00:00:04 -!- omarax has quit [Remote host closed the connection] 00:02:04 -!- lightflight has quit [Quit: Page closed] 00:04:15 I FR'ed it for H, iirc 00:04:15 "By the way (this is sort of relevant to Napkin): After a little over 2.5 million idle turns in D1, waiting for a OOD monster to open the door of the small room that I spawned in, I got bored waiting and left. It was an ice dragon that greeted me. 00:04:29 old 0.8 tourney comment 00:04:54 ya you prompted it 00:05:28 Experimental (combo_god) branch on crawl.beRotato.org updated to: 0.18-a0-1495-gc91f3eb 00:06:36 ProzacElf: monster spell choice is always "pick randomly -> try to guess if it's useless/bad to cast -> if so, roll again" 00:06:49 afaik 00:07:02 do they actually reroll? 00:07:07 hm 00:07:11 they might just give up 00:07:16 dunno 00:07:16 so 00:07:18 they must give up at some point 00:07:26 if the spell actually is useless / bad to cast 00:07:29 they do get a reroll 00:07:40 if the initial roll is "no spell", they just stop, though 00:07:45 yeah 00:07:46 and the reroll I think is biased towards self-enchantments 00:08:02 what happens if you have something with spell freq 200 on a useless spell? 00:08:06 iirc 50% chance of rolling only from spells that are self-enchantments 00:08:18 PleasingFungus: then the reroll also fails and they don't get another 00:08:29 ah, they can't choose the same one twice? 00:08:36 well, they can 00:08:36 makes sense 00:08:40 but it is marked as useless 00:08:44 goes through the same check 00:08:50 and then gives up because reroll already happened 00:09:00 ah, so exactly 1 reroll? 00:09:05 yeah 00:09:06 look here 00:09:09 !source mon-cast.cc:3388 00:09:10 https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-cast.cc#l3388 00:09:10 ok, that's what I vaguely thought. 00:09:23 (off by a line but close enough) 00:09:25 ya 00:09:41 a lot of this version of the code is due to me, which is how I know this <.< 00:09:46 but it borrows a lot from the previous version 00:09:52 just refactored to take the spell slot system into account 00:09:54 sure 00:10:01 is melee still a spell or did that get obsoleted by spell weights 00:10:12 gone 00:10:13 ??melee 00:10:13 melee[1/1]: "[N]ow completely useless." -- Grunt 00:10:15 :) 00:10:17 tragic 00:10:20 %git HEAD^{/now completely useless} 00:10:20 07Grunt02 {PleasingFungus} * 0.16-a0-2400-g1eca9a7: Replace the rod of striking with the iron rod. 10(1 year, 4 months ago, 25 files, 229+ 58-) 13https://github.com/crawl/crawl/commit/1eca9a74a905 00:10:27 it actually went away with iron rod <.< 00:10:35 ...why was I the one who pushed that? 00:10:45 that is a good question! 00:10:59 %git HEAD^{/now completely useless}^ 00:10:59 07PleasingFungus02 * 0.16-a0-2399-g9fae1b6: Give 'enchanted' items a 'brand' description 10(1 year, 3 months ago, 1 file, 12+ 1-) 13https://github.com/crawl/crawl/commit/9fae1b671497 00:11:35 Grunt: btw re: https://crawl.develz.org/mantis/view.php?id=8225 00:11:39 yes, I suspect you were working on someone else at the same time 00:11:40 would probably have to look at irc logs from the time 00:11:45 PleasingFungus: that's what I'm doing 00:11:48 haha 00:11:54 how can i get/make an updated list for that? 00:11:58 ah 00:12:08 ontoclasm: I'll see if I can generate one 00:12:20 I don't consider it a huge priority as I don't think these icons are displayed anywhere other than ?/S right now 00:12:26 yeah, i know 00:12:35 but some of those would be super quick to hash together 00:14:08 Grunt: console player question: if there was a monkey monster, what glyph would it have? 00:14:18 @ 00:14:19 obviously 00:14:23 the player is the real monkey after all 00:14:34 in all seriousness, I would most likely go with p 00:14:38 since they're mostly humanoid :) 00:14:54 m for monkey 00:15:10 heh 00:15:24 mermonkeyh 00:15:25 maybe h? 00:15:46 yeah, I could see p or h 00:15:51 both weird in their own way 00:16:00 a weakness in crawl's taxonomy... 00:16:01 doesn't seem humanoid enough to me, but is about in the same place as hounds or felids 00:16:17 -!- giann has quit [Ping timeout: 276 seconds] 00:16:52 t 00:17:01 crabmonkey 00:17:01 -!- ystael has quit [Ping timeout: 240 seconds] 00:18:11 okay, I think I can get a list out of the data I have available; just need to prettify it 00:23:24 -!- giann has joined ##crawl-dev 00:23:31 -!- West1C has quit [Ping timeout: 240 seconds] 00:25:49 -!- WalkerBoh has joined ##crawl-dev 00:26:01 -!- nomicflux has quit [Ping timeout: 240 seconds] 00:26:50 ontoclasm: I have updated the list 00:27:01 pray he does not update it further 00:27:06 :) 00:27:27 I tried to remove spells that I know for sure are no longer used anywhere, but I may not have caught all of them 00:28:19 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.18-a0-1390-gc02854d (34) 00:29:14 "the list"? 00:29:20 !bug 8225 00:29:21 https://crawl.develz.org/mantis/view.php?id=8225 00:29:56 thank you! 00:30:14 trying to compile 0.10, anyone done this recently? 00:30:15 debug.h:38:33: error: expected unqualified-id before ‘void’ 00:30:15 # define COMPILE_CHECK(expr) ((void)sizeof(char[1 - 2*!(expr)])) 00:30:16 ^ 00:30:19 irradiate is a monster spell? 00:30:30 ditto hydra form 00:30:50 surprised that code bitrots in three years tbh 00:31:00 what code? 00:31:02 oh 00:31:53 ...huh, is git pull working for you guys 00:32:18 i get a connection timed out error 00:32:18 yes? 00:32:22 hm 00:32:33 how bizarre 00:32:47 PleasingFungus: doh 00:32:52 PleasingFungus: I thought I removed those from the list 00:33:17 not sure how those crept in there 00:33:30 probably due to how you have the enums moving based on version :b 00:33:33 haha 00:33:51 I do have a monster implementation for Irradiate somewhere 00:33:55 it was used for extremely ugly things 00:35:13 -!- home has quit [Quit: Leaving] 00:35:17 <|amethyst> titanically ugly things? 00:35:20 btw, PleasingFungus, poke through 20141117 crawl-dev log for context about the iron rod 00:35:22 we were talking about that the other day 00:35:31 basically you had some refactoring ideas and I handed it off to you to do that <.< 00:35:40 why do the monster spells need tiles anyway? 00:35:45 er...icons 00:35:49 they don't really 00:35:51 but it's nice for ?/S 00:35:54 ProzacElf: for the spell descriptions, more or less 00:35:57 ah 00:36:10 i mean, neat to have, but not very pressing i shouldn't think 00:36:13 anyway I'd rather implement icky things than extremely ugly things rn 00:36:30 <|amethyst> chequers: are you using clang? might try gcc 00:36:33 (icky things -> lesser ugly things, kind of analogous to the original ugly things, but appearing mid-to-late D) 00:36:38 icky things -> yucky things -> totally gross things 00:36:48 ooo, bring back the old ugly thing tile too! 00:36:50 squidgy things 00:36:52 ha! 00:36:53 they were cute =X 00:36:59 <|amethyst> do we get worm masses too? 00:37:05 cutegly things 00:37:13 |amethyst: only if I also get an excuse to add molds 00:37:13 cuddly things 00:37:16 remember when 'b' was for 'raven' instead of 'death shrike 2000' 00:37:21 hahaha 00:37:24 only 90s kids will remember this 00:37:24 yes 00:37:29 FR: death shrikes 00:37:39 -!- KurzedMetal has quit [Read error: Connection reset by peer] 00:37:39 |amethyst: gcc actually but it might have been a problem due to no make clean after building 0.9 00:37:40 there's mention in that log of someone being surprised when a b was dangerous 00:37:42 -!- giann has quit [Ping timeout: 248 seconds] 00:37:44 The death shrike hits you. You die... 00:37:48 i guess gastric shrikes got shot down when i wasn't looking 00:37:54 since death cobs got nerfed 00:37:58 -!- Blade- has quit [Ping timeout: 252 seconds] 00:38:07 <|amethyst> SHRIKE AND TEAR HUGE GUTS 00:38:16 Grunt: /* fall through to next case */ 00:38:21 ah no, it's a real problem 00:38:30 PleasingFungus: :b 00:38:37 still one of my top 10 bugs 00:38:43 * Grunt reaches out with his deadly touch. 00:38:53 maybe i can just remove compile_check 00:38:59 Do you want your possessions identified? [yn] 00:39:23 <|amethyst> chequers: it's possible that the check is failing 00:39:35 <|amethyst> I don't recall exactly how that manifests 00:40:11 <|amethyst> chequers: you might be able to replace it with the trunk version (that does static_assert), but you might need -std=c++11 for that 00:40:19 looks like commenting out the compile_checks works 00:40:20 -!- neongrey has quit [Read error: Connection reset by peer] 00:40:30 well, at least compiles 00:40:32 <|amethyst> this particular call to it? 00:40:45 <|amethyst> or the definition 00:40:57 all the calls in tilepick.cc :D 00:41:08 <|amethyst> hrm 00:41:19 <|amethyst> I suspect they are actually broken then 00:41:31 <|amethyst> double-check that the rltiles stuff actually got rebuilt 00:41:38 -!- Blade_ has quit [Ping timeout: 252 seconds] 00:42:02 yeah, i have lines like CXX rltiles/tiledef-feat.o 00:42:04 <|amethyst> I mean, I think this is happening because the COMPILE_CHECKs are failing, in which case defeating them will just burn out a bigger fuse somewhere else 00:42:17 <|amethyst> chequers: but before that, did it do TILEGEN 00:42:24 -!- tealeaves has quit [Quit: Bye] 00:42:56 <|amethyst> err, "GEN" I guess, not "TILEGEN" 00:43:23 i got a few gens 00:43:45 what are you expecing to be missing? the png files? 00:44:02 <|amethyst> the tiledef-*.cc and/or .h 00:44:29 ontoclasm: one more note about that list 00:44:32 I generated it from enums 00:44:33 so 00:44:34 -!- Blade- has quit [Ping timeout: 252 seconds] 00:44:42 some of the spell names might not 100% match their actual names 00:44:46 mm 00:44:57 if you find something you can't find a description for, check spl-data.h for the enum 00:45:10 and that will have the spell's real name 00:45:16 I think in 99% of cases they are the same 00:45:18 okaywill 00:45:23 okay, i will* 00:45:26 :) 00:45:28 |amethyst: praps not, syntax error in the generated js 00:46:08 <|amethyst> chequers: just to be sure, try a checkout in a fresh directory 00:46:16 <|amethyst> rather than just make clean 00:46:31 <|amethyst> it may be that 0.10's make clean is broken wrt tilegen or something like that? 00:46:46 good point 00:48:14 -!- Blade_ has quit [Ping timeout: 252 seconds] 00:52:01 @??hound 00:52:01 hound (08h) | Spd: 15 | HD: 3 | HP: 14-19 | AC/EV: 2/13 | Dam: 6 | see invisible | Res: 06magic(10), 08blind | XP: 42 | Sz: small | Int: animal. 00:52:35 <|amethyst> oh actually 00:52:50 <|amethyst> I wonder if it's that bug 00:53:05 <|amethyst> oh, no 00:53:15 <|amethyst> the bug I'm think of is backwards 00:53:45 <|amethyst> it caused the headers to be regenerated too often 00:53:49 <|amethyst> %git a316fb8 00:53:49 07|amethyst02 * 0.10-a0-2828-ga316fb8: Avoid spurious regeneration of tiledef headers. 10(4 years, 2 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/a316fb81c75e 00:54:04 :) 00:54:15 detective neil 00:56:31 <|amethyst> %git 6162a48eca 00:56:32 07Grunt02 * 0.11-a0-3124-g6162a48: Prevent spurious tile file rebuilds. 10(3 years, 7 months ago, 2 files, 9+ 125-) 13https://github.com/crawl/crawl/commit/6162a48eca6a 00:56:59 <|amethyst> ah, here we go 00:57:01 <|amethyst> %git 46ac644ab5bc628 00:57:01 07kilobyte02 * 0.11-a0-1940-g46ac644: Simplify the rltiles makefile by removing a per-target file. 10(3 years, 9 months ago, 3 files, 20+ 26-) 13https://github.com/crawl/crawl/commit/46ac644ab5bc 00:57:06 <|amethyst> I bet that's your bug 00:57:28 <|amethyst> or, rather, that's the commit that fixes it 00:57:35 why is paralyse under rod spells 00:58:04 rods, wands 00:58:13 -!- glaas has quit [Ping timeout: 250 seconds] 00:58:14 oh 00:58:15 i guess 00:58:58 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 01:00:04 -!- omarax has quit [Remote host closed the connection] 01:00:16 -!- tealeaves has quit [Quit: Bye] 01:07:01 -!- travis-ci has joined ##crawl-dev 01:07:02 The build is still failing. (combo_god - b0910d7 #4840 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/110862490 01:07:02 -!- travis-ci has left ##crawl-dev 01:07:33 ontoclasm: note that wands don't list their spells in the same way rods do, so I'm not sure it makes *that* much sense to conflate the sections 01:07:36 :) 01:08:18 i just thought it was weird since it doesn't have atile but is nonetheless carefully sorted 01:09:21 haha 01:09:28 the last update to that issue was 1.5 years ago 01:09:33 when I added, specifically, corrosive bolt 01:11:33 -!- ussdefiant_Lappy has joined ##crawl-dev 01:12:11 Unstable branch on crawl.s-z.org updated to: 0.18-a0-1390-gc02854d (34) 01:16:59 <|amethyst> that combo_god error is a real one it looks like 01:17:43 <|amethyst> you.props[UKAYAW_NUM_MONSTERS_HURT] = 01:17:43 <|amethyst> you.props[UKAYAW_NUM_MONSTERS_HURT].get_int() += 1; 01:19:36 Unstable branch on crawl.develz.org updated to: 0.18-a0-1390-gc02854d (34) 01:20:42 .... 01:20:44 dart slugs? 01:20:49 that's a real thing? 01:21:02 why not? 01:21:22 imo they'll be at LEAST as successful as shadow traps. 01:21:35 haha 01:21:39 O_O 01:21:41 bold prediction 01:21:56 whose idea was shadow traps btw/ 01:21:58 i don't think they're on cbro yet 01:22:09 but i thought someone was lying to me until i saw his death 01:22:09 they're on the combo_god branch! 01:22:11 since I rebuilt it 01:22:16 wait, shit, seriously 01:22:20 yeah 01:22:21 !lg * killer="dart slug" 01:22:22 1. Snack the Magician (L1 DETm), blasted by a dart slug (slug dart) on D:1 on 2016-02-22 06:19:26, with 2 points after 108 turns and 0:00:27. 01:22:31 !lg * killer="dart slug"-tv 01:22:32 1. Snack, XL1 DETm, T:108 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 01:23:00 you know it's a good tv if it includes character select 01:23:15 -!