00:00:00 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-465-g1d1674b (34) 00:00:04 -!- omarax has quit [Read error: Connection reset by peer] 00:00:27 chequers, ok so here is my github for crawl, when i made a branch for trying to fix sniper: https://github.com/Naruni-Crawl/crawl/tree/fix_sniper 00:00:43 i'm 75 commits behind master 00:01:36 if none of those 75 commits touch the same code, they're irrelevant. This is how you find out, using github's UI 00:01:40 how do i make that branch come up to date with the current master? 00:02:03 you would click new pull request and change the dropdowns to be like this: https://github.com/crawl/crawl/compare/master...Naruni-Crawl:fix_sniper?expand=1 00:02:32 so you can see any changes you had in fix_sniper have been included into the main project now 00:02:35 -!- Amphouse has quit [Quit: Page closed] 00:02:53 does new pull request go to the crawl:crawl, or is that internal to my github? 00:03:14 i don't want to mess with the crawl stuff 00:03:18 either, although you would only want to create the first sort 00:03:34 -!- MgDark has quit [Ping timeout: 246 seconds] 00:03:38 -!- MgDark_ is now known as MgDark 00:03:41 a pull request is basically a ticket saying 'hey, please merge the changes from my branch x into your branch y' 00:03:46 crawl:master is up to date with all commits from Naruni-Crawl:fix_sniper. Try switching the base for your comparison. 00:03:54 chequers, yes i do not want to do that 00:04:08 not until ive finished the work 00:04:12 right 00:04:15 -!- ystael has quit [Ping timeout: 244 seconds] 00:04:34 so my fix_sniper branch is 75 commits behind master, but it says there is nothing to compare? 00:04:51 that page is showing changes in fix_sniper that are not in master 00:05:08 -!- MgDark has quit [Read error: Connection reset by peer] 00:05:08 it doesn't care about the reverse 00:05:08 ahh 00:05:34 here is an example from me: https://github.com/crawl/crawl/compare/master...alexjurkiewicz:linear-sanguine?expand=1 00:06:05 you can see all the changes in my branch 'linear-sanguine' that are not in the crawl master branch 00:06:37 hm 00:07:19 @??very ugly thing 00:07:19 green very ugly thing (09u) | Spd: 10 (move: 90%) | HD: 18 | HP: 86-120 | AC/EV: 6/10 | Dam: 2704(strong poison:66-117) | 10doors | Res: 06magic(40), 03poison++ | Vul: 11silver | Chunks: 06mutagenic | XP: 1440 | Sz: Large | Int: animal. 00:07:24 @??hydra 00:07:24 hydra (09D) | Spd: 10 (swim: 60%) | HD: 13 | HP: 60-83 | AC/EV: 0/5 | Dam: 18 per head | amphibious, cold-blooded, regen | Res: 06magic(60), 03poison, 12drown | Chunks: 14noxious | XP: 976 | Sz: Big | Int: animal. 00:07:31 @??cyclops 00:07:32 cyclops (08C) | Spd: 7 | HD: 9 | HP: 40-58 | AC/EV: 5/3 | Dam: 35 | 10items, 10doors | Res: 06magic(40), 12drown | XP: 530 | Sz: Giant | Int: human. 00:07:57 how do i make my branch come up to date with the latest commit from master? 00:08:12 or does it not work like that 00:08:24 ok, I'll tell you, but remember you don't need to do this unless you want to pre-emptively fix a merge conflict 00:08:29 -!- JimmahDean has quit [Ping timeout: 252 seconds] 00:09:19 the high level steps are: 1. update your local copy of both the master & your repo's commits 2. rebase your local branch on top of the master's main branch 00:09:52 Do you know how git remotes work? 00:10:00 no 00:10:06 -!- MgDark has quit [Ping timeout: 244 seconds] 00:10:17 basically, a 'remote' is a remote repo that your local repo knows about / can talk to 00:10:18 -!- MgDark_ is now known as MgDark 00:10:30 you want two remotes: your personal repo and the crawl master repo 00:10:36 makes sense 00:10:39 you pull latest updates from the master, and push your changes to your local 00:10:41 https://help.github.com/articles/configuring-a-remote-for-a-fork/ 00:11:13 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 00:11:13 so, you want to add the crawl/crawl repo with the name 'upstream' 00:11:30 @??electric golem 00:11:30 electric golem (118) | Spd: 16 | HD: 15 | HP: 111-157 | AC/EV: 5/20 | Dam: 1511(elec:15-21), 1511(elec:15-21), 15, 15 | 11non-living, 10doors, see invisible, unbreathing | Res: 13magic(immune), 05fire, 02cold, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 3288 | Sp: b.lightning (3d20) [06!sil], blink [06!sil] | Sz: Large | Int: brainless. 00:11:35 then your local repo will know what you mean when you talk about the 'upstream/master' branch 00:11:50 @??golden dragon 00:11:50 golden dragon (08D) | Spd: 10 | HD: 18 | HP: 93-126 | AC/EV: 15/7 | Dam: 40, 2009(claw), 2007(trample) | see invisible, fly | Res: 06magic(180), 05fire, 02cold, 10elec, 03poison, 12drown | Chunks: 14noxious | XP: 4176 | Sp: b.fire (3d27) [11!AM, 06!sil, 08breath], b.cold (3d27) [11!AM, 06!sil, 08breath], poisonous cloud (3d11) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 00:12:01 fun fact, there will be three branches called master: upstream/master, origin/master, and master -- does it make sense what they represent? 00:12:25 -!- regret-index has joined ##crawl-dev 00:13:07 chequers: well, cblink _does_ allow completely skipping chambers in the concept map 00:13:26 oh? I assumed it was glass walls or something you couldn't blink though 00:13:45 no idea 00:13:52 I mean, in terms of spending only one turn in them :P 00:14:06 ah, eg blink to exit portal? 00:14:23 yes 00:14:33 Naruni: the prefix represents the repository. Each repository has a branch called 'master', and they aren't identical 00:14:44 -!- olscumpy has quit [Remote host closed the connection] 00:14:53 regret-index: so, no tele or blink, just apply dimension anchor aka '-tele' status always when in the map 00:14:58 it might be a bit much anyway, though, compared to -tele 00:15:02 still allows bend space and banishment 00:15:07 sure 00:15:08 git remote -v 00:15:08 origin https://github.com/crawl/crawl.git (fetch) 00:15:08 origin https://github.com/crawl/crawl.git (push) 00:15:08 upstream https://github.com/crawl/crawl.git (fetch) 00:15:08 upstream https://github.com/crawl/crawl.git (push) 00:15:32 Naruni: ah. slightly wrong. origin is meant to point to your personal fork 00:15:54 upstream is the main crawl git, origin is referred to by the current git instance's repo? 00:16:14 'origin' is git's special name for 'the repository you cloned to create this one' 00:16:22 -!- olscumpy has joined ##crawl-dev 00:16:29 (well, that's accurate for now) 00:16:42 how do i change origin to my local repo? 00:16:42 what's the url of your crawl repo fork? 00:16:59 ummmmm.... 00:17:09 um, have you made any local commits that you want to save? simplest way is to just delete the directory, clone from your own fork, and then re-add the upstream remote :) 00:17:19 ok lets do that 00:17:22 otherwise you have to learn more about 'git remote' which is useless knowledge 00:18:13 !source level_change 00:18:13 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/player.cc#l2861 00:18:34 -!- Dracunos has quit [Ping timeout: 240 seconds] 00:18:38 ...not the right level 00:20:18 git remote -v 00:20:18 origin https://github.com/Naruni-Crawl/crawl.git (fetch) 00:20:19 origin https://github.com/Naruni-Crawl/crawl.git (push) 00:20:19 upstream https://github.com/crawl/crawl.git (fetch) 00:20:19 upstream https://github.com/crawl/crawl.git (push) 00:20:25 you got it 00:20:34 now, run 'git fetch --all' 00:21:03 ok, that gave a lot of stuff 00:21:23 what `git fetch` does is ask all your remotes for their info, without changing your local files 00:21:33 --all just means 'all remotes, not just origin' 00:21:46 now run `git branch --all` 00:22:24 remotes/upstream/willitblend nice 00:22:26 -!- Pekkekke has quit [] 00:22:31 !source load_level 00:22:31 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/files.cc#l1202 00:22:34 lots of things in red from that command 00:23:09 i don't know what the colouring signifies, possibly 'no matching local branch' or something else unimportant :) 00:23:28 so you just compeleted step 1 from before 00:23:35 -!- Alcopop has quit [Ping timeout: 250 seconds] 00:23:45 step 2. rebase your local branch on top of the master's main branch 00:24:22 git rebase 00:24:22 Current branch master is up to date. 00:24:27 what 'rebase' does is take all your local commits that are not in the target branch, pick them up, put the target branch down, and then put your local commits on top 00:24:48 so right now your local branch looks like this: 1 -> 2 -> 3 -> A -> B 00:25:00 where 1/2/3 are commits from the main repo, and A/B are your additions 00:25:17 in the meantime more commits were added, so the history would look like 1 -> 2 -> 3 -> A -> B -> 4 -> 5 00:25:29 rebase will change this history to be 1 -> 2 -> 3 -> 4 -> 5 -> A -> B 00:25:46 so run `git rebase remotes/upstream/master` 00:26:44 -!- Amphouse has quit [Quit: Page closed] 00:26:56 !source player::increase_duration 00:26:57 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/player.cc#l7679 00:27:44 chequers, ok 00:27:49 that didnt seem to do much 00:27:56 did that complete successfully, or did it give you some random spew 00:28:06 git rebase remotes/upstream/master 00:28:06 First, rewinding head to replay your work on top of it... 00:28:06 Fast-forwarded master to remotes/upstream/master. 00:28:19 great! Now read `git log` 00:28:29 you should see your local commits first, and then all the recent crawl master history 00:28:33 -!- MgDark has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 00:28:37 first commit is 1d167 00:29:10 hmm ok so my local branch is up to date 00:29:22 err local repo 00:29:23 ah yeah, we started with a new repo didn't we 00:29:29 run 'git status' 00:29:30 yes brand 00:29:44 git status 00:29:44 On branch master 00:29:44 Your branch is ahead of 'origin/master' by 75 commits. 00:29:44 (use "git push" to publish your local commits) 00:29:44 nothing to commit, working directory clean 00:30:09 origin referring to my Naruni-Crawl git? 00:30:15 right 00:30:27 so it means you just rebased 75 commits from upstream that aren't in origin 00:30:33 since they were made after you forked 00:30:52 and only you can change origin, so until you push them, origin won't know about them 00:30:57 of which that repo there are no changes in Naruni-Crawl that affect where my local repo is, so... everything seems to be fine? 00:31:00 if you run `git push` now, your github repo will get updated 00:31:09 correct 00:31:24 so that's how you rebase, now onto branching 00:32:49 hah ok 00:33:02 wait let me delete sniper_fix 00:33:07 to create a branch, run `git branch my_branch_name` 00:33:16 you can then see the new branch with `git branch` 00:33:33 how do i delete the branch off github 00:33:40 the branch is created by splitting the git history at the commit you're currently sitting on, so make sure you're always in an up-to-date master when you do this 00:33:53 https://github.com/alexjurkiewicz/crawl-ref/branches this page, but for your repo 00:33:58 chequers, yes that ive understood 00:34:25 that will delete the branch in the origin repo, if there's a local branch you can delete it with `git branch -D branchname` 00:36:34 regret-index: dang, dimension anchor is dispellable, so we need a new -tele status 00:37:19 or a level flag 00:37:36 -cTele was off by one letter 00:38:34 yeah. true, a branch flag is probably better 00:39:56 (clearly also good for the sheerest of depths in multizig raiding) 00:41:16 wow, BFLAG_DANGEROUS_END to signify 'the end is dangerous'... does nothing except (mostly) prevent shafting into the last level 00:45:01 !source you_teleport 00:45:02 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/spl-transloc.cc#l372 00:46:18 -!- CanOfWorms has joined ##crawl-dev 00:47:37 -!- nikheizen has joined ##crawl-dev 00:49:19 -!- tealeaves has quit [Quit: Bye] 00:50:51 -!- CanOfWorms has quit [Client Quit] 00:51:02 -!- simmarine has quit [Read error: Connection reset by peer] 00:51:17 regret-index: http://dpaste.com/0QYSVKF 00:51:27 regret-index: seems to work as expected 00:52:03 -!- Daekdroom has quit [Quit: Leaving] 00:52:33 bend space / pog still work 00:53:18 what are cool things for monsters to transform from/into due to a mad science experiment 00:53:31 on the to side I have just humans, elves, ugly things 00:53:37 er that's the from side 00:53:49 for the to side it's electric golems, mutant beasts, golden dragon 00:54:02 abominations 00:54:06 hrm, well 00:54:11 that's more a necro thing but 00:54:15 maybe tmons 00:54:27 mbeasts? 00:54:39 mutant beasts? yeah that's in the to list above 00:54:40 i'm thinking cigotuvi's wizlab monsters 00:54:42 many ugly thing shouldn't be in from list 00:55:08 electric golem is due to the the flavor bit in their description 00:55:08 clearly pick a 'from' creature that is the player's species 00:55:21 toenail golem!!! 00:55:26 yeah, that's possible but I don't do that in the others 00:55:28 chequers: good 00:55:39 the egolem lore is referring to nicola right? 00:55:41 -!- zero_one has quit [Ping timeout: 264 seconds] 00:55:46 it doesn't name him, no 00:55:49 ...maybe nicola should be a pakellas worshipper 00:55:51 but it's an electric spire 00:55:55 In his attempts to perfect his 00:55:55 electric golem, he was involved in a terrible accident, and now phases in and 00:55:58 out of reality. 00:56:01 shooting a monster that's in mutagenic fog 00:56:06 when the monster dies, it transforms 00:56:13 that's the vault, basically 00:56:36 egolem works then 00:56:36 that and the spire is blocked off to stop shooting, and the mutagenic fog goes away 00:56:36 hound -> raiju 00:56:47 that's goood to, but I don't yet have a 1-1 map for any 00:56:55 raiju is pretty good though 00:57:00 neqo is sort of a mutated humanoid 00:57:01 may apocolypse crab? 00:57:05 maybe too 'demonic' tho 00:57:21 oh nice, corrupt doesn't affect 'unnaturally hard' walls 00:57:28 so you can't corrupt your way through the gauntlet 00:57:43 the guantlet? 00:58:01 it's a single glove 00:58:15 maybe has five rainbow gems of power on it, who knows 00:58:33 like chaos emeralds? 00:58:50 better 00:58:50 no that's seven 00:59:40 hrm, can I apply never_corpse to a vault 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:00:23 thanks for the no_tloc stuff, chequers 01:00:49 i'm not sure if it's how people would like to implement the code, but it works 01:01:05 -!- Xiberia has quit [Ping timeout: 244 seconds] 01:01:26 btw, i don't think royal jelly is a 'good' reward any more, since it eats slowly and gives less than a ration of satiation 01:01:44 SLIME RUNE FIRST RUNE 01:01:55 whoops sorry wrong chat 01:02:00 newb 01:02:02 !lm koboldina rune 01:02:03 391. [2016-06-01 06:02:52] koboldina the Black Belt (L24 DsAs of Hepliaklqana) found a slimy rune of Zot on turn 62077. (Slime:6) 01:02:06 strictly speaking, this is not very impressive with jiv- 01:02:08 I haven't picked it upyet 01:02:21 xl24, faaaaaake 01:02:30 !lm koboldina rune=0 rune x=avg(xl) 01:02:30 No milestones for koboldina (rune=0 rune). 01:02:34 !lm koboldina rune=1 rune x=avg(xl) 01:02:35 No milestones for koboldina (rune=1 rune). 01:02:39 royal jellies clearly should be one-turn eats 01:02:40 derp 01:03:02 why are royal jellies not one turn eats 01:03:04 sure, and get rid of pizza/jerky while you're at it :) 01:03:18 historical reasons AIUI 01:03:23 we need to consolidate food types 01:03:26 since we have pizza 01:03:47 remove royal jellies, honestly 01:03:48 just add jelly as a pizza type 01:03:51 food types are important for food vault variety 01:03:55 gammafunk, doesn't look like monster props can be used as tags, no, only KPROPs 01:04:00 bees can guard jelly pizza slices 01:04:05 fruit/pizza/jerky is fine 01:04:06 geekosaur: ah, thanks 01:04:15 (not that I'm ever really sure why those were done by specific vaults instead of just dumping food on the floor) 01:04:18 geekosaur: this vault is basically your original idea for a frankenstein type vault 01:04:21 just modified somewhat perhaps 01:04:25 -!- Grivan has quit [Ping timeout: 276 seconds] 01:04:42 chequers, thanks 01:05:02 I'll have to just put never_corpse in each monster in the choice set, there aren't that many anyhow 01:05:28 ooh, jelly 01:05:30 good from monster 01:06:01 need a weaker bug that doesn't cling 01:06:08 @??cockroach 01:06:08 unknown monster: "cockroach" 01:06:08 newt? 01:06:13 bug!!! 01:06:13 er, bug 01:06:14 -!- WalkerBoh has joined ##crawl-dev 01:06:15 ahem 01:06:18 @??giant cockroach 01:06:18 giant cockroach (07s) | Spd: 12 | HD: 1 | HP: 4-6 | AC/EV: 3/10 | Dam: 2 | Vul: 09poison | XP: 2 | Sz: little | Int: animal. 01:06:24 @??redback 01:06:24 redback (04s) | Spd: 15 | HD: 9 | HP: 22-31 | AC/EV: 2/12 | Dam: 1804(strong poison:33-58) | web sense | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 220 | Sz: tiny | Int: animal. 01:06:30 doesn't show cling I guess 01:06:43 at least I assume if it could cling, it could get out 01:07:26 I see I will need to follow grunt's alchemy symbols to balance this out 01:08:24 if you like boring artsy stuff, sure 01:08:30 I'm more into comicbooks and gameboy 01:08:55 I literally just finished reading scarlet spider volume 2 01:09:20 ...admittedly, it was 30% stupid. 01:10:51 oh, did anyone see the thread on the forum about glowing status for monsters being innate 01:11:08 and suggestions to make it either an explicit enchantment or remove it 01:12:51 -!- PleasingFungus has joined ##crawl-dev 01:13:24 !lm koboldina rune 01:13:25 392. [2016-06-03 05:02:19] koboldina the Warrior (L18 DrAr of Fedhas) found a slimy rune of Zot on turn 55782. (Slime:6) 01:13:26 there you go chequers 01:14:21 !seen wheals 01:14:21 PleasingFungus: You have 2 messages. Use !messages to read them. 01:14:21 I last saw wheals at Fri Jun 3 03:30:57 2016 UTC (1h 43m 23s ago) quitting, saying 'Remote host closed the connection'. 01:15:19 !tell wheals two reasons: (a) it'd be ugly ("you.skill_rdiv(sk, 1, true)") (b) skill_rdiv's scale param does something completely different from _skill_rdiv()'s 01:15:19 PleasingFungus: OK, I'll let wheals know. 01:17:19 chequers: the point of royal jellies is that anyone can eat em 01:17:24 well, anyone who can eat 01:17:52 the other point is for vault theme and bad slime jokes 01:18:43 PleasingFungus: that's @ doy, I think 01:18:50 Unstable branch on crawl.develz.org updated to: 0.19-a0-465-g1d1674b (34) 01:18:52 oh 01:18:54 idk 01:18:54 I understand their rationale, I just don't think they're 'good loot' 01:19:02 fr bring back restab royal jellies 01:19:03 oh, i guess that's true 01:19:09 what's this in context of? 01:19:11 I'm +1 food reform/reduction 01:19:12 regret-index: no 01:19:22 zigs? or something else 01:19:27 loot for gauntlet, but as loot for any treasure room more specifically 01:19:30 including zigs 01:19:32 ohh 01:19:37 no idea re gauntlet 01:19:44 in general zig loot seems almost irrelevant 01:19:45 better to place the relevant ration 01:19:53 or the relevant mini-ration 01:19:59 we don't change the dungeon based on the player, chequers. 01:20:04 this is a Violation of Crawl Physics! 01:20:09 uhuhuh 01:20:14 marvinpa would be just furious if he could hear you right now. 01:20:18 fr: remove all "acquire" items from vaults 01:20:22 also if your text made noise or something. idk. 01:20:33 <|amethyst> my food reform would leave (1) rations (2) pizza (possibly with a different name) 01:20:41 I... did I leave any notes anywhere on royal jellies for gauntlet??? 01:20:55 -!- Harudoku has quit [Ping timeout: 246 seconds] 01:20:58 were they in your draft version? 01:21:00 <|amethyst> no more meaty vs veggie food 01:21:09 maybe in the 2012 drafts 01:21:20 Arcane Marksman Shot The Food 01:21:53 |amethyst: so chunks would be the only food that cares about herbi/carni? 01:21:58 i think meaty vs veggie is worth preserving, but maybe remove ~all meaty permafood? 01:22:01 <|amethyst> chequers: yes 01:22:05 +1 to doy 01:22:19 for now 01:22:19 |amethyst: +1 to your idea 01:22:23 |amethyst: what are fruits, then 01:22:31 <|amethyst> pizza 01:22:34 regret-index: a consumable for a removed god :) 01:22:37 i'm still fond of pizza and jellies for thematic reasons, and i don't think they're a huge burden on gameplay 01:22:39 fedhas the pizza god 01:22:40 chequers: wow, you're vicious! 