00:00:04 -!- omarax has quit [Remote host closed the connection] 00:00:34 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-291-ga637243 (34) 00:01:00 -!- fixit_friend has quit [Read error: Connection reset by peer] 00:01:09 -!- friendfixit has joined ##crawl-dev 00:01:52 -!- simmarine has quit [Read error: Connection reset by peer] 00:02:16 -!- simmarine has joined ##crawl-dev 00:03:06 -!- simmarine has quit [Read error: Connection reset by peer] 00:03:13 -!- debo_ has joined ##crawl-dev 00:03:30 -!- simmarine has joined ##crawl-dev 00:08:23 -!- debo_ has quit [Ping timeout: 272 seconds] 00:09:15 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-291-ga637243 (34) 00:10:02 -!- nicolae- has left ##crawl-dev 00:10:30 q: 00:10:38 is it a bug that green dr breath ignores poison resistance 00:11:09 for the damage 00:12:26 yes 00:14:10 -!- rossi_ has quit [Ping timeout: 276 seconds] 00:14:49 actually I don't think I knew that it did impact damage at all 00:15:10 !bug 9723 00:15:10 https://crawl.develz.org/mantis/view.php?id=9723 00:18:32 doesn't meph cloud also do non rpois checking damage? 00:18:56 not afaik 00:19:22 -!- debo_ has joined ##crawl-dev 00:19:50 <|amethyst> I think it's not that it ignores poison resistance 00:20:58 <|amethyst> but rather that it gets the usual 2/3 reduction in damage 00:21:09 <|amethyst> which doesn't necessarily reduce it to zero 00:21:18 |amethyst: which, green dr breath? 00:22:32 (I don't think meph does any impact damage?) 00:22:45 <|amethyst> hmm 00:23:00 <|amethyst> I was thinking about cloud damage 00:23:12 <|amethyst> but I guess that is prevented entirely by rp 00:23:15 -!- ontoclasm has joined ##crawl-dev 00:23:15 pretty sure meph clouds do 0 damage always if you have rPois+, yes 00:23:40 (and they do random2(2) damage or something like that if you don't) 00:23:40 yeah I checked in wizmode, meph only does the damage if you're not rpois 00:24:53 <|amethyst> hm 00:24:59 <|amethyst> yeah 00:25:15 <|amethyst> and meph on an rP ally doesn't annoy it 00:25:24 <|amethyst> so I guess it's specific to green drac breath 00:25:58 <|amethyst> oh 00:26:03 <|amethyst> it's right there in the zap_data 00:26:07 <|amethyst> new dicedef_calculator<3, 2, 1, 6>, 00:26:07 <|amethyst> new tohit_calculator<6, 1, 6>, 00:26:33 <|amethyst> so I wonder what is assuming that rP == immunity 00:27:03 <|amethyst> oh 00:27:05 <|amethyst> hm 00:27:07 <|amethyst> sting does warn 00:27:56 <|amethyst> oh, right, breathe poison also warns 00:28:18 -!- debo_ has quit [Ping timeout: 260 seconds] 00:28:24 <|amethyst> aha, found it 00:28:31 <|amethyst> bolt::is_harmless 00:28:36 <|amethyst> case BEAM_MEPHITIC: 00:28:36 <|amethyst> return mon->res_poison() > 0 || mon->is_unbreathing(); 00:28:54 <|amethyst> ignores the possibility of BEAM_MEPHITIC having damage 00:29:55 -!- bonghitz has quit [Ping timeout: 244 seconds] 00:30:04 <|amethyst> but just a damage nonzero && (...) probably wouldn't be correct 00:30:04 really need a ukayaw tile now that it's in trunk btw 00:30:14 <|amethyst> because IIRC tracers fake the damage on those kinds of things 00:30:42 <|amethyst> so that would make meph cloud tracer think it does hurt crimson imps 00:30:48 <|amethyst> hmm, I wonder 00:30:50 chequers: altar tile, yes? 00:31:05 yeah 00:31:07 |amethyst: that was what i was looking at, yeah 00:31:16 |amethyst: there is some argument that mephitic breath should just not do impact damage 00:31:16 sorry, should've said so you didn't duplicate effort 00:31:53 since aside from that it is the same as meph cloud spell, just a different shape 00:31:55 -!- ProzacElf has quit [Ping timeout: 246 seconds] 00:32:05 <|amethyst> elliptic: and what would green drac get to compensate for that? 00:32:05 what's the opposite of ~= in lua 00:32:11 |amethyst: I doubt they need anything 00:32:25 <|amethyst> are they really the strongest draconian now? 00:32:35 well they aren't the weakest drac 00:32:36 oh, ~= is "not equal" 00:32:38 ofc 00:33:08 ~= is an awful choice for neq 00:33:14 why, lua,why 00:33:15 drac breath impact damage is pretty terrible without something special to augment it (like ice breath ignoring AC) 00:33:26 so losing it is not a big deal 00:33:28 <|amethyst> ontoclasm: better than <> :) 00:33:57 marginally 00:34:22 <|amethyst> hm 00:34:33 <|amethyst> I guess player and monster draconians are not really related? 00:34:53 I don't think monster green drac breath does impact damage 00:35:03 but I didn't think player green drac breath did either so I might be wrong 00:35:12 <|amethyst> I mean 00:35:17 <|amethyst> monster green drac breath is pcloud 00:35:24 <|amethyst> not meph 00:35:31 yeah 00:35:44 elliptic: seems like it'd be helpful early, maybe 00:35:55 i mean, current drac breath impact damage 00:36:06 it is still an example of a drac that doesn't do impact damage with its breath though, even if it is poison breath and a monster :) 00:36:14 <|amethyst> ah 00:36:19 <|amethyst> I caused this bug 00:36:20 PleasingFungus: meph breath is really great early anyway though 00:36:28 true 00:36:46 <|amethyst> when fixing the "meph cloud against a friendly imp does warn" 00:36:48 <|amethyst> bug 00:36:49 -!- miek_ has joined ##crawl-dev 00:36:52 <|amethyst> %git 26e3e4477 00:36:53 07|amethyst02 * 0.13-a0-1655-g26e3e44: Consider meph harmless to rPois and unbreathing monsters. 10(2 years, 11 months ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/26e3e4477b23 00:37:11 Lasty_: the purple of U's god messages is pretty hard to read on a black background 00:37:20 <|amethyst> in webtiles? 00:37:24 <|amethyst> chequers: 00:37:26 yes 00:37:34 does console even have coloured text 00:37:36 <|amethyst> probably we should change the definition of purple then 00:37:56 <|amethyst> if U god messages are unreadable, then other purple text is likely to be unreadable 00:38:01 <|amethyst> including axes in glyph mode 00:38:10 yeah 00:38:20 dith is purple too right 00:38:22 <|amethyst> probably we should change the definition of purple then 00:38:39 my favourite part of irc is lines that only make sense in what is clearly a very specific context, but it's impossible for an outsider to discern what that context is 00:39:10 /r/nocontext 00:39:14 -!- debo_ has joined ##crawl-dev 00:39:18 then you'll love this website I found, bash.org 00:39:22 <|amethyst> webserver/game_data/static/style.css .fg5 00:39:27 <|amethyst> I found this? 00:39:29 <|amethyst> I found this. 00:39:39 is bash.org realy still around 00:40:03 yes 00:40:08 fucked up 00:40:23 i wanted to change the colors at some point 00:40:27 but never got around to it 00:40:36 they're like... gnome colors right now 00:41:26 like the linux gnome? 00:41:38 if salamander hide armour's +rage works for salamanders, how come troll leather armour's regen doesn't work for trolls 00:41:56 PleasingFungus: yes 00:43:44 does this look like it might work? http://dpaste.unisolinc.us/QejF 00:44:14 <|amethyst> minmay: because you travelled back in time 00:44:14 minmay: i think it has for a while now 00:44:18 <|amethyst> %git 4e08597d 00:44:18 07chequers02 {gammafunk} * 0.17-a0-408-g4e08597: Let troll leather armour regen work on player trolls 10(1 year, 2 months ago, 2 files, 6+ 15-) 13https://github.com/crawl/crawl/commit/4e08597d369b 00:44:26 neil's version is better 00:44:29 -!- debo_ has quit [Ping timeout: 272 seconds] 00:44:38 friendfixit: er 00:44:45 that one was in the Minmay File for a bit too long 00:44:47 doing a string comparison on a monster's name seems very roundabout 00:44:57 oh, hey 00:45:03 also, that's not how c++ if/else syntax works 00:45:09 Lasty_: line pass confusing enemies is sort of annoying, could it paralyse them rather than confuse? 00:45:13 yeah I know, I have no idea what I'm doing. :( 00:45:14 -!- archaeo has joined ##crawl-dev 00:45:17 Lasty_: i guess that overlaps with solo 00:45:43 minmay: fixing corner cases one at a time 00:45:51 <|amethyst> PleasingFungus: I see why you'd want to check that rather than something else though 00:46:03 <|amethyst> PleasingFungus: because it is specifically about "does the monster name look good to print" 00:46:10 just remixing code bits, and praying it'll work 00:46:13 that if makes my head hurt 00:46:25 i'm missing context,i think 00:46:34 geekosaur: move the braces 00:46:35 Lasty_: i think in some cases either the line pass tracer either isn't accurate or some monsters resist its confusion 00:46:42 <|amethyst> PleasingFungus: that else is supposed to go outside the braces 00:46:47 also the missing parens 00:46:55 <|amethyst> PleasingFungus: so it prints "You freeze the goblin." 00:46:58 -!- amalloy_ is now known as amalloy 00:47:12 <|amethyst> PleasingFungus: but if the monster was already reset you wouldn't want to say "You freeze the DEAD MONSTER" 00:47:19 !tell lasty line pass confusing enemies is sort of annoying, could it paralyse them rather than confuse? 00:47:20 chequers: OK, I'll let lasty know. 00:47:22 <|amethyst> so instead it tries to avoid that situation 00:47:33 <|amethyst> that said, there's probably a better way 00:47:36 !tell lasty i think in some cases either the line pass tracer either isn't accurate or some monsters resist its confusion. Mostly related to irregular diagonal "lines" 00:47:36 chequers: OK, I'll let lasty know. 00:47:39 -!- Rust3dCor3 has quit [Ping timeout: 272 seconds] 00:47:47 <|amethyst> record the monster name in a variable before you do whatever might kill it 00:47:47 -!- Doll has quit [Quit: Lost terminal] 00:47:58 <|amethyst> then use that variable instead of calling mons->name here 00:48:17 |amethyst: I did find code that does that 00:48:18 |amethyst: i got the bit about the else, i just wasn't sure what this code was for 00:48:25 but it looks very complex and scary 00:48:27 https://github.com/jeremygurr/dcssca/blob/0f8b4f76d0d1ccc73b291e3f5593975705818f57/crawl-ref/source/art-func.h#L736 00:48:38 I didn't want to borrow something of that magnitude 00:49:03 <|amethyst> huh? 00:49:12 <|amethyst> string name = defender->name(DESC_THE); 00:49:29 <|amethyst> that is the relevant part there 00:49:38 <|amethyst> that and then later 00:49:42 <|amethyst> mprf("The lance glows as it skewers %s.", 00:49:43 <|amethyst> name.c_str()); 00:50:21 <|amethyst> how it uses name instead of defender->name(DESC_THE) 00:50:34 <|amethyst> but you do need to know what exactly is the line that kills the monster 00:50:41 <|amethyst> it's probably a call to mons->hurt 00:51:26 PleasingFungus: i don't "get" the hep-xom vault 00:51:27 -!- WalkerBoh has joined ##crawl-dev 00:51:31 haha 00:51:36 as per the comment! 00:51:39 <|amethyst> hm 00:51:50 <|amethyst> oh, now I think I might have misunderstood the context 00:51:51 -!- Doll has quit [Read error: Connection reset by peer] 00:52:01 -!- Doll_ is now known as Doll 00:52:11 ah 00:52:15 it's the Freeze spell 00:52:18 <|amethyst> friendfixit: is this about avoiding a "You freeze DEAD MONSTER" message, or about giving a different message if you kill the monster? 00:52:39 trying to make it say anything but DEAD MONSTER, yes 00:52:56 ... to save the real dev maybe like 1 minute of his time, lol 00:53:02 maybe just a yak rather than death yak would be clearer 00:53:03 <|amethyst> oh, I see 00:53:05 the one who actually knows C++ 00:53:09 chequers: the idea is that xom is mocking you/your ancestors - e.g. spawning a giant leech instead of a vampire 00:53:16 else e.kmons("1 = spectral ugly thing") 00:53:17 many of them are... obscure 00:53:18 golfclap 00:53:19 <|amethyst> dcssca moves the "You freeze" message after the hurt call 00:53:30 lol 00:53:40 i like 'insubstantial wisp' 00:53:49 <|amethyst> friendfixit: so before the mons->hurt line, add: string name = mons->name(DESC_THE); 00:54:07 <|amethyst> friendfixit: then in the mprf line, change mons->name(DESC_THE).c_str() to name.c_str() 00:54:20 <|amethyst> friendfixit: so you save the monster's name before you kill it 00:54:31 -!- ProzacElf has joined ##crawl-dev 00:54:31 oh, so it grabs the ... yesh 00:54:31 <|amethyst> and use that saved name 00:54:31 clearly elf should have an orc ancestor 00:54:31 <|amethyst> yeah 00:54:33 and vice versa 00:54:42 <|amethyst> chequers: not vice versa 00:54:49 <|amethyst> orc should have a d ancestor 00:54:52 because otherwise it's like hey what did I just deal %d damage to? DEAD THING, of course 00:54:58 how tolkein :P 00:55:15 i guess in dcss they might be friends? since there are orcs in elf 00:55:56 where's the code that draws the tiles minimap? 00:56:00 i want to make fountains not show up 00:56:10 <|amethyst> ? 00:56:13 I know i changed that at some point 00:56:14 <|amethyst> why I mean? 00:56:19 -!- RedFeather has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 00:56:19 tiles show up as altar colour 00:56:22 *fountains 00:56:30 and they are just visual things nowadays, so they shouldn't show up 00:56:31 %git 3f3e8b85f4780852cbd3180740fe0bc319fd7209 00:56:31 07PleasingFungus02 * 0.16-a0-813-g3f3e8b8: Remove seen monsters from the minimap 10(1 year, 9 months ago, 5 files, 55+ 62-) 13https://github.com/crawl/crawl/commit/3f3e8b85f478 00:56:36 there's just one color for "feature" is why 00:56:37 they aren't purely visual 00:56:41 <|amethyst> oh, did we finally make 00:56:42 oh 00:56:43 <|amethyst> oh 00:56:46 try shooting a wand of fire at one 00:56:48 or flame or w/e 00:56:52 :P 00:56:54 <|amethyst> I was thinking monster habitat 00:56:55 or find one that has an eel in it :) 00:56:59 -!- jehoesefat has quit [Quit: Page closed] 00:57:04 summon eel familiar 00:57:06 damn exceptions 00:57:06 monster singular 00:57:25 still probably not worth the bright color 00:57:28 but that commit i pulled up a sec ago is in the same general area 00:57:30 could color them like shallow water maybe 00:57:44 or should help you get to the right place, anyway 00:57:46 or just floor, it's not like they're important 00:57:53 <|amethyst> yeah, I guess it is very minor 00:57:54 yep, get_cell_map_feature 00:58:23 <|amethyst> sadly, hydras (at least player ones) don't move faster through fountains 00:58:31 realism ruined 00:58:32 tragic 00:58:47 blocker bug 00:59:19 well, it's not like players flounder in fountains either 00:59:24 shallower water 00:59:40 <|amethyst> "Just a puddle, really" 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:00:15 is a fountain a MF_FEATURE ? 01:00:24 oh, feature-data.h 01:00:39 it seems like fungi are generating in lair after the initial generation 01:00:59 (not seeing how else i could leave los of a yak corpse, come back, and have a fungus over the corpse) 01:01:01 is this intentiona 01:01:02 l 01:01:17 maybe it was growing on the corpse 01:01:18 like in old times 01:01:25 there's nothing in mon-pick that'd do that 01:01:26 I know they're on the spawn list but should they only be generating at the start 01:01:29 no 01:01:31 they're not on the spawn list 01:01:34 PleasingFungus, those were toadstools 01:01:51 hm... 01:01:52 :P 01:02:28 is there a need to butcher inedible corpses 01:02:36 hides 01:02:52 i haven't any idea what would cause fungi to spawn on corpses 01:03:00 very very odd 01:03:05 are you sure it wasn't like 01:03:06 <|amethyst> yeah, I see nothing relevant here 01:03:06 an invisible fungus 01:03:14 or, uh 01:03:14 <|amethyst> can fungi be teleported? 01:03:19 a walking fungus 01:03:21 <|amethyst> I imagine not because they're stationary 01:03:29 oh, good point, xom may have moved a fungus 01:03:34 <|amethyst> oh, xom 01:04:45 New branch created: pull/277 (1 commit) 13https://github.com/crawl/crawl/pull/277 01:04:45 03chequers02 07https://github.com/crawl/crawl/pull/277 * 0.19-a0-277-gda721eb: Don't show fountains on the minimap. 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/da721ebfb7b4 01:05:02 !learn set ukayaw s/Experimental branch god/God/ 01:05:02 ukayaw[1/3]: s/Experimental branch god/God/ 01:05:07 derp 01:05:36 hope you remember what that was a sec ago 01:05:39 !learn set ukayaw God of ecstatic dance. Piety raises very quickly as you deal damage and drops very quickly over time. *: Stomp for AOE damage. **: Teleport through a line of creatures, confusing them. ***: on reaching this piety level, briefly paralyze all enemies in LOS. ****: On reaching this piety level, monsters share damage. *****: Telefrag any monster in LOS. 01:05:40 ukayaw[1/3]: God of ecstatic dance. Piety raises very quickly as you deal damage and drops very quickly over time. *: Stomp for AOE damage. **: Teleport through a line of creatures, confusing them. ***: on reaching this piety level, briefly paralyze all enemies in LOS. ****: On reaching this piety level, monsters share damage. *****: Telefrag any monster in LOS. 01:05:55 ??hep 01:05:56 hepliaklqana[1/4]: Experimental God of ancestral memory, playable on cbro. Grants a powerful, customizable permanent ancestor at ** piety, which will be automatically revived if slain (after a few dozen turns). Likes exploration. 0*: ally & recall, 2*: Remember Life, 3*: {Transference}, 4*: {Idealise}, 5*: Transference-slow 01:06:08 !learn edit hepliaklqana s/Experimental // 01:06:08 Use: !learn edit hepliaklqana[NUM] s/// 01:06:12 !learn edit hepliaklqana1[] s/Experimental // 01:06:13 Syntax is: !learn edit TERM[NUM] s/// 01:06:15 !learn edit hepliaklqana[1] s/Experimental // 01:06:16 hepliaklqana[1/4]: God of ancestral memory, playable on cbro. Grants a powerful, customizable permanent ancestor at ** piety, which will be automatically revived if slain (after a few dozen turns). Likes exploration. 0*: ally & recall, 2*: Remember Life, 3*: {Transference}, 4*: {Idealise}, 5*: Transference-slow 01:06:16 -!- melen has quit [Read error: Connection reset by peer] 01:06:21 03chequers02 07* 0.19-a0-277-gda721eb: Don't show fountains on the minimap. 10(4 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/da721ebfb7b4 01:06:21 03PleasingFungus02 07* 0.19-a0-293-gca33af5: Merge pull request #277 from alexjurkiewicz/no-fountain-minimap 10(8 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/ca33af526c5c 01:06:54 ty 01:06:58 merge the rest now pls 01:07:13 -!- jeefus has joined ##crawl-dev 01:07:16 -!- tksquared_ has quit [Ping timeout: 260 seconds] 01:07:26 your PR from february? that needs more time to be reviewed :P 01:08:15 also i'd really like to see the tiles blended lighting in trunk 01:08:48 "Get over here!" 01:08:54 xom blinked all the monsters out of my los 01:09:47 i wonder what that effect is 01:10:31 // Sometimes blink towards the player, sometimes randomly. It might 01:10:32 // end up being helpful instead of dangerous, but Xom doesn't mind. 01:10:34 -!- jefus has quit [Ping timeout: 240 seconds] 01:10:42 dubious messaging 01:12:38 i guess xom doesn't specify where 'here' is 01:12:56 hey chequers 01:12:59 <|amethyst> the message is randomly "Over there now!" or "Get over here!" 01:13:07 <|amethyst> would be easy enough to just split that into two keys 01:13:08 should i merge a rebased version of 263 01:13:37 hm 01:13:51 no! 01:13:54 squash it :) 01:13:59 -!- rossi_ has quit [Ping timeout: 244 seconds] 01:14:00 then merge 01:14:06 that's friendfixit's PR 01:14:35 aw crap, what'd I do now 01:14:42 terrible commit messages 01:14:47 torvalds is turning in his grave 01:15:08 coming up with commit names is an art, not a science 01:15:11 i guess i meant to imply squashed 01:15:12 <|amethyst> Hmm 01:15:20 wrt rebase 01:15:22 mummy (15M) | Spd: 6 | HD: 3 | HP: 16-23 | AC/EV: 3/6 | Dam: 20 | 07undead, 10doors, evil, unbreathing | Res: 06magic(20), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 17 | Sz: Medium | Int: human. 01:15:22 <|amethyst> %?? mummy 01:15:24 nay... a chore, not a science 01:15:27 bog body (03n) | Spd: 10 (swim: 140%) | HD: 6 | HP: 33-45 | AC/EV: 1/9 | Dam: 25, 412(cold:6-17) | 07undead, 10doors, amphibious, evil, spellcaster, unbreathing | Res: 06magic(40), 05fire, 02cold, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 14noxious | XP: 262 | Sp: b.cold (3d14), slow | Sz: Medium | Int: human. 01:15:27 <|amethyst> %??bog body 01:15:42 <|amethyst> the speed is a pretty big nerf isn't it? 01:15:50 yes 01:16:11 <|amethyst> oh, but the damage isn't that much lower 01:16:54 ogre (07O) | Spd: 10 | HD: 5 | HP: 22-33 | AC/EV: 1/6 | Dam: 17 | 10items, 10doors | Res: 06magic(20) | XP: 118 | Sz: Large | Int: human. 01:16:54 <|amethyst> %??ogre 01:17:02 Lasty_: I noticed that faith seems to be basically swappable with Uka 01:17:07 03chequers02 07* 0.19-a0-96-ge7f0d29: Add silence/antimagic spell vulnerability info to x-v. 10(12 days ago, 1 file, 31+ 10-) 13https://github.com/crawl/crawl/commit/e7f0d298c815 01:17:07 03chequers02 07* 0.19-a0-97-g6cda638: Update wording for non-spellbook spell listings. 10(5 days ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/6cda638776af 01:17:07 03chequers02 07* 0.19-a0-98-gebbf4e3: Improve the wording for anti-magic brand description. 