [Quit: Page closed] 03:48:40 amalloy: I am not. LA is bad too. I am thinking of getting a motorcycle but friends tell me I would be dead in a week in some accident. 03:48:58 i've been mostly cycling for the last few years 03:49:07 i couldn't do that in most of LA, but santa monica is pretty good 03:49:46 I need to eventually get out to the west coast where work prospects are better. the best employer in Wisconsin requires that you code in MUMPS 03:49:50 (FR: crawl-dev-offtopic) 03:50:06 i thought MUMPs was a myth...! 03:50:10 they are not. 03:51:08 * adibis notices that ##crawl-dev-offtopic has 0 users. 03:51:23 the occasional off-topic tangent is fine here, especially with such a small group of users 03:51:54 -!- Grivan has quit [Ping timeout: 240 seconds] 03:51:59 the +14 demon blade of Pragmatism {vamp, +Rage +Inv Int+5} vs the +3 double sword of Trog (weapon) {flame, +Fly rC+++ Str-4 Dex+6} 03:52:17 another FR gone unimplemented by the jaded crawl devteam 03:52:20 fsim 03:52:30 though eyeball test screams "former" 03:52:40 yeah, what's to fsim? first is way better 03:53:17 plus it's the pragmatic approach 03:54:15 chequers, you around? I think it's midday there in Australia 03:54:51 oh geez, nearly 6 pm 03:54:55 pacific ocean too big 03:55:06 okay once I am out of swamp I will go back to demonblade. 03:56:00 my Dr without rPois and a few swamp dragon hides I cannot wear is going to half health fighting every monster on swamp:4 with poison 03:57:06 adibis: don't stand in poison clouds. that's most of the poison damage in swamp 03:57:48 -!- pikaro has quit [Ping timeout: 250 seconds] 03:58:05 without flying my retreat is usually through them :( 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:00:08 !tell chequers why do you use binomial(5, 50) instead of ISPEC_GOOD_ITEM for your Mennas PR? 04:00:08 Brannock: OK, I'll let chequers know. 04:08:34 i'm watching qw play, and he makes better tactical decisions than most of the low-XL randos i see on CAO 04:09:03 !messages 04:09:04 (1/1) gammafunk said (1d 2h 45m 57s ago): Can you give wormsofcan and brannock wizmode access on cue? They joined the dev team 04:09:12 !watch qw 04:09:13 Watch qw at: http://crawl.akrasiac.org:8080/#watch-qw 04:09:13 !tell gammafunk on it 04:09:13 TZer0: OK, I'll let gammafunk know. 04:09:15 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1618-g886f814 (34) 04:09:54 plenty of dumb plays still, but i've seen him lure stuff back to corridors for example 04:10:18 !won qw 04:10:19 qw has won 89 times in 7048 games (1.26%): 23xGrBe 22xDDFi 7xMiFi 5xMiBe 4xDDBe 3xDDGl 2xNaBe 1xCeFi 1xDDAE 1xDDAM 1xDDAs 1xDDFE 1xDDHu 1xDDMo 1xDDSu 1xDDWn 1xDDWr 1xDrFi 1xDsBe 1xFoFi 1xGhFi 1xHOBe 1xHuBe 1xMfBe 1xMuFi 1xOgFi 1xTeBe 1xTrBe 1xVSBe 1xVpFi 04:10:33 amalloy: that is not low XL 04:10:45 89 wins 04:10:51 !tell Brannock Can you register a user on my server and let me know? underhound.eu:8080 04:10:51 TZer0: OK, I'll let brannock know. 04:10:56 XL is experience level, not winrate 04:11:30 TZer0, I should already have Brannock on CUE 04:11:30 Brannock: You have 2 messages. Use !messages to read them. 04:11:33 I thought you meant player XL as in a new player vs experienced. 04:11:34 that is, if i choose an XL8 character at random, played by a human, i expect them to be dead within a couple minutes 04:11:45 oh 04:11:48 wait is qx a bot? 04:11:48 It is case-sensitive 04:11:50 derp 04:11:52 Fixed. 04:11:54 :) 04:12:02 yes 04:12:20 wow 04:13:39 maybe not the best tactics against that thorn hunter, but having unlimited /hw fixes a lot of mistakes :P 04:13:54 heh 04:14:06 !lg * min=ac x=ac 04:14:11 6164920. [ac=-270] gw the Basher (L11 DDGl of Makhleb), blasted by an oklob plant (splash of acid) on Lair:1 (minmay_lair_oklob_tunnel) on 2014-09-14 17:13:08, with 11812 points after 10344 turns and 0:12:24. 04:14:28 i forget if gw is a fork of qw or totally unrelated. i think it's a fork 04:16:14 -!- GauHelldragon has quit [Ping timeout: 255 seconds] 04:17:05 -!- Bammboo has quit [Ping timeout: 240 seconds] 04:20:48 i guess qw is going to die soonish due to running out of maxMP to recharge with 04:26:59 great - sword of zonguldork on sale in bazar 04:27:05 I am 2K gold short. 04:27:41 you don't really need an upgrade for the rest of the game though 04:27:46 like i'd rather buy consumables 04:28:20 zong is probably weaker than what you have anyway 04:29:47 -!- MemeProof has quit [Remote host closed the connection] 04:31:52 -!- jonadab has quit [Ping timeout: 250 seconds] 04:35:05 -!- Yermak has joined ##crawl-dev 04:39:46 I'd like to declare my complete disagreement with the removal of cloud_status option. It is incredibly useful in Tiles too, not every combination of player doll/cloud tile is easily recognizable. I used to use 'x' command a lot in tiles to see if I'm standing in a cloud before I found this cloud_status option. 04:40:16 -!- Dracunos has quit [Ping timeout: 250 seconds] 04:44:26 @??norris 04:44:26 unknown monster: "norris" 04:44:33 unknown monster: "norris" 04:44:33 %??norris 04:44:46 amalloy: okay 04:47:16 -!- chan20 has quit [Read error: Connection reset by peer] 04:50:41 amalloy: gw is basically unrelated, as far as I recall; grunt wrote it to try out some ideas 04:51:03 oh, brannock said he registered on cue 04:51:13 TZer0: you don't see a user Brannock on cue at all? 04:51:25 ??Chambers of Meffij 04:51:26 I don't have a page labeled Chambers_of_Meffij in my learndb. 04:51:27 we already resolved that 04:51:30 oh 04:51:33 he was searching for 'brannock' not 'Brannock' 04:51:35 what is this wizlab? 04:51:54 !lm * br.enter=wizlab milestone~~meffij 04:52:14 1. [2016-09-17 08:50:51] adibis the Warrior (L19 DrBe of Trog) entered The Chambers of Meffij the Cloud Mage on turn 66598. (Vaults:1) 04:52:19 it's probably cloud mage or hellbinder, the final monster in those gets a randname that used to be in the milestone 04:52:23 looks like cloud mage 04:52:36 hrm, didn't we remove that 04:52:46 !lm adibis br.enter=wizlab x=cv 04:52:47 6. [2016-09-17 08:50:51] [cv=0.18] adibis the Warrior (L19 DrBe of Trog) entered The Chambers of Meffij the Cloud Mage on turn 66598. (Vaults:1) 04:52:48 this is 0.18 though 04:52:53 yeah, then that's why 04:53:07 so rC I guess? I don't want to unweild my demonblade 04:53:12 ??cloud_mage 04:53:12 cloud mage[1/2]: A randomly named unique mage residing in the Cloud Mage wizlab. Wears the Robe of Clouds, has an ego dagger/quickblade, blinks, airstrikes, and clouds. No flame clouds though! 04:53:20 1 pip should be enough I guess 04:53:58 beware the tornado 04:54:08 more of a question for ##crawl than ##crawl-dev 05:00:04 -!- omarax has quit [Remote host closed the connection] 05:05:59 Actually, I agree with Yermak wrt cloud_status 05:06:13 i had it enabled and I only play tiles 05:06:17 which tiles are giving you trouble for knowing if you're in a cloud, Implojin, Yermak? 05:06:26 this seems like something that's solvable via other methods 05:06:31 such as proper layering of clouds 05:07:20 It's less about the cloud tile graphic, and more that individual tiles can become very visually noisy with corpses everywhere 05:07:57 I think most of them that kinda of the same colour as the player doll. 05:08:09 Sometimes it's quicker just to look at the status line 05:08:13 yep 05:08:17 I think I also had some force_mores for clouds 05:08:24 to address the same problem 05:08:29 before I realized that cloud_status was a thing 05:09:00 -!- cmcbot has quit [Remote host closed the connection] 05:17:39 -!- Ququman has joined ##crawl-dev 05:18:14 Brannock: Here's just one example 05:18:16 http://imgur.com/1YK1VwB 05:21:16 with situations like that, on top of corpses and/or items, with other visual clutter around like spatter, it can be much faster to just have the status line warning enabled in case you're playing quickly and didn't see something 05:21:44 could it be fixed with better visual cloud differentiation? Probably, but I feel like you're limited somewhat by the available tile size 05:27:32 -!- nxtlvl has quit [Ping timeout: 265 seconds] 05:39:58 -!- TMTurtle has quit [Read error: Connection reset by peer] 05:41:49 03Brannock02 07* 0.19-a0-1619-gaef71b8: Properly update mana viper tile 10(37 seconds ago, 2 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/aef71b82751e 05:42:44 -!- DrKe has quit [Read error: Connection reset by peer] 05:44:43 -!- adibis has quit [Ping timeout: 248 seconds] 05:47:41 another example that could be improved and is more about contrast than layering: Expiring freezing clouds over shallow water 05:48:36 to be honest, it's much easier to distinguish most of these clouds before the graphic starts to change as they expire 05:49:31 -!- DrKe has joined ##crawl-dev 05:51:04 and then there's petrifying clouds, which are visually distinguishable, but are also so important not to miss that without the cloud_status option it will probably be a good idea to go back to putting force_more on them 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:00:35 -!- jeefus has joined ##crawl-dev 06:02:47 Or like this example: https://i.imgur.com/ADDfaiY.png -- Without looking at the combat log, is the character standing in a noxious cloud? 06:03:47 The doll is green, most of the surrounding monsters are green, even if you fixed the layering to always be on top, the graphic for that stage of cloud overlaid on top with no opacity might not be immediately visually clear 06:04:21 -!- jefus has quit [Ping timeout: 244 seconds] 06:05:35 -!- zxc has quit [Read error: Connection reset by peer] 06:06:34 -!- zxc has joined ##crawl-dev 06:06:34 -!