00:00:03 -!- omarax has quit [Remote host closed the connection] 00:00:08 can spellforged servitor cast iood 00:00:16 -!- Dix has quit [Read error: Connection reset by peer] 00:00:28 -!- Pekkekke has quit [Ping timeout: 264 seconds] 00:04:32 gammafunk: feature request for asterion's greater servant: small chance the demon is generated friendly to the player 00:04:42 or perhaps neutral 00:05:47 pretty sure it can cast iood 00:06:40 -!- wobwob has quit [Quit: Page closed] 00:09:18 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-675-gf8984cf (34) 00:14:54 -!- vale_ has quit [Ping timeout: 272 seconds] 00:17:30 chequers: just find asterion and die to him 00:17:36 that's being friendly to the player gammafunk 00:18:16 yeah servitor will cast ood 00:18:21 that's a frequent combo people go for 00:18:51 -!- SaintWacko has quit [Quit: Page closed] 00:21:45 -!- travis-ci has joined ##crawl-dev 00:21:46 The build passed. (master - 9f24bd5 #5914 : Shmuale Mark): https://travis-ci.org/crawl/crawl/builds/137974105 00:21:46 -!- travis-ci has left ##crawl-dev 00:22:22 -!- Demise has quit [Ping timeout: 244 seconds] 00:22:49 -!- Demise_ has joined ##crawl-dev 00:23:27 -!- VoxSomniator has quit [Quit: Leaving] 00:26:02 for layout_geoelf_castle, I'm trying to better understand how it picks the location to place the primary vault. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/builder/layout_geoelf_castle.des 00:26:56 is it just making everything, except an area the exact dimensions of the primary vault, non-overwritable? therefore implicitly defining the ONLY place the primary vault can be placed? something tells me that's not quite right 00:27:33 -!- Amphouse has quit [Quit: Page closed] 00:29:54 -!- yesno has quit [Ping timeout: 246 seconds] 00:30:00 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-675-gf8984cf (34) 00:30:44 -!- valrus has quit [Ping timeout: 272 seconds] 00:33:30 <|amethyst> primary vault means it comes before the layout 00:34:45 <|amethyst> so, rather, the layout is placing things around the primary vault, which is already there 00:34:52 -!- Taraiph has quit [Ping timeout: 250 seconds] 00:36:37 -!- nikheizen has quit [Quit: leaving] 00:37:07 !log 00:37:09 3926. Lightli, XL13 DEEE, T:21191: http://crawl.berotato.org/crawl/morgue/Lightli/morgue-Lightli-20160616-043320.txt 00:37:23 -!- JimmahDean has quit [] 00:40:56 -!- dtsund has quit [Ping timeout: 250 seconds] 00:41:10 random question 00:41:14 -!- Dix has quit [Read error: Connection reset by peer] 00:41:26 where in the code is spell noise defined 00:43:18 |amethyst: oh. interesting. so is there a way to force a primary vault to appear in a particular location on a layout? or is this precisely why layout_geoelf_castle has so many variants? ie it's impossible to force the primary vault to a certain location (i.e. into the specific subvault I want it to appear in) 00:43:57 -!- Demise_ has quit [Ping timeout: 258 seconds] 00:46:56 Lightli: mostly spl-data 00:47:13 though explosions and lightning and a few other things are special cased 00:47:37 hm, maybe only lightning wands (not the lightning bolt spell) are special cased? i forget 00:48:52 -!- Watball has quit [Remote host closed the connection] 00:51:03 -!- shuangxi has quit [Client Quit] 00:51:25 !seen ontoclasm 00:51:26 I last saw ontoclasm at Wed Jun 15 23:00:05 2016 UTC (5h 51m 19s ago) saying 'just don't have any subfolders' on ##crawl-dev. 00:55:05 -!- Rust3dCor3 has quit [Ping timeout: 258 seconds] 00:56:30 -!- mong has quit [Quit: Leaving] 01:00:04 -!- omarax has quit [Remote host closed the connection] 01:02:18 -!- travis-ci has joined ##crawl-dev 01:02:19 The build passed. (master - f8984cf #5915 : Shmuale Mark): https://travis-ci.org/crawl/crawl/builds/137977129 01:02:19 -!- travis-ci has left ##crawl-dev 01:02:40 I was trying to find the noise for LRD 01:03:07 -!- ystael has quit [Ping timeout: 276 seconds] 01:04:05 25 01:04:19 that's in zap data I think? 01:04:26 or is that just the casting noise 01:04:33 (i don't actually know if it's 25 but i'm lazy and it's close) 01:04:34 I always forget how those work 01:04:39 just the casting noise 01:04:41 right 01:05:00 okay it's noise 15 01:05:02 for the explosion 01:05:11 so explosions themselves have noise that's made at the location of explosion 01:05:11 the casting noise is 4 01:05:12 ??lrd 01:05:13 lrd[1/4]: Lee's Rapid Deconstruction: Turns walls into explosions. Useful for removing inconvenient stone or green crystal walls, though one needs fairly high power to pierce stone, and even higher to pierce metal (see {lrd[4]}). Causes lots of undodgeable damage to anything foolish enough to be near the wall (but AC is applied thrice). 01:05:26 unless it's green crystal 01:05:28 then it's 20 01:06:46 oh it's actually 20 for stone too 01:07:09 also it makes the noise again on every monster it hits 01:07:13 but not on every player it hits 01:07:20 because ??? 01:07:38 -!- ebarrett has quit [] 01:08:04 minmay: so explosion noise for metal is 15? 01:08:14 wrt lrd 01:08:40 -!- Jafet has quit [Ping timeout: 250 seconds] 01:13:52 what's lightning bolt 01:13:54 25? 01:14:45 PleasingFungus: hi 01:14:52 players are revolting! 01:14:58 uh 01:15:06 ??revolting 01:15:07 I don't have a page labeled revolting in my learndb. 01:15:14 i mean, i know they are, but 01:15:15 and, also, saying that the phantom tile causes them physical pain 01:15:30 :/ 01:15:53 i'm a little confused about why you smeared it all over the place, myself 01:16:04 not that i was super hot on the old tile 01:16:08 * ontoclasm shrugs 01:16:13 i'm lazy 01:16:18 i guess i'll try something else 01:16:19 lol 01:16:23 mind if i revert it, then? 01:16:35 don't worry it's "players" who were revolting 01:16:37 well the old one was ugh too 01:16:46 minmay: what is your opinion on what skills a reworked monk starts with 01:17:20 give me a bit, i'll make a better one 01:17:30 too late! 01:17:37 03PleasingFungus02 07* 0.19-a0-676-g281ae47: Revert "Phantom tile edit" 10(35 seconds ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/281ae4790423 01:17:43 -!- simmarine has quit [Read error: Connection reset by peer] 01:18:20 well okay then 01:18:36 :p 01:18:41 he was asking rhetoricall y 01:18:42 you can stick your new tile on top of that. 01:18:49 just pile them to the sky 01:18:51 phantoms everywhere 01:18:57 floating around. no one knows where they're going 01:19:03 the search for a non-shitty phantom tile is a goddamn saga 01:19:06 lol 01:19:10 there's a mantis issue with like 01:19:13 30 of them 01:19:24 i am fond of police chalk outline 01:19:39 it reminds me nobody is perfect 01:21:35 i mean, i'm okay with the basic concept, but the pixelwork is 01:21:39 not exceptional 01:21:43 wavin those arms around 01:21:43 chequers: unarmed combat, fighting, dodging 01:21:45 like it just don't care 01:21:57 what does monk start with now? 01:22:00 minmay: dodging? just to help early survivability? 01:22:06 is this another stealth skill thing 01:22:08 uc, dodging, stealth 01:22:17 nah it's a "why are they uc" 01:22:19 chequers: because everything starts with either armour or dodging for some reason 01:22:27 chequers: I read it as "why do they have the piety thing" 01:22:30 monk is such a weird background 01:22:49 New branch created: pull/297 (1 commit) 13https://github.com/crawl/crawl/pull/297 01:22:49 03chequers02 07https://github.com/crawl/crawl/pull/297 * 0.19-a0-644-gd8d7433: Simplify (and buff) Pan lord spells. 10(2 hours ago, 1 file, 22+ 25-) 13https://github.com/crawl/crawl/commit/d8d74336b333 01:22:52 to me monk is "free piety" as its core gimmick 01:22:52 the piety thing *is* monk - without that they're just a shitty gladiator or fighter 01:22:53 yeah 01:23:08 so I just want to make them like a bad-fighter with the piety gimmick, I guess 01:23:16 generic zealot 01:23:19 store-brand zealot 01:23:27 :) 01:23:40 i'm fine with that 01:23:48 then we can remove dgmo 01:23:52 %git dedgmo 01:23:52 07PleasingFungus02 * 0.17-a0-75-g5584f9f: Ban DgMo 10(1 year, 3 months ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/5584f9f7da59 01:24:24 too bad not every god uses invo, could start them with some of that skill 01:24:40 that's not a great idea even if they did 01:24:44 well 01:24:49 they're a shitty gladiator of fighter *with* the piety thing too, and they didn't used to have it 01:24:50 it's got problems at least 01:24:51 i think i'mwith gamma 01:25:11 main one is starting with a skill trained that you literally cannot use in any way 01:25:14 minmay: if they didn't have the piety thing, i would remove them. agreed that they're not strong regardless. 01:25:47 numbers open to feedback, of course 01:25:49 then remove them. the free piety thing does nothing until you find an altar 01:25:52 pr up 01:26:43 if an unarmed background without spells is so uninteresting that it can't exist without attaching a completely unrelated thing to it, why is it in the game at all 01:27:39 and if you make Mo closer to Fi you just make it more obvious that Mo is worse than Fi, since you cannot actually use the piety bonus on d:1 01:27:58 New branch created: pull/298 (1 commit) 13https://github.com/crawl/crawl/pull/298 01:27:58 03chequers02 07https://github.com/crawl/crawl/pull/298 * 0.19-a0-644-gef97b5c: Rework Monk start. 10(7 minutes ago, 1 file, 2+ 3-) 13https://github.com/crawl/crawl/commit/ef97b5ccef1c 01:28:00 -!- escu_ is now known as escu 01:28:00 chequers: you missed the dat/descript/backgrounds.txt description 01:28:07 we add a release divine energy ability 01:28:09 I'm fond of the gimmick, myself 01:28:17 converts your piety into a cleansing-flame like explosion 01:28:19 it's like aspirants, but much much less so 01:28:38 imo an effect that you can use by d:2 is fine. 01:28:50 yes, it's weaker than most backgrounds 01:29:15 it's not just weaker than most backgrounds, it's strictly worse than two existing backgrounds 01:29:27 Strictly Worse 01:29:32 this rework is a Fi with no equipment 01:29:38 how is that an improvement 01:29:38 for some definition of the word 'strictly' 01:29:47 I think you're overstating the optimal play case 01:30:36 in my experience most of minmay's advice/suggestions assume that the game ends on D:3 01:30:46 Mo is weaker than the other backgrounds that are not CK, right? 01:30:48 you are missing the point 01:31:06 why is it an improvement to make Mo *more* like other existing backgrounds 01:31:09 the point of a background is to help you survive the early game, so something like an aspirant is goofy, since that doesn't help you survive the early game 01:31:21 what is/was aspirant? 01:31:21 thankfully, gods exist in the early game 01:31:25 a lastyism 01:31:34 ?/lastyism 01:31:35 No matches. 01:31:36 I was vaguely thinking about making monk 'nothing but the bonus piety' as a challenge class 01:31:39 start with a highlevel book or some other weird shit you won't be able to use for half the game 01:31:42 that's not what the point of a backround is, what a weird way to state things 01:31:48 ah yeah 01:31:54 gammafunk: would you like to rephrase that in a more constructive way? 01:32:03 ??farmer 01:32:04 farming[1/1]: "Farming" or "Farmer" is added to the titles of games lasting longer than 200,000 turns by Sequell. 01:32:07 chequers: it's already a challenge class 01:32:09 if you gave Mo a scale mail and shield it would also make it stronger, but it would not be an improvement because it drags it even closer to Fi, and that is all that your weapon change accomplishes 01:32:21 well I don't get how you could ever think that the point of a choice is to help you survive? 01:32:21 'nothing but the bonus piety' is what it already is 01:32:39 -!- Jafet has joined ##crawl-dev 01:32:42 the intention wasn't to make monk stronger, it was to make monk look more appealing to broader styles of play 01:32:52 i guess the question is about how significant you consider a base-tier weapon/weapon skill 01:32:54 I mean, I accept making monk stronger is a side effect of the change 01:32:56 as opposed to uc 01:33:06 03chequers02 07https://github.com/crawl/crawl/pull/298 * 0.19-a0-644-g7f3052c: Rework Monk start. 