00:00:00 geekosaur: barely worth mentioning that qualification 00:00:02 -!- omarax has quit [Remote host closed the connection] 00:00:29 enh. they have executive function rivaling our closest relatives already 00:00:50 time to rework hep as the canine god, giving you a choice of a knighthound, battle dalmatian, or hexer spaniel 00:01:03 finally, felid ancestors are solved 00:01:10 just a cat and a dog on an adventure... 00:01:27 -!- debo_ has joined ##crawl-dev 00:01:54 empowered saltlings are just mighted iirc 00:01:58 oh 00:01:59 @??saltling mighted 00:01:59 unknown monster: "saltling mighted" 00:02:02 @??saltling:might 00:02:02 unknown monster: "saltling:might" 00:02:06 argh 00:02:07 so 30 damage then 00:02:19 <|amethyst> @?? saltling perm_ench:might 00:02:19 saltling (008) | Spd: 12 | HD: 8 | HP: 23-32 | AC/EV: 15/5 | Dam: 30 | 11non-living, 10doors, unbreathing | Res: 13magic(immune), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 271 | Sz: small | Int: brainless. 00:02:31 <|amethyst> doesn't actually affect 'monster' output anyway 00:02:35 oh nice, I didn't realize saltlings were fast too 00:05:04 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-1341-g3513869 (34) 00:07:20 -!- OrphineM has quit [Quit: Page closed] 00:08:01 -!- debo_ has quit [Ping timeout: 265 seconds] 00:08:30 -!- Jafet has joined ##crawl-dev 00:08:57 battle dalmation?? yes please 00:09:55 death chihuahau 00:09:55 some of these early Stone Soup commit messages are amazing 00:09:56 "Force mapping of player's square always. 00:09:56 " 00:09:57 <|amethyst> hechshund 00:10:10 "[1581184] Fixed rotting food being visible outside LOS." 00:10:26 how many of these are the devs fixing linley's mistakes 00:10:31 almost all of them 00:10:32 think I remember seeing that one even 00:10:33 lol 00:10:38 http://crawl.develz.org/trunk/changes.txt warning huge 00:10:45 hit 'End' or something 00:10:49 well, claiming those are directly linley's mistakes... 00:11:04 remember linley crawl was like v4 by time of dcss with lots of contributors 00:11:05 early DCSS was a *lot* of technical and build fixes 00:11:08 4.0 yeah 00:11:15 not sure how much linley himself was even still doing at that time 00:11:22 it was Linley's Dungoen Crawl then Dungeon Crawl then DCSS 00:11:31 henzell stopped working on it in like 2002 or something?? 00:11:40 or earlier, even? 00:11:49 <|amethyst> ??ancient 00:11:49 mikee[1/27]: Used to be a good player, nerfed in 0.6. Now is a greatplayer! 00:11:54 <|amethyst> ??crawl-ancient 00:11:54 crawl-ancient[1/1]: git://github.com/crawl-ref/crawl-ancient.git contains 2.72, 4.00b26, {4.1}.2alpha, and {crawl alternative} 00:12:37 <|amethyst> !learn edit crawl-ancient s/git/https/ 00:12:37 crawl-ancient[1/1]: https://github.com/crawl-ref/crawl-ancient.git contains 2.72, 4.00b26, {4.1}.2alpha, and {crawl alternative} 00:12:43 <|amethyst> !learn edit crawl-ancient s/crawl-ref/crawl/ 00:12:44 crawl-ancient[1/1]: https://github.com/crawl/crawl-ancient.git contains 2.72, 4.00b26, {4.1}.2alpha, and {crawl alternative} 00:12:52 <|amethyst> !learn edit crawl-ancient s/\.git// 00:12:52 crawl-ancient[1/1]: https://github.com/crawl/crawl-ancient contains 2.72, 4.00b26, {4.1}.2alpha, and {crawl alternative} 00:12:54 ??crawl alternative 00:12:54 crawl alternative[1/4]: A very old (pre-Stone-Soup) and apparently abandoned fork of Crawl: http://www.interq.or.jp/libra/oohara/crawl-alternative/ or https://github.com/crawl/crawl-ancient/tree/alternative 00:13:21 crawl alternative: Doom 00:13:21 -!- Suga_H has quit [Read error: Connection reset by peer] 00:13:26 damn, that wax melting tech... 00:13:53 "Blork shouldn't ever receive elven robes." 00:15:32 the kinkshaming is real 00:16:03 I put on my orcish suspenders and wizard hat 00:16:41 you feel powerful. 00:16:50 -!- beatdown has quit [Quit: ZNC 1.6.1 - http://znc.in] 00:17:09 -!- Kalir has quit [Changing host] 00:18:34 -!- debo_ has joined ##crawl-dev 00:19:03 -!- ontoclasm has joined ##crawl-dev 00:19:14 I may need someone to draw pixelly elves for money in a few months 00:19:21 anyone possibly interested? 00:21:09 -!- Zekka has quit [Read error: Connection reset by peer] 00:21:09 these early commits are so amazing 00:21:09 loads and loads of bugfixes 00:21:09 but, seemingly, no actual addressing of the underlying issues 00:21:09 will the elves include waifus 00:21:32 everyone was kinda terrified of the code involved, iirc 00:21:49 no, but there is one kiss involved 00:22:27 -!- nonethousand has quit [Read error: Connection reset by peer] 00:22:33 -!- n1k has joined ##crawl-dev 00:22:33 I like that the commits get much more sophisicated and complex about the time that I went off to college (and that jpeg began contributing) 00:22:42 also the time I got my first win 00:22:54 interesting to see how the overall tenor changes with each new contributor to the devteam 00:23:04 -!- debo_ has quit [Ping timeout: 240 seconds] 00:23:14 "Changed unwield_item() to actually unwield the item," 00:23:21 (background: I was in the group at CMU that Nat Lanza and Peter Berger hung out with, and they managed to hook many of us on crawl, then their fork of it, then their merge with the snark's fork that created DCSS) 00:23:46 every so often we got treated to rants about the codebase 00:24:05 s p a g h e t t i 00:24:16 even back then as a casual player you'd ever so often hear about how the codebase was 00:26:46 Brannock_: well I think some of the initial commits done in the fork were pretty big and complicated 00:26:46 didn't snark first implement autoexplore? 00:26:46 -!- ProzacElf has joined ##crawl-dev 00:26:46 -!- aditya has quit [Read error: Connection reset by peer] 00:26:49 I don't mean to minimize these commits, I'm just fascinated by this glimpse into crawl history 00:27:11 up until a few years ago I'd only seen it purely from the perspective of a casual player 00:27:18 <|amethyst> Is there an arena mode FAQ somewhere? 00:27:30 your view of what's complicated and what's not may change as you get more familiar with the codebase! 00:27:38 <|amethyst> Someone on tavern says that "FAQ of arena tells us a story about more than average AI on the arena" 00:28:05 i think it means the docs 00:28:42 <|amethyst> do the docs say that monsters in Arena are smarter than in the normal game? 00:28:44 !source arenta.txt 00:28:45 Can't find arenta.txt. 00:28:47 <|amethyst> because I think that would be a lie 00:28:48 !source arena.txt 00:28:48 nice 00:28:49 https://github.com/crawl/crawl/blob/master/crawl-ref/docs/arena.txt 00:29:06 <|amethyst> oh 00:29:08 <|amethyst> so it does 00:29:10 almost half of crawl's total commits have come in the past three years 00:29:29 also overall style of commits have become a lot more codified 00:29:31 <|amethyst> * no_force_ai: The monsters in the arena are somewhat smarter than they are than when they're facing the player. This parameter removes that extra intelligence. 00:29:33 well 00:29:46 that statement isn't really true right 00:29:46 obviously # of commits don't map to difficulty/complexity of comit 00:29:49 minmay: how much money and how pixelly are these elves 00:29:52 -!- adibis has quit [Ping timeout: 255 seconds] 00:29:55 also how many elves 00:29:55 no_4.1 :p 00:29:56 since crawl was imported in a giant commit 00:30:05 <|amethyst> gammafunk: that is the only occurrence of "no_force_ai" anywhere in the code base 00:30:09 haha 00:30:15 I'm just judging off the CDO changes.txt log 00:30:42 2013 seems to be a particularly busy year 00:31:27 |amethyst: oh, I realize you were responding to what I said 00:31:33 what I was saying was in response to Brannock_ 00:31:34 -!- aditya has quit [Ping timeout: 258 seconds] 00:31:42 <|amethyst> ah 00:32:23 -!- Brannock_ is now known as Brannock 00:32:23 but that's still funny 00:32:29 <|amethyst> Brannock: https://github.com/crawl/crawl/graphs/contributors 00:33:25 yeah given about 6 years of significant activity 00:33:44 "half within the last three years" doesn't seem particularly notable 00:34:01 <|amethyst> also, this is measuring just commits 00:34:09 <|amethyst> those were much bigger in the svn days 00:34:21 -!- jeefus has quit [Read error: Connection reset by peer] 00:34:46 -!- jeefus has joined ##crawl-dev 00:35:47 kilobyte was a machine 00:36:04 I'm not familiar with svn 00:36:05 -!- OCTOTROG has quit [Ping timeout: 244 seconds] 00:37:09 svn is just another SCM system 00:38:00 they were bigger because svn was harder to use -- so you put more into each commit 00:38:00 -!- Lasty_ has quit [Ping timeout: 252 seconds] 00:38:00 -!- bh has quit [Ping timeout: 252 seconds] 00:38:00 -!- bh has joined ##crawl-dev 00:38:00 -!- staplegun has quit [Ping timeout: 260 seconds] 00:38:00 -!- bh is now known as Guest49727 00:38:08 not so much harder to use, as harder to use effectively in a group context 00:38:15 -!- Lightli has quit [Ping timeout: 264 seconds] 00:38:20 -!- hyperbolic has quit [Ping timeout: 260 seconds] 00:38:27 -!- Lohengramm has quit [Read error: Connection reset by peer] 00:38:43 -!- hyperbolic has joined ##crawl-dev 00:38:50 svn was infamous for lousy branching and merging support, so you tended to have one person do what they wanted to get done, commit, then the next one did their thing, etc. 00:39:02 svn's merging and branching was easier than cvs's 00:39:04 the days of inefficiency... 00:39:06 because reconciling multiple people working on the same codebase was actively painful 00:39:16 but still hundreds of times harder than with git today 00:39:22 I'm vaguely glad I only got into coding within the past several years 00:39:30 * geekosaur still remembers using sccs. *shudder* 00:39:32 current svn is a lot easier to use, no? 00:39:34 <|amethyst> I think I made a branch with CVS once 00:39:56 imagine what niceties new coders for granted 5 years from now, Brannock, and be amazed you ever did without 00:39:58 -!- Zekka has quit [Read error: Connection reset by peer] 00:40:05 <|amethyst> if so, my memory has thankfully suppressed the trauma 00:40:14 <|amethyst> never used sccs, but I did use RCS for a while 00:40:20 -!- Lasty_ has joined ##crawl-dev 00:40:34 a lot of BSDs still use CVS, don't they 00:40:54 I recall that openbsd does, at least 00:40:58 maybe some are on svn now 00:41:00 -!- Lohengramm has joined ##crawl-dev 00:41:32 -!- Harudoku has quit [Ping timeout: 258 seconds] 00:41:33 freebsd used perforce (a commercial fork of cvs) for a long time, with a read-only cvs export for non-core devs; it's on svn now 00:41:50 ah, didn't know that 00:42:37 p4 added optimizations and rudimentary changeset support 00:43:43 including a binary repo-file format that was much faster than the purely text-based CVS format if you needed to do anything with history (which in cvs of the day involved reverse-applying every patch back to the point in history you were interested in) 00:44:03 every single patch 00:44:24 yeh, got slow if you wanted to wade through a couple years' worth of history 00:44:31 what was coding like before SCM..? 00:44:53 tarballs 00:44:55 same as it is for every programmer that still hasn't discovered SCM 00:45:13 Linus used to say that tarball distribution is already superior to CVS 00:45:27 (remember Linus Torvalds actively resisted SCM until the day he managed to nuke his private Linux source tree) 00:45:33 i wonder if bsd will ever move to git 00:45:33 lol 00:46:12 it's probably too much like admitting failure. I guess they'd pick mercurial or something 00:46:30 well I think modern svn is fine for a lot of people 00:46:35 <|amethyst> mercurial is GPL also 00:46:40 sweetened condensed milk isn't THAT important 00:46:57 <|amethyst> so, how about that SharePoint? 00:47:18 chequers, probably not unless someone reimplements it with BSD-style license instead of GPL 00:47:26 heh, slooow 00:48:04 work went hard on the office 365 suite 00:48:36 I've learned more about real programming in the past month than I ever did in three years of my CS major, sadly enough 00:49:14 it was all theoretical 00:49:14 Oh, what have you been doing in the last month? 00:49:14 implementing dream sheep and reading through crawl's codebase, along with some personal projects 00:49:14 (sorry, low-hanging fruit) 00:49:35 <|amethyst> Brannock: I think that's true of pretty much any discipline 00:49:45 also you guys have taught me a shitload 00:49:46 thank you. 00:49:53 <|amethyst> Brannock: I imagine a month of running a company teaches you a lot more than a business degree :) 00:50:03 <|amethyst> s/a lot more/a lot more about running a company/ 00:50:03 that's true of a lot of disciplines 00:50:10 most of them, in fact 00:50:26 chequers I find rn very confusing because it doesn't reduce all things by the same percentage, eg torment vs vampiric brand vs negative energy damage 00:50:42 chequers: did you see marvinpa merged most of those together the other day? the only split now is torment vs the rest 00:51:46 !lg hyperbolic turns=17122 won 00:51:47 1. hyperbolic the Tainter (L14 SpEn of Ashenzari), escaped with the Orb on 2010-11-10 00:09:15, with 322098 points after 17122 turns and 2:21:11. 00:51:50 !lg hyperbolic turns=17122 won x=urune 00:51:51 1. [urune=0] hyperbolic the Tainter (L14 SpEn of Ashenzari), escaped with the Orb on 2010-11-10 00:09:15, with 322098 points after 17122 turns and 2:21:11. 00:51:55 pls help 00:52:08 <|amethyst> !lg hyperbolic turns=17122 x=cv 00:52:08 1. [cv=0.8-a] hyperbolic the Tainter (L14 SpEn of Ashenzari), escaped with the Orb on 2010-11-10 00:09:15, with 322098 points after 17122 turns and 2:21:11. 00:52:16 <|amethyst> you used to be able to drop runes 00:52:16 Tainer indeed... 00:52:18 PleasingFungus: oh I didn't realise the commit normalised everything 00:52:20 *Tainter 00:52:39 |amethyst: heh 00:52:45 <|amethyst> !lg hyperbolic turns=17122 won -log 00:52:46 1. hyperbolic, XL14 SpEn, T:17122: http://crawl.develz.org/morgues/trunk/hyperbolic/morgue-hyperbolic-20101110-000915.txt 00:52:50 Pain brand, staff of death, vampiric brand, vampiric attack flavour, pain spell, vampiric draining spell, Yredelemnul drain life all now scale in the same way against rN, and only rN+++ grants full immunity. 00:52:53 there was some thing where you could like drop your runes in zot 00:53:00 then leave zot, and not be able to get back in? 00:53:06 ?/keys 00:53:07 Matching terms (6): gw-keys, qwkeys, roguekeys, st_keys, vikeys, ww-keys; entries (21): alcohol[1] | brogue[3] | capsrobin[1] | cbro[1] | coolplayers[1] | cXc[1] | dbro[1] | goodirc[2] | goodreddit[5] | hjklyubn[1] | hjklyubn[2] | ironwasp[1] | macro[2] | ninja[2] | numpad_reasons[1] | panrobin[1] | qwqw[1] | rune[1] | swissstopwatch[3] | swissstopwatch[4] | turnerjer[2] 00:53:08 <|amethyst> yeah 00:53:22 ?/your keys 00:53:23 No matches. 00:53:24 hm 00:53:36 <|amethyst> in this case, ic dropped his runes in Zot:1 00:53:38 ??turnerjer 00:53:38 ??ironwasp 00:53:38 turnerjer[1/7]: A lesson we should all appreciate: don't drop your runes in Zot, and then leave without them. 00:53:38 ironwasp[1/1]: jarpiains preferred handle for games where he controls characters on both cao and cdo with one set of keystrokes for both. 00:53:48 huh 00:53:52 does anyone speedrun 15-rune games? either turn or speedcount 00:53:52 1p2c 00:54:01 chequers: how do you mean? 00:54:04 ??alcohol 00:54:04 alcohol[1/2]: < mikee_> for some reason when i'm drunk i hit the wrong keys instead of the keys i want 00:54:09 good entry 00:54:10 you're asking if people do that? the answer is yes 00:54:51 !hs * 00:54:51 well, the scoreboard has a highscores tab for 'shortest' and 'fastest' but they're both dominated by 3-rune games 00:54:51 6098724. Sapher the Executioner (L26 DDWr of Makhleb), escaped with the Orb and 15 runes on 2015-04-14 11:22:20, with 75023051 points after 19063 turns and 12:08:08. 00:54:51 <|amethyst> high score is pretty much 15-rune speedrun 00:54:51 19063 00:54:51 jesus christ 00:54:51 I'm wondering if we should have tabs for 15-rune-only variants 00:54:51 yeah 15-rune turncount are "high score" games 00:54:51 i don't know about realtime 15-rune runs 00:54:51 sounds tiring 00:54:51 <|amethyst> !lg * urune=15 min=dur 00:54:51 11309. simm the Axe Maniac (L27 MiBe of The Shining One), escaped with the Orb and 15 runes on 2015-07-04 19:30:45, with 18580378 points after 82484 turns and 1:40:53. 00:54:52 <|amethyst> !lg * urune=15 min=dur -2 00:54:53 11308/11309. pubby the Invulnerable (L27 FoFi of The Shining One), escaped with the Orb and 15 runes on 2016-03-07 23:01:06, with 21496944 points after 70563 turns and 1:51:53. 00:54:54 oh yeah i remember that 00:55:08 too bad you can't limit sequell queries 00:55:11 realtime-15 is actually fairly fun to do since you have to furiously plan ahead on the fly 00:55:15 chequers: most turncount runs are 15-rune, so yeah you deffo need to list that 00:55:18 like s=(top 100 results only) 00:55:20 but it's just "high scoring wins" 00:55:31 yeah the current cao page I think lists like 00:55:44 yeah. I guess if there's no 15-rune realtime scene, the current highscore pages are enough 00:55:52 oh lol 00:55:55 http://crawl.akrasiac.org/scoring/top-N.html 00:55:57 is the current page for that 00:56:02 i didn't realize there was a dumb special case for naga & salamanders already 00:56:03 stops at 1000 00:56:16 PleasingFungus: they look strangely attractive 00:56:20 chequers I feel like you're trying to restrict p357 scoreboard instead of building architecture that can handle whatever can be thrown at it 00:56:25 perhaps I'm mistaken 00:56:27 man... i'm on that page. it really does go to 1000 00:56:35 I don't think he's restricting it? 00:56:39 what do you mean? 00:56:39 he has to make a page for it 00:56:47 <|amethyst> what do you mean "whatever can be thrown at it"? 