00:00:03 -!- omarax has quit [Remote host closed the connection] 00:14:48 -!- Nomi has quit [Read error: Connection reset by peer] 00:30:14 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-965-g50bf062 (34) 00:39:29 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 00:40:06 -!- tealeaves has quit [Quit: Bye] 00:43:38 -!- bonghitz has quit [Ping timeout: 252 seconds] 00:43:39 -!- zxc has joined ##crawl-dev 00:46:56 -!- valrus_ has quit [Ping timeout: 252 seconds] 00:47:19 -!- destroythecore has quit [Read error: Connection reset by peer] 00:47:52 -!- Dracunos has quit [Ping timeout: 250 seconds] 00:54:22 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 01:00:04 -!- omarax has quit [Remote host closed the connection] 01:01:25 ??userdef 01:01:25 userdef[1/1]: https://loom.shalott.org/userdef.html 01:03:34 gammafunk: I hope you appreciate me removing the rape joke from that 01:03:35 -!- deltaromeo has quit [Quit: WeeChat 0.4.2] 01:03:58 I forgot to search it for rape jokes 01:04:20 rape jokes!!!! how offensive omg no fun allowed 01:04:42 but if there was one, then thanks 01:07:35 -!- magistern has quit [Quit: magistern] 01:09:59 -!- ontoclasm has quit [Quit: Leaving.] 01:13:16 -!- Blazinghand has joined ##crawl-dev 01:16:27 -!- Xenobreeder has quit [Ping timeout: 250 seconds] 01:27:38 -!- ystael has quit [Ping timeout: 252 seconds] 01:34:47 -!- Zekka has quit [Ping timeout: 252 seconds] 01:37:39 -!- Harudoku has quit [Ping timeout: 246 seconds] 01:38:11 -!- nikheizen has quit [Quit: leaving] 01:42:14 -!- dtsund has quit [Quit: Reality is an illusion, the universe is a hologram, buy gold, BYE] 01:44:18 -!- bonghitz has quit [Ping timeout: 258 seconds] 01:46:58 -!- Cimanyd has quit [Quit: Page closed] 01:51:33 -!- squidcat has quit [Ping timeout: 250 seconds] 01:57:04 -!- VoxSomniator has quit [Quit: Leaving] 01:59:14 -!- ddfghDCSS has quit [Quit: Page closed] 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:06:09 -!- Zeor has quit [Quit: Leaving.] 02:08:07 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 02:28:25 -!- cait has quit [Ping timeout: 246 seconds] 02:30:33 -!- Siegurt has quit [Ping timeout: 250 seconds] 02:34:06 Repeated lines of text on ctrl-x for beogh orcs 13https://crawl.develz.org/mantis/view.php?id=10560 by Shard1697 02:35:38 -!- hellmonk has quit [Quit: Page closed] 02:39:58 -!- Laraso has quit [Ping timeout: 276 seconds] 02:40:04 shmup: One suggesting for the glyph page is that the filter is case-insensitive 02:40:17 took me a sec to realize I had to type "Asterion" instead of "asterion" 02:41:45 -!- elliptic has quit [Quit: Leaving] 02:44:49 -!- elliptic has joined ##crawl-dev 02:45:49 -!- bonghitz has quit [Ping timeout: 276 seconds] 02:46:55 -!- ontoclasm has joined ##crawl-dev 02:50:42 -!- ontoclasm1 has joined ##crawl-dev 02:52:32 -!- ontoclasm has quit [Ping timeout: 240 seconds] 02:59:42 -!- grisha5 has quit [Quit: Page closed] 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:00:36 -!- amalloy is now known as amalloy_ 03:06:35 -!- Ayey_ has quit [Quit: leaving] 03:15:37 -!- removeelyvilon has quit [Ping timeout: 250 seconds] 03:19:06 -!- eb has quit [] 03:23:28 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-965-g50bf062 (34) 03:32:07 -!- DaneiTHREEPOINTF has quit [Ping timeout: 240 seconds] 03:33:46 minmay: seems excessive 03:33:46 chequers: You have 1 message. Use !messages to read it. 03:35:23 -!- scummos| has quit [Ping timeout: 260 seconds] 03:35:52 -!- ontoclasm1 has quit [Ping timeout: 240 seconds] 03:37:36 -!- ontoclasm has joined ##crawl-dev 03:39:12 -!- ystael has quit [Ping timeout: 240 seconds] 03:43:40 -!- Rust3dCor3 has quit [Ping timeout: 276 seconds] 03:43:53 -!- HowDoesItWork has quit [Quit: Page closed] 03:50:19 -!- GauHelldragon has quit [Ping timeout: 246 seconds] 03:55:35 chequers: what if xom's divine lightning awarded xp 03:56:11 03regret-index02 07* 0.19-a0-966-g966ac71: Wide minor vault edits, once more 10(46 seconds ago, 17 files, 269+ 299-) 13https://github.com/crawl/crawl/commit/966ac71c85a4 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:08:52 -!- Nattefrost has quit [Ping timeout: 240 seconds] 04:08:54 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-966-g966ac71 (34) 04:09:18 03regret-index02 07* 0.19-a0-967-ga3cd88f: Combine Wiglaf and Donald 10(33 seconds ago, 32 files, 99+ 332-) 13https://github.com/crawl/crawl/commit/a3cd88f795e7 04:13:32 -!- Goblin1989 has quit [Quit: Page closed] 04:17:17 -!- Pacra_ has quit [Ping timeout: 264 seconds] 04:31:35 -!- ontoclasm1 has joined ##crawl-dev 04:33:10 -!- Patashu has joined ##crawl-dev 04:34:05 -!- ontoclasm has quit [Ping timeout: 272 seconds] 04:49:10 -!- slaytoven has quit [Read error: Connection reset by peer] 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:08:44 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-967-ga3cd88f (34) 05:13:23 -!- Blazinghand has quit [Read error: Connection reset by peer] 05:20:01 -!- travis-ci has joined ##crawl-dev 05:20:02 The build has errored. (master - a3cd88f #6166 : regret-index): https://travis-ci.org/crawl/crawl/builds/144096038 05:20:02 -!- travis-ci has left ##crawl-dev 05:25:40 -!- vale_ has quit [Remote host closed the connection] 05:32:13 -!- Lasty_ has quit [Ping timeout: 276 seconds] 05:36:32 -!- Wolfechu has quit [Ping timeout: 240 seconds] 05:49:40 -!- ontoclasm1 has quit [Quit: Leaving.] 05:49:41 -!- insecticide has quit [Ping timeout: 244 seconds] 05:51:12 -!- sooheon has quit [Ping timeout: 250 seconds] 05:51:29 -!- ystael has quit [Ping timeout: 264 seconds] 05:58:57 -!- ProzacElf has quit [Ping timeout: 244 seconds] 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:06:26 03gammafunk02 07* 0.19-a0-968-gd46c65f: Some tweaks to a depths vault 10(17 minutes ago, 1 file, 56+ 52-) 13https://github.com/crawl/crawl/commit/d46c65fac399 06:08:31 -!- Zxpr1jk has quit [Read error: Connection reset by peer] 06:14:07 -!- removeelyvilon has quit [Ping timeout: 250 seconds] 06:30:50 -!- vale_ has quit [Ping timeout: 240 seconds] 06:46:59 -!- Elitist has quit [Quit: Page closed] 06:48:47 -!- mopl has quit [Ping timeout: 250 seconds] 06:49:39 -!- dtsund has joined ##crawl-dev 06:55:25 -!- travis-ci has joined ##crawl-dev 06:55:26 The build passed. (master - d46c65f #6167 : gammafunk): https://travis-ci.org/crawl/crawl/builds/144119236 06:55:26 -!- travis-ci has left ##crawl-dev 06:58:16 -!- nikheizen has joined ##crawl-dev 06:58:59 -!- grammus has joined ##crawl-dev 07:00:01 -!- omarax has quit [Remote host closed the connection] 07:01:41 -!- grammu has quit [Ping timeout: 258 seconds] 07:07:33 -!- wheals has joined ##crawl-dev 07:08:44 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-968-gd46c65f (34) 07:12:18 -!- Tiltorax has quit [Quit: Page closed] 07:20:25 -!- Lightli has quit [Ping timeout: 250 seconds] 07:27:49 -!- wheals has quit [Ping timeout: 244 seconds] 07:30:49 -!- sooheon has quit [Quit: Lost terminal] 07:33:44 -!- vale_ has quit [Ping timeout: 276 seconds] 07:58:27 -!- insecticide has quit [Ping timeout: 260 seconds] 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:17:22 -!- doll has quit [Quit: Lost terminal] 08:19:32 -!- magistern has quit [Quit: magistern] 08:22:01 -!- grisha5 has quit [Quit: Page closed] 08:28:05 -!- Lightli has joined ##crawl-dev 08:41:42 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 08:42:21 -!- Nattefrost has quit [Ping timeout: 250 seconds] 08:43:03 -!- robotfoundkitten has quit [Ping timeout: 264 seconds] 08:47:04 -!- Dracunos7 has quit [Ping timeout: 252 seconds] 08:48:40 -!- Xenobreeder has joined ##crawl-dev 08:53:17 -!- Dracunos-m has quit [Read error: Connection reset by peer] 08:57:30 -!- MaBunny has quit [Max SendQ exceeded] 08:58:17 -!- Patashu has quit [Ping timeout: 246 seconds] 08:59:02 good call, gammafunk. that was an oversight. 08:59:15 -!- Lasty has quit [Quit: Leaving.] 08:59:38 -!