00:00:02 -!- omarax has quit [Remote host closed the connection] 00:00:43 -!- qoala has joined ##crawl-dev 00:01:42 so, how many of you actually know what "Nessos is repulsed!" means 00:01:46 without looking 00:01:58 it sounds really familiar 00:02:34 did you, like, try to enslave him under dith or tso...? 00:02:35 hint: it's an extremely obtuse message 00:02:44 good hint 00:02:48 repulsion field mutation? 00:02:53 and i'm asking this question as a not-so-lowkey way to complain about it again 00:03:16 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-147-g6f47703 (34) 00:03:28 wow, i got it without looking! 00:03:28 * geekosaur doesn't even try tp understand those things. but if you''re going to complain about them, you'll be finding new absurdities to keep you busy beyond your lifespan >.> 00:03:55 geekosaur: isn't that the fun of it, though? 00:04:28 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=14519 00:04:29 `obvious_effect = true;` 00:04:39 <|amethyst> hm 00:05:01 <|amethyst> I'd guess Trog, because minmay wouldn't play Chei 00:05:03 -!- AlphaQ has quit [Client Quit] 00:05:08 it's not something that happened to me recently in an actual game 00:05:10 oh i remember that thread 00:05:11 since i know it exists 00:06:20 1learn add zcrawl planned unfeatures, cont'd: player_will_anger_monster() 00:07:01 i'd be fine with removing the enslave interaction, but i feel like i'd want marvinpa or elliptic to comment first 00:07:03 the phantom mirror thing was at least changed since that thread was made 00:07:08 heh 00:07:36 loaddb.py:659: Warning: Data truncated for column 'killer' at row 1 cursor.execute(self.query, self.values) 00:07:41 loaddb.py:659: Warning: Data truncated for column 'kgroup' at row 1 cursor.execute(self.query, self.values) 00:07:44 wonder if that will affect scoring 00:08:43 i think the theme can be argued equally well in the other direction: if you enslave or mirror a wizard, you're trying to kill it, so why doesn't trog let you 00:08:53 yeah the theme thing does't seem compelling 00:08:55 |amethyst, Ru with sac love? 00:09:35 <|amethyst> ah 00:09:50 <|amethyst> so, do you disable those spells? 00:10:10 &dump 00:10:10 http://crawl.berotato.org/crawl/morgue/gammafunk/gammafunk.txt 00:10:17 <|amethyst> or do you allow Chei-ites to enslave a monster with Haste Other to make one's other allies more effective? 00:10:31 I've finally found the way we can be rid of the PleasingFungus forever! 00:10:33 b - the +8 double sword "Beetleslayer" {drain, rPois rF+ Dex-2} 00:10:34 <|amethyst> (I assume Chei would still disable hasting of the player regardless) 00:10:45 i don't think monsters ever haste the player 00:10:48 |amethyst: if non-Chei-ites are allowed to enslave a monster with Haste Other to make one's other allies more effective, why not? 00:10:51 -!- shummie has quit [Quit: Page closed] 00:11:22 PleasingFungus: i think a version of h with your changes as per the pastebin and what you wrote about sounds like a good change overall 00:11:23 <|amethyst> you could make that argument about any conduct: if non-Chei-ites are allowed to zap a wand of hasting at allies, why not that for Chei-ites 00:11:45 PleasingFungus: I don't use enslave (or other ally-producers) that much, but I certainly don't like the "trogites waste a turn trying to enslave spellcasters" thing 00:11:48 |amethyst: I thought you were making a "degenerate"/grindy play argument, not a flavour one 00:12:06 should dith worshippers be punished when an enemy kills another enemy with a fireball 00:12:07 I've probably run into that 4 or 5 times in my own games despite knowing about it for years 00:12:33 chequers: :) 00:12:35 PleasingFungus: for aoe spells for the Cj ally, I would like spells that can reliably hit multiple enemies without needing AI to target them properly (eg i wouldn't call b.magma 'aoe'), so like chain lightning is a good targeting model for ancestors imo 00:12:49 chequers: those warnings should be pretty harmless 00:12:52 also it is pretty bad that you may or may not be able to enslave/mirror an orc wizard/ogre mage/etc. based on which spellbook it got 00:12:52 except the whole noise / friendly fire bit 00:13:01 i'm hoping to not add new spells 00:13:03 dang 00:13:06 i feel like this god has way too much complexity as is 00:13:10 pf have you seen the newest fanart for crawl 00:13:16 PleasingFungus: totally agree 00:13:16 the octopode? 00:13:20 no 00:13:20 is it NSFW 00:13:22 the triple crossbow 00:13:25 n! 00:13:27 !!! 00:13:29 link pls 00:13:29 check out the thread 00:13:35 which thread 00:13:38 the SA thread 00:13:41 it's the same guy making them 00:13:44 http://i.imgur.com/pqM1Gup.jpg !!! 00:13:47 CanOfWorms: gammafunk's question still applies 00:13:47 THAT thread 00:14:07 wow dpeg victory post in the SA forum 00:14:09 nsfw for gore 00:14:12 that man knows no fear 00:14:14 haha, what's the based on 00:14:15 well, impeding gore 00:14:16 |amethyst: I think it would be better if allies with haste other just didn't use it if you were worshipping chei rather than not being able to enslave them 00:14:18 edge of tomorrow? 00:14:26 <|amethyst> elliptic: me too 00:14:30 CanOfWorms: it's got a mutant beast, too! 00:14:35 it's not like chei gets angry at you for having the ability to haste stuff 00:14:39 just for using it 00:14:42 i... don't really understand the background 00:14:43 <|amethyst> elliptic: I think minmay thinks it's fine if they just cast haste other 00:14:45 but not the new mutant beast... 00:14:51 what's that skull thing in the left? a reaper? 00:14:53 CanOfWorms: less than a week now! 00:14:55 chequers: executioner 00:15:05 wow, TIL what an executioner tiles represents 00:15:09 haha 00:15:18 yeah it's very weird up close 00:15:20 also i love love love the harpy face 00:15:25 |amethyst: I don't think that would be awful either personally, but I'm not sure I've ever seen an ally use haste other anyway 00:15:29 harpy / zombie harpy tiles are really funny 00:15:35 the executioner description is written based on the tile rather than the other way around, just fyi 00:15:38 gnoll shamans!!! 00:15:40 awesome 00:15:41 oh 00:15:46 so if I make a new tile 00:15:50 we can rewrite the description? 00:15:59 you can probably rewrite the description either way 00:15:59 although I do like the windmill skull aesthetic. 00:16:07 I don't think trj likes it when harpies ride on it like that 00:16:25 -!- Dracunos has quit [Ping timeout: 276 seconds] 00:16:29 based on my experience of using m. menagerie on it 00:16:33 the harpy face looks so gross up close 00:16:55 gross? 00:16:56 CanOfWorms: but the tile is good..... 00:17:03 <|amethyst> re executioners, weren't people talking about avoiding swasticas? 00:17:04 it's just like, two blue dots and a red dot 00:17:08 yeah 00:17:13 it's like its mouth is just hanging open 00:17:14 <|amethyst> s/ica/ika/ 00:17:17 also, apparently its old description was, quote, "A horribly powerful demon." 00:17:21 i'm glad 00:17:26 the harpy is extremely surprised 00:17:29 :O 00:17:30 yes that is why I wrote the new one 00:17:35 gammafunk: those are clearly green dots... 00:17:42 %git e7299fc1 00:17:43 07kilobyte02 * 0.8.0-a0-5210-ge7299fc: Minmay's monster description updates. 10(5 years ago, 1 file, 15+ 15-) 13https://github.com/crawl/crawl/commit/e7299fc11d38 00:17:50 heh, didn't see your name was on it 00:17:50 oh my god not the fucking dress again 00:17:53 I almost retracted but since you said that, I'm sticking with blue 00:17:56 lmao 00:17:58 -!- FunkyGnoll has quit [Read error: Connection reset by peer] 00:18:08 also, demon trident with triple crossbow??? 00:18:09 did the alligator ever actually lurk 00:18:21 CanOfWorms: demon trident has a low skill requirement for mindelay 00:18:25 reasonably low 00:18:56 minmay: looks like these descriptions were before monster spells were in xv? 00:19:17 it just kind of occured to me, but doe 3x bows use three bolts per shot? 00:19:29 heh, you're the one who decided that iron dragons aren't iron! 00:19:31 <|amethyst> ??triple crossbow 00:19:32 triple crossbow[1/3]: Like a crossbow, but three times as good! Base damage 22, base/mindelay 23/10. Historically known as a Chuangzi Nu. Not suitable for shaving. 00:19:32 PleasingFungus: correct 00:19:34 <|amethyst> ??triple crossbow[2] 00:19:34 giant spiked club[1/4]: (maces & flails; -7 acc / 22 dam / 1.9 base delay / 0.7 min delay; two handed). A giant lump of wood with sharp spikes at one end. The only playable races that can wield giant spiked clubs are Ogres and Trolls. 00:19:36 <|amethyst> ??triple crossbow[3] 00:19:36 triple crossbow[3/3]: http://i.imgur.com/4LRd5Gt.jpg 00:19:41 gammafunk: no, they just fire it three times as hard 00:19:43 PleasingFungus: I didn't decide that iron dragons aren't iron, LRD code did 00:19:45 <|amethyst> hmm 00:19:47 gammafunk: do not think about it 00:19:53 right... 00:20:03 minmay: if not for you, someone might have fixed lrd instead... 00:20:04 and yes, alligators did stay submerged in older versions, like current swamp worms 00:20:07 |amethyst: i took that photo!!! 00:20:11 wait, so triple crossbow has to fire three bolts BUT triple sword doesn't get three hits per attack????????!?!?? 00:20:11 it was an amazing moment 00:20:18 it was removed because it was bad gameplay, like current sw---wait 00:20:26 this game is bs 00:20:26 lol 00:20:27 swamp worms need another pass 00:20:30 they don't work right now 00:20:37 0.19... 00:21:11 I thought the idea of triple crossbow was that there were 3 bowstrings instead of just one 00:21:15 and they all fired the bolt at the same time 00:21:19 yes exactly 00:21:23 which is why it doesn't fire 3 bolts 00:21:34 I'm pretty sure both options are equally ridiculous 00:21:43 but only one is mechanically supported! 00:22:03 though, technically, the other one is the only one that historically existed 00:22:11 (as a siege weapon) 00:22:53 -!- Kalir has quit [Changing host] 00:23:04 I'm not aware of any historical weapon that actually fired multiple bolts/arrows at once 00:23:15 http://i.imgur.com/4LRd5Gt.jpg look!!! 00:23:18 it was in a museum... 00:23:24 though i guess they might've fired in short succession 00:23:53 they didn't---yes 00:24:33 it's like people don't even give a damn about realism in roguelike weapons 00:24:57 fucked up, if true 00:24:59 well, perhaps the one in that picture could fire all 3 bolts at once, i like how it still looks like a photoshopped picture 00:25:17 you're going to get me started about swords again 00:25:25 and about how bardiches should be in the axes category 00:25:26 did someone say... sword realism...? 00:25:34 what about katanas, minmay? 00:25:59 <|amethyst> though 00:26:05 <|amethyst> that wikipedia picture isn't a chuangzi nu 00:26:16 what wiki photo? 00:26:24 <|amethyst> ??triple crossbow[3] 00:26:24 triple crossbow[3/3]: http://i.imgur.com/4LRd5Gt.jpg 00:26:30 that's... that's not from wiki 00:26:33 <|amethyst> aha 00:26:41 yeah, the chuangzi nu is a huge seige weapon 00:26:44 that's a photo i took with my phone, a few months after i implemented the triple crossbow 00:26:48 while on vacation 00:26:49 it's like a ballista except it looks ridiculous 00:27:07 it was amazing and a true sign that i was blessed by god 00:27:23 <|amethyst> I wouldn't trust western drawings of it, either 00:27:33 why couldn't crawl have implemented an actually cool """oriental""" weapon like the repeating crossbow 00:27:43 ranged combat is bad 00:28:04 we could add ninja stars 00:28:09 also the xxxbow isn't intended as an 'oriental' weapon, i decided on the name and then grabbed any scraps of historical credibility i could find to justify it 00:28:13 and those tiger claw weapons 00:28:23 <|amethyst> since westerners were the same people who drew http://www.wired.com/wp-content/uploads/2015/04/Vegetable_lamb_of_Scythia_with_lambs_growing_out_of_podsa.jpg 00:28:24 gammafunk: someone was passionately arguing that tomahawks should be renamed to ninja stars 00:28:27 those were for climbing... 00:28:36 since they're native american, which is out of theme for crawl 00:28:42 right, and we bring back player clinging 00:28:48 |amethyst: i'm 99% sure that's what cotton plants look like. 00:28:54 |amethyst: don't forget the penis tree 00:28:57 gammafunk: bring back jump attack!!!! 00:28:59 <|amethyst> PleasingFungus: German knows this 00:29:03 no, it's unrealistic 00:29:07 cats don't even jump like that 00:29:10 :( 00:29:23 |amethyst: german? 00:29:40 <|amethyst> PleasingFungus: "Baumwolle" 00:29:44 <|amethyst> PleasingFungus: "tree wool" 00:29:49 nice.... 00:30:20 <|amethyst> gammafunk: must spend two turns charging... "You wiggle your butt" 00:30:52 and if a monster uses a laser pointer attack the charging is canceled by distraction 00:30:53 the russian term for pet is 'house animal'. it's like two words and 20 letters long. i don't know how anyone can use that language... 00:30:59 <|amethyst> wasn't someone suggesting a thief god with something very similar to felid leap attack? 00:31:11 thief god? it'll never fly. now, a shadow god... 00:31:16 <|amethyst> including the restrictions about jumping over large enough creatures 00:31:28 yeah dithmenos basically has jump attack, but you can stab with it 00:31:37 bring back Scorpion Strike 00:31:39 <|amethyst> and Ru 00:31:41 -!- WalkerBoh has joined ##crawl-dev 00:31:51 no more nrook memes, please... 00:32:01 lmao 00:32:11 i'm gonna turn into a dragon now 00:32:40 it took me way to long to find this. probably NSFW: http://frenchhistory.tumblr.com/post/75368452892 00:33:00 what is that even trying to depict 00:33:06 a penis tree 00:33:06 also, why doesn't crawl have any snail knights 00:33:11 (knights riding snails) 00:33:29 (not knights who are snails. though that'd be cool too) 00:33:47 obviously they'd be... uh, torpor snails with actual attacks? 00:33:48 we need to figure out bone dragon riders first 00:33:51 and the spriggran rider mechanic? 00:33:58 gammafunk: *bone riders 00:34:02 <|amethyst> minmay: more detail https://inpress.lib.uiowa.edu/feminae/DetailsPage.aspx?Feminae_ID=31987 00:34:15 <|amethyst> "Although the appearance of a phallus tree may seem strange at first, the iconographic motif appears to have been quite popular in the late medieval secular world..." 00:34:37 http://em-ily-grace.tumblr.com/post/115305458387/two-medieval-monks-invent-bestiaries 00:34:50 i remember this one 00:34:57 very good post 00:35:05 <|amethyst> "Several additional folios in the manuscript depict equally subversive scenes, such as [. . .]a nun leading a monk by a chain attached to his penis." 00:35:12 also that first one is very clearly not made by monks... 00:35:50 dith doesn't have a jump attack 00:35:50 but ru does! 00:35:57 shadow step, chequers 00:36:12 yeah but situationally available 00:36:49 the jump attack is to play 0.8, cast tornado, then controlled blink next to the monster 00:37:07 -!- Dingbatt has quit [Ping timeout: 250 seconds] 00:38:02 both ru's jump and old felid jump attack were situationally available 00:38:10 *are/were 00:38:39 it's right there in the ability name 00:38:42 shadow STEP 00:38:46 power LEAP 00:39:06 oh, so trog's hand is actually some hi-five thing, not regen+mr? 00:39:12 it doesn't say regen/mr+ in the name 00:39:59 obviously the hand is protecting/embracing you 00:40:04 you are in trog's hand now. 00:40:29 oh good, finally affordable car insurance! 00:40:43 I guess he probably just kills the person who's at-fault, tbf 00:41:20 <|amethyst> TROG SMASH PUNY DEDUCTABLE 00:43:27 -!- Sorbius has quit [Quit: Leaving] 00:46:43 -!- ProzacElf has joined ##crawl-dev 00:47:05 -!- Zeor has quit [Quit: Leaving.] 00:48:59 -!- owl has quit [Quit: bye.] 00:53:07 |amethyst: do you mind rewinding to the enslave/gods discussion? 00:54:27 <|amethyst> sure 00:55:11 <|amethyst> my concern is that it's off-flavour if you can have allies do all the stuff you're not allowed to do 00:55:28 <|amethyst> also, if shadow creatures give you demons 00:55:37 <|amethyst> under TSO 00:55:41 <|amethyst> (etc) 00:55:59 <|amethyst> s/give/gives/ 00:56:08 it feels like a sort of weird fuzzy ethical question 00:56:23 -!- valrus has quit [Ping timeout: 276 seconds] 00:56:23 like, if you enslave someone, and they do something you aren't permitted to, are you morally culpable? 00:56:28 this is something you have to ask your rabbi 00:56:36 <|amethyst> respondeat superior 00:56:47 which makes me feel like it's not something crawl needs to enforce rules against 00:56:54 since it seems, to me, easy to argue the case either way 00:57:16 |amethyst: there are considerable limits on that doctrine... :) 00:57:21 also, i'm not sure chei follows english common law 00:57:24 <|amethyst> heh 00:58:17 <|amethyst> so if TSOites can get friendly demons by summoning, should they be allowed to use explicitly demon-summoning spells? 00:58:55 can we back up a second? 00:59:07 <|amethyst> or is this just about enslavement, not the whole monster revulsion thing? 00:59:10 yeah 00:59:20 i feel like it should be possible to draw some distinction there 00:59:34 since demon summoning feels like a very straightforward case of Traditional Evil 00:59:46 but, like, mind-controlling a demon to fight other demons is, uh...? 00:59:53 -!- simmarine has quit [Read error: Connection reset by peer] 00:59:54 <|amethyst> but enslaving demons and having them summon other demons for you... 01:00:01 hey 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:00:04 you're not telling them to do it 01:00:10 you might not even know they're going to do it! 01:00:14 demons gotta demon, you know? 01:00:49 in general, we don't blame players for summons' actions: consider e.g. one ally killing another with a fireball or something 01:01:00 or killing a neutral, or performing an Unchivalrous Attack, or w/e 01:01:04 -!- Alatreon has quit [Client Quit] 01:01:32 <|amethyst> I dunno 01:01:43 <|amethyst> That sounds kind of like "I just pulled the trigger, how was I supposed to know that would make the bullet shoot out?" 01:01:56 <|amethyst> in the case of enslaving a monster with evil spells 01:02:34 <|amethyst> but anyway, ethical principles in Crawl are weird 01:02:36 i think there's a reasonable distinction between, say, "i shot an enemy with a crossbow" and "i tried to enslave this ogre mage, but unfortunately it was one of the ones that had fireball, so dith put the kibosh on that" 01:02:40 |amethyst: what about a monster that may or may not have evil spells, because its book is randomized? 01:02:48 minmay: o/ 01:02:52 scoring rebuild is about 80% complete 01:02:54 <|amethyst> so if people think it would lead to better gameplay, go for it 01:03:04 |amethyst: :) 01:03:07 i can get behind that 01:03:17 reminder: The Crawl Wiki Page On Evil 01:03:21 at the least, trog seems to be ok with spriggan berserkers allying with spriggan air magi 01:03:25 still my favorite thing to come out of the wiki, ever 01:04:13 I just don't want enslavement/mirrors to waste your turn because a monster happened to have the wrong book, and the message should actually tell you something instead of "Nessos is repulsed!" 01:04:20 or "Nothing appears to happen" in the case of phantom mirror 01:04:34 -!- sneakynesss has joined ##crawl-dev 01:05:36 mirrors don't waste turns 01:05:47 !source evoke.cc:2062 01:05:47 https://github.com/crawl/crawl/blob/master/crawl-ref/source/evoke.cc#l2062 01:05:52 i wonder if this leaks info... 01:06:19 I tested it in wizmode, they do waste turns 01:06:39 <|amethyst> does it really say just "Foo is repulsed!" 01:06:41 yes 01:06:42 |amethyst: for enslavement? yes 01:06:44 <|amethyst> because it looks like it calls player_will_anger_monster just before that 01:06:50 <|amethyst> ohh 01:06:52 <|amethyst> I see 01:06:59 <|amethyst> it's player_angers_monster that gives the message 01:07:17 <|amethyst> must keep my tenses straight 01:07:37 also, if the theme is that the god objects to enslaving/summoning X monster, the messaging should probably reflect that, instead of saying the monster is enraged by your whatever aura 01:07:50 -!- Walker_Z has joined ##crawl-dev 01:07:57 <|amethyst> the theme is completely unclear 01:07:59 -!- regret-index has joined ##crawl-dev 01:07:59 since that just sounds like monsters can decide "ehhh, y'know what, I don't wanna be enslaved by this guy" 01:08:27 reminder that the ars goetia specifically calls upon god to make the demons do their thing 01:08:28 -!- Chousuke_ has joined ##crawl-dev 01:08:48 <|amethyst> regret-index: but that god created all the demons 01:08:53 -!- johnny0_ has joined ##crawl-dev 01:08:56 <|amethyst> regret-index: I don't think TSO did 01:09:01 <|amethyst> (but maybe?) 01:09:22 03PleasingFungus02 07* 0.19-a0-148-g706f639: Don't ban enslaving god-hated mons (minmay) 10(2 minutes ago, 1 file, 0+ 7-) 13https://github.com/crawl/crawl/commit/706f6395352a 01:09:30 is there really any particular deity one can point to in crawl as a creator 01:09:47 zot 01:10:01 zot was a gnome. 01:10:15 <|amethyst> gnomes have been around a really really long time 01:10:17 gnomeliness is next to godliness 01:10:41 -!- debo_ has joined ##crawl-dev 01:10:58 <|amethyst> We do still have I free, could have the god Iamthatiam 01:11:23 'hyehasherhyeh 01:11:35 rip hep 01:11:55 -!- mong has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0/20160425114621]] 01:11:57 <|amethyst> regret-index: nah, that would go on ' 01:12:23 if you enslave a demon under tso, it should turn into a holy creature 01:12:54 if you enslave a holy under makhleb it should turn into a demon?... 01:12:55 -!- FireSight has quit [Ping timeout: 246 seconds] 01:12:55 -!- johnstein has quit [Ping timeout: 246 seconds] 01:12:56 -!- OCTOTROG has quit [Ping timeout: 246 seconds] 01:12:56 -!- Insomniak` has quit [Ping timeout: 246 seconds] 01:12:56 -!- orionstein has quit [Ping timeout: 246 seconds] 01:12:59 -!- Goncyn has quit [Ping timeout: 246 seconds] 01:12:59 -!- debo has quit [Ping timeout: 246 seconds] 01:13:01 -!- Chousuke has quit [Ping timeout: 246 seconds] 01:13:02 -!- WalkerBoh has quit [Ping timeout: 246 seconds] 01:13:02 -!- TZer0 has quit [Ping timeout: 246 seconds] 01:13:05 -!- swartzcr has quit [Ping timeout: 246 seconds] 01:13:05 -!- johnny0 has quit [Ping timeout: 246 seconds] 01:13:06 -!- Finwe has quit [Ping timeout: 246 seconds] 01:13:08 -!- sneakyness has quit [Ping timeout: 246 seconds] 01:13:08 -!- Zekka has quit [Ping timeout: 246 seconds] 01:13:09 -!- Amadiro has quit [Ping timeout: 246 seconds] 01:13:10 -!- Walker_Z is now known as WalkerBoh 01:13:10 -!- johnsteinVPS is now known as johnstein 01:13:10 -!- johnstein has joined ##crawl-dev 01:13:11 clearly 01:13:25 profane servitor? 01:13:43 <|amethyst> @??apis 01:13:43 apis (00Y) | Spd: 10 | HD: 16 | HP: 91-142 | AC/EV: 9/5 | Dam: 4008(holy) | natural, 08holy | Res: 06magic(100), 08holy | XP: 1349 | Sz: Big | Int: animal. 01:13:47 <|amethyst> @??profane servitor 01:13:47 profane servitor (05A) | Spd: 15 | HD: 18 | HP: 128-180 | AC/EV: 10/20 | Dam: 2505(vampiric), 1013(drain) | 07undead, 10items, 10doors, fighter, evil, see invisible, fly, unbreathing | Res: 06magic(140), 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 08holy, 13torm | XP: 3907 | Sz: Medium | Int: human. 01:13:48 profane servitor<->daeva 01:13:58 also, apis should really stop being natural 01:14:04 pan lord<->seraph 01:14:19 fr: code that makes people less likely to create beautiful organised loot piles in lair:1 01:14:22 fravashi<->shadow demon?? 01:14:22 gammafunk: i assumed servitors were angels 01:14:27 i'm not sure how you would do this, but do it 01:14:38 fine if you like nerfing things 01:14:40 -!- TZer0 has joined ##crawl-dev 01:14:46 <|amethyst> chequers: IIRC that was the entire point of removing jelly eating of seen items 01:15:02 he's making joke's 01:15:03 a shame we lack asuras 01:15:05 I know! But people still do it! It's like a minigame! 01:15:18 randoml move items one tile when you enter a level 01:15:26 chequers: did you ever see that screenshot i put up, like two years ago, of an insane guy making a huge stash on like d:25 01:15:27 (actually I kinda hate that name, but I don't think there's a way around the problem I have with it --- that being that every such term started out meaning roughly "common" 01:15:30 it's like we can't control ingrained history 01:15:37 spontaneously combust all items dropped on lair:1 01:15:44 PleasingFungus: hah no 01:15:49 if dpeg had his way, all items would vanish when you left the floor. 01:15:56 reverse angband 01:16:13 regret-index: i'm sure there's a technical solution to this political problem 01:16:17 amalloy: I turned my single-segment games into highlights, so thanks for pointing out that thing about the restriction removals 01:16:53 "stash portal with multiple entrances" 01:16:58 chequers: http://i.imgur.com/lBHixvT.png 01:17:08 " He had more stuff off the top of the screen, & seemed to be making endless Abyss runs to get ever more loot to stockpile." 01:17:10 -!- Furril has quit [Ping timeout: 260 seconds] 01:17:18 sickening 01:17:21 agreed! 01:17:23 oh, the oka vault 01:17:44 i want to say there was a row of dragon armours at the top of that column of hides 01:17:46 man, I need to get to my qaz, nem, dith depths vaults 01:18:06 i made a chei depths vault!!! 