00:00:02 -!- omarax has quit [Remote host closed the connection] 00:00:33 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-593-gf2cdb02 (34) 00:06:42 -!- Dracunos7 has quit [Ping timeout: 260 seconds] 00:08:52 -!- destrovel has quit [Ping timeout: 252 seconds] 00:09:00 &rc qw 00:09:02 http://crawl.akrasiac.org/rcfiles/crawl-git/qw.rc 00:10:42 -!- WalkerBoh has joined ##crawl-dev 00:12:56 -!- namelastname112 has quit [Ping timeout: 250 seconds] 00:14:13 -!- tealeaves has quit [Quit: Bye] 00:20:12 iron trolls are not susceptible to LRD? 00:21:47 nope 00:21:50 they're not actually made of iron 00:21:53 same with iron dragons 00:22:01 well, the lrdable iron 00:22:14 same deal with stone giaints 00:22:55 !lg * ke x=vlong 00:22:56 166514. [vlong=0.19-a0-585-ge40200b] qw the Severer (L11 TeBe of Trog), succumbed to Nergalle's poison on D:10 on 2016-06-10 04:03:10, with 12858 points after 11515 turns and 0:10:46. 00:23:03 !kw ke 00:23:04 Built-in: ke => crace=Tengu 00:23:17 !lg * race=Kenku x=vlong 00:23:19 45462. [vlong=] Poncheis the Gusty (L5 TeAE), blasted by an orc wizard (magic dart) on D:4 on 2012-12-25 05:13:30, with 343 points after 3325 turns and 0:18:56. 00:23:30 !lg * race=Kenku -log 00:23:33 45462. Poncheis, XL5 TeAE, T:3325: http://crawl.develz.org/morgues/0.9/Poncheis/morgue-Poncheis-20121225-051330.txt 00:23:47 vlong is fairly recent 00:24:06 !lg * race=kenku x=v 00:24:09 45462. [v=0.9.1] Poncheis the Gusty (L5 TeAE), blasted by an orc wizard (magic dart) on D:4 on 2012-12-25 05:13:30, with 343 points after 3325 turns and 0:18:56. 00:24:21 !lg * race=tengu 1 x=v,vlong 00:24:23 1/121053. [v=0.10.0-a0;vlong=] Wark the Ruinous (L4 TeFE), killed by triggering an arrow trap on D:5 on 2011-11-06 11:24:15, with 215 points after 2356 turns and 0:10:40. 00:26:30 -!- ontoclasm has quit [Quit: Leaving.] 00:26:49 -!- ProzacElf has joined ##crawl-dev 00:28:11 -!- nikheizen has quit [Quit: leaving] 00:28:44 -!- tealeaves has quit [Quit: Bye] 00:34:56 -!- Naruni has quit [Quit: Leaving] 00:36:44 !lg * s=ktyp 00:36:51 5751461 games for *: 3538380x mon, 889820x beam, 538939x quitting, 317911x leaving, 291168x pois, 43629x winning, 31089x acid, 24552x cloud, 11388x disintegration, 9106x wild magic, 8664x starvation, 8310x trap, 5903x spore, 5661x burning, 4295x targeting, 3916x draining, 3288x water, 1917x rotting, 1907x something, 1714x curare, 1266x stupidity, 1160x bounce, 1078x targetting, 793x self aimed, 77... 00:38:16 !lg * ktyp=targeting 00:38:17 4295. Senri the Ruffian (L8 DrTm of The Shining One), killed themself with a badly aimed orb of electricity on D:6 on 2016-06-09 22:47:37, with 1866 points after 6800 turns and 0:34:00. 00:38:33 !lg * ktyp=something 00:38:34 1907. dolljuk the Slasher (L2 HESk), killed by a distortion unwield on D:1 (minivault_4) on 2016-06-09 10:48:15, with 16 points after 318 turns and 0:00:40. 00:38:41 good ktyps 00:38:57 i like the specific ktyp for curare 00:41:42 -!- ystael has quit [Ping timeout: 258 seconds] 00:42:57 &rc dynast cbro trunk 00:42:58 ?rc Dynast cbro 00:43:03 &rc dynast trunk cbro 00:43:05 http://crawl.berotato.org/crawl/rcfiles/crawl-git/Dynast.rc 00:44:11 -!- ontoclasm has joined ##crawl-dev 00:44:22 -!- dtsund has quit [Ping timeout: 250 seconds] 00:44:56 -!- simmarine_ has quit [Read error: Connection reset by peer] 00:46:08 -!- Doll has quit [Quit: Lost terminal] 00:55:04 -!- jbalthetto has quit [Ping timeout: 252 seconds] 00:58:35 -!- jafet has joined ##crawl-dev 00:59:45 03ontoclasm02 07* 0.19-a0-594-g235f30c: Tiles for Urug and Grinder 10(20 seconds ago, 2 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/235f30cf0063 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:00:30 shit 01:00:35 ontoclasm: https://bsinthemidwest.files.wordpress.com/2013/07/grinder91.jpg belated art inspiration 01:00:50 You bite Grinder! 01:00:59 Mm. Delicious! 01:01:36 You continue eating your hoagie. x3 01:03:03 do you realise the changes between these tiles are now OFFICIAL CANON for the sexual dimorphism of shadow imps and orcs 01:03:27 actually, new headcanon. imps, like all demons, have no gender, grinder has just decided she is a she 01:03:54 -!- Zeor has quit [Quit: Leaving.] 01:04:10 fr: malmutate for gender 01:04:13 whats the canon hierarchy for uniques 01:04:22 You feel like a new woman! 01:04:36 like, if a unique has an ugly tile but the description says they're pretty, which are they 01:04:36 duvessa > grinder > * > boris 01:04:43 -!- Rust3dCor3 has quit [Ping timeout: 250 seconds] 01:04:48 i don't mind which way you read that ordering 01:04:49 chequers: i looked at nergalle and for whatever reason she has like 01:04:59 i was thinking 01:04:59 slightly different ears from other orcs 01:05:04 so i gave urug the same ears 01:05:12 statement from dev that made the unique > description > my dreams > tile 01:05:12 hahaha 01:05:15 :biotruths: 01:05:36 they probably help with balancing and accuracy 01:05:53 so if i dream that dowan has green hair, that becomes canon 01:06:08 but if i dream that he's ugly it doesn't, because the description supercedes that 01:06:15 but who made cerebov?? 01:06:23 linley maybe 01:06:28 what if the person called dowan on the forum says something about dowan 01:06:42 when did cerebov stop being trog or whatever 01:08:09 fun fact, the ktyp wild_magic used to be 'wild magic' 01:08:43 ? 01:09:16 it's not a fun fact, it's some bullshit you have to deal with when you decide to write a scoreboard 01:09:23 thanks crawl 01:09:45 !lg * ktyp=wild_magic 01:09:46 9106. Melan the Covered (L5 MiFi of Lugonu), killed by a spatial distortion on D:3 on 2016-06-09 18:58:09, with 179 points after 1507 turns and 0:04:08. 01:09:50 !lg * ktyp="wild magic" 01:09:51 9106. Melan the Covered (L5 MiFi of Lugonu), killed by a spatial distortion on D:3 on 2016-06-09 18:58:09, with 179 points after 1507 turns and 0:04:08. 01:09:56 ?? 01:10:08 sequell automatically converts stuff 01:10:21 but if you look in old raw logfiles, you'll see :ktyp=wild magic: 01:10:22 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-594-g235f30c (34) 01:11:11 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 01:11:12 hey i got to remove ~5 lines from my Secret List 01:11:19 hooray? 01:11:47 chequers: nice 01:11:49 ontoclasm: ? 01:12:00 anything you're allowed to talk about 01:12:02 or is it all secret 01:12:04 not to you 01:12:09 I know because he tells cool people 01:12:37 it's the list of tiles i want to replace 01:12:44 uh oh 01:12:52 it is unpleasantly long 01:12:58 is it technically a secret list if it's just a directory listing of rltiles/ 01:13:02 :Y 01:13:16 and it even only includes monsters 01:13:25 the player is the real monster 01:13:28 it'd probably be 5 times the size if i included items etc. 01:14:06 shock serpent!! small aboms!! giant eyeball!! electric golem!! wisp!! crawling corpses/masses!! hungry ghost!! shadow wraith!! harold!! tiamat!! boggart!! orb guardian!! is the highest priority section 01:14:10 if you make a cacodemon without the victory pose or a green death without the belly + tongue, we can't be friends 01:14:21 orb guardian... is good.... 01:14:35 orb guardian is... 01:14:39 have you seen the shadow on it 01:14:43 i just imagine orb guardian is dad trying to do a YMCA dance 01:14:43 no? 01:14:56 tiamat I agree 01:14:59 not very epic tile 01:15:07 oh 01:15:17 ontoclasm: please add entropy weavers to that 01:15:17 i suppose that hierarchy i came up with means that canonically boris wants to kill me in real life 01:15:22 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/mon/orb_guardian.png 01:15:27 crawl canon is a scary place 01:15:29 -!- FireSight has quit [] 01:15:34 since i had a dream about that once 01:15:44 ontoclasm: i guess it's... toward the player? but not really? 01:15:46 man that's confusing 01:15:54 gammafunk: they're on there in one of the lower priorities 01:16:00 nice 01:16:03 the right is going toward the viewer, the left is... who knows 01:16:14 except I'd like a priority bump, but sometimes you can't have nice things 01:16:18 everyone knows that you should cast shadows in the direction where they'll be cut off after 2 pixels 01:16:23 that's just good graphic design 01:16:32 -!- bonghitz has quit [Remote host closed the connection] 01:16:42 !lg * 01:16:44 5751617. qw the Cleaver (L10 CeBe of Trog), slain by qw's ghost on D:9 on 2016-06-10 05:16:23, with 5209 points after 10443 turns and 0:09:16. 01:17:06 beauty 01:17:14 it might be cool to see an orb guardian design that went away from the reference to the glyph 01:17:17 gammafunk: it's a major step, but i'll do it... but only because it's you 01:17:22 ontoclasm: <3 01:17:38 the art style of that tile isn't really a crawl art style 01:17:51 not that I could do better 01:17:52 who made the entropy weaver? 01:17:58 looks like roc maybe 01:18:03 that one guy who was making a ton of weird patches 01:18:07 that didn't get accepted, so he left 01:18:14 hm 01:18:15 implemented an abyssal unique 01:18:18 oh 01:18:20 the card guy 01:18:21 it might be cool to see an orb guardian design that went away from the reference to the glyph 01:18:23 the card unique guy 01:18:34 who was that guy. 01:18:37 -!- Alcopop has quit [Client Quit] 01:18:38 what if it was like 01:18:41 a floating baby 01:18:47 that wouldn't be a reference to the glyph 01:18:51 and it would be suitably weird 01:18:51 innovative 01:18:53 what if 01:19:03 terrifying pink baby doll 01:19:03 it was a rendition of minmay, which we'd need 01:19:11 to remember minmay, since we just banned him from tavern? 01:19:16 whoa 01:19:31 like no good reason, just "here's a new orb guardian tile and we banned minmay" 01:19:36 in my crawl canon, minmay looks exactly like the current harold tile. 01:19:40 -!