00:00:02 -!- omarax has quit [Remote host closed the connection] 00:00:31 i.e. 00:00:34 remove derived undead 00:00:34 is it to make them all differently coloured Zs 00:00:37 ha 00:01:04 it is unlikely to happen but i am 100% serious actually 00:01:05 be happy I decided to not suggest a fifth 00:02:49 would it be less information overhead if all of the "good" zombie archetypes - trampling and constriction and speed flier - were used as specific groups instead of providing modifiers 00:03:13 or would that just be bad for yred and the necromancy school 00:03:28 i would be fine with replacing derived undead with like... 4 distinct zombies, 4 distinct spectres etc. 00:04:01 what bothers me is that every living monster in the game creates all these derived pseudo-monsters 00:04:08 all of which are very very similar 00:04:23 except when they aren't, and kill you 00:05:18 thus you have the situation where e.g. shrikes get implemented and people go "hey a bat zombie - dang RIP" 00:05:57 and then we get people whining about how shrike zombies should have their own tile 00:06:04 thanks to the new firestarter cloud immunity it is a lot more fun to not have to back up when doing kaboom murders 00:06:38 ...apparently we have unique zombie TLH tiles now 00:06:39 a fair concern of ambiguity 00:06:59 i feel like the bat-class zombies are particularly bad 00:07:00 though people need to read in some compacity 00:07:07 jug zombies are/were the same problem 00:07:08 bat, harpy, shrike 00:07:19 somebody wanted us to have -distinct- snapping turtle and alligator zombie tiles 00:07:29 juggernaut zombies have a tile, and not the other derived juggernauts, right 00:07:33 i believe so 00:07:34 alligator snapping turtle, that is 00:07:36 not sure 00:07:47 correct 00:08:01 (okay, I feel marginally bad about using high-power derived undead all over the place >>_>>) 00:08:06 ontoclasm: do you remember the guy who was extremely angry that alligator snapping turtles were named such, because he got killed by an alligator snapping turtle zombie in shoals, because he thought it was an alligator zombie 00:08:11 yes 00:08:28 i guess his eyes just started kinda glazing over midway through 00:08:32 -!- Yermak has quit [Ping timeout: 250 seconds] 00:08:33 which is sort of understandable 00:09:19 for now, maybe an implementable of "derived undead tiles for all scary types, or at least groups to divide e.g. hill giant skeleton and iron giant skeleton"? 00:09:42 regret-index: i mean... if people want to make them, sure 00:09:49 but i feel like this is a slippery slope 00:10:00 yeah 00:10:20 do goblins abd hobgoblins deserve different zombie tiles? 00:10:29 @??gobling zombie 00:10:29 unknown monster: "gobling zombie" 00:10:31 er 00:10:39 i don't think it matter if they *deserve* them, given someone *made* them 00:10:39 @??goblin zombie 00:10:39 goblin zombie (07Z) | Spd: 8 | HD: 1 | HP: 7-10 | AC/EV: 0/7 | Dam: 3 | 07undead, evil, unbreathing | Res: 06magic(1), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 1 | Sz: small | Int: brainless. 00:10:39 i think the cost here is the cost of making them 00:10:44 @??hobgoblin zombie 00:10:44 hobgoblin zombie (07Z) | Spd: 8 | HD: 1 | HP: 7-10 | AC/EV: 0/5 | Dam: 4 | 07undead, evil, unbreathing | Res: 06magic(1), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 1 | Sz: Medium | Int: brainless. 00:11:07 25% more DPR! 00:11:44 the problem is that if you start separating out every dangerous monster 00:11:52 people will expect that to be the case 00:12:25 which makes the problem of "oh that vicious X looked like a normal trash Y and then it killed me" 00:12:28 even worse 00:12:42 and viciousness is relative 00:12:46 hence, a strategy of complete chaos with no discernable pattern - 00:12:54 it's the only way to prevent player deaths! 00:12:58 in otherwords, crawl :P 00:13:09 PleasingFungus: hey i gave my preferred solution :D 00:13:25 :) 00:14:35 just teach players to spam ^X constantly 00:15:54 i think it should be the case that dangerous monsters have their own tile 00:16:08 regardless of whether the current crawl set makes players "expect" thit to be the case or not 00:16:23 cf. jugg zombies killing surprised players 00:17:02 chequers: (a) it's hard to define "dangerous"; (b) if you could, it is a common suggestion to just remove non-dangerous monsters, because what are they even doing in the game 00:17:35 sorry, not trying to make a point about dictionary definitions 00:17:43 make all derived undead more dangerous than the base monster. 00:18:09 I meant that example as "jugg zombies had the generic ogre zombie tile, but were 10x scarier than anything else with that tile" 00:18:09 well, certain monsters are used mostly as out-of-depths 00:18:11 the lasty monsters 00:19:19 -!- debo_ has joined ##crawl-dev 00:19:49 i wonder if SKELETON_FISH is used anywhere. eels? 00:19:54 chequers: i just think it's impossible to satisfy that rule 00:20:00 juggernaut skeletons have the generic giant skeleton tile and still are massively scarier than anything else with that tile 00:20:03 eel zombies are the saddest thing 00:20:10 ??the saddest thing 00:20:10 the saddest thing[1/6]: archer statues that have run out of ammo 00:20:25 you need at the very minimum dozens more tiles than we currently have 00:20:26 wow good article 00:20:32 ??the saddest thing[3] 00:20:32 the saddest thing[3/6]: electric eel zombies 00:20:34 there we go 00:20:43 i am glad this exists 00:21:03 ontoclasm: perfection is impossible therefore it's not a worthwhile goal? 00:21:18 careful with this rhetoric 00:22:04 fair enough. I guess my point is that the metric for when a monster gets unique derived tiles could be a human hueristic rather than an iron-clad rule that the artists are lashed with 00:22:42 when jugg zombies were surprisingly killing players it wasn't the end of the world, just some players died. The problem can be addressed reactively 00:22:43 chequers: i understand your point, and i can see why juggernaut zombie tiles were requested 00:23:19 but the problem i see is, what's to stop somebody going "well, if juggs get a tile, why not stone giants?" 00:23:32 "if shrikes get a tile, why not harpies?" 00:24:12 and if they want to do that work, then sure, but i personally don't want to 00:24:13 just to check our perspective is aligned, in the most perfect world would you like every monster to have unique derived tiles, or do you think that's needless visual clutter 00:24:20 ontoclasm: no one is making you do it! 00:24:24 no one is even asking you to 00:24:29 PleasingFungus: i know 00:24:30 -!- filthy has quit [Ping timeout: 260 seconds] 00:24:43 i think those are all perfectly reasonable tile requests. well, stone giants maybe slightly less so 00:24:49 but harpies in particular i called out earlier :) 00:24:55 there will always be more work in crawl 00:24:55 chequers: with derived undead as they currently exist i'm pretty sure there's no way i'll be happy with their tiles 00:24:59 for code and tiles both! 00:25:18 :D 00:25:31 they are already visual clutter to an absurd degree 00:25:39 fr simulacrum ettin tile 00:25:42 since like 98% of them are meaningless fodder 00:25:52 but they all have special snowflake tiles because 00:26:11 clearly become a c++ dev and start removing monsters >_> 00:26:29 i mean 00:26:34 i feel like zombies are much less fodder these days 00:26:36 outside extended 00:26:50 since the Great Reverb Purge removed slow zombies from d generation 00:27:04 PleasingFungus: perhaps 00:27:09 depths necromancers get anything from shrikes to base tengu, though 00:27:10 ontoclasm: isn't that true of even non-derived monsters? most of them are just indistinguishable junk most of the time 00:27:16 yeah, necromancers are 00:27:17 a weird monster 00:27:27 non-derived monsters don't usually share the same palette 00:27:44 amalloy: certainly sometimes, but then they have things like spells and such to distinguish them 00:27:46 -!- debo_ has quit [Ping timeout: 252 seconds] 00:28:03 we should streamline it down to that python crawl rewrite 00:28:05 that had like 20 monsters 00:28:05 a horde of elves is a rainbow, a horde of zombies is a shambling mass of grey-black-brown flesh with pink blood 00:28:08 27 maybe 00:28:59 someone said "shambling mass of grey-black-brown flesh with pink blood" and my ears started burning 00:29:39 where are my 50 zombie tartarus vaults, nicolae- 00:29:43 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-139-gefc6d61 (34) 00:30:02 i guess partly the problem is that, in cases where zombies appear, it's generally along the lines of 00:30:11 "here are 30 random zombies, enjoy" 00:30:27 nothing like finding that one human zombie in early ossuary that might hurt you 00:30:33 yes 00:30:37 there are many uses of zombies 00:30:46 some are good. some are bad. 00:30:48 this is my wisdom. 00:31:13 can we create a comprehensive list of good zombie uses- 00:31:28 the tao of PleasingFungus. "in all things, balance. except for some things" 00:31:36 !oneandwon 00:31:39 Chars won first try for gammafunk: CeAr, SpHu, VpSu, DrNe, KoMo, TrWr, DDGl, VSCj, GhMo, KoEn, DrMo, HuSu 00:31:45 er 00:31:49 !lg . deen 00:31:50 4. gammafunk the Imperceptible (L25 DEEn of Zin), escaped with the Orb and 3 runes on 2016-05-17 04:30:55, with 1449072 points after 88567 turns and 7:01:42. 00:31:52 oh dammit 00:31:57 whatever 00:32:05 !lg gammafunk deen -2 00:32:06 3/4. gammafunk the Sneak (L7 DEEn of Zin), slain by an ogre (a +0 giant club) on D:5 on 2016-04-27 04:07:37, with 991 points after 6204 turns and 0:26:29. 00:32:13 i guess 00:32:18 !oneandwon gammafunk t 00:32:21 Chars won first try for gammafunk: CeAr, SpHu, VpSu, DrNe, KoMo, TrWr, DDGl, VSCj, GhMo, KoEn, DrMo, HuSu 00:32:22 -!- shummie has quit [Ping timeout: 250 seconds] 00:32:28 doesn't work with t I think 00:32:33 ok nvm you don't get it 00:32:34 hmm. D necromancers, depths necromancers, ossuaries, ice caves, random vaults, crypt, hells? 00:32:41 but all my wins in t were oneandwon 00:33:00 swamp 00:34:39 question: is there some sort of lua function or something to use when placing subvaults that won't crash or do an error if the subvault can't place. try_subvault or the like. 00:34:59 i suspect not but it couldn't hurt to ask 00:35:49 gammafunk: you're a hard man to keep up with 00:36:04 -!- Krakhan has quit [Ping timeout: 240 seconds] 00:36:04 just glad I have zin over with 00:36:09 was a nice orb ninja 00:36:20 thanks to sanctuary and perfect landing after the orbtele 00:36:29 and initial landing was also very good 00:36:40 i've had great zot teles all tournament. very lucky 00:37:30 yeah same 00:37:39 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:branch:propose:purgatory type type type type 00:37:42 Only my MuSu runs have been trash 00:37:56 i lost a MiCj today. very embarrassing 00:38:16 aw, sad 00:38:17 got frustrated with running from stair to stair, tried to take on an ogre while hasted 00:38:20 !lg amalloy micj 00:38:21 1. amalloy the Basher (L6 MiCj of Elyvilon), mangled by an ogre (a +0 giant spiked club) on D:6 on 2016-05-17 00:32:11, with 512 points after 6815 turns and 0:31:08. 00:38:29 wow, ely 00:38:39 wow? 00:39:01 ely is so strong in lair for a little investment, and scoring great 00:39:08 -!- tealeaves has quit [Quit: Bye] 00:39:11 -!- debo_ has joined ##crawl-dev 00:39:17 No it's reasonable for winning a nem choice and what you say is true, just not often paired with Mi 00:39:27 apis roleplaying 00:39:33 ah, that's it 00:39:38 ha 00:39:45 gammafunk: you mean because oka or trog instead? 00:39:51 -!- nicolae- has left ##crawl-dev 00:39:52 yeah typical Mi choices 00:39:54 i might have done that if i'd found one of them 00:39:56 I assume early altar 00:40:01 well actually 00:40:08 new ely is pretty deng strong though 00:40:10 i guess i probly did find one, since i took ely in temple 00:40:17 but i was like, i want dem points 00:40:22 how can i possibly die as Mi 00:40:22 makes sense 00:40:27 don't know if deen got me much 00:40:31 zin probably worth good points? 00:40:34 yeah 00:40:39 -!- Daekdroom has quit [Quit: Leaving] 00:40:50 (hmm, I wonder if ely/zin wraths should get these sketched out holies) 00:41:02 92 god_win:zin 00:41:16 now 88, rip 00:41:18 -!- Zeor has quit [Quit: Leaving.] 00:42:06 !worthygods 00:42:13 ah that's a kramell command 00:43:03 I'm ranked no. 69, :doomguy: 00:43:28 amalloy no. 50, very auspicious numbers for team www 00:43:31 gammafunk, you usurped my spot (yesterday I was rank 69 with 69 total wins O_O) 00:43:34 -!- Dracunos has quit [Ping timeout: 240 seconds] 00:44:06 can players get rHoly? 00:44:14 -!- debo_ has quit [Ping timeout: 260 seconds] 00:44:19 @??tarantella 00:44:19 tarantella (13s) | Spd: 15 | HD: 8 | HP: 24-33 | AC/EV: 3/14 | Dam: 1913(confuse) | web sense | Res: 06magic(20) | Vul: 09poison | XP: 215 | Sz: small | Int: animal. 00:44:24 @??wolf spider 00:44:24 wolf spider (00s) | Spd: 15 | HD: 11 | HP: 45-65 | AC/EV: 3/10 | Dam: 25, 1508(poison:22-44) | web sense | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 567 | Sz: Medium | Int: animal. 00:44:29 @??emperor scorpion 00:44:29 emperor scorpion (15s) | Spd: 10 | HD: 14 | HP: 101-139 | AC/EV: 20/12 | Dam: 3008(poison:28-56), 1509(claw), 1509(claw) | Res: 06magic(60), 03poison, 12drown | Chunks: 14noxious | XP: 1629 | Sz: Giant | Int: animal. 00:44:44 !gameinfo PleasingFungus 00:44:44 n1: the funny number... 00:44:46 pleasingfungus the L23 TeCj^Veh in Depths:5 (cjr tiles), T:62104, runes: 2 (gossamer, decaying), defenses: 20/19/8, stats: 11/22/16, >15 skills: Maces & Flails,Spellcasting,Conjurations,Fire Magic,Air Magic 00:44:55 heh...heh 00:44:56 contemplating going for 15 on that guy 00:45:05 if i can avoid splatting stupidly 00:45:12 which, as you know, is a personal weakness 00:45:18 i feel like i should do extended at some point. it's been a while. 00:45:20 yeah tbh as long as you avoid dying 15 is ez 00:46:08 1learn add guru_wisdom 00:46:36 one swamp effect I like is the thorn hunter bush creation -- maybe that could be an ophan thing 00:46:46 since it's not used elsewhere, and a lot of holy pan normally is running away a lot 00:47:07 hmm. what's their version of briars? 00:47:15 friars 00:47:58 -!- miek_ has quit [Quit: Lost terminal] 00:48:40 PleasingFungus: ascend now so you can play the current nemelex choice, your absolute favorite 00:48:47 !nchoice 00:48:50 HaNe: 0 wins || neurodan: CBRO, L6 Cutter of Kikubaaqudgha 00:48:51 lmao 00:49:16 clearly should continue with the zoroaster theme and replace ophan with haoma or whatever 00:49:27 regret-index: BURNING BUSHES 00:49:56 heck. you could summon grates or something, that'd be unique 00:50:04 don't know how to react to that notion 00:51:08 the general dynamic is that players like having terrain around - hence monsters having dig but not Create Wall, usually 00:51:23 does smite work through grates? 00:51:44 yes 00:51:44 that would be different 00:51:46 and rude 00:52:16 there's going to be, like, six or eight renamed juggernauts per holybranch 00:52:24 have them make weird silver walls around the player 00:52:25 -!- miek_ has joined ##crawl-dev 00:52:28 that do cool things 00:52:37 tomb of zi 00:52:39 n 00:52:42 like slimy walls, but with silver damage 00:52:45 emprison 00:52:56 zinprison 00:52:59 imprizin 00:53:03 ok i'll stop 00:54:21 (okay, maybe more like four or six) 00:57:00 -!- eurtek has quit [Quit: Page closed] 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:02:47 &mspider zombie: crash 01:04:31 huh, jumping spiders are bigger than redbacks? 01:04:34 @??jumping spider 01:04:34 jumping spider (12s) | Spd: 15 | HD: 8 | HP: 26-39 | AC/EV: 6/12 | Dam: 2000(ensnare), 8 | web sense | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 301 | Sp: blink close [11!AM, 06!sil], blink away [11!AM, 06!sil] | Sz: Medium | Int: animal. 01:04:35 @??redback 01:04:36 redback (04s) | Spd: 15 | HD: 9 | HP: 23-31 | AC/EV: 2/12 | Dam: 1804(strong poison:33-58) | web sense | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 220 | Sz: tiny | Int: animal. 01:04:37 @??wolf spider 01:04:37 wolf spider (00s) | Spd: 15 | HD: 11 | HP: 45-65 | AC/EV: 3/10 | Dam: 25, 1508(poison:22-44) | web sense | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 567 | Sz: Medium | Int: animal. 01:04:48 i feel like they should be small... 01:04:54 @??tarantella 01:04:54 tarantella (13s) | Spd: 15 | HD: 8 | HP: 24-33 | AC/EV: 3/14 | Dam: 1913(confuse) | web sense | Res: 06magic(20) | Vul: 09poison | XP: 215 | Sz: small | Int: animal. 01:06:23 -!- GauHelldragon has quit [Ping timeout: 250 seconds] 01:06:35 clearly need a certain size to be able to make a troll-entwining web fast enough 01:07:30 i might shrink them for very silly reasons 01:07:35 i don't think their size really matters for anything? 01:07:39 small/medium difference 01:07:46 i guess it'd be a chunk nerf... 01:07:54 oh, they're noxious 01:07:59 ghoul nerf 01:08:55 actually, i would expect redbacks to be tiny 01:09:15 so don't change that 01:09:18 unless you want to be unrealistic 01:09:20 wasn't going to 01:09:34 my actual surprise was that jumping spiders were as big as wolf spiders 01:09:44 their tile and their damage don't suggest it... 01:09:59 the size is in the legs, as opposed to the mandibles 01:11:22 hrm 01:11:24 CanOfWorms 01:11:47 i am about to commit art 01:11:53 stop me if you dare 01:12:04 nooooooo 01:12:08 read 'commit' here not as in 'commit to git' but as in 'commit a crime' 01:12:25 still noooooooo 01:14:58 ontoclasm, https://raw.githubusercontent.com/jmbjr/crawl/e39017f598dc9b251903cabac5ceaca3d1666050/crawl-ref/source/rltiles/item/amulet/key.png 01:16:04 still looks a bit busy. like I'm "overworking the clay" so to speak. that's always my problem with pixel art 01:16:46 looks pretty cool though 01:19:41 are you using any references for the key? 01:20:09 pf: !!! 01:22:13 johnstein: looks better :D 01:23:41 http://i.imgur.com/AiO1cpD.png 01:23:57 tail and midsection are the messiest 01:24:08 :o 01:24:11 wing could also use some work. head and rear wing are okay 01:24:15 spoilers: this is an edit 01:24:19 edit/recolour 01:25:01 feels almost like an optical illusion situation, like you could see the rear wing as being in front... 01:25:16 anyway, any tips on fixing up the tail/front claw suggestion would be appreciated 01:25:22 *situation 01:27:55 PleasingFungus: darken parts that are further away 01:28:09 there is some odd irony in using a removed monster's tile as the zombie base for others of the same glyph / shape 01:29:11 -!- Pekkekke has quit [] 01:29:54 see for example the hornet tile 01:30:10 back wing and back legs are darker, so they seem further back 01:30:54 http://i.imgur.com/kUAB1ae.png 01:31:05 -!- FireSight has quit [] 01:31:07 i added two more colours, thereby violating my most dearly-held pixel convictions 01:31:30 hm, i guess the back wing could also be darkened 01:31:45 -!- mong has quit [Quit: Page closed] 01:31:52 tail is still sort of a mess, but the front claw and front wing are both working much better 01:31:59 ty! 01:32:21 regret-index: :) 01:33:54 ugh, there's no bird genus 01:34:07 hereby, all birds are of the... 01:34:12 bennu genus? 01:34:45 the one thing caustic shrikes need is to explode and resurrect, yes 01:36:16 some irony also in using bennu as a genus for zombie purposes 01:38:09 -!- Kalir has quit [Changing host] 01:42:15 CanOfWorms, just some google searches for key images. 01:42:49 but I quickly realized I couldn't quite creat what I was going for 01:42:51 and it just evolved 01:42:55 -!- Harudoku has quit [Ping timeout: 244 seconds] 01:51:08 .gfgk 01:51:09 99. Ultraviolent4 the Shatterer (L19 OgSu of Okawaru), slain by a green very ugly thing in WizLab (wizlab_lehudib) on 2016-05-17 02:37:13, with 247706 points after 27306 turns and 2:48:40. 