00:00:02 -!- omarax has quit [Remote host closed the connection] 00:01:49 -!- zxc has joined ##crawl-dev 00:04:29 -!- LexAckson has quit [Ping timeout: 258 seconds] 00:11:24 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-934-gf1df8d1 (34) 00:13:57 -!- eb has quit [] 00:19:26 -!- jeefus is now known as jefus 00:28:19 -!- meatpath has quit [Quit: Leaving] 00:29:09 -!- Dracunos has quit [Ping timeout: 250 seconds] 00:29:47 -!- JimmahDean has quit [] 00:31:06 -!- PleasingFungus has quit [Remote host closed the connection] 00:40:06 -!- ProzacElf has joined ##crawl-dev 00:40:19 -!- magistern has quit [Quit: magistern] 00:57:58 -!- squidcat has quit [Ping timeout: 250 seconds] 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:02:50 -!- Pekkekk has quit [] 01:03:53 -!- destroythecore has quit [Read error: Connection reset by peer] 01:04:58 -!- Zeor has quit [Quit: Leaving.] 01:10:10 -!- valrus has quit [Quit: My iMac has gone to sleep. ZZZzzz…] 01:16:37 Thalamas (L8 MfGl) (D:3) 01:17:08 -!- amalloy is now known as amalloy_ 01:20:04 -!- simmarine has quit [Read error: Connection reset by peer] 01:33:36 -!- HellTiger_NB has quit [Ping timeout: 276 seconds] 01:40:58 -!- Rust3dCor3 has quit [Ping timeout: 260 seconds] 01:41:55 -!- jeefus has joined ##crawl-dev 01:44:32 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 01:45:03 -!- ystael has quit [Ping timeout: 260 seconds] 01:45:50 -!- jefus has quit [Ping timeout: 250 seconds] 01:52:07 -!- Insomniak` has quit [Quit: I like to rock] 01:57:13 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 02:00:02 -!- omarax has quit [Remote host closed the connection] 02:01:35 -!- hellmonk has quit [Quit: Page closed] 02:13:57 kelbaugc (L10 DrGl) ASSERT(mindex <= MAX_MONSTERS) in 'mon-util.cc' at line 418 failed. (D:11) 02:17:54 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 02:22:40 -!- Evablue_ has quit [Ping timeout: 264 seconds] 02:24:14 -!- MakMorn has quit [Ping timeout: 252 seconds] 02:24:37 -!- MakMorn has joined ##crawl-dev 02:40:34 -!- tealeaves has quit [Quit: Bye] 02:45:53 -!- joy1999 has quit [Read error: Connection reset by peer] 02:47:45 -!- VoxSomniator has quit [Quit: Leaving] 02:49:07 -!- joy19999 is now known as joy1999 02:53:24 -!- Pacra_ has joined ##crawl-dev 02:53:45 -!- Pacra has quit [Read error: Connection reset by peer] 03:00:02 -!- omarax has quit [Remote host closed the connection] 03:00:07 -!- Chucklenuts has quit [Quit: ChatZilla 0.9.92 [Firefox 47.0/20160604131506]] 03:06:40 -!- techieAgnostic has quit [Quit: WeeChat 1.5] 03:13:44 -!- ontoclasm has quit [Read error: Connection reset by peer] 03:14:17 -!- Zymurgist has quit [Ping timeout: 252 seconds] 03:16:07 -!- mong has quit [Quit: WeeChat 1.5] 03:16:44 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-934-gf1df8d1 (34) 03:16:50 -!- _dhm has quit [Ping timeout: 250 seconds] 03:23:28 -!- Smello has quit [Ping timeout: 276 seconds] 03:23:47 -!- Alcopop has quit [Quit: Page closed] 03:25:33 -!- ontoclasm has joined ##crawl-dev 03:36:35 -!- mopl has quit [Ping timeout: 250 seconds] 03:37:34 -!- Krakhan has quit [Ping timeout: 240 seconds] 03:37:38 -!- Pacra_ has quit [Ping timeout: 260 seconds] 03:38:30 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 03:39:16 -!- mibe has quit [Quit: Page closed] 03:42:37 03regret-index02 07* 0.19-a0-935-g8d580a1: Sort mon-spell.h (plus some other monster files) 10(4 minutes ago, 4 files, 1210+ 1117-) 13https://github.com/crawl/crawl/commit/8d580a1596ba 03:45:12 -!- Rast- has joined ##crawl-dev 03:46:18 -!- Rast has quit [Ping timeout: 250 seconds] 03:48:16 03regret-index02 07* 0.19-a0-936-gcfeccc4: Trim spells off of Kirke, Ignacio, ancient champions 10(22 seconds ago, 2 files, 3+ 15-) 13https://github.com/crawl/crawl/commit/cfeccc49f06e 03:48:26 -!- ololoev has quit [Client Quit] 03:53:03 -!- Shard1697 has joined ##crawl-dev 03:53:03 -!- Shard1697 has quit [Client Quit] 03:53:18 -!- Shard1697 has joined ##crawl-dev 03:57:16 -!- ystael has quit [Ping timeout: 276 seconds] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:06:07 -!- grisha5 has quit [Quit: Page closed] 04:06:26 -!- dtsund has joined ##crawl-dev 04:08:50 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-936-gcfeccc4 (34) 04:12:28 -!- Smello has quit [Ping timeout: 264 seconds] 04:16:07 -!- Shard1697 has quit [Read error: Connection reset by peer] 04:20:22 -!- nikheizen has quit [Quit: leaving] 04:27:09 -!- ldf has joined ##crawl-dev 04:27:58 -!- travis-ci has joined ##crawl-dev 04:27:59 The build has errored. (master - 8d580a1 #6144 : regret-index): https://travis-ci.org/crawl/crawl/builds/142973587 04:27:59 -!- travis-ci has left ##crawl-dev 04:29:19 -!- MaBunny has quit [Max SendQ exceeded] 04:30:24 -!- MaBunny has quit [Max SendQ exceeded] 04:31:44 -!- MaBunny has quit [Max SendQ exceeded] 04:32:47 -!- MaBunny has quit [Max SendQ exceeded] 04:34:07 -!- MaBunny has quit [Max SendQ exceeded] 04:34:34 -!- insecticide has quit [Ping timeout: 240 seconds] 04:35:20 -!- MaBunny has quit [Max SendQ exceeded] 04:37:36 -!- MaBunny has quit [Max SendQ exceeded] 04:38:12 -!- Shard1697 has joined ##crawl-dev 04:39:36 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 04:45:14 -!- namad7 has quit [Ping timeout: 250 seconds] 04:49:08 New branch created: wizard-and-ogre-mage-schism (1 commit) 13https://github.com/crawl/crawl/tree/wizard-and-ogre-mage-schism 04:49:08 03regret-index02 07[wizard-and-ogre-mage-schism] * 0.19-a0-937-ged7de84: Split ogre mage and wizard spell sets, alter both (elliptic) 10(2 minutes ago, 4 files, 42+ 69-) 13https://github.com/crawl/crawl/commit/ed7de841f4fc 04:53:02 -!- Leszczynek has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 04:57:48 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:07:18 fine, you can have the award for longest branch name 05:08:49 -!- vale_ has quit [Remote host closed the connection] 05:13:32 -!- dtsund has quit [Quit: Reality is an illusion, the universe is a hologram, buy gold, BYE] 05:17:58 -!- _dhm has quit [Ping timeout: 260 seconds] 05:29:35 -!- GauHelldragon has quit [Ping timeout: 252 seconds] 05:30:07 -!- _dhm has quit [Ping timeout: 272 seconds] 05:36:31 -!- MaBunny has quit [Max SendQ exceeded] 05:37:45 -!- MaBunny has quit [Max SendQ exceeded] 05:38:59 -!- MaBunny has quit [Remote host closed the connection] 05:41:10 -!- ontoclasm has quit [Quit: Leaving.] 05:47:00 -!- travis-ci has joined ##crawl-dev 05:47:01 The build passed. (wizard-and-ogre-mage-schism - ed7de84 #6146 : regret-index): https://travis-ci.org/crawl/crawl/builds/142985810 05:47:01 -!- travis-ci has left ##crawl-dev 05:48:17 -!- Wolfechu has quit [Ping timeout: 252 seconds] 05:48:35 -!- MaBunny has quit [Max SendQ exceeded] 05:50:15 -!- MaBunny has quit [Client Quit] 05:55:12 -!- valrus has quit [Quit: My iMac has gone to sleep. ZZZzzz…] 05:58:48 -!- insecticide has quit [Ping timeout: 276 seconds] 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:01:16 -!- bitcoinbastard has quit [Ping timeout: 244 seconds] 06:05:18 -!- Zymurgist has quit [Ping timeout: 276 seconds] 06:06:15 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 06:09:19 -!- ystael has quit [Ping timeout: 272 seconds] 06:17:31 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 06:21:59 -!- ProzacElf has quit [Ping timeout: 272 seconds] 06:23:09 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 06:28:25 -!- amalloy_ is now known as amalloy 06:32:30 -!- mopl has quit [Ping timeout: 250 seconds] 06:44:11 -!- Patashu__ is now known as Patashu 06:44:18 -!- Patashu has quit [Quit: Leaving] 06:44:37 -!- Patashu has joined ##crawl-dev 06:55:16 -!- techieAgnostic has quit [Quit: WeeChat 1.5] 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:17:05 -!- Lasty has joined ##crawl-dev 07:17:41 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 07:26:18 -!- wheals has joined ##crawl-dev 07:27:17 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 07:29:48 -!- MaBunny has quit [Remote host closed the connection] 07:31:45 -!- ByteStorm is now known as MaBunny 07:38:39 -!- grisha5 has quit [Quit: Page closed] 07:39:00 -!- MaBunny has quit [Read error: Connection reset by peer] 07:41:03 -!- wheals has quit [Ping timeout: 240 seconds] 07:47:40 -!- knu has quit [Quit: Reboot...] 07:53:36 -!- Svalin has quit [Quit: Page closed] 08:00:01 -!- omarax has quit [Remote host closed the connection] 08:12:34 -!- wheals has joined ##crawl-dev 08:19:48 -!- amalloy is now known as amalloy_ 08:20:39 -!- ystael has quit [Ping timeout: 246 seconds] 08:20:56 -!- Zxpr1jk has quit [Read error: Connection reset by peer] 08:22:19 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 08:22:19 -!- elliptic has quit [Ping timeout: 250 seconds] 08:24:16 Broken spell targeting. 13https://crawl.develz.org/mantis/view.php?id=10553 by Ololoev 08:24:55 -!- crate has quit [Ping timeout: 250 seconds] 08:27:32 -!