- Lasty has joined ##crawl-dev 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:01:54 -!- MaBunny is now known as OtakuSenpai 09:02:06 -!- wheals has joined ##crawl-dev 09:07:37 rip wiglaf 09:12:03 -!- debo has quit [Quit: orb spiders :(] 09:25:22 -!- Mekire has quit [Quit: Page closed] 09:26:18 gammafunk: I did a sorta unintuitive, pointless thing, but pressing when filtering does a replaceState in the url (does not mess with your web history this way), letting you link a filtered URL, heh. 09:26:51 tile_realtime_anim = false - Why is it off by default? When it is on, and player wants it off, he knows it. When it is off, player doesn't know he turn it on. 09:27:03 he can* 09:27:16 gammafunk: http://dev.host/~shmup/crawl/dcss-glyphs.html#hell 09:28:20 ??tile_realtime_anim 09:28:21 I don't have a page labeled tile_realtime_anim in my learndb. 09:28:26 can we do lookups for rc settings? 09:28:36 what is "tile_realtime_anim"? killer clowns/chaos spawn or? 09:28:53 (instead of going to the manual manually) 09:28:56 if the name corresponds to a function in the source code there is a command for that 09:29:06 !src tile_realtime_anim 09:29:22 im probably doing it wrong 09:39:33 -!- oberstein has quit [Ping timeout: 250 seconds] 09:39:51 -!- Rust3dCor3 has quit [Ping timeout: 276 seconds] 09:40:06 -!- tealeaves has quit [Quit: Bye] 09:42:33 minmay: is it true what they say about Donald 09:42:45 -!- oberstein has joined ##crawl-dev 09:49:07 If enabled, tile animations will run in real time and will not be tied to player actions. 09:50:56 !lg * recent s=tiles o=% 09:51:00 1058573 games for * (recent): 92725x false, 965848x true 09:52:08 -!- tealeaves has quit [Quit: Bye] 09:52:16 oh, yeah I'm a fan of that being off by default 09:53:32 the player does not in fact know they want it off if it is on by default, furthermore they don't know how to turn it off w/o seeking (likely) 09:53:38 unless you mean veteran players 09:53:51 !gamesby nikheizen 09:53:52 nikheizen has played 212 games, between 2014-01-01 05:34:21 and 2016-07-10 09:20:46, won 14 (6.6%), high score 17911446, total score 68429172, total turns 3074886, play-time/day 0:21:56, total time 14d+1:15:39. 09:54:01 nikheizen hadn't heard of the option in 212 games 09:54:30 yeah i think the assumption that the player would know they can turn it off is fallacious 09:56:27 -!- oberstein has quit [Ping timeout: 250 seconds] 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:00:28 -!- Lasty_ has joined ##crawl-dev 10:02:01 -!- Dracunos7 has quit [Ping timeout: 246 seconds] 10:03:46 -!- valrus_ has quit [Ping timeout: 258 seconds] 10:06:45 -!- debo has joined ##crawl-dev 10:06:47 -!- OtakuSenpai is now known as MaBunny 10:08:01 -!- MaBunny is now known as OtakuSenpai 10:10:17 -!- oberstein has joined ##crawl-dev 10:14:54 -!- grammu has joined ##crawl-dev 10:15:31 -!- chequers_ has joined ##crawl-dev 10:15:43 -!- chequers has quit [Ping timeout: 246 seconds] 10:16:44 -!- dtsund has quit [Remote host closed the connection] 10:17:51 -!- grammus has quit [Ping timeout: 264 seconds] 10:20:48 -!- OtakuSenpai has quit [Ping timeout: 276 seconds] 10:24:27 not sure who to ping in regards to develz.org/wordpress changes but: 10:24:33 http://www.bay12games.com/forum/index.php?topic=28410.0 10:24:38 needs changed to http://www.bay12forums.com/smf/index.php?topic=28410.0 10:24:41 on http://crawl.develz.org/wordpress/about 10:25:05 -!- Nattefrost has quit [Ping timeout: 246 seconds] 10:33:40 -!- SurpriseTRex has quit [Ping timeout: 258 seconds] 10:35:44 -!- MaBunny has quit [Max SendQ exceeded] 10:36:21 -!- Smello has quit [Ping timeout: 258 seconds] 10:39:04 -!- Patashu has joined ##crawl-dev 10:40:59 sanka (L1 VSNe) (D (Sprint)) 10:51:36 -!- amalloy_ is now known as amalloy 10:54:23 -!- removeelyvilon has quit [Quit: Page closed] 11:00:03 -!- omarax has quit [Remote host closed the connection] 11:02:55 -!- insecticide has quit [Ping timeout: 272 seconds] 11:09:40 -!- mopl has quit [Ping timeout: 250 seconds] 11:14:53 -!- Esxyz has quit [Ping timeout: 250 seconds] 11:25:33 FR: boots of kicking {slay +3} 11:29:48 -!- Cerpin_ has joined ##crawl-dev 11:29:49 -!- Cerpin_ has quit [Client Quit] 11:30:03 -!- Cerpin_ has joined ##crawl-dev 11:30:19 -!- nikheizen has quit [Quit: leaving] 11:31:39 -!- elliptic has quit [Quit: Leaving] 11:33:10 -!- jeefus has joined ##crawl-dev 11:34:07 -!- slaytoven has quit [Read error: Connection reset by peer] 11:35:12 -!- tealeaves has quit [Quit: Bye] 11:36:33 -!- jefus- has quit [Ping timeout: 250 seconds] 11:53:03 -!- Nattefrost has quit [Ping timeout: 240 seconds] 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:01:25 -!- MarvinPA has joined ##crawl-dev 12:02:07 hey greensna1k, interested in a query/command and your web api 12:02:10 -!- Furril has quit [Ping timeout: 244 seconds] 12:02:26 encoding it and running into problems with: 12:02:28 !lg !bot week !boring s=killer killer=~ghost killer!=$(join "|" (map (fn (n) (.echo ${n}'s_ghost)) (nick-aliases bot))) title:"bots" 12:02:29 bots: 24x 1321a's ghost, 15x whosad's ghost, 14x Wuag's ghost, 13x AFeyhwan's ghost, 12x Smrgol's ghost, 11x Keinz's ghost, 11x ydungwoo's ghost, 10x kreitia's ghost, 9x SwaRR's ghost, 9x Prakerore's ghost, 8x NeeZ's ghost, 8x DrLGR's ghost, 8x threedog's ghost, 8x WhyteDragon's ghost, 8x CInkIbrahim's ghost, 8x loom's ghost, 8x skycrisise's ghost, 7x Modan's ghost, 7x estick's ghost, 7x mooglekni... 12:03:14 wrong chan, heh. 12:03:27 meant to put in ##crawl-sequell 12:04:39 -!- iFurril has quit [Ping timeout: 264 seconds] 12:06:26 -!- mopl has quit [Ping timeout: 250 seconds] 12:08:03 -!- bd- has quit [Ping timeout: 240 seconds] 12:30:53 -!- Ququman has joined ##crawl-dev 12:30:55 -!- Zekka has quit [Ping timeout: 252 seconds] 12:32:51 -!- blabber has joined ##crawl-dev 12:34:45 -!- amalloy is now known as amalloy_ 12:48:09 -!- Shard1697 has joined ##crawl-dev 12:53:14 -!- mibe has quit [Ping timeout: 250 seconds] 12:55:20 -!- blabber has quit [Quit: leaving] 13:00:01 -!- omarax has quit [Remote host closed the connection] 13:20:45 -!- amalloy_ is now known as amalloy 13:24:15 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 13:26:09 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-968-gd46c65f (34) 13:28:47 -!- GauHelldragon has quit [Ping timeout: 250 seconds] 13:33:27 -!- Cerpin_ has quit [Ping timeout: 264 seconds] 13:37:27 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 13:40:30 -!- tealeaves has quit [Quit: Bye] 13:42:20 03PleasingFungus02 07* 0.19-a0-969-g746d6c3: Possibly fix a local tiles crash (10296) 10(2 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/746d6c32314c 13:45:38 -!- Cerpin_ has joined ##crawl-dev 13:49:09 -!- VoxSomniator has quit [Ping timeout: 250 seconds] 13:53:51 -!- jehoesefat has quit [Ping timeout: 240 seconds] 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:03:06 All down stairs placed on a disconnected part of the map 13https://crawl.develz.org/mantis/view.php?id=10561 by asdu 14:07:43 -!- Harudoku has quit [Ping timeout: 252 seconds] 14:08:46 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-969-g746d6c3 (34) 14:08:50 -!- tealeaves has quit [Quit: Bye] 14:15:45 -!- Shard1697 has quit [Ping timeout: 246 seconds] 14:16:27 -!- CanOfWorms has joined ##crawl-dev 14:22:42 -!- MarvinPA has quit [Ping timeout: 244 seconds] 14:24:19 -!- insecticide has quit [Ping timeout: 272 seconds] 14:26:28 -!- MarvinPA has joined ##crawl-dev 14:33:01 -!- MarvinPA has quit [Ping timeout: 252 seconds] 14:34:03 -!- Telnaior has quit [Ping timeout: 264 seconds] 14:37:19 -!- nikheizen has joined ##crawl-dev 14:39:00 -!- Shard1697 has joined ##crawl-dev 14:39:08 -!- Kellhus has quit [Quit: Page closed] 14:45:25 -!- Seigurt has joined ##crawl-dev 14:46:03 -!- introsp3ctive has quit [Ping timeout: 264 seconds] 14:48:43 -!- slaytoven has quit [Read error: Connection reset by peer] 14:51:27 -!