00:00:02 -!- omarax has quit [Remote host closed the connection] 00:02:02 -!- nikheizen has joined ##crawl-dev 00:03:33 -!- destroythecore has quit [Read error: Connection reset by peer] 00:10:39 -!- WalkerBoh has quit [Ping timeout: 255 seconds] 00:10:40 ??@emperor scorpion 00:10:40 @emperor scorpion ~ emperor scorpion[1/2]: Has decent HP, great defenses, does a somewhat serious amount of melee damage. Still only average speed and lowish MR. 00:10:53 @??emperor scorpion 00:10:53 emperor scorpion (15s) | Spd: 10 | HD: 14 | HP: 101-139 | AC/EV: 20/12 | Dam: 3008(poison:28-56), 1509(claw), 1509(claw) | Res: 06magic(60), 03poison, 12drown | Chunks: 14noxious | XP: 1629 | Sz: Giant | Int: animal. 00:11:02 oops, got it backwards 00:11:24 !flip emperor scorpion 00:11:25 (╯°□°)╯︵uoᴉdɹoɔs ɹoɹǝdɯǝ 00:11:45 @??death scarab 00:11:45 death scarab (06B) | Spd: 30 | HD: 8 | HP: 24-33 | AC/EV: 7/14 | Dam: 3013(scarab) | 07undead, evil, unbreathing | Res: 06magic(60), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 14noxious | XP: 760 | Sz: little | Int: animal. 00:12:30 you should probably do that in ##crawl though (or pm) unless it has something to do with development 00:12:59 !source delay.cc:783 00:12:59 https://github.com/crawl/crawl/blob/master/crawl-ref/source/delay.cc#l783 00:13:13 Is that still necessary now that "Stasis is gone? 00:14:26 it's developing a bad idea in relation to a Tomb-themed rune vault for Spider, but I'll remember to keep it to pm 00:14:49 -!- ussdefiant_Lappy has joined ##crawl-dev 00:15:14 -!- ProzacElf has joined ##crawl-dev 00:15:16 nikheizen: guess not 00:15:31 -!- SSG has quit [Ping timeout: 256 seconds] 00:16:12 !source nasty_stasis 00:16:12 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/invent.cc#l1523 00:16:59 looks like it might handle -Tele jewellery too, that still exists right? 00:17:21 Yeah it's an artprop 00:17:30 !killratio mara * recent 00:17:33 mara wins 1.567% of battles against * (recent). 00:17:48 even if such don;t currently spawn it would be necessary for older games 00:18:14 cekugob? 00:19:06 But didn't the amulet reform swap amulet enums, so they would be replaced when updating? 00:19:29 that doesn't change artproperties 00:19:40 it will change the base type, but not the other stuff 00:20:16 -!- WalkerBoh has joined ##crawl-dev 00:20:17 Oh I though you were talking about "Stasis in particular. 00:20:34 nikheizen: mm 00:20:36 Well, that geekosaur was. 00:21:33 there is no stasis artprop right? if so that code could at least be simplified 00:21:55 Nope. Only -Tele 00:22:58 Medar: correct 00:23:36 -!- Cryp71c has joined ##crawl-dev 00:25:09 I was talking in general; I don't even know offhand if any of those properties were made not to spawn 00:25:22 but even if they were, save compat means the game needs to support them 00:25:43 would a jumping spider spectre still be able to jump? 00:25:46 or things with those properties 00:26:49 Floodkiller: that should be easy to test in wizmode 00:26:56 @??spectral jumping spider 00:26:56 spectral jumping spider (03Z) | Spd: 15 | HD: 8 | HP: 39-54 | AC/EV: 8/7 | Dam: 1613(drain), 6 | 07undead, evil, see invisible, fly, unbreathing | Res: 13magic(immune), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 276 | Sz: Medium | Int: brainless. 00:27:03 @??jumping spider 00:27:03 jumping spider (12s) | Spd: 15 | HD: 8 | HP: 26-39 | AC/EV: 6/12 | Dam: 2000(ensnare), 8 | web sense | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 301 | Sp: blink close [11!AM, 06!sil], blink away [11!AM, 06!sil] | Sz: Medium | Int: animal. 00:27:14 greensnark, you around? What type are your IRC bots? 00:27:49 ??sequell 00:27:49 sequell[1/4]: The ##crawl bot, handling game statistics, the {learndb}, and more. Operated by greensnark. See http://github.com/crawl/sequell/blob/master/docs/listgame.md If you want the source, go here: http://github.com/crawl/sequell 00:28:05 I thinkbased on some of the error messages that it's ruby 00:28:37 ah, ruby and perl 00:29:53 thanks geek 00:45:59 -!- amalloy_ is now known as amalloy 00:46:14 lmao@the naming of stuff in rltiles/player/hand1 00:46:37 glaive.png, glaive2.png, glaive_three.png, glaive_three2.png 00:47:59 that's on purpose 00:48:05 !source dc-player.txt:667 00:48:05 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/dc-player.txt#l667 00:49:36 I'm not quite sure what it means though... 00:50:13 Shard1697: yyyeeeeah 00:51:00 obv. i could fix it but it doesn't hurt anything and renaming stuff makes it harder to trace changes over time via git 00:51:26 -!- Mekanik has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 00:51:36 so there is really no difference? all five are used the same way? 00:52:50 well 00:53:04 ___2 is the enchanted version of ___ 00:53:22 glaive_three is the bardiche doll tile for some reason 00:53:28 yes 00:53:34 ah, ok 00:53:56 (it's because they originally came from rltiles where they were all just different glaives) 00:55:26 so in a -sense- the problem is just that names for polearms are dumb 00:55:41 is invis an amulet now or is it just gone from jewelry? 00:56:31 it's gone as a base item 00:56:37 ontoclasm at least it's not nethack polearms 00:56:38 it can appear on randarts i think 00:56:51 ah 00:56:59 is it still on cloaks too? 00:57:08 nethack polearms are stupid 00:57:12 i think so 00:57:13 and nethack should feel stupid 00:57:16 =p 00:57:29 bill bec-d'-bardiche glaive guisarme 00:57:31 Yeah its still on polearms 00:57:42 I mean cloaks- stop saying polearms 00:57:45 rod_thick.png 00:58:01 polearms 00:58:03 polearms 00:58:15 !blame2 polearms 00:58:15 pppooollleeeaaarrrmmmsss 00:58:38 -!- lobf has joined ##crawl-dev 00:58:53 always be polearmin 00:59:00 -!- Naruni has quit [Ping timeout: 264 seconds] 00:59:30 I dunno Medar, I think your argument is really reaching there. 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:00:28 lucerne hammer 01:00:32 lochaber axe 01:01:01 is fauchard a polearm? 01:01:02 -!- lobf has quit [Client Quit] 01:01:19 never heard of that 01:01:36 nethack has like a dozen different polearm weapons 01:01:41 that are mostly useless 01:02:20 "nethack has like a dozen different X that are mostly useless" 01:02:29 nethack.txt 01:03:20 Unstable branch on crawl.s-z.org updated to: 0.18-a0-1027-g814d7dd (34) 01:03:36 It's probably the D&D heritage, D&D had the same issue. 01:04:26 Although I guess you can say that for most things in nethack too! 01:05:54 -!- amalloy is now known as amalloy_ 01:06:08 well, d&d also had 85 different polearms that were equally useless 01:06:18 even when they came out with the supplement to try to improve them 01:06:58 whereas they fill the important niche of 'not wasting a wand on sea monsters' in nethack 01:07:10 but don't worry, there are still all 85 of them 01:07:26 you know waht i'd really enjoy 01:07:35 a bill-guisarme? 01:07:45 a straight-forward traditional roguelike, just in real time 01:08:01 like, it often -feels- like roguelikes are real-time 01:08:02 still grid-based? 01:08:11 yeah, ascii and everything 01:08:28 sounds incredibly difficult 01:08:42 just that pressing buttons quickly actually does stuff faster 01:08:46 i'd enjoy a turn-based 40k computer game. but games workshop would sue the shit out of anyone who tried to make one 01:08:55 and monsters move on their own 01:08:57 because selling toys and books is their bread and buter 01:09:00 +t 01:09:03 haha 01:09:03 I hope I fumble thru my inventory quickly enough to find my healing potion before I bleed to death 01:09:09 yes 01:09:11 would hitting the button softer help my stealth? 01:09:17 because i do that anyway sometimes 01:09:17 ontoclasm: what about necrodancer? 01:09:18 yes 01:09:22 awesome 01:09:33 Floodkiller: well, necrodancer owns but isn't exactly what i mean 01:10:30 ProzacElf, someone on a forum I frequent said they emailed GW about releasing a 40k RL and GW gave their go-ahead as long as it wasn't commercial in any way or distributed across any platforms like Steam 01:10:44 wow, really? 01:11:09 I didn't ask them to show the email, but that's what they said! 01:11:13 rogue trader 01:11:18 i mean, i was thinking more of a think that actually modeled 40k, but an RL would be cool too 01:11:20 hahaha 01:11:22 rogue trader rules 01:11:36 ork gangs! pirate space marines! 01:12:03 -!- Lawman0 has quit [Read error: Connection reset by peer] 01:16:38 Well if it played like actual 40k it would be priced like MTG Online- though I guess cockatrice exists, so maybe there is a way? 01:17:03 Probably too far from the topic of ##crawl-dev though. 01:19:26 Unstable branch on crawl.develz.org updated to: 0.18-a0-1027-g814d7dd (34) 01:33:05 -!- tealeaves has quit [Quit: Bye] 01:37:42 hah 01:38:07 hey, if i could outfit a marine or a farseer or whatever and play it RL style that'd be cool 01:41:36 -!- WereVolvo has quit [Read error: Connection reset by peer] 01:44:18 -!- amalloy_ is now known as amalloy 01:46:21 -!- DrKe has joined ##crawl-dev 01:47:51 -!- namad8 has quit [Ping timeout: 255 seconds] 01:47:52 -!- cang has quit [Ping timeout: 252 seconds] 01:51:06 -!- meatpath has quit [Ping timeout: 260 seconds] 01:54:44 Windows builds of master branch on crawl.develz.org updated to: 0.18-a0-1027-g814d7dd 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:01:21 -!- Naruni has quit [Ping timeout: 255 seconds] 02:02:01 -!- simmarine has quit [Read error: Connection reset by peer] 02:02:43 -!- cang has quit [Ping timeout: 252 seconds] 02:07:01 -!- WalkerBoh has quit [Remote host closed the connection] 02:07:37 -!- Zeor has quit [Quit: Leaving.] 02:11:49 -!- somebody has quit [] 02:17:49 -!- tensorpudding has quit [Ping timeout: 265 seconds] 02:19:22 -!- WhodaMan has quit [Quit: Page closed] 02:22:48 -!- Mekanik has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 02:26:00 -!- ystael has quit [Ping timeout: 245 seconds] 02:32:49 -!