00:00:02 -!- omarax has quit [Remote host closed the connection] 00:01:02 -!- ystael has quit [Ping timeout: 272 seconds] 00:01:27 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.18-a0-1171-ga8e22e7 (34) 00:08:12 -!- ussdefiant_Lappy has joined ##crawl-dev 00:09:03 <|amethyst> yes, i think so 00:09:08 <|amethyst> // Band leaders can displace followers regardless of type considerations. 00:09:13 <|amethyst> // And prevent followers to displace the leader to avoid constant swapping. 00:09:48 <|amethyst> in monster_senior 00:28:16 -!- ProzacElf has joined ##crawl-dev 00:39:09 !lm . gr alive sac s=noun 00:39:13 6 milestones for gammafunk (gr alive sac): 3x purity, drink, experience, stealth 00:41:52 way to sacrifice purity 3 times 00:42:21 I didn't like the big piety sacs 00:44:57 'big piety sacs' sounds like a bad euphemism 00:46:27 did trj get buffed recently? having trouble killing him on a char that i expected would have no trouble 00:46:36 i see his size got increased, anything else change with that? 00:46:53 -!- lobf has quit [Read error: Connection reset by peer] 00:47:11 -!- lobf has joined ##crawl-dev 00:47:52 -!- tealeaves has quit [Quit: Bye] 00:48:05 -!- tealeaves has quit [Client Quit] 00:48:31 -!- amalloy is now known as amalloy_ 00:49:46 -!- NeremWorld has quit [Ping timeout: 240 seconds] 00:52:26 -!- bonghitz has quit [Ping timeout: 240 seconds] 00:53:06 -!- zxc has joined ##crawl-dev 00:55:36 Out of bounds monster: edsrzf2's ghost at (0, 0), midx = 109 00:55:36 _Monster edsrzf2's ghost in rock_wall at (0, 0) 00:55:40 interested in a dump/save? 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:01:27 -!- ystael has quit [Ping timeout: 250 seconds] 01:03:45 Unstable branch on crawl.s-z.org updated to: 0.18-a0-1171-ga8e22e7 (34) 01:05:12 -!- nikheizen has quit [Quit: leaving] 01:06:28 -!- fallenxxxsky has quit [Quit: Leaving] 01:06:36 -!- lukano has quit [Ping timeout: 240 seconds] 01:06:58 -!- atomicthumbs has quit [Ping timeout: 265 seconds] 01:12:09 -!- meatpath has quit [Quit: Leaving] 01:13:27 -!- Daekdroom has quit [Quit: Leaving] 01:13:51 -!- asdu has quit [Quit: Page closed] 01:17:45 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 01:19:12 -!- atomicthumbs has joined ##crawl-dev 01:20:51 -!- noppa354 has quit [Quit: Page closed] 01:20:56 -!- LexAckson_ has quit [Ping timeout: 240 seconds] 01:21:31 -!- fallenxxxsky has quit [Quit: Leaving] 01:23:38 -!- LexAckson_ has joined ##crawl-dev 01:27:42 -!- fallenxxxsky has quit [Quit: Leaving] 01:35:30 -!- amalloy_ is now known as amalloy 01:36:25 -!- destroythecore has quit [Read error: Connection reset by peer] 01:38:35 -!- waat has quit [Ping timeout: 272 seconds] 01:38:36 -!- lukano has quit [Ping timeout: 264 seconds] 01:38:52 -!- atomicthumbs has quit [Ping timeout: 265 seconds] 01:45:36 -!- atomicthumbs has joined ##crawl-dev 01:58:16 -!- Blazinghand has joined ##crawl-dev 02:00:02 -!- omarax has quit [Remote host closed the connection] 02:14:06 -!- Zeor has quit [Quit: Leaving.] 02:23:22 whats with the plan to gut evokables? is the haste wand too good? 02:28:26 -!- Krakhan has quit [Ping timeout: 245 seconds] 02:41:12 huh? 02:48:58 -!- bonghitz has quit [Ping timeout: 256 seconds] 02:57:12 -!- ololoev has quit [Quit: Page closed] 02:58:03 -!- kreedzfreak has quit [Ping timeout: 256 seconds] 02:59:08 -!- sorlin has quit [Quit: Leaving.] 02:59:51 -!- Naruni has joined ##crawl-dev 03:00:02 -!- omarax has quit [Remote host closed the connection] 03:06:44 -!- FireSight has quit [] 03:08:01 -!- mopl has quit [Ping timeout: 252 seconds] 03:12:57 Unstable branch on crawl.beRotato.org updated to: 0.18-a0-1171-ga8e22e7 (34) 03:19:11 i swear there's something that makes it so that flight will always be one of the first 2 or 3 rings you find on a tengu 03:21:05 ??rng 03:21:05 rng[1/13]: More properly a *pseudo*-random number generator. Unlike true random numbers, pseudo-random numbers are generated out of spite, in order to make you cry. 03:29:08 -!- vale_ has quit [Remote host closed the connection] 03:34:27 -!- LordSloth has quit [Ping timeout: 240 seconds] 03:34:50 -!- West1C has quit [] 03:34:53 -!- WalrusKing has quit [Ping timeout: 256 seconds] 03:41:32 wouldn't happen if crawl used a *true*-random number generator 03:42:14 which are generated out of xom 03:46:40 -!- lobf has quit [Quit: lobf] 03:51:09 -!- GauHelldragon has quit [Read error: Connection reset by peer] 03:57:42 -!- mong has quit [Remote host closed the connection] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:00:50 -!- causative_ has left ##crawl-dev 04:02:32 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 04:03:14 -!- Idolo has quit [] 04:09:01 -!- Snack_ has quit [Read error: Connection reset by peer] 04:09:20 -!- Naruni has quit [Remote host closed the connection] 04:09:43 -!- amalloy is now known as amalloy_ 04:17:04 -!- maldini has quit [Client Quit] 04:19:57 -!- Menche has quit [Quit: Leaving] 04:28:35 -!- sorlin has quit [Ping timeout: 276 seconds] 04:33:46 -!- gammafunk has quit [Ping timeout: 240 seconds] 04:35:57 -!- edsrzf has quit [Ping timeout: 240 seconds] 04:36:16 -!- Grivan has quit [Ping timeout: 240 seconds] 04:45:54 -!- maldini has quit [Remote host closed the connection] 04:50:15 -!- bonghitz has quit [Ping timeout: 250 seconds] 04:50:41 -!- ussdefiant_Lappy has quit [Ping timeout: 276 seconds] 04:50:48 -!- ystael has quit [Ping timeout: 250 seconds] 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:08:36 -!- read has quit [Ping timeout: 264 seconds] 05:14:16 -!- iFurril has quit [Ping timeout: 245 seconds] 05:17:36 -!- ProzacElf has quit [Ping timeout: 240 seconds] 05:18:55 -!- Yermak has quit [Ping timeout: 252 seconds] 05:21:04 -!- maldini has quit [Remote host closed the connection] 05:32:19 -!- sorlin1 has quit [Ping timeout: 265 seconds] 05:33:13 -!- sorlin has quit [Ping timeout: 250 seconds] 05:34:21 -!- aditya has joined ##crawl-dev 05:34:41 -!- SenoraRaton has quit [Quit: Leaving] 05:35:41 relaying from ##crawl - not sure if this is the place to suggest but: Fedhas buff for lategame: on ***** piety, summon shambling mangrove or thorn hunter (random like TSO deva, or angel) 05:36:06 and -- evoke lignify (plus, perhaps, move around when lignified) 05:36:18 -!- maldini has quit [Remote host closed the connection] 05:51:34 -!- MarvinPA has joined ##crawl-dev 05:54:40 -!- maldini has quit [Remote host closed the connection] 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:01:55 -!- scummos__ has quit [Ping timeout: 240 seconds] 06:03:23 -!- tealeaves has quit [Quit: Bye] 06:09:10 -!- flappity has quit [Ping timeout: 250 seconds] 06:15:13 -!- MarvinPA has quit [Quit: Leaving] 06:15:49 -!- Bcadren has quit [Ping timeout: 276 seconds] 06:16:03 -!- maldini has quit [Remote host closed the connection] 06:22:54 -!- Blazinghand has quit [Read error: Connection reset by peer] 06:25:16 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 06:28:15 -!- GauHelldragon has quit [Ping timeout: 240 seconds] 06:32:33 -!- sorlin has quit [Quit: Leaving.] 06:33:31 -!- MarvinPA has joined ##crawl-dev 06:38:59 -!- ystael has quit [Ping timeout: 265 seconds] 06:41:58 so does anyone know why the dev team is discussing cutting a good chunk of the good wands 06:42:56 -!- MarvinPA has quit [Read error: Connection reset by peer] 06:44:20 ??plan 06:44:21 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:release_plans 06:44:40 -!- sorlin has quit [Ping timeout: 245 seconds] 06:47:48 -!- MarvinPA has joined ##crawl-dev 06:48:27 hm this is a rather curious order to do stuff 06:49:30 gifting weapons makes stuff drop what they hold, wields what you gifted, proc distortion if relevant, *then* proc unwield effect for the player, and then do the follower pickup routine again 06:49:34 so it's done twice :D 07:00:01 -!- omarax has quit [Remote host closed the connection] 07:01:36 -!- Patashu has quit [Ping timeout: 250 seconds] 07:05:05 -!- bonghitz has quit [Ping timeout: 265 seconds] 07:16:19 -!- Lasty has joined ##crawl-dev 07:21:31 -!- maldini has quit [Remote host closed the connection] 07:21:54 -!- maldini has quit [Remote host closed the connection] 07:25:51 -!- njorth has quit [Remote host closed the connection] 07:27:32 -!- SurpriseTRex_ has quit [Read error: Connection reset by peer] 07:31:03 -!- muravey has joined ##crawl-dev 07:36:24 -!- LMtx has quit [Quit: Leaving] 07:53:46 -!- maldini has quit [Remote host closed the connection] 08:00:05 -!- omarax has quit [Remote host closed the connection] 08:09:58 -!- Lasty has quit [Quit: Leaving.] 08:10:59 -!- Lasty has joined ##crawl-dev 08:11:54 -!- debo has quit [Read error: Connection reset by peer] 08:12:40 -!- debo has joined ##crawl-dev 08:13:41 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:23:42 -!- wheals has joined ##crawl-dev 08:45:24 -!- maldini has quit [Remote host closed the connection] 08:45:40 -!- maldini has quit [Remote host closed the connection] 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:05:37 -!- grimmulfr has quit [Remote host closed the connection] 09:07:49 -!- dtsund has joined ##crawl-dev 09:11:30 -!- vale_ has quit [Remote host closed the connection] 09:14:15 -!- Jessika has quit [Quit: Page closed] 09:16:22 -!- wheals has quit [Ping timeout: 250 seconds] 09:19:40 -!- HellTiger has quit [Ping timeout: 245 seconds] 09:21:58 -!- flappity_ has quit [Ping timeout: 240 seconds] 09:23:32 -!- maldini has quit [Remote host closed the connection] 09:35:50 -!- dtsund has quit [Ping timeout: 260 seconds] 09:35:59 -!- elliptic has quit [Quit: Leaving] 09:36:20 -!- Daekdroom has quit [Ping timeout: 245 seconds] 09:38:43 -!- elliptic has joined ##crawl-dev 09:40:05 -!- tealeaves has quit [Quit: Bye] 09:56:41 -!- Tux[Qyou] has joined ##crawl-dev 09:58:37 -!- Harudoku` has quit [Ping timeout: 265 seconds] 09:59:16 -!- Harudoku has quit [Ping timeout: 250 seconds] 10:00:01 -!- omarax has quit [Remote host closed the connection] 10:01:41 <|amethyst> hm, if I manually bind the key (it is unbound by default in local tiles), | mostly works 10:01:47 <|amethyst> |w and |h do not work 10:02:14 <|amethyst> in local tiles 10:02:41 ring of flight -> amulet? 10:02:46 -!- wheals has joined ##crawl-dev 10:03:13 it would appear consistent with ring/ammy changes 10:03:41 <|amethyst> I'd figure ring of flight -> removed would be more consistent 10:03:44 just removing the ring would also be consistent with recent changes, yeah 10:03:56 that sounds OK too 10:04:10 -!- debo has quit [Ping timeout: 256 seconds] 10:04:28 but I mean if you keep evocable flight then it belongs on an amulet like rage 10:04:29 <|amethyst> the difference being that boots of flying are supported by fewer races than cloaks of invisibility 10:05:07 amulet of permaflight? 10:05:38 <|amethyst> but then permaflight could go onto a ring 10:06:16 replacing evocable flight with permaflight sounds okay generally, i guess 10:06:26 in terms of making there be one less distinct type of flight 10:06:26 I am not sure flight is ever needed in a 3 rune game, but in extended perhaps in hell..? 10:06:36 <|amethyst> and reducing the frequency 10:07:01 mainy geh and coc 7 10:07:04 mainly * 10:07:23 -!- debo has joined ##crawl-dev 10:08:59 <|amethyst> MarvinPA: hm, doesn't evocable flight work more or less like L5 tengu flight? 10:09:17 <|amethyst> other than the possibility of removing the item while it's up? 10:09:40 -!- Tux[Qyou] has quit [Ping timeout: 260 seconds] 10:10:09 no bonus ev 10:10:25 <|amethyst> does the bonus ev actually come from the Tengu ability? 10:10:30 no 10:10:39 any source of flight works 10:10:47 <|amethyst> so that's not a difference :) 10:11:06 not one you notice on Te usually unless you quaff ID a pot of flight or something 10:11:19 I think the flight duration/success chance also scales with XL 10:11:33 <|amethyst> right, the method of activation differs a bit 10:11:36 <|amethyst> costs too 10:12:20 <|amethyst> but once you're flying I think it's the same as temp flight as far as mechanics go 10:12:48 <|amethyst> since MarvinPA said "distinct type" and not "distinct source" 10:13:07 <|amethyst> that's how I interpreted it 10:16:37 oh yeah, true 10:29:00 -!- West1C has quit [] 10:35:50 -!