- Grivan has quit [Ping timeout: 264 seconds] 01:19:55 Unstable branch on crawl.develz.org updated to: 0.19-a0-594-g235f30c (34) 01:19:58 "something something tone" 01:21:14 I wonder how may tiles were just glyph references early on 01:21:16 I do wear a lot of green but I'm thinner and my elbow doesn't bend backwards 01:21:18 probably not that many, I guess 01:21:29 gammafunk: none 01:23:33 i like the idea of orb guardian as something that coud literally smother-hug the orb 01:25:49 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 47.0/20160604131506]] 01:27:12 -!- Daekdroom has quit [Quit: Leaving] 01:29:06 -!- amalloy_ is now known as amalloy 01:29:37 -!- aiena has quit [Ping timeout: 258 seconds] 01:34:05 -!- Klaymen has quit [Ping timeout: 260 seconds] 01:36:19 -!- Taraiph has quit [Ping timeout: 252 seconds] 01:45:40 -!- Taraiph has quit [Ping timeout: 252 seconds] 01:46:15 -!- eb_ has quit [] 01:50:26 -!- travis-ci has joined ##crawl-dev 01:50:27 The build passed. (master - 235f30c #5852 : ontoclasm): https://travis-ci.org/crawl/crawl/builds/136610078 01:50:27 -!- travis-ci has left ##crawl-dev 01:56:10 Windows builds of master branch on crawl.develz.org updated to: 0.19-a0-594-g235f30c 01:57:09 2016-06-09 18:00:51,418 INFO: #1976 P942 ERR: Unable to open lock file "/opt/dgl-chroot/var/gamedata 01:57:12 /dcss-0.18/save/cache.0.18.1-1-g2f07953/des/sprint_zigsprint.lk": No such file or directory 01:57:15 again! 01:57:22 and for a game build that definitely wasn't changing at the time 01:59:51 <|amethyst> do you not do rebuilds of stable branches? 02:00:02 -!- omarax has quit [Remote host closed the connection] 02:00:07 <|amethyst> %git stone_soup-0.18 02:00:07 07|amethyst02 * 0.18.1-8-gdd0e5ea: Avoid an uninitialized variable warning. 10(6 weeks ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/dd0e5eaaca86 02:02:10 <|amethyst> hm, I guess not 02:02:13 <|amethyst> oh, this is weird 02:02:21 <|amethyst> /opt/dgl-chroot/ 02:02:43 <|amethyst> makes sense that it wouldn't be able to find that, since it's presumably running chrooted 02:03:14 I thought cpo didn't actually 02:03:20 <|amethyst> oh 02:03:25 -!- JimmahDean has quit [] 02:03:32 but it does say "dgl-chroot" so I'm just confused 02:05:10 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 02:05:34 -!- Laraso has quit [Ping timeout: 240 seconds] 02:06:45 -!- WalrusKing has quit [Ping timeout: 250 seconds] 02:07:08 -!- hellmonk has quit [Quit: Page closed] 02:08:12 -!- xodahs has quit [Ping timeout: 250 seconds] 02:09:29 |amethyst: yeah no auto rebuilds for 0.18 02:10:07 webtiles server doesn't run chrooted 02:12:19 -!- Poncheis has quit [Ping timeout: 250 seconds] 02:15:02 -!- maxonian is now known as maxonian_ 02:16:16 -!- maxonian_ is now known as maxonian 02:21:55 -!- bonghitz has quit [Ping timeout: 260 seconds] 02:23:13 is there a way to quickly (ie kb shortcut) try a bunch of different syntax highlighting in sublime text to see which one seems to best apply? 02:23:51 <|amethyst> ##sublimetext could probably help more than we could 02:24:00 -!- vale_ has quit [Remote host closed the connection] 02:25:44 <|amethyst> probably some people here use it, but I doubt it's a very large fraction 02:26:12 oh nice, didn't realize their team lives on this network, thanks 02:26:16 <|amethyst> well 02:26:20 <|amethyst> it's an unofficial channel 02:26:23 ## suggests they dont 02:26:58 yeah, chequers has told me I do things the wrong way for effectively checking out and working on a git repo, but I haven't the foggiest idea how to do it better 02:27:02 although we use ## and afaik this group is the closest to an official crawl organization as exists :) 02:27:09 sublime text works well enough for now 02:27:27 olscumpy, obviously vim 02:27:32 <|amethyst> oh, don't get me wrong, I'm not complaining about sublime text 02:27:37 :) 02:28:26 also, is that what the ## means? "this should be considered an unofficial room"? 02:28:31 yes 02:28:50 # is reserved for official organizations that can claim to own the thing the channel is about 02:28:51 never knew that. thought it had something to do with hiding the room from searches... or something 02:29:16 people break the rules regularly. because applying to be an organization is a hassle 02:29:21 <|amethyst> that's more +ps 02:29:22 (although that's at best dubious for something like #math) 02:29:38 and for your trouble you get... nice cloaks for your org? meh 02:29:42 -!- WereVolvo has quit [Read error: Connection reset by peer] 02:30:12 I think that's actually disjoint from the # vs ## 02:30:33 <|amethyst> hm 02:30:59 and as far as I know the policy for # vs ## is there just to avoid turf wars over channel names 02:31:15 <|amethyst> the policy sounds a lot simpler now than it used to be 02:31:42 <|amethyst> "Pri­ma­ry chan­nels, which be­gin with a sin­gle # char­ac­ter, are re­served for on-­topic projects. If you’d like to take over one of these chan­nels, then you’ll need to be as­so­ci­at­ed in some way with the project in ques­tion." 02:31:56 hiding rooms from searches is a channel flag btw 02:32:30 |amethyst: that whole policy seems a bit spacey to me 02:32:43 <|amethyst> gammafunk: they're actually soft hyphens apparently 02:32:48 they switched over to a knowledge base / cheap wiki and seem to have lost a lot of content in the process 02:34:23 but then, they've had several upheavals and are probably still putting things back together policy-wise; cf https://freenode.net/news/the-new-policies 02:34:24 <|amethyst> looking at their repo 02:34:45 <|amethyst> policies.md itself doesn't have the soft-hyphens 02:34:55 <|amethyst> so I guess those are getting added later, which is good 02:37:09 -!- maxonian has quit [Quit: Page closed] 02:39:41 -!- WalkerBoh has quit [Remote host closed the connection] 02:44:14 speaking of md, I wonder if there was a way we could move the manual to md and still have the build work for converting it to text 02:44:36 We have a simple perl script to de-rst the manual right now, I think 02:44:48 converting and cleaningup the md is easy enough, but I think we'd need that as well 02:45:06 that being a was to convert to txt without introducing some dependancy 02:45:35 hrm, although...does github already have a rst-aware editor? 02:47:23 well, we're not actually gaining much by having the manual on the doku wiki, it seems 02:48:32 the best thing to do might be to simply move the rst file permanently into the repo and remove the use of the make rule 02:48:43 er the make rule that does the fetching 02:49:30 -!- joy1999 has quit [Ping timeout: 272 seconds] 02:50:53 -!- Laraso has quit [Ping timeout: 250 seconds] 02:50:57 Maybe I'll ask MPA about this tomorrow; the benefit of the old system was an online editor, but we do have that now through github 02:53:21 -!- ystael has quit [Ping timeout: 240 seconds] 02:54:13 Monster database of master branch on crawl.develz.org updated to: 0.19-a0-594-g235f30c 02:55:11 <|amethyst> gammafunk: I would suggest migrating to markdown too, but that probably involves adding a build-time dependency unless someone wants to write their own converter 02:56:02 <|amethyst> %git ffa7a02e 02:56:02 07kilobyte02 * 0.9-a1-770-gffa7a02: Build the manual from reST source. 10(4 years, 11 months ago, 6 files, 3327+ 3256-) 13https://github.com/crawl/crawl/commit/ffa7a02ef0a3 02:56:41 <|amethyst> not sure what the situation was before that 02:56:52 <|amethyst> that's just slightly before my time 02:57:28 -!- valrus has quit [Quit: My iMac has gone to sleep. ZZZzzz…] 02:57:30 -!- GauHelldragon has quit [Ping timeout: 246 seconds] 02:57:47 -!- sage1234 has quit [Ping timeout: 258 seconds] 02:59:56 yeah there's maybe not a simple script we can just import 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:00:38 but github.com makes editing the manual online very easy for outside help, and I'm sure most devs are fine with editing in the repo through their editors 03:00:42 for the rst one 03:02:15 -!- joy1999 has quit [Ping timeout: 276 seconds] 03:04:04 -!- joy19999 has quit [Ping timeout: 272 seconds] 03:05:43 <|amethyst> yeah 03:06:47 <|amethyst> I suggested markdown because then github gives us a web-viewable version for free 03:06:57 <|amethyst> rather than having to export from the repo back to the wiki 03:07:21 <|amethyst> (or to wherever) 03:08:02 <|amethyst> I was thinking they had a GUI markdown editor on the "Edit" button but apparently not 03:09:05 <|amethyst> s/ton but/ton, but/ 03:09:52 |amethyst: I think if you use the right file extension, github can preview it: https://github.com/gammafunk/webtiles/blob/master/README.rst 03:10:04 <|amethyst> oh, hm 03:10:04 I have to make rst for python packaging 03:10:24 but I noticed that it previewed it fine 03:11:04 <|amethyst> maybe we should rename our file 03:12:15 <|amethyst> hm 03:12:26 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-594-g235f30c (34) 03:12:31 <|amethyst> can't find documentation on what extensions they recognise 03:12:42 <|amethyst> but apparently having any markup errors will also prevent preview 03:16:14 -!- removeelyvilon has quit [Ping timeout: 250 seconds] 03:18:14 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 03:19:38 -!- ProzacElf has quit [Ping timeout: 258 seconds] 03:19:42 -!- mibe has quit [Ping timeout: 250 seconds] 03:22:21 -!- bonghitz has quit [Ping timeout: 240 seconds] 03:22:42 -!- bonghitz_ has quit [Remote host closed the connection] 03:29:42 -!- ontoclasm1 has joined ##crawl-dev 03:31:04 -!- ontoclasm has quit [Ping timeout: 240 seconds] 03:31:38 -!- FunkyBomb has quit [Ping timeout: 250 seconds] 03:33:48 -!