- simmarine_ has quit [Read error: Connection reset by peer] 01:23:16 heh 01:23:17 yes 01:23:20 dang, rip 01:23:54 !lg * killer="dart slug"-tv<0.5 01:23:55 Broken query near '<0.5' 01:24:02 feh 01:24:59 he would probably have survived that if he'd charged the slug, ironically 01:25:10 !lg * killer="dart slug" x=src 01:25:11 1. [src=cszo] Snack the Magician (L1 DETm), blasted by a dart slug (slug dart) on D:1 on 2016-02-22 06:19:26, with 2 points after 108 turns and 0:00:27. 01:28:30 -!- Harudoku has quit [Ping timeout: 252 seconds] 01:30:12 <|amethyst> btw 01:30:34 <|amethyst> I think it would be a good idea if we had one travis run of fulldebug with full optimizations turned on 01:30:46 <|amethyst> (one per compiler) 01:31:33 -!- Wahaha has quit [Quit: Leaving] 01:31:53 03|amethyst02 07[combo_god] * 0.18-a0-1496-gf2a3e56: Fix some undefined behaviour. 10(8 minutes ago, 1 file, 2+ 4-) 13https://github.com/crawl/crawl/commit/f2a3e56b2ca8 01:32:16 -!- WereVolvo has quit [Read error: Connection reset by peer] 01:32:25 what is weave shadows 01:32:37 it's a shadow creature variant 01:32:39 oh 01:32:42 it's what rod of shadows used 01:32:43 okay 01:32:45 uses? 01:32:50 <|amethyst> uses 01:32:56 yeah 01:33:02 <|amethyst> !tell Lasty BTW, probably did_hurt_congs 01:33:02 |amethyst: OK, I'll let lasty know. 01:33:05 <|amethyst> doh 01:33:28 ontoclasm: it's shadow creatures, but chooses creatures from a virtual d-level based on evo skill rather than the current level. tbh it could probably just have shadow creatures' icon 01:33:33 <|amethyst> !tell Lasty err... probably did_hurt_conduct should only do the incrementing if you're with U? 01:33:34 |amethyst: OK, I'll let lasty know. 01:33:41 PleasingFungus: it does already 01:33:47 haha 01:34:26 -!- Blade- has quit [Ping timeout: 252 seconds] 01:34:58 i'm super tempted to make the scattershot icon a shotgun cartridge 01:35:26 who's ever going to see it 01:35:29 <|amethyst> obv. use the shadow creatures icon with a little inset combination of a stair and the evo skill icon, to indicate that the depth of the monsters scales with evo 01:35:36 mmm 01:36:01 <|amethyst> surely there's enough room in an 8x8 corner of an icon to show that 01:36:16 i could make it fit 01:36:22 but i only use my powers for good 01:36:34 <|amethyst> :) 01:36:57 <|amethyst> seems intuitive to me 01:37:22 -!- Blade-_ has quit [Ping timeout: 252 seconds] 01:37:46 <|amethyst> whereas plain shadow creatures can have an inset with two sets of stairs, one with a player standing on it and the other with a monster standing on it 01:38:22 remember the old mummy restoration icon 01:38:49 <|amethyst> no, but I'm looking for it now 01:39:11 agh 01:39:20 like the new one i made is painfully abstract but uh 01:39:37 <|amethyst> %git fa1169311 01:39:37 07ontoclasm02 * 0.15-a0-1689-gfa11693: Ability icons (plus flight) 10(1 year, 8 months ago, 11 files, 2+ 4-) 13https://github.com/crawl/crawl/commit/fa11693111c5 01:39:43 |amethyst: i foresee many people being like "what the hell is that?" 01:39:45 <|amethyst> %git bdbfd348 01:39:45 07ontoclasm02 * 0.14-a0-2889-gbdbfd34: Mummy restoration ability tile (reaver) 10(2 years ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/bdbfd3480b06 01:40:01 <|amethyst> ProzacElf: only because they lack imagination 01:40:10 <|amethyst> ProzacElf: probably grown-ups the lot of them 01:40:48 rip the flight tile 01:40:57 down with devs 01:41:00 i liked that bird 01:41:20 i'm gonna make a crawl fork where i bring back all the tiles i've mae that got un-FRed 01:41:20 lol 01:41:25 e.g. lamia 01:42:29 lamia tile was cool 01:42:37 i'm gonna make a branch where all of the tiles are drawn by me. 01:42:37 <|amethyst> giaggostuono 01:42:43 and it's gonna be called... master....... 01:43:17 -!- travis-ci has joined ##crawl-dev 01:43:18 The build passed. (master - f614229 #4841 : Alex Jurkiewicz): https://travis-ci.org/crawl/crawl/builds/110863816 01:43:18 -!- travis-ci has left ##crawl-dev 01:43:32 as in master artist 01:43:35 <|amethyst> I could make a fork where I draw all the tiles and call it "Dungeon Crawl: Shit Soup" 01:43:45 <|amethyst> actually, that sounds like a good name for a fork 01:44:01 <|amethyst> or maybe a tell-all blog about internal devteam politics 01:44:35 brutal... 01:44:51 <|amethyst> hey, I didn't suggest renaming @crawlcode! 01:45:19 8) 01:45:51 renaming to what? crawlspaghetti? 01:46:06 <|amethyst> FIQ: @dungeoncrawlshitsoup 01:46:10 -!- physeK has quit [Ping timeout: 252 seconds] 01:46:13 ah 01:46:16 naturally 01:48:56 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 44.0.2/20160210153822]] 01:49:15 -!- PleasingFungus has joined ##crawl-dev 01:50:11 -!- ursan_ has quit [Ping timeout: 244 seconds] 01:50:34 -!- namelastname112 has quit [Ping timeout: 252 seconds] 01:50:39 New branch created: howler (1 commit) 13https://github.com/crawl/crawl/tree/howler 01:50:39 03PleasingFungus02 07[howler] * 0.18-a0-1391-g96e02ff: New monster: Howler Monkeys 10(75 seconds ago, 10 files, 55+ 9-) 13https://github.com/crawl/crawl/commit/96e02ff17c58 01:50:43 -!- PleasingFungus has quit [Client Quit] 01:51:58 oh deal 01:52:30 do they fling poo? 01:52:44 obv. make like 5 more monkeys 01:52:52 and assign them a glyph of their own 01:54:35 <|amethyst> ontoclasm: ITYM 11 more 01:55:13 Windows builds of master branch on crawl.develz.org updated to: 0.18-a0-1390-gc02854d 01:56:16 <|amethyst> a very strange request in /r/roguelikes: 01:56:28 <|amethyst> "I know its obscure but I was wondering if there was a game where you flew a b17 bomber, and maybe had to fly like 25 missions to succeed" 01:57:24 -!- FireSight has quit [] 01:58:26 <|amethyst> I can just imagine someone answering "There's this one from 1986 on the ZX Spectrum where you fly a b17, but there are 127 missions" 01:59:10 <|amethyst> and then OP being like "not really what I'm looking for, are there any where you only have to fly 25 missions?" 02:00:04 -!- omarax has quit [Remote host closed the connection] 02:01:04 is 24 okay? NO 02:04:08 -!- Blade- has quit [Ping timeout: 252 seconds] 02:04:54 -!- neongrey has quit [Read error: Connection reset by peer] 02:05:04 -!- lobf has quit [Quit: lobf] 02:05:48 03ontoclasm02 07* 0.18-a0-1391-gbff3df0: Spell icons for rod/wand spells 10(17 minutes ago, 12 files, 14+ 9-) 13https://github.com/crawl/crawl/commit/bff3df09cf36 02:06:35 i'm a monster 02:07:42 -!- us17 has quit [Ping timeout: 264 seconds] 02:11:31 hmm palyth_temple_overflow_mages change 02:11:43 I wonder if that was the vault that gave me 3 D:5 elf knights 02:12:10 who was uncovered by an unique who had the consideration of digging through some walls 02:15:05 nice scattershot icon 02:15:16 i feel so dirty 02:17:47 -!- travis-ci has joined ##crawl-dev 02:17:48 The build has errored. (master - de3eec0 #4842 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/110867164 02:17:48 -!- travis-ci has left ##crawl-dev 02:17:57 -!- ystael has quit [Ping timeout: 250 seconds] 02:21:44 -!- WalrusKing has quit [Ping timeout: 276 seconds] 02:24:55 -!- WalkerBoh has quit [Ping timeout: 255 seconds] 02:25:26 -!- Grivan has quit [Ping timeout: 248 seconds] 02:27:33 -!- ontoclasm has quit [Quit: Leaving.] 02:28:53 -!- Gorgo has quit [Quit: This computer has gone to sleep] 02:31:43 -!- Patashu has joined ##crawl-dev 02:34:06 -!- Krakhan has quit [Ping timeout: 240 seconds] 02:38:00 -!- nikheizen is now known as rousseauwine 02:38:17 -!- rousseauwine is now known as nikheizen 02:38:56 -!- Zeor has quit [Quit: Leaving.] 02:50:58 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 02:52:59 -!- travis-ci has joined ##crawl-dev 02:53:00 The build passed. (master - c02854d #4843 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/110867489 02:53:00 -!- travis-ci has left ##crawl-dev 02:53:19 Monster database of master branch on crawl.develz.org updated to: 0.18-a0-1391-gbff3df0 02:54:06 -!- aditya has quit [Ping timeout: 240 seconds] 03:00:05 -!- omarax has quit [Read error: Connection reset by peer] 03:13:15 -!- lightflight has quit [Quit: Page closed] 03:20:02 -!- flappity has quit [Ping timeout: 240 seconds] 03:22:59 -!- KamiKatze has quit [Quit: Page closed] 03:23:28 Unstable branch on crawl.beRotato.org updated to: 0.18-a0-1391-gbff3df0 (34) 03:25:10 -!- grimmulfr has quit [Remote host closed the connection] 03:27:16 -!- travis-ci has joined ##crawl-dev 03:27:17 The build has errored. (combo_god - 2c42d2c #4844 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/110877539 03:27:17 -!- travis-ci has left ##crawl-dev 03:28:38 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 03:29:11 -!- Blazinghand has quit [Read error: Connection reset by peer] 03:34:32 -!- ursan_ has quit [Ping timeout: 240 seconds] 03:43:53 -!- bonghitz has quit [Remote host closed the connection] 03:44:01 -!- West1C_ has quit [] 03:47:31 -!- Idolo has quit [] 04:00:05 -!- omarax has quit [Remote host closed the connection] 04:03:03 -!- travis-ci has joined ##crawl-dev 04:03:04 The build is still failing. (combo_god - c91f3eb #4845 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/110877939 04:03:04 -!- travis-ci has left ##crawl-dev 04:04:26 -!- edsrzf has quit [Ping timeout: 276 seconds] 04:16:10 -!- nikheizen has quit [Quit: leaving] 04:16:36 -!- ussdefiant_Lappy has quit [Ping timeout: 240 seconds] 04:18:46 -!- ystael has quit [Ping timeout: 255 seconds] 04:20:07 -!- aditya has quit [Ping timeout: 252 seconds] 04:23:42 -!- oxeimon has quit [Quit: Leaving.] 04:28:23 -!- dtsund has quit [Ping timeout: 250 seconds] 04:31:13 -!- molotove1 has quit [Quit: Leaving.] 04:37:40 -!- mibe has quit [Quit: Page closed] 04:42:13 -!- travis-ci has joined ##crawl-dev 04:42:14 The build was fixed. (combo_god - f2a3e56 #4846 : Neil Moore): https://travis-ci.org/crawl/crawl/builds/110885970 04:42:14 -!- travis-ci has left ##crawl-dev 04:43:02 -!- HellTiger has quit [Ping timeout: 240 seconds] 04:45:46 -!- chukamok has quit [Quit: ChatZilla 0.9.92 [Firefox 44.0.2/20160210153822]] 04:48:15 -!- chukamok has quit [Client Quit] 04:53:11 -!- bonghitz has quit [Ping timeout: 276 seconds] 04:54:46 -!- scummos__ has quit [Ping timeout: 248 seconds] 05:00:05 -!- omarax has quit [Remote host closed the connection] 05:04:13 -!- chukamok has quit [Client Quit] 05:12:18 -!- Gilihad has quit [Quit: Page closed] 05:13:04 -!- chukamok has quit [Quit: Leaving] 05:16:33 -!- travis-ci has joined ##crawl-dev 05:16:34 The build passed. (howler - 96e02ff #4847 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/110887477 05:16:34 -!- travis-ci has left ##crawl-dev 05:25:34 -!- GauHelldragon has quit [Ping timeout: 252 seconds] 05:33:49 -!- ProzacElf has quit [Ping timeout: 250 seconds] 05:46:13 -!- neongrey has quit [] 05:49:54 -!- travis-ci has joined ##crawl-dev 05:49:55 The build has errored. (master - bff3df0 #4848 : ontoclasm): https://travis-ci.org/crawl/crawl/builds/110888704 05:49:55 -!- travis-ci has left ##crawl-dev 05:54:37 -!- bonghitz has quit [Ping timeout: 255 seconds] 05:57:02 -!- Shard1697 has quit [Ping timeout: 240 seconds] 05:59:06 -!- pikaro has quit [Ping timeout: 240 seconds] 06:00:04 -!- omarax has quit [Remote host closed the connection] 06:04:15 !lg * killer=dart_slug 06:04:16 5. gg19 the Ruffian (L1 OgTm), blasted by a dart slug (slug dart) on D:1 on 2016-02-22 10:49:32, with 0 points after 29 turns and 0:00:20. 06:05:16 -!- gjkfsv has quit [Client Quit] 06:15:25 -!- scummos__ has quit [Ping timeout: 250 seconds] 06:19:45 -!- ystael has quit [Ping timeout: 250 seconds] 06:28:57 @??dart_slug 06:28:57 dart slug (10w) | Spd: 7 | HD: 1 | HP: 8-12 | AC/EV: 1/1 | Dam: 3 | Vul: 09poison | XP: 4 | Sp: slug dart (3d5) [11!AM, 06!sil] | Sz: small | Int: animal. 06:29:20 @??dart_slug hd:100 06:29:20 dart slug (10w) | Spd: 7 | HD: 100 | HP: 820-1181 | AC/EV: 1/1 | Dam: 3 | Vul: 09poison | XP: 713080 | Sp: slug dart (3d6) [11!AM, 06!sil] | Sz: small | Int: animal. 06:39:16 -!- atrodo has quit [Ping timeout: 240 seconds] 06:40:28 -!- Elsi has quit [Ping timeout: 240 seconds] 06:40:53 -!- dustinm` has quit [Ping timeout: 240 seconds] 06:40:53 -!- Tiktalik has quit [Ping timeout: 240 seconds] 06:40:53 -!- Weretaco has quit [Ping timeout: 240 seconds] 06:40:53 -!- tksquared has quit [Ping timeout: 240 seconds] 06:41:16 -!- MetaCosm has quit [Ping timeout: 240 seconds] 06:46:17 -!- Elsi has joined ##crawl-dev 06:47:07 -!- dustinm` has joined ##crawl-dev 06:52:57 -!- Patashu has quit [Ping timeout: 244 seconds] 06:55:32 -!- bonghitz has quit [Ping timeout: 244 seconds] 07:00:05 -!- omarax has quit [Remote host closed the connection] 07:03:53 -!- teukkam has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 07:11:59 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 07:16:37 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 07:19:40 -!- Lasty has joined ##crawl-dev 07:23:09 -!- finxc has quit [Ping timeout: 252 seconds] 07:37:21 in console mode it's hard to see what are the boundaries of the screen (i'd like to adjust my shell size to fit perfectly the game), is there a way to print an outline around the game ? 07:43:06 -!- debo__ has joined ##crawl-dev 07:45:26 -!- debo has quit [Ping timeout: 248 seconds] 07:55:14 -!- debo__ is now known as debo 07:56:16 -!- bonghitz has quit [Ping timeout: 252 seconds] 08:00:04 -!- omarax has quit [Remote host closed the connection] 08:11:00 -!- BigBluFrog has quit [Quit: Page closed] 08:16:24 -!- Lasty has quit [Quit: Leaving.] 08:16:28 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:16:48 -!- Lasty has joined ##crawl-dev 08:32:42 -!- Lasty has quit [Quit: Leaving.] 08:48:22 -!