- MakMorn has quit [Ping timeout: 265 seconds] 10:36:43 03MarvinPA02 07* 0.18-a0-1172-ge779571: Simplify some ability piety costs 10(3 days ago, 1 file, 4+ 5-) 13https://github.com/crawl/crawl/commit/e779571568f5 10:36:43 03MarvinPA02 07* 0.18-a0-1173-g28dac84: Decrease the durations and piety costs of Okawaru invocations 10(7 days ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/28dac848baa7 10:36:43 03MarvinPA02 07* 0.18-a0-1174-g586b9f0: Fix "Pain" ability flag on weapon blessings 10(83 minutes ago, 1 file, 5+ 3-) 13https://github.com/crawl/crawl/commit/586b9f0964c4 10:36:43 03MarvinPA02 07* 0.18-a0-1175-g4a2f17d: Add a canned message when aborting god weapon brands 10(81 minutes ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/4a2f17d33dd0 10:36:43 03MarvinPA02 07* 0.18-a0-1176-gc95c9f1: Adjust a weapon blessing message for consistency 10(78 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c95c9f12e263 10:36:43 03MarvinPA02 07* 0.18-a0-1177-geb0150c: Allow distortion weapons to banish already-abyssed targets deeper 10(78 minutes ago, 9 files, 38+ 20-) 13https://github.com/crawl/crawl/commit/eb0150c4f07a 10:36:43 03MarvinPA02 07* 0.18-a0-1178-gd21d1ad: Use a fineff for the amulet of dismissal's effect 10(4 minutes ago, 5 files, 13+ 15-) 13https://github.com/crawl/crawl/commit/d21d1ad51fe0 10:37:22 if we actually wanted to eliminate temporary flight I don't think that removing temporary tengu flight is unreasonable (could give tengu permaflight at a lower XL if we wanted to compensate) 10:37:41 -!- dpeg has joined ##crawl-dev 10:38:08 <|amethyst> not temporary flight entirely, but the non-extensible kind 10:39:04 yeah, i think for a relatively unimportant effect there are just a whole lot of different types of flight 10:39:05 <|amethyst> but yeah 10:39:30 (and that's even with levitation/cfly long gone!) 10:40:04 plus players would think shoals more dangerous which is always a plus 10:40:47 <|amethyst> hm 10:40:52 If we eliminate ring of flight, would it be worth either 1) adjusting Cocytus:7 to be pathable w/o flight, or 2) make deep water normally passable in some painful way? 10:41:27 <|amethyst> !lm * recent rune=barnacled / status~~flying 10:41:33 4037/14357 milestones for * (recent rune=barnacled): N=4037/14357 (28.12%) 10:41:36 <|amethyst> !lg * recent shoals / status~~flying 10:41:37 924/4378 games for * (recent shoals): N=924/4378 (21.11%) 10:41:41 that gets rid of drowning deaths 10:41:54 which is... good 10:42:03 <|amethyst> well, there's still drowning in lava 10:42:24 I am not sure you live long enough to die from inhaling the lava 10:42:27 fr: lava lom lobom 10:42:40 <|amethyst> I would object to any solution that says "oh, humans can walk though lava, it's just really slow to do" 10:42:55 <|amethyst> which I have heard suggested 10:43:03 you just need a lava suit! 10:43:38 or we could make early tengu flight like !flight 10:44:19 i.e., uncancellable 10:45:07 <|amethyst> I think that would be problematic 10:45:12 <|amethyst> because it's effectively unlimited 10:45:20 <|amethyst> but you have to reactivate it frequently 10:45:47 <|amethyst> then again, I guess that's not really worse than the current situation 10:45:52 why not early permaflight and later, speed+ev bonuses? 10:46:39 hm, if i screwed up a manual merge resolution, how do i get rerere to forget about it? will just "git rerere forget" just do it for the thing i just resolved? 10:46:45 lose the early swiftness aspect to get away from enemies though 10:46:54 wow i typed "just" too many times 10:47:56 MarvinPA: I think it was justified 10:47:56 dpeg: You have 1 message. Use !messages to read it. 10:48:13 <|amethyst> MarvinPA: you have to specify a filename too, but I think that will work 10:48:41 aha, thanks 10:48:44 <|amethyst> MarvinPA: then you can checkout -m the file to get the conflict markers back 10:52:20 -!- tealeaves has quit [Quit: Bye] 10:52:22 -!- maldini has quit [Remote host closed the connection] 10:52:26 -!- bgiannan has joined ##crawl-dev 10:58:50 -!- BigBluFrog has quit [Quit: Page closed] 11:00:01 -!- omarax has quit [Remote host closed the connection] 11:00:52 -!- maldini has quit [Remote host closed the connection] 11:02:35 -!- Zekka has quit [Ping timeout: 245 seconds] 11:18:36 -!- Nyvrem has quit [Ping timeout: 252 seconds] 11:19:32 -!- tealeaves has quit [Quit: Bye] 11:20:55 -!- Ladykiller69 has quit [Ping timeout: 245 seconds] 11:25:59 -!- elliptic has quit [Quit: Leaving] 11:27:37 -!- elliptic has joined ##crawl-dev 11:30:52 -!- maldini has quit [Remote host closed the connection] 11:33:10 -!- tealeaves has quit [Quit: Bye] 11:36:07 -!- Starbucks has quit [Quit: Page closed] 11:46:08 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 11:49:52 -!- tealeaves has quit [Quit: Bye] 11:50:32 -!- gammafunk has joined ##crawl-dev 11:51:13 -!- maldini has quit [Remote host closed the connection] 11:51:55 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:04:25 -!- mopl is now known as mopl_away 12:04:41 -!- gammafun1 has joined ##crawl-dev 12:05:56 -!- parabolic has joined ##crawl-dev 12:06:31 -!- clouded_ has joined ##crawl-dev 12:07:14 -!- gammafunk has quit [Ping timeout: 240 seconds] 12:07:15 -!- elliptic has quit [Ping timeout: 240 seconds] 12:07:15 -!- st_ has quit [Ping timeout: 240 seconds] 12:07:56 -!- maldini has quit [Ping timeout: 240 seconds] 12:10:06 03|amethyst02 07* 0.18-a0-1179-g120c792: Bind | by default in local tiles. 10(4 minutes ago, 2 files, 1+ 3-) 13https://github.com/crawl/crawl/commit/120c79253391 12:11:30 -!- falu has quit [Quit: WeeChat 1.3] 12:12:19 <|amethyst> besides the thing mentioned there (|w and |h not working in local tiles), 12:12:33 <|amethyst> perhaps 'w' and 'h' should turn on the monsters layer 12:13:22 -!- CKyle has joined ##crawl-dev 12:17:49 -!- maldini has quit [Ping timeout: 265 seconds] 12:19:01 -!- parabolic is now known as elliptic 12:21:50 -!- WebFungus has joined ##crawl-dev 12:22:22 10:40:04 plus players would think shoals more dangerous which is always a plus <- players *already* think shoals is the most dangerous s branch, and avoid it... 12:22:53 that is why I said it 12:23:12 I don't understand your reasoning at all. 12:23:14 it promotes the idea that the devs are out to get them 12:23:26 I'm rolling my eyes in your direction. 12:23:29 quick, someone catch them! 12:23:40 MarvinPA: is the oka change to encourage training invo under oka? there's no reasoning in the commit 12:23:43 and I don't remember you discussing it 12:23:56 I fart in your general direction! 12:24:10 f*cked up... 12:24:43 Unstable branch on crawl.akrasiac.org updated to: 0.18-a0-1178-gd21d1ad (34) 12:25:15 it does mention that in the commit i think? but yeah, partly to encourage that since the durations were pretty much just really high regardless of your invocations level 12:25:57 -!- siepu has quit [Read error: Connection reset by peer] 12:26:48 -!- namelastname112 has quit [Ping timeout: 252 seconds] 12:26:53 -!- WildSam has quit [Quit: Page closed] 12:26:56 commit message reads, in full: For both Heroism and Finesse, decrease their durations fairly substantially, while lowering the piety cost and increasing the cap on duration for those with high invocations skill. 12:27:41 -!- TAS_2012v has quit [Read error: Connection reset by peer] 12:27:48 <|amethyst> !lg * recent shoals s=ktyp 12:27:49 4378 games for * (recent shoals): 2099x mon, 1743x beam, 298x water, 83x pois, 82x quitting, 19x barbs, 16x being thrown, 15x cloud, 6x collision, 6x spore, 4x targeting, 3x disintegration, something, wild magic, rotting, acid 12:27:55 -!- spccrow has quit [Quit: Lost terminal] 12:28:01 <|amethyst> !lg * recent shoals ktyp=mon s=killer 12:28:02 2099 games for * (recent shoals ktyp=mon): 381x a merfolk impaler, 321x a merfolk, 188x a tentacle, 161x an alligator snapping turtle, 151x a harpy, 140x a snapping turtle, 97x a water elemental, 88x Polyphemus, 82x a sea snake, 56x a kraken, 46x a manticore, 41x a faun, 37x a merfolk javelineer, 37x a death yak, 28x a catoblepas, 19x a merfolk aquamancer, 17x a griffon, 13x Ilsuiw, 12x a siren, 1... 12:28:02 right, that's what i was getting at with the "high invocations skill bit", maybe not very clearly 12:28:04 <|amethyst> !lg * recent shoals ktyp=beam s=killer 12:28:06 1743 games for * (recent shoals ktyp=beam): 377x a water nymph, 346x a merfolk aquamancer, 298x a merfolk javelineer, 124x a satyr, 89x Polyphemus, 62x Nikola, 60x a faun, 54x a merfolk, 41x Ilsuiw, 39x a wind drake, 34x a cyclops, 32x a manticore, 29x an octopode crusher, 27x Aizul, 25x Jorgrun, 23x a frost giant, 13x Mara, 11x Roxanne, 5x Mara (illusionary), 4x Frances, 4x a stone giant, 4x Sain... 12:28:07 rip 12:28:18 <|amethyst> !lg * recent shoals ktyp=beam s=kaux 12:28:19 1743 games for * (recent shoals ktyp=beam): 377x by the raging water, 170x shard of ice, 165x great wave of water, 109x Hit by a javelin thrown by a merfolk javelineer, 84x Hit by a large rock thrown by Polyphemus, 58x chain lightning, 55x ball of steam, 53x Shot with an arrow by a satyr, 53x Hit by a javelin of penetration thrown by a merfolk javelineer, 41x by the air, 38x Shot with a sling bull... 12:28:28 -!- TAS_2012v has joined ##crawl-dev 12:28:30 I get the general sentiment that oka is a little weak, mostly since the end of corpse sac slowed down piety gain notably [even with the partial compensation] 12:28:34 <|amethyst> !lg * recent shoals ktyp=beam / kaux~~thrown 12:28:35 478/1743 games for * (recent shoals ktyp=beam): N=478/1743 (27.42%) 12:29:42 -!- Blazinghand has joined ##crawl-dev 12:30:50 -!- paxed has quit [Ping timeout: 260 seconds] 12:30:51 -!- drukna has quit [Ping timeout: 260 seconds] 12:33:26 -!- bonghitz has quit [Remote host closed the connection] 12:34:46 -!- MarvinPA has quit [Ping timeout: 276 seconds] 12:37:15 -!- WebFungus has quit [Quit: Page closed] 12:39:19 -!- MarvinPA has joined ##crawl-dev 12:40:52 -!- WebFungus has joined ##crawl-dev 12:42:44 WebFungus: i timed out but was trying to say: <+MarvinPA> yeah, giving an excuse to bump the piety costs down a bit was the other part of it, since the piety gain reduction does seem noticeable 12:42:57 excuses...! 12:42:58 :P 12:43:16 unrelated: were you around when I was talking about wand pruning yesterday? 12:43:42 no but i think i scanned it in the backlog 12:44:37 any opinions? 12:45:35 -!- aditya has quit [Ping timeout: 240 seconds] 12:46:05 -!- siepu has quit [Quit: Leaving] 12:46:54 not entirely sure, but i'd probably be in favour of trimming at least a few of the plain damage wands 12:48:09 not really a fan of some of the old patch proposals that merge them into wands with multiple effects, i think just picking one or two each of the low-tier and high-tier damage wands would be fine 12:48:17 yeah 12:48:55 I may throw together a branch 12:49:38 i think invis and hasting as wands are okay really 12:49:41 we only have frost flame magic-dart 12:50:00 I was specifically trying to trim a similar number of each tier of wand 12:50:03 fire cold drain fireball lightning on the high end 12:50:11 -!- Ququman has joined ##crawl-dev 12:50:30 in an attempt to keep the 'average quality' of wands similar 12:51:06 average quality given the class? 12:51:19 -!- gammafun1 is now known as gammafunk 12:51:21 the quality of 'any wand', wand acq, etc 12:51:40 could still do that just by messing with weights though presumably? 12:52:04 wand acq, sure. not sure how other stuff currently works 12:52:19 the other part of this is that removing low-tier wands doesn't actually reduce evo power/clutter 12:52:33 since you aren't going to be using those by the time inventory clutter becomes an issue anyway 12:52:55 well there are a lot more high damage wands to potentially remove 12:53:03 looks like _random_wand_subtype() is: weird 12:53:09 lol 12:53:15 !source _random_wand_subtype 12:53:15 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/makeitem.cc#l1284 12:53:16 but it'd be a good excuse to change it to be a proper random_choose_weighted thing i guess 12:53:27 lmao 12:53:33 ya, that one's worth rewriting 12:54:34 gammafunk: is your argument that it's better to remove all of the high-damage wands than any of the buff wands? 12:55:01 sorry? no I was just remarking that there are a lot from that category 12:55:06 compared to lower damage wands 12:55:14 I think more in terms of function, wrt wands 12:55:32 buff wands have such wildly different utility (compared to damage wands) 12:56:15 my suggestion was tossing fire & cold; lightning, fball, draining all feel reasonably distinct 12:57:57 that's fairly reasonable, assuming the weights of the remaining ones are adjusted etc 12:58:46 cold and draining tend to be resisted by the same things and fire and fball the same way, obviously 12:58:53 yeah 12:59:00 still not sure how much that'll do wrt evo clutter; in practice you don't see people carrying all 5 damage wands around anyway 12:59:13 which is why it feels like it'd be more useful to junk some of the buff wands 13:00:01 -!- omarax has quit [Remote host closed the connection] 13:00:06 well function wise they're all good, but yeah clutter is just something where you have to look beyond whether it's useful 13:00:47 -!