- magistern has quit [Quit: magistern] 08:30:43 -!- debo has quit [Quit: orb spiders :(] 08:38:21 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 08:38:32 |amethyst: chat with me more about the color changing based on client.X/20, client.Y/20 sometime, whenever 08:38:40 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 08:46:34 hm, i can't reproduce that bug trivially 08:47:46 i've never done wizmode, but is a step in problem solving getting the layout similar: monster X/Y away, same positioning? 08:47:49 @ wheals 08:47:57 yes 08:48:08 is that fairly trivial in wizmode? 08:48:16 i should poke around in wizmode sometime 08:48:23 yes, it is 08:49:03 i wonder if the boulder beetle is somehow stuck in a closed door 08:49:29 no, that gives different behaviour 08:50:03 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 08:55:32 -!- robotfoundkitten has quit [Ping timeout: 260 seconds] 09:00:12 -!- omarax has quit [Remote host closed the connection] 09:00:12 -!- Lasty has quit [Quit: Leaving.] 09:10:31 -!- Kellhus has quit [Quit: Page closed] 09:12:05 -!- Lasty has joined ##crawl-dev 09:19:51 -!- bonghitz has quit [Ping timeout: 240 seconds] 09:21:27 -!- Tux[Qyou] has joined ##crawl-dev 09:40:04 -!- tealeaves has quit [Quit: Bye] 09:42:19 -!- debo has joined ##crawl-dev 09:52:37 -!- tealeaves has quit [Quit: Bye] 09:58:04 -!- Patashu has quit [Ping timeout: 264 seconds] 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:04:03 -!- ChaseSP has quit [Ping timeout: 240 seconds] 10:11:33 -!- Insomniak` has quit [Quit: I like to rock] 10:12:49 -!- valrus_ has quit [Ping timeout: 250 seconds] 10:16:34 -!- sage1234 has quit [Ping timeout: 240 seconds] 10:25:36 -!- Zaba has quit [] 10:28:09 -!- elliptic has joined ##crawl-dev 10:29:31 -!- Dracunos7 has quit [Ping timeout: 240 seconds] 10:35:03 -!- SurpriseTRex has quit [Ping timeout: 276 seconds] 10:39:07 -!- Patashu has joined ##crawl-dev 10:43:23 -!- valrus has quit [Quit: My iMac has gone to sleep. ZZZzzz…] 10:51:30 -!- tealeaves has quit [Quit: Bye] 10:54:06 Who was it that was considering renaming "damnation"? A recent thread suggested that it be replaced by "the power of Hell", and while longer, that seems pretty much better to me. 10:54:25 You are engulfed by the power of Hell! 10:54:33 Or maybe "the fury of hell" or "the wrath of Hell" 10:55:11 "The fury of Hell explodes around you!" 10:55:45 Another suggestion was "erasure" -- "the erasure engulfs you!" 10:57:08 %git :/[sS]phere of [dD]amnation 10:57:08 Could not find commit :/[sS]phere of [dD]amnation (git returned 128) 10:57:13 %git :/[sS]phere 10:57:13 07MarvinPA02 * 0.19-a0-780-g1046fb2: Remove Spellforged Servitor and Battlesphere from pan lord spell lists 10(12 days ago, 1 file, 0+ 8-) 13https://github.com/crawl/crawl/commit/1046fb2b1933 10:57:50 !tell marvinpa Do I recall correctly that you were interested in renaming damnation? If so, what do you think of the suggestions above this tell? 10:57:51 Lasty_1: OK, I'll let marvinpa know. 10:57:55 -!- Lasty_1 is now known as Lasty_ 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:13:31 -!- simmarine has joined ##crawl-dev 11:28:21 -!- MarvinPA has joined ##crawl-dev 11:37:53 !tell Lasty not me, i am quite uninterested in yet more bikeshedding there! 11:37:54 MarvinPA: You have 1 message. Use !messages to read it. 11:37:54 MarvinPA: OK, I'll let lasty know. 11:39:31 -!- voker57_ is now known as voker57 11:39:42 -!- voker57 has quit [Changing host] 11:40:41 -!- demok has quit [Remote host closed the connection] 11:41:24 -!- Cerpin has joined ##crawl-dev 11:44:13 -!- demok has joined ##crawl-dev 11:48:33 -!- MarvinPA has quit [Ping timeout: 246 seconds] 11:49:02 -!- MarvinPA has joined ##crawl-dev 11:52:54 -!- Daekdroom has quit [Quit: Leaving] 11:58:30 Lasty: sorry, my only motivation in renaming spells in crawl is to increase the number of spheres 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:08:48 lol 12:14:51 -!- MarvinPA has quit [Ping timeout: 240 seconds] 12:16:09 -!- MarvinPA has joined ##crawl-dev 12:16:29 -!- Cerpin has quit [Quit: leaving] 12:17:32 -!- Cerpin has joined ##crawl-dev 12:26:17 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 12:27:43 -!- jeefus is now known as jefus 12:29:37 -!- doll has quit [Quit: Lost terminal] 12:30:59 -!- Cerpin has quit [Quit: leaving] 12:32:16 -!- Zekka has quit [Ping timeout: 264 seconds] 12:32:51 -!- Cerpin has joined ##crawl-dev 12:40:57 -!- Celsitudo has quit [Read error: Connection reset by peer] 12:45:56 -!- amalloy_ is now known as amalloy 12:58:56 -!- PleasingFungus has joined ##crawl-dev 12:59:00 !crashlog kelbaugc 12:59:01 1. kelbaugc, XL10 DrGl, T:7306 (milestone): http://crawl.berotato.org/crawl/morgue/kelbaugc/crash-kelbaugc-20160707-061347.txt 12:59:05 !crashlog Thalamas 12:59:06 4. Thalamas, XL8 MfGl, T:4928 (milestone): http://crawl.berotato.org/crawl/morgue/Thalamas/crash-Thalamas-20160707-051627.txt 13:00:01 -!- omarax has quit [Remote host closed the connection] 13:00:17 !source elven_twin_died 13:00:18 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-death.cc#l3205 13:02:34 -!- MarvinPA has quit [Ping timeout: 240 seconds] 13:07:25 -!- MarvinPA has joined ##crawl-dev 13:09:33 -!- scummos| has quit [Ping timeout: 258 seconds] 13:09:37 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 13:13:14 -!- Svalin has quit [Quit: Page closed] 13:14:07 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-936-gcfeccc4 (34) 13:19:41 -!- zxc has quit [Read error: Connection reset by peer] 13:23:07 -!- GauHelldragon has quit [Ping timeout: 252 seconds] 13:24:49 -!- crate_ is now known as crate 13:29:17 -!- Ququman has joined ##crawl-dev 13:29:51 -!- Shard1697 has quit [Ping timeout: 240 seconds] 13:32:04 -!- MarvinPA has quit [Ping timeout: 240 seconds] 13:34:55 -!- Cerpin has quit [Ping timeout: 244 seconds] 13:39:23 -!- ontoclasm has joined ##crawl-dev 13:41:07 -!- gressup has quit [Ping timeout: 244 seconds] 13:41:59 -!- jeefus has joined ##crawl-dev 13:45:35 -!- jefus has quit [Ping timeout: 250 seconds] 13:49:18 -!- Tiltorax has quit [Ping timeout: 250 seconds] 13:59:36 -!- Ququman has quit [Read error: Connection reset by peer] 13:59:47 -!- Ququman has joined ##crawl-dev 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:18:16 -!- scummos| has quit [Ping timeout: 272 seconds] 14:20:28 -!- Insomniak` has quit [Ping timeout: 258 seconds] 14:25:28 PleasingFungus: how 'bout you? Power of Hell vs. damnation? 14:25:52 obviously i'm biased, but i still think damnation is a very evocative and fun name 14:26:14 power of hell could be ok, but it's longer, more awkward, and yet more bikeshedding 14:26:31 I felt that it was less awkward, which was my motivation for the bikeshedding 14:26:45 count the syllables, my friend... 14:26:54 S.R.E.A.M 14:27:07 we already have hell's mystical force 14:27:13 do we want the power of hell to be something totally unrelated? 14:28:00 as i posted in the thread, i do like the idea of merging smiting & damnation thematically 14:28:49 i'm not sure how exactly that would work, but it'd be very helpful for players having a chance of understanding what damnation does, if they're encountering it from d:3 onward 14:28:58 damnation and super damnation 14:30:11 smiting and exploding smiting 14:31:56 PleasingFungus: more syllables isn't the sole determiner of awkwardness. IMO it's much more awkward to have a word that designates a state of being serve the purpose of a hostile force than to use more syllables. 14:32:34 I suppose there's the argument that just invoking "hell" at all feels fiery tho 14:32:39 enh 14:32:47 i wouldn't worry about that last 14:33:24 i personally enjoy the concept of 'damnation' as some amorphous merger between a state of being and an anathematic/destructive substance 14:33:44 it's sort of hard to find conceptual space for things that are evil that aren't already taken by other effects 14:33:58 'negative energy', and, as amalloy noted, 'the power of hell' is actually also already taken 14:34:09 er, *'negative energy' is taken 14:36:23 torment/pain are taken too, ofc... 14:36:53 weird magical nuclear/radiation stuff (as someone was suggesting in the thread), taken. distorting space, taken 14:40:13 merging with smiting in some way would be nice for the reasons I mentioned earlier, and also so that you wouldn't have to find a new thematic space to explore. however, you'd also have to deal with non-smitey hellfire and non-religious hellfire. 14:40:24 i guess smoke demons already have non-religious smiting? 14:41:24 PleasingFungus: fun side note: hostile smoke demons summoned through makhleb's ab have religious smiting 14:42:02 philosophical question: is the "marking god gifts through setting monster religion" thing a hack or a feature? 14:42:39 i didn't even know till right now that that's why they have their religion set 14:44:15 is the god gift marking used when deciding to award things through TSO or beogh? 