00:00:02 -!- omarax has quit [Remote host closed the connection] 00:00:03 yeah it's not ridiculous 00:00:07 I think johnstein's is larger 00:00:12 i noticed there are two versions of the vault, because Floodkiller was worried one would be too tomby. what about using lua to select the monster set, to merge the two endings into one? 00:00:41 mmm 00:00:42 well I don't think the alternate is very interesting 00:00:53 it's just "here's a lot of spider that have become zombies" 00:01:00 the alternate is just there mainly to cut out death scarabs and Tomb textures 00:01:15 what is the difficulty of this vault compared to the others 00:01:18 out of curiousity 00:01:23 yeah I think death scarabs function like the bone dragon in the swamp end 00:01:33 since this doesn't even have miasma clouds there just not much going on 00:01:48 the death scarabs will provide miasma clouds!!!!! 00:01:51 yep 00:01:54 but not if you remove them! 00:01:59 !remove gammafunk 00:02:00 03Grunt * 0.18-a0-1530-g4df01fd: Remove gammafunk 10(in the future, 40 files, 668+ 531-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=4df01fd 00:02:03 R E M O V E 00:02:09 remove them with a sword 00:02:22 !remove kvaak with a +9 demon blade of electrocution. 00:02:23 03Grunt * 0.18-a0-1531-g6d04692: Remove kvaak with a +9 demon blade of electrocution. 10(in the future, 19 files, 636+ 513-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=6d04692 00:02:24 or with a dragon with a single beefy arm 00:02:38 sticking out of the back of its neck there...lookin pretty good 00:02:51 !send gammafunk THE GIAGGOSTUONO 00:02:51 Sending THE GIAGGOSTUONO to gammafunk. 00:03:15 FIQ: out of the test runs with MiBe, MfSk^Yred, TeAE^Veh, HuFi^Oka, and OgHu^Chei: the TeAE died horrifically but completed it on the second attempt, and the MiBe got cut down to about 20 HP trying to man mode the vault with BiA, Trog's Hand, and Berserk 00:03:15 trogdor is so 2003 00:03:20 Sif Muna whispers: "...become THE GIAGGOSTUONO!" 00:03:31 !commit remove 00:03:31 johnstein_spider_rune_arachne_lair (TOO BIG!) 00:03:32 03johnstein * 0.18-a0-1532-g54a629a: remove 10(in the future, 32 files, 677+ 683-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=54a629a 00:03:40 it's actually a bit smaller than this 00:03:40 rip 00:03:41 rip 00:03:46 !remove NEWLINES 00:03:47 03johnstein * 0.18-a0-1533-g8ed3fb2: Remove NEWLINES 10(in the future, 8 files, 607+ 772-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=8ed3fb2 00:03:48 this vault needs to have some border removed though 00:04:05 so it's a bit smaller than it appears 00:04:26 I haven't play tested but I'm going to wait for a version 2.0 00:05:19 also, I created a pared down version of the vault and ran objstat on it, is there any easy way to slot this into the spreadsheet? 00:05:33 -!- eb has quit [] 00:05:38 probably best if you just make another pastebin 00:05:41 I can run and merge with a script 00:05:50 that I wrote. because I'm a genius 00:06:11 * gammafunk admires himself in a phantom mirror... 00:06:26 http://pastebin.com/vyY98n5W 00:06:46 just at a quick glance, the AllMonsterXP is much more reasonable at about 2k more than average after I ran it 00:06:49 instead of 20k 00:06:56 cool 00:07:34 and no_monster_gen brought the average monsters down a good amount as well 00:08:11 I cut out the entropy weavers though, I think they felt thrown in 00:08:23 that's reasonable 00:09:06 Floodkiller: looks like you have trailing whitespace at the top of your vault 00:09:40 from the very top to the first row of x that run across the vault 00:09:47 shouldn't be spaces to fill in the line 00:09:50 just nothing 00:09:52 -!- destroythecore_ has quit [Client Quit] 00:09:58 You die... 00:09:59 Save macros? 00:09:59 Beogh appreciates the orc priest's killing of a heretic priest. 00:09:59 ^ not bad lol 00:10:08 checkwhite (util/checkwhite) can fix these 00:10:10 just run it in the source dir and it will clean it up 00:12:22 -!- simmarine has quit [Read error: Connection reset by peer] 00:13:54 Floodkiller: ok, updated 00:14:07 the first sheet (with Updated in the name) is current ends vs your updated map 00:14:31 yeah about 7k more xp instead of 20k more, so that's good 00:14:40 and monster count is much more reasonable 00:14:51 ..crimson imps 00:14:54 wonder how those got there 00:15:03 -!- ussdefiant_Lappy has joined ##crawl-dev 00:15:15 bad vaults probably 00:15:17 >.> 00:15:25 does one of the uniques have them? 00:15:29 nope 00:15:31 probably what Grunt said 00:15:37 there were also v. ugly things 00:16:07 portal vaults? 00:16:38 !vault nicolae_crawler_farm 00:16:39 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/spider.des#l848 00:16:40 your map has about 5k less nutrtion than the average 00:16:46 you're starving our players 00:16:54 !send starvation gammafunk 00:16:54 Sending gammafunk to starvation. 00:16:58 it's spider, they should suck it up 00:17:04 nicolae confirmed bad vault maker 00:17:10 * gammafunk gestures. gammafunk becomes a Lich! 00:17:44 well this looks pretty reasonble stat wise, maybe I should try playing it 00:17:59 ... 00:18:08 swamp worm AllLevels 0.18 0.06 00:18:09 swamp worm Spider:4 0.18 0.06 00:18:13 wow that's terrible 00:18:19 but yeah why swamp worms, for crying out loud 00:18:24 !vault worms_lemuel 00:18:25 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/mini_monsters.des#l259 00:18:34 I guess those are more appropriate than some thigns 00:18:36 right, that vault 00:18:44 trying to figure out where the ugly things are coming from 00:18:48 no luck so far 00:18:58 yeah that one is confusing 00:19:02 does lemuel have a single vault that isn't terrible in at least one regard 00:19:13 hellion island is cool! 00:19:17 he has some cool vaults 00:19:19 !learn add lemuel does lemuel have a single vault that isn't terrible in at least one regard 00:19:21 lemuel[8/8]: does lemuel have a single vault that isn't terrible in at least one regard 00:19:47 ahhhhhhhhh 00:19:51 gammafunk: did you catch my DD with 2 runes clearing hellion island with /disint 00:19:53 !vault portal_ice_cave_entry_ugly_swarm 00:19:53 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/portals/icecave.des#l430 00:19:58 kvaak: haha, what 00:20:13 riiight 00:20:23 white (very) ugly things 00:20:25 alright, fixed the whitespace, do you need another pastebin? 00:20:28 should have guesse 00:20:31 I got shoals and didn't want to do vaults or abyss and I did geh last time 00:20:39 -!- PleasingFungus has joined ##crawl-dev 00:20:45 so I went to pan for my 3rd rune and ran into hellion island 00:20:46 mmmm, guess who the original author there was 00:20:47 Floodkiller: can you make a github repo and do a PR, or anything? 00:20:56 only ranged option I had was /disint 00:21:00 I had three initial guesses and all three were wrong 00:21:23 Floodkiller: you can give me an update when you make the next substantive change 00:21:37 but a branch with a PR is nice for sharing 00:21:40 no pastebin needed 00:22:04 well, you still have to use git so maybe it's not much different to you, but then we don't have to manually download at least 00:22:21 !lm . pan -3 x=mmp 00:22:22 119/121. [2016-01-11 23:17:27] [mmp=13] perunasaurus the Fencer (L19 DDEn of Makhleb) entered Pandemonium on turn 38243. (Depths:2) 00:22:24 !lm . pan -2 x=mmp 00:22:25 120/121. [2016-01-11 23:31:48] [mmp=6] perunasaurus the Fencer (L20 DDEn of Makhleb) found a demonic rune of Zot on turn 39715. (Pan) 00:22:29 hm 00:22:31 I guess it wasn't actually that bad 00:22:34 !lg * map~~lemuel s=map 00:22:36 47593 games for * (map~~lemuel): 3056x lemuel_castle_with_subvaults, 2522x lemuel_flame_loot_1, 1778x lemuel_doored_altar, 1592x lemuel_entry_room, 1425x lemuel_entry_muddy, 1387x lemuel_entry_lava_pool, 1359x lemuel_entry_tunnels, 1323x lemuel_entry_funnel, 1308x lemuel_entry_cross, 1294x lemuel_entry_hallway, 1291x lemuel_entry_rhombus, 944x lemuel_coloured_pillars_altar, 911x dragon1_lemuel, 90... 00:22:36 6 mp outta be enough for anyone 00:22:40 heh 00:22:55 !lg * map~~lemuel !D:1 s=map 00:22:57 34462 games for * (map~~lemuel !D:1): 3056x lemuel_castle_with_subvaults, 1762x lemuel_doored_altar, 944x lemuel_coloured_pillars_altar, 911x dragon1_lemuel, 880x lemuel_flame_loot_1, 853x lemuel_entry_lava_pool, 824x lemuel_entry_tunnels, 823x lemuel_entry_rhombus, 818x lemuel_entry_muddy, 806x lemuel_entry_funnel, 802x lemuel_entry_cross, 802x lemuel_ice_spiral_2, 780x lemuel_castle_with_subvaul... 00:23:07 I feel like I should probably decide on a helpal theme 00:23:11 there are so many options... 00:23:14 next time I get shoals I guess I have to do vaultss 00:23:15 hepliaklqana! 00:23:24 that's a name, not a theme! 00:23:26 !lg * kmap~~lemuel s=br 00:23:27 13552 games for * (kmap~~lemuel): 11931x D, 942x Lair, 298x Orc, 175x Pan, 105x Zot, 77x Depths, 8x Temple, 8x Geh, 5x Spider, Dis, Elf, Crypt 00:24:03 currently deciding between (a) demon, (b) ancestor, (c) psyche/persona [shameless]. leaning toward b. 00:24:22 Your demonic ancestry asserts itself... 00:24:22 yeah, ancestor would certainly be unique 00:24:36 ha! 00:24:40 I guess it gets weird if we add a jelly donut species 00:25:16 fr 00:25:53 grunt_food_slimin_donuts 00:26:15 hm, I don't think we even have a consistent naming scheme for food vaults 00:26:40 in pfcrawl, rather than removing food types, we added them. 00:26:51 -!- West1C_ has quit [Ping timeout: 255 seconds] 00:26:51 I'm sure that 00:26:51 27 different food items sounds about right 00:26:54 it provides its players 00:26:56 with some real 00:26:57 !glasses 00:26:58 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 00:26:59 food for thought 00:27:00 food for thought? 00:27:02 how many fruit types? 00:27:02 mm 00:27:20 gammafunk: one for each size category 00:27:38 however, SIZE_GIANT fruit is actually an enemy 00:27:47 as long as we get sultanas and rambutans back 00:27:52 An almost entirely huge snozzcucumber comes into view. 00:27:58 -!- dtsund has quit [Quit: Reality is an illusion, the universe is a hologram, buy gold, BYE] 00:27:59 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.18-a0-1109-gfc003ac (34) 00:28:02 I mean, they are back. in a sense. 00:28:11 kvaak: chokos 00:28:29 Here: the dreaded Chokostorm. 00:28:31 chokos already had chokowaru 00:28:56 remove wiglaf [okawaru worshipper], replace with Chokostorm [chokowaru worshipper] 00:29:03 -!- nikheizen has quit [Quit: leaving] 00:29:05 also just remove wiglaf generally 00:29:37 then you have to remove jorgrun too 00:29:41 can't have two last dwarves 00:29:56 -!