- minmay has quit [Ping timeout: 250 seconds] 03:40:26 gammafunk: pandoc converts rst<->md just fine, but doesn't handle dokuwiki format super well 03:40:50 also, github can show rst files too, I'm pretty sure, but yes the support is second class 03:49:49 -!- Kenran has quit [Quit: Leaving] 03:52:24 see above, it does show them but as |amethyst said it may not render previews if you have parsing errors 03:52:55 and I'm aware that pandoc can convert, but the issue is introducing that as a dependancy for the build 03:54:04 also when I did the pandoc conversion there were problems, so even then we'd need to fix up some things manually, but I think the best solution is probably just to keep rest and rename the file to the right extension that github can recognize 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:07:53 -!- Stelpa has quit [Quit: poof!] 04:13:11 -!- rchandra has left ##crawl-dev 04:30:39 -!- Nattefrost has quit [Ping timeout: 276 seconds] 04:32:33 -!- amalloy is now known as amalloy_ 04:32:49 -!- Patashu has joined ##crawl-dev 04:33:47 -!- Wahaha has quit [Read error: Connection reset by peer] 04:38:59 -!- Mekire has quit [Quit: Page closed] 04:39:33 -!- zero_one is now known as Sprort 04:40:37 wow, there is an autoinscription named {Reflect} and a different one named {reflect} 04:43:34 -!- jafet has quit [Quit: WeeChat 1.5] 04:57:05 -!- glaas has quit [Ping timeout: 260 seconds] 04:58:18 -!- bonghitz has quit [Remote host closed the connection] 04:59:09 -!- insecticide has quit [Ping timeout: 250 seconds] 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:03:27 -!- ontoclasm1 has quit [Quit: Leaving.] 05:05:40 -!- ystael has quit [Ping timeout: 272 seconds] 05:20:25 -!- removeelyvilon has quit [Quit: Page closed] 05:22:24 Zin Vault/autoexplore interaction 13https://crawl.develz.org/mantis/view.php?id=10489 by Le_Nerd 05:30:06 -!- Nattefrost has quit [Ping timeout: 246 seconds] 05:34:14 Gotta say, dispersal ammo in the hands of enemies was pretty fun. 05:36:56 -!- glaas has quit [Client Quit] 05:43:52 -!- removeelyvilon has quit [Quit: Page closed] 05:53:17 -!- insecticide has quit [Ping timeout: 272 seconds] 06:13:54 -!- Gilihad has quit [Ping timeout: 250 seconds] 06:18:22 -!- Poncheis has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 06:25:44 -!- Krakhan has quit [Read error: Connection reset by peer] 06:26:11 -!- Krakhan has quit [Changing host] 06:36:10 -!- Gilihad_ has quit [Quit: Page closed] 06:39:20 -!- mango_lives has quit [Quit: Leaving] 06:52:03 -!- yesno has quit [Ping timeout: 264 seconds] 06:52:14 -!- yesno_ is now known as yesno 06:54:06 -!- bonghitz has quit [Remote host closed the connection] 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:01:20 -!- edsrzf has quit [Ping timeout: 240 seconds] 07:09:48 -!- Lasty has joined ##crawl-dev 07:10:14 -!- grisha5 has quit [Ping timeout: 250 seconds] 07:21:55 -!- elliptic has quit [Quit: Leaving] 07:24:46 -!- elliptic has joined ##crawl-dev 07:36:42 -!- nicholas982 has quit [Quit: Page closed] 07:49:04 Keskitalo: oh, hi! 07:49:04 dpeg: You have 2 messages. Use !messages to read them. 07:56:53 -!- dtsund has joined ##crawl-dev 07:58:08 -!- sgun_ has quit [Ping timeout: 246 seconds] 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:03:56 -!- Lasty has quit [Quit: Leaving.] 08:14:02 -!- wheals has joined ##crawl-dev 08:23:40 -!- Nattefrost has quit [Ping timeout: 250 seconds] 08:26:25 -!- Twiggytwiggytwig has quit [Ping timeout: 272 seconds] 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:00:05 -!- tealeaves has quit [Quit: Bye] 09:01:35 -!- elliptic has quit [Quit: Leaving] 09:01:42 -!- Grivan has quit [Ping timeout: 276 seconds] 09:02:20 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 09:03:29 -!- staplegun has quit [Ping timeout: 258 seconds] 09:03:48 -!- Nattefrost has quit [Read error: Connection reset by peer] 09:03:51 -!- Lasty_ has joined ##crawl-dev 09:08:25 -!- nikheizen has joined ##crawl-dev 09:09:54 -!- removeelyvilon has quit [Quit: Page closed] 09:14:38 -!- mopl has quit [Client Quit] 09:14:55 rockit (L16 MuAr) ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. (Orc:2) 09:15:27 -!- pantaril has quit [Ping timeout: 264 seconds] 09:16:08 -!- CKyle has joined ##crawl-dev 09:37:53 -!- Patashu has quit [Ping timeout: 244 seconds] 09:40:06 -!- tealeaves has quit [Quit: Bye] 09:45:40 -!- Crauler has quit [Quit: Page closed] 09:53:16 -!- maxonian has quit [Quit: Page closed] 09:55:48 !lg * ikiller~~melai 09:55:48 No games for * (ikiller~~melai). 09:56:06 !lg * ikiller~~meliai 09:56:07 10. murphy the Agent of Entropy (L12 DsAK of Lugonu), blasted by a meliai (divine providence) on D:14 on 2016-06-10 13:53:11, with 20293 points after 14354 turns and 0:49:43. 09:56:16 !lg * ikiller~~meliai s=place 09:56:17 10 games for * (ikiller~~meliai): 2x D:13, 2x D:7, 2x Lair:6, 2x D:14, D:10, Lair:4 09:57:48 -!- LexAckson_ has joined ##crawl-dev 09:58:44 -!- TAS_2012v has quit [] 09:59:05 -!- rossi has quit [Ping timeout: 244 seconds] 10:00:01 -!- omarax has quit [Remote host closed the connection] 10:03:01 -!- jafet has joined ##crawl-dev 10:10:06 -!- sgun_ has quit [Ping timeout: 244 seconds] 10:12:12 -!- staplegun has quit [Ping timeout: 272 seconds] 10:16:19 -!- Dracunos has quit [Ping timeout: 258 seconds] 10:18:33 -!- tealeaves has quit [Quit: Bye] 10:35:35 -!- bonghitz has quit [Remote host closed the connection] 10:39:58 -!- jefus- has joined ##crawl-dev 10:40:41 -!- TAS_2012v has joined ##crawl-dev 10:41:51 -!- G-Flex has quit [Ping timeout: 264 seconds] 10:43:41 -!- jeefus has quit [Ping timeout: 240 seconds] 10:45:09 -!- TAS_2012v has quit [Client Quit] 10:48:18 -!- LexAckson_ has quit [Ping timeout: 272 seconds] 10:48:19 -!- tealeaves has quit [Quit: Bye] 10:50:44 -!- removeelyvilon has quit [Quit: Page closed] 10:53:22 -!- staplegun has quit [Ping timeout: 272 seconds] 11:00:03 -!- omarax has quit [Remote host closed the connection] 11:01:05 -!- docnvk has quit [Ping timeout: 244 seconds] 11:08:46 -!- sgun_ has quit [Ping timeout: 250 seconds] 11:12:12 -!- elliptic has joined ##crawl-dev 11:12:32 -!- olscumpy has quit [Quit: Leaving] 11:16:34 -!- Demise_ has quit [Ping timeout: 250 seconds] 11:21:19 -!- Daekdroom has quit [Quit: Leaving] 11:21:56 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 11:23:47 god 11:23:54 so many people want Norris back 11:29:40 -!- joy1999 has quit [Quit: Http://www.ZeroIRC.NET ¢Æ Zero IRC ¢Æ Ver 2.9G] 11:30:46 -!- Cerpin_ has joined ##crawl-dev 11:32:08 Norris was our friend 11:32:13 he just wanted to give us a hug 11:33:20 clearly he should come back with his surfboard in Zot 11:41:48 -!- Idolo has quit [Ping timeout: 258 seconds] 11:49:13 -!- tealeaves has quit [Quit: Bye] 11:49:23 -!- ProzacElf has joined ##crawl-dev 11:50:07 -!- Taraiph has quit [Ping timeout: 252 seconds] 11:50:56 -!- LexAckson_ has joined ##crawl-dev 11:51:16 -!- bonghitz has quit [Remote host closed the connection] 11:57:16 -!- Taraiph has quit [Ping timeout: 252 seconds] 11:59:37 -!- Cerpin_ has quit [Quit: Lost terminal] 12:00:01 -!- rossi has quit [Ping timeout: 252 seconds] 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:06:00 -!- Shard1697 has joined ##crawl-dev 12:11:52 -!- Luca_Blight has quit [Ping timeout: 244 seconds] 12:15:46 -!- bonghitz has quit [Remote host closed the connection] 12:26:05 -!- Nattefrost1 has quit [Quit: Leaving.] 12:26:08 -!- MarvinPA has joined ##crawl-dev 12:30:41 -!- Cerpin_ has joined ##crawl-dev 12:30:54 -!- scummos__ has quit [Ping timeout: 272 seconds] 12:30:56 -!- Kalir has quit [Changing host] 12:32:05 -!- Zekka has quit [Ping timeout: 260 seconds] 12:42:28 -!- Ququman has joined ##crawl-dev 12:43:25 -!- broquain1 is now known as broquaint 12:44:14 -!- lynn has quit [] 12:45:30 -!- Mekire has quit [Quit: Page closed] 12:48:06 !tell pleasingfungus is it intentional that transference automatically targets you, rather than any monsters? i use it on monsters frequently and myself almost never so it's sort of annoying, dunno if using it on yourself is more common for others though 12:48:06 MarvinPA: OK, I'll let pleasingfungus know. 12:49:21 -!- PsyMar has quit [Ping timeout: 246 seconds] 12:51:55 -!- doll has quit [Quit: Lost terminal] 12:58:24 -!- rossi has quit [Ping timeout: 250 seconds] 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:00:58 -!- PleasingFungus has joined ##crawl-dev 13:01:07 MarvinPA: no 13:01:07 PleasingFungus: You have 1 message. Use !messages to read it. 13:01:14 hm 13:01:16 at least i don't think so 13:01:20 aha 13:01:43 !source _get_transference_target 13:01:43 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/godabil.cc#l7099 13:01:51 i think that just happens because it's allowed to target you? 13:01:54 idk 13:05:49 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-594-g235f30c (34) 13:10:20 -!- Kellhus has quit [Ping timeout: 250 seconds] 13:10:30 -!- amalloy_ is now known as amalloy 13:13:47 -!- Leszczynek has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 13:14:28 -!- scummos| has quit [Remote host closed the connection] 13:17:45 hmm, i wonder how reasonable it'd be to always display the ancestor in the console monster list 13:18:34 could maybe get away with it for a fixed single ally, would be nice to always be able to see hp at a glance 13:20:18 -!- PleasingFungus has quit [Ping timeout: 272 seconds] 13:28:02 -!- PleasingFungus has joined ##crawl-dev 13:33:20 -!- Cerpin_ has quit [Ping timeout: 260 seconds] 13:34:18 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 13:40:00 -!- ada482 has quit [Ping timeout: 250 seconds] 13:41:51 -!- Loup_ has quit [Quit: Page closed] 13:43:34 -!