- |amethyst has quit [Ping timeout: 248 seconds] 08:48:46 -!- Sizzell has quit [Ping timeout: 255 seconds] 08:49:17 -!- |amethyst has joined ##crawl-dev 08:50:10 -!- Sizzell has joined ##crawl-dev 08:56:52 -!- bonghitz has quit [Ping timeout: 255 seconds] 09:00:04 -!- omarax has quit [Remote host closed the connection] 09:00:32 -!- Finwe has quit [Remote host closed the connection] 09:00:52 bgiannan2, that'd be up to whatever terminal program you are using 09:02:02 geekosaur: guess so 09:06:32 -!- Kalma has quit [Ping timeout: 240 seconds] 09:10:40 -!- lightlfight has quit [Quit: Page closed] 09:25:02 -!- jefus_ has joined ##crawl-dev 09:26:06 -!- jefus has quit [Ping timeout: 240 seconds] 09:28:22 -!- debo has quit [Ping timeout: 248 seconds] 09:28:42 -!- Bcadren has quit [Ping timeout: 250 seconds] 09:33:29 -!- Piginabag has quit [Quit: Page closed] 09:36:05 -!- jefus_ is now known as jefus 09:40:14 -!- tealeaves has quit [Quit: Bye] 09:40:23 -!- tealeaves has quit [Remote host closed the connection] 09:49:03 -!- timvisher has quit [Ping timeout: 250 seconds] 09:54:46 -!- hhojv has quit [Quit: Page closed] 10:00:05 -!- omarax has quit [Remote host closed the connection] 10:04:38 -!- debo has joined ##crawl-dev 10:06:08 -!- wheals has joined ##crawl-dev 10:25:58 -!- Grivan has quit [Ping timeout: 255 seconds] 10:29:28 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 10:39:12 Your line of fire to the salamander is blocked by a plant. Continue anyway? 10:39:23 get this 3 times in a row shooting penetration bolts through trees 10:39:30 there a way to yes-to-all? 10:40:01 also, penetration 10:42:02 -!- siepu has quit [Read error: Connection reset by peer] 10:44:23 -!- tealeaves has quit [Quit: Bye] 10:46:05 hm 10:46:16 i can't figure out how penetration actually works :? 10:47:33 oh, it uses attack_ignores_shield 10:48:18 that's strange 10:48:28 hm 10:48:46 !source attack_ignores_shield 10:48:46 1/2. https://github.com/crawl/crawl/blob/master/crawl-ref/source/melee_attack.cc#l2275 10:48:50 this should be easy to fix it when i get home 10:49:02 -!- clouded_ has joined ##crawl-dev 10:49:08 just need to get the tracer in throw.cc to conditionally be set as piercing 10:49:13 -!- physeK has quit [Ping timeout: 252 seconds] 10:49:25 nice 10:49:27 i can file a report 10:49:57 -!- Goon_ has quit [Ping timeout: 252 seconds] 10:50:36 -!- st_ has quit [Ping timeout: 250 seconds] 10:50:39 no need 10:51:03 alrighty 10:51:05 thanks wheals 10:54:55 -!- bonghitz has quit [Ping timeout: 250 seconds] 10:57:02 -!- WalrusKing has quit [Ping timeout: 240 seconds] 10:59:31 -!- bonghitz_ has quit [Remote host closed the connection] 11:00:05 -!- omarax has quit [Remote host closed the connection] 11:00:08 -!- ursan_ has quit [Ping timeout: 250 seconds] 11:05:31 -!- Tux[Qyou] has joined ##crawl-dev 11:06:39 -!- simmarine has joined ##crawl-dev 11:09:46 -!- Blade- has quit [Quit: Page closed] 11:29:08 -!- tealeaves has quit [Quit: Bye] 11:32:57 -!- LexAckson has joined ##crawl-dev 11:35:20 -!- grimmulfr has quit [Remote host closed the connection] 11:38:42 -!- MBlaureNs has quit [Ping timeout: 250 seconds] 11:43:13 -!- bonghitz has quit [Remote host closed the connection] 11:51:55 -!- Blade_ has quit [Ping timeout: 252 seconds] 11:53:23 -!- physeK has quit [Ping timeout: 252 seconds] 11:57:34 -!- Ququman has joined ##crawl-dev 12:00:04 -!- omarax has quit [Remote host closed the connection] 12:00:31 -!- CheesusCrust has quit [Quit: Page closed] 12:01:08 -!- Blazinghand has joined ##crawl-dev 12:11:13 -!- molotove has quit [Quit: Leaving.] 12:11:34 -!- MBlaureNs has quit [Ping timeout: 248 seconds] 12:14:06 -!- jefus has quit [Ping timeout: 240 seconds] 12:17:46 -!- roadmap is now known as sneakyness 12:20:33 -!- giann has joined ##crawl-dev 12:24:02 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 12:25:23 Unstable branch on crawl.akrasiac.org updated to: 0.18-a0-1391-gbff3df0 (34) 12:28:57 -!- Goon_ has quit [Ping timeout: 252 seconds] 12:30:16 -!- giann has quit [Ping timeout: 250 seconds] 12:30:32 -!- jefus has joined ##crawl-dev 12:31:34 -!- oxeimon has quit [Quit: Leaving.] 12:36:46 -!- scummos__ has quit [Ping timeout: 250 seconds] 12:37:18 <|amethyst> clinging doesn't work diagonally, does it? 12:38:54 <|amethyst> I can't get a gecko to do so, but someone posted this http://imgur.com/9UBbSP3 12:39:35 -!- Goon_ has quit [Ping timeout: 252 seconds] 12:43:58 -!- MarvinPA has joined ##crawl-dev 12:47:36 -!- Zekka has quit [Ping timeout: 240 seconds] 12:48:59 it's not supposed to 12:49:07 maybe it got confused since there are two diagonal walls 12:51:16 -!- wheals has quit [Quit: Leaving] 12:54:58 -!- fallenxxxsky has quit [Ping timeout: 250 seconds] 13:00:05 -!- omarax has quit [Read error: Connection reset by peer] 13:04:09 03MarvinPA02 07* 0.18-a0-1392-g59a4c01: Reduce loot in some overflow altars 10(21 hours ago, 1 file, 10+ 9-) 13https://github.com/crawl/crawl/commit/59a4c019425a 13:11:02 -!- HellTiger_NB has quit [Ping timeout: 240 seconds] 13:11:36 -!- molotove has quit [Ping timeout: 240 seconds] 13:12:30 -!- amalloy is now known as amalloy_ 13:24:20 -!- bonghitz has quit [Remote host closed the connection] 13:25:35 -!- dtsund has joined ##crawl-dev 13:32:01 -!- Goon_ has quit [Ping timeout: 252 seconds] 13:34:41 -!- oxeimon has quit [Quit: Leaving.] 13:35:55 -!- Blazinghand has quit [Read error: Connection reset by peer] 13:36:23 <|amethyst> aha, Synaptics pointed out that the gecko is actually on a blood-splattered floor tile, not lava 13:37:51 -!- koboldina_ has quit [Client Quit] 13:41:12 -!- koboldina_ has joined ##crawl-dev 13:41:20 is this guy good enough for a splash screen if I color him? http://postimg.org/image/boduo6xmn/ 13:41:31 someone told me a story about a kobold on d:1 in crystal plate armour 13:41:35 and I just pictured this 13:42:17 -!- Goon_ has quit [Ping timeout: 252 seconds] 13:42:37 <|amethyst> probably the thought bubble would have to go 13:43:00 <|amethyst> since we don't have words in any of our other splash screens (other than signatures) 13:44:18 well yes assume that would disappear 13:44:22 that was just me doodling haha 13:46:50 inb4 I shamelessly plug my etsy in the signature 13:47:38 but nah I'd redraw the whole thing as not-a-shaded-pencil-sketch, it's just sort of a funny idea 13:49:37 -!- jetnerd has quit [Ping timeout: 252 seconds] 13:53:44 -!- amalloy_ is now known as amalloy 13:55:18 -!- pikaro has quit [Ping timeout: 276 seconds] 13:58:47 -!- Xeiph has quit [Ping timeout: 252 seconds] 14:00:05 -!- omarax has quit [Remote host closed the connection] 14:08:05 -!- WebFungus has joined ##crawl-dev 14:09:47 -!- molotove1 is now known as molotove 14:10:10 -!- travis-ci has joined ##crawl-dev 14:10:11 The build has errored. (master - 59a4c01 #4849 : Chris Campbell): https://travis-ci.org/crawl/crawl/builds/111018536 14:10:11 -!- travis-ci has left ##crawl-dev 14:18:42 -!- WebFungus has quit [Quit: Page closed] 14:19:22 -!- tealeaves has quit [Quit: Bye] 14:26:10 -!- Turgon has quit [Quit: Page closed] 14:26:55 -!- oxeimon has quit [Quit: Leaving.] 14:27:02 -!- tealeaves has quit [Read error: Connection reset by peer] 14:27:25 -!- edsrzf has joined ##crawl-dev 14:30:45 -!- amalloy is now known as amalloy_ 14:31:30 -!- amalloy_ is now known as amalloy 14:33:32 -!- CanOfWorms has joined ##crawl-dev 14:35:20 There's a part of me that wants to make a super-challenge background, "aspirant", that starts with a book containing school-linked level 4, 6-7, and 8-9 spells, one each, along with a dagger, the associated magic skills, some dodging, and stealth. It would be, strictly speaking, a terrible background, since it gives you almost nothing to start with, but I think there would be a lot of players who would expect it to be good. 14:35:30 Alternate version could start with one level 1 spell also 14:35:59 It'd be a challenge background, but it would also teach new players about the value of early-game-focused starting kits. 14:36:17 That's probably a terrible idea. 14:36:25 But I might make it as an april fool's joke 14:40:26 a level 1 spell would make it too good 14:40:28 imo 14:41:25 would you get to choose your spell school or would that be random? 14:41:31 random 14:45:57 Lasty_: change existing backgrounds to be like: IE: freezing cloud, glaciate FE: fireball, ring of flames, firestorm etc 14:46:08 and make sure they all get necromut too 14:46:22 haha 14:46:42 Everyone gets all the best spells!!! 14:46:49 berserker gets exec axe etc 14:46:53 except that might be good 14:46:56 the amazing melee weapons are actually good 14:47:16 really only spells are actually bad when you get the high-end stuff early 14:47:31 shields, armour, weapons, evokables, jewellery -- not so much 14:48:09 obviously the aspirant background should start with the hat of the alchemist pre-equipped 14:48:26 and cboe 14:48:28 lol, yes 14:50:35 starting them with a dagger is so generous 14:51:01 Why is it that I really want to make this as a legit background? This is a bad idea, right? 14:51:11 i would like to try it 14:51:17 Tr would make it work 14:51:21 amalloy: you may have just doomed us all 14:51:47 oh yeah, the book should have statue form 14:51:59 haha 14:51:59 to make it appealing to Op 14:52:05 Op^Chei 14:52:21 imo don't give them even a dagger. other book starts don't get one, and i want to watch them vomit with horror as they wield a cursed -3 dagger 14:52:37 or a level 1 spell. access to freeze or flame tongue makes this actually viable 14:52:44 zxc: Archmage: start w/ hat of the alchemist, book w/ statue form, necromutation, bolt of fire, firestorm, cblink. 14:52:56 that would be epic 14:53:08 Lasty_: the problem is, i think your satire will go unnoticed 14:53:22 because the people who want this stuff are used to very low winrates and startscumming 14:53:31 Chei zealot? 14:53:42 so they'll just play a bunch of these until they find something good early, and get carried to the point where the aspirational spells are actually good 14:53:51 and it actually will be stronger for them than, say, FE is 14:53:56 amalloy: well, one of these ideas is clearly april fools only, but I really wonder if there's an interesting challenge background here as start with dagger or L1 spell, and then have a book with big gaps in its progression 14:54:08 because their FEs die early anyway 14:54:38 amalloy: we already have wanderers as a scummable case, and these are way less scummable than that 14:54:54 they could be 'high-end Wn' 14:54:55 even when scummed optimally, you're still stuck w/ a L1 or +0 dagger for the critical parts of the game 14:55:11 i don't mean startscumming like, restart until you get the right spells 14:55:33 i mean "startscumming" in the sense of "play a lot of them and die at XL1 until you find something amazing on the floor" 14:55:43 which is basically how a lot of poor players play *every* role 14:55:49 amalloy: so no change? :D 14:56:11 aspirant will feel stronger than average, not weaker, since they need the same crazy luck in terms of floor items, but they will be guaranteed something to grow into 14:56:14 Even in the best case scenario, you would get less out of your starting book than the average book background until you get to XL 12 or so 14:56:49 because all the book backgrounds give you a L1 and L4 spell along with a bunch of other good stuff. Okay, no Wizard, but it's L3s are amazing. 14:57:18 i understand what you're saying, because it is correct if you are a good player 14:57:27 i'm just worried that the bad players you're aiming this at will mis the joke 14:58:10 Well, the non-extreme version of this isn't a joke. It might teach a lesson (or, as you point out, it might not) but it's a challenge, not a joke,. 14:58:38 i'd have fun playing it as a challenge, i think 14:59:29 Would you be more interested trying it w/ a +0 dagger or a L1 damage spell? 15:00:05 -!- omarax has quit [Remote host closed the connection] 15:00:06 it sounds like definitely not a good concept to me? since the whole point of backgrounds is to determine what you do early, and to become less relevant later 15:00:50 whereas this is pretty much the opposite, a challenge background would surely just be "start with bad items and nothing else" 15:00:50 Yeah, this is definitely the opposite of that 15:01:59 To the extent that there's something interesting about this, it's that you get a late-game resource in exchange for significantly harder early game. 15:02:31 it seems much more likely to encourage the behaviour amalloy talked about (play until you get lucky early, and then you have your late-game stuff guaranteed) than to be played as an actual challenge 15:03:26 i think a L1 damage spell would be substantially more powerful than a +0 dagger. whether that's more interesting or less i'm not sure 15:04:05 Whereas normally a player at that level would play as "play a relatively consistent early game, getting to the mid-game if getting lucky, and surviving the midgame if they find a lucky drop that takes them beyond the starting package" 15:04:34 It would mean the character dies if not lucky on players of that level much earlier 15:05:28 so this background... saves their time, ironically? 15:06:39 arguably 15:07:22 In practice, probably a player at that level never ascends hypothetical asperant, since the level of luck they would need to make up for the lacking starting package is way bigger than the luck they need to extent their starting package to midgame 15:10:11 -!- Patashu has joined ##crawl-dev 15:12:07 -!- Jetnerd has quit [Ping timeout: 252 seconds] 15:12:28 -!- Patashu_ has joined ##crawl-dev 15:13:39 -!- zxc has quit [Read error: Connection reset by peer] 15:14:06 -!