10(5 days ago, 1 file, 4+ 3-) 13https://github.com/crawl/crawl/commit/ebbf4e3f5349 01:17:07 03PleasingFungus02 07* 0.19-a0-297-g7ea104e: Merge pull request #269 from alexjurkiewicz/describe-spell-vulnerabilities 10(11 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/7ea104e0801b 01:17:12 I don't think anybody answered the first time so I'll ask again: does anyone know the original reason (if any) that xom torments you when he mutates you? jiyva doesn't do so, and alter self doesn't exist, so it's no longer a consistency thing 01:17:15 Also it's quite possible that the uka piety trove would be free 01:17:25 unless someone thought to disable this 01:18:02 faith + uka is also very strong in addition to being fairly swappable 01:18:26 yeah I've been using it, does feel very strong 01:19:09 just got an arte amulet that's not as good but something to swap for with resists 01:19:25 03PleasingFungus02 07* 0.19-a0-298-g1621dc9: Disable piety troves for Ukayaw 10(79 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/1621dc961a92 01:19:48 sorry, forgot to credit you 01:19:54 Unstable branch on crawl.develz.org updated to: 0.19-a0-293-gca33af5 (34) 01:19:57 ah, finally, the Holy Spirit is making commits based on my random sentences 01:20:04 let's try this 01:20:09 -!- JimmahDean has quit [] 01:20:10 It seems that nemelex should be removed 01:20:17 and felids... 01:20:30 I'm waiting, oh Lord 01:20:37 PleasingFungus: while you're at it, should Ru be blocked as well? I mean, you CAN charge ru piety as a toll, but that's really, really brutal 01:20:48 PleasingFungus: someone came into my stream and said something to the effect of 01:20:48 !commitby PleasingFungus Remove Nemelex and felids. 01:20:49 03PleasingFungus ⛐ 0.19-a0-169-gcc9bb56: Remove Nemelex and felids. 10(in the future, 41 files, 772+ 436-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=cc9bb56 01:20:52 wow! 01:20:59 There is a god!!! 01:21:00 friendfixit: i feel like there was discussion about this a while back 01:21:13 "I'm just so very happy that Hep disallows felids, I hate felids so much" 01:21:17 and then I told him... 01:21:17 somewhere in the logs.. 01:21:46 <|amethyst> I don't see a problem with piety troves existing under Ru 01:21:54 <|amethyst> any more than it's a problem for altars to exist under Ru 01:22:19 I can even see myself using Ru piety troves under some circumstances 01:22:25 <|amethyst> (altars to other gods that is) 01:22:39 <|amethyst> elliptic: maybe even circumstances that don't involve tournament banners? 01:22:42 <|amethyst> :) 01:22:43 yes 01:23:16 PleasingFungus: :) 01:24:03 sometimes I reject a few sacrifices early because I don't like my options and leave Lair with *** piety or so (without having sacrificed anything that important to me) 01:24:08 <|amethyst> oh, one disadvantage to that X<> behaviour revert 01:24:23 <|amethyst> X_ will no longer cycle to johnstein_pakellas_dig 01:24:39 ...should piety troves be disabled for Xom? 01:25:00 yeah, I'd probably be willing to give up a hundred piety or so for a ru trove, but not a full boat 01:25:38 <|amethyst> oh, btw 01:25:45 <|amethyst> "This portal proclaims the superiority of the material over the divine" 01:25:52 <|amethyst> IMO that should be part of the description too? 01:25:59 ? 01:26:04 like, dynamically based on lua? 01:26:10 <|amethyst> oh 01:26:22 don't troves already show their price when you xv them? 01:26:34 <|amethyst> right, I mean that sentence specifically 01:26:37 yeah they do 01:26:44 <|amethyst> to show up in xv and not just in the warning prompt 01:26:50 <|amethyst> since it's nice flavour 01:27:00 <|amethyst> but I guess 01:27:07 <|amethyst> the prompt actually gets seen 01:27:12 <|amethyst> who looks at xv? :) 01:27:22 I'm no filthy tiles player, man 01:28:10 <|amethyst> gammafunk plays on only the most pristine of tile 01:28:40 <|amethyst> the women's restrooms on Mount Athos 01:29:04 Like you don't get people like koboldina swearing at you that natasha's playing with a ball of yarn 01:29:07 if you play console 01:29:22 03chequers02 07* 0.18-a0-1573-g38e602f: Rework Spiny (player mutation) damage. 10(2 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/38e602fe9297 01:29:22 03chequers02 07* 0.18-a0-1574-ga0a17a2: Rework Powered By Death. 10(2 months ago, 5 files, 18+ 29-) 13https://github.com/crawl/crawl/commit/a0a17a293572 01:29:22 03PleasingFungus02 07* 0.19-a0-301-gb6cdf32: Merge pull request #249 from alexjurkiewicz/ds-mut-nerfs 10(6 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/b6cdf3269ba3 01:29:28 <|amethyst> gammafunk: instead, natasha is a dog 01:29:28 continues to insist this even after I verified with ontoclasm that it's a CRYSTAL BALL 01:29:37 |amethyst: haha, that's always bothered me 01:30:06 <|amethyst> dogs and bears I'm fine with 01:30:11 wwow that was the commit I assumed was most controversial 01:30:14 <|amethyst> they're fairly closely related 01:30:18 the year is 2022: console is now used only gamma and minqmay 01:30:27 *by 01:30:28 <|amethyst> I wasn't sure about the spiny change 01:30:35 <|amethyst> particularly, that it's a buff at XL 10 01:31:28 <|amethyst> but I guess only if you didn't get mut2 yet 01:31:30 pretty small buff, but yes 01:31:38 how does that one proc? 01:31:42 50% 01:31:43 every melee attack? 01:31:43 <|amethyst> also 01:31:56 <|amethyst> I am concerned about the formula 01:32:05 <|amethyst> random2avg(you.xl + mut, 2) 01:32:06 well, I don't exactly use console 01:32:13 I like the DsMut changes, but I'll note that Spiny 1 and Spiny 3 have very similar numbers 01:32:27 I just put my tongue in the usb port and identify it as both a monitor and a keyboard 01:32:30 hrm, true 01:32:34 and I see crawl in 3D in my head 01:32:36 yeah. I considered mut*2 01:32:38 <|amethyst> that means going from level 1 to level 3 of the mut increases the damage as much as going from XL 1 to XL 3 01:32:52 maybe i shouldn't have merged that one... 01:33:00 well it's easy to change 01:33:02 <|amethyst> I think mut*2 is also too small 01:33:11 <|amethyst> not small in terms of the final number 01:33:16 <|amethyst> but relative to the effect of xl 01:33:23 IMO the formula shouldn't depend on XL 01:33:35 yeah that seems a bad dependancy, I was going to say 01:33:47 the mutation level already depends on XL, it's a ds mutation 01:34:02 <|amethyst> elliptic: what else other than mutation level? 01:34:06 fwiw, I took cheq's numbers and made spiny3 about the same in DCSS-CA, but spiny1 a fair bit less, because our fork is crazybananasweird and you might wind up with Spiny1 but never get 3 01:34:14 |amethyst: why does it need to depend on anything else? what other mutations do that? 01:34:36 elliptic: breath weapons! sort of 01:34:40 the problem I was trying to solve: spiny currently does either too much damage at XL1 or is irrelevant at higher XLs 01:34:43 <|amethyst> elliptic: ABIL_BLINK does for the fail rate 01:34:56 <|amethyst> spit poison 01:35:03 okay, a couple do in minor ways, but most do not 01:35:05 I guess you can argue that it's fine to be moderate damage at XL1 and then irrelevant by XL10 01:35:14 chequers: free damage is never irrelevant 01:35:27 why is spiny doing too much damage at xl1 a problem? it's not even possible to get spiny at xl1 01:35:34 2 01:35:42 that's like saying that your weapon being +1 instead of +0 is irrelevant by XL 10 01:35:46 (it isn't) 01:35:49 All dmg is good damage, but not all dmg can be huge dmg 01:36:02 perhaps "negligible" rather than "irrelevant" 01:36:08 s/damage/dmg/ 01:36:14 <|amethyst> not negligible but 01:36:19 spiny is +5 damage pre-AC against an attacker at max level 01:36:20 <|amethyst> the impact seems kind of huge early on 01:36:22 poison spit gets irrelevant after a certain point 01:36:31 but it's not quite free damage as it takes a turn to use 01:36:39 isn't spiny like a t-2 mutation or something? 01:36:44 I don't understand ds muts very well 01:36:48 ??ds[spiny 01:36:48 I don't have a page labeled ds[spiny in my learndb. 01:36:54 me either. I think it's tier 2 01:36:58 <|amethyst> spiny is { -33, 0, 0} 01:37:11 numbers... 01:37:12 zxc: that's a good separate point, the XL scaling on breath weapons doesn't even do what is presumably its only job 01:37:35 |amethyst: well, could make it appear a bit later if necessary, or tier 1 could be weakened 01:38:06 <|amethyst> hm 01:38:20 -!- Zeor has quit [Quit: Leaving.] 01:38:52 <|amethyst> -33 means it could occur 2/3 of the way through your mutations, or it could occur as one of the first few mutations (I don't remember the special rules about the first mutation) 01:39:17 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 01:39:17 |amethyst: iirc there aren't any special rules about the first mut 01:39:23 <|amethyst> but I guess the same is true of body slots 01:39:45 frenzied monster 13https://crawl.develz.org/mantis/view.php?id=10450 by KSK 01:40:11 -!- lordfrikk has joined ##crawl-dev 01:40:29 -!- jbenedetto has quit [Ping timeout: 258 seconds] 01:40:36 xom moving the staircase out of orcish mines appears to have permanently removed my ability to G< on orc:1 (but not any other form of autotravel out of orc) 01:40:42 <|amethyst> Yeah, I guess comparing it to body slot mutations I see the reasoning for not wanting it to scale by XL 01:41:15 <|amethyst> also 01:41:36 <|amethyst> chequers: what does that PbD thing do exactly? 01:42:09 <|amethyst> chequers: your PR title was nerfs, but the commit message says "might need a regen strength nerf now" which makes it sound like a buff 01:42:15 a summoned sixfirhy or sun demon is probably a lot more broken than whatever version of spiny does too much damage early game 01:42:41 -!- Poncheis has quit [Ping timeout: 252 seconds] 01:43:02 how can you not understand this gamma? https://github.com/crawl/crawl/blob/master/crawl-ref/source/mutation.cc#L1931 01:43:08 it's extremely readable 01:43:10 we could make demonic guardian the only ds mutation, then the power level would be balanced and minmay would be happy 01:43:16 wait, what 01:43:28 -!- WalrusKing has quit [Ping timeout: 244 seconds] 01:43:32 (jokes) 01:43:40 yeah, I didn't even try 01:44:23 balance isn't why i despise demonic guardian :P 01:44:45 |amethyst: so previously pbd had both a duration and strength 01:44:57 every time you killed something, duration was set to 10-20 turns (or whatever) 01:45:05 <|amethyst> chequers: aha 01:45:07 after that duration ended, pbd was deactivated, regardless of strength 01:45:23 now, there's a duration of 2-5 turns (or whatever), after that duration ends, a stack is removed 01:45:49 !lg hellmonk ds won 01:45:50 7. Hellmonk the Hawkeye (L27 DsAM of Trog), escaped with the Orb and 3 runes on 2016-04-25 21:54:24, with 1550877 points after 85215 turns and 7:48:42. 01:46:02 <|amethyst> that doesn't sound like a nerf 01:46:04 so it's a bit of a simplification. In the old system higher mutlevel increased the overall duration and strength gain 01:46:04 !log hellmonk ds won 01:46:05 7. Hellmonk, XL27 DsAM, T:85215: http://crawl.akrasiac.org/rawdata/Hellmonk/morgue-Hellmonk-20160425-215424.txt 01:46:12 -!- hellmonk has quit [Quit: Page closed] 01:46:13 in the new system, mutlevel increases the strength gain 01:46:22 yeah, it's a rework 01:46:36 probably better to follow the commit subject rather than PR title in this case 01:46:52 torvold is rolling! 01:47:02 I wanted to nerf both mutations overall, but i wanted this sort of feedback :) 01:47:18 it was hard to understand the power level of pbd before, so it was hard to balance (imo) 01:48:50 <|amethyst> ah, I see 01:49:12 <|amethyst> you also reduce the strength increment chance effectively 01:49:19 <|amethyst> by having the possibility of incrementing by 0 01:49:46 <|amethyst> s/ effectively/, in effect/ 01:50:02 IMO PbD was overrated by most people (though it was still good) 01:50:19 heh these commits lay dormant for so long I didn't even remember that change until you mentioned it 01:50:33 <|amethyst> elliptic: I think it might be one of those things that helps bad players more than good 01:50:39 <|amethyst> elliptic: perhaps spiny too 01:50:58 spiny1 would 1shot almost everything except ogres until temple 01:51:01 yay elliptic agrees with me 01:51:04 |amethyst: well, I think it might just be one of these things that people like because of the best case 01:51:12 without thinking about the worst case sufficiently 01:51:23 !goldstar minmay 01:51:32 gammafunk: i have an eye condition where i can't tell yarn and crystal apart 01:51:46 <|amethyst> elliptic: "thinking about the worst case sufficiently" is most of "good player", isn't it? :) 01:52:01 ontoclasm: don't retract your support! 01:52:06 spiny has changed enough times since I last played with it that I don't have much feeling about the current balance 01:52:36 there should be a body armor that gives you spiny 3 01:53:10 <|amethyst> robe of thorns, to go with robe of vines 01:53:11 you could always make spiny like a more thorns-thing. Reflect a % of damage 01:53:14 spiky scales mail, like from a D&D 4e dragon / armor set? 01:53:28 <|amethyst> they do say 01:53:31 @??death knight 01:53:31 death knight (03p) | Spd: 10 | HD: 10 | HP: 67-93 | AC/EV: 10/9 | Dam: 28 | natural, 10weapons, 10items, 10doors, fighter, priest, evil | Res: 06magic(80) | Vul: 08holy | XP: 912 | Sp: agony [11!AM], injury mirror [11!AM] | Sz: Medium | Int: human. 01:53:33 <|amethyst> every robe has its thorn 01:53:38 I mean, injury mirror 01:53:40 |amethyst: stop 01:53:41 stop dad 01:53:48 winner: |amethyst 01:53:50 just like every night has it's dawn? 01:53:57 or knight perhaps 01:53:58 <|amethyst> !cmd !dadjoke !glasses 01:53:59 Defined command: !dadjoke => !glasses 01:54:02 <|amethyst> !dadjoke 01:54:03 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 01:54:29 <|amethyst> chequers: you see, I'm old enough to be a dad, but don't have any kids 01:54:35 every cobdeath sings a sad, sad, song 01:54:38 <|amethyst> chequers: so you IRC folks (and my wife) get to suffer 01:54:51 ( �@�_�@�)    ( �@�_�@�)>�LP�V�-�V�    (�LP�V�_�V�), a classic dad joke 01:56:02 |amethyst: rip 01:56:03 <|amethyst> looks like you've had an 01:56:05 <|amethyst> emojibake 01:56:14 <|amethyst> chequers: you see, I'm old enough to be a dad, but don't have any kids 01:56:18 -!- chequers has left ##crawl-dev 01:56:18 -!- chequers has joined ##crawl-dev 01:56:21 technically this is true of a lot of people 01:56:40 Windows builds of master branch on crawl.develz.org updated to: 0.19-a0-301-gb6cdf32 01:56:41 <|amethyst> I suppose that is true 01:56:42 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 01:57:44 i wanna submit a PR that lets demonspawn choose their muts 01:57:47 who's with me??? 01:57:55 that one guy on tavern 01:58:06 <|amethyst> when coworkers who are my age talk about their teenage children 01:58:20 chequers: I have long wanted a one-time ability that rerolls one of your muts 02:00:01 <|amethyst> chequers: I would support that, if you also calculate the probability of having gotten that combination of mutations, and credit the player for the reciprocal number of quits 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:20 <|amethyst> chequers: then it's just a UI convenience around startscumming 02:00:20 :) 02:00:27 what about -1 XL to reroll a mut tier 02:02:17 in vaults can you mark a door as 'not to be opened by monsters' 02:02:18 without runing it 02:02:41 I will support any mut rerolling that has some sort of limitation on it. dswn is kinda popular, and as amethyst found out from sequell, dswn players embrace randomness (and do not quit) somewhat more often than other --Wn players 02:04:14 <|amethyst> !source minmay_acid_items 02:04:14 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/mini_monsters.des#l2952 02:04:20 -!- Grivan has quit [Ping timeout: 260 seconds] 02:05:38 confusion is a magical, dispellable effect. berserk is not. which category is frenzy in? 02:06:21 <|amethyst> PleasingFungus: in my flavourful opinion, berserk should be dispellable unless it came from trog 02:06:34 augh 02:06:36 <|amethyst> :P 02:06:41 please don't add conditionals like that... 02:06:48 at this time 02:06:51 <|amethyst> where does frenzy come from other than needles? 02:06:56 Discord 02:07:07 -!- insecticide has quit [Ping timeout: 246 seconds] 02:07:25 <|amethyst> hm 02:07:43 <|amethyst> I'd say dispellable then 02:07:52 is this for yara 02:07:55 <|amethyst> comparing with confusion, which also comes on needles and spells 02:08:05 also, i had a great dream about yara's wizlab 02:08:06 <|amethyst> yara, purple drac, ... 02:08:16 it's in the shape of a dragon and it's full of quicksilver dragons 02:08:47 make it 02:09:07 needs a ton of guys that cast, like, corona on you 02:09:12 <|amethyst> put a giant space fly in it 02:09:12 and then yara's 02:09:20 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-301-gb6cdf32 (34) 02:09:22 <|amethyst> Yara's Revenge 02:09:25 |amethyst: i would draw a giant space fly so fast 02:09:38 <|amethyst> ontoclasm: inspiration https://en.wikipedia.org/wiki/Yars%27_Revenge 02:09:40 actually i have already drawn a giant mutant fly person 02:09:53 ...huh 02:09:55 <|amethyst> look at that sweet cover art 02:09:56 space flies are for lehudib's moon base 02:10:00 <|amethyst> it's actually a really good game 02:10:01 that is a sweet robofly 02:10:19 <|amethyst> I mean, as far as Atari 2600 shooters go 02:10:19 yara is just endless quicksilver dragons 02:10:37 -!- LexAckson_ has joined ##crawl-dev 02:10:37 |amethyst: should i also make berserk dispellable 02:10:42 i'm feeling like 'no' 02:10:58 but it'd be weird to have confusion dispellable, frenzy dispellable, but not berserk 02:11:14 berserk is already a bit of a super special case 02:11:21 <|amethyst> is trog's hand dispellable? 02:11:52 really. two games in a row with dsgl, my first mutation is fingernails and an ecumenical altar gives me Vehumet 02:11:57 it is not 02:12:11 <|amethyst> PleasingFungus: yeah, then it's a tough call 02:12:20 <|amethyst> PleasingFungus: go with your gut I say 02:12:27 <|amethyst> HUGE GUT 02:12:35 rude 02:12:41 i don't think i like the gameplay ramifications of making berserk dispellbale 02:12:44 *dispellable 02:12:51 <|amethyst> oh 02:12:52 <|amethyst> bears 02:13:04 was just thinking about players and purple dracs, tbh 02:13:07 but generally it's a mess 02:13:16 frenzy... idk. i wish we communicated this more clearly 02:13:25 evokable berserk is certainly magical in nature 02:13:41 needles are weird in general, frenzy or no 02:13:53 <|amethyst> friendfixit: yeah, but we probably don't want to split berserk into two different things 02:13:56 in lua, is there a way to re-evaluate force-mores in runtime? 02:14:05 <|amethyst> friendfixit: and bear berserk is clearly non-magical 02:14:06 I have some force mores that shouldn't apply when worshipping Uka 02:14:10 <|amethyst> it's a bear, it's mad 02:14:17 -!- LexAckson has quit [Ping timeout: 264 seconds] 02:14:32 anger bear 02:14:44 rename evo-zerk to frenzy and then make frenzy dispellable? then all needle debuffs work the same way 02:14:56 frenzy is a very different effect 02:15:03 insofar as: it makes monsters neutral 02:15:10 <|amethyst> yeah, frenzy makes no sense on a player 02:15:10 ach 02:15:32 <|amethyst> does it get translated into confusion the way enslavement does? 02:16:14 <|amethyst> oh 02:16:21 <|amethyst> it gets translated into berserk 02:16:22 <|amethyst> I see 02:16:29 <|amethyst> that is problematic for frenzy then 02:17:03 -!- PleasingFungus has left ##crawl-dev 02:17:07 -!- PleasingFungus has joined ##crawl-dev 02:19:43 -!- dtsund has quit [Remote host closed the connection] 02:21:02 -!- dtsund has joined ##crawl-dev 02:21:05 -!- Marvin is now known as Guest43590 02:21:45 -!- Guest77084 has quit [Read error: Connection reset by peer] 02:22:09 -!- FireSight has quit [] 02:24:14 heh 02:24:22 yara's doesn't autotarget frenzied enemies, because: 02:24:24 they're neutral 02:24:37 did someone want me to revert the spiny thing? 02:24:42 03PleasingFungus02 07* 0.19-a0-302-g6fe6638: Make frenzy dispellable (10450) 10(2 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/6fe66386695c 02:25:22 |amethyst: you're the one who hates pastebin for wanting to run untrusted JS, right? 02:25:58 what's your opinion on allowing scripts from typekit and squarespace 02:26:14 <|amethyst> that wasn't me, but in what context? 02:26:25 <|amethyst> re allowing scripts 02:26:31 !tell chequers should your flight patch remove the warning from main.cc:_cancel_confused_move()? 02:26:31 PleasingFungus: OK, I'll let chequers know. 02:26:39 !messages 02:26:40 (1/1) PleasingFungus said (9s ago): should your flight patch remove the warning from main.cc:_cancel_confused_move()? 02:27:01 perhaps 02:27:12 what is the message? 