00:00:03 -!- omarax has quit [Remote host closed the connection] 00:00:11 those are the only bits of book gen that depend on item_level, probably. 00:04:49 oh 00:04:51 I just realised 00:05:13 I do think the Shoals bug is my fault, but in a really obscure fashion. 00:06:30 -!- Smello has quit [Ping timeout: 244 seconds] 00:08:22 ! 00:08:43 this is 00:08:45 really stupid 00:09:19 rip shoals 00:10:10 -!- asdu has quit [Ping timeout: 246 seconds] 00:10:31 Grunt: dumb?? 00:10:48 I have a fix; I'm just thinking of the best way to explain how it is a fix 00:13:10 !blame Grunt 00:13:10 I pronounce Grunt... Guilty! 00:13:50 03Grunt02 07* 0.18-a0-271-ge012a39: Don't turn Shoals rune mimics into actual runes (#10100). 10(3 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/e012a3941537 00:14:49 down with alternate fixes! 00:14:53 that's dumb 00:15:01 !learn add dumb that's dumb 00:15:01 dumb[3/3]: that's dumb 00:15:29 ??dumb[2 00:15:29 dumb[2/3]: that's dumb 00:15:32 hm. 00:15:36 ??dumb 00:15:36 dumb[1/3]: <|amethyst> that's dumb 00:15:42 well, that's fair. 00:17:16 -!- Smello has quit [Ping timeout: 260 seconds] 00:19:05 s/fair/dumb 00:24:04 heh 00:26:47 -!- henryci has quit [Quit: henryci] 00:26:48 -!- Smello has quit [Ping timeout: 250 seconds] 00:27:41 -!- Critica has quit [Read error: Connection reset by peer] 00:27:53 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.18-a0-270-ga9d907f (34) 00:30:47 -!- vale_ has quit [Ping timeout: 240 seconds] 00:37:27 -!- Smello has quit [Ping timeout: 265 seconds] 00:37:32 -!- mong has quit [Quit: Leaving] 00:39:57 -!- Jessika has quit [Quit: Page closed] 00:44:05 -!- FireSight has quit [] 00:45:11 -!- bleak has quit [Ping timeout: 265 seconds] 00:46:47 -!- Smello has quit [Ping timeout: 240 seconds] 00:51:36 -!- jbalthetto has quit [Ping timeout: 240 seconds] 00:51:47 !lg * ikiller=iron_giant 00:51:48 1. PeterLawrence the Conqueror (L27 GrFi of Okawaru), blasted by an iron giant (iron shot) on Zig:12 on 2015-11-24 09:43:29, with 595508 points after 52255 turns and 3:18:36. 00:51:59 !lg * ikiller=iron_giant x=dam,sdam 00:52:00 1. [dam=60;sdam=60] PeterLawrence the Conqueror (L27 GrFi of Okawaru), blasted by an iron giant (iron shot) on Zig:12 on 2015-11-24 09:43:29, with 595508 points after 52255 turns and 3:18:36. 00:52:12 Grunt: your first crushing blow... 00:52:51 P was pretty fun so far, btw 00:52:58 :) 00:53:10 The piety gain is fairly slow if you use those abilities, which you'd want to a fair amount 00:53:31 -!- AreBrandon has quit [Ping timeout: 244 seconds] 00:57:39 -!- Smello has quit [Ping timeout: 276 seconds] 00:59:12 -!- AreBrandon has quit [Ping timeout: 244 seconds] 00:59:12 -!- SomeStupidGuy has quit [Ping timeout: 244 seconds] 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:00:27 how much piety does device charge use right now 01:01:23 -!- Lines has quit [Quit: Page closed] 01:06:19 based on my read of how piety cost is calculated: 2-4 01:06:25 hmm 01:06:31 same as: heroism 01:06:57 -!- Smello has quit [Ping timeout: 244 seconds] 01:07:23 I guess that matches the piety growth so far 01:07:36 I've been charging my wands whenever I get max MP and I'm at 4*s in lair 01:07:44 despite getting a really late pak altar 01:07:51 because of some uniques on the temple floor 01:07:54 I went from 4* to 3* a lot 01:08:16 maybe got to 5* once, but I can't remember 01:08:29 used device surge a few times, and I'm not sure I much needed to really 01:08:37 I used it to get some para proces 01:08:40 might be best to save that 01:08:40 *procs 01:08:48 two ugly things on D:11 rip 01:08:56 -!- Krakhan has quit [Ping timeout: 240 seconds] 01:10:37 at least I got a lairinone 01:11:38 Unstable branch on crawl.s-z.org updated to: 0.18-a0-271-ge012a39 (34) 01:12:48 -!- fruitloops7 is now known as fart 01:13:01 -!- fart has quit [Quit: Page closed] 01:16:42 -!- Smello has quit [Ping timeout: 272 seconds] 01:19:57 ??ccache 01:19:57 ccache ~ cache[1/1]: There are only two hard things in computer science: cache invalidation, naming things, and off-by-one errors. 01:20:06 rip 01:22:33 Grunt: also, and I'm not sure you should do anything about this, getting that wand mana mutation with pakellas is basically the worst thing ever 01:22:49 use pakellas ability which takes your mp, now you can't use your wands 01:23:57 -!- Gorgo has quit [Quit: This computer has gone to sleep] 01:24:36 is it worse than getting placid magic as a conjurer? 01:24:50 gammafunk: start eating purple meat 01:24:52 :P 01:24:57 -!- iFurril has quit [Ping timeout: 246 seconds] 01:25:03 too lazy to submit a PR for this, but please reduce the value of !ambrosia 01:25:06 that's how that problem arose 01:25:12 it's really expensive compared to hw/curing 01:25:19 and Ha has innate rmut, and I had level two of that from purple meat! 01:25:27 it was awful, but I found cure mut thankfully 01:25:42 these things happen 01:25:53 I wish ccache worked properly 01:26:07 recompiling takes SO LONG 01:26:10 mm, instant erolcha murder 01:26:16 -!- Smello has quit [Ping timeout: 240 seconds] 01:26:39 oh 01:26:51 I guess that's what grunt was talking about with the surge cancelling. 01:30:28 anyone know how to kill save file? I'm trying to play a game on dbro, but it's loading up an old game and blank-screening on load 01:30:58 I went to crawl-master/crawl-version/saves/ and deleted the cs file 01:31:04 and prf file 01:31:08 -!- iafm has quit [Quit: leaving] 01:31:19 but when I try to play again, the lobby still shows the old game. 01:34:54 ah. it's an error. guess I should test in console 01:37:04 -!- Smello has quit [Ping timeout: 260 seconds] 01:43:13 -!- Placid has quit [Quit: Page closed] 01:43:46 okay, so i was slightly wrong in my analysis of what was going on last night 01:44:17 i think the actual issue is that we use line of sight to determine if pathfinding is necessary or not 01:44:18 -!- st_ has joined ##crawl-dev 01:44:41 johnstein: ccache works properly, but enum.h is too big :P 01:44:57 but line of sight is a bit weird, and just because you can see a tile doesn't mean that any path you take where each move takes you closer to the target will actually reach the target 01:45:47 -!- PleasingFungus has quit [Ping timeout: 240 seconds] 01:45:52 chequers: everytime I rebuild, it checks out master first, then the branch it needs to build. and that always forces EVERY file to get recompiled 01:47:28 -!- Smello has quit [Ping timeout: 260 seconds] 01:49:50 -!- ystael has quit [Ping timeout: 244 seconds] 01:55:46 -!- ystael has quit [Ping timeout: 246 seconds] 01:56:51 -!- Smello has quit [Ping timeout: 240 seconds] 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:00:04 -!- simmarine has quit [Read error: Connection reset by peer] 02:01:01 -!- NeremWorld has quit [] 02:07:21 -!- Smello has quit [Ping timeout: 265 seconds] 02:12:34 -!- fruitloops7 has quit [Quit: Page closed] 02:17:03 -!- Smello has quit [Ping timeout: 272 seconds] 02:22:10 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 02:29:40 -!- ProzacElf has quit [Ping timeout: 255 seconds] 02:29:42 -!- Hiffwe has quit [Ping timeout: 255 seconds] 02:30:07 -!- ussdefiant_ has quit [Ping timeout: 255 seconds] 02:30:15 -!- kreedzfreak has quit [Ping timeout: 255 seconds] 02:30:34 -!- bhaak has quit [Ping timeout: 255 seconds] 02:31:01 -!- unpaidbi1l has quit [Ping timeout: 255 seconds] 02:33:16 -!- njorth has quit [Ping timeout: 255 seconds] 02:33:16 -!- pythonsnake has quit [Ping timeout: 255 seconds] 02:33:16 -!- doy has quit [Ping timeout: 255 seconds] 02:33:16 -!- Cheibriados has quit [Ping timeout: 255 seconds] 02:49:24 -!- Cheibriados has joined ##crawl-dev 02:49:24 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to a pastebin service, please. 02:49:24 -!- The topic of ##crawl is: Play Dungeon Crawl Stone Soup online now! Type ??servers for instructions. | http://crawl.develz.org | FooTV: http://termcast.develz.org - ??footv for instructions | See also ##crawl-offtopic 02:50:21 -!