- Insomniak` has quit [Quit: I like to rock] 02:37:00 -!- Blazinghand has joined ##crawl-dev 02:49:33 -!- Cryp71c is now known as SpaceMaster 02:53:06 Monster database of master branch on crawl.develz.org updated to: 0.18-a0-1027-g814d7dd 03:00:02 -!- omarax has quit [Remote host closed the connection] 03:08:43 -!- Alcopop has quit [Ping timeout: 252 seconds] 03:09:58 -!- SpaceMaster is now known as Cryp71c 03:11:24 Unstable branch on crawl.beRotato.org updated to: 0.18-a0-1027-g814d7dd (34) 03:11:25 -!- Krakhan has quit [Ping timeout: 245 seconds] 03:11:29 -!- dtsund has quit [Quit: Reality is an illusion, the universe is a hologram, buy gold, BYE] 03:12:53 -!- bonghitz has quit [Ping timeout: 256 seconds] 03:16:07 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 03:17:26 -!- GauHelldragon has quit [Disconnected by services] 03:17:30 -!- GauHelldragon2 is now known as GauHelldragon 03:19:00 -!- iFurril has quit [Ping timeout: 246 seconds] 03:25:29 -!- mong has quit [Ping timeout: 265 seconds] 03:32:09 -!- waat has quit [Ping timeout: 272 seconds] 03:34:03 -!- ussdefiant_Lappy has quit [Ping timeout: 272 seconds] 03:35:27 -!- Reverie has joined ##crawl-dev 03:36:47 -!- Alcopop has quit [Quit: Page closed] 03:48:16 -!- SSG has quit [Ping timeout: 240 seconds] 03:48:17 -!- bonghitz_ has quit [Remote host closed the connection] 03:59:42 -!- ontoclasm has quit [Quit: Leaving.] 04:00:02 -!- omarax has quit [Remote host closed the connection] 04:27:07 -!- Zannick has quit [Ping timeout: 240 seconds] 04:28:58 -!- amalloy is now known as amalloy_ 04:29:23 -!- Zannick has joined ##crawl-dev 04:29:49 -!- nikheizen has quit [Quit: Farewell.] 04:30:07 -!- edsrzf has quit [Ping timeout: 240 seconds] 04:46:55 -!- Blazinghand has quit [Read error: Connection reset by peer] 04:53:27 -!- ystael has quit [Ping timeout: 265 seconds] 04:53:53 -!- bonghitz has quit [Ping timeout: 276 seconds] 04:55:06 -!- molotove has quit [Quit: Leaving.] 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:06:19 -!- AreBrandon has joined ##crawl-dev 05:10:39 -!- Reverie has quit [Quit: My MacBook Pro has gone to sleep. ZZZzzz…] 05:14:24 -!- ProzacElf has quit [Ping timeout: 255 seconds] 05:41:04 -!- beogh has quit [Ping timeout: 252 seconds] 05:51:18 -!- Ququman has joined ##crawl-dev 05:51:32 -!- mopl has quit [Ping timeout: 252 seconds] 05:54:03 -!- bonghitz has quit [Ping timeout: 246 seconds] 05:58:17 -!- Yermak has quit [Quit: Page closed] 05:58:33 -!- maldini has quit [Remote host closed the connection] 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:09:55 -!- AreBrandon has quit [Ping timeout: 240 seconds] 06:11:09 -!- Reverie has joined ##crawl-dev 06:11:11 -!- Reverie has quit [Client Quit] 06:23:49 -!- Naruni has quit [Remote host closed the connection] 06:27:26 -!- siepu has quit [Ping timeout: 260 seconds] 06:29:33 -!- simples has quit [Quit: Page closed] 06:29:37 -!- __miek has quit [Ping timeout: 265 seconds] 06:32:21 -!- zhaorenw has quit [Quit: Leaving] 06:37:50 -!- mibe has quit [Quit: Page closed] 06:39:14 -!- olivierwah has quit [Quit: Page closed] 06:39:53 -!- rossi has quit [Ping timeout: 246 seconds] 06:56:01 -!- st_ has joined ##crawl-dev 06:57:22 -!- bonghitz has quit [Ping timeout: 276 seconds] 07:00:01 -!- omarax has quit [Remote host closed the connection] 07:01:50 -!- crate_ is now known as crate 07:06:58 -!- Shard1697 has quit [Ping timeout: 250 seconds] 07:14:34 -!- yxhuvud has quit [Ping timeout: 265 seconds] 07:15:46 -!- Lasty has joined ##crawl-dev 07:16:17 -!- arianwen has quit [Quit: leaving] 07:35:50 -!- Menche has quit [Ping timeout: 265 seconds] 07:36:10 -!- Torax_ has quit [Client Quit] 07:37:44 -!- GauHelldragon has quit [Ping timeout: 250 seconds] 07:39:17 -!- debo has quit [Ping timeout: 255 seconds] 07:43:11 -!- pikaro has joined ##crawl-dev 07:49:37 -!- siepu has quit [Read error: No route to host] 07:50:02 -!- wheals has joined ##crawl-dev 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:04:17 03Lasty02 07* 0.18-a0-1028-g6e46bd4: Improve and ruin and up/downgrade the flavor on Alistair's Intoxication 10(11 hours ago, 8 files, 36+ 25-) 13https://github.com/crawl/crawl/commit/6e46bd468f47 08:05:46 -!- Lasty has quit [Quit: Leaving.] 08:06:18 -!- Lasty has joined ##crawl-dev 08:09:27 -!- koolguydude has quit [Quit: Page closed] 08:14:34 Xenophilius (L27 GrFi) ASSERT(is_valid_feature_type(feat)) in 'feature.cc' at line 227 failed. (Invalid feature type 20) (Geh:6) 08:14:45 -!- HellTiger_NB has quit [Ping timeout: 240 seconds] 08:23:41 -!- bonghitz has quit [Ping timeout: 265 seconds] 08:27:27 -!- wheals_ has joined ##crawl-dev 08:29:44 -!- wheals has quit [Ping timeout: 250 seconds] 08:34:13 -!- Cryp71c has left ##crawl-dev 08:38:01 -!- molotove has quit [Quit: Leaving.] 08:42:21 -!- debo has joined ##crawl-dev 08:59:10 -!- simples has quit [Quit: Page closed] 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:01:18 -!- alvarops has quit [Quit: Leaving] 09:05:48 -!- KurzedMetal has quit [Read error: Connection reset by peer] 09:09:45 -!- us17 has quit [Ping timeout: 240 seconds] 09:10:49 -!- Dixlet_ has quit [Read error: Connection reset by peer] 09:13:49 -!- maldini has quit [Remote host closed the connection] 09:13:54 -!- mopl has quit [Ping timeout: 252 seconds] 09:22:12 -!- maldini has quit [Remote host closed the connection] 09:23:42 -!- KurzedMetal has quit [Read error: Connection timed out] 09:24:23 -!- bonghitz has quit [Ping timeout: 246 seconds] 09:26:09 god i wish jquery.js didn't show up in git grep 09:30:27 -!- Daekdroom has quit [Quit: Leaving] 09:34:01 !crashlog Xenophilius 09:34:02 17. Xenophilius, XL27 GrFi, T:104584 (milestone): http://dobrazupa.org/morgue/Xenophilius/crash-Xenophilius-20160108-131356.txt 09:40:02 -!- tealeaves has quit [Quit: Bye] 09:49:37 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 09:51:39 New branch created: pull/211 (1 commit) 13https://github.com/crawl/crawl/pull/211 09:51:39 03Dmytro Korduban02 07https://github.com/crawl/crawl/pull/211 * 0.18-a0-1029-g49b7f3d: Ignore splash damage for reach attacks. 10(9 minutes ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/49b7f3d2efc6 09:51:41 -!- jefus_ has quit [Ping timeout: 265 seconds] 09:52:23 -!- reaverb has joined ##crawl-dev 09:52:25 -!- reaverbot has joined ##crawl-dev 09:53:27 -!- reaverb has quit [Client Quit] 09:53:31 -!- reaverbot is now known as reaverb 09:55:54 -!- maldini has quit [Remote host closed the connection] 09:56:58 -!- mopl_ is now known as mopl 09:59:05 -!- jefus_ has joined ##crawl-dev 09:59:43 -!- maldini has quit [Remote host closed the connection] 10:00:01 -!- omarax has quit [Remote host closed the connection] 10:01:38 -!- reaverb has quit [Ping timeout: 260 seconds] 10:03:18 -!- reaverb has joined ##crawl-dev 10:07:15 -!- Torax_ has quit [Ping timeout: 252 seconds] 10:16:06 -!- Tux[Qyou] has joined ##crawl-dev 10:21:14 -!- siepu has quit [Quit: Leaving] 10:22:56 -!- reaverb has quit [Quit: Leaving] 10:24:31 -!- maldini has quit [Remote host closed the connection] 10:25:14 -!- bonghitz has quit [Ping timeout: 256 seconds] 10:26:13 -!- Pacra has joined ##crawl-dev 10:29:57 -!- pikaro has quit [Quit: Ex-Chat] 10:30:24 -!- maldini has quit [Remote host closed the connection] 10:37:46 I wonder if it would be a good idea to let rcfiles change monster glyphs based on the monster's equipment. You could have a glyph for "monster holding a polearm" or "monster with distortion" if you wanted. 10:37:53 I'd definitely use that 10:38:00 -!- simmarine has joined ##crawl-dev 10:38:45 <|amethyst> Lasty_: FR: option to use combining chars for that purpose 10:38:56 <|amethyst> would probably be a pain to implement though :/ 10:39:18 yeah, haha 10:39:32 a simple override would be good enough IMO 10:40:15 <|amethyst> well, not being able to tell the difference between sigmund and a gnoll might be a problem 10:41:20 Perhaps you could specify what types of monsters along with the weapon . . . 10:41:26 -!- Pacra has quit [Ping timeout: 240 seconds] 10:41:28 ^sigmund weapon:polearm 10:42:17 I wouldn't mind having to check whether the polearm monster is an orc or a gnoll or a vault guard 10:42:38 It's better than checking if every orc/gnoll/vault guard is holding a polearm or not 10:44:27 -!- maldini has quit [Remote host closed the connection] 10:45:48 -!- ussdefiant_Lappy has joined ##crawl-dev 10:45:52 I'll have to look into how doable this is, because I like this idea more and more 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:04:31 -!- Tpain is now known as zhaorenw 11:07:01 -!- WereVolvo has quit [Quit: Leaving.] 11:08:08 -!- wheals_ is now known as wheals 11:20:56 -!- Ladykiller69 has quit [Ping timeout: 246 seconds] 11:21:22 -!- Torax__ has quit [Quit: Page closed] 11:33:26 -!- ussdefiant_Lappy has quit [Ping timeout: 240 seconds] 11:35:35 -!- MakMorn has quit [Read error: No route to host] 11:38:09 -!- MakMorn has joined ##crawl-dev 11:38:34 -!- wheals has quit [Remote host closed the connection] 11:39:30 -!- wheals has joined ##crawl-dev 11:41:28 -!- maldini has quit [Remote host closed the connection] 11:43:33 -!- Nyvrem has quit [Quit: Page closed] 11:47:02 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 11:51:15 are we discussing how to show brands in console? 11:51:15 dpeg: You have 3 messages. Use !messages to read them. 11:52:44 -!- maldini has quit [Remote host closed the connection] 11:58:31 Lasty_: Adam (1kb) always said that unicode cannot use diacritics for this. Please tell me he was wrong, it'd be so cool to put a dot on a letter for electrocution, and two dots for distortion etc. You'd really think that this is something ASCC/unicode was made for :( 11:58:59 <|amethyst> you can't do it with a single unicode character in general 11:59:19 <|amethyst> and not all terminals support combining characters 11:59:30 <|amethyst> so it would be tricky and wouldn't work every where 12:00:01 -!