01:18:18 no one dies to it but it still exists 01:18:19 making a T for Terrible idea 01:18:59 ...oh, right, I didn't push the dith vault because miasma and black smoke are still the same(?) 01:19:04 -!- IceBlind has quit [] 01:19:25 oh god, this was the thread with a person who went on an insane rant about how felids were 'reddity' and the devs appealing to girly-girls or something 01:19:45 the good old days 01:19:46 SJW influence? 01:19:53 probably! 01:19:54 Unstable branch on crawl.develz.org updated to: 0.19-a0-148-g706f639 (34) 01:19:59 I just banned LadyBoobiez btw 01:20:03 though i feel like people talked about sjws less, in 2014 01:20:05 *jan 2014 01:20:18 man, memories. http://i.imgur.com/xVEYbgD.png 01:20:41 felids distinctly do not appeal to me but it is known I'm half-broken 01:21:00 why did monsters apportate monsters and why would they butcher them 01:21:06 simulacrum 01:21:06 simulacrum 01:21:12 my post was me asking that 01:21:15 and yeah 01:21:24 i absolutely love the Crawl Verismillitude there 01:21:25 but why butcher 01:21:29 you needed chunks! 01:21:31 chunks 01:21:33 because to cast it you used chunks 01:21:33 oh 01:21:41 we've got a regular chorus here... 01:21:42 good ai 01:21:46 and we know how sacred monster-player symmetry is, right? 01:21:56 it wasn't actually multiple actions, just multiple message lines, iirc 01:22:07 simulacra are undead ice because they're frozen blood monsters, evidently. 01:22:19 there was like monster butchering code though 01:23:02 regret-index: btw, one of the appeals of dcss to be is the zany lore/universe 01:23:16 like, what other game has minotaurs as the most popular race 01:23:21 <|amethyst> chequers: banned from where? 01:23:31 cpo? 01:23:35 yeah 01:23:35 felids are distinctly not popular, though 01:23:42 they have a fanbase 01:23:46 small but dedicated 01:23:50 certainly 01:24:11 lmao, http://i.imgur.com/OobnCLg.png autoexplore into old corrosion 01:24:16 this is a good trip into memory lane 01:24:52 now you can autoexplore into acid blobs and thorn hunters instead 01:25:04 but they'll only kill you, not mess up your equipment! 01:25:06 tourney scoring is updated 01:25:07 a fate worse than death... 01:25:08 real 277m27.813s 01:25:22 basically 100mins/100k rows 01:25:35 !lg . vs yred 01:25:35 2. PleasingFungus the Carver (L13 VSDK of Yredelemnul), mangled by a deep troll shaman on Lair:8 (grunt_lair_end_beastmaster) on 2014-02-27 06:38:15, with 30308 points after 14007 turns and 1:10:53. 01:25:50 !vault dpeg_oklob_gauntlet 01:25:50 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/float.des#l3452 01:27:55 !tstats 01:28:08 Stats after 16 days (t): 2373 players, 768 runers, 399 winners, 969 wins, 50070 games, winrate 1.94%, total player time 2y+349d+10:09:33. 01:28:14 right i was going to say. chequers: my thought on upgrades for hep was that you'll probably get the ancestor type upgrade somewhere around xl 8-12, as you transition into midgame; the xl 18 choice would mix things up as you go into lategame, and xl 27 for extended 01:28:16 !nchoice 01:28:20 SpFE: 0 wins || pleonasm: CBRO, L13 Arsonist of Sif Muna || magipi: CUE, L8 Sneak of Fedhas || CALLOUS: CAO, L2 Sneak of Gozag 01:28:32 sp nem choices have been slow 01:28:40 as with most things related to extended, most games won't see it, but idk. that's okay, maybe? 01:29:06 in an abstract sense yes, but it would be the only god ability you don't get in a 3 rune game 01:29:32 <|amethyst> !lg * win urune=3 s=xl 01:29:33 is it really a god ability 01:29:33 19997 games for * (win urune=3): 13629x 27, 2691x 26, 1726x 25, 912x 24, 484x 23, 258x 22, 129x 21, 64x 20, 35x 19, 32x 18, 14x 17, 8x 16, 8x 15, 6x 14, 12 01:29:42 hrm 01:29:43 i guess 2/3 3-runes end at xl27 01:29:49 !lm * god~~hep 01:29:51 7180. [2016-04-28 06:55:22] Haifisch the Cruncher (L11 GrGl of Hepliaklqana) left the Lair of Beasts on turn 10801. (Lair:1) 01:30:01 depending on the race, i think you might or might not see it in zot 01:30:04 !lm . hep 01:30:05 151. [2016-03-14 08:21:26] chequers the Cleaver (L9 MiFi of Hepliaklqana) killed Psyche on turn 6079. (D:8) 01:30:08 !lm . hep x=src 01:30:09 151. [2016-03-14 08:21:26] [src=cpo] chequers the Cleaver (L9 MiFi of Hepliaklqana) killed Psyche on turn 6079. (D:8) 01:30:11 nice 01:30:14 !lm * god~~hep s=verb 01:30:15 7180 milestones for * (god~~hep): 2439x uniq, 1264x br.enter, 709x br.exit, 699x br.end, 525x god.worship, 420x ghost, 365x ancestor.class, 225x rune, 138x god.maxpiety, 107x shaft, 68x abyss.enter, 56x zig, 54x abyss.exit, 51x ancestor.deathswap, 30x orb, 9x crash, 6x zig.exit, 6x zig.enter, 4x god.mollify, 2x uniq.ban, monstrous, ghost.ban, god.ecumenical 01:30:21 race is a weird modifier for such xl concerns in general, yeah 01:30:26 !lm * god~~hep verb=ancestor.class x=avg(xl) 01:30:27 365 milestones for * (god~~hep verb=ancestor.class): avg(xl)=8.56 01:30:31 interesting 01:30:36 <|amethyst> !lg * dg win urune=3 s=xl 01:30:36 !lm * god~~hep verb=ancestor.class x=max(xl) 01:30:37 443 games for * (dg win urune=3): 156x 27, 102x 26, 93x 25, 57x 24, 22x 23, 6x 22, 5x 21, 18, 20 01:30:37 365 milestones for * (god~~hep verb=ancestor.class): max(xl)=13 01:30:39 !lm * god~~hep verb=ancestor.class x=min(xl) 01:30:40 365 milestones for * (god~~hep verb=ancestor.class): min(xl)=1 01:30:44 er 01:30:47 <|amethyst> !lg * hu-- win urune=3 s=xl 01:30:48 590 games for * (hu-- win urune=3): 545x 27, 24x 26, 15x 25, 3x 24, 2x 22, 21 01:30:48 !lm * god~~hep verb=ancestor.class xl=1 01:30:54 1. [2016-04-05 04:04:29] tedric the Insei (L1 HuMo of Hepliaklqana) remembered their ancestor Publius's as a hexer on turn 52. (D:2) 01:30:56 -!- Harudoku has quit [Ping timeout: 252 seconds] 01:30:59 ohhh 01:31:01 right 01:31:07 !lm * god~~hep verb=ancestor.class x=min(xl) !mo 01:31:08 267 milestones for * (god~~hep verb=ancestor.class !mo): min(xl)=5 01:31:08 oh nice, I'm no. 2 for rune fetched at lowest xl 01:31:10 -!- johnny0_ is now known as johnny0 01:31:23 <|amethyst> PleasingFungus: is that a bug in the milestone or in Sequell? 01:31:24 i did buff hep piety 01:31:26 !lm gammafunk t min=xl rune 01:31:27 17. [2016-05-18 01:44:24] gammafunk the Convoker (L13 MuSu of Sif Muna) found a barnacled rune of Zot on turn 14101. (Shoals:4) 01:31:28 |amethyst: neither 01:31:32 monk! 01:31:42 and a very early altar, apparently 01:31:42 <|amethyst> huh? 01:31:49 <|amethyst> PleasingFungus: no, no, I mean 01:31:57 oh, publius's? 01:31:57 <|amethyst> PleasingFungus: "their ancestor Publius's as a hexer" 01:31:58 !lm * god~~hep verb=ancestor.class xl=1 -log 01:32:00 tedric, XL9 HuMo, T:2511: http://crawl.berotato.org/crawl/morgue/tedric/morgue-tedric-20160405-042209.txt 01:32:01 <|amethyst> PleasingFungus: yeah 01:32:03 i think that was a bug that i fixed 01:32:09 -!- johnny0 has quit [Quit: Reconnecting] 01:32:11 !lm * god~~hep verb=ancestor.class 01:32:12 365. [2016-04-28 06:14:08] Haifisch the Cruncher (L9 GrGl of Hepliaklqana) remembered their ancestor Fry Us With as a hexer on turn 7347. (D:7) 01:32:16 <|amethyst> aha 01:32:17 -!- johnny0 has joined ##crawl-dev 01:32:24 <|amethyst> I hadn't realised it had changed that recently 01:32:28 !lm * god~~hep verb=ancestor.class x=gid 01:32:29 365. [2016-04-28 06:14:08] [game_key=Haifisch:cbro:20160328052208S] Haifisch the Cruncher (L9 GrGl of Hepliaklqana) remembered their ancestor Fry Us With as a hexer on turn 7347. (D:7) 01:32:36 could you rebase the branch btw 01:32:46 !log Haifisch gid=Haifisch:cbro:20160328052208S 01:32:47 1. Haifisch, XL11 GrGl, T:11067: http://crawl.berotato.org/crawl/morgue/Haifisch/morgue-Haifisch-20160428-065631.txt 01:32:51 or are there conflicts you're being lazy about 01:33:02 do you want a rebase or a merge? 01:33:04 <|amethyst> I still think it should go into trunk after t, but PF thought it's not ready yet 01:33:34 i have a big pile of changes that i'm planning - if i get those in and relatively non-buggy, then i'd be fine with tossing it into trunk 01:33:53 I look forward to playing with H and mutant beasts in trunk 01:33:55 <|amethyst> regret-index: resident vault expert: do we have any vaults that contain a firing line of orb spiders? 01:34:12 firing line, no 01:34:15 heh, the ancestor was originally Friðuswiþ <- except that seems to have gotten mangled at some point 01:34:20 let me find the actual name 01:34:24 PleasingFungus: um not sure what the diff would be really 01:34:32 Friðuswiþ 01:34:39 chequers: then you want a merge. 01:34:40 <|amethyst> PleasingFungus: I was abou tto paste that 01:34:44 luckily, i already did one! 01:34:49 <|amethyst> PleasingFungus: iconv -f utf8 -t latin1 01:34:49 ;) 01:35:14 03PleasingFungus02 07[combo_god] * 0.19-a0-309-g2670e44: Merge branch 'master' into combo_god 10(12 hours ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/2670e448bf81 01:35:14 03PleasingFungus02 07[combo_god] * 0.19-a0-313-gdca3fbf: Merge branch 'master' into combo_god 10(4 hours ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/dca3fbff3e6f 01:35:14 03PleasingFungus02 07[combo_god] * 0.19-a0-315-gacbd226: Merge branch 'master' into combo_god 10(26 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/acbd2268b94d 01:35:21 |amethyst: i just looked it up in the file... 01:35:21 <|amethyst> :P 01:35:21 wo 01:35:21 to each their own! 01:35:21 I would ask canofworms for a purgatory rock tile but that seems out-of-style 01:35:29 check out all those hot merge commits 01:35:31 no conflicts, either 01:35:39 chequers: i had the branch open to go implement some of the changes i was talking about 01:35:39 goodcode 01:35:49 the last merge is literally one commit, iirc 01:35:58 wish amalloy was around so i could talk about the holiness thing with him again 01:36:06 w/e, i'll just leave that aside from now and work on the other stuff 01:36:31 -!- valrus has quit [Ping timeout: 260 seconds] 01:36:31 mmm? 01:36:43 hep ally holiness 01:36:52 clearly they're fravashi and I need two more holy monsters 01:36:54 we were discussing it earlier 01:37:12 there are plausible options for them being natural, nonliving, or holy 01:37:16 *plausible arguments 01:37:17 <|amethyst> all three! 01:37:22 <|amethyst> hm 01:37:22 |amethyst: i already made that joke!!! 01:37:26 but mine was better :P 01:37:27 he did, I saw it 01:37:29 <|amethyst> what would happen if you made them none of the above? 01:37:48 <|amethyst> distinct lack of MH_NONE creatures! 01:37:56 aholy 01:38:04 MH_AGNOSTIC 01:38:29 <|amethyst> chequers: is that how they talk in the deep south of hawaii? 01:38:38 PleasingFungus: holy seems a little weird to me but you could certainly write enough flavour text to make it make sense 01:38:50 see, they're ancestor spirits... 01:38:52 that one isn't as serious 01:39:05 natural makes the most sense to me, but i don't think it really matters a ton 01:39:13 but if they're constructs of memory, you could make an argument for them being literal constructs 01:39:20 in the same way that abyss creatures are nonliving 01:39:25 since they aren't really creatures of flesh and blood 01:39:26 |amethyst: .... 01:39:35 <|amethyst> natural makes the most sense gameplay-wise I think 01:39:37 |amethyst: better than "austria", I guess 01:39:53 <|amethyst> chequers: no, no, not AU as the deep south of hawaii 01:40:17 <|amethyst> chequers: "ahola" plus tensing of terminal schwa, which is present in at least some southern US dialects 01:40:18 |amethyst: most sense how? 01:40:37 http://www.iranicaonline.org/articles/fravasi- 01:40:41 hm 01:40:44 <|amethyst> PleasingFungus: in that it doesn't give a bunch of resistances/immunities 01:41:32 the resists are really flavour aren't they? Like, the numbers will be tweaked until the ally dies at the appropriate rate 01:41:53 <|amethyst> being undead for example makes them completely immune to poison 01:41:58 the resistances and immunities i considered a plus 01:41:59 just put in 0 resist and see where they die too much 01:42:08 in terms of making them more viable in extended 01:42:10 <|amethyst> which maybe you want, but that does buff them in e.g. spider relative to other places 01:42:32 and also because allies being poisoned tends to be a bit annoying, though i guess fast regen helps there 01:42:43 <|amethyst> PleasingFungus: hmm 01:43:24 @??ice devil 01:43:24 ice devil (004) | Spd: 10 | HD: 8 | HP: 36-52 | AC/EV: 12/10 | Dam: 1612(cold:8-23) | 05demonic, 10doors, unholy | Res: 06magic(80), 12cold+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 340 | Sz: Medium | Int: human. 01:43:56 <|amethyst> hm 01:44:12 <|amethyst> PleasingFungus: non-living is probably reasonable for that 01:44:37 <|amethyst> PleasingFungus: undead includes dispel vulnerability 01:44:38 that's where i'm leaning 01:44:45 also it implies that they're evil 01:44:47 since crawl 01:44:51 physical construct, mental construct, same difference 01:44:53 i mean, literally, right now, they're evil 01:44:54 <|amethyst> not necessarily I think? 01:44:59 since they're undead 01:45:07 <|amethyst> I thought 01:45:08 that is a mechanical fact in the game, though it's very rarely relevant 01:45:24 <|amethyst> I thought we had a flag to prevent that but I guess I'm imagining something we talked about but didn't do 01:45:40 I mentioned before I thought they should have poison immunity and rN+++ from a balance perspective 01:45:45 i *think* that was necromancy? 01:45:51 just in case you're going to use that and not credit me!! 01:45:52 <|amethyst> PleasingFungus: aha, that's it 01:46:26 <|amethyst> chequers: that still leaves two options :) 01:46:33 i mean, them being evil but not from an evil god could be an interesting commentary on the limited meaning of 'evil' in crawl - that something can be capital E Evil without being, like, actually harmful or malevolent or anything else 01:46:39 but that probably belongs on the wiki. 01:46:41 rather than in-game. 01:46:56 <|amethyst> PleasingFungus: I think we already have that 01:46:57 -!- Grivan has quit [Ping timeout: 276 seconds] 01:46:59 <|amethyst> PleasingFungus: regeneration 01:47:02 'the only way to bring someone back is with twisted spells' 01:47:08 that essay needs an update for bennu, clearly 01:47:20 |amethyst: you remember the essay i'm talking about, right? 01:47:29 'this nice old memory god is creating chimeras and stuffing them with memory echoes!!!' 01:47:45 <|amethyst> PleasingFungus: on the chaosforge wiki? 01:47:50 yep! 01:48:00 i'm 90% sure memory echoes are currency in some game 01:48:11 -!- breadbocks has quit [Ping timeout: 250 seconds] 01:48:16 <|amethyst> PleasingFungus: yeah, I read that long long ago, probably before I became a dev 01:48:29 I <3 it forever 01:49:02 <|amethyst> we could just use different terms 01:49:20 <|amethyst> e.g. the five colours in Magic: the Gathering 01:49:59 kusala and akusala 01:50:08 http://crawl.chaosforge.org/Evil#Ambiguity_in_the_Crawl_notion_of_.27Evil.27 01:50:10 good 01:50:12 para 01:50:14 <|amethyst> where there is an association between white and good, but it is clearly only statistical 01:50:32 <|amethyst> and e.g. Nazis would be W if they were in the game 01:51:00 -!- grisha5 has quit [Quit: Page closed] 01:51:03 nazis would clearly follow zin's purity conduct 01:51:07 <|amethyst> exactly 01:51:24 <|amethyst> obsession with purity, order, and individual sacrifice for the group 01:51:32 -!- ontoclasm has joined ##crawl-dev 01:52:10 hm, what's the command to install inotify2 with cpanm? -.- 01:52:42 oh, I got it to work 01:52:51 Linux::Inotify2 :) not Linux::inotify2 01:53:00 <|amethyst> Mattias: if you're on a debian system there's an OS package 01:53:07 <|amethyst> Mattias: liblinux-inotify2-perl 01:53:32 |amethyst: yeah, but the cpanm module in ansible will work for all linux distros 01:54:35 ??evil gods 01:54:35 evil gods[1/2]: Beogh, Lugonu, Kikubaaqudgha, Yredelemnul, Makhleb. 01:54:57 <|amethyst> Beogh really doesn't need to be on that list 01:55:02 no dith, despite the wrath using piles of "evil" undead / demons 01:55:32 <|amethyst> I think there was an explicit decision to make dith not evil 01:56:01 q: what glyph should hep ancestors use if they're not undead 01:56:02 <|amethyst> it's not dith's faults that there are so few darkness-themed naturals/unlivings/holies to choose from! 01:56:05 right now they're W for Wraith 01:56:12 p? 01:56:13 R 01:56:14 <|amethyst> PleasingFungus: @ 01:56:16 so many ps 01:56:28 actually R is good 01:56:31 well, orc high priests do summon demons 01:56:41 r is rakshasa and... i forget 01:56:43 R is pretty much "weird spirits" 01:56:46 Windows builds of master branch on crawl.develz.org updated to: 0.19-a0-148-g706f639 01:56:48 dryad 01:56:53 efreet 01:57:03 i think R was something i was considering when i was first choosing ancestor glyphs 01:57:05 |amethyst: R or @? 01:57:08 water nymphs should be R as well 01:57:16 (they're not but they should be) 01:57:27 <|amethyst> PleasingFungus: R would make dump/crashlog screenshots easier to decipher :P 01:57:52 <|amethyst> PleasingFungus: (FR: dump a version with ANSI colour, too) 01:58:28 <|amethyst> I agree with ontoclasm 01:58:39 <|amethyst> nymphs on 'm' make no sense 01:58:59 <|amethyst> I mean, even less sense than my nemesis the 't' glyph 01:59:09 change it! 01:59:15 if a unique or ghost falls down a shaft and you see it on the new floor, your ^o is updated to only show them on one floor, right? 01:59:22 <|amethyst> ontoclasm: you heard the beetle 01:59:23 the line between merfolk and water nymph is pretty thin... 01:59:52 <|amethyst> regret-index: you could say the same of dryads and spriggans 01:59:58 fair 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:08 <|amethyst> (or efreet and salamanders) 02:00:12 (clearly put dryads on i) 02:00:29 nah, there's a key difference there 02:00:44 (which we, uh, screwed with) 02:00:44 <|amethyst> ? 02:01:27 <|amethyst> oh, efreet are MH_DEMONIC but dryads and nymphs are natural? 02:01:39 salamanders mythologically aren't very much anthromorphic but also that yes 02:02:42 is fo being able to chain dig a problem? 02:02:44 <|amethyst> regret-index: clearly the solution is the make them salahumanders 02:03:07 <|amethyst> chequers: I thought it was their gimmick 02:03:19 sorry, chain-shaft 02:03:36 <|amethyst> it's a problem if people are doing it accidentally 02:03:41 water nymphs aren't really like merfolk in any way aside from "associated with water" 02:03:51 <|amethyst> maybe it's a problem in extended? 02:03:56 <|amethyst> I wouldn't know 02:03:58 -!- UnhappyMeal has quit [Read error: Connection reset by peer] 02:04:27 what are merfolk, aside from "civilized physical water spirits" 02:05:00 <|amethyst> I think our merfolk are more atlanteans than russalka 02:05:32 <|amethyst> underwater elves 02:05:41 "they turned part fish to survive an island drowning" is such a silly idea 02:05:46 <|amethyst> or merfolk:water :: elf:forest 02:05:57 Is there a script to shutdown crawl-inotify-dglwhere.pl or do I just kill it and remove lock file? 02:06:10 clearly need coral in shoals 02:06:10 When I need to restart it after adding new versions that is 02:06:10 <|amethyst> regret-index: it's actually the opposite 02:06:21 <|amethyst> regret-index: we lost our tails to survive a seafloor upthrust 02:06:22 -!- mars123 has quit [Quit: Page closed] 02:06:39 ha 02:06:40 <|amethyst> I mean mythologically 02:06:43 <|amethyst> not in real life 02:06:45 <|amethyst> that would be silly 02:06:51 of course 02:07:09 !lg * d:4 t x=avg(xl) 02:07:09 -!- minqmay has quit [Ping timeout: 244 seconds] 02:07:10 5823 games for * (d:4 t): avg(xl)=5.6 02:08:24 <|amethyst> !lg * d:4 t xl<20 x=avg(xl) 02:08:25 5821 games for * (d:4 t xl<20): avg(xl)=5.59 02:08:57 <|amethyst> !lg * d:1 t xl<20 x=avg(xl) 02:08:58 11436 games for * (d:1 t xl<20): avg(xl)=1.52 02:09:01 <|amethyst> !lg * d:1 t x=avg(xl) 02:09:02 11438 games for * (d:1 t): avg(xl)=1.52 02:09:08 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-148-g706f639 (34) 02:09:26 <|amethyst> oh right, you'd expect a higher percentage of orb run deaths the lower you are 02:09:29 (also reminded of the branch where the king of the naga is made a hydra because it has many heads) 02:09:35 <|amethyst> just because there are fewer descending depths 02:09:49 regret-index: well merfolk walk on land sometimes 02:09:51 <|amethyst> regret-index: 02:09:53 <|amethyst> regret-index: ? 02:09:58 <|amethyst> regret-index: re "branch" 02:10:20 the very old one with a set of uniques 02:10:59 <|amethyst> ontoclasm: hm, I guess that does argue for the return-to-water hypothesis rather than the water-origin hypothesis 02:11:19 ontoclasm: true, crawl glyphs do seem to care about physiology most with e.g. the split of snake and naga 02:11:22 !lg * d:4 status!~~orb x=avg(xl) 02:11:29 573991 games for * (d:4 status!~~orb): avg(xl)=5.19 02:11:36 |amethyst: i win 02:11:58 <|amethyst> chequers: not if I publish first! 02:12:18 <|amethyst> oh 02:12:29 <|amethyst> I had been looking for that, thanks 02:12:37 <|amethyst> !kw orb 02:12:37 Built-in: orb => verb=orb 02:12:53 <|amethyst> can you make a keyword do something different for !lg vs !lm ? 02:13:11 <|amethyst> !kw haveorb 02:13:12 FR: When one of my named pet orcs eats a banish... 02:13:12 No keyword 'haveorb' 02:13:13 <|amethyst> !kw orby 02:13:14 No keyword 'orby' 02:13:19 ....I should be able to go to the abyss and rescue him 02:13:31 welp, old-uniques-patch was deleted 02:13:45 <|amethyst> !lg * status~~\borb\b 02:13:46 No games for * (status~~\borb\b). 02:13:51 <|amethyst> !lg * status~~orb 02:13:52 No games for * (status~~orb). 02:14:24 <|amethyst> err, did that actually do anything? 02:14:29 https://sourceforge.net/p/crawl-ref/feature-requests/1837/ 02:14:35 <|amethyst> !lg * d:4 x=avg(xl) 02:14:37 573991 games for * (d:4): avg(xl)=5.19 02:15:16 <|amethyst> "The more uniques the better, of course." 02:15:29 <|amethyst> that's the spirit! 02:15:30 wow, anonymous, mixing up the antichrist and ananta 02:16:11 !kw uniq 02:16:12 Built-in: uniq => verb=uniq 02:16:26 |amethyst: lol 02:16:28 |amethyst: hopefully nobody checks the working in my paper 02:17:05 Rast--: can't you already just recall him? 02:17:10 <|amethyst> !sent chequers retractions 02:17:10 bat vault! =D 02:17:10 Sending retractions to chequers. 02:17:26 die gigabat! 02:17:54 !sent arxiv letter of response to critics wherein I avoid the core issue and attack |amethyst's character 02:17:54 Sending letter of response to critics wherein I avoid the core issue and attack |amethyst's character to arxiv. 02:19:07 -!- neizenel has joined ##crawl-dev 02:19:09 <|amethyst> regret-index: also 02:19:35 -!- DIonized has quit [Ping timeout: 260 seconds] 02:19:43 <|amethyst> regret-index: I think the seven heads and seven crowns thing is Satan, not the Antichrist 02:19:44 -!- DIonized_ is now known as DIonized 02:19:58 i thought it was the beast 02:20:18 although i haven't actually read revelation in about 20 years 02:20:21 john the revelator was off his god damn rocker. 02:20:24 in revelations the dragon, the beast from the sea, and bablyon the great's mount _all_ manage to resemble the same seven heads 02:20:34 satan was feeling vain that day, I suspect 02:20:52 heh 02:21:13 or john just hated rome that much, either or 02:21:18 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 02:21:35 -!- Wah has quit [Ping timeout: 252 seconds] 02:21:37 <|amethyst> regret-index: they stand in the way of love and we will smoke them all with our intellect and our savoir-faire 02:21:45 chequers: wrt hexer upgrades 02:21:51 Learuk hits something with the +5 war axe "Bic Ubleb" {holy, +Rage rElec Dex+2}! 02:21:52 _Learuk is devoured by a tear in reality. 02:21:54 devs help 02:21:58 this is bullcrap 02:22:01 lmao 02:22:08 -!- nikheizen has quit [Ping timeout: 260 seconds] 02:22:10 give me back my stuff 02:22:18 <|amethyst> Rast--: you can find it in the abyss 02:22:21 could be message ordering, could be him getting banished by the unseen 'something' as a separate action 02:22:23 you speak not of love only blasphemy 02:22:32 really? its not on the abyss list in ctrl+O 02:22:43 <|amethyst> Rast--: the orc isn't? 02:22:48 chequers: my thought was starting with slow & confuse and choosing between upgrading slow to either para or metabolic englac, but i'm not sure para is anywhere near as good... 02:22:51 why would it be, it's not a unique 02:22:52 for an ally to have 02:23:00 <|amethyst> Rast--: I *think* you can at least find the weapon if nothing else 02:23:00 well it might be there but its not on the ctrl+O list 02:23:11 oh well it had a name 02:23:14 <|amethyst> I don't remember the rules on when creatures are preserved 02:23:41 ill have to visit to find out for sure 02:23:49 i tried to "recall" him but he didnt show 02:24:15 do only uniques survive banishing? 02:24:32 juggernauts, less adaptable than jessica 02:24:48 <|amethyst> !source monster::needs_abyss_transit 02:24:49 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/monster.cc#l4991 02:25:08 <|amethyst> hmm 02:25:16 <|amethyst> flags & MF_BANISHED 02:25:46 <|amethyst> oh, but it didn't get MF_BANISHED yet 02:26:00 <|amethyst> yeah 02:26:22 it could be there, but it's probably not 02:26:49 <|amethyst> yeah, get_experience_level() > 8 + random2(25) would be your only chance 02:27:06 -!