00:00:02 -!- omarax has quit [Remote host closed the connection] 00:00:30 what kinda gods you got in the pipeline, grunt 00:00:34 (also I am renaming I to Ignipthes) 00:00:47 nicolae-: I have an alternate design for Wulndraste in mind 00:01:12 i remember you mentioning that 00:01:22 but i don't remember what the redesign actually entailed 00:01:23 a combination of the no backtracking conduct and the various "stand your ground" ideas floating around 00:01:30 (stand fast and press ever onwards!) 00:01:45 obviously the god is flavored as you stand in one spot and the dungeon moves around you 00:01:56 what is the H god PleasingFungus 00:02:01 geocentrism meets solipsism 00:02:06 I got stuck on powers, but then dpeg gave me the idea of possibly adapting some of the effects that are going to go away with charms reworks 00:02:14 and that gave me a few ideas 00:02:22 but I'm basically going to wait and see what form that rework takes 00:02:52 is charms rework slated for 0.18 00:02:59 probably??? 00:04:07 I figure if/when I get done with W I will take a swing at I 00:04:13 and by then we'll probably be done 00:04:19 and then all the gods will be done 00:04:26 unless somebody discovers new letters 00:04:40 unicode gods 00:04:50 But... TSO and Trog. Are you planning on axing one? 00:04:58 TSO si 1 00:04:59 is 00:05:00 Xenobreeder: The Shining 1 00:05:04 AH. 00:05:05 chequers: ally god 00:05:13 it's one of my favorite dumb crawl jokes 00:05:18 yes 00:05:22 along with mummy air bladders 00:05:25 lol 00:06:15 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.18-a0-1229-ge9a1a01 (34) 00:06:27 there's at least one more dumb joke out there of that calibre that I'm struggling to remember 00:07:00 scythes! ha ha ha ha ha ha 00:07:04 (they're a joke on the player, see) 00:07:21 which reminds me, I need to do up the Farmer background before 1 April rolls around <.< 00:07:21 fr improve scythes but leave it out of the changelog and see how long it takes for anyone to notice 00:07:29 nicolae-: fairly quickly 00:07:30 because 00:07:33 Sigmund will be more lethal 00:07:40 also, people read the commits 00:07:41 ah, right 00:08:01 nah. hide the change in a commit about, like, esoteric webtiles crap 00:08:27 "refactor websocket refresh rate calculatio--" "ugh fuck that" 00:08:43 <|amethyst> "Simplify." 00:08:52 03PleasingFungus02 07* 0.18-a0-1230-g6570862: Make swamp worms always spawn submerged 10(40 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/6570862051b0 00:08:57 lol 00:08:57 <|amethyst> "Unbrace." 00:09:02 "Add formatting fi 00:09:03 no 00:09:11 that commit message is forever reserved now 00:09:16 :) 00:09:30 ??plan 00:09:30 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:release_plans 00:09:34 -!- Sonata has quit [Ping timeout: 252 seconds] 00:09:43 hm 00:09:51 hm?? 00:09:51 <|amethyst> hm 00:09:59 I'm looking at kraken tentacles 00:10:04 ? 00:10:09 (todo: eldritch abominations) 00:10:14 did krakens submerge at some point? 00:10:21 I think they may have 00:10:24 I'm trying to figure out why kraken tentacles are marked as being able to submerge 00:10:25 what are eldtrich abominations 00:10:30 and I *think* it may have been to follow their parent? 00:10:31 this is part of why they have ink clouds 00:11:55 man, we can remove a LOT of submerging code 00:12:03 it'll all get 00:12:05 drowned out 00:12:54 lmao 00:12:57 !source monster::submerged 00:12:57 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/monster.cc#l268 00:13:01 the comments... 00:13:18 ahahahahaha 00:13:27 what happens once all 27 species and gods are put in 00:13:33 Lightli: by then it is version 0.27 00:13:36 Crawl dev is finally over. 00:13:37 and we just stop development forever 00:13:38 We rejoice. 00:13:40 ru unreasons: centaurs with dispersal gain the ability to self-blink 00:13:47 lol 00:13:51 amalloy: learn add!!! 00:14:06 it just happened twice in a row 00:14:17 let me see 00:14:21 well, that's what you get when you see a god saying "cut off your hand for real ultimate power" and your first response is "SIGN ME THE FUCK UP" 00:14:37 I've never actually sacrificed a hand 00:14:42 !learn add ru_unreasons You redirect the centaur's attack! The centaur shoots an arrow of dispersal. The arrow of dispersal hits the centaur! The centaur blinks! 00:14:42 ru unreasons[3/3]: You redirect the centaur's attack! The centaur shoots an arrow of dispersal. The arrow of dispersal hits the centaur! The centaur blinks! 00:14:49 The centaur shouts! You redirect the centaur's attack! The centaur shoots an arrow of dispersal. The arrow of dispersal hits the centaur! The centaur blinks! You redirect the centaur's attack! The centaur shoots an arrow of dispersal. The arrow of dispersal hits the centaur! The centaur blinks! 00:14:58 flawless reproduction 00:15:13 the second blink brought him back into melee range 00:15:17 so really this is a ru reason 00:16:17 ru somethings 00:16:57 <|amethyst> hm, one small problem with starspawn and the new tentacle connection glyphs 00:17:37 <|amethyst> lightcyan > is already abyssal stair 00:17:41 second game in a row i've gotten the "V:5 simulation" for my V entrance 00:18:18 it's a lot simpler with apocalypse 00:18:35 heh, I remember watching a Ru game enter V:5 00:18:41 and I was expecting apocalypse 00:18:49 and he just killdudesed them all instead 00:18:52 ??roctavian 00:18:52 roctavian[1/1]: never mind Ru; roctavian *is* the great annihilating truth 00:18:59 (this is what prompted that comment <.<) 00:19:13 Grunt: i watched someone stairdance V:5 as ru, dropping an apocalypse every time he came down 00:19:27 his Drain was incredible 00:20:00 please tell me it was darkred 00:20:07 nothing quite like darkred drain 00:20:27 reminds me of the time I fought a spriggan defender with a drain dwhip 00:20:43 I think I stayed at darkred for the next two levels of Depths 00:20:59 how many levels was that 00:21:07 I remember I had a guy with like -10 levels of drain 00:21:12 it was more than that 00:21:13 this was before getting a rune 00:21:16 -15 or -16 or so 00:21:19 nice. 00:21:29 basically "walking dead" territory 00:21:34 I have no idea how I managed to continue on 00:23:00 the power of love 00:23:03 unless you sacrificed that 00:23:05 Debuffs that are only removed by exp can get pretty ridiculous. I had slow healing:3, no device heal:3, 10 hp once. In the Abyss. Didn't survive. 00:23:18 that's more like slow healing:3 is a bad mutation 00:23:24 design wise 00:23:45 if you're in the abyss i think whatever happens is your own fault 00:23:51 !banish nicolae- 00:23:51 Grunt casts a spell. nicolae- is cast into the Abyss! 00:24:09 even first turn banishment nicolae- ? 00:24:25 shouldna been in the dungeon 00:24:30 early erolcha 00:24:43 good ol erolcha 00:24:44 I have been LOS-banished before 00:24:47 it's not pleasant 00:25:10 I had a recent banishment from a wizard (the axaxaxas game) and burned like 00:25:17 10 teleport scrolls getting out 00:25:17 now that banishment abyss depth varies based on power, make abyss:1 a lot easier ie survivable for level 12-14 chars? 00:25:21 I think I was playing a Fe?? 00:25:27 oh right 00:25:29 FeVM 00:25:37 03PleasingFungus02 07* 0.18-a0-1231-g8a3f8fb: Make swamp worms sneakier 10(59 seconds ago, 1 file, 0+ 6-) 13https://github.com/crawl/crawl/commit/8a3f8fbb6b1b 00:25:51 how often does the abyss throw lugonu altars at the player 00:25:56 when my FeVM got banished I got like 00:25:57 3 of them 00:26:11 did you go with lugonu 00:26:13 I didn't take them though because I was siffing it up and also had a lot of tp 00:26:24 tp? 00:26:27 scrolls 00:26:30 for... your bunghole? 00:26:39 well it ain't going to clean itself 00:26:41 ah, that was the joke you were making in the first place 00:26:54 -!- ProzacElf has joined ##crawl-dev 00:26:55 jokes...!? 00:27:00 jokes, man. jokes. 00:27:01 !commit remove jokes 00:27:02 03CanOfWorms * 0.18-a0-1545-gde72b67: remove jokes 10(in the future, 31 files, 891+ 910-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=de72b67 00:27:18 that's gonna cut down hard on my vault count 00:29:26 -!- Kalir has quit [Changing host] 00:29:37 -!- tealeaves has quit [Quit: Bye] 00:30:20 -!- Xenobreeder has quit [Quit: Page closed] 00:30:20 -!- asdu has quit [Quit: Page closed] 00:31:05 clearly, i need to re-brush up on git 00:31:27 i remember just enough to be totally wrong 00:32:20 -!- WalrusKing has quit [Read error: Connection reset by peer] 00:33:43 -!- destroythecore has quit [Read error: Connection reset by peer] 00:34:13 good night 00:34:15 -!- nicolae- has left ##crawl-dev 00:34:31 -!- WalrusKing has joined ##crawl-dev 00:39:54 ugh 00:39:59 it is impossible to make worms work 00:40:00 i'm surprised that being lethally poisoned and at -13 HP doesn't put me into permanent -Potion after sacrificing drink. seems like i'm threatened 00:40:14 also, fr nerf emperor scorpions 00:42:16 wow, -13 hp 00:42:27 haha 00:42:30 -13 would be pretty bad 00:43:19 !tell lasty after 2.5 whole XL, i finally get a break from being Drained. i hope you're satisfied 00:43:20 amalloy: OK, I'll let lasty know. 00:49:50 sounds like a draining experience ha ha ha ha hah 00:50:20 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 00:54:40 actually wondering if there's any consensus yet on charms changes or if it'll go on the backburner like so many other planned overhauls 00:55:10 always bet on backburner 00:55:19 I might implement a few of my own suggestions 00:55:26 feel free to nag me in a week or two if I haven't 00:56:56 @??great_naga name:Greater_Nag 00:56:56 unknown monster: "great_naga" 00:57:00 @??greater_naga name:Greater_Nag 00:57:00 Greater Nag (13N) | Spd: 10 (move: 140%) | HD: 15 | HP: 67-95 | AC/EV: 8/9 | Dam: 27, 703(constrict) | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(140), 03poison | Chunks: 14noxious | XP: 1889 | Sp: spit poison (d22) [11!AM, 06!sil, 08breath], b.venom (3d19), mystic blast (3d19), haste, poison arrow (3d22), teleport other | Sz: Large | Int: human. 00:57:42 .spidertomb 00:57:43 3. Snack the Elven Blade (L17 HECK of Xom), mangled by an emperor scorpion on Spider:4 (floodkiller_spider_rune_tomb) on 2016-02-03 08:37:12, with 189848 points after 27176 turns and 1:03:37. 00:57:50 .spidertomb -tv:channel=spidertomb:<3 00:57:51 3. Snack, XL17 HECK, T:27176 requested for spidertomb: telnet://termcast.develz.org or http://termcast.develz.org. 00:58:25 -!- West1C has quit [] 00:59:25 chaos triplesword zerked the emperor scorpion 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:00:32 is that too long for a clan name 01:00:53 no, but it's not funny enough 01:01:09 you just have to forget the original context 01:01:36 it's not funny enough, have you ever even captained a clan? you have no qualifications 01:03:20 it's such a huge pile-up of weirdness 01:03:31 Chaos Triplesword Zerked The Emperor Scorpion 01:03:45 -!- LexAckson has quit [Ping timeout: 250 seconds] 01:03:54 !learn add reserved_clan_names Chaos Triplesword Zerked The Emperor Scorpion 01:03:54 reserved clan names[11/11]: Chaos Triplesword Zerked The Emperor Scorpion 01:05:12 !learn edit reserved_clan_names[11] s/$/ [PleasingFungus]/ 01:05:12 reserved clan names[11/11]: Chaos Triplesword Zerked The Emperor Scorpion [PleasingFungus] 01:05:20 Unstable branch on crawl.s-z.org updated to: 0.18-a0-1231-g8a3f8fb (34) 01:06:01 ??reserved_clan_names[10 01:06:02 reserved clan names[10/11]: Future Trapdoor Spider [gammafunk] 01:06:10 ??reserved_clan_names[9 01:06:11 reserved clan names[9/11]: Meta-Spitballing [gammafunk] 01:06:14 ??reserved_clan_names[8 01:06:14 reserved clan names[8/11]: Odious Ogres [gammafunk] 01:06:18 ??reserved_clan_names[7 01:06:18 reserved clan names[7/11]: HashtagStupidRemove2016 [Lasty] 01:06:24 ??reserved_clan_names[6 01:06:24 reserved clan names[6/11]: Beautiful Crash Blossom [wheals] 01:06:38 that's a good one 01:06:38 ??reserved_clan_names[5 01:06:38 reserved clan names[5/11]: Anti Player Species Monster Vendetta [gammafunk] 01:06:42 ??reserved_clan_names[4 01:06:42 reserved clan names[4/11]: Actual Cannibal Shia LaBeogh [|amethyst] 01:06:46 ??reserved_clan_names[3 01:06:46 reserved clan names[3/11]: Wizards Without Wizlabs [gammafunk] 01:08:17 I helped with #6, probably 01:08:25 I don't know how many other people would use the term 'crash blossom' 01:09:23 PleasingFungus: Dragons onto Firewood was an MarvinPAism 01:09:44 I like that 01:11:06 -!- driftw00d has quit [Ping timeout: 240 seconds] 01:19:00 I am tearing out my hair over this stupid swamp worm emerging thing 01:20:43 -!- nikheizen has quit [Quit: leaving] 01:21:44 -!- travis-ci has joined ##crawl-dev 01:21:45 The build has errored. (master - 8a3f8fb #4646 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/106912965 01:21:45 -!- travis-ci has left ##crawl-dev 01:24:16 -!- ystael has quit [Ping timeout: 240 seconds] 01:26:47 -!- simmarine has quit [Read error: Connection reset by peer] 01:27:48 03PleasingFungus02 07* 0.18-a0-1232-gb743457: Remove some dead submerging code 10(4 minutes ago, 6 files, 6+ 134-) 13https://github.com/crawl/crawl/commit/b743457d49c2 01:29:07 -!- dtsund has quit [Quit: dtsund] 01:31:12 -!- Krakhan has quit [Ping timeout: 245 seconds] 01:34:12 03amalloy02 07* 0.18-a0-1233-gff02b56: Fiz mutation description for Ru's sacrifice ac/ev 10(69 seconds ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/ff02b5662a0c 01:34:51 -!- Insomniak` has quit [Quit: I like to rock] 01:34:59 fiz? 01:35:20 and buzz! 01:37:48 anyway, I seriously don't understand how fish worked 01:40:29 -!- travis-ci has joined ##crawl-dev 01:40:30 The build has errored. (master - b743457 #4647 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/106920044 01:40:30 -!- travis-ci has left ##crawl-dev 01:41:58 PleasingFungus: looks like your commit broke the internet 01:42:32 ? 01:42:35 we'll see if mine fixes it 01:42:43 that build had every build fail 01:42:48 not ideal 01:42:52 because it couldn't fetch the ubuntu repo 01:42:57 I stopped paying attention to travis a long time ago, it's too flakey :( 01:43:08 It's good to check it still 01:43:33 but yeah would be really nice if it wasn't 80-95% false alarms 01:44:02 so speaking of flaky tests. at work i got put on a new project, and couldn't run the tests 01:44:06 it turns out nobody else can either 01:44:35 and just...everyone had assumed someone else was running them 01:44:46 well if the tests don't run, they can't fail, and if they don't fail, there are no bugs! 01:45:33 wow, i just got banished by louise in spider:1. not only did i immediately find an exit, i also immediately found a rune vault 01:45:48 deep banishment is a speedabyss buff 01:45:50 yeah that can happin 01:45:53 *happen 01:45:55 how deep? 01:45:57 3 01:46:00 amalloy: lmao re tests 01:46:01 pretty lucky then 01:46:30 i do not relish the idea of doing containment breach at XL17 without apport 01:46:32 but i gotta go for it 01:46:36 -!- FireSight has quit [] 01:46:52 i bet apoc can kill a maelstrom 01:47:04 believe in urself 01:47:47 confirmed 01:48:03 !lm comborobin abyss.enter huie x=turn 01:48:04 1. [2016-02-04 06:43:29] [turn=49443] comborobin the Fencer (L17 HuIE of Ru) was cast into the Abyss! (Louise) (Spider:1) 01:48:08 !lm comborobin rune=abyssal huie x=turn 01:48:09 1. [2016-02-04 06:47:43] [turn=49475] comborobin the Fencer (L17 HuIE of Ru) found an abyssal rune of Zot on turn 49475. (Abyss:3) 01:48:14 !speedabyss . 01:48:17 amalloy's fastest abyss rune retrieval: 321 turns 01:48:29 32 turns. this is more than 10 times as good as my best 01:48:33 and i don't even get to keep it 01:51:28 -!- travis-ci has joined ##crawl-dev 01:51:29 The build has errored. (master - ff02b56 #4648 : Alan Malloy): https://travis-ci.org/crawl/crawl/builds/106920780 01:51:29 -!- travis-ci has left ##crawl-dev 01:51:55 !speedabyss . 01:51:58 %git 6daf3913e7d9bf1b6eca7a9c971c87a40bb1f7aa 01:51:58 07MarvinPA02 * 0.18-a0-1033-g6daf391: Remove trapdoor spiders 10(2 months ago, 30 files, 59+ 174-) 13https://github.com/crawl/crawl/commit/6daf3913e7d9 01:51:58 gammafunk's fastest abyss rune retrieval: 139 turns 01:52:05 !speedabyss comborobin 01:52:28 speedabyss isn't terribly meaningful because of this, sadly 01:52:41 I have one branch that's kind of ok 01:52:43 !speedrune . swamp 01:52:46 because of what? 01:52:55 because of enter branch and you're next to rune? 01:52:57 gammafunk's fastest swamp rune retrieval: 421 turns 01:53:06 it's not much of a test of skill 01:53:20 well, even before deep banishment the best speedabyss scores required a ton of luck 01:53:47 yeah, but it was something reasonably close to doing a branch quickly 01:54:01 but it's true that the rune vaults are just hugely variable 01:54:14 similar problem with vaults, but that is a lot harder to dive 01:54:32 -!