- omarax has quit [Remote host closed the connection] 12:00:11 -!- minqmay has quit [Ping timeout: 260 seconds] 12:00:13 -!- scummos| has quit [Ping timeout: 265 seconds] 12:00:13 -!- minmay has quit [Ping timeout: 265 seconds] 12:00:39 <|amethyst> s/y w/yw/ 12:00:47 |amethyst: I'd do a lot on my terminal to get it to work. 12:01:06 |amethyst: if this was an option, it'd make console playing so cool. 12:01:32 -!- ontoclasm has joined ##crawl-dev 12:01:35 * dpeg is worried that after oubliettes, he has to look into unicode. 12:02:01 fr unicode portal vault 12:02:15 ontoclasm: pay with , get an ? :) 12:06:30 -!- bonghitz has quit [Ping timeout: 265 seconds] 12:07:14 -!- dtsund has joined ##crawl-dev 12:07:18 * geekosaur wonders how many combining characters he can get onto a character 12:09:14 dpeg: terrifying monsters like the Obscure Smiley and the Glottal Stop 12:20:25 ơ̴̵̸゚̡̢̧̨̖̗̘̙̜̝̞̠̟̣̤̥̦̩̪̫̬̭̮̯̰̱̹̺̻̼͇͈͉͍͎͓͔͕͖͙͚⳰ⷠ̀́̂̃̄̆̇̈̉̊̋̌̍̎̏̐̑̒̓̔̽̾͂̓͆͊͋͌͐͑͒͗͛ͣͤͥͦͧͯ̕̚͘ͅ 12:25:38 -!- tealeaves has quit [Quit: Bye] 12:26:48 -!- Mekanik has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 12:30:27 -!- alvarops has quit [Ping timeout: 255 seconds] 12:33:35 -!- meatpath has quit [Ping timeout: 240 seconds] 12:33:59 btw another worry is whether ncurses supports combining characters properly 12:43:46 -!- MarvinPA has joined ##crawl-dev 12:47:23 -!- amalloy_ is now known as amalloy 12:52:15 -!- mopl has quit [Ping timeout: 252 seconds] 12:58:24 -!- maldini has quit [Remote host closed the connection] 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:04:55 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 13:05:05 -!- siepu has quit [Ping timeout: 255 seconds] 13:05:52 -!- Kalir has quit [Changing host] 13:08:29 geekosaur: you scribbled all over my client 13:09:38 it *was* suitably terrifying, whether it rendered properly or not >.> 13:13:43 -!- omnirizon has quit [Ping timeout: 276 seconds] 13:14:46 -!- dpeg has quit [Quit: Lost terminal] 13:17:12 I'm amazed at how hard my client tries to render that vertical alignment character (assuming that's what that is 13:17:14 !tell PleasingFungus You ended your crd post with an ellipses...what does that imply... 13:17:14 gammafunk: OK, I'll let pleasingfungus know. 13:17:58 !tell dpeg Using unicode like you propose would be great, but is way more ambitious than my proposal. I'm saying just let people use rcfile to swap characters. 13:17:59 Lasty_: OK, I'll let dpeg know. 13:22:59 -!- zhaorenw has quit [Ping timeout: 264 seconds] 13:24:50 -!- inire has quit [Read error: Connection reset by peer] 13:25:16 -!- Napkin_ is now known as Napkin 13:27:41 -!- Dixlet has joined ##crawl-dev 13:28:20 -!- zxc has quit [Read error: Connection reset by peer] 13:30:54 -!- scummos| has quit [Ping timeout: 250 seconds] 13:53:27 -!- amalloy is now known as amalloy_ 13:55:09 -!- Wheatmill has quit [Read error: Connection reset by peer] 13:55:42 -!- minmay has joined ##crawl-dev 13:56:11 -!- hypermatt has quit [Ping timeout: 260 seconds] 13:56:35 -!- hypermatt has joined ##crawl-dev 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:02:37 -!- amalloy_ is now known as amalloy 14:18:21 -!- Shard1697 has joined ##crawl-dev 14:19:23 -!- ystael has quit [Ping timeout: 276 seconds] 14:30:55 -!- ystael has quit [Ping timeout: 260 seconds] 14:39:51 -!- GauHelldragon has quit [Read error: Connection reset by peer] 14:46:44 -!- ystael has quit [Ping timeout: 246 seconds] 15:00:00 -!- wheals has quit [Quit: Leaving] 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:01:12 -!- elliptic has quit [Ping timeout: 255 seconds] 15:01:30 was the ash uc boost change reverted 15:01:34 or was it never a thing and I'm insane 15:02:20 -!- ystael has quit [Ping timeout: 256 seconds] 15:03:13 -!- elliptic has joined ##crawl-dev 15:03:43 AFAIK it was never a thing 15:03:55 AFAIK Ash has never boosted UC under any circumstances. I could be wrong. 15:04:44 what the hell 15:05:01 I couldn't have made this up 15:05:09 I could be completely mistaken 15:05:24 (could it have been a pull request or branch push?) 15:07:40 I have no idea but I sure as hell didn't make this up 15:07:51 I greatroled Tm, I value my UC boosts 15:08:05 half a year of commits and I can't find any mention of fist cursing ever being a thing 15:09:52 O.o 15:10:00 Are you sure you aren't thinking Oka? 15:10:00 -!- CanOfWorms has joined ##crawl-dev 15:10:05 2no 15:10:10 !lg . tm won s=god 15:10:11 26 games for kvaak (tm won): 16x Okawaru, 5x Cheibriados, 3x Makhleb, , Gozag 15:10:11 !lg kvaak tm s=god 15:10:12 261 games for kvaak (tm): 131x, 57x Okawaru, 23x Cheibriados, 20x Makhleb, 9x Kikubaaqudgha, 9x Gozag, 3x Fedhas, 3x Sif Muna, 2x Ashenzari, The Shining One, Jiyva, Trog, Dithmenos 15:10:27 that list has 16x oka in it because hero boosts UC 15:10:37 yeah 15:10:41 and it has no ash in it . . . 15:10:50 rip ash 15:10:52 and when I saw fist cursing being a thing I thought wow, that's pretty big 15:11:12 I know it's been suggested, but never saw it implemented in trunk 15:13:51 -!- sysice has quit [Quit: Page closed] 15:19:20 -!- CanOfWorms has quit [Ping timeout: 256 seconds] 15:20:45 -!- Mordru has quit [Ping timeout: 252 seconds] 15:20:55 kvaak: there was a commit for it, but it wasn't in master 15:21:02 one of chequers's PRs i think 15:21:43 makes snse 15:21:56 !blame3 chequers 15:21:56 I don't think that's likely to end up in trunk 15:21:56 cheeeeequuuuueeeeers 15:25:02 -!- Alarkh has quit [Ping timeout: 276 seconds] 15:25:54 ah yes, good tm of sif 15:26:00 !lg . tm won s=god 15:26:01 2 games for gammafunk (tm won): Nemelex Xobeh, Sif Muna 15:26:10 the only gods you can use for tm... 15:26:23 !lg * god=sif s=name 15:26:27 96327 games for * (god=sif): 946x Kave, 845x gammafunk, 582x 4thArraOfDagon, 544x silentsnack, 472x Darmok, 463x aTarkinC, 450x GavinH, 424x Avigdore, 405x buffalo66, 353x Sorbius, 330x Sbamiri, 329x Bruce, 295x Sky, 278x Johan, 271x minmay, 267x Celsitudo, 264x Moose, 262x clouded, 259x Ragdoll, 257x crawlie, 255x qtip, 255x nubinia, 249x Neil, 235x m1nced, 235x cireshan, 232x PolkaDot, 229x murp... 15:26:32 STILL 15:26:37 and his lead is gaining 15:26:39 !lg kave 15:26:40 4108. kave the Brawler (L17 TrTm of Sif Muna), slain by a deep elf knight (a +0 long sword) on Elf:2 (elven_hall_of_blades_hangedman_original) on 2016-01-06 22:57:50, with 176354 points after 40220 turns and 3:00:04. 15:26:46 I mean, if he's just win *one* of those 15:26:52 !gamesby kave trtm 15:26:54 kave (trtm) has played 1567 games, between 2010-07-25 10:32:50 and 2016-01-06 22:57:50, won 0, high score 541782, total score 16261126, total turns 10649768, play-time/day 0:22:23, total time 30d+23:29:48. 15:27:11 !gamesby kave trtm sif 15:27:12 kave (trtm sif) has played 719 games, between 2010-07-25 10:32:50 and 2016-01-06 22:57:50, won 0, high score 296302, total score 14396544, total turns 8337656, play-time/day 0:18:25, total time 25d+11:58:12. 15:27:17 hm 15:27:22 !lg kave trtm s=god 15:27:23 1567 games for kave (trtm): 822x, 719x Sif Muna, 11x Kikubaaqudgha, 4x Lugonu, 3x Okawaru, 3x The Shining One, 2x Xom, Yredelemnul, Jiyva, Trog 15:27:31 right 15:27:37 doesn't make it to a god most times 15:27:44 which is pretty impressive since he's a tr 15:27:52 &rc kave 15:27:54 http://dobrazupa.org/rcfiles/crawl-0.17/kave.rc 15:27:59 !lg kave s=src 15:28:00 4108 games for kave: 2981x cszo, 1123x cdo, 4x cao 15:28:22 -!- elliptic has quit [Quit: Leaving] 15:31:25 !lm lasty 15:31:26 13681. [2016-01-08 03:52:31] Lasty the Black Belt (L20 HETm of Ru) killed Jorgrun on turn 61103. (Depths:1) 15:32:00 -!- omnirizon has quit [Ping timeout: 264 seconds] 15:38:00 You forgot to worship maklheb 15:38:12 The altars don't even look alike, not sure how you made that mistake 15:38:12 :p 15:38:17 sure they do 15:38:18 _ 15:38:25 on mine it's a flag 15:38:34 Makhleb's only? :D 15:38:34 got tired of missing altars occasionaly 15:38:50 Actually my first thought was to make sif's only a flag 15:38:55 but then I realized they can all be flags 15:39:06 it being blue makes it a bit less noticable 15:39:14 but it's nice for all 15:39:22 but if they're all flags, you might accidentally worship a non-challenge god. 15:39:37 on speedruns all gods are challenge gods 15:39:57 on casual runs there are no challenge gods, not even chei or xom 15:40:32 Boom, defined the terms out of existence! 15:41:08 bool god_is_challenge_god() { return player.is_doing_speedrun; } 15:42:26 I would only rename it to object_is_challenge_object() but otherwise good 15:44:06 This is a challenge fountain 15:44:48 fr 15:45:07 I recall that when I first quaffed a crystal fountain in elf 15:45:13 if cured my mutations 15:45:23 so from then on I assumed they all had a chance to doing that 15:45:37 needless to say I was dissappointed the next time I quaffed one and got mutated 15:45:40 hahaha 15:45:46 back when those could give pot effects 15:45:47 but did the fountains give you any wishes? 15:46:08 dat sparkling fountain in the ice giant ice cave... 15:46:21 If your wish was to get a potion of some kind, it might get granted! 15:46:34 Potion of experience is a reasonable wish target 15:46:36 Man, I wonder if anyone saved a char from a clutch hw quaff from a fountain 15:46:43 I wonder if it could give exp 15:46:44 I'm sure someone once did 15:46:45 probably 15:46:57 ??crystal_fountain 15:46:57 I don't have a page labeled crystal_fountain in my learndb. 15:47:00 ??fountain 15:47:00 fountain[1/3]: Dungeon decoration. Counts as watery terrain for things like producing steam when flame is fired over it. 15:47:03 ??fountain]2 15:47:03 fountain2 ~ fountain[1/3]: Dungeon decoration. Counts as watery terrain for things like producing steam when flame is fired over it. 15:47:06 ??fountain[2 15:47:06 fountain[2/3]: In old versions, quaffing from these had effects, such as removing -cTele on Elf:7. 