- eurtek has quit [Quit: Page closed] 02:27:18 -!- filthy has quit [Ping timeout: 244 seconds] 02:27:27 is that the monster's XL? 02:27:34 er, the orc's 02:27:36 <|amethyst> yeah 02:27:44 RIP :( 02:27:45 <|amethyst> and I guess if the monster is lost entirely the item is lost 02:27:54 <|amethyst> IMO fix that 02:27:58 unless Bic Ubleb is a new unrand 02:28:09 unrands are preserved separately in mon-death 02:28:17 you could always change that to be all randarts...... 02:28:29 hm, i guess not, actually, since LOST_IN_ABYSS is its own thing 02:28:35 <|amethyst> oh right 02:28:45 <|amethyst> yeah, a randart would be lost anyway 02:29:01 would it be totally game breaking for named orc allies to be recallable from the abyss? 02:29:03 <|amethyst> unrands are the only items "preserved" in the abyss 02:29:09 <|amethyst> recallable maybe 02:29:43 <|amethyst> but I don't think there would be a problem with having them always be preserved 02:29:53 i think that'd be cool 02:29:57 is there a mechanic for them to follow you back out? 02:29:57 <|amethyst> then you can pop into the abyss, recall there, and pop back out 02:30:04 <|amethyst> hmm 02:30:08 or even have to find them there 02:30:10 i haven't used beogh in forever, but i was sad about losing dudes to the abyss 02:30:18 <|amethyst> monsters can follow you out of the abyss I think? 02:30:24 but increased speed of finding them 02:30:33 <|amethyst> ISTR being followed out as an AK who explored too much 02:30:40 yeah but those are enemies 02:30:40 <|amethyst> but maybe I'm remembering something else 02:31:51 <|amethyst> FR: you can recall them, but either way they probably have horrible mutations from their stay 02:32:34 -!- Shard1697 has quit [Ping timeout: 240 seconds] 02:32:41 or horrible insanity 02:33:05 <|amethyst> FR: change Crazy Yiuf's qstaff into distortion 02:33:16 no thanks 02:36:43 -!- Krakhan has quit [Ping timeout: 260 seconds] 02:36:50 sonja does not appreciate this idea 02:37:07 @??goblin spells:iron_shot.200.wizard hd:18 02:37:07 goblin (15g) | Spd: 10 | HD: 18 | HP: 59-83 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, spellcaster | XP: 1504 | Sp: iron shot (3d32) | Sz: small | Int: human. 02:37:18 @??goblin spells:lehudib's_crystal_spear.200.wizard hd:18 02:37:18 goblin (15g) | Spd: 10 | HD: 18 | HP: 59-83 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, spellcaster | XP: 1504 | Sp: crystal spear (3d37) | Sz: small | Int: human. 02:37:28 @??goblin spells:stone_arrow.200.wizard hd:18 02:37:28 goblin (15g) | Spd: 10 | HD: 18 | HP: 59-83 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, spellcaster | XP: 1433 | Sp: stone arrow (3d26) | Sz: small | Int: human. 02:37:41 <|amethyst> so 02:37:47 <|amethyst> UI question 02:38:03 <|amethyst> in hand-of-nemelex, what should v do? 02:38:14 decks still exist in hand-of-nemelex? 02:38:34 <|amethyst> they stack 02:38:36 PleasingFungus: i'm sure for an Optimal Player, para > metabolic englac 02:38:41 <|amethyst> decks of the same type 02:38:43 since you're always fighting in corridors, right 02:38:51 although Para requires LoS 02:39:01 re-requesting the ability for ally to fire through the player 02:39:03 <|amethyst> I guess the stack could be just "8 cards of Destruction" 02:39:45 so many requests! 02:39:48 <|amethyst> PleasingFungus: I wanted the player to be able to decide whether their hand should be e.g. full of attacks, full of summons, full of defense, or a mix 02:40:08 <|amethyst> PleasingFungus: but I guess that could be accomplished by throwing away cards 02:40:46 <|amethyst> chequers: FR: bush form 02:40:58 bush league 02:41:45 <|amethyst> chequers: I would accept a patch to do that---if the player is worshipping Fedhas 02:41:50 replace tree form with bush form, duh 02:42:10 <|amethyst> chequers: maybe even if the ally but not the player is worshipping Fedhas 02:42:18 @0.17?ironheart preserver 02:42:25 Could not execute monster-0.17: No such file or directory 02:42:25 %0.17?ironheart preserver 02:42:28 <|amethyst> no 0.17 monster sadly 02:42:31 oh 02:42:37 Could not execute monster-0.16: No such file or directory 02:42:37 <|amethyst> %0.16?ironheart preserver 02:42:43 <|amethyst> or 0.16 apparently 02:43:00 <|amethyst> if someone builds those I'll install them 02:43:26 <|amethyst> I mean, subject to some security and trust constraints 02:43:38 |amethyst: i'll send in a patch 02:44:19 |amethyst: if [[ strings $NEWBINARY | grep -q evilbit ]] ; exit 1 ; fi ? 02:44:28 i[[ -]] 02:44:54 <|amethyst> I think I won't run an shell scripts chequers sends me 02:44:59 <|amethyst> s/an/any/ 02:45:37 <|amethyst> but that's okay, bash won't either 02:45:45 <|amethyst> :P 02:45:47 Intermediate systems are sometimes used to launder attack connections. Packets to such systems that are intended to be relayed to a target SHOULD have the evil bit set. 02:45:54 this is a good rfc 02:45:59 <|amethyst> PleasingFungus: it is 02:46:52 -!- iFurril has quit [Ping timeout: 246 seconds] 02:49:02 -!- sage1234 has quit [Ping timeout: 252 seconds] 02:50:14 -!- WalkerBoh has quit [Remote host closed the connection] 02:51:21 I was trying to see if my memory was correct that convokers used to have less MR than the other vault enemies 02:51:25 they all seem to be 40 now 02:53:55 Monster database of master branch on crawl.develz.org updated to: 0.19-a0-148-g706f639 02:54:04 i am going to regret asking this but what is an evil bit 02:54:24 is that kinda like the sticky bit? 02:55:46 Awesome, now the inotify watcher restarts after each playbook run 02:56:03 I also symlink all versions meta folders to the www dir. Just need to get apache2 to work fully next 02:56:11 Seems the vhost config from the docs doesn't work for me O.o 02:56:30 * Mattias tries to run a fresh vm with the playbook now 02:56:30 * Sequell also tries to run a fresh vm with the playbook now 02:56:32 ontoclasm: https://www.ietf.org/rfc/rfc3514.txt 02:57:54 PleasingFungus: hah 02:58:18 it's so much simpler this way 02:58:40 i see orc priests now live in beehives 02:59:21 ? 03:00:04 -!- omarax has quit [Remote host closed the connection] 03:00:11 -!- Evablue_ has quit [Quit: Evablue_] 03:00:23 <|amethyst> I don't think beehives are marked no_monster_gen, so if there's any empty space that's entirely possible 03:01:10 pretty much all beehive vaults would be improved with an actual threat variation of a few 0s 03:01:30 like what_comes_after_a 03:01:33 regret-index: alternate solution 03:01:44 bee priests & bee wizards 03:01:52 dire bees 03:02:17 oh, i'll say those bees are dire... 03:02:22 <|amethyst> I thought wasps and hornets already were dire bees 03:02:28 the only myth I immeadiately know of for material here are the mayan quartet of beekeeping giants that hold up the sky 03:02:40 and "bee giant" is kind of tempting but 03:03:01 <|amethyst> https://en.wikipedia.org/wiki/Bee_(mythology) 03:03:51 <|amethyst> https://en.wikipedia.org/wiki/Mythology_(Bee_Gees_album) 03:03:56 bee ogre. beegre. 03:04:03 though I'm not directly immeadiately able to connect ah-muzen-cab and the bacab 03:06:29 clearly, instead of pf's saltlings it's honeylings 03:07:21 ";)" great commit message 03:08:10 now that would be pretty sweet. 03:09:07 -!- Shard1697 has joined ##crawl-dev 03:10:42 hmm, bee priestesses of potnia theron... 03:13:07 -!- namelastname112 has quit [Ping timeout: 250 seconds] 03:14:58 -!- Insomniak` has quit [Quit: I like to rock] 03:15:06 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-148-g706f639 (34) 03:15:47 !messages 03:15:47 No messages for minmay. 03:16:14 amulet of faith isn't marked as useless under xom 03:16:35 it's not useless 03:16:42 it makes xom act more frequently 03:16:51 then mark it dangerous :P 03:16:58 no? 03:17:08 you elected to worship xom, after all 03:18:05 -!- Cerpin has quit [Remote host closed the connection] 03:19:47 why not make faith have xom do good things slightly more often 03:20:03 where would the fun be in that? 03:20:20 it's fun for xom to help you out 03:20:29 in his strange ways 03:20:31 PleasingFungus: why! 03:20:35 why did you go there?! 03:20:40 fun...? 03:20:44 no! 03:20:46 !lg www splat 03:20:47 3. pleasingfungus the Ruinous (L27 TeCj of Vehumet), slain by an Executioner (kmap: gloorx_vloq_grunt) in Pandemonium on 2016-05-18 01:11:45, with 723011 points after 76823 turns and 6:10:16. 03:20:51 ahh 03:20:59 i forgot that slime and zot existed 03:20:59 rip 03:21:09 -!- Cerpin has joined ##crawl-dev 03:21:09 i got most of the runes! 03:21:47 but yeah i was real mad at myself for that one 03:21:48 7 isn't most... 03:21:53 most of the pan runes 03:21:59 7/11, sounds like a lot :P 03:22:22 i got demon + cerebov + gloorx 03:22:45 !lg www splat s=name,char 03:22:46 3 games for www (splat): 2x pleasingfungus (TeCj, HaAK), wheals (DECj) 03:22:54 doin my part 03:23:00 Cj verboten from now on 03:23:21 and then, ban hubris 03:23:39 the unspoken rune there was abyssal, right 03:24:10 fr: Unspoken Rune 03:24:12 hrm, guess that didn't count as a gloorx kill 03:24:20 !lg * t ikiler~~gloorx 03:24:20 Unknown field: ikiler 03:24:21 I wonder if, between killing making stairs and strong banishers sending people to rune depths, it's easier to get the abyssal rune now 03:24:23 it basically was 03:24:24 !lg * t ikiller~~gloorx 03:24:25 3. SJWn the Axe Maniac (L27 MiWn of The Shining One), slain by an Executioner (summoned by Gloorx Vloq) in Pandemonium (gloorx_vloq) on 2016-05-18 05:14:22, with 913090 points after 86373 turns and 4:30:18. 03:24:37 !lg * t ikiller~~gloorx -2 03:24:38 2/3. dying5ever the Pyromancer (L27 HONe of Ashenzari), slain by an Executioner (summoned by Gloorx Vloq) in Pandemonium (gloorx_vloq_grunt_torture_chamber) on 2016-05-08 03:59:15, with 941909 points after 80570 turns and 12:00:17. 03:24:42 killing making stairs was 100% irrelevant for me 03:24:57 f w i w 03:25:07 I used it to escape a couple time I think 03:25:17 i think it's probably more relevant there 03:25:18 there's a decent chance to just find stairs already, sure 03:25:24 oh, yes 03:25:31 for diving, i feel like you'd need some bad luck to not get enough downstairs by the time the downstairs killtrigger kicks in 03:25:38 though of course countering bad luck is exactly what it's for 03:25:52 exactly-ish 03:26:03 yeah, the banishing-to-abyss:3 is much more relevant 03:26:03 wow, and what do I see but amalloy has killed his SpFE 03:26:05 -!- paulr has quit [Ping timeout: 260 seconds] 03:26:13 sp of nem, even 03:26:29 orc sorcerer? 03:26:37 !lg amalloy volcano 03:26:37 3. amalloy the Nimble (L11 SpFE of Nemelex Xobeh), slain by an orc sorcerer (a +0 spear of flaming) in Volcano (volcano_pools) on 2016-05-18 07:12:23, with 9237 points after 16314 turns and 1:20:47. 03:26:51 clearly counts as by my hands 03:26:55 not seen orc sorcerers in volcanos that I can recall 03:27:23 huh, orc sorcerers in the volcano? 03:27:31 yup 03:27:45 they do kind of have a fire theme, don't they 03:27:50 -!- vale_ has quit [Remote host closed the connection] 03:28:01 used to be an orcs with an orc warrior set, then I made it orc warriors with fire equipment and urug / fire-equipment knight / orc sorcerer boss 03:28:06 and magenta is basically red 03:28:40 !lg * t volcano s=map 03:28:41 91 games for * (t volcano): 17x volcano_pools, 16x volcano_lake, 13x volcano_aerie, 9x volcano_caves, 5x volcano_grotto, 4x volcano_grotto; vgs_dualism, 4x volcano_grotto; vgs_trial_of_fire_spitters, 4x volcano_grotto; vgs_trial_of_fire_lashers, 4x pf_volcano_lost_world, 3x volcano_tomb; vts_chambers, 3x volcano_village, 2x volcano_overflow, 2x volcano_grotto; vgs_many_chambers, volcano_tomb; vts_... 03:28:53 oh right, subvaulting 03:29:11 other volcano random set bosses include nessos 03:29:43 harold, red draconians, hell knights, erolcha, 03:30:12 I'm struck that no one has made a volcano dragon vault with the subtitle through_the_fire_and_the_flames 03:30:46 -!- UnhappyMeal has quit [Quit: Leaving] 03:31:16 I probably shouldn't have been so worried as to set fire dragons as set bosses in, like, 03:31:48 1.88%? 03:32:03 gammafunk: you HAVE the power 03:32:04 just make a volcano that is meatsprint, and when you die you get log(turns_alive) scrolls of acquirement 03:32:35 finally, a way to place the Axe of Woe 03:33:40 @??dancing weapon ; wait was this updated yet 03:33:40 Bad item name: 'wait was this updated yet' 03:33:47 @??dancing weapon ; axe of woe 03:33:47 dancing weapon (05() | Spd: 10 | HD: 15 | HP: 40 | AC/EV: 18/15 | Dam: 36 | 11non-living, fighter, fly, unbreathing | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 823 | Sz: small | Int: brainless. 03:34:02 <|amethyst> regret-index: %?? updates automatically, @?? does not 03:34:05 <|amethyst> @??-version 03:34:05 Monster stats Crawl version: 0.19-a0-148-g706f639 03:34:08 Monster stats Crawl version: 0.18-a0-1640-g8b6524e 03:34:08 <|amethyst> %??-version 03:34:11 @??dancing weapon ; devastator 03:34:11 dancing weapon (00() | Spd: 16 | HD: 15 | HP: 26 | AC/EV: 8/19 | Dam: 16 | 11non-living, fighter, fly, unbreathing | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 886 | Sz: small | Int: brainless. 03:34:16 <|amethyst> regret-index: err sorry 03:34:21 <|amethyst> regret-index: I had thoe backwards :P 03:34:24 so why is the unrand: syntax even around if this works 03:34:34 minmay: it's gone 03:34:36 it was just done like two days ago? 03:34:42 o 03:34:49 <|amethyst> %git :/unrand 03:34:49 07PleasingFungus02 * 0.19-a0-136-gc9f901a: Initial work on improving unrand syntax 10(12 days ago, 14 files, 111+ 94-) 13https://github.com/crawl/crawl/commit/c9f901ab99fc 03:34:58 interesting question: if a halfling animates the axe of woe, does it have different stats than if a human does? 03:35:04 my suspicion is 'yes' 03:35:12 @??dancing weapon ; broad axe 03:35:12 dancing weapon (06() | Spd: 14 | HD: 15 | HP: 32 | AC/EV: 13/17 | Dam: 26 | 11non-living, fighter, fly, unbreathing | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 886 | Sz: small | Int: brainless. 03:35:17 @??dancing weapon ; executioner's axe 03:35:17 dancing weapon (06() | Spd: 10 | HD: 15 | HP: 40 | AC/EV: 18/15 | Dam: 36 | 11non-living, fighter, fly, unbreathing | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 823 | Sz: small | Int: brainless. 03:35:33 speed rather important there 03:35:38 yep 03:35:57 https://github.com/crawl/crawl/commit/c9f901ab99fc#diff-5249080abefba1f6af1b2142b3713295L164 i'm still amused by this bit 03:36:03 because: it did nothing 03:36:17 <|amethyst> PleasingFungus: oh also 03:36:23 <|amethyst> PleasingFungus: if you sacrificed hand 03:36:29 <|amethyst> PleasingFungus: before it was generated 03:36:36 hrm 03:36:40 !source artefact.cc 03:36:40 https://github.com/crawl/crawl/blob/master/crawl-ref/source/artefact.cc 03:36:53 i guess so, yeah! 03:36:54 so, uh, does ozocubu's armour still melt if you cast a fire spell 03:37:12 i want to say that was removed a while ago? unless it's, like, ring of flames? 03:37:38 i'll test 03:38:05 looks like it doesn't melt ozo's, though i'm not finding a relevant commit 03:38:09 it = casting fire spells 03:38:40 just wondering if people are going to memorize flame tongue to get their movement speed back 03:39:23 ??plan 03:39:24 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:release_plans 03:39:59 heh 03:40:09 just cast it on yourself, obviously 03:40:11 %git 90afb91dd2103934a2a3fa40b2a032d23e62345d 03:40:11 07PleasingFungus02 * 0.16-a0-3738-g90afb91: Fix display of monster condensation shield 10(1 year, 4 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/90afb91dd210 03:40:16 yes, exactly 03:40:22 ^ only very tangentially related, but good bug 03:40:37 <|amethyst> %git 4d4824d9 03:40:37 07wheals02 * 0.14-a0-3505-g4d4824d: Rework the icemail mutation. 10(2 years, 2 months ago, 6 files, 5+ 14-) 13https://github.com/crawl/crawl/commit/4d4824d9fdf8 03:40:37 I'm getting "that would be overly suicidal" for flame tongue self-targetting, but, there is always conjure flame 03:40:40 or fireball 03:40:57 ahh, i saw that commit but the name made me assume it was urnelated 03:41:01 regret-index: that's an rcfile option 03:41:05 peh 03:41:16 always the right reaction to that sentence :P 03:41:16 did the ozo's armor nerf even make people stop keeping it up at all times? 03:41:51 of course, one fire spell doesn't immeadiately burn it away anyway, relative to either's spellpower 03:42:18 ...it depends on the spellpower? 03:42:36 does it respect power caps? 03:42:42 yeah 03:42:55 at high spell power I've had ozo's armor remain up even through orb of fire fireballs 03:43:04 no i mean the spellpower of the fire spell 03:43:11 oh 03:43:11 -!- neizenel has quit [Quit: leaving] 03:43:18 i think that the melting amount scales with damage, maybe 03:43:24 well, in that one has to take damage, yes 03:43:46 of course, one fire spell doesn't immeadiately burn it away anyway, relative to either's spellpower 03:44:03 because fire damage reduces the duration 03:44:09 this made it sound like casting a fire spell still reduces the duration 03:44:11 but I see it doesn't 03:44:14 so never mind 03:44:18 of course it scales with damage 03:44:24 I am sorry for my miscommunication. 03:44:36 -!- Pekkekke has quit [] 03:44:37 and for mine 03:44:58 -!- Rust3dCor3 has quit [Ping timeout: 260 seconds] 03:45:01 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 03:45:14 clearly you should fight near a crystal wall so you can bounce flame tongue off it to melt your ozo's armour 03:45:19 -!- Blazinghand has joined ##crawl-dev 03:45:23 -!- Nilsyn has quit [Quit: Page closed] 03:45:56 god that would be optimal wouldn't it 03:46:18 not very sanity optimal 03:46:20 -!- regret-index has left ##crawl-dev 03:51:43 -!- Doll has quit [Quit: Lost terminal] 03:55:39 -!- glaas has quit [Ping timeout: 276 seconds] 03:59:20 -!- JimmahDean has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:03:36 gammafunk: got greedy obviously. should have just left him alone, but i thought with spriggan MR i was basically immune to paralysis 04:04:27 yeah orc sorcerer para is strong 04:04:45 !lg www !gfspeed s=name,char,xl 04:04:46 89 games for www (!gfspeed): 32x wheals (20x MuEE (5x 3, 4x 10, 3x 5, 2x 4, 2x 9, 2, 12, 1, 11), 6x DEAM (3x 6, 2, 1, 7), 4x OpSk (2x 6, 3, 11), 2x DECj (9, 18)), 18x pleasingfungus (4x KoVM (2x 2, 5, 16), 3x OgAE (14, 5, 2), 3x MfFE (7, 6, 25), DsNe (3), HEAs (11), HuSu (7), TeCj (27), TeAK (5), MuWz (1), HaAK (17), HaNe (11)), 15x amalloy (5x TeTm (3, 8, 5, 4, 24), GhEE (24), DgWz (11), SpFE (11... 04:04:49 i had dagger of elec at mindelay, so it was basically gg if i wasn't dumb 04:05:35 my stabbers this t have not been finding the elec weapons they want, but they've done well otherwise 04:05:48 i made mine with the 3-stack ?bw i found 04:06:01 clutch +inv hat on lair:8 that deen 04:06:16 oh yeah, i had book of burglary too 04:06:31 rip dreams 04:06:33 yeah I was using bw but getting freeze/flaming 04:06:51 try harder imo 04:07:04 and with zin no excruciating wounds/warp weapon... 04:07:21 -!- Lasty_ has joined ##crawl-dev 04:07:28 there was some other weird realization I had about zin restrictions that game 04:07:42 maybe it was just no box of beasts 04:08:53 -!- Evablue has quit [Quit: Evablue] 04:11:08 After I made some change, not sure which, I started getting this when running update-trunk: Could not lock /home/crawl-dev/dgamelaunch-config/locks/crawl-update.lock: someone is already updating the crawl build 04:11:11 gammafunk: no warp with zin? why not? 04:11:15 There is no lock file there -.- update-stable runs fine 04:11:25 he doesn't like distortion, does he? 04:11:34 i think he's fine with it 04:11:43 my opwz^zin was using ww i'm pretty sure 04:11:53 hrm, not sure if I had found it that game or not 04:12:01 ??warp_weapon 04:12:01 warp weapon[1/1]: This level 5 Charms/Translocation spell applies a temporary distortion brand to a wielded weapon. 04:12:20 -!- tealeaves has quit [Quit: Bye] 04:12:25 !lst . won 04:12:26 60. gammafunk, XL25 DEEn, T:88567: https://crawl.jorgrun.rocks/morgue/gammafunk/morgue-gammafunk-20160517-043055.lst 04:12:36 confirmed he doesn't mind 04:12:43 damn, had a book of the warp 04:13:17 and a bunch of charms/tloc I think 04:14:09 good news is I never have to worship zin again, hence that was a one-time mistake 04:14:46 !lg . won !experimental file!~~jump s=cls 04:14:47 56 games for gammafunk (won !experimental file!~~jump): 3x Ice Elementalist, 3x Monk, 3x Artificer, 3x Death Knight, 3x Transmuter, 3x Enchanter, 3x Conjurer, 2x Wanderer, 2x Air Elementalist, 2x Summoner, 2x Wizard, 2x Necromancer, 2x Earth Elementalist, 2x Assassin, 2x Gladiator, 2x Fighter, 2x Fire Elementalist, 2x Arcane Marksman, 2x Hunter, 2x Abyssal Knight, 2x Chaos Knight, 2x Skald, 2x War... 04:14:50 !lg . won !experimental file!~~jump s=crace 04:14:51 56 games for gammafunk (won !experimental file!~~jump): 3x High Elf, 3x Octopode, 3x Kobold, 3x Draconian, 3x Spriggan, 3x Vine Stalker, 2x Tengu, 2x Gargoyle, 2x Merfolk, 2x Vampire, 2x Deep Elf, 2x Mummy, 2x Felid, 2x Demigod, 2x Halfling, 2x Ghoul, 2x Deep Dwarf, 2x Ogre, 2x Centaur, 2x Naga, 2x Hill Orc, 2x Troll, 2x Human, 2x Formicid, 2x Demonspawn 04:14:58 !lg . won !experimental file!~~jump s=god 04:14:59 56 games for gammafunk (won !experimental file!~~jump): 6x Sif Muna, 6x Vehumet, 3x Gozag, 2x Dithmenos, 2x Trog, 2x Beogh, 2x Kikubaaqudgha, 2x Qazlal, 2x Lugonu, 2x Pakellas, 2x Nemelex Xobeh, 2x Ashenzari, 2x Zin, 2x Jiyva, 2x Makhleb, 2x Cheibriados, 2x Elyvilon, 2x The Shining One, 2x Okawaru, 2x Xom, 2x Yredelemnul, 2x Ru, 2x, Fedhas 04:15:08 all that's left is a Fed win 04:15:18 jump? 04:15:28 doesn't get marked as experimental for some reason 04:15:39 !lg . won !experimental file~~jump 04:15:40 1. gammafunk the Unseen (L27 KoHu of Nemelex Xobeh), escaped with the Orb and 4 runes on 2013-09-05 05:34:38, with 2084007 points after 104461 turns and 18:44:59. 04:19:02 aha! found the issue :) indentation issue -.- 04:20:06 <|amethyst> !kw experimental 04:20:06 Keyword: experimental => explbr!=||file=~'/smithgod/' 04:20:52 <|amethyst> !lg gammafunk won file~~jump x=file 04:20:53 1. [file=cszo/meta/jump/logfile] gammafunk the Unseen (L27 KoHu of Nemelex Xobeh), escaped with the Orb and 4 runes on 2013-09-05 05:34:38, with 2084007 points after 104461 turns and 18:44:59. 04:21:09 <|amethyst> !kw experimental explbr!=||file=~'/(smithgod|jump)/' 04:21:10 Defined keyword: experimental => explbr!=||file=~'/(smithgod|jump)/' 04:21:27 <|amethyst> !lg gammafunk won !expermental kohu nemelex 04:21:28 No keyword 'expermental' 04:21:31 <|amethyst> !lg gammafunk won !experimental kohu nemelex 04:21:32 1. gammafunk the Unseen (L27 KoHu of Nemelex Xobeh), escaped with the Orb and 4 runes on 2013-09-05 05:34:38, with 2084007 points after 104461 turns and 18:44:59. 04:21:37 <|amethyst> !lg gammafunk won !experimental kohu nemelex x=file 04:21:38 1. [file=cszo/meta/jump/logfile] gammafunk the Unseen (L27 KoHu of Nemelex Xobeh), escaped with the Orb and 4 runes on 2013-09-05 05:34:38, with 2084007 points after 104461 turns and 18:44:59. 04:21:40 <|amethyst> hmm 04:21:52 <|amethyst> oh 04:22:03 <|amethyst> !kw experimental explbr!=||file~~'/(smithgod|jump)/' 04:22:04 Defined keyword: experimental => explbr!=||file~~'/(smithgod|jump)/' 04:22:09 <|amethyst> !lg gammafunk won !experimental kohu nemelex 04:22:10 No games for gammafunk (won !experimental kohu nemelex). 04:22:19 <|amethyst> !lg . / experimental 04:22:20 142/12662 games for |amethyst: N=142/12662 (1.12%) 04:23:01 <|amethyst> !lg * !experimental s=file 04:23:05 -!- Wolfechu has quit [Ping timeout: 240 seconds] 04:23:12 https://www.youtube.com/watch?v=TKYGuiCjWos&index=2&list=PL-H7dVpcEeyedAd0_GhKDQj6OK5vCiiuq :D what if this could be possible in crawl :) endless possibilities for a nice tabletop style crawl in VR 04:23:13 5611764 games for * (!experimental): 807054x cszo/meta/git/logfile, 619425x cao/logfile-git, 493595x cdo/allgames-svn.txt, 237509x cwz/soup/trunk/logfile, 196118x cao/logfile05, 177114x cue/crawl/meta/git/logfile, 176993x cdo/allgames-0.10.txt, 152345x cao/logfile07, 142913x cao/logfile04, 139122x cao/allgames.txt, 133721x cdo/allgames-0.11.txt, 126384x ckr/www/trunk/logfile, 121176x cao/logfile15... 04:24:14 <|amethyst> !lg * !experimental file!~~^(git|svn|logfile[0-9]+)$ s=file 04:24:25 <|amethyst> err 04:24:26 5611768 games for * (!experimental file!~~^(git|svn|logfile[0-9]+)$): 807054x cszo/meta/git/logfile, 619425x cao/logfile-git, 493595x cdo/allgames-svn.txt, 237510x cwz/soup/trunk/logfile, 196118x cao/logfile05, 177114x cue/crawl/meta/git/logfile, 176993x cdo/allgames-0.10.txt, 152345x cao/logfile07, 142913x cao/logfile04, 139122x cao/allgames.txt, 133721x cdo/allgames-0.11.txt, 126384x ckr/www/tru... 04:24:27 -!- Mandevil has quit [Ping timeout: 265 seconds] 04:24:42 <|amethyst> !lg * !experimental file!~~(git|svn|/logfile[0-9]+$) s=file 04:24:43 Broken query near ') s=file' 04:24:59 <|amethyst> !lg * !experimental file!~~(git|svn|/logfile[0-9]+) s=file 04:25:00 Broken query near ') s=file' 04:25:29 doubt you need parens? 04:26:13 !lg * !experimental file!