00:56:48 are you saying I should be basically building a sequell web interface? 00:56:54 <|amethyst> it's not like sequell where people write queries 00:57:07 <|amethyst> s/people/users/ 00:57:07 the issues with replacing score with runes, for example 00:57:10 right, this should not be a project of "recreate sequell" 00:57:14 instead of just adding a column for runes 00:57:32 there comes a point where the page is too wide to be worth using 00:57:32 I think that's simply "what do people want to see, within reason" 00:57:40 in the general case, it's certainly going to be an opinionated scoreboard. It will not show everything about every game 00:57:53 in this specific case, I'm showing runes & score for winning game tables now (and neither for recent games table) 00:57:54 like we could just show literally every field in the log entry, do people want to see that though? 00:58:08 chequers: imo add a ttyrec column, where it displays a replay of each game inline 00:58:13 lol 00:58:21 so i can load the score page and just watch the game to get whatever details i want 00:58:36 I don't mean to make a serious criticism, I'm just seeing a lot of "what should I replace this with" I guess 00:58:38 long term, I would like some feature where you can click into any game and see all sorts of crazy stats. even, yes, replay parsing. But that's so far down my priority list it will never happen 00:58:56 Brannock: well, I believe the biggest problem with CAO scoreboard is it has too much data 00:59:24 so your concern/criticism is certainly accurate 00:59:36 I can't really agree that this is CAO scoring's biggest problem 00:59:40 but "less data" is something I think will make our scorboard better 00:59:46 the biggest problem with CAO for me is not enough data :x (mainly I want sequell-achievements really badly) 00:59:50 <|amethyst> IMO the biggest problem with CAO scoreboard is that it is slow to update, slow to rebuild, and prone to losing games when crashes happen 01:00:27 but I think presentation does matter quite ab it 01:00:27 yeah what neil said 01:00:27 and your scoreboard is mkaing big strides towards it 01:00:27 -!- omarax has quit [Remote host closed the connection] 01:00:27 -!- LexAckson__ has joined ##crawl-dev 01:00:51 on |amethyst's list: cpo scoreboard is approximately as slow to rebuild (although with equal hardware it will be faster), but shouldn't lose games. Although I have no solution for "logfiles that are no longer accessible online" yet 01:01:01 I mean, that huge win matrix is about the only major "offender" on the CAO player pages 01:01:03 ping zxc 01:01:32 and even that is basically recreated on the new pages! 01:01:43 the matrix wouldn't be so bad if it didn't include obsoleted races/jobs 01:01:58 well that would help it, but it's still pretty frickin' big 01:02:04 I agree 01:02:12 the per-foo columns? Yeah, although achievement progress ("7/24 greatercentaur") is something grids give that we don't yet 01:02:19 needs to be 3-dimensional and rotatable 01:02:26 tetrisphere.. 01:02:46 show me my hypercube of wins, cpo 01:03:58 -!- LexAckson_ has quit [Ping timeout: 244 seconds] 01:04:18 chequers: new scoring will be done when you put some easter egg javascript game on the page in some obscure place 01:04:32 robotfindskitten? 01:05:11 konami code 01:05:14 into rfk 01:05:22 if you code it into js, i'll implement it 01:06:04 <|amethyst> cornify.js 01:06:04 would be a fun "learning more javascript" project 01:06:53 or if someone can find that python crawl that rwbarton made (and is now apparently lost) 01:08:28 python crawl?! 01:08:48 chequers: can just have filters to see particular races, roles etc 01:08:48 zxc: You have 2 messages. Use !messages to read them. 01:09:12 chequers: was a python mini crawl, there's a learndb entry for it, but the link to the source is broken 01:09:41 it was cool 01:09:44 ??pycrawl 01:09:45 I don't have a page labeled pycrawl in my learndb. Did you mean: pcrawl, ycrawl. 01:09:49 ??ycrawl 01:09:49 ycrawl[1/1]: Planned un-features, partial list: ench split; AM removal; felids; tornado; ash (partly); silent spectres in crypt; berserk when hungry; vampire mosquitoes; feature mimics; clinging; noise changes; speed nerf; corner nerf; unicode by default; rolling; gloom. 01:09:50 ??pcrawl 01:09:51 pcrawl[1/3]: fix default ^x behavior, look at traveling on magic mapped floors, inscribe dig wands zapped by unseen monsters with {tried}, toggle to view excluded squares in-game, lua function to detect sprint map, fix unique names in terse item inscriptions, fix experience potion bug on mac 01:09:56 hm 01:09:58 ??pcrawl[2 01:09:59 pcrawl[2/3]: learn lua by doing this for hangedman: non-constant, depth-adjustable stuff for the aut in the lua timer in the pastie see {gauntlet[2]}, figure out how to make walls appear instead of disappear on a timer 01:10:04 ??pcrawl[3 01:10:04 pcrawl[3/3]: damage dealt/received table for morgues 01:10:08 hrm 01:10:14 this sounds surprisingly recent 01:10:21 i wonder what this is 01:10:37 I think it was pcrawl? 01:10:51 ??fcrawl 01:10:51 fcrawl[1/3]: https://bpaste.net/raw/e2ddcb955f92 01:11:42 that's it 01:11:42 ??fcrawl[3 01:11:42 fcrawl[3/3]: fcrawl is basically a cross between crawl and rfk 01:12:28 -!- pythonsnake has quit [Ping timeout: 276 seconds] 01:12:40 -!- lynn has quit [Ping timeout: 250 seconds] 01:15:01 -!- wombat_ has quit [Quit: Page closed] 01:15:49 hm. I may have an older version on the mac (or the backup of the old mac) 01:16:33 -!- lynn_ has joined ##crawl-dev 01:16:37 -!- Lightli has joined ##crawl-dev 01:17:19 Enhancer staves do not print message for spell school+evo damage effect if that effect kills monster 13https://crawl.develz.org/mantis/view.php?id=10643 by Shard1697 01:17:19 -!- Furril has quit [Ping timeout: 244 seconds] 01:17:19 -!- Zeor has quit [Ping timeout: 244 seconds] 01:17:19 geekosaur: if you can find a copy, that'd be great 01:17:40 ...now why are my external drives not mounted 01:17:40 Lightli: I know you post on 4chan (don't try to deny it). Do any of those people have a recent copy of fcrawl? 01:17:51 or any copy 01:17:57 oh 01:17:58 If you find it, I'll unban you from my Twitch chat 01:18:06 gammafunk: 1. I don't post on 4chan often. 01:18:18 2. I was banned from your twitch chat? 01:18:25 you are now 01:18:32 yeah, when you made fun of nethack 01:18:33 Shard1697: classic bug! 01:18:49 but then I unbanned you, and now you're unbanned, but if you were to get banned again, this would be a "get out of jail free" card 01:18:56 <|amethyst> be careful trying to fix that one 01:19:01 lol 01:19:04 oh, how old is it? 01:19:10 ok 01:19:10 somewhere between three and five years 01:19:12 I'll try 01:19:13 not clear 01:19:14 thx 01:19:42 I remember noticing it with staff of air a while ago but forgot until now 01:19:52 <|amethyst> %git 46a0eddf9 01:19:53 07|amethyst02 * 0.11-a0-1686-g46a0edd: Actually kill creatures who die by staff damage. 10(4 years, 4 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/46a0eddf9c76 01:20:11 lol 01:20:11 found it but it's in the old mac backup so likely out of date 01:20:15 creatures die when they are killed.. 01:20:32 -rw-r--r-- allbery/staff 62151 2013-09-17 17:06 ./Users/allbery/fcrawl.py 01:21:21 !tell ontoclasm just got the updated dowan/duvessa splash screen while loading up and gosh it looks so much better 01:21:21 koboldina: OK, I'll let ontoclasm know. 01:22:56 did anyone figure out what was with the broken halberdier splash screen 01:23:12 !bug 10290 01:23:13 https://crawl.develz.org/mantis/view.php?id=10290 01:23:19 looks like elton did 01:23:23 geekosaur: looks pretty old, but if you can pastebin that we'd appreciate it 01:23:30 apparently it was updated fairly recently 01:23:30 -!- adibis has quit [Quit: Bye] 01:23:46 i'd love to see it myself 01:23:48 rwbarton used to hang out in ##crawl-sequell 01:23:50 "fairly recently"? thought it'd been MIA for a couple years now 01:24:04 gammafunk I went to a local retro game store today and showed them some of my shirts and they said they wanted me to put them in there on commission 01:24:06 yeah the pastebin had been updated, but I can't say for sure 01:24:10 some people might be wearing crawl shirts and not even know about crawl soon 01:24:13 !tell ontoclasm as the splash screen king, would you mind glancing at 10290? a comment has a suggested fix (resizing the image), but i don't want to mangle it... 01:24:14 PleasingFungus: OK, I'll let ontoclasm know. 01:24:15 hah 01:24:27 I showed this guy the fedhas altar shirt and he was like "WOA THAT'S BADASS" 01:24:29 poor souls... 01:24:33 fedhas altar shirt? 01:24:40 yes did you not see? 01:24:40 wow, just the fedhas altar? 01:24:43 yes 01:24:46 maybe he was easily impressed 01:24:50 surprised it had such impact 01:24:53 don't think i saw it 01:25:00 -!- Blazinghand has quit [Quit: This computer has gone to sleep] 01:25:00 yes I agree, you'd think it would only be meaningful/good to someone who knew about crawl 01:25:15 https://img0.etsystatic.com/120/0/12003434/il_570xN.1034299558_geea.jpg 01:25:17 plants! 01:25:27 woah, amalloy! just calm down... 01:25:41 a retro game store sounds like a good place to find people who do know about crawl, regardless 01:25:49 I had to explain to him what a roguelike was 01:25:50 heh 01:25:57 I kept giving examples and he didn't know about any of them 01:26:00 until I settled on "chocobo's dungeon" 01:26:05 -!- adibis has quit [Client Quit] 01:26:19 nice! 01:26:20 I was like "azure dreams?" nope "castle of the winds?" nope 01:26:26 i've....sort of heard of chocobo's dungeon? 01:26:27 he knew about chocobo tho 01:26:29 what the heck is azure dreams 01:26:35 diablo II 01:26:35 an amazing playstation 1 game 01:26:36 play it now 01:26:42 you get to have like 11 girlfriends in it 01:26:47 and you ride a motorcycle shaped like a penis 01:26:50 a hovercycle 01:27:01 -!- iFurril has quit [Ping timeout: 255 seconds] 01:27:04 oh man, that konami ps1 intro cgi! 01:27:07 I remember it well 01:27:17 your job is to get rich, improve your house, shame your rival and sleep with his sister, all while raiding a tower for riches with your pokemon 01:27:50 just a typical day for me... 01:28:32 gammafunk's penis hovercycle 01:28:32 (a new band name) 01:28:32 *clan name 01:28:32 -!- aditya has quit [Ping timeout: 258 seconds] 01:29:14 http://lparchive.org/Azure-Dreams/Update%2033/55-Update25_49.png 01:29:16 seriously look at this thing 01:29:18 you're gonna tell me that's not a dong 01:29:43 03PleasingFungus02 07* 0.19-a0-1342-g37e015d: Remove a now-redundant Salamander Mystic case 10(33 minutes ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/37e015dbc5c5 01:29:43 03PleasingFungus02 07* 0.19-a0-1343-g0097d33: Genericify manticore spikes (Brannock) 10(23 minutes ago, 5 files, 9+ 9-) 13https://github.com/crawl/crawl/commit/0097d3382599 01:29:43 03PleasingFungus02 07* 0.19-a0-1344-g0798fd6: Let Darkness end in death! (gwarl) 10(58 seconds ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/0798fd62e141 01:30:10 it's 01:30:10 uh 01:30:10 <|amethyst> or a bong 01:30:10 ok it could also be a bong I guess 01:30:10 <|amethyst> I vote for bong 01:30:10 i guess i'm with neil here 01:30:10 we're probably gonna see that as a new desolation enemy soon now... 01:30:10 idk 01:30:10 it sort of defies my ability to comprehend shape 01:30:26 barbed barbs... 01:30:32 is gwarl posting on SA? 01:30:36 discord! 01:30:39 Brannock: shit! 01:30:42 ah, you're there as well? 01:30:45 dong bong 01:30:57 secret tech ruined PleasingFungus 01:30:59 notcluie has been there (unfortunately) 01:31:23 wow 01:31:25 dong gong 01:31:26 GONNNNG! 01:31:26 long time no see, that guy 01:31:45 extremis or something like that, doing a fair amount of trolling "about the devs" 01:31:56 did he say "stupid remove" 01:32:03 !remove 01:32:03 that was onget, different person 01:32:04 03Brannock ⛐ 0.19-a0-1202-ge2c51ed: Remove 10(in the future, 45 files, 699+ 842-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=e2c51ed 01:32:17 03PleasingFungus02 07* 0.19-a0-1345-g8f4636a: Remove barbed barbs (Brannock) 10(30 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/8f4636a67a1d 01:33:39 wrong, all trolls who play crawl are the same person 01:33:42 ...spiked barbs, or barbed spikes? 01:33:43 constantly dropping anarchy symbosl 01:33:46 barbed barbs, how barbaric 01:33:53 that seems slightly odd 01:34:05 hrm 01:34:29 i guess i should choose one 01:34:35 spiked barbs, probably 01:34:52 -!- jefus- has joined ##crawl-dev 01:36:11 dcss, diction edition 01:36:19 barb no longer looks like a word 01:36:22 <|amethyst> "spiked barb" sounds kind of weird 01:36:30 <|amethyst> compared to "barbed spike" 01:36:39 yeh 01:36:46 <|amethyst> like, is it a barb that's covered in little spikes? 01:36:47 PleasingFungus: you know you're in a really dark place when "semantic satiation" no longer look like words 01:36:49 spiked spine 01:36:51 <|amethyst> a barb ought to be enough 01:36:56 lmao 01:37:07 * geekosaur waiting on usb3 drive with all the backups on it... 01:37:09 <|amethyst> spiked-barbed spikes 01:37:15 nausea from oversatiation... 01:37:19 i don't even know anymore 01:37:32 A minotaur, a tengu, and a deep elf walk into a barb 01:38:21 i'm going to change it to be consistent, and then someone else can change it again i guess 01:38:21 you fire a foo, the foo is barbed. a barb is functionally intended to keep the foo embedded 01:38:21 so it should be a barbed spike? 01:38:21 yes 01:38:21 sure. 01:38:21 it's just weird because: the status is barbs 01:38:22 a 'spike' is something pointed that penetrates due to a narrowed point. a barb keeps the spike embedded 01:38:30 "barbs" implies "stuck in you" 01:38:32 Spike is maybe even a better status light? 01:38:37 <|amethyst> "Impaled" 01:38:38 dunno 01:38:39 -!- jeefus has quit [Ping timeout: 258 seconds] 01:38:43 Imp status light 01:38:43 <|amethyst> maybe not 01:38:49 Caltroped 01:38:54 <|amethyst> gammafunk: that makes you blink around randomly? 01:39:04 not all imps are red! 01:39:10 racist imo 01:40:06 03PleasingFungus02 07* 0.19-a0-1346-g7941943: Remove spiked barbs (Brannock, geekosaur) 10(38 seconds ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/7941943544fe 01:40:33 I learned this from fishing so possibly interpretations are different for other people 01:40:33 -!- ontoclasm has quit [Quit: Leaving.] 01:40:33 <|amethyst> that was my thought as well 01:40:33 see, you have to push the barbs out through the other side 01:40:33 that's why it takes so long 01:40:33 <|amethyst> you're getting poked by these long spikes on their tail 01:40:39 <|amethyst> the barb is what holds them in 01:40:45 yes 01:42:07 i guess peacekeepers "hurl a volley of spikes" 01:42:10 so that's consistent 01:42:39 and on weaponry you usually can't afford to push it through to the other side so you're forced to take extra damage extracting it 01:42:44 <|amethyst> "fire a flechette round" IMO 01:43:07 lol 01:43:09 eg railroad spikes were not barbed (if you're familiar with the myth of John Henry) 01:43:33 the keep the peace. through violence! 01:43:42 i heard john henry was a steel-drivin' man 01:43:42 -!- Zeor has quit [Quit: Leaving.] 01:43:53 my american myths ;( 01:44:00 would be cool if crawl had a railroad with trains. then UC people could have a move where they suplex it 01:44:06 choo choo! 01:44:12 <|amethyst> so, we have this monster 'porcupine' that does passive retaliatory damage in melee 01:44:21 <|amethyst> should it give you Barbs status? 01:44:25 clearly needs a redesign 01:44:28 "barbed rat" 01:44:39 porkies could use a buff possibly? maybe?? 01:44:46 porcupine quills aren't barbed though 01:44:46 !lg * killer=porcupine 01:44:47 2212. Quibfiddle the Basher (L10 OgBe of Trog), impaled on a porcupine's spines (kmap: beast_lair_carwin_5) on Lair:1 on 2016-09-01 03:13:11, with 5026 points after 9046 turns and 0:32:29. 01:44:54 unless you're suggesting adding that 01:44:55 wow, just today! 01:45:03 !lg * killer=porcupine -2 01:45:05 2211/2212. Lasiace the Fighter (L10 OpTm of Cheibriados), impaled on a porcupine's spines (kmap: minmay_lair_entry_grove) on D:9 on 2016-09-01 03:10:10, with 3734 points after 10615 turns and 0:32:03. 01:45:10 !lg * killer=porcupine -3 01:45:11 2210/2212. An the Martial Artist (L11 DsVM of Hepliaklqana), slain by a porcupine on Lair:4 on 2016-08-31 21:17:03, with 11751 points after 9952 turns and 0:47:56. 01:45:15 three all within the past 24 hours 01:45:29 !lg * recent lair urune=0 xl>=7 xl<=15 lair s=ckiller% 01:45:29 .owned * killer=porcupine 01:45:30 * hasn't been owned by Crawl yet. * should play some more ;) 01:45:31 41917 games for * (recent lair urune=0 xl>=7 xl<=15 lair): 7195x a hydra (17.16%), 3424x a spiny frog (8.17%), 3023x a komodo dragon (7.21%), 2683x a death yak (6.40%), 1917x a black mamba (4.57%), 1832x a blink frog (4.37%), 1360x a yak (3.24%), 1279x a player ghost (3.05%), 1194x Rupert (2.85%), 916x a catoblepas (2.19%), 851x quitting (2.03%), 671x a wolf (1.60%), 669x an oklob plant (1.60%), 6... 01:46:10 !cmd .owned 01:46:10 Command: .owned => !lg ${1:-.