14:44:21 Not even sure how that's used 14:45:07 gammafunk: ? 14:45:13 i don't quite understand what you mean 14:46:07 I guess I'm asking: "How is the marking god gifts thing even used?" 14:46:47 maybe that's what you were asking as well! 14:47:15 -!- insecticide has quit [Ping timeout: 276 seconds] 14:47:43 it's used for a couple of things - e.g. which monsters are affected by yred/beogh recall 14:48:17 tso god gifts get abjuration protection 14:48:40 yeah that's what I was talking about with "deciding to award things through TSO" 14:48:45 "things' 14:48:54 "things" is a good word. really communicates a lot. 14:48:56 :p 14:50:01 alright 14:50:42 i suspect it affects nothing for makhleb 14:50:49 beyond the aforementioned messaging 14:50:50 but not sure 14:51:05 oh wait i lied 14:51:28 if you abandon makhleb and still have makh summons active, they go hostile 14:52:21 critical crawl functionality 14:53:01 Lasty_: I'm not sure if any of the retheming will help you deal with remaining 'issues' about fire<->"damnation" association, but brimstone fiends still have that going on 14:53:32 @??brimstone_fiend 14:53:32 Brimstone Fiend (041) | Spd: 10 | HD: 18 | HP: 82-117 | AC/EV: 15/6 | Dam: 25, 15, 15 | 05demonic, 10doors, evil, see invisible, fly | Res: 13magic(immune), 04fire+++, 05damnation, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 12drown, 08holy++ | XP: 3314 | Sp: hurl damnation (3d20) [06!sil], s.torment [06!sil] | Sz: Large | Int: human. 14:54:00 -!- jeefus is now known as jefus 14:56:31 Lasty_: "You may want to get that I literally don't know. Anyways, I hope to find games more fun IMO." That sounds pretty quotable even 14:57:39 -!- GreyKite has quit [Ping timeout: 276 seconds] 14:58:16 -!- minqmay has quit [Ping timeout: 252 seconds] 14:58:43 i think it's ok if some fire monsters have damnation as long as not all damnation monsters are fire-based 14:58:57 hellsmite 14:59:10 mega-smite 64 ds 14:59:28 demonfury 14:59:29 cleaned it up a bit gammafunk :} http://crawl.neocities.org/glyphs.html 14:59:36 amalloy: obviously resisted with clarity 14:59:36 -!- minmay has quit [Ping timeout: 276 seconds] 14:59:42 I'll stop spamming about this soon enough. just let the new dumb side project alure wear off 14:59:53 allure? allure. 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:00:06 no worries 15:01:10 PleasingFungus: hellfarts 15:01:32 shmup: very nice. Are you going to have this update automatically by any chance? 15:01:55 amalloy: a poison irresistible by rpois... 15:01:58 i guess that's miasma 15:02:14 gammafunk: yeah, I'll throw it on http://cantcode.com/crawl at a point but when I rolled up a neocities page for crawl something, I had no clue I was going to be making something I wanted updated reguarly/automatically 15:02:32 shmup: well, when you do feel free to add it to the glyphs learndb entry 15:02:41 gammafunk: absolutely 15:02:50 damnation monsters 15:02:51 fire: brimstone fiend*, azrael, drac scorcher, asmodeus 15:02:53 non-fire: hellion, hell sentinel, de high priest, de sorcerer, dispater, hellbinder, drac zealot 15:03:19 brimstone fiend is only fire in terms of resists and placement, not damage, of course 15:10:49 Has the chance to generate hides dropped recently or am I just extremely unlucky? 15:11:11 enter a world. a world called... the clustering illusion!!! 15:11:13 or a bug 15:11:37 looks like the former, tho. 15:12:12 It's an outlier, not an illusion :P 15:13:24 your case is the outlier, the illusion is that the code itself changed 15:28:13 Well, the probability of observing the current outcome is around 0.002, so it seemed like a reasonable question :) 15:29:00 fr: if your god hates a given dragon type (e.g. tso / golden dragons), they should ban hides generating of that dragon type 15:29:05 it would be Consistent. 15:32:30 -!- Rikpant has quit [Quit: Page closed] 15:39:15 nah, they should just excommunicate you for wearing them 15:43:01 -!- ontoclasm has quit [Quit: Leaving.] 15:47:44 -!- Rast- has quit [Read error: Connection reset by peer] 15:47:49 -!- Rast-- has joined ##crawl-dev 15:50:00 -!- CanOfWorms has joined ##crawl-dev 15:50:17 apparently leda's liquefaction prevents bat form, but not dragon form 15:50:49 -!- Boobie has quit [Ping timeout: 250 seconds] 15:50:49 -!- tksquared_ has quit [Ping timeout: 250 seconds] 15:50:53 nice 15:51:10 -!- sneakyness has joined ##crawl-dev 15:51:23 status: just spent twenty minutes drawing a stomp icon, only to find that one already exists but isn't hooked up in the code. 15:51:30 nice. 15:53:56 at least i feel better in some sense. i knew i'd seen cool colorful usk icons, but they weren't referenced anywhere in the code... 15:54:40 http://i.imgur.com/LhwnXbK.png if you're curious. 15:54:52 nice 15:54:56 it would probably have fit right in to crawl about ~2 years ago 15:55:00 haha 15:55:54 all the crawl icons had that weird orange flesh tone then, too 15:56:09 praise denzi 15:56:35 at least, I think denzi was responsible for most of the old spell/invo icons 15:56:52 -!- Celsitudo has quit [Read error: Connection reset by peer] 15:57:38 !lg lasty tiles 15:57:39 2. Lasty the Slayer (L25 MiBe of Trog), escaped with the Orb and 3 runes on 2016-05-21 11:15:05, with 1992017 points after 48943 turns and 2:55:45. 15:57:46 huh 15:57:55 more recently than i expected 15:58:06 03PleasingFungus02 07* 0.19-a0-937-gb3fecf5: Hook up Uskayaw's ability icons 10(2 minutes ago, 2 files, 10+ 0-) 13https://github.com/crawl/crawl/commit/b3fecf5d98cf 15:59:17 -!- minmay has joined ##crawl-dev 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:04:37 -!- Cerpin has joined ##crawl-dev 16:07:18 -!- stanzill has quit [Changing host] 16:08:45 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-937-gb3fecf5 (34) 16:10:18 03IronicDongz02 {PleasingFungus} 07* 0.19-a0-938-ga5bfcd2: Additional zombie tiles 10(12 hours ago, 14 files, 51+ 1-) 13https://github.com/crawl/crawl/commit/a5bfcd2a61d7 16:14:39 -!- tksquared has quit [Ping timeout: 250 seconds] 16:16:33 -!- MarvinPA has joined ##crawl-dev 16:46:01 -!- ontoclasm has joined ##crawl-dev 16:47:17 PleasingFungus: I played on tiles in Germany because the laptop I had displayed console really badly, and I didn't want to spend the time to fix it. 16:47:35 gammafunk: yeah, I really liked that one 16:47:50 -!- travis-ci has joined ##crawl-dev 16:47:51 The build has errored. (master - b3fecf5 #6147 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/143150679 16:47:51 -!- travis-ci has left ##crawl-dev 16:49:01 Lasty: i was messing around with uskayaw when trying to reproduce that pain bond crash, and the usk tiles experience was... unloved 16:49:21 pain bond should probably have an icon 16:50:22 :/ 16:50:26 ? 16:50:38 PleasingFungus: i can do that, however 16:50:44 why the face 16:50:57 i would really appreciate it if somebody would refactor the status-icon code 16:51:08 ahhh 16:51:20 it doesn't help that it's in two different languages 16:51:22 yes 16:51:26 but yeah it's one of those systems that was reasonable when there were, like, three icons 16:51:29 but not so much now 16:51:37 also i'm constantly terrified that we're gonna run out of bits 16:51:45 and involves adding to a bitfield that is already so long it has to be an array in js 16:51:49 yes 16:51:49 i have no idea how large those flags can go but they already look - yeah 16:51:58 wow, I have a really weird bug in my game on cjr right now 16:52:04 is it tile icons 16:52:13 it is death scarab warping 16:52:25 nice band name 16:52:30 I move around a glass box 16:52:43 to where I inexplicably have a friendly death scarab still alive 16:52:46 when I move onto it 16:52:48 -!- introsp3ctive has quit [Quit: Probably restarting if not leaving] 16:52:53 it warps to a position near where I moved from 16:53:03 and then warps back when I walk back to it 16:53:10 it should have expired a long time ago 16:53:14 and it's not moving towards me 16:53:30 really weird 16:53:34 I gave it a tf 16:53:37 now it's following 16:53:46 hm 16:53:48 now it expired 16:53:53 spooky 16:53:55 your game was... 16:53:57 infested.... 16:54:02 it's almost like it got target locked onto the monster in that glass box 16:54:15 hrm 16:54:20 maybe that's just exactly what it was 16:54:28 unrelated, but 16:54:30 but why didn't it run back to me when I went out of los? 16:54:33 didn't we change friendly monsters to not open doors 16:54:34 at some point 16:54:40 they do right now, but i could swear i remembered... 16:55:12 *friendly monsters do currently open doors 16:55:13 I think my problem might have to do with using ta to monsters you can't path to, or maybe it got this target automatically 16:58:50 -!- Kenran has quit [Quit: Leaving] 16:59:52 -!- DevlanMud has quit [Ping timeout: 264 seconds] 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:01:55 -!