00:00:03 -!- omarax has quit [Remote host closed the connection] 00:00:06 oh wait, classical 00:00:09 CanOfWorms: i think i vaguely remember this 00:00:16 and yeah i mean 00:00:23 torus trooper wasn't even remotely roguelike 00:00:23 there's spelunky and nuclear throne and such 00:00:30 I think uh, that one game that you play as a shopkeeper is a real time roguelike? 00:00:31 which are roguelike-like-likes 00:00:34 unless by realtime you mean something like phantasia 00:00:37 pf: it's procedurally generated!!!! 00:00:42 oy vey 00:00:53 at a certain point you have to be able to say, this is an arcade game 00:01:05 'procedural generation' can't be the line 00:01:16 ontoclasm: does necrodancer count? 00:01:28 and recettear was the game I was thinking of 00:01:31 i guess necrodancer sort of counts, yeah 00:01:36 recettear was a cool game, but the combat was godawful 00:02:57 I was working on a randomly generated pacman, once 00:03:02 just play Nuclear Throne as chicken and go melee only 00:03:18 haven't done much other than write the generation for random dungeons 00:03:34 actually I might have uploaded a playable copy to tumblr 00:05:11 ontoclasm: do you dare play pacman??? http://errorfunction.tumblr.com/post/79618603553/pacmanclonerar 00:05:11 -!- Zekka has quit [Read error: Connection reset by peer] 00:05:43 recettear was a fun week of gameplay, but once you hit like 20-30 hours on it suddenly the illusion of "game" is stripped away and you see it for what it is 00:05:52 whoa 00:05:55 deep 00:06:00 other games generally hold up even once the veneer disappears but not recettear 00:06:06 PleasingFungus: i look forward to seeing your face when "not a VR game" is the definition of a roguelike 00:06:14 With Roguelike Elements 00:06:24 i apparently put 20 hours into recettear 00:06:30 got the basic ending and figured i was good 00:06:33 sounds like i made the right call! 00:06:54 the roguelike thread on SA got overrun with chatter about conquest of elysium 4 00:06:56 when you think about it, cookie clicker has procedurally geerated elements... 00:06:57 a fantasy 4x 00:07:05 I don't really have good terminology for the effect I'm describing. at a certain point you stop seeing the flavor/graphics/etc and just focus entirely on mechanics 00:07:07 it's a roguelike because: the maps are randomly generated 00:07:40 recettear all of a sudden went from a cute shop simulator to a finicky spreadsheet game 00:07:46 I put it down at that point 00:08:59 i feel like if you start playing a shop simulator 00:09:04 you already know it's a spreadsheet 00:09:11 sure, now I do 00:09:33 eagerly awaiting final fantasy 16, shop simulator edition 00:09:35 it's like you people have never really played candy box 00:09:42 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1320-g0178847 (34) 00:09:51 the final boss is a customer that wants to buy out your stock 00:11:15 CanOfWorms: https://www.youtube.com/watch?v=91GSU9yfKDI 00:11:31 shouldn't the final boss be walmart? 00:12:13 -!- Harudoku has quit [Ping timeout: 240 seconds] 00:16:42 03PleasingFungus02 07* 0.19-a0-1321-g6754052: Tweak iron giants 10(55 seconds ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/6754052ca58f 00:17:08 that's the second to final boss 00:17:08 it's the optional superboss. 00:17:08 @??iron giant 00:17:08 iron giant (10C) | Spd: 8 | HD: 22 | HP: 179-267 | AC/EV: 18/2 | Dam: 75 | 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(120), 05fire, 02cold, 03poison, 12drown | XP: 3705 | Sp: iron shot (3d37), throw [11!AM, 06!sil] | Sz: Giant | Int: human. 00:17:08 -!- PsyMar has quit [Ping timeout: 244 seconds] 00:17:08 -!- bhaak has quit [Ping timeout: 240 seconds] 00:17:28 -!- mizu_no_oto has quit [Read error: Connection reset by peer] 00:17:34 -!- greensnark has quit [Ping timeout: 240 seconds] 00:17:35 -!- bhaak has joined ##crawl-dev 00:18:29 -!- greensnark has joined ##crawl-dev 00:19:41 -!- destroythecore has quit [Read error: Connection reset by peer] 00:23:14 hrm 00:23:26 I broke &{ and i'm not sure how to fix it 00:23:37 %git 0b1d89b9fc8e5515e8cc1cb30010990fa9037932 00:23:37 07PleasingFungus02 * 0.19-a0-1067-g0b1d89b: Improve &{ item detection 10(4 weeks ago, 3 files, 18+ 8-) 13https://github.com/crawl/crawl/commit/0b1d89b9fc8e 00:23:43 -!- CanOfWorms has quit [Ping timeout: 265 seconds] 00:24:02 !source detect_items 00:24:03 1/2. https://github.com/crawl/crawl/blob/master/crawl-ref/source/godpassive.h#L39 00:24:09 !source detect_items 2 00:24:09 2/2. https://github.com/crawl/crawl/blob/master/crawl-ref/source/spl-goditem.cc#L500 00:24:13 people use &{? 00:24:17 -!- tksquared_ has quit [Ping timeout: 250 seconds] 00:24:21 I assumed it was only when accidentally detecting traps 00:24:55 uh 00:25:00 &{ is the 'map level' command 00:25:02 it's really good! 00:25:48 -!- Zekka_ has quit [Ping timeout: 244 seconds] 00:26:47 oh i thought it was detect items 00:27:18 rip Divinations 00:27:36 currently it's both! 00:28:22 but the items don't redraw until you load 00:28:39 detect_items() was doing something that update_item_at() ain't! 00:29:56 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-1320-g0178847 (34) 00:31:42 -!- CanOfWorms has joined ##crawl-dev 00:33:59 holy shit 00:34:03 snails/slugs really do have a dart sac 00:34:39 saw some video about hermit crabs on reddit and went wikipedia traveling and I learn that dart slugs aren't actually as farfetched as I thought 00:35:17 every monster in crawl is real 00:35:28 each of the two snails (or slugs) attempts to "shoot" one (or more) darts into the other snail (or slug). There is no organ to receive the dart; this action is more analogous to a stabbing, or to being shot with an arrow or flechette. 00:35:30 ??dart slug 00:35:30 dart slug[1/1]: slow 'w' with a 2d4 damage ranged spell that spawns on D:1 00:35:40 !source monsters.txt 00:35:41 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/descript/cs/monsters.txt 00:36:01 that is.. another language 00:36:32 czechoslovakian? 00:36:48 looks like czech 00:37:05 czechoslovakia has been gone for a while... 00:37:13 I figured from the s in 'c's 00:37:17 *'cs' 00:37:31 i like the choice of monsters 00:37:53 I wonder if that was written back when Dispater was some Greek lady 00:37:59 march 2014 00:38:01 probably not 00:38:09 https://translate.google.com/#cs/en/Vl%C3%A1dce%20%C5%BEelezn%C3%A9ho%20mesta%20Dis. 00:38:11 Oh, no, I mean Ereshkigal 00:38:12 (no) 00:38:14 oh 00:38:47 anyway it's really cool that dart slugs are actually based on something real 00:38:50 instead of "some slug, but it has a dart" 00:38:54 haha 00:38:55 -!- ProzacElf has joined ##crawl-dev 00:39:36 i guess i'm sort of getting a niche as a gastropod guy 00:39:36 better than being a shrike guy, maybe! 00:39:36 oh I should have figured it was yours 00:39:36 there are worse niches 00:39:37 and better ones 00:39:57 name one better niche. 00:40:08 one day I'm gonna implement mountain goats (jumping, trample) and become the ungulate guy 00:40:14 awesome 00:41:23 -!- travis-ci has joined ##crawl-dev 00:41:24 The build passed. (master - 0178847 #6491 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/156412117 00:41:24 -!- travis-ci has left ##crawl-dev 00:43:05 -!- debo_ has joined ##crawl-dev 00:48:22 -!- debo_ has quit [Ping timeout: 265 seconds] 00:49:25 -!- VoxSomniator_ has quit [Quit: Leaving] 00:50:03 -!- Yermak has quit [Quit: Page closed] 00:51:12 jumping was a mistake 00:51:20 -!- nikheizen has quit [Quit: leaving] 00:51:27 jumping spider jumping, not cat jumping :) 00:51:46 the mountain goat spits web at you 00:51:47 that's just blink closer 00:51:50 spider jumping was a mistake too 00:53:01 literally all forms of movement in crawl are a mistake 00:53:28 jumping spiders are funny. The way they wildly overshoot their target and end up behind three walls is funny 00:53:29 crawl... was a mistake 00:53:33 -!- Rast has joined ##crawl-dev 00:53:48 i really love the jumping spider description 00:53:51 dreams were a mistake 00:53:59 the way it tries way too hard to justify the natural blink effect 00:54:06 minmay: can you link me to the blue e on the bed picture 00:54:08 i need it for reasons 00:54:46 wow those literally are blink close and blink away 00:54:50 http://www.cowmuffins.net/stuff/crawl/duvessa_erotic_on_bed_hires.jpg 00:54:54 the in-game description doesn't even hide it 00:55:00 minmay: beautiful, tyvm 00:55:02 it's easy to type that url from memory 00:55:27 -!- Goblin1989 has quit [Quit: Page closed] 00:55:37 you're hired 00:56:27 but is it stuff/crawl, or crawl/stuff...!? 00:56:27 /stuff/ has a bunch of other stuff in it, so it's easy to remember 00:56:38 haha 00:56:41 that url was in learndb at one point 00:56:44 but then I couldn't find it 00:56:49 ??porn 00:56:50 porn[1/4]: You can't watch it on crawl. 00:56:54 not in that entry 00:57:07 oh hey, there's a screenshot of hive in there! 00:57:08 !learn add porn http://www.cowmuffins.net/stuff/crawl/duvessa_erotic_on_bed_hires.jpg 00:57:09 porn[5/5]: http://www.cowmuffins.net/stuff/crawl/duvessa_erotic_on_bed_hires.jpg 00:57:09 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 00:57:15 maybe hive could come back now there's melei 00:57:21 i was looking in ??duvessa 00:57:26 or maybe....hive could stay dead...forever 00:57:46 -!- MakMorn has quit [Ping timeout: 276 seconds] 00:57:48 hive / anthill branch roulette 00:58:02 branch roulette is good 00:58:09 new portal: desolution of honey 00:58:13 *desolation 00:58:25 obviously that's level 2 00:58:31 level 3 is the desolation of, uh... 00:58:37 spice 00:58:38 salted caramel 00:58:45 desolation of basil 00:59:21 What if there's chunks specific to each species that they find delicious, and possibly get slightly more nutrition out of? Big fish, giant goldfish and rats for felids, hogs and sheep for humans, hound for orcs, kobold for nagas, human and elf for ogres, giant eyeballs and worms for tengu, etc. 00:59:24 ??fanart[duvessa 00:59:24 I don't have a page labeled fanart[duvessa in my learndb. 00:59:28 ??fanfiction[duvessa 00:59:29 fanfiction[4/11]: "Duvessa", by minmay (NSFW): http://www.cowmuffins.net/stuff/crawl/duvessa_erotic_on_bed_hires.jpg 00:59:49 !learn s porn[5 See fanfiction[4] 00:59:50 porn[5/5]: See fanfiction[4] 00:59:51 hrm 00:59:53 !learn del porn[1] 00:59:53 !learn del porn[1] 00:59:54 Deleted porn[1/5]: You can't watch it on crawl. 00:59:54 !learn del porn[1] 00:59:54 !learn del porn[1] 00:59:54 Deleted porn[1/4]: do {&watch porn} 00:59:54 !learn del porn[1] 00:59:54 Deleted porn[1/3]: NotKat: not true: You can get fucked by the game. 00:59:54 Deleted porn[1/2]: _You open the water nymph like a pillowcase!!! 00:59:55 Deleted porn[1/1]: See fanfiction[4] 01:00:01 rip 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:00:04 welp 01:00:05 you forgot that there are no big fish anymore! 01:00:11 -!- MakMorn has joined ##crawl-dev 01:00:12 ProzacElf: post is from three years ago 01:00:13 all those entries are terrible 01:00:16 still just as good as it was, imo 01:00:18 minmay: true! 01:00:19 lol 01:00:20 well 01:00:22 not true 01:00:30 since none of those entries exist 01:00:40 you can probably draw ascii porn on the crawl map if you try hard enough 01:01:03 hot new pornvaults to add to the game 01:01:16 piginabag did it, wasn't hard at all 01:01:22 -!- Dracunos has quit [Ping timeout: 255 seconds] 01:02:04 yak_with_items: 01:02:04 (.)Y(.) 01:02:04 er 01:02:04 i think that was more profane messages to you than porn 01:02:04 (.Y.) 01:02:04 some of that is floor though 01:02:04 but then maybe he did ascii porn too 01:02:04 but yeah sure 01:02:06 he drew that untertale dog thing 01:02:10 which is like hipster porn 01:02:13 and of course, orc_yak_items: (oYo) 01:02:42 CanOfWorms: one could even be a dancing weapon 01:02:47 saucy 01:02:48 sadly no dancing ammo 01:03:35 I'm not going to draw "statue with lots of rings and a dragon", but you can imagine it 01:03:58 -!- Jafet has quit [Ping timeout: 258 seconds] 01:04:20 ===D8 01:05:12 ogres with worm: OwO whats this? *nuzzles bulge in your pants* 01:05:38 -!- Shard1697_ has joined ##crawl-dev 01:06:00 03PleasingFungus02 07* 0.19-a0-1322-g9a70660: Fix &{ item rendering 10(22 seconds ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/9a70660d6836 01:06:26 :( 01:06:26 pirate_vault: ('_U)? 01:07:21 PleasingFungus: cheibrodos bout to do salt 01:07:25 on cbro 01:07:26 -!- hellmonk has quit [Quit: Page closed] 01:07:32 !!! 01:07:48 Cheibrodos: robot manticore? 01:07:52 level 19 01:07:58 gammafunkrc colors 01:08:04 killed some peacekeepers 01:08:50 hrm 01:09:01 -!- Shard1697 has quit [Ping timeout: 255 seconds] 01:09:37 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1321-g6754052 (34) 01:20:03 Unstable branch on crawl.develz.org updated to: 0.19-a0-1322-g9a70660 (34) 01:34:32 -!- Nomi has quit [Read error: Connection reset by peer] 01:34:50 -!- jefus- has joined ##crawl-dev 01:35:05 -!- kdrnic_ has quit [Read error: Connection reset by peer] 01:35:33 03PleasingFungus02 07* 0.19-a0-1323-g19eb283: Go absolutely overboard on Desolation loot 10(2 minutes ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/19eb283ec44c 01:36:30 good commit name 01:36:41 ty 01:37:11 &watch cheibrodos 01:37:12 http://crawl.berotato.org:8080/#watch-Cheibrodos 01:37:43 well i guess i'm 30 minutes late 01:38:29 03PleasingFungus02 07* 0.19-a0-1324-gd8867a0: Change -Clouds to brown (gammafunk) 10(35 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d8867a069b2a 01:39:02 -!- jeefus has quit [Ping timeout: 265 seconds] 01:40:37 PleasingFungus, after reading that commit I realize now that artefact Desolation mirrors consumables Ossuary 01:40:45 Cloud to Brown extension 01:40:49 neat little parallel there 01:40:57 i thought sewer was consumables 01:41:03 i guess they both are 01:41:47 potions in sewers i guess makes sense? 01:41:51 scrolls for mummies obv 01:41:57 -!