00:00:03 -!- omarax has quit [Remote host closed the connection] 00:02:46 -!- Shard1697 has joined ##crawl-dev 00:04:20 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-1260-gc94d3f7 (34) 00:05:46 -!- MadCoyote has quit [Read error: Network is unreachable] 00:07:50 spoiler: it didn't work 00:08:44 -!- minmay has joined ##crawl-dev 00:14:24 -!- Kalir has quit [Changing host] 00:18:46 -!- minqmay has quit [Read error: Connection reset by peer] 00:21:45 -!- Shard1697 has quit [Ping timeout: 265 seconds] 00:22:13 -!- minmay has quit [Ping timeout: 255 seconds] 00:24:15 -!- kdrnic_ has quit [Ping timeout: 244 seconds] 00:30:13 -!- kdrnic has joined ##crawl-dev 00:32:15 -!- Brickman has quit [Quit: Page closed] 00:34:13 -!- Jafet has quit [Ping timeout: 244 seconds] 00:39:20 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 00:50:03 -!- PsyMar has quit [Ping timeout: 244 seconds] 00:52:27 Brannock: yeah... xl13 was way too early, even the saltlings are scary. but I wanted to see it in tiles! 00:52:43 !kw desolation 00:52:43 No keyword 'desolation' 00:52:44 -!- rrkfxvxc has quit [] 00:52:51 !lg * place=desolation 00:52:52 6. SirSamVimes the Sniper (L20 KoHu of Okawaru), slain by a peacekeeper in Desolation (desolation_of_salt) on 2016-08-27 23:29:31, with 237640 points after 35501 turns and 2:18:01. 00:52:55 !lg * br=desolation 00:52:56 6. SirSamVimes the Sniper (L20 KoHu of Okawaru), slain by a peacekeeper in Desolation (desolation_of_salt) on 2016-08-27 23:29:31, with 237640 points after 35501 turns and 2:18:01. 00:53:10 !kw desolation br=desolation 00:53:11 Defined keyword: desolation => br=desolation 00:53:14 !kw salt desolation 00:53:15 Defined keyword: salt => desolation 00:53:27 !cmd !desolated !lg * desolation 00:53:27 Defined command: !desolated => !lg * desolation 00:53:30 !desolated 00:53:31 6. SirSamVimes the Sniper (L20 KoHu of Okawaru), slain by a peacekeeper in Desolation (desolation_of_salt) on 2016-08-27 23:29:31, with 237640 points after 35501 turns and 2:18:01. 00:53:41 good keyword 00:53:41 Brannock: You have 1 message. Use !messages to read it. 00:53:45 !messages 00:53:46 (1/1) minmay said (53m 54s ago): i had a dream once that there wre two gnomes that realized they were in my dream and they didn't want me to die so they tried to keep me from waking up 00:53:47 !tell pleasingfungus !desolated 00:53:47 chequers: OK, I'll let pleasingfungus know. 00:53:58 !tell minmay FR: dream gnomes 00:53:59 Brannock: OK, I'll let minmay know. 00:55:15 chequers, I think Salt is more comparable to Elf 3 than Elf 1, though PF did say he wanted it to be more dangerous than where it actually shows up (as with many other portal vaults) 00:55:27 That is to say, XL17-20 00:56:02 I love the fog machines and open layout. It's a very fresh idea and something that Crawl really needs. Layouts are as important as monsters 00:57:25 -!- Shard1697 has joined ##crawl-dev 00:57:29 yep. the dynamic cover and high stealth bonus is very interesting 00:57:48 I was finding I was appreciably stealthy in there, despite not putting any points in it 00:58:20 Dealing with cloud LOS is a unique challenge 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:00:20 -!- HellTiger has quit [Ping timeout: 265 seconds] 01:00:48 -!- Dracunos7 has quit [Ping timeout: 250 seconds] 01:10:55 salt looked fun to me but i haven't played it yet 01:12:35 -!- kdrnic_ has joined ##crawl-dev 01:16:04 -!- kdrnic has quit [Ping timeout: 244 seconds] 01:16:56 -!- kdrnic has joined ##crawl-dev 01:17:06 -!- kdrnic_ has quit [Ping timeout: 244 seconds] 01:17:50 -!- PleasingFungus has joined ##crawl-dev 01:18:27 !tell marvinpa wrt desolation, earlier drafts had the player enter in the middle of the level (with a decent amount of space between enemies/ruins and the start, but no real cover to retreat to); that might be a better approach to go back to? 01:18:27 PleasingFungus: You have 2 messages. Use !messages to read them. 01:18:27 PleasingFungus: OK, I'll let marvinpa know. 01:19:04 would it be too gimmicky to have walls collapse soon after you enter Desolation 01:19:05 !tell marvinpa i'd be extremely sad to lose the billion clouds; they seem to be very fun to play with thus far 01:19:06 PleasingFungus: OK, I'll let marvinpa know. 01:19:11 Unstable branch on crawl.develz.org updated to: 0.19-a0-1260-gc94d3f7 (34) 01:19:35 so maybe you get to figure out why the cloud code is so slow :p 01:19:37 gives the player some space early on to realize what they got into, without allowing them to continually draw enemies back to real-cover 01:19:37 !tell marvinpa it could be simpler to use a static terrain type that has the same opacity/movement rules as clouds, rather than cloud generators? 01:19:38 PleasingFungus: OK, I'll let marvinpa know. 01:19:54 Brannock: perhaps overly complex 01:20:23 (unfortunately I suspect that's just spending all the time shuffling clouds around the generators...) 01:22:13 static terrain loses a slight amount of flavor re: amorphous clouds but could solve at once both the solid-wall problem and the processing-time problem 01:22:23 static salt clouds I mean 01:22:48 saltstorm terrain 01:22:49 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 01:23:15 how would static terrain interact with calm winds? 01:23:22 total removal? Partial? 01:24:34 possibly you could make some effect that changed opacity rules. possibly you could make something that just toggles this terrain. possibly you'd remove it. 01:26:02 still winds isn't a core part of the design, just something that seemed like it could be fun to play with. 01:27:25 I don't know if I would say "not core"... in a level that open, suddenly exposing you to any and all monsters in los is a highly tactical moment that forces important decisions 01:27:34 especially with the presence of guardian serpents 01:28:12 those are the reasons why it is potentially interesting, but those are not things that make it 'core'. 01:28:32 what do you see as 'core'? the saltling/buff interaction? 01:28:39 strengthening your core is the key to fitness, after all 01:28:42 :) 01:28:56 it's true! 01:29:14 all the best exercises work your core! 01:30:45 core ideas: (a) large numbers of weak enemies with supporting allies (force multipliers), (b) use of clouds as terrain. 01:31:07 (a) is more core than (b), but (b) seems cooler than (a) in initial playtesting. 01:32:19 (b) is much more novel... it may turn out that (a) is longer-lasting once people get accustomed to having a crawl level that isn't corridory 01:34:24 shoals and lair already exist 01:35:36 ime in lair I'm either using axes/aoe magic, or I'm actively looking for nearby chokepoints. shoals I actually like quite a lot re: mixture of monster types and intelligent positioning 01:35:50 -!- DrKe has joined ##crawl-dev 01:36:17 desolation bypasses all three of these considerations: aoe effects get absorbed by injury bond, there are no chokepoints, and positioning is radically different thanks to lack of walls 01:36:19 -!- kdrnic has quit [Quit: Leaving] 01:36:23 which makes it fascinating as a portal 01:36:36 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 01:37:01 needs some percolation time, I'm sure reactions will be different in a month 01:37:05 aoe effects don't get absorbed by injury bond 01:37:30 if you're trying to imply that you can't use AOE that's definitely not true; that effect simply isn't powerful enough to prevent AOE 01:37:38 I think the high-noise aspect of salt is not ideal, because it makes splitting up large groups easier 01:37:48 'prevent' is a strong term, I mean 'dampen' 01:38:06 having said that, it's novel to have a high noise branch, since it's the first, and there are *lots* of low-noise branches 01:38:06 I've really never had injury bond have a significant impact on my ability to use AOE 01:38:17 several extra turns don't matter? 01:38:25 in vaults I try to remove preservers asap 01:38:39 Yeah my AOE has always worked very well in vaults 01:38:48 fcloud, fireball, bolt spells etc 01:38:55 -!- kdrnic has joined ##crawl-dev 01:39:16 yeah i think you're overvaluing injury bond 01:39:16 depends on the monster type... in desolation, saltlings remaining alive matters 01:39:34 did you ever experiment with, instead of cloud generators, just making every open square have a chance of spawning a salt cloud? 01:39:46 sounds even more processor intensive 01:39:53 to this amateur 01:40:00 -!- kdrnic has quit [Client Quit] 01:40:16 is the processor thing really a problem? how many order of magnitude worse is salt than a normal level 01:40:33 no one's profiled 01:41:03 because crawl is so CPU-light right now, for a single branch, I feel a level could be 10-50x more intensive without real issue 01:41:03 people just bitched about resting times 01:41:03 wrt webtiles resources at least 01:41:25 resting times are noticeably longer in salt than anywhere else, but actual play takes a seemingly normal amount of time 01:41:29 tbh it could easily be an issue with sending/redrawing tiles changed by clouds rather than actually one with recalculating them 01:41:32 not sure what's going on there 01:41:41 esp since i haven't noticed any issue locally 01:42:13 backtracking momentarily: making every open tile sometimes have clouds would mean there was no terrain 01:42:32 sounds abyss-y 01:42:37 extreme amount of noise 01:43:04 <|amethyst> locally, with a webtiles build in console mode, it takes about 4 seconds to wait for 100 turns 01:43:33 in desol? 01:43:35 well, the abyss is random and it has terrain :P 01:43:35 <|amethyst> yes 01:43:48 you could do something like a given tile has a very low chance to generate a large cloud, and affected tiles have a long "cooldown" before they can generate clouds 01:43:54 but i do get your point, the generators make me try to stick close to them and lure enemies into the dust 01:44:12 Brannock: i think we'd want to have more understanding of the problem before we try to solve it 01:44:14 total solid snake distract + assassinate 01:44:19 agreed, I'm just spitballing here 01:44:25 performance issues very rarely benefit from shotgun debugging 01:44:28 -!- CanOfWorms has joined ##crawl-dev 01:44:33 don't mind anything I've said tonight, I'm home after going out 01:44:37 i'm personally asleep 01:44:43 can't go to bed until this cat gets worn out 01:44:46 i'm going out after home 01:44:47 meow 01:44:47 but aside from that i'm dead to the world 01:44:58 did you see arivia stalking me in crawl thread 01:45:00 ! 01:45:01 that was weird, imo 01:45:22 internet posters tend to have different views on boundaries 01:45:35 "crawl thread"? 01:45:39 oh is this a 4chan/sa thing 01:45:42 nvm 01:45:43 lol 01:45:44 SA 01:45:50 i would not be caught dead on 4chan 01:46:31 I spent most of the past two weeks at my friend's house in toronto and his cat is an outdoors cat who immediately took to me... was interesting interacting with an outdoors cat instead of a domesticated one, this one was almost all skin-and-bones instead of indolent 01:46:31 heh 01:46:31 also much sassier 01:46:31 i'm sorry... that you post on SA 01:46:31 now you have the cat plague 01:46:31 toxo..! 01:46:31 !banish chequers 01:46:31 PleasingFungus casts a spell. chequers is cast into the Abyss! 