10(13 minutes ago, 2 files, 4+ 5-) 13https://github.com/crawl/crawl/commit/7f3052cff468 01:33:10 i think that fi is pretty meaningfully distinct from new-mo 01:33:20 insofar as: it has a shield, a better weapon, and a potion of might. and some armour 01:33:26 yes 01:33:27 and no piety 01:33:33 notice that Fi is distinct from Mo by being better 01:33:50 instead of playing differently 01:33:51 except in the way in which it's worse 01:33:58 and I dislike the approach of ignoring non-d:1 helpful things as if background decision is strictly optimal decision territory. I mean, there's CK 01:34:14 chequers: any reasoning behind lowering the starting skills? 01:34:22 if monk should go because it's like Fi with an irrelevant gimmick, CK should too 01:34:39 PleasingFungus: "well, I guess starting piety is worth this much extra skill" 01:34:40 xom does something on D:1 01:34:45 starting piety with no god does not 01:35:04 chequers: it started with 4 weapon skill before, now 2; it had 2 stealth before, now 0 01:35:06 I've always thought of Mo is a challenge class in general; make the early game hard so that you can enjoy a present when you find a god. It is kind of like CK 01:35:08 so: ??? 01:35:26 why is it necessary that every aspect of a background matter on D:1 01:35:31 happy to perform a dev-suggested buff! 01:35:47 by forcing unarmed Mo and not-unarmed Fi/Gl, you arguably make Mo bad, but at least it is different from Fi/Gl in a way other than just being worse 01:36:04 we're going around in circles 01:36:26 although, I'd prefer to give more points to fighting rather than weapon skill, which is partly Fi differeentiation but also 'more like a book start' 01:36:34 given that the majority of games do not end on d:1, i think it's fine for starting piety to exist on a background 01:36:39 -!- hellmonk has quit [Quit: Page closed] 01:36:47 !lg * current / d:1 01:36:54 46358/215062 games for * (current): N=46358/215062 (21.56%) 01:37:14 point accepted... 01:37:25 you don't get to accept that point, you aren't arguing with me!! 01:37:29 so would you also find a background interesting that started with a god like TSO or makhleb? it'd matter if you got past D:1 01:37:37 only people who disagree with me are allowed to agree with me 01:37:39 I think m. has a good point that making the background less distinct 01:37:48 *that this change is 01:37:59 is there currently any other class that has some points in unarmed at the start? 01:38:04 sure 01:38:06 lordfrikk: unarmed Fi/Gl 01:38:07 fi, gl 01:38:18 I'm not really sure what a happy medium in terms of the bg being considered fun is 01:38:21 I guess some people find a challenge class like Mo unfun 01:38:31 -!- bitcoinbastard has quit [Ping timeout: 272 seconds] 01:38:51 here's two alternatives: start with a weapon but 0 weapon skill, or start with more fighting and no weapon/weapon skill 01:38:52 I don't personally have a problem with it existing since it's taking a meaningful direction for your char: unarmed combat 01:39:09 gammafunk: and as of PF/chequers' commits, it isn't anymore 01:39:12 right 01:39:13 I like the piety thing, it was distinct from all other backgrounds 01:39:18 I also liked it unarmed 01:39:20 I'm keen to hear an idea from minmay which isn't 'leave monk or remove it' 01:39:36 ask minmay for his ideas about dreams 01:39:45 I actually had a weird one today 01:39:59 chequers: what don't you like about Mo, in a nutshell? 01:40:13 I do not think monk can reasonably coexist with Fi/Gl if you do not change Fi/Gl at least a little bit (by removing unarmed, or merging them, or something) 01:40:15 minmay: zealot backgrounds were removed because they removed an interesting choice from the game (in-dungeon god choice) without making the early game meaningfully different. the first part matters! 01:40:27 the bonus piety is a cool concept but players feel railroaded into uc play due to the starting sp 01:40:43 starting sp? 01:40:47 skill points 01:40:48 isn't removing an interesting choice from the game what backgrounds are designed to do? otherwise they would all start with all skills at 0 01:40:50 oh ok 01:41:19 minmay: so why do backgrounds exist then 01:41:33 I fully support removing background choice from the game 01:41:39 aight 01:41:48 it's also not what I am arguing in support of right now, so I am not sure why you bring it up 01:41:52 -!- Rotatell has joined ##crawl-dev 01:42:04 minmay: yred was certainly useful early on. do you think that death knight should have been kept? 01:42:15 PleasingFungus: absolutely not 01:42:30 is that a response to the first or second sentence? I guess i left myself open for ambiguity... 01:42:36 second 01:42:37 because of your statement one line above it? 01:42:53 (it also doesn't help that Ne starts with animate skeleton too) 01:42:57 sure 01:43:08 but what's the primary reason that dk should've been removed, in your opinion? 01:43:27 it started with a god 01:43:32 -!- PleasingFungus has left ##crawl-dev 01:43:38 ...wow 01:43:47 I don't know what answer he was looking for but I guess that wasn't it 01:43:55 something where you provided context, I think 01:44:00 You chose....poorly... 01:44:16 like, after this whole discussion I don't really understand your overarching approach to backgrounds 01:44:17 Has that scene from that movie been made into a meme yet? 01:44:25 @??phantom 01:44:25 phantom (02W) | Spd: 10 | HD: 7 | HP: 32-44 | AC/EV: 3/13 | Dam: 1006(blink self) | 07undead, 10doors, evil, fly, unbreathing | Res: 06magic(40), 02cold++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 124 | Sp: blink [06!sil] | Sz: Medium | Int: human. 01:44:27 I guess I know the answer 01:44:49 anyway, my monk suggestion has not changed from my original monk suggestion: the background is differentiated by having no equipment but lots of skill points, so give it more skill points to make it less bad 01:44:58 instead of giving it equipment to make it less bad 01:45:02 you want distinct backgrounds but certain types of distinction (eg free piety) are irrelevant 01:45:29 I think I agree that removing the unarmed Gl/Fi and making monk all about that and the headstart piety is not a bad direction to push it 01:45:33 I think the free piety is an extremely small distinction to the point that it can be safely ignored 01:45:52 -!- Laptop_ has quit [Ping timeout: 246 seconds] 01:45:58 from a 'chance of winning' perspective? 01:46:07 If the objective is neither to buff Mo, or differentiate Mo further, then my suggestion doesn't make sense 01:46:25 chequers: from a 'when I play the game I barely notice it' perspective 01:46:32 yeah free piety is pretty irrelevant for all practical purposes, but it's certainly a gimmick that the bg will need in order to continue existing 01:48:10 From these commit messages it sounds like the goal is to make Mo use weapons more often to increase variety between Mo games, but I think this will actually have the opposite effect; currently unarmed combat is so bad early game that Mo often switches to a weapon 01:48:17 maybe monk should move to leather armour. which would be closer to fi/gl, but it would "allow" you to start the class with both armour and dodging 01:48:20 now someone trying to win will never pick unarmed on Mo 01:48:36 right 01:48:40 -!- Laptop__ has quit [Ping timeout: 246 seconds] 01:49:16 well, I think if good monk players generally switch away from uc, it won't really change weapon variety, it will just remove a newbie trap 01:49:19 of course, if you are going to buff unarmed to make it a reasonable choice on Fi/Gl/Mo/Sk/Wr/Be/whatever else has a melee weapon choice, that concern becomes irrelevant 01:49:34 uc buff is out of scope :) 01:49:38 they don't always switch away from uc, they sometimes switch away from uc 01:50:07 I have Mo games where it is clearly optimal to switch to a weapon and Mo games where it is optimal to stick to unarmed 01:50:20 so you're saying right now there is an interesting choice between low-skill uc and zero-skill d:1 weapon swap 01:50:42 and if you start with weapon skill (or zero uc), that choice will become a no-brainer 01:50:47 no, that choice exists for every background if you find a good off-class weapon. I mean switching skill training to a weapon class 01:51:04 -!- bonghitz has quit [Ping timeout: 240 seconds] 01:51:31 you simply do not switch your skill training from a weapon class to unarmed early game, unless you somehow get multiple levels of claws, because unarmed without forms is not very good 01:52:10 If the intent is for unarmed without forms to be as good as melee weapons, then it's better to change that than have something like old Mo, obviously. But apparently that's out of scope 01:52:59 -!- Rotatell has quit [*.net *.split] 01:53:18 you write like a unix man page. All the information I want from you is probably in this conversation, but put in such baroque ways I have to re-read it several times to possibly understand the nuance you're trying to illuminate 01:53:32 Well I got what he was saying 01:53:51 I mean it's a pretty clear line of reasoning 01:53:57 I suppose a good summary of this is "no-weapon-choice Mo is currently the only background with which it makes sense to use unarmed without forms/claws" 01:54:28 I'm not sure if you could go with that suggestion of just giving more skill points to make it better 01:54:30 I am not convinced that this is important, but I do think it is a lot more significant than the bonus piety 01:54:40 ok 01:54:42 obviously all monks should start with claws 2 mutation *nod* 01:54:44 I think a lot of people are used to Mo start just being more challenging 01:55:09 I do like the idea of this tradeoff existing 01:55:15 or they are choosing Tr or maybe Gh 01:55:23 It's also not THAT much more challenging than Fi/Gl. yes it's the worst or 2nd worst background but it's not super hard or anything 01:56:08 I wonder what e. thinks of Mo and the idea of Mo changes 01:56:16 now I'm interested, what's the worst background currently in the game? 01:56:22 The other point is "even Mo that starts with unarmed should switch to a weapon sometimes, so giving it a weapon choice at the start actually gives it less variety (because unarmed is no longer a real choice)" 01:56:40 -!- dexap is now known as paxed 01:56:41 either Mo or CK depending on how much you hate xom basically 01:57:10 Wn was worse than Mo once upon a time but it keeps getting buffed and now it's bizarrely good 01:57:35 There's nothing bizarre about DgWn 01:57:37 I wonder if you could encourage more UC swaps by giving 2*SK_WEAPON if people choose it when they get a choice 01:57:52 bizarre for what it sounds like, I mean. It's not overpowered or anything but it's really hard to get a bad Wn start now 01:57:56 01:58:22 -!- Rotatell has joined ##crawl-dev 01:58:22 chequers: I think that would be a good change 01:58:54 Robe too heavy for Ozocubu's Armour 13https://crawl.develz.org/mantis/view.php?id=10507 by nubinia 01:59:14 unarmed has a real problem with forms/claws though, it kind of tries to be usable without forms/claws but forms/claws make it better, so you can't have it perfectly balanced in both cases 01:59:29 I guess UC apts are such that you're not going to get nutso levels of UC 01:59:41 right I mean, Tr would become even more insane 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:14 if you don't want to address the claws problem you can always make Tr less insane by not giving it tons of free HP and AC :P 02:00:16 how about this approach: leather armour, no weapon choice, 4 fighting, 2(3?) dodging, 2(3?) armour, bonus piety 02:00:40 that still loses the interesting weapon choice 02:00:42 chequers: no weapon or unarmed skill? 02:01:15 right 02:01:30 that seems harsh even for a """challenge""" background, have you tried fighting with 0 skill unarmed and no claws or auxes 02:01:37 -!- Dix has quit [Read error: Connection reset by peer] 02:01:41 partly for Fi/Gl differentiation, partly to encourage 'need to decide when to start skilling a weapon' 02:02:08 yeah, it probably is 02:02:16 heh. maybe monk can have bonus weapon skill 02:02:28 +2 weapon skill in the first weapon class you wield 02:02:31 it is like swinging a -1 dagger with no skill and a bit less accuracy 02:02:51 even with 4 fighting? let me go try it now 02:02:53 obviously start it with 2 levels in all weapon skills and 4 levels in unarmed 02:03:06 :) 02:03:07 well then the skill points transfer 02:03:08 ash-style 02:03:08 4 fighting does solve the accuracy problem but the damage is seriously bad 02:03:12 people will complain about acq 02:03:17 when you pick up a weapon or hit with UC the first time 02:03:26 basically the first melee you make decides where they go 02:03:31 or maybe it's gradual 02:03:49 I know duvessa likes ash a lot 02:03:53 you probably have to punch something before finding a certain weapon class, so it might be restrictive to make it 'first attack' 02:04:03 restriction may be a good thing though... 