00:00:02 -!- omarax has quit [Remote host closed the connection] 00:03:23 -!- qguv has quit [Ping timeout: 240 seconds] 00:04:00 -!- HellTiger_NB has quit [Read error: Connection reset by peer] 00:07:21 -!- destroythecore has quit [Read error: Connection reset by peer] 00:09:20 -!- zxc has joined ##crawl-dev 00:09:28 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-1216-g363869b (34) 00:10:51 -!- eb has quit [] 00:12:29 -!- adibis has joined ##crawl-dev 00:13:26 -!- miek_ has quit [Remote host closed the connection] 00:18:03 -!- dtsund has joined ##crawl-dev 00:21:28 did you see this? it's a little adorable https://crawl.develz.org/tavern/viewtopic.php?f=17&t=21236 00:22:37 -!- elliptic has joined ##crawl-dev 00:25:16 -!- Nomi has quit [Read error: Connection reset by peer] 00:26:46 -!- miek_ has joined ##crawl-dev 00:29:05 -!- grammu has joined ##crawl-dev 00:29:30 -!- amalloy_ is now known as amalloy 00:30:20 -!- Grammus has quit [Ping timeout: 244 seconds] 00:31:59 -!- Grammus has joined ##crawl-dev 00:33:45 -!- grammu has quit [Ping timeout: 258 seconds] 00:35:36 twelwe is a miracle of the universe 00:35:44 that web page is a little to real for me 00:42:43 -!- LexAckson_ has quit [Ping timeout: 244 seconds] 00:42:54 someone on /r/dcss is ranking portal branches, and his review of labyrinth includes: "Somewhat tedious for usually not a ton of loot" 00:43:44 too little loot is not on my list of lab problems 00:46:05 for them loot is a rewarding maze solving experience, amalloy 00:46:34 -!- Dracunos has quit [Ping timeout: 240 seconds] 00:47:30 -!- VoxSomniator has quit [Quit: Leaving] 00:48:27 -!- foophykins has quit [Ping timeout: 264 seconds] 00:52:09 -!- Jafet has quit [Ping timeout: 258 seconds] 00:58:26 -!- Jafet has joined ##crawl-dev 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:02:11 -!- WalrusKing has quit [Ping timeout: 244 seconds] 01:03:04 -!- Poncheis has quit [Ping timeout: 240 seconds] 01:06:55 [Bailey] is always pretty easy if you know you can take down an Orc Warlord. 01:09:55 -!- Jafet has quit [Quit: Jafet] 01:09:59 -!- nikheizen has quit [Quit: leaving] 01:10:30 -!- Cryp71c has quit [Ping timeout: 260 seconds] 01:10:35 orc warlords are easy just use \paralysis on them 01:10:52 other reasons pakellas was bogus: can cast paralysis while silenced 01:11:36 "was bogus" 01:11:38 was he nerfed 01:11:39 ??pakellas 01:11:39 pakellas[1/2]: Pakellas the Inventive, god of devices; new for 0.18. Blocks MP regeneration and hates channeling; instead you get access to MP on kills, {quick charge}, {device surge}, and gifts of evokables. At 6*, you also get a one-off {supercharge} of a wand or rod. Disabled in trunk, hopefully back by 0.19. 01:11:42 ??pakellas[2 01:11:42 pakellas[2/2]: Q - 43 potions of magic 01:11:46 oh 01:11:48 erased 01:12:13 I mean, that's a bit of a nerf 01:12:52 that message of hopefully back by 0.19 is rather hopeful itself 01:12:58 I wonder if you could balance him better by making his conduct extremely obnoxious 01:13:06 like "hates killing enemies without using evocations" 01:13:34 so you'd basically have to use wand charges more 01:14:10 -!- kdrnic has quit [Quit: Leaving] 01:22:20 -!- ontoclasm has quit [Quit: Leaving.] 01:23:32 -!- Shard1697 has quit [Ping timeout: 244 seconds] 01:28:06 -!- dtsund has quit [Quit: Reality is an illusion, the universe is a hologram, buy gold, BYE] 01:37:33 -!- AlexDCSS1 has quit [Quit: ChatZilla 0.9.92 [Firefox 48.0.1/20160817112116]] 01:44:05 koboldina: that sounds extremely obnoxious though 01:44:08 -1 to that idea 01:44:24 -!- PleasingFungus has joined ##crawl-dev 01:44:31 koboldina: crawl is not a game that supports 'last-hitting' mechanics 01:44:32 PleasingFungus: You have 2 messages. Use !messages to read them. 01:44:44 |amethyst: nice :) 01:45:17 well pleasingfungus I meant more like 01:45:29 "it's against pak's rules to attack anything with a weapon or a spell" 01:45:37 not so much that the killing blow has to be an evoke 01:46:00 would that even be playable? 01:46:09 yes 01:46:11 assuming you had a rod 01:46:20 lotta 5ing 01:46:30 it would be an exercise in misery and inventory management but no more than, like, playing a nemelex character 01:46:42 exercise in misery sounds like what we really aim for with our designs 01:46:48 meet a troll, you have a rod of inaccuracy which doesn't damage it faster than it regens 01:47:01 I think it's probably difficult to design an evoc god that isn't an exercise in miserable item management 01:47:17 but I mean one man's misery is another man's cup of tea 01:47:33 some people would say minecraft is dumb and autismal, other people like to spend ten hours a day building monoliths in it 01:47:55 eve online is basically "spreadsheets in space" etc 01:48:10 -!- bug_sniper has quit [Ping timeout: 252 seconds] 01:48:40 yeah but this pakellas idea is worse than those games 01:48:50 ok, that's probably true :P 01:49:17 worse than eve..... 01:49:22 wow, I may have to seriously re-evaluate my life choices, i only play these three games... 01:49:25 I feel like Pakellas would be fine if he just didn't let you have unlimited recharging 01:50:01 what do you get from pakellas then? evo enhancer, gifts, and perhaps a magic conduct. Sounds like a thin god 01:50:21 it would need a replacement of some kind obviously 01:50:45 what about replacing pakellas with an amulet of evocations, which is an evo enhancer 01:51:05 maybe making it randart, or a ring... 01:51:30 -!- hellmonk has quit [Quit: Page closed] 01:51:31 imo pak's recharging would be fine if it was higher cost 01:51:44 if you made the piety cost, like, qazlal upheaval tier 01:52:23 On my most recent DD I was trying to only use the recharge when I was at full MP 01:53:01 that might be another interesting way to balance it, like make it totally wipe out your mp and make it only usable at 100% mp 01:53:33 and maybe cut back on the number of potions of magic he gives because it was kinda ludicrous 01:55:21 -!- Kalir has quit [Changing host] 01:55:22 i really wonder if there's any way to get automatic recharging to work 01:55:41 a chance whenever you gain piety or kill a monster or whatever 01:55:52 the issue with that is people would just keep dropping more circumstancial wands so the only ones that would get recharged would be the really good ones 01:56:07 i don't think that's the problem 01:56:16 or, in fact, a problem 01:56:41 enh, i guess it is from another angle 01:56:55 >the less wands you have in your inventory, the less chance the automatic recharge will happen 01:56:59 it is if you're a DD 01:57:06 just ditch every wand but heal wounds 01:57:17 so what? 01:57:25 fair 01:57:33 you can do the exact same thing with manual recharge 01:57:52 well isn't manual recharge the core mechanic that makes pak sorta broken tho 01:57:57 it just seems really awkward for a god of wands to disincentive carrying other wands around 01:58:08 the main problem with the manual recharge ability is that you end up 'wasting' resources whenever you're at full mp and kill something - there's encouragement to manually recharge stuff whenever you hit full 01:58:32 maybe recharge should only cost piety, not mp 01:59:28 the mp conduct generally is not great 01:59:35 as long as it's tied to strategic resources 01:59:52 the whole mp mechanic with pak just seems slightly awkward and forced and results in (43 potions of magic), maybe you'd consider just making him hate spellcasting in general unless that is too close to trog 01:59:58 that was the original implementation, and the reason it was changed to the mp thing 02:00:02 -!- omarax has quit [Remote host closed the connection] 02:00:05 but there's probably room for other conducts in carwl 02:00:06 *crawl 02:00:12 ??pakellas[2 02:00:12 pakellas[2/2]: Q - 43 potions of magic 02:00:15 feh 02:00:20 only 43? 02:00:23 !log 02:00:24 131. wormsofcan, XL11 KoHu, T:14869: http://crawl.berotato.org/crawl/morgue/wormsofcan/morgue-wormsofcan-20160605-043710.txt 02:00:26 ??pakellas 02:00:26 pakellas[1/2]: Pakellas the Inventive, god of devices; new for 0.18. Blocks MP regeneration and hates channeling; instead you get access to MP on kills, {quick charge}, {device surge}, and gifts of evokables. At 6*, you also get a one-off {supercharge} of a wand or rod. Disabled in trunk, hopefully back by 0.19. 02:00:30 ??device surge 02:00:30 device surge[1/1]: {Pakellas}' 3* ability. Spend up to 9 MP to get up to 3 evocations {enhancer}s on your next use of an evokable. Enhancers are determined by MP spent; maximum MP used is determined by piety. 02:00:32 &dump 02:00:34 https://crawl.jorgrun.rocks/morgue/wormsofcant/wormsofcant.txt 02:00:37 making pak hate spellcasting but not spell memorization or spell training might be interesting 02:00:39 ugh, wrong server 02:00:44 so you could situationally cast if you were willing to eat some pak wrath 02:00:53 enhhhh 02:00:57 right now it's already situational casting 02:01:06 like he doesn't hate magic itself, just using it to solve problems since it's uncreative or whatever 02:01:30 seems like training up magic skills solely for emergency casting would be a real bad use of xp 02:01:33 well yes but with the way I'm proposing you'd be able to get rid of the fiddly mp mechanic and introduce a meaningful disincentive to casting spells 02:01:38 oh wait 02:01:40 why not just do what i said 02:01:46 pf I'm not so sure about that, what about spells like pog 02:01:47 &dump wormsofcan 02:01:47 http://crawl.berotato.org/crawl/morgue/wormsofcan/wormsofcan.txt 02:01:50 there 02:01:57 n - 93 potions of magic 02:02:01 I'd totally waste exp on blink or pog just for emergency casts 02:02:04 remove the piety cost from quick charge, and remove the potion of magic accum stuff 02:02:08 er, remove the mp cost* 02:02:19 that seems like it'd fix the obvious problems? 02:02:37 well, that would work too, but you'd still need to significantly bump quick charge's piety cost or it'd probably still be a little op 02:02:42 sure, that's easy 02:02:43 that's just numbers 02:02:49 !source ability.cc 02:02:49 https://github.com/crawl/crawl/blob/master/crawl-ref/source/ability.cc 02:03:04 it might be cooler actually to like 02:03:20 have quick charge be more like disaster area tier piety cost, but guaranteed to fully recharge a wand or rod 02:03:25 -!- Shard1697 has joined ##crawl-dev 02:03:30 maybe even let it improve rods because at that point it's definitely not spammable 02:03:43 would go really well with supercharge 02:03:46 pak would need a new * ability 02:04:11 also even if it's disaster area piety cost you're still getting a permanent bonus 02:04:28 don't most people use supercharge on a rod anyway, lightli? would be cool to incentivise people to choose a wand instead sometimes 02:04:40 hw wands is a good candidate for supercharge 02:04:48 the only reason wands are allowed for supercharge is felids 02:05:41 otherwise the ability would be better and simpler and not allow that at all 02:05:41 encouraging people to use it on wands is not something that's a goal 02:05:41 kiku necronom/pain brand, lugonu distortion brand, etc 02:05:41 those are one-time 02:05:44 actually i have no idea what your points is from listing those? 02:05:45 hmm 02:06:27 you could just get around quick charge and have it so if you zap an empty wand you just consume the MP directly 02:06:36 and scale the MP drained with the quality of the wand 02:06:42 er, wand charges 02:07:26 I've picked HW with supercharge because it makes recharging it more effective 02:07:26 -!- Furril has quit [Ping timeout: 250 seconds] 02:07:30 which is nice as a DD or the like 02:08:47 -!- koboldina_ has joined ##crawl-dev 02:10:03 -!- koboldina has quit [Ping timeout: 264 seconds] 02:10:03 -!- iFurril has quit [Ping timeout: 244 seconds] 02:10:28 i still think he could maybe gift some suitable number of ?recharge at * and then either no ability or TBD there 02:10:35 -!- waat has quit [Ping timeout: 260 seconds] 02:10:58 that way you have some guaranteed extra recharge but not unlimited 02:10:58 -!- koboldina_ is now known as koboldina 02:11:02 the entire point is to have unlimited recharge, ProzacElf. 02:11:07 got disconnected bluh 02:11:10 although CanOfWorms's idea sounds maybe workable too 02:11:25 i thought the unlimited recharge was the biggest problem though? 02:11:42 that's the blissful paradox of pak 02:12:17 -!- Zeor has quit [Quit: Leaving.] 02:12:41 -!- ontoclasm has joined ##crawl-dev 02:12:44 lol 02:13:07 ok, gift 1 ?recharge over whatever timer is deemed appropriate? 02:13:54 f - 42 scrolls of recharging 02:14:00 lol 02:14:04 feels like we'd be in the same place as the magic potions 02:14:51 except better for mummies and kind of obsoleting supercharge completely for rods, i guess 02:16:16 lol 02:16:16 fair point 02:16:16 hey ontoclasm I may have a nicer blue hair duvessa for you soon 02:16:22 i mean, the one way, if you're not using your resource, you're wasting it. the other way, you end up with stockpiles 02:16:38 i think pure piety is maybe better, just because there's a lot of fuzz there 02:16:43 well, that was why i suggested a one time gift of X 02:16:46 ya 02:16:48 -!- Jafet has joined ##crawl-dev 02:16:53 but maybe just big piety cost would work 02:17:11 maybe swap it with overcharge 02:17:14 er 02:17:15 i'd want to talk to gammafunk or mpa about it, probably 02:17:16 device surge 02:17:24 so that you'd need more than 1 piety for the recharge too 02:17:26 note that i think the mp cost works fine on device surge 02:17:33 and you could also get away with a bigger piety cost 02:17:34 recharge is currently 2-3 piety 02:17:47 i mean more than one * 02:17:56 -!- Furril has quit [Ping timeout: 265 seconds] 02:18:00 that's... a lot of piety 02:18:03 oh 02:18:06 you mean as a threshold 02:18:09 yeah 02:18:10 sorry 02:18:13 why do you want to swap it? 02:18:30 i don't particularly, i'm just throwing ideas at the wall 02:18:49 it'd probably be fine either way 02:18:51 idk 02:19:07 i was just thinking if you're using it a lot it'd be harder to keep the minimum piety to use it 02:19:12 if it was at the 3* threshold 02:19:40 -!