00:00:03 -!- omarax has quit [Remote host closed the connection] 00:00:30 what spiny change 00:03:36 i think it's no worse than previous 00:03:40 but still needs revision 00:04:28 ds spiny damage now scales heavily with player xl, but is barely affected by mut level 00:04:34 which i hadn't realized when i merged it (oops) 00:09:16 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-328-g3707654 (34) 00:10:02 -!- GiantOwl is now known as Kalir 00:10:02 -!- Kalir has quit [Changing host] 00:10:33 maybe mut level should affect proc rate 00:10:36 24/40/60 00:10:39 *20 00:10:47 that makes it quite significant on average 00:10:57 but doesn't really tweak the per-instance damage 00:11:06 since per-instance damage is affected by AC 00:12:27 is that significantly better than multiplying damage? 00:14:17 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 00:15:52 well, i assumed that would make spiny too good 00:16:13 i'm assuming you mean multiple damage by 1/1.25/1.5 or something like that 00:17:27 if you ignore ac, it's the same thing, surely 00:17:34 multiplying damage vs multiplying trigger rate 00:18:26 -!- rossi_ has quit [Ping timeout: 252 seconds] 00:20:17 -!- ProzacElf has joined ##crawl-dev 00:22:03 -!- debo_ has joined ##crawl-dev 00:22:17 -!- mibe has quit [Quit: Page closed] 00:24:21 oh, i didn't realise you were suggesting that 00:24:33 yeah it could ignore ac 00:24:33 oh i wasn't 00:24:33 i didn't really consider that change 00:24:47 i was just saying, for simplistic purposes of discussion 00:24:56 a perfectly spherical 0-ac set of monsters 00:26:05 in early game that's pretty accurate 00:26:13 yeah 00:26:21 i highly recommend playing with old spiny 1 on a xl2 ds 00:26:30 almost every monster is ignorable, even adders 00:26:37 as minmay noted: better than demonic guardian? 00:26:55 i dont get it 00:27:14 an early demonic guardian mut will also wreck shit real good 00:29:20 -!- vale_ has quit [Remote host closed the connection] 00:29:41 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-328-g3707654 (34) 00:29:55 those two are maybe the top two early muts, unless you count robust 00:30:04 most poweful muts to pick up early 00:30:43 -!- Goblin1989 has quit [Quit: Page closed] 00:32:16 getting robust early is pretty damn hard 00:32:27 -!- debo_ has quit [Ping timeout: 244 seconds] 00:32:40 but i was actually just trying to nudge people towards removing demonic guardian :P 00:32:45 since it's tier 3? 00:32:47 haha 00:33:39 yes, you don't get tier 3 muts at xl2 generally 00:33:42 what's wrong with demonic guardian, specifically 00:33:52 allies 00:33:55 like if you make all the other t2 muts as broken as demonic guardian i guess that sorta works too 00:34:01 1. it makes allies 00:34:03 2. it makes allies 00:34:06 3. 00:34:10 ??demonic guardian[$ 00:34:10 demonic guardian[4/4]: !lg minmay dswr 15 -tv:T42300 00:34:14 !lg minmay dswr 15 -tv:T42300 00:34:20 !lg minmay dswr 15 -tv:T42300 00:34:21 15. minmay, XL27 DsWr, T:72415 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 00:34:50 also it is *ridiculously* overpowered early, far more than any other t2 mut or permutation of spiny 00:34:54 that can be #4 00:35:08 it's not as bad as those 3 points so i dont put it in the list 00:35:37 haha 00:36:22 hrm, do you die in this 00:36:26 no 00:36:28 pity 00:36:38 i wouldn't die in this situation unless i wanted to, which i kinda did but i still didn't 00:39:08 -!- travis-ci has joined ##crawl-dev 00:39:09 The build passed. (master - 865b46e #5631 : gammafunk): https://travis-ci.org/crawl/crawl/builds/133540558 00:39:09 -!- travis-ci has left ##crawl-dev 00:40:39 Yeah I don't really like ds muts, so I try to stay out of it, but it's pretty hard to balance "infinite free allies" 00:41:29 I noticed in my current game, which has the guardian, it will just start spamming the creation of these demons and I'm not sure why 00:41:41 like I'll start fighting something and it's just making 3 after 3 00:41:58 hey gammafunk 00:42:00 other times I'm not getting many 00:42:04 you should do some brainstorming for dr colours 00:42:06 dr reform 00:42:09 reform? 00:42:10 what if demonic guardian only triggers on taking damage, and the demon only targets the monster that hit you, and only lasts for a few turns 00:42:16 weren't you talking about changing dr colours the other day 00:42:25 -!- Xenobreeder has quit [Ping timeout: 250 seconds] 00:42:28 gammafunk: it uses tension, the best mechanic 00:42:33 ah yeah 00:42:35 that would do it 00:42:43 wait, did you actually not know it uses tension 00:42:57 you know I think I did but sort of in the "back of my mind" sort of way 00:43:09 so let's prettend I sure as hell knew that shit for real 00:43:13 *pretend 00:43:48 PleasingFungus: I don't think the colors are really in a super bad place, but it's not easy for me to think of how to make them similar wrt power level 00:44:23 I guess it's maybe not rocket science, but I imagine you'd need to nerf some top-tier ones a bit, buff some of the weaker ones like yellow 00:44:27 nicolae-: there are already 2 reprisal damage ds mutations, but what if demonic guardian worked by giving you AC/resists when you get hit hard 00:44:43 not EV because pbp does that already 00:45:07 like a dude hits you with a big club and hell sentinel armour appears on you 00:45:07 is the joke that "demonic guardian" means the demon that is being guarded is you? 00:45:23 technically that's the case with existing demonic guardian... 00:45:27 well, it doesn't need to be called "demonic guardian" 00:45:40 demonspawnic guardian 00:45:49 except it doesn't include hell sentinels, and it triggers before you get hit because it uses tension 00:46:04 minmay: like qaz? 00:46:23 gammafunk: yeah i figured you wouldn't want a huge revamp, but you like dr and care about them so i figured you'd have some ideas 00:46:27 oh, right, qazlal exists 00:46:29 and it seems like a fun project 00:46:32 minmay: that's not a veto! 00:46:52 don't think it's necessarily too much of an overlap 00:46:59 seems fun if you're into touhou like dynast is 00:47:05 he draws dragons too 00:47:42 haha 00:47:56 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:draconian#Draconian_Variety_Improvement 00:48:00 ok, what if demonic guardian is a set of orbs of destruction that orbit around your character 00:48:14 minmay: are you just trolling yourself at this point 00:48:15 damn, yes, can we implement Life Force 00:48:15 so like you walk next to a monster and the orbs hit it 00:48:33 or a monster makes an iood and it collides with one of your orbs and makes an explosion 00:48:39 although the speed boost can't really kill you like it does in that game 00:48:46 (the orbs slowly regenerate after being destroyed of course) 00:48:56 of course 00:49:02 PleasingFungus: i just want to get rid of demonic guardian sooo bad 00:49:06 this would be a good castlevania ability 00:49:14 no you get hit and lose your guardians, and have to go chase them down, just like in Life Force 00:49:25 i never played that 00:49:32 have to be ready to fight the sphinx head boss 00:50:20 I hear a lot of complaints about mottled and some about white/yellow being weak 00:50:35 mottled is actually strong and I guess white/yellow are kind of weak 00:50:46 all right, here's my fix for demonic guardian. it summons an imp or whatever when you get hit, but instead of fighting, the imp just comments on the situation and unsummons 00:51:02 that's more like... demonic hype man 00:51:04 so like you get hit by a crystal spear or whatever and a white imp appears and says "toasty" then leaves 00:51:07 is white really weak 00:51:20 white is good because it doesn't get slowed 00:51:32 oh yeah that's a good one I forgot about 00:51:36 the breath isn't great I guess 00:51:40 breath weapon is total ass but that applies to half of the breath weapons anyway 00:51:58 breath weapons are overrated 00:52:06 remember when you got breath weapons as random muts all the time? 00:52:11 compared to what though? 00:52:22 don't say compared to the apts, please... 00:53:04 demonic guardian replacement idea: something like chain lightning on powerful hits. 00:53:09 gammafunk, ass compared to the other things you could do with that turn, like make a real ranged attack 00:53:28 sure, I mean compared to the other things a color gives you though 00:53:45 but it's a fair point that giving a near useless thing isn't great 00:54:08 dr colours don't really give you much in general...a near useless resistance, a likely near useless breath weapon, some near useless aptitude changes 00:54:36 the entire reason white is good is that its resistance is actually useful, if only because it stops the slowing 00:54:50 yeah I'd really forgotten about the slow/freezing thing 00:55:24 nicolae-, I don't personally think there's room for 3 ds mutations based on reprisal damage 00:55:24 I guess if you wanted a revamp, you'd have to make a systematic change to them so that relatively useless things like +1 apt and "oh a resist" and "breath no-op" didn't happen 00:55:24 fire drac breath is nice these days 00:55:33 if passive freeze were replaced with ozocubu's refrigeration when you get hit, that would be cool 00:55:41 fire drac breath has always been really good 00:55:45 red is excellent because of the breath, yeah 00:55:46 argh, right, no reprisal damage 00:55:59 gammafunk, it wasn't especially good before it had the flame cloud 00:56:03 i'd be fine with pruning player drac colours if we feel like some of them are not that exciting. player/monster symmetry is already broken and was overrated anyway 00:56:10 not that any other breath weapons were good at that time 00:56:15 oh I wasn't aware it lacked that at one point 00:56:52 nicolae-: one of passive freeze or spiny should probably be removed anyway, they're so similar 00:56:57 demonic countenance. after getting hit/if you have low HP, enemies standing near you will falter under your terrible hell gaze if they try to attack. 00:57:09 I like Dr more in general than Ds because the mutations they get are much less a Hot Mess and the tradeoff they make you go through is cool 00:57:13 judging by this channel for the last couple days maybe it should be spiny so you can stop worrying so much about it :P 00:57:56 a skill you don't use gets a -2 apt, what a horrible tradeoff 00:58:20 nicolae-: mmm, and you could reuse warding code! 00:58:24 gammafunk: the tradeoff? 00:58:37 no body armour but innate ac and more hp 00:58:48 minmay: i was thinking similar to antimagic but yeah that does have more in common with warding 00:58:59 the dr body armour thing isn't really a tradeoff, it's "you get no body armour, instead you get the benefits of body armour for free" 00:59:26 light armour 00:59:48 and no resist or fun art stuff ofc 00:59:57 yeah I like heavy armour 01:00:04 -!- omarax has quit [Remote host closed the connection] 01:00:09 so for me it's a tradeoff 01:00:43 it's true you lose very little by that restriction if you're casting a ton of spells since you're not wearing heavy armour then 01:00:47 demonic gaze: all monsters in your los slowly melt (passive refrigeration effect but with fire) 01:01:35 !lg devteamnp recentish crace=dr|ds s=crace% 01:01:37 315 games for devteamnp (recentish crace=dr|ds): 235x Demonspawn (74.60%), 80x Draconian (25.40%) 01:01:51 !lg devteamnp recentish crace=ds s=name% 01:01:52 235 games for devteamnp (recentish crace=ds): 132x neil (56.17%), 32x dpeg (13.62%), 24x Lasty (10.21%), 11x reaver (4.68%), 10x PleasingFungus (4.26%), 8x MarvinPA (3.40%), 6x felirx (2.55%), 6x Medar (2.55%), 5x amalloy (2.13%), gammafunk (0.43%) 01:02:00 !lg devteamnp recentish crace=dr s=name% 01:02:01 80 games for devteamnp (recentish crace=dr): 29x Lasty (36.25%), 23x neil (28.75%), 8x amalloy (10.00%), 4x MarvinPA (5.00%), 4x ontoclasm (5.00%), 4x Medar (5.00%), 3x reaver (3.75%), 2x gammafunk (2.50%), dpeg (1.25%), elliptic (1.25%), bh (1.25%) 01:02:04 !lg . s=crace% 01:02:04 3915 games for minmay: 1706x Mummy (43.58%), 586x Octopode (14.97%), 362x Demigod (9.25%), 333x Demonspawn (8.51%), 151x Naga (3.86%), 127x Kobold (3.24%), 109x Deep Elf (2.78%), 88x Tengu (2.25%), 67x Merfolk (1.71%), 63x High Elf (1.61%), 53x Minotaur (1.35%), 41x Spriggan (1.05%), 30x Troll (0.77%), 28x Ogre (0.72%), 23x Mountain Dwarf (0.59%), 22x Human (0.56%), 21x Hill Orc (0.54%), 18x Vampi... 01:02:29 you liking demonspawn confuses me 01:02:34 startscumming destroyed my mummy ratio 01:02:45 gammafunk: my Ds numbers are inflated because I quit every time I get demonic guardian 01:02:49 lol 01:02:56 that's not a joke 01:03:03 !lg minmay s=crace% !boring 01:03:03 3371 games for minmay (!boring): 1497x Mummy (44.41%), 396x Octopode (11.75%), 322x Demigod (9.55%), 277x Demonspawn (8.22%), 144x Naga (4.27%), 119x Kobold (3.53%), 107x Deep Elf (3.17%), 85x Tengu (2.52%), 65x Merfolk (1.93%), 60x High Elf (1.78%), 51x Minotaur (1.51%), 34x Spriggan (1.01%), 29x Troll (0.86%), 28x Ogre (0.83%), 23x Mountain Dwarf (0.68%), 18x Vampire (0.53%), 18x Hill Orc (0.53%... 01:03:11 they're still up there! 01:03:20 !lg minmay s=crace% !boring recentish 01:03:20 346 games for minmay (!boring recentish): 292x Octopode (84.39%), 20x Demonspawn (5.78%), 20x Mummy (5.78%), 6x Troll (1.73%), 3x Demigod (0.87%), 3x Tengu (0.87%), Deep Elf (0.29%), Minotaur (0.29%) 01:04:17 I mostly suicide when I startscum instead of quitting 01:04:23 so !boring doesn't work well 01:04:29 PleasingFungus: christ, spectate koboldina's game to see what she's named her ancestor 01:04:33 this has to stop 01:04:51 anyway, what's not to like about demonic guardianless Ds, i get flat apts, higher piety gain, and free melee damage 01:05:12 &watch koboldina 01:05:13 http://crawl.berotato.org:8080/#watch-koboldina 01:05:50 PleasingFungus has introduced in-game promotions 01:06:10 can player names have stuff like / in them 01:06:24 lmao 01:06:24 i mean, i've inscribed my weapon with stuff before so it always shows up on the screen 01:06:38 though it's always been something like {remove felids} or {vagina} rather than an advertisement 01:06:59 this isn't a new issue 01:07:22 quiver a fruit and you get like 30 characters in 80x24 01:10:19 demonic guardian replacement: demonic advertisement: a flashing sign saying EAT AT JOE'S grows out of your head and makes it so monsters are always distracted, for easy stabs 01:13:32 !gamesby dickylongcocking 01:13:32 dickylongcocking has played 3654 games, between 2014-12-30 01:49:33 and 2016-05-28 03:05:03, won 9 (0.2%), high score 14208409, total score 74493096, total turns 16567294, play-time/day 1:19:55, total time 28d+15:20:56. 01:13:43 good winrate 01:13:46 thats probably a real website 01:13:48 dot com 01:14:04 you can add .com to a lot of things and get a real website 01:14:05 these days 01:15:39 how do ds get higher piety gain? 01:15:42 ??demonspawn 01:15:43 demonspawn[1/4]: A race that is pretty average, but gets 5 semi-random good mutations. Has a 1/10 chance of being {monstrous}. Demonspawn mutations are irrevocable and unalterable, and drawn from a special list (see ds mutation rules). 01:15:58 ??demonspawn[2 01:15:58 ds mutation rules[1/5]: Assuming you aren't monstrous, you get five facets, each consisting of three mutations (which usually just stack together). You will get one scales-type facet, one body-slot facet, two tier 2 facets, and one tier 3 facet. 01:15:58 ??demonspawn[3 01:15:58 demonspawn[3/4]: Demonspawn enemies live in Pan. There are five bases of mutation clumpings and god-based classes, akin to draconians. Monstrous Ds have auxes and high health, gelid Ds have rC++ and 10 ac until hit with fire once, infernal Ds have rF++ and af_fire, putrid Ds heal from any ally deaths in LOS, torturous Ds have spines, augmentation, PbP. 01:16:04 I know they have +3 invo 01:16:07 I know they have +3 inv4 01:16:10 dammit 01:16:13 ??demonspawn[4 01:16:13 demonspawn[4/4]: Classes include {warmonger}, {blood saint}, {chaos champion}, {black sun}, and {corrupter}, on top of said bases (and all but blood saints are priests). Base demonspawn are fodder by pan time, bases and classes each have chances for themed/mixed bands, singular placements in pan lord vaults, and cut into neqoxec/smoke demon pan spawns. 01:16:24 They do. 01:16:32 they do what? 01:16:42 They do have 3 Invo. 01:16:48 well, yes 01:17:00 hence I said I know they have it 01:17:00 +3 invo, in fact. 01:17:10 my question is how do they get higher piety gain 01:18:35 Wow that advertisement. 01:19:03 That's good stuff. 01:19:22 v powerful 01:19:32 Unstable branch on crawl.develz.org updated to: 0.19-a0-328-g3707654 (34) 01:19:51 gammafunk: higher Piety Efficiency through needing to use their piety-consuming abilities less often, due to higher power per use 01:19:53 think about it... 01:20:14 that's...too....cerebral! 01:20:29 use ur giant orange brain 01:20:40 see now that would rule as a Ds mutation 01:20:46 you have a giant-ass panlord orange brain 01:21:06 and maybe you can also get the panlord bikini+heels 01:22:12 not the panlord manhammock 01:22:38 ontoclasm: please no 01:23:16 -!