- ussdefiant_Lappy has joined ##crawl-dev 01:54:45 not just the rune vaults, the > posisions 01:54:50 like, you can't skillfully find both downstairs real fast 01:55:17 Well I'm saying the dive isn't the super interesting part about it 01:55:26 you do have to get to the bottom fast (for abyss or for branches) 01:56:00 but it's more getting the rune from the vault (which is really dangerous for lair branches); anyhow it's mostly a thing that's interesting for turncount speedruns 01:56:09 since then you're not coming back to the branch at like xl27 or something 01:56:43 !speedrune devteamnp swamp 01:56:49 bet that won't work 01:57:08 seems to choke when there are a lot of games 01:57:58 it's a very expensive query 01:58:35 heh 01:58:50 i guarantee my speedabyss is by far my fastest rune 01:59:03 -!- Zeor has quit [Quit: Leaving.] 01:59:04 it was before deep banishment but it was totally luck-based 01:59:05 !speedrune . shoals 01:59:11 !speedabyss . 01:59:14 ProzacElf's fastest abyss rune retrieval: 171 turns 01:59:17 gammafunk's fastest shoals rune retrieval: 677 turns 01:59:17 -!- Hellmonk has quit [Quit: Page closed] 01:59:23 !speedrun . shoals 01:59:27 03PleasingFungus02 07* 0.18-a0-1234-gd37be9f: Let swamp worms 'burst forth' properly 10(9 minutes ago, 1 file, 5+ 2-) 13https://github.com/crawl/crawl/commit/d37be9fe6b43 01:59:27 03PleasingFungus02 07* 0.18-a0-1235-gec8ae2b: Make swamp worms 'burst forth' again 10(2 minutes ago, 1 file, 3+ 8-) 13https://github.com/crawl/crawl/commit/ec8ae2b42535 01:59:32 erm 01:59:32 !speedrune . shoals 01:59:34 ProzacElf's fastest shoals rune retrieval: 637 turns 01:59:35 uh 01:59:37 -!- tabstorm has quit [Ping timeout: 250 seconds] 01:59:38 fuck 01:59:39 wow 01:59:44 that ain't bad 01:59:45 !speedune . spider 01:59:49 !speedrune . spider 01:59:50 I'm gonna claim that was a joke about message issues 01:59:53 !speedrune . spider 01:59:54 haha 01:59:56 my spider is slow 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:03 ProzacElf's fastest spider rune retrieval: 2129 turns 02:00:09 gammafunk's fastest spider rune retrieval: 812 turns 02:00:09 wow 02:00:10 !speedrune . spider 02:00:16 PleasingFungus's fastest spider rune retrieval: 1733 turns 02:00:20 i bet my swamp and snake are longer even than that though 02:00:23 not sure how my swamp was as fast as it was 02:00:33 !speedrune . swamp 02:00:37 maybe it wasn't even a speedrun 02:00:40 ProzacElf's fastest swamp rune retrieval: 3475 turns 02:00:42 heh 02:00:45 !speedrune . snake 02:00:52 !speedrune . snake 02:01:00 ProzacElf's fastest snake rune retrieval: 3812 turns 02:01:05 gammafunk's fastest snake rune retrieval: 1245 turns 02:01:08 ug 02:01:29 !speedrune . snake 02:01:32 amalloy's fastest snake rune retrieval: 3035 turns 02:01:33 ez 02:01:47 wow, how'd you do snake that fast gammafunk 02:01:48 ? 02:01:59 hrm? that's a pretty slow snake for turncount 02:02:02 at least my speedrunes are no longer 5 digits 02:02:06 a fast one is like 800 02:02:18 if you do it with melee it shouldn't be too hard but 02:02:18 well, i never ever dive snake either 02:02:22 naga are tanky 02:02:32 but i swear the rune vault alone takes about 1000 turns 02:02:34 I'm not good at mibe @ snake 02:02:52 the damage from sharpshooters and the other naga (and shock serpents) just scares me too much 02:02:55 so I slow down 02:02:58 yeah 02:03:24 hrm 02:03:32 !speedrune . slime 02:03:36 ProzacElf's fastest slime rune retrieval: 1695 turns 02:03:44 heh 02:03:48 it occurs to me 02:03:48 need to ad !jiyva 02:03:52 otherwise it's cheating 02:03:58 ProzacElf: you can do the rune vault in about 5 turns if you have a few ?blinking and a ?tele 02:04:00 that actual functioning swamp worms are basically just shadow traps 02:04:05 !speedrune . slime !jiyva 02:04:05 true 02:04:08 gammafunk's fastest slime rune retrieval (!jiyva): 410 turns 02:04:18 well, mine was without jiyva anyway 02:04:21 yeah you can do that but in speedruns you tend to have few of those things 02:04:30 !speedrune . slime !jiyva 02:04:39 amalloy's fastest slime rune retrieval (!jiyva): 792 turns 02:04:41 yeah, i really don't want to blow 5 blinks in snake on my average dude 02:04:51 !hs prozacelf 02:04:52 3028. ProzacElf the Bringer of Law (L27 HOMo of Zin), escaped with the Orb and 6 runes on 2015-09-20 19:14:43, with 2909884 points after 125608 turns and 7:52:39. 02:05:01 -!- broquaint has quit [Ping timeout: 256 seconds] 02:05:05 oh, you haven't won a speedrun yet? 02:05:07 i think most people look at !speedrune recreationally, gammafunk, not because they are speedrunning 02:05:11 weren't you making attempts? 02:05:15 no 02:05:34 amalloy: sure, it's fun to look at; I should have said that it's mostly the reason that people like I and tabstorm look at it 02:05:43 since we want to know how well we've done; it's a good query for us 02:05:45 !won . min=turn 02:05:46 sure 02:05:46 ProzacElf has won 14 times in 3028 games (0.46%): 1xDDBe 1xDgHu 1xDsAs 1xDsIE 1xGrAK 1xHEAM 1xHEAr 1xHESk 1xHOFi 1xHOIE 1xHOMo 1xMiSk 1xTeCj 1xTrNe 02:05:50 oops 02:06:12 !lg . won min=turn 02:06:13 47. amalloy the Wrestler (L25 GrMo of Makhleb), escaped with the Orb and 3 runes on 2015-11-04 21:19:35, with 1815733 points after 54676 turns and 4:34:04. 02:06:16 my glorious speedrun 02:06:16 ah 02:06:23 !lg . won min=turn 02:06:24 14. ProzacElf the Axe Maniac (L26 HOFi of Beogh), escaped with the Orb and 3 runes on 2015-02-22 19:59:15, with 1709221 points after 64055 turns and 11:02:49. 02:06:29 heh 02:06:34 ProzacElf: oh, if you weren't making attempts...just come back there at like xl27 and do the branch fast 02:06:37 that was actually my realtime speedrun too 02:06:38 yeah, i'm not in speedrun territory yet 02:06:47 i think 02:06:49 you'd have to not enter the branch before having an endgame char 02:06:51 !lg . won min=dur 02:06:52 47. amalloy the Wrestler (L25 GrMo of Makhleb), escaped with the Orb and 3 runes on 2015-11-04 21:19:35, with 1815733 points after 54676 turns and 4:34:04. 02:06:55 but that's easy to do for just one lair branch 02:07:00 you'll blaze through it 02:07:05 but i'm also not trying to set records for time from branch to rune either 02:07:06 mine are all at like 02:07:23 !lm . gfspeed br.enter=snake|spider|shoals|swamp x=avg(xl) 02:07:25 350 milestones for gammafunk (gfspeed br.enter=snake|spider|shoals|swamp): avg(xl)=12.1 02:07:29 xl 12 02:08:24 !speedrune . snake 02:08:27 zxc's fastest snake rune retrieval: -13028 turns 02:08:30 negative number, yay 02:08:30 heh 02:08:43 impressive! 02:08:58 that is puzzling 02:09:08 sounds like a milestone bug 02:09:15 !speedrune . snake -log 02:09:18 zxc's fastest snake rune retrieval (-log): -13028 turns 02:09:23 haha 02:09:30 !cmd !speedrune 02:09:31 Command: !speedrune => .echo $(let (name ${1:-.} branch $2 other $*) (if (str-find? $branch (=turns_to_rune.branches)) (if (str-find? "No milestones" (=turns_to_rune.rune $name $branch $other)) $(name_fixup $name)$(if $other " ("$other")")" has never found the "$branch" rune" (=turns_to_rune.format $name $branch $other)) $branch" is not a valid branch. Valid branches: "(replace | , (=turns_to_rune... 02:09:33 -!- LordSloth has quit [Ping timeout: 256 seconds] 02:09:46 PleasingFungus: give up now 02:09:46 done. 02:09:48 before it's too late 02:11:05 !lm . mibe !boring br.enter=snake|spider|shoals|swamp / br=$noun o=% 02:11:14 40/40 milestones for gammafunk (mibe !boring br.enter=snake|spider|shoals|swamp): N=40/40 (100.00%) 02:11:24 don't leave us, Sequell! 02:11:24 we have so many queries to make still! 02:11:49 -!- waat has quit [Ping timeout: 256 seconds] 02:11:51 haha 02:12:02 -!- travis-ci has joined ##crawl-dev 02:12:03 The build has errored. (master - ec8ae2b #4649 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/106923059 02:12:03 -!- travis-ci has left ##crawl-dev 02:12:14 !lm . mibe br.enter=snake|spider|shoals|swamp / br=$noun o=% 02:12:18 81/81 milestones for gammafunk (mibe br.enter=snake|spider|shoals|swamp): N=81/81 (100.00%) 02:12:19 oh, haha 02:12:20 oops 02:12:23 !lm . mibe br.enter=snake|spider|shoals|swamp / lg:br=$noun o=% 02:12:29 !lm . mibe !boring br.enter=snake|spider|shoals|swamp / lg:br=$noun o=% 02:12:33 37/81 milestones for gammafunk (mibe br.enter=snake|spider|shoals|swamp): N=37/81 (45.68%) 02:12:42 !lm . mibe !boring br.enter=snake|spider|shoals|swamp s=br / lg:br=$noun o=% 02:12:44 20/40 milestones for gammafunk (mibe !boring br.enter=snake|spider|shoals|swamp): N=20/40 (50.00%) 02:12:54 20/40 milestones for gammafunk (mibe !boring br.enter=snake|spider|shoals|swamp): 5/9x Shoals [55.56%], 7/13x Swamp [53.85%], 6/12x Snake [50.00%], 2/6x Spider [33.33%] 02:15:04 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 44.0/20160123151951]] 02:16:44 !lairsuccess gammafunk mibe !boring 02:17:02 is it not lairsuccess? there's a command for that somewhere 02:17:25 Lair success rate for gammafunk mibe !boring. lair: N=32/41 (78.05%), spider: N=4/6 (66.67%), swamp: N=6/13 (46.15%), snake: N=6/12 (50.00%), shoals: N=4/9 (44.44%), slime: N=4/7 (57.14%) 02:17:47 that's getting games a bit differently 02:17:55 or doing queries a bit differently 02:17:59 not sure how 02:18:31 oh 02:18:32 I see 02:18:50 just counting successes instead of death 02:19:41 -!- WalrusKing has quit [Ping timeout: 245 seconds] 02:19:44 -!- muravey has joined ##crawl-dev 02:22:07 -!- johlstei_ has joined ##crawl-dev 02:22:09 -!- HellTiger_NB has quit [Ping timeout: 250 seconds] 02:24:19 -!- johlstei has quit [Ping timeout: 250 seconds] 02:24:56 -!- Rast has quit [Ping timeout: 240 seconds] 02:26:13 -!- Rast has joined ##crawl-dev 02:29:46 -!- Harudoku has quit [Quit: ChatZilla 0.9.92 [Firefox 44.0/20160123151951]] 02:34:03 -!- Patashu has joined ##crawl-dev 02:36:25 -!- vale__ has quit [Remote host closed the connection] 02:36:48 -!- Shard1697 has quit [Ping timeout: 264 seconds] 02:37:01 -!- qoala has quit [Quit: Abscond!] 02:37:56 -!- iFurril has quit [Ping timeout: 250 seconds] 02:39:37 -!- Zannick has quit [Quit: leaving] 02:40:28 @??unseen+horror 02:40:28 unknown monster: "unseen+horror" 02:40:28 @??unseen_horror 02:40:28 unseen horror (06x) | Spd: 30 | HD: 7 | HP: 31-45 | AC/EV: 5/10 | Dam: 12 | see invisible | Res: 06magic(20) | XP: 732 | Sz: Medium | Int: animal. 02:43:27 -!- vale_ has quit [Ping timeout: 240 seconds] 02:45:55 -!- Zannick has joined ##crawl-dev 02:48:21 -!- Blazinghand has joined ##crawl-dev 02:49:25 -!- Bcadren has quit [Ping timeout: 272 seconds] 02:50:30 -!- waat has quit [Read error: Connection reset by peer] 02:54:07 -!- iFurril has quit [Ping timeout: 245 seconds] 02:57:30 -!- bgiannan has quit [Quit: WeeChat 1.5-dev] 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:03:14 far less scary than the rare unseen+horror 03:03:56 -!- Harudoku` has quit [Ping timeout: 240 seconds] 03:08:25 -!- ldf_ has quit [Read error: Connection reset by peer] 03:08:57 -!- driftw00d has quit [Ping timeout: 240 seconds] 03:10:00 !messages 03:10:00 No messages for TZer0. 03:10:02 -!- socks_ has left ##crawl-dev 03:11:59 Unstable branch on crawl.beRotato.org updated to: 0.18-a0-1235-gec8ae2b (34) 03:22:06 -!- ldf_ has joined ##crawl-dev 03:24:16 -!- miek_ has quit [Ping timeout: 245 seconds] 03:24:30 -!- miek_ has joined ##crawl-dev 03:27:52 -!- LMtx has quit [Ping timeout: 245 seconds] 03:28:23 -!- st_ has joined ##crawl-dev 03:28:51 -!- molotove has quit [Quit: Leaving.] 03:29:53 -!- bonghitz has quit [Remote host closed the connection] 03:32:27 -!- LMtx1 has quit [Ping timeout: 245 seconds] 03:33:02 -!- omnirizon has quit [Ping timeout: 276 seconds] 03:37:58 -!- Yermak has quit [Quit: Page closed] 03:41:01 -!- GauHelldragon2 has quit [Ping timeout: 250 seconds] 03:42:26 -!- Sorbius has quit [Ping timeout: 240 seconds] 03:52:33 -!- Starbucks has quit [Quit: Page closed] 03:54:31 -!- Menche has quit [Read error: Connection reset by peer] 03:59:03 -!- ussdefiant_Lappy has quit [Read error: Connection reset by peer] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:02:03 -!- ussdefiant_Lappy has joined ##crawl-dev 04:04:18 -!- tymate`` has joined ##crawl-dev 04:11:21 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 04:11:27 -!- infrashortfoo has quit [Quit: Lost terminal] 04:15:58 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 04:19:00 -!- Menche has quit [Quit: Leaving] 04:19:59 -!- Lathuz has quit [Client Quit] 04:20:23 -!- tymate`` has quit [Remote host closed the connection] 04:20:54 -!- tymate`` has joined ##crawl-dev 04:21:27 -!- tymate`` has quit [Remote host closed the connection] 04:21:30 -!- edsrzf has quit [Ping timeout: 250 seconds] 04:22:07 -!- tymate`` has joined ##crawl-dev 04:22:07 -!- tymate`` is now known as infrashortfoo 04:24:03 -!- Blazinghand has quit [Read error: Connection reset by peer] 04:27:03 -!- West1C has quit [] 04:28:17 -!- Wolfechu has quit [Ping timeout: 245 seconds] 04:32:25 -!- maldini has quit [Remote host closed the connection] 04:33:53 -!- crate has quit [Ping timeout: 250 seconds] 04:34:34 -!- Xeiph has quit [Ping timeout: 252 seconds] 04:34:58 -!- tealeaves has quit [Quit: Bye] 04:35:11 -!- bonghitz has quit [Ping timeout: 250 seconds] 04:44:25 -!- infrashortfoo has quit [Remote host closed the connection] 04:45:23 -!- ussdefiant_Lappy has quit [Ping timeout: 256 seconds] 04:59:42 -!- Ququman has joined ##crawl-dev 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:01:37 -!- ktgrey has quit [Ping timeout: 245 seconds] 05:09:48 -!- NeremWorld has quit [Ping timeout: 264 seconds] 05:12:01 -!- tymate`` has joined ##crawl-dev 05:15:10 -!- Tux[Qyou] has joined ##crawl-dev 05:16:00 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 05:20:57 -!- amalloy is now known as amalloy_ 05:35:56 -!- bonghitz has quit [Ping timeout: 245 seconds] 05:37:35 -!- debo_ has joined ##crawl-dev 05:37:59 -!- debo_ is now known as Guest99761 05:40:13 -!- debo has quit [Ping timeout: 250 seconds] 05:40:22 -!- Rotatell has quit [Ping timeout: 245 seconds] 05:40:39 -!- lvh_ has quit [Ping timeout: 250 seconds] 05:41:37 -!- Rotatell has joined ##crawl-dev 05:42:23 -!- bhaak has quit [Ping timeout: 250 seconds] 05:43:01 -!- scummos__ has quit [Ping timeout: 245 seconds] 05:43:21 -!- bhaak has joined ##crawl-dev 05:53:06 -!- maldini has quit [Remote host closed the connection] 05:58:40 -!- Furril has quit [Ping timeout: 245 seconds] 05:59:31 -!- broquaint has joined ##crawl-dev 06:00:05 -!- omarax has quit [Remote host closed the connection] 06:13:25 -!- tymate`` has quit [Ping timeout: 240 seconds] 06:15:29 -!- ProzacElf has quit [Ping timeout: 252 seconds] 06:30:48 -!- maldini has quit [Remote host closed the connection] 06:44:31 -!- maldini has quit [Remote host closed the connection] 06:54:25 -!- Patashu has quit [Ping timeout: 240 seconds] 06:55:20 -!- noppa354 has quit [Ping timeout: 252 seconds] 06:57:38 -!- maldini has quit [Remote host closed the connection] 07:00:01 -!- omarax has quit [Remote host closed the connection] 07:00:27 -!- Lasty has joined ##crawl-dev 07:03:37 -!- iFurril has quit [Ping timeout: 276 seconds] 07:18:04 -!- waat has quit [Ping timeout: 260 seconds] 07:19:02 -!- nosratheno has quit [Quit: ZzzzZ] 07:21:14 -!- ktgrey has quit [Ping timeout: 240 seconds] 07:24:31 -!- LMtx has quit [Ping timeout: 245 seconds] 07:25:01 -!- Starbucks has quit [Quit: Page closed] 07:25:13 -!- luke__ has quit [Quit: Leaving] 07:27:43 -!- muravey has quit [Ping timeout: 252 seconds] 07:28:24 -!- muravey has joined ##crawl-dev 07:29:27 -!- Guest99761 is now known as debo 07:34:29 -!- bonghitz has quit [Remote host closed the connection] 07:35:10 -!- iFurril has quit [Ping timeout: 250 seconds] 07:38:30 -!- maldini has quit [Remote host closed the connection] 07:50:05 -!- tabstorm has joined ##crawl-dev 07:51:52 -!- clouded_ has joined ##crawl-dev 07:53:55 -!- MetaCosm has quit [Ping timeout: 240 seconds] 07:53:55 -!- Lasty has quit [Ping timeout: 240 seconds] 07:53:55 -!- Daekdroom has quit [Ping timeout: 240 seconds] 07:53:56 -!- st_ has quit [Ping timeout: 240 seconds] 07:53:56 -!- renopt has quit [Ping timeout: 240 seconds] 07:53:59 -!- MetaCosm_ is now known as MetaCosm 07:54:25 -!- Lasty has joined ##crawl-dev 07:55:17 -!- waat has quit [Ping timeout: 272 seconds] 07:57:57 -!- NeremWorld has quit [Ping timeout: 250 seconds] 07:58:00 -!- Grivan has quit [Ping timeout: 245 seconds] 07:58:03 ?? kcrawl 07:58:03 kcrawl[1/2]: no labs, queen bees do not cause killer bees to berserk, nerfed shadow creatures, nerfed fireball, no enemy sticky flame; removal of fire crabs, monsters do not zap poly other wand; tengu renamed to kenku; no submerged creatures 07:58:06 why isn't this just krawl 07:59:09 -!