02:27:20 oh, i see 02:27:24 silly long functions 02:27:41 are you sure you want to stumble around while next to (lava|deep water) while losing your buoyancy 02:27:50 -!- VoxSomniator has quit [Quit: Leaving] 02:27:50 well, probably 02:27:54 +not 02:27:55 / while yr form is expiring 02:27:59 since, emergency flight is quite bad 02:28:09 i guess you could be stuck there for a bit, while yr confused 02:29:14 most one-dev game sites seem to be using github.io or squarespace these days 02:29:17 <|amethyst> could have confused moving just not move you onto deep water if flight is expiring 02:29:39 <|amethyst> since we already do that if you confused move while not flying at all 02:30:02 <|amethyst> probably you'd want to make an exception if you were aiming for a deep water square (then there's no need to warn) 02:30:12 -!- Guest43590 has quit [Remote host closed the connection] 02:30:21 <|amethyst> s/warn/warn, either/ 02:30:50 -!- simmarine has quit [Read error: Connection reset by peer] 02:31:17 -!- Reverie has joined ##crawl-dev 02:31:52 -!- ProzacElf has quit [Ping timeout: 250 seconds] 02:32:47 chequers: https://github.com/yrmvgh/brogue-plus-two/blob/8b22bfe2b2aa7d1d5eaabddbbdb843524f964d1d/Time.c#L2463 02:33:16 you could steal that from brogue... maybe... as a huuuuuuge project 02:34:29 -!- ektor has quit [Quit: leaving] 02:35:50 I especially like that it usually warns you one extra turn before you need to head to shore, so you can quaff life if you've been fighting, then beeline for land 02:36:57 why do we want that 02:37:08 we're trying to move away from the existence of a point of no return 02:38:38 dunno. won't you still have a warning message? 02:39:28 <|amethyst> can't the brogue thing can be wrong, anyway? 02:39:40 <|amethyst> if your haste runs out before your levitation 02:39:53 <|amethyst> we have a lot more effects like that to consider 02:40:13 <|amethyst> also, more fundamentally, we don't reveal the exact duration of effects 02:40:16 <|amethyst> s/effects/durations/ 02:40:19 <|amethyst> err 02:40:25 <|amethyst> that's why I didn't say that, right 02:40:39 <|amethyst> we don't reveal the exact duration of player enchantments 02:40:50 <|amethyst> except poison I guess 02:41:01 <|amethyst> (not duration, but damage) 02:41:18 <|amethyst> we also sometimes get that wrong of course 02:41:57 <|amethyst> AFAIK always in the player's favour (you survive when you thought you wouldn't) 02:42:45 <|amethyst> hm 02:43:01 <|amethyst> I wonder how that interacts with short-term changes to regeneration rate 02:43:34 <|amethyst> I guess then you could go from lightred to darkred 02:43:40 -!- bonghitz has quit [Ping timeout: 276 seconds] 02:44:26 03PleasingFungus02 07* 0.19-a0-303-gd0a574c: Don't warn when confused-moving near avatars 10(2 minutes ago, 4 files, 14+ 10-) 13https://github.com/crawl/crawl/commit/d0a574c068e8 02:45:09 <|amethyst> PleasingFungus: re communicating dispellability 02:45:46 -!- JStrange has joined ##crawl-dev 02:46:22 <|amethyst> PleasingFungus: horribly complicating idea: track in each dur/ench a flag saying "did this come from a magical source" 02:46:55 <|amethyst> PleasingFungus: use that to display magical enchantments in a different colour in x and % and whatever 02:47:02 agh 02:47:21 -!- scummos__ has quit [Ping timeout: 272 seconds] 02:47:23 <|amethyst> I admit 02:47:35 -!- lordfrikk has quit [Ping timeout: 252 seconds] 02:48:25 <|amethyst> it's trading explainability/obviousness to players for an increased interface burden 02:49:51 -!- Naruni has quit [Remote host closed the connection] 02:52:46 -!- rossi_ has quit [Ping timeout: 276 seconds] 02:52:53 -!- removeelyvilon has quit [Ping timeout: 250 seconds] 02:53:08 -!- WalkerBoh has quit [Remote host closed the connection] 02:53:40 you could rename "dispel" to something that feels like it could/should be able to remove non-magical effects 02:53:44 Monster database of master branch on crawl.develz.org updated to: 0.19-a0-303-gd0a574c 02:53:45 cleanse? 02:54:43 03PleasingFungus02 07* 0.19-a0-304-g45e873e: Fix Transference slowing 10(21 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/45e873e9efe8 02:54:51 purify 02:54:53 <|amethyst> "You cleanse the spider. It falls off the wall!" 02:55:03 <|amethyst> sorry, "It fall off the wall!" 02:55:15 is that an ench? 02:55:44 you cleans the snapping turtle. it emerges from its shell! 02:55:45 <|amethyst> no, I was thinking of player cling maybe? 02:55:57 <|amethyst> I think that was a DUR but I'm not sure now 02:56:28 on the other hand 02:56:30 ENCH_HELD... 02:57:03 <|amethyst> I want to make some cross-lingual French/English pun 02:57:34 <|amethyst> "nettoyer" = "clean" 02:58:00 you did it. 02:58:26 <|amethyst> no, I just explained a pun without actually making it 02:58:31 <|amethyst> a negative pun 02:58:55 other possibles: naturalize, purge, reset, freshen, reboot, discombobulate, re-combobulate, tidy, undo, grace, even the odds, fairness, fhwqwgads 03:00:04 -!- omarax has quit [Remote host closed the connection] 03:00:23 <|amethyst> the problem is that making it apply to every ENCH_ won't work because sometimes the existence of an ENCH_ is an implementation detail 03:01:45 -!- broquaint has quit [Remote host closed the connection] 03:02:53 -!- Reverie has quit [Ping timeout: 264 seconds] 03:06:04 03PleasingFungus02 07* 0.19-a0-305-g4c536b9: Make a transfer message less esoteric 10(26 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4c536b96f083 03:09:15 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-304-g45e873e (34) 03:13:13 make commit messages less esoteric 03:13:22 -!- ZiBuDo has quit [Ping timeout: 244 seconds] 03:13:25 -!- MarvinPA has joined ##crawl-dev 03:14:42 -!- GauHelldragon has quit [Ping timeout: 240 seconds] 03:17:46 ...is...is this vaults room with monsters behind glass just supposed to spell out "cOc"? 03:17:54 cOC* 03:18:31 http://pastebin.com/cfGeCjrD 03:20:57 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-305-g4c536b9 (34) 03:22:38 i doubt it 03:22:46 hm 03:23:11 so do I, but I can't think of many other explanations for a vaults room that is just some unreachable monsters 03:24:16 PleasingFungus: aha, i had wondered why i hadn't noticed transference slowing anything 03:24:38 it still seemed very useful for irresistibly putting any monster next to me that i wanted 03:24:54 minmay: i suspect there's some theme. will try to hunt it down 03:25:53 also i won with a knight and it was sort of unremarkable other than being very easy all game long other than the one point i let it die in v:5 03:25:57 heh 03:26:01 interesting 03:26:03 but that may well have been more to do with being a hill orc with a vamp battleaxe 03:26:19 i've been watching a newish player do some roleplaying 03:26:25 vpmo of hep with knight 03:26:30 just like my favorite animes 03:26:44 he's not having too easy a time of it 03:27:05 also his knight dies in essentially every fight 03:27:18 so that's some nice variety 03:27:31 the knight seemed useful and almost never died for me, but perhaps that's because i could afford to tank stuff for it mostly 03:27:34 and gave it reaching later 03:27:58 -!- scummos__ has quit [Ping timeout: 260 seconds] 03:28:28 yeah, he has a bad habit of sending it off to fight and watching 03:28:33 which is, uh, maybe not optimal play 03:28:34 :p 03:28:53 did you get use out of idealise? any invo? 03:29:19 yeah, i got like 10 invo earlyish just for success rate, and 18 by the end 03:29:49 and used it for healing in a few fights, and pre-emptively for extra damage occasionally 03:30:00 probably should have done so more since there's no need to hang on to piety especially 03:31:23 transference was really the more useful thing, i used it a bunch to pick out things like summoners and put then next to me straight away 03:31:28 nice 03:31:52 yeah i'm very happy that transference is working out, since it's one of the things you can only really do with this god 03:31:52 in terms of design space 03:32:08 since you have this fixed One Important Monster that you can hang other mechanics off of 03:32:14 yeah 03:33:33 i think with the slowing fixed it'd be even stronger for what i was using it for 03:33:36 heh 03:33:43 i don't think it did much exciting in terms of piety or conducts with this god, which is a shame 03:33:45 *I did 03:34:08 but it doesn't seem disastrous on the whole 03:34:16 unless you're minmay :P 03:34:23 ^ the above is a joke 03:34:31 I'm also a disaster 03:34:41 NOT joking 03:35:06 !lg * god~~hep|uka current trunk s=god / won 03:35:09 it didn't feel super exciting especially right after playing uka but i'd probably enjoy it over yred and beogh as an ally god, since it felt pretty low maintenance and simple 03:35:17 24/688 games for * (god~~hep|uka current trunk): 16/418x Hepliaklqana [3.83%], 8/270x Ukayaw [2.96%] 03:35:23 although that might have just been the knight in particular 03:35:43 i think there's a bit more going on in terms of positioning with the others, especially battlemage 03:36:04 uka feels like it only partially realises this idea of forcing you into dangerous situations; the god feels incomplete to me 03:36:17 but i did burn a lot of my 'complexity budget' on strategic stuff instead of tactical abilities 03:37:11 I'll have to back and forth with lasty a bit about it, not sure how to address that when I think he's trying to keep the number of abilities somehwat limited 03:37:24 gammafunk: hmm i sort of felt that in my game, like the times the very high piety stuff triggered was often fights that were almost over/not difficult anyway 03:37:41 -!- glaas has quit [Ping timeout: 264 seconds] 03:37:57 yeah, it has been very much "move adjacent to some monsters, hit aa, maybe repeat" 03:38:34 someone who understands vaults should explain ontoclasm_vaults_idyll to me 03:38:58 i mean, it's not urgent i guess 03:39:03 which you are encouraged to do and can finish up some group fights, but you're not really compelled to do this in a big way since there's not really any kind of conduct or impetus 03:39:12 !vault ontoclasm_vaults_idyll 03:39:12 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/vaults_rooms_empty.des#l901 03:39:18 as a stabber, by the late game i could easily kill most packs (with invis and grand finale) but going one-on-one with hard monsters mostly meant stomping them a ton for the guaranteed damage 03:39:35 and i was sort of concerned that maybe what i should have been doing was kiting them to easier monsters to get piety up 03:40:18 I have done a bit of hitting the weaker things to get stomp going 03:40:48 !tell minmay it's nicolae_vaults_specimen_jars - monsters are 0/9/8 03:40:49 PleasingFungus: OK, I'll let minmay know. 03:41:01 (and of course it's nicolae) 03:41:24 PleasingFungus: explain what about it? 03:41:30 that ontoclasm vault, I mean 03:41:46 what exactly is it doing? something involving water shuffling? 03:41:59 -!- tealeaves has quit [Quit: Bye] 03:42:19 it's randomized filling of water and floor, yeah 03:42:21 PleasingFungus: ok... 03:42:21 minmay: You have 1 message. Use !messages to read it. 03:42:24 !messages 03:42:25 (1/1) PleasingFungus said (1m 37s ago): it's nicolae_vaults_specimen_jars - monsters are 0/9/8 03:42:26 well and fountains 03:42:37 oh and lava! 03:42:39 coc is purely coincidental 03:42:41 gammafunk: haha 03:42:47 lol right I forgot some of these glyphs 03:42:49 i guess i have seen that pattern before 03:42:49 have meanings 03:43:01 there's a trio of lair vaults that do this 03:43:08 the alphabet soup vaults 03:44:01 -!- removeelyvilon has quit [Ping timeout: 250 seconds] 03:45:07 it's hard to picture what the pattern looks like other than the symmetry, but it's just drawing those pieces with different features, and the randomization is just to randomize what piece is made from what 03:45:12 what happened to Dude 03:45:26 slain by bedtime 03:45:30 probably 03:45:42 !blame3 Dude 03:45:42 Duuuuudeeeee 03:45:43 no, the screen is all black except for his ally 03:45:52 last i saw he'd saved and quit 03:46:06 hm, no he's back 03:46:07 works for me 03:46:59 repeated saving and saying Hmm worked! 03:48:28 duvessa listing things that annoy him (her?) about xom. good. 03:48:35 PleasingFungus: oh also i was maybe convinced by leaving the rename ability as a re-usable standard ability, it's not too much clutter since you only have a couple of other abilities 03:48:53 i guess it should maybe get an icon at some point, then :) 03:48:56 and it was very helpful to be able to keep retrying to make the optimum silly name 03:49:00 lmao 03:49:13 what, don't you just outright choose the name? 03:49:17 i went with "it", also considered "something" 03:49:49 oh, probably MPA's first instinct isn't just to name everything "Sif Muna" 03:49:50 but that would have probably set off a load of message colouring things and been annoying! 03:49:56 I thought you meant it had some randomized name 03:50:14 lasty used 'the cast of Friends' 03:50:18 among others 03:50:18 lol 03:50:40 truly a noble ancestor 03:50:42 in retrospect, I think i could have gotten away with leaving out all the other customization stuff 03:50:46 like choosing your class or w/e 03:50:53 as long as i had this dumb renaming thing 03:51:05 I won't forgive you until 'Hexer' and 'Battlemage' are renamed 03:51:22 oh, also do you know why transference defaults to 'c' rather than 'b'? 03:51:29 i'm looking at ability code and i don't see why it would 03:52:04 hrm, does it show up as third in the list of abilities? 03:52:26 yeah, but ancestor identity is reassigned to G 03:52:30 I recall there's some weird thing about those mappings. 03:52:47 maybe the reassign happens after the initial letter choosing 03:52:58 i suspect gammafunk is right 03:53:00 i guess ideally identity would go separate from the frequently-used ones 03:53:46 hrm 03:53:49 let me test for a minute 03:54:12 also, what race are you 03:54:27 was hill orc, the same thing happens as human locally 03:55:46 just making sure it wasn't, like, a vampire thing 03:58:21 found it 03:59:48 03PleasingFungus02 07* 0.19-a0-306-g9487b6b: Don't reserve 'b' for Ancestor Identity (MarvinPA) 10(63 seconds ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/9487b6b06904 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:00:21 all the 'g' abilities are so hacky... 04:00:24 *'G' 04:00:27 aha 04:03:25 PleasingFungus: the reason it's so weird is to make sure it doesn't make any islands 04:04:11 03MarvinPA02 07* 0.19-a0-307-gd848630: Reword a Hepliaklqana message and comment 10(9 minutes ago, 2 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/d848630d7584 04:04:11 03MarvinPA02 07* 0.19-a0-308-gc901c38: Remove excessive stones from a vault 10(11 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c901c389bf4f 04:04:26 ooh, deathswap 04:04:31 i wonder if i have any other old references to that 04:04:42 is excessive a strong enough word to describe that amount of stones? 04:04:43 not obviously 04:04:56 I would have gone full to 'ridiculous' 04:05:02 heh 04:05:29 PleasingFungus: if you think idyll is weird check out the rings 04:06:11 -!- amalloy is now known as amalloy_ 04:06:32 good tentacle comments on @crawlcode 04:06:38 i imagine that is a trove of good stuff 04:07:11 ontoclasm: ? 04:07:17 MarvinPA: that file scares me 04:07:31 -!- LexAckson_ has quit [Ping timeout: 276 seconds] 04:07:45 !vault ontoclasm_vaults_ring_large 04:07:45 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/vaults_rooms_empty.des#l538 04:08:31 o'o 04:09:17 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-306-g9487b6b (34) 04:11:56 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 04:17:03 -!- Idolo has quit [] 04:28:00 -!- dtsund has quit [Ping timeout: 250 seconds] 04:46:42 -!- scummos__ has quit [Ping timeout: 240 seconds] 04:48:28 -!- dtsund has joined ##crawl-dev 04:51:21 !rip dude 04:51:23 Subcommand $(!rg * recent !won !boring xl=${lm[2]} br=${lm[4]} lvl>=${lm[5]} fmt:"${vmsg}|${place}|${sc}|${turn}|${dur}") failed: '${lm[2]}' is not an integer in 'xl=${lm[2]}' in $(split | $(!rg * $(=rip.opt... in $(ripformat ${lm[0]} ${lm[1]... 04:55:44 !kg gfspeed 04:55:45 !kw gfspeed 04:55:46 Keyword: gfspeed => name=gammafunk char=deie|desu|grgl|heie|hesu|hogl|mibe|musu|vsie|vsfi 04:56:35 name=gammafunk char=deie|desu|grgl|heie|hesu|hogl|mibe|musu|vsie|vsfi game_key!=gammafunk:cszo:20151012034937S 04:56:43 !kw gfspeed name=gammafunk char=deie|desu|grgl|heie|hesu|hogl|mibe|musu|vsie|vsfi game_key!=gammafunk:cszo:20151012034937S 04:56:44 I was wondering, would it be too complicated to make it so the game asks if player wants to unequip shield when trying to wield a two-handed weapon? 04:56:44 Defined keyword: gfspeed => name=gammafunk char=deie|desu|grgl|heie|hesu|hogl|mibe|musu|vsie|vsfi game_key!=gammafunk:cszo:20151012034937S 04:59:33 JStrange: https://github.com/jeremygurr/dcssca/blob/master/crawl-ref/source/item_use.cc#L82 05:00:04 -!- omarax has quit [Remote host closed the connection] 05:00:32 I take that as a yes, then! Would be a nice QoL feature 05:01:38 or rather, I take it it's not impossible but hasn't been brought up by enough people to warrant implementing it 05:09:15 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-308-gc901c38 (34) 05:10:04 -!- vale_ has quit [Remote host closed the connection] 05:16:24 -!- Patashu has joined ##crawl-dev 05:16:56 -!- dtsund has quit [Ping timeout: 260 seconds] 05:29:17 -!- bonghitz has quit [Ping timeout: 252 seconds] 05:40:05 -!- broquaint has joined ##crawl-dev 05:43:29 JStrange: that would be nice 05:45:26 -!- G-Flex has quit [Ping timeout: 258 seconds] 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:02:13 -!- removeelyvilon has quit [Quit: Page closed] 06:02:17 -!- edsrzf has quit [Ping timeout: 258 seconds] 06:04:22 -!- friendfixit has quit [Read error: Connection reset by peer] 06:04:44 -!- fixit_friend has joined ##crawl-dev 06:11:45 -!- MgDark has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 06:13:21 -!- filthy has quit [Ping timeout: 240 seconds] 06:15:36 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 06:35:06 -!- JStrange has quit [Quit: Leaving] 06:38:35 -!- ontoclasm has quit [Quit: Leaving.] 06:43:44 -!- fixit_friend has quit [Quit: Leaving] 06:48:33 -!- dpeg has joined ##crawl-dev 06:53:53 -!- beogh has quit [Quit: Page closed] 07:00:03 -!- omarax has quit [Remote host closed the connection] 07:05:25 -!- Shard1697 has quit [Ping timeout: 260 seconds] 07:08:06 -!- HellTiger has quit [Ping timeout: 246 seconds] 07:14:47 -!- Shard1697 has joined ##crawl-dev 07:15:25 -!- DIonized has quit [Ping timeout: 252 seconds] 07:15:38 -!- DIonized_ is now known as DIonized 07:16:05 -!- Lasty has joined ##crawl-dev 07:19:44 -!- rj54x has quit [Quit: Page closed] 07:21:08 -!- Zargon has quit [Quit: Page closed] 07:24:37 -!- Tux[Qyou] has joined ##crawl-dev 07:26:07 -!- squimmy_ is now known as squimmy 07:47:13 -!- debo has quit [Quit: orb spiders :(] 08:00:03 -!- omarax has quit [Remote host closed the connection] 08:04:41 -!- wheals has joined ##crawl-dev 08:09:08 -!- ololoev has quit [Client Quit] 08:10:05 -!- wheals_ has joined ##crawl-dev 08:10:12 -!- wheals_ has quit [Client Quit] 08:13:45 -!- Lasty has quit [Quit: Leaving.] 08:23:06 -!- eb has quit [] 08:46:26 -!- debo has joined ##crawl-dev 08:46:33 -!- jeefus has quit [Ping timeout: 240 seconds] 08:50:30 -!- jefus has joined ##crawl-dev 08:53:37 uh guys 08:53:44 this is funny because my formicid has a beak 08:54:12 I wonder how an ant with mandibles and a beak would look 08:54:18 isn't mandibles his lips already 08:54:23 aren't even 08:59:00 -!- Grivan has quit [Ping timeout: 258 seconds] 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:13:25 -!- JStrange has joined ##crawl-dev 09:13:44 -!- wheals has quit [Quit: Leaving] 09:14:30 -!- wheals has joined ##crawl-dev 09:15:06 -!- advil has joined ##crawl-dev 09:22:24 !source dungeon.cc:1382 09:22:25 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dungeon.cc#l1382 09:22:45 pretty sure there should be parenthesis around the && expression in that line and the next line 09:23:16 I think this is leading to a fairly awesome bug that zackoid found: dungeon exits can be generated on D:15 09:24:20 well, I haven't worked out the logic of how it would do that -- but the bug is real 09:27:52 <|amethyst> I don't think that's the problem 09:28:21 <|amethyst> if neither top && bottom or top && !bottom is true (like on D:15 or even D:2) 09:28:32 <|amethyst> then up_hatch == escape 09:28:35 I was thinking because of operator precedence 09:28:41 but I can't quite work out how that would do it 09:28:45 <|amethyst> but earlier we set escape = root ? DNGN_EXIT_DUNGEON : ... 09:28:52 ? : is super low right? 09:28:58 <|amethyst> root means we're in D 09:29:04 <|amethyst> yeah, ? : is very low 09:31:29 what's the issue regarding Ha and Ko? 09:31:35 too similar? 