- FatShack has joined ##crawl-dev 02:51:05 -!- dustinm` has joined ##crawl-dev 02:52:33 -!- Patashu has joined ##crawl-dev 02:56:04 -!- PsyMar_ has quit [*.net *.split] 02:56:05 -!- Henzell has quit [*.net *.split] 02:56:05 -!- hypermatt has quit [*.net *.split] 02:56:06 -!- Annabella| has quit [*.net *.split] 02:56:07 -!- inre has quit [*.net *.split] 02:56:08 -!- finrod has quit [*.net *.split] 02:56:09 -!- ussdefiant__ has quit [*.net *.split] 02:56:09 -!- Kramin42 has quit [*.net *.split] 02:56:09 -!- kvaak has quit [*.net *.split] 02:56:09 -!- Finwe^ has quit [*.net *.split] 02:56:09 -!- sgun__ has quit [*.net *.split] 02:56:11 -!- molotove has quit [*.net *.split] 02:56:12 -!- Guest75213 has quit [*.net *.split] 02:56:12 -!- knu has quit [*.net *.split] 02:56:15 -!- cosh3 has quit [*.net *.split] 02:56:17 -!- us17 has quit [*.net *.split] 02:56:17 -!- dustinm`_ has quit [*.net *.split] 02:56:19 -!- us17_ is now known as us17 02:56:44 -!- hypermatt has joined ##crawl-dev 02:58:15 -!- WhodaMan has quit [Quit: Page closed] 02:59:08 -!- Buzzell has joined ##crawl-dev 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:02:05 -!- Henzell has joined ##crawl-dev 03:06:31 -!- Smello has quit [Ping timeout: 240 seconds] 03:11:03 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.92 [Firefox 3.6.28/20120306064154]] 03:11:51 -!- oberstein has joined ##crawl-dev 03:12:56 -!- kryft has joined ##crawl-dev 03:13:04 -!- Wensley has joined ##crawl-dev 03:13:22 -!- Zannick has joined ##crawl-dev 03:13:26 -!- Wensley is now known as Guest81385 03:13:32 -!- Insomniak has quit [Quit: I like to rock] 03:18:05 -!- kvaak has joined ##crawl-dev 03:22:17 Unstable branch on crawl.beRotato.org updated to: 0.18-a0-271-ge012a39 (34) 03:22:27 -!- zzzzzz- has quit [Changing host] 03:23:23 -!- st_ has joined ##crawl-dev 03:24:19 -!- Finwe has quit [Changing host] 03:25:01 -!- seriallos has joined ##crawl-dev 03:26:56 -!- Smello has quit [Ping timeout: 240 seconds] 03:27:49 -!- Bcadren has quit [Ping timeout: 272 seconds] 03:29:23 -!- doy has joined ##crawl-dev 03:29:45 -!- Lasty has joined ##crawl-dev 03:29:59 -!- atomicthumbs has joined ##crawl-dev 03:31:33 -!- Lasty has quit [Client Quit] 03:33:50 -!- bhaak_ is now known as bhaak 03:35:28 -!- Wensley_ has joined ##crawl-dev 03:35:57 -!- MarvinPA has joined ##crawl-dev 03:36:54 -!- WalkerBoh has quit [Ping timeout: 276 seconds] 03:36:59 -!- syllogism has joined ##crawl-dev 03:37:55 -!- oberstein has quit [Ping timeout: 240 seconds] 03:40:21 -!- oberstein has joined ##crawl-dev 03:41:13 -!- bleak has quit [*.net *.split] 03:41:14 -!- _sk has quit [*.net *.split] 03:41:14 -!- kryft has quit [*.net *.split] 03:41:14 -!- Rjs has quit [*.net *.split] 03:41:33 have any other console players run into this bug when playing locally (offline)? https://crawl.develz.org/mantis/view.php?id=2828 03:42:37 -!- mopl has quit [Ping timeout: 246 seconds] 03:43:42 it makes debugging pretty hard when you can't see your cursor moving around 03:44:01 -!- kvaak has quit [*.net *.split] 03:44:01 -!- Guest81385 has quit [*.net *.split] 03:44:01 -!- buki has quit [*.net *.split] 03:44:48 -!- Culka has quit [*.net *.split] 03:46:33 -!- ldf has joined ##crawl-dev 03:46:56 -!- Smello has quit [Ping timeout: 260 seconds] 03:48:42 -!- kvaak has joined ##crawl-dev 03:56:31 -!- Smello has quit [Ping timeout: 240 seconds] 03:57:35 -!- GauHelldragon2 has quit [Ping timeout: 272 seconds] 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:04:32 -!- ussdefiant_ has quit [Ping timeout: 260 seconds] 04:05:38 -!- Tpain has quit [Ping timeout: 250 seconds] 04:07:00 -!- Smello has quit [Ping timeout: 260 seconds] 04:09:09 -!- amalloy is now known as amalloy_ 04:13:36 -!- joy1999 has quit [Read error: Connection reset by peer] 04:14:28 -!- 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eliminates +10% HP mutation, for a net 20% loss 13https://crawl.develz.org/mantis/view.php?id=10102 by Velorien 04:46:22 -!- Smello has quit [Ping timeout: 250 seconds] 04:48:44 -!- kvaak has joined ##crawl-dev 04:48:50 -!- Rotatell has joined ##crawl-dev 04:57:03 -!- Buzzell has joined ##crawl-dev 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:08:00 -!- Smello has quit [Ping timeout: 260 seconds] 05:17:00 -!- Smello has quit [Ping timeout: 276 seconds] 05:19:39 -!- Dreemurr has quit [Ping timeout: 246 seconds] 05:32:13 -!- seriallos has joined ##crawl-dev 05:33:28 -!- Mandevil1splat is now known as Mandevil\splat 05:36:27 -!- Smello has quit [Ping timeout: 240 seconds] 05:36:53 -!- atomicthumbs has joined ##crawl-dev 05:46:12 -!- Smello has quit [Ping timeout: 240 seconds] 05:54:17 -!- kaiza has quit [Ping timeout: 260 seconds] 05:54:40 -!- Sorbius has quit [Ping timeout: 276 seconds] 05:56:09 -!- Smello has quit [Ping timeout: 240 seconds] 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:06:25 -!- Smello has quit [Ping timeout: 260 seconds] 06:10:16 -!- ProzacElf has quit [Ping timeout: 276 seconds] 06:16:34 -!- Smello has quit [Ping timeout: 260 seconds] 06:20:09 -!- waat has quit [Read error: Connection reset by peer] 06:26:23 -!- Smello has quit [Ping timeout: 265 seconds] 06:33:45 -!- ldf has quit [Ping timeout: 240 seconds] 06:36:25 -!- Smello has quit [Ping timeout: 240 seconds] 06:45:38 -!- OOze_ has quit [Ping timeout: 246 seconds] 06:46:09 -!- Smello has quit [Ping timeout: 240 seconds] 06:47:45 -!- siepu has quit [Ping timeout: 240 seconds] 06:50:17 -!- ldf has joined ##crawl-dev 06:50:17 -!- ystael has quit [Ping timeout: 260 seconds] 06:54:54 -!- Sovek has quit [Quit: Page closed] 06:54:59 -!- Guest47329 is now known as debo 06:56:34 -!- Smello has quit [Ping timeout: 264 seconds] 06:58:39 -!- ololoev has quit [Client Quit] 07:00:00 -!- omarax has quit [Remote host closed the connection] 07:03:50 -!- alcopop has quit [Ping timeout: 246 seconds] 07:05:00 -!- Evablue has quit [Quit: Evablue] 07:05:34 -!- ystael has quit [Ping timeout: 264 seconds] 07:07:45 -!- Smello has quit [Ping timeout: 240 seconds] 07:16:46 -!- Smello has quit [Ping timeout: 260 seconds] 07:17:29 -!- Ultraviolent4 has quit [Ping timeout: 246 seconds] 07:26:19 -!- Smello has quit [Ping timeout: 276 seconds] 07:32:29 -!- Patashu has quit [Ping timeout: 240 seconds] 07:36:09 -!- Smello has quit [Ping timeout: 240 seconds] 07:37:20 -!- DDFi has quit [Client Quit] 07:40:00 !tell Grunt I just read respond_to_message() in gw.rc... 07:40:01 gammafunk: OK, I'll let grunt know. 07:46:10 -!- Smello has quit [Ping timeout: 250 seconds] 07:48:50 -!- nikheizen has quit [Quit: ChatZilla 0.9.92 [Firefox 42.0/20151029151421]] 07:56:54 -!- Smello has quit [Ping timeout: 260 seconds] 08:00:01 -!- omarax has quit [Remote host closed the connection] 08:06:42 -!- Smello has quit [Ping timeout: 260 seconds] 08:12:54 Fire storm default targeting is broken 13https://crawl.develz.org/mantis/view.php?id=10103 by st 08:16:58 -!- Smello has quit [Ping timeout: 264 seconds] 08:20:26 -!- vale_ has quit [Remote host closed the connection] 08:24:27 -!- Lasty has joined ##crawl-dev 08:25:13 -!- wheals has joined ##crawl-dev 08:26:46 -!- Smello has quit [Ping timeout: 276 seconds] 08:35:44 -!- Alcopop_ has quit [Quit: Page closed] 08:36:26 -!- Smello has quit [Ping timeout: 250 seconds] 08:44:01 &rc gw 08:44:03 http://crawl.berotato.org/crawl/rcfiles/crawl-0.17/gw.rc 08:47:34 -!- Smello has quit [Ping timeout: 276 seconds] 08:53:19 wheals: can jellies eat zigfigs? 08:53:46 i didn't do anything to stop it, so yeah 08:54:08 hm 08:54:19 27 zig floors of slime pits 08:54:54 gammafunk: FLEEEEING 08:55:00 DANG 08:55:07 rip 08:55:56 -!