00:00:02 -!- omarax has quit [Remote host closed the connection] 00:02:41 oo 00:02:54 that goal seems a little odd to me, as I hinted 00:03:02 not a big deal either way tho 00:03:24 -!- amalloy_ is now known as amalloy 00:03:27 -!- Kalir has quit [Changing host] 00:09:18 -!- Shard1697_ has quit [Ping timeout: 250 seconds] 00:10:24 -!- wheals has quit [Ping timeout: 264 seconds] 00:15:26 hm, the likes list is a little out of date 00:15:35 how can I accurately do a % reduction in an int? 00:15:42 div rand round? 00:15:49 I didn't update it when I merged ally kill piety with personal kill piety 00:15:51 that thing again 00:16:56 -!- ystael has quit [Ping timeout: 252 seconds] 00:16:56 if you need it to be consistent, you can write x * 45/100, for example 00:17:05 for someone who is bad at maths, how do I use div_rand_round for something like 47 * .7 00:17:24 !source div_rand_round 00:17:25 1/2. https://github.com/crawl/crawl/blob/master/crawl-ref/source/random-var.cc#l198 00:17:39 <|amethyst> div_rand_round(47 * 7, 10) 00:17:48 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 00:18:07 aha 00:18:15 <|amethyst> which gives you a 10% chance of 32, 90% of 33 00:18:23 sounds good 00:22:43 PleasingFungus: How close is the god to being tested in an experimental 00:22:58 It's done. I'm putting it on all servers, immediately. 00:23:25 I wish that was true so I could help test it 00:23:38 :) 00:24:06 :( 00:28:04 All things will come in good time. 00:28:11 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.18-a0-1300-g6e8322c (34) 00:28:19 The todo list is slowly starting to shrink. 00:28:22 Perhaps the end is in sight? 00:28:30 what god is this? 00:28:52 H. 00:29:02 Thine ally & faithful companion. 00:29:12 herbert 00:29:41 herbert is a good name for a god 00:30:35 -!- GoblinBomb has quit [Ping timeout: 276 seconds] 00:30:41 from my debug log: ev 180 ac -149 00:30:48 ship it 00:31:27 Hepliaklqana 00:31:33 maybe I should learn add h_god 00:31:33 -!- aditya has quit [Quit: reboot] 00:31:35 <.< 00:31:52 haha 00:31:59 I have a good grasp on the theme now, which is nice. 00:32:02 Currently writing up god titles. 00:32:09 ??helpal 00:32:09 hepliaklqana[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:propose:ally_god 00:32:26 Penance title is "Damnatio Memoriae". Better than any of the real titles so far, unfortunately. 00:32:26 ok, how do I get 58 from this code 00:32:36 -!- caricature has quit [Remote host closed the connection] 00:32:38 nice 00:32:38 Grunt: I haven't been updating the wiki page :( 00:32:39 sorry 00:32:45 http://dpaste.com/2281PV1 00:32:53 PleasingFungus: but i'm out of cool colors 00:33:11 um 00:33:27 ontoclasm: didn't you say the same about ru 00:33:33 yes!!! 00:33:43 same solution 00:33:47 ru's color scheme is red/blue 00:33:49 chequers: random_choose_weighted needs to end with a 0 00:33:57 damn it 00:34:05 and 00:34:11 the first 0 marks the end 00:34:17 whoops! 00:34:25 also, what the hell is that 00:34:26 and the bools 00:34:40 I want to figure out what the ac/ev split for a pan lord is 00:34:47 but only some pan lords can have a balanced split 00:36:05 I guess I can make those 0 weights 1 for the moment 00:36:10 #realcoding 00:36:50 you can also 00:36:52 put them at the end 00:37:06 then it's out of order :(( 00:38:02 -!- ProzacElf has joined ##crawl-dev 00:39:02 owned 00:39:06 -!- sid14726 has quit [Ping timeout: 240 seconds] 00:39:22 you could use the version that takes a vector 00:39:38 check out acquirement code for some examples of that 00:39:57 i'll put up the ugly code first and see if people like the concept at all 00:39:59 -!- ussdefiant_Lappy has joined ##crawl-dev 00:40:03 this is getting a little hairy 00:40:11 but, archetypes! 00:40:22 e.g. 00:40:23 !source _useless_armour_type 00:40:24 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/acquire.cc#l45 00:40:32 i'm very proud of this one 00:40:32 ugh 00:40:34 !source _useless_armour_type 00:40:35 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/acquire.cc#l45 00:40:36 !source _useless_armour_type 2 00:40:36 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/acquire.cc#l45 00:40:40 hm 00:40:41 how does that work 00:40:48 !source 2 _useless_armour_type 00:40:49 w/e, it's line 282 00:40:50 Can't find 2. 00:41:03 pretty 00:41:15 I wonder how many people I've annoyed with this 00:41:18 i'm very proud of this https://github.com/crawl/crawl/blob/master/crawl-ref/source/acquire.cc#L301 00:42:02 does whatever calls this function ensure the item is generated as an artifact? 00:42:23 oh, that'd be good 00:42:26 or at least high enchantment + ego 00:42:38 man. why do panlords get teleport other 00:42:43 good question 00:42:47 sounds like an archaicism 00:42:50 and throw frost :D 00:43:14 ...which is *almost* a good H invo title 00:43:37 similar word: baroque 00:43:51 guess we already have a god of bad music tho 00:43:52 sort of similar 00:43:56 wow, ouch 00:43:58 rip lasty 00:44:11 :) 00:44:29 man, that eq_body_armour case could've used more comments 00:48:57 ok, here's what i am thinking of http://dpaste.com/2PBQC3Z 00:49:18 it's a bit corner-casey, but it produces nice pan lords 00:56:01 -!- ussdefiant_Lappy has quit [Quit: ChatZilla 0.9.92 [Firefox 43.0.4/20160105164030]] 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:01:12 -!- ussdefiant_Lappy has joined ##crawl-dev 01:01:28 -!- rauk has quit [Client Quit] 01:02:45 -!- Xenobreeder has joined ##crawl-dev 01:04:52 -!- jetnerd has quit [Ping timeout: 252 seconds] 01:06:26 -!- Crawl_Bacchus has quit [Quit: Look what I got, Bart, a Tickle-Me Krusty doll!] 01:06:28 -!- Cryp71c has quit [Read error: Connection reset by peer] 01:10:49 gladiators start with a helmet, unless you can't use a helmet in which case you get a hat. Can the hat be +1'ed? 01:11:03 nah 01:11:22 no, a +1 hat is really good because most hats are +0 01:11:40 you reckon? i think most hats i see are enchanted 01:12:01 helmets are 5 times more common than hats 01:12:11 so st arting with a hat at all is kind of nice 01:12:13 Unstable branch on crawl.s-z.org updated to: 0.18-a0-1300-g6e8322c (34) 01:12:18 it doesnt really need to be made equal to the helmet 01:12:41 fair enough 01:13:03 related, can some earlyish game monster occasionally get bucklers? 01:13:08 no idea there 01:13:18 like, at present, or as a request? 01:13:30 latter 01:13:35 the answer is probably 'gnoll sergeants' 01:14:01 rare tho 01:14:03 gnoll sergeants have an interesting kit 01:14:04 true 01:14:16 shields aren't super common on early enemies either 01:14:33 maybe orc warriors could occasionally have a shield 01:14:35 not that common until vaults 01:14:37 i dont know about a buckler, though 01:14:37 only example i can find is... gnoll sergeant 01:15:55 how about shields on some orc warriors (rarely) and bucklers on some high priests/sorcerers (also rarely) 01:16:13 where is the relevant code for this 01:16:20 mon-gear.cc 01:16:23 !source mon-gear.cc 01:16:24 https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-gear.cc 01:17:31 -!- Floodkiller has quit [Ping timeout: 252 seconds] 01:17:44 none for orc knights either 01:17:55 they have the ranged weap option 01:18:04 oh yeah, you could give knights and warlords large shields 01:18:46 why are helmets so much more common than hats anyway? 01:19:10 shields and large shields are rarer than bucklers too 01:19:14 random historical reasons, guess 01:19:17 also, spriggans of several varieties have bucklers 01:19:24 tengu too 01:19:44 although i guess none of them are "earlyish game" 01:20:03 middish game 01:20:58 sure 01:21:26 i am sureish 01:21:28 hm, monsters can get a shield even if they "shouldn't" eg if they were already given a 2h 01:21:40 -!- sid14726 has quit [Ping timeout: 250 seconds] 01:21:43 -!- iFurril has quit [Ping timeout: 250 seconds] 01:21:45 so need to be careful you don't give a greatsword orc knight a shield 01:21:56 i think that just results in them not getting the shield? 01:21:59 ah no, that's taken care of 01:22:01 yep 01:22:18 heh 01:24:01 gork 01:25:41 something like this http://dpaste.com/27DWM82 01:26:04 i figure warriors should get a low chance since there are so many 01:26:22 -!- IceBlind has quit [] 01:28:24 -!- KurzedMetal1 has quit [Read error: Connection reset by peer] 01:29:58 -!- ontoclasm has quit [Quit: Leaving.] 01:30:34 so, can we back up? 01:30:36 why do you want this? 01:31:04 shield availability for people in the early game, if they want them 01:31:25 isn't that what fighter is for? 01:32:22 but the other 23 backgrounds 01:33:01 also don't get guaranteed access to book of fire, javelins, or other nice background perks 01:33:09 book of flame? w/e. 01:33:24 you get guaranteed access to throwing missiles 01:33:25 "guaranteed"? 01:33:41 "made exceptionally common" 01:33:48 "more common than floorgod would provide" 01:33:53 I don't think anything early game uses shields though 01:33:56 i'm tired, give me a break 01:34:10 yeah look, I'm not trying to rain down shields on the player here 01:34:17 that could be a cool spell 01:34:25 It's Raining Man-Shields 01:34:46 and yes, there is a background that is considered "the background you take if you want to use a shield", but I don't think that means shields can't be equipped on more monsters 01:34:58 this will also make the monsters tougher remember, and not many characters want shields 01:35:36 (this change is definitely inspired by me liking shields tho) 01:35:39 yeah, I know it'll make the monsters tougher 01:35:47 I was thinking about that as a negative here 01:35:50 i mean, characters that dont focus on melee much want shields 01:35:56 well 01:35:58 they want bucklers 01:36:01 compensate by removing adders and gnolls from d1 01:36:17 next up you'll want us to remove fire giants from d:1 01:38:10 i think maybe you could add a shield chance to one monster that it makes sense for 01:38:15 as opposed to broad, sweeping changes 01:38:18 -!- WereVolvo has quit [Read error: Connection reset by peer] 01:38:28 -!- ystael has quit [Ping timeout: 240 seconds] 01:38:28 -!- waat has quit [Ping timeout: 240 seconds] 01:38:42 do orc warriors actually need to be tankier though 01:39:06 I figured "one genus" was close enough to "one monster" 01:39:14 but yeah, orc warriors are pretty scary already 01:39:17 if that genus was anything other than orc it would be 01:39:26 but orcs are pretty ubiquitous 01:39:54 how much does a buckler help a monster anyway 01:40:00 i just know that shields and large shields are quite noticable 01:40:13 is a buckler comparable or is it something fairly minor 01:41:50 dunno, tb 01:41:51 h 01:42:41 -!- Zeor has quit [Quit: Leaving.] 01:44:49 i guess the simplest start is giving shields to orc warlords 01:45:01 -!- simmarine has quit [Read error: Connection reset by peer] 01:45:16 only a few of their weapons are 1h, so i might just give it in all those cases 01:45:47 orc warriors will block more needles with a shield 01:45:52 maybe this is just what game balance needed 01:46:05 i already ruined your silent needlstabbing 01:46:08 (in reality this jsut means even more kiting) 01:46:47 chequers is trying to change the game until finally we have the same winrate 01:47:00 0? 01:47:08 that's one way 01:48:33 http://dpaste.com/0XB04T2 this one just gives orc warlords a large/shield if they have 1h weapons 01:49:02 i wold rather see shield/buckler 01:49:09 i mean sure they are warriors so buckler is weird 01:49:15 but large shield on a monster is very obnoxious 01:49:23 oh 01:49:25 that's warlords 01:49:26 not warriors 01:49:27 never mind 01:50:03 does it prioritize the arbalest over the shield? 01:50:20 -!- amalloy is now known as amalloy_ 01:50:20 yes 01:50:41 !source give_item 01:50:42 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-gear.cc#l2472 01:50:46 that's the order things are given in 01:51:18 warlord with a large shield sounds ridiculously obnoxiouis 01:52:25 @??orc warlord 01:52:25 orc warlord (11o) | Spd: 10 | HD: 15 | HP: 96-128 | AC/EV: 12/7 | Dam: 32 | 10weapons, 10items, 10doors, fighter | Res: 06magic(60) | XP: 1674 | Sp: battlecry [11!AM] | Sz: Medium | Int: human. 01:52:46 ??large shield 01:52:46 large shield[1/1]: A big {shield}. SH 13, EV -5. Diminishing returns from SH and huge skill investment to remove penalties means that unless one's race has crap defenses alongside reduced penalty removal levels for shields (i.e. trolls), one really shouldn't bother to aim for these. 01:52:47 -!- Hellmonk has quit [Quit: Page closed] 01:52:49 it means using wand instead of needles 01:52:53 literally invincible 01:52:55 as a go-to reliable strat 01:53:30 well large shields seem very effective for monsters 01:54:03 the gain seems better than a simple SH 13 01:54:08 but i don't know how they really work 01:54:57 i wonder how you give a monster a large shield in wizmode 01:56:55 try orc warlord ; scimitar . large shield 01:56:57 -!- ontoclasm has joined ##crawl-dev 01:57:53 -!- KurzedMetal has quit [Read error: Connection reset by peer] 01:58:26 -!- MgDark has quit [Ping timeout: 240 seconds] 01:59:06 -!- ontoclasm has quit [Client Quit] 01:59:16 -!- ystael has quit [Ping timeout: 240 seconds] 01:59:57 woah 01:59:59 -!- Rast has joined ##crawl-dev 02:00:02 -!- omarax has quit [Remote host closed the connection] 02:00:11 -!