- flappity has quit [Ping timeout: 264 seconds] 13:01:19 I guess /invis I could bear parting with the most, and /tele is somethign that would probably improve game balance somewhat although man I don't want to see it go 13:01:39 agreed on invis being the easiest to toss 13:01:46 we're just junking invis sources left and right 13:01:49 it's a massacre... 13:01:58 invis pots and +inv, at least 13:02:07 ...for now... 13:02:35 -!- MarvinPA has quit [Ping timeout: 264 seconds] 13:03:23 hw is tragically needed for dd 13:03:27 insofar as dd is needed 13:03:50 they're kind of a failed experiment. 13:05:00 !lg * recent won s=god o=% 13:05:01 12019 games for * (recent won): 110x Elyvilon, 122x Pakellas, 131x Fedhas, 167x Beogh, 179x Jiyva, 193x Yredelemnul, 201x Nemelex Xobeh, 249x Xom, 267x Kikubaaqudgha, 289x Sif Muna, 296x, 308x Lugonu, 353x Zin, 403x Qazlal, 467x Dithmenos, 478x Gozag, 533x Ru, 769x Ashenzari, 869x Vehumet, 919x Cheibriados, 1027x Makhleb, 1051x The Shining One, 1300x Okawaru, 1338x Trog 13:05:07 !lg * recent won dd s=god o=% 13:05:08 536 games for * (recent won dd): Ashenzari, Fedhas, Gozag, Okawaru, Sif Muna, Zin, 2x Kikubaaqudgha, 4x Cheibriados, 4x Lugonu, 4x Nemelex Xobeh, 6x Jiyva, 8x Ru, 12x Elyvilon, 25x The Shining One, 27x Pakellas, 67x Trog, 371x Makhleb 13:06:00 -!- MarvinPA has joined ##crawl-dev 13:07:54 .oO ( fr all dd worship pakellas ) 13:08:30 it's really dumb that their playstyle seems to devolve into "find a god who lets you ignore your racial drawback". fo players don't all go lugonu (ha) 13:08:56 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 13:10:18 -!- Zekka has quit [Ping timeout: 250 seconds] 13:11:06 well those gods don't let you ignore your racial drawback 13:11:34 circumvent? 13:12:06 sure, but I think if you have a racial drawback of any kind, you're going to find gods/spells that let you circumvent it to some degree 13:12:22 see fe and op melee wrt forms 13:14:05 idk that citing fe as good race design is a strong play, but either way, you don't see playstyle degenerate the same way - you don't see more than 50% of fe or op wins worshipping the same god, using the same form, w/e 13:14:52 -!- tealeaves has quit [Quit: Bye] 13:15:19 I don't think these numbers are based in reality 13:15:28 "50% all doing the same" 13:15:42 !lg * dd won / makhleb 13:15:43 1055/1684 games for * (dd won): N=1055/1684 (62.65%) 13:15:49 besides if we're cutting races in terms of good race design 13:15:50 !lg * dd won recent / makhleb 13:15:51 371/536 games for * (dd won recent): N=371/536 (69.22%) 13:15:53 we have a lot of cutting to do 13:16:08 where's my query for how many op using forms use statue 13:16:13 a journey of a thousand miles begins with a single cut. 13:16:14 I just don't think the argument works 13:16:18 -!- BigBluFrog has quit [Ping timeout: 252 seconds] 13:16:42 if you want to argue that the dd mechanic is just not sufficiently fun, that's more reasonable to me personally 13:16:52 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 13:16:59 but you have a number of god choices for dd 13:17:15 -!- GauHelldragon has quit [Ping timeout: 240 seconds] 13:17:25 !lg * mi s=cls% 13:17:27 334397 games for * (mi): 134191x Fighter (40.13%), 102578x Berserker (30.68%), 23803x Gladiator (7.12%), 18200x Monk (5.44%), 9455x Hunter (2.83%), 6965x Chaos Knight (2.08%), 6633x Death Knight (1.98%), 5499x Wanderer (1.64%), 3242x Abyssal Knight (0.97%), 2918x Priest (0.87%), 2777x Paladin (0.83%), 2256x Transmuter (0.67%), 1624x Wizard (0.49%), 1413x Necromancer (0.42%), 1300x Skald (0.39%), 1... 13:17:40 full 30% Be 70% simple melee, so we could cut those etc 13:17:53 ??THE WIZARD'S CASTLE[ORC 13:17:53 I don't have a page labeled THE WIZARD'S CASTLE[ORC in my learndb. 13:17:56 bah 13:18:06 -!- Blazinghand has quit [Read error: Connection reset by peer] 13:18:09 imho, there is a pretty clear difference between embracing a race's speciality and rushing headlong away from it 13:18:21 my argument was that the dd mechanic seems pretty clearly unfun, given how few people actually play with it 13:18:32 oh even better 13:18:35 ??THE WIZARD'S CASTLE[4 13:18:36 THE WIZARD'S CASTLE[4/5]: YOU MAY BE AN ELF, DWARF, MAN, OR HOBBIT. 13:18:42 ^ new race screen >.> 13:18:43 it's not rushing away from it at all, it's just mitigating to a degree 13:19:09 compare dd^makh to dd^[not a healing god] 13:19:15 -!- dark_star has quit [Ping timeout: 260 seconds] 13:19:35 it's not even remotely the same playstyle 13:20:06 compare anything of be to anything not of be, it's not remotely the same playstyle? I really don't understand what this discussion is about 13:20:20 rip 13:20:27 inconclusion, bring back dcall + dform synergy 13:21:38 We're talking about removing DD and Fe in the same conversation? Is it Christmas again already? 13:21:47 and Op 13:21:55 all the badly design species in one go! 13:21:58 it's now or never 13:22:05 . . . but I like Op. Things I like should stay, things I don't like should go. 13:22:07 <.< >.> 13:22:16 my reasoning exactly! 13:22:30 if you like a thing, that means it's fun and good. 13:22:35 by definition. 13:22:47 I like victory dancing 13:22:57 by "you", PF did not mean you 13:23:19 and I like ...I don't even have a good list of things *everyone* hates! 13:23:22 if gammafunk likes something, that means it is unfun and bad. 13:23:23 need to add one to the larndb 13:23:30 to the yarndb 13:23:30 by definition. 13:23:38 wow exploding monsters in debug mode creates a whole lot of debug spam 13:23:59 there are things in debug mode that don't create a whole lot of debug spam? >.> 13:24:35 relatedly: i made another spell that explodes monsters 13:25:16 uh oh 13:25:29 clearly we have too many ways to explode monsters... 13:26:26 MarvinPA: what will this do to your millimarvins!? 13:26:33 ADDING something...!? 13:26:55 MarvinPA: I'm glad you're working on this because I intend to soon make another spell that explodes monsters. 13:26:58 i know, it's terrible! but i've been feeling sorry for the necronomicon for years 13:27:10 wow, really? 13:27:18 Well, god ability. 13:27:28 sorry for in that you didn't add exploding spells to it? 13:27:51 it does lack explosions 13:27:57 MarvinPA: what's your spell do? 13:28:56 i'm messing with the messaging and name and on making spellpower affect it but: http://sprunge.us/ISCZ 13:29:34 "sort of like death channel but with death scarabs bursting from the dead monster" 13:30:26 -!- flappity_ has quit [Ping timeout: 240 seconds] 13:30:44 hrm 13:30:51 probably shouldn't be called "Summon Death Scarabs" though 13:31:05 yeah . . . "Scarab Infestation" to match the status? 13:31:21 or something catchier that hints at infestation yeah 13:31:24 i was just going to go with "infestation" maybe, yeah 13:31:51 ah, L8, the canonical necromancy spell level 13:31:51 catchier names are very welcome! 13:32:04 haha 13:32:13 what do we have there, haunt, borgs, ddoor, necromute? 13:32:13 Make it level 9 so people stop coming up with L9 Necromancy spells 13:32:19 Haunt is L7 these days 13:32:21 right 13:32:29 I always forget this 13:32:32 death channel used to be level 9... just saying....... 13:32:39 was haunt ever l8? 13:32:46 WebFungus: Death Channel is really strong at L6 13:32:46 i thought it went up from 6! 13:32:49 probably not but I just assumed it was also L8 13:32:58 Lasty_: I know! but it wasn't at 9 :) 13:33:04 it also had half its current duration 13:33:18 WebFungus: it could easily be 7-8. But then, all the derived undead spells could be at level 7-8-9 if the area you're in provides high level corpses 13:33:25 if someone argued that the necronomicon was, at present, the strongest high-level book, I don't think I'd be able to argue with them. 13:33:38 Yeah, definitely. 13:33:41 Well. . . 13:33:44 also my proposed l9 necromancy spell is borgnjor's 13:33:52 MM and Poison Arrow trho 13:34:05 i don't really know what level is appropriate for this, 8 was a wild guess 13:34:06 I kind of like L9 obrgs 13:34:09 being level 6 instead of level 9 is huge 13:34:14 8/9 13:34:22 yeah, Borg's is fine at L9 13:34:25 ya the other books each have a power spell [despite MM's repeated and brutal nerfs] 13:34:32 but necronomicon is just filed with power spells 13:34:36 another reason to make borg's l9: it can be the spell that has gained the most levels over its lifetime in crawl 13:34:41 nice 13:34:46 although maybe it already is, even 13:34:49 where did it start? 13:34:50 what did it start it, 5 or something ridiculous? 13:34:51 l5 borgs can you imagine 13:34:54 lmao 13:35:01 with a lower maxhp penalty 13:35:08 I don't really see people abusing borg at present, tbh 13:35:09 -!- muravey has quit [Ping timeout: 265 seconds] 13:35:11 or using it at all 13:35:13 WebFungus: I had a char get MM summonable on L1, and that was so weird. The char was so weak until it cast MM, which then acted like a Trog bro and cleared the floor. 13:35:17 From the JRPG school of design 13:35:21 -!- muravey has joined ##crawl-dev 13:35:28 Lasty_: brill? 13:35:33 oh, lair 1 13:35:39 ueaj 13:35:41 yeah 13:35:50 And yeah, brilliance helped 13:35:53 Lasty_: same will happen with parrow 13:36:03 I remember watching wheals halve his max hp by repeatedly borging in tomb, a year or so ago 13:36:03 or other high level conj spells really 13:36:05 that was funny 13:36:16 gammafunk: not nearly to the same extent. One cast of parrow doesn't kill 10x lair monsters in a row 13:36:30 honestly i should have lost more HP for doing that 13:36:39 well 10x lair monsters, but how many were not trivial monsters 13:36:55 re: wands: I am in favour of scrapping /disintegration 13:37:07 you use parrow not on green rats, sure 13:37:07 i just tweeted _random_wand_subtype by the way 13:37:09 but I can seriously count the number of games I've seen using borg on one hand 13:37:10 -!- tealeaves has quit [Quit: Bye] 13:37:19 gammafunk: I mean spiny frogs and yak packs and mambas and komodo dragons . . . 13:37:29 *in principle* I can see it being powerful enough to raise it to L9 but *in practice* it feels hard to justify 13:37:39 dpeg: reasoning? 13:37:39 I mean obviously one cast won't kill 10x at once, but it'll easily kill 10x in sequence or even pairs 13:37:45 Lasty_: Well you might be able to get one cast of MM to kill 10 of those 13:37:50 but probably you won't come close 13:37:57 esp if you get harpies 13:38:15 one manticore or lindworm is not going to take down 10 spiny frogs 13:38:16 ime 13:38:27 KEEP IN MIND that removing /disint would mean removing the wand duel vault, which would be a TRAGIC loss for crawl... 13:38:33 w/ lindwurm depends on how much it breathes fire 13:38:49 w/ manticore it won't if y ou use it as a solo tank, but will if you act as bait 13:39:05 I don't believe these statements are very accurate 13:39:13 :shrug: might just be my experience 13:39:25 Admittedly I've only once learned MM on Lair:1 13:39:42 but I used it extensively that one time 13:39:49 was that back when it was l5? 13:39:56 well it just has nothing to do with lair one or anything, it's just a lindworm killing 10 spiny frogs is going to need a lot of luck to pull that off 13:39:57 those were the days 13:39:58 no, it was pretty recently 13:40:11 and this is luck you could just as well get with other summons 13:40:22 gammafunk: not really -- the spiny frogs don't really touch it, since it tends to kill them in 1-2 actions 13:40:24 i'm boycotting su now that mm has been RUINED by DEVS. 13:40:39 Lasty_: no, that's not really true, spiny frogs are fast and have pretty good accuracy 13:40:47 @??lindwurm 13:40:47 lindwurm (09k) | Spd: 10 | HD: 9 | HP: 43-58 | AC/EV: 8/6 | Dam: 20, 10, 10 | Res: 06magic(40) | XP: 647 | Sp: fire breath (3d18) [11!AM, 06!sil, 08breath] | Sz: Large | Int: animal. 13:41:01 not like they have some inpenetrable defense nor some epic amount of hp 13:41:08 8 ac isn't awful for lair 13:41:08 gammafunk: sure, if you !arena it, it'll never happen 13:41:21 But in practice, the frog focuses on you 13:41:31 which gives the lindwurm a lot of free shots 13:41:40 the real trick... human bait....! 13:41:52 No, this doesn't have anything to do with arena really 13:42:14 it's just about doing damage and monster hp; we're probably assuming you're doing a lot of damage in addition to what the lindworm is doing 13:42:16 @?? spiny frog 13:42:16 spiny frog (08F) | Spd: 12 (swim: 60%) | HD: 7 | HP: 33-44 | AC/EV: 6/9 | Dam: 2608(poison:14-28) | amphibious, cold-blooded | Res: 06magic(20), 03poison, 12drown | Chunks: 14noxious | XP: 407 | Sz: Medium | Int: animal. 13:42:29 In the case of this char, the char did very little damage relative to the lindwurm 13:42:54 I do many many summoners and it's not my experience at all that one hero lindwurm would pull this off with any kind of regularity 13:43:17 Fair enough 13:43:35 again, it might have been a crazy run of luck for me 13:43:53 alls I know is that it made Lair way easier than PArrow ever did 13:44:27 <|amethyst> if /disint is removed, can /dig be made to work on granite statues? 