- Xenobreeder has quit [Ping timeout: 252 seconds] 07:59:48 -!- Lasty has quit [Quit: Leaving.] 08:00:00 -!- omarax has quit [Remote host closed the connection] 08:00:14 -!- Lasty has joined ##crawl-dev 08:05:25 -!- tabstorm has quit [Ping timeout: 240 seconds] 08:08:47 -!- clouded_ is now known as st_ 08:10:46 -!- maldini has quit [Remote host closed the connection] 08:12:49 -!- LMtx has quit [Ping timeout: 252 seconds] 08:12:52 -!- iFurril has quit [Ping timeout: 250 seconds] 08:13:45 -!- inire has quit [Ping timeout: 240 seconds] 08:15:43 -!- } has quit [Ping timeout: 250 seconds] 08:17:55 -!- tymate has joined ##crawl-dev 08:21:27 -!- maldini has quit [Remote host closed the connection] 08:23:34 -!- muravey has quit [Ping timeout: 276 seconds] 08:23:58 -!- muravey has joined ##crawl-dev 08:24:33 -!- tymate is now known as infrashortfoo 08:26:00 -!- downplayco has joined ##crawl-dev 08:30:05 -!- ystael has quit [Ping timeout: 240 seconds] 08:36:16 -!- knu has quit [Read error: Connection reset by peer] 08:36:35 -!- } has quit [Ping timeout: 248 seconds] 08:36:45 03wheals02 07* 0.18-a0-1236-gd8645f7: Remove some unused seen_context_types. 10(7 seconds ago, 1 file, 0+ 3-) 13https://github.com/crawl/crawl/commit/d8645f76c9ef 08:37:22 -!- st_ has quit [Read error: Connection reset by peer] 08:37:56 -!- st_ has joined ##crawl-dev 08:38:51 SC_IMPOSSIBLE 08:39:36 -!- bonghitz has quit [Ping timeout: 250 seconds] 08:45:47 kvaak: why nerf fireball? 08:45:57 no slightest idea 08:47:07 -!- wheals has joined ##crawl-dev 08:47:12 -!- elliptic has quit [Quit: Leaving] 08:47:45 -!- daek_ is now known as Daekdroom 08:48:41 -!- knu has quit [Read error: Connection reset by peer] 08:49:18 -!- elliptic has joined ##crawl-dev 08:50:03 -!- vev has quit [Remote host closed the connection] 08:50:16 -!- tabstorm has joined ##crawl-dev 08:52:38 could be that it's referring to making it L6 again 08:53:45 -!- dtsund has joined ##crawl-dev 08:57:18 -!- cang has joined ##crawl-dev 08:57:18 -!- tabstorm has quit [Quit: Lost terminal] 08:59:00 it crashed again in the newer ver(0.18-a0-1229-ge9a1a01) when I dropped a wand with artifice sac'd(don't know if related) 08:59:13 -!- infrashortfoo has quit [Ping timeout: 256 seconds] 08:59:40 do you have a save?\ 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:00:05 yeah 09:00:29 wheals: but why? Even at L5 I don't usually think it's worth using most of the time. 09:00:45 maybe they thought it was great at that point already 09:00:50 http://textuploader.com/57igy crash log for now 09:00:51 it's an eternal mystery 09:00:55 -!- bencryption has quit [Read error: Connection reset by peer] 09:02:25 https://drive.google.com/file/d/0B8eHRFd-_a0ETk9qcDh0TVQ3Yzg/view?usp=sharing 09:02:34 this is the needed file? 09:05:24 yeah 09:06:06 i can't really do anything crawl-related for this week, possibly the next, but maybe someone else can take a look and get a backtrace 09:06:50 hm, this doesn't happen after reaload, but I wonder if I do it on a corpse or with more loot around.. idk I'll try to reproduce it 09:08:20 err 09:08:43 I died the second time I took on rupert, so no second try, sorry 09:14:50 -!- miek_ has quit [Ping timeout: 250 seconds] 09:15:12 -!- miek_ has joined ##crawl-dev 09:16:17 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 09:19:10 -!- travis-ci has joined ##crawl-dev 09:19:11 The build passed. (master - d8645f7 #4650 : Shmuale Mark): https://travis-ci.org/crawl/crawl/builds/106987325 09:19:12 -!- travis-ci has left ##crawl-dev 09:27:27 -!- scummos__ has quit [Read error: Connection reset by peer] 09:32:04 -!- Xenobreeder has joined ##crawl-dev 09:40:04 -!- tealeaves has quit [Quit: Bye] 09:40:24 -!- bonghitz has quit [Ping timeout: 250 seconds] 09:47:42 -!- Shard1697 has joined ##crawl-dev 09:47:58 -!- debo has quit [Ping timeout: 256 seconds] 09:49:44 -!- dtsund has quit [Ping timeout: 260 seconds] 09:56:18 -!- Xenobreeder has quit [Ping timeout: 252 seconds] 10:00:01 -!- omarax has quit [Remote host closed the connection] 10:06:22 -!- LexAckson has joined ##crawl-dev 10:09:18 -!- scummos__ has quit [Ping timeout: 250 seconds] 10:10:25 -!- scummos| has quit [Ping timeout: 240 seconds] 10:15:24 -!- BigBluFrog has quit [Quit: Page closed] 10:20:22 -!- Daekdroom has quit [Quit: Leaving] 10:20:40 -!- scummos| has quit [Ping timeout: 260 seconds] 10:24:17 -!- debo has joined ##crawl-dev 10:24:17 -!- LexAckson has quit [Read error: Connection reset by peer] 10:24:55 -!- LexAckson has joined ##crawl-dev 10:26:09 -!- maldini has quit [Remote host closed the connection] 10:27:01 -!- meatpath has quit [Ping timeout: 250 seconds] 10:35:57 -!- cang has left ##crawl-dev 10:41:35 -!- bonghitz has quit [Ping timeout: 264 seconds] 10:44:33 -!- maldini has quit [Remote host closed the connection] 10:45:13 -!- siepu has quit [Quit: Leaving] 10:46:27 -!- WalrusKing has joined ##crawl-dev 10:51:45 -!- maldini has quit [Remote host closed the connection] 11:00:06 -!- omarax has quit [Remote host closed the connection] 11:01:12 -!- maldini has quit [Remote host closed the connection] 11:02:30 -!- LMtx has quit [Read error: Connection reset by peer] 11:03:58 -!- tealeaves has quit [Quit: Bye] 11:11:51 is dispater supposed to distract himself with his own hellfire 11:11:55 -!- muravey has quit [Ping timeout: 276 seconds] 11:12:02 I mean it's not like it hurts him 11:12:21 monsters do that and nobody wants to look in the ai code to find out why 11:16:03 -!- sanka has quit [Ping timeout: 252 seconds] 11:21:38 -!- Xenobreeder has joined ##crawl-dev 11:23:56 -!- LexAckson_ has joined ##crawl-dev 11:23:56 -!- LexAckson has quit [Read error: Connection reset by peer] 11:27:19 -!- ussdefiant_Lappy has joined ##crawl-dev 11:39:00 -!- WebFungus has joined ##crawl-dev 11:39:17 wheals: I removed those unused seen_contexts at some point, and then I guess I forgot to actually include that in my commit? 11:39:18 oops 11:42:55 it's extremely weird that most of the _monster_warning() messages will only appear when the player is in a delay. ("The goblin opens the door", "comes down the stairs", etc) 11:46:16 -!- crate_ has quit [Quit: Leaving] 11:46:33 I wonder how much would break if I changed that? 11:48:38 -!- maldini has quit [Remote host closed the connection] 11:51:30 -!- bonghitz has quit [Ping timeout: 256 seconds] 11:53:27 -!- WebFungus has quit [Ping timeout: 252 seconds] 11:58:00 -!- LexAckson_ has quit [Ping timeout: 245 seconds] 12:00:01 -!- omarax has quit [Remote host closed the connection] 12:01:09 -!- _EGAce has quit [Read error: Connection reset by peer] 12:03:21 -!- Xenobreeder has quit [Ping timeout: 252 seconds] 12:06:57 -!- _VGAce has quit [Ping timeout: 240 seconds] 12:07:17 -!- simmarine has joined ##crawl-dev 12:08:09 -!- SurpriseTRex has quit [Ping timeout: 240 seconds] 12:11:38 -!- grimmulfr has quit [Remote host closed the connection] 12:15:29 -!- Tux[Qyou] has quit [Quit: Excess flood] 12:19:59 -!- WalrusKing has quit [Ping timeout: 264 seconds] 12:20:27 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 12:22:09 -!- } has quit [Ping timeout: 252 seconds] 12:24:32 -!- molotove has quit [Quit: Leaving.] 12:25:23 -!- halv has quit [Ping timeout: 264 seconds] 12:26:35 -!- maldini has quit [Ping timeout: 240 seconds] 12:26:49 Unstable branch on crawl.akrasiac.org updated to: 0.18-a0-1236-gd8645f7 (34) 12:32:30 -!- cang has quit [Ping timeout: 252 seconds] 12:33:42 -!- tealeaves has quit [Quit: Bye] 12:35:43 -!- maldini_ has quit [] 12:35:44 -!- _EGAce has quit [Ping timeout: 250 seconds] 12:37:45 -!- mopl has quit [Quit: Page closed] 12:43:34 -!- ussdefiant_Lappy has quit [Ping timeout: 276 seconds] 12:48:44 -!- Sage1234 has quit [Ping timeout: 252 seconds] 12:53:35 -!- bonghitz has quit [Ping timeout: 264 seconds] 12:55:21 -!- WorkSight has quit [Ping timeout: 240 seconds] 13:00:01 -!- omarax has quit [Remote host closed the connection] 13:03:43 It seems a little busted that with pakellas, I can Quick Charge a wand, and it'll always fill up at least 1 charge even if I'm at like 2 mp 13:03:52 with wands like heal wounds/hasting anyways 13:11:24 -!- kvaak has quit [Ping timeout: 256 seconds] 13:13:56 -!- grimmulfr has quit [Ping timeout: 240 seconds] 13:16:38 -!- edsrzf has joined ##crawl-dev 13:17:15 -!- GauHelldragon2 has quit [Ping timeout: 240 seconds] 13:18:12 -!- downplayco has quit [Ping timeout: 250 seconds] 13:19:40 -!- ontoclasm has joined ##crawl-dev 13:20:40 -!- WebFungus has joined ##crawl-dev 13:21:34 weird idea: merge !agi and !fly into "!weightlessness" 13:23:46 -!- Kalir has quit [Changing host] 13:24:12 -!- Misder has quit [Ping timeout: 252 seconds] 13:24:55 WebFungus: fr a one time sif book gift the first time you hit *** or **** 13:25:19 imo ping the 'funk <_< 13:25:32 then again, he never replied to *my* sif idea... 13:25:33 !!! 13:26:15 that's a pretty good disco song imo 13:26:35 -!- GauHelldragon3 has quit [Ping timeout: 240 seconds] 13:27:42 gammafunk: ^ 13:28:26 WebFungus: and also remove =flight? Seems like it might make non !agi sources of flight confusing. 13:28:31 Not to mention racial flight 13:28:43 I mean, that's why you aren't calling it the potion of flight 13:29:03 So the status light will say "Agil Fly"> 13:29:04 ? 13:29:06 ya 13:29:13 or "weightless" or "levitate" 13:29:17 "lev" 13:29:23 "levi's brand jeans" 13:29:41 Any worries about making players burn !agil to get access to vaults? 13:29:46 yes 13:30:21 but vaults that require that are kind of weird at present, too - it's a key-and-lock design that crawl doesn't generally use 13:31:44 I'd be fine with removing impassible vaults 13:31:54 (or making them dangerously passable) 13:32:08 -!- kvaak has joined ##crawl-dev 13:32:21 wasn't as much of a problem when we had castable flight... just saying....... 13:33:01 also idk how many vaults of this kind there really are. altar surrounded by lava in early d, depths vault with a bunch of deep water (can get through most of it using dig + blink iirc), some hell ends 13:33:21 one very rare vault in lair? not sure that one even places, tbh 13:34:08 -!- kvaak has quit [Read error: Connection reset by peer] 13:36:19 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 13:36:54 -!- Zekka has quit [Ping timeout: 256 seconds] 13:42:36 there's a lava island w/ lindwurms in Lair and also an ice statue island in dungeon 13:42:53 There's at least one entrance vault w/ a lava-blocked area in which items can spawn 13:43:23 true 13:43:30 the ice statue island is pretty rare, I think 13:43:52 There's a dungeon vault with a cross of passable terrain dividing four areas of water, and the four areas of water have loot at the very back that's accessible by flight or digging only 13:44:16 there's the hell knight lava vault that can spawn in late D or U 13:44:51 a few depths encompass vaults have these areas too -- radiant caverns especially 13:45:01 -!- zxc has quit [Read error: Connection reset by peer] 13:47:03 -!- tealeaves has quit [Quit: Bye] 13:52:56 -!- Kellhus has quit [Quit: Page closed] 13:53:46 -!- kvaak has joined ##crawl-dev 13:55:00 -!- zeeratt has quit [Ping timeout: 252 seconds] 13:58:57 the ice statue island also places in lair 13:59:06 I've gotten it maybe twice 14:00:01 -!- omarax has quit [Remote host closed the connection] 14:00:15 -!- MarvinPA has joined ##crawl-dev 14:01:03 -!- mibe has quit [Ping timeout: 252 seconds] 14:01:04 -!- molotove has quit [Quit: Leaving.] 14:01:12 -!- LexAckson_ has joined ##crawl-dev 14:01:48 -!- amalloy_ is now known as amalloy 14:11:25 -!- Ektor has quit [Quit: Allez, @_+ tlm :)] 14:12:20 -!- OldGuy has quit [Quit: Page closed] 14:14:02 -!- kvaak has quit [Remote host closed the connection] 14:16:19 -!- tealeaves has quit [Quit: Bye] 14:20:18 -!- IrkenInvader has quit [Ping timeout: 252 seconds] 14:26:45 -!- molotove has quit [Ping timeout: 240 seconds] 14:28:11 -!- amalloy is now known as amalloy_ 14:30:05 -!- myp has quit [Ping timeout: 240 seconds] 14:34:30 -!- molotove1 has quit [Quit: Leaving.] 14:35:30 -!- Torax_ has quit [Quit: Page closed] 14:36:57 -!- miek_ has quit [Ping timeout: 240 seconds] 14:37:21 -!- molotove has quit [Client Quit] 14:37:37 -!- WebFungus has quit [Quit: Page closed] 14:39:15 -!- Wolfechu has quit [Ping timeout: 245 seconds] 14:39:16 -!- bonghitz has quit [Ping timeout: 276 seconds] 14:39:49 ontoclasm: you do know that you get a gift from sif on or very shortly after reaching 6*? 14:41:07 yes 14:41:28 Under Gozag, after killing Kirke, Kirke's neutral humans-that-used-to-be-hogs will give corpses and chunks when killed. 13https://crawl.develz.org/mantis/view.php?id=10271 by Reaver 14:41:28 i.e. like mid-lair assuming you raise nothing but magic skills 14:42:00 if you raise nothing but magic skills it will be before mid lair 14:42:28 but yes, if you raise like 50-66% magic it's like that 14:43:28 it's possible to move the gifting earlier, I'm just not sure it's really necessary 14:44:08 -!- Torax_ has quit [Quit: bye] 14:48:06 -!- CanOfWorms has joined ##crawl-dev 14:48:19 -!- muravey has joined ##crawl-dev 14:48:51 -!- elliptic has quit [Quit: Leaving] 14:51:11 <|amethyst> so re that bug 14:51:18 <|amethyst> I think we had a similar report before 14:51:33 <|amethyst> the question is, what *should* happen when you kill a no-XP-but-still-real monster under Gozag? 14:51:46 <|amethyst> we used to give gold, since gold was a replacement for the corpse 14:51:58 <|amethyst> but then we stopped giving Gozag gold for no-XP monsters 14:52:11 !bug 10226 14:52:11 https://crawl.develz.org/mantis/view.php?id=10226 14:52:40 <|amethyst> (err, in between those two, we started giving gold for non-corpse-dropping monsters; without that, the latter change probably wouldn't have happened) 14:52:49 -!- elliptic has joined ##crawl-dev 14:52:55 -!- Annabella has quit [Ping timeout: 276 seconds] 14:52:57 I think giving 0 gold would be fine 14:53:01 <|amethyst> so is the corpse gold a replacement for the corpse, or a replacement for piety on kill 14:53:08 or 1 to be cute :P 14:53:16 for the really greedy 14:54:03 <|amethyst> can you get Fedhas piety from slave corpses? 14:54:12 <|amethyst> (and other corpses of 0-XP monsters) 14:54:28 <|amethyst> if so, I don't see the problem with Gozag giving gold for the same monsters 14:54:37 that's a fair point 14:55:57 the gold is more significant, not sure by how much 14:56:29 I mean the Fedhas thing I would consider to be wrong, but so miniscule it's not worth considering 14:56:36 -!- tealeaves has quit [Quit: Bye] 14:56:49 (if you get piety, I assume you do) 14:56:50 |amethyst: yeah, I think it's more to help maintain Gozag's conduct of "you don't get corpses" 14:56:57 -!- molotove has quit [Quit: Leaving.] 14:57:31 while also not having those monsters oddly just drop nothing 14:57:46 <|amethyst> gammafunk: ? 14:57:55 <|amethyst> gammafunk: The problem is that they *do* drop corpses 14:58:09 |amethyst: even for non-G, you have a problem with that? 14:58:22 <|amethyst> no, with G 14:58:34 -!- chance672 has quit [Quit: Leaving my desktop..... laptop possibly?] 14:58:36 <|amethyst> I'd rather give gold than give corpses for 0-XP monsters 14:58:56 Well, I'm saying that the reasonable choices for G are either gold or the monsters don't drop corpses 14:59:06 <|amethyst> right 14:59:08 yeah, agreed 14:59:11 <|amethyst> neither of which is what happens now 14:59:18 <|amethyst> I'm fine with either dropping nothing or dropping gold 14:59:33 <|amethyst> I think dropping gold is more in line with the remaining corpse sac god 14:59:44 yeah, probably so 14:59:44 maybe giving gold is good, hunting down some neutral monsters for gold at least goes with the flavour :) 14:59:47 <|amethyst> but I wouldn't really have a problem with them just vanishing 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:00:26 Put a message "Gozag whisks the corpse away without compensating you!" 15:00:40 just dropping nothing seems fine to me 15:00:41 and then "What's mine is mine, baby!" 15:00:53 <|amethyst> FR: unrand cooking implement "whisk of corpses" 15:00:58 ewwww 15:03:24 goes great with stone soup 15:03:43 -!- MIC132 has joined ##crawl-dev 15:04:10 -!- MIC132 has quit [Read error: Connection reset by peer] 15:05:29 -!- Patashu has joined ##crawl-dev 15:05:52 MarvinPA: random question, but do you have any special eol get settings you use for the Sil repo? The example Makefile.std had CRLF, but my .c and .h files were properly converted to unix format 15:06:02 that's *eol git settings 15:06:25 I assume you can set up this gitattributes file to add this to the filter, but that's apparently something you'd add to the repo 15:07:27 presumably Makefile.std should just use unix line format, since it's meant for unix OS, but that didn't seem to be the case 15:08:16 I think compile.txt had windows line format and the other txt doc file in that directory didn't, which was a bit weird 15:08:25 -!