00:00:01 -!- omarax has quit [Remote host closed the connection] 00:00:15 with just 12 trials at 50%, you get a zero 0.02% of the time 00:00:33 believe me I'm aware of the distribution of the binomial 00:00:43 zxc would like a word with you, if you are going to say 0.02% is acceptable 00:01:02 the isn't isn't "these extremes are common" it's more that "these extremes will exist and players will seem them, given how much crawl is played" 00:01:24 *this isn't 00:01:47 yes, and I always choose the n and p values such that the extremes with a non-vanishingly-small chance would be, to me, acceptable in crawl in practice 00:02:45 yeah, you can ask, "is it ok for 0.02% of encounters with this vault to be weird in exchange for making the remainder better?" 00:03:18 it's just a different philosophy, do you control the extremes and introduce some spoilery behavior that vanishingly few players will take advantage of? 00:03:37 especially given there are still spoilers remaining if you don't control the extremes? 00:03:47 if it's as high as 0.02% then it means I didn't consider it weird 00:03:49 like, "oh this runed vault has mace of brilliance, that's good to know, glad I read that des" 00:04:08 i wouldn't worry about people taking advantage of it so much as just having a reduced variety experience 00:04:19 ??drke[png 00:04:19 tiers[1/1]: Races: http://i.imgur.com/NMsN77b.png Gods: http://i.imgur.com/QuSrpL6.png (tiles) / http://pastebin.com/UWHjNUNC (text) 00:04:21 gammafunk: I don't mind a nonzero minimum, it's low maxima that bother me for spoilers 00:04:34 right the distribution I'm using in no way gives a reduced variety experience 00:04:50 PF seems to be implying that I'm failing to use randomization, which isn't the case, there's still very appreciable variance here 00:05:17 fairly certain i wasn't implying that 00:05:33 IMO almost all of these vaults work fine with the maximum monsters/items anyway 00:06:02 main exceptions being prune, variability, cocktagon 00:06:15 yeah I'm just responding to your comment about "making the remainder better"; I don't think those vaults with the extremes modifies will constitute a bad or not random enough experience at all 00:06:24 but those maxima literally will not matter 00:06:33 removing randomness would be bad, but we're not doing that 00:06:56 *removing all randomness 00:07:18 !tell dpeg this makes little sense with Gozag: 00:07:18 _Prince Ribbit returns to his original shape as he dies. 00:07:18 _You now have 698 gold pieces (gained 8). 00:07:19 Rast: OK, I'll let dpeg know. 00:07:33 !tell dpeg Prince Ribbit returns to his original shape as he dies. 00:07:34 You now have 698 gold pieces (gained 8). 00:07:34 Rast: OK, I'll let dpeg know. 00:07:37 also, I complimented your waifu in the middle of the vault submission, i hope you appreciate that 00:08:56 Rast: want to try again? 00:08:58 I probably missed it if it's not in the unrand one 00:09:08 third try's the charm...? 00:09:13 it's at the top of the unrand one 00:09:17 PleasingFungus, I decided the first two lines are what mattered 00:09:25 mm 00:10:04 -!- ProzacElf has quit [Ping timeout: 260 seconds] 00:10:07 also, I posit that guarded_unrand_variability possibly generating 79 chaos spawns is completely appropriate for the theme 00:11:13 again, though, binomial distributions are the default in existing vaults that randomize monsters/items at all, so you might be in for a lot of work! 00:11:36 it's not too much work 00:11:46 and you can post some rant on CYC about binomial distributions and spoilers 00:11:54 existing vaults as in, vaults that are already in the game 00:12:06 -!- Stormblessed has quit [Ping timeout: 250 seconds] 00:12:27 not just mine 00:12:51 -!- yesno has quit [Ping timeout: 258 seconds] 00:13:11 Just think of "vault editors" as really shifty bureaucrats who have to justify their jobs by inventing work for themselves 00:15:16 -!- wheals has joined ##crawl-dev 00:15:26 @??flying skull 00:15:26 flying skull (00z) | Spd: 15 | HD: 7 | HP: 17-24 | AC/EV: 10/17 | Dam: 14 | 07undead, evil, fly, unbreathing | Res: 06magic(20), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 228 | Sz: tiny | Int: animal. 00:15:34 oh, I kind of already assumed your regular job was like that 00:16:07 that describes like, half of all jobs in "first-world" countries 00:16:33 except it's someone else inventing the work 00:16:50 vote bernie 2016 00:17:03 No, tutoring my students like amalloy to pass the driver's test is by no means unrewarding or simply bureaucratic 00:17:24 -!- Dracunos has quit [Ping timeout: 246 seconds] 00:17:25 That fact that he's a special case that's had to take the test 5 times so far just makes my work all the more important 00:17:34 -!- Demise_ has quit [Ping timeout: 252 seconds] 00:18:00 -!- wheals_ has quit [Ping timeout: 250 seconds] 00:20:40 -!- Harudoku has quit [Ping timeout: 260 seconds] 00:24:20 -!- Amphouse has quit [Quit: Page closed] 00:25:50 -!- miek_ has quit [Quit: Lost terminal] 00:25:55 -!- dtsund has joined ##crawl-dev 00:26:27 honestly i'm failing on purpose to spend more time with gammafunk 00:26:40 -!- ProzacElf has joined ##crawl-dev 00:27:52 my mom doesn't understand how important my Twitch friends are to me 00:27:58 -!- miek_ has joined ##crawl-dev 00:28:35 nor does she understand that Touhou is absolutely a valid music genre 00:28:47 extreme behavior is still revoltingly common 00:28:58 both w/r/t vaults and things like touhou 00:29:12 fr: touhou depths encompass vault 00:29:47 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 00:29:50 don't we already have enough anime girls in this game? 00:29:54 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-734-ge18daf0 (34) 00:30:20 which unique is the most anime 00:30:42 well, i would have said duvessa or natasha 00:30:49 which unique is the most kawaii 00:30:53 but now we have bai whatever 00:31:02 kawaii? obv blork 00:31:02 @??death knight 00:31:03 death knight (03p) | Spd: 10 | HD: 10 | HP: 65-90 | AC/EV: 10/9 | Dam: 28 | natural, 10weapons, 10items, 10doors, fighter, priest, evil | Res: 06magic(80) | Vul: 08holy | XP: 908 | Sp: agony [11!AM], injury mirror [11!AM] | Sz: Medium | Int: human. 00:31:07 which unique is the most rawr xD <333;; http://67.media.tumblr.com/327c9ec61c91f78ce809dd966eaaf344/tumblr_o0jy0jUwDS1tcuorwo1_1280.jpg 00:32:13 was that you getting ready to go to coachella in 10th grade? 00:32:22 (note: don't ask me any questions about this picture, especially not the egg, because I guarantee you that I do not have the answers to them) 00:33:39 no, all i did in 10th grade was make explosions and cry myself to sleep 00:34:43 -!- wheals_ has joined ##crawl-dev 00:34:50 minmay: xtahua? 00:37:05 -!- tealeaves has quit [Quit: Bye] 00:38:22 -!- wheals has quit [Ping timeout: 250 seconds] 00:40:38 lol 00:42:42 -!- andre_1 has quit [Ping timeout: 272 seconds] 00:45:08 -!- Rust3dCor3 has quit [Ping timeout: 244 seconds] 00:48:30 ProzacElf, i think like half the stories on my blog are from 10th grade or very close to it 00:50:34 you've a blog? 00:52:53 someone else is doing a zig farmer, as pakellas https://crawl.project357.org/morgue/Cuckatoo/Cuckatoo.txt 00:53:02 https://crawl.project357.org/watch/Cuckatoo trying to collect every unrand, I think 00:53:08 -!- simmarine has quit [Read error: Connection reset by peer] 00:53:51 ?/simple 00:53:52 Matching terms (1): simple_implementables; entries (11): beem[2] | fighter_reasons[1] | flayed_ghost[2] | fov[1] | GodRobin[1] | guide_guide[1] | incursion[3] | nicolae[1] | shout[1] | spell_power[2] | tggw[1] 00:53:57 ??simple implementables 00:53:57 simple implementables[1/1]: http://tinyurl.com/zaskueb 00:55:17 simplentables 00:56:57 -!- debo_ has joined ##crawl-dev 00:57:20 -!- debo_ is now known as Guest97425 00:59:47 what makes those 'simple' 01:00:00 -!- deltaromeo has quit [Quit: deltaromeo] 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:00:03 -!- Shard1697 has quit [Ping timeout: 240 seconds] 01:00:29 they don't involve i? 01:00:57 -!- destroythecore has quit [Read error: Connection reset by peer] 01:01:34 ontoclasm: they seem like they should be. 01:01:38 probably. 01:02:28 so they were like 01:02:32 tagged as such by somebody 01:02:53 me 01:03:23 chequers ordered us to make a list of simple low-priority bugs to leave around for new devs. 01:04:12 it's the Iron Open-Source Law, he claimed. 01:04:51 -!- Guest97425 has quit [Ping timeout: 276 seconds] 01:06:04 03regret-index02 07* 0.19-a0-735-g703e437: A flood of minmay vaults (#10368, #10423) 10(5 minutes ago, 7 files, 3363+ 201-) 13https://github.com/crawl/crawl/commit/703e437895fd 01:06:34 mm 01:06:57 the minmay has been unleashed. can he ever be contained again? 01:07:31 wait, so "cocktagon" was over the line, but "coctagon" was fine? 01:07:37 crawl is a funny business... 