15:47:13 the what now 15:47:19 how on earth... 15:47:24 ??fountain[3 15:47:25 fountain[3/3]: Aquatic life can survive in these. Cute, isn't it... that electric eel splashing around in the water. 15:47:43 removing cTele is a pretty cool effect 15:48:40 It was sparkling fountain, not crystal . . . 15:48:44 ??sparkling fountain 15:48:44 fountain[1/3]: Dungeon decoration. Counts as watery terrain for things like producing steam when flame is fired over it. 15:49:10 yeah, that's weird 15:49:26 Never played in a version w/ fountains dropping cTele 15:49:29 er cTele- 15:49:40 (at least, not that I know of) 15:52:04 Well, I never played a version that had Elf:7 15:52:15 I think it was only 3 levels in 0.11 and 0.10 15:52:20 ??elf 15:52:20 elven halls[1/3]: Accessed from the Orcish Mines on either the third or fourth level. Three levels deep. There is no rune, but a good amount of loot lies at the bottom. Elf:2 is now the {hall of blades} but with elves too. 15:52:24 ??elf[2 15:52:25 elven halls[2/3]: Dangerous for low-level characters. You should have high magic resistance. Elf:3 blocks teleport control, so don't rely on blink scrolls to get you out of a hairy situation. 15:52:26 ??elf[3 15:52:27 elven halls[3/3]: Lots of spells are really good here: poisonous cloud, refrigeration, mephitic cloud, alistair's intoxication, and so on. 15:52:53 I started back on 0.8 or 0.9, I can't remember which, but I didn't play that much until around 0.10 15:53:18 "Prior to 0.8, they were 7 levels deep." 15:53:28 -!- omnirizo1 has quit [Ping timeout: 250 seconds] 15:53:31 -!- tealeaves has quit [Quit: Bye] 15:53:39 And they were 5 levels deep until 0.11 15:53:53 not sure if I ever entered elf when it was 5 levels, probably I did 15:54:01 !lm . min=cv x=cv 15:54:02 18026. [2012-04-26 17:56:31] [cv=0.10] gammafunk the Cudgeler (L3 HEFi) killed Jessica on turn 1757. (D:3) 15:54:09 I definitely had some 5-level Elf 15:54:12 !lm . elf min=lvl 15:54:14 123. [2012-04-29 21:51:38] gammafunk the Blocker (L19 HEFi of Okawaru) entered the Elven Halls on turn 99019. (Orc:3) 15:54:18 er 15:54:20 !lm . elf max=lvl 15:54:22 123. [2012-04-29 23:18:02] gammafunk the Blocker (L19 HEFi of Okawaru) reached level 5 of the Elven Halls on turn 104953. (Elf:5) 15:54:33 Man, 7 levels of elf would have been so many boring elves 15:54:33 so did I, apparently 15:54:59 ah but that sweet cTele removal drink would have made it all worth it! 15:55:46 hahaha 15:56:05 so, as a player what're you working on these days? 15:56:39 !lm . alive 15:56:44 35. [2016-01-08 04:16:12] gammafunk the Convoker (L17 MuSu of Sif Muna) left the Vaults on turn 22097. (Vaults:1) 15:56:47 this is a semi-speedrun 15:56:55 probably will end up 50k or so for 15 15:56:57 Semi? 15:57:06 yeah 50 is pretty slow 15:57:07 !hs musu 15:57:08 No games for musu. 15:57:12 !hs * musu 15:57:13 might try to go faster though 15:57:13 18812. elliptic the Demonologist (L23 MuSu of Sif Muna), escaped with the Orb and 15 runes on 2012-09-13 19:39:50, with 52436210 points after 27371 turns and 8:00:10. 15:57:25 but I'd really like to get a good desu win before I spend too much time on that 15:57:29 are you trying to beat something in particular, or mostly trying to get the win? 15:57:45 Yeah just get a "fast win with 15 runes" for that char 15:58:06 where fast is pretty liberal 15:58:16 then mibe and desu speedruns 15:58:21 and casual runs as I think of them 15:58:50 -!- bonghitz has quit [Ping timeout: 272 seconds] 15:58:58 !lg . won s=god 15:58:59 37 games for gammafunk (won): 5x Sif Muna, 5x Vehumet, 2x Dithmenos, 2x Qazlal, 2x The Shining One, 2x Elyvilon, 2x Pakellas, 2x Nemelex Xobeh, Trog, Okawaru, Yredelemnul, Xom, Beogh, Kikubaaqudgha, Fedhas, Cheibriados, Jiyva, Gozag, , Ru, Ashenzari, Zin, Lugonu 15:59:22 if any new gods come a long (or old ones get refactored), might win those 15:59:44 I'm hoping to work on a new god over the weekend. Combo-god. 16:00:02 Thankfully way less complex than Ru 16:00:03 -!- omarax has quit [Remote host closed the connection] 16:00:14 -!- rossi has quit [Ping timeout: 246 seconds] 16:01:25 I win new gods mostly out of obligation to test, but also because trying new things is fun at least once 16:01:41 I don't think there's a god that's not fun to win at least one time 16:01:47 Although Zin really tested my patience there 16:02:45 A lot of that came from his conduct and the fact that I was doing either a stealth char or a magic hybrid 16:02:59 well a weak stealth char, I guess 16:03:02 !lg . zin s=char 16:03:03 8 games for gammafunk (zin): 6x DEAs, HOAs, HuFE 16:03:21 !lg . zin won 16:03:22 1. gammafunk the Imperceptible (L22 DEAs of Zin), escaped with the Orb and 3 runes on 2015-02-11 04:32:50, with 1304622 points after 93870 turns and 9:30:46. 16:03:24 right 16:04:51 how lethal is too lethal for a Lair rune vault? 16:05:04 Floodkiller: if every player who encounters it dies, it's too lethal 16:05:39 Floodkiller: any Lair vault that places a rune needs to be 100% lethal 16:05:54 gammafunk: I still like Zin. The conduct is irritating, but the powers are solid. 16:05:54 so just have the lua kill the player when they enter the vault 16:06:06 Lasty_: yeah, if that conduct were gone, I'd enjoy the god a *lot* more 16:06:10 agreed 16:06:11 but that's just me 16:06:13 well, I was planning on a fate worse than death instead 16:06:16 ... maybe we should think abuot removing it 16:06:16 lua into a mummy 16:06:25 see I'd enjoy that 16:06:32 it's just like I casted necromut 16:06:53 but yeah jokes aside, just what the heck do you mean by "lair rune vault" 16:07:00 If someone makes that amulet of undeath and you merge it in, I'm going to make torment do double damage to undead. 16:07:06 I guess you mean a run vault in a lair branch? it depends on the branch 16:07:07 lair branch rune vault 16:07:25 but my advice is to look at other vaults 16:07:32 in terms of average number of enemies 16:07:58 I am using the others as a good guide for numbers of enemies, but I want a good idea of what ratio of players should be able to make it through as I tweak the numbers through testing it 16:08:07 also you need to play test it with a char having a typical build (a couple archetypes is good, but again you're probably using enemies that are from the branch) 16:08:19 I'm more likely to be worried about the vault being too easy than too hard, assuming you're using branch-appropriate enemies and the vault is interestingly arranged. 16:08:36 Yeah, too easy is a problem, but to your statement I'd say that you don't want said ratio 16:08:43 because once you know this ratio, what are you going to do with it? 16:09:01 You want to base it on your play-throughs; were you able to survive with reasonable play? 16:09:11 -!- Bcadren has quit [Ping timeout: 260 seconds] 16:09:39 !lm * recent br.end=spider 16:09:40 17447. [2016-01-08 20:03:25] WereVolvo the Warrior (L20 MiAM of Okawaru) reached level 4 of the Spider Nest on turn 61201. (Spider:4) 16:09:52 !lm * recent br.end=spider !boring x=avg(xl) 16:09:52 16911 milestones for * (recent br.end=spider !boring): avg(xl)=17.13 16:10:05 !lm * recent br.end=spider !boring x=avg(xl),avg(mhp),avg(ac),avg(ev) 16:10:09 16911 milestones for * (recent br.end=spider !boring): avg(xl)=17.13; avg(mhp)=136.04; avg(ac)=25.35; avg(ev)=14.49 16:10:23 this is a rough profile of a player getting to the spider end 16:10:53 again averaging across species, but probably at least 100mhp, this profile is more melee focused having good ac, but still low ev 16:11:15 so you can make something like a trog char at one end, with some moderately enchanted chain (and basic auxes) 16:11:21 and some basic consumables etc 16:11:26 nothing you wouldn't normally have 16:11:29 make a .cs of this char 16:11:38 in wiz mode, back up that .cs 16:11:48 try some play-throughs, restoring the .cs a couple times if you like 16:12:57 even one play through is better than none; for significant vaults I often test the following: trog melee char, 2h heavy armour, oka char 1h + shield, veh conj mage with light armour, de or he or hu, summoner 16:13:19 summoner having maybe medium armour or light armour, depends on depth and all these details aren't super important 16:13:24 but just try to make the char reasonable 16:13:43 test one char type or four, but do play-test it; it's the best way to know what the vault is like 16:14:21 alright, thanks for the help! 16:14:24 I'd say in your case, consider death scarabs to be equiv to...hrm, would it be a zerked emeperor? 16:14:27 @??death_Scarab 16:14:27 death scarab (06B) | Spd: 30 | HD: 8 | HP: 24-33 | AC/EV: 7/14 | Dam: 3013(scarab) | 07undead, evil, unbreathing | Res: 06magic(60), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 14noxious | XP: 760 | Sz: little | Int: animal. 16:14:36 @??emperor_scorpion ench:berserk 16:14:36 emperor scorpion (15s) | Spd: 15 | HD: 14 | HP: 146-207 | AC/EV: 20/12 | Dam: 4508(poison:28-56), 2209(claw), 2209(claw) | Res: 06magic(60), 03poison, 12drown | Chunks: 14noxious | XP: 1621 | Sz: Giant | Int: animal. 16:14:39 oh 16:14:41 nope 16:14:46 scarabs have no hp 16:14:50 and much less defense 16:14:59 yeah, it's more the swarm that makes it nastier 16:15:12 yeah, death scarabs are balanced around being summoned in huge wads 16:15:16 but I'm worried that too many makes it impossible without aoe attacks 16:15:29 yeah so maybe think of some basic equivalency between death scarabs and emp scorps (like maybe 2 scarabs = 1 scorp, again ballpark) 16:15:32 Floodkiller: they're still susceptible to chokepoints 16:15:41 and count your average monsters and compare to like two other spider vaults 16:16:12 I mean it's hard since you have no weird moth monters 16:16:27 unless you are using those 16:16:55 A full-size swarm might be pretty nuts, yeah, try your char against them using decent tactics 16:17:12 I mean trog bia will help a lot, but if you have an oka char with maybe one evoker 16:20:20 I wonder how well conjure flame would work against them 16:20:23 setting up a chokepoint 16:20:33 yeah, I'm not great with the rules when monsters will cross it 16:20:37 I guess it's hard since they move fast and spread miasma to block 16:20:41 It's all about HP, IIRC 16:20:46 and their hP is tiny 16:20:51 Hp and resistance, I suppose 16:21:13 yeah, and their clouds won't override the flame if they move out of it, right? 