- Krakhan has quit [Ping timeout: 264 seconds] 02:19:52 ya, maybe 02:19:59 i feel like you'd want some reason to have higher piety 02:20:11 maybe if it's more efficient at high piety (and that's clearly communicated)? 02:20:19 -!- Insomniak` has quit [Quit: I like to rock] 02:20:19 so you don't want to burn down to 3* all the time 02:20:34 that could work 02:20:34 or if there's some other advantage for being at higher pieties 02:21:14 still vaguely worried that you'd want to burn it every time you hit 6*, but that's a lot more flexible at least 02:21:34 might still be better if there was some passive benefit to being at higher *s, instead 02:21:34 yeah, there's really no reason at all to stockpile piety as it stands 02:22:07 since mp regen effectively limits it more than piety currently 02:22:49 although i think it may technically be optimal to quick charge every time you have 1 mp or whatever the minimum was? 02:23:43 not sure 02:27:07 -!- iFurril has quit [Ping timeout: 265 seconds] 02:28:34 haha--doesn't matter now! 02:29:03 ya 02:29:10 i would be very surprised if that came back 02:29:46 "Try out new Pak! Exactly the same as old Pak, but shinier!" 02:31:07 ooo 02:31:08 shiny.... 02:34:32 -!- Undo has quit [Quit: Page closed] 02:35:40 -!- bcadren has quit [Ping timeout: 260 seconds] 02:42:27 why not... gift ?recharge occasionally???? 02:42:45 oh, ProzacElf suggested that 02:43:21 evo enhancer scales with piety, spend piety to recharge 02:45:55 -!- PleasingFungus has quit [Ping timeout: 252 seconds] 02:47:20 -!- Dracunos-m has quit [Ping timeout: 260 seconds] 02:49:06 -!- Yermak has joined ##crawl-dev 02:49:20 -!- PleasingFungus has joined ##crawl-dev 02:49:39 chequers: that's the direction i was leaning, but i'm not sure how fine-grained our control over evo enhancement is 02:52:01 -!- Cimanyd has quit [Quit: Page closed] 02:53:17 New branch created: pull/328 (1 commit) 13https://github.com/crawl/crawl/pull/328 02:53:18 03GenericPseudonym02 07https://github.com/crawl/crawl/pull/328 * 0.19-a0-1217-gc5649d3: Don't let haste + finesse bring the player below 0.2 attack delay. 10(13 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c5649d374fa7 02:53:39 instead of measuring it in chokos, sultanas would be more granular XD 02:54:04 hm, that looks like a good pr 02:54:08 .....haste + finesse could do that? 02:54:17 with a quickblade 02:54:18 i thought 0.2 was a hard limit 02:54:19 apparently 02:54:24 it's supposed to be! 02:54:27 lol 02:54:52 qblades can't get speed brand right? 02:54:57 because it's basically already baked in 02:55:18 just repro'd 02:55:19 yes 02:55:31 huh 02:55:32 wacky 02:55:36 Time: 444.5 (0.1) 02:55:46 lol 02:55:48 nice 02:56:02 although i can count on zero hands the number of times i used a quickblade with oka 02:56:05 heh 02:56:14 i don't immediately understand the code in the pr, so i'm gonna leave that for wheals or |amethyst 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:01:39 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 48.0.1/20160817112116]] 03:17:18 -!- Homage_ has quit [Quit: ChatZilla 0.9.92 [Firefox 47.0/20160604131506]] 03:18:08 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-1216-g363869b (34) 03:18:41 -!- qguv has quit [Quit: bye] 03:19:52 -!- scummos__ has quit [Ping timeout: 265 seconds] 03:21:08 -!- omnirizon has quit [Ping timeout: 252 seconds] 03:22:04 -!- insecticide has quit [Ping timeout: 264 seconds] 03:37:22 -!- koboldina has quit [Quit: Page closed] 03:41:05 -!- Zxpr1jk has quit [Quit: Leaving] 03:45:38 -!- amalloy is now known as amalloy_ 03:45:57 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:49:30 what breaks if melee attacks take 1 AUT? 03:50:54 -!- Basil has quit [Read error: No route to host] 03:51:13 -!- Abaxvahl has quit [] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:00:27 -!- demok has quit [Remote host closed the connection] 04:01:02 -!- demok has joined ##crawl-dev 04:05:35 -!- qguv has quit [Quit: bye] 04:07:10 -!- TuxQmooob has quit [Ping timeout: 265 seconds] 04:11:55 -!- adibis has quit [Ping timeout: 260 seconds] 04:20:54 -!- GauHelldragon has quit [Ping timeout: 250 seconds] 04:31:26 -!- ontoclasm1 has joined ##crawl-dev 04:33:37 -!- ontoclasm has quit [Ping timeout: 276 seconds] 04:46:59 -!- Alcopop has quit [Quit: Page closed] 04:47:05 -!- debo_ has joined ##crawl-dev 04:47:28 -!- debo_ is now known as Guest90388 04:47:59 -!- debo__ has joined ##crawl-dev 04:50:40 -!- debo has quit [Ping timeout: 265 seconds] 04:52:40 -!- debo__ has quit [Ping timeout: 264 seconds] 04:54:16 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:04:03 -!- Lightli has quit [Ping timeout: 264 seconds] 05:11:15 -!- Patashu has joined ##crawl-dev 05:15:31 -!- tiltorax has quit [Quit: Page closed] 05:17:20 -!- insecticide has quit [Ping timeout: 265 seconds] 05:17:47 weird pak tech: reduce your maxmp (with dd recharge or antimagic) to get more quickcharges 05:18:03 I think this works but haven't tested it 05:39:05 -!- ontoclasm1 has quit [Quit: Leaving.] 05:46:19 -!- } has joined ##crawl-dev 05:47:15 -!- glosham has quit [Ping timeout: 264 seconds] 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:03:38 -!- ProzacElf has quit [Ping timeout: 265 seconds] 06:36:26 -!- HellTiger_NB has quit [Ping timeout: 276 seconds] 06:58:36 -!- waat has quit [Ping timeout: 258 seconds] 07:00:03 -!- omarax has quit [Remote host closed the connection] 07:02:27 -!- iFurril has quit [Ping timeout: 244 seconds] 07:03:42 -!- jefus has quit [Read error: Connection timed out] 07:03:44 -!- insecticide has quit [Ping timeout: 276 seconds] 07:15:38 -!- Guest90388 is now known as debo 07:30:14 -!- Ragnor has quit [Ping timeout: 260 seconds] 07:33:33 -!- Pekkekk has quit [] 07:38:16 -!- Implojin has quit [Quit: Page closed] 07:53:46 <|amethyst> !tell PleasingFungus hm... that PR is wrong 07:53:46 |amethyst: OK, I'll let pleasingfungus know. 08:00:01 -!- omarax has quit [Remote host closed the connection] 08:00:30 -!- Kranix has quit [Client Quit] 08:05:55 -!- Telnaior has quit [Ping timeout: 265 seconds] 08:06:05 <|amethyst> !tell PleasingFungus oh, not so bad, just needs an 'else' 08:06:05 |amethyst: OK, I'll let pleasingfungus know. 08:07:22 -!- LexAckson has joined ##crawl-dev 08:07:22 -!- MarvinPA has joined ##crawl-dev 08:07:23 -!- } has left ##crawl-dev 08:10:48 -!- LexAckson_ has joined ##crawl-dev 08:14:42 -!- LexAckson has quit [Ping timeout: 265 seconds] 08:31:18 IMO finesse being less good than normal with quickblades isn't a good feature anyway 08:32:05 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 08:32:06 we should let people have their 0.15 attack delay rather than making it mysteriously less good than with every other weapon 08:33:12 -!- Telnaior has quit [Ping timeout: 240 seconds] 08:33:33 -!- Lasty has quit [Quit: Leaving.] 08:34:58 -!- Cryp71c has joined ##crawl-dev 08:37:40 -!- chan20 has quit [Ping timeout: 250 seconds] 08:42:24 -!- TuxQmoob has quit [Changing host] 08:45:02 -!- MakMorn has quit [Ping timeout: 250 seconds] 08:45:03 -!- TuxQmob has quit [Ping timeout: 240 seconds] 08:46:57 -!- TuxQmoob has quit [Ping timeout: 250 seconds] 08:57:41 -!- Implojin_ has joined ##crawl-dev 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:01:16 -!- debo has quit [Quit: orb spiders :(] 09:01:31 -!- wheals has joined ##crawl-dev 09:02:40 -!- Lasty_ has joined ##crawl-dev 09:06:27 -!- wheals has quit [Ping timeout: 250 seconds] 09:11:06 -!- Tux[Qyou] has joined ##crawl-dev 09:16:34 -!- Patashu has quit [Ping timeout: 265 seconds] 09:18:11 -!- MakMorn has joined ##crawl-dev 09:23:52 -!- Shard1697 has quit [Ping timeout: 244 seconds] 09:24:41 why are hell sentinels hellfiring/damning fire vortices instead of the player 09:24:54 this is funny 09:31:32 -!- insecticide has quit [Ping timeout: 240 seconds] 09:32:21 -!- wheals has joined ##crawl-dev 09:39:38 -!- MadCoyote has quit [Ping timeout: 250 seconds] 09:47:17 -!- Jafet has quit [Ping timeout: 244 seconds] 09:48:19 -!- MakMorn has quit [Ping timeout: 244 seconds] 09:51:08 -!- MakMorn has joined ##crawl-dev 09:52:01 -!- Shard1697 has joined ##crawl-dev 09:52:38 -!- mopl has quit [Ping timeout: 264 seconds] 09:53:56 -!- gressup has quit [Read error: Connection reset by peer] 09:55:25 -!- MakMorn has quit [Ping timeout: 250 seconds] 09:58:33 -!- MakMorn has joined ##crawl-dev 10:00:01 -!- omarax has quit [Remote host closed the connection] 10:08:09 -!- Tiltorax has quit [Quit: going to cut myself] 10:08:47 -!- hueads is now known as Tiltorax 10:08:51 -!- chan20 has quit [Ping timeout: 264 seconds] 10:16:34 -!- MakMorn has quit [Ping timeout: 244 seconds] 10:18:48 -!- debo has joined ##crawl-dev 10:19:24 -!- MakMorn has joined ##crawl-dev 10:24:49 -!- wheals_ has joined ##crawl-dev 10:27:25 -!- wheals has quit [Ping timeout: 244 seconds] 10:27:41 -!- wheals_ is now known as wheals 10:28:03 -!- Zekka has quit [Ping timeout: 240 seconds] 10:29:07 -!- Dracunos-m has quit [Ping timeout: 244 seconds] 10:34:03 -!- Zekka has quit [Ping timeout: 240 seconds] 10:35:11 -!- MakMorn has quit [Ping timeout: 258 seconds] 10:35:45 -!- Lasty has joined ##crawl-dev 10:37:32 -!- Lasty has quit [Client Quit] 10:38:22 -!- MakMorn has joined ##crawl-dev 10:39:17 -!- Patashu has joined ##crawl-dev 10:39:47 -!- Abaxvahl has quit [] 10:40:32 -!- bgiannan_ has quit [Ping timeout: 240 seconds] 10:42:05 -!- helsbecter has quit [Ping timeout: 258 seconds] 10:46:51 -!- insecticide has quit [Ping timeout: 260 seconds] 10:52:12 -!- valrus_ has quit [Ping timeout: 240 seconds] 10:55:32 under four weeks until stone soup's tenth birthday 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:01:00 -!- MakMorn has quit [Ping timeout: 276 seconds] 11:05:30 -!- MakMorn has joined ##crawl-dev 11:07:11 -!- Tuxedo[Qyou] has joined ##crawl-dev 11:10:12 -!- Tux[Qyou] has quit [Ping timeout: 240 seconds] 11:10:42 is there gonna be a 10th anniversary blog post of sorts 11:22:40 -!- sgiratch has quit [Ping timeout: 264 seconds] 11:22:52 -!- xormask has quit [Ping timeout: 244 seconds] 11:29:53 -!- Shard1697 has quit [Ping timeout: 250 seconds] 11:36:58 -!- vermi is now known as vermifax 11:37:25 -!- wheals has quit [Read error: Connection reset by peer] 11:38:11 -!- wheals has joined ##crawl-dev 11:40:50 -!- dtsund has joined ##crawl-dev 11:43:04 -!- insecticide has quit [Ping timeout: 264 seconds] 11:47:12 -!- LexAckson_ has quit [Ping timeout: 240 seconds] 11:48:04 -!- Tuxedo[Qyou] has quit [Excess Flood] 11:48:25 -!- Tuxedo[Qyou] has joined ##crawl-dev 11:51:47 -!- adibis has joined ##crawl-dev 11:52:15 -!- amalloy_ is now known as amalloy 11:54:35 -!- tksquared has quit [Read error: Network is unreachable] 11:57:03 -!- Kalir has quit [Changing host] 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:03:36 -!- Jafet has joined ##crawl-dev 12:05:08 -!- xormask has joined ##crawl-dev 12:06:42 fr: mindelay = crawl version 12:13:40 -!- PleasingFungus has joined ##crawl-dev 12:13:55 %git 12:13:55 07PleasingFungus02 * 0.19-a0-1216-g363869b: Remove Beogh's base armour bonus 10(19 hours ago, 4 files, 3+ 54-) 13https://github.com/crawl/crawl/commit/363869b07b29 12:13:55 PleasingFungus: You have 2 messages. Use !messages to read them. 12:16:24 -!- Ququman has joined ##crawl-dev 12:33:19 -!- dtsund has quit [Remote host closed the connection] 12:34:01 -!- Zekka has quit [Ping timeout: 250 seconds] 12:40:28 -!- Yermak has quit [Quit: Page closed] 12:41:12 -!- Lasty has joined ##crawl-dev 12:42:05 -!- adibis has quit [Ping timeout: 258 seconds] 12:43:47 03GenericPseudonym02 07https://github.com/crawl/crawl/pull/328 * 0.19-a0-1218-g94bf572: Add the missing Else. Whoops! 10(2 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/94bf57248d7c 12:45:43 The Missing Else 12:48:32 -!- MarvinPA has quit [Read error: Connection reset by peer] 12:50:59 -!- MarvinPA has joined ##crawl-dev 12:51:21 !seen wheals 12:51:21 I last saw wheals at Tue Aug 23 15:38:11 2016 UTC (1h 13m 10s ago) joining the channel. 12:51:40 hi! 12:51:48 when is the stone soup birthday 12:51:49 ? 12:52:05 https://groups.google.com/forum/#!msg/rec.games.roguelike.misc/6eyToSgkY2g/fAbqXbd2Bk0J september 19th 12:52:34 lol 12:52:37 day after my talk 12:53:04 hah 12:53:21 -!- amalloy is now known as amalloy_ 12:53:40 i love their description of it 12:53:58 a 'mildly self-mocking name', stone soup 12:54:44 !* Sif Muna appreciates spell skill training, not mere spellcasting. 12:54:46 -!- Kellhus has quit [Quit: Page closed] 12:54:56 lasted that way for 10 years... 12:55:01 i like the spell level changes 12:55:16 cblink to 8 from 4, sure. borg's from 6 to 5... 12:55:31 huh, tso had a lightning bolt invo 12:56:02 huh, for some reason i thought the 'hillbilly sting' lasted into stone soup 12:56:07 from the way people talked about it 12:56:31 In short, curare-tipped needles kill things dead. Expect a nerf soon; 12:57:12 / Trying to use a rod of striking without any mana no longer confuses you. 12:58:31 ...4.1 had cursed ammo? 12:58:59 hillbilly sting might have been revived somehow in one of the ranged reworks 12:59:14 hm, maybe! 12:59:21 also 0.1 apparently didn't support monster shields 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:00:34 -!- Brannock has joined ##crawl-dev 13:03:58 -!- jooles has quit [Ping timeout: 244 seconds] 13:08:58 huh, for some reason i thought the 'hillbilly sting' lasted into stone soup 13:09:01 it DID last into stone soup 13:09:26 -!- charly_ has quit [Ping timeout: 264 seconds] 13:10:28 are you saying erisdiscordia would lie to me? 13:11:56 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-1216-g363869b (34) 13:18:10 woo, two weeks of logs to read 13:18:10 Brannock: You have 1 message. Use !messages to read it. 13:21:15 -!