- ProzacElf has quit [Ping timeout: 240 seconds] 00:30:03 isn't that backwards 00:30:07 yes 00:30:23 Grunt: also, I found that the rune vault placement in spider is really variable in terms of how frequent each map is 00:30:38 the mapstat sheet in that spreadsheet shows the % with this new vault included 00:30:40 gammafunk: I've noticed that too 00:30:47 yeah, figured you already knew 00:30:51 I have never been able to figure out exactly why 00:31:00 That layout must make it hard for some vaults 00:31:06 but e.g. spider_rune_water places significantly more often than it really should 00:31:18 yeah and grunt_spider_rune_island 00:31:20 is 6% 00:31:22 (not looking at the numbers; just going from memory) 00:31:35 compared to that one you mentioned at 27% 00:31:38 27.5% 00:31:41 _island is big 00:31:57 yeah, I think I know the one 00:32:03 big outer area 00:32:18 johnsteins is also only 7% 00:32:24 -!- Lawman0 has quit [Read error: Connection reset by peer] 00:32:28 float orient plus larger size 00:32:30 big vaults place less 00:32:32 I wonder why 00:32:33 <.< 00:32:43 but Floodkiller's is even bigger, yet places well do to South orient 00:32:46 maybe also squareness? 00:32:52 s/do to/due to/ 00:32:52 possibly 00:32:54 !shrug 00:32:55 ¯\_(ツ)_/¯ 00:33:14 something I'll point out is that _water and _circles have double the weight 00:33:24 -!- ystael has quit [Ping timeout: 256 seconds] 00:33:26 oh 00:33:29 so given six vaults, I'd expect those two to place at about 25% each 00:33:34 well, that pretty much accounts for it 00:33:37 yeah they're close 00:33:39 given seven, it'd be 22% each 00:33:42 I didn't even realize 00:33:51 so _circles is where it should be 00:33:56 _water is placing too often 00:34:07 right, but not nearly as bad as I'd though 00:34:11 this is only 200 iterations 00:34:19 hm 00:34:21 so a lot of the diff could be variance 00:34:30 is there a weight for the new one 00:34:32 -!- West1C has quit [Ping timeout: 256 seconds] 00:34:39 nope 00:34:42 k 00:34:54 did you have both variants in when running this or 00:34:58 just the one 00:35:00 no just one 00:35:03 -!- ProzacElf has joined ##crawl-dev 00:35:04 hrm 00:35:06 and seven vaults, like you say 00:35:11 placing unusually well for a vault of that size then 00:35:18 I'd expect 1/9 = 11% for it 00:35:23 like guppyfry and parallel 00:35:25 yeah, hrm 00:35:27 let me see 00:35:54 http://sprunge.us/efIQ 00:35:58 full mapstat 00:36:04 showing vetoes etc 00:36:08 SPRUNG 00:36:45 -!- Vizer has quit [Ping timeout: 255 seconds] 00:36:56 looks like this is just straight up random variance in that case 00:37:14 !vault grunt_spider_rune_circles 00:37:15 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/spider.des#l1475 00:37:27 oh, this one 00:37:29 phew, as long as it's not deterministic variance! 00:37:34 yeah 00:37:43 I deliberately designed _circles to be fairly plain 00:37:50 at the time only _water existed 00:38:05 actually I think guppyfry's also existed then 00:38:11 a classic, of coruse 00:38:13 *course 00:38:15 well let me try a mibe with this, only thing I probably have time for 2nite 00:38:19 when evilmike added it in he weighted guppyfry's lower 00:38:29 or maybe the lower weight preceeded adding _circles 00:38:33 !shrug 00:38:33 ¯\_(ツ)_/¯ 00:39:17 !lm * recent br.end=spider mibe turns>20000 00:39:19 769. [2016-01-16 03:35:41] rjrrt the Executioner (L18 MiBe of Trog) reached level 4 of the Spider Nest on turn 33357. (Spider:4) 00:39:25 !lm * recent br.end=spider mibe turns>18000 00:39:26 784. [2016-01-16 03:35:41] rjrrt the Executioner (L18 MiBe of Trog) reached level 4 of the Spider Nest on turn 33357. (Spider:4) 00:39:27 " For a joke language, Grunt is actually pretty handy. It gives out nice little reminders that the base game doesn't. " 00:39:34 it what 00:39:42 ... 00:39:51 * * * don't die * * * 00:39:52 I assume 00:39:56 :) 00:40:13 I dutifully ignore advice like this 00:40:18 same 00:40:32 someone asked 'just started playing online. is there anything I should add to my rcfile' 00:40:35 sa is helpful 00:40:38 learn add advice 00:40:48 hah 00:41:08 !lm * recent br.end=spider mibe turns>20000 x=avg(ac),avg(ev),avg(mhp),avg(xl),avg(str),avg(dex),avg(int) 00:41:09 769 milestones for * (recent br.end=spider mibe turns>20000): avg(ac)=30.57; avg(ev)=11.73; avg(mhp)=159.17; avg(xl)=16.78; avg(str)=27.4; avg(dex)=16.18; avg(int)=5.82 00:41:53 !lm * recent br.end=spider mibe turns>20000 s=sk 00:41:55 769 milestones for * (recent br.end=spider mibe turns>20000): 364x Axes, 131x Fighting, 95x Maces & Flails, 65x Armour, 49x Long Blades, 30x Shields, 24x Polearms, 7x Dodging, 2x Crossbows, Unarmed Combat, Staves 00:46:27 hm 00:46:43 any idea why killing something with Freeze would fail to remove it from the list of god companions? 00:46:51 when iron shot, shatter, etc work 00:47:05 I assume it's something about freeze being too special for its own good 00:47:05 questionable coding? 00:47:10 ya 00:49:14 hm 00:49:16 !seen wheals 00:49:16 I last saw wheals at Fri Jan 15 19:58:36 2016 UTC (9h 50m 39s ago) quitting, saying 'Quit: Leaving'. 00:49:37 it's really strange to me that enslave soul keeps actual physical copies of enemy weapons 00:49:46 copies? idk 00:49:56 but that spectres are carrying physical weapons and armour, anyway 00:56:37 -!- nikheizen has joined ##crawl-dev 00:56:43 -!- nikheizen has quit [Client Quit] 00:57:23 Floodkiller: for the water-logged entrance, if you'd like it to be bendy like it was with the rock, you can do that with just stone 00:57:46 -!- LordSloth has quit [Quit: Leaving] 00:58:27 I only said to remove it because the player is strongly incentivized to dig the rock....since there's not a ton of enemies at the entrance that's going to be favorable dry ground most of the time I think 00:58:45 but if it's stone they have to move in over water 00:59:17 breaking los with something like a bend is often good for the player though, so a straight path is nice for not doing that 00:59:50 not sure these choke points on line 54 are a great idea 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:00:30 they are in water both sides, so people who aren't cautious will try to use them and fight poorly, but most people know when's a good time to use flight 01:00:41 -!- Shard1697 has quit [Read error: Connection reset by peer] 01:00:41 at which point it's a great kill spot 01:01:07 -!- Shard1697 has joined ##crawl-dev 01:01:07 ahh, weird timing thing: freeze angers the familiar before it dies, which means it's no longer a companion, which means that it doesn't get removed from the companion list (!), which breaks shit 01:01:15 if it were a two-tile opening still filled with water it'd be less useful to players overall 01:02:18 -!- nikheizen has joined ##crawl-dev 01:03:07 Floodkiller: also, your sarcophagus isn't really blocking apport 01:03:29 I'd maybe make a little wall running horizontally with opening on either side 01:03:41 then they can see past the sarcophagus and see there's a rune there, but still not apport 01:04:10 you can make it fancier with a wall on the back and put the rune between two sarcophagi if you like 01:04:26 I randomly got a book in the middle of the rune vault 01:04:33 it was a book of annihilations!!!! 01:04:38 !lcs Grunt 01:04:38 gammafunk points at Grunt and mumbles some strange words. The crystal spear hits Grunt!!! 01:05:19 gammafunk: so do you mean something like xGx in front of the rune? 01:05:31 yeah but extending far to the sides 01:05:36 so that you can't just apport from a corner 01:05:43 well 01:05:45 not far I gues 01:05:54 but I think probably 01:05:57 a bit far? 01:05:59 since someone could move in 01:06:01 I wasn't sure if plants blocked apport at all, but I guess not if it didn't work 01:06:12 I didn't get any plants 01:06:37 the sarcophagus is just a statue, so it does block apport in line of fire, but of course it won't block if you're not cardinal to the rune 01:07:00 so if you make walls extend a ways either side, probably just three tiles either dir 01:07:08 hrm 01:07:12 I guess someone could blink 01:07:16 and use that as a kill hall 01:07:22 but that's kind of cool at the ame time 01:07:29 you can use a non-linear structure to hide it as well 01:07:47 but the sarcophagus in the center to reveal is cool 01:08:01 I think xxxGxxx would be good enough 01:08:12 if someone is crazy enough to blink back there, more power to them 01:09:02 I guess that also gives a way for enchanters to actually beat the vault 01:09:08 since the whole thing basically shuts them down 01:09:14 well 01:09:17 they don't sinv do they? 01:09:23 @??death_scarab 01:09:23 death scarab (06B) | Spd: 30 | HD: 8 | HP: 24-33 | AC/EV: 7/14 | Dam: 3013(scarab) | 07undead, evil, unbreathing | Res: 06magic(60), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 14noxious | XP: 760 | Sz: little | Int: animal. 01:09:27 spectres do 01:09:37 ah, well that's cool 01:09:50 yeah I mean there's risk still 01:10:15 I quaffed agil and used ab before entering, saw a huge mass of B and Z and miasma, and summoned two bia 01:10:21 then a scarab slowed me 01:10:24 so I zerked 01:10:35 and one bia died quickly but the other trucked on a bit 01:10:40 and was able to ride out the zerk 01:10:53 it was dramatic, which is good 01:11:02 RIDE OUT THE ZERK 01:11:04 wooo 01:11:45 PleasingFungus: Ride out the Zerk is the top rollercoaster attraction at the theme park we're all going to chip in to make 01:11:58 wow, you're so generous 01:12:04 to fund a rollercoaster all on your own! 01:12:07 Unstable branch on crawl.s-z.org updated to: 0.18-a0-1109-gfc003ac (34) 01:12:08 also, I'm still working on the pull request btw 01:12:20 turns out it's hard to follow directions at midnight 01:12:31 Hey, does anyone here happen to use notepad++ to edit code? 01:12:41 that sounds roughly like my imagination of escaping while under xom berserk 01:13:06 running away holding your weapons while and screaming AAAAAAAAAAAAAAAAA 01:13:15 -while 01:13:28 I got a xom zerk my current game, they're pretty great 01:13:48 also got two exp pots shoved down my throat within like 1k turns of each other 01:14:15 Take this instrument of something! 01:14:48 -!- alvarops has quit [Quit: Leaving] 01:15:35 wow 01:15:41 _x - 66 chokos 01:15:49 idea: what if we put reachcleaving, not on all scythes, but specifically on Finisher 01:16:23 does it cleave on the entire area or just the targeted square-shaped circle 01:16:43 I was assuming the whole area 01:16:49 Does reachcleaving cleave the area around you or your target? Or both? 01:16:57 around you 01:17:08 I mean this is all hypothetical 01:17:17 this is just my first thought 01:17:18 that seems weird to me 01:17:25 you're reaching to attack a square two tiles away 01:17:30 and also attack adjacently? 01:17:36 but another blade in it 01:17:37 problem solved 01:17:59 gammafunk: you're swinging a huge circle all around yourself! 01:18:01 just like with axes 01:18:04 but bigger! 01:18:48 Well I'm not a big fan of it, since we don't really do this with other unrand weapons, fundamentally change their...attack delivery 01:18:54 we do have weird things like gyre and gimble 01:19:00 (why) 01:19:03 hmm, I think I did the pull request wrong, it's trying to push to master from the branch I made for it 01:19:27 you made a branch in your clone with the map? 01:19:30 Unstable branch on crawl.develz.org updated to: 0.18-a0-1109-gfc003ac (34) 01:19:48 the PR should be made to master of the official crawl repo 01:20:06 gammafunk: I guess you could make it its own fake weapon type, like with sniper or w/e. but what's as cool as a scythe? 