00:00:04 -!- omarax has quit [Remote host closed the connection] 00:00:15 -!- Marvin is now known as Guest72882 00:00:21 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.19-a0-27-g415f530 (34) 00:01:30 Stable (0.18) branch on CRAWL.XTAHUA.COM updated to: 0.18-b1-16-g289874d 00:05:15 -!- zeia has quit [Ping timeout: 276 seconds] 00:05:51 -!- MaBunny has quit [Quit: Leaving] 00:06:28 Multiple money stacks on the same tile. 13https://crawl.develz.org/mantis/view.php?id=10391 by moxian 00:12:27 -!- Guest72882 has quit [Remote host closed the connection] 00:13:51 -!- filthy has quit [Ping timeout: 246 seconds] 00:17:58 -!- Daekdroom has quit [Quit: Leaving] 00:21:33 that's been around a while 00:22:14 what does the message "With the way you are playing, i'm surprised you've got this far" means? 00:22:20 i never got that 00:22:24 it means that you are at XL27 and pressed E 00:22:43 it feels like an insult 00:22:49 that's because it is 00:22:55 :/ 00:22:59 more like gentle ribbing 00:24:43 -!- ProzacElf has joined ##crawl-dev 00:24:53 -!- barb4r1an has quit [Quit: Page closed] 00:25:48 huh 00:25:55 shadow fiends got a new tile 00:26:14 i thought that it was some abom for a minute 00:26:24 !source tzitzimitl.png 00:26:26 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/mon/demons/tzitzimitl.png 00:26:30 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 00:27:00 technically they're not shadow fiends anymore either 00:27:12 though i assume they're going to be shadow fiends until people get used to "tzitzimitl" 00:28:25 well yes 00:33:12 i guarantee that within a few months players will be shortening it to something like "titz" 00:33:20 simular to how nobody says "kikubaaqudgha", just "kiku" 00:33:57 there was a user with the username tzitzimine on something awful know for liking senran kagura (a game prominently featuring breasts) 00:34:05 that user got the nickname tittynime 00:34:07 *mine 00:34:31 i'm calling anime "tittynime" from now on 00:35:03 :o 00:36:39 -!- Shard1697_ has joined ##crawl-dev 00:38:42 <|amethyst> ZZ Top 00:39:49 -!- Shard1697 has quit [Ping timeout: 252 seconds] 00:42:00 -!- hellmonk has quit [Ping timeout: 250 seconds] 00:46:33 -!- packet_loss has quit [Ping timeout: 250 seconds] 00:55:29 -!- Daekdroom has quit [Quit: Leaving] 00:55:57 -!- MagicLamp has quit [Ping timeout: 276 seconds] 00:56:47 lol 00:56:58 "those tit demons" 00:57:11 is totally what i'm calling them from here on out 00:59:43 ugh. for like the 10th time in the last few days i just had this internal monologue: 00:59:53 "ah, this will be a good vault layout" 01:00:02 "oops. this is just a swastika" 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:00:51 just mirror iti 01:00:53 *it 01:01:03 add some zigzag parts 01:01:39 CanOfWorms: that is actually what I am doing, adding no_hmirror and no_vmirror tags and hoping nobody notices 01:01:45 ! 01:01:46 b/c I actually really like this vault 01:02:40 <|amethyst> make it 5-pointed 01:02:54 <|amethyst> because that works so well on a grid 01:03:15 hmm 01:03:18 <|amethyst> (FR: penroserl 01:03:19 <|amethyst> ) 01:03:26 has anyone done a binary tree dungeon that clips half of the doors every level 01:03:30 *vault 01:03:38 <|amethyst> "clips"? 01:03:46 let me draw a picture 01:04:20 I get what he's saying 01:04:27 I can't describe it but I'm pretty sure I get it 01:05:01 http://puu.sh/oC28o/6c549332d9.png 01:05:09 the blue squares are the rooms 01:05:14 the non-blue squares are doors 01:05:34 there's exactly one door of each colour (picked randomly) when the dungeon gets added 01:05:39 *vault 01:05:48 <|amethyst> so half the rooms are inaccessible? 01:05:58 no, all the rooms are accessible 01:06:06 but there's a unique path to the bottom room 01:06:10 |amethyst: sure you can tile a plane in penroserl...... 01:06:31 oh, that's not what I thought you meant at all 01:06:32 assuming the top rooms are connected to each other 01:06:52 but can you make a swastika vault with penrose tiles? 01:06:53 http://puu.sh/oC2dJ/655da87a1f.png 01:06:58 this is a more accurate picture, I guess 01:07:10 I thought you meant like, a vault that is literally a visual representation of a binary tree data structure 01:07:19 <|amethyst> CanOfWorms: you'd need a significant fight in each room I think 01:07:22 well, that is a binary tree, basically? 01:07:26 yeah that's the idea 01:07:28 like https://hbfs.files.wordpress.com/2009/04/diagram1-2.png 01:07:28 <|amethyst> otherwise it's just o through it 01:07:51 <|amethyst> I don't know, but we need a vault titled "garden of forking paths" 01:08:02 <|amethyst> for our Borges collection 01:08:05 oh wait, the blue parts are the floor 01:08:14 I could make it a V vault with a warden in each room 01:08:15 I thought the white parts of your picture were the floor, and the blue was walls 01:08:20 nah 01:08:21 so you WERE talking about what I thought you were talking about 01:08:25 yes 01:08:26 MINMAY WINS AGAIN 01:08:30 congrats 01:08:34 here's your prize: 01:09:02 i think i have a V vault that's a binary tree. or binary tree esque. 01:09:30 hmm, the only problem with making it a V vault is having to deal with convokers emptying the rooms 01:09:32 actually question 01:09:37 can runed vaults spawn in V 01:09:39 Pre-release branch on crawl.develz.org updated to: 0.18-b1-16-g289874d (34) 01:09:42 and can convokers grab enemies from runed vaults 01:10:00 there's no such thing as a runed vault 01:10:05 just a vault with a runed door in it 01:10:08 *vault with runed door 01:10:20 I know TrEEs can open runed doors 01:10:27 <|amethyst> (maybe patrolling enemies should be exempted from convocation) 01:10:42 speaking of which, that should probably be fixed? 01:10:53 monster TrEEs being able to lrd runed doors 01:11:04 but player TrEEs can lrd runed doors!!!!!!! 01:11:07 although I guess they'd just lrd the runed vault 01:11:16 yes that 01:11:30 <|amethyst> there's a marker for that 01:12:12 -!- dtsund has quit [Ping timeout: 276 seconds] 01:12:15 <|amethyst> oh 01:12:32 <|amethyst> I guess that stuff affects players too 01:13:38 hmm 01:13:48 I think I'll make my binary tree idea as a V:5 vault 01:16:09 actually hmm 01:16:51 CanOfWorms: here you go http://pastebin.com/ttYBp32D 01:17:09 :D 01:17:32 although there should be more monsters in the bigger rooms :v 01:17:33 I see nothing wrong with putting 48 8 glyphs in one vault 01:17:44 CanOfWorms, it's a min heap 01:17:53 also the doors aren't snipped 01:18:00 what do you mean by snipped 01:18:04 if the player didn't want to encounter 48 8 glyphs in one vault they shouldn't've entered the dungeon 01:18:17 oh, you mean in the other direction 01:18:22 minmay: in my version half the doors are removed so there's only one path to the root 01:18:37 ...so it's a linked list? 01:18:45 not really 01:19:13 it's just a binary tree with edges removed so that each node has degree 1, then all the leaves are merged into a single node 01:19:42 Unstable branch on crawl.develz.org updated to: 0.19-a0-27-g415f530 (34) 01:19:46 that could be a D encompass vault 01:20:24 ok, what about this: it's a binary tree, but all the nodes are swastikas 01:20:46 shrug 01:20:48 sure why not 01:21:42 wait no, I got it. a vault that looks like a regular depths vault, but it's full of deep troll earth magi, and some of the walls are marked, such that when the deep troll earth magi finish LRDing the vault, it draws a naughty picture 01:22:26 minmay_dickbutt 01:22:29 agon 01:22:56 hmm 01:23:12 if there was some way of hiding which tiles are doors this would work better 01:23:25 as a V:5 vault, I mean 01:23:25 like... a secret door, perhaps 01:23:25 no I mean 01:23:27 through magic mapping 01:23:42 since you usually magic map in V:5 01:25:39 magic map doesn't reveal every square 01:26:34 CanOfWorms, there's some robin account that has a save where a formicid dug out most of D:1 and there's dickbutt drawn on it with travel exclusions 01:26:46 nice 01:26:57 minmay: magic mapping reveals doors though right 01:27:17 CanOfWorms: http://i.imgur.com/7Iwezpn.png 01:27:36 should make for a good tv 01:28:01 wait, magic mapping DOES reveal every square now, lol nevermind 01:32:35 -!