- NotKat has quit [Quit: Page closed] 13:44:54 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 13:57:30 -!- insecticide has quit [Ping timeout: 258 seconds] 14:00:03 -!- omarax has quit [Remote host closed the connection] 14:00:34 -!- wheals has quit [Ping timeout: 258 seconds] 14:01:04 -!- scummos__ has quit [Ping timeout: 264 seconds] 14:10:10 -!- zxc has quit [Read error: Connection reset by peer] 14:16:30 -!- lvh has quit [Ping timeout: 260 seconds] 14:18:22 -!- OrphineM has quit [Ping timeout: 250 seconds] 14:18:26 -!- amalloy is now known as amalloy_ 14:22:44 ??objstat 14:22:44 objstat[1/2]: Run with "crawl -objstat" in a build of crawl with EXTERNAL_FLAGS_L=-DDEBUG_STATISTICS in your make command (or full debug with "make debug") to generate item/monsters statistics. See crawl -help for the argument details. 14:22:49 ??objstat[2 14:22:49 objstat[2/2]: Latest spreadsheets for past releases and trunk (0.19 coming soon): https://drive.google.com/folderview?id=0B7VXhHzhWWb7S282VWhLVWRXbG8&usp=sharing , See the README for details: https://docs.google.com/document/d/1D5mFqVi8ghz_nzvVmDUc3unx8VanVBWfgvZ8xCHaiJo/edit?usp=sharing 14:23:09 -!- MarvinPA has quit [Ping timeout: 246 seconds] 14:23:20 !learn edit objstat[2] s/0.19 coming soon/0.19-a0-594-g235f30c/ 14:23:21 objstat[2/2]: Latest spreadsheets for past releases and trunk (0.19-a0-594-g235f30c): https://drive.google.com/folderview?id=0B7VXhHzhWWb7S282VWhLVWRXbG8&usp=sharing , See the README for details: https://docs.google.com/document/d/1D5mFqVi8ghz_nzvVmDUc3unx8VanVBWfgvZ8xCHaiJo/edit?usp=sharing 14:24:52 -!- klighting has quit [Ping timeout: 250 seconds] 14:25:51 -!- MarvinPA has joined ##crawl-dev 14:31:39 709590.05 vs 904253.35 14:31:39 -!- Rust3dCor3 has quit [Remote host closed the connection] 14:31:39 TotalGhoulNutr in Lair in 0.19 vs 0.18 14:31:40 uh oh 14:31:40 finally, the numbers we needed... 14:31:40 Gh needed the nerf... 14:31:40 i await the 10-page cyc thread complaining about that 14:31:40 if only we could be so lucky 14:32:09 -!- bonghitz has quit [Remote host closed the connection] 14:32:19 Krusk (L27 MiMo) ASSERT(shop) in 'godabil.cc' at line 4622 failed. (Depths:4) 14:32:31 how much lower is it 14:32:48 MarvinPA: thanks for locking the thread. It was time (or maybe past time. 14:32:49 i'd say 14:33:06 about 904253 - 709590 lower 14:33:11 roughly! 14:33:26 wow 14:33:46 and basically none of that matters because ghoul max nutrition is lower than other species and they're carnivorous 14:34:05 -!- minmay has joined ##crawl-dev 14:36:26 -!- Rust3dCor3 has quit [Remote host closed the connection] 14:37:04 -!- bonghitz has quit [Ping timeout: 240 seconds] 14:39:38 03MarvinPA02 07* 0.19-a0-595-gdd6fc96: Don't let blowguns be artefacts 10(2 weeks ago, 2 files, 4+ 17-) 13https://github.com/crawl/crawl/commit/dd6fc96bd02c 14:39:38 03MarvinPA02 07* 0.19-a0-596-geb0cc64: Remove the evasion ego 10(20 hours ago, 12 files, 19+ 54-) 13https://github.com/crawl/crawl/commit/eb0cc642f598 14:39:38 03MarvinPA02 07* 0.19-a0-597-gb0b679e: Adjust ranged weapon brand distribution 10(20 hours ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/b0b679e5b9e6 14:40:12 More great commits! 14:40:31 I've been really excited about all the stuff we've been doing with 0.18 14:40:33 er 0.19 14:40:44 i no longer know what excitement feels like 14:40:48 Lasty's true preferences revealed! 14:40:52 is it like a sort of tingling sensation 14:40:57 Only has love for amulets... 14:41:08 is it focused in some specific extremity or organelle? 14:41:18 PleasingFungus: It's sort of like a combination between hungry and full. 14:41:26 satiated...? 14:41:30 I'm so engorged right now... 14:41:44 No, no, not the middle point, both sides at once 14:42:14 You feel engorged! You are fainting from engorgement! 14:42:15 what if you were very hungry and very full 14:42:24 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 14:43:31 yes, along those lines 14:43:34 try to visualize it 14:45:29 i'm pretty sure this is one of the paths to enlightenment 14:47:22 why is it "Welcome back to a labyrinth!" 14:47:33 speaking of hunger levels, does anyone have thoughts on: http://sprunge.us/EAhG (could do with all those duplicated checks being tidied up) 14:47:37 rather than "Welcome to the labyrinth!" 14:48:01 i was originally thinking of letting them transform at all hunger levels to kill off another row of the blood table but that seemed maybe too ambitious 14:48:14 it was possible to visit multiple labyrinths in one game 14:48:35 MarvinPA: seems fine, i don't have strong opinions 14:51:38 also i won with a hexer and my hexer feedback is: it's pretty good i guess! i was very surprised by the things it was able to affect, stuff i wouldn't expect to be able to affect as a player hexer reliably 14:51:59 i imagine that's partly because the attempts are free 14:52:10 -!- klightning has quit [Ping timeout: 250 seconds] 14:53:53 -!- serq has quit [Quit: und weg...] 14:54:11 possibly something about how monster hex power is calculated? 14:54:12 idk 14:55:12 -!- klig has quit [Ping timeout: 250 seconds] 14:55:55 huh, when you change your ancestor name it retroactively updates it in your notes for past milestones 14:55:59 very on-theme 14:56:08 awesome 14:56:35 !log MarvinPA hep 14:56:36 2. MarvinPA, XL27 DsGl, T:73385: http://underhound.eu:81/crawl/morgue/MarvinPA/morgue-MarvinPA-20160610-180558.txt 14:56:59 ☃... 14:57:06 now that's a classic bit of unicode 14:57:08 proto-emoji 14:57:29 what was the 'weird spell' you were talking about in elf? 14:57:43 the earth elemental thing 14:57:48 heh 14:59:35 !kw gsmasterion vlong>=0.19-a0-526-gbe2e51c 14:59:36 Defined keyword: gsmasterion => vlong>=0.19-a0-526-gbe2e51c 15:00:03 -!- omarax has quit [Remote host closed the connection] 15:04:10 MarvinPA: I love the idea of letting vampires do more things at Satiated -- the distance between Full and Thirsty is so far, and it'd be nice for the middle ground to be a little more friendly. 15:05:14 ??piety 15:05:15 piety[1/6]: With your current god, you have a piety number nominally from 1-200. If your piety reaches 0, you are excommunicated. piety[2] describes piety and penance. piety[3] describes piety growth in general. piety[4] describes piety growth for each god. piety[5] describes uses of piety. 15:09:51 -!- amalloy_ is now known as amalloy 15:10:16 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-597-gb0b679e (34) 15:10:38 Casting lichform while wielding a holy and fragile weapon instantly destroys the weapon 13https://crawl.develz.org/mantis/view.php?id=10490 by eliotn 15:11:16 -!- scummos__ has quit [Ping timeout: 264 seconds] 15:11:20 lmao 15:13:01 wait, why is that notification coming up just now? i swear i heard about that a day or two ago 15:13:08 (10490 i mean) 15:14:17 it was literally just posted 15:14:22 so probably you heard it on irc? 15:14:31 oh 15:14:36 in gdd 15:14:53 he added it as an aside to a completely unrelated post 15:15:07 Do people think that fragile works well? 15:15:23 I thought it was kind of neat at first but I've come to see it as a Bad Idea 15:15:26 howso? 15:15:33 -!- edsrzf has joined ##crawl-dev 15:15:36 one sec, heating up milk 15:15:55 er... 15:19:01 i think Fragile items are, most of the time, either equivalent to a non-Fragile item (because it's so good i never want to take it off), or might as well not have been placed at all - it's half-decent as a swap, maybe, but since i can't swap it it's not useful 15:19:32 it doesn't add interesting strategic or tactical depth, because it's clear pretty easily which of those two categories 15:19:50 Ok, in addition to what amalloy said, another thing I don't like is how it basically introduces this "gotcha" game wrt identification 15:20:02 i dunno 15:20:23 i think the wear-id gotcha is a little annoying, but then you realize you were either never going to wear it anyway, or never going to take it off 15:20:30 so it doesn't really matter that it was fragile 15:20:34 "haha you didn't identify it first, so you get some drain/contam/curse" is less offensive to me than simply "haha you didn't ID it first so now because of the item and how you have just worn it means it will not actually exist" 15:20:43 why is that less offensive? 15:20:56 "oh nooooo, ijyb is a girl now!" 15:21:01 i realize it drives some people insane but i seriously don't get where they're coming from on that one 15:21:02 which you can't tell at all unless you read the description 15:21:07 it's more like an item mimic 15:21:11 item mimics were bad 15:21:13 oh 15:21:21 see, that explains a lot 15:21:23 :P 15:21:24 which is driving people insane? 15:21:26 fragile? 15:21:31 no, ProzacElf 15:21:32 ProzacElf: ijyb has always been girl. we've always been at war with oceania 15:21:42 amalloy: would you argue that *drain and *contam are equally no-brainers? 15:21:43 I'm being driven insane by elves on prozac 15:21:57 PleasingFungus: no, because you can swap those if it's an important swap 15:22:07 i don't mind putting on, say, my rCorr *Drain ring for slime 15:22:18 with *contam you do have !cancel, I guess 15:22:21 although the same would probably be true for Fragile, since slime is once-only 15:22:23 why wouldn't you put on an rcorr *fragile fring for slime? 