00:00:03 -!- omarax has quit [Remote host closed the connection] 00:00:26 -!- noppa354 has quit [Quit: Page closed] 00:01:06 -!- Blazinghand has joined ##crawl-dev 00:06:11 -!- dtsund has left ##crawl-dev 00:06:32 -!- dtsund has joined ##crawl-dev 00:08:25 -!- dtsund has left ##crawl-dev 00:08:44 -!- dtsund has joined ##crawl-dev 00:09:37 -!- dtsund has left ##crawl-dev 00:09:53 -!- dtsund has joined ##crawl-dev 00:11:55 Add skill_gains table to chardump, plus minor fixes 13https://crawl.develz.org/mantis/view.php?id=10255 by Roy 00:11:56 -!- debo has quit [Read error: Connection reset by peer] 00:12:37 -!- debo has joined ##crawl-dev 00:14:47 -!- waat has quit [Read error: Connection reset by peer] 00:20:54 -!- pop_ has quit [Quit: Page closed] 00:25:27 -!- ProzacElf has quit [Ping timeout: 240 seconds] 00:28:05 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.18-a0-1180-g64ccc1e (34) 00:29:03 -!- Dharmy has quit [Quit: Page closed] 00:30:46 -!- Lasty_ has quit [Read error: Connection reset by peer] 00:36:15 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 00:37:11 -!- aditya has joined ##crawl-dev 00:38:00 -!- ussdefiant_Lappy has joined ##crawl-dev 00:38:05 -!- cang has quit [Quit: Page closed] 00:40:16 -!- ProzacElf has joined ##crawl-dev 00:43:49 -!- destroythecore has quit [Read error: Connection reset by peer] 00:45:24 -!- Rast- has joined ##crawl-dev 00:45:44 -!- Rast- has quit [Read error: Connection reset by peer] 00:46:19 -!- Rast has quit [Ping timeout: 250 seconds] 00:48:27 -!- ystael has quit [Ping timeout: 265 seconds] 00:49:27 -!- maldini has quit [Ping timeout: 240 seconds] 00:57:07 -!- Rast has joined ##crawl-dev 00:57:48 a reminder of how NOT to develop an OSS game: the latest tome4 version http://forums.te4.org/viewforum.php?f=42 00:59:31 forum==bugtracker. seems legit 00:59:41 that's a part of it, yes 01:00:01 other highlights: equipping items will destroy other items in your inventory; player can buy items for 0 gold and sell them back to stores without limit 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:00:36 and an entire class is impossible to play because it just throws up a lua error dialog box on every frame 01:02:56 it is pretty incredible that all made it into a release. we've had a few pretty awful things in a release, but not that many or that bad 01:04:17 -!- WalkerBoh has quit [Remote host closed the connection] 01:05:15 -!- KurzedMetal has quit [Read error: Connection reset by peer] 01:05:28 at my job outlook is our bug tracker 01:09:49 -!- vev has quit [Remote host closed the connection] 01:11:59 Unstable branch on crawl.s-z.org updated to: 0.18-a0-1180-g64ccc1e (34) 01:12:23 -!- lobf has joined ##crawl-dev 01:14:30 amalloy: in all fairness, how many developers work on Tome4? 01:14:37 beats me 01:14:45 Maybe it's just that one darkgod guy, or whatever his name is 01:15:01 -!- flappity has quit [Ping timeout: 260 seconds] 01:16:37 -!- bmfx has quit [Ping timeout: 248 seconds] 01:19:29 Unstable branch on crawl.develz.org updated to: 0.18-a0-1180-g64ccc1e (34) 01:19:41 -!- meatpath has quit [Ping timeout: 260 seconds] 01:21:20 -!- simmarine has quit [Read error: Connection reset by peer] 01:24:27 -!- flappity has quit [Ping timeout: 250 seconds] 01:37:55 -!- zxc has joined ##crawl-dev 01:38:03 -!- waat has quit [Ping timeout: 256 seconds] 01:50:07 -!- clouded_ is now known as st_ 01:55:36 Windows builds of master branch on crawl.develz.org updated to: 0.18-a0-1180-g64ccc1e 01:57:46 -!- Cryp71c has quit [Ping timeout: 240 seconds] 01:58:29 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 01:59:00 -!- nikheizen has quit [Quit: leaving] 01:59:59 -!- flappity has quit [Ping timeout: 250 seconds] 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:05:34 -!- Zeor has quit [Quit: Leaving.] 02:06:55 -!- tksquared has quit [Ping timeout: 250 seconds] 02:14:31 -!- flappity has quit [Ping timeout: 260 seconds] 02:16:14 -!- Blazinghbnd_ has joined ##crawl-dev 02:19:31 -!- Misder has quit [Ping timeout: 252 seconds] 02:21:19 -!- Blazinghand has quit [Ping timeout: 240 seconds] 02:21:19 -!- Kalir has quit [Ping timeout: 240 seconds] 02:22:15 -!- Krakhan has quit [Ping timeout: 256 seconds] 02:22:47 -!- ololoev has quit [Quit: Page closed] 02:26:44 -!- GiantOwl is now known as Kalir 02:26:45 -!- Kalir has quit [Changing host] 02:30:16 -!- omnirizon has quit [Ping timeout: 260 seconds] 02:30:43 -!- HalfStep has quit [Quit: Page closed] 02:31:30 -!- glaas has quit [Quit: WeeChat 0.4.2] 02:31:38 -!- Patashu has joined ##crawl-dev 02:32:27 -!- LordSloth has quit [Ping timeout: 256 seconds] 02:33:34 gammafunk: there are several now 02:34:19 I'm surprised that you actively play a game that manages to be a popular roguelike with even more vast design problems than dcss! 02:34:33 I haven't played it, only heard the stories of its badness 02:38:18 well, I only play it because it was easy to mod it to take out the most offensive parts 02:38:19 yeah it's terrible 02:38:29 oh 02:38:53 i have literally played 2 full games of vanilla tome4 and they were years apart 02:40:56 I wonder what the worst bug dcss has had that made it to stable 02:41:07 meleebug was pretty bad 02:41:19 but the crash on long notes was probably worse, it was in like 12 stable versions? 02:41:22 There's meleebug, but it didn't make the game unplayable 02:41:36 Just.. awkward/easier than it should 02:41:54 you could crash the game on demand just by pressing : and typing/pasting junk 02:42:16 lol 02:42:25 -!- Idolo has quit [] 02:42:44 tome4 has had much worse stuff hit stable versions, btw 02:44:47 -!- LexAckson_ has quit [Ping timeout: 240 seconds] 02:45:03 permanent player clones eating keystrokes, etc. 02:45:51 I really liked the smite targeted vampiric drain bug 02:47:24 -!- LexAckson_ has joined ##crawl-dev 02:50:12 johnny0, did you play release oozemancer 02:51:29 -!- flappity has quit [Ping timeout: 250 seconds] 02:51:48 -!- WalrusKing has quit [Ping timeout: 264 seconds] 02:53:12 Monster database of master branch on crawl.develz.org updated to: 0.18-a0-1180-g64ccc1e 02:53:57 nope, i don't think i've played since ztome was a thing 02:54:01 you know, random lua panics when you get hit, teleporting directly into walls... 02:54:13 ztome was a thing before oozemancer 02:55:59 ??ztome[2 02:55:59 /s/ was a thing/'s last release/ 02:56:00 ztome[2/3]: <+evilmike> btw marvinpa, are you ever going to announce that tome4 addon/whatever you made? I looked over the change log, it looks cool <+MarvinPA> that's minmay's, he just fills it with references to me for some slightly scary reason or other <+evilmike> oh <+evilmike> right never mind then, I'm going to avoid it 02:56:00 ??ztome[3 02:56:00 ztome[3/3]: <+evilmike> he probably has something like "remove that stupid dream volcano" in the change log, but really the entire thing is the dream volcano, and it's his dreams 02:57:59 -!- LMtx has quit [Quit: Leaving] 02:58:21 so, anyway, how 'bout that power creep 02:59:26 -!- Cryp71c has joined ##crawl-dev 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:00:31 -!- ystael has quit [Ping timeout: 245 seconds] 03:00:35 -!- ussdefiant_Lappy has quit [Ping timeout: 276 seconds] 03:01:59 gammafunk: the smite targeting affected vamp drain too? 03:02:08 i thought it was just freeze 03:02:18 ??epic_bugs[vamp 03:02:21 epic_bugs[13/27]: every withered plant on the forest crypt ending seems to have a vampiric weapon under it 03:02:27 ??epic_bugs[freez 03:02:29 epic_bugs[25/27]: From 0.5 to 0.16 freeze and vampiric draining had smite targeting if you used ! or @. 03:02:35 haha 03:02:38 funny 03:02:49 that's even more ridiculous for vamp drain 03:04:21 shame it didn't work for sticky flame 03:05:09 yeah, sticky flame was the only other spell i thought to try it for 03:05:22 besides freeze 03:07:09 i will however point out that i wasn't even aware that there was targeting functionality for ! and @ until i saw that bug on mantis and started screwing around with it 03:17:36 -!- GauHelldragon has quit [Ping timeout: 240 seconds] 03:22:16 gammafunk: do you have any idea how this hard boiled gargoyle guy came to the conclusion that band AI doesn't exist 03:23:41 Unstable branch on crawl.beRotato.org updated to: 0.18-a0-1180-g64ccc1e (34) 03:25:04 yeah, i just skimmed his post but that was a weird thing for him to say 03:25:57 ??band 03:25:57 band ~ wand ~ wands[1/3]: Yay for wands. Wands use {evocations}. Higher evocation skill allows you to identify remaining charges and increases wand power. Can be recharged with scrolls of recharging. 03:26:09 ??pack 03:26:09 I don't have a page labeled pack in my learndb. Did you mean: pak, peck. 03:26:20 not in learndb, so it doesn't exit 03:26:20 *exist 03:26:27 ??exist 03:26:27 I don't have a page labeled exist in my learndb. 03:29:32 -!- West1C has quit [] 03:30:47 -!- onmyo is now known as dark_star 03:31:27 -!- vale_ has quit [Remote host closed the connection] 03:33:22 -!- bonghitz has quit [Remote host closed the connection] 03:33:41 ??page 03:33:41 I don't have a page labeled page in my learndb. Did you mean: mage, pager, pale, rage, sage. 03:33:53 ??sage 03:33:54 sage card[1/2]: Gives you the "Sage" status, which causes 50% of all incoming XP to be multiplied a bit (1 + .5*card power) and put towards one skill (same the whole time). The skill is selected randomly, weighted towards those you know better (the weight is based on card power, and at 0 is completely random). Removed in 0.15. 03:34:11 I remember that one 03:36:15 * Medar sacrifices a bread ration. 03:38:47 -!- aditya has quit [Ping timeout: 250 seconds] 03:39:05 -!- dtsund has left ##crawl-dev 03:39:21 -!- dtsund has joined ##crawl-dev 03:42:18 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:43:02 -!- lobf has quit [Quit: lobf] 03:54:22 -!- muravey has joined ##crawl-dev 03:59:09 -!- dtsund has quit [Ping timeout: 250 seconds] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:03:36 -!- NeremWorld has quit [Ping timeout: 260 seconds] 04:07:17 -!- tksquared has quit [Ping timeout: 240 seconds] 04:10:33 -!- Snack_ has quit [Read error: Connection reset by peer] 04:21:04 -!- mibe has quit [Ping timeout: 252 seconds] 04:38:02 -!- vale_ has quit [Ping timeout: 265 seconds] 04:38:36 -!- edsrzf has quit [Ping timeout: 264 seconds] 04:40:05 -!- cosh has quit [Quit: WeeChat 0.3.7] 04:43:11 -!- maldini has quit [Remote host closed the connection] 04:47:18 -!- Crawl_Bacchus has quit [Quit: Look what I got, Bart, a Tickle-Me Krusty doll!] 05:00:04 -!- omarax has quit [Remote host closed the connection] 05:00:21 -!- chukamok has quit [Ping timeout: 256 seconds] 05:00:29 -!- chukamok_ is now known as chukamok 05:05:15 -!- grimmulfr has quit [Ping timeout: 272 seconds] 05:09:05 -!- gareppa has quit [Remote host closed the connection] 05:18:36 -!- maldini has quit [Remote host closed the connection] 05:27:01 -!- nosratheno has quit [Quit: "It's only forever; not long at all.."] 05:28:10 -!- bonghitz has quit [Remote host closed the connection] 05:35:13 -!- gareppa has quit [Quit: Leaving] 05:38:51 -!- vale_ has quit [Ping timeout: 245 seconds] 05:40:09 -!- Blazinghand has joined ##crawl-dev 05:41:27 -!- Grivan has quit [Ping timeout: 240 seconds] 05:41:46 -!- Blazinghbnd_ has quit [Ping timeout: 245 seconds] 05:45:07 -!- ProzacElf has quit [Ping timeout: 240 seconds] 05:48:00 -!- maldini has quit [Remote host closed the connection] 05:53:23 -!- Nerem has quit [Ping timeout: 272 seconds] 05:56:11 -!- kreedzfreak has quit [] 05:59:51 Swamp worm generated on land! 13https://crawl.develz.org/mantis/view.php?id=10256 by Ololoev 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:01:16 -!- ystael has quit [Ping timeout: 276 seconds] 06:01:53 The tile does look creepy on land. 06:02:36 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 06:04:07 -!- scummos__ has quit [Ping timeout: 272 seconds] 06:07:15 -!- read has quit [Ping timeout: 260 seconds] 06:09:01 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 06:09:08 -!- chukamok has quit [Ping timeout: 250 seconds] 06:09:12 -!- chukamok_ is now known as chukamok 06:11:41 hmm, interesting 06:12:09 looks like Ds mana link allows them to regenerate magic under Pakellas 06:12:45 completely disabling the regen restrictions 06:12:51 should this really be the case? 06:14:11 ??mana link 06:14:12 magic shield[1/1]: Tier 2 Ds mutation. Level 1 acts as {guardian spirit}. Level 2 doubles mana regeneration rate. Level 3 directs a ratio of (maxmp - mp) / (maxmp) of your health regeneration to MP regeneration (i.e. greater proportion at lower MP). 06:14:42 probably not 06:14:47 mana link replaces HP regeneration with Magic regeneration cur/max magic of the time 06:15:12 so basically 06:15:15 if you get that 06:15:23 you can pretty much use pakellas abilities for free 06:15:35 and spellcast on top of that :D 06:15:40 if you want 06:17:12 Pakellas would still nullify the result of the stage 2 part of that mutation just fine, but stage 3 gets silly 06:20:24 I wonder if just disabling is fine 06:20:34 there is also powered by pain 06:20:37 ??powered by pain 06:20:37 powered by pain[1/2]: Taking damage sometimes restores MP (50%), or gives agility (25%) or might (25%). Tier 2 Ds mutation. 06:20:46 Medar: powered by pain seems fine to keep 06:21:04 one issue with mana link and pakellas is that mana link makes it basically impossible to worship pakellas 06:21:08 (until you get stage 3) 06:21:18 since having spirit shield w/o Magic regen seems counterproductive 06:21:32 with how Pak works 06:21:40 well powered by pain kind of incentives farming mp with safe monsters 06:21:46 not sure how much damage you need to take 06:21:56 I guess that isn't really a major issue unless the player gets unlucky 06:22:07 (and picks Pak before getting mana link) 06:22:15 but Ds is all randomness anyway 06:22:26 -!- infrashortfoo has joined ##crawl-dev 06:22:26 yeah, that's the worry 06:22:29 -!- chukamok has quit [Ping timeout: 256 seconds] 06:22:39 I wonder if there was some exception for another mutation, can't remember 06:22:42 -!- chukamok_ is now known as chukamok 06:22:47 not allow getting it in certain circumstances 06:23:07 -!- infrasho2tfoo has quit [Ping timeout: 244 seconds] 06:26:41 possibly dith and ignite blood? 06:26:54 due to the silliness it implies 06:28:41 ah, that's one yeah 06:28:53 -!