- nicolae- has left ##crawl-dev 01:35:40 -!- ursan has quit [Quit: WeeChat 1.4] 01:37:52 http://puu.sh/oC3EF/6919aa2786.png 01:38:02 something like this with monsters placed appropriately 01:38:06 hmm 01:38:29 maybe there's something other than doors I can use 01:38:38 like statues, since those aren't revealed unless you're with ash or something 01:38:48 and even then I can just place mobile monsters at the doors 01:45:15 players will explore the whole thing for xp anyway 01:46:23 yeah 01:48:48 !vault roderic_chinese_pattern_swastika 01:48:48 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/mini_features.des#l1157 01:48:51 guess I don't need to worry 01:48:53 -!- PleasingFungus has joined ##crawl-dev 01:49:57 pf, I've done the frostbite tile 01:51:12 i was looking at some of them! 01:51:12 PleasingFungus: You have 3 messages. Use !messages to read them. 01:51:25 gammafunk: i absolutely don't care about doom hound chunks, at all. do with them as you will. 01:51:56 they should leave poisonous chunks 01:52:27 CanOfWorms: can you link to the finished ones? 01:53:26 there's in the log... somewhere... 01:53:45 there wer ea bunch of tiles in the log! 01:53:53 21:49:24 http://i.imgur.com/hsSL7z1.png 01:53:55 21:49:30 http://i.imgur.com/GpXkaAt.png 01:53:57 I think it's these 01:54:11 ait. 01:54:11 yeah, those look right 01:55:27 Windows builds of master branch on crawl.develz.org updated to: 0.19-a0-27-g415f530 01:59:03 does DEPTH: affect subvault choice? can a D:8 vault choose a vault with DEPTH: D:3-6 as a subvault? 02:00:02 -!- omarax has quit [Remote host closed the connection] 02:00:10 -!- tealeaves has quit [Quit: Bye] 02:00:39 -!- WalkerBoh has quit [Ping timeout: 250 seconds] 02:00:47 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 02:01:10 03PleasingFungus02 07[stone_soup-0.18] * 0.18-b1-17-g3aa4875: New Frostbite tiles (CanOfWorms) 10(29 seconds ago, 2 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/3aa487538814 02:01:19 03PleasingFungus02 07* 0.19-a0-28-g8794423: New Frostbite tiles (CanOfWorms) 10(38 seconds ago, 2 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/87944234b3b7 02:04:51 -!- ursan has quit [Ping timeout: 276 seconds] 02:07:27 -!- Dracunos has quit [Ping timeout: 276 seconds] 02:09:08 -!- RBrandon has joined ##crawl-dev 02:10:18 -!- ProzacElf has quit [Ping timeout: 260 seconds] 02:13:27 Stable (0.18) branch on underhound.eu updated to: 0.18-b1-16-g289874d 02:16:04 -!- PleasingFungus has quit [Ping timeout: 252 seconds] 02:21:57 -!- betheynyx has quit [Max SendQ exceeded] 02:22:13 -!- Kalir has quit [Changing host] 02:26:30 does ToggleableMenu only allow the acts of ACT_EXECUTE or ACT_EXAMINE? 02:26:34 -!- Harudoku has quit [Ping timeout: 240 seconds] 02:30:34 ...how can he not care about chunk nutrition in Tartarus???!!! 02:35:01 -!- tealeaves has quit [Quit: Bye] 02:39:57 -!- RBrandon has quit [Ping timeout: 276 seconds] 02:42:33 -!- zxc has joined ##crawl-dev 02:43:40 -!- rossi_ has quit [Ping timeout: 276 seconds] 02:46:26 -!- ontoclasm has joined ##crawl-dev 02:46:28 -!- WalkerBoh has joined ##crawl-dev 02:47:04 -!- WalkerBoh has quit [Remote host closed the connection] 02:48:24 -!- packet_loss has quit [Ping timeout: 276 seconds] 02:49:51 -!- MgDark has quit [Ping timeout: 244 seconds] 02:53:37 Monster database of master branch on crawl.develz.org updated to: 0.19-a0-28-g8794423 02:54:43 -!- Crawl_Bacchus is now known as Icadius 02:54:57 -!- Icadius has joined ##crawl-dev 02:55:14 Hey campers. 02:56:13 -!- MagicLamp has quit [Ping timeout: 252 seconds] 02:57:05 -!- wheals_ has joined ##crawl-dev 02:57:39 -!- Wolfechu has quit [Ping timeout: 246 seconds] 02:58:26 -!- amalloy_ is now known as amalloy 02:58:29 -!- Zibudo has quit [Ping timeout: 260 seconds] 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:00:08 -!- hellmonk_ is now known as hellmonk 03:00:48 -!- wheals has quit [Ping timeout: 246 seconds] 03:01:13 -!- wheals__ has joined ##crawl-dev 03:02:27 -!- P_R_Deltoid has quit [Read error: Connection reset by peer] 03:02:56 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 03:04:50 -!- wheals_ has quit [Ping timeout: 244 seconds] 03:05:11 -!- wheals_ has joined ##crawl-dev 03:05:23 -!- Zeor has quit [Quit: Leaving.] 03:05:46 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 03:06:04 -!- Kenran has quit [Read error: Connection reset by peer] 03:07:11 -!- Lorraine has quit [Client Quit] 03:08:58 -!- wheals__ has quit [Ping timeout: 244 seconds] 03:09:14 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:15:06 -!- Marvin is now known as Guest66340 03:17:45 -!- wheals__ has joined ##crawl-dev 03:19:10 -!- FireSight has quit [] 03:20:58 Stable (0.18) branch on crawl.beRotato.org updated to: 0.18-b1-17-g3aa4875 03:21:34 -!- wheals_ has quit [Ping timeout: 240 seconds] 03:25:34 -!- Icadius has quit [Ping timeout: 240 seconds] 03:26:13 -!- wheals_ has joined ##crawl-dev 03:29:03 -!- Rust3dCor3 has quit [Ping timeout: 250 seconds] 03:29:34 -!- wheals__ has quit [Ping timeout: 240 seconds] 03:32:27 -!- wheals__ has joined ##crawl-dev 03:32:38 Unstable branch on crawl.beRotato.org updated to: 0.19-a0-28-g8794423 (34) 03:34:43 -!- bsdbeard has quit [Client Quit] 03:36:04 -!- wheals_ has quit [Ping timeout: 240 seconds] 03:36:14 -!- hellmonk has quit [Quit: Page closed] 03:37:43 -!- glaas has quit [Ping timeout: 250 seconds] 03:40:52 -!- wheals_ has joined ##crawl-dev 03:43:58 -!- wheals has joined ##crawl-dev 03:44:05 -!- wheals__ has quit [Ping timeout: 252 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has joined ##crawl-dev 05:50:28 -!- Tux[Qyou] has joined ##crawl-dev 05:53:47 -!- Ladykiller70 has quit [Ping timeout: 250 seconds] 05:57:19 Issues with butchering dialogue 13https://crawl.develz.org/mantis/view.php?id=10392 by Yermak 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:05:54 -!- Guest55690 has quit [Ping timeout: 250 seconds] 06:06:40 -!- NotKat has quit [Quit: Page closed] 06:08:55 -!- Blazinghand has quit [Read error: Connection reset by peer] 06:10:18 -!- PsyMar has quit [Ping timeout: 244 seconds] 06:12:57 -!- Marvin is now known as Guest39563 06:14:11 -!- Guest39563 has quit [Remote host closed the connection] 06:29:01 -!- Patashu has joined ##crawl-dev 06:33:13 -!- wheals_ has quit [Read error: Connection reset by peer] 06:33:36 -!- wheals_ has joined ##crawl-dev 06:35:28 -!- scummos__ has quit [Ping timeout: 260 seconds] 06:36:14 -!- jerkstore has quit [Ping timeout: 250 seconds] 06:40:40 -!- koboldina has quit [Quit: Page closed] 06:41:50 -!- siepu has quit [Read error: Connection reset by peer] 06:42:04 -!- techieAgnostic has quit [Quit: WeeChat 1.4-dev] 06:45:26 -!- rossi_ has quit [Ping timeout: 276 seconds] 06:45:26 -!- edsrzf has quit [Ping timeout: 276 seconds] 06:50:11 -!- packet_loss has quit [Ping timeout: 276 seconds] 06:59:56 -!- MagicLamp has quit [Ping timeout: 276 seconds] 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:04:38 fr: bring back dwarf armour, created by butchering dwarf corpses 07:18:13 -!- scummos__ has quit [Remote host closed the connection] 07:18:45 -!- Doll has quit [Quit: Lost terminal] 07:24:28 New branch created: pull/259 (3 commits) 13https://github.com/crawl/crawl/pull/259 07:24:28 034Hooves2Appendages02 07https://github.com/crawl/crawl/pull/259 * 0.19-a0-27-g704ecab: Merge pull request #1 from crawl/master 10(13 hours ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/704ecabe1461 07:24:28 034Hooves2Appendages02 07https://github.com/crawl/crawl/pull/259 * 0.19-a0-30-g1ec2472: Merge remote-tracking branch 'refs/remotes/crawl/master' 10(21 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/1ec2472555ee 07:24:28 034Hooves2Appendages02 07https://github.com/crawl/crawl/pull/259 * 0.19-a0-31-g1141afb: Makes sheep bleat! 