- ProzacElf has joined ##crawl-dev 15:14:48 -!- lobf has joined ##crawl-dev 15:15:03 -!- Patashu has quit [Ping timeout: 248 seconds] 15:17:03 -!- bonghitz has quit [Remote host closed the connection] 15:17:55 -!- masterinire has quit [Read error: Connection reset by peer] 15:19:41 I suppose asperant steps on Veh's gifts a bit 15:20:33 -!- Gretell has quit [*.net *.split] 15:20:34 -!- kreedzfreak has quit [*.net *.split] 15:20:34 -!- Zaba has quit [*.net *.split] 15:20:34 -!- crate has quit [*.net *.split] 15:20:34 -!- kazimuth has quit [*.net *.split] 15:20:34 -!- _fortis has quit [*.net *.split] 15:20:34 -!- Hiffwe has quit [*.net *.split] 15:20:34 -!- zkyp has quit [*.net *.split] 15:20:34 -!- twzt has quit [*.net *.split] 15:20:34 -!- tw_ has quit [*.net *.split] 15:20:34 -!- Napkin has quit [*.net *.split] 15:20:34 -!- hypermatt has quit [*.net *.split] 15:20:34 -!- Guest67667 has quit [*.net *.split] 15:20:35 -!- fiyawerx_ has quit [*.net *.split] 15:20:35 -!- phyphor has quit [*.net *.split] 15:20:35 -!- surr has quit [*.net *.split] 15:20:35 -!- AltReality has quit [*.net *.split] 15:20:35 -!- finrod has quit [*.net *.split] 15:20:41 -!- Napkin has joined ##crawl-dev 15:20:50 -!- Wensley has joined ##crawl-dev 15:21:15 -!- Wensley is now known as Guest40285 15:22:17 -!- hypermatt has joined ##crawl-dev 15:26:32 -!- pikaro has quit [Ping timeout: 244 seconds] 15:27:18 -!- KamiKatze has quit [Quit: Page closed] 15:29:08 -!- Zaba has joined ##crawl-dev 15:32:17 -!- Ratboiler has quit [Ping timeout: 252 seconds] 15:33:47 -!- ursan_ has quit [Ping timeout: 255 seconds] 15:37:30 -!- lobf has quit [Quit: lobf] 15:38:02 -!- Kalir has quit [Changing host] 15:38:35 -!- giann has joined ##crawl-dev 15:39:48 -!- lobf has joined ##crawl-dev 15:41:51 -!- lobf has quit [Client Quit] 15:44:35 -!- Patashu_ has quit [Ping timeout: 255 seconds] 15:45:19 -!- lobf has joined ##crawl-dev 15:48:05 -!- ArbitraryName has quit [Quit: Page closed] 15:50:02 -!- giann has quit [Ping timeout: 250 seconds] 15:53:58 -!- giann has joined ##crawl-dev 15:56:57 -!- Shard1697 has joined ##crawl-dev 15:58:01 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 16:00:05 -!- omarax has quit [Remote host closed the connection] 16:02:21 the singing sword hurts plants 16:02:47 not sure if this is weird or not 16:07:24 This is a natural outcome of plants liking it when you talk to them 16:07:27 <.< >. 16:07:28 > 16:08:04 ...when did dcss become glitch? 16:15:35 -!- neongrey has quit [Read error: Connection reset by peer] 16:15:46 lol 16:15:58 weird. i did try that game. 16:19:06 -!- molotove has quit [Quit: Leaving.] 16:19:20 haha 16:22:17 -!- PsyMar has quit [Ping timeout: 252 seconds] 16:22:32 -!- pikaro has quit [Ping timeout: 250 seconds] 16:25:53 -!- oxeimon has quit [Quit: Leaving.] 16:27:46 -!- serq has quit [Ping timeout: 252 seconds] 16:28:39 -!- MBlaureNs_ has quit [Ping timeout: 248 seconds] 16:28:54 why does this dart slug tile look familiar? recolored old ufetubus or something? 16:33:15 -!- WebFungus has joined ##crawl-dev 16:33:37 I traced over https://github.com/crawl/crawl/blob/c02854d1db220980abac24feec300d150d74553d/crawl-ref/source/rltiles/mon/animals/elephant_slug.png 16:33:40 more or less 16:35:14 -!- edsrzf has quit [Read error: Connection reset by peer] 16:37:15 did you guys know you can give talos platemail to beogh orcs as a gift? seems like a bug 16:38:22 -!- BigBluFrog has quit [Quit: Page closed] 16:42:02 yeah, sounds like a bug 16:43:24 i just noticed on trunk that the R prompt includes all my jewelry, not just the stuff i'm actually wearing. that's a regression, right? 16:44:13 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 16:44:44 -!- WebFungus has quit [Quit: Page closed] 16:47:16 -!- aditya has joined ##crawl-dev 16:47:24 -!- Hiffwe has quit [Read error: Connection reset by peer] 16:48:01 so - I just found wyrambane - why don't we have a dagger of stab that increases enchantment when stabbing sleeping enemies with certain HD/intelligence/etc? That will be fun and make dagger a viable endgame weapon 16:48:33 oh. haha 16:49:00 this presupposes facts not in evidence: namely that dagger is not viable endgame 16:50:03 like, qblade is better, but you can still kick some ass with a dagger and something like warp weapon or excruciating wounds 16:50:16 -!- Piginabag has quit [Quit: Page closed] 16:50:29 amalloy: if you have the warp weapon and ex. wounds 16:51:01 amalloy: even otherwise - that is a fun mechanic and it would be nice to see it on other weapons apart from wyrambane 16:51:29 <|amethyst> +1 dagger Orb-of-Fire-bane 16:51:36 <|amethyst> gets +1 every time you kill an OOF with it 16:52:28 |amethyst: pls, so exploitable with fire-themed zig floors 16:53:53 -!- Zekka has quit [Ping timeout: 255 seconds] 16:54:30 or just stab an enemy over 14/15 HD?? 16:54:53 -!- pikaro has quit [Ping timeout: 244 seconds] 16:58:36 -!- Krakhan has quit [Changing host] 17:00:06 -!- omarax has quit [Remote host closed the connection] 17:00:59 it can also be temporary like the regen mutation for Ds - you gain temp slay bonus if you have that dagger (or mutation also maybe - or god ability) - don't know - I think it might be fun. 17:03:28 oh, i had an idea for an unrand or possibly a piece of jewelry. an arcane battery, which gives you an evo enhancer. terrible? great? 17:05:09 so you evoke it to gain evo skill boost? 17:05:26 no, it's a passive enhancer like =fire 17:05:55 -!- clouded_ is now known as st_ 17:06:49 you just carry it? 17:06:56 it should take up a slot 17:07:04 <|amethyst> "jewelry" implies that you wear it 17:07:27 unrand or possibly jewelry so confirming 17:07:53 <|amethyst> unrands all take slots, so 17:08:24 i imagined it as a shield or a weapon, when i was thinking of it as an unrand, like warlock's mirror is 17:08:37 but weapon is probably too annoying 17:08:44 <|amethyst> ??botono 17:08:44 I don't have a page labeled botono in my learndb. 17:08:51 rip hex enhancers 17:08:59 <|amethyst> weapon has the problem of rods 17:09:03 I was thinking more like manual - you carry it but it depletes per use. Your next 100 evo will get a boost (or some formula based on current EVO skill) 17:09:15 right, rods were one problem; the other is you'd be swapping it all the time 17:09:16 amalloy: Evo is already so good, and Pak already does the enhancer thing w/ it 17:09:19 isn't that already pakellas's thing? 17:09:22 hi 17:09:38 !rg * won pak -log 17:09:39 107/163. nago, XL27 DrAr, T:101405: http://crawl.xtahua.com/crawl/morgue/nago/morgue-nago-20160111-095825.txt 17:09:53 !rg * won pak -log 17:09:54 137/163. Dodobird, XL27 DDFi, T:51167: http://webzook.net/soup/morgue/trunk/Dodobird/morgue-Dodobird-20160131-030848.txt 17:10:07 -!- giann has quit [Ping timeout: 240 seconds] 17:10:12 Quick Charge 460, Device Surge 7 17:10:43 |amethyst: got any opinions about my probably-terrible asperant whimsy? 17:10:46 #sellingithard 17:10:48 evo enhancers were added for pak, but there's no reason you couldn't make it available some other way. pak's main thing is recharging imo 17:10:56 <|amethyst> Lasty_: ? 17:11:07 he was spelling aspirant correctly earlier 17:11:13 so you will have trouble finding it in the backlog 17:11:14 oh, was I? Oops. 17:11:41 |amethyst: basically, a challenge backround w/ a L1 spell, L4 spell, L6-7 spell, and L8-9 spell in a starting book, all sharing a school. 17:11:51 The idea being that it intentionally has a terrible early game 17:12:17 MarvinPA and my brain are both telling me this is a bad idea, but for some reason I kinda want to try it. 17:13:28 don't forget i told you it's a bad idea but also want to try it 17:13:36 amalloy: Good point! 17:14:34 <|amethyst> Lasty_: if the L1 spell happens to be magic dart and the L4 spell is IMB that doesn't sound that terrible 17:15:15 |amethyst: but considerably worse than Book of Conjurations 17:15:18 why those two? and do you mean "not a terrible idea", or "the background wouldn't be so terrible, ie challenging" 17:15:50 <|amethyst> I was trying to think of a L1 and L4 spell where I could reasonably transition from one to the other without dying in between 17:16:01 <|amethyst> it would still be worse than Cj, yes 17:16:07 freeze and icicle would be my pick 17:16:12 |amethyst: flame tongue / sticky flame is plausible, so is -- what amalloy said 17:16:13 if we wanted a strong pair 17:16:21 sandblast/lrd? 17:16:27 LRD isn't L4 17:16:37 FR 17:16:44 :p 17:16:52 <|amethyst> freeze/icicle is probably somewhat more difficult 17:16:59 <|amethyst> because you can't start training conj until L4 17:17:11 |amethyst: yeah, that'd be rough. 17:17:25 but freeze is strong for a very very long time 17:17:26 <|amethyst> if it's a random spell selection, I think that would be a problem 17:17:30 you don't need icicle in a hurry 17:17:49 like when i play IE i use freeze on stuff in orc 17:17:53 <|amethyst> amalloy: not as strong as it used to be 17:18:02 zahhhhh! 17:18:09 |amethyst: the problem being that it would be too likely to be weak? 17:18:27 <|amethyst> Lasty_: that it would encourage startscumming more than Wn 17:18:32 oh i didn't realise the proposal included something like sticky flame or icicle, that makes it substantially worse of an idea imo 17:18:46 since then you're just giving out a really good midgame spell too? 17:19:25 MarvinPA: were you thinking L1 -> L6-7? 17:19:35 with nothing in between 17:19:42 <|amethyst> or an L4 spell that isn't a good L4 spell :) 17:19:47 Or just that the L4 that . . . yeah 17:19:49 that's what i understood the proposal to be yeah (and i think it's a bad idea too :P) 17:20:06 <|amethyst> make a Swamp Knight background 17:20:15 <|amethyst> that starts with Fen Folio 17:20:25 ??fen folio 17:20:25 fen folio[1/1]: Corpse Rot, Stone Arrow, Leda's Liquefaction, Summon Forest, Hydra Form, Summon Hydra 17:21:00 I suppose the question I'm asking is essentially, "is there room for a background that is deliberately harder at some point in the early game in exchange for a strong mid-game object?" Spells are really the only midgame object that isn't also strong early. 17:21:18 One way to make the L4 spell worse is to remove the L1 spell and go back to starting w/ a dagger insteda 17:21:20 *instead 17:24:03 Lasty_: dcss already has such a role 17:24:06 it's called demonspawn 17:24:10 FIQ: :P 17:24:13 -!- aditya has quit [Quit: WeeChat 1.3] 17:24:29 -!- aditya has joined ##crawl-dev 17:24:40 bonus points for also being random 17:25:04 <|amethyst> !apt ds 17:25:05 Ds: Fighting: 0, Short: -1, Long: -1, Axes: -1, Maces: -1, Polearms: -1, Staves: -1, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: -1, Dodge: -1, Stealth: 0, Shields: -1, UC: -1, Splcast: -1, Conj: 0, Hexes: 0, Charms: -1, Summ: 0, Nec: 1, Tloc: -1, Tmut: -1, Fire: -1, Ice: -1, Air: -1, Earth: -1, Poison: 0, Inv: 3!, Evo: 0, Exp: -1, HP: 0, MP: 0 17:25:06 demonspawn swamp knight 17:25:23 -!- Zekka has quit [Ping timeout: 255 seconds] 17:25:24 <|amethyst> doesn't seem that bad to me, re "harder in the early game" 17:25:40 strictly inferior to humans early I believe 17:25:50 "early" meaning "until XL2" 17:25:56 yup 17:26:01 !apt hu 17:26:01 Hu: Fighting: 0, Short: 0, Long: 0, Axes: 0, Maces: 0, Polearms: 0, Staves: 0, Slings: 0, Bows: 0, Xbows: 0, Throw: 0, Armour: 0, Dodge: 0, Stealth: 1, Shields: 0, UC: 0, Splcast: -1, Conj: 0, Hexes: 0, Charms: 0, Summ: 0, Nec: 0, Tloc: 0, Tmut: 0, Fire: 0, Ice: 0, Air: 0, Earth: 0, Poison: 0, Inv: 1, Evo: 0, Exp: 1!, HP: 0, MP: 0 17:26:04 the XL2 mutation is probably not enough to balance it out 17:26:05 also, not even at XL1 17:26:07 <|amethyst> !lg * recent s=crace / place=d:1 17:26:09 because of that sick invo apt 17:26:13 276994/1230312 games for * (recent): 47911/149778x Demonspawn [31.99%], 21273/87123x Octopode [24.42%], 17234/74953x Deep Elf [22.99%], 15148/50000x High Elf [30.30%], 14272/46771x Mummy [30.51%], 12244/71320x Gargoyle [17.17%], 12131/65513x Draconian [18.52%], 11737/31721x Naga [37.00%], 10903/47189x Spriggan [23.10%], 10060/37609x Human [26.75%], 8458/38611x Merfolk [21.91%], 8296/23277x Felid [... 17:26:17 FIQ: it's cearly enough to not be "strictly" 17:26:19 amalloy: I suppose for AK that matters slightly 17:26:20 well, humans wouldn't be strictly superior anymore at that point 17:26:24 <|amethyst> !lg * recent s=crace !boring / place=d:1 17:26:26 but they would be generally superior 17:26:30 210506/1104576 games for * (recent !boring): 27801/119380x Demonspawn [23.29%], 17236/81038x Octopode [21.27%], 14638/70216x Deep Elf [20.85%], 12797/46180x High Elf [27.71%], 12039/42500x Mummy [28.33%], 10239/29330x Naga [34.91%], 9489/55844x Draconian [16.99%], 9263/66108x Gargoyle [14.01%], 9143/43403x Spriggan [21.07%], 7937/31708x Human [25.03%], 7511/20287x Felid [37.02%], 7075/26896x Vampi... 17:26:33 amalloy: arguably that necro apt too 17:26:42 hmm necro apt is a good point 17:26:47 so hu is strictly superior to ds 17:26:50 except for the ways ds is better 17:26:54 amalloy: shhh 17:26:56 seems reasonable 17:27:05 note that !apt didn't tell you that Ds has a bad xp apt 17:27:11 yeah it does 17:27:24 exp is near the end of the !apt list 17:27:28 it does 17:27:31 Exp: -1 17:27:32 <|amethyst> !lg * recent s=crace !boring / place=d:1 o=% 17:27:38 210506/1104578 games for * (recent !boring): 7511/20287x Felid [37.02%], 10239/29330x Naga [34.91%], 12039/42500x Mummy [28.33%], 12797/46180x High Elf [27.71%], 7075/26896x Vampire [26.31%], 3588/14140x Halfling [25.37%], 5698/22474x Kobold [25.35%], 7937/31708x Human [25.03%], 4742/18965x Demigod [25.00%], 2/8x Djinni [25.00%], 6984/28406x Tengu [24.59%], 27801/119380x Demonspawn [23.29%], 17236... 