01:22:41 fedhas, the god of pizza 01:22:52 yeah, == PleasingFungus 01:22:54 pizza tornado is coming after all... 01:22:56 one day, when every dev is gone but mpa 01:23:01 I will submit a 'remove crawl' PR 01:23:09 has mpa ever merged a pr? 01:23:15 yes. 01:23:15 I'm reminded of how crawl lite has fruits without hunger just for fedhas 01:23:17 huh 01:23:19 haha 01:23:20 so maybe cutting jerky would be a good first step 01:23:31 Cut The Jerky, Pal 01:23:36 and hive without food just has potions 01:23:40 and royal jelly 01:23:45 potions of porridge! 01:23:52 chequers: ? 01:23:54 is anyone excited about the innate glow status on monsters, btw? 01:23:55 my poor dog jerky 01:24:00 -!- valrus has quit [Quit: My iMac has gone to sleep. ZZZzzz…] 01:24:10 you made jerky from your dog? 01:24:11 ...not jerky made of dogs. 01:24:14 innate glow? 01:24:19 !vault hangedman_caniform_friends 01:24:20 Can't find hangedman_caniform_friends. 01:24:25 M_GLOWS 01:24:33 !vault hangedman_lair_caniform_friends 01:24:34 Can't find hangedman_lair_caniform_friends. 01:24:35 what does that even do 01:24:39 <|amethyst> doy: fire elementals, ugly things, etc count as always-corona'd, essentially 01:24:47 huh 01:24:53 i mean 01:24:57 flavor consistency, i guess? 01:25:07 who ever heard of invisible fire 01:25:49 hrm 01:25:51 <|amethyst> bigger concern might be corona-ing fire elementals 01:25:53 i'm not sure it's even a full corona 01:25:57 <|amethyst> flavourwise 01:26:04 that doesn't seem like a big concern to me 01:26:32 i mean, could just make it equivalent to perma-corona 01:26:55 i 01:26:56 terrifying glowing rats from hell 01:26:57 *think* 01:26:59 my suggestion was either a) mark the monsters with the corona tiles icon, or b) (preferred) remove M_GLOWS 01:27:28 fire elemental (05E) | Spd: 13 | HD: 6 | HP: 28-39 | AC/EV: 4/12 | Dam: 004(pure fire:9-14) | 11non-living, unbreathing | Res: 13magic(immune), 04fire+++, 10elec, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 12cold | XP: 196 | Sz: Big | Int: brainless. 01:27:28 %??fire elemental 01:27:28 that M_GLOWS has the following effects: (1) prevents being turned invisible or being coronaed, (2) reduces "monster stealth" by 3 points 01:27:39 ...and that's it 01:27:48 as far as i can tell, there's no accuracy effect 01:27:53 <|amethyst> yeah 01:27:53 apparently yellow contam also gives an accuracy bonus? 01:27:54 please correct me if i'm wrong 01:28:06 chequers: to people attacking you? 01:28:33 according to hardboiledgargoyle 01:28:35 i think replacing m_glows with perma-corona would be a lot more sensible 01:28:46 brutal nerfs 01:28:49 ev nerfs 01:28:55 perma-corona... angels. 01:29:03 for... when they meet profane servitors? 01:29:07 i am very strongly inclined to just remove it 01:29:12 ah, if you have contamination you are 'backlit' 01:29:17 ditto for liquid flames 01:29:26 i mean, i think it would be silly to be able to cast corona on fire elementals 01:29:35 but i guess i don't feel terribly strongly 01:29:45 s/corona/sure-strike/ 01:29:47 you can't, anyway! 01:29:51 mr immune 01:29:57 ah, sure 01:30:14 yeah, in that case, i care even less 01:30:17 <|amethyst> chequers: I was going to say "Bullseye" 01:30:26 <|amethyst> but I guess there's the unrand 01:30:45 <|amethyst> Summon Reticle 01:31:07 <|amethyst> but anti-invis 01:31:12 or maybe, to keep this change small, just leave the name 'Corona' :) 01:31:16 -!- mong has quit [Quit: Leaving] 01:31:18 @??jelly 01:31:18 jelly (04J) | Spd: 10 | HD: 3 | HP: 14-19 | AC/EV: 0/2 | Dam: 308(acid:7d3) | 04eats items, amphibious, see invisible, unbreathing | Res: 06magic(10), 03poison, 08acid+++, 08blind, 12drown | XP: 42 | Sz: small | Int: brainless. 01:31:27 I had no idea those were amphibious 01:31:41 it's important for right right they were cut from that sewer 01:31:42 huh 01:31:43 and hence good at breaking lua vaults 01:31:45 me either 01:31:45 @??acid blob 01:31:45 acid blob (11J) | Spd: 12 | HD: 18 | HP: 84-117 | AC/EV: 1/3 | Dam: 4208(acid:7d3) | 04eats items, see invisible, unbreathing | Res: 06magic(160), 03poison, 08acid+++, 08blind, 12drown | XP: 2421 | Sp: spit acid (3d7) [11!AM, 06!sil] | Sz: small | Int: brainless. 01:32:03 different J constitutions at work 01:32:17 ooze have too little hp, the others..hrm 01:32:20 @??slime creature 01:32:20 slime creature (03J) | Spd: 10 | HD: 11 | HP: 51-70 | AC/EV: 1/4 | Dam: 22 | amphibious, regen, unbreathing | Res: 06magic(40), 03poison, 12drown | XP: 264 | Sz: small | Int: brainless. 01:32:23 dammit! 01:32:38 @??death ooze 01:32:39 death ooze (06J) | Spd: 12 | HD: 11 | HP: 43-58 | AC/EV: 2/4 | Dam: 3204(rot), 32 | 07undead, 04eats items, evil, see invisible, unbreathing | Res: 06magic(120), 02cold, 09poison+++, 08acid+++, 08blind, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1094 | Sz: little | Int: brainless. 01:32:57 it's a bit much hp-wise anyhow, although... 01:32:58 @??elf 01:32:59 elf (04e) | Spd: 10 | HD: 8 | HP: 30-42 | AC/EV: 3/15 | Dam: 10 | 10weapons, 10items, 10doors | Res: 06magic(40) | XP: 349 | Sz: Medium | Int: human. 01:33:05 actually that's pretty close 01:33:12 <|amethyst> slime creature might need to be amphibious for technical reasons 01:33:24 what technical reasons 01:33:26 those other jelly work better as an end result anyhow 01:33:36 slime creatures are clearly amphibious for their swamp appearances. 01:34:00 <|amethyst> doy: titanic slime creature can wade through water anyway purely by virtue of size 01:34:06 haha, orb of destruction had M_GLOWS 01:34:18 i am almost certain that did nothing but print a line in their description 01:34:41 <|amethyst> doy: I mean, you could prevent splitting while over deep water, so it's not insurmountable 01:35:14 regret-index: why do bennu have M_NO_POLY_TO? 01:35:50 @??wolf spider 01:35:50 wolf spider (00s) | Spd: 15 | HD: 11 | HP: 45-65 | AC/EV: 3/10 | Dam: 25, 1508(poison:22-44) | web sense | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 567 | Sz: Medium | Int: animal. 01:36:18 @??warg 01:36:18 warg (00h) | Spd: 13 | HD: 5 | HP: 28-38 | AC/EV: 4/12 | Dam: 18 | see invisible | Res: 06magic(40), 03poison, 08blind | XP: 165 | Sz: Large | Int: animal. 01:36:33 if you split a slime creature over water -- let its component pieces drown!! 01:36:48 pleasingfungus: something about resurrection versus polymorph 01:37:12 huh 01:37:35 certainly don't want to risk anything there, anyway >_> 01:37:35 <|amethyst> what would happen if you killed dowan the bennu? 01:37:49 ha ha ha I want to try this 01:38:13 -!- olscumpy has quit [Ping timeout: 276 seconds] 01:38:22 <|amethyst> (FR: polymorph of either dowan or duvessa turns them both into a pair of shedu) 01:38:36 can you spawn a creature that is poymorphed 01:38:41 ??plan 01:38:41 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:release_plans 01:38:44 dowan poly:bennu 01:38:59 there's a wizmode command for force polymorph 01:39:18 chequers: duvessa poly:antaeus 01:39:34 i can poly myself 01:39:35 ...evidently, something polymorphed into a bennu in such a fashion dies once and then reverts 01:39:48 no fair, how did you do this! 01:40:09 x ~ 01:40:39 Dowan looks momentarily different. 01:40:39 Trying harder 01:40:46 good mpr 01:41:03 <|amethyst> gah, did I leave off the punctuation? 01:41:43 03PleasingFungus02 07* 0.19-a0-466-g499225e: Remove M_GLOWS (chequers) 10(3 minutes ago, 10 files, 46+ 74-) 13https://github.com/crawl/crawl/commit/499225e90256 01:41:48 <|amethyst> theoretically you could get the sequence 01:41:51 you get the message that the bennu renews itself 01:41:55 but it doesn't 01:42:05 :) 01:42:06 <|amethyst> Dowan looks momentarily different. Trying harder. Polymorph killed monster? 01:42:08 a perfect reason to prevent it for happening :P 01:43:20 PleasingFungus: AF_CHAOS stealth nerf 01:43:25 lol 01:43:37 PleasingFungus: dangerous monster stealth buffs 01:43:43 -!- JimmahDean has quit [] 01:43:48 mm 01:43:51 sneaky monsters... 01:44:04 what is monster stealth? non-functional? 01:44:14 -!- Zeor has quit [Quit: Leaving.] 01:44:23 <|amethyst> not sure it matters for non-invisible monsters 01:44:36 it has its own file! 01:45:41 <|amethyst> huh 01:45:48 <|amethyst> yeah 01:45:57 <|amethyst> that +3 to stealth was completely irrelevant 01:46:24 <|amethyst> because the creatures couldn't go invisible in the first place 01:46:39 what did it do for invis? chance of the 'invis monster' tile appearing? 01:46:45 <|amethyst> yeah 01:47:40 isn't the minotaur supposed to be generated awake? 01:48:03 lol 01:48:21 I thought I heard something like that but he was asleep in my last Lab when I opened the door 01:48:56 <|amethyst> there's one ending where the minotaur is generated asleep 01:49:05 <|amethyst> and the loot is all behind doors 01:49:30 <|amethyst> # Hidden exit, and trapped loot 01:49:34 well there were some closed doors with zombie minotaur but most of the loot was on stairs as usual 01:49:39 <|amethyst> neither of those two things is true 01:49:52 <|amethyst> ah 01:49:56 <|amethyst> that's right 01:50:03 behind one door was a wand, behind the other a book 01:50:45 -!- amalloy is now known as amalloy_ 01:52:06 -!- Laptop_ has quit [Ping timeout: 260 seconds] 01:52:11 I will convert it to a lab minivault of closets 01:52:23 why do we have so many zombie closets though 01:52:24 -!- vale__ has quit [Quit: Leaving...] 01:52:34 btw I saw some people setting a level to which they want to train skills, is this custom or some hidden option? 01:53:21 i think it's a lua rcfile thing 01:54:05 maybe the level designer had to get something off their chest 01:54:06 I see, thanks! 01:54:28 you open the door. An EXTREMELY BEAUTIFUL minotaur steps out of the closet. Do you see dad? Do you see?? 01:54:40 <|amethyst> regret-index: fun fact 01:54:48 <|amethyst> regret-index: that was originally a minotaur closet 01:55:14 regret-index: taking advantage of inability to open doors? 01:55:16 "In fact I'd play humans if I didn't actually feel like a demonspawn myself." 01:55:17 identifying with the other is one thing but I put my foot down on zombie minotaurs 01:55:29 <|amethyst> %git b2dc31e6 01:55:29 07dpeg02 * 0.5-a0-4-gb2dc31e: Only one minotaur per labyrinth. 10(8 years ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/b2dc31e6ced6 01:55:33 Windows builds of master branch on crawl.develz.org updated to: 0.19-a0-465-g1d1674b 01:55:54 pleasingfungus: but almost always wandering monsters that can open doors free most of them anyway 01:56:02 really? 01:56:04 not in my experience 01:56:09 forbid monsters opening unseen doors 01:56:17 i haven't seen that in zombie lab or in ice cave 01:56:17 crypt is noisy! 01:56:19 oh 01:56:22 idk about crypt 01:56:24 or quiet. one of the two. 01:56:29 !lm . crypt 01:56:30 99. [2015-03-10 19:10:15] PleasingFungus the Convoker (L20 MuAs of Gozag) killed Mennas on turn 66236. (Crypt:2) 01:56:35 been a while 01:56:43 poor crypt 01:56:45 haha 01:56:50 !lm * crypt recent 01:56:54 !lm * slime recent 01:56:59 37648. [2016-06-03 05:50:19] Gruesome the Hoplite (L25 GrFi of The Shining One) reached level 3 of the Crypt on turn 45604. (Crypt:3) 01:57:15 40740. [2016-06-03 05:38:28] Remb the Warrior (L18 MiBe of Trog) reached level 6 of the Pits of Slime on turn 46490. (Slime:6) 01:58:44 (crawl already hits the notes of transformation and boundary transgression and cobbling one's self together and being altered by outside forces anyway) 01:59:06 :) 01:59:14 !lg * crypt recent 01:59:15 339. EriktheRed the Cutthroat (L25 KoAs of Hepliaklqana), annihilated by a phantasmal warrior on Crypt:3 (church_of_pain_bobbens) on 2016-06-03 03:14:12, with 471572 points after 68859 turns and 9:36:03. 01:59:17 !lg * slime recent 01:59:19 1514. Remb the Warrior (L19 MiBe of Trog), demolished by an azure jelly (created by the Royal Jelly) on Slime:6 (slime_pit) on 2016-06-03 05:48:01, with 260174 points after 47368 turns and 5:37:40. 01:59:56 -!- WalkerBoh has quit [Remote host closed the connection] 01:59:57 !lm * elf recent 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:13 is it just the placement that makes elf so much more exciting then crypt 02:00:13 70229. [2016-06-03 05:59:43] Mnoleg the Demonic Aeon (L18 DsFi of Cheibriados) entered the Elven Halls on turn 29807. (Orc:2) 02:00:34 or maybe crypt's loot levels are too low 02:00:57 i don't think people really consider crypt a 'place to get loot' 02:01:13 whereas elf is considered 'a place to get jewelery and fix up your resists' 02:01:34 hrm. 02:02:23 there's no real standard of crypt ends to properly compare loot output beyond "much lower" 02:02:57 even if they did give out the same amount of loot, would people choose crypt over elf? 02:03:54 people who want a source of TSO piety later wouldn't, I suppose 02:05:01 -!- tabstorm has quit [Ping timeout: 260 seconds] 02:05:29 !source crypt_loot_plus 02:05:30 Can't find crypt_loot_plus. 02:05:55 http://git.develz.org/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/crypt.des;#l66 probably could buff this up or something 02:06:39 i don't think they need to fill the same role 02:06:48 though tbh i'm not sure what role crypt fills 02:07:00 it's the undead place that's not ossuary or tomb 02:07:32 like I said, late game TSO switching safe piety zone :) 02:07:32 it's not extended but there's not that much reason to go there in a 3-rune game 02:07:35 funny branch 02:07:46 please do not go into an existential funk over this assessment!!! 02:07:50 no wonder trying to put it into a roulette petered out 02:07:57 har 02:08:20 03PleasingFungus02 07* 0.19-a0-467-g6e97241: Minor weapon acq refactoring 10(31 seconds ago, 1 file, 24+ 14-) 13https://github.com/crawl/crawl/commit/6e972410aa8b 02:08:30 probably didn't help, yeah :) 02:08:39 elf or crypt as a roulette? +1 02:08:45 chequers: it was crypt/forest 02:08:53 forest never seemed to quite know what it was either 02:09:00 it was Lair, But Easier And Later 02:09:25 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-466-g499225e (34) 02:09:32 I thought it was "horribly aggravating and later" 02:09:54 well, +1 still to elf or crypt rotation 02:10:09 because I do think crypt loot is cool, but nobody dives for it 02:10:18 *clears crypt for it 02:10:28 so give a bit more and make people who clear elf have to crypt instead :P 02:10:47 i clear crypt occasionally, but more for the ~easy xp 02:10:48 -!- hellmonk has quit [Quit: Page closed] 02:11:07 (not a lot of xp, but it's also not super dangerous, so) 02:12:26 doy: yeah, but i feel like i'd usually just rather win the game usually 02:12:35 yeah, sure 02:12:42 -!- Marvin is now known as Guest28412 02:13:04 not enough extended play 02:13:10 clearly hell-pan roulette will help 02:13:44 i actually won a game rather than die in extended 02:13:48 it was... a revelation 02:14:18 "you mean I can just waltz in to zot and win rather than bash my brains out over all the dumb parts of extended?!" 02:14:35 i stopped playing extended outside of tournaments a while ago 02:14:44 turns out winning is fun 02:14:46 (: 02:15:21 no, losing. losing is fun 02:15:25 keep it straight 02:15:37 my projects are doomed 02:15:43 making other people lose is fun 02:16:05 -!- ystael has quit [Ping timeout: 264 seconds] 02:16:32 i'll probably start playing extended again once i finish up greatplayer/greaterplayer 02:17:12 -!- oxeimon has quit [Client Quit] 02:17:17 -!- FireSight has quit [] 02:17:25 regret-index: waiting for the master merge 02:17:27 maybe by then someone will have figured out what to do with pan 02:17:28 (: 02:17:44 -!- rchandra has left ##crawl-dev 02:18:06 doy: haven't you seen the great r-i plan? 02:18:14 r-i? 02:18:27 regret-index, formerly known by another name 02:18:43 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:hell-pan_roulette 02:18:52 oh, the roulette thing, yeah 02:18:57 (which other name?) 02:19:40 dangit, who made commits and ruined my ccache! 02:19:48 gammafunk: You're Welcome 02:20:14 * doy adds a comment to enum.h 02:20:22 -!- destrovel has quit [Ping timeout: 240 seconds] 02:20:29 doy: adjust the whitespace! 02:21:41 nooo 02:22:06 heh, I just noticed the file 02:22:16 "geom2d.o" 02:22:23 ? 02:22:28 In case there was confusion 02:22:28 chequers: I'm... not actually remotely close to done on the other gauntlet stuff, really >_> 02:22:41 "Is that 3D or maybe 4D geometry?" 02:22:53 @??saint roka 02:22:53 Saint Roka (12o) | Spd: 10 | HD: 18 | HP: 173-235 | AC/EV: 13/7 | Dam: 35 | natural, 10weapons, 10items, 10doors, fighter, priest, evil | Res: 06magic(80) | Vul: 08holy | XP: 4970 | Sp: battlecry [11!AM], smiting (7-17) [11!AM] | Sz: Medium | Int: human. 02:23:05 regret-index: get nicolae to contribute 02:23:11 have you ever felt that gauntlet was lacking in... shops? 02:23:36 fine if you want a lot of sky beast chunks 02:24:01 "These loot piles...they're all sky beast chunks?" 02:24:08 innovation!!! 02:24:27 you know what? i'm for it. 02:24:33 god, someone really did adjust enum.h 02:24:55 wasn't me! 02:25:47 -!- Guest28412 has quit [Remote host closed the connection] 02:25:53 jre 02:25:58 ??regret-index 02:25:58 regret-index ~ regretindex[1/1]: http://pastie.org/10862403 02:26:07 !blame PleasingFungus 02:26:07 I pronounce PleasingFungus... Guilty! 02:26:18 what things on that list are must-do before merge 02:26:20 teleporter choice between the sky beast chunk shop and the ugly thing chunk shop 02:26:21 for gauntlet 02:26:38 chequers: you have your answer! 02:26:41 gammafunk: you're welcome 02:26:41 maybe crypt should just be a portal vault 02:26:44 -!- Naruni has quit [Remote host closed the connection] 02:26:49 like, the crypt ends are fun enough 02:27:00 Ossuary 2 02:27:01 chequers: we never should have let another australian touch the codebase after Linley... 02:27:35 i mean, we could just make ossuaries place later 02:27:41 and do the sort of thing we do with ice caves 02:27:44 chequers: look under new portals 02:27:45 -!- olscumpy has joined ##crawl-dev 02:27:50 doy: I'm not sure that would be a great change 02:27:54 gammafunk: linley probably knows C++ better than me 02:28:04 probably at this point, yeah! 02:28:08 there's... exceedingly little in common in terms of sets 02:28:08 regret-index: ah so it's all pre-merge stuff 02:28:10 he's been coding a long time now 02:28:18 -!- Doll has quit [Quit: Lost terminal] 02:28:22 doy: tomb is kind of weird in how you don't visit it when you'd do crypt 02:28:36 what's weird about that? 02:28:42 well weird if you make crypt a portal 02:28:43 as opposed to lair branches 02:28:47 oh, yeah 02:28:49 since you have to do tomb then and there 02:28:52 or never 02:29:00 that's a reasonable point i guess 02:29:00 oh 02:29:00 i assumed the point was 02:29:07 could also just place tomb elsewhere, but 02:29:09 moving the tomb entrance into vaults 02:29:11 shrug 02:29:14 just replacing crypt entrances 02:29:15 yeah 02:29:20 -!- amalloy_ is now known as amalloy 02:29:24 i hadn't even considered making tomb a part of portal-crypt 02:29:34 well, where does portal crypt go? 02:29:37 -!- tabstorm has quit [Ping timeout: 244 seconds] 02:29:40 why would it go anywhere? 02:29:42 it's a portal 02:29:55 maybe, but 02:30:02 presumably places in vaults and depths, you mean 02:30:10 crypt:3 is...well I suppose it's not too far from the difficulty of wizlabs 02:30:33 it'd... be an annoying amount of effort to salvage things. 02:30:35 !lm * recentish br.end=crypt urune<3 x=avg(xl) 02:30:36 7405 milestones for * (recentish br.end=crypt urune<3): avg(xl)=22.89 02:30:39 -!- travis-ci has joined ##crawl-dev 02:30:40 The build was fixed. (master - 499225e #5734 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/134942050 02:30:40 -!