- zxc has quit [Read error: Connection reset by peer] 06:07:56 -!- amalloy is now known as amalloy_ 06:08:39 -!- Yermak has quit [Quit: Page closed] 06:09:08 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1619-gaef71b8 (34) 06:09:32 -!- muravey has quit [Ping timeout: 265 seconds] 06:15:13 -!- Alarkh has quit [Quit: Leaving] 06:15:46 and another: is the character standing in miasma here? https://i.imgur.com/qGmG98R.png 06:16:07 that one would be fixed by moving the cloud to the front and getting rid of opacity 06:16:42 -!- vale_ has quit [Remote host closed the connection] 06:23:32 -!- Telnaior has quit [Quit: Quit: Quit: Quit:] 06:26:33 actually, the miasma graphic is already fixed in trunk, I should have been checking examples there 06:33:47 in trunk, though, fire clouds on top of corpse/spatter are still pretty hard to distinguish at a glance, noxious clouds are still hard to distinguish at a glance, expiring freezing clouds over water are still hard to distinguish at a glance 06:36:05 probably turning up the contrast on all of these and moving cloud layering in front of all other stuff except live monsters would help 06:49:49 maybe some of this is my bad eyesight coming into play, but I really feel that if cloud_status is going to stay hidden for tiles (which doesn't make sense to me if you're keeping the ability to display it around for console anyway), then the tile cloud overlays really need to be made more visually obvious 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:06:38 -!- SevenDeadlySins has quit [Quit: Do fish get thirsty?] 07:22:44 -!- vale_ has quit [Ping timeout: 244 seconds] 07:26:34 -!- Shard1697 has joined ##crawl-dev 07:31:57 -!- Zxpr1jk has quit [Read error: Connection reset by peer] 07:33:20 -!- Patashu_ has joined ##crawl-dev 07:35:48 -!- Patashu has quit [Ping timeout: 244 seconds] 07:40:00 -!- Patashu_ has quit [Ping timeout: 265 seconds] 07:44:45 -!- bitcoinbastard has quit [Ping timeout: 265 seconds] 08:00:01 -!- omarax has quit [Remote host closed the connection] 08:06:51 -!- zxc has joined ##crawl-dev 08:10:42 -!- stickyfingers has quit [Ping timeout: 240 seconds] 08:12:35 -!- elliptic has quit [Quit: Leaving] 08:20:03 -!- Patashu_ has joined ##crawl-dev 08:20:45 -!- scummos| has quit [Ping timeout: 244 seconds] 08:22:15 -!- elliptic has joined ##crawl-dev 08:23:51 -!- vale_ has quit [Ping timeout: 244 seconds] 08:26:30 -!- ScarCow has quit [Quit: Lost terminal] 08:32:23 <|amethyst> FR: Zin ability that lets you make unarmed reaching attacks 08:51:43 New branch created: pull/364 (2 commits) 13https://github.com/crawl/crawl/pull/364 08:51:43 03DrKe02 07https://github.com/crawl/crawl/pull/364 * 0.19-a0-1620-gddf7f0a: Reduce holy wrath brand weighting for long blades 10(36 minutes ago, 1 file, 7+ 7-) 13https://github.com/crawl/crawl/commit/ddf7f0a11dbc 08:51:43 03DrKe02 07https://github.com/crawl/crawl/pull/364 * 0.19-a0-1621-g04ad721: Improve stats of some long blades 10(34 minutes ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/04ad72172428 08:56:33 -!- cait has quit [Ping timeout: 255 seconds] 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:00:14 -!- HellTiger has quit [Ping timeout: 260 seconds] 09:09:29 -!- Kenran has quit [Quit: leaving] 09:11:41 -!- rick___ has quit [Ping timeout: 240 seconds] 09:14:48 -!- Bammboo has quit [Read error: Connection reset by peer] 09:20:01 -!- Implojin has quit [Quit: Page closed] 09:24:33 -!- vale_ has quit [Ping timeout: 240 seconds] 09:37:02 -!- Dracunos has joined ##crawl-dev 09:41:08 -!- Kenran has joined ##crawl-dev 09:47:02 -!- Daekdroom has quit [Ping timeout: 250 seconds] 09:50:59 -!- Patashu_ has quit [Ping timeout: 265 seconds] 09:54:36 -!- crowleyman has joined ##crawl-dev 10:00:01 -!- omarax has quit [Remote host closed the connection] 10:01:43 -!- protopulse has joined ##crawl-dev 10:12:32 -!- Lasty has quit [Quit: Leaving.] 10:15:53 -!- elliptic has quit [Quit: Leaving] 10:17:09 -!- elliptic has joined ##crawl-dev 10:37:06 -!- Yermak has joined ##crawl-dev 10:39:06 -!- Patashu_ has joined ##crawl-dev 10:43:19 -!- crowleyman has quit [Quit: Textual IRC Client: www.textualapp.com] 10:44:21 -!- pikaro has quit [Ping timeout: 276 seconds] 10:52:51 -!- Patashu_ has quit [Ping timeout: 265 seconds] 10:56:13 -!- MarvinPA has joined ##crawl-dev 10:58:19 -!- zxc has quit [Read error: Connection reset by peer] 11:00:05 -!- omarax has quit [Remote host closed the connection] 11:00:18 -!- Shard1697 has quit [Ping timeout: 248 seconds] 11:02:20 -!- zxc has joined ##crawl-dev 11:13:26 -!- scummos__ has quit [Remote host closed the connection] 11:26:18 -!- mibe has quit [Quit: Page closed] 11:26:46 -!- pikaro has quit [Ping timeout: 244 seconds] 11:29:03 -!- Kranix has quit [Ping timeout: 265 seconds] 11:31:58 -!- Shard1697 has joined ##crawl-dev 11:37:18 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 11:39:23 -!- Lasty has joined ##crawl-dev 11:41:35 -!- LexAckson_ has joined ##crawl-dev 11:50:48 -!- Kalir has quit [Changing host] 11:59:27 -!- chan20 has quit [Ping timeout: 272 seconds] 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:00:44 ̈́,- 12:00:51 'ǻ'å´ 12:01:24 Eager 1yr old Crawl contributor here.. 12:02:33 -!- amalloy_ is now known as amalloy 12:15:57 -!- Patashu_ has joined ##crawl-dev 12:17:45 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 12:20:51 -!- Patashu_ has quit [Ping timeout: 244 seconds] 12:30:19 -!- muravey has joined ##crawl-dev 12:36:24 -!- zxc has quit [Read error: Connection reset by peer] 12:36:26 @??bardiche 12:36:26 unknown monster: "bardiche" 12:36:29 ??bardiche 12:36:30 bardiche[1/1]: (polearms; -6 acc / 18 dam / 2.0 base delay / 0.7 min delay; two handed). A long pole with an enormous, cleaving blade on one end. The largest polearm. Bardiches chop hydra heads. 12:36:47 ??great mace 12:36:47 great mace[1/1]: (maces & flails; -4 acc / 17 dam / 1.7 base delay / 0.7 min delay; two handed). An enormous metal war club, of great cumbrousness. The largest mace most playable races can wield. Ogres and Trolls can wield giant (spiked) clubs too. 12:37:36 I'm fine with PR 364 12:38:01 I'm not sure triple sword need their delay lowered though 12:38:18 -!- zxc has joined ##crawl-dev 12:40:32 -!- Zymurgist has quit [Read error: Connection reset by peer] 12:45:53 -!- THERetroGamerNY has quit [Quit: Be Blessed!] 12:50:21 -!- Jessika has quit [Client Quit] 12:53:14 -!- amalloy is now known as amalloy_ 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:00:15 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 13:00:20 -!- Patashu_ has joined ##crawl-dev 13:01:40 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 13:04:41 -!- stickyfingers has quit [Ping timeout: 240 seconds] 13:05:33 -!- amalloy_ is now known as amalloy 13:08:51 !tell CanOfWorms If you're looking for something to do, you could work on https://crawl.develz.org/mantis/view.php?id=3936 13:08:51 Brannock: OK, I'll let canofworms know. 13:09:08 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-1619-gaef71b8 (34) 13:09:09 -!- Patashu_ has quit [Ping timeout: 265 seconds] 13:10:25 i remember a while ago i used passwall, and while i was waiting out the delay to move through the wall, a monster dug it out. it occurs to me that if this were nethack, that would be an instant death 13:10:43 You are excavated! You die... 13:12:33 Brannock: can you guess what actually happens? 13:12:45 -!- Shard1697_ has joined ##crawl-dev 13:13:09 The player becomes the wall, the wall is destroyed, eg the player is destroyed? 13:13:13 -!- Shard1697 has quit [Ping timeout: 244 seconds] 13:13:29 Or do you mean in Crawl? 13:13:58 in crawl 13:14:01 Without looking at the code I'd guess the player ends up at the first available open space after where Passwall is cast 13:14:24 after the delay finishes, you end up in the same place you would have if the wall were still there 13:14:32 looking into it just now, i found: // XXX: need to handle PasswallDelay when monster digs -- bwr 13:14:38 Haha 13:14:41 How old's that one? 13:15:08 not sure. there are some commits that have moved it around 13:18:51 wow, it goes back to before the svn repo existed. it's in the first commit in 2005 13:19:16 (except it was just "passwall", not "PasswallDelay", at the time) 13:24:33 vintage! 13:25:23 -!- tcsc has quit [Remote host closed the connection] 13:26:02 grunt_vaults_entry_fortified keeps bugging for me when I try to generate it in wizmode 13:26:08 I wonder if this is why I've never seen that one 13:32:20 generating vaults entry.. vaults.. makes the walls diggable rock instead of metal 13:32:25 in wizmode 13:40:36 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 13:42:26 -!- Pacra has quit [Ping timeout: 265 seconds] 13:43:02 -!- kdrnic has joined ##crawl-dev 13:43:31 -!- pikaro has quit [Ping timeout: 248 seconds] 13:48:29 -!- ProzacElf has joined ##crawl-dev 13:52:50 -!- ontoclasm has joined ##crawl-dev 13:55:21 -!- Shard1697_ has quit [Ping timeout: 248 seconds] 13:56:55 -!- Shard1697_ has joined ##crawl-dev 14:00:01 -!- omarax has quit [Remote host closed the connection] 14:04:30 -!- amalloy is now known as amalloy_ 14:05:23 PleasingFungus is about to talk! :D In ten minutes 14:07:40 -!- Ququman has quit [Read error: Connection reset by peer] 14:10:44 oh, I thought I missed it 14:10:53 I forgot about time zones 14:10:53 There's a stream, right? 14:11:10 Brannock, https://www.twitch.tv/roguelike_con2 14:11:18 Thanks! 14:12:33 -!