- CPTANT has quit [Quit: Page closed] 17:04:01 -!- yesno has quit [Quit: ChatZilla 0.9.92 [Firefox 47.0/20160604131506]] 17:04:57 -!- bonghitz has quit [Remote host closed the connection] 17:05:32 -!- Krakhan has quit [Changing host] 17:08:41 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-938-ga5bfcd2 (34) 17:09:42 wow, i tried to reply to an arrhy post, and it vanished between hitting 'quote' and 'reply' 17:09:57 it was a lost soul... 17:10:04 -!- wheals has quit [Ping timeout: 264 seconds] 17:10:30 it was a really bad post. 17:10:54 the really bad post flickers and vanishes. 17:13:25 it vanished because it was deleted 17:14:10 i figured 17:14:30 i sent arrhy a pm expressing fatherly disappointment in him 17:15:04 not an avuncular disappointment? 17:15:09 !! 17:23:30 why are angels relec? 17:23:31 that was a great post what are you talking about 17:24:21 using 'autismal' as an insult isn't really ideal, and using 'spider-rape' as an insult reminds me about the spider rape saga. 17:24:24 ebering: it's a relec of the past 17:24:29 frankly i would prefer never to be reminded of that. 17:31:29 -!- stanzill has quit [Quit: au rev] 17:32:49 -!- dpeg has joined ##crawl-dev 17:33:40 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 47.0/20160604131506]] 17:33:40 -!- Cerpin has quit [Ping timeout: 276 seconds] 17:34:04 I can freely edit temple.des without hampering saves? 17:35:15 as long as you don't rename or delete any vaults 17:35:26 PleasingFungus: didn't plan to 17:35:35 do you have a fix for that weird circular temple issue? 17:35:43 folding like six vaults into one has made it... complex 17:35:56 I am looking at it right now. 17:35:57 renaming and deleting vaults is fine for saves sure, surely? unless they're subvaults needed by another vault or something 17:36:03 s/sure/too 17:36:07 temple vaults are chosen at the start of the game 17:36:20 so if you've started a game and not gotten to temple yet 17:36:30 oh, temple vaults specifically, yes 17:36:32 yeah 17:36:38 this was an issue like three weeks ago? 17:36:55 -!- debo has quit [Ping timeout: 276 seconds] 17:37:45 I only asked because the existence of temple_compat.des scared me. 17:38:11 that was because of all the temple vaults that regret index removed/renamed a few week sago 17:38:54 -!- Cerpin has joined ##crawl-dev 17:39:01 yes 17:39:14 good work. go team 17:39:19 -!- ProzacElf has joined ##crawl-dev 17:39:29 PleasingFungus: Did you learn anything from the "Damnation" thread? 17:39:47 I know you weren't too happy with the term, but it is an improvement over "Hellfire", ofc. 17:40:16 like i said, i like the idea of merging smiting/damnation somehow 17:40:52 so you have basic "smiting" or "damnation" or w/e for most of the game, and then exploding damnation & hurled damnation in extended 17:41:14 I see, makes sense. 17:41:23 -!- tealeaves has quit [Quit: Bye] 17:41:51 i'm not really sure how it'd be themed, since 'damnation' is awkward in some ways, but the idea of a hurled smite seems... off 17:42:25 so i'm gonna let that one sit on my personal backburner and simmer for a while. just gonna think about and come back to it later. 17:42:32 did you see the "make t silent" thread? 17:42:39 -!- wheals has joined ##crawl-dev 17:42:42 more than a hurled damnation? 17:43:02 PleasingFungus: yes, and if you hadn't replied on no-cost commands, I'd have. Thanks 17:43:03 fr: minced damnation 17:43:18 dpeg: my pleasure 17:43:18 !seen regret_index 17:43:19 Sorry dpeg, I haven't seen regret_index. 17:43:21 !seen regretindex 17:43:22 Sorry dpeg, I haven't seen regretindex. 17:43:22 any thoughts on the rest of the thread? 17:43:24 !seen regret-index 17:43:25 I last saw regret-index at Wed Jun 22 05:52:06 2016 UTC (2w 1d 15h 51m 18s ago) parting ##crawl-dev, saying 'chanpart'. 17:43:25 !seen regret-index 17:43:26 I last saw regret-index at Wed Jun 22 05:52:06 2016 UTC (2w 1d 15h 51m 19s ago) parting ##crawl-dev, saying 'chanpart'. 17:43:29 huh 17:43:33 right, they're on 'vacation' 17:43:35 or they were 17:43:37 some numbers don't add up 17:43:44 i can ask if you want, i have them on IM 17:43:48 no, don't worry 17:44:01 PleasingFungus: allies not opening doors is certainly good 17:44:29 i honestly could've sworn we pushed that 17:44:32 like a year ago 17:44:39 just close that door again! 17:44:40 maybe we just talked about it 17:44:42 haha 17:45:04 "Bogdan carefully peeks through the ajar door." 17:47:56 :) 17:48:04 good ol' Boggy Dan 17:48:23 minced damnation is delicious 17:48:50 do we want permanent allies that are outside LOS to also be unable to open doors? on the one hand, silly if they get teleported into a room across the map and stuck there; on the other hand, not that silly, and it prevents stuff like them opening a door that you just closed behind yourself 17:48:57 it's like deviled eggs, but the ham has been damned 17:49:26 i suppose it would be incredibly complicated to only allow them to open doors that are out of LOS 17:49:56 it wouldn't be complicated code-wise 17:50:06 would it be desireable? 17:50:29 PleasingFungus: in all cases of permanent allies, there is now intralevel Recall? 17:50:37 maybe. i can't think of very many situations where an ally opened a door was really a problem 17:50:46 but also, what dpeg said 17:50:52 -!- removeelyvilon has quit [Quit: Page closed] 17:51:02 it may be better to just disallow door opening on their part 17:51:08 certainly simpler 17:51:21 dpeg: i think so 17:51:32 unless there is a case of a permanent ally that can't be recalled 17:51:43 why would it matter if there was? 17:52:00 are they really going to be able to wander over to you from across the level, even with door-opening abilities? 17:52:04 -!- robotfoundkitten has quit [Ping timeout: 240 seconds] 17:52:11 probably not 17:52:28 mercenary card is the only thing i can think of and that's not even a thing anymore is it? 17:53:10 they often did wander back after teleport (back when they could use doors), but there's no guarantee that they'll be able to 17:53:30 PleasingFungus: then it is better to never let them open doors. 17:53:59 03PleasingFungus02 07* 0.19-a0-939-g86877d0: Make ally commands silent (removeelyvilon) 10(7 minutes ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/86877d040c7b 17:54:05 ProzacElf: yeah, gone except for any mercenaries that people have in imported saves 17:54:26 that seems like enough of a corner case as to not matter 17:54:40 also, i never once had a mercenary that didn't get itself killed soon after i got it 17:55:21 haha 17:55:23 so i mainly just viewed it as a gold penalty card. or some free xp 17:55:57 i take that back, i once had a merfolk impaler that did pretty well 17:56:12 so like, one out of 20 or so 17:56:38 so 17:57:01 how about making all permanent allies into pseudo-summons 17:57:13 as in, they disappear if they're out of your los for more than a few turns 17:57:18 and you just recall them back from nowhere 17:58:01 i can't think of a single case where having to shepherd them around levels are interesting 17:58:06 is* 17:58:20 ontoclasm: shafting (of the player)? 17:58:26 ontoclasm: one big thing that permanent allies do now is fight out of los 17:58:41 dpeg: i guess maybe 17:58:53 gammafunk: is that a good thing though 17:59:18 ontoclasm: probably yes. With summons it's a bad idea, with permanent allies there's a cost. 17:59:33 dpeg: what's the cost? 17:59:41 you can lose the ally 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:00:07 well that's not really the cost since they don't do anything different in-los versus out-of-los 18:00:32 it's true that you're not there to manage them, but yeah I'm not sure it's super interesting. It would be a pretty big change though 18:00:57 seems like weird added complexity 18:01:14 when does 'shepherding allies around levels' cause actual problems? 18:01:22 weird flame cloud vaults? 18:02:22 !tv koboldina ds killer~~oklob 18:02:23 1. koboldina, XL25 DsAs, T:90360 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 18:02:49 i mean, in that case you just tell them to wait 18:02:55 and then recall them in when you need them 18:03:03 after you get through the weird cloud vault 18:03:24 oh god that tv 18:03:28 or you don't realize how to use the ally commands and get them all killed, in which case it doesnt matter anyway 18:03:35 ontoclasm: yes, in this light it can actually be annoying to you have your allies sent to you automatically 18:04:07 PleasingFungus: they get lost a lot 18:04:38 it doesn't seem like it's any easier to have to recall them every time you want them to do anything than to recall them on the occasions they get lost 18:04:49 (also tbh i don't remember my allies getting lost...) 18:05:37 honestly, other than hep, i just park my allies and recall them for tough fights 18:05:51 so i'm not that sure how they act in more 'normal' situations 18:05:52 ProzacElf: don't level them with Beogh?? 