- GauHelldragon has quit [Ping timeout: 250 seconds] 13:23:55 they only talk about how handsome you are and how great your code is 13:25:32 -!- VoxSomniator has quit [Quit: Leaving] 13:28:34 -!- insecticide has quit [Ping timeout: 240 seconds] 13:35:51 03PleasingFungus02 07[desolation] * 0.19-a0-1228-gf59b97f: Better salt floor tiles 10(30 seconds ago, 6 files, 6+ 1-) 13https://github.com/crawl/crawl/commit/f59b97f4b7fd 13:38:36 haha, in that 10-year-old thread: "(Keep in mind that all my incredible wins are vastly more a product of dying and retrying than they are of some Marvin-like skill. :-D)" 13:39:29 -!- Zekka_ has quit [Ping timeout: 260 seconds] 13:41:57 -!- amalloy_ is now known as amalloy 13:42:55 marvinian 13:43:02 -!- Lightli has joined ##crawl-dev 13:43:19 as it were 13:43:30 -!- Zekka__ has quit [Ping timeout: 276 seconds] 13:43:41 cursed to be forever in the shadow of the more famous marvin :( 13:44:03 sad! 13:44:23 tbh i'd assumed it was you - forgot there was another 13:44:30 ??marvinpa 13:44:30 marvinpa[1/5]: Isn't marvin from NetHack. Also not from Pennsylvania. 13:44:45 quite a famous nethack player 13:45:12 ahh 13:45:31 i hadn't heard of him either until people confused me with him, though :P 13:46:07 but i think most nethack players would have, lots of big highscores and crazy streaks i think 13:46:08 it's simple. you're the android, he's the martian 13:46:45 i have no evidence that this other marvin is named after the martian, but i have no evidence that he's not 13:46:55 convincing enough 13:48:42 -!- Tuxedo[Qyou] has quit [Ping timeout: 276 seconds] 13:49:04 -!- bitcoinbastard has quit [Ping timeout: 240 seconds] 13:49:10 named after? scores like that, he probably is martian 13:49:27 imagine the lag! 13:50:46 the secret to his success! he plays so carefully because he's got a lot of time to think between turns 13:52:04 huh, the distance between earth and mars varies a lot according to orbits. which i guess shouldn't surprise me but i hadn't really thought about 13:52:04 closest they get is 3 light-minutes, and furthest is 22 13:52:13 heh 13:52:28 -!- TuxQmooob has quit [Ping timeout: 265 seconds] 13:55:03 fwiw when I was playing while away on vacation I actually found it much easier to survive early game situations since I had like 5 seconds of lag between turns to reflect 13:55:05 chequers, have you made any progress on lifting cszo morgues for your p357 scoreboard? 13:55:24 and, finally, is there a way to easily check "characters with rElec who died to electric golem"? 13:55:36 I could look for morgues of characters who died to egolem and manually check for rElec 13:55:55 there is no easy way, no 13:55:59 drat 13:56:00 you could look for, like, gargoyles 13:56:08 good idea 13:56:20 !lg * killer="electric golem" gr 13:56:21 13. playitleo the Impregnable (L27 GrFi of The Shining One), blasted by an electric golem (bolt of lightning) on Zig:21 on 2016-08-18 04:58:29, with 659615 points after 63436 turns and 6:42:28. 13:56:26 headshot! 13:56:32 !lg * killer="electric golem" gr s=place 13:56:33 13 games for * (killer='electric golem' gr): 5x Zot:5, 3x Zig:21, 2x WizLab, Zig:26, Zig:27, Zot:1 13:56:35 wow, only 13 13:56:48 they're pretty late-game, and not super common even there 13:57:24 yeah, I usually only see them on Zot:$, and even then they're not that common 13:57:34 I've had far more games lacking them completely than I have had ancient liches or orbs of fire 13:58:32 i usually dive zot, but i feel like i see more elec golems early than i do OOFs 13:58:44 in zot:5 itself, yes, more OOFs and aliches than elec golems 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:00:05 yeah, they are a bit more common in Zot:1-4 than OOFs 14:00:08 { 1, 5, 89, FALL, MONS_ELECTRIC_GOLEM }, 14:00:11 about twice as common as OOFs 14:00:18 but zot:5 has guaranteed oofs 14:00:40 objstat says about 4 egolems per zot, ~2.5 of which are in zot:5 14:02:43 I think I had a game in which I never saw an OoF 14:02:43 it was ancient lich hell instead 14:02:43 there are three different zot:5s 14:03:05 one, i think, is the alich one 14:04:33 -!- koboldina has joined ##crawl-dev 14:04:41 !seen canofowrms 14:04:41 Sorry koboldina, I haven't seen canofowrms. 14:04:43 !seen canofworms 14:04:44 I last saw CanOfWorms at Tue Aug 23 08:54:15 2016 UTC (9h 10m 28s ago) quitting, saying 'Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]'. 14:05:51 !seen koboldina 14:05:51 I last saw koboldina at Tue Aug 23 18:05:05 2016 UTC (46s ago) saying 'is anyone here good at using Gimp? the linux art thing' on ##crawl. 14:06:23 i used to use gimp a decent amount, but i'm years out of practice... 14:08:01 hmm the logs at s-z.org/crawl-dev will download larger files instead of opening in browser. not a big deal, but I'm curious why it does that. I use Chrome 14:08:21 try clicking on the 'view log' link 14:08:26 instead of the .lg link 14:08:33 ah, that does it 14:10:02 -!- smee has quit [Ping timeout: 264 seconds] 14:10:38 -!- wheals has quit [Ping timeout: 258 seconds] 14:16:04 -!- scummos__ has quit [Ping timeout: 240 seconds] 14:19:54 -!- chan20 has quit [Ping timeout: 276 seconds] 14:28:58 -!- CanOfWorms has joined ##crawl-dev 14:29:17 is a certain... KOBOLD looking forme 14:29:18 -!- robotcentaur has joined ##crawl-dev 14:31:04 a female kobold, or koboldina? 14:32:07 the koboldina♀ pokemon 14:32:17 beware its poison spurs! 14:33:39 -!- Blazinghand has joined ##crawl-dev 14:33:51 brb getting master balls 14:36:00 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 14:37:59 -!- qguv has quit [Quit: bye] 14:40:20 -!- CanOfWorms has joined ##crawl-dev 14:50:50 -!- robotcentaur has quit [Ping timeout: 264 seconds] 14:53:52 -!- MakMorn has quit [Ping timeout: 240 seconds] 14:56:10 -!- Homage_ has quit [Quit: ChatZilla 0.9.92 [Firefox 47.0/20160604131506]] 14:56:35 -!- MakMorn has joined ##crawl-dev 15:00:01 -!- omarax has quit [Remote host closed the connection] 15:13:29 -!- Insomniak` has quit [Ping timeout: 250 seconds] 15:13:46 which file would I look at to see how the code determines which branches are chosen for the S brancheS? 15:13:59 branch.cc, branch.h, and branch-data.h doesn't seem to have what I want 15:14:14 ng-init.cc 15:14:32 Thank you 15:14:50 -!- zxc has quit [Read error: Connection reset by peer] 15:30:48 -!- DarkwingDuck has quit [Quit: Page closed] 15:31:40 -!- scummos| has quit [Ping timeout: 264 seconds] 15:32:04 -!- royiv has quit [Ping timeout: 252 seconds] 15:35:12 -!- ontoclasm has joined ##crawl-dev 15:38:01 -!- TuxQmob has quit [Ping timeout: 250 seconds] 15:38:46 -!- Tiltorax has quit [Quit: gnight] 15:41:58 -!- MakMorn has quit [Ping timeout: 252 seconds] 15:42:01 -!- MIC132 has joined ##crawl-dev 15:42:39 ontoclasm, what's your opinion on Shoals ground tiles brightness? I feel like they're a bit too bright, especially the sand tiles, and it can make it hard to easily discern monsters against the tiles 15:42:55 -!- MIC132 has quit [Client Quit] 15:43:14 The bright-green grass tiles that spawn in a few forest vaults have a similar problem 15:44:41 -!- MakMorn has joined ##crawl-dev 15:47:04 Brannock: well the bright-green grass is awful and needs to be replaced wholesale 15:47:10 (but grass is hard to draw) 15:47:24 the shoals sand used to be even brighter, but it could certainly go even darker xD 15:47:48 https://dl.dropboxusercontent.com/u/1000017/crawl/shoals/shoalstimelapse.png 15:48:09 oh man 15:48:10 old shoals 15:48:12 that brings back memories 15:48:17 old shoals water 15:49:21 you can see in the middle the sort of reddish color i wanted 15:49:32 03MarvinPA02 07* 0.19-a0-1217-gbd4eae2: Update some monster descriptions 10(4 months ago, 2 files, 136+ 199-) 13https://github.com/crawl/crawl/commit/bd4eae289672 15:49:45 panel 2 kraken... 15:49:45 closer to clay, yeah 15:49:45 i'd gladly change the ground to look more like that 15:49:52 wow! 15:50:03 rip repulsive nagas 15:50:13 preferably i'd get a better texture; the current one is just... noise 15:50:19 because sand is just noise right 15:50:23 yes 15:50:28 absolutely 15:50:28 the texture doesn't help with the issue I mentioned, no 15:50:28 i gave up on doing them all in one go, look forward to K-Z monster updates in another 4 months 15:50:32 ontoclasm 15:50:36 that actually brings up a joke 15:50:39 MarvinPA: hype! 15:50:46 need to find the video 15:50:50 new spell: http://www.google.ca/url?q=https://www.youtube.com/watch%3Fv%3DPTAXUYLbFYk&sa=U&ved=0ahUKEwj_g8HVp9jOAhXH1B4KHSCVCFAQyCkIGDAA&sig2=pAYZEvq2EQ1-uMbcmWNLyA&usg=AFQjCNFf1X2JWvkb06_fP_9rjpOaprOjXA 15:50:52 er. 15:50:54 https://www.youtube.com/watch?v=PTAXUYLbFYk 15:50:57 PROJECTED SAND! 15:51:45 i do feel a bit bad about repulsive nagas but there is still lots of good/terrible crawl humour untouched! 15:52:03 why would you feel bad about repulsive nagas? 15:52:06 what's the joke? 15:52:12 what was the joke, rather 15:52:33 or well, not a joke but a weird bit of ancient history 15:52:57 just... that it existed? 15:53:16 yes! that and "you feel a lump in the pit of your stomach" are good weird crawl mysteries 15:53:21 haha 15:53:29 i've wanted to remove the latter for a while 15:53:34 why did exist for so long? nobody knows! 15:53:36 mostly because of my prejudice against glyph-based mechancis 15:53:41 well, 'mechanics', you know 15:53:41 haha 15:54:16 similarly, what is "It is strange and repulsive"? 15:54:19 hm, we no longer document that apoc crabs are no longer related to fire crabs 15:54:23 er, *are related 15:54:34 also, I was working on an unrelated graphic and the green hair reminded me of something: http://puu.sh/qLOWB/59bece38ef.png 15:54:36 this is a critical problem! 15:55:04 Brannock: would appear at the end of nagas' descriptions if you weren't a naga, i think 15:55:04 for some reason every variety of crab said "it's like a fire crab" and that seemed very unnecessary! 15:55:04 lol 15:55:04 CanOfWorms: feels rupertish 15:55:04 oh right you're making a sweet FE mod/remake thing 15:55:04 huh! 15:55:08 pf: it's a dryad :v 15:55:10 fire crab: like a fire crab, but it breathes fire 15:55:13 man I have so many todos for crawl that I compiled on my vacation 15:55:17 it's male 15:55:27 male... or just really buff??? 15:55:32 makes u think 15:55:40 i must re-evaluate my prejudices immediatley 15:55:56 who's responsible for the crawl.develz.org landing page, because it needs some sort of background color imo 15:56:03 that's chequers 15:56:04 pure white makes it look incomplete 15:56:10 I thought chequers was responsible for project357 15:56:15 he does a lot of stuff 15:56:16 oic 15:56:22 he's responsible for web dev 15:56:29 well 15:56:33 i mean, who's responsible for anythin 15:56:34 really 15:56:37 Brannock: agreed 15:56:43 somebody just needs to make it 15:56:54 where's my "make thing" button 15:57:20 rip, "a neck as long and loose as an emptied intestine" 15:57:35 that's gotta be a reference 15:57:43 * ontoclasm pulls out an SMG 15:57:45 get to work 15:58:03 apparently a reference to a 19th-century description of the catoblepas 15:58:11 vintage... 15:58:38 -!- robotcentaur has quit [Ping timeout: 264 seconds] 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:00:33 MarvinPA: i think the last line in cherubs' descriptions ("these hymns have the power to rouse greatness in hearts pure and true") was trying to hint at cherub battlecry limitations 16:00:42 we should really rethink battlecry tbh 16:01:03 it's like three or four different spells with the same name, varying by caster 16:01:04 i removed a few things along those lines that seemed better suited for the spell description itself i think 16:01:15 yeah i think the problem here is the spell, not the monster description 16:01:44 i noticed that elemental wellsprings are also bad in the same way, in that they cast primal wave but not really! because it also hurts them and summons water elementals 16:01:59 oh, i didn't realize they used the same spell enum 16:02:57 that was deliberate because they were too powerful (wellsprings) 16:03:00 rip demigod "fornication" 16:03:18 and yes, probably needs to be a separate spell or that spell just needs to work that way 16:03:27 oh, i also noticed that somebody who is guilty for a lot of ellipses in crawl descriptions is also the sole user of ampersands... 16:03:32 lmao 16:03:38 i noticed you knocked out the & in the dart slug description 16:03:47 yes, and another one later i think :P 16:04:03 yeah, howler monkeys 16:04:05 crocodile: A crocodilian 16:04:07 what can i say? i like punctuation... it's good & fun 16:04:29 PleasingFungus: cerebov 16:04:31 :( 16:04:40 :P 16:04:42 ontoclasm: ? 16:04:52 & 16:04:54 oh 16:04:56 glyphs! 16:04:59 :Y 16:05:12 ontoclasm doesn't know glyphs, he's not one of us 16:05:46 er, do lost souls "clamour"? 16:05:51 i'm pretty sure they're silent... 16:05:57 er, drowned souls* 16:05:58 so many souls 16:06:09 It clamours around the living, sharing the last moments of its watery fate with whatever it touches. 16:06:24 probably someone confused about the definition of clamour 16:06:54 maybe "rushes to embrace the living"? 16:07:11 what about just "haunt" 16:07:55 but Haunt doesn't summon them, and they don't have haunt ai! 16:08:19 lmao, formicid is between "dryad" and "dwarf" 16:08:24 dwant 16:08:29 yep 16:08:38 nice 16:08:48 i'm going through and tweaking small things 16:09:08 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1217-gbd4eae2 (34) 16:09:58 mm, fire crabs still have jewelled shells 16:09:59 good 16:10:09 it's an important reference! 16:15:05 ??ghost crab 16:15:05 ghost crab[1/1]: A fire crab with {ghostly flames} instead of firey ones. Lives in Swamp. 