00:00:03 -!- omarax has quit [Remote host closed the connection] 00:01:23 -!- ystael has quit [Ping timeout: 272 seconds] 00:01:44 -!- cang has quit [Quit: Page closed] 00:03:44 ontoclasm: here's a thought: is 'getting your last flying skull killed so you can get a fresh set' a problem? 00:05:24 -!- surr has quit [Quit: Page closed] 00:06:23 -!- surr_ is now known as Surr 00:09:46 -!- Yermak has quit [Ping timeout: 252 seconds] 00:10:38 clearly just gift 00:10:41 single flying skulls instead. 00:10:43 <.< 00:12:13 what's the problem we're trying to solve with yred? 00:13:07 -!- angelichorsey has joined ##crawl-dev 00:13:18 06:14:57 ontoclasm | the primary idea was to prevent a) scumming for a huge army, b) scumming for better minions, and c) getting ruined for ages because your army got wiped 00:14:02 well I think c) is basically the player's fault and preventing that is basically the point of a permanent ally god 00:14:27 unless you mean some specific case in particular 00:14:36 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.18-a0-721-g8fc53f4 (34) 00:15:04 I'm not really sure how a) is is a thing; doesn't yred award minions based on piety from kills? 00:15:46 s/preventing that/holding the player responsible for preventing that/ 00:15:51 (that was ontoclasm who said this, in case my irc's formatting is confusing) 00:16:16 yeah, I gotcha, and assumed that was the case 00:16:33 I'm not sure if the best punishment for not taking care of your allies is making the god mostly useless 00:16:44 -!- Bcadren has quit [Ping timeout: 244 seconds] 00:16:54 maybe it is, but it's not the only option and we can decide how severe it should be 00:17:08 well yred isn't mostly useless if you lose your allies 00:17:36 he gives: pain mirror, all-los drain life, animate dead 00:17:46 and aren't those animate dead permanent 00:18:37 animated dead are, of course, allies, and quite easy to lose. not least because they don't regenerate & are stuck on a single floor. 00:19:18 even permanent zombies on the same floor is really strong 00:19:19 a big part of the argument, I think, is that beogh exists, and is the god about keeping your allies around and carefully preserving them to become stronger and better. 00:19:40 -!- Mordru has quit [Ping timeout: 252 seconds] 00:19:45 -!- Kintak has quit [Ping timeout: 246 seconds] 00:19:52 yeah, it's not useless, being a bit overly dramatic :) 00:19:53 -!- st_ has quit [Ping timeout: 250 seconds] 00:19:54 yred's allies don't become stronger, especially now that they can't equip new weapons & armour. so why not move further away from beogh and have a god who just gives you a squad of allies, rather than an ally-management god? 00:20:08 but yred's main point is still the allies 00:20:09 well if you want to argue that the god's focus design wise shouldn't be about caring about your permanent alies that's one thing 00:20:12 beogh is the god of moving floor equipment into the deep water. stupid meph 00:20:24 rchandra: that's old beogh, surely! 00:20:34 but there seems to be an argument somehow the player is left at some xtreme disadvantage or something 00:20:35 now only the very best carefully selected equipment will take the plunge. 00:20:37 it just really isn't the case 00:20:41 current! I gave a knight a fine large shield 00:20:45 I wasn't making that argument. 00:20:46 he tried to surf with it 00:20:48 -!- R18 has quit [Ping timeout: 246 seconds] 00:21:07 rchandra: Charlie Orc Don't Surf 00:21:21 oh that's true, "floor equipment" was the wrong phrase 00:21:33 <|amethyst> PF in fact made even more monsters go swimming 00:22:22 <|amethyst> sorcerers and high priests used to be smart enough not to 00:22:42 if you want there to be no management, I'm not sure you can really do permanent allies at all 00:22:59 maybe you need to think about actual summons 00:23:11 I didn't mind the beogh equipment game. I think the care and feeding game needs some work 00:23:55 usually I preferred growing a small group but then it was very annoying if I wanted to replace them when they became warlords (because of recall grabbing from the top) 00:24:17 though beogh's equipment blessings is a reason to just keep that small group of warlords anyway 00:24:34 <|amethyst> split recall into Recall Mooks / Recall Minibosses 00:24:45 yeah that whole minigame is pretty opaque the player in terms of what should be done 00:25:19 gammafunk: again, I'm not saying no management, just that it's a reduced focus. the idea here would be to make losing an ally still a loss, but one of more limited scope. 00:25:59 well, perhaps you can think of maybe giving the player a fixed "size" of allies (based on piety?) 00:26:02 like, you're down an ally for the next floor or two floors or half a floor or whatever the gift timer is, rather than You Have One Fewer Ally Than You Would Have, For The Rest Of The Game. 00:26:13 You lose one maybe it downgrades 00:26:39 I'm confused. 00:26:39 And bewildered. 00:27:43 -!- Arivia has quit [Ping timeout: 260 seconds] 00:27:43 <|amethyst> fixed size is pretty much what ontoclasm proposed 00:27:49 sounds like what you're describing is what I'm describing 00:28:27 Sounds like *you're* describing what *I'm* describing! 00:28:29 yeah, there are just some possible issues that pop up in terms of how the type of ally gets chosen 00:28:34 and also you got my peanut butter 00:28:43 -!- ontoclasm has quit [Quit: Leaving.] 00:28:45 Yeah but what you were describing? bcadren described it first 00:28:50 fuck 00:28:52 fuck!!! 00:28:54 -!- chewymouse has joined ##crawl-dev 00:28:58 tempting... 00:29:14 please make a race that gets stronger depending on what corpses you eat tia 00:29:20 ghoul remake???? 00:29:34 gammafunk: to be clear, did you see http://pastie.org/pastes/9129434 ? 00:29:52 chewymouse: nethack 3.6 is out now! go! go play! 00:30:01 ya 00:30:02 I saw 00:30:23 I think there might be a specific 'won't do' for corpse effects. 00:30:27 it sounds familiar. 00:30:38 but I wanted to drop my first shameless request after 8 years of crawl because of how strongly I feel about it 00:30:45 <|amethyst> PleasingFungus: that just means it should be on a god, not a race, right? 00:30:49 haha 00:30:53 I just want a race that gets stronger based on how many uniques you eat 00:30:54 or an unrand! 00:31:15 scum until you get an early dowan/duvessa... 00:31:38 <|amethyst> as long as you're not impregnating them with spider babies 00:31:38 c - Urug's hearth 00:31:45 it's worth it though 00:31:51 uniques are supposed to be high cost high reward though right 00:32:00 or high risk at least 00:32:22 <|amethyst> couldn't you just make it trigger on killing uniques? 00:32:25 also impetus to make uniques stronger 00:32:35 they're more like high risk low reward, after the very early game where the xp matters 00:32:35 ha ha ha 00:32:42 ya 00:33:18 but ya |amethyst I didn't mean specifically the eating mechanic in crawl 00:33:24 <|amethyst> FR: moon troll hide has to be upgraded into moon troll leather armour 00:33:27 * Grunt is reminded of his work on an insulation ego, if only because Nikola was guaranteed in that patch to get a piece of insulation equipment. 00:33:27 but it's a very crawl thing to eat everything 00:33:41 so maybe just flavor text on kill 00:33:51 ok #badidea done 00:33:54 thanks for listening 00:34:13 <|amethyst> !send Grunt Fannar 00:34:14 Sending Fannar to Grunt. 00:34:28 |amethyst: you get rC and/or a staff of cold out of killing Fannar :) 00:34:30 there will always be a place for bad ideas in this channel. 00:34:33 re: that yred proposal, it's not clear to me how the piety cost would work 00:34:34 (ring of ice either way!) 00:34:40 er 00:34:45 (ice enhancer either way) <.< 00:34:52 gammafunk: yeah that confused me too but he was just talking about the gift timer 00:35:22 <|amethyst> gammafunk: did you know that when you have a gift timeout counting down, except for Jiyva and Nemelex, you get ~1/4 normal piety? 00:35:27 <|amethyst> I did not know this! 00:35:31 so there's no special cost when one dies, it's just "keep your piety up so you don't lose the slot, and be patient" 00:35:56 |amethyst: yeah, I did since minmay made a nice post about it but 00:36:05 in his analysis there's really not much of a cost to that 00:36:08 that sounds like a thing minmay would know. 00:36:14 unless you're at like low piety? 00:36:51 like in the end, this "reduction" is not really significant, but I do forget all the details now 00:36:51 <|amethyst> AF_THEORYCRAFT 00:37:00 AT_FORUM_POST? 00:37:31 so his conclusion was "you don't have to care about the gift timeout" 00:37:50 I remember reading it all and agreeing with him, wish I could find that post 00:38:08 well I should say "if I were lazy, I'd go find that post" 00:38:12 *weren't, jesus 00:38:54 it had something to do with the fact that 00:39:05 piety gain is affected by your current piety level 00:39:30 so any reduction ended up being pretty deng minor for any level of piety where'd you'd actually get gifts 00:39:38 since most gods require like 5*+ for that 00:41:08 yred gifts at lower piety, of course. 00:41:46 his gift quality is based on piety? or is it xl? 00:42:04 based on number of gifts you've received 00:42:18 according to the wiki anyway; i guess i never looked at the source 00:42:42 <|amethyst> yes, it seems so 00:42:42 xl 00:43:02 <|amethyst> ah, both 00:43:28 but anyhow, if the proposal doesn't have any special piety costs and it's just "keep your piety up, and be patient for that next gift to get your ally back" 00:43:32 then that seems pretty reasonable 00:43:34 <|amethyst> oh, no, XL only for wrath 00:43:47 oh, you're right 00:43:47 <|amethyst> !source religion.cc:1861 00:43:47 https://github.com/crawl/crawl/blob/master/crawl-ref/source/religion.cc#l1861 00:43:57 <|amethyst> !source yred_random_servants 00:43:58 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/religion.cc#l1327 00:44:14 gammafunk: yeah. I'm just not sure about implementation and a few small details 00:44:16 like flying skulls 00:44:32 -!- shuangxi has quit [Max SendQ exceeded] 00:44:42 @??flying skull 00:44:43 flying skull (00z) | Spd: 15 | HD: 7 | HP: 14-26 | AC/EV: 10/17 | Dam: 14 | 07undead, evil, fly, unbreathing | Res: 06magic(20), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 228 | Sz: tiny | Int: animal. 00:44:50 I guess more of a tiny detail. 00:44:59 I'm not sure if that proposed composition will be great, since those popcorn things might be just constantly dying no matter what 00:45:16 I guess to the player it doesn't matter 00:45:30 maybe with a somewhat smaller army not with 5 servitors + 5 bone dragons + 5 ghouls 00:45:37 they're position a bit more carefully 00:45:53 *the player will position 00:46:06 where are you getting those numbers? 00:46:18 current yred 00:46:20 oh I see 00:46:23 I misread 00:46:23 gives a lot of swol dudes 00:46:26 sure 00:46:38 pretty hard to get upto quite those numbers in my experience 00:46:43 also true 00:46:49 but I don't really look after them much 00:46:52 you can't get that with current yred, can you? it seemed to me like you can't have a total of more than 3 servitor+BD 00:47:04 and like 2 or 3 ghouls 00:47:25 amalloy: 3 is the exact limit for servitors+bd, yes. don't think there's a limit for others 00:47:35 Medar: older version of yred it was possible, yeah 00:47:43 current yred does cap them more aggressively 00:47:59 -!- travis-ci has joined ##crawl-dev 00:48:00 The build is still failing. (master - cdcb97a #4150 : Neil Moore): https://travis-ci.org/crawl/crawl/builds/95496864 00:48:00 -!- travis-ci has left ##crawl-dev 00:48:03 i never seemed to get more than a couple ghouls, but maybe i just didn't notice 00:48:06 is it down to 3 max for any of bone dragons/servitors? 00:48:16 gammafunk: 3 total 00:48:25 <|amethyst> wha 00:48:26 in those two categories 00:48:26 yeah that's a much more aggressive cap 00:48:35 <|amethyst> that travis failure is a lua segfault 00:52:41 -!- Dingle has quit [Ping timeout: 272 seconds] 00:52:49 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 42.0/20151029151421]] 00:53:18 -!- Zekka is now known as Zeqquora 00:56:46 -!- GauHelldragon has quit [Ping timeout: 240 seconds] 00:57:34 -!- Zeqquora is now known as Zekka 00:57:45 -!- Mercuria1Alchemi has quit [Ping timeout: 272 seconds] 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:02:01 -!- tedric has quit [Ping timeout: 252 seconds] 01:02:02 Unstable branch on crawl.s-z.org updated to: 0.18-a0-721-g8fc53f4 (34) 01:08:55 .ironed 01:08:56 12. [dam=34;tdam=34] jestert79 the Acrobat (L27 KoGl of Pakellas), blasted by an iron giant (iron shot) on Depths:2 on 2015-12-08 01:22:45, with 545927 points after 126231 turns and 6:23:00. 01:09:17 -!- LordSloth has quit [Quit: Leaving] 01:10:06 Grunt: Someone had a Really Grunt Day: https://www.reddit.com/r/dcss/comments/3vvb2s/yasd_kogl_of_pakellas/ 01:10:11 -!- tensorpudding has quit [Ping timeout: 256 seconds] 01:10:34 -!- tedric has joined ##crawl-dev 01:11:11 the iron giant (10C) | Spd: 10 | HD: 22 | HP: 220 | AC/EV: 18/2 | Dam: 60 | 10items, 10doors, fighter | Res: 06magic(120), 05fire, 02cold, 03poison, 12drown | XP: 5362 | Sp: iron shot (3d37) [06!sil], sum.iron elementals [06!sil] | Sz: Giant | Int: human. 01:11:11 %??the iron giant 01:11:35 since TRJ got promoted, is it time for the Iron Giant? 01:11:56 well it's an ordinary enemy 01:12:03 hrm, not sure about the sprint def though 01:12:04 oh 01:12:07 is that just a vault define 01:12:33 -!- mong has quit [Quit: Leaving] 01:16:25 -!- Gorgo has quit [Quit: This computer has gone to sleep] 01:20:55 -!- WhodaMan has quit [Quit: Page closed] 01:24:24 nethack updated! dcss player numbers are rapidly approaching a yawning chasm!! 01:26:07 yawning nethack players are rapidly approaching dcss! a chasm updated numbers!! 01:27:08 haha 01:27:43 either i'm really stupid or i didn't get a temple 01:28:01 look for unvisited stairs 01:28:02 but all the stairs are marked as used from d:4-d:8 inclusive 01:28:04 i'm gonna go with option (a) 01:28:21 <|amethyst> ProzacElf: green now means "saw both ends", not "used" 01:28:28 oh 01:28:28 -!- ussdefiant has joined ##crawl-dev 01:28:31 right 01:28:33 <|amethyst> ProzacElf: probably you saw one of the ends behind glass 01:28:43 <|amethyst> %git :/map 01:28:43 07chequers02 * 0.18-a0-674-g30d92a4: Add three overflow vaults and a generic minivault. 10(2 weeks ago, 2 files, 180+ 0-) 13https://github.com/crawl/crawl/commit/30d92a467da5 01:28:45 <|amethyst> %git :/mapp 01:28:46 07elliptic02 * 0.18-a0-675-g1ad1de6: Don't match up stone stairs that have been mapped but not seen (causative). 10(2 days ago, 2 files, 10+ 3-) 13https://github.com/crawl/crawl/commit/1ad1de6f3982 01:28:55 i actually did find my pak altar that way 01:28:56 <|amethyst> (see comment in the commit message) 01:29:13 yeah, ok 01:29:14 you've highlighted that commite twice in a few hours -- once more and you HAVE to merge it 01:29:31 it was in a walled off area on d:5 01:29:34 <|amethyst> chequers: shouldn't use words in your commit message! 01:29:42 and you could see the stairs through glass but you couldn't see the temple 01:29:50 temple entrance 01:29:52 <|amethyst> henceforth all PRs must be submitted in Elder Futhark 01:30:22 maybe that vault should make the temple stairs visible, not the down stairs 01:30:32 Linear B 01:30:40 for pull requests 01:30:41 rchandra: or even both 01:30:48 both would probably make sense 01:30:59 with just the temple stairs visible, it's like "argh how do i get in there?" 01:31:03 heh 01:31:18 but then the upstair on the next level would still be marked "unused" 01:31:19 |amethyst: fair point 01:31:25 or whatever we're calling that definition now 01:31:33 I think one > both, but both is also ok 01:31:52 just get rid of that annoying T entrance where you have to go upstairs to access it 01:32:05 so does this change mean that autotravel knows which staircase goes where just from seeing both ends? you could use X. to move into that behind-glass staircase? 01:32:17 <|amethyst> yes 01:32:21 after you've seen the other end, yes 01:32:40 <|amethyst> GD1 buff 01:32:44 heh 01:32:48 you could even GT 01:32:58 if the temple were visible 01:33:20 i always used every regular stairway for the express purpose of making GD1 the most expeditious way to do the orbrun without digging 01:33:26 <|amethyst> rchandra: and if you could see a path between the two ends 01:33:46 ProzacElf: well now you dont have to 01:33:58 yes, i'm surprised i broke that habit that quickly 01:34:18 on a somewhat related note, is slime temple still possible? 01:34:28 since the jiyva altars got shoved down farther 01:34:29 -!- tensorpudding has quit [Ping timeout: 272 seconds] 01:34:59 yes 01:35:09 i think the commit message evern says that 01:35:17 %git :/Jiyva.*altar 01:35:17 07elliptic02 * 0.18-a0-218-g02954ca: Move Jiyva altar vaults deeper (again). 10(2 weeks ago, 2 files, 14+ 16-) 13https://github.com/crawl/crawl/commit/02954cad73f6 01:35:17 that's something at least 01:35:20 yes 01:35:20 personally I've never seen a J altar in D 01:35:41 i saw J altars many times before i ever saw a slime temple 01:36:46 even deeper... 01:36:48 not sure I've even seen slime temple 01:37:06 <|amethyst> !lm . god.worship=jiyva s=place 01:37:10 34 milestones for |amethyst (god.worship=jiyva): 14x D:3, 12x D:2, 2x Temple, 2x D:5, 2x D:4, D:6, D:9 01:37:24 <|amethyst> RIP jiyva 01:38:26 Your slime was not pure enough for the Great Ooze 01:38:38 <|amethyst> !lm . god.worship=jiyva s=place,lg:place 01:38:40 34 milestones for |amethyst (god.worship=jiyva): 14x D:3 (4x D:6, 3x D:4, 3x D:8, 2x D:5, 2x D:3), 12x D:2 (4x D:4, 2x D:3, 2x D:5, Abyss, D:9, Bailey, D:2), 2x D:4 (Ossuary, D:5), 2x D:5 (2x D:6), 2x Temple (Lair:1, D:7), D:6 (Abyss:2), D:9 (Lab) 01:38:45 jiyva wasn't necessarily a great choice for d:2 or 3 or whatever, but i'm still not sure that "oh, it's a noob trap" really justifies guaranteeing they only spawn deeper 01:39:08 -!