01:08:06 schlocktagon 01:08:10 I guess I should have expected you to do the one single thing I specifically asked you not to do 01:08:17 there are a LOT of agons in there 01:08:19 -!- Shard1697 has joined ##crawl-dev 01:08:19 minmay: ? 01:08:28 allow coctagon to generate in coc 01:08:41 lol 01:09:09 it's a 'variant', apparently 01:09:11 the strategically removed comment: # don't actually make a coc verison of this please, hells:1-6 aren't supposed to have items 01:09:35 e.nsubst('d = 1:4 / 1:} / *:3') 01:09:44 this looks like it might do something with items, maybe 01:10:01 -!- debo__ has joined ##crawl-dev 01:10:04 it doesn't 01:10:09 rip 01:10:25 and "aren't supposed to have items" is an addendum, not an invitation to make a version with no items and put it in coc 01:10:45 but w/e like I said I should have expected it 01:11:02 no one expects the regret-index inquisition 01:11:37 minmay: by the way, what makes you have float for some of these and just have the others be minivaults? 01:11:48 well, hey, we also have the buddhist draconian water dragon now 01:12:17 in case someone was still under the impression that tibet was not better off under communist chinese rule 01:12:44 boris talks about how crimea has always been part of russia 01:13:11 does he? he should 01:13:17 lol 01:14:02 gammafunk: float for enclosed vaults, minivault for ones that are surrounded by floor. just an attempt to minimize the number of vetoes 01:14:02 need a unique who talks about Glorious Srbja 01:14:12 gotcha 01:14:31 seventh rome 01:14:44 -!- debo__ has quit [Ping timeout: 244 seconds] 01:16:09 jory is clearly a proponent of new zero kanada 01:17:44 need to add these to the game. https://goo.gl/images/vNv4KP they fly and turn little girls into stone and/or ice and score my daughter so much she won't go to sleep 01:18:29 well, we've got basilisks 01:18:34 which are like 01:18:39 discount cockatrices 01:19:01 hm, that's not rot13 01:19:18 iyztezsk yt ozdyi tfi ifvyzt hy gytfezz. 01:19:56 Unstable branch on crawl.develz.org updated to: 0.19-a0-735-g703e437 (34) 01:20:01 not al bhed, either 01:21:00 -!- Mekire has quit [Ping timeout: 250 seconds] 01:21:35 -!- FireSight has quit [] 01:21:48 ontoclasm: minmay_basiliskgon 01:22:11 i know r-i used a similar cypher before, but i don't recall what it was 01:22:13 ah well 01:22:52 octatrice 01:24:44 chequers: 0.02% chance for what? 01:25:50 0.02% for chequers to win a game of crawl 01:26:20 that must be with a minotaur, then? 01:26:37 dang 01:27:16 PleasingFungus: the law 01:27:41 my winrate is going up folks 01:27:45 !won . month 01:27:46 chequers (month) has won twice in 69 games (2.90%): 1xDsBe 1xOgMo 01:28:21 !won . week 01:28:23 minmay (week) has won once in 1 games (100.00%): 1xDgWn 01:28:51 problem with this keyword is now you can't add a combo that abbreviates to WeEK 01:29:21 Werewolk Electric Knight 01:29:32 just had an idea for a tome patch, brb... 01:29:37 -!- valrus has quit [Ping timeout: 252 seconds] 01:29:55 -!- Naruni has joined ##crawl-dev 01:29:56 DgWn is cheating anyhow 01:30:12 I've been thinking on how to implement wielding/wearing items from the floor 01:30:43 one thing i don't really understand is the difference between mitm index, inv index and inv slot 01:30:52 i know slot is a letter corresponding to an index 01:31:05 err item.link for inv stuff 01:31:20 minmay: is the tag in minmay_guarded_unrand_guard_vaults supposed to be vaults_hard vaults_orient_n 01:31:42 er, just the vaults_orient_n is the change I'm talking about 01:33:40 also the problem goes back to the menus being dorked up 01:34:09 it's almost as if the menu system needs to be re-written before another major change in item usage code gets done 01:34:47 problem is, people want menu rewrite to be better menus in all - not just a simplification of the code 01:35:45 my creative genius takes a vacation when it comes to designing visual things 01:36:15 -!- Zeor has quit [Quit: Leaving.] 01:36:58 Naruni: mitm is the entire level's array of items, for items on the ground and for items carried by monsters, for one 01:37:08 the player inventory is not stored in this array 01:37:30 gammafunk, just the current level? 01:37:31 when you load a level, you load an mitem with all the saved item data for the level 01:37:34 yes 01:37:40 and that data is marshalled for each level 01:37:45 k 01:38:39 so what is the difference between item.link and inv.slot 01:38:48 don't know why I bring up marshalling really, but the point is that you only get direct access to items of the currently loaded level 01:51:52 -!- regret-index has joined ##crawl-dev 01:51:56 !learn edit regretindex[1] s|.*|http://pastie.org/10886004| 01:51:56 regretindex[1/2]: http://pastie.org/10886004 01:51:59 !learn edit regretindex[1] s|.*|http://pastie.org/10886004| 01:51:59 No change! 01:52:03 !learn del regretindex[2] 01:52:10 Deleted regretindex[2/2]: cut down decks: escape as elixir / velocity / shaft+tomb / solitude+exile / cloud, destruction as vitriol+venom / storm / pain / orb / degen / wild magic, no war, summoning as pentagram / elements + uglies / rangers / illusion / dance / foxfire. need some god/etc home for blade/fortitude. 01:52:10 -!- regret-index has left ##crawl-dev 01:52:57 -!- travis-ci has joined ##crawl-dev 01:52:58 The build has errored. (master - 703e437 #5980 : regret-index): https://travis-ci.org/crawl/crawl/builds/139398137 01:52:59 -!- travis-ci has left ##crawl-dev 01:56:02 Windows builds of master branch on crawl.develz.org updated to: 0.19-a0-735-g703e437 01:56:37 gammafunk: ooh, yes, it should be vaults_orient_n. how did I miss that in testing 01:57:52 I don't like that snakebite vault but I'm not sure how to fix it 01:58:16 but it's shaped like a snake! 01:58:25 what if i put "don't tread on me" under it 01:58:48 yeah the snake really does tie the whole snake together, does it not? 01:59:57 -!- Grivan has quit [Ping timeout: 260 seconds] 02:00:02 -!- omarax has quit [Remote host closed the connection] 02:00:54 -!- ProzacElf has quit [Ping timeout: 260 seconds] 02:01:03 also, it has snakes in it! 02:01:10 it's the snake that keeps on giving 02:02:54 also the subst in that vault are almost like you knew I'd try to impose some non-binomial dist on your vaults 02:03:01 and that was your way of saying "fuck you" 02:04:09 anyway I guess you can technically redeem that drawing now 02:05:08 just make something as good as the ball cancer comic when you see the right opportunity 02:06:57 so like the jorgun pic then, got it 02:07:00 jorgrun, even 02:08:45 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-735-g703e437 (34) 02:10:54 03regret-index02 07* 0.19-a0-736-g3ff4acb: Fix an Elf:$ vault's connectivity (travis-ci) 10(29 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/3ff4acb07b6e 02:11:22 -!- ystael has quit [Ping timeout: 272 seconds] 02:13:32 -!- VoxSomniator_ has quit [Quit: Leaving] 02:18:02 -!- dtsund has quit [Ping timeout: 250 seconds] 02:18:55 -!- PleasingFungus has quit [Remote host closed the connection] 02:19:04 -!- Guest96 has quit [Ping timeout: 250 seconds] 02:26:45 oh never mind, I didn't really read it correctly 02:26:49 there's more open space 02:27:32 ah, it's the ruin tag 02:27:34 that's why 02:48:19 -!- jeefus has joined ##crawl-dev 02:51:34 -!- Sonderblade has quit [Ping timeout: 240 seconds] 02:51:59 -!- ebering_ has joined ##crawl-dev 02:53:59 Monster database of master branch on crawl.develz.org updated to: 0.19-a0-736-g3ff4acb 02:55:05 -!- travis-ci has joined ##crawl-dev 02:55:06 The build passed. (master - 3ff4acb #5981 : regret-index): https://travis-ci.org/crawl/crawl/builds/139405520 02:55:06 -!- travis-ci has left ##crawl-dev 03:00:02 -!- omarax has quit [Remote host closed the connection] 03:00:28 -!- vale_ has quit [Remote host closed the connection] 03:02:50 -!- Xenobreeder has quit [Ping timeout: 250 seconds] 03:04:43 -!- dhm has quit [*.net *.split] 03:04:44 -!- Telnaior has quit [*.net *.split] 03:04:44 -!- jefus has quit [*.net *.split] 03:04:45 -!- jbenedetto has quit [*.net *.split] 03:04:45 -!- Sequell has quit [*.net *.split] 03:04:46 -!- namad7 has quit [*.net *.split] 03:04:46 -!- ebering has quit [*.net *.split] 03:04:58 -!- Sequell has joined ##crawl-dev 03:05:43 -!- elliptic has quit [Quit: Leaving] 03:08:32 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-736-g3ff4acb (34) 03:16:57 -!- Zekka has quit [Ping timeout: 260 seconds] 03:18:32 -!- friendfixit is now known as olscumpy 03:19:32 -!- elliptic has joined ##crawl-dev 03:20:29 -!- joy19999 is now known as joy1999 03:22:37 -!- Jafet has quit [Ping timeout: 250 seconds] 03:23:31 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-736-g3ff4acb (34) 03:24:24 %git 2c7957d 03:24:24 07regret-index02 * 0.19-a0-720-g2c7957d: Adjust meliai, use newly-formicid entropy weavers in the same capacity 10(32 hours ago, 7 files, 125+ 102-) 13https://github.com/crawl/crawl/commit/2c7957d687fb 03:30:36 -!