- Smello has quit [Ping timeout: 250 seconds] 08:56:08 what's the point of zigfigs anyway? I mean instead of just re-opening the enterance to the ziggurat you just finished 08:56:27 what happens if you don't finish the zig 08:56:44 you don't get a zigfig, as far as I know anyway 08:57:32 Medar: yeah, maybe that would work better actually (and have an actual second zig in tomb:3) 08:57:53 zigfig is a good name though! 08:58:28 when I first heard it I thought of the fruit 08:59:35 that would sound fine 08:59:43 I guess letting people move their zig somewhere else is sort of nice (but what if they run out of empty squares on every level?? then it wolud be inconvenient) 08:59:58 heh 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:00:03 then they can create on in abyss, duh 09:00:20 that is what I meant by inconvenient, yes :P 09:00:24 (or in pan) 09:00:30 (until we make pan finite) 09:00:31 and they might be shifted before entering! 09:00:40 right, abyss not safe 09:00:45 we do need to try to preserve MarvinPA's eternal naga as much as we can 09:01:34 I guess I like the idea of finite pan as well, but I'm not sure I like the idea of no random pan levels 09:01:44 not sure what all the "finite Pan" plans are, exactly 09:01:49 ??0.18 09:01:50 0.18 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.18_plan 09:01:54 woah 09:02:06 pleasingfungus had some 09:02:51 improper use of underline status updates, Lasty! 09:02:51 gammafunk: an older plan that I was thinking about was to make pan have only 27 levels total (with special levels all guaranteed to appear in those 27) but otherwise work the way current pan does 09:03:18 that sounds pretty reasonable 09:03:22 -!- Blazinghand has quit [Read error: Connection reset by peer] 09:03:34 that's fairly close to the average amount of floors you currently have to slog through for all five runes I'd wager 09:03:50 kvaak: yeah 09:04:02 27 could of course be replaced by some smaller number if we want 09:04:28 -!- debo has quit [Ping timeout: 276 seconds] 09:04:57 oh right, you also need to make missing demonic rune impossible 09:04:59 fwiw, before Erik left, he sent me a letter in which he asked to keep some areas for infinite playing (he mentioned Mummies and Pan) 09:06:05 -!- Smello has quit [Ping timeout: 240 seconds] 09:06:21 there would still be abyss and zigs 09:06:27 I think the idea was that this is harmless as long as it is clearly not needed for winning (or being good) at the game. 09:06:33 I forget what the best idea was for handling demonic rune, but there are certainly some options (including making holypan (with guaranteed demonic rune) the final level always) 09:06:47 in fact, a big part of zigfigs is decoupling zig finitude from pan finitude 09:06:56 It is very hard for me to bring this forward, as I never play mummies and did Pan once :) But it was very important to him, guess I should mention it once. 09:07:21 dpeg: yeah, as wheals is saying, infinite levels will continue to exist (abyss and zigs) 09:07:27 it just wouldn't be Pan specifically 09:07:33 dpeg: I think that as wheals says zigs are a fine replacement for this 09:08:23 as far as mummies, we'll just have to see if more servere mummy nerfs make their way into the game... 09:08:29 *severe 09:09:13 I'm not convinced of that, as (mega) zigs aren't something you can stroll through forever with not too much effort 09:09:35 Well, there's still the abyss 09:09:36 but I'm not entirely sure what the motivation for that stuff is anyway, as it doesn't interest me at all 09:09:39 that's true 09:10:26 and you can wander through it on several levels of difficulty, although that might be changing soon 09:11:35 elliptic: I am fine with this. 09:12:34 !lg dpeg won urune>=6 09:12:34 1. dpeg the Farming Infernalist (L27 MuNe of Gozag), escaped with the Orb and 15 runes on 2015-07-01 12:41:36, with 6283557 points after 309393 turns and 16:33:56. 09:12:41 oh, that was recent! 09:12:52 ...and right on the MuNe 09:13:24 good Farming 09:14:35 -!- siepu has quit [Ping timeout: 264 seconds] 09:15:09 so I guess currently pan has 4 special rune levels, holypan, and then random levels, with a handful of vaults that only show up once (disco, hellion island, etc) 09:15:52 -!- Smello has quit [Ping timeout: 250 seconds] 09:16:16 not sure whether we want those special vaults to be guaranteed to show up once in finite pan 09:16:49 -!- waat has quit [Ping timeout: 240 seconds] 09:17:08 Amulet of Nothing: doesn't spawn, but can be used as a base type for unique amulets. 09:17:19 please don't tell me this actually needs to be a thing 09:17:38 kvaak: it doesn't seem necessary to me either, yeah 09:18:02 I don't think any of those need to be guaranteed, no 09:18:20 at least for randarts, I can see wanting something like that for unrand amulets 09:18:30 just to have more freedom in designing them 09:18:46 holy pan could be guaranteed on the last level if you didn't get the demonic rune 09:18:46 Is the idea is we'd generate one, and only one demonic rune level (as in the last level is holy pan proposal) 09:19:12 actually, that's dumb since you would want to not get the rune so you could get holy weapons 09:19:36 wheals: what I suggested earlier was that holy pan is guaranteed on the last level regardless of whether you got the demonic rune already 09:20:10 kuniqs (L22 DECj) (Shoals:4) 09:20:22 -!- jefus has joined ##crawl-dev 09:20:26 gammafunk: not necessarily, I think having other demonic runes is fine 09:20:28 that means it will never show up earlier of course, which I'm not sure I like 09:20:36 Medar: yeah, that's the cost 09:20:53 !crashlog 09:20:54 12470. kuniqs, XL22 DECj, T:44735 (milestone): http://crawl.akrasiac.org/rawdata/kuniqs/crash-kuniqs-20151126-142010.txt 09:21:18 damn, this again 09:21:28 I don't think that's really so bad; I'm not a huge fan of the level personally, it's very tedious to play through for the most part, but thematically it's pretty appropriate as an ending 09:21:47 i guess attack needs to be robust enough to handle a null attacker 09:21:55 gammafunk: yeah, I sort of like it as a "farewell to pan" level 09:24:05 elliptic: I also imagine that if we wanted to ever make alternate endings, it'd be fine to do so 09:24:17 you'd no longer be guaranteed to see holy pan, just one of several end maps 09:24:32 makes sense 09:24:39 I think that if we want to shorten pan a bit we could probably make it 15 levels or so and still preserve much of the experience 09:25:34 5 special levels (4 runes + ending), and then the other levels could be similar to current pan (with 1/3 of them having a demonic rune or so, maybe) 09:25:39 hrm, does it need to have something more like a typical branch structure then? 09:25:50 e.g. ctrl-o shows N/15 or N/27 09:26:00 what are the demonic rune odds atm? 09:26:10 -!- Guest92176 is now known as FIQ 09:26:11 -!- vale_ has quit [Ping timeout: 265 seconds] 09:26:18 !vault dat/des/branches/pan.des 09:26:18 -!- FIQ has quit [Changing host] 09:26:18 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/pan.des 09:26:44 I guess just 1/9? 09:26:52 function pan_demonic_rune(e, glyph, place_lord) 09:26:52 e.subst(glyph .. ' = ' .. (place_lord and glyph or '.') .. ':6 O:1 N:2') 09:26:52 e.kitem('O = demonic rune of Zot') 09:27:13 -!- Smello has quit [Ping timeout: 276 seconds] 09:27:20 I guess the number to think about is how likely are you to have to do the final level if you check all the other ones 09:27:40 though guaranteed in some of the special vaults like hellion island if I'm reading this correctly 09:27:42 -!- molotove has quit [Quit: Leaving.] 