- cmcbot has quit [Read error: Connection reset by peer] 02:01:27 what's up 02:01:35 it worked 02:02:23 you might want to specify a body armor piece too 02:02:31 if you want to test in "normal" conditions 02:02:55 i think that syntax might just override what they normally get 02:03:01 i just know about it from using it for !fight 02:03:39 though i think vaults use it too 02:04:45 <|amethyst> :q 02:05:29 -!- sid14726 has quit [Ping timeout: 276 seconds] 02:14:40 -!- Idolo has quit [] 02:19:37 -!- Krakhan has quit [Ping timeout: 256 seconds] 02:20:04 -!- ystael has quit [Ping timeout: 248 seconds] 02:22:03 -!- edsrzf has joined ##crawl-dev 02:23:02 -!- iFurril has quit [Ping timeout: 276 seconds] 02:23:53 -!- waat has quit [Read error: Connection reset by peer] 02:24:16 -!- GauHelldragon2 has quit [Ping timeout: 240 seconds] 02:24:56 -!- mopl_away is now known as mopl 02:28:24 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 44.0/20160123151951]] 02:32:23 -!- Insomniak has quit [Quit: I like to rock] 02:36:37 -!- sid14726 has quit [Ping timeout: 256 seconds] 02:41:01 -!- ystael has quit [Ping timeout: 250 seconds] 02:44:20 -!- GauHelldragon3 has quit [Ping timeout: 252 seconds] 02:44:55 -!- nikheizen has quit [Quit: leaving] 02:45:31 -!- OldGuy has quit [Ping timeout: 252 seconds] 02:49:42 -!- Patashu has joined ##crawl-dev 02:57:56 -!- dtsund has quit [Ping timeout: 260 seconds] 02:59:35 -!- koboldina has quit [Quit: Page closed] 02:59:58 -!- gressup has quit [Read error: Connection reset by peer] 03:00:06 -!- omarax has quit [Remote host closed the connection] 03:02:41 -!- Harudoku` has quit [Ping timeout: 256 seconds] 03:02:41 -!- ystael has quit [Ping timeout: 276 seconds] 03:04:03 -!- amalloy_ is now known as amalloy 03:13:55 -!- sid14726 has quit [Ping timeout: 250 seconds] 03:14:13 -!- amalloy is now known as amalloy_ 03:23:05 -!- ystael has quit [Ping timeout: 256 seconds] 03:23:22 Unstable branch on crawl.beRotato.org updated to: 0.18-a0-1300-g6e8322c (34) 03:25:09 -!- twzt_ is now known as twzt 03:27:12 -!- WalrusKing__ has quit [Ping timeout: 264 seconds] 03:29:55 -!- amalloy_ is now known as amalloy 03:32:35 -!- ussdefiant_Lappy has quit [Ping timeout: 276 seconds] 03:33:51 -!- qoala has quit [Ping timeout: 256 seconds] 03:34:07 -!- zwisch has quit [Ping timeout: 245 seconds] 03:35:49 !lg * ukayaw s=race 03:35:49 155 games for * (ukayaw): 32x Minotaur, 21x Demonspawn, 17x Vine Stalker, 15x Troll, 11x Vampire, 10x Hill Orc, 9x Formicid, 6x Gargoyle, 6x Human, 5x Spriggan, 5x Merfolk, 3x Octopode, 2x Mummy, 2x Deep Elf, 2x Felid, 2x Naga, 2x Kobold, High Elf, Pale Draconian, Deep Dwarf, Tengu, Draconian 03:35:49 !lg * ukayaw s=role 03:35:49 155 games for * (ukayaw): 47x Gladiator, 39x Fighter, 18x Monk, 14x Transmuter, 12x Assassin, 6x Wizard, 5x Enchanter, 2x Earth Elementalist, 2x Necromancer, 2x Air Elementalist, 2x Conjurer, 2x Hunter, 2x Summoner, Wanderer, Fire Elementalist 03:39:27 -!- lobf has quit [Ping timeout: 240 seconds] 03:39:38 -!- lobf_ has joined ##crawl-dev 03:44:17 -!- ystael has quit [Ping timeout: 276 seconds] 03:45:32 -!- zxc1 has joined ##crawl-dev 03:47:05 -!- qoala has joined ##crawl-dev 03:49:28 -!- adibis has quit [Client Quit] 03:52:31 -!- aditya has quit [*.net *.split] 03:52:31 -!- bonghitz has quit [*.net *.split] 03:52:31 -!- cmcbot has quit [*.net *.split] 03:52:31 -!- zxc has quit [*.net *.split] 03:52:31 -!- morik has quit [*.net *.split] 03:56:49 -!- Xenobreeder has quit [Quit: Page closed] 03:57:12 -!- Tux[Qyou] has joined ##crawl-dev 04:00:02 -!- omarax has quit [Remote host closed the connection] 04:04:11 -!- ystael has quit [Ping timeout: 250 seconds] 04:04:38 -!- sid14726 has quit [Ping timeout: 252 seconds] 04:06:26 -!- Tuxedo[Qyou] has joined ##crawl-dev 04:09:24 -!- Tux[Qyou] has quit [Ping timeout: 252 seconds] 04:10:42 -!- bonghitz_ has quit [Remote host closed the connection] 04:12:30 -!- tymate has joined ##crawl-dev 04:13:23 !learn add amalloy_todo does monster Pain pierce through enemies somehow? 04:13:23 amalloy todo[8/8]: does monster Pain pierce through enemies somehow? 04:18:26 -!- edsrzf has quit [Ping timeout: 260 seconds] 04:20:42 -!- adibis is now known as aditya 04:25:25 -!- ystael has quit [Ping timeout: 256 seconds] 04:30:46 -!- aditya has joined ##crawl-dev 04:32:51 -!- lobf_ has quit [Quit: lobf_] 04:33:59 Out of bounds monster: TheOrbIsALie's ghost at (0, 0), midx = 44 Monster TheOrbIsALie's ghost in rock_wall at (0, 0) 04:34:01 -!- tksquared has quit [Read error: Connection reset by peer] 04:34:08 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 04:34:19 on entering abyss, https://crawl.project357.org/watch/Shenaniganizer trunk 04:46:24 -!- ystael has quit [Ping timeout: 264 seconds] 04:55:47 -!- Wolfechu has quit [Ping timeout: 276 seconds] 04:58:04 -!- molotove1 has quit [Quit: Leaving.] 04:58:36 heh 04:58:41 !learn add amalloy_todo did x< used to work? 04:58:42 amalloy todo[9/9]: did x< used to work? 04:59:14 mmm 04:59:17 cyan ugly thing 04:59:23 that seems appropriate for d:6 04:59:33 OOD timer is only per level right? 05:00:02 -!- omarax has quit [Remote host closed the connection] 05:00:16 -!- waat has quit [Ping timeout: 240 seconds] 05:05:45 !learn add amalloy_todo fix messaging when you gain/lose two different god abilities in one turn 05:05:45 amalloy todo[10/10]: fix messaging when you gain/lose two different god abilities in one turn 05:05:48 ProzacElf: yes 05:06:02 mm 05:06:05 btw i saw one of your ghosts on the ukayaw branch. VSEE. jerk 05:06:10 haha 05:06:28 well, i managed to avoid the cyan ugly thing on this ukayaw VSEE =p 05:06:37 -!- ystael has quit [Ping timeout: 250 seconds] 05:09:38 -!- st_ has joined ##crawl-dev 05:10:55 wow 05:11:02 elec axes are pretty hype with uka 05:11:49 -!- Xeiph has quit [Ping timeout: 252 seconds] 05:13:33 -!- sid14726 has quit [Ping timeout: 250 seconds] 05:18:29 poison is crazy too 05:19:23 can confirm Stomp seems like absolute garbage at low XL 05:19:36 aa is just a waste of a turn even if i'm hitting 3 monsters 05:20:58 -!- aditya has quit [Ping timeout: 240 seconds] 05:21:23 heh 05:21:37 yeah, unfortunately, i just tried to line pass a hydra and an ogre 05:21:45 and didn't realize that i didn't have enough mp 05:22:04 so i wound up bonking the hydra with my staff when i hit 'h' to position my cursor 05:22:14 and then got super-murdered 05:25:56 pro plays 05:27:51 -!- ystael has quit [Ping timeout: 250 seconds] 05:27:53 -!- vev has quit [Ping timeout: 272 seconds] 05:29:14 yep 05:30:36 don't worry though 05:30:54 it was yiuf's chaos staff, so i also healed most of the damage i'd already done to it before it killed me! 05:37:21 -!- teukkam has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 05:40:35 i mean, he would have regenerated his health in a few dozen turns 05:40:47 but its good that you made it so he didnt have to suffer during those turns 05:48:39 -!- ystael has quit [Ping timeout: 250 seconds] 05:52:45 xom would have wanted it that way 05:53:00 -!- iFurril has quit [Ping timeout: 264 seconds] 05:55:15 -!- read has quit [Quit: bye.] 05:57:55 -!- sid14726 has quit [Ping timeout: 252 seconds] 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:09:25 -!- ystael has quit [Ping timeout: 240 seconds] 06:12:15 !tell lasty U abilities don't seem to understand targeting friendlies. i just stomped adjacent to some allies, and wasn't warned i would hurt them. it *did* hurt them, but they were still friendly afterwards! 06:12:16 amalloy: OK, I'll let lasty know. 06:17:56 03amalloy02 07[combo_god] * 0.18-a0-1279-gf2c7c92: Fix spelling in Line Pass description 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f2c7c926ee6d 06:22:44 -!- ProzacElf has quit [Ping timeout: 248 seconds] 06:24:53 -!- Ququman has joined ##crawl-dev 06:27:25 -!- tymate has quit [Ping timeout: 276 seconds] 06:28:15 -!- namelastname112 has quit [Ping timeout: 252 seconds] 06:30:12 -!- ystael has quit [Ping timeout: 248 seconds] 06:35:50 -!- zxc1 is now known as zxc 06:37:19 !tv blazinghand dgfe xl=27 2 06:37:20 2. blazinghand, XL27 DgFE, T:158981 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 06:39:00 -!- Patashu has quit [Ping timeout: 260 seconds] 06:41:35 -!- sid14726 has quit [Ping timeout: 264 seconds] 06:43:45 wow 06:43:58 !log blazinghand dgfe xl=27 2 06:43:59 2. blazinghand, XL27 DgFE, T:158981: http://crawl.akrasiac.org/rawdata/blazinghand/morgue-blazinghand-20131016-053101.txt 06:45:06 !tv blazinghand dgfe xl=27 2 06:45:07 2. blazinghand, XL27 DgFE, T:158981 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 06:47:19 lol 06:51:00 -!- ystael has quit [Ping timeout: 248 seconds] 06:57:19 -!- flappity has quit [Quit: Leaving] 06:59:56 -!- scummos| has quit [Ping timeout: 240 seconds] 07:00:01 -!- omarax has quit [Remote host closed the connection] 07:12:15 -!- ystael has quit [Ping timeout: 260 seconds] 07:13:04 -!- amalloy is now known as amalloy_ 07:18:12 -!- bmfx has quit [Ping timeout: 248 seconds] 07:21:48 -!- sid14726 has quit [Ping timeout: 250 seconds] 07:31:21 -!- waat has quit [Ping timeout: 240 seconds] 07:31:25 -!- slurkki has quit [Ping timeout: 252 seconds] 07:32:33 -!- ystael has quit [Ping timeout: 240 seconds] 07:39:39 -!- jefus has quit [Ping timeout: 276 seconds] 07:43:33 -!- jefus has joined ##crawl-dev 07:53:05 -!- ystael has quit [Ping timeout: 240 seconds] 07:58:38 -!- Grivan has quit [Ping timeout: 250 seconds] 07:58:56 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 08:00:03 -!- omarax has quit [Remote host closed the connection] 08:09:43 Did anyone ever try to fix the staircase colouring? Now staircases on a new level get marked as "used", which is generally great. But sometimes it is off, for example for these glass encaved overflow altars. 08:10:27 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:11:14 -!- inire has quit [Read error: Connection reset by peer] 08:11:37 -!- Nexos is now known as fdel 08:14:19 -!- ystael has quit [Ping timeout: 252 seconds] 08:17:05 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 08:17:39 -!- Tux[Qyou] has joined ##crawl-dev 08:21:11 -!- sid14726 has quit [Ping timeout: 264 seconds] 08:24:54 %git :/stair.*glass 08:24:54 07elliptic02 * 0.18-a0-675-g1ad1de6: Don't match up stone stairs that have been mapped but not seen (causative). 10(10 weeks ago, 2 files, 10+ 3-) 13https://github.com/crawl/crawl/commit/1ad1de6f3982 08:35:47 -!- teukkam has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 08:37:52 -!- Lasty has quit [Quit: Leaving.] 08:38:27 -!- Lasty has joined ##crawl-dev 08:43:08 -!- Lasty has quit [Client Quit] 08:44:25 -!- ystael has quit [Read error: Connection reset by peer] 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:01:26 Medar: thanks, so CDO is just a bit behind the times 09:01:30 erm, CSZO 09:02:25 no, check the full commit message 09:02:48 known, not fixed 09:04:04 uka+axe hmm 09:08:11 -!- tymate has joined ##crawl-dev 09:10:02 FIQ: yes, works well 09:19:13 -!- iFurril has quit [Ping timeout: 252 seconds] 09:34:55 -!- debo has quit [Ping timeout: 240 seconds] 09:50:14 -!- West1C has quit [Ping timeout: 276 seconds] 09:50:15 -!- molotove has quit [Quit: Leaving.] 09:50:42 -!- sid14726 has quit [Ping timeout: 272 seconds] 09:53:05 -!- Jessika has quit [Quit: Page closed] 10:00:02 -!- omarax has quit [Remote host closed the connection] 10:07:20 -!- Mojo_Nixon has quit [Quit: Textual IRC Client: www.textualapp.com] 10:12:01 -!- debo has joined ##crawl-dev 10:12:21 -!- Culka has quit [Read error: Connection reset by peer] 10:13:43 -!- nikheizen has joined ##crawl-dev 10:14:44 -!- tymate has quit [Ping timeout: 248 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timeout: 250 seconds] 11:48:06 -!- ldf has quit [Ping timeout: 252 seconds] 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:05:23 -!- WalrusKing__ is now known as WalrusKing 12:05:46 Unstable branch on crawl.akrasiac.org updated to: 0.18-a0-1300-g6e8322c (34) 12:09:01 -!- ldf has joined ##crawl-dev 12:09:26 -!- scummos__ has quit [Ping timeout: 240 seconds] 12:09:39 -!- MarvinPA has joined ##crawl-dev 12:12:41 -!- infrashortfoo has quit [Remote host closed the connection] 12:19:04 -!- WalrusKing has quit [Ping timeout: 250 seconds] 12:20:13 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 12:20:26 -!- Vizer has quit [Ping timeout: 252 seconds] 12:26:18 -!- Xeiph has quit [Ping timeout: 252 seconds] 12:34:21 -!- Evablue has quit [Quit: Evablue] 12:40:37 -!- tealeaves has quit [Quit: Bye] 12:47:44 -!- MarvinPA has quit [Read error: Connection reset by peer] 12:50:42 -!- MarvinPA has joined ##crawl-dev 12:55:27 -!- Goon_ has quit [Ping timeout: 252 seconds] 12:55:30 -!- amalloy_ is now known as amalloy 12:56:21 U has an axe built-in, in aa 12:57:52 fr Drum Solo 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:06:32 -!- Kalir has quit [Changing host] 13:07:15 -!- sid14726 has quit [Ping timeout: 240 seconds] 13:09:18 -!- MarvinPA has quit [Ping timeout: 250 seconds] 13:14:59 -!- elliptic has joined ##crawl-dev 13:15:04 -!- siepu has quit [Quit: Leaving] 13:15:40 -!- GauHelldragon3 has quit [Ping timeout: 260 seconds] 13:17:46 -!- Zekka has quit [Ping timeout: 240 seconds] 13:18:18 -!