- Cerpin_ has quit [Ping timeout: 260 seconds] 14:58:21 -!- Fabri has quit [Quit: Page closed] 15:00:01 -!- omarax has quit [Remote host closed the connection] 15:01:06 -!- ystael has quit [Quit: leaving] 15:05:24 -!- Seigurt has quit [Ping timeout: 250 seconds] 15:09:44 -!- Cerpin_ has joined ##crawl-dev 15:16:06 -!- jeefus is now known as jefus 15:17:37 -!- zxc has quit [Read error: Connection reset by peer] 15:18:35 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 15:19:04 -!- simmarine has joined ##crawl-dev 15:19:35 -!- ontoclasm has joined ##crawl-dev 15:25:02 -!- Shard1697 has quit [Quit: *ollies out*] 15:26:03 -!- Kenran has joined ##crawl-dev 15:26:39 -!- flappity has quit [Ping timeout: 250 seconds] 15:27:29 Hi! Does anyone of you know why I can't use shift+numpadmove or numpad-5 (wait a turn) in the console version of crawl on linux? 15:27:56 At first I thought it was because of SSH, but after compiling an offline client, I have the same behaviour 15:28:09 So I have to use shift+vi keys and . to wait 15:28:34 It also doesn't matter if numlock is on or off, while I think on Windows it did (not sure anymore though) 15:28:47 terminal handles stuff like function keys and numpad wierdly 15:29:06 Ah, so this is 'normal'? 15:29:14 you probably have to remap those keys if you want to use them 15:29:27 I wouldn't even mind, then I'd have to learn vi movement which is better for me because of hand problems anyway :D 15:29:34 yeah it's not a crawl thing specifically either; it's a term thing 15:29:47 vi keys are good! do that! 15:29:49 ah, that might explain why I don't remember having this problem in a windows cmd prompt 15:30:13 windows console* 15:30:32 thanks for clarifying :) 15:32:49 it's an easy fix; if you google "terminal numpad" you can probably find some solutions, or just use vi 15:33:08 -!- slaytoven has quit [Read error: Connection reset by peer] 15:33:17 nikheizen: Your information was exactly what I needed to finally get into vi movement 15:33:21 I even use vi 15:33:28 but not the diagonal ones :) 15:35:29 -!- fufumann has quit [Quit: leaving] 15:36:56 glad to be of assistance then 15:39:21 -!- Shard1697 has joined ##crawl-dev 15:40:25 Bind soul marks monsters as infested 13https://crawl.develz.org/mantis/view.php?id=10562 by removeelyvilon 15:43:07 -!- introsp3ctive has quit [Ping timeout: 250 seconds] 15:49:24 -!- Kenran has quit [Quit: leaving] 15:50:20 03PleasingFungus02 07* 0.19-a0-970-g9a4211b: Fix Bind Soul webtiles icon bug (10562) 10(40 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/9a4211b1d9ae 16:00:01 -!- omarax has quit [Remote host closed the connection] 16:04:51 -!- amalloy is now known as amalloy_ 16:08:44 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-970-g9a4211b (34) 16:10:24 -!- amalloy_ is now known as amalloy 16:16:02 -!- Galewind has quit [Ping timeout: 250 seconds] 16:16:55 -!- tealeaves has quit [Quit: Bye] 16:22:22 -!- Elitist has quit [Quit: Page closed] 16:26:21 -!- myp has quit [Ping timeout: 258 seconds] 16:29:19 -!- tealeaves has quit [Quit: Bye] 16:32:11 -!- home has quit [Ping timeout: 240 seconds] 16:34:35 -!- MarvinPA has joined ##crawl-dev 16:40:09 -!- myp has quit [Ping timeout: 258 seconds] 16:42:49 -!- MarvinPA has quit [Ping timeout: 252 seconds] 16:48:10 -!- Mekire has quit [Quit: Page closed] 16:53:50 are there any other uniques being considered for merger/removal 16:54:26 We're considering removing Darkli and Lightli 16:54:41 all of you're favourite euniques 16:55:11 <|amethyst> Lightli: Dowan and Fannar, and Duvessa and Urug 16:55:27 gammafunk: Perhaps it is time...for Grayli 16:55:33 or Greyli 16:55:40 DarkGreyli imo 16:55:57 eventually all uniques will merge into a single unique cellular mass 16:56:10 so a buffed Royal Jelly 16:56:30 could give all uniques a merging ability, lets them merge with any other unique 16:56:31 just make them all grinder with scaling HD and hex power 16:56:37 no more 3-unique floors etc 16:56:46 Apocalypse (A) 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:06:59 -!- wheals has quit [Ping timeout: 258 seconds] 17:12:48 -!- Cerpin_ has quit [Ping timeout: 272 seconds] 17:14:15 -!- koboldina has quit [Quit: Page closed] 17:14:47 -!- ontoclasm has quit [Quit: Leaving.] 17:18:30 -!- Cerpin_ has joined ##crawl-dev 17:18:30 -!- Cerpin_ has quit [Client Quit] 17:18:47 -!- Cerpin_ has joined ##crawl-dev 17:22:00 -!- Laraso has quit [Ping timeout: 244 seconds] 17:24:34 -!- Laraso_ has quit [Ping timeout: 240 seconds] 17:27:10 -!- MarvinPA has joined ##crawl-dev 17:27:33 -!- Rust3dCor3 has quit [Ping timeout: 246 seconds] 17:31:51 -!- MarvinPA has quit [Ping timeout: 240 seconds] 17:45:44 -!- introsp3ctive has quit [Ping timeout: 272 seconds] 17:51:55 -!- jehoesefat has quit [Read error: Connection reset by peer] 17:53:27 -!- Patashu has quit [Ping timeout: 246 seconds] 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:02:02 -!- bonghitz has quit [Remote host closed the connection] 18:04:06 -!- robotfoundkitten has quit [Ping timeout: 258 seconds] 18:08:24 -!- wheals has joined ##crawl-dev 18:11:13 -!- blejac99 has quit [Quit: Leaving.] 18:15:01 -!- amalloy is now known as amalloy_ 18:15:15 Unstable branch on underhound.eu updated to: 0.19-a0-970-g9a4211b (34) 18:16:12 -!- Esxyz has quit [Read error: Connection reset by peer] 18:18:27 -!- Ququman has quit [Remote host closed the connection] 18:19:00 -!- Ququman has joined ##crawl-dev 18:19:25 -!- Ququman has quit [Remote host closed the connection] 18:20:13 -!- amalloy_ is now known as amalloy 18:31:05 -!- ontoclasm has joined ##crawl-dev 18:33:02 -!- fufumann has quit [Quit: und weg...] 18:34:25 -!- Fabri has quit [Quit: Page closed] 18:40:09 -!- amalloy is now known as amalloy_ 18:41:12 -!- Amnesiac has quit [Ping timeout: 250 seconds] 18:43:04 -!- HellTiger has quit [Ping timeout: 240 seconds] 18:46:58 -!- dtsund has joined ##crawl-dev 18:47:07 -!- debo has quit [Ping timeout: 252 seconds] 18:49:56 -!- amalloy_ is now known as amalloy 18:52:36 -!- bonghitz has quit [Remote host closed the connection] 18:52:41 -!- mong has quit [Quit: WeeChat 1.4] 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:00:08 -!- tealeaves has quit [Quit: Bye] 19:01:35 -!- MarvinPA has joined ##crawl-dev 19:02:11 -!- tealeaves has quit [Client Quit] 19:03:18 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 19:03:31 -!- GauHelldragon has quit [Ping timeout: 258 seconds] 19:07:23 -!- amalloy is now known as amalloy_ 19:10:34 -!- amalloy_ is now known as amalloy 19:11:21 -!- asdu has quit [Quit: Page closed] 19:12:50 -!- mibe has quit [Ping timeout: 250 seconds] 19:14:35 @??dire elephant 19:14:35 dire elephant (02Y) | Spd: 10 | HD: 15 | HP: 90-129 | AC/EV: 13/2 | Dam: 4007(trample), 15 | Res: 06magic(100), 12drown | XP: 1242 | Sz: Giant | Int: animal. 19:14:49 @??elephant 19:14:49 elephant (03Y) | Spd: 10 | HD: 9 | HP: 54-80 | AC/EV: 8/2 | Dam: 2007(trample), 5 | Res: 06magic(60), 12drown | XP: 480 | Sz: Giant | Int: animal. 19:15:39 does anyone else think those could be on the lair OOD list? 19:15:44 dire elephants, I mean 19:15:57 I guess specifically past 6 19:16:24 they don't actually generate anywhere other than vaults, it seems 19:16:36 -!- Kellhus has quit [Quit: Page closed] 19:16:42 they're in pop_forest, but that doesn't exactly count 19:17:32 -!- nicolae- has joined ##crawl-dev 19:17:58 hrm, does finding a hatch stop autoexplore? 19:18:38 fr finding any feature stops autoexplore 19:18:38 nicolae-: You have 2 messages. Use !messages to read them. 19:18:40 ?! 19:18:42 !messages 19:18:42 (1/2) minmay said (1w 19h 4m 9s ago): cow 19:18:45 !messages 19:18:45 (1/1) PleasingFungus said (1w 19h 4m 3s ago): re bug 7424: better to remove the doors to nicolae_vaults_meeting, or add some glass, or? 19:19:00 hrm 19:19:04 * = *:30 ||:20 19:19:13 I'm not super sure what r-i was going for here 19:19:32 I think that's just the same as * = *:30 |:30 19:19:47 which is exactly the same as what it was before: * = *| 19:20:04 unless ||:20 means "place two | on that tile" 19:20:42 -!