02:04:03 https://dl.dropboxusercontent.com/u/1000017/crawl/phantom.png 02:04:11 are you aware that I'm joking, chequers? 02:04:16 I don't really have a design problem with this version of Mo though, except that Ar should lose its short sword because Ar having better melee would just be silly 02:04:22 and Ar should lose its short sword anyway 02:04:24 gammafunk: when you said skill point transfer 02:05:10 gammafunk: duvessa is actually the most woke character in the game 02:05:24 gammafunk: she recognizes the truth about looks and "Hell" 02:05:41 Oh I haven't noticed 02:05:47 I don't even notice duvessa when she appears 02:05:49 too plain looking 02:06:25 -!- JStrange has joined ##crawl-dev 02:06:52 -!- Shard1697 has quit [Ping timeout: 246 seconds] 02:07:06 ontoclasm: looks less blurry! Can you give me an in-game shot? 02:07:15 yeah, it's compiling 02:07:21 it's definitely a challenge background, but I can clear most of d:1 with such a start 02:07:23 it looks much better against a dark background 02:07:27 I like that it has a sprinting pose, since you know that mother@*#@$ is going to blink soon 02:07:46 03PleasingFungus02 07* 0.19-a0-677-g995e725: De-invert an Ozo's condition (10507) 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/995e725c3dbe 02:07:52 hah 02:08:01 Wait, what's a challenge background? 02:08:06 gammafunk: well, obviously duvessa isn't going to dress all fancy and put on makeup when she's fighting dungeongoers 02:08:08 CJR strikes again: https://www.reddit.com/r/roguelikes/comments/4nr6kp/dcss_does_anyone_knows_why_the_text_is_like_this/ 02:08:13 gammafunk: it'd just smear 02:08:17 gammafunk: it's where the scenery has like 02:08:18 gammafunk: this Monk 02:08:21 two cowboys 02:08:26 chequers: oh ok, I thought you meant Ar 02:08:45 minmay: a real lady can fight and have immaculate makeup 02:08:46 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-676-g281ae47 (34) 02:09:02 it can't kill a d:1 adder almost ever, but otherwise I feel the balance is ok 02:09:20 wonder if there's a reasonable solution to that though 02:09:28 gammafunk: http://orig06.deviantart.net/d417/f/2015/304/5/4/15_10_03___1__by_likaloony-d9f226j.jpg 02:09:30 amalloy: CJR is proof that Canada is not normal 02:09:44 gammafunk: I thought evilmike was already your proof of that 02:10:02 amalloy: it makes me sad that reddit's banner at the top has like 02:10:11 -!- lordfrikk has quit [Ping timeout: 272 seconds] 02:10:16 a super old dcss screen 02:10:32 we're talking like 0.5 02:10:38 most backgrounds can't safely kill a D:1 adder anyway 02:10:44 ontoclasm: that last link was to /r/roguelikes. do you mean that one, or /r/dcss? 02:10:50 but seriously Ar's short sword makes me mad 02:10:58 r/roguelikes 02:11:08 Ar should have a dagger? 02:11:20 it should have a rod of striking 02:11:20 r/dcss has nothing whatsoever 02:11:20 well, i'm only a mod of /r/dcss, so i can't fix that one. but you could make a post suggesting it, and maybe provide a better image? 02:12:05 xD 02:12:17 gammafunk: I'm actually pretty close to running out of duvessa pictures 02:12:27 maybe i'll make a whole banner; i know a bunch of the other ones are old too 02:12:38 nice onto 02:12:50 message the mooooods 02:13:02 one of them jamesvagabond is super helpful 02:13:02 ug, the moods are so up and down though 02:13:03 otoh i have made literally one post on reddit ever 02:13:24 is the post in the style of ontoclasm on SA? 02:13:35 hm? 02:13:40 i'm megane on SA 02:13:49 you know, more aggressive at shouting at people 02:13:58 haha 02:14:13 I did appreciate that when they were making a huge fuss over losing rmut 02:14:49 heh 02:14:57 ok, pushed the most recent monk revision to the PR, happy for more feedback 02:15:40 ontoclasm: I'm midway through getting real-life pictures of all the crawl uniques, so far agnes is the most difficult one because the only green-haired people with staves are palutena cosplayers 02:15:50 !source give_job_skills 02:15:51 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/jobs.cc#l128 02:15:55 good comment 02:16:07 I dunno, dissolution? 02:16:22 neat 02:16:26 dissolution is comic book guy from The Simpsons 02:16:29 if it's just a picture of a jaba the hut cosplayer I'll know 02:16:40 -!- Grivan has quit [Ping timeout: 246 seconds] 02:16:41 chequers: pls implement my background suggestion 02:16:43 *jabba the hutt 02:16:49 ontoclasm: what was it sorry 02:17:03 ontoclasm: this one does fit her character pretty well http://orig02.deviantart.net/72bc/f/2012/242/9/4/child_of_mist_by_uchiha_yurai-d5cz6rc.png maybe I should just photoshop a lajatang into it 02:17:23 chequers: no skills no items 02:17:28 fox only final destination 02:17:35 ontoclasm: personally I like it as an option 02:17:39 i guess maybe one ration 02:17:44 no 02:17:48 one fruit 02:17:53 w h o a 02:17:58 minmay: how do you feel about FeFi/FeGl getting +2 UC as a special case 02:18:01 ontoclasm: surely the crawl equivalent is MuMo only no gods no items 02:18:06 03chequers02 07https://github.com/crawl/crawl/pull/298 * 0.19-a0-644-g86df21a: Rework Monk start. 10(58 minutes ago, 2 files, 5+ 5-) 13https://github.com/crawl/crawl/commit/86df21aff001 02:18:09 minmay: leave as-is 02:18:38 lol, FeFi gets +2 UC but FeGl doesn't 02:18:45 chequers: I think you'll find that very few people care about FeGl's starting skills 02:19:41 oh hahaha 02:20:33 they used to care tho 02:20:37 !lg * fegl 02:20:41 24. casmith789 the Scratcher (L5 FeGl of Elyvilon), blasted by an orc priest (divine providence) on D:4 on 2011-02-17 16:26:12, with 333 points after 6760 turns and 0:12:38. 02:20:55 maybe that wasn't in a release 02:20:57 !lg * fegl s=cv 02:20:58 24 games for * (fegl): 24x 0.8-a 02:21:01 yeah ok 02:21:03 gammafunk: http://i.imgur.com/hKAYPW3.png 02:21:16 nice! 02:21:26 they are indeed quite neon 02:21:28 -!- introsp3ctive has quit [Ping timeout: 250 seconds] 02:21:33 but that's less a problem than being unfocused 02:21:56 I think it's a pretty cool tile now, as far as the concept allows 02:22:07 has a very different vibe than other W tiles 02:22:07 mm 02:22:09 hope so 02:22:18 is it a W now? 02:22:23 it's always been 02:22:28 wow really 02:22:31 well as long as I've played 02:22:38 i could've sworn it was like... a p or something 02:22:46 no, p are a recent glyph 02:22:52 but more to the point p are all living I think 02:22:57 it's non-derived undead 02:23:08 so that's W or M or L or z 02:23:18 -!- argent0 has quit [Ping timeout: 250 seconds] 02:23:18 @??hungry ghost 02:23:18 hungry ghost (03W) | Spd: 10 | HD: 7 | HP: 32-44 | AC/EV: 0/17 | Dam: 502(hunger) | 07undead, 10doors, evil, see invisible, fly, unbreathing | Res: 06magic(40), 02cold++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 184 | Sz: Medium | Int: human. 02:23:24 hm 02:23:35 yeah, maybe i'm jsut crazy 02:23:40 most things you'd think of as ghosts are on W 02:23:43 revenants are L 02:23:50 but i could've sworn ghosty things used to be separate from wraiths 02:24:00 no, haunt is really old 02:24:05 well 02:24:07 minmay: https://github.com/crawl/crawl/pull/299 basically just throwing it up there to see what devs think of the idea 02:24:13 I think haunt used to make only wraiths? 02:24:24 but it's made an assortment of W only for a long time 02:24:38 there are also the n, forgot about those 02:24:42 those leave corpses 02:24:52 but are not derived undead like simulacra/skels/zombies 02:24:56 haunt used to be called Summon Wraiths and it wasn't targeted 02:25:02 or spectrals 02:25:20 yeah, did it lose the wraith-only thing when it became haunt? 02:25:28 I assume that's when it became "assorted W" 02:25:42 -!- Dix has quit [Read error: Connection reset by peer] 02:26:46 03ontoclasm02 07* 0.19-a0-678-ge7aab0b: New phantom tile 10(88 seconds ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/e7aab0b2ceae 02:26:49 New branch created: pull/299 (1 commit) 13https://github.com/crawl/crawl/pull/299 02:26:49 03chequers02 07https://github.com/crawl/crawl/pull/299 * 0.19-a0-644-g401aa94: Double starting skill for unarmed SK_WEAPON starts. 10(6 minutes ago, 1 file, 5+ 3-) 13https://github.com/crawl/crawl/commit/401aa941c4ef 02:26:52 !lg dracoomega s=tiles 02:26:52 9 games for dracoomega: 7x false, 2x true 02:26:52 it was changed a lot in like... 0.14ish 02:26:52 heh 02:26:54 adding flayed ghosts at the very least 02:27:01 -!- Twinge has joined ##crawl-dev 02:27:11 and phantasmal warriors 02:27:41 no those were always in there I think, onto 02:27:42 !tell pleasingfungus http://i.imgur.com/hKAYPW3.png 02:27:43 ontoclasm: OK, I'll let pleasingfungus know. 02:27:59 I'd have to go back and check for sure, but I recall flayed at least being in haunt when they were old flayed ghosts 02:28:15 well now I guess it doesn't have flayed ghosts? so that has changed 02:28:47 yeah no flayed, so that was a change when flayed ghosts were reworked 02:28:48 i haven't used haunt in forever but i seem to recall it having flayed ghosts at least once upon a time 02:28:51 yes 02:28:57 they just used to hit with melee so they were fine 02:29:06 I think phantasmals were always in 02:29:16 for a long time anyway 02:29:22 like at least back to 0.13 i'd say 02:31:14 those phantoms look like they're hopping :d 02:31:20 xD 02:31:23 it'd be pretty funny if you used the blink pose for them 02:31:25 well, they fly 02:32:01 it's skipping, clearly 02:32:05 doing the robot 02:32:08 actually 02:32:10 haha 02:32:21 i can't tell if i'll like it or not on that background though 02:32:25 it'd be extremely funny if not only they were doing the blink pose, but they were purple 02:32:30 because the one it replaces looks fine on that background too 02:32:43 maybe add that blink sparkle thing in the spell icon 02:32:56 ProzacElf: w.r.t. color etc. they're identical 02:33:14 all i did was redraw the shape, if you see what i mean 02:33:41 yeah, but it looks like the external outline is thicker 02:33:44 maybe it's just me 02:33:45 wryyyyyyyy 02:34:47 hm 02:34:55 -!- Naruni has quit [Quit: Leaving] 02:36:23 -!- kryft_ is now known as kryft 02:36:52 http://puu.sh/puxpw/b831346897.png 02:36:58 look ma, ahm blinkin 02:41:55 sparkly 02:44:39 -!- Twinge has quit [] 02:47:12 what is this, ghost rave? 02:47:30 -!- jbalthetto has quit [Read error: Connection reset by peer] 02:50:26 -!- Twinge has joined ##crawl-dev 02:52:14 -!- bonghitz has quit [Ping timeout: 250 seconds] 02:52:37 !lm minmay uniq=the_enchantress 16 -tv:<0.4:>0.1 02:52:37 -!- mong has quit [Remote host closed the connection] 02:52:39 oops 02:56:07 -!- Dix has quit [Read error: Connection reset by peer] 02:56:29 narcissist 03:00:04 -!- omarax has quit [Remote host closed the connection] 03:01:01 thank you <3 03:01:03 thats much better 03:01:20 -!- WalrusKing has quit [Ping timeout: 250 seconds] 03:01:26 -!- FireSight has quit [] 03:04:01 -!- ystael has quit [Ping timeout: 272 seconds] 03:08:35 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-678-ge7aab0b (34) 03:12:58 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:20:38 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 03:24:08 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-678-ge7aab0b (34) 03:30:08 -!- gressup has quit [Read error: Connection reset by peer] 03:39:33 Xom needs to summon friendly shapeshifters. 03:40:26 -!- deltaromeo has quit [Ping timeout: 260 seconds] 03:50:42 patches welcome! 03:50:48 most of hte code is there 03:51:09 see XOM_GOOD_SINGLE_ALLY 03:53:27 -!- ontoclasm has quit [Quit: Leaving.] 03:53:53 -!- Laraso has quit [Ping timeout: 264 seconds] 03:59:31 03chequers02 07https://github.com/crawl/crawl/pull/298 * 0.19-a0-644-gc825e80: Rework Monk start. 10(3 hours ago, 2 files, 5+ 5-) 13https://github.com/crawl/crawl/commit/c825e8075baa 04:00:02 -!- omarax has quit [Remote host closed the connection] 04:01:31 -!- PoisonMushroom has quit [Quit: Page closed] 04:14:49 -!- Idolo has quit [] 04:16:13 -!