- zxc has quit [Quit: Leaving.] 13:20:09 !tell Lasty it seems like OTR builds my piety meter from * to ****** in like 5 turns 13:20:10 amalloy: OK, I'll let lasty know. 13:21:29 !tell lasty grand finale's targeter started aimed at my friendly ball python instead of at a enemy 13:21:29 amalloy: OK, I'll let lasty know. 13:23:38 -!- scummos__ has quit [Remote host closed the connection] 13:28:26 -!- tealeaves has quit [Quit: Bye] 13:34:52 -!- Adder has quit [Ping timeout: 250 seconds] 13:34:56 -!- Eronarn__ has quit [Ping timeout: 240 seconds] 13:35:33 -!- dpeg has quit [Quit: Lost terminal] 13:38:08 -!- Eronarn__ has joined ##crawl-dev 13:40:40 -!- aditya has quit [Ping timeout: 252 seconds] 13:43:23 !lg . ukayaw x=ckiller 13:43:23 No games for amalloy (ukayaw). 13:43:31 !lg . ukayaw x=ckiller 13:43:32 No games for amalloy (ukayaw). 13:44:33 -!- aditya has joined ##crawl-dev 13:44:38 amalloy: AOE damage is definitely good w/ Ukayaw, maybe too good. I might need to work out a better way of implementing that 13:44:41 feh. how do you include experimental branches? anyway i OTRd myself to death 13:44:49 so, Maxwell cage doesn't have description of magic regen 13:44:57 allegedly. imo it was the black mamba's poison that killed me 13:45:03 Experimental branches should be automatically included 13:45:05 !lg amalloy 13:45:06 366. amalloy the Tainter (L12 NaTm of Ukayaw), succumbed to their own toxic radiance on Lair:4 on 2016-02-11 18:43:00, with 20799 points after 17481 turns and 2:47:56. 13:45:18 !lg . ukayaw 13:45:19 1. amalloy the Tainter (L12 NaTm of Ukayaw), succumbed to their own toxic radiance on Lair:4 on 2016-02-11 18:43:00, with 20799 points after 17481 turns and 2:47:56. 13:45:20 I am looking at describe.cc and I see only amulet of magic regen has the description 13:45:21 okay. just slow 13:47:24 -!- lobf has joined ##crawl-dev 13:48:53 does uka really need to support damage spells 13:49:05 all of his stuff is really in your face positioning oriented 13:49:56 -!- scummos__ has quit [Ping timeout: 240 seconds] 13:50:10 i realize that's less interesting but yeah 13:50:22 I'm guessing since it's a hat, the description from amulet doesn't show up 13:50:26 -!- Daekdroom has quit [Ping timeout: 240 seconds] 13:50:44 DrKe: I'd prefer to keep the god as a decent option for spell-heavy characters if it's possible to do so 13:51:28 i think him supporting poison damage over time is pretty bad thematically and gameplay-wise, though 13:51:33 I think the way to do it is to store amount of damage done and how many people you damaged and then scale that in a non-linear way to determine piety gained. 13:51:34 i would at least axe that 13:51:41 DrKe: yeah, that's definitely on my shitlist 13:51:49 DrKe: for both those reaons 13:51:50 reasons 13:51:58 I'm not sure about sticky flame and clouds 13:52:15 sticky flame is a good meleedude spell 13:52:30 yeah, but I don't want to give piety for luring something flamed 13:52:32 I think 13:52:38 Lasty_: i think i already said, but stomp is dumpster tier at 0 invo 13:52:38 it seems like it would be hard to deal with managing the piety gain 13:52:41 is that intended? 13:52:45 like is a rod of clouds just going to max your piety out of the water 13:52:46 amalloy: yes 13:53:42 DrKe: if I do an exponential decline on damage done and targets hurt per turn, then doing mass damage isn't such a problem 13:54:08 or, alternately, I could tie piety gain to taking an action that tries to hurt a monster rather than the harm itself 13:54:33 also it seems i go from ****** to * quite quickly, but then linger at * for a long time 13:54:36 that would really cement short blades > axes, though 13:54:40 and i think short blades already are > axes 13:55:02 yeah staying at 1* is intended 13:55:02 amalloy: you can't go below * via piety decay 13:55:23 so stomp is always available? that's interesting 13:56:13 amalloy: yeah 13:56:22 tho using stomp can get you below * 13:56:26 right 13:56:35 -!- Zekka has quit [Ping timeout: 264 seconds] 13:56:35 -!- Xenobreeder has joined ##crawl-dev 13:58:29 -!- WebFungus has joined ##crawl-dev 13:59:58 -!- molotove has quit [Quit: Leaving.] 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:00:39 DrKe: aside from piety gain issues, how's the god wokring out for you so far? 14:01:08 i think it's a pretty good design 14:01:11 the abilities 14:01:26 sweet 14:01:46 -!- lobf has quit [Quit: lobf] 14:02:42 did you realize you were exploring something entirely new 14:02:42 -!- WebFungus is now known as UHater 14:02:42 with having a passive ability that scales with invo 14:02:50 actually, it's the worst god ever, and lasty is a terrible dev 14:02:56 lol 14:03:00 -!- UHater is now known as WebFungus 14:03:08 Who was that masked man? 14:03:17 Oh hi, WebFungus! You won't believe what just happened! 14:03:19 someone... not afraid, to tell the hard truths. 14:03:24 Hi! :) 14:03:26 -!- scummos__ has quit [Ping timeout: 240 seconds] 14:03:37 you should answer the question that I rudely interrupted 14:04:05 DrKe: I had not considered that. Ru's passives scale w/ piety . . . 14:04:07 i think more passives that depend on invo is cool 14:04:18 lots of passives scale with piety 14:04:21 yeah 14:04:35 I suppose that's true tho, no passives scale with Invo. Strange. 14:04:51 because you don't invoke your god passively 14:04:51 I like it when things scale with Invo. 14:04:54 -!- lobf has joined ##crawl-dev 14:05:05 amalloy: you mutter under your breath all the time 14:05:08 it kinda makes sense for U because dancing is how he likes to be worshipped 14:05:14 we discussed this last time, actually 14:05:19 the only passives that scale with invo 14:05:23 "Ukayaw is the best, Ukayaw is the best, Ukayaw should paralyze some guys" 14:05:33 lol 14:06:06 Ukayaw's passives are triggered events, which is a lot like active abilities 14:06:17 There's still no always-on passive that scales w/ Invo 14:07:08 * 14:07:26 (except for the chance of yred/beogh followers staying loyal during penance) 14:07:41 Ah, interesting 14:07:48 I had no idea that was a thing 14:07:48 is that always-on, though? 14:07:52 that's why it's an asterix 14:07:54 -!- mainiacjoe has quit [Client Quit] 14:08:06 Lasty_: you'll be shocked to hear that, as soon as I mentioned I'd discovered this, mpa put it on the remove list 14:08:15 *asterisk 14:08:31 amalloy: no, it's obelix's friend. 14:08:46 wow, "obelix's" is the wrongest sounding thing I've typed today 14:08:46 i gotta ax where you learned this nonsense 14:09:03 WebFungus: where is this phantom MPA?? 14:09:20 from reading adze? :p 14:09:21 amalloy: https://s-media-cache-ak0.pinimg.com/originals/13/19/59/131959b3a1dd9e5e6489b80350f05692.gif my friends :) 14:09:29 in a tragic twist of fate, he was removed from the channe 14:09:29 l 14:09:30 how drastic is the scaling on the solo anyways 14:09:32 Lasty_: the spookiest place of all: the past...... 14:09:38 like what is the avg duration at 0 evo vs 27 evo 14:09:44 inv 14:09:46 Classics! I hope they don't like TinTin turn out to be really racist when I re-read them 14:09:47 inv 14:09:57 WebFungus: don't be silly, you know the past doesn't exist. 14:10:09 wow, H is gonna have a word or two for you about that!!! 14:10:14 it's not like D&D where every time it says Invoc/Evoc 14:10:56 I had exactly two asterix/obelix comics - no idea where I got them, I didn't own any other comic books. both of them disintegrated into their component pages. 14:11:14 DrKe: int power = max(1, random2(1 + you.skill(SK_INVOCATIONS, 2)) + you.experience_level - mons->get_hit_dice()); int duration = min(max(10, 5 + power), 40); 14:11:20 agh, the formatting.... 14:11:24 yeah, that hurts 14:11:38 anydice it, imo <_< 14:11:39 >_> 14:11:58 doesn't anyone care about Maxwell :p sadly I don't know the code well end to submit a patch :'( 14:12:04 aditya: ? 14:12:10 i had no idea about that yred/beogh thing 14:12:11 is this a mantis bug that I missed? 14:12:16 DrKe: long story short, it ranges from 10 AUT to 40 AUT, where each level of invo is 2 aut 14:12:46 and it's raised by XL and decreased by monster HD 14:12:47 Maxwell cage doesn't show mpregen description. most likely because the description.cc only has that description for an amulet not a hat. 14:13:08 DrKe: it's very secret tech, like grey draconian tailslaps (rip) 14:13:09 so every 10 invo gets you another turn on average roughly? 14:13:16 DrKe: every 5 invo 14:13:27 well, i'm looking at the random2 14:13:28 er wait 14:13:30 right 14:13:32 I forgot the random2 14:13:35 yes, what you said 14:14:41 -!- Rietty has quit [Client Quit] 14:15:31 ok cool 14:16:19 maxwell's etheric cage has (RegenMP+ for me 14:16:22 aditya: it's marked {MPRegen+} - do you mean in the description that shows up when you examine it? That tries to hint at it ("designed to capture magical energy"), but it's a little obtuse 14:16:29 RegenMP+, w/e 14:16:52 the inscription is there but shouldn't it match amulet of mama regen? 14:17:03 that would be clear 14:17:06 it gives you mp in a different way than amulet of mp regen does 14:17:30 are you suggesting it say RegenMP++? 14:17:36 i don't even know what the amulet of mana regen says on a randart 14:18:07 1learn add team_names Mama Regen 14:19:01 !source artefact.cc 14:19:01 https://github.com/crawl/crawl/blob/master/crawl-ref/source/artefact.cc 14:19:10 amulet of magic regen as a randart says RegenMP without the plus 14:19:32 so i'm not sure what the problem is? 14:19:41 like etheric cage is mana regen of a higher order than ammy of regenmp 14:19:50 it it says, "it increases your magic regen" 14:20:15 in the item description proper, yeah 14:20:32 but you get that message because of the item having the regenmp property, which etheric cage technically doesn't 14:20:44 yes, and aditya is saying that the description should still mention that 14:20:48 yeah so description of Maxwell cage should be it greatly increases your magic regen? 14:20:51 perhaps "it greatly increases your magic regen" 14:20:52 haha 14:21:13 ?/not that great 14:21:14 No matches. 14:21:17 RIP 14:21:28 I can see people getting confused about it. :p 14:21:52 yeah the description isn't very good i suppose 14:21:59 might also be good idea to show this in % char stats. 14:22:13 if there are multiple levels of regen, which there are 14:22:29 even for HP regen I saw a robe of regen+7 14:22:54 sounds OP 14:23:06 who would make such a silly robe, lol 14:23:06 pips of hp/mp regen in % description might make it clear. 14:23:13 it would be kind of awkward to handle that in % 14:23:19 since that stuff scales heavily with your base character stats 14:23:20 it's no device heal robe of Vines 14:23:46 and the cage isn't exactly a multiple of the amulet either 14:23:49 that's probably why regen+7 14:24:12 SuperMagicRegen 14:24:27 -!- ProzacElf has joined ##crawl-dev 14:24:37 A dev like that would probably make some stupid dance god too 14:24:45 anyway, the message seems reasomable 14:24:47 SuperHPRegen 14:24:57 Super HP Regen Brothers 14:25:41 trog gives hp regen+, a god that gives mpregen+ ability? I'm rambling now 14:25:50 that's sif 14:26:03 oh yeah, channel 14:26:14 trog's ui is a bit better, tho :) 14:27:19 maybe I should implement that ". to channel" idea 14:28:13 PF, i had a silly idea about regen spell 14:28:23 you could make it the reverse of what it currently does 14:28:30 like, give you X hp, reduce regen for X turns 14:28:44 obviously you would not be able to cast it again until that process is over with 14:29:03 -!- CanOfWorms has joined ##crawl-dev 14:29:58 would probably be pretty convoluted to implement 14:30:59 hm. give all of it that you'd get over some period up front and then turn on slow heal 3 for that period? 14:31:24 something like that, probably need to nerf the heal a bit for balance purposes or make it a higher level spell 14:33:50 DrKe: seems like you'd still want to cast it after every fight, but it would also be a good emergency button. Cautious players would cast it after every fight and then also wait out the regen penalty... 14:34:10 make it somewhat inefficient, then 14:34:10 -!- amalloy is now known as amalloy_ 14:34:17 that way there's no reason to cast it post-figt 14:34:28 it doesn't have to be particularly inefficient to accomplish this 14:34:52 and you kill the badcharms issue dead 14:35:38 i'd be leery of any spell that gives hp even on a timer 14:36:14 yeah it's rather questionable 14:36:17 why are all hp providing spells suddenly a taboo? 14:36:28 but its the only rework i can think of that actually destroys the badcharm aspect 14:36:37 we've never had any besides borg's 14:36:37 it wouldn't even need to be charms anymore, even 14:37:00 i think the regen effect itself is fine for a spell i mean, just need to fix the badcharm part (if possible) 14:37:22 what is badcharm? 14:38:26 DrKe: ack 14:38:32 re idea 14:39:05 i just want to save regen in some form ok 14:39:25 -!