- mibe has quit [Client Quit] 01:23:37 It has the head of a fly, a large distended body, and a tiny red Speedo. 01:24:13 -!- travis-ci has joined ##crawl-dev 01:24:14 The build passed. (master - 3707654 #5632 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/133540687 01:24:14 -!- travis-ci has left ##crawl-dev 01:24:34 03chequers02 {PleasingFungus} 07* 0.19-a0-329-gb0f541b: Prevent flight-expiry caused drowning/lava-death. 10(28 hours ago, 5 files, 51+ 3-) 13https://github.com/crawl/crawl/commit/b0f541b5c617 01:25:27 gammafunk: be sure to thank denzi for "succubus panlord" tiles 01:25:57 those pan lord tiles are pretty good 01:26:03 PleasingFungus: why did you keep the old force mores? 01:26:13 i didn't remove drowning/lava death 01:26:20 ah 01:26:33 there was something else i changed too 01:26:36 removed vertigo 01:27:03 and erased a prop in a case where you set it to false 01:27:08 makes sense 01:27:46 if someone else wants to re-add the vertigo thing, that's fine. i don't think it's necessary but it's not something i have super strong opinions on 01:28:36 you have a giant-ass panlord orange brain | i think i suggested that as a ds body slot mutation ages ago 01:30:30 nicolae-: what would it do 01:31:01 so is there any way left to drown 01:31:20 (I guess deliberately cancelling flight?) 01:32:15 surely there's a special case with beogh that hasn't been caught yet? 01:32:15 ugh. it was just an int bonus and sinv at level 3. 01:32:20 doctordoom (L16 DECj) ASSERT(prop_name) in 'itemprop.cc' at line 3070 failed. (Lair:4) 01:32:32 or maybe there's a rare enemy that shoots cancellation at you 01:32:45 doctordoom (L16 DECj) ASSERT(prop_name) in 'itemprop.cc' at line 3070 failed. (Lair:4) 01:32:55 doctordoom (L16 DECj) ASSERT(prop_name) in 'itemprop.cc' at line 3070 failed. (Lair:4) 01:33:03 here: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:species:demonspawn_brainstorming&s[]=demonspawn#yet_more_suggestions_nicolae i'm not sure they're that exciting, in retrospect, but i did format them nice. 01:33:05 doctordoom (L16 DECj) ASSERT(prop_name) in 'itemprop.cc' at line 3070 failed. (Lair:4) 01:33:20 doctordoom (L16 DECj) ASSERT(prop_name) in 'itemprop.cc' at line 3070 failed. (Lair:4) 01:33:20 gammafunk: Firefox can't find the server at www.sexyelfdreams.com. 01:34:08 !crashlog doctordoom 01:34:09 29. doctordoom, XL16 DECj, T:27684 (milestone): https://crawl.jorgrun.rocks/morgue/doctordoom/crash-doctordoom-20160528-053306.txt 01:34:13 doctordoom (L16 DECj) ASSERT(prop_name) in 'itemprop.cc' at line 3070 failed. (Lair:4) 01:34:24 you can add .tumblr.com to that though, which is close 01:34:38 hrm, elemental evoker crash 01:35:19 deliberately cancelling flight above deep water / lava should invoke emergency flight 01:35:46 lol @ the brain ds mut 01:36:00 zxc: as in, you should be able to? 01:36:21 PleasingFungus: if you're able to cancel flight where it would kill you, then it shouldn't kill you is what I'm saying 01:36:23 maybe if we gave a warning, i guess 01:36:30 PleasingFungus: i think i was trying to think of something besides "telepathy" since that would be overlapping with antenna 01:36:41 it can always happen by accident and if someone actually wants to kill themselves they can ctrl-q 01:36:47 sanguine armour is cute 01:36:59 very blue tearstone ring 01:37:08 do we have any mechanics that increase in power with low hp at present? 01:37:14 the danger mario zone 01:37:17 as everyone knows, tears are most beautiful near death 01:37:29 PleasingFungus: augmentation used to 01:37:30 amulet of harm is not too far from that 01:37:33 PleasingFungus: augm-- yes 01:37:34 but it was reversed 01:38:18 (however, the reason for that reversal doesn't apply to sanguine armor) 01:38:55 -!- Laptop_ has quit [Ping timeout: 260 seconds] 01:39:16 yeah 01:39:25 stone hands seems pointless 01:39:34 it's claws, but 01:39:39 [eol] 01:39:39 PleasingFungus: yeah, i think i was trying to think of more varieties of body slot mutations 01:39:50 what are evil magic spells 01:40:09 i think there is, or at least was, an evil flag for some magic spells 01:40:11 evil or unholy 01:40:14 necromancy, demon summoning, etc 01:40:24 good gods hate them 01:40:29 one trick 01:40:33 ^^^ 01:42:18 i had one, i don't think i posted it on that page, but it was like... your demonic ancestry is from a powerful lord of hell, so other demons are afraid to hurt you because they don't want to piss off your mom/dad/whoever, so they flinch/flee/go neutral/go allied (many possible outcomes) instead of attacking you 01:42:29 If I throw food, but I have slaying bonuses, does the slaying bonus apply to the thrown food? 01:42:54 doubt it 01:42:56 For example with gloves of archery, will my thrown bread be like a +3 bread? 01:43:21 Mmm. 01:43:31 -!- OrphineM has quit [Ping timeout: 250 seconds] 01:43:59 historically, has anyone won using nothing but bread as a weapon (and little or no use of kill spells?) 01:44:06 you can't these days 01:44:10 would have to be a while ago 01:44:10 or other snacks 01:44:23 with boots of the assassin I expect? 01:44:37 iirc at some point non-weapon weapons got nerfed 01:50:04 Tossi (L17 VSMo) ASSERT(hepliaklqana_ancestor() == MID_NOBODY) in 'mon-death.cc' at line 2631 failed. (Swamp:3) 01:50:23 !crash tossi 01:50:23 hrm 01:50:23 20. Tossi, XL17 VSMo, T:26932 (milestone): http://crawl.akrasiac.org/rawdata/Tossi/crash-Tossi-20160528-055002.txt 01:50:35 jesus christ 01:50:35 -!- neizenel has joined ##crawl-dev 01:50:38 -!- CanOfWorms has joined ##crawl-dev 01:50:42 haha 01:50:44 fucking mara 01:51:41 -!- DIonized has quit [Ping timeout: 244 seconds] 01:51:46 -!- DIonized_ is now known as DIonized 01:51:56 what happened 01:54:25 -!- nikheizen has quit [Ping timeout: 246 seconds] 01:54:39 apparently killing an ancestor created by mara's Phantom Mirror spell causes an assertion to trigger 01:54:41 and crashes the game 01:55:06 Windows builds of master branch on crawl.develz.org updated to: 0.19-a0-329-gb0f541b 01:55:31 -!- neizenel is now known as nikheizen 01:55:32 -!- AreBrandon has quit [Read error: Connection reset by peer] 01:55:46 owned 01:57:19 ??batlemage 01:57:20 batlemage ~ battlemage[1/7]: BATTLEMAGE 01:57:23 dammit 01:57:25 ??ancestor 01:57:25 ancestor[1/6]: A permanent companion granted by {Hepliaklqana}. Scales with the player's XL. Can be specialized into one of three types: Knight ([3]), Battlemage ([4]), or Hexer ([5]). 01:57:28 ??ancestor[4 01:57:29 ancestor[4/6]: Battlemage: conjurer companion. Starts with a quarterstaff, throw frost, and stone arrow. HD 10: Choose to replace throw frost with either Iceblast or Bolt of Magma. HD 14: lajatang of freezing. HD 18: stone arrow -> crystal spear. 01:57:50 woah, just laj of freezing 01:58:30 ??ancestor[3 01:58:30 ancestor[3/6]: Knight: melee companion. Starts with a longsword, a shield, and bonus AC; 5 + HD/2. HD 10: Choose a broad axe or demon trident, both flaming. HD 14: shield becomes a large shield of reflect. HD 18: Weapon ego changes to speed. 01:58:42 ??ancestor[5 01:58:42 ancestor[5/6]: Hexer: support companion. Starts with a dagger, Slow, and Confuse. HD 10: Choose to replace Slow with either Metabolic Englaciation or Paralyse. HD 14: Confuse -> Mass Confusion. HD 18: antimagic quickblade. 01:59:01 AM QB is pretty good 01:59:03 gammafunk: ? 01:59:18 well the specificness of that is kind of surprising, I guess 01:59:23 I'd have expected some randomization 01:59:48 maybe that's so you know what to expect 01:59:52 it's something that i've experimented with 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:05 yeah there are different approaches you could make I'm sure 02:03:04 -!- VoxSomniator has quit [Quit: Leaving] 02:04:25 -!- WalkerBoh has quit [Ping timeout: 276 seconds] 02:06:44 -!- FireSight has quit [] 02:09:20 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-329-gb0f541b (34) 02:11:00 -!- hellmonk has quit [Quit: Page closed] 02:12:10 -!- rossi_ has quit [Ping timeout: 260 seconds] 02:16:04 -!- nicolae- has left ##crawl-dev 02:22:18 -!- simmarine has quit [Read error: Connection reset by peer] 02:29:41 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 02:33:10 -!- ProzacElf has quit [Ping timeout: 260 seconds] 02:43:25 -!- bonghitz has quit [Ping timeout: 246 seconds] 02:48:40 -!- ZiBuDo has quit [Read error: Connection reset by peer] 02:49:04 -!- ZiBuDo has joined ##crawl-dev 02:53:34 Monster database of master branch on crawl.develz.org updated to: 0.19-a0-329-gb0f541b 02:54:34 2016-05-28 06:50:21,482 INFO: #49 P25 ERR: ASSERT(prop_name) in 'itemprop.cc' at line 3070 failed. 02:54:37 2016-05-28 06:50:21,483 INFO: #49 P25 ERR: ASSERT(prop_name) in 'itemprop.cc' at line 3070 failed. 02:55:10 http://dpaste.com/2P11A7Z 02:55:11 crashlog 02:58:56 -!- Zeor has quit [Quit: Leaving.] 02:58:57 -!- ZiBuDo has quit [Ping timeout: 272 seconds] 02:59:44 -!- ZiBuDo has joined ##crawl-dev 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:00:13 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:02:30 https://crawl.project357.org/morgue/Cuckatoo/crash-Cuckatoo-20160528-065342.txt better link 03:03:02 ah 03:03:11 it crashes on load if you have a stone of tremors in your inventory with pakellas 03:03:15 since marvin removed them 03:03:25 not 100% sure on that 03:03:38 !tell marvinpa is this due to stone of tremors? https://crawl.project357.org/morgue/Cuckatoo/crash-Cuckatoo-20160528-065342.txt 03:03:39 chequers: OK, I'll let marvinpa know. 03:04:33 -!- Lightli has quit [Ping timeout: 250 seconds] 03:05:41 when did deep dwarf ghosts start regenerating 03:09:14 %git b713c8 03:09:14 07PleasingFungus02 * 0.17-a0-1183-gb713c88: Let deep dwarf player ghosts regenerate normally 10(12 months ago, 2 files, 0+ 4-) 13https://github.com/crawl/crawl/commit/b713c881870a 03:13:08 -!- filthy has quit [Ping timeout: 244 seconds] 03:13:15 is there a max to the drain you get under emergency flight? or is it basically a death sentence if you lose flight many spaces from land? 03:13:32 (obviously, that's an edge case of an edge case) 03:14:17 -!- JimmahDean has quit [] 03:14:22 just seemed like if there's a chance you could get super-drained, might as well just kill the player :P 03:19:32 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 03:19:43 drain is the wd-40 of crawl mechanics 03:19:58 Lom Lobon: now capable of draining the player to death 03:22:56 for some reason, I want to play a version where "Drain" is changed to "Bored" 03:23:34 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-329-gb0f541b (34) 03:23:53 -!- ZiBuDo has quit [Ping timeout: 264 seconds] 03:40:07 -!- WalrusKing_ has quit [Ping timeout: 272 seconds] 03:42:34 -!- Insomniak` has quit [Quit: I like to rock] 03:54:59 @??spark wasp 03:54:59 spark wasp (11y) | Spd: 15 | HD: 12 | HP: 57-77 | AC/EV: 9/14 | Dam: 3311(elec:12-17) | fly | Res: 06magic(40), 11elec+++ | Vul: 09poison | Chunks: 14noxious | XP: 1219 | Sp: blinkbolt (2d18) [06!sil] | Sz: tiny | Int: animal. 03:55:34 can these get their hd buffed so that random lair stuff doesn't turn into spark wasps 03:55:45 when players/xom polymorph them 03:56:25 tyvek (L25 GrFi) ASSERT(prop_name) in 'itemprop.cc' at line 3070 failed. (Depths:1) 03:56:47 tyvek (L25 GrFi) ASSERT(prop_name) in 'itemprop.cc' at line 3070 failed. (Depths:1) 03:57:09 !learn add reserved_clan_names Purple Drain by Prince Ribbit and The Evolution [gammafunk (WIP)] 03:57:10 reserved clan names[19/19]: Purple Drain by Prince Ribbit and The Evolution [gammafunk (WIP)] 03:57:14 tyvek (L25 GrFi) ASSERT(prop_name) in 'itemprop.cc' at line 3070 failed. (Depths:1) 03:57:34 tyvek (L25 GrFi) ASSERT(prop_name) in 'itemprop.cc' at line 3070 failed. (Depths:1) 03:57:56 ??devolution 03:57:56 devolution ~ evolution[1/4]: See {evolution[2]} for the Fedhas ability or {evolution mutation} for the mutation. 03:58:05 oh it was degeneration 03:58:20 -!- LexAckson has quit [Ping timeout: 260 seconds] 03:59:15 tyvek (L25 GrFi) ASSERT(prop_name) in 'itemprop.cc' at line 3070 failed. (Depths:1) 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:00:27 -!- Tiltorax has quit [Ping timeout: 250 seconds] 04:00:42 -!- mibert has quit [Ping timeout: 240 seconds] 04:01:10 tyvek (L25 GrFi) ASSERT(prop_name) in 'itemprop.cc' at line 3070 failed. (Depths:1) 04:04:04 Crash when attempting to enter Depths 13https://crawl.develz.org/mantis/view.php?id=10453 by tyvek 04:05:38 tyvek (L25 GrFi) ASSERT(prop_name) in 'itemprop.cc' at line 3070 failed. (Depths:1) 04:08:18 -!- Torax_ has quit [K-Lined] 04:08:18 -!- mibe has quit [K-Lined] 04:08:18 -!- koboldina has quit [K-Lined] 04:08:18 -!- Chozo has quit [K-Lined] 04:08:18 -!- NotKat has quit [K-Lined] 04:08:18 -!- glosham has quit [K-Lined] 04:08:18 -!- namelastname112 has quit [K-Lined] 04:08:19 -!- Yermak has quit [K-Lined] 04:08:19 -!- BanMido has quit [K-Lined] 04:11:06 -!- Shard1697 has quit [Ping timeout: 252 seconds] 04:20:27 -!- TAS-2012v has joined ##crawl-dev 04:21:40 -!- TAS_2012v has quit [Ping timeout: 260 seconds] 04:21:41 -!- TAS-2012v is now known as TAS_2012v 04:26:43 -!- AndroUser is now known as Tiltorax 04:42:25 -!- nikheizen has quit [Quit: leaving] 04:44:22 -!- ProzacElf has joined ##crawl-dev 04:44:33 -!- Tiltorax has quit [Quit: AndroIRC - Android IRC Client ( http://www.androirc.com )] 04:47:26 -!- Raine_ has quit [Client Quit] 04:47:40 !tell Lasty Ru is worthless 04:47:41 ProzacElf: OK, I'll let lasty know. 04:54:21 johnstein: there's no limit 04:54:46 -!- Marvin is now known as Guest42690 04:54:47 -!- Shard1697 has joined ##crawl-dev 04:55:09 johnstein: you drain 15 a turn, and red drain is 100 04:55:31 -!- Tiltorax has quit [Quit: leaving] 04:55:31 johnstein: so you could drain yourself to death but it's probably unlikely 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:06:31 <|amethyst> !crashlog tyvek 05:06:32 16. tyvek, XL25 GrFi, T:65644 (milestone): http://crawl.berotato.org/crawl/morgue/tyvek/crash-tyvek-20160528-080527.txt 05:08:24 <|amethyst> hm 05:08:45 <|amethyst> tyvek's game has a removed stone of tremors 05:09:06 chequers: i had been told that your skills couldn't be drained below 0! 05:09:07 -!- Ququman has joined ##crawl-dev 05:09:17 stone of tremors is gone? 05:09:57 <|amethyst> ProzacElf: your skills won't be less than zero, but your draining can be high enough that you'll have to gain a lot of XP before your skills go up 05:10:01 <|amethyst> %git :/tremo 05:10:01 07MarvinPA02 * 0.19-a0-322-gb57ed4c: Remove the stone of tremors 10(8 hours ago, 24 files, 35+ 254-) 13https://github.com/crawl/crawl/commit/b57ed4c43e1d 05:10:22 oh, that happened to me, but i just quit =p 05:10:56 after the 75th wight on d:6 and a few hungry ghosts i said "fuck you, crawl" 05:11:05 which i assume is basically the end-goal of this channel anyway 05:12:07 <|amethyst> no, that's the end goal of ##crawl. The end goal of this channel is "fuck you, every dev who came before me" 05:12:10 i think i did technically still have 0.2 fighting 05:12:15 hahaha 05:12:53 make sure lasty knows how much i hate ru too 05:13:15 even if odds are i'll see him before you do and i left him a tell! 05:22:16 03|amethyst02 07* 0.19-a0-330-g034cfd4: Don't crash on removed stones of tremors in tiles (#10453) 10(2 minutes ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/034cfd4ba377 05:22:33 <|amethyst> !versions 05:22:39 <|amethyst> &versions 05:22:47 CAO: 0.19-a0-311-g229bcbb, CBRO: 0.19-a0-329-gb0f541b, CDO: 0.19-a0-293-gca33af5, CPO: 0.19-a0-329-gb0f541b, CSZO: none, CUE: 0.19-a0-320-gcfc3c9c, CWZ: 0.19-a0-252-g247cc30, CXC: 0.19-a0-328-g3707654, LLD: 0.19-a0-287-g02ea680 05:22:56 -!- Rust3dCor3 has quit [Ping timeout: 260 seconds] 05:27:09 -!- Zekka has quit [Ping timeout: 272 seconds] 05:29:49 -!- bonghitz has quit [Ping timeout: 276 seconds] 05:32:49 -!- Dracunos has quit [Ping timeout: 244 seconds] 05:34:56 -!- Guest42690 has quit [Remote host closed the connection] 05:35:49 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-330-g034cfd4 (34) 05:36:24 <|amethyst> ??shadow form 05:36:24 shadow form[1/4]: Dithmenos' 5* ability - for some skill drain, MP, and piety, you turn invisible for the duration (without glow), gain torment immunity, rRot, rN+++, rPois+++, immunity to hostile enchantments, and 50% damage reduction, but you also deal only 50% melee damage and get two spell anti-enhancer levels. 05:37:55 <|amethyst> badlearndb 05:38:35 <|amethyst> !learn edit shadow_form[1] s/melee damage/attack damage/ 05:38:36 shadow form[1/4]: Dithmenos' 5* ability - for some skill drain, MP, and piety, you turn invisible for the duration (without glow), gain torment immunity, rRot, rN+++, rPois+++, immunity to hostile enchantments, and 50% damage reduction, but you also deal only 50% attack damage and get two spell anti-enhancer levels. 05:40:50 -!- MarvinPA has joined ##crawl-dev 05:41:06 -!- dtsund has quit [Ping timeout: 260 seconds] 05:43:32 -!- testid223 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 05:44:01 -!- Grivan has quit [Ping timeout: 246 seconds] 05:45:48 -!