01:51:15 Good, an aussie kill 01:51:22 .gfgk x=src 01:51:23 99. [src=cpo] Ultraviolent4 the Shatterer (L19 OgSu of Okawaru), slain by a green very ugly thing in WizLab (wizlab_lehudib) on 2016-05-17 02:37:13, with 247706 points after 27306 turns and 2:48:40. 01:51:28 and I can't even watch the footv 01:51:40 chequers: are you not even recording ttyrecs? 01:51:46 03PleasingFungus02 07* 0.19-a0-140-g8b64045: Roctavian's zombie/skeleton tiles 10(41 minutes ago, 23 files, 110+ 18-) 13https://github.com/crawl/crawl/commit/8b64045943c6 01:51:46 03PleasingFungus02 07* 0.19-a0-141-g856e40b: Zombie bird tile 10(14 minutes ago, 4 files, 8+ 3-) 13https://github.com/crawl/crawl/commit/856e40b934a8 01:51:46 03PleasingFungus02 07* 0.19-a0-142-g98010b71: Shrink jumping spiders slightly 10(11 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/98010b718984 01:51:46 03PleasingFungus02 07* 0.19-a0-143-gd109d65: Don't crash when trying to place a zombie dummy 10(48 seconds ago, 1 file, 6+ 0-) 13https://github.com/crawl/crawl/commit/d109d6509530 01:57:31 Should book shops really sell duplicates of the same book? 01:57:54 (in the same shop) 01:58:07 book amnesia! 01:58:09 should any shop sell duplicates of any non-consumable / ring 01:58:23 its worst with books 01:58:31 true 01:59:06 maybe i want *both* of those Fragile "rage, since there's no !berserk around 01:59:17 at least when a shop has two +0 cloaks, you think that one of both of them could have been special 01:59:40 when they have two necronomicons, well, they are the exact same thing 01:59:53 ??crosstraining 01:59:53 cross training[1/2]: 40% of the exp (not levels!) in any weapon skill is used to boost the cross-trained skill for free. Short <-> Long Blades, Maces <-> Axes, Axes <-> Polearms, Polearms <-> Staves, Maces <-> Staves, Slings <-> Throwing 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:31 gammafunk: i am, but old ones don't work for some reason 02:00:37 i haven't bothered looking into it 02:00:42 oh, can I watch that tv then? 02:00:44 .gfgk -tv 02:00:45 99. Ultraviolent4, XL19 OgSu, T:27306 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 02:01:04 this tv appears to work 02:01:04 oh, nice 02:01:41 ttyrecs from a few days ago don't always work 02:01:41 wow, this is...quite something... 02:01:46 after they get compressed 02:02:13 gonna have to see how that disaster unfolded 02:02:33 .moon name=ultraviolent4 -tv:channel=moon:>$ 02:02:38 4. Ultraviolent4, XL19 OgSu, T:26027 (milestone) requested for moon: telnet://termcast.develz.org or http://termcast.develz.org. 02:03:49 -!- ahahaha has quit [Quit: Page closed] 02:03:59 golden eyes... 02:04:05 good game 02:04:09 -!- ystael has quit [Ping timeout: 260 seconds] 02:04:23 I need to go back and add giant eyeballs to moon base 02:04:29 chequers: Did you get my message? :) 02:05:07 chequers, how are you running the compress script? 02:05:30 this is the Hero Golden Eye they tell of in the prophesies... 02:05:31 johnstein: I tried adding experimental support, but "dgl update-trunk branchname" doesn't seem to work? 02:05:44 How do you install an experimental branch? 02:05:44 I've never run that command Mattias 02:05:46 oh 02:05:55 Mattias: what did it do? 02:06:14 gammafunk: Well, if trunk was already installed at first, nothing really happend. if it was not, it failed 02:06:29 I'll check it out in a sec 02:06:30 I wondered if golden eyes could get the same "single bandless mobile monster" to join their band in the same way I did for giant eyeballs and eyes of draining 02:06:30 I don't have the error message here right now, it was at home 02:06:40 hm 02:06:54 but one of the valid choices for that in Slime is shining eyes, so I think I've introduced enough additional shining eyes 02:06:56 CanOfWorms: what's your opinion of the roctavian shadow imp? 02:07:56 Mattias, https://github.com/neilmoore/dgamelaunch-config/commit/f01b68647023ffa7db5bbcd296e17e01fe250021 02:08:08 have to first make inprogress directories 02:08:44 CanOfWorms: i feel like you mostly just see the little magic thing around its hand (which i guess is blue = necro magic = pain?), which feels weird - it looks like an electric monster 02:08:45 it's fiddly. one reason I think |amethyst stopped wanting to mess with them 02:08:54 -!- Marvin is now known as Guest30157 02:08:54 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-143-gd109d65 (34) 02:08:55 johnstein: inprogress dirs part already done and working 02:09:01 good! 02:09:15 then the commit should explain everything else I think 02:09:24 hm, I used git launcher... yeah, I got things to change 02:09:30 johnstein: so you just run against crawl-git? 02:09:35 http://i.imgur.com/U6EMXCc.png if anyone else wants to opine 02:09:43 oh. and you have to restart the dglnotify script after installing/adding new versions 02:09:56 though on a light background you can only see the imp and not the magic spark, haha... 02:09:56 yeah, I noticed that, I haven't really added it at all yet 02:09:57 no, it uses the stable launcher 02:10:09 more golden eyes from the lunar statue... 02:10:15 @??lunar statue-spec 02:10:15 unknown monster: "lunar statue-spec" 02:10:19 -!- amalloy is now known as amalloy_ 02:10:20 @??lunar statue--spec 02:10:20 unknown monster: "lunar statue--spec" 02:10:21 aw 02:10:22 johnstein: so, no commands to run after these changes? 02:10:25 @??lunar statue 02:10:25 lunar statue (138) | Spd: 10 (07stationary) | HD: 10 | HP: 57-80 | AC/EV: 12/1 | 11non-living, unbreathing, 07vault | Res: 13magic(immune), 05fire++, 02cold++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 726 | Sp: brain feed [06!sil], draining gaze [06!sil], crystal spear (3d28) [06!sil], shadow creatures [06!sil] | Sz: Large | Int: human. 02:10:29 johnstein: that is, no dgl commands 02:10:31 -32 cor 02:10:31 i was wondering what it was based on 02:10:36 don't think so 02:10:37 -40 cor 02:10:42 -48... 02:10:43 i'm so glad for rust devils 02:10:44 -48 02:10:56 HOW LOW CAN YOU GO 02:10:57 johnstein: thanks, I'll rewrite the experimentals part, and add states today (state: absent etc to remove versions) 02:10:59 -56! -64! 02:11:05 this is...yes...this is my favorite moon base tv 02:11:08 right now the git version fails at experimentals ;) 02:11:12 heh 02:11:12 of the ansible playbook 02:11:19 probably good that it fails :) 02:11:25 experimentals are weird 02:11:39 holy shit, he lived 02:11:43 saved by the bell 02:11:45 even weirder since I think we use the git rcfiles 02:11:47 johnstein: I also need to know how to select webtiles version, or how to install for example webtiles-changes 02:11:54 I plan to add an option for that 02:12:06 definitely should use webtiles-changes 02:12:07 this moon base looks cooler in console 02:12:14 eventually 02:12:24 specifically i'm a big fan of the plants 02:12:24 hm 02:12:33 I want to upgrade, but I need to do some prerequisite dependency crap 02:12:45 also, what do you mean, how to select webtiles versions? 02:12:47 confused again...simply amazing 02:13:01 johnstein: I didn't quite get it which process installs the chrooted webserver files 02:13:01 heh, the description of the lab has a typo 02:13:07 he got confused by damn near every monster that has confuse 02:13:12 johnstein: I don't know where to tell it to go for webtiles-changes 02:13:14 negative mr 02:13:26 fr: x=mr 02:14:10 where did his hp go 02:14:15 I think I got all the webtiles stuff from the dgamelaunch-config repo. I thought 02:14:17 johnstein: other than that, it all installs fine on a 512mb vps. runs smoothly locally too :) 02:14:27 I wonder if he was grateful when the end finally came 02:14:47 there's a version in the crawl source, but I can't remember how to integrate it with dgl. which I've definitely done 02:14:48 man, +5 pda on an ogre, shame 02:14:53 he ran past the xit... 02:14:56 twice! 02:15:22 ultraviolent is not a man to back down from violence 02:15:37 ironically, he died doing what he loved... 02:15:38 violence 02:15:51 +5 shadow dragon armor "tiorph" 02:16:00 that player was really stingy with his haste wand 02:16:06 anyway, pf 02:16:15 fr demonic plant tile has a rainbow flashing fruit 02:16:15 *corrode, no thanks 02:16:54 the shadow imp looks fine other than the questionable magic thing, yeah 02:17:21 johnstein: copied manually? 02:17:34 if it weren't for sun demons look the way they were hell would have their own little pokemons 02:17:47 johnstein: I wonder if the command dgl create-crawl-gamedir <-- creates the webserver stuff too 02:17:52 * Mattias needs to read the scripts 02:17:53 don't think so 02:18:05 or just go through the ansible steps 1 by 1 until I see when the webserver stuff is created 02:18:13 ??dgl[3 02:18:13 dgl[3/4]: https://crawl.develz.org/wiki/doku.php?id=dcss:server:setting_up_dgamelaunch_and_webtiles 02:18:37 johnstein: all that mentions is creating some prerequisite folders 02:19:17 CanOfWorms: agreed. i was considering just erasing the magic thing 02:19:26 or... reducing it in some way? 02:20:11 Mattias, maybe it's in step 11 02:20:20 update-crawl 02:20:35 hell pokemons 02:20:36 johnstein: could be the update-trunk one? 02:20:44 I'm not an expert on how the Machine works. I just know how to keep it on the tracks and not kill unwitting bystanders 02:20:54 er. yea. update-trunk 02:20:56 I want psychic egg-seeds that grow into face-fruit trees in... okay, pan, not hell, but 02:21:15 I'm not sure it's really necessary 02:21:20 Mattias, but I keep thinking I had to manually copy over some stuff. it's been a few years 02:21:28 !lm * cbro 1 02:21:34 it'll essetially look like a baby shadow demon 02:21:39 johnstein: yeah, update-trunk doesn't seem to be able to select branch... I might just manually copy it over in ansible 02:21:45 oh 02:21:48 update-stable 02:21:49 that's the one 02:21:59 it should be in the commit message 02:22:09 1/1274525. [2014-01-04 01:18:34] johnstein the Chucker (L3 OgAM) killed Jessica on turn 1122. (D:2) 02:22:24 also, I think the ice devil tile roctavian sent looks better for a sixfirhy 02:22:50 johnstein: update-stable can select branch, but it adds "stone_soup-" then the selected version number 02:22:54 http://puu.sh/oUS9q/56795df69a.png < roctavian's ice devil tile for the people who haven't seen it 02:22:56 ice, cyan electricity, same difference? 02:23:07 johnstein: find . -name '*.ttyrec' -exec xz -1 {} \; -- basically 02:23:16 johnstein: What I wonder there is, if update-stable does it, does it replace webserver stuff for each version? 02:23:36 don't think so 02:23:39 Mattias: ah, yeah I see it sets BRANCH to master 02:23:42 the current ice devil tile is so goofy, tho 02:23:45 Mattias: yes... I don't have a good runbook for my webtiles-changes deploy, and it's changed in-place since the initial deployment 02:23:50 Mattias, you have to manually switch over to webtiles changes 02:23:52 oh 02:24:00 or maybe I'm misunderstanding how things work 02:24:11 (likely the latter) 02:24:14 (HIGHLY likely) 02:24:15 -!- Guest30157 has quit [Remote host closed the connection] 02:24:19 Mattias: webtiles-changes is not compatible with dgamelaunch-config, so I have my own glue scripts instead. It's almost a new project compared to the other server 02:24:27 so does the sixfirhy 02:24:28 ooh 02:24:39 Mattias: so what you could do is set the var BRANCH to your experimental branch 02:24:53 -!- tkappleton1 has quit [Read error: Connection reset by peer] 02:24:55 -!- tksquared has quit [Read error: Connection reset by peer] 02:25:05 webtiles-changes principally uses a new config file format, which dgamelaunch-config could be set to use without too much trouble (it has a conf.d dir now!). But nobody has done that work 02:25:11 e.g. $ BRANCH= dgl update-trunk 02:25:20 or otherwise set that var 02:25:21 I think the ice devil looks less goofy than the sixfirhy 02:25:22 -!- Rast has quit [Read error: Connection reset by peer] 02:25:28 chequers: I'd love to see them and convert them to ansible. 02:25:30 -!- Rast has joined ##crawl-dev 02:25:31 there's code that sets it to master if that var isn't set 02:25:51 and crawl-git.conf is what sets it when it sees BRANCH is empty 02:25:52 Mattias, why isn't it compatible? 02:26:01 err 02:26:02 chequers, 02:26:31 gammafunk: thanks, I'll try adding $BRANCH= instead and see if that runs 02:26:38 was it the latest changes (like from a year ago) that gammafunk added that made it incompatible? dbro was able to get it working with dgamelaunch-config initially 02:26:43 Mattias: yeah, but $ was just your shell prompt 02:26:50 to be clear 02:26:56 I really like the new config format for webtiles-changes 02:27:09 just to set the var only for that command, not sure if that's a bashism or not 02:27:12 but it's handy 02:27:14 johnstein: well, the webtiles-config config syntax is changed 02:27:15 -!- travis-ci has joined ##crawl-dev 02:27:16 The build has errored. (master - efc6d61 #5489 : ontoclasm): https://travis-ci.org/crawl/crawl/builds/130727845 02:27:16 -!- travis-ci has left ##crawl-dev 02:27:19 $ VAR=VALUE 02:27:40 so that command sees this var, and after it exits the var isn't changed 02:27:49 but you can just set it and unset it, w/e 02:27:52 johnstein: you may only have to update the template, for all I know. But I'm not super familiar with dgl-config 02:27:56 chequers, ah, so the old webtiles-changes on dbro works on dgamelaunch-config, but it was changed to be incompatible. what are the new cool features that made it worth breaking that? 02:28:15 there's per-server scoring 02:28:26 aiui the main reason for the rewrite was to write the frontend in react jsx 02:28:33 was that what broke it gammafunk ? 02:28:37 no 02:28:43 I mean it's not broke 02:28:47 what's broken for you? 02:28:48 there are some incremental improvements beyond that, but development really stalled after the feature-parity rewrite was complete 02:28:49 hmm, I guess red devils are the actual evolution to crimson imps, actually 02:28:54 I was able to run it after I merged master recently 02:29:13 johnstein is asking if you can use webtiles-changes with dgl-config 02:29:17 the frontend rewrite was a significant portion of it, but I think the config rewrite is also pretty iportant 02:29:25 gammafunk, chequers said that webtiles-changes doesn't work with dgl 02:29:28 ah, well I had implemented...let's see how much of this 02:29:31 ??nfm 02:29:31 oh yeah. live reload of configuration is pretty cool 02:29:31 nfm[1/7]: <+gammafunk> |amethyst: I've a patch for the webtiles-changes branch on dgamelaunch-config: http://sprunge.us/HONd?diff 02:29:39 gammafunk: Where can I read about all this? I'll need to create new templates for this new config 02:29:46 gammafunk, I'm planning on moving dbro to a New Ubuntu install on my other VPS 02:29:57 and using Mattias's new fancypants setup :) 02:30:08 first victim! 02:30:14 what's the latest ubuntu? 16 now? 02:30:22 johnstein: yeah, 16.04 02:30:23 if you're happy after a month or so, I might move CPO to it 02:30:26 looks like that patch I made covers webtiles-changes config 02:30:31 neato 02:30:37 johnstein: vagrant has a bug with 16.04 so I can't test on it right now, running it on 15.04 right now 02:30:42 waiting for new version of vagrant 02:30:55 then the second commit makes a command in dgl to update webtiles itself through dgl 02:31:23 we need to also build in a way to separate out the auth portion. we can still point it to a local user db, but would be nice to take an incremental step towards single source auth (which I really have no business blabbing about) 02:31:30 So.. is webtiles-changes the only choice? Should I trash the old one? 02:31:34 update-crawl-webtiles-build.sh 02:31:36 do the old one 02:31:41 no do the old one, yeah 02:31:48 it's what's actively used on every other server 02:31:52 just so the stable/normal versoin works 02:31:53 yep 02:32:01 for webtiles-changes, I'm not sure how people want to proceed with that 02:32:03 ok, I'll make options then for the different versions of webtiles server 02:32:10 I know chequers is having some weird issues with score corruption? 02:32:12 I'll finish the old one first 02:32:22 seems like that needs to be fixed bare minimum 02:32:56 -!- grisha5 has quit [Quit: Page closed] 02:32:56 maybe I can try to merge the webtiles/webtiles-changes dgl stuff in the dgl scripts 02:32:56 but I need to get a local setup of all that again 02:33:03 replicate the issue on another server first 02:33:09 still unsure if it's CPO-specific 02:33:25 -!- eb_ has quit [] 02:33:42 well do we even know what triggers it? 02:33:49 nope! 02:33:58 It's not happened on any other server afaik 02:34:03 only that it comes and goes with the passage of time 02:34:24 I haven't seen the issue for a few months, but when it comes back several people will be affected over a few weeks period 02:34:31 I guess that's something where it could be bugfixed if it showed up more, but it's worrying 02:34:54 there's the sprint scoring assert, so no more bogus scoring games 02:35:11 but I think it's also hitting code that doesn't really need to be in crawl ("reload map cache while the game is running") 02:35:25 but is anyone actually going to work on webtiles-changes a lot? It seems that this is a significant issue; I'm not sure if the jsx/react direction is something that's actually wise 02:35:36 it's what edlothial had started and I went along with, when I was working on it 02:35:46 but maybe some smart web dev guy would look at it and barf 02:35:52 indeed 02:36:03 well, I think react is a good choice. Just not sure what the code itself is like 02:36:24 I'm too dumb to have an opinion 02:36:40 http://i.imgur.com/5TAioBs.png?1 02:36:45 nice orc warrior there 02:36:50 I like the paradigm from my work on the scoring interface, but I'm not sure we'd not be better of with another framework, and again we don't have anyone working very much on the frontend 02:37:03 meteor? :) 02:37:29 oods have existed for forever. 02:37:32 -!- friendfixit has quit [Read error: Connection reset by peer] 02:37:43 current stuff is based on jquery, which is also used in the game client 02:38:04 this uses jsx/react only for the out-of-game portion of the client 02:38:04 this being webtiles-changes 02:38:05 -!- fixit_friend has joined ##crawl-dev 02:38:30 people just like to get angry over edge cases, even if they could probably be addressed in the edge case itself of D:1/2 02:38:40 !lm laularukyrumo 02:38:41 4224. [2016-05-17 06:21:36] LaularuKyrumo the Grave Robber (L9 MuNe of Xom) killed Grum on turn 58692. (D:8) 02:38:49 !lm laularukyrumo gr 02:38:49 289. [2016-05-17 03:37:20] LaularuKyrumo the Cruncher (L10 GrGl of Cheibriados) fell down a shaft to Lair:2 on turn 8742. (Lair:1) 02:38:57 maybe when I have a chance I'll try to at least get the dgl stuff merged in if I can, probably will have to be after t 02:39:16 Mattias: is meteor still used for new projects? I thought it was react or bust 02:39:42 no there are other things, react is apparently more useful for good performance with really a lot of rows 02:39:49 what we really need is better iOS bluetooth keyboard support 02:39:50 wow, that is a whiny player 02:40:07 "have to abandon this whole floor"... floor is fully explored 02:40:08 "i shouldn't have to run away from a tough enemy" - a dungeon crawl player, 2016 02:40:10 hence facebook is a big proponent / developed it 02:40:13 Medar: yeah, i noticed that too! 02:40:20 but what about that little bit in the bottom right? 02:40:23 er, left* 02:40:25 it could be critical... 02:40:30 -!- dtsund has quit [Ping timeout: 276 seconds] 02:40:33 it's a cool paradigm in that it feels more like GUI programming, but I think a lot of js people don't like react 02:40:34 also, "the stairs" when 3 are visible 02:40:37 against speed 10 02:40:47 quokka is fast!!! 02:40:49 and 3 nets 02:40:49 that's where we put all the good loot 02:41:07 as I write this I wonder if the principle could be expanded further to make all pan rune chances go up with each slain lord, rand or unrand 02:41:10 mumra wanted to use something else, what was it 02:41:21 angular 02:41:24 murderpan 02:41:27 angularjs, right 02:41:37 wait, no, pan-kills like abyss-kills 02:41:53 pan-cakes-kill 02:42:08 -!