- WTFace has quit [] 01:39:16 !lm * god.worship=jiyva s=br 01:39:17 5971 milestones for * (god.worship=jiyva): 3125x D, 1888x Lair, 529x Slime, 351x Temple, 61x Abyss, 6x Depths, 5x Vaults, 2x Snake, Orc, Zot, Elf, Tar 01:39:29 his justification was that the god simply isn't designed to be worship early 01:40:03 clearly remove non-early D trog altars then 01:40:03 "noob trap" is just stating how it functions when the player is allowed to circumvent that 01:40:10 !lm * god.worship=jiyva br=tar -tv 01:40:11 1. ebarrett, XL27 MfCK, T:124851 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 01:40:21 non-early D trog... 01:40:24 <|amethyst> well 01:40:27 that made a lot of sense 01:40:51 <|amethyst> I could see a similar argument for removing TSO from temple/overflow 01:41:19 I couldn't, because TSO is designed to be used early 01:41:42 -!- ontoclasm has joined ##crawl-dev 01:41:43 TSO is decent enough yeah 01:41:45 TSO just happens to also be design to be like the best god in the game in extended, or nearly so 01:42:10 <|amethyst> there's enough piety from seeing monsters? 01:42:13 -!- Dixlet has quit [Read error: Connection reset by peer] 01:42:31 well there's a fair amount of undead ones as well 01:42:34 D has zombies etc. lair not so much 01:42:37 wight packs are big, all zombies 01:42:55 when i went TSO-first, i got to ***** on lair:8 i think 01:42:57 I don't think you get THAT much piety as tso 01:43:13 how much is THAT much? 01:43:20 !lm . drsu won champion s=place,god 01:43:24 !lm * god.worship=tso min=lvl won 01:43:24 One milestone for amalloy (drsu won champion): Swamp:2 (The Shining One) 01:43:29 4814. [2009-08-01 01:17:41] Konstantin the Skirmisher (L6 MiFi of The Shining One) became a worshipper of The Shining One on turn 4900. (Temple) 01:43:33 <|amethyst> I might have to try TSO again 01:43:37 -!- Dixlet has joined ##crawl-dev 01:43:38 !lm * god.worship=tso min=lvl won current - log 01:43:38 No keyword '-' 01:43:39 !lm * god.worship=tso min=lvl won current -log 01:43:44 Armakuni, XL27 HOMo, T:66340: http://crawl.xtahua.com/crawl/morgue/Armakuni/morgue-Armakuni-20151031-120318.txt 01:43:54 <|amethyst> I listen too much to people who say one is stupid for making a non-"optimal" choice 01:44:01 !lm * current god.maxpiety tso xl<20 s=place 01:44:03 339 milestones for * (current god.maxpiety tso xl<20): 41x Lair:8, 37x Orc:4, 29x D:12, 22x D:13, 18x D:11, 18x Orc:3, 17x Orc:2, 17x D:14, 17x D:15, 14x IceCv, 12x Lair:7, 9x Orc:1, 7x Lair:6, 7x Lair:4, 7x D:10, 6x Lair:1, 6x Lair:5, 5x Abyss:1, 5x D:9, 4x Lair:3, 4x Swamp:1, 3x Swamp:2, 3x Elf:2, 3x Spider:3, 3x Crypt:3, 3x Swamp:4, 3x Elf:1, 2x Snake:1, 2x D:7, 2x Spider:1, 2x Depths:1, 2x Elf... 01:44:24 so you hit max piety with about 10 uses of shield 01:45:08 !tell PleasingFungus maybe yred should just not gift flying skulls 01:45:08 ontoclasm: OK, I'll let pleasingfungus know. 01:45:28 I don't think that's any kind of indication that it's really hard to get max piety with TSO 01:45:37 <|amethyst> There was the time right after TSO got monster-looking piety 01:45:40 also much of the boost from TSO early is from an accuracy increase 01:45:45 <|amethyst> before it was made to not work on firewood 01:45:48 yeah, halo is the big thing 01:45:50 <|amethyst> %git :/crop_circles 01:45:51 07|amethyst02 * 0.10-a0-3004-g9b43b2d: Do not give TSO piety for seeing no-XP monsters. 10(3 years, 11 months ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/9b43b2de285a 01:46:36 -!- nikheizen has quit [Quit: Farewell.] 01:46:49 TSO just really likes finding toadstools 01:48:01 <|amethyst> Thank you, dear worshipper, for investigating these fungi for me. I have determined that they are not currently in need of eradication, but you will be informed should they turn evil in the future and require further effort on your part. 01:51:40 obv. TSO should say something when you see new monster types 01:51:58 Retheme as the God of Zoology? 01:52:04 yes 01:52:56 -!- zero_one has quit [Remote host closed the connection] 01:53:01 "Another entry for my TSOdex!" 01:53:11 !tell |amethyst not sure who I should tell this to, but the hostname listed here is wrong: http://crawl.develz.org/play.htm 01:53:12 TZer0: OK, I'll let |amethyst know. 01:53:58 oh yeah, I can update that 01:54:08 TZer0: do you mean it should use the new cue hostname? 01:54:10 ??cue 01:54:10 cue[1/4]: European Crawl server, located in Germany. http://underhound.eu:8080/ or underhound.eu, port 22, username: terminal, key: http://crawl.develz.org/cao_key http://crawl.develz.org/cao_key.ppk See {putty} for Windows users. Runs 0.10-0.17 and trunk (DCSS, Zot, Sprint, Tut) 01:54:15 gammafunk: CAO doesn't link to WebTiles page like others 01:54:16 The Shining One says, "Did you know that electric eels generate a current by flexing a specially-adapted set of muscles?" 01:54:22 er, oops 01:54:23 does getting confused reduce your SH to 0? if so, it should probably not get rid of the passive SH from qaz 01:54:23 gammafunk: yeah 01:54:28 it says crawl.lantea.net 01:54:30 -!- amalloy is now known as amalloy_ 01:54:31 it should be underhound.eu 01:54:36 yeah those are both bugs 01:54:38 let me fix 01:55:44 TZer0: it will always be CLAN to me 01:56:15 johnstein: haha 01:56:54 gammafunk: oh, i was gone when you were talking about yred 01:57:27 part of the goal was to remove (some of) the awfulness of having permanent allies 01:57:43 i.e. that you have to keep them alive 01:58:20 if they come back quickly, you don't have to shepherd them so much 01:58:27 what's the qaz shield flavour? 01:59:12 -!- ololoev has quit [Client Quit] 01:59:15 all the other magical/divine/mutation shields you still control yourself I guess 02:00:02 -!- omarax has quit [Remote host closed the connection] 02:00:06 -!- omnirizon has quit [Ping timeout: 240 seconds] 02:00:32 i think it's the storm deflecting stuff 02:00:39 so confusion wouldn't affect it 02:00:44 -!- ololoev has quit [Client Quit] 02:00:51 anyway, sh is really overused so it could do with another nerf 02:01:00 -!- AreBrandon has joined ##crawl-dev 02:01:13 !source player_shield_class 02:01:13 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/player.cc#l2396 02:01:38 just add qazlal_sh_boost to the early if then, I guess 02:04:21 Medar: TZer0: both issues fixed, thanks 02:05:19 sweet 02:06:58 this reminds me 02:07:17 this list could use updating: https://crawl.develz.org/tavern/viewtopic.php?f=9&t=11548 02:07:37 -!- vale_ has quit [Remote host closed the connection] 02:12:05 Surr (L9 DsMo) (D (Sprint)) 02:12:53 -!- travis-ci has joined ##crawl-dev 02:12:54 The build failed. (master - 8fc53f4 #4152 : Nicholas Feinberg): https://travis-ci.org/crawl/crawl/builds/95505266 02:12:54 -!- travis-ci has left ##crawl-dev 02:13:49 same lua crash :o 02:13:56 in travis that is 02:13:58 !crashlog 02:13:59 13415. MakeMeASandwich, XL25 HuVM, T:65412 (milestone): http://crawl.akrasiac.org/rawdata/MakeMeASandwich/crash-MakeMeASandwich-20151208-043131.txt 02:14:02 !crashlog sprint 02:14:02 No milestones for sprint (crash). 02:14:07 !crashlog * sprint 02:14:08 595. Surr, XL9 DsMo, T:2190 (milestone): http://crawl.develz.org/morgues/trunk/Surr/crash-Surr-20151208-071203.txt 02:14:43 that's old version 02:14:49 I want to protest needing to have flight on coc:7 02:14:53 -!- FireSight has quit [] 02:15:05 either guarantee me a ring of flight or gtfooooo 02:15:51 you can also use magic or teleports 02:16:12 <|amethyst> I forget, are the islands close enough for Ru to get you across? 02:16:12 |amethyst: You have 1 message. Use !messages to read it. 02:16:31 I don't think the super open one is, not sure about others 02:16:31 no 02:16:38 (ask me how i know) 02:16:39 rchandra: I am a troll with six int and no spellcasting levels, it's a bit of stretch to get the flight spell at this stage of the game 02:17:19 teleport until success (also it'd be Blink / Passage / Cblink / iceform / dragonform / tornado) 02:17:22 flight spell doesn't even exist anymore :) 02:17:33 I have maybe ten teleports total 02:17:38 oh, polymorph yourself into a wisp 02:17:40 <|amethyst> no ring of teleport? 02:17:43 |amethyst: nope 02:17:55 hm, I guess I could evoke tele 02:18:03 it is so terrible that I am actually contemplating this 02:18:16 anyway, grumble grumble 02:18:30 -!- ontoclasm has quit [Quit: Leaving.] 02:19:19 -!- Krakhan has quit [Ping timeout: 256 seconds] 02:19:50 &dump Wensley 02:19:51 http://dobrazupa.org/morgue/Wensley/Wensley.txt 02:20:47 4 potions, 6 cblink scrolls, +Blink ring, teleports should be enough 02:21:19 -!- shuangxi has quit [Max SendQ exceeded] 02:22:14 Medar: oh right, I can blink 02:22:19 so hilarious 02:22:46 anyway, let's do gehenna and hope for a flight ring 02:22:58 -!- Bcadren has quit [Ping timeout: 250 seconds] 02:23:06 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 02:23:07 how does scrambling work now that weight is no longer in the game? 02:23:36 you just die 02:23:40 haha 02:23:41 brutal 02:24:42 -!- ystael has quit [Ping timeout: 250 seconds] 02:24:43 there's probably no reason you can't learn passage of golubria with geh exp, use brilliance on coc7 if you need to 02:24:53 !lg * s=cv / drown o=% 02:24:59 2803/5110035 games for *: 257/279069x 0.16 [0.09%], 290/330643x 0.16-a [0.09%], 74/84396x 0.3 [0.09%], 494/592075x 0.17-a [0.08%], 178/221626x 0.15 [0.08%], 90/118464x 0.17 [0.08%], 47/63093x 0.18-a [0.07%], 178/264186x 0.15-a [0.07%], 83/140476x 0.14 [0.06%], 25/42390x 0.2 [0.06%], 20/36937x 0.6-a [0.05%], 96/179656x 0.7 [0.05%], 82/153796x 0.4 [0.05%], 124/241184x 0.5 [0.05%], 164/366538x 0.14-a... 02:25:55 !lg !bot !boring s=cv / drown o=% 02:26:08 2757/4259472 games for bot (!boring): 74/54037x 0.3 [0.14%], 244/222616x 0.16 [0.11%], 285/286723x 0.16-a [0.10%], 475/515022x 0.17-a [0.09%], 124/141508x 0.5 [0.09%], 174/199848x 0.15 [0.09%], 88/101145x 0.17 [0.09%], 45/53995x 0.18-a [0.08%], 178/232148x 0.15-a [0.08%], 82/108261x 0.4 [0.08%], 25/34917x 0.2 [0.07%], 20/28945x 0.6-a [0.07%], 83/124808x 0.14 [0.07%], 41/63919x 0.8-a [0.06%], 96/15... 02:27:02 <|amethyst> !lg * cv=0.16 drown s=place 02:27:03 257 games for * (cv=0.16 drown): 25x Sewer, 24x IceCv, 22x Shoals:5, 15x Shoals:1, 15x D:3, 12x D:4, 11x Shoals:4, 10x Shoals:3, 8x Pan, 7x Coc:7, 7x Shoals:2, 6x D:12, 6x Swamp:1, 6x D:10, 6x D:6, 5x Orc:4, 5x D:5, 5x Depths:1, 5x D:9, 4x D:11, 4x D:13, 4x Lair:8, 4x Bailey, 3x Swamp:2, 3x Depths:2, 3x Lair:4, 3x D:1, 3x D:7, 3x Spider:4, 3x D:2, 2x Lair:6, 2x Lair:1, 2x Spider:1, Swamp:5, Spider... 02:28:10 <|amethyst> !lg * cv=0.16 drown s=map 02:28:11 257 games for * (cv=0.16 drown): 90x, 13x ice_cave_small_giant, 13x water_maze_lemuel, 9x sewer_sea, 9x minmay_goblin_kobold_castle, 8x sewer_minmay_treatment, 8x tgw_sif, 8x led_sif_book, 4x coc_mu, 4x ice_cave_caverns_03, 4x ice_cave_small_dragons, 4x statuecave_lemuel, 4x lom_lobon_spiral_st, 4x pubby_orc_utopia, 3x kennysheep_goblin_castle, 3x coc_dpeg, 3x lom_lobon_st, 2x sewer_kobolds, 2x se... 02:29:07 <|amethyst> !lg * cv=0.9 drown s=map 02:29:08 75 games for * (cv=0.9 drown): 17x, 12x sewer_kobolds, 11x sewer_minmay_treatment, 5x minmay_goblin_kobold_castle, 5x water_maze_lemuel, 3x statuecave_lemuel, 3x beehive, 2x sewer_co_purgy_island, 2x sewer_fruit_machine, 2x coc_dpeg, 2x ice_cave_small_giant, minmay_temple_bridge_a_8, mumra_spider_spiderweb, dpeg_entry_chase, coc_mu, cryptofortress_bobbens, ice_cave_caverns_02, water_boxes_lemuel, ... 02:29:46 -!- AreBrandon has quit [Ping timeout: 240 seconds] 02:30:11 hey speaking of the new stair-linking behavior (like an hour ago), i really think stairs should only become "known" if they are both seen AND pathable 02:30:17 <|amethyst> without even looking at it, I'm sure water_maze_lemuel is a paragon of fairness in vault design 02:30:43 that would solve the temple vault w/ entrance from below, and also a handful of other situations 02:31:17 <|amethyst> tedric: I'm not sure about pathability 02:32:09 <|amethyst> I was just thinking of requiring LOS_NO_TRANS 02:32:20 <|amethyst> but I guess grates and statues have the same issue as glass 02:32:39 and water, and lava 02:33:57 <|amethyst> my main concern about pathability is things like forms and flight, but I guess that's minor 02:34:17 -!- Patashu has joined ##crawl-dev 02:34:26 the weird thing is if you see it through glass or whatever, and then later find a way around the glass without traveling to spot where the stairs are in LOS 02:34:32 <|amethyst> also things like travel_avoid_terrain but I suppose that is really mor of a benefit 02:34:55 temporary clouds would also throw it off 02:35:32 <|amethyst> !crashlog 02:35:33 13415. MakeMeASandwich, XL25 HuVM, T:65412 (milestone): http://crawl.akrasiac.org/rawdata/MakeMeASandwich/crash-MakeMeASandwich-20151208-043131.txt 02:35:43 <|amethyst> !crashlog -2 02:35:44 No milestones for -2 (crash). 02:35:48 <|amethyst> !crashlog * sprint 02:35:48 595. Surr, XL9 DsMo, T:2190 (milestone): http://crawl.develz.org/morgues/trunk/Surr/crash-Surr-20151208-071203.txt 02:36:04 <|amethyst> oh right 02:36:10 <|amethyst> the thing I was looking for was in travis 02:36:36 -!- iFurril has quit [Ping timeout: 246 seconds] 02:36:47 <|amethyst> all three of those crashes in travis have been from los_csc.lua 02:37:02 <|amethyst> but running it locally over a few dozen seeds I have yet to crash 02:37:10 -!- Xenobreeder has quit [Ping timeout: 252 seconds] 02:37:43 -!- Patashu has quit [Remote host closed the connection] 02:38:27 -!- Patashu has joined ##crawl-dev 02:39:28 -!- amalloy_ is now known as amalloy 02:52:47 -!- Enthusiasm has quit [] 03:00:02 -!- omarax has quit [Remote host closed the connection] 03:01:22 -!- tedric has quit [Ping timeout: 252 seconds] 03:01:33 -!- ystael has quit [Ping timeout: 244 seconds] 03:04:00 -!- WalkerBoh has quit [Remote host closed the connection] 03:04:57 -!- Sorbius has quit [Ping timeout: 246 seconds] 03:08:04 -!- ldierk has joined ##crawl-dev 03:14:02 -!- Blazinghand has quit [Read error: Connection reset by peer] 03:14:56 Unstable branch on crawl.beRotato.org updated to: 0.18-a0-721-g8fc53f4 (34) 03:27:21 -!- DrKe has quit [Ping timeout: 246 seconds] 03:27:58 may i take the time to point out how good dcss autoexplore is compared to like every other roguelike that has it? 03:29:39 I'll allow it 03:31:25 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 03:31:49 heh 03:31:57 most of them don't even have it of course 03:32:07 which just makes you realize how much you miss it when they don't 03:32:44 -!- ussdefiant has quit [Ping timeout: 250 seconds] 03:32:45 -!- DrKe has joined ##crawl-dev 03:34:17 -!- mopl_away is now known as mopl 03:45:22 there are developers that say if you need it, the design of your game is broken ;-) 03:49:23 -!- ldierk has quit [Ping timeout: 272 seconds] 03:56:08 -!- angelichorsey has quit [Ping timeout: 250 seconds] 04:00:02 -!- omarax has quit 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has quit [Quit: Page closed] 07:57:33 -!- panicbit has quit [Remote host closed the connection] 08:00:00 -!- omarax has quit [Remote host closed the connection] 08:01:20 -!- Lasty has quit [Quit: Leaving.] 08:01:46 -!- Lasty has joined ##crawl-dev 08:03:15 -!- ldierk has quit [Remote host closed the connection] 08:10:16 -!- kuniqs has quit [Quit: Page closed] 08:12:19 -!- tensorpudding has quit [Ping timeout: 256 seconds] 08:19:09 -!- joy1999 has quit [Read error: Connection reset by peer] 08:26:14 -!- joy1999 has quit [Quit: Http://www.ZeroIRC.NET ˘Ć Zero IRC ˘Ć Ver 2.9G] 08:35:02 -!- debo has quit [Quit: orb spiders :(] 08:35:57 -!- PsyMar has quit [Quit: witty quit message goes here] 08:47:45 -!- siepu_ has quit [Ping timeout: 240 seconds] 08:58:16 -!- Surr has quit [Quit: Page closed] 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:07:00 -!- donblas has quit [Quit: Page closed] 09:08:27 is the option to run all tests just "-test" with no args? 09:10:47 oh, apparently one of the tests expects to fine shoals hut doors 09:10:54 and is probably confused by grunt's shoals end 09:11:17 hrm, but then it'd be confused by the hangedman end as well 09:11:23 maybe it's been confused that way for some time 09:15:22 -!- Xenobreeder has joined ##crawl-dev 09:19:48 well, looks like this passes all tests 09:20:09 03wheals02 {gammafunk} 07[stone_soup-0.17] * 0.17.0-58-gac72e46: Fix the targetter sometimes claiming the last square was hit twice. 10(3 days ago, 2 files, 74+ 94-) 13https://github.com/crawl/crawl/commit/ac72e4667575 09:20:09 03wheals02 {gammafunk} 07[stone_soup-0.17] * 0.17.0-59-ga2cb8c9: Fix a dazzling spray crash. 10(23 hours ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/a2cb8c95ad9c 09:20:09 03wheals02 {gammafunk} 07[stone_soup-0.17] * 0.17.0-60-g6fd51c4: Make a function static. 10(2 days ago, 2 files, 3+ 5-) 13https://github.com/crawl/crawl/commit/6fd51c4474a4 09:20:09 03wheals02 {gammafunk} 07[stone_soup-0.17] * 0.17.0-61-gff85356: Prevent using Gell's to move monsters onto deep water/lava (#10140). 10(2 days ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/ff8535645bec 09:20:09 03wheals02 {gammafunk} 07[stone_soup-0.17] * 0.17.0-62-g6743109: Avoid unnecessary copying in making dancing/spectral weapons. 10(2 days ago, 1 file, 2+ 5-) 13https://github.com/crawl/crawl/commit/674310942834 09:20:09 03wheals02 {gammafunk} 07[stone_soup-0.17] * 0.17.0-63-g7022f25: Warn properly when casting Tukima's on a dual-wielder (#10146). 10(2 days ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/7022f251c663 09:20:09 03wheals02 {gammafunk} 07[stone_soup-0.17] * 0.17.0-64-gcf7c5d0: Remove a stray space. 10(2 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/cf7c5d02f273 09:20:09 03wheals02 {gammafunk} 07[stone_soup-0.17] * 0.17.0-65-g2d1b7fa: Warn when a beam might poison a monster under TSO (#6851). 10(2 days ago, 1 file, 13+ 2-) 13https://github.com/crawl/crawl/commit/2d1b7fa006b7 09:20:09 03wheals02 {gammafunk} 07[stone_soup-0.17] * 0.17.0-66-gda1f115: Standardise prompt texts. 