13:44:35 Sounds good to me 13:44:41 hm 13:44:51 -!- Tux[Qyou] has joined ##crawl-dev 13:45:01 I would agree with gammafunk here; even in the glory days of l5 mm (rip) I didn't find it as effective as you're describing 13:45:06 IMO condense them so that the beam works like disint, but digs though any number of tiles on the way. 13:45:21 Weird. 13:45:31 Maybe the menagerie just likes me better 13:45:34 probably 13:45:42 I never fed mine 13:45:45 or gave it toys to play with 13:45:47 <|amethyst> though I would be a bit sad about having no way to explode monsters before IOOD 13:45:48 !!! 13:45:53 is spell_disint even used for anything else 13:45:55 I'm calling animal protective services. 13:46:00 |amethyst: inner flame! 13:46:00 besides the wand 13:46:04 |amethyst: no reason to remove the exploding 13:46:16 <|amethyst> MarvinPA: ah right 13:46:19 |amethyst: just fully merge the functionality of the two wands 13:46:36 <|amethyst> I don't know 13:46:50 <|amethyst> what if there happens to be a neutral on the other side of the wall that you didn't know about 13:46:59 is dig really needed, I guess? 13:47:06 if we just kept disint 13:47:25 I think it'd be more annoying to try to use disint to dig through walls thicker than one tile 13:47:28 |amethyst: What if fireball hits a neutral you didn't know about out of sight? 13:47:40 i think dig is a decent effect to keep around in limited form 13:47:41 ah, gooe uses disint 13:48:04 MarvinPA: you mean more limmited than /dig ? 13:48:06 <|amethyst> Lasty_: you can avoid that by not targetting the edge of LOS 13:48:08 *limited 13:48:21 in practice /dig isn't terribly limited, but wand weights can change that, of course 13:48:22 note that fireball can't target edge of los without veh or some kind of los-reduction fun 13:48:23 <|amethyst> Lasty_: but with dig there would be no way to say "stop at this wall tile" 13:48:24 no, as in i like /dig specifically 13:48:25 |amethyst: we could set the dig wand to use . targeting 13:48:39 <|amethyst> Lasty_: no, because you can't target squares you can't see 13:48:44 ah 13:48:46 Lasty_: imo should disintegrate the first living thing it hits or dig otherwise, something like that 13:49:01 WebFungus: but never dig then disint? I'm fine with that 13:49:01 <|amethyst> that would work 13:49:11 <|amethyst> gammafunk: I'd rather have dig than disint for two reasons 13:49:13 I'd be perfectly happy w/ that outcome 13:49:20 <|amethyst> gammafunk: 1. it's less tedious to dig a long passage 13:49:30 <|amethyst> gammafunk: 2. it's harder to use dig for killholes 13:49:40 yeah 13:49:48 <|amethyst> reinstate pubby-dig 13:49:54 killholes are just a big problem for crawl 13:50:10 pubby-dig? 13:50:13 disint is fun, mostly because of explosions 13:50:29 oh, well I guess "can't miss" ends up being good for low MR things 13:50:36 it's like you get really good damage accuracy 13:50:42 <|amethyst> disint could become creature-only or even creature-only smite-targetted 13:50:52 I wonder if gooe should be moved earlier. or given more hd, maybe. it's never seemed very effective to me, especially after I added display of resist chance for monster spells. 13:50:59 Boggart-exploder 13:51:02 eyes of dev? 13:51:05 you mean? 13:51:14 oh no you said gooe 13:51:17 WebFungus: give it an attack that lowers MR . . . 13:51:18 <|amethyst> %git c7687b13 13:51:18 07pubby02 * 0.13-a0-1602-gc7687b1: Make dig carve-out more adjacent tiles to player. 10(2 years, 5 months ago, 1 file, 45+ 14-) 13https://github.com/crawl/crawl/commit/c7687b137062 13:51:37 If your MR is low enough and it does paralyze/disint combo, it stacks damage pretty fast. 13:51:42 But otherwise it's harmless. 13:51:48 they eyeteeth 13:51:51 *the 13:51:55 beware the eyeteeth! 13:51:57 yeah I love the flavor 13:52:07 ??beholder 13:52:07 great orb of eyes[1/3]: Spell casting eyeball that will paralyze, confuse, disintegrate, slow, bite, and possibly even teleport you. Is also immune to enchantments. 13:52:10 and the idea of 'it's all the other eyes put together, but not quite as good as any of them at what they do' 13:52:15 huh, that's out of date 13:52:19 @??great orb of eyes 13:52:19 great orb of eyes (09G) | Spd: 10 | HD: 12 | HP: 57-77 | AC/EV: 10/3 | Dam: 20 | see invisible, fly, unbreathing | Res: 06magic(120), 03poison, 12drown | XP: 1029 | Sp: paralyse [06!sil], disintegrate (d44) [06!sil], drain magic [06!sil], confuse [06!sil] | Sz: Large | Int: human. 13:52:27 wow 13:52:39 -!- lobf has joined ##crawl-dev 13:53:00 another monster that might be cool to see in other places, since they're kind of weak in their home branch, is eyes of devastation 13:53:07 but maybe I'm dumb 13:53:16 I've run into vaults that place eyes of devastation early, and they're no joke 13:53:20 !learn e great_orb_of_eyes[1 s/slow, bite, and possibly even teleport you.*/and possibly even bite you./ 13:53:20 great orb of eyes[1/3]: Spell casting eyeball that will paralyze, confuse, disintegrate, and possibly even bite you. 13:53:21 but they can be blowgun-kited 13:53:23 <|amethyst> WebFungus: I thought the idea was "it has all the abilities of a beholder, but the tile looks different for copyright-infringement reasons" 13:53:33 Lasty_: yeah, them being slow makes them easy to avoid 13:53:33 it's also that 13:53:40 and kite, I guess 13:53:43 but the current abilities in particular are all riffs on other eyeballs 13:54:00 para from giant eyeballs, disint from devastation, drain from eyes of draining or w/e they're called, confuse from golden eyes 13:54:03 !lg * br=vaults s=killer% 13:54:04 21964 games for * (br=vaults): 1712x a stone giant (7.79%), 1219x a vault warden (5.55%), 1124x a titan (5.12%), 1117x a yaktaur captain (5.09%), 686x (3.12%), 657x an ettin (2.99%), 566x a tengu reaver (2.58%), 553x a vault guard (2.52%), 500x a frost giant (2.28%), 463x a centaur warrior (2.11%), 449x a fire giant (2.04%), 447x a yaktaur (2.04%), 431x a shadow dragon (1.96%), 405x an ancient lic... 13:54:16 that's where gooe place the most? 13:54:24 I guess it's stiff competition 13:54:33 I thought they were mostly in Vaults 13:54:34 er 13:54:35 Depths 13:54:48 !lg * br=depths s=killer% 13:54:49 8509 games for * (br=depths): 538x a stone giant (6.32%), 402x a spriggan air mage (4.72%), 341x a fire giant (4.01%), 332x a frost giant (3.90%), 299x a caustic shrike (3.51%), 294x a deep troll (3.46%), 285x an ettin (3.35%), 242x a deep troll earth mage (2.84%), 229x (2.69%), 216x a titan (2.54%), 204x a lich (2.40%), 200x a tengu reaver (2.35%), 189x a spriggan defender (2.22%), 174x an octopo... 13:55:04 !lg * br=depths killer=great_orb_of_eyes 13:55:05 17. grizfap the Peltast (L16 MiFi of Trog), blown up by a great orb of eyes on Depths:1 on 2016-01-15 15:18:36, with 129742 points after 29978 turns and 1:42:15. 13:55:06 even if they were effective, you'd expect other monsters to poach the kill pretty often 13:55:09 given their thing is debuffs 13:55:34 WebFungus: make them an eye that mostly summons the other eyes 13:55:36 mini mnoleg 13:55:40 ha 13:55:47 or mini dissolution, I guess 13:55:52 gammafunk: agreed that devastation eyes could see more use than they do at present 13:55:55 not really serious, but I see what you mean about them 13:56:09 We have to give lasty more things to kite 13:56:29 Eye of Eyes 13:56:29 could consider them being speed 10, but then they're a lot stronger, ofc 13:56:45 @??eye of devastation 13:56:45 eye of devastation (08G) | Spd: 7 | HD: 10 | HP: 45-65 | AC/EV: 12/1 | see invisible, fly, unbreathing | Res: 06magic(100), 12drown | XP: 436 | Sp: b.energy (3d20) [06!sil] | Sz: Medium | Int: brainless. 13:56:54 huh, didn't remember they were slow 13:57:34 lots of easy ways to buff them, if we wanted to make them stronger in slime (and then probably reconsider some of their current vault placements) - tossing on more HP might be helpful for that approach 13:57:43 of course, this sounds like.... power creep................... 13:58:16 <|amethyst> Solution to power creep: divide all damage and HP numbers by two 13:58:29 powerful AC buff 13:58:36 <|amethyst> AC too 13:58:44 <|amethyst> (and adjust formulas so the rounding change isn't important) 13:58:44 deng... 13:59:13 for real roguelike replayability, apply scaling factors to hp, damage, ac, ev, ..., each gets a different random scaling factor each game 13:59:18 ! 13:59:33 <|amethyst> gammafunk: s/game/branch/ 13:59:37 -!- lobf has quit [Quit: lobf] 13:59:38 nice 13:59:41 speaking of power creep (sort of, kind of), I'm thinking about removing rcorr from !res. it feels like that makes slime a little too simple 13:59:51 idk if that's the right way to phrase it 14:00:01 -!- omarax has quit [Remote host closed the connection] 14:00:09 <|amethyst> the ring is probably much more important there 14:00:20 <|amethyst> !res is a limited resource with a lot of other uses 14:00:47 <|amethyst> whereas =rcorr just means temporarily giving up a slot 14:00:57 yeah, I mean it's true that !res is better-behaved in that regard compared to =rcorr 14:00:59 I see people popping one !res against trj and laughing their way home 14:01:20 too often 14:01:43 <|amethyst> then maybe TRJ and eir jellies need to do more physical damage 14:01:46 <|amethyst> @??the royal jelly 14:01:46 Royal Jelly (08J) | Spd: 14 | HD: 21 | HP: 200-273 | AC/EV: 8/4 | Dam: 5008(acid:7d3), 3008(acid:7d3) | 04eats items, see invisible, unbreathing | Res: 06magic(180), 03poison, 08acid+++, 08blind, 12drown | Vul: 11silver | XP: 14312 | Sz: Large | Int: brainless. 14:02:19 imo it's simpler to simplify res 14:02:41 <|amethyst> but that solves nothing 14:02:41 i'm not a huge fan of rcorr on !res either 14:02:48 <|amethyst> when instead of res you just put a ring on 14:02:56 <|amethyst> and the ring lasts for the entire branch 14:03:17 and yet, I see people popping res for trj all the time. which suggests something, to me. 14:03:47 Yeah I guess I see both sides; I don't much like how this one ring/resistance is both so limited and so vital for the branch 14:03:52 <|amethyst> !lm * recent uniq=the_royal_jelly / status=resistant 14:03:55 1035/10530 milestones for * (recent uniq=the_royal_jelly): N=1035/10530 (9.83%) 14:04:01 <|amethyst> !lm * recent uniq=cerebov / status=resistant 14:04:06 752/3661 milestones for * (recent uniq=cerebov): N=752/3661 (20.54%) 14:04:10 heh 14:04:18 <|amethyst> !lm * recent uniq s=noun / status=resistant o=% 14:05:27 WebFungus: Not really feeling too strong either way, but one cool thing about slime is that you can give it a go with only a couple res pots and hope to win if no rcorr drops 14:05:28 <|amethyst> did I break it? 14:05:34 17060/2260279 milestones for * (recent uniq): 1/2x the caustic shrike shaped Royal Jelly [50.00%], 1/3x the hellephant shaped Royal Jelly [33.33%], 752/3661x Cerebov [20.54%], 645/3344x Lom Lobon [19.29%], 2755/16530x Nikola [16.67%], 1/8x the juggernaut shaped Royal Jelly [12.50%], 347/3194x Antaeus [10.86%], 1035/10530x the royal jelly [9.83%], 344/3509x Asmodeus [9.80%], 3/45x the titan shaped ... 14:05:44 ha, trj at the top! 14:05:51 :smugface: 14:05:56 <|amethyst> :P 14:05:56 -!- lobf has joined ##crawl-dev 14:05:56 -!- lobf has quit [Client Quit] 14:05:58 But it becomes pretty fooling to do the branch if you intend to do much melee there when you have no rcorr available in any form 14:06:08 gammafunk: yeah idk. 14:06:33 i guess the potion is a better source in that it's limited and useful elsewhere and also might kill you if it expires mid-fight, it just felt like sort of an arbitrary addition to the potion though 14:06:45 people kept begging for it 14:06:48 but i guess with or without it it's still a pretty arbitrary list of resistances 14:07:13 it was a 'potion of elemental resistance' at some point 14:07:55 -!- lobf has joined ##crawl-dev 14:07:56 rpois considered elemental? 14:08:09 I should find when it was added 14:08:39 it didn't have rpois when it was added 14:08:41 %git b97996cd4e4b7c117951a4adf7bb9b4b2ec61b98 14:08:41 07haranp02 * 0.3-a0-716-gb97996c: Added potions of resistance, which give fire, electricity and cold resist for 10 + random2(40) turns. Rareness roughly equivalent to levitation. This is FR 1756363. The potion does *not* give MR. Rewrote some vampire potion handling, including some changes: e.g. vampires can now be paralysed by potions of paralysis (I don't see why they shouldn't be.) For now there is no status message for fire/cold resist; will change soon. 10(9 years ago, 10 files, 142+ 173-) 13https://github.com/crawl/crawl/commit/b97996cd4e4b 14:08:50 <|amethyst> a month or two later 14:08:55 <|amethyst> %git 45f61ca 14:08:56 07jpeg02 * 0.3-a0-846-g45f61ca: A few small changes: - KoGl don't start with throwing nets as they can't really use them; currently no replacement. (bug 1786889) - fire_items_start defaults to 'c' - potion of resistance also grants poison resistance 10(8 years ago, 6 files, 19+ 17-) 13https://github.com/crawl/crawl/commit/45f61ca03550 14:09:15 sure. but you can see that there was some cohesive logic when it was first added 14:09:36 if you believe in some kind of generic fantasy notion of basic elements, anyway? and also earth doesn't count? 