09:27:50 right 09:28:05 yeah, there are a few that always place it, so the chance is a bit higher 09:28:25 hellion island doesn't exactly increase chance of getting it :P 09:28:35 Medar: well, I was thinking we could actually make sure a fixed number of the random levels have it rather than giving a small chance of it not existing until the final level 09:28:49 we're talking about the chance of it generating it, not the chance of getting it 09:28:54 I know 09:29:04 off topic but before I forget: is the current change to \ (+ - grey) reflected in the in-game help? 09:29:07 one option is that we take the 5 or so vaults that have it guaranteed currently, and place a fixed number of those (say 3) in all of Pan 09:30:01 and don't place demonic runes randomly in other vaults maybe (they could still be used as pan exits or gates to new pan levels) 09:31:25 so we could do something like 4 non-demonic rune levels + 3 levels with demonic runes in vaults like hellion island or eyeboxes + 1 final level with a demonic rune + 8 other random levels 09:31:30 and then scramble them 09:31:44 not sure if people would bother with the final level then. maybe that's fine though 09:32:21 well, if you didn't want to explore every level you could just dive through and get the rune in the last level 09:32:28 -!- Tux[Qyou] has joined ##crawl-dev 09:32:48 but yeah all this can be changed, it is just an idea for approximately how pan would look 09:33:04 sounds reasonable to me 09:33:18 one issue is generating the 4 non-demonic levels 09:33:19 a lot of numbers to play with to make it feel good 09:33:23 * dpeg believes that the devs who do Pan should also design Pan. So more power to you! 09:33:44 in that they have a pretty low chance of getting encountered early on in pan presently 09:34:03 !lm dpeg pan 09:34:04 16. [2015-06-30 17:11:21] dpeg the Farming Infernalist (L27 MuNe of Gozag) found a dark rune of Zot on turn 294299. (Pan) 09:34:14 I imagine with so few levels, with flat weighting of level types (demonic, non-demonic, random with no rune, etc) 09:34:24 you said you don't do mummies or pan? you can't fool us! 09:34:30 gammafunk: right, we could maintain that behavior if we want, the scrambling doesn't have to be uniform 09:34:33 you'd see those non-demonic levels pretty fast early on 09:34:35 yeah 09:34:58 wheals: my one and only time in Pan. If you ask me, it was a bit underwhelming, but I guess you guys know that already :) 09:35:03 like probably at the very least the first pan level should not be a non-demonic level 09:35:18 umm, what are non-demonic levels? 09:35:24 cere, lom, etc 09:35:28 Medar: as in, rune levels that are non-demonic 09:35:36 ah, right 09:35:39 better names appreciated :) 09:35:46 panlordic 09:35:51 fixedlordic 09:35:52 my main issue with pan is that the monster set has so much overlap with the rest of the game 09:35:55 there you go 09:36:17 and the stuff that that isn't true for are either popcorn (demonspawn) or easy to just ignore (random pan lords) 09:36:18 -!- Smello has quit [Ping timeout: 260 seconds] 09:36:19 well that is another issue really, but ds monsters tried to address that 09:36:22 doy: I mean, it doesn't have that much overlap with anywhere else other than hells and orbrun, right? 09:36:36 well, sgd is not particularly uncommon 09:36:39 re finite pan: I had some thoughts on this. a) Announce the demonic rune and use the various vaults for it at some random floor (to give them some love) b) pan is still 'one shot'; after you've seen a certain number of levels (15? 27?) the lords of pan ban you 09:36:51 doy: ah, well if you mean that, you don't fight those sgd monsters :) 09:36:55 at least, you shouldn't 09:36:56 ebering: announcing demonic rune is another option, yeah 09:37:00 well, sure 09:37:03 (: 09:37:21 those are seen in quite small numbers, anyhow, and yeah you're just running away from the nasty ones 09:37:22 i'd like to see the classed ds around the same place as 1s 09:37:33 in a 3-rune game, versus demon summoners, I mean 09:37:33 ==wheals 09:37:34 (and having a prompt to leave the demonic rune level) 09:37:52 ebering: part b) is essentially what we've been talking about 09:38:14 -!- debo has joined ##crawl-dev 09:38:34 one thing I didn't see is whether or not it should be re-entrant 09:38:53 in the vision of b I have if you do 2 levels feel really outclassed and exit through the abyss you can come back later for the other 13 09:39:17 ebering: right, that's what I had in mind too... there would still be exits to abyss or to D midway through 09:39:30 but the levels you've seen are gone for good 09:39:42 i kinda wonder if putting the portal to the next pan level specifically around the pan lord spawn point would be reasonable 09:39:45 I guess that poses a problem to my idea of giving it more traditional branch structure, now that I think about it 09:39:48 or if that would be too zig-like 09:39:58 since levels are truly one-way 09:40:09 I guess pan could just have a special display in ctrl-o 09:40:23 yeah, in this version an 'ending' doesn't quite make sense 09:40:31 doy: yeah, that's what I was thinking earlier... I think it would be okay to have some chance of the only portal(s) on the level being in the random pan lord vault at least 09:40:52 ebering: why not? it is still the level after which you won't see any more 09:41:06 gammafunk: yeah 09:43:45 elliptic: in the (announce and prompt demonic rune; kick the player out) version if the player gets all 5 runes and an exit by level 14 then they won't see the cleverly designed ending unless they chose too 09:43:49 s/too/to/ 09:44:25 The other option would be to guarantee that the last level is the last rune fight, but that detracts from the 'every step through a portal could take you to a rune fight' aspect of pan 09:44:25 ebering: that's fine I think 09:44:36 that they might not see the ending 09:44:57 this would work better if there are multiple endings and the unused one(s) can show up earlier, as gammafunk suggested earlier 09:45:10 so that there would still be a chance of holypan earlier, for instance 09:45:25 -!- Lasty has quit [Ping timeout: 240 seconds] 09:45:48 yeah, I suppose this is reasonably easy to change if said new ending materialise 09:45:52 *endings 09:46:11 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 09:46:20 -!- gareppa has quit [Quit: Leaving] 09:46:43 -!- Smello has quit [Ping timeout: 276 seconds] 09:46:59 -!- AreBrandon has quit [Ping timeout: 265 seconds] 09:48:16 IMO unholypan 09:48:22 -!- HellTiger has quit [Ping timeout: 250 seconds] 09:48:54 meatsprintpan 09:49:28 fedhasmaddashpan 09:49:48 -!- Lasty has joined ##crawl-dev 09:49:56 linepan 09:55:59 -!- Smello has quit [Ping timeout: 264 seconds] 10:00:01 -!- omarax has quit [Remote host closed the connection] 10:06:47 -!- Smello has quit [Ping timeout: 264 seconds] 10:09:36 -!- BlackGyver has quit [Ping timeout: 250 seconds] 10:12:31 Lasty: any thoughts on #9374 in the context of amulet reform? is the plan with gourmand to remove it? 10:16:23 -!- Smello has quit [Ping timeout: 264 seconds] 10:17:13 Lasty: I don't think I agree with removing gourmand given the current state of food in crawl 10:17:36 gammafunk: what do you mean by that? 10:17:50 mostly thinking of people who have to do poison branches with very few chunks on high hunger characters 10:18:08 i mean, i always end up with just ludicrous amounts of permafood these days 10:18:08 and just high hunger characters in general 10:20:52 03ChrisOelmueller02 {wheals} 07* 0.18-a0-272-g76bfffb: List items in player inventory in Ctrl-F output (#6355) 10(10 months ago, 2 files, 56+ 7-) 13https://github.com/crawl/crawl/commit/76bfffbcc2e6 10:20:52 03wheals02 07* 0.18-a0-273-gf174401: Fix issues with the previous patch. 10(81 minutes ago, 2 files, 16+ 14-) 13https://github.com/crawl/crawl/commit/f1744012b1a5 10:20:52 03wheals02 07* 0.18-a0-274-gc62a039: Don't show a 0-entry menu when trying to view a feature in ^F. 10(21 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c62a03944ca7 10:20:52 03Sandman2502 {wheals} 07* 0.18-a0-275-g8400745: New option "confirm_action" 10(7 months ago, 3 files, 25+ 0-) 13https://github.com/crawl/crawl/commit/84007457b546 10:20:52 03wheals02 07* 0.18-a0-276-g24d89a9: Add documentation for confirm_action, tweak prompt. 