10(2 days ago, 2 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/da1f11536f24 09:20:09 03wheals02 {gammafunk} 07[stone_soup-0.17] * 0.17.0-67-ge64e463: Remove some more beam name checks. 10(2 days ago, 1 file, 5+ 4-) 13https://github.com/crawl/crawl/commit/e64e46331e70 09:20:09 ... and 6 more commits 09:20:56 -!- tollymain has quit [Quit: Connection closed for inactivity] 09:24:00 !tell wheals I cherry-picked a bunch of your commits into 0.17. There were no conflicts, although I couldn't cherry-pick 0.18-a0-711-g1260679 since it was empty relative to 0.17, but the follow-up that reverted it and another commit were fine. 09:24:01 gammafunk: OK, I'll let wheals know. 09:24:18 !tell wheals Let me know if any of those are a problem of if I missed anything 09:24:19 gammafunk: OK, I'll let wheals know. 09:25:56 |amethyst: fwiw since I saw you talking about this earlier, in my (somewhat limited testing) it appeared that the "temple behind glass vaults" both had enough visible behind glass that you could see both the temple entrance and the > (and a path between them)... if this isn't the case, the situation with them is worse than I thought 09:27:43 |amethyst: as in, GT always seemed to work fine if the level was autoexplored fully 09:30:02 |amethyst: I just cherry-picked some more fixes into stable, going to tag maybe this evening, let me know if you see anything missing/wrong 09:31:05 |amethyst: I'm certainly not opposed to adding in some sort of pathability check though if there is a good way of going about it 09:31:57 -!- elliptic has quit [Quit: Leaving] 09:37:26 regarding the temple thingy, the other vault that "breaks" is the altar behind glass walls one that's bigger than los can see from outside 09:38:14 <|amethyst> that was what I was thinking of 09:38:44 <|amethyst> but looking at it now, it looks like it's just wide enough that you can see the middle if you walk up to the glass 09:44:04 -!- ololoev has quit [Quit: Page closed] 09:44:46 -!- ystael has quit [Quit: Lost terminal] 09:45:28 -!- MarvinPA has joined ##crawl-dev 09:48:50 -!- siepu_ has quit [Ping timeout: 250 seconds] 09:52:05 autoexploer doesnt do that though 09:53:06 <|amethyst> I was under the impression autoexplore tried to put explore horizon in view at least even if it isn't reachable 09:54:25 <|amethyst> hm 09:54:36 <|amethyst> you're right, apparently it does not 09:55:16 <|amethyst> In the first three levels I made with &Pnicolae_overflow_hidden_temple , autoexplore connected the path 09:55:19 <|amethyst> Fourth time it did not 10:00:01 -!- omarax has quit [Remote host closed the connection] 10:00:11 -!- clouded_ has joined ##crawl-dev 10:00:23 yeah i dont understand the logic either 10:00:59 the case when one side of the vault has a single tile corridor going up, autoexplore seems to go a square further than it needs, but not all the way 10:01:02 @_@ 10:01:34 -!- PleasingFungus has joined ##crawl-dev 10:01:55 could always remove that vault or just say 'well its not significantly worse than current behaviour' 10:02:11 wonder if changing the stair direction would improve experience? 10:02:49 -!- st_ has quit [Ping timeout: 256 seconds] 10:02:51 i've always hated that vault tho :P 10:02:55 -!- clouded_ is now known as st_ 10:06:50 ditto 10:13:46 -!- Tux[Qyou] has joined ##crawl-dev 10:16:58 -!- Zekka has quit [Ping timeout: 272 seconds] 10:22:28 yeah, I wouldn't mind just removing the early altar/temple stair vaults, and I'm not sure I remember any glass stair vaults later on other than elevator (which isn't an issue) 10:26:03 -!- HellTiger has quit [Ping timeout: 256 seconds] 10:39:08 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 42.0/20151029151421]] 10:40:41 non-transparent elevator is annoying too 10:40:55 while we're on the subject, how about those isolated depths vaults 10:47:18 -!- geedmat_ has quit [Quit: Page closed] 10:49:05 -!- debo has joined ##crawl-dev 11:00:01 -!- omarax has quit [Remote host closed the connection] 11:00:06 -!- ontoclasm has joined ##crawl-dev 11:00:21 -!- Final has quit [Quit: Page closed] 11:02:05 -!- Evablue has quit [Ping timeout: 240 seconds] 11:16:41 -!- xtwv has quit [Ping timeout: 246 seconds] 11:22:15 -!- ystael has quit [Quit: Lost terminal] 11:31:05 -!- zer0code has quit [Client Quit] 11:35:06 -!- tedric has joined ##crawl-dev 11:35:11 -!- mopl is now known as mopl_away 11:39:38 -!- ontoclasm has left ##crawl-dev 11:44:01 -!- ontoclasm has joined ##crawl-dev 11:53:21 -!- molotove has quit [Quit: Leaving.] 11:53:39 -!- tedric_ has joined ##crawl-dev 11:54:51 -!- tedric has quit [Ping timeout: 252 seconds] 11:57:18 -!- siepu_ has quit [Quit: Leaving] 12:00:01 -!- omarax has quit [Remote host closed the connection] 12:01:10 -!- LexAckson_ has joined ##crawl-dev 12:09:32 -!- Rast-- has joined ##crawl-dev 12:12:20 -!- Rast- has quit [Ping timeout: 246 seconds] 12:23:33 Stable (0.17) branch on crawl.akrasiac.org updated to: 0.17.0-73-gb648821 12:23:49 -!- Kolbur has joined ##crawl-dev 12:24:08 fr: remove portals of golubria from the map that you already stepped through 12:24:54 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 12:28:01 Unstable branch on crawl.akrasiac.org updated to: 0.18-a0-721-g8fc53f4 (34) 12:37:55 -!- Gorgo__ has quit [Read error: Connection reset by peer] 12:44:26 -!- Ququman has joined ##crawl-dev 12:47:49 -!- AndChat58025 has joined ##crawl-dev 12:55:51 -!- Gorgo__ has quit [Quit: This computer has gone to sleep] 12:56:55 -!- zxc has quit [Read error: Connection reset by peer] 12:59:12 -!- apparatus has quit [Ping timeout: 252 seconds] 13:00:01 -!- omarax has quit [Remote host closed the connection] 13:04:43 -!- GauHelldragon2 has quit [Ping timeout: 250 seconds] 13:09:52 -!- SurpriseTRex has quit [Ping timeout: 272 seconds] 13:11:05 -!- OyGevalt has quit [Quit: Page closed] 13:12:42 -!- dtsund has joined ##crawl-dev 13:14:25 -!- Arivia has quit [Ping timeout: 240 seconds] 13:18:27 -!- tedric_ has quit [Ping timeout: 252 seconds] 13:20:41 -!- Kalir has quit [Changing host] 13:22:04 -!- Rast-- has quit [Read error: Connection reset by peer] 13:22:52 -!- Rast-- has joined ##crawl-dev 13:30:48 -!- Ektor has quit [Quit: Allez, @_+ tlm :)] 13:31:22 -!- KurzedMetal has quit [Read error: Connection reset by peer] 13:32:16 -!- Arivia has quit [Quit: Textual IRC Client: www.textualapp.com] 13:32:47 <|amethyst> Silly WIP Nemelex proposal: http://sprunge.us/jdGI 13:33:02 <|amethyst> well, not really a proposal 13:33:06 <|amethyst> more brainstorming 13:33:44 <|amethyst> doesn't solve the real problem, which is the inventory slot thing 13:33:56 <|amethyst> but ideally a couple of the abilities will make you burn through decks faster 13:36:21 <|amethyst> !tell dpeg any feedback on my Nemelex brainstorming? http://sprunge.us/jdGI 13:36:21 |amethyst: OK, I'll let dpeg know. 13:37:33 how about merging pakellas and nemelex? :P 13:42:35 <|amethyst> !tell dpeg I probably should have called "Mise" "Go Fish" instead :) 13:42:35 |amethyst: OK, I'll let dpeg know. 13:43:05 -!- Nattefrost has quit [Ping timeout: 253 seconds] 13:45:23 -!- ontoclasm has quit [Quit: Leaving.] 13:49:59 -!- Kramell has quit [Ping timeout: 246 seconds] 13:56:54 -!- bleak has quit [Ping timeout: 260 seconds] 14:00:01 -!- omarax has quit [Remote host closed the connection] 14:00:05 -!- Zekka has quit [Ping timeout: 240 seconds] 14:05:31 |amethyst: about the slot thing, what if decks of the same type are automatically combined together? this means that we can't really have abilities that let you stack or peek at the deck, but the "hand" that you are proposing adding plays a similar role 14:06:32 the rummage ability in your list would need to be changed or replaced but the others would work I think 14:06:36 <|amethyst> hyperbolic: I guess it would work if you remove id-peek 14:06:46 right, and that could be removed 14:06:58 <|amethyst> hyperbolic: I had been thinking about that, but I kept coming up with situations where you'd want to keep decks separate 14:07:11 <|amethyst> but as long as different strengths don't merge, and you can't peek, it wouldn't be so bad 14:07:36 <|amethyst> Rummage could be "look through as many cards as you want, pick 2, and discard the rest" 14:08:19 -!- ontoclasm has joined ##crawl-dev 14:08:23 to reduce slot usage further, could make nemelex only gift decks of a single type (which can contain every possible card) 14:08:24 <|amethyst> OTOH, it feels like no peeking greatly weakens decks for non-Nemelex 14:09:03 <|amethyst> hm... I kind of like being able to decide which kind of card to get, but I guess if you're using the hand you already get to do that 14:09:06 do players actually scroll-ID decks with non-Nemelex nowadays? I haven't been very impressed by doing so recently 14:09:36 if you want to fix the deck inventory issue you'd have to make all types usuable with 4-5 slots max 14:09:38 imo 14:09:52 <|amethyst> and that means you don't have to worry about "what if I want to rummage one destruction and one deck of dungeons 14:09:55 yes, i id decks 14:10:01 <|amethyst> " 14:10:18 especially id escape decks 14:10:39 <|amethyst> I do id decks hoping for elixir or alchemist, but then I don't actually end up using them even when I find them 14:10:42 -!- ZugAddict has quit [Ping timeout: 252 seconds] 14:10:53 and when it's a good card you have a panic button to carry around 14:10:54 <|amethyst> and I'm a bad player so I have no clue :) 14:11:16 Kolbur: yeah, it just feels like there are fewer really good cards now 14:12:55 how many types of decks are there currently? summoning, escape, destruction, wonders, war, ...? 14:13:47 <|amethyst> ??decks 14:13:48 I don't have a page labeled decks in my learndb. Did you mean: deck, ~deck. 14:13:49 <|amethyst> ??deck 14:13:50 deck[1/4]: A deck of intensely magical cards, in general significantly more powerful than scrolls, spells, or potions. Each deck contains 4-13 cards *independently* (no point counting) chosen according to 99% the deck's flavour, 1% the Deck of Oddities. See {deck of }, {card power}, { card}. 14:13:54 <|amethyst> ??deck[2] 14:13:55 deck[2/4]: You may perform the effect of the top card in a deck (which disappears, the deck vanishes when empty) by wielding the deck and then evoking it (with 'v'). Nemelexites also get deck abilities. 14:13:56 <|amethyst> ??deck[3] 14:13:56 deck[3/4]: Nemelex gifted decks: destruction, dungeons (not given in 0.14+), escape, summoning, wonders. Other decks: changes, defence, war. Virtual decks: battle, emergency, enchantments, oddities, punishment, transport. Virtual decks exist to serve as subdecks for real decks. 14:14:12 right, changes and defence 14:15:50 so it could be 6 types of decks if you cut out war (it's basically just summoning + defence anyway) 14:16:29 6 slots is still a lot but one could deal with that if all decks of this type would be shuffled into one item 14:17:09 Kolbur: there is also plain/ornate/legendary though 14:17:38 -!- zwisch__ has quit [Ping timeout: 246 seconds] 14:17:48 yeah that needs to go :D 14:18:03 or make it a property of cards, not entire decks 14:18:08 I think at least one of deck quality and deck type needs to go, yeah 14:18:19 at the very least for N-gifted decks 14:19:00 <|amethyst> could make gifted deck quality purely a function of piety level 14:19:19 <|amethyst> (or of gift numbers) 14:19:20 so each card has a quality that you can see when it's on top, if you don't like it you can discard the card instead of using it 14:20:58 removing quality altogether might be better IMO, so card power just depends on evo for non-N chars 14:21:12 maybe let players decide if they want newly found decks/card put on the top or the back of the appropriate deck type 14:21:22 that would make random decks more useful too potentially 14:21:47 |amethyst: I love the ability name "Mise" 14:21:53 <|amethyst> !tell dpeg updated http://sprunge.us/BKTT 14:21:54 |amethyst: OK, I'll let dpeg know. 14:21:56 (you'd have to train evo, but you wouldn't get plain decks) 14:21:58 <|amethyst> Lasty_: aww, I just renamed it 14:22:24 yeah or just entirely remove deck quality and let nem give a card power bonus that scales with evo skill 14:22:26 <|amethyst> Lasty_: since it's a mildly obscure piece of gamer slang 14:22:36 <|amethyst> mostly from one particular game 14:22:46 or piety like it already is 14:22:56 |amethyst: oh, I know -- it's based on one guy's "might as well" 14:22:57 <|amethyst> OTOH, if anyone is going to use card game slang, it would be Nemelex 14:23:03 -!- amalloy is now known as amalloy_ 14:23:15 |amethyst: overall I think that set of abilities is a big Nem improvement 14:23:26 |amethyst: tho what I really want is to remove decks as physical objects 14:23:59 <|amethyst> baby steps :) 14:24:07 -!- tedric has joined ##crawl-dev 14:25:01 -!- ProzacElf has joined ##crawl-dev 14:25:18 also, as someone pointed out in the forum on another Nem proposal, having a 0* piety-costing ability means being able to excommunicate yourself 14:25:25 -!- waat has quit [Read error: Connection reset by peer] 14:25:36 <|amethyst> Lasty_: by "Low cost" I envisioned 0 piety 14:25:41 <|amethyst> maybe 1 mp, maybe not 14:26:21 <|amethyst> I have to go, but maybe I'll put this in devwiki later 14:26:28 <|amethyst> or Tavern even 14:26:32 |amethyst: ah gotcha 14:26:34 <|amethyst> (okay, not Tavern) 14:26:37 haha 14:28:39 hyperbolic: hey, so, I was preparing to work on the stasis/clarity replacement amulet from the 0.18 doc -- the absorbtion amulet. I don't recall if we discussed that -- does that seem like a reasonable one to you? If so, should it absorb, say, walking into a teleport trap? What about being on the receiving end of MR-checking, purely-magical attacks like Pain and Agony? 14:30:07 aren't those negative energy based? 14:33:48 -!- Mordru has quit [Ping timeout: 252 seconds] 14:36:16 ??deck of summoning 14:36:16 deck of summoning[1/2]: Cards: {crusade card}, {herd card}, {pentagram card}, {dance card}, {foxfire card}, {bones card}, {repulsiveness card}. 14:36:28 can it be that this list misses the water card? 14:37:10 Kolbur: yeah, it's negative energy, but negative energy is, I assume, a form of magical energy; conversely, Throw Icicle for example conjures an icicle and then throws it at you. 14:38:46 the underlying question is: does negative energy get conjured or not? ;) 14:38:54 if it's not a conjuration, I assume not 14:41:41 Lasty_: as I said at the time, I don't like the idea because it isn't very well defined what it should block 14:42:03 Lasty_: it will basically just be "blocks random long list of stuff" 14:42:07 if you're having to ask these questions it already sounds too complicated to me, yeah 14:44:39 That seems fair. 14:45:49 I'll need to go back to the drawing board on this I think. I suppose MR already covers most sources of the effects clarity/stasis address, so arguably whatever fills that need only has to address the cases MR doesn't address... 14:46:18 Really permanent teleport trap vaults are the main issue 14:47:12 I suppose another way to do it would be to give bonus MR for MR checks but cost you some resource whenever your MR is checked. 14:47:22 That way it's exactly as complex as MR is 14:47:35 but then it doesn't do anything about vault-defined permanent tele traps 14:47:49 I'll think about it for a while and try to come back with something better 14:52:11 -!- Final has quit [Quit: Page closed] 14:54:38 what's the issue with permanent tele traps specifically? 14:55:08 they can block hallways 14:55:57 1) there are a few vaults that trap goodies under them; there are three ways to get those goodies: be a formicid, have stasis, or have apport. 2) On Zot:5 in particular, it's common to have permanent tele traps blocking both lungs 14:56:04 if any vaults are especially misusing them then it's a problem with that vault surely, and in places like hall_of_zot i don't think it's a problem to make players blink over them or have to trigger them if they somehow have no source of blinking either 14:56:09 Arguably case 1 doesn't require stasis existing 14:56:20 ah, hmm 14:56:38 how does triggering them help? 14:56:59 Kolbur: eventually you get teleported where you want to go 14:57:10 it'll get you past them, yes 14:57:38 yeah, I don't think there's any reason why we need a "common" item that blocks teleportation 14:57:42 well if you think that's acceptable... 14:57:55 crawl actually didn't have such a thing until 0.6 when stasis was added 14:58:26 (-Tele artifacts are still going to be a rare source of this) 14:58:55 (that said, I don't object to an amulet that gives -Tele + something else if you can think of a good something else) 14:59:51 Surr (L24 HOSk) ASSERT(mon->alive()) in 'abyss.cc' at line 697 failed. (Abyss:5) 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:00:12 -!- Lightli has quit [Ping timeout: 252 seconds] 15:00:20 Ah, sweet. In that case, that frees my design choices up significantly. 15:00:59 Giant eyeballs still exist rarely -- does it make sense to have equipment that deals with them? 15:01:19 (all other paralysis sources are avoidable with MR or food) 15:01:24 (except chaos melee I guess) 15:01:36 invis deals with them already 15:01:42 ah, true! 15:01:52 -!- CrayRabbit has quit [Ping timeout: 252 seconds] 15:02:11 Oh, also starcursed masses, but they already have counterplay 15:05:34 -!- amalloy_ is now known as amalloy 15:09:11 -!- Patashu has joined ##crawl-dev 15:11:03 -!- CKyle has joined ##crawl-dev 15:11:40 -!- bleak has quit [Ping timeout: 256 seconds] 15:13:41 -!- CanOfWorms has joined ##crawl-dev 15:16:57 -!- beogh has quit [Quit: Page closed] 15:19:03 -!- |amethyst has quit [Ping timeout: 250 seconds] 15:19:20 -!- simmarine has joined ##crawl-dev 15:20:10 -!- bobo_bobo has quit [Client Quit] 15:20:30 -!- apparatus has quit [Quit: Page closed] 15:22:17 -!- Sizzell has quit [Ping timeout: 272 seconds] 15:23:42 -!- tedric has quit [Quit: Page closed] 15:23:45 so, fr: channelling is passive 15:24:05 you just regain X mp on any turn when you don't do Y 15:24:10 -!