- Jafet has joined ##crawl-dev 01:42:02 fr theme them more strongly in that direction 01:42:12 same with the other portal vaults 01:42:23 add a new portal vault, michelin star restaurant 01:42:31 e.g. volcanos have mostly weapons and ice caves mostly armor 01:42:39 featuring such classics as spriggan baker, ogre spriggan baker, and pizza orc/elf/human 01:42:48 pizza dervish... 01:43:11 crap, now I want to make a restaurant themed volcano vault... 01:43:25 bunch of fireball slinging cooks 01:43:29 haha 01:43:37 make a subvault for that one that's a big building in the middle of a lava lake 01:43:44 that one was supposed to be subvaulted but never was 01:44:33 spriggan warper, extra crispy 01:44:33 the one with the lindwurms? 01:44:33 hurry and find the portal before your reservation runs out! 01:44:41 You hear the slow closing of a parking garage door 01:45:28 oh, actually it might work for a sprint 01:45:34 spicy pizzeria 01:45:38 oh man, these old crawl threads are something else 01:45:39 "Personally I think nausea is reasonably interesting though" 01:45:44 you start with a manual of tmut and a book with hydra form 01:45:45 -- elliptic 01:45:57 (2012) 01:46:01 and the sticky flame spell 01:46:07 lol 01:46:17 the italian chef sprint 01:47:01 boulder beetle, sticky flame, lava pool 01:47:05 now that's a spicy meatball 01:47:10 * geekosaur suddenly imagines iron chef as a sprint 01:47:51 burgertime sprint 01:48:00 re: portal theme, please remove the rf+ and rc+ egos from volcanos/ice caves -- or maybe swap them 01:48:18 nothing worse than getting through an ice cave and finding a +0 rc+ animal skin. thanks crawl 01:48:31 well that's not quite right, those portals giving you that 01:48:36 lets you survive all of them easier 01:48:44 usually they're pretty far toward the end 01:48:46 you could mix it up, certainly 01:48:52 usually, but not always 01:49:04 I've quite often gotten rf first time from a volcano 01:49:24 a mix could be nice though, I guess 01:50:09 ice cave seems less likely to give you rC in a place where it would be useful for the ice cave though 01:50:09 no they do sometimes 01:50:09 remember cloud generators 01:50:09 and for the final fight at the end 01:50:15 those longer ones have gear at midpoints 01:50:29 winning the ice cave without rC proves the rC was in your heart all along, and the item just commemorates the event 01:51:03 ok yes 01:51:05 lol 01:51:11 huh, this is original: food reform thread that suggested allowing the player to grow a garden 01:51:15 mixing elemental egos could be fun, I guess, would be curious to hear from others who don't die every time they enter a portal, like chequers does 01:51:22 Gardening is an active and optional interaction and it would make the game more interesting for the players who chose to do it. Players who hated carving chunks could just farm all their food somewhere. Since fruit is faster to eat anyway, this would be a strategic decision as well. 01:51:38 dungeon crawl: harvest moon 01:51:42 -A gathering/survival skill that lets you make jerky and/or get more nutrition from regular food. Even if no other change was made, this would be a positive addition and add fun to the game. 01:51:47 i think rC loot in ice caves is fine. as gammafunk says it often does come before the end. and when it doesn't, it's like...i can win an ice cave without rC+, but playing carefully. and when i do, it's nice to be like "sweet, some rC+ gear so i don't have to be so careful all game" 01:52:10 imo the big stand-out, really distinctive ice cave loot is aux armour with rc 01:52:20 ya, gloves of rC 01:52:23 hey! my portal success is well over 10% 01:52:40 -!- Rjs has quit [Ping timeout: 255 seconds] 01:52:42 !lg . icecv x=sdam,mhp 01:52:43 3. [sdam=23;mhp=104] yollama the Basher (L11 DrCK of Xom), slain by a polar bear in IceCv (ice_cave_caverns_01) on 2016-03-13 13:12:50, with 13650 points after 12568 turns and 1:12:02. 01:52:52 oh hm, i don't remember that one 01:53:05 !lg . icecv x=sdam,mhp -2 01:53:06 2/3. [sdam=112;mhp=104] amalloy the Destroyer (L15 OpWz of The Shining One), mangled by a golden dragon simulacrum in IceCv (ice_cave_caverns_03) on 2015-05-15 19:51:35, with 89636 points after 52611 turns and 6:31:43. 01:53:06 -!- Finwe has quit [Ping timeout: 244 seconds] 01:53:20 wouldn't have minded some rC+ rings that time 01:53:21 !lg . icecv max=sdam x=sdam,mhp 01:53:22 5. [sdam=21;mhp=97] gammafunk the Severer (L11 MiBe of Trog), mangled by a freezing wraith in IceCv (ice_cave_small_necro) on 2015-05-08 22:19:37, with 10607 points after 4383 turns and 0:31:39. 01:53:30 screw those blue W 01:53:42 !lg . icecv max=sdam x=sdam,mhp 01:53:43 8. [sdam=112;mhp=147] Brannock the Pyromancer (L18 DrFE of Ashenzari), demolished by an Ice Fiend in IceCv (ice_cave_caverns_01) on 2014-10-25 01:55:20, with 210594 points after 55231 turns and 3:28:48. 01:53:47 :( 01:53:52 !portalsuccess 01:54:05 Portal success rate for chequers. icecv: N=83/99 (83.84%), volcano: N=54/56 (96.43%), lab: N=87/93 (93.55%), bailey: N=58/78 (74.36%), sewer: N=142/155 (91.61%), ossuary: N=103/112 (91.96%), wizlab: N=17/18 (94.44%) 01:54:12 oh good command 01:54:12 nerf bailey imo 01:54:14 ​112 damage in one turn by an ice fiend is pretty nuts 01:54:21 !portalsuccess . !gfspeed 01:54:41 Portal success rate for !gfspeed. icecv: N=53/55 (96.36%), volcano: N=39/40 (97.50%), lab: N=66/68 (97.06%), bailey: N=38/41 (92.68%), sewer: N=51/56 (91.07%), ossuary: N=43/44 (97.73%), wizlab: N=24/24 (100.00%) 01:54:51 !portalsuccess 01:54:51 !portalsuccess 01:54:56 poor sequell 01:54:58 all these queries 01:55:09 Portal success rate for Brannock. icecv: N=98/106 (92.45%), volcano: N=53/53 (100.00%), lab: N=72/75 (96.00%), bailey: N=42/45 (93.33%), sewer: N=89/94 (94.68%), ossuary: N=57/60 (95.00%), wizlab: N=38/38 (100.00%) 01:55:09 portalsuccess is two queries per portal i think 01:55:46 Windows builds of master branch on crawl.develz.org updated to: 0.19-a0-1324-gd8867a0 01:55:46 Portal success rate for amalloy. icecv: N=58/61 (95.08%), volcano: N=38/41 (92.68%), lab: N=53/54 (98.15%), bailey: N=32/33 (96.97%), sewer: N=46/48 (95.83%), ossuary: N=45/45 (100.00%), wizlab: N=23/23 (100.00%) 01:55:46 haha, how is portalsuccess defined? 01:55:46 just making it out alive? 01:55:46 I guess 'success' also includes 'leaves early' 01:55:46 right 01:55:46 enter but do not die 01:55:46 yeah, because i always haul ass from baileys 01:55:51 unless it's like one of the two i know i can handle 01:56:01 three i guess 01:56:07 someone should add Salt to !portalsuccess... 01:56:10 nerf volcano 01:56:12 and the stats are not super useful because if you're weak you just don't enter the portal 01:56:31 how does that make them not useful? 01:56:35 !cmd !portalsuccess 01:56:35 Command: !portalsuccess => .echo Portal success rate for $(name_fixup $*). $(join ", " (map (fn (x) (!lm ${*:-.} !alive br.enter=$x / lg:place!=$x title:"$x" pfmt:"${.}${%}" )) (list icecv volcano lab bailey sewer ossuary wizlab))) 01:56:36 chequers: i have literally never seen a player say "hm, a portal on this floor, but i probly can't survive it so i won't even go look" 01:56:43 well, i'm often dumb enough to enter lab and volcano before i should 01:56:57 I've done it a few times but extremely rarely compared to how often I go in and look 01:57:06 although volcanoes seem to have one of the swingier difficulty levels 01:57:12 -!- mibert has joined ##crawl-dev 01:57:16 i go in and look, since it's generally possible to escape easily if you don't like what you see 01:57:23 amalloy: well, weaker characters might not get there in time 01:57:28 feh 01:57:36 but yes 01:57:42 but yeah, i get what you're saying 01:57:50 !cmd !portalsuccess .echo Portal success rate for $(name_fixup $*). $(join ", " (map (fn (x) (!lm ${*:-.} !alive br.enter=$x / lg:place!=$x title:"$x" pfmt:"${.}${%}" )) (list icecv volcano lab bailey sewer ossuary wizlab desolation))) 01:57:50 Redefined command: !portalsuccess => .echo Portal success rate for $(name_fixup $*). $(join ", " (map (fn (x) (!lm ${*:-.} !alive br.enter=$x / lg:place!=$x title:"$x" pfmt:"${.}${%}" )) (list icecv volcano lab bailey sewer ossuary wizlab desolation))) 01:57:53 probably need a milestone that defines 'beating' a portal to get useful data 01:58:13 -!- bencryption has quit [Ping timeout: 240 seconds] 01:58:15 !lm * current trunk br.enter=desolation 01:58:16 209. [2016-08-31 05:08:11] Cheibrodos the Fighter (L19 MuSk of Ashenzari) entered the Desolation of Salt on turn 39001. (Vaults:4) 01:58:20 !lg * current trunk salt 01:58:23 38. cerulescent the Black Belt (L17 NaMo of Okawaru), slain by a saltling in Desolation (desolation_of_salt) on 2016-08-31 04:33:34, with 133666 points after 42200 turns and 5:13:11. 01:58:31 18%, not bad 01:58:38 !lg * current trunk salt x=avg(xl) 01:58:43 38 games for * (current trunk salt): avg(xl)=16.68 01:58:45 !lm * current trunk br.enter=desolation x=avg(xl) 01:58:46 209 milestones for * (current trunk br.enter=desolation): avg(xl)=17.8 01:58:47 wow 01:58:52 that seems low 01:58:56 well the aim of portal difficulty is killing the player, in the end 01:59:10 i think i was like 20 or 21 when i entered salt 01:59:15 !portalsuccess * thisyear 01:59:17 and it was still p tough 01:59:38 * geekosaur has certainly decided to skip ice caves/volcanoes/baileys 01:59:43 although i was spen, so i had like 43 hp and my hexes were useles against half those dudes 01:59:47 it would be maybe nice to see when portal is generated even if they don't enter it though, wrt milestones, but there's a lot of things we'd like to see 01:59:47 rip chequers's query 01:59:47 Portal success rate for * thisyear. icecv: N=29458/34194 (86.15%), volcano: N=17235/18368 (93.83%), lab: N=26477/28207 (93.87%), bailey: N=17369/21500 (80.79%), sewer: N=52477/57536 (91.21%), ossuary: N=41631/46320 (89.88%), wizlab: N=6126/6363 (96.28%), desolation: N=128/166 (77.11%) 01:59:57 lol jk Sequell OP 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:07 gammafunk: that would be cool, and not that hard to implement 02:00:28 wow that hurts. i am actually worse at volcano than the average player 02:00:29 yeah it's tough for hexers for sure. i tried to make mr not too bad for the living enemies and to give plenty of non-sinv monsters 02:00:36 but i guess invisibility isn't that common for hexers these days 02:01:23 !portalsuccess . recentish 02:01:23 invis helped 02:01:23 probably also bad for necromancers 02:01:23 so I guess icecv and bailey are the standout portals 02:01:23 Portal success rate for recentish. icecv: N=47/49 (95.92%), volcano: N=30/33 (90.91%), lab: N=45/45 (100.00%), bailey: N=24/25 (96.00%), sewer: N=30/31 (96.77%), ossuary: N=28/28 (100.00%), wizlab: N=18/18 (100.00%), No milestones for amalloy (recentish !alive br.enter=desolation). 02:01:23 but the hierophants seemed like the only guys i could consistently confuse 02:01:23 chequers: yeah I was more taking exception with your idea activity in the portal is "less meaningful" if you don't "get to the end" 02:01:23 *idea that 02:01:31 heh 02:01:34 not so much less meaningful 02:01:41 "Gods have lots of ways of yielding piety, for example -- and I have a hard time imaging another "piety for kills" god making it in to Crawl, because that idea is kinda boring." -- july 2012 02:01:43 just that i feel like I turn back in icecv more than other portals 02:01:57 that's probably a good thing 02:02:08 it would be interesting to see what the danger rate vs reward rate for portals are 02:02:11 bailey and some wizlabs are definitely the ones i run away from most 02:02:14 i think ice cave kills me more than other portals because of operator stupidity 02:02:15 i'm still mad about the time i dropped my entire potion stack inside an ice cave 02:02:18 yeah, I mean you want portals to have a variety of strategic tendancies, right? 02:02:19 right before the removal of item destruction 02:02:23 haha 02:02:36 if too many portals never get "completed" I agree it'd be a problem 02:02:53 but the player trying a bit and going "I give up, too hard" is absolutely a thing that should happen 02:02:58 wrt portals 02:03:18 agree! I'm just interested in how those decisions play out, especially because they impact the "portal success" numbers above, invisibly 02:03:19 and I don't mean always happen, but it should happen for some levels/portals in any given game 02:03:56 a milestone for "saw the special mcguffin at the end of the portal", maybe 02:04:03 that was my thought as well 02:04:03 kind of like br.end, I guess 02:04:06 portal tokens! 02:04:14 you'd have to manually edit it into many of these vaults though 02:04:19 they can go on the orbs of power page 02:04:25 "picked up the loot" is really what is interesting, but hard to measure. Maybe track the number who exit through a non-entry door 02:04:29 ok, we're not implementing Final Fantasy 02:04:35 redeem X tokens for another orb of power 02:04:36 those would be crystals 02:04:37 some portals don't *have* a non-entry door 02:04:38 which is also inaccurate for lots of layouts 02:04:39 you pick up the orb of fire 02:04:41 PleasingFungus: FF1 02:04:44 ouch, that really hurt 02:04:46 spicy! 02:04:50 bbl 02:04:51 but they were Orbs of something else 02:04:54 light? 02:05:03 well, you were the light warriors 02:05:08 so orbs of light would make sense i guess 02:05:25 3 fighters and 1 red mage was clearly the party of choice in that game 02:05:26 fr: make killer klowns juggle orbs of fire 02:05:46 _You hit the killer klown! It fumbles and drops the orb of fire. 02:06:07 Xom is amused. 02:06:10 -!- mibert has quit [Ping timeout: 260 seconds] 02:08:32 chequers: why is "picks up the loot" the right thing to measure? 02:08:48 "player succeeds in not dying" is pretty meaningful 02:08:51 -!