16:21:24 I guess that might not matter so much 16:21:30 most of the spots in the vault are two wide at the smallest; the only two spots that are 1 tile wide are in shallow water, and there's no kill hole walls without massive backtracking through the vault (which won't happen with death scarabs at speed 30) 16:21:37 the clouds don't override, no 16:21:40 chokepoint wise 16:21:45 your clouds will block their clouds and vice versa 16:22:07 yeah it's probably good if you help the player a bit and not provide totally wide open areas for the swarm 16:22:21 at least in the areas where the scarabs place 16:22:43 but you don't want easy 1-tile wide places all over the place, yeah 16:22:58 if it's stone you can prevent dig 16:23:16 obviously the rune itself shouldn't be easilly digged into (I think the other vaults are that way) 16:23:17 there are some useful spots close by that I have put down, but they trade off defense from the swarm with cornering yourself 16:24:03 yeah, it's good to think of all that; one thing is to not get too ornate in terms of "ah then you'll move here but I'll put a block here" since people will play through the map in various ways 16:24:29 it's better to think more about the layout rather than less though, so good to think of that, and play-testing will reveal how "right" your ideas were 16:24:48 when you see actual monsters (who might wake up earlier or later than you think, ruining your special layout) 16:25:17 some maps use a door since animals can't open those 16:25:23 -!- tealeaves has quit [Quit: Bye] 16:25:24 -!- LordSloth has quit [Read error: Connection reset by peer] 16:25:26 but that creates a certain kind of fight, of course 16:25:57 I recall when making moon base and I had all these doors 16:26:11 then on my first playthroughs I realized that like 2/3 of the monsters I place 16:26:14 don't even have hands... 16:26:36 so most of the doors went away 16:27:02 maybe not 2/3 but quite a few just couldn't open doors 16:34:16 -!- FiftyNine has quit [Ping timeout: 240 seconds] 16:50:15 -!- tksquared has quit [Ping timeout: 250 seconds] 16:52:57 <|amethyst> BTW, https://crawl.develz.org/tavern/viewtopic.php?f=19&t=18433 needs some action 16:53:26 <|amethyst> someone needs to PM Amnekian to get the artist's email address so we can get a copyright agreement 16:53:50 <|amethyst> I don't know whether the commission included copyright assignment---probably not but it's worth asking 16:53:57 -!- roadmap has joined ##crawl-dev 16:54:16 <|amethyst> if it did, then we just need an agreement from Amnekian 16:54:34 <|amethyst> s/copyright agreement/copyright license/ 16:55:00 <|amethyst> hm 16:57:45 -!- tealeaves has quit [Quit: Bye] 16:58:26 -!- ontoclasm has quit [Quit: Leaving.] 16:59:43 you can hae a repl on the side but you can't get type information from it. then again the languages where that applies don't care much about types until they crash at runtime anyway 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:01:48 whoops channel,sigh 17:09:46 -!- tealeaves has quit [Quit: Bye] 17:12:38 -!- Pacra has joined ##crawl-dev 17:19:48 but that image is so violent... 17:20:02 -!- vev_ has quit [Quit: Leaving] 17:20:07 -!- Lasty1 has joined ##crawl-dev 17:22:15 -!- Lasty has quit [Ping timeout: 240 seconds] 17:22:25 -!- tealeaves has quit [Quit: Bye] 17:33:04 -!- LordSloth has quit [Ping timeout: 256 seconds] 17:36:53 -!- MarvinPA has quit [Quit: Leaving] 17:39:57 -!- MarvinPA has joined ##crawl-dev 17:40:45 -!- Pacra has quit [Ping timeout: 260 seconds] 17:49:09 -!- siepu_ has quit [Read error: Connection reset by peer] 17:49:21 -!- tealeaves has quit [Quit: Bye] 17:50:38 -!- ystael has quit [Quit: Lost terminal] 17:53:29 -!- Alarkh has quit [Read error: Connection reset by peer] 17:57:54 -!- bonghitz has quit [Ping timeout: 272 seconds] 17:58:00 -!- elliptic has joined ##crawl-dev 17:59:15 -!- stanzill has quit [Quit: au rev] 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:02:32 -!- Krakhan has quit [Changing host] 18:02:33 -!- tealeaves has quit [Quit: Bye] 18:06:53 -!- tealeaves has quit [Client Quit] 18:07:09 -!- tealeaves has quit [Client Quit] 18:07:25 -!- tealeaves has quit [Client Quit] 18:08:00 -!- MarvinPA has quit [Ping timeout: 264 seconds] 18:08:26 -!- MarvinPA has joined ##crawl-dev 18:10:04 Unstable branch on underhound.eu updated to: 0.18-a0-1028-g6e46bd4 (34) 18:15:38 -!- ystael has quit [Ping timeout: 272 seconds] 18:15:57 -!- Insomniak` has quit [Quit: I like to rock] 18:24:00 -!- njorth has quit [Ping timeout: 265 seconds] 18:24:48 -!- Lasty1 is now known as Lasty 18:26:09 Lasty: wow good secret mummy buff 18:26:40 -!- Tux[Qyou] has quit [Quit: Excess flood] 18:26:51 mutm, the power combo of 0.18 18:27:06 -!- Morphy has quit [Quit: Page closed] 18:27:06 -!- njorth has quit [Remote host closed the connection] 18:27:14 -!- dpeg has joined ##crawl-dev 18:30:59 everyone asleep? 18:30:59 dpeg: You have 4 messages. Use !messages to read them. 18:31:03 !messages 18:31:04 (1/4) wheals said (1d 9h 17m 34s ago): I appreciated the 'fungent stench' comment :P 18:31:07 !messages 18:31:07 (1/3) WebFungus said (1d 4h 48m 32s ago): My first thought on seeing your commit is that we should just be using the deepest depth you've encountered [the 'frontier'] as the depth for gozag shop item generation, but it sounds like you already thought of that? 18:31:40 Whose fungus is this? It so mushroomy these days. 18:31:42 !messages 18:31:42 (1/2) WebFungus said (1d 4h 48m 19s ago): and also you emailed me about it............... 18:31:49 !messages 18:31:49 (1/1) Lasty_ said (5h 13m 51s ago): Using unicode like you propose would be great, but is way more ambitious than my proposal. I'm saying just let people use rcfile to swap characters. 18:32:46 Lasty: one day I will just pay someone to achieve that. Until then, I'll call it punycode. 18:36:45 -!- MarvinPA has quit [Ping timeout: 255 seconds] 18:40:25 -!- fdel has quit [Remote host closed the connection] 18:41:45 -!- MarvinPA has joined ##crawl-dev 18:44:16 -!- debo has quit [Ping timeout: 240 seconds] 18:44:21 -!- MakMorn has quit [Read error: Connection reset by peer] 18:45:18 -!- MakMorn has joined ##crawl-dev 18:52:07 -!- Nexos is now known as fdel 18:54:09 -!- nicolae- has joined ##crawl-dev 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:00:02 -!- tealeaves has quit [Quit: Bye] 19:01:06 -!- omnirizon has quit [Ping timeout: 240 seconds] 19:01:53 -!- LexAckson has joined ##crawl-dev 19:04:26 -!- Insomniak` has quit [Quit: I like to rock] 19:08:27 -!- simmarine has quit [Read error: Connection reset by peer] 19:08:53 -!- simmarine has joined ##crawl-dev 19:12:48 -!- MarvinPA has quit [Ping timeout: 256 seconds] 19:13:16 -!- dpeg has quit [Quit: Lost terminal] 19:14:45 -!- QuailChaser has quit [Ping timeout: 265 seconds] 19:15:14 -!- __miek has quit [Ping timeout: 265 seconds] 19:16:29 -!- MarvinPA_ has joined ##crawl-dev 19:20:06 -!- policy has quit [Ping timeout: 246 seconds] 19:21:08 how did the tradition of naming bots *ell start? 19:22:32 -!- tealeaves has quit [Quit: Bye] 19:23:19 <|amethyst> Henzell < Linley Henzell 19:23:29 <|amethyst> Not sure which came next, Gretell or Sequell 19:23:36 -!- MarvinPA_ has quit [Ping timeout: 245 seconds] 19:23:56 <|amethyst> Gretell from "Hansel and Gretel", Sequell from SQL, but both referencing Henzell 19:24:13 -!- MarvinPA_ has joined ##crawl-dev 19:24:14 ha 19:24:29 <|amethyst> Sizzell was next and I didn't want to break the pattern 19:24:47 MarvinPA_: removing "clarity is probably going to end up being a net mummy buff 19:25:01 -!- MarvinPA_ is now known as MarvinPA 19:25:21 <|amethyst> (next of the -ell bots; there are and have been several bots that don't follow that naming pattern: Ashenzari -> Cheibriados, Varmin, ...) 19:26:28 &rc 19:26:30 http://dobrazupa.org/rcfiles/crawl-git/Lasty.rc 19:27:06 gammafunk, Floodkiller: instead of backing up .cs you can just save once then force a crash with &^c whenever you did stuff you don't want to save 19:27:50 gretell was second i think (and i always assumed the name there was because henzell & gretell/hansel & gretel) 19:28:15 amalloy: the save gets updated when you transition levels 19:28:16 remember 19:28:24 sure 19:28:41 so i guess if you do a lot this is no good 19:29:26 it's a little awkward since it happens even if you do it once, but good to remember about that command I guess 19:29:46 would be nice if there was some specific support in wizmode wrt save files, but I'm not sure what it would be 19:29:51 -!- elliptic has quit [Ping timeout: 255 seconds] 19:30:57 gammafunk: &^s "toggle saving" or something might be enough, and maybe &^n "save now" 19:31:20 not as featureful as it could be, but covers a lot of what you might save-scum for 19:31:41 I'm not sure that toggle saving could work...hrm, that's kind of interesting 19:31:46 why not? 19:31:55 you just set some flag, and then in the save code you check if that flag is on 19:32:00 bonus: you wouldn't need to persist this flag! 19:32:02 no, i mean 19:32:06 well, the thing is the game doesn't keep that data in memory 19:32:13 Adding support for monster glyph overrides by the weapon they're wielding looks like it's gonna take some work. Anyone want to do it for me? :p 19:32:18 what data? 19:32:22 data from other levels 19:32:25 it's written to save 19:32:26 oh 19:32:33 so it could corrupt the game in some weird way? 19:32:35 game state, I mean 19:32:51 I'm not sure, maybe it would be a cool way to like "forget what happened" 19:32:59 heh, "what happened in Pan stays in Pan" 19:33:05 that would be fun. go down to D:6, turn around anf find a new D:5 19:33:07 Pan being a bad example 19:33:14 since that doesn't get marshalled but yeah 19:33:31 right, and stash is totally borked I guess? 