01:20:25 ??sniper 01:20:26 sniper[1/1]: The +15 heavy crossbow "Sniper" {velocity, SInv}. A triple crossbow with 27 base delay. 01:20:53 PleasingFungus: I dunno, I feel you can make it badass with like weird "not direct melee" effects or something 01:20:54 okay, so it is supposed to direct to master 01:20:58 or wyrmbane, spriggan's knife, autumn katan 01:21:03 gammafunk: ? 01:21:28 like, an unrand scythe that doesn't introduce a new melee targetter, I mean 01:21:39 New branch created: pull/220 (1 commit) 13https://github.com/crawl/crawl/pull/220 01:21:39 03Floodkiller02 07https://github.com/crawl/crawl/pull/220 * 0.18-a0-1110-g210541f: Add floodkiller_spider_rune_tomb with 5000 weight to force testing. 10(6 minutes ago, 1 file, 64+ 0-) 13https://github.com/crawl/crawl/commit/210541fcf555 01:22:11 That's a heavy vault. 01:22:15 I closed that because I was fixing it to remove the weight if it was going to master 01:22:17 -!- dtsund has joined ##crawl-dev 01:22:26 does gozag wrath no longer turn gold into stones 01:22:36 Floodkiller: ok, but the commit title would ideally be something like "A new undead-theme Spider rune vault" 01:22:52 and then a nice little speech about what its notable features are in the commit 01:23:04 gammafunk: fair point, a new targetter is probably too much code for an unrand. I guess. majin-bo added some code, but... 01:23:05 doesn't have to be more than a a few sentences 01:23:06 or is the learndb entry incomplete 01:23:07 yeah, that's the message I put in for my own branch, didn't mean to push with that one 01:23:15 PleasingFungus: I mean, we have shilelgelegelge 01:23:29 haha 01:23:35 sheelaylee 01:23:36 but that one is kind of really annoying in the codebase 01:23:48 it's special-cased in melee-attack.cc in an awful way 01:24:03 this wouldn't need that I guess, but I'm not sure 01:24:27 clearly add a new weapon type that does this 01:24:43 PleasingFungus: but yeah you can still give it some new cool OP-ish effect 01:24:50 like make it summon friggin reapers 01:24:53 haha 01:24:58 I liked the reachcleave idea 01:25:06 you saw people talking about putting it on scythes generally? 01:25:09 It would win you infinite points with neil 01:25:12 shillelagh 01:25:20 ??shillelagh 01:25:21 devastator[1/4]: (maces & flails; +3 acc / 8 dam / 1.3 base delay / 0.6 min delay). The shillelagh "Devastator". It's a +6 shillelagh that casts radius 1 shatter when you hit something with it, centered on the thing you hit. No, it won't hit you, nor will it break walls. Spellpower scales with melee damage dealt. Think of it as a noisy demon whip that doesn't work against some things. 01:25:29 He'd talk about you in class, I bet 01:25:40 Wow I can't believe I spelled that right. 01:25:52 welld one! 01:26:05 if you can't spell it you haven't played enough baldur's gate 01:26:24 I was just thinking, I probably only got this right because of jaheira. 01:26:34 the cyan demon thingys that make the duck things I also can't spell 01:26:39 anyway, (1) not sure it's a good thing for scythes to be an actual good weapon, (2) reapers don't really need to be anti-ally monsters 01:26:55 but finisher doesn't have those problems! 01:27:00 ynoxinul, ufetubus 01:27:02 The 3s that summon ufetubi? 01:27:13 -!- asdu has quit [Quit: Page closed] 01:27:14 ufetuberanical 01:27:19 I just never remember their name 01:27:27 ufetubus sounds like a mushroom 01:27:29 o rsomething 01:27:41 oof! a tuber! 01:27:50 malign innertube >.> 01:27:58 Yeah polearms as a class are already really strong, I guess it is kind of weird to have a weapon mostly for theme 01:28:01 By far the strangest spelling in crawl is kikubaaqudgha though. (sp) 01:28:03 We did do away with hammers 01:28:08 At least scythes do damage 01:28:16 spelled right :) 01:28:26 although I always imagine a glottal stop between the a-s 01:28:36 on a roll! 01:28:42 there's scythe of curses 01:29:04 what about a 27-headed scyth-headed hydra 01:29:11 each head has reach 01:29:34 only if it constantly goes clink-clonk 01:30:03 each scythe-head has an eye on either side of the blade, horrifying 01:30:20 I still want to add the hydrataur someday 01:30:23 guardian of the abyssal stair 01:30:34 wasnt that tried once already? 01:30:53 there is a tile for it 01:31:07 !source hydrataur.png 01:31:07 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/UNUSED/monsters/hydrataur.png 01:31:09 nikheizen: type "kikub" in google 01:31:09 boom 01:31:14 turn finisher into a billhook 01:31:16 then again that mostly failed because chimerae are a bit too sparsely implemented 01:31:17 billhooks are awesome 01:31:22 lame name tho 01:31:23 it's a spear, it's an axe, it's a hook 01:31:42 go full nethack, implement every weird kind of polearm 01:31:43 glaive-guisarme or bust 01:32:14 %git :/ydrataur 01:32:15 07kilobyte02 * 0.14-a0-784-g4494170: Remove the hydrataur. 10(2 years, 2 months ago, 4 files, 0+ 30-) 13https://github.com/crawl/crawl/commit/449417009e46 01:33:02 I blame bh for everything 01:33:14 PleasingFungus: Not google, but this is nice too: http://prntscr.com/9qpybt 01:33:30 oh, my point was the suggested searches 01:33:38 (it suggests the correct spelling) 01:33:50 billhook, glaive-guisarme 01:34:01 why do they have a kajillion nimes for the exact same thing 01:34:15 branding 01:34:35 it has a pointy part that stabs and a sharp part that chops and hook that hooks 01:34:54 gary gygax had a tendency to get REALLY into some incredibly specific subject 01:35:03 and then he'd put out rules for how to simulate that very specific thing in d&d 01:35:05 Call it a billhook, it doesn't sell, but a french-sounding name like glaive-guisarme? Say it's imported and you make big money 01:35:37 You could say the same about claymores, katanas, falchions, etc. They're just long slashy things with handles. 01:36:08 I bet all the D&D monster illustrations are cool to look at 01:36:08 But there are functional differences between- say a glaive or a halberd. 01:36:24 ? 01:36:45 -!- WalkerBoh has joined ##crawl-dev 01:36:51 yes well except the things I just mentioned are basically identical in design and function 01:37:06 -!- sitnaltax has quit [Quit: Page closed] 01:37:37 Oh I thought I must have taken a wrong turn and stumbled into #DnD then. 01:38:32 I swear that last time I checked in here there was also much bemoaning of AD&D polearms. 01:38:56 okay, wrote a super cheesy description this time 01:39:56 https://upload.wikimedia.org/wikipedia/commons/thumb/5/50/Scottish_claymore_replica_%28Albion_Chieftain%292.jpg/1920px-Scottish_claymore_replica_%28Albion_Chieftain%292.jpg 01:40:22 big, two-handed sword, called a claymore because it sounds awesomer(sic) than big two-handed sword 01:40:48 Weren't claymores kinda mainly for smashing too? 01:41:12 well I'd assume they were heavy enough for it at least 01:41:42 https://upload.wikimedia.org/wikipedia/commons/b/b4/Falchion_westminster.gif big machete, sometimes with a crossguard, sometimes without 01:41:53 q: what's the difference between a longsword and a claymore? 01:42:06 New branch created: pull/221 (2 commits) 13https://github.com/crawl/crawl/pull/221 01:42:06 03Floodkiller02 07https://github.com/crawl/crawl/pull/221 * 0.18-a0-1110-g210541f: Add floodkiller_spider_rune_tomb with 5000 weight to force testing. 10(27 minutes ago, 1 file, 64+ 0-) 13https://github.com/crawl/crawl/commit/210541fcf555 01:42:06 03Floodkiller02 07https://github.com/crawl/crawl/pull/221 * 0.18-a0-1111-ga07f71c: A new undead-themed Spider rune vault 10(18 minutes ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/a07f71c378cd 01:42:21 Floodkiller: getting closer! 01:42:45 gammafunk: are we ready to merge this thing? 01:42:48 uh, a claymore's crossguard points forward? 01:42:57 I can clean up the git if that's all that's left 01:43:07 http://www.coldsteel.com/images/products/88K_m.jpg 01:43:20 then there's of course this miserable thing nobody ever shuts up about 01:43:30 kvaak: my intensive research suggested that claymores were a subset of longswords. a trick question!!! 01:43:31 A long sword is not as big as a claymore and is capable of thrusting which a claymore is not really good at. 01:43:35 let me know what I screwed up with git so I can remember not to do it again 01:43:46 and preferably not try and do it at 12:43 01:44:17 kvaak, not a fan of katanas? Where is your nippon pride? 01:44:30 where's your crossguard 01:44:47 Floodkiller: you made a new commit instead of --amend ing the old one 01:44:50 oh right nothing to parry anyway since you're chopping up peasants 01:44:52 chop chop 01:45:17 ah shit, that's why two messages popped up then isn't it 01:45:28 My secret tech is to git reset to the last commit then make a brand new one. B) 01:45:40 all the ones that aren't using DISHONORABRU bows at least 01:45:45 -!- Pacra has joined ##crawl-dev 01:45:52 the bow is the true weapon of the samurai and the mark of their class 01:45:54 of course 01:46:03 Though make sure you reset --soft by default.... 01:46:04 katanas are for show 01:46:20 nikheizen: as long as you don't --hard you should be fine 01:49:21 -!- koboldina has quit [Quit: Page closed] 01:51:05 -!- nikheizen is now known as SUBBOOKKEEPER 01:52:46 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 43.0.4/20160105164030]] 01:52:56 -!- Zeor has quit [Quit: Leaving.] 01:54:42 Windows builds of master branch on crawl.develz.org updated to: 0.18-a0-1109-gfc003ac 01:56:17 -!- West1C_ has quit [] 01:58:25 -!- West1C has quit [Client Quit] 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:01:28 -!- SUBBOOKKEEPER is now known as nikheizen 02:03:09 Floodkiller: you want the comments to be in the commit itself (the PR comments don't go into the repo) 02:04:13 Floodkiller: if you 1) rebase to squash the commits together and 2) edit the commit message so your PR comments are in that commit, you can force-push that new commit to the branch 02:04:27 -!- Lasty has joined ##crawl-dev 02:04:29 the PR just tracks the branch, so it'll see the single commit as part of the PR 02:04:48 just make sure you force push that single commit to the same branch you based the PR on 02:05:56 git rebase -i origin/master from your branch and squash the two commits (changing the action on the second one to 'a') 02:06:52 -!- Lasty has quit [Client Quit] 02:06:53 and for the commit message, keep the "A new undead-themed Spider run vault" and then newline, and that paragraph from the PR (75 chars per line is fine) 02:07:12 -!