- squidcat has quit [Ping timeout: 264 seconds] 02:09:06 i'm not saying it's the only or "right" thing to measure 02:09:09 a portal that they player correctly decides is too difficult for them did not succeed in killing them 02:09:14 we can measure "player succeeds in not dying" right now 02:09:31 yes, it would be interesting to be able to measure both 02:09:37 I'm just saying it would be interesting to see how many "portal successes" are retreats vs 'completions' (for lack of a better word) 02:09:43 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1324-gd8867a0 (34) 02:10:40 -!- omnirizon has quit [Ping timeout: 244 seconds] 02:12:37 even "see a special mcguffin" is pretty hard to do with a portal; br.end doesn't even tell you what you want all the time 02:12:37 put all portal exits behind the big nasty monsters 02:12:37 complete or die! 02:12:37 but getting the rune exists 02:12:37 it'd kind of have to be something similar, really, for portals 02:12:57 many portals split loot at multiple locations, so something based on LOS is probably not going to work in the end 02:13:09 imo people should make more tiles for me 02:13:13 i hunger for tiles 02:13:25 time to open that can of... 02:14:12 i can provide you with a wide array of very ugly tiles in an ms paint-like format =p 02:14:14 -!- Shard1697_ is now known as Shard1697 02:15:28 i can do that for myself! 02:15:29 weird. gretell and chei are not giving stats for maud 02:15:39 PleasingFungus: you did not specify *good* tiles 02:17:12 -!- Zeor has quit [Quit: Leaving.] 02:17:27 -!- lobf has joined ##crawl-dev 02:18:14 -!- pantaril has quit [Ping timeout: 240 seconds] 02:18:29 03PleasingFungus02 07* 0.19-a0-1325-g09c5d0a: Fix desolation exit tiles 10(72 seconds ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/09c5d0a61989 02:18:56 ?/jockst 02:18:56 Matching entries (1): greatsling[2]: it looks like a jockstrap made of brambles 02:18:56 i can do that 02:18:56 for myself. 02:20:40 -!- muravey has joined ##crawl-dev 02:21:30 gammafunk, special tile that you step on after passing through a chokepoint to brend? 02:21:34 vibrating square... 02:21:37 hah 02:22:14 Brannock: yeah but there's no guaranteed consistancy to "end of portal" 02:22:24 I guess if it were something you could put in multiple places and trigger once? 02:22:27 maybe 02:22:33 *trigger only once 02:22:43 I'm saying that some portals don't have a fixed "end point" like that 02:22:48 can vault layout syntax even handle that? 02:22:49 many do, of course 02:22:58 what do you mean? 02:23:16 Brannock, you can do that with lua markers 02:23:21 I'm extremely tired and about to go to bed so the following might be confusing, but wouldn't you need to place a speci.. oh okay then 02:23:31 this theoretical thing we're talking about doesn't really exist, but yeah it could be done 02:23:35 I don't know anything about lua yet 02:23:36 again not sure it's really needed 02:23:46 yeah just spitballing 02:23:47 lua is just a dance people do in Hawaii, basically 02:23:53 lua.u 02:23:55 heh 02:24:33 use pressure plates 02:24:33 /digging 02:24:33 zblink 02:25:02 digging can be blocked. I think so can blink with no_tele_into? 02:25:52 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 02:25:55 sounds restrictive just to obtain better tracking on portal completion 02:26:40 enh. most portals already have permarock to force you to not bypass the big baddie, I think 02:26:46 no_tele_into doesn't affect blink 02:26:52 ah 02:27:34 most portals don't use permarock, unless you mean stone/metal, which many do 02:28:27 but even then, I think it would only work if you had something like a rune to pick up 02:28:46 since if you have two treasure chambers and they do one and skip the other, do you count that the same? 02:28:54 imo, lua is ill-suited to large group projects, because of its selfish nature. there's no 'u' in c++! 02:29:17 look at it sideways :p 02:30:09 clua is like c++ since there's a c 02:30:09 dang... 02:30:50 03PleasingFungus02 07* 0.19-a0-1326-gee3fcf6: Simplify sputtercasting noise 10(38 seconds ago, 1 file, 7+ 12-) 13https://github.com/crawl/crawl/commit/ee3fcf681dd4 02:32:16 now, i must figure out how to handle god. 02:32:20 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 48.0.1/20160817112116]] 02:32:26 p 02:33:00 -!- MakMorn has quit [Ping timeout: 260 seconds] 02:35:02 -!- Brannock_ has joined ##crawl-dev 02:35:46 -!- MakMorn has joined ##crawl-dev 02:35:55 -!- Shard1697 has quit [Ping timeout: 276 seconds] 02:36:53 -!- PsyMar has quit [Ping timeout: 258 seconds] 02:37:31 -!- Brannock has quit [Ping timeout: 258 seconds] 02:38:31 -!- Zxpr1jk has quit [Quit: Leaving] 02:46:51 -!- mibert has joined ##crawl-dev 02:52:10 -!- Krakhan has quit [Ping timeout: 276 seconds] 02:54:16 Monster database of master branch on crawl.develz.org updated to: 0.19-a0-1326-gee3fcf6 02:54:25 -!- omnirizon has quit [Ping timeout: 244 seconds] 03:00:03 -!- omarax has quit [Read error: Connection reset by peer] 03:08:53 -!- lobf has quit [Quit: lobf] 03:09:09 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1326-gee3fcf6 (34) 03:11:30 -!- scummos| has quit [Ping timeout: 260 seconds] 03:16:13 -!- bcadren has quit [Ping timeout: 255 seconds] 03:24:21 -!- jehoesefat has quit [Quit: Leaving] 03:25:12 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-1326-gee3fcf6 (34) 03:35:52 -!- graymark has quit [Quit: Page closed] 03:36:17 -!- omnirizon has quit [Ping timeout: 252 seconds] 03:46:06 -!- cait has quit [Ping timeout: 244 seconds] 03:53:19 -!- MarvinPA has joined ##crawl-dev 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:01:52 -!- amalloy is now known as amalloy_ 04:06:49 -!- MakMorn has quit [Ping timeout: 244 seconds] 04:09:23 -!- MakMorn has joined ##crawl-dev 04:13:01 -!- PsyMar has quit [Quit: witty quit message goes here] 04:14:10 -!- dtsund has quit [Remote host closed the connection] 04:31:16 -!- Blazinghand has joined ##crawl-dev 04:31:43 -!- PElf has joined ##crawl-dev 04:32:35 -!- yaknyasn has quit [Ping timeout: 260 seconds] 04:32:53 -!- 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timeout: 276 seconds] 10:47:22 -!- Shard1697 has joined ##crawl-dev 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:00:24 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 11:10:52 -!- PsyMar has quit [Ping timeout: 265 seconds] 11:16:52 -!- HellTiger has quit [Client Quit] 11:17:04 -!- PleasingFungus has joined ##crawl-dev 11:17:39 !crashlog bigcatlittledog 11:17:40 1. bigcatlittledog, XL27 GrFi, T:67226 (milestone): http://crawl.akrasiac.org/rawdata/bigcatlittledog/crash-bigcatlittledog-20160831-084711.txt 11:18:56 -!- debo has joined ##crawl-dev 11:23:29 -!- wheals has quit [Ping timeout: 244 seconds] 11:23:31 -!- debo has quit [Ping timeout: 240 seconds] 11:24:23 -!- debo_ is now known as debo 11:35:31 -!- cait_m has quit [Ping timeout: 240 seconds] 11:39:27 -!- Dracunos-m has quit [Ping timeout: 255 seconds] 11:54:34 -!- eb has quit [Ping timeout: 250 seconds] 11:54:56 -!- graymark has quit [Quit: Page closed] 11:56:42 -!- Blazinghand has joined ##crawl-dev 11:58:54 -!- TuxQmoob is now known as TinySeenFool 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:02:14 -!- Brannock_ is now known as Brannock 12:05:55 oh, 0.18 12:15:44 -!- nikheizen has joined ##crawl-dev 12:17:04 -!- LexAckson__ has joined ##crawl-dev 12:20:00 -!- asfsdfsdf has quit [] 12:21:36 -!- Kalir has quit [Changing host] 12:27:22 -!- amalloy is now known as amalloy_ 12:27:28 is it possible to setup a sequell alert in here for when someone enters desolation? 12:27:36 !lg * salt 12:27:37 43. DarkwingDuck the Fencer (L16 MiGl of Okawaru), slain by an alligator snapping turtle in Desolation (desolation_of_salt; desolation_ruin_pillars_wrecked) on 2016-08-31 12:04:34, with 120506 points after 28349 turns and 1:55:04. 12:27:38 I think it used to be able to do that 12:27:41 !lm * br.enter=desolation 12:27:41 228. [2016-08-31 16:03:09] Aoryu the Destroyer (L17 DrCj of Sif Muna) entered the Desolation of Salt on turn 49184. (Elf:1) 12:27:45 228 already, nice 12:27:56 death rate definitely down after i moved it later 12:28:01 probably fine 12:28:08 possibly intended 12:28:25 -!- lobf has joined ##crawl-dev 12:31:03 -!- lobf has quit [Client Quit] 12:32:34 -!- lobf has joined ##crawl-dev 12:35:50 -!- Ququman has joined ##crawl-dev 12:36:51 -!- lobf has quit [Ping timeout: 244 seconds] 12:38:45 -!- lobf has joined ##crawl-dev 12:46:06 -!- lobf has quit [Quit: lobf] 12:47:03 -!- lobf has joined ##crawl-dev 12:47:21 chequers, CPO scoreboard already looks much better! 12:49:25 -!- lobf has quit [Client Quit] 12:50:35 -!- lobf has joined ##crawl-dev 12:51:39 I found a dream sheep kill! 12:51:50 !log amgard d:9 12:51:51 2. amgard, XL10 HOFi, T:7705: https://crawl.jorgrun.rocks/morgue/amgard/morgue-amgard-20160831-000220.txt 12:51:59 Annihilated by a yak (39 damage) 12:52:05 -!- lobf has quit [Client Quit] 12:53:25 it might be reasonable to tweak sleep behavior 12:53:31 decrease the damage mult and remove ev while sleeping, maybe 12:53:50 what's the damage multiplier for paralysis? 12:54:00 isn't one 12:54:02 afaik 12:54:05 ??paralysis 12:54:05 paralysis[1/3]: You can't act. The spell can be resisted by {MR}, and all sources are blocked by {stasis}. See the next entry for a highly incomplete list of monsters. 12:54:10 ??paralysis[3 12:54:10 paralysis[3/3]: Additionally, giant eyeballs can paralyse smite-targetted without checking MR, as can {chaos}, potions of paralysis, miscasts, using Borgnjor's Revivification during Death's Door, needles of paralysis, and wasps. 12:54:16 yeah 12:54:18 no multiplier 12:54:20 1 12:54:31 03MarvinPA02 07* 0.19-a0-1327-g9773eaa: Update vault monster descriptions 10(79 minutes ago, 3 files, 86+ 109-) 13https://github.com/crawl/crawl/commit/9773eaa909ef 12:54:31 03MarvinPA02 07* 0.19-a0-1328-gf8f3349: Update some feature descriptions 10(4 minutes ago, 4 files, 25+ 52-) 13https://github.com/crawl/crawl/commit/f8f3349ac1cb 12:54:57 current damage multiplier for sleep is 2.5x 12:54:57 yes 12:54:57 2.0x seems fine. I don't know about removing EV 12:54:57 it's weird to me that you can dodge while asleep 12:54:57 maybe if you were sleepwalking...... 12:55:53 i appreciate that archer statues are beautiful 12:57:40 MarvinPA: why the changes to sensed monster intelligence? 12:58:06 oh yeah, should've mentioned that in the commit - they showed up as "it is intelligent" when you x'ed them, which seemed wrong 12:58:15 xv'ed 12:58:20 heh 12:59:02 i like the extensive commentary on norse mythology for the orb of ice desc 12:59:16 how cosmopolitan *are* crawl playres? 13:00:34 -!- omarax has quit [Remote host closed the connection] 13:00:34 also discovered that beogh was referred to as "he" for ages by the weird orcish idol special-cased description! truly terrible 13:00:34 -!- LexAckson_ has joined ##crawl-dev 13:01:23 oh nooo 13:02:42 i like the vague idea implied by that xom.cc that, like, the cult of beogh is kept so secret from non-orcs that only orcs even know Beogh's name 13:03:01 hence 'orcish idols' vs 'idol of beogh' 13:03:37 ruined by everyone knowing that it's beogh who smites them, nowaways :( 13:03:43 -!- LexAckson__ has quit [Ping timeout: 244 seconds] 13:03:46 nowadays* 13:04:03 paralysis currently doesn't reduce ev to 0 either, does it 13:04:03 ya 13:04:10 Jafet: it totally does 13:04:27 hm, i wonder 13:04:32 !lg * status~~para -log 13:04:36 69563. Xiguana, XL4 SpAM, T:2183: http://crawl.xtahua.com/crawl/morgue/Xiguana/morgue-Xiguana-20160831-164240.txt 13:04:43 hrm 13:05:23 !source player.cc:2310 13:05:24 https://github.com/crawl/crawl/blob/master/crawl-ref/source/player.cc#L2310 13:05:26 ^ relevant bit 13:05:27 there's a size factor 13:05:29 it's reduced to near-zero 13:05:31 that you still get a bit of evasion from 13:08:01 now I'm wondering what happens when player gets sleep+conf 13:08:58 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1328-gf8f3349 (34) 13:10:01 -!- dtsund has joined ##crawl-dev 13:10:13 -!- ontoclasm has quit [Quit: Leaving.] 13:16:28 -!- dtsund has quit [Ping timeout: 250 seconds] 13:17:25 -!- dtsund has joined ##crawl-dev 13:17:40 -!- lobf has joined ##crawl-dev 13:20:46 -!- amalloy_ is now known as amalloy 13:23:39 -!- lobf has quit [Quit: lobf] 13:24:34 -!- MarvinPA has quit [Ping timeout: 260 seconds] 13:24:45 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-1328-gf8f3349 (34) 13:27:36 @??flayed ghost 13:27:36 flayed ghost (05W) | Spd: 10 | HD: 11 | HP: 52-70 | AC/EV: 0/14 | Dam: 30 | 07undead, 10doors, evil, fly, unbreathing | Res: 06magic(60), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 716 | Sp: flay [06!sil] | Sz: Medium | Int: human. 13:27:43 huh, flayed ghosts can flay you even without seeing you 13:27:45 bug or feature? 13:28:01 -!- MarvinPA has joined ##crawl-dev 13:30:57 "Desolation is REALLY fun as a stealthy character. Lots of interesting movement and strategy. Seems like a tablord would miss out here." 13:31:27 -!- cait has quit [Ping timeout: 265 seconds] 13:31:39 -!- cait_ is now known as cait 13:31:50 can they flay other monsters by mistake 13:32:21 like smiting? 13:34:16 Jafet: no :( 13:34:16 Brannock: tablord would be a good title 13:34:16 alternately, clan name: Lords of Tab 13:34:16 hm 13:34:56 -!- jeefus has joined ##crawl-dev 13:34:59 desolation is extra fun if you have no rn+ 13:35:11 yeah, rn seems important 13:35:12 @??halazid warlock 13:35:13 halazid warlock (03L) | Spd: 10 | HD: 18 | HP: 63-88 | AC/EV: 8/12 | Dam: 2005(pain) | 07undead, 10doors, evil, spellcaster, see invisible, unbreathing | Res: 06magic(100), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1249 | Sp: ghostly sacrifice (5d22), b.draining (3d25), b.cold (3d27), shadow creatures | Sz: Medium | Int: human. 13:35:18 ?/tickles 13:35:18 Matching entries (1): protip[6]: 3d30 really means "tickles a bit" if you have any AC at all 13:35:56 oh it's an L all along 13:36:00 dang tiles 13:37:44 -!- cait has quit [Ping timeout: 265 seconds] 13:37:49 -!- PsyMar has quit [Ping timeout: 244 seconds] 13:37:56 -!