19:33:37 I don't know how that might break things 19:34:04 only one way to find out: gammafunk implements it and tries it out 19:34:49 hm, does anyone have a suggested depth for gozag shops to be fixed at 19:34:52 amalloy: that'll free you up to do the thing I want done. 19:35:02 MarvinPA: did you see my notes in CRD? 19:35:02 PF mentioned in the email thread that it'd been discussed in here a bit but i must've missed it in backlog 19:35:25 I strongly feel that a scaling solution that's not gameable is the best outcome 19:35:52 yeah, unless there's something new since PF's last mails (about just having them always be 1 fixed depth) 19:36:37 MarvinPA: what do you think about that suggestion, then? 19:37:03 amalloy: accepted, but I'm delegating that patch to archaeo 19:37:35 send it to bamboomancer. he owes us one, because i erroneously credited him in a commit 19:37:50 I'll remind him 19:39:29 player total gold was my favorite 19:40:33 (suggestion for gozag shops). seemed most thematic and not very gamable since it implies that you've explored a bunch or just got lucky on how much gold you found 19:41:07 but it means if you want good stuff you shouldn't fund multiple shops at once 19:41:34 currently if i'm looking for a weapon upgrade i fund a shop, and if i don't get weapons as a choice i just fund another 19:42:26 -!- MarvinPA has quit [Ping timeout: 276 seconds] 19:42:27 oh total 19:42:46 that makes sense i guess, although it seems like it's roughly equivalent to xp or max depth anyway 19:44:01 probably is. but it's an easy way to stay thematic without much effort. 19:44:24 thought max depth is gamable by dipping your toe into other branches though 19:44:30 hrm, total gold might work ok I guess 19:44:38 yeah I don't like that one bit 19:44:57 let me go take a stairs before I call this shop 19:45:00 yeah, if you wanted to dip in a gold-based shop setup you'd actually have to scrounge around a bit for gold 19:45:02 GOLD FOR THE GOLD GOD!! 19:45:31 woah woah calm down, johnstein, there's not that much gold 19:45:37 heh 19:45:54 there's only enough gold for me, it turns out 19:45:55 if you spend all the gold in the dungeon, gozag disappears, jiyva style 19:45:56 I think based on sequell I estimated roughly 50gold per D floor 19:46:02 -!- MarvinPA has joined ##crawl-dev 19:46:13 nicolae-: if we make the dungeon truly finite, that would be cool 19:46:29 gammafunk: nicolae-: agreed 19:46:34 oh, I guess under G 19:46:39 with hell effects 19:46:43 even finite dungeon isn't enough 19:47:28 heck, you could just pick up the orb and farm gold from that 19:47:58 which is exactly how I'll roleplay in my next Gozag game 19:48:27 demons give you gold? 19:48:38 gammafinite 19:48:43 the obvious solution is to make hell effect and orb monster "summoned" and provide no gold or xp 19:48:43 (for some screwed up definition of "obvious") 19:48:57 gozag wouldn't like sustainable farming. he's all about strip mining 19:49:21 exploit the poor dungeon denizens! 19:50:01 don't all the gods encourage that, pretty much 19:50:13 mm i wish i had a working internet 19:50:13 <+MarvinPA> scaling it just on XL or something sounds okay to me too 19:50:13 <+MarvinPA> could be super lazy and just do depth = xl, that seems probably good enough! 19:50:13 <+MarvinPA> also it turns out food shop greed already doesn't increase with depth so that addresses that problem already, everything else the item quality probably improves at least a bit with depth 19:51:43 Lasty: all xp-granting monsters leave gold under G, even dancing weapons etc, if that's what you were asking 19:52:25 I think the weapons leave gold instead of a weapon, and corpseless monsters still leave gold 19:52:36 yeah 19:52:38 it was also the source of some great bugs 19:52:48 where like eldritch tentacles you summoned would leave gold 19:52:57 OP 19:53:04 sadly, nerfed 19:53:15 rip 19:53:15 nice sublte permafood sink 19:53:23 heh 19:53:41 I think it exteded to things like weapons danced by tukimas 19:53:42 -!- scummos| has quit [Ping timeout: 255 seconds] 19:54:10 Part of all that prompted me to go refactor the "monster leaves xp" tests into mons_gives_xp() 19:54:43 s/leaves/gives/ 19:56:06 -!- MarvinPA has quit [Ping timeout: 260 seconds] 19:56:28 -!- WorkSight has quit [Quit: Leaving...] 19:58:26 -!- Foamed has quit [Quit: Leaving] 19:59:49 -!- WalkerBoh has joined ##crawl-dev 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:26 -!- LexAckson has quit [Ping timeout: 240 seconds] 20:00:41 -!- MarvinPA has joined ##crawl-dev 20:01:31 -!- ontoclasm has joined ##crawl-dev 20:02:35 -!- johnstein has quit [Excess Flood] 20:02:51 -!- johnstein has joined ##crawl-dev 20:05:36 -!- GauHelldragon has quit [Ping timeout: 240 seconds] 20:07:55 -!- MarvinPA has quit [Ping timeout: 265 seconds] 20:07:56 is anyone doing those gozag changes right now? 20:08:53 -!- eh has quit [Client Quit] 20:09:50 not sure if MPA is preparing a patch 20:10:46 I got the impression he might be 20:10:51 but he left riiight before I asked 20:12:34 -!- nicolae- has left ##crawl-dev 20:13:58 -!- Koboldina has joined ##crawl-dev 20:14:14 Would this be the right place to get in contact with the people who run the main Crawl website? 20:19:06 yeah 20:19:29 which person are you needing, and for what? 20:21:05 no doubt wanted to find an artist, to compliment on the beautiful tiles 20:21:23 -!- PleasingFungus has joined ##crawl-dev 20:21:49 a common inquiry 20:22:08 -!- MarvinPA has joined ##crawl-dev 20:22:09 -!- MarvinPA has quit [Client Quit] 20:22:54 or maybe to comment on the overall poor quality of the available dcss streams on twitch 20:24:10 gammafunk: if you need any viewer testimonials, i just thought of one: this guy makes such dumb plays i thought he was roleplaying a MiBe 20:25:05 Well cheibriados fans don't understand anything, so it all seems dumb to them 20:25:15 ouch 20:25:15 PleasingFungus: You have 1 message. Use !messages to read it. 20:25:36 "Haha, you moved closer to the orb of zot. Don't you know that moving is bad?" 20:25:45 gammafunk: the ellipsis implies that I am addicted to ellipses... 20:25:45 we get it eventually. we're just a little slow on the uptake 20:26:10 fr: passive-agressive_lang 20:26:24 It's really funny how you let the goblin hit you... 20:26:49 You are cast into the abyss, lol? 20:26:50 You completely miss the Ogre...Nice job... 20:27:22 sa wanted me to implement an undertale_lang 20:27:35 that would be pretty popular, I bet 20:28:01 -!- MakMorn has quit [Read error: No route to host] 20:30:12 -!- MakMorn has joined ##crawl-dev 20:32:13 -!- Sovek has quit [Client Quit] 20:35:24 perhaps my chatter has caused Koboldina to doubt that ##crawl-dev is a place for serious inquiries 20:36:19 -!- tensorpudding has quit [Ping timeout: 260 seconds] 20:36:51 absurd. 20:37:35 !flip serious inquiries 20:37:36 (╯°□°)╯︵sǝᴉɹᴉnbuᴉ snoᴉɹǝs 20:39:36 03PleasingFungus02 07* 0.18-a0-1029-g76a2a7f: Fix lab teleportation 10(3 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/76a2a7fe6e8d 20:39:58 Actually I am looking to sell some stuff based on Dungeon Crawl 20:40:02 Some crafts and things 20:40:21 And I don't know who I'd talk to about arranging that, giving a percentage of the profits to them, possibly getting links on the main site, etc 20:40:24 I don't think there's anyone who can stop you 20:40:40 Well, I want to help support the game while doing it. 20:40:55 And ideally maybe get a link on the main site so I can get a little more traffic on my Etsy 20:40:59 ha! 20:41:08 I'm sure we could manage a blog post 20:41:18 but I think the exchange of money is not going to happen 20:41:23 it'd be an incredible can of worms 20:41:33 That's interesting - so you guys don't even take donations? 20:42:00 ??devteam[donation 20:42:01 I don't have a page labeled devteam[donation in my learndb. 20:42:17 is devteam the right place to put that entry? 20:42:31 anyway the devteam proper does not accept donations for crawl, no 20:42:52 my understanding is that some folks who run public servers accept donations to defray server costs 20:43:00 Ahh, I see 20:43:22 Well, I guess I'll go ahead and make some of the stuff I had in mind and come back asking for a link when it's up on the shop 20:43:29 I appreciate the info -- and thanks for developing such a great game 20:43:34 sure! 20:43:44 amalloy: my impression was that server maintainers do *not* accept donations either 20:43:48 really? 20:43:51 okay 20:43:52 there was someone talking about it in here a day or two ago 20:43:57 I could be totally off, this is hearsay 20:44:49 same here 20:46:16 well, get ready to be able to buy cute little kobold demonologist perler bead things :P 20:46:22 :) 20:47:57 PleasingFungus is pleased. 20:48:19 amalloy: possible there are multiple server devs...? 20:48:29 well sure, there are 20:48:37 i don't think i've heard from one of them directly, just more hearsay 20:49:30 Koboldina: out of curiosity, are you going to base your things on the tiles art, or your own concept of kobold demonologist? 20:49:56 Probably the tiles art of various things in the game to begin with. Would that be a problem? 