16:15:11 @??ghost crab 16:15:11 ghost crab (15t) | Spd: 10 | HD: 9 | HP: 47-68 | AC/EV: 9/6 | Dam: 2013(drain), 1513(drain) | natural, 07undead, amphibious, evil, unbreathing | Res: 06magic(40), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 14noxious | XP: 949 | Sp: spectral cloud [11!AM, 06!sil] | Sz: small | Int: animal. 16:16:03 the note about cockroaches and mutagenic energies doesn't read clearly as a joke 16:16:24 it seems like it's trying to say something about actual game mechanics 16:16:24 mm, true 16:16:24 -!- Insomniak` has quit [Ping timeout: 244 seconds] 16:18:35 -!- JimmahDean has quit [Read error: Connection reset by peer] 16:19:32 the original cockroach desc was much better! but doesn't fit in terms of style :( 16:20:25 rip 16:20:46 @??iron giant 16:20:46 iron giant (10C) | Spd: 8 | HD: 22 | HP: 179-267 | AC/EV: 18/2 | Dam: 75 | 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(120), 05fire, 02cold, 03poison, 12drown | XP: 3705 | Sp: iron shot (3d37), throw [11!AM, 06!sil] | Sz: Giant | Int: human. 16:20:52 question: should it be possible to get a piety-->0 vault while worshipping ru 16:20:55 %git d6e63477341 16:20:55 07Wensley02 {MarvinPA} * 0.10-a0-655-gd6e6347: Patch for the DCSS Text Improvement Taskforce. This round is Monster Descriptions, part 1. 10(4 years, 11 months ago, 1 file, 108+ 106-) 13https://github.com/crawl/crawl/commit/d6e634773418 16:21:07 er, trove 16:21:10 my vague thought on these guys is that their damage/hd/hp should be lower & they should go back to speed 10 16:21:10 gosh, i'm guilty of committing that 16:21:19 MarvinPA: you monster! 16:21:43 giant centipede -It has a lot of legs. 16:21:49 koboldina: should it not? 16:22:02 -!- KuKumber has quit [Ping timeout: 264 seconds] 16:22:03 -!- Lightli has quit [Ping timeout: 264 seconds] 16:22:03 well it seems a little odd since sacrifices are permanent 16:22:11 what was the original cockroach desc? now I'm curious 16:22:16 i mean, you would never, ever want to take that trove 16:22:20 right 16:22:28 A large brown cockroach. I call him 'Gregor'. 16:22:32 lol 16:22:46 it was my understanding that "no brainer" decisions in crawl are to be avoided, so basically this trove is offering me a choice I will never, ever, ever, ever say yes to 16:23:07 the concept of a 'no-brainer' is very easily misunderstood 16:23:21 I would take that trove rather than play even one more second of a Lasty god!! 16:23:39 harsh 16:24:01 what am I misunderstanding tho, there's literally no circumstance where taking this trove while worshipping ru at max piety would be a good idea 16:24:16 <|amethyst> I don't think that counts as a "no-brainer" 16:24:19 extremely rare tournament banner 16:24:22 lol 16:24:34 okay. a piety trove is a choice. some characters will want to take it. some characters will not. 16:24:37 <|amethyst> any more than encountering a book of annihilations while worshipping Trog is a no-brainer 16:25:03 <|amethyst> if no one would ever take that trove regardless of god, then that might be a no-brainer 16:25:08 !always take the trove 16:25:08 ATTT! A-Always! T-Take! T-The! T-Trove! Always Take The Trove! ALWAYS TAKE THE TROVE! 16:25:24 that does not mean that we need to only spawn the trove for characters that will take it, any more than we should avoid spawning rings of ice or ice dragon armour for mummies. 16:25:44 or some better example. i'm sure you can think of one. 16:25:45 well I don't know about "only spawning the trove for characters that will take it", but it would be more interesting if it was always (or usually) a meaningful decision 16:25:47 i'm vaguely persuaded by the argument for getting rid of the species-specific trove cost restrictions generally, since it's probably fine for sometimes it just to be especially easier in the same way that it's sometimes especially harder to enter 16:26:29 for instance giving up 2 potions of cmut is going to be a meanigful and tough decision on literally any non-undead race, so I wouldn't allow cmut potion sacrifices on undead races 16:26:32 koboldina: their point is that there are lots of things in crawl that don't generate decisions that are as meaningful in all circumstances 16:27:02 well, true 16:27:31 some unevenness is nice to have, to remind the player that they're actually choosing something different 16:27:47 03PleasingFungus02 {GitHub} 07* 0.19-a0-1218-gcd7aee6: More monster description tweaks 10(8 seconds ago, 1 file, 14+ 14-) 13https://github.com/crawl/crawl/commit/cd7aee6f889e 16:28:18 what you need to do is take the trove and then win 16:28:19 i dislike species-specific trove costs, since they seem very closely related to species-specific loot drops, which we are adamantly against 16:28:27 it will prove that it's actually the Optimal Play 16:28:35 -!- scummos| has quit [Remote host closed the connection] 16:28:53 amalloy: right, the contents itself does have a bit more of an excuse to use acquirement code/be species specific, but it's probably fine to not do that for the entry costs 16:29:46 <|amethyst> also, there is a bit of a difference between "this choice is always a bad one to make" and "this choice is always a good one to make" 16:29:58 <|amethyst> otherwise we would remove ctrl-q, because quitting is never optimal 16:30:17 ctrl-q is about style 16:30:26 and people who use it have so much 16:30:45 <|amethyst> !lg @devteamnp s=name / quit 16:30:46 4733/64508 games for @devteamnp: 1481/3873x gammafunk [38.24%], 1180/13229x Neil [8.92%], 391/3607x wheals [10.84%], 287/3157x MarvinPA [9.09%], 217/3393x sorear [6.40%], 202/2379x dpeg [8.49%], 166/1746x bh [9.51%], 131/1360x bookofjude [9.63%], 110/596x ontoclasm [18.46%], 85/6247x 78291 [1.36%], 73/893x erisdiscordia [8.17%], 61/1440x SamB [4.24%], 56/2206x rob [2.54%], 55/584x evilmike [9.42%]... 16:30:54 <|amethyst> !lg @devteamnp s=name / quit o=% 16:30:55 4733/64508 games for @devteamnp: 1481/3873x gammafunk [38.24%], 1/3x galehar [33.33%], 110/596x ontoclasm [18.46%], 25/159x haranp [15.72%], 391/3607x wheals [10.84%], 131/1360x bookofjude [9.63%], 166/1746x bh [9.51%], 55/584x evilmike [9.42%], 287/3157x MarvinPA [9.09%], 1180/13229x Neil [8.92%], 202/2379x dpeg [8.49%], 1/12x jpeg [8.33%], 73/893x erisdiscordia [8.17%], 4/49x edlothiol [8.16%], ... 16:30:58 |amethyst: i think we would remove choices that are always bad for all characters 16:31:07 <|amethyst> PleasingFungus: like clubs? 16:31:15 <|amethyst> (granted, we did remove hammers) 16:31:20 i have used clubs. 16:31:21 -!- Lightli has joined ##crawl-dev 16:31:29 especially ijyb clubs :) 16:31:30 quitting is optimal in a situation where you're trapped with no way out and don't want to spend time waiting to starve. there was a SA poster who had a formicid fall into an inescapable teleport vault a couple weeks ago 16:31:45 one in spin cycle, another in a pan vault 16:31:48 formicids are a mess! 16:31:48 <|amethyst> Brannock: in that situation, the correct play is to report a bug 16:31:52 I agree :) 16:31:53 p. sure bugs aren't situations that should be designed for, yes 16:31:58 <|amethyst> Brannock: and get a dev to fix your save :) 16:32:10 quitting is the optimal play in situations when you don't want to play a character any more, and want to play another character on that server 16:32:12 like when whoever it was got stuck in the wizard prison 16:32:17 -!- travis-ci has joined ##crawl-dev 16:32:18 The build passed. (master - bd4eae2 #6405 : Chris Campbell): https://travis-ci.org/crawl/crawl/builds/154556399 16:32:18 -!- travis-ci has left ##crawl-dev 16:32:30 <|amethyst> PleasingFungus: that's metagaming 16:32:41 And that's what quitting is for, yes. 16:32:51 <|amethyst> PleasingFungus: players are meaningless, all decisions should be based on optimality for the character :) 16:33:20 "players are meaningless", devteam 2016 16:33:25 i'm putting that in my convention talk 16:33:30 <|amethyst> heh 16:33:54 qw is the future 16:35:52 -!- Zekka has quit [Ping timeout: 252 seconds] 16:36:47 next version of dieselrobin will make players truly meaningless by swapping players every game turn 16:37:38 -!- Kenran has quit [Quit: leaving] 16:37:59 -!- Cryp71c has quit [Ping timeout: 260 seconds] 16:38:08 -!- MarvinPA has quit [Remote host closed the connection] 16:38:39 hmm, if I bring back something that's been 34'd, and change its stats, will that affect any saves that are somehow still using that thing? what I'm looking at is old enough that I doubt anyone would still have a save existing from 2013 16:38:47 the change would apply only to 0.19 trunk and onwards, of course 16:40:04 what thing? 16:40:05 <|amethyst> Brannock: if you use the same enumerator (numerically; name doesn't matter), then old saves that have one of those will get the new monster 16:40:15 amalloy, I want to do something with sludge elf 16:40:16 -!- Prozacelf has joined ##crawl-dev 16:40:24 <|amethyst> oh, players 16:40:34 <|amethyst> s/players/species/ 16:40:42 if I just un-34 sludge elf that' 16:40:49 d be fine, but they're also getting large stats and aptitude changes 16:41:05 which would presumably apply to any players still playing sludge elves that convert saves into this version 16:41:13 incredibly corner case I think 16:41:18 <|amethyst> !lm * se alive 16:41:27 -!- MarvinPA has joined ##crawl-dev 16:41:32 No milestones for * (se alive). 16:41:33 <|amethyst> !lm * se 0.18 alive 16:41:39 <|amethyst> hm 16:41:45 <|amethyst> !kw alive 16:41:45 Keyword: alive => recent ktyp= type!=crash 16:41:48 No milestones for * (se 0.18 alive). 16:41:55 <|amethyst> ah, alive already restricts to 'recent' 16:41:57 guess it's not somethign I need to worry about then 16:42:11 well 16:42:13 technically 16:42:16 we support save compat for local versions as wel 16:42:26 <|amethyst> !lm * se ktyp= type!=crash s=cv 16:42:28 1433 milestones for * (se ktyp= type!=crash): 259x 0.4, 197x 0.11, 176x 0.8, 141x 0.6, 114x 0.5, 96x 0.13-a, 95x 0.10, 74x 0.7, 57x 0.12, 52x 0.9, 49x 0.10-a, 38x 0.11-a, 32x 0.2, 17x 0.3, 16x 0.8-a, 12x 0.9-a, 3x 0.14-a, 2x 0.12-a, 2x 0.17-a, 0.6-a 16:42:44 however, i have no real problem with buffing truly ancient imported sludge elves, as long as it doesn't crash imported games 16:44:20 imo the real thing to worry about is how likely it is for sludge elves to be added again 16:44:56 brannock has a plan. are you going to argue with a man with a plan? 16:45:24 I'm making a branch that converts high elves into sludge elves 16:45:35 keeping the vast majority of HE stats/aptitudes 16:45:46 since SE were not very good as a species, mechanically 16:45:49 but HE is good 16:45:56 HE flavor is weak, imo 16:46:19 as long as it's not increasing the total elfcount! 16:46:49 the idea is that deep elves are descended from sludge elves that became obsessed with magic and went deeper into the earth/dungeon 16:46:59 Brannock: updated comments on your PR 16:47:10 ah yes, I mean to get to dream sheep today too 16:47:48 maybe you should sleep on it... 16:47:50 haha 16:47:53 -!- nikheizen has joined ##crawl-dev 16:48:03 that's a good solution to the sheep action problem, I think 16:48:04 if it's more of a rename based on HE apts it seems not worth bringing the old enum back though 16:48:06 shouldn't be hard to implement 16:48:53 <|amethyst> sounds like a more or less pure backstory change to HE, including a rename? 16:48:55 and rather just changing the old one to "old elf" or something (i would tend to agree that sludge elf has a better name/flavour than high elf but bikeshedding is very hazardous!) 16:49:17 Brannock: yeah, and you can play with the immunity duration granted after sleep to get the balance right, I guess 16:49:17 wouldn't that have ripple effects on other sleep effects (aizul, satyr)? 16:49:25 or can I specify the duration 16:49:30 I think you can set the duration time 16:49:33 okay, good 16:49:56 stayrs have sleep? 16:49:57 @??satyr 16:49:57 satyr (09c) | Spd: 10 | HD: 12 | HP: 54-75 | AC/EV: 2/12 | Dam: 25 | 10items, 10doors, master archer, spellcaster | Res: 06magic(40) | XP: 892 | Sp: battlecry [11!AM], cause fear, sleep | Sz: Medium | Int: human. 16:50:00 huh 16:50:31 !lg * recentish shoals s=ikiller% 16:50:32 8029 games for * (recentish shoals): 853x a water nymph (10.62%), 738x a merfolk impaler (9.19%), 708x a merfolk (8.82%), 671x a merfolk aquamancer (8.36%), 612x a merfolk javelineer (7.62%), 449x Polyphemus (5.59%), 386x a kraken (4.81%), 363x a satyr (4.52%), 326x an alligator snapping turtle (4.06%), 261x a harpy (3.25%), 256x a merfolk avatar (3.19%), 242x a snapping turtle (3.01%), 219x (2.73... 16:50:49 man, krakens higher than satyrs 16:50:51 MarvinPA, so I shouldn't 34 on SP_HIGH_ELF and remove 34 on SP_SLUDGE_ELF? I don't think I understand what you're saying 16:51:01 i mean it depends on what your actual plan is 16:51:29 but if the idea is to make a race that is very similar to HE (but with a different name), then i think the best approach would be to rename HE 16:51:35 Okay, hang on, let me commit this then I'll link the branch. I'm not quite sure I'm doing the conversion properly anyway and wanted to ask for advice 16:51:55 well, "Sludge Elf" has a history with Crawl that "Swamp Elf" or something similar wouldn't 16:52:01 so would it be just SP_SLUDGE_ELF_NEW or what? 16:53:04 you could rename the old enum to SP_OLD_ELF or whatever, if you want to call the new thing sludge elf 16:53:33 hrm, you want to basically just rename high elves? 16:53:52 gammafunk: Brannock: my comment on the dream sheep pr clarified how to avoid changing how other Sleep monsters work; I can explain further if there's still confusion 16:54:01 I want to do a couple other minor things (buff HE unarmed from -2 to -1 is the big thing from my notes) and edit fannar/twins description 16:54:02 oh, good 16:54:12 re what PF said 16:54:36 well, I personally don't agree that SE had better flavor 16:54:37 it seems a really awkward flavor at best 16:55:08 agreed 16:55:13 i guess maybe the whole thing is bad in terms of things like scoring handling though 16:55:13 I know people have talked about removing HE, but that was purely because there was feeling they lacked differentation from Hu (even though they're significan't weaker overall, in practice) 16:55:18 oh 16:55:25 kobold elves 16:55:27 *significantly 16:55:27 my feeling is that they're too close to tengu, personally 16:55:33 yeah that's right 16:55:38 they are closer to Te 16:56:02 people compare them to Hu a lot but in practice it's more that they're like Te, but "less interesting" 16:56:06 oh this does remind me to mess with halfling/kobold differentiation some more! and.... rename halflings to sludge dwarves????? 