17:27:40 for Ds 17:27:41 that is 17:27:42 oh, it is only -1? I thought it had been rounded to -2 somehow 17:27:48 no, only dg are -2 i think 17:27:52 maybe tr 17:27:52 I think the only -2 is Dg 17:27:54 <|amethyst> !apt exp 17:27:55 Exp: Ha: 1!, Ko: 1!, Hu: 1!, Fo: 1!, Og: 0, Te: 0, Mf: 0, Gh: 0, HO: 0, VS: 0, Op: 0, Na: 0, Gr: 0, Ds: -1, Tr: -1, Dr: -1, Fe: -1, DE: -1, HE: -1, Ce: -1, Mi: -1, Sp: -1, DD: -1, Mu: -1, Vp: -1, Dg: -2* 17:27:55 !apt tr 17:27:56 Tr: Fighting: -2*, Short: -2, Long: -2, Axes: -2, Maces: -1, Polearms: -2, Staves: -2, Slings: -4*, Bows: -4*, Xbows: -4*, Throw: -1, Armour: -2, Dodge: -2, Stealth: -4*, Shields: -2, UC: 0, Splcast: -5*, Conj: -3*, Hexes: -4*, Charms: -4*, Summ: -3*, Nec: -2, Tloc: -3*, Tmut: -3, Fire: -3*, Ice: -3*, Air: -4*, Earth: -1, Poison: -3*, Inv: -1*, Evo: -3*, Exp: -1, HP: 3!, MP: -1* 17:28:01 !apt xp 17:28:02 Could not understand "xp" 17:28:03 !apt exp 17:28:04 still noticeably worse than human with slightly worse apts and slower leveling 17:28:04 Exp: Fo: 1!, Hu: 1!, Ha: 1!, Ko: 1!, Op: 0, Mf: 0, Te: 0, HO: 0, Gr: 0, VS: 0, Og: 0, Na: 0, Gh: 0, Mu: -1, Sp: -1, HE: -1, Ce: -1, Ds: -1, Dr: -1, DE: -1, Vp: -1, Mi: -1, DD: -1, Fe: -1, Tr: -1, Dg: -2* 17:28:09 yeah, only Dg 17:28:13 i mean i agree ds are worse than hu early 17:28:19 hmm, no 2 aptitude exp 17:28:24 i just object to treating "strictly" as an intensifier 17:28:35 amalloy: yeah, I thought all ds apts were worse 17:28:44 but clearly not 17:29:24 <|amethyst> also, slightly higher int than Hu 17:29:29 <|amethyst> ??starting stats[2] 17:29:29 starting stats[2/3]: Ce 10,7,4 | DD 11,8,8 | DE 5,12,10 | Dg 11,12,11 | Dr 10,8,6 | Ds 8,9,8 | Fe 4,9,11 | Fo 12,7,6 | Gh 11,3,4 | Gr 11,8,5 | Ha 8,7,9 | HE 7,11,10 | HO 10,8,6 | Hu 8,8,8 | Ko 6,6,11 | Mf 8,7,9 | Mi 12,5,5 | Mu 11,7,7 | Na 10,8,6 | Og 12,7,5 | Op 7,10,7 | Sp 4,9,11 | Te 8,8,9 | Tr 15,4,5 | Vp 7,10,9 | VS 10,8,9 17:31:23 woohoo, now I can run asp(e|i)rants past elliptic 17:31:25 (fwiw, I don't think that "really bad early game" should be a defining feature of a background...) 17:31:32 haha, excellent 17:31:42 tho warpers kinda have that 17:32:06 blink is L2! 17:32:25 and you get ?blinking! 17:32:36 like, people already tend to dislike the backgrounds that don't get strong melee or a L1 attack spell 17:32:57 Tm, Wr, Sk, etc 17:34:07 -!- pikaro has quit [Ping timeout: 240 seconds] 17:34:26 I don't have any particularly strong feeling about whether backgrounds should get strong spells in their starting book, though I know other people have disliked it when spells like haste or freezing cloud have been in starting books 17:34:46 when was haste in a starting book? 17:34:50 crusaders 17:34:57 right 17:35:00 MfCr forever 17:35:03 -!- scummos__ has quit [Ping timeout: 240 seconds] 17:35:46 -!- Ladykiller69 has quit [Ping timeout: 250 seconds] 17:36:03 but I do think that each background should have a moderately reasonable (and preferably moderately unique) early game 17:37:22 This would only a unique early game in that it is really tough, and I don't think it would be fair to say it's reasonable. 17:38:00 Which would be both strikes against it :p 17:39:01 that sounds like a bad idea lasty 17:39:03 but i want to try it 17:39:54 IMO just play a summoner that doesn't use any summoning spells if you want such a challenge, that's what I do :P 17:40:15 -!- oxeimon has quit [Quit: Leaving.] 17:40:20 but not trsu 17:40:25 yes 17:41:07 it seems like everyone agrees it's bad but wants to try it anyway 17:41:19 or, well, i guess just half of people want to try it anyway 17:41:35 amalloy: a minority of people want to try it anyway I think 17:41:44 oh wait, DrKe is on the bandwagon 17:41:48 it's getting closer to half 17:41:49 haha 17:42:10 i think it's half. 6 people think it's bad, 3 of whom want to play it anyway 17:42:32 I think it's notable that not one person (including me) actually thinks this is a good idea 17:43:05 I might make a branch for those who think it's a terrible idea but want to try it anyway 17:46:31 -!- MBlaureNs_ has quit [Ping timeout: 248 seconds] 17:47:37 -!- WalrusKing has quit [Ping timeout: 240 seconds] 17:48:52 git branch terrible-idea 17:49:08 <|amethyst> post it in CYC first 17:49:14 <|amethyst> then you can put it in branch cyc 17:49:31 <|amethyst> %git cyc 17:49:31 07|amethyst02 * 0.17-a0-1773-ged48617: Increase weight of scroll of blinking. 10(6 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ed486176fdd0 17:49:34 <|amethyst> %git cyc~ 17:49:34 07|amethyst02 * 0.17-a0-1772-gc132a06: Increase S* branch length to 7. 10(6 months ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/c132a06f83ab 17:49:36 <|amethyst> %git cyc~2 17:49:36 07|amethyst02 * 0.17-a0-1771-g8d60084: Make OoF maintain range. 10(6 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/8d60084a8ae7 17:49:38 <|amethyst> %git cyc~3 17:49:38 07|amethyst02 * 0.17-a0-1770-gf60a18e: Double damage from most player spells. 10(6 months ago, 1 file, 49+ 49-) 13https://github.com/crawl/crawl/commit/f60a18ef7dbc 17:49:39 <|amethyst> %git cyc~4 17:49:39 07|amethyst02 * 0.17-a0-1769-g8bf63ef: Make AC and melee/ranged damage rolls less random. 10(6 months ago, 2 files, 9+ 9-) 13https://github.com/crawl/crawl/commit/8bf63ef44f3a 17:49:57 -!- Zekka has quit [Ping timeout: 276 seconds] 17:50:32 <|amethyst> %git :/worship of Ds 17:50:32 07|amethyst02 * 0.17-a0-1767-g8634179: Remove worship of Ds 10(6 months ago, 14 files, 20+ 16-) 13https://github.com/crawl/crawl/commit/8634179aec14 17:50:45 <|amethyst> re previous discussion 17:50:46 april fools day branch? 17:50:55 <|amethyst> that's a possibility 17:51:46 -!- Zargon has quit [Quit: Page closed] 17:51:51 i didn't know you could worship ds in the first place 17:52:02 (that was mostly re discussion earlier...) 17:52:07 =p 17:52:35 i assume that worshipping one automatically gives you the body slot mutation that is least convenient for you at 1* 17:53:12 <|amethyst> FR: race with all the body slot mutations 17:53:25 <|amethyst> (not incompatible ones obviously) 17:54:00 no taloned hooves? 17:54:17 haha.....antennae horns. every time you headbutt you get blinded 17:54:39 april fools should be dcss-ca 17:54:42 i like that commit comment 17:54:51 was that quoted from somewhere 17:55:00 <|amethyst> which one? the Ds one? 17:55:03 yeah 17:55:12 <|amethyst> most of those are paraphrases of CYC posts/comments 17:55:17 it sounds like a tavern or reddit post or something 17:55:24 <|amethyst> hence the branch name 17:55:48 Crazy Yiuf's Corner in tavern, I believe 17:55:49 oh i forgot the branch was called that 17:59:02 yes. home of the 20:1 terrible to brilliant post ratio 17:59:26 -!- Jarlyk2 has quit [Client Quit] 17:59:51 -!- MBlaureNs_ has quit [Ping timeout: 248 seconds] 18:00:05 -!- omarax has quit [Remote host closed the connection] 18:00:24 -!- cmcbot has quit [Remote host closed the connection] 18:01:10 later y'all 18:02:52 -!- eb has quit [Read error: Connection reset by peer] 18:04:51 -!- Insomniak` has quit [Quit: I like to rock] 18:05:33 -!- WebFungus has joined ##crawl-dev 18:05:40 -!- ProzacElf has quit [Ping timeout: 250 seconds] 18:06:50 i'm opposed to trunk aspirant, but cyc sounds reasonable :) 18:09:28 i wonder how reasonable something like 'troll for casting' would be 18:10:00 Unstable branch on underhound.eu updated to: 0.18-a0-1392-g59a4c01 (34) 18:10:07 a race that's very strong at casting early, but has problems later for... some reason 18:10:16 i haven't thought this out at all, to be clear. 18:14:43 -!- Goon_ has quit [Ping timeout: 252 seconds] 18:16:34 -!- jetnerd has quit [Ping timeout: 252 seconds] 18:16:44 -!- emikaela has quit [Quit: Page closed] 18:21:35 Placid Magic!! 18:22:31 WebFungus: moon troll 18:22:54 pls implement this and be accused of stealing ideas from cyc 18:22:55 chequers: placid magic is the obvious thought, but, like, would that actually make a caster better even in the early game? 18:23:45 -!- ystael has quit [Ping timeout: 276 seconds] 18:26:41 -!- lobf has quit [Quit: lobf] 18:27:07 -!- pikaro has quit [Ping timeout: 240 seconds] 18:32:19 <|amethyst> FR: race with all the body slot mutations 18:32:25 doesn't that make DS monstrous a bit pointless 18:32:25 WebFungus: the numbers of placid/wild magic aren't very good right now imho, so if changing them would help this species... 18:32:40 good for whom? 18:32:52 ??wand power 18:32:52 wand power[1/1]: 15 + 2.5 * Evocations 18:32:53 interesting might have been a better word 18:32:54 hm 18:33:02 I would say they're interesting. 18:33:17 They definitely make a big difference in a character's capabilities. 18:33:32 what's it called when you annoy your god but you aren't excommunicated? 18:33:39 Penance? 18:33:48 ah yes, brain block 18:33:53 rip 18:34:16 I sort of wonder if it'd make sense to tweak the numbers to make them both goodmuts & let them not conflict. 18:34:20 Probably not. 18:34:33 if you had both, they'd cancel out sort of thing? 18:34:48 or one affects power, one affects success 18:34:53 I was thinking if you had both, you'd be strictly better than having neither. 18:35:09 ah like +75% power -25% 18:35:12 Like, one is -10% success +25% power, the other is +25% success -10% power, or something. (ignore these numbers.)) 18:35:15 per level 18:35:16 what is the cyc branch? 18:35:21 joke branch. 18:35:21 Your magic is wild...but placid at the same time! It's a real trip, bro. Wow, sick. 18:35:28 you'd also presumably rename them 18:35:36 'magic control' 18:35:39 ^ this is a bad name 18:36:05 arcane focus 18:36:17 well, I do like the race idea of having (something similar to) placid/wild magic innately 18:36:21 hm but I thought https://github.com/crawl/crawl/commit/ed486176fdd0184bdeae46c1ff653fcb379f9971was legit? 18:36:35 granted, this was way back when I had like zero knowledge of the dcss codebase 18:36:44 or the game itself 18:36:46 it's on the cyc branch 18:36:53 it does not exist in real games 18:37:06 ?blinking is not five times as common as ?fog 18:37:07 on github, below the commit message is a branch name 18:37:08 amalloy: yeah, I see that now 18:37:17 but I recall seeing that commit earlier at one point 18:37:20 and figuring it was legit 18:37:22 <|amethyst> it makes scroll of blinking 5 times as common 18:37:26 so I was a bit surprised is all 18:37:33 <|amethyst> because someone complained that it is rare as acquirement 18:37:38 honestly 18:37:46 |amethyst: yeah, which I thought was actually the case :P 18:37:47 that fork we were talking about yesterday is a better cyc branch than cyc branch 18:37:50 all commits show up via Cheibriados in here, even on non-master branches, which might be the source of confusion 18:37:54 I was thinking about stealing bits from it for cyc 18:37:55 but like 18:37:58 I'd just end up stealing all of it 18:38:13 defintiely re-add LO and Dj and MD for cyc :) 18:38:22 MD? 18:38:24 oh 18:38:25 mountain dwarf 18:38:28 <|amethyst> and I figured if a factor of two is enough to be "as rare as", then a factor of 10 is necessary to call blinking "more common" than acq 18:38:28 !wtf md 18:38:28 Mountain Dwarf* 18:38:32 hm 18:38:33 !wtf hd 18:38:34 Hill Dwarf* 18:38:36 it works! 18:38:46 i wonder how much work it would be to convert races into something that doesn't need major effort to support arbitrary extra ones 18:38:48 |amethyst: you know, passive-aggressiveness isn't an attractive trait. :P 18:38:51 like, load them from text files 18:39:03 !wtf Grunt 18:39:04 Unemployed Gargoyle 18:39:04 chequers: they've been reworked a few times 18:39:10 the current revision is relatively friendly 18:39:12 fair enough 18:39:20 most of the special case code is just... weird special case race shit 18:39:29 like 'everything about dd' 18:39:38 ds 18:39:38 or fe 18:39:40 gargoyles 18:39:45 er not gargoyles 18:39:48 I mean draconians 18:39:49 neither of those are especially bad, code-wise. 18:39:53 well 18:39:55 dr are 18:39:59 but that's because abilities are bad 18:40:10 <|amethyst> draconian monsters are much worse than draconian players 18:40:12 <|amethyst> in that respect 18:40:13 true 18:40:30 I guess if you count ds muts as part of the race, there's a lot of code 18:40:32 hmm I should investigate how dcss stores monsters at some point 18:40:33 which isn't unreasonable 18:40:43 in nethack it's a mess (not impossible to work with, just... messy) 18:41:02 how monster types are defined, or how individual monsters are tracked? 18:41:10 monster species 18:41:17 <|amethyst> !source mon-data.h 18:41:18 https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-data.h 18:41:18 in particular I was curious about Dr and Ds 18:41:34 ds has, like, one function that calculates their muts 18:41:37 it's an ugly function but w/e 18:41:40 <|amethyst> Dr and Ds have two monster types 18:41:49 oh right monstres 18:41:49 agh 18:42:05 ds and dr monsters are a great big asterix 18:42:06 rip gnomes 18:42:14 or perhaps an asterisk 18:42:17 anyway, hmm 18:42:22 looks just the same as nethack's way 18:42:27 well, obviously not identical, but similar 18:42:27 <|amethyst> they have monster::type, which is their class, and monster::base_monster, which is their race 18:42:37 <|amethyst> base_monster is also used for zombies etc 18:42:39 which is a bit messy, but workable 18:42:51 (monster species in general that is) 18:43:00 was talking with someone the other day who wanted more types of derived undead 18:43:24 <|amethyst> four isn't enough? 18:43:24 monster::type hmm 18:43:24 hill orc mummy priest, deep elf guardian mummy, halfling vine stalker 18:43:32 <|amethyst> hmm 18:43:37 greater felid mummy 18:43:46 shouldn't things like deep trolls, orcs and elves also be divided by monster::type? 18:43:52 ? 