- Annabella has quit [Excess Flood] 15:09:43 -!- amalloy_ is now known as amalloy 15:13:42 -!- fallenxxxsky has quit [Quit: Leaving] 15:13:54 !lg devteamnp ukayaw s=name 15:13:56 15 games for devteamnp (ukayaw): 10x neil, 3x dpeg, 2x Lasty 15:14:14 neil is on the job! 15:14:20 yeah, definitely 15:14:22 gammafunk: i don't have any special settings no, i think it's just weird for no particular reason 15:14:24 thanks, |amethyst 15:15:01 kind of figured it was, thanks 15:15:01 i think i may have messed it up when originally setting up the repo (i was on windows at the time), or possibly it was just like that when i first downloaded the source even 15:16:32 Lasty_: did you see tabstorm's post? wondering how on the mark he was 15:16:40 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 15:16:41 I did see that mibe mentioned training a lot of invo 15:17:01 gammafunk: he's pretty on the mark! I've been concerned about / working on a lot of the topics he identified. 15:17:02 not sure how the abilities fair with pre-lair and lair levels of invo (say 10 max) 15:17:41 gammafunk: the main ones IMO are 1) piety overload, 2) luring and DOT, and 3) stomp being unappealing 15:17:54 yeah, the luring complaint concerned me the most 15:18:11 but that was just me reading through that thread quickly, not any of my own playing 15:18:44 This can just be our god of HAM 15:19:20 I'm thinking the best way to deal with that is to change the piety mechanic to gain piety on turns where you both dealt damage and also took a damage-dealing action. 15:19:26 HAM? 15:19:37 HAM, god of hogs 15:19:49 H is still open! 15:19:57 So, shooting a monster with a poisoned needle would give you piety, but then kiting it around wouldn't 15:20:04 ditto dropping a cloud on a monster 15:20:08 what does it actually stand for? I'm familiar with HOP, Hypothetical Optimal Player, but HAM apparently means the same thing, and sounds funnier 15:20:39 sidenote: tabstorm has apparently still never played a Ru game :'( 15:20:40 Lasty_: that sounds a bit fiddly to communicate 15:20:56 !lg tabstorm ru 15:20:57 No games for tabstorm (ru). 15:20:59 i agree it'd be probably be better gameplay but how would it be described? 15:20:59 huh 15:23:05 yeah, on that note, how does the player know they're even gaining piety 15:23:51 I suppose that's not of the utmost concern, but on a god where you have to pay attention to (frequent) piety changes 15:24:23 You can easilly see that your hp went down, but seeing that you damaged a monster requires reading the message window in many instances 15:24:26 FR the screen should pulse red, or possibly even a rave of rotating colors, and it goes faster as you gain piety 15:24:40 does it mean that iood wouldn't give piety for example 15:24:48 not all, but many; maybe the message window is fine for it 15:25:11 because that seems like it should, but it wouldn't qualify under those rules 15:25:11 likewise fulminant prism and tornado 15:25:20 MarvinPA: not necessarily: "Ukayaw likes it when you take actions that hurt monsters" 15:25:53 MarvinPA: interesting point re: ood 15:26:15 MarvinPA: I suppose another approach would be to special-case the god as not rewarding clouds, poison, or sticky flame. 15:26:49 "Ukayaw likes it when you hurt monsters, but does not care for damage-over-time effects" 15:26:54 -!- ontoclasm has quit [Ping timeout: 250 seconds] 15:32:38 <|amethyst> oh 15:32:44 <|amethyst> I hadn't even realized that spells work 15:32:54 haha 15:33:28 <|amethyst> !lg . ukayaw s=char 15:33:29 10 games for |amethyst (ukayaw): 2x MfGl, 2x TrMo, TrFi, SpEn, MiGl, TrHu, HuGl, HOGl 15:34:27 -!- nikheizen has joined ##crawl-dev 15:34:40 playing a lot of mu mages and given the number of miscasts they get, I too sometimes forget that spells work 15:35:29 |amethyst: yeah, the 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*.split] 15:56:19 -!- Cheibriados has joined ##crawl-dev 15:56:19 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to a pastebin service, please. 15:56:20 -!- The topic of ##crawl is: Play Dungeon Crawl Stone Soup online now! Type ??servers for instructions. | http://crawl.develz.org | FooTV: http://termcast.develz.org - ??footv for instructions | See also ##crawl-offtopic 15:56:22 hi! 15:56:24 <|amethyst> %git ddaf7fc 15:56:24 07|amethyst02 * 0.10-a0-3048-gddaf7fc: Actually seed the libc RNG. 10(4 years, 1 month ago, 1 file, 7+ 3-) 13https://github.com/crawl/crawl/commit/ddaf7fc28f4a 15:57:00 heh, good 15:57:05 <|amethyst> I don't remember who it was who reported it, maybe rwbarton? 15:57:06 so it was always the same seed? 15:57:22 <|amethyst> for a given build on a given machine at least 15:57:37 <|amethyst> it only affected the temple shuffle 15:57:46 nice... 15:57:49 <|amethyst> I didn't believe him at first because I was using restart_after_game 15:58:05 <|amethyst> which means it wasn't the same seed each time... 15:58:23 -!- Bcadren has quit [Ping timeout: 264 seconds] 15:58:31 <|amethyst> I think in this case, Sif was always on overflow 15:58:42 <|amethyst> at least on the servers 15:58:52 -!- InsideTheVoid has quit [Quit: No Ping reply in 180 seconds.] 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:00:09 -!- molotove has quit [Quit: Leaving.] 16:00:55 <|amethyst> ah, reported by Ragdoll 16:04:19 ??epic bugs[sif 16:04:22 I don't have a page labeled epic bugs[sif in my learndb. 16:04:48 ??rng[sif 16:04:49 rng[9/13]: For a period of almost nine months, Sif Muna and Ashenzari were very rarely found in Temple. Really. 16:05:19 doesn't have that exciting a ring to it 16:05:25 ??rng[10 16:05:25 rng[10/13]: !rng:!rng !rng::1 16:05:36 !rng:!rng !rng::1 16:05:38 hm 16:05:54 -!- MarvinPA has quit [Quit: Leaving] 16:06:40 <|amethyst> ??rng[5] 16:06:40 rng[5/13]: Technically speaking, it's the Mersenne Twister God. Except not anymore, because the Mersenne Twister generator was removed! Now it's the Modified Marsaglia's KISS with an Alternating Step Generator to Thwart In-Game Cryptanalysis God. 16:07:53 -!- kvaak has joined ##crawl-dev 16:08:16 -!- MarvinPA has joined ##crawl-dev 16:08:36 -!- KamiKatze has quit [Quit: Page closed] 16:09:22 <|amethyst> !learn edit rng[5] s/$/ Not that anymore either, *now* it's Melissa O'Neill's permuted congruential generator./ 16:09:23 rng[5/13]: Technically speaking, it's the Mersenne Twister God. Except not anymore, because the Mersenne Twister generator was removed! Now it's the Modified Marsaglia's KISS with an Alternating Step Generator to Thwart In-Game Cryptanalysis God. Not that anymore either, *now* it's Melissa O'Neill's permuted congruential generator. 16:10:08 <|amethyst> !learn edit rng[5] s/permuted co.*/Permuted Congruential God/ 16:10:09 rng[5/13]: Technically speaking, it's the Mersenne Twister God. Except not anymore, because the Mersenne Twister generator was removed! Now it's the Modified Marsaglia's KISS with an Alternating Step Generator to Thwart In-Game Cryptanalysis God. Not that anymore either, *now* it's Melissa O'Neill's Permuted Congruential God 16:10:20 <|amethyst> !learn edit rng[5] s/$/./ 16:10:20 rng[5/13]: Technically speaking, it's the Mersenne Twister God. Except not anymore, because the Mersenne Twister generator was removed! Now it's the Modified Marsaglia's KISS with an Alternating Step Generator to Thwart In-Game Cryptanalysis God. Not that anymore either, *now* it's Melissa O'Neill's Permuted Congruential God. 16:12:06 !learn edit rng[5] s/ Not / But not / 16:12:07 rng[5/13]: Technically speaking, it's the Mersenne Twister God. Except But not anymore, because the Mersenne Twister generator was removed! Now it's the Modified Marsaglia's KISS with an Alternating Step Generator to Thwart In-Game Cryptanalysis God. Not that anymore either, *now* it's Melissa O'Neill's Permuted Congruential God. 16:12:10 hej 16:12:30 -!- Voda has quit [Ping timeout: 252 seconds] 16:12:30 !learn edit rng[5] s/ But not / not / 16:12:31 rng[5/13]: Technically speaking, it's the Mersenne Twister God. Except not anymore, because the Mersenne Twister generator was removed! Now it's the Modified Marsaglia's KISS with an Alternating Step Generator to Thwart In-Game Cryptanalysis God. Not that anymore either, *now* it's Melissa O'Neill's Permuted Congruential God. 16:13:01 !learn edit rng[5] s/God\. Not/God. But not/ 16:13:02 rng[5/13]: Technically speaking, it's the Mersenne Twister God. Except not anymore, because the Mersenne Twister generator was removed! Now it's the Modified Marsaglia's KISS with an Alternating Step Generator to Thwart In-Game Cryptanalysis God. But not that anymore either, *now* it's Melissa O'Neill's Permuted Congruential God. 16:22:06 -!- st_ has quit [Read error: Connection reset by peer] 16:22:27 oh 16:22:29 -!- st_ has joined ##crawl-dev 16:23:23 gammafunk: did you have any opinion on the actual amnesia <-> miscast prot proposal, as opposed to the confusion over piety tiers? I'm looking and I think the only one who actually replied was the g'saur 16:23:53 WebFungus: well, what is the piety of ... 16:23:55 ??sif 16:23:55 sif muna[1/3]: God of magic and knowledge. *: {channeling} invocation. **: {amnesia} invocation. ****: miscast effect protection. ******: Gifts {book acquirement}. Piety is gained by training magic skills. Miscast effect protection is piety/160, so guaranteed at ******. 16:24:03 **? 16:24:47 sif gives you miscast protection at 4*, which is possibly when you can expect to have a chance to actually get protected? 16:24:57 ??* 16:24:57 *[1/5]: * (glyph) is an orb: {Orb of Destruction} {Orb of Fire} {Lost Soul} {Battlesphere}. 16:24:59 amnesia at 2*, miscast at 4* (but only guaranteed at 6* which I'd forgotten) 16:24:59 ??*[2 16:24:59 *[2/5]: 30-49 piety 16:25:28 reducing miscasts by ~1/3rd seems noticeable 16:25:40 -!- aditya has joined ##crawl-dev 16:25:40 if you keep the piety/160 math 16:26:20 so, I have been playing trunk on CBRO. Second game in row where vault wardens are not blocking stairs. Known bug? 16:26:30 as long as theyre not casting l9s at 2*.... 16:26:53 ??**** 16:26:53 ****[1/1]: 100-119 piety 16:26:59 I mean, this doesn't improve success chance 16:27:39 I suppose it would be fine; I mean it's a simple buff, I'm not sure it's really an interesting change 16:28:01 My guess is that there are some early amnesia users out there, but probably not too many 16:28:37 !rg * sif recent won -log 16:28:39 137/294. Zwobot, XL27 MuCj, T:122431: http://crawl.xtahua.com/crawl/morgue/Zwobot/morgue-Zwobot-20150615-111933.txt 16:28:44 it's not insanely interesting, but it might be psychologically helpful? idk. 16:28:57 forgot 17 spells, starting at XL16 16:28:59 partially I just want to do this so I'll feel better about closing that hunger-cost-reduction PR 16:29:14 WebFungus: could just make sif print uplifting messages periodically 16:29:27 "You believe in me, and I'll believe in you!" 16:29:37 "Become a neqoxec..." 16:29:42 ^ 16:29:46 is that... uplifting? 16:29:50 the sifrolling possibilities 16:29:58 I guess, if you get flight... 16:30:38 ? 16:31:00 aditya: you mean, wardens are not using their stair locking ability? 16:31:09 yes 16:31:23 they're vaguely intelligent about when they use it 16:31:25 not even once. 16:31:34 has anyone else played crawl recently? 16:31:59 already on v5. have faced 10 of them. 16:31:59 *has anyone else played crawl recently without quitting before vaults 16:31:59 -!- tealeaves has quit [Quit: Bye] 16:32:05 (gammafunk) 16:32:26 -!- Daekdroom has quit [Ping timeout: 240 seconds] 16:32:29 <|amethyst> oh 16:32:31 WebFungus: I won recently! 16:32:39 <|amethyst> I think I see the bug, let me check blame 16:32:40 I'm testing now 16:32:43 does playing until vaults and then taking a break count 16:32:45 gammafunk: this seems unlikely 16:32:49 !lg . won 16:32:50 39. gammafunk the Slayer (L25 GrWn of Ru), escaped with the Orb and 3 runes on 2016-01-31 17:42:57, with 1754318 points after 62443 turns and 5:39:39. 16:32:55 WebFungus: eat your mountains of crow ow 16:32:56 sequell bug? 16:32:57 *now 16:33:03 don't be ridiculous, those were removed! 16:33:25 <|amethyst> yes, it is an inverted check 16:33:26 anyway, everyone knows that gr and ru are both overpowered. 16:33:35 <|amethyst> wardens can't use their ability if they can see you 16:33:38 lol 16:33:42 yeah, they're not using it 16:33:55 :D 16:34:01 aditya: good catch! 16:34:02 you may be eaten by a gr^ru 16:34:03 I'm guessing it's either my fault or wheals' 16:34:16 inverted check. seems like wheals has been the master of those recently :p 16:34:19 why not blame both? 16:34:20 <|amethyst> %git c7a99f0a 16:34:21 07wheals02 * 0.18-a0-1190-gc7a99f0: Replace mons_near(). 10(7 days ago, 20 files, 110+ 108-) 13https://github.com/crawl/crawl/commit/c7a99f0a3035 16:34:25 rip 16:34:32 rip 16:34:38 lol 16:36:15 so the cast.cc should be changed? 16:36:40 -!- dpeg has joined ##crawl-dev 16:36:49 line 3876? 16:37:05 I'm guessing |amethyst is testing a fix now 16:37:07 2205 16:37:45 oh yeah,2205. 16:39:04 hrm. line 3219, dubious? 16:39:26 mon-death.cc 16:39:33 !source mon-death.cc:3219 16:39:34 https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-death.cc#l3219 16:39:40 removed a condition 16:39:41 um 16:39:59 can you clarify what line you mean? 16:40:00 can;t tell from diff if it's already guaranteed to be visible 16:40:06 <|amethyst> geekosaur: simple_monster_message already has that check 16:40:12 ah 16:40:41 oh 16:40:52 WebFungus, was looking at https://github.com/crawl/crawl/commit/c7a99f0a3035#diff-b2a55b0294d6c71ef5a60e351f170cafL3217 16:40:57 03|amethyst02 07* 0.18-a0-1237-g087c681: Allow wardens to seal doors again (aditya) 10(6 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/087c68113140 16:41:09 <|amethyst> it was ~line 3219 as of that commit, but moved since then 16:41:11 but if simple_monster_message already does the check then it was redundant 16:41:36 right, I'm just scanning the rest of the commit as long as I have it open 16:41:48 I was thinking of making a pull request. oh well :p 16:42:12 I guess I'm not updating this game now lol 16:42:12 -!- IrkenInvader has quit [Ping timeout: 252 seconds] 16:43:09 !source mon-tentacle.cc:1184 16:43:10 https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-tentacle.cc#l1184 16:43:11 tsk 16:43:23 changed type to bool, returns a count 16:44:14 and same in the following function 16:44:47 <|amethyst> it looks like it is never used for the number 16:45:01 changed return type to bool. returns int 16:45:18 yes. that 16:45:28 -!- WereVolvo has quit [Ping timeout: 240 seconds] 16:45:38 even if it's only incremented once, technically retruning an int as a bool seems dubious 16:45:56 -!- WorkSight has quit [Ping timeout: 240 seconds] 16:45:56 -!- Kalir has quit [Ping timeout: 240 seconds] 16:45:57 <|amethyst> yeah, I'm changing it to just use a bool 16:46:47 funny though, v5 is ridiculously easy without stair block 16:47:02 !seen gammafunk 16:47:19 !seen fammagunk 16:47:19 Sorry dpeg, I haven't seen fammagunk. 16:47:21 hm, has it changed that much? I mean, wardens and sealing are relativelu recent 16:47:24 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 16:47:30 !seen dpunk 16:47:30 Sorry gammafunk, I haven't seen dpunk. 16:48:13 <|amethyst> geekosaur: I thought the V5 welcome used to be easy because it was easily danceable? 16:48:52 they are not particularly recent 16:48:59 if you're strong. you can take out most of the initial stuff with dancing 16:49:04 hm, guess I understood v5 to mean the whole level... as if somehow the sealing made the rest of the level easier 16:49:05 gammafunk: dpunk in German is the abbreviation for Deutschpunk. 16:49:14 -!- ontoclasm has quit [Ping timeout: 250 seconds] 16:49:15 WebFungus, is for us old'uns :p 16:49:29 exactly two years old, now! 16:49:30 <|amethyst> I would expect most V:5 changes since then to have made it harder if anything, not easier 16:49:33 ancient & grizzled 16:49:40 <|amethyst> e.g. opening up the corners 16:49:52 yeah, the corner open is the other big one 16:50:01 rest is monstly monster changes I guess, nothing V:5 specific 16:50:09 WebFungus: who have played Crawl 19 years ago, when those whippersnappers were not even snapping 16:50:11 also, -ctele 16:50:13 <|amethyst> and general player buffs 16:50:21 dpeg: were they whipping? 16:50:22 <|amethyst> (and nerfs) 16:50:37 !send |amethyst more power creep 16:50:37 Sending more power creep to |amethyst. 