- ProzacElf has quit [Ping timeout: 240 seconds] 14:12:35 Brannock, it should be this one, but if it isn't, it's the stream with the 2 14:12:42 without* 14:13:44 It's the second room 14:13:49 The talk with the original Rogue developers was quite interesting as well 14:13:49 https://roguelike.club/schedule.html 14:13:54 They were funny 14:17:38 Speech has started 14:23:04 :x 14:23:09 Goodbye, Brannock :O 14:23:16 Brannock, xD 14:23:16 Everyone can see you died at lvl 7 :O 14:23:36 To Sigmund 14:29:32 "... down to a crawl" that pun 14:36:04 That's why I hate Monopoly so much 14:36:06 And a lot of board games 14:36:13 -!- simmarine has joined ##crawl-dev 14:36:33 And the way Mario Party 'fixes' that issue is a million times worse, you win the entire game, then they count up a bunch of random crap and now you lost :p 14:36:59 someone in that roguelike_con claimed deep dwarves were garbage 14:37:10 they are controversial 14:37:19 I think he's referring to PF saying they are OP, not good design, etc.. I assume? 14:37:31 bad in that context 14:40:05 yeah in that context I'm amazed DD still exists 14:41:00 I haven't been listening but the reason why DD still exists is that not everyone thinks they are bad design 14:41:42 -!- kdrnic_ has joined ##crawl-dev 14:44:40 -!- kdrnic has quit [Ping timeout: 244 seconds] 14:44:58 !tell PleasingFungus good job! 14:44:58 That was nice 14:44:59 Brannock: OK, I'll let pleasingfungus know. 14:45:16 !tell PleasingFungus That was a cool talk! 14:45:17 Keskitalo: OK, I'll let pleasingfungus know. 14:45:42 !tell PleasingFungus Very interesting talk, thank you! :) 14:45:43 Kenran: OK, I'll let pleasingfungus know. 14:47:29 -!- adamzap has quit [Client Quit] 14:59:09 -!- nikheizen has joined ##crawl-dev 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:00:08 -!- Nattefrost has quit [Quit: Leaving.] 15:08:38 elliptic: what do you think about the aspect of their not having good diversity of god choice? 15:09:21 gammafunk: as I've said before, their god choice diversity isn't significantly worse than DE 15:10:00 -!- pikaro has quit [Ping timeout: 265 seconds] 15:10:42 hrm, it's probably true that more gods are viable with DD than I might think, but I guess I have a hard time seeing how DE is as restricted 15:10:50 !lg * dd-- s=god won recent 15:10:51 578 games for * (dd-- won recent): 352x Makhleb, 127x Pakellas, 52x Trog, 10x The Shining One, 9x Ru, 6x Elyvilon, 3x Xom, 3x Nemelex Xobeh, 2x Jiyva, 2x Ashenzari, 2x Gozag, Yredelemnul, Vehumet, Qazlal, Okawaru, Lugonu, Kikubaaqudgha, Hepliaklqana, Fedhas, Cheibriados, 15:10:53 I do think that is a negative feature of DD (as is the whole thing with parking a slime creature or whatever to heal from using VD), but I also think DD has some positive features (not needing to press 5 nearly as much, more fights being meaningful) 15:11:16 !lg * de-- s=god won recent 15:11:17 434 games for * (de-- won recent): 280x Vehumet, 46x Sif Muna, 25x Ashenzari, 10x Kikubaaqudgha, 10x Dithmenos, 10x Lugonu, 7x Trog, 7x Cheibriados, 7x Okawaru, 6x Gozag, 6x Hepliaklqana, 5x Ru, 4x Xom, 3x Yredelemnul, 3x Fedhas, 2x Makhleb, 2x Zin, Pakellas 15:11:49 ru and elyvilon are vastly underused for DD 15:11:56 at the very least 15:12:08 DE going vehumet is probably not "optimal" for most players who do so 15:12:08 -!- ontoclasm has quit [Quit: Leaving.] 15:12:11 if you compare those distributions they aren't really so dissimilar... and yeah, DD of ru and DD of ely are actually really good and fun IMO 15:13:22 I'm fairly sure Gozag would work fine for DD too, though I need to try it for real 15:13:44 easy access to healing potions, distracted and bribed enemies means less damage taken over time 15:14:01 !lg * dd-- xom won 15:14:02 7. MrDNA the Conqueror (L27 DDCK of Xom), escaped with the Orb and 3 runes on 2016-08-03 04:03:50, with 1806256 points after 61970 turns and 8:50:09. 15:15:51 The no-resting and making damage have strategic impact is indeed cool 15:19:44 !lg . dd won s=god 15:19:45 2 games for gammafunk (dd won): Makhleb, Elyvilon 15:19:52 how do I send an email to C-R-D, or the private dev list? I haven't used listgroups yet. Just write to the addresses that were provided to me, and it'll automatically forward to every member on the list? 15:20:18 -!- n1 has joined ##crawl-dev 15:20:56 they're just email addresses, so yeah you email the crd address and it is distributed to everyone, likewise the dev list; the latter is not something you use for design discussion though 15:21:16 Okay, thank you 15:21:21 !lg * ds recent won s=god 15:21:22 1181 games for * (ds recent won): 128x Makhleb, 121x Okawaru, 100x Qazlal, 89x Trog, 88x Ashenzari, 83x Cheibriados, 80x Gozag, 71x Vehumet, 57x Lugonu, 43x Hepliaklqana, 42x Ru, 39x Uskayaw, 38x Kikubaaqudgha, 35x Xom, 34x Pakellas, 26x Yredelemnul, 22x Jiyva, 22x Nemelex Xobeh, 22x Dithmenos, 16x Sif Muna, 15x Fedhas, 5x Ukayaw, 5x 15:21:35 we mostly use the dev list to discuss adding new devs 15:24:16 -!- Chase_ has quit [Ping timeout: 244 seconds] 15:24:39 -!- chan20 has quit [Ping timeout: 272 seconds] 15:26:22 gammafunk: btw, Dg is a good example of a species with even less diversity of god choice than DD :P 15:26:53 but lack of god choice is explicit in their design! 15:27:37 I take your point though, there are in fact a number of gods you can choose as DD, and dealing with the DD heal mechanic is what you signed up for 15:27:42 I mean, needing to find a way to cope with lack of HP regeneration is explicit in DD's design... 15:27:43 yeah 15:28:45 Silly FR for Dg: Aura of intimidation. Trivial enemies have a chance of turning neutral rather than fight the Dg 15:29:09 to be clear I don't think the situation with DD gods is great (it might be better if makhleb was less good on DD somehow, or if DD had another source of HP recovery built in somehow) 15:29:24 but it isn't an awful flaw with the species to me 15:29:44 !lg * makhleb s=won% recent 15:29:45 Unknown field: won 15:30:00 I forget how to list winning percentages? 15:30:11 winning percentages for what exactly? 15:30:31 characters following Makhleb 15:30:41 !lg * makhleb recent /won 15:30:41 !lg * makhleb recent !boring / won 15:30:42 891/26315 games for * (makhleb recent): N=891/26315 (3.39%) 15:30:44 891/25788 games for * (makhleb recent !boring): N=891/25788 (3.46%) 15:30:51 !lg * makhleb recent !boring s=char / won 15:30:53 891/25788 games for * (makhleb recent !boring): 162/2993x DDFi [5.41%], 43/1308x DsGl [3.29%], 30/1615x MiFi [1.86%], 30/436x DDGl [6.88%], 25/1142x DsFi [2.19%], 25/595x DDNe [4.20%], 25/342x DDEE [7.31%], 17/1045x GrFi [1.63%], 16/567x MiGl [2.82%], 15/398x GhMo [3.77%], 14/97x DDAr [14.43%], 13/270x DsWn [4.81%], 13/281x HOGl [4.63%], 10/640x DrTm [1.56%], 10/417x DsMo [2.40%], 9/45x DDVM [20.0... 15:30:55 !lg * makhleb recent !boring s=char / won o=% 15:30:55 !lg * !makhleb recent !boring / won 15:30:57 891/25788 games for * (makhleb recent !boring): 1/1x VpAK [100.00%], 1/1x TrIE [100.00%], 1/1x MuVM [100.00%], 1/1x HEVM [100.00%], 1/1x SpAE [100.00%], 1/1x DjFi [100.00%], 1/1x HuSu [100.00%], 1/1x FoCj [100.00%], 1/1x HaBe [100.00%], 3/6x GrAM [50.00%], 1/2x KoVM [50.00%], 1/2x MfWr [50.00%], 1/2x VSCK [50.00%], 1/2x FeIE [50.00%], 1/2x NaHu [50.00%], 1/2x SpFE [50.00%], 3/7x GhEn [42.86%], 2/5... 15:31:00 11364/1151607 games for * (!makhleb recent !boring): N=11364/1151607 (0.99%) 15:31:09 !lg * makhleb recent !boring s=crace / won o=% 15:31:10 891/25788 games for * (makhleb recent !boring): 1/1x Djinni [100.00%], 2/17x Lacertilian [11.76%], 352/5219x Deep Dwarf [6.74%], 42/800x Ghoul [5.25%], 16/309x Naga [5.18%], 6/136x Halfling [4.41%], 9/244x Tengu [3.69%], 7/194x Felid [3.61%], 13/379x Ogre [3.43%], 128/3853x Demonspawn [3.32%], 50/1559x Gargoyle [3.21%], 74/2590x Minotaur [2.86%], 4/145x Kobold [2.76%], 10/368x High Elf [2.72%], 17... 15:31:37 !lg * !makhleb !atheist recent !boring / won 15:31:40 11093/486761 games for * (!makhleb !atheist recent !boring): N=11093/486761 (2.28%) 15:31:51 1% better than the average 15:32:12 I think it's just straight up that Makhleb is one of the strongest gods, rather than any problem with DD 15:32:21 and players are inclined to go Makhleb because of the healing 15:32:24 !lg * recent !boring xl>=9 s=god / won o=% 15:32:30 12255/278338 games for * (recent !boring xl>=9): 375/2543x Zin [14.75%], 137/1001x Jiyva [13.69%], 1030/9207x The Shining One [11.19%], 434/6218x Pakellas [6.98%], 665/10431x Ashenzari [6.38%], 708/11353x Gozag [6.24%], 285/4688x Hepliaklqana [6.08%], 891/17212x Makhleb [5.18%], 111/2157x Fedhas [5.15%], 289/5622x Lugonu [5.14%], 85/1660x Elyvilon [5.12%], 441/8623x Ru [5.11%], 172/3423x Yredelemn... 15:33:01 That list seems biased to extended god-switches to me 15:33:05 it is 8th on that list, though zin jiyva TSO are so high because of late switches yes 15:33:30 !lm * recent !boring xl<=11 s=god.worship / won o=% 15:34:51 hm why is that so slow 15:35:00 90s limit exceeded: killed !lm * recent !boring xl<=11 s=god.worship / won o=% 15:35:02 Sequell has been slow at random recently 15:35:16 !lm * recent xl<=9 s=god.worship / won o=% 15:36:22 maybe it isn't being smart about handling it written like that 15:36:38 !lm * recent type=god.worship xl<=9 s=noun / won o=% 15:36:47 90s limit exceeded: killed !lm * recent xl<=9 s=god.worship / won o=% 15:38:17 90s limit exceeded: killed !lm * recent type=god.worship xl<=9 s=noun / won o=% 15:38:21 !lg * recent !boring xl>=9 makhleb / won 15:38:56 891/17212 games for * (recent !boring xl>=9 makhleb): N=891/17212 (5.18%) 15:39:10 !lm * recent type=god.worship xl<=9 !dd s=noun / won o=% 15:39:16 oops 15:39:23 not the query I meant to add that to 15:39:23 9015/333421 milestones for * (recent type=god.worship xl<=9 !dd): 267/6325x Hepliaklqana [4.22%], 769/18455x Gozag [4.17%], 293/7562x Pakellas [3.87%], 150/4189x Elyvilon [3.58%], 257/7852x Trog [3.27%], 575/17724x Ashenzari [3.24%], 198/6184x Yredelemnul [3.20%], 130/4154x Zin [3.13%], 1943/63669x Okawaru [3.05%], 441/15018x Ru [2.94%], 42/1491x Ukayaw [2.82%], 123/4463x Fedhas [2.76%], 174/6586x... 15:39:29 !lg * recent !boring xl>=9 makhleb !dd / won 15:39:31 539/13042 games for * (recent !boring xl>=9 makhleb !dd): N=539/13042 (4.13%) 15:39:56 which server hosts Sequell? 