10(11 minutes ago, 2 files, 9+ 2-) 13https://github.com/crawl/crawl/commit/24d89a9301b6 10:21:02 wheals: lemme take a look 10:21:28 gammafunk: as in, gourmand is useful and shouldn't be removed? 10:21:40 !mantis 9374 10:21:41 https://crawl.develz.org/mantis/view.php?id=9374 10:21:50 oh, searching inventory, very nice 10:21:55 yeah, for hunger intensive chars it is useful 10:22:25 -!- CKyle has joined ##crawl-dev 10:23:08 -!- ontoclasm has joined ##crawl-dev 10:23:15 Well, if it's gonna stay, something like this patch seems like the way to go 10:23:19 checking it in more detail 10:24:54 -!- surr has quit [Quit: Page closed] 10:25:47 that looks rpetty solid. 10:26:02 removing the ramp up in favor of setting hungry when you remove it 10:26:25 it's simpler and it does a much better job 10:27:10 -!- Smello has quit [Ping timeout: 260 seconds] 10:27:32 anyone who names their patch "gourmand-tastes-great" is doing a fine job imo 10:27:49 also true 10:28:07 #9865 (clarity blocking intentional berserk as well) probably also ends up entangled with amulet reform 10:28:23 I thought that was already rejected in any case... 10:28:45 I thoguht the angle we were taking was making ambrosia confuse through clarity 10:28:53 allowing all voluntary mental state changes 10:29:22 yeah, would be nice 10:29:30 sounds good 10:29:37 so you could use it with the clarity mut as well 10:29:57 I guess for that one you could view it as a reasonable drawback of the mutation 10:30:07 and it wouldn't be removed from autopickup if you are wearing the amulet 10:30:11 -!- ystael has quit [Ping timeout: 264 seconds] 10:30:15 what's the interaction with unidentified berserk rage right now 10:31:27 IIRC it doesn't block it 10:31:45 -!- SomeStupidGuy has quit [Ping timeout: 240 seconds] 10:31:46 I do think it's a reasonable drawback of clarity 10:32:05 I think it's mostly there to avoid making berserkers sad 10:32:19 but I don't know why we should avoid making berserkers sad 10:32:40 probably more about not making ashenzarites sad 10:34:51 Ash worshippers with cursed amulets of rage 10:34:52 IMO clarity blocking intentional berserk is bad so long as clarity is a random mutation 10:35:06 Lasty: or just ones who want to use berserk? 10:35:21 like from a potion 10:35:37 wheals: you don't get that many berserk potions -- it's a drawback, but not a big one. Random clarity mutation is a much bigger effect. 10:36:13 But we give other "good" mutations with serious drawbacks: antennae, horns, sometimes wild magic 10:36:47 -!- Smello has quit [Ping timeout: 264 seconds] 10:36:48 those don't stop you from using a signature god ability afaik 10:37:10 Unless you count Oka's terrible helmet gifts as a signature god ability :D 10:37:11 i always thought this was about flavour, anyway 10:37:40 iirc clarity blocking unintentional berserk was added because people liked having a way to block berserkitis 10:37:43 I could be wrong though 10:37:49 -!- orbekk has quit [Ping timeout: 272 seconds] 10:38:02 -!- PleasingFungus has joined ##crawl-dev 10:39:29 I don't have a strong opinion on the best way for that to work, but I don't think that Ash followers drinking !berserk should be a significant consideration 10:41:56 <|amethyst> I'm not sure berserk is really a signature ability... that's more Trog's Hand 10:42:21 <|amethyst> it's a god ability you get at 0* that duplicates a piece of jewellery 10:42:28 -!- siepu has quit [Quit: Leaving] 10:42:30 hey - no fail chance! 10:42:31 <|amethyst> err, at 1* 10:43:35 trog berserk is significantly better than the amulet 10:44:05 -!- Lasty has quit [Quit: Leaving.] 10:44:08 and they aren't called trogshanders! 10:44:33 -!- Lasty has joined ##crawl-dev 10:45:15 Medar: but consider this: what if they were...? 10:45:37 |amethyst: to be fair, the god's followers are "berserkers" -- it puts a certain emphasis on berserk 10:47:10 -!- Smello has quit [Ping timeout: 276 seconds] 10:48:04 |amethyst: his signature ability is giving you berserk after killing enough monsters for 1* piety 10:48:32 (or at the start of the game if you begin as a berserker) 10:48:53 -!- UncertainKitten has joined ##crawl-dev 10:48:59 |amethyst: it is the ability that gets used the most, the first ability, and trog does special things to make it better (extending on kills, protection from fainting post-berserk) 10:49:28 let's all dogpile on |amethyst. 10:49:34 PleasingFungus: and another thing 10:49:49 <|amethyst> oh, I guess berserk extension was removed from the amulet 10:49:54 PleasingFungus: hey, his comment was in response to me, I'm allowed to reply even if other people already did :P 10:50:00 <|amethyst> I think it still has fainting protection? 10:50:06 no, it does not 10:50:14 <|amethyst> ah 10:50:15 |amethyst: those effects were always far stronger on trog anyway 10:50:23 "rage didn't have those iirc. bloodlust? 10:50:30 they were pretty minor on the amulet even when they existed 10:50:33 "rage had at least one of those 10:50:52 <|amethyst> Anyway, if you can't tell, I think the amulet should go away 10:51:02 hm, if it did then it was never worth much 10:51:04 I'm fine w/ that. 10:51:06 yep 10:51:10 #amuletreform0.18 10:51:13 yep was @ geekosaur 10:51:34 I'm not that fond of the amulet but I do think that having significant fail rate makes it feel pretty different from other berserk effects 10:51:41 -!- orbekk has quit [Client Quit] 10:51:52 since usually in situations where you want to berserk having the amulet fail is pretty dangerous 10:53:33 it is both a really strong amulet and one that's significantly less good than the ability granted by Trog 10:53:48 I don't even think it is that strong after early game 10:54:25 if you find it on D:1 or D:2 it is ridiculous (one of the best possible finds there) but I try not to rely on it by the time I get to lair 10:54:37 -!- orbekk has quit [Client Quit] 10:54:59 I'd agree with that 10:55:25 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 10:55:32 In general I'd rather not have to use berserk when not w/ Trog, but there are times when it's absolutely the best thing you can do. 10:55:37 -!- Ipsum has quit [Read error: Connection reset by peer] 10:55:45 -!- Smello has quit [Ping timeout: 240 seconds] 10:56:04 you'd much rather use a potion than risk failing a couple times in a row with an amulet though 10:56:36 I've not really tried to use it much with higher evocations 10:56:43 Not even sure if its duration scales with that 10:57:08 gammafunk: berserk duration doesn't depend on the source other than weird xom berserk, I believe (and trog extension) 10:57:10 <|amethyst> at 15 evo it's still 3% fail, so I guess it's not feasible to get it reliable 10:57:38 early amulet of rage is one of the few things that causes me to train evo early 10:58:00 <|amethyst> which is still 5 levels ahead of =invis, but with =invis it's generally fine to fail, just try again 10:58:08 Xom Berserk is the best, since you can actually use it to run away 10:58:20 xom berserk is... weird 10:58:31 yeah 10:58:36 it behaves totally differently from other berserk 10:58:45 Yeah, I think it remains useful at least situationally through lair and orc and probably some in lair branches, but it does decrease in utility over time 10:58:57 It's situationally useful forever 10:59:17 in a 3-rune as you get zerk pots, not terribly so 10:59:22 anyway I wouldn't mind seeing amulet of rage removed, especially if we have good replacements, but I do think it feels fairly different from other berserk sources 10:59:32 I'd not much both wearing it, at least 10:59:35 gammafunk: yeah, I usually drop it once I have 1-2 zerk potions 10:59:41 *bother 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:00:08 if we do keep amulet of rage, what if it made you exhausted when you equip it? 11:00:19 that would prevent the "swap it in to use it immediately" thing 11:01:54 elliptic: that was my initial proposal 11:06:11 -!- Smello has quit [Ping timeout: 264 seconds] 11:09:34 -!