18:44:06 <|amethyst> FIQ: there are no subraces, so no need to 18:44:13 well, they're also "classes" 18:44:27 |amethyst: no need to, but wouldn't it be cleaner if it was split consistently? 18:44:37 <|amethyst> well 18:44:39 or is there a good reason not to do that 18:44:47 <|amethyst> a deep elf mage vs an ogre mage aren't the same thing 18:45:09 that is true 18:45:19 yeah, there's no actual advantage there, unless we wanted to have a bunch of slightly different monsters with the same spellset 18:45:25 actually not even then 18:45:27 <|amethyst> the two separate monster type thing for Ds/Dr is because the class and race can be combined orthogonally 18:45:38 since you can do that more cleanly by just reusing MST_s 18:46:05 <|amethyst> FIQ: note that deep elf mages are marked as being elves 18:46:06 mhm 18:46:20 "MONS_ELF" right 18:46:23 <|amethyst> yeah 18:46:26 <|amethyst> species and genus 18:46:46 the draconian/demonspawn code is very complex, breaks some basic assumptions that crawl makes about what's necessary to define a monster (its type) and so requires special-case code all over the place 18:46:49 this determines corpse and probably other stuff I suppose 18:46:49 <|amethyst> err, genus and species rather 18:47:05 <|amethyst> FIQ: right, the corpse is based on the species 18:47:11 cannibalism conducts and, previously, some rules about swapping 18:47:17 but does dcss actually use race beyond corpses? 18:47:35 hmm cannibalism, right 18:47:40 only monsters of the same genus would do tricks involving letting nastier monsters swap forward 18:47:41 but that is also tied to corpses 18:47:58 so the orc warlord can push past an orc warrior, but not a rat 18:48:01 WebFungus: you mean that elves only swap with other elves and such? 18:48:03 I think that's no longer true 18:48:07 but it was true for a very long time 18:48:08 <|amethyst> FIQ: also polymorphing 18:48:09 until recently 18:48:26 |amethyst: hmm, how is polymorph relevant? 18:48:30 <|amethyst> FIQ: you can only polymorph into monster types that are their own species 18:48:57 <|amethyst> FIQ: so you can polymorph something into an Elf but not into a Deep Elf Archer 18:49:07 <|amethyst> since it doesn't make sense for polymorph to give something a job :) 18:49:07 I actually didn't know that 18:49:08 oh, interesting 18:49:10 I didn't know that 18:49:24 could you polymorph an orc wizard into a deep elf mage? 18:49:29 <|amethyst> no 18:49:35 hm ok 18:49:37 <|amethyst> into an Elf that has orc wizard spells 18:49:51 <|amethyst> also, you can't polymorph an orc wizard (directly) into an orc 18:49:53 <|amethyst> || new_mclass != mons_species(new_mclass) 18:49:53 <|amethyst> || new_mclass == mons_species(old_mclass) 18:49:54 I can't remember how spells interact with poly 18:49:55 it would retain its' wizard spells? 18:50:13 <|amethyst> IIRC, wizard spells are retained if the target is intelligent 18:50:14 I thought poly removed spells? Or is that only if it polymorphs into something like a rat? 18:50:27 Something of low int, right 18:50:30 was what I meant 18:50:30 <|amethyst> oh 18:50:38 <|amethyst> only uniques I guess? 18:50:54 <|amethyst> yeah, only uniques keep spells when polymorphed 18:50:57 I am pretty sure uniques always get to retain their spells if polymorphed into other uniques 18:50:58 er 18:51:02 <|amethyst> const bool need_save_spells 18:51:02 <|amethyst> = old_mon_unique && !slimified 18:51:02 <|amethyst> && mons_class_intel(targetc) >= I_HUMAN 18:51:02 <|amethyst> && (!mons->has_spells() || mons->is_actual_spellcaster()); 18:51:02 git grep mons_genus | wc -l 206 18:51:03 *other intelligent monsters 18:51:10 <|amethyst> then later 18:51:11 <|amethyst> if (need_save_spells && (!mons->has_spells() || mons->is_actual_spellcaster())) 18:51:15 <|amethyst> FIQ: so not always 18:51:20 used in more places than I remembered - e.g. wyrmbane checks for dragon genus 18:51:20 Are named monsters considered unique? 18:51:25 E.g. mercenaries or Beogh orcs 18:51:26 no. 18:51:31 Ah, I see 18:51:57 So it is actually not possible to get, say, a deep elf demonologist from polymorph of an orc 18:52:00 Good to know 18:52:04 !source mons_is_or_was_unique 18:52:04 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-util.cc#l1499 18:52:12 (it was always something I kinda wanted to see happen :P) 18:53:43 -!- scummos__ has quit [Ping timeout: 248 seconds] 18:54:22 I am personally not exactly sure on why polymorph of non-unique spellcasters should strip their spells 18:54:40 <|amethyst> mostly because it would be a pain to keep track of 18:54:41 But meh, doesn't matter too much, and removing it would nerf poly 18:54:57 <|amethyst> (I guess) 18:55:05 hm, not as easy as keeping track of unique spell retain? 18:55:14 Hmm 18:55:15 I wonder 18:55:15 polymorphed uniques are still named 18:55:18 <|amethyst> uniques still keep their name so you can see which monster is which 18:55:26 %git :/Maurice 18:55:26 07|amethyst02 * 0.18-a0-1387-g9876bcc: Allow Maurice to pick up seen floor items. 10(8 days ago, 1 file, 4+ 2-) 13https://github.com/crawl/crawl/commit/9876bcc42436 18:55:47 What happens if maurice is an ally? 18:55:57 0.14 behaviour? Or still no ally pickup? Just curious 18:56:24 <|amethyst> FIQ: || friendly() is right above that 18:56:42 <|amethyst> so friendly maurice still won't pick things up 18:56:45 ah sorry, overlooked that 18:58:27 pfft, now how are we gonna steal from shops? 18:58:37 lol 19:00:05 -!- omarax has quit [Remote host closed the connection] 19:00:54 -!- orost has quit [Remote host closed the connection] 19:00:54 WebFungus: isn't 'early d monster that makes a lot of noise' crimson imp? 19:00:59 -!- rossi has quit [Ping timeout: 244 seconds] 19:01:22 %git bff3df0 19:01:22 07ontoclasm02 * 0.18-a0-1391-gbff3df0: Spell icons for rod/wand spells 10(17 hours ago, 12 files, 14+ 9-) 13https://github.com/crawl/crawl/commit/bff3df09cf36 19:01:44 -!- dtsund has left ##crawl-dev 19:01:52 haha, shotgun shell 19:02:09 chequers: imps don't make much noise, afaik? 19:02:15 unless their blink is secretly super noisy 19:02:27 oh, I thought it was the yelling that made noise 19:03:09 they're perfectly generic wrt shouting 19:03:26 must be repeating hearsay 19:03:49 at most one shout, S_SHOUT grade 19:03:51 !source get_shout_noise_level 19:03:51 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-util.cc#l1346 19:04:02 8 noise 19:04:06 nothing fancy 19:05:01 crawl trivia: monsters that 'scream' are quieter than monsters that 'gurgle' 19:05:15 -!- dtsund has joined ##crawl-dev 19:05:21 ditto 'screech'ing 19:05:43 and bellowing, trumpeting... iirc 19:06:04 evidently low piched noises carry better in the dungeon 19:06:11 I guess! 19:06:38 get_shout_noise_level() is probably one of the more secret and inexplicable tables in crawl 19:07:19 -!- giann has joined ##crawl-dev 19:08:23 hmm 19:08:24 10295 is a pretty simple issue, but what is the best fix for it? 19:08:24 WebFungus: that doesn't seem right 19:08:36 !bug 10295 19:08:36 https://crawl.develz.org/mantis/view.php?id=10295 19:09:07 -!- debo has quit [Ping timeout: 240 seconds] 19:09:44 warlock's mirror (reflect everything) still corrodes the shield despite reflection 19:10:04 fiq: I left a comment. 19:10:30 hmm, good point, but it only got relevant just now I think? 19:10:38 because you couldn't reflect corrosion beforehand 19:10:48 so it might have been unintentional from whoever designed the shield 19:11:24 what 19:11:33 yes you could. 19:11:34 I mean the warlock's mirror also reflects penetration 19:11:38 -!- molotove has quit [Quit: Leaving.] 19:11:44 acid spit exists. 19:11:49 and is considerably more common than corrosive bolt. 19:12:07 @??oklob plant 19:12:15 also, once again, this has nothing to do with the warlock's mirror. 19:12:29 -!- giann has quit [Ping timeout: 255 seconds] 19:13:04 WebFungus: I know it isn't tied to warlock's mirror per se, but if other sources of corrosion wasn't a thing, it would only have turned up with that one's implementation 19:13:53 however, other sources of corrosion do exist, are more common, and are the reason that "reflecting corrosive attacks causes corrosion" was implemented, because there would be absolutely no reason to implement that if it wasn't yet possible! 19:14:26 mhm 19:15:00 %git 4b9db609dcedbdeec6afa1ca3b410059e9131265 19:15:00 07wheals02 * 0.16-a0-1900-g4b9db60: Corrode a monster/player when they block an acid attack (PleasingFungus). 10(1 year, 4 months ago, 2 files, 14+ 0-) 13https://github.com/crawl/crawl/commit/4b9db609dced 19:15:01 -!- amalloy is now known as amalloy_ 19:15:04 ah, not limited to reflection 19:16:10 looks like it's all my fault, again 19:16:32 Yes, hit_shield(&you) runs whether or not it reflects 19:16:51 (Which is the function responsible for triggering corrosion) 19:17:26 -!- MarvinPA has left ##crawl-dev 19:17:33 -!- WebFungus has quit [Quit: Page closed] 19:27:06 -!- CKyle has joined ##crawl-dev 19:29:36 -!- molotove has quit [Quit: Leaving.] 19:29:51 -!- siepu has quit [Read error: Connection reset by peer] 19:30:00 -!- amalloy_ is now known as amalloy 19:30:14 -!- eb has quit [Read error: Connection reset by peer] 19:30:34 -!- lobf has joined ##crawl-dev 19:30:56 -!- LexAckson has quit [Ping timeout: 255 seconds] 19:31:43 -!- Kellhus has quit [Quit: Page closed] 19:33:01 -!- wheals has joined ##crawl-dev 19:33:16 i was going to mention on #10295 that the behaviour is important for cshield 19:33:22 then i forgot what that is >.> 19:33:59 but cshield is gone 19:37:25 -!- lobf has quit [Quit: lobf] 19:40:53 -!- Piginabag has joined ##crawl-dev 19:41:03 hello my lovelies 19:41:26 I want to play an old version with enchanted forest, is it possible someone put up a fork on some experimental server with it in place of crypt? 19:42:40 I tried dating someone but I had to dump them because they were wielding the _x - the +3 falchion of Insufficient Pleasure {slice, rC+} 19:43:42 oh jesus 19:44:29 you may have posted that in the wrong chat 19:44:32 I sure did 19:44:35 I have both windows open 19:48:40 Piginabag: easiest way would be to download the relevant old version as an offline tiles binary 19:49:06 where would I look for that? 19:49:22 -!- DrKe has quit [] 19:55:17 -!- Mojo_Nixon has quit [Client Quit] 19:58:16 -!- serq has quit [Quit: suddenly gone...] 19:58:59 -!- PleasingFungus has joined ##crawl-dev 20:00:02 -!- edsrzf has joined ##crawl-dev 20:00:06 -!- omarax has quit [Remote host closed the connection] 20:00:33 hm. I don't think old versions are archived 20:00:38 good question 20:01:27 can anyone check the CDO server's filesystem for an archive? 20:01:32 0.14-a0-3541-g05b2195 was the commit before Forest was removed, fwiw 20:02:37 -!- ursan_ has quit [Ping timeout: 240 seconds] 20:03:19 -!- WorkSight has quit [Quit: Leaving...] 20:03:26 oh, mayv not 20:03:46 finally loaded the actual commit and it's updating vaults... 20:04:49 koboldina_, both windows? 20:04:59 you know you can join several channels with a single client, right 20:05:24 0.14 :D 20:05:30 enjoy the item destruction 20:05:51 wouldn't forest apply fairly cleanly to current crawl though 20:06:04 if one wanted to try it out in current crawl environment 20:07:34 %git 1aa87f9 20:07:34 07wheals02 * 0.14-a0-3542-g1aa87f9: Remove Forest. 10(1 year, 11 months ago, 1 file, 14+ 14-) 13https://github.com/crawl/crawl/commit/1aa87f9f8d5f 20:08:07 that's something else 20:08:12 oh? 20:08:16 a lot of the monsters are changed or removed 20:08:21 tha's the same one I hit, oit removes reference to Forest from vauls 20:08:49 -!- molotove has quit [Quit: Leaving.] 20:08:49 i believe it was a KB commit that disabled it 20:08:54 but just reenabling its spawning wouldn't really bring it back 20:09:11 you would need to retain monsters 20:09:23 s/retain/recall/ 20:09:26 -!- ontoclasm has joined ##crawl-dev 20:09:33 *restore 20:09:50 or alternatively figure out sets that make sense in place 20:10:15 why was forest removed btw? 20:10:44 I think there is a forest zig layout 20:11:09 was removed 20:11:21 it's a mystery. no one will ever know. 20:11:22 %git f0ae9dd 20:11:22 07kilobyte02 * 0.13-a0-3064-gf0ae9dd: Make the Forest trunk-only. 10(2 years, 5 months ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/f0ae9ddb4788 20:11:23 (but significantly later) 20:11:38 that might be a good commit to test forest with 20:12:00 %git f7e6656 20:12:00 07MarvinPA02 * 0.15-a0-42-gf7e6656: Remove Forest Zig floors 10(1 year, 11 months ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/f7e6656abaa1 20:12:23 oh, not that signifcantly after all 20:12:34 -!- DrKe has joined ##crawl-dev 20:13:39 -!- fazisi_ has quit [Quit: Page closed] 20:14:13 03PleasingFungus02 07* 0.18-a0-1393-g55e7268: Reveal dart slugs' yellow streak 10(31 seconds ago, 1 file, 0+ 0-) 13https://github.com/crawl/crawl/commit/55e7268ae88e 20:14:21 heh, so I just built 0.10 for CPO, and it works except you can't see anything 20:14:33 hm 20:14:42 I want to try out 0.7 at some point 20:14:48 imo 20:14:49 try 20:14:49 4.1 20:14:53 to see how old ds was 20:14:55 where? 20:15:03 i cleaned up 4.1 so you can compile it easily 20:15:24 cdo also has 4.1 20:15:24 oh sorry, it was 4.0b26 i cleaned up: https://github.com/alexjurkiewicz/crawl-4.0b26 20:15:32 I was never a fan of roguelike offline play 20:15:36 but ty anyway 20:15:38 :) 20:15:49 Grunt, I'll take a look 20:16:16 DCA huh 20:17:42 !wtf kenku 20:17:43 Unemployed Kenku* 20:17:52 Kenku are Tengu 20:17:55 before they were Tengu 20:17:55 ah 20:18:35 -!