15:39:58 CAO? 15:40:05 Brannock: DD of makh does raise makhleb's winrate by a full percent though 15:40:16 -!- staplegun has quit [Read error: Connection reset by peer] 15:40:22 -!- pikaro has quit [Ping timeout: 265 seconds] 15:40:50 I'm interested in seeing that with greaterplayers filtered out 15:41:09 sequell is on green snark's own server, not any of the games servers 15:41:19 ah 15:41:26 oh, C-R-D is moderated 15:41:34 who holds mod powers? 15:42:25 !lg * !@greaterplayers recent !boring !dd xl>=9 s=god / won o=% 15:43:16 9523/259998 games for * (!@greaterplayers recent !boring !dd xl>=9): 327/2332x Zin [14.02%], 105/914x Jiyva [11.49%], 912/8797x The Shining One [10.37%], 577/10868x Gozag [5.31%], 509/9906x Ashenzari [5.14%], 227/4430x Pakellas [5.12%], 226/4411x Hepliaklqana [5.12%], 733/16723x Cheibriados [4.38%], 339/7912x Ru [4.28%], 125/2934x Yredelemnul [4.26%], 57/1362x Elyvilon [4.19%], 204/5233x Lugonu [3... 15:43:34 with both DD and greaterplayers filtered out 15:43:54 Brannock: dpeg can approve posts, but posts to that list are not very frequent; this channel is generally the best way to discuss dev 15:44:11 I think removing Haste is a major enough change that I wanted some longform discussion on it 15:44:14 *spell Haste 15:44:35 ok, although I'd advise you to not expect too much! 15:45:14 elliptic, that list of results seems strange to me, makhleb doesn't even rank? I guess newer players aren't accustomed to taking advantage of him, or don't play him as much 15:45:51 what do you mean by doesn't rank? 15:46:07 not top 10 15:46:12 isn't in what sequell printed here (could use PM for the full list) 15:46:28 !lg * !@greaterplayers recent !boring !dd xl>=9 s=god urune<=5 / won o=% 15:46:50 6204/254520 games for * (!@greaterplayers recent !boring !dd xl>=9 urune<=5): 72/859x Jiyva [8.38%], 190/4357x Pakellas [4.36%], 115/2914x Yredelemnul [3.95%], 168/4314x Hepliaklqana [3.89%], 362/9676x Ashenzari [3.74%], 391/10589x Gozag [3.69%], 69/1980x Zin [3.48%], 45/1345x Elyvilon [3.35%], 173/5178x Lugonu [3.34%], 59/1958x Fedhas [3.01%], 216/7718x Ru [2.80%], 102/3652x Beogh [2.79%], 257/94... 15:47:27 I'm actually surprised 15:47:48 guess Makhleb is hard to use! 15:47:52 makhleb is hard to play, yes 15:48:04 hard to play? 15:48:24 I guess that's supposed to mean hostile demons and maybe missing conjurations, but the god is pretty simple to use 15:48:25 -!- Shard1697_ has quit [Ping timeout: 248 seconds] 15:48:39 I think people tend to be pretty bad at using demons 15:48:44 I don't think you could have a more straightforward passive (and at 1*) 15:48:50 yeah 15:48:50 hard to use -> "hard to take advantage of" I guess 15:49:05 they call for demons when they are about to die and then decide that the god is bad when they get a hostile demon and die 15:49:22 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 15:49:45 !lg * !@greaterplayers recent !boring !dd xl>=9 s=god urune<=5 cikiller=the_player_character 15:49:49 1283 games for * (!@greaterplayers recent !boring !dd xl>=9 urune<=5 cikiller=the_player_character): 288x Makhleb, 137x Vehumet, 127x Trog, 96x Okawaru, 90x Sif Muna, 82x Nemelex Xobeh, 74x, 44x Xom, 39x Cheibriados, 33x Ashenzari, 32x Qazlal, 29x Ru, 23x Gozag, 23x Kikubaaqudgha, 22x Pakellas, 20x Hepliaklqana, 19x Beogh, 17x Yredelemnul, 16x Lugonu, 16x Fedhas, 16x Dithmenos, 14x The Shining One... 15:49:55 indeed 15:49:57 taking makh also makes invocations one of your most important skills 15:49:59 nice 15:50:12 also good Trog 15:50:30 !lg . cikiller=the_player_character 15:50:31 5. nikheizen the Chopper (L3 MiCK of Xom), blasted by an orc (exploding inner flame) (hexed by the player character) on D:3 on 2016-05-13 08:55:49, with 65 points after 923 turns and 0:02:56. 15:50:39 hah 15:51:57 -!- zxc has quit [Read error: Connection reset by peer] 15:52:20 I wonder if it would be interesting to decrease the quantity/reliability of makhleb healing by a bit and boost makhleb in some other way to compensate 15:53:06 could tie it to even tougher enemies 15:53:36 the destructions could be more fun to use 15:53:49 minor dest is pretty minor 15:53:54 -!- Shard1697_ has joined ##crawl-dev 15:54:28 but major dest is pretty exciting already I think 15:54:35 i remember watching someone playing entirely in batform using minor destruction to kill everything 15:54:36 in what way were you thinking of making them more fun nikheizen? 15:55:15 more damage and accuracy B) 15:55:32 honestly I'd prefer going in the other direction and removing one of makhleb's active invocations... 4 is really quite a lot 15:55:41 and adding in some other sort of passive effect 15:55:45 I'd quash minor destruction 15:56:02 merge minor and major into medium destruction 15:56:09 moderate destruction? 15:56:11 'destruction' 15:56:26 'passable destruction' 15:56:37 'giant destruction' 15:56:53 'wonder' 15:56:59 -!- MarvinPA has quit [Quit: Leaving] 15:57:20 it is also generally awkward that makhleb gives explode-y conjurations that can easily be used to make the summons that makhleb also gives go hostile 15:57:29 minor destruction is the more useful one in terms of winning 15:57:51 not lesser servant? 15:58:02 lesser servant is by far the most useful I think 15:58:08 I meant in comparison to major dest 15:58:08 -!- cait has quit [Quit: ChatZilla 0.9.92 [Firefox 49.0/20160912134115]] 15:58:13 major dest is Cool, though 15:58:23 orbs of electricity, iron shot, fireball, lightning bolt... 15:58:30 well Cool is hard to evaluate 15:58:42 ??major destruction 15:58:42 major destruction[1/2]: Power is based on invocations. Randomly fires one of: bolt of fire|lightning|draining|iron, fireball, ranged sticky flame, or an orb of electricity that will explode with radius 2 and make you wish you hadn't fired at something so close to you. 15:58:51 ??major destruction[2 15:58:51 major destruction[2/2]: Costs 0-1 piety, with power equal to [ (Invo * 3) + 2d(1 + Invo) ], or more simply put, between 3x and 5x your Invocation skill, tending toward 4x. 15:58:54 needs quite a bit of invo before it holds its own 15:58:57 -!- Shard1697_ is now known as Shard1697 15:59:09 personally I dislike how you don't know whether a monster will resist major destruction 15:59:15 I usually feel major destruction is quite underwhelming 15:59:17 makes it annoying to use it later on 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:01:03 remove minor destruction, 1 less HP cost on lesser servant, more reasonable scaling (and probably protect allied demons?) on major dest, greater servant is fine I think 16:01:11 assuming makhleb changes are even necessary 16:01:20 hm. minor thing just occurred to me, at the main menu it tells you tab to repeat last game's choice but there's no indication of what that was 16:01:42 Tab - Gargoyle Fighter 16:01:45 on local tiles 16:01:57 Checking online 16:02:03 I;m on colsole but I think I only see that in char selection 16:02:23 I don't get an indication to tab to my last choice on CJR 16:02:28 !lg . 16:02:29 1656. brannock the Destroyer (L9 DsEn of Hepliaklqana), mangled by a wyvern on D:8 on 2016-09-14 17:34:04, with 3851 points after 10061 turns and 0:24:25. 16:02:46 Don't think we want to make lesser servant better, it's already effectively the best mak invo 16:02:59 lesser servant is amazing 16:03:02 not on the menu screen with crawl, tutorial, hints, etc. that you won't get on online console because it's dgl menu 16:03:03 I could see removing some abilities if mak got a new passive, like elliptic was saying 16:03:08 lasts you all the way to the first couple runes, and sometimes past that 16:03:13 I don't like lesser servant personally 16:03:25 ah well, maybe I'll look at what it takes to patch >.> 16:03:25 I can see why people wouldn't like it design-wise 16:03:40 speaking of which, time to squint at orange devils 16:03:48 elliptic: do you have much problem with greater servant? 16:03:48 hostile ones are annoying and by the time you don't care about hostile lesser servants, you should probably just use greater servant 16:03:53 gammafunk: no I mean I don't think it is very good 16:04:04 hrm, that seems like a strange opinion to me! 16:04:04 greater servant is amazing 16:04:26 lesser servant trivializes post-temple Dungeon and Lair (for me) 16:04:36 I mean, I train some invo and I get very few hostiles, and if I do, I can make another/teleport. I tend to have less hostile trouble with that than greater 16:05:21 maybe if you're pretty conservative about ever making hostile demons, by the time you could guarantee that, you'll have greater solidly available 16:05:45 but lesser is pretty spammable 16:07:08 tbf I only have a couple mak wins, because I can't win MiBe^Makhleb (unwinnable) 16:07:20 gammafunk: to be fair I haven't played many makhleb games myself since the fairly recent changes to hostile chances 16:07:36 ah, that could affect things, yeah 16:07:38 %git servant 16:07:38 Could not find commit servant (git returned 128) 16:07:47 %git :/Makh 16:07:47 07MarvinPA02 * 0.19-a0-1465-g28a4b08: Reduce Makhleb major destruction range for squarelos 10(11 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/28a4b0876c06 16:07:56 !gitgrep 2 Makh 16:07:57 %git HEAD^{/Makh}^^{/Makh} 16:07:57 07MarvinPA02 * 0.19-a0-1113-g1db0fcb: Simplify piety from kill god conducts 10(5 weeks ago, 2 files, 9+ 51-) 13https://github.com/crawl/crawl/commit/1db0fcb54f1d 16:08:07 probably git log if you wanted to find those commits 16:08:20 not sure if the chance has actually changed, although I know the display aspect has 16:08:30 I see a commit to display servant hostility rates, but no change to frequency of hostility 16:08:36 possibly missing a commit 16:08:59 I want to say it was changed so that it was always successful in terms of doing something, but failure always makes a hostile? 