- amalloy is now known as amalloy_ 06:28:54 looks like it's simply disabled while worshipping dith 06:29:40 -!- LMtx has quit [Ping timeout: 245 seconds] 06:29:51 the whole chain or just the last part? 06:30:17 just the ignite blood part 06:33:49 -!- bonghitz has quit [Ping timeout: 256 seconds] 06:36:52 !tell MarvinPA Mana link mut (and maybe powered by pain) is problematic with Pak, lvl 3 allows mana regen. Should it simply not work? Probably also applies to DD + spirit shield. 06:36:52 Medar: OK, I'll let marvinpa know. 06:37:25 Medar: DD + spirit shield blocks MP regen 06:37:36 DD can't get mana link, it's Ds exclusive 06:37:48 ah, right :P 06:38:53 -!- grimmulfr` has quit [Remote host closed the connection] 06:39:29 !tell MarvinPA well DD can't get Ds mutations... so nevermind that part :P 06:39:30 Medar: OK, I'll let marvinpa know. 06:40:03 -!- vale_ has quit [Ping timeout: 256 seconds] 06:48:11 -!- Patashu has quit [Ping timeout: 264 seconds] 06:53:19 -!- maldini has quit [Ping timeout: 260 seconds] 06:53:25 -!- boomboomfire has quit [Quit: Page closed] 06:56:18 -!- clouded_ has joined ##crawl-dev 06:56:35 -!- st_ has quit [Read error: Connection reset by peer] 06:56:51 -!- clouded_ is now known as st_ 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:04:59 -!- maldini has quit [Remote host closed the connection] 07:15:53 -!- Lasty has joined ##crawl-dev 07:18:02 -!- Earlo has quit [Remote host closed the connection] 07:18:51 -!- debo has quit [Quit: orb spiders :(] 07:22:34 -!- chukamok has quit [Quit: ChatZilla 0.9.92 [Firefox 43.0.4/20160105164030]] 07:24:25 -!- Bcadren has quit [Ping timeout: 240 seconds] 07:34:52 -!- bonghitz has quit [Ping timeout: 276 seconds] 07:40:35 -!- vale_ has quit [Ping timeout: 260 seconds] 07:40:48 -!- kuniqs has quit [Quit: Page closed] 07:50:50 -!- wheals has joined ##crawl-dev 07:58:44 -!- maldini has quit [Remote host closed the connection] 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:01:13 -!- CKyle has joined ##crawl-dev 08:03:34 -!- Blazinghand has quit [Read error: Connection reset by peer] 08:08:12 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:15:32 -!- Lasty has quit [Quit: Leaving.] 08:21:25 -!- LMtx has quit [Quit: Leaving] 08:28:00 -!- ystael has quit [Ping timeout: 245 seconds] 08:34:35 -!- bonghitz has quit [Ping timeout: 240 seconds] 08:41:35 -!- vale_ has quit [Ping timeout: 264 seconds] 08:43:33 -!- siepu has quit [Ping timeout: 265 seconds] 08:48:26 -!- maldini has quit [Remote host closed the connection] 08:59:05 "Nothing quivered" when Javelings of returning ARE quivered 13https://crawl.develz.org/mantis/view.php?id=10257 by kuniqs 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:04:22 -!- Lasty_ has joined ##crawl-dev 09:05:05 -!- iFurril has quit [Ping timeout: 245 seconds] 09:07:30 -!- LMtx has quit [Ping timeout: 260 seconds] 09:07:57 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 09:16:26 -!- maldini has quit [Remote host closed the connection] 09:19:17 -!- wheals_ has joined ##crawl-dev 09:23:16 -!- wheals has quit [Ping timeout: 256 seconds] 09:23:23 -!- wheals__ has joined ##crawl-dev 09:24:04 -!- wheals_ has quit [Ping timeout: 276 seconds] 09:30:54 03|amethyst02 07* 0.18-a0-1181-g73fd97e: Replace human quick desc with manual text (dynast, CanOfWorms) 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/73fd97eb129f 09:34:30 -!- wheals__ is now known as wheals 09:37:01 <|amethyst> Reading the "Luring" thread 09:37:08 <|amethyst> why not revert this? 09:37:12 <|amethyst> %git 4728e1c 09:37:12 07MarvinPA02 * 0.16-a0-3926-g4728e1c: Don't make monsters constantly shout when out of LOS 10(12 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4728e1c8166e 09:37:51 <|amethyst> I guess the problem is message spam, but we possibly could hide out of LOS shouts? 09:38:32 I thought the problem was that the whole level wakes up constantly in addition to message spam 09:39:00 Why not just make in-LOS monsters shout constantly? 09:39:31 and to reduce spam, have an initial message like "the orc starts shouting continuously" 09:39:39 and not a new message every turn 09:40:05 -!- tealeaves has quit [Quit: Bye] 09:41:10 New branch created: pull/229 (1 commit) 13https://github.com/crawl/crawl/pull/229 09:41:10 03DrKe02 07https://github.com/crawl/crawl/pull/229 * 0.18-a0-1182-g569601a: Don't allow Ds with magic link to regenerate MP under Pakellas (FIQ) 10(26 seconds ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/569601aabb53 09:41:14 how about making monsters without a target move towards the closest monster with a target they can see? 09:41:56 -!- vale_ has quit [Ping timeout: 240 seconds] 09:42:40 so if an orc sees you and shouts, the other ones wake up and start following you 09:42:48 s/you/it/ 09:42:50 wheals: that's solid, but it adds a spoilery element to managing the LOS of monsters out of LOS 09:43:35 yeah 09:43:57 maybe instead have monsters that hear a shout follow the shouter around 09:44:20 that seems solid to me 09:44:37 Move towards the shouter location, and then if they see the shouter, follow the shouter 09:44:49 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 09:45:05 <|amethyst> then we can make a summon spell that does nothing but sits in place shouting 09:45:10 haha 09:45:16 You mean projected noise? 09:45:20 <|amethyst> projected noise 2: el... 09:45:23 <|amethyst> yeah 09:46:49 <|amethyst> Titacy is "requesting a dev response" as to why mummies shouldn't get rRot + rConfuse https://crawl.develz.org/tavern/viewtopic.php?f=8&t=18538 09:47:51 <|amethyst> I'm not sure that's how it works, but... 09:48:12 why should they 09:48:26 why shouldn't everyone get free rf+ 09:48:30 and free ac 09:48:43 why don't all monsters do less damage 09:48:43 <|amethyst> bcadren says "It's really not that big of a buff..." 09:49:00 <|amethyst> well, to be fair Hurricos says "dying to a single tarantella is stupid" 09:49:07 i think lich could probably stand to get clar 09:49:13 mummy i don't know about 09:49:18 no 09:49:25 if anything lich should get it even less 09:49:34 well lich is at least a level 8 spell 09:50:20 <|amethyst> I wouldn't mind allowing you to leave forms while confused 09:50:49 i do think loss of clar hurts things like that but with the old list of amulets, there really weren't many that were even worth wearing other than clar 09:51:03 for those chars 09:51:09 now there are at least 09:51:59 letting you drop form would be a more elegant solution 09:52:50 <|amethyst> I also wouldn't mind allowing abandon religion to work while silenced or confused 09:53:02 <|amethyst> pretty sure gods don't like it when you get drunk and curse them under your breath 09:54:23 -!- maldini has quit [Remote host closed the connection] 09:54:30 -!- maldini has quit [Remote host closed the connection] 09:59:21 -!- faustar has quit [Quit: Page closed] 10:00:01 -!- omarax has quit [Remote host closed the connection] 10:00:41 -!- knu has quit [Quit: Reboot...] 10:01:30 -!- maldini has quit [Remote host closed the connection] 10:03:32 -!- bonghitz has quit [Ping timeout: 272 seconds] 10:07:07 -!- siepu has quit [Quit: Leaving] 10:10:54 -!- maldini has quit [Remote host closed the connection] 10:12:20 -!- CKyle has joined ##crawl-dev 10:24:46 -!- Insomniak` has quit [Quit: I like to rock] 10:26:11 -!- BigBluFrog has quit [Quit: Page closed] 10:27:04 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 10:27:41 -!- West1C has quit [] 10:30:24 -!- st_ has quit [Read error: Connection reset by peer] 10:30:47 -!- st_ has joined ##crawl-dev 10:32:13 -!- LexAckson_ has quit [Read error: Connection reset by peer] 10:33:00 -!- CKyle_ has joined ##crawl-dev 10:34:29 -!- CKyle has quit [Read error: Connection reset by peer] 10:36:53 yeah, I don't see why mummies should resist confusion or rot. I do think that dying to a single tarantella is stupid, and I think the solution is the same as the one to prevent repeated paralysis 10:37:09 in addition to maybe reevaluating the duration of tarantella confusion 10:38:21 did you agree on anything about wand type reduction? 10:40:03 dpeg: not really -- the discussion petered out or got sidetracked. I'd love to remove one or both of [slow,confuse], magic dart and also frost or flame, invis, disint (and fold it into digging), and several of the non-fireball high-tier wands 10:41:48 The suggestion to remove fire/cold because lightning, fireball, and draining are relatively distinct is a good one, though from a fantasy-theme-expectation level I'd love to keep wand of fire. It conflicting with fireball in damage type makes that a crummy choice tho. 10:43:10 -!- vale_ has quit [Ping timeout: 256 seconds] 10:45:35 -!- fallenxxxsky has quit [Ping timeout: 240 seconds] 10:46:43 03DrKe02 07* 0.18-a0-1182-g569601a: Don't allow Ds with magic link to regenerate MP under Pakellas (FIQ) 10(66 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/569601aabb53 10:46:43 03wheals02 07* 0.18-a0-1183-g5d83db3: Merge pull request #229 from drke2/patch-3 10(10 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/5d83db33651f 10:46:50 Lasty_: If you send a c-r-d mail, I promise to reply. I agree that we have too many wands. Here's what I like to do: remove disintegration, magic dart, slow. Removing fire because of fireball sounds good to me, too. 10:48:36 or, riffing on iron rod, merge fire / fireball to a new wand of fire that's a magical sticky-flame flamethrower with a splash mechanic :p 10:49:02 geekosaur: the more complicated the proposals get, the higher the chance for Nothing Happens. 10:49:14 was not serious... 10:49:26 So if we only to agree to remove disintergation, say, we should just do it. Small steps. 10:49:39 (aside from the :p, "riffing on iron rod" is already a Bad Idea) 10:49:44 geekosaur: so, rod of ignition? :P 10:58:43 -!- simmarine has joined ##crawl-dev 11:00:01 -!- omarax has quit [Remote host closed the connection] 11:00:20 Lasty_: I'd write myself, but I have another c-r-d mail about Charms in the making, so it's better if you do it :) 11:03:00 -!- meatpath has quit [Ping timeout: 260 seconds] 11:05:45 dpeg: why remove disint? 11:06:09 isn't that pretty decent, and also unique 11:06:18 compared to the fact that there's 3 wands dealing with fire 11:06:21 and 2 for cold 11:07:03 FIQ: because its special effects w.r.t. statues is gone, and we already have digging. 11:07:04 maybe that's just me though 11:07:20 oh, it is? 11:07:22 hmm.. 11:07:27 maybe then 11:07:47 Limited digging is good (so yay to spell gone), but there is no need for a strange hybrid of damage and dungeon remodeling. That's why I suggest to keep dig and remove disint. 11:07:49 allthough disint is still nice for digging single space, and to damage stuff 11:08:33 would it become possible to target dig with . 11:08:40 to dig a single space lol 11:08:58 if that was made, then I'd be ok with removing disint 11:09:02 -!- muravey has quit [Ping timeout: 265 seconds] 11:09:44 -!- maldini has quit [Remote host closed the connection] 11:10:33 You want to far-dig much more often than single-tile-dig. 11:10:39 would a mercenary power (similar to the card, but significantly more expensive) be a terrible idea for gozag 11:10:50 !learn add FIQ Is an evil killholer!!! 11:10:51 FIQ[1/1]: Is an evil killholer!!! 11:11:07 dpeg: not really tbh, I barely even use wands 11:11:12 FIQ: yes, because you can already buy out all the opposition with Bribe Branch. 11:11:32 I suppose that's true 11:11:36 !learn add FIQ Says he doesn't use wands. Is probably also an evil liar!!1! 11:11:36 FIQ[2/2]: Says he doesn't use wands. Is probably also an evil liar!!1! 11:11:49 I do use wands... 11:11:52 I said "barely" 11:12:22 But my wand usage is limited to: the utility ones (invis/hw/etc), and occasionally the offensive ones earlygame 11:12:22 imo gozag is quite good 11:12:26 FIQ: I designed Gozag, and *not* being able to bribe individual monsters was really important to me, for several reasons. 11:12:27 -!- mekhami_ has quit [Ping timeout: 252 seconds] 11:12:31 the only times I've used wands seriously is pakellas 11:12:34 which is something my past self would have strongly disagreed with 11:12:38 dpeg: I see 11:12:57 DrKe: yeah, gozag is pretty good as-is 11:13:10 03wheals02 07* 0.18-a0-1184-g403a57a: Ignore splash damage for reach attacks (dkorduban). 10(22 minutes ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/403a57a2a416 11:13:15 DrKe: I've been playing Gozag a lot, and there is one quality of life change that'd help a lot: when a pile of gold stops being effective, you should just get the cash (no need for pickup anymore). 11:13:15 so I highly doubted the suggestion would gain any traction 11:13:22 was just wondering if it had been thought of 11:13:40 since it makes flavour sense, and the mercenary card is a thing 11:13:42 FIQ: it's been brought up a million times... every single time we discussed Gozag :) 11:13:52 sorry! 11:14:04 np... if you want, I can briefly explain why I think it's bad on a god 11:14:15 sure 11:14:15 dpeg: it isn't based on the gold itself anymore, you can pick it up immediately if you want 11:14:19 if you don't mind 11:15:00 um, I have a better suggestion 11:15:07 wheals: I know, I want that the gold gets auto-apported to the player after that duration, just for convenience 11:15:09 just give the gold directly to the player 11:15:22 e.g. don't leave it on the ground in first place 11:15:29 FIQ: it is cool to have gold on the ground, because this visually tells you: no corpse, this gold instead 11:15:42 hmm that is true I suppose 11:15:44 * dpeg mumbles something about Midas etc. 11:16:54 could just make a passive power that makes you "absorb" nearby gold at a semi-regular basis, but maybe that would be silly 11:17:08 dpeg: yeah, Midas has been my thought when it comes to corpse->gold 11:17:12 guess that was the flavour ;P 11:17:22 -!- sanka has quit [Quit: Page closed] 11:18:07 it doesn't really bother me since autoexplore gets it anyway 11:18:11 dpeg: anyway, why exactly is an "unlimited" source of Mercenary card a terrible idea? 11:18:11 -!- bonghitz has quit [Ping timeout: 264 seconds] 11:18:21 wheals: yeah, I never felt it was a problem myself 11:18:24 wheals: yes, it is not a big deal, just a little nicety 11:18:27 was just a suggestion if some people do find it an issue 11:25:41 the mercenary card was pretty good when monsters could pick up items 11:25:42 it was fairly easy to get a gnaga with good armor and a large shield etc 11:25:42 DrKe: allies in general were better back then 11:25:42 I suppose 11:25:43 now it's entirely up to RNG 11:25:43 it was something of a secret tech 11:25:43 hmm really? 