00:00:03 -!- omarax has quit [Remote host closed the connection] 00:02:31 -!- mibe_ is now known as mibe 00:03:20 -!- amalloy_ is now known as amalloy 00:06:12 pfft 00:06:19 -!- Brannock has quit [Read error: Connection reset by peer] 00:06:19 -!- omarax has quit [Remote host closed the connection] 00:06:21 I'd like to see you win desolation of salt with a qazlal ogre in a robe 00:06:25 at xl16 00:07:03 xl15 actually 00:07:03 I gained a level in there 00:07:03 -!- Brannock has joined ##crawl-dev 00:07:03 You just needed more consumables 00:07:03 And you would have been good 00:07:03 I should have dug out a killhole probably 00:07:03 -!- MarvinPA has quit [Quit: Leaving] 00:07:06 or just turned 360 degrees and moonwalked away 00:07:06 dig... salt...??? 00:07:07 koboldina: I would 00:07:16 wait hold on I should throw a fit about this right 00:07:17 yeah walking away is pro strats 00:07:21 -!- Harudoku has quit [Ping timeout: 265 seconds] 00:07:21 I'm only playing my special version of crawl with no salt!!!!!!!!!!!!!!!!!!!!!!! 00:07:35 i demand you remove this, preferably tomorrow 00:07:37 I just wouldn't play like a bat out of hell! 00:07:45 it killed me so i'm quitting crawl 00:07:47 or like a kobold bat out of kobold hell, I guess 00:07:55 !banish Doesnty reddit 00:07:56 amalloy casts a spell. Doesnty reddit is cast into the Abyss! 00:07:56 I only listen to meatloaf while playing crawl 00:08:02 oops 00:08:05 rip. i hoped it would banish you to reddit 00:08:05 lol 00:08:17 you can use some weird space to make it work 00:08:18 don't send him there I'm about to write a post and he'll land on it 00:08:30 !cmd !banish 00:08:30 Command: !banish => .echo $nick casts a spell. ${*:-Everyone} is cast into $(=badplace)! 00:08:33 i'm already there to see how badly i misquoted the guy 00:08:39 ah, you can't control badplace 00:08:42 -!- PleasingFungus has joined ##crawl-dev 00:08:46 !lg * salt s=name 00:08:47 27 games for * (salt): 3x 4thArraOfDagon, 2x Amnesiac, PeterLawrence, jestert79, jumbajumba, TySteely, SirSamVimes, chequers, fantismo, nublet, rogsnak, Witty, Lasiace, herbaltea, alcopop, Torious, coal, DocEon, Protee, Shandreya, rlgrobin, koboldina, eragonby, CypherZel 00:08:47 we need a generalized banish 00:08:53 good old 4tharra 00:08:56 wow, 4tharra... 00:09:08 Gotta Go Fast 00:09:13 !lm * br.enter=desolation 00:09:14 151. [2016-08-30 03:36:47] arn the Pyromancer (L20 DrCj of Vehumet) entered the Desolation of Salt on turn 45333. (Elf:1) 00:09:16 he wan a low 40s usk win that I've been studying 00:09:19 !locate 4tharraofdagon 00:09:20 *won 00:09:26 !cmd !banish .echo $nick casts a spell. ${1:-Everyone} is cast into ${2:-$(=badplace))! 00:09:26 he's always cxc 00:09:27 Redefined command: !banish => .echo $nick casts a spell. ${1:-Everyone} is cast into ${2:-$(=badplace))! 00:09:28 4tharraofdagon was last seen on CBRO (4tharraofdagon, L1 DrWr of No God). 00:09:28 ah okay 00:09:29 !banish Doesnty reddit 00:09:30 $nick casts a spell. ${1:-Everyone} is cast into ${2:-$(=badplace))! 00:09:32 rip again 00:09:46 imo that should work 00:09:47 hm! 00:09:48 !banish 00:09:49 $nick casts a spell. ${1:-Everyone} is cast into ${2:-$(=badplace))! 00:09:52 lmao 00:09:57 oh 00:10:00 did i forget the echo 00:10:07 no 00:10:08 no i didn't 00:10:14 you forgot the use of positional args 00:10:26 ??????? but isn't that $1 and $2? 00:10:26 I don't have a page labeled ?????_but_isn't_that_$1_and_$2? in my learndb. 00:10:36 ty sequell 00:10:55 !cmd !banish .echo $nick casts a spell. ${*:-Everyone} is cast into $(=badplace)! 00:10:56 Redefined command: !banish => .echo $nick casts a spell. ${*:-Everyone} is cast into $(=badplace)! 00:11:02 if someone sober wants to implement my idea that would be great 00:11:17 https://www.reddit.com/r/dcss/comments/4zwlpm/funny_yasds/d70jxzn?context=3 00:11:18 grr 00:11:22 just logged in and found this 00:11:41 -!- Kalir has quit [Changing host] 00:12:39 lmao 00:12:39 nice! 00:12:39 immortalized forever 00:12:39 koboldina: imo die less? 00:12:59 "Deep in the dungeon, I believe D:8" 00:13:07 amalloy crawl is only fun when you're doing reckless things 00:13:12 immolate scrolls at xl5 00:13:29 with that said if you play like me you can't complain if you die 00:13:47 the earliest death i can remember, which occurred offline, was after reading immolation against some goblins 00:13:53 and then i tabbed them 00:14:06 xom thought this was hilarious 00:14:11 amalloy: oh 00:14:16 your syntax is just a bit borked 00:14:19 !cmd !banish 00:14:19 Command: !banish => .echo $nick casts a spell. ${*:-Everyone} is cast into $(=badplace)! 00:14:44 -!- kdrnic has quit [Quit: Leaving] 00:14:47 imo if Sequell doesn't support my totally reasonable syntax, fix Sequell 00:15:38 !cmd !banish .echo $nick casts a spell. ${1:-Everyone} is cast into ${2:-$(=badplace)}! 00:15:40 Redefined command: !banish => .echo $nick casts a spell. ${1:-Everyone} is cast into ${2:-$(=badplace)}! 00:15:43 !banish amalloy reddit 00:15:43 gammafunk casts a spell. amalloy is cast into reddit! 00:15:57 amalloy: you just closed the variable expansion with broken syntax that confused sequell, it seems 00:16:05 using ) instead of } 00:16:08 oh i used ) 00:16:13 lisp OP 00:16:32 -!- Kalir has quit [Ping timeout: 265 seconds] 00:16:34 it saw that and was like 00:16:48 "I heard what happened to travis when it tried to parse amalloy's stuff, I'm not touching that!" 00:17:12 gammafunk and travis are in cahoots. how do we revoke gammafunk's commit rights? 00:17:15 -!- GiantOwl is now known as Kalir 00:17:15 -!- Kalir has quit [Changing host] 00:17:20 he said earlier he wants to kill me 00:17:30 you're just imagining things 00:17:34 I don't want to kill you, I just want you to die 00:18:14 the amalloy, the? 00:18:21 ally warnings seem inconsistent. the game will let me fire Stings through my ancestor all I want, but if I try to shoot a needle past it it'll warn me every time. toxic radiance doesn't bother the ancestor, but demonic guardian triggers warnings 00:18:57 well, most demons aren't poison immune these days 00:19:02 wrt toxic radiance 00:19:04 -!- ontoclasm has joined ##crawl-dev 00:19:11 hey it's ontoclasm 00:19:15 or 'o-clas', as they call him 00:19:21 oh, does sting not do impact non-venom damage, is that why it doesn't concern the ancestor? 00:19:24 PleasingFungus: but you can't make demonic guardians made 00:19:24 that explains it 00:19:25 mad 00:19:32 just like ancestors 00:19:35 amalloy: but you still might not want to hurt them! 00:19:42 speaking of, is the Dith shadow-mimic angering thing still around? 00:19:42 PleasingFungus: hi 00:19:42 ontoclasm: You have 1 message. Use !messages to read it. 00:19:45 !messages 00:19:46 (1/1) gammafunk said (7h 36m 58s ago): Another monster in the set that have hard to see ally halos, if you're still thinking about that: bone dragon. I can barely make that one out. 00:19:50 maybe okawaru gets mad if you attack an allied demonic guardian? 00:20:17 ontoclasm: the placement of their round wings is much of the problem (well, part) 00:20:32 toxic radiance is wonderful. I decided to give VM a whirl after that one tavern thread complaining that VM were underpowered 00:20:37 dunno what some tavern posters are thinking 00:20:42 ontoclasm: |amethyst was wondering if you'd contacted cowfuture about turning xhis felid/starcursed mass fanart into a loading screen ( http://cowfuture.tumblr.com/post/83221520330/heres-a-dungeon-crawl-stone-soup-painting-i-did ), and if not, if you wanted to 00:21:03 but like the never-ending "is this zombie recognizable enough" problem, maybe trying to fix all of those individually is not the right approach 00:22:55 -!- asdfwhorefsdwq has quit [] 00:23:13 ? 00:23:50 do you have anything in mind? 00:23:50 maybe you could put a buff icon on the tile 00:23:50 -!- aditya has quit [Ping timeout: 260 seconds] 00:23:53 like a little love heart 00:24:05 lol 00:24:17 that reminds me, idealise icon is easily overlookable 00:24:18 more seriously, I was thinking last night how much better the green circle looks than the love heart. Whoever thought of it, ❤️ 00:24:24 I wonder how many players even know idealise has a tile icon 00:24:45 +1. It took me a few uses. especially because the duration is short, the icon should be very obvious 00:24:47 i don't play tiles, and i can confirm the circle is way better 00:26:46 use the green circle for most allies and the love heart for friendly uniques 00:26:59 lol 00:29:26 -!- cait has quit [Ping timeout: 255 seconds] 00:30:02 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-1292-g796ee4d (34) 00:30:07 -!- ProzacElf has joined ##crawl-dev 00:30:08 -!- Molt has quit [Quit: Page closed] 00:30:25 -!- Suga_H has quit [Read error: Connection reset by peer] 00:31:08 ran into my own creation! 00:31:12 immediately slept! 00:31:16 ~toxic radiance~ 00:31:16 rip 00:31:46 bored by his own work... 00:31:55 if that crocodile was something tougher I woudl have been in trouble I think 00:32:11 s/bored/boned/ 00:32:25 amalloy: written by chuck tingle 00:32:42 the only chuck i believe in is chuck testa 00:32:50 No I don't have a suggestion for improving the green circle, it's probably the best thing going 00:32:58 oh minmay I was looking through logs last week and I saw you had an outstanding suggestion to disable demonspawn/undead from reading ?holyword 00:33:14 it makes sense to me, though we allow other species to read ?torment... 00:34:22 ohhm 00:34:23 -!- PsyMar has quit [Ping timeout: 255 seconds] 00:35:02 -!- dtsund has quit [Remote host closed the connection] 00:35:02 yeah the idealize icon is very small 00:35:04 Brannock: torment acts like torment against monsters, holy word does not 00:35:06 ??holy word 00:35:06 scroll of holy word[1/1]: Deals 3d15+1d20 damage to all demons/undead in LOS, and dazes them for a brief period. If you are undead or demonspawn, it halves your current hp as well. 00:35:10 Brannock: but holy word currently acts like torment against ds/undead that read it which is mega dumb 00:35:31 and you can't make it deal 3d15+1d20 or you instakill players early on, yeah 00:35:32 Brannock: (it actually actsl ike torment against ds/undead that read it, even if the ds/undead is a monster, but that's not really important since monsters can't read holy word) 00:35:52 and I don't think it's desirable to have ?holyword act like torment instead of doing damage 00:36:01 extended considerations 00:36:19 yeah I can see why disabling it for ud/ds is a good idea 00:36:22 what if holy word didn't do damage 00:36:24 the scroll should probably just be removed since the game doesn't really need a consumable that exists exclusively to make extended easier 00:36:42 holy words of power infringe upon zin as well 00:36:44 replace it with scroll of mass paralysis 00:36:48 minmay: is there a learndb entry for your acquirement walkthrough 00:37:06 ??acquirement[$ 00:37:06 acquirement[3/3]: You finish putting on the -9 naga barding of Ypurch {Dex-3 Int-2}. 00:37:08 someone added it to learndb but i deleted it because it's outdated 00:37:21 how badly outdated? 00:38:52 -!- elliptic has joined ##crawl-dev 00:39:58 woo, dream sheep into basilisk is nasty 00:42:22 -!- Dracunos has quit [Ping timeout: 244 seconds] 00:42:23 lol 00:42:38 can you be put to sleep while petrified 00:42:48 yes 00:42:55 well, I wasn't, but you should be able to 00:43:01 I don't recall any code that suggested you couldn't be 00:44:05 -!- MakMorn has quit [Ping timeout: 240 seconds] 00:44:19 Dream Dust only checks if the target can be slept, and can_sleep doesn't care about petrification. Maybe petrification code has something interacting with it, I havent' looked at it 00:44:27 I wonder how the damage amplifiers would stack 00:44:31 chequers: no longer accurate for jewellery, staff, misc acquirement 00:45:10 I don't feel like making another flowchart and anyway the answer is just wand 00:45:35 I thought it was weapon then wand 00:46:27 -!- Blazinghand has joined ##crawl-dev 00:46:32 -!- MakMorn has joined ##crawl-dev 00:46:32 yeah but if you need a good weapon you can figure that out without a flowchart 00:46:35 -!- xyblor has quit [Ping timeout: 240 seconds] 00:47:59 :) 00:48:40 hmm, should riposte trigger weapon brands? 00:48:53 yes? 00:48:58 riposting with this pain brand seems very good 00:49:20 sounds like: your pain brand is good 00:51:00 -!- MakMorn has quit [Ping timeout: 244 seconds] 00:51:49 am I crazy or was there a commit that removed axe brands triggering on cleaving for non-primary-target? 00:52:19 Seems not 00:53:11 -!- MakMorn has joined ##crawl-dev 00:53:40 axes + vamp: good 00:53:48 not that vamp isn't good on its own 00:58:02 who's responsible for this lair ending vault with the merfolk avatar 00:58:07 I enjoyed that one very much 00:58:09 nearly died twice 00:58:11 very good 00:58:15 oh 00:58:20 our best vault maker 00:58:48 -!- Zxpr1jk has quit [Quit: Leaving] 01:00:01 hangedman? 01:00:04 -!- omarax has quit [Remote host closed the connection] 01:00:15 doesn't exist! 01:00:27 =O 01:00:32 gammafunk_watery_temple I think? 01:00:40 ahem 01:00:44 gammafunk I have never seen him in the channel so I might believe that 01:00:55 it's gammafunk_lair_ancient_temple tyvm 01:00:59 but yeah glad you enjoyed it 01:01:01 new in 0.19 01:01:18 I thought it was frogpond at first then saw the blocks and ventured into it 01:01:19 whoops 01:01:21 koboldina: hangedman prefers to be called regret-index 01:01:45 has been in channel in recent past, may return some day, who can say! 01:04:57 -!- VoxSomniator has quit [Quit: Leaving] 01:05:29 hrm, apparently my talk for the roguelike convention needs to be 60% longer. time to get writing 01:05:59 just tell them about the time you would have won dieselrobin if not for those meddling kids 01:06:06 lol 01:06:16 i think we put in a pretty good performance. 01:06:24 for sure 01:10:18 -!- ontoclasm has quit [Quit: Leaving.] 01:13:00 i hear at conventions they like to hear the speakers ramble on at length about topics of somewhat limited interest 01:13:06 you should do it 01:15:26 -!- Furril has quit [Ping timeout: 244 seconds] 01:15:54 i have some dreams you can use 01:15:54 -!- amalloy is now known as amalloy_ 01:18:22 you could just have an extended Q&A at the end 01:18:36 figure out a few topics where you can talk for 5mins on a little subject to draw out questions 01:23:31 -!- mibert has joined ##crawl-dev 01:23:55 -!- PleasingFungus has quit [Ping timeout: 260 seconds] 01:28:03 -!- PleasingFungus has joined ##crawl-dev 01:28:34 chequers: i'm already planning to have ~5 min of Q&A at the end, but that still leaves me with 8 more minutes to fill! 01:29:52 -!- MakMorn has quit [Ping timeout: 276 seconds] 01:31:00 omg 01:31:00 if I knew maths, i could derive your talk length 01:31:07 lol 01:31:47 lol 01:32:05 simple. q&a about the q&a 01:32:09 -!- MakMorn has joined ##crawl-dev 01:32:15 or, you can ask THEM questions!?!? 01:32:32 "well, what do YOU think about X?" 01:32:56 i have some ideas. 01:33:42 lecture on the history of salt 01:34:01 salt...the spice...melange... 01:34:10 "I've been working on this branch. Now, log into CBRO with my credentials and start a wizmode game in salt, and give me your thoughts" 01:34:53 -!- jeefus has joined ##crawl-dev 01:38:35 -!- jefus has quit [Ping timeout: 240 seconds] 01:38:39 "salt was once used to pay soldiers in rome" 01:38:45 "and speaking of rome....." 01:46:56 when i was a kid i wanted my mom to buy me a salt lick 01:46:58 because i really liked salt 01:48:57 mmm 01:51:16 -!- amalloy_ is now known as amalloy 01:53:25 we actually got like, i don't know if it was salt licks technically or what, but a pretty sizable cube of hard salt, as a souvenir from a nature trip or something 01:55:10 "back when i was a kid, if we had been good all month, we'd get a salt lick" 01:55:14 that's a natural salt lick 01:55:17 "and then hostile deer would steal it" 01:55:29 "and by that I mean we'd get a single lick of dad's salt lick!" 01:55:33 ProzacElf: there's a far side cartoon about a deer grandma giving salt licks to grandchildren 01:55:37 elyvilon * ability - salt lick, pacifies animals 01:55:40 i recall that 01:56:23 but now I've grown up into a well-adjusted adult, with no desire to lick a cube of pure salt 01:56:27 -!- dtsund has joined ##crawl-dev 01:56:34 1learn del minmay[9] 02:00:02 -!- omarax has quit [Remote host closed the connection] 02:06:21 FR: yaks are attracted to pillars of salt 02:07:41 -!- Blazinghand has quit [Quit: This computer has gone to sleep] 02:10:53 new recite tech 02:11:49 -!- hellmonk has quit [Quit: Page closed] 02:15:58 Something to think about: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=21306 02:16:09 I have noticed that the stat drain on undead from those is pretty OP 02:16:30 i have a patch that adds a coinflip chance there 02:16:39 in testing the existing chance didn't seem that bad.. 02:16:52 but it would be consistent for tempmuts to be less serious for both living & undead characters 02:17:59 yeah I don't have a specific suggestion on what the number should be, half might be right though 02:18:08 those are fairly common in the abyss 02:19:42 -!