16:09:21 but that may have effectively reduced the rate of hostile demons 16:09:25 %git 994ff6c21 16:09:25 07|amethyst02 * 0.17-a0-1821-g994ff6c: Display Servant fail rates as "N% hostile". 10(1 year ago, 1 file, 4+ 2-) 13https://github.com/crawl/crawl/commit/994ff6c21999 16:09:28 s/rate/chance/ 16:09:48 there would probably be another commit chancing what the chance means 16:09:51 %git d8a4825c320 16:09:51 07chequers02 * 0.17-a0-1742-gd8a4825: Use success% for Makhleb demon friendliness. 10(1 year, 1 month ago, 4 files, 11+ 11-) 13https://github.com/crawl/crawl/commit/d8a4825c320d 16:09:56 but yeah, in my current mak game it's been very strong 16:09:58 right, that's the one 16:10:08 greater servant chances were tweaked in a separate commit 16:10:21 oh, that's why I couldn't find it when searching for 'servant' 16:12:10 -!- theodb has quit [Read error: Connection reset by peer] 16:12:10 -!- adibis has joined ##crawl-dev 16:19:35 gammafunk: anyway it used to be that even with 10 invo there was an 8% chance of hostile lesser servant, which was often enough to be a bit awkward 16:19:51 oh yeah, it's less than that now for sure 16:20:01 I think you can even get it down to 0% hostile? 16:21:21 oh, also I guess lesser and greater servant had the same hostile chance then? 16:21:35 1% hostile at 18 invo, 0% at 27 16:21:43 for greater? 16:21:46 yeah 16:21:52 what is it for lesser? 16:21:57 I feel it was 1% at like 8 invo 16:21:58 lesser is 0% hostile at 9 invo, greater has 14% 16:22:08 yeah, sounds about right 16:22:52 -!- tcsc has joined ##crawl-dev 16:22:53 you need well over 10 invo to get the hostile chance for greater in a nice territory 16:22:55 !apt invocations 16:22:55 Inv: HO: 3!, Ds: 3!, DD: 3!, Fo: 2, Op: 1, Gh: 1, Na: 1, DE: 1, Ce: 1, HE: 1, Ha: 1, Og: 1, Gr: 1, Dr: 1, Hu: 1, Mf: 1, Ko: 1, VS: 0, Fe: 0, Mi: 0, Dg: N/A, Sp: 0, Vp: -1*, Tr: -1*, Te: -1*, Mu: -1* 16:23:03 Huh, Fo 16:23:34 if any species needs to call on god powers, it's that one 16:24:19 Blork the Orc can apparently cut heads off with flails 13https://crawl.develz.org/mantis/view.php?id=10681 by jwoodward48ss 16:24:28 good bug 16:24:33 yes 16:24:37 that's just monspeech 16:24:40 yes 16:24:55 could change 'cut' to 'tear' 16:25:14 that'd prevent any textual weapon conflicts 16:25:15 clearly blork is just threatening to cut your head off with the knife that he carries around to butcher corpses 16:26:03 ah, but what if his mace turned out to be cursed?! 16:27:20 oh gammafunk if you have time/inclination, I commented on a few vaults submissions on Mantis 16:27:28 there are a couple that I'm convinced are inappropriate/too strong 16:27:39 cheibrodos also submitted a bunch that I don't feel qualified to evaluate (complex and Depths) 16:27:45 gammafunk: maces are one-handed and monsters are allowed to dual-wield 16:28:13 Brannock: yeah, I'm going to look at chei's, possibly today 16:28:25 now if blork said that line while wielding a cursed great mace, that would be a real bug 16:28:43 yeah, it's been so long that I forgot how all that great butcher tech worked 16:29:30 the opportunity cost between risking picking up an edged weapon so you can still butcher if it's cursed, and picking up a blunt weapon so you can still fight hydras if it's cursed... 16:29:42 boy, these were the days! 16:29:56 -!- MarvinPA has joined ##crawl-dev 16:30:24 yes, now we just have to worry about wielding a cursed weapon as an EE and not being able to cast sandblast 16:30:42 (this is pretty annoying IMO) 16:30:50 (which just cut my last 2 games off :) 16:31:23 -!- xnavy_ is now known as xnavy 16:31:50 wait, can you actually not cast the spell if you're wielding a weapon? 16:31:58 well, you can't use stones 16:32:04 ok, right 16:32:04 which is nearly the same thing 16:33:24 elliptic: can't you think of that as the same decision one has when trying a new weapon in early D? You'll lose access to your previous, better weapon (sandblast with stones) 16:34:35 or I guess I'm saying, that seems as much of an annoyance for melee weapon users as it is for EE 16:34:37 gammafunk: well, in that case you actually have weapon skill to go with the weapon 16:34:41 and probably better defenses too 16:35:37 partly it is just annoying because I have to remember that EE is different from all the other elementalists and such this way 16:35:53 remove the sticky curse apart from randarts/ashenzari, remove food 16:36:02 remove bones files too 16:36:29 gammafunk: the other half of it is that an EE who doesn't want to risk this is stuck with UC in early game as your only melee 16:36:33 -!- adibis has quit [Ping timeout: 240 seconds] 16:37:07 gammafunk: and playing with basically no melee is sort of annoying 16:51:11 -!- adibis has joined ##crawl-dev 16:57:48 -!- owl has quit [Read error: Connection reset by peer] 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:03:31 can we update Sequell ??rods to also include that in a +x rod (y/y) the x is recharge rate and y is the MP 17:03:45 the power is yours 17:03:48 ??rods 17:03:49 rods[1/1]: clouds, destruction, ignition, inaccuracy, lightning, shadows, iron, swarm 17:04:06 ??rod 17:04:06 rod[1/4]: Contains a spell. Wield and Evoke to cast it. Uses an internal mana pool which recharges gradually over time, even if not wielded. A scroll of recharging increases a rod's limit and enchantment by 1d2 (up to a max of 17 and +9 respectively), and (always) recharges its mp to full. See {rods} for a list of types. 17:05:13 ah - okay 17:05:22 let me check the rod entry. Thanks. 17:10:53 -!- destroythecore has quit [Read error: Connection reset by peer] 17:14:27 03Brannock02 07* 0.19-a0-1620-g80fb93a: Minor monspeak fixes 10(18 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/80fb93a91f81 17:34:45 -!- e25 has quit [Quit: Page closed] 17:36:42 -!- Shard1697 has quit [Ping timeout: 244 seconds] 17:38:08 03MarvinPA02 07* 0.19-a0-1621-g345bc97: Rename show_game_turns to show_game_time 10(22 hours ago, 5 files, 23+ 25-) 13https://github.com/crawl/crawl/commit/345bc971549f 17:38:08 03MarvinPA02 07* 0.19-a0-1622-g1bbd97d: Remove the mlist_targeting option 10(28 minutes ago, 14 files, 9+ 253-) 13https://github.com/crawl/crawl/commit/1bbd97d86237 17:41:17 !tell pleasingfungus you might enjoy 1bbd97d8623! highlights: the way CMD_TARGET_CYCLE_MLIST worked, the removed line in do_look_around 17:41:17 MarvinPA: OK, I'll let pleasingfungus know. 17:41:45 !tell pleasingfungus also i caught some of your talk through twitch lag, looked good! 17:41:45 MarvinPA: OK, I'll let pleasingfungus know. 17:44:29 MarvinPA, did you see Implojin's comments from early this morning on cloud status? 17:45:30 oh yeah, i had assumed it was just never useful in tiles 17:45:34 but if it is then reverting seems fine 17:46:01 -!- nxtlvl has quit [Ping timeout: 244 seconds] 17:46:05 I think we could do a better job in general with cloud visibility, but that seems to be tiles artist territory? 17:46:28 does tiles display the water status light, out of interest? 17:47:06 Yes 17:47:10 As well as while flying over water 17:47:21 sort of weird for cloud status to be optional but water not to be, since i'd assume water is even more obvious 17:49:38 hrm, does checkwhite not run on the manual for some reason? 17:49:39 i guess if anything i'd tend towards suggesting just making the cloud light entirely non-optional/always on for more consistency there, but PF had already said about definitely not wanting it to show up in tiles i guess 17:49:43 it doesn't seem to want to process it 17:53:14 I thought Implojin's arguments for keeping it were pretty good 17:53:20 Especially for these who don't have good eyesight 17:54:58 -!- roctavian has joined ##crawl-dev 17:56:05 Brannock: you raised the quesiton on Mantis about permanent weapons-in-tile for those spriggans... 17:56:05 roctavian: You have 1 message. Use !messages to read it. 17:56:47 hello 17:56:48 yeah 17:56:57 it's a minor thing that would happen, and I like how Agnes looks 17:57:05 thanks for putting all those in, btw! i'm so lazy 17:57:06 just wanted to get your thought on it 17:57:09 np 17:57:18 so currently we have weapon-in-tile for a couple other uniques and it hasn't been an issue 17:57:24 Really, which ones? 17:57:35 also, spriggan riders currently have a barely-visible weapon in tile and no alternative 17:57:41 edmund, off the top of my head 17:57:43 Arachne, Maurice... 17:57:44 Erica 17:57:47 Pikel, Nessos 17:57:52 Okay I guess there is precedent 17:58:02 Arachne has a staveless tile 17:58:10 i don't necessarily think it's good to only have the weapon tile 17:58:44 -!- Lasty has quit [Quit: Leaving.] 17:58:48 I'll work on committing these spriggan tiles, then 17:58:52 They look great! 17:58:59 wow 17:59:04 -!