14:09:38 yeah, hey if we want to return to the haycon days of res granting rf/rc/relec only, I'm down 14:09:59 *halcyon 14:10:07 good * 14:10:08 -!- Tuxedo[Qyou] has joined ##crawl-dev 14:10:08 -!- lobf has quit [Client Quit] 14:10:17 Potion Of Other Resists (rCorr, rPois, rMut, MR+) 14:10:39 Potion of Lots of Good Extra Stuff Added 14:10:44 <|amethyst> rDrown, Clar 14:10:49 -!- simmarine has joined ##crawl-dev 14:10:50 rWind 14:10:57 rPetrify 14:11:02 rRot 14:11:12 rR (aka trainform) 14:11:36 <|amethyst> rLyeh 14:11:38 (can only move orthogonally, run over enemies in your path, very noisy, trail smoke) 14:12:20 <|amethyst> %git boulder 14:12:20 07PleasingFungus02 * 0.15-a0-1476-g6a09dfc: Tweak player boulder bouncing 10(1 year, 8 months ago, 1 file, 8+ 21-) 13https://github.com/crawl/crawl/commit/6a09dfcdef0e 14:12:24 :( 14:12:26 -!- Tux[Qyou] has quit [Ping timeout: 240 seconds] 14:12:38 I still have my notes! I could go back to it! In principle! 14:12:48 One possibility is kind of rebalancing slime so it's not so much corrosion 14:12:55 lot of work, I guess 14:13:41 <|amethyst> gammafunk: could tweak acid melee damage to be closer to what used to be full equipment slots 14:13:45 <|amethyst> err 14:13:53 <|amethyst> closer to what it used to be when you had full armour slots 14:14:04 <|amethyst> as opposed to, what is it, 4 pieces of armour? 14:14:08 -!- clouded_ has quit [Ping timeout: 272 seconds] 14:14:25 new and exciting eyes and jellies 14:14:27 Well, acid damage is significant, but the fact is that if you get corroded even to -8 you kind of have to being exiting the fight 14:14:36 s/being/begin/ 14:14:39 anti-melee! 14:15:18 <|amethyst> gammafunk: what about cutting corrosion levels in half? I guess then early jellies are too easy to ignore 14:16:03 -!- Tux[Qyou] has joined ##crawl-dev 14:16:40 Other monsters would need rebalancing, yeah. 14:16:45 it would be nice if a change to corrosion equalized slaying & ac penalties. or made it ac-penalty only 14:16:56 the latter being an anti-anti-melee change 14:17:14 either would make corrosion considerably less confusing 14:17:26 -!- Tuxedo[Qyou] has quit [Ping timeout: 240 seconds] 14:18:04 <|amethyst> WebFungus: err, aren't they the same now? 14:18:09 oh, did I blink and miss it 14:18:11 ??corrosion 14:18:11 acid[1/3]: May cause you to receive a level of the debuff "Corr". When something attempts to corrode you, it has a Corr_level/(Corr_level+9) chance to fail. Each level of Corr reduces your AC by 4 and gives -4 slaying. Goes away after enough time has passed. Corr(-4) means -4 slaying/-4 AC. 14:18:17 nice 14:18:18 success 14:18:21 go team! 14:19:19 could plausibly cut it down to -3/-3, but then lasty (were he still alive today...) would say something like "but then a single level would have no effect!" 14:19:20 probably 14:19:33 seems like the sort of thing he'd say, you know. 14:19:42 -!- CKyle has joined ##crawl-dev 14:22:51 -!- sanka_ has quit [Ping timeout: 252 seconds] 14:23:09 I'm alive-ISH 14:23:13 but I'm still affected by torment 14:23:20 and the monster version of me works totally differently 14:23:34 y-you're grotesque! 14:23:53 :rim shot: 14:24:31 I do prefer corrosion being meaningful on even a single stack 14:25:37 And I don't really see why rCorr on !resistance is a problem where =rCorr isn't -- like |amethyst said, you're giving up a valuable potion in that case, as opposed to giving up one slot briefly. 14:26:30 IMO the solution to the problem is to diversify the threats from TRJ enough that rCorr enough doesn't solve it. Azure jellies are already no joke, and acid blobs hit pretty hard even through rCorr; maybe death oozes need a boost. 14:26:35 death ooze (06J) | Spd: 12 | HD: 11 | HP: 42-58 | AC/EV: 2/4 | Dam: 3204(rot), 32 | 07undead, 04eats items, evil, see invisible, unbreathing | Res: 06magic(120), 02cold, 09poison+++, 08acid+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1091 | Sz: little | Int: brainless. 14:26:35 %?? death ooze 14:26:47 @?? azure jelly 14:26:47 azure jelly (12J) | Spd: 12 | HD: 15 | HP: 71-96 | AC/EV: 5/10 | Dam: 1212(cold:15-44), 1212(cold:15-44), 12, 12 | 04eats items, see invisible, unbreathing | Res: 06magic(80), 02cold, 10elec, 03poison, 08acid+++, 08blind, 12drown | Vul: 04fire | XP: 1893 | Sz: small | Int: brainless. 14:26:49 @?? death ooze 14:26:49 death ooze (06J) | Spd: 12 | HD: 11 | HP: 43-58 | AC/EV: 2/4 | Dam: 3204(rot), 32 | 07undead, 04eats items, evil, see invisible, unbreathing | Res: 06magic(120), 02cold, 09poison+++, 08acid+++, 08blind, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1095 | Sz: little | Int: brainless. 14:27:11 whoa jeez, azure jellies are really strongly affected by AC 14:27:55 side-note, I don't really like how AC can completely shut down AFs 14:28:18 I do! 14:28:37 I think it's nice for AC to be meaningful, and AFs ignore AC completely if they proc 14:28:38 -!- Tuxedo[Qyou] has joined ##crawl-dev 14:29:32 wrt corr: -3 slay -3 ac is meaningful for melee chars, imho, but not for 'casters'. hard to balance 14:29:33 tat makes sense to me, though, because they only proc if the attack passed AC check 14:29:44 applying it twice seems wrong 14:29:54 geekosaur: sure. but please look at what I was replying to! 14:30:34 -!- amalloy_ is now known as amalloy 14:30:34 I think if an AF is to be an AF it has to work that way. otherwise it's a spell... 14:30:36 I guess it helps that 'pure casters' probably have lower ac to start 14:30:43 They do now, but they don't have to; it just makes sense in the current system. Right now, high AC protects you from a lot of things: confusion, poison, rot, fire, cold, etc. as long as they're delivered by melee. AC ends up doing double duty against these attacks. 14:31:12 idk how it's "doing double duty" against AF_FIRE any more than it is against BEAM_FIRE 14:31:15 WebFungus: the AC penalty for "casters" is non-trivial. They often have less AC to spare. 14:31:28 @?? fire dragon 14:31:28 fire dragon (04D) | Spd: 10 | HD: 12 | HP: 73-106 | AC/EV: 10/8 | Dam: 20, 13, 1307(trample) | fly | Res: 06magic(60), 05fire++, 03poison, 12drown | Vul: 12cold | XP: 1074 | Sp: fire breath (3d24) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 14:31:35 -!- Tux[Qyou] has quit [Ping timeout: 260 seconds] 14:31:59 fr: beem attack that applies an af_ 14:32:07 er, beam attack 14:32:27 -!- blabber has joined ##crawl-dev 14:32:28 beem_is_beam 14:32:32 or else AF counts as an independent attack, but then it should be able to hit separately 14:32:43 -!- tealeaves has quit [Quit: Bye] 14:32:46 that's AF_PURE_WHATEVER, probably 14:33:03 Take the fire dragon and the azure jelly as an example. If the fire dragon breathes fire on a player with 30 AC, the median result is 23.5 damage. The median attack damage for an azure jelly is 0 damage. If the AC protects against the insignificant 12 damage attack, it also takes away the massive cold damage follow-through. 14:33:54 honestly, I think the mean is a better tool here..... 14:34:14 it means that high AC makes monsters with AF threats remarkably harmless, tho if you get sufficiently unlucky you get giant damage spikes 14:34:27 Way more than it affects monsters whose threats aren't AFs 14:35:01 the only vaguely problematic thing there is the spikiness of damage, imho 14:35:11 WebFungus: Feel free to graph the mean here, but you'll find that each point of AC significantly reduces expected damage 14:35:20 ac being more or less effective against different damage sources seems fine to me 14:35:23 in a way it doesn't for any other kind of attack 14:35:55 -!- Tuxedo[Qyou] has quit [Ping timeout: 245 seconds] 14:36:01 -!- Tux[Qyou] has joined ##crawl-dev 14:36:04 <|amethyst> don't SPWPN_FLAMING _FREEZING _VORPAL etc work the same way wrt base damage? 14:36:13 -!- lobf has joined ##crawl-dev 14:36:22 <|amethyst> the difference there being that SPWPNs scale with base damage while AFs do not 14:36:31 <|amethyst> I think the latter is the problem, if any 14:36:54 -!- lobf has quit [Client Quit] 14:36:59 AFs scale with the finest mechanic in crawl: HD. god bless america 14:37:01 <|amethyst> that AF_ damage is based purely on monster HD and not the underlying strength of the attack 14:37:16 I think there's also a spoiler issue here -- it's not clear that high AC should transform azure jellies from nightmare fuel into cuddly bunnies but have a modest effect against death oozes. 14:37:22 I remember the argument coming up before that it was nice to be able to configure the proportion of elemental to phyiscal damage 14:37:35 which you can't do with spwns 14:37:37 -!- lobf has joined ##crawl-dev 14:37:57 then someone (probably you) suggested adding a percent/ratio param to attacks... 14:38:16 Lasty_: technically, every monster attack is a spoiler 14:38:23 we give the player no information on any of them 14:38:31 well, sorry, we do list afs now 14:38:40 but not damage or # of attacks 14:38:41 -!- Tuxedo[Qyou] has joined ##crawl-dev 14:40:08 [or accuracy, which derives from HD (hidden) and fighter flag (hidden)] 14:40:23 WebFungus: that's a whole different argument. How much damage does an ogre do as opposed to a hill giant? No way to tell until you get smacked. How does increasing AC/EV/SH affect each of their attacks? More or less the same. 14:40:48 Imagine if having low EV meant that low-accuracy monsters had a chance to do double damage 14:41:22 that seems a little facile... the one thing that's *not* a spoiler is that AFs are qualitatively different 14:41:22 -!- Tux[Qyou] has quit [Ping timeout: 265 seconds] 14:41:37 -!- lobf has quit [Client Quit] 14:41:46 That's more or less what's going on here except replace "monsters" with "monsters with elemental melee attacks" and "double" with "maybe quintuple" 14:41:52 like, hitting to do fire damage or to rot or whatever is very clearly an extra effect on 'hitting to hit' 14:42:01 -!- Tux[Qyou] has joined ##crawl-dev 14:42:40 Okay, fair enough, but it would be easy to imagine that "this monster slaps you with fire" would be affected by AC to the same degree as "this monster shoots a beam of fire at you" 14:42:42 <|amethyst> so would this change the way branded weapons wrok too? 14:42:50 <|amethyst> s/wrok/work/ 14:43:04 wok ego: fire plus:9 14:43:17 syntactically invalid... 14:43:37 <|amethyst> WebFungus: would that be a wokka flame? 14:43:56 the reference is past me.... 14:43:58 -!- Tuxedo[Qyou] has quit [Ping timeout: 250 seconds] 14:44:02 !lg . 14:44:03 3562. gammafunk the Summoner (L13 MuSu of Sif Muna), quit the game on Shoals:2 on 2016-01-26 17:32:16, with 29596 points after 14572 turns and 2:13:43. 14:44:07 Lasty_: it's also easy to imagine that ac wouldn't affect beams of fire at all. tons of new players do! 14:44:15 <|amethyst> https://en.wikipedia.org/wiki/Waka_Flocka_Flame 14:44:18 true story, I quit that game because of inconsistent application of af_ types 14:44:35 <|amethyst> gammafunk quit the game? 14:44:38 <|amethyst> how could this be? 14:44:40 ty. im culturally illiterate 14:44:43 |amethyst: I'm not sure I'm proposing anything in specific, I'm mostly just ranting. Changing how flaming/freezing weapons work to apply the brand damage before AC would be a huge player buff; changing AFs to be incorporated into the damage resisted by AC would be a huge player nerf. Not sure what we'd do w/ AF_CONFUSE and other non-damage brands that don't apply if you resist them with AC. 14:44:59 |amethyst: technically, he's probably quit the game no more than a few hundred times this year 14:45:04 WebFungus: sure, and then you might assume that AC doesn't affect being slapped with fire, but instead it affects it way, way more than other things 14:45:05 and I retired! 14:46:14 I think it makes sense for attack flavours to not just be free rod of 14:46:23 in principle, you can imagine a 1-hd monster with a 50-damage af_fire attack. 14:46:28 rod/wand 14:46:40 geekosaur: ??? 14:46:56 fr: rods of flavour 14:47:09 that's what you get if you make AF independent of the original hit 14:47:13 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 14:47:38 -!