- slaytoven has quit [Read error: Connection reset by peer] 19:20:51 !tell pleasingfungus re bug 7424 my current thoughts on that bug are "suck it up, poindexter" but if it needs to be changed i'd go with having some of the inner doors changed to glass 19:20:51 nicolae-: OK, I'll let pleasingfungus know. 19:21:06 you tell em, nicolae- 19:21:21 they think they can push us vault makers around 19:21:32 we'll see how they like never getting a | or even a * again 19:21:46 it'll just be 8 and 9 for loot from now on 19:21:57 "the reward is that you didn't die" 19:22:53 shouldna been standing there 19:25:04 fr "Crawl 0.19: Suck It Up Poindexter" 19:25:18 Crawl 0.19: NERDS! 19:26:09 -!- scummos| has quit [Ping timeout: 276 seconds] 19:26:46 should be the standard response to player complaints. "rmut got removed!" "Suck It Up Poindexter" 19:27:35 @??elephant 19:27:36 elephant (03Y) | Spd: 10 | HD: 9 | HP: 54-80 | AC/EV: 8/2 | Dam: 2007(trample), 5 | Res: 06magic(60), 12drown | XP: 480 | Sz: Giant | Int: animal. 19:30:11 -!- PleasingFungus has joined ##crawl-dev 19:31:33 -!- magistern has quit [Quit: magistern] 19:31:57 nicolae-: my concern is that at present it sort of is an autoexplore trap, since an alert player can spot the entrance (i think it's unique in vaults, weirdly) and avoid getting trapped 19:32:00 alternately 19:32:12 you could make the entrance two tiles wide instead of three 19:32:22 how would that fix it 19:32:49 then it wouldn't be an unambiguous trap for a spoiled player? 19:33:33 i see, i see 19:33:37 i guess our hypothetical alert player could be paranoid about all cases where they encounter a two-tile wide corridor with doors at the end in vaults... 19:33:49 i'll tweak it soonish, then 19:34:03 let me double check real quick 19:36:50 i don't think two tiles wide is any better. it's still quite ominous. one tile would be fine, since there are lots of one-tile corridors leading to non-dangerous places 19:37:00 easier to fight in 19:37:12 yeah that's what i was leaning towards but then what PleasingFungus said 19:37:19 i checked and my memory was off 19:37:32 don't seem to be many other Vault vaults with 2-tile wide 2-door corridors 19:37:40 obviously the solution is to make twenty more vaultvaults with three-tile-wide corridors of varying lethality 19:37:52 nicolae- for president 19:37:53 i'm down 19:38:02 and by down i mean not doing anything 19:38:05 but, like, morally down. 19:38:09 with you in spirit. 19:38:19 I'm against literally everything 19:38:24 -!- MarvinPA has quit [Ping timeout: 250 seconds] 19:38:25 also doing nothing about it 19:39:11 it's a shame i'm not allowed to abuse that adjacent open/closed door bug trick 19:39:20 that'd be hilarious with vault wardens 19:39:21 i still love the vault you made for that 19:39:35 with the 8 on the end 19:39:41 yeah I think that basic trick of putting the statues after the door so the player can get sealed in 19:39:44 is maybe not the best 19:39:51 what statues 19:39:52 statues? 19:40:07 oh god, did nicolae- use G for non-statues 19:40:10 the G is vault guards, i probably should have used a different letter 19:40:14 it was a different time, gammafunk 19:40:16 you...you!!! 19:40:24 * gammafunk weeps 19:40:29 yeah that one confused me when i saw the vault too 19:40:38 i don't know des, so it made perfect sense to me! 19:40:47 *adds a check mark under a tally reading "gammafunk weeps"* 19:40:59 G is a confusing glyph for statues anyway. let's just replace all Gs with 8s 19:43:38 one of these days i'm going to do my "obfuscated c code contest" but for vaults and they're going to be completely incomprehensible 19:43:43 hrm, what exactly is the complaint about that vault? 19:44:08 the ownage was too brutal 19:44:21 well I mean, wrt autoexplore 19:44:23 autoexplore trap if vaults generation puts a 2nd set of doors at the entrance 19:44:27 -!- removeelyvilon has quit [Quit: Page closed] 19:44:32 it would 19:44:43 right, so if you open the inner door, then the outer doors would be sealed 19:44:45 the idea is once you open the second door the vault wardens are there to shut the external doors on you 19:44:46 yeah 19:44:53 so you autoexplore into something that's clearly this specific vault (triple wide corridor w/triple wide door) and then you get 'ganked' 19:45:14 seems like just moving the doors back 19:45:15 'clear' for a spoilered player who's memorized every vault ofc 19:45:17 would be the best solution 19:45:25 so that the doors are at the edge of the vault 19:45:43 nicolae specifically wants the trap part iirc 19:45:44 this is kind of an intrinsic problems wrt to Wardens, them sealing you after autoexplore, that we don't really have a way to deal with 19:45:52 i don't think it's a problem 19:45:54 most of the time 19:46:13 i mean, i can think of ways to make it a problem, but putting vault wardens behind iron grates would probably be *too* mean 19:46:16 haha 19:46:16 no it's not a problem most of the time obviously, just a problem that will happen occasionally 19:46:27 i think you're misunderstanding me 19:46:40 -!- Laraso has quit [Ping timeout: 244 seconds] 19:46:53 <|amethyst> the problem isn't players getting trapped, it's that they can avoid it by recognizing that 3-wide corridors aren't that common in Vaults 19:46:56 like, even when vault wardens lock the doors behind you when you autoexplore, i think that's fine as long as manual exploration wouldn't have saved you 19:46:58 and generally it won't 19:47:14 not like you can avoid entering doors in vaults 19:48:17 -!- Pacra_ has joined ##crawl-dev 19:48:29 yes. i propose either narrowing the entrance to vault_meeting or making 3-wide corridors more common. and since the latter option gives me reason to make a bunch more vaults, i kind of like that one. 19:48:54 yeah I don't really buy this this vault represents something you'd especially look out for wrt vault layouts 19:49:09 rather a lot of vaults in crawl are pretty recognizable and become spoilery when you know about them 19:49:12 the age of the bug suggests that it's certainly not a critical one. 19:49:26 just a minor issue, to be fixed when practical. 19:49:27 but if nicolae- if happy with changing it, them it's all gravy 19:49:34 i spotted it while looking for something else, iirc. 19:50:22 -!- Zekka has quit [Ping timeout: 252 seconds] 19:53:40 -!- Shard1697 has quit [Ping timeout: 252 seconds] 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:00:17 -!- cmcbot has quit [Remote host closed the connection] 20:01:00 CInkIbrahim (L6 VpGl) ASSERT(you.hunger_state > HS_SATIATED) in 'ability.cc' at line 1140 failed. (D:4) 20:01:16 -!- staplegun has quit [Ping timeout: 272 seconds] 20:01:23 interesting bug 20:02:55 03PleasingFungus02 07* 0.19-a0-971-gece2303: Don't allow monsters to trample past lava (7259) 10(50 seconds ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/ece23030ab98 20:03:11 <|amethyst> !crashlog 20:03:16 14338. CInkIbrahim, XL6 VpGl, T:5029 (milestone): http://underhound.eu:81/crawl/morgue/CInkIbrahim/crash-CInkIbrahim-20160713-000059.txt 20:03:38 <|amethyst> wand of polymorph 20:03:44 CInkIbrahim (L6 VpGl) ASSERT(you.hunger_state > HS_SATIATED) in 'ability.cc' at line 1140 failed. (D:4) 20:03:58 lol 20:04:03 -!- nicolae- has left ##crawl-dev 20:04:04 -!- DevlanMud has quit [Ping timeout: 264 seconds] 20:05:27 <|amethyst> wand of polymorph into involuntary bat form, specifically 20:05:59 yeah i figured 20:06:06 vampire bat form being the same as bat form is 20:06:10 a little iffy 20:07:08 <|amethyst> ASSERT(you.hunger_state > HS_SATIATED || you.form == TRAN_BAT); would shut it up 20:07:38 but the player would still get the message "you are too full to transform right now" 20:15:57 -!- sgun_ has quit [Quit: Leaving] 20:15:58 -!- Cerpin_ has quit [Ping timeout: 258 seconds] 20:18:28 -!