} $* x=tdam,mhp tdam>=${mhp} tdam>70 !((ak place=abyss xl<5)) stub:"$name hasn't been owned by Crawl yet. $name should play some more ;)" 01:46:10 <|amethyst> geekosaur: real ones have microscopic barbs, or at least scales that point away from the tip 01:46:10 .owned * killer=gnoll 01:46:10 1. [tdam=71;mhp=43] Strylgvaidir the Digger (L8 GrEE), blasted by a gnoll (exploding inner flame) (hexed by the player character) on D:5 (lemuel_castle_with_subvaults) on 2016-01-23 12:45:51, with 1256 points after 5487 turns and 0:24:22. 01:46:10 no one has ever been .owned by a porcupine before 01:46:10 they don't get too many kills in lair 01:46:10 <|amethyst> http://blogs.discovermagazine.com/notrocketscience/2012/12/11/why-porcupine-quills-slide-in-with-ease-but-come-out-with-difficulty/ 01:46:13 maybe they should have innate inner flame 01:46:29 2212 sounds like 'many' to me.. 01:46:44 <|amethyst> hedgehog spines are unbarbed though (since they typically stay attached to the hedgehog) 01:46:50 Brannock: it doesn't to me 01:46:54 since you queried all-time 01:47:01 !lg * killer=porcupine recentish 01:47:02 1657. Quibfiddle the Basher (L10 OgBe of Trog), impaled on a porcupine's spines (kmap: beast_lair_carwin_5) on Lair:1 on 2016-09-01 03:13:11, with 5026 points after 9046 turns and 0:32:29. 01:47:03 .owned 01:47:04 2. [tdam=135;mhp=130] chequers the Brawler (L14 TrHu of Okawaru), slain by an eight-headed hydra on Lair:5 on 2015-10-17 00:08:55, with 48438 points after 17742 turns and 0:40:48. 01:47:09 !lg * killer=porcupine recent 01:47:10 1152. Quibfiddle the Basher (L10 OgBe of Trog), impaled on a porcupine's spines (kmap: beast_lair_carwin_5) on Lair:1 on 2016-09-01 03:13:11, with 5026 points after 9046 turns and 0:32:29. 01:47:13 <|amethyst> !lg . killer=porcupine recent 01:47:14 1. neil the Grappler (L10 TrMo of Fedhas), slain by a porcupine on Lair:1 on 2016-04-08 19:50:10, with 4980 points after 7660 turns and 0:15:10. 01:47:18 <|amethyst> !lg . killer=porcupine 01:47:19 5. neil the Grappler (L10 TrMo of Fedhas), slain by a porcupine on Lair:1 on 2016-04-08 19:50:10, with 4980 points after 7660 turns and 0:15:10. 01:47:20 laaaa... this takes forever :/ 01:47:52 multi-GB tar backups on usb drives (even f it is direct connected usb3) 01:47:53 they're not listed in the query I did, which looked at lair specifically at a reasonable xl 01:48:09 unless I messed them, they have <1% of kills 01:48:14 or near 1% 01:48:49 !lg * recent !boring lair urune=0 xl>=7 xl<=15 lair s=ckiller% o=-N 01:48:51 41066 games for * (recent !boring lair urune=0 xl>=7 xl<=15 lair): a spectral spiny frog (0.00%), a rat (0.00%), an apis (0.00%), a basilisk zombie (0.00%), a lich (0.00%), a bone dragon (0.00%), an orc wizard (0.00%), an orc (0.00%), a ball python (0.00%), a vampire bat (0.00%), Wiglaf (0.00%), an ufetubus (0.00%), a bog body (0.00%), a spectral quicksilver dragon (0.00%), an ancestor (0.00%), a ... 01:48:53 lol 01:49:08 !lg * recent !boring lair urune=0 xl>=7 xl<=15 lair ckiller=porcupine 01:49:09 625. Quibfiddle the Basher (L10 OgBe of Trog), impaled on a porcupine's spines (kmap: beast_lair_carwin_5) on Lair:1 on 2016-09-01 03:13:11, with 5026 points after 9046 turns and 0:32:29. 01:49:18 yeah, so something close to 1% 01:49:22 !lg * lair killer=wiglaf 01:49:23 6. EZREAL the Impaler (L16 HuFi of Makhleb), mangled by Wiglaf (a +1 war axe of electrocution) on Lair:2 (spider_nest_entry_webs) on 2016-06-25 07:47:34, with 96150 points after 32818 turns and 1:53:05. 01:49:39 !lg * lair killer=bone_dragon 01:49:40 10. Toish the Carver (L12 DsGl of Okawaru), mangled by a bone dragon on Lair:3 on 2016-07-25 03:39:29, with 16365 points after 13390 turns and 0:41:42. 01:49:45 they exist, even wolves are pretty low in that ranking, they're just not a major threat 01:49:48 !lg * lair killer=bone_dragon -tv 01:49:50 10. Toish, XL12 DsGl, T:13390 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 01:50:01 I like the rat kill 01:50:02 noo 01:50:06 !lg * lair killer=ancestor 01:50:07 No games for * (lair killer=ancestor). 01:50:12 !lg * lair ckiller=ancestor 01:50:13 1. puppykicker the Archer (L11 HEAM of Hepliaklqana), blasted by Amanda Hugginkiss the ancestor (exploding inner flame) (created by the player character (hexed by the player character)) on Lair:1 on 2016-08-22 14:52:23, with 12570 points after 11160 turns and 1:00:13. 01:50:15 -!- THERetroGamerNY has quit [Ping timeout: 264 seconds] 01:50:18 bone dragon would be hostile yred thing, no? 01:50:20 incredible 01:50:30 gammafunk: yeah probably; also the spectral qs dragon? 01:50:36 ah, hrm 01:50:37 <|amethyst> !lg * recent !boring lair urune=0 xl>=7 xl<=15 lair depth<6 ckiller=spiny_frog 01:50:38 Unknown field: depth 01:50:43 <|amethyst> !lg * recent !boring lair urune=0 xl>=7 xl<=15 lair lvl<6 ckiller=spiny_frog 01:50:44 2940. Gonk the Covert (L11 VSEn of Dithmenos), slain by a spiny frog on Lair:2 on 2016-09-01 02:48:51, with 7823 points after 8138 turns and 0:33:43. 01:50:49 <|amethyst> !lg * recent !boring lair urune=0 xl>=7 xl<=15 lair lvl<6 ckiller=porcupine 01:50:50 589. Quibfiddle the Basher (L10 OgBe of Trog), impaled on a porcupine's spines (kmap: beast_lair_carwin_5) on Lair:1 on 2016-09-01 03:13:11, with 5026 points after 9046 turns and 0:32:29. 01:51:47 <|amethyst> !lg * recent !boring lair urune=0 xl>=7 xl<=15 lair lvl<6 ckiller=crocodile 01:51:47 283. Joat the Spear-Bearer (L11 VSMo of Makhleb), slain by a crocodile on Lair:3 on 2016-08-29 19:24:48, with 12554 points after 11725 turns and 1:32:30. 01:51:47 yeah those are even less effective 01:51:53 * geekosaur not staying up to finish this; will put it in dropbox tomorrow 01:52:02 thanks geekosaur 01:52:10 <|amethyst> the larger number of deaths to yaks is probably because of more yaks existing (bands) 01:52:20 -!- hellmonk has quit [Quit: Page closed] 01:52:34 yeah you also fight them in groups 01:52:42 which, if you play poorly, will kill you 01:53:07 i have never played badly 01:53:08 http://www.iyak.org/main.html 01:53:10 this backup is close to a TiB actually :/ 01:53:28 |amethyst: i was doing more testing on cloud generators 01:53:28 !lg devteamnp lair !gfspeed ckiller=yak s=name 01:53:30 65 games for devteamnp (lair !gfspeed ckiller=yak): 8x Neil, 7x KiloByte, 7x wheals, 7x sorear, 6x MarvinPA, 6x 78291, 4x rob, 3x Medar, 3x pointless, 2x SGrunt, 2x gammafunk, Zaba, bookofjude, doy, dpeg, itsmu, Lasty, Sage, reaver, evilmike, erisdiscordia 01:53:38 apparently you haven't 01:54:07 <|amethyst> !lg . lair s=ckiller 01:54:08 267 games for |amethyst (lair): 35x a hydra, 26x a spiny frog, 20x a blink frog, 19x a death yak, 14x a komodo dragon, 12x a black mamba, 11x a player ghost, 8x a yak, 5x a killer bee, 5x a crocodile, 5x Gastronok, 4x an ice dragon, 4x Rupert, 4x a dire elephant, 4x Maud, 3x a wolf, 3x a catoblepas, 3x a fire drake, 3x an elephant, 3x Erica, 2x targeting, 2x Jozef, 2x a jumping spider, 2x a polar ... 01:54:11 it looks like to make them not eat up all the cpu in desolation, you need to delete on_trigger and do_trigger 01:54:15 or possibly move those into c++ 01:54:26 2x targeting 01:54:32 but i'm not sure how to go about that, i guess 01:54:41 <|amethyst> PleasingFungus: how many times are those being called a turn? 01:54:47 gimme a sec 01:54:52 <|amethyst> PleasingFungus: I would have expected just once per marker 01:55:23 <|amethyst> but that wouldn't explain those eating all the CPU 01:55:38 -!- amalloy is now known as amalloy_ 01:55:45 my testing method was to check how the game ran with both, one, or neither of those deleted. deleting the function bodies of both of them was necessary to get CPU usage to not be massively dominated by lua 01:56:13 <|amethyst> ah, deleting the function bodies but leaving the stubs? 01:56:22 yes 01:57:23 my profiler doesn't show that 01:57:23 as far as i can tell 01:57:33 it tells me that 77% of time was spent in luaV_execute, and 44.7% was in luaD_precall 01:57:42 and then i can see c++ functions called from there 01:57:54 but i can't see what lua functions are doing as such 01:59:21 flame graph! flame graph! 01:59:26 ??? 01:59:49 http://www.brendangregg.com/FlameGraphs/cpuflamegraphs.html 02:00:02 -!- omarax has quit [Remote host closed the connection] 02:00:17 cool, but how is that relevant 02:00:38 the problem isn't that i'm having a hard time understanding the information presented, the problem is that the relevant information (lua function calls) isn't being tracked 02:00:44 -!- AltReality has quit [Read error: Connection reset by peer] 02:01:14 were |amethyst's tools better about that? 02:01:51 <|amethyst> no, I was looking at C++ stuff only 02:02:10 <|amethyst> might look into some of the stuff at http://lua-users.org/wiki/ProfilingLuaCode ? 02:02:17 i found that page 02:02:59 ooh, dead links! 02:02:59 (the link to "luaprofiler documentation" goes to a dead site) 02:03:18 oh 02:03:20 sry 02:03:34 i made crawl flame graphs the other day, it was very exciting 02:04:18 heh 02:04:21 all is forgiven 02:04:37 the luaprofiler 'examples' link is (a) useless and (b) apparently run on a 20-year-old processor 02:04:44 200 BLAZING megahertz 02:05:25 time for underclocking 02:06:02 <|amethyst> 20 years ago that was really fast 02:06:03 a scroll of immolation under a fire cloud. 02:06:05 clever, game. 02:06:23 weirdly, the page is dated to... ten years ago 02:06:29 <|amethyst> heh 02:07:45 hrm, https://gist.github.com/perky/2838755 looks like it might be viable 02:07:47 <|amethyst> ah, no, the MMX 200 came out in 1996, so 20 years ago is about right 02:07:57 but yeah not exactly extensive debugging support for lua, I guess 02:07:59 the page i found said 1997, but i was rounding 02:08:36 <|amethyst> I think I still had a 60 MHz at that point? 02:08:36 that one dates from 2012 (I remember it like yesterday) 02:09:09 hah, I like this readme for https://github.com/geoffleyland/luatrace 02:09:16 first heading: "1. What?" 02:09:37 <|amethyst> oh 02:09:53 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1346-g7941943 (34) 02:10:04 <|amethyst> I guess luajit works for offline crawl 02:10:18 oh, I assumed we were using luajit 02:10:21 for online crawl 02:10:22 i had a power mac, and by 'had', i mean 'my parents let me use a hand-me-down' 02:10:34 or actually, i guess power mac would've been the modern one then... might've been something older than that 02:10:51 <|amethyst> gammafunk: luajit doesn't support custom memory allocators on 64-bit systems 02:11:07 <|amethyst> gammafunk: which we use for Lua memory limits 02:11:12 <|amethyst> s/Lua/clua/ 02:11:18 ah 02:11:42 I still see that lua is used in various games, but I wonder how popular it is these days 02:12:19 kind of silly to even wonder, given just how much lua code we have that would be hard to port to another interpreter 02:14:46 clearly we need to move to some kind of Lisp 02:14:55 I mean Sequell is already basically lisp 02:15:12 ((((((no))))) 02:15:47 <|amethyst> sequell just looks like lisp 02:15:57 <|amethyst> it's more like shell in a lot of ways 02:16:06 -!- TinySeenFool is now known as TuxQmob 02:17:16 <|amethyst> so obviously we should embed zsh and write our scripts in that 02:18:01 <|amethyst> or we could use befunge and then our scripts could double as vaults 02:18:55 -!- dtsund has joined ##crawl-dev 02:19:47 -!- debo_ has joined ##crawl-dev 02:21:20 -!- neunon_ has joined ##crawl-dev 02:21:33 -!- debo has quit [Read error: Connection reset by peer] 02:21:33 -!- neunon has quit [Ping timeout: 244 seconds] 02:21:34 -!- Henzell has quit [Ping timeout: 244 seconds] 02:21:34 -!- Kalir has quit [Ping timeout: 244 seconds] 02:21:34 -!- surr has quit [Ping timeout: 244 seconds] 02:21:45 -!- neunon_ is now known as neunon 02:22:35 -!- Blazinghand has joined ##crawl-dev 02:23:19 -!- waat has quit [Ping timeout: 276 seconds] 02:23:34 -!- jehoesefat has quit [Read error: Connection reset by peer] 02:25:35 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 48.0.1/20160817112116]] 02:28:22 -!- Henzell has joined ##crawl-dev 02:28:55 -!- GiantOwl is now known as Kalir 02:28:55 -!- Kalir has quit [Changing host] 02:29:42 -!- amalloy_ is now known as amalloy 02:31:22 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 02:38:04 -!- iFurril has quit [Ping timeout: 240 seconds] 02:42:12 -!- MakMorn has quit [Ping timeout: 244 seconds] 02:49:48 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 02:50:37 wow, that guy with the debian package install problem: I'm using a Pocket CHIP with ARMv7 architecture. 02:50:58 -!- MakMorn has joined ##crawl-dev 02:53:25 that's like an rpi right 02:53:50 maybe he's building crawl arcade machines 02:54:10 -!- travis-ci has joined ##crawl-dev 02:54:11 The build has errored. (master - 8f4636a #6506 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/156716996 02:54:11 -!- travis-ci has left ##crawl-dev 02:54:22 -!- waat has quit [Ping timeout: 265 seconds] 02:59:33 -!- scummos| has quit [Ping timeout: 240 seconds] 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:07:20 -!- Krakhan has quit [Ping timeout: 265 seconds] 03:09:01 -!- iFurril has quit [Ping timeout: 244 seconds] 03:12:48 clearly the wave of the future 03:12:57 deposit money to continue where you left off 03:16:13 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-1346-g7941943 (34) 03:16:19 -!- amalloy is now known as amalloy_ 03:16:36 -!- amalloy_ is now known as amalloy 03:17:56 -!- eb has quit [] 03:22:28 -!- Zekka has quit [Ping timeout: 276 seconds] 03:25:45 -!- cait has quit [Ping timeout: 260 seconds] 03:26:03 -!- amalloy is now known as amalloy_ 03:41:17 deposit coins to get extra life 03:43:52 have you people never heard of gozag? 03:44:16 gammafunk is like those mormons that go door to door except instead of wearing a nice dress shirt he's all blinged out and screaming about potion fees 03:45:00 !lg . gozag won s=char 03:45:01 3 games for gammafunk (gozag won): MuGl, MuIE, SpWr 03:45:10 I sometimes think about taking G, usually don't 03:45:25 I think that spwr was experimental? maybe not 03:45:28 !lg . gozag won 03:45:28 I find he's not much fun unless you are playing a gimmick nohunger char 03:45:29 3. gammafunk the Warrior (L27 MuIE of Gozag), escaped with the Orb and 3 runes on 2016-04-26 05:07:32, with 1304579 points after 133121 turns and 11:50:11. 03:45:39 !lg . gozag won spwr x=file 03:45:40 1. [file=cszo/meta/git/logfile] gammafunk the Ninja (L25 SpWr of Gozag), escaped with the Orb and 3 runes on 2016-04-09 01:48:48, with 1475485 points after 88462 turns and 9:00:44. 03:45:47 oh ok, was just trunk 03:45:49 I think I am going to have fun with my ogfi of nemelex tho, it occurred to me nem is now viable on chars with crappy evoc 03:46:07 yeah part of me wants to have Fun Effects 03:46:16 then the other part of me remembers what nemelex is like 03:46:33 maybe I'll do another nem run at some point all the same 03:46:49 yeah I am pretty sure as soon as I degenerate a bunch of orcs into acid blobs or something I'll quickly remember why I hate playing nem 03:46:52 I like the idea more on a char that feels like it really needs a lot of help 03:47:17 the thing about nemelex is you have to have a reliable killdudes outside of his stuff or you'll just run out of viable decks, even with faith 03:47:36 so his decks feel more like a panic button, which is fine and dandy until that panic button unexpectedly becomes "lol ur screwed" instead 03:47:45 e.g. wrath card for no reason 03:47:47 well yeah, but I was coming at it more from the perspective of "god for the nasty corner cases" 03:47:57 so any mage I don't want to have all that redundancy 03:48:03 ah yeah 03:48:06 I wouldn't play nemelex on a mage 03:48:10 but for warrior-mages and warriors maybe 03:48:24 warriors I think is the most fun because you can strictly use cards in controlled situations on stuff you know you can't tab down 03:48:28 that's my idea anyway 03:48:38 yeah then it's just like using evocables 03:48:40 except 03:48:45 your evocables are now insane 03:49:41 hrm, nemelex as not a god that you can worship, but a god that lives in decks of cards that you find 03:49:48 and you still use them through invocations skill 03:50:21 yeah it's pretty wonky rn 03:50:22 I guess it's really just better to have them use evocations at that point 03:50:42 I think decks would be more fun as a concept if they got moved back to being rare-ish regular items 03:50:45 and nemelex just got removed entirely 03:50:59 that may be, but then they'd need a better way to use them, perhaps 03:51:03 ‹koboldina› I find he's not much fun unless you are playing a gimmick nohunger char 03:51:05 really? 03:51:07 maybe it'd just be giving them etter scaling 03:51:10 i think he's awesome on regular dudes 03:51:14 wrt evocations skill 03:51:17 i mean, nice for mummies for the potions 03:51:53 I think G's appeal is pretty general, yeah, but koboldina used that nasty f-word 03:51:59 i also like nemelex on mummies. and felids. because i don't have my inventory bogged down with things that are not decks 03:52:00 prozacelf: he's probably effective on anybody if you use potion pet in the right spots but I personally have a soft spot for scumming a lot with gozag, so I have more fun doing that 03:52:01 and that is subjective 03:52:21 yeah 03:52:30 because clearly you take nem so you can carry around two dozen decks at once 03:52:58 !lg * current trunk warrior|warrior-mage 03:53:02 186402. NeeZ the Ruffian (L6 TrTm), slain by Sigmund (a +0 scythe) on D:4 on 2016-09-01 07:52:10, with 413 points after 2248 turns and 0:03:59. 