09:32:15 -!- bonghitz has quit [Remote host closed the connection] 09:33:34 -!- Patashu has quit [Ping timeout: 240 seconds] 09:35:16 -!- fixit_friend has joined ##crawl-dev 09:36:16 <|amethyst> advil: getting spin_cycle on D:15 does it every time 09:36:46 <|amethyst> !tell chequers getting hangedman_spin_cycle on D:15 gives you dungeon exits(!) 09:36:46 |amethyst: OK, I'll let chequers know. 09:36:55 aha, yeah it was def vault related -- zackoid said he had a bazaar right next to it 09:37:01 <|amethyst> !tell chequers problem is that dungeon_feature_type escape = root ? DNGN_EXIT_DUNGEON : ... 09:37:01 |amethyst: OK, I'll let chequers know. 09:37:03 uh 09:37:05 -!- Shard1697 has quit [Ping timeout: 260 seconds] 09:37:07 that seems to be a big bug 09:37:18 |amethyst: any comments on these lua-related commits? https://bpaste.net/raw/9594105c3a96 https://bpaste.net/raw/efec25954d27 https://bpaste.net/raw/897b99055cb0 09:37:24 and a good one: shorter orb run! 09:37:30 <|amethyst> !tell chequers which is then used as the replacement for stairs and hatches down on branch bottom 09:37:30 |amethyst: OK, I'll let chequers know. 09:37:35 also random question 09:38:02 when will DBRO update the trunk version? 09:38:39 -!- tealeaves has quit [Quit: Bye] 09:38:52 <|amethyst> elliptic: does read_persist_options fire once or twice? 09:39:06 because the "trunk" version on DBRO is unbelievably dated 09:39:26 |amethyst: twice, once with runscript = false and once with runscript = true 09:39:33 just like regular options 09:40:06 -!- tealeaves has quit [Client Quit] 09:40:08 <|amethyst> elliptic: so the lua has to be idempotent? 09:40:24 |amethyst: no more so than regular rcfile contents 09:40:50 <|amethyst> hm 09:40:59 (for reference, it still has wands of frost/fire/cold and rods of destruction) 09:41:13 <|amethyst> Lightli: why DBRO rather than CBRO? 09:41:22 <|amethyst> wizmode I guess 09:41:26 yeah, the wizmode 09:41:32 |amethyst: if I'm not mistaken this is functionally very close to appending the contents of c_persist.options to the end of your rcfile if the rcfile has read_persist_options = true 09:41:43 -!- Dracunos has quit [Ping timeout: 250 seconds] 09:41:48 but maybe I'm missing some case 09:41:58 mostly out of curiosity to see how the wizmode xom command works in more recent versions 09:42:10 <|amethyst> elliptic: I was more concerned about the clua.load_persist() 09:42:30 <|amethyst> elliptic: since currently I think that happens exactly once? 09:42:53 |amethyst: yeah, that will happen twice 09:43:18 <|amethyst> I guess we don't have many people writing custom persists anyway 09:43:19 but the persist file is guaranteed to be of the form "c_persist = table" 09:43:27 <|amethyst> oh 09:44:18 <|amethyst> right, the player doesn't write arbitrary lua to the persist file 09:44:21 <|amethyst> but we dump data there 09:44:29 <|amethyst> so 'table' should be free of side effects? 09:45:06 -!- nezrel has quit [Read error: Connection reset by peer] 09:45:16 yeah, see dat/dlua/persist.lua for what we allow 09:45:46 a table of tables, numbers, strings, bools, and nils 09:46:17 <|amethyst> elliptic: yeah, then it sounds it lot better to me 09:46:58 <|amethyst> elliptic: though nitpick: should it be under section 1 09:47:08 <|amethyst> elliptic: as something that has meaning before the start of the game 09:47:18 <|amethyst> elliptic: in options_guide.txt I mean 09:47:34 <|amethyst> OTOH it's kind of obscure compared to the others there 09:47:40 yeah, I wasn't sure 09:49:05 -!- Xenobreeder has quit [Quit: Page closed] 09:49:08 <|amethyst> elliptic: re the second commit, in the commit message you say "this stash annotation makes the game ... check autopickup status of every item in view whenever you take any action at all" 09:49:19 <|amethyst> elliptic: doesn't that happen anyway, to draw the green borders? 09:49:25 <|amethyst> maybe it skips that in console 09:50:07 |amethyst: hm 09:50:43 |amethyst: so by action I didn't mean "thing that takes a turn" 09:50:43 <|amethyst> elliptic: of course the "every item in the game whenever you use Ctrl-F" is still important regardless of that :) 09:50:44 |amethyst: I think the vault zackoid saw it with was bzr_entry_islet. I can't seem to get it to replicate by placing in wizmode with L though 09:50:59 I meant stuff like "move the cursor one square while targetting a spell" 09:51:02 but yeah if I build a new level with P based on spin_cycle there's a bunch of them 09:51:04 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 09:51:30 <|amethyst> advil: &L skips that stuff 09:51:30 and I'm pretty sure it doesn't check autopickup while doing that unless you have it as a stash annotation, since I tested that (this was MarvinPA's problem the other day) 09:51:45 ah I see 09:51:47 <|amethyst> advil: but &Pbzr_entry_islet will do it 09:51:51 -!- stanzill has quit [Quit: au rev] 09:52:04 <|amethyst> elliptic: hmm, yeah 09:53:11 !seen MarvinPA 09:53:11 I last saw MarvinPA at Fri May 27 08:06:37 2016 UTC (5h 46m 34s ago) saying 'i imagine that is a trove of good stuff' on ##crawl-dev. 09:53:27 <|amethyst> elliptic: idle thought: what happens if you do autopickup_exception += >autopickup :) 09:53:37 <|amethyst> elliptic: not related to your patch at all 09:53:53 <|amethyst> does it toggle every time you take an action? 09:53:54 that is a good question 09:56:17 |amethyst: yeah that works for me, fun! 09:56:57 |amethyst: at least in console it doesn't seem to check autopickup unless I walk over an item or autoexplore 09:57:02 which is what I would expect 09:57:54 hahaha 09:57:59 I guess I can compile local tiles to test too 09:58:04 sorry, wrong chat 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:01:17 <|amethyst> elliptic: ah, right 10:01:20 !lg . won Gozag 10:01:20 16. dpeg the Skullcrusher (L27 OgMo of Gozag), escaped with the Orb and 3 runes on 2016-05-10 01:51:03, with 1521694 points after 92940 turns and 5:58:29. 10:01:28 !lg . won op Gozag 10:01:29 1. dpeg the Infernalist (L27 OpVM of Gozag), escaped with the Orb and 4 runes on 2014-11-17 16:14:00, with 1640711 points after 187421 turns and 9:54:17. 10:01:47 <|amethyst> elliptic: it doesn't happen because we don't add that annotation for autopickup 10:02:02 <|amethyst> elliptic: see the comment just above that if 10:02:48 <|amethyst> about infinite recursion 10:03:28 -!- tealeaves has quit [Quit: Bye] 10:03:36 hm, apparently I'm missing whatever SDL stuff we use currently for local tiles 10:03:49 <|amethyst> elliptic: could build with contribs, but don't worry about it here 10:03:59 <|amethyst> elliptic: I just tested and it works the same as in console 10:04:21 <|amethyst> xv doesn't even show {autopickup} among the annotations 10:04:38 <|amethyst> s/it works/it appears to work/ 10:05:29 <|amethyst> elliptic: I think those all look good, but in the first patch I would change the help.txt wording a bit 10:06:25 <|amethyst> elliptic: to put the added parenthetical before the option name 10:06:35 <|amethyst> elliptic: so it's harder to miss 10:06:39 sure 10:07:31 so the green borders autopickup tiles thing you mentioned is only updated for new objects when you press o on the level or something? 10:08:20 <|amethyst> elliptic: it's updated every turn I think 10:08:34 <|amethyst> elliptic: or maybe every time it renders the cell 10:09:40 ah, maybe I misunderstood what "works the same as in console" means 10:10:02 <|amethyst> I mean in terms of autopickup_exception += >autopickup 10:10:21 -!- G-Flex has joined ##crawl-dev 10:10:22 <|amethyst> since we don't add the {autopickup} annotation when checking for autopickup, that ae entry never triggers 10:11:02 oh 10:12:21 <|amethyst> it uses the same userdef_annotate_item call, but doesn't actually call stash_annotate_item 10:13:28 yeah, I understand that, just still wondering about the thing you brought up earlier about how autopickup will still be checked for every item in view every turn in tiles-y builds even after this commit 10:13:37 <|amethyst> ah 10:14:27 <|amethyst> yeah, that happens in tile_draw_map_cell -> _tile_place_item 10:14:39 <|amethyst> -> item_needs_autopickup 10:14:50 <|amethyst> anyway, I must go now 10:14:59 sure, thanks for the comments 10:19:30 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 10:21:16 okay, at least it doesn't seem to be checking autopickup every time the cursor moves while targetting 10:23:51 !kw today 10:23:52 Keyword: today => end>${day(now())} 10:24:24 !lg * today x=count(name) 10:24:24 2875 games for * (today): count(name)=589 10:24:55 !lg * today x=count(gid) 10:24:55 2876 games for * (today): count(game_key)=2876 10:25:44 !kw thisyear 10:25:45 Keyword: thisyear => end>${year(now())} 10:25:57 !lg * thisyear x=count(name) 10:26:02 589299 games for * (thisyear): count(name)=11536 10:27:25 !tell PleasingFungus Excellent work on the Trunk Update! Would read again, the PR team would like to hire you. 10:27:26 dpeg: OK, I'll let pleasingfungus know. 10:28:27 I got a neat new death! http://i.imgur.com/6SehL2G.png 10:28:36 knew I shoulda waited for uka 10:28:44 03elliptic02 07* 0.19-a0-309-g695ac23: Allow setting options for future games via c_persist. 10(2 hours ago, 3 files, 22+ 1-) 13https://github.com/crawl/crawl/commit/695ac2337000 10:28:44 03elliptic02 07* 0.19-a0-310-g7f58dc2: Make {autopickup} stash annotations into an option, autopickup_search. 10(2 hours ago, 5 files, 16+ 3-) 13https://github.com/crawl/crawl/commit/7f58dc27b09d 10:28:44 03elliptic02 07* 0.19-a0-311-g229bcbb: Relax the lua throttle somewhat. 10(86 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/229bcbb8b14d 10:34:04 -!- ololoev has quit [Client Quit] 10:34:43 gammafunk: hey, did you want to discuss Uka? 10:37:26 did you use your only flight 10:42:26 wheals: yes :D 10:42:40 I figured I'd have another way out, because that's usually true 10:42:55 -!- tealeaves has quit [Quit: Bye] 10:42:57 stasis lessons 10:43:25 -!- tealeaves has quit [Client Quit] 10:44:00 -!- bonghitz has quit [Ping timeout: 276 seconds] 10:44:21 Fo_unreasons 10:44:54 what's the scoop on being Fo^Uka and finding a book shop 10:44:58 is this exciting? 10:45:29 or is it "dang, wrong character" 10:46:02 Nothin' wrong with magic and Uka, AFAIK 10:46:16 !lg * uka fifteenskills~~spellcasting 10:46:17 4. P0WERM0DE the Portalist (L27 OpTm of Ukayaw), mangled by Ynifem the pandemonium lord on Zig:20 on 2016-05-27 11:53:32, with 951107 points after 98056 turns and 7:15:03. 10:47:42 !lg * (uka|fofi) fifteenskills~~spellcasting s=fifteenskills 10:47:43 201 games for * (((uka || fofi)) fifteenskills~~spellcasting): 8x Fighting,Axes,Armour,Shields,Spellcasting, 3x Fighting,Axes,Armour,Dodging,Shields,Spellcasting,Invocations, 3x Fighting,Staves,Armour,Shields,Spellcasting,Necromancy,Transmutations, 3x Fighting,Axes,Armour,Shields,Spellcasting,Necromancy, 2x Fighting,Axes,Armour,Dodging,Shields,Spellcasting,Earth Magic,Evocations, 2x Fighting,Axes,... 10:48:03 hm, that's not quite what I meant to look up, but it helps 10:50:39 -!- siepu has quit [Quit: Leaving] 10:54:00 !cmd !newplayerstoday .echo $(- (!lg * ${now()-end}<1d x=cdist(name) fmt:"$x") (!lg $(!lg * ${now()-end}<1d s=name join:"|" fmt:"${.}") ${now()-end}>1d x=cdist(name) fmt:"$x")) 10:54:00 Defined command: !newplayerstoday => .echo $(- (!lg * ${now()-end}<1d x=cdist(name) fmt:"$x") (!lg $(!lg * ${now()-end}<1d s=name join:"|" fmt:"${.}") ${now()-end}>1d x=cdist(name) fmt:"$x")) 10:54:04 !newplayerstoday 10:54:22 38 10:54:45 wheals: is that new nicknames first playing a game today? 10:54:53 yeah 10:54:56 neat! 10:55:01 38 is a lot. 10:55:15 it's possible it might have an error 10:55:36 !lg * ${now()-end}<1d x=cdist(name) 10:55:42 4849 games for * (${now()-end}<1d): cdist(name)=873 10:55:44 -!- dalwyn has quit [Quit: Page closed] 10:55:54 at the same time there were ~900 people who played today 10:56:03 also neat! 10:57:48 how's that compare to... normal? or tourney? or .17 around relative-now? 10:58:14 last t had ~2700 unique players 10:58:23 over the 16 days 11:00:03 -!- omarax has quit [Remote host closed the connection] 11:00:40 -!- JStrange_ has joined ##crawl-dev 11:00:54 -!- Demise_ has quit [Ping timeout: 276 seconds] 11:03:51 -!- JStrange has quit [Ping timeout: 244 seconds] 11:08:50 https://shalott.org/graphs/2a7e901b06a9dee9a5ec4913246db6a01c9b424d.html 11:09:04 actually nevermind 11:09:16 0.18 is still really high since most of the games played were during the tournament 11:09:19 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-311-g229bcbb (34) 11:14:28 -!- jehoesefat has quit [Quit: Leaving] 11:15:35 -!- LexAckson_ has joined ##crawl-dev 11:18:13 |amethyst: you told chequers about the issues with stairs, but i believe amalloy_ was the one who made the changes 11:21:23 fixit_friend: i wrote an faq friday entry! 11:21:46 oh hot 11:22:43 say, did we ever did write a tournament write-up? 11:22:43 I didn't mean to conveniently mention it to you the day before friday 11:22:47 but that worked out well 11:25:48 Lasty_: no tournament writeup yet 11:27:32 -!- removeelyvilon has quit [Quit: Page closed] 11:29:30 -!- scummos__ has quit [Ping timeout: 276 seconds] 11:31:56 -!- simmarine has joined ##crawl-dev 11:34:18 -!- serq has quit [Quit: leaving] 11:41:32 -!- wearedevo has quit [Ping timeout: 250 seconds] 11:42:48 -!- ZiBuDo has joined ##crawl-dev 11:46:01 -!- rossi_ has quit [Ping timeout: 240 seconds] 11:50:52 -!- zeia has quit [Ping timeout: 264 seconds] 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:00:10 -!- stickyfingers has quit [Ping timeout: 250 seconds] 12:03:39 -!- Leszczynek has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 12:04:42 -!- vale_ has quit [Remote host closed the connection] 12:05:00 ??rebuild 12:05:00 rebuild[1/2]: http://crawl.akrasiac.org/rebuild/ http://underhound.eu:81/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ Bug Grunt, |amethyst, or Nap Kin for CDO. Use your powers wisely. 12:05:06 ??rebuild [2] 12:05:06 rebuild[2/2]: Trunk update start times in UTC (second number during summer time): CAO: 1700; CDO: 0600/0500; CLAN: 2300/2200; CBRO: 0800/0700; CXC: 0500/0400; CPO: every 15 minutes 12:05:16 ??dbro 12:05:17 dbro[1/2]: The development wing of CBRO. ssh to dev.berotato.org user: dev same ssh keys as cbro (http://crawl.beRotato.org/crawl/keys). Currently serving mediocre crawl dev versions and used to have Dwarf Fortress (running in TEXT mode) Set your terminal size to 80x25 (!) and ensure you are using UTF-8 character set. 12:13:40 -!- Zekka has quit [Ping timeout: 264 seconds] 12:18:28 -!- Kalir has quit [Changing host] 12:23:58 -!- fixit_friend has quit [Ping timeout: 252 seconds] 12:28:27 -!- zxc has quit [Quit: Leaving] 12:31:38 -!- PsyMar has quit [Ping timeout: 260 seconds] 12:31:54 -!- tealeaves has quit [Quit: Bye] 12:38:43 -!- HoloIRCUser has quit [Read error: Connection reset by peer] 12:54:35 -!- scummos__ has quit [Ping timeout: 244 seconds] 12:57:28 -!- Ququman has joined ##crawl-dev 12:57:40 -!- rossi_ has quit [Ping timeout: 244 seconds] 12:58:00 -!- wheals_ has joined ##crawl-dev 13:00:01 -!- wheals__ has joined ##crawl-dev 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:00:16 -!- ZiBuDo has quit [Ping timeout: 252 seconds] 13:01:36 -!- wheals has quit [Ping timeout: 246 seconds] 13:03:06 -!- dpeg has quit [Quit: Lost terminal] 13:03:54 -!- wheals_ has quit [Ping timeout: 244 seconds] 13:09:21 -!- bonghitz has quit [Ping timeout: 240 seconds] 13:14:06 03MarvinPA02 07* 0.19-a0-312-gc9172ce: Don't allow Shadow Step to work on allies 10(6 minutes ago, 2 files, 3+ 2-) 13https://github.com/crawl/crawl/commit/c9172ce5b79d 13:14:06 03MarvinPA02 07* 0.19-a0-313-g4de7380: Update default autopickup exclusions 10(5 minutes ago, 1 file, 2+ 4-) 13https://github.com/crawl/crawl/commit/4de738024044 13:14:06 03MarvinPA02 07* 0.19-a0-314-g50fd0d7: Don't make Xom's mutation effect reduce HP (minmay) 10(3 minutes ago, 1 file, 0+ 4-) 13https://github.com/crawl/crawl/commit/50fd0d7cc411 13:14:57 -!- PleasingFungus has joined ##crawl-dev 13:25:45 -!- Kat__ is now known as Kat_ 13:27:34 -!- stonegolem has quit [Client Quit] 13:28:15 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-311-g229bcbb (34) 13:28:25 -!- wheals__ has quit [Read error: Connection reset by peer] 13:29:23 -!- Tuxedo[Qyou] has joined ##crawl-dev 13:30:11 03PleasingFungus02 07* 0.19-a0-315-g1ffff82: Fix ghoul/bog body skeletons (BeyondRad) 10(8 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/1ffff82d826e 13:30:16 -!- Tux[Qyou] has quit [Ping timeout: 272 seconds] 13:32:02 -!- Kellhus has quit [Ping timeout: 250 seconds] 13:32:16 -!- ontoclasm has joined ##crawl-dev 13:32:19 -!- wheals has joined ##crawl-dev 13:33:54 03MarvinPA02 07* 0.19-a0-316-gd264ab0: Fix some D vault depths 10(6 minutes ago, 5 files, 10+ 10-) 13https://github.com/crawl/crawl/commit/d264ab096e8e 13:34:10 @??draconian scorcher 13:34:10 mottled draconian scorcher (04q) | Spd: 10 | HD: 16 | HP: 66-91 | AC/EV: 9/12 | Dam: 15 | natural, 10weapons, 10items, 10doors, unholy, spellcaster, cold-blooded | Res: 06magic(40), 05fire, 04napalm | XP: 1679 | Sp: b.fire (3d25), b.magma (3d25), fireball (3d26), hurl damnation (3d20), call down damnation (3d15) [04emergency] | Sz: Medium | Int: human. 13:34:25 damnation doesnt seem very appropriate on these now 13:35:16 mottled draconian damner 13:37:07 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 13:38:09 is there any monster on which "The damnation unfurls!" sounds good 13:38:19 all of them 13:38:22 8) 13:38:37 should be 13:38:41 You are damned! 13:38:56 Embrace... damnation! 13:39:48 it hits multiple targets 13:40:07 it's a plural 'you' 13:40:32 y'all 13:40:38 y'all are darned to heck 13:41:07 like, I understand that "hellfire" had issues with not being fire, and I don't have a better suggestion right now, but using damnation like this just doesn't make sense :P 13:41:50 i am extremely biased and so cannot comment further. 13:41:53 call it "hellforce" 13:42:00 dragonforce 13:43:08 rename it every version, like nemelex remakes 13:43:28 we stopped renaming sabres, something needs to take up the slack 13:44:17 fr rename them epees 13:48:40 -!- JStrange_ has quit [Ping timeout: 244 seconds] 13:50:58 -!- HoloIRCUser4 has quit [Ping timeout: 260 seconds] 13:54:04 -!- aredel has joined ##crawl-dev 13:54:25 hello again, got again few questions, now about rc 13:54:51 can i modify it? (like to show incoming damage each turn)? 13:55:00 -!- Jessika has quit [Ping timeout: 250 seconds] 13:55:49 ??hugedmg 13:55:49 hugedmg[1/5]: include += hugedmg.rc 13:56:00 that one does something like that, iirc 13:56:38 -!- fixit_friend has joined ##crawl-dev 13:58:26 <+PleasingFungus> can i use this one? < function ready() DmgTrack() end > : local dmg_old_hp = 0 : function DmgTrack() : local bot_hp, bot_mhp = you.hp() : local dmg_inturn = 0 : if dmg_old_hp > 0 then : dmg_inturn = dmg_old_hp - bot_hp : if bot_hp < dmg_old_hp then : crawl.mpr("You take " .. dmg_inturn .. " damage.") : end : end : dmg_old_hp = bot_hp : end 13:58:46 try it 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:01:29 -!- Tux[Qyou] has joined ##crawl-dev 14:02:47 <+PleasingFungus> can you explain this one http://radikal.ru/lfp/s010.radikal.ru/i313/1605/15/17f53373b108.jpg/htm 14:02:47 elliptic: I agree 14:03:42 <+PleasingFungus> i use that script with MuFi of gozaq, whos prevented me all game to train invok, and - i cant quaff! 14:03:42 so when will DBRO's trunk version be updated 14:03:44 elliptic: but it's basically impossible to give it a good name because 1) it's definitely flavoured and used like fire, and 2) we want it not to be confused with fire. 14:03:50 -!- Tuxedo[Qyou] has quit [Ping timeout: 244 seconds] 14:04:11 aredel: I don't think I understand your question? 14:04:19 potions of experience let you train any skill, even ones that you can't normally 14:04:30 oh 14:04:38 PleasingFungus: if it's time to rename something every version, let's go with caustic shrikes. It's time for caustic wasps to rise again! 14:04:39 i can quaff them, cause i am Mummie 14:04:50 considering that it's a trunk version that is now older than a stable version 14:04:58 from what is this screen? i cant use potions 14:05:04 i think that screen is a weird glitch that shows up sometimes when loading games very high skill xp. i've seen it sometimes in wizard mode 14:05:11 glitch? 14:05:13 bug 14:05:19 i already got 0.6 in invok 14:05:27 0.1 for each entrance in game 14:05:28 ))) 14:05:31 heh 14:05:46 i know that it wont be any use for gozaq but still 14:06:12 and ofc its not so unpleasant for playing but still - wierd as realy wierd 14:06:29 yes, bug 14:06:38 elliptic: so, that gives us options like "hellblast", which still sounds explosive and demon-themed but also still sounds fire-y, and "brimstone", which has the same problems except being less explosive-sounding. 