16:50:49 I don't see -ctele or ctele is gone completely 16:51:05 <|amethyst> ??ctele 16:51:06 teleport control[1/4]: "You may choose your destination (press . or delete to select). Expect minor deviation." You get to pick where your next teleport goes, with a random fudge in a 3x3 box, and with 1/4 chance fudged again. You can also choose to cancel the teleport, leaving you where you are. Converts blinks into {scblink}s. Also delays your teleport. Removed in 0.17 16:51:09 03|amethyst02 07* 0.18-a0-1238-g8adb878: Use a bool rather than a count (geekosaur) 10(19 seconds ago, 1 file, 8+ 10-) 13https://github.com/crawl/crawl/commit/8adb878adf13 16:51:40 -!- scummos| has quit [Ping timeout: 252 seconds] 16:51:45 i'm offended by the previous existence of 'int num' 16:51:53 but a lot of tentacle code is offensive to me 16:52:15 heh 16:52:22 <|amethyst> to be fair, "bool any" isn't a lot better 16:52:35 <|amethyst> but I didn't feel like typing "any_destroyed" 16:52:55 s3n :p 16:52:55 tentacleDestroyed? 16:53:23 <|amethyst> tentacle-destroyed-p 16:54:12 hasATentacleBeenDestroyedCheckerFactorySingleton 16:54:40 -!- _VGAce has quit [Ping timeout: 256 seconds] 16:55:39 -!- WereVolvo has quit [Read error: Connection reset by peer] 16:56:34 "got" 16:56:35 maybe_? 16:56:59 only if we also get maybe_not 16:57:01 -!- molotove has quit [Quit: Leaving.] 16:57:15 -!- MarvinPA has quit [Quit: Leaving] 16:57:22 totally_bloodify_square_for_real_this_time() 16:57:33 -!- MarvinPA has joined ##crawl-dev 16:58:32 come with me, to a truly magical place: Bloodify Square... 17:00:01 -!- omarax has quit [Remote host closed the connection] 17:00:24 -!- molotove1 has quit [Client Quit] 17:01:52 why was there not a response after the last post in https://crawl.develz.org/tavern/viewtopic.php?f=9&t=6871&p=96209#p96085 17:01:52 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 17:01:54 I am disappointed 17:02:02 -!- serq has quit [Changing host] 17:02:15 -!- molotove has quit [Ping timeout: 240 seconds] 17:02:35 <|amethyst> and general player buffs 17:02:39 that is arguable... 17:04:31 -!- molotove has quit [Read error: Connection reset by peer] 17:04:33 -!- ProzacElf has joined ##crawl-dev 17:04:41 -!- WalrusKing has joined ##crawl-dev 17:06:47 FIQ: this is playerthing, very bad 17:06:52 *playerthink even 17:07:48 * FIQ slaps dpeg around a bit with a large FIQ-bot 17:09:18 -!- Krakhan has quit [Changing host] 17:12:02 why would someone reply to a tavern thread 17:12:47 -!- namad7 has quit [Ping timeout: 264 seconds] 17:13:04 if you really want an answer, !tell bh and he'll probably answer at some point 17:14:39 -!- cang_ has quit [Ping timeout: 252 seconds] 17:15:12 -!- tealeaves has quit [Quit: Bye] 17:15:43 WebFungus: only losers post at the tavern? 17:16:10 anyone can post at the tavern! 17:16:16 and anyone can regret it! 17:16:34 I hear there are even those who post on SomethingAwful!!! 17:16:47 dpeg: that seems implausible 17:17:47 you'd think so, but I've seen it with my own eyes... at least three devs consorted with the scum!!! 17:17:56 dpeg: probably a clustering illusion! 17:18:08 -!- ontoclasm has joined ##crawl-dev 17:18:10 :) 17:18:21 hey ontoclasm 17:18:39 I can't recall -- did you already do an altar gif for ukayaw? 17:18:47 I uploaded the abil icons 17:20:42 -!- morphy has quit [Ping timeout: 252 seconds] 17:21:12 make sure it looks like yred's altar 17:21:25 I can think of four. 17:22:22 WebFungus: true, now that you say it 17:22:53 -!- GiantOwl is now known as Kalir 17:22:53 -!- Kalir has quit [Changing host] 17:23:09 the problem is spreading.... 17:30:54 -!- Wolfechu has quit [Ping timeout: 252 seconds] 17:31:33 !seen archaeo 17:31:33 I last saw archaeo at Thu Jan 21 06:00:32 2016 UTC (2w 16h 31m 1s ago) quitting, saying 'Quit: Page closed'. 17:35:57 -!- MarvinPA has left ##crawl-dev 17:39:27 -!- WebFungus has quit [Quit: Page closed] 17:42:15 -!- LexAckson_ has quit [Ping timeout: 240 seconds] 17:46:00 -!- zeeratt has quit [Ping timeout: 252 seconds] 17:46:18 -!- ontoclasm has quit [Ping timeout: 252 seconds] 18:00:01 random question 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:00:05 well two actually 18:00:19 1. does the -cast property have any effects on monsters 18:01:09 2. if charms reform becomes the primary focus rather than just being left on the backburner like...I think it was ranged combat reform?, will phase shift remain 18:02:06 is rmut on alchemist hat still expected on trunk? 18:02:39 <|amethyst> Lightli: re -Cast, AFAIK it doesn't have an effect, but monsters with arcane spells still won't use it, to maintain suspension of disbelief 18:02:46 <|amethyst> aditya: yes 18:03:05 <|amethyst> also on lajatang of Order 18:03:06 cool. I found that so guess I'm going slime 18:03:07 -!- IceBlind is now known as WorkSight 18:03:09 |amethyst: I had a deep elf sorceror last game using the Sword of the Doom Knight 18:03:32 Lightli: what idea if something will happen to Charms. If so, I hope that Phase Shift gets properly treated, too. 18:03:45 -!- amalloy is now known as amalloy_ 18:03:48 *no idea 18:03:54 -!- mamgar has quit [Read error: Connection reset by peer] 18:04:09 (I would want phase shift to have more of a buff but a lower duration) 18:04:30 -!- gressup has quit [Read error: Connection reset by peer] 18:05:28 -!- amalloy_ is now known as amalloy 18:07:57 Lightli: I want to get red of it. Mostly for selfish reasons: I just can't be arsed to re-cast these freaking spells all the time. 18:08:06 *rid <-- dpeg is really tired 18:09:57 Unstable branch on underhound.eu updated to: 0.18-a0-1238-g8adb878 (34) 18:11:03 -!- Insomniak` has quit [Quit: I like to rock] 18:11:26 well if you make the duration low enough, you'll only cast it when you need it since you won't be able to have it up at all times 18:11:37 -!- _EGAce has quit [Read error: Connection reset by peer] 18:13:06 -!- Shard1697 has quit [Ping timeout: 240 seconds] 18:13:14 <|amethyst> hmm 18:13:24 <|amethyst> looks like monster::pickup_weapon isn't actually called for weapons 18:15:28 <|amethyst> oh, never mind, misreading 18:16:27 -!- Shard1697 has joined ##crawl-dev 18:16:43 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 18:17:16 <|amethyst> hm... how to test in wizmode a monster picking up doom knight 18:17:20 -!- siepu has quit [Read error: Connection reset by peer] 18:17:33 <|amethyst> I guess I have to make a vault with an awake monster and the weapon, and place that out of sight? 18:20:05 <|amethyst> and quit the game in between, since you can't place the same unrand twice 18:20:50 Lightli: but that is an extremely crude solution to the problem. Close to almost making the spell unusable in order to prevent it from being abusable. 18:21:11 -!- _VGAce has quit [Read error: Connection reset by peer] 18:24:26 -!- mamgar has quit [Ping timeout: 252 seconds] 18:25:02 the problem being that you want those spells to be up at all times 18:25:54 -!- Wolfechu has quit [Ping timeout: 252 seconds] 18:26:39 -!- WebFungus has joined ##crawl-dev 18:27:17 <|amethyst> so, speaking of Phase Shift 18:27:22 <|amethyst> you.increase_duration(DUR_PHASE_SHIFT, 5 + random2(pow), 30); 18:27:30 <|amethyst> 5 + random2(pow) seems funny 18:27:33 I'd argue that 'extremely short duration buff' is a very elegant solution, rather than a crude one. 18:27:43 <|amethyst> since pow is going to be fairly high 18:27:55 yeah, that's weird 18:27:58 !source player::increase_duration 18:27:59 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/player.cc#l7641 18:28:01 <|amethyst> most of the time it will hit the cap with one cast 18:28:18 I wonder if whoever wrote that thought the unit was aut 18:28:20 I had to check 18:28:33 -!- molotove1 has quit [Quit: Leaving.] 18:28:50 -!- roadmap has joined ##crawl-dev 18:29:09 <|amethyst> hm, maybe for the first argument, but 30 aut seems short for a cap 18:29:20 <|amethyst> err, second argument 18:29:44 yeah, I meant specifically for the first 18:29:51 WebFungus: I fail to see how it's elegant. 18:30:04 dpeg: no new systems, no big complicated mechanisms 18:30:16 What is the tradeoff? The turn you spend on casting it? 18:30:20 and the mp 18:30:36 WebFungus: you'll notice that my Charms email abstained from complicated mechanisms. 18:30:46 I wasn't trying to imply otherwise! 18:31:15 <|amethyst> if phase shift lasted one or two turns, when would you use it? 18:31:34 <|amethyst> or is "extremely short" more like 5 turns? 18:31:56 Phase Shift: To prevent keeping it up perpetually (iirc this is currently possible), consider changing the duration to something ultra-short (~10-20 turns?). Power scaling can go on EV instead. Downside: this makes it less distinctive from the AC buffs. 18:32:15 interesting that it's currently closer to that than I realized 18:32:24 I agree that there is a sweet spot (of number of turns) where it is useful (and nontrivial) to cast in combat, but not worth casting outside of battle. I just don't think this makes it a good spell 18:33:05 why? 18:33:18 <|amethyst> because you still have to remember to cast it 18:33:30 I think I recall how Phase Shift came into being: it was when we tried to give some more power to Translocations. 18:33:43 %git 6e95fa8022f97144a6f99af228beaf3d66e90021 18:33:43 07jpeg02 * 0.6.0-a0-444-g6e95fa8: As per FR 2837779, change Forescry to Phase Shift (Trl). Same level, same effect, but different name, description, and messages. 10(6 years ago, 13 files, 52+ 51-) 13https://github.com/crawl/crawl/commit/6e95fa8022f9 18:33:44 -!- Foamed has quit [Quit: Leaving] 18:33:54 |amethyst: that is true of literally all spells. 18:34:06 <|amethyst> WebFungus: not to the same degree 18:34:20 back up for a second 18:34:23 -!- ystael has quit [Ping timeout: 264 seconds] 18:34:25 WebFungus: like I said, I absolutely hate to have to cast these damn spells all the time. If it was a consumable, it'd be alright: I have a few of them (like Fog), and I don't mind considering/using them. As spells, I hate (and therefor not-use) them. 18:34:30 <|amethyst> WebFungus: it's a lot easier to forget to cast charms than it is to forget to cast your blasty spells 18:34:33 baaack up 18:34:40 is your assumption here that it will still be good to cast in every fight 18:34:50 no 18:34:50 hmm. i would literally never use phase shift if it only lasted one or two turns 18:34:56 i barely ever use it the way it is 18:35:01 ProzacElf: I don't think anyone would, and I don't think anyone was suggesting that 18:35:08 ProzacElf: yeah, but we're talking ~10 turns right now. 18:35:17 <|amethyst> well, I did say "1 or 2 turns" 18:35:19 although i consider "tloc training" to be "enough to cast apport reliably and maybe rblink" 18:35:34 <|amethyst> I assumed "ultra-short" meant significantly less than 1/3 the current duration 18:35:49 WebFungus: with that duration, it's not trivial to cast it, I grant you that. This would certainly be an improvement. I still think that removal is better, is all :) 18:36:10 dpeg: you haven't made any argument for why, other than "I do not like this spell" 18:36:20 which I think you'll understand is not very convincing 18:36:44 |amethyst: it's also much easier to forget to cast things like blink 18:36:47 than blasty spells 18:37:04 basically everything that's not your mainstay killdudes is easier to forget about. that doesn't mean we should get rid of all those things! 18:37:10 -!- y2s82 has quit [Ping timeout: 245 seconds] 18:37:22 -!- ChongLi has quit [Ping timeout: 240 seconds] 18:38:01 WebFungus: let me try to explain. It is a spell that does nothing but increase a number. Some spells damage monsters, other spells move me or monsters, or change my form etc. The numerical buffs are the most abstract spells we have. 18:38:12 <|amethyst> err 18:38:20 <|amethyst> moving a monster is just changing a number 18:38:23 <|amethyst> well, two numbers 18:38:25 no, something happens on the screen 18:38:29 <|amethyst> err 18:38:56 WebFungus: I claim that such effects should never have been spells in the first place. Increasing numbers is something that should come from armour, jewellery, consumables. 18:39:19 <|amethyst> Doing damage is something that should come from weapons, wands, rods. 18:39:33 oh, this is very good 18:39:38 phase shift's duration has been bugged 18:39:39 since 18:39:43 %git 0da3322c570c3e94859b94fe3bc747c01d1e1364 18:39:43 07pointless_02 * 0.6.0-a1-724-g0da3322: On second thought abstract increasing/setting durations a little. 10(6 years ago, 12 files, 114+ 153-) 13https://github.com/crawl/crawl/commit/0da3322c570c 18:39:48 because all of these *naturally* come with choices. Forms/conjurations/etc. all have their natural type of choice. Your Phase Shift change tries hard to make that spell a choice, by increasing the turn cost so much that it actually matters. 18:40:17 or, no, I'm illiterate 18:40:26 ah well 18:40:42 would've been a funny bug 18:41:16 WebFungus: I think we all agree that mindless recasting of spells like Regeneration/Ozocubu's etc. is not fun. It is tedious but useful. A spell that meaningfully interacts with monsters cannot have that problem. If the number buff comes from a consumable, it cannot have the problem. 18:41:43 Of course. 18:41:57 I may have trouble explaining myself, but I am convinved that the combination of "number buff" and "spell" is inherently problematic, i.e. you have to think hard to come up with a good design (it is possible, of course -- many of our spells do not). 18:42:49 What's your opinion of Swiftness? 18:42:59 WebFungus: that was a change that rescued the spell 18:43:07 It's just a number buff, though. 18:43:10 Just increases movement speed. 18:43:14 Doesn't interact with monsters at all. 18:43:58 WebFungus: I tried to indicate how an effect like a number buff could work as a spell: instead of buffing the player, debuff a monster (e.g. make it do less damage when it hits). That would solve the problems we talk about. It's still a lot of work, because we have so many of these spells. 18:44:08 here's the thing: I completely agree with your previous statement 18:44:26 'number buff spells' *are* very problematic, and it's very easy to stumble into bad designs with them 18:44:33 you could combine phase shift and passwall. make it very short duration but you can use it to run away also if things get bad 18:44:39 * dpeg plays buff-free Crawl, except for sometimes wimping out to rMsl 18:44:49 i mean, that's probably a dumb idea, but it's a change you could make 18:44:51 ProzacElf: isn't that something that would only be used as passwall? 18:44:55 that would make it very different 18:44:58 probably 18:45:06 rip 18:45:15 ProzacElf: yes, I don't think that doubling up like that will work... it might easily make a worse spell :) 18:45:19 heh 18:45:21 I'd argue that almost all spells are very problematic, by virtue of being open-ended repeatable effects 18:45:27 true that! 18:45:27 i admitted that it was dumb 18:45:44 WebFungus: but some spells are worse offenders 18:45:45 ??PleasingFungus[dumb 18:45:45 I don't have a page labeled PleasingFungus[dumb in my learndb. 18:45:51 hm 18:45:57 ??PleasingFungus[$ 18:45:57 pleasingfungus[26/26]: I don't think it'd even be that much work unless you wanted to refactor it to be good code 18:46:01 ??PleasingFungus[-2 18:46:01 pleasingfungus[25/26]: I did mention this was a bad idea 18:46:04 there we go 18:46:24 dpeg: ok. we're barely disagreeing at this point. 18:46:33 i just already don't bother with translocations by and large anyway. so even though i'm aware that phase shift is very good, i don't personally see a lot of impetus to change it 18:47:05 -!- bonghitz has quit [Remote host closed the connection] 18:47:43 WebFungus: it's also been a bad move of mine to start the discussion on "charms"... there are charm spells that are alright, and non-charm spells that are not. I got into this by already jumping through the second hoop: removing the agreed-upon bad charms (assuming people would go with me) leaves a Charms that's too small to survive, hence the other consequences. 18:48:16 ProzacElf: that's a very backwards argumentation. I don't use Charms much, and I argue for removal all day :) 18:48:32 removing charms isn't a new suggestion, ofc - nrook's argued for it forever :) 18:48:35 -!- debo has quit [Ping timeout: 240 seconds] 18:49:05 yes, but I don't think I sold the concept properly: I really think that numerical buffs should go from spells to items or the trashcan, after that we can see next 18:49:21 I understood that! I just don't agree 18:49:24 WebFungus: whereas you are more inclined to save those spells, tweaking them one by one. Right? 