- insecticide has quit [Ping timeout: 264 seconds] 20:20:34 -!- HellTiger has quit [Ping timeout: 240 seconds] 20:28:28 <|amethyst> oh right 20:29:08 <|amethyst> "You are too full%s to transform right now", you.form == TRAN_BAT ? " of polymorphism" : "" 20:29:15 <|amethyst> maybe not 20:29:42 |amethyst: maybe just adjust the if statement so it doesn't match if you're a vp who's not eligible to transform 20:30:28 (you.species == SP_VAMPIRE && you.experience_level >= 3 && !you.trapped_in_bat_polyform) 20:31:08 then you'll get the generic message about not having any abilities 20:33:45 -!- ontoclasm has quit [Quit: Leaving.] 20:40:54 -!- magistern has quit [Quit: magistern] 20:44:16 -!- Shard1697 has joined ##crawl-dev 20:44:39 -!- magistern has quit [Client Quit] 20:45:29 -!- introsp3ctive has quit [Ping timeout: 258 seconds] 20:46:47 -!- dtsund has quit [Remote host closed the connection] 20:46:52 -!- Tungsten has quit [Ping timeout: 250 seconds] 20:55:04 -!- PsyMar has quit [Ping timeout: 240 seconds] 20:55:17 -!- amalloy is now known as amalloy_ 20:56:21 Dracbot (L4 HuBe) (D:3) 20:59:10 03PleasingFungus02 07* 0.19-a0-972-g5a1fde6: Fix remember_name option (4781) 10(42 seconds ago, 1 file, 1+ 4-) 13https://github.com/crawl/crawl/commit/5a1fde62fa0a 20:59:15 !crashlog Dracbot 20:59:15 1. Dracbot, XL4 HuBe, T:1727 (milestone): http://crawl.akrasiac.org/rawdata/Dracbot/crash-Dracbot-20160713-005620.txt 20:59:45 !gamesby Dracbot 20:59:46 Dracbot has played 3 games, between 2016-07-12 02:59:35 and 2016-07-12 04:40:07, won 0, high score 53, total score 78, total turns 2329, play-time/day 0:20:45, total time 0:20:45. 20:59:54 poor first experience 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:00:15 what is the difference between vampire bat form and regular bat form 21:01:48 they're both the same form, but some places that check for bat form also check if you are a vampire and change accordingly 21:02:03 vampire bat form does more damage and has vamp brand 21:02:09 and probably some other stuff i'm forgetting 21:02:15 for example, vampires in bat form hunger slower than other races in bat form 21:02:41 if you are a vampire in bat form you always have spriggan hunger rate even if you are satiated 21:03:06 this is to match up to real life vampire physiology. 21:05:14 -!- magistern has quit [Quit: magistern] 21:06:40 03PleasingFungus02 07* 0.19-a0-973-gb0fe355: Bugfix: floor is now lava (6108) 10(77 seconds ago, 1 file, 4+ 3-) 13https://github.com/crawl/crawl/commit/b0fe35577769 21:07:22 ??goodmantis[$ 21:07:22 goodmantis[10/10]: Happy Five Year Anniversary! 21:07:25 aww 21:08:01 !learn add goodmantis 1583 21:08:02 -!- debo has joined ##crawl-dev 21:08:02 goodmantis[11/11]: 1583 21:08:14 possibly "!do !bug 1583"? 21:08:19 or however that works 21:08:44 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-972-g5a1fde6 (34) 21:11:36 -!- debo has quit [Client Quit] 21:15:00 -!- ProzacElf has joined ##crawl-dev 21:16:07 i don't understand how to trigger that vampire bat crash 21:16:13 oh wait hm 21:16:48 -!- debo has joined ##crawl-dev 21:17:14 do you have to (a) be polymorphed into a *non-bat* (while satiated or above), then (b) become hungry, then (c) enter the ability menu? 21:17:48 no, that doesn't work. 21:22:17 ah ha, got it 21:22:41 hey PleasingFungus 21:22:41 ProzacElf: You have 1 message. Use !messages to read it. 21:22:45 hi 21:22:47 !messages 21:22:48 (1/1) PleasingFungus said (1h 51m 31s ago): any idea *why* amybsod wants to talk to me? I'm pretty sure the only times i've talked about her game were when i was making fun of it... 21:22:59 hahaha, oh god 21:23:19 she was just asking if i'd seen you 21:23:26 that's what's worrying me! 21:23:36 what if she, like 21:23:38 lightsabers me 21:23:39 if you don't want to talk to her then i'll make some excuse 21:23:41 over the internet 21:24:02 yeah yeah, i get it 21:24:15 haha 21:24:16 idk 21:24:16 she's badgered me into playing her "game" 21:24:24 owned 21:24:26 which is....um 21:24:28 "fun" 21:24:32 for a given level of fun 21:24:51 but yeah, if you just want me to say you're busy 21:25:05 or off washing your cat 21:25:08 or whatever 21:25:24 i can just say "i dunno where he is" 21:25:32 there's no need to lie on my behalf. 21:25:48 feel free to say i'm here or w/e. practicing my lightsaber katas. 21:25:50 on my cat. 21:26:04 lol, but i won't lie on the side of saying you actually want to talk to her and just aren't around either 21:26:43 -!- tealeaves has quit [Quit: Bye] 21:27:05 03PleasingFungus02 07* 0.19-a0-974-g51a0e26: Fix an uncancellable batform crash (CInkIbrahim) 10(50 seconds ago, 1 file, 7+ 2-) 13https://github.com/crawl/crawl/commit/51a0e2637487 21:27:42 my advice is to say whatever seems funniest. 21:27:46 that is the only way to live life. 21:27:46 haha 21:27:51 have you ever played slex? 21:28:16 it's like the best argument ever for minmay's "never add anything ever" ethos 21:29:15 i've never played a nethack. 21:29:18 but i've read bits of the wiki. 21:29:40 ah 21:29:54 it would probably make even less sense if you'd never played a more sensible nethack 21:30:26 The wombat's kick painfully slams into your nuts! 21:30:33 she thinks it's a good idea to have traps that fuck with your interface 21:30:36 among other things 21:31:17 03PleasingFungus02 07* 0.19-a0-975-gfff5315: Improve elemental_laboratory symm. (regret-index) 10(46 seconds ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/fff53150abf1 21:31:22 she recently started a slashemy fork of tome2 iirc 21:31:23 i saw that list of traps 21:31:25 oh good lord 21:31:28 it's... impressive 21:31:35 lol 21:32:01 i appreciate your use of 'more' sensible nethack, btw 21:32:52 nethack4/fourk are the only ones that i think even approach a usable interface tbh 21:33:01 i'll play the other ones from time to time 21:33:27 but i mostly just play any given one of them about once a month or so 21:33:30 it's really difficult to overestimate how important a good interface is for a game 21:33:44 if the interface is bad enough, nothing else matters 21:33:46 ever checked out caves of qud? 21:33:49 i have! 21:33:54 i'm very fond of the aesthetic 21:33:58 me too! 21:34:06 it's not exactly a winner interface-wise either 21:34:09 no 21:34:13 but it's got a lot of neat ideas 21:34:15 their autoexplore is super busted 21:34:19 or at least it was 21:34:24 i wonder if it still runs you through qudzu 21:34:35 -!- DaneiTWO is now known as DaneitwoTWO 21:34:36 but i really like the character creation 21:34:41 and all the stuff you can do there 21:34:46 honestly the character creation sort of rubs me the wrong way 21:34:55 i think it's the wrong way to design a roguelike 21:35:04 and also i had a lot of laughs when i found a bunch of metal tubes that turned out to be a folding chair 21:35:11 oh yeah the artefacts are funny 21:35:13 box of crayons! 21:35:13 or discovering a box of crayons 21:35:16 yep 21:35:17 lol 21:35:18 yea! 21:35:32 there's a lot of classic price id shenangains you can get up to 21:35:34 ok, the *way* character creation works could use some help 21:35:38 but i do like all the options 21:35:57 they've improved it a lot from when i got into an argument with the creators about it, i think 21:36:15 i haven't played in about 6-8 mos 21:36:16 letting you save character creation setups as strings to reuse them later or share them with others, that's cool 21:36:29 yeah same, but i follow development 21:37:07 have they added more quests yet? 21:37:18 one or two? 21:37:34 there's a big new area (the 'six-day stilt') and a new 'biome' system 21:37:42 hmm 21:37:47 so you can wander into a slime-covered swamp or a rust-covered whatever 21:37:54 with weird monsters and item types 21:38:17 lol 21:38:22 yeah 21:38:40 i still think my favorite playthrough involved me getting a carbine with mediocre firearm skill 21:38:48 so i shot off a 3-bullet burst 21:38:59 and hit one of the big horse things by accident 21:39:10 and then didn't notice they were all coming to murder me till too late 21:39:23 lmao 21:39:30 i was doing really good before that too =D 21:39:31 death by anger horse 21:39:51 i remember people talked about pro tech involving starting with flaming hands + flying and just murdering horses from the sky 21:39:53 for xp 21:39:57 it sounded incredibly boring 21:40:06 yeah, screw that 21:40:12 i mean i'm sure you can game it 21:40:25 but at least have fun 21:41:12 flame hands is cool, and so is cold beam or whatever it's called 21:41:20 freezing hands? 