- cait_ is now known as cait 13:38:21 -!- jefus- has quit [Ping timeout: 258 seconds] 13:38:31 -!- MarvinPA has quit [Remote host closed the connection] 13:39:53 -!- scummos| has quit [Ping timeout: 258 seconds] 13:41:36 -!- Ququman has quit [Read error: Connection reset by peer] 13:41:44 -!- Ququman has joined ##crawl-dev 13:42:14 -!- MarvinPA has joined ##crawl-dev 13:44:00 PleasingFungus, I think removing EV on sleep is way too much (especially combined with a damage multiplier, this would be instant death for eg felid/spriggan) but an EV penalty would maybe be fine along with a 2.0 or 1.5x multiplier 13:44:20 hm, what if felid or spriggan were allowed to keep a small amount of ev? 13:44:24 maybe as a special bonus for their size 13:44:48 You'd still run into similar issues with other low HP races (deep elves/kobold/halfling) who may not be wearing large amounts of AC 13:45:29 well Ha aren't really low HP 13:45:29 also I think dream sheep need the threshold bumped up from 2 to 3 for reliable sleep 13:45:29 I'll submit a patch today to fix that 13:46:07 i still don't like how sleep, paralysis, and petrification are all way worse for EV based chars than for AC based 13:46:30 sleep doesn't affect EV, unless you mean the multiplied damage not being reduced as much by AC? 13:46:50 do you like how electric attacks are way worse for ac characters than ev chars 13:46:55 corr and AF_ attacks in general are worse for AC of course 13:47:25 but those don't feel so bad because you're not sitting there helpless, you can walk away 13:48:58 Brannock: sounds like i was just misunderstanding your reply to PF re sleep 13:49:15 like, elec and such things cause you to lose HP at a higher rate, they can't just take your character from full health to dead because something got through your MR 13:49:34 i guess i'm just being a whiny player 13:51:55 hm 13:52:07 i'm pretty sure nikola can take your character from full hp to dead 13:58:59 -!- Shard1697 has quit [Ping timeout: 260 seconds] 14:00:01 -!- omarax has quit [Remote host closed the connection] 14:00:32 Arkorax (L15 GhMo) (D:8) 14:00:42 !crashlog Arkorax 14:00:44 2. Arkorax, XL15 GhMo, T:24372 (milestone): http://underhound.eu:81/crawl/morgue/Arkorax/crash-Arkorax-20160831-180032.txt 14:03:18 -!- devesine_ is now known as devesine 14:06:51 -!- Zekka has quit [Ping timeout: 276 seconds] 14:07:58 -!- smee has quit [Ping timeout: 264 seconds] 14:07:58 -!- cait has quit [Ping timeout: 265 seconds] 14:07:58 -!- amalloy is now known as amalloy_ 14:07:58 -!- amalloy_ is now known as amalloy 14:15:05 josefromcouch (L27 MiSk) (Tomb:3) 14:15:17 !crashlog josefromcouch 14:15:18 2. josefromcouch, XL27 MiSk, T:131789 (milestone): http://crawl.berotato.org/crawl/morgue/josefromcouch/crash-josefromcouch-20160831-181504.txt 14:15:35 whoa 14:24:48 lua... 14:24:48 -!- ProzacElf has joined ##crawl-dev 14:24:48 so the golden rune couldn't be placed? 14:24:48 o.O 14:24:48 faulty vault, or what? 14:24:52 faulty *map* 14:25:11 look for Map: in the crashlog... pretty obvious why it couldn't place 14:25:12 haha, I just saw the map 14:25:19 that's a good one 14:25:29 i blame cosmic rays 14:28:52 -!- iFurril has quit [Ping timeout: 240 seconds] 14:29:38 chemtrails! 14:33:17 -!- } has joined ##crawl-dev 14:33:37 <}> with the help of some dream sheep i set a crawl record 14:33:41 ? 14:33:46 <}> !lg * max=dam killer=death_yak x=dam 14:33:46 10318. [dam=70] vetinari the Warrior (L14 OgMo of Vehumet), mangled by a death yak (kmap: evilmike_catoblepas_cave) on Lair:6 on 2016-08-31 17:16:38, with 47927 points after 28854 turns and 1:30:52. 14:33:52 dang 14:34:06 <}> :-) 14:34:14 I think 2.5x to 2.0x is a good start 14:34:23 I don't think EV needs to be penalized during sleep, but we'll see 14:36:01 i think it's dumb and unintuitive that ev *isn't* reduced during sleep 14:36:01 #justmy2cents 14:36:11 I vaguely agree but I'm concerned about gameplay implications for the interaction of damage multiplier and ev reduction 14:36:19 as mentioned earlier 14:36:40 I think it's dumb that sleep is a player effect at all, dream sheep should just paralyse if they are going to exist 14:36:57 Why is sleep dumb? 14:37:58 it is redundant with paralysis and the only ways in which it differs are really weird (monster stabbing, not hurting your EV) except for the wakeup on damage which doesn't accomplish anything 14:38:18 sleep breaking on damage doesn't accomplish anything? 14:38:32 it also breaks on noise (not sure how relevant this is) 14:40:00 <}> if xom guffaws, does it break sleep due to noise 14:40:02 <}> :-) 14:40:10 probably not loud enough 14:41:54 i always assumed when xom laughed at you only you could hear it 14:42:16 since he does things like slam doors and cause explosions when he actually wants to draw attention to you 14:42:47 <}> secret tech, sticky flame the dream sheep so they scream loud enough that you dont fall asleep 14:43:45 lol 14:43:49 poor sheep 14:44:16 i was very disappointed in the single dream sheep i got from shadow creatures a day or two ago 14:44:17 where would I look to adjust the sleep damage bonus? running a search for 'sleep'/'SLEEP' didn't return any likely results 14:44:22 i mean, it was just a shifter 14:44:30 but it failed to put anything to sleep 14:44:41 before changing to an ugly thing and dying 14:46:15 Brannock: melee-attack.cc 14:46:20 thank you 14:46:22 it's currently in the same if-block as SHADOWSTAB 14:47:16 SHADOWSTAB 14:47:16 sinv completely negates shadowstabs doesn't it? 14:47:20 -!- Kalir has quit [Ping timeout: 265 seconds] 14:47:25 &&!defender->can_see(*attacker) 14:47:30 -!- muravey has quit [Read error: Connection reset by peer] 14:47:33 so yes 14:47:40 shadowstab only applies if the player can't see th eshadow 14:47:54 SHADOWSTAB would be a good dieselrobin name 14:48:00 'twould 14:49:56 is there a more elegant solution to separating out sleepstabs and shadowstabs than creating a second if case? 14:50:05 nope! 14:50:06 alternatively: nerf shadowstabs to 2.0 too? 14:50:16 * Brannock shrugs 14:50:17 could do that. doubt it'd make a huge difference 14:50:20 !lg * recent killer=shadow 14:50:21 821. Jivvin the Brawler (L10 TrMo of Okawaru), annihilated by a shadow (kmap: nicolae_lab_hexagon) in a Labyrinth on 2016-08-31 17:25:36, with 7636 points after 7439 turns and 0:08:22. 14:50:28 boom 14:50:31 !lg * recent killer=shadow x=avg(dam) 14:50:32 821 games for * (recent killer=shadow): avg(dam)=19.97 14:50:37 !lg * recent killer=shadow x=max(dam) 14:50:38 821 games for * (recent killer=shadow): max(dam)=44 14:50:50 !lg * recent killer=shadow max=dam x=dam 14:50:51 821. [dam=44] stonebell the Carver (L11 DsCK of Xom), mangled by a shadow on D:10 on 2016-08-04 12:34:22, with 8626 points after 8303 turns and 0:16:35. 14:51:38 PURE_FIRE SHADOWSTAB MIASMATA is my full dieselrobin team, btw 14:51:46 extra spicy 14:54:00 speaking of miasmata....... 14:54:29 r-i was talking about making it drop miasma directly on the player 14:54:34 instead of the ring thing 14:54:39 imo better would be just giving them one AF_SLOW and one AF_ROT 14:54:43 heh 14:54:46 then it works on undead too 14:54:56 isn't dispel undead enough!??? 14:55:09 and doesn't let you do weird things like stand in poison to avoid it or whatever 14:56:39 lol 14:56:48 clearly we could fix that by adjusting the CLOUD PRIORITY SYSTEM 14:56:57 aaa 14:57:26 that is a thing that has been sat way, way at the bottom of my todo for a while and is not at much risk of moving further up it imo 14:58:18 New branch created: pull/336 (1 commit) 13https://github.com/crawl/crawl/pull/336 14:58:19 03Brannock02 07https://github.com/crawl/crawl/pull/336 * 0.19-a0-1329-g6198bf5: Reduce sleep damage bonus 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/6198bf5efe86 14:58:48 lol 14:59:11 ? 14:59:14 -!- KuKumber has quit [Ping timeout: 264 seconds] 14:59:17 not you 14:59:19 oic 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:01:38 -!- Blazinghand has quit [Quit: Leaving] 15:05:18 -!- Zekka_ has quit [Ping timeout: 265 seconds] 15:07:47 -!- CanOfWorms has joined ##crawl-dev 15:13:32 <}> http://i.imgur.com/4DycJY9.jpg xom is getting really creative 15:13:44 stairs moved under plant 15:13:45 ? 15:13:50 <}> plant moved on stairs 15:13:54 even better! 15:14:18 03PleasingFungus02 07* 0.19-a0-1329-g686caeb: Simplify death 10(3 hours ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/686caeb6496c 15:14:18 03PleasingFungus02 07* 0.19-a0-1330-g7cfae4b: Extract Smiting and _find_god 10(3 hours ago, 1 file, 49+ 24-) 13https://github.com/crawl/crawl/commit/7cfae4b6d026 15:14:18 03PleasingFungus02 07* 0.19-a0-1331-g34533ce: Move Resonance Strike into 'data' 10(2 hours ago, 1 file, 10+ 8-) 13https://github.com/crawl/crawl/commit/34533ce310f0 15:14:18 03PleasingFungus02 07* 0.19-a0-1332-gfdc886f: Simplify away MSPELL_NO_BEAM 10(2 hours ago, 1 file, 13+ 25-) 13https://github.com/crawl/crawl/commit/fdc886fe15fc 15:14:18 03PleasingFungus02 07* 0.19-a0-1333-g5255f1b: Move various smitey spells into data 10(2 hours ago, 1 file, 38+ 32-) 13https://github.com/crawl/crawl/commit/5255f1b7656b 15:14:18 03PleasingFungus02 07* 0.19-a0-1334-gd0c66ce: Move monster Summon Elementals into data 10(87 minutes ago, 1 file, 28+ 37-) 13https://github.com/crawl/crawl/commit/d0c66ce4c689 15:14:18 03PleasingFungus02 07* 0.19-a0-1335-gbb59d79: Simplify the CLOUD PRIORITY SYSTEM 10(12 minutes ago, 1 file, 1+ 3-) 13https://github.com/crawl/crawl/commit/bb59d7906efe 15:14:18 03PleasingFungus02 07* 0.19-a0-1336-gaf702f0: Don't throw goblins at themselves (gwarl) 10(61 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/af702f0c5960 15:14:44 lol 15:14:44 that's our xom... 15:14:44 <}> (please make him stop) 15:14:51 -!- Zekka_ has quit [Ping timeout: 264 seconds] 15:14:52 death is.. simple 15:15:05 death has always been way too complicated imo 15:15:17 <}> welcome to the dungeon, you die. 15:15:24 <}> restart? y/n 15:15:26 i'm also reasonably proud of _find_god 15:15:53 what? 15:15:56 ? 15:16:06 MarvinPA: i ruined the cloud priority system, partially. i hope you're happy 15:16:10 if you take away throwing goblins at themselves the entire spirit of dcss is ruined! 15:16:11 excellent 15:16:18 this is worse than moving regen from a ring to an amulet!!!!! 15:16:22 =p 15:16:33 lol 15:16:41 that was the first bug reported through discord, possibly! 15:16:58 https://cdn.discordapp.com/attachments/205316046230388737/220598036424818688/robin.png 15:17:22 honestly very surprised that didn't crash the game 15:17:48 hahaha 15:17:59 i would not have guessed that she would still throw goblins when enslaved tbh 15:18:19 obviously you have to enslave some friends for her 15:18:30 enslave robin and ijyb... the dream team... 15:18:33 although the intersection of games where i have /enslave that early and where robin actually gives me trouble is very very low 15:18:39 haha 15:18:47 !lg * kaux~~ijyb 15:18:49 758. TAS2012 the Magician (L1 MuWz), hit from afar by Ijyb (stone) on D:2 on 2016-06-27 08:17:48, with 4 points after 308 turns and 0:01:45. 15:18:57 !lg * kaux~~ijyb killer=robin 15:18:58 4. aori the Covert (L4 VpNe), hit from afar by Robin (Ijyb) on D:3 on 2016-06-21 16:36:04, with 123 points after 3523 turns and 0:13:25. 15:19:03 nice 15:19:06 4 whole times! 15:19:07 headshot 15:19:14 ya i'm very pleased 15:19:35 probably all from that one weird little goblin infested vault 15:20:21 with the deep water and the guys with slings 15:20:21 on the approach 15:20:21 mm 15:20:21 !lg * kaux~~ijyb killer=robin s=kmap 15:20:21 4 games for * (kaux~~ijyb killer=robin): 4x uniq_robin 15:20:21 since you almost never see both of them in random generation close to each other 15:20:33 i think it's just that there are enough early games 15:21:20 -!- carlobar has quit [Quit: Leaving.] 15:21:55 !lg * recent xl<=4 15:21:58 667948. Multipenetrator the Ducker (L3 OpTm), slain by a jackal on D:2 on 2016-08-31 19:20:50, with 53 points after 883 turns and 0:04:02. 15:22:22 about one in a hundred thousand chance of dying to a thrown ijyb 15:22:35 somewhat less 15:23:23 heh 15:23:48 yeah, i suppose that's a big enough n that most possible early scenarios have played out at least once 15:28:44 pf: the salt is real: imgur.com/a/99jWb 15:29:12 also smilodon on berotato is salting it up right now 15:29:13 =O 15:29:18 !!!! 15:29:35 i fr*ggin love salt 15:29:47 wow, red drain and 3 int .this guy's been having a real good time 15:30:11 CanOfWorms: now make me a ruined idol tile, and all my dreams will have come true 15:30:16 i will live in a land of perpetual salty bliss 15:30:19 :O 15:30:24 mmmm 15:30:27 salty bliss 15:30:28 every night drifting off on a tide of naclish delight 15:30:48 i'm not sure smilodon is 'doing salt' so much as 'not doing salt'. 15:30:50 i understand "salty bliss" is a popular candy in switzerland 15:30:57 he was doing salt a few minutes ago!!! 15:31:34 >:( 15:31:34 typical.... 15:31:34 a salty tease 15:31:34 a saltease, if you will 15:32:50 -!- Furril has quit [Read error: Connection reset by peer] 15:32:55 oh, jlc on the same server is also in salt 15:33:04 and seems to actually be doing stuff??? 15:33:13 http://crawl.berotato.org:8080/#watch-jlc4533 15:33:40 friendly hell sentinel seems good, yes 15:34:16 PleasingFungus: i found invisibilty to be less handy in salt than it might otherwise be b/c of a combination of all the open space and all the clouds 15:34:35 wow, this is some loot room 15:34:53 ProzacElf: do the clouds actually hinder player invisibility? i was meaning to test that 15:34:55 i thought it didn't 15:34:55 basically, you waste a lot of time finding guys. and then if they find you shortly after invis has worn off you basically have to run back to the entrance 15:35:02 it does 15:35:11 josefromcouch (L27 MiSk) (Tomb:3) 15:35:20 is that the tomb3 wall guy? 15:35:25 they don't actually hinder it, they just make you spend more time finding the horde 15:35:37 ah 15:35:49 so you activate, and then kill the guys nearby 15:35:59 need to shout more 15:36:04 -!