- ololoev has quit [Client Quit] 03:49:12 -!- Leszczynek has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 03:49:29 -!- hellmonk has quit [Quit: Page closed] 03:51:42 -!- Naruni has quit [Remote host closed the connection] 03:58:39 -!- doll has quit [Quit: Lost terminal] 04:00:01 -!- omarax has quit [Remote host closed the connection] 04:01:17 -!- olscumpy has quit [Ping timeout: 260 seconds] 04:02:46 -!- olscumpy has joined ##crawl-dev 04:06:56 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 04:15:29 -!- tealeaves has quit [Quit: Bye] 04:16:31 -!- ontoclasm has quit [Quit: Leaving.] 04:16:41 -!- Laraso has quit [Read error: Connection reset by peer] 04:17:12 -!- GauHelldragon has quit [Ping timeout: 250 seconds] 04:22:52 -!- ystael has quit [Ping timeout: 260 seconds] 04:23:07 -!- bonghitz has quit [Remote host closed the connection] 04:27:27 -!- cribozai has quit [Ping timeout: 244 seconds] 04:33:32 -!- nikheizen has quit [Quit: leaving] 04:35:39 -!- Patashu has joined ##crawl-dev 04:37:27 -!- Patashu_ has joined ##crawl-dev 04:38:06 -!- Patashu_ has quit [Client Quit] 04:38:59 -!- olscumpy has quit [Ping timeout: 260 seconds] 04:40:09 03gammafunk02 07* 0.19-a0-737-g7c57ab6: Even more minmay vaults: guarded unrands 10(2 hours ago, 5 files, 553+ 0-) 13https://github.com/crawl/crawl/commit/7c57ab64502c 04:40:13 -!- Patashu has quit [Ping timeout: 244 seconds] 04:40:52 -!- Patashu_ has joined ##crawl-dev 04:52:49 -!- akr_ is now known as Staalorm 05:00:02 -!- omarax has quit [Remote host closed the connection] 05:03:44 -!- Xenobreeder has quit [Ping timeout: 250 seconds] 05:08:36 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-737-g7c57ab6 (34) 05:10:10 -!- dhm_ has quit [Ping timeout: 252 seconds] 05:11:13 -!- sooheon_ has quit [Ping timeout: 244 seconds] 05:12:30 -!- sooheon has quit [Ping timeout: 276 seconds] 05:27:43 -!- bonghitz has quit [Remote host closed the connection] 05:39:48 -!- joy1999 has quit [Ping timeout: 276 seconds] 05:42:24 -!- joy19999 has quit [Ping timeout: 244 seconds] 05:51:55 -!- Ideocl4st has quit [Read error: Connection reset by peer] 05:53:15 -!- raikaria has quit [Quit: Page closed] 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:00:31 -!- Shard1697 has quit [Ping timeout: 258 seconds] 06:10:50 -!- dhm has quit [Ping timeout: 240 seconds] 06:18:27 -!- amalloy is now known as amalloy_ 06:21:03 -!- wheals_ has quit [Ping timeout: 240 seconds] 06:27:55 -!- Shard1697 has joined ##crawl-dev 06:29:58 -!- Demise_ has joined ##crawl-dev 06:33:33 -!- jetnerd_ has quit [Ping timeout: 240 seconds] 06:34:02 -!- Staalorm has quit [Remote host closed the connection] 06:34:33 -!- ystael has quit [Ping timeout: 240 seconds] 06:47:00 -!- mibe has quit [Quit: Page closed] 07:00:03 -!- omarax has quit [Remote host closed the connection] 07:05:37 -!- debo_ has joined ##crawl-dev 07:06:00 -!- debo_ is now known as Guest5934 07:08:33 -!- Shard1697 has quit [Ping timeout: 240 seconds] 07:09:33 -!- Lasty has joined ##crawl-dev 07:09:39 -!- NeremWorld has quit [Ping timeout: 250 seconds] 07:12:41 -!- dhm has quit [Ping timeout: 250 seconds] 07:46:13 -!- Wax has quit [Ping timeout: 250 seconds] 07:46:29 -!- tksquared has quit [Ping timeout: 250 seconds] 07:53:30 -!- Lasty has quit [Quit: Leaving.] 07:57:01 -!- Rast- has joined ##crawl-dev 07:57:03 -!- andre_1 has quit [Ping timeout: 240 seconds] 07:58:11 -!- Rast has quit [Ping timeout: 250 seconds] 08:00:01 -!- omarax has quit [Remote host closed the connection] 08:21:03 -!- docnvk has quit [Ping timeout: 240 seconds] 08:24:48 -!- removeelyvilon has quit [Ping timeout: 250 seconds] 08:25:13 -!- Guest5934 has quit [Quit: orb spiders :(] 08:25:18 -!- Mekire has quit [Quit: Page closed] 08:26:51 -!- bitcoinbastard has quit [Ping timeout: 264 seconds] 08:42:29 -!- MaxFrost has quit [Quit: Going offline, see ya! 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amalloy_ 12:27:04 -!- amalloy_ is now known as amalloy 12:27:31 -!- WorkSight has quit [Read error: Connection reset by peer] 12:30:03 -!- dhm has quit [Quit: leaving] 12:34:58 -!- MarvinPA has joined ##crawl-dev 12:35:14 -!- Cerpin_ has joined ##crawl-dev 12:45:03 -!- Dracunos7 has quit [Ping timeout: 250 seconds] 12:45:08 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 12:48:28 -!- zxc has quit [Read error: Connection reset by peer] 13:00:03 -!- omarax has quit [Remote host closed the connection] 13:00:44 -!- ontoclasm has joined ##crawl-dev 13:03:52 -!- mopl has quit [Ping timeout: 250 seconds] 13:04:36 -!- Guest81625 has quit [Ping timeout: 246 seconds] 13:10:35 -!- Xenobreeder has joined ##crawl-dev 13:15:30 -!- amalloy is now known as amalloy_ 13:21:02 -!- namad8 has quit [] 13:28:35 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-737-g7c57ab6 (34) 13:31:42 -!- Cerpin_ has quit [Ping timeout: 276 seconds] 13:36:04 -!- Tux[Qyou] has joined ##crawl-dev 13:36:22 -!- crowleyman has joined ##crawl-dev 13:40:47 -!- Leszczynek has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 13:41:15 -!- crowleyman has quit [Quit: Textual IRC Client: www.textualapp.com] 13:50:25 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 13:55:55 -!- Ququman has joined ##crawl-dev 13:56:13 -!- Tux[Qyou] has joined ##crawl-dev 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:03:24 -!- Cerpin_ has joined ##crawl-dev 14:03:33 -!- CanOfWorms has joined ##crawl-dev 14:09:51 -!- tealeaves has quit [Quit: Bye] 14:10:55 -!- amalloy_ is now known as amalloy 14:11:21 -!- Insomniak` has quit [Quit: I like to rock] 14:12:17 -!- elliptic has quit [Quit: Leaving] 14:15:22 -!- destrovel has quit [Ping timeout: 250 seconds] 14:18:20 -!- Cerpin_ has quit [Ping timeout: 260 seconds] 14:21:09 -!- scummos__ has quit [Ping timeout: 260 seconds] 14:35:18 unknown monster: "bai suzhen" 14:35:18 %??bai suzhen 14:39:14 -!- PleasingFungus has joined ##crawl-dev 14:40:09 i wonder if dismissal would annoy people less if it only triggered when the player was at below half hp, or only on heavy hits, or something like that 14:40:49 maybe 14:40:59 PleasingFungus: half hp sounds like a big improvement to me 14:41:00 I tend to like it most when it gets rid of something nasty 14:41:24 well I dunno, large damage sounds possibly better, but I guess it's a problem either way 14:41:34 what's a problem, sorry? 14:41:49 just with "arbitrary cutoffs" I guess 14:41:58 i think gammafunk means that no "do you *really* want to teleport this away" heuristic will be perfect 14:42:10 yeah 14:42:19 I've used it at higher hp to get rid of Bad Things 14:42:21 sure 14:42:28 -!- ontoclasm has quit [Quit: Leaving.] 14:42:50 In my mind 'heavy hit' works better than half hp but I could be wrong about that 14:43:05 my problem with having it only work on larger threats is that those are the ones that *really* boil my blood if i've spent like !might !agi to kill it, and it's almost dead, and then it teleports away 14:43:30 whereas if i'm below half hp i'm probably in enough danger to be a bit grateful for a teleport even if it's almost dead 14:43:34 amalloy: Is this a problem with having it work on heavy hits? 14:43:55 gammafunk: the problem i see with heavy hits is it doesn't account for multiple medium-size attacks from one monster 14:44:04 like it won't teleport away trolls because they have three mid-size attacks 14:44:13 (or whatever) 14:44:24 @??caustic shrike 14:44:24 caustic shrike (09b) | Spd: 20 | HD: 18 | HP: 87-126 | AC/EV: 8/18 | Dam: 3608(acid:7d3) | see invisible, fly | Res: 06magic(80), 05fire, 02cold, 08blind | XP: 4609 | Sz: tiny | Int: animal. 14:44:26 hrm, well I'd imagine if it only worked on a per-attack basis it'd probably be ok? 14:44:40 @??executioner 14:44:40 Executioner (151) | Spd: 20 | HD: 12 | HP: 53-78 | AC/EV: 10/15 | Dam: 30, 10, 10 | 05demonic, 10doors, fighter, unholy, see invisible | Res: 06magic(140), 05fire, 02cold, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2311 | Sp: pain (d14) [06!sil], haste [06!sil] | Sz: Large | Int: human. 14:44:49 @??deep troll 14:44:49 deep troll (08T) | Spd: 10 | HD: 10 | HP: 47-65 | AC/EV: 6/10 | Dam: 27, 2009(claw), 2009(claw) | 10doors, see invisible, regen | Res: 06magic(40), 08blind | XP: 730 | Sz: Large | Int: human. 