- olscumpy has quit [Ping timeout: 272 seconds] 04:16:25 !tell ontoclasm i think the new phantom tile does show up better 04:16:26 ProzacElf: OK, I'll let ontoclasm know. 04:16:40 !tell ontoclasm without giving me a headache also 04:16:41 ProzacElf: OK, I'll let ontoclasm know. 04:26:44 -!- Leszczynek has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 04:29:10 -!- bonghitz has quit [Ping timeout: 244 seconds] 04:32:16 -!- Jafet has quit [Quit: WeeChat 1.5] 04:43:46 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 04:44:01 -!- Jafet has joined ##crawl-dev 04:49:18 -!- Jafet has quit [Ping timeout: 258 seconds] 04:55:02 -!- Jafet has joined ##crawl-dev 04:56:28 -!- Patashu has joined ##crawl-dev 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:04:21 -!- ystael has quit [Ping timeout: 272 seconds] 05:04:50 -!- insecticide has quit [Ping timeout: 250 seconds] 05:10:41 -!- waat has quit [Ping timeout: 264 seconds] 05:15:44 -!- iFurril has quit [Ping timeout: 252 seconds] 05:16:13 -!- Jafet has quit [Ping timeout: 246 seconds] 05:30:19 -!- GauHelldragon has quit [Ping timeout: 244 seconds] 05:35:35 -!- Patashu has quit [Read error: Connection reset by peer] 05:36:00 -!- Patashu has joined ##crawl-dev 05:38:17 -!- Laptop__ has quit [Ping timeout: 264 seconds] 05:45:36 -!- Jafet has joined ##crawl-dev 05:47:57 -!- Insomniak` has quit [Quit: I like to rock] 05:48:35 -!- insecticide has quit [Ping timeout: 240 seconds] 05:53:42 -!- jeefus has joined ##crawl-dev 05:57:20 -!- jefus has quit [Ping timeout: 240 seconds] 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:00:30 -!- Demise_ has joined ##crawl-dev 06:04:26 -!- Demise_ has quit [Read error: Connection reset by peer] 06:04:40 -!- zkyp_ is now known as zkyp 06:06:08 -!- ystael has quit [Ping timeout: 240 seconds] 06:13:19 -!- bonghitz has quit [Remote host closed the connection] 06:16:45 -!- ProzacElf has quit [Ping timeout: 260 seconds] 06:19:31 -!- Lasty has joined ##crawl-dev 06:21:14 -!- AltReality has quit [Read error: Connection reset by peer] 06:26:44 -!- JStrange has quit [Ping timeout: 272 seconds] 06:44:54 -!- travis-ci has joined ##crawl-dev 06:44:55 The build has errored. (master - e7aab0b #5923 : ontoclasm): https://travis-ci.org/crawl/crawl/builds/137996347 06:44:55 -!- travis-ci has left ##crawl-dev 06:48:13 -!- Rast has quit [Read error: Connection reset by peer] 06:48:13 -!- amalloy is now known as amalloy_ 06:48:46 -!- Rast has joined ##crawl-dev 06:57:49 -!- Poncheis has quit [Quit: ChatZilla 0.9.92 [Firefox 47.0/20160604131506]] 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:03:32 -!- Xenobreeder has quit [Ping timeout: 250 seconds] 07:06:56 -!- Lasty has quit [Quit: Leaving.] 07:09:50 -!- Twinge has quit [Ping timeout: 260 seconds] 07:10:11 -!- Twinge has joined ##crawl-dev 07:14:56 -!- elliptic has quit [Quit: Leaving] 07:16:35 -!- elliptic has joined ##crawl-dev 07:24:24 -!- lordfrikk has joined ##crawl-dev 07:26:41 -!- rossi_ has quit [Ping timeout: 240 seconds] 07:31:52 -!- flappity_ has quit [Read error: Connection reset by peer] 07:39:17 -!- yogidabear has quit [Client Quit] 07:42:50 ??Degeneration 07:42:51 degeneration[1/1]: Drains a random attribute (str, int, dex) by 1d4. If you're on an old version this can induce {stat death} if the chosen stat is low enough. 07:42:55 ??degen card 07:42:56 I don't have a page labeled degen_card in my learndb. 07:42:59 ??degeneration card 07:42:59 degeneration card[1/3]: Attempts to polymorph all monsters in LOS to a type with less HD. Success is based on monster HD, with a higher chance of success at higher card power levels. 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:01:49 -!- debo has quit [Quit: orb spiders :(] 08:07:03 -!- ystael has quit [Ping timeout: 240 seconds] 08:12:14 -!- wheals has joined ##crawl-dev 08:23:11 -!- insecticide has quit [Ping timeout: 258 seconds] 08:33:55 -!- Kalir has quit [Changing host] 08:47:58 -!- Lasty_ has joined ##crawl-dev 08:50:44 -!- mamgar has quit [Read error: Connection reset by peer] 08:54:54 -!- NotKat has quit [Ping timeout: 250 seconds] 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:00:10 -!- debo has joined ##crawl-dev 09:00:33 -!- Grivan has quit [Ping timeout: 250 seconds] 09:03:33 -!- dtsund has joined ##crawl-dev 09:16:49 -!- Patashu has quit [Read error: Connection reset by peer] 09:20:12 -!- argent0 has quit [Ping timeout: 244 seconds] 09:25:33 -!- rossi_ has quit [Ping timeout: 276 seconds] 09:35:03 -!- Leszczynek has quit [Ping timeout: 240 seconds] 09:37:56 -!- sooheon has quit [Ping timeout: 258 seconds] 09:40:06 -!- tealeaves has quit [Quit: Bye] 09:58:48 -!- Dracunos7 has quit [Read error: Connection reset by peer] 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:00:52 -!- Culka has quit [Read error: Connection reset by peer] 10:12:55 -!- valrus has quit [Ping timeout: 250 seconds] 10:13:09 -!- Xenobreeder has joined ##crawl-dev 10:14:15 http://i.imgur.com/9YRtlu5.png — a severed starspawn tentacle segment. Somehow still alive. 10:14:31 Trunk, cxc. 10:23:41 Starspawn tentacle didn't die when severed 13https://crawl.develz.org/mantis/view.php?id=10508 by Xenobreeder 10:28:27 -!- JStrange has joined ##crawl-dev 10:30:01 -!- lordfrikk has quit [Ping timeout: 250 seconds] 10:31:04 -!- zxc has quit [Read error: Connection reset by peer] 10:36:20 -!- SurpriseTRex has quit [Ping timeout: 260 seconds] 10:42:10 -!- Dracunos has quit [Ping timeout: 260 seconds] 10:47:10 -!- Yermak has quit [Quit: Page closed] 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:03:01 -!- rj54x has quit [Quit: Page closed] 11:09:35 is there a way for a layout to adjust the placement of a primary vault? 11:11:17 -!- MarvinPA has joined ##crawl-dev 11:12:18 -!- sooheon has quit [Ping timeout: 272 seconds] 11:13:33 hasn't the primary vault been placed already by the time the layout runs? 11:13:34 -!- Xenobreeder has quit [Ping timeout: 250 seconds] 11:16:34 -!- simmarine has joined ##crawl-dev 11:20:38 -!- elliptic has quit [Quit: Leaving] 11:22:45 -!- Mekire has quit [Quit: Page closed] 11:24:11 -!- rossi_ has quit [Ping timeout: 250 seconds] 11:32:02 -!- JStrange_ has joined ##crawl-dev 11:32:46 -!- Cerpin_ has joined ##crawl-dev 11:33:30 -!- JStrange has quit [Ping timeout: 260 seconds] 11:38:17 -!- link108 has joined ##crawl-dev 11:39:10 -!- introsp3ctive has quit [Quit: Probably restarting if not leaving] 11:42:49 -!- tealeaves has quit [Quit: Bye] 11:45:38 -!- sanka has quit [Ping timeout: 250 seconds] 11:47:35 -!- Nerem has quit [Ping timeout: 250 seconds] 11:48:33 -!- LexAckson_ has joined ##crawl-dev 11:49:56 -!- link108 has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 11:55:55 03PleasingFungus02 07* 0.19-a0-679-gc8dcfc9: Rework Monk start (chequers) 10(10 hours ago, 2 files, 4+ 4-) 13https://github.com/crawl/crawl/commit/c8dcfc9153d0 11:56:22 -!- green_ has joined ##crawl-dev 11:57:21 -!- JStrange_ has quit [Ping timeout: 250 seconds] 11:58:57 still have more dodging + fighting than anyone else!!! 11:59:36 shouldn't DgMo be removed now? 12:00:03 -!- omarax has quit [Remote host closed the connection] 12:08:33 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-679-gc8dcfc9 (34) 12:20:30 03PleasingFungus02 07* 0.19-a0-680-gdf79c29: Ban DgMo 10(1 year, 3 months ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/df79c294c5f0 12:28:44 -!- Jafet has quit [Quit: WeeChat 1.5] 12:29:50 -!- Zekka has quit [Ping timeout: 244 seconds] 12:34:34 -!- ProzacElf has joined ##crawl-dev 12:37:04 -!- rossi_ has quit [Quit: WeeChat 1.5] 12:37:48 -!- Leszczynek has quit [Ping timeout: 272 seconds] 12:40:11 -!- travis-ci has joined ##crawl-dev 12:40:12 The build has errored. (master - c8dcfc9 #5925 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/138123873 12:40:12 -!- travis-ci has left ##crawl-dev 12:45:20 -!- Naruni has joined ##crawl-dev 12:45:25 How many features have you removed today? 12:45:29 (kidding) 12:46:42 FR: necromutated player wielding hellfire crossbow has it's tile changed to this: http://14544-presscdn-0-64.pagely.netdna-cdn.com/wp-content/uploads/2013/03/spectre_small.jpg 12:49:43 -!- Scooter_Fox has quit [Read error: Connection timed out] 12:55:04 -!- Ladykiller69 has quit [Ping timeout: 264 seconds] 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:00:22 -!- Shard1697 has joined ##crawl-dev 13:02:16 -!- Ququman has joined ##crawl-dev 13:05:08 -!- jeefus is now known as jefus 13:08:30 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-680-gdf79c29 (34) 13:09:46 -!- olscumpy has joined ##crawl-dev 13:10:39 -!- GauHelldragon has quit [Ping timeout: 244 seconds] 13:13:30 -!- bonghitz has quit [Remote host closed the connection] 13:15:21 -!- Shard1697_ has joined ##crawl-dev 13:18:30 -!- Shard1697 has quit [Ping timeout: 246 seconds] 13:21:16 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 13:26:56 -!- tealeaves has quit [Quit: Bye] 13:27:18 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-680-gdf79c29 (34) 13:33:32 -!- Amphouse has quit [Ping timeout: 250 seconds] 13:34:04 -!- amalloy_ is now known as amalloy 13:35:30 -!- Tux[Qyou] has joined ##crawl-dev 13:35:51 -!- Cerpin_ has quit [Ping timeout: 240 seconds] 13:37:51 Krusk (L27 MiMo) ASSERT(shop) in 'godabil.cc' at line 4622 failed. (Depths:4) 13:38:10 -!- JoeMaro has quit [Read error: Connection reset by peer] 13:40:08 hm, with Mo given choice of weapon I sort of feel like removing Gl might be reasonable 13:40:50 Krusk (L27 MiMo) ASSERT(shop) in 'godabil.cc' at line 4622 failed. (Depths:4) 13:42:30 It's not that important to have a bg that helps people who won't use shields have a start that's close to Fi in terms of strength? 13:42:47 -!- sneakyness has quit [Quit: Textual IRC Client: www.textualapp.com] 13:43:00 Krusk (L27 MiMo) ASSERT(shop) in 'godabil.cc' at line 4622 failed. (Depths:4) 13:43:31 they can still play Fi and drop the shield when they find a two-hander they want to use 13:43:56 yeah, it's true that even if they know they'll not use a shield long-term, they get the benefit of it for some time 13:43:56 or play Mo and accept the weaker D:1 for being stronger once they find an altar that they don't mind taking 13:44:36 I'll miss playing with early nets 13:44:46 But that's not super critical or anything 13:45:00 there is still Hu for that! 13:45:03 ugggg 13:45:05 -!- PleasingFungus has joined ##crawl-dev 13:45:24 !crashlog Krusk 13:45:24 PleasingFungus: You have 1 message. Use !messages to read it. 13:45:25 7. Krusk, XL27 MiMo, T:857808 (milestone): http://crawl.akrasiac.org/rawdata/Krusk/crash-Krusk-20160616-174256.txt 13:45:38 hm 13:46:06 anyway I don't feel super strongly that Gl should be removed, just that the Mo change makes things a bit more crowded there 13:46:08 ...0.17.... 13:46:37 right, having all those weapon choice starts 13:46:42 gl does start with a better weapon. i was considering playing around with stat distribution 13:47:06 hm, monk and gl are already pretty different wrt stats 13:47:23 (better weapon and a net, obv) 13:47:37 i actually go into fighter with the intent of using my shield 13:47:37 it is less that Mo and Gl are really similar now and more that Fi/Gl/Mo are all somewhat similar 13:47:45 unless i just find a weapon that makes it pointless 13:47:52 sure 13:48:09 (and Fi and Mo are the most distinct of the lot) 13:48:12 well this change nor any proposed changes won't prevent you from using shields intentionally on your Fi; I don't think anyone wants to change the shield thing 13:48:17 although i suppose i should see what's up with new mo before i comment much 13:48:32 fee fi fo mo, i smell a background rework 13:48:47 i didn't think anyone was suggesting losing the starting shield on fi 13:48:50 the background rework is to remove Fe and Fo 13:48:50 -!- deltaromeo has quit [Ping timeout: 260 seconds] 13:48:51 -!- link108 has joined ##crawl-dev 13:48:56 oh, that would've been really good if it was "fefi fomo" 13:49:00 ah well 13:49:13 we already removed fefi though! 13:49:30 -!- CanOfWorms has joined ##crawl-dev 13:49:45 i'm just happy that i finally pushed the 'remove dgmo' thing from a year ago 13:50:12 yeah dgmo existing was weird 13:50:12 if code exists somewhere....it is good and must be pushed to the repo.... 13:50:18 -!- Cerpin_ has joined ##crawl-dev 13:50:41 jake482 (L27 FoFi) ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. (Depths:5) 13:50:49 wow, is that trunk? 