- vale_ has quit [Remote host closed the connection] 02:42:08 !lm laularukyrumo x=src 02:42:09 4224. [2016-05-17 06:21:36] [src=cao] LaularuKyrumo the Grave Robber (L9 MuNe of Xom) killed Grum on turn 58692. (D:8) 02:42:52 angular is bigger than react, so it must be better https://www.google.com.au/trends/explore#q=angular%2C%20react&cmpt=q&tz=Etc%2FGMT-10 02:42:57 react might be really cool if the game itself used it 02:43:12 "ReactJS is best at rendering complex user interfaces with high performance" 02:43:18 but for only the lobby/out-of-game stuff it hardly qualifies as a complex UI 02:43:44 and rewriting the game side of the client is something that would probably need a Grownup (TM) 02:44:03 -!- sage1234 has quit [Ping timeout: 265 seconds] 02:44:25 -!- amalloy_ is now known as amalloy 02:44:32 gammafunk: is this a common issue? http://pastebin.com/VMPC19kC this is the second time connection gets refused.. once it happened in the middle of a git clone. 02:44:48 the second experimental branch runs now and hasn't failed yet 02:44:51 So I dunno, we could just cherry pick the stuff from webtile-schanges not related to react, but there's a lot of changes, some of which predate my work on the branch 02:45:23 Mattias: heh, you're connecting to gitourious urls 02:45:26 you were coding on the branch before me, so ditto 02:45:39 your submodules are referencing gitorious, maybe? 02:45:54 your submodule config needs updating, not sure how those snuck in there 02:46:03 should refer to github 02:46:07 gammafunk: Just running with the official webtiles docs. I have changed the urls according to the docs 02:46:13 hrm... 02:46:38 well the docs don't refer to gitorious 02:46:44 oh, firewalk, what is that? 02:46:48 %git firewalk 02:46:48 07PleasingFungus02 * 0.15-a0-81-g8285e78: Initial pass on firewalker boots 10(2 years, 1 month ago, 20 files, 80+ 11-) 13https://github.com/crawl/crawl/commit/8285e782c253 02:46:52 ... 02:46:52 a branch on github 02:46:56 don't use that branch 02:46:59 it's just a test 02:47:00 lmao 02:47:04 it's *OLD* *FUNGUS* 02:47:06 that is an OLD branch 02:47:06 I took 2 random experimental branches :P 02:47:09 ooh 02:47:11 so that matters? 02:47:12 yeah ill-advised 02:47:13 yes 02:47:17 ok, removing it from my test 02:47:18 what's the context? 02:47:21 which ones to test then? 02:47:26 testing dgl build of experimental branch 02:47:29 what's a good recent one 02:47:30 oh the god one 02:47:32 hep? 02:47:35 combo_god? 02:47:38 sure 02:47:41 that's very recent 02:47:45 %git combo_god 02:47:45 07PleasingFungus02 * 0.18-a0-1964-g5c9d6f4: Don't note when H's ancestor dies 10(3 weeks ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/5c9d6f4c4a5f 02:47:52 i'm not sure what issues you'd get exactly with the old branch, but it is two years old 02:47:53 %git allygod 02:47:53 07PleasingFungus02 * 0.18-a0-1392-gf770efa: Fix ancestor descriptions 10(3 months ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/f770efac3918 02:48:03 good, I'll run both of those 02:48:03 well for one it has submodules referring to gitorious 02:48:05 er 02:48:20 mornin 02:48:20 both of those? 02:48:21 allygod is sort of a dated version of combo_god 02:48:23 more or less 02:48:26 yeah don't use both 02:48:30 ok, just testing with combo_god then :P 02:48:30 in my defense, I did all my webtiles wiki explanin' before eveything went to github 02:48:31 if you want a second... 02:48:36 ok yeah just test with that 02:48:37 one is enough 02:48:55 well this happened because of using an old branch, nothing about the dgl stuff 02:49:07 allygod was the second one after firewalks, and it is running now, no errors so far :P 02:49:14 Mattias, the commit I pointed you to was the most recent experimental on a public server 02:49:23 !learn add hell-pan_roulette A 0.19 proposal to place only one of Pandemonium and the Hells per game, with demonic rune changes and a short holy branch to help make this work. See https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:hell-pan_roulette . 02:49:23 hell-pan roulette[1/1]: A 0.19 proposal to place only one of Pandemonium and the Hells per game, with demonic rune changes and a short holy branch to help make this work. See https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:hell-pan_roulette . 02:49:36 johnstein: yeah, I saved the commit 02:49:52 maybe that should be posted to crawl-ref-discuss? 02:49:56 combo_god is the more recent branch, but for testing it's fine 02:50:00 nm. I see your "just teing it with combo_god then". oops 02:50:06 regret-index: you're welcome to, but we've been using the list less and less these days 02:50:06 testing 02:50:13 however that's a pretty big/fundamental change 02:50:16 so why not, I guess 02:50:39 !tell wheals is branch 'defcount' merged? 02:50:39 PleasingFungus: OK, I'll let wheals know. 02:50:46 clearly also need someone else to make a reddit thread, and a tavern thread 02:50:57 agh 02:51:08 agh? 02:52:03 I'll post to 4chan 02:52:19 regret-index: did you consider just removing the demonic rune rather than adding holy? 02:52:39 pf: how's H coming along, btw 02:52:41 Actually, since it seems some are not fond of toml, another thing that could change is moving to yml 02:53:05 nah, hocon is the new hotness 02:53:09 yaml is old and busted 02:53:11 not sure if that format is ideal for a server configuration; toml's benefit is that it's pretty human-readable 02:53:14 there is a defense of the demonic rune in there too :P 02:53:52 mostly I am concerned that without finite pan there is even less of a point to the floors between runes than in the hells 02:53:53 aha 02:53:56 yml is very nice :) 02:54:01 with jinja2 filters etc 02:56:05 maybe hell should be the one with cut levels. each branch is one floor, just with more frequent hell effects or something. 02:56:34 well the hell dive is a good way to make hell effects happen 02:56:41 rip like nine floor layouts 02:57:03 -!- tksquared has quit [Write error: Connection reset by peer] 02:57:18 wow, I just noticed that the lich staves have their own lich heads. 02:57:19 -!- DrKe has quit [Ping timeout: 244 seconds] 02:57:29 strangely morbid? 02:57:37 lich staves? 02:57:45 http://rltiles.sourceforge.net/dc-mon.html 02:57:48 the tiles 02:57:55 oh right 02:57:56 the staves they're holding have a skull at the end 02:58:08 and due to the small size of the tile that skull is the same size as their head 02:58:14 good 02:58:21 kind of want to make the staff a spinal cord now... 02:58:29 dullalich 02:58:48 that's what boris needs to be scary, a horse 02:59:02 but he has natasha 02:59:18 he literally does not know where natasha is 02:59:29 maybe one day... 03:00:02 -!- omarax has quit [Remote host closed the connection] 03:00:10 fr speech lines for when I drag natasha down to boris and they meet and turn neutral 03:00:39 I think that's actually on the bad ideas list 03:01:01 i've definitely seen it before 03:01:39 -!- tkappleton1 has quit [Ping timeout: 250 seconds] 03:02:00 well excuse my derivative imagination 03:02:09 my headcanon will not be deterred 03:02:26 kirke and pikel too 03:03:06 uh 03:03:09 -!- DrKe has joined ##crawl-dev 03:03:13 because they have the same gimmick? 03:03:16 -!- destroythecore has quit [Read error: Connection reset by peer] 03:03:59 yes 03:04:01 !tell gammafunk https://crawl.develz.org/tavern/viewtopic.php?p=269506#p269506 03:04:01 PleasingFungus: OK, I'll let gammafunk know. 03:04:06 -!- lobf has joined ##crawl-dev 03:04:11 oh pf 03:04:47 have you seen this extremely good post: https://crawl.develz.org/tavern/viewtopic.php?f=5&t=19931 03:05:33 -!- tksquared has quit [Ping timeout: 250 seconds] 03:05:33 -!- tkappleton2 has quit [Ping timeout: 250 seconds] 03:06:29 n 03:06:41 oh wait no i did 03:06:42 i lied 03:06:43 -!- scummos__ has quit [Ping timeout: 252 seconds] 03:06:49 ah 03:08:13 cute newbie!!! 03:08:33 the list of things that player has died to always makes me chuckle 03:09:00 -!- lobf has quit [Ping timeout: 260 seconds] 03:09:00 oh right, I actually did end up doing vault edits from that... thread. 03:10:29 Also for kicks and giggles I summon demons (not as good as a hoped) <-- summon lesser demon in a nutshell 03:11:42 "Also is there anyways to use lightening ball where it doesn't immediately blow up and almost kill me?" 03:11:49 absolutely not 03:11:50 a lesson was learned... 03:11:57 i love orb of elec so much 03:12:46 chequers: sorry, you think summon demon or makhleb's summon lesser servant abilities are not strong? 03:12:46 gammafunk: You have 1 message. Use !messages to read it. 03:12:54 damage definitely irrepairable 03:13:26 nice,the recent 7 wins have 5 micjs 03:13:38 nemchoice? 03:13:40 yes 03:13:42 in fact 03:13:45 out of the 10 recent wins 03:13:48 8 of them are mi 03:13:51 the nem choices have been snapped up pretty good this t 03:13:59 seems like more are filled by now compared to last one 03:14:01 which reminds me 03:14:03 the deam dream still lives... 03:14:47 fovm also seems unpopular, only 3 wins 03:15:03 poor formicid venom mage enemies 03:15:09 !tstats 11 03:15:12 !tstats 11 t0.17 03:15:22 Stats after 11 days (t): 2293 players, 741 runers, 381 winners, 897 wins, 46259 games, winrate 1.94%, total player time 2y+264d+2:03:32. 03:16:08 Stats after 11 days (t0.17): 2410 players, 841 runers, 427 winners, 987 wins, 53399 games, winrate 1.85%, total player time 3y+115d+18:14:23. 03:16:26 03PleasingFungus02 07* 0.19-a0-144-g2e0a820: Roctavian's demons (9951) 10(80 seconds ago, 17 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/2e0a8205fe7d 03:16:31 3y... 03:16:54 -!- PsyMar has quit [Ping timeout: 276 seconds] 03:17:00 I guess a bit of a decrease 03:17:00 -!- travis-ci has joined ##crawl-dev 03:17:01 The build has errored. (master - d109d65 #5490 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/130753942 03:17:02 -!- travis-ci has left ##crawl-dev 03:17:09 gammafunk: latter 03:17:19 goodbye, goofy neqoxec, welcome, disco neqoxec 03:17:27 well my statement was meant to express incredulity 03:17:33 at an opinion that is pretty wrong 03:17:58 hm 03:18:11 there's a reaper there 03:18:24 but you gave me no reaper 03:18:39 yeah the reaper was nice, but I think 03:18:39 looking at recent mak wins, most of them seem to use lesser & greater about the same amount 03:18:47 funnily enough they seem to use them at the same levels too! 03:19:16 well you don't really need to look at wins to know that summoning demons as early as mak can give them to you is really strong 03:19:20 -!- Blazinghand has joined ##crawl-dev 03:19:23 but yeah they're both really strong abilities 03:20:18 !log yermak t mak won 03:20:19 1. Yermak, XL27 DDSu, T:83021: http://crawl.xtahua.com/crawl/morgue/Yermak/morgue-Yermak-20160509-102241.txt 03:20:30 -!- removeelyvilon has quit [Ping timeout: 250 seconds] 03:20:47 that's one of the highest uses of lesser demon almong mak t wins 03:20:58 very few people seem to summon them before about XL10 though 03:21:14 xl10 is pretty early in terms of mak piety 03:21:56 but people tend to use summons poorly, you just need to remember that ally damage is superlinear, the more you have, the more effective any single one is 03:22:05 really? 03:22:41 I'm particularly talking about Nvs1 scenarios or at least NvsM where (N the demons) is greater than (M the monsters) 03:23:11 pf: isn't the reaper just the current reaper tile? 03:23:18 and Nvs1 can really be Nvs(X > N, but only one or two of X you actually care about) 03:23:43 ah ok. because when you have numerical advantage, your allies die slower, right? 03:23:54 well you have N allies hitting all at once 03:23:56 but yeah 03:24:06 if you send them in one at a time, it's way less effective 03:24:08 like in a corridor 03:24:09 it's the same reason you should be moving into corridors as a melee dude. 03:24:36 or not fighting at the stairs in V:5 03:25:32 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-143-gd109d65 (34) 03:27:19 ...hmmm, I wonder how people will handle the planned holybranch ambush 03:27:30 ??wild magic card 03:27:30 wild magic card[1/2]: Attempts to cause a miscast effect on every hostile monster in LOS. A monster is affected with probability ([card power level+1]*5+1d5-1)/[monster HD]. For each affected monster, you gain 1d5-1 MP. Miscast power increases with card power. 03:27:37 hm 03:27:41 oh, i see 03:28:15 you can't stairdance it, right? so I guess you telespam 03:28:44 how would people feel about a clan named "Assholes" 03:28:46 telespam in the juggernauts, pearl dragons level 03:29:33 dang, jugg can sinv 03:29:39 haha 03:29:41 that's random 03:29:50 @??frost giant 03:29:50 frost giant (12C) | Spd: 10 | HD: 16 | HP: 84-120 | AC/EV: 9/3 | Dam: 35 | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(80), 02cold++, 12drown | XP: 1747 | Sp: b.cold (3d25) | Sz: Giant | Int: human. 03:29:56 @??fire giant 03:29:56 fire giant (05C) | Spd: 10 | HD: 16 | HP: 77-114 | AC/EV: 8/4 | Dam: 30 | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(80), 05fire++, 12drown | XP: 1802 | Sp: b.fire (3d25), fireball (3d26) | Sz: Giant | Int: human. 03:30:01 @??stone giant 03:30:01 stone giant (15C) | Spd: 10 | HD: 16 | HP: 70-103 | AC/EV: 12/2 | Dam: 45 | 10items, 10doors | Res: 06magic(80), 12drown | XP: 1418 | Sz: Giant | Int: human. 03:30:09 hmm, I guess it's just the stone giants that suck 03:30:39 -!- DaneiNEGATIVEONE has quit [Read error: Connection reset by peer] 03:30:50 frost/fire giants are casters 03:30:57 and there's a vague associating between spellcasting and sinv 03:31:10 idk why juggs would have it... 03:31:36 except lasty hating his creations having 'weak points' (c.f. also the rf/rc on caustic bees) 03:32:41 probably because I'm not a Good Player yet 03:33:10 !hs . t 03:33:11 4. johnstein the Nimble (L12 TrMo of Cheibriados), slain by a seven-headed hydra on Lair:4 on 2016-05-14 08:21:38, with 22929 points after 14355 turns and 1:42:54. 03:33:20 !hs . t s=killer 03:33:21 4 games for johnstein (t sc<1000000000): 2x a seven-headed hydra, edgefigaro's ghost, an ogre 03:33:37 sc<100000000000? 03:33:49 eclusively killed by speed 10 enemies, nice 03:34:07 I couldn't figure out how to do lair 03:34:09 do mutant beasts have vault syntax etc? 03:34:11 the ogre was bad luck 03:34:29 I'm using one for decorative purposes 03:34:31 !lg . t s=char 03:34:31 4 games for johnstein (t): 4x TrMo 03:34:36 @?? sting-ox mbeast 03:34:36 unknown monster: "sting-ox mbeast" 03:34:41 something like that 03:34:45 @?? sting-ox mutant beast 03:34:45 mature stingox beast (06H) | Spd: 10 | HD: 15 | HP: 71-96 | AC/EV: 13/5 | Dam: 26, 15(reach), 1507(trample) | Res: 06magic(60), 02cold, 03poison | Chunks: 06mutagenic | XP: 1120 | Sz: Medium | Int: animal. 03:34:52 gammafunk: yes, cigotuvi's monster is one now 03:34:55 it was mbeast and then i rewrote it so it wasn't 03:34:57 ah, great 03:35:02 @??cigotuvi's monster 03:35:02 Cigotuvi's Monster (13H) | Spd: 10 | HD: 27 | HP: 122-169 | AC/EV: 13/5 | Dam: 40, 2507(trample), 25(reach), 2503(constrict) | 07vault | Res: 06magic(108), 02cold, 03poison | Chunks: 06mutagenic | XP: 3765 | Sz: Medium | Int: animal. 03:35:09 Will use it in gammafunk_pakellas_itsalive 03:35:19 they're multiplying... 03:35:27 I feel like ogres and ettins benefit from energy randomization more than other monsters do, johnstein - probably just because it's so more dramatic when it happens 03:35:32 i think i put a note in the docs "you probably shouldn't actually use this in a vault" 03:35:36 that or i just thought it really loudly 03:35:39 put them in normal monlists too! 03:35:40 gammafunk: update-trunk doesn't really work for adding experimental branches, it basically just overwrites the "trunk" option (links the experimental branch to /crawl-master/crawl-latest) 03:35:50 caustic bee, spark shrike 03:35:57 they aren't balanced!!!! 03:36:09 though, i mean, what monster is 03:36:13 Mattias: hrm 03:36:22 johnstein: what's your setup process for experimental branches? 03:36:29 a wizlab is distinctly different from an overflow vault, of course 03:36:31 do you not use dgl update-trunk? 03:36:45 This is one thing I've not done myself 03:37:39 gammafunk: I believe johnstein had a commit, I'll take a look at it later: https://github.com/neilmoore/dgamelaunch-config/commit/f01b68647023ffa7db5bbcd296e17e01fe250021 03:37:40 I'm sure it's not too hard to maintain a separate crawl dir with that script 03:37:41 i assumed this was going to be another monster-behind-glass exciteorama 03:38:42 oh 03:39:08 he's using update-stable 03:39:16 maybe you need to use that with the BRANCH var 03:39:17 let me see 03:40:16 -!- Insomniak` has quit [Quit: I like to rock] 03:40:59 -!- Lasty_ has joined ##crawl-dev 03:41:23 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 03:43:48 oh yeah 03:43:56 he's modifying VERS_RE 03:44:32 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 03:45:33 -!- regret-index has left ##crawl-dev 03:46:09 Mattias: yeah, what it seems johnstein and others are doing is actually using update-crawl-stable-build.sh, slightly modified to recognize specific branches 03:46:15 and are installing them with that command 03:46:22 https://github.com/neilmoore/dgamelaunch-config/blob/cbro/crawl-build/update-crawl-stable-build.sh 03:46:24 so, modify and use update-stable 03:46:31 update-stable combo_god ? 03:46:41 yeah after you've modified the script 03:46:45 I'll make ansible update the VERS_RE stuff 03:46:48 so that the VERS_RE var includes this 03:47:20 not sure to what extent using BRANCH for update-trunk is supported 03:47:26 -!- vale_ has quit [Ping timeout: 244 seconds] 03:47:47 gammafunk: seems BRANCH on update-trunk lets you specify a "main" git (trunk) branch. master as default 03:48:10 well, the question is what would this really let you do 03:48:10 update-trunk creates a new crawl-git-commitid folder and symlinks to crawl-latest 03:48:30 update-stable doesn't symlink or anything 03:48:30 I guess if you had a fork or something, but a fork would have its own master 03:48:48 so I'm not sure what the use case of setting BRANCH for update-trunk woudl be 03:48:53 Maybe update-trunk makes it easier to rollback if the new git doesn't work 03:49:00 since crawl-git-commitid is still there 03:49:02 just symlink back 03:49:23 But yeah, you'd want master there most of the time 03:49:42 it's possibly just never been used and was something coded in a general way 03:49:49 but it does seem that update-stable is what you want 03:50:03 Yeah, I'll rewrite the experimental part again :) 03:50:29 mulch_ado_about_nothing, really Lasty? 03:50:31 gammafunk, we use stable 03:50:31 yea 03:51:00 -!- Rust3dCor3 has quit [Ping timeout: 246 seconds] 03:51:44 (my dirty secret is that I don't even run dgl directly anymore) 03:51:56 (I just add the version to the rebuild script and rebuild online) 03:52:11 (which is why I sound so clueless on the actual magic that's happening) 03:52:34 -!- Wolfechu has quit [Ping timeout: 240 seconds] 03:52:57 ^.^ 03:53:11 I've never used the BRANCH stuff for update-trunk 03:53:20 but I bet I could leverage it for dbro probably 03:53:52 ignore the BRANCH for update-trunk. update-trunk only updates the trunk menu option (crawl-latest folder) 03:54:13 So setting a new branch would just overwrite what you have there already 03:54:59 I bet all the trunk/git scripts are just for the crawl-latest folder 03:55:07 stable scripts are for additional folders 03:55:21 -!