~~git|svn|/logfile[0-9]+ s=file 04:26:14 No keyword 'logfile[0-9]+' 04:26:17 oh 04:26:21 it's parsing the |, right 04:26:26 <|amethyst> the slash 04:26:41 <|amethyst> !lg * !experimental file!~~git|svn|trunk|logfile[0-9]+|allgames|meta.0\.[0-9]+|-0\.[0-9]+ s=file 04:26:46 92514 games for * (!experimental file!~~git|svn|trunk|logfile[0-9]+|allgames|meta.0\.[0-9]+|-0\.[0-9]+): 23800x ckr/www/0.15/logfile, 16873x ckr/www/0.14/logfile, 11860x cwz/soup/0.17/logfile, 11260x ckr/www/0.13/logfile, 10294x cwz/0.16/logfile, 5803x cwz/soup/0.18/logfile, 2667x cao/logfile-lorcs, 2159x cwz/0.16/logfile-old, 1479x cwz/0.15/logfile, 1420x cszo/meta/vinestalker/logfile, 1371x cszo... 04:27:10 <|amethyst> !lg * !experimental file!~~git|svn|trunk|logfile[0-9]+|allgames|(meta|www|cwz|soup).0\.[0-9]+|-0\.[0-9]+ s=file 04:27:14 8767 games for * (!experimental file!~~git|svn|trunk|logfile[0-9]+|allgames|(meta|www|cwz|soup).0\.[0-9]+|-0\.[0-9]+): 2667x cao/logfile-lorcs, 1420x cszo/meta/vinestalker/logfile, 1371x cszo/meta/dwants/logfile, 946x cszo/meta/inception/logfile, 697x cszo/meta/shadow-god/logfile, 622x cszo/meta/destruction/logfile, 493x cszo/meta/gods/logfile, 339x cbro/crawl/meta/gods/logfile, 97x cszo/meta/rang... 04:27:32 <|amethyst> lots of old ones 04:28:05 !lg * !experimental file!~~git|svn|trunk|logfile[0-9]+|allgames|(meta|www|cwz|soup).0\.[0-9]+|-0\.[0-9]+ s=file fmt:"brs" 04:28:09 8767 games for * (!experimental file!~~git|svn|trunk|logfile[0-9]+|allgames|(meta|www|cwz|soup).0\.[0-9]+|-0\.[0-9]+): brs, brs, brs, brs, brs, brs, brs, brs, brs, brs, brs 04:28:12 er 04:28:17 !lg * !experimental file!~~git|svn|trunk|logfile[0-9]+|allgames|(meta|www|cwz|soup).0\.[0-9]+|-0\.[0-9]+ s=file title:"brs" 04:28:21 brs: 2667x cao/logfile-lorcs, 1420x cszo/meta/vinestalker/logfile, 1371x cszo/meta/dwants/logfile, 946x cszo/meta/inception/logfile, 697x cszo/meta/shadow-god/logfile, 622x cszo/meta/destruction/logfile, 493x cszo/meta/gods/logfile, 339x cbro/crawl/meta/gods/logfile, 97x cszo/meta/ranged combat/logfile, 81x cpo/dcss-logfiles-combo god, 34x cbro/crawl/meta/ranged combat/logfile 04:28:28 -!- hpm has quit [] 04:28:42 combo god is pretty new 04:29:16 <|amethyst> !lg * cpo file~~logfiles-combo x=file,name,explbr,v,vlong 04:29:17 81. [file=cpo/dcss-logfiles-combo god;name=ASUHDUDE;explbr=;v=0.18.0-a0;vlong=0.18-a0-1688-gcd67086] ASUHDUDE the Chopper (L3 MiCK of Xom), slain by Ijyb (a +8 club) on D:3 on 2016-05-15 19:29:38, with 63 points after 1392 turns and 0:05:34. 04:29:29 ugh, testing this automation from scratch takes forever ~~~ 04:29:35 <|amethyst> no explbr there 04:29:36 each version takes about 40-50 min 04:29:50 must be the compilation step? 04:30:00 git, 0.18, 0.17, combo_god 04:30:00 maybe installing the debs in the chroot 04:30:09 <|amethyst> !lg * file~~combo_god s=src / experimental 04:30:10 3329/3410 games for * (file~~combo_god): 3329/3329x cbro [100.00%], 0/81x cpo [0.00%] 04:30:12 yeah, the update-stable and update-trunk commands 04:30:31 I need to see that it all works :) 04:30:47 don't worry, something is broken 04:30:53 It better not! 04:30:57 I've fixed all issues :D 04:30:59 it always is 04:31:19 I accidently ran update-stable as root, that caused issues 04:31:26 <|amethyst> you could have it compile without optimisation when you're testing... of course, then you're not testing the same thing... 04:31:56 -!- Zxpr1jk has quit [Read error: Connection reset by peer] 04:32:04 I guess you could generate a ccache and then copy the ccache into the chroot 04:32:18 Oh , I need to add in sizzel setup! I totally forgot about that 04:32:27 -!- Patashu has joined ##crawl-dev 04:32:27 I have ccache 04:32:37 but... it creates a whole new virtual machine 04:32:37 <|amethyst> not just ccache, but prepopulate it 04:32:39 well, yes 04:32:42 oh 04:32:42 you have ccache 04:32:45 prepopulate 04:32:46 but that's not what I'm saying 04:32:47 <|amethyst> but if you do that 04:32:52 <|amethyst> you might as well just copy in the binaries 04:33:04 yeah probably so; it'd help for testing to do that I guess 04:33:06 Well, need to make sure it works from scratch :) real production testing 04:33:08 to test downstream things 04:33:26 well the only real production testing is when it's actually in prodcution 04:33:30 sure 04:33:35 *production 04:33:54 <|amethyst> but it probably is good if the actual thing that goes into production gets tested a little bit first :) 04:34:00 4 versions being installed now, I guess I'll be back in 3-4 hours 04:34:15 <|amethyst> Mattias: you could make the default just trunk and latest release 04:34:37 Next test will be testing without experimental branches. I bet I need to fix that. 04:35:08 But yes, I'll remove 0.17, no need to test that twice 04:35:13 git, 0.18 and combo_god 04:40:17 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 04:45:02 -!- Weretaco_ has joined ##crawl-dev 04:45:25 -!- ebering_1 has joined ##crawl-dev 04:45:40 -!- minmay has quit [Ping timeout: 250 seconds] 04:45:42 -!- inire has quit [Ping timeout: 250 seconds] 04:45:43 -!- siepu has quit [Ping timeout: 250 seconds] 04:45:44 -!- Weretaco has quit [Ping timeout: 250 seconds] 04:45:49 -!- atrodo has quit [Ping timeout: 250 seconds] 04:45:49 -!- Zaba has quit [Ping timeout: 250 seconds] 04:45:51 -!- tealeaves has quit [Ping timeout: 250 seconds] 04:45:51 -!- TZer0 has quit [Ping timeout: 250 seconds] 04:45:52 -!- qoala has quit [Ping timeout: 250 seconds] 04:45:52 -!- GoatMann has quit [Ping timeout: 250 seconds] 04:45:57 -!- Kalma has quit [Ping timeout: 250 seconds] 04:45:59 -!- Finwe^ has quit [Ping timeout: 250 seconds] 04:46:03 -!- crate has quit [Ping timeout: 250 seconds] 04:46:03 -!- Lohengramm has quit [Ping timeout: 250 seconds] 04:46:09 -!- us17 has quit [Ping timeout: 250 seconds] 04:46:10 -!- Mattias has quit [Ping timeout: 250 seconds] 04:46:10 -!- lvh has quit [Ping timeout: 250 seconds] 04:46:13 -!- Goncyn has quit [Ping timeout: 250 seconds] 04:46:13 -!- FunkyGnoll has quit [Ping timeout: 250 seconds] 04:46:14 -!- ada482 has quit [Ping timeout: 250 seconds] 04:46:17 -!- eki has quit [Ping timeout: 250 seconds] 04:46:18 -!- Rjs has quit [Ping timeout: 250 seconds] 04:46:20 -!- vonhedlu1d has quit [Ping timeout: 250 seconds] 04:46:21 -!- ebering has quit [Ping timeout: 250 seconds] 04:46:21 -!- lynn has quit [Ping timeout: 250 seconds] 04:46:21 -!- Elsi has quit [Ping timeout: 250 seconds] 04:46:26 -!- Kalma_ is now known as Kalma 04:46:32 -!- TZer0 has joined ##crawl-dev 04:46:33 -!- Mattias has joined ##crawl-dev 04:46:50 -!- Elsi has joined ##crawl-dev 04:47:57 is there a specific reason twisted res is no longer a player spell? 04:48:21 as i recall, the original reason was not to have permanent minions 04:49:12 but there's no real reason to not be able to make abominations that can't follow between levels and degrade over time, is there? 04:53:42 -!- Zaba has joined ##crawl-dev 04:53:50 -!- lynn has joined ##crawl-dev 04:54:29 -!- lynn is now known as Guest28296 04:55:42 -!- Lohengramm has joined ##crawl-dev 04:57:28 -!- qoala has joined ##crawl-dev 04:58:17 -!- Laptop_ has quit [Ping timeout: 252 seconds] 04:58:56 -!- lordfrikk has quit [Ping timeout: 260 seconds] 05:00:04 -!- omarax has quit [Remote host closed the connection] 05:02:55 -!- Lasty_ has quit [Read error: Connection reset by peer] 05:05:00 -!- Lasty_ has joined ##crawl-dev 05:06:27 -!- GauHelldragon2 has quit [Ping timeout: 244 seconds] 05:08:21 -!- paulr has quit [Remote host closed the connection] 05:09:57 ProzacElf: the main problem with twisted res making abominations that don't use stairs and don't live forever is that it's no longer distinct from spells like simulacrum and animate dead. 05:10:21 ProzacElf: technically the monsters produced are different, but not to an interesting extent. 05:13:56 yeah, i'm not concerned in any sort of meaningful way 05:14:09 i mainly just liked it for nostalgic reasons 05:14:22 and it's a huge pain in the ass when DEDMs use it 05:14:44 at least when you're a melee based player 05:15:37 -!- MadCoyote has quit [Ping timeout: 276 seconds] 05:16:15 although even then it's usually just murdering 'crawling corpses' 05:16:23 instead of actual abominations 05:17:11 Yeah, that and it heavily incentivized players to move to non-corpsey territory to fight these monsters, or use corpse-destroying abilities. 05:17:29 it was a neat spell flavor-wise, but even back when it was good simulacrum was still better 05:18:36 and now dchannel blows it out of the water in terms of usefulness too 05:18:44 yeah 05:24:04 -!- insecticide has quit [Ping timeout: 276 seconds] 05:31:54 -!- NeremWorld has joined ##crawl-dev 05:41:31 -!- Shard1697 has quit [Ping timeout: 260 seconds] 05:41:37 -!- ProzacElf has quit [Ping timeout: 276 seconds] 05:46:04 -!- insecticide has quit [Ping timeout: 246 seconds] 05:47:04 -!- qoala has quit [Quit: Abscond!] 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:09:40 -!- amalloy is now known as amalloy_ 06:20:12 -!- Blazinghand has quit [Read error: Connection reset by peer] 06:23:25 -!- MgDark has quit [Client Quit] 06:32:02 -!- regret-index has joined ##crawl-dev 06:32:08 ??hell-pan roulette 06:32:08 hell-pan roulette[1/1]: A 0.19 proposal to place only one of Pandemonium and the Hells per game, with demonic rune changes and a short holy branch to help make this work. See https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:hell-pan_roulette . 06:32:18 wrote some more on this and alternate proposals 06:33:19 Rolling boulder beetle ignores teleport trap 13https://crawl.develz.org/mantis/view.php?id=10426 by Ololoev 06:34:53 -!- dtsund has quit [Ping timeout: 276 seconds] 06:35:04 -!- ontoclasm has quit [Quit: Leaving.] 06:35:36 !learn add hell-pan_roulette The demonic rune will be announced in a serial vault with two upgraded previous guaranteed rune vaults, Pan rune floor chances increase with slain Pan lords and runes, the holy branch refurbishes the current holy monster set and barely requires more monsters (see https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:branch:propose:purgatory ). 06:35:37 hell-pan roulette[2/2]: The demonic rune will be announced in a serial vault with two upgraded previous guaranteed rune vaults, Pan rune floor chances increase with slain Pan lords and runes, the holy branch refurbishes the current holy monster set and barely requires more monsters (see https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:branch:propose:purgatory ). 06:36:21 need to find dpeg... 06:42:51 -!- Guest28296 is now known as Lynn 06:43:21 -!- Lynn is now known as Guest49144 06:44:13 -!- Guest49144 has quit [Changing host] 06:44:13 -!- Guest49144 has joined ##crawl-dev 06:44:13 -!- Guest49144 has quit [Changing host] 06:44:13 -!- Guest49144 has joined ##crawl-dev 06:48:28 -!- mibe has quit [Ping timeout: 250 seconds] 06:50:41 Starting webtiles (via systemctl): webtiles.serviceFailed to start webtiles.service: Unit webtiles.service failed to load: No such file or directory. 06:50:47 -.- what did I do now 06:51:18 the file webtiles is indeed in /etc/init.d/webtiles (or it would'nt even get this message). But something is missing... I don't know systemd well enough 06:51:43 -!- Guest49144 is now known as Lynn 06:52:13 gammafunk: How did you know it would fail? :P 06:52:21 It worked last time! 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:00:14 -!- DIonized has quit [Ping timeout: 276 seconds] 07:00:26 -!- DIonized_ is now known as DIonized 07:06:46 I think I found the issue :) *tests* 07:16:03 -!- regret-index has quit [Quit: leaving] 07:21:56 Nope, that doesn't work, I can start webtiles manually fine with PYTHONPATH=/home/crawl-dev/tornado/ python ./server.py 07:22:21 /etc/init.d/webtiles however, no go... it tries to run through systemd and fails with that the unit is not loaded O.o 07:22:31 Now, what could cause this? 07:23:29 rebooting helped O.o odd! 07:25:30 rebooting helped? are you using windows?! 07:26:45 nope, ubuntu for testing this 07:26:51 I wonder what really happened -.- 07:27:26 -!- Doll has quit [Quit: Lost terminal] 07:29:40 -!- aredel has quit [Quit: Page closed] 07:33:30 -!- debo_ has quit [Quit: orb spiders :(] 07:33:32 sorry, not sure about systemd 07:35:15 -!- waat has quit [Ping timeout: 260 seconds] 07:36:29 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 07:38:50 -!- Rust3dCor3 has quit [Ping timeout: 244 seconds] 07:44:26 -!- Weretaco_ is now known as Weretaco 07:45:33 -!- Nerem has joined ##crawl-dev 07:46:20 -!- NeremWorld has quit [Ping timeout: 260 seconds] 07:47:41 -!- removeelyvilon_ has joined ##crawl-dev 07:48:40 -!- NeremWorld has joined ##crawl-dev 07:50:45 -!- Nerem has quit [Ping timeout: 276 seconds] 07:51:36 -!- Lynn is now known as lynn 07:52:08 -!- Nerem has joined ##crawl-dev 07:53:14 -!- NeremWorld has quit [Ping timeout: 260 seconds] 07:58:00 Got ssh working now too :D 07:58:54 It'll automatically generate a new ssh key per webtiles server, then put it into a folder on your local computer which you can use to distribute to others 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:05:23 -!- iFurril has quit [Ping timeout: 250 seconds] 08:06:04 -!- Laptop_ has quit [Ping timeout: 240 seconds] 08:15:24 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:21:14 Gozag attempts to "bribe" monsters you summoned. 13https://crawl.develz.org/mantis/view.php?id=10427 by removeelyvilon 08:21:57 -!- waat has quit [Ping timeout: 276 seconds] 08:30:31 -!- JStrange has quit [Ping timeout: 250 seconds] 08:38:15 -!- JStrange has quit [Ping timeout: 246 seconds] 08:40:30 lol 08:42:56 -!- Rust3dCor3 has quit [Ping timeout: 276 seconds] 08:46:01 Must be the thieving magpie variety of harpy 08:51:45 -!- iFurril has quit [Ping timeout: 250 seconds] 08:57:53 -!- waat has quit [Ping timeout: 276 seconds] 08:59:04 -!- Grivan has quit [Ping timeout: 240 seconds] 09:00:13 -!- omarax has quit [Read error: Connection reset by peer] 09:02:04 -!- wheals has joined ##crawl-dev 09:14:26 -!- Patashu has quit [Ping timeout: 244 seconds] 09:29:06 -!- elliptic has quit [Quit: Leaving] 09:31:04 -!- elliptic has joined ##crawl-dev 09:33:58 -!- debo has joined ##crawl-dev 09:40:06 -!- tealeaves has quit [Quit: Bye] 09:41:21 -!- removeelyvilon_ has quit [Quit: Page closed] 09:42:25 -!- HellTiger has quit [Ping timeout: 260 seconds] 09:42:32 -!- iFurril has quit [Ping timeout: 260 seconds] 09:48:00 -!- rossi has quit [Quit: WeeChat 1.4] 09:54:46 -!- Nattefrost has quit [Read error: Connection reset by peer] 09:55:36 0818<25whitepho_18> ok I figured out the piety problem. It was being stored in a byte, so it couldn't pass 255 for maximum timeout. I'm changing that, but it's a save breaker, so it will apply to the next game started 10:00:02 -!- omarax_ has quit [Remote host closed the connection] 10:07:46 -!- grisha5 has quit [Client Quit] 10:10:14 -!- Dracunos has quit [Ping timeout: 244 seconds] 10:19:43 -!- Nattefrost has quit [Quit: Leaving.] 10:20:09 -!- valrus has quit [Ping timeout: 250 seconds] 10:23:36 -!- ebering_1 is now known as ebering 10:27:14 -!- flappity_ has quit [Ping timeout: 260 seconds] 10:27:25 -!- flappity has joined ##crawl-dev 10:41:35 -!- tealeaves has quit [Quit: Bye] 10:43:12 -!- rossi has quit [Ping timeout: 260 seconds] 10:43:50 -!- Dracunos7 is now known as Dracunos 10:45:42 -!- removeelyvilon_ has joined ##crawl-dev 10:51:05 -!- GoatMann_ is now known as GoatMann 10:52:57 -!- halv has quit [Ping timeout: 276 seconds] 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:09:34 -!- Doesnty has quit [Read error: Connection reset by peer] 11:16:04 -!- rossi has quit [Ping timeout: 240 seconds] 11:22:22 -!- tealeaves has quit [Quit: Bye] 11:25:07 -!- siepu_ has quit [Quit: Leaving] 11:30:08 -!- eliotn has quit [Ping timeout: 250 seconds] 11:35:10 -!- zxc has quit [Read error: Connection reset by peer] 11:39:18 -!- orionste- is now known as orionstein 11:39:36 Mattias: would be nice if we could find a way to encourage more common ssh keys across servers 11:42:29 -!- Kalir has quit [Changing host] 11:48:24 johnstein: sure, that's easy to do. I could just upload the cao keys and it's pretty much done 11:49:35 johnstein: the webserver works now. at least the common files and meta data haven't tested save and rebuild (the docs doesn't mention how to setup HTTP AUTHORIZATION. 11:49:59 johnstein: I also noticed a typo in the docs. it should be DocumentRoot /var/www not DocumentRoot /var/www/crawl 11:50:04 because of the rewrite rules 11:50:17 or the other way around, remove /crawl/ from the rewrite rules 11:51:08 -!- mopl is now known as mopl_away 11:51:18 all my stuff is in my crawl folder 11:51:35 I'm a moron with Apache though 11:52:04 johnstein: they should be. but if documentroot is inside crawl, the rewrite rules won't work, since there is no crawl folder in the crawl folder 11:53:27 how is it working for me then? or maybe I already fixed it 11:53:31 I willcheck 11:54:36 doing 'time vagrant up' now :) will see how long this takes 11:54:39 for 3 versions 12:00:03 -!- omarax has quit [Remote host closed the connection] 12:00:11 -!- elliptic has quit [Quit: Leaving] 12:02:53 -!- elliptic has joined ##crawl-dev 12:08:08 -!- PleasingFungus has joined ##crawl-dev 12:08:42 -!- stickyfingers has quit [Ping timeout: 250 seconds] 12:09:24 -!- Ultraviolent4 has quit [Quit: Page closed] 12:13:33 -!- flappity has quit [Read error: Network is unreachable] 12:13:59 -!- flappity has joined ##crawl-dev 12:17:38 -!- jehoesefat has quit [Quit: Leaving] 12:18:16 -!- Tux[Qyou] has joined ##crawl-dev 12:21:57 -!- tealeaves has quit [Quit: Bye] 12:23:17 -!- MarvinPA has joined ##crawl-dev 12:23:42 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 12:23:47 -!- Gilihad has quit [Quit: Page closed] 12:25:46 -!- Nattefrost has quit [Quit: Leaving.] 12:42:36 -!- rossi has quit [Ping timeout: 276 seconds] 12:46:20 -!- Ququman has joined ##crawl-dev 12:50:58 -!- Naruni has quit [Remote host closed the connection] 12:53:36 Enslaved monsters - missed description for abilities 13https://crawl.develz.org/mantis/view.php?id=10428 by Karagy 13:00:03 -!- omarax has quit [Remote host closed the connection] 13:01:49 -!- scummos| has quit [Ping timeout: 260 seconds] 13:02:26 -!- Shinino_ has quit [Ping timeout: 250 seconds] 13:02:35 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 13:02:35 -!- Zargon has quit [Quit: Page closed] 13:05:38 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-148-g706f639 (34) 13:06:07 -!- JStrange has quit [Ping timeout: 252 seconds] 13:11:58 -!- removeelyvilon has quit [Ping timeout: 250 seconds] 13:12:50 -!- removeelyvilon_ has quit [Ping timeout: 250 seconds] 13:16:25 -!- rossi has quit [Ping timeout: 276 seconds] 13:19:19 -!- crate_ is now known as crate 13:31:38 -!- OrphineM has quit [Quit: Page closed] 13:37:53 @??goblin spells:stone_arrow.200.wizard 13:37:53 goblin (15g) | Spd: 10 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, spellcaster | XP: 1 | Sp: stone arrow (3d6) | Sz: small | Int: human. 13:38:04 @??goblin spells:magic_dart.200.wizard 13:38:04 goblin (15g) | Spd: 10 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, spellcaster | XP: 1 | Sp: magic dart (3d4) | Sz: small | Int: human. 13:38:25 @??goblin spells:throw_frost.200.wizard 13:38:26 goblin (15g) | Spd: 10 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, spellcaster | XP: 1 | Sp: throw frost (3d5) | Sz: small | Int: human. 13:41:26 -!- amalloy_ is now known as amalloy 13:42:03 -!- dtsund has joined ##crawl-dev 13:44:50 johnstein: did you check your vhost? Is it a lot different from the docs? 13:52:35 !log * cwz 13:52:38 270085. whosad, XL1 DrCK, T:89: http://webzook.net/soup/morgue/trunk/whosad/morgue-whosad-20160518-175306.txt 13:52:47 -!- HoloIRCUser1 has quit [Read error: Connection reset by peer] 13:54:50 @??rat hd:15 spells:fireball.200.wizard 13:54:50 rat (07r) | Spd: 10 | HD: 15 | HP: 32-44 | AC/EV: 1/10 | Dam: 3 | spellcaster | XP: 123 | Sp: fireball (3d25) | Sz: tiny | Int: animal. 13:54:56 @??rat hd:15 spells:bolt_of_magma.200.wizard 13:54:56 rat (07r) | Spd: 10 | HD: 15 | HP: 32-44 | AC/EV: 1/10 | Dam: 3 | spellcaster | XP: 114 | Sp: b.magma (3d24) | Sz: tiny | Int: animal. 13:55:14 New branch created: pull/270 (1 commit) 13https://github.com/crawl/crawl/pull/270 13:55:14 03Sandman25DCSS02 07https://github.com/crawl/crawl/pull/270 * 0.19-a0-149-g487caf0: Update items.cc 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/487caf040d5b 13:57:35 @??rat hd:15 spells:stone_arrow.200.wizard 13:57:35 rat (07r) | Spd: 10 | HD: 15 | HP: 32-44 | AC/EV: 1/10 | Dam: 3 | spellcaster | XP: 114 | Sp: stone arrow (3d23) | Sz: tiny | Int: animal. 14:00:03 -!- omarax has quit [Remote host closed the connection] 14:00:16 -!- HoloIRCUser1 has quit [Read error: Connection reset by peer] 14:04:58 -!- MarvinPA has quit [Ping timeout: 252 seconds] 14:06:42 -!- HoloIRCUser1 has quit [Read error: Connection reset by peer] 14:07:21 -!- Shard1697 has joined ##crawl-dev 14:13:23 -!- minmay has joined ##crawl-dev 14:15:04 vehumet offered me glaciate even though I have annihilations, are the last 3 gifts required to be at least level 8 or something? 14:17:06 -!- amalloy is now known as amalloy_ 14:17:40 black mambas, water moccasins, wasps, and hornets are edible in real life, why are they not edible in crawl 14:18:44 hm, if you have blurry vision it takes time to cancel a scroll of identify/enchant/whatever, and also it breaks ` for enchanting a weapon/piece of armour multiple times 14:29:44 i believe so for the former 14:29:53 the formermost? 14:30:01 the veh gift thing. 14:30:24 -!- SERQ has quit [Changing host] 14:30:28 last thing is not ideal but idk how you'd fix it really 14:31:06 something like ?blink should be targetted after the delay 14:31:42 not sure how you'd fix the first part, anyway. idk what's causing the ` breakage, that could be easier to fix? 14:32:59 -!- HoloIRCUser1 has quit [Read error: Connection reset by peer] 14:35:47 well 14:35:55 I really shouldn't say that anything "breaks" ` 14:36:01 because it's really ` that breaks ` 14:36:24 and this particular case of ` working differently because of the mutation is not really a problem 14:36:38 but taking time to cancel scrolls of identify is dumb 14:42:15 -!- rossi has quit [Ping timeout: 246 seconds] 14:50:33 -!- PleasingFungus has quit [Ping timeout: 260 seconds] 14:52:37 !lg * playable s=crace / killer=ice_beast o=% 14:52:47 25597/5071451 games for * (playable): 2997/280014x Octopode [1.07%], 1446/210022x Gargoyle [0.69%], 961/145197x Naga [0.66%], 857/132290x Formicid [0.65%], 427/66352x Halfling [0.64%], 1024/165597x Merfolk [0.62%], 764/124344x Vine Stalker [0.61%], 548/91735x Deep Dwarf [0.60%], 799/143210x Ogre [0.56%], 1303/247428x Draconian [0.53%], 825/157469x Tengu [0.52%], 1845/352504x Minotaur [0.52%], 747/... 14:53:05 i guess it's that op has no ac so the af_cold hits almost every time? 14:53:13 it's quite a jump 14:55:25 also they can't be constricted 14:55:28 because size sucks 14:57:40 -!- PleasingFungus has joined ##crawl-dev 14:57:41 sky beast (11Y) | Spd: 10 | HD: 5 | HP: 23-32 | AC/EV: 3/13 | Dam: 511(elec:5-6) | fly | Res: 06magic(20), 11elec+++ | Chunks: 06mutagenic | XP: 130 | Sz: Large | Int: animal. 14:57:41 %??sky beast 14:57:48 that'd explain my issues with these too 14:57:55 !lg * playable s=crace / killer=sky_beast o=% 14:58:04 though the af_ thing exists by them as well 14:58:06 18503/5071473 games for * (playable): 2772/280017x Octopode [0.99%], 780/143210x Ogre [0.54%], 368/72319x Ghoul [0.51%], 881/175417x Troll [0.50%], 748/157469x Tengu [0.48%], 580/124344x Vine Stalker [0.47%], 823/190157x Hill Orc [0.43%], 688/165598x Merfolk [0.42%], 1436/352508x Minotaur [0.41%], 258/66352x Halfling [0.39%], 887/235912x High Elf [0.38%], 831/221465x Mummy [0.38%], 276/74661x Cent... 14:58:07 they don't seem like they should be large 14:59:14 Aim: a ghostly deep elf death mage, wielding the +7 great mace "Undeadhunter" 14:59:15 {disrupt, rN+} 15:00:03 -!- omarax has quit [Remote host closed the connection] 15:00:18 -!- Lightli has quit [Ping timeout: 250 seconds] 15:00:31 -!- Lightli has joined ##crawl-dev 15:06:13 minmay: i agree that it's dumb that it takes time to cancel ?id! it's better than old blurryvis, but still not ideal. 15:06:50 wheals: i vaguely assume that sky beasts are like miniature flying electric invisible whales 15:06:54 but a miniature whale is still big? 15:07:12 the size seems fine to me 15:07:14 -!- Shinino_ has quit [Ping timeout: 250 seconds] 15:07:18 everything else in Y is bigger than medium after all! 15:07:40 The Glyph Player 15:07:52 that's my favorite dan brown novel 15:08:22 @??sky beast 15:08:22 sky beast (11Y) | Spd: 10 | HD: 5 | HP: 23-32 | AC/EV: 3/13 | Dam: 511(elec:5-6) | fly | Res: 06magic(20), 11elec+++ | Chunks: 06mutagenic | XP: 130 | Sz: Large | Int: animal. 15:08:34 -!- HoloIRCUser1 has quit [Read error: Connection reset by peer] 15:08:44 A worm, a kobold, Sigmund and Grinder come into view. 15:08:52 -!- PsyMar has quit [Ping timeout: 276 seconds] 15:10:05 -!