01:46:31 PleasingFungus: just pick your cat up by the front paws and spin around 01:46:34 that tires 'em right out 01:46:53 sounds like a great way to get punctures in your hand skin 01:48:08 anyway I think Salt is one of the most fascinating additions yet because of the monsters **and** the layout and how they interact with each other 01:48:27 in some of the older branches (snake!) you can see that the monsters and layouts don't really interact very much 01:49:06 -!- hellmonk has quit [Quit: Page closed] 01:49:07 like was mentioned earlier, Crystal Guardians in Desolation aren't as strong as they are in Elf/Wizlab -- that's almost entirely terrain 01:49:26 I don't get it, how are they not as strong? 01:49:29 bouncing 01:49:32 walls 01:49:36 that's like way insignificant 01:49:48 they're strong because of the damage they do, the defenses they have, hp etc 01:50:43 Maybe I'm mistaken but enemies like eels and shock serpents have shaped how I react to crystals, I actively try to move away from walls to avoid double-hits 01:50:48 -!- Jafet has joined ##crawl-dev 01:52:00 Sure but this is a very easy thing to do; The vast majority of the danger posed by those things comes from the basics of their attacks/defenses 01:52:00 Crystal guardians are just high damage monsters with strong defenses, hence they are indeed dangerous 01:52:19 they check two resistances as well, which alone is probably more a factor than bolt bouncing 01:52:33 Brannock, don't worry about gammafunk. he doesn't believe that crawl exists outside a perfectly flat plane 01:52:38 Not that it has literally no effect, it's just not a very strong aspect in what makes them difficult 01:52:48 featureless plane, one monster at a time, frictionless cows... you know 01:52:51 the threat of spike damage is more concerning than their average melee damage, if that makes sense? I can handle 25-35 damage a turn.. but 2, 4, 75 is a lot more concerning 01:53:01 much harder to plan for 01:53:27 It's not much a plan you have to hatch if it's don't be in a line of doublezap 01:53:30 so for serpents/guardians I try to minimize the chances of huge spike damage, and in Desolation you don't have to worry about that spike damage 01:53:43 well this is what I mean about terrain layout 01:54:10 in Snake, you don't want to be surrounded by naga/salamander, but if a guardian/shock serpent is in the mix, you have to expose yourself to more tiles than usual 01:54:19 gammafunk doesn't think crawl exists in a perfectly flat plane, he just thinks it's a game you can actually play and use strategy if you want to win 01:54:24 hence it's important to consider 01:54:35 maybe crawl exists in the complex plane after all... 01:54:36 I agree! 01:54:56 well guardian serpants basically have no relation to the c. guardian effect 01:55:00 Windows builds of master branch on crawl.develz.org updated to: 0.19-a0-1260-gc94d3f7 01:55:14 if you let them keep their bolt bouncing but markedly lowered that average damage you refer to 01:55:18 they'd cease to be a threat 01:55:27 no, the bigger threat in Desolation, going from my *extremely* anecdotal experience, is saltlings, resonance strike, and agony 01:55:32 -!- grisha5 has quit [Quit: Page closed] 01:55:47 crystal guardians in other branches are more of a concern thanks to the potential of double hits 01:55:50 -!- Tarara has quit [Ping timeout: 250 seconds] 01:56:09 well I can't comment on how actually dangerous those things are, but in my run-through and in araganzars playthrough it involved a ton of shouting and resting at the entrance 01:56:17 to clear out a large % of the monsters 01:56:21 !lg * br=desolation s=killer 01:56:21 6 games for * (br=desolation): 2x a peacekeeper, 2x a saltling, a crystal guardian, a ragged hierophant 01:56:27 that goes back to the original initiator of this conversation, that walls don't really have a place in Salt 01:56:32 gammafunk: i think that's fairly easy to deal with 01:56:36 as i said at the start of this conversation 01:56:55 PleasingFungus, I'm amazed myrmidons don't have a kill yet 01:57:28 they're less common 01:57:29 does resonance strike credit saltling or hierophant? 01:57:35 halazids probably also need to be tweaked in some way, idk 01:57:42 for killer, that'd be hierophant 01:57:48 so only one kill directly from that so far 01:58:06 -!- VoxSomniator has quit [Quit: Leaving] 01:58:11 ikiller is probably hierophant 01:58:15 er, saltling* 01:58:28 !lg * br=desolation s=ikiller 01:58:29 6 games for * (br=desolation): 2x a peacekeeper, 2x a saltling, a crystal guardian, a ragged hierophant 01:58:31 !lg * br=desolation s=kmap 01:58:32 6 games for * (br=desolation): 4x desolation_of_salt, desolation_of_salt; desolation_ruin_diamond_intact, desolation_of_salt; desolation_ruin_lobes 01:58:34 !lg * br=desolation ikiller~~hierophant 01:58:35 1. eragonby the Severer (L18 MiFi of Okawaru), blasted by a ragged hierophant (a resonance strike) in Desolation (desolation_of_salt) on 2016-08-26 10:42:35, with 231949 points after 34532 turns and 2:31:36. 01:58:44 headshot 01:58:51 that was the guy who bounced around the map for 200 turns 01:58:59 quite the tv 01:59:07 200 turns = underestimate probably 01:59:35 oh pf, in the screenshot you sent the salt clouds seems reasonably noticeable? 01:59:49 they looked better in the screenshot than in-game, or maybe my eyes just needed to adjust 01:59:51 idk 01:59:58 whas this screenshot? 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:23 http://i.imgur.com/vR1d5aM.png 02:00:36 could just brighten the salt clouds 02:00:45 right now they're using 'white smoke' 02:00:48 iirc 02:01:04 probably doable, i'd have to figure out how 02:01:21 did the weight thing end up working for ridge tiles? 02:01:45 finally, the dream is real 02:01:50 I am static discharging elf with ocpa 02:01:53 CanOfWorms, looking at that screenshot, the tiles seem too regular right now 02:02:20 well there's only 3/1 of them right now :v 02:02:28 I gave pf the bare minimum to test out 02:02:28 static discharging elf? 02:02:58 a 'blank' tile with salt-sand color would work, along with some rotations of tile-1 and tile-3 (tile-2 being ridge tile iirc) 02:02:59 I have a teae that found ocpa at xl8 02:03:35 CanOfWorms: nice! 02:03:45 wrt getting anything castable in that :) 02:03:53 Brannock: i can't really tell, tbh? maybe? 02:04:37 that little birdie went from 8 str to 22 :v 02:04:40 !!! 02:04:46 did you go j after all 02:04:53 no 02:04:57 take it easy , 02:04:58 just found a lot of +str items 02:05:10 +6 ring and +2 gloves 02:05:20 one of my concerns with desolation right now is that it doesn't have an 'end' - you wander around, you explore some ruins, but there's no 'climax', no conclusion. 02:05:36 yeah it has 3 vaults that are about evenly sized 02:05:38 i originally had endings, but they didn't take advantage of the branch really at all - they were just elf ripoffs 02:05:54 might need to make it start > branch into two medium vaults > big end vault 02:06:03 mb 02:06:18 I mentioned a "ruined_temple" earlier but I think I was unclear and seemed to reference an earlier lair vault. But the flavor of Salt just screams "there is a desecrated temple to '2' here" to me 02:06:29 i like the concept of wandering around a big desolation aimlessly but that is sort of inherently at odds with directionality 02:06:36 Brannock: yeah i'll pull up my old endings for you, hold on 02:06:42 ooh! 02:07:23 http://sprunge.us/GfgW ctrl-f 'endings' 02:07:38 cave temple, fortress temple, weird temple 02:08:53 that's the original reason for the rock bit that you currently start in - that's where the ending was 02:09:10 i sort of wanted to have a solid 'beginning' to make up for not having an 'ending' in some sense, but i thin kthat was misguided 02:09:50 do a classic egypt hidden tomb thing 02:10:10 "As you step on the pressure plate, you hear the deep rumbling of something rising out of the ground!!!" 02:10:15 two levels may help with that... on the other hand it may encourage old V:$/Tomb:$ dancing 02:10:59 CanOfWorms: ? 02:11:09 how come these vaults ahve no_rotate? 02:11:41 so they end up placing within the subvault slot 02:11:48 the entire vault rotates eventually 02:11:59 the entire level 02:12:01 I see 02:12:59 -!- DrKe has quit [Read error: Connection reset by peer] 02:14:55 pf: the classic "pyramid rises from beneath the ground" trope 02:15:11 complex 02:15:21 kind of like that stair-grate thing 02:15:55 those are really sketchy - there are known bugs involving monsters getting caught in that sort of terrain 02:16:12 ah 02:16:24 -!- destroythecore has quit [Read error: Connection reset by peer] 02:16:26 the volcano with collapsing ceilings is the worst offender 02:16:34 -!- sgun_ has quit [Ping timeout: 240 seconds] 02:16:49 you step on a grate that releases a statue that fires an arrow onto a trap that spawns a toenail golem that walks into a mutagenic cloud that turns into... 02:17:54 mmmm 02:17:59 -!- minmay has joined ##crawl-dev 02:18:06 a boulder beetle, clearly 02:18:16 obv 02:19:31 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 48.0.1/20160817112116]] 02:20:47 speaking of boulder beetles 02:20:53 -!- Nomi has quit [Read error: Connection reset by peer] 02:21:00 what is the vault where stepping on the pressure plate releases a bunch 02:21:05 i think i saw it in lair 02:21:35 yeah 02:21:47 -!- DrKe has joined ##crawl-dev 02:22:21 there's two of them iirc? 02:22:36 one is an open square with an item in the center on top of a plate 02:22:41 the other one is a narrow corridor 02:22:42 there's the big one that nikheizen mention that releases multiple 02:22:45 and yeah that one 02:23:34 i thought it was very cute. happy to see it 02:24:05 cute?!?! are you saying this is all a game, nikheizen 02:26:17 protect ya neck! 02:26:48 hrmm 02:27:18 friggin deep elf blademaster and its potion of resistance 02:28:55 -!- Cimanyd has quit [Quit: Page closed] 02:30:48 -!- HellTiger_NB has quit [Ping timeout: 265 seconds] 02:31:29 You have OCPA. How can you die 02:31:57 I'm not dead 02:32:14 I'm just annoyed that the blademaster ruined my STATIC DISCHARGE STRATS with a friggin potion 02:32:33 also I could have used that potion, maybe 02:32:33 but you can melee them 02:32:37 with a weapon 02:33:01 ...or can you? 02:33:28 I can 02:34:30 gammafunk: prepare for the release of my groundbreaking fork dungeon crawl stone soup cute anime 02:34:38 ! 02:34:53 if people request its soundtrack in my stream, I will be *very* upset 02:35:02 strict no anime rule. 02:36:28 when all the devs move over to cute anime you will have nothing else to stream 02:38:52 I'll just have to play trolls and tribulations from then on 02:39:24 ? 