13:50:50 !crash 13:50:53 !crashlog 13:50:55 13886. jake482, XL27 FoFi, T:64594 (milestone): http://crawl.akrasiac.org/rawdata/jake482/crash-jake482-20160616-175039.txt 13:50:55 13886. jake482, XL27 FoFi, T:64594 (milestone): http://crawl.akrasiac.org/rawdata/jake482/crash-jake482-20160616-175039.txt 13:50:58 ok thx 13:51:49 for some reason I thought that ray.cc diamond stuff was all fixed 13:52:29 -!- Laraso has quit [Quit: Laraso falls through a shaft! The shaft crumbles and collapses.] 13:52:35 -!- Kellhus has quit [Quit: Page closed] 13:56:00 !lg * fefi 13:56:01 4052. EveryTimeIDie the Ducker (L3 FeFi), slain by an adder on D:2 on 2016-06-14 17:45:26, with 30 points after 251 turns and 0:02:16. 13:56:34 !lg * fefi x=cv 13:56:34 !lg * fefi x=v 13:56:35 4052. [cv=0.18] EveryTimeIDie the Ducker (L3 FeFi), slain by an adder on D:2 on 2016-06-14 17:45:26, with 30 points after 251 turns and 0:02:16. 13:56:35 4052. [v=0.18.1] EveryTimeIDie the Ducker (L3 FeFi), slain by an adder on D:2 on 2016-06-14 17:45:26, with 30 points after 251 turns and 0:02:16. 13:56:45 !lg * fegl x=cv 13:56:49 24. [cv=0.8-a] casmith789 the Scratcher (L5 FeGl of Elyvilon), blasted by an orc priest (divine providence) on D:4 on 2011-02-17 16:26:12, with 333 points after 6760 turns and 0:12:38. 13:56:58 rip 13:57:14 gammafunk: all of my code is good 13:57:23 counterpoint: no it isn't 13:57:31 i guess fefi/femo is potion of might versus piety? 13:57:31 !!! 13:57:59 wheals: also slightly different skill & stat distributions 13:58:01 -!- minmay has quit [Ping timeout: 250 seconds] 13:58:31 -!- minqmay has quit [Ping timeout: 244 seconds] 13:58:58 fefi: 3 fighting, 4 uc, 3 dodging; femo: 3 fighting, 3 uc, 3 dodging 13:59:00 man, I don't even know which Fe we allow 13:59:10 so yeah, slightly 13:59:10 !lg * current playable fe s=cls 13:59:11 fe is ambiguous: may be species or class. Use fe-- (Felid) or --fe (Fire Elementalist) to disambiguate 13:59:15 !lg * current playable fe-- s=cls 13:59:17 3460 games for * (current playable fe--): 541x Enchanter, 504x Warper, 460x Transmuter, 448x Monk, 283x Berserker, 230x Chaos Knight, 141x Wanderer, 135x Summoner, 114x Venom Mage, 112x Fighter, 88x Abyssal Knight, 85x Conjurer, 60x Air Elementalist, 56x Skald, 51x Fire Elementalist, 42x Ice Elementalist, 29x Wizard, 29x Artificer, 26x Earth Elementalist, 26x Necromancer 13:59:24 !lg * current playable fe-- s=cls o=cls 13:59:26 3460 games for * (current playable fe--): 29x Wizard, 504x Warper, 141x Wanderer, 114x Venom Mage, 460x Transmuter, 135x Summoner, 56x Skald, 26x Necromancer, 448x Monk, 42x Ice Elementalist, 51x Fire Elementalist, 112x Fighter, 541x Enchanter, 26x Earth Elementalist, 85x Conjurer, 230x Chaos Knight, 283x Berserker, 29x Artificer, 60x Air Elementalist, 88x Abyssal Knight 13:59:27 fi gets 5 more str though 13:59:35 !lg * current !playable fe-- 13:59:37 No games for * (current !playable fe--). 13:59:42 good filter 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:00:10 seems like we disallow Fe when they can't use the 'primary' piece of extra equip that comes with the start 14:00:29 er 14:00:32 !lg * fe !playable s=car 14:00:33 fe is ambiguous: may be species or class. Use fe-- (Felid) or --fe (Fire Elementalist) to disambiguate 14:00:35 car 14:00:47 beep beep 14:00:47 Cats can't drive wheals! 14:01:08 -!- removeelyvilon has quit [Quit: Page closed] 14:01:10 I uh, was confused about FeFi 14:01:14 https://s-media-cache-ak0.pinimg.com/736x/db/b5/ab/dbb5ab95857cbc80dab95b60439dde28.jpg 14:01:35 i think you'll find that's a jeep, pf 14:01:44 a jeep is a flavor of car. 14:01:50 FeJe 14:02:30 https://s-media-cache-ak0.pinimg.com/736x/ea/db/b8/eadbb8de2406e5b8cc06a4a30f815060.jpg here, observe this extremely heavily watermarked image for another example 14:02:32 !lg * fefi current trunk 14:02:34 79. yubole the Ducker (L1 FeFi), slain by a jackal on D:1 on 2016-06-14 08:35:47, with 6 points after 206 turns and 0:00:49. 14:02:56 !lg * current fewr s=name 14:02:57 504 games for * (current fewr): 256x Nausicaa, 22x MirrMurr, 19x Mordru, 15x inqbanana, 12x mooon, 11x Kellhus, 10x Snack, 9x AlchemyMouse, 9x flinch, 8x DEFE, 8x happysmile16, 7x stickyfingers, 7x eld, 6x Demise, 6x murphy, 5x LaularuKyrumo, 5x TheTapir, 5x JFunk, 5x CALLOUS, 5x anon, 4x ww7, 4x Dude, 4x Romlok, 3x Enish, 3x Leszczynek, 3x zkyp, 3x KaenbyouRin, 3x Gerad, 2x whrimfunis, 2x irum, 2... 14:03:01 lmao 14:03:05 hyperbolic: you confused me when you said we removed FeFi 14:03:14 !lg Nausicaa current fewr / won 14:03:14 did we disallow it then reallow it? 14:03:15 0/256 games for Nausicaa (current fewr): N=0/256 (0.00%) 14:03:24 !hs Nausicaa current fewr 14:03:25 256. Nausicaa the Eviscerator (L19 FeWr of Nemelex Xobeh), demolished by a stone giant on Vaults:4 on 2016-05-12 22:06:01, with 267371 points after 67249 turns and 7:40:51. 14:03:35 -!- DevlanMud|Lappy has quit [Ping timeout: 250 seconds] 14:03:46 ganbatte, nausicaa! 14:04:10 !lg * current trunk miwr s=name 14:04:11 199 games for * (current trunk miwr): 142x tstbtto, 37x gammafunk, 5x hyde0630, 4x Fandango, 2x kazimierz, Strat, Gerad, RepHenryClay, nodergak, singrar, volcaniclastic, sage1234, mangrove, mmcf 14:04:17 pfff, tstbtto 14:04:20 lol 14:04:45 gammafunk: iirc it wasn't present at some point? it existing is almost as weird as DgMo existing IMO 14:05:00 !lg * !alpha fefi s=cv 14:05:01 2193 games for * (!alpha fefi): 475x 0.16, 449x 0.9, 243x 0.11, 240x 0.12, 239x 0.10, 201x 0.8, 101x 0.13, 86x 0.17, 72x 0.15, 54x 0.14, 33x 0.18 14:05:31 !lg * !alpha fegl s=cv 14:05:32 No games for * (!alpha fegl). 14:05:42 I guess I was thinking of fegl 14:05:53 Yeah, they can't use the shield, so it's a bit odd to have "slightly different FeMo" 14:06:16 hyperbolic: is it stranger than 'fe-- existing'? 14:06:45 yes, though I will admit that felids existing is a bit strange (but I don't think we should remove them) 14:07:12 note to self: for a new spell to work, you have to add the code that does the effect 14:07:18 pfcrawl unfeatures: fe--, dd 14:07:22 wheals: ooh, exciting spell? 14:07:36 * wheals binds PleasingFungus's soul!!!!! 14:07:44 someone asked me about MarvinPA's death scarab Alien spell the other day 14:07:55 I just told them PF shot it down because he hates fun 14:08:00 oh! 14:08:01 oh i was actually going to go back to that 14:08:04 those don't have miasma clouds! 14:08:06 since r-i removed death scarab trails 14:08:07 oh i forgot about that 14:08:20 i didn't think i'd shot it down, just expressed concerns 14:08:25 no you were right though 14:08:28 yeah i think it was a reasonable concern :P 14:08:31 it would have been probably awful 14:08:48 my concerns are extremely powerful and win all the time, which is why they call me the Concern Troll. 14:08:54 see, because tr is a strong race, 14:09:12 it was koboldina who asked, so what I'll tell koboldina is that we might be getting that spell now, and that PF is going to remove hexer 14:09:34 i should probably fix hep balance at some point 14:09:40 i guess in the next, like, four months or so 14:10:08 the most overpowered part is ancestor identity, probably, so i'll start by removing that. 14:10:22 etsy links in-game???? absurd... 14:10:22 -!- mopl has quit [Ping timeout: 250 seconds] 14:10:30 heh 14:10:43 did battlemage actually get smarter or does it just feel smarter because it does more damage? 14:10:52 #2 14:10:53 smart move: doing damage 14:11:01 agreed! 14:11:14 because i was like "this guy isn't acting nearly as stupid as last time" 14:11:23 but then every time i looked he was actually still in melee range 14:11:27 even if he was using spells 14:11:29 player psychology is funny 14:11:34 and, kills: they're good. 14:11:39 indeed 14:11:51 !lm * verb=ancestor.special vlong>=0.19-a0-494 14:11:52 142. [2016-06-16 17:11:09] kazak the Warrior (L21 DsGl of Hepliaklqana) remembered their ancestor Nougat casting Mass Confusion on turn 58716. (Vaults:2) 14:11:58 !lm * verb=ancestor.special vlong>=0.19-a0-494 noun~~confus 14:12:00 20. [2016-06-16 17:11:09] kazak the Warrior (L21 DsGl of Hepliaklqana) remembered their ancestor Nougat casting Mass Confusion on turn 58716. (Vaults:2) 14:12:04 either way though, now it doesn't feel like it's massively outclassed by knight and hexer 14:12:05 !lm * verb=ancestor.special vlong>=0.19-a0-494 noun~~englac 14:12:06 9. [2016-06-16 11:51:45] namelastname112 the Unseen (L21 MfAs of Hepliaklqana) remembered their ancestor epin casting Metabolic Englaciation on turn 53406. (Spider:4) 14:12:12 er... 14:12:21 !lm * verb=ancestor.special vlong>=0.19-a0-494 noun!~englac 14:12:22 133. [2016-06-16 17:11:09] kazak the Warrior (L21 DsGl of Hepliaklqana) remembered their ancestor Nougat casting Mass Confusion on turn 58716. (Vaults:2) 14:12:27 !lm * verb=ancestor.special vlong>=0.19-a0-494 noun!~englac noun!~confus 14:12:28 113. [2016-06-16 14:00:10] kazim the Peltast (L15 DsFi of Hepliaklqana) remembered their ancestor Aula casting Bolt of Magma on turn 17765. (D:11) 14:12:32 oh, right 14:12:37 i forgot that there were more classes. 14:12:43 heh 14:13:01 what do you have to choose from there? mass confusion and paralyze? 14:13:06 or englaciate and paralyze? 14:13:12 haha 14:13:14 mass conf and englac 14:13:20 hahaha 14:13:22 d'oh 14:13:32 you successfully identified two out of three possible choices 14:13:53 honestly englac was so handy back when it wasn't a choice i'd probably go with it 14:14:08 i suspect they're both reasonable choices 14:14:15 probably 14:14:28 but it really just opened my eyes to the fact that ME was actually a viable spell 14:14:36 especially when you've got someone else casting it for you 14:14:39 ya 14:14:39 it's a viable spell when it costs no mp :v 14:14:47 it's underrated in general i think tbh 14:14:54 underused? w/e 14:14:59 also how does ancestor ME spellpower compare with player spellpower? 14:15:04 isn't it like L6 14:15:06 l5 14:15:10 ??metabolic_englaciation 14:15:11 metabolic englaciation[1/1]: Level 5 Ice/Hex. Attempts to slow all non-rC+ monsters in sight. The duration of the slowing is based on power and reduced by monster HD (and unaffected by MR). Slows each target for 3d(pow)/6 - random2(HD) turns. Cold-blooded monsters are slowed for twice as long. 14:15:19 probably both under-used and under-rated 14:15:51 CanOfWorms: spellpower is gonna be something like 12 * xl * 4 / 9, maybe 14:15:53 or maybe not 14:16:07 well you also have to remember that it used to also slow down allies 14:16:18 who uses allies 14:16:20 really 14:16:21 which is why my enchanter with mana vipers didn't really want to use it 14:16:51 yeah i think power's gonna be maybe 5 * xl? 14:17:09 twice that with idealise on (but no one uses idealise) 14:17:26 i used idealize 14:17:34 granted, used it more to heal the ancestor than to buff him 14:17:41 because i didn't remember t until he needed healed 14:17:56 it was more relevant design-wise when it cost piety to revive the ancestor & when the ancestor could be poisoned 14:18:16 !apt sp 14:18:17 Sp: Fighting: -2*, Short: 1, Long: -2, Axes: -2, Maces: -3*, Polearms: -3*, Staves: -3*, Slings: 2, Bows: 2, Xbows: 0, Throw: 0, Armour: -3*, Dodge: 4!, Stealth: 5!, Shields: -3*, UC: -2*, Splcast: 2, Conj: -3*, Hexes: 2, Charms: 4!, Summ: -2, Nec: -1, Tloc: 4!, Tmut: 3!, Fire: -2, Ice: -2, Air: -1, Earth: -1, Poison: 0, Inv: 0, Evo: 3!, Exp: -1, HP: -3, MP: 1 14:18:18 the 'curing status effects' part of idealise was more relevant then, anyway 14:18:36 i sort of miss the "explosions on teleport" gimmick 14:18:36 -!- Wax has quit [Ping timeout: 250 seconds] 14:18:41 but i can see why you streamlined that 14:19:02 -!- stanzill is now known as stanzwecha 14:19:35 does the ancestor deal with friendly fire like a demonic guardian would? or did my last one just not care about me shooting sting at/through him because it's immune to poison anyway 14:19:36 "When you strike in all directions at once, you hit nothing but air." -- Kim Jong-Il, _Babylon 5_ 14:19:58 it's impossible to anger your ancestor, yeah 14:20:36 ah 14:20:51 so even if sting could hurt it it wouldn't care 14:21:32 yeah 14:21:36 you can fireball your ancestor or whatever 14:21:45 this was a huwn start that pretty quickly moved away from "casting spells" 14:21:55 because i found very good armor and weapons not that far in 14:22:10 nice 14:22:12 and the starting book was sting and meph iirc 14:22:19 -!