- Jolnor has quit [Quit: Tis but a scratch] 02:07:13 I have to go, but I or others can help you clean them up tomorrow 02:07:42 !tell PleasingFungus I'll probably play-test it at least once more, but I'm sure it'll get merged tomorrow sometime 02:07:42 gammafunk: OK, I'll let pleasingfungus know. 02:07:59 alright, I'll probably fix it tomorrow then 02:09:44 one thing before I go, is we need to introduce more randomization into the vault, probably 02:10:48 have to see where that might be though, there's not too much that random placement will get, but I bet there's some place 02:11:53 and it needs some border trimming and syntax cleanup but that can happen tomorrow 02:12:38 -!- kaiza has quit [Remote host closed the connection] 02:19:16 -!- waat has quit [Ping timeout: 240 seconds] 02:20:31 -!- Sprort has quit [Ping timeout: 256 seconds] 02:21:44 -!- ystael has quit [Ping timeout: 276 seconds] 02:36:51 -!- Marvin is now known as Guest36747 02:36:56 -!- Blazinghand has joined ##crawl-dev 02:53:19 Monster database of master branch on crawl.develz.org updated to: 0.18-a0-1109-gfc003ac 02:56:08 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 02:57:10 -!- vale_ has quit [Remote host closed the connection] 02:58:23 -!- Kalir has quit [Quit: I'M OUT SON. 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timeout: 260 seconds] 10:20:23 -!- Earlo has quit [Ping timeout: 255 seconds] 10:21:25 -!- jefus has quit [Ping timeout: 240 seconds] 10:21:56 -!- jefus_ is now known as jefus 10:23:40 -!- Nattefrost has quit [Quit: Leaving.] 10:23:48 -!- rj54x has quit [Quit: Page closed] 10:26:16 -!- Lasty has joined ##crawl-dev 10:27:25 -!- jefus has quit [Ping timeout: 240 seconds] 10:30:59 okay, I think I finally got it right this time 10:31:53 -!- jefus has joined ##crawl-dev 10:33:46 New branch created: pull/222 (1 commit) 13https://github.com/crawl/crawl/pull/222 10:33:46 03Floodkiller02 07https://github.com/crawl/crawl/pull/222 * 0.18-a0-1110-g2f8614e: Add a new undead-themed Spider rune vault. 10(9 hours ago, 1 file, 63+ 0-) 13https://github.com/crawl/crawl/commit/2f8614e6a705 10:34:53 -!- Harudoku has quit [Remote host closed the connection] 10:35:11 -!- ystael has quit [Ping timeout: 256 seconds] 10:35:15 lookin better 10:35:29 -!- ldierk has joined ##crawl-dev 10:36:16 03MarvinPA02 07* 0.18-a0-1110-ga455ce3: Fix some more references to potions of degeneration 10(8 minutes ago, 2 files, 1+ 4-) 13https://github.com/crawl/crawl/commit/a455ce3c98af 10:37:25 -!- jefus_ has joined ##crawl-dev 10:37:37 still maybe swapping degen back in but thought i'd better fix those in the meantime 10:38:07 although i guess there is probably not much chance of a sudden major tag bump happening and needing that commit 10:40:45 -!- jefus has quit [Ping timeout: 240 seconds] 10:48:04 -!- mamgar has quit [Client Quit] 10:48:13 -!- ldierk has quit [Ping timeout: 256 seconds] 10:54:34 <|amethyst> what if degen gave you a temporary good mutation or three in addition to its current effect? 10:59:23 -!- Kellhus has quit [Quit: Page closed] 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:00:41 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 11:00:46 -!- ontoclasm has joined ##crawl-dev 11:02:34 -!- Tux[Qyou] has joined ##crawl-dev 11:03:33 -!- radinms has quit [] 11:05:52 -!- ldierk has joined ##crawl-dev 11:10:47 huh, scrolls of silence only cast at 30 power 11:11:19 -!- Daekdroom has quit [Quit: Leaving] 11:20:41 -!- Ladykiller69 has quit [Ping timeout: 255 seconds] 11:25:18 03MarvinPA02 07* 0.18-a0-1111-gbeaa3bb: Update Silence description 10(26 minutes ago, 2 files, 18+ 16-) 13https://github.com/crawl/crawl/commit/beaa3bbfe78f 11:28:22 -!- scummos| has quit [Ping timeout: 276 seconds] 11:31:09 -!- Odds has quit [Ping timeout: 252 seconds] 11:31:41 -!- PleasingFungus has joined ##crawl-dev 11:35:48 -!- Nattefrost has quit [Quit: Leaving.] 11:38:18 -!- Jessika has quit [Ping timeout: 252 seconds] 11:39:13 -!- vale_ has quit [Ping timeout: 256 seconds] 11:45:28 -!- jefus- has joined ##crawl-dev 11:46:32 -!- jefus- is now known as jefus 11:49:49 -!- jefus_ has quit [Ping timeout: 276 seconds] 11:57:58 -!- ystael has quit [Ping timeout: 260 seconds] 12:00:01 -!- omarax has quit [Remote host closed the connection] 12:09:26 -!- Earlo has quit [Remote host closed the connection] 12:14:23 -!- Pacra has joined ##crawl-dev 12:16:05 03MarvinPA02 07* 0.18-a0-1112-gd1fe698: Simplify Sap Magic 10(9 minutes ago, 6 files, 16+ 17-) 13https://github.com/crawl/crawl/commit/d1fe698add83 12:19:28 -!- Sprort has quit [Ping timeout: 256 seconds] 12:23:12 -!- Kalir has quit [Changing host] 12:24:45 Unstable branch on crawl.akrasiac.org updated to: 0.18-a0-1111-gbeaa3bb (34) 12:30:08 I just found a spider vault that doesn't quite work anymore because necromancers can't animate dead: cheibrodos_spider_creepycove 12:31:29 Crawl claims bardings have ER 13https://crawl.develz.org/mantis/view.php?id=10239 by crate 12:33:55 almost pushed the fix before it got to mantis, curse my slow compile speed 12:34:12 03MarvinPA02 07* 0.18-a0-1113-g80ec2c2: Fix display of evasion penalty for bardings (crate) 10(2 minutes ago, 1 file, 13+ 3-) 13https://github.com/crawl/crawl/commit/80ec2c22627f 12:34:44 -!- HellTiger has quit [Ping timeout: 250 seconds] 12:34:48 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 12:35:25 -!- Nexos has quit [Ping timeout: 240 seconds] 12:37:10 -!- Pacra has quit [Ping timeout: 260 seconds] 12:37:47 MarvinPA, but now you can claim that you fix stuff in hyperspeed 12:40:12 -!- Pacra has joined ##crawl-dev 12:40:18 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 43.0.4/20160105164030]] 12:45:12 FR: ER-- mutation show the effective ER of armor, perhaps in green (and if an ER++ mut exists, red) to make it clear what the actual ER is 12:45:17 -!- Reverie has quit [Ping timeout: 255 seconds] 12:47:15 good to see that crate is still in ##crawl (at least that's how I assume he's still passing in suggestions) 12:47:53 FR: Show Gozag gold buff like song of slaying - Gold (4) etc. 12:49:17 -!- Pacra has quit [Ping timeout: 265 seconds] 12:49:59 -!- sanka has quit [Quit: Page closed] 12:50:11 New branch created: tombspider (5 commits) 13https://github.com/crawl/crawl/tree/tombspider 12:50:11 03Floodkiller02 07[tombspider] * 0.18-a0-1110-g2f8614e: Add a new undead-themed Spider rune vault. 10(12 hours ago, 1 file, 63+ 0-) 13https://github.com/crawl/crawl/commit/2f8614e6a705 12:50:11 03gammafunk02 07[tombspider] * 0.18-a0-1112-gc6206d4: Merge master into tombspider 10(2 hours ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/c6206d4d4ba6 12:50:11 03gammafunk02 07[tombspider] * 0.18-a0-1113-gcb94841: Move and reformat the newest spider rune vault 10(2 hours ago, 1 file, 67+ 63-) 13https://github.com/crawl/crawl/commit/cb948419d765 12:50:11 03gammafunk02 07[tombspider] * 0.18-a0-1114-g096762b: Fixes for the spider tomb rune vault. 10(24 minutes ago, 1 file, 15+ 14-) 13https://github.com/crawl/crawl/commit/096762bb5faa 12:50:11 03gammafunk02 07[tombspider] * 0.18-a0-1115-g0dcbd2a: Place some more gold in spider tomb 10(6 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/0dcbd2a48876 12:50:37 Floodkiller: You should be able to pull from that tombspider branch from the official repo into your local tombspider branch 12:51:18 these commits of mine will probably be squashed into the final patch when merged, because there's not really a need to have so many minor cleanup commits, but I wanted you to see each change and the reason why 12:51:51 alright, cool! 12:52:28 If you make any follow-up commits, just push them to your branch (at this point, please don't force-push, we can squash all of these into a single commit right before its merged) 12:53:01 *push them to your tombspider branch in your github repo 12:54:02 fr tomb spiders 12:54:11 instead of death scarabs 12:54:40 are you afraid of beetles? 12:55:22 the B glyph at least looks scarier 13:00:01 -!- omarax has quit [Remote host closed the connection] 13:16:55 -!- SurpriseTRex has quit [Ping timeout: 276 seconds] 13:19:29 -!- KaibaCorp has quit [Quit: Leaving] 13:23:07 -!- jefus_ has joined ##crawl-dev 13:32:38 -!- tealeaves has quit [Quit: Bye] 13:34:53 -!- SomeStupidGuy has quit [Ping timeout: 246 seconds] 13:40:05 -!- vale_ has quit [Ping timeout: 240 seconds] 13:42:12 -!- matthes123 has quit [Quit: Page closed] 13:42:35 -!- SSG has quit [Ping timeout: 246 seconds] 13:44:44 -!- chewymouse has joined ##crawl-dev 13:44:47 -!- PleasingFungus has joined ##crawl-dev 13:46:49 -!- SomeStupidGuy has quit [Ping timeout: 276 seconds] 13:49:21 -!- MakMorn has quit [Remote host closed the connection] 13:49:45 -!- KamiKatze has quit [Ping timeout: 252 seconds] 13:50:32 -!- ontoclasm has quit [Quit: Leaving.] 13:59:22 -!- driftw00d has quit [Ping timeout: 265 seconds] 14:00:01 -!- omarax has quit [Remote host closed the connection] 14:00:05 -!- HappyHedonist has quit [Quit: Page closed] 14:00:20 -!- Sprort has quit [Ping timeout: 256 seconds] 14:09:38 -!- ystael has quit [Ping timeout: 250 seconds] 14:10:06 -!- amalloy_ is now known as amalloy 14:11:01 -!- aimrie_ has quit [Quit: Leaving] 14:12:35 there is no prompt for evoking wands while confused 14:12:45 and there's allies nearby 14:14:51 I think the prompt is just the one that warns you that you can't choose a direction properly 14:16:16 there was no prompt at all when evoking the wan 14:16:17 d 14:17:32 -!- PleasingFungus has quit [Ping timeout: 255 seconds] 14:17:35 for reference -- I was trying to polymorph sonja, erika and an orc high priest ally was nearby, erika confused me w/o me noticing, I tried anyway and hit my ally instead 14:19:45 -!- edsrzf has joined ##crawl-dev 14:21:35 -!- ldierk has quit [Ping timeout: 255 seconds] 14:22:16 -!- simmarine has joined ##crawl-dev 14:25:52 -!- travis-ci has joined ##crawl-dev 14:25:53 The build passed. (tombspider - 0dcbd2a #4502 : gammafunk): https://travis-ci.org/crawl/crawl/builds/102813027 14:25:53 -!- travis-ci has left ##crawl-dev 14:31:29 -!- scummos| has quit [Ping timeout: 255 seconds] 14:44:15 -!- SSG has quit [Ping timeout: 240 seconds] 14:45:32 huh, when did AF_POISON_STRONG stop piercing rpois 14:45:55 (and was it intentional?) 14:46:30 -!- nikheizen has joined ##crawl-dev 14:47:28 doubt it was intentional, or at least I hope not 14:47:50 I assume that means normal af_poison can, but af_poison_strong can't? 14:47:56 @??redback 14:47:56 redback (04s) | Spd: 15 | HD: 9 | HP: 23-31 | AC/EV: 2/12 | Dam: 1804(strong poison:33-58) | web sense | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 220 | Sz: tiny | Int: animal. 14:47:56 it looks unintentional since the description of the attack flavour wasn't updated and there's still an unused "bool force" 14:48:04 both can bypass rpois with the normal chance of doing so 14:48:17 but strong poison doesn't specially ignore it any more 14:48:21 oh I see 14:48:23 %git 2252c1227e 14:48:23 07PleasingFungus02 * 0.15-a0-2291-g2252c12: Make rPois a bit more consistent (for players) 10(1 year, 6 months ago, 4 files, 26+ 12-) 13https://github.com/crawl/crawl/commit/2252c1227e57 14:48:35 guess it just didn't update the desc 14:48:36 -!