03:53:03 !lg * current trunk warrior|warrior-mage s=cls 03:53:06 dat sigmund 03:53:08 you know 03:53:09 186402 games for * (current trunk ((warrior || warrior-mage))): 66866x Fighter, 27899x Gladiator, 23680x Transmuter, 22270x Monk, 11695x Enchanter, 11069x Skald, 8726x Hunter, 7654x Assassin, 4324x Warper, 2219x Arcane Marksman 03:53:10 trtm: ultimate warrior mage 03:53:12 nobody has ordered a sigmund shirt 03:53:14 can you guys believe that 03:53:17 amazing! 03:53:34 !lg * current trunk warrior|warrior-mage god!= !boring !experimental s=god% 03:53:40 60212 games for * (current trunk ((warrior || warrior-mage)) god!= !boring !experimental): 13139x Okawaru (21.82%), 6256x Cheibriados (10.39%), 4490x Makhleb (7.46%), 4081x Hepliaklqana (6.78%), 3901x Gozag (6.48%), 3843x Uskayaw (6.38%), 2996x Ru (4.98%), 2676x Ashenzari (4.44%), 2550x Dithmenos (4.24%), 2541x Qazlal (4.22%), 2188x The Shining One (3.63%), 1417x Yredelemnul (2.35%), 1288x Trog (2... 03:53:59 that is a depressingly low number for trog 03:54:06 well Be exists 03:54:12 so most people are choosing that, right 03:54:15 do people not know the joy of burning your starting spellbook!? 03:54:18 !lg * current trunk warrior|warrior-mage god!= !boring !experimental s=god% o=-N 03:54:24 60212 games for * (current trunk ((warrior || warrior-mage)) god!= !boring !experimental): 146x Lugonu (0.24%), 236x Jiyva (0.39%), 286x Vehumet (0.47%), 459x Elyvilon (0.76%), 539x Xom (0.90%), 590x Sif Muna (0.98%), 607x Fedhas (1.01%), 661x Zin (1.10%), 887x Nemelex Xobeh (1.47%), 964x Ukayaw (1.60%), 979x Pakellas (1.63%), 1235x Kikubaaqudgha (2.05%), 1257x Beogh (2.09%), 1288x Trog (2.14%), 1... 03:55:04 although i guess to be perfectly fair my only trog win was a be 03:55:04 hahaha 03:55:04 ely ranks lower than xom 03:55:10 and like 03:55:11 that seems harsh 03:55:14 the strongest god in the game 03:55:15 ely is still p good 03:55:20 is really low 03:55:22 poor F 03:55:36 F is just finicky to use imo 03:56:13 ok, i'm honestly chocked that both kiku and zin are lower than beogh there 03:56:14 erm 03:56:15 shocked 03:56:16 -!- omnirizon has quit [Ping timeout: 276 seconds] 03:56:26 possibly also chocked 03:56:29 it's probably just that most people don't want to play hill orcs 03:56:31 because they're bland 03:56:43 o wait 03:56:48 yo usaid the opposite of what would make that make sense 03:56:49 nevermind disregard 03:56:51 hahaha 03:57:02 hill orcs are also great for zin 03:57:04 or ely 03:57:12 or any other god that rewards a ton of invo 03:57:24 HO are pretty fun, I don't really like how badly you want to go axes with them 03:57:39 !apt ho 03:57:39 HO: Fighting: 2, Short: 0, Long: 1, Axes: 3!, Maces: 1, Polearms: 1, Staves: -1, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: 1, Dodge: -2, Stealth: -1, Shields: 1, UC: 1!, Splcast: -3, Conj: 0, Hexes: 0, Charms: -1, Summ: 0, Nec: 0, Tloc: -2, Tmut: -3, Fire: 1, Ice: -1, Air: -2, Earth: 0, Poison: -1, Inv: 3!, Evo: 0, Exp: 0, HP: 1, MP: 0 03:57:40 I do like that you can mage with them and have hp and body armour 03:57:53 -!- bcadren has quit [Ping timeout: 250 seconds] 03:58:01 I wonder if inner flaming your orcs makes beogh mad 03:58:21 SC -3 is pretty bad, but that's an apt you can take the hit on not have it feel terrible 03:58:29 unlike if you have it in your school of interest 03:58:38 although 03:58:53 !lg * current mage !boring !experimental s=crace% 03:58:59 111617 games for * (current mage !boring !experimental): 24154x Deep Elf (21.64%), 9428x Demonspawn (8.45%), 8550x Octopode (7.66%), 7961x Mummy (7.13%), 7353x Draconian (6.59%), 7116x Gargoyle (6.38%), 6965x Tengu (6.24%), 6049x High Elf (5.42%), 3652x Human (3.27%), 3491x Naga (3.13%), 2873x Formicid (2.57%), 2774x Demigod (2.49%), 2757x Merfolk (2.47%), 2722x Vampire (2.44%), 2244x Ogre (2.01%)... 03:59:14 christ, more ogres than HO 03:59:17 lol 03:59:21 I guess that's actually a somewhat similar story, but 03:59:22 !apt og 03:59:23 Og: Fighting: 3!, Short: -4*, Long: -3*, Axes: -3*, Maces: 3!, Polearms: 0, Staves: -1, Slings: -3, Bows: -3, Xbows: -3, Throw: 0, Armour: -2, Dodge: -1, Stealth: -1, Shields: -1, UC: -1, Splcast: 1, Conj: -3*, Hexes: -3, Charms: -3, Summ: -3*, Nec: -3*, Tloc: -3*, Tmut: -3, Fire: -3*, Ice: -3*, Air: -3, Earth: -3*, Poison: -3*, Inv: 1, Evo: -2, Exp: 0, HP: 3!, MP: 0 03:59:27 gammafunk: i've done maces a few times on HO 03:59:31 I mean look at that 03:59:35 really, long blades are viable too 03:59:36 ogres are so much better at spellcasting than I ever thought, despite the -3 apts 03:59:39 ProzacElf: well I don't say it's required, it's just hard to ignore a +3 apt 03:59:45 yeah 03:59:50 koboldina: they are the result of a merge with ogre mage species 03:59:59 so they got the "good at spellcasting" thing 04:00:04 -!- omarax has quit [Remote host closed the connection] 04:00:42 haha, now that i think about it, one of those times i was actually still training axes and just using a mace 04:00:42 spears are where it's at for ho if you're going beogh, imo -- swing past your orcs as they tank for you 04:00:42 because i found some +11 randart early 04:00:42 well the thing is, reach damage through allies is super terrible 04:00:42 of course then i found arga and my strategy was rewarded 04:00:42 apparently on an og it's more effective to train maces if you want to get axe skill than to train axes 04:00:42 or something like that 04:00:42 yeah, polearms with allies sounds a lot better than it is 04:00:42 it's great early game but later you really just want to get in there and poke 04:00:55 -!- GauHelldragon has quit [Ping timeout: 255 seconds] 04:00:56 !learn add sex [04:00] <+gammafunk> it's great early game but later you really just want to get in there and poke 04:00:56 sex[1/1]: [04:00] <+gammafunk> it's great early game but later you really just want to get in there and poke 04:01:07 !learn del sex 04:01:08 Deleted sex[1/1]: [04:00] <+gammafunk> it's great early game but later you really just want to get in there and poke 04:01:12 nice try 04:01:13 STUPID REMOVE 04:01:23 this was all a setup for you to delete that so I could say that, for the record 04:01:53 I think that koboldina has never even conversed with onget through chat/tavern 04:02:00 which makes me really respect the power of that meme 04:02:06 yes that's correct 04:02:28 I think I saw a few of his posts tho 04:02:32 it is a strong meme 04:02:42 i mean, i never interacted with the guy 04:02:58 speaking of which, i've seen him in #dwarffortress from time to time 04:03:02 hah 04:03:05 or at least someone coincidentally using the same nick 04:03:24 haha, he's there now in fact! 04:03:31 !lg * current mage !boring !experimental s=crace% o=-N 04:03:32 i wonder if he badgers toady about stupid remove 04:03:37 111620 games for * (current mage !boring !experimental): 379x Centaur (0.34%), 621x Minotaur (0.56%), 944x Halfling (0.85%), 965x Troll (0.86%), 1014x Kobold (0.91%), 1290x Deep Dwarf (1.16%), 1380x Spriggan (1.24%), 1467x Felid (1.31%), 1712x Ghoul (1.53%), 1859x Vine Stalker (1.67%), 1898x Hill Orc (1.70%), 2244x Ogre (2.01%), 2722x Vampire (2.44%), 2757x Merfolk (2.47%), 2774x Demigod (2.49%), ... 04:03:51 ah, so HO are kind of up there 04:03:54 higher than VS 04:04:02 well, "up there" 04:04:04 i'm surprised DD is that low 04:04:14 unless that just reflects how few people play DD generally 04:04:26 also mildly surprised by vp 04:04:28 I bet like 80% of them are DDEE 04:04:37 !lg * recentish dd mage s=cls% 04:04:37 clearly a mistake 04:04:39 7633 games for * (recentish dd mage): 3858x Necromancer (50.54%), 1844x Earth Elementalist (24.16%), 473x Ice Elementalist (6.20%), 442x Air Elementalist (5.79%), 267x Fire Elementalist (3.50%), 247x Wizard (3.24%), 205x Venom Mage (2.69%), 166x Summoner (2.17%), 131x Conjurer (1.72%) 04:04:42 oops 04:04:46 heh 04:05:01 ok, i'm proud of the 442 people who put in work on DDAE 04:05:22 although i'm sure at least one or two of those are from me, when we were trying to beat comborobin to the top of the mountain 04:05:25 !lg * recentish dd mage s=cls !boring / won o=% 04:05:27 166/6514 games for * (recentish dd mage !boring): 12/145x Summoner [8.28%], 13/203x Fire Elementalist [6.40%], 6/96x Conjurer [6.25%], 10/185x Venom Mage [5.41%], 7/160x Wizard [4.38%], 55/1567x Earth Elementalist [3.51%], 57/3272x Necromancer [1.74%], 3/429x Air Elementalist [0.70%], 3/457x Ice Elementalist [0.66%] 04:06:19 put in work...didn't get many orbs of zot 04:06:19 hahaha 04:07:29 solid work out of summoner though 04:08:20 i hear you're a proponent of DESu, gammafunk 04:08:39 well sure, it's fun 04:08:45 gammafunk loves summoning so much he wears it on his torso and chest 04:08:51 weak for winrate, strong for speedrun 04:09:00 and weak relative to other summoners, I mean 04:09:06 ps gf I am super tempted to just 04:09:09 mail you a better xxx shirt 04:09:16 oh you don't have to do that, koboldina 04:09:22 I'm happy with my shirt, really 04:09:28 well, okay :P 04:09:40 I mean, if I were to do it over anyhow 04:09:46 I'd figure out nicer letters/color contrast 04:09:49 ahh 04:10:03 like some kind of sick looking letters and where the red isn't so bright relative to the green 04:10:10 maybe in the future I can put that together and order new one 04:10:12 yeah it ended up a little bit like christmas xxx 04:10:16 yes 04:10:23 ho ho ho merry christmas your gift is death 04:10:24 new design even, with all the tiles, but smaller 04:10:47 I still need to work out how I'm going to perfectly position things on the shirt when there are a ton of disconnected sprites like that 04:10:54 oh, yeah 04:11:03 I kind of assumed it all magically worked now 04:11:06 MAGIC! 04:11:10 nah there's one remaining hurdle 04:11:14 which is the thing I just said 04:11:56 I mean it'll probably be fine, I can just be super super super careful with them, but I'd like a solution that is a little more reliable / foolproof eventually 04:12:24 like uhh for instance in the dow/dev image dowan's little book is a separate piece and it comes out fine, I just have to make sure it's tilted in the perfect spot 04:23:10 -!- Ququman has joined ##crawl-dev 04:25:15 -!- carlobar has quit [Quit: Leaving.] 04:32:30 gammafunk: sorry, i was away for a sec. i was going to comment that desu seems really fragile 04:32:46 i've been trying to do one periodically for a while now and i have trouble getting much past lair 04:33:11 all de are really fragile, that's why they're weak, but Su is like the strongest or second strongest book start if you use it right 04:33:24 if you want to see early game, you can see my opsu vid on my youtube 04:33:35 going to be similar, if a bit more hp 04:34:25 bottom line is have all your summons up at once, use them to kill the bad things 04:34:25 that's usually at least 3 or 4 summons, rest after every fight 04:34:31 learn imp, hound, and either ice beast/spire when they're avail at xl 2/3/4 04:34:37 the L4s take a bit to get online 04:34:42 but it's easy to get them off the ground 04:35:10 ranged weapon is nice to help you damage from safety 04:35:10 ice beast and spire are like i-win buttons for lair, too 04:35:24 these days shouting takes no noise, so you need stones/poking even less 04:35:34 well you just don't need them at all for directing summons, really, in trunk 04:35:43 by shouting I mean ta and tf etc 04:35:50 kind of weird to call that shouting, which is tt 04:36:00 and which does in fact make noise, as it should 04:36:02 yeah, imp and hounds go a long way 04:36:17 and of course beasts and spire are great in lair 04:36:28 yeah you just need to be optimal with spammals, imp, and don't just use those spells solo 04:36:36 see a lot of people trying to always use one summon spell 04:36:36 i think my biggest problem is dealing with dyaks 04:36:52 i maybe don't put enough into spellcasting 04:36:57 dyaks just require patience to deal with 04:37:08 i tend to find myself running low on mp after 3 ice beasts a spire and a wolf or whatever 04:37:19 try to kill one, reset the fight 04:37:24 why not just separate a single dyak out through clever positioning and pull him to another floor, and do that one at a time with the whole pack via separate staircases killing them one at a time 04:37:42 i try to do that but i'm often not patient enough =p 04:37:52 yeah, I almost always use sif, which prevents mp problems, but even for non-sif you can take out an entire pack if you do it right; of course breaking off the pack safely is always a thing 04:38:01 it would be nice if dyaks had less hp/ac 04:38:04 to me desu sounds like the kind of char you need the absolute most patience for 04:38:06 well maybe fesu 04:38:16 fesu is pretty sweet 04:38:17 you don't really need much patience 04:38:25 I've gotten a rune in like 50 min with desu 04:38:26 zxc I've noticed that unless you get invis, dyaks are kind of a hard counter to en 04:38:26 -!- dtsund has quit [Ping timeout: 258 seconds] 04:38:41 dspray sort of works 04:38:43 people are like "I'm spen and I can't kill dyaks" because their mr is great in addition to that stuff you said 04:38:45 in a half-assed way 04:38:57 if you can get the stab without eating too much damage, sure 04:38:57 you really do have to separate them in that case though 04:39:11 that was a speedrun, hence batshit insane, but it's not really that hard; many people find using a lot of allies just tedious in general, and there's not much solution to that other than "don't use them" 04:40:02 gammafunk: it would probably help if i weren't basically limiting myself to the gods i haven't won yet too. sif would be ideal 04:40:02 !messages 04:40:02 No messages for TZer0. 04:40:05 well you're doing de so doing more melee like many do with su is a bit less fun 04:40:17 maybe just use a stronger species that can do melee more easilly 04:40:22 desu is for pure summoners imo 04:40:50 yeah, one time i got fooled into thinking i could melee because i found some +10 randart qstaff 04:40:51 not that you can't do a desu with significant melee even early/mid game, it's just harder 04:40:58 -!- dtsund has joined ##crawl-dev 04:41:07 but i still had basically nothing in fighting or defenses 04:41:10 so it backfired on me 04:41:39 next time i try it i probably will just grab the first bow i find 04:41:47 if you pick de you should be required to spend so much mp/turns on average, otherwise you just die 04:42:01 like some kind of reverse Dj 04:42:26 magic elemental race, you start with innate mpregen++++++++++ but if you ever reach mp cap you die 04:42:27 although deen is pretty fun 04:42:29 ultimate exercise in tedium 04:42:53 haha 04:43:07 deen is surprisingly not bad tbh 04:43:15 dat short blades apt 04:43:20 considering i am broadly not a fan of DE 04:43:34 i can think of very few backgrounds where i wouldn't just rather be HE 04:43:35 I can't imagine why anyone would want to play deen as long as vpen is available 04:43:43 like....necro 04:43:49 vp is for people into lolis 04:44:00 sometimes I like to add up lolisums ok 04:44:08 what a totally unfair generalization 04:44:34 brb 04:45:40 ♫ are you fragile baby ♫ something something throw you away ♫ lolisum ♫ 04:46:05 -!- PElf has joined ##crawl-dev 04:47:38 -!- Patashu has joined ##crawl-dev 04:49:04 -!- ProzacElf has quit [Ping timeout: 255 seconds] 04:49:20 eh, I feel like DE is better if you're throwing all caution to the wind 04:49:25 -!- muravey has joined ##crawl-dev 04:49:27 -!- dtsund has quit [Remote host closed the connection] 04:49:53 !lm . rune min=dur x=dur 04:50:01 oh sequell down 04:50:06 defenses and hp mean nothing if you can cast fire storm before the end of lair 04:51:52 (I have actually done that once even!) 04:52:31 i have a tendency to turn everything into a hybrid if not full-on melee 04:53:09 -!- Blazinghand has quit [Quit: This computer has gone to sleep] 04:54:09 -!- demok_ has joined ##crawl-dev 04:55:13 -!- Zxpr1jk has quit [Quit: Leaving] 04:56:54 hybrids are for cowards 04:56:54 pfff 04:57:53 if you run out of mp in a fight and can't retreat, you're just playing wrong 04:58:04 or it's earlygame and the RNG went "no screw you" 04:58:50 -!- Patashu has quit [*.net *.split] 04:58:50 -!- debo_ has quit [*.net *.split] 04:58:50 -!- adibis has quit [*.net *.split] 04:58:50 -!- _dhm has quit [*.net *.split] 04:58:50 -!- Lasty has quit [*.net *.split] 04:58:50 -!- TZer0 has quit [*.net *.split] 04:58:50 -!- Rjs has quit [*.net *.split] 04:58:50 -!- Chousuke has quit [*.net *.split] 04:58:50 -!- joy1999 has quit [*.net *.split] 04:58:51 -!- Eronarn__ has quit [*.net *.split] 04:58:51 -!- broquaint has quit [*.net *.split] 04:58:51 -!- rax has quit [*.net *.split] 04:58:51 -!- |amethyst has quit [*.net *.split] 04:58:51 -!- demok has quit [*.net *.split] 04:58:51 -!- Cerpin has quit [*.net *.split] 04:58:51 -!- Pinkbeast has quit 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ZZZzzz…] 06:52:45 -!- MIC132 has joined ##crawl-dev 06:53:10 -!- MIC132 has quit [Read error: Connection reset by peer] 06:53:30 -!- MIC132 has joined ##crawl-dev 06:54:17 -!- cojito has quit [Quit: Page closed] 07:00:33 -!- omarax has quit [Remote host closed the connection] 07:26:40 -!- Shard1697 has quit [Quit: *ollies out*] 07:34:17 -!- jonadab has quit [Ping timeout: 265 seconds] 07:51:08 -!