- vermi is now known as vermifax 14:22:26 well, i actually started with +2 ring or something like that 14:22:33 and just kept finding quality stuff anyway 14:22:50 but the point is, i wasn't trying to shoot much through my ancestor once sting had outlived it's usefulness 14:24:53 New branch created: soulbinder (1 commit) 13https://github.com/crawl/crawl/tree/soulbinder 14:24:53 03wheals02 07[soulbinder] * 0.19-a0-681-ga8ad1ea: Give necromancers the ability to make monsters revive as spectral things. 10(3 minutes ago, 11 files, 89+ 10-) 13https://github.com/crawl/crawl/commit/a8ad1ea87b27 14:25:01 one thing i've considered on and off is giving the knight some kind of 'taunt' spell 14:25:29 wheals: aw, no double spectres? 14:25:31 wheals: isn't that what summon lost soul is for? 14:25:45 oh or is this the other kind of spectral thing i guess 14:25:53 except i thought 'ghostly' things were strictly better than spectral 14:26:04 ghostly things don't have drain melee 14:26:07 afaik 14:26:17 also i don't think they have innate fly or other stuff 14:26:22 mostly better tho ya 14:26:25 fair points 14:26:34 I don't like those ghostly things 14:26:46 this (a) brings back less dangerous ones, yeah (b) is a mass thing, (c) makes you want to kill the necromancer as fast as possible rather than the lost soul, which gives it a different dynamic IMO (d) only triggers 1/2 the time (if there's a corpse) 14:26:58 -!- ontoclasm has joined ##crawl-dev 14:28:16 i think in the end it's more like lost souls than the old zombies were (probably a bit stronger than them too), but also more interesting in general 14:28:20 so sort of just like a monster dchan? 14:28:24 basically 14:28:34 true, although i don't think a) is a good thing there really, it does seem like it'd still have the same general problem as animate dead of just making you re-fight some non-dangerous stuff again 14:29:08 man, the worst part of playing a felid is when you think you've lost your last life, but nooooooo, you get to keep playing it 14:29:16 -!- amalloy is now known as amalloy_ 14:30:04 since it happens when the monster dies rather than sometime later when the necromancer bothers to cast it, it's more likely to be in the middle of the fight, when weak stuff might matter 14:30:04 i wonder if making lost souls not be an actual monster and instead having it work like that PR instead (except single-target, not mass) would be better 14:30:18 how would that work exactly, MarvinPA? 14:30:38 especially since there are free-standing lost souls in crypt 14:30:41 for monsters that have summon lost soul that is 14:30:45 the freestanding ones are bad imo 14:30:48 I approve of it becoming some kind of enchant and not a monster, however it ends up 14:31:05 and especially the freestanding ones in vaults 14:31:35 i saw someone do that big mu crypt vault and now for some reason there's like 5 lost souls in the lich rooms 14:31:49 yeah, that's fine getting rid of the freestanding ones 14:31:52 imo 14:31:59 i like how lost souls play as summons though 14:32:11 they play terribly as summons, from what I've seen 14:32:36 it's also frequently easier to just kill the same dude twice than to try to do something about the actual lost soul 14:32:42 can they be abjured? 14:33:18 yeah 14:33:30 or you can try to kill it manually 14:33:49 or kill something weaker so that revives instead (but doing so isn't guaranteed to work) 14:33:56 they're just "try to hit it! haha you can't really hit it! sike!" 14:34:52 lol 14:34:57 yes, i've noticed 14:36:03 maybe if i finally make a char that actually casts firestorm i can start targeting lost souls instead of killing the same guy twice 14:37:12 I think they existed as monsters initially far more for thematic reasons than any justifiable gameplay ones 14:37:51 -!- removeelyvilon has quit [Quit: Page closed] 14:38:12 heh 14:40:09 -!- Nattefrost has quit [Quit: Leaving.] 14:40:54 very possible 14:42:54 -!- tasonir has quit [Quit: Page closed] 14:48:27 -!- VoxSomniator has quit [Quit: Leaving] 14:52:10 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 14:52:15 -!- Tuxedo[Qyou] has joined ##crawl-dev 14:53:20 -!- Shard1697_ has quit [Ping timeout: 272 seconds] 14:54:35 -!- Ladykiller70 has quit [Ping timeout: 250 seconds] 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:06:37 -!- Lasty has joined ##crawl-dev 15:08:00 -!- Kellhus has quit [Ping timeout: 250 seconds] 15:10:20 i like ProzacElf's idea that firestorm is just what you need for precise, tactical targeting 15:10:29 clearly 15:11:18 -!- travis-ci has joined ##crawl-dev 15:11:18 The build passed. (soulbinder - a8ad1ea #5927 : Shmuale Mark): https://travis-ci.org/crawl/crawl/builds/138162639 15:11:18 -!- travis-ci has left ##crawl-dev 15:11:18 i mean, will glaciate even hurt lost souls? 15:11:18 hey, it's smite targetted! 15:11:23 also yes glaciate will murder lost souls 15:11:27 -!- Dracunos7 is now known as Dracunos 15:12:07 @??lost soul 15:12:07 lost soul (09*) | Spd: 13 | HD: 10 | HP: 20-30 | AC/EV: 0/10 | 07undead, evil, see invisible, fly, unbreathing | Res: 13magic(immune), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 0 | Sz: small | Int: brainless. 15:12:27 rc+ is not gonna save 0 ac/25 hp against glaciate 15:12:45 why isn't there a level 9 spell that checks ev. 15:13:58 lol 15:14:20 i guess i just assumed they had better than rc+ 15:14:34 i don't think it'd matter if they had rc+++, tbh 15:14:40 PleasingFungus: Why would you want one 15:14:43 -!- stanzwecha is now known as stanzill 15:14:49 glaciate has a high unresistable damage component 15:14:51 !tell gammafunk joke's on you I won a game using knight instead of hexer, take that 15:14:52 koboldina: OK, I'll let gammafunk know. 15:14:56 oh wait you're still here 15:14:57 !tell koboldina hi 15:14:58 PleasingFungus: OK, I'll let koboldina know. 15:15:04 !tell pleasingfungus yo 15:15:04 koboldina: You have 1 message. Use !messages to read it. 15:15:05 koboldina: OK, I'll let pleasingfungus know. 15:15:09 jokes on you I won not using hep at all 15:15:09 gammafunk: You have 1 message. Use !messages to read it. 15:15:09 generally speaking, by the time i've actually got L9 spells online, i'm also usually past the point of being very worried about lost souls 15:15:22 koboldina: how'd your knight suit you? 15:15:30 v well actually 15:15:34 I was playing a deep elf 15:15:42 and I made use of the fact that your ancestor doesn't go hostile ever 15:15:49 by cold bolting through him and freezy clouding on top of him 15:15:52 lol 15:15:53 mega pro 15:16:11 it was significantly better than I thought it would be 15:16:14 PleasingFungus: thoughts on lost souls/necromancers? 15:16:27 i've been on-and-off considering giving knight some kind of 'taunt' spell. maybe make that the level 21 upgrade and move the reflecting shield to 27? 15:16:33 or maybe move weapon choice to 21 and the taunt to 15 15:17:11 that would be pretty neat and would fit with the "I'm a tank" flavor 15:17:16 koboldina: shirt is now in canada 15:17:20 yay! 15:17:23 it'd depend on how well the taunt actually worked though 15:17:25 waiting for it to get through customs 15:17:28 wheals: i like giving necromancers a new necromantic spell. could be summon lost soul, could be yours; I think either would work. 15:17:39 you poor benighted people have just now gotten shirts!? =O 15:17:47 canofworms you know you will get your shirt way sooner than everyone else, I have a couple orders just sitting around waiting because I'm lacking in materials that I thought I had 15:17:52 i've never worn a shirt in my life 15:18:14 :O 15:18:18 PleasingFungus: and that's why you are a king of industry 15:18:31 the shirt of zhor 15:22:44 -!- Lasty has quit [Quit: Leaving.] 15:23:28 -!- amalloy_ is now known as amalloy 15:32:03 PleasingFungus: Is speed brand too strong on the knight 15:32:08 it's too boring 15:32:20 It 15:32:26 *It's literally "attack more" 15:32:41 -!- bonghitz has quit [Remote host closed the connection] 15:33:40 -!- ystael has quit [Ping timeout: 258 seconds] 15:34:21 ya 15:34:31 haste is exciting though... 15:34:33 it's been on my 'replace list' since i added it 15:35:16 would also be a big nerf :v 15:35:29 would you have to say 'rip' then? 15:35:34 no 15:35:40 rip winning with Hep 15:36:11 lol 15:36:30 pf I don't think knight is too offensive yet, it can't just like 15:36:40 tear through endgame stuff even with haste and speed unless you are sitting there idealizing it 15:36:51 sure 15:37:06 which I think is where you want it? idk 15:37:25 i don't dislike speed brand because it's too strong or weak or whatever, i dislike it because it's boring as hell 15:37:31 flaming -> speed brand??? wow 15:37:58 well 15:38:04 I'm not really sure a brand on an ally is ever terribly exciting unless it's just a big power level increase, tbh 15:38:04 you could give it holy but that's not very thematic 15:38:12 paladin lol 15:38:14 i'm not trying to do a nerf or a buff, though possibly a buff to the overall utility of knight (not killpower) would be useful 15:38:20 chaos brand... 15:38:21 gammafunk: yeah agreed 15:38:26 chaos brand would just be obnoxious lol 15:38:31 surprise I berserked your enemy 15:38:40 you can't deny it would be more exiciting 15:38:42 haha 15:39:30 koboldina will still find a way to die to the hep knight, just like with the oklobs... 15:39:49 fr remove gammafunk 15:39:51 inner flame, maybe 15:40:16 gonna read super yara's scroll while standing next to hasted knight 15:40:49 super yara 64 15:42:34 i bet if you let players choose between flaming and speed brand, most would choose flaming 15:42:52 hydras are a serious threat to XL27 players 15:47:26 -!- minmay has joined ##crawl-dev 15:50:30 Assimve (L25 GrFE) ERROR in 'dbg-scan.cc' at line 554: mid cache bogosity: mid 4594 points to neqoxec mindex=25 mid=4595 (Abyss:3) 15:50:41 @??white draconian 15:50:41 white draconian (00d) | Spd: 10 | HD: 14 | HP: 78-115 | AC/EV: 9/10 | Dam: 20 | 10weapons, 10items, 10doors, cold-blooded | Res: 06magic(40), 02cold | XP: 1229 | Sp: chilling breath (3d18) [11!AM, 06!sil, 08breath] | Sz: Medium | Int: human. 15:50:47 oh those aren't vuln to fire 15:51:03 -!- green_ has quit [Quit: Page closed] 15:56:50 -!- Cerpin_ has quit [Ping timeout: 244 seconds] 15:59:17 -!- aparent has left ##crawl-dev 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:00:25 -!- Kenran has quit [Quit: Leaving] 16:00:45 -!- bonghitz has quit [Remote host closed the connection] 16:05:19 -!- tealeaves has quit [Quit: Bye] 16:06:29 -!- Cerpin_ has joined ##crawl-dev 16:11:59 -!- VoxSomniator has quit [Read error: Connection reset by peer] 16:15:24 -!- serq has quit [Client Quit] 16:20:22 -!- johlstei has joined ##crawl-dev 16:22:33 -!- johlstei_ has quit [Ping timeout: 250 seconds] 16:25:10 -!- Wax has quit [Quit: Page closed] 16:26:57 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 47.0/20160604131506]] 16:26:59 -!- MgDark has quit [Ping timeout: 244 seconds] 16:27:09 -!- MgDark_ is now known as MgDark 16:27:59 -!- bonghitz has quit [Remote host closed the connection] 16:28:13 gammafunk: oh man, please make Dr colours come with a negative resistance 16:28:32 gammafunk: the tavern/wordpress/reddit salt will be delicious 16:28:34 -!- CanOfWorms has quit [Ping timeout: 240 seconds] 16:28:50 would you approve of that change based on gameplay reasons 16:30:22 mottled should get a negative resistance as obscure as its rNapalm positive resist 16:30:41 vulnerable to porcupine spines 16:31:26 we're remove mottled, yellow, grey, black, and add dark draconians, which are undead 16:31:29 *we'd 16:32:01 dark dr would get a positive aptitude for darkness magic i presume 16:32:39 not sure if we could keep purple 16:32:39 -!- Franz__ has quit [Read error: Connection reset by peer] 16:32:39 I guess we could find a way to keep grey 16:32:39 look this isn't some game! 16:32:39 this is real development ok 16:32:47 wheals: re primary vaults and layouts. yea that was my question. sounds like the primary vault is selected and placed, THEN the layout is found/run. wasn't sure if there was a way to adjust the placement of the primary vault via some lua layout magic. or if you are always stuck with whatever the layout was provided 16:33:00 ?/real development 16:33:01 No matches. 16:34:15 -!- argent0 has quit [Ping timeout: 250 seconds] 16:40:44 -!- VoxSomniator has quit [Quit: Leaving] 16:46:09 -!