10(12 minutes ago, 5 files, 12+ 1-) 13https://github.com/crawl/crawl/commit/1141afbb53da 07:37:54 -!- amalloy is now known as amalloy_ 07:42:45 -!- jerkstoresup has quit [Ping timeout: 252 seconds] 07:45:02 -!- Marvin is now known as Guest4788 07:48:59 -!- Guest4788 has quit [Ping timeout: 244 seconds] 07:57:47 -!- betheynyx has quit [Max SendQ exceeded] 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:07:59 -!- Lasty has joined ##crawl-dev 08:27:11 -!- rossi_ has quit [Quit: WeeChat 1.4] 08:30:25 -!- elliptic has quit [Quit: Leaving] 08:31:34 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 08:37:21 -!- noobcanoe has quit [Ping timeout: 250 seconds] 08:50:34 -!- packet_loss has 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10:00:03 -!- omarax has quit [Remote host closed the connection] 10:07:13 -!- Marvin is now known as Guest15270 10:07:56 -!- NotKat has joined ##crawl-dev 10:08:02 Wow. 10:08:26 I wondering if you guys can remove unused name "Kat" from berotato? 10:08:37 -!- tealeaves has quit [Quit: Bye] 10:11:01 Please? 10:11:41 -!- Guest15270 has quit [Ping timeout: 276 seconds] 10:13:50 !lg kat cbro 10:13:51 No games for kat (cbro). 10:14:21 NotKat: you can contact the server admin, johnstein, to ask about it. Why does it need to get removed? 10:14:43 Because I just want that name? 10:15:06 I'm sorry for troubling you guys. 10:16:12 Given that it's already registered to someone, I'd expect johnstein would want to try contacting the contact email to see if the current registrant wants it before taking any action. Do you happen to know the current registrant? 10:16:20 !lg kat 10:16:21 234. Kat the Sneak (L5 OpAs of The Shining One), succumbed to an adder's poison on D:4 on 2016-05-01 09:33:47, with 201 points after 3350 turns and 0:15:30. 10:16:30 Nope. 10:16:33 -!- scummos__ has quit [Ping timeout: 260 seconds] 10:16:35 Do you have Kat registered on other servers? 10:16:40 Yes. 10:16:44 Only akrasiac 10:17:49 I can't speak for johnstein, but that seems like a reasonable request assuming the current registrant isn't using it. 10:18:21 Thanks for the reply, I'll contact johnstein as soon as possible! 10:18:45 -!- NotKat has left ##crawl-dev 10:19:33 -!- PsyMar has quit [Ping timeout: 240 seconds] 10:23:02 -!- siepu has quit [Read error: Connection reset by peer] 10:32:39 -!- tealeaves has quit [Quit: Bye] 10:42:12 <|amethyst> !lg kat s=src 10:42:12 234 games for kat: 234x cao 10:42:30 <|amethyst> looks like cbro cat has never played 10:42:45 <|amethyst> err, s/cat/kat/ 10:48:21 <|amethyst> identification subgame idea: scroll of Randomize Unidentified Appearances 10:49:11 <|amethyst> that's how toejam and earl tries to keep identification relevant throughout the game 10:50:23 <|amethyst> I guess it doesn't work so effectively when you have the large amount of identification crawl has 10:50:51 -!- } has quit [] 10:51:28 -!- packet_loss has quit [Ping timeout: 250 seconds] 10:54:13 -!- Leszczynek has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 10:56:13 -!- scummos__ has quit [Ping timeout: 260 seconds] 10:56:40 -!- Diabl0658 has quit [Ping timeout: 250 seconds] 10:57:03 -!- tealeaves has quit [Quit: Bye] 11:00:01 -!- omarax has quit [Remote host closed the connection] 11:01:33 -!- MagicLamp has quit [Ping timeout: 240 seconds] 11:13:44 -!- Dracunos has quit [Ping timeout: 260 seconds] 11:21:10 howdy 11:22:32 -!- PleasingFungus has joined ##crawl-dev 11:23:52 -!- alien3456 has quit [Ping timeout: 260 seconds] 11:35:14 -!- Ladykiller70 has quit [Ping timeout: 250 seconds] 11:47:48 -!- thetao has quit [Quit: Page closed] 11:50:25 -!- 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12:58:52 -!- RBrandon has joined ##crawl-dev 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:00:35 -!- betheynyx has quit [Max SendQ exceeded] 13:05:04 Unstable branch on crawl.akrasiac.org updated to: 0.19-a0-28-g8794423 (34) 13:14:57 -!- ontoclasm has joined ##crawl-dev 13:19:35 -!- Shard1697_ has quit [Ping timeout: 246 seconds] 13:26:06 -!- wheals__ has joined ##crawl-dev 13:29:44 -!- wheals_ has quit [Ping timeout: 246 seconds] 13:30:57 -!- Marvin is now known as Guest2409 13:35:07 -!- Guest2409 has quit [Ping timeout: 260 seconds] 13:39:29 -!- MagicLamp has quit [Quit: -a- Connection Timed Out] 13:46:47 -!- read has left ##crawl-dev 13:46:51 -!- read has quit [Quit: bye.] 13:46:58 -!- MagicLamp has quit [Ping timeout: 250 seconds] 13:47:00 -!- Lamp has quit [Client Quit] 13:50:16 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:03:14 -!- Ratboiler has quit [Ping timeout: 250 seconds] 14:06:57 -!- RemoveElyFoot has quit [Quit: Page closed] 14:09:05 -!- tealeaves has quit [Quit: Bye] 14:15:49 -!- Kalir has quit [Changing host] 14:24:16 -!- tealeaves has quit [Quit: Bye] 14:27:41 -!- Zibudo has joined ##crawl-dev 14:31:41 -!- simmarine has joined ##crawl-dev 14:31:41 -!- Marvin is now known as Guest17236 14:35:53 -!- Guest17236 has quit [Ping timeout: 246 seconds] 14:36:12 -!- amalloy_ is now known as amalloy 14:43:12 -!- Daekdroom has quit [Read error: Connection reset by peer] 14:44:59 -!- BanMido_ has quit [Ping timeout: 246 seconds] 14:57:52 -!- wheals__ has quit [Quit: Leaving] 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:00:16 -!- Kenran has quit [Read error: Connection reset by peer] 15:03:08 -!- wheals has joined ##crawl-dev 15:06:39 -!- Insomniak` has quit [Quit: I like to rock] 15:07:47 -!- ontoclasm has quit [Quit: Leaving.] 15:08:28 -!- WereVolvo has quit [Read error: Connection reset by peer] 15:18:35 -!- mizu_no_oto has quit [Quit: 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quit [Ping timeout: 252 seconds] 16:46:19 -!- Diabl0658 has quit [Ping timeout: 244 seconds] 16:48:18 -!- Marvin is now known as Guest48429 16:48:48 -!- elliptic has quit [Quit: Leaving] 16:50:40 -!- elliptic has joined ##crawl-dev 16:52:13 -!- Guest48429 has quit [Ping timeout: 252 seconds] 16:55:29 -!- Daekdroom has quit [Quit: Leaving] 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:06:15 -!- removeelyvilon has quit [Quit: Page closed] 17:14:20 -!- removelyvilon has quit [Ping timeout: 250 seconds] 17:23:23 -!- Daekdroom has quit [Read error: Connection reset by peer] 17:26:04 -!- siepu has quit [Read error: Connection reset by peer] 17:29:25 -!- saitcho has joined ##crawl-dev 17:29:52 -!- saitcho has quit [Client Quit] 17:48:37 -!- fixit_friend has quit [Quit: Leaving] 17:50:02 -!- AreBrandon has joined ##crawl-dev 17:54:26 -!- serq has quit [Changing host] 18:00:02 -!- omarax has quit [Read error: Connection reset by peer] 18:00:28 -!- betheynyx has quit [Max SendQ exceeded] 18:06:07 -!- ursan has quit [Ping timeout: 250 seconds] 18:07:38 -!- namelastname112 has quit [Ping timeout: 250 seconds] 18:09:03 -!- Cheibrodos has joined ##crawl-dev 18:09:28 Anyone have the link for that vault rotation tool? 18:09:45 @gammafunk 18:13:09 Unstable branch on underhound.eu updated to: 0.19-a0-28-g8794423 (34) 18:24:24 Cheibrodos: http://rotate.herokuapp.com/ 18:24:35 ??rotate 18:24:35 I don't have a page labeled rotate in my learndb. 18:24:46 !learn add rotate http://rotate.herokuapp.com/ 18:24:47 rotate[1/1]: http://rotate.herokuapp.com/ 18:24:52 ??vault_making 18:24:52 vault making ~ vaultmaking[1/3]: https://crawl.develz.org/wiki/doku.php?id=dcss:help:maps and docs/develop/levels/ in the source 18:24:55 ??vault_making[2 18:24:55 vault making ~ vaultmaking ~ hangedman[14/22]: https://crawl.develz.org/wiki/doku.php?id=user:hangedman 18:24:58 ??vaults 18:24:58 vaults[1/1]: Accessed from the main dungeon somewhere between levels 13 and 14. Five levels deep. A large group of guards await on the bottom floor (see {vaults:5}), where you can find several item vaults and a silver rune. There are also ordinary {vault}s. 18:25:02 ??vault 18:25:02 vault[1/9]: A small pre-designed section of the dungeon. Most of the evil ones can be blamed on dpeg or Lemuel or minmay or evilmike or a demonic alliance of some subset of the four. The guards around branch entrances and special branch ends are examples. See also the {Vaults}. See {special room} for the rectangular rooms with orcs, bees, etc. 18:25:05 ??vault[2 18:25:05 vault[2/9]: How to identify vault designers: oklobs=dpeg, fleshy orifices=Mu, elephants=due, things with too many tentacles=Lemuel, glass=everyone, excessive lua black magic=due 18:25:14 ??vault[3 18:25:14 vault[3/9]: [Mu_] the most crucial part of making a large map is ensuring that no section of it either looks like a swastika or a smiley face 18:25:18 ??vault[4 18:25:19 vault[4/9]: http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=43ba2b 18:27:28 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:29:29 ?