- yogidabear has quit [Quit: Page closed] 05:54:27 -!- Marvin is now known as Guest29522 05:58:55 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-330-g034cfd4 (34) 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:04:19 -!- ProzacElf has quit [Ping timeout: 260 seconds] 06:09:18 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-330-g034cfd4 (34) 06:11:04 -!- glaas has quit [Ping timeout: 250 seconds] 06:11:30 -!- edsrzf has quit [Ping timeout: 250 seconds] 06:16:11 -!- GauHelldragon has quit [Ping timeout: 246 seconds] 06:18:10 -!- grisha5 has quit [Quit: Page closed] 06:19:14 -!- kuniqs has quit [Client Quit] 06:23:41 -!- ontoclasm has quit [Quit: Leaving.] 06:25:16 -!- scummos__ has quit [Ping timeout: 252 seconds] 06:34:37 -!- Shard1697 has quit [Ping timeout: 252 seconds] 06:42:14 -!- DrKe has joined ##crawl-dev 06:52:21 -!- Sprort has quit [Ping timeout: 244 seconds] 06:58:42 -!- LIX is now known as Guest87820 06:59:40 -!- FiftyNine has quit [Ping timeout: 240 seconds] 07:00:05 -!- omarax has quit [Remote host closed the connection] 07:01:33 -!- zero_one has quit [Ping timeout: 240 seconds] 07:11:52 -!- Guest29522 has quit [Remote host closed the connection] 07:15:41 -!- siepu has quit [Read error: Connection reset by peer] 07:18:29 -!- Shard1697 has joined ##crawl-dev 07:20:16 -!- filthy has quit [Ping timeout: 252 seconds] 07:46:22 spectre hell serpent 13https://crawl.develz.org/mantis/view.php?id=10454 by KSK 07:46:33 -!- techieAgnostic has quit [Quit: WeeChat 1.4-dev] 07:57:20 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 07:57:21 -!- namelastname112 has joined ##crawl-dev 07:57:36 did spire-stepping got removed 07:59:00 stickyfingers (L25 TeSk) ASSERT(m) in 'mon-util.cc' at line 2201 failed. (Depths:2) 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:04:27 <|amethyst> namelastname112: yes 08:04:30 <|amethyst> !crashlog 08:04:31 13595. stickyfingers, XL25 TeSk, T:59363 (milestone): http://crawl.develz.org/morgues/trunk/stickyfingers/crash-stickyfingers-20160528-115859.txt 08:04:45 that's sad but fair 08:05:11 -!- mibert has quit [Ping timeout: 244 seconds] 08:14:03 -!- TAS-2012v has joined ##crawl-dev 08:15:01 -!- TAS_2012v has quit [Ping timeout: 244 seconds] 08:15:02 -!- TAS-2012v is now known as TAS_2012v 08:28:37 -!- removeelyvilon has quit [Quit: Page closed] 08:33:09 -!- bonghitz has quit [Remote host closed the connection] 08:35:32 -!- Lasty has joined ##crawl-dev 08:35:57 -!- debo_ has joined ##crawl-dev 08:37:32 -!- nezrel has quit [Read error: Connection reset by peer] 08:37:55 -!- bonghitz has quit [Remote host closed the connection] 08:39:21 -!- lordfrikk has joined ##crawl-dev 08:40:49 -!- Reverie has joined ##crawl-dev 09:00:04 -!- omarax has quit [Remote host closed the connection] 09:00:24 -!- lordfrikk has quit [Ping timeout: 276 seconds] 09:02:48 -!- Kellhus has quit [Quit: Page closed] 09:10:08 -!- halv has quit [Ping timeout: 244 seconds] 09:13:11 Is there a good way to execute arbitrary code on the monsters in a targeter path? I want to change Ukayaw's line pass behavior, but I'd prefer not to create a new beam type. 09:13:11 Lasty: You have 3 messages. Use !messages to read them. 09:13:23 I suppose I should just create the new beam type 09:28:23 -!- scummos__ has quit [Ping timeout: 244 seconds] 09:31:30 -!- Patashu has quit [Ping timeout: 260 seconds] 09:34:50 <|amethyst> it's a targetter_beam, right? 09:35:24 -!- mibe has quit [Ping timeout: 250 seconds] 09:36:34 <|amethyst> inherits from it I mean 09:36:56 <|amethyst> if so, maybe you can do something inside the class that calls path_taken()? 09:37:31 <|amethyst> inside the targetter_monster_sequence class 09:37:39 <|amethyst> since path_taken() is protected 09:38:51 -!- siepu has quit [Read error: Connection reset by peer] 09:41:34 -!- Lightli has joined ##crawl-dev 09:41:36 <|amethyst> https://www.reddit.com/r/dcss/comments/4lftt8/ 09:42:35 hahaha 09:42:37 outstanding 09:42:51 that is something I didn't expect to see when I entered the chat just now 09:43:09 %git :/ shedu 09:43:09 07reaverb02 * 0.15-a0-767-g491ef44: Remove shedu from holy pan (evilmike) 10(2 years, 1 month ago, 1 file, 4+ 5-) 13https://github.com/crawl/crawl/commit/491ef444d9be 09:43:46 rip shedu 09:44:04 <|amethyst> %git :/Shedu 09:44:04 07reaverb02 * 0.15-a0-810-g12223c0: Remove Shedu 10(2 years, 1 month ago, 27 files, 16+ 382-) 13https://github.com/crawl/crawl/commit/12223c06ef92 09:44:04 what did they do again? 09:44:12 <|amethyst> they came in a pair 09:44:14 haha 09:44:17 thanks 09:44:19 <|amethyst> if you killed one, the other would resurrect it 09:44:21 boring 09:45:15 |amethyst: I think I'm gonna remove stormcallers 09:45:26 I don't think they're adding much 09:46:17 rip 09:46:41 they'd probably be more threatening if they took on average less time to cast fire storm 09:46:53 as it is they usually just get run over immediately 09:47:28 <|amethyst> increase the casting freq 09:48:16 <|amethyst> so they chant every single turn 09:49:07 <|amethyst> then turn them into a statue and put them in loot/rune vaults 09:50:11 <|amethyst> because that wouldn't be annoying at all 09:50:36 |amethyst: lol 09:50:57 well, once we switch pickup to take 0 turns, totally balanced 09:51:18 -!- lordfrikk has joined ##crawl-dev 09:51:22 chanting is also a bit weird mechanically since monster spell descs sort of mislead you about them 09:51:22 MarvinPA: You have 1 message. Use !messages to read it. 09:51:36 for stormcallers and orb spiders at least, since they just re-use a regular spell 09:52:15 i was meaning to split them up into separate spells but didn't get around to it, i guess that makes it an easier task if stormcallers go away :P 09:52:52 haha, yep 09:53:03 i think i've been hit by stormcaller firestorm exactly once, and the caller killed itself with it in the process 09:53:58 yeah, it rarely matters much 09:54:56 and a big aoe attack on a monster that shows up where it does seems relatively likely to often catch either itself or other monsters 09:55:30 <|amethyst> MarvinPA: IMO make it a spell flag rather than a spell 09:55:51 <|amethyst> MarvinPA: err, a spell slot flag that is 09:56:04 starcursed mass is weird 09:56:09 i'm in a zig now 09:56:13 <|amethyst> MarvinPA: oh right 09:56:20 <|amethyst> MarvinPA: describe uses a monster_info 09:56:22 and there is one mass that looks extremly dangerous 09:56:32 it ate like 9 glaciates 09:56:35 and still won'tdie 09:57:27 |amethyst: yeah, would be nicer to be able to do it without as much duplication as a separate spell would need 09:58:13 but i think that was the only way i could come up with of having it work for a separate description 09:58:14 <|amethyst> MarvinPA: probably monster_info should just store the actuall spell slots 09:59:09 <|amethyst> hm, actually 09:59:25 <|amethyst> currently all monster with charging spells have just one spell 09:59:33 <|amethyst> could make that a rule 10:00:05 -!- scummos__ has quit [Ping timeout: 260 seconds] 10:00:05 <|amethyst> then you could make mons_class_charges_spells(monster_type mc) 10:00:05 -!- omarax has quit [Remote host closed the connection] 10:00:59 <|amethyst> wow I'm bad at tpying 10:02:24 a small part of me wonders if stormcallers just need to drop the charging mechanic and have a regular flat chance of dropping fire storm on you 10:02:30 @??salamander stormcaller 10:02:30 salamander stormcaller (05N) | Spd: 10 (swim: 70%) | HD: 15 | HP: 61-86 | AC/EV: 5/10 | Dam: 1004(fire:15-29) | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(60), 04fire+++ | Vul: 12cold | XP: 1298 | Sp: fire storm (8d12 / 8d11) | Sz: Medium | Int: human. 10:02:35 @??salamander stormcaller hd:10 10:02:35 salamander stormcaller (05N) | Spd: 10 (swim: 70%) | HD: 10 | HP: 42-57 | AC/EV: 5/10 | Dam: 1004(fire:10-19) | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(60), 04fire+++ | Vul: 12cold | XP: 758 | Sp: fire storm (8d9 / 8d8) | Sz: Medium | Int: human. 10:03:56 <|amethyst> FR: monster that has a breath like catoblepas, that leaves behind storm clouds instead of petrifying clouds 10:04:50 <|amethyst> I guess drake breath would probably be better for that 10:12:26 -!- WalrusKing_ has quit [Ping timeout: 250 seconds] 10:14:03 don't storm clouds do a ridiculous amount of damage sometimes? 10:14:32 yeah 10:14:52 their damage is very variable and unreliable but can hit ridiculous amounts when it chooses to go off 10:15:13 Does it still do absolutely nothing if you have rElec, or was that changed? 10:18:13 as far as i know it just does regular elec damage 10:19:12 it looks like storm clouds do random2avg(92,3) + 40 damage to the player if you stand in them for 10 aut and hit the 1/4 chance of being struck 10:19:25 reduced by AC and rElec as usual 10:19:40 wow 10:19:41 in other words: there's a reason why they don't really exist 10:19:43 dat damae 10:19:49 damage 10:20:27 so on average 80 damage 10:20:47 maybe I don't understand the code and it is half that or something, cloud damage code is complicated 10:20:51 but regardless it is a lot :P 10:20:54 what level would a "storm cloud" spell have to be, 8? 10:20:56 <|amethyst> elliptic: oh, also 10:21:22 <|amethyst> hm 10:21:24 Lightli: i don't think we would make that spell 10:21:34 I know 10:21:38 I mean hypothetically 10:21:39 ??rod of clouds 10:21:40 rod of clouds[1/2]: Creates clouds in a cone-shaped area. Low power: rain, mist, mephitic clouds; medium power: fire, ice, poison clouds; high power: acid, negative energy, storm clouds. 10:21:55 I know acid clouds are the rarest out of the rod of clouds though 10:21:57 it does less damage to monsters but still quite a bit 10:22:54 ...are there even any sources of acid clouds outside of the rod of clouds? 10:23:22 storm clouds are Qazlal, negative energy clouds are shot by those ushiabi things in Tomb at minimum 10:24:05 <|amethyst> cloud card 10:24:13 oh 10:24:55 <|amethyst> a pakellas vault fog machine 10:25:08 |amethyst: uh, hopefully somewhere inaccessible to the player? 10:25:10 how much damage do acid clouds do? 10:25:17 <|amethyst> elliptic: yeah 10:25:31 Lightli: looks like same as fire clouds 10:25:48 but with corr added on 10:26:53 -!- Reverie has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 10:27:58 <|amethyst> btw 10:28:09 -!- jbenedetto has quit [Ping timeout: 244 seconds] 10:29:09 -!- Demise_ has quit [Ping timeout: 260 seconds] 10:29:39 <|amethyst> I'm willing to bet cloud_data::expected_base_damage is not in sync with what _cloud_base_damage actually does 10:29:48 <|amethyst> also, the storm cloud thing is very weird 10:30:09 <|amethyst> it's a cloud, right, so damage is scaled by aut 10:30:31 <|amethyst> but the chance of being struck also scales by aut 10:31:14 so don't be a Na of Chei in a storm cloud 10:31:23 or else you probably explode 10:33:40 |amethyst: possibly storm damage doesn't scale by aut? I can't find where that happens 10:33:51 <|amethyst> elliptic: hm 10:34:28 <|amethyst> elliptic: aha 10:34:39 <|amethyst> you're right 10:34:41 <|amethyst> _actor_cloud_damage 10:34:53 <|amethyst> CLOUD_STORM has a return rather than a break 10:35:01 <|amethyst> oddly, the rain damage isn't timescaled either 10:35:13 oh, the timescale is at the end there 10:35:25 good thing rain damage doesn't affect much 10:35:48 <|amethyst> FR: salt golem race 10:36:05 also I don't understand this: 10:36:05 // if this isn't just a test run, and no time passed, don't trigger 10:36:05 // lightning. (just rain.) 10:36:13 still seems to do rain damage even if no time passed? 10:36:41 I don't know exactly how you enter this function without spending time, and I also don't know what monsters take rain damage 10:36:50 but that seems potentially abusable 10:37:50 <|amethyst> elliptic: I'd just set final_damage and break, to replace those two return rain_damage 10:37:56 <|amethyst> then it will be timescaled 10:38:05 <|amethyst> hm 10:38:31 <|amethyst> oh, && not || 10:38:44 <|amethyst> so time_taken might not be zero 10:39:29 well, I think maximum_damage flag means that it isn't actually going to do damage? 10:39:37 and is just testing 10:40:08 oh, you mean the other && 10:40:16 <|amethyst> yeah, inside the ! 10:40:26 can you.turn_is_over really be false but still have you.time_taken > 0? 10:41:13 <|amethyst> I don't know, but something else probably abusable 10:41:26 <|amethyst> timescale_damage on monsters uses the monster's speed 10:41:39 <|amethyst> base speed and that's all 10:41:46 -!- NotKat has quit [Quit: Page closed] 10:42:00 <|amethyst> but cloud damage fires based on player turns, right? 10:42:18 <|amethyst> so if you take fast actions, monsters will take more cloud damage 10:43:15 -!- bonghitz has quit [Ping timeout: 260 seconds] 10:43:16 <|amethyst> maybe I'm mistaken about when cloud damage happens 10:43:45 <|amethyst> but even then, it's using base speed and not action speed 10:44:03 why does timescale_damage use monster speed at all? 10:44:22 <|amethyst> elliptic: if I'm wrong and it fires on the end of monster actions, it would make sense 10:44:49 ah, right 10:46:29 <|amethyst> ah, I was wrong 10:46:33 <|amethyst> it happens in handle_monster move 10:46:57 <|amethyst> s/ move/_move/ 10:47:15 <|amethyst> also pre_monster_move 10:47:45 <|amethyst> oh, pre_monster_move only for nonmoving monsters 10:47:47 -!- Reverie has joined ##crawl-dev 10:48:33 -!- jcd748 has quit [Quit: Leaving] 10:52:55 <|amethyst> so it seems like maybe _actor_cloud_damage should take the time elapsed as a parameter, rather than trying to guess based on you.time_taken vs monster speed 10:53:17 <|amethyst> err/ 10:53:29 <|amethyst> well, it and a series of callers 10:54:36 what do you mean by the time elapsed exactly? 10:54:45 <|amethyst> I mean 10:55:14 <|amethyst> handle_monster_move knows how much time the monster spent on the move 10:55:53 <|amethyst> so it could pass that to actor_apply_cloud 10:56:53 where does it know that? 10:57:48 it knows how much energy it spent on the move, but I think that's not the same thing? 10:59:06 <|amethyst> hm 10:59:13 <|amethyst> I was thinking energy spent scaled by base speed 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:00:20 yeah, that might work 11:00:34 <|amethyst> oh, hm 11:01:12 <|amethyst> I guess it's probably intentional that fulminant prisms aren't affected by clouds 11:01:37 <|amethyst> battlesphere and projectiles are definitely intentional 11:02:03 <|amethyst> hm 11:07:47 is gammafunk around 11:09:28 -!- Shard1697 has quit [Ping timeout: 264 seconds] 11:09:45 -!- scummos__ has quit [Ping timeout: 276 seconds] 11:09:46 <|amethyst> hm 11:12:31 -!- simmarine has joined ##crawl-dev 11:21:32 -!- PleasingFungus has joined ##crawl-dev 11:26:41 <|amethyst> !lg * place=lair:1 killer=large_abomination 11:26:42 8. neil the Spear-Bearer (L10 MfGl of Hepliaklqana), mangled by a large abomination on Lair:1 on 2016-05-28 15:26:14, with 3278 points after 8276 turns and 0:16:22. 11:26:45 <|amethyst> !lg * place=lair:1 killer=large_abomination -2 11:26:46 7/8. honeybadger the Carver (L11 DsAK of Lugonu), mangled by a large abomination (summoned by Lugonu's corruption) on Lair:1 on 2015-04-15 07:45:30, with 9646 points after 10851 turns and 1:08:17. 11:26:51 <|amethyst> !lg * place=lair:1 killer=large_abomination s=kpath 11:26:52 8 games for * (place=lair:1 killer=large_abomination): 5x summoned by Lugonu's corruption, 2x, created by the touch of Lugonu 11:27:02 <|amethyst> !lg * place=lair:1 killer=large_abomination kpath= -2 11:27:10 1/2. nonest the Spear-Bearer (L12 MiGl of Okawaru), slain by a large abomination on Lair:1 on 2012-02-29 16:56:00, with 20940 points after 22719 turns and 2:52:28. 11:28:24 -!- JimmahDean has quit [] 11:30:13 03PleasingFungus02 07* 0.19-a0-331-gebb789a: Scale emergency flight drain with time taken 10(2 minutes ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/ebb789a2e415 11:34:05 -!- tealeaves has quit [Quit: Bye] 11:34:16 -!- tealeaves has quit [Client Quit] 11:34:26 -!- tealeaves has quit [Client Quit] 11:35:32 -!- regret-index has joined ##crawl-dev 11:35:55 storm clouds secretly being extremely vicious and weird is precisely why I'm hesitant to do anything with bai suzhen >_> 11:36:49 <|amethyst> could remove that mechanic 11:37:30 -!- PsyMar has quit [Ping timeout: 246 seconds] 11:37:56 it means she has to go earlier in the dungeon, which felt undesirable at the time 11:38:08 <|amethyst> ? 11:38:10 <|amethyst> no, I mean 11:38:30 the storm cloud random spikes of huge damage? 11:38:32 <|amethyst> yeah 11:38:40 <|amethyst> make storm cloud work like other clouds 11:38:47 hm 11:38:58 <|amethyst> maybe with somewhat higher damage, since it's a higher-level cloud for the rod 11:39:04 <|amethyst> higher than freezing/flame 11:39:59 what's the canonical manual to edit these days? the .rest? 11:40:08 <|amethyst> PleasingFungus: wiki 11:40:18 <|amethyst> PleasingFungus: https://crawl.develz.org/wiki/doku.php?id=dcss:manual:rest 11:40:19 I suspect qaz would get a buff but that's probably fine 11:40:21 -!