- waat has quit [Read error: Connection reset by peer] 08:00:01 -!- omarax has quit [Remote host closed the connection] 08:00:59 -!- assedfsdf has quit [] 08:03:11 -!- Nattefrost has quit [Ping timeout: 265 seconds] 08:10:18 -!- Furril has quit [Read error: Connection reset by peer] 08:11:57 -!- debo_ is now known as debo 08:12:06 -!- insecticide has quit [Ping timeout: 244 seconds] 08:24:52 -!- xyblor has quit [Ping timeout: 276 seconds] 08:25:48 -!- debo has quit [Quit: orb spiders :(] 08:26:28 -!- debo has joined ##crawl-dev 08:26:33 -!- debo has quit [Client Quit] 08:30:29 -!- elliptic has quit [Quit: Leaving] 08:31:29 -!- elliptic has joined ##crawl-dev 08:39:46 -!- Furril has quit [Read error: Connection reset by peer] 08:39:55 -!- cait has quit [Ping timeout: 258 seconds] 08:44:48 -!- MIC132 has quit [Ping timeout: 260 seconds] 08:45:39 -!- MIC132 has joined ##crawl-dev 08:46:31 -!- Furril has quit [Ping timeout: 240 seconds] 08:49:58 -!- iFurril has quit [Ping timeout: 244 seconds] 08:51:33 -!- cait has quit [Ping timeout: 244 seconds] 08:52:11 -!- Lasty has quit [Quit: Leaving.] 08:55:46 -!- lynn_ is now known as lynn 08:56:05 -!- lynn has quit [Changing host] 08:56:05 -!- lynn has joined ##crawl-dev 08:56:05 -!- lynn has quit [Changing host] 08:56:05 -!- lynn has joined ##crawl-dev 08:56:45 -!- waat has quit [Read error: Connection reset by peer] 08:58:32 -!- eb_mobile has quit [Ping timeout: 258 seconds] 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:09:07 -!- eb has quit [Ping timeout: 244 seconds] 09:15:27 -!- eb_mobile has quit [Ping timeout: 264 seconds] 09:20:57 -!- eb has quit [Ping timeout: 240 seconds] 09:21:51 !lg pikaro place=desolation 09:21:52 1. Pikaro the Tortoise (L17 MuFi of Gozag), succumbed to a manticore's barbed spikes in Desolation (desolation_of_salt) on 2016-09-01 13:18:55, with 197718 points after 38461 turns and 1:59:56. 09:22:43 KILLED_BY_BARBS text needs fixing 09:22:48 -!- surr_ is now known as surr 09:25:03 -!- Patashu has quit [Ping timeout: 260 seconds] 09:32:08 Bai Suzhen genus should be MONS_DRAGON instead of MONS_STORM_DRAGON 13https://crawl.develz.org/mantis/view.php?id=10644 by argonaut 09:36:28 -!- eb_mobile has quit [Ping timeout: 244 seconds] 09:38:04 -!- Kalir has quit [Changing host] 09:45:25 -!- mibe has quit [Ping timeout: 264 seconds] 09:45:51 -!- mageo_ has quit [Quit: Page closed] 09:54:31 -!- wheals has joined ##crawl-dev 10:00:08 -!- omarax has quit [Remote host closed the connection] 10:00:49 -!- LexAckson_ has joined ##crawl-dev 10:03:42 -!- LexAckson__ has quit [Ping timeout: 244 seconds] 10:11:52 -!- Rivotril has quit [Quit: Page closed] 10:18:20 -!- } has joined ##crawl-dev 10:18:48 <}> chequers, hey Dracunos mentioned you wanted to talk to me on irc? 10:24:15 -!- Svalin has quit [Quit: Page closed] 10:28:14 -!- johlstei_ has quit [Ping timeout: 260 seconds] 10:30:40 -!- MIC132 has quit [Quit: Leaving] 10:31:33 -!- NeremWorld has quit [Ping timeout: 260 seconds] 10:34:12 -!- Nerem has quit [Ping timeout: 255 seconds] 10:38:33 -!- NeremWorld has quit [Ping timeout: 252 seconds] 10:39:28 -!- Patashu has joined ##crawl-dev 10:42:07 -!- Nerem has quit [Ping timeout: 244 seconds] 10:47:16 -!- Zekka has quit [Ping timeout: 244 seconds] 10:52:15 -!- NeremWorld has quit [Ping timeout: 276 seconds] 10:52:26 -!- elliptic has quit [Quit: Leaving] 10:54:05 -!- Nerem has quit [Ping timeout: 258 seconds] 11:00:01 -!- omarax has quit [Remote host closed the connection] 11:04:43 -!- muravey has joined ##crawl-dev 11:14:57 -!- debo has joined ##crawl-dev 11:16:40 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 11:18:51 -!- PleasingFungus has joined ##crawl-dev 11:20:57 -!- amalloy_ is now known as amalloy 11:24:34 -!- Ququman has quit [Read error: No route to host] 11:30:10 -!- Dracunos has joined ##crawl-dev 11:33:58 -!- Ququman has joined ##crawl-dev 11:37:19 -!- mageo has quit [Quit: Page closed] 11:37:45 -!- NeremWorld has quit [Ping timeout: 276 seconds] 11:43:38 -!- KuKumber has quit [Ping timeout: 264 seconds] 11:44:45 -!- muravey has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 11:46:56 -!- dpeg has joined ##crawl-dev 11:47:42 -!- } has quit [] 11:48:15 -!- omnirizon has quit [Ping timeout: 244 seconds] 11:48:25 -!- LexAckson_ has quit [Ping timeout: 265 seconds] 11:51:39 -!- neofelis has joined ##crawl-dev 11:52:33 -!- muravey has joined ##crawl-dev 11:53:51 -!- Kranix has quit [Remote host closed the connection] 11:55:57 -!- eb has quit [Ping timeout: 276 seconds] 12:00:01 -!- omarax has quit [Remote host closed the connection] 12:00:26 -!- cait has quit [Ping timeout: 265 seconds] 12:11:29 -!- Nerem has quit [Ping timeout: 244 seconds] 12:12:03 -!- nezrel has quit [Ping timeout: 240 seconds] 12:18:42 Crawl uses GPL 2. Does/should it matter if it's not updated to GPL 3? I'm not familiar with the differences, I just noticed while going through files 12:19:54 it's not like software 12:20:40 or i guess it is, in that later versions are not necessarily upgrades 12:20:40 Crawl uses GPL 2 or newer 12:22:49 Doubt changing it to GPL 3 or newer brings many benefits, but I'm no expert 12:23:01 -!- NeremWorld has quit [Ping timeout: 258 seconds] 12:26:17 patented abyss layout algorithms... 12:27:03 -!- Nerem has quit [Ping timeout: 260 seconds] 12:29:43 -!- LexAckson has joined ##crawl-dev 12:34:21 -!- aditya has quit [Ping timeout: 255 seconds] 12:34:28 moving from the Nethack-style non-license of old to GPL was the crucial step... is GPL2 vs GPL3 really important for Crawl? 12:36:12 doubt it 12:37:30 Peacekeeper mistaken for manticore in fatal shooting 13https://crawl.develz.org/mantis/view.php?id=10645 by Jafet 12:38:11 -!- TuxQmoob has quit [Ping timeout: 276 seconds] 12:40:54 -!- dtsund has joined ##crawl-dev 12:42:56 New branch created: pull/338 (1 commit) 13https://github.com/crawl/crawl/pull/338 12:42:56 03Brannock02 07https://github.com/crawl/crawl/pull/338 * 0.19-a0-1347-g6c21ca6: Update Bai Suzhen's genus (10644) 10(4 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/6c21ca6da2ee 12:43:29 -!- adibis has quit [Read error: Connection reset by peer] 12:44:03 -!- omnirizon has quit [Ping timeout: 244 seconds] 12:44:34 oh, sorry, Brannock 12:44:48 03PleasingFungus02 07* 0.19-a0-1347-geb911b2: Slightly simplify _set_allied_target() 10(10 hours ago, 1 file, 3+ 5-) 13https://github.com/crawl/crawl/commit/eb911b22445f 12:44:48 03PleasingFungus02 07* 0.19-a0-1348-g3715fbb: Mark Bai as genus dragon (argonaut) 10(77 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/3715fbb09a28 12:44:48 03PleasingFungus02 07* 0.19-a0-1349-g0eaebcc: Simplify monster alignment logic 10(56 minutes ago, 4 files, 8+ 33-) 13https://github.com/crawl/crawl/commit/0eaebcc18340 12:44:48 03PleasingFungus02 07* 0.19-a0-1350-g179e9fc: Refactor set_allied_target() 10(23 minutes ago, 1 file, 54+ 39-) 13https://github.com/crawl/crawl/commit/179e9fc056c4 12:45:15 you already fixed it? 12:45:15 yeah 12:45:15 but 12:45:15 -!- asfsdf has quit [] 12:45:15 gotta haste myself.. 12:45:15 fwiw, did you actually test the reported bug? 12:45:17 I did test it, coudln't reproduce it either 12:45:26 Didn't see a reason to not fix the genus though 12:45:30 same 12:49:45 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 12:51:20 trying to fix 3774 and my fix causes the game to crash once I kill the death knight (reflecting the damage is fine) 12:51:29 mprf("%s reflects your damage back at you!", 12:51:29 defender()->name(DESC_THE).c_str()); 12:51:31 what did I wrong there? 12:51:40 the crash log says something about unable to stack trace 12:51:48 that's because you're on windows 12:51:50 'Unable to get stack trace on this platform.' 12:51:54 seems so 12:52:01 defender is probably null 12:52:09 -!- amalloy is now known as amalloy_ 12:52:30 if it's null, wouldn't it have returned 'reflects the damage back at you!'? Message ingame is 'The death knight reflects...' 12:52:45 Oh, possibly because it's dead, then it reflects 12:52:53 let's see if it crashes if I don't kill it while reflecting 12:53:07 Yup, that was it 12:54:13 Brannock if it's null, wouldn't it have returned 'reflects the damage back at you!'? Message ingame is 'The death knight reflects...' <- no 12:54:28 defender()-> 12:54:51 this is a crash if defender is null 12:55:21 Yeah. So either I need to store defender's name (probably not right) or move the reflect message to before damage is applied? 12:55:43 message ordering :) 12:55:51 That would be the other issue brought up in 3774 12:56:29 storing the name could work 12:56:29 mm? 12:56:29 3774 complained that the reflect message came after Tornado applied its damage to every monster 12:56:29 Not after the damage applied to the reflector 12:57:44 -!- MarvinPA has joined ##crawl-dev 12:57:53 so you'd print the message when the dact is scheduled, not when it's applied? seems like that could cause other issues 12:58:01 or am i misunderstanding? 12:58:12 No, I think that's correct 12:58:17 -!- elliptic has joined ##crawl-dev 12:58:19 Maybe storing it would be fine, then 12:58:36 shock serpents manage to damage the player even while dead, and the function calls the serpent's name no problem 12:59:00 !source dactions.cc 12:59:00 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dactions.cc 12:59:13 no, hm 12:59:18 fineff.cc is what I'm working on 12:59:29 !source fineff.cc 12:59:30 https://github.com/crawl/crawl/blob/master/crawl-ref/source/fineff.cc 12:59:31 yeah 12:59:35 got them mixed up 13:00:01 -!- omarax has quit [Remote host closed the connection] 13:00:34 oh I guess sserp death message don't call its name 13:01:09 if the serpent is dead, it doesn't use the serpent's name, yeah 13:03:18 could just hardcode the message to use "The death knight", since no other monster uses reflect damage, and the status is lost upon polymorph. But that's hacky 13:04:13 Or a different message for if defender() is null. 'The killing blow is reflected back at you!' 13:04:25 like with shock serpent 13:04:41 though i'm not sure mentioning a killing blow would be all that useful 13:09:06 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1350-g179e9fc (34) 13:10:33 -!- aditya has quit [Ping timeout: 240 seconds] 13:11:30 message order now is: 'You impale...' 'You kill..' 'God approves your kill.' 'Your damage is reflected back at you!' 13:11:35 Not sure that's best 13:11:53 that's status quo? 13:12:04 status quo is "It reflects your.." but yeah 13:12:09 I guess it's a mild improvement 13:12:34 -!- NeremWorld has quit [Ping timeout: 252 seconds] 13:12:42 Why would "print the message when the dact is scheduled, not when it's applied?" cause other issues? 13:13:21 well, the thing is that you aren't actually injured then 13:13:21 so if the screen was refreshed - e.g. by mores (as with a tornado) - you'd see your hp unchanged 13:13:21 and then it'd randomly change later 13:13:21 Ah 13:13:21 in principle, you could mention something about pending retaliation or yred's anger or whatever 13:13:21 at schedule time 13:13:30 that'd be a little spammy, esp for the 1-1 fight case 13:13:45 Crawl messaging is already on the high side 13:14:01 I think status quo + mentioning reflector's name is fine? 13:14:14 -!- fearitself has quit [Ping timeout: 264 seconds] 13:14:21 -!- adibis has quit [Ping timeout: 244 seconds] 13:15:27 -!- zxc has quit [Read error: Connection reset by peer] 13:18:57 -!- GauHelldragon has quit [Ping timeout: 255 seconds] 13:19:11 -!- NeremWorld has quit [Ping timeout: 244 seconds] 13:25:02 -!- AgainstAllOdds has quit [Ping timeout: 264 seconds] 13:25:13 I think there's a minor problem with http://crawl.develz.org/wordpress/howto 13:25:39 because it says one can connect to underhound.eu with a password, but as far as I can tell one can't 13:25:53 (I hope I'm in the right place?) 13:26:25 -!- djinni has quit [Quit: Leaving] 13:26:26 -!- dustinm` has quit [Quit: Leaving] 13:26:44 let me try to reproduce that neofelis 13:26:52 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-1350-g179e9fc (34) 13:27:42 I can connect fine using putty? 13:27:51 hm 13:27:58 maybe I'm just doing it wrong 13:27:59 using terminal/terminal 13:28:25 ssh terminal@underhound.eu did not offer a password prompt, is what I'm saying 13:30:00 New branch created: pull/339 (1 commit) 13https://github.com/crawl/crawl/pull/339 13:30:00 03Brannock02 07https://github.com/crawl/crawl/pull/339 * 0.19-a0-1351-g6fcfc42: Clarify which monster reflects damage (3774) 10(9 minutes ago, 1 file, 8+ 1-) 13https://github.com/crawl/crawl/commit/6fcfc425d87d 13:30:11 whereas ssh joshua@crawl.akrasiac.org does 13:31:28 Brannock: the "&& reflector == nullptr" is redundant 13:31:43 oh I see why 13:31:44 yeah 13:31:52 oops 13:32:01 nbd 13:32:09 rest looks reasonable 13:32:11 hrm 13:32:16 actually 13:32:33 what i would suggest doing is moving all of this inside the att == MID_PLAYER check 13:32:43 and only changing the messaging, rather than duplicating the ouch 13:34:04 That's better, I'll do that 13:34:21 -!- nxtlvl has quit [] 13:41:14 03Brannock02 07https://github.com/crawl/crawl/pull/339 * 0.19-a0-1351-gf159994: Clarify which monster reflects damage (3774) 10(20 minutes ago, 1 file, 7+ 1-) 13https://github.com/crawl/crawl/commit/f159994dd4d6 13:42:06 needs braces 13:42:10 i can do that, though 13:42:22 thought no braces for single-line statements 13:42:25 oh shoot I see 13:42:51 03Brannock02 07* 0.19-a0-1351-gf159994: Clarify which monster reflects damage (3774) 10(22 minutes ago, 1 file, 7+ 1-) 13https://github.com/crawl/crawl/commit/f159994dd4d6 13:42:51 03PleasingFungus02 {GitHub} 07* 0.19-a0-1352-g7527e19: Merge pull request #339 from isloat/damage-reflection-messaging 10(12 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/7527e19aff0f 13:43:33 03PleasingFungus02 07* 0.19-a0-1353-g083cf6b: Constify 10(13 minutes ago, 2 files, 14+ 14-) 13https://github.com/crawl/crawl/commit/083cf6bb240d 13:43:33 03PleasingFungus02 07* 0.19-a0-1354-g8afc0f8: Brace. 10(40 seconds ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/8afc0f86040c 13:44:54 -!- muravey has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 13:45:39 actually that brace shouldn't be needed; it's not by lines, it's by statements. (admittedly I don't recall if the coding convention says to brace that...) 13:46:01 !source coding_conventions.txt 13:46:02 https://github.com/crawl/crawl/blob/master/crawl-ref/docs/develop/coding_conventions.txt 13:46:24 it absolutely is by lines 13:46:31 i mean 13:46:37 our coding conventions are 13:46:49 i guess you're talking about c syntax 13:47:13 bracing a multi-line statement helps keep it clear though 13:47:36 -!- Blazinghand has quit [Quit: This computer has gone to sleep] 13:48:47 yes, I'm talking syntax, which is why I mentioned coding conventions parenthetically 13:49:36 -!- amalloy_ is now known as amalloy 13:49:36 i'd misunderstood, sorry 13:50:17 when i said "needs braces", i was referring to conventions 13:51:15 zot:$ ending is always horizontal-fold. is there a reason for this or could a vertical fold be implemented? 13:51:21 I know zot:$ vaults were rejected a long time ago 13:51:33 what 13:51:36 fold? 13:51:39 -!- Zekka has quit [Ping timeout: 276 seconds] 13:51:51 -!- ontoclasm has joined ##crawl-dev 13:51:53 you have half the level that's generated, adn the other half is always the ending vault 13:52:05 folds down the middle on a horizontal axis 13:52:33 oh, it's probably some console player thing 13:52:44 alternately we might have an 80x70 max bounds on level dim? 13:52:50 rectangles!! 13:52:52 something weird like that 13:55:32 -!- MakMorn has quit [Ping timeout: 276 seconds] 13:57:18 -!- muravey has joined ##crawl-dev 13:58:12 -!- MakMorn has joined ##crawl-dev 13:58:58 for 9055 it looks like this has already been mostly addressed, but would there be any problem with adding more variety in cantrip messages? 13:59:06 !source mon-cast.cc:461 13:59:06 https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-cast.cc#L461 13:59:23 Currently it's just the cast/fail and "looks braver for a moment." 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:00:52 -!- Dalwyn has quit [Quit: Page closed] 14:01:21 why not use level 0 miscast messages 14:01:35 -!- dustinm` has joined ##crawl-dev 14:02:10 does the player know that it'st he monster miscasting, and not the player? 14:02:17 there are monster miscast messages 14:02:43 checkout spl-miscast.cc or w/e 14:03:00 the small set is to make it clear that it's the cantrip spell in particular and not something else 14:03:40 so i don't think letting it have a big range of miscast messages would be better really 14:03:48 oh, I didn't know cantrip is actually a visible spell 14:03:51 in xv 14:03:56 it's not a secret 14:04:30 " looks encouraged for a moment.", " looks satisfied for a moment", " begins to cast a cantrip, but forgets the words!" 14:04:38 well you could always add “for a moment” to all the existing lines 14:04:43 MarvinPA: not apropos, but did you have any opinion on https://github.com/crawl/crawl/pull/326/ ? 14:05:05 the auto hit thing seems fine, but conjurations apt seems sort of arbitrary and boring 14:05:30 !apt purple 14:05:31 Could not understand "purple" 14:05:33 !apt purple draconian 14:05:34 Dr[purple]: Fighting: 1, Short: 0, Long: 0, Axes: 0, Maces: 0, Polearms: 0, Staves: 0, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: N/A, Dodge: -1, Stealth: 0, Shields: 0, UC: 0, Splcast: 1, Conj: 0, Hexes: 1, Charms: 1, Summ: 0, Nec: 0, Tloc: 0, Tmut: 0, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 1, Exp: -1, HP: 1, MP: 0 14:05:51 -!