- tedric has joined ##crawl-dev 15:24:56 active all the time with * sif piety, or when wielding the staff of whatever that staff is called now 15:25:13 staff of energy 15:25:16 yes 15:25:28 wucad mu and cboe are different enough that they can stay as they are, i guess 15:25:28 Food cost does slightly balance channeling now -- would that go away? 15:25:31 -!- |amethyst has joined ##crawl-dev 15:25:40 -!- ldierk has joined ##crawl-dev 15:26:33 well, i personally would remove the food cost, but if you wanted to keep it 15:26:55 a) have it toggleable, and b) it doesn't work at Very Hungry or lower 15:26:58 -!- Zekka has quit [Ping timeout: 256 seconds] 15:27:03 -!- Sizzell has joined ##crawl-dev 15:27:13 and/or, i guess 15:28:11 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 15:29:23 (note that i don't find food costs interesting ever) 15:29:33 (so take my opinion on that with a grain of salt) 15:31:29 -!- Evablue has quit [Quit: Evablue] 15:33:45 -!- Zekka has quit [Ping timeout: 240 seconds] 15:38:45 -!- Patashu has quit [Ping timeout: 240 seconds] 15:38:50 -!- TheSlamClam has quit [Client Quit] 15:46:25 -!- samurailink3 has quit [Quit: leaving] 15:48:03 -!- Mordru has quit [Ping timeout: 252 seconds] 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:01:10 !tell gammafunk pls cherry-pick: dis_grunt_layers and layout_gridlike fix if that hasn't been done yet 16:01:10 Grunt: OK, I'll let gammafunk know. 16:03:04 !tell gammafunk 15541d7, dd15e31 16:03:04 Grunt: OK, I'll let gammafunk know. 16:04:41 <|amethyst> so on the dev wiki 16:04:55 <|amethyst> is normal practice to add things at the top or bottom of brainstorm pages? 16:05:08 <|amethyst> Looks like bottom? 16:06:34 -!- Hiffwe has quit [Ping timeout: 272 seconds] 16:08:41 -!- HellTiger has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 16:08:54 -!- Mercuria1Alchemi has quit [Ping timeout: 256 seconds] 16:09:10 <|amethyst> !tell dpeg moved to https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:nemelex#give_nemelexites_a_hand 16:09:10 |amethyst: OK, I'll let dpeg know. 16:10:02 Stable (0.17) branch on underhound.eu updated to: 0.17.0-73-gb648821 16:14:03 -!- CKyle has joined ##crawl-dev 16:19:52 -!- amalloy is now known as amalloy_ 16:20:04 -!- amalloy_ is now known as amalloy 16:21:41 -!- carnivaltears has quit [Quit: Page closed] 16:22:17 -!- Hurricos has quit [Quit: Page closed] 16:23:05 what if we made hell beasts able to swim, and then made the player able to RIDE on hell beasts, so that you could use them to cross the water in coc:7 :P 16:23:15 finally find a use for geryon's horns! 16:27:04 yeah and then come up with a bunch of other mounts, riding skill and a god of mounts 16:28:09 <|amethyst> %git bonerider 16:28:09 07|amethyst02 * 0.15-a0-1569-gafcbb9f: New monster: bone rider (Patashu) 10(1 year, 6 months ago, 4 files, 43+ 10-) 13https://github.com/crawl/crawl/commit/afcbb9fc6327 16:28:15 Lasty_: there are a few more ways to get the goodies on a permanent teleport trap, fwiw 16:28:34 oh 16:28:34 ? 16:28:34 tornado and fan of gales both move items around, i think 16:28:40 I don't think that's true any more 16:28:40 tornado does not 16:28:41 <|amethyst> does summon forest work? 16:28:44 imprison does 16:28:51 <|amethyst> or similar terrain changers 16:29:00 <|amethyst> does rain work, for that matter? 16:29:06 ha, to make it shallow water? 16:29:10 <|amethyst> or does it refuse to cover up traps (I imagine that) 16:29:28 I don't actually know how most of these interact with traps 16:29:36 i don't either actually. maybe imprison doesn't 16:29:43 Rain will sink the item 16:29:43 bonerider... was that one stolen from wesnoth? :P 16:29:58 oh, yeah, also it won't cover trap 16:29:58 s 16:30:22 <|amethyst> Kolbur: no, the name is entirely my invention; the concept came from an offhand remark by Patashu in either GDD or CYC, I can't remember 16:30:38 <|amethyst> Kolbur: I think the name killed the idea :) 16:30:57 <|amethyst> players incapable of being mature 16:34:02 the BoneR 16:36:09 -!- Marvin is now known as Guest28513 16:38:23 -!- Guest28513 has quit [Remote host closed the connection] 16:39:30 -!- scummos| has quit [Ping timeout: 256 seconds] 16:40:39 -!- Kolbur has left ##crawl-dev 16:41:29 hurr hurr 16:42:33 ??bear 16:42:33 bear[1/2]: PARTICULARLY dangerous, particularly when you first see them, particularly when they get particularly low on particles of hp and go PARTICULARLY - BEARSERK! 16:42:47 ??bear[2] 16:42:47 bear[2/2]: Whats not to like about Robin Hood? Ill steal from the rich and give to a poor bear: me. Stay here, Friar Boo-Boo. 16:43:15 grizzly bears got axed right 16:43:30 so it's just black and polar bears now? 16:44:03 yeah 16:44:12 @??bear 16:44:12 can't place dummy monster: "bear" 16:44:17 @??black bear 16:44:17 unknown monster: "black bear" 16:44:20 @??black bear 16:44:20 black bear (02h) | Spd: 10 | HD: 6 | HP: 21-33 | AC/EV: 2/8 | Dam: 9, 5, 5 | Res: 06magic(20) | XP: 128 | Sp: berserker rage [11!AM, 06!sil, 04emergency] | Sz: Medium | Int: animal. 16:45:41 -!- LexAckson_ has quit [Read error: Connection reset by peer] 16:45:46 FR: raccoons that have maurice's stealing effect 16:46:12 yes! 16:47:36 <|amethyst> IMO they should be some marsupial instead 16:47:51 drop bears 16:48:02 linley was australian, we have to honor his memory 16:48:08 <|amethyst> platymagpie 16:48:21 <|amethyst> I guess that's a monotreme, not a marsupial 16:48:26 what, they hide stolen goods in their pouch? 16:48:27 I guess drop bears are like trapdoor spiders 16:48:34 <|amethyst> but even more characteristically Australian, so 16:48:50 <|amethyst> @??shambling magrove 16:48:50 unknown monster: "shambling magrove" 16:48:57 <|amethyst> @??shambling mangrove 16:48:57 shambling mangrove (04f) | Spd: 8 | HD: 13 | HP: 75-102 | AC/EV: 13/3 | Dam: 41 | 03plant, amphibious, unbreathing | Res: 06magic(100), 03poison, 12drown, 13neg+++, 13torm | XP: 673 | Sz: Big | Int: human. 16:48:57 also they should have a chance of spawning whenever you are next to a tree 16:49:00 <|amethyst> replace their fauna with dropbears 16:49:08 +1 16:49:09 no reason to not have dropbears AND raccoons 16:49:19 ProzacElf: we only have so many colors for the h genus! 16:49:27 <|amethyst> of course you'd have to rename them to shambling eucalypti 16:49:38 then you can place trash cans around the dungeon and have the raccoons pop out of them 16:49:41 <|amethyst> I think raccoons would be r 16:49:46 <|amethyst> not sure about drop bears 16:49:47 good point 16:50:11 drop bears are horrors, so they should be X 16:50:19 !nick amalloy hyperamalloy 16:50:20 Mapping amalloy => akm amalloy mountebank yollama hyperamalloy 16:50:22 <|amethyst> though h would be more biologically accurate for raccoons 16:50:37 <|amethyst> @??fire crab 16:50:38 fire crab (04t) | Spd: 10 | HD: 8 | HP: 44-65 | AC/EV: 9/6 | Dam: 1504(fire:8-15), 1504(fire:8-15) | Res: 06magic(40), 04fire+++ | Vul: 09poison | Chunks: 14noxious | XP: 781 | Sp: flaming cloud (d12) [11!AM, 06!sil] | Sz: small | Int: animal. 16:50:41 <|amethyst> @??turtle 16:50:41 unknown monster: "turtle" 16:50:53 <|amethyst> @??snapping turtle 16:50:54 snapping turtle (03t) | Spd: 8 (act: 80%; swim: 60%) | HD: 10 | HP: 42-79 | AC/EV: 16/5 | Dam: 30(reach) | amphibious, cold-blooded | Res: 06magic(40), 12drown | XP: 254 | Sz: Medium | Int: animal. 16:50:58 <|amethyst> @??crocodile 16:50:58 crocodile (07t) | Spd: 10 (swim: 60%) | HD: 5 | HP: 17-36 | AC/EV: 4/10 | Dam: 20 | amphibious, cold-blooded | Res: 06magic(20), 12drown | XP: 106 | Sz: Large | Int: animal. 16:51:20 <|amethyst> @??shard shrike 16:51:20 shard shrike (12b) | Spd: 30 | HD: 21 | HP: 87-122 | AC/EV: 2/18 | Dam: 2112(cold:21-62) | see invisible, fly | Res: 06magic(80), 02cold++, 08blind | XP: 5307 | Sp: throw icicle (3d30) [11!AM, 06!sil, 08breath] | Sz: tiny | Int: animal. 16:51:34 <|amethyst> @??komodo dragon 16:51:34 komodo dragon (04l) | Spd: 10 (swim: 60%) | HD: 8 | HP: 36-57 | AC/EV: 7/8 | Dam: 34 | amphibious, cold-blooded | Res: 06magic(40), 12drown | XP: 363 | Sz: Large | Int: animal. 16:51:47 <|amethyst> biology is not crawl's strong point 16:51:50 <|amethyst> I try to help 16:52:00 <|amethyst> %git :/mycologist 16:52:00 07|amethyst02 * 0.11-a0-1969-gb400b11: Giant spores are fungi. 10(3 years, 7 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/b400b11c33a4 16:52:36 Bamboomancer (L18 OpAs) ASSERT(in_diamond_int(r->start)) in 'ray.cc' at line 166 failed. (Elf:3) 16:52:39 I just realized, I haven't seen any ballistomycetes in years 16:52:43 did you remove them, you bastards 16:52:48 <|amethyst> essentially 16:52:52 you bastards 16:52:56 <|amethyst> spores no longer create them 16:53:25 ballisto levels were so fun 16:53:40 <|amethyst> I liked the ballisto minigame 16:53:45 <|amethyst> was a fun diversion 16:54:05 <|amethyst> but I can see that being tedium for some people 16:54:23 <|amethyst> particularly hardcore players who just want to get back to positioning and tactics 16:54:31 crawl doesn't need people who don't want to play crawl imo 16:54:45 |amethyst: it also wasn't exactly easy to understand 16:55:10 <|amethyst> (must go now, back later) 16:55:12 Wensley_: did you figure out your hells trouble? 16:55:31 rchandra: you misspelled 'hella trouble' 16:55:35 like i never really figured out how all the ballisto nonsense fits together, and am glad it's gone 16:55:37 rchandra: I have a blink ring so blinking will probably do me, and also I do have *some* flight potions for tough spots 16:55:57 Wensley_: access to passage of golubria? 16:56:03 but I am a troll and permafood is finite, so it's still a bit of a concern :P 16:56:23 amalloy: I haven't looked at the spell in years, isn't it like L4 dual school? 16:56:28 L4 tloc 16:56:39 it's such a good spell imo 16:56:55 I could probably get it castable with rings of int and wizardry, but again I am a troll with six int and no spellcasting or any spell levels 16:57:04 learn to swim 16:57:10 casting ice form is harder :P 16:57:43 amalloy: you must have missed my earlier suggestion where we let hell beasts swim, and then let players ride hell beasts, to put geryon's horn to good use :P 16:57:53 i didn't miss that, in fact 16:58:17 hell, nethack just had a new release and THEY have mounts, why not crawl!!!!! 16:58:24 dead game, no devs 16:59:03 I mean, also, we *could* just let players swim at huge penalties 16:59:04 once we have mounts, we can have mounted mounts 16:59:10 -!- Krakhan has quit [Changing host] 16:59:10 the bone rider rider... 16:59:37 instadeath-by-drowning has been so thoroughly almost-removed from the game at this point that it's somewhat silly that deep water is still impassible 16:59:37 ^ I thought that sort of thing was what killed it 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:00:20 used to be that you could just walk into deep water whenever you wanted! and in fact, there might have been legitimate tactical reasons to do so! 17:00:34 but noooo, "why would you want to do that?" :P 17:00:48 solution: remove deep water and lava 17:01:22 hyperbolic: no we need lava for lavapodes!! 17:02:56 lava for lava nymphs 17:03:14 Wensley_: it's kinda nice to have a terrain feature that you can see over but can't walk over. something between floor and wall 17:03:48 grate? 17:03:49 amalloy: crystal walls :) 17:03:59 -!- Gorgo__ has quit [Read error: Connection reset by peer] 17:04:16 you actually mean transparent walls 17:04:28 this problem would be completely solved if somebody just put some shallow water on coc:7 17:04:36 that's the only place it matters 17:04:58 antaeus doesn't have the budget for it! 17:05:05 rip 17:06:50 as consolation, make it so that you don't need flight for coc:7, *but also* remove all floor squares and replace them with shallow water :P 17:07:42 signed 17:07:46 -!- kvaak has quit [Ping timeout: 260 seconds] 17:07:49 -!- Gorgo__ has quit [Client Quit] 17:07:52 also remove flight completely 17:08:07 and add mounts! :) 17:08:16 FR merfolk buffs 17:08:32 merfolk are already kiting everything into the deep water on coc:7 :P 17:08:37 fr buff merfolk 17:08:51 muscle ladies 17:09:08 -!- kvaak has joined ##crawl-dev 17:09:26 !lg * won cv=0.17 s=crace 17:09:27 1577 games for * (won cv=0.17): 243x Minotaur, 163x Gargoyle, 101x Hill Orc, 90x Demonspawn, 78x Deep Dwarf, 74x Vine Stalker, 72x Troll, 60x Deep Elf, 55x Merfolk, 53x Ogre, 51x Ghoul, 48x Centaur, 44x Spriggan, 43x Draconian, 41x Formicid, 38x Naga, 37x Vampire, 35x Kobold, 34x Halfling, 34x Human, 34x Tengu, 33x Demigod, 31x High Elf, 31x Mummy, 29x Octopode, 25x Felid 17:09:37 merfolk aren't OP, go ahead and buff 17:10:11 !whichrace 17:10:11 No recent wins for . 17:10:14 !whichrace * 17:10:14 No recent wins for *. 17:10:28 !whichrace ie 17:10:29 269 recent wins: 37x Merfolk, 22x Octopode, 20x Deep Elf, 17x Demonspawn, 17x High Elf, 16x Draconian, 15x Human, 15x Naga, 13x Hill Orc, 11x Spriggan, 11x Mummy, 11x Gargoyle, 11x Demigod, 9x Vine Stalker, 7x Vampire, 6x Felid, 5x Halfling, 5x Troll, 4x Formicid, 4x Minotaur, 3x Ghoul, 3x Tengu, 3x Ogre, 2x Kobold, Deep Dwarf, Centaur 17:10:36 !whichrace -- 17:10:37 No recent wins for --. 17:10:43 !cmd !whichrace 17:10:43 Command: !whichrace => !lg * won recent $(if (or (re-find ru|Ru $*) (> $(length $*) 2)) $* class=$*) s=crace title:"${n} recent wins" stub:"No recent wins for $*." 17:10:52 -!- Lightli has joined ##crawl-dev 17:11:41 !whichrace ae|!ae 17:11:42 10980 recent wins: 1357x Minotaur, 975x Gargoyle, 750x Demonspawn, 618x Hill Orc, 528x Vine Stalker, 504x Deep Dwarf, 479x Troll, 415x Merfolk, 413x Formicid, 395x Deep Elf, 391x Draconian, 376x Ogre, 374x Octopode, 341x Naga, 313x Mummy, 305x Spriggan, 279x Human, 278x High Elf, 258x Vampire, 248x Centaur, 248x Kobold, 246x Ghoul, 238x Halfling, 234x Demigod, 207x Felid, 203x Tengu, 6x Imp, Djinn... 17:11:45 hacks accomplished 17:12:35 -!- Zekka has quit [Ping timeout: 250 seconds] 17:18:37 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 17:23:45 -!- GauHelldragon2 is now known as GauHelldragon 17:28:32 -!- ventricule has quit [Quit: Page closed] 17:32:00 -!- Morshu has quit [Ping timeout: 252 seconds] 17:35:43 -!- Foamed has quit [Quit: Leaving] 17:36:25 -!- ProzacElf has quit [Read error: Connection reset by peer] 17:36:41 -!- ProzacElf has joined ##crawl-dev 17:38:38 -!- Marvin is now known as Guest91263 17:45:11 bug: mummies still get "You feel a craving for the dungeon's cuisine" when putting on gourmand 17:45:18 release blocker right here 17:45:55 welp 17:46:01 gotta give mummies hunger now 17:46:04 for consistency 17:50:20 -!- scummos| has quit [Ping timeout: 256 seconds] 17:54:10 -!- Guest91263 has quit [Remote host closed the connection] 17:54:13 -!- Gorgo has quit [Quit: This computer has gone to sleep] 17:57:39 where can i find the code that's run when i press XE? 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:01:56 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 18:06:58 -!- Morphy has quit [Quit: Page closed] 18:07:01 Unstable branch on underhound.eu updated to: 0.18-a0-721-g8fc53f4 (34) 18:08:51 -!- surr has quit [Ping timeout: 252 seconds] 18:09:57 -!- apparatus has quit [Ping timeout: 252 seconds] 18:14:13 -!- siepu has quit [Read error: Connection reset by peer] 18:14:35 -!- Dixlet has quit [Read error: Connection reset by peer] 18:14:57 -!- Dixlet has joined ##crawl-dev 18:16:34 fr: beogh ability that gives all orcs in sight rF, rC, rP, and rN for a brief period 18:16:39 (except you) 18:16:45 -!- MakMorn has quit [Read error: Connection reset by peer] 18:16:58 -!- CanOfWorms has quit [Ping timeout: 256 seconds] 18:18:09 -!- MakMorn has joined ##crawl-dev 18:18:54 pak doesn't mind potions of magic, just channeling items, right? 18:20:06 right 18:21:03 they didn't show up as red, but i wanted to be sure before i used one 18:24:44 -!- NilsBloodaxe has quit [Quit: Page closed] 18:27:33 -!- tedric has quit [Ping timeout: 252 seconds] 18:31:25 -!- elliptic has joined ##crawl-dev 18:33:48 Grunt: I can't cherry-pick Grunt commits, surely that would destroy 0.17.1!!! 18:35:03 hrm, I guess I need to just revert those poorly-cherry-picked commits I made 18:35:14 my very first game as hyperamalloy, i took my first faded altar and got P. i have no idea how i'm supposed to play OgFE^Pakellas. Grunt, i blame you for this confusion 18:37:03 amalloy: well the good news is you're an ogre 18:37:09 srsly 18:37:09 amalloy: just kill dudes, and eat sometimes I guess 18:37:24 pick up gsc and evocables 18:37:54 smash Grunt with the gsc, zap gammafunk with the evocables. win, give the ORB to |amethyst 18:38:09 receive server admin powers 18:38:26 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 18:38:37 magicalfaerieponies (L17 MfWz) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster ice dragon failed to pathfind to (39,26) (the Orb) (Zot (ZotDef)) 18:38:45 ...zotdef... 18:39:26 !lg grunt p won 18:39:26 1. SGrunt the Brilliant (L27 KoAr of Pakellas), escaped with the Orb and 3 runes on 2015-11-25 05:03:07, with 1509548 points after 81178 turns and 4:21:43. 18:39:54 !lg devteamnp p won s=name,char 18:39:56 4 games for devteamnp (p won): SGrunt (KoAr), gammafunk (HaAr), elliptic (DDGl), Lasty (HuAr) 18:41:05 %git a2cb8c95a 18:41:05 07wheals02 {gammafunk} * 0.17.0-59-ga2cb8c9: Fix a dazzling spray crash. 10(32 hours ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/a2cb8c95ad9c 18:43:25 -!- ystael has quit [Ping timeout: 240 seconds] 18:43:35 -!- Pacra has joined ##crawl-dev 18:45:29 i got /confuse from P when i prayed at an ecumenical altar. do you get that for converting, or for hitting * piety? and is it always /confuse, or just any mid-tier wand? 18:45:29 !kw admins 18:45:30 No keyword 'admins' 18:48:04 !lg admins 18:48:05 23256. chequers the Chopper (L5 MiGl), slain by Pikel (a +0 whip of electrocution) on D:4 on 2015-12-08 07:05:55, with 198 points after 2253 turns and 0:02:29. 