- Rust3dCor3 has quit [Ping timeout: 240 seconds] 11:40:41 <|amethyst> PleasingFungus: then make rest to download that, then git add -u and commit 11:40:58 hrm 11:41:00 -!- JStrange has joined ##crawl-dev 11:41:08 for some reason i thought we decanonicalized the wiki 11:41:13 wishful thinking 11:41:31 <|amethyst> it was in sync before my last edit 11:41:33 make a wiki just for the crawl manual 11:41:38 <|amethyst> (and is now, too) 11:42:21 <|amethyst> PleasingFungus: I would be happy if we moved it to markdown and kept it inside the repo 11:42:45 <|amethyst> PleasingFungus: then you could read it on github, and not as plain text 11:43:08 03PleasingFungus02 07* 0.19-a0-332-gf7106a6: Correct feature descriptions for no-more-drowning 10(87 seconds ago, 1 file, 5+ 2-) 13https://github.com/crawl/crawl/commit/f7106a61771b 11:43:14 yeah 11:43:14 -!- lordfrikk has quit [Ping timeout: 252 seconds] 11:44:17 Nothing but the mythical salamander can cross this without flight. 11:45:47 oh, rF+++ monster merfolk no longer survive 11:48:20 New branch created: pull/278 (1 commit) 13https://github.com/crawl/crawl/pull/278 11:48:20 03AreBrandon02 07https://github.com/crawl/crawl/pull/278 * 0.19-a0-331-gcdfed96: Make flight ignore grasping roots 10(27 minutes ago, 3 files, 3+ 39-) 13https://github.com/crawl/crawl/commit/cdfed96426c1 11:49:14 lava snakes are... technically salamanderine, I guess 11:49:42 hrm 11:51:26 i forgot about lava snakes 11:51:28 sss 11:52:10 03PleasingFungus02 07* 0.19-a0-333-g943bbf3: Remove a special case for Flight being dispelled 10(35 seconds ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/943bbf376455 11:52:58 <|amethyst> PleasingFungus: do you drown currently if transformation ends? 11:53:27 yes 11:53:34 <|amethyst> ah, wasn't sure if that was fixed 11:53:44 i assume Chequers Patch V2 will handle that. or maybe someone else will 11:53:59 %git aef027da4589 11:53:59 07MarvinPA02 * 0.14-a0-230-gaef027d: Remove a trap vault 10(2 years, 8 months ago, 1 file, 0+ 18-) 13https://github.com/crawl/crawl/commit/aef027da4589 11:54:12 clearly time to revive this vault 11:54:23 ha, i was thinking about that 11:54:34 but it's not really much more justifiable now than then :) 11:54:54 well, instead of dying nearly instantly you're stuck with vertigo 11:55:21 <|amethyst> PleasingFungus: oh, actually, the bug wasn't fixed 11:55:28 03PleasingFungus02 07* 0.19-a0-334-g1149c55: Fix crash when killing a phantom mirror'd ancestor 10(28 seconds ago, 1 file, 2+ 7-) 13https://github.com/crawl/crawl/commit/1149c55b50bf 11:55:34 ...oh, emergency flight got draining instead 11:55:34 <|amethyst> PleasingFungus: you drown if dragon form etc end 11:55:36 okay never mind 11:55:40 -!- vale_ has quit [Remote host closed the connection] 11:55:45 |amethyst: ? 11:55:49 what bug 11:55:53 <|amethyst> PleasingFungus: but if ice or hydra form end you still survive indefinitely over deep water 11:55:56 oh 11:55:58 <|amethyst> without being able to move 11:56:02 nice 11:56:15 i mean, that wasn't adjusted 11:56:23 <|amethyst> well, you can move if there's a passable square adjacent 11:56:32 yeah, same as wizmode, i'd think 11:56:38 <|amethyst> yea 11:56:41 <|amethyst> h 11:57:14 @??goblin hd:12 spells:force_lance.200.wizard 11:57:14 goblin (15g) | Spd: 10 | HD: 12 | HP: 39-54 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, spellcaster | XP: 805 | Sp: force lance (3d15) | Sz: small | Int: human. 11:57:20 @??goblin hd:12 spells:bolt_of_magma.200.wizard 11:57:20 goblin (15g) | Spd: 10 | HD: 12 | HP: 39-54 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, spellcaster | XP: 805 | Sp: b.magma (3d21) | Sz: small | Int: human. 11:57:22 hrm 11:57:23 xomscumming strategy: take vampire, cast ice form, hide in some vault-provided deep water 11:57:34 why not just go to temple 11:57:39 how much is force lance's hit into wall damage? 11:57:48 <|amethyst> regret-index: bat form doesn't expire, does it? 11:57:52 some temple provided deep water! 11:57:55 oh, right 11:57:55 <|amethyst> regret-index: so couldn't you just do that instead? 11:58:01 so is there any way to drown at this point? 11:58:23 <|amethyst> Lightli: a flying form ending while you are over deep water 11:58:35 I thought those just stranded you 11:58:53 <|amethyst> no, wading/floating forms just strand you 11:59:06 so basically don't let dragon form run out over water/lava 11:59:31 <|amethyst> yeah 11:59:41 <|amethyst> and that will be fixed, as well as the ice/hydra thing 11:59:42 -!- dracos369 has quit [Quit: Page closed] 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:00:07 <|amethyst> well, I presume it will be fixed 12:00:30 <|amethyst> maybe someone should mantis those :) 12:00:42 also SA is complaining like mad about the removal of stone of tremors and the nerfs to the other evokables 12:00:53 inevitable 12:01:14 <|amethyst> well, I do think it would have been more fair to convert them on load 12:01:25 "Lamp of fire without elementals is basically garbage, worse than stone of tremors which was situational but better than its reputation." 12:01:25 <|amethyst> :) 12:05:24 -!- halv has quit [Ping timeout: 260 seconds] 12:08:56 -!- AreBrandon has joined ##crawl-dev 12:08:59 03PleasingFungus02 07* 0.19-a0-335-g4615c56: Ancestor knight: long sword -> flail 10(29 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4615c56f9516 12:09:17 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-334-g1149c55 (34) 12:09:33 -!- debo_ has quit [Ping timeout: 276 seconds] 12:10:53 PleasingFungus, emergency flight is new right? 12:11:00 yes 12:16:06 would almost need to revert my pr to use emergency flight 12:16:35 -!- scummos__ has quit [Ping timeout: 260 seconds] 12:16:56 <|amethyst> I think having roots still grasp you while you're several tiles out over deep water might stretch suspension of disbelief a bit 12:18:15 huh, flails also have agricultural origins 12:18:28 huh 12:18:37 what were they originally used for, breaking up rocks? 12:18:40 I guess it depends how deep the water is, how long the roots are and how wide tiles are :P 12:18:54 threshing, iirc 12:19:02 <|amethyst> https://en.wikipedia.org/wiki/Flail 12:19:30 considering the water is deep enough to drown you, clearly the roots are the tendrils of some plant-based horror from beyond reality's veil, rather than the actual roots of the mangroove 12:20:28 since mangroves still move while sending roots clearly they just send the roots of other nearby mangroves at the player 12:21:04 to be fair, you wouldn't need too much water to drown while wearing just about any of the armors in the game 12:21:15 -!- debo_ has joined ##crawl-dev 12:21:59 -!- LexAckson has joined ##crawl-dev 12:22:45 alongside all of that intangible inventory 12:24:12 -!- serq has quit [Quit: leaving] 12:26:24 -!- debo_ has quit [Ping timeout: 260 seconds] 12:27:06 -!- PleasingFungus has quit [Ping timeout: 276 seconds] 12:29:10 -!- Gorice has quit [Ping timeout: 250 seconds] 12:29:38 -!- mibe has quit [Ping timeout: 250 seconds] 12:33:02 -!- PleasingFungus has joined ##crawl-dev 12:33:17 |amethyst: obviously the roots stretch out over the canopy of trees overhead, and then ensnare you from above 12:33:18 or something 12:34:12 -!- JStrange has quit [Ping timeout: 246 seconds] 12:34:52 -!- vale_ has quit [Ping timeout: 252 seconds] 12:38:52 <|amethyst> though really 12:39:07 <|amethyst> roots would probably make more sense as an area rather than an enchantment 12:39:24 <|amethyst> but we're running kind of low on usable colours for that 12:39:46 <|amethyst> and there's always the problem of overlapping areas 12:40:01 <|amethyst> "tiles reasons" 12:42:17 just remove TSO and Yred, then you can add more area effects 12:43:22 remove all gods 12:43:26 they're all problematic. 12:44:02 don't you mean TSO and Dith 12:44:19 elliptic was referring to servitors, i expect. 12:44:26 yes, but I forgot about dith 12:44:33 pf's approach is safer 12:44:37 :) 12:45:14 and ring of shadows 12:45:50 Lasty: what a Brilliant idea 12:46:31 I see what you did there 12:47:41 -!- tealeaves has quit [Quit: Bye] 12:48:03 -!- tealeaves has quit [Client Quit] 12:49:36 * PleasingFungus looks innocent 12:56:29 03PleasingFungus02 07* 0.19-a0-336-g366b05a: More zombie tiles (10449) 10(43 seconds ago, 6 files, 17+ 0-) 13https://github.com/crawl/crawl/commit/366b05a15dbd 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:00:28 %git :/[pP]hantom.*stack 13:00:29 07|amethyst02 * 0.17-a0-542-g7258fb4: Use item.stacks() in autopickup. 10(1 year, 2 months ago, 1 file, 1+ 17-) 13https://github.com/crawl/crawl/commit/7258fb44b41f 13:01:06 i wonder if the elemental evokers are weak enough now that we could let them stack again 13:01:34 I'm planning to stack sack of spiders/box of beasts and make edits to how often you can use them 13:01:48 more stacking is good 13:02:07 03PleasingFungus02 07* 0.19-a0-337-g1a4cd0c: Don't crash on xv enslaved SoH (10454) 10(23 seconds ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/1a4cd0cb889d 13:02:13 hrm 13:02:17 is it really, though 13:02:41 . . . yes? 13:02:42 <|amethyst> what did you have in mind in addition to letting them stack? 13:02:50 <|amethyst> because that has no gameplay effects 13:03:06 <|amethyst> well, assuming reasonable autopickup rules 13:03:25 |amethyst: I'm thinking something like "remove charges, increase odds of vanishing on each use, scale chance heavily w/ Evo) 13:03:39 <|amethyst> I meant that for PF 13:03:58 <|amethyst> re elemental evokers 13:04:12 <|amethyst> separate timer for each item again? 13:04:26 -!- tealeaves has quit [Quit: Bye] 13:04:52 <|amethyst> that + stacking could be done by generalising the blood potion and chunk code 13:05:06 blood potion and chunk code... :( 13:05:19 i hadn't put much thought into it, just something i was pondering 13:05:28 <|amethyst> you could make them single-use 13:05:31 it'd be nice if there was an advantage to grabbing multiple evokers, again 13:06:01 idk 13:06:04 not a high priority 13:06:21 <|amethyst> disc of storms has always had that problem, right? 13:06:25 i should figure out why monsters try to hex through their allies 13:06:28 <|amethyst> or did it once fall apart? 13:06:30 sure, and crystal ball 13:06:34 afaik 13:06:40 possibly others i'm not thinking of 13:06:49 (other crystal balls...) 13:06:59 <|amethyst> PleasingFungus: check that the tracers have automatic_hit 13:07:21 i was going to say that a one-shot crystal ball of scrying would be cool, but then i remembered that scrolls of magic mapping exist 13:07:30 <|amethyst> PleasingFungus: I thought my fix would have handled that, but maybe I missed a case 13:07:33 maybe if it revealed everything, monsters items itec 13:07:35 *etc 13:07:47 <|amethyst> %git :/AUTOMATIC 13:07:47 07|amethyst02 {PleasingFungus} * 0.17.1-4-g423dff4: Don't crash when Fedhasites kill with AUTOMATIC_HIT spells. 10(6 months ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/423dff437207 13:07:50 <|amethyst> no 13:08:05 do you think you fixed the old 'ogre mages banish their allies' bug? 13:08:07 <|amethyst> %git :/monster-cast 13:08:08 07|amethyst02 * 0.18-a0-1187-g9b90ff5: Mark monster-cast enchantments as AUTOMATIC_HIT (duvessa, PowerOfKaishin) 10(4 months ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/9b90ff56ec8f 13:08:23 <|amethyst> not sure 13:08:26 since i suspect that's the same as this 'hexers sometimes hex the player' bug 13:08:29 -!- Reverie has quit [Quit: Textual IRC Client: www.textualapp.com] 13:08:38 <|amethyst> but I wouldn't be surprised if that fixed at least some of the cases 13:08:43 hrm 13:08:46 <|amethyst> err 13:08:47 hard to reproduce 13:09:16 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-336-g366b05a (34) 13:10:13 -!- siepu has quit [Read error: Connection reset by peer] 13:10:23 -!- scummos__ has quit [Ping timeout: 244 seconds] 13:11:51 Enchantments drive me nuts. If I pass in a duration of 540, I get 54 turns of confusion. If I pass in 54, I get <1 turn. Tracing it through to figure out wtf. 13:12:40 mon-ench.cc is a strange place 13:14:13 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 13:20:23 The PleasingFungus turns to flee! 13:20:42 -!- AreBrandon has quit [Quit: Leaving] 13:22:55 -!- Jessika has quit [Quit: Page closed] 13:25:48 -!- Dracunos is now known as Dracunos-m 13:26:00 dowsing does only currently exist in one deck 13:26:52 -!- sinow has quit [Quit: leaving] 13:27:27 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-336-g366b05a (34) 13:27:33 -!- tealeaves has quit [Quit: Bye] 13:35:41 are there plans to curate the number of cards at all 13:35:44 or is that fine 13:37:04 I've looked at it a few times 13:37:42 . . . is there some rule where you can't use a ternary in the definition of a const? 13:38:53 <|amethyst> no 13:39:01 -!- dtsund has joined ##crawl-dev 13:39:01 <|amethyst> what's the line? 13:39:07 kind of want the unique damage shaving status, cleaving status, and "mixed defensive boosts" to go somewhere else 13:39:26 const int delay = (flavour == BEAM_IRRESISTIBLE_CONFUSION) ? ench_power : ench_power * BASELINE_DELAY; 13:39:37 |amethyst: specifically, this is within a switch statement 13:39:51 how come anthives still have no loot? 13:40:04 followed by throwing out the deck of war and letting nemelex just provide a deck of summoning to reduce the five different nemelex roles 13:40:41 <|amethyst> Lasty: what error do you get? 13:40:56 tons of "warning: enumeration value 'BEAM_HOLY_FLAME' not handled in switch [-Wswitch]" 13:41:05 one for each beam 13:41:16 clearly should give a damage shaving + cleaving status invo to uka 13:41:22 and then before that: beam.cc:5586:19: note: crosses initialization of 'const int test' 13:41:22 const int test = ((flavour == BEAM_IRRESISTIBLE_CONFUSION) ? 13:42:32 <|amethyst> Lasty: for that note, you want curly braces around this case 13:43:03 <|amethyst> otherwise it's in scope in the other cases but won't be initialised 13:43:09 ah 13:43:21 <|amethyst> the 'enumeration value not handled' sounds like a missing default: 13:43:21 so I could do if (1 == 1)? :p 13:43:28 or if (true) 13:43:38 <|amethyst> you could, but 13:43:43 <|amethyst> { } is valid syntax 13:43:46 oh, nice 13:43:54 <|amethyst> you can have a compound statement anywhere you can have a statement 13:44:10 -!- bonghitz has quit [Ping timeout: 252 seconds] 13:45:24 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 13:48:57 -!- zxc has quit [Read error: Connection reset by peer] 13:49:20 |amethyst: that done it! thanks. 13:50:28 -!- tealeaves has quit [Quit: Bye] 13:53:46 03Lasty02 07* 0.19-a0-338-gfda30ae: Remove salamander stormcallers 10(3 hours ago, 21 files, 18+ 69-) 13https://github.com/crawl/crawl/commit/fda30aef2583 13:53:46 03Lasty02 07* 0.19-a0-339-g3173701: Change Line Pass to always confuse, but reduce duration (elliptic) 10(21 seconds ago, 3 files, 24+ 12-) 13https://github.com/crawl/crawl/commit/317370196658 13:54:09 eurgh 13:54:34 eurgh? 13:54:49 that's another set of vault repairs scheduled up now :P 13:55:13 for starters that's a pretty terrible way to handle geh_hangedman 13:55:30 -!- dtsund has quit [Ping timeout: 258 seconds] 13:55:44 Oh, why? 13:56:02 because you completely ignored how MONS works 13:56:10 ah crap, you're right 13:56:11 <|amethyst> you shifted hell knight from 7 to 6 13:56:16 shit, sorry 13:56:18 Lemme fix that 13:56:27 -!- simples has quit [Quit: Page closed] 13:56:31 no, no, let me 13:56:39 okay. Sorry. :-\ 13:59:02 clearly should use firebrand again and actually place a cloud under the player 14:00:03 -!- omarax has quit [Remote host closed the connection] 14:00:13 -!- removeelyvilon_ has joined ##crawl-dev 14:06:09 -!- PleasingFungus has joined ##crawl-dev 14:06:52 or ghoul-ify flaming corpses 14:09:18 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-339-g3173701 (34) 14:11:43 i liked firebrands :( 14:11:52 what's ghoulification entail? 14:12:01 -!- Dracunos-m has quit [Ping timeout: 240 seconds] 14:12:52 flaming corpse (05z) | Spd: 12 | HD: 8 | HP: 28-59 | AC/EV: 12/13 | Dam: 2004(napalm) | 07undead, evil, sense invisible | Res: 06magic(42), 05hellfire, 04fire+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 613 | Sz: Medium | Int: animal. 14:12:52 <|amethyst> %0.14?flaming corpse 14:12:56 ghoul (05n) | Spd: 10 | HD: 14 | HP: 120-172 | AC/EV: 4/10 | Dam: 30, 30 | 07undead, 10doors, evil, unbreathing | Res: 06magic(80), 02cold, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 14noxious | XP: 1549 | Sz: Medium | Int: human. 14:12:56 <|amethyst> %??ghoul 14:13:15 <|amethyst> hit points and damage I would guess 14:13:27 %git a2830fb424080e69d 14:13:27 07MarvinPA02 * 0.8.0-a0-5650-ga2830fb: Make monster ghouls a little more noticeable 10(5 years ago, 8 files, 17+ 17-) 13https://github.com/crawl/crawl/commit/a2830fb42408 14:14:27 five years ago... 14:15:10 I couldn't think of any more recent examples as dramatic as going from 4, 9 to 30, 30 14:16:18 -!