14:45:54 I guess I'm not a fan checking my hp percentage to know if the amulet is useless or not 14:46:05 yeah, a hard breakpoint wouldn't be good 14:46:28 could try to do some kind of tdam-like effect 14:46:50 damage taken from a source in the last turn might work, yeah 14:47:13 funny idea: at end of turn, if you took heavy tdam, dismiss everything [that damaged you|in LOS] 14:47:25 weird for sbl users 14:48:29 that would probably create some strange problems with low dam things getting dismissed, and there just beeing too much dismissal in general, which is kind of the problem we're trying to solve 14:48:52 yeah, just brainstorming 14:49:11 sticking closer to the current effect is probably a better idea 14:49:20 dismiss all spectators when you take significant damage 14:49:22 gammafunk: you can fix the hard-breakpoint idea by gradually scaling from "never dismiss at full HP" to "often dismiss at low HP", although of course you never want to get to "always dismiss" 14:49:23 they don't need to see this 14:49:52 * PleasingFungus shoos Cheibriados away. 14:49:59 basing that scaling on tdam instead of hp% sounds fine to me too though 14:50:21 if something hits you for a third of your hp or w/e, you probably want it gone even if you still have 2/3rds left 14:50:28 because: yikes 14:50:35 Yeah that's kind of where I'm coming from 14:50:50 but what amalloy said would address the breakpoint problem 14:51:35 yeah, i figured you'd end up doing something vaguely like that if you went with hp % 14:51:57 maybe not scaling from 100% hp; as long as it's not a hard breakpoint i think it's ok, given amulet swapping penalties 14:52:23 but tdam seems like it would be a better approach than hp% anyway, if we can figure some reasonable way of tracking per-source tdam 14:52:37 PleasingFungus: sdam 14:52:46 hrm 14:53:25 you.source_damage, apparently. will grep 14:53:27 i think a problem with scaling based tdam and sdam is that turn boundaries are weird 14:53:36 yeah 14:53:55 i mean, the actual problem we're trying to solve is tracking multiple attacks in a set 14:54:00 trolls or w/e 14:54:01 do you teleport at the end of monster turns or player turns? if the latter, monsters that attack you later during your turn will have a lower tdam 14:54:06 er, higher 14:54:30 actually i think everything i said in that sentence was backwards 14:54:33 heh 14:54:35 i get the idea 14:55:06 i feel like we might want to go with something narrower and just track specifically monster attack sets together, rather than doing a full tdam or even sdam. idk how that'll be to implement, though 14:55:59 that makes dismissal significantly stronger against a spd 10 monster with two 20-damage attacks than against a spd 20 monster with one 20-damage attack 14:56:08 ok. 14:56:09 whereas honestly the latter is a lot scarier 14:56:57 that doesn't necessarily mean it's the wrong idea, just something to keep in mind 14:58:15 i feel like just using tdam - even in some modified form that triggers at the start of the player's turn based on accumulated damage from various monsters, for example - is going to be weird in any case where you have unusual length turns, e.g. sbl or cheiwalking 14:58:49 -!- CanOfWorms has quit [Ping timeout: 244 seconds] 14:58:53 you can scale by the length of your turn 14:58:58 and it probably comes out about the same 14:59:02 but yes, that is a problem too 14:59:25 hrm, that's reasonable 14:59:34 -!- amalloy is now known as amalloy_ 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:00:46 Someone write down the solution to quantum gravity so we can understand this dismissal shit 15:04:59 no physics in the underworld^Wdungeon, it's all magic :p 15:05:38 -!- Xenobreeder has quit [Ping timeout: 250 seconds] 15:08:22 -!- ontoclasm has joined ##crawl-dev 15:11:35 i guess dismissal is currently a 10% chance per-hit 15:12:01 -!- stanzill has quit [Changing host] 15:13:08 my vague feeling for a low-effort improvement would be to make it a 25% chance at 0% hp, scaling to 0% at maybe 80% or 90% hp? 15:13:13 and then revisit the tdam thing later 15:17:04 i think dismissal is maybe just not a good effect 15:17:50 in that it's either just annoying, or makes what would otherwise be weak characters a whole lot safer for no substantial cost 15:19:23 can you elaborate on the latter? 15:20:02 you passively make scary monsters disappear without having to spend any consumables 15:20:25 i don' 15:20:55 t really understand this argument. lots of things make scary monsters no longer threats. resistances, slaying, defenses, etc. 15:21:18 dismissal's entire role is to annoy you in trivial fights and randomly save you from nontrivial ones 15:21:55 i think that the annoying is bad, but i don't think there's a problem with randomly being saved from a dangerous fight, as long as it's not reliable. 15:22:41 an amulet of dismissal is a piece of loot, which improves your character by letting you trade your amulet slot for a chance of pseudo-lifesaving. 15:22:45 it's not necessarily bad, but I see no reason it should be pursued 15:23:09 ok. 15:24:01 the chance of it teleporting things should scale with the damage from the hit imo 15:24:15 ontoclasm: we discussed this a bunch 15:24:20 * ontoclasm shrugs 15:24:22 check the scrollback 15:24:29 ok 15:24:41 i'm not against the idea, it's just a pain to get it working really well 15:24:59 might be better than an hp-based approach anyway 15:26:55 i just don't see random pseudo-lifesaving as a particularly good thing to exist on an amulet slot, your examples of slaying and resistances and better defenses have a lot more interaction with whatever it is you're doing the rest of the time 15:29:10 they also don't automatically kill the monster for you when you do nothing 15:35:40 I'm going to push this change, and if people want to remove it later, they can do that. 15:37:07 03PleasingFungus02 07* 0.19-a0-738-g3c61671: Reduce Dismissal annoyance 10(2 minutes ago, 2 files, 22+ 16-) 13https://github.com/crawl/crawl/commit/3c616719d591 15:45:04 MarvinPA: you might be right! not sure. maybe would be better as a god effect or something else. 15:45:22 hm, i think your comment there is wrong? (or the code is) 15:45:26 i'd vaguely thought it was a shorter ranged teleport, tending to land just out of LOS (hence a very short reprieve), but maybe i've just gotten bad teleports? 15:45:34 also there's a bonus ; 15:45:40 ;_; 15:45:55 oh, right, i changed my mind about the chance and then forgot to revise the comment 15:45:57 good catch 15:46:18 i think the range thing might feel like it's the case because when you teleport things away with it they don't lose track of you, so if you just rest where you are they'll find you again fairly easily? 15:46:21 not certain 15:46:22 yeah 15:46:36 it might be better if it worked the way i sort of felt like it did? 15:46:56 possibly, yeah 15:47:04 -!- docnvk has quit [Ping timeout: 240 seconds] 15:47:17 -!- Kenran has quit [Read error: Connection reset by peer] 15:47:33 03PleasingFungus02 07* 0.19-a0-739-gf2af308: Cosmetic fixes for prev. commit (MarvinPA) 10(35 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/f2af308c6bf3 15:47:49 would mean it wouldn't be specially effective against enemy summons, as was the initial design intent, but original intent is overrated 15:48:25 would want to think about the short-ranged teleport thing more, though; not sure it'd actually fix any problems the effect has 15:48:44 i didn't even know that was supposed to be a thing! i've never thought about it being relevant there as opposed to just in normal fights 15:49:27 if anything it seems actively bad! in that teleporting away a summoner who has summoned some things is potentially worse than just teleporting away a regular enemy 15:50:20 (assuming the summoner itself is hitting you too, and you're trying to kill it to take out the summons) 15:50:46 MarvinPA: the idea is that teleporting away a summon is basically killing it 15:50:59 whereas teleporting away a normal enemy is... less so 15:51:13 teleporting away a summoner is bad ofc 15:51:29 except in frictionless perfectly spherical crawl 15:51:31 but yeah 15:51:32 oooo 15:51:55 fr: frictionless perfectly spherical branch 15:52:02 monsters that teleport are dead to me 15:52:17 movement only stops when you hit a wall, levels wrap left-right (but not top-bottom) 15:52:30 (since that'd be a perfectly toroidal branch, obviously.) 15:53:01 i think there's an ancient and complicated devwiki page with terrain types for frictionless movement 15:53:24 lol 15:53:24 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:terrain_types#standing_air 15:53:43 that sounds like a cylinder 15:53:48 have to bring back levitation as a separate effect from flight first though 15:53:54 obv 15:53:58 without a top or bottom 15:54:24 - Probably spectacularly breaks travel & autoexplore. Not to mention AI. 15:54:35 gammafunk: shh 15:54:42 you just have to sort of... squeeze the top & bottom a bit. 15:55:31 Crazy Yuif says, "It's not a sphere! It's a cylinder! Listen to me! It's really a cylinder!" 15:55:38 oh gosh this page has all the cliff proposals too 15:55:55 -!- olscumpy has joined ##crawl-dev 15:56:04 crawl3d 15:56:14 i feel like 15:56:16 Is it even better than eronarn's crawl weapon planning doc? 15:56:31 designs should try to work with the 2d, tile-based nature of crawl, rather than fight it as hard as they can. 15:57:52 haha 15:57:55 infiniplex put his elven glass at the end of this 15:57:59 ya i just saw that 15:58:09 He really liked that idea 15:58:17 it doesn't seem, like, unreasonable. 