18:48:23 there's adminsnp as well I think 18:48:26 !nick adminsnp 18:48:26 Mapping adminsnp => johnstein hong medar tzer0 dplusplus chequers neil zkyp sd1989 18:49:09 ok. ty. 18:49:41 !lg adminsnp s=name,day(end) -graph:area 18:49:42 22012 games for adminsnp: https://shalott.org/graphs/818ff747b3cc7b55a76b805b23555144d5d6201c.html 18:50:44 !lg adminsnp !boring s=day(end),name -graph:area 18:50:45 20223 games for adminsnp (!boring): https://shalott.org/graphs/c440333f06ac427fc45ec7f1ca80edf9951b6a1b.html 18:52:45 -!- Zekka has quit [Ping timeout: 240 seconds] 18:54:11 for vault 8 and 9s, does it only pick from mom-pick-data.h? 18:54:28 or is there a chance to pick from basically anywhere? 18:55:17 buddy just ran into an iron golem on D:8. was trying to explain to him the mechanics of how. I know that there's just a chance, period, for extreme OOD monsters. 18:55:35 <|amethyst> amalloy: it's the ** gift, and can be any acquirement wand except for the big 3 (HW, haste, tport) 18:55:46 but I didn't know the limitations. i.e. I don't think you could ever see an OOF OOD in D, right? 18:55:47 johnstein: i think iron golems only exist for that heist vault 18:55:52 johnstein: it picked up from the currently defined monster list 18:56:03 *picks 18:56:32 which comes from the population entries unless there's a custom list defined 18:56:34 !vault lemuel_heist 18:56:35 Can't find lemuel_heist. 18:56:36 where is the currently defined monster list? all monsters? or a carefully selected subset? 18:56:52 !vault cheibrodos_stairvault_heist 18:56:52 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/float.des#l2970 18:56:53 johnstein: yeah, it will be the pop_ entry by default 18:57:09 johnstein: was it this vault? DEPTH: D:8-,!D:$ 18:57:22 -!- debo has quit [Ping timeout: 244 seconds] 18:57:31 (i'm pretty sure the answer is yes) 18:57:39 and it can't pick monsters from outside that 18:57:41 <|amethyst> yeah, that looks lik ethe only one 18:57:46 <|amethyst> also, scroll up one vault 18:57:53 as amalloy is saying it's probably that vault placing them 18:57:53 <|amethyst> that's just... 18:58:06 <|amethyst> fallopian 18:58:18 ??vaultmaking[2 18:58:19 hangedman[14/22]: https://crawl.develz.org/wiki/doku.php?id=user:hangedman 18:58:19 ok. that makes more sense. ty 18:58:29 ?/vaginal 18:58:29 Matching entries (1): vaultmaking[3]: I suggested to gamma earlier that I should remove the equivalent of the vaginal canal. It makes the vault look better as well. 18:58:47 he liked to make biology vaults 18:58:55 <|amethyst> ??womb level 18:58:56 I don't have a page labeled womb_level in my learndb. 18:59:00 gammafunk: where is the pop_ entry? 18:59:09 <|amethyst> johnstein: mon-pick-data.h 18:59:10 johnstein: they're in mon-pick-data.h 18:59:22 <|amethyst> pop_d[] in this case 18:59:25 -!- ystael has quit [Ping timeout: 240 seconds] 18:59:32 <|amethyst> (where iron golem does not appear, even as an OOD) 18:59:57 my answer had a nice extra word with a contraction, so I'd like the judges to consider that in the score and not only which response came first 18:59:57 <|amethyst> oh 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:00:09 <|amethyst> heh 19:00:21 <|amethyst> there are no points for grammar in ##crawl-dev! 19:00:32 dang 19:00:58 ah ok. got it gammafunk. so basically what I was originally thinking. it had to be from a vault and amalloy pointed me right to it 19:01:37 (since I couldn't find it in mon-pick-data for D) 19:01:40 the circle is complete 19:01:51 -!- CanOfWorms has joined ##crawl-dev 19:02:31 yeah, it's hard to always know how a given monster was generated, but if you see that it's not in the pop_ entry for the branch, then it should be from a vault 19:02:42 that explicitely placed that kind of monster 19:03:11 modulo things like monsters coming from other branches that have entrances on the level 19:04:06 and modulo things like 19:04:08 !bug 0007348 19:04:08 https://crawl.develz.org/mantis/view.php?id=0007348 19:04:47 so if I'm in wizmode and just force 20k turns on a floor or something, all the OODs that appear should be in mon-pick-data for that branch? 19:05:31 <|amethyst> yes, unless it's a floor with an encompass vault that sets the monster list, but I don't think those exist in D? 19:05:47 oh hm 19:06:00 <|amethyst> (technically it doesn't have to be an encompass vault, but that would be even worse) 19:06:11 <|amethyst> this functionality is used for things like zig levels 19:06:20 <|amethyst> or to let each wizlab have its own monster list 19:06:36 <|amethyst> dispite all being BRANCH_WIZLAB 19:06:43 <|amethyst> s/disp/desp/ 19:06:49 and holy pan I think? 19:06:52 <|amethyst> yeah 19:06:56 so if I'm on crypt:$ and wait out 20k turns on each of the encompass endings, I could see different OODs depending on whether that particular vault had some monsters not in mon-pick-data for crypt 19:07:10 <|amethyst> oh, sorry 19:07:13 <|amethyst> not the MONS: list 19:07:30 <|amethyst> there's a special dgn.set_random_mon_list() call 19:08:00 yeah, if that function isn't called, it'll use the pop_ entry for any spawns 19:08:33 so almost all encompass don't use that set_random_mon_list() function, so they'll use pop_ for spawns 19:08:41 <|amethyst> apparently there are a couple of depths vaults that do that 19:08:54 oh, really? 19:09:28 <|amethyst> radiant_caverns_{a,b}_rkd and hangedman_crystal_crosses_colossus 19:10:09 <|amethyst> the latter includes "place:" . you.where with a high weight 19:10:35 <|amethyst> so (assuming that works the way hm expected and doesn't just recurse) you just get somewhat higher chances for some monsters 19:11:00 !vault hangedman_crystal_crosses_colossus 19:11:00 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/depths_encompass.des#l645 19:11:26 <|amethyst> othoh 19:11:32 <|amethyst> !vault grunt_pan_frozen_over 19:11:33 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/pan.des#l2574 19:11:51 <|amethyst> does that actually work? without making the whole level spawn just blizzard demons and ice devils? 19:12:08 <|amethyst> pan lord levels also set the monster list 19:12:13 <|amethyst> and ice caves, and sprints 19:12:16 <|amethyst> I think that's all 19:12:39 does the function replace the normal _pop list? or just append additional monsters? 19:12:53 <|amethyst> it replaces it 19:13:45 <|amethyst> that's why hm did the trick with "place:" . you.where() in crystal_crosses 19:13:55 <|amethyst> assuming that trick works... 19:14:35 only an issue for encompass vaults? or if a float vault had it, could it replace it for the entire level? 19:15:59 <|amethyst> I think it's the whole level 19:16:08 <|amethyst> it's stored in env.properties currently 19:16:17 <|amethyst> I guess given the name that grunt vault is intentional 19:16:29 it is intentional 19:16:39 used to be a bigger list :) 19:16:48 but a lot of the enemies that were on it have gone away 19:17:13 ....like storm striders? 19:17:13 -!- Pacra_ has joined ##crawl-dev 19:17:21 storm striders were never on that list <.< 19:17:35 -!- Pacra has quit [Read error: No route to host] 19:18:14 <|amethyst> I don't know what yet, but we should have some item or monster pair named Sturm and Drang 19:18:41 <|amethyst> I guess Gyre and Gimble already exist 19:18:50 -!- kawatan has quit [Read error: Connection reset by peer] 19:18:52 <|amethyst> FR: Pakellas renames that unrand to "Gyro and Gimbal" 19:19:20 -!- Rast-- has quit [Read error: Connection reset by peer] 19:19:35 -!- Rast- has joined ##crawl-dev 19:20:22 -!- AltReality has quit [Read error: Connection reset by peer] 19:21:42 -!- Henzell has quit [Ping timeout: 260 seconds] 19:22:01 -!- serq has quit [Remote host closed the connection] 19:23:04 -!- Rotatell has quit [Ping timeout: 245 seconds] 19:23:04 -!- shmup has quit [Ping timeout: 245 seconds] 19:23:42 -!- Henzell has joined ##crawl-dev 19:24:12 -!- CrayRabbit has quit [Ping timeout: 252 seconds] 19:27:15 -!- Rotatell has joined ##crawl-dev 19:27:25 -!- NeremWorld has quit [Ping timeout: 240 seconds] 19:29:05 -!- Suga_H has quit [Ping timeout: 250 seconds] 19:32:13 -!- Ququman has quit [Read error: Connection reset by peer] 19:37:00 -!- Placid has quit [Quit: Page closed] 19:44:14 -!- Zekka has quit [Ping timeout: 256 seconds] 19:49:54 -!- CKyle has joined ##crawl-dev 19:50:35 -!- ontoclasm has quit [Quit: Leaving.] 19:51:06 -!- WalkerBoh has joined ##crawl-dev 19:53:21 -!- PleasingFungus has joined ##crawl-dev 19:54:02 I believe I have solved the Flying Skull Problem. 19:54:03 PleasingFungus: You have 1 message. Use !messages to read it. 19:54:19 Oh. I have an even better solution than ontoclasm's. 19:54:58 Basically, we just track how many skulls are in a group, and allow yred to gift skulls when some of a group have been destroyed (at a correspondingly reduced gift timeout, ofc). 19:55:59 PleasingFungus: ok, so we're removing yred 19:56:12 PleasingFungus: which god shall we remove after that 19:56:25 <|amethyst> Trog 19:56:29 nooooooo 19:56:36 !lg neil s=god% 19:56:37 11757 games for neil: 7896x (67.16%), 501x Vehumet (4.26%), 498x Lugonu (4.24%), 401x Trog (3.41%), 381x Elyvilon (3.24%), 328x Nemelex Xobeh (2.79%), 246x Sif Muna (2.09%), 201x Yredelemnul (1.71%), 189x Kikubaaqudgha (1.61%), 176x Okawaru (1.50%), 135x Makhleb (1.15%), 121x Zin (1.03%), 95x Fedhas (0.81%), 93x Ashenzari (0.79%), 92x Xom (0.78%), 88x Dithmenos (0.75%), 60x Cheibriados (0.51%), 47... 19:56:42 god, veh fiend 19:56:49 <|amethyst> :) 19:57:59 <|amethyst> !lg . s=crace% 19:58:00 11758 games for |amethyst: 1332x Deep Elf (11.33%), 1063x Demonspawn (9.04%), 791x Merfolk (6.73%), 700x Tengu (5.95%), 629x Spriggan (5.35%), 571x High Elf (4.86%), 541x Hill Orc (4.60%), 471x Naga (4.01%), 471x Human (4.01%), 451x Troll (3.84%), 437x Kobold (3.72%), 424x Gargoyle (3.61%), 383x Minotaur (3.26%), 377x Octopode (3.21%), 327x Centaur (2.78%), 299x Draconian (2.54%), 247x Vampire (2.... 19:58:07 <|amethyst> !lg . s=job% 19:58:08 11758 games for |amethyst: 1382x Wanderer (11.75%), 987x Conjurer (8.39%), 796x Fire Elementalist (6.77%), 579x Summoner (4.92%), 553x Earth Elementalist (4.70%), 519x Enchanter (4.41%), 499x Abyssal Knight (4.24%), 492x Ice Elementalist (4.18%), 488x Monk (4.15%), 443x Gladiator (3.77%), 434x Fighter (3.69%), 432x Berserker (3.67%), 406x Skald (3.45%), 373x Venom Mage (3.17%), 367x Wizard (3.12%)... 19:58:18 !lg . s=god% 19:58:19 361 games for amalloy: 175x (48.48%), 18x Lugonu (4.99%), 17x Sif Muna (4.71%), 14x Qazlal (3.88%), 14x Elyvilon (3.88%), 13x Okawaru (3.60%), 13x Ashenzari (3.60%), 12x Ru (3.32%), 12x Xom (3.32%), 11x Cheibriados (3.05%), 9x Kikubaaqudgha (2.49%), 8x Makhleb (2.22%), 7x Zin (1.94%), 6x Dithmenos (1.66%), 6x The Shining One (1.66%), 5x Nemelex Xobeh (1.39%), 5x Vehumet (1.39%), 4x Yredelemnul (1.... 19:58:35 really????????? i don't have enough ?s on my keyboard 19:58:38 PleasingFungus: I don't quite understand your solution. Is a group here "a set of flying skulls gifted all together by yred as a single gift" 19:58:47 yeah 19:58:49 !lg . s=god% 19:58:50 3468 games for gammafunk: 1927x (55.57%), 834x Sif Muna (24.05%), 373x Trog (10.76%), 130x Xom (3.75%), 50x Nemelex Xobeh (1.44%), 33x Okawaru (0.95%), 22x Lugonu (0.63%), 19x Vehumet (0.55%), 17x Makhleb (0.49%), 8x Zin (0.23%), 7x Yredelemnul (0.20%), 6x Gozag (0.17%), 6x Ru (0.17%), 6x Cheibriados (0.17%), 6x Elyvilon (0.17%), 4x Beogh (0.12%), 3x Ashenzari (0.09%), 3x The Shining One (0.09%), ... 19:58:52 one of the As in ontoclasm's diagram 19:58:55 <|amethyst> Wouldn't have to count the number even 19:58:55 why is sif so high 19:58:57 Sif and Trog <3 19:58:59 <|amethyst> just make the band a fixed size 19:59:08 |amethyst: yeah I was going to say that's also allowable 19:59:16 i think it's because i die a lot with sif, and i wanted polytheist 19:59:17 not *necessary* but reasonable 19:59:43 amalloy: I can't help but note your sif isn't as high as gammafunk's, for some reason. 20:00:01 <|amethyst> !lg gammfunk s=god / su o=% 20:00:01 No games for gammfunk. 20:00:02 -!- omarax has quit [Remote host closed the connection] 20:00:05 <|amethyst> !lg gammafunk s=god / su o=% 20:00:06 1438/3468 games for gammafunk: 1/1x Jiyva [100.00%], 1039/1927x [53.92%], 398/834x Sif Muna [47.72%], 0/6x Cheibriados [0.00%], 0/2x Iashol [0.00%], 0/3x Fedhas [0.00%], 0/3x Dithmenos [0.00%], 0/3x The Shining One [0.00%], 0/3x Ashenzari [0.00%], 0/4x Beogh [0.00%], 0/6x Ru [0.00%], 0/6x Gozag [0.00%], 0/1x Kikubaaqudgha [0.00%], 0/2x Pakellas [0.00%], 0/7x Yredelemnul [0.00%], 0/8x Zin [0.00%], ... 20:00:21 su is relatively recent 20:00:33 <|amethyst> I was expecting Trog to be on some of those Sus 20:00:36 no, ru is recent 20:00:37 !lg . s=god / cls=su|ie o=% 20:00:37 2470/3468 games for gammafunk: 1/1x Jiyva [100.00%], 1/1x Kikubaaqudgha [100.00%], 809/834x Sif Muna [97.00%], 1656/1927x [85.94%], 2/17x Makhleb [11.76%], 1/19x Vehumet [5.26%], 0/7x Yredelemnul [0.00%], 0/3x The Shining One [0.00%], 0/3x Ashenzari [0.00%], 0/4x Beogh [0.00%], 0/6x Ru [0.00%], 0/6x Gozag [0.00%], 0/2x Pakellas [0.00%], 0/6x Cheibriados [0.00%], 0/3x Dithmenos [0.00%], 0/8x Zin [0... 20:00:41 <|amethyst> I guess that's cheating :) 20:00:58 PleasingFungus: well, so you mean that when some members (not nec. all) of this group die, yred begins gifting...what exactly? single skulls? 20:01:01 -!- WorkSight has quit [Quit: Leaving...] 20:01:20 <|amethyst> a single skull as a gift with a really short timeout sounds reasonable 20:01:36 <|amethyst> so that replacing a whole batch of skulls costs as much as replacing a single creature 20:01:45 <|amethyst> you could have some hysteresis on it 20:02:03 <|amethyst> so you're more likely to just gift 2 or more at a time, with correspondingly increased timeout 20:02:07 I was thinking yred would replace however many skulls were missing - so if you were down to one from a group of three, yred would give 2 20:02:11 -!- debo has joined ##crawl-dev 20:02:17 at 2/3rds the normal gift timeout 20:02:21 !lg . s=god% 20:02:22 397 games for PleasingFungus: 162x (40.81%), 26x Trog (6.55%), 26x Lugonu (6.55%), 25x Okawaru (6.30%), 17x Makhleb (4.28%), 16x Xom (4.03%), 16x Cheibriados (4.03%), 14x Nemelex Xobeh (3.53%), 13x Vehumet (3.27%), 13x Sif Muna (3.27%), 12x Dithmenos (3.02%), 11x Fedhas (2.77%), 9x Ashenzari (2.27%), 8x Yredelemnul (2.02%), 6x Kikubaaqudgha (1.51%), 5x Zin (1.26%), 4x Qazlal (1.01%), 4x The Shinin... 20:02:28 well one thing I'm seeing from this is that the player will (presumably) know what their slots are 20:02:38 like they'll know that have X As, Y Bs, Z Cs 20:02:48 but they're not going to know the size of each "A" 20:03:03 <|amethyst> that's why I suggested making all flying skull bands the same size 20:03:03 the size? 20:03:06 that's an argument in favor of doing as - yes 20:03:08 that 20:03:26 amalloy: it's confusing, you need a diagram 20:03:37 <|amethyst> I mean, it would be better if bandy creatures were their own tier 20:03:39 fixed size bands 20:03:40 but it'll be fairly clear to the player once the ^ screen shows this< I guess 20:03:41 madness. 20:03:46 <|amethyst> but that would require a counterpart to flying skulls 20:03:51 flying toes 20:03:52 obv 20:03:54 Skeletal Sheep 20:03:58 we already have the curse precedent. 20:04:08 !curse Grunt 20:04:09 I assume you're doing all this without changing yred's other abilities? 20:04:12 yeah 20:04:12 !death PleasingFungus 20:04:13 Death has come for PleasingFungus... 20:04:16 nooo 20:04:18 It doesn't sound like they need a change with it, at least 20:04:40 <|amethyst> recall maybe could use slot instead of HD 20:04:41 crap I totally forgot yred has enslave soul 20:04:49 gammafunk: I hadn't been thinking about the ^ ui until earlier in this conversation - I guess we'll probably want to list them there...... 20:05:10 PleasingFungus: yeah I mean, I was assuming you're going to make it pretty clear to the player that these slots exist 20:05:15 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:05:22 because the god has become structured around them (gift-wise) 20:05:56 I'm undecided 20:06:09 well, if it were somehow not obvious to the player that they existed at all it'd be fine 20:06:12 <|amethyst> "Yredelemnul sends you a replacement foo" 20:06:23 <|amethyst> how many monster types does yred gift? 20:06:24 but I think the way you're desiging things it might become obvious that there's some structure 20:06:25 wouldn't that make it more obvious? 20:06:46 MONS_MUMMY, MONS_WIGHT, MONS_FLYING_SKULL, MONS_WRAITH, 20:06:46 MONS_VAMPIRE, MONS_PHANTASMAL_WARRIOR, MONS_SKELETAL_WARRIOR, 20:06:46 MONS_FLAYED_GHOST, MONS_VAMPIRE_KNIGHT, MONS_GHOUL, MONS_BONE_DRAGON, 20:06:46 MONS_PROFANE_SERVITOR 20:06:46 oops, multiline 20:07:00 <|amethyst> 12 monsters 20:07:03 <|amethyst> could make it 12 slots 20:07:07 PleasingFungus: yes it'd make it more obvious than "obvious that there's some structure but I don't know what it is, time to read the wiki/learndb I guess" 20:07:09 <|amethyst> I guess that would be a nerf 20:07:12 <|amethyst> later on 20:07:25 I mean maybe as you say it won't be apparent, but I'm kind of doubting that 20:07:30 gammafunk: I wasn't planning to conceal it, which, like you're saying, probably implies I have to explain it 20:07:46 yeah 20:07:54 <|amethyst> On the third day of corpsemas, the True God gave to me: Three flying skulls, two plain wights, and now-deprived-of-curses mummy 20:08:11 <|amethyst> s/and now/and a now/ 20:08:12 some simple descriptions I guess 20:08:21 "lesser servant of yred" "greater servant" 20:08:31 -!- GauHelldragon has quit [Ping timeout: 250 seconds] 20:08:35 the ^ screen could just say "Yredelemnul entrusts you with the command of a [small|modest|large|...] undead army." 20:08:35 I mean, I was figuring you'd just have some list on ^ 20:08:43 it doesn't need to make the slots explicit 20:09:09 "Given time and piety, Yredremnul will gift unto you a bone dragon, two servitors..." 