- Xenobreeder has quit [Ping timeout: 252 seconds] 14:39:33 I gotcha, but that one sounds like sort of the opposite of regen - like a weird mini-borg's 14:40:15 yeah i suppose that is what it would end up being 14:40:50 my vague feeling is that regen has to tie in with monsters somehow, but I'm not sure what you do there that doesn't end up being a more awkward version of vamp drain, or a recap of powered by death 14:40:54 aditya: we're using it to mean the issue with a lot of Charms spells where the player has no incentive to do anything but cast it all the time 14:41:06 aditya: which in practice is really tedious/boring 14:41:06 we should have a badcharm faq 14:41:13 since it's hard to summarize very briefly 14:41:14 Badcharms and You 14:41:29 is there some other negative thing that could be tied to it besides draining MP 14:41:41 the key thing is being situational 14:41:47 context-dependent 14:42:08 draining HP obviously 14:42:16 I think that's a better angle than "what negative effects are valid" - rather, "what situations do we want this to be useful in, and which *don't* we?" 14:42:18 WebFungus: I'd be fine with it being an always-on charm where the effect scaled with spellpower and spell success rate. 14:42:24 wheals, but I'm choosing to lose MP for that. Reducing my ability to cast destruction 14:43:11 if you're a mostly-melee character above low XL, MP gets to be a minimal issue 14:43:19 something like "while regen is active, it has (success rate) chance to apply its effect during each regen cycle, and the amount of regen scales heavily w/ spellpower" 14:43:41 and perhaps also have it drain mp or something in proportion to the hp restored 14:43:46 yeah, what Lasty_ said 14:43:47 no, maybe not 14:43:48 -!- Gorice has quit [Ping timeout: 252 seconds] 14:44:30 I think tying it to MP regen means you sometimes want to turn it off, which probably makes it just as tedious if not more so 14:44:32 I might want to turn regen on to save time waiting for HP to be back up. while I run away from enemies. 14:45:05 Lasty_: so if you know regen, you just permanently have higher regen than someone who hasn't memorized the spell? 14:45:09 if my spells are affected while regen then I will use it wisely and not keep it on 14:45:11 spell memorizaton as passive guffs? 14:45:34 yeah, i thought always on was considered bad for different reasons, eeh 14:45:40 it would need to have some incentive to not use it 14:45:42 situationally 14:47:04 WebFungus: well, that's one direction for charms to take, tho not the one that MPA is going in. 14:47:23 WebFungus: sort of like how rMsl/dMsl work, except without sometimes falling off. 14:47:30 and without the abusability 14:47:33 I would rather move away from that, I think. 14:47:39 i think it has to do something bad for that to work 14:47:56 DrKe: if it does something bad, it doesn't work because you end up taking it off again reasonably often 14:48:12 It probably doesn't work unless we embrace the "charm slot" concept 14:48:16 yeah, but if it doesn't do something bad, is there any reason to ever not cast it 14:48:30 i could see something like it decreasing your max MP by something actually significant 14:48:42 then just characters who were not concerned about max mp would learn it 14:48:45 but that is probably not even desirable 14:49:06 In the charm slot concept, charms are loot, and you can use XP to increase the amount/quality of them you can have active at one time. 14:49:36 -!- ystael has quit [Ping timeout: 252 seconds] 14:50:43 I'm equally happy with the "eliminate badcharms, consider how to make new spells that are goodcharms" 14:51:19 make those spells higher level? 14:51:30 regen to level 6 or something 14:52:19 Lasty_: I'm leaning toward the latter. 14:52:38 might focus on new charms after h is done. we'll see. 14:52:52 aditya: can you explain your reasoning? 14:53:31 that would require more training and cost more MP. if it's too expensive then people won't keep it always on 14:53:54 by the time you can cast it you would only be using it as panic button 14:53:56 Here's another design for regen that isn't a badcharm, but that I'm not sure I like: L2 necro/hex: whenever target creature damages you, add the damage to a counter. Each turn, pull one damage from the counter back into your hp until the spell's duration expires. 14:54:22 and melee chars who just cast minor magic wont be able to use it 14:55:22 -!- Goon_ has quit [Ping timeout: 252 seconds] 14:55:49 i think that spell would probably be more tedious to use in practice than regen currently is, and would turn into something like using shroud of golub late game 14:55:54 where it's not really worth the effort 14:56:06 aditya: well, regen certainly isn't strong enough to be a panic button. if you want a higher level necro spell that *is* a panic button, you probably want borg or ddoor 14:56:07 it would probably be ok early on 14:56:35 and I'm not sure what the advantage is of making a new necro spell that's like them, but sort of slightly less so? 14:56:37 but regen is actually pretty crummy early, so its not really a replacement for the spell in the meta-design-space 14:56:37 DrKe: it'd be a bit tedious to cast, but it'd be worth casting much less often. I suppose it'd only be less total in aggregate because you wouldn't use it that much 14:58:49 I sort of like: whenever target creature hits you, vamp drain them for 1 or 1d6 or w/e (depending on spell level - but something small). possibly as an area effect of some kind, to make it a little more distinct 14:58:55 leechball 14:58:58 WebFungus: wouldn't that be a badcharm? 14:59:11 it would be a hex, surely 14:59:14 oh, target creature 14:59:16 gotcha 14:59:24 that'd be neat 14:59:28 hmm 14:59:37 Beam Of Leeches 14:59:46 -!- Shinino has quit [Ping timeout: 252 seconds] 14:59:47 except necro already has a beam, ofc 14:59:51 Hexes are hard to design, thanks to Confuse existing. At least Enslave no longer exists. 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:00:17 Beam of Leeches: each monster it hits is transformed into a giant leech. 15:00:39 that should be a wand effect 15:00:58 Bring Back Cigotuvi's Degeneration 15:01:18 more like... Cigotuvi's Regeneration 15:01:46 !!! 15:02:42 my vague mental benchmark for single-target hexes is something like: l2 should significantly weaken the target (slow, hibernate), l3 should cripple or neutralize them for a duration (confuse, tukima's), l4 should approximate an instakill (after MR) (para, enslave - though neither exist right now) 15:02:46 ??hexes[2 15:02:46 list of spells by school[7/14]: Hexes: {corona}, {confusing touch}, {ensorcelled hibernation}, {slow}, {confuse}, {tukima's dance}, {dazzling spray}, {inner flame}, {spectral weapon}, {cause fear}, {leda's}, {fulminant prism}, {metabolic englaciation}, {silence}, {invisibility}, {mass confusion}, {darkness}, {discord} 15:02:55 ??cause fear 15:02:55 scroll of fear[1/5]: Scares monsters away from your current position, with a chance to save based on MR. Only affects living, non-berserk monsters. They can still use ranged attack while fleeing. Also a level 4 hexes spell "Cause Fear" with similar effect (same as the scroll at 134 power and above). 15:03:16 we're out of single-target hexes 15:03:24 l4 player-castable single-target hexes 15:04:04 my feeling is that cause fear would be a really annoying spell for an ally to cast... unfortunate 15:04:22 very nostalgic, thoug 15:04:23 h 15:04:29 ? 15:04:36 oh, like when everything would run away 15:05:00 -!- ystael has quit [Ping timeout: 250 seconds] 15:05:44 I wonder if that's in ehss 15:06:22 -!- Patashu has joined ##crawl-dev 15:07:26 PF: what's your take on ziggurat figurines 15:07:31 specifically using them as a 2-turn pseudo enter the abyss 15:07:32 should there be reverse of darkness? 15:07:38 like tso halo 15:07:38 since you are the guy behind trimming of evocables 15:08:25 is that a fun secret tech that should be brutally killed off? 15:08:53 lvl 4 necro/hexes spell: instantly kill target creature with no rn resistance. 15:10:34 -!- lobf has quit [Quit: lobf] 15:10:40 oh yeah i was going to remove them and replace with leaving at Zig:27 causing the portal to respawn 15:10:51 more because of sac artifice, though 15:12:14 yeah, that would be better than what i would have done 15:12:23 i actually did write something to address that but it felt too evil 15:12:28 i don't have the heart of a dev 15:12:55 -!- lobf has joined ##crawl-dev 15:15:28 DrKe: the heart of a dev, the wings of an eagle, ...! 15:15:56 aditya: are you talking about vision radius, or about halo/umbra effects? 15:17:42 -!- LexAckson_ has joined ##crawl-dev 15:17:49 -!- LexAckson__ has quit [Read error: Connection reset by peer] 15:19:05 -!- amalloy_ is now known as amalloy 15:19:48 halo 15:20:12 will show incision things make it easier to hit 15:20:22 opposite of darkness pretty much 15:21:17 invisible things I mean 15:22:02 ??umbra 15:22:02 umbra[1/1]: An aura which doubles stealth, causes accuracy penalties and cancels out haloes. *+ Dithmenos worshippers and ***+ Yredelemnul worshippers are immune to the accuracy reduction. Produced by profane servitors, Dithmenos worshippers, and anyone who wears the {ring of shadows}. 15:22:16 do you mean there should be something like halo that is not halo? 15:22:22 or another way of getting halo besides tso? 15:22:25 you mean... a corona? 15:22:38 or some sort of flame... that sticks to things? 15:22:40 yeah, a spell so you can get it besides tso 15:22:51 corona is one target. 15:22:56 ever worship fedhas? 15:22:57 or perhaps a source... of sunlight??? 15:23:13 you get to do that unlimited, aoe, at no piety cost 15:23:34 also under what circumstance do you really need to fight multiple invisible things 15:23:54 unseen horror lab vault 15:24:20 I thought labs had single tile corridors 15:24:20 it can increase accuracy 15:24:32 doesn't just have to be for invisible 15:24:32 fedhas's thing does do that 15:24:39 yeah, but so can fighting skill and weapon skill? 15:24:43 or like 15:24:49 whatever skill you're using for your killdudes? 15:24:57 do zigfigs really act like enter the abyss? i thought stuff could follow you through portal entrances 15:25:04 -!- Goon_ has quit [Ping timeout: 252 seconds] 15:25:04 brb 15:25:05 not in the case of a zig 15:25:18 they can follow you *out* of a zig 15:25:23 yeah, but not in one 15:25:24 why not in? 15:25:26 idk 15:25:30 that would be a decent fix too 15:25:34 probably also better than what i thought of 15:25:56 it's just true of portals generally 15:26:00 my solution was just to not let you use it with hostiles in view, or to make it take extra time with a prompt for hostiles in view 15:26:04 not that it coudn't be changed 15:26:06 DrKe: what was your fix? if the player uses a zigfig while monsters are in LOS, you kill the player? 15:26:12 see above 15:26:17 i like my version better 15:26:21 so do i 15:26:29 but that changes more than just zigfig 15:26:31 oh 15:26:33 and, honestly, what situations are you going to be in danger if you beat a zig 15:26:34 you mean your sarcastic version 15:26:36 lol 15:26:49 wheals: you get it in tomb 15:27:01 oh yeah 15:27:04 is it still available in tomb? 15:27:09 maybe people won't do tomb last now :P 15:27:41 yeah 15:27:51 i mean its kind of a cool secret tech other than the fact that you waste an inventory space 15:27:58 but yeah, the sac artifice thing is not really easy to fix 15:28:05 so i didnt want to actually break it 15:28:17 i just wrote the patch to see if i could figure out how monster detection worked 15:28:18 or i guess it is, but it would be inconsistent 15:28:36 -!- serq has quit [Changing host] 15:28:37 sac artifice is still broken? i remember seeing that issue while i was on vacation, and i figured someone had fixed it. why is it hard to fix? 15:28:50 you can't use V at all with sac artifice 15:29:12 reflavor zigfigs as something you eat 15:29:26 zig newton 15:29:26 -!- johnstein has quit [Ping timeout: 240 seconds] 15:31:03 wheals: what about ixv, instead of Vx? 15:32:40 -!- johnstein has joined ##crawl-dev 15:34:12 no idea 15:34:25 -!- Kellhus has quit [Ping timeout: 252 seconds] 15:38:49 it doesn't work either. i was just suggesting that it would maybe be a tolerable temporary solution to let ixv work, and easier since it doesn't mean you have to fix V 15:38:51 -!- Patashu has quit [Ping timeout: 250 seconds] 15:40:00 maybe 15:40:19 i think it might be better to just do the portal thing still 15:40:32 -!- tealeaves has quit [Quit: Bye] 15:40:34 how do i give a spell to a monster in &m? 15:40:49 &m goblin spells:fire_storm.200.wizard 15:41:01 @?? goblin spells:fire_storm.200.wizard 15:41:01 goblin (15g) | Spd: 10 | HD: 1 | HP: 3-5 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors, spellcaster | XP: 2 | Sp: fire storm (8d1 / 8d2) | Sz: small | Int: human. 15:41:12 -!- wheals has quit [Quit: Leaving] 15:41:48 goblin pyromancer 15:42:35 hm. there's a bug i saw twice in my Ukayaw game that i can't reproduce in wizmode 15:43:08 where a monster cast a hex at me (once it was pain, another time a wand of paralysis), while there was another (friendly to me) monster between us 15:43:19 the hex affected the aliied monster, and then "pierced" to affect me too 15:43:42 bolt hex 15:43:46 crafty. 15:44:16 um, I have a question about acquirement 15:44:26 is it intended that you can't acquire unrandarts if you are in pandemonium? 15:46:06 !tell johnstein can i have a wizmode account on cbro to wizmode the experimental branches? i'd like wizamalloy promoted, but i don't much care whether amalloy is promoted or left alone 15:46:07 amalloy: OK, I'll let johnstein know. 15:51:54 -!