- Xenobreeder has quit [Ping timeout: 252 seconds] 14:50:46 -!- Sprort has quit [Ping timeout: 256 seconds] 14:52:32 -!- GeneralStupidity has quit [Ping timeout: 250 seconds] 14:55:43 -!- ystael has quit [Ping timeout: 276 seconds] 14:55:56 I wonder what all relevant monsters even have strong poison 14:55:58 @??queen_bee 14:55:59 queen bee (13y) | Spd: 10 | HD: 7 | HP: 33-44 | AC/EV: 10/10 | Dam: 2008(poison:14-28) | fly | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 304 | Sp: berserk other [11!AM, 06!sil], berserk other [11!AM, 06!sil, 04emergency] | Sz: little | Int: animal. 14:56:04 @??queen_ant 14:56:04 queen ant (04a) | Spd: 10 | HD: 13 | HP: 58-84 | AC/EV: 14/3 | Dam: 2004(strong poison:47-84) | Res: 06magic(60) | Vul: 09poison | Chunks: 14noxious | XP: 880 | Sz: Large | Int: animal. 14:56:18 <|amethyst> @??sea snake 14:56:18 sea snake (11S) | Spd: 12 (swim: 40%) | HD: 10 | HP: 53-77 | AC/EV: 2/15 | Dam: 2404(strong poison:36-65) | amphibious, cold-blooded | Res: 06magic(40), 12drown | Chunks: 14noxious | XP: 742 | Sz: Medium | Int: animal. 14:56:18 @??sea snake 14:56:18 sea snake (11S) | Spd: 12 (swim: 40%) | HD: 10 | HP: 53-77 | AC/EV: 2/15 | Dam: 2404(strong poison:36-65) | amphibious, cold-blooded | Res: 06magic(40), 12drown | Chunks: 14noxious | XP: 742 | Sz: Medium | Int: animal. 14:56:22 right 14:56:28 those are the most relevant ones, I think 14:56:30 more than any other 14:56:40 !lg * recent killer=queen_ant|sea_snake|queen_ant s=killer% 14:56:41 316 games for * (recent killer=queen_ant|sea_snake|queen_ant): 174x a queen ant (55.06%), 142x a sea snake (44.94%) 14:56:52 @??ghost moth 14:56:52 !lg * recent killer=redback|sea_snake|queen_ant s=killer% 14:56:52 ghost moth (06y) | Spd: 12 | HD: 13 | HP: 58-87 | AC/EV: 8/10 | Dam: 1802(drain stat), 1802(drain stat), 1204(strong poison:47-84) | fly | Res: 06magic(100), 02cold, 03poison | Chunks: 06mutagenic | XP: 1685 | Sp: draining gaze [06!sil] | Sz: Large | Int: animal. 14:56:53 712 games for * (recent killer=redback|sea_snake|queen_ant): 396x a redback (55.62%), 174x a queen ant (24.44%), 142x a sea snake (19.94%) 14:56:57 nice 14:57:08 I guess frequency and spawning a bit early helps redbacks a lot 14:57:16 surprised that queen ants get so many killser 14:57:17 !kw recent 14:57:18 Keyword: recent => cv>=0.16 14:57:29 redbacks can be summoned as well, I don't know if that factors into kills 14:57:35 probably a bit 14:57:44 -!- tealeaves has quit [Quit: Bye] 14:57:49 !lg * recent killer=redback s=ikiller% 14:57:50 396 games for * (recent killer=redback): 349x a redback (88.13%), 24x a deep elf summoner (6.06%), 10x a torpor snail (2.53%), 6x a deep elf mage (1.52%), 2x the player character (0.51%), 2x a worldbinder (0.51%), an ironheart preserver (0.25%), a young spriggan druid (0.25%), an orb spider (0.25%) 14:58:06 ‬the strong poison on queen ants hits really hard 14:58:21 amalloy: yeah, it's just where do you even see them? 14:58:26 it must be lair ant hives 14:58:31 but those are hard to die to! 14:58:33 that's mostly where i see them 14:58:40 !lg * recent killer=queen_ant s=br% 14:58:41 174 games for * (recent killer=queen_ant): 92x D (52.87%), 82x Lair (47.13%) 14:58:46 ah, interesting... 14:58:50 gotten an anthill in mid-D too 14:58:58 -!- tealeaves has quit [Client Quit] 14:59:03 yeah I've seen those, but again they're nothing near as scary as bee hives 14:59:25 92 kills is a really small number 14:59:30 but D, anyhow 14:59:36 -!- ldierk has joined ##crawl-dev 14:59:44 these monsters don't get all that many kills in general, it seems 15:00:00 !lg * recent ikiller=queen_bee 15:00:01 189. lehmann155 the Skirmisher (L10 DsGl of Dithmenos), slain by a queen bee (kmap: david_nohive_1) on D:8 on 2016-01-14 16:15:46, with 4230 points after 11942 turns and 0:26:56. 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:00:13 !lg * recent ikiller=queen_bee s=killer 15:00:14 189 games for * (recent ikiller=queen_bee): 189x a queen bee 15:00:21 ok, those don't get credit for hive kills 15:00:29 which makes sense, but I wasn't sure 15:01:40 fr: be able to query by monster flags of killer/ikiller 15:02:24 not actually sure if berserk status is included in "monster flags", but whatever flag or status would give us this info 15:04:16 !lm * recent br.end=spider hugl urune=0 turns<20000 15:04:18 No milestones for * (recent br.end=spider hugl urune=0 turns<20000). 15:04:32 !lm * recent br.end=spider hugl urune=0 turns>20000 15:04:33 16. [2015-11-26 19:15:17] WingedEspeon the Executioner (L18 HuGl of Gozag) reached level 4 of the Spider Nest on turn 46246. (Spider:4) 15:04:43 !lm * recent br.end=spider hugl urune=0 turns>18000 15:04:45 16. [2015-11-26 19:15:17] WingedEspeon the Executioner (L18 HuGl of Gozag) reached level 4 of the Spider Nest on turn 46246. (Spider:4) 15:05:00 !lm * recent br.end=spider hugl urune=0 turns>18000 s=xl 15:05:01 16 milestones for * (recent br.end=spider hugl urune=0 turns>18000): 6x 18, 6x 17, 4x 16 15:05:11 !lm * recent br.end=spider hugl urune=0 turns>18000 s=ac,ev 15:05:13 16 milestones for * (recent br.end=spider hugl urune=0 turns>18000): 2x 22 (18, 13), 2x 24 (18, 15), 2x 29 (11, 16), 19 (22), 15 (11), 27 (12), 12 (30), 21 (26), 39 (4), 45 (17), 23 (26), 31 (4), 25 (22) 15:06:08 !lm * recent br.end=spider hugl urune=0 turns>18000 x=avg(ac),avg(ev),avg(mhp),avg(xl),avg(str),avg(dex) 15:06:09 16 milestones for * (recent br.end=spider hugl urune=0 turns>18000): avg(ac)=25.44; avg(ev)=16.56; avg(mhp)=134.75; avg(xl)=17.12; avg(str)=20.44; avg(dex)=20.69 15:07:02 -!- PleasingFungus has joined ##crawl-dev 15:08:22 gammafunk: do you still have a link to the objstat spreadsheet from last night? 15:08:53 https://docs.google.com/spreadsheets/d/1iBXEQqDqflj0A5qFpjNeqqnzoQ4G_wKK0yXA7lLaJ-E/edit#gid=1217105084 15:09:07 thanks 15:09:16 /nick gammafunk 15:09:39 I'm trying to normalize the spawns of the harder enemies after generating one just now and seeing 10 emperor scorpions in it 15:09:44 deltafunk? 15:09:59 Floodkiller: one good way to do this is NSUBT 15:10:13 what you can do is have three categories 15:11:14 1st is a fixed number, a min you want to place, 2nd is a number that will become something like DD. or D.. to turn those into a chance of D and last is replace the rest with nothing 15:11:42 like NSUBST: D = 4:D / 2:D.. / *:. 15:11:54 and D here is the monster 15:12:06 of course it works fine with monster list entries like 1,2,3,4 etc 15:12:29 so you'd get a min of 4, average of 4.66 in this example 15:12:33 max would be 6 15:12:59 again use whatever numbers are appropriate, but this works well if you'd like to place now fewer than M, no more than N 15:13:11 tends to be only necessary for harder monsters 15:13:51 s/place now/place no/ 15:14:38 you can also just lower the number of glyphs you place and/or tweak the chance of placing something weak or nothing, that will just give you higher variance 15:15:02 which may be good in some instances 15:15:08 -!- Sprort has quit [Ping timeout: 256 seconds] 15:17:43 !lm * recent br.end=spider hugl urune=0 turns>18000 s=fifteenskills 15:17:45 16 milestones for * (recent br.end=spider hugl urune=0 turns>18000): 6x, 3x Fighting, 2x Long Blades, Staves, Dodging, Maces & Flails, Long Blades,Evocations, Axes 15:18:13 -!- Ququman has joined ##crawl-dev 15:28:02 -!- SSG has quit [Read error: Connection reset by peer] 15:34:36 -!- Shard1697 has joined ##crawl-dev 15:40:59 -!- vale_ has quit [Ping timeout: 264 seconds] 15:43:13 -!- Lightli has joined ##crawl-dev 15:47:14 -!- dtsund has joined ##crawl-dev 15:47:16 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 15:49:19 -!- Nattefrost has quit [Ping timeout: 245 seconds] 15:49:27 -!- nikheizen has quit [Quit: leaving] 15:50:01 -!- nikheizen has joined ##crawl-dev 15:51:08 -!- FiftyNine has quit [Ping timeout: 255 seconds] 15:54:27 -!- Insomniak` has quit [Quit: I like to rock] 15:56:32 -!- LexAckson_ has quit [Ping timeout: 255 seconds] 15:56:49 -!- nikheizen has quit [Quit: leaving] 15:57:05 -!- nikheizen has joined ##crawl-dev 15:57:32 -!- scummos| has quit [Read error: Connection timed out] 15:57:32 -!- Bcadren has quit [Ping timeout: 250 seconds] 15:57:48 haha, I must have screwed something up, because I don't think I should have made 10 ghost moths 15:59:45 03MarvinPA02 07* 0.18-a0-1114-g96759db: Give wasp paralysis/slowing the normal chance to bypass rPois 10(2 hours ago, 1 file, 11+ 8-) 13https://github.com/crawl/crawl/commit/96759db5360e 15:59:45 03MarvinPA02 07* 0.18-a0-1115-gc3cf7c7: Remove some damage_done checks for monster attack flavours 10(2 hours ago, 2 files, 6+ 8-) 13https://github.com/crawl/crawl/commit/c3cf7c796e65 15:59:45 03MarvinPA02 07* 0.18-a0-1116-g1750dec: Update some attack flavour descriptions 10(69 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/1750decf3ddd 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:03:57 -!- sitnaltax has quit [Ping timeout: 252 seconds] 16:14:50 -!- driftw00d has quit [Ping timeout: 246 seconds] 16:16:14 -!- nikheizen has quit [Quit: Lost terminal] 16:16:16 -!- njorth has quit [Ping timeout: 272 seconds] 16:16:57 -!- nikheizen has joined ##crawl-dev 16:18:51 03gammafunk02 07[tombspider] * 0.18-a0-1116-gabb71a9: Rework entrance of tomb spider and trim borders 10(7 minutes ago, 1 file, 39+ 41-) 13https://github.com/crawl/crawl/commit/abb71a946980 16:19:34 Floodkiller: an idea for how you can make the entrance not have so much diggable rock and still be interesting; some notes in the commit on how you could play with it if the rock "statues" are too boring 16:19:54 doesn't prevent use of dig near the entrace completely, since some of that is up to the rest of the level 16:20:30 but in both my play throughs I spent a lot of time fighting monsters that came through the moat and the vault itself provided an easy killhole 16:21:16 I beat it as a HuGl of oka in scale with great mace, the scarabs are frightening if they proc slow on you and you don't have your buffs up 16:21:47 initially I killed most pretty easy with hero+finesse and I think only agil but some others trailed out and gave me a bit more trouble 16:21:58 -!- Patashu has joined ##crawl-dev 16:23:42 !lm * br.enter=zig 16:23:43 6. [2010-07-05 13:58:42] nht the Grand Master (L27 TeMo of Nemelex Xobeh) entered a Bailey on turn 104659. (Zig:9) 16:23:51 er 16:23:59 !lm * br.enter=ziggurat 16:23:59 No milestones for * (br.enter=ziggurat). 16:24:11 !lm * br.enter br=zig s=noun 16:24:15 No milestones for * (br.enter br=zig). 16:24:29 !lm * ziggurat.enter 16:24:30 No keyword 'ziggurat.enter' 16:24:51 !lm * br=zig 16:24:52 316286. [2016-01-16 19:00:26] Sar the Naga Aeon (L27 NaIE of Cheibriados) left a Ziggurat at level 27 on turn 121358. (Zig:27) 16:25:04 !lm * br=zig verb=enter 16:25:05 No milestones for * (br=zig verb=enter). 