- vale__ has quit [Remote host closed the connection] 14:16:57 Dear devs, please consider making ancestors respawn a little slower. Atm they respawn so fast that there is almost 0 penalty for losing him/her/it. 14:17:43 removeelyvilon_: that would just mean more resting after fights 14:18:21 clearly, set the respawn wait to depend on monster presence 14:18:55 the respawn timer is already about 30-60 turns 14:18:59 that's a very long time in a serious fight 14:19:34 and the whole point is that you aren't supposed to be seriously worried about having the ancestor die 14:19:42 (in contrast to beogh orcs or yred undead gifts) 14:21:37 -!- Dracunos7 has quit [Ping timeout: 250 seconds] 14:23:08 all I can say is that I escaped a hot situation by running backwards a few steps for it to respawn and block off my pursuers it was kinda ridiculous 14:23:52 03Lasty02 07* 0.19-a0-340-g7d0dd52: Make amulet of harm less symmetrical (elliptic) 10(13 seconds ago, 2 files, 13+ 18-) 13https://github.com/crawl/crawl/commit/7d0dd52540a3 14:24:02 removeelyvilon_: yep 14:24:08 -!- Ququman has quit [Read error: Connection reset by peer] 14:24:33 ??harm 14:24:33 amulet of harm[1/1]: Increases damage done by and to the wearer by 25%. Applied after AC. It applies to damage from melee, ranged, spells, abilities, evocations, clouds, falling down stairs, etc. Drains you on removal. 14:24:47 -!- ZiBuDo has joined ##crawl-dev 14:25:05 !learn edit amulet_of_harm s/done by and to the wearer by 25%/done by the wearer by 30% and to the wearer by 20%/ 14:25:06 amulet of harm[1/1]: Increases damage done by the wearer by 30% and to the wearer by 20%. Applied after AC. It applies to damage from melee, ranged, spells, abilities, evocations, clouds, falling down stairs, etc. Drains you on removal. 14:25:21 removeelyvilon_: I think PF doesn't see that as a problem 14:26:38 -!- Tux[Qyou] has joined ##crawl-dev 14:27:51 removeelyvilon: Not really saying much; you could replicate that with sbutterflies 14:28:13 in situations where you can run backward for arbitrary distances, there are already any number of stupid things you can do in crawl 14:28:36 well more power to me I guess 14:29:51 primary current concerns with ancestor: (a) battlemage might be a bit weak, (b) hexer is extremely strong, (c) metabolic englaciation vs para is not a real choice 14:29:58 in no particular order 14:30:24 for the first two, maybe spell frequency alterations might help? 14:31:31 yeah 14:31:34 I agree hexer is super strongk 14:31:42 i'm sort of hoping to nail two birds with one stone wrt hexer 14:31:54 also considering buffing battlemage melee damage instead of the ranged stuff 14:32:15 -!- Kalir has quit [Changing host] 14:32:34 -!- simmarine has quit [Read error: Connection reset by peer] 14:32:36 yeah, battlemage being stuck with stone arrow until XL27 seems a bit harsh 14:32:41 @??battlemage 14:32:41 battlemage (11R) | Spd: 10 | HD: 1 | HP: 1 | AC/EV: 1/10 | Dam: 4 | 11non-living, 10items, 10doors, spellcaster, see invisible, fly, regen, unbreathing | Res: 06magic(6), 05fire, 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 1 | Sp: throw frost (3d5), stone arrow (3d6) | Sz: Medium | Int: human. 14:32:41 enh 14:32:48 @??battlemage hd:10 14:32:48 battlemage (11R) | Spd: 10 | HD: 10 | HP: 1-2 | AC/EV: 10/10 | Dam: 13 | 11non-living, 10items, 10doors, spellcaster, see invisible, fly, regen, unbreathing | Res: 06magic(66), 05fire, 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 24 | Sp: throw frost (3d6), stone arrow (3d12) | Sz: Medium | Int: human. 14:32:53 @??battlemage hd:15 14:32:53 battlemage (11R) | Spd: 10 | HD: 15 | HP: 1-2 | AC/EV: 15/10 | Dam: 18 | 11non-living, 10items, 10doors, spellcaster, see invisible, fly, regen, unbreathing | Res: 06magic(100), 05fire, 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 64 | Sp: throw frost (3d8), stone arrow (3d17), haste | Sz: Medium | Int: human. 14:32:57 @??battlemage hd:17 14:32:58 battlemage (11R) | Spd: 10 | HD: 17 | HP: 1-2 | AC/EV: 17/10 | Dam: 20 | 11non-living, 10items, 10doors, spellcaster, see invisible, fly, regen, unbreathing | Res: 06magic(113), 05fire, 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 83 | Sp: throw frost (3d8), stone arrow (3d18), haste | Sz: Medium | Int: human. 14:32:58 -!- simmarine has joined ##crawl-dev 14:33:23 i think the stone arrow thing is more cosmetic than anything 14:33:28 'allyfeel', as gammafunk might say 14:33:36 it does pretty respectable damage even late 14:33:39 at high hd 14:33:54 3d18 at HD17 isn't all that much 14:34:04 isn't it? 14:34:15 wait no what am I saying 14:34:22 ?/tickles 14:34:22 Matching entries (1): protip[6]: 3d30 really means "tickles a bit" if you have any AC at all 14:34:28 100 spellpower throw icicle is 3d20 and that owns 14:34:34 hexer thoughts: could make players between englac & mass conf. instead 14:34:37 *choose 14:34:57 i feel like the current power level problem is having both of those at once 14:34:59 mass confusion at 15 would be insane 14:35:02 or, at least, that's one proximate cause 14:35:11 removeelyvilon_: move the choice to xl 21 14:35:14 -!- OrphineM has quit [Quit: Page closed] 14:35:20 what would be 15 then 14:35:26 slow -> para, presumably 14:36:34 (Why I try to undermine my new favorite build, idk) 14:37:17 removeelyvilon_: because you don't want it removed :) 14:38:01 true dat 14:38:37 is mass conf vs metabolic englaciation a reasonably even choice? would you end up with the same situation, with everyone choosing one of them? 14:38:38 juxtaposing footaurs and sphinxes, beh 14:40:19 -!- bencryption has quit [Quit: WeeChat 1.0.1] 14:40:19 and actively placing hell hogs in a geh end, double beh 14:40:42 PeasingFungus since grandpa seems to be equally proficient in applying either, I'd take mass conf over metabolic every time. Why? well a slowed enemy is much weaker but a confused one is almost defeated 14:41:26 stardew stone soup, huh 14:41:58 -!- Witidek has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 14:42:12 removeelyvilon_: yeah, that was my concern 14:43:14 so few hexes to choose from... 14:43:24 -!- MgDark has quit [Read error: No route to host] 14:45:22 PF mb you could tweak it so that mass confusion the more powerful but less reliable one (shorter duration?) than metabolic 14:45:30 is* 14:46:15 it's already less reliable 14:46:19 changing mass confusion as a spell changes giant orange brain and orange crystal statue balance 14:46:35 also, yeah 14:46:46 and technically two uniques, but only one of them should really have that spell anyway 14:47:38 mennas and...? 14:47:55 @??the enchantress 14:47:55 the Enchantress (13i) | Spd: 10 (move: 60%) | HD: 15 | HP: 82-114 | AC/EV: 10/28 | Dam: 26 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(160), 04napalm | XP: 3870 | Sp: dimension anchor, slow, haste, mass confusion, strip resistance, invisibility [04emergency], deflect missiles | Sz: little | Int: human. 14:48:56 -!- Lasty has quit [Quit: Leaving.] 14:49:29 -!- Lasty has joined ##crawl-dev 14:49:40 -!- dtsund has joined ##crawl-dev 14:51:45 also, wrt battlemage 14:51:56 i wonder if a more interesting xl15 choice would be force lance vs spectral weapon 14:52:02 (with buffed melee damage) 14:59:08 @??human simulacrum 14:59:08 human simulacrum (12Z) | Spd: 8 | HD: 6 | HP: 15-21 | AC/EV: 1/8 | Dam: 812(cold:6-17) | 07undead, evil, unbreathing | Res: 06magic(8), 12cold+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 21 | Sz: Medium | Int: brainless. 14:59:14 @??caustic shrike simulacrum 14:59:14 caustic shrike simulacrum (12Z) | Spd: 18 | HD: 18 | HP: 44-64 | AC/EV: 6/13 | Dam: 2812(cold:18-53) | 07undead, evil, unbreathing | Res: 06magic(24), 12cold+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 967 | Sz: tiny | Int: brainless. 14:59:25 can iron giant throw me into lava 14:59:37 what a good range of results for simulacra in depths 14:59:40 no 15:00:03 -!- omarax has quit [Remote host closed the connection] 15:00:23 -!- edsrzf has joined ##crawl-dev 15:00:48 there are recent and ongoing efforts to remove drowning deaths, so it's slightly unlikely for iron giants to also do the same 15:01:00 that's been a rule for a long time 15:01:18 they might be able to throw you into lava if you're flying? i'd have to check? but probably not 15:02:52 it's all good, he ded 15:03:49 making iron giants slow still feels like a band-aid solution 15:04:17 when they have such a strong melee maneuver 15:05:31 i keep getting running into iron giants and being confused that they and juggernauts both exist 15:05:52 also there's that redundancy yes 15:06:12 clearly give juggernauts throw and then cut iron giants??? 15:06:13 they aren't very similar monsters, other than visually and thematically 15:06:18 i think throw still remains not very good and juggernauts do the "hit v. hard" thing better 15:06:58 no more mechanically similar than juggernauts & caustic bees are, anyway 15:07:24 75 raw damage hits + throw feels not completely uncomparable to 80, 40 15:07:50 iron giant (10C) | Spd: 8 | HD: 22 | HP: 176-253 | AC/EV: 18/2 | Dam: 75 | 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(120), 05fire, 02cold, 03poison, 12drown | XP: 3696 | Sp: iron shot (3d37), throw [11!AM, 06!sil] | Sz: Giant | Int: human. 15:07:50 %??iron giant 15:07:56 Hell Sentinel (071) | Spd: 10 | HD: 19 | HP: 121-168 | AC/EV: 25/3 08(spiny 5d4) | Dam: 40, 25 | 05demonic, 10doors, unholy, see invisible | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2907 | Sp: hurl damnation (3d20) [06!sil], iron shot (3d33) [06!sil] | Sz: Large | Int: human. 15:07:56 %??hell sentinel 15:08:08 the juggernaut gimmick is fast, hard hits, long delay after hit 15:08:34 the iron giant gimmick is throws, hard hits, iron shot, lol i'm boris 15:08:37 or something like that 15:08:52 @??boris 15:08:52 Boris (05L) | Spd: 10 | HD: 22 | HP: 127-183 | AC/EV: 15/10 | Dam: 25, 1513(drain) | 07undead, 10weapons, 10items, 10doors, evil, spellcaster, see invisible, unbreathing | Res: 13magic(immune), 02cold++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 5778 | Sp: iron shot (3d37), b.cold (3d32), invisibility, o.destruction (9d18) | Sz: Medium | Int: human. 15:09:00 also having more kills than anything else in Dis 15:09:12 *in hells 15:09:13 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-340-g7d0dd52 (34) 15:09:17 yeah 15:09:18 it throws you then throws stuff at you. I guess it's like a lich with force lance 15:09:24 haha 15:09:25 so they're more dangerous than the 1s and demon lords 15:09:28 liches get force lance! 15:09:35 !lg * t coc|dis|geh|tar s=ckiller 15:09:36 80 games for * (t ((coc || dis || geh || tar))): 11x an iron giant, 10x a hellion, 10x a Hell Sentinel, 9x a Brimstone Fiend, 6x Antaeus, 6x a reaper, 4x water, 3x a shard shrike, 3x a Tzitzimitl, 2x a storm dragon, 2x something, 2x the Serpent of Hell, 2x Ereshkigal, an eldritch tentacle, an elemental wellspring, a doom hound, a skeletal warrior, a stone giant, a bone dragon, a war gargoyle, a fr... 15:09:36 @??lich 15:09:36 lich (15L) | Spd: 10 | HD: 20 | HP: 65-94 | AC/EV: 10/10 | Dam: 1513(drain) | 07undead, 10doors, evil, spellcaster, see invisible, unbreathing | Res: 13magic(immune), 02cold++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 2965 | Sp: b.cold (3d29), force lance (3d22), sum.greater demon, slow, invisibility / b.corrosive (3d23), crystal spear (3d40), petrify, haste / b.d.. 15:09:36 yup 15:09:38 !learn add iron_giant it throws you then throws stuff at you. I guess it's like a lich with force lance 15:09:38 iron giant[2/2]: it throws you then throws stuff at you. I guess it's like a lich with force lance 15:09:53 !learn e iron_giant[2] s/it throw/ it throw/ 15:09:54 iron giant[2/2]: it throws you then throws stuff at you. I guess it's like a lich with force lance 15:10:01 !lg * t depths s=ckiller 15:10:02 the thematic similarity is very jarring to me, also i just don't think they're particularly good monsters 15:10:02 :) 15:10:03 380 games for * (t depths): 27x a stone giant, 23x an ettin, 22x a spark wasp, 17x a spriggan air mage, 16x a caustic shrike, 16x an iron giant, 15x a frost giant, 11x a fire giant, 10x a spriggan berserker, 9x a deep troll earth mage, 8x a very ugly thing, 8x a spriggan defender, 7x an iron troll, 7x a juggernaut, 7x a yaktaur, 6x a tengu reaver, 6x a fire dragon, 5x a draconian, 5x a golden drag... 15:10:06 !lg * t coc|dis|geh|tar s=cikiller 15:10:14 80 games for * (t ((coc || dis || geh || tar))): 12x the effects of Hell, 11x an iron giant, 9x a hellion, 8x a Hell Sentinel, 6x a Brimstone Fiend, 6x Antaeus, 6x, 4x a doom hound, 4x the Serpent of Hell, 2x a Tzitzimitl, 2x a reaper, 2x Ereshkigal, Asmodeus, an elemental wellspring, the rage of Trog, a Zot trap, a war gargoyle, a freezing wraith, an ice dragon, a balrug 15:10:14 MarvinPA: not gonna argue with either of those 15:10:22 if only i'd brought back octo crushers instead... 15:10:28 do it 15:10:35 1learn add iron_giant More kills than any other enemy in the hells 15:10:51 !lg * cv=0.18-a hells s=cikiller 15:10:52 415 games for * (cv=0.18-a hells): 67x the effects of Hell, 55x an iron giant, 39x a Hell Sentinel, 38x a Brimstone Fiend, 34x a hellion, 31x Antaeus, 22x, 17x the Serpent of Hell, 14x a doom hound, 11x Asmodeus, 9x a reaper, 9x Ereshkigal, 7x a shard shrike, 6x an Ice Fiend, 5x Dispater, 5x a lich, 4x an ancient lich, 3x a blizzard demon, 3x an elemental wellspring, 3x a balrug, 3x a war gargoyle... 15:11:03 !lg * cv>=0.18 coc|dis|geh|tar s=br 15:11:04 126 games for * (cv>=0.18 ((coc || dis || geh || tar))): 51x Dis, 28x Coc, 24x Geh, 23x Tar 15:11:14 interesting 15:11:17 well, it's not lagging behind gehenna, I guess 15:11:17 (most of that was before the iron giant speed nerf, ofc) 15:11:30 yeah, that looks like tar's doing a little better 15:11:38 margin of error with the other non-dis hells 15:11:47 doom hounds are pain 15:12:13 PleasingFungus how does the slow from transference work? 15:12:30 sincere question: how do you think it works? 15:12:34 ereshkigal, nintinugga, same difference 15:12:53 Lightli: bring back fractal doom hounds 15:13:20 well it's not applying the slow "status" like metabolic does 15:13:20 spirit wolves return 15:13:35 -!- Cerpin has quit [Remote host closed the connection] 15:13:41 make spatial maelstroms make spatial maelstroms instead of spatial vortexes 15:13:46 nvm I can't read 15:13:48 ok 15:13:48 I'm blind 15:13:58 it was broken a few days ago, so that might have confused you too 15:14:16 regret-index: once a vortex eats enough terrain, it levels up into a maelstrom 15:14:20 does anyone have a suggestion for what to do about phantom mirror + mara clone interactions? currently it lets you identify the real mara for "free" (assuming you want to mirror mara anyway, which is a not unreasonable thing to want) 15:14:38 why not let you mirror a clone? 15:15:04 it seems like that should work identically with mirroring the real version, though i'm not familiar w the code or what technical problems might apply 15:15:23 vortexes don't eat any terrain 15:15:29 oh 15:15:32 lame 15:15:38 -!- Cerpin has joined ##crawl-dev 15:15:38 fix that first 15:15:41 :p 15:16:18 miscast cblink to have a wandering spatial vortex hopefully destroy walls inbetween the player and the rune 15:16:18 -!- TAS-2012v has joined ##crawl-dev 15:16:32 aaaand here's a cyan eye of draining that I'm fairly confident generated outside of any vault 15:16:34 new tech 15:16:39 hmm, i guess letting it reflect clones would let you also reflect mara's illusion of you which would be cute 15:16:49 but yeah not sure if there are any technical issues with that 15:16:51 time for some self-reflection... 15:16:54 8) 15:17:20 reflection fights are already possible with one of nemelex's cards! 15:17:25 -!- TAS_2012v has quit [Ping timeout: 260 seconds] 15:17:27 minmay: you know, this sort of thing hardly ever happens in tiles 15:17:27 -!- TAS-2012v is now known as TAS_2012v 15:17:35 hardly ever 15:17:42 when did it happen before 15:18:35 that is part of the joke. 15:18:37 i'm funny 15:22:28 for a beetle maybe 15:22:56 !lm grep cbro 15:22:56 217. [2016-05-28 19:22:42] grep the Grave Robber (L1 HENe) began the quest for the Orb on turn 0. (D:1) 15:23:17 brutal... 15:24:28 -!- removeelyvilon_ has quit [Quit: Page closed] 15:33:17 -!- Insomniak` has quit [Quit: I like to rock] 15:34:05 hoo boy that's a lot of orbs of fire in zig stacks 15:35:03 how long are draconian scorchers going to last, I wonder 15:35:23 -!- tealeaves has quit [Quit: Bye] 15:37:50 -!- TAS_2012v has quit [Ping timeout: 260 seconds] 15:38:31 Xom notices you. 15:38:32 _The dust glows mottled copper! 15:38:32 -!- tealeaves has quit [Client Quit] 15:38:33 what dust 15:39:39 -!- TAS_2012v has joined ##crawl-dev 15:39:40 the... floor dust?... 15:39:51 where the floor cockroaches live 15:40:10 (I'm saying xom shouldn't naively copy random uselessness messages) 15:41:05 heh 15:41:48 -!