02:40:26 nice, this large shield I found has such a high str bonus it offsets the shield spellcasting penalties 02:50:31 gammafunk 02:50:35 this is how you play gnollcrawl 02:50:36 You sock the gnoll! Your body is wracked with pain! The gnoll convulses! x50 02:50:54 I don't think I'm the target audience 02:51:06 you should tell dracunos though 02:51:13 lies 02:51:19 gnollcrawl might as well be called gammacrawl 02:51:36 gammacrawl would not basically resemble gnoll crawl 02:51:39 in no way 02:52:13 now it might be koboldinacrawl 02:52:13 I could believe that! 02:52:21 Monster database of master branch on crawl.develz.org updated to: 0.19-a0-1260-gc94d3f7 02:52:40 s/in no way/in any way/ and the sentence before that was also weird 02:52:48 I blame irssi 02:55:00 honestly 02:55:06 I think gnollcrawl would probably best be described as zxccrawl 02:55:18 he's the one who loves evading d:1 gnolls 02:57:42 I think zxc has played it some 02:57:44 I'm waiting for a fork that has an idea I like, maybe one will come! 02:57:51 koboldinacrawl would be like... a version of crawl where there's a level 1 fire spell that is a copy of immolation scroll 02:59:14 -!- dtsund has joined ##crawl-dev 03:00:02 -!- omarax has quit [Remote host closed the connection] 03:03:29 koboldina zxccrawl would not have gnolls 03:04:10 what would it have 03:04:19 btw apparently getting angry and making your own version of crawl is in vogue 03:04:28 who was the guy that was angry the other day about walking face first into hellion island and dying 03:04:39 then declared he'd only play his special version with no torment or damnation from now on 03:06:58 koboldina: Doesn't everyone love evading d:1 gnolls 03:07:16 I mean if you're trying to win and aren't playing mibe or something! 03:07:32 even mibe succumbs to the dreaded d:1 venom halberd gnoll 03:08:04 if you forget about aa maybe 03:08:44 well I mean 03:08:51 unless you have a spear yourself, you're still risking getting hit 03:08:58 use terrain 03:09:09 not always possible 03:09:16 also you should've chosen polearms yourself 03:09:31 probably yes 03:09:43 altho I mean, I thought the most optimal d:1 choice was longswords for damage 03:09:52 polearms are definitely better 03:10:03 I think it's between polearms and axes 03:10:14 axes are nice because berserk only lasts so long 03:10:28 polearms because you get more hits in while you are zerking, so many more 03:10:31 well riposte turns longswords into mini-axes 03:10:35 before they can hit you 03:14:14 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-1260-gc94d3f7 (34) 03:18:29 you 100% want polearm 03:18:44 so that you can kite and safely kill gnolls without polearm 03:18:59 thus not having to use berserk/wand/god power on them 03:21:09 using axes because "berserk only lasts so long" sounds... extremely risky in gnollcrawl 03:21:33 just play centaur or spriggan instead so you can walk away after berserk and kite til you can berserk again 03:21:35 I was talking regular crawl 03:21:41 in gnoll crawl yes polearms all the way 03:22:10 possibly polearms all the way in regular crawl too 03:23:15 probably tbh. I mean, gnollcrawl normal d1 scenario is basically normal "worst case" scenario 03:25:05 -!- DrKe has quit [Read error: Connection reset by peer] 03:28:16 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:30:35 -!- rossi_ has quit [Quit: WeeChat 1.5] 03:30:43 -!- Yermak has quit [Quit: Page closed] 03:32:34 -!- eb has quit [Ping timeout: 240 seconds] 03:32:39 -!- eb_ is now known as eb 03:34:02 -!- Shard1697 has quit [Ping timeout: 265 seconds] 03:40:30 -!- Idolo has quit [] 03:40:34 -!- eb has quit [] 03:51:38 -!- jeefus has joined ##crawl-dev 03:53:15 -!- PElf has joined ##crawl-dev 03:55:04 -!- jefus has quit [Ping timeout: 240 seconds] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:05:52 -!- Siegurt has joined ##crawl-dev 04:07:59 -!- Ququman has joined ##crawl-dev 04:16:34 -!- bcadren has quit [Ping timeout: 240 seconds] 04:16:44 zxc: You mean polearms are better for D:1, or in general? (Regular crawl) 04:17:03 both 04:19:05 I always feel so sad about the amount of xp I need to get more than 15 base damage with either polearms or axes 04:19:11 Free attacks: good 04:19:15 Not an issue for a trog worshipper of course 04:19:53 I'm going to start making a rule at the beginning of any weapon strength discussion 04:19:56 You may not bring up the subject of ziggurats 04:20:13 That will shut down a lot of the weirder digressions right away I hope! 04:20:42 Hah, I think that's a good rule for just about any discussion 04:21:02 "Yes but what about when you have all level 9 spells" 04:21:03 Yeah it is, but it's so hard to universally enforce 04:30:51 lol 04:31:13 sounds legit 04:31:51 -!- amalloy is now known as amalloy_ 04:33:29 -!- omnirizon has quit [Ping timeout: 265 seconds] 04:48:20 -!- dtsund has quit [Remote host closed the connection] 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:03:43 -!- ontoclasm has quit [Quit: Leaving.] 05:11:24 -!- scummos| has quit [Remote host closed the connection] 05:12:56 -!- Siegurt has quit [Quit: Leaving.] 05:13:23 -!- Patashu has quit [Quit: Leaving] 05:13:42 -!- Patashu has joined ##crawl-dev 05:18:47 -!- kmz8160 has quit [Client Quit] 05:19:32 -!- Insomniak` has quit [Quit: I like to rock] 05:28:12 -!- nikheizen has quit [Quit: leaving] 05:31:38 -!- GauHelldragon has quit [Ping timeout: 250 seconds] 05:53:16 -!- PElf has quit [Quit: HydraIRC -> http://www.hydrairc.com <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)] 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:03:09 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 06:35:38 -!- amalloy_ is now known as amalloy 06:43:39 -!- aditya has quit [Ping timeout: 276 seconds] 06:46:39 -!- ProzacElf has quit [Ping timeout: 264 seconds] 06:52:17 -!- TuxQmob has quit [Changing host] 06:55:14 -!- TuxQmoob has quit [Ping timeout: 250 seconds] 06:57:03 -!- Tux[Qyou] has joined ##crawl-dev 06:58:56 -!- MakMorn has quit [Ping timeout: 244 seconds] 07:00:01 -!- omarax has quit [Remote host closed the connection] 07:01:41 -!- MakMorn has joined ##crawl-dev 07:06:16 -!- Kenran has quit [Ping timeout: 265 seconds] 07:33:41 -!- dpeg_ has quit [Ping timeout: 276 seconds] 07:36:39 -!- MakMorn has quit [Ping timeout: 265 seconds] 07:37:51 -!- Basil has quit [Ping timeout: 240 seconds] 07:39:52 -!- MakMorn has joined ##crawl-dev 07:45:48 -!- amalloy is now known as amalloy_ 07:48:09 -!- elliptic has quit [Quit: Leaving] 07:49:21 -!- elliptic has joined ##crawl-dev 07:52:39 -!- Rast-- has quit [Ping timeout: 255 seconds] 07:55:15 -!- Guest_84743 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 08:00:01 -!- omarax has quit [Remote host closed the connection] 08:00:41 -!- wheals has joined ##crawl-dev 08:08:43 -!- MarvinPA has joined ##crawl-dev 08:12:55 "The 08:12:55 strength of the dust effect depends on how many dream sheep are 08:12:55 visible to the player." 08:13:05 so we finally added starcursed sheepspawn? :P 08:13:39 ah, sheepcursed mass] 08:24:14 -!- read has quit [Ping timeout: 258 seconds] 08:37:28 fr nightmare sheep shriek in your dreams 08:39:26 o_0 08:39:26 bh_: You have 1 message. Use !messages to read it. 08:40:21 -!- bh_ has quit [Changing host] 08:40:21 -!- bh_ has joined ##crawl-dev 08:40:24 -!- bh_ is now known as bh 08:41:28 why do snails and sheep have huge melee, anyway 08:41:41 torpor snail (03w) | Spd: 7 | HD: 10 | HP: 48-70 | AC/EV: 8/1 | Dam: 25 | amphibious | Res: 06magic(40), 12drown | XP: 424 | Sz: Large | Int: animal. 08:41:41 %?torpor snail 08:41:44 hill giant (04C) | Spd: 10 | HD: 11 | HP: 49-71 | AC/EV: 3/4 | Dam: 30 | 10items, 10doors | Res: 06magic(40), 12drown | XP: 652 | Sz: Giant | Int: human. 08:41:44 %?hill giant 08:41:47 -!- Lasty has quit [Quit: Leaving.] 08:41:54 (sheep have 30 now???) 08:57:15 dream sheep (10Y) | Spd: 10 | HD: 9 | HP: 18-26 | AC/EV: 2/10 | Dam: 13 | Res: 06magic(30) | XP: 256 | Sp: sleep [06!sil, 04emergency] | Sz: Medium | Int: animal. 08:57:15 <|amethyst> %??dream sheep 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:00:21 oops, misread the mon-data 09:02:08 <|amethyst> and re snails vs hill giants, keep in mind the snails don't use weapons 09:06:57 !tell pleasingfungus not starting out in cover sounds like an improvement, since otherwise you'd pretty much always want to rely on the real cover over the clouds 09:06:58 MarvinPA: OK, I'll let pleasingfungus know. 09:09:13 !tell pleasingfungus i haven't played it outside of wizmode yet, so my main concern other than the reliable cover was just the very slow performance rather than 09:09:14 MarvinPA: OK, I'll let pleasingfungus know. 09:09:41 !tell pleasingfungus (oops, hit enter early) - rather than the clouds themselves necessarily being a big problem in terms of gameplay, would have to try it in a real game and see 09:09:42 MarvinPA: OK, I'll let pleasingfungus know. 09:19:05 -!- Guest_84743 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 09:31:03 -!- Patashu has quit [Ping timeout: 260 seconds] 09:41:13 -!- dpeg has joined ##crawl-dev 09:41:18 !seen Lasty 09:41:19 dpeg: You have 6 messages. Use !messages to read them. 09:41:19 I last saw Lasty at Sun Aug 28 12:41:48 2016 UTC (59m 31s ago) quitting, saying 'Quit: Leaving.'. 09:48:45 -!- Dalwyn has quit [Ping timeout: 264 seconds] 09:49:27 -!- woodjrx_ is now known as woodjrx 09:53:43 -!- MPR has joined ##crawl-dev 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:00:54 * bh prods dpeg 10:02:02 <|amethyst> !tell PleasingFungus profiled resting for ~1600 turns in Deso: 52.04% invalidate_los_around, 9.83% env.cloud.find(), 9.06% cloud_name_to_type, 3.7% dgn_random_walk, 3.32% PcRNG::get_uint32(), 2.19% random2(), 1.89% cloud_type_name 10:02:03 |amethyst: OK, I'll let pleasingfungus know. 10:05:12 <|amethyst> err 10:05:12 <|amethyst> looking at invalidate_los_around now 10:05:29 <|amethyst> didn't we have a bug report involving bad opacity calculations? I see a pretty big problem here 10:05:33 <|amethyst> int x1 = max(p.x - LOS_MAX_RANGE, 0); 10:05:34 <|amethyst> int y1 = max(p.y - LOS_MAX_RANGE, 0); 10:05:34 <|amethyst> int x2 = min(p.x, GXM - 1); 10:05:34 <|amethyst> int y2 = min(p.y + LOS_MAX_RANGE, GYM - 1); 10:05:37 <|amethyst> what's missing? 10:06:34 bh: Cheers! 10:08:19 -!- zxc has quit [Read error: Connection reset by peer] 10:10:51 <|amethyst> ah, that's because it's a half-LOS 10:11:24 dpeg: people want YABOD. Are you going to revise it? :D 10:17:49 why does apportation still have 1000 spellpower 10:18:00 it had such spellpower solely because it checked for AUM 10:18:51 max spellpower right now would be 17.5 for max distance apports 10:19:00 since the formula was power*2/5 10:19:09 i mean is 10:19:46 -!- Implojin has joined ##crawl-dev 10:24:33 -!- InvisiblePanda has quit [Quit: Leaving] 10:29:26 -!- Lasty has joined ##crawl-dev 10:39:07 -!- Patashu has joined ##crawl-dev 10:47:50 -!- maxtm has quit [Quit: maxtm] 10:49:09 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 10:54:38 i don't remember any bad opacity bugs recently 10:54:39 there is an oustanding one with areas caching, but not los that i can remember 10:57:46 <|amethyst> yeah 10:57:48 -!- PsyMar has quit [Ping timeout: 276 seconds] 10:57:54 <|amethyst> I realised it's not actually a bug 11:00:08 -!