- Lasty has quit [Quit: Leaving.] 11:09:55 -!- MakMorn has quit [Ping timeout: 276 seconds] 11:09:56 -!- Lasty has joined ##crawl-dev 11:11:21 hm, why is the stat cap 125 instead of 127? 11:12:14 -!- MakMorn has joined ##crawl-dev 11:12:56 i guess chequers_ thought of it as a rounder number 11:13:05 <|amethyst> chequers needs more CS training then! 11:13:23 <|amethyst> trying to remember if there was some weird case with a +2, but I can't think of one 11:14:07 <|amethyst> might etc respect the cap 11:15:03 <|amethyst> looking at the comments on the PR, I mentioned that the original 144, or anything over 127, would be a problem 11:15:17 <|amethyst> chequers responded with "Sorry, I think 125 will be totally fine then. Want me to update this patch?" 11:16:35 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 11:16:59 -!- Smello has quit [Ping timeout: 264 seconds] 11:19:06 -!- Warrigal is now known as tswett 11:20:12 there's also something to be said for using 99 so that there's a lower upper bound on the number of characters used by stats on the HUD 11:20:54 <|amethyst> my octalhud patches thwarted forever! 11:21:03 blaarrg, what's out of range here? I wish this gave line numbers. 11:21:41 03doy02 07* 0.18-a0-277-g85a5a85: this should just use monster_near_iterator 10(70 minutes ago, 1 file, 4+ 5-) 13https://github.com/crawl/crawl/commit/85a5a859915c 11:21:41 03doy02 07* 0.18-a0-278-g7118601: try to target guaranteed-hit monsters first (10103) 10(11 minutes ago, 1 file, 32+ 5-) 13https://github.com/crawl/crawl/commit/7118601d8caa 11:22:38 doy: that won't cause EH targeter to target already-sleeping targets, will it? 11:23:29 !lg * recent ((str>72||int>72||dex>72)) s=name 11:23:34 3 games for * (recent ((str>72 || int>72 || dex>72))): elliptic, amalloy, mudo 11:23:34 <|amethyst> EH is always guaranteed hit 11:23:37 <|amethyst> it's a hex 11:23:42 it's orthogonal 11:23:49 !lg amalloy recent ((str>72||int>72||dex>72)) 11:23:49 1. amalloy the Sorcerer (L27 DEWz of Cheibriados), escaped with the Orb and 4 runes on 2015-10-03 22:47:28, with 2088829 points after 114111 turns and 15:11:29. 11:23:54 !lg amalloy recent ((str>72||int>72||dex>72)) x=str,int,dex 11:23:55 1. [str=16;int=82;dex=39] amalloy the Sorcerer (L27 DEWz of Cheibriados), escaped with the Orb and 4 runes on 2015-10-03 22:47:28, with 2088829 points after 114111 turns and 15:11:29. 11:24:14 <|amethyst> Lasty: looks like it's about magenta vs lightmagenta squares in the targetter 11:24:18 ah 11:25:09 -!- simmarine has joined ##crawl-dev 11:25:30 Anyone have a moment to review a patch and see what I'm doing wrong? I'm getting "warning: ERROR: range check error (1206 / 151)" on an unspecified line. 11:25:46 I've been over the code a few times and I can't spot where I'm going wrong 11:26:33 -!- vale_ has quit [Ping timeout: 265 seconds] 11:26:33 -!- Smello has quit [Ping timeout: 265 seconds] 11:26:53 something to do with unrands? 11:27:45 Lasty: yeah, that commit was specifically for explosion targeting 11:28:10 -!- mizu_no_oto has quit [Ping timeout: 240 seconds] 11:28:13 wheals: no, this is for making Ru piety for sacrifices consistent 11:28:23 huh, interesting 11:28:25 so you can't change your piety value by canceling a sacrifice and reactivating 11:29:14 i guess the 1206 would be ABIL_RU_SACRIFICE_ESSENCE 11:29:37 but what fixedvector it's indexing, i don't know 11:30:06 XCybGeaQ 11:30:08 oops 11:30:09 <|amethyst> 151 is NUM_MUTATIONS 11:30:12 http://pastebin.com/XCybGeaQ 11:30:15 -!- Dxctxrx has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 11:30:23 |amethyst: yeah, I'm sure that's it 11:30:29 <|amethyst> you're probably neglecting to conver the ability to a mutation somewhere 11:30:35 ahh 11:30:41 yeah, that's probably it 11:30:45 I'll scan it again 11:31:12 I completely forgot about ability vs mutation somehow -- I was thinking ability vs skill 11:32:35 <|amethyst> ah: + FixedVector sacrifice_piety; 11:32:43 03nicolae02 {wheals} 07* 0.18-a0-279-gb13830c: Adds the unrand axe Frostbite, a +8 exec axe of freezing clouds 10(6 months ago, 7 files, 56+ 0-) 13https://github.com/crawl/crawl/commit/b13830c45671 11:32:43 03olowin02 {wheals} 07* 0.18-a0-280-g9b1eddc: The armour of Talos, Ogre/Troll sized plate armour. 10(4 months ago, 2 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/9b1eddc717d4 11:32:43 03olowin02 {wheals} 07* 0.18-a0-281-gf624cf1: The armour of Talos. 10(4 months ago, 4 files, 21+ 0-) 13https://github.com/crawl/crawl/commit/f624cf1eaa90 11:32:43 03ebering02 {wheals} 07* 0.18-a0-282-gb0049f2: Pieces from Xom's Chessboard. 10(5 weeks ago, 12 files, 83+ 10-) 13https://github.com/crawl/crawl/commit/b0049f2d46cf 11:32:43 03ebering02 {wheals} 07* 0.18-a0-283-g17a9b44: Terrible programmer art for a Xom chess piece. 10(5 weeks ago, 2 files, 1+ 1-) 13https://github.com/crawl/crawl/commit/17a9b441efa5 11:32:43 03wheals02 07* 0.18-a0-284-gf2e9632: Fix an unescaped { in a regex. 10(24 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f2e9632f6df1 11:32:46 oh, heh, yeah 11:32:47 ugh 11:32:49 thanks 11:33:03 !tell nicolae- $(!blame3 nicolae-) 11:33:04 -!- CKyle_ has joined ##crawl-dev 11:33:04 wheals: OK, I'll let nicolae- know. 11:33:15 dang, frostbite... 11:33:18 <|amethyst> Lasty: probably this you.sacrifice_piety[chosen_sacrifice] = ... 11:33:33 <|amethyst> Lasty: oh, not the only one 11:33:53 Yeah, I set it up on the mutation, then keep trying to reference it by skill 11:33:53 oops 11:33:56 er by ability 11:34:02 I know what to do now -- thanks. 11:34:15 I don't know if it's allergies or what, but I've been feeling really stupid recently. 11:34:43 03wheals02 07* 0.18-a0-285-g6cd7eda: Add argonaut to the mailmap. 10(13 seconds ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/6cd7edabec74 11:34:47 <|amethyst> hm, would be nice if we could make a FixedVector-like thing where operator[] takes the enum type 11:34:47 -!- kvaak_ has joined ##crawl-dev 11:35:03 <|amethyst> so it's impossible to pass the wrong kind of enum, or a bare integer, without explicitly casting 11:35:35 -!- Nattefrost has quit [Ping timeout: 240 seconds] 11:35:36 -!- GauHelldragon has quit [Ping timeout: 240 seconds] 11:35:37 -!- Ipsum has quit [Ping timeout: 240 seconds] 11:35:38 -!- kvaak has quit [Ping timeout: 240 seconds] 11:35:41 -!- SurpriseTRex_ has quit [Ping timeout: 240 seconds] 11:35:41 -!- finrod has quit [Ping timeout: 240 seconds] 11:35:42 -!- royiv_ has quit [Ping timeout: 240 seconds] 11:35:43 -!- CKyle has quit [Ping timeout: 240 seconds] 11:35:43 -!- Sizzell has quit [Ping timeout: 240 seconds] 11:35:47 -!- Dxctxrx has quit [Client Quit] 11:35:54 <|amethyst> um, sizzell? 11:35:54 -!- Smello has quit [Ping timeout: 260 seconds] 11:35:58 <|amethyst> why u die 11:36:02 <|amethyst> NOOOO SIZZELLLLL 11:36:29 im mourning 11:36:32 -!- Sizzell has joined ##crawl-dev 11:36:32 that reminds me that PR#165 is still open 11:36:34 <|amethyst> I guess it just lost its connection 11:37:03 the description implies some concern about save compat 11:37:16 <|amethyst> yes, what was the previous PR 11:37:18 yep, we merged the patch but it had save compat issues 11:37:25 !pr 165 11:37:25 https://github.com/crawl/crawl/pull/165 11:37:46 !pr 150 11:37:46 https://github.com/crawl/crawl/pull/150 11:38:07 yeh, see a netsplit in other channels (the ping-out type...) 11:39:53 -!- ussdefiant_ has joined ##crawl-dev 11:40:53 it's kind of amazing that argonaut just now got added to mailmap. how long have they been submitting patches? 11:41:06 -!- Dxctxrx has quit [Client Quit] 11:41:49 <|amethyst> wheals: I'd be fine with just invalidating and clearing old action counts, probably 11:41:51 !bug 2741 11:41:51 https://crawl.develz.org/mantis/view.php?id=2741 11:41:57 since 2010, apparently 11:42:27 !bug 2010 11:42:27 <|amethyst> wheals: the problem is that he changed how some existing action counts were represented, from basetype << 16 | subtype to (basetype + 1) << 16 | subtype 11:42:27 https://crawl.develz.org/mantis/view.php?id=2010 11:42:45 |amethyst: but it doesn't have any problems going forward? 