- mango_lives has quit [Read error: Connection reset by peer] 03:55:57 hm 03:56:10 sounds like a reasonable assertion 03:57:02 you probably haven't touched any of the server bot stuff yet, right? 03:57:09 nope 03:57:19 that part is annoying too 03:59:58 -!- tealeaves has quit [Quit: Bye] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:00:21 no but beem is super friendly now and doesn't urinate indoors any more 04:00:41 it still won't come near my house 04:00:53 it's scare of the Outback 04:00:56 *scared 04:01:10 is there any automatic way to check that a changed .des isn't going to cause chaos and destruction? travis-ci doesn't seem to know much about how .des files are supposed to work 04:01:28 fixit_friend: crawl -builddb 04:01:38 (which means you need to build crawl) 04:01:39 seems to mostly be guess/pray, compile, weep, retry currently 04:01:56 what's builddb do? 04:01:57 just builds the des cache, and if there's a parser-level error 04:02:05 it will fail 04:02:08 sweetness 04:02:15 but yeah won't handle if your vault just does something really-bad in-game 04:02:48 chequers: I finally started to do that, yes :P 04:04:07 03ontoclasm02 07* 0.19-a0-145-ga5b644a: Clean up some book tile errors 10(9 seconds ago, 2 files, 0+ 2-) 13https://github.com/crawl/crawl/commit/a5b644a1f232 04:04:44 -!- Kalir has quit [Read error: Connection reset by peer] 04:05:07 -!- Kalir has quit [Changing host] 04:06:30 -!- travis-ci has joined ##crawl-dev 04:06:31 The build has errored. (master - 2e0a820 #5491 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/130764053 04:06:31 -!- travis-ci has left ##crawl-dev 04:08:43 -!- fixit_friend has quit [Ping timeout: 276 seconds] 04:08:53 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-144-g2e0a820 (34) 04:11:03 -!- fixit_friend has joined ##crawl-dev 04:11:09 I think I was running mapstat to test for bad des files sometimes. probably not an efficient approach 04:15:51 -!- ystael has quit [Ping timeout: 244 seconds] 04:16:48 johnstein: what does the inotify watcher do in webtiles? Does it update something when a file changes? talk to other servers? 04:23:52 there are probably a ton of vaults that have bugs like "ITEM: any staff" and nobody notices because the warning for failing to parse that is practically silent 04:25:32 Mattias, it updates the 'whereis' field in the lobby 04:25:48 !source mapstat 04:25:49 Can't find mapstat. 04:25:54 ??mapstat 04:25:54 mapstat[1/1]: Run with "crawl -mapstat" in a full debug console build of crawl ("make debug") to generate map statistics by level/branch; see crawl -help for details 04:25:59 so when you add a new version, inotify doesnt know about it 04:26:03 till you restart it 04:26:10 thanks 04:26:13 I don't know how hard it would be to Not have to do that 04:26:20 <3 mapstat 04:26:28 <3 objstat 04:26:36 johnstein: thanks :) do I have to restart webtiles when adding new menus as well? (I'd assume so) and do a publish as well, right? 04:26:36 <3 splatstat 04:26:50 johnstein: new menus = new versions 04:26:54 !splatratio 04:26:57 yea, need to republish after an update 04:27:06 restart webtiles after changing config.py 04:27:13 That might explain why I didn't get any new menus while testing 04:27:13 webtiles doesn't know about menus though, if you mean dgl menus 04:27:16 I'll fix that 04:27:20 yeah, dgl menus 04:27:21 not sure if webtiles-changes removes the restart requirement for webtiles 04:27:31 yeah that's one thing in webtiles-changes 04:27:39 you can send a signal and it will reload config 04:27:49 there's also this stupid issue where the webtiles templates are in the DGL 04:28:01 in the DGL? 04:28:04 so if I want to edit the basic webtiles lobby, I have to edit them in the DGL 04:28:04 you mean in the chroot? 04:28:06 yea 04:28:08 sorry 04:28:09 -!- ontoclasm has quit [Quit: Leaving.] 04:28:19 /home/crawl/DGL -> chroot 04:28:26 well, you could just edit them elswhere and copy into chroot 04:28:37 and then chown etc 04:28:37 I suppose I could, huh 04:28:44 well. maybe I could add them to the publish script 04:28:51 yeah 04:28:53 never really thought about it much 04:29:00 /retract whining 04:29:09 Hm, maybe add webtiles-changes option to the publish script as well then? 04:29:24 what I usually do is sudo vi template, then yea, chown it afterwards 04:29:26 * Mattias needs to read through the script first to see what it does 04:29:37 ??nfm 04:29:37 nfm[1/7]: <+gammafunk> |amethyst: I've a patch for the webtiles-changes branch on dgamelaunch-config: http://sprunge.us/HONd?diff 04:29:53 that patch has webtiles-changes support for dgl 04:29:53 written some time ago though 04:30:05 in a galaxy kinda far away 04:30:15 but I'm not sure I'd worry about that before you have webtiles trunk working fully 04:31:15 yeah 04:31:23 I have that saved in my TODO file 04:36:07 -!- tksquared has quit [Ping timeout: 250 seconds] 04:36:27 damn, elemental staff is one handed 04:36:28 Just read through it. Looks simple enough 04:36:31 -!- insecticide has quit [Ping timeout: 260 seconds] 04:36:31 -!- tkappleton has quit [Ping timeout: 260 seconds] 04:36:31 -!- minmay has quit [Ping timeout: 244 seconds] 04:36:47 I'll add that in right after the trunk one works :) 04:36:51 -!- minqmay has quit [Ping timeout: 276 seconds] 04:39:01 -!- Patashu has joined ##crawl-dev 04:41:03 -!- Shard1697 has quit [Ping timeout: 246 seconds] 04:53:09 -!- techieAgnostic has quit [Quit: WeeChat 1.4-dev] 04:55:55 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 04:59:51 -!- hpm has quit [] 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:01:00 -!- iFurril has quit [Ping timeout: 246 seconds] 05:03:13 -!- namelastname112 has quit [Ping timeout: 250 seconds] 05:04:12 What would you call it when you define a shape by like.. a diamond of width 4 centered on 0,0 being all points where -2 <= x <= 2 AND -2 <= y <= 2 AND -4 <= x+y <= 4 05:04:14 I guess it's graphing 05:04:23 but I can't find other definitions like that 05:06:35 it feels almost as if size is a redundant flag, since so many of the things associated with size are set manually anyways 05:07:18 I guess it's a big deal for constriction checks 05:08:48 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-145-ga5b644a (34) 05:09:09 Hmm 05:09:12 -!- travis-ci has joined ##crawl-dev 05:09:12 The build has errored. (master - a5b644a #5492 : ontoclasm): https://travis-ci.org/crawl/crawl/builds/130771617 05:09:13 -!- travis-ci has left ##crawl-dev 05:09:14 apparently they're called polyominoes 05:09:18 shapes made of squares 05:22:44 -!- cmcbot has quit [Remote host closed the connection] 05:33:54 -!- gammafunk has quit [Ping timeout: 246 seconds] 05:35:46 -!- gammafunk has joined ##crawl-dev 05:38:21 -!- GauHelldragon2 has quit [Ping timeout: 260 seconds] 05:46:09 -!- insecticide has quit [Ping timeout: 246 seconds] 05:53:43 -!- Blazinghand has quit [Read error: Connection reset by peer] 05:56:39 -!- djinni has quit [Quit: Leaving] 05:56:39 -!- dustinm` has quit [Quit: Leaving] 05:58:52 -!- Wolfechu_ is now known as wolfechu 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:00:30 -!- removeelyvilon has quit [Quit: Page closed] 06:04:03 -!- wolfechu has quit [Ping timeout: 240 seconds] 06:07:19 -!- techieAgnostic has quit [Quit: WeeChat 1.4-dev] 06:12:01 -!- djinni has joined ##crawl-dev 06:13:01 -!- dustinm` has joined ##crawl-dev 06:23:02 gammafunk: trunk in dgamelaunch-config doesn't seem to be up to date at all for 0.18 06:23:34 Right now I make it so ansible will automatically update all those places like in trigger-rebuild.pl to only add the versions in use. not just update all even if they aren't used 06:24:17 -!- Sprort has quit [Quit: Leaving] 06:27:54 -!- ystael has quit [Ping timeout: 260 seconds] 06:32:39 -!- minmay has joined ##crawl-dev 06:43:30 -!- dustinm` has quit [Read error: Connection reset by peer] 06:43:30 -!- djinni has quit [Quit: Leaving] 06:47:07 How do you use the keyboard shortcuts in webtiles? I can't seem to get them to work? 06:49:38 -!- dustinm` has joined ##crawl-dev 06:54:38 -!- amalloy is now known as amalloy_ 06:56:43 -!- Datul has quit [Ping timeout: 250 seconds] 07:00:03 -!- omarax has quit [Remote host closed the connection] 07:00:40 -!- djinni has joined ##crawl-dev 07:06:53 -!- tkappleton has quit [Ping timeout: 260 seconds] 07:07:04 -!- Rast- has joined ##crawl-dev 07:07:12 -!- Rast has quit [Read error: Connection reset by peer] 07:09:56 -!- GoatMann has quit [Ping timeout: 250 seconds] 07:09:56 -!- kazimuth has quit [Ping timeout: 250 seconds] 07:09:56 -!- Tiktalik has quit [Ping timeout: 250 seconds] 07:32:57 -!- cosmonaut has quit [Quit: Page closed] 07:40:22 -!- debo has quit [Ping timeout: 260 seconds] 07:42:51 Mattias: which shortcuts? 07:43:51 -!- Rust3dCor3 has quit [Ping timeout: 276 seconds] 07:44:14 chequers: you can set shortcuts when creating the menus 07:45:23 chequers: And then there's the menu files. Is this for SSH only? 07:45:29 how to setup for webtiles? 07:51:31 yes 07:51:39 webtiles is configured in config.py 07:51:45 in the webserver/ directory 07:52:02 there are no keyboard shortcuts, btw 07:52:39 chequers: because I've fixed the chroot/data/menus/*.txt menu files 07:52:46 They're fully templated :P 07:54:09 ah ok, yes those only apply to ssh 07:58:31 -!- Nexos has quit [Ping timeout: 244 seconds] 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:01:30 suddenly I made the webtiles server get permission denied from something :/ 08:01:34 What did I change -.- 08:04:03 -!- AreBrandon has joined ##crawl-dev 08:04:50 -!- glaas has quit [Ping timeout: 276 seconds] 08:05:25 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:09:38 -!- eb has quit [Quit: I quit] 08:11:31 Error while handling JSON message! <-- to be more exact with this full error message: http://pastebin.com/rNcF2SCk 08:11:55 all files are set to crawl:crawl in crawl-master and dgldir 08:12:09 And it worked before O.o 08:13:20 -!- grisha5 has quit [Quit: Page closed] 08:13:25 hm 08:13:55 maybe webtiles-init-player.sh can't be executed? 08:14:11 result = subprocess.call([config.init_player_program, self.username], 08:14:23 indeed, check the file is executable by the server user 08:16:13 Where is that file located? 08:16:51 <|amethyst> what does your config.py say for init_player_program ? 08:17:09 <|amethyst> it's using that path, inside the chroot 08:17:32 oh 08:17:36 * Mattias checks 08:18:20 init-webtiles.sh it is not executable -.- 08:18:27 I wonder what changed it 08:18:41 it works! :D 08:19:08 -!- fazisi has quit [Ping timeout: 276 seconds] 08:22:57 -!- elliptic has quit [Quit: Leaving] 08:25:04 -!- elliptic has joined ##crawl-dev 08:25:23 -!- hellmonk has quit [Quit: Page closed] 08:26:37 -!- wheals has joined ##crawl-dev 08:31:22 hm, I think dgl publish --confirm causes it to lose executable permissions -.- 08:37:37 <|amethyst> Mattias: is your chroot/bin/init-webtiles.sh (in the dgamelaunch-config directory) executable? 08:38:11 <|amethyst> Mattias: looks like publish.pl makes the target executable only if the source file was also executable 08:38:35 <|amethyst> Mattias: everything in chroot/bin/ and chroot/sbin/ should be executable 08:38:49 |amethyst: hmm.. hm, I know why! I had ansible update that file to only use the versions selected 08:38:55 thanks 08:39:00 I need to set permissions after that change 08:40:41 https://github.com/mattias/ansible_playbook_webtiles experimentals now working! 08:44:01 -!- grimmulfr has quit [Remote host closed the connection] 08:48:16 -!- Jiharo has quit [Ping timeout: 252 seconds] 08:51:19 -!- rossi_ has quit [Ping timeout: 260 seconds] 08:51:27 -!- Furril has quit [Ping timeout: 276 seconds] 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:03:02 -!- halv has quit [Ping timeout: 250 seconds] 09:05:03 -!- iFurril has quit [Ping timeout: 240 seconds] 09:11:53 -!- Patashu has quit [Ping timeout: 244 seconds] 09:12:29 -!- mopl has quit [Ping timeout: 250 seconds] 09:18:38 -!- Patashu has joined ##crawl-dev 09:21:01 -!- Meridian111 has quit [Quit: Page closed] 09:21:45 -!- Doll has quit [Quit: Lost terminal] 09:27:38 -!- meatpath has joined ##crawl-dev 09:32:25 -!- Dracunos has quit [Read error: Connection reset by peer] 09:37:02 -!- debo has joined ##crawl-dev 09:39:06 -!- MarvinPA has joined ##crawl-dev 09:40:05 -!- tealeaves has quit [Quit: Bye] 09:40:18 -!- Patashu has quit [Ping timeout: 244 seconds] 09:40:39 -!- ProzacElf has joined ##crawl-dev 09:41:35 -!- Nattefrost has quit [Ping timeout: 260 seconds] 09:42:09 -!- debo has quit [Ping timeout: 276 seconds] 09:51:33 -!- meatpath has quit [Ping timeout: 240 seconds] 09:56:45 -!- AreBrandon has quit [Ping timeout: 260 seconds] 09:57:00 -!- Datul has quit [Ping timeout: 250 seconds] 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:04:03 -!- valrus has quit [Ping timeout: 240 seconds] 10:19:48 -!- JoeMaro has quit [Read error: Connection reset by peer] 10:21:13 -!- Dracunos has quit [Ping timeout: 252 seconds] 10:22:57 -!- destroythecore has quit [Read error: Connection reset by peer] 10:23:22 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 10:27:08 -!- debo has joined ##crawl-dev 10:30:49 -!- fazisi_ has quit [Quit: Your lil lungs is too small to hotbox with god.] 10:31:04 -!- PsyMar has quit [Ping timeout: 260 seconds] 10:31:52 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 10:32:05 -!- tkappleton has quit [Ping timeout: 246 seconds] 10:33:32 -!- tealeaves has quit [Quit: Bye] 10:35:38 -!- ProzacElf has quit [Ping timeout: 276 seconds] 10:37:24 -!- stickyfingers has quit [Quit: Page closed] 10:40:40 does anyone have experience or opinions on the alternatives to travis-ci? https://github.com/integrations/feature/code 10:48:22 -!- Dracunos7 is now known as Dracunos 10:51:53 -!- rossi_ has quit [Ping timeout: 276 seconds] 10:52:59 -!- MarvinPA has quit [Read error: Connection reset by peer] 10:55:47 -!- kazimuth has quit [Ping timeout: 260 seconds] 10:56:07 -!- MarvinPA has joined ##crawl-dev 10:58:36 -!- elliptic has quit [Quit: Leaving] 11:00:01 -!- omarax has quit [Remote host closed the connection] 11:00:33 -!- stanzill has quit [Ping timeout: 240 seconds] 11:02:13 -!- elliptic has joined ##crawl-dev 11:05:41 -!- debo_ has joined ##crawl-dev 11:06:10 -!- Harudoku has quit [Ping timeout: 260 seconds] 11:09:12 -!- debo has quit [Ping timeout: 260 seconds] 11:09:28 -!- stanzwas is now known as stanzill 11:13:59 -!- MarvinPA has quit [Ping timeout: 276 seconds] 11:17:56 -!- ontoclasm has joined ##crawl-dev 11:24:49 -!- removeelyvilon has quit [Quit: Page closed] 11:25:38 -!- MarvinPA has joined ##crawl-dev 11:35:38 -!- Leszczynek has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 11:35:56 -!- debo has joined ##crawl-dev 11:41:04 -!- debo has quit [Ping timeout: 260 seconds] 11:41:39 -!- dtsund has joined ##crawl-dev 11:45:20 -!- Erik_the_Red has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 11:52:56 -!- grimmulfr has quit [Remote host closed the connection] 11:54:45 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 11:57:44 -!- LexAckson_ has joined ##crawl-dev 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:00:04 -!- AreBrandon has joined ##crawl-dev 12:10:11 -!- rossi_ has quit [Read error: Connection reset by peer] 12:11:03 -!- rossi_ has quit [Read error: Connection reset by peer] 12:12:18 -!- rossi_ has quit [Read error: Connection reset by peer] 12:14:59 -!- Zxpr1jk has quit [Remote host closed the connection] 12:15:29 -!- scummos__ has quit [Ping timeout: 260 seconds] 12:16:33 -!- MarvinPA has quit [Ping timeout: 240 seconds] 12:18:21 -!- stanzill is now known as stanzwecha 12:19:53 -!- siepu has quit [Quit: Leaving] 12:23:24 -!- rossi_ has quit [Read error: Connection reset by peer] 12:26:05 -!- MarvinPA has joined ##crawl-dev 12:26:09 -!- Blazinghand has joined ##crawl-dev 12:27:53 -!- rossi_ has quit [Read error: Connection reset by peer] 12:34:32 -!- PleasingFungus has joined ##crawl-dev 12:44:36 -!- bitcoinbastard has quit [Ping timeout: 276 seconds] 12:47:45 -!- Ququman has joined ##crawl-dev 12:49:00 ??dgl[4 12:49:00 dgl[4/4]: ansible version in development by Mattias at https://github.com/mattias/ansible_playbook_webtiles 12:49:50 -!- tealeaves has quit [Quit: Bye] 12:55:23 -!- lordfrikk has quit [Ping timeout: 276 seconds] 13:00:02 -!- omarax has quit [Read error: Connection reset by peer] 13:08:34 -!- eb has quit [Client Quit] 13:10:32 -!- insecticide has quit [Ping timeout: 260 seconds] 13:11:46 -!- PleasingFungus has quit [Ping timeout: 250 seconds] 13:13:07 -!- Kalir has quit [Changing host] 13:18:38 -!- lobf has joined ##crawl-dev 13:19:26 -!- GauHelldragon2 has quit [Ping timeout: 276 seconds] 13:22:24 -!- Dingbatt has quit [Ping timeout: 250 seconds] 13:23:16 -!- hpm has quit [Ping timeout: 250 seconds] 13:23:20 -!- lobf has quit [Ping timeout: 276 seconds] 13:23:54 -!- PleasingFungus has joined ##crawl-dev 13:26:52 -!- bitcoinbastard has quit [Ping timeout: 260 seconds] 13:28:41 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-145-ga5b644a (34) 13:30:50 -!- lobf has joined ##crawl-dev 13:30:53 -!- Shard1697 has joined ##crawl-dev 13:40:04 -!- scummos__ has quit [Ping timeout: 260 seconds] 13:40:25 -!- kaxub has quit [Remote host closed the connection] 13:41:19 -!- removeelyvilon_ has joined ##crawl-dev 13:41:53 -!- removeelyvilon_ has quit [Client Quit] 13:42:32 -!- removeelyvilon_ has joined ##crawl-dev 13:42:58 hello 13:44:39 Anybody out there? 13:44:42 no 13:44:44 -!- Blazinghand has quit [Read error: Connection reset by peer] 13:45:22 Can I ask you a question/input about the game or is this not the place to do so 13:45:39 it's not related to my silly nickname, I swear 13:45:40 if it's about design, that's here. if it's about gameplay advice, that's ##crawl . 13:46:54 I noticed that over the past 2 (?) versions you were balancing out summoning spells, for example by reducing the cap of monstrous menagerie and increasing the spell level of the same and shadow creatures 13:47:37 And I was wondering if you intend of balancing them so well that you'd consider removing the xp penalty of summons 13:47:55 It's been suggested! 13:48:15 well then simply +1 to that 13:48:28 I like the idea too, fwiw. 13:48:42 -!- HellTiger_NB has quit [Ping timeout: 276 seconds] 13:48:43 because I think it's an outdated mechanic that intices the player to do strange things in order to play "optimally" 13:49:44 incites* 13:50:09 probably "entices" is what you're looking for 13:50:14 or "encourages" 13:50:24 yes, sorry for bad englando 13:51:06 incites was pretty close, it just has an implication you weren't going for 13:52:09 Now granted I'm not terribly experienced with summoning and I probably wouldn't even have noticed an xp penalty existed if I hadn't read about it on the wiki and the few summoners I played were getting xp just fine so it's not that bad of an issue 13:52:58 (you probably want to use a polearm anyway) 13:53:28 that's all, thanks for lending me an ear 13:53:35 -!- JStrange has quit [Ping timeout: 260 seconds] 13:53:55 sure, no prob! 13:53:58 feel free to come by any time 13:54:59 ty 13:56:53 -!- Shasbat has joined ##crawl-dev 13:57:54 Is it normal for Robin to show up on D:2? In .18, I've had him show up there in 3 out of my last 5 or so games, and in current game he showed up with Sigmund, Terence, and Jessica. 13:58:38 -!- MarvinPA has quit [Ping timeout: 244 seconds] 13:58:47 !lm * t uniq=robin s=place 13:58:49 5158 milestones for * (t uniq=robin): 2269x D:2, 1753x D:3, 990x D:4, 141x D:1, 3x D:6, 2x D:5 13:58:53 very normal 13:59:00 -!- MarvinPA has joined ##crawl-dev 13:59:03 *her, *she 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:00:38 normal placement is d:2-4 14:00:51 -!- JStrange_ has quit [Ping timeout: 276 seconds] 14:01:28 What about, is it normal to see 4 names on D:2? This game has been a real grinder so far. 14:02:04 And I only just started. >.