18:49:41 something like that 18:49:44 hahaha 18:49:46 I'm not per se attached to most charms 18:49:51 but I like IE and Sk 18:50:10 i wasn't saying that it might not be a good idea 18:50:11 and both of those, Skald especially, depend on charms 18:50:13 Okay, here's a different way to think about it. The recent rMsl change made the spell accetable to use (i.e. I use it when I can). But I claim this only solved the interface portion; the spell itself is as bad as it ever was. 18:50:21 sure 18:50:41 also, not really 'recent' at this point :p 18:50:51 hey, I am from DCSS 0.1 =) 18:51:05 i still like the idea of charms and charm-likes as being a mmp tap sort of thing 18:51:22 problematic, my friend.... 18:51:27 although now that max mp has become a lot easier to jack up to crazy levels that's less of a penalty than it would be 18:51:31 -!- Wolfechu has quit [Remote host closed the connection] 18:51:32 -!- ontoclasm has joined ##crawl-dev 18:51:40 <|amethyst> I don't remember from the email: if Charms is removed, does haste become a translocation spell, or air, or what? 18:51:44 removed 18:51:46 <|amethyst> err 18:52:01 I guess the monster spell could be whatever 18:52:03 <|amethyst> and things like orc wizards and executioners get 18:52:04 <|amethyst> ah 18:52:10 ProzacElf: one reason I proposed this radical suggestion is that I don't think we'll ever get maxMP costs on spells. It'll be a lot of work, and I don't think it can work well in the end. 18:52:22 +1 18:52:27 |amethyst: most people actually seem fine with removal 18:52:34 who's most people? 18:52:35 bcadren? 18:52:40 you and me, WebFungus 18:52:44 oh, haste 18:53:08 would be funny if the only effect of my effort is Haste spell removal... something for the crowd to drool over :) 18:53:12 I don't think haste should be removed, but if the charms school was removed, removing haste would be perfectly natural 18:53:38 I feel like there's a lot of inertia in crawl design sensibility - this is something I've noticed in myself and in others 18:53:40 i'd miss haste but honestly most of my guys get by with the wand or even just potions 18:54:12 WebFungus: yes, I noted on myself. From time to time I try to bolden up and be more radical. 18:54:15 I feel like haste was much more Problematic when it was in multiple books - now that it's a poison-arrow-like rarespell, I think it works better 18:54:28 but there's a mental attitude that hasn't adjusted to that change 18:54:31 if that makes any sense 18:54:37 wishful thinking :) the spell is as bad as it was before, only more hidden 18:54:49 !shrug 18:54:49 ¯\_(ツ)_/¯ 18:55:05 the spell would work fine if crawl had a clock... :) 18:55:21 if Crawl had a working clock, we could get away with all sorts of things 18:55:26 heh, that does compound things though 18:55:33 Where's Lasty's doom clock when you need it?! 18:55:34 haste only being in one book i mean 18:55:42 it's in his doom study 18:55:57 right above the doom desk 18:56:11 compound things? 18:56:22 probably poor word choice 18:56:44 ProzacElf: suppose you have a broken spell. Call it Tomb of Dorokhloe. You don't dare to remove it, because it is so cool and so strong. So you raise its level. Then you make it more rare. It's still the same bad, broken spell it ever was. Eventually, someone gives in and removes it. (Observe how the *effect* is alright, but it is horrible as a spell.) 18:56:45 i just meant to say that even on guys that i would consider training charms enough to cast it with i rarely find it 18:57:33 Erik once wrote a r.g.r.misc posting about Crawl games are divided in "before ToD" and "after ToD". 18:57:37 deng 18:58:12 I'd argue that a spell being rarer certainly changes things - if you can't assume that the player has access to an unlimited supply of haste, then you design threats differently 18:58:27 but that would assume that anyone put thought into extended's design :p :p :p 18:58:28 We have nerfed Haste (reduced speed increase), raised its level, and tinkered with contamination. The spell is not broken anymore, but it is not a good spell design either. 18:58:37 -!- serq has quit [Quit: leaving] 18:58:46 dpeg: i'd be ok with getting rid of the spell. i sort of like having to be judicious about when i use it 18:58:56 imo, Invisibility beats it hands down 18:59:04 invisibility is absolutely better, yeah 18:59:14 though some people say that invis, too, is Problematic 18:59:14 and I mean, better designed 18:59:22 Brent always said this. 18:59:32 -!- dtsund has joined ##crawl-dev 18:59:38 the biggest problem invis had was being in the enchanter starting book 18:59:42 If I had my will, I'd remove the Haste spell and buff the potion/wand effect. 18:59:44 dpeg: did you see the ToD variant I was messing with a few week sago? 18:59:48 and i bitched and moaned about losing it from the starting book tbh 18:59:51 WebFungus: no, what does it do? 19:00:01 -!- omarax has quit [Remote host closed the connection] 19:00:03 ProzacElf: you're thinking too much like a player :P 19:00:05 -!- tealeaves has quit [Quit: Bye] 19:00:12 heh 19:00:45 %git f368b4bea57149188142872135ee66b727832119 19:00:45 07PleasingFungus02 * 0.18-a0-1161-gf368b4b: Spell: Tomb of Glass (L5 Earth) 10(12 days ago, 8 files, 54+ 1-) 13https://github.com/crawl/crawl/commit/f368b4bea571 19:00:46 -!- tealeaves has quit [Client Quit] 19:00:52 ^ description in commit message 19:00:55 the commit is in a branch 19:00:59 this is not about power level... if we had a spell that did nothing but AC+2 for 100 turns: it'd be strong enough to cast (so players scream when removed), but very ill designed. 19:01:17 WebFungus: power creep!!1! 19:01:29 technically, every new spell is power creep 19:01:37 of course :) 19:01:49 anyway, mpa persuaded me that it was too strong an effect to put on a spell 19:01:57 even though it's considerably weaker than doroklohe 19:02:04 yes 19:02:36 I think it'd be a fine effect for *something* (god ability, maybe), but not a spell 19:02:47 I think someone should come up with a list of all effects we have (spells, cards, evocables), and then we sift through it and cut half it, or move it other pieces :) 19:02:54 WebFungus: absolutely 19:03:05 one of these days, I'm gonna merge flash freeze & -swift 19:03:06 if in doubt, code it for randgods 19:03:10 it's been on my todo forever 19:03:59 the only problem is reflavoring, iirc - -swift currently calls you "hindered by wind", and it's really really hard to find a good phrase that indicates "slow movement but not slow actions" 19:04:22 "sore feet"? 19:04:22 <|amethyst> "cover ground slowly"? 19:04:33 !send |amethyst flight 19:04:33 Sending flight to |amethyst. 19:04:36 also, water 19:04:47 WebFungus: so I guess since you defend buff spells to the death, I'll just write one final c-r-d mail and call it a day... no point running in circles (which I actually tried to avoid this time) 19:05:01 please note that I suggested removing regen! 19:05:07 and then I got talked out of that 19:05:11 yes, I'll take what I can get :) 19:05:27 too many cooks, removals impossible these days! 19:05:38 some people complain that all we do is remove 19:05:46 silly players 19:05:46 0.17 was basically a removal version 19:06:14 our term is just over (last lectures yesterday)... I will try hard to add more content to oubliettes 19:06:40 WebFungus: I'll go out on a limb and say that Crawl could have two or three removal-only releases and grow better from it 19:06:54 as long as they were the right removals! 19:06:55 <|amethyst> but we'd have no players left 19:07:03 <|amethyst> would have to get new ones 19:07:05 what do you think we were removing? 19:07:22 <|amethyst> aha 19:07:44 |amethyst: no, many of our players embrace this by now... and we're nifty enough to add some stuff here and there (like a god :) 19:08:18 stupid remove! 19:08:26 <|amethyst> I mean, we had people (well, a person) threaten to quit the game over the removal of strength weight 19:08:31 <|amethyst> of all things 19:08:56 oh, dpeg, you'll enjoy this: an old list in my TODO titled 'buff reform' 19:09:06 http://pastebin.com/L2ABjaMM 19:09:25 no idea what I was thinking with statue form 19:09:43 WebFungus: if you ask me: cards, Nemelex, the buff spells, channel MP except on gods... plus some rule tweaks that are radical but not removals 19:10:09 isn't the staff of energy the only non-sif "channel MP"? 19:10:10 |amethyst: didn't we lose someone to Regen --> amulet? 19:10:14 curious about your rule tweaks 19:10:15 WebFungus: orb? 19:10:22 that's... 19:10:29 that's gambling, not channeling. 19:10:31 <|amethyst> does Sublimation count as channelling? 19:10:36 <|amethyst> Pakellas thinks it does 19:10:43 |amethyst: that might be fine for now :) 19:11:00 bring back chunk sublimation <_< 19:11:23 <|amethyst> I think sif channel isn't any less problematic for being a god ability 19:11:43 WebFungus: hey, at some point you were more ... enterprising than you are now :) 19:11:48 <|amethyst> I think most arguments against |energy would apply just as well against sif's ability 19:12:01 |amethyst: yes, but on a god we can balance better 19:12:10 dpeg: honestly, it's almost exactly the same position I have now - I'd be fine with removing stoneskin 19:12:13 WebFungus: cboe 19:12:20 oh 19:12:22 (I think that Sif should just increase MPregen rate with piety, but I never asked gammafunk about it) 19:12:27 -!- _VGAce has quit [Read error: Connection reset by peer] 19:12:27 <|amethyst> ProzacElf: see above re gambling :) 19:12:28 nevermind, dpeg mentioned it, except orb 19:12:30 right 19:12:34 ball, orb, sphere 19:12:39 hm 19:12:39 heh 19:12:43 ??ee 19:12:43 earth elementalist[1/1]: A spellcaster that starts out with some earth magic skill, a {book of Geomancy}, and some rocks to use with {Sandblast}. 19:12:47 ??book of geomancy 19:12:47 book of geomancy[1/1]: Sandblast, Stoneskin, Passwall, Stone Arrow, Petrify, Lee's Rapid Deconstruction 19:12:53 ??passwall 19:12:53 passwall[1/4]: Allows passing through diggable wall/statues with a free turn (useful for guaranteed stabbing) on the other side. Delay before passing is 2+distance turns and is not stopped if attacked. Range is 1-13 based on earth/spell power; guaranteed minimum is 1+earth/8 tiles (max of 4, at skill 24). In 0.15, range is based purely on spellpower. 19:12:53 mpregen amulet is *sort* of like channeling 19:13:06 <|amethyst> dpeg: I had a suggestion about that a few days ago, not sure if you saw it 19:13:07 that'd leave them with no L2 spells, right? 19:13:10 iirc passwall is L3 19:13:14 it is 19:13:21 ??passwall[4 19:13:21 passwall[4/4]: You begin to meditate on the wall. You continue meditating on the rock. You continue meditating on the rock. You finish merging with the rock. You die... Fedhas appreciates your contribution to the ecosystem. 19:13:26 WebFungus: rule changes such as no-item-destruct, no item weights we already had, and are discussed in the luring thread 19:13:51 you can't list changes that were already made as changes you want to make! that is CHEATING 19:14:02 I'd list no item weights if that was allowed! 19:14:03 haha 19:14:09 Megane (= ontoclasm) posted on SA about the buff spells, and then I really saw the light. They must go!!! 19:14:12 that was one of my big things, and then gammafunk beat me to the punch right as I joined....... 19:14:28 <|amethyst> dpeg: which is that Sif give quite high MP regen and significantly increased hunger as long as you're not at full MP; my first suggestion would be troll levels of hunger 19:14:29 anyway, tell me what EE gets for a level 2 spell, and I'll remove stoneskin 19:14:37 i noticed that the predicted apocalypse from being able to carry an infinite number of large rocks never really arrived 19:14:47 WebFungus: just trying to explain what I mean by rule changes: simple on the mechanics side... no sweeping agendas and reforms 19:14:48 <|amethyst> WebFungus: move passwall or stone arrow down? 19:14:49 -!- molotove has quit [Quit: Leaving.] 19:15:09 stone arrow could probably work as an L2 without too much tweaking 19:15:11 I guess passwall at L2 wouldn't really be stronger than L2 blink 19:15:18 or that 19:15:20 <|amethyst> I guess moving stone arrow to 2 would make EE too much like FE and IE 19:15:31 WebFungus: passwall is a really cool spell, people should use it 19:15:35 dpeg: hah 19:15:41 |amethyst: passive or active power with that change 19:15:46 stone arrow suffers from sandblast being so good 19:15:54 <|amethyst> dpeg: completely passive 19:15:54 ontoclasm: I am doing what I can, but it's a losing proposition. Gotta try again in a year or so. 19:16:08 <|amethyst> dpeg: which means it's not necessarily a boon if you need the food 19:16:09 I am literally talking about removing a buff right now 19:16:09 |amethyst: sounds good to me. Not sure hunger can cut it, but let 'em suffer! 19:16:10 tragic 19:16:15 you are a martyr for yourself!!! 19:16:28 <|amethyst> dpeg: my suggestion if that is too much hunger: have Sif grant gourmand, then remove the amulet 19:16:36 also, +1 for sif hunger thing 19:16:56 WebFungus: so what about level 2 passwall, stoneskin removed? 19:17:06 here's a funny suggestion alternate suggestion wrt sif hunger mitigation: that guy's spell hunger reduction patch 19:17:21 |amethyst: I am all for it, but I'd generally check with our local preacher of Sif 19:17:24 dpeg: it sounds good to me? 19:17:41 WebFungus: I'll try to mention in tomorrow's c-r-d edition 19:17:43 I believe the 'funk was around when it was discussed a few days ago - not sure what came of that 19:17:46 re sif 19:19:12 passwall is also two-school, as opposed to the single-school blink. 19:19:17 I'm more and more sold on the change. 19:19:25 * dpeg puts 3$ on the table. 19:19:44 are you allowed to have those in your barbarian teutonic realm? 19:20:00 <|amethyst> oh 19:20:07 <|amethyst> now I remember, I was forgetting something 19:20:22 WebFungus: I am not a muslim, so I think yes. 19:20:32 -!- _VGAce has quit [Read error: Connection reset by peer] 19:20:35 are dollars haraam for muslims? 19:20:39 this is very confusing 19:20:41 <|amethyst> my suggestion involved the extra regen and hunger only on resting turns, so it wasn't just accelerated regen in the middle of comment 19:20:41 make sure it's not a $3 bill >.> 19:21:03 WebFungus: I might even visit you and give it to you in person! (No, muslim won't enter US once you elected Donald for president!) 19:21:17 ohhh, right. I'm still very iffy on mechanics that depend on '.' having a distinct meaning from 'a turn passes' 19:21:26 so less enthusiastic 19:21:28 <|amethyst> I do see a problem with that now, which is that if you really don't want the hunger, you'll "rest" by breadswinging 19:21:42 |amethyst: yes, that can of worms is already open 19:21:52 <|amethyst> IIRC gf didn't like the idea of just extra regen 19:22:06 this is like herding cats 19:22:12 dpeg: I'll give you my 2 coin in exchange. then you just need to find a brit! 19:23:24 I know many Britons! 19:23:35 -!- ystael has quit [Ping timeout: 240 seconds] 19:23:47 alright, it was nice talking to you, gotta sleep for ten hours or so 19:23:49 -!- dpeg has quit [Quit: cheers] 19:24:45 also, if we remove stoneskin, we can fit in another earth spell more easily. I wonder if I had any ideas scribbled down? 19:25:42 looks like the answer is 'disinter', a spell idea which exists solely because I wanted to think of what an earth/necromancy spell would do. 19:25:50 brick of doom 19:26:04 a piece of stone... that kills!!! 19:26:07 <|amethyst> ProzacElf: I thought that was stone arrow etc 19:26:11 hah 19:26:19 but with added DOOM 19:27:13 is it just me or has the ood timer gotten more maliciously aggressive lately? 19:27:15 <|amethyst> WebFungus: there was that "grasping undead hands from the ground" idea 19:27:29 so, like 19:27:30 leda's 19:27:36 ProzacElf: anything funny? 19:27:47 <|amethyst> WebFungus: yeah, that was the problem I had when trying to come up with mechanics for it 19:27:54 been seeing a whole lot more death knights in the d:8-d:11 range 19:27:57 <|amethyst> WebFungus: otoh, it could replace Leda's 19:27:57 leda's is such a weird spell 19:28:05 it seems like it should be really strong 19:28:12 also early skeletal warriors 19:28:20 not anything completely egregious i guess 19:28:21 ProzacElf: I'm pretty sure death knights got moved relatively recently 19:28:21 <|amethyst> %git 0464229 19:28:21 07Grunt02 * 0.18-a0-927-g0464229: Place death knights earlier; remove Haunt from them. 10(6 weeks ago, 3 files, 7+ 3-) 13https://github.com/crawl/crawl/commit/0464229dc3bf 19:28:31 oh, at least they don't have haunt anymore 19:28:47 i have not been in the habit of hanging around them that early long enough to find out =p 19:28:52 haha 19:28:58 I remember skeletal warriors killed one of my better early chars 19:29:13 <|amethyst> that's the problem with xv 19:29:21 <|amethyst> it's not mandatory when the devs change a monster 19:29:23 <|amethyst> FR: 19:29:25 haha 19:29:38 push notifications 19:29:45 hints mode 19:30:03 i still think there needs to be a name change between A shield of resistance and THE shield of resistance 19:30:25 ??shield of resistance 19:30:25 shield of resistance[1/1]: Either the unrandart +5 (+2 in 0.15) shield that gives rF+, rC+ and MR+, or an ordinary shield (or buckler or large shield) with the resistance (rF+ rC+) brand. 