- omarax has quit [Remote host closed the connection] 11:02:14 -!- Xenobreeder has quit [Ping timeout: 264 seconds] 11:11:12 <|amethyst> !tell PleasingFungus 420a265 reduces that to about 45% invalidate_los_around 11:11:21 03|amethyst02 07* 0.19-a0-1261-g420a265: Remove an unnecessary check in invalidate_los_around. 10(22 minutes ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/420a265f0fa1 11:11:42 |amethyst: OK, I'll let pleasingfungus know. 11:11:42 <|amethyst> hm, is chei not getting poked? 11:12:55 it takes a few minutes for it to update 11:13:00 chei, that is 11:14:49 -!- MakMorn has quit [Ping timeout: 258 seconds] 11:17:11 -!- kdrnic has joined ##crawl-dev 11:18:12 -!- MakMorn has joined ##crawl-dev 11:25:12 -!- chan20 has quit [Ping timeout: 244 seconds] 11:28:11 -!- PleasingFungus has joined ##crawl-dev 11:28:54 |amethyst: tyvm for fixes! one thing we could do, maybe, is make clouds timing out at end of turn specifically not call that function, and then do some kind of mass LOS update at the end of the cloud-timeout check? 11:28:54 fix/profiling/w/e 11:28:54 PleasingFungus: You have 5 messages. Use !messages to read them. 11:29:22 <|amethyst> PleasingFungus: Yes, that would be a huge improvement 11:30:22 <|amethyst> PleasingFungus: or even if we kept a bitmap for what needs to be invalidated, then zeroed out the relevant globallos entries later 11:30:23 ah, might be cloud creation too, thinking about it 11:30:41 _los_cloud_changed() seem to be the relevant call 11:31:03 <|amethyst> PleasingFungus: yeah, every time an opaque cloud is created, deleted, moved, or swapped 11:31:16 former two are probably the only cases we need to worry about optimizing 11:31:24 creating might be harder, since it lurks in the dark belly of lua 11:31:26 -!- Kenran has quit [Quit: leaving] 11:31:33 -!- Basil has quit [Ping timeout: 240 seconds] 11:32:37 -!- mizu_no_oto has quit [Client Quit] 11:36:00 i'm gonna be out most of today and am currently sleep deprived, so idk if i'll be able to do anything before tomorrow 11:39:13 -!- ldf has joined ##crawl-dev 11:49:39 -!- DrKe has joined ##crawl-dev 11:58:05 -!- MarvinPA_ has joined ##crawl-dev 11:59:06 -!- MarvinPA has quit [Ping timeout: 265 seconds] 12:00:01 -!- omarax has quit [Remote host closed the connection] 12:08:58 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1261-g420a265 (34) 12:14:30 -!- PleasingFungus has quit [Ping timeout: 276 seconds] 12:17:38 -!- PleasingFungus has joined ##crawl-dev 12:23:08 -!- Kranix has quit [Ping timeout: 264 seconds] 12:34:20 -!- MarvinPA_ is now known as MarvinPA 12:42:27 -!- frd has quit [Quit: leaving] 12:42:41 -!- ontoclasm has joined ##crawl-dev 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:01:37 MarvinPA: tomb thought: since death scarabs no longer have miasma, maybe ushabti clouds should be miasma instead of negative energy? 13:01:37 the pure negative energy clouds don't seem to do that much. 13:08:35 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-1261-g420a265 (34) 13:08:43 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 13:09:36 hmm possibly, ushabti used to have both and got changed to just negative energy since at the time death scarabs had miasma covered 13:10:07 i mean really the rest of tomb still has both plain draining as well as all of miasma's side effects in abundance 13:11:14 -!- dalwyn has quit [Ping timeout: 264 seconds] 13:12:00 so i'm not very sure of the merits of ushabti generally 13:13:23 -!- dtsund has joined ##crawl-dev 13:15:22 i think they probably do more with miasma, at least 13:16:51 probably, yeah 13:19:48 ushabti advantages: 13:20:00 - an enemy that's thematic to tomb but not undead 13:20:07 - line clouds (unusual) 13:21:30 i guess they have more advantages than anubis guards 13:22:30 maybe they should get miasma breath and a differently-flavoured warning cry, since anubis guards are super weird thematically and don't do anything else much 13:22:45 dispel undead!!! 13:22:57 they're the walking dispel undeads, as far as i can tell 13:23:37 at a whopping hd 9..... 13:24:25 @??anubis guard 13:24:25 anubis guard (10H) | Spd: 10 | HD: 9 | HP: 43-59 | AC/EV: 5/13 | Dam: 30, 2013(drain) | 10weapons, 10items, 10doors, fighter, priest, evil, see invisible | Res: 06magic(40), 13neg+++, 13torm | Vul: 08holy | XP: 646 | Sp: warning cry [11!AM, 08breath], b.draining (3d17) [11!AM, 06!sil, 08breath], dispel undead (3d16) [11!AM] | Sz: Medium | Int: human. 13:24:38 idk, that's decent damage, especially given i think it might not check ac? 13:25:20 -!- Zeor has quit [Read error: Connection reset by peer] 13:25:45 well it still has the usual dispel undead problems of being short range and easy to block line of fire for, especially in tomb which is full of stuff 13:27:16 idk, talk to amalloy 13:27:54 and they get to be living but torment-immune which is very weird, so ushabti theme seems a whole lot better for that kind of thing 13:27:54 spooked the heck out of him when he was doing tomb last year 13:28:02 agreed that's weird 13:28:04 might make sense to merge them 13:28:13 warning cry, miasma breath, dispel undead 13:28:15 something for everyone 13:28:17 even if ushabti got all 3 of miasmabreath- yeah 13:29:28 -!- Grammus has quit [Ping timeout: 252 seconds] 13:30:16 anyway gotta go 13:30:27 just some 'food for thought's....' :) 13:30:31 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 48.0.1/20160817112116]] 13:46:31 -!- antipsychiatry has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 13:54:10 -!- muravey has joined ##crawl-dev 13:55:57 -!- MadCoyote is now known as FunkyBomb 13:56:37 -!- debo_ is now known as debo 13:58:59 <|amethyst> hm, should we have a milestone and/or message for "definitely not monstrous"? 13:59:14 <|amethyst> when you get your scales 13:59:32 <|amethyst> or when you get a body facet and you're not monstrous 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:01:28 -!- Yermak has joined ##crawl-dev 14:01:34 just make all ds monstrous 14:01:34 minmay: You have 1 message. Use !messages to read it. 14:01:37 !messages 14:01:37 (1/1) Brannock said (13h 7m 40s ago): FR: dream gnomes 14:02:07 !tell brannock we've already got a dream elf 14:02:07 minmay: OK, I'll let brannock know. 14:02:13 !tell brannock and a dream lich 14:02:14 minmay: OK, I'll let brannock know. 14:02:21 what's the dream elf 14:02:21 Brannock: You have 2 messages. Use !messages to read them. 14:02:40 ??minmay[13] 14:02:40 minmay[13/16]: 43178 | Shoals:3 | zephy: wait is this the guy in learndb who dreamed about duvessa? 14:02:43 <|amethyst> too bad demigods already exist 14:02:54 -!- muravey has quit [Ping timeout: 260 seconds] 14:02:57 <|amethyst> or you could rename deep dwarf to "dire gnome" 14:02:58 I don't think I ever told you about my demigod dream 14:03:03 oh 14:09:26 -!- dalwyn_ has quit [Ping timeout: 264 seconds] 14:13:52 -!- cait has quit [Ping timeout: 240 seconds] 14:15:40 -!- MaxFrost has quit [Read error: Connection reset by peer] 14:21:46 -!- chan20 has quit [Read error: Connection reset by peer] 14:24:07 -!- Kalir has quit [Changing host] 14:24:51 -!- muravey has joined ##crawl-dev 14:28:52 -!- amalloy_ is now known as amalloy 14:33:24 -!- muravey has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 14:38:46 -!- ontoclasm has quit [Ping timeout: 244 seconds] 14:40:38 -!- read has joined ##crawl-dev 14:44:54 -!- cait has quit [Ping timeout: 258 seconds] 14:46:08 -!- Lightli has quit [Ping timeout: 264 seconds] 14:49:02 -!- ontoclasm has joined ##crawl-dev 14:50:44 -!- MakMorn has quit [Ping timeout: 260 seconds] 14:52:50 -!- Shard1697 has joined ##crawl-dev 14:53:22 -!- MakMorn has joined ##crawl-dev 14:55:34 -!- home has quit [Quit: Leaving] 15:00:03 -!- omarax has quit [Remote host closed the connection] 15:05:45 -!- Implojin has quit [Quit: Page closed] 15:06:11 !seen canofworms 15:06:11 I last saw CanOfWorms at Sun Aug 28 10:03:10 2016 UTC (9h 3m 1s ago) quitting, saying 'Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]'. 15:08:51 -!- MakMorn has quit [Ping timeout: 264 seconds] 15:11:18 !tell pleasingfungus should peacekeeper battlecry really be magical rather than natural? all other battlecries are natural, as are peacekeeper barbs 15:11:18 MarvinPA: OK, I'll let pleasingfungus know. 15:15:14 also why are most battlecries instant, except for satyrs' 15:18:00 !tell pleasingfungus also is it intentional that robin's battlecry isn't noisy when all others are? 15:18:01 MarvinPA: OK, I'll let pleasingfungus know. 15:19:10 <|amethyst> MarvinPA: I don't know why satyr is different, but the others were 0-turn before they were spells 15:20:09 yeah, i know that was the case for orcs at least, but i think it'd be better to be consistent one way or the other over all monsters that use it 15:20:18 <|amethyst> satyr's battlecry has always taken a turn it seems 15:20:25 <|amethyst> %git defe72f0 15:20:25 07DracoOmega02 * 0.13-a0-1827-gdefe72f: Give satyrs a battlecry-like effect on their allies, refactor battlecry code 10(3 years, 2 months ago, 2 files, 76+ 104-) 13https://github.com/crawl/crawl/commit/defe72f08cb6 15:20:57 -!- MakMorn has joined ##crawl-dev 15:21:42 -!- HellTiger_NB has quit [Ping timeout: 265 seconds] 15:23:01 maybe reasonable to make it always non-instant now, especially since the actual effect has been improved a bit over time (applying actual might, and now affecting all monsters in the genus instead of just lower-hd ones) 15:24:41 <|amethyst> part of the reasoning might have been because the satyr one only cares about holiness, not genus? 15:25:23 possibly, although that's now changed 15:26:26 -!- } has joined ##crawl-dev 15:26:40 <|amethyst> hm 15:26:44 <|amethyst> do satyrs come in packs? 15:26:46 <}> nice balanced spell http://i.imgur.com/P1YZrDB.jpg 15:26:53 <}> having fun with 0.19 15:27:13 i think they usually come with fauns 15:27:28 ah, and sometimes sirens too 15:27:29 <|amethyst> ah, 2/3 chance 15:30:57 -!- MakMorn has quit [Ping timeout: 244 seconds] 15:32:08 -!- bcadren has quit [Read error: Connection reset by peer] 15:33:32 -!- MakMorn has joined ##crawl-dev 15:36:48 -!- Tiltorax has quit [Quit: ZZZzzzZZzzzz...] 15:38:56 isn't that a level 8 spell 15:39:08 ??infestation 15:39:08 infestation[1/2]: L8 Necromancy spell in the Necronomicon. Applies the "infested" enchantment to monsters in a smite-targeted radius 2 AoE, for a duration depending on power. Infested creatures explode on death and a (temporary, but long-lived) death scarab bursts out. Affects anything that gives XP. Enemies can be infested out of LOS. 15:39:33 i'd be more surprised if it didn't horribly violate spider 15:40:09 I think it's fine, though them reportedly fighting out of LOS could become a problem 15:40:31 -!- Daekdroom has quit [Quit: Leaving] 15:41:13 yeah, i was going to fix that for fake_abjuration monsters in general 15:41:44 since it should probably apply to animated dead etc too 15:41:52 it should 15:43:39 -!- ProzacElf has joined ##crawl-dev 15:51:38 -!- jefus- has joined ##crawl-dev 15:53:01 -!- mibert has quit [Ping timeout: 252 seconds] 15:55:03 -!