< 14:02:05 unusual but far from unheard of 14:02:17 btw that sounds like a good floor to skip and come back to later 14:02:31 this is true of any d:2 with sigmund, with or without pals 14:02:44 !lm * t D:2 uniq noun!=natasha s=gid 14:02:49 12903 milestones for * (t D:2 uniq noun!=natasha): 5x avis:cao:20160407032224S, 5x krfreak:cue:20160414151202S, 5x Reykjavikian:cao:20160413184847S, 5x Episkey:cao:20160412175746S, 4x MrMojoRoo:cbro:20160407211338S, 4x EndlessMike:cbro:20160407145440S, 4x enigma74:cbro:20160407012927S, 4x CrazyArbalest:cxc:20160417135827S, 4x grandjackal:cbro:20160410232410S, 4x oplop:cxc:20160408140227S, 4x tbh13... 14:03:10 a few people this tourney have even killed 5 uniques on D:2 in one game 14:03:59 (maybe 6 with natasha) 14:04:12 I guess I can do this: 14:04:26 !lm * t D:2 uniq s=gid x=+cdist(noun) 14:04:33 18194 milestones for * (t D:2 uniq): 8x avis:cao:20160407032224S [6], 7x Captinkiss:cbro:20160416043148S [5], 7x Spect:cue:20160411074343S [5], 7x rlaqjadud159:cwz:20160415051902S [5], 7x MrMojoRoo:cbro:20160407211338S [5], 7x Iamsock:cbro:20160413044203S [5], 7x LostInTranslocation:cbro:20160410063052S [5], 7x arn:cbro:20160410003017S [5], 7x Gerad:cao:20160410203759S [5], 5x happinesssam:cxc:201... 14:05:02 so one person had 6, it looks to me like 7 is probably theoretically possible though 14:05:29 Think they've been dragging D:3 uniques up to D:2 to kill? 14:05:45 that's possible too, yes 14:06:22 !log avis gid=avis:cao:20160407032224S 14:06:23 1. avis, XL9 DDAr, T:7689: http://crawl.akrasiac.org/rawdata/avis/morgue-avis-20160507-044610.txt 14:06:36 -!- dtsund has quit [Remote host closed the connection] 14:06:56 Woo. The RNG giveth, and the RNG taketh away. After that grinder of 4 names and Robin's army of goblins included, I came across a Vehumet altar on D:2 14:07:07 looks like those were all spawned on d:2 14:07:09 nice 14:07:13 !tstats 14:07:26 Stats after 16 days (t): 2336 players, 755 runers, 389 winners, 931 wins, 47982 games, winrate 1.94%, total player time 2y+302d+11:07:25. 14:07:33 !tournament 14:07:43 er 14:07:45 !time 14:07:46 Time: May 17, 2016, 06:07:45 PM, UTC. The 2016 0.18 tournament ends in 5 days, 1 hour, 52 minutes and 14 seconds. 14:08:35 !tstats 11 t0.17 14:08:42 Oh cool, I still have time to get my first ever win within the tournament time. Assuming I can win... 14:08:53 !tstats 11 14:09:03 Shasbat: you can't, you're just not good enough 14:09:18 sorry, I mean, good luck! 14:09:22 Stats after 11 days (t0.17): 2410 players, 841 runers, 427 winners, 987 wins, 53399 games, winrate 1.85%, total player time 3y+115d+18:14:23. 14:09:34 Stats after 11 days (t): 2336 players, 755 runers, 389 winners, 931 wins, 47984 games, winrate 1.94%, total player time 2y+302d+11:20:14. 14:09:40 gammafunk: Get out of my head. >.< 14:09:56 Zot demands player deaths... 14:10:24 I guess slightly less participation than 0.17? 14:11:18 a bit smaller, yes 14:11:47 -!- amalloy_ is now known as amalloy 14:11:50 looks like a very similar number of players, just maybe fewer games/less playtime 14:12:05 but iirc 0.17t had more compared to 0.16 14:12:10 !tstats 11 t0.16 14:12:56 Stats after 11 days (t0.16): 2359 players, 964 runers, 552 winners, 1396 wins, 40146 games, winrate 3.48%, total player time 3y+216d+8:03:04. 14:12:57 -!- TZer0 has quit [Ping timeout: 260 seconds] 14:13:42 I think t0.16 might have had more playtime because everyone was doing better because meleebug 14:13:45 yes 14:13:52 similar number of players regardless 14:14:03 was just thinking that when I saw how there were more games in 0.17 but less playtime 14:14:30 compared to 0.16, I mean 14:14:40 yeah, for t0.16 the only meaningful stats there are playercount and playertime 14:14:56 and playertime could be affected by people finding the game easier (because it was easier) 14:15:14 this was also during finals for a lot of people 14:15:14 wheals: You have 1 message. Use !messages to read it. 14:15:18 !messages 14:15:18 (1/1) PleasingFungus said (11h 24m 39s ago): is branch 'defcount' merged? 14:15:30 PleasingFungus: yep, i'll delete it myself 14:15:32 !kw t0.16 14:15:32 Built-in: t0.16 => start>='2015-03-13 20:00:00' time<'2015-03-29 20:00:00' ((cv=0.16|0.16-a)) explbr= 14:15:45 yeah, 0.16 tourney was earlier 14:16:07 we've ruined the game and it's no fun any more 14:16:18 casualized etc 14:16:18 yes 14:16:19 I knew dart slugs would be the nail in the coffin 14:16:25 better remove summons to improve matters 14:16:34 the final one, since there are a lot of nails in it already 14:16:37 1kb? is that you!? 14:16:49 PleasingFungus: fix_near_iterator and santize_inscripts are merged too, right? 14:17:24 -!- TZer0 has joined ##crawl-dev 14:17:38 !lg * t place=d:1 xl<5 s=ikiller% 14:17:39 10942 games for * (t place=d:1 xl<5): 2630x (24.04%), 1588x a hobgoblin (14.51%), 1277x a kobold (11.67%), 1223x a jackal (11.18%), 831x a gnoll (7.59%), 705x a giant gecko (6.44%), 557x a goblin (5.09%), 451x a dart slug (4.12%), 273x an ooze (2.49%), 269x an adder (2.46%), 244x a bat (2.23%), 204x a rat (1.86%), 132x a giant cockroach (1.21%), 108x a worm (0.99%), 94x a giant newt (0.86%), 67x R... 14:17:46 !lg * t place=d:1 xl<5 !boring s=ikiller% 14:17:47 8360 games for * (t place=d:1 xl<5 !boring): 1588x a hobgoblin (19.00%), 1277x a kobold (15.28%), 1223x a jackal (14.63%), 831x a gnoll (9.94%), 705x a giant gecko (8.43%), 557x a goblin (6.66%), 451x a dart slug (5.39%), 273x an ooze (3.27%), 269x an adder (3.22%), 244x a bat (2.92%), 204x a rat (2.44%), 132x a giant cockroach (1.58%), 108x a worm (1.29%), 94x a giant newt (1.12%), 67x Robin (0.8... 14:18:23 wheals: sanitize inscripts is not merged 14:18:24 !lg * t d:1 xl>=5 !boring !won s=ikiller% 14:18:25 22 games for * (t d:1 xl>=5 !boring !won): 6x a gnoll (27.27%), 4x Natasha (18.18%), a yaktaur captain (4.55%), Robin (4.55%), (4.55%), a seven-headed hydra (4.55%), Baejas the pandemonium lord (4.55%), Sigmund (4.55%), a red ugly thing (4.55%), a hound (4.55%), a fire dragon (4.55%), a worker ant (4.55%), a sky beast (4.55%), an adder (4.55%) 14:18:42 need cikiller to see the pan lord action 14:18:46 wheals: ref. 10408 for the status there 14:18:48 !lg * t place=d:1 xl>=5 !boring s=cikiller% 14:18:49 22 games for * (t place=d:1 xl>=5 !boring): 6x a gnoll (27.27%), 4x Natasha (18.18%), an ugly thing (4.55%), a pandemonium lord (4.55%), Sigmund (4.55%), Robin (4.55%), (4.55%), a hydra (4.55%), a yaktaur captain (4.55%), a hound (4.55%), a fire dragon (4.55%), a worker ant (4.55%), a sky beast (4.55%), an adder (4.55%) 14:18:52 i guess i mixed up the mantis comment in my head with an actual commit 14:18:59 aw, only one 14:19:16 Mantis Comment In My Head 14:19:16 -!- tealeaves has quit [Quit: Bye] 14:19:16 just nuked fix_near_iterator 14:19:19 rip 14:19:24 not quite a good clan name, but maybe a band 14:19:25 -!- tealeaves has quit [Client Quit] 14:28:06 next devteam name should be Sarcastic Mantis Comment 14:28:16 how's that for an indy band name 14:30:39 -!- tkappleton has quit [Ping timeout: 250 seconds] 14:30:44 * PleasingFungus hisses mantis-ly 14:33:30 03PleasingFungus02 07* 0.19-a0-146-gfd9193e: Split out a zombie tile chooser 10(18 seconds ago, 1 file, 105+ 159-) 13https://github.com/crawl/crawl/commit/fd9193e7aaed 14:37:12 -!- lobf has quit [Quit: lobf] 14:39:21 -!- Tux[Qyou] has joined ##crawl-dev 14:44:20 -!- AreBrandon has quit [Ping timeout: 260 seconds] 14:46:40 PleasingFungus: thank you 14:46:45 -!- lobf has joined ##crawl-dev 14:47:17 -!- lobf has quit [Client Quit] 14:47:34 ontoclasm: more code changes to that incoming 14:47:40 !!! 14:47:44 if you're referring to the last commit, and not the hissing 14:47:49 yes, the commit 14:48:06 those functions make me want to cry 14:48:14 -!- Leszczynek has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 14:48:29 actually 14:48:31 okay 14:49:02 ...nevermind, bad idea 14:49:36 -!- Kat_ has quit [Quit: Page closed] 14:50:39 weird trivia: there are two different frog genuses 14:50:47 why 14:50:56 great question 14:51:14 -!- scummos__ has quit [Ping timeout: 260 seconds] 14:55:13 hm, we have code for zombie centipedes, but... 14:55:34 -!- cang has quit [Ping timeout: 250 seconds] 14:55:39 i guess you can animate demonic crawlers 14:56:28 can you? 14:56:42 yep 14:56:53 a rare animate-able demonic monster 14:57:04 -!- ystael has quit [Ping timeout: 240 seconds] 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:01:58 are there any incentives that encourage the player to fight the monsters selected by the vault designer, in their vault? 15:03:09 -!- zxc has quit [Read error: Connection reset by peer] 15:06:03 probably not 15:06:14 luring monsters is good and strong 15:06:15 why? 15:08:53 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-146-gfd9193e (34) 15:10:07 seems like a waste of some really epic vaults 15:10:21 if they're only used for loot/trash storage 15:10:21 weird attitude 15:10:32 and the real action all happens on a stair, or in a broom closet 15:11:12 er 15:11:21 that is not really the case 15:11:24 could just replace all vaults with broom closets so that noobs don't mistakenly fight in interesting areas ;) 15:11:45 i guess i should rephrase my earlier statement 15:12:22 the player is incentivized to fight somewhat back from where they spot enemies, but in larger vaults, vaults with fixed enemies, etc, you'll end up fighting in the vault regardless 15:12:28 i think there are two frog genuses because of prince ribbit 15:12:38 at least i tried to unite them and i ran into problems with him 15:12:45 uniting the warring frog genuses... 15:14:03 fixit_friend: i mean, you have played crawl, right? you remember fighting in vaults? 15:15:31 <|amethyst> !lg fixit_friend s=map 15:15:32 135 games for fixit_friend: 107x, pf_orc_diabolical, uniq_crazy_yiuf_cottage, ossuary_minmay_chase, tarquinn_simple_flora_water_c, minivault_1, vaults_vault; vaults_end_grunt_zigzag, lemuel_castle_with_subvaults, saegor_arrival_simple_c, dpeg_arrival_tiny_c, eino_arrival_tree_alley, labyrinth_hidden_loot, evilmike_arrival_plus, minmay_goblin_kobold_castle, erik_arrival_blinker_ship, erik_arrival_t... 15:15:44 <|amethyst> !lg . s=map 15:15:45 12649 games for |amethyst: 10159x, 73x uniq_crazy_yiuf_cottage, 19x erik_entry_cave_to_civilisation, 15x minmay_goblin_kobold_castle, 15x erik_entry_orb_chamber, 14x dpeg_entry_morbid_curiosity, 13x sewer_kobolds, 12x erik_entry_blinker_ship, 11x evilmike_entry_run_for_it, 11x lemuel_castle_with_subvaults, 10x ossuary_zaba_flooded, 9x roderic_lattice_a, 9x ncdulo_halloftheorcs, 9x sewer_minmay_w, ... 15:16:02 <|amethyst> !lg . / map= 15:16:03 10159/12649 games for |amethyst: N=10159/12649 (80.31%) 15:16:14 yesss, pf_orc_diabolical 15:16:20 <|amethyst> !lg @devteamnp s=name / map= o=% 15:16:23 !lg * t orc:2 s=kmap 15:16:27 55406/63460 games for @devteamnp: 43/43x Enne [100.00%], 159/159x haranp [100.00%], 154/155x Zaba [99.35%], 137/138x evktalo [99.28%], 1347/1360x bookofjude [99.04%], 3346/3393x sorear [98.61%], 848/866x pointless [97.92%], 2118/2206x rob [96.01%], 9924/10454x KiloByte [94.93%], 927/983x doy [94.30%], 5819/6247x 78291 [93.15%], 38/41x felirx [92.68%], 11/12x jpeg [91.67%], 1535/1733x bh [88.57%], ... 15:16:28 457 games for * (t orc:2): 195x, 31x grunt_orc_garden, 25x pf_orc_diabolical, 21x st_orc_rangers, 17x grunt_orc_tribal_feast, 17x grunt_orc_cross, 14x st_orc_pillars, 13x st_orc_elflike, 13x st_orc_congregation, 12x st_orc_ogre_mass, 11x st_orc_town, 11x pubby_orc_utopia, 11x grunt_orc_community_town_hall, 11x st_orc_mages, 10x uniq_saint_roka, 9x uniq_nessos, 9x st_orc_open, 6x uniq_rupert, 4x un... 15:16:38 I like challenges, so I tend to try my hand at the challenge presented by the vault designer with as little retreating as I think I can get away with, so yes I've fought in vaults :P 15:16:53 <|amethyst> !lg @devteamnp recent s=name / map= o=% 15:16:53 1869/2477 games for @devteamnp (recent): 1/1x Keskitalo [100.00%], 2/2x HangedMan [100.00%], 24/28x MarvinPA [85.71%], 79/94x wheals [84.04%], 1044/1264x Neil [82.59%], 42/54x pleasingfungus [77.78%], 10/13x SGrunt [76.92%], 138/195x dpeg [70.77%], 50/71x reaver [70.42%], 225/329x gammafunk [68.39%], 55/81x ontoclasm [67.90%], 12/18x bh [66.67%], 114/178x Lasty [64.04%], 14/22x doy [63.64%], 31/62... 15:16:56 i mean, i don't think the vault designer expects players to Fight Honorably or w/e 15:17:07 i guess there are a lot of designers? w/e 15:17:12 <|amethyst> !lg @devteamnp recent s=name / map= o=-% 15:17:12 but now I'm learning about making vaults, and watchin zxc's streaking on youtube, and wondering what the point is 15:17:17 1869/2477 games for @devteamnp (recent): 13/34x elliptic [38.24%], 15/31x amalloy [48.39%], 31/62x Medar [50.00%], 14/22x doy [63.64%], 114/178x Lasty [64.04%], 12/18x bh [66.67%], 55/81x ontoclasm [67.90%], 225/329x gammafunk [68.39%], 50/71x reaver [70.42%], 138/195x dpeg [70.77%], 10/13x SGrunt [76.92%], 42/54x pleasingfungus [77.78%], 1044/1264x Neil [82.59%], 79/94x wheals [84.04%], 24/28x Ma... 15:17:22 it's just that trying to lure every monster out of every vault or whatever seems like an insane and impractical thing 15:17:35 so in practice, yes, you do end up fighting in vaults 15:17:43 !lg * recent kmap=pf_orc_diabolical s=ikiller 15:17:44 287 games for * (recent kmap=pf_orc_diabolical): 61x an orc warrior, 47x an orc knight, 39x an orc priest, 26x a sun demon, 23x an orc high priest, 20x an orc sorcerer, 17x an infernal demonspawn, 14x a soul eater, 12x an ice devil, 10x a sixfirhy, 4x a gelid demonspawn, 3x a red devil, 2x a putrid demonspawn, 2x a rust devil, 2x a smoke demon, a blue devil, a ynoxinul, a torturous demonspawn, an ... 15:17:54 <|amethyst> the designer can make it more likely that you will fight monsters in thier vaults 15:17:54 !lg * recent kmap=pf_orc_diabolical s=cikiller 15:17:55 287 games for * (recent kmap=pf_orc_diabolical): 61x an orc warrior, 47x an orc knight, 39x an orc priest, 26x a sun demon, 23x an orc high priest, 20x an orc sorcerer, 17x an infernal demonspawn, 14x a soul eater, 12x an ice devil, 10x a sixfirhy, 4x a gelid demonspawn, 3x a red devil, 2x a putrid demonspawn, 2x a rust devil, 2x a smoke demon, a blue devil, a ynoxinul, a torturous demonspawn, an ... 15:17:58 <|amethyst> with 'patrolling' 15:18:02 it is insane - he sounded positively miserable on his DrFE playthrough 15:18:07 <|amethyst> but that doesn't prevent concerted efforts at looting 15:18:12 <|amethyst> err 15:18:15 but it makes you win, makes you continue your streak 15:18:18 i wouldn't say that patrolling is necessary or even the best approach 15:18:18 <|amethyst> s/looting/luring/ 15:22:01 which one of you was responsible for player deaths again? I have a proposition 15:22:09 uh 15:22:17 responsible for what? 15:22:25 <|amethyst> !lg * t s=kmap 15:22:26 52864 games for * (t): 41059x, 1015x uniq_sigmund, 665x uniq_grinder, 642x uniq_robin, 421x uniq_natasha, 420x uniq_pikel, 420x uniq_crazy_yiuf_cottage, 298x uniq_menkaure, 290x uniq_duvessa, 271x uniq_terence, 228x uniq_iyjb, 149x uniq_snorg, 143x uniq_joseph, 139x uniq_prince_ribbit1, 137x uniq_jessica, 121x uniq_gastronok, 109x uniq_erica, 108x uniq_erolcha, 107x uniq_blork_the_orc, 105x uniq_m... 15:22:45 <|amethyst> !lg * t s=kmap kmap!=uniq_* 15:22:46 52866 games for * (t kmap!=uniq_*): 41059x, 1015x uniq_sigmund, 665x uniq_grinder, 643x uniq_robin, 421x uniq_natasha, 420x uniq_pikel, 420x uniq_crazy_yiuf_cottage, 298x uniq_menkaure, 290x uniq_duvessa, 271x uniq_terence, 228x uniq_iyjb, 149x uniq_snorg, 143x uniq_joseph, 139x uniq_prince_ribbit1, 137x uniq_jessica, 121x uniq_gastronok, 109x uniq_erica, 108x uniq_erolcha, 107x uniq_blork_the_orc... 15:22:50 <|amethyst> !lg * t s=kmap kmap!~~uniq_ 15:22:52 46194 games for * (t kmap!~~uniq_): 41059x, 54x ossuary_zaba_flooded, 54x hall_of_Zot, 48x ice_cave_small_necro, 44x sewer_minmay_w, 43x ossuary_tomb_3, 42x lemuel_castle_with_subvaults, 42x david_nohive_1, 41x kennysheep_goblin_castle, 41x minmay_lair_entry_grove, 38x dpeg_arrival_caged_fury, 38x erik_lair_orcish_takeover, 37x grunt_orc_garden, 36x forest_paths, 34x hangedman_cross_veins, 34x han... 15:23:06 well anyway make black bears stronger, they pose no threat, even when first met, even when they turn red 15:23:10 hey that rhymes 15:23:16 it will increase player death 15:23:18 rates 15:24:17 <|amethyst> it might be nice if they turned berserk a little earlier 15:24:36 remove your underscore, it makes nick colorization put you the same color as PleasingFungus :P 15:24:40 -!- lobf has joined ##crawl-dev 15:24:49 I don't know how 15:24:53 -!- removeelyvilon_ has quit [Quit: Page closed] 15:25:03 <|amethyst> probably not like that 15:25:13 /nick removeoovles 15:25:26 thought PF was talking to self for a bit 15:25:32 <|amethyst> what's an oovle? 15:25:39 -!- removeelyvilon_ has quit [Client Quit] 15:26:09 -!- removeelyvilon_ has joined ##crawl-dev 15:26:18 kinda like a crustpunk, but even worse 15:26:32 -!- removeelyvilon has quit [Quit: Page closed] 15:26:32 can't believe you removed remove ely 15:26:49 -!- removeelyvilon_ has quit [Client Quit] 15:26:58 esp because an oovle goes outside 15:27:17 -!- removeelyvilon has joined ##crawl-dev 15:27:29 no underscore 15:27:46 now you are teal 15:27:48 whew! 15:28:12 -!- CanOfWorms has joined ##crawl-dev 15:28:54 |amethyst: can the MON_EMERGENCY_SPELL threshold can be set for individual monsters? 15:28:54 -!- lobf has quit [Ping timeout: 246 seconds] 15:31:18 03PleasingFungus02 07* 0.19-a0-147-g6f47703: Dataify zombie tiles 10(16 seconds ago, 1 file, 104+ 138-) 13https://github.com/crawl/crawl/commit/6f47703e8277 15:31:55 <|amethyst> fixit_friend: not currently anyway 15:31:59 ontoclasm: ^ 15:32:15 <|amethyst> PleasingFungus: I hear you like datafying things 15:32:22 i'm afraid 15:32:25 <|amethyst> !source dec_penance 15:32:25 1/2. https://github.com/crawl/crawl/blob/master/crawl-ref/source/religion.cc#l455 15:32:29 -!- simmarine has joined ##crawl-dev 15:32:40 haha 15:32:49 good 'orcish bonuses' comment 15:33:00 -!- Shasbat has left ##crawl-dev 15:39:00 -!- lobf has joined ##crawl-dev 15:39:16 -!- Cerpin has quit [Quit: Lost terminal] 15:39:55 -!- bitcoinbastard_ has quit [Ping timeout: 244 seconds] 15:40:09 -!- stanzwecha is now known as stanzill 15:40:24 -!- lobf has quit [Client Quit] 15:40:26 -!- Cerpin has joined ##crawl-dev 15:44:44 !readall corrosion resistance 15:44:44 Provides a 50% save against {corrosion} from {acid}, and halves damage (which itself makes the corrosion less likely). Available as a ring (an amulet in 0.17-), on some randarts, or when quaffing potion of resistance. You will still get corroded, but significantly less. 15:45:09 gammafunk: Do all servers running crawl webtiles use apache2? If so I'll wait with nginx... 15:48:24 afaik they do 15:48:31 ??servers 15:48:31 servers[1/3]: USA: {cao}, {cbro}; CAN: {cjr}; EU: {cdo}, {cue}, {cxc}; KR: {cwz}; JP: {lld}; AU: {cpo} 15:48:40 for those running trunk webtiles 15:49:00 * Mattias is implementing apache2 now 15:49:20 ?/amulets .18 15:49:21 No matches. 15:50:27 -!- AreBrandon has joined ##crawl-dev 15:50:31 <|amethyst> cpo is nginx I think 15:50:58 <|amethyst> CAO, CBRO, CUE, CXC, and probably CJR use apache2 15:51:03 <|amethyst> no clue about LLD and CWZ 15:51:12 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 15:51:18 -!- Kenran has quit [Quit: Leaving] 15:51:30 there's nothing in particular about our setup that requires one or the other, although i'm not sure about CGI with nginx for somethign like the rebuild and save downloader scripts 15:51:55 yeah, nginx and running the perl scripts requires fcgi 15:55:53 hmm 15:55:57 how many sources of elec are there in U 15:57:24 there's spark wasps, titans, air elementalists, tengu reavers/wizards, uglies, storm dragons 15:59:18 there is an elemental/mutagenic themed depht level with ball lightnings 15:59:20 <|amethyst> ogre mage, spriggan air mage, deep elf annihilator, ancient lich 15:59:23 ??electricity resistance 15:59:24 I don't have a page labeled electricity_resistance in my learndb. 