- zxc has quit [Read error: Connection reset by peer] 15:36:07 yeh, that's the same one with the anti-map earlier 15:36:10 then the clouds clear and your invis goes away and a g. serpent surrounds you with his buddies =p 15:36:17 haha, yeah, shouting probably would have made it easier 15:36:20 someone eplease explain the hell sentinel to me 15:36:23 oh it's gone 15:36:23 I don't know 15:36:30 it was already there when I started watching 15:37:11 maybe a scroll of summoning? 15:37:11 he had some small aboms too 15:37:11 isn't summonscroll shadow creatures? 15:37:11 i tend to forget that shouting with 20+ stealth and dith and invis means even if monsters come to the area they'll still have no idea where i am 15:37:11 can you get sentinels from makh's greater demon? 15:37:12 no 15:37:18 execs are the only 1s 15:37:23 didn't think so 15:37:27 also he's gozag, not makh 15:37:31 mmm 15:37:43 uh....poly a friendly demon? 15:37:46 &dump jlc4553 15:37:47 No milestones for jlc4553. 15:37:50 or will that make them hostile? 15:37:50 &dump jlc4533 15:37:51 http://crawl.berotato.org/crawl/morgue/jlc4533/jlc4533.txt 15:38:13 spellbinder 15:38:16 oh 15:38:18 probably 15:38:21 ah 15:38:36 lol 15:38:39 I think he saw that other tv and wisely switched weapon 15:38:49 i ran into a mibe ghost in swamp a while back that was totally beating me down 15:38:55 -!- KuKumber_ has quit [Quit: Page closed] 15:38:58 so i looked at his log to see how the hell he died 15:39:01 the loot change certainly differentiates Desolation 15:39:07 turned out he had plutonium sword and some ridiculous armor 15:39:28 but plutonium had apparently turned a mangrove or thorn hunter into a death cob back when they still had AF_HUNGER 15:39:35 nice! 15:39:44 jlc confirms the spellbinder effect for hell sentinel 15:42:48 i guess i should probably rewrite the desolation portal entry descriptions 15:42:48 someone else should do it for me 15:42:48 whatś the problem with it? 15:42:48 it doesn't match CanOfWorms's tiles! 15:43:04 03PleasingFungus02 07* 0.19-a0-1337-g9bf5fb0: Desolation entry tiles (CanOfWorms) 10(70 seconds ago, 5 files, 8+ 3-) 13https://github.com/crawl/crawl/commit/9bf5fb02f337 15:43:30 oh did a portal tile get added? 15:43:30 haha 15:43:30 just now! 15:43:30 chei is being slow 15:43:30 <_< 15:43:33 typical 15:43:49 oops, forgot about that newline 15:44:07 added it so that it'd knock out the cache for that file specifically 15:44:26 since initially i moved the wrong files from my downloads directory into the rltiles directory 15:44:53 http://i.imgur.com/21s6ZEO.png it turns out this doesn't match crawl tile dimensions... 15:45:31 -!- Lasty has joined ##crawl-dev 15:45:35 fascinating map. what is it? tectonic plates? 15:45:40 ecological zones? 15:45:48 haha 15:46:17 europa universalis iv, starting locations for american peoples 15:46:39 with annotations wrt the old "distant overseas" system, which marked anything in a different continent as "distant overseas" 15:47:10 PleasingFungus, I wonder if the Desolation descriptions should directly mention "good gods" 15:47:15 mm? 15:47:49 seems mundane for a term, also I associate it more with player slang than Crawlian text I guess 15:48:07 would you be happier if it was Good Gods 15:48:15 the gods of good. the holy gods. Elyvilon, The Shining One, and Zin. 15:48:17 * Brannock shrugs 15:48:17 it's used fairly consistently 15:48:24 oh it's already used in the text? 15:49:06 in a few places yeah, holy monster descriptions and stuff 15:49:06 objection withdrawn then 15:49:28 vast majority of references are in comments 15:50:40 i think god descriptions maybe mentioned them for good-god-swap purposes, but were changed to explicitly reference the other two for clarity? 15:52:03 -!- Zekka_ has quit [Ping timeout: 240 seconds] 15:56:22 -!- cait has quit [Ping timeout: 258 seconds] 16:00:21 -!- omarax has quit [Remote host closed the connection] 16:02:33 -!- Nerem has quit [Ping timeout: 240 seconds] 16:06:45 clearly the desolation was destroyed by Trog, Okawaru, Makhleb, Fedhas, and Ashenzari. 16:07:01 the good gods 16:07:04 lol 16:07:25 i'm informed that hep is insanely overpowered, actually, and should be on the top of that list 16:08:21 PleasingFungus: I think that might be true 16:08:44 you think? 16:08:57 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1337-g9bf5fb0 (34) 16:09:16 Without investing anything but god choice you get a very strong permanent companion that (I hear) can kill most of the game for you. It's not quite as strong now that you get -10% hp, of course, but I think it's still top-tier 16:09:48 My experience is that once you get to choose your ancestor's identity, it can make things very safe for you for the rest of the game if you let it 16:09:52 (I rarely choose to let it) 16:09:54 heh 16:10:06 is that true of all ancestors? 16:10:12 I'm not certain 16:10:29 I haven't played enough with the current set to be sure. 16:10:33 -!- Zekka_ has quit [Ping timeout: 258 seconds] 16:10:47 The hexer is still quite strong IIRC; the battlemage definitely seems to get the job done. 16:11:35 i've been considering nerfing the hexer again, but i'm afraid of falling into the crawl meme dimension 16:11:35 -!- Kalir has quit [Changing host] 16:11:54 There's no urgency on this; take the time to try it out yourself and see if it seems necessary 16:12:08 -!- jerkstore has quit [Ping timeout: 244 seconds] 16:12:41 But I do think that fundamentally a strong ally combined with low investment means a strong god. 16:13:27 See also Trog, where you only have to invest piety to get absurdly strong allies, Fedhas where you barely need to spend anything to get strong allies but can invest in Invo to get stronger ones, and Yred where you get strong allies over time. 16:13:33 I was playing dieselrobin with a hexer ancestor; it did seem very strong. 16:13:38 (over time but with very little investment) 16:14:09 but that character would have been ridiculous as an atheist, so it's hard to judge. 16:14:16 haha 16:14:20 What was the char? 16:14:43 i think it was FOOD, maybe FUN 16:14:45 let's see 16:14:46 !lg FOOD 16:14:47 5. FOOD the Slayer (L27 GrIE of Hepliaklqana), escaped with the Orb and 13 runes on 2016-08-27 05:48:11, with 11096871 points after 110911 turns and 14:12:55. 16:14:49 yep 16:14:52 !lg FOOD -log 16:14:53 5. FOOD, XL27 GrIE, T:110911: http://crawl.berotato.org/crawl/morgue/FOOD/morgue-FOOD-20160827-054811.txt 16:15:09 -!- Kranix has quit [Quit: Konversation terminated!] 16:15:14 ah yeah, that's a strong background 16:15:15 gargoyle with frail 1 and hep. the true HP tech... 16:15:23 tho that HP 16:15:43 sadly we got some +9 -cast plate armour early on, so the ie didn't end up doing that much for us for most of the game 16:15:44 !lg lasty gr 16:15:45 7. Lasty the End of an Era (L27 GrWr of Qazlal), escaped with the Orb and 3 runes on 2015-03-21 22:05:29, with 1844430 points after 57486 turns and 3:02:29. 16:16:00 man, it's been 17 months since I played a Gr 16:16:25 PleasingFungus: heh, that sounds like a fine trade 16:16:32 "sadly" 16:20:17 -!- MPR| has quit [Changing host] 16:21:40 -!- MPR has quit [Ping timeout: 265 seconds] 16:22:59 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 48.0.1/20160817112116]] 16:23:02 -!- cait has quit [Ping timeout: 265 seconds] 16:23:04 -!- cait_ is now known as cait 16:23:16 -!- jwood has joined ##crawl-dev 16:23:21 -!- ProzacElf has quit [Ping timeout: 276 seconds] 16:23:37 So is this the right place to ask for help about coding? 16:24:31 I'm trying to understand how spells work, and I can't figure out all the different .cc files. Could someone, say, list all of the files that are related to Magic Dart, so that I could see where each component of the spell is? 16:28:44 Nvm, I found github's search function. 16:28:47 enum.h, spl-data.h, spl-zap.cc, a couple descript files... mon-spell.h and mon-cast.cc for monsters casting magic dart, 16:29:04 magic dart doesn't have any special behavior so it only shows up in a few files 16:29:14 compared to something like infestation, for example 16:30:31 there's also some entries in rltiles for the spell icon 16:31:58 jwood, what will also help is digging up commits from when other people have added spells 16:32:11 you can base your changes off what you see changed in there 16:33:01 %git 275e0fd 16:33:01 07MarvinPA02 * 0.19-a0-783-g275e0fd: Add Infestation (L8 Necromancy) to the Necronomicon 10(1 year, 1 month ago, 15 files, 145+ 17-) 13https://github.com/crawl/crawl/commit/275e0fd7dfd7 16:33:22 infestation is from 1 year ago and some code refactoring has happened since then 16:34:03 so if you run into issues, then, yes, here is where to ask for help :) 16:35:32 Infestation was added a month or two ago 16:35:37 it's only a couple of weeks old 16:35:52 just that the commit was first made locally a year ago, yeah 16:37:06 -!- insecticide has quit [Ping timeout: 244 seconds] 16:38:47 -!- MartinW has quit [Quit: Muh Uptime. ;_;] 16:41:33 -!- CanOfWorms has quit [Ping timeout: 276 seconds] 16:43:48 -!- smee has quit [Quit: Page closed] 16:44:04 -!- Tux[Qyou] is now known as HiVillagerImTux 16:44:11 -!- HiVillagerImTux is now known as Tux[Qyou] 16:47:17 -!- mageo has quit [Client Quit] 16:48:42 -!- Prozacelf has joined ##crawl-dev 16:49:05 -!- Prozacelf is now known as ProzacElf 16:50:55 -!- Kenran has quit [Quit: Leaving] 16:53:34 -!- nezrel has quit [Ping timeout: 240 seconds] 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:04:33 josefromcouch (L27 MiSk) (Tomb:3) 17:05:31 I'm trying to make Storm Mail as a first coding try, but I can't find the relevant files for Ozo's Armour. I've seen a lot of different names for it - ozocubus_armour, icy_armour, ice_armour and such. I'm thinking it'll be an ench? 17:05:53 there'll be the spell and then the enchantment that casting the spell places 17:06:00 youl'l need to declare enums for both, keep in mind 17:06:57 ench is for spells applied to monsters. on the player, they're called durations 17:06:58 -!- jerkstore has quit [Ping timeout: 252 seconds] 17:12:06 -!- Krakhan has quit [Changing host] 17:12:25 Oh, that makes everything make so much more sense, thanks. 17:13:23 -!- Odds has quit [Quit: Page closed] 17:15:38 first time crawl's weird arbitary distinctions have made something clearer 17:15:57 probably got mixed up on why the spell had two effects 17:17:25 No, not that the division itself makes sense. The knowledge that player-buffs (antibuffs, etc.) are called durations lets me understand the code. 17:17:46 It would be better if it were universally called enchs, but I can see why that would be hard. 17:19:00 Tomb 3 won't generate, 15 rune impossible 13https://crawl.develz.org/mantis/view.php?id=10641 by josefromcouch 17:21:46 Huh. I tried to reorganize features.txt and github is telling me that I somehow created +16 net lines. I can't find any duplicate entries 17:21:51 -!- PsyMar has quit [Ping timeout: 276 seconds] 17:23:08 Brannock: if nothing else, you added the ### Altars section header 17:23:19 oh, duh, that was exactly it 17:23:21 I added new headers 17:26:52 -!- eb has quit [Ping timeout: 255 seconds] 17:30:02 New branch created: pull/337 (2 commits) 13https://github.com/crawl/crawl/pull/337 17:30:03 03Brannock02 07https://github.com/crawl/crawl/pull/337 * 0.19-a0-1338-g78ef576: Adjust Salt gateway description. 10(50 minutes ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/78ef576a4b2d 17:30:03 03Brannock02 07https://github.com/crawl/crawl/pull/337 * 0.19-a0-1339-g55efef0: Reorganize features.txt 10(21 minutes ago, 1 file, 394+ 378-) 13https://github.com/crawl/crawl/commit/55efef02dadc 17:31:44 -!- PleasingFungus has joined ##crawl-dev 17:32:11 josefromcouch (L27 MiSk) (Tomb:3) 17:32:27 -!- Brannock_ has joined ##crawl-dev 17:33:15 poor jose 17:35:12 -!- Brannock has quit [Ping timeout: 240 seconds] 17:38:19 -!- CanOfWorms has joined ##crawl-dev 17:38:50 -!- Kellhus has quit [Ping timeout: 264 seconds] 17:42:26 -!- scummos__ has quit [Remote host closed the connection] 17:42:52 -!- KuKumber has quit [Quit: Page closed] 17:44:36 -!- Patashu has quit [Ping timeout: 276 seconds] 17:48:14 -!- frd has quit [Quit: leaving] 17:48:42 -!- Alatreon has quit [Quit: Page closed] 17:53:31 -!- Alatreon has joined ##crawl-dev 17:53:47 I've got an issue and I don't know if it's a bug or not 17:54:17 I can't proceed through the portals in pan to go to the next floor 17:54:42 and what happens is whenever I hit > it brings up the text box in game 17:56:14 -!- jwood has quit [Ping timeout: 264 seconds] 17:58:46 -!- jerkstore has quit [Ping timeout: 244 seconds] 17:58:55 <|amethyst> &rc alatreon 17:58:57 http://crawl.berotato.org/crawl/rcfiles/crawl-git/Alatreon.rc 17:59:11 standard hdarc 17:59:16 <|amethyst> hm, and no macros 17:59:25 I've reset multiple times as well 17:59:31 <|amethyst> what do you mean by "the text box"? 17:59:38 when you hit : 17:59:42 it brings up a box in game 17:59:44 <|amethyst> hmm 17:59:56 <|amethyst> what's your keyboard layout? 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:00:14 hrm, I have seen that... in the android tiles build 18:00:20 err, chromebook style, i.e no caps or page buttons 18:00:38 <|amethyst> webtiles I assume? 18:00:40 yes 18:00:43 has > worked for you previously? 18:00:45 -!- Netmonmatt has quit [Quit: Going offline, see ya! (www.adiirc.com)] 18:00:54 yes 18:01:04 did you switch to international keyboard or something similar? 18:01:08 no 18:01:35 <|amethyst> worked on the same computer and browser? very interesting 18:01:41 yep 18:01:47 <|amethyst> I don't think any webtiles stuff has changed recently 18:01:59 can you reproduce this on another device, if you have one available to you? 18:03:10 let me try 18:04:05 I can go downstairs on another account and session on cbro 18:04:34 but if I reset my browser on the bugged session it won't let me still 18:04:37 so I'm stumped 18:04:49 it's also on bov's level if that helps 18:05:06 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 18:05:52 -!