11:43:26 <|amethyst> wheals: I think there was another problem 11:43:48 <|amethyst> negative subtypes and auxtypes 11:44:25 <|amethyst> a negative subtype, in particular, would sign-extend and overwrite the auxtype when the numbers were combined 11:45:13 <|amethyst> and a negative auxtype (< -1) wouldn't overwrite anything, but would give you a negative 32-bit number, the shifting of which is undefined 11:45:30 <|amethyst> s/un/implementation-/ 11:45:33 -!- Vizer_ is now known as Vizer 11:46:11 <|amethyst> I'm not sure what the reason for that 1 + is anyway 11:46:32 <|amethyst> oh, I guess for "If there was no original auxtype it will be returned as -1" 11:46:59 -!- Smello has quit [Ping timeout: 264 seconds] 11:47:05 -!- Kalir has quit [Changing host] 11:50:50 -!- yottam has joined ##crawl-dev 11:51:08 ebering: your last deepbanish commit doesn't seem to actually set oplace? 11:51:40 i'll see if i can fix it 11:51:47 <|amethyst> I think that 1 + and the corresponding "- 1"s (in a few places) can be removed, if you're willing to merge old plain "Unarmed" with new "Unarmed (no attack)" (does that even happen?) 11:51:53 Hi, got a bug, you can see it here: https://crawl.project357.org/watch/yottam . My potions are hotkeyed a-g even though they're actually other letters (and I have to guess the other letters to use the potions) 11:51:53 yottam: You have 3 messages. Use !messages to read them. 11:52:00 !messages 11:52:00 (1/3) chequers said (1w 5d 18h 43m 51s ago): i did nothing :\ 11:52:02 <|amethyst> that also eliminates the problem with old things 11:52:07 !messages 11:52:07 (1/2) zxc said (2d 2h 59m 21s ago): not playing this late in the day 11:52:15 !messages 11:52:15 (1/1) zxc said (2d 2h 59m 22s ago): not streaking anyway... 11:53:06 i only just saw a message chequers sent me almost 2 weeks ago 11:53:11 woops wrong channel 11:53:48 -!- kazimuth has quit [Client Quit] 11:53:49 huh that is strange indeed 11:53:50 <|amethyst> &rc yottam 11:53:51 https://crawl.project357.org/rc-files/trunk/yottam.rc 11:55:09 uhhh 11:55:10 hm 11:56:43 -!- Smello has quit [Ping timeout: 276 seconds] 11:57:01 -!- FIQ has quit [Excess Flood] 11:57:05 -!- Dxctxrx has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 11:57:36 03ebering02 {wheals} 07* 0.18-a0-286-g09e0096: Refactor take_stairs. Refactor banished() 10(6 weeks ago, 3 files, 100+ 73-) 13https://github.com/crawl/crawl/commit/09e009602f11 11:57:36 03ebering02 {wheals} 07* 0.18-a0-287-g6107383: Track power of successful banishment. 10(6 weeks ago, 11 files, 36+ 13-) 13https://github.com/crawl/crawl/commit/610738336285 11:57:36 03ebering02 {wheals} 07* 0.18-a0-288-g068ac98: Xom and Miscast banishment power. 10(5 weeks ago, 2 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/068ac98dd222 11:57:36 03ebering02 {wheals} 07* 0.18-a0-289-g35c3a75: Correctly mark abyss.enter milestone 10(5 weeks ago, 1 file, 3+ 6-) 13https://github.com/crawl/crawl/commit/35c3a759c2a1 11:58:13 -!- Guest92230 has quit [Changing host] 11:58:37 -!- Dxctxrx has quit [Client Quit] 11:58:50 -!- WalkerBoh has quit [Remote host closed the connection] 12:00:01 -!- omarax has quit [Remote host closed the connection] 12:00:02 -!- Guest92230 is now known as FIQ 12:00:45 ??pain brand 12:00:46 pain brand[1/2]: Brand which inflicts 1d(necromancy skill) extra damage on necro out of necro+1 successful hits. Does not affect those with rN (demons, undead, unliving, shadow dragons, death drakes, holies). (For the record, a monster's necromancy skill is HD/2, HD if undead or demonic, 0 if mindless/animal). Begins to edge out {elec brand} at 10 skill. 12:00:49 ??staff of death 12:00:49 staff of death[1/1]: Enhances necromancy, and provides rN+. See {staff damage} for details on the extra melee damage it can inflict. 12:00:55 ??staff damage 12:00:55 <|amethyst> oh 12:00:55 staff damage[1/3]: Enhancer staves (fire, cold, air, earth, death) have (2*evoc + magic skill)/30 chance of getting random2(1.25*(magic skill + evoc/2)) extra damage that ignores AC (except earth), but checks the appropriate resistance. 12:01:11 <|amethyst> I know what caused yottam's problem but not exactly how 12:01:26 <|amethyst> %git 76bfffbc 12:01:26 07ChrisOelmueller02 {wheals} * 0.18-a0-272-g76bfffb: List items in player inventory in Ctrl-F output (#6355) 10(10 months ago, 2 files, 56+ 7-) 13https://github.com/crawl/crawl/commit/76bfffbcc2e6 12:01:27 %git 389cd4eedd130657c48b3c097 12:01:27 07chequers02 * 0.18-a0-78-g389cd4e: Friendly monsters shouldn't cast shatter. 10(7 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/389cd4eedd13 12:01:35 !blame3 chequers_ 12:01:36 cheeeeequuuuueeeeers_ 12:01:36 <|amethyst> yottam: I bet you did a ctrl-f potion recently 12:01:37 <3 wheals 12:02:15 |amethyst: yes :D 12:02:15 yottam: You have 2 messages. Use !messages to read them. 12:02:29 |amethyst: 12:02:33 %git f1744012b1a5fcc 12:02:33 07wheals02 * 0.18-a0-273-gf174401: Fix issues with the previous patch. 10(3 hours ago, 2 files, 16+ 14-) 13https://github.com/crawl/crawl/commit/f1744012b1a5 12:02:40 item.pos = you.pos(); 12:02:46 <|amethyst> aha 12:02:49 that's a mistake, since the item hasn't been copied yet 12:03:07 |amethyst: i actually thought it might be that, is it because ctrl+f lists inventory potions too? 12:03:14 <|amethyst> yottam: yes 12:03:34 cool new feature :P so usefull for people who don't know about the i button 12:03:37 <|amethyst> wheals: so just making that res.matching_items.back().pos = you.pos(); after the push_back should work? 12:04:01 yeah 12:04:18 03wheals02 07* 0.18-a0-290-gf199c8b: Don't modify items in inventory during search (yottam). 10(16 seconds ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/f199c8b0f556 12:04:55 so was there a dupe bug? 12:05:18 03PleasingFungus02 07* 0.18-a0-291-g38fe2f1: Fix monster shatter 10(26 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/38fe2f17749b 12:05:23 i don't even know what exactly it did, save that it fucked shit up 12:05:42 wheals: my kinda bug! 12:05:54 <|amethyst> wheals: hm, wonder if we should fix up player inventory on load? 12:06:21 !locateall * cpo 12:06:21 <|amethyst> I guess yottam and the like can just drop everything then pick it back up, but you have to be able to guess/remember the letters to do that 12:06:53 tyvm :D 12:06:54 d* 12:07:13 -!- Smello has quit [Ping timeout: 244 seconds] 12:07:29 <|amethyst> Rast--: doesn't work 12:07:32 !lm * today cpo s=name 12:07:33 690 milestones for * (today cpo): 119x Senshi, 110x tijit, 78x Ultraviolent4, 58x Haruko, 54x edsrzf, 53x chequers, 36x lazorexplosion, 35x gg19, 34x slAvIk159, 27x monkeypoo, 27x principiadiscordia, 18x wearedevo, 15x Shenaniganizer, 11x mikevdg, 5x tetracat, 5x Softman25, 3x username2, KINGKRU, yottam 12:07:35 seriously? wow 12:07:44 <|amethyst> Rast--: the * selects the wrong things :) 12:07:46 more than i thought 12:07:47 haha :( 12:07:51 90s limit exceeded: killed !locateall * cpo 12:08:06 <|amethyst> likewise d! 12:08:15 |amethyst: my dump doesn't even list letters for the potions atm :P https://crawl.project357.org/morgue/yottam/yottam.txt 12:08:48 also i am in a very tight spot. i can fatally poisoned by emperor scorpion, and want to quaff cure pot. obv running won't help :P 12:08:59 am* 12:09:23 oops 12:09:45 -!- mopl has quit [Ping timeout: 246 seconds] 12:10:15 d 12:10:21 abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ 12:10:27 copy&paste to terminal :P 12:10:44 multidrop takes multiple turns is the problem 12:10:45 oh, guess that doesn't help you not die, though 12:10:54 ...d*, surely? 12:10:57 |amethyst: not sure what we'd want to do to fix things up? 12:11:01 dying fixes all the problems! 