11:25:43 not a lot of people did that 11:25:43 not a lot of people used merc card 11:25:43 I've played a lot of NH, it's standard practice for ally management there (but not a lot of people have allies) 11:25:43 FIQ: Naturally, bribing monsters individually would have to have reduced chances and/or higher costs for tougher monsters. This is exactly like Charms: you can easily affect the chaff and it is harder (or impossible) to get the brass. 11:25:43 DrKe: well.. the only source of mercenary is in wonders 11:25:43 and wonders is dangerous 11:25:43 for several reasons 11:25:44 s/have allies/use allies/ 11:25:44 the worst thing that could really happen is you screw over your stats 11:25:44 focus, helix mostly 11:25:44 -!- grimmulfr has quit [Read error: Connection reset by peer] 11:25:44 well, helix averages towards being good 11:25:44 FIQ: Secondly, the interface would be clumsy: target monster, confirm/check price etc. 11:25:44 so it would only be very undesirable if you already had a good mut set 11:25:44 dpeg: oh I'm not sure if you understood what I meant 11:25:44 in that case 11:25:44 I was not suggesting bribing seperate monsters 11:25:44 (and also, that's very similar to Enslave Soul) 11:25:44 FIQ: so this is I wanted something different: you pour money into a whole branch, and it is spent on the most dangerous monsters. No prompts, and the desired effects. It also works very well with how corruption really works. 11:25:44 -!- pythonsnake has quit [Ping timeout: 240 seconds] 11:25:44 except for the part where you have to kill a monster to enslave it 11:25:44 but rather a way to get the same effect as the Mercenary card does 11:25:45 (but presumably for more gold) 11:25:45 kvaak: yes, the exact effect and flavour are different 11:25:45 but the end result is somewhat similar 11:26:04 you have to be able to kill the monster fast with enslave soul, have invo invested etc, and you can only have one 11:26:13 gozag single target bribe wouldnt have any of these limitations i assume 11:26:44 FIQ: ah, sorry for wrong reply 11:26:53 DrKe: right, I wasn't suggesting that though as said 11:27:01 also, the turn to kill is fairly high 11:27:05 it's 2*Invo iirc 11:27:06 but note that many gods provide summons already 11:27:07 which is plenty 11:27:17 uniques have a lot of hp 11:27:18 dpeg: let's see... I count two 11:27:24 also you have to not damage them too much in advance 11:27:24 permanent ones 11:27:30 FIQ: count again :) 11:27:33 * dpeg stormed Zot yesterday with 4 bribes 11:27:39 its just a sort of difficult ability 11:27:42 to use 11:27:42 heh, I did that with 2 11:27:44 with nuance and etc 11:27:47 in one game 11:27:58 made Zot:5 ridiculously easy 11:28:06 perhaps too easy.. 11:28:15 anyway, dpeg 11:28:18 Yred 11:28:18 yeah it destroys zot:5 11:28:21 and Beogh 11:28:21 fedhas eat your heart out 11:28:26 -!- LMtx is now known as Guest61647 11:28:26 -!- Guest61647 has quit [Killed (leguin.freenode.net (Nickname regained by services))] 11:28:32 are the only ones that give you permanent allies 11:28:45 there is also Fedhas, Makhleb and TSO 11:28:48 for temporary ones 11:28:59 maybe I'm missing something? 11:29:13 Yes, I had mixed feelings about bribes not working on anyone. On the one hand, suspension of disbelief. OTOH, it underlines the power of money. 11:30:00 did you write the gozag prayer lines dpeg 11:30:08 some of them, yes 11:30:14 there are a lot of them i noticed 11:30:25 The other day I thought that "Let them eat cake" should be added. 11:30:35 -!- ussdefiant_Lappy has joined ##crawl-dev 11:30:46 dpeg: I think that IMO I would have preferred that over the arguably broken bribe branch, but maybe that is just me :P 11:30:54 It's your god though 11:30:57 that is a classic yes 11:31:52 In German there is "Eure Armut kotzt mich an" (something like "Your poverty makes me sick") but I don't know if that's idiomatic. 11:32:07 -!- tealeaves has quit [Quit: Bye] 11:32:35 -!- Guest61647 has quit [Client Quit] 11:40:58 -!- LexAckson has joined ##crawl-dev 11:44:14 -!- vale_ has quit [Ping timeout: 272 seconds] 11:45:27 -!- WebFungus has joined ##crawl-dev 11:46:14 i don't think that sentiment exists in english 11:46:19 !seen dpeg 11:46:19 WebFungus: You have 1 message. Use !messages to read it. 11:46:19 I last saw dpeg at Wed Jan 27 16:31:52 2016 UTC (14m 27s ago) saying 'In German there is "Eure Armut kotzt mich an" (something like "Your poverty makes me sick") but I don't know if that's idiomatic.' on ##crawl-dev. 11:46:56 WebFungus: cheers 11:46:59 dpeg: did you see the discussion yesterday about merging disint + dig? (disintegrates the first thing hit and then digs for remaining range) 11:48:03 WebFungus: not really. I came here to ask whether something happened on wand discussion :) Myself, I'm in favour of removing disintegration outright, but I wouldn't mind something more complicated if we can reduce number of wands. 11:48:21 I have a branch about halfway done 11:48:26 wand streamlining 11:48:34 it doesnt. but suddenly I understand the idiom of certain songs I've heard by German artists... 11:48:36 makes them more aerodynamic, easier to throw 11:49:20 i mean i don't really like removing fire/cold because the fireball and lightning are just not as effective 11:49:24 draining is fine though 11:49:31 i'm faintly worried about combining wand streamlining (which *is* intended to be a player nerf, albeit a small one) and pak in the same release 11:50:05 could it ever be a player buff for wand acqs or are you going to give all the weight to sub-yellow tier wands 11:50:17 ditto removing destruction/swarmrod in the same release 11:51:14 DrKe: the latter; no high-weighted acq wands are getting removed 11:51:32 invis was suggested 11:51:37 or does that not count as one 11:51:45 it doesn't count for acq 11:51:56 !source _acquirement_wand_subtype 11:51:56 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/acquire.cc#l765 11:51:59 i see 11:52:01 fireball tier 11:52:24 hw/haste are 25, tele is 15 (?), invis/etc are 8 11:53:00 is the invis thing just as a part of removing evocable invis in general? 11:53:06 not really 11:53:08 or is it just a bad wand iyo 11:53:18 i'm trying to reduce inventory clutter & evocable bloat 11:53:20 so there are no plans to remove cloak of invisibility 11:53:23 for instance 11:53:27 no plans that I'm aware of 11:53:34 ic 11:53:39 i mean i can appreciate that 11:54:20 just dont really like the tier 1 damage wands other than fire, cold, and draining 11:54:28 the idea is to reduce the number of wands you end up carting around. i'm torn on fire/cold tbh - since I think you'll probably end up carrying the other destruction wands instead, so it's 'just' a nerf more or less 11:54:33 i guess disint would actually be my favorite after that but i can see why you would want to remove it 11:54:46 they're generic and boring but they really are better than lightning/fball 11:54:49 well why not remove wand of fireball 11:55:03 fball's more distinctive. not yet another beam 11:55:12 also disint isn't getting removed 11:55:30 oh 11:55:39 people seemed on board with that 11:55:53 -!- Tux[Qyou] has joined ##crawl-dev 11:56:00 maybe I missed something; my current plan was to merge it with dig 11:56:24 i guess that is what i meant by remove lol 11:56:32 i mean i assume dig isn't getting a name change 11:56:33 that's the opposite of removal!!! 11:56:35 to digtenigrate 11:56:45 doesn't exactly roll off the tongue 11:57:01 disindigrate 11:57:02 makes sense to me 11:57:03 and it loses the ability to target nonwalls 11:57:15 -!- jefus_ is now known as jefus 11:57:31 wouldn't that just be dig 11:57:42 well dig can't be . targeted 11:57:46 to destroy only one wall tile 11:58:09 |amethyst mentioned the problem with . targeting yesterday: you can't . target things which are out of LOS 11:58:20 true story: i didn't realize that /dig destroys grates until like, a month ago 11:58:39 stopped carrying disint in favor of dig after that 11:58:45 rip 11:59:20 well the precision of disint lets you killhole in places you wouldnt be able to otherwise, and can destroy vaults doors which is tactically good/interesting(?) 11:59:34 WebFungus: this is prone to bikeshedding, but I like about lightning and fireball that they have slightly different targeting than the bolts 11:59:35 ! works for beams beyond los right? 11:59:42 never used ! in my life 12:00:01 my impression was that encouraging easier killholing was considered 'bad' 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:00:04 DrKe: Why! Don't! You!? 12:00:05 from the earlier discussion 12:00:06 i have many times regardless of my confidence that it would work at all 12:00:19 how can this feature benefit me 12:00:27 i am not really aware of it 12:00:35 ??! 12:00:35 ![1/3]: ! adds an annotation to your current floor. ! (glyph) represents a potion. See ![2] for !'s on hit. 12:00:36 other than that it was the freeze bug culprit 12:00:42 ??![3] 12:00:43 ![3/3]: http://i.imgur.com/BO7tU.gif 12:00:46 if your beam range may exceed your los? 12:00:51 perhaps through fog etc? 12:00:56 iono 12:01:26 see bcadren didn't even see fit to include it in his great learndb glyph dictionary 12:01:30 haha 12:01:40 fair enough 12:02:13 WebFungus: yes, killholing is not a feature 12:02:19 -!- maldini has quit [Remote host closed the connection] 12:02:29 (Fo may be exempted) 12:02:30 except for fo, probably 12:02:31 hah 12:02:33 o/ 12:02:36 \o 12:02:39 haha 12:02:46 it's not a feature, it's a bug? 12:02:48 :| 12:03:01 at least an exploit 12:03:22 of course, the layout generator sometimes generously produces many killholes 12:03:23 exploit is so unkind... 12:05:03 Unstable branch on crawl.akrasiac.org updated to: 0.18-a0-1184-g403a57a (34) 12:05:14 -!- mopl is now known as mopl_away 12:06:44 WebFungus: our monsters find killholers very unkind: "We've been hired with the prospect of intense battles. And all we get is dying one by one next to an unseen coward in his killhole." 12:07:13 cunning! strategy! what else does an adventurer need? 12:07:27 seekers after the Orb are a cowardly lot... 12:07:48 they are the ones trying to gang up on you 12:07:55 rather than engage in honourable single combat 12:07:57 ad nauseam 12:08:33 ad nauseam... now that's a good description of killhole combat. 12:14:58 -!- molotove1 has quit [Quit: Leaving.] 12:16:52 -!- molotove has quit [Quit: Leaving.] 12:19:00 -!- amalloy_ is now known as amalloy 12:21:19 -!- molotove1 has quit [Client Quit] 12:23:14 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 12:25:42 The kobold wields a runed blowgun. The kobold shoots a poisoned needle. | The kobold unwields an uncursed enchanted blowgun. 12:25:45 runed blowgun->uncursed enchanted blowgun; is this correct? i can find logic to it, just confused me for a moment when i tried to find a runed blowgun before reading the rest of the log 12:26:25 <|amethyst> jefus: yes, "enchanted" means you know it doesn't have a brand 12:26:33 <|amethyst> because you saw a monster wield it 12:26:48 <|amethyst> it doesn't have a brand but is runed/glowing/whatever 12:26:49 oh ok 12:26:58 <|amethyst> so it must be +x unbranded, or cursed 12:27:05 i wasn't clear on the lines between runed and enchanted 12:27:12 thanks 12:27:32 very cool that the code does handle that correctly 12:27:37 agreed 12:27:46 <|amethyst> oh hey 12:27:53 <|amethyst> !lm * crash~~ray\.cc max=vlong 12:27:54 301. [2016-01-05 19:30:33] GreatCaesar the Grand Gadgeteer (L17 KoFi of Pakellas) ASSERT((iround(v.x) + iround(v.y)) % 2 == 1) in 'ray.cc' at line 117 failed on turn 43260. (Elf:1) 12:28:02 <|amethyst> no ray crashes for a while 12:28:17 <|amethyst> tempted to re-add chaos bounce randomization 12:28:18 -!- Zekka has quit [Ping timeout: 265 seconds] 12:28:29 <|amethyst> and to add flubber walls 12:29:13 guess i may as well ask, is runed == glowing? 12:29:26 yes 12:29:35 thanks 12:30:08 would a flubber wall be like green crystal? 12:30:14 <|amethyst> runed/glowing/embroidered/shiny/dyed 12:30:23 oh right, those too 12:30:42 -!- molotove has quit [Client Quit] 12:31:01 -!- molotove has quit [Client Quit] 12:31:20 i had assumed it was just variety but i'll sleep better knowing for sure. 12:31:27 <|amethyst> yeah, but 12:31:33 <|amethyst> runed and glowing are separate bits, chosen at random when the item is generated 12:31:42 -!- MarvinPA has joined ##crawl-dev 12:31:44 <|amethyst> but embroidered vs shiny vs dyed is entirely based on the armour type 12:31:51 -!- Blazinghand has joined ##crawl-dev 12:31:58 dyed skins, leather? 12:32:14 <|amethyst> robes, cloaks, gloves, boots, hats are embroidered; leather and skins are dyed; everything else is shiny 12:32:25 -!- LexAckson_ has joined ##crawl-dev 12:32:32 -!- molotove has quit [Client Quit] 12:32:37 <|amethyst> they can all be runed or glowing though 12:32:48 gotcha 12:32:59 i guess i knew that but never questioned it all at once 8-) 12:33:07 <|amethyst> ??cosmetic 12:33:07 I don't have a page labeled cosmetic in my learndb. 12:33:11 <|amethyst> ??runed 12:33:12 runed[1/2]: Congratulations, you've found a magic item! Or perhaps a {runed door}? 12:33:14 <|amethyst> ??runed[2] 12:33:14 runed[2/2]: Means that it either has an ego, is cursed, or has high plusses. Conversely, items with an ego will always be glowing, runed, shiny, dyed, or embroidered. Cursed items can appear either with or without such a "cosmetic" description. 12:33:28 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 12:33:29 <|amethyst> !learn add cosmetic see {runed[2]} 12:33:29 cosmetic[1/1]: see {runed[2]} 12:33:34 <|amethyst> !learn add cosmetic_flag see {runed[2]} 12:33:36 cosmetic flag[1/1]: see {runed[2]} 12:33:49 nice 12:33:58 <|amethyst> !learn edit runed[2] s/high // 12:33:59 runed[2/2]: Means that it either has an ego, is cursed, or has plusses. Conversely, items with an ego will always be glowing, runed, shiny, dyed, or embroidered. Cursed items can appear either with or without such a "cosmetic" description. 12:34:00 -!- kuniqs has quit [Quit: Page closed] 12:34:16 <|amethyst> can be +1 or +2 for a cloak 12:34:18 <|amethyst> etc 12:34:49 that description was true-ish in the past. 12:35:03 can a non-cursed item have a plus without cosmetic? 