- Shard1697 has quit [Quit: *ollies out*] 02:23:25 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 48.0.1/20160817112116]] 02:26:00 imo if an undead char goes into abyss we should just kill them on the spot 02:27:16 there was a bug in an old version where getting banished would just instantly kill you 02:27:29 !lg . abyss !gfspeed s=crace% 02:27:30 17 games for gammafunk (abyss !gfspeed): 10x Felid (58.82%), 3x Formicid (17.65%), Hill Orc (5.88%), High Elf (5.88%), Octopode (5.88%), Merfolk (5.88%) 02:27:34 the fix for that was the worst commit of all time imo 02:30:05 why? 02:30:08 it made abyss work again? 02:30:08 what was the fix / hat was wrong with it? 02:30:44 "hat was wrong with it" 02:30:47 is a good typo 02:30:47 idk its just something mikee_ told me 4 years ago 02:31:23 if an old man says it, it must be true 02:33:18 -!- Siegurt has joined ##crawl-dev 02:33:20 heh 02:34:16 -!- Blazinghand has joined ##crawl-dev 02:38:38 -!- HellTiger has quit [Ping timeout: 252 seconds] 02:40:24 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 02:43:57 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 02:44:09 -!- ig0rb1t has quit [Remote host closed the connection] 02:45:05 -!- Zeor has quit [Quit: Leaving.] 02:46:56 -!- ig0rbit has quit [Ping timeout: 265 seconds] 02:47:13 -!- joy1999 has quit [Ping timeout: 276 seconds] 02:55:13 -!- mong has quit [Quit: Leaving] 02:55:44 -!- ig0rbit has quit [Ping timeout: 258 seconds] 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:02:45 -!- Cimanyd has quit [Quit: Page closed] 03:07:01 -!- eb has quit [] 03:07:41 -!- Azzkikr has quit [Quit: WeeChat 0.4.2] 03:12:00 -!- MakMorn has quit [Ping timeout: 276 seconds] 03:12:11 -!- omnirizon has quit [Ping timeout: 252 seconds] 03:14:24 -!- MakMorn has joined ##crawl-dev 03:14:58 -!- Idolo has quit [] 03:24:35 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-1292-g796ee4d (34) 03:28:48 -!- DDFi has quit [Ping timeout: 264 seconds] 03:29:18 -!- Pekkekk has quit [] 03:30:30 -!- scummos__ has quit [Ping timeout: 260 seconds] 03:47:53 !tell pleasingfungus desolation opinions: yeah super dangerous, burned a lot of consumables, loot was alright but didn't feel satisfying after so many consumables. The entry in the middle was by far the most dangerous part since it took a few teles to get to safety and everything hits so hard 03:47:53 chequers: OK, I'll let pleasingfungus know. 03:51:40 -!- muravey has joined ##crawl-dev 03:56:53 !lm * recentish br.enter=vaults|depths|elf|zot s=br o=% / lg:br=$noun 03:57:26 !lm * recentish br.enter=vaults|depths|elf s=br o=% !boring !experimental urune <=1 / lg:br=$noun 03:57:36 28573/177184 milestones for * (recentish br.enter=vaults|depths|elf|zot): 9967/49943x Vaults [19.96%], 7408/45944x Depths [16.12%], 8592/54539x Elf [15.75%], 2606/26758x Zot [9.74%] 03:57:41 !banish reddit reddit 03:57:42 gammafunk casts a spell. reddit is cast into reddit! 03:57:44 13225/56032 milestones for * (recentish br.enter=vaults|depths|elf !boring !experimental urune<=1): 3063/12083x Depths [25.35%], 3285/13622x Vaults [24.12%], 6877/30327x Elf [22.68%] 03:57:56 is this "how many people who enter the branch die in there"? 03:58:05 boringly similar 03:58:14 -!- ig0rbit has quit [Ping timeout: 255 seconds] 03:58:15 the what now 03:58:48 !lm * recentish br.enter=vaults|depths|elf s=br o=% !boring !experimental urune<=1 xl<=22 / lg:br=$noun 03:58:56 13205/55662 milestones for * (recentish br.enter=vaults|depths|elf !boring !experimental urune<=1 xl<=22): 3046/11892x Depths [25.61%], 3283/13567x Vaults [24.20%], 6876/30203x Elf [22.77%] 03:59:43 !lm * recentish br.enter=vaults|depths|elf s=br o=% !boring !experimental urune<=1 xl>22 / lg:br=$noun 03:59:47 20/370 milestones for * (recentish br.enter=vaults|depths|elf !boring !experimental urune<=1 xl>22): 17/191x Depths [8.90%], 2/55x Vaults [3.64%], 1/124x Elf [0.81%] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:00:07 !lm * recentish br.enter=vaults|depths|elf s=br o=% !boring !experimental urune<=1 xl>=18 xl<=22 / lg:br=$noun 04:00:12 2909/16511 milestones for * (recentish br.enter=vaults|depths|elf !boring !experimental urune<=1 xl>=18 xl<=22): 1709/8204x Vaults [20.83%], 668/3528x Depths [18.93%], 532/4779x Elf [11.13%] 04:00:43 !lm * br.enter=vaults recentish x=avg(xl) urune<=1 04:00:44 14181 milestones for * (br.enter=vaults recentish urune<=1): avg(xl)=17.92 04:00:57 !lm * br.enter=vaults recentish x=avg(xl) urune<=2 04:00:59 47585 milestones for * (br.enter=vaults recentish urune<=2): avg(xl)=18.87 04:01:25 !lm * recentish br.enter=vaults|depths|elf s=br o=% !boring !experimental urune<=1 xl>=17 xl<=22 / lg:br=$noun 04:01:31 5371/27029 milestones for * (recentish br.enter=vaults|depths|elf !boring !experimental urune<=1 xl>=17 xl<=22): 2838/12332x Vaults [23.01%], 1147/5338x Depths [21.49%], 1386/9359x Elf [14.81%] 04:02:39 !wizrank recentish !boring !experimental urune<=1 xl>=17 xl<=22 04:02:41 WizLab ranking (recentish !boring !experimental urune<=1 xl>=17 xl<=22): 20/191x Lehudib's Moon Base [10.47%], 21/233x Doroklohe's Tomb [9.01%], 21/267x Wucad Mu's Monastery [7.87%], 19/247x The Roulette of Golubria [7.69%], 16/233x Iskenderun's Mystic Tower [6.87%], 11/274x Zonguldrok's Shrine [4.01%], 8/271x Cigotuvi's Fleshworks [2.95%], 7/247x The Hall of the Hellbinder [2.83%], 1/40x Tukima's... 04:03:10 -!- MakMorn has quit [Ping timeout: 260 seconds] 04:04:02 !wizrank recentish !boring !experimental urune<=2 xl>=17 xl<=22 04:04:04 WizLab ranking (recentish !boring !experimental urune<=2 xl>=17 xl<=22): 58/836x Doroklohe's Tomb [6.94%], 47/724x Lehudib's Moon Base [6.49%], 38/877x Wucad Mu's Monastery [4.33%], 33/847x The Roulette of Golubria [3.90%], 31/842x Iskenderun's Mystic Tower [3.68%], 21/913x Cigotuvi's Fleshworks [2.30%], 19/865x The Hall of the Hellbinder [2.20%], 19/879x Zonguldrok's Shrine [2.16%], 2/127x Tukima... 04:04:44 !lm * recentish br.enter=vaults|depths|elf s=br o=% !boring !experimental urune<=2 xl>=17 xl<=22 / lg:br=$noun 04:04:54 15637/91425 milestones for * (recentish br.enter=vaults|depths|elf !boring !experimental urune<=2 xl>=17 xl<=22): 8800/43531x Vaults [20.22%], 4033/22134x Depths [18.22%], 2804/25760x Elf [10.89%] 04:05:19 -!- PElf has joined ##crawl-dev 04:05:23 hrm, interesting how depths is as effective as it is 04:05:40 !lm * recentish br.enter=depths s=br o=% !boring !experimental urune<=2 xl>=17 x=avg(xl) 04:05:42 26413 milestones for * (recentish br.enter=depths !boring !experimental urune<=2 xl>=17): 26413x Depths [20.63] 04:05:54 !lm * recentish br.enter=depths|vaults s=br o=% !boring !experimental urune<=2 xl>=17 x=avg(xl) 04:05:58 70834 milestones for * (recentish br.enter=depths|vaults !boring !experimental urune<=2 xl>=17): 26413x Depths [20.63], 44421x Vaults [18.98] 04:06:11 -!- MakMorn has joined ##crawl-dev 04:06:29 how do you mean effective? 04:07:06 effective at killing ProzacElfs 04:08:06 I guess it's more that Elf isn't, and Depths is similar to vaults since there's not much difference in average XL between entering vaults vs depths 04:08:06 well, if you're looking for volume i think D is more effective =p 04:08:06 ah 04:08:09 -!- muravey has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 04:08:30 wow, D kills the most players, PElf with the insights 04:08:44 thanks, i'll be here all night 04:08:46 try the veal 04:08:50 mmm! 04:10:16 although i know i die more often in depths than in vaults these days 04:10:32 it seems you're not alone! 04:10:48 indeed! 04:11:11 i think in part a U situation can get out of hand a lot faster than a V situation 04:11:15 excepting V:5 04:11:24 yeah, I bet 04:12:24 !lm * recentish br.enter=vaults|depths|elf (( vaults lvl<5 kmap!=vaults_vault || !vaults )) s=br o=% !boring !experimental urune<=2 xl>=17 xl<=22 / lg:br=$noun 04:12:33 er 04:12:35 12349/88137 milestones for * (recentish br.enter=vaults|depths|elf ((vaults lvl<5 kmap!=vaults_vault || !vaults)) !boring !experimental urune<=2 xl>=17 xl<=22): 4033/22134x Depths [18.22%], 5512/40243x Vaults [13.70%], 2804/25760x Elf [10.89%] 04:12:36 wrong 04:13:43 !lm * recentish br.enter=vaults|depths|elf s=br o=% !boring !experimental urune<=2 xl>=17 xl<=22 / lg:br=$noun (( vaults lvl<5 kmap!=vaults_vault || !vaults )) 04:13:43 12349/91425 milestones for * (recentish br.enter=vaults|depths|elf !boring !experimental urune<=2 xl>=17 xl<=22): 4033/22134x Depths [18.22%], 5512/43531x Vaults [12.66%], 2804/25760x Elf [10.89%] 04:13:46 yeah 04:14:01 and that even includes elf:3 for elf 04:14:31 oddly enough most of my elf deaths are before elf:3 04:14:38 !lm * recentish br.enter=vaults|depths|elf s=br o=% !boring !experimental urune<=2 xl>=17 xl<=22 / lg:br=$noun (( vaults lvl<5 kmap!=vaults_vault || elf lvl<3 || depths )) 04:14:48 12349/91425 milestones for * (recentish br.enter=vaults|depths|elf !boring !experimental urune<=2 xl>=17 xl<=22): 4033/22134x Depths [18.22%], 5512/43531x Vaults [12.66%], 2804/25760x Elf [10.89%] 04:15:15 that didn't seem to work 04:15:23 it would seem not 04:15:58 !lm * recentish br.enter=vaults|depths|elf s=br o=% !boring !experimental urune<=2 xl>=17 xl<=22 / lg:br=$noun (( vaults lvl<5 kmap!=vaults_vault || elf:1 || elf:2 || depths )) 04:16:07 oh dammit 04:16:08 12349/91425 milestones for * (recentish br.enter=vaults|depths|elf !boring !experimental urune<=2 xl>=17 xl<=22): 4033/22134x Depths [18.22%], 5512/43531x Vaults [12.66%], 2804/25760x Elf [10.89%] 04:16:10 I see why 04:16:11 although some of my "dying more often in elf:1-2" can be attributed to diving in there earlier than i normally would, i think a lot of it is also from just being less careful 04:16:26 -!- amalloy is now known as amalloy_ 04:16:42 -!- Siegurt has quit [Quit: Leaving.] 04:16:46 heh...or the time i was wearing an amulet of harm and ate something like 78 damage from a knight's stone arrow 04:16:59 !lm * recentish br.enter=vaults|depths|elf s=br o=% !boring !experimental urune<=2 xl>=17 xl<=22 / (( lg:br=vaults lvl<5 kmap!=vaults_vault || lg:br=elf lg:lvl<3 || lg:br=depths )) 04:17:09 18601/91425 milestones for * (recentish br.enter=vaults|depths|elf !boring !experimental urune<=2 xl>=17 xl<=22): 9485/43531x Vaults [21.79%], 4766/22134x Depths [21.53%], 4350/25760x Elf [16.89%] 04:17:40 dammit 04:18:07 !lm * recentish br.enter=vaults|depths|elf s=br o=% !boring !experimental urune<=2 xl>=17 xl<=22 / (( lg:br=vaults lg:lvl<5 kmap!=vaults_vault || lg:br=elf lg:lvl<3 || lg:br=depths )) 04:18:16 17218/91425 milestones for * (recentish br.enter=vaults|depths|elf !boring !experimental urune<=2 xl>=17 xl<=22): 4523/22134x Depths [20.43%], 8669/43531x Vaults [19.91%], 4026/25760x Elf [15.63%] 04:18:34 hrm, don't know why some of those other numbers went up though 04:19:19 !lm * recentish br.enter=vaults|depths|elf s=br o=% !boring !experimental urune<=2 xl>=17 xl<=22 / (( lg:br=vaults lg:lvl<5 kmap!=vaults_vault || lg:br=elf || lg:br=depths )) 04:19:19 19904/91425 milestones for * (recentish br.enter=vaults|depths|elf !boring !experimental urune<=2 xl>=17 xl<=22): 5834/25760x Elf [22.65%], 4779/22134x Depths [21.59%], 9291/43531x Vaults [21.34%] 04:19:19 interesting 04:19:57 !lm * recentish br.enter=elf !boring !experimental urune<=2 xl>=17 xl<=22 / lg:br=elf 04:20:00 2804/25760 milestones for * (recentish br.enter=elf !boring !experimental urune<=2 xl>=17 xl<=22): N=2804/25760 (10.89%) 04:20:20 I think that conditional is just hot garbage 04:20:25 heh 04:20:49 -!- aditya has quit [Ping timeout: 276 seconds] 04:21:07 perhaps it just doesn't like conditionals in ratio queries like that 04:21:28 -!- insecticide has quit [Ping timeout: 244 seconds] 04:21:28 maybe 04:22:34 -!- dtsund has quit [Remote host closed the connection] 04:31:48 -!- MakMorn has quit [Ping timeout: 244 seconds] 04:33:57 -!- Patashu has joined ##crawl-dev 04:35:08 -!- MakMorn has joined ##crawl-dev 04:38:46 -!- muravey has joined ##crawl-dev 04:47:24 -!- GauHelldragon has quit [Ping timeout: 255 seconds] 04:47:24 -!- ProzacElf has quit [Ping timeout: 250 seconds] 04:55:26 -!- Brannock has quit [Ping timeout: 265 seconds] 05:00:04 -!- omarax has quit [Remote host closed the connection] 05:01:39 -!- mopl has quit [Ping timeout: 264 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has quit [Client Quit] 07:18:55 -!- Tiltorax has quit [Ping timeout: 264 seconds] 07:20:39 -!- TuxQmoob has quit [Changing host] 07:22:20 -!- mibert has quit [Ping timeout: 265 seconds] 07:22:53 -!- TuxQmob has quit [Ping timeout: 258 seconds] 07:24:32 -!- wheals has joined ##crawl-dev 07:25:27 -!- LexAckson__ has joined ##crawl-dev 07:29:19 -!- TuxQmoob has quit [Ping timeout: 244 seconds] 07:31:57 -!- tksquared has quit [Ping timeout: 255 seconds] 07:32:37 -!- LexAckson_ has joined ##crawl-dev 07:32:37 -!- LexAckson__ has quit [Read error: Connection reset by peer] 07:44:34 -!- Krakhan has quit [Ping timeout: 265 seconds] 07:59:31 -!- LexAckson__ has joined ##crawl-dev 08:00:01 -!- omarax has quit [Remote host closed the connection] 08:02:33 -!- LexAckson_ has quit [Ping timeout: 244 seconds] 08:02:50 -!- Tiltorax has quit [Ping timeout: 264 seconds] 08:06:34 -!- ontoclasm has joined ##crawl-dev 08:07:20 -!- Lasty has quit [Quit: Leaving.] 08:12:34 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:15:03 -!- TuxQmob has quit [Ping timeout: 260 seconds] 08:17:47 -!- Lasty has joined ##crawl-dev 08:19:01 -!- TuxQmob has quit [Changing host] 08:22:33 -!- TuxQmoob has quit [Ping timeout: 240 seconds] 08:37:30 !tell pleasingfungus hep remains strong as balls. I think adding haste and mass confusion at the same level might be too much -- perhaps hexer can do without haste. Also, ancestors are weirdly useless in slime due to no rcorr -- it's sort of balance atm but I think better if they level up rcorr 08:37:30 chequers: OK, I'll let pleasingfungus know. 08:39:31 -!- cait has quit [Ping timeout: 240 seconds] 08:44:37 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:52:30 -!- Dracunos-m has quit [Ping timeout: 276 seconds] 08:59:07 -!- TuxQmoob has quit [Changing host] 08:59:57 -!- mibert has joined ##crawl-dev 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:00:50 -!- TuxQmob has quit [Ping timeout: 250 seconds] 09:11:10 -!- MarvinPA has joined ##crawl-dev 09:13:00 -!- debo has quit [Quit: orb spiders :(] 09:15:48 -!- ontoclasm has quit [Quit: Leaving.] 09:16:49 -!- docnvk has quit [Excess Flood] 09:22:49 -!- Patashu has quit [Ping timeout: 260 seconds] 09:51:02 -!- Nomi has quit [Read error: Connection reset by peer] 09:52:57 -!- eb_mobile has quit [Ping timeout: 244 seconds] 09:53:30 -!- eb_mobile has quit [Client Quit] 09:56:50 -!- Amnesiac has quit [Ping timeout: 264 seconds] 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:00:48 -!- debo has joined ##crawl-dev 10:33:23 -!- grammu has joined ##crawl-dev 10:35:18 -!- Grammus has quit [Ping timeout: 276 seconds] 10:38:27 -!- Zekka has quit [Ping timeout: 276 seconds] 10:38:58 -!- KuKumber has quit [Quit: Page closed] 10:39:29 -!- Patashu has joined ##crawl-dev 10:41:34 -!- iFurril has quit [Ping timeout: 260 seconds] 10:45:36 -!- Dracunos7 has quit [Ping timeout: 276 seconds] 11:00:01 -!- omarax has quit [Remote host closed the connection] 11:07:03 -!- eb has quit [Ping timeout: 264 seconds] 11:21:17 -!- eb_ is now known as eb 11:25:12 -!- JimmahDean is now known as NotJimmahDean 11:25:52 -!- NotJimmahDean is now known as JimmahDean 11:28:33 -!- amalloy_ is now known as amalloy 11:31:28 -!- Tiltorax is now known as Torax_ 11:42:43 -!- Kalir has quit [Changing host] 11:48:33 -!- Tux[Qyou] has joined ##crawl-dev 11:49:07 -!- OrphineM has quit [Quit: Page closed] 11:53:14 -!- elliptic has quit [Quit: Leaving] 11:56:53 -!- assdfq has quit [] 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:01:39 -!- cait has quit [Ping timeout: 276 seconds] 12:09:26 -!- smee has quit [Ping timeout: 264 seconds] 12:10:06 -!- insecticide has quit [Ping timeout: 276 seconds] 12:14:14 -!- mibert has quit [Ping timeout: 258 seconds] 12:17:50 -!- jetnerd has quit [Ping timeout: 264 seconds] 12:18:01 -!- PleasingFungus has joined ##crawl-dev 12:18:16 !lm chequers salt x=vlong 12:18:16 PleasingFungus: You have 2 messages. Use !messages to read them. 12:18:17 3. [2016-08-30 07:37:45] [vlong=0.19-a0-1291-gc8f5409] chequers the Executioner (L17 MiFi of Hepliaklqana) killed the ghost of Lasiace the Impaler, an adept MfIE of Sif Muna on turn 28478. (Desolation) 12:18:26 desolation ghosts...! 12:18:47 %git 49cac51c460a396c2e4ebe02f9008d4b3f85a1d6 12:18:47 07PleasingFungus02 * 0.19-a0-1274-g49cac51: Fix Desolation loot 10(24 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/49cac51c460a 12:18:55 !tell chequers you played on a version with broken loot :( 12:18:56 PleasingFungus: OK, I'll let chequers know. 12:19:54 !tell chequers or hrm, you played on the version with the entry in the middle? then the loot should've been working... hm! 12:19:54 PleasingFungus: OK, I'll let chequers know. 12:24:54 03PleasingFungus02 07* 0.19-a0-1293-g2439ae9: Nerf tempmut statrot for undead 10(78 seconds ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/2439ae934fe3 12:26:21 -!- Brannock has joined ##crawl-dev 12:34:12 -!- amalloy is now known as amalloy_ 12:40:15 !lg * ikiller='dream sheep' 12:40:16 2. rlgrobin the Slicer (L13 SpEn of Kikubaaqudgha), slain by a dream sheep on Lair:6 (grunt_megastairs_5) on 2016-08-29 19:40:33, with 29193 points after 18405 turns and 0:53:00. 