18:06:05 well, it's been about 2 years since i did a beogh game 18:06:10 i guess i did bring them around with me 18:06:23 but even then, once i had a few warlords i told them to stay behind in most cases 18:06:41 and just let the new ones beogh gave me follow me around and live if they could 18:06:45 which was usually not 18:07:22 also, how does the leveling with beogh work? 18:07:36 it seems like shared xp to some degree 18:07:38 This is completely unrelated, but an idea I wanted to mention at least once: what do you think about making all staircases surrounded by floor (including passable stuff, such as staircases, fountains, altars etc.)? 18:08:01 03PleasingFungus02 07* 0.19-a0-940-g5efadfb: Ban friendly monsters from opening doors 10(50 seconds ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/5efadfb8913d 18:08:22 dpeg: is your goal to make stairdancing less acceptable? 18:08:26 as a tactic 18:08:36 ProzacElf: yes 18:08:40 less cheesy 18:08:45 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-939-g86877d0 (34) 18:08:46 dpeg: wouldn't do much 18:08:53 elliptic: why? 18:09:07 ProzacElf: iirc xp from kills is split between all allies in... los? maybe? it's been a while since i looked at the code 18:09:09 Unstable branch on underhound.eu updated to: 0.19-a0-939-g86877d0 (34) 18:09:22 yeah, i'm inclined to agree with elliptic here. the main advantage to doing that is fairly early when you need to pull bees up stairs 18:09:26 preferably to a hallway 18:09:29 or something like that 18:09:48 when I did stairdancing on V:$, I always picked the V:4 > with fewest space around it 18:10:16 because the usual use case for "stairdancing" is "wait on the stairs for one dangerous monster to become adjacent and pull it up with you" 18:10:43 arguably it's more useful to choose one with more spaces, so you can finish pulling all the vault guards up before something really nasty wanders over 18:10:48 dpeg: sure, but V:$ stairdancing is a special case 18:11:00 PleasingFungus: you still pull up 8 guards at a time 18:11:05 they just aren't all adjacent to you 18:11:06 ah, right! 18:11:08 sorry 18:11:37 -!- bonghitz has quit [Ping timeout: 258 seconds] 18:11:39 also, a lot of the reasons for stairdancing are to deal with some moderately hard things while the guys who can smite or have other ranged abilities can't get at you 18:11:46 elliptic: would you agree it's a minor improvment nonetheless? (There are further ideas I have on top of that, but I hope this one works on its own.) 18:12:13 dpeg: I think "don't put V:4 >s next to walls" was a reasonable policy (though we were bad at enforcing it) but we shouldn't treat V:5 ambush as representative of the entire game in any way 18:12:30 dpeg: no 18:12:45 dpeg: it makes the dungeon less varied, which is bad 18:13:16 i also feel like it makes "random d:4 or d:5 bee swarm" an automatic game ender in a lot of cases 18:13:26 instead of something you can deal with 18:13:41 i mean, obviously that's resource dependent 18:13:42 I mean, early bees are already very dangerous and you aren't usually that close to stairs 18:13:43 that sounds like a strong claim 18:13:51 hm 18:13:52 I doubt this would have any significant effect on that 18:13:54 @?melilai 18:13:54 unknown monster: "melilai" 18:13:56 shit 18:14:01 melia 18:14:02 yeah, you're probably right elliptic 18:14:04 @??melia 18:14:04 unknown monster: "melia" 18:14:05 <|amethyst> @??mellisae 18:14:05 unknown monster: "mellisae" 18:14:06 meliae? 18:14:07 fuck it 18:14:10 @?meliai 18:14:10 meliai (03y) | Spd: 20 | HD: 7 | HP: 21-29 | AC/EV: 4/14 | Dam: 14, 1208(poison:14-28) | 10weapons, 10items, 10doors, priest, evil, fly | Res: 06magic(20) | Vul: 09poison, 08holy | Chunks: 14noxious | XP: 300 | Sp: smiting (7-17) [11!AM], heal other (2d3+3) [11!AM] | Sz: small | Int: human. 18:14:11 <|amethyst> @??melissae 18:14:11 unknown monster: "melissae" 18:14:11 @??meliae 18:14:11 unknown monster: "meliae" 18:14:16 i looked it up 18:14:17 <|amethyst> oh 18:14:24 <|amethyst> @??laaaernear 18:14:24 unknown monster: "laaaernear" 18:14:25 <|amethyst> @??laaaernean 18:14:25 unknown monster: "laaaernean" 18:14:28 fr: alias "melly" 18:14:35 <|amethyst> @??lernan 18:14:36 unknown monster: "lernan" 18:14:38 anyway, good doors flag 18:14:46 heh 18:14:53 elliptic: I need to think more about this. But I want to do something against luring, and I'd be willing to sacrifice some dungeon variance for that. 18:15:00 @??rat spells:major_healing 18:15:00 Invalid spell slot format: 'major healing' in 'major_healing' 18:15:01 is any other monster "items, doors, priest, evil, fly"? 18:15:04 @??rat spells:major_healing.200.wizard 18:15:04 rat (07r) | Spd: 10 | HD: 1 | HP: 2-3 | AC/EV: 1/10 | Dam: 3 | spellcaster | XP: 1 | Sp: major healing (50-60) | Sz: tiny | Int: animal. 18:15:21 dpeg: I think this change might even make me "stairdance" _more_ 18:15:34 ProzacElf: would make a good question for Trivial Pursuit: Crawl Edition 18:15:42 dpeg: i think haifisch had the right of it when she said that if you want to play a roguelike without luring, you should not be playing crawl. 18:15:46 dpeg: and I've already explained that I don't think it does much about "luring" 18:15:48 <|amethyst> ??gretell.rc 18:15:49 I don't have a page labeled gretell.rc in my learndb. 18:15:58 you could probably sell literally a dozen copies of that game dpeg 18:15:59 because usually you are luring a single dangerous monster 18:16:08 PleasingFungus: perhaps I am too old for this, I really can't stand luring anymore. 18:16:38 i don't like luring, but that just gets reflected in my winrate 18:16:41 I'm not even sure exactly what you mean by luring 18:16:43 it's pretty deeply baked into the game's makeup. 18:16:51 I never lure, if I think I can't defeat the monster, I quit 18:16:53 if you just mean "run away from monsters sometimes" then yeah 18:17:00 what are you even supposed to do if you can't lure 18:17:11 isn't it the tactic of the game 18:17:13 elliptic: autoexplore because I see a monster, and I make sure to retreat with that monster in tow. Five thousand times. 18:17:18 charge in to every fight! 18:17:29 ??roleplaying[mikee 18:17:30 roleplaying[1/1]: an orc comes out of nowhere! i hate them because they burned my village down once i yell the name of trog and go into a berserk rage at the sight of the orc RARRGRAHA 18:17:35 dpeg: most of this comes from the fact that crawl maps are bigs, you have many trivial fights 18:17:38 *big 18:17:40 dpeg: well, I'm not sure what adding space around stairs has to do with that 18:17:49 elliptic: no, you couldn't. 18:17:49 PleasingFungus: i play the game that way a lot of the time =p 18:18:02 i mean, i pull dudes back into hallways and what not when possible 18:18:03 Mikee Was right 18:18:04 dpeg: hm? 18:18:20 *Right 18:18:20 elliptic: you don't know what else I have in mind, so you couldn't know it. 18:18:21 as i said, this is also reflected in my winrate 18:18:38 gammafunk: yes, large maps, and many monsters are the source of it, but I believe it doesn't have to end there. 18:18:53 it ends in hellfire... 18:19:07 seems like this strategy needs to end with a lot of area control type abilities 18:19:16 <|amethyst> ProzacElf: re your "any other monster" question, does it count if they have another flag in the middle? 18:19:17 what did mikee say? 18:19:25 oh.. the roleplaying 18:19:49 |amethyst: for my purposes yes, it counts. for dpeg's trivial pursuit edition, possibly not 18:19:56 <|amethyst> @??meliai 18:19:57 meliai (03y) | Spd: 20 | HD: 7 | HP: 21-29 | AC/EV: 4/14 | Dam: 14, 1208(poison:14-28) | 10weapons, 10items, 10doors, priest, evil, fly | Res: 06magic(20) | Vul: 09poison, 08holy | Chunks: 14noxious | XP: 300 | Sp: smiting (7-17) [11!AM], heal other (2d3+3) [11!AM] | Sz: small | Int: human. 18:20:01 <|amethyst> @??profane servitor 18:20:01 profane servitor (05A) | Spd: 15 | HD: 18 | HP: 128-177 | AC/EV: 10/20 | Dam: 2505(vampiric), 1013(drain) | 07undead, 10items, 10doors, fighter, evil, see invisible, fly, unbreathing | Res: 06magic(140), 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 08holy, 13torm | XP: 3902 | Sz: Medium | Int: human. 18:20:09 <|amethyst> oh 18:20:12 heh 18:20:13 <|amethyst> they lost priest I guess 18:20:17 yeah, i don't see priest there anywhere 18:20:25 profane servitor (05A) | Spd: 15 | HD: 18 | HP: 131-177 | AC/EV: 10/20 | Dam: 2505(vampiric), 1013(drain) | 07undead, 10items, 10doors, fighter, evil, see invisible, fly, unbreathing | Res: 06magic(140), 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 08holy, 13torm | XP: 3898 | Sz: Medium | Int: human. 