15:59:29 ??electric resistance 15:59:29 I don't have a page labeled electric_resistance in my learndb. 15:59:55 <|amethyst> (not counting vaults) 16:00:03 -!- omarax has quit [Remote host closed the connection] 16:00:03 I'm watching demise review the 0.18 changelog and he claims there's too much elec damage in U 16:00:19 <|amethyst> oh, and wizard 16:00:25 I named wizards!!! 16:00:32 <|amethyst> oh 16:00:39 <|amethyst> then tengu conjurer 16:00:41 and air mages, although I thought they were called air elementalists 16:00:42 @??dart slug 16:00:42 dart slug (10w) | Spd: 7 | HD: 1 | HP: 8-12 | AC/EV: 1/1 | Dam: 3 | Vul: 09poison | XP: 4 | Sp: slug dart (2d4) [11!AM, 06!sil] | Sz: little | Int: animal. 16:00:50 @??dart slug hd:8 16:00:50 dart slug (10w) | Spd: 7 | HD: 8 | HP: 64-94 | AC/EV: 1/1 | Dam: 3 | Vul: 09poison | XP: 934 | Sp: slug dart (2d7) [11!AM, 06!sil] | Sz: little | Int: animal. 16:04:32 i am okay with U being the electric branch 16:04:46 heh 16:05:10 imo elec should become a fluu-fledged three-resistance-level element 16:05:15 full* 16:05:34 that only makes sense if relec becomes more common, I think 16:05:35 it used to be weird and rare but it isn't any more 16:05:46 CanOfWorms: yes, that would be part of it 16:07:20 Spawn start inhibits leaving. 13https://crawl.develz.org/mantis/view.php?id=10424 by xbon 16:08:54 Unstable branch on crawl.jorgrun.rocks updated to: 0.19-a0-147-g6f47703 (34) 16:09:53 -!- Sprort has quit [Ping timeout: 250 seconds] 16:12:43 -!- Denapoli has quit [Quit: Page closed] 16:14:32 there's not too much elec damage in U 16:14:36 er, hi Cheibriados 16:14:46 CanOfWorms: there's not too much elec damage in U 16:14:55 You can do U without rElec very easilly in fact 16:15:03 yeah, I was curious 16:15:13 because demise is complaining about that in a review video :v 16:15:48 That video probably has more than a few claims that don't make sense, based on the minute or two I watched of it 16:16:11 to be clear, this is a new review video for the 0.18 changelog 16:16:19 not the other video that reviews the trunk updates 16:16:45 well if I'm talking about an older video, it probably doesn't make more sense in the new video 16:16:53 well his opinions have changed since then 16:17:02 for example, he has no more problems with the removal of rmut :v 16:17:13 now he mistakenly believes that there's too much elec damage? 16:17:19 yes 16:17:36 At least one of the (new?) "loading complete" graphics messed up 13https://crawl.develz.org/mantis/view.php?id=10425 by BTA 16:17:36 I see 16:18:04 woah, that screenshot 16:18:07 -!- ProzacElf has joined ##crawl-dev 16:18:28 taken by a rakshasa 16:19:29 wow, when did tiles get ported to atari 800? >.> 16:19:51 (where that one would be "whoops wrong video mode") 16:20:07 "I would say he is stronger than Cerebov now" 16:20:21 <|amethyst> @??gloorx vloq 16:20:21 Gloorx Vloq (15&) | Spd: 20 | HD: 16 | HP: 287-411 | AC/EV: 10/10 | Dam: 45 | 05demonic, 10doors, fighter, unholy, see invisible, fly | Res: 13magic(immune), 02cold, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 12601 | Sp: poison arrow (3d23) [06!sil], miasma breath (3d13) [06!sil], s.torment [06!sil], dispel undead (3d25) [06!sil], sum.executioners [06!sil], black m.. 16:20:54 not saying too much, since cerebov isn't exactly a top killer 16:21:05 !killratio cerebov * recent 16:21:08 cerebov wins 1.825% of battles against * (recent). 16:21:45 !lg * pan recent !boring s=ikiller% 16:21:46 710 games for * (pan recent !boring): 78x a hellion (10.99%), 56x a Brimstone Fiend (7.89%), 53x Lom Lobon (7.46%), 46x Cerebov (6.48%), 44x Gloorx Vloq (6.20%), 39x a daeva (5.49%), 36x a Hell Sentinel (5.07%), 33x (4.65%), 20x Mnoleg (2.82%), 19x an Executioner (2.68%), 16x a seraph (2.25%), 16x a balrug (2.25%), 14x an Ice Fiend (1.97%), 10x a cacodemon (1.41%), 10x a smoke demon (1.41%), 10x a... 16:22:29 <|amethyst> !killratio gloorx_vloq * current 16:22:32 gloorx_vloq wins 0.581% of battles against * (current). 16:22:35 <|amethyst> !killratio gloorx_vloq * recent !current 16:22:44 gloorx_vloq wins 1.883% of battles against * (recent !current). 16:22:47 <|amethyst> !killratio gloorx_vloq * t 16:22:47 * geekosaur wonders how much the hellion numbergoes down if you exclude hellion island 16:22:50 gloorx_vloq wins 0.722% of battles against * (t). 16:22:56 :p 16:23:03 <|amethyst> looks like the gloorx changes may have been a nerf? 16:23:04 !lg * pan recent !boring kmap!~~hellion s=ikiller% 16:23:05 659 games for * (pan recent !boring kmap!~~hellion): 56x a Brimstone Fiend (8.50%), 53x Lom Lobon (8.04%), 46x Cerebov (6.98%), 44x Gloorx Vloq (6.68%), 39x a daeva (5.92%), 36x a Hell Sentinel (5.46%), 33x (5.01%), 30x a hellion (4.55%), 20x Mnoleg (3.03%), 19x an Executioner (2.88%), 16x a seraph (2.43%), 16x a balrug (2.43%), 14x an Ice Fiend (2.12%), 10x a smoke demon (1.52%), 10x a cacodemon ... 16:23:11 geekosaur: a lot 16:23:15 yep : 16:23:17 :p 16:23:18 <|amethyst> !killratio lom_lobon * t 16:23:21 lom_lobon wins 0.408% of battles against * (t). 16:23:23 <|amethyst> !killratio lom_lobon * recent !current 16:23:26 lom_lobon wins 2.357% of battles against * (recent !current). 16:23:29 <|amethyst> hm 16:23:33 |amethyst: it's too small of a sample size 16:23:43 !lg * t ikiller~~gloorx 16:23:44 2. dying5ever the Pyromancer (L27 HONe of Ashenzari), slain by an Executioner (summoned by Gloorx Vloq) in Pandemonium (gloorx_vloq_grunt_torture_chamber) on 2016-05-08 03:59:15, with 941909 points after 80570 turns and 12:00:17. 16:23:49 <|amethyst> ah 16:23:50 namely two 16:24:06 <|amethyst> that would do it 16:24:42 -!- Sprort has quit [Ping timeout: 276 seconds] 16:24:42 <|amethyst> !lg * ikiller~~gloorx vlong>=0.18-a0-140-g15f31f1 16:24:43 41. lakas the Axe Maniac (L27 FoFi of Okawaru), slain by Gloorx Vloq in Pandemonium (evilmike_gloorx_vloq_box) on 2016-05-12 16:06:34, with 952481 points after 73009 turns and 4:27:06. 16:25:06 <|amethyst> !killratio gloorx_vloq * vlong>=0.18-a0-140-g15f31f1 16:25:09 gloorx_vloq wins 2.599% of battles against * (vlong>=0.18-a0-140-g15f31f1). 16:25:24 <|amethyst> !killratio gloorx_vloq * recentish vlong<0.18-a0-140-g15f31f1 16:25:28 gloorx_vloq wins 0.697% of battles against * (recentish vlong<0.18-a0-140-g15f31f1). 16:25:42 <|amethyst> !lg * ikiller~~gloorx_vloq recentish vlong<0.18-a0-140-g15f31f1 16:25:43 26. horredgrones the Ruinous (L27 TeCj of Vehumet), succumbed to Gloorx Vloq's dark miasma in Pandemonium (gloorx_vloq_grunt) on 2016-05-11 03:45:30, with 872064 points after 127494 turns and 19:24:05. 16:26:18 part of the thing is players have to adjust to any changes, so that rate will probably go down even if it is higher 16:26:41 But I've watched quite a number of players just roll right through new gloorx 16:26:44 "song of slaying is still bad" 16:26:49 dang 16:30:16 -!- spriseris has quit [Quit: Leaving.] 16:32:01 why nerfed? didn't gloorx get buffed in every regard? 16:32:12 -!- Datul has quit [Ping timeout: 250 seconds] 16:35:42 like with executionor summons and black mark and more things I probably forgot 16:36:01 they're saying it's a nerf based on the statistics about player kills 16:36:18 <|amethyst> yeah, but that was just a small sample 16:36:59 executioner* 16:37:01 <|amethyst> looking at a wider range of games (all games since the buffs), kill ratio looks significantly higher than before 16:37:32 "they made it so nymphs and their usual pissing on the floor thing can now block staircases" 16:37:40 colourful... 16:38:26 <|amethyst> s/now/again/ 16:40:44 @??giant eyeball 16:40:44 giant eyeball (00G) | Spd: 10 | HD: 9 | HP: 13-19 | AC/EV: 0/1 | see invisible, fly, unbreathing | Res: 06magic(10), 12drown | XP: 142 | Sp: paralysis gaze [06!sil] | Sz: Medium | Int: brainless. 16:41:04 ...he sounds like a very negative person to me 16:41:25 yes he does tend to be... colourful in his videos 16:42:55 -!- wheals has quit [Ping timeout: 252 seconds] 16:43:27 Can you make it so that (frienldy) Qazlal elementals are immune to your own clouds? It's a gripe I heard multiple times in ##crawl over the past few days 16:51:18 *cough* sorry... 16:52:33 -!- regret-index has joined ##crawl-dev 16:54:44 -!- breadbocks has quit [Ping timeout: 250 seconds] 16:57:55 -!- zero_one has quit [Ping timeout: 260 seconds] 16:59:24 -!- Barrydekale has joined ##crawl-dev 16:59:55 -!- Krakhan has quit [Changing host] 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:00:05 wow, really? friendly elementals get hurt? 17:00:20 yeah, allies get hurt by clouds in general 17:00:21 i just always assumed they were so fragile that they were dying to enemy action =p 17:00:22 under Q 17:00:58 although the ability is great when you're not filling the screen with clouds 17:01:02 -!- insecticide has quit [Ping timeout: 244 seconds] 17:01:07 by the time you are you should have better options probably 17:02:26 -!- OrphineM has quit [Quit: Page closed] 17:02:35 -!- halv has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:02:47 also, re: "song of slaying is still bad" is a joke. i don't use it much, but it crushes in lair and orc 17:03:08 as long as you can handle the fact that you're being loud 17:03:25 but i've gotten killed by the singing sword way more than i have by song of slaying 17:03:49 and the whole point of singing sword is it's a pretty legit weapon 17:05:07 -!- dtsund has joined ##crawl-dev 17:06:06 yeah, but it's because of its irresistable screaming 17:08:23 -!- scummos__ has quit [Remote host closed the connection] 17:09:47 -!- PleasingFungus has joined ##crawl-dev 17:10:58 lol 17:11:08 that actually seems to have gotten better 17:11:14 or at least more noticeable 17:11:21 the screaming dmg i mean 17:11:50 speaking of which, i swear someone in here told me that spin cycle vaults were only in depths 17:12:06 and i just looked up my last singing sword guy and he died on a d:15 spin cycle 17:12:52 -!- ontoclasm has quit [Quit: Leaving.] 17:12:58 i mean, yes, singing sword is a death sentence in spin cycle 17:13:04 valid d:15 and depths encompass vaults: slaughterboxes, spin_cycle, runaround 17:13:10 oh 17:13:18 what's spin cycle, that vault with 4 spirals that lead into a room filled with monsters? 17:13:26 and down stairs 17:13:26 no, that's deathspiral 17:13:40 !source spin_cycle 17:13:41 Can't find spin_cycle. 17:13:46 that one sucks too, but i think that's depths-only? 17:13:53 -!- Patashu has joined ##crawl-dev 17:13:53 -!- Lasty_ has quit [Read error: Connection reset by peer] 17:13:55 !vault hangedman_spin_cycle 17:13:55 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/d_encompass.des#l118 17:13:56 !vault spin_cycle 17:13:56 it's depths, Z, H 17:13:57 Can't find spin_cycle. 17:14:05 meh 17:14:05 full names, apparently 17:14:15 ah yes that one 17:14:17 i actually like spin cycle as a vault 17:14:32 even the weird middle area that's totally safe if you can get to it 17:14:33 I dunno, it seems reasonable there? 17:14:36 thank you 17:14:48 haha 17:14:56 the stairs are usually in one of the rooms 17:15:24 -!- Dracunos has quit [Ping timeout: 276 seconds] 17:15:30 really? i thought it was all hatches in the middle 17:15:39 unless you tele/dig/corrupt 17:16:01 http://i.imgur.com/Og3c5Ud.png?1 good vault 17:16:10 the middle is tele traps and, sometimes, hellpanabyss portals 17:16:16 well when I got it it landed me in one of the rooms 17:16:22 ah 17:16:52 Device Surge doesn't seem to work on decks. Intended? 17:17:04 i mapped it once and saw all those sweet shops so i broke my way in 17:17:14 and then saw they were all abandoned =p 17:17:15 how do you know it doesn't work on decks? 17:17:25 I tried 17:17:39 did it give a message (or possibly not give a message)? 17:17:40 stairs up are rotated in pinwheels outside and stairs down are rotated on pinwheels on the inside 17:17:40 it doesn't consume the surge buff 17:17:43 but then i realized it was a pretty good way to avoid all the jerks that hang out in the vault 17:17:47 ah 17:17:49 yes 17:17:51 pak doesn't support decks 17:17:53 yeah, that's a pretty good sign 17:17:56 because that's nem's domain 17:18:10 gambling and science, eternal rivals. 17:18:14 lol 17:18:18 it's true! 17:18:20 imo it should define somewhere what "evocable devices" are, exactly 17:18:29 wasn't very clear for me 17:18:34 yes, no one ever used science to help out with gambling 17:18:41 possibly x-ving the item should say something like 17:18:46 pakellas supports the use of this device 17:18:55 or like 17:18:58 this device can be surged 17:19:14 or like doesn't work with decks 17:19:14 since hw/haste/tp can't be surged 17:19:23 well, it can I guess but it has no effect 17:19:23 i mean, it's not like a number of mathematical lumiaries ever applied the ideas of statistics and probability to winning money o games of chance 17:19:24 fr: allow surging /tp for tele other 17:19:31 good that you mention that, buddy of mine was hoping he could boost hw 17:19:33 implemented fr??? 17:19:36 actually, maybe it does? 17:19:40 i think that is an implemented fr 17:19:41 CanOfWorms: it doesn't use the surge on those wands either 17:19:41 for tp 17:19:44 ah 17:19:46 usually when one does that they then figure out it's rigged, so 17:19:47 or at least it didn't 17:19:57 -!- LexAckson_ has quit [Ping timeout: 276 seconds] 17:19:59 i haven't actually played a pak game in about 3 months 17:20:02 or at least it's definitely something that has been mentioned in the past, before surge got changed to work how it does now 17:20:04 nemelex does play with stacked decks... 17:20:15 really it's science vs charlatans 17:20:20 rather than science vs gambling 17:20:28 lol 17:20:32 truth vs deception... 17:20:52 -!- Dracunos7 has quit [Ping timeout: 252 seconds] 17:21:17 to be fair, using statistics and/or probability is actually illegal in las vegas 17:21:33 w/r/t card counting anyway 17:21:44 I can see the future, I can change it 'round some too... 17:21:47 The cards, the cards, the cards will tell The past, the present, and the future as well! 17:23:06 -!- Xenobreeder has joined ##crawl-dev 17:23:28 there are exactly one or two direct tarot references in card descriptions, not that they're very direct 17:24:22 i never noticed them, but i don't remember the last time i looked at the descriptions either 17:25:48 as an aside, "Tarot" by piers anthony was an interesting book, but also the book that made me decide that i didn't really need to read any more of his stuff 17:26:00 can we not talk about pedophiles in this channel 17:26:57 I remember something aboout the crawl cards being (verb) in the ichor of demons 17:27:08 written, i think 17:27:41 painted 17:27:48 -!- Insomniak` has quit [Quit: I like to rock] 17:28:33 that seems like a harsh indictment, unless he's been convicted of something i wasn't aware of. but i haven't read anything by him since i was like 19. and i didn't really intend to make it a discussio point 17:32:18 -!- PsiRedEye22 has quit [Ping timeout: 276 seconds] 17:32:22 checkwhite: french spacing 17:32:47 anyway, to my original point, song of slaying is good and whoever was saying "it's still awful" just doesn't know what to do with it 17:33:21 -!- KamiKatze has quit [Quit: Page closed] 17:33:28 it got buffed am I rite 17:34:03 did it? i've liked it situationally for a long time 17:34:12 yes 17:34:20 how long ago? 17:34:22 before you onnly got +slaying depending on monster HD 17:34:25 0.18 17:34:38 now you get the +slaying unconditionally 17:34:42 capping out at 9 17:34:43 oh, that's cool 17:34:53 maybe i did play after that change 17:34:55 %git slaying 17:34:55 Could not find commit slaying (git returned 128) 17:35:03 !hs prozacelf hesk 17:35:04 241. ProzacElf the Slayer (L26 HESk of Gozag), escaped with the Orb and 3 runes on 2016-01-22 07:09:00, with 1541831 points after 82166 turns and 4:54:33. 17:35:13 was it unlimited before? either way, probably better now 17:35:19 %git c93476 17:35:19 07PleasingFungus02 * 0.18-a0-1242-gc934763: Simplify Song of Slaying 10(3 months ago, 1 file, 2+ 10-) 13https://github.com/crawl/crawl/commit/c934763f7372 17:35:23 yeah, as long as it was in place in january, i liked it before then 17:35:40 oh, in that case i liked it before that commit, if that's the right one 17:35:43 no, before you only got the slaying bonus if the monster HD was higher than some value that depends on your current slaying bonus 17:36:07 like popcorn only gets you +2, you have to killer higher HD stuff for +5, etc. 17:36:10 -!- ontoclasm has joined ##crawl-dev 17:36:49 it was very vague 17:37:08 i still thought it was great in orc and lair before then 17:37:14 it's probably really great now in those places 17:37:16 now it's even better!!! 17:37:40 yeah, back then i think vaults was the only place i used it where i got up above +6 or so 17:37:56 kind of funny that the description never ever mentioned those restrictions on what gave slaying bonuses 17:37:59 b/c i was too scared to use it in depths or zot 17:38:25 "Each non-summoned enemy the caster slays in combat during this recitation temporarily enhances their melee and ranged skills." [except for the ones that don't] 17:38:40 ...did I really put :cheese: in a commit description 17:38:49 also, something like the first 5-10 guys i actually made it to vaults with were vpen 17:39:05 so i got super aware of what noise does and what causes it 17:39:23 which really helps when you want to decide whether or not to use song of slaying 17:39:26 were those vpen^Q? :v 17:40:16 -!- ontoclasm has quit [Read error: Connection reset by peer] 17:44:22 -!- ZiBuDo has joined ##crawl-dev 17:44:30 I wonder how dangerous the noise from prolonged fights against a monster with a ring of storm clouds is 17:44:54 apropos of nothing, eh 17:45:06 CanOfWorms: these were pre-Q days =p 17:45:08 are you gonna merge that when t is over? 17:45:11 hell, they were pre-D days 17:45:19 still indecisive, really 17:45:20 don't recall what shape Bai was in 17:45:40 my options were A, K, or M 17:45:57 -!- Patashu has quit [Ping timeout: 276 seconds] 17:46:07 -!- stanzill has quit [Quit: au rev] 17:46:15 although i did have a surprisingly successful game with sif once 17:46:17 aside from lacking tiles it was "not sure if the design is too complicated or not, and simplifying the design likely means a midgame instead of endgame unique" 17:47:30 -!- Rust3dCor3 has quit [Ping timeout: 246 seconds] 17:48:01 what was your thought on simplifying? 17:48:33 who or what is Bai 17:49:00 %git bai_suzhen 17:49:00 07PleasingFungus02 * 0.18-a0-1630-g49264d8: A complete B.S. description rewrite 10(8 weeks ago, 1 file, 6+ 4-) 13https://github.com/crawl/crawl/commit/49264d8e60bf 17:49:05 lol 17:49:08 anyway, that branch 17:50:59 that's a lot like something I envisioned once 17:51:08 a "sage" unique with a transmutation 17:51:46 as usual, the devs got me covered 17:51:50 why not a basil unique 17:51:51 <_< 17:52:33 removeelyvilon: http://www.walldevil.com/wallpapers/w03/937676-dragon-ball-z-son-goku-super-saiyan.jpg ? 17:52:56 random question 17:53:02 why are there derived undead anyways 17:53:12 because of animate dead, presumably 17:53:12 CanOfWorms let's just say he learned a new trick in dragon ball super 17:53:40 one of the big design goals of early, linley-era dungeon crawl was letting you play with the monsters 17:53:45 enslave, summoning, etc 17:53:57 TSO piety? 17:54:04 derived undead are sort of another take on that, i think - taking enemies and tweaking them and putting them into new contexts 17:54:07 if that makes any sense 17:54:07 was there a beast master background? 