- Alatreon_ has quit [Quit: Page closed] 18:06:44 heres the game btw 18:06:46 http://crawl.berotato.org:8080/#watch-Alatreon 18:09:45 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 18:10:06 -!- Tux[Qyou] has joined ##crawl-dev 18:10:18 what if you're not actually on an exit 18:10:23 <|amethyst> Alatreon: spectating now, can you press >? 18:10:46 <|amethyst> oh wait, I just realised I probably won't see the box 18:10:52 <|amethyst> because that's handled client-side 18:11:18 <|amethyst> try typing something into the box maybe? 18:11:28 i reset 18:11:30 <|amethyst> I just see "Okay, then." on this end, but 18:11:34 <|amethyst> yeah, I reconnected 18:11:54 nother bug is when I switch tabs is I can't exit the text bo 18:11:56 *box 18:12:12 <|amethyst> hmm 18:12:31 also when I type something into the box and press enter, the text doesnt enter the message box 18:12:50 <|amethyst> yeah, I'm just seeing a bunch of "Okay, then." and a couple "Unknown command." 18:12:57 <|amethyst> unfortunately I have to go now 18:13:11 <|amethyst> I hope someone is able to help 18:13:28 <|amethyst> maybe try what PF said and see what happens when you press > and aren't standing on a stair 18:13:39 <|amethyst> oh, weird, that works 18:13:45 yeah 18:13:46 <|amethyst> I wonder 18:13:52 pan portals? 18:14:10 <|amethyst> if it's trying and failing to give you a message about "this floor has a rune and you didn't pick it up"? 18:15:10 <|amethyst> I don't know pan so wouldn't recognize one of the fixed demon lord floors 18:15:10 rune's been picked up 18:15:10 <|amethyst> Can you press # to dump? 18:15:18 Unstable branch on underhound.eu updated to: 0.19-a0-1337-g9bf5fb0 (34) 18:15:31 <|amethyst> &dump alatreon 18:15:32 http://crawl.berotato.org/crawl/morgue/Alatreon/Alatreon.txt 18:16:33 wow, you interpreted my message as something way more useful than what i was trying to say 18:16:44 which one? 18:17:03 "what if you're not actually on an exit" 18:17:09 o 18:17:17 <|amethyst> whose floor is this? 18:17:20 boc 18:17:22 *bov 18:17:41 <|amethyst> I don't see the fiery rune on your list 18:17:52 interesting 18:18:03 <|amethyst> so I bet it is that message 18:18:14 where is it 18:18:16 <|amethyst> and we're somehow not flushing it before giving the y/n prompt 18:18:17 I killed him 18:18:27 <|amethyst> I don't know, I don't see it in your .lst 18:18:30 the fiery rune didn't spawn? 18:18:32 <|amethyst> so I bet it's underneath something 18:19:04 nvm 18:19:05 he found it 18:19:07 apparently 18:19:16 autoexplore doesn't explore the whole vault 18:19:21 <|amethyst> def. file a bug report about the message problem though 18:19:28 WOOT 18:19:35 it was a message not showing up 18:19:42 i just went down 18:19:48 <|amethyst> awesome 18:20:00 <|amethyst> anyway, I must be off now. Later, and don't forget to file that bug report! :) 18:20:04 k 18:21:52 -!- debo has quit [Ping timeout: 240 seconds] 18:21:53 should I classify it as minor? 18:22:23 doesn't matter 18:22:39 k 18:22:58 where do I view my version number? 18:23:10 nvm 18:28:06 k, the bug reports in 18:28:09 thx for the help 18:28:23 -!- Tux[Qyou] has quit [Quit: Excess flood] 18:29:07 mystery solved 18:29:07 !vault tomb_3 18:29:08 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/tomb.des#L914 18:29:13 well, semi-solved 18:30:01 !learn edit changelog[3] s|http.+a=log|https://github.com/crawl/crawl/commits/master| 18:30:01 changelog[3/3]: Current trunk: https://github.com/crawl/crawl/commits/master CDO's trunk: http://crawl.develz.org/trunk/changes.txt 18:30:02 did that mottled draconian buff ever get added into trunk? 18:30:08 or did it just kind of get forgotten about 18:30:16 itś still an outstanding PR 18:30:19 so, no, not yet 18:31:00 uh, are monstrous demonspawns immunte to torment? 18:31:04 the enemy I mean 18:31:07 @??monstrous demonspawn 18:31:07 monstrous demonspawn (156) | Spd: 10 | HD: 10 | HP: 82-115 | AC/EV: 9/8 | Dam: 20, 15, 15 | natural, 05demonic, 10weapons, 10items, 10doors, evil, see invisible | Res: 06magic(40), 13torm | Vul: 08holy++, 11silver | XP: 956 | Sz: Medium | Int: human. 18:31:10 yup 18:31:17 k 18:31:21 ...why the fuck are they torment immune without rN+++ 18:31:22 !learn edit changelog[1] s|http.+.txt|https://github.com/crawl/crawl/blob/master/crawl-ref/docs/changelog.txt| 18:31:23 changelog[1/3]: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/changelog.txt - often incomplete and/or out of date, see {changelog[3]} for an exhaustive list of changes. 18:32:02 Rune Message Glitch 13https://crawl.develz.org/mantis/view.php?id=10642 by Alatreon 18:32:02 demons are torment immune by default I thought 18:32:02 demonspawn aren't 18:32:02 demonspawn are half demons iirc 18:35:04 btw I got chain lightninged by a pan lord and reflected it all 9 times with warlock shield, did I get really lucky or was that bugged? 18:35:29 -!- scummos| has quit [Ping timeout: 260 seconds] 18:35:47 -!- eb has quit [Ping timeout: 244 seconds] 18:36:32 lucky 18:37:39 btw, that same glitch also happens with lom's floor as well 18:41:11 good! 18:43:16 -!- cait has quit [Ping timeout: 258 seconds] 18:43:16 -!- cait_ is now known as cait 18:48:53 -!- Dracunos has joined ##crawl-dev 18:48:59 -!- Shard1697 has joined ##crawl-dev 18:50:42 -!- cait has quit [Read error: Connection timed out] 18:50:57 -!- eb has quit [Ping timeout: 244 seconds] 18:51:55 btw, regarding earlier conversation about para/sleep/etc affecting EV characters more: why is it that being paralyzed totally tanks SH? 18:52:05 because you can't move 18:52:26 , and blocking attacks requires you to move your shield in the way 18:54:46 except for amulets of reflection 18:55:02 (which also get ignored while paralysed but for no obvious flavour reason) 18:55:06 -!- eb has quit [Read error: Connection reset by peer] 18:55:07 yep 18:56:24 I don't honestly have a strong opinion on this but 18:57:08 amalloy: every time you're block with the amulet, you have to hold the little amulet face in the direction of the monster 18:57:13 can't do that when paralyzed 18:57:40 if letting some characters a small amount of EV while para is being considered, I think SH should be taken into account too 18:57:56 'being considered'? 19:00:07 well, last time I was online I saw you say "hm, what if felid or spriggan were allowed to keep a small amount of ev?" 19:00:07 idk how serious of an idea that is 19:00:07 -!- omarax has quit [Read error: Connection reset by peer] 19:00:08 i was being sarcastic because: that exists 19:00:17 it's status quo 19:00:59 oh what 19:01:05 that's really weird 19:01:10 see??? 19:01:10 Crawl can be started with a specific seed using the undocumented -seed command line option. 19:01:16 lmao 19:01:33 more like the unsupported -seed option, im 19:03:24 it's used by the tests, isn't it? 19:03:39 plausible 19:04:33 -!- TZer0 has quit [Ping timeout: 276 seconds] 19:12:14 -!- ProzacElf has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Would you like to know more?] 19:13:23 -!- ProzacElf has joined ##crawl-dev 19:13:32 -!- Alatreon has quit [Quit: Page closed] 19:15:24 tests are also unsupported 19:16:58 -!- Tiltorax has quit [Quit: Page closed] 19:18:22 rip... 19:19:31 -!- eb_mobile has quit [Client Quit] 19:21:47 -!- jehoesefat has quit [Read error: Connection reset by peer] 19:21:57 -!- eb has quit [Ping timeout: 265 seconds] 19:24:19 -!- scotchmint has quit [Read error: Connection reset by peer] 19:25:02 -!- MarvinPA has quit [Quit: Leaving] 19:28:17 -!- } has quit [] 19:29:58 Brannock_: 👍 19:31:58 -!- Dracunos7 has quit [Ping timeout: 255 seconds] 19:32:13 -!- TZer0 has joined ##crawl-dev 19:32:33 ??halazid warlock 19:32:34 I don't have a page labeled halazid_warlock in my learndb. 19:32:39 ??ghostly sacrifice 19:32:40 I don't have a page labeled ghostly_sacrifice in my learndb. 19:33:48 -!- duralumin has quit [Read error: Connection reset by peer] 19:33:48 !lg * desolation 19:33:48 Lasty: You have 2 messages. Use !messages to read them. 19:33:48 50. Silvershatter the Warrior (L14 MiGl of Okawaru), blasted by a crystal guardian (crystal bolt) in Desolation (desolation_of_salt) on 2016-08-31 22:53:47, with 61865 points after 17448 turns and 1:06:13. 19:34:22 -!- jerkstore has quit [Ping timeout: 252 seconds] 19:34:49 !lg * desolation s=killer 19:34:50 50 games for * (desolation): 11x a ragged hierophant, 10x a saltling, 8x a crystal guardian, 7x a peacekeeper, 4x an alligator snapping turtle, 4x a servant of whispers, 4x a halazid warlock, , a guardian serpent 19:34:54 hey lasty 19:34:57 hierophants doin work 19:35:10 warlocks need buffs, clearly 19:35:10 ??hierophant 19:35:10 I don't have a page labeled hierophant in my learndb. 19:35:15 :O!! 19:35:17 @??ragged hierophant 19:35:17 ragged hierophant (13p) | Spd: 10 | HD: 12 | HP: 97-138 | AC/EV: 2/10 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(40) | XP: 1142 | Sp: injury bond, resonance strike (3d12+) | Sz: Medium | Int: human. 19:35:26 But I need 1337 tactics 19:35:31 try killing them 19:35:33 what does resonance strike actually do? 19:35:39 In learn db style with like minmayish snark mixed in 19:35:45 hierophants are easy to confuse and such 19:36:03 smite-targeted ac-resisted damage, plus half a die of damage for every nonliving ally adjacent to the target 19:36:22 ally to the hierophant, you mean? 19:36:29 Or players with zombies? 19:36:38 to the hierophant 19:36:40 nonliving != unliving 19:36:45 Bah 19:36:52 nonliving = golem 19:36:58 or abyss monsters 19:37:09 then what's undying 19:37:19 that's not a crawl term 19:37:22 and then undead must be unliving 19:37:28 that was what i was saying, yeah 19:37:39 though i think? unliving isn't a crawl term either 19:37:47 giant cockroach zombie (07Z) | Spd: 10-28 | HD: 1 | HP: 7-20 | AC/EV: 0/8 | Dam: 1 | 07undead, evil, unbreathing | Res: 06magic(1), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2 | Sz: little | Int: brainless. 19:37:47 %??zombie 19:37:52 undead 19:37:59 Is a chei term at least 19:38:29 yes 19:38:31 undead is, unliving isn't 19:39:25 iron golem (108) | Spd: 7 | HD: 15 | HP: 110-159 | AC/EV: 15/3 | Dam: 35 | 11non-living, 10doors, unbreathing | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 807 | Sz: Large | Int: brainless. 19:39:25 %??iron golem 19:39:43 saltlings obviously are the non-living as well 19:40:02 yes 19:40:25 guess: hierophants are killing people because the resonsance strike damage scaling is a new mechanic 19:40:41 i worry that it's poorly/confusingly themed 19:40:51 heh, i was confusing them on sight because they were one of the few things down there that were easy to confuse 19:41:00 and i didn't want to find out the hard way what resonance strike did 19:41:02 i forgot i gave them mr that low 19:41:08 i guess i probably copy pasted it from some other monster 19:41:24 lol. i like the 1 MR on cockroach zombies 19:41:37 ??sleep 19:41:37 sleep[1/1]: Aizul and satyrs use it. Berserk makes you immune. Taking damage wakes you up, and melee attacks against you do 2.5x damage. Unlike paralysis/petrify, you don't get reduced EV from sleep - monsters do however. 19:41:38 is resonance strike not just a smite that does more if you have constructs adjacent 19:41:41 ??paralyze 19:41:41 paralyse[1/1]: A monster spell, wand effect, and needle brand that deprives the victim of action for a few turns. Performed by wizard, giant eyeball, great orb of eyes, sphinx, lich, ancient lich, ogre-mage, vampire knight, deep elf mage, orc sorcerer, Grinder, Rupert, Ereshkigal, Norris, Erolcha, and anyone who picks up the wand. 19:41:47 honestly it's not terrible to have one of the guys down there be vulnerable to hexes 19:41:55 oh sure 19:42:00 fr, merge sleep and paralyze 19:42:01 since everything else either has good MR or is immune 19:42:09 except i guess the g. serpents 19:42:12 or at least merge all their mechanics except the "how you wake up" part 19:42:12 guardian serpent (00S) | Spd: 15 | HD: 8 | HP: 36-52 | AC/EV: 6/14 | Dam: 26 | spellcaster, see invisible | Res: 06magic(60), 03poison | Chunks: 06mutagenic | XP: 455 | Sp: b.venom (3d13), slow, blink allies encircling | Sz: Large | Int: human. 19:42:12 %??guardian serpent 19:42:19 @??servant of whispers 19:42:19 servant of whispers (02p) | Spd: 10 | HD: 12 | HP: 65-93 | AC/EV: 3/12 | Dam: 10 | 10weapons, 10items, 10doors, priest, evil | Res: 06magic(60) | Vul: 08holy | XP: 990 | Sp: still winds [11!AM], b.lightning (3d18) [11!AM] | Sz: Medium | Int: human. 19:42:23 huh 19:42:29 @??imperial myrmidon 19:42:29 imperial myrmidon (11p) | Spd: 12 | HD: 16 | HP: 62-88 | AC/EV: 4/21 | Dam: 3012(vuln) | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(60) | XP: 1679 | Sp: slow, confuse, agony | Sz: Medium | Int: human. 19:42:49 probably warlocks have good mr? 19:42:51 @??halazid warlock 19:42:51 halazid warlock (03L) | Spd: 10 | HD: 18 | HP: 63-88 | AC/EV: 8/12 | Dam: 2005(pain) | 07undead, 10doors, evil, spellcaster, see invisible, unbreathing | Res: 06magic(100), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1249 | Sp: ghostly sacrifice (5d22), b.draining (3d25), b.cold (3d27), shadow creatures | Sz: Medium | Int: human. 19:42:55 decent 19:42:55 weird. i was having terrible success rates agains the myrmidons i thought 19:43:00 no skill 19:43:01 maybe it was just the warlocks 19:43:11 i've got like 15 hexes 19:43:34 well, had 19:43:46 also still have, since i haven't trained it since getting invis reliable 19:45:02 i meant player skill 19:46:10 rip ProzacElf, burned to death 19:46:55 oh, obviously 19:48:24 !learn edit wizlab[2] s/ \([^)]+\)//g 19:48:24 wizlab[2/2]: {Doroklohe's Tomb}, {Wucad Mu's Monastery}, {Cigotuvi's Fleshworks}, {Iskenderun's Mystic Tower}, {Zonguldrok's Shrine}, The {Roulette of Golubria}, {Cloud Mage}'s Chambers, {Hellbinder}'s Lair, {Lehudib's Moon Base}, {Tukima's Studio}, {Eringya's Formal Garden}. 