12:40:24 !lg * ikiller='cyclops' br=shoals 12:40:25 149. CountDeLaPain the Severer (L17 MiFi of Okawaru), hit from afar by a cyclops (large rock) on Shoals:3 on 2016-08-24 02:40:13, with 188330 points after 40922 turns and 2:39:57. 12:41:12 looks like dream sheep aren't very deadly. hard to say for sure, though 12:41:31 I'm comfortable with them being fragile, and frequency/strength of sleep seems fine to me 12:42:10 -!- Torax_ is now known as Tiltorax 12:42:51 -!- home has quit [Quit: Leaving] 12:45:21 -!- Jessika has quit [Quit: Page closed] 12:45:33 looks like dream sheep aren't very deadly. hard to say for sure, though 12:45:37 they are 12:46:15 I've seen that one reddit thread, yeah 12:46:16 !lg * lair vlong>=0.19-a0-1245-geb39ca9 / status~~sleep 12:46:17 dream sheeps seem to team up with eight headed hydras 12:46:20 0/231 games for * (lair vlong>=0.19-a0-1245-geb39ca9): N=0/231 (0.00%) 12:46:23 hrm 12:46:34 what reddit thread ;o 12:46:39 it's just hard to track when a dream sheep causes someone else's death because being hit while asleep wakes you up 12:46:42 i guess probably they won't be sleeping when they're dead 12:47:03 -!- MaCwx has quit [Ping timeout: 240 seconds] 12:47:47 okay I see it 12:53:46 crawl trivia: gastronok isn't allowed to cast cantrips at the player if the player is under sanctuary. no giving your skin a 'faint greenish tinge'! 12:57:56 -!- dtsund has joined ##crawl-dev 12:59:57 amazing 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:00:39 also, he makes noise when casting cantrips *if* and *only if* he's casting them at the player. 13:01:23 MarvinPA: i think i'm gonna remove ushabti's special shout type, since it seems pretty redundant with them having warning cry? 13:01:25 sanctuary against looking slightly sickly for a second! 13:01:46 oh, is their shout particularly loud? 13:01:53 fr: vitalization provides green skin immunity 13:01:59 MarvinPA: yep! 13:02:05 nice 13:02:17 noise 16, the loudest monster shout in the game 13:06:14 03PleasingFungus02 07* 0.19-a0-1294-g8f873aa: Fix dragon casting noise 10(8 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/8f873aad5ff1 13:06:14 03PleasingFungus02 07* 0.19-a0-1295-g430f768: Remove ushabti rumble 10(39 seconds ago, 5 files, 1+ 14-) 13https://github.com/crawl/crawl/commit/430f768dfa42 13:07:19 -!- Amnesiac has quit [Quit: Page closed] 13:09:04 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1293-g2439ae9 (34) 13:13:48 -!- Blazinghand has quit [Quit: Leaving] 13:14:17 -!- FiftyNine has quit [Ping timeout: 265 seconds] 13:15:01 noise 16, the loudest monster shout in the game 13:15:07 jorgrunt? 13:15:15 jorgrun doesn't shout, though? 13:15:21 well, i guess he has the standard noise 8 shout 13:16:11 well he casts ka-crash 13:16:49 if we're talking about monster *spells*, there are plenty that are louder than noise 16; for example, every monster with Fireball 13:18:46 still not as loud as gong! 13:18:46 GONNNNG! 13:22:47 -!- amalloy_ is now known as amalloy 13:25:17 -!- VoxSomniator has quit [Quit: Leaving] 13:26:56 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-1293-g2439ae9 (34) 13:27:52 -!- pikaro has quit [Ping timeout: 240 seconds] 13:33:46 -!- elliptic has joined ##crawl-dev 13:34:52 -!- jeefus has joined ##crawl-dev 13:37:22 -!- GauHelldragon has quit [Ping timeout: 255 seconds] 13:37:58 -!- Shard1697 has joined ##crawl-dev 13:38:04 -!- jefus- has quit [Ping timeout: 240 seconds] 13:39:08 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 13:43:44 @??fannar 13:43:44 Fannar (12e) | Spd: 10 | HD: 10 | HP: 66-90 | AC/EV: 10/15 | Dam: 8 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(80) | XP: 1004 | Sp: b.cold (3d18), refrigeration, sum.ice beast, armour, blink [04emergency] | Sz: Medium | Int: human. 13:44:04 @??soul eater 13:44:04 soul eater (063) | Spd: 10 | HD: 11 | HP: 52-70 | AC/EV: 18/10 | Dam: 2513(drain) | 05demonic, 10doors, evil, see invisible, fly | Res: 06magic(140), 02cold, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 808 | Sp: drain life [06!sil] | Sz: Medium | Int: human. 13:44:42 if charmed, fannar will avoid casting ozo's fridge if the player has no rC, *unless* the player is invisible. 13:46:30 -!- Zekka has quit [Ping timeout: 244 seconds] 13:51:33 sounds reasonable tbh 13:53:31 suicide by invisibility... 13:53:33 the dream 13:53:44 -!- zxc has quit [Read error: Connection reset by peer] 13:53:48 I see you're working your way through mon-cast.cc 13:53:56 sorry for uncovering that mess! 13:54:03 oh, i've known about it for a long time. 13:54:11 just messing around right now. putting off doing useful things. 14:00:01 -!- omarax has quit [Remote host closed the connection] 14:01:05 -!- packet_loss has joined ##crawl-dev 14:03:06 does it matter whether fannar has sinv at the time 14:03:11 it does! 14:04:02 @??kraken simulacrum 14:04:02 kraken simulacrum (12Z) | Spd: 12 | HD: 16 | HP: 39-57 | AC/EV: 18/0 | Dam: 4012(cold:16-47) | 07undead, evil, unbreathing | Res: 06magic(21), 12cold+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 685 | Sp: spawn tentacles [11!AM, 06!sil] | Sz: Giant | Int: brainless. 14:08:24 -!- VoxSomniator has quit [Quit: Leaving] 14:08:58 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1295-g430f768 (34) 14:10:04 -!- Arianwen has quit [Quit: Lost terminal] 14:29:18 -!- home has quit [Remote host closed the connection] 14:29:36 -!- insecticide has quit [Ping timeout: 265 seconds] 14:30:53 -!- cait has quit [Ping timeout: 265 seconds] 14:34:18 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 14:39:16 -!- KuKumber has quit [Quit: Page closed] 14:46:03 03PleasingFungus02 07* 0.19-a0-1296-gfce42df: Move Cantrip into data 10(2 hours ago, 1 file, 79+ 83-) 13https://github.com/crawl/crawl/commit/fce42df27c91 14:46:03 03PleasingFungus02 07* 0.19-a0-1297-g1d6490a: Move monster Injury Mirror into data 10(84 minutes ago, 1 file, 27+ 17-) 13https://github.com/crawl/crawl/commit/1d6490a32924 14:46:03 03PleasingFungus02 07* 0.19-a0-1298-ga85b488: Constify cast_los_attack_spell() 10(31 minutes ago, 4 files, 39+ 54-) 13https://github.com/crawl/crawl/commit/a85b4886889b 14:46:03 03PleasingFungus02 07* 0.19-a0-1299-gf603398: Refactor cast_los_attack_spell() 10(13 minutes ago, 6 files, 44+ 35-) 13https://github.com/crawl/crawl/commit/f603398c0449 14:46:03 03PleasingFungus02 07* 0.19-a0-1300-g0198688: Refactor monster Drain Life & Refrigeration 10(6 minutes ago, 1 file, 53+ 33-) 13https://github.com/crawl/crawl/commit/01986885ebaf 14:46:03 03PleasingFungus02 07* 0.19-a0-1301-g006967e: Make allies cautious with Refrigeration/Drain Life 10(39 seconds ago, 1 file, 2+ 6-) 13https://github.com/crawl/crawl/commit/006967e8af69 14:47:01 03PleasingFungus02 07* 0.19-a0-1302-g205227e: Oops 10(16 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/205227ef4d02 14:50:36 -!- TAS-2012v has joined ##crawl-dev 14:50:37 -!- Cimanyd has quit [Quit: Page closed] 14:50:52 -!- NeremWorld has quit [Ping timeout: 264 seconds] 14:50:52 -!- TAS_2012v has quit [Ping timeout: 264 seconds] 14:50:53 -!- TAS-2012v is now known as TAS_2012v 14:51:28 -!- axujen has quit [Ping timeout: 264 seconds] 14:52:04 -!- scummos__ has quit [Ping timeout: 264 seconds] 14:52:04 -!- Jafet has quit [Ping timeout: 264 seconds] 14:52:04 -!- Medar has quit [Ping timeout: 264 seconds] 14:52:04 -!- Cenon has quit [Ping timeout: 264 seconds] 14:52:04 -!- Chousuke_ has quit [Ping timeout: 264 seconds] 14:52:05 -!- MartinW has quit [Ping timeout: 264 seconds] 14:53:03 -!- Ququman has joined ##crawl-dev 14:53:24 -!- Medar has joined ##crawl-dev 14:53:30 -!- Chousuke has joined ##crawl-dev 14:53:35 does chei not disapprove of *rage equipment? 14:53:44 re: a tavern comment 14:53:57 i honestly forget 14:54:00 I think that should be fixed if that's the case 14:54:12 I'll look at that today after I get back from lunch 14:54:19 -!- Dracunos-m has quit [Ping timeout: 255 seconds] 14:58:49 he prevents the berserk on *rage i thought 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:01:08 -!- kdrnic has joined ##crawl-dev 15:02:58 -!- Dracunos-m has quit [Ping timeout: 244 seconds] 15:04:36 -!- MartinW has joined ##crawl-dev 15:04:40 -!- Jafet has joined ##crawl-dev 15:05:20 The gnoll shaman calls upon its god to heal NO_TARGET. 15:05:20 _The gnoll shaman is healed somewhat. 15:08:56 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1302-g205227e (34) 15:09:17 oy vey 15:13:01 -!- travis-ci has joined ##crawl-dev 15:13:02 The build was broken. (master - 006967e #6479 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/156310984 15:13:02 -!- travis-ci has left ##crawl-dev 15:16:02 -!- Lightli has quit [Ping timeout: 264 seconds] 15:25:41 -!- Blazinghand has joined ##crawl-dev 15:26:49 -!- panicbit has quit [Ping timeout: 265 seconds] 15:27:58 -!- Lightli has joined ##crawl-dev 15:34:56 -!- scummos| has quit [Ping timeout: 265 seconds] 15:36:58 03PleasingFungus02 07* 0.19-a0-1303-g0cb339e: Move monster Trog's Hand & Leda's into 'data' 10(46 minutes ago, 1 file, 40+ 39-) 13https://github.com/crawl/crawl/commit/0cb339e6a463 15:36:58 03PleasingFungus02 07* 0.19-a0-1304-gfde9c1e: Pull out _setup_fake_beam 10(31 minutes ago, 1 file, 14+ 7-) 13https://github.com/crawl/crawl/commit/fde9c1e7cd0a 15:36:58 03PleasingFungus02 07* 0.19-a0-1305-g366b9ab: Move Forceful Invitation & Planerend into data 10(6 minutes ago, 1 file, 47+ 34-) 13https://github.com/crawl/crawl/commit/366b9abb3db0 15:36:58 03PleasingFungus02 07* 0.19-a0-1306-g29c95d4: Fix Heal Other (Doesnty) 10(20 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/29c95d4d9344 15:38:12 -!- mibert has joined ##crawl-dev 15:43:18 03PleasingFungus02 07* 0.19-a0-1307-g863a663: Fix Gastronok cantrip messaging (HACK) 10(61 seconds ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/863a663db335 15:52:00 ok now that i've died to a rude shaft i guess i should ask 15:52:06 are you supposed to be able to inner flame ancestors 15:52:29 it's come up before and i didn't see a problem with it 15:53:01 the game doesn't tell you the odds of success on them 15:53:13 which made me think it was a bug 15:53:20 i think it auto-succeeds on allies? you can also inner flame zombies 15:53:28 yeah 15:53:41 it would be nice if it auto-succeeded on allies 15:53:59 no, apparently it doesn't auto-succeed! 15:55:07 -!- CanOfWorms has joined ##crawl-dev 15:55:08 it's also a little better with hep than kiku 15:55:15 because you have strictly one ally 15:55:25 so it doesn't harm other allies? 15:55:26 iirc zombies get mad at you if they're caught in the blast 15:55:30 plausible 15:55:45 yeah, but if you're with kiku you can control them again 15:55:51 unless you were using death channel oops 15:57:04 alright, time to roll some more arcane marksmen then 15:57:08 because this is a good feature 15:57:42 hrm 15:57:44 i see the bug 15:57:59 inner flame is "harmless" to allies, which is why it doesn't anger them 15:58:18 but that makes the spell targetter think that it doesn't affect allies, so they're marked 'not susceptible' 16:00:34 -!- omarax has quit [Remote host closed the connection] 16:02:19 -!- cait has quit [Ping timeout: 258 seconds] 16:05:19 -!- scummos__ has quit [Ping timeout: 260 seconds] 16:06:26 -!- gammafunk has quit [Quit: leaving] 16:08:02 -!- amalloy is now known as amalloy_ 16:08:34 -!- amalloy_ is now known as amalloy 16:08:58 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1307-g863a663 (34) 16:12:19 -!- gammafunk has joined ##crawl-dev 16:12:53 -!- PleasingFungus has quit [Quit: I'm not here right now.] 16:13:09 -!- nikheizen has joined ##crawl-dev 16:15:54 -!- gammafunk has quit [Client Quit] 16:21:45 -!- amalloy is now known as amalloy_ 16:23:41 -!- ProzacElf has joined ##crawl-dev 16:23:52 -!- Shard1697 has quit [Ping timeout: 255 seconds] 16:24:26 -!- smee has quit [Ping timeout: 264 seconds] 16:25:38 -!- gammafunk has joined ##crawl-dev 16:28:40 -!- Cerpin_ has joined ##crawl-dev 16:32:49 -!- amalloy_ is now known as amalloy 16:33:25 -!- MaCwx_ has quit [Ping timeout: 265 seconds] 16:34:37 -!- PsyMar has quit [Ping timeout: 252 seconds] 16:35:49 -!- travis-ci has joined ##crawl-dev 16:35:50 The build was fixed. (master - 29c95d4 #6481 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/156325341 16:35:50 -!- travis-ci has left ##crawl-dev 16:37:15 -!- MarvinPA has quit [Ping timeout: 276 seconds] 16:38:26 -!- dtsund has quit [Remote host closed the connection] 16:39:53 -!- mibert has quit [Ping timeout: 252 seconds] 16:41:55 -!- MarvinPA has joined ##crawl-dev 16:45:49 -!- Shard1697 has joined ##crawl-dev 16:47:07 -!- nikheizen has quit [Quit: leaving] 16:47:35 -!- nikheizen has joined ##crawl-dev 16:51:06 -!- Dracunos7 has quit [Ping timeout: 250 seconds] 16:55:18 !tell pleasingfungus have you looked into the MR-estimating code in your mon-cast.cc escapades? i just came across it and it made me very sad 16:55:19 MarvinPA: OK, I'll let pleasingfungus know. 16:57:09 -!- Dracunos-m has quit [Ping timeout: 244 seconds] 16:57:58 -!- Krakhan has quit [Changing host] 16:59:15 03MarvinPA02 07* 0.19-a0-1308-g774685b: Let Snorg berserk normally when at full health 10(9 minutes ago, 2 files, 1+ 8-) 13https://github.com/crawl/crawl/commit/774685b64724 16:59:15 03MarvinPA02 07* 0.19-a0-1309-gad2ce0f: Remove a duplicated Cheibriados message 10(8 minutes ago, 1 file, 0+ 11-) 13https://github.com/crawl/crawl/commit/ad2ce0fd3db5 17:00:03 -!- omarax has quit [Remote host closed the connection] 17:01:28 -!- amalloy is now known as amalloy_ 17:01:29 -!- Odds has quit [Quit: Page closed] 17:01:43 -!- amalloy_ is now known as amalloy 17:02:36 -!- LexAckson__ has quit [Ping timeout: 276 seconds] 17:07:29 -!- Dracunos-m has quit [Ping timeout: 258 seconds] 17:08:59 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1309-gad2ce0f (34) 17:09:46 -!- Dracunos7 has quit [Ping timeout: 255 seconds] 17:12:45 -!- scummos__ has quit [Remote host closed the connection] 17:15:12 -!- nezrel has quit [Ping timeout: 240 seconds] 17:16:38 -!- kdrnic_ has joined ##crawl-dev 17:17:18 -!- kdrnic has quit [Ping timeout: 244 seconds] 17:17:50 -!- travis-ci has joined ##crawl-dev 17:17:51 The build was fixed. (master - 863a663 #6482 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/156326715 17:17:51 -!- travis-ci has left ##crawl-dev 17:19:24 -!- amalloy is now known as amalloy_ 17:20:04 -!- renton has quit [Client Quit] 17:22:08 -!- Alatreon has quit [Ping timeout: 264 seconds] 17:23:44 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 17:29:19 -!- axujen has quit [Ping timeout: 260 seconds] 17:30:25 -!- amalloy_ is now known as amalloy 17:35:30 -!- PleasingFungus has joined ##crawl-dev 17:35:53 MarvinPA: i have been reminded of it! didn't have any particular plans for it 17:35:53 PleasingFungus: You have 1 message. Use !messages to read it. 17:35:59 did you? 17:36:50 not really, although its special-caseyness made me assume there's probably a bunch of MR-checking spells that don't go through there at all 17:36:56 -!- Tiltorax has quit [Quit: Page closed] 17:37:00 -!- Kalma has quit [Ping timeout: 258 seconds] 17:37:12 oh, there are 17:37:24 i'm fairly sure 17:37:24 -!- wheals_ has joined ##crawl-dev 17:37:47 off the top of my head, petrify seems to be missing 17:40:33 -!- wheals has quit [Ping timeout: 244 seconds] 17:40:54 -!- Tungsten has quit [Quit: Page closed] 17:42:10 -!- wheals_ has quit [Ping timeout: 255 seconds] 17:43:54 -!- cait has quit [Ping timeout: 258 seconds] 17:48:48 -!- elliptic has quit [Quit: Leaving] 17:49:06 -!- Ququman_ has joined ##crawl-dev 17:51:02 -!- Cerpin_ has quit [Ping timeout: 244 seconds] 17:53:32 -!- Kellhus has quit [Quit: Page closed] 17:53:52 -!- nxtlvl has quit [] 17:54:38 03PleasingFungus02 07* 0.19-a0-1310-gd730340: Pass mon_spell_slot into spell_logic->cast() 10(2 hours ago, 1 file, 32+ 32-) 13https://github.com/crawl/crawl/commit/d73034010af7 17:54:38 03PleasingFungus02 07* 0.19-a0-1311-gdcfd90a: Simplify monster FIre Storm 10(51 seconds ago, 1 file, 0+ 6-) 13https://github.com/crawl/crawl/commit/dcfd90a50b13 17:55:14 FIre storm, nice 17:55:55 <|amethyst> that's what happens when you capitalise fi, right? 17:57:02 totally 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:00:46 pyanfar Z$ p6 '"fi".uc.say' 18:00:46 FI 18:00:46 apparently :) 18:01:00 wow, now that's greek to me 18:01:01 (.tc does the expected thing, though) 18:08:59 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1311-gdcfd90a (34) 18:11:59 -!- smee has quit [Ping timeout: 264 seconds] 18:15:16 Unstable branch on underhound.eu updated to: 0.19-a0-1311-gdcfd90a (34) 18:15:33 -!- dtsund has joined ##crawl-dev 18:19:17 -!- Kranix has quit [Quit: Konversation terminated!] 18:22:27 -!- eb has quit [Ping timeout: 250 seconds] 18:23:13 -!- eb_mobile has quit [Ping timeout: 258 seconds] 18:23:13 -!- amalloy is now known as amalloy_ 18:23:13 -!- amalloy_ is now known as amalloy 18:25:08 the tzitzimitl desc sure has a lot of adjectives in it huh 18:25:09 -!- pikaro has quit [Ping timeout: 276 seconds] 18:26:10 that's the r-i house style 18:28:08 Spells: throw adjective (3d4) 18:30:19 hey, I recall some pretty fancy stuff in those desolation monster descriptions! 