- Lasty has joined ##crawl-dev 17:59:05 there are just too many *devs* in this channel! 17:59:11 and it just got worse! 17:59:20 hi gamma 17:59:23 o/ 17:59:42 -!- Xenobreeder has quit [Ping timeout: 240 seconds] 18:00:02 gammafunk I was looking at crawl/tiles this morning and realized right away why a lot of tiles are still languishing in UNUSED 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:00:16 a lot of artists haven't been able to be contacted to give permission 18:00:43 -!- jefus- has joined ##crawl-dev 18:00:54 a lot of them have disappeared into the ether 18:01:18 is bloax just gone these days? i miss that guy 18:01:20 Brannock: well that should have nothing to do with UNUSED 18:01:28 I assume we don't want to just straight delete them 18:01:51 if that directory consists only of uncontacted artists, it should just be renamed or removed 18:01:58 presumably removed if we don't have license rights! 18:02:08 but I doubt that UNUSED dir consists of only those tiles 18:02:30 Huh, I'm on the list of artists 18:02:41 I can't recall ever editing any tiles until very recently... 18:02:44 he wasn't always correct about who contributed what 18:03:06 I vaguely remember being contacted about this though, once upon at ime 18:03:14 I'm on there a tile that's simply 32x32 of partially transparent green 18:03:20 *for a tile 18:03:21 a masterpiece 18:03:23 tiles in UNUSED that i've made that can be deleted: hive portals 18:03:37 elven and dwarven equipment 18:03:52 roctavian: we're specifically talking aobut the tiles repo of crawl art 18:03:58 for the crawl repo, yeah anything not currently in used can be removed 18:04:07 hmm 18:04:15 but they can also be moved into the tiles repo so others can make use 18:04:36 -!- jeefus has quit [Ping timeout: 244 seconds] 18:04:37 I think one thing it should have is a move away from having release folders, but I'm not sure what to do about that 18:04:56 maybe take that november 2015 dir contents and make that the main contents, with the old release folder still there 18:05:23 it seems kind of silly to have such duplication every time a release of those tiles is tagged 18:05:45 might do that when I'm done doing these other things 18:06:36 roctavian, I recall last month when we were discussing 9951 that your new Cacodemon tile was controversial 18:06:41 that's why I didn't implement mostly2s.png 18:06:42 i'm sure it is 18:06:59 it reminds me of the simpsons 18:07:05 new balrug looks very similar to red devil 18:07:07 i don't worry if the tiles go in the game or not, i just like making them 18:07:12 red devil++ 18:07:31 if you can make a weaponless Agnes then I'll add that one in as well 18:07:37 -!- pikaro has quit [Ping timeout: 248 seconds] 18:07:45 a la weaponless Arachne 18:07:50 i might work more on the balrug/brim fiend to better differentiate 18:08:46 i think the cacodemon is a bit goofy but not too goofy for crawl, i could maybe try to downplay the goofiness 18:09:00 gammafunk, it reminds me of a couple of the evil robots from Futurama, now that you point it out 18:09:00 or someone else with a vision for it could 18:09:11 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1622-g1bbd97d (34) 18:10:22 -!- amalloy_ is now known as amalloy 18:10:29 yeah, probably Futurama is what I meant to say 18:14:31 btw, many of the undead tiles from 9951 that went in still lack offsets 18:15:14 shoot, I forgot that ghouls/skeleton warriors can wield stuff 18:15:16 I'll fix that in this commit 18:15:20 i'd also intended the snake/spider undead tiles for their entire genuses rather than the specific tiles 18:15:26 oh! i meant actually like 18:15:34 orc zombie, and generic new "humanoid zombie" tile 18:15:40 oh, blame PF for that 18:15:42 yeah 18:15:47 always do 18:15:49 I'm surprised no one's complained? 18:15:53 Unstable branch on underhound.eu updated to: 0.19-a0-1622-g1bbd97d (34) 18:15:56 I'll look at these once I'm done with the spriggans 18:16:06 thanks 18:16:22 I really love that Agnes tile 18:16:32 She looks like she's about to leap straight at you 18:16:36 i avoid bringing things up because the counter question is always "why don't you do it yourself" but using git and things of the sort are a struggle 18:16:39 thanks! 18:16:50 git had a couple weeks learning curve for me but now it's pretty easy 18:16:56 you could try Git Desktop :) 18:17:10 I started on that and it helps with picking out stuff to commit, before you get comfortable with the command line interface 18:18:03 i teach highschool, so i don't necessarily need more to do 18:18:31 tile making is good restful no-brain activity 18:18:41 my condolences ;) 18:19:47 it's more fun than tomb 18:21:56 -!- Shard1697 has joined ##crawl-dev 18:23:58 teaching high school? 18:24:14 yes 18:24:42 remarkably similar. same layout ever year 18:24:54 and whenever you succeed, you are cursed with setbacks 18:25:19 I think we may finally have figured out a new thematic direction for tomb 18:26:22 do spriggan berserkers spawn with bucklers? 18:26:27 I don't think they ever do 18:26:44 i believe i've seen it 18:26:58 Brannock: mon-gear.cc 18:27:12 gives all the equip conditions 18:27:22 that may have recently been moved into data, but I think the data is still there 18:27:49 they cannot spawn with bucklers 18:27:56 okay, good, Id on't have to put bucklers at the very top right of the tile :) 18:28:08 i imagined that while making the tile 18:28:17 but decided i didn't care 18:28:28 but my RandomTiles! 18:28:46 oh shoot, I forgot about that 18:28:51 it'll look neat holding shields up by your head 18:28:54 oh no, you don't have to worry about that 18:29:12 it'd be lovely if people always did give weapon/shield offsets when they added tiles though 18:29:31 not that you need to design the tile around it, but to just have sensible coords would be great 18:30:01 however that's just more work for people to do, so I'm not sure requiring it is worth the time 18:30:37 thankfully tiles options exist so the player can specify their own coords, so the enterprising player can figure out good ones and use them in their rc 18:31:02 randomtiles does this for a few tiles, although I should follow my own suggestion and move those into the source 18:32:30 -!- adibis has quit [Ping timeout: 244 seconds] 18:33:52 -!- koboldina has quit [Quit: Page closed] 18:35:24 -!- Kenran has quit [Quit: Leaving] 18:36:30 made a new soul eater recently as well, but didn't include it with the rest of those: http://i.imgur.com/r4uUFvt.png 18:36:54 that is quite the departure, but I think it's intriguing 18:37:03 get away from boring same-ol renditions 18:38:11 it fits the same text description 18:38:11 dang roctavian 18:38:18 is that thing going to eat my soul? 18:38:29 weird, moving Enchantress weapon offset 4 to the left doesn't have any actual impact ingame 18:38:38 her weapons are still exactly where they were in the last build 18:38:51 gamma didn't your soul already got ate 18:38:52 you may be setting the offset wrong, or setting the wrong one? 18:39:01 I'm in get_weapon_offset 18:39:10 ugh 18:39:11 roctavian: yeah but I keep a backup soul 18:39:13 I forgot the break; 18:39:37 roctavian: it's a cool tile actually, kind of makes the monster more threatening than it actually is, though 18:39:48 looks like some kind of spooky tree 18:39:50 yeah... i was concerned about that 18:40:02 otoh, spooky trees: Cool 18:40:11 it's hard to scale it down 18:40:26 current soul eater tile is also pretty large 18:40:33 so it's kind ofa lateral change in that respect 18:40:49 -!- Crawl_Bacchus has joined ##crawl-dev 18:40:54 really the main thing is it's a monochrome tile -> duochrome tile 18:41:30 yeah, more color is good 18:41:49 Hey gang. This the best place to ask for an issue re: playing via the Android app? My Googlefu appears to suck today. 18:42:03 roctavian, derived undead should already be activated under ZOMBIE_LARGE and ZOMBIE_SMALL... I don't understand why zombie orcs don't actually weild anything 18:42:40 brannock: since the generic humanoid zombie doesn't wield anything currently either, is that part of the issue 18:42:48 Oh, possibly 18:43:10 Crawl_Bacchus, what's your issue? 18:43:23 it's a slow day today but we may be able to point you on the right track 18:43:43 -!- hellmonk has quit [Quit: Page closed] 18:44:25 The 'Grab Input' button doesn't appear to work. Samsung Note 3, up-to-date, installed the Hackers Keyboard as recommended. 'Grab Input' brings up the keyboard, but pressing said keyboard doesn't do anything. 18:44:33 And, thank you. 18:46:42 Did it work before you installed the hacker keyboard? 18:46:56 No; it doesn't work with the default keyboard either. 18:47:09 Do you have any other devices you can test this with? 18:47:23 FYI, I don't use these devices so I'm kind of troubleshooting blindly here 18:47:25 which android app? the tiles one is known broken (and nobody here understands Android programming), the console one is not maintained by anyone on the dev team 18:47:50 At the moment, no, Brannock. Ah. Thank you, geekosaur. 18:48:23 & thanks again, Brannock. 18:53:13 brannock: http://i.imgur.com/yBiRdw1.png 18:53:39 -!- Crawl_Bacchus has left ##crawl-dev 18:54:07 -!- Kranix has quit [Quit: Konversation terminated!] 18:54:12 -!- Crawl_Bacchus has quit [Quit: Look what I got, Bart, a Tickle-Me Krusty doll!] 18:55:25 Thank you 18:58:39 -!- Snikeer has quit [Quit: Page closed] 18:59:37 that tile looks a bit like it's going to fall over 18:59:45 Haha 18:59:51 I like the wind hair though 18:59:57 spriggan air mages have it too 18:59:58 It's great 19:00:01 -!