- LexAckson__ has joined ##crawl-dev 15:54:50 -!- Zekka has quit [Ping timeout: 250 seconds] 15:54:57 -!- LexAckson_ has quit [Ping timeout: 240 seconds] 15:56:11 %git fe0f2885 15:56:11 07by02 * 0.8.0-a0-676-gfe0f288: Get rid of extra chance for special unrandart generation. 10(5 years ago, 1 file, 14+ 60-) 13https://github.com/crawl/crawl/commit/fe0f28858c1b 15:56:14 -!- dtsund has joined ##crawl-dev 15:56:26 " This also unifies abyss and pandemonium handling: Unrands are not generated randomly for either. " 15:57:05 so, this was intended as of five years ago 15:57:14 re minmay 15:58:06 heh. 8d1 firestorm 15:58:57 ? 16:00:03 -!- Xenobreeder has quit [Quit: Page closed] 16:00:03 -!- omarax has quit [Remote host closed the connection] 16:06:03 oh, on the goblin with firestorm up there 16:06:12 that wheals looked up 16:10:43 ahh, I'd missed it. 16:13:09 !tell Lasty there's some bug in combo_god that's not present on master, despite not being obviously related to combos: Grinder gestures at you. Your rat suddenly stops moving! You suddenly lose the ability to move! 16:13:10 amalloy: OK, I'll let lasty know. 16:13:34 sounds like a combo to me 16:13:53 %git combo_god 16:13:53 07amalloy02 * 0.18-a0-1279-gf2c7c92: Fix spelling in Line Pass description 10(10 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f2c7c926ee6d 16:14:16 heh 16:14:23 very combo-ish 16:14:27 found it 16:14:49 beam.cc:5849 16:15:26 !source beam.h 16:15:26 https://github.com/crawl/crawl/blob/master/crawl-ref/source/beam.h 16:17:09 in mon-cast.cc, looks like a huge number of hexes have pierce=true 16:17:56 <|amethyst> ignoring that even 16:18:10 <|amethyst> that second branch is guaranteed to be dead code 16:18:35 <|amethyst> if it's !pierce it would have taken the first branch 16:19:02 true. so possibly a red herring? 16:19:43 <|amethyst> no, I think that is it 16:21:10 <|amethyst> not sure why those others need pierce = true 16:21:14 <|amethyst> for digging it makes sense 16:22:33 yeah, I was doing some archaeology 16:22:35 <|amethyst> %git abbca827 16:22:35 07Lasty02 * 0.18-a0-1040-gabbca82: Add Ukayaw ** ability: Partner Pass 10(1 year, 3 months ago, 9 files, 249+ 4-) 13https://github.com/crawl/crawl/commit/abbca827b35f 16:22:35 will report back 16:22:50 WebFungus: I'm aware that unrands aren't supposed to generate randomly in pan or abyss. The problem is that this also prevents ACQUIREMENT from creating unrands in pan or abyss 16:23:08 so if you have a scroll of acquirement and would like an unrand, you should leave pan before reading it 16:23:28 not that you'll get an unrand anyway 16:23:37 yeah, but do you want an unrand? :v 16:23:44 but yes, I wouldn't say it's intentional 16:23:46 or a feature 16:23:58 WebFungus: the chance of getting an unrand from, say, staff acquirement is quite high 16:24:01 <|amethyst> do any pan/abyss vaults use 'acquire' itemspecs 16:24:10 so you're saying if i find ?acq in lair on a staves user and don't want to acquire the sceptre of torment, i should save it till i'm in pan 16:24:18 that too 16:24:33 dodged a bullet there 16:24:42 |amethyst: yes, one vault in pan and one in abyss 16:24:48 incredible secret tech 16:24:55 oh, two in abyss actually 16:25:19 <|amethyst> those would probably need to be fixed if this were changed 16:25:28 <|amethyst> but probably they should be anyway 16:25:37 <|amethyst> probably 16:26:51 can't abyss "borrow" vaults from anywhere anyway? 16:27:00 <|amethyst> ? 16:27:09 <|amethyst> it can borrow a level 16:27:16 <|amethyst> but it doesn't copy items when it does that 16:27:21 okay 16:27:29 <|amethyst> I don't think abyss places random vaults from elsewhere 16:27:41 WebFungus: re: hexes, Tukima's and Confuse are, to a greater or less extent, instakills. Confuse duration generally means you have the time to safely finish off the monster in almost all circumstances, and tukima's does significant damage, often enough to kill; against a confused monster, almost always enough to kill. 16:28:39 there's a sort of spectrum of reliability on instakills between EH, Confusion, and Para 16:29:12 <|amethyst> confusion is at least sometimes unsafe 16:29:21 <|amethyst> or, rather, killing a confused monster 16:29:25 |amethyst: sometimes yeah 16:29:30 my U game was ended by a confused monster stumbling into me 16:29:35 <|amethyst> e.g. your L3 spriggan confuses an ogre 16:29:48 i was almost dead, confused a black mamba to try to survive, and it bit me anyway 16:29:54 <|amethyst> you're probably safer running away than trying to stab it and risk getting hit 16:30:18 But it seems weird to me that we'd be okay with a L3 (or L4, whatever) hex being essentially an insta-kill given how many things have garbage MR 16:30:31 |amethyst: absolutely true! 16:30:46 are we okay with a L2 hex being essentially an instakill 16:30:57 <|amethyst> well, L3 conjurations are instakills against things with garbage HP 16:31:15 |amethyst: tho against the ogre, Tukima's will kill the confused ogre safely 16:31:20 <|amethyst> I guess the difference is that things with garbage MR exist for longer 16:31:32 |amethyst: yeah, lots of otherwise terrifying monsters have garbage MR 16:31:34 <|amethyst> Lasty_: yeah, but a two-spell combo is hardly an instakill 16:31:41 -!- BigBluFrog has quit [Quit: Page closed] 16:31:52 <|amethyst> you could probably kill the ogre with 6MP worth of conjurations too 16:32:04 |amethyst: true, but that's in the cases where you can't kill the monster safely just by walking over to it 16:32:48 |amethyst: sure, and that's an ogre, but the same spell (or two) will also kill merfolk impalers, draconian zealots, tengu reavers, etc. etc. 16:32:59 @??draconian zealot 16:33:00 mottled draconian zealot (09q) | Spd: 10 | HD: 16 | HP: 65-93 | AC/EV: 13/10 | Dam: 15 | natural, 10weapons, 10items, 10doors, priest, evil, unholy, cold-blooded | Res: 06magic(40), 05fire, 04napalm | Vul: 08holy | XP: 1618 | Sp: sum.demon [11!AM], hellfire burst (3d15) [11!AM], smiting (7-17) [11!AM], minor healing (2d8) [11!AM] | Sz: Medium | Int: human. 16:33:01 <|amethyst> @??tengu reaver 16:33:01 tengu reaver (13Q) | Spd: 10 (move: 90%) | HD: 17 | HP: 70-101 | AC/EV: 8/16 | Dam: 27, 11, 11 | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible, fly | Res: 06magic(60) | XP: 2028 | Sp: b.lightning (3d22), battlesphere, freezing cloud (2d27) / b.magma (3d26), battlesphere, fireball (3d27) / b.venom (3d21), b.corrosive (3d21), battlesphere, poisonous cloud (3d11) | Sz: Medium | Int: human. 16:33:30 -!- molotove has quit [Read error: Connection reset by peer] 16:34:42 do we think that hexes, in general, are currently overpowered? we had a problem with evocations, where everyone was training lots of evo and dominating with powerful evocables - do we have a problem where everyone is training hexes? 16:34:46 if not, why not? 16:35:17 No one but me seems to think that confuse is nuts 16:35:23 but my experience is that it's nuts 16:35:27 would you say that everyone else is 16:35:28 confused 16:35:30 i think enchanter is great 16:35:36 but hexes are fine 16:35:48 <|amethyst> oh 16:35:48 <|amethyst> maybe the problem is 16:35:52 <|amethyst> 3, 16:35:52 <|amethyst> 200, 16:36:02 <|amethyst> specifically "200" 16:36:04 <|amethyst> as the power cap 16:36:13 if you train a ton of hexes, and a ton of sbl and stealth, and walk up to enemies and cast an unreliable effect and then stab them, repeating for each individual enemy, then your enemies will die. 16:36:17 |amethyst: ? 16:36:34 <|amethyst> I guess power caps of 200 aren't that uncommon for L3 spells 16:36:43 |amethyst: quite possibly. The power cap of 50 on EH is a distinct issue with it 16:36:53 --- issue in terms of "limiter on its power" 16:37:00 confuse is pretty strong, but is it as strong as blink? 16:37:07 probably not! 16:37:10 I thought confuse maxed out at 100 power for some reason 16:37:15 I thought I checked it just recently 16:37:16 power caps.... 16:37:18 blink needs a trivial amount of spellpower to be a lifesaver on like any character 16:37:19 <|amethyst> Lasty_: wait, it might 16:37:26 <|amethyst> oh 16:37:33 confuse needs a lot of spellpower to be pretty good at killing one monster 16:37:35 <|amethyst> I have no idea how these interact 16:37:47 <|amethyst> confuse has spell power cap 200, but zap power cap 100 16:37:51 hm, I forgot petrify existed 16:37:51 amalloy: depends on the monster. Some very strong monsters will go down fine to Confuse + 5 Hexes 16:37:52 confuse is nuts, but it falls off against serious threats? 16:37:53 ??petrify 16:37:54 petrify[1/5]: Turns the target to stone after a brief period of slowness. While it's petrified it takes a lot less damage but can't do anything. Lv. 4 Tmut/Earth, in the books of Hinderance, Geomancy, and Alchemy. 16:38:00 not technically a hex 16:38:10 -!- Zekka has quit [Ping timeout: 250 seconds] 16:38:16 channel poll: would this be annoying for an ally to cast? 16:38:50 <|amethyst> not if you had a choice about the ally :) 16:38:56 this is re ally god 16:39:05 so it'd be someone who you're hanging out with for a while 16:39:07 not a temp summon 16:39:15 |amethyst bring back your summon catlobe branch 16:39:17 not Summon Catoblepblupblas or w/e 16:39:19 haha 16:39:30 WebFungus: I'd be fine with allies casting petrify generally. It could block an escape, I guess. 16:39:36 <|amethyst> I don't know the H mechanics... do you have influence/choice over what ally you get? 16:39:40 yes 16:39:43 choice 16:39:52 at ** or *** iirc 16:39:57 one of those 16:40:00 <|amethyst> ally with petrify would be good for some characters 16:40:22 current choices are 'tough melee ally', 'ally with ranged conjurations', 'ally with hexes' 16:40:33 <|amethyst> hmm 16:40:34 but some hexes are a bad idea, e.g. cause fear, discord 16:40:47 <|amethyst> I did play a few petrify stabbers 16:40:58 -!- elliptic has quit [Quit: Leaving] 16:41:04 WebFungus: i just got to look at the beam.cc thing you mentioned, with piercing paralyse. is that an intended change, or what? if not, why are hexes suddenly pierce=true? 16:41:07 <|amethyst> takes a lot of stabbing, but the monsters are so cooperative 16:41:19 amalloy: It wasn't an intended choice of mine... 16:41:21 amalloy: certainly not intended. is this happening in trunk as well? 16:41:24 no 16:41:25 <|amethyst> amalloy: I don't think it's "suddenly" 16:41:56 amalloy: I'm pretty sure this is an artefact of code rot -- when I stole line pass from W, I must have missed some collateral damage. 16:42:00 <|amethyst> those had beam.is_beam = true in 0.8 and probably further back 16:42:01 ah 16:42:12 -!- sid14726 has quit [Max SendQ exceeded] 16:42:30 |amethyst: how does is_beam matter, though? the relevant thing is "pierce" i thought, from looking at the linked code 16:42:34 beem 16:42:34 -!- Starbucks has quit [Quit: Page closed] 16:42:35 -!- molotove has quit [Ping timeout: 240 seconds] 16:42:43 amalloy: that's the same thing 16:42:44 it was renamed 16:42:46 a year or two ago 16:42:47 <|amethyst> amalloy: beam.is_beam was renamed to beam.pierce because the former is silly 16:42:58 <|amethyst> s/beam\./bolt::/g 16:43:21 i see. but it doesn't seem to happen in trunk 16:43:29 <|amethyst> right 16:43:43 <|amethyst> %git abbca82 16:43:43 07Lasty02 * 0.18-a0-1040-gabbca82: Add Ukayaw ** ability: Partner Pass 10(1 year, 3 months ago, 9 files, 249+ 4-) 13https://github.com/crawl/crawl/commit/abbca827b35f 16:43:50 -!- elliptic has joined ##crawl-dev 16:44:01 <|amethyst> amalloy: the problem is the added && !pierce there 16:44:09 ah 16:44:15 |amethyst: weren't you saying that was dead code? 16:44:16 <|amethyst> which disables the thing that made these beams stop 16:44:18 !blame2 lasty 16:44:18 lllaaassstttyyy 16:44:26 <|amethyst> WebFungus: it's dead code in the branch 16:44:31 <|amethyst> WebFungus: it's not dead in trunk 16:44:40 ? ? ? ? ? ? ? ? ? ? ? 16:44:44 <|amethyst> WebFungus: the dead code is the code that stops the enchantment when it hits something 16:44:53 amalloy: I'm not responsible for anything in my branches or in code that I wrote. 16:44:56 <|amethyst> - else if (is_enchantment() 16:44:57 <|amethyst> + else if (is_enchantment() && !pierce) 16:45:04 !learn add pleasingfungus https://i.imgur.com/aF2eIG7.png 16:45:05 pleasingfungus[27/27]: https://i.imgur.com/aF2eIG7.png 16:45:15 for future reference 16:45:50 <|amethyst> Lasty_: does line pass need to be an enchantment? 16:46:39 <|amethyst> Lasty_: if not, you could make it not one, and revert that one line in range_used_on_hit 16:46:41 |amethyst: I no longer recall why I made that choice in the first place. 16:46:59 It was over a year ago IIRC 16:47:14 <|amethyst> Lasty_: if it does need to be, you could reverse that line change and add another condition to that flavour == BEAM_DIGGING line 16:47:14 ! 