- Laptop_ has quit [Ping timeout: 246 seconds] 15:42:53 03MarvinPA02 07* 0.19-a0-341-gf7ebe61: Update amulet of harm description 10(61 minutes ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/f7ebe61291c8 15:42:53 03MarvinPA02 07* 0.19-a0-342-g99000e6: Extend god-hated equipment warnings to all equipment types 10(61 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/99000e69e644 15:52:32 minmay: that's the dust you use to inscribe elbereth don'tcha know 15:52:50 what's a proper dungeon without a fine layer of omnipresent dust 15:53:16 Pikel slaves still leave human corpses while God is Gozag 13https://crawl.develz.org/mantis/view.php?id=10455 by dranichekk 15:56:49 also the dust that autotravel footprints are left in 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:01:02 -!- fixit_friend has quit [Ping timeout: 244 seconds] 16:02:54 -!- Shard1697 has joined ##crawl-dev 16:03:09 -!- PsyMar has quit [Ping timeout: 258 seconds] 16:03:19 -!- LexAckson has quit [Ping timeout: 252 seconds] 16:09:15 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-342-g99000e6 (34) 16:10:16 -!- tealeaves has quit [Quit: Bye] 16:10:20 -!- siepu has quit [Read error: Connection reset by peer] 16:11:58 -!- jeefus has quit [Read error: Connection reset by peer] 16:16:19 -!- fixit_friend has joined ##crawl-dev 16:18:38 @??necromancer 16:18:38 necromancer (00p) | Spd: 10 | HD: 10 | HP: 32-45 | AC/EV: 2/13 | Dam: 6 | natural, 10weapons, 10items, 10doors, evil, spellcaster | Res: 06magic(60) | Vul: 08holy | XP: 610 | Sp: b.cold (3d18), agony, invisibility [04emergency] / b.fire (3d18), agony, invisibility [04emergency] | Sz: Medium | Int: human. 16:18:41 @??deep elf mage 16:18:41 deep elf mage (06e) | Spd: 10 | HD: 9 | HP: 35-47 | AC/EV: 1/12 | Dam: 5 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(40) | XP: 570 | Sp: b.cold (3d17), throw icicle (3d17), sum.ice beast, blink / b.draining (3d17), sum.demon, sum.vermin, blink / b.fire (3d17), sticky flame range (3d5), sum.fire elementals, blink / b.lightning (3d16), blink / b.magma (3d17), stone arrow (3d15), sum.earth elemen.. 16:19:09 -!- filthy has quit [Ping timeout: 244 seconds] 16:19:53 -!- nikheizen has joined ##crawl-dev 16:20:37 @??primal ox-weird mutant beast 16:20:37 primal oxweird beast (06H) | Spd: 10 | HD: 27 | HP: 127-173 | AC/EV: 13/5 | Dam: 40, 2507(trample), 2503(constrict) | Res: 06magic(108), 02cold | Chunks: 06mutagenic | XP: 3800 | Sz: Medium | Int: animal. 16:21:45 I wonder if it'd be bad to make only one of beast boxes and spider sacks spawn per game 16:22:07 -!- Marvin is now known as Guest83550 16:22:12 would be incredibly spoilery 16:22:57 don't think spoilers would have a lot to do with it 16:23:11 it'd be an artefact probably 16:23:19 if you dislike an idea, it's Spoilery, Scummy, and probably Tedious, to boot. 16:23:23 uh 16:23:26 OP? 16:23:31 sure 16:23:36 T.O.B 16:23:37 ~optimal~ 16:23:39 no I mean it would be spoilery in the sense that newbies wouldn't know that only one could spawn a game 16:23:56 yeah I'm saying it wouldn't be spoilery in that sense 16:23:58 i'm being kind of unfair, but also, what gamma said 16:24:06 it'd be an artefact 16:24:13 not endorsing the idea though 16:25:11 I wonder how many we generate per game on average 16:25:12 hrm 16:25:22 need to set up that AWS so I can run objstat for 0.18 16:25:29 it deals with them overlapping in format, anyway 16:25:58 i would go with removing one of the two as a simpler approach :P 16:26:10 i vaguely feel like the elementals would be better artefacts 16:26:13 as they stand at present 16:26:33 *evokers 16:26:43 starting to feel like 0.19 is going to be a massive cutback to evocations in general in terms of power 16:26:44 yeah the box is the more unique item, so I imagine we'd keep that one if we went for r e m o v 16:26:47 e 16:26:52 MASSIVE! 16:27:03 i like the webbing thing 16:27:05 like, scale of 1-10, how massive we talkin? 16:27:15 11 16:27:20 daaaang 16:27:29 oh, huh, I made some anthill vaults only provide loot when in spider 16:27:33 MarvinPA: i was wondering why you nerfed phial 16:27:41 tangentially 16:27:43 i'd sort of tend towards removing the box over the sack since the sack uses existing monsters in an interesting-ish way, plus the webbing 16:27:49 whereas the box is pretty complicated 16:27:55 but....all the box work... 16:28:02 we just got all new tiles for it! 16:28:03 PleasingFungus: it did absurd ridiculous damage 16:28:12 i agree with both mpa and gammafunk re box 16:28:22 hence, i'd recommend removing neither item :P 16:28:26 please just disagree with someone 16:28:40 i would never disagree with a fellow dev. that would be Rude. 16:28:58 clearly cut the box and put mutant beasts into pan 16:28:59 we can make both a bit more rare so that there's not so much of either in a game 16:29:15 I'm running objstat to see how many we make on average these days 16:29:15 at most, i would start a whispering campaign behind their back to get them removed from the dev team, fired from their day job, homeless, etc. 16:31:07 ug, why does compiling crawl take time 16:31:48 hrm, seventy individual singular stones probably still too much 16:32:26 can't we just use pretty floor colors/tiles......:( :( :( 16:32:58 no 16:33:09 too many of those 16:33:55 there's the approach used by hellbinder 16:33:56 Did someone say... tiles...? 16:34:09 that's a pretty cool way to make cool things on a cool floor for cool people to cool see 16:34:25 hellbinder lab is cool as heck tilewise, ya 16:34:25 also the vault can not rotate or mirror at all 16:34:33 heh 16:35:34 -!- scummos__ has quit [Remote host closed the connection] 16:40:50 NAME: lightli_temple_of_artemis 16:40:57 FTILE: c = wall_marble 16:41:05 * regret-index 's eye twitches. 16:41:19 rock/stone issues? 16:41:40 whaaaaat https://crawl.develz.org/tavern/download/file.php?id=1969 16:41:55 You are not authorised to view, download or link from/to this site. 16:42:32 sack of spiders webs are really bad 16:42:37 no it looks like lightli just placed wall tiles as floor tiles if anybody shatters/lrd the vault 16:42:53 ahh 16:42:55 -!- heteroy has quit [Ping timeout: 244 seconds] 16:43:08 cute but still a use of wall tiles as floor tiles so 16:43:21 fine fungus: https://crawl.develz.org/tavern/viewtopic.php?p=257636#p257636 16:43:33 !!! 16:43:35 I know, I know, you'll see it eventually on your own but whaaaat 16:43:42 so much what 16:43:49 i doubt i'd ever see that otherwise, i don't read tavern generally 16:43:50 full of what 16:43:51 that's awesome 16:44:40 while that's very pretty I also kind of have doubts about them bothering with the mess that is monster tiles 16:44:53 just render the tiles 16:45:49 I mean, like, mutant beasts and equipment and halos and 16:46:04 can I say holyshit on the forums 16:46:10 you can do whatever you believe you can 16:46:18 also, probably 16:48:22 -!- removeelyvilon_ has joined ##crawl-dev 16:48:24 regret-index: I find it somewhat encouraging that they started talking about this in january and have "stuck to it" for at least this many months 16:48:29 could still burn out! 16:49:02 Did you know that heplbolic can affect TRJ? 16:49:02 so much of crawl just leaves me pessimistic, perhaps 16:49:28 just like normal metabol, probably 16:49:38 regret-index: you leave you pessimistic :p 16:52:32 regret-index: yeah I remember asking about how to do that 16:52:43 and then I messed it up apparently 16:52:47 and no one noticed for years 16:52:53 i mean 16:52:58 it'd be pretty difficult to notice in play 16:53:02 or unlikely, i suppose 16:54:04 I'm just going to replace said wall_marble use with floor_limestone 16:54:38 unless you want the stone walls to actually be wall_marble 16:54:39 if it's the wall, does it matter? 16:54:57 i assumed that was the intent, yeah 16:55:39 it just seemed unlikely that somehow nobody said years ago "use TILE: instead of FTILE:" 16:55:58 it seems like a very simple confusion 16:56:07 * regret-index sighs. 17:00:06 -!- omarax has quit [Remote host closed the connection] 17:01:29 -!- removeelyvilon_ has quit [Quit: Page closed] 17:02:29 hey, I just ran into a minivault in orc which I think is just a gear check 17:02:36 worth discussing if it fits into crawl 17:02:41 ? 17:02:48 it was a demon blade on top of a perm tele trap 17:02:53 ahhh 17:02:58 sword_in_the_stone 17:02:59 classic 17:03:01 surrounded by various walls, some transparent, some not 17:03:17 a bunch of different ways to get that one 17:03:23 so I zapped digging, took off my body armor, cast apport 17:04:08 -!- jefus has joined ##crawl-dev 17:04:21 im not really sure its any better tahn if the demon blade was just sitting on the floor 17:04:50 -!- Guest83550 has quit [Read error: Connection reset by peer] 17:05:28 it was much more defendable when stasis was still around... >_> 17:06:41 ??fo 17:06:41 formicid[1/5]: Ant-people species with permanent stasis, digging and self-shaft abilities, antennae, and human HP/XP and a +1 MP apt. Medium sized, but all weapons are one-handed for them and they have shield penalties of large races. 17:06:46 harr harr 17:07:06 :p 17:07:33 unless anybody is particularly impassioned about it I'll cut the teleport trap part and leave in the "having to dig" 17:07:49 aw :( 17:07:54 -!- cang has quit [Quit: Page closed] 17:07:57 a piece of crawl history... 17:08:14 PleasingFungus, right now it's "be formicid or have found a spellbook with apportation" 17:08:25 it was already ruined when one is allowed to dig instead of having to use lrd / shatter :P 17:08:33 too bad stasis isn't a thing.... 17:08:37 regret-index, you could also make the tele trap one-use only 17:08:38 rip "stasis 17:08:52 not that exciting, since you should probably clear the level before taking the trap 17:08:55 I could, but that would mean once the floor is- 17:08:56 yes 17:08:58 true 17:09:05 apportation is so common - just make all characters start with it! 17:09:09 magic dart too :) 17:09:12 -ctele technically exists 17:09:13 that's also what i did before casting apport 17:09:29 oh, right, also, ctele used to help 17:09:35 er, -tele 17:09:56 all 6 sources of -Tele 17:09:59 clearly I'll make it a dancing weapon :P 17:10:04 heh 17:10:05 heh 17:10:06 i like that 17:10:27 ??minor_magic 17:10:27 book of minor magic[1/1]: Magic Dart, Blink, Call Imp, Repel Missiles, Slow, Conjure Flame, Mephitic Cloud 17:10:43 -!- plazmod has quit [Quit: Page closed] 17:11:12 of course people might complain they didn't realize a (sealed) dancing weapon on d:5 is dramatically ood but 17:11:19 d:5? 17:11:24 I found this on orc:2 17:11:28 it can show up in many places 17:11:34 sword_in_stone's depth: 17:11:35 it is not an orc:2 exclusive vault 17:11:36 DEPTH: D:5-, Depths, !Depths:$, Vaults, Orc, Elf 17:11:53 perhaps turn the D part to d:10- 17:11:58 probably should also consider "there's too many fucking dancing weapons" or whatever 17:12:14 i like oods 17:12:15 oh, thinking of making that sword be a dancing weapon? 17:12:20 it'll be bright red! 17:12:26 as long as no other d:5 monsters have digging 17:12:33 which, uh, is... uncommon? 17:12:41 could be cool; you don't see dancing weapon a lot save in elf 17:12:42 as a replacement for the known permanent teleport trap, yes, gammafunk 17:12:49 you know what might be a cool "depth" for vault designers to have access to - "D:same floor as temple or deeper" 17:12:57 bad :P 17:13:10 that's just D:5.5- 17:13:42 otherwise maybe just make whatever you want be part of a temple entry 17:13:50 fair enough. thought I'd seen a D8 temple at one point 17:14:14 you can have to take an stairs from d:8 to get to a d:7 temple 17:14:25 since some temple entries are designed that way 17:14:40 and of course the actual altar you worship from can be on d:9 in an overflow 17:15:36 best way to find a god is of course the abyss temple vault 17:16:16 ... which has not been updated since qazlal. 17:16:48 that one always gives me good sif luck for some reason 17:17:23 no no I mean the vault in abyss which pretend to be temple, not the temple layout which pretends to be abyss 17:17:28 oh 17:17:39 also I noticed that PleasingFungus added a new fixed-color altar 17:17:54 it's like some kind of slap in the face to console users, didn't even make/use a cool ETC color 17:17:59 lol 17:18:08 he's just like "green because they're too dumb to appreciate color changes" 17:18:28 -!- Shard1697 has quit [Ping timeout: 264 seconds] 17:18:32 those poor 5 console players :( 17:18:59 what a meanie, PF! 17:19:00 cool ETC colours are usually pretty lame 17:19:01 You mean 1 out of 2 * 5 17:19:19 lmao. i gotta go, but i'm glad that someone else is taking over my senseless console hate 17:19:35 -!- CanOfWorms has joined ##crawl-dev 17:19:51 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 17:21:15 -!- MarvinPA has quit [Quit: Leaving] 17:21:28 -!- Marvin is now known as Guest62749 17:24:31 according to 10 iterations, we place about 4 BoB and 4 sacks of spiders in a 3-rune game 17:24:35 torn between having this list represent the order gods were added to the game and it reflecting the alphabet 17:25:28 well I think most people already know the alphabet 17:25:37 order added is less well known :) 17:25:48 ??dragon armour 17:25:48 dragon armour[1/2]: In order of ascending ER: {steam dragon armour}, {mottled dragon armour}, {quicksilver dragon armour}, {swamp dragon armour}, {fire dragon armour}, {ice dragon armour}, {pearl dragon armour}, {storm dragon armour}, {shadow dragon armour}, {gold dragon armour} 17:26:52 that max is pretty high, of course 17:27:12 too few iterations to see, but at least 9 17:27:15 -!- MarvinPA has joined ##crawl-dev 17:28:23 !learn edit gods[2] s|Trog,|Trog, Ukayaw,| 17:28:24 gods[2/3]: Ashenzari, Beogh, Cheibriados, Dithmenos, Elyvilon, Fedhas, Gozag, Jiyva, Kikubaaqudgha, Lugonu, Makhleb, Nemelex Xobeh, Okawaru, Pakellas, Qazlal, Ru, Sif Muna, Trog, Ukayaw, Vehumet, Xom, Yredelemnul, Zin, the Shining One. 17:28:50 gammafunk: imo the fact that there are more gods than good single altar colours is awful 17:28:51 !learn edit gods[2] s|Gozag,|Gozag, Hepliaklqana,| 17:28:52 gods[2/3]: Ashenzari, Beogh, Cheibriados, Dithmenos, Elyvilon, Fedhas, Gozag, Hepliaklqana, Jiyva, Kikubaaqudgha, Lugonu, Makhleb, Nemelex Xobeh, Okawaru, Pakellas, Qazlal, Ru, Sif Muna, Trog, Ukayaw, Vehumet, Xom, Yredelemnul, Zin, the Shining One. 17:30:05 so we're missing I and W 17:30:07 -!- scummos__ has quit [Ping timeout: 250 seconds] 17:30:17 also seriously sack of spiders webs are really bad for the game. it's basically like making net traps 17:30:36 and (first initial of god you dislike or consider halfbaked) 17:31:01 minmay: How many good single altar colours are there in your opinion 17:31:08 we're missing A, B, C, D, E, F, G, H, I, J, K, L, M, N, O, P, Q, R, T, U, V, W, X, Y, Z, and 1 17:31:16 ??colours 17:31:16 colours[1/4]: black (unexplored), blue (duvessa), green (giant newt), cyan (metal wall), red (lava), magenta (orc wizard), brown (rat), lightgrey (stone wall), darkgrey (out of los), lightblue (saint roka), lightgreen (river rat), lightcyan (terence), lightred (rupert), lightmagneta (psyche), yellow (sigmund), white (quokka) 17:31:24 wow those examples 17:31:37 Lightli: 14 17:32:22 do archer statues still exist, and if they do, do their arrows still not mulch immediately 17:32:37 playing a cehu in 0.17 and I'm farming arrows from a vault that placed two of them :v 17:32:37 darkgrey and black shouldn't be used for anything except out-of-los and unexplored, respectively 17:32:37 s.nq.ng queue'd up for when we move onto the other numbers 17:32:52 CanOfWorms: Yes to both 17:33:27 i think that's my vault, can i petition to remove it 17:33:52 no 17:34:01 bollocks 17:34:01 !vault minmay_dual_archer_statues 17:34:02 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/mini_monsters.des#l2559 17:34:11 imaginative name 17:34:41 good "DEPTH: D:10-," 17:34:56 what's so strange about the depth 17:34:58 <|amethyst> CanOfWorms: you know they're not infinite, right? 17:35:09 <|amethyst> minmay: comma at the end 17:35:33 <|amethyst> CanOfWorms: you can kill the statues and get more arrows than letting them shoot and mulch 17:35:54 yeah, but 17:35:56 effort 17:36:05 it was originally "DEPTH: D:10-26" 17:36:05 no comma 17:36:07 not my fault 17:36:27 <|amethyst> CanOfWorms: pressing . repeatedly and taking damage is more effort than pressing tab repeatedly and taking damage? 17:36:54 <|amethyst> maybe I misunderstand "farming" 17:37:53 the . key is closer 17:38:10 also, I have zombies 17:38:28 sounds like you need to find better friends 17:38:32 oh and this cehu has like 17:38:34 40 arrows 17:38:36 somehow 17:38:38 with oka 17:38:39 <|amethyst> sounds like his zombies need to find better friends 17:38:40 lol 17:38:56 which reminds me 17:39:09 there's a piety gain stepdown or something when you have high piety right 17:39:12 when does that happen 17:40:31 <|amethyst> AFAIK only when you're under gift timeout 17:40:50 ??piety[2 17:40:50 piety[2/6]: When you gain piety, first try to deduct as many points of penance. Failing that, deduct that many points from the gift timeout. Failing that, or 1/4 chance if gift timeout was reduced, you either get a {god gift} or piety, depending on randomness, your god, and your current piety. 