- Franz__ has quit [Read error: Connection reset by peer] 16:58:27 -!- link108 has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 16:58:46 -!- link108 has joined ##crawl-dev 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:09:18 berserk guys can't be put to sleep anymore? 17:09:19 ProzacElf: You have 1 message. Use !messages to read it. 17:09:24 !messages 17:09:25 (1/1) removeelyvilon said (1h 4m 37s ago): no I mean it is a living weapon like those in elf 2 17:20:42 -!- Rust3dCor3 has quit [Ping timeout: 276 seconds] 17:22:00 i think they've always been unsleepable 17:24:36 -!- LexAckson_ has quit [Ping timeout: 276 seconds] 17:24:40 -!- Rast has quit [Read error: Connection reset by peer] 17:25:02 -!- Rast has joined ##crawl-dev 17:26:04 -!- Cerpin_ has quit [Ping timeout: 240 seconds] 17:26:58 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 17:32:19 -!- Rast has quit [Ping timeout: 250 seconds] 17:32:30 -!- wheals has quit [Ping timeout: 258 seconds] 17:32:32 -!- Rast has joined ##crawl-dev 17:37:50 -!- link108 has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 17:39:17 -!- link108 has joined ##crawl-dev 17:41:08 -!- Rast- has joined ##crawl-dev 17:41:16 -!- Rast has quit [Ping timeout: 264 seconds] 17:47:16 -!- Rast- has quit [Ping timeout: 264 seconds] 17:49:08 -!- Rast- has joined ##crawl-dev 17:51:25 -!- lobf has joined ##crawl-dev 17:53:38 -!- Rast- has quit [Read error: Connection reset by peer] 17:53:41 -!- jeefus has joined ##crawl-dev 17:53:53 -!- Rast- has joined ##crawl-dev 17:56:38 -!- JimmahDean has quit [] 17:56:51 -!- jefus has quit [Ping timeout: 240 seconds] 17:59:10 -!- link108 has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:00:21 -!- Insomniak` has quit [Quit: I like to rock] 18:00:38 -!- link108 has joined ##crawl-dev 18:01:47 <|amethyst> !lg devteam killer=caustic_shrike 18:01:48 2. neil the Severer (L24 FoFi of Qazlal), splashed by a caustic shrike's acid (kmap: argonaut_fire_from_heaven) on Depths:3 on 2016-06-16 21:59:00, with 418873 points after 57903 turns and 2:52:45. 18:01:50 <|amethyst> congrats 18:03:04 <|amethyst> something must be broken about Qazlal and/or formicids: I shouldn't get that far 18:03:05 -!- Dracunos has quit [Ping timeout: 250 seconds] 18:03:24 <|amethyst> then again, I did die because of inability to teleport (and bad play... mostly bad play actually) 18:03:50 -!- link108 has quit [Client Quit] 18:04:27 |amethyst: interestingly the other devteam shrike death was also Fo 18:04:34 !lg devteam killer=caustic_shrike 1 18:04:35 1/2. dpeg the Devastator (L25 FoVM of Gozag), slain by a caustic shrike on Depths:2 (box_level_dp) on 2015-03-02 14:14:09, with 440352 points after 92284 turns and 7:25:21. 18:05:02 <|amethyst> does cancellation work on corrosion? 18:05:17 -!- elliptic has joined ##crawl-dev 18:05:20 no 18:05:35 <|amethyst> oh, good, I don't feel so stupid then 18:06:09 i can't think of anything that fixes corr, aside from time 18:06:52 what "most magical effects" really means is "effects that are ended by "ends most magical effects"" 18:07:05 -!- PleasingFungus has joined ##crawl-dev 18:07:10 great map name 18:07:15 !vault argonaut_fire_from_heaven 18:07:15 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/mini_monsters.des#l1050 18:07:39 wow that is 18:07:40 a lot of shrikes 18:07:55 this is one of the new vaults, right? 18:08:13 -!- fufumann has quit [Quit: und weg...] 18:08:18 I like how that vault seems to think a titan is more dangerous than caustic shrikes 18:08:24 -!- debo has quit [Ping timeout: 272 seconds] 18:08:26 -!- fufumann_ is now known as fufumann 18:08:49 <|amethyst> I think the titan is there for flavour 18:09:01 <|amethyst> %git :/Prometh 18:09:01 07|amethyst02 * 0.19-a0-627-g7ac35de: Don't shaft onto Prometheus. 10(4 days ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/7ac35def6b25 18:09:51 <|amethyst> I don't think I got near the vault 18:09:56 <|amethyst> Qazlal and all 18:10:37 <|amethyst> I did realise rather late that I should have been using Elemental Force more 18:10:51 -!- stanzill has quit [Quit: au rev] 18:10:52 <|amethyst> I completely forgot about that ability 18:11:53 <|amethyst> Elemental Force | | | | | | | | 8 || 8 18:11:57 most people do, i think 18:12:08 -!- Rast- has quit [Read error: Connection reset by peer] 18:12:09 certain people in this channel want it removed 18:12:18 but i think you could use that sentence with almost any crawl feature 18:13:43 <|amethyst> BTW, is Block: Other in action counts Qazlal? 18:14:17 <|amethyst> and, if so, does that happen whenever you would have been hit if not for your Qaz SH, or is it when Qaz is your only source of SH? 18:14:49 <|amethyst> ah 18:14:52 <|amethyst> it is the latter 18:15:04 Unstable branch on underhound.eu updated to: 0.19-a0-680-gdf79c29 (34) 18:15:05 <|amethyst> I kind of think it should be the former 18:15:16 <|amethyst> Other | | | | | 2 | | | || 2 18:15:28 <|amethyst> give me no idea how much Qazlal actually helped 18:15:32 <|amethyst> wrt shields 18:15:46 <|amethyst> s/give/gives/ 18:16:12 <|amethyst> but of course the function that records it doesn't get enough information to make that determination 18:16:13 -!- Rast has joined ##crawl-dev 18:18:07 <|amethyst> but, anyway, nerf qazlal, shields, axes (especially vampiric), and formicids 18:18:16 <|amethyst> just to be sure 18:22:02 -!- Rast has quit [Read error: Connection reset by peer] 18:22:18 -!- Rast has joined ##crawl-dev 18:25:03 -!- link108 has joined ##crawl-dev 18:25:50 Why would you forget to use elemental force? 18:26:07 I don't think most people forget to use it 18:27:15 it's far from the first time i've heard that comment 18:27:18 about forgetting to use it 18:27:30 anecdotally i'd say it's common 18:27:35 well in my observations of crawl games of qazlal 18:27:38 people use it a bunch 18:27:50 so anecdotally I'd say forgetting to use it is not common 18:27:55 it's not a common utility effect like upheaval or an obvious huge panic button like the big one 18:27:57 whatever it's called 18:28:13 it's useful but not the sort of thing that necessarily leaps to mind 18:28:20 i usually forget to use it 18:28:21 well I don't know what utility effect means 18:28:41 it makes summons that kills things; I see people using it a lot 18:28:44 partly because it was really weak the first time i won qazlal, and buffed after that 18:28:47 it's not super hard to understand 18:29:37 sometimes i think you're just contrary for the sake of it 18:30:04 sometimes I think you just make stuff up 18:30:32 do you, though. 18:30:37 yep 18:31:10 -!- regret-index has joined ##crawl-dev 18:31:27 !learn edit storm_cloud s|1\/4|1\/3| 18:31:28 storm cloud[1/1]: Has a 1/3 chance of zapping things in it with lightning each turn and makes a lot of noise. 18:31:29 i'm honestly very annoyed at this point 18:31:58 if you won't attribute good faith to me, then it's really useless to try to discuss things with you 18:32:47 03PleasingFungus02 07* 0.19-a0-681-gd4922e2: Remove a spammy dprf 10(2 minutes ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/d4922e29ae18 18:32:58 Well I'm not going to argue you with you like this, if that's what you want. I did not begin attributing the 'bad faith'. 18:33:06 <|amethyst> of the last 5 xl>20 qazlal games: 1 used it only after XL 22, 1 never used it, 1 used only elemental force (!), 1 used it once at level 13-15 and that's all, and 1 used it several times starting at XL 16 18:33:29 what else am i supposed to take from "you're just making things up"? 18:33:37 how am i supposed to interpret that? 18:34:01 As I said, I'm not going to argue like this; it's not productive, and I didn't being 'bad faith' attributions 18:34:07 Let's just agree to disagree I guess 18:34:52 I'm fine with disagreeing. What i'm angry with is your tendency to consistently dismiss and ridicule my opinions out of hand. 18:36:25 In my games I used elemental force quite a bit, and I've certainly seen lots of others use it. I don't think it has any problem with utility or remembering to use it 18:36:40 okay. that's fine. i'm fine with that. 18:36:53 Now if people just don't like the design of it for some reason, or can think of a better design, then that's certainly fine 18:36:58 <|amethyst> I don't think it is a problem with the ability 18:37:04 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 47.0/20160604131506]] 18:37:36 <|amethyst> it is a problem with players and/or with the salience of (a)bilities when you have ability_menu = false 18:38:02 is ability_menu = false the default these days? 18:38:58 <|amethyst> no 18:39:18 <|amethyst> I don't know about the other players who forget about it 18:39:29 <|amethyst> I can only speak to my experience, and I do have it off 18:40:00 -!- edsrzf has joined ##crawl-dev 18:40:51 I think it's probably a pretty good ability for a Q player to use since it allows you to set up blocks to make a retreat; I assum many people think of it in terms of mobbing enemies for that purpose 18:41:03 <|amethyst> possibly 18:41:04 But I'm not sure if there's some larger problem with it being memorable 18:41:09 <|amethyst> when I did use it, it was for retreat 18:41:45 -!- andre_1 has quit [Read error: Connection reset by peer] 18:42:16 <|amethyst> I definitely won't forget it next time I play Qazlal 18:42:40 I don't think you'd get any kind of huge outcry if someone replaced the ability with something else, maybe that at least had that idea of helping with blocking enemies/retreating 18:43:12 like it could be more explicitely about that in some way; people tend to forget about summons being useful for that purpose. 18:43:26 <|amethyst> make the elementals not attack :) 18:43:35 heh, that wouldn't be too popular I'm sure 18:43:39 <|amethyst> Butterfly Force 18:43:43 I guess I was sort of imagining blocks of ice 18:43:48 or something weird like this 18:44:02 make it turn clouds into doors 18:44:14 then you can tell tavern to shut up about adding a door god 18:44:25 xtahua would wreck you 18:44:29 big time. 18:45:00 nah i could take xtahua irl easy 18:45:10 ive beaten bigger dragons 18:46:11 <|amethyst> minmay is actually a recovering heroin addict 18:47:59 -!- regret-index has left ##crawl-dev 18:49:25 <|amethyst> (err, I guess that's kind of obscure: https://books.google.com/books?id=gGigBAAAQBAJ ) 18:49:55 always glad to add to my list of obscure references 18:50:27 -!- removeelyvilon has quit [Quit: Page closed] 18:50:31 -!- MarvinPA has quit [Ping timeout: 250 seconds] 18:52:45 -!- ystael has quit [Ping timeout: 246 seconds] 18:56:16 -!- wheals has joined ##crawl-dev 18:59:04 -!- debo has joined ##crawl-dev 18:59:59 -!- Ququman has quit [Remote host closed the connection] 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:00:06 -!- tealeaves has quit [Quit: Bye] 19:01:24 -!- Dracunos is now known as Dracunos-m 19:01:40 -!- GauHelldragon has quit [Ping timeout: 264 seconds] 19:02:18 -!- Dracunos_ is now known as Dracunos 19:06:57 -!- fufumann has quit [Quit: und weg...] 19:08:21 -!- DDFi has quit [Client Quit] 19:08:34 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-681-gd4922e2 (34) 19:11:34 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 19:17:33 |amethyst: the drug reference is actually what I was going for, for the record 19:18:47 <|amethyst> /nick explainer 19:22:11 !source pan.des 19:22:12 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/pan.des 19:23:17 is there an easy way to get a list of layouts used for a branch? (I know mapstat but it's awkward to run via phone) 19:24:15 -!- ProzacElf has quit [Ping timeout: 246 seconds] 19:24:38 johnstein: not a super easy way, no, since you have to look at each layout and look at the Depth 19:25:10 I think infiniplex compiled a list back when 19:25:19 that's what I thought. here's one of those uses for my IRC mapstat command :) 19:25:26 oh yea that might work 19:25:32 ??layouts 19:25:32 layouts[1/3]: There's a lot of different patterns for crawl levels, from standard rooms and corridors to a level being a giant cross. Comments and potential depths are in dat/des/builder/layout[_foo].des, and &P[layout] to put names to layouts. 19:25:39 ??layouts[3 19:25:39 layouts[3/3]: wiki: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:layout_types 19:27:03 -!- Ladykiller69 has quit [Ping timeout: 246 seconds] 19:30:11 -!