- omarax has quit [Remote host closed the connection] 19:00:25 i felt like the old tiles were too rectangular to communicate "fast" 19:00:30 !lairendkills lairtemple 19:00:31 Lair End kills (lairtemple): 91x evil_forest (20.04%), 83x gammafunk_lair_ancient_temple (18.28%), 51x evilmike_catoblepas_cave (11.23%), 47x grunt_lair_end_beastmaster (10.35%), 36x hangedman_lair_in_review (7.93%), 36x wormcave (7.93%), 31x hangedman_lair_tendril_chambers (6.83%), 28x minmay_lair_end_frog_pond (6.17%), 26x minmay_lair_end_enchanted_forest (5.73%), 25x guppyfry_lair_end_dragon (5... 19:00:37 I don't believe this crap, how are demons so good 19:00:57 crawl's visual language gets better all the time 19:01:20 !lg * current trunk kmap=evil_forest s=cikiller% 19:01:26 198 games for * (current trunk kmap=evil_forest): 32x a sun demon (16.16%), 27x a hydra (13.64%), 26x an ice devil (13.13%), 24x a dire elephant (12.12%), 15x a hell beast (7.58%), 15x a red devil (7.58%), 11x a smoke demon (5.56%), 8x a sixfirhy (4.04%), 7x an orange demon (3.54%), 5x a komodo dragon (2.53%), 5x a fire crab (2.53%), 3x a wizard (1.52%), 3x a hellwing (1.52%), 3x a spiny frog (1.5... 19:01:37 wow, people dying to the one hydra in that map 19:02:21 !lg * current trunk kmap~~ancient_temple s=cikiller% 19:02:27 83 games for * (current trunk kmap~~ancient_temple): 20x a hydra (24.10%), 12x a dire elephant (14.46%), 8x a komodo dragon (9.64%), 7x a sea snake (8.43%), 7x a wind drake (8.43%), 5x a spiny frog (6.02%), 5x a rime drake (6.02%), 4x a manticore (4.82%), 3x a wyvern (3.61%), 3x a wasp (3.61%), 2x a griffon (2.41%), 2x a harpy (2.41%), 2x an elephant (2.41%), 2x the player character (2.41%), a pol... 19:02:36 is that the water one? 19:02:39 yeah 19:02:40 !lg * current trunk kmap~~ancient_temple / status~~mesm 19:02:45 I'm not surprised the hydra is shredding them then 19:02:49 between the mez and the hydra boost in water 19:02:50 -!- Shard1697 has quit [Ping timeout: 260 seconds] 19:02:50 19/83 games for * (current trunk kmap~~ancient_temple): N=19/83 (22.89%) 19:02:53 and the water penalties, too 19:03:11 the water is the big thing, probably, but yeah some are deffo eating it while mesmerized 19:03:32 I actually carry !flight for swamp/shoals in case I'm forced to fight on water 19:03:38 I dont' see many other players doing that 19:03:48 -!- Shard1697 has joined ##crawl-dev 19:03:48 oh I deffo use !flight in shoals, yeah 19:03:49 and the ring 19:03:50 also helps for luring a hydra on the one ground tile (and you can just float above the water adjacent) 19:04:02 Brannock: not that you're looking for todo items, but is making sleep better work as a status on there? 19:04:16 work better in what way? 19:04:22 and I actually am looking for more todos 19:04:27 I hunger for implementables 19:04:28 a recent qw commit pointed out that it doesn't show up in player status either 19:04:47 it really should. I'll look into it 19:04:49 Brannock: one thing is how if you die having woke up from sleep, you don't have it in the logfile 19:04:55 let me find the commit 19:05:11 I have an outstanding bug that's related (I think) where you don't get warned for having slept if you get waken up before you would have acted 19:05:26 https://github.com/elliptic/qw/commit/e59c8ac20fa3a9fb3ead93239d3ef60045df841f 19:05:26 !bug 10599 19:05:26 https://crawl.develz.org/mantis/view.php?id=10599 19:05:40 not sure how to fix that one yet 19:05:55 but yes, I hunger for todos. the only way I'll get better is by working on stuff 19:06:40 "I hunger for todos" is an excellent sentence 19:06:50 uttered by the Greater Patch Demon 19:06:57 Greater Patch Devil? 19:07:07 Patch Fiend 19:07:09 yesss 19:07:26 Your build convulses! 19:08:44 gammafunk: that is monster status, not player 19:08:56 ah, that would be different! 19:09:03 (maybe it also doesn't show up in player status, but qw wouldn't care) 19:09:20 yeah, since you can't act while asleep, I guess it wouldn't matter 19:09:28 but the logfile not having it is certainly not great 19:09:30 ther'es a Petr status 19:09:36 gammafunk: and it is really more of an issue with the whole moninfo status setup than something specifically about sleeping 19:09:56 I have no idea how to fix the logfile thing, other than by reordering when the kill check happens 19:10:04 which seems like it'd cause many other issues 19:10:13 -!- nxtlvl has quit [Ping timeout: 265 seconds] 19:10:14 well, you could probably set a prop 19:10:20 and check the prop 19:10:34 there are probably a few ways one could do it, I'm not the best one to ask 19:10:35 |amethyst might have good ideas 19:17:14 -!- Kellhus has quit [Quit: Page closed] 19:23:12 -!- shnurlf has quit [Ping timeout: 240 seconds] 19:24:10 -!- Shard1697 has quit [Ping timeout: 244 seconds] 19:25:43 -!- CanOfWorms has joined ##crawl-dev 19:28:56 -!- Kalir has quit [Changing host] 19:29:02 I don't know what I'd do without grep 19:30:30 -!- rossi has quit [Ping timeout: 264 seconds] 19:32:24 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 19:34:20 -!- pikaro has quit [Ping timeout: 265 seconds] 19:34:33 Brannock: ctags? 19:37:07 -!- Patashu_ has joined ##crawl-dev 19:38:05 wow I wrestled with figuring out how to handle Agnes behavior for like 30 minutes 19:38:14 then I realized OBJ_STAVES is not the base type for lajatangs 19:39:08 interesting to see a developer come out in the open as favouring the removal of the haste spell at https://crawl.develz.org/tavern/viewtopic.php?f=17&t=21511&sid=3e1e9ec1fa18615a2867d850655be771 (dpeg) 19:39:08 i don't have strong feelings about it, but previously when i've lobbied for a switch to aut scoring, one of the main arguments has been that then it would be Optimal to haste while exploring. if haste were gone could we switch to aut scoring? 19:39:38 amalloy, I sent an email to C-R-D earlier today about that and petitioning for feedback on/against removing it 19:39:43 it's pending mod approval 19:40:05 about aut scoring, or haste? 19:40:07 haste 19:40:11 I don't care about scoring really 19:40:18 we could switch to aut scoring more easilly with haste gone, yeah 19:41:08 i don't care about scoring except that it leads people who *do* care about scoring to do dumb stuff like breadswinging, which i do care about 19:41:21 ...you're saying what I do is dumb 19:41:37 I'll have you know I'm extremely talented at swinging bread 19:42:36 i've heard tell of devoted maniacs who actually automate breadswinging so they can pretend it's resting 19:43:03 moving to aut scoring does introduce some score-related issues, but it solves more problems than it introduces 19:43:40 -!- Shard1697 has joined ##crawl-dev 19:46:50 I'm someone who only rarely uses haste even if I bother memorizing the spell 19:47:03 -!- jbenedetto has quit [Ping timeout: 240 seconds] 19:47:06 I liked PF demonstrating breadswinging during today's talk 19:47:32 that's right, he has a talk today :o 19:47:33 CanOfWorms: You have 1 message. Use !messages to read it. 19:47:41 !!! 19:47:47 had 19:47:50 it was a good one 19:47:52 !!!messages 19:48:17 brannock: I definitely am not running out of things to do, and ontoclasm started reworking player dolls anyway 19:48:33 ah, I dont' know who's up to what yet 19:48:43 I was just digging through old mantis FRs and saw that 19:49:59 hi CoW! 19:50:00 forward that link to ontoclasm I guess, there's a bunch of good stuff in there 19:50:21 sup roctavian 19:51:45 would the haste spell being removed be the sort of change justifying adding something in it's place 19:53:35 -!- amalloy is now known as amalloy_ 19:53:39 don't think haste's existance affects that one way or the other 19:53:45 there's no glut of high level charms 19:56:04 I hate fiddling with offsets 19:58:20 for player dolls? 19:58:30 oh, monster tiles that have to wield stuff 19:58:42 right, player dolls are all 0,0 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:01:09 ther'es a bug where zombies (orcs and such) don't actually wield stuff on their tiles 20:01:13 I can't figure it out 20:03:30 03Brannock02 07* 0.19-a0-1623-ga60222d: New spriggan tiles (roctavian) 10(2 hours ago, 12 files, 20+ 5-) 13https://github.com/crawl/crawl/commit/a60222dc92de 20:03:30 03Brannock02 07* 0.19-a0-1624-ge7438a5: New soul eater tile (roctavian) 10(45 minutes ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/e7438a5ee56d 20:04:06 check the C++ code; iirc zombies formerly couldn't wield? 20:04:28 roctavian, 20:04:28 it actually looks like its about to eat my soul 20:04:47 yum 20:06:33 -!- wheals has joined ##crawl-dev 20:21:02 -!- Shard1697 has quit [Ping timeout: 244 seconds] 20:23:04 NICE 20:23:11 chinese takeover of gdd 20:25:46 zxc is hacking us 20:28:00 CanOfWorms: sorry about you catching that cold 20:31:32 -!- MarvinPA has left ##crawl-dev 20:33:37 -!- tksquared has quit [Ping timeout: 255 seconds] 20:37:39 -!- airwolf has quit [Quit: Page closed] 20:39:12 -!- protopulse has quit [Ping timeout: 240 seconds] 20:46:58 gammafunk: ??? 20:51:27 CanOfWorms: well it just seems that you're sick because... 20:51:29 !glasses 20:51:29 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 20:51:33 ...you've lost your voice. 20:51:41 !!! 20:54:09 <|amethyst> ha 20:54:13 <|amethyst> https://www.reddit.com/r/dcss/comments/539kb4/what_the_fuck/ 20:54:42 <|amethyst> maybe that should be disallowed 20:54:54 never! 20:55:10 sometimes every open tile should have a zot trap imo 20:55:47 -!- Shard1697 has joined ##crawl-dev 20:56:22 -!- removeelyvilon has quit [Quit: Page closed] 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:00:47 You found a Zot trap x234 21:01:42 -!