20:09:14 or amalloy's thing, maybe 20:09:21 amalloy: I dunno though, the player is going to want to read spoilers about how these gifts work 20:09:26 though that's opaque if you don't already know how it works 20:09:30 so maybe not 20:09:40 tbf yred is presently that way already 20:09:48 since we have caps for bone dragons+servitors 20:09:58 <|amethyst> amalloy: e.g. it is not obvious that (say) vampire and skelewar are on the same list and one can replace the other 20:10:08 -!- Ladykiller70 has quit [Read error: Connection reset by peer] 20:10:09 -!- AndChat58025 has quit [Read error: Connection reset by peer] 20:10:12 w e l l 20:10:14 in this system 20:10:16 they wouldn't 20:10:17 is the thing 20:10:18 -!- AndChat58025 has joined ##crawl-dev 20:10:27 PleasingFungus: i thought they would each be an A or whatever 20:10:31 yes but 20:10:32 <|amethyst> PleasingFungus: I was thinking of ontoclasm's system with three tiers 20:10:33 in any given game 20:10:37 <|amethyst> ohh 20:10:39 yes I am also taking about that 20:10:43 <|amethyst> you always get the same replacement 20:10:46 exactly 20:10:59 otherwise you're encouraged to optimize your army by culling the ones you don't want 20:11:08 "I don't want a servitor, I want another bone dragon!" or vice versa I don't know 20:11:28 doesn't that lead to like..."i got a really crappy yred this game, all my As are flying skulls" 20:11:33 <|amethyst> yes, but I also don't want to encourage ctrl-q when you see your lists is bad 20:11:33 sure 20:11:45 that just implies that we should be careful with slot selection 20:11:49 <|amethyst> that's why I suggested one of each or something along those lines 20:12:01 or that 20:12:13 <|amethyst> s/lists is/list is/ 20:12:25 -!- xtwv has quit [Remote host closed the connection] 20:12:27 but how can you be careful? maybe a particular character type strongly prefers one A over the others, for some reason. like as a TeFi i'd value flying monsters much more highly 20:12:48 whereas for a MiFi flight isn't nearly as important 20:13:04 I'm OK with variance, and in fact like it, as long as it isn't such strong variance that it leads to ^Qs. 20:13:14 if that makes sense. 20:13:16 well it's a good idea to not overstate the importance of the specific flavors of meatbags 20:13:23 the thing with meatbags is that they're meatbags 20:13:27 they're just made of meat 20:13:28 ...meatbag! 20:13:36 meatbug? 20:13:36 * amalloy has a shirt that reads "I'm made of meat!" 20:13:43 <|amethyst> they cast spells by squirting air through their meat! 20:14:06 preposterous. how could meat ever hope to reach the ORB? 20:14:17 -!- Gorgo__ has quit [Quit: This computer has gone to sleep] 20:14:19 orb guardians: the other mystery meat 20:14:19 hm, makes me want to add a new unique 20:14:24 <|amethyst> FR: a golem unique that says... 20:14:25 <|amethyst> yes 20:14:27 <|amethyst> do it 20:14:31 <|amethyst> DO IT 20:14:36 just DO IT? 20:14:37 JUST. DO IT! 20:14:46 shia leMeat 20:14:59 <|amethyst> ??reserved clan names[cannibal] 20:15:00 reserved_clan_names[4/7]: Actual Cannibal Shia LaBeogh [|amethyst] 20:15:04 ! 20:15:07 now that djinn are gone, are there any species that aren't made of meat? 20:15:13 mu? 20:15:21 <|amethyst> mummy are jerky 20:15:23 vs? 20:15:24 they're just... stale meat. 20:15:24 vs 20:15:24 <|amethyst> same thing 20:15:28 <|amethyst> vs have meat 20:15:36 vs are a meat salad 20:15:37 <|amethyst> they're meat-plant symbionts 20:15:50 I think you'll find they're actually made of tofu 20:15:52 <|amethyst> gr are "stony flesh" but are at least partially meat 20:15:59 !apt 20:16:00 You must provide at least a race or a skill 20:16:03 !apt fighting 20:16:03 Fighting: Og: 3!, HO: 2, Mi: 2, Gh: 1, Fo: 1, Gr: 1, Mf: 1, Ko: 1, Dr: 1, HE: 0, Ds: 0, Ce: 0, Hu: 0, Te: 0, Fe: 0, Na: 0, Mu: 0, Op: 0, Vp: -1, Ha: -1, VS: -1, Dg: -1, DD: -1, DE: -2*, Sp: -2*, Tr: -2* 20:16:07 !wtf wtf 20:16:07 WTFF! 20:16:28 well maybe there should be some vs monsters so we can confirm or deny 20:16:30 Ents are made of twigs 20:16:33 <|amethyst> FR: bare "!apt" says "You must enable at least one race or skill." 20:16:47 <|amethyst> gammafunk: ITYM "elms" 20:16:53 maybe I do, yeah 20:17:20 !lg admins !boring s=month(end),name -graph:area 20:17:20 gr are one of those crawl things that you're really better off not thinking too hard about. 20:17:21 20899 games for admins (!boring): https://shalott.org/graphs/970f93ffea31bc2b335c86ca66432df15fdb94c4.html 20:17:28 <|amethyst> PleasingFungus: like McRibs 20:17:40 ...are those in crawl? 20:17:52 <|amethyst> sadly no 20:17:57 <|amethyst> %git :/mystery.meat 20:17:58 07|amethyst02 * 0.14-a0-3586-gdd10857: Give n_spe to mystery-meat renames. 10(1 year, 8 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/dd1085734485 20:17:58 !commit replace meat rations with McRibs when McRib is back 20:17:59 03ebering * 0.18-a0-481-gb537158: replace meat rations with McRibs when McRib is back 10(in the future, 47 files, 339+ 882-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=b537158 20:18:20 but... mcrib *is* back! 20:18:20 <|amethyst> I'm telling you, there's money to be made in product placement 20:18:38 monopoly crawl 20:18:48 every time you pick up a rune, you get two monopoly pieces 20:18:59 <|amethyst> "That was refreshing... but not as refreshing as a cold Coors 16-ouncer." 20:19:20 thanks for reminding me time for another cold refreshing 16-ouncer 20:19:40 *16 auv-er 20:19:46 c - 6 Silver Bullets 20:20:11 <|amethyst> an auv is 1 millicell 20:20:35 <|amethyst> one aud on each side 20:21:43 drinking while playing crawl *is* popular 20:21:49 there's probably money to be made 20:22:00 don't quaff and tab 20:22:50 heh 20:23:05 Grunt: spectating someone who got an iron rod from a lab & tried to gift it to his orcish follower 20:23:12 but couldn't.... 20:23:12 dang...... 20:23:30 a so began Yet Another Grunt Branch... 20:23:49 gammafunk: not until dancing ranged weapons and rods :b 20:23:52 <|amethyst> um 20:24:03 <|amethyst> so let's suppose for the sake of argument that worked 20:24:25 <|amethyst> wouldn't the existence of a friendly orc with a shotgun be bad news for all your *other* orcs? 20:24:40 I'm pretty sure I tracered the shotgun properly 20:24:42 BeoghTakeTheShotgun 20:24:54 <|amethyst> Grunt: so they'll only shoot the redshirts 20:24:58 |amethyst: yes 20:25:00 <|amethyst> Grunt: sounds not so bad, actually :) 20:25:15 learn add devteam 20:25:25 !lg beoghtakethewheel 20:25:26 2. BeoghTakeTheWheel the Chopper (L5 VpFi), slain by a gnoll (a +0 spear) on D:4 on 2014-07-18 05:05:54, with 191 points after 1778 turns and 0:06:48. 20:25:31 shame 20:26:04 Grunt: please imagine this: orcish ally with rod of clouds. 20:26:07 ! 20:26:31 that does sound like a problem waiting to happen 20:26:43 (pardon me while I imagine a squad of warlords. with shotguns.) 20:26:57 how Doomed would that make us? 20:27:06 (also I am enjoying how we are calling it a shotgun. no attempt at all at obfuscation.) 20:29:36 more fun that way... 20:31:00 we just need a BFG9000 20:31:43 isn't that inacc 20:31:47 or ignition 20:34:09 ignition feels closer 20:34:40 wonder if you could make a good high-level spell that's the bfg. 20:35:05 lehudib's crystal irradiation 20:35:12 what if it were so big...so MASSIVE...that it created a black hole 20:35:24 <|amethyst> amalloy: that's a different FPS 20:35:28 <|amethyst> they have one of those 20:35:56 CanOfWorms: not EVERYTHING I do is about irradiation... 20:36:30 <|amethyst> radius-3 hellfire sounds good enough 20:36:40 a 5-headed glowdra walks into view. 20:36:46 the 5-headed glowdra bites you!! (x5) 20:36:56 you feel a little pissed off. 20:37:04 sorry, glowdra is probably already a pokemon 20:37:06 you grow a pair of horns. 20:37:16 you feel less energetic. 20:37:20 you feel odd. (x2) 20:39:23 here's something funny 20:39:25 !lg * recent --fe s=crace / won o=% 20:39:26 378/48452 games for * (recent --fe): 17/217x Minotaur [7.83%], 12/181x Deep Dwarf [6.63%], 4/120x Centaur [3.33%], 7/242x Felid [2.89%], 13/526x Vine Stalker [2.47%], 11/484x Formicid [2.27%], 2/131x Imp [1.53%], 19/1367x Demigod [1.39%], 1/83x Merfolk [1.20%], 11/1070x Naga [1.03%], 29/3155x Demonspawn [0.92%], 9/996x Human [0.90%], 29/3424x Gargoyle [0.85%], 11/1322x Hill Orc [0.83%], 4/499x Tro... 20:40:04 must've been one of those competition things the kids are into these days 20:40:10 was mife a nem choice 20:40:26 i think so, CanOfWorms 20:40:27 I was thinking that or csdc 20:40:30 not csdc 20:40:50 only one of the 16 wins was in the last t 20:40:50 wasn't a nem choice either 20:40:51 odd 20:40:56 huh 20:41:01 ahh 20:41:03 but 11 in t0.16 20:43:14 -!- MorshuQuest has quit [Quit: Page closed] 20:45:29 !hs * vs pakellas 20:45:31 43. comborobin the Grand Gadgeteer (L25 VSNe of Pakellas), escaped with the Orb and 3 runes on 2015-12-06 17:50:29, with 1830570 points after 54403 turns and 2:48:05. 20:45:37 wow 20:45:41 power combos 20:45:46 actually I have no idea how that interacts. 20:46:08 <|amethyst> I thought it would be broken, but you lost a lot more by giving up mp regen 20:46:16 <|amethyst> than other races, I mean 20:46:57 mmm, VS of P 20:47:02 that was one of the two big questions I had 20:47:04 the other being DD of P 20:48:28 Quite Powerful...? 20:49:01 !hs * dd p trunk 20:49:04 -!- Daekdroom has quit [Quit: Leaving] 20:49:05 104. MistraI the Brilliant (L27 DDFi of Pakellas), escaped with the Orb and 15 runes on 2015-12-05 08:20:39, with 20959473 points after 72682 turns and 4:52:10. 20:49:11 15-runable apparently 20:49:18 nice 20:49:26 -!- waat has quit [Ping timeout: 240 seconds] 20:49:34 well being able to recharge /hw forever sounds real nice 20:50:07 -!- AndChat58025 has quit [Ping timeout: 250 seconds] 20:50:09 !tell Lasty I had a W idea the other day 20:50:09 Grunt: OK, I'll let lasty know. 20:50:16 :o 20:50:28 is this wulndraste W or a new W? 20:50:32 !tell Lasty mainly I remembered this proposal: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=12148 (which I found again just now) and thought it could mesh well with the no backtracking conduct 20:50:33 Grunt: OK, I'll let lasty know. 20:50:42 !tell Lasty not the particulars of that, but the basic idea 20:50:42 Grunt: OK, I'll let lasty know. 20:50:47 elliptic: you ruined the vaults ambush vault!!!! 20:50:58 PleasingFungus: rip.... 20:51:11 don't have to take the upstairs to check where they go, now.... 20:52:35 !tell Lasty Wulndraste the Unwavering or similar :) 20:52:35 Grunt: OK, I'll let lasty know. 20:52:48 huh, he's actually reviving that? 20:52:53 I was thinking of going back to it myself... 20:52:53 ? 20:52:56 so many projects. 20:53:03 no, this is just an idea I had the other day 20:53:10 o 20:53:13 I assumed it was a response 20:53:14 since Lasty seemed unsure of how to proceed 20:53:29 and I remembered this proposal and thought meshing the two basic ideas together might be interesting 20:53:36 "stand your ground! no backtracking on me now!" 20:54:39 what proposal, sorry? 20:54:46 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=12148 20:55:12 hm 20:55:21 I mean, not the particulars, but the basic idea 20:55:26 sure 20:55:36 I think some stuff vaguely like that was suggested before 20:57:08 wrt wulndraste 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:02:39 -!- Morphy has quit [Ping timeout: 252 seconds] 21:02:50 I wonder how sad people would be if I removed fire / poison breath as random muts for species without innate breaths 21:03:35 -!- Gorgo has quit [Quit: This computer has gone to sleep] 21:03:38 PleasingFungus: nobody would notice without reading git-log 21:04:00 mm 21:04:00 <|amethyst> just clustering illusion, nothing to see here, move along 21:04:08 c-clustering illusion...!? 21:05:14 PleasingFungus: removing or fixing them are both reasonable 21:05:28 do you have any particular thoughts for fixing? 21:06:02 two levels instead of 3 21:06:20 that'd help, but idk that it's a fix 21:06:22 -!- inire has quit [Read error: Connection reset by peer] 21:06:39 <|amethyst> make them depend more on XL than mutation level? 21:06:47 <|amethyst> or maybe not "more" 21:06:50 that, and keeping only one of them 21:07:07 ? 21:07:23 generic "breath mutation" so you don't get badfire + badpoison 21:08:02 can you actually get both right now? 21:08:07 I vaguely thought you couldn't 21:08:23 might have been changed, I've had both in the past 21:08:33 yeah you can't, I think 21:08:33 you can't, it was changed relatively recently 21:08:58 %git :/breath weapon 21:08:58 07MarvinPA02 * 0.17-a0-205-gb91930f: Make breath weapon mutations conflict 10(9 months ago, 1 file, 7+ 7-) 13https://github.com/crawl/crawl/commit/b91930f21f49 21:11:13 MarvinPA: any opinion on reducing to 2 levels / removing from random gen for species without the innate / ? 21:13:21 either seems fine to me, i'd say removing from random gen would be pretty okay 21:13:45 i guess that would imply removing breathe fire as a mut entirely since red dracs don't actually use it 21:13:47 -!- xczxc has quit [Quit: Leaving] 21:14:18 huh 21:14:34 and they can't get it, either 21:15:27 -!- ontoclasm has joined ##crawl-dev 21:15:35 it used to be possible to mutate fire breath as a plain drac, then turn red and have two identical breath weapons! iirc they both did the flame cloud thing despite one being from the mut and one from the innate 21:15:50 very nice...... 21:15:59 yeah that sounds familiar 21:16:28 -!- Pacra_ has quit [Read error: Connection reset by peer] 21:16:32 hmm 21:16:52 -!- Pacra_ has joined ##crawl-dev 21:16:52 did I forget to put white instead of transparency in sun demon eyes? 21:17:22 nope, must be an illusion 21:17:29 your editor seems to have issues with that 21:17:32 -!- debo has quit [Ping timeout: 272 seconds] 21:17:43 I remember having to replace white with transparency on the borders of tiles you've made 21:17:46 a few times I think 21:17:54 -!- Morphy has quit [Quit: Page closed] 21:18:11 yeah usually I forget to add transparency 21:18:33 -!- MarvinPA has quit [Quit: Leaving] 21:18:41 but the sun demons might have transparency where they shouldn't 21:20:27 -!- ProzacElf has quit [Remote host closed the connection] 21:20:47 -!- ProzacElf has joined ##crawl-dev 21:20:53 CanOfWorms: nope, opaque 21:21:14 good 21:22:07 rchandra: were you thinking that 2-level breath would basically just remove the current level 1? 21:25:46 -!- Gorgo__ has quit [Ping timeout: 272 seconds] 21:26:22 -!- nicolae- has joined ##crawl-dev 21:27:05 either that or make it like a 1.5 21:27:40 crawl likes bigger pendulums so probably just go 0-2-3 21:28:23 bigger pendulums? 21:28:54 the biggest pendulums allowed by law 21:28:59 what's the problematic aspect with the breaths? balance? 21:29:18 when making changes the general approach is usually make a big change so you can more easily see its effect. I think dpeg said that 21:29:31 (sorry if I missed the discussion if it's already been rehashed a bunch) 21:29:54 there wasn't much discussion 21:30:12 -!- Kellhus has quit [Quit: Page closed] 21:30:25 my issue is that they give you yet another tactical, but aren't strong or distinctive enough to be commonly relevant 21:30:36 so they're just cluttering your mental set of options 21:30:43 *yet another tactical option 21:30:48 -!- Cacophony has quit [Quit: oh no am scare] 21:31:32 ok. I agree. I always feel obligated to use it when I get it but I've never been convinced it was the optimal option 21:31:47 <|amethyst> !learn add nfm https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:nemelex#give_nemelexites_a_hand 21:31:48 nfm[7/7]: https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:nemelex#give_nemelexites_a_hand 21:31:51 which is echoing your discussion 21:32:01 ty 21:32:03 |amethyst: got to hand it to that suggestion 21:32:15 i feel drawn to it 21:32:17 <|amethyst> branch will be hand-of-nemelex 21:32:23 ! 21:32:28 hand of nod? 21:32:37 !send CanOfWorms an obelisk beam 21:32:38 Sending an obelisk beam to CanOfWorms. 21:33:09 <|amethyst> If anyone can think of a better pun than "rummage", I'm all ears 21:33:24 <|amethyst> or something more obviously card-related 21:33:26 tutor 21:33:28 :v 21:33:34 <|amethyst> that was my first draft name 21:33:38 haha 21:33:42 <|amethyst> you missed the version where Go Fish was called Mise 21:33:43 death to mtg slang 21:33:53 pick a card? 21:33:59 well 21:34:10 i think nemelex was originally supposed to have more of a tarot-card flavor 21:34:14 <|amethyst> tuto and discard 21:34:20 so maybe you could name the abilities something along those lines 21:34:22 current ones do 3d2 at level 1, 3d4 at level 2, and 3d5 at level 3, if I'm reading it right 21:34:24 <|amethyst> nicolae-: the decks themselves are the tarot flavour 21:34:27 er, that's breathe flames 21:34:36 er, sorry, that's wrong 21:34:53 <|amethyst> nicolae-: Nemelex is a rapscallion, playing games with these profound tools of fate 21:35:20 cut deck? 21:35:23 it's 3d((4 + mut_level*4 + xl) / 3) 21:35:25 <|amethyst> like the Steve Allen quip 21:35:39 <|amethyst> "Last night I stayed up late playing poker with Tarot cards. I got a full house and four people died." 21:36:02 so max damage goes from 9 to 35 at level 1, 13 to 39 at level 2, 17 to 43 at level 3 21:36:33 not counting rounding 21:36:45 U - an uncursed amulet of nothing. 21:36:52 weren't these not supposed to be seen 21:36:57 did you transfer a save? 21:37:00 <|amethyst> I was also thinking of replacing Go Fish 21:37:09 the name or the power? 21:37:09 yeah, it was warding I'm sure 21:37:15 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 21:37:15 <|amethyst> since the 1* passive + active essentially does that 21:37:19 <|amethyst> nicolae-: the power 21:37:23 no, I think warding became dismissal 21:37:27 and rmut became nothing 21:37:28 well something happened 21:37:29 yeah 21:37:31 <|amethyst> nicolae-: I wanted something at 0* that would encourage you to use more cards 21:37:48 what about free id of the top cards 21:37:58 <|amethyst> ID of top card is problematic 21:38:14 Problematic... 21:38:15 <|amethyst> see the first paragraph about merging decks 21:38:27 yeah, i saw that, but i think i misunderstood the rationale there at first 21:38:33 -!