- travis-ci has left ##crawl-dev 02:30:47 yeah i don't think this is anything that there's a particular rush or need to change 02:30:48 !lm * recentish br.enter=wizlab urune<3 x=avg(xl) 02:30:50 9552 milestones for * (recentish br.enter=wizlab urune<3): avg(xl)=19.85 02:30:58 I guess people are entering crypt 3 a bit later 02:31:00 !lm * recentish br.end=elf urune<3 x=avg(xl) 02:31:02 31506 milestones for * (recentish br.end=elf urune<3): avg(xl)=19.23 02:31:04 just not totally unreasonable on the face of it 02:31:04 I tend to do it before elf when I do it 02:31:10 since it's less dangerous 02:31:13 is crypt a good portal? like it just has a pile of generic loot but even a single level is extremely long 02:31:16 yeah, i feel like it's easier than elf 02:31:17 -!- Twiggytwiggytwig has quit [Read error: Connection reset by peer] 02:31:18 but they're ballpark the same time I suppose 02:31:20 loot isn't generic 02:31:21 so not sure those xl numbers mean a lot 02:31:29 at least if you mean the crypt:$ loot 02:31:35 oh, what does it give 02:31:37 *elf* has generic loot 02:31:42 crypt places a lot of specific stuff 02:31:44 chequers: well, that's why i'm saying get rid of everything except the last level of crypt 02:31:48 e.g. a vamp weapon under every plant 02:31:55 the portal for crypt would surely be only one level 02:31:55 it places _two_ specific things 02:31:58 it'd just be crypt:3 02:32:00 doy: but even crypt:3 is a bigger map than any other portal 02:32:09 that's not necessarily true 02:32:10 !source crypt_loot_plus 02:32:10 Can't find crypt_loot_plus. 02:32:20 !source dat/des/branches/crypt.des:66 02:32:20 compare lehudib wizlab to some crypt maps 02:32:20 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/crypt.des#l66 02:32:27 chequers: ^ 02:32:28 evilmike's end is enourmous 02:33:01 some of the encompass onese are definitely pretty big but they're not anythign where I'd go "that can't be a portal" 02:33:07 tbh evilmikes really feels like a portal 02:33:16 since it's so radically different than a normal crypt level 02:33:19 indeed specific 02:33:21 heh 02:33:30 and then there's just the liches behind grates 02:33:34 same with mu's and grunt's really 02:33:38 bit of a range 02:33:49 yeah the tiny lich closet 02:34:06 New branch created: pull/289 (1 commit) 13https://github.com/crawl/crawl/pull/289 02:34:06 03chequers02 07https://github.com/crawl/crawl/pull/289 * 0.19-a0-466-g0666252: Remove the distinction between 'axe' and 'polearm' baileys. 10(2 hours ago, 1 file, 38+ 105-) 13https://github.com/crawl/crawl/commit/0666252959fb 02:34:09 it has four liches now! 02:34:09 QUAD LICHES 02:34:11 i'm personally more enthused by the 'turn the elf:$ vaults into untimed portal vaults' suggestion 02:34:24 "why not both" 02:34:32 hrm, what does portalizing elf do for us? 02:34:36 "you see here a one-way portal into the elven treasure room"? 02:34:42 prevent stairdancing 02:34:47 -!- Taraiph has quit [Ping timeout: 252 seconds] 02:34:48 not stairdancing 02:34:51 well, tbh I don't do super a lot of that on elf:3 02:34:52 well 02:34:58 generalized escape 02:34:58 i don't really stairdance elf either 02:35:02 luring and killholing 02:35:04 yeah 02:35:05 is the elf:3 concern 02:35:16 sure, but how is your portall addressing this 02:35:20 i mean 02:35:22 I guess you're going to have a very different layout? 02:35:31 would elf:3 be doable in its current form without those mechanisms 02:35:32 you wouldn't be able to leave the vault 02:35:42 unless you wanted to leave the loot 02:35:44 oh, you just want the vault itself to be the level 02:35:45 chequers: yeah i'd also probably want to make them contain fewer enemies 02:35:48 chequers: sure, it's not like impossible 02:35:52 that does throw away a bunch of elf layout code 02:35:52 take literally all of the current elf:3 vaults and adapt them into tiny encompass vaults, sure, anybody will do that well 02:35:59 geo_elf and the elf castle eetc 02:36:01 *etc 02:36:03 idm the idea I guess 02:36:06 regret-index: i feel like you're using Sarcasm at me. 02:36:11 geo_elf still exists for elf:1-2 02:36:20 yeah it does, but the castle! 02:36:27 it's not like elf branch is interesting beyond hall of blades and the end vault 02:36:31 doesn't crawl have enough castles... 02:36:42 i feel like elf is okay 02:36:45 so i mean, alternately 02:36:50 actually I fine elf layouts ok, my big gripe is how geo_elf is not a great layout for the monsters in it 02:36:52 just wait until somebody submits a nethack castle temple 02:36:53 it's not the best branch in the world but it's fine, you know? 02:36:57 so many single-tile corridors 02:36:58 the thing that's boring about crypt and elf is the lack of monster diversity 02:37:05 but I don't find the branch too boring to go through, I guess 02:37:05 !lm doy elf 02:37:06 229. [2016-05-31 08:20:28] doy the Grand Gadgeteer (L23 FoAr of Pakellas) killed Asterion on turn 60778. (Elf:3) 02:37:09 heh 02:37:18 crypt... has plenty of monster diversity aside from the undead modifier. 02:37:35 i don't consider different kinds of zombies to be "diversity", really 02:37:39 i don't think that elf as a whole is Problematic 02:37:39 yeah crypt does have a number of different types of monsters; some of them feel rather samey 02:37:40 although crypt has been getting better lately 02:37:40 doy: man 02:37:44 like 02:37:46 three years ago 02:37:50 lately??? 02:37:54 it hasn't been The Zombie Branch for a long time 02:37:56 eidolons, ancient champions, the other ones 02:38:00 heh 02:38:02 i mean 02:38:05 The Other Ones 02:38:10 my history with crawl does go back a ways 02:38:11 the spookiest monsters of all 02:38:13 but 02:38:13 jiangshi 02:38:16 -!- WalrusKing_ has quit [Ping timeout: 260 seconds] 02:38:17 flayed ghosts 02:38:19 revenants 02:38:32 curse skulls 02:38:35 yeah there's pretty decent diversity now 02:38:36 vamp knights (more common than in depths) 02:38:42 lotta summons still, but crypt gonna crypt 02:38:50 haha 02:38:57 maybe it's just that by the time i do crypt, most of that stuff feels like popcorn 02:38:57 remember when wheals put ghost crabs in there 02:39:18 with crypt there isn't much reward and with elf the enemies are very homogeneous 02:39:18 i thought you were talking about doing crypt in 3-rune games? 02:39:27 THE SOLUTION IS ELFCRYPT 02:39:42 baelnorns??? 02:39:43 yeah, even in three rune games 02:39:47 elf vault in crypt and crypt enemies in elf 02:39:49 elf is less homogenous now 02:40:04 Elven Crypts? 02:40:30 yeah move crypt entrance into elf:3 :) 02:40:36 elf enemies are quite unique comapred to other branches, I guess 02:40:58 anyway, even though r-i was Mean To Me, i still think the portal elf end could be worth trying. So There. 02:41:02 I still need to do that inquisitor / magi shift 02:41:26 pleasingfungus: I'm being mean because if it does get agreed upon enough then I am going to be the one to do it properly and you know it 02:41:55 not once grunt returns in glory 02:41:56 alternatively I will repair people having done it miserably a year later 02:41:59 dont make work for r-i til gauntlet is merged! 02:42:04 haha 02:43:06 hey chequers I'm going to hold back gauntlet until I can use blood saints in it want to do that legendary destruction double-explosion thing I noted down 02:43:07 you keep taking responsibility for All Of Crawl onto your long-suffering shoulders 02:43:19 it's not all of crawl! 02:43:30 every level and vault 02:43:43 * up blood saint casting chance, change legendary destruction to a double-cast of 02:43:43 I don't trust myself enough to give a fuck about 90% of players 02:43:46 randomly fireball w:30 / iceblast w:15 / ghostly fireball / orb of elec 02:43:48 this thing? 02:43:52 yes 02:44:01 ok, i'll code it 02:44:07 i'll form the head 02:44:17 you're not invited 02:44:29 i didn't want to be part of your PR party anyway!!! 02:44:58 regret-index: two casts of the same spell, or two casts of potentially two different spells 02:45:02 latter 02:45:05 regret-index: anyway you don't get to complain at the *prospect* of someone else adding vaults that you would have done differently 02:45:05 nice 02:45:14 that is Silliness 02:45:27 it's not adding, it's editing 02:45:32 when i kill dpeg and become crawl dictator, i will make it illegal. 02:45:53 are there any spells that run twice currently I can copy 02:46:00 serpent of hell breath runs thrice 02:46:13 and causes crashes about once every two months 02:46:19 that's mostly in description code, though. 02:46:32 and has more to do with its checking monster type to figure out what it does. 02:46:36 man that's a big case statement 02:46:41 !source mons_cast 02:46:42 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-cast.cc#l4866 02:46:56 yep!!! 02:47:10 get this: there are several huge switch/cases in that file 02:47:14 pleasingfungus, give me a week and I will literally have edited more vaults than everybody else has put together. 02:47:28 crying noises 02:47:46 regret-index: cool! 02:48:00 please continue to do things you enjoy 02:48:01 then nobody else can be trusted to do it 02:48:22 oh my god 02:48:24 good night, all. 02:48:27 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 02:48:41 -!- Demise_ has joined ##crawl-dev 02:48:58 probably should have let up at some point 02:49:19 i'm all about conflict 02:50:03 -!- Krakhan has quit [Ping timeout: 260 seconds] 02:51:00 i think this blood saint change is trivial 02:51:07 nvm, compile error 02:52:27 28202 segmentation fault ./crawl 02:53:29 Monster database of master branch on crawl.develz.org updated to: 0.19-a0-467-g6e97241 02:56:49 -!- Rust3dCor3 has quit [Ping timeout: 246 seconds] 02:59:29 -!- RedFeather has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:00:19 oh right, infinite loop 03:01:19 -!- regret-index has quit [Quit: leaving] 03:01:22 -!- scummos| has quit [Ping timeout: 246 seconds] 03:05:01 -!- Marvin is now known as Guest91043 03:05:17 -!- Laptop_ has quit [Ping timeout: 264 seconds] 03:06:08 regret-index: why the weightings for blood saint as per your suggestion? eg why ice blast half that of fireball 03:08:26 -!- Shard1697_ has joined ##crawl-dev 03:09:24 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-467-g6e97241 (34) 03:09:30 regret-index: here you go, http://dpaste.com/3TXM19C the weightings aren't as you requested, but that's an easy tweak 03:12:39 -!- travis-ci has joined ##crawl-dev 03:12:40 The build was fixed. (master - 6e97241 #5735 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/134945427 03:12:40 -!- travis-ci has left ##crawl-dev 03:13:41 -!- Laptop__ has quit [Ping timeout: 264 seconds] 03:16:29 -!- removeelyvilon has quit [Ping timeout: 250 seconds] 03:17:43 https://dl.dropboxusercontent.com/u/1000017/crawl/wyvern.png 03:17:46 how's that 03:18:17 03gammafunk02 07* 0.19-a0-468-g8f2da2a: Add a new Pakellas experiment overflow altar and refactor lua 10(2 weeks ago, 1 file, 271+ 155-) 13https://github.com/crawl/crawl/commit/8f2da2ac7b8c 03:19:44 -!- Guest91043 has quit [Remote host closed the connection] 03:22:53 -!- mrm has joined ##crawl-dev 03:23:18 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-467-g6e97241 (34) 03:23:33 -!- mrm has left ##crawl-dev 03:31:39 -!- mibe has quit [Ping timeout: 250 seconds] 03:32:20 ontoclasm: that gives me 404 03:33:08 oops 03:33:09 https://dl.dropboxusercontent.com/u/1000017/crawl/wyvern.png 03:33:12 try again 03:33:37 looks pretty nice 03:33:53 bring back secret doors 03:34:06 but only one - for a dith overflow vault! 03:34:07 maybe a bit like a dragon rat somehow due to the head 03:34:08 but I like it 03:34:26 hm 03:35:22 that's probably just my weird perception 03:36:04 maybe a bit because I'm not seeing it in-game, but nudged against the far-left side of my display 03:36:34 hm 03:37:12 -!- Shard1697 has joined ##crawl-dev 03:38:13 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:39:53 -!- Shard1697_ has quit [Ping timeout: 244 seconds] 03:43:24 ontoclasm: good tile 03:44:33 elder mutant beast <-- surely should be primal gammafunk 03:44:51 -!- Shard1697_ has joined ##crawl-dev 03:45:43 i feel like it's a little similar to drakes, but uh 03:46:01 colour, right 03:46:10 -!- Shard1697 has quit [Ping timeout: 250 seconds] 03:46:14 there's only so many ways to draw a dragon thing 03:46:21 and yeah, it's a different color at least 03:47:37 isn't there a pokemon dragon we can rip off 03:48:10 http://bulbapedia.bulbagarden.net/wiki/Flygon_%28Pok%C3%A9mon%29 03:48:29 -!- Laptop_ has quit [Ping timeout: 264 seconds] 03:48:35 perfect! 03:48:35 i was informed it looked like this thing 03:49:01 I would gladly kill and eat that thing 03:49:47 mm, tasty 03:50:13 -!- JStrange has joined ##crawl-dev 03:53:25 -!- lordfrikk has quit [Ping timeout: 276 seconds] 03:53:54 does weapon skill increase accuracy or only speed? 03:54:00 unadon 03:55:19 ??weapon_skill 03:55:20 weapon skill[1/2]: Affects {attack delay}, weapon accuracy, and {weapon damage}. It is rarely worth it to train weapon skill beyond what is needed to maximize your attack speed. 03:55:30 ??weapon_skill[2 03:55:31 cross training[1/2]: 40% of the exp (not levels!) in any weapon skill is used to boost the cross-trained skill for free. Short <-> Long Blades, Maces <-> Axes, Axes <-> Polearms, Polearms <-> Staves, Maces <-> Staves, Slings <-> Throwing 03:55:42 yeah doesn't say how it affects accuracy and damage, but it does 03:56:22 that's good enough for me 03:56:24 thanks 03:58:26 -!- robertmeta has quit [Remote host closed the connection] 03:58:28 -!- Lohengramm has quit [Remote host closed the connection] 03:58:28 -!- yaknyasn has quit [Remote host closed the connection] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:05:00 -!- amalloy is now known as amalloy_ 04:05:44 Y-BURN 04:06:40 03ontoclasm02 07* 0.19-a0-469-g3cb1db7: Redo item-in-water mask tiles 10(2 days ago, 7 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/3cb1db77fd65 04:06:40 03ontoclasm02 07* 0.19-a0-470-ga918a2a: Wyvern tile 10(42 seconds ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/a918a2a20957 04:09:23 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-468-g8f2da2a (34) 04:16:37 -!- GauHelldragon2 has quit [Ping timeout: 246 seconds] 04:25:16 @??human 04:25:16 human (15p) | Spd: 10 | HD: 6 | HP: 28-39 | AC/EV: 3/13 | Dam: 10 | 10weapons, 10items, 10doors | Res: 06magic(20) | XP: 196 | Sz: Medium | Int: human. 04:25:19 @??redback 04:25:19 redback (04s) | Spd: 15 | HD: 9 | HP: 22-31 | AC/EV: 2/12 | Dam: 1804(strong poison:33-58) | web sense | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 220 | Sz: tiny | Int: animal. 04:25:23 @??orc 04:25:23 orc (04o) | Spd: 10 | HD: 1 | HP: 5-8 | AC/EV: 1/9 | Dam: 5 | 10weapons, 10items, 10doors | XP: 3 | Sz: Medium | Int: human. 04:25:29 @??elf 04:25:29 elf (04e) | Spd: 10 | HD: 8 | HP: 30-42 | AC/EV: 3/15 | Dam: 10 | 10weapons, 10items, 10doors | Res: 06magic(40) | XP: 349 | Sz: Medium | Int: human. 04:25:38 @??halfling 04:25:38 halfling (15p) | Spd: 10 | HD: 3 | HP: 9-12 | AC/EV: 2/12 | Dam: 6 | 10weapons, 10items, 10doors | Res: 06magic(10) | XP: 29 | Sz: small | Int: human. 04:25:47 @??dwarf 04:25:48 dwarf (03g) | Spd: 10 | HD: 5 | HP: 22-33 | AC/EV: 2/12 | Dam: 10 | 10weapons, 10items, 10doors | Res: 06magic(20) | XP: 129 | Sz: Medium | Int: human. 04:27:04 @??yak 04:27:04 yak (07Y) | Spd: 10 | HD: 7 | HP: 33-45 | AC/EV: 4/7 | Dam: 18 | Res: 06magic(20) | XP: 204 | Sz: Large | Int: animal. 04:28:03 -!- ystael has quit [Ping timeout: 260 seconds] 04:29:19 @??ghouls 04:29:19 unknown monster: "ghouls" 04:29:21 @??ghoul 04:29:21 ghoul (05n) | Spd: 10 | HD: 14 | HP: 118-173 | AC/EV: 4/10 | Dam: 30, 30 | 07undead, 10doors, evil, unbreathing | Res: 06magic(80), 02cold, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 14noxious | XP: 1547 | Sz: Medium | Int: human. 04:29:32 @??orc_warrior 04:29:33 orc warrior (08o) | Spd: 10 | HD: 4 | HP: 25-33 | AC/EV: 9/10 | Dam: 20 | 10weapons, 10items, 10doors, fighter | Res: 06magic(20) | XP: 132 | Sz: Medium | Int: human. 04:30:42 @??merfolk 04:30:42 merfolk (04m) | Spd: 10 (swim: 60%) | HD: 10 | HP: 45-66 | AC/EV: 4/12 | Dam: 22 | 10weapons, 10items, 10doors, amphibious | Res: 06magic(40), 12drown | XP: 301 | Sz: Medium | Int: human. 04:30:58 @??felid 04:30:58 felid (06h) | Spd: 10 (move: 80%) | HD: 5 | HP: 15-20 | AC/EV: 2/18 | Dam: 10 | 10items, 10doors, see invisible | Res: 06magic(40) | XP: 105 | Sz: little | Int: human. 04:31:22 @??troll 04:31:22 troll (07T) | Spd: 10 | HD: 7 | HP: 33-45 | AC/EV: 3/10 | Dam: 20, 1509(claw), 1509(claw) | 10doors, regen | Res: 06magic(20) | XP: 304 | Sz: Large | Int: human. 04:31:34 @??spriggan 04:31:34 spriggan (15i) | Spd: 10 (move: 60%) | HD: 7 | HP: 20-28 | AC/EV: 2/18 | Dam: 15 | 10weapons, 10items, 10doors, see invisible | Res: 06magic(60) | XP: 218 | Sz: little | Int: human. 04:32:02 @??naga 04:32:03 naga (03N) | Spd: 10 (move: 140%) | HD: 5 | HP: 23-33 | AC/EV: 6/10 | Dam: 17, 303(constrict) | 10weapons, 10items, 10doors, see invisible | Res: 06magic(40), 03poison | Chunks: 14noxious | XP: 161 | Sp: spit poison (d10) [11!AM, 06!sil, 08breath] | Sz: Large | Int: human. 04:32:17 -!- Patashu has joined ##crawl-dev 04:32:20 @??ogre 04:32:20 ogre (07O) | Spd: 10 | HD: 5 | HP: 22-33 | AC/EV: 1/6 | Dam: 17 | 10items, 10doors | Res: 06magic(20) | XP: 118 | Sz: Large | Int: human. 04:34:00 @??draconian 04:34:00 draconian (07d) | Spd: 10 | HD: 8 | HP: 54-72 | AC/EV: 10/11 | Dam: 15 | 10weapons, 10items, 10doors, cold-blooded | Res: 06magic(10) | XP: 522 | Sz: Medium | Int: human. 04:34:20 -!- JStrange_ has joined ##crawl-dev 04:38:46 -!- broquain1 has joined ##crawl-dev 04:38:47 -!- parabolic has joined ##crawl-dev 04:39:01 -!- aiena has quit [Ping timeout: 260 seconds] 04:39:11 -!- Calamarain has quit [Ping timeout: 264 seconds] 04:39:12 -!- broquaint has quit [Ping timeout: 264 seconds] 04:39:14 -!- VoidFox has quit [Ping timeout: 264 seconds] 04:39:14 -!- JStrange has quit [Ping timeout: 264 seconds] 04:39:15 -!- elliptic has quit [Ping timeout: 264 seconds] 04:39:18 -!- geekosaur has quit [Ping timeout: 264 seconds] 04:39:19 -!- wmbt has quit [Ping timeout: 264 seconds] 04:39:20 -!- Cenon has quit [Remote host closed the connection] 04:39:20 -!- kryft has quit [Remote host closed the connection] 04:40:13 -!- geekosaur has joined ##crawl-dev 04:40:43 -!- Poncheis has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 04:43:16 -!- koboldina has quit [Quit: Page closed] 04:44:02 -!- Patashu has quit [Ping timeout: 252 seconds] 04:45:37 -!- Insomniak` has quit [Quit: I like to rock] 04:45:59 -!- Patashu has joined ##crawl-dev 04:48:47 -!- mibe has quit [Ping timeout: 250 seconds] 04:51:11 -!- nikheizen has quit [Quit: leaving] 04:51:13 -!- Lohengramm has joined ##crawl-dev 04:53:05 -!- glaas has quit [Ping timeout: 260 seconds] 04:58:36 -!- tealeaves has quit [Quit: Bye] 04:59:12 03gammafunk02 07* 0.19-a0-471-ga74cb86: Adjust the decorative monster sets in an overflow altar 10(5 minutes ago, 1 file, 4+ 5-) 13https://github.com/crawl/crawl/commit/a74cb8606ece 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:09:19 -!- Mekire has quit [Quit: Page closed] 05:09:27 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-471-ga74cb86 (34) 05:42:37 -!- neongrey has quit [Ping timeout: 276 seconds] 05:44:02 -!- edsrzf has quit [Ping timeout: 258 seconds] 05:59:33 does staff of summoning still have abjuration on hit? 05:59:35 -!- Jafet has quit [Quit: WeeChat 1.5] 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:00:06 it's not in the description anymore but sequell says it has it 06:01:52 -!- tupper has quit [Ping timeout: 244 seconds] 06:01:53 -!- Napkin_ has joined ##crawl-dev 06:02:07 -!- robertmeta has quit [Remote host closed the connection] 06:02:07 -!- Lohengramm has quit [Remote host closed the connection] 06:02:09 -!- yaknyasn has quit [Remote host closed the connection] 06:02:25 -!- Napkin has quit [Ping timeout: 260 seconds] 06:09:31 -!- MarvinPA has joined ##crawl-dev 06:11:50 -!- Lohengramm has joined ##crawl-dev 06:14:29 -!- othias has joined ##crawl-dev 06:15:38 hey, is anyone also having laggy mouse? https://crawl.develz.org/mantis/view.php?id=10278 I just built the game on debian testing and I get this :( 06:16:13 -!