19:30:48 good old boringly good unrands 19:30:53 <|amethyst> how about change the name of the unrand to "removed"? 19:30:58 dang... 19:30:58 =O 19:31:00 <|amethyst> or merge it with alchhat 19:31:12 I hear alchemy hat is overpowered 19:31:12 sure, get rid of the best shield 19:31:14 =p 19:31:26 <|amethyst> WebFungus: but if it took up your second hand slot... 19:31:26 !send ProzacElf gong 19:31:27 GONNNNG! 19:31:27 Sending gong to ProzacElf. 19:31:35 |amethyst: what, so you hold your hat in your hand? 19:31:38 no one would go for that! 19:31:41 i think a lot of people are super-keen on alchemy hat because it is one of the few things that has rmut 19:31:44 still 19:31:51 <|amethyst> WebFungus: pretend there's a funeral procession 19:31:58 no wait 19:32:02 you also beg for coins 19:32:09 so monsters drop 1 gold each time you kill htem! 19:32:10 them 19:32:13 evoke for rabbit 19:32:15 haha 19:32:43 <|amethyst> WebFungus: anyway, weren't you the one who was all about players strapping strange things to their off hands? 19:32:48 this just in, players massively overvalue resisitances, more at eleven 19:33:19 !send ontoclasm the Crown of Torment 19:33:19 did that ever make it into a release 19:33:19 Sending the Crown of Torment to ontoclasm. 19:33:22 fr: off-hand brick 19:33:27 |amethyst: no comment 19:33:33 i thought it did 19:33:38 wasn't it in 16? 19:33:47 crown of torment?? 19:33:47 +3 hat (sInv, rN+++, Curse, torment immunity). Gives -20% mhp while worn. Suggestion: don't. Removed in 0.17 19:33:54 looks like it 19:34:02 <|amethyst> %git dcab04f1b 19:34:02 07wheals02 * 0.17-a0-665-gdcab04f: The crown of Eternal Torment (Siegurt). Needs non-crappy tiles. 10(10 months ago, 8 files, 34+ 3-) 13https://github.com/crawl/crawl/commit/dcab04f1b94a 19:34:09 ?/emoved in 0[.]17 19:34:09 Matching entries (14): baby_alligator[1] | bleeding[1] | control_teleport[1] | crown_of_eternal_torment[1] | eringya's_formal_garden[1] | flight[1] | forlorn[1] | goliath_beetle[1] | placid_magic_card[1] | restore_abilities[1] | singularity[1] | sure_blade[1] | teleport_control[1] | tukima's_studio[1] 19:34:12 ?/emoved in 0[.]16 19:34:13 Matching entries (5): blessed_blade[1] | death_knight[1] | healer[1] | jump_attack[1] | zot_defense[1] 19:34:15 ?/emoved in 0[.]15 19:34:15 Matching entries (12): big_fish[1] | book_of_war_chants[1] | door_mimic[1] | elements[1] | elephant_slug[1] | lava_worm[1] | lethal_infusion[1] | sage_card[1] | shuffle_card[1] | silver_star[1] | spiny_worm[1] | trowel_card[1] 19:34:20 ?/emoved in 0[.]14 19:34:21 Matching entries (6): bottled_efreet[1] | mislead[1] | rod_of_warding[1] | rotting_devil[1] | song_of_shielding[1] | suppression[1] 19:34:27 <|amethyst> it was removed in 0.17, but it was also added in 0.17 19:34:27 ?/emoved in 0[.]13 19:34:27 baby alligators made it that far? 19:34:27 Matching entries (1): sludge_elf[1]: Boring elves that knew kung-fu until they were removed in 0.13 19:34:28 rip bottled efreet 19:34:29 rip 19:34:30 ?/emoved in 0[.]12 19:34:31 No matches. 19:34:33 rip 19:34:48 man, I'd forgotten all about rotting devils 19:34:53 heh 19:34:58 song of shielding 19:35:01 i barely remember that 19:35:15 didn't it give you temporary gspirit or something? 19:35:24 that sounds wrong (baby alligators). thought they were nuked in .12 or thenabouts 19:35:26 <|amethyst> !learn edit crown_of_eternal_torment[1] s/Removed.*/Existed during 0.17 development, but never made it into a release./ 19:35:26 crown of eternal torment[1/1]: +3 hat (sInv, rN+++, Curse, torment immunity). Gives -20% mhp while worn. Suggestion: don't. Existed during 0.17 development, but never made it into a release. 19:35:33 geekosaur: no, they lasted until pretty recently 19:35:43 %git 23668633fad25fa2ffbd38bb72ea84c4e18b2614 19:35:43 07MarvinPA02 * 0.17-a0-935-g2366863: Remove baby alligators 10(9 months ago, 20 files, 15+ 79-) 13https://github.com/crawl/crawl/commit/23668633fad2 19:35:45 alas. also poor sure blade 19:35:53 wow, it was that recent? 19:35:58 haha 19:36:01 haha 19:36:02 they were also on my remove list 19:36:05 elements 19:36:10 when did we remove elements??? 19:36:18 ??elements 19:36:18 elements[1/1]: Opposite elements (fire-ice, air-earth) antitrain, meaning that it takes twice as much xp to train one if the other is higher. Removed in 0.15. 19:36:28 <|amethyst> what was wrong with baby alligators as a band member? 19:36:39 <|amethyst> I understand by themselves they're silly and pointless 19:36:46 They weren't very noticeable or particularly different from other t-glyph monsters. Alligators still sometimes come in bands, now containing 2-3 regular alligators instead of 1 alligator with 2-4 babies. 19:36:54 oh 19:36:57 <|amethyst> yes, but the flavour cost... 19:37:02 imho 19:37:04 net positive on flavour 19:37:12 <|amethyst> next thing you'll be removing the quokka from that ely vault 19:37:14 yummy baby alligators 19:37:17 except for the real hardcore baby-killing crowd 19:37:45 hm 19:37:54 not enough baby seal clubbing vaults. 0/10, would not crawl again 19:37:58 I wonder if I could rescue my old 'electric fence' idea as an earth/air spell 19:38:01 now that those are legal 19:38:49 <|amethyst> as long as Icy Hot isn't next 19:38:55 -!- kuniqs has quit [Client Quit] 19:39:02 I spent quite a while trying to brainstorm a fire/ice spell 19:39:08 <|amethyst> FR: "salve" as an item category 19:39:18 <|amethyst> "You rub yourself with the salve of haste." 19:39:23 icy hot! it soothes your wounds and removes frozen status! 19:39:27 %git steamblast 19:39:27 07PleasingFungus02 * 0.17-a0-2199-g4fd47d6: Steam Blast (L4 Fire/Ice) 10(3 months ago, 10 files, 67+ 7-) 13https://github.com/crawl/crawl/commit/4fd47d657e25 19:39:33 right, I forgot I made it 19:39:53 apparently I really like the term 'blast' 19:39:54 <|amethyst> also 19:40:00 <|amethyst> they've never been "illegal", but 19:40:04 -!- molotove has quit [Quit: Leaving.] 19:40:04 <|amethyst> earth/ice 19:40:17 <|amethyst> air/fire 19:40:33 -!- renopt has quit [Ping timeout: 240 seconds] 19:40:40 Permafrost 19:40:45 Fuel-Air Bomb 19:41:00 one of those is a slightly more serious name than the other. 19:41:08 Multi-elemental Explosion Jamboree (L7 Air/Earth/Fire/Ice) 19:41:09 <|amethyst> I think the only two element spells we've had have be A/I and E/F, to match the old conj books 19:41:17 <|amethyst> s/two ele/two-ele/ 19:41:26 <|amethyst> s/have be/have been/ 19:41:27 um 19:41:33 right, there's no flaming cloud 19:41:36 sea of lava: convert los into lava. everything dies 19:41:39 haha 19:41:43 -!- scummos__ has quit [Remote host closed the connection] 19:41:47 sea of dwarf fortress 19:42:03 -!- Ketziah has quit [Ping timeout: 252 seconds] 19:42:07 <|amethyst> WebFungus: there is, but it's much lower level and correspondingly weaker, and doesn't have air :) 19:42:29 yeah, was thinking about meph 19:43:02 Lasty_: time to interjected passive aggression in your Ukayaw thread: 29 posts 19:43:03 <|amethyst> ah, I wasn't considering poison as an element but I guess it's close to one in Crawl 19:43:15 I feel like an earth/ice spell should be some kind of charm or tmut or something like that - since earth/ice are the elemental schools most associated with that 19:43:28 wow hey. one of those aforementioned death knights had a +4 great mace on d:10 19:43:30 air/fire can be damage 19:43:34 ProzacElf: that's great! 19:43:38 <|amethyst> WebFungus: "Avalanche" 19:43:38 haha 19:43:49 i still feel like there should be a poison/earth spell 19:43:51 <|amethyst> WebFungus: I mean, Avalanche Form 19:43:57 air/fire = fuel air burst 19:44:01 <|amethyst> or Avalanche Armour 19:44:01 lmao 19:44:03 roll right over your foes 19:44:11 chequers: scroll up!!!! 19:44:14 heh 19:44:32 timestamps prove nothing 19:44:46 <|amethyst> Rotisserie, Air/Fire/Tloc 19:44:55 time is just like, your way of imposing order on the world maaaaan 19:45:19 if there was a time-manipulating spell, what school would it be? 19:45:19 Maybe glaciate should become earth/ice, since it turns things into ice blocks 19:45:21 I guess charms or hex 19:45:26 tloc? 19:45:33 mayybe 19:45:40 time is space, after all /highschool physics 19:45:44 <|amethyst> err 19:45:44 could say you're warping space/time. with some kind of... singularity.... 19:45:51 <|amethyst> ice blocks are made of ice, not earth? 19:46:03 <|amethyst> unless Earth Magic becomes Sculpture Magic 19:46:03 don't confuse the issue with facts 19:46:06 all blocks are earth 19:46:12 legos use earth magic 19:46:22 or "lego" if you want to be some kind of purist 19:46:24 the ice blocks are technically made of a monster/ice combination 19:46:32 earth is mostly water 19:46:38 therefore ice blocks are earth magic 19:46:45 <|amethyst> only the surface area is mostly water 19:46:48 youre move sagan 19:46:57 heh 19:47:10 <|amethyst> most of the earth is mantle 19:47:16 using the wrong form of 'your' really helped your argument there imo 19:47:17 <|amethyst> like on an octopode 19:47:31 <|amethyst> ??mantle 19:47:31 I don't have a page labeled mantle in my learndb. 19:47:35 <|amethyst> ?/mantle 19:47:35 No matches. 19:47:36 fr: octopodes can hide in potion bottles 19:48:06 -!- Blade- has quit [Ping timeout: 252 seconds] 19:48:08 underappreciated joke |amethyst 19:48:20 how much damage would steamblast do compared to the other level 4 attack spells 19:48:21 <|amethyst> ProzacElf: I guess this ties in with tavern hermit crab race somehow 19:48:32 heh 19:48:35 <|amethyst> Lightli: This much: | | 19:48:37 the tavern hermit crab race? 19:48:43 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 19:48:59 <|amethyst> CYC 19:50:04 looks like it does up to 4 + pow/5 direct damage, plus steam cloud damage over time 19:50:10 I probably copied that from somewhere 19:50:30 imb does 12 + pow/3 19:50:48 icicle is 10 + pow/2 19:51:14 <|amethyst> one problem I see 19:51:15 so basically don't use it against orbs of fire 19:51:20 <|amethyst> steam clouds are opaque 19:51:25 that was the entire design of the spell 19:51:39 also the reason why it probably won't make it in 19:52:00 <|amethyst> hm 19:52:08 s/probably/almost certainly 19:52:17 <|amethyst> repeatable ?fog does sound a bit breakable 19:52:34 lil bit 19:53:02 it is, iirc, a little less reliable than ?fog 19:53:52 <|amethyst> hm 19:54:36 i'm not gonna argue that it should make it in 19:54:43 I don't think I can convince *myself* 19:54:51 just coded it up because it was easy + fun 19:55:00 -!- meatpath has quit [Ping timeout: 252 seconds] 19:55:26 btw I noodled the idea of a spell like the "grasping undead hands from the ground" thing when I was messing around with dungeoness[sic] crabs (local hack to teach myself how the monster stuff worked) 19:55:44 I wonder if Firework would work as a dazzlespray variant 19:55:50 <|amethyst> WebFungus: no fun, you keep coming up with all these game-breaking ideas, and even implementing them, and then you don't put them into trunk :) 19:56:05 !lg * max=ac x=ac 19:56:09 you could always nerf something in exchang 19:56:10 5219370. [ac=438] Happylisk the Invulnerable (L27 GrNe of Kikubaaqudgha), escaped with the Orb and 6 runes on 2015-03-22 15:39:03, with 3984380 points after 78272 turns and 4:58:25. 19:56:11 *exchange 19:56:17 I like to think that I break things sometimes 19:56:23 ??epic bugs[slay 19:56:24 wasn't flavored as undead though, more like partially roused earth elementals 19:56:26 epic_bugs[20/27]: E - cursed ring "Diygosh" {Str+2 Int+3 Slay+150} 19:56:44 "move fast, break stuff" 19:56:49 <|amethyst> I break things I wasn't even intending to change 19:56:52 what does it mean to be partially roused 19:57:30 -!- mamgar has quit [Quit: Exit Stage Left] 19:57:45 <|amethyst> WebFungus: they can't be arsed to get out of bed 19:58:56 not actual Es appearing, more like an elemental clawed at you from the ground or a nearby wall. grasping mechanic cribbed from grasping roots 19:58:57 rip... 19:59:00 -!- WebFungus has quit [Quit: Page closed] 19:59:20 but flavored as elementals instead of roots 20:00:01 -!- omarax has quit [Remote host closed the connection] 20:01:26 -!- ubuntu-mate has quit [Quit: Leaving] 20:03:11 -!- Ladykiller69 has quit [Ping timeout: 264 seconds] 20:03:12 -!- WorkSight has quit [Quit: Leaving...] 20:03:26 -!- GauHelldragon has quit [Ping timeout: 240 seconds] 20:05:03 -!- nicolae- has joined ##crawl-dev 20:07:54 -!- koboldina has quit [Ping timeout: 252 seconds] 20:08:50 -!- bonghitz has quit [Ping timeout: 245 seconds] 20:10:22 -!- simmarine has quit [Read error: Connection reset by peer] 20:10:28 -!- simmarine_ has joined ##crawl-dev 20:11:05 i have a Git 101 question. when i make a separate branch, and then do changes, what do i have to do to keep those changes just in that branch so they're not there when i checkout back to master 20:13:26 generally you'd have separate repos for that case rather than switching 20:13:51 since they're not recorded, they would either need to be "ported" to the new branch or lost 20:14:02 :I dammit 20:14:05 -!- kaiza has quit [Quit: Leaving] 20:14:09 you can use "git stash" to stick them in a holding area 20:14:56 nicolae-: are your changes staged? 20:15:00 you could commit them to your branch 20:15:05 and that way they stay on that branch 20:15:08 yes, that's the other way to do it 20:15:15 that was what I meant by "recorded" 20:15:29 but I'm not sure what nicolae- is up to... 20:15:51 gonna be honest. i'm not sure i'm sure either 20:15:56 yeah my changes are committed 20:16:35 then they should stick around. only uncommitted changes would be lost on switching active branches 20:17:05 (well, not lost, git stashes uncommitted changes and then pops them into the new checkout) 20:18:01 -!- st_ has quit [Read error: Connection reset by peer] 20:18:14 -!- st_ has joined ##crawl-dev 20:18:45 but if you stash manually beforehand they stay stashed until you drop or pop(apply) them 20:19:00 argh 20:19:06 i don't think i know what the hell i'm doing 20:19:14 git status 20:19:43 ah! there we go. okay 20:20:13 (gittin' lost?) 20:22:03 so as long as i commit, my changes will stay in their branch? 20:22:52 yes 20:23:04 good. good. 20:23:13 you have to be 20:23:15 committed 20:23:20 you should be 20:24:02 anyway. i made a separate branch for my alphashops changes, i wanted to set it up to submit it Properly, with a branch and a pull request and all, instead of just posting a text file to mantis. 20:26:01 -!- PleasingFungus has joined ##crawl-dev 20:26:16 -!- Floodkiller has joined ##crawl-dev 20:27:02 and it is time to commit PleasingFungus 20:27:10 !commit PleasingFungus 20:27:11 03nicolae- * 0.18-a0-1546-g6e2e4d1: PleasingFungus 10(in the future, 13 files, 714+ 418-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=6e2e4d1 20:27:18 dang. 20:27:20 beautiful. 20:28:05 thank you! 20:28:08 I am. 20:28:36 -!- st_ has quit [Read error: Connection reset by peer] 20:29:11 -!- st_ has joined ##crawl-dev 20:30:42 hm, I should play hieroglyphika and steal ideas from it 20:31:49 cool, running crawl with "-mapstat lair" causes a crash 20:32:11 what did you break this time... 20:32:18 ??hieroglyphika 20:32:19 I don't have a page labeled hieroglyphika in my learndb. 20:32:24 <|amethyst> terminate called after throwing an instance of 'std::string' 20:32:52 what's hieroglyphika 20:33:02 <|amethyst> in level_range::set throw make_stringf("Unknown branch: '%s'", br.c_str()) 20:33:14 hieroglyphika is a roguelike set in an egyptian pyramid that does not have text 20:33:42 oh 20:33:46 made by a japanese dev, iirc 20:33:51 I thought it was a god proposal 20:33:54 haha 20:33:56 H! 20:34:08 (which one is for H anyways) 20:34:24 I'm against it. 20:34:27 the one with the vaguely Finnish name 20:34:51 wasn't it like help + pal for the name 20:34:53 ??helpal 20:34:53 helpal[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:propose:ally_god 20:35:05 well, cross between finnish and icelandic >.> 20:35:07 god what a dumb name :v 20:35:21 it is 20:35:24 intentionally dumb 20:35:32 From Grunt: Hepliaklqanal? 20:35:39 yes 20:35:39 that is the actual name 20:35:51 since it is a good name, and also I think grunt might cry if we did not use it 20:35:54 -!