12:35:18 <|amethyst> WebFungus: yeah, but I think plus squashing for aux armour only lasted for a little while 12:35:19 uncursed* 12:35:30 <|amethyst> jefus: no, unless there's a bug 12:35:34 oh, I was thinking about before any plus squashing 12:35:43 <|amethyst> WebFungus: ah, right 12:36:08 -!- LexAckson has quit [Ping timeout: 265 seconds] 12:36:17 it's a pity I never thought of a way to let non-antique weapon/armour shops have items with plusses below the squashing threshold 12:36:23 since they come pre-id 12:36:39 ok, that's one that actually did plague me for a while... could have sworn i saw a weapon once or twice that way but probably misremembered 12:36:48 <|amethyst> jefus: it used to be true 12:36:56 <|amethyst> jefus: err, possible 12:37:04 recent-ish change? 12:37:20 !lg . 1 x=v 12:37:21 1/1189. [v=0.17.0-a0] jefus the Skirmisher (L3 MiBe of Trog), blasted by Natasha (magic dart) on D:2 on 2015-04-22 18:56:11, with 57 points after 1138 turns and 0:10:35. 12:37:26 <|amethyst> %git 16dc7de3 12:37:26 07PleasingFungus02 * 0.15-a0-1677-g16dc7de: Squash plusses on boring items (Hirsch) 10(1 year, 7 months ago, 1 file, 7+ 0-) 13https://github.com/crawl/crawl/commit/16dc7de330f9 12:37:35 ah ok 12:37:56 <|amethyst> and there have been bugs of course 12:38:01 <|amethyst> %git 0c4cd18d 12:38:01 07|amethyst02 * 0.17-a0-2180-g0c4cd18: Don't generate runed plain gloves for Nikola (#9860) 10(3 months ago, 1 file, 14+ 7-) 13https://github.com/crawl/crawl/commit/0c4cd18d75c0 12:38:27 <|amethyst> that was the opposite problem, +0 uncursed unbranded, but still "runed" 12:38:27 -!- miek_ has quit [Ping timeout: 265 seconds] 12:38:34 ah i see 12:39:03 this item has a powerful and purely cosmetic enchantment. boy, look at it sparkle! 12:39:22 <|amethyst> L9 spell, Embue With Cantrip 12:39:53 only 10 left in stock! call now! 12:40:07 unrand: amulet of adornment 12:40:16 <|amethyst> does nothing, but lets your randgod do weapon gifts if you complete the apotheosis quest 12:40:22 -!- ussdefiant_Lappy has quit [Ping timeout: 276 seconds] 12:40:23 ! 12:40:40 <|amethyst> s/rand/unrand/ # I suppose 12:40:57 -!- molotove has quit [Client Quit] 12:41:21 unrandgods are so 2015. 12:42:16 gods are so ancient greco-roman 12:42:44 -!- LordSloth has quit [Ping timeout: 256 seconds] 12:44:26 -!- vale_ has quit [Ping timeout: 256 seconds] 12:45:28 -!- miek_ has joined ##crawl-dev 12:46:02 <|amethyst> pseudorandom number generators are so 20th century, Xom needs qubits 12:49:12 <|amethyst> And this is the fashion which thou shat make it of. The length of the period shall be three hundred qubits, the width of the data bus fifty qubits, and the entanglement of it thirty qubits. 12:51:02 <|amethyst> An interface shalt thou make to the RNG, and in a qubit shalt thou return results above; and the argument of the function shalt thou set in the side thereof; with lower, second, and third registers shalt thou make it. 12:51:12 -!- Earlo has quit [Ping timeout: 250 seconds] 12:51:41 * jefus does the qubit shuffle. 12:52:18 shalt is a high-entropy word; very large meaning shift just by removing one letter... 12:52:28 -!- amalloy is now known as amalloy_ 12:52:30 haha. 12:52:38 <|amethyst> shat and catched fire 12:52:48 ouch 12:52:52 -!- dtsund has joined ##crawl-dev 12:53:06 <|amethyst> sorry, I guess that is a standards document 12:53:14 <|amethyst> An interface SHALL thou make to the RNG... 12:54:01 -!- MarvinPA has quit [Quit: Leaving] 12:54:32 <|amethyst> * see RFC 21:19 12:55:37 -!- tealeaves has quit [Quit: Bye] 12:56:21 <3 12:56:42 -!- MarvinPA has joined ##crawl-dev 13:00:01 -!- omarax has quit [Remote host closed the connection] 13:01:22 -!- Kalir has quit [Changing host] 13:04:11 -!- njorth has quit [Remote host closed the connection] 13:07:13 -!- Ququman has joined ##crawl-dev 13:08:35 -!- maldini has quit [Remote host closed the connection] 13:11:36 one way of translating "deine Armut kotzt mich an" would be "I find your lack of money disturbing". the vulgarism is not the main point an can be dropped without losing the intended insult 13:12:25 bhaak: yes, this is about the arrogance of wealth 13:13:40 -!- maldini has quit [Ping timeout: 260 seconds] 13:15:55 -!- dtsund has quit [Ping timeout: 240 seconds] 13:21:35 -!- WebFungus has quit [Quit: Page closed] 13:22:46 -!- amalloy_ is now known as amalloy 13:23:14 |amethyst: wouldn't it be SHALT? 13:23:30 oh i see 13:24:14 that's what i get for responding before finishing the backlog 13:24:20 heh 13:24:37 it's all nonsense anyway since that idiom is not formal language 13:25:20 modern people have forgotten that the point of tat translation was to use what was then *common* language. later English essentially made the formal language the common language as well 13:25:42 i can't tell if this is serious, or some further pun on the fact that "thou" is 2nd person informal 13:26:49 <|amethyst> geekosaur: https://en.wikipedia.org/wiki/King_James_Version#Style_and_criticism 13:29:02 -!- bonghitz has quit [Remote host closed the connection] 13:31:36 -!- Misder has quit [Ping timeout: 252 seconds] 13:32:40 hmm 13:32:48 death scarabs in spider:4 huh 13:33:31 !rip fiq 13:33:37 FIQ the Warrior (L22 DsFi), worshipper of Gozag, blown up by an orb spider on Spider:5, with 346957 points after 55896 turns and 1:49:49. 13:33:57 lol 13:44:56 -!- vale_ has quit [Ping timeout: 240 seconds] 13:45:55 -!- Ladykiller69 has quit [Ping timeout: 245 seconds] 13:51:17 -!- ldf has quit [Quit: ldf] 13:53:42 -!- ldf has joined ##crawl-dev 13:55:56 -!- nikheizen has joined ##crawl-dev 13:57:42 -!- muravey has joined ##crawl-dev 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:05:23 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 14:10:47 -!- Tuxedo[Qyou] has joined ##crawl-dev 14:11:15 I hope when you get blown up by an orb spider as a Gozag follower, your spray coins everywhere before the game end. :p 14:11:35 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 14:13:54 I'm fairly sure the game ends when the game ends 14:14:06 gods get to laugh at you first of course 14:17:46 !lg Lasty won s=god 14:17:46 yeah, it does. But I'd like that. 14:17:47 133 games for Lasty (won): 17x Ru, 14x Dithmenos, 13x, 12x Trog, 9x Okawaru, 7x Makhleb, 6x Fedhas, 6x Lugonu, 5x Elyvilon, 5x Ashenzari, 5x Vehumet, 4x Qazlal, 4x Zin, 3x Pakellas, 3x Yredelemnul, 3x Xom, 3x Kikubaaqudgha, 3x Gozag, 2x Cheibriados, 2x The Shining One, 2x Sif Muna, 2x Nemelex Xobeh, Beogh, Wulndraste, Jiyva 14:18:03 no gozag win! 14:18:05 oh 14:18:06 3x 14:18:07 lol 14:18:18 !lg Lasty gozag / won 14:18:20 3/8 games for Lasty (gozag): N=3/8 (37.50%) 14:18:31 !lg Lasty pakellas / won 14:18:31 3/3 games for Lasty (pakellas): N=3/3 (100.00%) 14:18:31 !lg . g / won 14:18:31 1/6 games for gammafunk (g): N=1/6 (16.67%) 14:18:31 -!- Zekka has quit [Ping timeout: 256 seconds] 14:18:32 Pak op, needs infinite nerf 14:18:34 !lg . p / won 14:18:35 2/3 games for gammafunk (p): N=2/3 (66.67%) 14:18:52 !lg . g !boring / won 14:18:53 1/4 games for gammafunk (g !boring): N=1/4 (25.00%) 14:18:57 !lg . p !boring / won 14:18:58 2/3 games for gammafunk (p !boring): N=2/3 (66.67%) 14:19:16 !lg . !boring !gfspeed s=god / won o=% 14:19:17 36/442 games for gammafunk (!boring !gfspeed): 1/1x Kikubaaqudgha [100.00%], 1/1x Jiyva [100.00%], 1/1x Elyvilon [100.00%], 2/2x The Shining One [100.00%], 2/3x Dithmenos [66.67%], 2/3x Qazlal [66.67%], 2/3x Pakellas [66.67%], 1/2x Ashenzari [50.00%], 5/11x Vehumet [45.45%], 1/3x Beogh [33.33%], 1/3x Zin [33.33%], 1/3x Fedhas [33.33%], 4/15x Sif Muna [26.67%], 1/4x Gozag [25.00%], 1/5x Ru [20.00%]... 14:20:00 !lg devteamnp !boring !gfspeed s=god / won o=% 14:20:01 1723/53148 games for devteamnp (!boring !gfspeed): 2/2x Wulndraste [100.00%], 40/153x Ru [26.14%], 27/147x Jiyva [18.37%], 40/245x Dithmenos [16.33%], 32/216x Gozag [14.81%], 21/144x Qazlal [14.58%], 72/650x Ashenzari [11.08%], 7/64x Pakellas [10.94%], 44/435x Fedhas [10.11%], 90/897x Kikubaaqudgha [10.03%], 192/1929x Okawaru [9.95%], 47/473x Cheibriados [9.94%], 62/634x The Shining One [9.78%], 1... 14:20:14 03MarvinPA02 07* 0.18-a0-1185-g2fe3d93: Improve handling of suppressed MP regen mutations under Pakellas 10(18 minutes ago, 2 files, 9+ 4-) 13https://github.com/crawl/crawl/commit/2fe3d93d1bdd 14:20:18 wow those are some bad winrates 14:20:19 haha 14:20:23 you won wuln twice? 14:20:29 !lg devteamnp p / won 14:20:31 7/66 games for devteamnp (p): N=7/66 (10.61%) 14:20:32 me? no, I've never played it 14:20:40 oh, right, that's devteamnp 14:20:56 !learn del lasty_to_do[1 14:20:57 Deleted lasty to do[1/5]: bug: pakellas doesn't make MPRegen amulets count as useless for inventory categorize purpose 14:21:43 that's not what i just fixed 14:21:43 MarvinPA: You have 2 messages. Use !messages to read them. 14:21:46 unless someone else did that already 14:21:52 MarvinPA: I already did 14:21:56 aha 14:22:04 except I did it wrong and |amethyst had to fix it immediately :p 14:22:06 so what wands are being considered for removal 14:22:16 Stupid inverted boolean logic haha 14:22:23 I floated the idea of "Infestation" in webtiles chat 14:22:33 Lightli: scroll up and see my comments around 5 hrs ago 14:22:38 Immediate verdict: "Chestbursters in crawl would rule!" 14:22:56 i ran into a fun crash with that fix, was trying to check player_regenerates_mp() in the mutation activity check to reduce code duplication 14:23:03 fr: death scarabs have acid for blood 14:23:28 but that also checks for dd wearing guardian spirit, and checking for guardian spirit also checks for the gspirit mutation 14:23:51 haha 14:23:54 so then i guess it tries to check the mutation level of that...... 14:24:09 does it end up in an infinite loop? 14:24:25 gammafunk: i don't know if you noticed, but chei is above sif in the devteamnp winrates. interesting fact 14:24:37 it was just crashing on startup but i'm assuming that's why! 14:27:20 amalloy: I can survive the game more reliably with sif than I can with oka, not my fault if others cant! 14:27:58 i believe you, but i think that must be a symptom of some mental illness 14:28:23 Hey if worshiping sif is a mental illness, we'd better not try diagnosing chei worshipers... 14:28:39 MarvinPA: perhaps the whole mutation chain should be disabled? 14:28:45 including intrinsic spirit shield 14:28:48 Also I'm playing nethack right now, so the idea of me having a mental illness is just silly 14:28:54 because I can't think of a case where that is useful with Pak 14:29:03 I cannot win games without Gozag anymore :( 14:29:10 1learn add Gozag 14:29:15 dpeg: why not? 14:29:23 was something nerfed 14:29:38 gammafunk: as in, the idea is silly because there's plenty of fact to work with instead? 14:30:02 FIQ: lopsided brain structure by now 14:30:19 should your choice of god really affect what mutations are possible to get? that doesn't sound right to me 14:30:26 Lasty_: well to be fair, I do think that sif is a stronger god for most book starts than oka is relative to non-spellcasting starts 14:30:34 aside from J of course 14:30:40 -!- Blazinghand has quit [Read error: Connection reset by peer] 14:30:42 Lasty_: but yeah all fired shots against nethack players are reasonable 14:31:10 I just want to do a nethack stream so people can see the silliness 14:31:16 amalloy: it doesn't 14:31:21 I was referring to suppression 14:31:28 which is what is currently done with most of mana link 14:31:33 for Pak 14:31:34 i see 14:31:38 -!- Final has quit [Quit: Page closed] 14:31:40 and presumably ignite blood for Dith 14:31:59 gammafunk: why would you play Nethack? Need we call the paramedics? 14:33:02 dpeg: man, try playing Vulture (easy form of nethack with a "3-D" interfact available on steam, so many of my viewers may have only seen nethack this way) 14:33:03 gammafunk: fair enough 14:33:06 :) 14:33:35 dpeg: since it's this 3D isometric perspective, it's like the movement keys are rotated, so you mostly move with diagonals 14:34:11 I looked at vulture 14:34:17 I didn't like what I saw 14:34:28 then again, I stay away from tiles in general for roguelikes 14:34:29 it's....interesting... 14:34:43 I vastly prefer playing nethack in tty :p 14:34:43 -!- zxc has quit [Read error: Connection reset by peer] 14:37:01 For instance, I believe the sound is coded according to simple pattern matching of the messages 14:37:31 So if you displace you cat, you get a "meow" sound. But if you fight a hostile cat, you get that sound for every message that generates 14:37:37 Including as you eat the kittens corpse 14:38:31 For instance, I believe the sound is coded according to simple pattern matching of the messages 14:38:34 This is correct 14:38:37 And very silly 14:39:06 I think for the stream I'll leave the music and sounds on for a bit so people can hear...and them just turn them off and play stream music 14:40:57 re: infestation, i think i have it working ok locally - power affects the duration of the debuff on monsters, then monster hd affects the number of scarabs you get (can be 0 for low-hd stuff) 14:41:35 -!- n1 has quit [Ping timeout: 264 seconds] 14:41:37 @??stone_giant 14:41:37 stone giant (15C) | Spd: 10 | HD: 16 | HP: 70-103 | AC/EV: 12/2 | Dam: 45 | 10items, 10doors | Res: 06magic(80), 12drown | XP: 1418 | Sz: Giant | Int: human. 14:41:49 How does the number of scarabs scale with hd? 14:41:50 i was vaguely wondering if there should be any restrictions on what it works on (other than "no tentacles/projectiles/weird things"), i think it's probably fine to affect everything though 14:41:55 dpeg: erklaer denen mal das Sprichwort mit der Schwein und der Eiche. NetHack ist die unbewegliche Eiche. 14:42:10 MarvinPA: might want to limit it to things that leave a corpse 14:42:10 const int num = min(3, div_rand_round(mons->get_experience_level(), 9)); 14:42:22 i wanted to specifically avoid doing that 14:42:24 ok, so 3 max 14:42:26 to make it stay useful late 14:42:32 oh right, demons 14:42:36 bhaak: Was soll ich mit Schein und Weiche erklären? :) 14:42:38 fair enough 14:42:44 flavourwise you just infuse them with spooky necromantic energy and that turns into death scarabs 14:43:02 as long as we don't need life scarabs for infected angels :D 14:43:10 MarvinPA: is it a simple "leaves xp" test then? 14:43:17 er gives xp 14:43:20 dpeg: DU MUSST DAS HÖRGERÄT EINSCHALTEN! 14:43:29 -!- edsrzf has joined ##crawl-dev 14:43:59 -!