- Tuxedo[Qyou] has joined ##crawl-dev 15:10:18 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 15:14:55 how can my character tell that a glowing shapeshifter simulacrum is a glowing shapeshifter simulacrum rather than a shapeshifter simulacrum 15:16:48 -!- rossi has quit [Ping timeout: 260 seconds] 15:16:48 -!- simmarine has joined ##crawl-dev 15:18:00 -!- removeelyvilon_ has joined ##crawl-dev 15:18:30 -!- HoloIRCUser has quit [Read error: Connection reset by peer] 15:20:09 -!- tollymain has joined ##crawl-dev 15:20:37 minmay: maybe it's still glowing 15:20:57 it keeps glowing even after being reanimated? but ugly things don't keep their colour even immediately after death? 15:22:11 who knows 15:22:20 -!- tealeaves has quit [Quit: Bye] 15:23:21 Lightli, when I woke up this morning, my first thought was "duvessa's hair is in my face", then I realized that my bedsheets were blue and I had somehow managed to move one directly in front of my face in my sleep 15:23:29 weird 15:24:33 -!- HoloIRCUser has quit [Read error: Connection reset by peer] 15:25:53 I should really not play crawl right before bed 15:26:05 did marvinpa remove shapeshifter simualcs/spectres shifting 15:26:12 i always liked that... 15:26:38 minmay yes, you should not be exposed to artificial light 30 min before sleep 15:26:53 someone removed that 15:27:01 sad! 15:27:29 PleasingFungus can you remake the tournament pls 15:27:50 !blame marvin 15:27:50 I pronounce marvin... Guilty! 15:29:06 removeelyvilon_: ? 15:29:30 -!- MgDark has quit [Ping timeout: 246 seconds] 15:29:49 PleasingFungus I didn't find a bug with gg but I found another... https://crawl.develz.org/mantis/view.php?id=10428 15:29:50 -!- ProzacElf has joined ##crawl-dev 15:30:17 bug in a tournament game, need to remake the whole thing from the start 15:30:24 that's quite old, wouldn't be surprised if there was already a bug open for it 15:30:30 also, :P 15:30:50 let's just not give the winner any prize money 15:30:53 oh wait wrong link 15:30:59 since the tourney is now invalid 15:31:08 .oO meleebug 15:31:10 PleasingFungus https://crawl.develz.org/mantis/view.php?id=10427 15:31:22 -!- ontoclasm has joined ##crawl-dev 15:31:30 -!- eliotn has quit [Ping timeout: 250 seconds] 15:32:03 bribe is bugged 15:32:30 chei already posts an announcement in here when you add a bug to the tracker 15:32:41 and also i get emails 15:32:44 so i had seen these already 15:32:54 sry for spam 15:32:56 2118<20Cheibriados18> Gozag attempts to "bribe" monsters you summoned. 13https://crawl.develz.org/mantis/view.php?id=10427 by removeelyvilon 15:32:56 4018<19chequers18> lol 15:33:06 wow, that's some broken escape coding 15:33:25 I like how he loled 15:33:40 a reasonable lol 15:33:41 -!- syllogism has joined ##crawl-dev 15:33:52 -!- HoloIRCUser has quit [Remote host closed the connection] 15:35:43 btw if you allow enslaving enemies hated by your god, would that extend to tukima's dance 15:36:34 -!- siepu has quit [Quit: Leaving] 15:37:05 the tukima's dance thing is so weird 15:39:19 -!- JimmahDean has quit [] 15:40:30 whoa 15:42:03 generally speaking, when I'm a jealous, spiteful overlord who has decided to really hate a particular kind of person or a particular object, enslaving it or making it dance is just as good as destroying it 15:42:15 you may play with your food, my minions 15:50:44 -!- tealeaves has quit [Quit: Bye] 15:51:09 -!- Shasbat has joined ##crawl-dev 15:51:40 Hello. It's me again, with another quite possibly stupid question. 15:52:13 Why is it that mundane-looking weapons can be mundane, or cursed, but never enchanted? For that matter, why can mundane-looking weapons be cursed? 15:52:35 It's strange that "free scroll of fog" is a conjuration miscast effect 15:52:50 Shasbat: so that it's not optimal to check every mundane-looking weapon 15:53:35 ...Okay, I guess I can get that on a why they can't be enchanted. But why can they be cursed? You'd think a cursed weapon would not look mundane. 15:54:16 I don't know why anything can be cursed in crawl 15:54:28 the good old days of having to wear-check every item you found 15:55:33 it's so that you don't wear any floor items from D:1-2 15:55:48 wearing floor items is super OP 15:55:48 Say for example I'm a MiFi looking for an axe upgrade. I have my starter war axe, and I find a mundane battle axe. I equip it, because even if it's not magic, it's still better than what I have, but... WHOOPS!! It's a -5 cursed. 15:56:05 -5 weapons cannot actually generate 15:56:08 but ok 15:56:10 oG 15:56:45 you realize that to the people who defend curses, that is actually a good thing right 15:57:15 if curses are going to exist they should do something 15:57:20 Shasbat: unrelated question. is your name a reference to something? 15:57:30 I'm wondering about this in config.py for webtiles: player_url = "http://mydomain.com/scoring/players/%s.html" <--- this isn't described in the dgl/webtiles docs. How do I get this scoring page? is it just a symlink to git scoring? Or which version? latest stable? 15:57:42 PleasingFungus: Mork and Mindy. 15:57:49 -!- stanzill has quit [Changing host] 15:58:08 Mork's cuss word :p 15:58:10 nanite nanite. 15:58:35 that was my guess! 15:58:37 I wans't sure 15:58:40 -!- amalloy_ is now known as amalloy 15:58:48 minmay: Ok, -3 then. That I've seen on a dagger. But still, it's a mundane weapon, and it's better than my equally mundane weapon. Except crawl says 'Fuck you, you're cursed now.' 15:59:02 yes 15:59:07 that is literally the only reason for cursed equipment to exist 15:59:16 i dont know what you are trying to argue 15:59:42 I can see wear-equipping a visibly magical weapon having the chance of being magical or cursed. But mundane? Give me a break. 15:59:59 Do we have to ID even mundane weapons before we equip them? 16:00:03 -!- omarax has quit [Remote host closed the connection] 16:00:03 okay so you don't have an actual design statement to make, you're just randomly whining in the dev channel 16:00:06 That's too much. 16:00:55 !source config.py:151 16:00:56 https://github.com/crawl/crawl/blob/master/crawl-ref/source/webserver/config.py#l151 16:01:00 Mattias: right there^ 16:01:15 Do you seriously not see what I'm trying to say here? It's a mundane weapon. It gives NO indication that it's anything other than a bog-standard +0 weapon. 16:01:24 the indication is that it's not id'd 16:01:36 which, as we've established, means it might be cursed. 16:01:47 that's the whole point of cursed items 16:02:01 There's a tradeoff. If you wear-id weapons before you have access to remove curse, you may be stuck with them. You have to weigh: "how much benefit will i get out of this weapon if it's not cursed, what are the odds of one of my un-id'd scrolls being rc (or the odds of me finding rc soon), and how bad will it hurt me if this *is* cursed and I *don't* have rc?" 16:02:06 Mattias: so, probably should be None if the server is not in the CAO DB, "http://crawl.akrasiac.org/scoring/players/%s.html" if it is, and something else once chequers' new pages get created 16:02:14 or finished 16:02:25 I'm not even trying to 'wear-id' a weapon. I'm equipping a mundane weapon. 16:02:36 Except, SURPRISE! It's not mundane. 16:02:38 you're equipping an un-id'd weapon. 16:02:45 when something is un-id'd, you don't know what it is. 16:02:51 that's what it means, to be un-id'd. 16:02:57 some servers (maybe just lld) have their own scoring pages too i think 16:02:59 If something's a mundane weapon, it shouldn't be able to be cursed. 16:03:06 it's not mundane. 16:03:10 it's just not visibly enchanted. 16:03:20 if it was mundane, we would display "+0". 16:03:24 Every -single- magical weapon is visibly enchanted. Why is cursed any different? 16:03:43 because cursed weapons are designed to look non-magical 16:03:44 because the makers of cursed weapons are dicks. 16:03:49 that's why they're cursed. 16:04:14 the verismillitude argument against cursed weapons.... 16:04:43 I end my games with 30+ remove curse scrolls 16:04:48 Every randart, every unrandart, everything with even a slim possibility of even +1 is visible. And even if I can see a fighter missing that that -3 cursed battle axe has a bad aura, I can NOT believe anyone even remotely magically sensitive cannot sense a curse that powerful as SOME kind of magical aura. 16:05:17 lmao 16:05:18 so if i handed you a cursed axe irl would you be able to sense it's magical 16:05:22 Shasbat: what you can NOT believe in terms of REALISM is not super important in terms of DESIGN 16:05:25 No, because I'm not a mage. 16:05:35 it encourages you to use your starting gear a little longer and/or Because Linley Did It Thusly, Therefore It Is 16:05:40 does that mean that only wz characters should be able to detect curses? 16:05:43 neither is your crawl character 16:05:43 obviously, troggites aren't mages 16:05:48 PleasingFungus: imo add priests 16:05:53 what if there was, like, a detect curse spell 16:05:58 It is very easy to tell what is curse dnow... enchanted, but no brand? yeah don't wield-ID that. 16:06:04 -!- scummos| has quit [Ping timeout: 276 seconds] 16:06:07 then would you be fine with characters who didn't have that spell not being able to detect curses? 16:06:14 -!- NotKintak has quit [Ping timeout: 265 seconds] 16:06:36 also it's dumb that wights have an extra chance at cursed weapons 16:06:40 removeelyvilon_: That's my point. It is NOT easy to tell what's cursed now. Mundane weapons can be a -3 curse. 16:06:53 im 99% sure the wight thing is a tolkein ref, therefore dpeg should have removed it five years ago 16:06:56 Shasbat: no, unidentified items can be non-mundane 16:07:17 you see it on the ground and say "oh hm, nothing fancy about this, must be mundane" 16:07:22 which is where your problem arises 16:07:24 we're going in circles... 16:07:33 Shasbat: imo, answer my question about the hypothetical remove curse spell 16:07:42 amalloy: I can see that as an argument if that mundane weapon had an equal chance of being +3. 16:07:50 yes, i suppose i should just not feed the fire 16:08:00 mb it's because they tend to wield good weapons and it's to reduce the chance that you get good loot from them 16:08:00 i think that'll be more interesting than you responding to losers & trolls like amalloy 16:08:17 wait taht didn't make any sense 16:08:23 unless it's also -x 16:08:24 removeelyvilon_: it could be a risk/reward thing 16:08:31 high chance of early greatsword or freeze whatever, high chance of curse 16:08:34 or, it could be a tolkein ref 16:08:39 or d&d ref, w/e 16:08:42 yes im trying to say what you say 16:08:52 If there was a detect curse scroll, I'd imagine it would replace the remove curse scroll in usage. 16:08:52 the risk reward thing 16:08:56 there was a detect curse scroll 16:09:07 -!- scummos| has quit [Remote host closed the connection] 16:09:33 I guess my biggest problem is that wielding visibly mundane is all risk, no reward. 16:09:34 syllogism: shh, you're going to ruin the trap i'm gonna spring in a minute 16:09:40 if shas ever responds 16:09:45 Shasbat: the reward is you get a weapon 16:10:06 presumably you wouldn't wield it otherwise 16:10:12 also if it's all risk no reward, then just don't do it 16:10:31 ontoclasm: can't believe this discrimination against people who just want to wield every weapon in d.... 16:10:37 speaking of weapons I had an idea for an ability 16:10:41 uh, 16:10:41 Then why have mundane-looking weapons at all? It's all risk, no reward, so nobody would ever use one. 16:10:45 oh my god 16:10:49 ?ontoclasm[hate] 16:10:51 since shas isn't gonna respond to me and is just trolling at this point 16:10:52 %git 309c246160be3d3cdc6c39fcf089e8e3ad3a622e 16:10:52 07jpeg02 * 0.6.0-a0-438-g309c246: Remove four scroll-duplicate spells: Detect Curse, Remove Curse, Magic Mapping, and Identify. [*] 10(7 years ago, 8 files, 110+ 109-) 13https://github.com/crawl/crawl/commit/309c246160be 16:10:59 syllogism: ^ this is what i was going for 16:11:11 ??ontoclasm[hate 16:11:11 ontoclasm[7/21]: i hate players and want them to die 16:11:14 fr remove cause fear 16:11:16 PleasingFungus, did you not see my response? And how am I trolling? I'm legitimately trying to understand this. 16:11:18 and controlled blink 16:11:34 Shasbat: you are saying the same thing over and over again, and not actually responding to what anyone tells you. 16:11:47 -!- spriseris has quit [Quit: Leaving.] 16:11:49 For example, you've repeatedly referred to unidentified weapons as "mundane", even though several people have explained to you that they're not. 16:11:57 I am not going to accept "This is the way it is, deal with it" among a group of people with the ability to change it. 16:12:01 lmao 16:12:05 haha 16:12:08 were you dropped on your dick as a baby or something 16:12:24 Swords to Plowshares: lol god ability, gained at lol piety. Attempts to destroy the weapon of the target. If it is destroyed, it creades a damaging explosion of rust that corrodes the victim and all adjecent units. Costs lol piety and lol food. 16:12:26 1learn add devs 16:12:33 t* 16:12:37 https://crawl.develz.org/tavern/viewforum.php?f=8 16:12:41 minmay: wow, rude. can't believe you'd just assume shas was a guy without asking 16:13:15 -!- tealeaves has quit [Quit: Bye] 16:13:18 isn't dropped on the head the typical turn of phrase? 16:13:39 that is, i believe, part of the joke. 16:14:15 i do have a bad habit of assuming internet trolls are men, yeah 16:14:24 this is MISANDRY 16:15:29 it's like a physical version of yara's 16:17:13 wonder if I can move my computer from the desk to the floor without turning it off 16:18:09 I believe in you 16:18:19 -!- OrphineM has quit [Ping timeout: 250 seconds] 16:18:57 what is the minimum on negative stats 16:19:08 important question, i have a lot of focus cards 16:19:59 badwiki says it can set a stat to zero, sry it's the best I can do 16:20:05 well yes of course 16:20:08 currently my base str is -4 16:20:09 Take this from my perspective, and see who's trolling who. I'm asking a question here about something I see as a design flaw. "Mundane" weapons can be cursed, but never enchanted. The answers for 'why' I'm getting here is because 'crawl is a dick', and a repeated insistance that 'mundane' weapons are not mundane. 16:20:49 Pretty much a "this is the way it is", coming from the people that can change it. 16:20:50 oh, I was speaking in general. I don't actually think you're a troll, just being wilfully obtuse 16:22:01 Tition's ghost laughs, "An' ye think yer cap'ble o' findin' tha ORB? I had it, ye know. Than I gave it away so I could steal it AGAIN." 16:22:05 Why does it need to be this way? If the cursed 'mundane' weapons is a holdover from when they could at one point also be 'enchanted' as well, then why leave the curse part in when taking out the enchanted possibility? 16:22:10 that's not the only answer you were given 16:22:12 i feel like that line should be reserved for ghosts that actually died on the orb run 16:22:48 well I suppose you are the first person who will find out about negative stats and focus cards 16:22:53 I don't think ghosts are supposed to always tell the truth 16:22:56 -!- Kenran has quit [Quit: Leaving] 16:23:05 removeelyvilon_, only if i find more +str items, otherwise i'm not taking it below -5 16:23:06 it's a known fact that ghosts are huge liars 16:23:14 when i finally implement ORB RUN GHOSTS, all your dreams will finally come true 16:23:33 it's only been two years since i last worked on them, it could happen any minute now... 16:23:45 mabye he found orb of destruction 16:23:53 or orb of eyes 16:23:59 Mattias: I have not checked anything on the server 16:24:16 %git :/boyle 16:24:17 Could not find commit :/boyle (git returned 128) 16:24:20 how do you search for an author? 16:24:23 Well fuck, someone labelled my question as me trolling, so now I'm not being taken seriously. Thanks. 16:24:35 minmay what do stats belwo 0 do, anyway? 16:24:42 johnstein: git log --author=boyle 16:24:44 what do you mean? 16:25:10 Shasbat, I assure you, and I say this in the nicest way possible: you were never being taken seriously in the first place 16:25:13 do your attacks get weaker with negative strenght? 16:25:37 removeelyvilon_, str below 10 reduces your melee damage just as str above 10 increases it, yes 16:25:42 k 16:25:47 -!- syllogism has quit [Quit: Leaving] 16:25:49 Ok, can I take that as an elitist stance, or just the game devs not caring? 16:25:51 removeelyvilon_: if he found an orb of eyes on d:3 that's actually more impressive than dying with the orb =p 16:26:22 we may never know 16:26:28 Shasbat: people make arguments for change in this channel all the time. Often, they're accepted and even implemented; for a recent example, see the divine enslavement interaction. 16:26:42 For some reason, your proposals aren't being taken seriously. Why do you think that is? 16:26:49 Shasbat: the devs -disagree with you-. 16:26:57 ontoclasm: impossible! 16:26:59 there's not even really anything to disagree with 16:27:00 amalloy: is that how you do it via %git? 16:27:08 i doubt it 16:27:14 %git log --author=boylr 16:27:14 Could not find commit log --author=boylr (git returned 128) 16:27:14 question: if brands are removed from throwing ammo eventually, will lajatang of order be the only source of silver damage left in the game? 16:27:19 PleasingFungus: well there is a proposal in there, and it's being rejected 16:27:21 And I still lack a reason for why it needs to be the way it is. Unfairly stacked against the player with no possible reward for taking the risk. 16:27:22 like this 16:27:24 or will that mechanic just entirely disappear 16:27:31 like, the argument is, i'm mad about un-id'd weapons being cursed. 16:27:32 ProzacElf silver javelins still exist 16:27:33 %git --author=boylr 16:27:34 Could not find commit --author=boylr (git returned 129) 16:27:37 %git author=boylr 16:27:37 Could not find commit author=boylr (git returned 128) 16:27:38 Shasbat: "unfairly" is your view, and we don't agree 16:27:41 there was a way 16:27:43 as do silver tomahawks if I'm not mistakern 16:27:44 how did it go 16:27:45 like, what do you say to that? OK, you're mad. i don't disagree! you do seem mad! 16:27:47 removeelyvilon_: that's why i said "if brands are removed from throwing ammo" 16:27:48 Ok, how is it fair then? Explain that part to me. 16:27:50 but that's not actionable 16:27:55 oh I can't read 16:27:59 lol 16:28:02 Shasbat: well like 6 people have been trying for 30 minutes 16:28:02 well in that case, yes 16:28:04 ProzacElf: there's only one source of reaping! 16:28:06 but hey 16:28:10 -!- scummos| has quit [Quit: Konversation terminated!] 16:28:13 order is the only silver branded weapon otherwise 16:28:21 PleasingFungus: and it is AWESOME 16:28:23 "you wielded this weapon because you wanted something, i.e., to use the weapon" 16:28:27 only one source of dragon-slaying... 16:28:28 well, xom is also a source of reapig 16:28:29 rip orc-slaying 16:28:30 %git --author=boyle 16:28:30 07johnstein02 * 7b7966442ff2: Sometimes upgrade plain decks for Nem worshipers 10(5 months ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/7b7966442ff2 16:28:30 reaping 16:28:32 "there is a risk attached to that reward" 16:28:41 there, i'm done, that's it 16:28:48 fr: orc slaying unrand 16:28:48 i hope we can get every dev to cycle in for a tag-team battle 16:28:51 that's it, yeah, just a typo on the name 16:28:52 make it just horrible 16:29:06 make this an unrand 16:29:09 not a great way to use %git though, since you can't do any filtering 16:29:10 ??unapropos randarts[slay 16:29:11 unapropos_randarts[2/27]: the hand axe "Hydraslayer" (weapon) {chop, +Inv rElec rF- Dex+3} 16:29:13 er 16:29:15 lol 16:29:25 ??unapropos randarts[dragon 16:29:25 unapropos_randarts[14/27]: the +1,+4 morningstar "Dragonslayer" {slay orc, rC+} 16:29:25 that one's good 16:29:25 haha 16:29:25 yes 16:29:25 good times 16:29:25 that's great 16:29:34 hey, +inv is good against hydras... 16:29:40 -!- voker57 has quit [Remote host closed the connection] 16:29:48 sometimes you find eels around hydras too! 16:29:50 obviously you slay them by turning invisible and then running away 16:29:54 There are two weapons here. One looks magical, one doesn't. I don't want to take the risk that the magical one is cursed, so I take the nonmagical one until I can further evaluate the magical one. But surprise! The non-magic one is cursed. 16:29:57 -!- scummos| has quit [Client Quit] 16:29:58 best way to slay hydras imo 16:30:12 Shasbat: so you took a -lower- risk 16:30:16 does %git just shell out to `git show $@`? 16:30:22 or rev-parse, i guess, not show 16:30:23 or actually i dunno maybe they're the same chance of a curse 16:30:29 Exactly. 16:30:31 in which case you made a dumb decision 16:30:33 -!- scummos| has quit [Client Quit] 16:30:37 I make sure I have a remove curse scroll if wielding a weapon that is only cursed is for some reason a big problem 16:30:39 don't do that 16:30:40 Shasbat: your argument is: 'the game did not behave the way i expected it do; therefore it is broken and you should fix it'. 16:30:42 problem solved 16:30:46 the curse is decided before the glowing, rather than after 16:30:48 -!- voker57 has quit [Changing host] 16:30:53 -!- devlan|lappy has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 16:30:57 okay then, your decision was dumb 16:31:03 gammafunk: now that there's no real reason to pick up blowguns if you haven't trained throwing, that's less of a problem 16:31:07 -!- scummos| has quit [Client Quit] 16:31:25 ProzacElf: curare 16:31:33 PleasingFungus, if you don't want me to minimize and dismiss your arguments as to why it needs to be this way, please don't do the same to my arguments for change. 16:31:41 -!- scummos| has quit [Client Quit] 16:31:48 btw As feels a lot weaker since the blowgun change. curare still wrecks face, but without training throwing their starting blowgun doesn't handle as many problems 16:31:59 fr: make demonspawn class tiles available for player tiles. currently, theay appear as an empty set of clothes. Why? because they look awesome! 16:32:02 i assume that was the point, just providing some field-testing feedback 16:32:13 Shasbat: that is literally what you are saying. 16:32:18 -!- scummos| has quit [Client Quit] 16:32:22 yes, he hasn't minimized your argument 16:32:32 minmay: fair enough 16:32:44 wow, you actually get porcupine speed when you get polyed into one! 16:32:46 amalloy: i believe the point was to target non-as; as are sort of collateral here 16:32:52 thanks pikel 16:32:54 -!- scummos| has quit [Client Quit] 16:33:03 are they faster than normal? 16:33:03 as still feel ok to me? not amazing but the blowgun is reasonably usable 16:33:04 Ok, then what you're saying is "I don't agree that this is a bad design decision, therefore this person's argument is irrelevant". 16:33:21 you haven't stated why it's a bad design decision 16:33:23 removeelyvilon_: they're speed 12 i think 16:33:26 k 16:33:27 PleasingFungus: well my last As spawned with 7 )frenzy in LOS 16:33:33 same as quokkas iirc 16:33:34 -!- scummos| has quit [Client Quit] 16:33:39 you have to support your stance with a reasonable argument 16:33:40 Shasbat: man you are really twisting this hard, impressive determination on your part 16:33:52 your argument is irrelevant because it isn't cogent 16:34:09 -!- scummos| has quit [Client Quit] 16:34:34 we didn't say your arguemtn was "irrelevant," we said it was wrong 16:34:39 PleasingFungus: i mean, i oneandwon HuAs for t, so it is probably playable 16:34:41 does anyone want to hear about a dream 16:34:44 -!- scummos| has quit [Client Quit] 16:34:48 is it about sif? 16:34:51 no 16:34:51 tell me about your dream 16:35:06 amalloy: lol 16:35:17 -!- oxeimon has quit [Quit: Leaving.] 16:35:20 -!- scummos| has quit [Read error: Connection reset by peer] 16:35:33 ontoclasm: imo multiple people said different things. it's probably pretty confusing trying to argue against an entire channel at once 16:35:33 anyway 16:35:40 sure 16:35:49 s/we/i/ 16:35:59 -!- scummos| has quit [Read error: Connection reset by peer] 16:36:18 I need this tile in my life http://crawl.chaosforge.org/images/a/af/Corrupter.png 16:36:30 -!- scummos| has quit [Read error: Connection reset by peer] 16:36:53 ontoclasm: also, remember when you were done arguing 16:36:54 do you? 16:36:59 lol 16:37:09 -!- scummos| has quit [Client Quit] 16:37:24 !shatter 16:37:24 gammafunk mumbles some strange words. ##crawl-dev rumbles around gammafunk! Everyone shudders from the earth-shattering force. 16:37:30 i win 16:37:43 -!- scummos| has quit [Client Quit] 16:37:53 rocks fall, all die 16:38:09 I'm arguing about a design decision that places the same amount of risk on wielding a visibly non-magical weapon as a visibly magical one. Where blessings are visible -without exception-, but curses are not. Where a visibly magical weapon can be anywhere from -3 to +3(?), but visibly mundane weapons can only be -3 to 0. It's an inherently unfair model. 16:38:21 -!- scummos| has quit [Client Quit] 16:38:35 for one, it's clearly not the same amount of risk 16:38:56 -!- scummos| has quit [Client Quit] 16:39:06 -!