15:58:31 Yeah, I think even maymay proposed that runed door be transparent 15:58:36 *doors 15:59:11 but given the single-corridor layouts, one thing that elf does not need is more transparent walls 15:59:21 I need to just shut up about it and go tweak those layouts 15:59:22 you can open doors! 16:00:02 -!- omarax has quit [Read error: Connection reset by peer] 16:00:09 it's more the thought of "wake up enemies in a room so they can single-file into a corridor so you can kill them" 16:00:16 this is really a problem with those layouts though 16:01:01 digging exists and the walls are still rock, so it's always going to be a thing to a significant degree 16:01:16 but at least we can make the player work for it more 16:01:42 -!- DevlanMud|Lappy has quit [Ping timeout: 244 seconds] 16:02:13 -!- HellTiger has quit [Ping timeout: 250 seconds] 16:02:15 oh that reminds me that the summon earth elementals thing is still incredibly weird 16:02:45 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 47.0/20160604131506]] 16:02:59 it feels very inelegant and i'm not sure it really solves whatever problem it's trying to solve 16:03:51 MarvinPA: what did you think of the "put the elf3 vault in a portal" idea 16:05:47 -!- CanOfWorms has joined ##crawl-dev 16:07:11 seems maybe interesting, although i don't really think kiting stuff in elf is so much more of a problem than it is just generally (which is part of why the earth elemental thing feels so weird to me) 16:07:39 i approve of calling minmay "maymay" 16:07:39 wheals: You have 1 message. Use !messages to read it. 16:07:42 !messages 16:07:43 (1/1) regret-index said (22h 46m 8s ago): don't delete [laplace] until it's all done for it and the essay in it to serve as a reference point 16:07:58 i am become death, deleter of branches 16:08:35 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-739-gf2af308 (34) 16:10:15 usually people call me "minimay" 16:11:52 also, can confirm that summon earth elementals doesnt make elf:3 any harder 16:12:20 and runed doors should obviously be transparent 16:12:33 p.s. remove monster siz 16:12:33 e 16:17:19 !lm * br.end=elf !boring recentish newelf / lg:place=elf:3 16:17:23 !lm * br.end=elf !boring recentish !newelf / lg:place=elf:3 16:17:41 1213/11962 milestones for * (br.end=elf !boring recentish newelf): N=1213/11962 (10.14%) 16:17:44 2234/23800 milestones for * (br.end=elf !boring recentish !newelf): N=2234/23800 (9.39%) 16:19:11 -!- travis-ci has joined ##crawl-dev 16:19:12 The build has errored. (master - 3c61671 #5983 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/139578204 16:19:12 -!- travis-ci has left ##crawl-dev 16:19:27 ERRORED 16:19:50 hrm 16:19:52 yes, that increase couldn't possibly be because of anything else, such as the game having 4 fewer levels to die on 16:19:56 -!- Telnaior_ has quit [Ping timeout: 244 seconds] 16:20:22 -!- Rust3dCor3 has quit [Ping timeout: 260 seconds] 16:20:49 or people not understanding newelf, or ordinary variation 16:21:21 or including meleebug games 16:21:26 -!- amalloy_ is now known as amalloy 16:21:35 yes, that query couldn't possibly be anything other than me arguing all of those things that you just refuted 16:22:00 I didn't think you were, but I figured if you weren't, someone would do so sooner or later 16:24:02 We have a master of shadowboxing in here 16:25:51 shadowbox of shadowbeasts 16:26:31 -!- valrus has quit [Ping timeout: 258 seconds] 16:27:04 fr: remove resistances so that people stop thinking they're required in order to win 16:28:24 -!- jj123 has quit [Ping timeout: 250 seconds] 16:29:27 shadowbox_level_dp 16:31:25 -!- ProzacElf has joined ##crawl-dev 16:32:03 -!- Xenobreeder has joined ##crawl-dev 16:33:31 minmay: Would cause a huge spike in OoF deaths 16:36:05 -!- amalloy is now known as amalloy_ 16:36:23 what would? 16:36:35 -!- docnvk has quit [Ping timeout: 260 seconds] 16:36:37 fr: remove resistances so that people stop thinking they're required in order to win 16:36:48 -!- amalloy_ is now known as amalloy 16:37:32 oh 16:37:33 hah 16:38:05 yeah, i almost always use stat/ac/ev/slaying gear over any given resist 16:38:36 but when i was bad(der) and dumb(er) i tended to wear resist stuff even if i didn't have an immediate need to 16:38:54 -!- Shard1697 has joined ##crawl-dev 16:41:12 uh 16:41:27 why didn't we use denzi's MAGNIFICENT hydra tiles for the lernaean hydra... 16:41:31 http://www3.wind.ne.jp/DENZI/diary/Denzi110619-4.png 16:41:33 cf top right 16:41:46 hahahaha 16:42:07 -!- amalloy is now known as amalloy_ 16:42:14 training dummy 2 is excellent too 16:42:17 shame we don't have them anymore 16:42:39 -!- amalloy_ is now known as amalloy 16:46:21 -!- tealeaves has quit [Quit: Bye] 16:46:24 -!- MakMorn has quit [Ping timeout: 260 seconds] 16:47:54 -!- Guest3967 has quit [Ping timeout: 250 seconds] 16:48:52 -!- DevlanMud|Lappy has quit [Ping timeout: 244 seconds] 16:49:36 -!- MakMorn has joined ##crawl-dev 16:50:24 -!- Lasty_ has joined ##crawl-dev 16:51:02 -!- introsp3ctive has quit [Remote host closed the connection] 16:52:32 rip terpsichore 16:53:34 -!- amalloy is now known as amalloy_ 16:53:59 the best part of that image is the misunderstanding of what a "pressure plate trap" is 16:58:20 -!- tealeaves has quit [Quit: Bye] 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:01:25 -!- amalloy_ is now known as amalloy 17:01:39 -!- Nattefrost has quit [Ping timeout: 276 seconds] 17:05:14 -!- Amnesiac has quit [Ping timeout: 250 seconds] 17:05:16 -!- travis-ci has joined ##crawl-dev 17:05:17 The build was fixed. (master - f2af308 #5984 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/139580606 17:05:17 -!- travis-ci has left ##crawl-dev 17:05:33 -!- PleasingFungus has joined ##crawl-dev 17:05:33 -!- valrus has quit [Ping timeout: 276 seconds] 17:05:35 -!- Insomniak` has quit [Quit: I like to rock] 17:05:54 -!- stanzill has quit [Quit: au rev] 17:06:03 that image is awesome 17:06:58 -!- Xenobreeder has quit [Ping timeout: 250 seconds] 17:08:08 the hydras with the crests are rad 17:08:09 to the max 17:08:19 I love the AST as well 17:08:34 Denzi... he's Good. 17:08:34 and honestly the snapping turtle itself is kind of nicer than the current one 17:08:40 in terms of looking threatening 17:08:45 current one seems so cute! 17:08:50 reminds me of The Dig 17:09:03 something about the shell 17:10:08 woah...glowing mold? 17:11:31 Some more good stuff at http://www3.wind.ne.jp/DENZI/diary/ 17:11:45 love those black and white tiles 17:11:55 "ratman" is epic 17:12:06 -!- mopl has quit [Client Quit] 17:12:28 oh, that's a cool route to go with phantom 17:12:38 maybe not necessary given our shiny new tile 17:12:55 but "floating pile of macabre skulls" is pretty cool 17:13:07 -!- amalloy is now known as amalloy_ 17:13:27 "ork" 17:14:00 -!- MarvinPA has quit [Quit: Leaving] 17:15:05 -!- mamgar has quit [Client Quit] 17:15:10 -!- amalloy_ is now known as amalloy 17:15:50 -!- Patashu_ has joined ##crawl-dev 17:15:59 -!- simmarine has joined ##crawl-dev 17:16:32 lesser demon is chill. 17:16:52 oh, dang, 2015! 17:16:57 cool that he's still spriting as recently as that 17:20:10 i still think the old roly-poly ugly thing tile should be used for something XD 17:20:38 dude, lift that reaper tile for oklobs 17:20:52 bubble slime is also a great tile 17:22:25 also, i like the current phantom tile, but it also would not look out of place on a walk/don't walk traffic signal 17:25:14 oklobs have scythes? 17:25:20 the plant reaper tile 17:25:22 it's lower in the sheet 17:25:26 above fairy 17:25:28 ahh, i see it 17:28:06 -!- ontoclasm has quit [Quit: Leaving.] 17:29:12 -!- wheals has quit [Ping timeout: 246 seconds] 17:29:42 fr: scythe oklobs 17:30:13 -!- Nattefrost has quit [Quit: Leaving.] 17:30:14 oklobcutioners 17:31:01 death klobs 17:34:23 -!- amalloy is now known as amalloy_ 17:34:45 -!- LexAckson_ has quit [Ping timeout: 258 seconds] 17:35:06 -!- tealeaves has quit [Quit: Bye] 17:36:22 -!- amalloy_ is now known as amalloy 17:36:40 -!- andre_1 has quit [Ping timeout: 272 seconds] 17:38:55 orklobs 17:47:16 -!- Stormblessed has quit [Ping timeout: 250 seconds] 17:51:36 -!- Patashu_ has quit [Ping timeout: 246 seconds] 17:54:03 -!- halv has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:55:58 -!- JimmahDean has quit [] 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:00:44 -!- Shard1697 has quit [Ping timeout: 272 seconds] 18:01:37 Unstable branch on underhound.eu updated to: 0.19-a0-739-gf2af308 (34) 18:01:52 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 18:03:37 -!- Ququman has quit [Read error: Connection reset by peer] 18:13:09 -!- ProzacElf has quit [Ping timeout: 276 seconds] 18:21:28 -!- ontoclasm has joined ##crawl-dev 18:23:14 -!- fufumann has quit [Ping timeout: 260 seconds] 18:23:22 -!- jefus- is now known as jefus 18:23:32 -!- debo has quit [Ping timeout: 272 seconds] 18:36:52 -!