14:06:49 enh, there are, like, concussive blasts 14:07:01 so 1st question was- can i use this script for showing the incoming damage, with SUCH "glitch"))) 14:08:10 -!- herself has quit [Ping timeout: 272 seconds] 14:08:52 what about making damnation less inherently tied to fire? 14:08:54 those aren't connected 14:09:05 (i.e. add something that uses damnation that isn't fire themed) 14:09:08 the script and the bug aren't related 14:09:17 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-316-gd264ab0 (34) 14:09:22 Lightli: like hellions? 14:09:27 derp 14:09:34 aren't those still fire themed though 14:09:41 @??-version 14:09:41 Monster stats Crawl version: 0.19-a0-303-gd0a574c 14:09:42 ok, anyway if its not a prohibited option (i can use such script) so i can bear that screen till 27 lvl of invocation ^_^ ok thats enough for me now, thx for help 14:09:44 @??ehllion 14:09:44 unknown monster: "ehllion" 14:09:49 @??hellion 14:09:49 hellion (042) | Spd: 12 | HD: 7 | HP: 33-44 | AC/EV: 5/10 | Dam: 10 | 05demonic, 10doors, unholy | Res: 06magic(60), 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 383 | Sp: call down damnation (3d15) [06!sil] | Sz: Medium | Int: human. 14:09:59 -!- aredel has left ##crawl-dev 14:09:59 i don't see any fire 14:10:06 wait, hellions aren't rDamnation 14:10:14 good to know for future extended games 14:10:18 they should be 14:10:20 hrm 14:10:22 i wonder if i broke monster 14:10:36 -!- cang has quit [Ping timeout: 250 seconds] 14:11:14 yep i did 14:11:15 oops 14:11:17 fixing 14:11:42 -!- AreBrandon has joined ##crawl-dev 14:12:15 (also I just had the horrible thought of a high-tier demon with massive amounts of corrosive attacks + acid) 14:12:29 grunt's Vitriol Vandals 14:12:44 or my rust moths, possibly 14:15:17 -!- Doll has quit [Quit: Lost terminal] 14:17:00 03PleasingFungus02 07* 0.19-a0-317-g3de1471: Fix rDamnation display in monster 10(20 seconds ago, 1 file, 2+ 6-) 13https://github.com/crawl/crawl/commit/3de147168eb8 14:18:37 -!- Isvaffel has quit [Ping timeout: 250 seconds] 14:23:27 -!- ontoclasm has quit [Quit: Leaving.] 14:26:24 -!- Tuxedo[Qyou] has joined ##crawl-dev 14:28:37 -!- Tux[Qyou] has quit [Ping timeout: 244 seconds] 14:30:53 -!- CanOfWorms has joined ##crawl-dev 14:34:49 -!- aredel has quit [Quit: Page closed] 14:37:40 -!- ProzacElf has joined ##crawl-dev 14:40:18 -!- Tux[Qyou] has joined ##crawl-dev 14:40:21 -!- tealeaves has quit [Quit: Bye] 14:42:05 -!- Tuxedo[Qyou] has quit [Ping timeout: 260 seconds] 14:42:39 -!- debo has quit [Ping timeout: 260 seconds] 14:42:49 -!- dtsund has joined ##crawl-dev 14:44:25 PleasingFungus: how do rust moths work? entropy weavers probably do the maximum amount of corrosion-per-time that it's reasonable to have in the game, if not somewhat more . . . 14:47:57 uh 14:48:02 is this some crazy new vault? 14:48:08 there's a dungeon exit on d:15 14:48:15 bug 14:48:18 oh 14:48:23 Lasty_: rust clouds 14:48:37 it'll make my orb run easy if it gets to that point =p 14:48:47 also screencap plz 14:49:10 ok 14:50:44 assuming i can figure out how on this machine 14:51:08 mac, windows? 14:51:19 chromebook? 14:51:23 chromebook 14:51:47 i rightclicked and hit "save image" which does show it, but doesn't show the context 14:52:09 ctrl + switch window 14:52:11 apparently 14:52:29 googling 'chromebook screenshot' pulls up an infobox 14:52:36 yeah, i see it 14:52:42 we had the same idea obv 14:53:06 -!- removeelyvilon has joined ##crawl-dev 14:53:25 ok, i got it 14:53:37 is there a relevant mantis issue to post it to or just make a new one? 14:53:55 new one 14:54:21 k 14:55:40 -!- ektor has quit [Quit: Leaving] 14:56:10 -!- Naruni has quit [Ping timeout: 260 seconds] 14:56:19 Oi. Could you take a look at spellcasting summons AI like lightning spire and spellforged servitor and escpecially battlemage... the battlemage will literally charge and melee plants with its stick... and if you tell them to wait they go full anime and BFG chain cast... or they do nothing. 14:58:05 what's the plan regarding Ha and Ko? 14:58:15 Dungeon exit found on D:15 13https://crawl.develz.org/mantis/view.php?id=10451 by prozacelf 14:58:15 this is why hexer is better than battlemage =p 15:00:03 -!- omarax has quit [Remote host closed the connection] 15:01:39 Lightli: we're going to remove ha, or ko, or merge them, or do neither. 15:01:53 removeelyvilon: i'm confused, how does lightning spire factor into this? 15:02:10 hrm 15:02:12 i wonder... 15:02:46 If you tell a spellforged servitor to wait 15:02:50 it will not wait 15:02:56 it will start spamming spells 15:02:59 ko has way more personality than ha 15:03:01 imo 15:03:02 I THINK spire is the same 15:03:23 I think it's buged 15:03:23 spire doesn't really need input 15:03:34 unless telling it to wait somehow makes it fire more often 15:03:42 pf, why did you take a picture of the tiles with the pentagrams 15:03:45 then that's probably a bug. if a useful one. 15:03:47 are you trying to confuse new players?! 15:03:52 for some reason pentagrams are still on for me 15:03:54 locally 15:03:59 i was wondering about this the other day 15:04:03 satancrawl 15:04:04 i wonder if i left it in an rcfile somewhere 15:04:14 update: i did 15:04:19 well then strike lightning spire from the list for the time being 15:04:19 although i didn't even notice they were gone until you said something 15:04:38 other weird local rcfile highlights: 15:04:40 include = 0.16_monster_glyphs.txt 15:04:43 pizza =blood 15:04:53 oh, hm, here's a good question... 15:05:04 but there is something terribly wrong with spellforged servitor and wait command of that I am 100% convinced. and battlemage is not from this world in terms how reckless it acts 15:05:31 yep, bugginess. sigh 15:05:45 no amount of t commands will keep it from a rampage 15:05:47 removeelyvilon: when monsters with spells act, they have a chance to try to cast spells. If they do not cast, they instead move towards their target, if they have one 15:05:53 removeelyvilon: the intent of battlemage is not to be a purely ranged ally 15:05:56 huh, that's interesting 15:05:59 removeelyvilon: telling a monster to wait just makes it choose its target on its own 15:06:01 there is a reason it starts with a weapon and eventually gets a better one 15:06:07 does the game manually apply that border of black to the mutant beast pieces? 15:06:14 removeelyvilon: whether the monster is waiting or not does not affect how frequently it chooses to cast 15:06:21 oops 15:06:29 there's a %rim option 15:06:33 i may have it on the wrong setting 15:07:05 well even so, the "charges at plants" part was no joke 15:07:19 i assume someone is attacking plants 15:07:22 removeelyvilon: yep, summons will do that if they acquire the plant as a target 15:07:42 which they'll do if you attack the plant or throw something at the plant or the plant is between the monster and where it wants to go 15:07:48 no no 15:07:57 of its own free will 15:08:01 -!- tealeaves has quit [Quit: Bye] 15:08:17 I guess I just have to play and record it 15:08:32 if you're playing online we can tv it 15:08:32 you can use !tv if you have a specific turn on which it occurred 15:08:56 (and if you aren't playing on a bad server) 15:09:16 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-317-g3de1471 (34) 15:09:41 hey 15:09:46 i found a glitch 15:09:53 elliptic: did you have any other suggestions for hellfire/damnation naming 15:10:37 if you're right there 15:10:37 http://i.imgur.com/qlTcu3F.png 15:10:39 and press tab 15:10:40 Lasty_: not really, I agree it is hard... I'd probably prefer something like "hellsphere" or "hellblast" but there's probably something better out there 15:10:49 it takes like 10 seconds to complete even if there's noone around 15:11:34 Lasty_: ideally there would be something suitably explosion-sounding and demonic flavor that isn't at all fiery-sounding though 15:11:36 elliptic: I do think "hellblast" might be better than "damnation", but it still feels awfully fire-y to me. 15:11:52 so, 15:11:56 elliptic: hellpoison? :D 15:12:15 Lasty_: that sounds like what hellnessos would use 15:12:20 ??secret tech [16 15:12:20 secret tech[16/21]: tell your spellforged servitor to wait so that it casts more. 15:12:25 03PleasingFungus02 07* 0.19-a0-318-gc7037a3: Remove superfluous rims from mutant beast tiles 10(41 seconds ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/c7037a31ca1a 15:12:30 ^this is flat out not true then? 15:12:31 CV 15:12:47 removeelyvilon: I don't think so, but I suppose it's possible I'm mistaken 15:12:53 rims? 15:12:53 "eat soul"? 15:13:01 they spinnin! 15:13:06 ProzacElf: the tiles code can automatically add black borders to tiles 15:13:14 mostly it does this for older ones 15:13:20 -!- Tuxedo[Qyou] has joined ##crawl-dev 15:13:21 -!- HoloIRCUser1 has quit [Read error: Connection reset by peer] 15:13:23 removeelyvilon, I suspect that's a consequence of it choosing its own targets, it gets more opportunity to cast 15:13:24 i still prefer to think of it as blingy rims for cars 15:13:33 acceptable! 15:13:42 not always, but often enough to be noticeable 15:13:55 elliptic: ENTER THE HELLSPHERE 15:14:02 What's the current text for damnation? "You are engulfed in damnation!"? 15:14:03 well in any case, if battlemage truly works as intended, then its just flat out worse than the other two 15:14:10 GREAT DEALS, EVERY DAY, HERE IN THE HELLSPHERE 15:14:15 PleasingFungus: TWO HELLIONS ENTER. ONE HELLION LEAVES. 15:14:16 -!- PsyMar has quit [Ping timeout: 264 seconds] 15:14:17 by a non trivial-margin 15:14:18 i shop at the hellsphere! 15:14:22 Lasty_: "The damnation unfurls!" also something engulfs 15:14:24 removeelyvilon: howso? 15:14:39 also calling down damnation 15:15:19 basically I don't think there is any meaning of damnation that can be construed as being a noun that unfurls into a 3x3 explosion 15:15:25 but aside from that it is fine I guess :P 15:15:26 yeah 15:15:42 Unfurling sounds like something a shrike might do with its wings. 15:15:43 the game defines it as, ah... 15:15:47 Damn it, PF, this is still about shrikes isn't it???? 15:16:12 haha 15:16:20 i was gonna call *you* out for bringing shrikes into it! 15:16:22 -!- Tux[Qyou] has quit [Ping timeout: 276 seconds] 15:16:30 anyway i think i'd written something about damnation flavour, but then it got edited away 15:16:32 so, rip 15:16:37 shricken 15:16:48 PleasingFungus it would rather commit suicide than cast things. for the hexer its less of an issue, you get off metabolic/confusion occasionally and it's all good. and the knight is pure melee 15:16:53 PleasingFungus: we both know that you're the Father of Shrikes 15:17:08 Where as I am merely some sort of acidic wasp enthusiast 15:17:11 just won with a hexer and metabolic + mass confusion is kind of nuts 15:17:16 ^ 15:17:21 I won with hexer too 15:17:22 "oh look everyone is slowed and killing each other" 15:17:39 who's the best for a hexer? 15:17:39 obviously, it'd be better if they were killing each-other quickly 15:17:51 think about it. 15:18:04 The other thing about "damnation" is that it doesn't imply AOE to me 15:18:36 Nuclear missile? 15:18:39 another vote for the hellsphere? 15:18:53 removeelyvilon: nuclear missiles would cause glow, clearly! 15:19:04 Flare? 15:19:13 that's it, hellshrikes! 15:19:15 :p 15:19:23 Call Down Shrikes 15:19:27 Shrike Strike 15:19:33 shrikeflame 15:19:37 no! no flame!!! 15:19:44 shrice 15:20:10 The hellion gestures at you. The hellshrike unfurls! The hellshrike claws you!!!! 15:20:10 ...and now hellfrost creeps back in? 15:20:11 hellsphere also sounds like fire 15:20:12 -!- Kat_ has quit [Quit: Page closed] 15:20:41 The hellblast engulfs you! The irresistable fire engulfs you! The hellsphere engulfs you! The demonic force engulfs you! The demonic explosion engulfs you! The soul explosion engulfs you in 90s R&B! 15:20:50 becuase in my backwater catholic country hell is always the fire and brimstone kind of hell 15:20:59 well what about sorrow 15:21:00 hm, even something like "The sphere of damnation unfurls!" would be a lot better than the current message I think 15:21:01 no? 15:21:04 soul rip? 15:21:08 The brimstone engulfs you! The hellion's hatred engulfs you! 15:21:40 wait no soul rip would be more appropriate for torment 15:21:42 i can live with damnation sphere messaging 15:21:44 since undeads 15:21:50 Tuxedo[Qyou]: soul rip reminds me of life drain 15:21:53 * geekosaur had already suggested "eat soul" 15:22:00 geekosaur: *i* noticed :) 15:22:05 geekosaur: but then why did it 'splode? 15:22:08 or even "The sphere of damnation explodes!" 15:22:08 but souleaters don't have eat soul 15:22:15 PleasingFungus: is this a dota reference 15:22:20 The damned sphere explodes! 15:22:21 uh 15:22:23 i don't play dota 15:22:24 I would assume messaging would change 15:22:34 me neither 15:22:47 it's a mystery, then! 15:22:47 lol 15:22:47 hellblast sounded interesting 15:22:54 I'm gonna say, "yes, definitely a DOTA reference" then 15:22:55 alternatively, shrikestrike 15:23:03 we have a winner! 15:23:08 and the lower-damage version shrikestrikesmite 15:23:11 Dazzzzzulllllll! 15:23:26 AXE 15:23:35 is not axe 15:24:02 Oh my god it hit me like lighting 15:24:11 the answer is truly found in DotA 15:24:16 what about... DOOM? 15:24:21 rofl 15:24:24 suitably diabolic and not fiery 15:24:26 doomblast 15:24:43 Doom engulfs you! 15:24:51 doom consumes you 15:25:07 Doom consumes the blooms in Tomb. 15:25:18 *tomb's rooms 15:25:25 ty 15:25:33 Doom consumes the plant. 15:25:45 is doom an aoe effect 15:25:51 doomblast 15:25:56 like, what are the advantages of doom over damnation, here 15:26:00 since they feel about the same to me 15:26:07 damnation sounds like something from god 15:26:08 PleasingFungus: agreed 15:26:29 it's something zin would do to you for abandoning him and going full lucy 15:27:24 !seen amalloy_ 15:27:24 I last saw amalloy_ at Fri May 20 00:18:27 2016 UTC (1w 19h 8m 56s ago) saying '"you got it broseph"' on ##crawl-dev. 15:27:26 !seen amalloy 15:27:26 I last saw amalloy at Fri May 27 00:48:37 2016 UTC (18h 38m 49s ago) saying 'arguably i should have submitted a PR instead so snark would notice' on ##crawl-dev. 15:27:28 hrm 15:27:29 hellsmackdown 15:27:56 amalloy's pr replaces all D vault escape hatches with stairs out of the dungeon 15:28:00 The blistering retort engulfs you! The bear hug engulfs you! 15:28:04 by that i mean, the pr he merged yesterday 15:28:14 i feel like that shouldn't happen 15:28:28 well what about purge 15:28:40 You are purged from lifeforce! 15:28:50 Tuxedo[Qyou]: but then why the 'splosion? 15:28:55 remove curses, then you can make this a hell curse 15:29:10 because it's so powerful your lifeforce explodes outwards 15:29:15 silly 15:29:31 btw I will commit https://bpaste.net/raw/e89e486c01fa later today if nothing else is done 15:29:52 fwiw, I prefer hellblast to sphere of damnation, but I agree that this is a step better 15:29:56 than status quo 15:30:14 PleasingFungus: we can have multicolored pizzas? 15:30:24 for some time! 15:30:27 XOM PIZZA 15:30:36 elliptic: feel free to commit it now 15:30:40 i was considering doing it myself 15:30:43 !lg kaux=damnation 15:30:44 No games for wheals (kaux=damnation). 15:30:46 but i was distracted by this vault thing :) 15:30:46 !lg * kaux=damnation 15:30:47 410. Clouseau the Skirmisher (L1 FoAK of Lugonu), blasted by a Hell Sentinel (damnation) on Abyss:1 on 2016-05-27 18:56:45, with 0 points after 152 turns and 0:02:06. 15:30:52 !log * kaux=damnation 15:30:53 410. Clouseau, XL1 FoAK, T:152: http://crawl.akrasiac.org/rawdata/Clouseau/morgue-Clouseau-20160527-185645.txt 15:30:54 You eat a slice of pizza! Mmm... It's Xom's branded pizza! You feel fantastic! You die... 15:31:09 i mean this is not nethack 15:31:09 d*rned right to h*ck 15:31:10 it'd be nice to have something better than "with damnation" imo too 15:31:11 okay 15:31:21 yeah i think i had an old todo for that 15:31:33 what about hellforce 15:31:34 with an exploding damnation (buggy) 15:31:38 if you want another damnation messaging issue 15:31:42 "koboldina: A damnation appears from out of your range of vision." 15:31:48 that' 15:31:50 s a good one, imo 15:31:58 well about typos 15:32:06 learn add it 15:32:11 I had a Pakellas's artifact 15:32:15 s's 15:32:34 we had an argument over how that was to work and that one won 15:32:51 pakellas's 15:32:52 ? 15:32:54 apparently it's the approved way these days, and the old one is considered historical 15:32:59 03elliptic02 07* 0.19-a0-319-g0820dc5: Don't unfurl any more damnations. 10(69 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/0820dc553589 15:33:04 yeh 15:33:04 well okay 15:33:15 Pakellas's car is generally correct. There's just a weird historical tick where certain names that are deemed important get the final 's' dropped 15:33:19 "s'" on singular is considered historical usage now 15:33:41 geekosaur: It wasn't all names even, it was just some important-y ones 15:33:42 Well k guys but one day you will come to the inevitable conclusion that battlemage is not good. defending battlemage is like defending deep dish pizza. you don't dfend deep dish pizza. because it's not pizza. 15:33:45 several of us remember when that was the normal way but youngsters that never learned that seem to know it never happened 15:33:46 Mars, Jesus... 15:33:51 as Lasty is demonstrating 15:34:08 Venus!!! 15:34:09 geekosaur: well, when I did some digging into this question, that's what I found :p 15:34:17 wait no 15:36:08 -!- Kalir has quit [Ping timeout: 258 seconds] 15:36:56 i found battlemage strong when i was playing with it, but that was a while ago. it could be weak now. i'll have to give it a shot and try. 15:37:12 03PleasingFungus02 07* 0.19-a0-320-gcfc3c9c: Don't turn D:15 down hatches into D exits (10408) 10(2 minutes ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/cfc3c9c2f304 15:39:39 as for the damnation issue 15:40:21 well 15:42:08 Planetary Domination Cyclone? 15:43:22 I looked up dnd spells 15:43:22 and ruin seemed appropriate 15:43:23 there's ruin and greater ruin 15:43:29 a spell called "damnation" in dnd sends a target to hell, something like our banishment 15:44:45 -!- Tux[Qyou] has joined ##crawl-dev 15:44:50 a spell called "damnation" in dnd sends a target to hell, something like our banishment 15:44:54 -!- Leszczynek has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 15:45:12 alternatively there's "hellball" 15:46:04 hellsplatter 15:46:22 -!- Tuxedo[Qyou] has quit [Remote host closed the connection] 15:46:32 compare http://www.d20srd.org/srd/epic/spells/damnation.htm and http://www.d20srd.org/srd/epic/spells/hellball.htm 15:46:39 -!- WalrusKing has quit [Ping timeout: 244 seconds] 15:47:24 there's also http://www.d20srd.org/srd/epic/spells/ruin.htm 15:48:08 ruination sounds like the corrosion-oriented hell thing someone wanted last night... 15:48:25 god the last thing hellfire/damnation needs is corrosion 15:48:42 lmao 15:48:51 blast of rust engulfs you! 15:49:29 the burst of rust engulfs you 15:49:33 I invented that already with swords to plowshares ability 15:50:19 there's already an entire branch dedicated to corrosion as it is 15:50:32 sunburst 15:50:32 -!- Zargon has quit [Quit: Page closed] 15:50:45 and demons already have cacodemons (I think?) and rust devils 15:50:46 ...darkburst? 15:50:46 -!- HellTiger has quit [Ping timeout: 272 seconds] 15:50:47 @??cacodemon 15:50:47 cacodemon (082) | Spd: 10 | HD: 13 | HP: 81-112 | AC/EV: 11/10 | Dam: 22, 22 | 05demonic, 10doors, unholy, see invisible, fly, regen | Res: 06magic(160), 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 1638 | Sp: b.energy (3d20) [06!sil], slow [06!sil], confuse [06!sil], malmutate [06!sil], dig [06!sil] | Sz: Large | Int: human. 15:51:11 good night 15:51:14 -!- removeelyvilon has quit [Quit: Page closed] 15:51:47 -!- Dracunos has quit [Ping timeout: 250 seconds] 15:52:01 -!- dalwyn has quit [Quit: Page closed] 15:52:22 -!- removeelyvilon_ has quit [Quit: Page closed] 15:53:40 I think darkburst is actually good please give attention 15:53:57 negabomb 15:54:05 15:54:15 nullify 15:54:22 hellions->nihilions 15:55:13 desecrate 15:55:38 shit this chan made me start thinking 15:55:39 -!- Tux[Qyou] has left ##crawl-dev 15:55:39 -!- Tux[Qyou] has joined ##crawl-dev 15:55:51 ...and you had to reset? :p 15:56:18 yes 15:57:56 oH MAN WHAT ABOUT ANTIMATTER 15:58:30 hm 15:58:39 i think the explosion might be a bit bigger than 3x3 15:58:44 my battlemage just vaporized a water moccasin before lair 15:59:18 PleasingFungus: he has a stone arrow 15:59:22 any mage can do that 15:59:22 yep 15:59:28 mm 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:02:50 -!