15:22:25 yeah 15:22:29 *corrode is just the literal worst though, because god that effect 15:22:35 lol 15:22:46 I would probably add *confuse to that but *corrode is even worse 15:22:47 i'm glad it's working gammafunk 15:23:08 or like rPois *Drain for spider 15:23:10 i've never been that bothered by *corrode 15:23:19 and then there are still some other places in the game where i'd want rPois badly enough to take a little drain 15:23:22 but i've never really worn it much when i didn't already have great AC 15:23:28 I haven't when I've simply decided "don't use *corrode items" 15:23:59 it seems like not using *fragile items 'because they'll break when you take them off' is like not using consumables 15:24:02 yeah that's the thing, if you don't melee or have AC, it's about as interesting as "this mallus has no effect on me" 15:24:16 "mallus"........ 15:24:26 I'm talking about *corrode 15:24:33 i'm talking with amalloy 15:24:44 and also making fun of your spelling 15:24:46 and word choice 15:24:54 well good job there 15:25:05 ty 15:25:09 yw 15:25:09 PleasingFungus: sure, if fragile items are useful exactly once it's fine. like i put on a Fragile "rage once 15:25:21 to berserk in an elf killhole 15:25:24 heh 15:25:30 -!- rchandra has joined ##crawl-dev 15:25:32 -!- Kellhus has quit [Ping timeout: 250 seconds] 15:25:37 but consumables stack 15:25:40 -!- wheals has joined ##crawl-dev 15:25:45 yeah that wasn't my goal for *fragile 15:25:47 i can't carry around every shitty Fragile item just in case it might be useful 15:25:49 it was more a variant on ash 15:25:55 the idea of soft-locking yourself into a slot 15:26:08 Turning equipment into consumables doesn't sound like the best 'design space' if that's the one it's filling 15:26:19 like, you put the best thing you can into there, and maybe you might want to swap it later, but then you have to make a Hard Choice 15:26:44 soft-locking the weapon slot is probably the most fun 15:26:51 I wonder if you could somehow keep the idea of a hard swap like *drain/*contam without destroying the item 15:26:58 but that's probably a bit hard to do 15:27:12 yeah 15:27:21 people suggested adding durability or w/e, but that seems lame 15:27:24 I'm always disappointed when I get a good vampiric weapon 15:27:32 since that means no more rod usage 15:27:38 PleasingFungus: it doesn't really work for rings, because you can swap the other one. and it doesn't really worth for armour slots, because you can't really swap those anyway, so upgrades are generally permanent even without Fragile 15:27:39 or tactical weapon swapping 15:27:47 amalloy: i'm pretty sure armour can't spawn with fragile 15:27:50 for exactly that reason 15:27:50 for weapons or amulets it might kinda work 15:28:03 yep 15:28:21 i'd be ok with banning rings for fragile 15:28:34 well 15:28:34 in principle there are situations where you really want two swappable ring slots but i agree it's less common 15:28:41 ~all of the Fragile stuff i actually use is rings 15:28:45 heh 15:29:00 for amulets we already discourage swapping 15:29:11 so it'd really just be a weapon thing 15:29:12 well *drain and *contam exist 15:29:14 I've used a fragile weapon a few times 15:29:17 on amulets, don't they? 15:29:21 made those games interesting 15:29:31 some amulets discourage swapping more than others, ofc 15:29:37 yeah, i've used a fragile weapon somewhat recently i think 15:29:44 dismissal, gourmand, etc don't have that much effect on swap 15:29:44 some amulets don't discourage swapping at all, yeah 15:29:45 reflect 15:29:46 mp shield 15:29:47 especially since I knew the weapon wasn't forever, so I had to decide when to lose it 15:29:49 reflect, right 15:30:08 rchandra: sounds like exactly what i was aiming for 15:30:14 *guardian spirit OH WHO MADE THE WRONG 'WORD CHOICE' NOW 15:30:22 (one dtrident of pain on Mf, one vamp rP trident on this DsCj) 15:30:26 doesn't matter, it's getting removed in 0.20 15:30:30 wuuuu 15:30:33 too op. no-brainer, tedious 15:31:26 did we ever get anywhere on that amu of regen/mp regen discussion? i forget 15:31:40 I think there was more in favor of removing it than anything else 15:32:01 merge them in 0.19, remove them in 0.20? 15:32:03 elliptic pointed out how the effect is really quite strong on those chars for whom it's useful 15:32:27 I don't know if the issues with nerf+merge in terms of +Regen/+HPRegen can be ironed out 15:32:41 MP regen is a lot of fun on blasty types, eventually I had to give it up for macabre 15:32:56 it kind of spiraled into a discussion of how MP+ was too common, then that got reduced on artes 15:33:17 03PleasingFungus02 07* 0.19-a0-598-g67864d1: De-spoil erik_rubicon_* 10(25 seconds ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/67864d112579 15:33:57 Yeah the effect is nice for chars that really use MP in terms of power level, I guess it's more of a question of whether we want to have a common source of increased available MP after all 15:34:06 *another common 15:34:19 i could have sworn that someone suggested nerfing the qty of mp and elliptic said it'd be reasonable 15:34:22 someone would have to read 15:34:23 the logs... 15:34:35 *qty of mp regen on mp regen amulet 15:34:37 he did suggest that, but it's different if you merge "regen with "mpregen 15:34:38 this is probably irrational but I enjoy mpregen more than +mp rings 15:34:54 might be more powerful 15:34:55 he suggest 3/4 current effect for the amulet as standalone 15:35:06 didn't MarvinPA reduce the mp regen on the amulet? I vaguely remember seeing such a commit 15:35:21 wow, we've lost track of an MPA nerf/removal?! 15:35:38 indeed he did 15:35:42 I do think we want to be careful about merging mp regen and regular regen if it affects randart Regen 15:35:45 PleasingFungus: I don't think it is if you're being careful 15:35:47 %git a6eff6b87f0a1f4196e8fa920d0d33324828fa8e 15:35:47 07MarvinPA02 * 0.19-a0-590-ga6eff6b: Reduce the effectiveness of amulets of magic regeneration 10(23 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/a6eff6b87f0a 15:36:02 regenning 9 mp in a fight would be a lot 15:36:08 yeah he went with 3/4 the effect 15:36:16 so maybe that's why I like it, I'm not being careful! 15:36:36 elliptic: there was talk about +Regen meaning both, maybe +HPRegen meaning hp only 15:36:42 with the latter on TLA and artes 15:36:43 I'd leave the amulet as it is for a bit anyway, see how it feels 15:37:01 I don't really see an urgent need to merge the two amulets 15:37:02 cool 15:37:04 yeah 15:37:07 yeah 15:37:11 nope 15:37:12 since they're differently useful for different characters 15:37:14 !!! 15:37:44 is it just me or is ely piety gain incredibly low 15:37:47 PleasingFungus: fwiw z - the ring "Bujungoq" (left hand) {Fragile rElec MR++ Slay+3 SInv, =R} 15:37:52 I think it's just you 15:37:56 like, was i really taking this off anyway 15:38:02 My last ely game I didn't have piety issues that I could recall 15:38:08 and I used heal quite a bit 15:38:20 amalloy: contrary to popular belief, i do not hand-craft each randart you find 15:38:31 FR 15:38:31 building up to 4* piety takes pretty long 15:38:31 -!- Lasty has joined ##crawl-dev 15:38:45 well the effects ely gives you are pretty strong 15:38:54 Like HP? Ely will give you a bunch when you ask 15:39:09 i'm presenting it as evidence, PleasingFungus. it's the only Fragile item in my game, and its fragility has had no impact 15:39:39 ok 15:39:45 What's the ideal Fragile arte look like? 15:39:48 I want to see it 15:39:59 http://darksouls.wikidot.com/ring-of-favor-and-protection 15:40:20 I thought we forbade crawl devs from playing Dark Souls 15:40:58 PleasingFungus-inspired objects that *have* had an impact this game: elon musk 15:41:12 Besides, "Fatefull beauty" and "Goddess"? 15:41:33 I see that I have new fodder to revive the Gender Identity thread 15:41:53 gammafunk: i thought you were making fun of their spelling 15:42:04 technically, i don't think i've played dark souls (i) since i became a crawl dev 15:42:05 i was sad to load up that page and see that you were the object of your own mockery 15:42:24 Me making fun of people's spelling would be deeply hippo...hypo...like it would be messed up 15:42:39 hippocratic 15:42:47 random thought: does it make sense to swap the 2nd/3rd mutations in black mark? 15:42:54 ??black mark 15:42:54 black mark[1/2]: Demonspawn mutation gained at level 3 of the negative energy facet. Gives melee attacks that deal damage a 1/5 chance of applying antimagic, weakness or draining to the target. 15:43:24 rTorm doesn't do much before extended, and you only get black mark at xl27 at which point you may have already won if you aren't playing like me 15:43:24 <|amethyst> level 2 being stochastic torment resistance 15:44:14 I could see torment resistance coming at the end...although does that help with flayed ghosts? 15:45:42 mantised this already, but demonic guardian is such an awful mutation for consistency (and fun) 15:47:18 03PleasingFungus02 07* 0.19-a0-599-g723c685: Remove more acq uses of integer skills 10(36 seconds ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/723c68534af2 15:47:23 consistency? 15:47:30 which spells anger it 15:48:02 I don't mind that some spells damage it and some don't, but the angering thing is awful 15:48:28 especially when it's happy to spawn in an active tornado 15:49:06 maybe demonic guardian should just never get angry? 15:50:03 yeah, it's not like the player gains anything from killing it 15:50:45 the flavor cost!!!!!!! 15:51:59 even when I hurt my dad he never tried to kill me 15:52:01 <|amethyst> PleasingFungus: could have them just disappear if they take damage from the player: "Screw you, I'm going home" 15:52:10 and he certainly never jumped in front of my car 15:52:40 is your dad a demon 15:53:31 possibly? I know my doctor is (seen his name as a panlord) 15:53:37 ! 15:55:58 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 47.0/20160604131506]] 15:58:51 -!