- destrovel has quit [*.net *.split] 06:16:14 -!- miek_ has quit [*.net *.split] 06:16:16 -!- panicbit has quit [*.net *.split] 06:16:16 -!- sage1234 has quit [*.net *.split] 06:16:17 -!- inire has quit [*.net *.split] 06:16:17 -!- chequers has quit [*.net *.split] 06:16:18 -!- Gretell has quit [*.net *.split] 06:23:27 -!- Shard1697_ has quit [Ping timeout: 244 seconds] 06:29:25 -!- removeelyvilon has quit [Quit: Page closed] 06:33:59 -!- ontoclasm has quit [Quit: Leaving.] 06:35:58 -!- beogh has quit [Quit: Page closed] 06:41:00 -!- PsyMar has quit [Ping timeout: 240 seconds] 06:45:52 -!- stev has quit [Quit: Page closed] 06:49:44 -!- miek_ has joined ##crawl-dev 06:49:44 -!- chequers has joined ##crawl-dev 06:49:44 -!- Gretell has joined ##crawl-dev 06:50:16 -!- Lasty has joined ##crawl-dev 06:50:24 -!- olscumpy has quit [Read error: Connection reset by peer] 06:50:26 !tell pleasingfungus M_GLOWS has an exciting history! (it used to be M_GLOWS_LIGHT and M_GLOWS_RADIATION, each with its own extra set of tiny effects, like radiation-glowing monsters being able to make nearby ugly things change colour) 06:50:27 MarvinPA: OK, I'll let pleasingfungus know. 06:50:55 -!- olscumpy has joined ##crawl-dev 06:53:32 -!- yogidabear has quit [Quit: Page closed] 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:13:35 -!- olscumpy has quit [Read error: Connection reset by peer] 07:13:41 -!- friendfixit has joined ##crawl-dev 07:15:06 -!- Sprort has quit [Read error: Connection reset by peer] 07:16:23 -!- dpeg_ has joined ##crawl-dev 07:21:54 -!- friendfixit is now known as olscumpy 07:30:13 -!- mopl has quit [Quit: Page closed] 07:42:44 -!- ololoev has quit [Client Quit] 07:55:59 -!- Lasty has quit [Quit: Leaving.] 07:56:11 -!- Yogidabear has quit [Quit: Page closed] 08:00:01 -!- omarax has quit [Remote host closed the connection] 08:01:20 -!- ololoev has quit [Quit: Page closed] 08:01:33 -!- debo has quit [Ping timeout: 240 seconds] 08:08:26 -!- wheals has joined ##crawl-dev 08:14:48 -!- othias has left ##crawl-dev 08:15:30 -!- eb has quit [] 08:18:41 -!- Shard1697 has joined ##crawl-dev 08:18:44 -!- parabolic is now known as elliptic 08:22:45 -!- Arglure has quit [Quit: Page closed] 08:24:27 -!- ahpla has quit [Quit: blah] 08:29:36 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:34:06 -!- removeelyvilon has quit [Quit: Page closed] 08:40:59 -!- siepu has quit [Ping timeout: 260 seconds] 08:48:35 -!- siepu_ has quit [Read error: Connection reset by peer] 08:59:33 -!- Grivan has quit [Ping timeout: 276 seconds] 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:02:50 -!- LexAckson has joined ##crawl-dev 09:04:38 -!- Dracunos7 has quit [Ping timeout: 250 seconds] 09:06:25 -!- elliptic has quit [Quit: Leaving] 09:08:33 -!- JStrange_ has quit [Ping timeout: 240 seconds] 09:08:36 -!- elliptic has joined ##crawl-dev 09:11:39 -!- ProzacElf has joined ##crawl-dev 09:16:06 -!- ProzacElf_ has joined ##crawl-dev 09:16:27 -!- debo has joined ##crawl-dev 09:19:34 -!- ProzacElf has quit [Ping timeout: 252 seconds] 09:23:25 -!- LexAckson_ has joined ##crawl-dev 09:25:06 -!- ProzacElf_ is now known as ProzacElf 09:26:52 -!- LexAckson has quit [Ping timeout: 244 seconds] 09:40:04 -!- tealeaves has quit [Quit: Bye] 09:40:09 -!- Patashu has quit [Ping timeout: 258 seconds] 09:43:50 -!- WereVolvo has quit [Read error: Connection reset by peer] 09:48:24 -!- aiena has quit [Quit: KVIrc 4.9.1 Aria http://www.kvirc.net/] 09:53:16 -!- tealeaves has quit [Quit: Bye] 09:57:47 -!- debo_ has joined ##crawl-dev 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:02:33 -!- debo_ has quit [Ping timeout: 240 seconds] 10:22:00 -!- Demise_ has quit [Ping timeout: 260 seconds] 10:26:20 -!- LexAckson has joined ##crawl-dev 10:27:57 -!- LexAckson_ has quit [Ping timeout: 246 seconds] 10:35:06 -!- Shard1697_ has joined ##crawl-dev 10:36:24 -!- Shard1697 has quit [Ping timeout: 276 seconds] 10:37:08 -!- jehoesefat has quit [Read error: Connection reset by peer] 10:39:57 -!- jefus- has joined ##crawl-dev 10:40:08 -!- jehoesefat has quit [Read error: Connection reset by peer] 10:41:05 -!- tealeaves has quit [Quit: Bye] 10:43:01 -!- jefus has joined ##crawl-dev 10:43:34 -!- jeefus has quit [Ping timeout: 240 seconds] 10:45:03 -!- jefus- has quit [Ping timeout: 240 seconds] 10:50:18 -!- lordfrikk has joined ##crawl-dev 10:50:56 -!- removeelyvilon has quit [Quit: Page closed] 11:00:01 -!- omarax has quit [Remote host closed the connection] 11:02:24 -!- tealeaves has quit [Quit: Bye] 11:09:44 -!- dtsund has quit [Quit: Reality is an illusion, the universe is a hologram, buy gold, BYE] 11:21:17 -!- regret-index has joined ##crawl-dev 11:22:02 @??eye of devastation 11:22:02 eye of devastation (08G) | Spd: 7 | HD: 10 | HP: 45-65 | AC/EV: 12/1 | see invisible, fly, unbreathing | Res: 06magic(100), 12drown | XP: 436 | Sp: b.energy (3d20) [06!sil] | Sz: Medium | Int: brainless. 11:22:08 @??eye of devastation hd:20 11:22:08 eye of devastation (08G) | Spd: 7 | HD: 20 | HP: 90-124 | AC/EV: 12/1 | see invisible, fly, unbreathing | Res: 06magic(100), 12drown | XP: 1476 | Sp: b.energy (3d20) [06!sil] | Sz: Medium | Int: brainless. 11:22:14 welp 11:27:01 -!- bonghitz has quit [Remote host closed the connection] 11:27:10 -!- ProzacElf has quit [Ping timeout: 252 seconds] 11:28:31 @??cacodemon 11:28:31 cacodemon (082) | Spd: 10 | HD: 13 | HP: 81-112 | AC/EV: 11/10 | Dam: 22, 22 | 05demonic, 10doors, unholy, see invisible, fly, regen | Res: 06magic(160), 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 1638 | Sp: b.energy (3d20) [06!sil], slow [06!sil], confuse [06!sil], malmutate [06!sil], dig [06!sil] | Sz: Large | Int: human. 11:29:12 -!- Daekdroom has quit [Quit: Leaving] 11:31:36 -!- Tux[Qyou] has joined ##crawl-dev 11:33:54 I wonder if "There is a strange hissing noise." should have a more informative ", the teleporter must be jammed" or something 11:37:57 -!- Sonderblade has quit [Ping timeout: 260 seconds] 11:46:46 Ukayaw Shrine 13https://crawl.develz.org/mantis/view.php?id=10475 by jerkstore 11:48:13 ...hahahaha. 11:51:04 -!- HellTiger has quit [Ping timeout: 240 seconds] 11:51:26 -!- Yogidabear has quit [Quit: Page closed] 11:54:27 -!- PleasingFungus has joined ##crawl-dev 11:54:59 regret-index: bolt of energy is used by, like, two monsters, so it wouldn't be hard to tweak if you so desired 11:54:59 PleasingFungus: You have 1 message. Use !messages to read it. 11:55:06 nice 11:55:22 I think it's modelled on disintegrate, which also has fixed damage 11:55:27 (re that tile) 11:56:18 -!- siepu has quit [Read error: Connection reset by peer] 11:56:38 just wondering about eyes of devastation being more glass cannony 11:57:11 @??cacodemon 11:57:11 cacodemon (082) | Spd: 10 | HD: 13 | HP: 81-112 | AC/EV: 11/10 | Dam: 22, 22 | 05demonic, 10doors, unholy, see invisible, fly, regen | Res: 06magic(160), 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 1638 | Sp: b.energy (3d20) [06!sil], slow [06!sil], confuse [06!sil], malmutate [06!sil], dig [06!sil] | Sz: Large | Int: human. 11:57:46 -!- debo_ has joined ##crawl-dev 11:58:47 -!- MgDark has quit [Ping timeout: 244 seconds] 11:58:57 (clearly, they should have searing ray) 11:58:58 -!- MgDark_ is now known as MgDark 11:59:18 not sure about that one. 11:59:20 :p 11:59:52 ukayaw shrine opinion: the ddr thing is probably too silly for a release version, but it's certainly better than what we have now 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:00:07 clearly energy bolt should dispel effects again 12:00:31 ...did it...? 12:00:37 I don't think it's a great idea to have it in because when it does get replaced people will complain :P 12:00:41 it was a bug 12:00:48 for years! due to beam name checks 12:01:05 oooh 12:01:06 long may they live 12:01:07 our own touch of death 12:01:18 sadly, not half as lethal 12:01:29 beam name checks are almost gone... i think the majority of them are in tiles code 12:01:31 sad! 12:02:21 -!- debo_ has quit [Ping timeout: 240 seconds] 12:02:35 -!- Shard1697_ has quit [Ping timeout: 244 seconds] 12:03:27 lamp of fire has one, that's relatively new i guess 12:03:49 but yeah most of the others actually check the spell itself now it looks like 12:06:41 u can line pass in tree form 12:06:44 PleasingFungus: yeah, probably better to put in that shrine tile while we're waiting for an "official" one. The question mark tile isn't ideal 12:06:45 intentional or no? 12:06:51 ebering: that should be blocked. 12:07:06 !learn add lasty_to_do[1 Block line-pass while stationary 12:07:07 lasty to do[1/11]: Block line-pass while stationary 12:08:19 i mean if it's really too silly then surely it's better to just wait, otherwise it seems likely to become the real tile 12:08:25 but i don't have opinions on tiles 12:08:35 I vote for too silly >_> 12:09:08 -!- Kellhus has quit [Quit: Page closed] 12:10:12 could ask the tile creator if he/she's make a variant that's not quite as overt a reference 12:10:29 replace the arrows with, hm, candles or braziers 12:10:43 illuminating and dimming in mysterious patterns! 12:11:30 candle dances... malaysian, mm 12:12:12 is that an actual thing that i'm not just making up? 12:13:17 candle dances are more of dancing round _with_ candles, of course 12:19:57 It's far too silly to be the real tile 12:20:06 but I'd really like to have some kind of tile for the altar 12:20:40 I know canofworms expressed interest in doing one, but I don't know what their schedule is like 12:20:54 I suppose I could try doing a first-pass tile 12:20:55 oh, just constant trouble. don't even ask about it - you'd just be opening a real 12:20:57 can 12:20:58 of 12:21:00 worms!!! 12:21:03 !glasses 12:21:03 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 12:21:05 ty 12:21:34 you can push the silly ddr tile. i won't stop you. 12:22:16 well, I do respect the point about that tile possibly being the de facto tile forever if I'm not careful :; 12:22:17 :p 12:22:25 I would definitely prefer that that not happen 12:23:02 !lg * (hep|usk) s=god / won 12:23:03 134/3379 games for * (hep || usk): 81/1827x Hepliaklqana [4.43%], 45/1340x Ukayaw [3.36%], 8/212x Uskayaw [3.77%] 12:23:33 Hep's win rates are creeping up 12:23:39 but the play rates between the two are averaging out 12:24:14 -!- zxc has quit [Read error: Connection reset by peer] 12:26:19 -!- MarvinPA has quit [Quit: Leaving] 12:27:57 !lg * current trunk s=god / won o=% 12:28:04 532/49002 games for * (current trunk): 27/408x Pakellas [6.62%], 30/472x The Shining One [6.36%], 10/159x Zin [6.29%], 5/94x Elyvilon [5.32%], 29/636x Ashenzari [4.56%], 2/44x Jiyva [4.55%], 5/110x Fedhas [4.55%], 40/898x Makhleb [4.45%], 16/372x Qazlal [4.30%], 52/1331x Hepliaklqana [3.91%], 8/212x Uskayaw [3.77%], 31/898x Ukayaw [3.45%], 59/1931x Okawaru [3.06%], 35/1221x Vehumet [2.87%], 5/185x... 12:28:10 wow, pak 12:30:05 yeah, Pak is pretty nuts 12:30:18 !lg Lasty pak / won 12:30:19 3/3 games for Lasty (pak): N=3/3 (100.00%) 12:30:24 I need to see how long I can extend that for 12:31:03 I still intend to remove the whole potion-of-magic-overflow thing 12:31:13 not that I think it'll significantly change Pak win rates 12:31:16 you have a plan? 12:31:42 I was thinking of putting the extra MP directly into wands at random via some formula. 12:32:14 probably doesn't solve the Optimal Play 'problem' 12:32:22 but honestly it might be better to just remove Pak's whole MP conduct and have wands just not deplete charges under Pak. It would be a remarkably small buff. 12:32:32 hrm 12:32:39 -!- MarvinPA has joined ##crawl-dev 12:32:45 Considering that you already have effectively unlimited wand charges 12:32:47 wouldn't that remove the almost-no-casting conduct? 12:32:50 yes 12:32:52 that doesn't seem like a small buff to me 12:33:05 it seems, instead, like a large one 12:33:23 historically, the ability to cast spells, has been considered Good 12:33:27 It's a small buff because the things it allows you to do were pretty unimportant anyway. Constant casting is already bad under Pak because the things you do that with Pak replaces for cheaper 12:33:35 Periodic casting is already super easy under Pak 12:34:02 disagree. 12:34:05 For example, Pak doesn't meaningfully limit your access to spells like Haste, DMissiles, Regen. . . 12:34:12 regen, really? 12:34:17 regen takes a lot of casting to do anything 12:34:24 well, depends on spellpower. 12:34:45 But the real mana sinks are conjurations and summons, and Pak lets you do that for less XP anyway 12:35:04 it seems like going from almost-unlimited wand charges to literally-unlimited wand charges is the wrong direction to go to me? 12:35:23 i had been meaning to suggest increasing quick charge piety cost by a reasonable amount 12:35:42 It removes the fiddliness, but it is technically a buff to a god that doesn't need one 12:35:48 increasing the cost might be good 12:35:59 but then we have to do something about the fiddliness ideally 12:37:30 adding a there's a nontrivial cost to converting mp -> charges seems like it'd help with the Optimal Play Problem, yeah 12:37:46 since then it wouldn't be necessarily Optimal to charge wands every time your mp was topped off 12:38:20 Ah, yeah, if there was a piety cost or something . . 12:38:41 in which case maybe we don't need an MP overflow condition 12:39:53 sounds like a Developer Consensus 12:40:00 a rare alignment of the spheres... 12:40:42 * a significant piety cost, that is to say 12:41:51 -!- breadbocks has quit [Ping timeout: 258 seconds] 12:42:03 -!- rj54x has quit [Quit: Page closed] 12:42:16 What do we see as being the core design of Pak that we're trying to enhance? I know "more access to rods" was one; arguably "more powerful Evo" is another, tho I think someone (crate?) brought up a good point that having Evo be balanced w/ and w/o Pak both is very hard. 12:43:01 "Replacement for Nem" could be one design goal, but I don't think that's the direction we've been going w/ him. 12:43:01 -!- Zekka has quit [Ping timeout: 240 seconds] 12:43:23 'evo as primary killdudes', possibly, since evo doesn't really fill that role normally 12:43:26 nem doesn't do it either 12:43:43 But isn't that just "conjurations but easier"? 12:43:46 i mean the problem is sort of that the core design is a bunch of things that aren't good, imo (make evo stronger, make wand effects near-unlimited) 12:43:56 MarvinPA: that's a bit what I'm getting at 12:44:11 mb 12:44:12 MarvinPA: which is why I have a hard time figuring out what direction to push the god in 12:45:37 There's a big part of me that feels like the god maybe shouldn't exist 12:45:49 imo make pakellas "replacement for nem" in the sense of "god that is proposed to be removed", yes :P 12:46:11 haha, glad we're on the same page 12:46:20 https://crawl.develz.org/tavern/viewtopic.php?f=17&p=271698#p271698 crate puts it pretty well here imo 12:46:23 agreed 12:48:18 MarvinPA: it sounds like you're already on the pro-removal train. Do you happen to know if anyone is strongly opposed? 12:48:32 * regret-index coughs. 12:49:08 regret-index: What's the pro-Pak argument / core design idea? 12:49:34 oh, no, I meant in terms of cutting nemelex 12:49:40 oh 12:49:42 gotcha 12:50:01 nemelex is arguably better off in some senses with the decks being isolated... >_> 12:50:16 regret-index: isolated as in not normally available? 12:50:20 yeah 12:50:41 I would definitely prefer that. It also paves the way for making them purely notional, which would be a step in the right direction. 12:51:12 But re: Pak, is anyone in the lets-keep-Pak camp right now? 12:51:13 yes, yes, there are plenty of nemelex proposals still possible to deal with decks and I've got a few ideas to clean up cards some more 12:51:16 (that we know of) 12:51:17 having them actually be gifted-only would also allow changing nemelex from evo->invo, which would be nice 12:51:25 yeah 12:51:36 i've wanted decks to be gifted-only for a long time 12:51:42 ditto 12:52:45 also good in that doesn't really preclude other nemelex changes like the hand thing (and maybe makes them easier if there's no need to worry about non-nemelex usage) 12:52:49 if we're not going to hide away rare permanent benefits in them, yeah, there's not much point in handing them out when there are already self-contained evokables 12:53:08 err, self-contained "fancy use non-consumables" 12:54:54 yeah, it's not like removing decks will leave non-nem evokers with a dearth of choices 12:54:54 wheals: You have 1 message. Use !messages to read it. 12:55:06 * dpeg_ uncoughs. 12:56:12 http://sprunge.us/CVKX 12:56:15 hmph :P 12:56:25 -!- ontoclasm has joined ##crawl-dev 12:56:42 at this point i feel like i'd want to merge misc acq with something else 12:56:53 maybe pull rods in and/or remove staff acq 12:56:54 rods -> misc 12:56:55 dpeg I'm busy picking up a portal vault again so I don't have the brainspace available to try and repair more about nemelex :P 12:56:59 MarvinPA: o/ 12:57:05 \o 12:57:36 does leave staff acquirement in a slightly weird place though yeah 12:59:32 New branch created: nemdecks (1 commit) 13https://github.com/crawl/crawl/tree/nemdecks 12:59:32 03PleasingFungus02 07[nemdecks] * 0.19-a0-468-g849648f: Remove decks from random generation 10(61 seconds ago, 2 files, 3+ 18-) 13https://github.com/crawl/crawl/commit/849648f6d9be 12:59:43 PleasingFungus: " // Total weight if none have been seen is 100." ! 12:59:47 feh 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:00:09 the versions of those comments in potion/scroll generation are the best 13:00:11 PleasingFungus: is that part of hand-of-nemelex 13:00:22 "total weight: some ridiculous arbitrary number that's probably 6 changes out of date" 13:00:42 percents are nice 13:00:47 ontoclasm: nah, though it'll probably make that easier 13:01:50 03PleasingFungus02 07[nemdecks] * 0.19-a0-469-g18e27b7: Remove a newly inaccurate comment (MarvinPA) 10(21 seconds ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/18e27b7fa1b3 13:03:22 -!- lordfrikk has quit [Ping timeout: 244 seconds] 13:06:10 -!- oxeimon has quit [Quit: Leaving.] 13:07:17 still want somewhere to place controlled-rare-availability cleaving status (/ damage shaving status) to enable cutting down one of nemelex's roles (deck of war is... 16 different cards now?) 13:08:58 regret-index: as in a non-deck item/consumable? 13:10:54 or a god! 13:11:15 Uskayaw has great synergy w/ cleaving and fortitude, but probably does not need a buff . . . 13:11:28 maybe it could replace stomp? :P 13:11:37 hmm, perhaps so 13:11:46 that would accomplish a lot of the same goals 13:12:36 -!- wheals_ has joined ##crawl-dev 13:13:27 guaranteed damage is the main thing i used stomp for, and it wouldn't work for that 13:13:34 -!- wheals has quit [Ping timeout: 240 seconds] 13:13:39 * regret-index shrugs. 13:14:06 no idea whether that's desirable or not necessarily, but it's mostly what lets it work for stabbers i think 13:14:25 if it's simplify nemelex or die I'd be fine with the effects even just going to xom 13:14:37 Lasty_: there was a concept i came up with at some point that might work for uka 13:14:41 uska, whatever 13:15:01 you use it and it puts down a 3x3 area at your feet 13:15:17 and then as long as you stay in that area you get bonuses 13:15:23 regret-index: fair 13:15:29 but you can't put it down unless there's space, so no fighting in corridors 13:15:33 * ontoclasm shrugs 13:15:38 kinda dance-related 13:15:44 ontoclasm: how long does the area last, and what sorts of bonuses would it give? 13:16:59 -!- elliptic has quit [Quit: Leaving] 13:17:47 -!- amalloy_ is now known as amalloy 13:18:15 honestly removing recharging or hw/tele/haste wands (or both) might be a good idea 13:18:29 -!- elliptic has joined ##crawl-dev 13:19:00 I'm a fan of removing Haste/HW/Tele wands, but DD stands in the way of removing HW wands 13:19:14 hm, sounds like another removal is called for 13:19:21 there's a solution to that 13:19:33 * Lightli puts up a "death to dwarves" sign 13:19:47 -!