17:40:53 ??piety[3 17:40:53 piety[3/6]: Piety growth slows at high levels; 0% at 200, 44% at >=160, 66% at >=100. Sif Muna's taper is slower - 0% at 200, 80% at >=160. Ru has no tapering (and stops at 160). Gift timeout is still decremented 100% of the time, so gifts effectively cost less piety once you are at >=100 piety (other than Sif) and even less once you are at >=160 piety. 17:41:03 <|amethyst> hm 17:41:13 yes that second thing 17:41:26 I had to add the "gift timeout is still decremented 100% of the time" because tasonir was lying to people about gift timeout over and over 17:41:35 ok so that weird piety thing doesn't affect gift timeouts 17:42:02 -!- klightning has quit [Ping timeout: 250 seconds] 17:42:11 <|amethyst> ah 17:43:20 <|amethyst> that other thing involves calling do_god_gift (so having a chance of a gift, not necessarily getting one) instead of giving the piety point 17:45:00 -!- fiyawerx_ has quit [Ping timeout: 260 seconds] 17:45:09 -!- amalloy_ is now known as amalloy 17:48:11 -!- Kalir has quit [Ping timeout: 258 seconds] 17:48:44 -!- Kenran has quit [Quit: Leaving] 17:53:07 who wants to talk about focus card and mercenary card 17:54:26 they're both on my to-remove list if that's what the topic of your talk was going to be 17:54:58 well, and if it wasn't i guess 17:54:58 well the topic is, focus card is "draw to permanently make my character better" which is weird and promotes drawing out decks of changes/wonders 17:55:09 what's your full list of cards to remove, marvinpa? 17:55:12 and mercenary card can be used to get the mercenary's equipment which is silly 17:55:32 especially since tiles players actually have an advantage (they can see the weapon before they decide whether or not to pay for it to not poof) 17:55:49 regret-index: those are the only two i'd really thought about 17:56:27 sure 17:57:01 r e m o v e 17:57:06 ...vanishingly little point to wonders beyond replicating benemut then >_> 17:57:18 oh and maybe helix since that's another sort-of-holdover from old-style wonders 17:57:26 ??deck_of_wonders 17:57:27 deck of wonders[1/1]: Cards: In 0.16 and trunk: {alchemist card}, {dowsing card}, {focus card} (rarer), {helix card} (rare in plain & ornate decks), {mercenary card}, {placid magic card}, {wild magic card}. In 0.15, the card list is {focus card}, {helix card}, {shaft card}, {dowsing card}, {mercenary card}, and {alchemist card}. 17:57:37 merc card gives the guy's equipment? 17:57:46 if you kill it, since it's a monster 17:57:57 is that only if i pay for it first? 17:58:24 should just fit wild magic and dowsing into oddities, then? >_> 17:58:29 it's only if you pay for it 17:58:31 which is extra baffling 17:58:37 ah that explains it 17:58:45 because i draw out wonders and change all the time 17:58:46 MarvinPA: yeah, wild magic+shaft+dowsing+alchemist is probably not worthy of an entire deck 17:58:52 yeah 17:58:55 wild magic would work fine in deck of defence or destruction 17:59:06 as would alchemist 17:59:15 alchemist is already in escape 17:59:20 well there you go 17:59:35 dowsing is a card that shouldn't exist anyway :P 17:59:53 I like monster empathy! 18:00:01 is is a fun card 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:00:19 it is a not card, anyway, since it's not gifted by nemelex 18:00:26 if decks and nemelex didnt currently exist 18:00:34 And some guy proposed adding them to the game 18:00:39 what would the recation be 18:00:42 *reaction 18:00:48 "amazing! brilliant!" 18:00:52 yes yes nemelex is horribly aged 18:00:53 heh 18:00:53 i mean, felids made it in 18:00:59 a million things are 18:01:10 -!- travis-ci has joined ##crawl-dev 18:01:11 The build was broken. (master - 3173701 #5643 : Corin Buchanan-Howland): https://travis-ci.org/crawl/crawl/builds/133621074 18:01:11 -!- travis-ci has left ##crawl-dev 18:01:14 felids make sense they just arent fun 18:01:16 -!- Rust3dCor3 has quit [Ping timeout: 244 seconds] 18:02:54 -!- serq has quit [Quit: leaving] 18:03:16 -!- avimd has quit [Ping timeout: 250 seconds] 18:03:25 fr: remove "The [whatever] of returning fails to return to your pack!" 18:03:50 fr: remove returning brand 18:03:51 -!- destrovel has quit [Quit: Leaving] 18:03:54 yes also that 18:04:06 but that message stands out as really useless 18:04:47 fr: remove returning brand but slip it into a larger commit and dont mention it 18:04:53 see how many months until a player notices 18:05:11 -!- regret-index has quit [Quit: leaving] 18:06:56 isn't mercenary card popular though 18:06:56 oh, looks like that's a real travis failure caused by stormcaller books being empty now? 18:06:59 %git fda30aef2583 18:07:00 07Lasty02 * 0.19-a0-338-gfda30ae: Remove salamander stormcallers 10(7 hours ago, 21 files, 18+ 69-) 13https://github.com/crawl/crawl/commit/fda30aef2583 18:07:09 Lightli, maybe, but it shouldnt be free equipment 18:07:17 i guess it doesn't make any difference to leave fire storm in there anyway 18:07:41 Rast-: That would make more sense yeah 18:07:53 especically since you can't gear up mercs anymore 18:08:01 well, you're paying for the equipment anyway 18:08:43 in my experience they die extremely quickly regardless 18:08:50 maybe the very expensive ones are decent 18:09:49 03MarvinPA02 07* 0.19-a0-343-ge014d03: Fix a test failure (travis) 10(7 seconds ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/e014d03ed752 18:09:54 <|amethyst> do MST_s even get stored? 18:10:22 pretty sure they don't 18:10:47 <|amethyst> in which case you don't can remove the enumerator and that entire #if..#endif 18:11:06 i don't can indeed 18:11:10 :P 18:11:14 <|amethyst> bah 18:11:17 <|amethyst> s/don't // 18:11:38 <|amethyst> or s/can.*/need the enumerator or the #if..#endif at all/ 18:11:42 <|amethyst> your choice :) 18:12:36 -!- amalloy is now known as amalloy_ 18:13:00 ah i can't do that properly through the github interface though, foiled by windows again 18:15:03 Unstable branch on underhound.eu updated to: 0.19-a0-342-g99000e6 (34) 18:16:29 -!- tksquared has quit [Ping timeout: 250 seconds] 18:18:54 were juggernauts changed in 0.18? 18:19:32 %git :/juggernaut 18:19:32 07regret-index02 * 0.19-a0-175-g9e8d917: Abyssal rune vault difficulty standardizing / upgrading / consolidating 10(7 days ago, 1 file, 447+ 562-) 13https://github.com/crawl/crawl/commit/9e8d9176b1bb 18:19:40 !gitgrep 2 juggernaut 18:19:40 %git HEAD^{/juggernaut}^^{/juggernaut} 18:19:40 07PleasingFungus02 * 0.18-a0-1440-g56f3edb: Fix juggernaut derived undead tiles 10(3 months ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/56f3edbb892a 18:19:44 !gitgrep 3 juggernaut 18:19:45 %git HEAD^{/juggernaut}^^{/juggernaut}^^{/juggernaut} 18:19:45 07regret-index02 * 0.18-a0-1398-g62fe6c3: Zig Stacking: floor-filling slowed, sets scale contents up 10(3 months ago, 1 file, 269+ 121-) 13https://github.com/crawl/crawl/commit/62fe6c3e8456 18:19:48 !gitgrep 4 juggernaut 18:19:48 %git HEAD^{/juggernaut}^^{/juggernaut}^^{/juggernaut}^^{/juggernaut} 18:19:48 07regret-index02 {|amethyst} * 0.18-a0-994-g047427f: Zig stacking: slow down floor-filling, scale sets instead 10(5 months ago, 1 file, 266+ 121-) 13https://github.com/crawl/crawl/commit/047427f35020 18:19:51 ug 18:20:43 %git 4672744be0e7eeb1ad80173b84343014aa3bdeec 18:20:43 07Lasty02 * 0.18-a0-67-g4672744: Dice up juggernaut melee (elliptic, devteam) 10(7 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4672744be0e7 18:20:49 ok, so they were 18:21:05 !kw current 18:21:06 Keyword: current => cv>=0.18 18:21:22 !lg * cv>=0.18-a br=depths s=ikiller% 18:21:23 2235 games for * (cv>=0.18-a br=depths): 137x an iron giant (6.13%), 131x a stone giant (5.86%), 130x a spark wasp (5.82%), 85x a frost giant (3.80%), 82x an ettin (3.67%), 79x a caustic shrike (3.53%), 70x a fire giant (3.13%), 61x (2.73%), 61x a spriggan berserker (2.73%), 60x a deep troll earth mage (2.68%), 54x a spriggan air mage (2.42%), 48x the Enchantress (2.15%), 47x a lich (2.10%), 45x a... 18:23:12 !lg * cv>=0.18-a br=depths kmap~~minmay 18:23:14 145. tself55 the Impregnable (L22 GrFi of Ru), mangled by a caustic shrike (kmap: minmay_nested_s) on Depths:2 on 2016-05-27 16:20:22, with 352228 points after 48295 turns and 2:02:37. 18:23:30 man, only 145 you guys really need to hurry up with the new vaults 18:23:42 there are depths uniques with more kills than that! 18:25:47 .depths-primary recentish 18:25:48 1123 games for * (br=depths lvl>1 lvl<5 kmap!~entry kmap!~uniq !depths-encompass kmap!= recentish): 57x grunt_twisty_corner, 42x grunt_bent_corner, 38x hangedman_box_tower, 30x minmay_central_circle, 30x hangedman_arch_fort, 26x minmay_octagon_city, 24x grunt_x_marks_the_spot, 22x grunt_arcs, 20x gammafunk_depths_water_palace, 20x grunt_house_of_mirrors, 18x grunt_crosshair, 18x minmay_expanding_s... 18:26:17 I bet I can take down octagon city eventually 18:26:28 .depths-primary cv>=0.15-a 18:26:29 1562 games for * (br=depths lvl>1 lvl<5 kmap!~entry kmap!~uniq !depths-encompass kmap!= cv>=0.15-a): 75x grunt_twisty_corner, 54x grunt_bent_corner, 48x hangedman_box_tower, 41x minmay_central_circle, 40x hangedman_arch_fort, 37x minmay_octagon_city, 35x grunt_crosshair, 31x grunt_x_marks_the_spot, 30x little_maze_vault, 30x gammafunk_depths_water_palace, 29x grunt_house_of_mirrors, 27x grunt_arcs... 18:26:40 .depths-primary recent 18:26:41 649 games for * (br=depths lvl>1 lvl<5 kmap!~entry kmap!~uniq !depths-encompass kmap!= recent): 33x grunt_twisty_corner, 23x hangedman_box_tower, 23x grunt_bent_corner, 19x hangedman_arch_fort, 16x minmay_central_circle, 15x minmay_octagon_city, 14x little_maze_vault, 13x hangedman_cross_cluster, 13x grunt_x_marks_the_spot, 13x gammafunk_depths_water_palace, 13x grunt_arcs, 11x minmay_nested_s, 10... 18:26:48 oh yeah 18:27:04 then central circle will fall 18:27:09 !lg * s=kmap 18:27:17 5688317 games for *: 4983156x, 81522x uniq_sigmund, 45662x uniq_grinder, 30556x uniq_crazy_yiuf_cottage, 26037x uniq_terence, 23032x uniq_pikel, 21472x uniq_robin, 20403x uniq_iyjb, 20019x uniq_duvessa, 15320x uniq_menkaure, 14852x uniq_natasha, 14796x uniq_prince_ribbit1, 11243x uniq_jessica, 8133x uniq_blork_the_orc, 7678x uniq_edmund, 7494x uniq_joseph, 5413x uniq_gastronok, 4894x uniq_erolcha,... 18:27:30 !lg * s=kmap kmap!~~uniq_ 18:27:31 no way I can take down bent corner, and I doubt arch fort either 18:27:40 5274812 games for * (kmap!~~uniq_): 4983157x, 2827x ossuary_zaba_flooded, 2806x lemuel_castle_with_subvaults, 2574x minmay_goblin_kobold_castle, 2513x david_nohive_1, 2436x vehumet_altar_wand_db, 2335x ice_cave_small_necro, 2312x hangedman_cross_stitches, 2311x sewer_minmay_w, 2199x hall_of_Zot, 2181x ossuary_tomb_3, 2122x minmay_lair_entry_grove, 2056x dpeg_arrival_caged_fury, 2029x erik_lair_orc... 18:27:55 haha the vehumet altar 18:28:12 !lg . kmap~~altar_wand_db 18:28:13 6. gammafunk the Digger (L5 DgEE), shot by a kobold (bolt of penetration) (kmap: cheibriados_altar_wand_db) on D:4 on 2016-02-22 03:14:56, with 191 points after 2981 turns and 0:21:46. 18:28:15 yeah 18:28:19 oh 18:28:28 is that some kind of general tag? 18:28:39 !lg . kmap~~vehumet_altar_wand_db 18:28:40 4. gammafunk the Caller (L1 HESu), blasted by a hobgoblin (wand of flame) on D:2 (vehumet_altar_wand_db) on 2014-09-01 22:21:21, with 4 points after 258 turns and 0:01:10. 18:28:45 !lg . kmap~~vehumet_altar_wand_db s=ckaux 18:28:46 4 games for gammafunk (kmap~~vehumet_altar_wand_db): 2x wand of flame, wand of magic darts, wand of frost 18:29:55 it's a vehumet altar that gives a monster a wand of flame on d:2 18:30:06 which happens to be really good at killing people instantly when they press o 18:33:49 -!- WereVolvo has quit [Read error: Connection reset by peer] 18:34:11 !vault david_nohive_1 18:34:11 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/builder/food.des#l95 18:34:29 good old food.des 18:35:04 -!- scummos__ has quit [Ping timeout: 240 seconds] 18:35:38 !lg * recentish br=depths s=kmap 18:35:38 5980 games for * (recentish br=depths): 3361x, 141x uniq_enchantress, 131x hangedman_pleasuredromes, 82x grunt_runaround, 77x hangedman_slaughterboxes, 71x grunt_profane_halls, 65x grunt_runaround; grunt_runaround_loot, 63x grunt_twisty_corner, 62x box_level_dp, 50x grunt_bent_corner, 49x uniq_sojobo, 45x hangedman_box_tower, 45x hangedman_spin_cycle, 32x hangedman_arch_fort, 32x minmay_central_ci... 18:37:47 !vault hangedman_pleasuredromes 18:37:47 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/depths_encompass.des#l856 18:38:49 -!- travis-ci has joined ##crawl-dev 18:38:50 The build has errored. (master - 7d0dd52 #5644 : Corin Buchanan-Howland): https://travis-ci.org/crawl/crawl/builds/133624709 18:38:51 -!- travis-ci has left ##crawl-dev 18:43:23 -!- bonghitz has quit [Ping timeout: 258 seconds] 18:45:35 -!- heteroy has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 18:48:02 -!- Guest62749 has quit [Remote host closed the connection] 18:57:09 -!- removeelyvilon has quit [Quit: Page closed] 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:00:25 it's probably not clear what clarity mutation does now that the amulet is gone, should it be "You possess an exceptional clarity of mind (rConfuse)." or something 19:01:01 -!- Kalir has quit [Changing host] 19:03:34 -!- Grivan has quit [Ping timeout: 240 seconds] 19:05:08 -!- tealeaves has quit [Quit: Bye] 19:08:43 -!- Ququman has joined ##crawl-dev 19:09:17 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-343-ge014d03 (34) 19:10:51 is there any technical reason that the minimum attack delay has to be 2 instead of 1? it's rather odd that finesse is worse for quick blades than it is for other weapons 19:14:16 -!- Marvin is now known as Guest72288 19:14:57 -!- destrovel has quit [Quit: Leaving] 19:19:25 -!- insecticide has quit [Ping timeout: 258 seconds] 19:19:40 -!- siepu has quit [Read error: Connection reset by peer] 19:21:55 -!- travis-ci has joined ##crawl-dev 19:21:55 The build has errored. (master - 99000e6 #5645 : Chris Campbell): https://travis-ci.org/crawl/crawl/builds/133633449 19:21:55 -!- travis-ci has left ##crawl-dev 19:22:03 03regret-index02 07* 0.19-a0-344-g602646f: Yet more vault edits and updates 10(3 minutes ago, 13 files, 339+ 329-) 13https://github.com/crawl/crawl/commit/602646fcd57a 19:22:28 -!- DevlanMud has quit [Read error: Connection reset by peer] 19:22:43 -!- johlstei has quit [Read error: Connection reset by peer] 19:23:04 -!- johlstei has joined ##crawl-dev 19:23:34 !tell regret-index I look forward to Blork with a wand of digging releasing a dancing weapon on d:5 19:23:35 minmay: OK, I'll let regret-index know. 19:24:14 ??cekugob 19:24:15 cekugob[1/1]: The amulet of Cekugob {Dsmss -Tele rElec rPois rN++ AC+1 EV+1}. Was an amulet of {warding} in 0.17-. 19:24:42 Dsmss -Tele seems like a really terrible combination 19:24:45 -!- tealeaves has quit [Ping timeout: 246 seconds] 19:25:36 -!- ZChris13 has quit [Ping timeout: 250 seconds] 19:30:37 -!- Demise_ has joined ##crawl-dev 19:31:10 03regret-index02 07* 0.19-a0-345-g37161ba: Nerf earlier sword_in_stone 10(26 seconds ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/37161ba35f04 19:33:52 -!- Patashu has joined ##crawl-dev 19:34:40 -!- Kalir has quit [Ping timeout: 260 seconds] 19:43:37 -!- Guest72288 has quit [Remote host closed the connection] 19:46:46 -!- simples has quit [Quit: Page closed] 19:53:35 minmay: I think mindelay 1 would probably be fine (would actually be 1.5 for qblade+finesse of course) 19:54:48 I think the cap at 2 was probably originally intended to make qblade + x2 haste worse because of some concern about that 19:54:58 -!- fixit_friend is now known as olscumpy 19:55:01 (probably not a very well-founded concern) 19:57:21 -!- MgDark has quit [Ping timeout: 240 seconds] 19:57:28 -!- MgDark_ is now known as MgDark 19:58:03 ??quick blade 19:58:03 quick blade[1/2]: (short blades; +6 acc / 5 dam / 0.7 base delay / 0.3 min delay). Ultra-fast short blade. Doesn't chop hydra heads. 0.2 min delay with haste/finesse. Quick blades cannot have the speed brand. 19:58:57 moving the cap down from 2->1 would make finesse QB 1.5 auts delay, right? 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:00:23 oh wait this has been adressed. 20:01:46 -!- travis-ci has joined ##crawl-dev 20:01:47 The build is still failing. (master - e014d03 #5646 : Chris Campbell): https://travis-ci.org/crawl/crawl/builds/133650972 20:01:47 -!- travis-ci has left ##crawl-dev 20:02:06 -!- WalrusKing_ has quit [Ping timeout: 258 seconds] 20:02:20 ??finesse 20:02:20 okawaru[1/7]: Heroism (*) temporarily gives +5 to all non-magic skills except Invocations and Evocations, although Fighting skill from it gives no extra HP. Finesse (*****) halves attack delay but does not stack with haste or berserk. Okawaru also gifts weapons, armour, and ammo. 20:03:15 -!- TAS-2012v has joined ##crawl-dev 20:04:11 -!- gammafunk is now known as r4nr 20:04:37 -!- Cerpin has quit [Quit: Lost terminal] 20:04:40 -!- r4nr is now known as lomlobot 20:04:43 -!- TAS_2012v has quit [Ping timeout: 276 seconds] 20:04:43 -!- TAS-2012v is now known as TAS_2012v 20:05:57 -!- lomlobot is now known as gammafunk 20:06:14 -!- gammafunk is now known as lomlobot 20:06:26 -!