- tealeaves has quit [Quit: Bye] 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:05:37 ha, that was a surprise. i just used &f against a green draconian, and when it was done: You are lethally poisoned (192 -> -32008) 16:06:46 best-value !curing of my life 16:07:06 amalloy: still slowly enjoying your dsen game. such an interesting mix of super-elite paranoid play, and sloppy play 16:07:13 haha 16:07:17 clearly it's time for curing to be finite, like Cure Poison 16:10:13 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-599-g723c685 (34) 16:13:18 -!- JimmahDean has quit [] 16:17:32 -!- Nasst has quit [Ping timeout: 250 seconds] 16:21:07 -!- ProzacElf has quit [Ping timeout: 276 seconds] 16:28:34 -!- Darkraptor has quit [Quit: Page closed] 16:31:10 -!- wheals has quit [Remote host closed the connection] 16:35:26 super-elite paranoid... 16:35:46 Honestly sounds like a good name for a new demon 16:37:16 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 16:39:11 Wish I knew what causes these failing websockets 16:39:25 Seems to just happen at random for some connections that go on a long time 16:39:27 but not all 16:40:21 ah, and I see it failed to sense the disconnect, so a user wasn't getting watched 16:41:12 I wonder if tornado just has a better websockets implementation, or perhaps there's some messaging going on that my client isn't responding to properly 16:42:05 But there's a failing websocket exception that doesn't happen until I stop beem, and the exception that I see as a library user is on attempted socket disconnect 16:42:30 But websockets is logging a failinging websocket message at the same time as the attempted disconnect 16:49:10 -!- halv has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 16:51:37 aha, it may be that this is just an idle game and there's some silliness with how webtiles server is reporting the lobby 16:52:39 either that or my idle game calculation when first starting up beem; I'll have to take a look later 16:52:50 No idea why those failing websockets happen, though 17:00:03 -!- omarax has quit [Remote host closed the connection] 17:01:56 -!- Dracunos7 has quit [Ping timeout: 250 seconds] 17:03:24 Now maybe I can take a quick look at supporting (ug) webtiles-changes 17:11:19 random question 17:11:35 -!- Amnesiac has quit [Quit: Page closed] 17:12:25 pi/2 is the answer 17:13:23 isn't 2*pi more popular? 17:15:10 -!- tealeaves has quit [Quit: Bye] 17:17:42 why is it that fast move 1 is .8 movement speed 17:17:49 rather than .9 17:20:14 -!- tealeaves has quit [Quit: Bye] 17:20:27 Lightli: because no species has .9 movement speed and the mutation only exists for species 17:20:38 makes sense 17:21:05 (and also there used to be issues with having more than 3 levels of a mutation and Sp needs to get down to .6) 17:21:09 -!- simmarine has joined ##crawl-dev 17:26:25 -!- Lightli has quit [Quit: Page closed] 17:26:38 -!- elliptic has quit [Quit: Leaving] 17:26:42 -!- Lightli has joined ##crawl-dev 17:37:53 -!- LexAckson_ has quit [Ping timeout: 260 seconds] 17:39:12 -!- TAS_2012v has joined ##crawl-dev 17:39:12 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 17:48:01 -!- ystael has quit [Ping timeout: 240 seconds] 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:06:57 -!- tealeaves has quit [Quit: Bye] 18:07:35 -!- tealeaves has quit [Client Quit] 18:15:03 Unstable branch on underhound.eu updated to: 0.19-a0-599-g723c685 (34) 18:28:14 -!- elliptic has joined ##crawl-dev 18:33:48 -!- Rust3dCor3 has quit [Ping timeout: 250 seconds] 18:44:37 -!- Dracunos is now known as Dracunos-m 18:45:47 -!- Dracunos_ is now known as Dracunos 18:46:10 -!- kligh has quit [Ping timeout: 250 seconds] 18:46:12 -!- jefus- is now known as jefus 18:48:58 -!- Dracunos-m has quit [Ping timeout: 250 seconds] 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:00:07 -!- tealeaves has quit [Quit: Bye] 19:04:34 -!- Patashu has joined ##crawl-dev 19:10:18 -!- scummos__ has quit [Ping timeout: 258 seconds] 19:20:25 -!- Amphouse has quit [Ping timeout: 250 seconds] 19:31:42 -!- ZiBuDo has joined ##crawl-dev 19:37:34 -!- Ququman has quit [Remote host closed the connection] 19:45:08 -!- koboldina has joined ##crawl-dev 19:45:16 hey devs 19:46:20 just noticed your t-shirts thread, koboldina. sounds fun 19:46:47 I'm very excited for it 19:47:02 i wear a variety of silly t-shirts already so a dcss t-shirt sounds great to me, but i don't really know what i would put on it. as someone who plays console i don't feel a lot of attachment to any of the in-game art 19:47:16 I blew up some of the altar sprites and they surprisingly look like they'd be super cool on a shirt 19:47:17 -!- eliotn has quit [Ping timeout: 250 seconds] 19:47:29 well did you look at the poll 19:47:32 the other idea was to use splash screens 19:47:43 the creative commons ones anyway, probably baconkid's to start with since they're so good 19:47:59 i did. the splash screens are cute indeed, and i do like them, but i probably wouldn't actually wear them on a shirt. too cutesy for me 19:48:36 I personally like the altar idea because it's just a cool symbol and it's kind of ambiguous, like, people aren't going to immediately know it's from a game if they aren't familiar with dcss 19:48:41 so it's like a ~~secret code~~ 19:48:49 but I guess if you play console that's not as interesting 19:49:23 green underscore t-shirt when 19:49:42 i don't actually even know which god is green 19:49:42 what I really want to see is DCSS cosplay 19:49:44 jiyva? 19:49:52 fedhas 19:50:01 jiyva is an elemental colour that flips between greens 19:50:19 is there a Sif t-shirt? 19:50:23 because I deserve one 19:50:42 I would love a hot fedhas cosplay 19:50:50 I'm thinking it'd be like a poison ivy type deal 19:51:05 don't do it. he would wear it inside-out to get as close to sif as he can 19:51:05 i was going to say, you can probably find some pretty raunchy poison ivy cosplays 19:51:24 amalloy: just print the decoration on both inside and out 19:52:00 someone sent me a "sexy" wednesday addams cosplay the other day, so if that exists, I think finding a hot poison ivy cosplay should be pretty easy 19:52:21 See your problem is being on cosplay mailing lists 19:53:44 so i just went to look up what chei's altar looks like, to get gammafunk a gift he would really love 19:54:32 and i noticed his metabolism boost includes "the duration of sickness is cut in half". why? most of the other stuff there is to counteract slow movement problems, but i don't see how sickness is related 19:54:39 gammafunk I will make you a sif shirt 19:54:54 I might run some kind of silly deal where devs can get them at a discounted price 19:55:04 that would rle 19:55:06 *rule 19:55:12 but you don't have to discount really 19:55:18 well if you recall 19:55:19 we're not *all* homeless 19:55:26 several months ago when I first came here I wanted to give you guys a portion of the proceeds :P 19:55:29 so I could give back to the community somehow 19:55:33 so this might be a fun way to do that 19:55:38 that's cool! 19:55:52 regarding proceeds, yeah we don't have an org to really manage it, and server admins are the ones who really pay costs 19:55:58 since the general response to the money thing was "we wouldn't know what to do with it" 19:55:59 right yeah 19:56:11 they don't accept donations really, so that's a nice idea 19:56:24 maybe devs/admins 19:56:35 sure 19:56:36 no 2x discount for neil though! 19:56:46 amalloy: I don't think you adequately appreciate how much random crap got tacked onto chei in chei's early days 19:56:47 is there a list of these people anywhere 19:56:56 hrm 19:57:02 !nick adminsnp 19:57:03 Mapping adminsnp => johnstein hong medar tzer0 dplusplus chequers neil zkyp sd1989 19:57:07 I thought minqmay was a dev for the longest time but then somebody told me he just makes vaults 19:57:10 so I'm very ignorant on this :P 19:57:14 if you PM sequell, check the nicks devteam and admins 19:57:19 ok 19:57:31 many dev team members are not active, but it's the full list anyhow 19:57:35 ??minmay[4] 19:57:35 minmay[4/17]: minqmay is very involved in development 19:57:49 -!- nezrel has quit [Read error: Connection reset by peer] 19:57:51 you should offer a price increase for minmay 19:57:56 honestly 19:57:57 I should 19:58:00 his vaults have killed me too many times 19:58:04 fair 19:58:24 in fact I think one of minmay's vaults is the only vault that actually made me ragequit one night 19:58:27 which was like 19:58:31 this elf:3 where a ton of crystal golems poured out 19:58:41 my vaults don't get added anymore so don't worry 19:58:48 hooray 19:59:18 oh is that batch still outstanding? 19:59:23 I thought r-i was doing it 19:59:29 I should start in on it then 19:59:41 -!- WorkSight has quit [Quit: Leaving...] 19:59:48 the elf ends are still outstanding 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:31 minmay vaults are all outstanding 20:00:35 i think r-i complained that minmay_elf_hall_statues had too many statues 20:00:54 lol 20:00:58 but statues is in the name! 20:02:39 it can't be kennysheep levels of statues 20:02:46 i'm not sincerely complaining about the speed of going through the other ones, since there are quite a few, just wanted to point out that my killratio was worsening compared to uniques 20:03:04 yeah I'll try to poke at that soon, once I finish some stuff on beem 20:03:23 i did test them all myself this time for whatever that's worth 20:07:47 also i learned earlier today you can ?id gold 20:07:53 this is an amazing bug 20:08:30 oh 20:08:34 with gold on the ground? 20:08:39 that's pretty cool 20:09:01 what, uh...what do you learn about the gold 20:09:02 I bet also runes/the orb of zot then 20:09:39 You see here 500 gold pieces. 