- bobo_bobo has quit [Remote host closed the connection] 21:38:39 <|amethyst> basically, if you can ID the top card, you want to do whatever you can to avoid stacking decks 21:38:45 <|amethyst> so you have more known cards 21:38:50 <|amethyst> s/stacking/merging/ 21:38:58 https://en.wikipedia.org/wiki/Ruff_%28cards%29 21:39:01 yeah 21:39:42 <|amethyst> CanOfWorms: I'd prefer "Trump" since it's more widely known 21:40:00 Trump But Not The Donald Kind 21:40:03 <|amethyst> and wouldn't want to have both 21:40:11 <|amethyst> Trump, but not literally Hitler 21:40:19 -!- CanOfWorms has left ##crawl-dev 21:40:24 -!- CanOfWorms has joined ##crawl-dev 21:40:27 +1 for Trump 21:40:32 rummage to meld? 21:40:35 for the cards 21:40:42 meld is good 21:40:43 +1 for Meld 21:40:45 hmm 21:41:00 <|amethyst> Maybe if 0* Go Fish is eliminated, that would be the name of the 3* 21:41:15 Riffle 21:41:17 <|amethyst> that would also leave space for a 4* active 21:41:28 @??thorn_hunter 21:41:28 thorn hunter (00f) | Spd: 12 (swim: 120%) | HD: 15 | HP: 80-115 | AC/EV: 9/9 | Dam: 27, 23 | 03plant, amphibious, see invisible, unbreathing | Res: 06magic(100), 03poison, 12drown, 13neg+++, 13torm | Vul: 04fire | XP: 2113 | Sp: v.thorns (3d18) [11!AM, 06!sil], w.brambles [06!sil] | Sz: Large | Int: animal. 21:41:30 0* could be called pick a card 21:41:38 "speed 12, but speed 10 in water" seems funny to me 21:42:22 <|amethyst> gammafunk: floating I guess 21:42:33 |amethyst: haha, was that the reason? 21:42:43 <|amethyst> gammafunk: didn't check but that's my guess 21:43:02 <|amethyst> ah, not specifically 21:43:15 card-game words are silly 21:43:17 <|amethyst> it was just part of the changes for swamp 21:43:25 <|amethyst> %git 9d7b9d0 21:43:25 07DracoOmega02 * 0.14-a0-2169-g9d7b9d0: Adapt thorn hunters and lotuses to a marshy home 10(1 year, 11 months ago, 3 files, 9+ 9-) 13https://github.com/crawl/crawl/commit/9d7b9d09aaf0 21:43:29 yeah 21:43:43 there's always that bridge thing in newspapers that's completely unintelligible 21:44:13 the 1* passive seems like it'd add another interface step to evoking from a deck, since instead of evoke->card happens, it's evoke->card in hand->use hand ability 21:44:30 well you can still evoke cards normally 21:44:48 <|amethyst> CanOfWorms: no, not under the proposal 21:45:02 oh 21:45:03 <|amethyst> nicolae-: yeah, but in general you'd want to be able to decide to keep a card or not 21:45:14 hmm 21:45:14 <|amethyst> nicolae-: so I'm not sure how to avoid at least one extra step 21:45:15 @??doom hound 21:45:15 doom hound (03h) | Spd: 13 | HD: 20 | HP: 87-133 | AC/EV: 6/13 | Dam: 45, 30 | see invisible | Res: 06magic(20), 08blind, 13neg+++, 13torm | XP: 3378 | Sp: doom howl [11!AM, 06!sil] | Sz: Medium | Int: animal. 21:45:27 hm 21:45:29 !cmd .doomed 21:45:30 Command: .doomed => !lg * ikiller=doom_hound $* 21:45:36 good, someone already added that 21:45:37 just make the 0* not cost piety if you don't discard it? 21:45:38 .doomed 21:45:38 3. Elynae the Slayer (L21 GrCK of Xom), slain by a doom hound on Depths:2 (minmay_dotted_concentric_squares) on 2015-12-08 00:01:10, with 292297 points after 53848 turns and 1:18:51. 21:45:45 hm 21:45:47 .doomed s=place 21:45:48 3 games for * (ikiller=doom_hound): Zig:8, Depths:2, Elf:1 21:45:49 <|amethyst> CanOfWorms: the 0* wouldn't cost piety anyway 21:45:50 .. . . 21:45:54 hmm 21:45:55 <|amethyst> nor the 1* 21:45:57 hm?? 21:45:58 <|amethyst> hm 21:45:59 oh 21:46:01 maybe they should be demons. 21:46:09 very curious about that zig death 21:46:11 well then there's no problem 21:46:16 the 0* is the evoke from deck ability 21:46:16 .doomed zig 21:46:17 1. crawlian the Eclecticist (L22 DEFE of Vehumet), mangled by a doom hound on Zig:8 on 2015-12-06 23:34:03, with 406625 points after 21982 turns and 3:47:07. 21:46:18 .doomed zig -tv 21:46:19 1. crawlian, XL22 DEFE, T:21982 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 21:46:23 except better 21:46:34 (new nem redesign sounds fun. can I host the experimental now please?) 21:46:40 .doomed zig -tv:cancel 21:46:41 1. crawlian, XL22 DEFE, T:21982 cancel requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 21:46:43 .doomed zig -tv:<5.0 21:46:44 1. crawlian, XL22 DEFE, T:21982 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 21:46:45 heh 21:46:47 <|amethyst> CanOfWorms: but I think there's no reason to use the 0* when you have the 1* 21:46:51 I gotta go to dinner 21:46:56 rip... 21:47:03 hmm 21:47:12 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.92 [Firefox 42.0/20151029151421]] 21:47:14 <|amethyst> CanOfWorms: other than interface simplicity, and the game shouldn't encourage making an inferior decision for simplicity 21:47:23 what about making the 1* completely passive 21:47:27 <|amethyst> CanOfWorms: also, you have to at least say keep it or not with 0* 21:47:30 cards are just added into your hand as you gain piety 21:47:39 from where, though 21:47:46 <|amethyst> then the decks and your hand don't interact at all 21:47:47 from nem 21:47:52 unless decks are removed entirely 21:47:53 <|amethyst> the idea is to give you something to do with decks 21:48:05 hmm 21:48:18 maybe evoking from a deck evokes the card, on top of putting it in your hand? 21:48:46 but then you'd get two uses from the card 21:49:13 well, you are following the god of card 21:49:14 s 21:49:37 when you use a card, nem starts gifting you copies of it into your hand? 21:50:03 hmmm. draw two, play one immediately and the other goes into your hand? 21:50:11 <|amethyst> ontoclasm: never forget victory dancing :) 21:50:17 mm 21:50:51 yeah you can have that replace the 0* too 21:50:59 <|amethyst> in any event, the idea is that usually evoking a deck is something you would do in downtime between battles (probably one evoke could fill your hand) 21:51:07 draw two cards, pick one to evoke, the other enters your hand 21:51:14 <|amethyst> or if you expend your hand 21:51:30 <|amethyst> hm 21:52:18 <|amethyst> if there were neither deck types nor rarities you could just automatically fill the hand 21:52:46 so then decks you find in the wild or from nemelex just get shuffled into your existing deck? 21:52:59 <|amethyst> or stacked on the bottom 21:53:12 <|amethyst> in that situation a deck would from the player's point of view just be a number of cards 21:53:23 <|amethyst> (assuming no top ID) 21:53:25 yeah, if there's no way to stack it 21:53:39 deck of many things 21:54:33 would there be an upper bound on cards 21:54:45 <|amethyst> hand size is number of piety stars, deck size no 21:54:51 <|amethyst> if there is merging 21:55:13 hm. then i guess the 0* ability shouldn't reference the hand at all, otherwise it'd be totally useless at first 21:55:17 <|amethyst> I mean, there would be a practical rate limit based on gift timers 21:55:34 hmmm... 0*: draw two, play one, the other goes on the bottom? 21:55:40 <|amethyst> nicolae-: yeah, that's why the current one is there at all instead of making the 1* start at 0* 21:55:56 well, that wouldn't work, then you'd be encouraged to keep track of what went to the bottom 21:55:59 <|amethyst> nicolae-: hm... shuffled in might be better 21:56:03 yeah, i was about to say 21:56:06 -!- melenkurio has quit [Ping timeout: 240 seconds] 21:56:10 <|amethyst> nicolae-: otherwise deck identity matters and no merging 21:56:18 -!- MarvinPA has joined ##crawl-dev 21:56:31 <|amethyst> I guess even shuffled it it would still matter 21:56:53 <|amethyst> because you'd know that these N cards have a higher-than-average number of that card 21:57:00 yeah 21:57:02 <|amethyst> s/it it/in it/ 21:57:26 draw two, play one, discard one would work, then, except losing half your cards is probably not what anybody is looking for 21:57:34 unless there were more shitty cards to filter through, i guess 21:58:04 <|amethyst> I guess maybe the 0* doesn't need to be something to encourage using more cards 21:58:14 <|amethyst> I feel like there should be something at 0* even if minor 21:58:18 <|amethyst> maybe that's just a deck gift 21:58:18 hm 21:58:26 evoking from a deck takes very little time? 21:58:30 <|amethyst> (but so many of the altars already have that) 21:58:38 <|amethyst> that's a lesser version of the 6* 21:58:50 <|amethyst> 9 aut seems not too noticeable 21:58:58 well, wouldn't be the first god ability that's just a bargain bin version of a higher level god ability 21:58:59 <|amethyst> hm, maybe could work 21:59:31 maybe it could be quicker than the 6* version because you don't know what you're getting 21:59:47 <|amethyst> that's just weird 22:00:00 <|amethyst> I don't want it to be something we take away at 1* 22:00:05 -!- omarax has quit [Remote host closed the connection] 22:00:05 -!- MarvinPA has left ##crawl-dev 22:00:40 well, i was thinking the choice would be between "something you know from your hand at regular speed" vs. "something quick but you don't know what" 22:01:05 <|amethyst> nicolae-: hm, if you had a different interface for filling perhaps 22:01:40 if the player is expected to only have the one deck then auto-filling could be a thing 22:01:52 <|amethyst> I don't think that is too likely really, though 22:02:05 nicolae-: "topdeck" 22:02:14 <|amethyst> I could see getting rid of one of type and rank, but both might be a stretch 22:02:19 <|amethyst> s/rank/rarity/ 22:05:54 well, keeping type would let players have different decks for different scenarios 22:06:34 separate decks for separate rarities seems like it would make more sense to go 22:06:44 rare cards would just be rarer 22:08:00 <|amethyst> deck rarity doesn't card rarity very much anyway 22:08:16 <|amethyst> just card power, but that's also affect by evo, nemelex, ... 22:08:25 <|amethyst> card power level, rather 22:08:26 i think it would be cool if there were just one deck and new cards you found automatically got shuffled in / added to the bottom 22:08:50 and the benefit of nem is that you can put them into your hand instead of topdecking 22:09:00 (and do other fiddly cheaty things with them) 22:09:26 i like deck ranks, although the boundaries between them are very blurry 22:10:07 partially because nem's gifting code is quite variable what rarity you get, and partially because the effect of card power isn't very clear to the player, even when spoiled 22:10:44 <|amethyst> the only two effects of deck rank on card distribution are 1. damnation goes from nonexistent to 1/5 other cards' weight to 2/5 other cards' weight 2. Helix goes from 3/5 -> 4/5 -> 5/5 22:11:12 semi-related thing: please remove negative energy from rod of clouds, since it's really bad in extended and even outside extended it's not that great 22:11:26 i didn't even know deck rank affected card distribution at all. why does it? 22:11:46 chequers: really? i thought negative energy is pretty strong before extended 22:11:58 <|amethyst> amalloy: originally probably to protect low-level players? 22:13:01 <|amethyst> the gradiation on Helix doesn't make much sense to me 22:13:02 amalloy: equally to slightly less than acid imo 22:13:09 <|amethyst> because it's only a slight tweak 22:13:14 amalloy: so I mean, it's strong, but not noticeably more so than the other high power cloud 22:13:21 <|amethyst> unlike Damnation, where it doesn't occur at all in common decks 22:13:28 but then when you get to demons the rod only does something good half as often 22:13:41 ??damnation card 22:13:42 damnation card[1/3]: The Damnation card throws multiple creatures into the Abyss, the number of creatures increasing with power. You are a creature. However, that's not to say you will be thrown into the abyss, just that you might be (and your chance doesn't increase with power). Unless you're the only visible creature, in which case you will be. 22:13:44 use a different rod if you want a 15 rune rod 22:13:46 i see. that's fair i guess 22:13:58 swarm falls off sooner than clouds 22:13:59 rod of runes 22:14:02 evoke for a random rune 22:14:05 or a pan lord 22:14:08 ebering: the problem is you'd be encouraged to train evo to X magic point 22:14:26 acid/flame/cold are great in extended still 22:14:40 yeah, i don't mind falloff. I like swarm's falloff (although I agree with the tavern thread there are too many monster summoner evocables) 22:14:47 though if neg works on demonspawn I don't think it's really a problem 22:15:00 unknown monster: "gelid demonspawn warmonger" 22:15:00 %??gelid demonspawn warmonger 22:15:01 the evo break for acid is the same as neg 22:15:07 gelid warmonger (116) | Spd: 10 | HD: 15 | HP: 97-138 | AC/EV: 26/11 | Dam: 40 | 10weapons, 10items, 10doors, fighter, priest, evil | Res: 06magic(60), 02cold++ | Vul: 08holy++, 11silver | XP: 1605 | Sp: sap magic [11!AM], haste other [11!AM] | Sz: Medium | Int: human. 22:15:07 %??gelid warmonger 22:15:09 @??gelid warmonger 22:15:10 gelid warmonger (116) | Spd: 10 | HD: 15 | HP: 88-135 | AC/EV: 26/10 | Dam: 40 | 10weapons, 10items, 10doors, fighter, priest, evil | Res: 06magic(60), 02cold++ | Vul: 08holy++, 11silver | XP: 1588 | Sp: sap magic [11!AM], haste other [11!AM] | Sz: Medium | Int: human. 22:15:36 when you have a group of fiends/hellions you don't want to use rod of clouds even if you got to pick the type 22:16:41 -!- donblas has joined ##crawl-dev 22:16:48 evening everyone 22:18:21 ??ugt 22:18:21 ugt[1/1]: http://www.total-knowledge.com/~ilya/mips/ugt.html 22:19:33 well played 22:20:08 under 1k entries left to comb, i might have a final "people needing to sign off" list tonight 22:20:19 nice 22:20:54 it is quite a list compared to first time around 22:21:01 we have a significant number of one off authors 22:21:09 sorry :[ 22:21:20 but as long as we cover a few "huge" commiters 22:21:26 the exclude list should be tiny 22:23:38 magicalfaerieponies (L17 MfWz) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster phantasmal warrior failed to pathfind to (39,26) (the Orb) (Zot (ZotDef)) 22:24:21 what's this about 22:24:37 is this the copyright licensing or whatever 22:24:44 yes 22:24:53 woow zotdef lives! 22:25:06 nicolae-: https://github.com/crawl/tiles yes 22:25:21 ah 22:25:24 well i've made no tiles 22:25:25 roughly, crawl tiles were under no clear / consistent licensing 22:25:38 so let's try to go back to public domain since that's what rltiles started under 22:25:43 -!- ventricule has quit [Quit: Page closed] 22:25:57 and because licensing artwork is hard (tm) 22:26:09 -!- CKyle has joined ##crawl-dev 22:26:10 because i'm glutton for punishment after coding all day :) 22:27:00 magicalfaerieponies (L17 MfWz) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster fire giant failed to pathfind to (39,26) (the Orb) (Zot (ZotDef)) 22:27:42 magicalfaerieponies (L17 MfWz) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster tentacled monstrosity failed to pathfind to (39,26) (the Orb) (Zot (ZotDef)) 22:29:56 :) 22:30:06 &watch magicalfaerieponies 22:30:08 ^watch magicalfaerieponies 22:30:08 Watch magicalfaerieponies at: http://crawl.berotato.org:8080/#watch-magicalfaerieponies 22:30:53 &watchlink magicalfaeriEPONIES 22:30:54 http://crawl.berotato.org:8080/#watch-magicalfaerieponies 22:31:07 ^watch magicalfaeriEPONIES 22:31:07 No current CBRO game for magicalfaeriEPONIES. 22:31:12 magicalfaerieponies (L17 MfWz) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster iron dragon failed to pathfind to (39,26) (the Orb) (Zot (ZotDef)) 22:31:34 magicalfaerieponies (L17 MfWz) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster iron dragon failed to pathfind to (39,26) (the Orb) (Zot (ZotDef)) 22:31:45 good demonstration of why we removed zotdef 22:31:49 yes 22:31:54 magicalfaerieponies (L17 MfWz) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster ettin failed to pathfind to (39,26) (the Orb) (Zot (ZotDef)) 22:31:54 ?/failed to pathfind 22:31:55 Matching entries (1): it[8]: Monster it failed to pathfind! 22:32:41 chequers: are you checkers from irradiate.png (e771f3e3b02f8546e0a5e4109b49fa1a894ebfd1) 22:32:58 thuththy 22:33:59 is there a reasonable way to evoke my current rod in lua, given that some rods don't target? 22:34:04 also elliptic you are maybe on my list as well - did you do the artwork in e6667735293361999c7bee4c117aabc3ac58edf2 (shadow_dormant.png) 22:34:07 -!- Lasty has quit [Quit: Leaving.] 22:34:15 donblas: nope, I haven't done any artwork 22:34:34 ok, then that is the commiter, it was ambiguous from log 22:34:35 thanks! 22:35:15 magicalfaerieponies (L17 MfWz) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster iron dragon failed to pathfind to (39,26) (the Orb) (Zot (ZotDef)) 22:35:24 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 22:35:47 somebody might need to shut up that bot :) 22:36:11 -!- jstitch has quit [Quit: Bye] 22:36:48 "Switched to a new branch 'stand_your_ground'" 22:36:53 let's tinker with this a bit <.< 22:37:16 what is that branch for 22:37:27 :O 22:37:27 magicalfaerieponies (L17 MfWz) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster deep troll earth mage failed to pathfind to (39,26) (the Orb) (Zot (ZotDef)) 22:37:33 [stand_your_ground 37ba242] Wulndraste, take two: enums, text, basic stuff. 22:37:42 the stand your ground god concept I presume 22:37:42 :O 22:37:52 i was not familiar with such a concept 22:37:52 <|amethyst> Grunt: Think about direction, wonder why you haven't before 22:38:09 * Grunt is just going to press ever onwards <.< 22:38:25 -!- robmoose has quit [Remote host closed the connection] 22:38:27 isn't cheibriados the stand-your-ground god 22:38:29 finally crawl gets political 22:38:30 (I want to get the basics in place while I think about this) 22:38:45 so what was wrong with wuln the last time and what do you think can be doen to fix that 22:39:12 ??wulndraste[$ 22:39:13 wulndraste[5/5]: Wulndraste: you can't stairdance, but you're so strong you don't care. 22:39:28 basically the ability set didn't really work in any meaningful fashion 22:39:32 !lg . god=wulndraste won 22:39:33 1. SGrunt the Imperceptible (L27 VSGl of Wulndraste), escaped with the Orb and 3 runes on 2014-12-22 03:14:00, with 1733592 points after 64722 turns and 3:31:08. 