- Tuxedo[Qyou] has joined ##crawl-dev 14:47:44 Well, the fundamental difference between af_ and rods of flavour is that af_ requires adjacent melee 14:48:02 -!- lobf has joined ##crawl-dev 14:48:08 also there's no beam that hits multiple targets 14:48:13 -!- nikheizen has joined ##crawl-dev 14:48:19 or separate ev check 14:48:44 I have gone down a dangerously pedantic road. 14:49:34 hrm 14:49:45 !lm * recent uniq=the_royal_jelly x=avg(ac) 14:49:46 10532 milestones for * (recent uniq=the_royal_jelly): avg(ac)=30.28 14:49:58 -!- Tux[Qyou] has quit [Ping timeout: 276 seconds] 14:50:19 @??the royal jelly 14:50:19 Royal Jelly (08J) | Spd: 14 | HD: 21 | HP: 200-273 | AC/EV: 8/4 | Dam: 5008(acid:7d3), 3008(acid:7d3) | 04eats items, see invisible, unbreathing | Res: 06magic(180), 03poison, 08acid+++, 08blind, 12drown | Vul: 11silver | XP: 14312 | Sz: Large | Int: brainless. 14:50:34 !lg * br=slime x=status 14:50:35 5696. [status=corroded equipment] Banto the Convoker (L13 FeSu of Sif Muna), splashed by an acid blob's acid on Slime:1 on 2016-01-26 08:29:40, with 49324 points after 52892 turns and 2:51:44. 14:50:47 !lm * recent uniq=the_royal_jelly status!~~corroded x=avg(ac) 14:50:48 5023 milestones for * (recent uniq=the_royal_jelly status!~~corroded): avg(ac)=31.53 14:50:58 -!- lobf has quit [Client Quit] 14:51:38 lol 14:52:01 -!- lobf has joined ##crawl-dev 14:52:09 Going back to TRJ, if we want to make it hard to kill and don't wanna change AFs or buff azure jellies/death oozes, 1) give it torment resistance; 2) give it fire resistance; 3) give it more hp. Then you can't torment/inner flame it and it's harder to just tank down. 14:52:24 did we think that trj needed a buff 14:52:38 I thought we were talking about slime more generally and/or complaining about !res more specifically 14:52:49 but I'm all out of complaint juice for now 14:52:53 none of those sound like things that are necessary to me 14:52:54 my vexation pot has run dry 14:52:56 -!- Tuxedo[Qyou] has quit [Ping timeout: 240 seconds] 14:53:07 and my irritation glands are completely depleted 14:53:35 WebFungus: it's part of the same conversation: "!res is too good in slime", "isn't =rcorr the same?", "maybe royal jelly being too weak if you have any rCorr is the issue" 14:53:56 !lg * slime recent s=killer 14:53:57 2127 games for * (slime recent): 927x an acid blob, 463x an azure jelly, 162x, 100x the royal jelly, 98x a death ooze, 95x a slime creature, 64x a titanic slime creature, 41x a large slime creature, 34x an enormous slime creature, 33x an eye of devastation, 30x a very large slime creature, 22x Dissolution, 17x a great orb of eyes, 7x a stone giant, 5x a jelly, 3x a titan, 2x an iron troll, 2x a fr... 14:54:03 !lg * slime recent s=ikiller 14:54:04 2127 games for * (slime recent): 795x the royal jelly, 554x an acid blob, 203x an azure jelly, 162x, 96x a slime creature, 62x a titanic slime creature, 40x a large slime creature, 34x an enormous slime creature, 31x an eye of devastation, 29x a very large slime creature, 24x a death ooze, 24x Dissolution, 17x a great orb of eyes, 9x the fury of Okawaru, 8x the player character, 7x the rage of Tro... 14:54:08 heh 14:54:16 !killratio the_royal_jelly * recent 14:54:20 the_royal_jelly wins 7.043% of battles against * (recent). 14:54:23 seems fine 14:54:57 -!- Zeia has quit [Quit: WeeChat 1.3] 14:55:26 I have no problem with that 14:55:27 slime is ez every time if you know how to do it, the vault is kind of "puzzle-like" in that regard, but it's still fun 14:55:39 it's a puzzle with many solutions 14:55:50 s/many/a few/ 14:55:57 gammafunk: agreed. I still find that it presents interesting situations to me. 14:56:14 s/a few/many/ 14:56:57 s/many/reprehensible/ 14:57:02 I made it more interesting 14:57:03 melee in hall, filling in holes so it spawns less, stab it, blow it up however you like with AOE 14:57:19 those first two clauses are the same thing, why did I use commas like that 14:57:37 gammafunk: i have also seen "stand out in the open and hold down tab" applied successfully as a solution to the problem 14:57:49 vuln + poly, inner fire, torment, shatter and ignore trj completely 14:58:02 vuln + poly? lol 14:58:15 that one's one of the funniest 14:58:16 imho 14:58:17 inner fire is sort of different but it's more just aoe 14:58:23 it's not a good strat, I mean 14:58:42 by inner fire I mean ?immo + wand/evoker spam. I've seen it used more than a few times, it works all right 14:58:57 FR make sure only good strats work; if you ever do something bad in crawl you die immediately 14:58:57 also much less investment than a big l9 14:59:23 well you can get your AOE however you like; it's a big dumb monster with big dumb cheeses 14:59:36 a big dumb orange monster...? 14:59:42 V:5 presents more interesting variety ime 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:00:17 orange monsters cannot be dumb. 15:00:19 @??ogre 15:00:19 ogre (07O) | Spd: 10 | HD: 5 | HP: 22-33 | AC/EV: 1/6 | Dam: 17 | 10items, 10doors | Res: 06magic(20) | XP: 118 | Sz: Large | Int: human. 15:00:25 @??hill_giant 15:00:25 hill giant (04C) | Spd: 10 | HD: 11 | HP: 51-72 | AC/EV: 3/4 | Dam: 30 | 10items, 10doors | Res: 06magic(40), 12drown | XP: 657 | Sz: Giant | Int: human. 15:00:34 I messed that joke up 15:00:40 rip 15:00:45 -!- WebFungus has quit [Quit: Page closed] 15:01:56 -!- lobf has quit [Quit: lobf] 15:01:59 -!- Lasty_ has quit [Ping timeout: 264 seconds] 15:02:45 -!- lobf has joined ##crawl-dev 15:02:45 -!- lobf has quit [Client Quit] 15:03:01 Lasty_: I think what I'm saying is that there are really only a few good strats for M:6 to kill the one important thing on the level; a bunch of "poverty strats" can work if you want to do it earlier or in some more amusing way 15:03:34 There are some cheeses you can do on V:5 but the sheer enemy variety is nice to throw you curveballs 15:04:04 ok, so... another MfTm question 15:04:09 Perhaps a slime renaissance will happen some day 15:04:22 Beastly Appendage; horns or talons depending on what's available right? 15:04:59 <|amethyst> @??azure jelly 15:04:59 azure jelly (12J) | Spd: 12 | HD: 15 | HP: 71-96 | AC/EV: 5/10 | Dam: 1212(cold:15-44), 1212(cold:15-44), 12, 12 | 04eats items, see invisible, unbreathing | Res: 06magic(80), 02cold, 10elec, 03poison, 08acid+++, 08blind, 12drown | Vul: 04fire | XP: 1893 | Sz: small | Int: brainless. 15:05:27 <|amethyst> hm, where does 15-44 come from? 15:05:36 <|amethyst> why not 15-29 ? 15:05:46 -!- Patashu has joined ##crawl-dev 15:05:51 are Mf not allowed talons? can wear boots (but i'm not), not swimming so presumably i have feet. can't cast appendage when wearing a helmet though 15:06:11 <|amethyst> oh 15:06:26 <|amethyst> because AF_COLD is 1.5 times as big as AF_FIRE for some reason 15:06:40 <|amethyst> jefus: right, Mf can't get talons or hooves 15:06:48 that's fair enough 15:07:35 |amethyst: yeah, and white ugly things tend to be the really scary ones as well 15:07:50 <|amethyst> // Merfolk have no feet in the natural form, and we never allow mutations 15:07:52 <|amethyst> // that show up only in a certain transformation. 15:08:03 that seems perfectly reasonable and probably should have expected that 15:08:09 but i can wear boots in land form 15:09:15 <|amethyst> yeah, merfolk are inconsistent :) 15:09:20 haha ok :) 15:11:44 -!- zxc has quit [Read error: Connection reset by peer] 15:12:25 -!- ByronJoh1son has quit [Ping timeout: 260 seconds] 15:13:04 -!- Tux[Qyou] has joined ##crawl-dev 15:14:07 -!- Lasty_ has joined ##crawl-dev 15:15:20 while we're at it, why is meat from worker ants edible but soldier ants are noxious? they're both poisonous. is it their size? is there a specific poison to body mass ratio for the cutoff? 15:15:39 (completely not serious but i kind of was vaguely curious) 15:17:13 -!- Tuxedo[Qyou] has joined ##crawl-dev 15:17:17 it's always been that way 15:17:36 though originally workers were named giant ants which implies less of a relationship i guess? 15:17:46 ah 15:18:27 !tell WebFungus There is no need for a wand strangely duplicates poor dig with damage. 15:18:27 dpeg: OK, I'll let webfungus know. 15:18:28 one big difference between the two is that (i think) soldier ants are only ever plaed by vaults, whereas worker ants place randomly. maybe at one time someone decided worker ants were an important source of food 15:18:44 i certainly don't hesitate to eat them 8-) 15:18:54 whereas you never need to eat a soldier ant, because there are a million worker ants nearby 15:18:59 just one day i cleaned out an ant vault and was like, alright! dinner time! 15:19:06 and always meant to inquire. 15:19:14 -!- Tux[Qyou] has quit [Ping timeout: 256 seconds] 15:27:11 -!- tksquared has quit [Read error: Connection reset by peer] 15:27:52 never ask where your food comes from. it's always gross 15:28:48 -!- Kalir has quit [Changing host] 15:29:47 -!- dtsund has joined ##crawl-dev 15:32:26 -!- lobf has joined ##crawl-dev 15:32:50 good point 15:34:35 -!- MarvinPA has quit [Ping timeout: 260 seconds] 15:37:08 -!- BigBluFrog has quit [Quit: Page closed] 15:37:57 -!- MarvinPA has joined ##crawl-dev 15:39:52 -!- lobf has quit [Quit: lobf] 15:43:42 -!- mopl_away has quit [Ping timeout: 252 seconds] 15:43:50 -!- Patashu has quit [Ping timeout: 245 seconds] 15:45:40 -!- blabber has quit [Quit: leaving] 15:48:02 -!- Zekka has quit [Ping timeout: 250 seconds] 15:49:12 -!- mibe has quit [Ping timeout: 252 seconds] 15:58:56 -!- Starbucks has quit [Quit: Page closed] 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:01:46 +- 40 MR is a pretty big jump. I wonder if it might make sense to make the scale finer by adding "half-plusses" -- darker-colored pluses for increments of 20 MR. So, MR 40 and 59 would be +.... and MR 60-79 would be MR++... and MR 80 would be MR ++... 16:04:17 hmm, i've often wondered where i am really between + for stealth 16:06:05 a half-pip indicator seems fine, but i don't know that colour is necessarily the right way. i worry i'd have trouble telling the two greys apart, and we don't currently use colour for anything else on that screen 16:06:35 amalloy: I'd hate to do a doubled pip scale 16:06:59 but using another symbol (minus?) instead of a color could work 16:07:00 me too. but maybe you can find a glyph that suggests halves 16:07:09 +++-. 16:07:12 or some such? 16:07:17 yeah, perhaps 16:07:25 or +++|? 16:07:28 ˝ 16:07:31 lol geekosaur 16:07:33 haha 16:07:46 Pipes are also like half a plus, but don't have the mathematical opposition 16:07:48 i mean stealth is 10 pips 16:07:54 : maybe? 16:07:58 so if you want 10 pips i don't see why not have 10 pips 16:08:10 MarvinPA: well jefus was saying he'd like more distinction for stealth too 16:08:16 if we invent a half-pip we can use it for stealth 16:08:28 half a pip?! madness 16:08:54 MarvinPA: plus I'd hate to turn the amulet of winds into MR++++++ if I can help it 16:09:03 I already hurt players enough with robe of vines 16:09:13 each + is a vine, it's no problem 16:09:19 pff, robe of vines made me fall in love with vs 16:10:06 ??robe_of_vines 16:10:06 robe of vines[1/1]: The +2 robe of vines {DeviceHeal--- Regen++++++}. Gives +2.4 hp/turn regen but removes device healing. 16:10:10 the half-pip display seems apt for mr/stealth on % and ... on xv? 16:10:15 !learn add robe_of_vines robe of vines made me fall in love with vs 16:10:16 robe of vines[2/2]: robe of vines made me fall in love with vs 16:10:23 but on item descriptions would be silly 16:10:26 thx amalloy 16:11:23 ?/jefus 16:11:24 Matching terms (1): jefus; entries (3): famous_last_words[27]: 90% of my deaths start with me saying "wellll..." | jefus[1]: jefus's fastest Zot:5 enter to Orb retrieval: 4 turns | robe_of_vines[2]: robe of vines made me fall in love with vs 16:11:29 guess i can retire now 16:12:13 ?/Grunt 16:12:14 Matching terms (6): !help:!grunttv, annoyed_grunt, blame_grunt, grunt, Grunt_reasons, grunthack; entries (88): !help:!grunttv[1] | *w[5] | autoexplore_deaths[5] | badteleport[1] | bh[2] | blame_grunt[1] | blown_up_by[1] | blown_up_by[2] | consensus[1] | coolplayers[2] | damnation_card[3] | demonic_rune[2] | devsprint[10] | devteam[23] | devteam[25] | discord[2] | disjunction[2] | doh[2] | dpeg[11]... 16:12:39 ah, i need the ellipsis in order to receive full benefits 16:14:47 oh, I know, â‚Š 16:14:52 :p 16:15:06 perfect 16:16:00 -!- Starbucks has quit [Quit: Page closed] 16:16:36 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 16:25:08 -!- flappity has quit [Read error: Connection reset by peer] 16:25:29 -!- Mojo_Nixon has quit [Client Quit] 16:26:36 -!- Starbucks has quit [Ping timeout: 252 seconds] 16:40:54 -!- cal has quit [Ping timeout: 252 seconds] 16:42:30 -!- bmfx has quit [Quit: Lost terminal] 16:44:19 -!- Mojo_Nixon has quit [Quit: Textual IRC Client: www.textualapp.com] 16:58:22 -!