- edsrzf has joined ##crawl-dev 16:08:42 -!- glosham has quit [Quit: Page closed] 16:09:25 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-320-gcfc3c9c (34) 16:09:28 -!- ldf has joined ##crawl-dev 16:10:08 -!- travis-ci has joined ##crawl-dev 16:10:09 The build has errored. (master - 3de1471 #5626 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/133449066 16:10:09 -!- travis-ci has left ##crawl-dev 16:11:42 fr: 2 relec gives you old relec 16:12:47 -!- DIonized has quit [Ping timeout: 252 seconds] 16:12:54 WOW 16:13:01 jesus christ 16:13:20 ...wait, why did drinking !hw take 1.1 aut? 16:14:04 fwiw, battlemage felt quite fine for as far as i got, though it got a little fragile in lair 16:14:14 but what the fuck just happened to me, seriously. 16:14:18 !log . 16:14:19 455. pleasingfungus, XL14 DgSu, T:30795: https://crawl.jorgrun.rocks/morgue/pleasingfungus/morgue-pleasingfungus-20160521-230154.txt 16:14:22 nope 16:14:24 hrm 16:15:46 PleasingFungus: if it's any help, the d:15 with the dungeon exits is spin cycle 16:15:52 should i append that to the mantis ticket? 16:15:54 %git 16:15:54 07PleasingFungus02 * 0.19-a0-320-gcfc3c9c: Don't turn D:15 down hatches into D exits (10408) 10(41 minutes ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/cfc3c9c2f304 16:16:02 lol 16:16:06 nm then 16:16:11 any vault with an escape hatch will do it 16:16:18 i could rebuild, but 16:16:20 enh 16:16:21 !lg. 16:16:23 !lg . 16:16:24 456. pleasingfungus the Arsonist (L11 HOFE of Hepliaklqana), slain by a minotaur (a +5 iron rod (5/10)) (kmap: labyrinth_watery) in a Labyrinth on 2016-05-27 20:12:53, with 12785 points after 11822 turns and 0:34:30. 16:16:26 there we go 16:16:29 what the hell. 16:16:37 !log pleasingfungus 16:16:38 456. pleasingfungus, XL11 HOFE, T:11822: https://crawl.jorgrun.rocks/morgue/pleasingfungus/morgue-pleasingfungus-20160527-201253.txt 16:17:06 the !hw took 1.1 aut (11 aut?) and i don't know why 16:17:24 @??minotaur 16:17:24 minotaur (04H) | Spd: 10 | HD: 13 | HP: 58-84 | AC/EV: 14/4 04(headbutt: d20-1) | Dam: 35, 20 | 10weapons, 10items, 10doors, fighter | Res: 06magic(60) | XP: 1084 | Sz: Medium | Int: human. 16:17:26 ProzacElf: we were using bzr_entry_islet earlier, you can use &P to reliably replicate it 16:17:48 hrm 16:17:55 is the horn thing being applied on every attack 16:17:58 ProzacElf: I think |amethyst had figured out what the problem was and messaged someone [possibly the wrong person] 16:18:01 so it does 35 + headbutt + 20 + headbutt 16:18:04 well, i don't really need to replicate it 16:18:15 well if you wanted to add something to the bug report 16:18:26 but i will take advantage of it if i get to the point where i have the orb =p 16:18:28 yeah, but it looks like PF already put in a fix 16:18:42 oh 16:18:44 so he did 16:18:47 so it doesn't seem like any additional information needs to be added 16:18:57 PleasingFungus: I think the 35 is the main attack, the 20 is a headbutt attack 16:18:59 no i just got double attacked 16:19:01 yeah 16:19:12 PleasingFungus: and the headbutt: d20-1 is the retaliation headbutt I guess 16:19:14 some combination of energy randomization and my hw taking 1.1 16:19:16 yeah 16:19:19 I don't know about the 1.1 though 16:19:26 could be related to your wearing ponderous 16:19:30 yeah that's my guess 16:19:32 though of course it isn't supposed to work like that 16:19:32 testing 16:19:57 hrm 16:20:05 could it have been displaying the time taken for my previous action, actually? 16:20:10 maybe my previous war axe swing took 1.1 16:20:13 possibly, yeah 16:20:18 ??war axe 16:20:18 war axe[1/2]: (axes; +0 acc / 11 dam / 1.5 base delay / 0.7 min delay). A military axe with a long haft and a single-bladed head. 16:20:28 I can't reproduce ponderinghat making a potion take 1.1 aut anyway 16:20:31 skill 8.3, so about 1.1 yeah 16:20:33 <|amethyst> yeah, it's likely that it doesn't get redrawn until the turn is over 16:20:46 in conclusion, nerf minotaurs 16:20:47 <|amethyst> which could differ between webtiles and console 16:20:52 !lg . x=tdam 16:20:52 456. [tdam=58] pleasingfungus the Arsonist (L11 HOFE of Hepliaklqana), slain by a minotaur (a +5 iron rod (5/10)) (kmap: labyrinth_watery) in a Labyrinth on 2016-05-27 20:12:53, with 12785 points after 11822 turns and 0:34:30. 16:21:13 !lg * recent killer=minotaur max=tdam 16:21:14 1207. bluemoon the Brawler (L10 GhMo of Ru), annihilated by a minotaur (a +2 great sword of holy wrath) in a Labyrinth on 2016-04-19 13:06:57, with 4578 points after 9682 turns and 0:41:30. 16:21:18 !lg * recent killer=minotaur max=tdam x=dam 16:21:19 1207. [dam=46] bluemoon the Brawler (L10 GhMo of Ru), annihilated by a minotaur (a +2 great sword of holy wrath) in a Labyrinth on 2016-04-19 13:06:57, with 4578 points after 9682 turns and 0:41:30. 16:21:24 hrm 16:21:27 !lg * recent killer=minotaur max=tdam x=tdam 16:21:28 1207. [tdam=90] bluemoon the Brawler (L10 GhMo of Ru), annihilated by a minotaur (a +2 great sword of holy wrath) in a Labyrinth on 2016-04-19 13:06:57, with 4578 points after 9682 turns and 0:41:30. 16:21:31 ouch 16:21:43 -!- Blazinghand has joined ##crawl-dev 16:21:48 !lg . ckiller=minotaur 16:21:49 1. hyperelliptic the Reanimator (L10 OpNe of Sif Muna), slain by a minotaur in a Labyrinth (labyrinth_spiral) on 2011-06-18 03:16:13, with 5884 points after 11524 turns and 0:49:45. 16:21:55 haha 16:21:56 that was on a long streak too 16:22:02 !lg . ckiller=minotaur 16:22:03 2. blazinghand the Grappler (L10 TrMo of Cheibriados), mangled by a minotaur in a Labyrinth on 2013-01-25 09:36:57, with 7104 points after 8451 turns and 0:28:50. 16:22:05 !lm elliptic br.enter=labyrinth 16:22:06 No milestones for elliptic (br.enter=labyrinth). 16:22:11 !lm elliptic br.enter=lab 16:22:11 !lm . br.enter=lab 16:22:14 475. [2016-05-24 14:21:46] elliptic the Brawler (L12 GhAr of Ukayaw) entered a Labyrinth on turn 11118. (Lair:4) 16:22:17 475. [2016-05-24 14:21:46] elliptic the Brawler (L12 GhAr of Ukayaw) entered a Labyrinth on turn 11118. (Lair:4) 16:22:29 buff minotaur...!? 16:22:44 to be fair minotaur has already been buffed since a bunch of those games 16:22:48 heh 16:23:03 also a lot of the labs might have been fairly late entrances 16:23:06 !lm . br.enter=lab s=xl 16:23:08 These days the minotaur is pretty scary if you have to stand near it 16:23:09 475 milestones for elliptic (br.enter=lab): 73x 12, 68x 11, 51x 14, 48x 13, 37x 15, 35x 16, 28x 10, 23x 18, 22x 19, 20x 17, 17x 20, 12x 21, 8x 23, 8x 27, 7x 22, 6x 24, 5x 9, 3x 26, 2x 25, 2x 7 16:23:10 the minotaur is still pretty brutal if you get like a lair:1 lab 16:23:10 !lm . portal 16:23:11 814. [2016-05-27 03:11:32] gammafunk the Carver (L14 DsFi of Ukayaw) entered an Ice Cave on turn 27115. (D:12) 16:23:23 mine was lair, uh, 2, I think 16:23:25 unless you have great defenses relative to average 16:23:35 and yeah 16:23:35 lesson learned 16:23:35 pity, was a good char 16:23:36 I often find myself using consumables on the minotaur 16:23:37 I had a game in which the minotaur was wearing Lear's Hauberk 16:23:41 lmao 16:23:44 elliptic: yeah, it's a great place to use them 16:23:47 I think my lab before last 16:23:48 wow, what a cheater 16:23:48 Lightli: ouch 16:23:54 yeah i absolutely should've gone haste/brill/fireball spam 16:23:58 Lasty_: Think about it 16:23:59 Minotaurs can't even use helmets!!!! 16:23:59 I decided to just read a teleport scroll at the beginning of the lab 16:24:01 but i hadn't had that bad a time for my last few minotaurs 16:24:07 landed immediately next to the minotaur 16:24:13 the new rune ninja 16:24:30 fr: let Lear's hauberk work if you can't wear helmets 16:24:33 on the other side of things, I recently had the minotaur be teleported away by dismissal the first time it hit me 16:24:40 I cast trog apport, also known as berserk 16:24:41 fortunately it didn't seem to have any equipment with it 16:24:56 I imagined that happening except the minotaur was wearing PDA 16:25:18 (but in that imagination I was a felid and had 0 loot to use anyways) 16:25:26 !kw portal 16:25:27 Keyword: portal => br=icecv|volcano|lab|bailey|sewer|bazaar|ossuary|wizlab|trove 16:25:35 fr: cat bardings 16:26:00 *felid bardings 16:26:27 elliptic: #nerfdismissal 16:26:28 -!- wheals has quit [Quit: Leaving] 16:27:20 -!- Cerpin_ has joined ##crawl-dev 16:27:41 -!- CanOfWorms has quit [Ping timeout: 240 seconds] 16:32:02 "cat sweater" obvs :p 16:32:20 lol 16:32:38 -!- mibert has quit [Ping timeout: 244 seconds] 16:33:05 elliptic: i was talking with r-i about maybe spawning the minotaur carrying some equipment from its pile, rather than relying on it managing to wake up and grab stuff before the player gets there 16:33:27 since it's harder, especially now that monsters can't pick up items from the bottom of seen piles 16:33:52 i mean, apparently my minotaur managed, but it does feel like there are more naked minotaurs lately 16:34:28 PleasingFungus: I mean, only one item is stopped by that in most minotaur vaults (everything in one pile) 16:34:40 -!- Cryp71c has quit [Ping timeout: 260 seconds] 16:34:48 and iirc the minotaur is generated awake nowadays? 16:34:52 it is 16:35:09 or I thought it was supposed to but sometimes it's still sleeping 16:35:10 but yeah, might not be a bad idea to make sure anyway 16:35:27 elliptic: ? 16:35:30 one item? 16:35:33 I was actually really surprised that this minotaur that I dismissaled away didn't have loot 16:35:46 PleasingFungus: oh, it isn't just the top any more? 16:35:50 yeah 16:35:51 I misread your comment above 16:35:52 that's what i was saying 16:36:13 since it looked exactly like a bug to any player who wasn't well-versed in Deep Crawl Lore 16:36:27 hm, does that mean that the player can see the entire stack at once? 16:36:30 n 16:36:37 PleasingFungus: fwiw, I still saw a monster pick up a wand the other day 16:36:41 huh 16:36:44 weird 16:36:51 it was the turn I entered sight of it 16:37:05 like I got the message about it picking it up 16:42:35 -!- debo has joined ##crawl-dev 16:52:32 yeah, monsters can pick up items the turn they enter your sight 16:53:33 -!- removeelyvilon has quit [Quit: Page closed] 16:54:17 sounds like an ordering issue 16:55:42 !vault minmay_bad_closet 16:55:42 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/mini_features.des#l2915 16:56:22 -!- Insomniak` has quit [Quit: I like to rock] 16:59:48 that is most obviously noticeable in dork's tomb 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:00:03 because the jerks who get released from the tomb will gank up all the holy word scrolls 17:00:09 even though they'll never use them 17:00:33 minmay: looks spoilery 17:03:52 -!- Kalir has quit [Changing host] 17:04:49 -!- regret-index has joined ##crawl-dev 17:05:03 -!- Shinino has quit [Quit: Page closed] 17:05:03 there is technically one minotaur vault that doesn't spawn with an awake minotaur 17:05:53 !vault labyrinth_hidden_loot 17:05:54 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/portals/lab.des#l159 17:06:02 -!- Rust3dCor3 has quit [Ping timeout: 244 seconds] 17:06:23 -!- PsyMar has quit [Ping timeout: 260 seconds] 17:06:36 to... not open the zombie closets... which don't realllly have much of a motivation to exist 17:07:08 yeah, would be better to remove the zombie closets 17:07:29 removing zombie closets seems like a big step backward on the doom checklist. 17:07:40 I see you've not actually played doom 17:07:47 there are still plenty of zombie closets in crypt. 17:07:59 not sure if that vault has a reason to exist w/o closets though 17:08:32 which is fine by me 17:08:32 gammafunk: doom has zombie closets! there's one early in e1, iirc 17:08:38 PleasingFungus: you're cute 17:08:47 this is treachery 17:08:51 arguably all of the minotaur vaults are weaker in terms of maze disruption / minotaur anticipation 17:09:00 eurgh, unappealing ship 17:09:21 what 17:10:16 I do like the phrase "minotaur anticipation" 17:12:38 hmm, should sketch out "simple" lab "improvements" I suppose? not that they'll go anywhere relative to my priorities and the nonpresence of layout devs 17:13:12 never enough to actually fix fundamental opinions, but I am stupid like that 17:22:03 -!- LexAckson_ has quit [Ping timeout: 244 seconds] 17:23:20 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 17:23:27 -!- mibe has quit [Ping timeout: 250 seconds] 17:24:06 -!- archaeo has quit [Quit: Page closed] 17:31:06 -!- Reverie has joined ##crawl-dev 17:31:36 -!- Kenran has quit [Quit: Leaving] 17:31:40 -!- advil has quit [Quit: Leaving...] 17:31:53 -!- Marvin is now known as Guest16172 17:32:07 -!- ZiBuDo has joined ##crawl-dev 17:35:21 -!- nezrel has quit [Read error: Connection reset by peer] 17:35:58 -!- fixit_friend has quit [Read error: Connection reset by peer] 17:36:38 -!- fixit_friend has joined ##crawl-dev 17:37:28 beogh altar vault in spider/ 17:37:29 ? 17:38:32 they can happen, yes 17:38:56 also makh and trog in my experience. probably others as well 17:41:25 -!- Zargon_ has quit [Quit: Page closed] 17:42:09 <|amethyst> the beogh altar in spider is spider-specific 17:42:13 -!- Lasty has joined ##crawl-dev 17:42:55 <|amethyst> there are a series of "orcs dug into the wrong branch" tiles 17:42:58 <|amethyst> s/tiles/vaults/ 17:43:07 <|amethyst> most by nicolae, including that one 17:43:23 oho, those vault 17:43:24 s 17:44:41 -!- Lightli has quit [Ping timeout: 250 seconds] 17:44:47 -!- ystael has quit [Ping timeout: 244 seconds] 17:44:54 -!- nikheizen has joined ##crawl-dev 17:45:01 it is a cute set, and it also manages to work without cross-branch opposition, in a cute fashion 17:45:04 ... 17:45:14 cute 17:45:51 though the kprops here are out of date and would lead to teleport closets if it wasn't for how extremely rare orc vaults are now 17:46:06 I think one problem with that set is the use of permarock 17:46:55 might be better to just pretend it's like a little solo pocket of spider and use rock 17:47:05 without any indication of butting up against a wall of some kind 17:47:06 hmm, reasonable 17:48:14 clearly it will use the other branch's tiles 17:49:20 yeah, I guess it could, although then I guess people still might try to dig 17:49:26 what's the hep monster again? 17:49:28 @??ancestor 17:49:28 ancestor (11R) | Spd: 10 | HD: 1 | HP: 1 | AC/EV: 1/10 | Dam: 4 | 11non-living, 10items, 10doors, see invisible, fly, regen, unbreathing | Res: 06magic(6), 05fire, 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 1 | Sz: Medium | Int: human. 17:49:32 oh, good guess 17:50:11 that's the base model 17:50:25 @??ancestor knight hd:18 17:50:25 unknown monster: "ancestor knight" 17:50:27 hrm 17:50:32 @??knight hd:18 17:50:32 knight (11R) | Spd: 10 | HD: 18 | HP: 1-2 | AC/EV: 32/8 | Dam: 21 | 11non-living, 10items, 10doors, spellcaster, see invisible, fly, regen, unbreathing | Res: 06magic(120), 05fire, 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 94 | Sp: haste | Sz: Medium | Int: human. 17:50:40 hm 17:50:49 hp's wrong 17:52:26 -!- tealeaves has quit [Quit: Bye] 17:52:48 -!- siepu has quit [Read error: Connection reset by peer] 17:53:05 -!- scummos__ has quit [Remote host closed the connection] 17:53:18 does look a little low... 17:53:38 i think it's easily twice that. 17:53:48 clearly that's what the 32 ac is for 17:54:00 also the shield (not shown) 17:59:29 -!- Cerpin_ has quit [Ping timeout: 252 seconds] 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:02:52 -!- fixit_friend has quit [Ping timeout: 244 seconds] 18:03:56 -!- fixit_friend has joined ##crawl-dev 18:05:14 oh 18:05:18 @??hexer 18:05:18 hexer (11R) | Spd: 10 | HD: 1 | HP: 1 | AC/EV: 1/10 | Dam: 4 | 11non-living, 10items, 10doors, spellcaster, see invisible, fly, regen, unbreathing | Res: 06magic(6), 05fire, 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 1 | Sp: slow, confuse | Sz: Medium | Int: human. 18:05:25 @??hexer name:the_name_hexer_is_dumb 18:05:25 the name hexer is dumb (11R) | Spd: 10 | HD: 1 | HP: 1 | AC/EV: 1/10 | Dam: 4 | 11non-living, 10items, 10doors, spellcaster, see invisible, fly, regen, unbreathing | Res: 06magic(6), 05fire, 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 1 | Sp: slow, confuse | Sz: Medium | Int: human. 18:05:36 i think that's too long for the name limits. 18:05:38 not sure 18:05:47 I guess if I increase hd it doesn't change its stuff? 18:05:52 it changes some stuff 18:05:53 or does its stuff not change as you progress 18:05:55 @??hexer hd:9 18:05:55 hexer (11R) | Spd: 10 | HD: 9 | HP: 1 | AC/EV: 9/10 | Dam: 12 | 11non-living, 10items, 10doors, spellcaster, see invisible, fly, regen, unbreathing | Res: 06magic(60), 05fire, 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 19 | Sp: slow, confuse | Sz: Medium | Int: human. 18:05:59 check ac, damage 18:06:06 yeah I should have specified: spells 18:06:11 those change as well? 18:06:12 ??hep 18:06:12 hepliaklqana[1/4]: God of ancestral memory, playable on cbro. Grants a powerful, customizable permanent ancestor at ** piety, which will be automatically revived if slain (after a few dozen turns). Likes exploration. 0*: ally & recall, 2*: Remember Life, 3*: {Transference}, 4*: {Idealise}, 5*: Transference-slow 18:06:25 ??hep[2 18:06:25 hepliaklqana[2/4]: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:propose:ally_god 18:06:25 it's complicated 18:06:25 ??hep[3 18:06:25 hepliaklqana[3/4]: new plan: don't let Grunt name any more gods 18:06:28 ??ancestor[hexer 18:06:28 ancestor[1/6]: A permanent companion granted by {Hepliaklqana}. Scales with the player's XL. Can be specialized into one of three types: Knight ([3]), Battlemage ([4]), or Hexer ([5]). 18:06:32 ??ancestor[5 18:06:32 ancestor[5/6]: Hexer: support companion. Starts with a dagger, Slow, and Confuse. HD 10: Choose to replace Slow with either Metabolic Englaciation or Paralyse. HD 14: Confuse -> Mass Confusion. HD 18: antimagic quickblade. 18:06:43 those should probably be xl listings, rather than hd 18:06:47 -!- DIonized has quit [Ping timeout: 258 seconds] 18:06:48 w/e 18:06:51 @??hexer hd:14 18:06:51 hexer (11R) | Spd: 10 | HD: 14 | HP: 1-2 | AC/EV: 14/10 | Dam: 17 | 11non-living, 10items, 10doors, spellcaster, see invisible, fly, regen, unbreathing | Res: 06magic(93), 05fire, 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 55 | Sp: slow, mass confusion, haste | Sz: Medium | Int: human. 18:06:57 oh ok 18:07:02 @??battlemage hd:14 18:07:02 battlemage (11R) | Spd: 10 | HD: 14 | HP: 1-2 | AC/EV: 14/10 | Dam: 17 | 11non-living, 10items, 10doors, spellcaster, see invisible, fly, regen, unbreathing | Res: 06magic(93), 05fire, 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 55 | Sp: throw frost (3d7), stone arrow (3d15), haste | Sz: Medium | Int: human. 18:07:28 @??knight hd:14 18:07:29 knight (11R) | Spd: 10 | HD: 14 | HP: 1-2 | AC/EV: 26/8 | Dam: 17 | 11non-living, 10items, 10doors, spellcaster, see invisible, fly, regen, unbreathing | Res: 06magic(93), 05fire, 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 55 | Sp: haste | Sz: Medium | Int: human. 18:07:56 fwiw I think haste is not the best thing to give the ally 18:08:07 I assume it's going to be casting that very frequently 18:08:10 do you know why i gave them it? 18:08:12 that's the idea, yes 18:08:26 the idea is that's they're roughly perma-hasted after hd 14 18:08:45 well that's what I mean, it'd have been better to just give them the speed probably, since this ally is really something you want to be able to reason about 18:08:48 could just make them fast 18:09:01 do you know why i gave them haste? 18:09:03 and maybe have a k-k-kooler charm 18:09:16 there is a very specific reason why they get haste after a certain point 18:09:23 and not any other self-buff 18:09:52 well this reason your about to state, I think I'm not going to be super impressed by it, but I'm saying just increasing their innate speed would be better 18:09:59 lol 18:10:23 at least we didn't give them ozo 18:10:24 the reason is: the god's power should not be completely different depending on whether or not the player finds a book with Haste in it. 18:10:44 it was either give them self-haste, or give them stasis. 18:10:52 -!- JimmahDean has quit [] 18:10:53 and self-haste seemed simpler. 18:10:56 book with haste in it? 18:11:01 that's a very very weird reason 18:11:12 hast is not that good a spell take the xp to learn 18:11:15 book of enchantments or a randbook, i guess 18:11:17 uh 18:11:20 that's a thing it's possible to say 18:11:25 it's wrong, but you can say it, i guess 18:11:34 ally or no; the biggest point of learning haste is 18:11:35 you can haste yourself 18:11:54 sure 18:12:00 and despite that huge advantage rather a lot of people don't want to learn haste 18:12:07 i mean 18:12:11 it's a pretty rare spell these days 18:13:01 burning a ton of xp to learn haste when you'll just get the stick is good like saving ?ea to wear that gda 18:13:47 you can't use the stick in the same way 18:14:08 sure you can, in any sense of it mattering 18:14:08 stick is something you want to save for exceptional fights; haste can be cast in more or less every fight 18:14:27 why am i arguing about this. 18:14:34 there are chars that want to learn haste, but that is a small set of chars 18:15:11 Unstable branch on underhound.eu updated to: 0.19-a0-320-gcfc3c9c (34) 18:15:17 -!