- Ladykiller70 has quit [Ping timeout: 250 seconds] 19:33:41 johnstein: you wouldn't need this command if the data were pre-compiled 19:34:00 :) 19:34:12 not that I'll stop you from implementing anything! 19:34:28 that's the easy part. what would be the best mechanism for retrieval? 19:34:29 I might look at doing mapstat jobs 19:34:51 sounds like a job for sequell in some way 19:35:04 I mean I make the point that the best mechanism is not to implement it; for it it'd only be useful if it could accept maybe a custom des file 19:35:10 kinda like !source and !vault 19:35:32 I'll have to take a look a maptstat and see if I can't make a job for it that would be useful 19:36:02 not sure if simply running it with a lot of iterations and using the standard output would be good enough 19:36:22 it could take the objstat approach and put the different tables in different files 19:36:39 <|amethyst> would also be nice to have an a priori (rather than empirical) breakdown of mon-pick-data 19:36:55 oh yeah, didn't we talk about that at one point? 19:37:03 making those into something like the spreadsheet r-i made 19:37:18 showing chances for each placement; I agree something like that could be cool 19:37:33 -!- Rast has quit [Ping timeout: 250 seconds] 19:38:13 yea 19:39:03 I suppose a spreadsheet could be the final home. was thinking it could be useful to see the raw output sometimes but I bet there's a good format that could work 19:39:21 well no, it would still output text files 19:39:26 mapstat, I mean 19:39:46 but I'd probably auto-convert those into a spreadsheet; the original text files can be made available certainly 19:40:02 but whether a spreadsheet is useful depends on the format; for mapstat it simply may not be 19:40:06 !vault layout_forbidden_donut 19:40:07 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/builder/layout.des#l78 19:40:12 for the mon-pick data you clearly want a spreadsheet thing 19:40:20 -!- Dracunos has quit [Ping timeout: 252 seconds] 19:40:58 I guess it could output stats itself, but in either case it would be text output, since we can't have crawl output like xls files 19:43:37 -!- Amphouse has quit [Ping timeout: 250 seconds] 19:48:51 03wheals02 07* 0.19-a0-682-g708bd0e: Give necromancers the ability to make monsters revive as spectral things. 10(5 hours ago, 11 files, 89+ 10-) 13https://github.com/crawl/crawl/commit/708bd0eedabc 19:49:24 figure we may as well give it a spin in trunk 19:50:04 -!- duralumin has quit [Read error: Connection reset by peer] 19:53:53 -!- tealeaves has quit [Quit: Bye] 19:54:45 @??josephine 19:54:45 Josephine (00@) | Spd: 10 | HD: 10 | HP: 58-83 | AC/EV: 2/10 | Dam: 11 | natural, 10weapons, 10items, 10doors, evil, spellcaster | Res: 06magic(60), 13neg+++ | Vul: 08holy | XP: 1067 | Sp: ghostly fireball (3d16), vampiric draining (4-29), dispel undead (3d18) | Sz: Medium | Int: human. 19:54:56 ??josephine 19:54:56 josephine[1/1]: Spell set: Ghostly Fireball, Vampiric Draining, Animate Dead, Dispel Undead. Also has rN+++. A bit like a weaker {revenant}, but spawning much earlier in the game. 19:55:32 The Rise of the Necromancer 19:55:33 does that update affect Josephine? 19:56:14 -!- Shard1697 has joined ##crawl-dev 19:56:55 -!- WorkSight has quit [Quit: Leaving...] 19:57:08 -!- nikheizen has joined ##crawl-dev 19:59:20 -!- hyperbolic has quit [Ping timeout: 244 seconds] 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:02:53 no, she has a different spellbook 20:07:15 -!- tealeaves has quit [Quit: Bye] 20:08:34 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-682-g708bd0e (34) 20:10:36 -!- hyperbolic has joined ##crawl-dev 20:13:55 !tell pleasingfungus you can see if the monk change works by comparing monk race distribution for the past month with monk race distribution in three months 20:13:56 chequers: OK, I'll let pleasingfungus know. 20:15:23 -!- yogidabear has quit [Quit: Page closed] 20:21:51 I think it's pretty much a given that more races will choose Mo now, given that there are strong biases for which races choose UC 20:23:04 Not sure if any adjustments to Fi/Gl/Mo will happen any further, but as elliptic pointed out they're all a bit close to each other 20:23:27 People probably find the 2* piety thing to be fun, so it's maybe ok if that shakes up the other two starts in some way 20:23:51 the 2* piety thing is both fun and strong IMO 20:24:40 -!- andre_1 has quit [Ping timeout: 276 seconds] 20:25:13 -!- PsyMar has quit [Quit: witty quit message goes here] 20:26:55 !lm * recentish mo god.worship s=god 20:27:36 38313 milestones for * (recentish mo god.worship): 7103x Cheibriados, 5117x Okawaru, 4149x Ru, 3760x Makhleb, 2928x Qazlal, 1737x Dithmenos, 1299x The Shining One, 1290x Ashenzari, 1261x Nemelex Xobeh, 1235x Gozag, 1081x Yredelemnul, 963x Trog, 814x Kikubaaqudgha, 726x Pakellas, 651x Zin, 604x Elyvilon, 597x Fedhas, 520x Beogh, 508x Jiyva, 473x Xom, 379x Vehumet, 368x Hepliaklqana, 362x Sif Muna, ... 20:27:41 dang 20:28:06 Mo of sif, I like it 20:29:06 gammafunk: yeah i agree with all that 20:29:16 well you're wrong! 20:29:18 just mentioning i'm interested to specifically test this hypothesis :) 20:30:11 well if you looked and somehow *didn't* see that (after enough time had passed so people knew about the change and there were enough games), then I'd really be surprised 20:30:24 -!- MgDark has quit [Ping timeout: 246 seconds] 20:30:43 I suppose there is the fact that Mo is still pretty weak and people are going to use some of the same strong species 20:34:13 it is only weak before you get a god 20:40:40 -!- link108 has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 20:43:30 -!- Zxpr1jk has quit [Client Quit] 20:50:01 -!- Zekka has quit [Ping timeout: 276 seconds] 20:52:56 -!- Shard1697 has quit [Ping timeout: 252 seconds] 20:53:02 elliptic: don't tell minmay 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:04:54 -!- Kellhus has quit [Quit: Page closed] 21:07:00 -!- hyperbolic has quit [Ping timeout: 272 seconds] 21:09:25 -!- Tungsten has quit [Ping timeout: 250 seconds] 21:10:09 -!- tealeaves has quit [Quit: Bye] 21:11:20 -!- halfwit_ has quit [Quit: Page closed] 21:11:33 -!- Franz__ has quit [Quit: Verlassend] 21:15:33 -!- staplegun has quit [Ping timeout: 246 seconds] 21:16:19 -!- Jafet has joined ##crawl-dev 21:20:50 -!- CanOfWorms has joined ##crawl-dev 21:22:05 -!- ystael has quit [Ping timeout: 252 seconds] 21:25:09 amalloy: TIL Each level of the regeneration mutation is worth 1/2 of a Regen+ item. 21:25:28 I wonder why it's inconsistent. balance? or just historical quirkiness 21:25:59 Trolls are the most notable things having that mutation 21:27:53 and VS. Any other player species? 21:28:48 if you buff the mutation to be double its current power, you can give Tr regen1, but VS would need regen0.5 & 1.5 to remain unchanged 21:29:16 I suppose giving VS regen1 at XL1 and regen2 at XL>12 is the closest you could get 21:40:57 -!- Lasty has joined ##crawl-dev 21:44:49 -!- hyperbolic has joined ##crawl-dev 21:45:23 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 21:46:26 -!- tealeaves has quit [Quit: Bye] 21:47:31 -!- Taraiph has quit [Read error: Connection reset by peer] 21:48:05 -!- tealeaves has quit [Client Quit] 21:51:26 -!- Shard1697 has joined ##crawl-dev 21:52:56 -!- tealeaves has quit [Read error: Connection reset by peer] 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:02:48 New branch created: pull/300 (2 commits) 13https://github.com/crawl/crawl/pull/300 22:02:48 03chequers02 07https://github.com/crawl/crawl/pull/300 * 0.19-a0-644-g04a3a16: Double regeneration mutation strength. 10(11 minutes ago, 3 files, 4+ 5-) 13https://github.com/crawl/crawl/commit/04a3a16e9c0b 22:02:48 03chequers02 07https://github.com/crawl/crawl/pull/300 * 0.19-a0-645-gf65fde0: Rework slow regeneration mutation messages. 10(3 minutes ago, 1 file, 8+ 8-) 13https://github.com/crawl/crawl/commit/f65fde0e8df1 22:02:51 wheals: the second paragraph of the Bind Souls spell description doesn't make sense to me without reading the code 22:03:03 patches welcome! 22:03:09 wheals: perhaps something like "This magic is more powerful than that used to create a Death Channel, and as such will take precedence" 22:04:29 03wheals02 {GitHub} 07* 0.19-a0-683-g5f2401d: Text tweak (chequers). 10(6 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/5f2401d92182 22:04:58 chequers: does that buff or nerf trolls? 22:05:01 👍 22:05:24 oh, trolls only had regen 2? 22:05:26 and VS gets nerfed 22:05:30 Lasty: neither, well, it means if they get additional regen they can be stronger 22:05:49 well, VS starts with more regen, is that an overall nerf? more useful to think of it as a buff in early game and a nerf in late, I suppose 22:06:50 oh, it looks like a VS buff -- they start w/ more, and get more total at XL12 22:07:24 ah yeah, removing XL6 just ensures they are at parity from 6->12 22:07:29 -!- keleg has quit [Ping timeout: 250 seconds] 22:07:34 chequers: "regnenerate" 22:07:47 where is that? 22:07:54 ^f regnenerate 22:08:00 what is with that {GitHub} thing? 22:08:02 but it's at https://github.com/crawl/crawl/pull/300/commits/f65fde0e8df1257f50024601a05a0e6407076248#diff-1dc9ca0795114c94468b0fa1434a893cR221 22:08:16 gammafunk: made in the github ui, i think 22:08:20 ah 22:08:27 oh i spelled your typo wrong 22:08:28 rip 22:08:38 :) 22:08:43 i was wondering what was up with that 22:08:55 imo pls typo more accurately 22:09:00 kk 22:09:05 fixed 22:09:11 that was the twelweth typo you made today! 22:09:21 gammafunk: missed your chance to say toady 22:09:41 03chequers02 07https://github.com/crawl/crawl/pull/300 * 0.19-a0-645-gbecd378: Rework slow regeneration mutation messages. 10(10 minutes ago, 1 file, 8+ 8-) 13https://github.com/crawl/crawl/commit/becd3789e2b1 22:09:43 the guy from DF? 22:10:40 -!- koboldina has quit [Quit: Page closed] 22:11:12 -!- HellTiger has quit [Ping timeout: 258 seconds] 22:13:15 -!- Lasty has quit [Quit: Leaving.] 22:14:53 -!- Taraiph has quit [Ping timeout: 252 seconds] 22:20:02 -!- Amnesiac has quit [Quit: Page closed] 22:24:46 -!- Pekkekke has quit [] 22:31:32 -!- valrus has quit [Ping timeout: 240 seconds] 22:34:20 -!- Cerpin_ has joined ##crawl-dev 22:37:34 -!- Writ has quit [Ping timeout: 240 seconds] 22:37:35 -!- bencryption has quit [Quit: WeeChat 1.0.1] 22:47:05 -!- wobwob has quit [Quit: Page closed] 22:47:39 -!- link108 has joined ##crawl-dev 22:49:41 -!- link108 has quit [Client Quit] 22:52:00 -!- tealeaves has quit [Quit: Bye] 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:00:28 -!- valrus has quit [Ping timeout: 264 seconds] 23:02:54 -!- amalloy is now known as amalloy_ 23:04:01 -!- Rast has joined ##crawl-dev 23:04:05 -!- ontoclasm has quit [Quit: Leaving.] 23:05:53 -!- Athaboros has quit [Quit: Leaving] 23:08:09 -!- destrovel has quit [Ping timeout: 250 seconds] 23:08:33 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-683-g5f2401d (34) 23:09:46 -!- DevlanMud|Lappy has quit [Ping timeout: 276 seconds] 23:11:09 -!- deltaromeo has quit [Ping timeout: 272 seconds] 23:17:43 -!- lordfrikk has joined ##crawl-dev 23:20:20 -!- ProzacElf has joined ##crawl-dev 23:24:10 -!- travis-ci has joined ##crawl-dev 23:24:11 The build has errored. (master - 5f2401d #5931 : Shmuale Mark): https://travis-ci.org/crawl/crawl/builds/138253040 23:24:12 -!- travis-ci has left ##crawl-dev 23:24:49 wow, every build passed except the very last one... 23:25:17 -!- lordfrikk has quit [Ping timeout: 252 seconds] 23:30:42 -!- wheals has quit [Read error: Connection reset by peer] 23:33:49 -!- ystael has quit [Ping timeout: 246 seconds] 23:41:53 -!- amalloy_ is now known as amalloy 23:48:21 -!- Pekkekke has quit [] 23:50:10 -!- debo_ has joined ##crawl-dev 23:50:16 -!- Dracunos7 has quit [Ping timeout: 260 seconds] 23:50:33 -!- debo_ is now known as Guest77848 23:51:09 -!- vermifax has quit [Ping timeout: 244 seconds] 23:55:16 -!- Guest77848 has quit [Ping timeout: 276 seconds] 23:57:13 -!- PleasingFungus has joined ##crawl-dev 23:59:40 New branch created: marksperson (1 commit) 13https://github.com/crawl/crawl/tree/marksperson 23:59:40 03PleasingFungus02 07[marksperson] * 0.19-a0-682-g4a67406: Unique: Zomaka, Ghoul Marksperson 10(2 days ago, 8 files, 40+ 0-) 13https://github.com/crawl/crawl/commit/4a674066a9d0 23:59:54 -!- Amphouse has quit [Quit: Page closed] 23:59:55 -!- yesno has quit [Ping timeout: 272 seconds]