- ystael has quit [Ping timeout: 260 seconds] 18:36:53 -!- gressup has quit [Ping timeout: 244 seconds] 18:38:02 -!- Rast has quit [Read error: Connection reset by peer] 18:38:27 -!- Rast has joined ##crawl-dev 18:39:04 -!- removeelyvilon has quit [Quit: Page closed] 18:42:49 -!- fufumann has quit [Quit: und weg...] 18:45:00 -!- tealeaves has quit [Quit: Bye] 18:46:28 -!- wheals has joined ##crawl-dev 18:49:34 what's up ladies 18:50:33 * PleasingFungus curtsies 18:56:33 -!- Dracunos is now known as Dracunos-m 18:59:11 which unique should i draw after fannar 18:59:27 cerebov 18:59:40 -!- Shard1697 has joined ##crawl-dev 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:00:15 natasha 19:02:12 -!- elliptic has joined ##crawl-dev 19:07:04 -!- scummos| has quit [Ping timeout: 264 seconds] 19:07:55 qw keeps getting this crash in depths in my local testing: https://bpaste.net/raw/cb1c6675ef75 19:08:19 something about dungeon generation placing lava on the map border 19:08:32 odd 19:10:30 !vault kennysheep_large_spiral 19:10:31 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/large_abstract.des#l1612 19:11:02 this vault is on the level on all four crashes I have here 19:11:27 all of them are open_caves layout as well 19:12:27 -!- Rast has quit [Ping timeout: 250 seconds] 19:12:46 !source ks_random_setup 19:12:46 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/dlua/vault.lua#l34 19:13:02 --1 : walls replaced with water/lava or removed. doodads may or may not be walls 19:13:34 -- One chance in three of turning all water on the floor into lava. 19:13:54 both of those are pretty suspicious 19:14:21 boom, first try with &Pkennysheep_large_spiral 19:14:26 ERROR in 'dungeon.cc' at line 451: invalid map border at (79,44): deep_water 19:14:49 %git 703e4378 19:14:50 07regret-index02 * 0.19-a0-735-g703e437: A flood of minmay vaults (#10368, #10423) 10(18 hours ago, 7 files, 3363+ 201-) 13https://github.com/crawl/crawl/commit/703e437895fd 19:15:05 it looks like this commit changed the vault by adding a bunch of 'x's along the border 19:15:33 yeah 19:15:37 which presumably is why the vault wasn't causing trouble previously 19:15:52 i guess revert that part of the commit? 19:18:20 yeah, though I'm a little worried about other vaults breaking for the same reason since there are a lot of ks_random_setup vaults 19:18:28 I guess qw will just catch them if they do 19:18:33 something about the orient, i think 19:18:37 combined with the walls 19:21:26 elliptic: are you changing it, or should i 19:21:28 ? 19:21:42 -!- scummos__ has quit [Remote host closed the connection] 19:22:42 I'm doing it 19:23:40 aight. ty! :) 19:24:07 thanks for noticing the ks_random_setup 19:24:57 lua is ALWAYS suspicious. not to be trusted... 19:25:47 03regret-index02 07* 0.19-a0-740-g862b39c: Fix a randomized vault's level border crash (qw) 10(3 minutes ago, 1 file, 27+ 26-) 13https://github.com/crawl/crawl/commit/862b39cfa125 19:27:30 doesn't seem to crash 19:30:56 New branch created: pull/303 (1 commit) 13https://github.com/crawl/crawl/pull/303 19:30:56 03Sandman2502 07https://github.com/crawl/crawl/pull/303 * 0.19-a0-740-g8b769a7: Remove see invisible from items 10(8 minutes ago, 3 files, 3+ 5-) 13https://github.com/crawl/crawl/commit/8b769a73c5be 19:36:41 dang, doubling the number of helmets/hats of +Int 19:40:47 beware the swapping cost 19:40:48 !tv hypermopl opcj zot 19:40:49 1. hypermopl, XL27 OpCj, T:112293 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 19:41:13 I wonder what a nice way to say 'no' is 19:41:14 oh, i didn't really mean to do that in public to draw attention to it or anything 19:41:19 how about 'no' 19:41:27 that's not nice! 19:41:41 yes it is, dickhead 19:42:12 there's a poster on SA who goes by DICKHEAD, in allcaps. the only reason i remember him is because he has a good av 19:42:41 the last revenge of kennysheep 19:43:53 this is the perfect time to remove monster invisibility! 19:44:28 i'm sure removing player invisibility would make various people happy too. 19:44:55 invisibility is kind of broken when it works 19:45:08 but not certain if removal is worthwhile 19:45:35 oh, and it's unintuitive, too! it's so confusing when monsters can guess where you are and attack anyway. plus, the only downside is resting off some contam? talk about tediously optimal... 19:45:43 immediate remove, imo. 19:45:59 it's commits like this one (remove sInv from items) that keep reminding me how bad I am at the game compared to all the better players 19:46:33 I assume we're joking about removing player invisibility 19:46:42 if it makes you feel better, there aren't very many 'better players'. they're just extremely noisy 19:46:53 joke's on them. i'm even noisier 19:47:02 I like reducing "swapping". but I can't think of a good way to handle invis monsters as a melee player except for a few tedious ways 19:47:50 fog scroll. Hope there's water or a hallway. but usually I just leave the unseen horror on D:11 and go somewhere else for a bit 19:47:51 i think swappable resists are ok, personally. 19:48:55 even when I can sorta handle the invis monster it's still a pain to ctrl+arrow in all directions to find it 19:50:11 yeah, sinv matters for stuff that is always invisible 19:50:23 and doesn't announce it's presence immediately like ghost moth mp drain 19:50:37 or moves super fast 19:50:41 i would argue that sinv matters for stuff that moves unpredictably and also has invisibility, which is like... boggarts? 19:50:53 which is... nothing 19:51:06 maybe SInv could work like radar pings 19:51:08 intentional, iirc 19:51:15 Interface Nightmare probably 19:51:27 unseen horrors are batty, which is not so far from unpredictable 19:52:02 after a couple of moves you can predict unseen horror position very reliably if you know how batty works, the only reason unseen horror functions at all is that almost nobody realizes what batty actually does 19:52:07 aredel (L27 MuFi) ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. (Coc:7) 19:52:11 i should fix batty 19:52:13 but it could ping every 10 aut or something and locate the monster. then you'd see less accurate locations as time went on. kinda like lab map decay 19:52:35 minmay: I never knew bats or unseen horrors had any sort of predictability 19:52:51 and I would consider myself more knowledgable than the average player 19:52:56 Mind Blow 19:53:00 Blown 19:53:02 yeah, like invis only really matters for unseen horrors (because for most people batty may as well be unpredictable) and shadows (because invisstabs) 19:53:30 I don't think the gimmick of hiding monster position in crawl is ever going to be better than 90% interface screw 10% meaningful, and right now it's like >99%/<1% IMO 19:53:47 johnstein: with a 10-speed character, you can back up, hit, back up, hit 19:53:54 the effective EV/accuracy boost and summon nerf is far more meaningful but it needn't be tied to an interface screw 19:53:55 iirc i discovered that one on my own, even! back in the offline days... 19:54:00 see also: mislead 19:54:16 it's just so disheartening to keep getting hit by invis monsters and seeing them chip away your HP 19:55:08 -!- WorkSight has quit [Remote host closed the connection] 19:55:21 hmm that came out more whiny than I intended 19:55:24 if you made invisible monsters blink to a random square every turn then it wouldn't be an interface screw, but I don't like that mechanic because it would make melee impossible against invis monsters 19:55:45 it could be an interesting mechanic in a much simpler roguelike 19:55:54 mrm 19:55:57 maybe not though 19:55:59 A simpler roguelike for a more elegant age 19:56:00 I doubt it 19:56:06 yeah 19:56:09 unless by a much simpler roguelike you mean a roguelike with extremely complicated monster AI 19:56:21 that kobold game that everyone talks about...!? 19:56:24 so what would you do minmay 19:56:34 he already said, didn't he? 19:56:34 yeah, dude 19:56:37 like, what would you do? 19:56:47 oh duh 19:56:48 have sexy elf dreams 19:56:54 what would you do GF 19:57:00 I haven't had a sexy elf dream in ages :/ 19:57:00 we should add something new to the book of dreams 19:57:06 I'd rip MuSu a new one that's for sure 19:57:28 :( 19:58:29 if you removed monster invis and unseen horrors, and gave shadows/shadow wraiths/ghost moths/etc. extra EV and damage, I think the game would pretty much be the same but without the interface screw 19:59:18 could alternately do what you were saying earlier, make invis work as a status that does all the current stuff except prevent the player from seeing where monsters all 19:59:37 yes, I would suggest that if I thought there was any chance of it not being shot down for flavour reasons 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:10 beware the flavor cost 20:01:53 hah...HAH...you forgot loros..you PLAIN FORGOT 20:02:05 i think he renamed them, to the mysterious "&c" monster. 