- dtsund has joined ##crawl-dev 13:19:57 My memory last time I brought up dwarf genocide is that several devs didn't like the idea 13:20:29 really need to pick up those "dwarven halls vaults stripped down and left as ruins in tartarus" vaults again, huh 13:20:31 i think elliptic is a fan 13:20:40 i forget 13:21:45 are there even any dwarf enemies left outside of Wiglaf? 13:21:50 jorgrun. 13:22:05 PleasingFungus: uh, no 13:22:08 Lasty_: yes 13:22:10 PleasingFungus: yeah, that's my memory 13:22:31 Oh, no? 13:22:38 apologies! 13:22:41 elliptic: wait, yes to which? 13:22:42 haha 13:22:45 oh yeah jorgrun 13:22:50 Lasty_: yes to "several devs didn't like the idea" 13:22:55 no to "I'm a fan" 13:23:22 gotcha 13:23:36 Do you recall who didn't like the idea? 13:23:44 could always make hw/haste/tele not rechargeable outside of the DD ability? 13:23:52 gammafunk: when you kill the lightning spire (with your d:2 lrd or whatever) in its_alive its "corpse" turns into a new thing 13:23:57 IIRC it was enough people that it's probably not trying for 13:24:01 that is a terrible special case 13:24:11 Lasty_: no, because I don't remember this being seriously proposed 13:24:15 gotcha 13:24:24 We've got plenty of other things I'd cut before DD anyway 13:24:26 gammafunk: (discovered by &G generating double "it's alive!" messages) 13:26:42 I remember years ago jotting down "let deep dwarves recover some fraction of the damage they take and then reduce damage shaving" 13:27:20 that sounds... weird 13:27:21 -!- fiyawerx has quit [Ping timeout: 276 seconds] 13:27:31 * regret-index shrugs 13:29:12 -!- Zekka has quit [Ping timeout: 244 seconds] 13:29:15 fighting game provisional damage to reduce deep dwarves smashing through everything but not adding more pressure to the overall limited healing, I think I was thinking at the time 13:29:24 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-471-ga74cb86 (34) 13:29:33 "fighting game provisional damage" ? 13:29:44 i like recharging as setting apart wands from other consumables in giving you a choice in what to invest in 13:30:09 might matter more if the top three weren't so much better though 13:30:20 wheals_: yeah 13:31:46 wheals_: hasting is the real offender there IMO 13:32:17 -!- Nattefrost has quit [Ping timeout: 260 seconds] 13:32:58 i hear some nethack forks have made certain wands unrechargable :P 13:33:14 somehow, describing mvc / mh / sf4 etc red health feels really awkward. 13:33:18 elliptic: I saw HW as being about the same level of problem 13:34:12 to be fair, I do sometime recharge a non haste/hw/tele wand 13:34:24 although it's almost always disint/digging for killholes 13:35:20 -!- oxeimon has quit [Quit: Leaving.] 13:35:41 Lasty_: disagree... it is much easier to run out of !haste than !hw generally 13:36:15 That's not my experience, but that may just be a matter of play style (or me underusing !haste) 13:36:29 of course recharging HW is still good sometimes (most games have tons of ?recharging) but the difference between haste and not haste is just huge 13:36:36 true 13:37:18 yeah 13:37:49 (and the spell is really rare nowadays even on chars interested in casting it) 13:37:58 haste wand and haste spell are both incredibly 13:37:58 *incredbile 13:38:02 and yeah the spell's only in one spellbook 13:39:01 -!- Ququman has joined ##crawl-dev 13:39:36 It seems like it's a book that spawns pretty often, but maybe that's luck too 13:39:40 I find it more often than wands of hasting 13:40:27 maybe you are getting lucky with finding it or not using wand acquirement enough :P 13:40:53 !source book_rarity 13:40:53 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/spl-book.cc#l115 13:41:23 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 13:41:44 anyway I don't think removing haste/hw/tele would really make wand recharging more interesting - most wands are just pretty bad by mid-to-late game 13:43:06 yeah, the non-acid offensive wands really don't hold up 13:43:41 I still like the idea of adding a rare more-top-end offensive wand with extremely limited charges -- something along the lines of wand of firestorm (1/1 charges) 13:43:56 but it's definitely power creep 13:44:02 so probably not a great idea 13:44:30 Lasty_: that could be interesting - it isn't necessarily power creep if it is taking some of the generation/acquirement weight from the current powerful wands 13:44:47 iceblast is okay 13:45:04 * geekosaur wonders if this is an actual justification for the evoker mechanic 13:45:46 kind of feels like it cheapens the level 9 stuff to be able to taste it easily, and something with a single charge is more inventory juggling incentive 13:46:20 true 13:46:44 I assume you wouldn't have very good power on it without training evo up high 13:46:58 imo evocations should try not to be 'this spell but you train evo instead of spc and spell school' 13:47:11 ebering: yeah, it wouldn't have to copy an existing spell 13:47:22 elliptic: yes, definitely 13:47:24 just have some more powerful effect 13:47:27 Wand power tops out at a pretty low level 13:47:28 wand of ice storm 13:47:32 (except Pak) 13:47:32 yeah, 81 at 27 evo 13:47:33 wheals_: haha 13:47:37 also dang beaten to the ice storm one 13:47:38 wand of... singularity 13:47:43 wand of orb of electrocution 13:47:47 with a singular charge 13:47:49 wand of orb of fragmentation! 13:47:49 wand of summon dragon 13:48:35 Wand of summon dargon. It was designed to summon dragons, but due to mistake it just summons a guy named Dargon. 13:48:38 hmm, not sure what I want with that blood saint explosions stuff with it possible to do 13:48:47 wand of dagon 13:48:58 so it summons a merfolk? 13:49:02 a stronger hexy wand could also be good now that wand of invis doesn't exist 13:49:11 no it summons a bread ration 13:49:16 stupid lovecraft 13:49:21 not sure exactly what, but some single-target hex with a power boost 13:49:28 wand of frenzy? 13:49:39 ...isn't that the point of wand of para? :P 13:49:42 paralysis is already a powerful single-target hex 13:49:46 -!- travis-ci has joined ##crawl-dev 13:49:47 The build passed. (nemdecks - 849648f #5740 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/135080573 13:49:47 -!- travis-ci has left ##crawl-dev 13:49:49 it doesn't have a power boost, no? 13:50:03 so it is quite bad against anything with MR 13:50:08 no, but if you thought a power boost were important you could just give it to /para 13:50:16 perhaps, though para is a strong effect 13:50:51 amalloy: personally I've found /para to be pretty terrible post-lair unless combined with ?vuln 13:51:05 do we still have wands of enslave 13:51:40 we do 13:51:46 and they're still great 13:52:10 elliptic: i'm not arguing whether the existing wands are strong. you said we could use a new, strong-effect hexing wand with a power boost to make it stay relevant, and i suggested instead taking the existing strong-effect hexing wands and giving one of them a power boost 13:52:18 Lasty_: not that good post-lair, though more useful than /para because you don't have to use them directly on strong monsters 13:52:53 Yeah; there's still a lot of low-MR stuff through most of the game 13:52:57 i don't see any need to add a new wand to fill a niche that we're already attempting to fill. if we've failed in our attempt to fill the strong-hex niche, we can just buff those wands directly 13:53:14 yeah, enslave is good even in zot since you can enslave classed draconians 13:53:24 yeah 13:53:24 and tell them to murder their kin 13:53:24 And reavers in depths 13:53:26 @??draconian annihilator 13:53:26 red draconian annihilator (12q) | Spd: 10 | HD: 16 | HP: 65-91 | AC/EV: 9/10 | Dam: 15 | 10weapons, 10items, 10doors, spellcaster, cold-blooded | Res: 06magic(40), 05fire | XP: 1489 | Sp: b.lightning (3d21), crystal spear (3d35), blink, iron shot (3d29), poison arrow (3d23) | Sz: Medium | Int: human. 13:53:34 @??yak 13:53:34 yak (07Y) | Spd: 10 | HD: 7 | HP: 33-45 | AC/EV: 4/7 | Dam: 18 | Res: 06magic(20) | XP: 204 | Sz: Large | Int: animal. 13:53:45 @??elephant 13:53:45 elephant (03Y) | Spd: 10 | HD: 9 | HP: 56-79 | AC/EV: 8/2 | Dam: 2007(trample), 5 | Res: 06magic(60), 12drown | XP: 481 | Sz: Giant | Int: animal. 13:53:57 @??purple draconian annihilator 13:53:57 purple draconian annihilator (12q) | Spd: 10 | HD: 16 | HP: 65-91 | AC/EV: 8/10 | Dam: 15 | 10weapons, 10items, 10doors, spellcaster, cold-blooded | Res: 06magic(40) | XP: 1489 | Sp: b.lightning (3d21), crystal spear (3d35), blink, iron shot (3d29), poison arrow (3d23) | Sz: Medium | Int: human. 13:54:09 huh 13:54:17 amalloy: well, I wasn't aware /para was an attempt to fill the strong-hex niche, and I think it might be too strong an effect to give a power boost to 13:54:42 clearly make it wand of petrify 13:54:57 ...spell overlap, bah 13:55:00 wand of "make-suck" 13:55:30 -!- Harudoku has quit [Ping timeout: 246 seconds] 13:56:59 -!- PleasingFungus has quit [Ping timeout: 258 seconds] 13:58:39 (also giving a power boost to an existing wand sounds much more likely to cause power creep than adding a new wand and having it take some of the weight from our current top-tier wands) 13:59:27 could have more weight reshuffling after boosting an existing wand, of course 13:59:58 -!- Dalwyn has quit [Ping timeout: 250 seconds] 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:00:03 -!- Dracunos has quit [Ping timeout: 258 seconds] 14:00:08 Lasty_: anyway, I just mentioned hexy wands as another possibility in addition to or instead of your "wand of fire storm" idea - I don't know what would be best 14:00:40 but I do like the idea of having more different types of rare powerful wand 14:00:43 -!- dtsund has left ##crawl-dev 14:01:11 elliptic: yeah. In principle I like the idea of having a wand w/ 1/1 charges, but as regret-index said, it does potentially lead to more inventory clutter 14:01:37 Lasty_: I'm not sure why it would be more clutter if it is replacing wands like heal wounds or tele or hasting that I always carry already 14:01:53 fair point 14:02:15 I also don't think it would need be quite that low-charge - could be max 3 charges and a somewhat weaker effect than low-power fire storm maybe 14:02:26 -!- Doll has quit [Quit: Lost terminal] 14:03:53 some cloud spell maybe - could remake rod of clouds into a wand 14:04:08 wand of cloud 14:04:09 better if you can't just use clouds in every battle anyway 14:04:09 s 14:04:54 elliptic: true 14:05:00 -!- LexAckson_ has joined ##crawl-dev 14:05:56 outside of polymorph's hd interactions wands don't really change versus evocations, though, unless the wand just jumps straight to draining / acid / storm tier 14:06:13 erm, change in terms of effect 14:07:27 Lasty_: strange things happen to Usk when as a mino you headbutt something, damage sharing happens and kills two things (one that also attacked you) and you subsequently headbutt DEAD MONSTER 14:07:30 yeah, I'm sure the rod of clouds effect would have to be tweaked if it was made into a wand 14:07:50 ebering: yeah, I've seen similar bugs reported. I haven't had a chance to investigate best solutions. 14:07:59 Thanks for mentioning it 14:08:09 !learn add lasty_to_do[1 strange things happen to Usk when as a mino you headbutt something, damage sharing happens and kills two things (one that also attacked you) and you subsequently headbutt DEAD MONSTER 14:08:10 lasty to do[1/12]: strange things happen to Usk when as a mino you headbutt something, damage sharing happens and kills two things (one that also attacked you) and you subsequently headbutt DEAD MONSTER 14:08:14 -!- LexAckson has quit [Ping timeout: 260 seconds] 14:08:41 mainly I was just thinking that wand of freezing cloud would be pretty reasonable (as a rare item with low charges), but we might want it to not copy fcloud spell 14:09:08 Wand of storm clouds? 14:09:28 Would it use a cloud-type targeter? We don't have smite-targeted wands yet 14:09:31 rip acid fog :P 14:09:32 storm clouds have... issues with being used in a way that might cause players to be hit by them 14:09:32 tho no reason we couldn't I suppose 14:09:36 wand of summon acid crabs 14:09:46 the rod of clouds uses a different targetter 14:09:51 the wand could use it 14:09:54 cones, to be specific 14:09:58 true 14:10:03 wand of cone of cold.... 14:10:13 -!- PleasingFungus has joined ##crawl-dev 14:10:30 storm clouds should be made less (but I guess still?) spikey, anyway 14:10:59 yeah, maybe they would be okay if the 4x spikiness was changed to 2x or something 14:11:42 noisy 14:13:32 storms tend to be! 14:14:34 We could also just use fire clouds, since we don't have an advanced fire-type wand 14:15:09 wand of flames 14:15:12 . . . we could also repurpose wand of digging/disint into a wand of destruction: cone-shaped digging & damage 14:15:19 (wouldn't be confusing at all) 14:15:21 haha 14:15:35 we do have a fire cloud evocations item still around, though 14:15:43 regret-index: ah true 14:15:46 in... whatever capacity 14:16:12 Lasty_: merging digging and disint sounds interesting 14:16:33 I wasn't sure when I proposed it, but I like it more as I think about it 14:16:34 i would find dig/disint much more palatable if they dug like... a 3x3 square 14:16:34 wand of bolt of energy! :P 14:16:41 cone-shaped digging is harder to abuse 14:16:50 or even not merging them, leaving disint as it is, and replacing digging with a wand of destruction 14:21:24 That would be fine too, but I think Disint should probably go. I'm not sure what role it plays that we want to keep 14:22:31 I sort of like how the effect plays out as an offensive wand in early game 14:23:06 In player hands, monster hands, or both? 14:23:06 -!- removelyvilon has joined ##crawl-dev 14:23:15 in player hands 14:23:16 We could just remove the digging aspect of Disint 14:25:14 monster distint, important to keep great orbs of eyes as offbrand eyes 14:27:54 I has a kwestion: Did the recent commits to acquirement change something crucial? 14:28:49 -!- Kellhus has quit [Quit: Page closed] 14:29:43 Yes. 14:31:05 -!- wheals_ is now known as wheals 14:33:25 -!- travis-ci has joined ##crawl-dev 14:33:26 The build passed. (nemdecks - 18e27b7 #5741 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/135081169 14:33:26 -!- travis-ci has left ##crawl-dev 14:34:43 -!- amalloy is now known as amalloy_ 14:35:04 -!- namelastname112 has quit [Ping timeout: 250 seconds] 14:35:26 -!- tealeaves has quit [Quit: Bye] 14:35:36 -!- DevlanMud|Lappy has quit [Ping timeout: 276 seconds] 14:37:38 -!- Tux[Qyou] has quit [Quit: Excess flood] 14:37:59 -!- Tux[Qyou] has joined ##crawl-dev 14:42:07 emerson (L16 CeHu) ASSERT(mindex <= MAX_MONSTERS) in 'mon-util.cc' at line 418 failed. (D:15) 14:45:28 PleasingFungus what though? 14:45:54 I shan't say. 14:47:30 commit comments are for the wind and the sea, not for prying eyes 14:48:56 hard knocks 14:49:14 -!- tealeaves has quit [Quit: Bye] 14:51:44 -!- Kalir has quit [Changing host] 14:54:58 -!- CanOfWorms has joined ##crawl-dev 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:04:20 -!- jerkstore has quit [Ping timeout: 260 seconds] 15:04:43 I like how syntax.txt still refers to "permanently" dry fountains 15:05:53 reflowing will come back! it will!!! 15:06:20 with the god of fountains, right 15:06:32 Clearly we need to add a thirst clock 15:06:51 -!- MarvinPA has quit [Ping timeout: 244 seconds] 15:07:27 tie the piety clock to the thirst clock, need a clear throat to properly pray 15:07:39 We've finally solved luring! 15:07:49 @??harpy 15:07:49 harpy (03H) | Spd: 25 | HD: 7 | HP: 33-45 | AC/EV: 2/10 | Dam: 19, 14 | fly | Res: 06magic(20), 03poison | XP: 623 | Sz: Medium | Int: human. 15:07:54 green? 15:07:59 hm 15:08:01 H is a busy glyph. 15:08:19 ??glyphs 15:08:19 glyphs[1/2]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs 15:08:25 i guess i'll try 15:09:04 clearly, we'll cut hippogriffs, add swooping griffons, and then move griffons to brown so harpies can have yellow 15:09:11 :Y 15:09:12 -!- edsrzf has joined ##crawl-dev 15:09:25 hippogriffs certainly could go. 15:09:32 (that's not a sarcastic clearly that's waiting for pf to do the thing) 15:09:37 one of them or gryphons 15:09:38 Also crocodiles 15:09:39 do it 15:09:44 they're probably the most similar monsters in the game 15:09:53 @??hippogriff 15:09:53 hippogriff (07H) | Spd: 10 | HD: 7 | HP: 33-45 | AC/EV: 2/7 | Dam: 10, 8, 8 | fly | Res: 06magic(20) | XP: 185 | Sz: Large | Int: animal. 15:09:53 Lightli: griffons are sort of scary sometimes 15:09:55 @??griffon 15:09:55 griffon (08H) | Spd: 10 | HD: 12 | HP: 54-78 | AC/EV: 4/6 | Dam: 18, 10, 10 | fly | Res: 06magic(40) | XP: 548 | Sz: Big | Int: animal. 15:10:00 yeah that's what I mean 15:10:14 Let's make griffons fast 15:10:15 griffons are hippogriffs but just...more 15:10:22 megagriff 15:10:24 not enough fast things, huh 15:10:36 regret-index: never enough! 15:10:36 hydragriff 15:10:36 should just push meliai 15:10:41 regret-index: whassat? 15:10:49 %git bee-priestesses 15:10:49 Could not find commit bee-priestesses (git returned 128) 15:11:04 http://git.develz.org/?p=crawl.git;a=shortlog;h=refs/heads/bee-priestess 15:11:23 !tell MarvinPA Yeah, I hadn't thought about; I should remove the trigger on the spire itself, which is from how statue_experiment does things. Will tweak that later 15:11:23 gammafunk: OK, I'll let marvinpa know. 15:12:29 Lasty: smiting killer bees basically 15:12:33 will wyverns finally have a derived undead tile that isn't dragons 15:12:47 they look like drakes now so it would be fitting for them to have that 15:12:49 smiting killer bees that hit harder! 15:12:57 easy change to make 15:12:59 yeah, should probably have the drake tile 15:13:07 since they are Minor Dragons 15:13:17 poor rathian 15:13:45 what about bee vaults in abyss and depthts 15:13:59 bee vaults in abyss and depths already use wasps 15:14:10 I should have added them to the abyss hive rune vault though yes 15:14:46 regret-index: looks neat, tho the damage seems low 15:15:11 they have axes! and can be berserked! 15:15:21 battle-axe class axes? 15:15:47 so ~29 base damage . . . that's not bad 15:16:03 various axe types 15:16:09 one-handed axes 15:16:21 -!- MarvinPA has joined ##crawl-dev 15:16:41 ~25 w/ a war axe 15:16:47 @?? fire dragon 15:16:48 fire dragon (04D) | Spd: 10 | HD: 12 | HP: 73-106 | AC/EV: 10/8 | Dam: 20, 13, 1307(trample) | fly | Res: 06magic(60), 05fire++, 03poison, 12drown | Vul: 12cold | XP: 1074 | Sp: fire breath (3d24) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 15:16:49 speed 20 smiting hurts, anyway, I think the trios preformed well vs. daevas 15:16:58 ah, nice 15:17:00 ( >_> ) 15:17:02 -!- amalloy_ is now known as amalloy 15:17:12 I suppose I don't have any experience w/ speed 20 smiting :) 15:18:59 did not push them since I was hesitant to have more fast swarming monsters (killer bees, ritualist bands, harpies, either shrike, spark wasps, snake/wasp/etc vaults) 15:20:13 @??howler monkey 15:20:14 howler monkey (09h) | Spd: 12 | HD: 3 | HP: 16-21 | AC/EV: 1/11 | Dam: 3, 2 | 10doors | Res: 06magic(10) | XP: 54 | Sp: warning cry [11!AM, 08breath] | Sz: small | Int: animal. 15:20:38 03PleasingFungus02 07* 0.19-a0-472-g4ec9042: Diminish wyverns' derived undead tiles 10(44 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4ec904295b47 15:21:45 I'm a big fan of our fast swarms. I don't think they should be a constant onslaught, but I think early killer bees are some of our best monsters, and the more experiences like that we offer the better. 15:21:57 (up to some limit) 15:24:28 clearly to respect the limit they should just replace harpies 15:24:50 I like harpies... 15:24:54 Is there a good example aside from killer bees though? 15:25:05 I mean harpies are not terribly impressive as monsters go 15:25:12 shrikes 15:25:32 spark wasps? 15:25:34 those don't really swarm most of the time 15:25:38 yeah spark wasps in depths maybe 15:26:19 the other shrike type in depths 15:26:21 er 15:26:22 coyc 15:26:23 *coc 15:26:43 Thinking more in the 3-rune game 15:26:52 -!