- vasya has joined ##crawl-dev 18:15:26 this is so far beside the point of anything i actually care about 18:15:38 was there some point you were trying to make originally? i've lost track 18:16:13 I'm not sure what you mean 18:17:06 forget it. 18:17:07 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 18:17:54 -!- rossi_ has quit [Ping timeout: 258 seconds] 18:18:36 -!- ontoclasm has joined ##crawl-dev 18:21:31 -!- cang has quit [Ping timeout: 250 seconds] 18:23:20 -!- regret-index has left ##crawl-dev 18:24:24 ??ancestor 18:24:24 ancestor[1/6]: A permanent companion granted by {Hepliaklqana}. Scales with the player's XL. Can be specialized into one of three types: Knight ([3]), Battlemage ([4]), or Hexer ([5]). 18:24:27 ??ancestor[2 18:24:27 ancestor[2/6]: HD = (player XL - 1)*2/3 + 1. HP = hd * 5 + max(0, (hd - 12) * 5). MR = hd*hd/2. Base AC = HD. Base damage = HD*3/2 + 3. 18:24:29 ??ancestor[3 18:24:29 ancestor[3/6]: Knight: melee companion. Starts with a longsword, a shield, and bonus AC; 5 + HD/2. HD 10: Choose a broad axe or demon trident, both flaming. HD 14: shield becomes a large shield of reflect. HD 18: Weapon ego changes to speed. 18:24:54 -!- travis-ci has joined ##crawl-dev 18:24:55 The build has errored. (master - cfc3c9c #5629 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/133471185 18:24:56 -!- travis-ci has left ##crawl-dev 18:26:46 -!- Dracunos has quit [Ping timeout: 260 seconds] 18:26:59 -!- Dracunos_ is now known as Dracunos 18:29:19 -!- DerpyDemon has quit [Ping timeout: 250 seconds] 18:32:10 -!- WalkerBoh has joined ##crawl-dev 18:34:04 -!- vasya has left ##crawl-dev 18:36:41 -!- dtsund has quit [Ping timeout: 260 seconds] 18:38:16 -!- Shard1697 has joined ##crawl-dev 18:39:33 -!- tealeaves has quit [Quit: Bye] 18:42:51 -!- Demise_ has joined ##crawl-dev 18:43:48 -!- bonghitz has quit [Ping timeout: 260 seconds] 18:56:14 -!- Lasty has quit [Quit: Leaving.] 18:57:51 -!- Lasty has joined ##crawl-dev 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:00:07 -!- tealeaves has quit [Quit: Bye] 19:00:52 -!- vale_ has quit [Remote host closed the connection] 19:03:09 Lasty: My feeling with uka is that it doesn't quite achieve an objective of pushing the player to take some risk. The stomp ability is effective 'free damage' if you fighting multiple foes (often even if you're not), and I'm using this ton 19:03:21 As crate mention, if feels like cleave but with more UI 19:04:07 I chose a long blade char which probably wouldn't be the best choice for a flat-apt species 19:04:48 What maybe feels missing is anything wrt piety/conduct that would actually make me play differently from the usual optimal 1v1/luring strats 19:05:15 -!- tealeaves has quit [Quit: Bye] 19:05:24 So I can use stomp to get into a group fight and damage multiple monsters, and it feels pretty strong with the invo I have (12 right now) and especially also with fiath 19:05:27 *faith 19:05:42 Faith is kind of a swappable amulet with uka and maybe that needs addressing, but that's a different issue 19:07:24 finally, faith joins the allegedly-unswappable-but-actually-very-swappable club 19:11:11 don't use my words against me! 19:13:57 -!- aredel has quit [Ping timeout: 250 seconds] 19:16:19 -!- Reverie has quit [Quit: Textual IRC Client: www.textualapp.com] 19:18:28 -!- scummos__ has quit [Quit: Konversation terminated!] 19:24:11 -!- scummos__ has quit [Ping timeout: 252 seconds] 19:28:27 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 19:32:45 -!- stanzill has quit [Remote host closed the connection] 19:33:21 -!- nikheizen is now known as nikheize 19:35:28 -!- WereVolvo has quit [Read error: Connection reset by peer] 19:39:17 !messages 19:39:17 !messages 19:39:17 (1/3) |amethyst said (10h 2m 30s ago): getting hangedman_spin_cycle on D:15 gives you dungeon exits(!) 19:39:17 !messages 19:39:17 (1/2) |amethyst said (10h 2m 15s ago): problem is that dungeon_feature_type escape = root ? DNGN_EXIT_DUNGEON : ... 19:39:18 (1/1) |amethyst said (10h 1m 47s ago): which is then used as the replacement for stairs and hatches down on branch bottom 19:39:42 this is for amalloy_ ^ 19:40:29 i think "faith should just be no-op with uka 19:43:42 https://github.com/crawl/crawl/pulls/alexjurkiewicz <-- just five unmerged/closed ones to go! 19:47:08 lol, does it really place dungeon eits? 19:47:14 *exits 19:47:17 Uka really seems to be a hit in ##crawl right now 19:47:20 i think pf fixed 19:47:22 %git 19:47:22 07PleasingFungus02 * 0.19-a0-320-gcfc3c9c: Don't turn D:15 down hatches into D exits (10408) 10(4 hours ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/cfc3c9c2f304 19:47:28 fixit_friend: in that case expect removal 19:47:42 -!- Kellhus has quit [Quit: Page closed] 19:47:51 one spectator was like "that some kinda turbo ru you got there?" :D 19:48:14 oh, that's probably a good idea, let's draft up the PR 19:48:49 -!- Dracunos7 has quit [Ping timeout: 250 seconds] 19:50:09 wow the armour acquirement code is super bad 19:52:17 do any of you know how to make github's editor stop intercepting ^t? 19:52:35 -!- Ququman has quit [Remote host closed the connection] 19:52:55 -!- Dracunos72 has quit [Ping timeout: 244 seconds] 19:54:04 gammafunk: it doesn't actually bother me that faith is swappable with uka, since it doesn't give a longterm piety advantage 19:54:25 it's just another tactical amulet like regen or gspirit 19:54:26 hrm, yeah 19:56:01 -!- ProzacElf has quit [Ping timeout: 240 seconds] 19:57:47 elliptic: aside from that, I think the god is usable but doesn't really succeed in the "make you jump into combat" in a great way. It's more like "if some free invokable cleave damage happens to be useful, use that" 19:58:46 perhaps it works better on certain character types that aren't heavy-armour non-cleave weapon users or something 19:58:52 gammafunk: it is pretty hard to have something "make you jump into combat" I think 19:59:05 I'm sure it is 19:59:07 I did like how it felt on my ghoul though 19:59:33 I used grand finale like 5 times in a row while fighting on V:5 20:00:00 -!- Patashu has joined ##crawl-dev 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:00:38 -!- sneakyness has quit [Quit: ——> http://movement.us till Monday] 20:00:44 I don't think the god is anything amazing, but it does a good job of rewarding you for hitting things and continuing to fight rather than running away partway through a battle 20:01:18 there is some reward for that, yeah, but I'm kind of struggling to think of chars where I'd choose this over other options, of course assuming I'm finding those options at the same time 20:03:29 -!- Dracunos7 has quit [Ping timeout: 272 seconds] 20:04:00 -!- Dracunos72 has quit [Read error: Connection reset by peer] 20:05:20 gammafunk: I'm back, and caught up on the chat history 20:05:20 Lasty: You have 2 messages. Use !messages to read them. 20:05:24 -!- PleasingFungus has joined ##crawl-dev 20:05:40 minmay: what's up with armour acq? I rewrote that a while ago to be somewhat less bad 20:05:45 -!- Guest16172 has quit [Remote host closed the connection] 20:05:49 -!- Zekka has quit [Ping timeout: 246 seconds] 20:06:07 gammafunk: It's definitely possible to make the current design of Uka good enough to be worth diving into fights, but I am intentionally aiming for a more borderline level for two reasons 20:06:08 Lasty: yeah my thoughts aren't super coherent yet, and I've not finished the char to see how the other two abilities pan out 20:07:20 gammafunk: 1) I want the player to have to carefully choose when it's right to dive in instead of always diving because I think it's more interesting that way; 2) I don't want a god that transforms gameplay this much to rival very strong gods. I'd rather have it be a god you opt into than one that you're pushed to play because it helps you win more. 20:07:49 gammafunk: I do think that Stomp is probably the weakest aspect of the design right now, and it may be that in the long run it should be replaced or removed 20:08:23 I mostly added it because I wanted a follower of the god to always have an AOE option to go with the incentives to get into AOE-requiring situations 20:08:41 yeah, I understand what you mean by 1) and 2), I guess I'd hope there'd be at least one player archetype where this god would be "in the top 3 choices" or something 20:08:54 -!- serq has quit [Changing host] 20:09:02 gammafunk: I think for axe-wielding melee it's probably in the top 5 20:09:04 but that's hard to pursue as a design goal 20:09:12 yeah axes would have been smart for me to try out 20:09:24 It might be in the top 5 for As too 20:09:33 the stabber potential is interesting 20:09:50 An interesting feature is that it's not great for En, but it is great for stabbing 20:09:58 Lasty: for stomp it does have this UI thing where you invoke it rather a lot 20:10:04 gammafunk: yeah 20:10:06 the sif school of design! 20:10:11 ironic 20:10:14 yeah, it's cool to be kinda a versatile, dervishy sort of stabber 20:10:16 but accurate 20:10:25 instead of just like, taking dith and being the Super Stabber 20:10:26 imitation is the sincerest form of flattery... 20:10:38 gammafunk: that's right, just twist that knife 20:10:45 fixit_friend: taking dith is a bad way of being the super stabber 20:11:15 well whatever, I'm not great at the game and especially bad at light armor types. ash then. :P 20:11:25 gammafunk: Dith isn't a bad stabber god, just arguably worse than gods that give a good plan B 20:11:30 yes 20:11:36 tbf dith does let you stab more earlier 20:11:45 shadow form! 20:11:48 just for a stabbing build it's not the greatest choice 20:11:50 and the shadow mimic on hexes is good 20:12:04 Oddly, I think Throwing might be the best choice 20:12:06 well it's mostly the stealth bonus, the mimic, the shadow step for hard steps 20:12:09 iirc people originally said stomp was too weak and a waste of piety, so clearly there's a middle ground here 20:12:12 shadow form is a bit harder to wok in 20:12:18 to...wok in... 20:12:22 PleasingFungus: It got buffed, then nerfed since then I think 20:12:25 haha 20:12:33 gammafunk: i'd misinterpreted what was meant by 'plan b' 20:12:59 i'm not a fan of stomp either unless it uses no piety peraps??! 20:13:05 but then it's just an unaxes reason 20:13:21 well clearly stomp just gives you reach cleave... 20:13:47 gammafunk: I do think that Ukayaw succeeds at demanding a different kind of play and tactical thinking to use effectively. 20:13:54 yeah shadow step is sort of a plan b in the sense Lasty meant as well, but not super great at that 20:14:11 -!- OrphineM has quit [Ping timeout: 250 seconds] 20:14:34 chequers: if you hit enough monsters, you can gain piety off Stomp 20:14:48 Lasty: well, on that I'd say that uka feels a lot like "what would an axe user do" 20:15:03 but I guess that'd be an axe user with a pretty great weapon 20:15:40 it's not quite the same as having an axe when you don't actually have one, but something like that 20:15:52 now if you have uka and an axe, maybe it's....BIG 20:16:10 Lasty: I got the necro ice cave and didn't think I could clear it 20:16:29 Lasty: but uka was cool in that when I used dig/otherwise set up 1v1 fights versus the freezing W 20:16:40 stomp made the difference for my +1 vamp rapier melee 20:16:49 Excellent 20:16:58 my char was probably not going to clear all those W with that weapon, even though defenses were decent 20:16:58 yeah, that's a tough weapon to use in that cave 20:17:01 so yeah that was cool 20:17:23 and it was all 1v1, I used stomp sometimes next to some Z, but that was more just for extra damage 20:17:33 versus "now I can actually kill this monster" 20:17:44 I think I had faith on 20:17:45 Lasty: I liked stomp design, it felt useful but not like something I wanted to use all the time 20:18:03 Lasty: and it is pretty distinct from the other abilities 20:18:11 -!- Marvin is now known as Guest88352 20:18:41 I think the utility of it is high, but don't you want to use it pretty frequently, elliptic? 20:18:48 !log . uka 20:18:50 1. elliptic, XL27 GhAr, T:55579: http://crawl.akrasiac.org/rawdata/elliptic/morgue-elliptic-20160524-202158.txt 20:18:55 -!- rossi_ has quit [Ping timeout: 244 seconds] 20:19:01 Invok: Stomp | | 1 | 2 | 17 | 7 | 8 | 8 | 4 | 4 || 51 20:19:01 Line Pass | | | 4 | 5 | 1 | 1 | 3 | | 1 || 15 20:19:01 Grand Finale | | | | | 3 | 3 | 4 | 6 | 17 || 33 20:19:07 wow that is..infrequent 20:19:10 &dump 20:19:11 https://crawl.jorgrun.rocks/morgue/gammafunk/gammafunk.txt 20:19:13 elliptic: good! That's definitely where I want it. 20:19:13 dammit 20:19:52 Invok: Stomp | | | 20 | 70 | 109 | 30 || 229 Line Pass | | | | 3 | 4 | || 7 20:19:58 haha 20:19:59 that's before lair branches 20:20:07 that's a really different ratio 20:20:08 to be fair a lot of my line pass uses weren't very good 20:20:24 I've found line pass to be somewhat good, but some weren't great yeah 20:20:25 elliptic: in the sense that they could have been executed better, or in that they didn't help much? 20:20:35 it was nice a couple times early on but after that it just didn't seem as good as other uses of piety 20:20:57 i felt the same about line pass i think, yeah 20:20:59 Lasty: in the sense that it felt really bad whenever it failed to confuse the thing I was trying to confuse 20:21:06 it was also hard to get a sense of how likely the confuse would be to work 20:21:07 since then I was just wasting piety and a turn 20:21:19 elliptic: when I had line pass as a Wuln ability, it seemed really good to me -- strong mass confuse. I stole it for Uka because I thought it'd be a good way to add battlefield maneuvering. 20:21:34 I've been wondering if it would be better if it did damage instead of confuse 20:21:38 Lasty: there is a thing where it takes you closer to black a lot 20:21:42 but I guess that's part of teh fun 20:21:44 *the 20:21:46 that would work better w/ Uka's piety structure 20:21:48 you can lure back of course 20:22:21 i only used it for actual manuevering like, once or twice i think 20:22:26 mostly it was attempting to get the confuse 20:22:42 yeah 20:22:48 Would you use it more or less if it did damage instead of confuse? What if it did vampiric damage? 20:23:09 well, depends on how much damage of course 20:23:30 Alternately, I could remove the offensive effect entirely and also the piety cost... 20:23:38 I liked the idea of confuse, it just didn't seem to play well with needing to check MR 20:23:45 that's fair 20:23:53 with other sources of confuse, you can just try again if it fails once 20:24:03 with this one you usually can't immediately 20:24:26 some invoc/piety vs hd check might work better yeah 20:24:27 since if you had more piety then stuff would likely be paralyzed, or you would be close to grand finale 20:24:46 -!- Guest88352 has quit [Remote host closed the connection] 20:25:02 I don't know if HD check is better than MR check; I could see it being just unresistible confusion though (but with low duration) 20:25:16 I found myself mostly using it when either 1) I got put somewhere I didn't want to be; or 2) I already had a fair amount of piety but needed to GTFO 20:25:31 elliptic: ah, interesting. That could be really fun 20:25:32 I'm not sure how you were playing that it actually helped you leave a battle :P 20:25:44 elliptic: ridiculously aggressively 20:25:50 elliptic: this was during testing 20:26:00 so, big swarms 20:26:18 could have high HD reduce the duration rather than resist it entirely, or just have it be irresistible and short duration, yeah 20:26:36 I like the idea of irresistable short duration 20:26:59 maybe something like 10+Invo AUT 20:27:02 I do sort of like stomp being the only ability that does damage directly 20:27:09 or maybe 2*AUT 20:27:09 er 20:27:13 2*Invo 20:27:21 so I'd be in favor of trying other things with confusion or other statuses before trying damage 20:27:28 thanks for the suggestions! 20:30:39 -!- Jessika has quit [Ping timeout: 250 seconds] 20:35:38 -!- Blazinghand has quit [Quit: Leaving] 20:37:34 -!- aredel has quit [Quit: Page closed] 20:40:07 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:43:15 -!- MarvinPA has left ##crawl-dev 20:43:20 -!- MarvinPA has joined ##crawl-dev 20:45:53 -!- jeefus has joined ##crawl-dev 20:49:34 -!- jefus has quit [Ping timeout: 240 seconds] 20:54:27 !log . uka 20:54:28 No games for nikheize (uka). 20:54:33 !log nikheizen uka 20:54:34 1. nikheizen, XL27 HOGl, T:53582: http://crawl.akrasiac.org/rawdata/nikheizen/morgue-nikheizen-20160525-005000.txt 20:54:46 nice shield 20:55:09 pwonggg - you, probably 20:56:07 who needs rmut with Warlock's Mirror 20:56:23 /nikheizen/morgue-nikheizen-20160525-005000.txt 20:56:26 oops 20:56:27 hmm 20:56:52 Stomp | | | | 11 | 25 | 29 | 18 | 15 | 8 || 106 Line Pass | | | | 3 | 3 | 2 | 5 | 3 | || 16 Grand Finale | | | | | | 6 | 9 | 10 | 4 || 29 20:57:13 I feel like Stomp is too weak later on, compared to Solo Time and Pain bond 20:57:39 odd, given it scales with enemy hp 20:58:00 nikheize: I mean, it is probably good if which abilities you use changes over the course of the game 20:58:01 it *is* a 1* power 20:58:21 that's probably true, yes 20:58:51 -!- nikheize is now known as nikheizen 20:58:55 -!- HoloIRCUser1 has quit [Ping timeout: 276 seconds] 20:59:29 I felt like these abilities are all supposed to endure in usefulness though. Am I incorrect? 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:00:09 -!- WalkerBoh has quit [Remote host closed the connection] 21:01:16 although I guess the counter to that is that the 5* ability resets you to 1* on use 21:01:21 I still can't believe elliptic used it like only 50 times 21:01:21 what can we make this guy actually use?! 21:01:21 koboldina says that hep is her new favorite god 21:01:21 also I need admin privileges on cbro 21:01:22 since she's named her ancestor gammafunk and has been using it to make constant jokes at my expense 21:01:51 ...gamma's in a funk 21:02:08 I think that is supposed to be the case yeah, but stomp is not an ability that would cease to be useful 21:02:31 -!- MakMorn has quit [Remote host closed the connection] 21:03:57 gammafunk: i'm gonna make koboldina a dev now 21:04:02 as a reward for her grand service 21:04:04 no you won't 21:04:07 are you sure 21:04:22 gammafunk: I mean, I used it sometimes but usually I just preferred to get the higher piety stuff sooner 21:04:45 especially having more access to grand finale to deal with particularly dangerous monsters 21:05:00 if I was surrounded by monsters then usually most of them would be pretty harmless 21:05:08 -!- MakMorn has joined ##crawl-dev 21:05:09 yeah I haven't been able to use grand finale once 21:05:11 as a less diesel char I might have used stomp more 21:05:15 re:Stomp: I found that I would just rather hit dudes than use it most of the time. You get to Solo Time and Pain Bond faster that way, and it deals as much damage hitting dudes as stomping. 21:05:36 what are solo time and pain bond? 21:05:37 And what elliptic said about being surrounded, I concur with. 21:05:49 the abilities are line pass and grand finale 21:05:54 gammafunk: solo time = paralysis (3*), pain bond = pain bond (4*) 21:05:54 the ones after stomp, that is 21:05:55 solo time and pain bond are U's best granted abilities. 21:05:56 the passive abilities 21:06:00 oh 21:06:09 I see the 3* a lot, but not the 4* 21:06:12 ??pain_bond 21:06:13 pain bond[1/1]: Monsters affected with pain bond broadcast their damage to nearby pain-bonded monsters. Amount of damage shared is damage*(4-distance)/5. Maximum range is 3 tiles. Damage from pain bond is also shared, allowing for massive feedback loops against large groups. Mindless creatures are immune. 21:06:33 pain bond is my least favorite of the abilities... not because it isn't strong, but because I find it hard to keep track of when it is on and which monsters are affected 21:06:36 my char is not really diesel at all 21:06:44 also I didn't know that it depended on distance like that! 21:06:51 the mindless restriction generally feels a bit weird 21:07:18 being able to grand finale orbs of fire but not electric golems is certainly strange 21:07:19 I think pain bond would work better as a player-centered buff than affecting monsters when it triggers. 