19:48:33 PF, could take a cue from dream sheep and have different messages for different strengths of resonance strike? 19:48:50 the dream sheep thing is wildly hacky though 19:48:51 there are 19:48:58 really? I can only get "a blast of power ..>" 19:49:09 !learn edit wizlab[2] s/Base},.+/Base}/ 19:49:09 wizlab[2/2]: {Doroklohe's Tomb}, {Wucad Mu's Monastery}, {Cigotuvi's Fleshworks}, {Iskenderun's Mystic Tower}, {Zonguldrok's Shrine}, The {Roulette of Golubria}, {Cloud Mage}'s Chambers, {Hellbinder}'s Lair, {Lehudib's Moon Base} 19:50:39 yeah, with 1 saltling or 8 saltlings surrounding me, I still get "A blast of power from the earth and the saltling(s) strikes you!" 19:50:41 alas, i shall never see eringya's garden now. unless i play an old version 19:50:47 oh, I thought that's what you meant 19:50:53 wasn't very fun 19:50:57 it was pretty boring 19:51:17 i never entered tukima's... 19:51:22 tukima's was awful 19:51:29 dealing with all the dancing weapons 19:51:37 tukima's was very easy, but also very boring 19:51:47 I could see a rework of garden working out.... but then it'd just be swamp, wouldn't it, with thorn hunters/tentacled monstrosities/spriggan druids 19:51:47 oh, didn't even notice tukima's was gone too 19:51:48 erignya's also really easy 19:52:01 i stilll haven't seen moon base either 19:52:04 tmons in the garden? 19:52:06 weird garden 19:52:21 also PF I submitted a pr for fixing the description for Desolation portal entrance. not sure if it's any good though 19:54:17 03Brannock02 07* 0.19-a0-1338-g78ef576: Adjust Salt gateway description. 10(3 hours ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/78ef576a4b2d 19:54:17 03Brannock02 07* 0.19-a0-1339-g55efef0: Reorganize features.txt 10(3 hours ago, 1 file, 394+ 378-) 13https://github.com/crawl/crawl/commit/55efef02dadc 19:54:17 03PleasingFungus02 {GitHub} 07* 0.19-a0-1340-g0b4cb62: Merge pull request #337 from isloat/new_salt_entry_desc 10(15 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/0b4cb6236078 19:55:05 looks terrible. i hate it 19:56:35 scoreboard question -- how important do people feel game score is as a column? 19:56:39 eg: https://crawl.project357.org/scoreboard/players/Cheibrodos.html 19:56:46 when I added the runes column, I removed score 19:58:15 would certainly be nice 19:58:20 can we remove the morgue column? 19:58:51 yes, if you can find a way to keep the morgue link 19:59:07 link the "end", obviously 19:59:15 biggest column and quite appropriate 19:59:18 "obviously" 19:59:22 lol 19:59:23 not a bad idea 19:59:25 it makes sense to me! 19:59:42 CAO used score for that 20:00:20 but end message would work ok 20:00:20 i'll give it a shot. might remove runes for non-winning game tables too 20:00:20 for wins it doesn't work 20:00:20 dpeg really wanted runes for non-winning games 20:00:20 -!- omarax has quit [Read error: Connection reset by peer] 20:00:20 for the same of newer players 20:00:20 chequers: runes for non-wins is often important 20:00:20 since bad players like PleasingFungus often die with them 20:00:28 :( 20:00:30 often 20:00:31 ! 20:00:39 * PleasingFungus splats like a bug! 20:00:49 idd, but the only place we show non-winning games is the 'recent games' list 20:00:59 which I think statistically will have few non-winning runes 20:01:35 well, it's not that big of a deal in the end 20:01:44 one thing I'd like for the mega huge wins table 20:01:45 is row numbers 20:01:57 if you're looking at that it's really nice to see "oh that was win no. 50" 20:02:15 what was my 10th win etc 20:02:41 mostly since I'm not sure you can see that any other way through scoring pages alone 20:02:58 well, not without manually counting the rows, that is 20:03:02 obviously it's also in sequell 20:03:12 we'd need reverse order numbering for the table, since it's most-recent-first 20:03:17 ah 20:03:31 chequers: could replace the morgue column with the row count, link that, I guess 20:03:37 but maybe that'd not be prominent enough 20:03:44 in terms of "hey click this for the morgue" 20:05:57 yeah, I originally wanted emoji for the morgue column but the click target is small 20:06:17 -!- rj54x has quit [Quit: Page closed] 20:06:22 lmao 20:06:34 yeah, that's why i wanted to linkify the end 20:06:37 since: largest column 20:06:46 also most likely to have an exclamation mark 20:07:02 morgue column suggestion: output of !glasses 20:07:37 heh 20:08:05 but for the wins table there is no end column, it should be noted 20:08:13 PleasingFungus: there is a seven line function to add that exclamation mark https://github.com/zxc23/dcss-scoreboard/blob/master/scoreboard/orm.py#L298 20:08:36 computers 20:08:48 you're an inspiration for us all 20:08:54 half of that function is comments. 20:08:59 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1340-g0b4cb62 (34) 20:13:15 -!- Amnesiac has quit [Quit: Page closed] 20:14:21 -!- Nattefrost has quit [Read error: Connection reset by peer] 20:24:53 -!- Ququman has quit [Remote host closed the connection] 20:25:30 !seen } 20:25:30 I last saw } at Wed Aug 31 23:28:17 2016 UTC (57m 13s ago) quitting. 20:27:43 -!- Shard1697 has quit [Ping timeout: 252 seconds] 20:37:41 found a solution to emoji clink target http://imgur.com/HI1m3PG 20:38:01 that doesn't look like a link, chequers. 20:38:53 if you really want to have a morgue column and have emoji, imo make the *header* emoji 20:38:57 but i'd rather have a score column tbh 20:40:53 yeah i think it's time to add score column at least for won game tables 20:41:36 03PleasingFungus02 07* 0.19-a0-1341-g3513869: Deduplicate monster summoning code 10(33 seconds ago, 1 file, 44+ 60-) 13https://github.com/crawl/crawl/commit/3513869e797d 20:42:10 -!- Kalir has quit [Ping timeout: 255 seconds] 20:45:34 score column reasons: https://www.penny-arcade.com/comic/2006/06/19 20:45:58 strange, why did #337 require a merge? I thought I updated local master to 9bf5fb0 before branching 20:46:20 it's pull requests 20:46:34 other PRs haven't required a merge 20:46:42 PRs merged with the button 20:46:44 get a merge commit 20:46:47 oic 20:47:42 you can instead rebase the PR's commits to do it without a merge, then close the PR either manually or using a commit message 20:53:21 ok, winning game tables get score again 20:53:29 i didn't change morgue links except the header 20:53:31 well, he can't 20:53:33 we can 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:00:34 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 21:03:32 well I'm assuming Brannock_ understands that he doesn't have commit access to our repo 21:03:39 :) 21:03:40 but even then he could hack the system 21:04:31 I was under the mistaken impression that merges had to be done if the HEADs were different in a PR than the master 21:04:31 I probably should chill out a little about having a clean commit history though 21:04:51 yeah I wouldn't go crazy with trying to sync your branch to the upstream 21:04:56 -!- Shard1697 has joined ##crawl-dev 21:05:02 since that can all be handled by the merge/rebase 21:06:32 I'm guessing that even if a PR has commits that would be a fast-forward merge, you'll still get a merge commit when using the button 21:07:08 It has its own commit message that the person clicking can use, so that obviously has to go in a commit of its own 21:08:53 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1341-g3513869 (34) 21:13:00 !RELAY -prefix hi -n 1 ??gong 21:13:00 hiPANG! 21:13:00 hishield of the gong[1/3]: +18 shield {rElec rN+ MR+ EV-5} This shield will surely be heard! 21:13:19 sequell u weird 21:14:48 -!- CanOfWorms has joined ##crawl-dev 21:15:45 -!- Poncheis has quit [Quit: ChatZilla 0.9.92 [Firefox 47.0.1/20160623154057]] 21:26:06 -!- PleasingFungus has quit [Ping timeout: 265 seconds] 21:29:09 -!- aditya has quit [Quit: Bye] 21:34:44 -!- omnirizon has quit [Ping timeout: 244 seconds] 21:36:07 -!- crawdingle has quit [Quit: Page closed] 21:43:50 -!- debo has joined ##crawl-dev 21:52:34 battlemage is strong and I think it's funny people are so fixated on hexer. 21:58:00 people don't follow trunk changes closely, necessarily 21:58:26 well I'm making active efforts to experiment with hepliaklqana 21:58:31 so perhaps more than most 21:58:31 so when things change if something is newly introduced it takes some time before everyone gets wind of it 21:58:52 s/change if/change after/ 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:42 I still hear many people talking about things that get have gotten changed since some months ago 22:04:40 -!- Telnaior has quit [Ping timeout: 264 seconds] 22:06:19 -!- Gmork has quit [Quit: Page closed] 22:10:52 -!- whig has quit [Ping timeout: 240 seconds] 22:14:12 -!- rossi has quit [Ping timeout: 240 seconds] 22:17:33 -!- whig has joined ##crawl-dev 22:23:52 -!- Tickenest has quit [Quit: Page closed] 22:26:28 -!- sooheon has quit [Remote host closed the connection] 22:32:26 -!- dtsund has quit [Remote host closed the connection] 22:40:02 -!- n1k has quit [Read error: Connection reset by peer] 22:40:03 -!- nonethousand has joined ##crawl-dev 22:43:01 -!- DrKe has quit [Ping timeout: 252 seconds] 22:45:40 -!- Lasty has quit [Quit: Leaving.] 22:46:01 -!- Lasty has joined ##crawl-dev 22:46:56 -!- destroythecore has quit [Read error: Connection reset by peer] 22:47:22 -!- _dhm has quit [Ping timeout: 265 seconds] 22:49:20 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:50:11 -!- DrKe has joined ##crawl-dev 22:55:32 -!- destroythecore has quit [Ping timeout: 240 seconds] 22:59:52 -!- _dhm has quit [Ping timeout: 276 seconds] 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:01:30 -!- Daekdroom has quit [Quit: Leaving] 23:03:45 -!- zxc has joined ##crawl-dev 23:05:16 -!- Jafet has quit [Ping timeout: 264 seconds] 23:08:45 -!- PsyMar has quit [Ping timeout: 244 seconds] 23:08:55 -!- Taraiph has quit [Read error: Connection reset by peer] 23:09:32 -!- _dhm has quit [Ping timeout: 240 seconds] 23:10:16 -!- rossi_ has quit [Ping timeout: 276 seconds] 23:16:28 -!- destroythecore has quit [Read error: Connection reset by peer] 23:18:10 can guardian serpents be removed from the desolation portal? there's no real counterplay to them there unless you have enough defenses and offenses for being completely surrounded to not be an issue 23:20:19 it's one thing when they're in snake because you can use cover to make it so they have to close to melee against you before they can do their shenanigans and even then you can have it so only a very few enemies can be blinked towards you 23:20:57 here, it is literally "did you manage to kill it before it used blink allies close? no? tele or die" 23:21:51 believe in the heart of the clouds? 23:22:03 -!- squidcat has quit [Ping timeout: 264 seconds] 23:22:07 doesn't help when they can spawn right by the entrance 23:22:11 @??guardian serpent 23:22:11 guardian serpent (00S) | Spd: 15 | HD: 8 | HP: 36-52 | AC/EV: 6/14 | Dam: 26 | spellcaster, see invisible | Res: 06magic(60), 03poison | Chunks: 06mutagenic | XP: 455 | Sp: b.venom (3d13), slow, blink allies encircling | Sz: Large | Int: human. 23:22:12 Blink Allies Partially Encircling 23:22:32 in this case it was completely encircling 23:22:45 I know, I'm joking about a potential fix for it that wouldn't really fix anything 23:22:47 Did you die? 23:22:51 yes 23:22:52 !tv lightli br=desolation 23:22:53 1. Lightli, XL17 HEFE, T:34659 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 23:22:54 the answer is obviously to put the entrance inside clouds 23:22:56 I managed to tele out with a bit of HP left 23:23:05 moved SW after the tele 23:23:10 immediately got encircled again 23:23:10 died 23:23:35 lol 23:23:36 you woke it up 23:23:56 woo 23:23:57 that was fast 23:24:00 it would have been woken up anyways 23:24:11 no, if you move outside LOS it stays asleep 23:24:17 Shh! 23:24:59 use the powerful technique 23:24:59 of walking away 23:24:59 CanOfWorms: I mean yeah that wouldn't have happened immediately 23:24:59 but odds are noise would have interfered sooner or later 23:24:59 you would have had time to actually get inside fog 23:25:17 well, those odds are better than waking it up immediately, I would say :v 23:25:31 I was trying to just kill it outright 23:25:51 which of course is hard because you basically have to 1-shot 23:26:27 mmmmmm 23:26:30 3 scrolls of blinking 23:26:33 derp 23:26:35 good stuff right there 23:26:45 there was some talk of replacing gserp with an unique salt monster that had blink allies 23:27:10 still they shouldn't be right by the entrance 23:27:24 the last time I did it things were fine because I was able to kill the stuff they would have blinked close to me first 23:28:22 -!- VoxSomniator has quit [Quit: Leaving] 23:28:41 the point isn't my bad play 23:28:53 the point is there's far fewer ways to deal with it than normal 23:28:58 fan of gales! 23:29:06 time for ring of flames 23:29:14 cleansing blast! 23:29:15 saltlings have rF 23:29:17 at 0 evocations I'm pretty sure fan is bad 23:29:18 saltling (008) | Spd: 12 | HD: 8 | HP: 23-32 | AC/EV: 15/5 | Dam: 20 | 11non-living, 10doors, unbreathing | Res: 13magic(immune), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 271 | Sz: small | Int: brainless. 23:29:18 %??saltling 23:29:35 20 damage is pretty solid, actually 23:29:39 yeah 23:29:48 they're omniresistant fast orc warriors basically 23:29:50 @??orc warrior 23:29:50 orc warrior (08o) | Spd: 10 | HD: 4 | HP: 24-32 | AC/EV: 8/10 | Dam: 20 | 10weapons, 10items, 10doors, fighter | Res: 06magic(20) | XP: 133 | Sz: Medium | Int: human. 23:29:55 @??guardian serpent 23:29:55 guardian serpent (00S) | Spd: 15 | HD: 8 | HP: 36-52 | AC/EV: 6/14 | Dam: 26 | spellcaster, see invisible | Res: 06magic(60), 03poison | Chunks: 06mutagenic | XP: 455 | Sp: b.venom (3d13), slow, blink allies encircling | Sz: Large | Int: human. 