20:09:39 As you read the scroll of identify, it crumbles to dust. 20:09:39 amalloy: small Gozag insignia on the back 20:09:39 500 gold pieces 20:09:58 Scrolls of identify can be used on gold on the ground 13https://crawl.develz.org/mantis/view.php?id=10491 by minmay 20:09:58 gammafunk: i was hoping for a bitcoin wallet address 20:09:59 probably minmay's 20:10:15 doesn't work on orbs or runes 20:10:16 just gold 20:10:29 -!- HellTiger has quit [Ping timeout: 258 seconds] 20:10:46 interesting 20:11:11 dpeg is obviously trying to make the id minigame more interesting and also sneaking in some gozag buffs 20:11:50 ha, and the gold knows it's been identified even 20:11:50 -!- G-Flex has joined ##crawl-dev 20:11:59 if you try to read another ?id you get "you don't have any unidentified items" 20:13:08 amalloy: does it work on any other weird things, corpses or skeletons? 20:13:48 nothing obvious. none of those things, anyway 20:14:23 i was hoping zigfigs, but no 20:22:22 -!- Zekka has quit [Ping timeout: 258 seconds] 20:22:24 where do I look to get the map max dimensions? 20:22:25 in tiles 20:23:39 it's GXM and GXY 20:23:42 er 20:23:45 GXM and GYM 20:23:52 yes 20:24:07 hrm 20:24:14 !define GXM 20:24:20 there's thing for it 20:24:24 !const GXM 20:24:28 maybe it got removed though 20:24:30 !source GXM 20:24:31 Can't find GXM. 20:24:33 rip 20:24:56 !cmd !source 20:24:56 Built-in: !source => https://github.com/crawl/sequell/blob/master/commands/source.pl 20:25:30 -!- staplegun has quit [Ping timeout: 276 seconds] 20:25:50 I was going to rough out some layout mock ups and I didn't know how big to make it 20:26:27 johnstein: I'd look at some of the existing layout code 20:26:32 -!- tealeaves has quit [Quit: Bye] 20:26:34 they have things to do stuff like this 20:26:39 fill a level or draw borders 20:26:40 ah ok 20:27:20 I found some rad source images. I just need to see if I can recreate the same feel with tiles 20:27:28 -!- sgun_ has quit [Ping timeout: 276 seconds] 20:28:39 I would warn about the temptation for making layouts just "cool ascii art" 20:29:06 it's really nice if you can think in terms of "what kind of gameplay does this give that's different from other layouts" 20:29:10 not ascii art 20:29:16 yup 20:29:57 my goal is a more cryptic layout than layout_city 20:30:40 which is pretty much all we have for the floating ends for crypt:$ 20:32:37 sounds like attempting to do infiniplex did with the geoelf castle thing 20:32:48 exactly 20:32:52 -!- Grivan has quit [Ping timeout: 264 seconds] 20:33:05 that's the layout that inspired me 20:33:22 but geoelf is not a very good example of gameplay; if you can at least fix the single-tile passage thing it will help 20:33:42 I don't find that the castle itself added much gameplay wise either 20:33:49 it's a bit more of a "looks pretty cool" thing 20:35:11 -!- ddd has joined ##crawl-dev 20:35:18 I would guess that you can do a bit better with an encompass layout using the float map as a subvault, so you can make the areas outside of the float vault fit together well 20:35:24 yea I don't want to copy the layout. I just think layout_city is a boring one for a branch end 20:35:27 generalizing that in code is probably kind of tough 20:36:30 you'd probably need some lua to help randomize things properly anyhow, but it depends on what specifically you want to do, I guess 20:36:47 I kinda don't like the crypt encompass vaults. but I agree that a subvault would be an improvement 20:37:01 i love you all 20:37:09 keep making this game awesome 20:37:11 well yeah, I don't mean make a fixed layout in the encompass 20:37:23 -!- CanOfWorms has joined ##crawl-dev 20:37:23 johnstein: infinplex used subvaults for his one pan layout 20:37:31 the result was pretty cool 20:37:40 hmm 20:37:52 -!- sgun__ has quit [Ping timeout: 276 seconds] 20:37:54 it's an encompass that places subvaults together cleverly 20:38:20 and each subvault is a fairly fixed structure, but with interesting detail 20:39:00 my secret stretch goal would be to find a way to randomize evilforest, quadcrypt, and church of pain so they aren't always so similar. 20:39:10 -!- ddd has quit [Client Quit] 20:39:13 but let's not get crazy here 20:40:27 gammafunk: I'll take a look at the pan layout 20:40:31 ty 20:42:43 -!- G-Flex has quit [Read error: Connection reset by peer] 20:44:27 -!- G-Flex has joined ##crawl-dev 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:01:01 -!- ystael has quit [Ping timeout: 240 seconds] 21:07:06 -!- ProzacElf has joined ##crawl-dev 21:07:40 -!- insecticide has quit [Ping timeout: 264 seconds] 21:15:13 -!- Amhouse has quit [Client Quit] 21:15:22 wow that sack of spiders nerf is brutal. acquire sack of spiders, it unravels on first use 21:15:42 and my evo is 7! it's not huge but i didn't expect it to be quite *that* bad 21:16:23 -!- lynn has joined ##crawl-dev 21:16:34 -!- lynn has quit [Changing host] 21:16:34 -!- lynn has joined ##crawl-dev 21:16:34 -!- lynn has quit [Changing host] 21:16:34 -!- lynn has joined ##crawl-dev 21:16:42 amalloy: if we want to de-nerf a bit, we could have it check for unravel after getting spiders 21:17:22 sack of compressed air 21:17:31 it makes a hilarious name 21:17:33 er 21:17:34 sounds 21:20:21 -!- Shard1697 has quit [Ping timeout: 246 seconds] 21:22:57 -!- aredel has quit [Quit: Page closed] 21:29:37 -!- Shard1697 has joined ##crawl-dev 21:32:12 -!- G-Flex has quit [Quit: Time for us to bug out.] 21:37:31 -!- staplegun has quit [Ping timeout: 260 seconds] 21:46:51 Lasty: I still think the destruction chance should be independent of evo 21:47:23 -!- CKyle has joined ##crawl-dev 21:48:59 minmay: Possibly. Do you have a suggestion for what the rate should be? 21:53:16 %git :/[Ss]ack of [Ss]pider 21:53:16 07Lasty02 * 0.19-a0-517-gd6a9987: Make box of beasts and sack of spiders stackable. 10(5 days ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/d6a9987283d9 21:55:53 Lasty: you were looking for a number of uses at like 4 per item, right? 21:57:29 A simple flat chance is probably good enough 21:57:29 Lasty: no, just think it's bad that evo skill gives you both more uses and better uses 21:57:36 gammafunk: well, 4 at high evo, less at low 21:57:51 minmay: could you flesh out the argument? 21:58:42 I think better uses mostly controls what you want already, since at 0 evo the sack is just not very good; perhaps the BoB would need some adjustment for lower evo 21:58:56 But in my experience 0 evo sack isn't very good 21:58:57 Lasty: if evo skill increases both the number of uses and the strength of each use, then it scales very strongly with evo, and it's hard to avoid making it at least one of (totally useless at low-mid evo) and (disgustingly strong at mid-high evo) 22:00:01 Fair! 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:06 once you've gotten the player to get evo well north of 5 you've kind of done your job; the sack doesn't feel incredibly strong to me until evo gets above 10 22:00:13 gammafunk, is this the infiniplex pan layout you were talking about? (smells like it) 22:00:15 %git 86892e867 22:00:15 07gammafunk02 * 0.15-a0-1305-g86892e8: A new Pandemonium layout by infiniplex (#8632) 10(2 years ago, 1 file, 550+ 0-) 13https://github.com/crawl/crawl/commit/86892e867a4d 22:00:25 Awright, I'm sold on fixed destruction chance 22:00:27 Lasty: the consequence of giving more uses with more evo is that you run out of uses faster at low evo, which makes balancing drop rates weird; it also adds another formula to be spoiled about 22:00:30 yep, that's the one 22:01:26 incidentally if there is a fixed chance to be destroyed after each use, you could simply give the item a number of charges that is (randomly) fixed at item generation time 22:01:45 johnstein: I think I mentioned that one since the pieces give you more freedom to do crypty stuff without trying to make it all lua 22:01:51 Lasty: it is hard to come up with a more thorough argument against scaling the destruction chance with evo, since you're asking for a "why not" instead of providing a reason "why" to change the destruction chance with evo in the first place 22:01:58 gammafunk, it looks perfect actually 22:02:10 wow, perfection acheived... 22:02:11 minmay: I'm already sold 22:02:44 gammafunk, this is one of my inspiration images. obviously too complex, but I like the look and feel. http://www.fairfaxunderground.com/forum/file.php?2,file=14931,filename=Layout31.jpg 22:02:55 it actually reminds me a lot of due_eklab 22:02:56 amalloy: the advantage or disadvantage of charges is a fixed upper bound 22:03:14 huh? 22:03:37 amalloy: if it's a percent chance to fail, you could theoretically end up with a lot of uses in unusual circumstances 22:03:57 not even theoretically; you definitely will get that sometimes 22:04:15 yup 22:04:24 now with the variance in the result of each use it's not quite that simple; some uses will give a kinda bad result 22:04:42 Lasty: a random chance rolled each time the item is evoked is indistinguishable from a random number of charges governed by (i think) a poisson distribution 22:05:08 amalloy: sure, if you want to do it that way 22:05:25 but then you have to keep track of the data you've generated 22:05:33 so what's the value? 