16:56:32 finally the small dwarf species we've all been waiting for 16:56:37 slime elves, the only race that can take the slime knight background 16:56:47 How many people actively dislike HE? 16:56:52 well my branch is borne out of a desire to do something with HE and improve their flavor / presence in the game. I'm not tied to the SE thing 16:57:17 MarvinPA: what's your plan? 16:57:26 -!- KuKumber has quit [Ping timeout: 264 seconds] 16:57:30 Brannock: I think the thing about HE change is to not really start from flavor, but from mechanics; what do you want to do to them to make them more interesting 16:57:44 fairly vague, but pushing kobolds a bit more towards casting/conjurations 16:58:02 -!- Krakhan has quit [Changing host] 16:58:12 eat people, shoot fire 16:58:13 and also pushing halflings away from stealth/stabbing, they do already kinda have their niche as "small race with ridiculous defenses" 16:58:14 and upping UC by one isn't a great start; we do have quite a few species that are decent at UC 16:58:19 I started from flavor since I think their apt spread and high stats/low hp is interesting. Compared to HE, Te are more generalist for melee combat, far more specialized for spellcasting, and have lower stats 16:58:47 we probably don't need three small stabbing races 16:58:58 yeah, that's really arguing that HE are fine as-is, which isn't an unreasonable position 16:59:14 halflings are stabbers? 16:59:19 !apt ha 16:59:19 Ha: Fighting: -1, Short: 3!, Long: 0, Axes: -1, Maces: -2, Polearms: -3*, Staves: -2, Slings: 4!, Bows: 2, Xbows: -1, Throw: 1!, Armour: 1, Dodge: 1, Stealth: 2, Shields: 1, UC: -2*, Splcast: -3, Conj: -2, Hexes: -1, Charms: 1, Summ: -1, Nec: -2, Tloc: 1, Tmut: -4*, Fire: 0, Ice: 0, Air: 1, Earth: 0, Poison: -1, Inv: 1, Evo: 0, Exp: 1!, HP: -1, MP: 0 16:59:27 -1 hexes 16:59:28 HE's issue isn't really just flavor, it's that they play similarly to other things while not adding a lot of "fun" 16:59:28 gross 16:59:33 average? 16:59:57 yeah, the vague plan was to make the Ha hex/sbl/stealth apts worse and some of the other weapon apts closer to 0 17:00:03 -!- omarax has quit [Remote host closed the connection] 17:00:13 gammafunk, thanks for the things to think about. I'll look harder at "fixing" HE/SE and submit the PR anyway. devs can reject it if they like :) 17:00:25 and kobolds to get some more int and better spellcasting apts, but maybe slightly worse weapon apts 17:01:48 Ko getting more int is just the thing to make me happy forever, basically 17:01:54 always hated Ko spellcasting because of that int 17:02:29 !apt ko 17:02:30 Ko: Fighting: 1, Short: 3!, Long: -2, Axes: -1, Maces: 0, Polearms: -2, Staves: -1, Slings: 2, Bows: -1, Xbows: 2!, Throw: 1!, Armour: -2, Dodge: 2, Stealth: 4, Shields: -2, UC: 0, Splcast: -1, Conj: -1, Hexes: 0, Charms: -2, Summ: 0, Nec: 0, Tloc: 0, Tmut: -1, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 2, Exp: 1!, HP: -2, MP: 0 17:02:41 -!- mibert has quit [Ping timeout: 250 seconds] 17:03:15 hrm, so better conj? they don't have any specific theme for increasing any single elemental school 17:03:40 yeah, i do have a wip branch sitting around but i'd have to reboot to look at it 17:03:51 i do hate elfs but other than that i don't have a real problem with he 17:04:01 you...hate...elves.... 17:04:17 hi i hate elfs too 17:04:23 -!- MakMorn has quit [Ping timeout: 244 seconds] 17:04:30 rage increasing... 17:04:51 -!- dtsund has joined ##crawl-dev 17:05:14 or actually i don't mind deep elves! 17:05:20 the most consistent suggestion I've heard wrt HE is "removal" 17:05:23 which is always an option! 17:05:25 high elves feel like they want to be a challenge race 17:05:39 but aren't obviously bad enough to really be one 17:06:20 I think the feel that the species is going for is something like a mix between "battlemage" and "the air magic species" 17:06:29 really though, i don't like high elves (in terms of both flavour and differentiation from Te/Mf) and would sort of like them to be removed but don't have very strong feelings about it 17:07:02 -!- Lightli has quit [Ping timeout: 264 seconds] 17:07:33 -!- MakMorn has joined ##crawl-dev 17:08:19 !apt he 17:08:20 HE: Fighting: 0, Short: 2, Long: 2!, Axes: -2, Maces: -2, Polearms: -2, Staves: 0, Slings: -2, Bows: 3!, Xbows: 0, Throw: 0, Armour: -1, Dodge: 1, Stealth: 2, Shields: -1, UC: -2*, Splcast: 1, Conj: 1, Hexes: 0, Charms: 2, Summ: -1, Nec: -2, Tloc: 1, Tmut: 1, Fire: 0, Ice: 0, Air: 2, Earth: -2, Poison: -2, Inv: 1, Evo: 0, Exp: -1, HP: -1, MP: 1 17:08:40 looking over their stats and aptitudes, there's just not much wiggle room with them before you start infringing onto any of: human, deep elf, tengu, merfolk, demigod 17:08:54 I thought about lowering their HP and raising stats some more, but that starts lapping onto demigod 17:08:57 well if you found a nice species concept I think they'd be ok, more or less 17:08:59 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1218-gcd7aee6 (34) 17:09:00 making them more elemental castesr, then thats' DE 17:09:00 hmm 17:09:06 by species concept I mean a species gimmick 17:09:16 we have vine stalkers in this game, dammit! 17:09:37 and giving them even more extreme aptitudes reiterates the Merfolk problem (but worse, imo) 17:09:57 pick a random dcssca species gimmick and paste it over, what could go wrong 17:10:02 innate evolution and wild magic 17:10:13 surely we can choose from gnollcrawl now as well... 17:10:33 !apt ho 17:10:33 HO: Fighting: 2, Short: 0, Long: 1, Axes: 3!, Maces: 1, Polearms: 1, Staves: -1, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: 1, Dodge: -2, Stealth: -1, Shields: 1, UC: 1!, Splcast: -3, Conj: 0, Hexes: 0, Charms: -1, Summ: 0, Nec: 0, Tloc: -2, Tmut: -3, Fire: 1, Ice: -1, Air: -2, Earth: 0, Poison: -1, Inv: 3!, Evo: 0, Exp: 0, HP: 1, MP: 0 17:10:33 !apt e 17:10:33 Could not understand "e" 17:10:33 !apt ee 17:10:33 Could not understand "ee" 17:10:33 god *damn* it 17:10:33 !apt te 17:10:33 Te: Fighting: 0, Short: 1, Long: 1, Axes: 1, Maces: 1, Polearms: 1, Staves: 1, Slings: 0, Bows: 1, Xbows: 1, Throw: 0, Armour: 1, Dodge: 1, Stealth: 1, Shields: 0, UC: 1!, Splcast: -1, Conj: 3!, Hexes: -3, Charms: -2, Summ: 2!, Nec: 1, Tloc: -2, Tmut: -2, Fire: 1, Ice: -1, Air: 3!, Earth: -3*, Poison: 0, Inv: -1*, Evo: 0, Exp: 0, HP: -2, MP: 1 17:10:33 haha 17:10:45 is anything Fire +2? 17:10:48 !apt fire 17:10:48 Fire: Dr[red]: 2!, DE: 1, Te: 1, HO: 1, Dr[mottled]: 1, Dr[pale]: 1, Op: 0, Na: 0, HE: 0, Gr: 0, VS: 0, Fo: 0, Dr: 0, Ha: 0, Hu: 0, Ko: 0, Ce: -1, Dg: -1, Ds: -1, Fe: -1, DD: -1, Gh: -2, Vp: -2, Sp: -2, Mu: -2, Dr[white]: -2, Og: -3*, Mf: -3*, Mi: -3*, Tr: -3* 17:10:54 ah, right 17:11:02 fire magic is inherently really good 17:11:04 also applies to ice 17:11:17 well ice magic is inherently really better 17:11:26 fire/ice magic also has enhancers 17:11:34 <|amethyst> so do earth and air 17:11:34 well, more than air/earth 17:11:37 <|amethyst> oh 17:11:38 <|amethyst> rings 17:11:48 yeah 17:11:54 get the legendary octofire enhancer... 17:11:55 I think it's cool to not have a species with +2 in fire/ice though, outside of a special subspecies 17:12:01 <|amethyst> also, top-level fire/ice spells also have conj 17:12:04 air/earth can be different that way 17:12:09 <|amethyst> whereas the top-level air/earth spells do not 17:12:20 <|amethyst> not that that necessarily is an argument in favour of this difference 17:12:37 yeah that's true as well; so another role HE are going for is "good at air magic like how Gr are good at earth" 17:12:40 although 17:12:40 !apt earth 17:12:41 Earth: DD: 3!, Gr: 2, Dr[grey]: 2, Fo: 2, Gh: 1, DE: 1, Ha: 0, HO: 0, Hu: 0, Dr: 0, Op: 0, Ko: 0, Na: 0, Vp: 0, VS: 0, Ce: -1, Dg: -1, Fe: -1, Tr: -1, Sp: -1, Ds: -1, Mu: -2, Mi: -2, Dr[black]: -2, Mf: -2, HE: -2, Te: -3*, Og: -3* 17:12:48 ah, that's DD 17:12:54 <|amethyst> and Te on the other en 17:12:54 <|amethyst> d 17:13:00 right... 17:13:02 -!- squidcat has quit [Ping timeout: 264 seconds] 17:13:07 nothing has -4 earth??? 17:13:19 <|amethyst> -4 isn't a very common aptitude 17:13:20 !apt air 17:13:20 Air: Te: 3!, Dr[black]: 2, HE: 2, Dr[pale]: 1, Ha: 1, Hu: 0, Dr: 0, VS: 0, Na: 0, Ko: 0, DE: 0, Op: 0, Vp: 0, Sp: -1, Fe: -1, Ds: -1, Ce: -1, Dg: -1, HO: -2, Mu: -2, Dr[grey]: -2, Gh: -2, Fo: -2, Mf: -2, Gr: -2, Mi: -3, DD: -3, Og: -3, Tr: -4* 17:13:34 they are the only choosable species at +2, tbf 17:13:36 <|amethyst> mostly trolls, and trolls have better earth than air for flavour reasons 17:13:39 !apt ice 17:13:40 Ice: Dr[white]: 2!, DE: 1, Mf: 1, Gh: 1, Hu: 0, Vp: 0, Gr: 0, Fo: 0, Ha: 0, Na: 0, Dr: 0, Ko: 0, HE: 0, VS: 0, Op: 0, Ce: -1, Ds: -1, Dg: -1, DD: -1, Te: -1, Fe: -1, HO: -1, Sp: -2, Dr[red]: -2, Mu: -2, Og: -3*, Mi: -3*, Tr: -3* 17:13:58 rename tengu to Sky Elf 17:14:03 skelf 17:14:07 -!- Lightli has joined ##crawl-dev 17:14:13 Brannock: I see what you did there 17:14:22 <|amethyst> is that an elf that you wield purely for the resistances? 17:14:24 brannock has a SE fixation 17:14:27 -!- Dracunos7 has joined ##crawl-dev 17:14:29 -!- travis-ci has joined ##crawl-dev 17:14:30 The build passed. (master - cd7aee6 #6406 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/154565659 17:14:31 -!- travis-ci has left ##crawl-dev 17:14:32 <|amethyst> ??sky weapon 17:14:32 sky weapons[1/20]: A - +2,+1 flail (protect) 17:14:36 <|amethyst> ??sky weapon[$ 17:14:36 elemental staff[1/2]: A +3 staff (not quarterstaff) {rElec rF++ rC++ MR++ AC+5}. On melee attacks, rolls two (evocations/27) checks, and if either succeeds, it does an extra 10-24 damage that randomly checks one of rF, rC, rElec, AC. Calculate your trigger chances http://anydice.com/program/52e7 here. 17:14:43 <|amethyst> ??sky weapon[-2 17:14:43 sky weapons[1/20]: A - +2,+1 flail (protect) 17:14:46 Should oka be able to gift am brand? 17:14:49 <|amethyst> ??sky weapons[-2 17:14:49 sky weapons[19/20]: tso won't care if i just wield a venom weapon will he? 17:14:56 yes, it's just rare 17:14:57 lol 17:15:02 I thought it was trog only :p 17:15:07 Ah, that's cool 17:15:09 he can also gift holy, distortion 17:15:13 Wow 17:15:23 oka is just really confused about gifting things in general 17:15:23 oka's attic is large indeed! 17:15:26 -!- Implojin has quit [Ping timeout: 264 seconds] 17:15:52 I swear I read something before about god brands and there being limitations for gifts 17:15:52 <|amethyst> MarvinPA: BTW, is there a reason you didn't remove Excruciating Wounds? 17:15:52 man I should make oka's bargain bin shop which sells negatively enchanted branded weapons 17:16:34 can't believe you'd muscle in on nicolae~'s niche like that... 17:16:34 |amethyst: there were louder complaints about that idea than about warp weapon removal when i brought it up in here before the commit :P 17:16:38 -!- Implojin_ has quit [Ping timeout: 264 seconds] 17:16:52 how does a -3 holy wrath great mace compare with a regular +0 great mace, cost wise anyway 17:17:09 |amethyst: also it's slightly better in that pain brand doesn't require a commitment to wield in the same way that distortion does 17:17:11 <|amethyst> MarvinPA: I guess at least pain brand requires necro skill, while disto brand does not require tloc skill 17:17:16 I assume they're going to be ordinary weapons, not artefacts 17:17:17 <|amethyst> MarvinPA: ah, that too 17:17:26 yes 17:17:34 kind of a fun shop idea tbh 17:17:39 just your regular run of the mill used weapon 17:17:45 and yeah, the skill requirement (plus the noise-on-cast downside, although obviously that could've been added to warp weapon) 17:18:03 get it, and if you have the ?ew for it, you may get a really good brand 17:18:24 could have speed, holy wrath for extended, anti-magic, vampric 17:18:24 five +1 hunting slings of flaming 17:18:39 well you can set which brands it uses 17:18:44 would be accurate 17:18:45 just have lua choose from a set 17:18:57 choose some good weapon types with good brands and terrible enchants 17:19:00 yes 17:19:06 i wonder what the shop code would do with pricing 17:19:14 yeah I am curious about that 17:19:19 is it cheaper or more expensive 17:19:22 -!- Jafet has quit [Ping timeout: 244 seconds] 17:19:25 <|amethyst> too bad you have to make a vault to see that 17:19:28 can you set the base shop price modifier thingy? 17:19:38 like those gozag shops 17:19:40 yeah you can set the greed iirc 17:19:42 <|amethyst> AFAIK you can't make a shop with specified inventory from wizmode 17:19:47 there you go, it's already adjustable 17:20:09 mm 17:21:28 I'll have to do some thinking to see if I can dream up a way to save our dear HE 17:21:54 just because certain devs don't understand the unstoppable power of HESu doesn't mean we should all suffer 17:22:12 <|amethyst> proposed solution: 17:22:21 Hated Elves 17:22:23 <|amethyst> HE are so cool that the gods are jealous of them 17:22:29 <|amethyst> meaning they can't worship gods 17:22:36 <|amethyst> then remove demigod and you're done 17:22:44 r i p 17:22:51 if we mess with Dg we'll have weird duvessa posts all over the place 17:22:53 -!