- amalloy has left ##crawl-dev 16:39:13 who is it unfair to? 16:39:16 who is in charge of the ##crawl channel? there's a virus/robot "scummos" joining and leaving over and over since 2 days 16:39:22 and it's spamming the channel 16:39:24 i want to say that r*x was? 16:39:29 maybe? 16:39:41 -!- scummos| has quit [Client Quit] 16:39:41 how are "blessings" plainly visible? 16:39:46 yeah ra.x is but some others have voice there 16:39:54 or is it mod? whatever the @ thingy is 16:40:00 oh, i guess i didn't read far enough 16:40:06 -!- scummos| has quit [Read error: Connection reset by peer] 16:40:23 Shasbat: uh, yeah 16:40:25 but while it is annoying as shit to pick up a cursed -3 club on d:1, at least you only did it on d:1 16:40:27 You don't know what they are, but the weapon is 'glowing', or 'runed', or whatever. And it can be anything from a -3 cursed, to a +whatever 'of electricity'. 16:40:37 glowing/runed weapons are better (on average) than non-glowing ones 16:40:42 that's... the point 16:40:42 -!- scummos| has quit [Read error: Connection reset by peer] 16:41:13 well, they have a better best case, anyway 16:41:18 nitpicking 16:41:25 if you have a halberd and a glowing halberd, you should go with the glowing one 16:41:28 -!- scummos| has quit [Client Quit] 16:41:37 -!- Insomniak` has quit [Quit: I like to rock] 16:41:39 heh, i love it when i pick up an enchanted club off of ijyb or jessica, but i'm to afraid to equip it 16:41:45 then i die and it turned out to be +8 16:41:55 -!- scummos^ has quit [Client Quit] 16:42:17 tilting at windmills 16:42:20 -!- rossi has quit [Ping timeout: 260 seconds] 16:42:33 -!- scummos^ has quit [Client Quit] 16:42:40 donkey hotay 16:43:08 -!- scummos^ has quit [Client Quit] 16:43:15 fr: giants that are disguised as windmills 16:43:25 powerful windmilling arms attack 16:43:29 gammafunk: @ is "op" op "cop" as in "channel operator" 16:43:40 typically op 16:43:58 fr: windmill statues 16:44:05 s/" op "/" or " 16:44:19 they can use their windmill cleaving attack and also cast tornado 16:44:22 the windmill is like constant wind blasts 16:44:29 to push you back 16:44:38 Chanserv is the only op in ##crawl, and this scummos keeps changing his nick slightly. 16:44:39 sure, give 'em the wind drake thing too 16:44:54 -!- CanOfWorms has joined ##crawl-dev 16:45:01 we should probably get some new ops at some point 16:45:03 -!- scummos^ has quit [Client Quit] 16:45:05 i was an op, once 16:45:21 but then you took an arrow to the knee? 16:45:27 sorry. 16:45:27 It was scummos| for a while. Now it's scummos^ 16:45:31 you can also contact the, like, actual freedone people i think 16:45:32 -!- scummos^ has quit [Read error: Connection reset by peer] 16:45:38 freenode* 16:46:09 -!- scummos^ has quit [Read error: Connection reset by peer] 16:46:42 can't just a whole range of IPs be banned? 16:46:47 -!- scummos^ has quit [Read error: Connection reset by peer] 16:46:54 Sure, if you want to ban a whole city. 16:47:24 -!- scummos^ has quit [Client Quit] 16:47:33 !lm wecwon crash 16:47:34 One guy was flooding a channel, so now all comcast users in chicago are banned. 16:47:34 No milestones for wecwon (crash). 16:47:39 -!- lvh_ is now known as lvh 16:47:41 !lg wecwon 16:47:42 No games for wecwon. 16:47:43 That's what you're asking. 16:47:58 -!- scummos^ has quit [Client Quit] 16:48:34 -!- scummos^ has quit [Read error: Connection reset by peer] 16:48:47 what an ip range represents varies widely 16:49:07 there are huge blocks of ips which were assigned to specific companies, for example 16:49:11 in ancient times 16:49:12 -!- scummos^ has quit [Client Quit] 16:49:26 there's a cool xkcd graphic of that isn't there? 16:49:29 i believe so 16:49:45 -!- scummos^ has quit [Read error: Connection reset by peer] 16:49:46 anyway, it's certainly possible to tailor an ip block to be more or less discriminating, depending on what's going on 16:50:10 our world is under attack! 16:50:25 -!- scummos^ has quit [Client Quit] 16:50:35 by badenwuerttemberg, apparantly 16:50:37 Eh. a block of a hundred or so addresses could affect a hundred people, though. 16:50:49 http://xkcd.com/195/ 16:50:58 -!- scummos^ has quit [Client Quit] 16:51:02 or it could affect four hundred, or one 16:51:08 depending on who owns those ips 16:51:19 wow, 2006 16:51:24 time flies... 16:51:29 timely! 16:51:34 -!- scummos^ has quit [Client Quit] 16:51:46 the real miracle is that we are still able to use IPv4? 16:51:55 no standard can ever die 16:51:58 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 16:52:11 -!- scummos^ has quit [Client Quit] 16:52:18 Shasbat: sounds fair 16:52:46 chicago is an awesome city, but they should pay for scummos' crimes 16:52:49 -!- scummos^ has quit [Client Quit] 16:53:10 thanks Rahm 16:53:25 -!- scummos^ has quit [Client Quit] 16:53:28 unrelated: boston keeps saying they're a world-class city as if repeating it often enough will make it true 16:53:43 PleasingFungus: It's doubtful that anyone rich enough to own a block of IPs is going to be interested in trolling a niche-game chat channel. 16:53:47 -!- ontoclasm has quit [Quit: Leaving.] 16:54:03 -!- scummos^ has quit [Read error: Connection reset by peer] 16:54:36 -!- Rjs- is now known as Rjs 16:54:36 -!- scummos^ has quit [Read error: Connection reset by peer] 16:54:57 -!- argent0 has quit [Quit: leaving] 16:55:06 i'm pretty sure they came up with the phrase "good place to visit, but i wouldn't want to live there" to describe boston 16:55:13 -!- scummos^ has quit [Read error: Connection reset by peer] 16:55:50 -!- scummos^ has quit [Client Quit] 16:56:16 I been upstairs. is the user actually doing anything untoward? 16:56:21 -!- scummos^ has quit [Read error: Connection reset by peer] 16:56:35 reconnecting a ton can happen for perfectly reasonable reasons 16:56:36 You mean besides spamming the channel with logins and quits? 16:57:00 -!- scummos^ has quit [Client Quit] 16:57:01 no but I refuse to believe this is a mere technical problem 16:57:05 not the first time it happens 16:57:11 i thought that scummos was an actual player of crawl 16:57:26 which does not in and of itself mean he's not deliberately spamming the channel 16:57:29 He's not using scummos, though. He's using scummos| and scummos^ 16:57:35 -!- scummos^ has quit [Read error: Connection reset by peer] 16:57:35 yeah like... probably that person's computer sucks. or their only internet option is a shitty cafe with no air conditioning 16:57:48 hide joins and parts imo 16:57:49 is there no way to make the channel shut up about joining/quitting 16:57:51 in your config 16:58:00 Can I even do that on webchat? 16:58:04 that probably depends on your client 16:58:06 agathos (L5 KoBe) ASSERT((int)Buffer.size() == expanded_keys_left) in 'macro.cc' at line 544 failed. (D:3) 16:58:10 yes, even on webchat 16:58:11 -!- scummos^ has quit [Read error: Connection reset by peer] 16:58:25 you should color nicks and hide joins/parts 16:58:45 -!- Krakhan has quit [Changing host] 16:58:47 -!- scummos^ has quit [Read error: Connection reset by peer] 16:58:56 and then get a real client, so you don't have to turn that on every time you log in 16:59:08 Here's the first line: [16:28] == scummos| [~sven@2a02:8071:b189:2200:6267:20ff:fee6:ce80] has quit [Quit: Konversation terminated!] 16:59:13 joins and parts are the devil anyways 16:59:25 -!- scummos^ has quit [Client Quit] 16:59:29 so I need to download irc, is that it 16:59:42 no, hit your settings button 16:59:56 Yeah, logging in and out to spam a channel is a good way to terminate a conversation. 17:00:03 -!- scummos^ has quit [Read error: Connection reset by peer] 17:00:03 -!- omarax has quit [Read error: Connection reset by peer] 17:00:15 but yeah you should probs try hexchat if you're on here a lot 17:00:32 xchat is a decent client too 17:00:39 -!- scummos^ has quit [Client Quit] 17:01:04 i like to use hydrairc once in a while to keep the memory of mikee alive =p 17:01:08 xchat is just the predecessor ... which is not being updated :P 17:01:12 -!- scummos^ has quit [Read error: Connection reset by peer] 17:01:18 time to move on grandma 17:01:27 Still, he's been doing this for over a half hour, at least twice a minute. Even if he's not doing this intentionally, something really needs to be done. 17:01:50 -!- scummos^ has quit [Read error: Connection reset by peer] 17:01:51 fixit_friend: i've been using a chromebook for about 2.5 years for most of my internetting 17:02:00 so i have to use bunk clients 17:02:13 hexchat is nice 17:02:19 mmmm.......bunk. i should watch the wire again 17:02:23 while i'm paying for hbo 17:02:46 but I wish I could figure out and how to pipe my "mentions" to a separate window/tab 17:03:08 I probably miss a lot due to scroll back limits 17:03:28 is hexchat free? 17:03:36 all right, moving the computer 17:03:36 or does it have a time bomb set in it? 17:03:36 yea 17:03:44 free 17:04:12 is there a charmchat, too? 17:04:23 minmay: just shove it 17:04:47 and the answer is, the cables are too short 17:05:24 lol 17:05:38 i'm going to make this request for the 9 millionth time 17:05:42 bring back clubstabs 17:05:59 I guess if I reverse my speaker order it'll work 17:06:27 sounds like a terrible idea if you actually listen to music on them 17:07:02 I can just tell my sound driver that the speakers are reversed... 17:07:43 good point 17:08:00 thanks for the confusing lead-in ad, forbes 17:08:44 wow, real madrid is the most valuable sports franchise in the world 17:09:15 -!- Rust3dCor3 has quit [Ping timeout: 244 seconds] 17:09:32 -!- scummos^ has quit [Quit: Konversation terminated!] 17:10:31 success. now I can press tab without vibrating my computer 17:10:31 -!- SakuyaIzayoi has quit [Quit: Lost terminal] 17:10:44 hah 17:10:47 -!- scummos^ has quit [Client Quit] 17:11:15 -!- scummos^ has quit [Read error: Connection reset by peer] 17:13:19 i like how standard operating procedure is to just ignore me when i talk about clubstabs 17:13:26 clearly i have brought it up too often =p 17:13:27 -!- Patashu has joined ##crawl-dev 17:15:18 -!- PolkaDot has quit [Client Quit] 17:15:52 -!- amalloy has joined ##crawl-dev 17:15:55 -!- scummos__ has quit [Remote host closed the connection] 17:17:06 -!- rossi has quit [Ping timeout: 276 seconds] 17:17:26 i love how monsters that are unaware of you mystically move in exactly the way you don't want 17:17:49 i'm coming to kill them? keep moving away 17:18:00 i want to hide/rest? keep wandering into los 17:20:26 -!- stanzill has quit [Quit: au rev] 17:20:37 hey it seems the scummos attack has ended for the time being 17:25:07 -!- scummos^ has quit [Quit: Konversation terminated!] 17:26:37 -!- PsiRedEye22 has quit [Read error: Connection reset by peer] 17:27:06 -!- mamgar has quit [Quit: Exit Stage Left] 17:28:29 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 17:30:45 -!- wheals has quit [Ping timeout: 260 seconds] 17:31:04 Game just closed attempting to drop an item in a tile with another item 13https://crawl.develz.org/mantis/view.php?id=10429 by kalstrams 17:40:04 -!- insecticide has quit [Ping timeout: 240 seconds] 17:41:00 -!- Arianwen has quit [Quit: Lost terminal] 17:42:01 -!- siepu has quit [Read error: Connection reset by peer] 17:44:23 -!- Patashu has quit [Ping timeout: 260 seconds] 17:45:29 -!- MarvinPA has joined ##crawl-dev 17:46:59 -!- GauHelldragon2 is now known as GauHelldragon 17:47:58 -!- Doll has quit [Quit: Lost terminal] 17:49:49 -!- ontoclasm has joined ##crawl-dev 17:51:03 can I ask how many moving parts it takes to make a teleportation/blinking spell? or rather, which files are needed? 17:51:09 besides enum :P 17:53:05 -!- rarewave has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 17:53:17 depends on what it does 17:53:20 certainly spl-cast 17:53:26 maybe beam 17:55:14 I think controlled blink is the closest "template" I can work from 17:56:52 basically I'm trying to make a mini Power Leap. tloc/(some elemental school). 1 square of "free" movement and a little blast of damage at the end 17:58:42 -!- Dracunos has quit [Ping timeout: 276 seconds] 17:59:36 what about actual power leap 18:00:03 -!- omarax has quit [Read error: Connection reset by peer] 18:00:40 honestly... honestly that didn't occur to me. because it's a godabil, not a "spell". but it probably has a lot of pilferable code for this anyways, wouldn't it? 18:01:11 <|amethyst> yes, particularly for targetting 18:01:34 -!- PleasingFungus has joined ##crawl-dev 18:01:36 thanks for the trout to the head 18:01:44 Unstable branch on underhound.eu updated to: 0.19-a0-148-g706f639 (34) 18:01:54 -!- Dracunos_ is now known as Dracunos 18:01:54 !locate > 18:01:55 Broken query near '> alive fmt:"> was last seen on $(upper ${src}) (${name}, L${xl} ${char} of ${god:-No God})." stub:"Failed to locate >."' 18:01:58 !locate agathos 18:01:59 agathos was last seen on CAO (agathos, L4 KoBe of Trog). 18:02:26 ah, pity 18:02:29 -!- techieAgnostic has quit [Quit: WeeChat 1.4-dev] 18:03:38 !crashlog agathos 18:03:38 1. agathos, XL5 KoBe, T:1399 (milestone): http://crawl.akrasiac.org/rawdata/agathos/crash-agathos-20160518-205805.txt 18:04:28 =nemelex DEWn 18:04:31 then again, I've never seen anything like this on a spell 18:04:31 Defined keyword: nchoice => OgAE|GhEE|huen|FoIE|DDSu|DEAM|VpVM|KoMo|OpSk|MfFE|HEEn|MuEE|sphu|TeTm|HaWz|CeNe|FeWr|CeAr|VSCj|FoVM|OgSu|GhAK|GrAM|KoCj|VpTm|MiCj|HaNe|SpFE|DEWn 18:04:34 args.restricts = DIR_LEAP; 18:05:20 !source prompt_for_quantity 18:05:21 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/prompt.cc#l276 18:05:47 <|amethyst> fixit_friend: see directn.cc for how that is used; it doesn't actually do very much 18:05:48 do spells also have "args." hidden somewhere? 18:06:34 <|amethyst> fixit_friend: that's part of direction_chooser_args 18:06:37 I thought/hoped maybe the structs in spl-cast and beam have everything the spell needs, but figured there'd be more somewhere 18:06:45 <|amethyst> fixit_friend: for where spells set that, see your_spells 18:07:19 <|amethyst> fixit_friend: if you have one of the usual targetting modes (target creature, smite target creature, target item), all you need to do is set a flag on the spell 18:07:48 <|amethyst> fixit_friend: but if you have weird targetting restrictions you might need something more complicated 18:09:54 oh, controlled blink totally has "args" too :( 18:10:26 -!- amalloy is now known as amalloy_ 18:10:30 if you change your search to "cblink" it turns up 18:11:20 -!- amalloy_ is now known as amalloy 18:14:01 -!- Kellhus has quit [Ping timeout: 250 seconds] 18:21:16 -!- SERQ has quit [Ping timeout: 276 seconds] 18:21:34 -!- ystael has quit [Ping timeout: 240 seconds] 18:23:57 -!- nicholas982 has quit [Quit: Page closed] 18:24:25 -!- cang has quit [Ping timeout: 250 seconds] 18:26:14 -!- ProzacElf has quit [Ping timeout: 244 seconds] 18:33:59 -!- HellTiger has quit [Read error: Connection reset by peer] 18:34:16 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 18:37:21 -!- wheals has joined ##crawl-dev 18:38:31 -!- bitcoinbastard has quit [Ping timeout: 260 seconds] 18:42:34 -!- rossi has quit [Ping timeout: 240 seconds] 18:43:08 -!- Rjs has quit [Remote host closed the connection] 18:46:31 -!- Kalir has quit [Changing host] 18:47:08 -!- tealeaves has quit [Quit: Bye] 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:00:49 -!- mibe has quit [Ping timeout: 250 seconds] 19:01:15 -!- Idolo has quit [] 19:04:43 -!- eliotn has quit [Ping timeout: 250 seconds] 19:04:46 03PleasingFungus02 07[combo_god] * 0.19-a0-316-g8e28fec: Make Hep ancestor resists innate 10(17 hours ago, 5 files, 8+ 76-) 13https://github.com/crawl/crawl/commit/8e28fec4bc34 19:04:46 03PleasingFungus02 07[combo_god] * 0.19-a0-317-ge39c3a2: Make ancestors nonliving, not undead 10(17 hours ago, 1 file, 8+ 8-) 13https://github.com/crawl/crawl/commit/e39c3a28caff 19:04:46 03PleasingFungus02 07[combo_god] * 0.19-a0-318-g2a91886: More ancestor simplification 10(17 hours ago, 2 files, 1+ 16-) 13https://github.com/crawl/crawl/commit/2a918868b7cb 19:04:46 03PleasingFungus02 07[combo_god] * 0.19-a0-319-gd40025a: Hep upgrade rework 10(3 hours ago, 13 files, 392+ 78-) 13https://github.com/crawl/crawl/commit/d40025a412c4 19:06:12 woo 19:06:25 -!- ystael has quit [Ping timeout: 260 seconds] 19:07:32 the version i ended up going with is a little different than i talked about earlier 19:07:43 also i think i'm leaning against the stasis thing, mostly because it seems like it'll add more complexity than it removes 19:07:49 -!- removeelyvilon_ has quit [Quit: Page closed] 19:08:16 -!- bitcoinbastard_ has quit [Ping timeout: 260 seconds] 19:09:04 this is "woo" for ancestor god? 19:11:17 yes 19:11:48 we all woo for ice woo 19:13:00 well i just found wyrmbane on d:4 19:13:01 -!- test has quit [Client Quit] 19:13:03 maybe i can win this opsk 19:13:05 <|amethyst> PleasingFungus: I didn't look into the code... what happens if you reach piety rand 2 after XL 15, 21, or 27 19:13:08 <|amethyst> ? 19:13:11 <|amethyst> s/rand/rank/ 19:13:18 It Just Works 19:13:30 i went through all the horrible teething pains with the old upgrade system 19:13:37 this one is tested and re-tested 19:13:54 and hopefully will only break in new and exciting ways 19:14:00 <|amethyst> you get the upgrades immediately after making your choice? 19:14:04 <|amethyst> or you get the choice early? 19:14:53 <|amethyst> ah, I see 19:15:50 -!- rossi has quit [Ping timeout: 244 seconds] 19:15:53 -!- oxeimon has quit [Quit: Leaving.] 19:16:24 for anyone else reading this: if you choose your ancestor's class at xl 27, you immediately get the choice to specialize them, and also get the xl 21 and 27 upgrades 19:16:26 which, hrm 19:16:50 that'll be a little odd for knight right now 19:17:10 -!- Dracunos7 has quit [Quit: Bye] 19:17:59 -!- Wendigo120 has quit [Quit: Page closed] 19:18:43 iceblast ancestor gets angry at you if it damages you 19:19:05 just kidding, I completely made that up to briefly stress you out 19:19:37 i didn't believe you for a moment 19:20:03 -!- debo has quit [Ping timeout: 260 seconds] 19:20:23 -!- Ququman has quit [Read error: Connection reset by peer] 19:20:50 what piety ranks do the abilities unlock at again? 19:20:57 Your +3 trident of freezing glows with a cold blue light!. 19:21:08 those messages got refactored recently right? 19:21:31 Experimental (combo_god) branch on crawl.beRotato.org updated to: 0.19-a0-319-gd40025a 19:21:33 looking at purely the ancestor upgrades, having nothing between ** and XL15 seems like a big gap of nothingness. Which might be working from a game balance perspective but I do think it'll be a bit boring 19:21:43 %git 3a7184276089af5fa6549e8304eb4050695577d9 19:21:43 07PleasingFungus02 * 0.18-b1: Reduce wield message ambiguity (10369, Naruni) 10(3 weeks ago, 1 file, 27+ 12-) 13https://github.com/crawl/crawl/commit/3a7184276089 19:21:43 (cpo updated too) 19:22:02 -!- Harudoku has quit [Ping timeout: 244 seconds] 19:22:02 @marvinpa 19:22:18 chequers: why would you look purely at ancestor upgrades 19:22:41 MarvinPA: you can see the bug right there, compare "covered in frost" to "cold blue light" 19:22:56 -!- ontoclasm has quit [Quit: Leaving.] 19:23:15 that line was one i edited heavily, iirc. oops 19:23:38 !lm * god~~hep s=verb 19:23:39 7180 milestones for * (god~~hep): 2439x uniq, 1264x br.enter, 709x br.exit, 699x br.end, 525x god.worship, 420x ghost, 365x ancestor.class, 225x rune, 138x god.maxpiety, 107x shaft, 68x abyss.enter, 56x zig, 54x abyss.exit, 51x ancestor.deathswap, 30x orb, 9x crash, 6x zig.exit, 6x zig.enter, 4x god.mollify, 2x uniq.ban, monstrous, ghost.ban, god.ecumenical 19:23:52 !lm * god~~hep verb=god.maxpiety x=avg(xl) 19:24:01 aha yeah, just don't have the code locally atm so pasting in -dev was my lazy grep equivalent 19:24:05 138 milestones for * (god~~hep verb=god.maxpiety): avg(xl)=13.07 19:24:22 lol 19:25:05 cold blue light is the ranged one i think 19:25:26 <|amethyst> wheals: mpa is commenting on the punctuation 19:25:31 -!- Mekire has quit [Ping timeout: 250 seconds] 19:25:34 03PleasingFungus02 07* 0.19-a0-149-gf1b7cfb: Fix "a cold blue light!." (MarvinPA) 10(13 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/f1b7cfb17059 19:25:39 oh i see now 19:25:42 and i had it backwards anyway, that part is correct 19:26:23 <|amethyst> PleasingFungus: I was going to suggest a better fix 19:26:24 it would make no sense for a bow to glow 19:26:25 obviously 19:26:29 |amethyst: ? 19:26:30 <|amethyst> ah, I see 19:26:40 <|amethyst> well, my better fix would make no sense :) 19:26:45 now i'm curious... 19:27:08 <|amethyst> mprf("%s glows with a cold blue light!", item_name.c_str()); 19:27:14 also it doesn't say much for my ability to pay attention to the message log that i've been swapping between a freezing weapon and a staff for hours this game and i only just noticed that, i guess 19:27:23 PleasingFungus: cos i can't remember the unlock ranks for the rest :) 19:27:33 ??hep 19:27:33 hepliaklqana[1/4]: Experimental God of ancestral memory, playable on cbro. Grants a powerful, customizable permanent ancestor at ** piety, which will be automatically revived if slain (after a few dozen turns). Likes exploration, hates felids. 0*: ally & recall, 2*: Remember Life, 3*: {Transference}, 4*: {Idealise}, 5*: Transference-slow 19:27:40 aha 19:27:44 ??idealise 19:27:44 Idealise[1/1]: Hepliaklqana 4* ability. Heal your ancestor, remove debilitating status effects, and provide a short-duration AC, damage & spellpower buff. Healing & buff duration scale with Invocations. 19:27:49 <|amethyst> I guess they're different because they used to be different brands 19:27:54 -!- cang_ is now known as cang 19:28:05 transference-slow = slow things in a line between you and the ancestor? 19:28:07 hm, maybe that should be 'buff duration and healing' 19:28:11 ??transference 19:28:12 Transference[1/1]: Hepliaklqana 3* ability. Switch any creature's location (including yourself!) with your ancestor's, as long as your ancestor is in LOS. At 5*, also slows creatures adjacent to the target for a duration dependent on invo; from 3-6 to 11-20 turns, at 0/27 invo respectively. 19:28:36 wow, is that duration thing right? 19:29:00 // ~3-6 turns at 0 invo, ~6-18 turns at 27 invo 19:29:07 apparently i changed it at some point 19:29:25 and "healing amount" 19:29:34 !learn e transference[1 s/11-20/6-18/ 19:29:35 Transference[1/1]: Hepliaklqana 3* ability. Switch any creature's location (including yourself!) with your ancestor's, as long as your ancestor is in LOS. At 5*, also slows creatures adjacent to the target for a duration dependent on invo; from 3-6 to 6-18 turns, at 0/27 invo respectively. 19:29:44 what's the 3-6 based on? rng? mr? 19:29:47 -!- scummos^ has quit [Ping timeout: 244 seconds] 19:29:49 rng 19:29:56 doesn't check target defenses at all right now 19:30:03 good 19:30:09 there's an XXX 'this should probably check hd or something in some way' 19:30:10 <|amethyst> PleasingFungus: err 19:30:14 noooo 19:30:27 i hate abilities that become useless against the toughest enemies :P 19:30:33 <|amethyst> PleasingFungus: I think learndb was right and the comment was wrong 19:30:36 hrm 19:30:48 <|amethyst> PleasingFungus: alternatively, the comment is right and the code is wrong 19:30:54 <|amethyst> 30 + 3*27 = 111 19:31:02 <|amethyst> 60 + 5*27 = 195 19:31:04 lol 19:31:59 when knight ancestor hits xl27 give it a double height tile and AF_TRAMPLE 19:32:19 now i'm torn by indecision 19:32:29 -!- WorkSight has quit [Quit: Leaving...] 19:32:51 ancestors remember their god, if you pick a knight they may remember trog and stop following you if you cast spells 19:32:51 <|amethyst> PleasingFungus: could take the average of the code and the comment 19:32:52 chequers: one thing i was considering was making the weapon specialization give them a trident instead of a demon trident and a war axe instead of a broad axe, and then upgrading those types at xl 27 19:33:12 mostly to make it more exciting than just a brand change, i guess 19:33:22 the base damage can be adjusted however 19:33:25 *monster base damage 19:33:27 ancestor with a war axe while you're doing your third rune would probably be bad allyfeel 19:33:32 ya 19:33:49 <|amethyst> have it upgrade them to unique weapon types at XL foo 19:33:49 broad axe has that nice "well it's sort of good at any point in the game" property 19:33:49 right now your ancestor can have stone arrow for the third rune too, but that's not quite the same 19:33:55 -!- cojitoo is now known as cojito 19:33:59 |amethyst: demon axe! 19:34:04 except that already exists, sort off... 19:34:05 <|amethyst> PleasingFungus: broad trident! 19:34:10 triple trident 19:34:15 give them an unrand of the base weapon type 19:34:19 <|amethyst> triple trident would be 2h 19:34:21 PleasingFungus: aren't all tridents triple tridents 19:34:25 <|amethyst> double trident = hexdent 19:34:27 double trident, then. 19:34:29 ha! 19:34:32 <|amethyst> isn't that a gum? 19:34:38 refreshing... 19:34:43 <|amethyst> or maybe it's a dentures cream 19:34:44 bbl i'll try to test this weekend 19:34:56 that'd be great! 