18:30:42 i am a paragon of moderation and simplicity. 18:31:19 #onewordmonsterdescriptions 18:31:53 margery #lithe 18:32:01 conversely, #bringbackfannarsdescription 18:32:05 or maybe margery should be the hashtag? 18:32:07 haha 18:32:12 wow, lithe still exists 18:32:21 what, really? 18:32:24 i swore we got rid of that 18:32:29 me too! 18:32:39 son of a gun 18:33:02 %git a75c0ef1c 18:33:02 07MarvinPA02 * 0.12-a0-3033-ga75c0ef: Tweak Margery's description 10(3 years, 5 months ago, 1 file, 2+ 3-) 13https://github.com/crawl/crawl/commit/a75c0ef1c6e1 18:33:03 lithe monsters: hounds, margery 18:33:31 %git da12a28fb 18:33:31 07ontoclasm02 * 0.12-a0-1655-gda12a28: Margery tile (and matching description) 10(3 years, 8 months ago, 3 files, 14+ 9-) 13https://github.com/crawl/crawl/commit/da12a28fbdb6 18:33:37 you ain't nuthin' but a hound dog... 18:33:48 you can't escape the litheness. 18:34:27 gosh that old desc 18:34:27 rip Entarex 18:34:44 MarvinPA: really something, ain't it? 18:34:45 imo rename the sword of power to entarex 18:34:51 haha 18:34:59 yeah I was just thinking how it'd be fun to reference Maud like that 18:35:07 traded maud for a sword... sad! 18:35:11 a) +0 great sword {entarex} 18:35:34 sword of power is pretty fun, got it early in a somewhat recent game 18:35:55 isn't that one of the original unrands? 18:36:05 yeah 18:36:12 -!- packet_loss has quit [Remote host closed the connection] 18:36:32 prune, sword of power, mace of variability, wrath of trog, singing sword? 18:37:29 -!- eb has quit [Quit: I quit] 18:37:33 I can't really imagine what using mace of variability would be like 18:38:07 -!- cait has quit [Ping timeout: 265 seconds] 18:40:41 i imagine it varies. 18:45:52 -!- bitcoinbastard has quit [Ping timeout: 240 seconds] 18:46:16 -!- PolkaDot has quit [Client Quit] 18:49:45 -!- dtsund has quit [Remote host closed the connection] 18:53:08 -!- elliptic has joined ##crawl-dev 18:56:57 generally how long does a version release last? 18:56:57 6 to 8 months? 18:57:02 there's been lots of variation 18:57:04 -!- Dracunos has joined ##crawl-dev 18:57:06 %git 0.18.0 18:57:06 07PleasingFungus02 * 0.18.0: Further manual updates (MarvinPA) 10(4 months ago, 1 file, 11+ 19-) 13https://github.com/crawl/crawl/commit/bfef9350a2e2 18:57:11 %git 0.17.0 18:57:11 07gammafunk02 * 0.17.0: Update the debian changelog for 0.17 10(10 months ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/d28015d53230 18:57:18 %git 0.16.0 18:57:18 07gammafunk02 * 0.16.0: Final changelog for 0.16 10(1 year, 6 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/82265720bc8b 18:57:24 -!- cait has quit [Ping timeout: 260 seconds] 18:57:24 six months is pretty common, though it's not precise 18:57:29 6-8 seems spot on then 18:57:34 okay, submitting my idea for chequers 18:57:42 %git 0.15.0 18:57:43 07Grunt02 * 0.15.0: Ham-fistedly rename strings.{cc,h} to stringutil.{cc,h}. 10(2 years ago, 153 files, 684+ 684-) 13https://github.com/crawl/crawl/commit/69783ea0505b 18:57:51 -!- Lasty has quit [Quit: Leaving.] 18:57:51 %git 0.14.0 18:57:52 07Grunt02 * 0.14.0: Touch changelog with release date. 10(2 years, 5 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/319925deedf8 18:57:52 very good commit description 18:58:15 -!- ontoclasm has joined ##crawl-dev 18:58:24 one thing I've always been bothered about re: CAO scoreboard is that the high scores and such are recorded across all versions 18:58:33 I think it'd be better if it was broken down by version 18:58:40 "new ladder season" and such 18:58:53 well it's not as simple as that 18:58:54 you'd still track all-time bests, of course 18:59:33 trunk existing sort of makes that difficult to do in a sensible way 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:00:08 for what its worth, individual servers' scores do work that way 19:00:11 what was the release where we really waited a long time to get it out? 19:00:15 whenever you win or lose, the list there 19:01:06 well regarding that, the trunk score is cumulative across versions 19:01:14 so the server trunk score listing can be pretty funny 19:01:19 -!- Daekdroom has quit [Ping timeout: 244 seconds] 19:01:20 -!- scummos| has quit [Ping timeout: 244 seconds] 19:01:23 it's only trunk games, but across all versions 19:02:34 but yeah it's really more due to technical reasons, in that each version gets its own set of files 19:02:34 I think chequers will explore how to incorporate versions better in the new scoring 19:02:34 i can't find any modern releases that varied all that much in duration. 0.8 was 10 months long, 0.7 was two months long (!) 19:02:42 atm the Fastest Wins (turncount) category on CAO is dominated by DDHe/Hu from 0.12/0.13 (with Sapher brilliantly getting a MiBe up there more recently). Imagine if "fastest win" was refreshed for each version of Crawl. You could at once compete with jeanjacques's 9468 turn win for alltime best, and also with the fastest win for 0.19 19:02:54 PleasingFungus: I'm probably just thinking of 0.17, since that one took 8 mo 19:02:59 ahh 19:03:01 plausible! 19:03:17 we were talking about one release at the time and how we waited a lot of commits/time to get it out the door due to various reasons 19:03:21 I think that could go a way towards getting more community involvement and action in Crawl too 19:03:38 A new race for the top each season encourages discussion and tip-trading and such 19:03:54 i feel like it's only ever a very small part of the community that chases score 19:03:56 yes 19:03:58 vocal, but very small 19:04:03 very small, but I think it could grow 19:04:09 the vast majority of players have trouble getting to lair 19:04:15 I don't think it would grow based on how you list scores, Brannock 19:04:33 It's probably better just to think in terms of "what is sensible for people who care about these things" 19:05:07 as someone who turncount speedruns, I'd like maybe a listing that looked maybe at something like the 'recentish' keyword 19:05:12 you don't think so? right now I have little interest in attempting a speedrun because I'll never have a shot against the all-time best, but in a 0.19 release I'd give it a few attempts to see if I could hold a position before someone like Sapher or 4thArra takes over 19:05:33 Maybe this is just my inner competitive drive 19:05:49 you absolutely do have a shot against the all-time best 19:05:56 go for a combo highscore 19:06:04 i have a few myself, and i'm mediocre 19:06:14 combo highscores are similarly poorly communicated atm on CAO 19:06:31 http://crawl.akrasiac.org/scoring/players/pleasingfungus.html look! combo highscores! 19:06:40 you gotta scroll a lil bit but they're real satisfying to see 19:06:43 they are 19:06:45 combo highscores have their own page on CAO 19:06:52 and yeah on player pages as well 19:07:01 not sure how that's poorly communicated, unless you mean versions 19:07:11 versions, and I also can't go "show me the top 10 CeAE games" 19:07:14 I can only see the #1 19:07:28 oh, that would be neat 19:08:11 I don't think new scoring is necessarilly going to allow sequell type queries like that, but there could be some expanded listings 19:08:11 I think p357 has a great shot at cleaning up a lot of the archaic CAO presentation 19:08:11 And doing some cool stuff with scoring/wins/etc that'd help build community engagement 19:08:11 anyhow listing by version is fine; I would just be wary of trying to spitball what will make people "do more speedruns" 19:08:36 +1 19:09:43 it's not so much "do more speedruns" as it is "wipe the slate 'clean' for each version", while obviously retaining all-time records 19:09:58 tournaments already do this, partially, but they last 2 weeks when a release lasts 6-8 19:09:59 months 19:10:36 it just sounds like you want per-version stuff displayed more prominently. 19:10:38 well you don't really need to appeal to notions of what theoretical speedrunners might do to justify listing by version 19:10:43 talking about 'wiping the slate clean' sounds really misleading. 19:10:48 -!- Kalir has quit [Changing host] 19:12:10 it's more "this is a good idea to do", then "this could indirectly lead to good results" 19:12:37 anyway, seeing fastest win for 0.16, 0.17, 0.18 and so on would be nice, and so on for other iterations of "best foo" 19:13:47 -!- VoxSomniator has quit [Ping timeout: 255 seconds] 19:14:37 there are pretty practical reasons why we'd like to be able to see listings by version, and yeah if new scoring can implement this in a sane way, that's great 19:14:53 may not have that for the rollout, but nbd 19:15:01 long term planning 19:15:09 I guess by rollout I mean "when we shut down CAO scoring" 19:16:20 RIP CAO scoring. That thing's been around for as long as I've been playing Crawl 19:16:35 for speedrun stuff, it's unfortunately a bit complicated as to what listing you might want, since it will be things like "since cTele removal", "since =teleport nerf", or some other change 19:16:48 so neither all-time nor per-version are exactly what you want to see 19:17:16 ultimately some of that may just have to stay available through sequell 19:17:41 put if we can do some version listings, having a listing for something like "recentish" versions could be very cool 19:17:51 s/put/but/ 19:18:36 even better for realtime runs 19:18:46 "since webtiles javascript was fixed" 19:19:36 "you hear the whistling of a wind nearby" sounds kinda weird 19:19:56 i guess that's somewhat forced by the way the messages are handled? 19:20:15 spooky message 19:20:22 probably too spooky... 19:20:33 also these desolation tvs always seem to start with the player already near-dead 19:20:40 haha 19:20:43 long deaths! 19:20:47 !lg * salt 19:20:48 35. Placid the Warrior (L19 HOFi of Ru), hit from afar by a peacekeeper (volley of spikes) in Desolation (desolation_of_salt) on 2016-08-30 23:14:20, with 234407 points after 34411 turns and 2:34:27. 19:20:52 !lm * br.enter=desolation 19:20:53 195. [2016-08-30 23:18:17] Jojapa the Axe Maniac (L19 MiBe of Trog) entered the Desolation of Salt on turn 44482. (Vaults:1) 19:21:19 death rate down a bit, i think 19:21:46 !lm * br.enter=desolation !boring lx>=16 xl<=22 urune<=2 / lg:br=$noun 19:21:47 Unknown field: lx 19:21:55 !lm * br.enter=desolation !boring xl>=16 xl<=22 urune<=2 / lg:br=$noun 19:21:56 23/104 milestones for * (br.enter=desolation !boring xl>=16 xl<=22 urune<=2): N=23/104 (22.12%) 19:22:02 -!- bcadren has quit [Read error: Connection reset by peer] 19:22:16 i'm also frequently disappointed by tving late deaths and them just being ridiculously reckless play nowadays :( 19:22:21 i blame all these tiles players 19:22:24 lol 19:22:33 we need to kill them earlier! 19:22:42 bring back goliath beetles 19:22:50 that'll kill some tabbers, imo 19:22:51 goliath peacekeepers 19:23:19 i was brainstorming more salt enemies, either for the portal or for the hypothetical full-branch version 19:23:30 slow melee enemies ARE on the list... 19:23:39 it's gonna be great. 19:23:53 -!- cait has quit [Ping timeout: 244 seconds] 19:23:57 -!- cait_ is now known as cait 19:23:57 -!- eb has quit [Ping timeout: 258 seconds] 19:24:08 also i guess i should get around to replacing ASTs 19:25:01 fr: AST form 19:25:44 I worry a lot about this branch when stairs in it become a thing 19:26:17 maybe finally time to implement "hatches only" 19:26:23 as a precursor for new-tomb 19:26:24 the obvious thought 19:26:40 might not be so good a fit as an elfreplacement, maybe 19:30:01 Brannock: cszo morgues should be pretty easy to add, i'll add it to the todo 19:30:38 aren't they already in? 19:30:38 oh, your message was from a week ago heh 19:30:57 PleasingFungus: yeah there was lots of artifacts and two manuals, so perhaps the loot is ok, it was just that none applied to my character 19:31:11 r i p 19:31:22 but yeah, super fun, super dangerous 19:31:24 did you see the commit that fixed the loot? 19:31:31 and hep hexer is fucken ridiculous 19:32:00 i'm considering nerfing hexer 19:32:09 hexer is soo good 19:32:10 miek_: You have 1 message. Use !messages to read it. 19:32:14 but i still strongly suspect that hexer being OP may be more of a meme than a real 19:32:16 idk 19:32:23 yeah I dunno if its OP good 19:32:32 similar winrates, etc 19:32:39 beware sequell's lies! 19:32:44 but yeah 19:32:54 -!- Ququman_ has quit [Read error: Connection reset by peer] 19:32:57 I've played with all 3 and they feel equally strong to me. battlemage AI is a bit harder to cooperate with than the other two 19:32:58 hexer is just fun though 19:32:58 i still want to trade antimagic off to knight 19:33:05 -!- Ququman has quit [Read error: Connection reset by peer] 19:33:16 give hexer af_vuln instead, or permanent invisibility 19:33:20 I think antimagic on a very durable ancestor is not a great idea. hexer's debilitation is balanced off by its fragility 19:33:33 well, knight antimagic would be a lot slower 19:33:34 I've always liked having hexes available but usualy game-play requires you to do an all or nothing with it, and hexer ally sort of lets you avoid that 19:33:41 mostly i just want to get rid of speed brand. it's such a boring upgrade! 19:34:13 FR: more brands 19:34:36 brands have a weird role in crawl 19:34:48 since we mostly don't like encouraging that much weapon swapping 19:35:06 stuff like distortion or vamp is halfway to a conduct 19:36:58 -!- ontoclasm has quit [Quit: Leaving.] 19:37:49 -!- eb has quit [Ping timeout: 255 seconds] 19:40:25 -!- woodjrx has quit [Remote host closed the connection] 19:42:53 PleasingFungus: in some branches the hexer is useless, and it encourages slow games, since the hexer HD will be higher then 19:43:10 what 19:43:22 but you should watch my vaults and depths journeys. You walk onto a floor, find an alarm trap, and then the screen is filled with half dead confused enemies for about 2 minutes 19:43:48 -!- Blazinghand has quit [Quit: Leaving] 19:43:57 i wanted higher HD to increase hex success chance 19:44:29 i don't understand what a 'slow game' is. 19:45:04 -!- GauHelldragon has quit [Ping timeout: 244 seconds] 19:45:25 like one where you play branch order in a super safe way, eg lots of backtracking, skipping rune floors, etc etc 19:45:38 basically I felt like I should not miss any XP 19:46:02 -!- packet_loss has joined ##crawl-dev 19:50:10 03PleasingFungus02 07* 0.19-a0-1312-g4cf4b60: Remove Alligator Snapping Turtles from Desolation 10(89 seconds ago, 4 files, 12+ 5-) 13https://github.com/crawl/crawl/commit/4cf4b606c5ca 19:50:36 -!- packet_loss has quit [Client Quit] 19:51:14 obviously should have had alligator snapping turtle zombies instead 19:51:30 chequers: that just sounds like you felt weak? 19:51:55 -!- ProzacElf has quit [Quit: HydraIRC -> http://www.hydrairc.com <- *I* use it, so it must be good!] 19:51:56 If you trivialize vaults and depths floors with the hexer, probably it doesn't need an HD increase 19:52:10 i mean, like, "i wanted to be higher level to become stronger" is not a unique sentiment 19:52:25 part of the fun of a choice of choosing the hexer is "well some floors it will not be so good but on others it's amazing" 19:53:46 all three ancestors are like that, really 19:53:56 it makes hep one of my favorite gods atm 19:54:01 yeah, probably ideal if that is the case and it's different for different ancestors 19:54:13 it's like dual-wielding characters. that is to say, you are dual-wielding characters, not dual-wielding weapons. 19:54:14 if e.g. hexer is "always good every floor" it's probably just the only sensible choice 19:54:36 hexer crumples to aoe, layout issues, and high mr 19:54:52 PleasingFungus: maybe... 19:55:10 i found hexer was confusing all sorts of random stuff. It was only really slime that she was useless 19:55:17 and that's not a hexer-specific thing 19:55:26 knight isn't bad in slime 19:56:10 well the hexer wouldn't be outright useless in slime, hexable things deffo exist there 19:56:10 cleaving, durability, los control vs shining eyes 19:56:10 I'm looking at you, slime creatures 19:56:10 it just died really quickly 19:56:10 maybe knight has the ehp to tank a little 19:56:10 right, that's hexer's major weakness 19:56:10 sure but it comes back, unlike permanent allies 19:56:10 yeah, cheq was saying that it needed rcorr 19:56:21 I think next time I play hep I'll go battlemage 19:56:28 I've only tried them twice 19:56:30 battlemage is fun! lots of monsters ceasing to exist 19:56:32 I'll probably not play hep until the 0.19 t 19:56:37 FR: randomised name for "battlemage" drawn from the sequell entries 19:56:40 ??battlemage[3 19:56:40 battlemage[3/8]: KILLUSIONIST 19:56:42 lol 19:56:46 that's a good one 19:56:49 maybe the best 19:56:55 HEXECUTIONER 19:56:57 I'm partial to TRAUMATURGE 19:57:43 ??battlemage 19:57:43 battlemage[1/8]: BATTLEMAGE 19:58:35 I think for hexes, being able to control slime creatures is a big deal 19:58:37 aside from that... 19:58:40 @??shining eye 19:58:40 shining eye (13G) | Spd: 7 | HD: 10 | HP: 47-65 | AC/EV: 3/1 | see invisible, fly, unbreathing | Res: 06magic(100), 12drown | Vul: 11silver | XP: 549 | Sp: malmutate [06!sil] | Sz: Medium | Int: brainless. 