- lol10801lol has quit [Quit: WeeChat 1.3] 14:44:08 Lasty_: doom clock sounds very interesting! 14:44:24 I think that would pretty much cover any weird cases, within reason, for tentacles I forget if mons_gives_xp() looks at the parent or not 14:44:27 currently it's weird and complicated but quite possibly could just be boiled down to "gives xp" instead 14:44:29 http://sprunge.us/QZWg 14:44:49 i went for being exhaustive but yeah, maybe xp covers everything there 14:45:14 dpeg: yeah, I've been thinking that over for a while. I feel like it has potential. Maybe eventually I'll try to put it up as a branch 14:45:27 yeah I think we don't want special checks there and the xp test is what we should use, but let me see 14:45:38 Speaking of work in progress, combogod should be playable by the weekend. 14:45:44 Lasty_: huzzah! 14:45:55 and double huzzah!! 14:46:09 I've got the 4th power complete and working on compile issues; after that I just need 5th power and a ton of tuning no doubt 14:46:22 MarvinPA: yeah, mons_gives_xp() covers all forms of summons (and fake abjure) and tentacles, projectiles 14:46:29 -!- vale_ has quit [Ping timeout: 276 seconds] 14:46:42 also doesn't let you infest neutrals though 14:46:48 if that matters 14:47:09 i already had that explicitly in the list, although that doesn't really matter either way i think 14:47:15 -!- CanOfWorms has joined ##crawl-dev 14:48:32 -!- LordSloth has quit [Ping timeout: 256 seconds] 14:48:45 your check would exclude spatial vortices, which do give xp 14:49:12 I guess xp is the better check there; all the conjured things that you'd care to exclude don't give xp 14:49:19 yeah 14:49:54 hrm, actually, how does the player avoid getting xp from ball lightning when monsters cast that spell? 14:50:36 @?? ball lightning 14:50:36 ball lightning (11*) | Spd: 20 | HD: 1 | HP: 1 | AC/EV: 0/10 | Dam: 5 | 11non-living, fly, unbreathing | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 12wind, 04napalm | XP: 4 | Sz: little | Int: brainless. 14:50:36 -!- WebFungus has joined ##crawl-dev 14:50:45 q: has anyone asked if it would be annoying to have monsters that trail miasma as allies 14:51:12 you mean, monsters with non-batty movement? 14:51:12 batty movement ones could make that really a thing, I guess 14:51:28 but the player can already get fire elementals 14:51:33 however those aren't speed 30 with batty 14:51:52 WebFungus: you raise a great question 14:51:55 also, it's more common to be able to walk through fire clouds than through miasma 14:52:22 i had considered it! it seemed ok in my brief testing, but i didn't do a ton of long-distance travel 14:52:32 do they last a long time? 14:52:35 Lasty_: I was just thinking about it just now; my other thought was "this really need to work on demons/undead/etc" but mpa was way ahead of me :) 14:52:38 quite possibly it'd be a problem 14:52:58 well walking through fire clouds is annoying still 14:53:11 it's just that the miasma effect you really have to avoid even more so 14:53:17 unless you're using the best L8 necromancy spell 14:53:26 or are one of the 3 best species 14:54:24 maybe they could not trail miasma, in an attempt to continue to reduce the number of things they do at once from its initial value of a billion 14:54:24 -!- tealeaves has quit [Quit: Bye] 14:54:42 (but that shouldn't be done just for the spell alone obviously) 14:55:28 Well I have felt that their miasma clouds are not terribly effective, but they do tend to add up if you're in tomb and not undead 14:55:37 I feel like 'batty miasma monster' is a more interesting/distinctive hook for a monster than 'batty monster with a weird complicated af'. I don't feel super strongly, that's just my first reaction 14:55:49 sort of acting as passive area denial, which is interesting? 14:56:42 !lg * br=tomb recent s=killer% 14:56:43 450 games for * (br=tomb recent): 71x a greater mummy (15.78%), 46x a death scarab (10.22%), 34x a reaper (7.56%), 32x a bennu (7.11%), 31x a mummy priest (6.89%), 22x a sphinx (4.89%), 21x an ancient lich (4.67%), 21x an emperor scorpion (4.67%), 19x an anubis guard (4.22%), 16x a guardian mummy (3.56%), 9x bennu (2.00%), 9x (2.00%), 8x a phantasmal warrior (1.78%), 7x a jiangshi (1.56%), 7x a re... 14:56:47 is this a god power? 14:56:52 fast/batty + drain speed melee is sort of what i've thought of as the main thing about them, as both enemies and allies 14:56:53 they are clocking in some kills 14:56:57 because if so, I'd just make the god give you immunity to the spawn's clouids 14:57:00 *clouds 14:57:13 yeah, if you can get them to apply slow a lot, you really have the good part of them 14:57:39 !lg * br=tomb recent killer=death_scarab status=slowed 14:57:41 12. Xurdan the Conqueror (L27 MiGl of Ru), slain by a death scarab (summoned by a greater mummy) on Tomb:2 (tomb_2; tomb_2_ambush_old) on 2016-01-09 18:34:23, with 704720 points after 65171 turns and 4:03:13. 14:59:24 i didn't even know death scarabs have drain-speed melee 14:59:28 FIQ: spell 14:59:28 @??death scarab 14:59:28 death scarab (06B) | Spd: 30 | HD: 8 | HP: 24-33 | AC/EV: 7/14 | Dam: 3013(scarab) | 07undead, evil, unbreathing | Res: 06magic(60), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 14noxious | XP: 760 | Sz: little | Int: animal. 14:59:36 oh 14:59:37 ??af_scarab 14:59:37 I don't have a page labeled af_scarab in my learndb. 14:59:39 feh 14:59:40 ok 14:59:44 to be honest I don't think most players actually do tomb, the place with death scarabs, without rn+++ 14:59:58 I mean ushabti exist so not having rn+++ is a serious liability 15:00:01 the miasma clouds and fast movement are by far the most noticeable parts for me 15:00:03 -!- omarax has quit [Remote host closed the connection] 15:00:15 i know they're batty but it mostly doesn't matter so much, and i almost never notice them hitting me 15:00:19 I don't think rn+++ nullifies all their attacks 15:00:24 it nullifies drain, though 15:00:26 ??scarab 15:00:26 death scarab[1/1]: 0.16 undead Tomb pack monster, occasionally showing up in numbers to replace guardian mummies. Fast, batty, trails miasma, and has a vampiric bite that also drains speed. 15:00:38 I was commenting on the "nobody notices their draining attacks" 15:00:48 the drain speed doesn't trigger with rN though, yeah 15:00:51 yeah, they still do some damage when they hit for sure 15:00:58 replace guardian mummies? 15:01:04 that's quite a nerf when that happens 15:01:17 since they're in my experience far easier to deal with 15:01:35 i guess you generally get more reliably slowed by death curses 15:02:12 so of the vampiric and slow effects of af_scarab, what does rN do? 15:02:54 tomb also has a strong non-movement culture since the two most important battles are fought at the stairs 15:02:57 rN is immunity to both 15:02:59 gammafunk: with rN+, both effects are entirely negated 15:03:09 so the player is heavily discouraged from actually moving 15:03:31 !source attack::drain_defender_speed 15:03:32 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/attack.cc#l1018 15:03:40 that's not a great design, since what player in tomb has 0 rn 15:03:41 making the miasma clouds less effective in those particular situations, although I guess for the non-staircase battles the player can also just move backwards 15:03:49 that might be a good independent change regardless for drain speed. i wonder if it has it just because drain stats also used to weirdly check rN 15:04:04 -!- Lasty has joined ##crawl-dev 15:04:14 gammafunk: . . . . : raises hand: 15:04:18 I feel like, even with vamp, it should have the effect reduced by rn maybe, but not completely negated 15:04:35 Lasty_: you made that change? 15:04:35 gammafunk: but not having it is pretty awful 15:04:41 well tomb has other dangerous things that are negated by rn+++ so most players will probably stock up on it anyway 15:04:41 oh 15:04:42 gammafunk: no, I do tomb w/o rN+ 15:04:53 dang 15:04:55 lasty is hardcore 15:05:03 !lm . rune=golden 15:05:04 8. [2015-11-24 09:07:42] amalloy the Thanatomancer (L27 DsSu of Ashenzari) found a golden rune of Zot on turn 124637. (Tomb:3) 15:05:07 wow, someone take away Lasty's extended read bit, don't let him go there any more 15:05:19 -!- Patashu has joined ##crawl-dev 15:05:28 gammafunk: would you describe that as a 'poverty strategy' 15:05:35 i have 8 golden runes apparently, and i don't think i've ever done tomb with rN=. maybe rN+ once or twice, but usually rN++ or rN+++ 15:05:48 I don't think I've ever done tomb without rn+++ 15:05:53 gammafunk: I really only do tomb for tournaments 15:05:55 WebFungus: that's not even a strategy 15:05:57 which explains why i've never noticed af_scarab 15:05:57 I guess I might have once, I recall getting drained in draining clouds 15:06:09 ouch! 15:06:11 wow did someone change vampiric ego to SPWPN_VAMPIRISM 15:06:13 I actually entered tomb this run with rN++ 15:06:28 but I got my 3rd + literally 10 steps away from Tomb:1 staircase 15:06:34 I don't usually look at my rN when entering tomb 15:06:36 to make it impossible to find for everyone who finally got used to it being vampiricism for some reason and also inconsistent with AF_VAMPIRIC 15:06:55 Not sure how other people feel, but it also seems to me that vampiric effect would be good for scaling down with rN like how we do af_fire and af_cold 15:06:58 instead of just negating it 15:07:04 kvaak: ditto, which is why I sometimes have rN... 15:07:18 I guess that could be complicated in that the monster does an hp calculation to know when to use it 15:07:26 is the vampiric effect really dangerous though 15:07:26 oh I'm thinking of the spell 15:07:31 it just makes them take longer to kill 15:07:48 theoretically it lowers your hp by an additional amount 15:08:01 i feel like the spell used to have a weird scaling-with-rN thing that i removed 15:08:16 because it was maybe monster-only? or player-only. or somehow really weird 15:08:22 maybe it's not worth the complexity, especially if very few monsters even use it 15:08:31 but applying something like that uniformly to sources of vamp might work 15:09:01 somehow whenever i think i've simplified anythinig to do with vampires or vampiricism there are still a million layers of complexity again next time i look 15:09:06 heh, out of 7 15 rune wins, two had rN+ only from brooch of shielding 15:09:07 @??vampire_bat 15:09:07 vampire bat (06b) | Spd: 30 | HD: 3 | HP: 8-12 | AC/EV: 1/14 | Dam: 305(vampiric) | 07undead, evil, see invisible, fly, unbreathing | Res: 06magic(10), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 56 | Sz: tiny | Int: animal. 15:09:25 @??giant_leech 15:09:25 giant leech (05w) | Spd: 8 (swim: 60%) | HD: 12 | HP: 48-70 | AC/EV: 5/15 | Dam: 3505(vampiric) | amphibious, evil | Res: 06magic(40), 12drown | Vul: 08holy | XP: 287 | Sz: Large | Int: animal. 15:09:32 ok, so it's not additional damage 15:09:40 oh, wait, 3 / 7 15:09:56 Apparently I find BoS a lot on 15 runers 15:10:10 Lasty_: the devs reformed artefacts a while back and now we can't get no rN in our games 15:10:25 gammafunk: they sound terrible. We should stop paying them. 15:10:52 consider it done 15:11:52 . . . oh no! What have I done?? 15:11:58 Come back, springs, come back! 15:15:15 -!- FIQ has quit [Ping timeout: 240 seconds] 15:21:47 -!- Zekka has quit [Ping timeout: 264 seconds] 15:22:53 vampiricism was renamed one or two years ago 15:23:04 I think it might have been a chris commit, just to confuse the other chris 15:23:40 ah, a chriso bug report 15:23:42 %git e1f089e4d803acad323b702ff29d2f754c6d3641 15:23:42 07reaverb02 * 0.15-a0-1537-ge1f089e: Rename "vampiricism" to "vampirism" (ChrisOelmueller, #8435) 10(1 year, 7 months ago, 25 files, 53+ 53-) 13https://github.com/crawl/crawl/commit/e1f089e4d803 15:25:19 funnily (?), grepping git log for vampiricism finds as many commit message references to it after that change as before 15:26:29 it's so ingrained now! 15:27:15 would you say that it has you under its power? [like a vampire? [joke explanation]] 15:28:07 ([{aaaah}]) 15:28:49 :) 15:36:14 -!- st_ has quit [] 15:37:29 -!- FIQ has joined ##crawl-dev 15:38:27 -!- lobf has joined ##crawl-dev 15:43:56 -!- Patashu has quit [Ping timeout: 240 seconds] 15:44:25 -!- PsyMar has quit [Quit: witty quit message goes here] 15:45:56 -!- Ladykiller70 has quit [Ping timeout: 245 seconds] 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:02:29 -!- lobf has quit [Quit: lobf] 16:04:31 -!- lobf has joined ##crawl-dev 16:06:17 -!- Earlo has quit [Ping timeout: 265 seconds] 16:08:24 FR: make G actually work in pandemonium 16:08:41 because if you have given a position (say, to the next pan level) and are aborted due to enemies 16:08:46 -!- lobf has quit [Ping timeout: 240 seconds] 16:08:47 you cannot use G to resume your walk 16:08:57 due to "_Sorry, you can't auto-travel out of here." 16:09:22 -!- lobf has joined ##crawl-dev 16:11:24 yes you can? :Z 16:11:27 it works fine for me 16:11:42 -!- kuniqs has quit [Quit: Page closed] 16:12:13 -!- money has quit [Ping timeout: 252 seconds] 16:14:01 -!- lobf has quit [Ping timeout: 265 seconds] 16:14:13 -!- cal has quit [Quit: Page closed] 16:14:20 FIQ: if the remembered map contains obstacles that would block the remembered path, it won't let you autotravel 16:14:24 e.g. clouds 16:14:47 -!- lobf has joined ##crawl-dev 16:18:54 -!- PsyMar has quit [Quit: witty quit message goes here] 16:20:17 -!- AnxiousCarrot has quit [Read error: Connection reset by peer] 16:20:27 Lasty: that is not the issue... 16:20:35 one sec 16:20:54 oh, it does work 16:20:57 sorry 16:21:52 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 16:25:47 dpeg: I've settled on ascending a Rogue (having done knight, wizard, tourist), let me know if you have any tips 16:26:32 -!- lobf_ has joined ##crawl-dev 16:26:38 -!- chukamok has quit [Quit: ChatZilla 0.9.92 [Firefox 43.0.4/20160105164030]] 16:27:20 -!- lobf has quit [Ping timeout: 272 seconds] 16:27:21 -!- lobf_ is now known as lobf 16:29:49 -!- morphy has quit [Ping timeout: 252 seconds] 16:32:18 -!- tealeaves has quit [Quit: Bye] 16:32:33 -!- Ququman has quit [Read error: Connection reset by peer] 16:33:32 -!- tealeaves has quit [Client Quit] 16:36:26 rogue was the only role roarke won in nethack 16:36:30 he hated that game 16:36:45 -!- ProzacElf has joined ##crawl-dev 16:36:54 how does bribe branch work in pan? can you bribe pan lords? 