- djinni has joined ##crawl-dev 14:06:29 I don't think mottled having +1 Conj differentiates them. sticky flame is already enough 14:06:29 yeah, i'd agree the apt change isn't very interesting or a particularly good way to actually improve them 14:06:29 accurate stickiness is nice 14:07:01 could just give them the sticky flame and leave it at that 14:07:05 the autohit sticky* 14:07:22 aoe sticky flame breath is already pretty good by virtue of being aoe sticky flame imo, not sure about perfect accuracy 14:07:45 i'm told that mottled dracs are under powered 14:07:55 and also that missing isn't fun 14:08:22 could give it a little bit of range (2-3) instead to have it be more distinct from other sticky flame sources 14:08:25 missing sucks with the breath timer 14:08:37 * Brannock remembers old Sticky Flame... 14:09:09 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1354-g8afc0f8 (34) 14:09:18 that's fine by me, though idk that it's particularly better than autohit? 14:09:33 like, from a design perspective, they seem about the same complexity to me (very low) 14:09:50 melee range sticky makes them different from other draconian breathing 14:09:53 -!- jonadab has quit [Quit: leaving] 14:09:56 giving them range lowers that differentiation? 14:11:14 sure, either is probably fine in terms of complexity, i just suggested the range to make it more distinct from standard range 1 autohit sticky flame instead of closer to it 14:11:28 but no strong opinion 14:12:06 so many design elements to differentiate oneself from! 14:12:06 i'll leave a comment on the PR, unless i'm too late. 14:12:06 the uniqueness cost 14:13:14 beware... 14:13:28 these simple implementables are super simple 14:15:02 beogh water walking seems interesting to tackle. pathing! 14:16:11 10503, right? 14:16:15 yes 14:16:18 what is worley.cc used for? 14:16:27 isn't that rng? 14:16:30 noise 14:16:30 ontoclasm: You have 2 messages. Use !messages to read them. 14:16:38 !messages 14:16:39 (1/2) koboldina said (12h 55m 19s ago): just got the updated dowan/duvessa splash screen while loading up and gosh it looks so much better 14:16:44 !messages 14:16:44 (1/1) PleasingFungus said (12h 52m 30s ago): as the splash screen king, would you mind glancing at 10290? a comment has a suggested fix (resizing the image), but i don't want to mangle it... 14:16:52 %git 51d65a72a231f63d3ba523b2f953bd09464351d5 14:16:52 07bh02 * 0.12-a0-1489-g51d65a7: "And I will make you a raging river" 10(4 years ago, 9 files, 759+ 381-) 13https://github.com/crawl/crawl/commit/51d65a72a231 14:16:52 !bug 10290 14:16:52 https://crawl.develz.org/mantis/view.php?id=10290 14:16:58 Brannock: ^ 14:17:34 New branch created: pull/340 (1 commit) 13https://github.com/crawl/crawl/pull/340 14:17:34 03Brannock02 07https://github.com/crawl/crawl/pull/340 * 0.19-a0-1355-gdf1bd91: Cantrip message variety (9055, Xelif) 10(10 minutes ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/df1bd916ae53 14:17:45 neat 14:17:45 I wonder if that could be used for anything else 14:17:45 PleasingFungus: bizarre 14:17:47 isn't it, though! 14:18:02 i mean i can def. resize it 14:18:19 but it'd be a shame to lose the sharpness by scaling it 14:19:13 seems reproducible, at least - we've had multiple people reporting it 14:19:25 how odd 14:19:39 you could crop it 14:19:44 preserve sharpness 14:19:45 Brannock: yeah but 14:19:57 it fills the space, so i'd lose a bunch of stuff 14:21:41 I can't find where player pathing is handled 14:21:45 I can find where monster pathing is handled, though 14:22:16 oh it's travel.cc? 14:23:34 sounds plausible 14:25:07 -!- EyeOfHeimdall has quit [Client Quit] 14:28:03 -!- Zekka has quit [Ping timeout: 264 seconds] 14:31:44 Neat, bug fixed 14:32:08 i'm hype for unexpected emergency flight 14:32:36 I think Beogh no longer strips water walking until you're on land/shallow water 14:32:44 oh yeah, i did that 14:32:46 _grant_temporary_waterwalk 14:33:09 -!- PsyMar has quit [Ping timeout: 255 seconds] 14:36:23 if an if statement has multiple lines, then braces are used even if the statement is single line? 14:36:54 looks like yes 14:37:14 that's our convention, ya 14:38:31 -!- TuxQmoob has quit [Changing host] 14:38:41 -!- cait has quit [Remote host closed the connection] 14:40:01 New branch created: pull/341 (1 commit) 13https://github.com/crawl/crawl/pull/341 14:40:01 03Brannock02 07https://github.com/crawl/crawl/pull/341 * 0.19-a0-1355-g8592969: Allow waterwalkers to autoexplore deep water (10503) 10(2 minutes ago, 1 file, 5+ 2-) 13https://github.com/crawl/crawl/commit/85929694eb70 14:40:12 -!- neofelis has quit [Quit: Leaving] 14:40:58 10417 has a patch already. I'll test that 14:41:28 03Brannock02 07* 0.19-a0-1355-g8592969: Allow waterwalkers to autoexplore deep water (10503) 10(3 minutes ago, 1 file, 5+ 2-) 13https://github.com/crawl/crawl/commit/85929694eb70 14:41:28 03PleasingFungus02 {GitHub} 07* 0.19-a0-1356-geadf46c: Merge pull request #341 from isloat/water-walk-pathing 10(14 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/eadf46ccf99a 14:42:14 -!- TuxQmob has quit [Ping timeout: 250 seconds] 14:43:59 is there no way to generate a specific brand on a dancing weapon? 14:44:04 wizmode obv 14:44:35 @??dancing weapon ; dagger ego:chaos 14:44:35 dancing weapon (10() | Spd: 20 | HD: 15 | HP: 20 | AC/EV: 4/20 | Dam: 8 | 11non-living, fighter, fly, unbreathing | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 913 | Sz: small | Int: brainless. 14:44:44 try that 14:45:03 That works 14:45:10 Okay the patch is confirmed working 14:45:24 I guess you'll commit that? 14:45:49 !bug 10417 14:45:49 https://crawl.develz.org/mantis/view.php?id=10417 14:46:06 oh 14:46:10 PleasingFungus: suppose a HO^Beogh casts hydra form, anters deep water, and abaondons beogh. should they get the temporary water walk? 14:46:20 lmao 14:46:38 does it matter 14:47:31 right now i think they do get water walk, which seems probably like the right thing to me, since maybe hydra form expires soon 14:47:31 sure 14:47:31 but it looks like something that might have not been explicitly considered so i thought i'd mention it 14:47:40 actually don't hydras get better move speed in water? 14:47:46 that poor orc gets nerfed 14:49:41 -!- ProzacElf has joined ##crawl-dev 14:49:51 -!- scotchmint has quit [Read error: Connection reset by peer] 14:50:43 that's why they're abandoning beogh! 14:50:49 also player hydras don't 14:50:54 iirc? 14:50:58 they do 14:51:00 really 14:51:01 why did i do that 14:51:04 yeah, just tested 14:51:14 beogh hydras don't 14:51:15 what was i even on when i invented hydra form? 14:51:19 hence, as you say, the abandon 14:51:25 a spicy meatball for sure 14:51:55 Brannock: i vaguely feel like there was some reason i didn't commit that patch, but i may be crazy. if you want, you could turn it into a PR 14:51:57 -!- ElanMorin has quit [Quit: WeeChat 1.5] 14:52:02 Sure 14:52:03 download it, run git am 14:53:55 -!- Blazinghand has joined ##crawl-dev 14:56:13 git am makes Git Shell hang... 14:57:18 what did you type 14:57:24 just 'git am' 14:57:40 you need to give a filepath 14:57:47 oh, obviously 14:57:50 let me do that 14:57:53 probably that's what it's waiting for 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:03:24 -!- TuxQmob has quit [Changing host] 15:04:11 New branch created: pull/342 (1 commit) 13https://github.com/crawl/crawl/pull/342 15:04:11 03Naruni02 {Brannock} 07https://github.com/crawl/crawl/pull/342 * 0.19-a0-1355-g6871f4b: Dithmenos now gives piety for killing flaming dancing weapons 10(4 months ago, 1 file, 6+ 1-) 13https://github.com/crawl/crawl/commit/6871f4b479f2 15:06:38 03Naruni02 {Brannock} 07* 0.19-a0-1355-g6871f4b: Dithmenos now gives piety for killing flaming dancing weapons 10(4 months ago, 1 file, 6+ 1-) 13https://github.com/crawl/crawl/commit/6871f4b479f2 15:06:38 03PleasingFungus02 {GitHub} 07* 0.19-a0-1358-g5ec828e: Merge pull request #342 from isloat/dith-flaming-piety 10(15 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/5ec828e819e0 15:07:04 -!- TuxQmoob has quit [Ping timeout: 250 seconds] 15:09:07 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1356-geadf46c (34) 15:10:46 you're gonna run us right out of simple bugs. what will we do then? 15:10:47 we'll be lost! 15:11:13 death scarab bugs are next, that's what 15:11:40 I tried to see if I could tackle that notes.cc rewrite but I think this requires a lot more knowledge of C++ fundamentals than I have right now 15:11:55 fair! 15:11:59 to write proper static data structures, that is 15:12:44 that huge switch statement is something else though 15:12:54 it's good times 15:13:51 wouldn't dataifying this result in higher computation time? since every time it gets called you'd have to either redefine the string variables, or call a function... 15:14:09 I think I'm getting confused on this though 15:14:26 processing time is very rarely relevant 15:14:36 there aren't that many things that are actually performance intensive 15:14:40 taking notes isn't one of them 15:16:29 -!- CanOfWorms has joined ##crawl-dev 15:20:11 -!- dpeg has quit [Quit: Lost terminal] 15:31:21 -!- LexAckson_ has joined ##crawl-dev 15:35:10 -!- LexAckson has quit [Ping timeout: 264 seconds] 15:35:10 -!- scummos| has quit [Ping timeout: 265 seconds] 15:36:19 -!- jonadab has quit [Read error: No route to host] 15:38:50 -!- KuKumber has quit [Ping timeout: 264 seconds] 15:41:46 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 48.0.1/20160817112116]] 15:55:15 -!- Brannock_ has joined ##crawl-dev 15:57:40 -!- Brannock has quit [Ping timeout: 244 seconds] 15:58:03 -!- Brannock_ is now known as Brannock 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:01:11 !lm * current spider:4 s=ckiller% 16:01:21 20816 milestones for * (current spider:4): 6435x winning (30.91%), 377x an acid blob (1.81%), 321x a stone giant (1.54%), 312x an orb of fire (1.50%), 263x a titan (1.26%), 263x a spark wasp (1.26%), 254x an emperor scorpion (1.22%), 247x a pandemonium lord (1.19%), 245x an ancient lich (1.18%), 223x a frost giant (1.07%), 212x an ettin (1.02%), 210x a hellion (1.01%), 206x a Hell Sentinel (0.99%)... 16:01:23 !lm * cv=0.18 spider:4 s=ckiller% 16:01:25 8061 milestones for * (cv=0.18 spider:4): 2704x winning (33.54%), 156x an acid blob (1.94%), 144x an orb of fire (1.79%), 111x a spark wasp (1.38%), 104x a titan (1.29%), 98x an emperor scorpion (1.22%), 93x an ancient lich (1.15%), 93x an ettin (1.15%), 88x a pandemonium lord (1.09%), 88x an iron giant (1.09%), 83x a Hell Sentinel (1.03%), 82x a deep elf annihilator (1.02%), 78x a fire giant (0.9... 16:01:35 !lm * cv=0.18 spider:4 ckiller~~scarab 16:01:38 32. [2016-08-01 09:57:09] baghtru the Severer (L16 HOFi of Yredelemnul) found a gossamer rune of Zot on turn 26038. (Spider:4) 16:01:43 derp 16:01:46 !lg * cv=0.18 spider:4 ckiller~~scarab 16:01:47 5. fanggot the Bludgeoner (L17 MiFi of The Shining One), mangled by a death scarab on Spider:4 (floodkiller_spider_rune_tomb) on 2016-06-27 08:40:58, with 153878 points after 37924 turns and 3:21:35. 16:04:22 -!- PElf has joined ##crawl-dev 16:08:53 -!- smee has quit [Ping timeout: 264 seconds] 16:09:09 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1358-g5ec828e (34) 16:09:11 -!- AgainstAllOdds has quit [Quit: Page closed] 16:11:51 -!- Kenran has quit [Quit: leaving] 16:14:30 -!- VoxSomniator has quit [Read error: Connection reset by peer] 16:22:57 -!- ProzacElf has quit [Ping timeout: 255 seconds] 16:23:30 -!- frd is now known as fred 16:23:53 -!- fred is now known as _FR3D 16:29:05 -!- Lasty has joined ##crawl-dev 16:36:59 -!- wombat_ has quit [Quit: Page closed] 16:42:36 re 8328 is there ever a reason you'd want to drop partial stack nowadays? As Sandman points out in the comments 16:42:36 seems better to just remove partial dropping, maybe? 16:42:50 -!- Leszczynek has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 16:42:52 !bug 8328 16:42:53 https://crawl.develz.org/mantis/view.php?id=8328 16:43:01 <|amethyst> as a bonus we could make the ; key much simpler 16:43:14 the current behaviour of ; occasionally infuriates me 16:43:22 <|amethyst> it does three different things 16:43:27 <|amethyst> two of which you'd ever want 16:43:32 usually it lists the items on the current square; sometimes it picks them up; sometimes it asks how many to pick up 16:43:38 the only one of those i ever want is (a) 16:43:44 <|amethyst> I want b often 16:43:46 <|amethyst> it does: 16:43:48 but , does that 16:43:52 -!- omnirizon has quit [Ping timeout: 240 seconds] 16:43:52 <|amethyst> 1. list items on the current square 16:43:57 oh i guess it does autopicks 16:44:01 <|amethyst> 2. autopickup all autopickupable items on the current square 16:44:01 autopickups 16:44:31 <|amethyst> 0. if there is just one stack on the square, do a partial pickup of that stack, and if you hit escape it's the whole stack 16:44:58 <|amethyst> 1. and 2. on different keys would be reasonable 16:45:03 <|amethyst> but we don't have a lot of keys 16:45:07 -!- eb has quit [Ping timeout: 265 seconds] 16:45:08 right 16:45:13 <|amethyst> unless we're willing to take pickup off one of , and g 16:45:22 <|amethyst> seems a bit unfair to all the other commands :) 16:45:24 though some jerk unmapped ] a while ago 16:45:26 <|amethyst> likewise macros 16:45:42 does , do anything g doesn't? 16:45:50 <|amethyst> , and g are exactly the same command 16:45:59 Brannock: they appeal to different players 16:46:03 isn't s also a duplicate of . 16:46:18 yes 16:46:32 <|amethyst> yes, and del but I guess that's for numeric keypad + numlock reasons 16:46:35 -!- PleasingFungus has joined ##crawl-dev 16:46:46 <|amethyst> + numlock-off that is 16:47:03 this seems like a good project to work on, then 16:48:13 <|amethyst> It would also be nice to have a single-key "use item from inventory" command, even if it's not bound by default 16:48:17 <|amethyst> because it's frequently-requested and wouldn't be too hard to implement, but there are good reasons not to make it the default 16:48:21 -!- Blazinghand has quit [Quit: Leaving] 16:48:51 <|amethyst> i.e. doing q or r or V or W or whatever based on the item you select 16:48:51 one command that encompasses quaff/read/zap/evoke? 16:49:47 <|amethyst> I think WTPRww- too 16:49:58 <|amethyst> we already have logic for that 16:50:06 <|amethyst> clicking in local tiles 16:51:03 <|amethyst> possibly that code wouldn't be reusable here (haven't looked), but this could end up allowing that tiles-specific code to be greatly simplified 16:54:15 <|amethyst> oh, one thing I don't like about the "autopickup" mode of ; 16:54:27 <|amethyst> I kind of think it should ignore nearby monsters 16:54:35 <|amethyst> since it's not "auto"pickup 16:54:53 oh no! neil is playing mottled dr! 16:54:57 <|amethyst> OTOH that's worse if you were intending to use it to look at the ground 16:55:01 nooooo 16:55:18 <|amethyst> was mottled dr removed? 16:55:24 don't die, because I'll have argue against another bad "mottled dr is weak" argument 16:55:56 no, but if you die we'll get another "remove mottled Dr they are weak" pull request! 16:56:04 citing sequell statistics.... 16:56:52 hah 16:59:29 <|amethyst> !lg . dr s=race x=max(xl) 16:59:30 313 games for |amethyst (dr): 234x Draconian [6], 14x Red Draconian [16], 12x Purple Draconian [14], 11x Yellow Draconian [13], 10x Green Draconian [11], 9x Grey Draconian [12], 7x Black Draconian [14], 7x White Draconian [15], 5x Pale Draconian [10], 4x Mottled Draconian [10] 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:01:40 -!- Krakhan has quit [Changing host] 17:03:27 龍 the ancestor 17:05:05 not hitting esc to burn the blink scroll! 17:05:05 -!- insecticide has quit [Ping timeout: 252 seconds] 17:05:05 <|amethyst> ? 17:05:09 when you read-id it 17:05:14 you can hit esc to simply cancel 17:05:39 <|amethyst> yeah, but it's more fun to use it 17:05:48 -!- KuKumber has quit [Quit: Page closed] 17:05:50 I think mikee or cerebovsquire joked about people using the blink with no monsters in LOS 17:05:51 <|amethyst> you get the same contam either way I think? 17:05:57 and then blinking next to something dangerous and dying 17:06:02 oh, question 17:06:15 not sure about the contam 17:06:18 is it possible to use shift jis in glyph swaps 17:06:30 <|amethyst> CanOfWorms: must use unicode, not shift jis 17:06:35 deng 17:06:41 <|amethyst> but every character representable in shift-jis should be in unicode? 17:06:45 why is CanOfWorms making glyph swaps.... 17:06:53 <|amethyst> I guess not if you need to distinguish Chinese from Japanese 17:06:56 I would really enjoy playing dcss with chinese characters 17:07:00 haha 17:07:10 -!- Tiltorax has quit [Quit: bye!] 17:07:10 <|amethyst> oh, in glyphs 17:07:19 <|amethyst> sadly you cannot use CJK characters 17:07:27 CanOfWorms: sadly I don't think the jp port that dplusplus et all made does anything with console 17:07:27 <|amethyst> unless they happen to be half-width 17:07:30 fun fact: my main computer can't handle tiles so I have to console 17:07:37 deng. 17:07:44 how on earth do you do tiles art then? 17:07:54 I just mean the game 17:07:56 not like 17:07:59 actual graphics making 17:08:04 hrm, that's kind of odd 17:08:20 <|amethyst> gammafunk: we do use opengl 17:08:22 note: this computer is approaching its sixth birthday 17:08:23 is CanOfWorms the wheals of tiles artists? running windows XP on some ancient computer 17:08:28 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 17:08:31 |amethyst: oh, I assumed he meant for online play 17:08:32 <|amethyst> gammafunk: so a flaky card or driver could cause problems 17:08:33 it's windows 7!!! 