- tealeaves has quit [Quit: Bye] 20:36:01 tears trickling down his grizzled cheeks 20:36:02 <|amethyst> PleasingFungus: ugh, why did you make me look at all these throw (string) functions? 20:36:06 lmao 20:36:08 owned 20:36:17 also while I'm at it, how good are box of beast familiars 20:36:24 I hear they're OP 20:36:35 obviously pushovers 20:36:46 (if it was unclear, the correct command is -mapstat Lair) 20:36:50 (wrt crash) 20:36:56 (still shouldn't crash obv) 20:37:12 unknown monster: "primal shockox beast" 20:37:12 %??primal shockox beast 20:37:18 @??primal shockox beast 20:37:18 unknown monster: "primal shockox beast" 20:37:52 put umlauts on all the letters in hepliaklqanal 20:40:15 i like the ancestor god and flesh-sculpting flavors 20:42:22 !learn move helpal hepliaklqana 20:42:22 helpal -> hepliaklqana[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:propose:ally_god 20:42:29 !learn add helpal see {hepliaklqana} 20:42:29 helpal[1/1]: see {hepliaklqana} 20:42:33 03PleasingFungus02 07* 0.18-a0-1239-g5d26797: Reorder Sif abilities 10(2 minutes ago, 2 files, 4+ 4-) 13https://github.com/crawl/crawl/commit/5d2679702cdc 20:42:36 there, now it is more official 20:42:36 * Grunt hides 20:42:36 aw, hel 20:42:45 pal. 20:43:50 oh yeah 20:43:52 "akett: “Did they fuck with the X > stairway pathfinding recently? I think it's ignoring walls and picking the nearest physical stairs instead of the quickest stairs to walk to.”" 20:47:02 -!- ProzacElf has quit [Ping timeout: 245 seconds] 20:48:43 hm, Transfigurations looking a little slim 20:48:52 -!- nikheizen has quit [Ping timeout: 250 seconds] 20:48:57 how so 20:49:09 * Grunt zaps a wand. PleasingFungus evaporates and reforms as the 27-headed Crawlian hydra! 20:49:12 ! 20:49:17 nicolae-: it's about to be down to four spells 20:49:30 ! 20:49:31 how come? 20:49:41 you mean like it was before 0.16? 20:49:42 -!- Ladykiller70 has quit [Read error: Connection reset by peer] 20:49:50 -!- ProzacElf has joined ##crawl-dev 20:50:02 oh, duh. the book. the spell school is transmutations, not transfigurations. 20:50:24 -!- Zekka has quit [Ping timeout: 256 seconds] 20:50:27 -!- WalkerBoh has joined ##crawl-dev 20:51:07 -!- nikheizen has joined ##crawl-dev 20:51:13 nicolae-: you know stoneskin? 20:51:47 i do 20:51:51 -!- johnny0 has quit [Remote host closed the connection] 20:51:54 we've been best friends since grade school 20:51:56 hm 20:52:00 might wanna grab some amnesia 20:52:08 what's amnesia again 20:52:09 I forgot 20:52:11 nonsense, why would i ever want to forget my best friend 20:52:16 !banish Grunt 20:52:16 PleasingFungus casts a spell. Grunt is cast into the Abyss! 20:52:23 why, if i didn't have stoneskin around i'd probably lose it 20:53:43 * geekosaur always learns stoneskin as an EE... and always forgets to cast it 20:53:47 is stoneskin getting axed because it's just +AC? 20:54:39 kind of like... ozo's? 20:54:59 -!- eb_ has quit [] 20:55:43 chequers: haha 20:55:43 Lasty: You have 2 messages. Use !messages to read them. 20:55:46 it's a lot like ozo's, yes! 20:55:48 -!- Shard1697 has quit [Ping timeout: 248 seconds] 20:55:48 i assumed ozo's was on the chopping block too 20:56:30 it's very endangered. I like IE as the elementalist that has buffs, so I'm trying to figure out some way to save or replace it 20:56:47 -!- johnny0 has joined ##crawl-dev 20:58:01 chequers: at least the passive aggression is really pointless and ignorable. 20:58:03 passive cold damage when attacked? 20:58:51 could work, in some form. the trick with buffs is to make them situational 20:58:58 -!- molotove has quit [Quit: Leaving.] 20:59:27 nicolae-: passive-aggressive cold damage? 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:00:22 yeah, i guess you wouldn't want something that would be useful at all times 21:00:41 You bash the orc warrior. The orc warrior remarks, "sure, if you don't -want- to damage me, that's fine." Damn that was cold! 21:01:28 would the AC make sense to keep if there were a secondary effect to go with it 21:01:46 heh 21:02:17 03PleasingFungus02 07* 0.18-a0-1240-gdf1107d: Remove Stoneskin※ 10(7 minutes ago, 4 files, 2+ 9-) 13https://github.com/crawl/crawl/commit/df1107d4252a 21:02:17 03PleasingFungus02 07* 0.18-a0-1241-g12532c0: Move Passwall to L2 10(18 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/12532c01ca77 21:02:33 fuck! god damn it 21:02:40 ? 21:02:49 the second part of that commit message should have been in japanese 21:02:51 I fucked up! 21:02:59 rip 21:03:03 ya, rip 21:03:17 PleasingFungus: are you charms-reforming as we speak? 21:03:22 PleasingFungus is dead. time for the 21-pun salute 21:03:37 lmao 21:03:48 -!- _VGAce has quit [Ping timeout: 272 seconds] 21:03:51 Lasty: do not wait on anything on my account; this was all I had lined up for tonight 21:03:56 PleasingFungus was hiding in the shadows, waiting for his chance to strike the playerbase in a way that they would never recover 21:03:59 each day is a fresh adventure. 21:04:03 PleasingFungus: I'm not doin' nothing either 21:04:08 just excited to see things happening on that 21:04:12 with a singular strike at their most vulnerable and mutated 21:04:14 nobody's doing anything. now's my time to strike. 21:04:38 !commit add d:1 shop that sells the orb of zot 21:04:39 03nicolae- * 0.18-a0-1547-g7295607: add d:1 shop that sells the orb of zot 10(in the future, 32 files, 696+ 789-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=7295607 21:05:18 -!- molotove has quit [Client Quit] 21:06:46 -!- molotove has quit [Client Quit] 21:07:28 !seen archaeo 21:07:28 I last saw archaeo at Thu Jan 21 06:00:32 2016 UTC (2w 20h 6m 56s ago) quitting, saying 'Quit: Page closed'. 21:07:42 !commit Add D:1 Orb Guardians. 21:07:43 03Grunt * 0.18-a0-1548-ga30e876: Add D:1 Orb Guardians. 10(in the future, 34 files, 858+ 365-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=a30e876 21:07:47 !commit Make Orb Guardians invisible. 21:07:48 03Grunt * 0.18-a0-1549-gde7703f: Make Orb Guardians invisible. 10(in the future, 24 files, 649+ 460-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=de7703f 21:09:56 ugh, no reasoning 21:10:04 %git 60e958b83977c9d145b71b0b5b000061436f97af 21:10:04 07lain02 * 0.13-a0-645-g60e958b: adjust what kills increase the song of slaying's bonus 10(2 years, 9 months ago, 1 file, 11+ 2-) 13https://github.com/crawl/crawl/commit/60e958b83977 21:10:17 this is not documented and, also, I think, bad 21:10:34 I see the reasoning but it's unsound 21:11:08 it's 21:11:09 out of tune? 21:11:28 hm 21:11:33 it smells 21:11:55 what about Infusion as an artifact weapon property 21:11:55 at least ozo 21:12:01 (ozo is still around) 21:12:08 where every time you hit with an *Infuse weapon, you do extra damage and lose 1mp 21:12:21 perhaps it's better as a brand 21:12:34 ...or even the anti magic brand?! 21:12:38 the rod of striking returns... 21:12:45 in pog form!? 21:13:02 pog? 21:13:11 what would make it more desirable than the other brands that do extra damage without draining your mp 21:13:30 chequers: simpsons reference, apparently 21:13:42 it doesn't have to be "more desirable" just equally so 21:13:43 kvaak: presumably, more damage than vorpal while it works 21:13:52 and then, no damage while you're out 21:13:55 I would consider it useful in the same situations gspirit is 21:14:00 -!- ursan has quit [Ping timeout: 260 seconds] 21:14:27 gspirit gives you extra hp, that's kind of hard to come by 21:14:40 damaging brands otoh are diverse and plentiful 21:15:00 so you're saying no because there are enough artifact properties and/or brands already? 21:15:24 -!- Kellhus has quit [Quit: Page closed] 21:15:46 -!- Sorbius has quit [Read error: Connection reset by peer] 21:15:55 it seems plausible to me 21:16:06 as an interesting effect to include 21:16:27 very strong on vs, maybe 21:17:06 the idea is from archaeo's 'remove spell buffs' gdd thread, but he suggested it as a hat ego 21:17:17 I'm surprised that charm changes are alerady ahppening 21:17:47 -!- johnny0 has quit [Quit: leaving] 21:18:45 -!- grimmulfr has quit [Remote host closed the connection] 21:18:51 couldn't song of slaying work as a weapon ego too 21:19:04 -!- doofus has quit [Client Quit] 21:19:04 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 21:19:21 I was going to suggest replacing *Noise with *Song but that's an outright buff 21:19:39 you can do a lot of things 21:19:43 I see no reason to do those things, however 21:19:46 hm 21:19:51 song of slaying should probably be capped 21:20:15 so you don't like song as a weapon effect or just as a replacement for noise 21:20:45 oh, I haven't thought about that at all. just the premise of 'song of slaying & infusion should be removed'. 21:22:01 you think infusion is fine because the spellpower is capped,right? 21:24:21 Something like that. 21:24:57 -!- johnny0 has joined ##crawl-dev 21:26:40 -!- y2s82 has quit [Ping timeout: 252 seconds] 21:26:54 03PleasingFungus02 07* 0.18-a0-1242-gc934763: Simplify Song of Slaying 10(4 minutes ago, 1 file, 2+ 10-) 13https://github.com/crawl/crawl/commit/c934763f7372 21:26:56 03chequers02 07https://github.com/crawl/crawl/pull/216 * 0.18-a0-1062-g9c1744d: cosmetics as per wheals 10(in the future, 2 files, 10+ 3-) 13https://github.com/crawl/crawl/commit/9c1744d20001 21:27:26 -!- ChongLi has quit [Ping timeout: 250 seconds] 21:28:18 -!- PsyMar has quit [Ping timeout: 250 seconds] 21:34:55 -!- ystael has quit [Ping timeout: 240 seconds] 21:35:10 -!- muravey has quit [Ping timeout: 256 seconds] 21:36:08 hm. say we changed regen to take mp/time, but last until you filled up on hp, ran out of mp, or got slow healing 3. what values of mp/time would be reasonable? if we're scaling it with power, what's a reasonable range that would be usable at low power and not a gimme at high power? 21:37:16 <|amethyst> just make sure regen + sublimation is not an engine :) 21:37:25 ha! 21:37:30 would it interrupt if you were attacked? if not, would that be a problem? 21:37:31 I mean, I use it as one now 21:37:49 chequers: very good question 21:37:55 right now people use regen as a combat spell 21:38:23 is that something we're trying to still support? 21:38:23 |amethyst: since it's a two turn action, it being an engine might not be a problem unless the conversion was efficient over some arbitrary threshold 21:38:26 -!- scummos__ has quit [Ping timeout: 240 seconds] 21:38:33 -!- nicolae- has left ##crawl-dev 21:39:03 well, if it's not you basically have a spell to help speedrunners right? but if it is -- BADCHARM!!1 21:39:09 it would be bad ui; you'd want to wait a few turns, sublime, wait, sublime... sublimation is very unreliable, though 21:39:17 so I'm skeptical 21:40:04 I think it's fine that it doesn't interrupt if attacked - it makes it considerably worse for 'casters', but that's ok 21:42:00 <|amethyst> chequers: I was thinking more like what PF said: regen once, do some stuff, when mp gets low cast sublimate, do more stuff, cast sublimate again, etc 21:43:03 <|amethyst> so it would be a 1/N turn cost, and I'd rather have give the engine <1 efficiency so you don't want to do it, than try to tweak how often you have to pump it 21:44:26 <|amethyst> but that does make me think... 21:44:43 <|amethyst> PleasingFungus: what would happen if one made Sublimation work the same way? 21:44:51 <|amethyst> well, in reverse obviously 21:44:54 aw, sublimation is cool 21:44:58 I like how unreliable it is 21:45:03 |amethyst: yeah, that's fair 21:45:12 gotta go 21:45:14 someone's poking me 21:45:19 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 44.0/20160123151951]] 21:45:48 so many sources of mp regen that are unreliable 21:46:12 -!- scummos| has quit [Ping timeout: 245 seconds] 21:50:10 -!- st_ has quit [Ping timeout: 240 seconds] 21:54:50 -!- tealeaves has quit [Quit: Bye] 21:58:58 -!- ProzacElf has quit [Ping timeout: 256 seconds] 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:00:46 -!- Cacophony has quit [Ping timeout: 252 seconds] 22:01:41 -!- Cacophony has quit [Changing host] 22:02:43 -!- ontoclasm has quit [Quit: Leaving.] 22:05:24 -!- debo has joined ##crawl-dev 22:09:11 -!- Cerpin has quit [Remote host closed the connection] 22:13:43 -!- Cerpin has joined ##crawl-dev 22:15:08 -!- tealeaves has quit [Quit: Bye] 22:15:31 -!- amalloy is now known as amalloy_ 22:17:11 -!- Ququman has quit [Read error: Connection reset by peer] 22:18:53 -!- Rast- has joined ##crawl-dev 22:19:47 03|amethyst02 07* 0.18-a0-1243-g9e52518: Catch a few exceptions and die more precisely (PleasingFungus) 10(2 hours ago, 4 files, 21+ 4-) 13https://github.com/crawl/crawl/commit/9e52518b4c18 22:20:18 <|amethyst> I spent two hours trying to untangle string exceptions without much progress. 22:21:03 <|amethyst> I gave up when I encountered a function that caught a string exception and repackaged it as a different string 22:21:42 <|amethyst> need some tools to help with the job I think 22:22:28 -!- Rast has quit [Ping timeout: 250 seconds] 22:22:39 <|amethyst> it's too error prone to try and replace these when you have to find the matching catches, and only the matching ones; and when the compiler isn't able to tell you when you missed one 22:23:06 <|amethyst> short of making nearly everything in the code noexcept 22:23:18 <|amethyst> s/code/&base/ 22:24:09 <|amethyst> but 22:24:37 !send PleasingFungus tech debt 22:24:38 Sending tech debt to PleasingFungus. 22:24:40 <|amethyst> maybe it would help if I started with something not quite as widely used as level_id and level_range 22:25:15 <|amethyst> in any event, if I see anyone try to commit a new string-throwing function, I will be unhappy 22:26:05 <|amethyst> I guess the first step is to convert all those "throw (string)" into doxygen comments 22:26:25 <|amethyst> the exception specifiers that is, not the actual throws 22:29:35 -!- driftw00d has quit [Ping timeout: 240 seconds] 22:30:23 -!- zxc has joined ##crawl-dev 22:31:48 -!- Daekdroom has quit [Quit: Leaving] 22:37:51 -!- Lasty has quit [Quit: Leaving.] 22:38:36 -!- roadmap has quit [Ping timeout: 240 seconds] 22:41:22 -!- ontoclasm has joined ##crawl-dev 22:49:42 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 22:56:13 is zig loot based on depth in the zig? 22:56:23 i mean at deeper levels you get more loot, so that helps 22:56:39 but is the chance for an item to be eg !benemut the same on any floor of any zig? 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:01:23 well they do have a depth 23:01:33 so presumably that matters a little 23:01:44 trying to figure out will be the depth of you 23:03:08 -!- njorth has quit [Remote host closed the connection] 23:03:45 :) 23:04:14 also, how come pain affects brainless creatures like jellies but not undead? 23:05:23 pain -> negative energy 23:05:27 undead basically run on negative energy 23:05:37 -!- qoala has joined ##crawl-dev 23:05:55 -!- aditya has quit [Ping timeout: 240 seconds] 23:09:40 -!- omnirizon has quit [Ping timeout: 248 seconds] 23:16:36 ??hill giant 23:16:36 hill giant[1/1]: Big orange C with big orange clubs that hit for big orange damage and can be big orange trouble in melee. Sometimes carries a big orange throwing net. 23:16:41 @??hill giant 23:16:41 hill giant (04C) | Spd: 10 | HD: 11 | HP: 51-72 | AC/EV: 3/4 | Dam: 30 | 10items, 10doors | Res: 06magic(40), 12drown | XP: 657 | Sz: Giant | Int: human. 23:17:03 can throwing nets catch giants? 23:17:08 no 23:17:13 @?? the royal jelly 23:17:13 Royal Jelly (08J) | Spd: 14 | HD: 21 | HP: 200-273 | AC/EV: 8/4 | Dam: 5008(acid:7d3), 3008(acid:7d3) | 04eats items, see invisible, unbreathing | Res: 06magic(180), 03poison, 08acid+++, 08blind, 12drown | Vul: 11silver | XP: 14312 | Sz: Large | Int: brainless. 23:17:27 trj gets a panlord size tile but he's only large 23:17:28 sadness 23:19:38 -!- Cacophony has quit [Quit: oh no am scare] 23:19:38 @??lom lobon 23:19:38 DrKe: You have 1 message. Use !messages to read it. 23:19:38 Lom Lobon (12&) | Spd: 10 | HD: 19 | HP: 323-463 | AC/EV: 10/20 | Dam: 4012(antimagic) | 05demonic, 10doors, fighter, unholy, see invisible, fly | Res: 13magic(immune), 05fire, 12cold+++, 11elec+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 10966 | Sp: glaciate (10-132) [06!sil], conjure ball lightning [06!sil], major healing [06!sil], tornado [06!sil], blink range [06.. 23:23:11 -!- vev has quit [Remote host closed the connection] 23:35:37 kvaak: i think it used to be medium actually 23:37:29 -!- WalkerBoh has quit [Remote host closed the connection] 23:39:17 -!- Dixie has quit [Ping timeout: 256 seconds] 23:43:13 -!- asdu has quit [Quit: Page closed] 23:45:17 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 23:56:57 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 23:58:48 -!- wheals has joined ##crawl-dev