16:37:08 probably not the named ones 16:37:13 but maybe the others? idk 16:38:16 -!- tealeaves has quit [Ping timeout: 250 seconds] 16:39:36 -!- read has joined ##crawl-dev 16:40:07 -!- molotove has quit [Quit: Leaving.] 16:41:43 !source gozag_type_bribable 16:41:44 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/godabil.cc#l4730 16:42:39 so you can't bribe the 8 lords of panhell, but you can bribe anything else intelligent 16:44:17 -!- dtsund has joined ##crawl-dev 16:44:25 so the list of bribables is literally everything intelligent except those 16:44:38 damn 16:44:47 i remember when it was much more limited 16:45:23 yeah, it's way more fun now 16:45:37 friendly orbs of fire and ancient liches blasting orb guardians 16:46:20 -!- vale_ has quit [Ping timeout: 245 seconds] 16:46:30 I watched dynast basically just march into the hall of zot 16:46:56 given all the friendly stuff helping him and the neutral/peaceful stuff not hurting him 16:47:06 he still apported the orb to the stairs 16:47:29 well not to the stairs, but into the little vestibul thing 16:47:43 at which point a pan lord appeared, and his friendly ancient lich hasted itself 16:47:48 and then hurtled itself at the pan lord 16:48:20 -!- fallenxxxsky has quit [Quit: Leaving] 16:52:22 so brave... 16:52:38 clearly all this gozag nonsense is just power creep. 16:52:41 can't wait until we return to the old gods 16:52:57 the friendlies don't even time out 16:53:39 not sure how great interface wise if they did 16:53:41 gammafunk: he apported the orb *still*? why would you do that, given that the pan spawns start anyway 16:53:55 amalloy: the -blink/tele delay etc 16:53:59 i guess you can keep cblink 16:53:59 yeah 16:54:02 gross 16:54:05 yep 16:54:18 -!- BigBluFrog has quit [Quit: Page closed] 16:54:35 on the one hand i would like to make you get Orb status when you move the orb 16:54:47 but i can see how that would not be clear 16:54:58 Well, it's not really that bad 16:55:01 gammafunk i figured out why trove_misc_throne_room sometimes generates too many one shot evokers 16:55:04 I mean there is a status light 16:55:08 DrKe: oh? 16:55:17 their weight in acquire.cc is just much higher than anything else 16:55:34 yeah, you mean if they're unseen by the player? 16:55:39 yeah, zero if seen 16:55:44 it's close to 3x what anything else has 16:55:50 and cboe has a custom weight depending on skills 16:55:54 right 16:55:59 which is rarely that problematic 16:56:08 i do think if a new evoker was added it should probably take weight from the elementals 16:56:09 I assume that skill is just evocations? 16:56:10 tho 16:56:26 it seems to be evo* spellcasting/invo 16:56:27 gammafunk: i would assume spellcsating 16:56:33 erm 16:56:36 spellcasting * evo/invo 16:56:37 if it's all magic schools then it's a byproduct of me doing &A27 16:56:38 since you don't need a cboe if you have no spells 16:56:41 yea 16:56:48 so you had a 100% chance of getting it 16:57:02 right, and I got the hall of cboe once and then didn't seem them anymore 16:57:03 since its MAX_SKILL_LEVELS * MAX_SKILL_LEVELS for the denom 16:57:38 but yeah i'm satisfied with the vault, saw some guy get it and it did not suck 17:00:01 -!- omarax has quit [Remote host closed the connection] 17:00:54 orb of fire (05*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, fly, unbreathing | Res: 13magic(immune), 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 11silver | XP: 8519 | Sp: b.fire (3d40) [06!sil], fireball (3d43) [06!sil], malmutate [06!sil] | Sz: little | Int: human. 17:00:54 %??orb of fire 17:01:06 the only thing i might change at this point is lower weight to 5 if you have mut_no_love 17:01:09 OoFs have human int? 17:01:15 since that misc stuff mostly sucks if you have it 17:01:21 but thats just another ru corner case 17:01:33 Just Another Ru Corner Case 17:01:44 0.18 clan name 17:02:05 orb of fire (05*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, fly, unbreathing | Res: 13magic(immune), 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 11silver | XP: 8519 | Sp: b.fire (3d40) [06!sil], fireball (3d43) [06!sil], malmutate [06!sil] | Sz: little | Int: human. 17:02:05 %0.16?orb of fire 17:02:18 hm 17:02:24 orb of fire (05*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, lev, !sil | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 11elec+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 11437 | Sp: b.fire (3d40), malmutate, fireball (3d43) | Sz: little | Int: normal. 17:02:24 %0.12?orb of fire 17:02:30 unknown monster: "-v" 17:02:30 %0.16?-v 17:02:32 thought they had high int, for some reason 17:02:34 Monster stats Crawl version: 0.17-a0-1923-gc35365e 17:02:34 %0.16?-version 17:02:39 lmao 17:02:43 yes 17:02:50 chei can't C++11 17:02:55 or something? 17:03:00 -!- Delreyn has quit [Ping timeout: 245 seconds] 17:03:29 gretell doesn't have previous versions set up 17:03:32 @?-version 17:03:32 Monster stats Crawl version: 0.18-a0-1180-g64ccc1e 17:03:36 @??-version 17:03:36 Monster stats Crawl version: 0.18-a0-1180-g64ccc1e 17:03:45 @??-name 17:03:45 Yhirgh 17:03:51 most important feature 17:04:04 @??name 17:04:04 unknown monster: "name" 17:04:04 @??-name 17:04:04 Cassum 17:04:08 cassum 17:05:03 I will choose a new name. 17:05:06 @??-name 17:05:06 Xuumawk 17:05:10 -!- WebFungus is now known as Xuumawk 17:05:15 This is who I am, now. 17:05:40 -!- LordSloth has quit [Ping timeout: 256 seconds] 17:05:42 Don't worry guys, it's just a phase he's going through 17:05:48 -!- lvh_ is now known as lvh 17:06:09 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 17:06:10 !lg * killer~~Xuumawk 17:06:11 No games for * (killer~~Xuumawk). 17:06:23 !lg * ikiller~~Xuumawk 17:06:24 No games for * (ikiller~~Xuumawk). 17:06:27 aw 17:06:33 -!- serq has quit [Quit: suddenly gone...] 17:07:18 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 17:09:19 -!- Krakhan has quit [Changing host] 17:10:16 I'm a special snowflake. 17:11:30 @??-name 17:11:30 Zupapeir 17:11:38 gretell speaks german 17:12:30 thought you were a special fungus >.> 17:12:45 @??-name 17:12:45 Adytut 17:12:48 that's not sexi 17:15:28 -!- HalfStep has quit [Ping timeout: 252 seconds] 17:15:30 I'm many things. 17:19:48 -!- KamiKatze has quit [Quit: Page closed] 17:27:05 actually I'm still recovering from a "special" fungus. (waves tolnaftate menacingly...) 17:27:46 -!- LordSloth has quit [Ping timeout: 256 seconds] 17:27:47 -!- mamgar has quit [Client Quit] 17:31:02 why can clarity and *Rage mutations coexist? 17:31:10 usually conflicting mutations aren't possible 17:34:46 reasonable question 17:36:20 -!- hypermatt has quit [Ping timeout: 245 seconds] 17:36:50 -!- LordSloth has quit [Ping timeout: 256 seconds] 17:44:04 -!- Odds has quit [Ping timeout: 252 seconds] 17:45:06 -!- spring_break_08 has quit [Ping timeout: 240 seconds] 17:49:08 -!- hypermatt has joined ##crawl-dev 17:49:14 -!- lobf has quit [Ping timeout: 265 seconds] 17:50:13 -!- lobf has joined ##crawl-dev 17:53:21 -!- CKyle_ has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 17:57:12 -!- koboldina has quit [Quit: Page closed] 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:00:12 -!- cmcbot has quit [Remote host closed the connection] 18:00:48 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 18:01:20 Unstable branch on underhound.eu updated to: 0.18-a0-1185-g2fe3d93 (34) 18:07:59 -!- kuniqs has quit [Quit: Page closed] 18:11:51 -!- scummos__ has quit [Remote host closed the connection] 18:13:14 .gfgk 18:13:15 73. bza the Severer (L21 HOAK of Lugonu), blasted by a moon troll (bolt of acid) in WizLab (wizlab_lehudib) on 2016-01-24 01:30:08, with 308645 points after 54938 turns and 2:27:49. 18:13:17 oops 18:13:54 dev co-op 18:16:24 -!- serq has quit [Changing host] 18:23:23 -!- Xuumawk has quit [Quit: Page closed] 18:29:29 dpeg: did you see a computer beat the european go champion (full-size)? https://t.co/WVJJiuBfRW 18:33:22 -!- siepu has quit [Read error: Connection reset by peer] 18:35:31 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 18:41:21 did the human forfeit via heart attack or something? last i checked we weren't even close to humans 18:41:41 -!- Floodkiller has joined ##crawl-dev 18:44:59 "we"???? amalloy reveals his true form 18:47:06 -!- vale_ has quit [Ping timeout: 240 seconds] 18:51:07 -!- ktgrey has quit [Ping timeout: 272 seconds] 18:52:58 yeah the article says in the abstract it was thought at least a decade away 18:53:10 and things at least a decade away tend to stay that way for a while, funny thing 18:56:07 -!- Naruni has quit [] 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:03:50 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:04:49 -!- CKyle has joined ##crawl-dev 19:05:07 -!- lobf has quit [Ping timeout: 265 seconds] 19:05:55 -!- lobf has joined ##crawl-dev 19:15:45 -!- molotove has quit [Quit: Leaving.] 19:19:34 -!- Kellhus has quit [Quit: Page closed] 19:20:25 -!- LexAckson_ has quit [Ping timeout: 250 seconds] 19:24:15 all I want to know is, can we begin justifying radical changes to DCSS using phrases like "anti-bot design" etc 19:24:41 -[o_o]- 19:24:43 -!- Earlo has quit [Remote host closed the connection] 19:24:56 no one likes bots... 19:26:32 -!- Franz__ has quit [Read error: Connection reset by peer] 19:28:44 qw is taking our jobs 19:30:24 ow many commits does qw have, anyway? :p 19:33:35 -!- Zekka has quit [Ping timeout: 250 seconds] 19:35:17 I should learn how recurrent neural networks work and hook a couple up to qw 19:36:59 I hope the implementation will be in lua and rc-file compatible 19:37:54 yes, they will be very small neural networks so that they fit in lua 19:38:02 qwerminator 19:39:44 -!- WalkerBoh has joined ##crawl-dev 19:42:00 -!- MarvinPA has quit [Quit: Leaving] 19:43:32 sqwynet 19:45:01 -!- lobf has quit [Quit: lobf] 19:45:01 -!- serq_ has quit [Quit: leaving] 19:46:00 -!- fiq_ is now known as FredrIQ 19:46:09 -!- FredrIQ has joined ##crawl-dev 19:48:18 -!- vale_ has quit [Ping timeout: 256 seconds] 19:50:40 -!- WorkSight has quit [Quit: Leaving...] 19:52:24 rip github 19:54:00 that's an angry looking pink unicorn 19:55:20 "We're investigating a significant network disruption affecting all github.com services." 19:56:19 yes, yes they are. (the graphs are just a little ominous) 19:56:46 -!- ystael has quit [Ping timeout: 245 seconds] 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:06:15 -!- PleasingFungus has joined ##crawl-dev 20:07:37 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 20:08:09 is_high_tier_wand is a really weird function 20:08:20 please 20:08:28 it must solely consist of high tier programming 20:08:54 or wand-tier programming written while is-high 20:09:06 re earlier chat: someone made a dark souls pvp bot with neural networks 20:09:28 actually I forget if neural networks were actually involved or if someone just claimed they were 20:10:10 really makes you think, doesn't it 20:10:31 huh. monsters using /disint do 2/3rds damage 20:17:14 it's funny how many different ways we have to signify 'wand quality'. normal generation frequency, is_high_tier_wand, acq frequency, shopping value, charge count 20:23:35 well, you know 20:23:38 you have to let the concept 20:23:40 wander a little 20:24:39 can someone explain the reason that there's a wand of magic darts in blue_anna_alchemist to me 20:24:39 I think that used to be something else 20:24:39 let me trace the history 20:25:08 ohhhh 20:25:17 I thought you meant "on the floor" 20:25:34 blue_anna_alchemist was a vault that was meant to show case that most fearsome of enemies, 20:25:37 the deep dwarf artificer 20:26:57 for a while it was a plain deep dwarf 20:26:58 and then 20:27:05 %git a67810d 20:27:05 07tenofswords02 * 0.14-a0-3582-ga67810d: Remove species dummy monsters from vaults (minmay, #8119) 10(1 year, 10 months ago, 14 files, 35+ 82-) 13https://github.com/crawl/crawl/commit/a67810d854ab 20:27:18 (here's where the replacement for the deep dwarf got a wand) 20:30:07 nice 20:30:26 as in the species monster in that decor vault got a hw wand? 20:30:28 -!- serq has quit [Quit: leaving] 20:30:36 !bug 8119 20:30:36 https://crawl.develz.org/mantis/view.php?id=8119 20:31:19 oh I think that may be the first patch from minmay that got merged 20:31:37 gammafunk: the plain deep dwarf with no items was removed 20:31:44 gammafunk: and in its place, a kobold with a wand of darts 20:31:49 (which later became a big kobold) 20:31:52 heh 20:32:19 fr: wand of bolts that shoots crossbow bolts 20:32:26 still uses charges though 20:32:34 wand of bolts: 20:32:41 bolt of fire, bolt of cold, lightning bolt, bolt of draining, ... 20:33:00 better yet, could fire literally any beam type that's in the game 20:33:11 that's basically the wand of random effects <.< 20:33:17 though that's only wand effects 20:33:20 FR: wand of chaos 20:34:52 hm 20:34:56 what to replace the wands in ice_cave_small_necro with? 20:35:12 or, how to remove them? I don't remember what glyphs non-kitems go to 20:36:02 * or |? 20:36:51 which wands 20:37:05 "wand of frost / wand of cold w:5"? 20:37:17 yeah 20:37:44 man, chopping wand of frost instead of wand of flame is really making life hard for all these silly theme vaults 20:37:53 like nicolae_elemental_shop 20:38:05 though I guess that one would be in trouble anyway 20:39:00 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:39:06 that's a really weird set of items in that vault 20:39:37 (the ice cave, that is) 20:43:45 check this one out 20:43:59 ITEM: wand of fire ident:type / ring of fire ident:type / Necronomicon / grand grimoire / scroll of torment ident:type 20:46:08 I bet I know a) which vault that's in and b) who wrote that line of code 20:46:54 correct on both counts 20:48:37 technically, two vaults 20:48:47 anyway: ice cave? 20:49:25 hm, interesting, there used to be a hellmouth_3 20:49:28 ! 20:49:28 I wonder what happened to it 20:49:31 probably 20:49:33 swallowed 20:49:46 anyway re ice cave 20:49:55 option 1) "wand of cold" (unless you're removing those too) 20:50:01 option 2) "nothing w:15 / wand of cold" 20:50:10 option 3) rewrite the entire set of items 20:50:50 oh, hellmouth_3 still exists 20:50:58 why did I think it didn't 20:51:13 (maybe it has placement issues - I don't think I've ever seen it in game) 20:51:51 oh 20:51:52 wand of cold is gone 20:51:56 answer: it is tagged transparent 20:51:57 rip 20:51:59 and it has an island 20:52:04 so it will never place 20:52:06 nice... 20:52:12 ??objstat 20:52:12 objstat[1/3]: Run with "crawl -objstat" in a build of crawl with EXTERNAL_FLAGS_L=-DDEBUG_STATISTICS in your make command (or full debug with "make debug") to generate item/monsters statistics. See crawl -help for the argument details. 