19:34:58 :) 19:35:33 <|amethyst> h 19:35:35 <|amethyst> m 19:35:55 <|amethyst> not many useful GIS results for "war candelabrum" 19:36:01 <|amethyst> I mean, lots of candelabra 19:36:09 <|amethyst> but they all look like fairly shitty weapons really 19:36:42 <|amethyst> some of them have this pointy star thing that could be a useful weapon, wonder what that's about 19:36:57 !learn add reserved_clan_names Bad Allyfeel 19:36:57 reserved clan names[16/16]: Bad Allyfeel 19:37:13 oddly, legend says it's a shield >.> 19:38:32 03PleasingFungus02 07[combo_god] * 0.19-a0-320-gef2a6be: Fix wording when specializing an XL 27 Knight 10(54 seconds ago, 2 files, 8+ 4-) 13https://github.com/crawl/crawl/commit/ef2a6be393d5 19:38:32 03PleasingFungus02 07[combo_god] * 0.19-a0-321-g1c97c54: Reconcile code & comment wrt Transfer slow 10(34 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/1c97c54d9d97 19:39:03 !learn e transference[1 s/11-/6-/ 19:39:03 No change: regex `11-` does not match `Hepliaklqana 3* ability. Switch any creature's location (including yourself!) with your ancestor's, as long as your ancestor is in LOS. At 5*, also slows creatures adjacent to the target for a duration dependent on invo; from 3-6 to 6-18 turns, at 0/27 invo respectively.` 19:39:14 !learn e transference[1 s/-18/-20/ 19:39:14 Transference[1/1]: Hepliaklqana 3* ability. Switch any creature's location (including yourself!) with your ancestor's, as long as your ancestor is in LOS. At 5*, also slows creatures adjacent to the target for a duration dependent on invo; from 3-6 to 6-20 turns, at 0/27 invo respectively. 19:48:40 _Donald says, "I bought a lantern at a shop, but it didn't work. I hate that." 19:48:55 weren't lanterns of shadow removed 19:49:06 donald has a long memory 19:49:21 -!- breadbocks has quit [Ping timeout: 250 seconds] 19:49:24 -!- meatpath has joined ##crawl-dev 19:50:08 well no wonder it didn't work 19:50:13 -!- Dingbatt has quit [Ping timeout: 250 seconds] 19:50:20 -!- WalkerBoh has joined ##crawl-dev 19:50:20 he's actually complaining about our save compat 19:53:42 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 19:53:48 do they do nothing if ported up? 19:55:12 <|amethyst> hm 19:56:11 -!- SERQ has quit [Quit: leaving] 19:56:37 <|amethyst> I see a bug with removed lanterns 19:57:39 -!- wheals_ has joined ##crawl-dev 19:57:49 <|amethyst> hm, or maybe it's not a bug, but 19:58:00 <|amethyst> there is explict code to make them never be counted as useless 19:59:11 <|amethyst> but if they have any special case, it should be to always count them as useless 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:47 -!- wheals has quit [Ping timeout: 244 seconds] 20:02:03 yeah, looks like a bug 20:02:08 small bug! 20:02:20 but i'd move it up with the ebony casket 20:03:13 <|amethyst> which still calls item_type_known 20:03:31 <|amethyst> when was the last time there were unidentified misc items that weren't decks? 20:04:00 <|amethyst> probably back when it was called "ebony casket" 20:04:20 remind me, was the ebony casket the predecessor to beastbox? 20:04:32 <|amethyst> it was what an unidentified box of beasts was called 20:04:44 <|amethyst> I don't recall why the subtype changed 20:05:02 <|amethyst> aha 20:05:09 <|amethyst> it was "empty ebony casket" 20:05:17 <|amethyst> what box of beasts turned into when it was used up 20:05:24 <|amethyst> it = that enum 20:05:58 ahh 20:06:33 <|amethyst> because of course it would be silly to make the item disappear 20:06:50 <|amethyst> or to set plus = 0 20:07:30 it's not a very crawl-ish sort of item. 20:08:47 <|amethyst> hm 20:08:50 <|amethyst> apparently 20:09:09 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-149-gf1b7cfb (34) 20:09:28 -!- removeelyvilon has quit [Quit: Page closed] 20:09:31 <|amethyst> those various misc items had unidentified and identified names 20:09:40 <|amethyst> err 20:09:51 <|amethyst> apparently that changed in 0.10 20:10:09 <|amethyst> but the empty box was still called "empty ebony casket" even after that 20:10:51 <|amethyst> case MISC_HORN_OF_GERYON: return "silver horn"; 20:11:14 <|amethyst> I wonder if that one was really not preidentified 20:11:35 <|amethyst> never having killed geryon 20:11:49 <|amethyst> also case MISC_STONE_OF_EARTH_ELEMENTALS: return "nondescript stone"; 20:12:14 <|amethyst> "there is nothing special about this stone. Unlike the many other 'stone's in the game, I am telling you this explicitly. Make of that what you will." 20:12:37 FitzyFitz (L15 DgHu) ASSERT(mindex <= MAX_MONSTERS) in 'mon-util.cc' at line 417 failed. (Swamp:1) 20:13:47 <|amethyst> hm, an avatar maybe? 20:13:52 <|amethyst> !crashlog FitzyFitz 20:13:53 1. FitzyFitz, XL15 DgHu, T:35928 (milestone): http://crawl.berotato.org/crawl/morgue/FitzyFitz/crash-FitzyFitz-20160519-001223.txt 20:14:20 that looks familiar 20:14:36 i think that's been showing up lately 20:14:49 <|amethyst> it's checking opacity of a cell 20:15:06 <|amethyst> unfortunately "no locals" 20:15:15 <|amethyst> so I can't see what the mindex is 20:15:23 why is that calling monster_at? 20:15:28 <|amethyst> bushes 20:15:36 ... 20:15:42 <|amethyst> (also, formerly, door mimics) 20:16:08 <|amethyst> or wall mimics if those had existed 20:16:30 <|amethyst> (I think you could create one in wizmode; I definitely remember making a floor mimic at one point) 20:16:42 i could swear i remembered being chased by a wall mimic 20:16:45 maybe i'm imagining things 20:16:55 maybe it was a door mimic 20:17:08 <|amethyst> iron grate mimic 20:17:16 mm 20:17:24 i wonder if you could lrd an iron grate mimic 20:17:29 <|amethyst> (don't remember those ever actually existing, but then again there aren't lots of iron grates in the game to begin with) 20:17:34 -!- cang has quit [Quit: Page closed] 20:18:17 <|amethyst> I don't recall the interaction with lrd and unrevealed mimics 20:18:23 <|amethyst> s/with/between/ 20:18:54 <|amethyst> (or revealed ones for that matter, but that's a simpler case because you don't have to worry about information leaks) 20:19:34 03MarvinPA02 07* 0.19-a0-150-gb0c6ba4: Remove an obsolete Donald line (Lightli) 10(6 seconds ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/b0c6ba423707 20:19:50 <|amethyst> !lm * crash noun~~'mon-util.*line_417' -2 20:20:43 2/3. [2013-06-22 17:08:52] Alethiolet the Tortoise (L17 DsHu of Nemelex Xobeh) ASSERT(mindex <= MAX MONSTERS) in 'mon-util.cc' at line 417 failed on turn 53489. (Elf:1) 20:21:03 <|amethyst> !lm * recent crash noun~~mindex_<=_MAX -2 20:21:05 4/5. [2016-03-21 18:21:02] juilesy the Brawler (L15 TrHu of Okawaru) ASSERT(mindex <= MAX MONSTERS) in 'mon-util.cc' at line 420 failed on turn 27823. (Swamp:2) 20:21:13 <|amethyst> !lm * recent crash noun~~mindex_<=_MAX s=src 20:21:14 5 milestones for * (recent crash noun~~mindex_<=_MAX): 3x cue, cwz, cbro 20:21:27 <|amethyst> !lm * recent crash noun~~mindex_<=_MAX cue -log 20:21:28 3. juilesy, XL15 TrHu, T:27823 (milestone): http://underhound.eu:81/crawl/morgue/juilesy/crash-juilesy-20160321-182102.txt 20:21:55 <|amethyst> nope, that FitzyFitz crash is the best debug information we have on that crash 20:22:41 <|amethyst> !lm * recent crash noun~~mindex_<=_MAX min=vlong 20:22:42 5. [2016-01-13 22:01:40] FIQ the Tortoise (L17 GrFi of Gozag) ASSERT(mindex <= MAX MONSTERS) in 'mon-util.cc' at line 419 failed on turn 27470. (Spider:4) 20:22:47 <|amethyst> !lm * recent crash noun~~mindex_<=_MAX min=vlong x=vlong 20:22:48 5. [2016-01-13 22:01:40] [vlong=0.18-a0-1070-gd466a24] FIQ the Tortoise (L17 GrFi of Gozag) ASSERT(mindex <= MAX MONSTERS) in 'mon-util.cc' at line 419 failed on turn 27470. (Spider:4) 20:23:50 huh? 20:23:58 oh 20:23:59 "recent" 20:24:02 <|amethyst> FIQ: looking at instances of this crash 20:24:23 oh I remember that 20:24:27 <|amethyst> !lm * recent crash noun~~mindex_<=_MAX min=vlong 2 x=vlong 20:24:28 2/5. [2016-03-21 18:21:02] [vlong=0.18-a0-1604-gf68bb23] juilesy the Brawler (L15 TrHu of Okawaru) ASSERT(mindex <= MAX MONSTERS) in 'mon-util.cc' at line 420 failed on turn 27823. (Swamp:2) 20:24:31 IIRC that crash was due to omnireflection? 20:24:48 <|amethyst> ah, which doesn't make sense in this case 20:24:48 Maybe not though, I do know that I had a few crashes related to it though 20:24:51 Actually 20:24:55 that error message seems unrelated 20:25:19 I suppose one could always look at FooTVs 20:25:21 for a reference 20:25:40 <|amethyst> there are swamp worms about 20:25:56 %git :/[Tt]rapdoor 20:25:56 07PleasingFungus02 * 0.18-a0-1235-gec8ae2b: Make swamp worms 'burst forth' again 10(4 months ago, 1 file, 3+ 8-) 13https://github.com/crawl/crawl/commit/ec8ae2b42535 20:25:56 Swamp worms? In spider? 20:26:04 !gitgrep [Tt]rapdoor 2 20:26:05 %git HEAD^{/2} 20:26:05 07MarvinPA02 * 0.19-a0-130-g7ebd39f: Don't make Pakellas gift potions of magic to Mummies 10(2 days ago, 3 files, 16+ 4-) 13https://github.com/crawl/crawl/commit/7ebd39f78d6f 20:26:13 !gitgrep 2 [Tt]rapdoor 20:26:13 %git HEAD^{/[Tt]rapdoor}^^{/[Tt]rapdoor} 20:26:13 07PleasingFungus02 * 0.18-a0-1234-gd37be9f: Let swamp worms 'burst forth' properly 10(4 months ago, 1 file, 5+ 2-) 13https://github.com/crawl/crawl/commit/d37be9fe6b43 20:26:15 <|amethyst> FitzyFitz's crash is in Swamp:1 20:26:18 !gitgrep 3 [Tt]rapdoor 20:26:18 %git HEAD^{/[Tt]rapdoor}^^{/[Tt]rapdoor}^^{/[Tt]rapdoor} 20:26:18 07MarvinPA02 * 0.18-a0-1033-g6daf391: Remove trapdoor spiders 10(6 months ago, 30 files, 59+ 174-) 13https://github.com/crawl/crawl/commit/6daf3913e7d9 20:26:20 ah 20:26:38 i was wondering about the FIQ crash on spider:4 20:26:42 <|amethyst> PleasingFungus: hmm 20:26:49 <|amethyst> removed submerged monster? 20:26:56 funny thought 20:27:07 <|amethyst> but swamp worms aren't removed 20:27:23 <|amethyst> but they are submerged of course 20:27:26 trapdoor... trapdoor that trapdoor.... 20:27:44 PleasingFungus: https://www.youtube.com/watch?v=JQvIvKG_ktY 20:28:12 these lyrics seem a little repetitive. 20:28:13 is there a common theme across all 5 crash reports 20:28:19 I wonder 20:28:20 hmm 20:28:52 this is why I really like nethack4's save system, makes things so much easier to debug lol 20:29:22 <|amethyst> !lm * recent crash noun~~mindex_<=_MAX s=place 20:29:23 5 milestones for * (recent crash noun~~mindex_<=_MAX): Swamp:1, Swamp:2, Zig:25, Spider:4, Depths:4 20:29:26 I get "Your mindless thrall stays behind" even when my thrall is an enslaved player ghost rather than a zombie 20:29:39 -!- monosyllabic has quit [Ping timeout: 250 seconds] 20:29:39 -!- ldf_ has quit [Ping timeout: 250 seconds] 20:30:08 <|amethyst> sounds like a good task for chequers' list 20:30:13 <|amethyst> could you mantis that? 20:30:34 it's not *my* list. It's ~everyone's~ list 20:30:44 it's your list now 20:30:51 chequers: this is america, get your commie bullshit out of here 20:30:56 <|amethyst> I thought it was "everyone but the devteam's list" 20:32:03 i should've used "chequers" as the tag instead 20:32:41 <|amethyst> dev-101 20:33:51 <|amethyst> jk crawl development is either a 300-level class or junior high, I can't tell which 20:37:46 i bet lrd'ing an unrevealed mimic would have made a floor mimic 20:38:10 plausible! 20:38:13 -!- lordfrikk has quit [Ping timeout: 260 seconds] 20:38:25 oh there was a bug a while ago with portal mimics that close before you get to them turning into floor mimics 20:38:28 fck 20:38:28 is that still around? 20:38:45 i don't really know how i would go about fixing it 20:38:50 it is 20:38:56 i mean, how do you cause it? 20:39:03 i feel like that's gotta be where you start 20:39:35 -!- MarvinPA has left ##crawl-dev 20:40:13 PleasingFungus: i caused it by setting mimic-chance to 100% and then entering floors at random until a portal branch was spawned 20:40:15 then waiting for it to time out and walking over 20:40:28 ohhh, i misread 20:40:32 i was thinking of a different portal bug 20:40:39 that one's probably still around though. 20:41:16 -!- wheals__ has joined ##crawl-dev 20:41:21 my feeling is that you'd want to do a sanity check in the 'trigger a mimic' code that says 'if this is the floor, just kill yourself quietly' 20:42:25 -!- rossi has quit [Ping timeout: 250 seconds] 20:44:17 -!- wheals_ has quit [Ping timeout: 252 seconds] 20:44:59 oh, that's trivial 20:45:12 amalloy: just make feat_is_mimicable() return false for floors 20:45:36 i vaguely thought that closed portals turned into, like, collapsed arches, though? 20:45:44 !source feat_is_mimicable 20:45:44 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/terrain.cc#l612 20:45:48 -!- wheals__ is now known as wheals 20:46:23 it already returns false for floors 20:46:24 DNGN_EXPIRED_PORTAL 20:46:34 seems to be the actual thing that portals turn into 20:47:14 and yet, The floor mimic giggles and vanishes in a puff of smoke! 20:47:16 also, note that floors are only barred from normal generation ('strict = true') 20:47:28 which is not the relevant context 20:48:04 no, you are not reading that boolean logic correctly 20:48:50 whether we are strict or not, that && is going to return false, because feat != DNGN_FLOOR will be false 20:49:08 and then all the other ifs are also going to be false, so we fall through to the bottom of the function and return false 20:49:39 true 20:49:58 hrm 20:50:00 the thing is 20:50:06 the problem, i think, is that the square gets marked as a mimic while there's a portal on it 20:50:14 and then later the feature changes but it's still marked, separately, as a mimic 20:50:30 !source mon-util.cc:1123 20:50:30 https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-util.cc#l1123 20:50:35 er, off by a line 20:50:45 but regardless, it seems like this if should fix the problem 20:50:59 oh, i see, that one sets strict to false 20:51:28 un-strict is fine. floor mimics are always wrong, strict or not 20:51:33 so i guess the slightly crude fix here would be to add && feat != DNGN_EXPIRED_PORTAL to the if in feat_is_mimicable 20:52:11 an absolute ban on expired portal mimics 20:52:46 any objection? 20:54:06 that seems reasonable, if it actually fixes things. why does it appear as a "floor mimic" if it's actually a mimic of an expired portal? 20:54:31 testing 20:54:38 PleasingFungus: how about an absolute ban on portal mimics 20:55:01 chequers: how about an absolute ban on chequers 20:55:10 -!- chequers is now known as chess 20:55:39 -!- chess is now known as Guest61577 20:55:51 ri 20:55:52 p 20:55:55 -!- Guest61577 is now known as chequers 20:56:04 we'd also want to ban stone_arch 20:56:18 since timed portals are a mix of those and expired_portal mimics 20:56:19 hrm 20:57:12 crawl.mpr( dgn.feature_desc_at(x, y, "The") .. " vanishes " .. "just as you enter it!") 20:57:21 i think this would produce buggy messages if it ever happened... 20:58:38 alternate solution: remove mimics in terrain_changed 20:59:36 <|amethyst> have to be careful with temp changes 20:59:43 we already have a flag for that, luckily 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:00:04 also, fun q: if you imprison a monster that has a mimic on an adjacent tile, and then walk to that tile 21:00:06 what happens? 21:00:46 I would like to provide an official notification that statues are bad 21:00:46 !lm . -tv:>$:x10 21:00:47 27301. minmay, XL11 DgNe, T:15434 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 21:01:18 -!- Evablue has quit [Quit: Evablue] 21:03:35 amalloy: yo 21:03:44 do you remember the bug #? 21:03:53 for floor mimics? 21:03:58 10365 21:04:00 got it 21:04:17 oh, this'd have been a decent chequers bug. w/e 21:05:14 03PleasingFungus02 07* 0.19-a0-151-g039907c: Fix mimic portal expiry (10365) 10(67 seconds ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/039907cf36a7 21:05:25 amalloy: btw, a much easier testing approach than repeated generation of levels to find mimics is 21:05:27 e.kfeat("O = enter_volcano mimic") 21:05:32 editing volcano.des 21:06:17 i didn't have any trouble turning features into mimics, by compiling with -DDEBUG_MIMICS or whatever. the trick was in getting a volcano to appear on the level at all 21:06:26 &Penter_volcano_1 21:06:47 but then do they time out? 21:07:57 <|amethyst> looks like it 21:07:58 <|amethyst> hm 21:08:37 is there an easy way to autoinscribe all items in a specific class? e.g. inscribe all rods with !a 21:08:46 -!- devlan|lappy has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 21:09:06 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-150-gb0c6ba4 (34) 21:09:37 -!- Dracunos has quit [Ping timeout: 276 seconds] 21:11:12 hm, i guess another reasonable approach would be to make it still a mimic, but not a floor mimic 21:11:19 hadn't considered that for some reason 21:12:18 -!- WalkerBoh has quit [Remote host closed the connection] 21:13:18 <|amethyst> minmay: autoinscribe += rod :!a you could probably be fancier if there were other items whose names contained a word ending in "rod" 21:13:28 |amethyst: that's what I use currently 21:13:41 <|amethyst> with the space? 21:13:50 <|amethyst> hm 21:13:50 |amethyst: well, without the space 21:13:52 _b - An Introduction to Witchery {!a} 21:14:12 <|amethyst> see if it works with the space 21:14:14 just wondered if it existed, I don't really care about inscribing the occasional randbook with !a :P 21:14:15 <|amethyst> gtg for a bit 21:14:34 with the space, wouldn't it fail to catch lightning rods? 21:14:39 and iron rods 21:14:57 -!- Blazinghand has joined ##crawl-dev 21:16:57 -!- rossi has quit [Ping timeout: 276 seconds] 21:17:36 -!- DrKe has quit [Ping timeout: 276 seconds] 21:18:07 -!- Kellhus has quit [Quit: Page closed] 21:18:43 -!- ystael has quit [Ping timeout: 276 seconds] 21:21:07 minmay: what about rod\b:!a 21:21:37 FR: lua hook for autoinscriptions 21:21:38 -!- Sorbius has quit [Quit: Leaving] 21:22:09 or i suppose \brod\b 21:22:57 Y'know, thinking about it, I guess Crawl's design philosophy doesn't make a whole lot of sense to me. It's really inconsistant. 21:24:22 It's like, someone wanted to make a hardcore game, that punishes any little mistake a player might make... except when it doesn't. 21:25:23 I think the philosophy is that it should punish mistakes then the player should theoretically know better 21:26:07 -!- grisha5 has quit [Quit: Page closed] 21:27:19 design philosophy. there's a laugh 21:27:44 Well, I mean... take scroll of immolation for example. If you're read-IDing it, you should expect the possibility of catching yourself in the middle of a giant inferno. Except, it doesn't. And then, not only does it not start the inferno, but Dithmenos forgives you for accidentally starting a fire you didn't actually start. 21:28:07 Shasbat, there's a weird mixture of stuff in here, more than there is a "philosophy". like, the entire roguelike genre, starting from the original rogue, was *all about* punishing little mistakes 21:28:27 why should you expect a giant inferno? 21:28:32 I'm not sure I understand your logical leap there 21:28:48 Isn't that what immolation does? Big area inferno? 21:28:50 geekosaur: once again, he's not talking about actual design philosophy, he's extrapolating his own intuitions and prejudices into arbitrary rules and complaining when the game doesn't follow them 21:29:11 PleasingFungus, I'll thank you not to throw around ad hominem attacks. 21:29:24 you don't know what 'ad hominem' means. 21:29:32 If you think that, then you don't either. 21:29:37 like, if i said "did someone drop you on your dick as a baby", that'd be ad hominem. 21:29:37 no you seriously don't 21:29:40 and a reasonable question. 21:30:00 -!- regret-index has joined ##crawl-dev 21:30:04 however, questioning the validity of your arguments is not ad hominem. 21:30:10 also, i really wish we had an op in this channel. 21:30:13 ad hominem means attacking the argument by bringing the person's character into question, but what's happening here is they're attacking the character by bringing up the arguments 21:30:23 No, but attacking someone rather than addressing their question? Is. 21:30:25 i'm not sure i was even attacking his character 21:30:27 oh my god 21:30:40 um.. borderline maybe? 21:30:46 nothing serious IMO 21:30:50 this is what i'm talking about. over and over, circles and circles... 21:30:50 By definition is. 21:31:01 listening to nothing anyone says 21:31:01 immolation tries to apply the inner flame status to all nearby enemies, which makes them explode. it hasn't been a burst of fire by itself for years, and if there are no enemies around there is nothing to ignite 21:31:02 a dark day for ##crawl-dev 21:31:24 a dark day that happens maybe once every three or four months? 21:31:28 PleasingFungus: we have weathered worse storms 21:32:26 true, true 21:32:28 !seen gammafunk 21:32:29 I last saw gammafunk at Wed May 18 22:04:27 2016 UTC (3h 28m ago) saying '=nemelex DEWn' on ##crawl-dev. 21:32:50 -!- glaas has quit [Ping timeout: 260 seconds] 21:33:06 i wonder what http://crawl.develz.org/wordpress/crawl-0-18-pakellass-packrats/comment-page-1#comment-2493 is referring to with "the current trunk build" 21:33:15 since trunk is not 0.18, and I don't know what r1805 is 21:33:48 You know what? Fine. I'm the bad guy here. The guy who comes to the people that should know for answers, and getting ridiculed for not knowing. Receiving half-answers or non-answers to my questions, and then being dismissed when I -try- to clarify what I'm asking. I'll be the chump here. Fine. 21:34:03 yeah none of that happened 21:34:14 [21:24:20] It's like, someone wanted to make a hardcore game, that punishes any little mistake a player might make... except when it doesn't. 21:34:19 the design philosophy is more consistent than you think 21:34:25 it punishes bad choices 21:35:03 read-IDing a scroll is not considered a bad choice, as read-IDing a flame-flavored scroll with Dithmenos and getting penance for it would be pretty much randomly dicking you over 21:35:21 in a way that is not remotely fun, as a lot of gods will have something they don't like 21:36:10 likewise, it's not presumed to be a choice to not let people drown themselves by just walking into deep water 21:37:04 yeah if the game lags and you accidentally doubletap your movement key into water and drown that's dumb 21:37:13 things like that getting removed as sources of death are great 21:37:26 this kind of player-babying is why I only play *nethack*. 21:37:47 you're a braver man than I PleasingFungus 21:38:02 i lied. i've never played nethack 21:38:23 also there's no legitimate reason to drown yourself, so not much reason for the UI to allow you to 21:38:31 all blocking it does is prevent user input error 21:39:19 I guess maybe some other things could count too, like targeting yourself with a single-target spell, but that's also very unlikely to happen accidentally 21:39:22 i'm nearly certain that one one in here was arguing for letting players walk into deep water. 21:39:29 <|amethyst> the immolation thing is in part because 21:39:33 i drowned myself on purpose the other day 21:39:36 also targeting yourself with a single-target spell either gets a warning or is outright forbidden in the default rc, i forget 21:39:41 wanted a more dramatic way to start a new char than ^qyes 21:39:49 yeah I believe it is a warning 21:39:54 so yeah 21:39:54 <|amethyst> it's not *hard* to avoid having allies nearby when read-identifying scrolls 21:39:57 s/dramatic/embarassing 21:39:58 <|amethyst> it's just tedious 21:40:06 if i hadn't had =flight, crawl's nanny state would be preventing me from achieving my dreams 21:40:19 miek_: it was a Fe--, so i actually drowned three times 21:40:20 truly amazing 21:40:25 lmao 21:40:30 unknown monster: "lindwum" 21:40:30 %??lindwum 21:40:30 does immolation have a special interaction with allies? 21:40:32 lindwurm (09k) | Spd: 10 | HD: 9 | HP: 43-58 | AC/EV: 8/6 | Dam: 20, 10, 10 | Res: 06magic(40) | XP: 647 | Sp: fire breath (3d18) [11!AM, 06!sil, 08breath] | Sz: Large | Int: animal. 21:40:32 %??lindwurm 21:40:39 ??wyrmbane 21:40:39 wyrmbane[1/3]: (polearms; +4 acc / 8 dam / 1.1 base delay / 0.5 min delay) A scale-covered lance +8 Wyrmbane {slay drac, +Rage rPois rF+ AC+5}. Gains +1 enchantment every time it lands the finishing blow against a {slay drac} affected monster (up to the lower of +18 or the dragon's HD). 21:40:46 !lm . death 21:40:47 24. [2016-04-24 03:38:30] amalloy the Acrobat (L13 FeAE of Qazlal) drowned (D:9) 21:40:49 I know I screwed myself over once by read-IDing holy word in front of my undead army of yred gifts 21:40:53 !lm . death -2 21:40:54 23/24. [2016-04-24 03:38:17] amalloy the Acrobat (L14 FeAE of Qazlal) drowned (D:9) 21:40:55 that had effects lasting the whole game 21:40:56 shouldn't that have, like, a period. 21:41:02 !lm * death 21:41:06 62545. [2016-05-19 01:12:19] Tasonir the Nimble (L10 FeNe of Cheibriados) mangled by a red ugly thing (D:9) 21:41:18 hm 21:41:18 !lg . fe-- 21:41:18 15. amalloy the Acrobat (L12 FeAE of Qazlal), drowned on D:9 (kennysheep_generic_room_9) on 2016-04-24 03:38:50, with 26146 points after 55862 turns and 5:34:48. 21:41:18 hm i killed a lindwurm, it said the lnace glowed green, but it's still +8 21:41:19 !lm * 21:41:27 !source art-func.h 21:41:27 https://github.com/crawl/crawl/blob/master/crawl-ref/source/art-func.h 21:41:35 -!