19:58:53 don't know how the hexer's success is against e.g. 100mr 19:58:56 imho transference is the strongest part of hep's kit 19:59:05 it gives you such detailed control over positioning 19:59:06 that influences hex success? 19:59:11 or is that idealize 19:59:17 idealize is the powerup 19:59:19 transference is the swap 19:59:42 transference is like passage of golubria on crack, it's great and I love it 19:59:53 passage of golubria is already on crack... 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:00:23 bring sleeping monsters to you for stabbing, send ancestor away for essentially cblink, fine control over monster positioning in narrow areas, get a dangerous monster away from you... 20:00:36 did you see amalloy's orbrun tomb the other day, gammafunk? 20:00:45 i was helping him alternate golubria/transference, it was nuts 20:00:49 oh yeah, hellmonk, mibe and I and other were spectating it 20:01:47 well that's cool to use, but that challenge is not one where I'd want hep! 20:01:47 haha 20:01:47 but yeah tloc style stuff like that is situationally amazing 20:01:59 i'm very happy with how transfer's worked out, people keep finding new things to do with it 20:02:06 like brannock's stabbing trick (which i'm about to ruin) 20:02:21 it's an effect that really only works with this god 20:02:23 > If there is a god tab for high scores, imho the only sensible solution is to forbid god swaps. Otherwise it just is not meaningful. 20:02:26 I used transference to thin out dream sheep herds yesterday 20:02:40 actually i will bring this up after the hep discussion finishes 20:02:43 chequers: tournament rules! 20:02:53 hrm, yeah kind of good point 20:02:57 yet on the other hand....TSO 20:03:06 and Zin, Ely really 20:03:17 yeah i'm not gonna say that hep was the best god for that challenge 20:03:26 god highscores just aren't really a meaningful thing 20:03:27 just that he was real good! 20:03:41 oh i misunderstood what you were replying to 20:03:41 they're a *big* *deal* MarvinPA! 20:04:10 !hs * sif 20:04:11 108744. Sapher the Genius of the Arcane (L26 NaWz of Sif Muna), escaped with the Orb and 15 runes on 2012-10-05 09:05:14, with 65369553 points after 21895 turns and 15:06:14. 20:04:12 one day.... 20:04:29 sapher is playing crawl again and streaming it on Twitch! 20:04:38 sadly he wants all discussion in russian... 20:05:05 transference is about as fun to use as Chei's temporal distortion 20:05:11 so I am reduced to "gl sapher" and he say something nice sounding in russian that ends with "gammafunk" 20:05:14 which is a high water mark for an ability 20:05:33 03PleasingFungus02 07* 0.19-a0-1313-g28cac01: Bump Hep's Transfer cost 10(11 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/28cac01d5ae2 20:05:33 03PleasingFungus02 07* 0.19-a0-1314-ga413a64: Wake up transferred monsters (Brannock) 10(47 seconds ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/a413a64f3670 20:05:59 there's so many little interactions with Crawl's mechanics that let clever players go nuts 20:05:59 oh, I bet it's more fun than temporal distortion! 20:05:59 brannock: invis + yara's 20:05:59 that ability frustrates me due to its strange rules of "why the heck didn't it work this time!" 20:06:01 gammafunk loves that one 20:06:19 I like bend space though, that's cool 20:06:27 sorry, bend time? 20:06:32 bend time yeah 20:06:42 great for slowing OOFs and other stuff 20:06:43 i'm endlessly amazed that temporal distortion works at all 20:06:46 and step from time is pretty neat 20:06:52 but temporal distortion is very entertaining since you get to split up slime creatures 20:06:57 and dodge orbs of destructions 20:07:01 yeah, it's just totally random at time as to doing nothing 20:07:09 koboldina: invis/yara is the new pcloud/ignpois, imo 20:07:18 or just shove around monsters until they get into a better corner 20:07:23 i just decided to see if a tiny duration time step would work and somehow it sort of did what i wanted (except when it definitely doesn't) 20:07:30 lmao 20:07:33 i didn't know you made it! 20:07:39 -!- duralumin has quit [Read error: Connection reset by peer] 20:07:41 MarvinPA: are you talking about step from time when you mentioned temportal dist.? 20:07:58 yeah, one of my few additions :P 20:08:07 tempodist also cleans up clouds 20:08:14 byebye poisonous cloud. bye miasma. bye freezing cloud... 20:08:21 hmm, I wonder how it interacts with desolation 20:08:23 -!- bcadren has quit [Read error: Connection reset by peer] 20:08:26 let's test that! 20:08:46 that's true re. the clouds, at least that is consistent 20:08:47 it's not that good, pf 20:08:52 it is good tho 20:09:00 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1312-g4cf4b60 (34) 20:09:08 it's also an obscure reference to another weird game i used to play 20:09:12 ? 20:09:19 desolation floor tiles badly need some mixing up, the regular layout of salt blocks gives it a very grid-like look 20:09:24 re: god highscores -- I was thinking of two conditions: a) you have to worship the god for more than x% of turns, b) you cannot have god wrath when you ascend 20:09:51 Both are gameable but at the cost of turns, which would make the result not a highscore 20:09:52 !learn e abomination[1 s/ with rand.*you././ 20:09:52 abomination[1/1]: A hideous undead form. Lightred x; uppercase (large) abominations are much stronger. Mostly an Abyss spawn, or in Pan as Executioner bands members. 20:10:31 eh, i guess they still have random ac/ev 20:10:34 huh, local wizmode still has "gain 20000 skill points". that was obsoleted back when victory dancing was removed 20:10:51 i mean... it's not very useful 20:11:36 what isn't? 20:11:36 the 20k skill point command 20:11:36 it doesn't work 20:11:36 hrm, so you can set skilling and gain a buch of points but not change your XL? 20:11:36 PleasingFungus: http://yomi.wikia.com/wiki/Max_Geiger,_Precise_Watchmaker 20:11:36 oh! 20:11:36 that's funny 20:11:39 it adds 20k to your skill pool. but skill xp pool got removed when victory dancing was removed 20:11:44 so it just doesn't do anything 20:11:47 MarvinPA: oh, didn't realize Yomi was that old! 20:12:02 2011 20:12:02 gammafunk, you can change XL by 'l' or 'S' for XL or skill level, respectively, in wizmode 20:12:11 i guess it isn't that old, really. chei just feels older! 20:12:33 Brannock: no, I mean the skill point thing lets you increase skills without changing XL, according to your skill training settings 20:12:45 which I could see being useful, but maybe isn't worth keeping around 20:12:48 you can do that with 'S' unless I'm misunderstanding you 20:12:55 with S you have to enter a skill name 20:12:56 you are misunderstanding him 20:12:57 it's one at a time 20:13:15 it's a bizarre and probably unused command, but it isn't actually broken 20:13:17 enabled fighting 3.0, hit &s a few times, still fighting 3.0 20:13:24 Brannock: spawn a bat and kill it 20:13:26 ok 20:13:37 fighting is now level 11 20:13:40 yep 20:13:40 ok it does work 20:13:49 FR: Suplex of Science 20:13:49 now that we've confirmed that, i'll remove it 20:14:03 yeah and nice job killing an innocent bat dude 20:14:03 also tempodist seems to work without any noticeable lag on local 20:14:06 died for no reason 20:14:08 ofc that's just one signle turn 20:14:13 instead of 58 consecutivet urns that have to be processed 20:14:14 died... for science! 20:14:43 imo if you're slaying wizmode commands, &M is a good candidate too 20:15:23 one thing I've been wanting to do is to make that cool "stop time" command allow autoexplore without stopping you for seeing monsters 20:15:30 MarvinPA: oh yeah, i accidentally used that the other day 20:15:31 blunder! 20:16:02 i've just about gotten rid of my muscle memory from when &m and &M were the other way around, thankfully 20:16:19 &B and &^B still gets me a lot though :( 20:16:33 r i p 20:16:35 you don't use &T? 20:17:12 sorry, X T I guess? 20:17:12 -!- insecticide has quit [Ping timeout: 255 seconds] 20:17:12 i always forget about that one yeah 20:17:27 &L 20:17:28 we should really replace &n and &$ with a "set gold" command 20:17:42 i've used &L! not that it was wise to 20:18:10 I think we need &L for minivaults? I seem to recall that placing temple vaults also is weird 20:18:18 temple vaults are definitely weird 20:18:26 wow, &v 20:18:30 oh yeah that would be good, i was messing with a reimplementation of the alchemist card and was annoyed by lack of control over gold amounts 20:18:37 what a bizarre command 20:19:20 can anyone here say what &v is without cheating? 20:19:27 I can 20:19:30 but I cheated 20:19:31 i cheated :( 20:19:32 lol 20:19:35 knew it! 20:19:35 haha 20:20:04 woah dude, &O 20:20:06 I wonder how often *W is used 20:20:07 that's a weird one 20:20:08 also i have a branch somewhere to remove most of the little options for wizard_add_mutation, since they're really annoying 20:20:16 maybe i should do that 20:20:37 Brannock: or &k, which i've only ever done by accident 20:20:59 yeah these look like debug from ages ago 20:21:12 PleasingFungus: i just think of it as the command is actually being &]yyyyyy 20:21:25 -is 20:21:43 03PleasingFungus02 07* 0.19-a0-1315-ga845ca2: Remove two disused wizmode commands 10(33 seconds ago, 4 files, 1+ 28-) 13https://github.com/crawl/crawl/commit/a845ca217a52 20:22:09 lol 20:22:09 how reliably does &# work? 20:22:09 i felt a little bad about it, because what if someone really really wanted to fake a mutation as being from a god? 20:22:09 whatever that means 20:22:09 it's a bit weird, &# 20:22:12 honestly doesn't feel much faster than just giving yourself the stuff 20:22:21 but for skills it's probably a lot faster if you have a bunch trained 20:22:35 PleasingFungus, &g is related to &s 20:22:41 and probably should be removed too 20:22:55 03MarvinPA02 07* 0.19-a0-1316-g5fe3337: Update some more monster descriptions 10(4 days ago, 2 files, 162+ 202-) 13https://github.com/crawl/crawl/commit/5fe3337e860c 20:23:21 hrm 20:23:21 I think? 20:23:21 "Exercising..." 20:23:21 -!- ProzacElf has joined ##crawl-dev 20:23:21 in principle i feel like that might be useful for autotraining? or maybe not 20:23:21 for testing autotraining* 20:23:24 doesn't seem to do anything when I use it after 04&s 20:23:32 gammafunk: &# is a lot better than it used to be, doy did some good work on it 20:23:40 oh, I should look at it again then 20:23:43 it can load some artefacts even, sometimes 20:23:48 this was like a year or two ago? 20:23:58 i feel like we had this exact same conversation at least a year ago... 20:24:02 'You turn into a sentient fungus.' 20:24:43 Brannock: &g works for me 20:24:46 you have to be in auto mode, though 20:24:48 take it back to the gold old days, when &H increased your max HP with no way to undo that 20:24:53 god 20:24:54 i remember that 20:24:57 why did it even do that 20:24:59 haha yes 20:25:02 who knows..... 20:25:32 also &# is bugged with *corr artefacts in a really spectacular way 20:26:00 it locked up my game for a full minute when a monster hit me, and then gave me INT_MAX corrosion or so 20:26:12 wow nice 20:26:16 i know, right? 20:26:25 oh that reminds me of that good step from time bug 20:27:30 !mantis 10617 20:27:30 https://crawl.develz.org/mantis/view.php?id=10617 20:27:41 very good 20:28:04 we had a fun time testing for all the various monster spells that could still hit you repeatedly when you're timestepped 20:28:10 it's: a lot of them :( 20:28:57 MarvinPA: did you hear about the latest cool tome4 bug 20:28:57 making monsters not cast spells targetted at you while you're stepped from time would fix many of those, i expecte 20:29:27 minmay: i did not 20:30:11 MarvinPA: so there's this talent called "obliterating smash" which is a melee attack, and after the attack you lose HP equal to 25% of the damage done or 30% of your current HP, whichever is lower 20:30:49 MarvinPA: but, the way it's implemented is, it goes ahead and damages you for 25% of the damage you did, and *then* checks to see if 30% of your current HP would have been lower, and if so, sets your HP to that instead 20:31:16 MarvinPA: so you can use the talent, get killed by the 25% reprisal damage, and then your HP immediately gets set back to a positive number but you're still dead 20:31:27 oops 20:31:28 MarvinPA: this has been in the game for about 2 years 20:31:49 wow excellent, i was going to say it's got to be hard to beat the old paradox mage bugs 20:31:59 but that is pretty decent nevertheless 20:32:04 lol you think the old paradox mage bugs went away? 20:32:12 -!- MakMorn has quit [Ping timeout: 240 seconds] 20:32:36 the only chronomancy bug that got anything resembling a real, working fix was the haste+eidolon plane abuse 20:35:10 -!- MakMorn has joined ##crawl-dev 20:38:53 -!- debo has quit [Ping timeout: 265 seconds] 20:42:05 -!- cait has quit [Ping timeout: 244 seconds] 20:45:48 hm 20:45:48 chequers: was there something else you wanted to say? i feel like there was 20:46:04 03PleasingFungus02 07* 0.19-a0-1317-ge66d2b0: Improve wizmode &$ 10(12 minutes ago, 3 files, 22+ 8-) 13https://github.com/crawl/crawl/commit/e66d2b040f04 20:46:32 sorry, there was cake in the kitchen 20:46:35 ! 20:46:49 i have my second cake, so s'all good 20:46:53 <|amethyst> chequers: did they know of an ancient radiation that haunts dismembered constellations? 20:47:23 uh 20:47:37 oh, some dumb american band 20:47:39 that sounds like part of the tzitzimitl desc 20:47:47 haha 20:48:03 imo they're good 20:48:08 more modern than i expected from |amethyst, though! 20:48:17 <|amethyst> that song's from the 90s 20:48:19 FR: please remove the tzitzimitl desc 20:48:23 <|amethyst> those were my teenage years 20:48:23 actually, the other thing I wanted to say was "hey devs, fill out my tavern survey on the scoreboard" 20:48:35 nikheizen: see 2 commits ago 20:48:38 does this mean i have to visit tavern 20:48:59 you were just looking for an excuse to visit tavern... 20:49:15 whoa, floodkiller is alive! 20:49:22 as of a few weeks ago, probably 20:50:12 MarvinPA: wow thanks 20:50:19 huh, i had no idea http://crawl.akrasiac.org/scoring/per-day.html existed 20:50:39 floodkiller did the ol' "I'll post my source soon" before disappearing again 20:50:40 floodkiller still posts abt crawl on SA all the time! 20:50:43 -!- Alatreon has quit [Quit: Page closed] 20:50:55 can't believe he'd skip out on his contractual obligations like that 20:51:06 gonna guess that these spikes are the tournaments 20:51:08 brb, unthanking all his posts 20:51:11 also i don't remember what his avatar is, so he basically doesn't exist. 20:51:14 Brannock: almost certainly 20:51:17 looks like crawl is on a steady growth rate though 20:51:20 outliers aside 20:51:20 that's good 20:51:27 it feels like tavern discussion has quieted down a lot 20:52:07 yeah, that's slightly surprising to me - tournament showed a slight downturn 20:52:07 but clearly that hasn't affected the playerbase 20:52:07 -!- OrphineM has quit [Quit: Page closed] 20:52:07 i think this release had less fanfare 20:52:07 more zazz... 20:52:12 !git 0.18.0 20:52:12 %git 0.18.0 20:52:12 07PleasingFungus02 * 0.18.0: Further manual updates (MarvinPA) 10(4 months ago, 1 file, 11+ 19-) 13https://github.com/crawl/crawl/commit/bfef9350a2e2 20:52:15 !git 0.17.0 20:52:15 %git 0.17.0 20:52:15 07gammafunk02 * 0.17.0: Update the debian changelog for 0.17 10(10 months ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/d28015d53230 20:52:26 is there a command to grab changelogs 20:52:33 er 20:52:38 just look at the changelog? 20:52:40 it has previous versions 20:52:45 <|amethyst> less ../docs/changelog.txt 20:52:52 there we go 20:53:38 MarvinPA: thank you for removing/rewording "a true peacekeeper knows no jurisdiction" - i disliked that line as i wrote it, but didn't have a good idea of how to improve it 20:53:55 |amethyst: remember, he's on windows... 20:54:11 less is in msys2 I think 20:54:15 <|amethyst> using msys though, right? 20:54:18 more certainly is! 20:54:18 -!- CanOfWorms has joined ##crawl-dev 20:54:21 haha 20:54:25 less is more 20:54:35 cat and ^D are all you need sheeple 20:54:39 <|amethyst> NAME less - opposite of more 20:54:54 0.18 is about as splashy as 0.16 was so it seems odd that the 0.18 tournament was less active 20:54:59 pakellas vs ru/gozag 20:55:01 wow, marvinpa *lengthened* a description 20:55:01 0.17 was sqlos 20:55:06 what are the odds 20:55:06 maybe just tournament timing? 20:55:15 Brannock: that was the suspicion 20:55:15 must've been an accident! 20:55:29 <|amethyst> also 20:55:35 (reapers) 20:55:50 oh, haha 20:55:53 <|amethyst> there may have been some people who went to cszo, got "this webpage is not available", and gave up 20:56:01 technically it's not lengthened, see the very end of the commit 20:56:05 aw, salamander mystics don't have "hermetic rites" anymore 20:56:31 Uskayaw is still 'Ukayaw' in changelog 20:56:43 oops 20:57:44 <|amethyst> You'll always be uka to me 20:57:47 <|amethyst> I pine for the days of Iashol 20:57:49 |amethyst, is there no redirect? 20:57:56 there is not 20:58:11 <|amethyst> Brannock: no, there's no server running on that IP, only on the dobrazupa.org IP 20:58:16 ah 20:58:27 saltling description could probably be tweaked a little more - last sentence should probably be split or pruned somehow 20:59:01 yeah, that one i messed with a few times and wasn't quite happy with 20:59:02 haha, random dumb shining eye joke - removed! 