20:53:12 and 20:53:15 guess who tagged it as transparent 20:53:16 I need to rerun it but I want to set up an AWS 20:53:18 so which wands are being removed 20:53:22 hm 20:53:31 Grunt: you!? 20:53:36 %git f07e438b 20:53:36 07Grunt02 * 0.14-a0-381-gf07e438: Spruce up Hell and Pan entries. 10(2 years, 3 months ago, 4 files, 142+ 134-) 13https://github.com/crawl/crawl/commit/f07e438b2eae 20:53:39 regret-...oh 20:53:41 lol 20:53:48 gammafunk: I get a warning with every file when I try to compile objstat 20:53:52 deng 20:53:54 what warning? 20:54:03 http://pastebin.com/mW8wapGF 20:54:03 also give me your make command 20:54:17 hm 20:54:36 oh is github down still 20:54:41 sudo make -j 5 EXTERNAL_FLAGS_L=-DDEBUG_STATISTICS FULLDEBUG=Y TILES=Y 20:54:48 ...sudo 20:54:51 that's... 20:54:53 anyway the solution isn't to untag it transparent, but to mark the island (/ lava?) as opaque 20:54:58 so let's see if that helps 20:55:07 I sudo compiled two years ago and have never gotten around to cleaning up the repo 20:55:16 PleasingFungus: please don't compile using sudo 20:55:36 PleasingFungus: chown -R : 20:55:44 just ls -al on the crawl dir to see what the group shoudl be 20:55:50 -R is recursive 20:55:59 PleasingFungus: sudo chown! 20:56:03 yes 20:56:13 but presumably PleasingFungus runs all commands from a # prompt anyway 20:56:14 and possibly a chmod to follow up but that's also pretty easy to do 20:56:19 god, amalloy please 20:56:42 20:56:50 haha 20:56:52 never 20:57:08 chown seems to have done the trick 20:57:10 ty! 20:57:15 np 20:57:50 ohhh 20:57:51 I know what it is 20:58:02 fulldebug is redundant with debug_statistics, isn't it? 20:58:07 yeah 20:58:09 that'd do it 20:58:18 right I didn't read that 20:58:49 the flag is only for the debug-lite target, which just uses -DDEBUG iirc 20:59:01 *the flag is only needed for 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:02:09 mm right, github is down 21:02:17 so can't push the hellmouth_3 fix >.> 21:02:27 we should never have left gitorious!!! 21:02:53 gitorious left us. 21:02:56 :( 21:04:03 -!- zxc has joined ##crawl-dev 21:05:38 -!- nicolae- has joined ##crawl-dev 21:06:07 github is down because PleasingFungus changed his name to an unlucky name 21:06:20 @??-name 21:06:20 Babiviq 21:06:27 i knew it 21:06:29 that's a lucky name 21:06:39 i knew that guy was behind github being down 21:06:55 a pox on all your houses, respectively! 21:07:06 he's probably also the reason i got fired, and divorced, and a tree fell on my car, too 21:07:18 hm, iteration 27 of objstat is spamming errors about monsters in walls 21:07:22 coincidence? 21:07:33 alternatively, the possible removal of some wand types is causing the universe to act in vengance since no wand type has ever been removed 21:07:58 remove all wand types 21:08:11 no 21:08:11 it's so crazy to me that wands have been unchanged for a decade 21:08:18 remove all of them but hw, haste, and tele 21:08:25 and digging and disint 21:08:35 and maybe invis 21:08:54 remove Lightli 21:09:02 rip 21:10:10 add fabulous new wands 21:10:20 wand of ~*~*~fabulousness~*~*~ 21:11:37 wand of wishing. 21:11:50 when you zap it everything else in LOS gets a wish 21:14:07 PleasingFungus: what was the last wand to be added? 21:16:06 -!- meatpath has quit [Ping timeout: 260 seconds] 21:17:03 based on 4.0b26, I am guessing disintegration 21:17:17 (note that apart from the names, the set of wands has not changed at all since then) 21:18:18 are there any wand changes planned or is this just idle chat 21:19:22 wand of disintegration was added in 3.0 21:19:27 (pre-DCSS) 21:20:01 nicolae-: Do it near your orcish army as a beogh follower 21:21:11 before that, draining and random effects were added somewhere in the early 2.x series 21:21:23 wand of bees 21:21:32 -!- CanOfWorms has joined ##crawl-dev 21:21:33 wand of pushing/pulling 21:21:57 wand of nothing 21:22:35 wand of stairs 21:22:47 wand of Xom 21:23:08 huh 21:23:20 wand of wands 21:23:25 i assumed one had been added, based on the recent commit 21:23:32 %git :/_wand_ 21:23:32 07PleasingFungus02 * 0.18-a0-1180-g64ccc1e: Simplify _random_wand_subtype() 10(25 hours ago, 1 file, 29+ 16-) 13https://github.com/crawl/crawl/commit/64ccc1e5733b 21:23:33 PleasingFungus: wands are pretty simple and good 21:23:33 wand of death 21:23:41 !death Floodkiller 21:23:42 Death has come for Floodkiller... 21:23:44 i guess that the comment was always wrong then 21:23:50 when you zap it, you die 21:23:57 a decade is a long time, but I doubt bolt of fire, cold, drain, lightning have changed much either 21:24:17 People really underutilize wands, I've noticed 21:24:19 -!- maldini has quit [Remote host closed the connection] 21:24:29 not just the high levels, also ones like frost and flame that are really helpful in lair 21:24:42 just softening up things like blink frogs is really really good and people don't do it 21:24:51 s/blink/spiny/ frogs 21:24:56 but they're good on blink frogs as well 21:25:26 there's a large "must save this finite resource" factor ime 21:25:33 also this is one of the reasons P exists 21:25:34 yeah, likewise with potions 21:25:36 to encourage wand use 21:25:37 <.< 21:25:54 people have like 6 might pots, 6 agil pots, several haste pots 21:26:02 but "hrm I'll just go into this fight without any buffs" 21:26:08 gotta save it for zot:5! 21:27:06 -!- molotove has quit [Quit: Leaving.] 21:29:02 I definitely under-use wands 21:29:14 it might be stupid, but I'd probably use them more if V was v 21:29:20 -!- SirVagabond has quit [Quit: Page closed] 21:29:20 speaking of wands, someone zapped a wand of github is back up 21:30:43 oh 21:30:43 good 21:30:57 03Grunt02 07* 0.18-a0-1186-gd02dc51: Allow hellmouth_3 to place again. 10(33 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d02dc51238f5 21:32:36 -!- molotove has quit [Ping timeout: 245 seconds] 21:38:02 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 21:40:31 -!- molotove1 has quit [Client Quit] 21:40:39 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:42:07 -!- MgDark has quit [Ping timeout: 272 seconds] 21:43:31 Lasty: you really underuse them? 21:43:44 yeah 21:43:46 why? 21:44:13 Oh just people with a lot of games tend to use those more since they're more aware of how it tips fights in their favor 21:44:28 it's not going to one-shot the foo but it will weaken the foo and preserve your hp 21:44:38 Ah. I definitely use them if I think I need the scales tipped 21:44:58 * Grunt tips Lasty over. 21:44:59 but I don't use them if I'm confident I'll win w/o them, but I could use them to finish the fight with more HP and I don't have any other use for them 21:45:07 Wait...scales tipped 21:45:12 Right on my back! You know I can't right myself! 21:45:20 I thought Ru was fair! 21:45:24 ...scales, not cows >.> 21:45:32 !lm . ru alive sac s=noun 21:45:35 6 milestones for gammafunk (ru alive sac): 3x purity, drink, experience, stealth 21:45:39 you thought Ru was fair? 21:45:40 !lg lasty ru / won 21:45:40 17/30 games for lasty (ru): N=17/30 (56.67%) 21:45:48 Lasty: Hopefully I just ascend this one and then I have 2x Ru games 21:45:57 experience is a pretty good sac 21:46:07 !sacrifice gammafunk 21:46:08 * Sequell sacrifices gammafunk! 21:46:33 problem is that Ru was basically athiest for a long time until I think drink came along 21:46:33 the others I just couldn't stomach 21:46:50 Eye and armour and dodging (whatever those are called) 21:46:53 sac somach? 21:46:58 probably! 21:46:58 *stomach 21:47:08 You lose the ability to eat permafood 21:47:13 (unfr) 21:47:19 sac stomach: can't eat or drink at all 21:47:29 instant 6* 21:47:31 Good for Mu 21:47:36 (unless undead) 21:48:13 !haunt Grunt 21:48:14 gammafunk casts a spell at Grunt. Insubstantial figures form in the air. The wraith hits Grunt! x4 The phantasmal warrior hits Grunt! x3 21:48:27 !xxx gammafunk 21:48:28 Grunt casts a spell. 10 tentacled monstrosities appear! The tentacled monstrosity tentacle-slaps gammafunk! x10 21:48:34 !dragonscall gammafunk 21:48:35 Grunt calls out to the draconic realm, and the dragon horde roars back! The golden dragon tramples gammafunk!!! x3 21:49:04 -!- vale_ has quit [Ping timeout: 272 seconds] 21:49:21 sacrifice sacrifices 21:49:57 sacrifice god 21:49:57 under ru, the ability "renounce religion" should be "sacrifice religion" imo 21:50:06 gammafunk: yeah, you can be an atheist for Ru for a while if you don't take the expensive sacs 21:50:21 gammafunk: tho even */** offer some decent benefits 21:50:25 yeah 21:50:31 I was getting the * passive 21:50:42 I think the GrWn of ru I killed before did take something big, like Artifice 21:50:47 ??ru[-1 21:50:48 ru[8/8]: There are people who only take minor sacrifices -- dozens of them -- but they don't realize they're taking Sacrifice Early Game 21:51:04 It's not the best choice to play a real Ru game 21:51:12 -!- ProzacElf has quit [Ping timeout: 264 seconds] 21:51:15 since Gr being a stronger species lets you ahtheist a while 21:51:20 *atheist 21:51:37 probably the god is most meaningful if you get a big conduct and get it early 21:51:42 and get big piety 21:52:01 If your first sac is one of the biggies you go straight to ***, and that's way more power than most gods offer at that stage of the game 21:52:27 yeah, it's just that there's very few of those I want long term (in terms of fun) for a typical char 21:52:42 Hand I wouldn't mind maybe on some, XL is ok? 21:52:52 that's not such a big sac though, is it? 21:52:52 XL is one I can live with either way 21:52:54 It's about half of hand 21:53:04 XL is I think a little rougher than it's worth right now 21:53:17 and it currently has a nasty interaction w/ sac courage you aren't compensated for 21:53:17 as in the effect is too punative? 21:53:21 yeah 21:53:28 ah, interesting 21:53:50 ??sacrifice_love 21:53:50 sacrifice love[1/3]: You are hated by all - Excluding OOD/ball lightning/battlesphere/spectral weapon/fulminant prism. Everything in the dungeon is hostile on sight. Enslave doesn't work. 21:53:55 ??sacrifice_love[2 21:53:55 sacrifice love[2/3]: Spells that work normally: Conjure Ball Lightning, Battlesphere, Spectral Weapon, Fulminant Prism, Orb of Destruction. Fire Storm vortices are hostile. 21:53:57 ??sacrifice_love[3 21:53:57 sacrifice love[3/3]: The butterfly can only feel hate for you! x8 21:53:58 !sacrifice love 21:53:59 * Sequell sacrifices love! 21:53:59 er 21:54:02 Sequell is now hated by all. 21:54:04 doesn't say how much it's worth... 21:54:15 ??sacrifice 21:54:15 ru sacrifices[2/2]: Sac Health, Sac Essence, Sac Purity, Sac Arcana, Sac Drink, Sac Words, Sac Courage, Sac Love, Sac Nimbleness, Sac Durability, Sac Artifice, Sac Stealth, Sac a Hand, Sac Experience, Sac Skill, Sac Eye, Sac Resistance 21:54:19 ??sacrifice[2 21:54:19 I don't have a page labeled sacrifice[2] in my learndb. 21:54:24 gammafunk: you'd better fix it! :D 21:54:42 Lasty: I'm hated by Ru, and now I'm fixing Ru's entries?! 21:54:49 Ru says: "I hate you, gammafunk" 21:54:50 Sacrifice Sack: You cannot carry items 21:54:55 ??ru_sacrifices[2 21:54:55 ru sacrifices[2/2]: Sac Health, Sac Essence, Sac Purity, Sac Arcana, Sac Drink, Sac Words, Sac Courage, Sac Love, Sac Nimbleness, Sac Durability, Sac Artifice, Sac Stealth, Sac a Hand, Sac Experience, Sac Skill, Sac Eye, Sac Resistance 21:55:04 ??ru_sacrifices[1 21:55:05 ru sacrifices[1/2]: You must make a sacrifice or use the Reject Sacrifices ability before Ru will offer new sacrifices. In the latter case, the timer for new sacrifices is significantly increased. The increase stacks consecutively until you make a sacrifice. Ru tries to avoid offering sacrifices that will increase your piety significantly beyond max. 21:55:14 odd there's no listing of worth 21:55:29 The base cost for sac love is around 20, maybe 25, and then you get +/- up to 5 piety or 10%, whichever is smaller 21:55:33 -!- MgDark has quit [Ping timeout: 250 seconds] 21:55:37 -!- MgDark_ is now known as MgDark 21:55:44 IIRC sac love doesn't have any conditional price changes 21:55:47 doesn't the game give an estimate of what you'll get when you look at the sacrifice? 21:55:55 in terms of *s 21:55:56 well, if you already sacrificed summoning it's worth less 21:56:02 CanOfWorms: yes 21:56:10 I think it says this is a large/small sacrifice? 21:56:11 it sshould give an absolutely correct value 21:56:19 Does it actually show you your resulting *? 21:56:22 yes 21:56:24 I didn't even notice that 21:56:33 it says it on the confirm screen 21:56:43 apparently I can't read 21:56:56 it'd be nice to move it to the (a)bility menu 21:59:29 ... my wandering mushroom just confused Rupert into a lava pool 21:59:35 ! 21:59:38 quick 21:59:38 while he was carrying a exec axe of distortion 21:59:39 grab the text 21:59:52 that my HO would prefer over his +2 flaming handaxe 21:59:53 learn add fedhas_reasons 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:00:08 Rupert is engulfed in a cloud of spores! 22:00:08 Rupert says, "Why is everything spinning?" 22:00:08 Rupert falls into the lava! 22:00:08 Rupert is incinerated. 22:00:41 !learn add fedhas_reasons Your wandering mushroom hits Rupert! Rupert is engulfed in a cloud of spores! Rupert says, "Why is everything spinning?" Rupert falls into the lava! Rupert is incinerated. 22:00:42 fedhas reasons[6/6]: Your wandering mushroom hits Rupert! Rupert is engulfed in a cloud of spores! Rupert says, "Why is everything spinning?" Rupert falls into the lava! Rupert is incinerated. 22:06:00 You hear a sizzling splash 22:06:07 -!- nicolae- has left ##crawl-dev 22:07:10 kind of funny that the player can't drown like that but monsters still can 22:07:26 -!- aditya has quit [Ping timeout: 260 seconds] 22:07:29 wheals: depends on their int, right? 22:07:31 Or did we remove that 22:07:41 removed 22:07:48 i think it used to be disallow for high-int monsters, but then they were removed 22:08:03 which is funny, since the player is obviously not high intelligence!! 22:08:39 clearly the monsters are using a bootleg version of crawl that doesn't have such quality of life features built in 22:09:28 monsters still cheat, film at termcast.develz.org 22:10:08 -!