/herokuapp 18:29:29 Matching entries (2): chris[1]: Monsters queries: https://github.com/ChrisOelmueller/Monsters#possible-queries --- Rotate text for vaults and stuff: http://rotate.herokuapp.com/ --- [outdated] tourney banner colour samples http://6g6.eu/sih0-mockup1.png http://6g6.eu/sih0-mock-veh-c.png --- ☡ሴ | rotate[1]: http://rotate.herokuapp.com/ 18:29:55 -!- Marvin is now known as Guest6034 18:30:12 would not have guessed that entry 18:30:40 I recall I got a stealth tell from him out of nowhere with the url when I asked once in dev 18:30:46 wasn't even in the channel! 18:31:30 he's banned from the channel 18:31:31 oh right, he was the other person who could do that tourney banners 18:31:39 got some juicy anatomy-related vaults in the works for you gamma. 18:31:44 oh dear 18:31:47 not a good combination of words 18:32:00 PleasingFungus: maybe he was at the time, I can't recall 18:32:18 Cheibrodos: You know what daddy likes 18:34:24 chequers: Did you happen to get the pakellas banner implemented or are you otherwise planning to do so? 18:35:18 what's the pakellas banner going to be 18:35:35 -!- sage1234 has quit [Ping timeout: 250 seconds] 18:35:40 ecu altars 18:35:48 -!- scummos__ has quit [Remote host closed the connection] 18:36:05 -!- elliptic has quit [Quit: Leaving] 18:37:04 -!- FireSight has quit [Ping timeout: 240 seconds] 18:43:53 -!- sage1234 has quit [Ping timeout: 276 seconds] 18:49:27 -!- Franz__ has quit [Ping timeout: 250 seconds] 18:52:33 -!- Guest6034 has quit [Remote host closed the connection] 19:00:03 -!- omarax has quit [Remote host closed the connection] 19:14:00 -!- CanOfWorms has joined ##crawl-dev 19:17:41 -!- shnurlf has quit [Quit: Page closed] 19:18:15 ??mutant beast[2 19:18:15 mutant beast[2/4]: Six possible facets. Bat: flying, fast, batty. Sting: Reach, weakness poison, rPois. Fire: fire breath, rF. Weird: constrict, sInv. Shock: rElec, blinkbolt. Ox: trample, rC, +5 AC. 19:19:09 ??mutant beast[3 19:19:10 mutant beast[3/4]: Five tiers, corresponding to HD and attack damage. Larval (HD 3), juvenile (HD 9), mature (HD 15), elder (HD 21), primal (HD 27). 19:19:26 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:19:47 alright, let's figure these out 19:20:33 !learn edit mutant_beast[2] s|Reach, weakness poison|reach/poison| 19:20:34 mutant beast[2/4]: Six possible facets. Bat: flying, fast, batty. Sting: reach/poison, rPois. Fire: fire breath, rF. Weird: constrict, sInv. Shock: rElec, blinkbolt. Ox: trample, rC, +5 AC. 19:20:41 there are also descriptions for tiers/facets, though they're not very elaborate 19:20:54 if you want more inspiration (descriptions can ofc be changed) 19:21:22 that reminds me, do the descs still say it does weakness? i've forgotten what was in the descs already 19:21:24 !source describe.cc:755 19:21:24 https://github.com/crawl/crawl/blob/master/crawl-ref/source/describe.cc#l755 19:21:36 CanOfWorms: ^ and the function below 19:21:59 MarvinPA: AF_REACH_STING: return "cause poisoning from a distance"; 19:22:30 right, i mean the bit that was added recently to the box of beasts specifically 19:22:36 oh. no 19:22:48 i'd forgotten they ever did that 19:22:53 so didn't include it in the desc 19:23:34 aha cool 19:23:58 also i guess this is a new opportunity to nitpick wording: "freshly emerged from its mother's pouch and weak" seems off to me 19:24:27 maybe "larval and weak, freshly..." ? 19:25:43 reasonable change! 19:25:49 i don't feel strongly 19:25:59 (also is "has pouch" a recurring feature of all mutant beasts, whether weird/bat/etc???) 19:26:12 important questions of mutant beast biology 19:26:25 only the females have pouches. 19:26:36 ooh, or maybe only the males 19:26:37 of course 19:26:40 seahorse style 19:26:41 !!! 19:26:45 heh 19:27:55 03MarvinPA02 07* 0.19-a0-29-g70b2158: Tweak a mutant beast description 10(8 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/70b2158adf9b 19:28:31 i guess i'd have to change the description if it was males, though. 19:28:34 a terrible burden 19:30:19 -!- Kellhus has quit [Quit: Page closed] 19:30:19 -!- Ququman has quit [Read error: Connection reset by peer] 19:33:55 it should be "freshly emerged from a pouch" 19:33:58 keep them guessing 19:34:35 was it a mother mutant beast's pouch? a father mutant beast's pouch? an agender mutant beast's pouch? a kangaroo's pouch? somebody's wallet? we don't nkow 19:34:49 first it was in someone's wallet, then it was in a box, now this! 19:34:51 what a world... 19:35:14 mutant beasts prefer not to identify on the gender spectrum. 19:38:53 well really, considering how rarely money gets cleaned i wouldn't be at all surprised to see a mutant beast crawling out of a walet 19:38:54 wallet* 19:39:25 I think I would be a little surprised. 19:39:30 -!- Ladykiller70 has quit [Quit: Verlassend] 19:39:42 Not sure. Hard to tell until you're really there in the moment, you know? 19:39:58 -!- Harudoku has quit [Ping timeout: 252 seconds] 19:40:07 -!- Harudoku_ is now known as Harudoku 19:40:12 and if they're so mutated they probably don't fall on the male/female sex binary very often anyway, let alone the gender binary 19:40:47 this is one of those things where i prefer to leave, ah, 'creative ambiguity'. 19:41:33 first it was in someone's wallet < wallet of wilderness 19:41:39 haha 19:41:43 wildness, obviously! 19:41:53 oh no, i'm being devoured by wild beasts -- your enemies, probably, soon. 19:43:23 -!- serq has quit [Quit: leaving] 19:44:23 http://puu.sh/oCZ2Z/d621b10a04.png 19:44:34 going to go with this as rough bases for the beasts 19:44:44 heh 19:44:50 what's #2? 19:44:58 shrunken jackal 19:45:01 ahh 19:45:18 i saw the jackal resemblance, but it seemed somehow off.. 19:45:56 those are pretty wildly different sizes - makes sense, of course, and makes tier clear, but will you be able to handle facets properly? 19:46:15 hm, that's maybe the wrong phrasing. what's your thought on facets? 19:47:56 flying will have wings 19:48:04 sting will have a more pronounced tail 19:48:15 weird is going to either have bug eyes or just mass eyeballs 19:48:31 possibly tentacled legs 19:48:31 ah, are you going to have a different drawing of each facet for each tier? 19:48:34 yes 19:48:36 ahh 19:48:43 basically I'm making the bases, then I'm going to tweak them for the facets 19:48:51 ox is going to be furry, possibly some horns 19:49:04 shock is going to have sparks 19:49:04 -!- removeelyvilon has quit [Quit: Page closed] 19:49:05 so in a sense you'll basically end up making two versions of each tier 19:49:12 15 versions :v 19:49:13 one unmutated, one with all mutations 19:49:17 yeah 19:49:28 and then just cut out the mutations you want 19:49:31 er 19:49:36 cut out a section for each mutation 19:49:42 yeah 19:50:03 so not actually 15 versions, since *you* aren't making the full permutation set 19:50:09 Mass of eyeballs? sign me up 19:50:19 gammafunk: we never closed that pubby tile ticket... 19:50:24 heh 19:50:38 CanOfWorms: how do you feel about giving the mutant beast tiles eyeteeth? 19:50:56 eyeteeth? 