- grimmulfr has quit [Remote host closed the connection] 20:19:08 wow this interface looks nothing like today 20:19:23 you can see the resemblances, but that's about it 20:22:04 how do you chop up corpses in old crawl 20:22:28 huh, 4.1 had autoexplore? 20:22:38 I thought that was a dcss feature 20:22:45 chequers, D 20:22:52 Dissect 20:24:20 -!- money has quit [Quit: Page closed] 20:24:38 Slain by an orc 20:24:38 ... wielding an orcish halberd (14 damage) 20:24:39 ... on Dungeon Level 6. 20:25:01 so little info back the 20:25:02 n 20:26:42 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20:27:33 -!- amalloy is now known as amalloy_ 20:28:52 -!- amalloy_ is now known as amalloy 20:29:01 -!- ProzacElf has joined ##crawl-dev 20:30:50 actually, would the crawl github user like to take over that repo? 20:31:16 merge into crawl-ancient repo? 20:32:12 -!- Ququman has quit [Read error: Connection reset by peer] 20:35:11 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:35:45 "only half of corpses dropped change to gold, opening up gozag to many more species. There is a higher amount of gold dropped per corpse to make the total" 20:39:48 -!- LexAckson has joined ##crawl-dev 20:40:26 that seems weird 20:40:46 i mean, i don't think it's all that bad for gozag to only penalize 3 races 20:40:59 just remove food, problem solved 20:41:17 * ontoclasm feels quite a bit hungrier. 20:41:20 or that 20:42:02 -!- PleasingFungus has quit [Ping timeout: 255 seconds] 20:42:13 but i've been so busy bewaring the hunger cost that i may not be able to adapt to that kind of change 20:43:34 -!- regret-index has joined ##crawl-dev 20:44:54 -!- debo has joined ##crawl-dev 20:46:19 -!- CKyle has joined ##crawl-dev 20:47:02 -!- PleasingFungus has joined ##crawl-dev 20:47:03 idea: phase shift, but with *blink for the duration 20:48:43 deep elf templar (10e) | Spd: 10 | HD: 11 | HP: 41-58 | AC/EV: 1/14 | Dam: 21 | 10weapons, 10items, 10doors, fighter, priest, evil | Res: 06magic(80) | Vul: 08holy | XP: 852 | Sp: haste [11!AM], smiting (7-17) [11!AM], malign offering (2d17) [11!AM] | Sz: Medium | Int: human. 20:48:43 %??deep elf knight name:deep_elf_templar n_rpl spells:haste.14.priest;smiting.14.priest;malign_offering.14.priest 20:49:20 -!- amalloy is now known as amalloy_ 20:50:18 -!- amalloy_ is now known as amalloy 20:50:19 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:50:36 sounds interesting 20:51:28 non-specific priests are under-represented compared to the omni-presence reavers (though military church positions still keep flavour for knight vaults), avoids having de knights overlap in conjurations with de mages and thus distinguishes the spell trio, give deep elf high priests something to actually come from again 20:54:28 -!- travis-ci has joined ##crawl-dev 20:54:29 The build passed. (master - 55e7268 #4850 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/111109817 20:54:29 -!- travis-ci has left ##crawl-dev 20:55:34 -!- giann has joined ##crawl-dev 20:58:25 hearing no objections 21:00:05 -!- omarax has quit [Remote host closed the connection] 21:00:13 -!- giann has quit [Ping timeout: 248 seconds] 21:02:18 -!- WalkerBoh has joined ##crawl-dev 21:03:23 -!- buppy_ has quit [Ping timeout: 268 seconds] 21:03:39 -!- Grivan has quit [Ping timeout: 276 seconds] 21:04:28 -!- rossi has quit [Ping timeout: 244 seconds] 21:04:54 @??deep elf knight 21:05:02 no gretell 21:05:03 deep elf knight (10e) | Spd: 10 | HD: 11 | HP: 41-58 | AC/EV: 1/14 | Dam: 21 | 10weapons, 10items, 10doors, fighter, spellcaster | Res: 06magic(80) | XP: 789 | Sp: dazzling spray (3d12), conjure flame (42d1), invisibility, swiftness / stone arrow (3d18), mystic blast (3d16), haste, s.golubria / throw icicle (3d20), haste, invisibility, condensation shield | Sz: Medium | Int: human. 21:05:03 %??deep elf knight 21:05:12 ahh, multi spellsets 21:05:26 not accurate spellsets for trunk 21:05:37 I noticed the cshield 21:05:44 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-spell.h;#l1989 21:06:21 change seems reasonable. one less knight would be nice, given the current count 21:06:25 (which of course I'm not helping with) 21:06:35 you aren't gonna like this but: imo talk to grunt 21:06:41 since he's the one who's been putzing with elf most recently 21:06:46 and should probably have some input 21:06:50 I am aware, and I am waiting. 21:06:53 :) 21:10:30 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 21:10:49 other no-effort elf matters 21:10:56 deep elf high priest (09e) | Spd: 10 | HD: 11 | HP: 41-58 | AC/EV: 4/12 | Dam: 14 | 10weapons, 10items, 10doors, priest, evil, see invisible | Res: 06magic(80) | Vul: 08holy, 11silver | XP: 1044 | Sp: sum.demon [11!AM], hellfire burst (3d15) [11!AM], malign offering (2d17) [11!AM], smiting (7-17) [11!AM], twisted resurrection [11!AM] | Sz: Medium | Int: human. 21:10:56 %??deep elf high priest 21:11:05 deep elf sorcerer (13e) | Spd: 10 | HD: 14 | HP: 53-74 | AC/EV: 1/12 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(120) | XP: 1728 | Sp: b.corrosive (3d18), banishment, haste, sum.demon, hellfire (3d20) | Sz: Medium | Int: human. 21:11:05 %??deep elf sorcerer 21:11:47 nelf 21:12:07 considering the demonologists, elementalists, and the 4.5/6 mage sets, do they really need summon demon 21:13:56 well, how else do you make sure everyone can flood the screen with summons in elf:3? =p 21:16:18 let monsters use elemental evokers 21:16:39 hah 21:21:22 -!- Misder has quit [Ping timeout: 252 seconds] 21:22:48 -!- gammafunk has joined ##crawl-dev 21:23:23 I just noticed that the description of mutation resistance 3 says "You are almost entirely resistant to further mutation and mutation removal" but lookig at the code, level 3 gives complete immunity? 21:23:51 gammafunk lunges vigorously into -dev with an urgent message! 21:24:05 the mutation message itself says "You feel genetically immutable." 21:24:16 not my fault if pig's game is uncovering weird bugs! 21:24:22 this is not so weird, I guess 21:24:25 but still maybe a bug 21:24:39 I think you can lose rmut 3 somehow 21:24:43 he's seen really weard starcursed mass behaviour that's probably due to their merging 21:24:44 maybe just cmut 21:24:47 ? 21:24:51 yeah you could zin cure it 21:24:52 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 21:25:12 I don't think cmut works, but maybe so... 21:25:18 someone has iOS DCSS working 21:25:29 https://crawl.develz.org/tavern/viewtopic.php?f=9&t=19232&p=260730 21:25:57 awesome 21:26:06 seems that rmut 3 mutation blocks cmut 21:26:15 huh 21:26:17 -!- amalloy is now known as amalloy_ 21:26:20 -!- Kalir has quit [Changing host] 21:26:23 if (player_mutation_level(MUT_MUTATION_RESISTANCE) > 1 21:26:23 && (player_mutation_level(MUT_MUTATION_RESISTANCE) == 3 21:26:23 || coinflip())) 21:26:24 does it block contam 21:26:28 hrm 21:26:31 does it block tempmuts 21:26:34 that seems like the more obvious candidate of relevance 21:26:46 well that would follow the normal mutation() pathway, so yes it should 21:27:41 regret-index: were you going to finish that zig patch btw? I think MarvinPA basically agreed with your changes, and I'm fine if you want to make those thematic ones as well (I prefer killing players over theme, but maybe you have other changes in mind) 21:27:58 wrt removing corrosion/juggs etc 21:28:17 I am compiling right now 21:28:23 may all my sins be remembered. 21:29:13 * geekosaur senses a new victim for Hepliaklqana 21:29:41 I got that disease once, but my doctor perscribed something to treat it 21:29:58 Of course the virus merely goes dormant, but the symptoms are treated 21:30:42 since people are chatting right now 21:31:14 you're thinking shingles -> shins, not singles -> sins :p 21:31:34 http://sprunge.us/IjAU 21:32:24 maybe gammafunk is saying he got married 21:32:26 how do you have the sprunge link more immeadiately available than the fork 21:32:49 I just finished rebasing it onto master 21:33:03 -!- ystael has quit [Ping timeout: 240 seconds] 21:33:04 and then decided to ping again before pushing 21:33:13 tisk 21:33:34 hey, at least it's not a screenshot of the diff! 21:33:44 like you didn't make one 21:34:17 well, I made three. the first one was of the wrong screen, and it just got worse from there... 21:34:38 your aesthetic tumblr will never get off the ground like this. 21:35:28 my first thought is that surely there are some early bland melee monsters that such a mechanic would easily map onto or replace 21:35:58 the obvious answer is: hounds 21:36:19 less obvious answer would be crimson imps, since apparently there's some kind of meme about them being loud? 21:36:20 -!- lobf has joined ##crawl-dev 21:36:21 idk. 21:36:44 both are, of course, summons that would need special-casing for 21:37:10 they have the special casing 21:37:20 it's already built-in for enslaved/shadow vault sentinels 21:37:26 useless if friendly 21:37:31 I see 21:38:47 my first thought was actually green rats but I see they've been de-laired 21:38:59 -!- pwnmonkey has joined ##crawl-dev 21:39:05 ? 21:39:21 since they have bands already 21:39:34 (replacing, not mapping onto) 21:39:58 I think hounds are allready a good monster for having: fast, durable, sinv , and those don't really need another thing 21:41:17 idk that there are any monsters we particularly want to remove right now 21:41:25 ...oh 21:41:26 I feel like if there were, we'd have removed them 21:41:35 right, I forgot about the renaming to river rat 21:42:28 really, no thoughts on hill giant + two-headed ogre, or tengu classes 21:42:57 hill giant + 2h ogre are something I was vaguely thinking about, yes - I remember the conversation we had 21:43:02 I don't feel strongly about any of the tengu 21:43:07 neither of those are relevant to monkeys! 21:43:11 don't some birds in the forest make a lot of racket? 21:43:36 I actually don't know what the howling thing does 21:43:39 @??two headed ogre 21:43:43 @??ettin 21:43:47 bloody heck 21:43:49 gretell still missing 21:44:01 unknown monster: "two headed ogre" 21:44:01 %??two headed ogre 21:44:03 gammafunk: it's the vault sentinel signal horn 21:44:06 25 noise 21:44:15 I considered making it a bird but like 21:44:17 and that's markedly different from shouting, I take it 21:44:26 shouting isn't done continuously 21:44:28 I don't think there's any particular advantage to bird over monkey? 21:44:35 shouting is one-time and much much quieter 21:44:55 generally 8 noise for monsters, though there are a lot of exceptions 21:45:07 hrm, and pack monsters 21:45:17 clearly, the answer is flying skulls 21:45:27 I was considering also putting this on flying skulls, yes :) 21:45:33 @??flying skull 21:45:39 flying skull (16z) | Spd: 15 | HD: 7 | HP: 17-27 | AC/EV: 10/17 | Dam: 14 | 07undead, evil, fly, unbreathing | Res: 06magic(20), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 227 | Sz: tiny | Int: animal. 21:45:39 %??flying skull 21:45:45 a bit rude for early D, tho 21:46:13 I never knew they had so much AC. that's a lot for a monster! 21:46:44 !learn edit objstat[2] s/Latest[^:]+/Latest spreadsheets for past releases and trunk (0.18-a0-1324-g13589fb):/ 21:46:45 objstat[2/2]: Latest spreadsheets for past releases and trunk (0.18-a0-1324-g13589fb):: https://drive.google.com/folderview?id=0B7VXhHzhWWb7S282VWhLVWRXbG8&usp=sharing , See the README for details: https://docs.google.com/document/d/1D5mFqVi8ghz_nzvVmDUc3unx8VanVBWfgvZ8xCHaiJo/edit?usp=sharing 21:46:57 !learn edit objstat[2] s/::/:/ 21:46:58 objstat[2/2]: Latest spreadsheets for past releases and trunk (0.18-a0-1324-g13589fb): https://drive.google.com/folderview?id=0B7VXhHzhWWb7S282VWhLVWRXbG8&usp=sharing , See the README for details: https://docs.google.com/document/d/1D5mFqVi8ghz_nzvVmDUc3unx8VanVBWfgvZ8xCHaiJo/edit?usp=sharing 21:46:58 early d, clearly not as important as crypt and tomb 21:47:02 -!- gammafunk has left ##crawl-dev 21:47:08 -!- nikheizen has joined ##crawl-dev 21:47:22 I mean, my goal with this batch of monsters is to mess around with the earlier parts of the game. 21:47:49 though technically there is that ossuary with [a?] skull. 21:48:18 on that note, you should be flexing your vault skills and put dart slugs into sewers. 21:48:32 a DARTing idea... 21:48:38 I wonder if slugs are extra_stable 21:48:55 I guess it doesn't much matter. 21:49:16 bonus q: could you justify giving dart slugs clinging? 21:49:48 I can't remember exactly how small I made them. 21:49:51 i thought clinging was meant to be removed 21:49:59 -!- ontoclasm has quit [Quit: Leaving.] 21:50:04 ah, only SMALL. 21:50:07 chequers: why would we do that? 21:50:14 oh, just player clinging 21:50:17 probably they could be TINY or LITTLE 21:50:23 I can't remember which is which really 21:50:59 future changes: size squashing 21:51:03 -!- oxeimon has quit [Ping timeout: 240 seconds] 21:51:25 wheals removed a size a while back! 21:51:34 HUGE and GIANT became one. 21:52:11 and you presume that is enough 21:52:34 the thing is that the existence of, uh, TINY? is sort of justified by the existence of spriggans 21:52:46 -!- Jarlyk2 has quit [Quit: Page closed] 21:52:59 the basic reasoning for sizes is "whatever sizes a player can be, or bigger than a player, or smaller than a player" 21:53:16 imo 21:53:37 I think you could probably find a way to squash, but it'd require slightly more thought. 21:53:47 -!- ArbitraryName has quit [Quit: Page closed] 21:54:44 -!- oxeimon has quit [Client Quit] 21:55:49 03PleasingFungus02 07* 0.18-a0-1394-g6f07132: New monster: Howler Monkeys 10(20 hours ago, 15 files, 66+ 9-) 13https://github.com/crawl/crawl/commit/6f071321d5bb 21:56:00 huh 21:56:10 never noticed that monsters were smart enough to switch weapons while confused 21:56:14 such lack of hesitation 21:56:16 -!