- Nattefrost has quit [Ping timeout: 264 seconds] 15:26:52 well they're like the extended equivalent 15:27:09 oh yeah they were named shard shrikes derp 15:27:10 I don't think shard shrikes are too effective at killing people in cocytus 15:27:19 !lg * br=coc s=ikiller% recent 15:27:19 192 games for * (br=coc recent): 58x Antaeus (30.21%), 32x the effects of Hell (16.67%), 28x (14.58%), 16x a shard shrike (8.33%), 15x an Ice Fiend (7.81%), 12x an elemental wellspring (6.25%), 7x the Serpent of Hell (3.65%), 5x an ice dragon (2.60%), 3x a blizzard demon (1.56%), 2x a reaper (1.04%), 2x a titan simulacrum (1.04%), 2x a titan skeleton (1.04%), a frost giant (0.52%), an eight-headed... 15:27:26 more than ice fiends! 15:27:31 that's not saying much 15:27:44 !lg * br=coc s=ckiller% recent 15:27:45 192 games for * (br=coc recent): 58x Antaeus (30.21%), 28x a shard shrike (14.58%), 21x water (10.94%), 21x an Ice Fiend (10.94%), 11x an elemental wellspring (5.73%), 8x a reaper (4.17%), 6x the Serpent of Hell (3.12%), 6x an ice dragon (3.12%), 5x a blizzard demon (2.60%), 3x something (1.56%), 2x an eldritch tentacle (1.04%), 2x a titan simulacrum (1.04%), 2x a bone dragon (1.04%), 2x a titan s... 15:28:05 the times i can recall being suddenly afraid of something in coc, other than antaeus fights going badly, are all when the effects of hell dropped half a dozen shrikes on me 15:28:10 hrm 15:28:14 gammafunk: ikiller there puts a lot of things under hell effects 15:28:19 yeah that's a good point 15:28:38 they're probably nice as hell effects 15:28:54 only one summoner in cocytus and it only has one water elemental kill up there anyway 15:28:54 good 21x water 15:28:58 clearly we're doing our jobs 15:29:05 gammafunk: I wish caustic shrikes swarmed more. Too many vaults in depths. 15:29:12 ...you do know we practically removed drowning, right 15:29:23 Lasty_: I don't think it's so much a vault issue, probably just a general layout issue 15:29:32 if you mean not enough open space 15:29:44 I mean it's true that a lot of the 9 8 come from vaults 15:29:52 gammafunk: no, I mean, they always spawn in bands when they spawn naturally, but they almost never spawn naturally 15:29:53 but that's not exactly the vaults' fault 15:30:16 Lasty_: right, but that's not the fault of vaults 15:30:17 Maybe they should be made to spawn a little more often in-depth... 15:30:36 Vault spawns don't detract from level spawns really 15:30:45 !lg * recent depths s=ckiller 15:30:46 3490 games for * (recent depths): 224x a stone giant, 156x a frost giant, 147x an iron giant, 138x a spark wasp, 137x a caustic shrike, 131x an ettin, 126x a juggernaut, 123x a fire giant, 111x a spriggan air mage, 103x a deep troll earth mage, 90x a very ugly thing, 84x a spriggan berserker, 76x a deep troll, 73x a yaktaur, 73x an ice dragon, 69x a vampire knight, 67x an iron troll, 65x a sprigga... 15:31:01 that's a lot of kills already IMO 15:31:05 nice 15:31:09 Yeah, it is 15:31:22 yeah, they seem to get kills despite not being killer bee type spawns as much 15:31:23 I'm surprised spark wasps are so high 15:31:23 I wonder what percentage of those were spawned in a pack 15:31:33 elliptic: people seem to forget about invis/their low mr 15:31:37 and maybe don't have relec 15:31:42 Lasty_: probably almost all of them? I basically never see a lone shrike 15:31:48 yeah, if you don't have ?fear or rElec they hit hard 15:32:20 I usually just tab them without rElec and it works well enough 15:32:25 I think people assume spark wasps are more shrike-levels of resistant, since they maybe haven't encountered them much pre-depths 15:32:47 i think players mostly don't think about hexes by the time they get to depths 15:33:06 amalloy: well, is ?fear a hex that's hard to think about? 15:33:21 or an invis pot for that matter 15:33:33 -!- removelyvilon has quit [Quit: Page closed] 15:33:38 btw iron giants are extremely high on that list given how rare they are 15:33:51 they have pretty massive damage 15:33:52 I think I've seen 2 in like a dozen games to clear depths 15:34:14 !lg * recent depths ckiller=iron_giant s=ckaux 15:34:15 147 games for * (recent depths ckiller=iron_giant): 82x iron shot, 50x, 9x giant club, 3x dire flail, 3x giant spiked club 15:34:35 !lg qw recent depths s=ckiller 15:34:36 74 games for qw (recent depths): 5x an iron giant, 4x a frost giant, 4x a spark wasp, 4x a juggernaut, 3x an ice dragon, 3x a stone giant, 3x a spriggan berserker, 2x an ogre mage, 2x a crystal guardian, 2x an ugly thing, 2x a vampire knight, 2x an octopode crusher, 2x a very ugly thing, 2x an Ice Fiend, 2x a caustic shrike, 2x an ettin, an entropy weaver, a player ghost, a fire giant, quitting, a... 15:35:19 @??iron giant 15:35:19 iron giant (10C) | Spd: 8 | HD: 22 | HP: 176-253 | AC/EV: 18/2 | Dam: 75 | 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(120), 05fire, 02cold, 03poison, 12drown | XP: 3698 | Sp: iron shot (3d37), throw [11!AM, 06!sil] | Sz: Giant | Int: human. 15:35:26 3d37 is Quite Powerful 15:35:30 elliptic: They're at the top of the list for dis too 15:35:38 although that was pre-speed-nerf 15:36:01 !lg * br=depths cv>=0.18 s=ckiller% 15:36:10 737 games for * (br=depths cv>=0.18): 44x a stone giant (5.97%), 43x an iron giant (5.83%), 36x an ettin (4.88%), 33x a spark wasp (4.48%), 30x a spriggan air mage (4.07%), 27x a caustic shrike (3.66%), 25x a frost giant (3.39%), 24x a fire giant (3.26%), 22x a spriggan berserker (2.99%), 22x a deep troll earth mage (2.99%), 18x a very ugly thing (2.44%), 17x a yaktaur (2.31%), 15x a vampire knigh... 15:36:10 well I assume they actually generate in dis 15:36:16 -!- WalrusKing_ has quit [Ping timeout: 258 seconds] 15:36:23 gotta have that better-than-unique health 15:36:57 we didn't appreciate the crushers we had until they were gone... 15:36:58 sad.... 15:37:07 Crushers literally stupid 15:37:09 like felid jumping 15:37:11 can I suggest that maybe dangerous monsters specific to a single hell shouldn't also generate in depths? 15:37:23 gammafunk: when are you bringing back felid jumping 15:37:39 elliptic: be the commits you want to see in the mon-pick-data 15:37:40 you mean, vaults wise? 15:37:45 PleasingFungus: when I figure out how to take it away again in a way that maximizes nrook trolling 15:37:47 sorry for that >_> 15:37:56 it's too late! the game is dead to him!!!! 15:38:19 crawl the lichloved 15:38:42 elliptic: what are the worst offenders there? You think iron giants should be dis-only? Any others? 15:38:43 ew 15:38:45 i'm out! 15:38:48 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 15:39:21 -!- tealeaves has quit [Quit: Bye] 15:39:31 gammafunk: I meant iron giants, yeah - just seems strange to me to have that overlap just to have another strong rare depths monster 15:39:40 Iron giants could certainly work as a dis-only monster if need be 15:39:54 !lg * recent br=dis s=ckiller% 15:39:55 having them be dis only would also fix how weird it feels for both them and juggernauts to show up in the same place 15:39:55 MarvinPA: You have 1 message. Use !messages to read it. 15:39:55 318 games for * (recent br=dis): 96x an iron giant (30.19%), 87x a Hell Sentinel (27.36%), 21x a Brimstone Fiend (6.60%), 17x a hellion (5.35%), 17x a reaper (5.35%), 10x the Serpent of Hell (3.14%), 9x a stone giant (2.83%), 8x an Ice Fiend (2.52%), 8x Dispater (2.52%), 5x an iron dragon (1.57%), 5x a war gargoyle (1.57%), 4x something (1.26%), 4x an Executioner (1.26%), 2x a player ghost (0.63%)... 15:40:13 yeah, it's true that juggernauts probably make more sense as depths monsters 15:40:34 I think juggernauts could maybe use some kind of ranged attack though; nothing as insane as 3d37 iron shot 15:40:36 -!- CanOfWorms has quit [Ping timeout: 276 seconds] 15:40:43 not sure if that's really a wise direction for the monster 15:40:53 well, they are fast so doesn't seem like they need it necessarily 15:40:57 nah, juggernauts are focused enough as is 15:41:03 we could aim for each hell to have one monster that is really specific to it and won't be seen elsewhere - shard shrikes for coc, iron giants for dis, etc 15:41:19 yeah, juggernaut ranged attack is being fast 15:41:19 doom hounds cover tar 15:41:19 sure, we also have doom hounds 15:41:21 iron giants as dis-only makes sense to me 15:41:22 the... gehenna monster is... 15:41:24 they're effective there 15:41:31 @??doom hound 15:41:31 doom hound (03h) | Spd: 13 | HD: 20 | HP: 96-124 | AC/EV: 6/13 | Dam: 45, 30 | 05demonic, unholy, see invisible | Res: 06magic(20), 08blind, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 3388 | Sp: doom howl [11!AM, 06!sil] | Sz: Medium | Int: animal. 15:41:34 regret-index: a future hangedman joint 15:41:50 ??doom howl 15:41:50 doom hound[1/3]: In 0.18 a demon that appears in Tar, has a smite-targeted MR-ignoring hex that summons relatively nasty tar monsters. Lasts 12-18 turns. Has non-existent MR. 15:42:15 I think they're getting some kills, not iron giant levels 15:42:20 the geh monster can be hell hogs?? 15:42:21 -!- bonghitz has quit [Remote host closed the connection] 15:42:22 !lg * recent tar s=cikiller% 15:42:23 99 games for * (recent tar): 18x a doom hound (18.18%), 17x the effects of Hell (17.17%), 16x Ereshkigal (16.16%), 12x the Serpent of Hell (12.12%), 7x a reaper (7.07%), 7x (7.07%), 5x an ancient lich (5.05%), 4x a Tzitzimitl (4.04%), 3x a hellion (3.03%), 2x a lich (2.02%), 2x a shadow demon (2.02%), a Zot trap (1.01%), a death drake (1.01%), a shadow wraith (1.01%), the fury of Okawaru (1.01%), ... 15:42:28 yeah 15:42:51 take nellie, buff nellie, add as normal generation monster 15:42:53 !lg * ikiller~~hog s=ikiller 15:42:53 1401 games for * (ikiller~~hog): 864x a hell hog, 339x a hog, 75x Chog's ghost, 39x mhoghedin's ghost, 19x whog's ghost, 17x a hog (shapeshifter), 10x ahoge's ghost, 3x Pikel the hog, 3x a hog (glowing shapeshifter), 3x Sigmund the hog, 3x Niddhoggr's ghost, 3x thenidhogg's ghost, 3x Purgy the hog, 2x HOGE's ghost, 2x Nergalle the hell hog, 2x Niddhogr's ghost, 2x Tsathoggua's ghost, Maurice the h... 15:42:55 worked for the iron giant 15:43:09 { SPELL_FIREBALL, 60, MON_SPELL_NATURAL | MON_SPELL_BREATH }, clearly should be 120 15:43:45 hell hogs can be more of a thing if we add hell kirke and hell porkolater 15:44:00 @??hell hog 15:44:00 hell hog (04h) | Spd: 14 | HD: 11 | HP: 49-69 | AC/EV: 2/9 | Dam: 20 | natural, 05demonic, unholy | Res: 06magic(40), 05fire++, 13torm | Vul: 08holy++ | Chunks: 14noxious | XP: 858 | Sp: fireball (3d20) [11!AM, 06!sil, 08breath] | Sz: Medium | Int: animal. 15:44:51 ...I still wonder why we need natural/demonic and natural/holy holiness >_> 15:44:58 (I wasn't serious about hell hogs, though I didn't know they had been given fireball) 15:45:35 I think it became possible with the holiness bitfield rework, but I guess it doesn't mean we have to actually use both 15:45:56 @??profane servitor 15:45:56 profane servitor (05A) | Spd: 15 | HD: 18 | HP: 128-180 | AC/EV: 10/20 | Dam: 2505(vampiric), 1013(drain) | 07undead, 10items, 10doors, fighter, evil, see invisible, fly, unbreathing | Res: 06magic(140), 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 08holy, 13torm | XP: 3901 | Sz: Medium | Int: human. 15:46:03 tisk 15:46:07 i'm not sure what the benefits of it are yeah 15:46:31 -!- halv has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 15:46:33 @??bennu 15:46:33 bennu (08b) | Spd: 16 | HD: 14 | HP: 62-89 | AC/EV: 6/16 | Dam: 2708(holy), 1813(drain), 18 | evil, see invisible, fly, regen | Res: 06magic(140), 04fire+++, 03poison, 04rot, 13neg+++ | Vul: 12drown, 08holy | XP: 1287 | Sz: Medium | Int: human. 15:46:34 and i don't think anyone knows what would actually happen if profane servitors were undead/holy 15:47:31 @??demonspawn 15:47:32 demonspawn (076) | Spd: 10 | HD: 6 | HP: 28-39 | AC/EV: 3/13 | Dam: 10 | natural, 05demonic, 10weapons, 10items, 10doors, unholy | Res: 06magic(20), 13torm | Vul: 08holy++, 11silver | XP: 196 | Sz: Medium | Int: human. 15:49:37 -!- JimmahDean has quit [] 15:50:47 !lm * current !boring br.enter=geh|dis|coc|tar s=br / lg:br=$noun o=% 15:50:50 147/2858 milestones for * (current !boring br.enter=geh|dis|coc|tar): 62/728x Dis [8.52%], 33/690x Coc [4.78%], 29/726x Geh [3.99%], 23/714x Tar [3.22%] 15:51:37 I wonder where purgatory will fit amongst those 15:51:57 aim for a 50% killrate 15:52:06 bring back silver stars clearly 15:52:38 time to give ophan quicksilver storm 15:54:08 !source pakellas_experiments.des 15:54:09 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/altar/pakellas_experiments.des 15:55:14 man, there used to be so many more holy monsters weren't there 15:55:21 silver stars, shedu, phoenix... 15:55:39 -!- VoxSomniator has quit [Quit: Leaving] 15:56:22 paladin, spirit 15:56:36 blessed toe 15:58:49 -!- ProzacElf has joined ##crawl-dev 15:59:16 rip paladins 15:59:44 man, backgrounds with god starts were much more common in the old dsys 15:59:46 *days 16:00:03 -!- omarax has quit [Remote host closed the connection] 16:01:23 Pr (Zin, Beogh), Pa (TSO), He (Ely), DK (Yred, originally Kiku), old CK (lost Makh start when broken up into 3 classes), Jester for the week or so that existed... 16:01:54 elliptic: I kind of like having iron giants as a rare Depths spawn that you simply should not fight 16:01:54 I give it maybe two years before berserkers get cut for weakening the point of god choice and chaos knights when xom is buffed into functionality 16:02:04 still would have abyssal knights 16:02:09 And re: juggernauts, I still wish they had cleaving. I suppose we could give them axes. 16:02:25 * regret-index coughs. 16:03:20 Lightli: we can replace abyss knights by making 1/100 characters just spawn in the abyss. <.< >.> 16:03:39 abyssal wanderer 16:03:53 or make lugonu altars pop up early a bit more often than currently 16:03:56 Lasty_: crawl already naturally has plenty of situations where you shouldn't fight things though 16:04:13 i think there are plenty of times that kind of thing can happen in depths yeah 16:04:28 I had a game a few weeks ago when I opened a door and 10 caustic shrikes + a juggernaut came into view 16:04:33 fair enough :) 16:04:40 was it twisty_corner 16:04:41 Lightli: fabulous 16:04:44 maybe 16:04:50 (I murdered them all and took the Sword of Jihad as my prize) 16:05:06 -!- wheals has quit [Quit: Leaving] 16:05:44 !log . won -3 16:05:44 150/152. Lightli, XL25 DENe, T:77743: http://crawl.berotato.org/crawl/morgue/Lightli/morgue-Lightli-20160529-233737.txt 16:05:52 !log . won -4 16:05:53 149/152. Lightli, XL27 TrHu, T:61461: http://crawl.berotato.org/crawl/morgue/Lightli/morgue-Lightli-20160526-162151.txt 16:06:01 !log . won -5 16:06:01 148/152. Lightli, XL27 HOBe, T:53131: http://crawl.berotato.org/crawl/morgue/Lightli/morgue-Lightli-20160523-030307.txt 16:06:18 in a sense I wonder if gauntlet will be too weak >_> 16:07:44 considering how my most hated foe in portal vaults are the random and not very predictable freezing clouds because I can't prevent them by just murdering something, maybe 16:07:53 (in ice caves to be more precise) 16:08:04 on my list, on my list 16:09:21 -!- ontoclasm has quit [Quit: Leaving.] 16:09:31 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-472-g4ec9042 (34) 16:15:54 -!- CanOfWorms has joined ##crawl-dev 16:16:54 -!- namelastname112_ has quit [Ping timeout: 250 seconds] 16:18:07 hey CanOfWorms, ontoclasm mentioned that you might be interested in making an Uskayaw altar tile. Are you still interested? 16:18:21 yeah, I just haven't had time to start working on it yet :v 16:18:42 I ask because someone submitted a silly DDR-themed one, and I don't really want to add it, but I'd love to get the generic one replaced with something. :) 16:21:15 -!- stev_ has quit [Quit: Page closed] 16:23:15 Lasty_: might that mess with your choice of ETC_INCARNADINE 16:23:37 raw flesh isn't very DDR, but I may be out of touch with what the kids are into! 16:24:09 usk is maybe more tomb of the necrodancer than DDR, I guess 16:24:22 s/tomb/crypt/? I forget 16:24:34 the kids are definitely into raw flesh 16:24:44 coffin 16:25:00 what's U's colour? 16:25:18 !source ETC_INCARNADINE 16:25:19 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/colour.h#l61 16:25:34 IIRC purple/red 16:25:55 !source religion.cc 16:25:56 https://github.com/crawl/crawl/blob/master/crawl-ref/source/religion.cc 16:26:11 -!- tealeaves has quit [Quit: Bye] 16:26:19 yeah, red/magenta 16:28:01 still think some oversized beast mask rack would be more interesting than a drum >_> 16:28:22 I would rather have the drum 16:28:35 just because of how ordinary it would be compared to the other altars 16:29:38 regret-index: I'm a little worried that the beast mask thing might feel a bit like appropriating tribal culture 16:29:46 otherwise I like it fine 16:29:49 hm 16:30:32 03gammafunk02 07* 0.19-a0-473-g3ac10ee: Fix some lua triggers in a vault (MarvinPA) 10(4 minutes ago, 1 file, 27+ 50-) 13https://github.com/crawl/crawl/commit/3ac10ee328e8 16:30:44 rip powerful secret tech 16:31:18 witch doctor masks are pretty seperate from actual beast dance masks, mind you 16:32:40 if you can assure me that we're on good cultural ground I'd be happy to go w/ beast masks 16:33:03 I don't nearly enough about the subject to make a good judgment 16:34:40 r-i is just playing the long game to introduce a new unrand mask design 16:35:33 yes, it'll be of a dragon, and it'll give sinv, and 16:35:47 Ru doesn't offer me sacrifces when only two I can choose remain. 13https://crawl.develz.org/mantis/view.php?id=10476 by TTsY 16:35:58 that's true, but not a bug 16:36:08 Dance Dragon Dance, my other favorite song from Labyrinth (1986) 16:37:18 ru can't give sac arcana more than once? 16:37:25 no 16:37:36 Is that a recent change? 16:37:37 Ru used to, but I felt that was too close to just a "no magic" conduct 16:37:43 gammafunk: like 2 versions ago 16:37:55 I see, it felt like a great way to game sacrifices 16:37:59 -!- WalrusKing_ has quit [Ping timeout: 258 seconds] 16:38:02 "oh these other schools I'm not using" 16:38:11 Yeah, that plus stepping on Trog's toes 16:38:22 I didn't want Ru to feel like "Trog 2" 16:38:31 trogpocalypse 16:38:37 Trog actually gets quite upset if you step on its toes 16:38:42 that's true 16:38:44 pak had trogpocalypse once 16:38:47 I've seen it 16:39:04 it was removed because it gave too much contam :v 16:40:12 oh, I vaguely remember that 16:40:55 -!- Harudoku has quit [Ping timeout: 244 seconds] 16:41:12 https://google.ca/search?q=witch+doctor+mask&tbm=isch vs https://google.ca/search?q=witch+doctor+mask&tbm=isch / https://google.ca/search?q=witch+doctor+mask&tbm=isch 16:41:15 with barong as a king of good spirits in eternal conflict with evil and the generalized use of lion dance as maritial arts discipline maybe specific "trailing lion mask" might make a good uskayaw altar motif? 16:41:40 (...yes, crawl has no lions) 16:42:04 they all died to make uskayaw altars 16:42:21 ...oh, whoops, those are wrong links 16:42:31 haha 16:42:53 just, uh, google "barong mask" and "lion dance", they're not really anything similiar >_> 16:43:07 -!- tealeaves has quit [Quit: Bye] 16:43:52 -!- ontoclasm has joined ##crawl-dev 16:45:00 !learn add uskayaw http://dl36mmdz94630.cloudfront.net/uploads/assets/images/000/007/538/large/Taiko1.jpg?1389771277 16:45:01 uskayaw[4/4]: http://dl36mmdz94630.cloudfront.net/uploads/assets/images/000/007/538/large/Taiko1.jpg?1389771277 16:45:04 (I was doing gauntlet work so I _kind_ of don't want to go and pull out the academic databases... >_>) 16:46:52 CanOfWorms: haha 16:47:17 the final form of Lasty 16:47:35 rhythm heaven still the best design of the genre for moving beyond literalized note hitting 16:47:36 -!- bonghitz has quit [Ping timeout: 244 seconds] 16:48:30 <|amethyst> I want to see a music performance game based around tape loops 16:49:00 <|amethyst> Fripp and Eno present... Soundscape Hero 16:51:44 -!