19:50:58 how does that work 19:51:19 or do you mean that monster tile in mantis for uh 19:51:24 whatever the ball of eyes is called again 19:51:33 a 19:51:35 *ya 19:51:36 CanOfWorms, like that guy who lost vision in his eye and doctors sewed a teeth into it and he got his vision back with a weird tooth eye 19:51:41 a tooth* 19:51:48 :O 19:51:52 CanOfWorms: i *think* gammafunk is joking 19:51:55 he's a strange one. 19:52:07 https://en.wikipedia.org/wiki/Osteo-odonto-keratoprosthesis 19:52:09 eyeteeth would be a cute visual pun 19:52:16 Osteo-odonto-keratoprosthesis (OOKP) (also known as "tooth in eye" surgery[1]) 19:53:21 oh i thought we were talking about great orbs of eyes, not mbeasts, for some reason. the pun makes more sense there 19:53:54 we're sort of talking about both 19:54:02 also, that joke is already in the description 19:54:04 because 19:54:06 @??great orb of eyes 19:54:06 great orb of eyes (09G) | Spd: 10 | HD: 12 | HP: 57-77 | AC/EV: 10/3 | Dam: 20 | see invisible, fly, unbreathing | Res: 06magic(120), 03poison, 12drown | XP: 1029 | Sp: paralyse [06!sil], disintegrate (d44) [06!sil], drain magic [06!sil], confuse [06!sil] | Sz: Large | Int: human. 19:54:06 -!- Arivia has quit [Read error: No route to host] 19:54:15 they have a melee attack, for some reason 19:54:29 a bite attack 19:54:38 maybe it was always intended to be an eyeteeth joke. who knows 19:56:30 eye yi yi 19:57:07 that stat block is kind of long 19:57:18 !source mon-data.h 19:57:18 https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-data.h 19:57:21 ^ 19:57:56 huh, gooes are ogre-sized 19:57:57 who knew 19:59:21 things you could do to shorten the stat block: see invisible -> sinv, hp 57-77 -> ~66, drop the silly little 'glyph' thing at the front 19:59:28 but none of those would really shorten it very much. 19:59:34 our monsters have too many stats, i think 19:59:40 gammafunk: i am planning to look at it this week 19:59:41 chequers: You have 1 message. Use !messages to read it. 20:00:01 -!- omarax has quit [Remote host closed the connection] 20:01:05 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:02:04 miek_: good spot 20:02:41 PleasingFungus: what "glyph" thing? 20:02:46 !log miek 1 20:02:47 1/507. miek, XL7 LOAK, T:5037: http://crawl.akrasiac.org/rawdata/miek/morgue-miek-20140113-003821.txt 20:02:54 !log miek 1 cpo 20:02:55 1/154. miek, XL5 GrEE, T:4372: https://crawl.project357.org/morgue/miek/morgue-miek-20141031-225346.txt 20:03:04 minmay: the little colored (G) after the name. it's sort of funny, i'm not sure what it's supposed to mean... 20:03:30 ...okay, moving on 20:03:43 you could shorten the stat block by removing monster size! 20:03:59 i was sort of thinking about monster hd 20:04:30 that sounds like a hard thing to remove 20:04:32 yeah 20:04:40 idk. 20:04:50 are the logs actually lost? 20:04:59 no, i'm looking at it 20:05:02 okay 20:05:04 just mislinked somehow 20:05:23 oh 20:05:23 -!- ythm has quit [Quit: Page closed] 20:05:31 drop the silly glyph thing 20:05:32 that's cute 20:06:00 gammafunk: it's like watching a toddler say "no" to everything as soon as they learn how 20:06:04 lol 20:06:08 adorable 20:06:33 miek_: fixed 20:06:52 (the joke is that tiles players are literally infants) 20:06:57 i get it. 20:07:02 I was an infant 20:07:07 of course, in dcss, infants are one of the most dangerous enemies in the game. 20:07:07 gammafunk: gross 20:07:14 ESPECIALLY when they go berserk 20:07:27 if you say something about hobgoblins i am putting you on ignore. 20:07:28 nah, giant geckos are clearly matured 20:07:36 if they were infants they wouldnt be giant! 20:07:40 haha 20:08:06 fine, 'powerful', then. 20:08:14 -!- Arianwen has quit [Quit: leaving] 20:09:29 -!- WalkerBoh has joined ##crawl-dev 20:11:34 giant geckos grow to by hydra 20:11:42 they're just infantile hydra-spawn 20:14:49 the rare 1-headed hydra 20:16:46 well they're born with 1 head 20:16:58 and grow more as get into hazardous scraps 20:18:35 -!- elliptic has joined ##crawl-dev 20:23:03 -!- ursan_ has quit [Ping timeout: 250 seconds] 20:35:14 -!- wheals_ has joined ##crawl-dev 20:36:46 -!- wheals has quit [Disconnected by services] 20:36:49 -!- wheals_ is now known as wheal 20:36:50 -!- wheal is now known as wheals 20:43:50 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 20:44:08 -!- Kalir has quit [Changing host] 20:53:12 -!- filthy has quit [Ping timeout: 246 seconds] 20:56:08 -!- LexAckson__ has joined ##crawl-dev 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:02:08 -!- Naruni has joined ##crawl-dev 21:02:35 hello 21:02:48 greetings? 21:05:57 -!- ursan_ has quit [Ping timeout: 250 seconds] 21:06:34 -!- Zibudo has quit [Ping timeout: 240 seconds] 21:06:59 im inching along on this item use from ground 21:07:00 -!- Zibudo has joined ##crawl-dev 21:07:07 got about half of the function built 21:07:18 neat! 21:07:51 im at the point though where i need to figure out how im gonna populate this menu 21:08:11 with a vector item array or just a list that points to objects 21:09:02 because i was planning on using toggleablemenu but I think that only allows either ACT_EXECUTE and ACT_EXAMINE, not ACT_EXECUTE and ACT_EXECUTE 21:09:37 http://puu.sh/oD3X1/d9ae2c2376.png 21:09:41 ox examples 21:09:49 adorable... 21:10:09 doesn't leave much space for other muts, unless they go on top 21:10:13 er, other traits 21:10:22 http://puu.sh/oD3Zp/b907bfff7d.png 21:10:33 this is how it looks without the ox stuff 21:10:41 03wheals02 07* 0.19-a0-30-gac859ea: Clear last_pickup when purchasing from shops (#10375). 10(2 minutes ago, 1 file, 9+ 0-) 13https://github.com/crawl/crawl/commit/ac859eac9d54 21:10:47 I have a fairly good idea of how to layer the stuff once I get around to it 21:10:50 Naruni: could you explain? why would you want both ACT_EXECUTE AND ACT_EXECUTE? 21:10:53 -!- nicolae- has joined ##crawl-dev 21:11:13 i mean, the same thing twice 21:11:49 -!- WalkerBoh has quit [Remote host closed the connection] 21:11:56 wheals, if i am reading the Toggleablemenu stuff right, it allows you to load objects into a vector to be either acted upon or examined 21:12:02 yep 21:12:18 what i wanted to do was have two different vectors (one for items in inventory and one for items on ground) 21:12:39 then have the menu toggle looking at inventory objects or objects on ground 21:13:09 with the purpose of being able to drink a pot from inventory or ground 21:14:16 yeah i don't think ToggleableMenu is set up to change the menu contents on toggle anyway 21:15:31 not quite sure about that: menu.cc: // Toggle all menu entries 21:15:53 even if, i dont think it can support the same ACT_EXECUTE on the toggled mode 21:16:09 so that's why im kind of at a pause point 21:17:16 -!- MarvinPA has left ##crawl-dev 21:17:24 -!- ProzacElf has joined ##crawl-dev 21:17:25 -!- miek_ has quit [Quit: Lost terminal] 21:18:25 i'm thinking it might be easier to make a key exit the menu and open a new menu with the other list of items 21:18:37 a menu with a list of items that changes is a real pain 21:19:37 -!- miek_ has joined ##crawl-dev 21:19:39 -!- Dracunos has quit [Ping timeout: 244 seconds] 21:20:36 that's a possibility. 21:21:24 in fact, i like that 21:21:37 thanks for the idea 21:22:19 you're welcome. 21:24:51 -!- elliptic has quit [Quit: Leaving] 21:25:26 http://puu.sh/oD4MQ/51b49e3f20.png 21:25:34 rough ox+weird concept 21:26:00 hrm 21:26:08 so okay 21:26:08 are you actually doing the 15 variants per tier thing? 21:26:12 yes 21:26:17 as opposed to the 2 variants per tier i was suggesting 21:26:24 aren't you going to go insane? 21:26:30 well most of it can be layered :v 21:26:41 that's sort of how I'm planning on doing it, anyway 21:26:45 it seems like it'd be simpler to do the layering in-game, basically 21:26:47 idk 21:26:55 i mean, do whatever works for you, i'm just trying to make your life easier. 21:26:57 -!