- jeefus has quit [Ping timeout: 240 seconds] 15:58:08 -!- maxtm has quit [Quit: maxtm] 16:00:01 -!- omarax has quit [Remote host closed the connection] 16:00:03 -!- aditya has quit [Ping timeout: 276 seconds] 16:02:09 -!- simples has quit [Quit: Page closed] 16:02:32 -!- KuKumber has quit [Quit: Page closed] 16:05:13 -!- ontoclasm has quit [Quit: Leaving.] 16:07:16 -!- Lightli has joined ##crawl-dev 16:12:26 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 16:12:44 -!- muravey has joined ##crawl-dev 16:14:31 <}> Are infestation scarabs really supposed to attack out of los 16:14:43 <}> i popped one in elf3 endvault "you feel more xperienced (x500)" and youre done 16:14:51 <}> I cleared desolation at xl14 with nothing but infestation 16:21:22 -!- Kranix has quit [Read error: Connection reset by peer] 16:21:51 <|amethyst> 15:39:14 <+MarvinPA> yeah, i was going to fix that for fake_abjuration monsters in general 16:21:54 <|amethyst> 15:39:45 <+MarvinPA> since it should probably apply to animated dead etc too 16:22:23 -!- Tiltorax has quit [Quit: Page closed] 16:22:25 <}> oh 16:23:29 -!- flappity_ has quit [Ping timeout: 265 seconds] 16:28:47 -!- elliptic has quit [Quit: Leaving] 16:29:34 -!- Amadiro has quit [*.net *.split] 16:31:34 -!- elliptic has joined ##crawl-dev 16:31:34 -!- Kenran has quit [Quit: leaving] 16:35:27 <}> one of the coolest spells in crawl though, gives you a reason not to autoexplore to get as much scarabs as possible before they expire 16:36:21 -!- flappity has quit [Read error: Connection reset by peer] 16:39:47 so basically make animated dead subject to the same restrictions that summons have? 16:44:04 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:47:55 -!- GauHelldragon has quit [Read error: Network is unreachable] 16:47:56 -!- flappity_ has quit [Ping timeout: 244 seconds] 16:50:25 -!- Nattefrost has quit [Quit: Leaving.] 16:52:02 -!- mopl has quit [Ping timeout: 264 seconds] 16:54:39 -!- ProzacElf has quit [Ping timeout: 276 seconds] 16:56:49 -!- cait has quit [Quit: ChatZilla 0.9.92 [Firefox 49.0/20160822111414]] 17:00:05 -!- omarax has quit [Remote host closed the connection] 17:00:13 -!- flappity has quit [Ping timeout: 265 seconds] 17:01:36 <}> theres no real downsides to the spell too, seems to be stronger than XXX (summoning) 17:01:37 -!- Kalir has quit [Changing host] 17:02:36 MarvinPA has made the much-awaited L9 Necromancy spell... 17:03:48 <}> Well its not that much better than simulacra... 17:04:17 <}> But I went heavy necro, using pretty much only infestation since xl14 and so far its a breeze 17:04:40 XXX is an interesting comparison 17:04:49 @??death scarab 17:04:49 death scarab (06B) | Spd: 30 | HD: 8 | HP: 26-39 | AC/EV: 7/14 | Dam: 3313(scarab) | 07undead, evil, unbreathing | Res: 06magic(60), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 14noxious | XP: 875 | Sz: little | Int: animal. 17:05:03 @??large abomination 17:05:04 large abomination (04X) | Spd: 6-12 | HD: 11 | HP: 42-58 | AC/EV: 11/5 | Dam: 40 | 07undead, evil, unbreathing | Res: 06magic(100), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 340 | Sz: Big | Int: brainless. 17:05:13 oh, huh 17:05:19 are their speeds still randomized? 17:05:31 <}> death scarab has bat movement though (it seems) 17:05:39 <}> gets stuck sometimes 17:05:50 yeah it's not like a hasted exec, but they work very quickly in general 17:06:05 It's true you can get like 3 or so on-average with the right setups 17:06:13 <}> 3 scarabs were enough to clear elf3 endvault, they make more scarabs as they go 17:06:32 of course you have to kill the monsters you infest, so there's always that basic issue, but yeah it's pretty easy to pop off a few things 17:06:45 <}> ??}[25 17:06:45 }[25/26]: http://i.imgur.com/nPrtXiS.jpg http://i.imgur.com/XOM2jNs.jpg Alien 2016 17:06:48 I myself used dchan+infest to clear out a depths floor 17:07:05 the out-of-los nerf is a very good idea either way 17:07:15 <}> Yes its too strong right now 17:07:25 I had a good screenshot too 17:07:52 <}> The explosion on death is what makes me like it so much though :-) boom! 17:08:16 -!- dpeg has quit [Quit: Lost terminal] 17:09:18 ??koboldina[2 17:09:18 koboldina[2/2]: !tv koboldina 692 17:09:45 !learn edit koboldina[2] s|^|http://i.imgur.com/Uezq4bc.png ; | 17:09:46 koboldina[2/2]: http://i.imgur.com/Uezq4bc.png ; !tv koboldina 692 17:10:05 <}> ah is that the one with 220 tdam 17:10:15 <}> !lg koboldina max=tdam 17:10:16 759. koboldina the Merry Draconian (L27 DrBe of Cheibriados), blasted by Ziatupi the pandemonium lord (bolt of dispelling energy) on Zig:14 on 2016-03-27 09:35:49, with 824520 points after 93098 turns and 8:29:02. 17:10:40 <}> !lg koboldina max=tdam x=tdam -2 17:10:41 758/759. [tdam=225] koboldina the Heretic (L25 DsAs), blasted by an oklob plant (splash of acid) (created by the player character) on Zot:5 (hall_of_Zot) on 2016-05-31 05:09:08, with 564638 points after 90360 turns and 4:43:47. 17:12:52 -!- bcadren has quit [Ping timeout: 265 seconds] 17:13:06 Pro Tip: Don't use Fedhas' Rain near your oklobs 17:17:22 -!- flappity has quit [Read error: Connection reset by peer] 17:18:44 wow did you know that eating anything stops berserk from expiring quickly 17:18:58 that's the actual worst 17:19:18 you didn't know that? 17:19:32 -!- muravey has quit [Ping timeout: 240 seconds] 17:19:34 no! i knew chopping corpses didn't (although that's also the actual worst) 17:23:34 -!- flappity has quit [Ping timeout: 250 seconds] 17:28:12 -!- Avigdore has quit [Quit: Page closed] 17:30:11 did something happen to halos 17:30:27 killed an angel and his halo is still here 17:30:27 -!- Kranix has quit [Quit: Konversation terminated!] 17:30:34 outside the salt portal 17:31:21 halos have that bug, yeah 17:31:21 they persist 17:31:21 ah 17:31:30 Do you hate my berserk chains, MarvinPA! I will do anything to extend berserk! 17:31:47 That is funny though, I also didn't know about either of those 17:31:51 -!- muravey has joined ##crawl-dev 17:31:57 ruining the important flavour of angrily gobbling fruit 17:32:56 it's sort of hinted at by the special message for chopping corpses 17:33:26 -!- Amnesiac has quit [Ping timeout: 264 seconds] 17:40:04 is this thing Dungeoneer posted about broken damage in trunk legit 17:41:13 -!- jefus- is now known as jefus 17:44:14 what broken damage 17:46:19 that post is rather lacking in details 17:46:34 Mara can certainly do 90 damage 17:46:38 @??mara 17:46:39 Mara (13R) | Spd: 10 | HD: 18 | HP: 117-169 | AC/EV: 12/14 | Dam: 30 | 05demonic, 10weapons, 10items, 10doors, evil, see invisible | Res: 06magic(140), 05fire++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 8010 | Sp: pain (d17) [06!sil], b.fire (3d27) [06!sil], mara summon [06!sil], sum.illusion [06!sil], blink [06!sil] | Sz: Medium | Int: human. 17:46:57 i'm going to go ahead and guess "no" but actual details are welcome yeah 17:47:02 well I guess that'd only be with rF- 17:47:53 !lg . ikiller=mara max=dam x=dam 17:47:53 3. [dam=70] gammafunk the Summoner (L12 HESu of Sif Muna), blasted by Mara (bolt of fire) on Shoals:5 on 2015-03-22 03:50:57, with 20698 points after 9231 turns and 1:12:39. 17:47:53 I think that was with a ring of ice on 17:48:04 -!- Shard1697 has quit [Ping timeout: 244 seconds] 17:48:26 } is asking if eldritch tentacles and vines from summon forest can attack out of LOS 17:48:34 I don't think either of those can currently? 17:49:01 <}> unless you changed it, they can, i even made screenshots 17:49:20 <}> but the question was rather, if you remove scarab out of los attack, will you remove tentacle out of los attack too? 17:49:50 <}> ??malign gateway[6 17:49:50 malign gateway[6/7]: http://i.imgur.com/oKrIW4x.jpg 17:50:59 -!- Patashu has quit [Ping timeout: 260 seconds] 17:55:06 -!- Basil has quit [Ping timeout: 276 seconds] 18:00:09 -!- omarax has quit [Remote host closed the connection] 18:00:53 -!- nezrel has quit [Read error: Connection reset by peer] 18:03:52 -!- insecticide has quit [Ping timeout: 240 seconds] 18:04:25 Unstable branch on underhound.eu updated to: 0.19-a0-1261-g420a265 (34) 18:06:08 -!- Rjs has quit [Remote host closed the connection] 18:12:57 -!- crate_ is now known as crate 18:13:48 -!- Ququman has quit [Remote host closed the connection] 18:15:36 -!- Lasty has quit [Quit: Leaving.] 18:16:27 -!- omnirizon has quit [Ping timeout: 244 seconds] 18:23:04 -!- muravey has quit [Ping timeout: 260 seconds] 18:23:50 -!- cojito has quit [Ping timeout: 264 seconds] 18:26:28 -!- PsyMar has quit [Disconnected by services] 18:26:28 -!- infrashortfoo_ has quit [Ping timeout: 264 seconds] 18:26:28 -!- knu has quit [Ping timeout: 264 seconds] 18:26:28 -!- tcsc_ has joined ##crawl-dev 18:26:28 -!- PsyMar2 is now known as PsyMar 18:26:28 -!- infrashortfoo__ is now known as infrashortfoo_ 18:26:52 -!- aditya has quit [Ping timeout: 264 seconds] 18:26:52 -!- panicbit has quit [Ping timeout: 264 seconds] 18:26:52 -!- bhaak has quit [Ping timeout: 264 seconds] 18:27:28 -!- tcsc has quit [Ping timeout: 264 seconds] 18:27:28 -!- Krakhan has quit [Ping timeout: 264 seconds] 18:27:28 -!- bencryption has quit [Ping timeout: 264 seconds] 18:27:28 -!- tswett has quit [Ping timeout: 264 seconds] 18:27:29 -!- Zet has quit [Ping timeout: 264 seconds] 18:27:29 -!- Cenon has quit [Ping timeout: 264 seconds] 18:27:37 -!- tcsc_ is now known as tcsc 18:28:04 -!- eki has quit [Ping timeout: 264 seconds] 18:28:30 -!- bhaak has joined ##crawl-dev 18:28:37 -!- Warrigal has joined ##crawl-dev 18:29:12 -!- scotchmint has quit [Read error: Connection reset by peer] 18:29:16 -!- Medar has quit [Ping timeout: 264 seconds] 18:29:35 -!- Medar has joined ##crawl-dev 18:32:11 -!- flowsnake has quit [Read error: Connection reset by peer] 18:39:07 -!- scummos__ has quit [Ping timeout: 258 seconds] 18:39:34 -!- GauHelldragon has quit [Disconnected by services] 18:39:41 -!- GauHelldragon2 is now known as GauHelldragon 18:41:37 -!- nikheizen has joined ##crawl-dev 18:43:10 -!- PsyMar has quit [Ping timeout: 265 seconds] 18:44:33 -!- ProzacElf has joined ##crawl-dev 18:45:37 -!- Shard1697 has joined ##crawl-dev 18:54:26 03MarvinPA02 07* 0.19-a0-1262-g6ea94b0: Don't let fake summons attack out of LOS 10(4 hours ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/6ea94b05f579 18:54:26 03MarvinPA02 07* 0.19-a0-1263-g2783ae5: Don't make the Repulsion Field mutation work while helpless 10(4 hours ago, 1 file, 8+ 19-) 13https://github.com/crawl/crawl/commit/2783ae5f1554 18:54:26 03MarvinPA02 07* 0.19-a0-1264-gbc45de5: Merge anubis guards into ushabti (PleasingFungus) 10(3 hours ago, 17 files, 26+ 72-) 13https://github.com/crawl/crawl/commit/bc45de5b2ef5 18:54:26 03MarvinPA02 07* 0.19-a0-1265-g7ea6ffc: Remove some redundant spell noise handling 10(9 minutes ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/7ea6ffceb82b 18:54:26 03MarvinPA02 07* 0.19-a0-1266-g396919f: Make the Battlecry spell consistently take time and make noise 10(3 hours ago, 1 file, 10+ 10-) 13https://github.com/crawl/crawl/commit/396919f875df 18:54:26 03MarvinPA02 07* 0.19-a0-1267-g11b1fe7: Don't make eating/butchering avoid berserk non-combat penalties 10(59 minutes ago, 3 files, 0+ 29-) 13https://github.com/crawl/crawl/commit/11b1fe715c53 18:54:26 03MarvinPA02 07* 0.19-a0-1268-g6c5d9f8: Make cure mutation slightly rarer 10(53 minutes ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/6c5d9f84192b 18:55:26 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 18:55:58 -!