- dpeg_ has quit [Quit: Lost terminal] 16:54:32 oh, hey, I actually got a character to enter the void of a broken level 16:56:48 Memorise Haste, consuming 6 spell levels and leaving -6? 16:58:30 regret-index: that's normal via &! 16:58:37 if you see it during a real game i'm surprised 16:59:27 gammafunk: my ultimate form cannot be defeated 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:00:26 -!- Shinino has quit [Quit: Page closed] 17:00:28 I just mean, said &! is silly. 17:00:42 it had all the same restrictions as normal memorisation until pretty recently and it was v. annoying 17:01:10 -!- dpeg_ has joined ##crawl-dev 17:01:32 didn't seem worth the effort to fiddly with messaging when making it actually useful, also negative spell slots are a real thing technically! 17:01:41 -!- MgDark has quit [Ping timeout: 240 seconds] 17:01:43 to fiddle* 17:01:51 -!- Krakhan has quit [Changing host] 17:01:53 -!- MgDark_ is now known as MgDark 17:01:53 I _mean_, it could give "(despite having no spell slots)" instead of negative spell slots 17:01:55 <|amethyst> MarvinPA: sacrifice skill? 17:02:07 i was thinking ash reskilling, but yeah that too i imagine 17:02:09 learn add regret-index-todo 17:03:07 ??regretindex 17:03:07 regretindex[1/1]: http://pastie.org/10862403 17:04:36 -!- WereVolvo has quit [Read error: Connection reset by peer] 17:07:10 -!- eb has quit [Client Quit] 17:09:29 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-473-g3ac10ee (34) 17:15:47 ??wraith card 17:15:47 wraith card[1/1]: Card from the deck of Punishment. Decreases your level by 1. 17:15:50 also that 17:16:24 -!- simmarine has joined ##crawl-dev 17:16:46 !learn edit wraith_card s/ Decreases.*/Drains you./ 17:16:47 wraith card[1/1]: Card from the deck of Punishment.Drains you. 17:16:57 !learn edit wraith_card s/Drains/ Drains/ 17:16:57 wraith card[1/1]: Card from the deck of Punishment. Drains you. 17:17:38 minmay: as of 0.14 :P 17:18:20 gosh, portal card used to be in punishments 17:18:38 terrifying 17:19:10 -!- mopl has quit [Quit: Page closed] 17:19:53 d:27-ishment? 17:20:02 learndb u suck 17:20:15 ??portal_card 17:20:15 portal card[1/1]: Teleports you. power_level/2 chance each of being controlled and of randomly blinking you. The teleport control lasts for several turns. 17:20:31 hmm i think back then you still got your evocations skill bonus to punishment cards too, i wonder if you could've gotten a controlled teleport as wrath 17:20:43 -!- eb has quit [Quit: I quit] 17:20:56 i forget exactly how all that stuff was weird, but it was very weird 17:21:39 -!- ystael has quit [Ping timeout: 246 seconds] 17:23:38 http://i.imgur.com/QI97e6K.png 17:23:44 something like this for uskayaw, maybe 17:24:46 mmm 17:25:01 -!- eb has quit [Ping timeout: 240 seconds] 17:26:02 face drum... might be risky, though, at least with the wood colouration >_> 17:26:08 -!- GauHelldragon2 is now known as GauHelldragon 17:26:23 (though lasty did use etc_incarnadine) 17:27:32 regret-index: risky in terms of blending together? 17:28:29 in resembling the whole tribal stuff to avoid 17:29:46 I picked incardnadine because Uskayaw is very much a god of the flesh -- think Bacchus/Dionysus, etc. 17:29:47 (...I mean, there are at least certainly less vicious stereotypes in the continent folk-culture switch, is why I advocated for red/gold lions) 17:29:59 right, right, huehuecoytl 17:30:14 technically red/magenta has no brown anyway :P 17:30:14 yeah I can make it the face area more golden 17:32:23 https://dl.dropboxusercontent.com/u/1000017/crawl/harpy.png 17:32:28 only half-done, but 17:33:03 -!- Dracunos is now known as Dracunos-m 17:33:10 back in a bit -- gotta travel 17:33:37 ha, nice way of fitting in the console green 17:33:45 xD 17:35:09 http://i.imgur.com/MbebtsD.png 17:36:43 -!- Bcadren_ has quit [Ping timeout: 260 seconds] 17:41:09 -!- Kenran has quit [Quit: Leaving] 17:48:04 -!- bonghitz has quit [Ping timeout: 240 seconds] 17:48:19 fr: harpy champions or something 17:48:22 so i can draw them 17:48:50 rename shard shrikes to harpy champions 17:48:53 -!- eb_mobile has quit [Quit: I quit] 17:48:55 !!! 17:49:15 hell harpies 17:49:37 fr: harpy summoning unique named http://yugioh.wikia.com/wiki/Mai_Valentine 17:50:41 ontoclasm: well there are those meliai, bees and birds are the same right 17:51:01 time to teach the player about the birds and the bees... 17:51:05 * ontoclasm checks a biology textbook 17:51:07 (beerds) 17:51:09 yes 17:51:54 regret-index: also give something invis other 17:51:55 wiglaf is not a dwarf, he's actually just a bunch of birds and bees 17:52:32 lorocyprocas, clearly 17:53:13 -!- olscumpy has quit [Ping timeout: 276 seconds] 17:54:06 -!- olscumpy has joined ##crawl-dev 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:00:58 -!- namad7 has quit [Ping timeout: 252 seconds] 18:02:41 -!- eb has quit [Quit: I quit] 18:05:29 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 18:14:52 -!- PsyMar has quit [Ping timeout: 264 seconds] 18:15:13 Unstable branch on underhound.eu updated to: 0.19-a0-473-g3ac10ee (34) 18:15:51 -!- ontoclasm has quit [Quit: Leaving.] 18:17:28 -!- PleasingFungus has joined ##crawl-dev 18:18:56 hm, should i tell the ddr altar guy not to make another? 18:19:05 since afaik he's working on the variant i suggested... 18:24:28 -!- Bcadren_ has quit [Ping timeout: 264 seconds] 18:27:25 -!- Marvin is now known as Guest62819 18:28:24 I decided that as long as the travesty of "hazy altar" exists, it makes no sense to have cool ETC colors for hep altars 18:28:40 -!- removeelyvilon has quit [Quit: Page closed] 18:29:25 Suffice it to say that this topic will be discussed at length and the next biweekly meeting of the Council of Console Champions 18:29:29 s/and/at/ 18:30:04 -!- LexAckson_ has quit [Ping timeout: 240 seconds] 18:30:19 what if it was a green haze 18:30:20 -!- tealeaves has quit [Quit: Bye] 18:30:21 or a purple haze 18:31:15 Purple Haze probably isn't even a reference to you, is it? 18:31:46 -!- Bcadren_ has quit [Ping timeout: 272 seconds] 18:32:14 <|amethyst> Skews me, wall-eyed Kiss disguise 18:32:32 -!- ZiBuDo has joined ##crawl-dev 18:33:56 -!- Davey_ has quit [Quit: Page closed] 18:34:08 -!- mopl has quit [Quit: Page closed] 18:34:42 dang... i only ever kissed this guy. 18:36:59 i forget what the word for that kind of mis-hearing of lyrics is. it's close to an eggcorn, but those are different things 18:37:30 mondegreen? 18:38:01 ah, indeed 18:38:44 -!- WalrusKing_ has quit [Ping timeout: 258 seconds] 18:39:30 -!- debo has quit [Ping timeout: 260 seconds] 18:49:01 -!- ProzacElf has quit [Ping timeout: 240 seconds] 18:50:45 -!- bonghitz has quit [Ping timeout: 244 seconds] 18:54:17 <|amethyst> man, my photoshop skills sucked 18:54:49 <|amethyst> s/ed$// 18:55:10 <|amethyst> s/photoshop/gimp/ of course 18:55:18 <|amethyst> I was trying to make an image of myself wearing a wall-eyed Kiss disguise, but that did not work so well :) 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:00:05 -!- tealeaves has quit [Quit: Bye] 19:00:50 alternatively, it worked very well and you are cruelly witholding the results 19:01:48 photoshop is hard. 19:03:05 -!- WorkSight has quit [Quit: Leaving...] 19:06:39 -!- DevlanMud|Lappy has quit [Ping timeout: 246 seconds] 19:06:43 <|amethyst> amalloy: so bad I quit without saving 19:06:49 rip 19:06:58 photoshop suicide 19:07:24 -!- Lasty has joined ##crawl-dev 19:08:55 -!- Guest62819 has quit [Remote host closed the connection] 19:12:32 -!- halv has quit [Client Quit] 19:12:56 -!- Blade- has quit [Ping timeout: 272 seconds] 19:13:27 03Lasty02 07* 0.19-a0-474-g1cd1b9d: New Uskayaw altar tile (CanOfWorms) 10(37 seconds ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/1cd1b9d09609 19:15:11 -!- halv has quit [Client Quit] 19:16:02 -!- nikheizen has joined ##crawl-dev 19:16:36 -!- simples has quit [Quit: Page closed] 19:18:38 New branch created: pull/290 (2 commits) 13https://github.com/crawl/crawl/pull/290 19:18:38 03Sandman2502 07https://github.com/crawl/crawl/pull/290 * 0.19-a0-474-g07eff1f: Remove cloak of invisibility and randart +Inv 10(28 minutes ago, 5 files, 4+ 9-) 13https://github.com/crawl/crawl/commit/07eff1f71d76 19:18:38 03Sandman2502 07https://github.com/crawl/crawl/pull/290 * 0.19-a0-475-gb41c541: Remove contamination generation while invisible, increase contamination from cast instead 10(4 minutes ago, 2 files, 1+ 4-) 13https://github.com/crawl/crawl/commit/b41c5410f07e 19:20:44 -!- Bcadren_ has quit [Read error: Connection reset by peer] 19:22:10 man, more stealth nerfs 19:23:28 -!- WalrusKing__ has quit [Ping timeout: 260 seconds] 19:23:50 wouldn't that just leave potions and the spell 19:24:31 Lightli: that's a pull request; it hasn't been merged 19:24:44 I know 19:24:59 but the proposal still would royally suck for non-mage stabbers 19:26:28 -!- Kellhus has quit [Quit: Page closed] 19:28:47 -!- ontoclasm has joined ##crawl-dev 19:30:14 -!- Bcadren_ has quit [Read error: Connection reset by peer] 19:32:05 -!- ontoclasm1 has joined ##crawl-dev 19:33:10 -!- ontoclasm has quit [Ping timeout: 260 seconds] 19:37:20 The seven-headed hydra bites Civil society! Civil society is destroyed! 19:37:39 good riddance 19:39:28 i guess i should really go rebalance hep ancestors at some point 19:39:44 PleasingFungus: make sure Despotism is stronger than Democracy 19:39:51 lol 19:45:56 -!- mong has quit [Quit: Leaving] 19:46:30 -!- debo has joined ##crawl-dev 19:47:27 -!- Dracunos is now known as Amnesiac 19:47:42 -!- Amnesiac is now known as Dracunos 19:48:49 -!- Amphouse has quit [Ping timeout: 250 seconds] 19:48:57 -!- cang is now known as Amnesiac 19:49:34 I renamed my ancestor again 19:49:43 after the most beautiful phrase in the English language 19:49:46 which I discovered today 19:49:55 Bonus Donuts the hexer 19:50:34 !!! 19:50:40 how'd your battlemage go? 19:50:47 I died 19:50:53 probably of siphilis 19:50:54 o 19:51:02 battlemage up 19:51:03 !lg lasty hep 19:51:04 3. Lasty the Nimble (L12 OpWn of Hepliaklqana), mangled by a komodo dragon on Lair:2 (serial_bayou_shore_a) on 2016-06-01 01:15:52, with 16662 points after 16685 turns and 0:54:50. 19:51:06 (under-powered) 19:51:08 oh, right 19:51:09 good komodo 19:51:17 I actually died of leaning on tab 19:51:19 lol 19:51:28 -!- bonghitz has quit [Ping timeout: 260 seconds] 19:51:34 -!- debo has quit [Ping timeout: 272 seconds] 19:51:35 -!- NomadJim has quit [Read error: Connection reset by peer] 19:51:36 I was made in the motherfucking shade and forgot that I was an octopode and held down tab til I died for no reason 19:52:02 Wanderer start, started w/ book of ice, a crossbow, and a randart book w/ swiftness and repel missiles 19:52:09 that might be the best possible start 19:52:16 you need crawl.ahk (which macros tab to mousewheel) 19:52:21 haha 19:52:57 it's really the most luxurious way to play 19:53:16 -!- robertmeta has quit [Ping timeout: 264 seconds] 19:55:08 -!- MarvinPA has quit [Quit: Leaving] 19:56:00 -!- Ququman has quit [Read error: Connection reset by peer] 19:57:39 -!- MarvinPA has joined ##crawl-dev 19:57:59 sounds soothing 19:58:13 just scroll your way through... 19:58:32 FR scrolling down presses tab, scrolling up goes back in time 19:58:46 yeah you sort of lean back and say to yourself, "I hope this fight turns out well" 19:58:46 so i can just read the story of how i eventually die on D:5 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:04 -!- Zekka has quit [Ping timeout: 240 seconds] 20:01:35 -!- tksquared has quit [Ping timeout: 250 seconds] 20:04:44 -!- jerkstoresup has quit [Ping timeout: 252 seconds] 20:07:37 Lasty: One area you really need to work on for you new god 20:07:42 is its altar generating in temple 20:07:59 -!- debo has joined ##crawl-dev 20:08:09 gammafunk: it doesn't? 20:08:10 oops 20:08:20 no it *can* 20:08:23 but it doesn't always 20:08:23 oh 20:09:02 . . . are you implying that the god is so exciting it should always be in temple? I'm not sure I get it. 20:09:26 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-474-g1cd1b9d (34) 20:09:31 it'd be good if it always places in temple when I want to take the god 20:09:39 this would be a fine change for sif as well 20:09:43 put it next to sif altars 20:09:48 make him really rip his heart out 20:10:09 -!- Patashu has joined ##crawl-dev 20:10:41 gammafunk: I mean, Uka and Ru should probably always spawn on D:2 20:10:47 To make sure all chars have access to the most fun gods 20:10:49 pakellas already does 20:10:50 :p 20:10:55 -!- Shinino_ has quit [Ping timeout: 250 seconds] 20:11:40 pakellas is really fun 20:11:42 clearly, what we need is the return of shrine. 20:11:55 Well lets not go all crazy and declare usk fun just yet 20:12:02 that's now a word we should throw out with wild abandon 20:12:20 If we're not doing things with wild abandon, why do them at all? 20:17:29 Trog agrees 20:19:35 -!- Amphouse_ has quit [Ping timeout: 250 seconds] 20:22:18 Is anyone in favour of Sandman's PR? I am. We can increase generation of !Inv for compensation, if we feel like it. 20:23:31 I don't see what the relation is between !inv and +inv really 20:23:49 I guess I can't argue really strongly for +inv other than invis stabbers being fun 20:23:57 and invis being fun in general 20:25:22 -!- serq has quit [Quit: leaving] 20:25:36 gammafunk: oh, I like stabbers too, but (a) there is a spell which requires meaningful investment, (b) whereas evocable Inv does not, and (c) we have four sources of Inv (potion, wand, items, spell). Do we need them all? 20:25:46 we don't have the wand 20:25:57 ah, I am behind the times :) 20:26:33 could make evocable inv need _even_ _more_ investment >_> 20:26:38 we do have two reusable sources of invis, but they are not so strong that it's dominating players' choice of items with other properties 20:27:12 and while it's true that +inv can be used with minimal investment, in practice characters that use it a lot are going to invest in evocations 20:27:25 if that's their primary source of invis and they use invis extensively 20:27:35 regret-index: there's a good argument against that on the tavern thread, i think 20:27:35 because the duration increase is very good 20:27:53 not sure how tight that argument is b/c Evo is considered overpowered anyway? 20:27:54 ie, the problem is that you can spam invis "attempts" even at 95% fail 20:27:57 I like removing +inv from everything but a few unrands, since unique unrand artps are cool 20:28:20 chequers: but keep spell and consumable? 20:28:45 no opinion on invis in general 20:28:51 you can spam rage attempts at low success pretty well as well 20:28:55 I just like removing evocable artifact properties from random generation 20:29:15 well that's not really a general position we're advocating 20:29:21 gammafunk: but that's highly different from Inv attempts (not that I think +Rage items are the rage, but they don't have this one problem, imo) 20:29:23 "remove evocable abilities" 20:29:31 -!- Nothus has quit [Client Quit] 20:29:42 dpeg_: how is it highly different? 20:29:45 gammafunk: but "rage you generally only want to activate while you're near monsters 20:29:55 invis you often want to activate before combat, so you have all the time in the world 20:29:56 that's true of invis as well? 20:30:10 monsters who can't see you are really really bad at killing you 20:30:10 gammafunk: you spam +Inv in advance, before going into battle. You cannot trigger +Rage on bad % *in* a battle. 20:30:19 yes, invis is a great mid-combat buff, agreed 20:30:19 dpeg_: that is untrue 20:30:22 * dpeg_ has a hunch that gammafunk is a pre-battle rager :) 20:30:31 but it's *also* great to use before, say, going down stairs, or opening a door 20:30:44 dpeg_: I use rage on bad% in battle basically all the time 20:30:48 when I find/use rage that is 20:30:50 ah, you're a better play than me 20:31:01 rage has like 50% success at 0 evo so might as well use it even then 20:31:50 amalloy: if you're not raging down stairs you're doing it wrong 20:31:54 also rage opening doors 20:32:02 rage committing 20:32:04 important: rage while chopping up corpses 20:32:08 yes 20:32:32 I dunno, I'd be curious to hear MPA and edotcom's thoughts on it 20:32:44 edotcom? 20:32:52 I think a lot of the anti-+inv comes from people who maybe just don't like invis the effect so much, but it's a fun effect for me 20:33:05 dpeg_: emoney, efamous 20:33:26 aka hyperdotcom 20:33:42 gammafunk: like I said, I use my Inv, and I think it's too cheap on cloaks/items 20:34:09 dabbling with chances does not seem to help, so perhaps we can add another cost 20:34:32 -!- derpydemon has quit [Quit: Page closed] 20:34:57 I also tend to thing that evokable invo is a bit on the cheap side, but it's not like the cloak is easy to come by 20:35:06 I guess I don't see why people would have a problem with +inv but not +rage, they have very similar problems 20:36:21 yeah +inv is not too common these days; my last sp that lucked into a +inv at the end of lair hat when no invis spell generated the whole game was pretty happy 20:36:22 gammafunk: true, but at least +rage comes with an innate risk, and there is no spell to compete with 20:36:32 I Cast Trog 20:36:34 i have [invis this game 20:36:50 gammafunk: agreed 20:36:52 you don't spam +rage until it works 20:37:08 you do that with +inv sometimes up stairs or whatever 20:37:19 yes, I agree that +Inv is the bigger stinker here 20:37:54 I mean, I train at least 5 evo so I can use the property more reliably, and usually get a bit more than this if I'm planning to use it much 20:38:02 gammafunk: removing +Inv will make more people worship Sif Muna!!! 20:38:08 Again maybe if MPA/edotcom agree 20:38:15 dpeg_: it will not 20:38:29 gammafunk: it will make more stupid people worship sif muna maybe! 20:38:30 people worship Sif Muna because they have good taste, you can't buy that 20:38:35 minmay: true 20:38:51 * dpeg_ worships Trog because he has bad taste. Much better! 20:39:03 The taste of Trog-Mint gum... 20:39:36 i assume that tastes like a mixture of pork rinds and gasoline 20:42:42 PleasingFungus: Hep is a little like anti-Chei. All your opponents are slowed constantly... 20:43:01 I notice how much slowing it does, does seem like quite a bit 20:43:19 i like the implication that all hep characters are (or should be) using the hexer 20:43:30 which they probably should be, because having a portable torpor snail is super op 20:43:31 PleasingFungus: it seems really, really good 20:43:32 doesn't it do passive slow? 20:43:35 it's too good. 20:43:36 all hep characters are (or should be) using the hexer 20:43:41 minmay: yes agreed 20:43:50 *The Jinx 20:43:51 whenever i change hep next, that's going away 20:43:52 it's hard to imagine something as good as slowing all your foes 20:44:11 mass confusion is vaguely in the same ballpark 20:44:34 I thought that slowness was a hep passive thing 20:44:36 shows what I know 20:44:41 ??hep 20:44:41 hepliaklqana[1/4]: God of ancestral memory, playable on cbro. Grants a powerful, customizable permanent ancestor at ** piety, which will be automatically revived if slain (after a few dozen turns). Likes exploration. 0*: ally & recall, 2*: Remember Life, 3*: {Transference}, 4*: {Idealise}, 5*: Transference-slow 20:44:41 yeah, tho I think it's easier to resist 20:44:45 you're thinking of the 5* 20:44:53 ah, that's only on invocation? 20:45:03 yeah, mass conf checks mr, metabol engl only checks rc 20:45:09 -!- Jessika has quit [Ping timeout: 250 seconds] 20:45:17 ??transference 20:45:17 Transference[1/1]: Hepliaklqana 3* ability. Switch any creature's location (including yourself!) with your ancestor's, as long as your ancestor is in LOS. At 5*, also slows creatures adjacent to the target for a duration dependent on invo; from 3-6 to 6-20 turns, at 0/27 invo respectively. 20:45:19 gammafunk: ^ 20:45:45 I see 20:46:13 doesn't metabolic englaciation also check hd 20:46:31 Orc, Lair, and D:12 cleared, wearing one ring on this octopode. And yet, I don't feel weak. 20:46:32 -!- Moanerette has quit [Quit: Page closed] 20:47:42 regret-index: i think it scales on that? but slowing occurs regardless? 