- elliptic has joined ##crawl-dev 21:27:24 yes I'm working on separate layers 21:27:30 that's just how it looks when it's combined 21:27:47 http://puu.sh/oD4UO/699e8b6d8f.png 21:27:50 weird by itself 21:28:01 my suggestion was that you'd give me the base, unmutated version + one image per tier per mutation 21:28:21 oh 21:28:25 yeah, that's how I'm doing it 21:28:48 so it's not really 15 variants, since the 'weird' part is going to be the same no matter what it's paired with 21:29:03 it's 'only' six per tier, plus the base 21:29:10 yeah 21:29:12 ok 21:29:19 carry on, then! 21:29:41 hm, also i guess i might say that the purple stuff does't really read as 'eyes' very well 21:29:50 at least not when blown up, idk about 1x 21:30:19 yeah, it needs some work 21:30:19 might be easier if it was just a third eye? 21:30:35 maybe 21:30:47 I'll focus on getting the last two tiers concepted, in any case 21:30:51 also need to pick a better colour for the base 21:30:59 fleshy tone might not mesh as well as I though 21:31:01 t 21:36:03 -!- ahriman has quit [Quit: leaving] 21:37:26 03wheals02 07* 0.19-a0-31-g0d989fc: Don't cycle through items out of LOF for apport (#10390). 10(43 seconds ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/0d989fc4e222 21:39:14 wow, that comment 21:39:17 http://puu.sh/oD5yD/9bb93e082f.png 21:39:22 something about that formatting... quite unique! 21:39:42 CanOfWorms: somewhere between a pig and a siamese 21:39:49 heh 21:39:50 er, that's not right 21:39:58 it is very neatly aligned. 21:40:06 a 'sphynx', apparently 21:40:14 wheals: it makes it look like a very long conditional! 21:41:05 hm 21:41:31 i just added the new version on mantis for 0.19 and updated the description of 0.18 and longterm development 21:41:41 for some reason 0.19 is underneath 0.18 on this list 21:42:04 yeah also in the "Fixed in Branch" list 21:43:21 ... turns out if you kill dowan and you're invis when duvessa comes into view and she doesn't see you, she still goes berserk. 21:43:26 and then berserk-wanders off 21:44:22 !learn add lasty_to_do ... turns out if you kill dowan and you're invis when duvessa comes into view and she doesn't see you, she still goes berserk. 21:44:22 lasty to do[10/10]: ... turns out if you kill dowan and you're invis when duvessa comes into view and she doesn't see you, she still goes berserk. 21:44:25 -!- ontoclasm1 has joined ##crawl-dev 21:44:37 sometimes she just gets angry 21:45:23 -!- ontoclasm has quit [Ping timeout: 250 seconds] 21:48:02 i guess this is because the timestamp for 0.18 is august 4th 21:48:02 for some reason 21:48:02 the timestamp for "experimental branch" is in the year 4014 21:48:02 Lasty: she saw a strange disturbance 21:48:28 -!- meatpath has quit [Quit: Leaving] 21:48:55 minmay: incredibly disturbing 21:49:15 Lasty: dude her brother just fucking died, it makes sense for her to be disturbed 21:50:03 I guess I just caught her at a bad moment 21:50:46 Lasty: leave her alone she needs space 21:51:24 maybe you shouldn't've murdered her brother 21:51:29 oh, I did 21:51:38 nicolae-: hindsight is 20/20 21:51:58 there are slightly different people in the channel so I'm going to ask this question again: if a vault is on D:8, and it has a subvault area, can it pick a vault with "DEPTH: D:3-6" for its subvault 21:53:21 i've never messed around with that sort of thing but syntax.txt suggests "maybe yes" 21:53:54 looking at the code it looks like it should be no, but I might be reading wrong 21:54:10 one way to find out i guess 21:54:19 -!- LexAckson__ has quit [Read error: Connection reset by peer] 21:54:30 yeah I'm pretty sure it's no, going to test it 21:55:48 not just like that. I think you can do it with some finagling (each vault that you'd want to allow would need to have some way, possibly via lua, to override its depth if considered as a subvault) 21:56:27 if it gets chosen based on a tag, like SUBVAULT does, i think it might ignore the DEPTH tag 21:56:32 er, DEPTH command 21:56:35 whatever those are called 21:57:11 03PleasingFungus02 07* 0.19-a0-32-gbfd796a: Prevent elftwin buffs vs unseen players (Lasty) 10(78 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/bfd796adb0cf 21:57:16 nicolae-, random_map_for_tag has a check_depth argument and it's set to true in this case 21:57:27 03PleasingFungus02 07[stone_soup-0.18] * 0.18-b1-18-g7758cf2: Prevent elftwin buffs vs unseen players (Lasty) 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/7758cf264c90 21:57:38 geekosaur: respecting DEPTH: is what I *want* actually 21:57:38 ah, there we go 21:59:06 am I correct in assuming a formatted_scroller menu does not contain selectable items? 21:59:47 man I had to stare at "elfwtin" really long before I even understood it 21:59:51 it might be possible to make it have them, but usually it just uses plain text 21:59:54 *elftwin 22:00:01 -!- omarax has quit [Remote host closed the connection] 22:00:05 PleasingFungus: thanks for taking care of that so fast 22:00:08 elftwin is my favorite anglosaxon name 22:00:17 good clan name basis maybe 22:00:19 gammafunk: character limit! 22:00:26 72 chars is brutal... 22:00:26 Lasty: np, i've fixed a few bugs with them before 22:00:31 so i had a feeling i knew the relevant code 22:00:34 speaking of clan names, is there a dev clan? 22:00:34 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:00:37 gammafunk: esp with attribution! 22:00:42 i haven't heard of one... 22:00:54 gammafunk: loli catgirls 22:01:06 PleasingFungus: just abbreviate the unimportant bits like "Lasty" -> "Ly" or something 22:01:18 geekosaur: to check, are you up for making mac builds for a weds release? 22:01:25 0.18 22:01:37 loli catgirls is the dev clan? 22:01:58 the former tiles player "lolilover" really turned me off on the whole loli meme 22:01:59 I can do mac builds, dunno if I can do them before the following weekend 22:02:12 ah, shoot 22:02:15 should've asked you earlier 22:02:18 well, that timing sounds reasonable at least 22:02:27 we may not have them for day of release but within a couple days 22:02:36 ya 22:02:38 gammafunk: can you remind me what the situation is wrt windows builds? I never remember who/what does them 22:02:52 hm, i wonder if we have this documented 22:02:58 Oh those are easy to do; I've done in the bast and can do so if kin doesn't get his instructions finished 22:02:59 gammafunk: I just picked the most cringe-inducing team name I could remember 22:03:00 gammafunk: alternately, cut out all the extraneous bits, leaving just: "Commit (Lasty)" 22:03:02 yes it's in the release guide 22:03:05 Lasty: haha 22:03:22 doing windows builds, that is 22:03:33 PleasingFungus: you could probably do a cross compile...not sure if mingw is supported on os x 22:03:38 anyhow windows won't be a problem 22:04:03 os x is the major one where without geekosaur we're grasping at straws 22:04:09 heh 22:04:19 what if he was hit by a bus tomorrow? or eaten by a dragon? 22:04:21 we'd be helpless... 22:04:43 Well then I'd make a long post about how we no longer support os x and Macs are in fact a mistake 22:04:52 I have a script for building, which I should put up somewhere. signing I currently do manually (and it's multistep and has some Apple-induced gotchas) 22:04:52 I'd recover eventually 22:05:03 Yeah that would be awesome, geekosaur 22:05:28 we can put that in the tree 22:06:24 http://puu.sh/oD76d/beb939a08c.png 22:06:30 bases done :toot: 22:07:21 such a swol beast 22:07:24 did you ever play fallout 2 22:07:31 nope 22:07:44 CanOfWorms: it almost reminds me of the art in FF6 22:07:50 http://fallout.wikia.com/wiki/Mole_rat#Variants 22:07:57 yeah, the last one is vaguely inspired by the behemoth monsters from FF 22:08:15 cool 22:08:19 haha 22:08:25 @mole rat 22:08:29 its head almost seems somewhat detached from its body somehow, but maybe I'm weird 22:08:30 mm 22:08:52 the hard edge on the top of the last one's head gives it a lot of z-distance from the body 22:08:55 I think there's a subtle color difference but again that's probably just me 22:08:55 perceptually 22:09:22 it's great though, the 4th one has this "huge body small head" thing going on 22:09:33 yeah it's based off a bulldog 22:09:41 and bull 22:09:58 alright, let's do the ox variants first 22:10:28 is cao updated yet? 22:10:28 johnstein: You have 1 message. Use !messages to read it. 22:10:35 johnstein: did you get access? 