16:25:12 !lm * br=zig milestone~~enter 16:25:15 19492. [2016-01-16 16:02:47] koolguydude the Unseen (L22 KoHu of Dithmenos) entered a Ziggurat on turn 53899. (Depths:2) 16:25:21 !lm * br=zig milestone~~enter x=verb 16:25:23 19492. [2016-01-16 16:02:47] [verb=zig.enter] koolguydude the Unseen (L22 KoHu of Dithmenos) entered a Ziggurat on turn 53899. (Depths:2) 16:25:45 -!- serq is now known as ludd 16:25:53 !lm * zig.enter recent x=place 16:25:55 9303. [2016-01-16 16:02:47] [place=Zig:1] koolguydude the Unseen (L22 KoHu of Dithmenos) entered a Ziggurat on turn 53899. (Depths:2) 16:26:19 !lm * zig.enter recent x=ltype 16:26:20 Unknown field: ltype 16:26:24 !lm * zig.enter recent x=ltyp 16:26:25 9303. [2016-01-16 16:02:47] [ltyp=] koolguydude the Unseen (L22 KoHu of Dithmenos) entered a Ziggurat on turn 53899. (Depths:2) 16:27:10 !lm * zig.enter recent ltyp=Depths 16:27:11 No milestones for * (zig.enter recent ltyp=Depths). 16:27:20 !lm * zig.enter recent milestone~~Depths 16:27:21 No milestones for * (zig.enter recent milestone~~Depths). 16:27:51 gammafunk: I don't know about opening it up that much, since it opens it up and makes it seem more intentionally placed instead of buried 16:27:58 maybe it should garbage randomize the rock walls to cut down on kill holes but keep that flavor aspect (aside from a single layer around the sandstone) 16:28:48 -!- LexAckson has joined ##crawl-dev 16:29:09 Well if you're arguing mostly for theme (with respect to buried), then yeah 16:29:26 But the rock walls will be a bit tricky to really degrade well 16:29:41 A consequence of it being buried is that players will bury themselves to fight off the monsters 16:30:06 they can still do this even if it's open as in my variant, since they may get a wall nearby or can just lure enemies back sufficiently 16:30:39 but providing even 3-tiles deep rock at the front of the map makes it as easy as possible to abuse in this way 16:30:53 it's true that the map is at least a bit harder to find if it's buried 16:30:59 but it is such a large map and will be easy to find 16:31:08 regardless of that 16:31:41 so yeah, you can keep the rock, but both playthroughs I immediately dug a killhole and lured out all the stuff just past the entrance moat 16:31:47 mostly with shouts 16:32:15 then once I got inside, the significant things were mostly occassional moths of wrath 16:32:22 and the scarab fight 16:32:24 I don't think patrolling would help much with that either, would it 16:32:26 -!- ludd is now known as serq 16:32:38 no, not really since monsters track you for a ways 16:32:50 again, you can just keep the rock and say "screw it" 16:33:03 but expect to see that tactic used a lot for it 16:33:13 at least until someone add deep spider elementalists, I guess 16:33:33 no, you've got a point about the kill holes, since that's what I did to beat it with the TeAE 16:33:45 the little stone thingies are also thematic in that it feels like a 'grand entrance' 16:33:59 and you can be cuter about how you place them, or yeah try really hard to degrade the rock 16:34:25 could try doing some of said degradation and see how well it goes; if there's 3+ tiles of wall you have a killhole 16:35:03 since spiders can't smite or anything, it's easier to get by with a non-perfect killhole 16:35:15 baring someting like an entropy weaver 16:35:19 to be honest, it probably is already a killhole if you can just make a corner 16:35:33 aside from entropy weavers and maybe moths of wrath/ghost moths, of course 16:35:58 yeah a single rock or a few tiles of rock can make a big diff 16:36:01 like when fighting the scarabs 16:36:08 just having that corner and some rock pieces 16:36:15 means you can fall back and fight more safely 16:36:40 so in my version I wanted to retain some los breaking stuff, but very sparse; it's not perfect and changes the theme 16:37:57 -!- zxc has quit [Read error: Connection reset by peer] 16:38:40 I was thinking if the two rock pieces near the corners by the scarab vault were too powerful for filtering the fight 16:39:01 for oka/troglike characters 16:43:31 I think the current layout is nice 16:44:10 there's basically just the corner in the immediate area and just a couple rock walls that can't block los 16:44:26 and you have to fall back to use more favorable features 16:44:33 once thing I think probably isn't great is that stone choke point 16:44:39 with water 16:44:51 although as it turns out, you don't fight a lot near that 16:44:54 so maybe it's fine 16:46:10 -!- driftw00d has quit [Ping timeout: 260 seconds] 16:48:10 I could either open up those corners or make sure all the spots around it are shallow water if it's a concern, but I also found I never really fought around them since everything woke up and came out beforehand 16:49:40 I don't think it's too important; I think you were going for something like a ruined entrance into the central chamber 16:49:51 you can randomize how the opening is for some nice variation 16:50:22 one variant is a chokepoint, one maybe two; possibly a variant with an opening only on one side 16:50:53 and you could put monsters on the other side of the close wall that the player would be likely to run into only after they got to the scarab door 16:51:16 some of these ideas you can try after the map gets merged initially, as well 16:51:31 but it's nice to have some variation in the layout that does interesting things, if you can 16:51:36 -!- cang has quit [Quit: Page closed] 16:55:34 -!- Kalir has quit [Ping timeout: 245 seconds] 16:59:50 !lg * cv=0.15.2 year 16:59:51 No games for * (cv=0.15.2 year). 16:59:59 !lg * cv=0.15 year 17:00:01 33983. RedBear the Ducker (L2 DsGl), slain by Ijyb (a +0 club) on D:2 on 2016-01-16 19:41:33, with 18 points after 389 turns and 0:01:16. 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:00:41 -!- MakMorn has joined ##crawl-dev 17:02:15 -!- Lasty has quit [Ping timeout: 240 seconds] 17:03:54 -!- ProzacElf has joined ##crawl-dev 17:04:14 -!- ontoclasm has joined ##crawl-dev 17:04:39 yeah, it doesn't appear to garbage itself well, so I would have to hand craft it if I wanted to keep it in a messy, buried style while getting rid of killholes 17:11:41 -!- LexAckson has quit [Ping timeout: 255 seconds] 17:13:15 -!- sorlin has quit [Ping timeout: 252 seconds] 17:16:04 -!- tealeaves has quit [Quit: Bye] 17:18:09 You can be more careful about what you degrade by using different glyphs for the outward portions and do SUBST only on those 17:18:32 if you try to just apply a single SUBST or NSUBST to all the rock, the results will never be good 17:19:08 -!- Lasty has joined ##crawl-dev 17:19:21 so you'd probably have a fixed couple of rows of just undegraded rock tiles and do some sparse placement on the third row 17:19:34 -!- WalkerBoh has joined ##crawl-dev 17:20:14 -!- WalkerBoh has quit [Remote host closed the connection] 17:20:30 other than that, if you really want that 5-6 vertical tiles of the entry passage to be burried well, there's no real way to do that without placeing a lot of rock 17:20:44 and that means it will get dug by the player who knows about the technique 17:21:24 a thing to keep in mind is that on many maps the player will see the sides of your vault pretty clearly 17:21:44 so they're going to know the rune vault is there, and the buried entrance won't achieve as much 17:21:50 I've been looking at the generation for your level, and it still seems decently buried for the effect (if a wider opening), so I'll just say it's good and turn the "rock statues" into something different 17:22:20 sure, sound good 17:22:37 if you come up with other ideas later, you can make a commit to change it after it's merged 17:22:48 and had some players go through it in trunk 17:24:07 The real victory comes when someone makes a ranting YASD post about it 17:24:28 I'm sure that will happen the moment someone sees death scarabs in Spider, even if they don't die to it 17:24:31 Preferably with claims that it's impossible to beat <3 17:27:59 -!- njorth has quit [Remote host closed the connection] 17:30:09 -!- Marvin is now known as Guest30456 17:31:01 -!- LexAckson has joined ##crawl-dev 17:34:46 -!- WalkerBoh has joined ##crawl-dev 17:41:46 -!- nicolae- has joined ##crawl-dev 17:42:45 hello 17:43:52 i'm brainstorming up layouts for the Pan Bazaar encompass idea and was wondering how many shops would be Too Many. it can probably handle more than a regular level since you can't ever go back 17:45:00 -!- ontoclasm has quit [Quit: Leaving.] 17:45:58 hi, have we met before? 17:46:36 what's the max a bazaar can have, like 8? 17:47:07 and I assume this is also going to place monster? 17:47:08 s 17:47:17 -!- ldierk has quit [Remote host closed the connection] 17:49:11 -!- aditya has quit [Read error: Connection reset by peer] 17:49:42 i forget but 8 seems about right, and yes, also monsters 17:52:20 most bazaars look to average out around 4-5 but a few look they could rarely go up to 7 or 8 17:52:29 i'm just eyeballing the .des though 17:53:45 You can probably get away with even the low teens if you make the map have appreciable difficulty 17:54:31 *dumps about eight pan lords into the level* 17:54:45 not sure how you want to deliver some gold on the map, but it'd be wise to have the "main" encounter (if there is one) give some gold 17:55:12 yeah, i'm still thinking of that, the original suggestion was that all the monsters carry a little on them 17:55:27 -!- driftw00d has quit [Ping timeout: 260 seconds] 17:55:40 I'm not as crazy about that 17:55:46 since there's still plenty of chaff 17:55:51 unless you're selective about it, I guess 17:56:08 the big spenders will have some on them. fiends and the like. 17:56:27 yeah, probably just don't try to turn it into V:5 levels of gold 17:56:31 actually not sure what that even is 17:57:03 also, putting the demonic rune in a shop: y/n 17:57:12 then it becomes basically akin to just placing a ton of loot on the level 17:57:53 -!- ldierk has joined ##crawl-dev 17:59:16 yeah 17:59:25 looks like v:5 is 1k on average, kind of what I'd thought 17:59:35 by the time you get to pan presumably most characters will have a whole bunch of gold anyway, so if pan shops are going to be a thing there probably shouldn't be a ton of them and it doesn't seem necessary to give out any more gold on top of that 17:59:35 you gotta pay for that loot! this isn't no free-sample bazaar 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:00:41 other than maybe a bit from the pan lord for flavour or whatever 18:00:50 yeah that's mostly what I was thinking 18:00:55 just so gold is generated on the map 18:01:09 so if a player happens to have very little 18:02:49 noted! 18:03:03 what is the policy on putting a zigfig in a shop 18:03:14 to be reminiscent of the olden times of pan zigs 18:03:33 imo "don't" 18:04:24 sounds bad to guarantee a 3rd zig but only if you have enough gold 18:04:42 hey that sounds familiar to a previous mechanic... 