- ekix has quit [Ping timeout: 260 seconds] 21:41:38 22555129. [2016-05-19 01:42:10] znke the Severer (L14 DsFi of Okawaru) entered the Orcish Mines on turn 22076. (D:11) 21:41:42 wheals: after +6, it only increases in enchantment when it glows chartreuse. +9 and above require plaid 21:41:59 after +17 it just starts giving you hex triplets 21:42:18 "glows 0xFF30FF" 21:42:26 that's my favorite colour! 21:42:40 this really is confusing though 21:42:46 unless you're a demonspawn, as they are tetrachromats 21:43:03 wheals: problem is the postincrement, obviously 21:43:03 omg hahaha 21:43:09 The lindwurm is almost dead. 21:43:09 Your spectral weapon hits the lindwurm from afar! 21:43:09 The lance glows as it skewers the lindwurm. 21:43:09 _You kill the lindwurm! 21:43:15 lmao 21:43:30 problem solved i guess :) 21:43:43 is that, like, a bug 21:43:47 idek 21:43:50 i don't even know... 21:43:52 // Allow the lance to charge when killing dragonform felid players. 21:43:55 ^ this is a really good comment 21:43:57 hahaha 21:44:14 So the spectral weapon version of the lance is what killed the lindwurm, so the actual weapon didn't get a plus? 21:44:30 yep 21:44:37 i also like how the code is necessary since you.alive() is true even if you.dead is true 21:44:56 So why did the spectral weapon glow? Does it inherit the properties of the actual weapon? 21:45:04 !seen zibudo 21:45:04 I last saw ZiBuDo at Wed May 18 00:28:56 2016 UTC (1d 1h 16m 7s ago) quitting, saying 'Read error: Connection reset by peer'. 21:45:24 it's "wielding" a copy of the lance Wyrmbane 21:45:28 so basically yeah 21:45:37 can I add this to {goodcode}? i also like how the code is necessary since you.alive() is true even if you.dead is true 21:45:38 crawlcode submission: i also like how the code is necessary since you.alive() is true even if you.dead is true 21:45:44 crawlcode, that one 21:45:49 well, it's unanimous 21:45:55 !source player::alive 21:45:55 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/player-act.cc#l54 21:46:05 PleasingFungus: are you the one who does crawlcode? i forget 21:46:42 i can add stuff too 21:46:43 it's possible 21:46:53 he's the founder and patron saint though 21:46:54 i gave out the credentials to a trusted few when i retired from crawl forever. 21:47:26 of course, we will be here until we die. 21:47:43 i just died yesterday! 21:47:44 i want to get of linley henzell's wild ride 21:47:44 what more do you want 21:48:16 a pony. 21:48:23 !learn add wheals i want to get off linley henzell's wild ride 21:48:24 wheals[13/13]: i want to get off linley henzell's wild ride 21:48:39 tyvm for the typo fix. 21:48:55 :) 21:55:14 -!- HellTiger_NB has quit [Ping timeout: 252 seconds] 21:55:27 -!- Mekire has quit [Ping timeout: 250 seconds] 21:56:32 ??wheals[2 21:56:33 wheals[2/13]: !hs * kaux="a +0 mace" 21:56:43 sadly i no longer hold this title 21:56:43 !learn del wheals[2] 21:56:43 Deleted wheals[2/13]: !hs * kaux="a +0 mace" 21:57:19 !hs * kaux="a +0 mace" 21:57:20 9443. Araefel the Farming Conqueror (L27 MfSk of Okawaru), slain by a torturous demonspawn (a +0 mace) (kmap: evilmike_mini_pan_thingy) in Pandemonium on 2015-09-10 00:29:22, with 1373822 points after 206475 turns and 1d+4:31:14. 21:57:22 !hs * kaux="a +0 mace" -2 21:57:23 9442/9443. alpinistek the Archmage (L27 NaIE of Sif Muna), mangled by a skeletal warrior (a +0 mace) (created by the effects of Hell) in Hell (vestibule_of_hell_subvaulted; vestibule_geryon_nicolae_six_columns) on 2015-11-17 11:28:03, with 985694 points after 100883 turns and 10:01:56. 21:57:26 wow, not even close 21:57:52 !hs wheals kaux="a +0 mace" 21:57:53 4. wheals the Anemomancer (L27 MuVM of Ashenzari), slain by a torturous black sun (a +0 mace) in Pandemonium on 2014-09-04 22:31:31, with 732638 points after 121994 turns and 5:21:49. 21:58:27 i'm surprised my sprunge links still work 21:58:37 ??wheals[3 21:58:37 wheals[3/12]: http://sprunge.us/UTNJ 21:58:39 ??wheals[4 21:58:40 wheals[4/12]: http://sprunge.us/SLGI 21:58:42 have you tried dpaste? 21:58:47 it's cool 21:59:01 i'll remember that 21:59:10 i didn't have the patience to learn it 21:59:19 i futzed with it for a bit and had no particular success 21:59:27 sprunge is just so easy! 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:42 check this out yo 22:01:51 http://dpaste.com/1QZ9896 22:01:52 you can give a syntax argument 22:02:06 so I did that as dpaste file.txt bash 22:02:18 and it makes the url have bash syntax hilighting 22:02:35 that comment about diff as the default is wrong, it's text, but diff is an accepted syntax type 22:02:45 supports cpp, python2, python3 etc 22:03:02 just need some automagic to determine the syntax by file type maybe 22:03:19 .gfgk 22:03:20 99. Ultraviolent4 the Shatterer (L19 OgSu of Okawaru), slain by a green very ugly thing in WizLab (wizlab_lehudib) on 2016-05-17 02:37:13, with 247706 points after 27306 turns and 2:48:40. 22:03:34 -!- insecticide has quit [Ping timeout: 276 seconds] 22:03:44 -!- dtsund has quit [Quit: Reality is an illusion, the universe is a hologram, buy gold, BYE] 22:04:00 it also has expiration options if you want that 22:04:09 which I guess I shouldn't use 30 days 22:04:33 -!- Shasbat has quit [Ping timeout: 250 seconds] 22:04:52 I also don't know why I define that var and then echo it 22:04:57 neil must never know 22:09:01 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-151-g039907c (34) 22:10:30 -!- mizu_no_oto has quit [Client Quit] 22:21:06 with enslavement spell gone, shouldn't control undead be removed too? 22:21:13 it has the same abuses 22:22:46 -!- AreBrandon has joined ##crawl-dev 22:24:07 ??orb of zot 22:24:07 orb of zot[1/4]: Goal of the game; get it and return to the surface. Found on level 5 of the Realm of Zot. Bestows the -cTele status in a radius of 2, and causes all monster generation to become extremely rapid and to consist solely of abyss- and pan-type nasties, including pandemonium lords and angels and daevas (wtf). 22:24:59 oh right, I forgot to note down in the proposal if it'd be weird that pan lords spawn during orb run when pan doesn't 22:25:15 why is the -ctele done in a radius of 2 22:25:34 so that you can't drop it in order to use teleport control 22:25:51 possibly this is slightly less important now that you cannot drop the orb 22:27:34 -!- ProzacElf has joined ##crawl-dev 22:28:45 -!- CanOfWorms has joined ##crawl-dev 22:29:35 also less relevant now that teleport control doesn't exist 22:29:46 controlled blink does 22:30:04 less relevant 22:30:19 I'm saying teleport control does exist 22:30:34 in the form of controlled blinks 22:31:53 not a definition anyone ever used before cTele was removed, but you have a point 22:32:07 well, the learndb entry says "-cTele" 22:32:14 and that -cTele affects controlled blink 22:32:15 so 22:32:59 can the message for losing evolution mutation be different from the message for gaining rmut mutation, please 22:33:34 make a suggestion :) 22:33:48 "Nature stops experimenting on you." 22:36:11 !learn e orb_of_zot[1] s/Bestows the -cTele status in a radius of 2/Slows down teleports and makes controlled blinks random/ 22:36:11 orb of zot[1/4]: Goal of the game; get it and return to the surface. Found on level 5 of the Realm of Zot. Slows down teleports and makes controlled blinks random, and causes all monster generation to become extremely rapid and to consist solely of abyss- and pan-type nasties, including pandemonium lords and angels and daevas (wtf). 22:36:48 ??blade hands 22:36:49 blade hands[1/2]: A potent level 5 transmutation that grants a massive increase to unarmed damage but reduces spell success, melds gloves and prevents wand usage while active. Base damage is 8 + (str+dex)/3 + UC. Does not stack with claws. 22:36:59 !learn del -ctele[1 22:37:00 Deleted -ctele[1/2]: A status which prevents {teleport control}. Always in effect after picking up the orb. In 0.16-, certain floors gave -ctele such as the ends to Zot, Elf, Slime, Hell, as well as floors in Tomb and the Abyss. 22:37:00 !learn del -ctele[1 22:37:00 Deleted -ctele[1/1]: see {teleport control} 22:37:06 !learn del teleport_control[1 22:37:06 !learn del teleport_control[1 22:37:06 Deleted teleport control[1/4]: "You may choose your destination (press . or delete to select). Expect minor deviation." You get to pick where your next teleport goes, with a random fudge in a 3x3 box, and with 1/4 chance fudged again. You can also choose to cancel the teleport, leaving you where you are. Converts blinks into {scblink}s. Also delays your teleport. Removed in 0.17 22:37:07 Deleted teleport control[1/3]: Disallowed in -cTele levels. You also can't control teleports while berserk. Does not allow you to control monsters' blinking you. 22:37:07 !learn del teleport_control[1 22:37:07 Deleted teleport control[1/2]: Note that if your teleport happens to run into a wall or reach outside of the bounds of the current map, your teleport will be changed to random instead. Aim a tile or two away from walls to avoid this. If the teleport does end up random, you don't receive any magic contamination. 22:37:07 !learn del teleport_control[1 22:37:08 Deleted teleport control[1/1]: In 0.12-, a ring of teleport control gave you permanent cTele. 22:37:14 _The orb spider weaves a glowing orb of energy. 22:37:14 You shout at the orb of destruction! 22:37:19 !learn del ctele 22:37:20 Deleted ctele[1/1]: see {teleport control} 22:37:26 that's a very minmay thing to do 22:37:27 that mudane weapon discussion... it's a thing 22:37:32 *mundane 22:37:58 it inspires me to greatness 22:38:08 It wasn't really a discussion 22:38:08 !learn del semi controlled blink 22:38:09 Deleted semi controlled blink[1/1]: When you {blink} under the effect of cTele. It moves you in a direction you choose but not to the square you choose. Less reliable than a {controlled blink}, but good for getting out of tight spots. 22:38:22 It's more like how some birds don't have sphincters, so they're just kind of constantly pooping 22:38:44 that also inspires me 22:41:03 !learn del zig[7 22:41:03 zig has only 1 entry. 22:41:09 !learn del ziggurat[7 22:41:09 Deleted ziggurat[7/8]: Zig levels starting from Zig:7 can be -cTele, with likelihood (depth-6)/19. Except no more because -cTele is gone! 22:41:13 it didn't even get the meme right 22:41:44 ??fountain[2 22:41:45 fountain[2/3]: In old versions, quaffing from these had effects, such as removing -cTele on Elf:7. 22:41:57 guess that one should stay 22:44:55 -!- rossi has quit [Ping timeout: 246 seconds] 22:46:25 bless you pleasingfungus for keeping that conversation going for that long 22:46:40 i think we all did our part. 22:46:49 i can take, at most, a small fraction of the credit. 22:47:32 I had a small fraction once 22:49:48 ...hrm, the stairs probably shouldn't be actually in the guaranteed demonic rune vaults if the premise is about permitting not having to do difficult vaults for the rune 22:50:20 CanOfWorms, should I have started talking about my dreams 22:50:27 -!- qoala has joined ##crawl-dev 22:50:37 probably 22:53:02 the stairs? 22:54:24 portals, whatever 22:55:03 I guess I don't quite understand, but even if there is a portal there, there would be other portals on the level? 22:55:18 I'm not sure if a level can generate having only one portal though 22:56:23 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 22:57:10 with two main vaults that leaves only one portal not in a vault on an increased danger floor 22:58:46 yeah, if it's going to function like the named pan lord vaults in effect, those don't have exits generated in them either 22:59:23 (of course, one most likely doesn't want to skip on those) 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:02:42 mottled dragon (13D) | Spd: 10 | HD: 5 | HP: 23-32 | AC/EV: 5/10 | Dam: 15, 6 | fly | Res: 06magic(20), 05fire, 03poison, 04napalm | Chunks: 14noxious | XP: 167 | Sp: sticky flame range (3d4) [11!AM, 06!sil, 08breath] | Sz: Big | Int: animal. 23:02:42 %??mottled dragon 23:03:06 New branch created: laplace (1 commit) 13https://github.com/crawl/crawl/tree/laplace 23:03:06 03regret-index02 07[laplace] * 0.19-a0-152-g00e70d9: Drafts to buff, serialize, pair-up, and announce (fixed) demonic rune vaults 10(2 minutes ago, 2 files, 408+ 173-) 13https://github.com/crawl/crawl/commit/00e70d9793e7 23:03:11 Minor graphical bug on launch 13https://crawl.develz.org/mantis/view.php?id=10430 by destrovel 23:03:32 have a nice wheeeeeee 23:03:42 -!- amalloy is now known as amalloy_ 23:06:59 -!- Ladykiller69 has quit [Quit: Verlassend] 23:07:23 -!- eliotn has quit [Ping timeout: 250 seconds] 23:07:32 this vault had a bunch of orange demons and scorpions 23:07:37 trying to figure out the theme... 23:08:00 and when i say scorpion i mean manticore because i'm really too tired to be playing 23:08:19 it did have a couple scorpions too 23:09:40 -!- ProzacElf has quit [Ping timeout: 260 seconds] 23:09:53 <|amethyst> wheals: barbs 23:09:57 einodemon_barbed_minivault 23:09:57 <|amethyst> wheals: einodemon_barbed_minivault 23:10:01 ...orange demons have stingers in their tiles and their descriptions 23:10:04 which they reach with 23:10:12 i would have found manticores the odd ones out 23:10:21 manticores also have stingers!! 23:10:25 -!- rj54x has quit [Ping timeout: 250 seconds] 23:10:34 <|amethyst> they are stinger flingers 23:10:35 i always thought they had, like, built-in pole arms 23:10:43 i should read the monster descriptions 23:11:05 or play... 23:11:06 tiles... 23:11:30 now that's just crazy talk 23:12:59 the laplace branch there has some implementation issues I could use a hand with 23:13:05 a stinger with 23:13:29 also two of the flavour minivault sets are very weak but whatever 23:14:53 gotta say i'm genuinely mystified why this octopode feels so strong 23:14:57 still in single-digit ac 23:16:07 * wheals starts reading the hell-pan roulette page 23:16:27 yeah I saw the placement issue, wonder if an explicit check+veto would work 23:17:49 -!- filthy has quit [Ping timeout: 246 seconds] 23:18:01 -!- Tickenest has quit [Quit: Page closed] 23:18:25 -!- rossi_ has quit [Client Quit] 23:19:09 -!- tkappleton has quit [Read error: Connection reset by peer] 23:19:51 -!- Krakhan has quit [Read error: Connection reset by peer] 23:19:58 -!- sneakynesss has quit [Read error: Connection reset by peer] 23:20:18 -!- Krakhan has quit [Changing host] 23:20:34 -!- sneakyness has joined ##crawl-dev 23:26:33 -!- AreBrandon has quit [Remote host closed the connection] 23:30:40 -!- ystael has quit [Ping timeout: 276 seconds] 23:30:51 -!- debo has joined ##crawl-dev 23:32:01 -!- tollymain has quit [Quit: Connection closed for inactivity] 23:32:54 !learn edit bend_space[1] s/and cTele// 23:32:54 bend space[1/1]: Does 1d4 damage to you (this can kill you!) and causes you to blink randomly (ignores abyss blink-blocking and stasis, unlike all other blink sources). At high power, damages (by up to 1d5) and blinks nearby monsters. 23:33:11 !learn edit bend_space[1] s/ / / 23:33:12 bend space[1/1]: Does 1d4 damage to you (this can kill you!) and causes you to blink randomly (ignores abyss blink-blocking and stasis, unlike all other blink sources). At high power, damages (by up to 1d5) and blinks nearby monsters. 23:33:21 what's abyss blink-blocking? 23:33:25 ??ctele 23:33:25 I don't have a page labeled ctele in my learndb. Did you mean: -tele, tele, +/*tele. 23:33:28 ?/ctele 23:33:28 Matching entries (9): blink[2] | box_level[1] | elliott_patches[1] | eocrawl[1] | fountain[2] | orb_glow[1] | scroll_of_blinking[1] | sword_in_stone[1] | uber_randarts[14] 23:33:31 ??blink[2 23:33:32 blink[2/7]: Blinking is unreliable in the Abyss and blocked by -Tele items; it is uncontrolled if confused or on a -cTele level. Controlled Blink gives semi-controlled blinks on -cTele levels. Blink scrolls respect -cTele normally. Most other sources of blink give uncontrolled blinks, or semi-controlled if you have cTele. 23:34:02 !learn set blink[2] Blinking is unreliable in the Abyss and blocked by -Tele items; it is uncontrolled if confused 23:34:02 blink[2/7]: Blinking is unreliable in the Abyss and blocked by -Tele items; it is uncontrolled if confused 23:34:16 !learn set blink[2] Blinking is unreliable in the Abyss and blocked by -Tele items; it is uncontrolled if confused. 23:34:16 blink[2/7]: Blinking is unreliable in the Abyss and blocked by -Tele items; it is uncontrolled if confused. 23:35:03 !learn set blink[2] Blinking is blocked by -Tele items, and is uncontrolled if confused. 23:35:03 blink[2/7]: Blinking is blocked by -Tele items, and is uncontrolled if confused. 23:35:10 ??box level 23:35:10 box level[1/1]: Depths encompass vault, see !vault box_level_dp for the map. Infamous for spamming eels and lava snakes, having an out of place bee section, and needing ctele to get the good loot in old versions; an artefact of its time. 23:35:21 ??fountain[2 23:35:21 fountain[2/3]: In old versions, quaffing from these had effects, such as removing -cTele on Elf:7. 23:35:30 ??orb glow 23:35:30 orb glow[1/1]: Causes -cTele, hurts stealth and slows down dissipation of magical contamination. Does not block invis, change to-hit/EV or cause contamination on its own. 23:35:53 -!- debo has quit [Ping timeout: 252 seconds] 23:36:26 !vault box_level_dp 23:36:26 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/depths_encompass.des#l206 23:36:42 !learn edit orb_glow[1] s/Causes -cTele/Makes blinks uncontrolled/ 23:36:42 orb glow[1/1]: Makes blinks uncontrolled, hurts stealth and slows down dissipation of magical contamination. Does not block invis, change to-hit/EV or cause contamination on its own. 23:36:46 nice no eels 23:36:52 ??scroll of blinking 23:36:52 scroll of blinking[1/1]: Gives you a controlled blink. It doesn't qualify as high-powered (unlike the spell), and so degrades to completely random instead of semi-controlled in areas that prevent cTele. 23:37:24 !learn set scroll_of_blinking[1] Gives you a controlled blink. The blink will be uncontrolled if you have the orb. 23:37:25 scroll of blinking[1/1]: Gives you a controlled blink. The blink will be uncontrolled if you have the orb. 23:37:32 ??sword in stone 23:37:33 sword in stone[1/3]: That one vault guarded by nasty humanoids, possibly with some uniques. It has a strong sword inside transparent wall. Oh, and be warned that said sword is on a teleport trap, so if you want to get it you need LRD or shatter to break the walls (dig/disint works in 0.14) and an amulet of stasis or apportation. Or just use cTele. Have fun! 23:37:55 !learn edit sword_in_stone[1] s/ Or just use cTele.// 23:37:55 sword in stone[1/3]: That one vault guarded by nasty humanoids, possibly with some uniques. It has a strong sword inside transparent wall. Oh, and be warned that said sword is on a teleport trap, so if you want to get it you need LRD or shatter to break the walls (dig/disint works in 0.14) and an amulet of stasis or apportation. Have fun! 23:38:01 ??uber_randarts[14] 23:38:01 uber randarts[14/27]: b - the ring "Teujets" {cTele rF+ AC+2 EV+5 Acc+4 Dam+4 SInv} (900 gold) 23:38:11 ?/ctele 23:38:11 Matching entries (5): box_level[1] | elliott_patches[1] | eocrawl[1] | fountain[2] | uber_randarts[14] 23:38:17 better 23:38:29 the entire ??blink entry probably needs a re-org though (guessing) 23:39:09 regret-index: i support any branch called 'laplace' because laplace is a fantastic name 23:39:09 chequers, you need to remove the reference to stasis too... 23:39:15 CanOfWorms: wiki means anyone can edit! go for it!!! 23:39:20 lmao 23:39:25 <|amethyst> The great thing about the branch 23:39:27 1del sword_in_stone[1 23:39:52 <|amethyst> is you can look at it and tell exactly what's going to happen when people play it 23:40:08 !learn edit sword_in_stone[1] s/an amulet of stasis/an artefact with -Tele/ 23:40:08 sword in stone[1/3]: That one vault guarded by nasty humanoids, possibly with some uniques. It has a strong sword inside transparent wall. Oh, and be warned that said sword is on a teleport trap, so if you want to get it you need LRD or shatter to break the walls (dig/disint works in 0.14) and an artefact with -Tele or apportation. Have fun! 23:40:19 ?/stasis 23:40:20 Matching terms (2): amulet_of_stasis, stasis; entries (15): amulet_of_stasis[1] | amulets[1] | bend_space[1] | contam[2] | famous_last_words[20] | formicid[1] | paralysis[1] | passage_of_golubria[1] | piercing_whistle[1] | resist_slowing[1] | roxanne[1] | teleport_trap[1] | tsplat_bingo_ideas[2] | unapropos_randarts[22] | wcrawl[6] 23:40:22 CanOfWorms: have fun 23:40:38 !learn edit sword_in_stone[1] s/a teleport/a permanent teleport/ 23:40:39 sword in stone[1/3]: That one vault guarded by nasty humanoids, possibly with some uniques. It has a strong sword inside transparent wall. Oh, and be warned that said sword is on a permanent teleport trap, so if you want to get it you need LRD or shatter to break the walls (dig/disint works in 0.14) and an artefact with -Tele or apportation. Have fun! 23:41:09 ??amulet_of_stasis 23:41:10 stasis[1/1]: Blocks teleport, blink, haste, slow, berserk, and paralysis. The amulet (removed in 0.18) will give you some (possibly yellow) {contam} and cancel the status if you put it on while hasted or slowed, or while waiting for teleport. Formicids have this as an intrinsic. 23:41:20 actually 23:42:06 !learn edit sword_in_stone[1] s/and an artefact with -Tele or apportation/and wear an artefact with -Tele, know Apportation, or be a Formicid/ 23:42:06 sword in stone[1/3]: That one vault guarded by nasty humanoids, possibly with some uniques. It has a strong sword inside transparent wall. Oh, and be warned that said sword is on a permanent teleport trap, so if you want to get it you need LRD or shatter to break the walls (dig/disint works in 0.14) and wear an artefact with -Tele, know Apportation, or be a Formicid. Have fun! 23:42:11 what is going to happen when people play it? 23:42:26 !learn edit sword_in_stone[1] s/and wear/and either wear/ 23:42:27 sword in stone[1/3]: That one vault guarded by nasty humanoids, possibly with some uniques. It has a strong sword inside transparent wall. Oh, and be warned that said sword is on a permanent teleport trap, so if you want to get it you need LRD or shatter to break the walls (dig/disint works in 0.14) and either wear an artefact with -Tele, know Apportation, or be a Formicid. Have fun! 23:42:31 <|amethyst> regret-index: I haven't read it in that much detail 23:42:38 <|amethyst> regret-index: sorry, was making a determinism joke 23:42:43 oh 23:42:45 pffff. 23:42:56 ??amulets[1 23:42:56 amulets[1/1]: The list of amulets in Crawl are: clarity, faith, gourmand, guardian spirit, inaccuracy, rage, regeneration, resist corrosion, resist mutation, stasis, and warding. In 0.18, new amulets: harm, reflection, dismissal, and mana regeneration; removed amulets: resist mutation, warding, clarity, stasis, and resist corrosion (replaced with ring of resist corrosion). 23:43:13 -!- meatpath has quit [Ping timeout: 276 seconds] 23:43:15 ??piercing_whistle 23:43:15 piercing whistle[1/1]: You are wearing amulet of stasis and drinking potion of slow/speed 23:43:23 !del piercing_whistle 23:43:32 you forgot the !learn 23:43:37 !learn del piercing_whistle 23:43:37 Deleted piercing whistle[1/1]: You are wearing amulet of stasis and drinking potion of slow/speed 23:43:54 wait... 23:44:21 fr formicids also have piercing whistles 23:44:31 ok yes that was removed 23:44:42 ??resist_slowing 23:44:42 resist slowing[1/1]: This doesn't exist, unless you think {stasis} is a substitute. 23:44:56 ??roxanne 23:44:56 roxanne[1/8]: A unique earth mage who was fortunately turned into an immobile statue. Knows powerful earth conjurations and can blink you closer to her so that she can use them. Her powerful spells are short range - try wearing stasis. 23:45:14 can't believe all this strategy the devs removed 23:45:16 !learn edit roxanne s/wearing stasis/wearing -Tele/ 23:45:16 Use: !learn edit roxanne[NUM] s/// 23:45:22 !learn edit roxanne[1] s/wearing stasis/wearing -Tele/ 23:45:22 roxanne[1/8]: A unique earth mage who was fortunately turned into an immobile statue. Knows powerful earth conjurations and can blink you closer to her so that she can use them. Her powerful spells are short range - try wearing -Tele. 23:45:40 ??teleport trap[1 23:45:40 teleport trap[1/2]: A {trap} that teleports you. Resistible only with stasis or -Tele. One of very few instantaneous teleport methods. 23:45:48 ??tsplat_bingo_ideas[2 23:45:48 tsplat bingo ideas[2/3]: run while slowed || okatrog wrath || no rF+ in zot || stasis || lichform || swiftfly || shield of reflection || >=15 rot || self-storm || TSO life saving || stat death || hellion || quivered returning weapon || crippling mutations || orbrun || double tele || rC- in zot || single failed blink from constrictor || exploring both zot:5 lungs 23:46:05 ok that looks good 23:46:06 I wonder if the chaosforge wiki has that piercing whistle message on it 23:47:07 no, boo 23:48:57 -!- valrus has quit [Quit: WeeChat 1.0.1] 23:50:22 -!- travis-ci has joined ##crawl-dev 23:50:23 The build passed. (laplace - 00e70d9 #5503 : regret-index): https://travis-ci.org/crawl/crawl/builds/131312529 23:50:23 -!- travis-ci has left ##crawl-dev 23:55:21 -!- amalloy_ is now known as amalloy 23:56:07 -!- Daekdroom has quit [Quit: Leaving]