- giann has joined ##crawl-dev 21:57:19 -!- nikheizen has quit [Quit: leaving] 21:57:41 -!- nikheizen has joined ##crawl-dev 21:57:56 huh 21:58:03 porcupines are smaller than giant cockroaches 21:58:09 that's faintly distressing. 22:00:05 -!- omarax has quit [Remote host closed the connection] 22:00:05 more ancient memory mentions: "removing the 'giant' prefix from monsters" 22:00:32 -!- giann has quit [Ping timeout: 250 seconds] 22:01:53 some day! 22:01:59 03PleasingFungus02 07* 0.18-a0-1395-gb527cc9: Let dart slugs cling to walls 10(86 seconds ago, 2 files, 3+ 2-) 13https://github.com/crawl/crawl/commit/b527cc9f0729 22:05:08 ??dart slug 22:05:08 I don't have a page labeled dart_slug in my learndb. 22:05:15 !lg * killer="dart slug" 22:05:16 12. Guenter the Cudgeler (L1 VSGl), blasted by a dart slug (slug dart) on D:1 on 2016-02-23 00:34:24, with 4 points after 93 turns and 0:00:34. 22:05:21 !lg * killer="dart slug" s=xl 22:05:22 12 games for * (killer='dart slug'): 7x 1, 4x 2, 3 22:05:22 fast 22:05:32 ? 22:05:38 !lg * killer="dart slug" xl=3 -tv 22:05:39 1. soeti, XL3 DsMo, T:1269 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 22:05:53 i guess it's going on 24 hours now 22:05:55 What are dart slugs intended to do? 22:06:08 Training wheels for getting blasted by priests? 22:06:20 variety, filling an unfilled niche... 22:06:29 they're not much like priests. 22:06:31 also, wow, that guy. 22:06:35 !gamesby soeti 22:06:36 soeti has played 1271 games, between 2014-06-21 18:13:46 and 2016-02-22 17:44:26, won 2 (0.2%), high score 7550776, total score 33097461, total turns 8501529, play-time/day 1:30:37, total time 38d+12:21:44. 22:06:39 christ! 22:06:56 i'm being rude. i'm gonna back off and unsay that last one. 22:07:59 I was mostly relating them on the basis of "ranged monster that slays newbies with high topend damage." 22:08:25 * PleasingFungus shrugs. 22:08:28 newbies are gonna die no matter what you do. that's why they're newbies. 22:08:39 that last tv would've died to almost anything. 22:08:58 how would devs feel about a patch to add an upside to ponderousness 22:09:06 it has one 22:09:11 if you're talking about the armour ego 22:09:17 it gets more plusses? 22:09:18 yes 22:09:24 Its not a criticism. I wish crawl had more monsters that you are probably better off avoiding. 22:09:34 i was thinking about something more unique 22:09:41 I do love worms. 22:09:58 and goliath beetles, RIP. 22:10:01 chequers: ? 22:10:09 Why is chequers not a dev yet, is it like an amalloy type of thing? 22:10:24 what's an amalloy type thing 22:11:05 devship is intangible 22:11:28 anyone can be a dev, if they believe in themselves. 22:11:51 PleasingFungus: i didn't have any good ideas yet, I was just wondering it thinking about them would be productive 22:12:06 the dev's greatest trick was convincing the world 22:12:50 -!- nikheizen has left ##crawl-dev 22:12:51 heh. 22:13:15 chequers: idk. ideas are always fun. 22:13:16 the dev ship? 22:13:20 -!- nikheizen has joined ##crawl-dev 22:13:32 but wouldn't the devs have to be ghosts to ride an intangible ship? 22:13:48 but.. devs are ghosts. you're a ghost too 22:14:06 pro tip: google 'turkish man boat', click the first result, and skip to 3:30 or so 22:14:16 !tell marvinpa you should okawaru-ise makh's abilities too 22:14:17 chequers: OK, I'll let marvinpa know. 22:14:20 heh 22:14:26 do i *really* want to do that? 22:14:28 -!- } has quit [Quit: Lost terminal] 22:14:46 chequers: but makh's abilities don't have durations...? oh, except the demons, I guess 22:14:53 yep 22:14:56 they last for quite a while 22:15:22 -!- nikheizen has quit [Quit: leaving] 22:15:36 -!- nikheizen has joined ##crawl-dev 22:16:38 autoexploring shoals with flight is such a drag 22:18:16 put tropical islands with bananas on them on the edge of the map 22:18:40 the dev was inside you all along 22:18:45 like a parasitic twin 22:21:20 curse you, xenu. 22:22:44 allll the bananas 22:24:11 -!- LexAckson has quit [Ping timeout: 252 seconds] 22:24:46 where are the howler monkey and fruit vaults, pf 22:24:48 -!- Misder has quit [Ping timeout: 252 seconds] 22:25:44 I've decided to remove vaults. 22:25:44 can howler monkeys hit to steal 22:25:51 Absolutely not. 22:25:57 However, they can open doors. 22:26:00 you call yourself a roguelike 22:26:30 can howler monkey hit to confuse, or teleport 22:26:46 hit to drain charges 22:27:02 well, technically constrict to confuse/teleport 22:27:21 is that what the zone 4 ones do? I barely played zone 4 22:27:30 shriek to cause fear 22:27:36 I guess zone 1 would be hit to paralyse, really... 22:27:37 -!- Piginabag has quit [Quit: Page closed] 22:27:43 or constrict to paralyse. w/e 22:27:53 Zones? 22:27:54 not an exact analogy. 22:28:00 necrodancer 22:28:02 Are these howlers based off of another game 22:28:05 no 22:28:06 no 22:28:12 however, other roguelikes do have monkeys. 22:28:27 Such was the basis of my original question! 22:29:18 I was just wondering about the zones talk. 22:30:59 you should play necrodancer if you haven't 22:31:12 the core design intent is to have a rich roguelike that doesn't rely on randomness 22:31:18 no random damage rolls or to-hit or w/e 22:31:26 it's a ton of fun! 22:31:36 It's not a roguelike though, is it? 22:31:40 what? 22:31:41 (there is still a lot of painful randomness in leaderboard seeking.) 22:31:46 It's a *lite from what I've seen. 22:31:48 well, level generation still exists 22:31:51 it's absolutely a roguelike tho 22:32:07 the *lite aspects are in an extended tutorial mode, outside of unlocking characters 22:32:07 -!- NeremWorld has quit [Ping timeout: 240 seconds] 22:32:08 I thought it was rhythm based. 22:32:15 also, can you explain what the "*" in "*lite" represents 22:32:17 turns are still turns 22:32:28 aterisks are so terrible in all abbreviations. 22:32:33 -!- travis-ci has joined ##crawl-dev 22:32:34 The build has errored. (master - 6f07132 #4851 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/111121352 22:32:34 -!- travis-ci has left ##crawl-dev 22:32:56 I actually meant to type 'lite. 22:33:02 :) 22:33:11 it's more like a short turn timer than a rhythm mechanic - it makes you keep moving but doesn't really test your Rhythm Skills 22:33:23 which is good, because I have no rhythm 22:33:44 (this is precisely why pf has not beaten bolt or aria) 22:34:08 hey, I defeated the necrodancer! 22:34:11 what more do you want from me 22:34:21 the rhythm is half-instinct and half-timer 22:34:23 game is called necrodancer, I killed the necrodancer. boom. success. 22:34:43 there is literally open plot saying that's not enough. 22:34:45 yeah, the key thing there is to replace the need for randomness by providing another way to escape the analysis paralysis trap 22:34:58 regret-index: don't be ridiculous. this is a roguelike. who ever heard of a roguelike with a plot? 22:35:00 Sounds like a roguelite to met (nothing wrong with that). 22:35:06 * PleasingFungus shrugs 22:35:12 I mean, it's all arbitrary taxonomy anyway 22:35:13 -!- chewymouse has joined ##crawl-dev 22:35:18 ToME tries to have a plot. 22:35:39 But it fails at being a good roguelike. 22:35:40 regrettably, it's still ToME 22:35:42 haha 22:35:51 Oh, One Way heroics has a plot AND is a good roguelike. 22:35:53 I think necrodancer is more valuable for renewing this stupid conglomeration of excess 22:35:56 oh gods owh. 22:36:37 it is a passable roguelike but it does not nearly have enough variablity to keep the game running for the long, long ranges the later parts of it want. 22:36:54 -!- vev has quit [Remote host closed the connection] 22:37:22 Plus helps with that. 22:37:31 -!- ontoclasm has joined ##crawl-dev 22:37:36 But certainly end of the world requires... patience. 22:37:41 okay, okay, after having to compile thrice (thanks pf), finally back to one of the stupid things I'm dying for 22:37:49 :) 22:38:07 http://i.imgur.com/KOc4CJB.jpg 22:38:08 I never really do post-end in roguelikes anyway, since I find its always grating. 22:38:38 I am _definitely_ not ready to propose hell-pan roulette yet. 22:38:40 -!- MgDark has quit [Read error: No route to host] 22:38:41 -!- MgDark_ is now known as MgDark 22:39:27 agh, I started reading that in manga order by instinct 22:39:44 owned by bad habits 22:39:57 tisk tisk, boss smiley 22:40:42 -!- WalkerBoh has quit [Remote host closed the connection] 22:40:47 PleasingFungus: the first result for turkish man boat is 3:33 long 22:40:52 hm 22:41:09 oops 22:41:24 filter bubble bro 22:41:28 2:28 was the timestamp I was thinking of 22:41:30 off by a minute 22:41:36 -!- Lasty has joined ##crawl-dev 22:41:49 just the man I was thinking of! 22:41:52 -!- tealeaves has quit [Quit: Bye] 22:42:41 -!- Lasty has quit [Client Quit] 22:43:07 -!- MgDark has quit [Ping timeout: 240 seconds] 22:43:10 -!- MgDark_ is now known as MgDark 22:43:12 I approve of this approach to communications 22:44:26 well, I didn't actually have anything to say. 22:44:27 it was a bluff. 22:44:30 I was a bluffer. 22:47:38 -!- oxeimon has quit [Client Quit] 22:47:47 A mighty spellcaster who draws power from the very Hells, and possesses lethal arcane abilities of destruction, summoning and banishment. 22:47:55 lethal arcane summon common demon 22:48:03 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:48:40 that could probably kill a housecat easy 22:48:55 FR: Allow the player to name their ancestor. 22:49:12 historical revisionism 22:49:17 that was an optional TODO item at some point 22:49:20 I'll put it back on 22:49:34 strictly speaking corrosive bolt is not in any hells and banishment was actively blocked 22:49:36 You're already brainwashing it to be the kind of class you want, anyway. 22:49:47 Thanks, PleasingFungus. 22:50:31 note that my TODO list is literally over a thousand lines long 22:50:58 if wc -l can be trusted to work on rtfs 22:51:07 I wonder how many of those lines are mine 22:51:19 probably no more than the double digits. 22:52:25 rtfs? 22:52:41 rich text files! 22:52:54 nothing pf works in can be rich 22:52:58 oh. I was thinking rt filesystem 22:53:18 -!- eb has quit [] 22:53:57 regret-index: wow, rude 22:54:28 wait were you actually talking about rich text files, that was just a guess. 22:55:35 what else would I have been talking about? 22:57:01 rt filesystems 22:59:46 Ein mächtiger Zauberkundiger welcher Kräfte aus der Hölle verwendet, und im Besitz von geringeren geheimnisvollen Fähigkeiten der Zerstörung, Beschwörung und Vertreibung ist. 23:00:06 -!- omarax has quit [Remote host closed the connection] 23:00:26 I forget the policy, should translated descriptions with inaccurate information be cut during a shift in the main description + topic 23:01:09 some people do, some people don't 23:01:17 specifically, mpa does, I don't 23:01:48 probably it's virtuous to do so but I basically consider the translations a lost cause 23:02:00 but we keep getting patches with updates 23:02:02 so who knows 23:02:07 _crawl_ is a lost cause, so 23:02:15 i'm rolling my eyes at you. 23:03:04 what, just now 23:03:49 -!- rossi has quit [Ping timeout: 244 seconds] 23:05:37 -!- CKyle has joined ##crawl-dev 23:06:33 I've gotta conserve my energy. don't want to get eyestrain... 23:07:40 -!- WalkerBoh has joined ##crawl-dev 23:10:09 -!- simmarine has quit [Read error: Connection reset by peer] 23:17:43 -!- aditya has quit [Ping timeout: 248 seconds] 23:20:00 -!- Ladykiller70 has quit [Quit: Verlassend] 23:22:03 -!- Grivan has quit [Ping timeout: 240 seconds] 23:25:04 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:29:05 -!- wheals has quit [Quit: Leaving] 23:29:33 -!- Daekdroom has quit [Ping timeout: 240 seconds] 23:31:50 -!- oxeimon has quit [Read error: Connection reset by peer] 23:36:31 03regret-index02 07* 0.18-a0-1396-g8753ca6: Cut Summon Demon from deep elf high priests, sorcerers spell lists 10(15 minutes ago, 7 files, 4+ 32-) 13https://github.com/crawl/crawl/commit/8753ca695b22 23:37:36 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 23:38:27 there is historical precedence of being much more flashy with my sacrifical plunges into the kenoma, but from the very beginning here I anticipate the shooting down of the suns 23:38:32 -!- regret-index has quit [Quit: leaving] 23:39:49 git crawl devteam currently has 27 members 23:40:04 clearly, if we want to add someone else, we'll have to start cutting 23:42:06 lindwurm (09k) | Spd: 10 | HD: 9 | HP: 37-62 | AC/EV: 8/6 | Dam: 20, 10, 10 | Res: 06magic(40) | XP: 640 | Sp: fire breath (3d18) [11!AM, 06!sil, 08breath] | Sz: Large | Int: animal. 23:42:06 %??lindwurm 23:42:32 lindwurm (09k) | Spd: 10 | HD: 9 | HP: 37-62 | AC/EV: 8/6 | Dam: 20, 10, 10 | spellcaster | Res: 06magic(40) | XP: 640 | Sp: flash freeze (3d17) | Sz: Large | Int: animal. 23:42:32 %??lindwurm spells:flash_freeze.1.wizard 23:42:36 lindwurm (09k) | Spd: 10 | HD: 12 | HP: 53-82 | AC/EV: 8/6 | Dam: 20, 10, 10 | spellcaster | Res: 06magic(40) | XP: 968 | Sp: flash freeze (3d20) | Sz: Large | Int: animal. 23:42:36 %??lindwurm spells:flash_freeze.1.wizard hd:12 23:44:17 ??removals 23:44:17 I don't have a page labeled removals in my learndb. 23:44:28 there's a joke somewhere in that 23:44:41 true! 23:45:07 -!- ystael has quit [Ping timeout: 244 seconds] 23:48:42 -!- Daekdroom has quit [Quit: Leaving] 23:54:05 -!- aditya has joined ##crawl-dev 23:56:18 -!- Jarlyk2 has quit [Quit: Page closed] 23:56:38 -!- LexAckson has joined ##crawl-dev 23:57:33 -!- ussdefiant_Lappy has joined ##crawl-dev 23:58:10 -!- giann has joined ##crawl-dev 23:58:59 -!- destroythecore has quit [Read error: Connection reset by peer]