18:20:25 <|amethyst> %0.17?profane servitor 18:20:29 profane servitor (05A) | Spd: 15 | HD: 18 | HP: 132-171 | AC/EV: 10/20 | Dam: 2505(vampiric), 1013(drain) | 07undead, 10items, 10doors, fighter, evil, see invisible, fly | Res: 06magic(140), 02cold, 10elec++, 09poison+++, 12drown, 04rot+++, 13neg+++, 08holy, 13torm | XP: 3913 | Sz: Medium | Int: high. 18:20:29 <|amethyst> %0.16?profane servitor 18:20:32 <|amethyst> hm 18:20:35 I have no faith that dpeg will release DCSS trivial pursuit when he never even released the DCSS YASD book! 18:20:42 THEY WERE NEVER PRIESTS YOU CHARLATAN 18:20:44 =p 18:20:51 0.16 isn't very far back 18:20:54 ;) 18:20:58 need to check crawl-ancient to be sure 18:21:07 <|amethyst> ah, here we go 18:21:11 profane servitor (05A) | Spd: 15 | HD: 18 | HP: 133-173 | AC/EV: 10/20 | Dam: 2505(vampiric), 1013(drain) | 07undead, 10items, 10doors, fighter, priest, evil, see invisible, fly | Res: 06magic(192), 02cold, 10elec++, 09poison+++, 12drown, 04rot+++, 13neg+++, 08holy, 13torm | XP: 3906 | Sz: Medium | Int: high. 18:21:11 <|amethyst> %0.15?profane servitor 18:21:11 i wonder what % of current monsters existed in crawl-ancient 18:21:12 yeah, but i get to call |amethyst a charlatan 18:21:16 there we go 18:21:25 does this mean that you're the charlatan, now? or heretic, perhaps 18:21:36 SANITY IS FOR THE WEAK! 18:21:47 he's just a drunk elf in the peanut gallery 18:21:48 bonus q: what % of monsters have unchanged stats from crawl-ancient? I guess none, since i rewrote hp 18:21:53 pfff 18:22:18 <|amethyst> PleasingFungus: MR would also be a pretty big difference 18:22:25 <|amethyst> at least for most monsters 18:22:54 yeah, especially all the things that are now only functionally MR-immune instead of actually immune 18:23:03 -!- debo has joined ##crawl-dev 18:23:34 ah, true 18:23:40 -!- dpeg__ has joined ##crawl-dev 18:23:43 but what *else* did the romans change for us? 18:23:50 haha 18:24:01 i guess i never noticed that servitors had a vamp attack 18:25:19 vamp is their main distinguishing feature IMO 18:26:06 i always felt their speed was notable 18:26:08 <|amethyst> not the most distinctive though 18:26:30 and frankly they rarely show up outside of the orbrun, even in pan 18:26:34 <|amethyst> most distinctive is that they're surrounded by purple all the time 18:26:34 -!- DevlanMud has quit [Ping timeout: 258 seconds] 18:26:38 |amethyst: yeah 18:26:38 haha 18:26:51 yeah, actually the umbra is the most noticeable feature 18:27:41 that's a ton of EV too 18:28:25 ProzacElf: their speed is important of course, but I was mainly comparing against angels or against other top-end yred allies 18:28:38 <|amethyst> re luring, retreating, or not charging into battle, I feel that something along that spectrum is a major factor that makes good players better than me 18:29:02 <|amethyst> my worry is that seriously reducing the effectiveness would make skill less of a factor in the game 18:29:13 that's a hell of a way to phrase it 18:29:28 'we need luring to exist so that i'm still bad at the game' 18:29:42 I'm not really sure how to reduce its effectiveness other than replacing every monster with a centaur 18:29:52 elliptic: there are many things that can be done 18:29:53 hahaha 18:29:58 replace every monster with two centaurs 18:29:58 <|amethyst> PleasingFungus: it worked for Twisted Res, Ely, and meleebug :) 18:30:02 some time I will write up some ideas 18:30:10 PleasingFungus: oddly enough, it makes sense though 18:30:11 we should bring back meleebug once a year 18:30:14 christmastime gift 18:30:28 -!- nikheizen has joined ##crawl-dev 18:30:41 I guess better monster AI is the other thing I can think of that might help 18:30:46 4.1! 18:30:48 but yeah, if you take away luring and don't replace it with anything, it seems like it takes a lot of skill away 18:30:55 <|amethyst> better AI doesn't have to be 4. 18:30:56 <|amethyst> 1 18:30:59 elliptic: yes, and I think subtle changes would already help a bit 18:31:08 but I need to go back into this crazy vault 18:31:10 <|amethyst> I really like Sil's orc AI 18:31:11 elliptic: make the monsters more efficiently stupid? 18:31:12 I don't even understand what the game would really be without retreating with monsters 18:31:14 ProzacElf: yeah i'm not disagreeing even 18:31:25 sil has great AI, but crawl would be a nightmare with it 18:31:26 <|amethyst> (or Brogue's orc AI, which is similar in some ways) 18:31:27 the more complicated monster AI/tactics are, the fewer fights you need to have imo 18:31:38 crawl has kind of a lot of fights to have to deal with complicated AI 18:31:39 dpeg__: r-i just woke up and started looking at the vault 18:31:40 dpeg__: I'm all in favor of trying out AI changes 18:31:48 <|amethyst> the problem with AI changes 18:31:49 PleasingFungus: no no, I am changing it 18:31:51 please don't 18:31:52 hm 18:32:06 |amethyst: sil has good AI for some things but sil's ranged AI is pretty bad 18:32:08 PleasingFungus: it has another bug (the 10 altars case produces 12) 18:32:11 <|amethyst> is that it requires touching AI code 18:32:11 gammafunk: fair point, but i think a lot of people like crawl in part because you can feel cool blowing through a bunch of idiot fights 18:32:11 -!- Telnaior has quit [Ping timeout: 240 seconds] 18:32:15 yeah, r-i remarked on that 18:32:17 and then run into a few tough ones 18:32:26 <|amethyst> elliptic: yeah, orc archers are extremely annoying 18:32:31 I was playing ADOM recently and it was remarkable how few fights there were compared to dcss 18:32:38 <|amethyst> elliptic: not hard, just annoying 18:32:39 miek_: nobody wants to remove retreating 18:32:47 specifically the way it reduces to "learn a few geometric configurations that trivialize archers in most situations" 18:32:59 PleasingFungus: oh, regret-index you mean 18:33:00 i may be in a minoritiy here, but i think one of the distinguishing features of dcss is the amount of combat there is 18:33:03 yes, sorry 18:33:11 too long to type out without tab-complete! 18:33:11 part of that is that sil dungeon layout is very regular I guess 18:33:27 classic angband layout 18:33:47 so you get the same situation (line of archers approaching the entrance to a room) a lot of the time 18:34:02 what's the difference between luring and retreating though? 18:34:17 <|amethyst> miek_: luring you do with the intention of fighting the monster somewhere else 18:34:28 its retreating from the situation 18:34:31 *shrugs* 18:34:34 <|amethyst> miek_: if you're retreating and the monster loses track of you, you're happy, not annoyed :) 18:34:47 maybe if you just throw a stone at a monster, it might be smart enough to ignore you if you run away immediately 18:34:48 for example 18:34:58 throw, retreat, throw, retreat 18:35:00 sounds fun 18:35:17 I like pretending I'm a dog, it's fun to me dude 18:35:38 i didn't say it sounded awesome, i was just pointing out a possible difference between retreating and luring 18:35:41 <|amethyst> solution: Inverse Force Lance 18:36:05 the farther away you are the more it pulls you in? 18:36:33 -!- dpeg has quit [Quit: Lost terminal] 18:37:12 <|amethyst> okay, maybe not quite *that* inverse 18:37:35 miek_: attacking in Crawl means retreating, that is why you cannot make that distinction 18:37:59 PleasingFungus: if r-i has a more elegant solution, he'll just fix my stuff, right 18:38:23 IMO attacking in crawl doesn't mean retreating 18:38:27 |amethyst: pff, inverse law of squares or gtfo 18:39:11 -!- JimmahDean has quit [] 18:39:24 dpeg__: yeah, that's what i'd expect 18:39:25 <|amethyst> Crawl doesn't have a third dimension so should clearly use a straight reciprocal relationship between distance and force 18:39:28 -!- HellTiger has quit [Ping timeout: 264 seconds] 18:39:36 |amethyst: solid reasoning 18:39:40 haha 18:39:48 if you attack something with distortion and it teleports then you *kind of* retreated (no you didn't) 18:39:50 -!- cmcbot has quit [Ping timeout: 272 seconds] 18:40:00 sort of! 18:40:08 what if you cast teleport other 18:40:12 does that spell still exist 18:40:17 there is clearly a third dimension, it is just only represented by traveling between functionally separated two-dimensional planes 18:40:29 yes it does! 18:40:31 it did the last time i played a warper 18:40:33 ??spatial_translocations 18:40:33 book of spatial translocations[1/1]: Apportation, Portal Projectile, Blink, Shroud of Golubria, Teleport Other, Passage of Golubria 18:40:34 crazy 18:40:36 the 'pudge' archetype of 'enemy with a grappling hook' is very popular these days. 18:40:46 Every Wr gets to use it 18:40:49 ProzacElf: that dimension very badly captures properties you'd usually attribute to dimensions! 18:41:05 tangential: i went through and updated spells_by_school the other day, but not spells_by_level 18:41:08 so they're out of sync 18:41:44 <|amethyst> yeah, I think it's more a bunch of 2d sheets glued together at specific points 18:41:45 dpeg_: i'd love for someone better at math than i am to tell me if that could actually model a 3 dimensional space or not 18:42:10 but i never did anything with topology 18:42:35 so i don't know if 2d sheets attached with access points can make a 3d shape 18:42:51 ProzacElf: let me tell you that Crawl's dungeon system is a lousy substitute for 3d. If you take Hausdorff dimensions, you maybe get 2.1 :) 18:43:15 haha 18:43:16 <|amethyst> I was thinking Lebesgue but yeah 18:43:18 -!