- infrashortfoo_ has quit [Read error: Connection reset by peer] 18:56:04 MarvinPA: is cmut really too common now? i don't feel like i've had an excessive amount of it 18:56:33 hmm, i've very much felt like that 18:56:49 it is pre common 18:56:50 objstat says it went from ~4 to ~6 per 3-rune game, this should make it ~5 i think 18:57:13 probably lots of variation in that though 18:57:35 i think we got 3, maybe 4, in our 13-rune dieselrobin with extra grinding for xp in pan 18:58:13 -!- Eronarn__ has quit [Ping timeout: 255 seconds] 18:58:17 and i was stuck with some badmuts at the end, which was cool but with even fewer cmut i'd be sad 18:58:25 maybe just an outlier 18:59:08 i've had some games where i've gotten 3 before lair, but i don't really feel like there's that many more in a normal game 18:59:12 i could be wrong though 18:59:22 amalloy: would you die to one of those proverbial game-ending mutations? 18:59:46 i don't keep up with what the kids think is game-ending 19:00:19 haha 19:00:19 that's the fun thing, every time I hear a claim about a game-ending mutation 19:00:19 i think blurry vision might be the only one that has directly gotten me killed 19:00:19 it's a different one 19:00:19 -!- omarax has quit [Remote host closed the connection] 19:00:19 i had MP wands and blurry vision on my way out of tomb on the orbrun 19:00:19 mayyyybe berserkitis 19:00:28 did mibe's team end up doing pacifist zot? 19:00:31 well, yeah, what really got me killed was not realizing i'd picked up blurry vision 19:00:32 yeah 19:00:35 nice 19:00:56 We were mocking you in tiles chat, but most of that was their team hoping you'd choke 19:01:12 I did take exception with your choice to do the Tomb:1 gauntlet though! 19:01:28 as opposed to what, tele? 19:01:30 -!- Taraiph has quit [Ping timeout: 250 seconds] 19:01:30 !tell pleasingfungus i ended up talking myself out of changing death rattle to miasma, since that'd mean there being two similar-but-different miasma breath spells, and i wasn't sure about making the standard aoe version the only one and giving that to ushabti. but no strong opinion on it really, could be fine to change still 19:01:31 MarvinPA: OK, I'll let pleasingfungus know. 19:01:32 mp wands is annoying but about the only way it can actually get you killed is if you're also using gspirit and a wand is your only way out of a situation 19:01:38 yeah tele on tomb 2 19:01:50 you could be right 19:02:12 i wasn't sure how many teles it would take, so when we landed near any stair at all i took it 19:02:21 blurry vision has definitely killed me before 19:02:25 your tomb:3 tele landed pretty well 19:02:31 average 19:02:52 that's what hellmonk (or maybe it was mibe) said, but it's weird to claim that it's average! 19:02:57 maybe you all mean "average for a usable tele" 19:03:03 yeah it was obviously a great tele 19:03:06 blurry vision+easy confirm all=read scroll, press y to move towards edge of screen- oops, i had blurry vision and read with a dangerous enemy nearby 19:03:22 PF related the "average" claim to me, which i was mocking just now 19:03:36 ah, good! 19:03:43 again, they were just hoping for you choke 19:03:47 ya 19:04:10 blurry vision is the worst one if it's at rank 2 or 3 19:04:16 nearly did. tomb:1 escape was a lot harder than i expected, due to doing the tomb:1 gauntlet 19:04:23 oh, we really loved 19:04:26 that lich at the exit 19:04:29 he was the Tomb champion 19:04:53 lol 19:06:26 solid 63-damage acid bolt through my 54 AC 19:07:12 and it even snuck in a final LCS 19:07:43 pretty ignorable lcs though, wasn't it 19:08:08 yep, I just appreciated the consistent work 19:08:10 yeah, 16 damage 19:08:32 sure, he's gonna get promoted to boris 19:08:54 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1268-g6c5d9f8 (34) 19:09:28 i realized later that swiftness could have helped a bit on tomb:1 19:09:46 swiftness is one of those spells i memorize with good intentions but never cast 19:10:42 out of curiosity how many specs were there? 19:10:45 -!- MarvinPA has quit [Remote host closed the connection] 19:11:52 -!- dtsund has quit [Remote host closed the connection] 19:13:09 -!- MarvinPA has joined ##crawl-dev 19:13:59 -!- Eronarn__ has joined ##crawl-dev 19:14:25 -!- VoxSomniator has quit [Ping timeout: 255 seconds] 19:16:07 amalloy: there were up to 18 or so at one point 19:16:51 yeah same wrt swiftness, although given my current game's species I might actually use it 19:16:56 @??naga perm_ench:swiftness 19:16:56 unknown ench: "swiftness" 19:17:01 @??naga perm_ench:swift 19:17:02 naga (03N) | Spd: 10 (move: 140%) | HD: 5 | HP: 23-31 | AC/EV: 6/10 | Dam: 17, 303(constrict) | 10weapons, 10items, 10doors, see invisible | Res: 06magic(40), 03poison | Chunks: 14noxious | XP: 160 | Sp: spit poison (d10) [11!AM, 06!sil, 08breath] | Sz: Large | Int: human. 19:17:10 -!- vev has quit [Quit: Leaving] 19:17:26 hrm, is that right? 19:17:29 @??naga 19:17:29 naga (03N) | Spd: 10 (move: 140%) | HD: 5 | HP: 23-31 | AC/EV: 6/10 | Dam: 17, 303(constrict) | 10weapons, 10items, 10doors, see invisible | Res: 06magic(40), 03poison | Chunks: 14noxious | XP: 160 | Sp: spit poison (d10) [11!AM, 06!sil, 08breath] | Sz: Large | Int: human. 19:17:30 doesn't look right to me 19:17:50 |amethyst: is there a bug wrt monster showing move speed not respecting swiftness? 19:18:14 @??alligator 19:18:14 alligator (12t) | Spd: 10 (act: 80%; swim: 60%) | HD: 12 | HP: 60-84 | AC/EV: 5/9 | Dam: 30, 15 | amphibious, cold-blooded | Res: 06magic(40), 12drown | XP: 896 | Sp: sprint [11!AM, 06!sil] | Sz: Large | Int: animal. 19:18:20 heh 19:18:30 is "sprint" just swiftness? 19:19:45 yeah 19:20:34 -!- Poncheis has quit [Ping timeout: 240 seconds] 19:21:10 re: cmut reduction, my Na had two on D:6, so I ate some sky beast chunks....first mutation was to get poison breath 2 19:21:21 a breath mutation that was actually good! 19:21:41 actually that one came at the end of my chunk eating, but they were all good muts, including evolution 19:23:21 oh what irony 19:23:27 i stabbed a bunch of sleeping dream sheep 19:23:31 neat looking tile though 19:24:39 spit poison 2 is insane 19:24:49 @??sheep 19:24:49 unknown monster: "sheep" 19:24:50 rip 19:24:52 @??dream sheep 19:24:52 dream sheep (10Y) | Spd: 10 | HD: 9 | HP: 18-26 | AC/EV: 2/10 | Dam: 13 | Res: 06magic(30) | XP: 256 | Sp: sleep [06!sil, 04emergency] | Sz: Medium | Int: animal. 19:25:30 -!- Shard1697 has quit [Read error: Connection reset by peer] 19:26:20 nagas are the only ones that can get spit poison 2 now right? 19:27:04 I don't think so? 19:27:16 isn't it just a two level mutation, and Na start with the first 19:28:05 oh I see, it's three levels 19:28:35 -!- Shard1697 has joined ##crawl-dev 19:29:13 yeah, seems that Na just start with spit poison 2 19:29:14 -!- hellmonk has quit [Ping timeout: 264 seconds] 19:29:14 -!- Cimanyd has quit [Ping timeout: 264 seconds] 19:29:14 -!- mibe has quit [Ping timeout: 264 seconds] 19:29:24 so it's very hard to get spit poison 3 as non-na 19:29:44 oh 19:29:44 it is naga-only 19:29:55 !source physiology_mutation_conflict 19:29:55 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mutation.cc#L1026 19:29:58 yeah, i thought i remembered it becoming naga only 19:30:06 ah 19:30:12 it had always been iirc 19:30:29 the way it was implemented did get changed, previously it was a separate naga-only mutation 19:30:46 hrm, I guess it doesn't really matter 19:30:47 then breath weapons as random mutations were removed and upgraded poison spit got rolled into the naga mut 19:31:01 i guess really it should be a 2-level mut 19:31:08 i thought i had a poison-spitting minotaur once 19:31:21 like i know now it's naga-only, but i thought it wasn't always 19:31:27 oh, so you can only get breath upgrades if you already have the breath mutation? 19:31:30 i was probably thinking of the general breath weapon mut reform 19:31:39 and I guess some of those breath muts must have been removed 19:32:06 previously it was implemented in all sorts of awkward ways, innate species breath weapons weren't actually mutations 19:33:53 -!- ontoclasm has joined ##crawl-dev 19:38:14 -!- squidcat has quit [Ping timeout: 264 seconds] 19:38:19 hrm, so we allow Na to upgrade their breath through mutation, but no other species can get breath mutations 19:39:11 the stinger mut thing is I guess based on "you have a tail" 19:39:50 lol at the octopode restrictions 19:40:12 I guess mostly at "too squishy for horns" 19:41:51 tbh I'm shocked and appalled that Dr and Na can get a stinger on their tails but Ce cannot 19:44:36 haha 19:44:44 imagine a centaur being able to sting and poison kite their enemies to death 19:44:45 yeah, i thought "too squishy for horns" was funny too 19:44:47 -!- KuKumber has quit [Quit: Page closed] 19:49:07 do centaurs have tails? 19:49:57 of course they do! Pretty tails that you can comb to make extra pretty, just like in My Little Pony 19:50:00 hey |amethyst -- your commit message hints that haste + finesse is better than just finesse with a qblade? 19:50:54 <|amethyst> chequers: not better, just rounds differently 19:51:16 <|amethyst> chequers: it was better, before that commit 19:51:29 ok, thanks 19:51:31 <|amethyst> at least at max skill 19:51:39 <|amethyst> s/max skill/mindelay/ 19:53:56 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 20:00:02 -!- omarax_ has quit [Remote host closed the connection] 20:02:03 -!- MPR has left ##crawl-dev 20:05:17 -!- amalloy is now known as amalloy_ 20:05:21 you have to act responsibly. after every commit, think about what impact this will have on the number of furries playing crawl 20:05:27 -!- Grammus has joined ##crawl-dev 20:06:30 if a commit will lead to more crawl brony music, it can only be good 20:14:33 ?/vixen 20:14:33 Matching entries (1): crawl_players[11]: 21705 | Abyss | mumbologist: whats he doin down here | Autumnvixen: I was sent here twice, didnt go willingly.. also im not a he | CursedNobleman: oh, that explains the name | mumbologist: i assumed furry | Autumnvixen: furry too yeah 20:15:01 yep 20:16:21 -!- Shard1697 has quit [Ping timeout: 244 seconds] 20:17:33 -!- Shard1697 has joined ##crawl-dev 20:20:06 i should clarify. I am pro-furry 20:21:28 -!- dtsund has joined ##crawl-dev 20:22:19 how much do you get paid 20:31:38 -!- Poncheis has quit [Quit: ChatZilla 0.9.92 [Firefox 47.0.1/20160623154057]] 20:32:16 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 20:36:16 -!- aditya has quit [Ping timeout: 252 seconds] 20:37:13 -!- Dracunos has joined ##crawl-dev 20:37:14 !lg RepHenryClay 20:37:14 1557. RepHenryClay the Thaumaturge (L8 DEAE), shot by a centaur (arrow) on D:6 on 2016-08-29 00:29:35, with 1696 points after 6950 turns and 0:10:27. 