21:07:44 and yeah i agree re: pain bond as a buff (elliptic also suggested that yesterday i think) 21:08:17 this would also make the distance mechanic easier to understand 21:09:16 it's felt a bit odd when i've triggered pain bond, killed most of a group and then later on in the level come across a single monster that still has pain bond status because it managed to wander off earlier on 21:13:07 MarvinPA: that's odd -- it should be on a relatively short timer 21:13:50 Maybe this has to do with that thing I saw with Solo time paralysis! 21:13:56 huh, i definitely noticed it a few times 21:14:05 -!- Sequell has quit [Ping timeout: 260 seconds] 21:14:34 Lasty: did you remember to add pain bond to the list of enchants that time out while offlevel 21:14:51 q: why is there such a list? a: crawlcode 21:15:06 PleasingFungus: oh, possibly not 21:15:30 ??test 21:15:31 !source monster::timeout_enchantments 21:15:36 oh 21:15:38 lol 21:15:56 https://github.com/crawl/crawl/blob/master/crawl-ref/source/timed_effects.cc#L1288 21:16:02 the ridiculous case 21:16:13 Lasty: did you see the commit that PF had to make "Disable piety troves under Uka" 21:16:18 wonder if anyone got one before that... 21:16:33 i mean, i didn't *have* to make it 21:16:48 !lg * current trunk br.entry=trove uka 21:16:58 rip sequell 21:17:08 fuck 21:17:12 i'm helpless... 21:18:59 Sequellitis 21:22:15 -!- gammafunk has quit [Ping timeout: 260 seconds] 21:22:50 -!- Sequell has joined ##crawl-dev 21:26:11 -!- lordfrikk has joined ##crawl-dev 21:27:39 -!- PleasingFungus has quit [Ping timeout: 244 seconds] 21:29:38 -!- gammafunk has joined ##crawl-dev 21:44:49 -!- Poncheis has quit [Ping timeout: 272 seconds] 21:44:58 -!- Poncheis_ is now known as Poncheis 21:55:39 oh no, removing stone of tremors messes up a nicolae shop 21:56:13 that relies on everything having elemental symmetry, not sure what the best way to get around it is 21:56:29 i guess i'll pretend that wands of disint are an earth-themed xp evoker or something 21:58:45 -!- Poncheis has quit [Ping timeout: 272 seconds] 21:58:47 -!- Poncheis_ is now known as Poncheis 21:59:28 you could get around it by removing fan of gales, phial of floods, and lamp of fire! 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:17 -!- JimmahDean has quit [] 22:06:20 but MPA my slime:6 digging 22:06:28 -!- zxc has joined ##crawl-dev 22:06:40 the stone is also known as a Slime Pass 22:06:54 time to remove wands from felids again and make them a 14-rune only species 22:07:16 -!- lordfrikk has quit [Ping timeout: 244 seconds] 22:07:26 seriously, I don't think I was more mad when I failed to use Orb card to get to the loot in the old wizard prison 22:07:34 as a pre-wand felid 22:10:33 ??staff of olgreb 22:10:33 staff of olgreb[1/2]: Evoking it uses 4mp and 50 hunger to cast toxic radiance, *and* an evoc+1 in 20 chance of venom bolt. Succeeds evoc+1 in 6 times. Confers poison immunity and enhances poison magic. Its to-hit and to-dam are your poison magic skill/3. Poisons in melee on a coinflip or on a PM/8 test; ignores rPois on a PM/8 chance. 22:11:04 -!- WalrusKing_ has quit [Ping timeout: 276 seconds] 22:11:06 PM/8 chance 22:11:20 nice reference to separate to-hit and to-dam pluses 22:11:46 !learn edit staff_of_olgreb[1] s/Its to-hit.*Poisons/Poisons/ 22:11:46 staff of olgreb[1/2]: Evoking it uses 4mp and 50 hunger to cast toxic radiance, *and* an evoc+1 in 20 chance of venom bolt. Succeeds evoc+1 in 6 times. Confers poison immunity and enhances poison magic. Poisons in melee on a coinflip or on a PM/8 test; ignores rPois on a PM/8 chance. 22:11:50 I had no idea that thing was so complicated 22:11:59 it's less complicated recently! 22:12:10 i think the melee thing might be wrong too 22:12:14 oh PM is actually right, for crying out loud 22:12:28 don't know why I was thinking they meant MP 22:12:31 it's making this shape up into a pretty crazy character. Fo^Uka^StaffO 22:12:33 haha 22:13:46 hmm it actually looks like it doesn't have the special melee effects anymore, just a coinflip chance of poisoning? 22:13:51 so you want evo 5 and PM 8 minimum on that thing 22:14:30 oh, fun also fact 22:14:44 you can't train PM just because you have it 22:14:52 true of all elemental staves 22:15:02 it doesn't check poison magic at all currently anyway 22:15:10 so it shouldn't let you even if that were changed for other staves 22:15:18 oh, haha, good to know, thank you! 22:15:22 it's still pretty cool. 22:16:04 -!- JJ_ has quit [Quit: Leaving] 22:18:15 -!- rossi_ has quit [Ping timeout: 260 seconds] 22:18:39 -!- Poncheis has quit [Ping timeout: 258 seconds] 22:18:41 -!- Poncheis_ is now known as Poncheis 22:20:23 03MarvinPA02 07* 0.19-a0-321-gbcf4d46: Make the lamp of fire and fan of gales not create elementals 10(2 hours ago, 2 files, 11+ 71-) 13https://github.com/crawl/crawl/commit/bcf4d46266db 22:20:23 03MarvinPA02 07* 0.19-a0-322-gb57ed4c: Remove the stone of tremors 10(65 minutes ago, 24 files, 35+ 254-) 13https://github.com/crawl/crawl/commit/b57ed4c43e1d 22:20:23 03MarvinPA02 07* 0.19-a0-323-g022e38c: Reduce phial of floods impact damage 10(46 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/022e38c87834 22:20:23 03MarvinPA02 07* 0.19-a0-324-g4796c35: Reduce Olgreb's Toxic Radiance damage, don't cause self-poisoning 10(10 days ago, 2 files, 4+ 23-) 13https://github.com/crawl/crawl/commit/4796c35317d7 22:20:23 03MarvinPA02 07* 0.19-a0-325-gf964ff3: Use a smooth stepdown for dexterity evasion calculations 10(3 weeks ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/f964ff3b7d3a 22:20:23 03MarvinPA02 07* 0.19-a0-326-gcefc067: Remove some rings of teleportation placed as vault loot 10(12 minutes ago, 5 files, 5+ 6-) 13https://github.com/crawl/crawl/commit/cefc0673eb98 22:20:58 I wish something could be done about aiming the lamp 22:21:04 I find it to be a really spoilery thing 22:21:16 like I know I should be aiming not at the monster, but I don't know what I should be doing 22:21:27 baring a situation where I'm aiming in a hallway 22:21:53 hmm yeah i guess having it not create elementals and do more impact damage makes that more important, too 22:22:07 MarvinPA: nice commits 22:22:13 gammafunk: is there a "best aim" you can pick? 22:22:17 wonder if it's possible to create a targeter for it like dazzling spray has 22:22:18 I thought it was just randomized 22:22:25 i don't even know how it works really 22:22:28 Lasty: yeah, probably there is? 22:22:37 right, a thing that could show the beams 22:22:46 that would entail some work 22:22:49 gammafunk: the beams that will happen, or the ones that could happen? 22:23:03 I guess it would be the one that will always happen, and it would have to do that? 22:23:13 maybe "random beams" of the kind it has are just a bad idea 22:23:19 Assuming it really is random, I like it as is 22:23:20 if there's not central fixed beam, that is 22:23:23 if you can cheat it, I take it back 22:23:35 I think you can, I've heard that people aim off-target 22:24:09 ah 22:24:10 huh 22:24:13 obviously if you get the monster to a corridor, that's another way 22:24:23 well, aiming off target on purpose is definitely bad 22:24:29 Lasty: maybe if it had a fixed central beam but randomized side ones 22:24:44 so like you couldn't cheat but could sort of guarantee one beam? 22:24:47 I dunno 22:25:24 -!- NomadJim_ has quit [Read error: Connection reset by peer] 22:25:28 that could be cool 22:29:10 I've been vaguely thinking for a while that it would be cool to have something that shot out random beams of damage like lamp when you melee stuff, but I'm pretty sure that in practice it would be really oboxious. 22:29:15 obnoxious too 22:29:31 sword beams!!! 22:29:45 Or club beams. <.< >.> 22:29:56 i'm sure i started implementing that for sword of power once 22:30:11 haha, nice 22:30:15 then people would use sword of power 22:30:19 (do people use it?) 22:30:45 -!- serq has quit [Quit: leaving] 22:30:54 oh, so you aim lamp of fire off-target - that's spoilery yes 22:31:08 not quite the same thing, but spines already exist 22:31:25 Lasty: they do use it 22:32:00 -!- Frank2368 has quit [Quit: Page closed] 22:32:03 near full power it's as good as a triple sword but at only 18 lbl 22:32:15 maybe lamp of fire could just use the same targeter as dazzling spray, i don't have any idea how that one works either but at least it has an existing and working targeter 22:32:26 -!- Poncheis has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 22:32:28 yeah 22:32:36 dazzling targetter is fairly reasonable 22:33:27 As Lasty says random beam is kind of its own thing that could be cool, but I feel like you want something that's basically like disc of storms for that 22:34:09 either that or just have something in the targetting that gives the player some idea of what they will actually hit 22:34:41 -!- koboldina has quit [Quit: Page closed] 22:35:21 doesn't the dazzling spray targeter also have a ton of bugs? 22:35:35 or did they all get fixed? 22:35:37 I'm not aware of any 22:35:45 but...bugs in crawl...??? 22:35:54 haha 22:36:06 I confess I'd be sad to see lamp turn into dazzling spray 22:37:05 this isn't about turning lamp into dazzling spray, though, just having the targeter not outright lie 22:37:17 Lasty: I'm not super sure if you can 1) have a targetter that 2) tends to shoot things toward the target but 3) is not gameable 22:37:41 yeah, maybe not! 22:37:48 by having the targetter make beams tend to go towards a specific target, they're going to be a bit weird 22:38:16 -!- aredel has quit [Quit: Page closed] 22:38:49 if you displayed x possible paths and the beams each picked one at random... 22:41:35 -!- CanOfWorms has joined ##crawl-dev 22:41:36 well it sounds like that would look like a big AOE 22:42:05 I guess if there were three non-overalapping beams shown and only two were chosen? 22:42:27 sounds like slightly gimped dazzling spray though 22:42:34 dazzling just shows you three beams and uses them all 22:42:38 and you can't really show more than that 22:43:24 Even if you showed the overlapping beams, as long as you randomly pick from the possible options it wouldn't be gameable, would it? 22:43:42 Lasty: overlapping beams would really look like a mess though 22:43:45 maybe I'm failing to consider something. 22:43:52 I am incredibly tired. 22:43:54 like would you be able to see what each beam is? 22:44:10 sleep solves all targetting problems 22:44:21 fwiw if I saw the targeter do that without advance notice, I'd file a bug 22:45:07 gammafunk: I don't think you'd have to distinguish them -- or even necessarily offer a targeter. The point is you just have to avoid choosing the paths in a gameable way. Assuming that's possible. 22:45:35 Lasty: if you can't really make out what the beams are, why show them in a targeter? 22:45:44 that's why I said you don't have to :) 22:46:14 but if you don't have a targeter and have beams that tend to go towards a direction, I think it's hard to have them randomized where you can't have weird things to do to influence your chances of hitting 22:46:21 why not show two levels in the targeter - guaranteed fire clouds and possible fire clouds 22:46:30 like with fire storm 22:46:33 -!- Dracunos7 has quit [Quit: Bye] 22:46:55 yeah initially I was proposing something sort of like that, one guaranteed path and maybe do random side-beams 22:46:56 gammafunk: I think maybe that's the part I'm unclear about right now. 22:47:16 -!- Lightli has joined ##crawl-dev 22:49:52 nothing is more annoying than aiming lamp of fire at a target 2 squares away and it missing completely 22:51:20 -!- Kintak has quit [Read error: Connection reset by peer] 22:54:12 okay, time to sleep like people do 22:54:21 then, hopefully, be useful for things in the morning 22:54:27 -!- Lasty has quit [Quit: Leaving.] 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:03:30 -!- Suga_H has quit [Read error: Connection reset by peer] 23:05:46 -!- CanOfWorms has quit [Remote host closed the connection] 23:09:20 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-326-gcefc067 (34) 23:09:58 -!- travis-ci has joined ##crawl-dev 23:09:59 The build has errored. (master - cefc067 #5630 : Chris Campbell): https://travis-ci.org/crawl/crawl/builds/133533848 23:09:59 -!- travis-ci has left ##crawl-dev 23:14:32 -!- WalkerBoh has joined ##crawl-dev 23:16:16 -!- MarvinPA has left ##crawl-dev 23:19:41 -!- PleasingFungus has joined ##crawl-dev 23:19:55 is there a known bug where finding the last scroll and auto IDing it misreports how many you have? 23:21:09 not afaik 23:21:20 also i really doubt that anyone gets notifications when you leave line comments on commits 23:21:31 though i could be wrong 23:22:11 -!- nicolae- has joined ##crawl-dev 23:22:18 I knowwww, the CA guy doesn't like it either. but sometimes I have a reeeeeally insignificant minor thing to say and so I just throw it in a line note 23:22:25 i mean 23:22:28 you're shouting into a void 23:22:33 you found it! 23:22:37 by pure chance, yes 23:22:47 but it doesn't seem like a very productive communication strategy 23:22:47 he's politely whispering 23:22:48 in general 23:23:40 well, if you want to communicate with the void, 23:24:40 the void communicates back into you? 23:24:52 that's not how voids work! 23:25:24 making a comment means saying the same thing, as well as specifying which file and section of that file is meant. which is totally worth it if there's something important that needs to be said! 23:28:03 -!- Zeor has quit [Ping timeout: 272 seconds] 23:28:15 -!- Zeor1 is now known as Zeor 23:28:41 Health: 78/78 (75) <- immediately after sacrificing skill 23:29:15 fixit_friend: except, again, i'm not sure that github actually notifies people when you leave line comments on a commit 23:29:19 i've been told in the past that it does not 23:29:33 in which case, it is effectively saying nothing, since no one will see it! 23:30:14 wellll yeah maybe. this is worth a quick test 23:31:01 I have commented on your lines 23:31:25 hrm 23:32:01 i don't seem to have the password for the email address my github is hooked up to 23:32:10 try, idk, commenting on an elliptic commit 23:32:14 it's not quite the same as shouting into the void though, it's more like... scrawling a note under a telephone booth and hoping that the right person finds it 23:32:48 -!- eb has quit [Read error: Connection reset by peer] 23:33:02 do you ever go to github.com and just read the feed on repositories you're watching? that's where I get my news. email is full of noise 23:33:09 but yes, I will try that too, sec 23:34:11 -!- OrphineM_ is now known as OrphineM 23:34:19 donezo 23:35:34 I get notifications for these. 23:35:38 -!- dtsund has joined ##crawl-dev 23:35:53 i never look at the feed for repos, no 23:35:59 my email is tidy and pruned 23:36:01 heavily filtered 23:37:37 Purchased last scroll type, auto ID ensued, message log misreported scroll count 13https://crawl.develz.org/mantis/view.php?id=10452 by pumpyscump 23:37:37 power email. 23:38:35 i was inbox zero before that was a thing 23:38:38 8) 23:39:13 email is like um 23:39:33 a repository. you can't possibly remember what it all is or where its bits are at 23:39:42 what? 23:39:44 so that's what ctrl F or the equivalent is for 23:40:13 that's how it works around here! 23:40:50 !tell gammafunk A line on that commit you made has a bug 23:40:50 gammafunk: OK, I'll let gammafunk know. 23:41:00 wait, what 23:41:00 gammafunk: You have 1 message. Use !messages to read it. 23:41:05 that's not supposed to work! 23:41:11 nothing is known, nothing is sorted, effectively everything is "googled" 23:41:21 !tell gammafunk silly goose. 23:41:21 fixit_friend: OK, I'll let gammafunk know. 23:41:27 gammafunk: !telling yourself has always worked 23:41:33 oh 23:41:33 gammafunk: You have 2 messages. Use !messages to read them. 23:41:36 !seen gammafunk 23:41:36 Sorry gammafunk, that person is dead. 23:41:42 see that's just silly 23:41:51 !seen Sequell 23:41:51 Sorry minmay, I haven't seen sequell. 23:42:03 !seen Henzell 23:42:03 I last saw Henzell at Tue Nov 19 21:11:35 2013 UTC (about 2y 27w 3d 6h 30m 27s ago) joining the channel. 23:42:20 sequell has a pretty good memory 23:42:25 i'm a bit thrown off by the phial of floods damage nerf 23:42:32 but marvinpa isn't here to talk about it 23:42:34 you're...knocked back... 23:42:36 !seen Rotatell 23:42:37 I last saw Rotatell at Tue Sep 16 14:31:01 2014 UTC (about 1y 36w 3d 13h 11m 34s ago) saying 'SlowGraham (L15 MiBe) killed the ghost of DrPain the Unseen, a powerful SpAs of Dithmenos. (Lair:8)' on ##crawl. 23:42:46 gammafunk: :p 23:42:52 that change is making waves in the dev community 23:43:04 interesting. Sequell ignores Henzell, but listens to Rotatell 23:43:14 no wait, that's old too 23:43:19 DISREGARD 23:43:24 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 23:43:29 I think it was to just reduce to reduce the effectiveness of the thing because the summons do rather a lot of damage and summons were being removed from the other two 23:43:38 the idea being their power levels should be similar 23:44:29 is there an earth evoker replacement in the works? 23:44:31 now it's slightly harder for players to enjoy dieing from using their evocables in the wrong order :( 23:44:43 yeah, we're going to replace it with the removal of another evoker 23:44:53 nicolae-: yes: 23:44:53 interesting. 23:44:54 except we'll remove two 23:45:32 nicolae-: did you see my random !tell about your clinging spider 23:45:38 is fan of gales getting removed yet 23:45:39 i think so 23:45:41 and if so what do you have to say for yourself 23:45:53 it is nawt getting removed. 23:46:04 "only god can judge me" 23:46:10 which one?! 23:46:23 ...good question 23:46:55 if fan of gales isn't getting removed, can it at least move the cloud that is under the user 23:47:07 since that's the only cloud that I would actually care about moving 23:47:59 it's more of a tiny hurricane, sorry 23:48:02 well, if you put a spider in a big jar, sometimes it will climb up the insides 23:48:34 if you have a bucket of spiders will the spiders pull each other down to prevent any of them from climbing out 23:48:48 possibly. do you have a bucket of spiders? 23:49:02 fixit_friend: you know making comments on commit lines as a test sends an email to everyone who is watching the repo? 23:49:19 no i only have a bucket of completely incorrect political metaphors 23:49:19 2016-05-28 03:48:34,780 INFO: #9928 P4179 ERR: /opt/dgl-chroot/usr/lib/dcss-trunk/0.19-a0-326-gcefc067/bin/../dat/des/variable/mini_monsters.des:2897: Bad item name: 'wand of disintigration' 23:49:27 I blame PleasingFungus 23:49:49 nicolae-: what I'm saying is that it's cruel spider torture 23:50:06 minmay: gimme a metaphor. hit me 23:50:08 oops, that's MPA 23:50:15 gammafunk: as opposed to the other things that happen to spiders in crawl, 23:50:26 PleasingFungus: http://65.media.tumblr.com/8dd59abbc4ac9d9c855b01aeb1790f4d/tumblr_inline_o6qtm6w2j81ra3fp3_540.jpg 23:50:29 also there's a bug for the cloud thing! it's something i'd like to change but it's hard 23:50:33 oh wow 23:50:35 that's extremely good 23:50:59 anyway if someone could commit a fix for that cpo would be extremely grateful 23:51:08 did travis pick this up 23:51:21 yes, it did, and mpa ignored it -.- 23:51:27 03gammafunk02 07* 0.19-a0-327-g865b46e: Fix a vault typo (chequers) 10(28 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/865b46e3854b 23:51:33 people ignoring travis? 23:51:39 also he might not have seen it 23:52:30 I made a commit 23:52:36 :) 23:52:37 I'm pretty cool 23:52:47 !vault minmay_bad_closet 23:52:47 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/mini_features.des#l2915 23:52:50 vault typo: this vault exists 23:52:50 or is he... 23:53:35 03PleasingFungus02 07* 0.19-a0-328-g3707654: Remove a bad closet 10(7 seconds ago, 1 file, 0+ 11-) 13https://github.com/crawl/crawl/commit/3707654fd759 23:53:59 whoa, thanks 23:54:00 if you made pull requests for some fo these removals, people might purple click them more 23:54:05 haha 23:54:33 at some point i gotta buckle down and figure out how to do pull requests. or, i could just keep submitting vaults to mantis as files. 23:54:40 maybe i should make some vaults that are bad political metaphors 23:54:49 minmay_horseshoe 23:54:54 no swastikas, how many times does it have ot be repeated 23:54:56 nicolae-: pull requests are deffo nice 23:55:06 but there's no requirement of course 23:55:15 i assume they might get in quicker, at least 23:55:28 yeah possibly so, since there's less work 23:56:15 *nods* 23:57:18 -!- LexAckson has joined ##crawl-dev 23:57:22 -!- Kalir has quit [Ping timeout: 240 seconds] 23:58:03 so if i submit a pull request to remove felids . . . . . . 23:58:27 hrm 23:58:35 Lasty just might click it, you never know 23:58:38 someone tell me if i should revert that demonspawn spiny change 23:59:15 -!- Klaymen has quit [Remote host closed the connection]