22:39:33 ah 22:39:37 (context) 22:39:55 there was improved regen, move through crowd, ??? 22:40:02 robust and extra mp 22:40:04 you got significant HP+MP bonuses 22:40:09 also Change of Scenery 22:41:28 * 96b52ed - (HEAD -> master, origin/master, origin/HEAD) The scrub is complete. We have the list. (80 seconds ago) 22:41:34 ! 22:41:45 https://github.com/crawl/tiles/blob/master/COMMITS_TO_HANDLE.txt 22:41:52 if anyone is curious 22:42:24 for each person, if they don't have e-mail i get to scrub commits looking for mantis numbers and such, but woot 22:43:05 change of scenery teleported you to where monsters weren't, right 22:43:16 yeah 22:43:29 also gave you -tele iirc 22:44:10 yeah those seem kind of lackluster 22:44:43 i really like how the gnoll castle can be put anywhere. like depths:5. with draconians. 22:45:05 and the zot entrance inside 22:45:17 remember the dracmoat bug 22:45:32 ??epic bugs[draconian 22:45:35 epic_bugs[2/26]: I think I may have just played one of these (like a gnoll castle, but with draconians). Is it supposed to have 200-300 draconians? Or is there an error with the monster generation? https://crawl.develz.org/mantis/view.php?id=4101 22:46:05 <|amethyst> donblas: Steve "Cougar" Melenchuk is here right now. Say hi, Grunt. 22:46:13 hahaha 22:46:21 magicalfaerieponies (L17 MfWz) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster deep elf annihilator failed to pathfind to (39,26) (the Orb) (Zot (ZotDef)) 22:46:25 <|amethyst> donblas: bh is Brendan Hickey 22:46:26 cougar??? 22:46:47 <|amethyst> donblas: ţuţţy is me being cute about pubby, which also goes by buppy sometime 22:46:51 <|amethyst> s 22:47:08 magicalfaerieponies (L17 MfWz) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster mummy failed to pathfind to (39,26) (the Orb) (Zot (ZotDef)) 22:47:16 <|amethyst> CanOfWorms: https://en.wikipedia.org/wiki/John_Mellencamp 22:47:48 -!- Bcadren has quit [Quit: Give a man a fish and he will eat for a day. Teach him how to fish, and he will sit in a boat and drink beer all day] 22:47:51 |amethyst: awesome 22:48:10 grunt is already signed off 22:48:14 -!- Foamed has quit [Quit: Leaving] 22:48:44 hahaha 22:48:53 donblas: tabstorm is frequently on s-x webtiles chat 22:49:00 i *did* have a lot more draconians than you would typically see on depths:5 22:49:22 but i don't think in the 2-300 range =p 22:49:29 http://imgur.com/qalJdVG nice 22:49:52 <|amethyst> donblas: oh, nicolae is here too 22:49:52 heh 22:50:11 is grunt a mellencamp fan? or did you just figure it was the best way to mention him? 22:50:16 donblas: next time i see him/her i will let him/her know to contact you 22:50:20 <|amethyst> ProzacElf: his last name 22:50:26 that'd be awesome 22:50:28 oh right 22:50:29 haha 22:50:51 -!- Gorgo_ has quit [Quit: This computer has gone to sleep] 22:50:58 i get jokes 22:51:28 <|amethyst> apparently all the kids these days were born after he dropped the "Cougar" 22:51:29 xuaxua posts on tavern frequently, or at least used to 22:51:52 you might be able to get to him via tavern messages 22:51:54 oh yeah, scan forums as well 22:51:59 * donblas makes a list 22:51:59 do plain decks have a chance at all to get to power 1 or 2? or can only legendary decks do that? (and ornate only 0 or 1)? 22:52:05 "hi, Grunt." 22:52:06 magicalfaerieponies (L17 MfWz) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster death drake failed to pathfind to (39,26) (the Orb) (Zot (ZotDef)) 22:52:07 <.< 22:52:12 nah, i remember him as "john cougar mellencamp" 22:52:13 nicolae is here, yes 22:52:14 hi grunt 22:52:36 <|amethyst> donblas: "Kekitalo" is a misspelling of Eino Keskitalo (=evktalo) who may be on your list from the first time 22:52:40 I think ornate can do 2 and plain 1, with some insignificant chance of 2 from plain? 22:52:56 on a serious note though, i do like how that vault can appear pretty much anywhere with appropriately scaled monster 22:52:57 s 22:53:12 ProzacElf: yeah 22:53:12 which vault? 22:53:12 fr more vaults like that 22:53:12 nicolae-: hey, i have a number of artwork commits that are under your name (possibly, hard to tell in places) 22:53:17 magicalfaerieponies (L17 MfWz) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster deep troll earth mage failed to pathfind to (39,26) (the Orb) (Zot (ZotDef)) 22:53:19 Grunt: lemcastle 22:53:21 <|amethyst> !seen ebering 22:53:21 I last saw ebering at Wed Dec 9 03:38:29 2015 UTC (14m 52s ago) saying 'finally crawl gets political' on ##crawl-dev. 22:53:27 ah 22:53:36 i just got it on depths:5 with draconians for the first time 22:53:41 -!- Final has quit [Quit: Page closed] 22:53:44 ProzacElf, ontoclasm: i did the same thing kinda, with amalloy-card-club 22:53:54 magicalfaerieponies (L17 MfWz) ERROR in 'mon-movetarget.cc' at line 115: ZotDef: monster ice dragon failed to pathfind to (39,26) (the Orb) (Zot (ZotDef)) 22:53:56 it was....exhilirating 22:53:58 !vault card_club 22:53:59 Can't find card_club. 22:54:09 !vault card-club 22:54:10 Can't find card-club. 22:54:12 nicolae-: Would you consider allowing any past and/or future artwork done for Crawl to go under CC: Zero (public domain mostly) to match rltiles 22:54:14 !vault amalloy_card_club 22:54:14 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/mini_monsters.des#l2043 22:54:23 ah 22:54:27 donblas: i don't think i've actually provided any art but yes 22:54:38 wait, yeah, i think i did the current half-ass tiles for frostbite 22:54:49 you had some additions / modifications in commits 22:55:00 i can dig up the hashes if you want :) 22:55:00 amalloy: uh, that clearly needs a chance to place hounds 22:55:02 mostly to vaults, i don't know if those count 22:55:15 dogs playing poker? 22:55:25 sure, i'm curious 22:55:30 |amethyst: yessssssss 22:55:33 ? 22:56:33 <|amethyst> ebering: donblas has you on the list of people who have committed tiles and haven't signed off of a license for them 22:57:22 the poker vault can't actually spawn dogs playing poker 22:57:29 what is this bullshit 22:57:50 rchandra: looking at this, I don't see how plain or ornate can ever be higher than 0 and 1 respectively; https://github.com/crawl/crawl/blob/master/crawl-ref/source/decks.cc#L1350 22:58:00 elseif you.in_branch("Orc") then 22:58:02 MONS: hound, warg, hellhound 22:58:04 please 22:58:05 er 22:58:09 branch("Lair") 22:58:18 johnstein: yeah, that's part of why plain/ornate decks are generally pretty bad 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:00:13 nicolae-: https://gist.github.com/chamons/1addfa80910511c909e7 23:00:53 oh, that's nicholas, not nicolae 23:01:06 woops 23:01:07 elliptic: thanks. I just always thought there was a slight chance for them to be boosted. same for ornate decks past 1. good to know the Truth 23:01:16 it's fine 23:01:16 grabbed wrong blasted thing in buffer 23:01:18 * donblas tries again 23:01:30 -!- jstitch has quit [Quit: Bye] 23:01:54 try https://gist.github.com/chamons/f26f3a073ce41744c9eb 23:02:04 apologies 23:02:32 you're good. also that's me but i didn't make those tiles, i just mentioned an issue with them in chat and i guess i got credited with the original bug report 23:03:08 alright, then corin 23:03:12 who's already on the list 23:03:14 thank you! 23:03:14 yeah, who's that guy 23:03:15 k 23:03:16 welcome! 23:03:46 * donblas disappears due to crying baby 23:04:27 -!- Pacra_ has quit [Ping timeout: 250 seconds] 23:06:16 <|amethyst> donblas: that is Lasty here 23:06:41 corin or the crying baby? 23:06:47 zing 23:06:48 heh 23:06:48 <|amethyst> the former :P 23:08:10 <|amethyst> Zin should have a passive ability where if you have allies of the same species as you, they and you get bonuses based on how many there are 23:08:15 <|amethyst> it should be called "Zinergy" 23:08:24 that pun was zinful 23:08:46 earlier i noticed some comments re: overflow_hidden_temple and if it got removed or changed i don't think i'd be particularly brokenhearted 23:10:57 thanks |amethyst i'll probably just mail with the group of addresses I have and then call it a nihgt 23:11:28 feel free to send any more people to my e-mail and/or update that file w/ more info 23:11:40 -!- beogh has quit [Quit: Page closed] 23:13:08 -!- donblas has quit [Quit: Page closed] 23:16:12 -!- PleasingFungus has joined ##crawl-dev 23:16:46 Grunt: what was the answer to the mystery of the zig hound? 23:17:01 PleasingFungus: queue it up again 23:17:11 .doomed zig -tv:<2 23:17:12 1. crawlian, XL22 DEFE, T:21982 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 23:17:27 .doomed zig -tv:cancel 23:17:28 1. crawlian, XL22 DEFE, T:21982 cancel requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 23:17:28 .doomed zig -tv:<3 23:17:29 1. crawlian, XL22 DEFE, T:21982 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 23:17:38 I see cards 23:18:13 oh, no, it's just there. I didn't know zigs worked that way. 23:18:22 well, I'm fine with ziggers dying to doom hounds. 23:18:28 -!- DDFi has quit [Quit: Page closed] 23:18:30 ya 23:18:31 Tar zig 23:18:58 current thought: make them MH_DEMONIC to finally end the poly nonsense, since that's still apparently more common than I really intended, and *maybe* decrease the duration of Howl a little bit? 23:19:04 Or maybe leave it be for now. 23:19:20 doooom hounds 23:19:24 !doom nicolae- 23:19:26 hm 23:19:32 owned 23:20:03 !cmd !doom .echo $nick unleashes a terrible howl, and it begins to echo in ${*}'s mind! 23:20:04 Defined command: !doom => .echo $nick unleashes a terrible howl, and it begins to echo in ${*}'s mind! 23:20:06 !doom nicolae- 23:20:07 Grunt unleashes a terrible howl, and it begins to echo in nicolae-'s mind! 23:20:10 good 23:20:18 actually 23:20:25 dang 23:20:26 PleasingFungus: land multi_holi and make them MH_NATURAL | MH_DEMONIC 23:20:34 (this won't fix poly madness) 23:20:38 !cmd !doom .echo $nick unleashes a terrible howl, and it begins to echo in ${*}'s mind! The doom hound bites ${*}!!! x5 23:20:38 Redefined command: !doom => .echo $nick unleashes a terrible howl, and it begins to echo in ${*}'s mind! The doom hound bites ${*}!!! x5 23:20:49 oh 23:20:51 !cmd !doom .echo $nick unleashes a terrible howl, and it begins to echo in ${*}'s mind! The doom hound bites ${*}!!! x${rand 4 6} 23:20:51 Redefined command: !doom => .echo $nick unleashes a terrible howl, and it begins to echo in ${*}'s mind! The doom hound bites ${*}!!! x${rand 4 6} 23:20:54 why didn't I land that already? 23:20:55 !doom PleasingFungus 23:20:55 Grunt unleashes a terrible howl, and it begins to echo in PleasingFungus's mind! The doom hound bites PleasingFungus!!! x${rand 4 6} 23:20:59 close! 23:21:01 hm I forget how this works 23:21:07 that one and the fedhas thing 23:21:09 oh 23:21:11 PleasingFungus: dunno, |amethyst put it in a branch and it got tweaked a bit 23:21:16 !seen wheals 23:21:16 I last saw wheals at Mon Dec 7 22:27:17 2015 UTC (1d 5h 53m 59s ago) parting ##crawl-dev, saying 'chanpart'. 23:21:40 hm 23:21:40 !cmd !doom .echo $nick unleashes a terrible howl, and it begins to echo in ${*}'s mind! The doom hound bites ${*}!!! x$(rand 4 6) 23:21:40 Redefined command: !doom => .echo $nick unleashes a terrible howl, and it begins to echo in ${*}'s mind! The doom hound bites ${*}!!! x$(rand 4 6) 23:21:41 !doom Sequell 23:21:41 Grunt unleashes a terrible howl, and it begins to echo in Sequell's mind! The doom hound bites Sequell!!! x5 23:21:42 good 23:21:47 -!- tollymain has joined ##crawl-dev 23:21:47 better 23:21:52 !doom tollymain 23:21:53 PleasingFungus unleashes a terrible howl, and it begins to echo in tollymain's mind! The doom hound bites tollymain!!! x5 23:22:09 |amethyst: iirc you looked at fedhas_fixer earlier, so imho you should double-check it and then merge it 23:22:11 <_< 23:24:20 -!- eb has quit [] 23:24:37 03johnstein02 07* 0.18-a0-660-g229a455: fix a novelty vault to work better with squarelos 10(4 days ago, 1 file, 28+ 28-) 13https://github.com/crawl/crawl/commit/229a4553b734 23:24:37 03PleasingFungus02 07* 0.18-a0-723-g0edfa78: Merge pull request #198 from jmbjr/i10120-wiz-priz 10(8 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/0edfa7870e0f 23:26:36 IMPORTANT QUESTION: if doom hounds become demons, should they still have warm blood??? 23:26:39 thanks PleasingFungus. wasn't sure if there was going to be more discussion on any other fixes for that vault. my main goal was to fix the obvious aura issue 23:26:49 perfectly reasonable goal 23:26:53 do demons even have blood 23:27:02 nicolae-: I don't think others do...? 23:27:26 oh noooo 23:27:34 well there you go 23:27:35 oh, that would have been a bug, actually 23:27:44 since it was in the MR slots 23:27:47 tollymain: ??? 23:29:04 <|amethyst> hm 23:29:09 -!- nikheizen has quit [Quit: Farewell.] 23:29:28 03PleasingFungus02 07* 0.18-a0-724-g661d47c: Turn Doom Hounds into Demon Hounds 10(2 minutes ago, 2 files, 4+ 5-) 13https://github.com/crawl/crawl/commit/661d47c3303a 23:29:39 <|amethyst> ebering: weren't you going to make some arena changes to PR 194? 23:31:01 |amethyst: I made them, PF suggested it could do with a squashing so I rebased 23:32:03 <|amethyst> hm, what was the fix? 23:32:25 <|amethyst> I thought there would be an && !crawl_state.game_is_arena() somewhere 23:32:49 there is 23:32:58 line 3045 of monster.cc in that patch 23:33:08 in _you_responsible_for_ench 23:33:10 -!- MgDark has quit [Ping timeout: 256 seconds] 23:33:11 <|amethyst> oh 23:33:16 <|amethyst> the PR didn't update 23:33:28 it looks updated to me? 23:33:37 <|amethyst> oh 23:33:41 <|amethyst> apparently it was cached 23:33:50 <|amethyst> I had to shift-reload, now it shows the right commits 23:37:39 <|amethyst> ebering: what's up with the && !mons->friendly() in monster_die ("That felt strangely unrewarding")? 23:38:51 a monster you confused killing a summoned friend leaves the very confusing message "That felt strangely unrewarding" 23:39:35 -!- theperson88 has quit [Quit: theperson88] 23:40:18 -!- Lasty_ has quit [Read error: Connection reset by peer] 23:40:20 <|amethyst> what about a confused monster killing a non-ally 0 XP monster? 23:40:43 -!- nicolae- has left ##crawl-dev 23:41:24 <|amethyst> oh, I guess we don't have a kill category yet 23:43:57 hm this might be better if ally confusion kills get their own ktyp 23:46:35 chaos 23:46:36 reigns 23:46:47 03ebering02 {PleasingFungus} 07* 0.18-a0-725-gc932079: Turn mon_holy_type into a bitfield. 10(11 months ago, 47 files, 238+ 275-) 13https://github.com/crawl/crawl/commit/c932079a4eb9 23:46:47 03ebering02 {PleasingFungus} 07* 0.18-a0-726-g39dfc0c: Multiple holiness save compatibility and debug messaging 10(11 months ago, 3 files, 45+ 1-) 13https://github.com/crawl/crawl/commit/39dfc0cd9180 23:46:47 03ebering02 {PleasingFungus} 07* 0.18-a0-727-gb697863: Multi-holiness flags for priests/wizards 10(11 months ago, 2 files, 26+ 32-) 13https://github.com/crawl/crawl/commit/b6978636314f 23:46:47 03ebering02 {PleasingFungus} 07* 0.18-a0-728-g5d6d778: Turn special cases into multi-holiness bits. (ds, plants, crabs, beasts) 10(11 months ago, 5 files, 24+ 31-) 13https://github.com/crawl/crawl/commit/5d6d7783c5aa 23:46:47 03ebering02 {PleasingFungus} 07* 0.18-a0-729-g051b21d: Don't let shapeshifters become demons 10(11 months ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/051b21d0f48f 23:46:47 03ebering02 {PleasingFungus} 07* 0.18-a0-730-g97e4677: Expose holiness to clua correctly as a bitfield. 10(8 weeks ago, 5 files, 83+ 18-) 13https://github.com/crawl/crawl/commit/97e46778ece2 23:46:47 03|amethyst02 {PleasingFungus} 07* 0.18-a0-731-ga019a5f: Fix whitespace and braces. 10(5 days ago, 8 files, 6+ 20-) 13https://github.com/crawl/crawl/commit/a019a5ff8068 23:47:06 -!- Kalir has quit [Changing host] 23:47:37 <|amethyst> ebering: hm, "A friendly spore or hyperactive can exist only with Fedhas" but what about enslavement? 23:47:49 they don't generate anymore 23:48:01 I guess some horrible save compat 23:48:17 <|amethyst> some sprints 23:48:23 o sprint 23:48:25 <|amethyst> but I guess it's not terrible even then 23:48:39 <|amethyst> and maybe those sprints should change :) 23:50:14 -!- DrStalker has quit [] 23:51:04 <|amethyst> okay, so now we can have MH_ELDRITCH right? 23:51:46 MH_DEVELOPER 23:51:57 <|amethyst> oh 23:52:04 <|amethyst> abom needs to be MH_UNDEAD | MH_DEMONIC again maybe? 23:52:36 <|amethyst> don't remember if there was still any special case code for their demonry 23:52:46 <|amethyst> s/again // 23:52:53 I don't think so 23:53:28 they could be if you really wanted 23:53:31 I think they were made only undead 23:53:35 but now they're free 23:53:51 -!- melenkuri has quit [Ping timeout: 250 seconds] 23:54:13 <|amethyst> I guess the only reason for them to be undead at all anymore is a monster spell that probably should be removed anyway 23:54:36 and preservation of lore!!!!! 23:54:36 <|amethyst> being the only corpse-animating monster spell left 23:54:49 wait, monsters can't use simulacrum or animate dead anymore? 23:55:02 I think elliptic did something 23:55:03 <|amethyst> the truly ancient lore says there were two kinds of abominations (of each size) 23:55:35 <|amethyst> one created from the bodies of the dead (and undead), the other spawned from the Abyss itself (and demonic) 23:55:57 dedms use enough tr to make one of them showing up at the end of a fight in elf interesting 23:56:06 -!- ystael has quit [Ping timeout: 240 seconds] 23:56:21 I definitely used fedhas prayer aggressively when fighting them this t past 23:57:15 <|amethyst> are the aboms more interesting than the same corpses' worth of zombies would be? 23:57:18 -!- Sage1234 has quit [Ping timeout: 265 seconds] 23:57:33 but I thought we weren't doing the zombie thing either 23:58:20 <|amethyst> right, but if it's worth keeping TR for DEDM maybe it's worth keeping (restoring) animate dead for them or something else 23:58:46 <|amethyst> if monsters are going to have one undead-raising spell, animate dead is a lot simpler in implementation :)