20:39:50 -!- Rotatell has quit [Ping timeout: 252 seconds] 20:40:09 -!- AltReality has quit [Read error: Connection reset by peer] 20:40:11 !lg qw s=src 20:40:12 6719 games for qw: 4831x cao, 1875x cszo, 10x cbro, 2x cue, cdo 20:40:44 -!- MakMorn has quit [Ping timeout: 250 seconds] 20:41:47 -!- Lasty has joined ##crawl-dev 20:43:25 -!- MakMorn has joined ##crawl-dev 20:43:35 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:44:13 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 20:47:34 -!- frd has quit [Quit: leaving] 20:55:21 -!- Rotatell has joined ##crawl-dev 20:56:11 -!- duralumin has quit [Read error: Connection reset by peer] 20:56:27 -!- mibe has quit [Quit: Leaving] 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:10:13 -!- lineprinter has quit [Ping timeout: 250 seconds] 21:10:24 -!- DrKe has quit [Read error: Connection reset by peer] 21:10:42 -!- DrKe has joined ##crawl-dev 21:11:16 -!- Eronarn__ has quit [Ping timeout: 264 seconds] 21:14:02 -!- ontoclasm has quit [Quit: Leaving.] 21:14:40 -!- Rotatell has quit [Ping timeout: 252 seconds] 21:19:56 -!- Rotatell has joined ##crawl-dev 21:21:33 -!- ontoclasm has joined ##crawl-dev 21:22:57 -!- Eronarn__ has joined ##crawl-dev 21:25:32 -!- Dracunos7 has quit [Ping timeout: 240 seconds] 21:28:28 -!- Kalir has quit [Changing host] 21:30:10 -!- cait has quit [Ping timeout: 252 seconds] 21:30:52 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:46:27 -!- Shard1697_ has joined ##crawl-dev 21:47:48 -!- Shard1697 has quit [Ping timeout: 244 seconds] 21:50:06 lol 21:50:24 I just saw the commit where caustic shrikes got MONS_BENNU as a genus 21:50:31 "this shouldn't have any other consequences..." 21:51:23 -!- mizu_no_oto has quit [Ping timeout: 260 seconds] 21:52:09 Xenthori (L10 GrGl) (D:7) 21:52:19 hmm? 21:52:39 -!- PsyMar has quit [Ping timeout: 265 seconds] 21:52:59 was that a crash? I don't see that player on the list for cbro 21:54:14 -!- Dracunos-m has quit [Ping timeout: 258 seconds] 21:55:41 !crashlog Xenthori 21:55:42 1. Xenthori, XL10 GrGl, T:6508 (milestone): http://crawl.berotato.org/crawl/morgue/Xenthori/crash-Xenthori-20160829-015157.txt 21:56:04 -!- rossi has quit [Ping timeout: 240 seconds] 21:56:15 save, exit, rejoin, crash? 21:56:20 and yes, that's a crash (and normally, missing a reason, means it timed out or was forcibly disconnected) 21:57:27 -!- dtsund has quit [Remote host closed the connection] 21:58:39 -!- elliptic has quit [Quit: Leaving] 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:00:03 -!- } has quit [] 22:04:02 -!- squidcat has quit [Ping timeout: 264 seconds] 22:05:16 signal 15 22:05:50 what is signal 15? 22:06:44 -!- grisha5 has quit [Client Quit] 22:07:02 segfault 22:07:15 oh, no, terminated 22:07:18 segfault is 11 22:07:57 so yeah, "timed out" most likely 22:07:57 -!- Tickenest has quit [Quit: Page closed] 22:15:49 -!- read has left ##crawl-dev 22:18:26 -!- mibe has quit [Ping timeout: 264 seconds] 22:22:54 -!- Kalir has quit [Ping timeout: 276 seconds] 22:25:04 -!- Kalir has quit [Changing host] 22:27:52 -!- JimmahDean has quit [] 22:30:40 -!- cait has quit [Ping timeout: 252 seconds] 22:34:40 -!- Lasty has quit [Quit: Leaving.] 22:35:34 -!- Lasty has joined ##crawl-dev 22:36:04 -!- royiv has quit [Ping timeout: 240 seconds] 22:36:20 -!- amalloy_ is now known as amalloy 22:41:43 !! 22:41:45 -!- ontoclasm has quit [Quit: Leaving.] 22:41:48 neil the Grappler (L11 TrMo), slain by a dream sheep (led by a torpor snail) on Lair:2, with 14109 points after 9067 turns and 0:19:29. 22:46:38 so many people complaining about them in ##crawl 22:46:38 -!- Brickman has quit [Quit: Page closed] 22:46:38 a few like the tile, apparently it reminds them of electric sheep 22:46:38 which, admittedly, was the inspiration 22:46:38 well, part of it, anyway 22:47:29 well "so manY" being "fewer than a dozeN" 22:47:41 some of them have already figured "just kill them asap" 22:49:23 why do orb spiders still move around after you put them to sleep? 22:49:34 that seems problematic 22:49:36 the dream sheep tile is kind of neat 22:49:43 it's just inverted sheep 22:49:44 https://www.reddit.com/r/dcss/comments/502w5p/please_nerf_or_remove_dream_sheep_preferably_by/ :D We did it crawl-dev! 22:49:46 they usually only move like one or two squares 22:49:47 haha 22:49:59 i couldn't quite place what it looked like 22:50:03 i'm so proud ;) 22:50:07 there's some sort of background effect too though 22:50:33 their shadow 22:50:45 shadows got inverted too yes 22:50:52 I was lazy and just did a wholesale invert 22:51:09 who knew dream sheep would cast shadows? 22:51:15 let alone inverted ones? 22:52:09 -!- MakMorn has quit [Ping timeout: 255 seconds] 22:52:59 to be fair I do think the current form that ignores MR is problematic. that said, large herds of dream sheep will still have the exact same problem, since combined sleep dust strength will overwhelm earlymid-game MR pretty easily 22:53:12 but perhaps this will help the issues with "only 2 slept me and I instantly died" 22:53:19 will have to look at this tomorrow during work hours 22:54:00 -!- MakMorn has joined ##crawl-dev 22:54:17 I think "sleeps to frequently" is a thing that can be adjusted 22:54:35 Didn't really feel too frequent in the version of the patch I tested 22:54:45 that was before the change to use sleep immunity 22:54:52 individual sheep have a 20% chance to try to sleep per turn, obviously that goes up combinatorily with large packs 22:55:01 well is there an action chance on that? 22:55:11 or is it not done using the monster spell system 22:55:13 if they don't try to sleep then they move/attack 22:55:20 mons-abil sets them to 22:55:21 let me look 22:55:26 it flagged them as using an action 22:56:07 yeah it probably could use the spell system entirely 22:56:22 like how their emergency sleep does, but I'm not sure if there are any issues 22:56:29 if you do that, you can control the chance of them casting it 22:56:35 using the spell system doesn't let them gather up power of visible sheep (ie count visible sheep and adjust power of dust based on that) 22:56:47 yes it does? 22:56:55 spell system is simply "how is this triggered" 22:57:01 hmm 22:57:40 but perhaps if there is any problem (not convinced there is yet), simply adjusting the success chance is the problem 22:57:40 and that's different from one-chance-in(x) tagged under case MONS_DREAM_SHEEP in mons-abil.cc? 22:57:59 yeah you've coded it in that way, but look at other monster ability 'spells' they have a chance to attempt to use it 22:58:21 I was basing this off starcursed mass originally so that's heavily coloring my view of things (especially since I'm a rookie) 22:58:54 I don't know if there's a meaningful difference between 40/200 in mon-spell usage chance and one_chance_in(5)? 22:58:54 starcursed masses are special in that they have to do I think fineff for merging and such; not sure if the mon spell system would work for their scream or not 22:59:03 -!- Krakhan|2 is now known as Krakhan 22:59:03 -!- Krakhan has quit [Changing host] 22:59:20 mon-abil was how DracoOmega coded the scream and since PF mentioned "sheepcursed masses" two years ago thats' what I originally looked at for code inspiration 22:59:25 -!- bcadren has quit [Ping timeout: 250 seconds] 22:59:29 it probably could be refactored into spell 22:59:31 but yeah no technical reason why it can't use the spell system; anyhow if there's a problem, it's most likely due to success chance, which is controllable 22:59:34 but couldn't that be said for all mon-abil? 22:59:59 Grunt reformed the monster spell system so most mon abilities could be triggered using it, but there are some holdouts 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:00:14 atm success chance is 23:00:15 int sleep_pow = min(150, random2(num_sheep * 25) + 1); 23:00:22 if (sleep_pow < 25) sleep_pow = 0 23:00:37 so a single dream sheep has 1/25 chance to sleep 23:01:00 and sleep_pow determines length of sleep, with a ceiling of 20 turns (too high?) 23:01:04 right, that's obviously not a very high chance 23:01:35 well, with sleep, you wake up upon the first hit 23:01:42 for para that ceiling is more important 23:02:14 the ceiling also determines how long monsters have before they can close distance with you 23:02:17 it may be that monster stab damage under sleep needs some adjusting 23:02:21 which can matter, given dream sheep have smite-targeting 23:03:12 it's not irrelevant, no, but what's the issue we're identifying with sleep? I don't think the duration of it is really the problem, like it can be for confuse/para 23:03:40 out of a small sample size, the problem seems to be "holy shit monsters hit so hard when I'm asleep" 23:03:49 yeah that might be some of the problem 23:03:55 that one guy got "oneshot"(?) by donald 23:03:55 before this monster 23:04:02 the things that could sleep you were quite rare 23:04:05 aizul, satyrs 23:04:12 aizul was usually alone 23:04:16 Satyrs had it, used it infrequently and it checked MR, and yeah Aizul 23:04:18 saytrs came with low-damage high-frequency pelters 23:04:28 but dream sheep come with heavy hard-hitters in late Lair 23:04:30 -!- MakMorn has quit [Ping timeout: 276 seconds] 23:04:31 !lg * killer=donald x=max(sdam) 23:04:32 856 games for * (killer=donald): max(sdam)=105 23:04:32 or cyclopes 23:04:41 dream sheep don't come with anything in lair 23:04:45 torpor snails 23:04:53 but they do spawn in late Lair, where other heavy hitters spawn 23:04:55 what, torpor band members? 23:04:57 !lg * killer=donald 23:04:58 856. JimmahDean the Fencer (L16 MiFi of Okawaru), mangled by Donald (a +0 scimitar) on Shoals:3 on 2016-08-29 02:22:43, with 129868 points after 27848 turns and 1:41:36. 23:04:59 death yaks, elephants 23:05:01 yes, they're torpor snail bands 23:05:04 members 23:05:08 Brannock: in that case satyres spawn with merfolk javelineers 23:05:08 replaced sheep in that regard 23:05:10 !lg * killer=donald -log 23:05:11 856. JimmahDean, XL16 MiFi, T:27848: http://crawl.akrasiac.org/rawdata/JimmahDean/morgue-JimmahDean-20160829-022243.txt 23:05:15 that's the one 23:05:17 that got him to complain 23:05:19 !tv jimmahdean 23:05:20 260. JimmahDean, XL16 MiFi, T:27848 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 23:05:24 31 damage 23:05:43 ilsuiw and dream sheep 23:05:45 lmao 23:06:00 ilsuiw, donald, a cyclops 23:06:05 and he keeps fighting 23:06:32 he did get hit for 70 damage from that sleep 23:06:33 thats rough 23:06:36 that's pretty high yeah 23:06:39 anyhow it's a good idea to not poke all over the place wrt identifying problems with a mechanic (foo can spawn with bar will always be something that can happen) 23:07:18 -!- MakMorn has joined ##crawl-dev 23:07:32 pleasingfungus also reprimanded me for shotgun solutions last night. sorry :x I don't fully appreciate the game from a dev perspective yet 23:07:53 It's np, you learn as you go, and you won't always agree with everyone in the end 23:09:06 -!