22:10:48 I haven't heard from rax. I did a !tell and an email 22:10:49 it's not updated no 22:10:58 -!- Lasty has quit [Quit: Leaving.] 22:11:03 wasn't srue if maybe someone else with access was able to get it done 22:11:10 -!- barb4r1an has quit [Ping timeout: 250 seconds] 22:11:22 rax: Are you around? We'd like to give johnstein access to CAO to do updates/admin, notably for tourney coming up and also for updating CAO scoring 22:11:34 !lg notkat 22:11:35 234. Kat the Sneak (L5 OpAs of The Shining One), succumbed to an adder's poison on D:4 on 2016-05-01 09:33:47, with 201 points after 3350 turns and 0:15:30. 22:11:42 !nick notkat 22:11:42 Mapping notkat => kat 22:11:50 !lg @kat 22:11:50 234. Kat the Sneak (L5 OpAs of The Shining One), succumbed to an adder's poison on D:4 on 2016-05-01 09:33:47, with 201 points after 3350 turns and 0:15:30. 22:12:01 !lg @kat s=src 22:12:01 234 games for @kat: 234x cao 22:14:47 gammafunk, http://lpaste.net/162077 (although hm, funky indentation there) 22:15:48 geekosaur: ok for me to do some cleanup and add to the repo? 22:15:58 one thing not clearly documented is it looks for a crawl-patches.patch file and applies it if present; this is how I dealt with things like tiles crashing on the session manager option that launch services adds 22:16:01 sure 22:16:23 -!- nicolae- has left ##crawl-dev 22:16:42 -!- packet_loss has quit [Remote host closed the connection] 22:17:42 general idea is if there's an existing build dir it uses it, otherwise it makes a pristine one. so I can do test builds and figure out what apple broke this time >.> and then do the final builds from pristine checkouts + the patch file if needed 22:18:18 it will probably serve more as documentation/starting point for anyone who wants to attempt to make os x builds in the future 22:20:07 and I need to collect the commands I run for signing out of my shell history and make that a script 22:20:45 because the comment about using --deep turns out to be incorrect; --deep is too simple-minded so some things need to be signed manually 22:24:44 http://puu.sh/oD88e/310f0bfba3.png 22:24:49 the evolution of the ox... 22:25:00 big fan of the primal fur 22:25:16 -!- Lasty has joined ##crawl-dev 22:25:18 the larval guy just looks flattened, like someone stepped on him. 22:25:29 also true of the non-furry version, looking at it 22:25:42 heh 22:25:50 poor larva :( 22:26:04 they're chumps!!! 22:26:18 -!- Cheibrodos has quit [Quit: Page closed] 22:27:25 -!- techieAgnostic has quit [Ping timeout: 250 seconds] 22:28:02 -!- Lasty has quit [Client Quit] 22:30:57 -!- Lasty has joined ##crawl-dev 22:32:52 int prompt_invent_item(const char *prompt, menu_type mtype, int type_expect, bool must_exist, bool auto_list, bool allow_easy_quit, const char other_valid_char, int excluded_slot, int *const count, operation_types oper, bool allow_list_known, bool do_warning) 22:33:22 i see the 7th item is const char other_valid_char 22:33:38 now if that is being called with a 0 22:33:47 what does that mean? 22:34:12 ah nevermind i found a description 22:35:56 -!- Evablue has quit [Quit: Evablue] 22:36:00 -!- ontoclasm1 has quit [Quit: Leaving.] 22:37:25 -!- destrovel_ has quit [Client Quit] 22:39:20 -!- destrovel has quit [Ping timeout: 250 seconds] 22:40:19 -!- fixit_friend has joined ##crawl-dev 22:41:11 -!- koboldina has quit [Quit: Page closed] 22:42:32 there's something wrong here: prompt_invent_item("Drink which item?", MT_INVLIST, OBJ_POTIONS, true, true, true, '!', -1, nullptr, OPER_QUAFF); 22:42:51 if i press '!' in that menu, prompt_invent_item returns -1 instead of -2 22:44:32 invent.h #define PROMPT_GOT_SPECIAL -2 22:44:52 -!- WalkerBoh has joined ##crawl-dev 22:45:43 where before it was being called as prompt_invent_item("Drink which item?", MT_INVLIST, OBJ_POTIONS, true, true, true, 0, -1, nullptr, OPER_QUAFF); 22:46:02 i think im missing something about passing a char? 22:50:49 -!- AreBrandon has quit [Ping timeout: 250 seconds] 22:51:59 -!- MagicLamp has quit [Ping timeout: 260 seconds] 22:51:59 -!- alien3456 has quit [Ping timeout: 260 seconds] 22:54:30 -!- shnurlf has quit [Ping timeout: 250 seconds] 22:57:49 -!- staplegun has quit [Ping timeout: 260 seconds] 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:00:28 http://puu.sh/oDaa6/0ad531834e.png 23:00:30 batbeast 23:00:32 er 23:00:34 batox 23:00:44 http://puu.sh/oDab6/c5f4dcfb25.png 23:00:48 this is batbeast 23:01:58 is batox like botox 23:02:28 perhaps...? 23:02:34 can i inject batox into my character's face to increase their speed 23:04:53 you can if you believe hard enough 23:08:09 CanOfWorms: gotta go fast 23:08:18 -!- Grammus has quit [Read error: Connection reset by peer] 23:08:33 mutant the oxbat 23:09:16 -!- ontoclasm has joined ##crawl-dev 23:09:23 -!- Grammus has joined ##crawl-dev 23:11:11 -!- HellTiger has quit [Ping timeout: 250 seconds] 23:11:46 -!- betheynyx has quit [Max SendQ exceeded] 23:14:12 PleasingFungus, i think im really close, can you take a look at this: 23:14:12 PleasingFungus, http://pastebin.com/JWMFMCSY 23:14:40 doesn't look unreasonable, but i'm not that familiar with list code - wheals has done more with itl 23:15:36 i need to make select_items only accept item of type base_type from iptr 23:15:39 vector selected = select_items(iptr, "words go here", false, MT_SELONE); <-- would that work? 23:15:55 !source select_items 23:15:56 1/2. https://github.com/crawl/crawl/blob/master/crawl-ref/source/invent.cc#l948 23:16:35 what would do the filtering there? 23:16:41 I don't see anything in your call that would filter 23:16:50 ok 23:16:51 !log 23:16:52 -!- flappity is now known as fkaoouty 23:16:52 3673. Lightli, XL26 DrMo, T:71155: http://crawl.berotato.org/crawl/morgue/Lightli/morgue-Lightli-20160502-031610.txt 23:17:01 -!- removeelyvilon has quit [Quit: Page closed] 23:17:19 -!- fkaoouty is now known as flappity 23:17:31 I died because both lung entrances were blocked off by permanent teleportation traps and thus meant I couldn't leave the vault 23:17:38 PleasingFungus, yeah that's my brainfart, i dont know how to get filtering into that code 23:17:48 why the hell is that allowed 23:17:51 !source erase_if 23:17:52 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/misc.h#l299 23:17:54 to kill players 23:18:04 i thought that was obvious, lightli. 23:18:28 i think the if (iptr bla bla) is not necessary, i'd rather just use select_items(OBJ_POTIONS or something 23:18:31 it's one of the single biggest screw-yous possible if that happens though 23:18:36 erase_if(items, [](const item_def* i) { return i->base_type == OBJ_POTIONS; } ); 23:18:38 since you can't get in except via random teleportation or a shaft 23:18:45 and you can't get OUT without random teleportation 23:18:51 erase_if(items, [](const item_def* i) { return i->base_type != OBJ_POTIONS; } ); rather 23:18:58 then items will only have potions 23:19:31 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:19:44 Lightli: there are several ways to deal with that problem 23:19:52 it's been discussed at various times 23:19:53 !source item_list_on_square 23:19:53 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/items.cc#l720 23:20:00 no, not a single -tele item spawned 23:20:00 nice! 23:20:09 -tele is not the only solution 23:20:10 and stasis was removed as an amulet 23:20:13 it'd be better, though, to not use item_list_on_square at all 23:20:22 and yes, I did use massive amounts of random teleportation and it didn't work 23:20:28 !log . 23:20:29 3673. Lightli, XL26 DrMo, T:71155: http://crawl.berotato.org/crawl/morgue/Lightli/morgue-Lightli-20160502-031610.txt 23:20:53 instead just do something like for (stack_iterator si(obj); si; ++si) 23:20:53 if (si->base_type == OBJ_POTIONS) items.push_back(& (*si)); 23:20:54 have you considered: blink, or ?blink 23:21:10 I burnt my last blink scroll grabbing the orb 23:21:14 then you don't have a thing where you add all the items to the vector, then remove all the non-potion items 23:21:26 just don't add the other ones at all 23:21:27 -!