16:47:21 <|amethyst> hm 16:47:46 would be interesting to delete all those pierce = true lines & see what happens 16:48:06 <|amethyst> ??devteam[dijkstra] 16:48:07 devteam[14/28]: They rather get their substitute for intellectual satisfaction from not quite understanding what they are doing in their daring irresponsibility and from the subsequent excitement of chasing the bugs they should not have introduced in the first place. –E. Dijkstra 16:49:14 <|amethyst> (pretty sure Dijkstra never managed to prove a roguelike correct, though) 16:49:19 haha 16:50:08 <|amethyst> which is to say, 16:50:14 <|amethyst> I agree with WebFungus 16:50:32 <|amethyst> unless we plan to release within the next month 16:50:43 <|amethyst> in which case, don't delete those until after release 16:52:02 -!- qoala_ has joined ##crawl-dev 16:53:04 -!- Goon_ has quit [Ping timeout: 252 seconds] 16:53:29 ??devteam[$ 16:53:29 devteam[28/28]: we make our own axioms 16:53:33 hm 16:53:39 imho, releasing is overrated 16:53:43 let's just stay in trunk forever 16:54:25 -!- omnirizon has quit [Ping timeout: 260 seconds] 16:54:52 0.18 is dead, long live 0.18 16:55:04 -!- HellTiger_NB has quit [Ping timeout: 250 seconds] 16:55:14 !learn del devteam[$ 16:55:15 Deleted devteam[28/28]: we make our own axioms 16:55:21 27 is important 16:58:08 oh right 16:58:11 speaking of devteams 16:58:17 I still have this picture in my history 16:58:18 http://starecat.com/content/wp-content/uploads/two-states-of-every-programmer-i-am-god-i-have-no-idea-what-im-doing.jpg 16:58:38 -!- wheals has joined ##crawl-dev 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:02:04 mm 17:03:48 -!- PsyMar has quit [Ping timeout: 264 seconds] 17:04:06 increpare made something that I can't find right now... 17:04:59 ah, found it! https://ded.increpare.com/~locus/forgetris/ 17:05:14 this needs to go in the learndb, somewhere 17:06:11 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 17:08:36 -!- Shard1697_ has quit [Ping timeout: 248 seconds] 17:10:51 hahaha 17:10:52 wat? 17:11:13 -!- Goon_ has quit [Ping timeout: 252 seconds] 17:12:05 it's symbolic, probably 17:12:21 i'm a fan. 17:12:58 -!- Shard1697 has joined ##crawl-dev 17:16:37 lol 17:16:37 hm. 17:17:01 -!- molotove1 has quit [Quit: Leaving.] 17:17:04 was it a deliberate decision for the captain's cutlass to still cut hydra heads? 17:18:02 I seriously don't remember what the situation is there 17:18:56 <|amethyst> the commit message seems to indicate it was 17:19:01 <|amethyst> %git 441bb9b8 17:19:01 07PleasingFungus02 * 0.16-a0-1559-g441bb9b: Tweak short blades 10(1 year, 4 months ago, 45 files, 114+ 101-) 13https://github.com/crawl/crawl/commit/441bb9b88f8f 17:19:15 there was a lot of talk after that about making the cutlass into less of a special case 17:19:21 I vaguely remember thinking wheals was going to 17:19:59 i didn't mind it the way it was 17:20:11 /is 17:20:15 i noticed spriggan's mutation listing says "a herbivore", rather than "an herbivore". are we really intending to pronounce that H? 17:21:01 we could avoid it entirely by instead saying "herbivorous" 17:21:43 I doubt that's particularly intentional 17:23:36 -!- Krakhan has quit [Changing host] 17:26:49 -!- Floodkiller has joined ##crawl-dev 17:28:18 -!- Insomniak` has quit [Quit: I like to rock] 17:30:02 i think that dropping the h is a mostly american pronunciation 17:30:21 well, in "herb", not in general 17:34:11 wheals: i thought it was actually a britishism that some americans mimic: we pronounce the H in historian, but people still write "an historian" 17:35:03 but that's because the first syllable is unaccented; the first one has the accent in "herbivore" 17:35:25 ah! that's at least a rule that makes some sense to me 17:37:10 -!- Lasty has joined ##crawl-dev 17:37:15 there's actually kind of an argument in style guides about that 17:37:23 american style guides that is 17:37:49 -!- mamgar has quit [Client Quit] 17:37:53 basically the rule of them is "if you pronounce the h, use 'a', if you don't pronounce the h, use 'an'" 17:38:18 because saying "an historian" basically is making "an" do the consonant work 17:38:39 s/rule of them/rule of thumb 17:44:16 -!- mamgar has quit [Client Quit] 17:44:37 -!- mong has quit [Quit: Leaving] 17:44:59 -!- amalloy is now known as amalloy_ 17:45:56 -!- scummos__ has quit [Ping timeout: 240 seconds] 17:46:00 -!- Xenobreeder has joined ##crawl-dev 17:46:32 <|amethyst> amalloy_: do you pronounce the "h" in "an historian"? 17:48:08 -!- Arivia has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 17:49:49 -!- Menche has quit [Quit: Leaving] 17:50:25 -!- tealeaves has quit [Quit: Bye] 17:50:41 -!- elvira_ has quit [Quit: Leaving] 17:53:04 -!- halv has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 17:55:01 it's usually not as hard an 'h' as it would be without the 'an' 17:55:04 from my experience 17:55:23 it turns more into 'an-istorian' 17:56:27 -!- LordSloth has quit [Quit: Leaving] 17:57:12 now pronounce 'ahistorical' 17:57:59 -!- molotove has quit [Quit: Leaving.] 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:00:15 my past BBCWS listening agrees with amalloy_ there fwiw 18:02:12 Unstable branch on underhound.eu updated to: 0.18-a0-1300-g6e8322c (34) 18:02:35 -!- ontoclasm has joined ##crawl-dev 18:03:17 -!- molotove has quit [Client Quit] 18:03:29 I only listen to the Voice of America. 18:08:28 -!- Sage1234 has quit [Ping timeout: 252 seconds] 18:10:55 nobody can decide if I nerfed or buffed ashenzari 18:13:06 -!- siepu has quit [Read error: Connection reset by peer] 18:14:56 -!- debo has quit [Ping timeout: 240 seconds] 18:16:13 -!- hhkb has quit [Quit: leaving] 18:18:08 -!- sid14726 has quit [Max SendQ exceeded] 18:18:34 -!- LexAckson__ has quit [Ping timeout: 240 seconds] 18:18:46 -!- amalloy_ is now known as amalloy 18:19:04 you nuffed it 18:19:07 you nuffed it big time, boy! 18:19:14 <|amethyst> berf 18:19:52 nuff you, berf. 18:19:55 -!- lobf has quit [Quit: lobf] 18:22:16 out oc curiosity what happens to scrolls of curse whatever in current ash games? 18:22:26 they remain 18:22:29 I think it's an overall nerf but a better design for Ash overall 18:22:35 oh yes, that reminds me 18:23:17 (it's better early on since no RNG but worse later on since you don't have as many spare curses, making the conduct matter more lategame) 18:23:46 #FeelTheBerf 18:23:55 ! 18:24:03 could someone commit this? http://dpaste.com/1VW3278 18:24:20 wheals has volunteered to do so. 18:24:24 thank you, wheals! 18:24:31 you are a kind and generous individual, and I treasure your company. 18:24:32 wheals just got berfed! 18:25:22 -!- ystael has quit [Ping timeout: 245 seconds] 18:26:03 03wheals02 07* 0.18-a0-1301-g341dbf8: Remove outdated text (chequers). 10(10 seconds ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/341dbf8f6053 18:26:08 yw 18:26:13 -!- lobf has joined ##crawl-dev 18:26:22 ty WebFungus 18:26:26 lmao 18:26:59 -!- Ladykiller69 has quit [Ping timeout: 276 seconds] 18:28:20 -!- lobf has quit [Client Quit] 18:29:52 -!- namelastname112 has quit [Ping timeout: 252 seconds] 18:30:25 -!- oxeimon has quit [Ping timeout: 252 seconds] 18:30:51 .spidertomb 18:30:52 6. eruonna the Tortoise (L16 MiBe of Trog), slain by an emperor scorpion on Spider:4 (floodkiller_spider_rune_tomb) on 2016-02-09 06:49:52, with 118253 points after 27348 turns and 2:30:58. 18:31:05 Spider-Tomb, Spider-Tomb 18:31:12 New branch created: pull/236 (2 commits) 13https://github.com/crawl/crawl/pull/236 18:31:12 03chequers02 07https://github.com/crawl/crawl/pull/236 * 0.18-a0-1300-gaf8b539: Give some orc warlords a shield. 10(2 days ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/af8b539c5820 18:31:12 03chequers02 07https://github.com/crawl/crawl/pull/236 * 0.18-a0-1301-gdf97375: Remove a redundant check. 10(2 days ago, 1 file, 2+ 6-) 13https://github.com/crawl/crawl/commit/df973753adf7 18:31:31 .spidertomb x=dmg 18:31:31 Unknown field: dmg 18:31:31 .spidertomb -log 18:31:31 6. eruonna, XL16 MiBe, T:27348: http://crawl.berotato.org/crawl/morgue/eruonna/morgue-eruonna-20160209-064952.txt 18:32:04 -!- oxeimond has quit [Ping timeout: 252 seconds] 18:32:52 !seen marvinpa 18:32:52 I last saw MarvinPA at Thu Feb 11 18:09:18 2016 UTC (5h 23m 33s ago) quitting, saying 'Ping timeout: 250 seconds'. 18:33:22 mpa mentioned rElec- was different to rF- and rC- -- anyone know why he thinks this? it was re: panlord tweaks 18:34:37 Cheque It Out 18:34:49 -!- Shinino has quit [Ping timeout: 252 seconds] 18:34:50 let me look at the code again 18:35:06 !source resist_adjust_damage 18:35:06 https://github.com/crawl/crawl/pull/235 18:35:06 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/fight.cc#l479 18:35:22 -!- Floodkiller has quit [Ping timeout: 252 seconds] 18:35:24 hm, looks the same to me 18:35:29 in terms of math, anyway 18:36:22 -!- namad7 has quit [] 18:36:28 -!- Lightli has quit [Ping timeout: 252 seconds] 18:36:44 -!- HellTiger has quit [Ping timeout: 276 seconds] 18:38:13 -!- vev has quit [Remote host closed the connection] 18:39:03 you can still get panlords with eg rC- that have ice spells 18:39:39 changing how that works would be pretty hard though, and I don't want to remove all weird combinations 18:40:25 I don't see it as a problem 18:40:41 unless they refrigerate themselves, I guess 18:40:55 yeah, I was thinking things that leave clouds, or olgrebs, etc 18:42:13 -!- oxeimon1 has quit [Quit: Leaving.] 18:48:58 hm. you get rHellfire by having rF++++ ?! 18:49:46 wasn't rHellfire made equivalent to rF+++ ? (hm, actually I think that was for monsters, so who knows for players...) 18:49:56 -!- GauHelldragon has quit [Ping timeout: 260 seconds] 18:50:31 -!- dtsund has quit [Ping timeout: 260 seconds] 18:50:35 rHellfire was made *not* equivalent to rF+++ 18:50:38 for monsters 18:50:42 it used to be, until a year? ago 18:50:44 !source monster::res_hellfire 18:50:45 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/monster.cc#l3794 18:51:01 -!- oxeimon has quit [Quit: Page closed] 18:51:14 hm 18:51:20 chequers is getting... fired up... 18:51:41 shouldn't double sword and eveningstar have the same handedness on small races? 18:51:58 seems like the current setup just punishes long blade users 18:52:26 -!- Kalir has quit [Ping timeout: 240 seconds] 18:53:45 -!- Kalir has quit [Changing host] 18:53:45 oh. backards. figures 18:53:47 w 18:54:03 I don't think there's much rhyme or reason behind most small race weapon restrictions 18:54:12 exception: triple crossbows!!! 18:57:03 oh, actually, I should've asked here earlier: does anyone in the channel know anything about ancient southeast asian names? names used in china, india, siam, w/e that haven't been used for at least a few centuries 18:59:54 not many H in southeast asia 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:00:05 -!- tealeaves has quit [Quit: Bye] 19:00:50 -!- Tux[Qyou] has quit [Quit: Excess flood] 19:01:32 I want to have a pool of archaic names to use for ancestors 19:01:40 rather than name-gen stuff, which doesn't feel 'human' enough 19:02:09 right now I have a bunch of stuff, but almost all of it is from west of the persian gulf 19:02:31 -!- bhaak has quit [Ping timeout: 250 seconds] 19:02:53 which isn't the end of the world, but it'd be nice to have a broader geographical pool to draw from 19:04:02 ah 19:04:15 just fix name gen! 19:05:10 -!- bhaak has joined ##crawl-dev 19:06:39 but how will I know what to have it generate? 19:07:09 here: static inline generate_name() { return "Arthur"; } 19:07:16 yw 19:07:38 hmmmmm 19:07:40 hmmmmmmmm.... 19:08:04 man this panlord spell code is so weird 19:08:20 it's like a mix of three different approaches to create a spell list 19:08:34 it's been tinkered with quite a bit 19:08:39 multiple revisions 19:08:41 iirc 19:10:24 -!- clouded_ has joined ##crawl-dev 19:10:26 -!- wheals_ has joined ##crawl-dev 19:12:02 the question re names is how applicable that might be to elves or centaurs, etc. 19:12:03 -!- neizenel has joined ##crawl-dev 19:12:14 -!- debo has joined ##crawl-dev 19:12:58 -!- omnirizon has quit [Ping timeout: 240 seconds] 19:13:49 I'd been vaguely considering using a different culture pool of names for each race 19:13:56 but I think you can get away with whatever, probably 19:14:16 it's gonna be pretty silly regardless 19:14:46 -!- molotove has quit [Quit: Leaving.] 19:15:06 WebFungus: where was that nice random_choose_weighted vector example of yours? 19:15:08 -!- tealeaves has quit [Ping timeout: 240 seconds] 19:15:08 -!- namad7 has quit [Ping timeout: 240 seconds] 19:15:08 -!- Zekka has quit [Ping timeout: 240 seconds] 19:15:09 -!- st_ has quit [Ping timeout: 240 seconds] 19:15:09 -!- wheals has quit [Ping timeout: 240 seconds] 19:15:09 -!- nikheizen has quit [Ping timeout: 240 seconds] 19:15:09 -!- serq has quit [Ping timeout: 240 seconds] 19:15:09 -!- scummos| has quit [Ping timeout: 240 seconds] 19:15:20 -!- neizenel is now known as nikheizen 19:15:26 -!- clouded_ is now known as st_ 19:15:39 -!- molotove has quit [Client Quit] 19:15:43 !source acquire.cc:284 19:15:43 https://github.com/crawl/crawl/blob/master/crawl-ref/source/acquire.cc#l284 19:15:53 through 295 19:15:56 thanks! 19:16:21 but you can just replace those ", 1"s with ", foo ? bar : 0" 19:16:29 rather than the external loop I'm using 19:16:37 yup 19:16:51 your approach is better if the conditions are common though 19:18:49 -!- jetnerd has quit [Ping timeout: 252 seconds] 19:19:30 -!- molotove has quit [Client Quit] 19:20:23 chequers: You offer a prayer to Ashenzari. The scroll of remove curse flickers black. _Ashenzari is noncommittal. _There are no items here. 19:20:51 well, actually, better yet is to just say "int baz = foo ? bar : 0; vector = { { thing, baz }, { thing, baz }, ..." 