- Midn8 has quit [Client Quit] 17:23:15 <|amethyst> gammafunk: um 17:23:19 So HE is on the infamous nerflist :O 17:23:22 -3 giant clubs of holy wrath sell for 1 gold 17:23:28 +0 giant clubs for 20 17:23:34 <|amethyst> gammafunk: won't we have weird duvessa posts all over the place, regardless of what we do? 17:23:43 "We'll have" 17:23:45 wow 17:23:46 <|amethyst> gammafunk: I mean, we haven't removed Dg yet, and we already have said posts 17:23:47 they'll be weirder, even more passive-aggressive 17:23:58 Pedantic too? 17:24:14 what's wrong with HE 17:24:26 Although he's far from the only crawl player who is pedantic :p 17:24:52 <|amethyst> Lightli: it's hovering around in a fairly dense space of player races 17:24:53 the problems with HE are described in detail in the 0.20 plan, which is recommneded reading 17:24:54 can we have a bot that just says "read backlog" to all lightli questions 17:25:28 <|amethyst> Lightli: also, Mountains are High, and Dwarves and Elves both work at the north pole 17:25:42 even deep dwarves? 17:26:00 <|amethyst> gammafunk: they work at the south pole, so Australian children can get presents 17:26:08 <|amethyst> gammafunk: unfortunately, they're bad at it 17:26:31 explains why demise is so angry all the time 17:26:31 <|amethyst> gammafunk: which is why the Boxing Day tsunami happened in 2004 17:27:46 DID YOU KNOW: a giant spiked club is worth exactly $1 less than a dagger 17:28:28 shop logic is probably quite a rich trove 17:28:30 ??plan 17:28:30 plan[1/2]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:release_plans 17:28:38 -!- robotcentaur has quit [Ping timeout: 264 seconds] 17:28:43 That's last years plan 17:29:10 <|amethyst> hm 17:29:20 i think someone mentioned in here a while back that maxwell's etheric cage cost almost nothing, i think a lot of new unrands don't have any handling for pricing their special-cased abilities 17:29:25 You want this year's plan 17:29:33 It's in video format https://m.youtube.com/watch?v=dQw4w9WgXcQ 17:29:50 you forgot the important part 17:29:52 ??plan [2] 17:29:53 0.20 Plan: Remove Lightli 17:29:58 <|amethyst> MarvinPA: it wasn't that long ago that a lot of not-new egos had the same problem 17:30:11 lol 17:30:19 <|amethyst> %git 0b8207c3 17:30:19 07|amethyst02 * 0.17-a0-1766-g0b8207c: Charge for more egos in shops (tedric, minmay) 10(12 months ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/0b8207c31b7b 17:30:24 !source art-data.txt 17:30:25 https://github.com/crawl/crawl/blob/master/crawl-ref/source/art-data.txt 17:30:41 looks like we already have a VALUE field to handle this 17:30:54 <|amethyst> hm 17:31:04 wow, nice 17:31:13 I hate it when value fields in forms aren't actually what gets checked when you submit 17:31:16 very "new" egos there 17:31:20 <|amethyst> heh 17:32:19 <|amethyst> oh, another wizmode FR 17:32:25 PleasingFungus: iirc the existing uses of VALUE are i think basically just "all the old fixedarts have an arbitrarily set value, because they always have done" 17:32:31 <|amethyst> some way to show the value of an existing item 17:32:37 heh 17:32:40 price id, obviously 17:32:58 <|amethyst> I did say "wizmode" 17:33:29 but yeah that would do the trick i guess, it's easier for things like cloak of the thief where the ARTP exists so the whole thing can go through the mysterious pricing algorithm 17:33:51 and i can just assume that it's doing a good job and not have to think about what the real value should be 17:34:48 <|amethyst> I think mysterious pricing algorithm should be redesigned entirely 17:35:16 I heard complaints about it all the time, but don't really know what the main problems are 17:35:23 <|amethyst> possible with 0 priority going to "try to maintain similarity to status quo", because it's so arbitrary 17:36:01 <|amethyst> s/possible/possibly/ 17:36:28 i think there have been some past attempts at that but mostly just adjusting individual values without really changing how the whole thing works generally, yeah 17:38:01 <|amethyst> some item types have multiplicative costs, some additive 17:38:25 hm 17:38:33 I guess a rework is kind of intimidating, since it has a significant effect on balance and there are a lot of decisions to make 17:38:35 does that mean it's a bad time for me to refactor that huge switch-case away into itemprop.cc? 17:39:04 <|amethyst> PleasingFungus: no, that's better than nothing, and maybe means less code to rip out later :) 17:39:13 it's never a bad time to refactor away huge switch-cases! 17:39:21 <|amethyst> gammafunk: IMO "significant effect on balance" is a bit of a joke here 17:39:35 how so? 17:39:36 <|amethyst> gammafunk: antimagic weapons had no brand multiplier for years and years and no one noticed 17:39:50 alternatively: it's always a bad time to refactor away huge switch-cases, linley's valuable legacy 17:39:50 <|amethyst> gammafunk: maybe that's just rarity 17:39:53 well no, I'm not talking about a redisign wrt very rare things 17:40:17 *redesign; but yeah, if you rewrote the algo you don't want to break common, important things, I guess 17:40:22 maybe that's not much of an issue though 17:40:34 <|amethyst> I guess I mean 17:40:48 I could have sworn there was a longer species description somewhere, but I can only find the description file that's 2 sentences max for each species 17:40:54 Brannock: the manual 17:40:57 ah yes 17:41:03 that explains why I couldn't find it searching in /source/ 17:41:04 well, a big rework would probably have the biggest effect on the rarer items, especially artefacts 17:41:20 and a smaller effect on things like consumables (which are probably the most impacful in terms of balance) 17:41:51 yeah, perhaps it would be pretty easy to get the common/simple things right and only the weird cases being complained about would require much thought 17:42:33 <|amethyst> yeah 17:42:37 ...WPN_STAFF has a price for shops 17:42:43 <|amethyst> I guess it's mostly weapons, armour, etc. 17:42:53 PleasingFungus: for unrands! (probably?) 17:43:04 i guess also they were once a real thing 17:43:23 so possibly just unremoved since then 17:43:45 <|amethyst> ha 17:43:55 <|amethyst> so we have all this complicated shit for armour and weapons and jewellery 17:44:11 <|amethyst> then for staves and rod, it doesn't depend on the subtype at all 17:44:16 <|amethyst> s/rod/rods/ 17:44:40 -!- } has quit [] 17:44:45 lol 17:44:53 well, they're all supposed to be 'equal' 17:44:55 'ish' 17:44:58 <|amethyst> they are? 17:45:03 idk 17:45:06 <|amethyst> staves I can see maybe, but rods? 17:45:12 since striking is gone 17:45:19 All rods were created equal 17:45:26 i don't think there's any particular intent for some rods to be stronger than others? not to say that they all *are* equal 17:46:28 <|amethyst> I guess they are closer in power now than they used to be 17:47:06 bring back rod of shielding 17:47:09 or whatever it was called 17:47:48 We need more evokables 17:47:48 Split evo into two skills maybe 17:47:48 -!- bitcoinbastard has quit [Ping timeout: 250 seconds] 17:48:24 -!- KuKumber has quit [Quit: Page closed] 17:49:09 rip multiple spell rods 17:49:26 the days where anyone could just evoke a rod and get freezing cloud out of it for 0 skill investment 17:50:54 -!- Patashu has quit [Ping timeout: 244 seconds] 17:51:13 -!- Kranix has quit [Quit: Konversation terminated!] 17:51:28 -!- rossi has quit [Ping timeout: 264 seconds] 17:51:37 -!- smee has quit [Quit: Page closed] 17:55:04 huh, sling bullets and tomahawks use default missile pricing, since no one ever bothered setting a price for them 17:56:52 -!- duralumin has quit [Read error: Connection reset by peer] 17:57:35 -!- amalloy is now known as amalloy_ 17:57:57 -!- Ququman has quit [Remote host closed the connection] 17:57:58 -!- amalloy_ is now known as amalloy 17:58:41 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:00:47 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 18:02:44 Unstable branch on underhound.eu updated to: 0.19-a0-1218-gcd7aee6 (34) 18:02:49 -!- gressup has quit [Read error: Connection reset by peer] 18:06:28 -!- scummos__ has quit [Ping timeout: 264 seconds] 18:07:36 -!- VoxSomniator has quit [Quit: Leaving] 18:08:39 -!- Ququman has joined ##crawl-dev 18:09:55 -!- jehoesefat has quit [Quit: Leaving] 18:10:03 -!- JimmahDean has quit [] 18:16:36 03PleasingFungus02 07* 0.19-a0-1219-gd9c7b64: Move weapon pricing into data 10(27 minutes ago, 3 files, 74+ 153-) 13https://github.com/crawl/crawl/commit/d9c7b6454a13 18:16:36 03PleasingFungus02 07* 0.19-a0-1220-gae40bef: Remove pricing for +1 arrows 10(26 minutes ago, 1 file, 0+ 9-) 13https://github.com/crawl/crawl/commit/ae40beffc527 18:16:36 03PleasingFungus02 07* 0.19-a0-1221-g0f25a1e: Move ammo prices into data 10(20 minutes ago, 3 files, 24+ 34-) 13https://github.com/crawl/crawl/commit/0f25a1e3e3aa 18:16:36 03PleasingFungus02 07* 0.19-a0-1222-ga098d7d: Move armour prices into data 10(3 minutes ago, 3 files, 56+ 127-) 13https://github.com/crawl/crawl/commit/a098d7db8866 18:16:36 03PleasingFungus02 07* 0.19-a0-1223-gf83d13a: Simplify hide armour pricing 10(38 seconds ago, 1 file, 6+ 8-) 13https://github.com/crawl/crawl/commit/f83d13a41c9e 18:17:15 -!- Shard1697 has joined ##crawl-dev 18:23:34 -!- Kellhus has quit [Quit: Page closed] 18:25:31 -!- Prozacelf has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The alternative IRC client] 18:27:14 -!- ontoclasm has quit [Quit: Leaving.] 18:27:28 -!- Ququman has quit [Read error: Connection reset by peer] 18:40:16 -!- homsar has quit [Remote host closed the connection] 18:41:29 -!- koboldina has quit [Quit: Page closed] 18:43:31 -!- debo has quit [Ping timeout: 265 seconds] 18:45:06 -!- Wales has quit [Quit: Page closed] 18:48:58 -!- Yermak has joined ##crawl-dev 18:51:15 -!- Telnaior has quit [Ping timeout: 265 seconds] 18:55:50 -!- techieAgnostic has quit [Ping timeout: 258 seconds] 18:55:50 -!- wheals has joined ##crawl-dev 18:57:30 -!- Dracunos has joined ##crawl-dev 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:08:56 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-1223-gf83d13a (34) 19:12:41 -!- Vall has quit [Ping timeout: 250 seconds] 19:12:51 I am !!testing!! sludge elves. I think I came up with a good change for them to differentiate them from other similar species 19:12:58 Without delving into weird gimmicks or mechanics 19:13:16 gasp 19:13:24 what's your idea 19:14:13 https://github.com/crawl/crawl/compare/master...isloat:sludge_elf_return does this link work to show the branch diff? 19:14:31 it does 19:14:34 look at the aptitude changes 19:14:46 Brannock: hi 19:14:46 chequers: You have 2 messages. Use !messages to read them. 19:14:52 greetings 19:15:25 scoreboard is in the process of updating with all live servers, including cszo 19:15:37 summary: SE are the same as HE combat-wise, but their magic aptitudes have been shuffled to push towards an utility hybrid of sorts, and they are now very bad at evocations 19:15:39 prob a few days to go 19:15:58 chequers, when that's done I have half a dozen more suggestions for improvement :) 19:16:03 as for the main website, I was responsible, but now it's a devteam project -- I can't commit to it any more 19:16:04 I like me my scoreboards 19:16:26 feel free to shoot the suggestions through whenever, we have a kanban board 19:16:32 what is a kanban board? 19:16:43 oh a workflow tool 19:18:14 a ticket list, basically 19:18:27 agile! 19:19:10 cool, hook me up and I'll start feeding stuff into it 19:20:21 oh 19:22:00 you don't get to write tasks for us, but if you tell me I'll add them :) 19:22:20 Oh okay 19:23:10 Chequers, I'm going to write a task for you to beat gnollcrawl 19:24:29 -!- Shard1697 has quit [Read error: Connection reset by peer] 19:25:19 oh I'd forgotten local tiles has icons for skills 19:25:25 I wonder if that's possible to add into webtiles 19:27:10 Hmm, "High Elf" still shows up on the % aptitude screen at character select. Now to hunt down that file... 19:28:04 -!- GauHelldragon has quit [Ping timeout: 240 seconds] 19:28:34 Gettin High Off Sludge 19:29:17 Dracunos: it's on the board 19:29:48 how much is changing mechanics-wise with the HE->SE conversion? 19:29:56 because, from a scoreboard perspective, changes like this are annoying 19:30:01 yeah I worried about that 19:30:06 it's just some aptitude changes 19:30:29 I'm not attached to the "Sludge Elf" thing, I just thought it'd be neat to bring back a somewhat unique race from Crawl's history 19:30:50 I linked the branch diff earlier: https://github.com/crawl/crawl/compare/master...isloat:sludge_elf_return 19:31:01 a couple more changes I still need to fix, like finding how to edit that aptitude_table 19:31:32 yeah, just found it hard to figure out the diffs 19:31:41 oh I guess just replace the next on Sludge Elf to High Elf 19:31:50 as someone who wasn't around for sludge elves v1, my feeling about that race is the name doesn't make sense. "sludge elves" are not really a trope anywhere else, and it just seems like..."hey i want something sludgy, and we can't add a new race to the game unless we call it an elf" 19:32:51 they may be fine mechanically; i don't know anything about that 19:32:59 -!- MakMorn has quit [Ping timeout: 252 seconds] 19:33:17 sludge goblins 19:33:24 wow temple_of_mockery is a very weird vault 19:33:44 -!- MakMorn has joined ##crawl-dev 19:33:48 speaking of which, IMO use slime creatures for sludge elves, not giant orange brain 19:34:00 Ah, good idea 19:35:07 MarvinPA: did you notice who made it? 19:35:15 amalloy: i think the weirdness is what makes people like them 19:35:15 of course 19:36:16 we can make a race weird without making it an elf 19:36:36 chequers, look at "adjust SE aptitudes" for the meaningful mechanical differences. amalloy, they're swamp-dwelling elves. old SE were transmuters/UC fighters that got removed for being too similar to merfolk and frankly not very good all around. New SE is very close to HE but more able to use hexes/earth and less able with evoc/conj/fire/ice. as for the flavor: somewhat like HE, SE are DE ancestors, magic-obsessed SE left and 19:36:36 delved into dungeon 19:37:05 again, I have no attachment to 'elf' itself, but if replacing HE with a better race, and that race is from crawl history, SE is the best choice compared to Elf/Grey Elf/Gnome/MD/HD/Djinni 19:38:21 those changes are almost close enough to make me want to keep the HE name so that when a 0.20 player looks up sludge elf, they also see "SE" games from 0.17 19:38:41 bit of a grey area though 19:38:56 if you kept the HE initials that would convince me 19:39:03 Half Elf 19:39:04 <|amethyst> IMO renaming a current species to match an old species is bad 19:39:10 i thought sludge elves were supposed to be the stark opposite of traditional elves? 