20:47:44 would have to check 20:50:21 -!- AreBrandon has joined ##crawl-dev 20:51:28 dont nerf hexer!!! 20:51:48 about removing the remnants of evocable invis, I actually assumed that it was already gone when I heard that =inv had been removed 20:51:51 -!- ystael has quit [Ping timeout: 250 seconds] 20:51:59 -!- Demise_ has joined ##crawl-dev 20:52:55 cloak of darkness and randart +Inv sources are rare enough now that I don't think it is a particularly significant change 20:53:35 cloak of darkness? That's referring to just ordinary invis cloaks? 20:53:42 yup 20:53:51 personally I thought +Inv was fun to use and not too powerful (compared for instance with +Rage) 20:53:56 gammafunk: oh, right, it was renamed at some point 20:54:19 the item is so rare that I don't remember what it is called now :P 20:55:03 anyway I guess I am saying that I'm not particularly in favor of removing +Inv but it seems like we might as well given that we already removed the ring... 20:55:26 the removal of +inv was to make evokable invis rarer in general, not killing it completely 20:55:39 er 20:55:53 removal of +inv would have a hard time not killing +inv completely 20:56:01 well, =invis 20:56:28 as it stands only one ego cloak and randarts have invis evokable anyways 20:58:32 also a lot of the randarts that had +Inv were actually randart rings of invis 20:58:40 so there are fewer now 20:59:37 the PR itself isn't good because it breaks fedhassprint, and i don't know about the contam change (probably also not good in that it makes the remaining unrand sources of invis contam-free?) 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:00:11 I do think that evocable invis has one design flaw (no penalty for failing to use it, not even noise or hunger) and that if we keep it then we might want to do something about it 21:00:24 elliptic: wasn't it just ring of shadows? 21:00:29 Lasty: huh? 21:00:34 er sorry 21:00:35 randarts 21:00:35 right 21:02:29 -!- Amphouse has quit [Ping timeout: 250 seconds] 21:03:07 -!- debo_ has joined ##crawl-dev 21:03:21 -!- Zekka has quit [Ping timeout: 244 seconds] 21:03:29 elliptic: yeah, it seems like the obvious answer to "people spam this effect at a high failure chance" is "add some consequence for trying, or for failing" 21:03:35 (I don't have any particularly good idea right now for adding a penalty for failure to evoke invis - the issue is that other evocable abilities don't have failure effects and it might be strange for this to be the only one) 21:03:53 how many other evocable abilities are left? 21:03:59 invis, berserk, fly? 21:04:02 +blink +rage +fly 21:04:05 ah, blink 21:04:14 I meant abliities in general really 21:04:19 fair 21:04:24 stuff using the a menu 21:04:43 I guess we could do something similar to what was done with makhleb's demon invocations 21:04:46 makhleb demons are an exception there now 21:04:48 -!- debo has quit [Read error: Connection reset by peer] 21:04:50 yeah 21:05:00 evoking invis has hunger costs on a quick check, though my local is currently a bit back 21:05:08 you summon a hostile invisible illusion of yourself 21:05:16 regret-index: not for failure, no? 21:05:17 It might be good if more evokables had failure consequences 21:05:29 ...oh 21:06:01 -!- ystael has quit [Ping timeout: 240 seconds] 21:06:03 ...surely, an easy start would have been to apply said hunger regardless of success >_> 21:07:43 -!- WalkerBoh has joined ##crawl-dev 21:08:05 regret-index: then there would be the question of whether abilities with non-hunger costs should also have their costs applied on failure 21:08:17 also, failing to cast a spell costs MP, but failing to evoke doesn't 21:08:19 -!- AreBrandon has quit [Ping timeout: 250 seconds] 21:08:57 * regret-index shrugs 21:12:54 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 21:14:00 amalloy: well, if the ability costs mp, evocation items could be made to work that way 21:14:08 I think +invis does cost mp 21:14:11 did someone change how tab finds its targets recently? i am getting weird claims of "No target in view!" when there's a monster just two tiles away from me, with a cloud of flame between us" 21:14:28 yeah, autofight was changed in a couple recent commits 21:14:31 even shift-tab won't attack him 21:14:33 elliptic knows the details 21:14:42 amalloy: well, previously tab wouldn't attack it either 21:14:46 -!- ystael has quit [Ping timeout: 260 seconds] 21:14:47 amalloy: because tab wouldn't walk into the cloud 21:14:51 elliptic: it would say "failed to move towards target" 21:14:52 the message just changed 21:15:01 but shift-tab worked! 21:15:15 shift-tab with what weapon? 21:15:20 stones in my quiver 21:15:29 and a sword 21:15:31 hm, I thought I checked that case 21:15:38 elliptic: it seems to work most of the time 21:15:43 but like there are some layouts where it doesn't 21:16:01 http://crawl.akrasiac.org/saves/amalloy-crawl-git-a74cb8606e-160603-2115.tar.bz2 21:16:08 a game in which i currently cannot tab a thing 21:20:14 oh, I see, have_ranged() and have_throwing() are separate checks here 21:20:20 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 21:20:41 I should really clean up autofight.lua sometime, it is rather convoluted now due to various people adding various options to it 21:21:44 -!- fitzyfitz has quit [Quit: Page closed] 21:22:18 elliptic: also why did the message change? No target in view! doesn't make sense to me when i can clearly see a target 21:23:13 amalloy: it isn't a target if you can't get to it :P (and don't have autofight set to use a ranged attack) 21:23:33 but yes, I can try to see how easy it would be to get the old messaging back 21:24:16 amalloy: I changed autofight in response to requests to make autofight not charge towards unreachable monsters 21:24:44 -!- zxc has joined ##crawl-dev 21:25:17 previously it would move towards them until it reached the obstacle (glass or cloud or whatever) and then stop with the message about the monster being unreachable; now it just looks for a monster that it can reach 21:28:45 yeah, i remember that behavior, and the change you say you made sounds like an improvement to me 21:33:53 -!- rossi has quit [Ping timeout: 250 seconds] 21:37:52 -!- CanOfWorms has joined ##crawl-dev 21:38:35 amalloy: how does "No reachable target in view!" sound for this situation? 21:38:52 very accurate 21:39:21 i guess it might be mis-implying something abotu reaching weapons? 21:39:38 -!- WalkerBoh has quit [Remote host closed the connection] 21:46:53 -!- Daekdroom has quit [Quit: Leaving] 21:49:38 Mordru (L8 HaGl) (D:6) 21:52:53 03elliptic02 07* 0.19-a0-475-gfca3800: Fix AUTOFIGHT_THROW and messaging (amalloy). 10(6 minutes ago, 1 file, 6+ 4-) 13https://github.com/crawl/crawl/commit/fca3800c46e2 21:53:05 -!- olscumpy has quit [Read error: Connection reset by peer] 21:54:35 Mordru (L8 HaGl) (D:6) 21:55:30 -!- Naruni has joined ##crawl-dev 21:57:15 crazy idea from observer chat 21:57:24 make Nemelex decks/abilities work off of invo rather than evo 21:58:16 -!- Kalir has quit [Ping timeout: 276 seconds] 21:58:34 Lightli: not so crazy, I pondered this. But I still think that removal of cards is better. 21:58:46 and replaced with what 21:58:52 with nothing 21:59:00 you draw nothing! 21:59:06 (or with sanka's god which replaced random cards with random spells) 21:59:28 My main beef with Nemelex is the list of special effects. Using spells instead is okay. 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:00:19 invo rather than evo nemelex was brought up earlier today >_> 22:00:38 would make pakellas the only evo god at least 22:00:50 Lightli: that would be an improvement in itself, I agree 22:03:04 I still think at some effective trimming point nemelex would be okay 22:03:16 yeah 22:03:22 three types of deck, no rarities, six effects per deck? 22:03:23 how many unique effects does nemelex have right now? 22:03:55 (off the top of my head tomb card, orb card at full power, pentagram card summoning normally not summonable things, blade card, bone card, foxfire card...) 22:04:21 bone, what? :P 22:04:31 the one that summoned a skeleton or bone dragon 22:04:33 cut literally years ago 22:04:37 welp 22:04:49 Nemelex: no one knows what cards are even still in 22:05:10 the easier way to put it is that escape has 11 cards, destruction has 8, and war has 16 22:05:15 You draw the Map. It shows all current cards. 22:05:58 I mean, nobody minds the design of major destruction 22:06:02 ??major destruction 22:06:02 major destruction[1/2]: Power is based on invocations. Randomly fires one of: bolt of fire|lightning|draining|iron, fireball, ranged sticky flame, or an orb of electricity that will explode with radius 2 and make you wish you hadn't fired at something so close to you. 22:07:01 it's just that nemelex is on too high of a scale 22:07:29 regret-index: yes, but Makhleb powers require no fine-tuning and no research -- it's just about flavour of attack/summon. 22:07:43 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:08:00 there are still wrinkles 22:08:05 I suggested in ##crawl a few days ago: remove cards, use invo, have nemelex give separate abillities to draw 1 of 3 for each deck type spending mp and piety, and at 6* piety you get a one-time use of a special deck with permanent bonuses 22:08:29 like said orb of elec / bolt bouncing lightning in your face / summoned cacodemon digging / summoning hostile executioner 22:09:31 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-475-gfca3800 (34) 22:09:39 by itself that doesn't do enough since e.g. do you know all sixteen war cards off the top of your head 22:10:07 well that seems to just be part of the learning curve of the god 22:10:12 for an overhaul to the menu code: would it be proper to move menu classes into new files, such as menu_god.cc menu_spells.cc, menu_shop.cc, and so on? 22:10:25 *menu sublcasses 22:10:30 you could easily have a ? in the ability to see what the cards do 22:10:36 * regret-index sighs 22:10:51 a million different matters to fix-up and edit in and of themselves 22:11:02 -!- ZiBuDo has quit [Ping timeout: 244 seconds] 22:11:11 and everybody always takes the cards for granted >_> 22:11:38 is there a card list? 22:11:40 -!- ZiBuDo has joined ##crawl-dev 22:11:54 ?/c "the" 22:11:55 No matches. 22:11:59 ??cards 22:12:00 cards[1/2]: See {deck}. Full list: the Alchemist, the Banshee, the Blade, the Cloud, the Crusade, the Curse, the Dance, Damnation, Degeneration, Dowsing, the Elements, the Elixir, Famine, the Feast, Focus, Fortitude, Foxfire, the Hammer, the Helix, the Helm, the Illusion, the Mercenary, the Orb, the Pentagram, the Potion, Pain, Placid Magic, the Rangers... 22:12:02 (in-game) 22:12:21 holy god that list must be out of date 22:12:40 -!- ontoclasm1 has quit [Quit: Leaving.] 22:12:41 eh, only less than two years 22:12:44 just realized 22:12:56 isn't the Xom card still able to give you a permanent benefit if you get lucky 22:13:33 one benefit of the wiki: actually prefixing every entry with the version it's describing 22:13:33 -!- nezrel has quit [Read error: Connection reset by peer] 22:14:00 at a certain degree of luck required one might as well be concerned about too much acquirement 22:15:08 are cards Nemelex-only now, or was that a pull request? 22:15:20 pull request 22:15:24 neither, it was just discussed a bit 22:15:28 branch of a dev 22:15:29 ah, I see 22:15:30 oh actually yes 22:15:33 pf made a branch 22:16:25 I am unsure about this: on the one hand, this probably improves quality of life for every character not following Nemelex. On the other hand, this makes it very explicitly that the whole card mechanic only exists for one god. 22:17:48 still firmly saying plenty of gods have localized mechanics and it's a matter of scale >_> 22:18:12 yeah, sacrifice only is a Ru thing 22:18:23 regret-index: sure thing 22:18:50 4 am here, got to sleep 22:19:03 -!- dpeg_ has quit [Quit: The Banshee] 22:20:48 then, once the mechanic is localized to a single god, it will lead to nemelex's removal... 22:20:51 just as planned 22:20:51 -!- nicolae- has joined ##crawl-dev 22:20:55 -!- Beargit has quit [Ping timeout: 250 seconds] 22:21:15 I always miss that dpeg 22:21:53 rip 22:23:36 -!- Lasty has quit [Quit: Leaving.] 22:26:35 -!- dtsund has joined ##crawl-dev 22:27:48 -!- rossi_ has quit [Ping timeout: 260 seconds] 22:30:21 -!- Tickenest has quit [Quit: Page closed] 22:40:01 -!- jeefus has joined ##crawl-dev 22:42:46 -!- amalloy is now known as amalloy_ 22:43:34 -!- jefus has quit [Ping timeout: 240 seconds] 22:47:59 -!- nikheizen has quit [Quit: leaving] 22:57:31 wow it's a bh 22:57:58 MarvinPA: do you have that quick sifcast patch you made handy, was going to play with that 22:58:02 I can always find it through the logs 22:59:00 ah, not easily, would have to reboot to linux 22:59:07 nbd, I'll go search for it in the logs 22:59:27 i did a little more work on it locally since then i think, started on a mp regen invoc 22:59:30 maybe I saved it, actually 22:59:38 but that bit isn't really very functional yet anyway 22:59:52 yeah that part's not too hard to implement anyhow 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:00:11 no, but I do have grunt_vampire_lords.patch, so that's good 23:00:44 bet I have a few classic grunt patches saved around 23:01:50 -!- lordfrikk has joined ##crawl-dev 23:04:27 found it: http://sprunge.us/gGYS 23:05:12 10/10 commit message, really all you need to say 23:12:17 -!- Harudoku has quit [Ping timeout: 252 seconds] 23:13:22 -!- PleasingFungus has joined ##crawl-dev 23:14:09 MarvinPA: fun note about my don't-generate-decks branch, which i realized almost immediately after pushing it: what happens in acquirement if you've seen all misc items & sacrificed love? 23:14:20 (possibly a crash, possibly a void demon.) 23:14:42 one way to find out 23:15:03 -!- Kalir has quit [Changing host] 23:15:08 fr: you get a mailer daemon 23:15:22 give the greybeards something to appreciate 23:16:15 mailer midge 23:16:18 sounds nethacky 23:18:35 -!- bonghitz has quit [Remote host closed the connection] 23:19:16 -!- Lasty has joined ##crawl-dev 23:20:18 plant round, bush round, tree round. dry / regular / glowing fountain rounds. stone / metal / crystal wall rounds. stone, large rock, granite statue rounds. 23:20:40 PleasingFungus: just give them a quad damage 23:20:45 ...this doesn't feel nearly demonic enough. 23:21:16 heh 23:21:38 minmay: thought is to merge rod & misc acq ('evo acq'?), and then maybe remove staff acq 23:21:57 maybe remove ammo acq while i'm at it 23:22:32 PleasingFungus: how would you acquire staff? 23:22:41 *acquire a staff 23:22:44 why do you need to be able to acquire staves? 23:22:49 because it's good 23:22:53 acquire gives you good things 23:23:08 why weapons and not staves? 23:23:15 remove staves 23:23:20 only solution 23:23:24 merge weapon and staff acq? 23:23:27 that is a more reasonable approach in some ways 23:23:40 remove acquirement 23:23:46 another good idea 23:23:46 because almost every character has a use for weapons, whereas only a limited # of chars have a use for staves, and typically they only care about pretty specific staves. 23:24:11 but like, gammafunk, you could say the same for adding potion acquirement, scroll acquirement, rune acquirement, carrion acquirement, orb acquirement... 23:24:29 and you could pretty much apply the logic to weapon acquirement if you wanted to? 23:24:38 I mean I don't see how it's fundamentally different 23:25:04 fundamentally different is a stronger term than i'd use. 23:25:37 well limited # of chars using staves is too strong as well, I mean I assume you're also removing book acquirement 23:25:41 mm 23:25:43 merge book & staff acq 23:25:45 magic acq 23:25:47 spellcaster acq 23:25:49 possible 23:25:49 merge all acquirement... 23:25:53 merge worms 23:25:55 -!- namelastname112 has quit [Ping timeout: 250 seconds] 23:25:56 no! 23:25:59 they're gross 23:26:04 What would you like to acquire? [a] - what's the best thing you got 23:26:11 <|amethyst> could have acquirement ask you for a specific item 23:26:13 gozag's platinum reserve 23:27:04 exactly 23:27:07 the minigame of "in what area am i weakest right now? with what category will acq help me the most?" seems like the core thing i like, about scroll acq 23:27:34 a minigame that you can't play unless you're spoiled 23:27:46 -!- rossi_ has quit [Ping timeout: 246 seconds] 23:28:06 i don't think that's true 23:28:18 When you say weakest, what do you mean by that? 23:28:27 When I acquire weapon it's not my weakest area 23:29:15 I have to account for the fact that the best weapon type is just hard to get and weapon has a pretty nice chance of giving me that type 23:29:25 have acquirement reveal one of the category results and play it like a mystery box 23:29:44 NAME: acquirement_monty_hall 23:30:01 if we could make a little jack-in-the-box go off as you acquire, could be nice 23:30:08 do you want this +1 eveningstar of protection... or the mystery armour??? 23:30:45 # There are three doors. The idea is to have the player pick one of the doors, two have jellies, one has a sheep (the sheep is the 'win' here, since it is no threat opposed to the jellies). 23:31:11 the terrifying... well okay d:2 jelly but d:7 jelly really 23:31:17 I've played that vault a few times 23:33:31 @??sheep 23:33:31 sheep (15Y) | Spd: 10 | HD: 3 | HP: 14-19 | AC/EV: 2/7 | Dam: 13 | Res: 06magic(10) | XP: 28 | Sz: Medium | Int: animal. 23:33:33 @??jelly 23:33:33 jelly (04J) | Spd: 10 | HD: 3 | HP: 14-19 | AC/EV: 0/2 | Dam: 308(acid:7d3) | 04eats items, amphibious, see invisible, unbreathing | Res: 06magic(10), 03poison, 08acid+++, 08blind, 12drown | XP: 42 | Sz: small | Int: brainless. 23:33:47 er 23:33:54 ...i'm pretty sure the jelly is less of a threat, and was especially less of a threat back when that vault was made and they were slow 23:33:57 that's gotta date back to when jellies corroded permanently 23:33:57 !tell ontoclasm One thing I noticed about new ally halos is that orbs of destruction look pretty bad in them 23:33:58 gammafunk: OK, I'll let ontoclasm know. 23:34:08 so the idea was that you might have a -1 enchant on something!!! 23:34:20 idk 23:34:23 !tell ontoclasm I think it's that they're the same shape and basically the same size as each other 23:34:23 gammafunk: OK, I'll let ontoclasm know. 23:34:26 or it kills you because on d:2 you don't have your slots covered :P 23:34:34 mm 23:35:29 -!- FireSight has quit [] 23:35:57 when I found that vault ingame I always assumed the sheep was the good result because it could give you food 23:36:08 good to know that the truth is even more ridiculous 23:36:11 the sheep is the good result because xom likes sheep 23:36:11 lol 23:36:25 i thought xom only liked sheep when they were on fire 23:36:35 give xom the old herd card 23:36:35 a minor detail 23:36:49 sheepfire card 23:36:50 his worshippers are shepards to chaos 23:36:59 summons berserked, inner-flamed sheep 23:37:01 -!- amalloy_ is now known as amalloy 23:37:07 sheep with af_chaos bites 23:37:21 fr change the vault to this http://66.media.tumblr.com/5a444404271a5fbc44c179e197e7933a/tumblr_inline_nm0b3oimo71rp4qx2_500.jpg 23:37:25 rename chaos spawn to chaos sheep 23:37:50 augh 23:39:05 rename human to sheeple 23:40:13 that image reminds me of this: http://existentialcomics.com/comic/106 23:45:20 -!- WalkerBoh has joined ##crawl-dev 23:45:25 -!- BanMido has quit [Ping timeout: 250 seconds] 23:45:37 http://www.smbc-comics.com/index.php?id=3911 23:52:16 -!- ystael has quit [Ping timeout: 246 seconds] 23:53:16 -!- nicolae- has left ##crawl-dev 23:56:02 -!- DevlanMud|Lappy has quit [Ping timeout: 240 seconds] 23:57:59 -!- cyka has quit [Quit: Page closed] 23:58:47 who pushed nicolae in front of the trolley 23:59:09 -!- sneakyness has joined ##crawl-dev 23:59:23 http://static.tumblr.com/c7f55a82be273d90dd1ae2a9840f4f94/mbb2wao/xHzmnup1h/tumblr_static_it_was_me_dio.jpg 23:59:38 that url kind of defeats the point