18:04:57 noted. 18:05:03 FR gozag's ab can request zigfig shops 18:05:08 or rune shops 18:05:35 (well, and still bad even if it's just a chance to generate) 18:05:36 pan shops that have things like: mechanical trap, trove cards, movable corpses, splint mail, ... 18:05:38 i like the flavor of if you get filthy rich enough you can just buy a special gozag rune but it's probably super degenerate 18:05:55 plus it'd fuck up 15 rune wins 18:06:15 gammafunk: imo betters abyss shops: banished mechanics 18:06:43 you can buy old ely pacification, or lucy corpse sac 18:06:59 berserk rage the spell 18:07:16 also did you know the code will let you put rod-only spells in a spellbook and then sell it in a shop? it's true 18:07:42 nice 18:07:57 what about monster-only spells 18:08:02 i think that works also 18:08:21 sounds like good cyc branch potential 18:08:30 what is cyc branch 18:08:33 %git cyc 18:08:34 07|amethyst02 * 0.17-a0-1773-ged48617: Increase weight of scroll of blinking. 10(4 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ed486176fdd0 18:08:49 sadly not many commits in it 18:09:08 OH is that the one that's all the goofy ideas from crazy yiuf's corner on the tavern 18:09:24 not all of them, just the ones |amethyst wanted to implement 18:10:20 Unstable branch on underhound.eu updated to: 0.18-a0-1116-g1750dec (34) 18:10:35 hm 0.17? 18:10:43 man. shops are really fun to make. imo. 18:24:45 -!- Odds has quit [Ping timeout: 252 seconds] 18:25:14 -!- nicolae- has left ##crawl-dev 18:25:24 -!- Guest30456 has quit [Remote host closed the connection] 18:29:49 -!- Blazinghand has joined ##crawl-dev 18:34:40 -!- ystael has quit [Ping timeout: 260 seconds] 18:36:54 03Floodkiller02 07https://github.com/crawl/crawl/pull/222 * 0.18-a0-1111-gfe10206: Numerous tweaks to monster spawns and map layout 10(9 minutes ago, 1 file, 73+ 63-) 13https://github.com/crawl/crawl/commit/fe10206de76a 18:42:01 New branch created: pull/223 (2 commits) 13https://github.com/crawl/crawl/pull/223 18:42:01 03Floodkiller02 07https://github.com/crawl/crawl/pull/223 * 0.18-a0-1110-g2f8614e: Add a new undead-themed Spider rune vault. 10(17 hours ago, 1 file, 63+ 0-) 13https://github.com/crawl/crawl/commit/2f8614e6a705 18:42:01 03Floodkiller02 07https://github.com/crawl/crawl/pull/223 * 0.18-a0-1111-gfe10206: Numerous tweaks to monster spawns and map layout 10(14 minutes ago, 1 file, 73+ 63-) 13https://github.com/crawl/crawl/commit/fe10206de76a 18:43:23 -!- st_ has quit [Read error: Connection reset by peer] 18:43:46 -!- st_ has joined ##crawl-dev 18:46:30 it's a pull request bonanza, folks! 18:47:00 was it because I didn't close the previous one after you branched it? 18:47:11 I'm so bad at git, sorry 18:47:12 no, it's good to keep that pr open 18:47:21 no worries, this is "git+github" stuff 18:47:30 how did you make this commit, a force-push of a rebase? 18:47:37 or just a commit onto the one I made? 18:48:22 something got rebased, looks like 18:48:44 it's nbd, but when you're collaborating, the best thing is to base your commit on what's in the branch 18:48:47 maybe I didn't properly pull your changes into my repo before I committed 18:48:54 yeah, maybe 18:49:23 I assume you have the crawl repo as like origin 18:49:26 in your local repo 18:49:38 it should be 18:50:01 so then it would have been just git pull from the tombspider branch 18:50:12 oh, I see what happened 18:50:13 which would fetch origin and pull tombspider from origin 18:50:29 it was still stuck as the origin from the tombspider on mine, and not from crawl, so it wasn't the right origin 18:50:48 ah, yeah 18:51:08 nbd, I can force push the branch on the crawl repo if there's anything else 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:01:17 -!- wheals has joined ##crawl-dev 19:07:14 -!- ProzacElf has quit [Ping timeout: 245 seconds] 19:10:19 oh, looks like a new PR was made 19:10:21 I hadn't realized that 19:10:38 guess I'll close 223 19:16:42 -!- chewymouse has quit [Quit: Leaving] 19:18:42 -!- lobf has joined ##crawl-dev 19:23:56 -!- chewymouse has joined ##crawl-dev 19:35:41 03Floodkiller02 07[tombspider] * 0.18-a0-1111-gfe10206: Numerous tweaks to monster spawns and map layout 10(68 minutes ago, 1 file, 73+ 63-) 13https://github.com/crawl/crawl/commit/fe10206de76a 19:35:41 03gammafunk02 07[tombspider] * 0.18-a0-1112-gbfec405: Rotate and simplify syntax in tomb spider 10(2 minutes ago, 1 file, 38+ 48-) 13https://github.com/crawl/crawl/commit/bfec4059785c 19:35:55 -!- Patashu has quit [Ping timeout: 240 seconds] 19:36:36 haha 19:36:37 oops 19:36:46 I rotated but the orient was south 19:37:11 -!- Naruni has quit [Ping timeout: 260 seconds] 19:37:59 hrm 19:38:36 I guess this map just should not be rotated, since "south" is maybe kind of thematic 19:40:49 ? 19:40:49 PleasingFungus: You have 1 message. Use !messages to read it. 19:40:59 thematic? 19:41:05 -!- Lasty has quit [Ping timeout: 276 seconds] 19:46:23 03wheals02 07* 0.18-a0-1117-g0e5b704: Remove the special case for Labyrinth teleportation. 10(32 minutes ago, 2 files, 3+ 35-) 13https://github.com/crawl/crawl/commit/0e5b704b7188 19:46:23 03wheals02 07* 0.18-a0-1118-gb797808: Constify. 10(26 minutes ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/b7978080c746 19:47:34 and right after I fixed it...! 19:47:50 feh, feh, forever feh I say. 19:48:16 I was a little surprised that you did since removing it since it hadn't been working anyway came up then 19:48:20 and had support 19:49:21 oh 19:49:23 well, i only supported since i thought that MarvinPA had _already_ removed +Tele :P 19:49:23 wheals: You have 1 message. Use !messages to read it. 19:49:25 I didn't see that? 19:49:34 w/e 19:49:35 then i realized he hadn't (yet!) 19:49:37 !messages 19:49:38 (1/1) eoc said (18h 16s ago): wow, nice job! 19:49:46 what do you suppose that's about? 19:49:58 probably the scroller 19:50:02 -!- siepu has quit [Read error: Connection reset by peer] 19:50:22 plausible 19:50:23 though maybe he just really hated vine stalker corpses 19:50:30 anything is possible. 19:51:34 the south is not thematic 19:54:36 gammafunk hating on southerners 19:54:45 03gammafunk02 07[tombspider] * 0.18-a0-1113-g131ed0a: The South is not the East, nor is the South thematic 10(2 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/131ed0a5f467 19:54:56 -!- Kellhus has quit [Quit: Page closed] 19:56:05 but..but..vault's rights! 19:56:47 vaulty reasoning? 19:57:20 I'm a Removican 19:57:44 going to run objstat on this one more time 19:57:55 -!- flappity_ has quit [Ping timeout: 240 seconds] 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:28 -!- Lasty has joined ##crawl-dev 20:00:57 -!- Dixlet has quit [Quit: lates] 20:03:34 -!- Kalir has quit [Changing host] 20:09:09 Floodkiller: there's a new sheet up in that spreadsheet with the comparison, but it looks reasonable 20:09:16 it's about 25% more xp 20:09:38 we'll leave it at the default map weighting for now 20:09:49 if there's a strong feeling that it's too difficult it can become a bit rarer 20:10:07 well, I should say that if there's a strong feeling that it's too difficult to be so common 20:10:20 I think the extra XP might be from moving wolf spiders into the easier spawn and normalizing the hard spawns 20:10:52 so it should be easy to decrease it if it should give less 20:12:40 wolf spiders are about 7.8 on average compared to average of 10 for the other vaults 20:12:53 but I don't have a comparison to the last version of your map 20:14:02 you place a bit more jumping spiders and tarantella than average, but nothing crazy 20:14:48 I'm going to see how this looks in tiles 20:14:57 Floodkiller: anything else you needed to change before this merges? 20:15:20 I'll squash all down to just your commit 20:15:26 I think that's it, I can't think of anything else to tweak at the moment until more feedback comes in 20:15:26 before the merge 20:15:37 -!- Ququman has quit [Read error: Connection reset by peer] 20:16:49 -!- travis-ci has joined ##crawl-dev 20:16:50 The build was broken. (tombspider - bfec405 #4506 : gammafunk): https://travis-ci.org/crawl/crawl/builds/102867093 20:16:50 -!- travis-ci has left ##crawl-dev 20:16:51 oh 20:17:11 Floodkiller: for the replacement of the N glyph, did you want that to be replaced with shallow water and not just floor? 20:17:29 the kind of ruined wall leading to the inner tomb 20:17:56 that's probably a good idea, and also to put shallow water on the inside areas where walls could be replaced 20:18:06 and the outside 20:18:10 so it looks like it could flow in 20:18:31 yeah 20:19:59 -!- WalkerBoh has quit [Ping timeout: 264 seconds] 20:26:07 -!- MarvinPA has quit [Quit: Leaving] 20:29:52 Floodkiller: other than that, it looks fine to me. One cosmetic thing you could do is use a glyph one-tile's worth of shallow water at the water's edge at the entrace so that some of this water becomes floor 20:30:18 it's kind of a solid line of shallow water right now that seems a bit unnatural, but this is purely cosmetic 20:32:15 -!- eb has quit [Ping timeout: 260 seconds] 20:33:29 -!- driftw00d has quit [Ping timeout: 246 seconds] 20:33:30 -!- Xenobreeder has joined ##crawl-dev 20:33:45 -!- scummos| has quit [Ping timeout: 255 seconds] 20:34:24 -!- lobf has quit [Quit: lobf] 20:37:21 -!- KamiKatze has quit [Quit: Page closed] 20:37:49 -!- WalkerBoh has joined ##crawl-dev 20:44:02 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 43.0.4/20160105164030]] 20:46:42 -!- ystael has quit [Ping timeout: 272 seconds] 20:51:49 -!- maldini has quit [Remote host closed the connection] 20:52:39 -!- Patashu has joined ##crawl-dev 20:54:03 -!- bonghitz has quit [Client Quit] 20:59:25 -!- sudarshans has quit [Client Quit] 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:02:28 -!- tealeaves has quit [Quit: Bye] 21:07:33 -!- lobf has joined ##crawl-dev 21:08:26 -!- jefus has quit [Ping timeout: 240 seconds] 21:08:35 -!- tksquared has quit [Ping timeout: 240 seconds] 21:12:14 -!- Ladykiller70 has quit [Quit: Verlassend] 21:13:48 -!- tealeaves has quit [Ping timeout: 255 seconds] 21:15:41 -!- jefus has joined ##crawl-dev 21:26:40 gammafunk: I'm not quite sure what you mean for the latter comment 21:27:04 which tiles could be land? 21:27:27 Floodkiller: second column in the vault, the vertical (now that it's rotate) column of shallow water 21:27:31 it's a solid line of shallow water 21:27:40 and looks a bit artificial when the map places 21:27:47 I'm saying you could make that a subst glyph 21:27:54 placing mostly water, some land 21:28:06 degrading the water, basically 21:28:08 ah 21:28:12 just for that one column 21:28:35 -!