17:54:11 yeah, animate dead would fall right into that 17:54:17 also i think it's because linley thought they were cool 17:54:17 oh yeah 17:54:27 remember the tame beast spell that could get you permanent allies 17:54:33 only from reading about it 17:54:39 same :v 17:55:11 did ely also give allies or was it still neutral 17:55:21 just because there's no beast master background, that doesn't mean my loincloth roleplaying costume I wear when playing crawl is not canon 17:55:34 don't worry gammafunk, you'll always be canon 17:55:59 So long as I don't mess up cannon vs canon, yeah 17:56:20 -!- pythonsnake has quit [Client Quit] 17:56:31 you could also be kanon, although I suspect that will be hard 17:56:36 gonna shoot you with my headcannon 17:57:45 we do lack like "is a giant cannon", the monster, in crawl 17:57:55 I'm clearly cannonically kanzeon- 17:58:08 and giant mechs? 17:58:16 where you defeat them to get the nuke 17:58:17 gammafunk: that's polyphemus 17:58:30 robin is the smaller cannon 17:58:34 -!- Ququman has quit [Read error: Connection reset by peer] 17:58:43 god, monster throwing, where does it all end 17:58:53 saltling thrower 17:59:00 I bet that's in pf's notes 17:59:20 was going to ask if a "holy canon" was in your writeup, but yeah maybe it is more of a PF thing 18:00:04 -!- omarax has quit [Remote host closed the connection] 18:00:08 -!- pythonsnake has quit [Client Quit] 18:00:20 searing rays of light? 18:00:20 regret-index: no fair, you looked 18:00:24 seraph throwing daevas 18:00:31 literally the first one in the list... 18:00:39 silver star v.2? 18:00:40 oh shit, i just had a great idea 18:00:42 hey regret-index 18:00:44 man, silver stars 18:00:57 what if holy pan was the synergy monster branch!!!! 18:01:11 -!- wheals has joined ##crawl-dev 18:01:46 new type of energy drink? Monster Synergy 18:02:12 vault is the monster synergy branch 18:02:17 the human guards work togehter 18:02:24 godo point 18:02:25 and sic more monsters on you 18:02:26 *good 18:02:28 -!- regret-index has quit [Read error: Connection reset by peer] 18:02:42 -!- regret-index has joined ##crawl-dev 18:02:43 ah, but those are *human* monsters 18:02:50 this would be *holy* synergy 18:03:00 -!- tealeaves has quit [Quit: Bye] 18:03:06 then of course comes the *dark* synergy 18:03:08 but don't holies kinda work together with summon/war cry (?) / injury bond 18:03:10 removeelyvilon: true! there is a specific other take on monster synergy that i was thinking about, involving swarms of weak enemies that become threatening with helper monsters 18:03:24 circles of holy flames mb 18:03:24 pleasingfungus: angels and daevas being the "relatively weak swarm monsters" sounds a little much 18:03:25 which isn't something that crawl really does at present 18:03:33 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 18:03:38 regret-index: obviously you'd need, uh, probably an entirely new set of holy monsters 18:03:45 sounds a bit like what you were saying about Orc 18:03:49 gammafunk: it is! 18:03:54 this is me trying to move that idea somewhere else 18:03:59 after grunt ruined everything.... 18:04:00 PleasingFungus: that went well the first time :P 18:04:06 actually injury bond makes seraph much easier to defeat 18:04:08 my poor proposal, that needed all of one new monster 18:04:10 feh, assailed on all sides!!! 18:04:11 yeah, reasonable idea I guess, just please...don't make me fight a lot of Holy River Rats 18:04:23 should we do something about river rats at some point? 18:04:36 if ?genocide existed, that'd be my number one target 18:04:48 PleasingFungus I guess cherubim are the support unit but their effect isn't strong enough 18:04:57 and I would always read it in front of the first big pack I saw 18:04:57 anyway while it doesn't directly feature that dynamic it does feature seraph injury bond and apis chant mass health ward and cherub mass might and 18:05:10 fravashi summoners? 18:05:16 holy pan doesn't really have a theme right now, it's "whichever monsters didn't get cut" 18:05:17 imho 18:05:28 i mean, a mechanical theme 18:05:28 gammafunk is going to make fun of me for this one. 18:05:29 i just know it. 18:05:35 I think this is a good time to ask of a long-cherished wish of mine 18:05:44 fr: summon celestial tree sloth 18:05:46 ??hell-pan roulette 18:05:47 hell-pan roulette[1/1]: A 0.19 proposal to place only one of Pandemonium and the Hells per game, with demonic rune changes and a short holy branch to help make this work. See https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:hell-pan_roulette . 18:05:50 well, I mean the mechanical idea is cool when it works, so it'd be cool if it can 18:05:55 what are the characteristics of the celestial tree sloth? 18:05:57 er, I said cool too much 18:06:03 gammafunk: cool 18:06:14 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:dungeon:branch:propose:purgatory for reference 18:06:18 also i'm not sure what you meant by that cool sentence 18:06:26 um, let's see. the idea is that it's a "good" counterpart to the many evil summoning spells 18:06:30 "fixed holy pan" has something of some theme, maybe. 18:06:32 so level 7 at least 18:06:51 PleasingFungus: holy pan has the halo thing happening a lot 18:06:56 but I'm not sure what one could do with that 18:07:04 I mean, it still has halos, right? 18:07:05 the tree sloth is tough and hits pretty hard with it's claws. it is rather slow, but can inflict that slowness on enemies. 18:07:10 it has a two tile halo. 18:07:16 limit one creature. 18:07:20 -!- heteroy-away has quit [Ping timeout: 260 seconds] 18:07:24 Unstable branch on underhound.eu updated to: 0.19-a0-147-g6f47703 (34) 18:07:29 make ophan give a buff scaled for every tile of halo filled on screen, obviously 18:07:33 a monster that causes a spectral cloud-like summoning-from-an-area effect, but from halos. a monster that causes halos to cause intensifying damage over time. 18:08:11 terrifying ophan buffs 18:08:24 i like your purgatory plan 18:08:48 i guess i started reading at 'layout' so i liked the bits in and below that 18:08:50 -!- Barrydekale has quit [Ping timeout: 250 seconds] 18:09:07 will report back on the higher bits 18:09:20 A monster that activates its halo to destroy all monsters and players on the level, so you have to work with your AI to stop it at all costs... 18:09:28 apocalyptic 18:09:46 i feel like a big plus for purgatory is that it could probably be implemented with or without broader changes 18:09:57 also, can i make a request 18:10:10 if it has a separate portal rather than being part of pan, the portal absolutely must be entered from temple 18:10:36 uggghhh that is so many maps to tweak 18:10:45 heh 18:10:49 hadn't considered that... 18:11:01 but hell is so overplayed! 18:11:31 the other problem is you know whether you have pan or hell based on visiting temple, which is, a little appropiate, but still weird 18:11:59 is there any hope for the celestial tree sloth? 18:12:21 i guess i should probably read the panhell roulette page 18:12:21 is it religious? it could try praying 18:12:37 it is a cute mechanic but I refuse to have a second not-actually-religious monster 18:12:45 that is also holy 18:12:59 i don't think that 'holy' is an exciting niche or role in itself 18:13:14 like, "it's like summon hydra, but holy!" or "it's like haunt, but holy!", is like... 18:13:33 yeah, that's been the problem, that holy hasn't meant anything much aside from "well it really messes up undead" 18:13:35 like, as a summoner, when would you pick your sloth over those two? 18:13:45 presumably that's what giving it drain speed is also for, akin to mana vipers but kind of even stronger 18:14:02 I gotta come up with an unique ability 18:14:03 idk about stronger 18:14:24 or, perhaps, less circumstantial 18:15:09 I would kina like something like a guardian golem but stronger 18:15:14 or that shields you instead 18:15:25 the flipside of a spellforged servitor 18:15:56 yes, a defensive spellforeged servitor 18:16:09 wow my typing today 18:16:40 FR spell-foraging servitor 18:17:05 spring onions and grapes 18:17:51 I think the original point is silly anyway because the holy summon is already around and already different from standard demon summoning 18:18:07 well scrap the holy part then 18:18:21 spellforged defender? 18:18:34 i feel like an actively protective summon might potentially have some promise, though it's a vague concept as described so far 18:19:14 clearly while it's in los one gets stoneskin, and phase shift, and 18:19:36 RIP stoneskin and phase shift 18:19:47 what if it acted like a lighting rod 18:19:56 and redirects harmful stuff to itself 18:20:37 summon extra hp 18:20:54 -!- siepu has quit [Read error: Connection reset by peer] 18:21:10 summon extra hp + infinite mr 18:21:15 like a healing spell or damage shaving effect, except that... 18:21:31 except you have to waffle around with ally positioning 18:21:49 -!- scummos__ has quit [Ping timeout: 260 seconds] 18:21:50 i mean, if you don't enjoy waffling, why are you playing su? 18:22:08 mmmhm... waffles. 18:23:22 I always wondered why plants were negative energy immune 18:23:46 beats me 18:23:57 PleasingFungus except what? 18:23:58 negative energy is antiblood 18:24:06 removeelyvilon: exactly :P 18:24:28 regret-index: By that logic, insects should be rN+++ 18:24:31 plants lack blood, and clearly so do undead, and demons, and people with rN+++ equipm- 18:24:34 (although ichor is a thing) 18:25:14 negative energy kind of makes not much sense if you think about it 18:26:18 what id negative energy in d&d 18:26:36 well okay so how about it summons an immobile construct that causes (x) enemies to attack it instead of whatever they were attacking before 18:26:39 opposite of positive energy 18:26:45 Summon Training Dummy 18:26:47 like taunt 18:26:48 yes 18:27:10 might want it to be an mr-resisted effect rather than an enemy count thing 18:27:20 whatever you see fit 18:27:51 strict enemy count sounds like it'd be extremely strong against solo enemies 18:28:12 maybe intelligence based? 18:28:25 what would that help? 18:28:25 wait no that's also dumb 18:28:29 ironically 18:28:32 make it a new level 9 summoning spell. then it's okay for it to be OP 18:28:50 do i learn dcall, or training dummy? 18:29:05 make it level 9 translocations 18:29:07 and suck enemies in too 18:29:16 (rip singularity) 18:30:06 heh. it''s life force (or anti-life force for negative) which is carried by blood/hemolymph/sap/whatever (now, in plants does it go through the xylem or the phloem? :p ) 18:30:35 why is guardian golem summ/hex instead of summ/charm? i was just thinking about this trainign dummy being kinda a summon/hex, but then i realied guardian golem already is one 18:30:54 it seems like it's similar to charming your other summons 18:30:57 because it has in-built inner flame 18:31:00 which is a hex 18:31:23 -!- fazisi has quit [Client Quit] 18:31:45 I guess? distinction between hex and charm is kinda wishy washy 18:31:54 that seems like a lame reason imo 18:32:05 that was a dracoomega-ism, right? 18:32:13 it's not mr-resistible, and it's an explosion. might as well be summ/conj 18:32:30 you don't typically hex allies 18:32:37 maybe you don't 18:32:50 imo remove PF from www before he hexes us 18:32:50 you can invis allies 18:33:30 (obvs. bring back enchantments school >.> ) 18:34:17 aside from invis and haste, charms are on the caster and hexes are on others 18:34:18 all the cool kids cast inner flames on their skeletons 18:34:44 what about spectral weapon, why is that a hex 18:35:36 -!- tealeaves has quit [Quit: Bye] 18:35:43 "balance" 18:35:57 it's not cast on yourself *or* on a monster 18:36:03 therefore, it's neither a charm nor a hex alone 18:36:18 think about it. 18:36:43 things evoked from the player are still charms, see spellforged servitor 18:37:12 -!- PsyMar has quit [Ping timeout: 246 seconds] 18:37:32 that's an entirely different magical path. it has summoning in! 18:38:17 well instead of training dummy what about making gg golem stronger and higher level (and mb without the silly explosions)... I think there's now some unoccupied space between 1-4 and 7+ summoning spells 18:38:23 level* 18:38:46 it just got moved lower level 18:38:57 will it begin oscillating wildly!? 18:39:43 as opposed to the entirely stable summoning school beforehand 18:40:04 it's more stable than... charms...... 18:40:07 8) 18:40:11 or tloc, more seriously 18:40:15 well it's kinda whack and you need spell levels for more pressing matters at that point in time, like ice beast 18:40:16 which has been all over the place 18:40:29 have you played since it got lowered? 18:40:35 yes 18:40:50 i'm informed that, even before that change, a certain summoner expert in this channel whose nick starts with 'g' was a reasonably large fan of guardian golem 18:40:58 and would memorize it often 18:41:26 i've tried gg recently 18:41:27 well it is useful for it's secondary function more than its primary 18:41:36 its it's w/e 18:42:53 the explosion caused a lot of problems. kept blowing up my summons, or myself 18:43:02 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 18:43:23 the injury bond effect was okay but didn't seem that great 18:43:25 and some gods don't like that either 18:43:35 if you fry your allies I guess 18:43:46 or fry unaware monsters 18:43:59 uh 18:44:16 i think it'd be a bug if any god got offended by your golem exploding 18:44:40 amalloy so you combine problematic + not great, so that amounts to a meh ability 18:45:08 PleasingFungus I was probably hallucinating, pls strike that 18:45:23 out* 18:46:34 if you notice it, please report! 18:47:12 -!- Kellhus has quit [Quit: Page closed] 18:48:06 -!- Nyvrem has quit [Quit: Page closed] 18:49:01 Will do. Getting late where I live. Good night 18:49:09 and thanks for the chat 18:51:42 -!- jerkstoresup has quit [Quit: Connection closed for inactivity] 18:58:02 -!- removeelyvilon has quit [Quit: Page closed] 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:03:19 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 19:04:47 -!- SERQ has quit [Quit: suddenly gone...] 19:07:07 the thing about g.golem is you can recast it when it inner flames 19:07:25 a lot of people don't know that and end up having Fun when they blow up 19:07:55 do *you* think the spell would be more fun without the inner flame effect? 19:08:58 Well I think it'd be pretty hard to justify its existence then 19:09:32 i did know that, actually. but you have to watch over it pretty carefully, and have the mp/turn available to recast. it's tedious micromanagement 19:09:33 We tend to want spells like that to have some ineherent tradeoff beyond "costs mp" 19:10:06 there's no default force_more for "your spell is about to kill all your summons, is this bad [Y/n] 19:10:06 " 19:10:15 I don't think keeping an eye on one summon is too tedious a micromanagement unless you come from the standpoint of "it's always optimal to cast this" 19:10:31 it's hard to even *notice* 19:10:43 oh, I don't find that to really be the case 19:10:48 -!- breadbocks has quit [Ping timeout: 250 seconds] 19:10:54 I mean is inner flame somehow inherently hard to notice on monsters? 19:11:04 You're explicitely casting the spell so you kind of expect to watch for it 19:11:29 kind of like reading immolation, you need to start looking at monsters (in fact a lot of them) to watch for when an inner flamed one is near 19:12:20 I won't defend the spell's design to the death or anything, but I think it meets a bare minimum of interest as a design 19:12:34 I do tend to use it situationally and have Su runs where I don't cast it 19:12:58 it's a spell I use if I want to take on a fight where I think all my summons aren't enough or where I want to make a nice explosion 19:13:29 it's deffo not as useful as canine familiar or the other spells in general, I guess; optimally speaking I'm probably underusing it though 19:14:22 but....*eyes narrow*...does amalloy truly have a love of summons in his heart...??? 19:14:39 has the e-person gotten to him too 19:14:52 you should watch my most recent Su video, in which i open with an explanation of how bad i am at su 19:15:02 actually i may not even have been playing su that game, just musing on it 19:15:04 hah, I should watch that vid 19:15:26 wow, opining on a Su while not playing it, this should be good 19:15:36 I've not sat down and fully watched an amalloy video 19:15:46 yeah actually i have no idea which playthrough that even is 19:15:46 I just blindly recommend them to those in my chat 19:16:07 you'll just ahve to watc them all 19:16:13 oh god 19:16:23 see this is why you stream on twitch, your videos just get deleted 19:16:28 like none of it ever happened 19:16:37 isn't there a setting to save them 19:16:45 you can highlight them 19:16:48 yeah I actually have a local recording anyhow 19:16:55 not that I do anything with them 19:17:12 yeah you can highlight clips from a vid, but like 15 or 20 mins max for reach 19:17:23 highlights can be pretty long 19:17:26 if you're a twitch partner, I think your vods last longer? 19:17:32 or if you get that registration thing 19:18:05 like i think you can highlight up to 2h at a time 19:18:19 oh, as in cumulative amount of highlights? 19:18:25 no, like a single highlight 19:18:29 hrm 19:18:46 that seems a bit odd, but I guess that's a thing you can do 19:19:10 yeah, it's not a great thing necessarily to do 19:19:24 http://www.pcgamer.com/twitch-drops-highlight-time-limits-adds-appeal-button-for-copyright-flagged-vods/ 19:19:27 -!- Dracunos has quit [Quit: Bye] 19:19:56 ah, no limit at all 19:20:08 it used to be 2h, but when they removed permanent archives they extended highlight length indefinitely 19:20:38 I'm not sure why they don't just have a thing to autosave your vods then 19:20:56 I'll have to go check out the current settings 19:21:01 they used to 19:21:11 but people just archived everything, including junk nobody would ever watch 19:21:22 now that it takes you some work to archive indefinitely, you at least only do it for stuff you care about 19:21:37 maybe I should highlight any single segment run 19:21:50 don't have many of those, I think I've only done two ever 19:21:53 lots of 15-second MuSu single-segment runs 19:22:03 15 seconds my butt! 19:22:07 -!- Dracunos_ is now known as Dracunos 19:22:10 !lg . musu x=avg(dur) 19:22:10 115 games for gammafunk (musu): avg(dur)=0:38:30 19:22:22 40 intense minutes of hot mummy action 19:22:23 !lg . musu x=avg(dur) 19:22:24 3 games for minmay (musu): avg(dur)=3:16:49 19:22:32 imo the best feature of a musu run is it's short 19:22:50 !lm . musu alive x=dur 19:22:52 14. [2016-05-17 08:40:23] [dur=1:57:02] gammafunk the Summoner (L12 MuSu of Sif Muna) killed Snorg on turn 12022. (Orc:2) 19:23:14 the exciting 2-hour season finale! Don't miss it! 19:24:21 !lg . musu br=zot 19:24:22 1. gammafunk the Demonologist (L24 MuSu of Sif Muna), blasted by an orb of fire (bolt of fire) on Zot:5 (hall_of_Zot) on 2015-11-19 04:15:31, with 585045 points after 97826 turns and 12:26:25. 19:24:41 !lg . musu start>2015-11-19 19:24:42 112. gammafunk the Caller (L5 MuSu), quit the game on D:5 on 2016-05-16 00:41:42, with 211 points after 3564 turns and 0:21:44. 19:24:49 !lg . musu start>2015-11-19 x=avg(dur) 19:24:50 112 games for gammafunk (musu start>2015-11-19): avg(dur)=0:31:59 19:27:40 !lm www 19:27:40 1251. [2016-05-17 08:40:23] gammafunk the Summoner (L12 MuSu of Sif Muna) killed Snorg on turn 12022. (Orc:2) 19:27:42 -!