20:02:13 I didn't, I considered listing every invis monster but decided to say "etc." instead 20:02:16 your mom lets you have TWO glyphs? 20:02:57 could always have the ugly compromise of making the 'sensed monster' indicator that currently shows up for invis monsters in melee show up more often; whenever they're in LOS, maybe, or whenever you've figured out where they are & haven't broken LOS with them yet. 20:03:06 a compromise which, in the fine tradition of compromises, makes no one happy. 20:03:28 The Perfect Plan 20:03:35 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 20:03:39 I don't think hiding the monster's health/type accomplishes much of anything, like the position it is extremely easy for spoiled players to figure out 20:03:52 oh sure. but: flavor...!? 20:06:13 -!- Kellhus has quit [Quit: Page closed] 20:06:15 PleasingFungus: I wonder if dpeg actually meant to close that PR 20:06:25 ? 20:06:31 the sinv one 20:06:41 Reading his comments, I'm not sure... 20:06:48 er. it seems very unlikely 20:06:51 oh. I thought he was all for the idea 20:07:07 anyway, i was gonna close it, just didn't have a nice message 20:07:19 You could try just "Psyche!" 20:07:22 that always gets them 20:07:38 "why is he talking about a bad unique?" 20:07:44 But I dunno re monster invis. Player invis is cool and good 20:07:56 did you see https://github.com/crawl/crawl/pull/290 20:08:35 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-740-g862b39c (34) 20:08:55 -!- travis-ci has joined ##crawl-dev 20:08:56 The build was broken. (master - 862b39c #5985 : regret-index): https://travis-ci.org/crawl/crawl/builds/139631046 20:08:56 -!- travis-ci has left ##crawl-dev 20:09:02 another one i'd sort of lean toward closing 20:09:11 though i don't feel as strongly 20:09:12 the only thing player invis has in common with monster invis is the effective EV/accuracy boost 20:09:27 huh, interesting segfault 20:10:06 Yeah both elliptic and I kind of feel that the crusade against evokable invis is probably not warranted, at least that was my sense from the last conversation 20:10:28 I mean, my attitude is that the crusade against evokable invis already mostly happened 20:10:43 yeah the ring removal certainly did most of it 20:10:50 would one of you comment to that effect on the pr, then? 20:11:06 and I wouldn't mind seeing it put out of its misery but I also don't mind it still existing either 20:11:27 wow such strident opinions maybe we all need to just calm down! 20:11:41 I for one don't care if we do though 20:12:00 btw, I don't like the "remove SInv" PR 20:13:20 so +1 for leaving it closed regardless of whether it was intentional to close it :P 20:13:36 regarding contam over time vs at cast/use for invis, is contam over time better for some reason? 20:14:47 gammafunk: contam at cast/use might be better if done correctly but iirc MPA saw multiple things wrong with the commit in 290 20:15:33 contam over time makes longer invis durations worse in some respects, which is bad, imo; it encourages use of 'end invisibility', which is neutral; and it means that you can get some use out of a 'dangerous' invisibility use before becoming yellow-contaminated, which might be good? 20:16:16 as opposed to the case where contam is frontloaded: there, if you use invis while grey-contaminated, it's much more likely that you'll go yellow with absolutely nothing to show for it. 20:16:48 -!- nikheizen has joined ##crawl-dev 20:17:25 PleasingFungus: yeah, if contam is frontloaded then we need to make it impossible (or at least prompt) for the player to cast/use/drink invis if it will just make them go yellow immediately 20:18:35 there's a potential information leak there, since contam is fuzzed 20:18:56 simple approach would be to warn whenever you used invis while already contamnated 20:19:20 which, enh, *might* already be reasonable? 20:20:44 hm, I mostly agree with your assessment of the benefits and drawbacks of switching to frontloaded contam... what if we just tried to address the first point by make the total contam delivered over time independent of invis duration? that is, if you have a longer duration then contam increases more slowly 20:22:25 could be reasonable. might be hard to explain to players. might be hard to implement when multiple invis sources get involved. 20:22:28 or could change things so that higher invis "power" means that contam increases more slowly, and invis always lasts until just before it would make you turn yellow 20:22:44 right, you'd probably have to forbid extending invis 20:22:58 I don't even know how extending invis works currently though 20:23:10 probably just adds to the dur 20:23:13 hrm 20:23:31 ah, no 20:23:44 caps at 100 turns for at least !inv 20:24:01 but i guess that's basically just adding to the dur. 20:24:56 ah, that's the same path that the spell goes through 20:25:43 elliptic: the nerf to extension... 20:25:51 rip extension spell 20:26:06 and the wand, and the chaos melee effect 20:26:10 so probably everything 20:26:28 fr: wand of extension 20:27:01 found in the cocktagon 20:27:16 useful for stickfighters? 20:29:25 elliptic: anyway, you could just have the last invis source set the contam rate 20:29:51 not like people are refreshing invis super often anyway; it's a bit of a corner case. 20:29:58 yeah 20:32:27 -!- Jessika has quit [Quit: Page closed] 20:35:02 -!- Amnesiac has quit [Quit: Page closed] 20:35:13 my main concern would be coming up with something simple enough to explain to players. aside from that, making contam over time decrease with invis power seems good 20:35:35 -!- aredel has quit [Quit: Page closed] 20:37:12 -!- duralumin has quit [Read error: Connection reset by peer] 20:37:18 if invis lasts until right before you would get yellow Contam, then haste+invis is always going to get you yellow 20:37:42 and miscasting something while invisible would decrease your invis duration(???) 20:37:47 -!- Zekka has quit [Ping timeout: 244 seconds] 20:38:30 does haste also contam over time? 20:38:34 yes 20:38:39 or just contam at the beginning? okay 20:38:44 haste, invis, the orb of zot, and formerly finesse 20:38:55 the orb gives you contam over time? i never noticed 20:38:55 the orb gives contam? 20:39:02 actually the orb of zot might just halve contam reduction rate 20:39:04 i forget 20:39:14 i've certainly had the orb and been at 0 contam 20:39:33 so i don't think it replaces the gradual contam reduction with gradual contam buildup like invis/haste do 20:39:35 amalloy: I'm okay with miscasting something decreasing your invis duration 20:39:52 the haste + invis interaction is a bit weird though 20:39:52 !source timed_effects.cc:728 20:39:53 https://github.com/crawl/crawl/blob/master/crawl-ref/source/timed_effects.cc#l728 20:39:59 both of the things I said were true, which makes me double right 20:40:02 though currently haste + invis usually gives you yellow contam anyway 20:40:50 I wonder who the "I" in "I had to round it" was 20:41:20 probably whoever scaled contam up and made it less random 20:41:35 amalloy: technically, it wouldn't give you yellow contam if the haste ended first 20:44:13 -!- Cerpin_ has joined ##crawl-dev 20:44:38 -!- elliptic has quit [Quit: Leaving] 20:44:50 -!- Demise_ has joined ##crawl-dev 20:45:00 -!- Taraiph has quit [Ping timeout: 244 seconds] 20:46:12 -!- elliptic has joined ##crawl-dev 20:46:55 -!- VoxSomniator has quit [Ping timeout: 250 seconds] 20:50:00 -!- Smello has quit [Ping timeout: 244 seconds] 20:53:15 -!- Weretaco has quit [Ping timeout: 260 seconds] 20:55:01 -!- Elsi has quit [Ping timeout: 260 seconds] 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:01:08 -!- valrus has quit [Ping timeout: 252 seconds] 21:03:05 -!- Weretaco has joined ##crawl-dev 21:03:20 -!- Lasty1 has joined ##crawl-dev 21:03:37 -!- Elsi has joined ##crawl-dev 21:04:34 -!- Lasty has quit [Ping timeout: 240 seconds] 21:21:11 -!- Kintak has quit [Read error: Connection reset by peer] 21:22:27 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 21:26:30 -!- tealeaves has quit [Ping timeout: 260 seconds] 21:31:30 -!- ystael has quit [Ping timeout: 244 seconds] 21:35:04 -!- VoxSomniator_ has quit [Ping timeout: 240 seconds] 21:41:03 pleasingfungus! 21:41:46 there's some trailing whitespace here 21:41:48 !vault minmay_the_grid_outer_circle 21:41:48 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/the_grid.des#l569 21:42:03 !vault minmay_the_grid_prize_four_corners 21:42:04 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/the_grid.des#l1099 21:42:12 !blame regret-index 21:42:13 I pronounce regret-index... Guilty! 21:42:13 koboldina!? 21:42:43 03PleasingFungus02 07* 0.19-a0-741-g7866533: Checkwhite (chequers) 10(18 seconds ago, 2 files, 4+ 4-) 13https://github.com/crawl/crawl/commit/786653309272 21:42:47 chequers: r-i was having some checkwhite issues, iirc 21:42:53 didn't know how to run it on windows (and neither do I!) 21:43:08 yeah, my best suggestion was "don't try"! 