- mong has quit [Quit: WeeChat 1.5] 18:43:19 <|amethyst> also 18:43:29 <|amethyst> "balls" don't cross levels anyway 18:43:45 <|amethyst> not even across stairs 18:43:59 |amethyst: "Lebesgue dimension"? I have a hunch that the French take ideas by anyone, and slap "Lebesgue" in front of it. 18:43:59 <|amethyst> e.g. fireball 18:44:06 all of my most advanced math involved statistics, which means i rarely had to understand anything beyond the concept of 7-dimensional space or whatever 18:44:15 orbs of destruction should totally use stairs 18:44:35 <|amethyst> dpeg__: "topological dimension" is how I usually hear it 18:44:35 |amethyst: well, clearly a 'ball' is just the local terminology for 'circle' 18:44:42 * dpeg__ hands ProzacElf a Poisson distribution. 18:44:45 <|amethyst> ProzacElf: square here 18:46:12 dpeg_: comically, there are about 3 commonly used ways to do a logistic regression and about 5 for a survival analysis, which all depend upon assumptions you're making about your distribution 18:46:52 03dpeg02 07* 0.19-a0-941-g9fb69ba: Two fixes to compressed_dpeg_circular 10(12 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/9fb69baf37b3 18:46:56 but, from what i learned (which may be wrong), you should basically just assume a normal distribution without a specific reason not to 18:47:01 which seems a little messed up to me 18:47:51 ProzacElf: nah, it's called "normal distribution" for a reason 18:49:02 well, i learned these stats in service of neuroscience and sociology.......and my argument against taking the normal distribution for granted is that your sample is almost never going to be normal 18:49:04 -!- Shard1697 has joined ##crawl-dev 18:49:21 so i guess it is a good assumption to make if you think your sample is actually representative 18:49:51 ProzacElf: if you make N large enough (and you're measuring something like age, or size), it'll be fine? 18:49:59 <|amethyst> "the study of normal distributions and things that, eh, let's just assume are normally distributed" 18:50:12 Bad: life expectancy of Crawl developers. Good: life expectancy of Crawl players. 18:50:32 huge N helps, but let's face it, we're measuring some messed up stuff in sociology 18:50:55 ProzacElf: sure, you should really think if what you're measuring is supposedly normal. 18:51:10 using those techniques in neuroscience makes more sense, although i'm far enough removed from my neuro work that i'm not sure what the up to date techniques are there 18:51:44 dpeg_: in particular measuring factors that lead to criminal behavior, which is by definition abnormal 18:52:15 yes, I agree, shouldn't make blanko (sp?) assumptions there 18:53:27 i'm not familiar with the term, but i'm guessing it just means 'assuming things are based on the normal distribution' 18:53:38 anyway, this has turned a little abstract 18:53:56 ProzacElf: I gave a concrete example! 18:54:05 lol 18:54:14 sorry, poor use of the term 'abstract' 18:54:25 i mean it has gotten well away from the discussion of crawl 18:55:01 i just got a little miffed at my professors when they couldn't necessarily give me a good answer on why we shouldn't be using other methods 18:55:30 other than "they're harder, and we can't be sure what our distribution actually is, so we assume it's normal unless we know otherwise" 18:55:45 -!- Ququman has quit [Remote host closed the connection] 18:56:31 especially since we frankly have to use some pretty small N for a lot of stuff 18:56:53 ProzacElf: I've seen biology students to chi square tests on N=2, I hope the police does better =) 18:56:59 lmao 18:57:12 hahaha 18:57:41 i was doing work on people who had been exonerated of their crimes, and my national database was about 2100 18:57:53 not all of which could be used in everything i did 18:58:58 i guess theoretically that is a plenty big N 18:59:04 -!- CPTANT has quit [Quit: Page closed] 18:59:44 but the argument with that in particular is that people who got exonerated is ignoring everyone who was innocent of the crime they got convicted for but it wasn't proven 18:59:54 which is obviously more of a philosophical problem 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:00:06 -!- tealeaves has quit [Quit: Bye] 19:00:16 in terms of 'how can you measure the unmeasurable'? 19:00:28 this is like not-dying in Crawl even though they should've, right 19:00:43 hahaha, yes 19:00:54 IRL, this is unavoidable: you never know the real amout of rapes, for example (in German we call this "dark number") 19:01:08 we actually call it the same 19:01:15 i mean, not limited to rapes 19:01:23 but all unreported crimes 19:01:51 yes, sure 19:02:19 like dark matter, but depressing 19:02:24 indeed 19:02:36 although are you sure that dark matter doesn't *cause* depression? =D 19:03:42 ps: thanks devs for their patience with my "never used git before" situation 19:03:44 "ah, you must be depressed because of this accumulation of dark matter in your frontal lobe!" 19:05:26 Shard1697: np, it was a finely formatted patch 19:05:33 like, in terms of the git side of things 19:05:45 much better than most of our first submissions 19:05:57 dpeg_: honestly, it just feels like so much of the stats feels like hand-waving, and especially when it gets so mis-used and misreported in the media. very few of the instances of seen from scientific papers or my collaborators have deliberate mis-uses 19:06:08 -!- debo has quit [Quit: orb spiders :(] 19:06:25 -!- debo has joined ##crawl-dev 19:07:10 -!- Tiltorax has quit [Quit: Page closed] 19:07:33 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 19:08:43 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-941-g9fb69ba (34) 19:13:00 brb 19:13:06 -!- bonghitz has quit [Ping timeout: 276 seconds] 19:16:40 -!- Tux[Qyou] has quit [Ping timeout: 264 seconds] 19:16:47 -!- HellTiger has quit [Ping timeout: 252 seconds] 19:18:58 -!- SurpriseTRex has quit [Ping timeout: 276 seconds] 19:20:03 -!- wheals has quit [Ping timeout: 244 seconds] 19:30:47 -!- ontoclasm has quit [Read error: Connection reset by peer] 19:31:23 -!- MaxFrost has quit [Ping timeout: 250 seconds] 19:32:39 -!- ontoclasm has joined ##crawl-dev 19:32:40 -!- ontoclasm has quit [Read error: Connection reset by peer] 19:33:43 -!- kryft has quit [Ping timeout: 260 seconds] 19:33:51 -!- kryft has joined ##crawl-dev 19:35:39 -!- ontoclasm has joined ##crawl-dev 19:38:10 -!- scummos| has quit [Ping timeout: 272 seconds] 19:39:27 -!- miek_ has quit [Quit: Lost terminal] 19:41:32 PleasingFungus: surely you should be able to issue ally commands while silenced now? 19:41:46 hrm 19:41:47 oversight 19:42:02 would be simpler if t-t was a separate command 19:42:24 do people still use T? 19:42:31 else we could repurpose t-t --> T 19:42:35 erm, sorry, a braino 19:43:23 whenever i've suggested making equip_unequip default there's been a bunch of opposition so i'd be very surprised if removing T entirely would be doable 19:43:30 -!- yesno has quit [Ping timeout: 246 seconds] 19:43:33 MarvinPA: yes yes 19:43:56 sadly merging inventory commands is hard :( 19:44:15 MarvinPA: oh, very much so. We had a time when we did a bit of that, and it was painful 19:45:00 -!- ldf has quit [Read error: Connection reset by peer] 19:49:54 MarvinPA: fyi, i'm rewriting the yell stuff now 19:50:06 just in case we were duplicating efforts 19:50:15 -!- dpeg__ has quit [Quit: cheers] 19:51:28 -!- SurpriseTRex_ has quit [Ping timeout: 276 seconds] 19:51:29 -!- Kalir has quit [Changing host] 19:51:32 aha cool, i wasn't doing anything so thanks :P 19:52:20 very weird how shoutitis is in there, i guess that's due to it just being a regular shout in the past i guess 19:54:21 -!- Cerpin has quit [Ping timeout: 246 seconds] 19:56:27 i think it is, with all due respect, gruntcode. 19:56:43 heh, i just looked it up a second ago and you are correct 19:58:38 -!- Shard1697 has quit [Ping timeout: 240 seconds] 19:59:20 -!- Pacra_ has joined ##crawl-dev 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:20 -!- MarvinPA has quit [Quit: Leaving] 20:00:37 -!- Cerpin has joined ##crawl-dev 20:00:56 -!- Cerpin has quit [Client Quit] 20:01:14 -!- Cerpin has joined ##crawl-dev 20:03:45 he was the genius behind New Shoutitis 20:04:03 wow that sounds sort of sarcastic. hrm. not intended. 20:04:13 anyway, i sort of assumed it was his code. 20:05:11 -!- eb has quit [] 20:06:17 -!- GauHelldragon has quit [Ping timeout: 252 seconds] 20:07:40 oh, neat, found an existing bug 20:08:59 how do i get crawl to flush the message buffer? is there a nicer way than printing a newline? 