21:41:26 probably 21:41:36 although i think they both have different names 21:41:52 but either way, i think you had to have some serious penalties to be able to take either and be able to fly from the start 21:41:55 don't think so 21:42:02 -!- Daekdroom has quit [Quit: Leaving] 21:42:11 you can only ever take one downside, but there were some dumb ones 21:42:20 on the other hand, if you lucked into finding mechanical wings early, you could pretty much just cheese your way through a lot of the game 21:42:22 which is usually the way those penalties work 21:42:30 huh, didn't know the game even had mechanical wings 21:42:42 haha, yeah, i found them by dumb luck once 21:42:49 i think they were a random drop 21:42:55 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 21:43:06 nice 21:43:11 either that or i got into a cave i wasn't supposed to get to until way later 21:43:56 anyway, that game has a lot of neat ideas, i hope they put it together into something a bit tighter 21:44:08 it feels like their dwarf fortress 21:44:16 the thing they've been working on forever and will be working on forever 21:44:20 who knows tho 21:44:39 yeah, i know what you mean 21:46:32 which is cool if they keep putting out free versions 21:46:57 but then again i get a new version of dwarf fortress about once a year and hardly even play it anymore anyway 21:47:01 Ketziah (L8 DsWn) ASSERT((int)Buffer.size() == expanded_keys_left) in 'macro.cc' at line 544 failed. (D:7) 21:48:15 i doubt they'll put out more free versions now that it's on steam. who knows tho 21:48:36 ah yeah 21:48:41 certainly wouldn't begrudge them if they didn't 21:48:43 in that case i probably got the last free version 21:48:49 plausible 21:48:50 oh of course not 21:49:09 go make your money 21:49:19 but this seems like a hard genre to make money on too 21:49:34 yeah 21:49:40 their initial reports on sales were not super positive 21:49:45 yeah 21:49:59 ftl was not exactly a huge money maker 21:50:05 really? 21:50:05 and it kind of had a new spin on things 21:50:10 roguelike-wise 21:50:10 i thought it was a pretty successful kickstarter 21:50:18 ftl? 21:50:21 yeah? 21:50:27 yeah, it was 21:50:41 but i'm just saying, you're probably doing this for love and not money 21:50:45 yeah 21:50:58 i'm currently trying to make a niche game to sell to people and very worried about being able to make, like, anything from it 21:51:15 not hoping to get rich, more to avoid being evicted 21:51:19 haha 21:51:59 might try to get some pro indie dev business tips while at that roguelike conference 21:52:03 idk 21:52:13 what rl conference? 21:52:30 https://www.eventbrite.com/e/roguelike-celebration-tickets-26125753833 21:52:50 -!- amalloy_ is now known as amalloy 21:53:09 huh 21:54:01 if i had any excuse to be near SF i'd probably buy a ticket 21:54:05 but i don't =p 21:54:09 rip 21:54:31 haha 21:54:42 i haven't been in SF for.....19 years? 21:54:47 dang 21:54:52 and it was expensive then! 21:55:11 i could claim it's gotten cheaper 21:55:40 well, it might be cheaper to visit, but i have it on pretty good authority that rent is way more outrageous 21:56:11 -!- vale_ has quit [Ping timeout: 240 seconds] 21:56:14 SF has gotten crazy even in the past like 5 years 21:56:25 i was lying 21:56:36 i lived there 6 or so years ago, and to get the same apartment now would cost at least twice as much 21:56:49 amalloy: are you still in the bay? 21:56:58 PleasingFungus: no, i'm in LA 21:56:58 ahh 21:57:01 right, that sounds familiar 21:58:16 for the record, i would not want to live in california unless i was getting paid an outrageous amount 21:58:34 well, maybe in san diego 21:58:44 there's a lot of california 21:58:54 good news: software develoeprs in CA get paid outrageous amounts 21:59:22 -!- debo_ has joined ##crawl-dev 21:59:29 well, i guess it's better than boston at least 21:59:40 -!- squidcat has quit [Ping timeout: 250 seconds] 21:59:46 -!- debo_ is now known as Guest34424 21:59:51 but yes, CA is large. if you don't want to live right in the center of a tech hub, you can pay somewhat less crazy prices and commute a bit 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:00:07 still more than it costs to live in Podunk, IN, but... 22:00:18 yeah, i was being a little bit facetious 22:00:20 -!- Lasty has quit [Quit: Leaving.] 22:01:12 -!- Lasty has joined ##crawl-dev 22:02:19 i'd rather live in SF or SD over boston certainly. but i'd take chicago or dallas over LA 22:02:35 PleasingFungus: FTL did have a successful kickstarter, but that kickstarter only actually covered a small portion of the game's costs. the rest(vast majority) of which were covered via normal publisher type stuff 22:02:40 ah, classic 22:02:49 which is quite common for "successful" kickstarters 22:02:51 yeah 22:03:06 and is one of the things which contributes to the general audience having no clue how expensive games are to make 22:03:24 and thinking they're being ripped off when kickstarters actually ask for the amount of money needed 22:03:28 instead of just a small portion 22:04:03 *sad trumpet noise* 22:04:04 -!- Guest34424 has quit [Ping timeout: 258 seconds] 22:04:12 what bothers me about kickstarter is how it sits between "venture capital" and "shopping mall" 22:04:21 and people treat it as one or the other when it's neither 22:04:31 at least it's not star citizen 22:08:43 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-975-gfff5315 (34) 22:11:51 -!- Shard1697 has quit [Ping timeout: 240 seconds] 22:11:52 -!- valrus_ has quit [Ping timeout: 264 seconds] 22:13:58 -!- hellmonk has quit [Ping timeout: 250 seconds] 22:15:15 -!- Shard1697 has joined ##crawl-dev 22:18:44 -!- tealeaves has quit [Quit: Bye] 22:20:33 -!- minqmay has quit [Ping timeout: 258 seconds] 22:21:06 I'd like to think that I directly contributed to FTL's and early-access decision to add a quit-and-save option rather than forcing all games to be played in a single session. because I created an account on their early access forum specifically for that 22:21:06 johnstein: You have 3 messages. Use !messages to read them. 22:21:14 -!- minmay has quit [Ping timeout: 272 seconds] 22:21:32 obviously KS Works(tm) 22:22:12 :) 22:22:44 If Roguelike Celebration is on next year I might be able to tack it onto a semi-planned holiday 22:23:05 or maybe I should run Roguelike Downunder 2017 in my living room 22:23:19 and invite LINLEY! 22:23:35 ! 22:23:49 oy 22:24:38 has linley ever stopped by to say anything about Ss? 22:25:02 i visited australia once. i met the navy and air force rugby teams XD 22:25:21 they were at the hotel i stayed in in canberra 22:26:50 <|amethyst> nikheizen: once, a long time ago 22:28:36 <|amethyst> ??linley henzell[4] 22:28:36 linley henzell[4/5]: http://orthanc.fixme.fi/linley-at-%23%23crawl.log 22:28:39 <|amethyst> seems to be broken 22:32:49 fixme.fi is a domain destined to break 22:34:56 -!- nikheizen has quit [Quit: leaving] 22:38:05 -!- CanOfWorms has joined ##crawl-dev 22:44:59 -!- ggrriisshhaa55 is now known as grisha5 22:46:42 -!- tealeaves has quit [Quit: Bye] 22:47:12 there was an episode of that one podcast, Roguelike Radio iirc, where linley talked about crawl dev 22:47:22 and I thiiink he might have talked about stone soup a bit? 22:47:50 -!- grisha5 has quit [Client Quit] 22:47:54 ! 