19:21:02 in your case 19:21:29 amalloy: whoops 19:21:38 WebFungus: actually, this case is pan lord spell lists 19:21:57 oh, I was thinking of the resists thing from yesterday 19:22:02 or ac or w/e it was 19:22:05 right, it was ac/ev 19:22:26 yeah, I think i'll use a lot more vectors soon 19:23:12 -!- molotove has quit [Client Quit] 19:24:59 why don't pan lords get tornado? 19:25:08 I initially thought because it's lom's spell, but they get firestorm 19:25:21 03amalloy02 07* 0.18-a0-1302-gc6f7dfb: Ash doesn't want ?RC sacrificed anymore (gressup) 10(26 seconds ago, 1 file, 0+ 3-) 13https://github.com/crawl/crawl/commit/c6f7dfb467f0 19:25:34 oh, thanks amalloy 19:26:10 I *think* there's a specific reason but idk 19:26:14 re tornado 19:26:16 probably attacks too many friendlies? 19:26:23 they get shatter 19:26:27 hm 19:26:32 but I guess it's easier to reason about shatter 19:26:35 and what it'll affect 19:26:43 well, they also get glaciate 19:26:58 heh it would be cool if pan lords were special cased to never care about allies 19:27:19 so the ones with glaciate or w/e just used them all the time 19:27:25 -!- Nyvrem has quit [Quit: Page closed] 19:27:50 -!- Lightli has joined ##crawl-dev 19:28:44 I really strongly remember demons having some special case to care less about hurting allies than other monsters do 19:28:52 but I can never find it when I look 19:28:56 random question 19:29:00 ??spell power [3] 19:29:00 spell power[3/5]: Note that the power of some spells is capped, most notably conjurations. This is indicated by having a short bar on the second I screen. (the # represent power, btw) 19:29:03 ??spell power [4] 19:29:03 spell power[4/5]: Got bars (#)? You have at least 0, 10, 15, 25, 35, 50, 75, 100, 150, 200. 19:29:05 ??spell power [5] 19:29:05 spell power[5/5]: A Ruby script (slightly incorrect) for calculating spellpower: http://pastebin.com/f114699d1 . Another Ruby script (slightly incorrect) for calculating enchantment success vs monster MR: http://pastebin.com/f70a79d8e 19:29:36 how much intelligence would you need to hit 200 spellpower with 1 enhancer (assuming max in all related skills and no wild magic) 19:30:08 -!- WebFungus has quit [Quit: Page closed] 19:30:35 a candidate for crawlcode: _transformed_player_can_join_god makes sure you can't join yred while turned to stone 19:30:50 in case you somehow manage to pray at an altar while unable to take any actions 19:31:10 statueform though right? 19:31:24 that's different 19:31:28 and perfectly reasonable 19:31:33 future proof 19:31:33 it *also* checks for Petr 19:31:34 how does yred treat being petrified though 19:31:37 ah 19:31:48 what about petrifying? 19:31:50 i thought you meant that's all the function did 19:31:53 you can still take actions then 19:32:06 Medar: thinking of the important corner cases 19:33:06 -!- fallenxxxsky has quit [Ping timeout: 260 seconds] 19:33:56 it allows you to convert while petrifying 19:34:29 have to consult yred experts to figure out whether that's correct 19:34:46 the yred clause is: "forbid the player to join if they are a statue or if they are petrified and unable to take action, but if they're just petrifying that's okay" 19:35:17 -!- GauHelldragon2 has quit [Ping timeout: 272 seconds] 19:35:27 I mean if you get petrified while worshipping yred 19:36:07 I assume the petrified part is basically a joke 19:37:07 Lightli: yred doesn't mind 19:37:11 -!- ProzacElf has quit [Ping timeout: 272 seconds] 19:37:14 i just tried it 19:37:43 incidentally, i was surprised by what happened when i created a golden dragon with access to the petrify spell 19:38:19 after &m golden dragon spells:petrify.200.wizard, he spends every turn petrifying me, with the message "_The golden dragon breathes INVALID BEAM at you." 19:38:34 which like, obviously not a bug, we're not supposed to cater to spellcasting dragons, but it made me chuckly 19:38:40 "chuckly" indeed 19:39:15 -!- ProzacElf has joined ##crawl-dev 19:47:31 03amalloy02 07* 0.18-a0-1303-g41c131c: Replace an if/else chain with a switch/case 10(7 minutes ago, 1 file, 12+ 17-) 13https://github.com/crawl/crawl/commit/41c131cc9da7 19:49:57 -!- serq_ has quit [Quit: leaving] 19:52:49 -!- PleasingFungus has joined ##crawl-dev 19:54:00 // it's rather hard to pray while petrified, though 19:54:03 -!- ProzacElf_ has joined ##crawl-dev 19:55:15 -!- Kellhus has quit [Quit: Page closed] 19:55:34 -!- elvira_ has quit [Quit: Leaving] 19:56:44 -!- WorkSight has quit [Quit: Leaving...] 19:56:56 -!- ldf_ has quit [Remote host closed the connection] 19:57:26 -!- ProzacElf has quit [Ping timeout: 240 seconds] 19:57:36 -!- Grivan has quit [Ping timeout: 260 seconds] 19:59:48 i guess pan lords with a level 9 spell and summons are not great, so it would be nice if pan lords could be either summoners or conjurers 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:43 -!- MarvinPA has joined ##crawl-dev 20:02:22 -!- Blade- has joined ##crawl-dev 20:08:26 mnoleg's area is a lot more exciting now that i can't wear "rMut 20:08:29 amalloy, iirc the first slot is reserved for breath weapon for monsters that have such 20:09:01 pity we still have magic slots though 20:09:36 -!- Zekka_ has quit [Ping timeout: 240 seconds] 20:12:30 -!- oxeimon1 has quit [Quit: Leaving.] 20:12:56 err, rephrase: spell slots with special meaning by position 20:12:57 !lg * pan current trunk s=cikiller 20:13:05 201 games for * (pan current trunk): 28x a pandemonium lord, 21x a hellion, 20x Gloorx Vloq, 19x a Brimstone Fiend, 14x Lom Lobon, 12x a daeva, 12x Cerebov, 8x a Hell Sentinel, 7x, 7x an Executioner, 5x a reaper, 4x an angel, 4x a seraph, 4x Mnoleg, 4x a balrug, 4x a cacodemon, 3x a smoke demon, 2x a torturous warmonger, 2x a shadow demon, 2x a soul eater, 2x a blizzard demon, 2x a Shadow Fiend, 2... 20:13:09 nice 20:13:37 i picked up 4 malmuts just ninjaing the rune, trying to fight as little as possible 20:13:41 -!- molotove has quit [Ping timeout: 248 seconds] 20:13:42 it was great 20:14:12 !lg * pan current trunk s=map 20:14:16 201 games for * (pan current trunk): 91x, 21x evilmike_holy_pan, 7x gloorx_vloq_grunt_torture_chamber, 7x lom_lobon_spiral_st, 5x gloorx_vloq, 5x cerebov, 4x lemuel_hellion_island, 4x lom_lobon_st, 4x gloorx_vloq_st, 3x lom_lobon_grunt_wind_tunnels, 3x cerebov_st, 3x evilmike_gloorx_vloq_box, 3x rand_demon_9, 3x lom_lobon, 2x cerebov_grunt_fire_and_steel, 2x evilmike_mini_pan_branches, 2x evilmike... 20:14:26 !lg * pan current trunk s=kmap 20:14:31 201 games for * (pan current trunk): 77x, 13x evilmike_holy_pan, 12x lemuel_hellion_island, 7x cerebov, 6x lom_lobon_spiral_st, 5x gloorx_vloq, 4x evilmike_mini_pan_doors_b, 3x evilmike_mini_pan_diamond, 3x evilmike_mini_pan_doors, 3x grunt_pan_in_and_out, 3x evilmike_mini_pan_corner, 3x gloorx_vloq_grunt_torture_chamber, 3x rand_demon_9, 3x rand_demon_8, 2x evilmike_mini_pan_layers, 2x evilmike_m... 20:15:06 -!- MarvinPA has quit [Quit: Leaving] 20:15:07 hm, i just landed in holy pan...ominous... 20:15:22 playerbase is still very unhappy about -rmut, from what i've seen 20:15:27 (limited amount) 20:16:08 well, increasing cmut to make up for it seems like an okay way to stay at 0 mutations 20:16:13 !mutate PleasingFungus 20:16:18 but it makes it harder to keep a curated set of goodmuts 20:16:19 -!- lobf has joined ##crawl-dev 20:16:29 which is fine imo, but players do love their goodmuts 20:16:36 I'd argue that it makes it easier, since you can experiment with pots of mutation more freely 20:16:53 since the change, I've played more games with goodmuts 20:17:15 a lot of the grumping is from people who say they're refusing to play trunk until the change is reverted or w/e 20:17:17 so like 20:17:18 !shrug 20:17:19 ¯\_(ツ)_/¯ 20:17:50 ?/until.*is removed 20:17:50 No matches. 20:17:54 hm 20:17:59 perhaps it was 20:18:00 remvoed 20:18:02 fuck! 20:18:11 i was against the rmut change 20:18:11 but in retrospect 20:18:13 it really doesn't matter 20:18:15 ?/is removed 20:18:15 Matching entries (1): jorgrun[4]: I'll start a new game when Jorgrun is removed 20:18:20 nice 20:18:20 with more cmut pots 20:18:29 I was against the rmut change, and I still don't think it was a particularly good idea 20:18:33 -!- sid14726 has quit [Ping timeout: 256 seconds] 20:18:42 but such is the way of the world 20:18:42 -!- Xenobreeder has quit [Quit: Page closed] 20:18:50 i mean if i could bring it back i would maybe 20:18:54 but it was never grumpworthy 20:18:59 http://s3-eu-west-1.amazonaws.com/lookandlearn-preview/B/B841/B841514.jpg me 20:21:49 -!- LordSloth has quit [Ping timeout: 250 seconds] 20:23:32 i never tire of the random imp insults 20:23:49 Bolt, thou defiled miscreant barnacle! 20:24:42 barnacles are the ones doing the defiling 20:24:46 of docked ship hulls and etc 20:24:56 -!- scummos| has quit [Ping timeout: 240 seconds] 20:25:00 but seagulls poop on barnacles 20:25:01 but i guess they are defiled in and of themselves as well 20:26:29 -!- Ladykiller70 has quit [Ping timeout: 248 seconds] 20:29:12 -!- cang has quit [Quit: Page closed] 20:32:01 -!- molotove1 has quit [Quit: Leaving.] 20:32:35 -!- eb_ has quit [] 20:33:56 -!- tealeaves has quit [Quit: Bye] 20:34:08 -!- tealeaves has quit [Write error: Broken pipe] 20:40:47 amalloy: couldn't you make the zin check part of the switch as well 20:41:07 case TRAN_NONE: return true; default: return which_god != GOD_ZIN; 20:41:18 that's what i did first 20:41:21 oh that loses out on statue zin 20:41:22 nvm 20:41:24 right 20:41:39 seemed cleaner to just get him out of the way first 20:41:40 need pattern matching 20:44:09 philosophical question: 20:44:18 is it wrong to special case monster weapon delay for H allies 20:44:49 it'd make them much easier to balance, but it'd be weird complexity; on the gripping hand, monster weapon delay is pretty opaque to players anyway 20:45:36 not $ case (god, form) of; (Zin, None) -> False; (Zin, _) -> True; (Yred, Statue) -> True; (g, Shadow) -> goodGod g; (Fedhas, Lich) -> True; (g, Lich) -> goodGod g 20:45:51 not really that much cleaner imo 20:46:37 I think cmut feels a lot worse than than rmut 20:47:05 as in emotionally worse, not mechanically weaker, right? 20:47:13 precisely 20:47:30 it's like how people always save rocket launcher ammo and don't even use it for the last boss 20:48:55 that's a lesson crawl works pretty hard to teach, imo. if there are people with terrible muts and cmut they're not quaffing, they deserve what they get 20:49:11 earlier in this game i quaffed cmut just to get rid of my single mutation, dex-2, because i had so much cmut lying around 20:49:25 -!- Floodkiller has joined ##crawl-dev 20:50:28 I'm carrying two scrolls of identify (inscribed {@r1}, not sure why) and the game isn't letting me pick up a third because "my pack is full" 20:50:29 why? 20:50:43 Blade-: i bet you're playing comborobin 20:50:47 no 20:50:47 items won't merge with other items that have different inscriptions 20:50:49 iirc 20:50:57 I changed the inscription though 20:50:57 right 20:51:05 the one on the ground is not inscribed 20:51:07 and the ones in your pack are 20:51:26 :/ not sure I like that 20:51:33 mostly this doesn't come up, because most inscriptions are set by autoinscribe in your rc 20:52:10 anyway, the inscription @r1 means you can press r1 to read them, instead of rM or whatever 20:52:34 this is what I get for using other people's rcs. but yes, I had inscribed some !r because of a trove. 20:52:54 <|amethyst> hmm 20:52:58 -!- ProzacElf_ has quit [Ping timeout: 252 seconds] 20:53:13 <|amethyst> I thought inscribed and uninscribed scrolls would merge 20:53:26 <|amethyst> it should only be things with different nonempty inscriptions that fail to merge 20:53:37 I'm actually wondering if there's something that's trying to autoinscribe the ground scrolls with something else on pickup 20:56:31 oh, so the problem is they're all inscribed @r1, but some are also inscribed @r1!r 20:57:16 -!- Blade- has quit [Ping timeout: 252 seconds] 20:57:29 whoa, hell beasts can speak english? 20:57:37 i imagined them as being like giant dogs or something 20:57:47 * Grunt roars! 20:57:49 The hell beast growls, "Get thee hence, thou surly idle-headed flap-bat!" 20:58:07 hm 20:58:17 they're weird, but 20:58:18 speaking of hell beasts, haven't heard much about fell hounds 20:58:34 huh, human intelligence 20:58:40 chequers: I think they're too weak :( 20:58:45 hard to say though 20:58:46 -!- elliptic has quit [Ping timeout: 240 seconds] 20:58:47 it's tar 20:58:49 no one goes there, no one dies there 20:59:00 !lg * tar current s=ikiller 20:59:00 28 games for * (tar current): 4x the effects of Hell, 4x Ereshkigal, 4x a doom hound, 4x the Serpent of Hell, 3x an ancient lich, 2x a reaper, 2x, a lich, a Shadow Fiend, a hellion, a shadow wraith, a death drake 20:59:01 yeah 20:59:07 oh, whoa, that's new 20:59:07 they went from too strong to too weak :D 20:59:11 lotsa doom hounds now 20:59:15 as many as ereshes and sohs 20:59:26 !doom PleasingFungus 20:59:27 Grunt unleashes a terrible howl, and it begins to echo in PleasingFungus's mind! The Grunt bites PleasingFungus!!! x4 20:59:27 .doomed 20:59:28 15. hillorcfi the Slayer (L27 NaEE of Cheibriados), slain by a doom hound on Tar:7 (tar_old) on 2016-02-06 14:21:58, with 1044118 points after 79894 turns and 4:15:36. 