23:30:36 sounds like the Desolation of Salt was sealed off by the Good Gods .. for .. a reason .. 23:30:36 mmm 3 scrolls of summoning 23:30:36 3 potions of agility 23:30:40 are you done yet 23:31:02 well the thing is you went into a dangerous portal branch pretty early. from being XL17 on HO it looks like you didn't do the S_branches either 23:31:12 no I actually had done Swamp first 23:31:16 it's HE, not HO 23:31:16 salt was moved deeper into the game recently, actually, to help ward off this situation 23:31:18 it's in vaults now I think 23:31:18 who has a -2 apt 23:31:22 oh I misread it as HE 23:31:24 I see now 23:31:26 *HO 23:31:26 !xp 23:31:29 !apt xp 23:31:30 Could not understand "xp" 23:31:32 !apt exp 23:31:32 -1 apt 23:31:32 Exp: Hu: 1!, Ko: 1!, Ha: 1!, Fo: 1!, Mf: 0, Op: 0, Te: 0, Og: 0, Na: 0, HO: 0, VS: 0, Gh: 0, Gr: 0, Sp: -1, Tr: -1, DD: -1, DE: -1, Mi: -1, Ds: -1, Vp: -1, Dr: -1, Mu: -1, Fe: -1, HE: -1, Ce: -1, Dg: -2* 23:31:37 only Dg has -2 23:32:02 in any case still slower than HO 23:32:16 >vault sentinels 23:32:30 ok i guess this is a portal only for the ultra-buff now lmao 23:32:40 @??halazid warlock 23:32:41 halazid warlock (03L) | Spd: 10 | HD: 18 | HP: 63-88 | AC/EV: 8/12 | Dam: 2005(pain) | 07undead, 10doors, evil, spellcaster, see invisible, unbreathing | Res: 06magic(100), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1249 | Sp: ghostly sacrifice (5d22), b.draining (3d25), b.cold (3d27), shadow creatures | Sz: Medium | Int: human. 23:32:42 Lightli, I think what CanOfWorms is trying to point out (by criticizng your play) is that your death may not necessarily be the result of gserps being too strong/inappropriate, but because players haven't yet properly evaluated Salt's danger level 23:32:59 -!- ProzacElf has quit [Ping timeout: 260 seconds] 23:33:00 nah, that's just deaths in general :v 23:33:02 A dangerous portal branch generally means "Time to use my consumables" 23:33:09 Pro-actively I mean 23:33:28 Brannock_: The first time I did it I pulled it off via the most ridiculously slow and tedious method possible 23:33:37 !lm lightli br=desolation -2 23:33:38 3/4. [2016-09-01 03:13:25] Lightli the Devastator (L17 HEFE of Vehumet) left the Elven Halls on turn 34628. (Elf:1) 23:33:41 !lm lightli br=desolation -3 23:33:42 salt's danger level now is 23:33:42 2/4. [2016-08-31 01:43:53] Lightli the Devastator (L17 HEFE of Vehumet) killed the ghost of Calenrow the Impaler, an adept FoAK of Lugonu on turn 49924. (Desolation) 23:33:45 !lm lightli br=desolation -4 23:33:46 1/4. [2016-08-31 01:43:45] Lightli the Devastator (L17 HEFE of Vehumet) entered the Desolation of Salt on turn 49917. (Vaults:1) 23:33:49 stay the fuck away there are sentinels and no walls 23:33:52 it's salty 23:33:54 looks like these are all the same game? 23:33:57 what was the game you did the first time? 23:34:02 the salt is real 23:34:08 another HEFE (the first died in pan out of boredom) 23:34:20 odd that sequell isn't finding its milestones 23:34:35 oh wait 23:34:35 I see now 23:34:42 !log lightli hefe -2 23:34:43 6/7. Lightli, XL10 HEFE, T:9320: http://crawl.berotato.org/crawl/morgue/Lightli/morgue-Lightli-20160901-005630.txt 23:34:48 quit splatting hefes! 23:34:54 !log lightli hefe -3 23:34:55 5/7. Lightli, XL27 HEFE, T:113369: http://crawl.berotato.org/crawl/morgue/Lightli/morgue-Lightli-20160901-001538.txt 23:35:08 !tv lightli hefe br=desolation -2 23:35:09 Index out of range: -2 23:35:11 !tv lightli hefe br=desolation -1 23:35:12 1. Lightli, XL17 HEFE, T:34659 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 23:35:25 that's the same one as before 23:35:27 damn 23:36:13 use lm, probably 23:36:13 I guess it didn't record the first one he did? 23:36:13 !lm lightli hefe br=desolation -3 23:36:13 2/4. [2016-08-31 01:43:53] Lightli the Devastator (L17 HEFE of Vehumet) killed the ghost of Calenrow the Impaler, an adept FoAK of Lugonu on turn 49924. (Desolation) 23:36:13 !lm lightli hefe br=desolation -4 23:36:13 1/4. [2016-08-31 01:43:45] Lightli the Devastator (L17 HEFE of Vehumet) entered the Desolation of Salt on turn 49917. (Vaults:1) 23:36:13 !lm lightli hefe br=desolation -4 -tv 23:36:13 1/4. Lightli, XL17 HEFE, T:49917 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 23:36:13 oh, thanks 23:36:13 that's probably not the whole thing though 23:36:19 nah, I just wanted to see him deal with the first part 23:36:36 he almosts dies there.. 23:37:07 !tell PleasingFungus peacekeepers mention "manticore spikes" when the player extracts them from their body 23:37:08 Brannock_: OK, I'll let pleasingfungus know. 23:37:49 that was the entrance of the portal though 23:37:52 not the actual portal 23:37:55 yeah 23:38:25 what I did in the actual portal was just IOOD things one at a time 23:38:29 blam! 23:38:42 and still nearly died because the place seems overtuned right now 23:38:49 !devastated 23:38:57 !salted 23:39:03 .salted 23:39:07 i'm getting forgetful in my old age 23:39:12 .devasalted 23:39:12 -!- PleasingFungus has joined ##crawl-dev 23:39:14 Lightli, like I said earlier, the branch's been moved a bit deeper. you also went into it pretty fragile 23:39:19 yeah 23:39:43 normally the fragility wasn't an issue 23:39:47 also portals tend to be much harder than where you find them 23:39:50 cf icecave 23:39:54 yup 23:39:58 pf, want to watch some serious salt? 23:40:20 slightly later 23:40:20 PleasingFungus: You have 1 message. Use !messages to read it. 23:40:22 tyvm tho 23:40:48 even so it's a bit overtuned in difficulty 23:40:59 well, that's what the dev team has been tracking carefully 23:41:12 it's received a lot of adjustments thus far 23:41:50 the only other portal that I've had difficulty that bad in was wizlab if I hit tomb 23:41:50 and even then it would have to be one of the really bad monster sets 23:41:50 wizlab monastery is pretty rough too 23:41:50 I nearly bit it the other week with a cheibro of all things 23:41:50 well, it's probably a good thing that a portal can kill players :v 23:41:59 yeah, that one sucks unless you can just bumrush down the statue immediately 23:42:01 Death is Evitable.. 23:42:07 you die... 23:42:07 Save macros? 23:42:10 death is in evitable 23:42:10 N 23:43:10 even ignoring all of that, guardian serpents still aren't a good fit because a lot of the stuff you can do to deal with them isn't present and the things they can blink close are generally much nastier 23:43:12 @??naga 23:43:12 naga (03N) | Spd: 10 (move: 140%) | HD: 5 | HP: 23-31 | AC/EV: 6/10 | Dam: 17, 303(constrict) | 10weapons, 10items, 10doors, see invisible | Res: 06magic(40), 03poison | Chunks: 14noxious | XP: 160 | Sp: spit poison (d10) [11!AM, 06!sil, 08breath] | Sz: Large | Int: human. 23:43:14 @??saltling 23:43:15 saltling (008) | Spd: 12 | HD: 8 | HP: 23-32 | AC/EV: 15/5 | Dam: 20 | 11non-living, 10doors, unbreathing | Res: 13magic(immune), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 271 | Sz: small | Int: brainless. 23:43:30 naga are a bad comparison, try naga warriors imo 23:43:32 @??naga warrior 23:43:32 naga warrior (02N) | Spd: 10 (move: 140%) | HD: 10 | HP: 81-115 | AC/EV: 6/9 | Dam: 28, 603(constrict) | 10weapons, 10items, 10doors, fighter, see invisible | Res: 06magic(80), 03poison | Chunks: 14noxious | XP: 975 | Sp: spit poison (d16) [11!AM, 06!sil, 08breath] | Sz: Large | Int: human. 23:43:38 @??peacekeeper 23:43:38 peacekeeper (088) | Spd: 15 | HD: 12 | HP: 37-55 | AC/EV: 20/3 | Dam: 25, 15 | 11non-living, see invisible, unbreathing | Res: 13magic(immune), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 970 | Sp: throw barbs (2d13) [11!AM, 06!sil], battlecry [11!AM] | Sz: Medium | Int: brainless. 23:43:46 naga warriors are closer to empowered saltlings 23:43:50 than naga, anyway 23:43:59 <|amethyst> hm 23:44:06 @??greater naga 23:44:06 greater naga (13N) | Spd: 10 (move: 140%) | HD: 15 | HP: 71-97 | AC/EV: 8/10 | Dam: 27, 703(constrict) | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(140), 03poison | Chunks: 14noxious | XP: 1893 | Sp: spit poison (d22) [11!AM, 06!sil, 08breath], b.venom (3d19), mystic blast (3d19), poison arrow (3d22), teleport other, haste | Sz: Large | Int: human. 23:44:11 @??halazid warlock 23:44:11 halazid warlock (03L) | Spd: 10 | HD: 18 | HP: 63-88 | AC/EV: 8/12 | Dam: 2005(pain) | 07undead, 10doors, evil, spellcaster, see invisible, unbreathing | Res: 06magic(100), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1249 | Sp: ghostly sacrifice (5d22), b.draining (3d25), b.cold (3d27), shadow creatures | Sz: Medium | Int: human. 23:44:33 <|amethyst> why does monster word of recall only work on intelligent things, but blink allies encircling works on anything? 23:44:50 clearly only intelligent beings obey "Come!" 23:44:50 <|amethyst> s/but/when/ 23:44:52 such as your dog 23:45:12 obviously we should replace the guardian serpents with draconian shifters. 23:45:30 @??white draconian shifter 23:45:31 white draconian shifter (11q) | Spd: 10 | HD: 16 | HP: 83-111 | AC/EV: 9/16 | Dam: 15 | 10weapons, 10items, 10doors, spellcaster, cold-blooded | Res: 06magic(40), 02cold | XP: 1574 | Sp: dimension anchor, blink other, blink range, blink allies encircling, blink away [04emergency] | Sz: Medium | Int: human. 23:45:51 -!- foophykins has quit [Quit: Page closed] 23:46:06 gray draconian shifters would be more appropriate 23:46:09 *grey 23:46:18 @??grey draconian shifter 23:46:18 grey draconian shifter (11q) | Spd: 10 | HD: 16 | HP: 83-111 | AC/EV: 16/16 | Dam: 15, 15 | 10weapons, 10items, 10doors, spellcaster, cold-blooded | Res: 06magic(40) | XP: 1574 | Sp: dimension anchor, blink other, blink range, blink allies encircling, blink away [04emergency] | Sz: Medium | Int: human. 23:46:19 |amethyst: I think word of recall is trying to pick good things because it can 23:46:25 it has a big list of things to choose 23:46:33 blink encircle can't be so choosy 23:47:27 blinkers can't be choosers? 23:47:34 -!- rossi_ has quit [Quit: WeeChat 1.5] 23:47:41 also does ghostly sacrifice have anything that resists it 23:47:52 i.e. does it check a resist 23:48:36 <|amethyst> ??ghostly fireball 23:48:36 ghostly fireball[1/1]: Like a fireball, except partially resistable by rN and checks only half AC. Heals undead caught in the blast instead of hurting them (3d10 for monsters, 2d9 for players). 23:48:43 sacrifice is different 23:48:45 seems like it should check rn 23:48:53 <|amethyst> is it different? 23:48:59 <|amethyst> case SPELL_GHOSTLY_FIREBALL: 23:48:59 <|amethyst> case SPELL_GHOSTLY_SACRIFICE: 23:49:00 <|amethyst> beam.colour = CYAN; 23:49:00 <|amethyst> beam.name = "ghostly fireball"; 23:49:01 <|amethyst> etc 23:49:32 doesn't that give people with rN+++ a bigger advantage 23:49:54 oh my mistake 23:50:05 <|amethyst> bigger advantage than what? 23:50:07 sacrifice has a lot of special targeting behavior and the sacrifice effect itself 23:50:18 Lightli, frankly, rN is underused anyway 23:50:23 imo 23:50:27 I cna't speak for devteam 23:50:40 if rN is going to exist it should probably do something 23:50:42 amethyst: well, rN+++ means you ignore something that without rN does damage comparable to orb of fire spells 23:51:13 orb of fire spells also do less damage if you have rF+++ 23:51:18 yes 23:51:23 but not literally 0 damage 23:51:50 -!- Blazinghand has joined ##crawl-dev 23:52:11 <|amethyst> err 23:52:12 is that actually an important difference? shouldn't you be against rN's formula altogether in that case? 23:52:18 -!- nikheizen has quit [Quit: leaving] 23:52:19 <|amethyst> ??ghostly fireball 23:52:19 ghostly fireball[1/1]: Like a fireball, except partially resistable by rN and checks only half AC. Heals undead caught in the blast instead of hurting them (3d10 for monsters, 2d9 for players). 23:52:27 <|amethyst> "partially resistable by rN" 23:53:04 rN got changed recently I think 23:53:04 <|amethyst> which implies that rN+++ does not mean zero damage 23:53:04 it didn't mean zero damage when that entry was written 23:53:04 and probably still doesn't 23:53:04 ghostly fireball got changed to remove the partially resistable part I think 23:53:11 good 23:53:20 %git d084d7 23:53:20 07MarvinPA02 * 0.19-a0-1088-gd084d7a: Turn ghostly flame into a pure negative energy explosion 10(4 weeks ago, 7 files, 6+ 75-) 13https://github.com/crawl/crawl/commit/d084d7a9cab2 23:53:37 <|amethyst> oh 23:53:43 <|amethyst> I thought that was the other spell 23:53:44 and the rN change was just normalizing rN to be a 50/25/0 reduction for all things that check rN 23:54:04 <|amethyst> but you're right, that is GFB 23:54:05 oh hmm 23:54:11 the other rn+ change was to make resist of vampiric / draining brand have 33% chance per rn+ level, so you need rn+++ to completely avoid the brand effect 23:54:19 oh was it 50/25/0 23:54:51 %git 3c1ee9 23:54:51 07MarvinPA02 * 0.19-a0-1090-g3c1ee9c: Rework various negative energy checks 10(4 weeks ago, 10 files, 127+ 105-) 13https://github.com/crawl/crawl/commit/3c1ee9c4ceed 23:54:59 I find rn very confusing because it doesn't reduce all things by the same percentage, eg torment vs vampiric brand vs negative energy damage 23:56:15 dogs turn out to process language much the same way we do... (https://www.sciencedaily.com/releases/2016/08/160829192701.htm) 23:56:58 <|amethyst> s/language/vocabulary/ 23:57:06 <|amethyst> no evidence for grammar here 23:57:21 yeh 23:57:32 very cool 23:57:50 -!- Dracunos has quit [Ping timeout: 252 seconds] 23:57:52 I guess it's all stemming from pack socialization, I'd imagine birds have a similar aptitude 23:58:41 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:58:47 yep. (corvids are downright scary. the new caledonian crow might just be the successor to H. sapiens) 23:59:09 at least, given another million years or so 23:59:49 ??empowered 23:59:49 I don't have a page labeled empowered in my learndb. 23:59:55 how strong are empowered saltlings anyways