- lomlobot is now known as gammafunk 20:07:15 -!- Cerpin has joined ##crawl-dev 20:08:38 -!- ontoclasm has joined ##crawl-dev 20:09:16 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-345-g37161ba (34) 20:12:14 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 20:20:58 -!- JimmahDean has quit [] 20:34:25 -!- plazmod has quit [Quit: Page closed] 20:34:31 -!- aredel has quit [Ping timeout: 250 seconds] 20:42:14 -!- travis-ci has joined ##crawl-dev 20:42:15 The build failed. (master - 602646f #5647 : regret-index): https://travis-ci.org/crawl/crawl/builds/133658654 20:42:15 -!- travis-ci has left ##crawl-dev 20:44:05 -!- Ququman has quit [Remote host closed the connection] 20:45:34 -!- HellTiger has quit [Ping timeout: 244 seconds] 20:55:02 -!- zxc has joined ##crawl-dev 20:58:08 -!- Ladykiller69 has quit [Ping timeout: 244 seconds] 20:59:22 -!- Ladykiller70 has quit [Client Quit] 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:01:59 -!- Kalir has quit [Changing host] 21:09:11 -!- PoisonMushroom has quit [Quit: Connection closed for inactivity] 21:09:35 -!- debo_ has joined ##crawl-dev 21:12:12 -!- tealeaves has quit [Quit: Bye] 21:14:15 -!- debo_ has quit [Ping timeout: 276 seconds] 21:24:34 -!- travis-ci has joined ##crawl-dev 21:24:35 The build failed. (master - 37161ba #5648 : regret-index): https://travis-ci.org/crawl/crawl/builds/133659547 21:24:35 -!- travis-ci has left ##crawl-dev 21:25:00 -!- Kellhus has quit [Quit: Page closed] 21:26:08 -!- wheals has joined ##crawl-dev 21:26:48 oh I see 21:32:17 from my todo: -Remove OTR falloff and make it not pierce rPois 21:32:21 rip 21:32:38 devsniped 21:34:57 03gammafunk02 07* 0.19-a0-346-gccf28a7: Fully remove an unused monster spellbook 10(3 minutes ago, 1 file, 0+ 8-) 13https://github.com/crawl/crawl/commit/ccf28a7134a8 21:35:42 wheals: post a youtube rant showing the changelog and compaining how dev steal all your ideas 21:35:57 *devs 21:36:00 that reminds me, I wonder if demise has a review for this week's log 21:36:03 -!- Shard1697 has joined ##crawl-dev 21:36:45 not yet 21:37:37 MarvinPA: what old distance is the new damage equivalent to 21:37:47 https://www.reddit.com/r/dcss/comments/4lftt8/my_newest_dcss_obsession_editing_the_tileset_to/ 21:38:01 -!- debo_ has joined ##crawl-dev 21:38:42 become the [s]guardian serpent[/s]arbok you were always meant to be! 21:39:29 i don't know whether it's my rss reader or the github rss feed, but only the last 20 commits show up 21:39:37 seems we need to slow our development roll 21:42:37 -!- PleasingFungus has joined ##crawl-dev 21:42:39 -!- debo_ has quit [Ping timeout: 246 seconds] 21:46:31 -!- devlan1 is now known as DevlanMud 21:47:13 ?/legendary smithy 21:47:13 No matches. 21:47:27 sil? 21:47:42 no, minmay is currently playing a game and encountered a vault with that shoop 21:47:48 it exclusively sells -x items 21:47:55 nice 21:47:57 e.g. -1 battle axe, -3 plate armour 21:48:06 kinda funny 21:48:20 maybe useful if you're hard up for an eveningstar or something? 21:48:50 !source legendary_smithy 21:48:51 Can't find legendary_smithy. 21:48:54 !source legendary smithy 21:48:54 Can't find legendary. 21:48:58 deng 21:49:35 it was one of those very Crawl names, if only we could remember it ;) 21:49:35 ah, it's this vault 21:49:38 !vault grated_community 21:49:39 Can't find grated_community. 21:49:40 ?/iawngulya 21:49:40 No matches. 21:49:46 !source grated_community 21:49:47 Can't find grated_community. 21:49:50 !source grated_community.des 21:49:51 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/grated_community.des 21:49:52 ?/inguyalvdo 21:49:53 No matches. 21:55:38 !tell lasty " Ukayawu is actually way cooler than the description sounds. I really like the build piety and use it in every fight thing -- nicely different from other gods, and the basically encouraging you to fight as many things at once is great. I love how I can take a pack that would kill a normal character hit the first one a few times run through the rest doing damage and confusing... 21:55:38 Maximum message length is 340 characters, but you had 381. Eschew verbosity, Gladys! 21:55:38 ...them and then get the random paralyze to kill the last couple. I haven't gotten to the point where I can use the insta-kill thing but I can see it being useful. I really like gods that are sort of automatically useful in situations where you most need help." 21:55:38 hrm 21:55:38 olscumpy, it's a random name 21:55:38 verbosity, yes 21:55:45 i like how no one can spell any god's name 21:56:00 yes, sorry, figured that out when we looked at the des, but thank you! 21:56:02 !tell lasty " Ukayawu is actually way cooler than the description sounds. I really like the build piety and use it in every fight thing -- nicely different from other gods, and the basically encouraging you to fight as many things at once is great." 21:56:03 PleasingFungus: OK, I'll let lasty know. 21:58:15 -!- Klaymen has quit [Remote host closed the connection] 21:58:36 -!- debo_ has joined ##crawl-dev 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:01:41 -!- grammus has quit [Ping timeout: 244 seconds] 22:03:04 -!- debo_ has quit [Ping timeout: 240 seconds] 22:09:18 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-346-gccf28a7 (34) 22:15:04 Ukayawu 22:17:20 a good release for god names 22:18:02 clearly a sign to merge uka and oka 22:18:13 or, perhaps u needs to not start so similarly to oka 22:18:14 -!- Dracunos72 has quit [Ping timeout: 244 seconds] 22:18:29 the god of dance, ukelele 22:20:36 my twitch bot is going to be call, get this: 22:20:38 lomlobot 22:20:44 geekosaur: name it dithmengos 22:20:49 not 22:20:52 the bot of zot? 22:20:54 * geekosaur was thinking Feawn 22:20:56 zotbot 22:21:00 CanOfWorms: has to have no spaces 22:21:05 zotbot was taken 22:21:09 TheBotOfZot 22:21:12 botofzot wasn't but it's awkward 22:21:22 ...who took zotbot? 22:21:26 that's messed up 22:21:27 you don't get to see 22:21:31 -!- travis-ci has joined ##crawl-dev 22:21:32 The build was fixed. (master - ccf28a7 #5649 : gammafunk): https://travis-ci.org/crawl/crawl/builds/133668909 22:21:32 -!- travis-ci has left ##crawl-dev 22:21:33 but twitch registration didn't like it 22:21:39 that's right travis 22:21:46 alteratively 22:21:55 the_bot_of_zot 22:22:04 these are all worse than lomlobot 22:22:19 zot_the_gnome 22:22:25 :p 22:22:31 lomlobot was a star wars character, right? 22:22:32 shorter names also better 22:22:37 wow, was it? 22:22:51 nope 22:23:16 lobot 22:23:17 was 22:23:28 http://starwars.wikia.com/wiki/Lobot 22:23:57 surely TheOrbOfBot 22:24:43 triple crossbot sniper 22:24:59 just have to figure out how to crop this lom image 22:25:13 bottled_zot 22:29:54 is a rename for uka still plausible at this stage or was it being discussed for funsies? 22:30:28 -!- nezrel has quit [Read error: Connection reset by peer] 22:30:34 we mentioned two past renames, actually. dith went over a month before being renamed 22:30:48 fedhas was feawn for about a day and a half after going into trunk 22:31:18 hell, we could rename just about anything 22:31:21 rename fedhas again 22:31:38 it's not great but the sooner a rename happens the better --- and it seems quite likely to me that people will be confusing Uka and Oka a *lot* 22:31:40 -!- TAS_2012v has quit [Ping timeout: 244 seconds] 22:32:05 was lugonu ever lucy or was that just a nickname 22:32:53 and a lot of gods had different names before, but that was before DCSS and before online play 22:33:29 CanOfWorms, I think only Grunt knows (one of the few to have delved into the pre-DCSS sources) 22:33:48 !blame grunt 22:33:48 I pronounce grunt... Guilty! 22:33:54 Ukeyaw 22:34:04 -!- Shard1697 has quit [Ping timeout: 240 seconds] 22:34:08 almost the same but uke is less like uka 22:34:14 ulukaw 22:34:15 oka even 22:34:18 not enough. I think the consonant has to go 22:34:25 or at least change 22:34:27 Uayaw? 22:34:42 -!- TAS_2012v has joined ##crawl-dev 22:35:09 Uyuya 22:35:14 Ur 22:35:21 Uh 22:35:23 I think it should be ulu because ulu is a nice sounding abbreviation 22:35:25 uy vey :p 22:35:26 Ummu 22:35:28 rename Hep to Hm 22:35:41 Dithmenos to Doh 22:35:51 Kiku to Kek 22:35:58 fedhas to feh? 22:36:10 Fehk 22:36:12 ru to ruh roh 22:36:35 Oka to Ow 22:37:17 Sif can stay the same 22:40:17 PleasingFungus: funny thing, you can tukima your ancestor and the weapon just disappears immediately and they lose their weapon 22:41:06 gammafunk: goodbug 22:41:15 not sure if it has any exploits or anything 22:41:15 you know, you could fix that, if you wanted. 22:41:21 doubt it 22:41:44 I could fix it, but removing hep might get me in trouble 22:41:55 I could try I guess... 22:42:21 some enemies should have tukima's dance but against the player it should make a weapon copy without removing the player's equipped 22:42:37 just a hostile shadow weapon? 22:42:37 i bet that works against all summoned monsters 22:43:21 yeah 22:43:26 could bring back the glory days of mara bread wielding tactics 22:45:03 give it to deep elf blademasters 22:46:06 dances any weapon wielded or in inventory or on the floor 22:46:14 deep elf terpsichore masters 22:46:31 not in inventory or the floor, because that leads to weird disto tactics 22:47:13 well it dances it against you 22:48:32 gammafunk: it's not a hard fix, i can do it if you don't want to 22:48:44 just find it a little funny that you're reporting only :p 22:49:05 look I'm bringing lomlobot to life, this is an awkward but rewarding time for me 22:49:37 does it cast tornado 22:49:52 that's its .kickchat command 22:49:58 mm 22:51:01 good pan lord vault akett had: http://imgur.com/4ThdDED 22:51:15 good url 22:51:27 indeed 22:51:37 yeah 22:51:45 i think r-i fixed the vault 22:51:58 oh right 22:51:59 and i was gonna fix the save but johnstein didn't get back to me ;( 22:52:00 did he ever get out 22:52:20 not afaik 22:52:37 "Akett: I'm waiting on PF to get in touch with the guy who can fix it." 22:53:01 if this keeps up we'll have to refund his platinum membership fees 22:53:49 deng 22:54:04 ??formicid_unreasons 22:54:04 haste[1/1]: Reduces action delay by 33%. Most commonly found as a potion of haste (formerly known as speed), wand of hasting, and a level 6 Charms spell. 22:54:07 haha 22:54:34 good 22:54:38 !learn add formicid_unreasons http://imgur.com/4ThdDED 22:54:39 formicid unreasons[5/5]: http://imgur.com/4ThdDED 22:54:42 woah 22:54:51 ??formicid_unreasons[2 22:54:52 formicid unreasons[2/5]: _You sense a monster nearby! _You sense a monster nearby! _You sense a monster nearby! _You sense a monster nearby! _You sense a monster nearby! _You sense a monster nearby! _You sense a monster nearby! 22:54:54 !learn swap formicid_unreasons[1 formicid_unreasons[2 22:54:55 Swapped formicid_unreasons[1] with formicid_unreasons[2]. 22:55:00 ??formicid unreasons[3 22:55:00 teleportation[1/4]: Teleport effects in Crawl put you a random location on the level (not over water/lava, nor coincident with a wall or monster). Most of them are delayed by a couple turns and can be cancelled by re-issuing. {teleport control} allows some choice of destination. Except not anymore because teleport control was removed! 22:55:04 ??formicid unreasons[4 22:55:04 scroll of blinking[1/1]: Gives you a controlled blink. The blink will be uncontrolled if you have the orb. 22:55:06 heh 22:56:37 why isn't there a level 4-5 semicontrolled blink spell 22:56:42 ??pog 22:56:42 passage of golubria[1/4]: A spell that lets you set up controlled teleport traps on the floor. Acts like the portal gun in Portal, but without the fancy physics. Something walks in one end and appears out the other, player and monsters included. Level 4 Tloc, in books of Warp and Burglary. Not affected by -Tele or stasis. 22:57:06 uhhh 22:57:44 !learn edit s/of Warp and Burglary/of Spatial Translocations (Warper book), Warp and Burglary/ 22:57:45 Syntax is: !learn edit TERM[NUM] s/// 22:57:52 !learn edit ??pog[1 s/of Warp and Burglary/of Spatial Translocations (Warper book), Warp and Burglary/ 22:57:53 I don't have a page labeled ??pog[1] in my learndb. 22:58:02 !learn edit ??passage of golubria[1 s/of Warp and Burglary/of Spatial Translocations (Warper book), Warp and Burglary/ 22:58:02 I don't have a page labeled ??passage_of_golubria[1] in my learndb. 22:58:07 no ?? 22:58:09 !learn edit passage of golubria[1 s/of Warp and Burglary/of Spatial Translocations (Warper book), Warp and Burglary/ 22:58:10 passage of golubria[1/4]: A spell that lets you set up controlled teleport traps on the floor. Acts like the portal gun in Portal, but without the fancy physics. Something walks in one end and appears out the other, player and monsters included. Level 4 Tloc, in books of Spatial Translocations (Warper book), Warp and Burglary. Not affected by -Tele or stasis. 22:58:27 I bet that's just below the character limit 22:58:57 remove ref to stasis? 22:59:00 no 22:59:02 formicids 22:59:16 I would remove the portal gun reference 22:59:22 grim 22:59:36 ??stasis 22:59:36 stasis[1/1]: Blocks teleport, blink, haste, slow, berserk, and paralysis. The amulet (removed in 0.18) will give you some (possibly yellow) {contam} and cancel the status if you put it on while hasted or slowed, or while waiting for teleport. Formicids have this as an intrinsic. 22:59:46 Because Portal is not dcss, our game is AAA and in an altogether superior category 22:59:47 ??piercing whistle 22:59:47 I don't have a page labeled piercing_whistle in my learndb. 22:59:49 sad 22:59:55 isn't it a snap? 22:59:57 I removed that! 22:59:58 or something 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:00:07 ?/snap 23:00:07 Matching terms (5): alligator_snapping_turtle, snaplasher_vine, snapping, snapping_sound, snapping_turtle; entries (10): alligator_snapping_turtle[2] | dryad[1] | elliptic_commits[1] | passage_of_golubria[2] | shoals[1] | snapping_turtle[1] | snapping_turtle[2] | t[3] | w[2] | xuaxua[3] 23:00:11 AAA is an altogether inferior category 23:00:16 ??passage of golubria[2 23:00:16 passage of golubria[2/4]: There is no limit on how many passages may be open at one time (but if more than two are open, a random exit will be chosen for you). After 40-50 turns, the passage will disappear (making a snapping noise in the process) so be careful if you were relying on it for escape. 23:00:19 minmay: are you to blame for this vault in Snake that's a big dollar sign 23:00:20 piercing whistle is what you hear when you get slowed while wearing stasis or something iirc 23:00:28 oh yeah that 23:00:44 it's half of a caduceus, geez 23:01:01 it's the half of what now 23:01:07 https://en.wikipedia.org/wiki/Caduceus_as_a_symbol_of_medicine 23:01:08 i think that one might be nrook, actually 23:01:12 it's a giant altar to mammon 23:01:25 -!- mutualSuede has quit [Ping timeout: 250 seconds] 23:01:25 if it's something from nrook, only one thing to do 23:01:38 nop 23:01:40 !vault minmay_snake_end_coiled 23:01:41 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/snake.des#l1124 23:02:19 ah, it'll look better when the bottom bit becomes visible then 23:02:21 23:43:15 piercing whistle[1/1]: You are wearing amulet of stasis and drinking potion of slow/speed 23:02:30 that's what it was 23:02:51 potion of slow... 23:03:05 Take it Easy 23:03:45 you take the easy rune and feels its power 23:04:52 03PleasingFungus02 07* 0.19-a0-347-g6bb00b2: Ban Tukimas on ancestors (gammafunk) 10(25 seconds ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/6bb00b2c744c 23:06:20 http://i.imgur.com/jfsH7gf.png PF got it in 2 23:06:59 CanOfWorms: that's the one we put in Temple 23:08:14 i'm the best 23:13:42 there's an actual dollar sign vault in the game too 23:13:54 i actually just like snakes, i kinda wish i were a snake or naga irl 23:13:59 not as much as i wish i were an elf though 23:14:35 yeah, one of the gozag vaults is a dollar sign 23:14:48 gozag has some sweet vaults 23:14:49 minmay: what about an elf-naga hybrid 23:15:06 that'd be ok 23:15:06 I love the zin+gozag vault 23:15:15 -!- debo_ has joined ##crawl-dev 23:17:30 -!- WalrusKing_ has quit [Ping timeout: 246 seconds] 23:19:19 the ears and the abs don't go well together tho 23:19:36 -!- debo_ has quit [Ping timeout: 246 seconds] 23:23:31 -!- mibe has quit [Ping timeout: 250 seconds] 23:24:00 -!- Dracunos7 has quit [Ping timeout: 258 seconds] 23:28:18 -!- Demise_ has quit [Read error: Connection reset by peer] 23:28:46 -!- Demise_ has joined ##crawl-dev 23:35:28 -!- ituds has quit [Quit: ChatZilla 0.9.91 [Pale Moon 26.2.2/20160507222152]] 23:44:55 -!- ontoclasm has quit [Quit: Leaving.] 23:46:07 -!- PsiRedEye22 has quit [Ping timeout: 272 seconds] 23:48:32 -!- lordfrikk has joined ##crawl-dev 23:52:03 do plants not count towards living monsters? okawaru doesn't seem to care about me murdering thorn hunters 23:52:17 -!- tealeaves has quit [Quit: Bye] 23:53:52 they aren't MH_NATURAL, they're MH_PLANT 23:54:01 honestly that and the thing where nonliving monsters don't give piety could be smoothed away 23:54:14 most 'gods don't give piety for killing x' things are dumb 23:55:39 *x holiness