- ProzacElf has joined ##crawl-dev 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:09:44 -!- omnirizon has quit [Ping timeout: 256 seconds] 17:10:18 -!- WereVolvo has quit [Quit: Leaving.] 17:10:46 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 17:23:35 -!- GauHelldragon has quit [Ping timeout: 264 seconds] 17:23:52 -!- wheals has quit [Ping timeout: 250 seconds] 17:24:27 -!- tealeaves has quit [Quit: Bye] 17:27:48 -!- Krakhan has quit [Changing host] 17:31:33 -!- LordSloth has quit [Quit: Leaving] 17:35:27 -!- siepu has quit [Read error: Connection reset by peer] 17:36:50 -!- lobf has joined ##crawl-dev 17:41:33 -!- KamiKatze has quit [Quit: Page closed] 17:48:15 -!- mamgar has quit [Quit: Exit Stage Left] 17:48:32 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 17:58:05 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:01:06 -!- tealeaves has quit [Quit: Bye] 18:04:59 -!- lobf has quit [Quit: lobf] 18:06:10 -!- lobf has joined ##crawl-dev 18:10:13 Unstable branch on underhound.eu updated to: 0.18-a0-1179-g120c792 (34) 18:13:06 -!- lobf has quit [Quit: lobf] 18:13:26 deep troll earth mage LRD ignores LOS restriction? 13https://crawl.develz.org/mantis/view.php?id=10254 by Le_Nerd 18:18:15 <|amethyst> hm, why does _mons_fragment_target use LOS_SOLID rather than LOS_SOLID_SEE or LOS_NO_TRANS 18:19:19 -!- serq has quit [Changing host] 18:19:47 -!- wheals has joined ##crawl-dev 18:19:55 -!- wheals has quit [Client Quit] 18:20:12 -!- wheals has joined ##crawl-dev 18:20:56 <|amethyst> hm... monster_spells branch is gone 18:21:05 <|amethyst> which is where that code originally came from 18:22:13 -!- noppa354 has quit [Quit: Page closed] 18:22:53 <|amethyst> Grunt: do you recall if there's a reason you used LOS_SOLID instead of LOS_NO_TRANS or LOS_SOLID_SEE in monster LRD? see #10254... it's possible the dtem could see the door in question, hard to tell from the ttyrec, but from the looks of the code it would have been able to blow it up even if the fog did block sight of the door 18:30:06 -!- ystael has quit [Ping timeout: 245 seconds] 18:35:06 <|amethyst> Grunt: I think LOS_NO_TRANS is closer to what players use? I can definitely target LRD across statues and grates 18:37:49 -!- tealeaves has quit [Quit: Bye] 18:40:16 <|amethyst> err, why does map_lines::iterator::operator++ return a coord_def? 18:40:33 -!- Floodkiller has joined ##crawl-dev 18:40:43 <|amethyst> and why does stack_iterator::operator++ return a const reference? 18:41:53 <|amethyst> hm, looks like distance_iterator does too, and most of the coordit.h iterators return void 18:43:23 <|amethyst> I mean, not that writing ++(++i) is a good idea... 18:48:57 -!- MakMorn has joined ##crawl-dev 18:49:20 -!- chance672 has quit [Quit: Leaving my desktop..... laptop possibly?] 18:50:31 -!- scummos__ has quit [Ping timeout: 245 seconds] 18:54:32 -!- tealeaves has quit [Quit: Bye] 18:54:41 -!- molotove1 has quit [Quit: Leaving.] 18:58:11 dgc6zxfrz4x 18:58:16 sorry 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:04:08 gammafunk confirmed vim user 19:04:16 welp. that's two passwords today >.> 19:06:46 -!- kreedzfreak has quit [Ping timeout: 240 seconds] 19:18:46 -!- Misder has quit [Ping timeout: 252 seconds] 19:18:50 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 19:23:56 -!- serq has quit [Quit: leaving] 19:27:10 -!- Yermak has quit [Quit: Page closed] 19:29:18 -!- tealeaves has quit [Quit: Bye] 19:29:42 -!- tealeaves has quit [Client Quit] 19:30:37 -!- WorkSight has quit [Quit: Leaving...] 19:33:41 -!- tealeaves has quit [Client Quit] 19:34:12 -!- tealeaves has quit [Client Quit] 19:34:54 -!- eb_ has quit [] 19:35:01 -!- st_ has joined ##crawl-dev 19:36:17 -!- Ladykiller70 has quit [Quit: Verlassend] 19:36:21 |amethyst: I have no idea 19:36:24 would have to go and look 19:36:37 my best immediate guess is "this is what player LRD used at the time" 19:36:49 -!- MarvinPA has quit [Quit: Leaving] 19:44:04 -!- mekhami_ has quit [Ping timeout: 252 seconds] 19:45:03 Neil's ghost, a novice Deep Elf Conjurer of Sif Muna!! 19:46:58 You slash neil's ghost! You burn neil's ghost. You destroy neil's ghost! 19:47:57 <|amethyst> !lg * killer~~Neil's 19:47:58 590. flyingpapaya the Covered (L6 GrFi), slain by neil's ghost on D:3 on 2016-01-21 15:56:33, with 231 points after 1683 turns and 0:03:58. 19:48:06 <|amethyst> !lg * killer~~^Neil's 19:48:08 431. flyingpapaya the Covered (L6 GrFi), slain by neil's ghost on D:3 on 2016-01-21 15:56:33, with 231 points after 1683 turns and 0:03:58. 19:48:24 <|amethyst> !lg @devteamnp killer~~^Neil's 19:48:25 68. neil the Conjurer (L5 DECj), mangled by neil's ghost on D:3 on 2016-01-16 04:50:40, with 196 points after 2311 turns and 0:05:27. 19:48:30 <|amethyst> !lg @devteamnp killer~~^Neil's s=name 19:48:31 68 games for @devteamnp (killer~~^Neil's): 63x Neil, 2x SamB, SGrunt, wheals, KiloByte 19:48:34 <|amethyst> heh 19:48:40 !lg . killer=neil's_ghost 19:48:41 rip 19:48:42 1. SGrunt the Gusty (L5 TeAE), slain by neil's ghost on D:3 on 2012-08-15 03:27:35, with 261 points after 3636 turns and 0:09:41. 19:48:52 !lg . killer=neil's_ghost 19:48:53 1. wheals the Slasher (L5 DsSk), mangled by neil's ghost on D:3 on 2013-11-13 03:42:33, with 210 points after 3942 turns and 0:05:24. 19:49:12 <|amethyst> !lg kilobyte killer=neil's_ghost 19:49:13 1. KiloByte the Orthodox (L4 HuPr of Zin), demolished by Neil's ghost on D:3 on 2012-02-26 11:51:00, with 300 points after 2708 turns and 0:05:54. 19:50:59 -!- DrStalker has quit [] 19:53:15 !pvp grunt neil 19:53:17 grunt vs neil: neil wins! (1-0) 19:53:36 -!- jbalthetto has quit [Ping timeout: 240 seconds] 19:55:18 !cmd !pvp 19:55:18 Command: !pvp => .echo $(let* (a (name_fixup ${1:-.}) b (name_fixup ${2:-.}) bkills (!lg $a ikiller~~"$b\'s ghost" fmt:"$n" stub:"0") akills (!lg $b ikiller~~"$a\'s ghost" fmt:"$n" stub:"0")) "$a vs $b: "$(if (> $akills $bkills) "$a wins! (${akills}-${bkills})" (if (> $bkills $akills) "$b wins! (${bkills}-${akills})" (if (= ${akills} "0") "$a and $b never fought." "Tie! (${akills} all)")))) 19:55:27 !pvp gammafunk grunt 19:55:28 gammafunk vs grunt: gammafunk and grunt never fought. 19:55:35 !pvp gammafunk Lasty 19:55:36 gammafunk vs Lasty: gammafunk and Lasty never fought. 19:55:47 !pvp gammafunk devteamnp 19:55:47 gammafunk vs devteamnp: gammafunk wins! (5-0) 19:55:50 that's right 19:56:10 !gkills . 19:56:11 51 kills by gammafunk's ghost: 5x gammafunk, 2x negentropic, Deprived, exith, palunkus, Wolfechu, rubinko, MoogleDan, superfun, lordmilkman, Rahsegel, guido, Tiz, happinesssam, corgi, Samir, Ceann, qtip, tempest67, flammie, vcordie, LogicNinja, Dynast, flaco, Poncheis, PrincessAutism, HenryCase, jejorda2, enigmoo, Miron, KuKumber, raikaria, omoto, Doomseed, TheQuake, timbw, grimtooth, youknowme, r... 19:56:18 too bad it's me defeating myself 19:56:53 hrm 19:56:58 !lg . killer=floodkiller's_ghost 19:56:59 8. Floodkiller the Grappler (L11 TrNe of Kikubaaqudgha), blasted by Floodkiller's ghost (nerve-wracking pain) on D:11 on 2016-01-23 01:37:11, with 11505 points after 9089 turns and 0:26:10. 19:56:59 !pvp gw gw 19:57:01 gw vs gw: Tie! (326 all) 19:57:03 rip 19:57:04 wooo 19:57:05 hah 19:57:14 !pvp . devteamnp name!=gammafunk 19:57:16 gammafunk vs devteamnp: gammafunk wins! (5-0) 19:57:24 probably doesn't take that argument 19:58:48 !nick devswithoutgf (name!=gammafunk) devteamnp 19:58:49 Mapping devswithoutgf => (name!=gammafunk) devteamnp 19:58:59 !pvp . devswithoutgf 19:59:00 gammafunk vs devswithoutgf: gammafunk and devswithoutgf never fought. 19:59:00 shouldn't that be devswithoutso? 19:59:16 !pvp lasty devteamnp 19:59:17 lasty vs devteamnp: lasty and devteamnp never fought. 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:00:04 !pvp qw devteamnp 20:00:06 qw vs devteamnp: qw and devteamnp never fought. 20:00:10 !pvp gw devteamnp 20:00:12 gw vs devteamnp: gw wins! (4-0) 20:00:42 !lg devteamnp ikiller~~ghost ikiller~~gw s=name 20:00:43 5 games for devteamnp (ikiller~~ghost ikiller~~gw): 3x 78291, KiloByte, MarvinPA 20:01:01 -!- PleasingFungus has joined ##crawl-dev 20:01:18 !pvp bot devteamnp 20:01:19 bot vs devteamnp: bot wins! (1-0) 20:01:23 dang 20:01:26 !nick bot 20:01:26 Mapping bot => autorobin xw auto7hm rw qw ow qwrobin gw notqw jw parabodrick hyperqwbe cashybrid tstbtto parabolic oppbolic ew rushxxi gaubot cojitobot paulcdejean otabotab nakatomy testingqw beemell beem drasked 20:01:29 owned 20:01:36 !pvp gammafunk PleasingFungus 20:01:38 gammafunk vs PleasingFungus: gammafunk and PleasingFungus never fought. 20:01:41 deng 20:01:49 -!- CKyle has joined ##crawl-dev 20:01:51 We know I'd win should such a battle take place 20:01:51 !pvp PleasingFungus bot 20:01:53 PleasingFungus vs bot: PleasingFungus and bot never fought. 20:01:56 hm 20:02:03 NOT impressed by results thus far 20:02:04 bot seems to be maybe not working for that 20:02:16 would it have to be @bot or s/t 20:02:22 don't believe so 20:02:32 it should work with any alias 20:02:48 it doesn't count killing ghosts, only killing players as a ghost 20:02:54 !pvp pleasingfungus awbw 20:02:56 pleasingfungus vs awbw: pleasingfungus and awbw never fought. 20:03:02 !pvp pleasingfungus * 20:03:04 Subcommand $(!lg pleasingfungus ikiller~~"*\'s ghost" fmt:"${n}" stub:"0") failed: ERROR: invalid regular expression: quantifier operand invalid in $(> ${akills} ${bkills}) in $(if $(> ${akills} ${bkills}... 20:03:11 !pvp * pleasingfungus 20:03:13 Subcommand $(!lg pleasingfungus ikiller~~"*\'s ghost" fmt:"${n}" stub:"0") failed: ERROR: invalid regular expression: quantifier operand invalid in $(> ${akills} ${bkills}) in $(if $(> ${akills} ${bkills}... 20:03:14 aw 20:03:17 I thought that'd work 20:03:37 !pvp .* PleasingFungus 20:03:38 Subcommand $(!lg PleasingFungus ikiller~~"*\'s ghost" fmt:"${n}" stub:"0") failed: ERROR: invalid regular expression: quantifier operand invalid in $(> ${akills} ${bkills}) in $(if $(> ${akills} ${bkills}... 20:03:58 !gkills pleasingfungus 20:03:59 14 kills by pleasingfungus's ghost: 2x PleasingFungus, Ataraxzy, TravelLog, Anranius, SevenDeadlySins, VolteccerJack, caleba, wallyj, prospero, Centarion, Cardeni, Syneil, wolfstar 20:04:06 !pvp PleasingFungus wolfstar 20:04:08 PleasingFungus vs wolfstar: PleasingFungus and wolfstar never fought. 20:04:12 so, what is pvp. 20:04:31 !pvp wolfstar pleasingfungus 20:04:32 wolfstar vs pleasingfungus: wolfstar and pleasingfungus never fought. 20:04:35 !pvp 20:04:37 FIQ vs FIQ: Tie! (25 all) 20:04:50 a command that doesn't work, I guess 20:04:53 25! 20:04:53 what's this anyway 20:05:03 !gkills FIQ 20:05:04 52 kills by FIQ's ghost: 25x FIQ, 3x Reinor, 3x Somebody, 2x Tyryt0, WhatIsLove, krfreak, Zex, Monkaria, myrmidette, Arkorax, kinazarov, Noshyer, runewalsh, sdfsfdsd, firemonkey, Duffy, Vodkovich, P0WERM0DE, Banto, trantor, droogie, Duskembrace, Apocolototh 20:05:06 Weird, it mostl works 20:05:07 mostly 20:05:09 oh 20:05:19 !lg wolfstar ikiller~~ghost 20:05:20 15. wolfstar the Shield-Bearer (L7 LOFi), mangled by ahorribleplayer's ghost on D:4 on 2014-05-01 02:38:16, with 751 points after 4518 turns and 0:09:42. 20:05:26 !lg wolfstar ikiller~~ghost s=ikiller 20:05:27 15 games for wolfstar (ikiller~~ghost): 4x wolfstar's ghost, LogicNinja's ghost, Bamboomancer's ghost, Xandrah's ghost, Myrdradek's ghost, Laraso's ghost, morkil's ghost, Axellion's ghost, sveltemanboy's ghost, ahorribleplayer's ghost, PleasingFungus' ghost, Isabel's ghost 20:05:31 !pvp FIQ Mandevil 20:05:32 FIQ vs Mandevil: FIQ and Mandevil never fought. 20:05:34 oh, lol 20:05:40 is is the s' 20:05:43 *is it 20:05:43 it's because it's "Pleasingfungus' ghost" 20:05:45 yes 20:05:50 l a m e 20:06:10 lmao 20:06:15 apparently we're doing something dumb with the possessive 20:06:17 !pvp wolfstar isabel 20:06:19 wolfstar vs isabel: isabel wins! (1-0) 20:06:26 looks like it 20:06:33 !pvp FIQ Somebody 20:06:35 FIQ vs Somebody: FIQ wins! (3-0) 20:06:37 you wouldn't have this problem in, uh, russian 20:06:40 heh 20:06:40 maybe 20:06:56 WHAT A SURPRISE, PLEASINGFUNGUS WANTS CRAWL TO BE IN RUSSIAN AGAIN 20:06:58 (j/k) 20:07:01 In Soviet Russia, ghost kill you! 20:07:13 in crawl too 20:07:37 ghosts need to be way stronger 20:07:43 so that more pairs of players have pvp 20:07:57 Lasty: make them able to worship gods when they wander onto altars 20:08:11 gammafunk: also give them all firestorm and shatter 20:08:13 lol, the _random_wand_subtype() comment isn't just insane, I'm pretty sure it's wrong 20:08:32 Would it be correct in Russian? 20:08:32 -!- st_ has quit [Read error: Connection reset by peer] 20:08:35 great comment 20:08:59 I'm double checking but I have a hypothesis 20:09:04 -!- st_ has joined ##crawl-dev 20:09:22 -!