19:39:13 <|amethyst> because it makes queries a pain in two different directions 19:39:34 scoreboard, enums, and queries all causing trouble is probably sufficient reason to rename Sludge Elf into something else 19:39:44 <|amethyst> what chequers says, and also you probably don't want to conflate stats with the old SE 19:39:49 !gamesby buttrobin 19:39:50 buttrobin has played 32 games, between 2012-12-11 17:28:16 and 2013-03-05 04:01:49, won 0, high score 186546, total score 201033, total turns 258906, play-time/day 0:02:04, total time 2:55:50. 19:39:52 huh 19:39:59 I like the idea of "primal, tribal elf ancestors of DE" though 19:40:03 <|amethyst> "Heath Elves" 19:40:28 <|amethyst> "Hill Elves" 19:40:28 PleasingFungus: fake_lang=butt:100 robin? 19:40:28 Half Elephants 19:40:28 <|amethyst> "Healers" 19:40:29 hell eaters 19:40:47 interesting name for a good-god-only race 19:40:59 <|amethyst> Hog Empath 19:41:02 centaur -> horse elf 19:41:06 <|amethyst> +1 19:41:07 +100 19:41:26 Kobold -> Little Elf; Spriggan -> Tiny Elf 19:41:34 we could get a big boost to our milennial playerbase by adding house elves 19:42:01 DCSS as harry potter fanfic 19:42:31 amalloy: was wondering! but it predates that 19:42:37 ("now you know why they put up with being house elves") 19:42:42 fake_lang=potter:100 19:42:49 was looking for that account that played with terminal colors turned off 19:42:54 "Yer a Wizard Harry!", shouts the Ogre 19:42:57 wrt 'grey elf' 19:43:08 Hag Elfs 19:43:26 sexist 19:43:28 <|amethyst> TrWz -> Yer a hairy wizard! 19:43:33 would explain duvessa's description 19:43:35 because she's a hag elf 19:43:36 stop dad 19:48:31 -!- insecticide has quit [Ping timeout: 244 seconds] 19:48:55 oh... High Eldar 19:49:05 -!- Dracunos7 has quit [Ping timeout: 250 seconds] 19:49:21 Extremely High Elves 19:49:26 Stone Elves 19:49:34 Trolls 19:49:40 troll tolls 19:50:14 HEdgehog? 19:50:28 hedgehogs are historically good with blades 19:50:40 would they have... fast movement... 19:50:41 -!- Dracunos-m has joined ##crawl-dev 19:50:43 yes 19:51:07 http://orig04.deviantart.net/1028/f/2009/291/9/d/razor_the_hedgehog_by_apartofashadow.jpg 19:51:07 also permahaste 19:51:07 rings get knocked off whenever they take damage 19:51:22 chequers: That's not even canon; you want Sonic and the Black Knight for hedgehogs with swords 19:51:30 -!- Yermak has quit [Quit: Page closed] 19:52:24 <|amethyst> hedgehogs cannot be attacked directly, but can only be killed by moving diagonally past them 19:52:26 sorry 19:52:57 |amethyst: that might result in the creation of rl-court 19:53:03 with judge darren grey 19:53:29 -!- dtsund has quit [Remote host closed the connection] 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:00:44 Is it Bai Suzhen or Bai-Suzhen? 20:01:17 the former 20:01:20 ??bai 20:01:20 I don't have a page labeled bai in my learndb. Did you mean: bar, bat, bia. 20:01:24 ??bae 20:01:25 I don't have a page labeled bae in my learndb. Did you mean: ae, bar, bat, baxe, be, bees. 20:01:46 ?/bai 20:01:46 Matching terms (2): bai_suzhen, bailey; entries (15): absdepth[1] | bai_suzhen[3] | bailey[2] | flagged_portal[1] | gender[2] | hilarious_cdo_deaths[17] | hilarious_cdo_deaths[25] | hilarious_deaths[40] | madreisz[4] | oriflamme[1] | portal_vault[1] | portcullis[1] | roar_of_battle[1] | timed_portal[1] | trowel_card[1] 20:01:46 thanks mpa 20:02:42 !learn add bai See {bai suzhen} 20:02:42 bai[1/1]: See {bai suzhen} 20:02:43 ??bai 20:02:44 bai suzhen[1/3]: New (0.19) draconian unique for lategame: mid-point of Lair branches, Elf:$, Vaults, Crypt, Depths. Starts out casting Summon Hydra. At half health, turns into a dragon (drops weapon, and tramples), is surrounded by thunder clouds and Summon Hydra is replaced with Primal Wave. Lots of health and AC. 20:02:48 !learn add bae See {bai suzhen} 20:02:48 bae[1/1]: See {bai suzhen} 20:03:31 next up, bee suzhen 20:04:10 -!- Dracunos7 has joined ##crawl-dev 20:04:53 -!- bug_sniper has quit [Ping timeout: 252 seconds] 20:04:58 is it just "Sludge Elf" that causes problems with queries and such, or would another SE abbreviation cause problems too? 20:07:05 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 20:07:40 You can always use a different pair of letters. For example, Vine Stalker could have, and should have, been Vi. 20:07:54 -!- wheals has quit [Ping timeout: 258 seconds] 20:08:14 oh really? I thought multi-word names got the initials 20:08:18 same 20:08:20 ??species 20:08:20 race list[1/1]: 0.18 races: Ce DD DE Dg Dr Ds Fe Fo Gh Gr Ha HE HO Hu Ko Mf Mi Mu Na Og Op Sp Te Tr Vp VS 20:08:27 I suppose "Swamp Elf" can be "Sw" then 20:08:34 I haven't been able to find a good analogue word though 20:08:50 sewage elf 20:08:58 swole elf 20:09:05 sikk elf 20:09:21 superfluous elf 20:09:32 heh yeah just remove the species entirely 20:09:44 chequers, amusingly enough, "swale" is a word with an appropriate meaning 20:10:09 I'm not against removing it but I think I can salvage it. Just need to bikeshed *harder* 20:10:10 the whole foods near me has signs warning of Vegetated Swales 20:11:16 -!- koboldina has joined ##crawl-dev 20:11:19 !seen ontoclasm 20:11:19 I last saw ontoclasm at Tue Aug 23 22:27:14 2016 UTC (1h 44m 5s ago) quitting, saying 'Quit: Leaving.'. 20:11:34 he's in our hearts 20:11:37 -!- ig0rbit has quit [Ping timeout: 250 seconds] 20:11:38 !tell ontoclasm I was told you might be interested in this, a higher res/better quality blue hair of dowan/duvessa for teh splash screen https://postimg.org/image/57ssta7yx/ 20:11:38 koboldina: OK, I'll let ontoclasm know. 20:12:51 pf you're in my heart 20:13:10 ugh, this channel is such a hippy dippy hellhole 20:13:19 should I say mean things to himinstead 20:13:30 pf the hp nerf for hepl is bad and you should feel bad 20:13:33 or full of heartworms.... 20:14:58 i'm getting whiplash! 20:15:01 what am i supposed to feel? 20:16:12 Fen Elf, Fn? 20:16:18 Less clunky than "Swamp Elf" maybe. 20:16:46 a pleasing ring 20:16:48 This PR will just get HE removed anyway, I shouldn't be working so hard on this bikeshed's color 20:16:57 of course, i would say that, being the fen folio namer 20:17:02 haha 20:17:04 Ooh, that's a good combination 20:17:44 I must remind you 20:17:44 ??crawl development[2 20:17:44 crawl development[2/3]: 🚲🏠 20:17:48 -!- wheals has joined ##crawl-dev 20:18:55 crawl players is such a good learndb entry 20:20:18 more like Slime Elf, 50% chance to mulch any item you pick up, wield, or wear 20:21:33 wait this joke idea actually sounds fun pls implement 20:26:06 no it does't 20:26:21 n 20:28:24 Let's just bring back slimes eating items 20:28:28 And oldstyle corrosion 20:28:44 I guess I can just play nethack, actually 20:34:50 -!- Shard1697 has joined ##crawl-dev 20:35:55 ??crawl players[$ 20:35:55 crawl players[11/11]: 21705 | Abyss | mumbologist: whats he doin down here | Autumnvixen: I was sent here twice, didnt go willingly.. also im not a he | CursedNobleman: oh, that explains the name | mumbologist: i assumed furry | Autumnvixen: furry too yeah 20:36:06 still my favourite text exchange on the internet 20:38:29 it's extremely good 20:45:21 -!- Shard1697 has quit [Ping timeout: 276 seconds] 20:45:46 -!- Shard1697 has joined ##crawl-dev 20:49:48 -!- GauHelldragon has quit [Read error: Network is unreachable] 20:49:48 -!- Cacophony has quit [Read error: Connection reset by peer] 20:58:27 -!- read has joined ##crawl-dev 21:00:22 -!- omarax has quit [Remote host closed the connection] 21:02:16 -!- owl has quit [Ping timeout: 264 seconds] 21:02:53 -!- debo has joined ##crawl-dev 21:04:15 ??crawl players[scarlet 21:04:16 http://dobrazupa.org/rcfiles/crawl-git/ScarletJ.rc 21:04:21 I need to try this sometime 21:13:11 lolisum = 0 21:15:25 -!- Abaxvahl has quit [] 21:16:20 -!- JimmahDean has quit [] 21:16:51 -!- WalkerBoh has joined ##crawl-dev 21:22:01 -!- dtsund has joined ##crawl-dev 21:26:11 -!- amalloy is now known as amalloy_ 21:26:38 -!- Vall has quit [Quit: Leaving] 21:27:30 -!- Brannock_ has joined ##crawl-dev 21:29:26 -!- Brannock has quit [Ping timeout: 244 seconds] 21:39:38 What is that :p 21:41:17 sum of all lolis 21:43:25 -!- MarvinPA has quit [Quit: Leaving] 21:45:28 it's a sum that is loli 21:45:38 http://pm1.narvii.com/6042/1f73f0df91ceb709f1575ef1ef5b6c1444f5d949_hq.jpg 21:45:56 what even happened to that person 21:46:15 I haven't seen him play a game in a long while 21:47:24 i like the fen elf rework as something that will create a species very oriented towards all those hybrid backgrounds nobody plays 21:48:10 New branch created: pull/329 (2 commits) 13https://github.com/crawl/crawl/pull/329 21:48:10 03Brannock02 07https://github.com/crawl/crawl/pull/329 * 0.19-a0-1217-gf2314ad: Convert High Elves into Fen Elves. 10(82 minutes ago, 12 files, 93+ 67-) 13https://github.com/crawl/crawl/commit/f2314ad686dc 21:48:10 03Brannock02 07https://github.com/crawl/crawl/pull/329 * 0.19-a0-1218-g51c5e4d: Adjust Fen Elf aptitudes and recommended jobs. 10(73 minutes ago, 2 files, 46+ 6-) 13https://github.com/crawl/crawl/commit/51c5e4dbba59 21:48:36 chequers: I play them, therefore everything is fine 21:48:57 o you follow the mfsk guide on reddit? 21:48:57 -!- MakMorn has quit [Ping timeout: 250 seconds] 21:49:03 i wonder if there's a kw for those backgrounds 21:49:06 I do everything reddit says 21:49:13 !kw mage 21:49:14 Keyword: mage => AE|Cj|EE|--FE|IE|Ne|Su|VM|Wz 21:49:20 !kw warrior 21:49:21 Keyword: warrior => Fi|Gl|Mo|--Hu|As 21:49:25 !kw zealot 21:49:26 Keyword: zealot => Be|AK|DK|CK|Pr|--He 21:49:34 en|sk|wr 21:49:36 1kw mage (!be) 21:49:37 I dunno 21:50:10 !kw hybrid 21:50:11 No keyword 'hybrid' 21:50:16 oh man, this is too good 21:50:20 !kw hybrid en|sk|wr 21:50:21 Defined keyword: hybrid => en|sk|wr 21:50:29 i decree only these backgrounds are hybrids 21:50:45 !lg devteamnp won s=name / hybrid 21:50:46 183/1888 games for devteamnp (won): 56/321x elliptic [17.45%], 32/464x 78291 [6.90%], 20/159x Lasty [12.58%], 14/118x Medar [11.86%], 9/65x gammafunk [13.85%], 8/133x MarvinPA [6.02%], 5/70x itsmu [7.14%], 5/49x amalloy [10.20%], 5/42x SGrunt [11.90%], 5/62x evilmike [8.06%], 4/44x doy [9.09%], 4/26x wheals [15.38%], 3/58x rob [5.17%], 3/39x pleasingfungus [7.69%], 2/9x erisdiscordia [22.22%], 2/2... 21:50:47 Ironically I rarely play Sk or Wr as hybrids 21:51:13 ok Lasty I guess you do 21:52:09 :p 21:52:09 -!- MakMorn has joined ##crawl-dev 21:52:38 !kw hybrid (!be) 21:52:39 Defined keyword: hybrid => (!be) 21:52:51 !lg chequers hybrid / won 21:52:52 15/1529 games for chequers (hybrid): N=15/1529 (0.98%) 21:54:16 -!- dtsund has quit [Remote host closed the connection] 21:55:08 hey Dracunos if I go to hell in gnollcrawl will hell effects just kill me 21:55:16 !lg . !hybrid / won 21:55:17 Probably 21:55:17 1/266 games for chequers (!hybrid): N=1/266 (0.38%) 21:55:32 !won 21:55:33 chequers has won 16 times in 1795 games (0.89%): 5xMiFi 2xGrFi 2xTrMo 1xDsBe 1xHOGl 1xMiGl 1xMiMo 1xOgMo 1xTrFi 1xVSFi 21:55:38 damn, below 1.0 again 21:55:48 That means you're playing fun combos 21:56:00 i wish 21:56:19 I haven't been paying much attention to this high elf reform stuff but "fen elf" isn't a good choice of name because FE abbreviation intersects with felids 21:56:35 Fn 21:57:22 that isn't very consistent with the other ways we make abbreviations (and also doesn't make any words) 21:57:25 <|amethyst> Bog Elf 21:57:27 <|amethyst> Marsh Elf 21:57:27 The FE thing originally led me off the name at first, but I couldn't find an appropriate analogue for the term 21:57:33 Bog, Marsh, Swamp all sounded clunky 21:57:43 ??classes 21:57:43 background[1/3]: Affects starting skills, equipment, gold, spells, religion, piety, known items and the starting values for Str, Int, and Dex and nothing else and nothing afterwards. 21:57:44 <|amethyst> Muck Elf 21:57:47 ??class list 21:57:47 class list[1/1]: 0.18 classes: AE AK AM Ar As Be Cj CK EE En FE Fi Gl Hu IE Mo Ne Sk Su Tm VM Wn Wr Wz 21:57:49 Mire Elf 21:58:00 Elf Elf 21:58:00 BE makes a lot of words 21:58:06 so I vote for bog elf 21:58:20 PF mentioned that Vine Stalker should have been "Vi" not "VS" so I just ran with it 21:58:55 -!- Blazinghand has quit [Quit: Leaving] 21:58:55 BeBe 21:59:01 Dank Elf 21:59:09 oh, wait 21:59:27 -!- debo_ has joined ##crawl-dev 21:59:28 reusing sludge elf seems okay to me too 21:59:33 Low Elf? A bit tolkeiney 21:59:47 IMO they should definitely not be elves because elves are scum. 21:59:49 That was my original intention, to reuse SE, but it got shot down because of: queries, scoring, enums 21:59:50 Garbage Elf -> GeNe 21:59:50 -!- debo_ is now known as Guest13143 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:00:03 garbage elf is acceptable 22:00:05 !lg race=sludge_elf x=cv 22:00:06 No games for chequers (race=sludge_elf). 22:00:10 !lg * race=sludge_elf x=cv 22:00:11 75063. [cv=0.10] gouda the Sneak (L2 SEAs), slain by a hobgoblin (a +0,+1 orcish club) on D:1 on 2016-08-22 05:00:55, with 97 points after 583 turns and 0:02:02. 22:00:15 -!- dtsund has joined ##crawl-dev 22:00:18 Brannock_: I don't see a problem with any of those unless SE enum is still present (surely we've broken save compat since then?) 22:00:23 !lg * race=sludge_elf max=cv x=cv 22:00:24 It's been five years, we have 22:00:24 75063. [cv=0.17-a] domi the Reanimator (L9 SENe of Sif Muna), blasted by Maurice (wand of cold) on D:8 on 2015-09-23 15:24:06, with 2808 points after 8707 turns and 1:25:40. 