17:08:43 do you mean local tiles? 17:08:44 but yeah 17:08:46 yes 17:08:50 -!- scummos__ has quit [Remote host closed the connection] 17:08:53 ah, ok, but yeah still kind of odd 17:08:59 there's like a 0.5 second lag between commands 17:09:03 oh! 17:09:07 heh, that's our fault... 17:09:10 <|amethyst> how long ago? 17:09:18 <|amethyst> that was fixed, right? 17:09:22 not to my knowledge 17:09:24 I'm running 0.15 :v 17:09:25 <|amethyst> oh, no 17:09:27 on this computer 17:09:30 0.15... 17:09:33 <|amethyst> it was the other major one that finally got fixed 17:09:37 it was the one I started with! 17:09:51 I have a spriggan with twisted resurrection... 17:09:58 mein gott 17:10:03 <|amethyst> CanOfWorms: that was my second win 17:10:42 neil and CanOfWorms should have a 0.15 lan party 17:10:42 <|amethyst> !lg . won 1 17:10:42 1/3. Neil the Sorcerer (L27 SpSt of Kikubaaqudgha), escaped with the Orb and 3 runes on 2011-08-31 02:58:26, with 1298440 points after 120543 turns and 10:19:50. 17:10:42 <|amethyst> CanOfWorms: the first was a DD^Kiku with twisted resurrection 17:10:42 ! 17:10:42 <|amethyst> !lg . won 1 x=cv 17:10:42 1/3. [cv=0.9] Neil the Sorcerer (L27 SpSt of Kikubaaqudgha), escaped with the Orb and 3 runes on 2011-08-31 02:58:26, with 1298440 points after 120543 turns and 10:19:50. 17:10:42 <|amethyst> CanOfWorms: I was following a guide from the wiki 17:10:42 ice 17:10:42 *nice 17:11:27 not sure how much better your local tiles would be with a recent version but 17:11:35 there's still a bug where there's a delay as you play over time 17:11:42 heh 17:12:00 I keep meaning to try to sit down to fix, something with the SDL loop, possibly introduced when I 'fixed' resizing the window with the SDL2 port 17:12:04 is that related to the polearm bug, or is the polearm bug a webtiles specific thing 17:12:25 that was not a webtiles-specific bug, but it only manifsted there I think 17:12:32 i thought we maybe fixed the polearms bug 17:12:37 yeah I believe it's fixed 17:12:45 was a problem with lua, forget the details 17:12:49 ah 17:12:52 autofight with items in view 17:14:45 pf, did you see the incredible lightli salt from yesterday? 17:15:06 too much lightli salt can be bad for your health 17:16:19 hmm, new salt 17:16:39 !lm vergil br=desolation -tv 17:16:40 1. Vergil, XL18 DsAr, T:41683 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 17:16:55 you probably want to do like 17:17:07 -tv:>$:channel=somethign 17:17:14 if you're looking at entry milestones 17:17:31 >$ will play until end of ttyrec and channel gives it dedicated channel 17:17:43 unless you lucked out and the entry tv shows everythign you wanted to see 17:17:48 *typos 17:18:08 !lm vergil br=desolation -tv:>$:channel=salty 17:18:09 1. Vergil, XL18 DsAr, T:41683 (milestone) requested for salty: telnet://termcast.develz.org or http://termcast.develz.org. 17:18:13 channel isn't necessary, but nice if the ttyrec is a bit longer, for other people using footv 17:18:28 then just make sure to load the channel and not the main footv on that menu 17:18:40 CanOfWorms: i did not, though i caught some complaints wrt guardian serpents. 17:19:23 I guess if you moved blink encircle onto a salt native, you could lessing the amount of spam of that 17:19:31 it might also make the monster cooler to place in V 17:19:35 wow, vault sentinel is insanely rip in this portal 17:19:50 so many 8s 17:20:03 a bit redundant with convoking, but convekers are pretty command and still distinct 17:20:04 i'll probably move them out again 17:20:11 vault sentinels 17:20:12 that's just too mean 17:20:37 that's a possibility 17:20:40 put some convokers 17:20:41 convekers....conkekers 17:20:47 ??? 17:20:49 convexers 17:21:56 concavers 17:22:12 and derivers than can operate on cocavers and convexers 17:22:34 hmmm 17:22:55 i guess convokers would be fine. not super exciting but fine 17:23:19 -!- eb has quit [Quit: I quit] 17:23:36 marking is just about the last thing that that portal needs 17:23:57 salt traps... 17:24:16 i think marking could work *if* it was *much* shorter duration 17:24:17 -!- muravey has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 17:24:33 -!- eb has quit [Client Quit] 17:24:57 03PleasingFungus02 07* 0.19-a0-1359-gb824e12: Refactor monster beam buffs 10(3 hours ago, 1 file, 57+ 33-) 13https://github.com/crawl/crawl/commit/b824e12451ea 17:24:57 03PleasingFungus02 07* 0.19-a0-1360-g72464c0: Refactor monster special-case spell targetting 10(2 hours ago, 1 file, 123+ 117-) 13https://github.com/crawl/crawl/commit/72464c0aca58 17:24:57 03PleasingFungus02 07* 0.19-a0-1361-g42bf4bf: Swap out vault sentinels in Desolation 10(76 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/42bf4bf140db 17:25:23 so more like a loud noise? 17:25:23 PleasingFungus: To elaborate on CanOfWorms, I got killed in the desolation because guardian serpents are really bad when your defenses aren't that good 17:25:38 CanOfWorms: not waking enemies, but attracting awake ones from across the level 17:25:40 !tv Lightli salt 17:25:42 1. Lightli, XL17 HEFE, T:34659 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 17:26:07 there's something odd about these tvs. i have a different glyph for clouds in local console 17:26:08 -!- LexAckson_ has quit [Ping timeout: 244 seconds] 17:26:14 -!- Dalwyn has quit [Ping timeout: 264 seconds] 17:26:14 lmao 17:26:33 that was some fast play 17:26:59 !lg lightli salt -tv:<0.5:0.5x 17:27:00 Unrecognised TV option: 0.5x 17:27:04 !lg lightli salt -tv:<0.5:x0.5 17:27:05 1. Lightli, XL17 HEFE, T:34659 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 17:27:15 !nuke 17:27:17 FooTV playlist clear requested by *. 17:27:24 !lg lightli salt -tv:<0.75:x0.3 17:27:25 1. Lightli, XL17 HEFE, T:34659 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 17:27:57 -!- muravey has joined ##crawl-dev 17:28:48 I wonder if demise is going to end up in salt in his latest playthrough 17:28:54 wow, that is some bad luck 17:29:12 -!- eb has quit [Ping timeout: 240 seconds] 17:29:22 lightli has been... devasalted 17:29:39 big packs to summon both times, and extremely well positioned gserps 17:29:59 yeah, and the packs are much nastier than when you usually see guardian serpents (i.e. in snake) 17:30:00 feels like the exact same thing could happen in e.g. snake, though 17:30:07 are they nastier, though? 17:30:09 @??saltling 17:30:09 saltling (008) | Spd: 12 | HD: 8 | HP: 23-32 | AC/EV: 15/5 | Dam: 20 | 11non-living, 10doors, unbreathing | Res: 13magic(immune), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 271 | Sz: small | Int: brainless. 17:30:12 ??naga warrior 17:30:12 naga warrior[1/1]: A tough naga who spent a lot of free time at the gym. Comes armoured and armed. 17:30:15 @??naga warrior 17:30:16 naga warrior (02N) | Spd: 10 (move: 140%) | HD: 10 | HP: 81-115 | AC/EV: 6/9 | Dam: 28, 603(constrict) | 10weapons, 10items, 10doors, fighter, see invisible | Res: 06magic(80), 03poison | Chunks: 14noxious | XP: 975 | Sp: spit poison (d16) [11!AM, 06!sil, 08breath] | Sz: Large | Int: human. 17:30:19 @??naga 17:30:20 naga (03N) | Spd: 10 (move: 140%) | HD: 5 | HP: 23-31 | AC/EV: 6/10 | Dam: 17, 303(constrict) | 10weapons, 10items, 10doors, see invisible | Res: 06magic(40), 03poison | Chunks: 14noxious | XP: 160 | Sp: spit poison (d10) [11!AM, 06!sil, 08breath] | Sz: Large | Int: human. 17:30:23 snake has walls to maneuver around and reduce the amount of monsters surrounding you 17:31:00 much more than regular naga 17:31:00 that didn't matter at all in his tv 17:31:00 i m o 17:31:00 yeah, they don't play well with the near lack of terrain 17:31:00 well not being surrounded by 6 monsters probably would have helped :v 17:31:20 is the assumption that you're going to be next to walls at all times in snake? 17:31:26 idk, maybe that's hypothetically optimal play 17:31:31 just in case a gserp appears around a corner 17:31:42 most snake layouts are not too open 17:31:44 -!- ontoclasm has quit [Quit: Leaving.] 17:31:59 you don't have to be very open to encounter the situation that lightli did 17:33:00 snake also doesn't have -cloud, so you can read some fog 17:33:12 none of that mattered at all 17:33:20 what happened was: 17:33:20 it did, he couldn't read fog after the teleport 17:33:27 hrm 17:33:37 !lg lightli salt -tv:<0.3:x0.3 17:33:38 1. Lightli, XL17 HEFE, T:34659 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 17:33:53 yes he could 17:34:03 oh, I must have been thinking about the other game 17:34:04 oops 17:34:14 the other -tv had -clouds 17:34:30 what happened was: he walked into sight of a gserp and attacked it; it immediately threw a pack at him. 17:34:40 he teleported out and walked into line of sight of a gserp, which instantly threw another pack at him. 17:34:40 yeah I said that too :v 17:34:48 that's awful luck, but it doesn't have much of anything to do with the branch. 17:34:57 the main issue there was, he had shitty defenses 17:35:15 and 3 unused blink scrolls 17:35:18 true 17:35:33 he didn't actually need to walk toward that last gserp, either; saltlings can't shout 17:35:35 anyway the death was basically panic reaction to the first gserp 17:35:43 yeah it was very very fast play 17:36:37 casting excruciating wounds over a weapon of protection does not properly update AC 13https://crawl.develz.org/mantis/view.php?id=10646 by rubinko 17:37:00 how excruciating 17:37:49 that bug feels extremely familiar 17:38:41 also, i suspect someone should recolor peacekeepers in console 17:38:51 some console person 17:39:21 -!- jefus has joined ##crawl-dev 17:39:23 some kind of... vault consoler 17:39:44 "Player-only responses to beem commands for user {} are {}" 17:39:46 PleasingFungus: they're a yellow 8 now, i guess? does that glyph imply something it shouldn't? 17:39:48 bad message, or terrible message 17:39:51 hm 17:40:05 they looked white in that tv 17:40:08 maybe i'm going crazy 17:40:18 @??peacekeeper 17:40:18 peacekeeper (088) | Spd: 15 | HD: 12 | HP: 37-55 | AC/EV: 20/3 | Dam: 25, 15 | 11non-living, see invisible, unbreathing | Res: 13magic(immune), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 970 | Sp: throw barbs (2d13) [11!AM, 06!sil], battlecry [11!AM] | Sz: Medium | Int: brainless. 17:40:21 as long as they don't show up in tomb they should be fine, i guess 17:40:26 looks yellow here and in my console 17:40:31 @??ushabti 17:40:31 ushabti (078) | Spd: 8 | HD: 7 | HP: 37-53 | AC/EV: 9/6 | Dam: 30 | 11non-living, fighter, see invisible, unbreathing | Res: 13magic(immune), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 205 | Sp: death rattle (2d4) [06!sil], warning cry [11!AM, 08breath], dispel undead (3d14) [06!sil] | Sz: little | Int: human. 17:40:35 what's the yellow tomb 8? 17:40:36 yeah those are brown 17:40:38 tomb statues 17:40:39 so not even a problem 17:40:43 hrm 17:40:53 r i p |amethyst 17:40:55 noo 17:40:58 -!- Lasty_ has quit [Ping timeout: 252 seconds] 17:41:12 finally, time to make my buff mottled dr pull request 17:41:14 oh right 17:41:17 @??giant eyeball 17:41:17 giant eyeball (00G) | Spd: 10 | HD: 9 | HP: 12-19 | AC/EV: 0/1 | see invisible, fly, unbreathing | Res: 06magic(10), 12drown | XP: 142 | Sp: paralysis gaze [06!sil] | Sz: Medium | Int: brainless. 17:42:13 are guardian golems the same colour as crystal guardians? they look similar to me but i'm a little colourblind 17:42:13 @??guardian golem 17:42:13 guardian golem (098) | Spd: 10 | HD: 5 | HP: 34-45 | AC/EV: 10/2 | 11non-living, 10doors, unbreathing | Res: 13magic(immune), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 0 | Sz: Large | Int: brainless. 17:42:13 @??crystal guardian 17:42:13 crystal guardian (038) | Spd: 10 | HD: 16 | HP: 52-75 | AC/EV: 22/0 | Dam: 35 | 11non-living, 10doors, see invisible, unbreathing | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 1109 | Sp: b.crystal (3d25) [06!sil] | Sz: Large | Int: brainless. 17:42:13 yes 17:42:14 <|amethyst> no 17:42:16 oh 17:42:18 no then 17:42:18 <|amethyst> lightgreen and green 17:42:26 <|amethyst> tweak your console colour settings :) 17:42:38 smee on akrasiac is in desolation 17:42:40 i mean, i could. but in practice guarian golems are always allies 17:42:40 I like the setting to use bold for light colors 17:44:25 -!- Kranix has quit [Quit: Konversation terminated!] 17:44:29 guano golems 17:44:40 bat golems 17:45:01 all good stuff for my new bat portal 17:47:53 the +8 giant club "Metal bat" {crushing} 17:48:13 *{crushing, reflect, SH+5} 17:50:18 -!- Shard1697 has joined ##crawl-dev 17:50:51 -!- Patashu has quit [Ping timeout: 276 seconds] 17:51:03 CanOfWorms: only if it gets a special "base hit/double/triple/home run" mechanic 17:51:21 also foul balls 17:51:33 whenever you succesfully reflect an attack, you get swiftness 17:51:50 no! power hitters don't usually have good speed! 17:52:00 -!- jefus has quit [Quit: Leaving] 17:53:24 otoh if you move along a diamond before getting attacked you get damage to all hostiles on the opposing team (i.e. on the level) 17:53:24 and of course a home run kills all monsters on the level 17:53:30 You batter the orb of fire across the fence! HOME RUN! 17:53:45 yeah it's be cool if you hit monsters and they go flying away 17:53:48 so many possibilities.... 17:54:16 i want the t-rex bat 17:54:41 I want casey's bat 17:54:45 -!- _FR3D has quit [Quit: leaving] 17:54:52 higher damage than the dark maul, but good luck actually hitting with it 17:55:25 -!- Cham has quit [Ping timeout: 244 seconds] 17:56:21 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 48.0.1/20160817112116]] 17:57:40 -!- PsyMar has quit [Ping timeout: 250 seconds] 17:59:25 -!- Nattefrost1 has quit [Quit: Leaving.] 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:01:54 -!- GauHelldragon has quit [Ping timeout: 276 seconds] 18:02:31 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 18:06:18 cool, if your invocations is high enough, your ancestor will come back still idealised after being destroyed 18:06:38 -!- elliptic has quit [Quit: Leaving] 18:06:48 wait, no 18:06:57 I didn't realize I used it a second time 18:09:08 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1361-g42bf4bf (34) 18:10:15 !tell CanOfWorms Desolation entry vault tile may need some shadows/softening on its edges. It stands out pretty sharply against the salt terrain tiles it's surrounded with 18:10:15 Brannock: OK, I'll let canofworms know. 18:13:31 -!- packet_loss has joined ##crawl-dev 18:15:48 Unstable branch on underhound.eu updated to: 0.19-a0-1361-g42bf4bf (34) 18:20:26 !tell PleasingFungus trip report XL19HOMo^H: myrmidons are scary, loot is great but seems very heavily weighted towards rings (sample size: one portal), enemy density doesn't feel quite right 18:20:26 Brannock: OK, I'll let pleasingfungus know. 18:27:41 yeah if you want to have a loot focus like that, a good way to do it instead of making literally every item a choice in a narrow set is to make m out of N be of the narrow set and then make the remaining N - m out of N be generic (superb_item and/or star_item) 18:27:58 -!- scummos| has quit [Ping timeout: 258 seconds] 18:29:09 you can certainly use something that's got more breakpoints for your focused loot instead of type1 / type2 / type3 ..., making m1 of type1, m2 of type2, ..., then have the remaining be generic, as well 18:30:10 and if you want the feel to be "special things in this special place", put the special ones in the nastiest vault maybe, dispersing the generic things around the map in e.g. subvaults 18:30:25 subvaults meaning "vaults that are less nasty than the end vault" 18:34:10 amalloy: ok, I screwed up, and I need you to edit my videos URL again. Hit the little trash icon thinking it'd do something different than "delete my video section" 18:34:38 amalloy: I need the url to be https://www.youtube.com/channel/UCX1x-zaNaKsE7d4-kq5_Ing/playlists?view=50&sort=dd&shelf_id=3 ; the only difference is that shelf_id=2 bit needs to become shelf_id=3 18:34:49 into the trash you go 18:35:00 I just wanted to rearrange the playlists and youtube's UI confused me, dammit! 18:35:41 lol 18:35:50 -!- dalwyn has quit [Ping timeout: 264 seconds] 18:35:50 -!- smee has quit [Ping timeout: 264 seconds] 18:36:52 your wish is my command 18:37:11 tyvm, and again this is all the fault of the millenials and their weird UIs, just to be clear 18:38:10 funny, i thought it was about old men who haven't yet accepted that technology has already outpaced them 18:38:10 No Youtube for Old Men 18:38:10 heh 18:40:59 sad that there's no undelete for something like that 18:48:43 -!- Kalir has quit [Changing host] 18:52:40 -!- Ququman has quit [Read error: Connection reset by peer] 18:55:42 -!- elliptic has joined ##crawl-dev 19:00:33 -!- omarax has quit [Remote host closed the connection] 19:01:03 jabutu (L17 DDGl) ASSERT(a) in 'itemprop.cc' at line 964 failed. (No actor in stationary net at (54,41)) (Shoals:3) 19:01:53 jabutu (L17 DDGl) ASSERT(a) in 'itemprop.cc' at line 964 failed. (No actor in stationary net at (54,41)) (Shoals:3) 19:14:18 -!