- amalloy is now known as amalloy_ 21:28:40 can do on just some of that column, even 21:28:47 just to make it a bit more natural 21:35:14 okay, just to make sure I don't screw up the git this time: I checkout/pull from crawl/tombspider, push the commit to myrepo/tombspider, make a pull request to crawl/tombspider? or am I screwing that up? 21:35:28 Floodkiller: correct except that you don't need to make a new PR 21:35:33 the PR just tracks a branch 21:35:37 okay 21:35:39 and it's tracking your myrepo/tombspider right now 21:35:51 so it will see those commit automatically 21:40:20 -!- cmcbot has quit [Remote host closed the connection] 21:42:14 -!- eb_ has quit [Ping timeout: 245 seconds] 21:49:30 -!- Nexos has quit [Ping timeout: 260 seconds] 21:56:36 -!- maldini has quit [Ping timeout: 240 seconds] 21:58:05 -!- Dixlet has joined ##crawl-dev 22:00:03 -!- omarax has quit [Read error: Connection reset by peer] 22:13:11 -!- Naruni has quit [Ping timeout: 276 seconds] 22:20:33 -!- lobf has quit [Quit: lobf] 22:26:09 -!- lobf has joined ##crawl-dev 22:29:07 -!- Final has quit [Quit: Page closed] 22:31:26 03gammafunk02 07https://github.com/crawl/crawl/pull/222 * 0.18-a0-1112-gbfec405: Rotate and simplify syntax in tomb spider 10(3 hours ago, 1 file, 38+ 48-) 13https://github.com/crawl/crawl/commit/bfec4059785c 22:31:26 03gammafunk02 07https://github.com/crawl/crawl/pull/222 * 0.18-a0-1113-g131ed0a: The South is not the East, nor is the South thematic 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/131ed0a5f467 22:31:26 03Floodkiller02 07https://github.com/crawl/crawl/pull/222 * 0.18-a0-1114-gfd2ef94: Merge pull request #1 from crawl/tombspider 10(5 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/fd2ef9474a82 22:31:26 03Floodkiller02 07https://github.com/crawl/crawl/pull/222 * 0.18-a0-1115-g660c554: Revert "Tombspider" 10(3 minutes ago, 1 file, 49+ 39-) 13https://github.com/crawl/crawl/commit/660c55418e54 22:31:26 03Floodkiller02 07https://github.com/crawl/crawl/pull/222 * 0.18-a0-1116-gd2db48e: Merge pull request #2 from Floodkiller/revert-1-tombspider 10(3 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/d2db48ed10bc 22:31:26 New branch created: pull/224 (7 commits) 13https://github.com/crawl/crawl/pull/224 22:31:26 03Floodkiller02 07https://github.com/crawl/crawl/pull/224 * 0.18-a0-1110-g2f8614e: Add a new undead-themed Spider rune vault. 10(21 hours ago, 1 file, 63+ 0-) 13https://github.com/crawl/crawl/commit/2f8614e6a705 22:31:26 03Floodkiller02 07https://github.com/crawl/crawl/pull/224 * 0.18-a0-1111-gfe10206: Numerous tweaks to monster spawns and map layout 10(4 hours ago, 1 file, 73+ 63-) 13https://github.com/crawl/crawl/commit/fe10206de76a 22:31:26 03gammafunk02 07https://github.com/crawl/crawl/pull/224 * 0.18-a0-1112-gbfec405: Rotate and simplify syntax in tomb spider 10(3 hours ago, 1 file, 38+ 48-) 13https://github.com/crawl/crawl/commit/bfec4059785c 22:31:26 03gammafunk02 07https://github.com/crawl/crawl/pull/224 * 0.18-a0-1113-g131ed0a: The South is not the East, nor is the South thematic 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/131ed0a5f467 22:31:26 03Floodkiller02 07https://github.com/crawl/crawl/pull/224 * 0.18-a0-1114-gfd2ef94: Merge pull request #1 from crawl/tombspider 10(5 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/fd2ef9474a82 22:31:26 03Floodkiller02 07https://github.com/crawl/crawl/pull/224 * 0.18-a0-1115-g660c554: Revert "Tombspider" 10(3 minutes ago, 1 file, 49+ 39-) 13https://github.com/crawl/crawl/commit/660c55418e54 22:31:26 03Floodkiller02 07https://github.com/crawl/crawl/pull/224 * 0.18-a0-1116-gd2db48e: Merge pull request #2 from Floodkiller/revert-1-tombspider 10(3 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/d2db48ed10bc 22:31:40 deng 22:31:43 shit, I'm fucking it up again 22:31:50 well maybe not 22:31:58 er 22:32:14 oh you did make a new pr 22:32:15 huh 22:32:25 Floodkiller: did you make a PR or did that just happen? 22:32:58 -!- amalloy_ is now known as amalloy 22:33:10 that happened when I tried to push to my repo, and it denied the commit 22:33:16 don't create a new pr, just push to your branch 22:33:22 oh 22:33:22 huh 22:33:39 yeah you did something interesting, not sure what 22:33:41 or why it would 22:33:48 looks like you did a revert somewhere? 22:33:50 did you rebase? 22:34:00 * geekosaur screwed that up the other direction late last night (insomniac hacking is not always a good thing): made a PR from master 22:34:21 now I gotta hands-off until the pr goes through >.> 22:34:23 I did not specifically type in rebase 22:34:42 yeah you seem to have done a rever 22:34:43 t 22:34:45 did a pull which was configured to merge-by-rebase? 22:35:13 maybe he had local commits, yeah 22:35:38 Floodkiller: did you have local commits that did not include my "South is not East" commit? 22:36:00 it's not a big problem in the end, since I can make this into one commit 22:36:06 assuming all your changes are there 22:36:12 let me see if they are in the final commit 22:36:21 it said I was up to date with status 22:36:26 before I made changes 22:37:32 -!- PleasingFungus has joined ##crawl-dev 22:38:25 well no, I'm asking about what commit you had in your tombspider branch 22:38:47 it seems you got to my commit and then these crazy PRs in your own repo happened 22:38:55 PR#1 and PR#2 22:39:12 yeah they're still there 22:39:17 https://github.com/Floodkiller/crawl/pulls?q=is%3Apr+is%3Aclosed 22:40:34 Floodkiller: do you have a commit that makes the vault up to date with those last changes you wanted? 22:40:50 and if you do git log, what are the commits showing before that 22:41:24 I do, and both of your commits are before it 22:43:00 and this is your local branch tombspider? 22:43:17 with the same name as on your repo on github? 22:43:25 yes 22:43:34 well, what you can do now is simply 22:43:48 git push --force 22:43:58 I'm not sure what your github remote is called 22:44:16 i.e. if this branch is tracking your github repo tombspider 22:44:24 but what's in the tombspider branch right now doesn't look right 22:45:29 okay, that looks better 22:45:33 `git push --force tombspider` where is your github clone, again only needed if you're not tracking 22:46:10 I think I see it, yeah 22:46:14 hopefully the PR will update 22:46:38 seems like it did 22:46:47 03Floodkiller02 07https://github.com/crawl/crawl/pull/222 * 0.18-a0-1114-g4165210: Improve water aesthetics 10(25 minutes ago, 1 file, 15+ 13-) 13https://github.com/crawl/crawl/commit/4165210726d4 22:46:49 not sure if the channel will see it 22:46:55 there we go 22:46:58 huge success 22:47:21 honestly no idea what caused those PRs and that PR merge commit 22:47:26 *those PR merge commits 22:47:28 thanks for helping with my apparently complete ineptness with git 22:47:34 I'm not sure either 22:47:46 Floodkiller: oh 22:47:49 problem with that commit 22:47:55 +WEIGHT: 5000 22:47:58 oops 22:48:00 I can take that out though 22:48:21 what, people don't like always seeing the same ending every time? 22:48:23 do you know about &P, or did you not want to use that 22:48:31 yeah, we've had some great bugs like that 22:48:36 I did not know about &P 22:48:36 due to debug weights 22:48:37 -!- serq has quit [Quit: leaving] 22:48:43 it generates the level forcing that map 22:48:51 really handy, asks you for a vault name 22:48:58 so not "that map" but a map you choose 22:49:02 and you can type a partial name 22:49:09 I was using "rune_tomb" 22:52:25 -!- Lasty has quit [Quit: Leaving.] 22:52:52 -!- Lasty has joined ##crawl-dev 22:53:52 emperor near a moth of wrath...goooooood 22:54:03 22:54:41 lol and arachne near the scarab vault this one 22:54:44 wonder how that would go 22:54:47 @??arachne 22:54:47 Arachne (11H) | Spd: 15 | HD: 17 | HP: 169-242 | AC/EV: 3/10 | Dam: 30 | 10weapons, 10items, 10doors, spellcaster, see invisible, web sense | Res: 06magic(60) | XP: 3628 | Sp: ensnare, poison arrow (3d24), b.venom (3d21), blink | Sz: Large | Int: human. 22:54:52 yes, uses doors 22:55:33 I saw one when generating that put Jorgrun in there 22:55:43 nice 22:55:47 I'm amused as to how shatter would have screwed up everything 22:55:49 no wonder the tomb got so ruined 22:55:57 yeah arache was also next to a spark wasp 22:56:42 do uniques just ignore the no_monster_gen tag then? 22:56:48 they place on their own, yeah 22:56:56 through their vault and special placement 22:57:16 nice, this one had one said of that ruined wall not get ruined, so there was only one path 22:57:39 and over on the other side of the closed wall was a moth of wrath with spiders 22:57:58 good thing to run into if you try to run into black from the scarabs 22:58:11 i didn't put any logic in to cut out the puddle on the inside if it is closed off entirely, but I'll just blame it on cracks in the walls or something 22:58:53 yeah, that's fine, it's not meant to be kind of FPS map level of detail 22:59:33 a nice vault, looks ready to merge 23:00:02 -!- eb has quit [] 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:00:23 Is this email and name (Floodkiller) ok for commits and the entry in CREDITS.txt? 23:01:04 which email is it? 23:01:13 floodkiller3228@gmail.com 23:01:19 yeah, that's fine 23:01:29 ok, no mailmap needed then 23:02:47 -!- vev has quit [Remote host closed the connection] 23:08:05 -!- Dixlet has quit [Ping timeout: 245 seconds] 23:08:35 -!- lobf has quit [Quit: lobf] 23:12:06 -!- lobf has joined ##crawl-dev 23:14:39 death scarab (06B) | Spd: 30 | HD: 8 | HP: 21-36 | AC/EV: 7/14 | Dam: 3013(scarab) | 07undead, evil, unbreathing | Res: 06magic(60), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 14noxious | XP: 754 | Sz: little | Int: brainless. 23:14:39 %??death scarab 23:14:53 ??death scarab 23:14:53 death scarab[1/1]: 0.16 undead Tomb pack monster, occasionally showing up in numbers to replace guardian mummies. Fast, batty, trails miasma, and has a vampiric bite that also drains speed. 23:15:00 ok 23:16:16 -!- meatpath has quit [Ping timeout: 240 seconds] 23:20:11 -!- lobf has quit [Quit: lobf] 23:20:26 -!- Daekdroom has quit [Quit: Leaving] 23:33:06 -!- wheals has quit [Ping timeout: 265 seconds] 23:41:15 03Floodkiller02 {gammafunk} 07* 0.18-a0-1119-gd98ddfb: Add a new undead-themed Spider rune vault. 10(22 hours ago, 1 file, 64+ 0-) 13https://github.com/crawl/crawl/commit/d98ddfb2d592 23:41:15 03gammafunk02 07* 0.18-a0-1120-g03bd624: Add Floodkiller to CREDITS.txt 10(38 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/03bd62486d01 23:41:24 May the Ancients save us! 23:42:02 -!- ByronJoh1son is now known as ByronJohnson 23:42:08 -!- ByronJohnson has quit [Changing host] 23:43:49 !cmd .spidertomb !lg * kmap=floodkiller_spider_rune_tomb $* 23:43:50 Defined command: .spidertomb => !lg * kmap=floodkiller_spider_rune_tomb $* 23:44:05 -!- toastedzergling has quit [Quit: Page closed] 23:44:40 -!- HellTiger has quit [Ping timeout: 272 seconds] 23:46:51 -!- ystael has quit [Ping timeout: 250 seconds] 23:55:01 -!- ProzacElf has joined ##crawl-dev 23:56:29 oh no, I just remembered that I haven't entered Spider yet on my 4 win streak attempt character 23:59:55 -!- WalkerBoh has quit [Remote host closed the connection]