21:43:22 lol 21:43:42 solution: smaller commits, so you can actually see problems in diffs 21:54:36 pleasingfungus I was wondering 21:54:39 -!- Lasty1 has quit [Quit: Leaving.] 21:54:46 you seem to be buffing/improving the hepl knight 21:54:51 or otherwise changing him to be more thematic 21:54:56 any plans for battlemage too? 21:55:07 -!- amalloy is now known as amalloy_ 21:55:14 right now i'm just planning to replace the force lance choice 21:55:30 is there any way to tweak the AI to make him actually cast instead of doing melee 21:55:36 nah 21:55:47 i mean, i could increase cast freq if i wanted to 21:55:49 but i don't 21:57:10 -!- jeefus has joined ##crawl-dev 21:58:47 what would you replace the force lance choice 21:58:49 with 21:59:35 contemplating a new spell, a short-range cold cone. something like a compromise between freeze and glaciate. 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:00:02 I think checkwhite should be fine on win if you're using something recent like msys2 directly or git for windows sdk 22:00:11 -!- jefus has quit [Ping timeout: 240 seconds] 22:00:15 gammafunk: i'd suggested the latter, but apparently it didn't work? 22:00:16 -!- ada482 has quit [Quit: Leaving] 22:00:17 still trying to do the 'do you want to be in melee with enemies or not?' choice 22:00:21 wrt ice cone 22:00:35 I think wheals has been using it for some time now 22:00:37 might also be viable as a player spell, maybe replacing bolt of cold, our one millionth bolt spell 22:00:42 and worked when I tested last 22:00:50 maybe it broke tho 22:00:56 i still have a note about removing bolt of cold 22:02:24 yeah it works fine for me 22:02:34 wonder what the issue was 22:02:36 wheals: are you still using the winbuilds setup? 22:02:40 there might be issues depending on your core.autocrlf maybe? 22:02:47 no, i'm using the newest method 22:08:37 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-741-g7866533 (34) 22:09:44 PleasingFungus: removing bolt of cold? 22:10:55 iirc my reasoning at the time (this was like 1.5 yrs ago?) was (a) it's the same as bolt of fire, bolt of magma, bolt of draining, (b) cold already has freezing cloud & ozo's fridge for multi-target damage spells in that level range 22:11:56 probably pretty reasonable 22:12:18 I'd miss it mostly for pure convenience, but ozo's refridge is pretty convenient these days 22:12:35 it used to be such a pita before I made the best commit in the history of crawl 22:12:56 Yes I'm talking about removing Pan 22:14:09 someone tell me why "Candy Crush Soda Saga" is installed on my Windows 10 VM 22:14:18 I did not want this 22:14:27 it's there by default on windows 10 22:14:34 because microsoft are money-grubbers 22:15:24 PleasingFungus: Don't forget venom bolt and lightning bolt 22:15:54 magma, draining, and venom bolt all seem like really good removal candidates 22:16:03 -!- eb has quit [] 22:16:12 draining? really? that's like a necessary spell for playing as a pure necro 22:17:47 Well it's not necessary certainly, but you could argue that it's interesting enough to keep 22:18:26 dchan+animate dead mean you don't need that spell at all to win as "pure necro", but when people say pure necro they don't really exclude things like simulacrum and haunt 22:18:37 they just mean "not much melee" I think 22:19:32 bolt of drain has the thing where you can use it through summons and few living things can resist it, and those things that resist it at all resist it completely 22:20:05 there are probably things with rN+ that don't have rN+++ but I don't know what they are 22:20:17 -!- dtsund has quit [Quit: Reality is an illusion, the universe is a hologram, buy gold, BYE] 22:20:18 and s/summons/undead allies/ 22:20:42 koboldina: keep in mind we just added a pure necro spell! 22:20:58 the infestation thing? 22:21:01 yeah 22:21:06 isn't that like 22:21:09 high level necronomicon spell tho 22:21:12 it is 22:21:16 that doesn't do anything to help you kill the monster in the first place 22:21:31 but if you complain about removals I'm sending more 'anarchists' to your chat 22:21:35 LOL 22:21:49 well I don't know if this counts as complaining, I just think it would put a big hole on the necromancy lineup 22:21:56 I don't play a lot of necromancers so I don't have a horse in this race :p 22:22:27 I can see arguments for it having more of a place than bolt of cold 22:22:57 -!- zxc has joined ##crawl-dev 22:23:02 venom bolt is probably unlikely to be removed unless someone reworks VM 22:23:12 I could see replacing bdrain with something that's a little more thematic than "generic negatively themed bolt spell" out of a desire to make things more interesting 22:23:15 -!- Cerpin_ has quit [Quit: leaving] 22:23:30 like maybe a ranged vamp drain that does damage-over-time and gets interrupted if something stands between you and the target 22:26:21 it was implied that VM would be removed too 22:26:29 removing VM is implied in everything i say 22:32:34 vm is very bad and so is the entire spell school 22:37:30 -!- nicolae- has joined ##crawl-dev 22:40:01 -!- jefus- has joined ##crawl-dev 22:40:26 ??viper Mage reasons 22:40:27 I don't have a page labeled viper_Mage_reasons in my learndb. 22:40:31 -!- amalloy_ is now known as amalloy 22:40:39 fr viper mages 22:41:11 sticks to snakes, summon mana viper, uhh 22:42:09 ??venom Mage reasons 22:42:09 venom mage reasons[1/1]: Sting and *especially* Mephitic Cloud will be of great help against most monsters in the early game. 22:42:15 ??doh 22:42:15 |amethyst[1/24]: <|amethyst> doh 22:43:11 -!- jeefus has quit [Ping timeout: 240 seconds] 22:45:15 -!- Smello has quit [Ping timeout: 246 seconds] 22:45:33 !tell regret-index the changes to temples in temple.des are okay except great sept is asymmetrical now, the platform at 3 o'clock is too big on the southeast side. i think it might have been a typo. 22:45:34 nicolae-: OK, I'll let regret-index know. 22:47:23 -!- VoxSomniator has quit [Ping timeout: 250 seconds] 22:47:56 it feels kind of silly to send a !tell over what is basically two extra !s but 22:49:18 -!- Tickenest has quit [Quit: Page closed] 22:50:00 -!- dtsund has joined ##crawl-dev 22:53:54 -!- WalkerBoh has joined ##crawl-dev 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:01:45 03regret-index02 07* 0.19-a0-742-g4563caa: Fix a Temple map's decorative asymmetry (nicolae-) 10(36 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/4563caa7d109 23:03:25 -!- dtsund has quit [Ping timeout: 250 seconds] 23:04:34 -!- Daekdroom has quit [Quit: Leaving] 23:08:17 -!- MaxFrost has quit [Quit: Going offline, see ya! (www.adiirc.com)] 23:09:12 -!- zxc_ has joined ##crawl-dev 23:09:21 I had a game recently where I was drac venom mage 23:09:30 second enemy I met was ooze, which has rPois 23:09:46 shot 3 stings at it, did no damage, and then tried to melee it but it outdamaged me 23:09:50 so then I pillardanced 23:10:02 for IDK how many turns, getting back all my HP and mana 23:10:08 to try and kill an ooze again 23:10:22 with ooze you lose 23:10:59 I wish VM was better. I like flavor of poison magic, but not reality of playing it 23:11:14 -!- zxc has quit [Ping timeout: 244 seconds] 23:11:31 it's supposed to be strong early weak late, but it doesn't feel stronger than other spell schools by enough(or at all, sometimes) 23:17:49 -!- nicolae- has left ##crawl-dev 23:18:26 -!- amalloy is now known as amalloy_ 23:31:32 -!- wheals has quit [Remote host closed the connection] 23:31:35 -!- elliptic has quit [Ping timeout: 250 seconds] 23:33:14 -!- flappity has quit [Ping timeout: 272 seconds] 23:35:18 the idea of "strong early weak late" is bizarre in the first place 23:36:05 as a designer i wouldn't want to deliberately make part of the game trivial 23:36:59 and that's disregarding the crawl specific issues, like how it means poison magic skill will never be trained to high levels, to an even greater extent than other spell schools 23:39:04 -!- debo has joined ##crawl-dev 23:40:06 https://crawl.develz.org/tavern/viewtopic.php?f=8&p=275781 you heard the OP, devs 23:42:27 -!- CanOfWorms has joined ##crawl-dev 23:42:39 -!- vale_ has quit [Read error: Connection reset by peer] 23:43:36 -!- ystael has quit [Ping timeout: 260 seconds] 23:44:02 -!- jefus- has quit [Quit: Leaving] 23:44:09 -!- Demise_ has quit [Ping timeout: 250 seconds] 23:44:10 if you're going to do a "sendup of of those stupid removing devs that sure riles them up real good" the least you can do is make it funny to read 23:45:51 -!- travis-ci has joined ##crawl-dev 23:45:52 The build was fixed. (master - 4563caa #5988 : regret-index): https://travis-ci.org/crawl/crawl/builds/139657975 23:45:53 -!- travis-ci has left ##crawl-dev 23:47:43 -!- elliptic has joined ##crawl-dev 23:59:17 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-742-g4563caa (34)