- Shard1697_ is now known as Shard1697 23:09:41 well I'm wary of nerfing sleep damage since the idea is that dream sheep amplify heavy-hitters like torpor/basilisk/catob/rime do 23:09:48 but in a different method 23:09:55 nerf it "too much" and they become effectively guardian serpents 23:10:06 -!- techieAgnostic has quit [Quit: WeeChat 1.5] 23:10:11 2.5 to 2.0 might work? lowering success chance?? 23:10:16 lowering ceiling on duration? 23:10:48 I think I'll sleep on it 23:10:54 Pun 23:10:58 MR check was my initial suspicion, but not sure thats' the right route to take 23:11:00 heh 23:11:08 i can't help it if my most productive hours are late at night! 23:12:19 worth comparing how dream sleep work to starspawn 23:12:36 starspawn have a much higher threshold before they can paralyze you iirc 23:12:58 that's another avenue 23:13:05 yeah, although they multiply so it's easier to reach that threshold 23:13:13 but the issue was, originally, that dream sheep were worthless below herd-size 4 23:13:17 yeah exactly 23:13:20 did you consider micro durations of <1.0 aut? 23:13:26 seems fiddly 23:13:32 say each dream sheep adds 0.1 to the duration 23:13:33 how's that different from a slow? 23:14:15 with a low chance of eating huge damgae 23:14:15 not sure. Perhaps it would interrupt multi-turn actions 23:14:36 how frequent are these in late lair? eating, searing ray, stairs... 23:14:53 in stairs they'd get a sleep immunity and could go up anyway 23:15:13 I wish there was a way to check how many deaths "involved" dream sheep 23:15:18 atm there's only ~~killer 23:15:39 something like mon_visible milestone field 23:15:55 what would the command for that be? 23:16:06 you could generate it by hand, if you want to download every potentially relevant morgue file (eg vlong>dream_sheep && lair) 23:16:13 grep -i "you could see" 23:16:16 right now dream sheep have a sleep ability that only triggers when there's a bunch of them, and then separately the spell Sleep, only the latter of which is affected by MR, right? 23:16:19 I'm not familiar yet with sequell obscure commands 23:16:37 Brannock: proably look for sleep status 23:16:41 but you can't really find them all 23:16:43 this is more a wget shell script :) 23:16:47 Shard1697, yeah, and I'm not entirely happy with Sleep being separated from dream-dust MR-wise. But, no, dream sheep can dream-dust you even at low numbers (at a very low chance) 23:16:52 !lg * lair current trunk status~~sleep 23:16:58 No games for * (lair current trunk status~~sleep). 23:17:04 that's only death while aslepp 23:17:06 *asleep 23:17:06 hrm 23:17:08 grab every morgue generated since dream sheep were implemented, grep them for dream sheep 23:17:10 gammafunk, someone brought that up yesterday and I wasn't sure whether players would be awoken when killed from sleep 23:17:11 !lg * status~~sleep 23:17:14 22. ducks72 the Chopper (L5 FoFi), succumbed to SEXY's ghost's poison on D:3 on 2016-08-19 03:13:49, with 114 points after 1413 turns and 0:01:33. 23:17:20 it seems not 23:17:25 ah 23:17:28 poison 23:17:29 poison doesn' tawaken iirc 23:17:31 yeah for the final attack 23:17:34 only strikes do 23:17:47 so there's really just no way to see unless dream sheep do the melee 23:18:21 perhaps it would be helpful if the milestone could retain that status if the player...woke up dead 23:18:52 maybe dream-dust should just have higher spell power when there's more of them 23:19:01 even then you're not truly tracking it, since you can die due to what happened after recovering from sleep, where sleep was a factor 23:19:08 and then they could lose Sleep 23:19:47 and be able to use dream-dust at Sleep's power when there's just one of them 23:20:03 yeah you oculd have a somewhat more complex formula take over the use of emergency sleep 23:21:01 and then it doesn't need to totally ignore MR either 23:21:14 partial-ignore sounds spoilery 23:21:18 find . -type f -mtime -4 -name 'morgue-*.txt' | xargs egrep "You could see.*dream sheep" 23:21:24 not partial ignore 23:21:29 just higher spellpower 23:21:36 so higher chance of getting past MR 23:21:40 well it ignoring MR or not isn't really related to the emergency spell usage 23:21:58 I don't know if emergency sleep is actually that relevant given their very low health for where you see them 23:22:02 @??dream sheep 23:22:02 dream sheep (10Y) | Spd: 10 | HD: 9 | HP: 18-26 | AC/EV: 2/10 | Dam: 13 | Res: 06magic(30) | XP: 256 | Sp: sleep [06!sil, 04emergency] | Sz: Medium | Int: animal. 23:22:08 lair 4-6 23:22:10 yeah I don't know how much that's actually triggering 23:22:16 its spell power will still be based on the number of sheep even if it checks MR 23:22:20 yea 23:22:50 at any rate I think it'd be more clear to not have emergency Sleep 23:22:51 !log * cbro 23:22:53 327769. a7mans, XL3 DsFi, T:691: http://crawl.berotato.org/crawl/morgue/a7mans/morgue-a7mans-20160829-032148.txt 23:23:20 it probably could be best for a single (or two) dream sheep to be not be a threat, given the flavor is "puts you to sleep when you count many of them" 23:23:28 and it'd promote "thin out the herd" which is intended 23:23:32 * Brannock shrugs 23:24:03 I think that's ok so long as the chance for one (or two sheep) to use sleep is functionally zero 23:24:28 Yeah obviously it should be that they're scarier as a herd, but if you want the small herd with cyclops to function, for instance 23:24:35 you need them to have an effect in those numbers 23:24:35 atm they do 23:24:43 when I first x-v'd a dream sheep, I knew that they could irresistably sleep me already. if I hadn't, I might have thought that Sleep spell was the only way they put you to sleep 23:24:46 alternately you can remove the heard from cyclops if the monster just doesn't work there 23:25:18 I think every time I've looked at this chat someone has been talking about sleep and sheep for like the past week 23:25:18 that's my feeling anyways 23:25:18 koboldina: that happens with pretty much every new monsters 23:25:18 oh 23:25:18 *monster 23:25:18 where's the SALTLINGS CHAT 23:25:21 oh there has been! 23:25:28 saltlings and salty arguments 23:25:54 we've also talked about Kobolds 23:25:58 and how we're going to improve them 23:26:09 mostly by not ever giving them nice things 23:26:29 give them poison needles as a breath weapon 23:26:37 (Ko species reform has been talked about recently, in all seriousness) 23:26:47 I think that Desolation is in a nice and fair place difficulty wise :) 23:26:57 nikheizen: they don't shoot needles out of their eyes? 23:27:35 eyes need to breathe thats why you have to replace contacts 23:28:26 %git eb39ca9 23:28:27 07Brannock02 {PleasingFungus} * 0.19-a0-1245-geb39ca9: Transform sheep into dream sheep 10(3 weeks ago, 35 files, 238+ 77-) 13https://github.com/crawl/crawl/commit/eb39ca940e5a 23:28:54 the clairty thing actually doesn't apply yet 23:29:03 my clarity PR has still to be added 23:29:21 oh how cute, they think their PRs will ever get merged! It's adorable. 23:29:25 is the salt entrance still only in elf:1 currently? 23:29:42 elf1 and s-branches 23:29:45 90% chance to show up 23:29:47 ah 23:29:55 well, i did not see it in my sbranches 23:30:02 you are the 0.1%... 23:30:14 i haven't done elf yet 23:30:49 !lm * br.enter=desolation s=br% 23:30:49 107 milestones for * (br.enter=desolation): 107x Desolation (100.00%) 23:30:49 well FINE 23:30:49 probably because one crystal spear that actually hits will kill me 23:30:53 gammafunk what happened to that trap special ability you said you loved 23:30:55 for kobolds 23:31:00 (the joke is that gammafunk never said anything like that) 23:31:00 what was it 23:31:05 god damn you 23:31:06 Brannock: you can download all relevant morgues from a server using a command like: wget --mirror -A '/' -A '.html' -A 'morgue-2016082[6789]-*.txt' https://crawl.project357.org/morgue/ 23:31:19 ah 23:31:21 this is the one 23:31:23 Brannock: (note it will take a long time for the bigger servers, since you have to check every player account) 23:31:26 where do I send the wget request to 23:31:27 !lm * br.enter=desolation s=oplace% 23:31:28 107 milestones for * (br.enter=desolation): 69x Elf:1 (64.49%), 6x Shoals:1 (5.61%), 6x Snake:2 (5.61%), 3x Spider:3 (2.80%), 3x Shoals:2 (2.80%), 3x Snake:4 (2.80%), 3x Spider:2 (2.80%), 3x Swamp:4 (2.80%), 2x Snake:1 (1.87%), Shoals:4 (0.93%), Vaults:2 (0.93%), Snake:3 (0.93%), Spider:4 (0.93%), Swamp:3 (0.93%), Elf:2 (0.93%), Spider:1 (0.93%), Shoals:3 (0.93%), Elf:3 (0.93%) 23:31:33 hrm 23:31:34 -!- wheals has quit [Ping timeout: 240 seconds] 23:31:41 would be nice to liek 23:32:01 !lm * br.enter=desolation s=regexp_replace(":[0-9]+", "", oplace)% 23:32:02 107 milestones for * (br.enter=desolation): 69x Elf:1:[0-9]+ (64.49%), 6x Snake:2:[0-9]+ (5.61%), 6x Shoals:1:[0-9]+ (5.61%), 3x Spider:2:[0-9]+ (2.80%), 3x Swamp:4:[0-9]+ (2.80%), 3x Spider:3:[0-9]+ (2.80%), 3x Shoals:2:[0-9]+ (2.80%), 3x Snake:4:[0-9]+ (2.80%), 2x Snake:1:[0-9]+ (1.87%), Shoals:3:[0-9]+ (0.93%), Snake:3:[0-9]+ (0.93%), Spider:1:[0-9]+ (0.93%), Shoals:4:[0-9]+ (0.93%), Elf:3:[0-9... 23:32:08 don't you taunt me, Sequell 23:32:09 also please keep in mind that while I grok coding fundamentals I'm an utter amateur for working with anything actual realworld 23:32:12 Brannock: every server you want morgues from :) I'd suggest start with a reasonably busy server like cbro, and see what the data is like 23:32:18 !lm * br.enter=desolation s=regexp_replace(":.+", "", oplace)% 23:32:19 107 milestones for * (br.enter=desolation): 69x Elf:1:.+ (64.49%), 6x Snake:2:.+ (5.61%), 6x Shoals:1:.+ (5.61%), 3x Swamp:4:.+ (2.80%), 3x Shoals:2:.+ (2.80%), 3x Spider:2:.+ (2.80%), 3x Snake:4:.+ (2.80%), 3x Spider:3:.+ (2.80%), 2x Snake:1:.+ (1.87%), Snake:3:.+ (0.93%), Spider:1:.+ (0.93%), Swamp:3:.+ (0.93%), Vaults:2:.+ (0.93%), Spider:4:.+ (0.93%), Elf:2:.+ (0.93%), Shoals:3:.+ (0.93%), Elf... 23:32:42 the wget command basically says 'download from this url everything that is either a html file or a morgue from the past four days 23:32:49 chequers, so I wget .. in this channel? directly to the server via __? 23:32:53 !lm * br.enter=desolation s=regexp_replace(oplace, ":.+", "")% 23:32:54 107 milestones for * (br.enter=desolation): 71x Elf (66.36%), 12x Snake (11.21%), 11x Shoals (10.28%), 8x Spider (7.48%), 4x Swamp (3.74%), Vaults (0.93%) 23:32:57 there we are 23:32:58 oh, no. it's a command you can run locally 23:33:08 so yeah people are getting them in s branches 23:33:10 mostly elf 23:33:16 the one I gave you will get every morgue frmo the past four days on CPO 23:33:39 once you have those morgues you can use the grep command above to see if any were deaths involving dream sheep 23:33:50 this is if you want to look for all dream sheep-related deaths 23:34:03 lunch 23:34:17 I take it you aren't in the West then 23:34:42 australia? 23:35:09 yes he is 23:35:15 figured from the timing 23:35:18 and english grasp :P 23:35:26 okay, now to figure how to actually use wget 23:35:41 -!- elliptic has joined ##crawl-dev 23:38:34 -!- jehoesefat has quit [Read error: Connection reset by peer] 23:46:41 -!- ontoclasm has joined ##crawl-dev 23:55:04 -!- dalwyn has quit [Quit: Page closed]