22:49:58 linley was on roguelike radio? i know they've had dcss devs on multiple episodes, but i think i've looked through the whole archive and i probably would have noticed if linley was on. do you have a link? 22:53:31 -!- scummos| has quit [Ping timeout: 276 seconds] 22:54:43 maybe I'm totally crazy because I can't find it right now 22:57:44 -!- squidcat has quit [Ping timeout: 250 seconds] 22:57:59 might've been some other podcast 22:59:30 I do definitely follow way too many 22:59:34 did find this though http://quote-un-quote.tumblr.com/post/2178789666/interview-with-shmup-legend-linley-henzell 22:59:50 only a brief mention 22:59:53 -!- debo_ has joined ##crawl-dev 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:00:10 ah, yeah, i've seen that 23:00:16 -!- debo_ is now known as Guest85477 23:00:34 -!- home has quit [Ping timeout: 240 seconds] 23:00:59 -!- debo__ has joined ##crawl-dev 23:02:00 hm, it looks like the images on http://www.dungeoncrawl.org/ are broken 23:02:06 that feels kind of sad for some reason 23:02:48 it is! 23:03:04 the links are also super busted 23:03:13 -!- debo has quit [Ping timeout: 260 seconds] 23:03:57 BREAKING NEWS: the "lincoln red imps" are apparently a soccer team from gibraltar, and they beat celtic FC in a champions league qualifier earlier today 23:04:02 !!! 23:04:08 go crimson imps! 23:04:20 blink OP 23:04:27 obv 23:04:53 that high powered regen must've helped too 23:05:43 you can just go down with what looks like a horribly painful injury, and be fine right after! 23:05:45 wait... 23:06:07 -!- Lasty_ has quit [Read error: Connection reset by peer] 23:06:17 lol 23:08:29 incidentally, is there any sort of consistency on what can follow you through a portal and what can't? 23:08:44 -!- debo__ has quit [Ping timeout: 272 seconds] 23:09:28 i forget 23:09:37 it might be anything that can follow you down stairs that's not a permanent ally 23:09:40 or more correctly, which portals they can follow you through 23:10:26 !source branch_allows_followers 23:10:26 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/place.cc#l35 23:10:30 -!- Amnesiac has quit [Quit: Page closed] 23:10:33 ^ 23:10:43 because i got a nasty surprise a couple days ago when a starspawn and 3-4 starcursed masses followed me out of an abyss portal 23:10:56 lol 23:10:58 yep, they'll do that 23:11:06 anything can follow you into d! 23:11:23 haha, i spent like 20 mins killing things and when i finally got the portal i decided i'd take it 23:11:35 and then i forgot i had a sword that had +blink D= 23:11:38 so i died 23:11:45 r i p 23:11:49 yeah 23:11:59 that's the kinda crawl death i can approve of 23:11:59 on the plus side, it's still my spriggan high score 23:12:10 !hs ProzacElf sp -2 23:12:11 73/74. ProzacElf the Unseen (L17 SpEE of Ru), blasted by a merfolk aquamancer (great wave of water) (kmap: shoals_iceberg_rune) on Shoals:4 on 2015-11-14 21:43:36, with 198646 points after 52495 turns and 3:32:58. 23:12:17 pew 23:12:20 that dude was awesome 23:12:25 not awesome enough 23:12:32 i sacrificed resist and was wielding flaming death 23:12:43 how is that not awesome? =D 23:12:53 is that rc- rf-? 23:12:55 yeah 23:13:02 if you mean the sacrifice 23:13:18 http://www.swallowtail.org/crawl/hints.shtml I love... this website 23:13:29 comically, that death was after i killed ilsuiw and went back to try to get the rune 23:13:48 but anyway, the dudes following me out of abyss was 23:13:48 !hs sp 23:13:48 No games for sp (sc<1000000000). 23:13:54 !hs . sp 23:13:54 74. ProzacElf the Unseen (L21 SpEn of Dithmenos), mangled by a lajatang of distortion (kmap: elven_hall_of_blades_hangedman_alternative) on Elf:2 on 2016-07-11 04:47:32, with 351948 points after 60112 turns and 3:49:18. 23:15:09 Shard1697: i'm very very fond of it 23:15:16 i've referenced their spell spoilers many times. 23:15:35 http://www.swallowtail.org/crawl/weaponspeeds.shtml check this one out 23:15:49 i dig the 1997 page design 23:16:30 and for being old enough to not even have ash or beogh 23:16:32 200! 23:16:34 *2001 23:16:40 but honestly it works fine 23:16:53 what did Zin's "Call down a plague" thing do 23:16:56 much better than some more modern spells 23:16:57 and when did it go away 23:17:24 if only grunt were here... 23:17:57 where is grunt anyway? 23:17:59 I wonder if it means Sickness or something equally worthless 23:18:15 i don't think monsters could ever get sickness? 23:18:16 -!- Rust3dCor3 has quit [Ping timeout: 252 seconds] 23:18:55 ProzacElf: chain gang probably 23:19:10 I remember needles of sickness used to exist but you're probably right 23:19:21 needles of annoy player 23:19:22 they did exist 23:19:30 they prevented monster regen 23:19:34 just like the player effect 23:19:36 but more stupid 23:19:48 I like how that website's spell hunger calculation is still accurate 23:19:53 hrm, sickness is an underused mechanic right now. 23:19:56 "Poison Ammunition" this spell is... level 4?? 23:20:01 lmao 23:20:03 i remember that one 23:20:09 that was still around when i started playing! 23:20:15 why is it double the level of like, flame brand and such 23:20:34 wait... so it poison weapon 23:20:36 what the heck 23:20:43 alas, poor grunt on the chain gang 23:20:45 I feel like there was a preception that poison was actually overpowered back ten 23:20:53 also, i guess you're right re: sickness 23:20:54 yeah 23:21:00 thought: add sickness to hell effects 23:21:03 maybe it's there already. 23:21:05 probably it is. 23:21:13 trying to think of places sickness could be vaguely relevant 23:21:17 yes, no one hates hell effects already 23:21:40 slime might make sense and be kinda relevant 23:21:47 if you're really dying to shoehorn it in somewhere 23:21:52 i don't think it'd relevant there really 23:22:00 it only makes sense in places with any sort of time pressure 23:22:07 which abyss occasionally is and hell occasionally is 23:22:14 well, it would actually be less awful I think in a whole branch, like slime or w/e 23:22:20 because then you're not resting it off 23:22:26 you just have it until you leave 23:22:38 so... you exit the branch every time you want to hit 5? 23:23:06 there would probably -also- need to be a restriction like a timer, yeah 23:23:07 idk 23:23:18 obviously save it for Hyper Exciting Tomb 23:23:22 Speed Tomb 23:23:24 Tomb Harder 23:23:28 haha, obviously put it on the orb run 23:24:07 -!- JimmahDean has quit [Read error: Connection reset by peer] 23:24:35 -!- minmay has joined ##crawl-dev 23:27:17 -!- Shard1697 has quit [Ping timeout: 244 seconds] 23:28:44 well, it's moderately hard to rest in slime 23:28:50 since you never clear it all 23:28:59 so there's always the danger of dudes coming in 23:29:14 and abyss already has zymes 23:29:29 -!- Shard1697 has joined ##crawl-dev 23:29:31 i'd argue that hell is enough of a pain without sickness 23:30:02 getting sickness in hell would just make me < 23:30:17 yeah 23:30:26 granted i'm bad at the game and worse at extended 23:30:28 heh 23:31:04 why wouldn't you though, is the thing 23:31:05 but for all the changes made to help people new to the game i don't know how much should be made to make it harder for the pros 23:31:14 Shard1697: you have to walk all the way back down! 23:31:19 that's fine 23:31:23 you've been killing monsters 23:31:31 and it's the safe choice either way 23:31:36 lol 23:31:40 killing monsters is my problem! 23:31:51 this is why i've never won a spriggan! 23:31:54 http://www.swallowtail.org/crawl/GoblinzkingsScrollGuide.shtml I love the top paragraph here 23:32:24 what if i'm not a resident of planet earth? 23:32:33 i'm just here on a tourist visa 23:32:41 I'm gonna try emailing goblinzking@hotmail.com 23:32:42 or did reading that give me residency? 23:32:52 oh god detect curse 23:33:18 -!- jeefus has joined ##crawl-dev 23:33:20 wow, forgetfulness wasn't even a scroll by the time i started playing 23:34:26 Because I MUST clear every level before heading down. It's just what I do. 23:34:41 what an obnoxiously pointless scroll 23:34:54 there's a reason it turned into ?amnesia. 