- ontoclasm has joined ##crawl-dev 22:10:17 ontoclasm!! 22:10:31 hiya 22:10:38 have you seen the latest in abominations 22:11:43 -!- maldini has quit [Remote host closed the connection] 22:14:33 -!- ystael has quit [Ping timeout: 250 seconds] 22:16:40 looks like we lost cszo for a bit 22:17:39 CanOfWorms: nope 22:18:13 http://puu.sh/mMmYd/78224391a7.png 22:18:14 -!- Sizzell has quit [Ping timeout: 276 seconds] 22:18:19 the latest in necromancy tech!!! 22:18:43 rip cszo 22:18:45 awesome 22:19:12 I'm going to a few more 22:19:22 I think it's going to end up at about 12 in total? 22:19:41 the lower left is denture golem i assume 22:20:07 -!- |amethyst has quit [Ping timeout: 272 seconds] 22:20:18 The large abomination flashes a smile at you. 22:20:25 can't wait to use those as player tiles 22:20:38 -!- Crawl_Bacchus has quit [Quit: Look what I got, Bart, a Tickle-Me Krusty doll!] 22:20:40 -!- noppa354 has quit [Quit: Page closed] 22:20:52 -!- jefus has quit [Quit: Leaving] 22:21:11 apparently the necromancer carefully sorted the parts so that he could match them up later 22:21:17 and then went "screw it" 22:21:24 -!- |amethyst has joined ##crawl-dev 22:21:27 and just made a golem made entirely of arms 22:21:37 -!- Sizzell has joined ##crawl-dev 22:21:49 that one's going to get a secondary color eventually 22:21:58 the design is pretty great though 22:22:04 for a while, it didn't have the head arm 22:22:14 I just wanted to make an abomination with no facial features 22:22:17 then I realized 22:22:22 I can put... an arm there!!! 22:23:33 -!- amalloy is now known as amalloy_ 22:23:35 -!- ontoclasm1 has joined ##crawl-dev 22:25:58 didn;t think it through, since all the arms are grouped together that's what you get >.> 22:26:00 -!- ontoclasm has quit [Ping timeout: 264 seconds] 22:26:01 why not throw in some legs 22:26:26 I don't think you "get" it 22:26:48 how abominable 22:27:07 it's an arm-y 22:27:40 geekosaur: i can't stomach much more of this 22:28:06 geekosaur: I hope my mino who splatted with a +12 bardiche on Snake:4 destroys you for that 22:28:23 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 22:33:16 03Lasty02 07[combo_god] * 0.18-a0-1048-g29b2542: Add Ukayaw **** power: Emotional Bond 10(15 seconds ago, 13 files, 97+ 1-) 13https://github.com/crawl/crawl/commit/29b254299ebc 22:33:37 -!- Lasty has quit [Quit: Leaving.] 22:33:46 -!- Floodkiller has quit [Quit: Page closed] 22:34:05 -!- Lasty has joined ##crawl-dev 22:36:00 dangit lasty, that name is from @??-name, isn't it?! 22:36:56 before this god goes live...this god is literally a rockstar god 22:38:52 !seen chequers 22:38:52 I last saw chequers at Tue Jan 26 05:55:40 2016 UTC (1d 21h 43m 11s ago) saying 'interested in a dump/save?' on ##crawl-dev. 22:38:54 -!- justin_ has quit [Client Quit] 22:43:36 -!- Blazinghand has joined ##crawl-dev 22:56:43 -!- vev has quit [Read error: Connection reset by peer] 22:59:14 -!- ontoclasm has joined ##crawl-dev 22:59:19 -!- drukna has quit [Remote host closed the connection] 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:00:48 -!- ontoclasm1 has quit [Ping timeout: 264 seconds] 23:00:51 -!- cang has quit [Quit: Page closed] 23:01:43 ??objstat[2 23:01:43 objstat[2/3]: Latest statistics: https://drive.google.com/folderview?id=0B7VXhHzhWWb7S282VWhLVWRXbG8&usp=sharing , See the README for details: https://docs.google.com/document/d/1D5mFqVi8ghz_nzvVmDUc3unx8VanVBWfgvZ8xCHaiJo/edit?usp=sharing 23:01:54 -!- ontoclasm1 has joined ##crawl-dev 23:05:21 -!- zeia has quit [Ping timeout: 265 seconds] 23:05:26 -!- y2s82 has quit [Ping timeout: 240 seconds] 23:05:30 Hellmonk (L15 HEMo) ASSERT(mgrd(mons->pos()) == s) in 'show.cc' at line 299 failed. (Snake:1) 23:05:36 -!- ontoclasm has quit [Ping timeout: 264 seconds] 23:07:33 -!- |amethyst has quit [Remote host closed the connection] 23:08:22 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 23:08:47 -!- Sizzell has quit [Ping timeout: 250 seconds] 23:09:32 -!- travis-ci has joined ##crawl-dev 23:09:33 The build is still failing. (combo_god - 29b2542 #4574 : Corin Buchanan-Howland): https://travis-ci.org/crawl/crawl/builds/105327910 23:09:33 -!- travis-ci has left ##crawl-dev 23:12:17 Lasty: do you need tiles for U 23:12:22 -!- CKyle has joined ##crawl-dev 23:12:58 -!- Jamo has quit [Ping timeout: 252 seconds] 23:20:21 New branch created: wandtrim (1 commit) 13https://github.com/crawl/crawl/tree/wandtrim 23:20:21 03PleasingFungus02 07[wandtrim] * 0.18-a0-1181-gcaa0c31: Remove various wands 10(17 minutes ago, 39 files, 149+ 254-) 13https://github.com/crawl/crawl/commit/caa0c31cd6d5 23:20:43 ^ this is up for review [the commit message has what should be a good summary] 23:20:57 CanOfWorms: those tiles are abominable...!!! 23:21:33 -!- Insomniak` has quit [Ping timeout: 272 seconds] 23:22:01 -!- |amethyst has joined ##crawl-dev 23:22:10 <|amethyst> ??is cszo down 23:22:13 21 minutes, 55 seconds since last activity (cszo) 23:23:36 hm 23:23:45 wands of removedness currently fire DEBUGGING_RAY 23:23:45 <|amethyst> the whole ISP seems to be down 23:24:24 mmmmmmmmmm 23:24:26 wand of debugging 23:24:28 give one to |amethyst 23:25:10 -!- HellTiger has quit [Ping timeout: 265 seconds] 23:25:26 New branch created: pull/230 (4 commits) 13https://github.com/crawl/crawl/pull/230 23:25:26 03Ahmad Hamidullah02 07https://github.com/crawl/crawl/pull/230 * 0.18-a0-1072-g342b96f: fixed monsters not triggering traps after using stairs 10(2 weeks ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/342b96f512f6 23:25:26 03Ahmad Hamidullah02 07https://github.com/crawl/crawl/pull/230 * 0.18-a0-1122-gdfde6b3: Merge branch 'master' of https://github.com/crawl/crawl 10(11 days ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/dfde6b3c2dff 23:25:26 03Ahmad Hamidullah02 07https://github.com/crawl/crawl/pull/230 * 0.18-a0-1123-g1394f39: revert master 10(10 days ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/1394f392c737 23:25:26 03Ahmad Hamidullah02 07https://github.com/crawl/crawl/pull/230 * 0.18-a0-1124-geb5f369: make followers trigger traps (#9654) 10(10 days ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/eb5f3690e099 23:27:39 !tell |amethyst i think you concluded the changes in #230 probably were good, though perhaps not going to fix the bug? does that sound right? 23:27:39 wheals: OK, I'll let |amethyst know. 23:27:43 -!- wheals has quit [Quit: Leaving] 23:28:05 03PleasingFungus02 07[wandtrim] * 0.18-a0-1182-g925701c: Remove wands of debugging 10(20 seconds ago, 1 file, 12+ 1-) 13https://github.com/crawl/crawl/commit/925701c0adc5 23:28:17 rip wands of debugging 23:29:38 shouldnt that be handled via save compat? map it to something else? 23:29:51 or just remove from inventory 23:29:57 * PleasingFungus shrugs 23:30:02 -!- Daekdroom has quit [Quit: Leaving] 23:30:26 removing them would be reasonable 23:30:37 lemme see. 23:30:55 !remove reasonableness. 23:30:56 03Grunt * 0.18-a0-1538-gb584f7b: Remove reasonableness. 10(in the future, 49 files, 696+ 587-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=b584f7b 23:35:35 -!- zeia has quit [Ping timeout: 276 seconds] 23:37:09 ??wand_of_random_effects 23:37:09 wand of random effects[1/2]: An unreliable wand which acts like a random wand. You might cook Sigmund, or haste him. Doesn't include heal wounds. Does include draining -- the good gods won't like it if that happens. 23:37:23 Haste is the best random effect effect on monsters! 23:39:10 hm 23:39:17 I am not sure how I would go about removing an item in save-compat 23:39:23 we don't ever do that at present 23:39:37 imo: 23:39:37 don't 23:39:40 yeah 23:40:34 contemplating how to implement digsintegrate. 23:41:26 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 23:43:13 What were the ideas floated 23:43:17 let's blow them up! 23:43:57 is it going to be like old dig, but zap any monster in the way? 23:44:28 so you get a dig beam but if there's a monster in the ray, the first one only gets zapped 23:45:05 current thought is: if it hits a monster before running into anything solid, disintegrate it. otherwise, act as digging. 23:45:54 that's 23:45:55 iffy 23:45:59 mm? 23:46:27 hm 23:46:30 what happens if 23:46:36 @.##.g 23:46:41 @ player, # wall, g monster 23:46:47 actually let me pad that 23:46:50 @.##.g.## 23:47:04 I guess it'd dig all the walls and leave the monster unharmed 23:47:11 that's iffy 23:47:15 that is a bit odd, yeah 23:47:17 my feeling is that it should not disintegrate the monster 23:47:40 behaviour of a beam/bolt should not depend on its previous path 23:48:18 would it make you feel better that my current attempt at implementation is to change the flavour to beam_diggin 23:48:24 if it hits a wall 23:48:34 no 23:48:34 it would not 23:48:43 (that is exactly how I guessed you implemented it <.<) 23:49:01 I'm diggin this beam 23:49:01 lol 23:49:04 hey, looks like it works! 23:49:10 lemme test the Grunt Scenario 23:49:23 yep 23:49:26 perfect. 23:49:34 ! 23:49:43 what happened 23:49:55 it dug all the walls and left the monster unharmed 23:50:00 just as I predicted 23:50:03 ... 23:50:05 haha 23:50:21 let me turn this on you 23:50:27 what would you want digsintegrate to do? 23:50:33 the correct behaviour IMO 23:50:39 is to dig the first two walls, hit the monster, and stop 23:50:46 gammafunk: agree/disagree? 23:50:50 hrm 23:50:59 nothing done to monster? 23:51:05 I guess I see the logic of that 23:51:05 no, it would damage the monster 23:51:08 er 23:51:08 ok 23:51:10 I really don't like that 23:51:13 I guess I see the logic of that 23:51:19 any scenario which ends with you accidentally disintegrating an ally 23:51:23 through a wall 23:51:27 is a bad scenario 23:51:29 imo 23:51:36 and having to watch out for that is also bad 23:51:40 alternate possibility: 23:51:55 stop digging the moment it hits open space after piercing a wall 23:52:14 counterpoint: you should be able to disintegrate yourself somehow 23:52:18 -!- ussdefiant_Lappy has joined ##crawl-dev 23:52:29 ontoclasm1: nothing stopping you from disintegrating yourself here 23:52:41 That seems overly suicidal. 23:52:42 well, accidentally i mean 23:52:42 we're not changing behaviour if the zap hits a monster first after all 23:52:55 warlock's mirror lives... except I haven't implemented it for monsters 23:53:06 like, fr: walls that reflect disint, scattered at random inside normal walls 23:53:07 Grunt: so you'd still be able to dig walls without being next to them, yes? 23:53:19 PleasingFungus: to revisit the Grunt Scenario in my alternate take 23:53:30 the first two walls get dug out and the beam stops 23:53:31 so even in 23:53:33 I guess that stop in open space rule would work pretty well 23:53:41 @.##...##. 23:53:41 only the first two walls get dug 23:53:41 wouldn't that be a beam/bolt that changes behavior based on its previous path? before it hits a wall, it can pass through empty space; afterward, it can't. 23:53:44 -!- pop_ has quit [Quit: Page closed] 23:53:58 yeah 23:54:09 this is an excellent point, and the reason why it is an alternate 23:54:25 is Grunt just experimenting on us 23:54:29 we're his test subjects 23:54:31 pakellas is real... 23:54:43 * Grunt says: Back to the drawing board! 23:55:55 hm 23:56:09 @??eye of devastation 23:56:09 eye of devastation (08G) | Spd: 7 | HD: 10 | HP: 45-65 | AC/EV: 12/1 | see invisible, fly, unbreathing | Res: 06magic(100), 12drown | XP: 436 | Sp: b.energy (3d20) [06!sil] | Sz: Medium | Int: brainless. 23:56:16 @??great orb of eyes spells:bolt_of_energy.200.wizard 23:56:16 Unknown spell name: 'bolt of energy' in 'bolt_of_energy.200.wizard' 23:56:19 feh 23:56:30 b.energy 23:56:36 @??great orb of eyes spells:energy_bolt.200.wizard 23:56:37 great orb of eyes (09G) | Spd: 10 | HD: 12 | HP: 57-77 | AC/EV: 10/3 | Dam: 20 | spellcaster, see invisible, fly, unbreathing | Res: 06magic(120), 03poison, 12drown | XP: 894 | Sp: b.energy (3d20) | Sz: Large | Int: human. 23:56:40 er 23:56:42 that 23:56:48 is that fixed damage? 23:56:57 @??test spawner spells:energy_bolt.200.wizard 23:56:57 test spawner (00X) | Spd: 14 (swim: 60%; 07stationary) | HD: 1000 | HP: 10000 | AC/EV: 127/127 | 11non-living, amphibious, spellcaster, regen, unbreathing | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 10elec, 09poison+++, 07acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 1 | Sp: b.energy (3d20) | Sz: Large | Int: brainless. 23:57:00 signs point to yes 23:57:01 yes, apparently 23:57:05 just found it in code 23:57:12 hrm 23:57:14 @??cacodemon 23:57:14 cacodemon (082) | Spd: 10 | HD: 13 | HP: 81-112 | AC/EV: 11/10 | Dam: 22, 22 | 05demonic, 10doors, unholy, see invisible, fly, regen | Res: 06magic(160), 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 1638 | Sp: b.energy (3d20) [06!sil], slow [06!sil], confuse [06!sil], malmutate [06!sil], dig [06!sil] | Sz: Large | Int: human. 23:57:16 I'm contemplating the tangential question of "what to do with gooes" 23:57:20 they're the big users 23:57:29 since they're the only other users of disint 23:57:53 -!- travis-ci has joined ##crawl-dev 23:57:54 The build passed. (wandtrim - caa0c31 #4575 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/105333447 23:57:54 -!- travis-ci has left ##crawl-dev 23:57:58 ty, travis 23:58:04 I kind of liked the idea of them summoning other eyes 23:58:05 (remove dig from cacodemons - let them use b.energy to dig instead) 23:58:06 just don't let them use it for dig, I guess 23:58:09 haha 23:58:19 but it'd be nice if they could do better than bite and make eyes I guess 23:58:48 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 23:58:58 maybe golden eyes and shining eye summons would be too mean 23:59:10 It would be Problematic 23:59:15 @??dissolution 23:59:15 Dissolution (13J) | Spd: 10 | HD: 16 | HP: 143-205 | AC/EV: 10/1 | Dam: 5008(acid:7d3), 3008(acid:7d3) | 04eats items, priest, see invisible, regen, unbreathing | Res: 06magic(120), 03poison, 08acid+++, 08blind, 12drown | Vul: 11silver | XP: 13867 | Sp: sum.eyeballs [11!AM] | Sz: Medium | Int: human. 23:59:28 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.18-a0-1186-gd02dc51 (34) 23:59:35 otoh it's not all that so 23:59:41 I mean tons of things can summon neqos 23:59:49 through summon demon 23:59:55 could just unmerge dig and disintegrate, if they're too dissimilar after all 23:59:56 and shining eyes are slow