20:50:14 If it's owned by someone I'd definitely like to get them the a percentage of the profits 20:50:45 Once I have a few items on the shop I'd probably explore some of my own designs based on things in the game, maybe some characters I've had, etc 20:50:49 most of them are creative commons zero 20:50:51 so you can do whatever 20:50:56 I can't remember where the repo is that lists it 20:51:01 someone updated it very recently 20:51:12 oh cool, thank you 20:51:13 i'm neither a lawyer nor trying to suggest it's a problem, just thinking about what kind of stuff i'd want to buy if i were buying stuff myself 20:51:32 gotcha 20:51:41 (as a console player i don't feel very attached to the tiles art) 20:51:41 well, sprite type stuff is always fun to do for perlers because it translates really well 20:51:47 yeah, i bet 20:52:08 I personally play tiles so if it was me I'd want it to be based on the tile stuff, or maybe some of the splash screens 20:52:21 the splash screens are pretty cool, i have to admit 20:52:28 definitely 20:52:41 03PleasingFungus02 07* 0.18-a0-1030-g011d70e: Re-add an old message merge check (chequers) 10(63 seconds ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/011d70e3ecb3 20:52:45 there was a link in here earlier today of someone who commissioned some art and wanted to have it added as a splash screen 20:52:57 amalloy: ! 20:53:11 PleasingFungus: https://crawl.develz.org/tavern/viewtopic.php?f=19&t=18433 20:53:42 ohh, that one 20:53:45 I remember that picture 20:53:51 -!- debo has joined ##crawl-dev 20:54:01 it's violent! 20:54:03 there's blood 20:54:14 gonna have to up our ESRB rating 20:54:52 Koboldina: https://github.com/crawl/tiles 20:55:07 releases/Nov-2015 is probably what you want to look at 20:55:30 oh, very useful 20:55:35 looks like the demonologist is clear to go 20:55:39 yay 20:55:42 that'll be my first one then 20:56:02 I always found it funny how he looks so scary but he goes down just as easy as regular kobolds 20:56:04 the real question is: will any Grunttiles ever be considered worthy 20:56:07 <.< 20:56:34 you're one of the tile artists? which ones have you done? 20:57:16 grunt is our finest artist. 20:57:30 e.g.: https://github.com/crawl/tiles/blob/master/releases/Nov-2015/mon/holy/seraph.png 20:57:59 hey, that one's only about half my work 20:58:00 <.< 20:58:04 haha 20:58:11 gotta go, clarify the point yourself! :) 20:58:11 so the guys who always own me in holy pan floors when I try to play undead!! 20:58:15 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 43.0.4/20160105164030]] 20:58:17 I have you to blame for this haha 20:58:29 well, I made the current monster design of the seraph 20:58:31 so 20:58:33 hm 20:58:41 seraph is OP 20:58:43 -!- 7JTABH1P9 is now known as evablue 20:58:44 pls nerf 20:58:46 I don't even remember which tiles of mine which are primarily my own work are still in the game 20:58:49 !nerf amalloy 20:58:49 * Sequell nerfs amalloy!!! 20:59:10 I mean, things like the tengu reaver which I've technically made are also heavily based on other things 20:59:14 same with e.g. anubis guards 20:59:26 I guess shock serpents are entirely mine (as bad as they are) 20:59:27 those are pretty cool and memorable looking sprites though 20:59:48 (the tile that is - the monster design is a lot different from when I first implemented them) 20:59:49 i didn't know grunt had done any art. i figured it would be hard to draw, with his hiron fists 20:59:52 it might be silly but that's actually part of the draw of crawl to me, the effort put into the tileset 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:00:03 amalloy: I tile as quickly as I patch 21:00:06 just ask gammafunk <.< 21:00:35 I guess the mythical Jrmungandr tile is also mine even if it isn't used for anything 21:00:40 (and still partly based on another tile) 21:01:51 hm 21:01:53 * Grunt ponders 21:02:09 I guess Frederick's current tile is mostly my work 21:05:22 -!- Reverie has quit [Quit: Textual IRC Client: www.textualapp.com] 21:07:44 -!- evablue has quit [Remote host closed the connection] 21:07:51 -!- LordSloth has quit [Ping timeout: 256 seconds] 21:08:55 -!- Sovek has quit [Ping timeout: 252 seconds] 21:11:46 -!- Delreyn has quit [Ping timeout: 240 seconds] 21:15:35 -!- ystael has quit [Ping timeout: 245 seconds] 21:18:32 -!- MarvinPA has joined ##crawl-dev 21:20:04 -!- nicolae- has joined ##crawl-dev 21:20:14 -!- Kellhus has quit [Quit: Page closed] 21:21:04 does anyone understand what on earth is going on with SC_FISH_SURFACES and everything related to it 21:21:50 -!- spring_break_08 has quit [Ping timeout: 245 seconds] 21:22:48 -!- Blazinghand has joined ##crawl-dev 21:22:55 MarvinPA: what about them? 21:25:19 i'm pretty confident that messaging for swamp worms is broken due to them now being amphibious, since there's a bunch of checks for their primary habitat being water which it now isn't 21:26:55 -!- bonghitz has quit [Ping timeout: 272 seconds] 21:27:05 but the whole thing looks ridiculous and has a bunch of weird checks for the arena and some messages only trigger when you're running??? and i have no clue how to fix it 21:28:04 other than the clear best fix of "remove submerging entirely", also wow i guess i still have 100000 ping 21:31:19 03MarvinPA02 07* 0.18-a0-1031-gbc1e586: Adjust bailey placement of deep elves 10(3 hours ago, 1 file, 7+ 7-) 13https://github.com/crawl/crawl/commit/bc1e5868bea8 21:31:19 03MarvinPA02 07* 0.18-a0-1032-g3d32517: Don't make AF_SCARAB attacks trigger when not dealing damage 10(3 hours ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/3d325174671d 21:31:19 03MarvinPA02 07* 0.18-a0-1033-g6daf391: Remove trapdoor spiders 10(7 weeks ago, 30 files, 59+ 174-) 13https://github.com/crawl/crawl/commit/6daf3913e7d9 21:31:19 03MarvinPA02 07* 0.18-a0-1034-g0b8a427: Don't make lost souls submerge 10(2 hours ago, 4 files, 4+ 21-) 13https://github.com/crawl/crawl/commit/0b8a427523ca 21:31:19 03MarvinPA02 07* 0.18-a0-1035-g72c9994: Scale the effective depth of Gozag shops with XL 10(3 hours ago, 3 files, 11+ 7-) 13https://github.com/crawl/crawl/commit/72c999403e6a 21:38:06 -!- VoidFox has quit [Ping timeout: 240 seconds] 21:38:09 -!- tealeaves has quit [Quit: Bye] 21:38:35 -!- voker57 has quit [Remote host closed the connection] 21:39:42 -!- voker57 has quit [Changing host] 21:44:42 -!- ProzacElf has joined ##crawl-dev 21:53:45 kvaak: yeah it was a commit of mine and nobody really liked it 21:54:01 -!- Mordru has quit [Ping timeout: 252 seconds] 21:54:23 I hate you so much 21:54:48 really why 21:54:54 -!- ProzacElf_ has joined ##crawl-dev 21:55:01 because I thought it was an actual thing 21:55:10 sry bro 21:55:28 there are comments on the PR from MarvinPA and maybe others about why they didn't like it 21:56:05 but the big reason was a) this is an ugly interface, and b) part of the drawback of cursing weapons is needing to uncurse as you upgrade, and UC doesn't have that 21:57:09 -!- ProzacElf has quit [Ping timeout: 256 seconds] 21:57:54 -!- Evablue_ has quit [Ping timeout: 255 seconds] 21:59:03 -!- ProzacElf has joined ##crawl-dev 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:46 I never said it's would be a good change 22:00:50 I'm just saying hot damn I want it 22:00:59 s/it's/it 22:01:31 -!- ProzacElf_ has quit [Ping timeout: 260 seconds] 22:01:42 :) 22:03:28 kvaak: but aren't you done with Tm forever??? 22:04:34 I will never be truly free 22:04:35 -!- johnny0_ has joined ##crawl-dev 22:05:23 -!- hypermatt has quit [Disconnected by services] 22:05:33 -!- hypermatt has joined ##crawl-dev 22:07:12 ?? poop 22:07:19 rip Sequell 22:10:08 nemchoices. comborobin. 22:10:11 they all haunt me 22:10:16 !log comborobin tetm 22:10:38 http://crawl.develz.org/morgues/trunk/comborobin/morgue-comborobin-20150711-001736.txt 22:11:11 once you give yourself to the Tm you will never know peace 22:11:39 -!- nicolae- has quit [*.net *.split] 22:11:39 -!- edsrzf has quit [*.net *.split] 22:11:39 -!- vev has quit [*.net *.split] 22:11:39 -!- bmfx has quit [*.net *.split] 22:11:39 -!- maldini has quit [*.net *.split] 22:11:39 -!- Dixlet has quit [*.net *.split] 22:11:39 -!- Ladykiller70 has quit [*.net *.split] 22:11:39 -!- Napkin has quit [*.net *.split] 22:11:39 -!- Danei has quit [*.net *.split] 22:11:39 -!- johnny0 has quit [*.net *.split] 22:11:39 -!- orost has quit [*.net *.split] 22:11:39 -!- Sequell has quit [*.net *.split] 22:11:39 -!- mango_lives has quit [*.net *.split] 22:11:39 -!- Azzkikr has quit [*.net *.split] 22:11:39 -!- Kintak has quit [*.net *.split] 22:11:39 -!- _fortis has quit [*.net *.split] 22:11:39 -!- phyphor has quit [*.net *.split] 22:11:39 -!- Medar has quit [*.net *.split] 22:11:39 -!- timbabwe has quit [*.net *.split] 22:11:39 -!- Fleurka has quit [*.net *.split] 22:13:45 -!- Evablue has quit [Quit: Evablue] 22:14:43 -!- Koboldina has quit [Quit: Page closed] 22:16:16 rip trapdoor spider 22:17:22 -!- MarvinPA has quit [Quit: Leaving] 22:17:27 we'll have to take a look at the sack of spiders again 22:17:32 @??redback 22:17:32 redback (04s) | Spd: 15 | HD: 9 | HP: 23-31 | AC/EV: 2/12 | Dam: 1804(strong poison:33-58) | web sense | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 220 | Sz: tiny | Int: animal. 22:17:35 @??trapdoor_spider 22:17:36 trapdoor spider (11s) | Spd: 15 | HD: 8 | HP: 32-47 | AC/EV: 3/10 | Dam: 2008(poison:16-32) | web sense | Res: 06magic(20) | Vul: 09poison | Chunks: 14noxious | XP: 225 | Sz: little | Int: animal. 22:17:48 at least they're fairly flimsy 22:17:57 but it seems actually not too bad for basic stats 22:18:05 not sure how their stronger poison procs on monsters anyhow 22:19:56 -!- Napkin has joined ##crawl-dev 22:21:10 we clearly have more spider design room now 22:21:14 maybe I should bring back storm striders 22:21:15 >.> 22:21:23 !swarm Grunt 22:21:47 Grunt: by the way, do you understand clouds well? 22:21:51 in terms of fog machines 22:22:05 -!- nicolae- has joined ##crawl-dev 22:22:05 -!- Dixlet has joined ##crawl-dev 22:22:05 -!- Sequell has joined ##crawl-dev 22:22:05 -!- Fleurka has joined ##crawl-dev 22:22:05 -!