22:00:40 !lg * race=sludge_elf s=cv o=cv 22:00:41 75063 games for * (race=sludge_elf): 0.17-a, 3x 0.14-a, 866x 0.13-a, 2872x 0.12, 5089x 0.12-a, 5515x 0.11, 2340x 0.11-a, 5206x 0.10, 2290x 0.10-a, 6167x 0.9, 2210x 0.9-a, 5320x 0.8, 3664x 0.8-a, 6591x 0.7, 1136x 0.7-a, 5812x 0.6, 1172x 0.6-a, 8332x 0.5, 4794x 0.4, 2564x 0.3, 2077x 0.2, 1042x 0.1 22:00:49 Sorry, three years 22:00:52 <|amethyst> hm 22:00:55 0.13 was October 2013 22:00:57 AM did the same thing, it didn't exist for a couple of versions and then came back in a completely different form 22:01:34 Man, I really need to execute on ranged reform 22:02:01 * PleasingFungus executes lasty! 22:02:04 anyway I'm not opposed to a new name, just saying that I don't think using SE again would be terrible 22:02:08 man, that backfired on me 22:02:15 i really shot you down 22:02:17 the scoreboard thing is a problem only if you wanted to fold HE into the new sludge-elf grouping. I'm not too worried about 0.10 games showing up 22:02:38 !hs * race=sludge_elf 22:02:38 <|amethyst> SE was removed more recently than the last save bump 22:02:39 75063. Bart the Sorcerer (L27 SENe of Sif Muna), escaped with the Orb and 15 runes on 2012-08-19 13:44:26, with 34282746 points after 42529 turns and 9:45:40. 22:02:43 Like an arrow in my heart 22:02:47 <|amethyst> %git 2e2439c1 22:02:47 07kilobyte02 * 0.13-a0-1308-g2e2439c: Remove Superfluous Elves. 10(3 years, 3 months ago, 2 files, 19+ 4-) 13https://github.com/crawl/crawl/commit/2e2439c1c302 22:03:00 btw, how could sludge elf not be a tmut expert 22:03:14 that's why they were originally removed, in fact 22:03:38 anyway I wanted more to fix up HE's flavor and aptitudes than to actually bring back SE, I just saw a good opportunity to tap into crawlhistory 22:03:51 uniquely crawl flavor, etc 22:04:15 brb 22:04:15 -!- Guest13143 has quit [Ping timeout: 250 seconds] 22:04:43 -!- CanOfWorms has joined ##crawl-dev 22:04:44 -!- WalkerBoh has quit [Remote host closed the connection] 22:04:52 ??nostalgia[dpeg 22:04:52 nostalgia[2/4]: You guys are sick :) 22:04:59 ??nostalgia[wallow 22:04:59 nostalgia[3/4]: Nostalgia is a feeling that one should shake off, not wallow in. 22:05:36 -!- amalloy_ is now known as amalloy 22:05:40 nb that i have not yet looked at the proposed species at all 22:05:45 it'd make lightli happy, at least. new species! 22:06:55 -!- Taraiph is now known as Terryph 22:09:00 isn't that a dreadful mark against it? 22:10:13 well, that and that alone is why I haven't done ranged reform yet 22:13:02 lightli supports the ranged reform? 22:13:33 http://i.imgur.com/awQjx2m.png lets fuckin go 22:14:02 well, he's curious about it 22:16:00 Shard1697: hype 22:17:57 -!- ontoclasm has joined ##crawl-dev 22:20:17 -!- nikheizen has quit [Quit: leaving] 22:22:04 -!- Cimanyd has quit [Quit: Page closed] 22:22:34 -!- MakMorn has quit [Ping timeout: 240 seconds] 22:23:47 -!- nikheizen has joined ##crawl-dev 22:25:04 -!- Lasty has quit [Quit: Leaving.] 22:25:32 -!- MakMorn has joined ##crawl-dev 22:25:32 -!- Lasty has joined ##crawl-dev 22:27:08 on zig 7 and I don't think I can do much more than this 22:27:22 -!- Lasty has quit [Client Quit] 22:29:40 rename sludge elf to mountain dwarf. the playerbase would love to have mountain dwarves back 22:29:56 Shard1697: zigs are always hard for melee chars... 22:30:52 http://i.imgur.com/fJkwTeF.png scrolls of fear are good though 22:31:26 Oh dear! Oh dear! 22:31:36 27 gnolls 22:33:13 -!- Terryph has quit [Ping timeout: 240 seconds] 22:34:26 http://i.imgur.com/AD2uxlp.png under control 22:35:11 i wonder if a contam explosion would instagib you 22:35:30 fr: in gnollcrawl, fedhas creates wandering gnolls instead 22:35:47 i already requested this change for trog bia 22:36:11 zerking gnolls 22:36:11 wonder about yred/beogh/tso 22:37:26 koboldina was trying to get an orc warlord from beogh 22:37:34 lol 22:37:36 -!- aditya has quit [Quit: Bye] 22:40:13 -!- MakMorn has quit [Ping timeout: 244 seconds] 22:40:40 -!- omnirizon has quit [Ping timeout: 264 seconds] 22:43:39 -!- MakMorn has joined ##crawl-dev 22:44:04 -!- Brannock_ is now known as Brannock 22:46:44 03Brannock02 07https://github.com/crawl/crawl/pull/329 * 0.19-a0-1224-g2b3c417: Convert High Elves into Fen Elves. 10(2 hours ago, 12 files, 139+ 73-) 13https://github.com/crawl/crawl/commit/2b3c41729e7a 22:47:03 fedhas has a fail rate for growing a plant 22:47:20 which makes this gnollcrawl game very tedious. fr please 22:49:34 -!- Zxpr1jk has quit [Read error: Connection reset by peer] 22:51:15 lol 22:51:23 it's potentially a combat action! 22:51:31 watch zombie defense https://crawl.project357.org/watch/Shard1697 22:51:39 Someone's doing gnollcrawl zigs 22:51:42 I never thought 22:52:27 awesome, plants v zombies 22:52:42 new zot defense?! 22:53:23 gnollcrawl keeps on givin 22:57:07 -!- Denapoli has quit [Quit: Page closed] 22:57:29 -!- bitcoinbastard has quit [Ping timeout: 258 seconds] 22:59:02 gnollcrawl zigs didn't work with beogh 22:59:09 because you can't take orcs into zigs for some awful reason 22:59:15 Or abyss 22:59:20 or portals 22:59:28 because they'd get vaporized when the level is deleted 22:59:28 that's always struck me as fairly dumb 22:59:29 any 'portal' entry doesn't allow traversal right 22:59:34 oh, disconnected level? 22:59:34 yes 22:59:46 something like that 22:59:56 actually pf if I get orcs gifted to me in an ice cave I'm pretty sure I can recall them out later 23:00:02 hm 23:00:04 could be wrong I guess 23:00:04 idk then 23:00:04 -!- omarax has quit [Remote host closed the connection] 23:00:13 might be from before interlevel recall was added 23:00:16 probably is 23:00:35 i think it's just branches that go on forever 23:03:10 -!- foophykins has quit [Quit: Page closed] 23:06:04 -!- Lasty_ has quit [Read error: Connection reset by peer] 23:07:32 -!- aditya has quit [Read error: Connection reset by peer] 23:08:08 -!- miek_ has quit [Remote host closed the connection] 23:09:56 -!- miek_ has joined ##crawl-dev 23:10:09 -!- adibis has quit [Ping timeout: 250 seconds] 23:16:07 -!- AndChat-596400 has quit [Ping timeout: 258 seconds] 23:18:59 !source awaken() 23:18:59 Can't find awaken(). 23:19:56 !source player::awaken() 23:19:57 Can't find player::awaken(). 23:19:58 hmm 23:20:38 Brannock: there's no such thing. are you thinking of check_awaken? 23:21:18 maybe. PleasingFungus mentioned player::awaken() in comments on my dream sheep PR 23:21:39 !source player::awake 23:21:39 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/player.cc#L7430 23:21:39 I already squashed SUMMON_DREAM_SHEEP so now I'm trying to fix up the dream dust ability re: feedback 23:21:47 oh there we go 23:21:52 that was my mistake, probably 23:22:16 probably should be awaken, since awake isn't a verb 23:24:30 i would assume player::awake() returns bool and tells you if the player is awake 23:25:13 looking to check if sleep immunity is present 23:27:56 -!- zxc has joined ##crawl-dev 23:29:32 && foe.duration[DUR_SLEEP_IMMUNITY] == 0 23:29:34 I think that should do it 23:29:36 ignore && 23:30:34 i don't think people thought gnollcrawl was possible until it was won 23:31:08 It had some pretty insane spawns in the first iteration 23:31:12 Besides the bug spawns 23:31:13 -!- wheals has quit [Remote host closed the connection] 23:31:26 I had a volcano that hit the 700 monster limit with gnolls 23:31:41 Because the des was spawning with 'nothing' highly weighted, and a tooon of spawn spots, and I had never seen that before :p 23:31:55 So it was all changed to gnoll, naturally 23:32:07 And that's the tale of 700 gnolls 23:32:09 -!- Daekdroom has quit [Quit: Leaving] 23:32:33 sounds like the draconian moat bug 23:32:39 I would do things so differently if I had to start all over 23:32:47 I guess that's never not been the case though 23:32:48 where every water tile was replaced witha draconian spwan 23:32:53 Haha, nice 23:32:54 i guess the "modern" way to do that sort of random spawning would be NSUBST with a limit 23:33:14 yeah something like 23:33:24 someone died from disto 23:33:29 -!- splatt has quit [Client Quit] 23:33:33 And they made it to lair, too, that's sad 23:33:41 I bet he never played again :p 23:34:04 yeah NSUBST: MIN-I-WANT-SPAWNED:N / MAX-WANT-SPAWNED=X..(weighting for X) / . 23:34:10 is a good nsubst pattern 23:34:28 the middle one will be a flat dist that can spawn the max in the worst case scenario 23:35:16 no necessary in all cases, only when you want to place a high average number of things 23:35:20 *not necessary 23:35:44 I need to make a little webscraper to grab all the gnollcrawl wins from the dumps or something, I feel like I should keep a list 23:36:00 get chequers to add it to cpo scoring 23:36:09 that will replace cao scoring eventually 23:36:16 no support for forks yet 23:36:26 you can also ask snark about hosting it in sequell, not sure how he feels about forks 23:36:32 also, the current gnollcrawl games wouldn't be eligible since they don't mark themselves with a forked version number 23:36:36 We should just change all of the irc announcements to gnollcrawl 23:36:42 no 23:36:44 we shouldn't 23:36:44 No, I just want the winning dumps :p 23:37:09 well, i guess we could figure out they're gnollcrawl some other way, but long term if gnollcrawl is going to be a first-class fork it needs to mark its highscores as such in the logfile 23:37:12 -!- debo_ has joined ##crawl-dev 23:37:23 yeah it should be able to do what sprint does 23:37:27 Are you adding things to my list 23:37:32 set the game type to "gnollcrawl" or something 23:37:35 -!- debo_ is now known as Guest16540 23:37:37 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 23:37:52 yes, sorry 23:38:17 I'll be in san diego this weekend :D 23:38:26 at the rlcon? 23:38:33 isn't that in SF 23:38:36 No, isn't the rl thingy in sf? 23:38:53 I mean, yes 23:38:56 They asked me to do a speech 23:38:59 About GnollCrawl 23:39:09 And conduct a few trainings 23:39:12 For the other devs 23:39:15 or 23:39:19 you're just attending 23:39:22 like other people are 23:39:29 Or I'm going to san diego :p and not going there at all 23:39:46 or san diego wasn't really relevant in the first place, not sure why it came up! 23:39:55 Honestly, I dunno how fun a roguelike.. con is 23:40:03 I won't be working on gnollcrawl this weekend was my point 23:40:11 Chequers is a slave driver so I needed an excuse 23:40:27 it's fine, we free you from pikel 23:40:31 I think chequers will be able to sleep ok knowing that no one is making gnollcrawl commits 23:42:14 -!- Guest16540 has quit [Ping timeout: 265 seconds] 23:43:01 I wonder if a check for sleep immunity should be added to can_sleep(), currently that function only checks holiness or berserk status 23:44:08 yeah it sounds like a good candidate 23:44:12 !source can_sleep 23:44:12 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/actor.cc#L188 23:44:24 san diego san francisco 23:44:29 all your cities sound the same to me 23:44:37 ah, the thing is it's a method for actor 23:44:52 durations are a player thing 23:45:22 These are stolen mexican cities, actually 23:45:24 still something that should be checked there 23:46:18 if durations are player only then is there a way to check if a target has sleep immunity? 23:46:18 -!- Darkwing_ has quit [Ping timeout: 264 seconds] 23:46:22 you.duration[DUR_SLEEP_IMMUNITY] doesn't deal with the case where the sheep are targeting non-you 23:46:39 unless I've misunderstood the code somewhere 23:47:22 yeah, I think it may be that you want to implementing for player and call the actor one as well? 23:48:13 so you could do that check in player::can_sleep() and if you don't return due to the timeout 23:48:26 the last line of player::can_sleep() will return actor::can_sleep() 23:48:46 and hence the final value will be whatever actor::can_sleep() returns in that case 23:48:48 oh there's a second can_sleep 23:48:50 for monsters there's no ench 23:49:00 there is? 23:49:09 I assume player:: version is different than actor:: 23:49:19 no, I'm saying you'd make one 23:49:26 currently it's inhereted from actor 23:49:29 ah 23:49:40 *inherited 23:50:11 it would be a virtual method 23:50:42 oh it already is virtual in actor, so good 23:51:38 -!- Terryph is now known as Taraiph 23:53:32 so something like this, in player.cc, player::can_sleep() 23:53:34 if duration[DUR_SLEEP_IMMUNITY] return false; 23:53:34 else return actor::can_sleep(); 23:54:34 If that works, when I call foe->can_sleep(), will it know to check player::can_sleep if foe is the player? Or do I need to specify for it to check that method, and not the other one? 23:56:57 my understanding: if foe is the player, foe is an instance of the player class, where as if foe is a monster, foe is an instance of the monster class. The player and monster classes are both implementations of the actor class -- if an implementation of a function doesn't exist in player/foe it will fall back to the default one in actor 23:57:15 Right, makes sense 23:57:20 Well, I hope it makes sense :) 23:57:36 Brannock: right 23:57:48 or, you can fold that together into an && 23:58:11 Okay, compiler seems happy with my updated code 23:58:11 return !duration[DUR_SLEEP_IMMUNITY] && actor::can_sleep(); 23:58:16 That's more elegant 23:58:19 I'll do that 23:58:33 the first piece of elegant crawl code 23:58:56 i always find reading things like that to be like reading double negatives 23:59:30 i spend 30secs in my head going "ok, so if there is... not... immunity... so if there is normality? or is that non-normality?" 23:59:37 wait 23:59:46 -!- destroythecore has quit [Read error: Connection reset by peer] 23:59:53 wouldn't the HE equivalent have the same abbreviation as Felids? 23:59:57 Fn