- muravey has quit [Ping timeout: 256 seconds] 20:09:41 oh, here's something funny 20:09:43 %git 60f91a809bee95fcb61e5d0a03fb447c8199e1e9 20:09:43 07jpeg02 * 0.6.0-a0-409-g60f91a8: Add wands to the list of items available from acquirement. Weights are assigned arbitrarily and probably much too good. (There's a 50% chance of getting one of hasting, healing, teleportation, or fireball.) 10(6 years ago, 2 files, 62+ 14-) 13https://github.com/crawl/crawl/commit/60f91a809bee 20:09:49 hasting, healing, tele, or 20:09:51 fireball 20:10:10 so that's why I got 3 fireball in a row 20:10:14 in one game 20:10:20 it is not. 20:10:24 sorry 20:10:33 hm ok 20:11:21 lol, the top four wands 20:12:40 -!- Misder has quit [Ping timeout: 252 seconds] 20:13:40 there were 19 wands when the _random_wand_subtype() comment was made. there are 20 now 20:14:39 I'm trying to figure out which was added 20:15:37 or, hm. no, there's... never been a wand added or removed, not since initial commit. 20:16:01 bizarre 20:16:56 -!- Earlo has quit [Ping timeout: 240 seconds] 20:17:14 big firsts! 20:22:45 -!- GauHelldragon has quit [Ping timeout: 272 seconds] 20:26:28 .ocs 20:26:28 16. neil the Destroyer (L10 DECj of Sif Muna), slain by a sky beast (summoned by an orange crystal statue) on D:9 on 2016-01-26 22:49:06, with 6202 points after 10074 turns and 0:28:31. 20:26:40 .ocs -tv:channel=neil:<3 20:26:41 16. neil, XL10 DECj, T:10074 requested for neil: telnet://termcast.develz.org or http://termcast.develz.org. 20:27:03 is that the ghost I just killed? 20:27:03 oh is this huge term 20:27:25 <|amethyst> my games are always hugeterm 20:27:38 that list of unided scrolls is 20:27:46 I'm working on an effect that deals AOE damage decreasing over distance. Do we have anything like that right now? 20:27:57 Lasty: glaciate 20:28:02 <|amethyst> I was going for that banner 20:28:06 <|amethyst> never mind that it's not T 20:28:30 <|amethyst> those !hw were the first potions I used 20:28:30 retroactively getting banners is how you do cheevos right 20:28:34 ya 20:30:55 also shatter, Lasty 20:31:05 and...OTR? kinda? 20:31:15 amalloy: shatter does decreasing damage over distance? 20:31:27 never knew that 20:31:35 i guess i could be wrong, but i think so 20:31:36 ??shatter 20:31:36 shatter[1/5]: Level 9 earth spell. Extremely powerful attack which does damage comparable to LCS to all non-flying non-amorphous monsters in LOS radius. Doesn't damage stuff on the other side of walls, but conveniently destroys nearby walls (and potions in 0.13 and earlier) anyway. Prior to 0.15, had a range of (3 + Earth/5). 20:31:58 no 20:32:07 looking at the code, I believe damage is invariant with distance 20:32:10 could be wrong 20:32:14 that's what I thought 20:32:14 it's range does vary by spell power iirc 20:32:21 or radius, I guess 20:32:33 gammafunk: I thought that was removed 20:32:35 but yeah glaciate actually does less damage based on distance 20:32:39 oh, maybe it was 20:32:50 <|amethyst> yeah, PF changed that 20:32:57 typical! 20:33:06 ruining everything...... 20:33:42 -!- Ququman has quit [Read error: Connection reset by peer] 20:34:54 I do my best 20:35:04 also, I want it noted for the record that I was totally right in an argument I had like 20:35:05 a year ago 20:35:17 so i've been trying out shatter in wizmode, and it seems like if i manage to not kill either monsters, the one closest to me is always the less damaged one 20:35:29 er 20:35:31 most damaged 20:35:33 !send PleasingFungus arguments 20:35:33 Sending arguments to PleasingFungus. 20:35:37 I cast a bunch of shatters in wizmode 20:35:49 dummy next to me has 5,8k hp, one at the edge of los has 5,9k 20:35:52 starting at 10k 20:35:58 sounds dum 20:36:05 oh target dummies 20:36:09 ??dumb[pleasingf] 20:36:10 dumb[3/5]: that's dumb 20:36:13 what is the MONS for them? 20:36:14 now they're both at 3,7k 20:36:26 there's no difference as far as I can tell 20:36:42 you could also look at the code, it's not *that* complicate 20:36:42 d 20:36:42 !source _shatter_monsters 20:36:42 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/spl-damage.cc#l1101 20:36:58 we could have a way to combine L9s, Shatiate would do decreasing damage over distance 20:37:16 it'd make you poop yourself though 20:37:29 isn't iron rod basically earth glaciate 20:38:15 also I'm disappointed iron rod tile isn't a shotgun 20:38:59 <3 iron rod 20:39:05 no need to overplay the point 20:39:52 -!- namelastname112_ has quit [Quit: Page closed] 20:40:37 -!- Kalir has quit [Ping timeout: 250 seconds] 20:41:56 03PleasingFungus02 07* 0.18-a0-1180-g64ccc1e: Simplify _random_wand_subtype() 10(80 seconds ago, 1 file, 29+ 16-) 13https://github.com/crawl/crawl/commit/64ccc1e5733b 20:42:02 -!- y2s82 has quit [Quit: WeeChat 0.4.1] 20:42:32 the cost of adding comments: "simplify" commits that have twice as many plusses as minuses 20:43:27 I thought millimarvins at least corrected for that 20:44:01 -!- grimmulfr has quit [Remote host closed the connection] 20:44:03 <|amethyst> I don't think so 20:44:19 !simplify PleasingFungus 20:44:20 hm, thought it was based on lines of actual code excluding comments 20:44:24 like LoC 20:44:33 !complicate Grunt 20:44:40 <|amethyst> no, it's from gitstat 20:44:45 <|amethyst> pretty sure it's just patch lines 20:44:48 does grunt need to be more complicated? >.> 20:44:57 !refactor PleasingFungus 20:45:04 perhaps not 20:45:30 -!- read has joined ##crawl-dev 20:46:03 !rebase Grunt 20:46:04 geekosaur rebases Grunt. Grunt is banished to the reflog! 20:46:14 noooooo 20:46:26 !push geekosaur 20:47:43 * geekosaur pops! 20:48:09 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 20:49:36 -!- Kalir has quit [Changing host] 20:51:53 pop and lock, baby... 20:55:16 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 20:55:24 -!- aditya has joined ##crawl-dev 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:00:07 -!- Zekka has quit [Ping timeout: 250 seconds] 21:04:06 -!- SSG has quit [Client Quit] 21:05:02 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:06:43 ! 21:06:48 Grunt: Aura of Brilliance for drac zealots? Or do you prefer it to stay distinct to elves? 21:07:35 imo elves and draconians should maintain some degree of uniqueness from one another 21:07:42 also weren't we going to rework the nonbase drac set anyway 21:07:54 yeah 21:14:19 we should add elfonians 21:14:23 half elephant 21:15:13 -!- jefus_ has joined ##crawl-dev 21:15:23 so - I tried suggesting this yesterday but I guess no one was around to comment - Fedhas ability to summon shambling mangrove or thorn hunter at random (like TSO summon ally) 21:15:35 why 21:15:37 and perhaps lignify on demand (and maybe walk around as a tree?) 21:16:02 Well I've officially seen it all 21:16:06 fedhas badly in need of buffs, PleasingFungus. wandering mushrooms too weak 21:16:07 Just watched a player with 21:16:11 !lg dynast won 21:16:12 97. Dynast the Demonologist (L26 VSWn of Ashenzari), escaped with the Orb and 4 runes on 2016-01-23 19:17:47, with 2690380 points after 53628 turns and 5:50:52. 21:16:15 nearly 100 wins 21:16:23 read an acquirement scroll they had in inventory 21:16:30 on zot:5 on the orb run 21:16:54 what did he acquire? 21:16:57 aditya: why? 21:17:03 I actually didn't see 21:17:15 That is, why would Fedhas be a more interesting god for having those abilities? 21:17:41 PleasingFungus: mushrooms are too weak. They are good for life saving at times (block line of sight, etc) 21:17:54 -!- bonghitz has quit [Ping timeout: 240 seconds] 21:17:54 and oklob are good but they don't move around 21:18:20 feels underpowered when compared to trog/tso/makhleb's summons. 21:18:39 it turns out that mushrooms are really strong in practice, since they do significant damage with a confusion attack that makes monsters helpless 21:18:41 -!- jefus has quit [Ping timeout: 265 seconds] 21:18:42 OK. So the premise here is that Fedhas is too weak compared to those other gods, yes? 21:18:43 other summons also: aren't available at 1* 21:18:44 and are very easy to obtain 21:18:50 oh dear it's a dogpile 21:18:55 * Grunt barks! 21:18:57 hey we're being nice! 21:19:01 I am a nice person. 21:19:04 ;) 21:19:09 * Grunt gestures. Grunt seems to speed up. 21:19:13 * Grunt patches gammafunk!!!!!!!!!!!!!!!!!!!! x729 21:19:30 this shouldn't happen to nice peeeeooooppplllleeee!!! 21:19:42 PleasingFungus: well - yes. feels weak as a new player at least. Unless I am playing it wrong 21:20:33 with practice you'll learn how to use those allies to clear dungeon levels pretty easilly 21:20:42 buttlang is still the best thing to happen to Crawl, better than removing item destruction 21:20:44 including all of D, Lair, Orc 21:21:20 -!- LordSloth has quit [Ping timeout: 256 seconds] 21:21:25 until the dev who made buttlang started charging for each butt, you mean 21:22:10 oh, so that's what this store is about "There is an entrance to Xom Usia's Butt Armour Emporium here." 21:22:30 so that's Xom's last name! 21:22:31 very important aux slot 21:22:34 i think you butt "the dev who butt buttlang started charging for butt butt, you butt" 21:23:06 !remove wandering shrooms 21:23:07 03miek_ * 0.18-a0-1536-gdd03db1: Remove wandering shrooms 10(in the future, 47 files, 762+ 616-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=dd03db1 21:23:13 !remove miek_ 21:23:14 03PleasingFungus * 0.18-a0-1537-gffb5460: Remove miek_ 10(in the future, 34 files, 884+ 915-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=ffb5460 21:25:00 !log aditya fedhas 21:25:01 No games for aditya (fedhas). 21:26:23 i should play another fedhas game sometime. last time i used fedhas i was a really bad player 21:26:45 but MfGl is OP 21:27:07 fedhas is fun 21:27:10 reproduction is cool 21:28:13 that's the spores one? 21:28:46 ya 21:28:59 -!- PleasingFungus has quit [Remote host closed the connection] 21:29:12 -!- Insomniak` has quit [Quit: I like to rock] 21:31:49 my biggest problem with fedhas is that wandering mushrooms are so good that you just burn through all your piety keeping them up and you don't spend much of it on any of the other abilities 21:33:34 -!- CanOfWorms has joined ##crawl-dev 21:33:58 yeah, that and still having to budget corpses for prayer 21:36:35 how bad would it be if crimson imps had a poison melee? 21:36:45 terrible 21:37:12 adders are already amazingly annoying 21:37:22 * ProzacElf counts up his alliteration bonus points 21:39:42 -!- Naruni has joined ##crawl-dev 21:46:46 -!- Grivan has quit [Ping timeout: 245 seconds] 21:50:44 -!- tealeaves has quit [Quit: Bye] 21:58:32 -!- WalkerBoh has joined ##crawl-dev 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:02:31 -!- NeremWorld has quit [Read error: Connection reset by peer] 22:08:27 -!- West1C has quit [Ping timeout: 240 seconds] 22:08:31 aw man, I found bat vault, but there wasn't a mountain bat. did it get removed? 22:11:13 mountain bat? 22:11:17 i don't remember that one 22:11:31 phase bat, ghost faced bat, megabat, gigabat...... 22:11:33 there was at one point a "dwarf mountain bat" or sth 22:12:04 hm 22:12:53 -!- fluffhead has quit [Quit: Page closed] 22:12:57 see https://github.com/crawl/crawl/commit/bf6fde59c02d 22:15:37 it obviously had to go after MD were cut 22:15:41 dunno when it got removed though, not finding it with vaultgrep (although I may have managed to break that again) 22:15:41 couldn't remind people of them 22:17:35 heh 22:17:36 oh well 22:17:37 nope, nerfed 22:18:04 i can say i've seen that vault a fair number of times in recent versions and it did not have the fruity or dwarf mountain bats 22:19:06 -!- bonghitz has quit [Ping timeout: 265 seconds] 22:19:53 -!- Kramin42 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 22:20:22 %git b263bc3 22:20:22 07kilobyte02 * 0.13-a0-1571-gb263bc3: Eradicate two silliest bat species. 10(2 years, 8 months ago, 2 files, 6+ 24-) 13https://github.com/crawl/crawl/commit/b263bc3d7250 22:21:38 -!- tealeaves has quit [Quit: Bye] 22:32:33 -!- clouded_ has joined ##crawl-dev 22:32:42 -!- st_ has quit [Read error: Connection reset by peer] 22:56:20 -!- Floodkiller has quit [Quit: Page closed] 22:56:59 -!- pilk has quit [Client Quit] 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:00:55 -!- CKyle has joined ##crawl-dev 23:03:32 -!- Lasty has quit [Quit: Leaving.] 23:05:55 -!- Jamo has quit [Ping timeout: 252 seconds] 23:13:46 -!- ystael has quit [Ping timeout: 240 seconds] 23:19:16 -!- bonghitz has quit [Ping timeout: 240 seconds] 23:22:16 -!- MgDark has quit [Quit: ChatZilla 0.9.92 [Firefox 43.0.4/20160105164030]] 23:28:04 -!- wheals has quit [Quit: Leaving] 23:35:24 -!- mamgar has quit [Read error: Connection reset by peer] 23:37:59 -!- CKyle has quit [Quit: My MacBook has gone to sleep. 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