- zeia has quit [Ping timeout: 276 seconds] 23:21:29 sounds like a fuck-up 23:21:37 and I didn't think to memorize regular blink because this situation is so ridiculously rare to begin with 23:21:38 http://puu.sh/oDbii/61ba643804.png 23:21:40 shockbeast 23:21:41 wheals, |amethyst and I spoke about this the other day, i cant remember the convo but it was concluded that item_list_on_square was appropriate 23:21:48 ok then 23:21:57 he did bring up stack iterator 23:21:59 -!- Kinbote has quit [Quit: Page closed] 23:22:15 http://puu.sh/oDbkj/5db0497838.png 23:22:17 shock + ox 23:22:22 it's like how ancient liches have paralyze but it wasn't until a few months ago when one paralyzed me that I even knew they could have it 23:22:50 http://puu.sh/oDblI/284e37b10f.png 23:22:54 shock + bat 23:24:03 have you considered: blink, or ?blink < doesn't this not work once you have the orb 23:24:38 uncontrolled blink is enough to you past tele traps in corridors, esp if you use fog to manipulate los 23:24:50 yeah, blink becomes randomized, and random blinking past a perm-tele trap is still pretty RNG 23:25:07 I mean remember how the actual orb chamber used to have variations 23:25:13 yeah I was mostly commenting on the ?blink part 23:26:10 and how those were removed since one of the big things was NOT having things significantly different on Zot:$? 23:26:38 that is not why orb chamber variations were removed 23:26:43 like, even remotely 23:26:45 oh wait now I remember 23:26:52 it was because they were meaningless flavor 23:26:59 -!- yaknyasn has quit [Ping timeout: 260 seconds] 23:27:25 hey lightli do you like seeing fire giants on d:10 23:27:41 yes, because those are much more easily dealt with 23:27:45 walk away and deal with them later 23:27:46 good 23:27:52 -!- namelastname112 has quit [Ping timeout: 250 seconds] 23:28:34 wheals, this isn't working here: erase_if(selected, [](const item_def* i) { return i->base_type == OBJ_POTIONS; }); 23:29:00 i said the conditional is backwards 23:29:02 it should be != 23:29:15 lightli: expect a new d:10 vault from minmay, featuring nothing but fire giants 23:29:19 good 23:29:46 -!- Daekdroom has quit [Quit: Leaving] 23:29:46 ...how common is both lung entrances being blocked off by perma-tele traps anyways? 23:30:05 CanOfWorms: it can have a fire dragon instead 23:30:20 probably fairly common 23:30:23 i mean im getting serious errors, not just the wrong result: /usr/include/c++/5.3.0/bits/predefined_ops.h:234:30: error: no match for call to ‘(use_an_item(int)::) (SelItem&)’ { return bool(_M_pred(*__it)); } 23:30:27 it's fairly common yeah 23:31:02 Lightli: next time you see double tele traps, what you should do is ctrl+F wands of digging and clear the non-lung half of zot 23:31:10 -!- wheals has quit [Quit: Leaving] 23:31:17 i think im putting it in the wrong place (thats what she said!) 23:31:32 I was stuck in the lungs for enough turns for orb-run generation to make it not clear anyways 23:31:44 oh you mean the rock walls 23:32:44 yes 23:32:52 ah yeah im trying to do something to an empty vector thats why 23:32:53 ad you should clear the non-lung half before you enter the lungs, obviously. 23:32:54 -!- elliptic has quit [Quit: Leaving] 23:33:02 Lightli: next time you see double tele traps, what you should do is ctrl+F wands of digging and clear the non-lung half of zot 23:33:03 um 23:33:14 that confers absolutely no benefit whatsoever 23:33:16 let me guess that doesn't work 23:33:43 you cannot teleport to squares that were walls when the level first generated 23:33:47 ah 23:33:53 that's interesting 23:34:03 it was added specifically because of this zot:5 "strategy" 23:34:08 nice. 23:34:23 #thedevsthinkofeverything 23:34:33 what you should do instead is remove spell hunger from crawl 23:34:54 -!- NotKat has quit [Ping timeout: 250 seconds] 23:36:04 !source zot.des 23:36:04 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/zot.des 23:36:53 ??trap 23:36:53 what, why is minmay_titanic not in there 23:36:53 trap[1/1]: Hidden thing that causes great aggravation. See {mechanical trap}, {alarm trap}, {teleport trap}, {shadow trap}, {zot trap}, {shaft}, {pressure plate}, {web}. Trap detection is based on XL. 23:37:30 i wonder why trap detection scales with XL 23:37:49 not historically why, but currently why 23:38:04 the currently why is "historically why" 23:38:25 also can we talk about how the ~ glyphs are placed in hall_of_zot, it's awful 23:38:33 I feel like the issue has grown worse over the last few versions in between "stasis's removal making it less likely for a character to have -tele and thus not worry about it, and the removal of various trap types increasing the odds of rolling teleportation traps to begin with 23:39:07 1. that didn't increase the odds of the zot:5 vault rolling teleportation traps 23:39:15 2. teleport is not a bad zot:5 strategy in the first place 23:39:38 yeah, except for the fact that random teleportation has a tendency to land you back in the vault 23:39:54 (that game still would have been won if I hadn't had literally 10+ teleports land back in the vault) 23:40:44 (and I wouldn't have needed to teleport out [or IN] of the vault if there weren't permanent teleportation traps in the corridors) 23:41:48 it also would have been won if you played better, i don't see your point there 23:42:41 your argument is "a trap actually did something other than just annoy, traps should only do things that are just annoying" 23:42:54 minmay: there's not much "playing better" you can do when the RNG literally prevented me from leaving the vault 23:43:22 you would have a better argument against traps if you chose literally any other example 23:44:48 http://puu.sh/oDctZ/511229a341.png 23:44:51 stingbeast 23:45:01 nice 23:45:35 http://puu.sh/oDcwp/bf3be6c45a.png 23:45:38 batsting 23:45:51 http://puu.sh/oDcxm/27411b2dee.png 23:45:52 oxsting 23:46:08 minmay: I do wonder if making the teletraps guaranteed on Zot:$ in the corridors would increase the rate of Zot:$ splats 23:46:14 http://puu.sh/oDcyd/4afbdd2706.png 23:46:16 shocksting 23:46:21 two more left :toot: 23:46:29 sure, it probably would 23:47:04 not really sure what your point is, of course zot:5 is a little easier if there are no traps in the corridors 23:47:18 just make it so the hall is a teletrap surrounded on both sides by a zot trap 23:48:32 minmay: it's probably the only trap in the corridors that actually has any real effect 23:48:37 even zot traps aren't that bat 23:49:10 http://puu.sh/oDcHt/02ff903aca.png 23:49:15 extreme mutant beasts... 23:49:37 uh, zot trap in the corridor is much worse than tele trap in the corridor 23:50:37 look, you know i hate traps. you need to come up with something more substantive than argumentum ad my character died 23:51:31 extreeeeeeeme 23:51:48 honestly, I'd be fine if it was more common: as it is it's kind of in this nebulous state wherein a good chunk of games don't have to worry about the problem but a few unfortunate ones do 23:52:50 like orbs of fire are so well-known to be incredibly dangerous that people have been known to go out of their way to find rF before venturing into Zot 23:54:07 if tele-traps blocking the corridors off was common enough that people started going out of their way to find the blink spell/blink scrolls/-tele items just to minimize , I'd be much more accepting of it 23:54:16 *minimize the risk 23:54:59 people go out of their way to find blink scrolls anyway... 23:55:25 fedhas plants protection 13https://crawl.develz.org/mantis/view.php?id=10393 by KSK 23:55:31 true 23:58:25 like this isn't something I expect anything done about in the near-future, but maybe something could be done one way or another once things settle down and the tournament ends 23:58:52 just campaign for trap removal and don't bring this situation up 23:59:06 lol 23:59:14 because you are obviously the only person who sees it as a problem 23:59:43 oh baby im so close 23:59:53 fr: remove tele traps