20:59:08 what was the joke 20:59:19 A huge and strangely deformed floating eyeball, pulsating with flesh-twisting energy. Beauty is certainly nowhere to be found in this beholder. 20:59:32 above average joke 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:00:09 wow, whoever wrote snaplasher vine descriptions really hated trolls 21:00:25 haha yes, that really confused me 21:00:29 why trolls in particular! 21:00:40 they're big, AND strong 21:01:01 <|amethyst> they're a big player race, and have claws, so can escape nets/webs faster than ogres 21:01:02 -!- muravey has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 21:01:10 huh, storm dragons have scales "like blue rubber" 21:01:11 <|amethyst> or was that removed? 21:01:36 net escape is purely random now, i think webs still have some weirdness (maybe just strength) 21:02:05 <|amethyst> hm 21:02:09 <|amethyst> which reminds me 21:02:29 <|amethyst> are the constriction size interactions important to balance? 21:02:31 the description of the salt entry is fantastic btw 21:02:40 FR: caustic shrike band leader with thorn hunter companions 21:03:21 (based on thorn hunter description of skewering foes with its thorns) 21:03:32 -!- gressup has quit [Read error: Connection reset by peer] 21:03:36 |amethyst: i doubt it 21:03:41 oh, I did have some layout feedback: it would be cool to see remnants of the old gods. Maybe a new 'destroyed altar' tile which is like fountains. And if the map border wasn't perfectly square that'd be cool. Not sure if you can do that though 21:03:46 chequers: tyvm! i doubt anyone will ever see it 21:04:03 map border could be rounded, i think 21:04:03 i think tiles players will, because they will x-v it since the tile is ? 21:04:06 haha 21:04:09 oh, true! 21:04:16 also i already have ruined idols for the gods 21:04:19 but no tile for them 21:04:19 the edge tiles are ? now? 21:04:29 no, the entrance 21:04:30 no, the portal tile 21:04:31 they were just bleached slime walls when i did it last night 21:04:32 oh 21:04:32 haha 21:04:33 yeah 21:04:44 aw, is it that obvious 21:04:53 well, to me 21:04:58 heh, I didn't notice that 21:05:11 I did notice the entry portal vault was a bit ugly 21:05:18 mm, which one? 21:05:25 if there were special 'salt sprinkle' decors like blood, it might look better 21:05:30 i thought the tiles on the whole were aces though 21:05:35 the one which is just the portal surrounded by random scatter of salt floors 21:05:47 on the vault metal floor background it was quite incongruous 21:06:35 <|amethyst> FR: replace FPROP_MOLD with FPROP_SALT 21:06:51 <|amethyst> better FR: add a complete system of alchemical elements 21:06:54 but then how will we get our slime!!! 21:06:55 -!- docnvk has quit [Ping timeout: 265 seconds] 21:06:59 i think it was portal_desolation_entry_ruin 21:07:20 probably it's _salt 21:07:28 well, i guess it depends whether there was a cloud there or not 21:07:35 no 21:08:00 well, slime is just salt - bleach 21:08:01 is there a way to add non-treasure vaults to desolation? I was thinking of adding eg a few random destroyed columns 21:08:02 apparently =p 21:08:58 chequers: you could slot one into one of the 'unused' ruin slots, maybe? i already scatter a few idols around 21:08:58 PleasingFungus: if all the salt came from the good gods turning things to salt after the desolation gods fell, how did all the saltlings get made before/during the fall of the empire! i hope you have a consistent timeline of events... 21:08:58 i do! 21:08:58 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1317-ge66d2b0 (34) 21:08:58 -!- PsyMar has quit [Ping timeout: 244 seconds] 21:09:02 the remaining priests rebuilt servants out of salt 21:09:07 or i guess did the empire still exist after the gods fell 21:09:10 yeah. maybe the right way to do this is to modify the base map 21:09:14 eg desolation_of_salt 21:09:18 and then the empire fell after that 21:09:22 here, if you'll just look, it's on pp 521-653 of TODO.txt 21:09:32 hahah 21:09:39 evil empire -> turned to salt -> survivors use salt to create new evil empire 21:10:11 does this mean that canonically, sif muna only came into existence after the fall of sheza and sargol 21:10:34 S&S are '2' 21:10:36 not 'S' 21:10:40 oh no 21:10:45 it's the shining one's joke 21:10:56 they should have looked out for number one 21:10:59 ! 21:11:24 i mostly don't want to establish canon outside what's set up in the game, since that's mostly just self-indulgent - better to let things be a little vague and let players have fun with things 21:11:36 < Brannock> S&S are '2' <-- genius 21:11:46 credit to PF 21:11:47 going to grep the forum for twin god ideas 21:11:59 <|amethyst> I for one approve of descriptions that tell disjoint parts of a story 21:12:06 yeah, crawl flavour being mostly very vague is nice imo 21:12:14 'fill-in-the-gaps' increases player engagement 21:12:19 I'm sure at least a few of you have played Dark Souls 21:12:53 yeah, i'm following in a very broad tradition here 21:13:49 sif muna has nothing to do with salt!!! 21:14:35 i think some of the descriptions do a better job than others - peacekeepers and warlocks give an idea of what the empire was, whereas e.g. whisperservants and saltlings basically just describe themselves 21:14:35 <|amethyst> so, we are bringing back Fannar's old description, right? 21:14:35 hahaha 21:14:46 i did put a lot of effort into limiting verbosity! 21:14:57 these are pretty good in just being a few sentences, yeah :P 21:15:37 just look to the moon troll description for a great example of simplicity and elegance 21:16:25 r-i was talking about dispersing some of these monsters into different branches - e.g. maybe peacekeepers in vaults (they feel very vaults to me), or warlocks in crypt (?) 21:16:39 @??peacekeeper 21:16:40 peacekeeper (088) | Spd: 15 | HD: 12 | HP: 37-55 | AC/EV: 20/3 | Dam: 25, 15 | 11non-living, see invisible, unbreathing | Res: 13magic(immune), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 970 | Sp: throw barbs (2d13) [11!AM, 06!sil], battlecry [11!AM] | Sz: Medium | Int: brainless. 21:17:01 those are all their special things? 21:17:02 the battlecry wouldn't do much in vaults though 21:17:04 yeah 21:17:26 they'd just be fasticores 21:17:27 fast+not-spell-ranged seems like the gist of them 21:17:37 we have normal-speed missile launchers, maybe no fast ones 21:17:40 well 21:17:41 they have barbs 21:17:43 @??manticore 21:17:43 manticore (05H) | Spd: 10 | HD: 9 | HP: 40-58 | AC/EV: 5/7 | Dam: 26, 14, 14 | fly | Res: 06magic(40) | XP: 529 | Sp: throw barbs (2d13) [11!AM, 06!sil] | Sz: Large | Int: animal. 21:18:04 sure but barb damage is less relevant as player has more HP 21:18:06 huh, didn't realize those guys had so many attacks 21:18:07 e.g. after shoals 21:18:25 might help if the barb scaled with HD 21:18:34 although not a huge HD diff 21:18:43 would be tricky to communicate to the player 21:18:49 ok, THIS barbs status is way worse than THIS one 21:18:52 oh no 21:18:55 I mean that attack itself 21:18:57 hd can be tweaked, current one is arbitrary 21:19:08 oh, i see 21:19:17 yeah, that'd be simple enough 21:19:21 but yeah then that affects your portal as well 21:20:12 I guess if it's that depth, whatever's good for e.g. V is good for your portal 21:20:12 peavekeepers are very scary 21:20:12 but yeah battlecry has to actually work on most V monsters 21:20:12 the AC 21:20:12 for that change 21:20:27 -!- _dhm has quit [Ping timeout: 265 seconds] 21:20:35 btw battlecry on a construct is incoherant, thematically!! 21:20:45 AC is indeed high, but those HP not too high. Not sure I'd be scared of fighting that in V 21:21:00 in a portal with no walls it's maybe scarier 21:21:06 since mobility is more important 21:21:21 their cast rate seemed low. I'm not sure if I was ever barbed in salt 21:21:42 I mean one thing about V is that is suppports a fairly wide range of monsters, so it's never going to be too bad 21:21:47 speaking of statuses, yellow contam/drain always makes me think my character is hungry 21:22:00 D/V/U are the "yuge monster list" branches 21:22:00 hunger could be recolored slightly imo 21:22:28 Brannock: well, we only have the 16 colors, mind you 21:22:44 -!- Lasty has joined ##crawl-dev 21:22:59 I can't say I've confused contam/draim with hunger myself, but maybe that's happened 21:23:07 -!- GauHelldragon has quit [Ping timeout: 255 seconds] 21:23:07 i do all the time 21:23:14 yellow status effects are bad and terrible yeah 21:23:23 i keep absentmindedly hitting e to eat some chunks 21:23:26 but i can't eat chunks 21:23:29 and the yellow is still there! 21:23:31 taunting me... 21:23:57 maybe yellow contam should be red. do people ever reach what's currently red contam? 21:23:58 hrm, we have a few of those, yellow status effects 21:24:01 'brown' is only used for root status atm I think 21:24:06 not very visible though 21:24:06 Exh also comes to mind 21:24:07 chequers: it was originally a magic battlecry with different messaging, but marvinpa... removed it... 21:24:09 it's mainly drain and breath weapon that annoy me i think 21:24:12 actually i removed the messaging 21:24:28 marvinpa's disciple!! 21:24:32 chequers, yes they do, haste + invis, or *contam artefacts, or cigotuvi's vault 21:24:42 I think bad luck with plutonium sword too 21:24:52 contam and drain need a color gradient, regardless 21:25:07 drain is the main annoying yellow one i think, since it's fairly long-term 21:25:11 i was going to make it magical again, and then i decided that there should be at least one reasonably threatening monster that didn't get shut down by antimagic 21:25:48 yeah, with contam or hunger you can solve it pretty quickly 21:25:48 but yeah, drain is also a case where it does sort of need a decent range of colours 21:25:48 either eat or rest 21:25:48 peacekeeper barbs are cast weight 33; not super high, not super low 21:25:55 slightly less than 1/5 of their actions 21:26:22 almost exactly 1/6 21:26:27 sort of 21:26:33 precise... 21:26:34 since they won't have line of fire a lot of the time.. 21:26:42 sort of almost exactly 21:26:56 precisely! 21:27:05 that reminds me, Ru stuns enemies for attacking you when they're just moving towards you. I assume this is because monster aggressive movement is actually an attack 21:27:11 I wanted to look at the code for that 21:27:23 such a long todo I have 21:27:26 -!- Query42 has quit [Quit: Page closed] 21:27:28 hrm, water nymph description still doesn't really communicate the water aura thing clearly 21:27:36 -!- amalloy is now known as amalloy_ 21:27:38 still reads like flavor text 21:27:38 obviously the answer to this yellow hunger problem is removing food 21:27:47 at least there's less to distract you, i guess 21:28:08 do they fire barbs at belee range? 21:28:13 good typo 21:28:34 sometimes! but less often 21:28:36 beelee: what melai do with their axes 21:28:38 like other monster spells 21:28:49 hm, tzitzi description needs another comma 21:28:51 TIL another monster AI quirk 21:29:13 I *think* monsters cast less often while in melee? could be wrong 21:29:19 it does sound like a crawl myth 21:29:23 <|amethyst> PleasingFungus: before "when"? seems fine to me 21:29:26 anyway, between 33 cast weight and fast movement I reckon you could bump up the frequency 21:29:27 i think it's a crawl myth 21:29:28 yeah 21:29:29 It spreads disease and despair, and patiently awaits the end of days when it will devour the sun. 21:29:32 it might have been changed but I remember advice used to be "get into melee with orc priests, they'll smite less often" 21:29:38 I don't know if that was ever corroborated 21:29:48 <|amethyst> I guess without the comma it could be misparsed 21:29:49 just look at the crawl AI! 21:30:02 god, how many days will i have to devour the sun in? 21:30:07 <|amethyst> yeah :) 21:30:09 i can't wait for the end of these sun-devouring days! 21:30:18 <|amethyst> hm 21:30:24 Fedhas: the real sun-devourer 21:30:25 <|amethyst> but maybe 21:30:27 <|amethyst> that's what night is 21:30:35 <|amethyst> Tzitzimimeh eating the sun 21:30:38 <|amethyst> every day 21:31:25 <|amethyst> they wait for the end of days, when there will be no more sun to devour 21:31:25 all these calories 21:32:33 actually they're solar eclipses 21:32:43 except the sun gets away! 21:32:55 someday... 21:33:21 -!- Arianwen has quit [Quit: Lost terminal] 21:34:28 -!- MarvinPA has quit [Quit: Leaving] 21:38:06 <|amethyst> In summary, don't add the comma, so future generations can have this same conversation 21:38:30 lmao 21:40:49 I still try to beat Linley's 4.0.0 beta 26 before really starting with dcss (Altough I'm tempted to try some levels from time to time), 21:42:39 you mean you tried that before dcss? 21:42:39 the only thing i noticed is that monster don't flee anymore, (or are intended not to flee anymore), and i think this is quite stupid, because all the mechanics about following a monster you want to kill (and possibly get into something worse), or fighting until it's scared are suddenly inexistent. 21:43:44 <|amethyst> gammafunk: PF is quoting reddit threads 21:43:54 <|amethyst> but it's worse than he makes it sound 21:44:02 <|amethyst> the original didn't say "I still try" 21:44:08 yeah I realized eventually it was a quote 21:44:16 <|amethyst> it said "Still try" 21:44:32 <|amethyst> as if it were advice to new players :) 21:44:35 Oh, I didn't realize that was supposed to be imperative 21:44:40 i assumed it was being weirdly terse 21:44:46 <|amethyst> I don't think it was *supposed* to be 21:44:56 ahh 21:45:15 ok two last quotes for the road 21:45:17 For me the high water mark is probably .13 or .14. I like item destruction, and I like curse scrolls (and Ash with old curse scrolls), I like the ID minigame, and I like encumbrance (even though I hate it). Go back that far and you've got more of those things. 21:45:31 and the grand finale... 21:45:33 One change (that I don't see mentioned yet) is that they removed secret doors. As soon I realized that they purposefully did it, I quit playing this, despite that DCSS had been my recommended roguelike for a long time. 21:46:04 -!- _dhm has quit [Ping timeout: 240 seconds] 21:46:23 if they learn that mimics are mostly gone then it will only get worse 21:48:41 I feel like these players want Incursion or something instead of Crawl 21:48:56 is Incursion even still under devleopment? 21:49:13 Last update 2015/08/15 so kind of? 21:49:28 maybe qud 21:49:29 what is this thread 21:49:32 2015? that's a whole year ago 21:49:44 more recent than i expected 21:49:49 chequers: https://www.reddit.com/r/roguelikes/comments/3wxzwb/dcss_curious_about_version_complaints/ 21:49:51 old thread 21:49:55 someone linked to it earlier today 21:50:14 ah yeah 21:50:23 zxc's reply is good 21:50:38 I wish DCSS looked at OAngband for inspiration, especially the OAngband design philosophy, which if I remember correctly, was available as a text file in the game. Maybe put a pause on streamlining altogether and focus for the next two years or so on building meaningful complexity and diversifying winning strategies. What would a streamlined Mona Lisa look like? An oval? Streamlining for... 21:50:39 ...streamlining's sake is just dogma and fundamentalism. 21:51:01 Lol 21:51:19 'dogma and fundamentalism' would be a pretty decent devteam slogan. maybe a clan name? 21:51:21 <|amethyst> TBF I think it would be nice to have more focus on diversifying winning strategies 21:51:24 i'm imagining the end of Planet of the Apes 21:51:50 Charlton Heston realises the farmville clone he is playing used to be DCSS 0.4 21:51:55 |amethyst: isn't that about what things like the evo & throwing nerfs were about? 21:52:04 "You maniacs! You streamlined it all out!" 21:52:05 or rune lock 21:52:12 or v:5 buffs 21:52:18 <|amethyst> PleasingFungus: I was thinking on a larger scale 21:52:31 new gods? 21:52:40 <|amethyst> PleasingFungus: e.g. with the Ely nerfs we removed a winning strategy 21:52:49 <|amethyst> OTOH that strategy was broken 21:52:52 haha 21:53:52 i'm not sure that the problem with that strategy/playstyle was that it was too strong 21:53:52 t was too strong 21:54:16 being a melee tank with some incidental buff and utility magic is too strong, but we keep it because it's not overwhelmingly strong and it's not tedious to play 21:54:27 are people actually still complaining about mountain dwarves 21:54:31 that has to be trolling, right? 21:54:36 what does it mean for something to be too strong? 21:54:48 entirely subjective to each person 21:54:52 <|amethyst> doy: 8 months ago anyway 21:55:03 <|amethyst> ??headroom 21:55:03 headroom[1/1]: http://nethack4.org/blog/strategy-headroom.html 21:55:05 someone can win 18 naga wanderers consecutviely, clearly nawn too strong 21:55:23 i'd say, something is too strong if (a) it makes the game boringly easy, and/or (b) if it drives out too many alternate, interesting approaches 21:55:35 like, if spell X is cool, but no one uses it because spell Y is much better 21:55:55 |amethyst, thank you for linking that, I've never seen that article before and this looks like valuable reading 21:56:16 <|amethyst> !seen ais523 21:56:16 I last saw ais523 at Sun Oct 4 16:47:07 2015 UTC (47w 2d 9h 9m 8s ago) parting ##crawl, saying 'chanpart'. 