23:35:04 forgot about Twist as well 23:35:08 huh, enchant weapon iii was a stone soup addition? 23:35:12 wouldn't have guessed that 23:35:12 ?amnesia is still like that in nethack 23:35:23 except it also makes you forget spells 23:35:24 -!- wheals has quit [Ping timeout: 246 seconds] 23:35:41 does Summon Wraiths actually just summon wraiths 23:35:55 Shard1697: it's haunt these days 23:36:20 right, but did it just summon wraiths back then? 23:36:28 back then, probably 23:36:45 -!- jefus has quit [Ping timeout: 250 seconds] 23:36:46 but i think there was a point before it became haunt that it summoned regular wraiths and shadow wraiths and freezing wraiths 23:36:55 or whatever the nearest equivalents were at the time 23:37:22 -!- jeefus is now known as jefus 23:37:47 bear in mind that standard wraiths drained xp back then 23:37:49 iirc 23:37:52 -!- Pacra_ has quit [Ping timeout: 272 seconds] 23:38:14 whe should call haunt "WWW" 23:38:14 yep 23:38:23 gammafunk: planning another shirt? 23:38:23 forgot about controlled flight too lmao 23:38:28 was just about to say, yeah 23:38:40 controlled flight existed when i started playing, but i didn't play long enough to understand what it did 23:38:45 at the time 23:38:47 and now MPA has given us "BBB" 23:39:00 as opposed to r-i, who's given us "bee-bee-bee"? 23:39:07 heh 23:39:24 just needs a player spell so we have a "yyy" 23:39:27 i almost got fucked up by those bee-bee priestesses the first time i ran into them 23:39:44 hey gamma 23:39:50 did you see https://crawl.develz.org/tavern/viewtopic.php?f=8&t=20657&sid=1934ea6f65152f7a3ad4188d7f41d67a ? 23:39:56 mainly because i wasn't sure what they did and put some other dudes between me and them 23:40:00 then got smote about 6 times 23:40:49 rip 23:41:31 -!- oberstein has quit [Ping timeout: 250 seconds] 23:41:37 I think it's a good sign that that post just has a load of thanks, and no responses 23:42:15 PleasingFungus: i wasn't quite clear on his point there, mainly because i didn't look at his chart; but i do think consistency between all of the partially resistable spells would be a good thing 23:43:13 i feel like i sort of want elliptic and/or marvinpa to look at it 23:43:17 since they are our Number Devs 23:43:22 who know how numbers works 23:43:47 actually, his chart makes as much sense as it can without making it a jpeg or whatever i guess 23:44:10 heh 23:44:16 numbers? how do they work? 23:44:31 beats me 23:44:37 anyway, he's got a point even if his numbers don't matter 23:44:45 but they should all work the same 23:44:53 assuming an omni-elemental immune monster 23:45:05 they should all have the same amount of irresistable damage 23:45:07 er 23:45:10 proportion 23:45:25 or maybe not. i can see an argument for leaving them different i guess 23:45:53 but it does reduce complexity to make all of that type of spell say 50% irresistable 23:46:02 and probably have it affected by AC the same too 23:46:23 i think it's good to have different ac effects to play with 23:46:24 this all of a sudden becomes more complicated the more i think about it 23:46:30 haha, yeah, i agree 23:46:37 that's a good knob to be able to tweak 23:46:38 but it should probably be made clear somewhere 23:46:40 bolt of magma is 55% resistible and bad, so you could make it 50% resistible and it would be slightly better and that would be fine because it's bad 23:46:46 same for fire storm 23:47:01 throw icicle is 40% resistible and overpowered, so you could make it 50% resistible and it would be slightly worse and that would be fine because it's overpowered 23:47:14 granted, glaciate would suck even more 23:47:17 like, nowhere is it made clear that sandblast checks AC 3 times 23:47:19 crawl balance has always been 23:47:21 flexible 23:47:50 minmay: honestly, if you can cast glaciate you're probably in a position to handle practically anything though 23:47:56 PleasingFungus: I doubt that 55% resistible damage will ever be needed over 50% resistible damage 23:48:00 unless you went 'pure caster' 23:48:05 so to speak 23:48:24 minmay: plausible 23:48:57 that post doesn't say anything about changing BEAM_FRAG/ELEC/tornado AC/etc., just magma and ice and whatever parrow is 23:49:25 ProzacElf: have you ever read the sandblast spell description 23:49:26 i just assumed parrow was 50/50 23:49:39 not in a long time 23:49:44 Creates a short blast of high-velocity particles. It has increased power and range when the caster provides some source (by wielding a stone), but will still have some effect with no source wielded. Its damage is strongly reduced 23:49:45 by armour. 23:50:02 fair enough 23:50:17 if parrow were 50/50 it would actually be as amazing as people say, instead of being the most overrated spell in the game :P 23:50:33 before 0.6 it was 60% irresistible 23:50:39 sounds familiar 23:50:41 and crazy 23:50:42 oh no, it's just great instead of totally overpowered =p 23:50:45 now it's 30% 23:50:57 wow, it's only 30? 23:51:05 ok, i gotta run for a minute 23:51:11 ??book of air 23:51:11 I've seen far more people saying it's not great than people saying it's good 23:51:11 book of air[1/1]: Shock, Swiftness, Repel Missiles, Static Discharge, Lightning Bolt 23:51:20 yeah it's been 30% ever since 0.6 23:51:24 brain fart. was guessing: zap, spark, ? 23:51:31 if there was any spell I would call most overrated in the game it'd probably be, idk, haste 23:51:49 though moreso a couple years back I think. 23:51:52 yeah, looks like all these ac effects were added to spell descriptions 23:51:56 i wonder if i did that 23:51:58 PleasingFungus: practically everything that does elec damage either checks half ac or doesn't check ac at all 23:52:16 PleasingFungus: i think the half ac was supposed to compensate for bolt bouncing but that was back in versions that had easy quadzaps so it doesn't really make sense even then... 23:52:27 nope, mpa 23:52:42 minmay: yeah, that's in spell descriptions too 23:52:53 -!- Zxpr1jk has quit [Quit: Leaving] 23:53:17 also both bolt bouncing & ac bypassing are good things??? oh, or are you saying that even checking *half* ac was a nerf compared to checking no ac 23:53:59 -!- magistern has quit [Quit: magistern] 23:54:06 I'm saying that half AC didn't make sense as a compensation for bolt bouncing even when it was introduced, since in that case it should have checked 1/4th of AC because shock/lbolt should always be hitting 4 times 23:55:14 The underlying point being that anyone who says BEAM_ELEC halving AC is "compensation for bolt bouncing" or anything similar is a liar 23:55:46 you haven't said that yet, so you're good! 23:56:04 i kinda want to say that now 23:56:08 just out of perversity 23:56:34 anyway you could say that it was *intended* as compensation 23:56:57 -!- oberstein has joined ##crawl-dev 23:57:15 how did easy quadzapping work? 23:57:24 ..x 23:57:25 -!- ontoclasm has joined ##crawl-dev 23:57:25 ..S 23:57:27 .@x 23:57:32 cast shock and you hit the adder 4 times 23:57:47 i see 23:57:56 it reflects perpendicular to walls, regardless of angle of incidence? 23:57:57 ...replace 'x' with '#' because I forgot I wasn't making a vault 23:58:16 lol 23:58:20 no, angle of incidence still determined the angle it bounced at 23:58:32 the formula was just different enough that it happened to make the spell hit the adder 4 times in that instance 23:59:08 if you had long-range lightning bolt it would still only hit 4 times in that situation unless there are more walls behind the adder, if it were always perpendicular then it would hit 5+ times 23:59:53 then the way bolt bouncing worked was changed so you could only get a bizap in that situation, but you could still get easy trizaps with slightly different positioning, then the ability to more-than-bizap was completely removed in all cases