- Halfstep has quit [Ping timeout: 240 seconds] 21:01:50 I think ghost HP +'s are broken 21:01:54 it makes complete sense that mnoleg would put its rune on a zot trap tbh 21:01:59 probably known? 21:03:06 Ghosts always seem to have HP: +...... etc 21:03:19 -!- tksquared has quit [Ping timeout: 255 seconds] 21:03:29 -!- scummos| has quit [Ping timeout: 272 seconds] 21:03:49 stepping on a zot trap isn't really a big deal anyway 21:04:45 -!- nicolae- has joined ##crawl-dev 21:05:21 surprised reddit allows such account names 21:05:39 -!- HolyRage has quit [Quit: Rawr!] 21:06:48 reddit took like 5 years to ban a subreddit called /r/n****rs, so you shouldn't be surprised 21:09:09 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1624-ge7438a5 (34) 21:10:44 ok i'm awake, when does the conference start 21:10:44 chequers: You have 1 message. Use !messages to read it. 21:11:02 !messages 21:11:02 (1/1) Brannock said (17h 10m 55s ago): why do you use binomial(5, 50) instead of ISPEC_GOOD_ITEM for your Mennas PR? 21:11:26 Brannock: uh I figured ISPEC_GOOD_ITEM might do more things, so I used binomial(5, 50) to get "similar" enchantment only 21:11:34 I see 21:11:51 ok, so the conference is over 21:11:53 also, the conference ended a hour or so ago 21:11:55 timezones!!! 21:12:04 PF's talk should be in the archives though 21:12:07 these things are NO good 21:12:13 crawl-dev is like a conference 21:12:43 Reminds me of a briefing 21:13:06 was PF's talk any good 21:13:16 It was fantastic 21:13:21 He made everyone laff 21:13:27 on purpose? 21:13:29 And said some smart sounding stuff 21:13:32 Yeah! 21:13:49 He was as comfortable as Drew Carrey up there 21:14:12 Whos the guy that does family fued, that was my first choice 21:14:15 Steve Harvey 21:14:29 https://www.twitch.tv/roguelike_con2/v/89874426?t=01h17m32s 21:14:34 this is about where it starts 21:17:56 that chat replay is so cool :D 21:17:58 -!- dtsund has quit [Quit: Reality is an illusion, the universe is a hologram, buy gold, BYE] 21:18:20 -!- HolyRage has quit [Quit: Rawr!] 21:20:24 ha ha, Brannock as an example 21:21:02 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 21:25:57 -!- Dracunos7 has quit [Ping timeout: 244 seconds] 21:26:05 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 21:37:06 what was the subject of PF's talk 21:37:09 ? 21:37:26 !tell pleasingfungus 👏 21:37:27 chequers: OK, I'll let pleasingfungus know. 21:37:43 Lasty: the fight against hypothetically optimal play 21:37:55 haha, good topic 21:38:10 he started by talking about Hypothetical Optimal Players but then he mentioned pudding farming and went off on a tangent about chocolate pudding and he's been talking about different kinds of dessert puddings for about 45 minutes now 21:39:19 -!- Shard1697 has quit [Ping timeout: 255 seconds] 21:40:18 acheivement unlocked: describe bread swinging to non-crawl players 21:40:32 haha 21:40:43 -!- Dracunos-m has quit [Quit: Bye] 21:41:06 fr: rename crocodiles to american murder logs http://imgur.com/gallery/KCcFVyb 21:41:49 american crocs are alligators 21:45:02 -!- removeelyvilon has quit [Quit: Page closed] 21:46:46 03elliptic02 07* 0.19-a0-1625-g1e66c08: Remove an info leak in view.feature_at(). 10(5 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/1e66c08d7aee 21:46:46 03elliptic02 07* 0.19-a0-1626-g5215c36: Clua: travel.waypoint_delta(). 10(3 minutes ago, 1 file, 16+ 0-) 13https://github.com/crawl/crawl/commit/5215c368ff05 21:49:08 !tell pleasingfungus hello i liked your talk, about roguelikes 21:49:08 nicolae-: OK, I'll let pleasingfungus know. 21:52:00 CanOfWorms: very nice 21:52:37 Poor pf is going to have so many messages 21:53:05 nicolae-: how does one access it? 21:53:32 https://www.twitch.tv/roguelike_con2/v/89874426?t=01h17m32s 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:00:46 -!- kdrnic_ has quit [Quit: Leaving] 22:09:07 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1626-g5215c36 (34) 22:10:56 -!- PKrockin has quit [Quit: Page closed] 22:11:45 thanks! 22:13:09 -!- helsbecter has quit [Ping timeout: 244 seconds] 22:16:22 -!- airwolf has quit [Quit: Page closed] 22:18:11 -!- helsbecter1 has quit [Ping timeout: 248 seconds] 22:23:55 -!- amalloy_ is now known as amalloy 22:26:06 -!- CanOfWorms has quit [Remote host closed the connection] 22:26:13 -!- CanOfWorms has joined ##crawl-dev 22:28:47 -!- CaptainFruitcake has joined ##crawl-dev 22:31:04 -!- CanOfWorms has quit [Ping timeout: 255 seconds] 22:31:14 -!- CaptainFruitcake is now known as CanOfWorms 22:36:17 CaptainFruitcake...interesting 22:46:16 the power of the fruitcake is unmatched 22:46:43 -!- Acer has quit [Ping timeout: 272 seconds] 22:49:48 -!- dtsundere has joined ##crawl-dev 22:53:03 -!- WalkerBoh has joined ##crawl-dev 22:53:17 -!- Lasty has quit [Quit: Leaving.] 22:53:37 -!- pikaro has quit [Ping timeout: 250 seconds] 22:53:40 -!- Lasty has joined ##crawl-dev 22:54:33 -!- pikaro_ has quit [Ping timeout: 248 seconds] 22:56:44 -!- dtsundere is now known as dtsund 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:00:28 ??glyphs 23:00:28 glyphs[1/3]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs 23:04:11 -!- mibe has quit [Quit: Page closed] 23:05:26 @??ettin 23:05:26 ettin (07C) | Spd: 10 | HD: 12 | HP: 54-75 | AC/EV: 9/4 | Dam: 45, 45 | 10items, 10doors, two-weapon | Res: 06magic(40), 12drown | XP: 1123 | Sz: Giant | Int: human. 23:09:49 Brannock: Very disappointed that Frilled Lizards have their frills described as "giant". 23:11:25 -!- Tickenest has quit [Quit: Page closed] 23:17:15 -!- wiesel has quit [Quit: Leaving] 23:19:56 -!- wiesel has quit [Client Quit] 23:24:17 -!- ProzacElf has joined ##crawl-dev 23:26:25 nikheizen, you know how we still have appendices? 23:26:36 think of it as a vestigal remnant :) 23:26:49 -!- Nerem has quit [] 23:27:12 -!- DeloreanTremens has quit [Ping timeout: 240 seconds] 23:28:45 not so vestigial, as it turns out 23:30:25 -!- roctavian has quit [Quit: Page closed] 23:33:05 -!- MakMorn has quit [Ping timeout: 240 seconds] 23:34:53 -!- MakMorn has joined ##crawl-dev 23:35:01 -!- wheals has quit [Ping timeout: 265 seconds] 23:35:45 -!- Daekdroom has quit [Quit: Leaving] 23:36:42 -!- laularukyrumo has quit [Client Quit] 23:41:57 -!- LaularuKyrumo has quit [Client Quit] 23:42:15 -!- LaularuKyrumo has joined ##crawl-dev 23:42:31 I found a bug in vault placement/generation 23:42:32 halp 23:42:38 report it 23:42:40 :) 23:43:22 I'm too stupid to know how to do that and give enough information to reproduce the bug 23:44:56 Press: ? - help, v - describe, . - travel 23:44:56 A golden statue. 23:45:02 Zapping: T - a wand of disintegration (7/24) 23:45:02 23:45:03 -!- amalloy is now known as amalloy_ 23:45:03 The granite statue explodes into countless fragments. 23:45:10 terrible job devs 23:45:15 is it gold or granite? 23:45:30 That, funnily enough, is another vault bug 23:45:34 it's gold-plated granite 23:45:41 turns out that gozag is a cheap motherfucker 23:45:41 base type 'granite', defined as 'golden' in a vault syntax 23:45:49 nicolae-, blasphemy 23:45:51 LaularuKyrumo, that's not really helpful. what is the bug? where were you? etc 23:46:07 Also https://crawl.develz.org/mantis/my_view_page.php is where you go to report bugs if they need long-form documentaion other than "hey you should know" 23:47:02 gozag doesn't keep those fat stacks by blowing it all on fully-gold statues 23:49:39 it's not even gold-lated, just cheat gold spray-paint 23:49:44 *gold-plated 23:50:17 imitation plastic gold statues >.> 23:51:04 printed on the bottom: MADE IN YENDOR 23:52:04 -!- LexAckson_ has quit [Ping timeout: 240 seconds] 23:52:13 Yeah. Mantis suggests to provide server and username to the crawl IRC so that an admin can provide an archive of the save file. That's what I was afraid of. 23:53:29 (in the event anyone here is able to help with that, that would be LaularuKyrumo on crawk.akrasiac.org) 23:53:54 so, you have to use console (not tiles) to make a save backup for this 23:54:05 it's an option on the Advanced menu 23:54:15 The issue is that it's webtiles 23:54:49 You can access the console version through PuTTy or something similar, or ask nicely for an admin to do it for you. If you ask for an admin to do it, though, then you can't play until they get around to accessing your save and making a backup 23:54:51 and since the issue is that the game put an ossuary portal vault in a place where it can't actually be entered, I don't know if I can get the issue to reproduce 23:55:03 Well, a screenshot of the map would work for this 23:55:12 just a screenshot will work in that case, yeh 23:55:23 Are you sure it can't be entered? All 3 stairs upstairs and downstairs have been explored? 23:55:31 Yup 23:55:36 -!- kdrnic has joined ##crawl-dev 23:56:19 http://imgur.com/a/U3cLt 23:56:57 -!- adibis has joined ##crawl-dev 23:57:01 rip 23:57:07 looks like an orientation issue though 23:57:36 Yeah. I don't have mapping or digging to prove it yet, but I'm 99.9% sure that door in the upper left opens into the wall 23:57:47 hrm! 23:58:19 my guess is that it said "Let's have an ossuary on this level", then picked a spot to put it, then randomly selected that entry vault, put the actual portal in the upper left there, and then forgot to check and see if you can actually get in at all. 23:58:50 the level maker is supposed to guarantee connectivity to all four doors 23:58:56 it's implied in the vault definition syntax 23:59:07 hrm, let me peep that vault def 23:59:25 It's SUPPOSED to do that, but it very clearly did not. 23:59:44 -!- Bammboo has quit [Ping timeout: 265 seconds]