21:56:35 glad that everone is bringing up my most crowning commit achievemnt in that thread 21:56:54 I bet ais523 is somewhat busy with the new nethack dev 21:57:00 iirc he's on the dev team now 21:57:19 <|amethyst> yeah 21:57:28 PleasingFungus, if you want to go on a quote mining spree, find dpeg's blog post about removing Mountain Dwarves from several years ago 21:57:34 oh that one's easy 21:57:35 the comments on that one are really great 21:57:38 yeah for sure 21:57:46 <|amethyst> ??gimli 21:57:46 I don't have a page labeled gimli in my learndb. 21:57:48 https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli 21:57:56 |amethyst: that's what i typed into my browser to grab it :) 21:57:58 !learn add gimli https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli 21:57:59 gimli[1/1]: https://crawl.develz.org/wordpress/whisper-farewell-when-you-leave-gimli 21:58:43 <|amethyst> I was typing exactly the same command 21:58:51 <|amethyst> well, pasting in the URL 21:58:52 your day to be pre-empted... 21:59:29 0.10 will probably feature octopodes 21:59:29 bring back gray elves reeee 21:59:29 so glamorous... 21:59:30 https://crawl.develz.org/wordpress/oops-untimely-death-of-many-souls-cdo good bug 21:59:37 I remember using that ability in the nostalgia branch 21:59:42 I was not impressed 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:00:38 -!- jerkstore has quit [Ping timeout: 265 seconds] 22:01:43 -!- _dhm has quit [Ping timeout: 250 seconds] 22:02:40 good comment quote from that MD wordpress: (Ogres and Trolls don’t count because they suck) 22:02:57 rip... 22:03:01 one out of two ain't bad 22:03:09 good post |amethyst 22:03:27 Ogres don't suck! 22:03:45 fr: blowfish species 22:04:04 it's kind of hilarious how many people were concerned about dwarven armour 22:04:40 03PleasingFungus02 07* 0.19-a0-1318-ga6180ab: Simplify wizmode mutate 10(2 months ago, 1 file, 11+ 55-) 13https://github.com/crawl/crawl/commit/a6180ab2d8a7 22:05:06 you gotta get that corrosion resistance! 22:05:06 oldcorr = BAD gamefeel 22:05:06 yeah even on of the more thoughtful (but wrong) posts againsts MD removal acknwoledge that it was minor ("but still niiiice to have") 22:05:48 RIP elven ring mail 22:05:48 rip 22:05:48 best caster hybrid armour 22:06:05 ty sequell 22:06:10 remember old mottled dragon armour? 22:06:26 oh man 22:07:51 I'm glad "Crawl" caught on instead of "Soup" 22:09:07 I’m with Torokasi. Cutting MD is nerfing armor. I started with MD and I tell everyone I get to play to start MDHu. Please don’t cut them! (Do whatever to the others.) 22:09:33 Brannock: probably there was more concern back there about confusion with Linley's Crawl 22:10:34 "If the execs at Blizzard knew of this spat, they’d be thrilled no end." 22:10:46 "Devs and players are all part of the same team here. You have all got to come together or everyone loses, (aside from the monster megagame companies who would win a great victory)" 22:11:42 ! 22:11:57 Not a big fan of the proposed change. We lose the gimmick Staff of Earth build, with that Evo and Earth aptitude, 22:12:02 one of the blizzard devs posted in the crawl thread for a little bit 22:12:07 i only found out who he was afterward 22:12:07 amusingly enough, a bunch of devs at Blizzard do play Crawl 22:12:11 yeah 22:12:18 isn't there a wiki guide that recommends minotaur with staff of earth 22:12:31 hopefully! 22:12:47 did the desolation 22:12:56 yes 22:13:23 http://crawl.chaosforge.org/Buddy23Lee's_Minotaur_Staff-Madness_guide hell yeah 22:13:28 1. the place seems really really nasty for a portal vault; as someone with spellpower 100+ fireball and IOOD available, I still nearly died quite a few times despite taking the place as slowly as I could 22:13:57 2. loot needs improvement 22:14:46 !lm Lightli br.enter=desolation x=vlong 22:14:47 1. [2016-08-31 01:43:45] [vlong=0.19-a0-1292-g796ee4d] Lightli the Devastator (L17 HEFE of Vehumet) entered the Desolation of Salt on turn 49917. (Vaults:1) 22:15:08 Oh man #104 is amazing 22:15:29 Pokemonification 22:15:31 -!- elliptic has quit [Quit: Leaving] 22:15:39 i do think portal vaults should be difficult 22:15:39 -!- amalloy_ is now known as amalloy 22:15:47 no weird animals in my game! 22:15:48 possibly loot could be better 22:16:03 the MiGl |earth guide is weirdly popular 22:16:15 "start by getting a lajatang" 22:17:02 Having a highly-enchanted randart or speed-branded lajatang is a potentially ascension-worthy item, particularly if you are going for a simple 3-rune win. However, if you do want to collect some difficult runes or even just max out your characters awesome damage potential, consider making the switch to the staff of earth. 22:17:02 oh right, a speed laj 22:17:13 By the time you ascend, your skills might well look something like this: 22:17:15 Fighting -> 27 22:17:16 Staves -> 14 22:17:18 Throwing ->2 22:17:19 Earth magic ->22 22:17:24 i wonder what is the dumbest weapon i have ascended with 22:17:43 i remember i once made it to like rune #3 with a falchion 22:17:48 nice 22:17:53 "The cost of steel was a major historical obstacle to plate-bedecked armies, but being a dwarf means cutting that cost by ~2/5ths" 22:17:57 xom had given me a +10 falchion of kickass on D:2 22:18:02 Brannock: !!! 22:18:07 is that another comment? 22:18:11 #129 22:18:37 wow, it gets better. 22:19:18 wow, that is a lot of text 22:19:20 with footnotes 22:19:28 i would read it if it had linebreaks. 22:20:05 I wanna go win a minotaur with a staff of earth 22:20:10 this is my wiki tribute 22:20:16 that 'pokemonification' comment reminds me of the crawl thread poster who complained that felids and octopodes were "girly nonsense" 22:20:34 I remember that 22:20:43 he was convinced felid was added on some single player's request 22:20:45 and upset about it 22:20:46 haha 22:20:50 neongreycat 22:20:59 ^ not the actual player 22:21:01 <|amethyst> that player was kilobyte, right? 22:21:06 -!- aditya has quit [Ping timeout: 276 seconds] 22:21:42 "The other thing is, never! Never!! NEVER!!! take away a feature that a lot of people like." 22:22:39 true game designers never fix exploits 22:23:18 remember when we found out that those korean beogh players were hoarding beogh bugs 22:23:31 the bug where you could save and load in pan to full-heal all your companions 22:23:37 something like that 22:24:13 iirc one of the other korean players ratted them out 22:24:29 CHIM achieved 22:24:56 i also like the guy who commented in the post where we said we'd fixed the freeze bug 22:25:08 'wow, you finally found that one! pity, it's been useful for the last few years' 22:25:14 <|amethyst> haha 22:25:53 someone let the cat out of the bag on that bug I exploit all the time but nobody cared enough to fix it 22:26:03 ? 22:26:23 curing rot with chaos 22:26:51 I feel like the korean beogh players helped more people understand how monster attack speed works 22:27:04 ! 22:27:22 that is some tech 22:27:32 -!- Lasty has quit [Quit: Leaving.] 22:28:16 haha yeah remember how many devs thought bardiches were actually an upgrade over spears for monsters 22:28:16 -!- Lasty has joined ##crawl-dev 22:28:16 it probably is for like... gnolls? maybe 22:28:20 antaeus with a quickblade 22:28:42 if only there was a way to query that though 22:28:52 @??antaeus;quick blade 22:28:52 Antaeus (11C) | Spd: 10 | HD: 22 | HP: 552-811 | AC/EV: 28/4 | Dam: 7512(cold:22-65), 3012(cold:22-65) | 05demonic, 10weapons, 10items, 10doors, fighter, amphibious, evil, see invisible | Res: 13magic(immune), 02cold++, 11elec+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 16608 | Sp: b.lightning (3d25) [06!sil], flash freeze (3d29) [06!sil] | Sz: Giant | Int: h.. 22:29:01 actually, is it possible to !lg deaths by weapon type? 22:29:05 yes 22:29:11 !!! 22:29:12 !lg * ckiller=antaeus s=ckaux 22:29:13 418 games for * (ckiller=antaeus): 186x, 59x bolt of lightning, 55x flash freeze, 7x bolt of cold, 5x battleaxe of freezing, 4x staff of power, 3x staff of fire, 2x rod of ignition, 2x scythe of venom, 2x staff of energy, 2x staff of air, 2x quarterstaff of protection, 2x staff of poison, 2x morningstar of crushing, 2x lightning rod, 2x great mace, 2x battleaxe of flaming, 2x great sword of electr... 22:29:28 mmmm 22:29:33 antaeus with rod of ignition 22:29:38 ok why does antaeus have a staff of power that often 22:29:43 lmao 22:30:10 so he can cast lightning and f.freeze more often? 22:30:13 !lg * ckiller=duvessa s=ckaux 22:30:14 22094 games for * (ckiller=duvessa): 9633x short sword, 1580x sabre, 1434x rapier, 1117x, 867x short sword of electrocution, 831x short sword of venom, 661x short sword of draining, 602x cutlass, 525x short sword of speed, 378x short sword of protection, 326x wand of flame, 298x short sword of holy wrath, 298x wand of magic darts, 270x wand of frost, 262x short sword of freezing, 257x short sword ... 22:30:25 oh shit 22:30:25 i like how 3 of those are the same item 22:30:30 !lg * ckiller=antaeus ckaux~~quick 22:30:30 2. LadyAsherah the Plane Walker (L27 FeWn of Ru), mangled by Antaeus (the +5 quick blade "Gyre" {pierce, Dex-3}) on Coc:7 (coc_grunt_cove) on 2016-08-02 07:33:24, with 763707 points after 127312 turns and 7:30:07. 22:30:33 DENG 22:31:00 he only hit with gyre 22:31:02 not gimbl 22:31:04 e 22:31:17 that was this month, too 22:31:54 haha 22:31:57 the other death... 22:31:59 !lg * ckiller=antaeus ckaux~~quick -2 22:31:59 1/2. wvc the Petrodigitator (L27 GrMo of Cheibriados), slain by Antaeus (the +5 quick blade "Gimble" {pierce, Dex-3}) on Coc:7 (coc_grunt) on 2015-10-25 15:23:39, with 1166342 points after 76621 turns and 4:41:50. 22:32:15 lol 22:32:37 ooh I think we have our first cyclops/dream sheep kill 22:32:39 !lg * ikiller='cyclops' br=shoals 22:32:41 150. sonic the Thaumaturge (L15 DgFE), hit from afar by a cyclops (large rock) on Shoals:3 on 2016-08-30 22:10:31, with 99111 points after 34629 turns and 5:55:28. 22:32:46 !tv sonic br=shoals 22:32:47 3. sonic, XL15 DgFE, T:34629 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 22:33:01 i got a dream sheep from shadow creatures earlier today 22:33:04 or maybe late last night 22:33:12 -!- Chish has quit [Quit: Page closed] 22:33:52 well, ok, i got a shifter. but it started as a dream sheep 22:33:52 sonic the thaumathog 22:34:13 lignification... 22:34:28 aww, he's playing an older version 22:34:30 no dream sheep 22:34:55 -!- travis-ci has joined ##crawl-dev 22:34:56 The build has errored. (master - 5fe3337 #6488 : Chris Campbell): https://travis-ci.org/crawl/crawl/builds/156387465 22:34:56 -!- travis-ci has left ##crawl-dev 22:34:58 why'd you think it was a dream sheep kill? 22:35:04 cyclops spawn with dream sheep now in shoals 22:35:08 possibly this should be changed 22:35:10 ahh 22:35:16 why should it be changed? 22:35:26 I'm not inclined to change it 22:35:51 C and dream sheep are a big step up from C and sheep, though 22:36:12 Well that stands to reason, C is a monster from D and Y are a monster from L 22:36:17 and shoals is after those 22:36:22 sorry, A is after those 22:36:27 shoals is already canonically The Hardest Branch 22:36:33 do we really want to contribute to that meme!? 22:36:43 A for Ardest branch 22:36:50 you do, so I can feel smug when I have invis there 22:36:54 snake is harder imo but once again I have a lot of esoteric opinions 22:37:00 yes, invis trivializes shoals 22:37:05 snake harder than shoals? GET HIM OUT 22:37:15 slightly less than it used to! 22:37:21 -!- debo has joined ##crawl-dev 22:37:27 I'm going to make some sequell queries that will spook Brannock real good 22:37:37 remember to include recent! 22:37:41 then i'm gonna quaff potions of curing for nutrition 22:37:55 lol 22:38:04 Try low fat potions of curing 22:38:11 They taste almost as good 22:38:13 things you have to deal with in snake: constriction, see invisible, teleport allies encircling, electrocution 22:38:31 Q: players are semi-visible in water because of the disturbances. monsters are semi-visible in opaque clouds because of the disturbances; should players also be? 22:38:34 Yeah, nerf snake AND shoals, I agree Brannock 22:38:34 see invisible is not a thing I have to deal with 22:39:29 and constriction? 22:39:29 ! 22:39:29 maybe sheep could be spider pets 22:39:29 anacondas fuck up low AC characters. !invis helps quite a lot against ilsuiw's band, not at all against vashnia 22:39:29 !lm * recentish urune<=2 !boring !experimental xl>=16 xl<=22 br.enter=snake|shoals|snake|spider o=% / lg:br=$noun 22:39:29 -!- debo_ has joined ##crawl-dev 22:39:30 actually, dream sheep would be a good mechanical fit for spider 22:39:42 12095/75208 milestones for * (recentish urune<=2 !boring !experimental xl>=16 xl<=22 br.enter=snake|shoals|snake|spider): N=12095/75209 (16.08%) 22:39:45 oh 22:39:46 ghost moths, dream sheep, entropy weavers? 22:39:49 eh kinda 22:39:51 !lm * recentish urune<=2 !boring !experimental xl>=16 xl<=22 s=br br.enter=snake|shoals|snake|spider o=% / lg:br=$noun 22:40:00 12095/75209 milestones for * (recentish urune<=2 !boring !experimental xl>=16 xl<=22 br.enter=snake|shoals|snake|spider): 4638/25755x Shoals [18.01%], 3903/25038x Snake [15.59%], 3554/24416x Spider [14.56%] 22:40:10 oh 22:40:13 snake x2 22:40:19 the lore is a problem ("lore" "problem"), but something that slows you down in a branch of fast things is good 22:40:31 torpor snails are in spider still, right? 22:40:41 Brannock: snake loses because most enemies in it are slow 22:40:45 swap dream and entropy 22:40:51 dream weavers and entropy sheep 22:41:00 anacondas aren't really trivial, but they're just not too much to deal with 22:41:06 torpor snail + dream sheep bands... 22:41:09 now shoals has a lot of functionally fast monsters with reach 22:41:25 and ranged attacks 22:41:47 it's weird that salamander mystics won't haste nagas 22:41:54 it seems like what they were made for 22:41:54 oh, that's sad 22:41:56 you know 22:41:59 it's racism 22:42:01 but they only haste other nagas! 22:42:05 *other salamanders 22:42:07 those have never accomplished much, I feel 22:42:12 it literally is racism 22:42:17 edible chunks? :^) 22:42:18 imo we should make them haste nagas 22:42:22 clearly you should add some social justice warrior nagas 22:42:27 we need a new parent genus? 22:42:36 just make salamanders in the naga genus 22:42:41 lore... 22:42:46 i love lore 22:42:48 -!- Daekdroom has quit [Quit: Leaving] 22:42:50 reptoid 22:42:51 i'm gonna do it right now. 22:43:04 i'll create the /r/dcss lore complaint thread 22:43:16 salamanders were originally going to be their own player species iirc 22:43:19 is that why they aren't genus_naga? 22:43:22 not originally, i think? 22:43:30 but grunt did implement a salamander species 22:43:30 I'm fuzzy on pre 0.14 changes 22:43:34 or multiple, possible 22:43:46 that was post-djinn, post-lo 22:43:53 so many attempts at the legendary Fire Species 22:43:57 yeah, he implemented Sa 22:43:59 !lg * sa 22:44:01 592. PajamaLlama the Poker (L5 SaSk), slain by a giant gecko on D:3 on 2015-10-29 20:18:02, with 149 points after 2975 turns and 0:12:25. 22:44:06 nice SaSk 22:44:08 !won * sa 22:44:09 * (sa) has won 4 times in 592 games (0.68%): 1xSaBe 1xSaFE 1xSaIE 1xSaTm 22:44:14 !won goodplayers sa 22:44:22 !apt sa 22:44:22 Could not understand "sa" 22:45:05 goodplayers (sa) has won 3 times in 138 games (2.17%): 1xSaFE 1xSaIE 1xSaTm 22:45:05 i can't really remember it. I think it was "human but" type species 22:45:05 bad ideas: a salamander species that trails temporary lava. easy escapes! 22:45:05 2.17% isn't bad 22:45:05 i think salamander disappeared before i got to try it 22:45:05 salamander was fast, and then slow. or possibly vice versa 22:45:05 either that or i died immediately 22:45:05 started slow, got faster iirc 22:45:11 ??salamander 22:45:12 salamander[1/2]: Fire immune creature that spawns in Snake. Has AF_FIRE attacks and rC-. See also {salamander mystic}, {salamander firebrand}, {salamander stormcaller}, or the experimental {salamander species}. 22:45:13 ??salamander[2 22:45:14 salamander[2/2]: In 0.13 and earlier they would not leave the lava, and Xom would swap your weapon with theirs and screw you. 22:45:19 oh 22:45:19 lol 22:45:22 ??salamander species 22:45:22 ??salamander species 22:45:22 salamander species[1/1]: An experiemental race, Salamanders start off with AF_FIRE, slow move 2, tough skin 2 (+2 AC), rC- and a naga-like tail (can't wear boots but can wear naga bardings). At XL7 and XL14 they gain one level of rF; at XL14 they also gain the ability to swim through lava. Should have tried them on {CBRO} when you had the chance! 22:45:22 salamander species[1/1]: An experiemental race, Salamanders start off with AF_FIRE, slow move 2, tough skin 2 (+2 AC), rC- and a naga-like tail (can't wear boots but can wear naga bardings). At XL7 and XL14 they gain one level of rF; at XL14 they also gain the ability to swim through lava. Should have tried them on {CBRO} when you had the chance! 22:45:36 i think at some point they were the other way around 22:46:37 any species with branded uc is fine by me 22:46:37 oh, the grand grand history of fire species in crawl! 