22:05:38 amalloy: I think generating and comparing one random number each time the item is evoked is easier than calculating a poisson distribution to get a charge count 22:05:45 yeah, taht 22:05:47 that 22:05:58 and as you said it is the same result 22:06:19 yes. i'm not trying to push hard for actually doing it this way 22:06:33 i just remarked that if we are changing it to a fixed chance that is a thing we could do 22:06:36 any other method of generating charges means that the player gets an advantage from knowing the charge formula, which was a problem with the previous system 22:07:17 i suppose a pre-fixed charge count is less exploitable by crash-on-demand bugs, but anyone with access to one of those has better things to exploit 22:07:26 granted, the player still gets an advantage from knowing the destruction chance, but it's easier to remember "25%" than almost any formula 22:08:23 Definitely on-topic: XL11 DgSk, wielding +3 halberd, has 4 ?EW, could buy Krishna, or could buy a +12 shortbow of freezing. Would you switch to bows, assuming that you can tolerate ranged combat? 22:08:23 you'd just us a binomial over a poisson to constrain the upper bound to what you wanted 22:08:30 so the max charges you could get would be your n 22:08:33 yes 22:08:42 i can't tolerate ranged combat though 22:08:50 I sometimes can 22:08:54 but I don't love it 22:08:57 except with trog, i can tolerate it with trog 22:09:06 I can't tolerate Lasty playing ranged combat, therefore... 22:09:10 put this game on hold until you're done with ranged reform 22:09:11 oof, tough 22:09:15 amalloy: oo, yeah 22:09:18 it's the only answer 22:09:25 12.5 polearms skill is more than I like to throw away on a DG, but Krishna is so fricking good 22:09:41 [T]ransfer your save file to 0.24.0? 22:09:47 I tried to make a char used ranged combat in my "win 2x with each race, class, god" thing 22:09:47 im boycotting crawl until it stops insulting uniques in their descriptions 22:09:51 I don't think I succeeded once 22:10:06 my kohu^oka was ranged 22:10:15 I think I just kept going "ah never mind, I'll just use some evocations" 22:10:42 ranged is less effort than people put into complaining about ranged :) 22:10:47 !log . spbe 22:10:48 29. minmay, XL27 SpBe, T:95245: http://dobrazupa.org/morgue/minmay/morgue-minmay-20131221-214114.txt 22:10:53 I'm sure it is rchandra, but it's not very fun for me 22:11:06 that's my only ranged combat game that i can easily find 22:11:23 I did use some early slings on a couple chars though 22:11:32 as in I actually trained some slings 22:11:41 to be fair, spectral weapon is a bit of a pain too 22:11:49 so I at least I get to stop doing that 22:11:53 yeah that spell should not exist 22:11:56 yeah I didn't use that a whole lot either even when I could have 22:12:15 it's easier to justify now since you want more skill for it but you don't need all that much 22:12:25 gammafunk - I'm enjoying the target_skill from you and 'lliptic. pleasantly surprised to see it works with decimals (for titles) 22:12:35 haha 22:12:49 rchandra: someone wrote a version that lets you set targets for multiple skills at once 22:12:49 just needs a feedback, when you hit enter after inputting it looks like you did nothing 22:12:58 ooh 22:13:05 it was posted to /r/dcss 22:13:09 if you're interested 22:13:18 !vault layout_subdivision 22:13:19 Yeah, I guess it could have a message after setting the target 22:13:19 Can't find layout_subdivision. 22:13:32 if it's as easy to install / use I might 22:13:48 yeah he put it in a repo, I think it's pretty easy 22:13:49 !vault layout_dis 22:13:50 Can't find layout_dis. 22:14:01 !layout layout_pan_divisions 22:17:49 "The list of watched skills currently persists between characters (i.e. death does not clear the list of skill alerts)" 22:17:50 !vault grunt_profane_halls 22:17:50 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/depths_encompass.des#l314 22:22:35 oh that's weird 22:22:44 rchandra: target_skill fixes this by checking for turn 0 22:22:57 and prompting (or loading from char defaults if you're using char_defaults) 22:23:50 I have mixed feelings about tracking multiple skills 22:23:54 what we really could use is integration into the skill menu I think 22:24:23 not exactly sure how the UI would work there 22:24:44 we currently use modifiers to select all by the given skill 22:24:58 maybe we could use a modifier key to allow setting a target for a given skill 22:25:03 and then just display that in the table 22:25:07 not sure if it would fit 22:25:19 would obviate the need for things like target_skill 22:25:46 gammafunk: based on what I'm seeing in the pan divisions layout and profane_halls map, looks like subvaults don't have to be the same size as the subvault definition in the main layout? 22:26:31 I was assuming it would be an exact size match like in vaults 22:26:32 gammafunk: It would probably be an alternate number along with the current cost or percentage of split 22:28:13 rchandra: yeah, as long as there'd be room to display it 22:28:30 johnstein: I think that's right, but see the des syntaux guide section about subvaults 22:28:36 -!- CKyle has quit [Quit: Textual IRC Client: www.textualapp.com] 22:28:45 I can't recall the rules for how it deals with that; my subvaults have always been the same size 22:28:50 yea. was heading there after dinner 22:29:35 or maybe I should just look now. 22:30:32 given that the cost can be at least 3 digits can't see a problem there 22:34:13 -!- tealeaves has quit [Quit: Bye] 22:34:29 -!- Kellhus has quit [Quit: Page closed] 22:39:16 Confuse can be cast with 0% success 13https://crawl.develz.org/mantis/view.php?id=10492 by Sandman25 22:39:58 -!- jeefus has joined ##crawl-dev 22:41:02 -!- amalloy is now known as amalloy_ 22:41:27 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:43:41 -!- jefus has quit [Ping timeout: 240 seconds] 22:44:29 -!- Demise_ has joined ##crawl-dev 22:48:47 -!- Amphouse has quit [Quit: Page closed] 22:51:11 -!- Shellybean1981 has quit [Quit: Page closed] 22:52:02 ??lair 22:52:02 lair[1/2]: Accessed from the main dungeon somewhere between levels 8 and 11. Eight levels deep. The lair is full of "natural" critters such as rats, snakes, and yaks. One of Swamp/Shoals and one of Snake/Spider appears there, as well as Slime, and there is a relatively hard vault on Lair:8. The petting zoo of Crawl, if petting zoos had hydras. 22:52:38 !learn edit lair[1] s/Eight[^.]+./Six levels deep (8 in 0.18-)./ 22:52:38 lair[1/2]: Accessed from the main dungeon somewhere between levels 8 and 11. Six levels deep (8 in 0.18-). The lair is full of "natural" critters such as rats, snakes, and yaks. One of Swamp/Shoals and one of Snake/Spider appears there, as well as Slime, and there is a relatively hard vault on Lair:8. The petting zoo of Crawl, if petting zoos had hydras. 22:53:08 !learn edit lair[1] s/8 in/eight in/ 22:53:08 lair[1/2]: Accessed from the main dungeon somewhere between levels 8 and 11. Six levels deep (eight in 0.18-). The lair is full of "natural" critters such as rats, snakes, and yaks. One of Swamp/Shoals and one of Snake/Spider appears there, as well as Slime, and there is a relatively hard vault on Lair:8. The petting zoo of Crawl, if petting zoos had hydras. 22:53:17 did slime get shortened yet? 22:54:16 yeah guess so 22:54:33 ??slime 22:54:33 slime pits[1/2]: Accessed from the Lair somewhere between levels 6 and 8. Six levels deep, with a rune in the loot vault at the bottom, surrounded by stone (vulnerable to LRD/shatter but not passwall/digging) walls. Killing the royal jelly turns the walls into diggable glass. The {slime wall}s hurt to touch! 22:56:06 -!- simmarine has quit [Read error: Connection reset by peer] 22:56:14 !learn edit slime_pits[1] s/between levels 6 and 8/on level 5 or 6 (between 6 and 8 in 0.18-)/ 22:56:14 slime pits[1/2]: Accessed from the Lair somewhere on level 5 or 6 (between 6 and 8 in 0.18-). Six levels deep, with a rune in the loot vault at the bottom, surrounded by stone (vulnerable to LRD/shatter but not passwall/digging) walls. Killing the royal jelly turns the walls into diggable glass. The {slime wall}s hurt to touch! 22:56:32 er 22:59:25 !learn set slime_pits[1] Accessed from the Lair somewhere on levels 5 or 6 (on Lair:6-8 in 0.18-). Five levels deep (six in 0.18-), with a rune in the loot vault at the bottom, surrounded by stone (vulnerable to LRD/shatter but not passwall/digging) walls. Killing the royal jelly turns the walls into diggable glass. The {slime wall}s hurt to touch! 22:59:25 slime pits[1/2]: Accessed from the Lair somewhere on levels 5 or 6 (on Lair:6-8 in 0.18-). Five levels deep (six in 0.18-), with a rune in the loot vault at the bottom, surrounded by stone (vulnerable to LRD/shatter but not passwall/digging) walls. Killing the royal jelly turns the walls into diggable glass. The {slime wall}s hurt to touch! 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:01:41 -!- VoxSomniator has quit [Quit: Leaving] 23:02:14 -!- Dracunos7 has quit [Ping timeout: 258 seconds] 23:03:54 -!- ontoclasm has joined ##crawl-dev 23:06:33 -!- mong has quit [Quit: Leaving] 23:07:21 -!- Lasty has quit [Quit: Leaving.] 23:09:44 -!- Rast has joined ##crawl-dev 23:11:04 -!- Poncheis has quit [Ping timeout: 240 seconds] 23:11:58 lasty https://crawl.develz.org/tavern/viewtopic.php?f=8&t=20275 23:12:09 I can also submit this to mantis as a FR 23:12:52 -!- Dracunos72 has quit [Ping timeout: 250 seconds] 23:13:04 -!- ystael has quit [Ping timeout: 240 seconds] 23:23:27 -!- amalloy_ is now known as amalloy 23:25:10 -!- destroythecore has quit [Client Quit] 23:28:32 -!- Insomniak` has quit [Quit: I like to rock] 23:28:52 -!- zxc has joined ##crawl-dev 23:30:44 -!- mamgar has quit [Read error: Connection reset by peer] 23:35:33 -!- Daekdroom has quit [Quit: Leaving] 23:39:07 -!- Lightli has quit [Ping timeout: 250 seconds] 23:40:04 -!- hangingoutitude has quit [Ping timeout: 244 seconds] 23:53:03 -!- Lightli has joined ##crawl-dev 23:57:31 -!- ProzacElf has quit [Ping timeout: 260 seconds] 23:57:56 -!- Rast has quit [Ping timeout: 250 seconds] 23:58:14 -!- Rast has joined ##crawl-dev