- Beargit has quit [Ping timeout: 250 seconds] 19:27:44 !nchoice 19:27:48 SpFE: 0 wins || edsrzf: CAO, L12 Protected of Vehumet || Fooot: CAO, L11 Covert of Gozag || magipi: CUE, L8 Sneak of Fedhas 19:31:23 gammafunk: aha, i found it. https://www.youtube.com/watch?v=Jmuuv5qjtpE&list=PLKDpSfFMS1VRmel-XfSviHNt0ZEMD5UAf is my CSDC week 7 video, DsSu. but i don't say anything very exciting, just "i'm not a very good summoner player[...]i don't totally get it, in the same way that i think i do get how to fight melee stuff or use conjurations" 19:32:35 I'll have to check it out 19:32:50 oh my god, this green text 19:33:30 1963 was the golden age of monitor development 19:34:47 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:42:47 -!- Alazlam has quit [Quit: Leaving] 19:46:19 -!- debo_ is now known as debo 19:49:33 -!- ProzacElf has quit [Ping timeout: 260 seconds] 19:50:33 -!- WorkSight has quit [Quit: Leaving...] 19:51:04 -!- cojito has quit [Ping timeout: 240 seconds] 19:56:31 -!- AreBrandon has quit [Ping timeout: 250 seconds] 19:59:48 -!- debo has quit [Ping timeout: 246 seconds] 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:42 -!- Yermak has joined ##crawl-dev 20:00:51 -!- GauHelldragon2 has quit [Ping timeout: 246 seconds] 20:01:04 Make shadow imps have clearly visible tile! 20:01:18 you're too slow 20:01:24 %git 2e0a820 20:01:24 07PleasingFungus02 * 0.19-a0-144-g2e0a820: Roctavian's demons (9951) 10(17 hours ago, 17 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/2e0a8205fe7d 20:01:56 why does github have swipe and onion skin options 20:05:47 make both the 80% and 20% of designers happy :) 20:05:55 we have another onion hater in here 20:06:04 -!- AreBrandon has joined ##crawl-dev 20:06:24 it's not an allergy, it's a food preference! 20:07:39 -!- Nexos has quit [Ping timeout: 276 seconds] 20:09:44 -!- Nerem has quit [Ping timeout: 252 seconds] 20:16:29 !nchoice 20:16:33 SpFE: 0 wins || edsrzf: CAO, L14 Thaumaturge of Vehumet || Fooot: CAO, L11 Covert of Gozag || magipi: CUE, L8 Sneak of Fedhas || CALLOUS: CAO, L1 Sneak of No God 20:16:49 i'm going to restart scoring now to fix the grief games on Yermak and other profiles 20:21:18 -!- AreBrandon has quit [Ping timeout: 276 seconds] 20:22:05 -!- AreBrandon has joined ##crawl-dev 20:25:59 chequers: iirc there are some issues with restarting tourney scoring after clan registration ends 20:26:10 so I hope you tested locally first 20:27:39 -!- removeelyvilon_ has quit [Quit: Page closed] 20:28:56 -!- ZiBuDo has quit [Read error: Connection reset by peer] 20:29:44 uh oh! 20:29:51 I tested on the weekend, before clan registration ended! 20:30:06 what sort of issues? 20:30:22 like, epople's post-cutoff clan changes go through? 20:30:31 uh, iirc clans will be blanked 20:30:44 that shouldn't be an issue if the cronjob was turned off shortly after the clan deadline 20:31:07 -!- WalkerBoh has joined ##crawl-dev 20:31:24 ah, someone turned the crontabs off 20:31:47 in order to get clans back you'll have to do something hacky like adjust the clan deadline into the future for one run of the scripts 20:31:53 I guess I need to re-run with an altered clan cutoff equal to the end of the tourney, right? 20:32:03 yep, thanks 20:32:11 yeah, though you don't need to wipe the database again 20:33:20 ok, rebuilding with updated clan cutoff 20:33:24 so it isn't that hard to fix so long as we still have accurate clan enrollment info 20:33:31 we should 20:34:57 -!- ystael has quit [Ping timeout: 276 seconds] 20:36:36 -!- MarvinPA has quit [Quit: Leaving] 20:40:01 should finish rebuilding in ~2hrs 20:40:05 !nchoice 20:40:09 SpFE: 0 wins || edsrzf: CAO, L14 Thaumaturge of Vehumet || Fooot: CAO, L11 Covert of Gozag || magipi: CUE, L8 Sneak of Fedhas || CALLOUS: CAO, L5 Sneak of No God 20:56:06 -!- eliotn has quit [Ping timeout: 250 seconds] 20:57:37 -!- Ladykiller69 has quit [Ping timeout: 250 seconds] 21:00:07 -!- omarax has quit [Remote host closed the connection] 21:02:00 -!- tollymain has quit [Quit: Connection closed for inactivity] 21:04:33 -!- regret-index has left ##crawl-dev 21:05:15 -!- insecticide has quit [Ping timeout: 260 seconds] 21:07:55 -!- CanOfWorms has joined ##crawl-dev 21:08:36 -!- debo has joined ##crawl-dev 21:13:24 -!- WalkerBoh has quit [Remote host closed the connection] 21:13:49 hm 21:13:55 does cjr not support tvs? 21:15:32 !lg * cjr -ttyrec 21:15:32 1856. pleasingfungus, XL27 TeCj, T:76823: https://crawl.jorgrun.rocks/ttyrec/pleasingfungus/ 2016-05-10.20:25:49.ttyrec.bz2 2016-05-13.18:51:51.ttyrec.bz2 2016-05-14.03:51:23.ttyrec.bz2 2016-05-17.23:17:41.ttyrec 21:15:44 the tv command fails 21:15:54 !tv * cjr 21:15:55 1857. merphle, XL10 DrCj, T:11103 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 21:16:12 ERROR: Failed to fetch https://crawl.jorgrun.rocks/ttyrec/merphle/2016-05-18.00:24:04.ttyrec: Error fetching https: 21:16:15 //crawl.jorgrun.rocks/ttyrec/merphle/2016-05-18.00:24:04.ttyrec: 2048 21:16:35 ah indeed 21:16:57 !tell zibudo ttyrec files seem inaccessible, see the files in these dirs https://crawl.jorgrun.rocks/ttyrec/ 21:16:57 chequers: OK, I'll let zibudo know. 21:17:20 !tell zibudo, actually, bz2 compressed one work, but uncompressed ones do not 21:17:20 Sorry chequers, I don't know who zibudo, is. 21:17:29 !tell zibudo actually, bz2 compressed ones work, but uncompressed ones do not 21:17:29 chequers: OK, I'll let zibudo know. 21:19:56 -!- MgDark has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 21:19:58 -!- valrus has quit [Ping timeout: 260 seconds] 21:20:03 i just want to know how i died... 21:20:07 is that so much to ask..... 21:20:45 well, wait a day :) 21:20:58 actually, the tty compression may be hourly 21:21:34 but i'm impatient! 21:21:37 why else do you think i died? 21:21:53 -!- lordfrikk has quit [Ping timeout: 250 seconds] 21:28:22 -!- debo has quit [Quit: orb spiders :(] 21:28:35 -!- tealeaves has quit [Quit: Bye] 21:29:51 hubris? 21:30:29 that too 21:30:40 i'm just really confused about what inflicted Weak on me 21:32:28 !lg pleasingfungus 21:32:29 451. pleasingfungus the Ruinous (L27 TeCj of Vehumet), slain by an Executioner (kmap: gloorx_vloq_grunt) in Pandemonium on 2016-05-18 01:11:45, with 723011 points after 76823 turns and 6:10:16. 21:32:48 does black mark inflict weak? 21:32:51 ??black mark 21:32:51 black mark[1/2]: Demonspawn mutation gained at level 3 of the negative energy facet. Gives melee attacks that deal damage a 1/5 chance of applying antimagic, weakness or draining to the target. 21:33:00 ??black mark[2 21:33:00 black mark[2/2]: Also a monster spell, from {black sun}s and {Murray}. Any allies in LOS as well as the caster begin absorbing vital energies, and any melee done will, with no rN check, heal said individuals as well as either drain XP, speed, or mp. (This has an antimagic, slowing, or HD drain effect on other monsters). Not that dangerous without the right ally. 21:33:03 sounds like it was ol' GV himself 21:33:09 @??gloorx vloq 21:33:09 Gloorx Vloq (15&) | Spd: 20 | HD: 16 | HP: 287-411 | AC/EV: 10/10 | Dam: 45 | 05demonic, 10doors, fighter, unholy, see invisible, fly | Res: 13magic(immune), 02cold, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 12601 | Sp: poison arrow (3d23) [06!sil], miasma breath (3d13) [06!sil], s.torment [06!sil], dispel undead (3d25) [06!sil], sum.executioners [06!sil], black m.. 21:33:16 um 21:33:26 it doesn't list weak there? 21:33:36 also gloorx ain't got it 21:33:39 oh nvm he does now 21:33:40 last spell 21:33:42 still 21:33:43 it rolls off 21:33:45 hmm 21:33:47 ??weak 21:33:47 weakness[1/1]: Reduces player melee damage by 25%. Orange demons have a reaching attack that gives the status. Also inflicted by Elyvilon's wrath. 21:33:50 -!- Rast- has quit [Read error: Connection reset by peer] 21:33:52 -!- Rast-- has joined ##crawl-dev 21:33:58 thanks, learndb 21:34:08 i wonder if it was a miscast 21:34:22 oh, no, black mark does it 21:34:25 so that was probably it 21:34:27 fuckin gloorx, man 21:34:30 rip 21:34:41 i was not ready for pan... 21:34:43 sad 21:34:50 -!- PleasingFungus has quit [Remote host closed the connection] 21:34:59 -!- AreBrandon has quit [Read error: Connection reset by peer] 21:35:10 -!- PleasingFungus has joined ##crawl-dev 21:35:16 -!- Rast-- has quit [Read error: Connection reset by peer] 21:35:27 -!- AreBrandon has joined ##crawl-dev 21:35:40 -!- Rast-- has joined ##crawl-dev 21:43:52 -!- debo has joined ##crawl-dev 21:46:21 -!- Naruni has joined ##crawl-dev 21:48:31 hi 21:48:55 ive almost got 10416 done, but im hung up on one thing 21:49:58 -!- Shasbat has quit [Quit: Page closed] 21:50:31 the function uses a type monster_info to get the info i need, but monster_info doesnt have the function in the class 21:50:36 so i try adding it by: 21:52:05 please back up. 21:52:09 *what* function uses monster_info? 21:53:02 and *what* function are you trying to call that isn't in monster_info? 21:55:37 ??dgl[4 21:55:37 dgl[4/4]: ansible version in development by Mattias at https://github.com/mattias/ansible_playbook_webtiles 21:55:48 !source describe.cc:3610 21:55:49 https://github.com/crawl/crawl/blob/master/crawl-ref/source/describe.cc#l3610 21:56:02 function get_monster_db_desc 21:56:05 -!- PsiRedEye23 is now known as PsiRedEye22 21:56:14 -!- PsiRedEye22 has quit [Read error: Connection reset by peer] 21:56:49 You linked to a blank line. 21:56:53 now i want to have function monster::how_unclean 21:56:54 -!- PsiRedEye23 is now known as PsiRedEye22 21:57:20 oh sorry i had made some changes, get_monster_db_desc 21:57:47 OK. 21:57:50 once i can get monster::how_unclean into the monster_info class i can fix it 21:58:07 -!- jbenedetto has quit [Ping timeout: 244 seconds] 21:58:38 There's two ways you could go about this, I think. 21:59:56 You could either make monster_info() have a how_unclean() function and move most of the monster::how_unclean() logic into that - everything but the god stuff & maybe the spells should be available to monster_info() - and then have monster::how_unclean() call the monster_info version. 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:09 Or, 22:01:17 you could make it work like monster_info::res_magic(), and just calculate the actual value when the monster_info() object is created (in monster) and store it on the monster_info() object. 22:02:20 you know what's funny is i tried that exact thing 22:02:36 hang on ill put up the error 22:02:49 There are downsides to each approach. the former is going to be wrong for monsters with chaotic gods or hidden spells, since that's not player-visible information, so it's not stored in monster_info. the latter approach would need save compat, and also you'd need to figure out what you wanted to do when you were instantiating the monster_info from a monster_type, not an actual monster. 22:06:15 -!- xczxc has quit [Client Quit] 22:08:37 @??goblin hd:12 spells:throw_frost.200.wizard 22:08:37 goblin (15g) | Spd: 10 | HD: 12 | HP: 39-54 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, spellcaster | XP: 805 | Sp: throw frost (3d8) | Sz: small | Int: human. 22:08:41 @??goblin hd:12 spells:throw_icicle.200.wizard 22:08:41 goblin (15g) | Spd: 10 | HD: 12 | HP: 39-54 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, spellcaster | XP: 805 | Sp: throw icicle (3d21) | Sz: small | Int: human. 22:08:44 wow 22:08:53 now that's a spicy meatball 22:08:59 @??goblin hd:12 spells:stone_arrow.200.wizard 22:08:59 goblin (15g) | Spd: 10 | HD: 12 | HP: 39-54 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, spellcaster | XP: 805 | Sp: stone arrow (3d19) | Sz: small | Int: human. 22:09:11 @??goblin hd:12 spells:bolt_of_magma.200.wizard 22:09:12 goblin (15g) | Spd: 10 | HD: 12 | HP: 39-54 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, spellcaster | XP: 805 | Sp: b.magma (3d21) | Sz: small | Int: human. 22:09:23 pf, I don't think throw icicle is spicy at all!! 22:09:54 i'm contemplating helpal streamlining 22:10:50 removing most of the upgrades, making the boring ones (resists) built-in and the interesting ones active choices 22:11:05 ok 22:12:02 i guess the question is should the player be aware of the monster's holiness? 22:12:02 -!- zarath9 has quit [Quit: Page closed] 22:12:44 PleasingFungus: built-in as in unlocked from XL/HD1? 22:12:54 yeah 22:13:07 i don't think it'll break them to start out with rf/rc/rpois/rn/sinv 22:13:32 basically my goal is to at no point make someone suggest "you should have a table of all these xl-based unlocks!" 22:13:59 a la demonspawn? 22:14:25 you could make it much more chaotic, like demonspawn 22:14:48 but, like, is it really exciting if your guy gets rf at xl 12 instead of 20 or w/e 22:15:25 yeah true, especially since the ally resurrects relatively quickly 22:15:36 -!- filthy has quit [Ping timeout: 246 seconds] 22:15:45 sid meier once talked about the allure of overly complex game systems, for the programmer 22:15:47 have you heard this before? 22:16:06 complexity on the inside that players don't notice / care about 22:16:20 more or less. 'the game having more fun playing itself than the player is' 22:16:37 I was going to point out how sinv is slightly different from the other unlocks, and about orc wizards + early unseen horrors, but I think that's a case of the problem you're just point out 22:16:43 -!- ManMan has quit [Ping timeout: 250 seconds] 22:16:51 so yeah +1 all of them at the start 22:17:46 my current thought is that you end up with three upgrade choices: one class choice, one ~xl18 choice (after choosing a class), one xl27 choice 22:18:15 -!- mamgar has quit [Read error: Connection reset by peer] 22:18:31 stealing a bunch of your ideas (iirc they were yours?), like choosing between antimagic qbl and mass confusion 22:19:01 i'm going to dinner in a sec but i'd be happy to talk with you about this more after, if you're interested - there are still a bunch of question marks 22:19:03 the most I'll claim is joint inspiration 22:19:14 cool 22:19:54 http://pastebin.com/TcKRtNLD here's the relevant bit, not especially organized. ok later 22:19:57 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 46.0.1/20160502172042]] 22:20:16 -!- mamgar has quit [Client Quit] 22:20:50 I guess my one concern is that xl27 unlock is something many (winning) games would never unlock -- it would make H by far the slowest god to "max out", and that makes me concerned about many games with H "not getting to see everything H has to offer" 22:21:09 that's a pretty minor point now that I think about it, just numbers tweaking 22:23:30 I like an innate buff over haste upgrade. It feels a bit weird for knights in particular to have haste, and the end result is similar either way 22:25:43 I think I like allies being ghosts (with innate rN+++/rPois∞), mostly for flavour but maybe it is a much-needed buff in extended?? 22:26:34 -!- JimmyDean has quit [] 22:26:53 I like periodic upgrades to spells / weapons 22:30:10 -!- Tickenest has quit [Quit: Page closed] 22:30:35 -!- OrphineM_ has quit [Ping timeout: 250 seconds] 22:33:14 -!- MarvinPA has joined ##crawl-dev 22:34:35 chequers, upgrades based on what? 22:35:02 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 22:36:52 -!- HellTiger has quit [Ping timeout: 244 seconds] 22:37:26 -!- PsiRedEye22 has quit [Ping timeout: 260 seconds] 22:37:27 -!- MarvinPA has left ##crawl-dev 22:37:43 -!- lobf has joined ##crawl-dev 22:38:45 Do tournament scripts work now? I've won more than an hour ago, no update yet. 22:39:07 I think chequers is doing a db repopulation 22:39:44 -!- Laraso has quit [Quit: Laraso falls through a shaft! The shaft crumbles and collapses.] 22:42:37 -!- nikheizen has quit [Read error: Connection reset by peer] 22:43:11 -!- nikheizen has joined ##crawl-dev 22:53:45 -!- bitcoinbastard has quit [Ping timeout: 246 seconds] 22:55:27 -!- ahahaha has quit [Quit: Page closed] 22:55:48 -!- tealeaves has quit [Quit: Bye] 23:00:04 -!- omarax has quit [Remote host closed the connection] 23:00:37 chequers: is that right? 23:01:11 ah, I see loaddb.py running 23:01:21 !nchoice 23:01:26 SpFE: 0 wins || edsrzf: CAO, L15 Eclecticist of Vehumet || pleonasm: CBRO, L8 Sneak of No God || murtidash: CBRO, L8 Firebug of Vehumet || magipi: CUE, L8 Sneak of Fedhas || CALLOUS: CAO, L7 Covert of No God 23:15:59 shapeshifters should probably not give the experience value of the monster they are currently taking the form of 23:18:02 why not? you have to fight that monster 23:18:22 ...I guess if you polymorph a rat into a hell hound you get hell hound xp 23:19:27 does that work for wands of polymorph? 23:19:39 wheals: for the same reason that a titanic slime creature no longer gives less xp than 5 slime creatures 23:19:53 if I poly an adder into a guardian serpent, do I get that xp when I kill it? 23:20:04 yes 23:20:25 at least that change is permanent 23:21:29 too bad you didn't kill it 23:23:14 i remember one time i waited for a shapeshifter to change into a golden dragon so i would get more xp for killing it 23:25:37 -!- themonosyllabic has quit [Ping timeout: 250 seconds] 23:30:47 -!- scrubadub has quit [Quit: Page closed] 23:31:04 -!- wheals has quit [Remote host closed the connection] 23:31:46 gammafunk: that's correct 23:31:59 INFO:root:Processed 342000 lines. out of 500k 23:32:03 deng 23:32:13 -!- zxc has joined ##crawl-dev 23:33:27 times when Step From Time might be useful... 23:35:01 I like Temporal Distortion to reduce latency to remove servers 23:35:06 *remote 23:35:19 don't I wish 23:35:39 being that it's been several years since I've had a good enough connection to play online 23:39:28 -!- Daekdroom has quit [Quit: Leaving] 23:40:44 -!- VoxSomniator has quit [Quit: Leaving] 23:41:39 -!- PleasingFungus has joined ##crawl-dev 23:44:13 -!- lobf has quit [Quit: lobf] 23:48:04 chequers: allies not being undead would be a nerf 23:48:14 but it's something amalloy was arguing for, for... flavour 23:48:31 since they're not literally the dead resurrected, they're a sort of memory construct thing 23:48:36 they're not evil, etc 23:48:41 so them being undead is a bit off 23:50:17 that's arguably more a limitation of crawl than anything else 23:50:28 the evil part, sure 23:50:55 this originally came up in a discussion of them being marked as "damaged" or "destroyed", rather than "injured" or "killed" 23:50:59 -!- AreBrandon has quit [Quit: Leaving] 23:51:08 since the game describes undead as the former, rather than the latter 23:51:09 I do wonder if they could be represented as some variety of A instead 23:51:14 heh 23:51:30 your guardian angel? 23:51:36 something like that 23:51:40 an Ancestor spirit 23:52:16 would that make H a Good God? would we have to ban the usual suspects? 23:52:31 that said, seems to me that f they're a memory construct, "damaged" and "destroyed" are actually fairly accurate 23:52:45 yeah, i was thinking about that as i typed it 23:52:48 (think golems) 23:52:54 could make them literally constructs 23:52:55 MH_NONLIVING 23:53:03 right 23:53:08 joke answer: MH_NONLIVING | MH_UNDEAD | MH_HOLY | MH_NATURAL 23:53:12 -!- cang_ has quit [Quit: Page closed] 23:53:37 my first incination was in fact to ask what would explode if you did MH_HOLY|MH_UNDEAD :p 23:53:57 who even knows 23:53:58 sadly I suspect ypu'd stil be patching bugs in 0.27 23:54:08 this god is going to be absolutely impossible to balance. 23:54:16 i'm just heaping problems on myself, really... 23:55:04 what do profane servitors count as 23:55:05 @??profanne 23:55:05 unknown monster: "profanne" 23:55:08 @??profane servitor 23:55:08 profane servitor (05A) | Spd: 15 | HD: 18 | HP: 128-180 | AC/EV: 10/20 | Dam: 2505(vampiric), 1013(drain) | 07undead, 10items, 10doors, fighter, evil, see invisible, fly, unbreathing | Res: 06magic(140), 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 08holy, 13torm | XP: 3907 | Sz: Medium | Int: human. 23:55:15 aw 23:56:00 someone could make them | holy, but, like, i don't even know what that'd do 23:57:33 the problem with the whole multiholiness thing is: no one knows what a multi-holiness monster does. 23:57:43 -!- Ladykiller70 has quit [Quit: Verlassend]