- amalloy is now known as amalloy_ 19:17:59 -!- ontoclasm has joined ##crawl-dev 19:32:56 -!- PElf has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Now with extra fish!] 19:34:22 -!- amalloy_ is now known as amalloy 19:35:44 -!- sgun_ has quit [Ping timeout: 265 seconds] 19:36:21 -!- ximxim has quit [Quit: Page closed] 19:39:43 -!- bcadren has quit [Read error: Connection reset by peer] 19:39:52 -!- pikaro has quit [Ping timeout: 240 seconds] 19:40:52 -!- muravey has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 19:49:05 -!- ProzacElf has joined ##crawl-dev 19:49:07 -!- Harudoku has quit [Ping timeout: 252 seconds] 19:49:44 -!- Taraiph is now known as Urienaiph 19:50:16 !seen } 19:50:16 chequers: You have 3 messages. Use !messages to read them. 19:50:16 I last saw } at Thu Sep 1 15:47:43 2016 UTC (8h 2m 33s ago) quitting. 19:56:58 -!- PleasingFungus has joined ##crawl-dev 19:58:01 -!- Alatreon has quit [Client Quit] 19:58:19 gammafunk: i'd been considering just halving jewel weight, instead 19:58:19 PleasingFungus: You have 1 message. Use !messages to read it. 19:59:26 PleasingFungus: well, I think the idea that all loot must be focused is a problem; too see what I mean, take a look at r-i's loot in the golubria wizlab 19:59:35 the fancy parts has all the nice, specialized loot, which is outstanding 19:59:41 but some good generic loot scattered about 20:00:03 -!- omarax has quit [Read error: Connection reset by peer] 20:00:07 it's not the specialization that's outright a problem unless it's extreme (which it probably currently is in desolation, as well), but no generic loot isn't good imo 20:00:49 would be pretty simple to make a mix of artefacts and |s or *s or w/e 20:00:55 ye 20:02:57 -!- sysice has quit [Quit: Page closed] 20:09:04 -!- Ladykiller69 has quit [Ping timeout: 260 seconds] 20:10:57 idealised battlemage just soloed an orb of fire 20:11:15 03PleasingFungus02 07* 0.19-a0-1362-gf3761df: Remove saltling elemental resists 10(9 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f3761dfed250 20:11:15 03PleasingFungus02 07* 0.19-a0-1363-g91b9c93: Give halazid warlocks lich rC++ 10(5 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/91b9c939db67 20:11:15 03PleasingFungus02 07* 0.19-a0-1364-g5fc61ef: Diversify Desolation loot somewhat (gammafunk) 10(37 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/5fc61efc568f 20:11:41 I can safely say "hexer is not unquestionably the strongest" and it's a crawl meme 20:11:41 i fr*gging love memes 20:11:41 hmm, I believe "this does this versus orbs of fire therefore it is the most important thing" is much more of a crawl meme 20:11:47 possibly! 20:11:58 the battlemage has been shredding stuff all game long for me, though 20:12:03 lich rC++ 20:12:09 -!- Jafet has quit [Quit: Jafet] 20:12:10 Lich: +++ 20:12:31 Lich: +++... since it would go up to 6, the satanic number 20:12:46 ! 20:13:51 -!- Shard1697 has quit [Ping timeout: 276 seconds] 20:14:24 -!- amalloy is now known as amalloy_ 20:14:47 -!- amalloy_ is now known as amalloy 20:14:57 cyc has a thread complaining about david_glass_crypt 20:15:07 !vault david_glass_crypt 20:15:08 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/crypt.des#L1513 20:15:32 the lich spoiler thing? 20:15:52 ya 20:16:09 yeah it's pretty silly 20:17:19 officially won with all 3 hep ancestors now. imho battlemage > hexer > knight, but the margins are fairly narrow 20:17:19 !lg Brannock hep won s=char 20:17:19 3 games for Brannock (hep won): DsIE, GrMo, DsSk 20:17:32 not all played with same exact char, result invalid 20:17:42 the latest win isn't showing up yet 20:17:53 were they all ds? 20:18:01 all 4 are broad axe + shield with support magic though 20:18:07 DsIE, GrMo, DsSk, HOMo 20:18:32 yeah but IE is like the strangest bg in the gaem aside from Be, sorry but those are the rules 20:18:40 very odd! 20:18:45 strange.. 20:19:02 -!- Dalwyn_ has quit [Ping timeout: 264 seconds] 20:19:04 plus, really? you expect us to take ao HOMo seriously... 20:19:52 future cyc thread: "I just won and KoCK of Hep and the good feels a little limp" 20:20:00 s/and/a/ 20:20:40 maybe i'll nerf spell hd again 20:20:48 idk 20:20:59 no rush 20:21:25 -!- debo has quit [Quit: orb spiders :(] 20:21:30 what's amalloy's opinion on ancestor strength? 20:21:49 If I ignore his opinions on chei and DE, I can respect an amalloy opinion 20:22:55 what are his DE opinions? 20:22:55 that they're strong 20:24:05 o 20:24:18 imo like half of the design complaints we get are from people who only play de 20:24:22 so, we should remove them 20:24:22 haha 20:24:28 I love DE though, they're fun 20:24:37 playerthink! 20:24:43 for like 5 months I played nothing but DEWz 20:24:48 Then I played something else and won 20:24:51 lol 20:24:51 That was my first win 20:25:41 !lg ONLYDEEPELVES 20:25:42 No games for ONLYDEEPELVES. 20:25:44 hrm 20:25:50 !lg * name~~only s=name 20:25:51 813 games for * (name~~only): 184x imtheonlywalrus, 160x TheOnlyRew, 147x OnlyPlaysRandom, 86x onlyDrTm, 55x HIGHDODGEONLY, 50x DemonspawnOnly, 26x onlymuse, 26x dsmoismyonlyhobby, 17x catsonly, 12x onlydeepdwarves, 10x NOHOPEONLYMUMO, 10x xl13only, 10x GrWzOnly, 5x theonlyhero, 3x epsilonlyr, 2x TheOneAndOnlyT, 2x skonly0, 2x offlineonly, DeadTransmutersOnly, onlyrunsdownstairs, onlycentaurs, Cle... 20:25:54 DEEPELFONLY? 20:26:05 !lg onlydrtm s=char 20:26:06 86 games for onlydrtm: 85x DrTm, KoAr 20:26:15 yeah those alts *always* lie 20:26:17 !lg demonspawnonly s=crace 20:26:18 50 games for demonspawnonly: 50x Demonspawn 20:26:19 about what they play 20:26:24 oh gammafunk, you'll like this one 20:26:26 ok that one is an exception 20:26:27 !won CheiMu 20:26:28 CheiMu has won 10 times in 25 games (40.00%): 1xMuAr 1xMuCj 1xMuEn 1xMuFE 1xMuFi 1xMuGl 1xMuHu 1xMuMo 1xMuSu 1xMuWz 20:26:29 :) 20:26:42 !lg nohopeonlymumo s=char 20:26:43 10 games for nohopeonlymumo: 10x MuMo 20:26:54 well yeah you can streak anything if you're not doing something like MuMo challenge 20:26:57 !lg xl13only / xl<14 20:26:58 9/10 games for xl13only: N=9/10 (90.00%) 20:27:18 2/3 cheat 20:27:31 xl13only is a frustrating companion in tiles chat 20:27:34 just ask mibe and hellmonk 20:27:52 he set up to convince them both that passage of golubria is useless save for the orb run 20:27:56 *set out 20:28:34 I believe this was during amalloy's orbruntomb 20:28:51 kept right on going after they were like "we'll have to agree to disagree" 20:29:15 that was a good orbruntomb 20:29:27 it was 20:29:46 I got to tell the story of implojin's orbruntomb tragedy as well, one of my favorites 20:30:18 @??hellwing 20:30:18 hellwing (154) | Spd: 10 | HD: 7 | HP: 37-53 | AC/EV: 16/10 | Dam: 17(swoop), 10 | 05demonic, 10doors, evil, fly, regen | Res: 06magic(60), 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 336 | Sz: Large | Int: human. 20:30:25 sadly, those no longer have teleport other 20:30:34 what a sham 20:30:35 that you can then fail to notice hitting you 20:31:03 as you teleport into the center of tomb:2 after 1000s of turns with the orb 20:31:11 in which case tomb:2 becomes "Zig:27 chaos floor" 20:31:20 -!- Shard1697 has joined ##crawl-dev 20:34:17 !lm food br.enter=tomb x=turn 20:34:24 1. [2016-08-27 04:10:29] [turn=108175] FOOD the Slayer (L27 GrIE of Hepliaklqana) entered the Tomb of the Ancients on turn 108175. (Crypt:3) 20:34:24 !lm food br.exit=tomb x=turn 20:34:29 1. [2016-08-27 05:44:37] [turn=110392] FOOD the Slayer (L27 GrIE of Hepliaklqana) left the Tomb of the Ancients on turn 110392. (Tomb:1) 20:34:44 wow, only 2k 20:34:52 tomb:1 was pretty nasty 20:34:57 since we spent most of that time on tomb:1 20:34:59 -!- MarvinPA has quit [Quit: Leaving] 20:36:35 -!- Smashy has quit [Read error: Connection reset by peer] 20:37:15 gammafunk: solution--put greater nagas in tomb 20:37:34 ProzacElf: how about eldritch spectres, with a disjunction field? 20:37:37 think big, ProzacElf 20:37:47 haha 20:37:52 sure, why not? 20:38:03 probably already exists in dcssca 20:43:50 -!- mizu_no_oto has quit [Client Quit] 20:46:40 -!- PleasingFungus has quit [Ping timeout: 264 seconds] 20:49:14 dcss-ca has gone inactive, btw 20:51:02 -!- PleasingFungus has joined ##crawl-dev 20:51:09 what really? 20:51:21 officially or did he just take a break from working on it? 20:54:14 -!- isha is now known as i 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:00:57 -!- i is now known as isha 21:02:17 last commit is August 2 21:05:30 not sure 21:05:42 but yes, no activity for a month 21:06:36 -!- cait has quit [Ping timeout: 265 seconds] 21:09:02 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1364-g5fc61ef (34) 21:10:50 -!- CanOfWorms has joined ##crawl-dev 21:16:35 -!- Poncheis has quit [Quit: ChatZilla 0.9.92 [Firefox 47.0.1/20160623154057]] 21:20:14 -!- omnirizon has quit [Ping timeout: 260 seconds] 21:21:09 -!- Warrigal is now known as tswett 21:25:38 -!- SirLicksAlot has quit [Ping timeout: 264 seconds] 21:31:53 -!- aditya has quit [Quit: Bye] 21:34:38 -!- assddf has quit [Ping timeout: 264 seconds] 21:36:14 -!- PsyMar has quit [Ping timeout: 244 seconds] 21:37:31 -!- Dracunos-m has quit [Ping timeout: 255 seconds] 21:42:54 -!- MakMorn has quit [Ping timeout: 276 seconds] 21:50:10 -!- debo has joined ##crawl-dev 21:59:15 -!- packet_loss has quit [Remote host closed the connection] 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:06:55 -!- ldf has quit [Read error: Connection reset by peer] 22:07:38 -!- asdfsdf has quit [Ping timeout: 264 seconds] 22:08:47 -!- nikheizen has joined ##crawl-dev 22:11:04 !lg * status~~orb 22:11:05 No games for * (status~~orb). 22:11:14 can you tell if someone died on the orbrun 22:11:30 -!- Fiddy has quit [Ping timeout: 276 seconds] 22:12:31 <|amethyst> you can with lm at least 22:13:42 <|amethyst> not sure about lg, other than doing something silly like embedding an lm query in $() with some rewriting 22:14:01 iirc it's weirdly difficult, yeah 22:14:03 <|amethyst> !lm * orb !won 22:14:10 <|amethyst> I guess that includes alive games 22:14:17 1686. [2016-09-01 10:59:48] mistymad the Missionary (L27 HOFi of Beogh) found the Orb of Zot! (Zot:5) 22:14:35 <|amethyst> !lm * orb ktyp!= ktype!=won 22:14:39 1686. [2016-09-01 10:59:48] mistymad the Missionary (L27 HOFi of Beogh) found the Orb of Zot! (Zot:5) 22:14:42 also games from back when you got the orb milestone for walking over it 22:15:19 <|amethyst> or games where you dropped the orb and then died 22:15:30 <|amethyst> but I guess that is still "orbrun" so it's fine 22:15:44 <|amethyst> %git 934725f25eae11ced143d86d271ef43d7da83470 22:15:44 07by02 * 0.6.0-a1-481-g934725f: Remove arena AI forcing option. 10(7 years ago, 5 files, 3+ 132-) 13https://github.com/crawl/crawl/commit/934725f25eae 22:16:15 <|amethyst> %git 8767119a72d6885ab40380e77c2224a4c16896c1 22:16:15 07Matthew_Cline02 * 0.5-a0-1735-g8767119: First draft of documation for the arena. 10(8 years ago, 1 file, 119+ 0-) 13https://github.com/crawl/crawl/commit/8767119a72d6 22:16:16 I see you found a tavern thread 22:16:21 heh 22:16:21 <|amethyst> %git 372b7c5803a47c4f2aaa246867aeb0c4bbd2abaf 22:16:21 07greensnark02 * 0.5-a0-1545-g372b7c5: Add arena_force_ai option (also settable as "force_ai" or "no_force_ai" in the arena spec) that when unset, uses the real game's monster AI, and when set, forces monsters to attack. 10(8 years ago, 7 files, 39+ 13-) 13https://github.com/crawl/crawl/commit/372b7c5803a4 22:16:43 <|amethyst> found it a while back, am writing a commit message 22:16:51 ! 22:17:09 !kw orb 22:17:10 Built-in: orb => verb=orb 22:17:15 dang 22:17:23 i guess some achievements will need to wait for milestone 22:17:27 vorb 22:17:36 !source skill_menu 22:17:37 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/skill_menu.cc#L1512 22:17:52 where's the "you feel omnipotent" message from gaining skill when there's nothing to train 22:18:06 oh, right there 22:18:52 lasty: what's the interaction between usk and allies 22:18:52 CanOfWorms: You have 1 message. Use !messages to read it. 22:19:17 CanOfWorms: Usk doesn't give piety for allies' damage 22:19:17 Lasty: You have 3 messages. Use !messages to read them. 22:19:21 -!- PleasingFungus has quit [Remote host closed the connection] 22:19:24 R I P 22:19:38 -!- Dalwyn has quit [Ping timeout: 264 seconds] 22:20:05 03|amethyst02 07* 0.19-a0-1365-gb34f4cb: Undocument a nonexistent arena option (Styar) 10(8 minutes ago, 1 file, 0+ 4-) 13https://github.com/crawl/crawl/commit/b34f4cb72916 22:21:17 gammafunk: checking into your NaWn^Usk thread 22:21:22 er twitch 22:21:33 Lasty: yeah I'm streaming it now 22:21:39 gammafunk: oh, sweet. I started at P1 22:21:43 but there are vids on my youtube if you want to watch later 22:21:55 And now I know what your voice sounds like. 22:21:56 yeah, this way you can hear all the lasty dunks in order 22:22:07 haha 22:22:08 I hope so 22:22:22 Lasty says: Dunk that you may spread my fame! 22:34:15 .splatratio gammafunk 22:34:16 % of xl17 chars killed : 5/38x gammafunk [13.16%] 22:34:36 gammafunk: weird, this streamer here just said that never happens! 22:34:58 Lasty: those 5 basically didn't happen yeah, I can go into details for each one 22:35:05 just assume it's 0 22:35:12 -!- MakMorn has joined ##crawl-dev 22:35:38 hahaha 22:35:53 As for me, I never ever splat in the lategame unless I do something stupid. 22:35:58 .splatratio lasty 22:35:59 % of xl17 chars killed : 59/152x Lasty [38.82%] 22:36:14 I can easily explain the stupid things I did in those 59 games. 22:36:22 see, having to make 59 excuses is harder than making 5 excuses 22:36:34 :D 22:36:37 <|amethyst> hm, tavern is not loading for me 22:36:42 <|amethyst> the rest of CDO seems fine 22:38:05 <|amethyst> there we go 22:39:45 gammafunk: 18 mins in and no Lasty dunks yet. I always assumed you only went 15 minutes at a time between Lasty dunks. 22:40:03 Lasty: yeah I just commented how my claim of lasty dunks was a lie 22:40:12 going to need to make a lasty dunk reminder message for nightbot 22:40:25 glad to hear it 22:43:03 -!- dtsund has quit [Remote host closed the connection] 22:45:24 lasty.dunk 22:45:51 ok, lasty dunks for artefact reform are like total go 22:45:52 You finish putting on the -7 large shield of Ashenzari's Approval {+Inv rF- Str+2}. 22:46:44 gammafunk: you call THAT a lasty artefact? THIS is a lasty artefact: 22:46:45 You finish putting on the cursed -7 helmet of Vieri {MR++ rCorr} 22:46:50 (from earlier tonight) 22:47:07 impressive 22:47:34 hey, a shop w/ potion of XP. Comes right on the heels of a game where I just found two... 22:47:52 -!- Dracunos7 has quit [Ping timeout: 258 seconds] 22:50:04 -!- Dracunos-m has quit [Ping timeout: 252 seconds] 22:52:55 -!- Tickenest has quit [Quit: Page closed] 22:54:18 -!- zxc has joined ##crawl-dev 22:54:18 -!- nicolae- has joined ##crawl-dev 22:58:52 ??neil[robe 22:58:52 neil[2/3]: the +3 robe "Neil" {Str+4 Int-3} 22:59:55 <|amethyst> NEIL SMASH 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:01:33 -!- Telnaior has quit [Ping timeout: 276 seconds] 23:03:30 -!- Dracunos has quit [Ping timeout: 276 seconds] 23:09:07 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1365-gb34f4cb (34) 23:09:45 -!- Lasty has quit [Quit: Leaving.] 23:11:09 more like... unstable brunch 23:14:55 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 23:22:46 <|amethyst> Unusable branch on crawl.s-z.org updated to: 673bdae75 23:26:04 unstable ranch 23:26:24 unstable bran 23:26:46 Unsubtle branch 23:31:46 constable branch 23:31:47 -!- Shard1697 has quit [Ping timeout: 244 seconds] 23:33:00 -!- Shard1697 has joined ##crawl-dev 23:33:38 <|amethyst> Lech nabs turban 23:33:38 <|amethyst> Bah, tunnel crabs 23:33:38 fr tunnel crabs 23:33:39 what do they do? who knows. 23:33:52 they're just bikeshed boring beetles 23:34:16 they're always surrounded by tunnel 23:34:55 <|amethyst> Rental /b/ subchan 23:35:06 they do extra damage to reptiles and insects 23:35:07 if you polymorph a tunnel crab and an apocalypse crab at the same time, they become a single stab crab 23:36:06 aabbcehlnnrstu 23:37:10 funnel crab 23:37:18 cabal burnt hens 23:37:31 <|amethyst> carnal hunts ebb 23:37:39 fr: cabal hens 23:37:55 gain new spells as the number in LOS increases 23:37:57 banal brunch set 23:38:07 -!- Brickman has quit [Quit: Page closed] 23:40:19 <|amethyst> perhaps now that I'm teaching a programming course for engineering students 23:40:37 <|amethyst> I will see a brutal BSChE NaN 23:41:03 -!- titanjones has quit [Quit: Page closed] 23:41:29 i doubt it 23:41:33 heh 23:41:52 Nth urban cables 23:42:17 <|amethyst> Anne blurts Bach 23:42:32 <|amethyst> clan 'neath burbs 23:43:08 they hang out with the tunnel crabs 23:43:15 possibly also raise cabal hens 23:43:45 <|amethyst> ooh, it looks like the particle physicists have been expanding 23:43:49 <|amethyst> Bhutan CERN Labs 23:44:52 haha 23:44:52 ok, i'm out for a while 23:44:52 later 23:45:49 what's up 23:45:54 ladies and gents 23:46:41 o n t o c l a s m 23:46:50 yes 23:46:53 that's me 23:48:09 what's up? well, apparently there's some new stuff in crawl. some commits. 23:49:02 whoa 23:49:30 when were you last around 23:50:29 geh 23:50:29 2014 or so 23:50:56 !tell gammafunk I'm sick as a dog today, but https://dl.dropboxusercontent.com/u/8376576/fcrawl.py from 2013 23:50:57 geekosaur: OK, I'll let gammafunk know. 23:54:43 welcome back 23:55:16 I'd tell you what changed, but I'd lose track myself