- Medar has joined ##crawl-dev 22:22:06 I want a cloud to fill this long 1-tile area 22:22:14 it has a marker on a single tile 22:22:28 I'm not sure if it matters if I just make it on all the tiles 22:22:44 or should I try to play with the walk and spread-rate settings 22:22:53 let me just try it 22:22:54 you could try futzing with the walk and spread rate settings 22:23:05 though i am a fan of the lazy "markers everywhere" option 22:23:50 yeah, I only create on fog machine variable, and I think it will just apply the clouds to every position on the marker? 22:24:02 and the spread/walk stuff would only affect what's outside of what I mark 22:24:08 which I don't care about, since it's walled in 22:24:17 so maybe it's exactly what I should do: mark the whole chamber 22:24:20 yeah you have two approaches 22:24:27 one is: mark every tile individually 22:24:43 the other is: put one marker in the middle and make the size the number of tiles you want it to be in either direction 22:25:04 ah, so if my chamber snakes around a bit 22:25:08 I should probably just mark the whole thing 22:25:18 or else I'd have to use multiple anyhow 22:25:33 yeah 22:25:47 i did that in the original draft of nicolae_dithmenos_the_darkroom 22:25:55 just a one-tile cloud, no spread, everywhere 22:26:03 one-tile fog machine, i should say 22:26:28 will do 22:26:31 in this vault, the chamber spells out "nicolae is noobsauce", so I want the clouds in the chamber to look just right 22:28:22 -!- Daekdroom has quit [Read error: Connection reset by peer] 22:28:34 -!- amalloy is now known as amalloy_ 22:30:16 don't forget the no_hmirror no_vmirror no_rotate tags, then, otherwise it'll only be legible like an eighth of the time 22:38:47 -!- tealeaves has quit [Quit: Bye] 22:42:29 -!- MgDark has quit [Ping timeout: 256 seconds] 22:44:55 -!- PleasingFungus has joined ##crawl-dev 22:46:13 !tell marvinpa good call on trapdoor spiders 22:46:13 PleasingFungus: OK, I'll let marvinpa know. 22:47:30 *pulls lever, trapdoor opens up, trapdoor spiders fall in* 22:50:30 !send PleasingFungus storm striders 22:50:31 Sending storm striders to PleasingFungus. 22:50:39 !send PleasingFungus rock worms 22:50:40 Sending rock worms to PleasingFungus. 22:50:46 !send gammafunk acid worms 22:50:47 Sending acid worms to gammafunk. 22:50:54 !send Grunt hellfire bats 22:50:54 Sending hellfire bats to Grunt. 22:50:58 !send Grunt gummi worms 22:50:59 Sending gummi worms to Grunt. 22:51:01 I guess they were spiny worms 22:51:03 ??shrug 22:51:04 shrug[1/1]: ¯\_(ツ)_/¯ 22:51:11 yeah, I remember those 22:51:16 !lg . killer=spiny_worm 22:51:17 No games for gammafunk (killer=spiny_worm). 22:51:24 !lg devteamnp killer=spiny_worm s=name 22:51:25 10 games for devteamnp (killer=spiny_worm): 4x wheals, erisdiscordia, sorear, KiloByte, Neil, HangedMan, SamB 22:51:28 lol wheals 22:51:32 poor wheals 22:51:39 why am I not surprised 22:52:12 !lg devteamnp killer=rock_worm s=name 22:52:13 5 games for devteamnp (killer=rock_worm): 2x KiloByte, Neil, 78291, MarvinPA 22:52:26 !lg devteamnp killer=boring_beetle s=name 22:52:27 18 games for devteamnp (killer=boring_beetle): 5x Neil, 3x sorear, 2x wheals, KiloByte, 78291, bh, bookofjude, SGrunt, reaver, rob, erisdiscordia 22:53:08 :( 22:53:51 !lg devteamnp killer=pit_fiend s=name 22:53:52 8 games for devteamnp (killer=pit_fiend): 3x 78291, elliptic, bh, HangedMan, bookofjude, sorear 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:01:50 -!- PleasingFungus has quit [Ping timeout: 245 seconds] 23:03:14 -!- PleasingFungus has joined ##crawl-dev 23:03:25 !lg * killer=spiny_worm s=name 23:03:26 476 games for * (killer=spiny_worm): 4x Shaijin, 4x xw, 4x wheals, 3x Lemuel, 3x WalkerBoh, 3x frobop, 3x grimtooth, 3x nachodelamancha, 3x NyaaKitty, 3x heteroy, 3x pigah, 2x mother3end, 2x shugdite, 2x mamga, 2x confidenceinterval, 2x oldark, 2x oinker, 2x ahorribleplayer, 2x casual, 2x Maniacuz, 2x timbw, 2x Hourscht, 2x melmothX, 2x NT3, 2x HobsGoblin, 2x autorobin, 2x raskol, 2x ZureaL, 2x Ky... 23:03:36 xw vs wheals 23:03:39 who will triumph... 23:03:45 ??spiny worm 23:03:45 spiny worm[1/2]: A great worm, hard to kill, with bites that do considerable damage while at the same time strongly poisoning you and corroding your armour. Good times. Removed in 0.15. 23:04:14 clearly revert that 23:04:43 -!- Ququman has quit [Remote host closed the connection] 23:05:29 geekosaur: would you make them non-slow? 23:05:35 big, if so... 23:06:03 hm 23:06:24 !killratio wiglaf * recent 23:06:28 wiglaf wins 1.014% of battles against * (recent). 23:06:42 I wonder if people would be upset if I removed him 23:06:51 we already have another dwarven unique. he's basically redundant 23:06:56 not sure we want them competing with hydras >.> 23:07:15 ? 23:07:28 fast spinies 23:07:36 well 23:07:39 (a) hydras aren't fast 23:07:51 (b) by "non-slow" I literally meant "not <10 speed" 23:07:58 in water they are, at least 23:08:06 hydras aren't in water in lair 23:08:27 make a giant worm that works like a tentacle 23:09:27 ? 23:09:32 -!- Foamed has quit [Quit: Leaving] 23:09:48 multiple segments, i mean 23:10:00 going back to crawl-ancient 23:11:25 old school 23:11:33 was that a thing in the olden times of crawl 23:12:05 there are hints of an implementation of it which never saw the light of day 23:12:27 ah 23:12:30 like a fossil 23:12:43 don't remove uniques! they're great sources of cool equipment 23:12:48 just buff him 23:13:23 2016-01-09 03:39:22,915 INFO: #363 P186 ERR: ASSERT(mons->damage_friendly <= 2 * mons->damage_total) in 'mon-death.cc' at line 303 failed. 23:13:46 -!- Mordru has quit [Ping timeout: 252 seconds] 23:13:59 from 0.18-a0-1035-g72c9994 23:14:03 !crash edsrzf 23:14:04 9. edsrzf, XL14 OgAM, T:22224 (milestone): https://crawl.project357.org/morgue/edsrzf/crash-edsrzf-20160109-033922.txt 23:14:44 chequers: here is okawaru's equipment: war axe, broad axe, or battle axe 23:14:49 he is a melee man who can buff himself. 23:14:57 er, here is wiglaf's equipment* 23:14:59 anyway 23:15:28 someoen's been reading too much crawl-ancient >.> 23:16:07 anyway, idk how exciting wiglaf is, at his core 23:16:22 basically the best thing about him is ??wiglaf[$ 23:16:28 not very, judging by the number of reworks 23:16:48 -!- Foamed has quit [Client Quit] 23:17:12 give him a guaranteed randart axe 23:17:15 hm, he's in sprint_mu 23:17:26 -!- WalkerBoh has quit [Remote host closed the connection] 23:17:38 with fixed hp and a fixed weapon 23:19:38 do kirke hogs have more health than the humans they tranform into? maybe that could cause the crash 23:19:45 @??hog 23:19:45 hog (13h) | Spd: 13 | HD: 6 | HP: 28-39 | AC/EV: 2/9 | Dam: 14 | Res: 06magic(20) | XP: 196 | Sz: small | Int: animal. 23:19:47 @??human 23:19:47 human (15p) | Spd: 10 | HD: 6 | HP: 28-39 | AC/EV: 3/13 | Dam: 10 | 10weapons, 10items, 10doors | Res: 06magic(20) | XP: 196 | Sz: Medium | Int: human. 23:20:21 probably polying should wipe the damage counts, if it doesn't already 23:20:42 being restored to full health through other paths does wipe the damage count 23:21:07 oh, maybe it's needle of frenzy giving temporarily more health 23:21:39 sounds testableish? 23:22:29 should be 23:25:02 ah, the health changing shouldn't do anything... hmm 23:27:15 -!- ystael has quit [Ping timeout: 245 seconds] 23:31:15 &rc kramin 23:31:17 http://underhound.eu:81/crawl/rcfiles/crawl-0.17/Kramin.rc 23:34:00 -!- Ladykiller70 has quit [Quit: Verlassend] 23:36:41 ??wiglaf [$] 23:36:42 wiglaf[4/4]: < murphy_slaw> he's the rootenest tootenest priest of okawaru weeeeest of the Pecos 23:36:51 I thought the whole point of Wiglaf is that he's basically the ancient relic of the old days 23:36:57 the proverbial MDFi of Okawaru 23:37:14 I mean 23:37:21 the other thing that's the relic of the old days is 23:37:25 and the fact he's still around even though okawaru's been completely overhauled and MD doesn't exist 23:37:26 dc:ehss 23:37:45 poor unloved nostalgia branch 23:37:46 >.> 23:37:49 crawl has no shortage of self-indulgent jokes/references 23:37:51 ok, I can't figure out how that assert could end up failing 23:38:19 if you're going to remove him, make certain the commit is "Remove the last mountain dwarf" 23:38:33 but if you remove all the references the pointers will stop working 23:38:33 or something to that effect 23:39:06 self-indulgence is fine. if crawl doesn't indulge itself who will 23:39:36 players...? 23:39:54 when have they ever mattered 23:41:04 -!- elliptic has joined ##crawl-dev 23:41:17 -!- Lasty has quit [Quit: Leaving.] 23:42:29 I did like that guy's idea for a pan bazaar 23:42:32 encompass 23:42:46 hopefully all my talk of working his way up doesn't discourage him too much 23:43:22 well i volunteered to take it up if no one else does 23:43:49 but i'm going to wait to see if anyone goes for it first 23:44:44 sure 23:44:45 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 23:45:28 you working on any cool vaults these days? 23:46:09 not at the moment, was feeling blah for most of december, but i've got ideas for that pan bazaar 23:46:38 imo work on it. worst case: two encompasses 23:46:42 or one hybrid (extra power) 23:47:02 hybrid? 23:47:12 combined vault 23:47:15 multi-creator 23:47:20 has "hybrid vigor" 23:47:35 i see 23:48:19 do you? 23:49:19 i see... everything *opens third eye, which bursts into fractals* 23:49:24 ! 23:49:41 -!- robmoose has quit [Quit: Leaving] 23:50:49 would it be overkill to put an actual bazaar portal entry in panzaar 23:50:54 or maybe a zig... 23:51:05 nah. well, maybe a shop that sells one of those zigfigs 23:51:05 no zigs! 23:51:08 <.< 23:51:09 -!- Sovek has quit [Quit: Page closed] 23:51:19 take out every zig 23:56:13 of course, the biggest benefit of a pan bazaar is all the custom shops *rubs hands together* 23:59:47 shop that sells demons. pay gold, get demons. the demons are hostile.