22:46:37 May we celebrate them always 22:46:37 %git 47efe851d823f6b33b6e17508a0b86beeb36b8ba 22:46:37 07Grunt02 * 0.16-a0-2040-g47efe85: Salamanders as a player race. 10(1 year, 11 months ago, 34 files, 281+ 77-) 13https://github.com/crawl/crawl/commit/47efe851d823 22:46:41 %git 5b51f6a6fa5f1b714716529cdc79ede9599c3e8e 22:46:41 07Grunt02 * 0.16-a0-3155-g5b51f6a: Make salamanders blanket Slow 2. 10(1 year, 9 months ago, 2 files, 1+ 6-) 13https://github.com/crawl/crawl/commit/5b51f6a6fa5f 22:46:50 %git 890eac83feb1290ee75ed37b65165a49fd4d55da 22:46:50 07Grunt02 * 0.16-a0-3158-g890eac8: Don't make salamanders even slower on level-up. 10(1 year, 9 months ago, 3 files, 7+ 3-) 13https://github.com/crawl/crawl/commit/890eac83feb1 22:47:03 -!- debo has quit [Ping timeout: 265 seconds] 22:47:06 -!- debo_ is now known as debo 22:47:18 ??grunt[insane 22:47:19 grunt[25/27]: ok that's fair, but do consider that grunt is also insane. so as odd as this sounds, this Grunt idea may not be insane! impossible. 22:47:51 that looks like two things spliced together... 22:47:58 yeah 22:48:01 grunt.... 22:48:21 and he made that entry 22:48:56 ??grunt[15 22:48:57 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 22:49:09 [19 also relevant 22:49:38 hey gammafunk, i wanted to talk about this more later, but beem is really cool 22:49:47 specifically, the way it connects to live games is really cool 22:50:00 oh, you mean how it watches lobby? 22:50:13 specifically, the way it could theoretically get live sub-milestone game information like HP/turncount is really intruiguing 22:50:17 it has to to know who's playing, yeah 22:50:22 oh I got you 22:50:27 espionage...! 22:50:28 yeah I've considered various things like that 22:50:40 it would be interesting if Beem could present this information as an API to be consumed 22:50:48 say, by a scoreboard that wanted to show live game information... 22:50:57 but right it just does what the main client does, which it has to to be able to use chat; chat happens over json just like player input 22:51:05 <|amethyst> IMO it would be more interesting if Crawl could present this information as an API to be consumed 22:51:07 perhaps not the best chat architecture... 22:51:09 because the current "live game" displays are not very "live" 22:51:26 FR: rename beem to panopticon. pandemonopticon 22:51:28 |amethyst: how would crawl do it? like the crawl binary...hrm 22:52:14 I guess it's really already doing this in how it gives the json to the javascript client, right? 22:52:14 <|amethyst> yeah 22:52:14 all that info is already being sent 22:52:16 you could aggregate the info with the webtiles server and present an API through that, perhaps 22:52:33 yeah I could see something like that 22:52:36 problem in dealing with games started by dgl, of course 22:52:38 -!- zxc has joined ##crawl-dev 22:52:43 (this is why all servers should drop ssh) 22:52:46 <|amethyst> but also you could make it so that the json clients can send more limited requests 22:52:48 I don't think dgl matters for that? 22:53:07 <|amethyst> chequers: that's not a problem except on servers without webtiles 22:53:55 <|amethyst> since all the webtiles servers that have dgl use the webtiles binary and have it listen on a socket 22:54:13 <|amethyst> that's how you can watch console games from webtiles 22:54:27 hmm 22:55:14 chequers: wrt what you're saying about getting that info in the here and now, not sure you'd want to make a websocket for literally every game being played everywhere 22:55:52 <|amethyst> could have the webtiles servers aggregate more data than they already do 22:56:00 if everyone subscribed to beem, that would similarly be a problem, but beem is used by only a small fraction of players; more or less just a stop-gap solution for "more available irc bots" 22:56:04 well there are what, maybe a hundred games being played at a time? that's easily within the range one server can handle if necessary 22:56:23 you don't need to connect constantly. If you grabbed info every minute (say) 22:56:28 amalloy: well, you'd double the number of websockets used on every server 22:56:37 that's a resource increase that e.g. cbro might not want 22:56:38 the real value of beem that nothing else can provide is realtime player list 22:56:47 -!- elliptic has joined ##crawl-dev 22:56:56 how do you mean realtime player list? 22:57:00 there's nothing worse than clicking a player on the front page spectator list and they've stopped playing and you land in a lobby 22:57:07 that's just a websocket watching the lobby, no? 22:57:51 yep 22:57:51 now that would be v. reasonable to get for scoring purposes I guess, since it's just one extra websocket per server, but don't we have a realtime list? 22:58:17 each server has 'dgl-status' file, which is a realtime list, but it's not very extensible. We could grab realtime player list from it and that's about it 22:58:32 https://crawl.project357.org/dgl-status 22:58:33 <|amethyst> also, push would be nicer than poll 22:58:42 indeed it would 22:58:59 chequers: well I'm a bit confused, but if you had access to all data that one currently sees in the lobby, would that be sufficient? 22:59:00 <|amethyst> time to integrate an RSS feed into webtiles 22:59:05 ATOM plz 22:59:35 I'd thought that the dgl-status thing is basically all the info you'd get from the lobby, and if that's working already... 22:59:36 I was imagining two API endpoints: /players returns JSON which is essentially like a global lobby, and then /game/:id returns info about a single game 22:59:48 all the health/ac/turns stuff from the game itself 23:00:01 beem would be delegated responsibility for figuring out how to grab it 23:00:02 bbl 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:03:58 beem just isn't responsible. it's not even old enough to drink 23:04:26 hmm, a year ago online play was averaging roughly 600 players. nowadays it's 700-750ish. the big 1-0-0-0 isn't far off.. 23:04:34 players per day 23:04:39 -!- ontoclasm has joined ##crawl-dev 23:05:33 -!- scotchmint has quit [Read error: Connection reset by peer] 23:06:26 -!- Lasty_ has quit [Read error: Connection reset by peer] 23:09:04 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1318-ga6180ab (34) 23:10:30 -!- Dracunos-m has quit [Ping timeout: 258 seconds] 23:13:52 http://i.imgur.com/uyA7ohl.png http://i.imgur.com/ytvNOaT.png this is a bit weird 23:14:45 lol 23:15:15 -!- travis-ci has joined ##crawl-dev 23:15:16 The build has errored. (master - e66d2b0 #6489 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/156390764 23:15:16 -!- travis-ci has left ##crawl-dev 23:15:31 you can probably do the same thing with invis creatures? 23:15:42 yes 23:16:32 crawl stats api? :D 23:16:53 -!- airwolf has quit [Quit: Page closed] 23:17:02 crawl stats api... crapi... 23:17:20 crawl stats api: sequell 23:17:31 the beauty of lisp, the power of shell... 23:17:35 together, they fight crime 23:17:52 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:18:27 -!- squidcat has quit [Ping timeout: 264 seconds] 23:20:19 Scroll of immolation reveals that a hidden swamp worm is around 13https://crawl.develz.org/mantis/view.php?id=10640 by Shard1697 23:20:19 All allies incorrectly marked 'not susceptible' to inner flame 13https://crawl.develz.org/mantis/view.php?id=10639 by PleasingFungus 23:20:19 Mennas silence field remains after getting shafted 13https://crawl.develz.org/mantis/view.php?id=10618 by Cheibrodos 23:20:19 Renounce Religion not assigning to hotkey 'X' 13https://crawl.develz.org/mantis/view.php?id=10637 by Nekoatl 23:20:19 Lingering silence on tomb stairs 13https://crawl.develz.org/mantis/view.php?id=10636 by Shard1697 23:20:19 Show noise in I/Z/M spell descriptions 13https://crawl.develz.org/mantis/view.php?id=10635 by Implojin 23:20:19 Dragon form and boots of flying interraction 13https://crawl.develz.org/mantis/view.php?id=10633 by Sandman25 23:20:19 Black draconian turns to black demonspawn sprite 13https://crawl.develz.org/mantis/view.php?id=10632 by grisha5 23:20:19 some vaults 13https://crawl.develz.org/mantis/view.php?id=10630 by Doesnt 23:20:19 Keep eating -more- keep eating? 13https://crawl.develz.org/mantis/view.php?id=10628 by Midn8 23:20:19 Orb of destruction severely rekd in Snake 1-4. Valve, pls fix. 13https://crawl.develz.org/mantis/view.php?id=10621 by funktuous 23:20:19 Animate Dead doesnt work on lernaean hydra 13https://crawl.develz.org/mantis/view.php?id=10626 by Le_Nerd 23:20:19 Lair entrance hidden in disconnected region 13https://crawl.develz.org/mantis/view.php?id=10622 by Doesnt 23:20:19 Phantasmal warrior is listed as wraith in "come into view" message 13https://crawl.develz.org/mantis/view.php?id=10620 by Sandman25 23:20:19 Step from time doesn't provide full protection 13https://crawl.develz.org/mantis/view.php?id=10617 by Ladykiller69 23:20:19 Pakellas rod ID is incomplete 13https://crawl.develz.org/mantis/view.php?id=10615 by Jafet 23:20:19 Game always loads with miniscule text and tiny window size 13https://crawl.develz.org/mantis/view.php?id=10613 by Kasseth 23:20:44 uhhh 23:20:45 lots of bugs 23:21:09 even a chei bug... 23:21:11 I guess mantis got reloaded or something? 23:22:14 Is it done? 23:25:56 everyone just finally decided to report all the bugs they'd been saving up 23:26:47 lol at "Valve, pls fix." 23:27:00 and I guess the first part as well 23:27:06 other things that seem a bit weird: paralyze a spriggan rider, and the mount stops moving. kill the mount, and the rider "jumps down from its now dead mount", and then continues being paralyzed 23:27:54 -!- Taraiph has quit [Read error: Connection reset by peer] 23:28:29 https://i.redd.it/xjogz71thdix.png 23:28:31 lmao 23:28:45 minmay: that's extremely good 23:28:57 Shard1697: falls from its now-dead mount, clearly! 23:29:06 -!- rossi has quit [Ping timeout: 265 seconds] 23:29:25 crawlie the Fighter (L3 HuFi), rekd by a quokka on D:2 23:29:49 FR: make spriggan riders take the same amount of damage the player does from tripping and falling down stairs when confused if it is paralyzed and falls off its mount 23:29:57 you take a bit of damage from that right 23:30:07 do not pass go 23:32:48 spriggans weigh less 23:33:42 isn't it 1 damage exactly? 23:33:55 i imagine they're not flying higher off the ground than the height of a staircase 23:34:09 !lg * ktyp=stairs max=dam x=dam 23:34:10 No games for * (ktyp=stairs). 23:34:14 !lg * ktyp=falling_down_stairs max=dam x=dam 23:34:15 516. [dam=50] Ret the Cudgeler (L6 MDFi), fell down a flight of stairs on D:2 on 2008-08-27 12:49:32, with 529 points after 4331 turns and 0:13:21. 23:34:24 ok never mind 23:34:35 stairs were nerfed since then but i think it's still bigger than 1 23:35:25 ouch(1, KILLED_BY_FALLING_DOWN_STAIRS); 23:35:36 okay, I'm wrong 23:37:10 that's weird that it could go up to 50 though 23:37:10 i wonder if harm can make it do 2 damage 23:37:10 still though it's great that falling down stairs once did more damage than being trampled by an elephant 23:37:10 !lg * ktyp=falling_down_stairs 23:37:10 516. herbaltea the Shooter (L5 CeAM), fell down a flight of stairs on D:3 on 2016-08-18 04:33:11, with 175 points after 3757 turns and 0:12:12. 23:37:10 ! 23:37:10 !lg * ktyp=falling_down_stairs -log 23:37:10 516. herbaltea, XL5 CeAM, T:3757: http://crawl.akrasiac.org/rawdata/herbaltea/morgue-herbaltea-20160818-043311.txt 23:37:10 was he carrying 50 sets of plate mail or something 23:37:10 !lg * ktyp=falling_down_stairs max=dam x=dam -log 23:37:10 516. Ret, XL6 MDFi, T:4331: http://crawl.akrasiac.org/rawdata/Ret/morgue-Ret-20080827-124932.txt 23:37:13 !lg * ktyp=falling_down_stairs s=dam 23:37:14 516 games for * (ktyp=falling_down_stairs): 228x 1, 145x 0, 16x 10, 16x 11, 14x 9, 12x 12, 11x 7, 10x 8, 5x 38, 5x 13, 5x 27, 4x 31, 4x 33, 4x 37, 4x 41, 3x 28, 3x 36, 3x 26, 3x 40, 3x 39, 2x 34, 2x 14, 2x 29, 2x 5, 2x 32, 44, 25, 43, 30, 50, 6, 46, 21 23:37:26 !lg * ktyp=falling_down_stairs dam=2 23:37:27 No games for * (ktyp=falling_down_stairs dam=2). 23:37:32 there's history to be made boys 23:37:50 not encumbered in the slightest 23:38:02 old stairs are scary 23:39:11 !learn add pacifist[1 http://imgur.com/a/dow49 23:39:11 pacifist[1/2]: http://imgur.com/a/dow49 23:39:18 -!- dtsund has joined ##crawl-dev 23:41:44 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 23:42:18 03PleasingFungus02 07* 0.19-a0-1319-g385a679: Tweak a spriggan rider message (IronicDongz) 10(8 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/385a679df7ef 23:42:18 03PleasingFungus02 07* 0.19-a0-1320-g0178847: Let Salamander Mystics haste nagas 10(40 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/01788472ed0a 23:42:44 1learn add pacifist you should play iji its a really good game 23:43:52 minmay: it is! 23:43:53 -!- MakMorn has quit [Ping timeout: 240 seconds] 23:43:56 with some quirks 23:44:04 did you ever hear the dev's reason for not including a 'run' command? 23:44:39 <|amethyst> PleasingFungus: disappointed that your commit message doesn't say "... which probably won't have any other consequences." 23:48:40 lol 23:48:40 that was a good one, wasn't it? 23:48:40 alright i found old stair code 23:48:41 if you were trying to go upstairs, you took 3d5 damage 23:48:41 hrm, thought. would it be better if genus wasn't in the big mon-data table, but was in a separate table that mapped species to genuses in cases where they weren't the same? 23:48:41 with another d5 per overburden state? 23:48:41 <|amethyst> PleasingFungus: think of the poor Na^Zin 23:48:41 if you were trying to do down you took 23:48:41 lol 23:48:41 6d10 23:48:41 is that by genus or species? 23:48:41 -!- MakMorn has joined ##crawl-dev 23:48:41 <|amethyst> PleasingFungus: IMO same table, but merge species and genus into one data structure that can be constructed with either one or two parameters 23:48:41 hm 23:48:41 <|amethyst> it uses genus 23:48:41 seems weird to allow different monsters of the same species to potentially be in different genuses 23:48:42 <|amethyst> cannibalism 23:48:42 too many degrees of freedom 23:48:42 <|amethyst> PleasingFungus: prince ribbit 23:48:42 ??? 23:48:42 <|amethyst> PleasingFungus: (but that could be dealt with in a more reasonable way these days) 23:48:42 <|amethyst> 12, MONS_BLINK_FROG, MONS_HUMAN, MH_NATURAL, 40, 23:48:42 agh 23:49:23 <|amethyst> PleasingFungus: if you do make it a separate table, I insist upon a full phylogenetic tree :) 23:49:55 !!! 23:50:04 <|amethyst> somebody was working on something to that end many years ago 23:50:06 <|amethyst> was it Wensley? 23:50:09 haha 23:50:24 finally, we could discover whether nagas or centaurs are more closely related to humans 23:50:52 <|amethyst> clearly there's some horizontal gene transfer going on in those cases 23:52:23 all crawl monsters are single-celled 23:52:29 especially the kraken 23:53:10 <|amethyst> Leviathan in Illuminatus! was single-celled I think 23:53:57 oh, sorry 23:53:57 <|amethyst> or at least a passage could be interpreted that way 23:53:57 that's what i was thinking of 23:53:57 i thought they went into some detail on the subject 23:53:57 <|amethyst> aha 23:53:57 <|amethyst> yeah 23:53:59 <|amethyst> it's been a while since I've read it 23:54:03 i mean 23:54:11 not that anything in those books is particularly reliable 23:54:14 even within its own context 23:54:27 The major protagonists, now gathered together on board the submarine, are menaced by the Leviathan, a giant, pyramid-shaped single-cell sea monster that has been growing in size for hundreds of millions of years. The over-the-top nature of this encounter leads some of the characters to question whether they are merely characters in a book. This metafictional note is swiftly rejected (or... 23:54:29 ...ignored) as they turn their attention to the monster again. 23:54:45 <|amethyst> ah 23:54:46 <|amethyst> cool 23:55:03 got kraken & leviathan confused 23:55:05 understandable, i hope 23:55:06 <|amethyst> I could not remember whether it was explicitly stated or if I had inferred that 23:56:34 -!- ProzacElf has quit [Ping timeout: 255 seconds] 23:56:44 something I just remembered from thinking about krakens 23:56:45 there are so many cool sea monsters, it's a pity they don't work in crawl 23:56:56 fr a roguelike set entirely underwater 23:57:00 this might be really weird but for a couple months now I've wanted a monster that was multi-tile and long like an eldritch tentacle, but not connected to anything 23:57:15 return of giant centipedes...? 23:57:19 wwwwwwww 23:57:19 ww-keys activated 23:57:40 only if they increase in size whenever they move over fruit 23:57:50 and can engulf you 23:57:57 |@| 23:58:05 actually if they ate other monster's corpses that'd be kinda rad 23:58:07 ontoclasm: there's an underwater roguelike in development in the SA roguelikes thread iirc 23:58:16 oh yeah, the submarine one 23:58:34 canonically that monster should be called Jrmungandr 23:58:40 for the record 23:58:53 i want to make a nice, simple real-time roguelike 23:59:34 -!- jehoesefat has quit [Read error: Connection reset by peer] 23:59:34 ! 23:59:34 classical in all the other ways, just not turn-based 23:59:46 crawl 23:59:57 s already done PvZ and pokemon, guess tamagotchi had to be next 23:59:58 ontoclasm, have you heard of torus trooper