20:59:28 I wonder how much of this is pre-change 20:59:31 .doomed -log 20:59:32 15. hillorcfi, XL27 NaEE, T:79894: http://webzook.net/soup/morgue/trunk/hillorcfi/morgue-hillorcfi-20160206-142158.txt 20:59:39 good kr name 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:00:06 killed by terrible play 21:00:09 .doomed -log -2 21:00:10 14/15. laz, XL27 DEWz, T:75710: http://webzook.net/soup/morgue/trunk/laz/morgue-laz-20160118-081851.txt 21:00:16 wow, kr killer 21:00:31 -!- jefus_ has joined ##crawl-dev 21:00:33 @: exhausted, tornado, doom howling <-- maybe this should be "doom howled"? 21:00:34 right, no one dies to the summons, is the thing 21:00:36 not nasty enough 21:00:38 oh, probably 21:01:32 !lg * status~~doom_howl 21:01:34 12. hillorcfi the Slayer (L27 NaEE of Cheibriados), slain by a doom hound on Tar:7 (tar_old) on 2016-02-06 14:21:58, with 1044118 points after 79894 turns and 4:15:36. 21:01:37 !lg * status~~doom_howl s=cikiller 21:01:39 12 games for * (status~~doom_howl): 9x a doom hound, a lich, a reaper, an ancient lich 21:01:46 i just remember that time the first person walked into tar and found them, and filled up like 10 levels retreating from them 21:02:14 maybe there could be a hidden cap of doom hounds per level? or perhaps summed per level 21:02:17 also the guy who filled up a level of depths with them 21:02:27 that's how spectral wolves worked 21:02:29 fun fact 21:02:50 it doesn't seem like a very good solution 21:03:04 i mean, probably just buff the current summons - rate, duration, whatever 21:03:05 oh yeah? so if you killhole yourself you can eventually just wipe them out, which is degenerate but no more degenerate than killholing in general (it just prevents you being stuck in the killhole "forever") 21:03:27 the rate is pretty low now isn't it? 21:03:38 -!- jefus has quit [Ping timeout: 276 seconds] 21:03:50 // 1 nasty beast every 3-5 turns 21:04:09 woah what, it can summon reapers?? 21:04:53 haha 21:05:03 oh i thought it just summoned more doom hounds 21:05:03 honestly I don't know if it's weak or strong 21:05:06 there are just so few tar deaths 21:05:09 no, I changed it. 21:05:59 -!- dtsund has joined ##crawl-dev 21:06:13 i got doom howled ,which summed a shadow demon who cast shadow creatures and now my screen is filled up with harpys and fire dragons 21:07:21 -!- johlstei_ has quit [Read error: Connection reset by peer] 21:07:33 good 21:07:46 -!- johlstei_ has joined ##crawl-dev 21:09:35 -!- Ququman has quit [Read error: Connection reset by peer] 21:10:07 -!- ProzacElf has joined ##crawl-dev 21:13:11 -!- LordSloth has quit [Quit: Bye] 21:16:44 -!- Suga_H has quit [Read error: Connection reset by peer] 21:19:10 hm, is it good for pan lords to have banishment? 21:19:16 -!- aditya has quit [Ping timeout: 240 seconds] 21:19:17 they can just get disto branded attacks anyway 21:19:36 -!- Kalir has quit [Ping timeout: 240 seconds] 21:22:52 it's a little odd 21:25:10 -!- molotove has quit [Quit: Leaving.] 21:26:25 wow, I think this new spell selection logic makes pan lords significantly scarier 21:26:30 ...i like it 21:26:43 pan lord spell frequency is pretty low, actually 21:26:45 -!- ystael has quit [Ping timeout: 272 seconds] 21:27:06 it's about 60/200 ~ 30% 21:28:13 -!- oxeimon has quit [Quit: Leaving.] 21:31:33 how do i see the stats of a monster in wizmode? like its hd and stuff that's not on x-v 21:31:40 it's ctrl-something from memory 21:32:12 x-D 21:32:55 xD 21:33:04 :) 21:33:41 easy to remember, D is for stethoscope 21:34:23 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:34:33 really? nethackism? 21:35:43 Doctor clearly 21:37:10 chequers: you can x? to check wizmode commands 21:37:35 yep i found that in the help 21:39:30 the function is called something like wiz_stethoscope, iirc 21:44:16 -!- tealeaves has quit [Quit: Bye] 21:44:58 -!- molotove has quit [Quit: Leaving.] 21:53:43 -!- ontoclasm has quit [Quit: Leaving.] 21:54:59 i need random2avg but biased away from the middle 21:55:07 -!- CanOfWorms has joined ##crawl-dev 21:55:50 random2avg is biased toward the middle, random2 is flat, subtract the former from the latter 21:56:05 maybe 21:56:09 wow 21:57:37 -!- WalkerBoh has joined ##crawl-dev 21:59:24 -!- Kalir has quit [Changing host] 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:00:31 -!- Franz__ has quit [Quit: Verlassend] 22:05:36 !source _monster_spells_description 22:05:36 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/describe.cc#l3018 22:06:04 I would like to show this message for pan lords only if they actually have spells. how could I inspect the monster to see that? I figure the simplest way is see if they have anything in spell slot 0 22:06:21 oh, it's right below, nevermind! 22:06:37 -!- aditya has joined ##crawl-dev 22:07:34 -!- dtsund has left ##crawl-dev 22:07:55 ah no, mi.spells doesn't work 22:09:30 you'd need to transfer that information in the monster-info constructor 22:10:03 line 676 22:10:31 note that I think this would allow the full spell list to be visible through lua, maybe 22:11:09 well, personally I would like to reveal lich/panlord spellsets, but this might be a project for another time 22:11:39 no information about panlord spells is revealed to mon-info right now, by design 22:12:14 there is this... it doesn't seem to work though 22:12:15 !source ghost_demon::has_spells 22:12:16 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/ghost.cc#l712 22:13:01 might come back to this 22:13:05 ? 22:13:11 what are you trying to do with that function 22:14:05 -!- nicolae- has joined ##crawl-dev 22:16:20 ultimately, two things: 1) show spell lists for things with procedural spell lists 2) don't say non-spellcaster panlords have an array of spells 22:16:22 -!- qoala__ has joined ##crawl-dev 22:16:41 yes, okay, but more specifically 22:16:56 when you say "doesn't work", what is the code that is not working, and in what way is it falling short of your expectations 22:17:00 oh 22:17:04 if (mi.type == MONS_PANDEMONIUM_LORD && mi.has_spells()) 22:17:10 seems to always return false 22:17:15 yes. 22:17:17 monster_info is not ghost_demon. 22:17:20 those are different structs. 22:17:28 !source monster_info 22:17:29 1/5. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-info.cc#l409 22:17:38 you probably want mon-info.h 22:17:43 -!- asdu has quit [Quit: Page closed] 22:17:44 yup, looking now 22:18:06 the intent is to reduce the possibility of accidentally leaking info to the player 22:18:09 which is a noble goal 22:18:22 i see 22:18:28 -!- qoala__ has quit [Client Quit] 22:18:45 protection against noob devs with bad ideas from the great crawl dev team of old 22:19:18 not quite what I meant :P 22:19:37 wilful misinterpretation :) 22:19:41 -!- qoala_ has quit [Ping timeout: 250 seconds] 22:19:41 -!- sid14726 has quit [Ping timeout: 276 seconds] 22:19:44 damn 22:20:54 gosh 22:22:52 -!- tealeaves has quit [Quit: Bye] 22:23:35 ??dagger 22:23:35 dagger[1/1]: (short blades; +6 acc / 4 dam / 1.0 base delay / 0.5 min delay). A double-edged fighting knife with a sharp point. Notable for getting a larger stabbing bonus than any other weapon. Doesn't chop hydra heads. 22:23:40 ??broad axe 22:23:40 broad axe[1/2]: (axes; -2 acc / 13 dam / 1.6 base delay / 0.7 min delay). A war axe improved with langets, spikes, a lengthed haft and a single-bladed crescent head. The largest one handed axe. 22:23:44 hm. 22:25:34 -!- zxc has joined ##crawl-dev 22:26:41 what are you hmming 22:27:13 thinking about monster attack delays 22:27:40 feh. crawl's never had balance before, why start now? 22:28:09 are you going to give non-1aut attacks to something? 22:28:30 don't 'rnauts already have slow attacks 22:29:23 doesn't weapon speed already have an effect on monster attack delay 22:29:38 (although yeah juggernauts swing as slow as a 0 M&F dark maul) 22:30:48 03chequers02 07https://github.com/crawl/crawl/pull/235 * 0.18-a0-1300-g48b4a55: Make panlord AC & EV (mostly) inversely correlated. 10(2 days ago, 1 file, 15+ 2-) 13https://github.com/crawl/crawl/commit/48b4a55e9b89 22:30:48 03chequers02 07https://github.com/crawl/crawl/pull/235 * 0.18-a0-1301-g1ebe59e: Give a few panlords rF+++/rC+++. 10(2 days ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/1ebe59ef66e0 22:30:48 03chequers02 07https://github.com/crawl/crawl/pull/235 * 0.18-a0-1302-g2551031: Give panlords more variable rElec levels. 10(2 days ago, 1 file, 10+ 4-) 13https://github.com/crawl/crawl/commit/25510315f768 22:30:48 03chequers02 07https://github.com/crawl/crawl/pull/235 * 0.18-a0-1303-g1f31444: Remove weak (and unfunny) spells from Panlords. 10(2 days ago, 1 file, 0+ 3-) 13https://github.com/crawl/crawl/commit/1f3144400b5f 22:30:48 03chequers02 07https://github.com/crawl/crawl/pull/235 * 0.18-a0-1304-ge5392cf: Tweak and upgrade panlord spells. 10(2 days ago, 1 file, 58+ 101-) 13https://github.com/crawl/crawl/commit/e5392cfe2882 22:30:48 03chequers02 07https://github.com/crawl/crawl/pull/235 * 0.18-a0-1305-gabaa14d: Make non-spellcaster panlords scarier. 10(2 days ago, 1 file, 13+ 4-) 13https://github.com/crawl/crawl/commit/abaa14d33e96 22:33:15 -!- Zekka has quit [Ping timeout: 272 seconds] 22:35:45 Lightli: yes, they use the base delay on the weapon 22:35:56 and damage is monster base damage + weapon base damage 22:36:15 which means that an orc warlord tends to be way more dangerous with a dagger than a greatsword 22:38:19 -!- aditya has quit [Quit: WeeChat 1.3] 22:39:33 -!- Lasty has quit [Quit: Leaving.] 22:39:57 -!- Lasty has joined ##crawl-dev 22:45:02 -!- Zekka has quit [Ping timeout: 276 seconds] 22:49:08 -!- molotove has quit [Quit: Leaving.] 22:50:30 ally god has already passed combo god in LOC 22:50:38 LOC? 22:50:39 this demonstrates coding & design skill. 22:50:41 lies of code. 22:50:43 er 22:50:44 lines 22:50:52 bit of a freudian slip there eh 22:51:20 no comment 22:52:05 if you put a newline after every token you can get a real good number for LOC 22:52:31 lingering ol' crap 22:52:39 aka mechanics that should be removed 22:53:44 :) 22:54:03 what mechanics would you remove 22:54:50 what *wouldn't* he remove? 22:54:55 condensation shield, stoneskin 22:55:39 -!- wheals_ is now known as wheals 22:55:41 combat 22:55:49 movement 22:55:54 inventory 22:55:54 rework crawl as a tense diplomacy simulator 22:56:21 s/iplomacy/ating 22:56:36 ! 22:57:15 a - a bouquet of flowers 22:57:15 wheals: you can't list things that were already removed...! 22:57:30 You give the flowers to Jessica. She is unaffected. 22:58:03 ??love 22:58:03 love[1/5]: You miss Sonja. You feel sick. You die... 22:58:52 rip 22:59:01 -!- aditya has quit [Ping timeout: 260 seconds] 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:01:57 -!- amalloy is now known as amalloy_ 23:13:16 -!- Daekdroom has quit [Quit: Leaving] 23:15:52 -!- molotove has quit [Quit: Leaving.] 23:16:29 how much monsters is too much monsters. i'm percolating ideas for Pan Bazaar and i want to try to convey the idea of "bustling crowds" without packing it full of minor demons and popcorn 23:17:16 hrm. if it were a smallish level, it could have a high monster density but not a significantly larger number of monsters 23:20:20 i'm thinking something like corrupt density 23:21:54 -!- physeK has quit [Client Quit] 23:24:27 -!- WalkerBoh has quit [Remote host closed the connection] 23:27:25 -!- Blade- has quit [Ping timeout: 252 seconds] 23:29:45 -!- koboldina has quit [Quit: Page closed] 23:29:54 -!- G-Flex| has quit [Quit: Time for us to bug out.] 23:32:14 there's no blue god. 23:32:24 isn't sif blue? 23:33:01 right, the messaging/other colors distinction. 23:33:16 no god messages in blue, probably because that's kind of used heavily already. 23:33:23 ah 23:34:39 heh. ely would be lightgrey, but that's plain text. 23:40:22 -!- st_ has quit [Ping timeout: 245 seconds] 23:44:38 -!- lobf has quit [Quit: lobf] 23:45:05 fr: god of love 23:46:03 crawl has sacrificed love. 23:47:01 idea for nem: replace exploration piety with evo training piety 23:47:25 -!- dtsund has joined ##crawl-dev 23:49:03 seems sort of redundant 23:49:09 also, what happens when you max it? 23:49:33 Remove god: appreciates killing, dislikes killing devs 23:54:32 but the devs aren't in the game yet 23:54:43 dunno, i was just thinking about nem abilities costing piety 23:54:56 and how exploration piety wasn't really liked anyway 23:55:43 Offer Card - discard the top card of a deck, gain piety based on its worth 23:55:59 piety -> gifts -> piety 23:56:19 it's very straightforward 23:56:22 hm 23:56:28 does anyone here know anything about macros 23:56:37 chequers: what are the complaints about explore piety? 23:57:06 i just thought devs considered it not so good 23:58:33 flavorwise it's kind of boring but it seems to work okay 23:59:16 -!- slurkki has quit [] 23:59:17 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.18-a0-1303-g41c131c (34) 23:59:17 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:59:32 -!- HellTiger_NB has quit [Ping timeout: 245 seconds] 23:59:47 most current piety mechanisms 23:59:50 are kind of boring