20:09:10 equip_unequip isn't default? 20:09:22 -!- miek_ has joined ##crawl-dev 20:10:03 i've got so much legacy junk in my rcfile that i'm sometimes surprised to find something isn't just a default anymore 20:10:34 but if item weights ever come back, i'll be ready =p 20:10:42 <|amethyst> PleasingFungus: flush_prev_message() I think, but that doesn't include the redraw_screen 20:10:49 i don't want to redraw the screen 20:10:52 i think? 20:11:35 we'll find out together 20:12:33 yep, that did it! thanks |amethyst :) 20:12:45 03PleasingFungus02 07* 0.19-a0-942-gea7895c: Let players give orders while silenced (MarvinPA) 10(5 minutes ago, 3 files, 176+ 138-) 13https://github.com/crawl/crawl/commit/ea7895c3598e 20:12:45 03PleasingFungus02 07* 0.19-a0-943-gc6a9344: Fix using 't' while berserked 10(45 seconds ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/c6a934433d52 20:12:52 to see the bug, try berserking and then hitting 't' 20:13:00 without recompiling first, ofc 20:13:26 -!- bonghitz has quit [Ping timeout: 252 seconds] 20:13:34 -!- Zekka has quit [Ping timeout: 272 seconds] 20:15:55 -!- CanOfWorms has joined ##crawl-dev 20:16:06 <|amethyst> PleasingFungus: aww, I was hoping it would actually let me type "RIP HUGE GUTS" at that prompt 20:16:21 it should! 20:16:32 clearly 20:16:46 YOU HAVE HUGE GUTS - my doctor, probably 20:18:04 <|amethyst> PleasingFungus: btw, a suggestion that will let you increase your millimarvins, but probably make you cry 20:18:10 aiii 20:18:14 ok sock it to me. 20:18:15 <|amethyst> instead of 20:18:17 <|amethyst> + if (targ.isCancel) 20:18:17 <|amethyst> + { 20:18:17 <|amethyst> + canned_msg(MSG_OK); 20:18:17 <|amethyst> + return; 20:18:20 <|amethyst> + } 20:18:35 <|amethyst> do 20:18:36 <|amethyst> + if (targ.isCancel) 20:18:36 <|amethyst> + return canned_msg(MSG_OK); 20:18:44 haha 20:19:03 i want to rip out that entire switch/case anyway, is the thing 20:19:18 pull it into its own function that returns, uh 20:19:27 mons_targd 20:20:03 i guess maybe it could return a bool and set mons_targd by reference? 20:20:10 (bool = "actually issue a command") 20:21:28 -!- DevlanMud has quit [Ping timeout: 264 seconds] 20:21:39 <|amethyst> PleasingFungus: what about the _set_friendly_foes thing? 20:22:01 ? 20:22:31 <|amethyst> _set_friendly_foes(keyn == 's' || keyn == 'w'); at the bottom of that function, after the switch 20:23:12 <|amethyst> I guess it could move inside, but it would have to be rewritten to take the target as a parameter 20:23:40 <|amethyst> (currently it uses you.pet_target so has to wait until after that's set) 20:24:58 simpler to just do this 20:25:01 you'll see 20:26:20 -!- miek_ has quit [Quit: Lost terminal] 20:27:56 -!- miek_ has joined ##crawl-dev 20:28:12 i'm getting so many millimarvins with this, you have no idea. 20:29:24 03PleasingFungus02 07* 0.19-a0-944-gb338e1e: More orders/shouting refactoring 10(13 seconds ago, 1 file, 46+ 54-) 13https://github.com/crawl/crawl/commit/b338e1ef5be1 20:29:29 WITH comments! 20:29:43 git got very confused by this commit 20:30:31 i appreciate its careful effort to keep certain things. the "the" in the first line of the block comment 20:30:43 the ')' at the end of the function declaration... 20:30:50 I would not even stop walking to pick up a mere net 8- lying on the street... 20:30:58 i guess that's github, really 20:31:04 gammafunk: WITH comments! 20:31:22 ??millimarvin 20:31:22 millimarvin[1/1]: 16.598 net lines of code removed (as of 2016-06-26) 20:31:35 those half-millimarvins add up, jerry! 20:35:25 fr: custom shouting 20:35:37 rcfile options 20:36:26 well, i can also just : 20:36:40 and then it even shows up in my morgue 20:37:21 but if i shout at a giant orange brain to kiss my giant orange ass, then maybe it'll get extra mad at me =p 20:37:22 but then how will the monsters know? 20:37:24 :) 20:37:27 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 47.0/20160604131506]] 20:37:31 -!- Pacra_ is now known as pacra 20:38:32 alas, giant orange brains may not understand english anyway 20:38:48 but it would combine my desire to attract attention to my position and my desire to insult a monster =D 20:54:28 they're giant 20:54:33 they probably know like 50000 languages 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:04:02 -!- insecticide has quit [Ping timeout: 252 seconds] 21:06:02 -!- Amnesiac has quit [Quit: Page closed] 21:08:40 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-944-gb338e1e (34) 21:13:48 -!- bonghitz has quit [Ping timeout: 246 seconds] 21:13:55 well, yeah, but so much of their brainpower is devoted to telekinetic flying and summoning dudes 21:14:06 and they seem fairly antisocial as well 21:14:40 -!- PleasingFungus has joined ##crawl-dev 21:14:47 -!- squidcat has quit [Ping timeout: 250 seconds] 21:28:46 -!- dtsund has joined ##crawl-dev 21:29:50 -!- tealeaves has quit [Quit: Bye] 21:32:53 -!- amalloy is now known as amalloy_ 21:33:45 -!- PsyMar has quit [Ping timeout: 246 seconds] 21:35:26 -!- pacra has quit [Read error: Connection reset by peer] 21:35:28 -!- Pacra_ has joined ##crawl-dev 21:39:32 -!- sooheon has quit [Ping timeout: 240 seconds] 21:41:28 -!- dtsund has quit [Quit: Reality is an illusion, the universe is a hologram, buy gold, BYE] 21:44:11 -!- gressup_ has quit [Read error: Connection reset by peer] 21:57:34 -!- Evablue_ has quit [Ping timeout: 276 seconds] 21:58:32 ProzacElf, if we're going to get rational about it, brain size doesn't actually correspond to intelligence 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:14 -!- Wah has quit [Read error: Connection reset by peer] 22:00:15 then explain the size of THIS noggin 22:00:17 <- 22:01:30 a cow brain is bigger than a crow brain but the cow is arguably far less intelligent 22:01:49 i feel like it'd be hard to argue otherwise 22:02:05 isn't it something closer to brain size : body mass that's a good approximation? 22:02:39 that's a better approximation but it still isn't entirely accurate 22:02:51 at least for how we choose to define intelligence 22:03:16 bring back 'better than human' intelligence and give it exclusively to giant orange brains 22:03:29 -!- home has quit [Ping timeout: 250 seconds] 22:04:27 heh 22:07:01 -!- wheals has joined ##crawl-dev 22:08:30 I_HIGH_ALL_THE_TIME 22:12:06 I was wondering, what is the purpose of the item generation code which creates unusable/nigh unusable items very out of depth in the early game? 22:13:05 lol 22:14:42 -!- Evablue_ has quit [Ping timeout: 246 seconds] 22:17:37 -!- tealeaves has quit [Quit: Bye] 22:21:22 -!- hypermopl has quit [Quit: Page closed] 22:28:49 @??brimstone fiend 22:28:50 Brimstone Fiend (041) | Spd: 10 | HD: 18 | HP: 82-117 | AC/EV: 15/6 | Dam: 25, 15, 15 | 05demonic, 10doors, evil, see invisible, fly | Res: 13magic(immune), 04fire+++, 05damnation, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 12drown, 08holy++ | XP: 3314 | Sp: hurl damnation (3d20) [06!sil], s.torment [06!sil] | Sz: Large | Int: human. 22:29:00 -!- Lasty has quit [Quit: Leaving.] 22:29:29 -!- Lasty has joined ##crawl-dev 22:45:04 -!- Cerpin has quit [Ping timeout: 240 seconds] 22:47:05 -!- squidcat has quit [Ping timeout: 250 seconds] 22:48:40 -!- Chase_ is now known as ChaseSP 22:58:27 -!- _dhm has quit [Ping timeout: 246 seconds] 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:00:13 -!- minmay has quit [Ping timeout: 246 seconds] 23:01:16 -!- minqmay has quit [Ping timeout: 276 seconds] 23:03:09 I like chalky looking walls in 0.15 Vaults more than current ones. 23:11:34 -!- Shard1697 has joined ##crawl-dev 23:13:58 -!- wheals_ has joined ##crawl-dev 23:16:33 -!- home has quit [Read error: Connection reset by peer] 23:16:52 -!- wheals has quit [Ping timeout: 276 seconds] 23:24:09 -!- WalkerBoh has joined ##crawl-dev 23:26:19 -!- magistern has quit [Quit: magistern] 23:26:31 -!- noppa354 has quit [Ping timeout: 250 seconds] 23:28:24 -!- minmay has joined ##crawl-dev 23:29:52 -!- valrus has quit [Ping timeout: 240 seconds] 23:30:39 -!- wheals_ has quit [Remote host closed the connection] 23:33:35 -!- tealeaves has quit [Quit: Bye] 23:34:39 -!- kgarrison343 has quit [] 23:36:09 -!- Pacra_ has quit [Read error: Connection reset by peer] 23:36:17 -!- Pacra has joined ##crawl-dev 23:36:21 I was wondering, what is the purpose of the item generation code which creates unusable/nigh unusable items very out of depth in the early game? 23:36:24 what does this mean? 23:41:41 -!- noppa354_ has quit [Ping timeout: 250 seconds] 23:42:45 -!- grisha5 has quit [Quit: Page closed] 23:46:43 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 23:50:11 -!- PleasingFungus has quit [Remote host closed the connection] 23:58:41 fda on d:1 i guess 23:59:27 he's probably confused about the idea of there being item gen code with a specific purpose of "creating unusable/nigh unusable items.." etc 23:59:40 which there isn't really