12:11:08 PleasingFungus, "the * selects the wrong things :)" 12:11:24 zzxc just provided a nice but time consuming solution, I can guess the letters by reassigning items with =i without wasting turns whew 12:11:27 yottam, try using the = command 12:11:28 hm. in that case, I side with medar 12:11:38 to adjust letters 12:11:41 heh 12:11:44 Rast--: good thinking as well :P 12:11:48 bringing you boring but optimal solutions every day 12:11:50 it doesnt use any turns so you can probably eventually figure out what is what 12:12:03 look at my message a few messages up Rast-- :P 12:12:07 oh 12:12:14 i only learned how to write, not to read 12:12:16 <|amethyst> wheals: working on a fix 12:12:18 wheals: thanks for merging the deep banish patch btw, I meant to do that but never got around to it 12:12:39 <|amethyst> but people keep changing header files so it will take a minute to recompile 12:14:19 * wheals tried to push and SOMEONE caused a rejection 12:14:29 03wheals02 07* 0.18-a0-292-g59e3651: Constify. 10(31 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/59e3651d6000 12:14:38 oh i guess it was just PleasingFungus 12:15:13 ? ? ? apparently i can't put a ! inside a "" string but i can't escape it either 12:15:26 <|amethyst> welcome to bash 12:15:31 bash... 12:15:33 * geekosaur nukes HISTCHARS 12:16:02 -!- Bcadren is now known as Ru____ 12:16:06 arguably, we're just a bunch of bash bashers. 12:16:10 <|amethyst> That has been reported as a bug, and the response was "sorry, Posix doesn't let us treat \! inside "" as anything but backslash + exclamation 12:16:24 <|amethyst> well, Posix doesn't let you treat ! inside "" as anything but exclamation, but there you go 12:16:32 -!- amalloy_ is now known as amalloy 12:17:18 well... I found that my cure pots are 'A', but I can't view them by with iA... 12:17:31 -!- Smello has quit [Ping timeout: 276 seconds] 12:17:35 guess ill risk the turn and try quaffing :D 12:17:43 * geekosaur has been running into those kinds of things for years --- not coincidentally, hasn't used bash as login shell in years 12:19:00 -!- Tilogour has quit [Quit: Page closed] 12:19:18 this kind of thing is why i still use DOS, naturally 12:21:00 03PleasingFungus02 07* 0.18-a0-293-g57d255f: Zigfig tile (ontoclasm) 10(42 seconds ago, 3 files, 4+ 0-) 13https://github.com/crawl/crawl/commit/57d255f52ff9 12:22:36 -!- joy19999 is now known as joy1999 12:23:59 fr: zagfigures 12:24:21 create portals to zaggurats 12:24:27 mmm 12:24:49 Unstable branch on crawl.akrasiac.org updated to: 0.18-a0-289-g35c3a75 (34) 12:24:54 ziggurats give zagfigures and zaggurats give zigfigures? 12:25:24 ! 12:25:51 zag:1 is the same as zig:1, but they become smaller and easier the further you go. 12:26:09 s/zig:1/zig:27/ 12:26:18 -!- Smello has quit [Ping timeout: 260 seconds] 12:26:25 -!- Lasty has quit [Quit: Leaving.] 12:26:40 man, the current gooe tile looks really silly 12:26:51 -!- Lasty has joined ##crawl-dev 12:27:00 someone submitted a replacement for it a few months ago, iirc 12:27:12 though in the case of the goee, it seems like silly is appropriate 12:27:30 is there a vault that's just orb themed 12:27:30 !bug 9606 12:27:30 https://crawl.develz.org/mantis/view.php?id=9606 12:27:31 <|amethyst> hmm 12:27:45 it's still silly 12:27:48 orb of zot mimic, gooe, orb spider 12:27:49 <|amethyst> this is weird, I added a MSGCH_ERROR message when I fix things up 12:27:59 <|amethyst> but I'm only getting that message for one item, not all the messed up ones 12:28:05 <|amethyst> but they're all being corrected it seems 12:28:14 man, I actually really like some of the later versions 12:28:22 <|amethyst> ah, it looks like I get the message for the last item 12:28:40 <|amethyst> maybe the message buffer's length is limited here, since the game is still being loaded 12:28:58 wheals: I'm gonna push eyes5 if you don't mind 12:29:17 please do 12:29:25 i'd think onto would be the one to ask 12:29:51 -!- Lasty has quit [Client Quit] 12:29:56 unfortunately, ontoclasm is dead. 12:30:01 !!! 12:30:19 (personally i don't like the tiny little mouth) 12:30:21 -!- Lasty has joined ##crawl-dev 12:30:37 @??great orb of eyes 12:30:37 great orb of eyes (09G) | Spd: 10 | HD: 12 | HP: 51-81 | AC/EV: 10/3 | Dam: 20 | see invisible, fly, unbreathing | Res: 06magic(120), 03poison, 12drown | XP: 1025 | Sp: paralyse [06!sil], disintegrate (d44) [06!sil], drain magic [06!sil], confuse [06!sil] | Sz: Large | Int: human. 12:30:43 dam: 20 (bite) 12:30:47 i know 12:30:51 k. 12:30:58 the current one looks like those plum-pudding atom illustrations every chemistry textbook must have by law, so we can laugh at the past 12:31:01 but thta doesn't really read as a mouth to me 12:31:20 honestly I like both old and new 12:31:34 the eye that really needs a new sprite is the giant eyeball, but that barely even exists these days, so... 12:31:41 rip 12:31:49 agreed, the mouth doesn't t work so well 12:32:01 !source giant_eyeball.png 12:32:02 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/mon/eyes/giant_eyeball.png 12:32:16 -!- Lasty has quit [Read error: Connection reset by peer] 12:32:23 -!- Ru____ is now known as Bcadren 12:32:49 -!- kvaak_ is now known as kvaak 12:33:46 -!- ussdefiant_ has quit [Ping timeout: 276 seconds] 12:34:17 03chequers02 07* 0.17-a0-2219-g08606db: Add sturdy frame mutation (infinitevox). 10(10 days ago, 4 files, 25+ 6-) 13https://github.com/crawl/crawl/commit/08606db9e83b 12:34:17 03wheals02 07* 0.18-a0-295-gde09be2: Merge pull request #170 from alexjurkiewicz/ds-er-mut 10(9 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/de09be2ee2a0 12:35:28 only 38 open patches (across mantis and github) 12:37:04 -!- Smello has quit [Ping timeout: 272 seconds] 12:37:07 imo stop at 27 12:38:32 doy: you can use
 to make monospace "screenshots" on mantis
12:38:47  so does sturdy frame 1 turn ring into MDA for ER purposes
12:38:53  wheals: yeah, i was just looking up the syntax
12:38:56  (:
12:39:08  ??ring mail
12:39:08  ring mail[1/1]: 5AC, 7ER.
12:39:12  ??mottled dragon armour
12:39:13  mottled dragon armour[1/1]: 6AC, 5ER, rNapalm. Can be created by enchanting a mottled dragon hide.
12:39:26  monster pathfinding breaks in certain situations 13https://crawl.develz.org/mantis/view.php?id=10104 by doy
12:39:26  yep
12:39:28  neat
12:39:34  still less AC
12:40:10  PleasingFungus: you know, if i resolve one more mantis patch there will be 27
12:40:35  i actually think oni (#10027) sounds pretty cool
12:41:26  !bug 10027
12:41:26  https://crawl.develz.org/mantis/view.php?id=10027
12:41:56  Sure.
12:42:15  hm
12:42:24  thinking about placement
12:42:39 <|amethyst> in the Ogrisrly
12:42:41 <|amethyst> err
12:42:44  how about a zaggurat level?
12:42:47 <|amethyst> in the Ogrish Mines, clearly
12:43:15  seems weird that they'd be tougher than titans (per commit message) but place at an earlier depth everywhere they appear.
12:43:33  titans are vaults oods, but these are normal enemies.
12:43:45  yeah, i wanted to look at the depths
12:43:52  also i felt... unsure about having invis
12:43:59  @?? titan
12:43:59  titan (06C) | Spd: 10 | HD: 20 | HP: 87-133 | AC/EV: 10/3 | Dam: 55 | 10doors, fighter, spellcaster, see invisible | Res: 06magic(180), 11elec+++, 12drown | XP: 2582 | Sp: b.lightning (3d24), minor healing (2d10), airstrike (0-50) | Sz: Giant | Int: human.
12:44:22  huh, that b.lightning is actually kind of low
12:44:58  I did not actually knew they had minor healing.
12:45:14  03|amethyst02 07* 0.18-a0-296-gaf866f8: Fix up bad stash-searched inventory slots on load (yottam) 10(21 minutes ago, 1 file, 17+ 5-) 13https://github.com/crawl/crawl/commit/af866f8ba565
12:45:14  03|amethyst02 07* 0.18-a0-297-g243ab75: Unbrace, and rearrange in one case. 10(6 minutes ago, 3 files, 6+ 7-) 13https://github.com/crawl/crawl/commit/243ab75089c9
12:45:36  oni sounds cool. would miasma breath work well though? if they appear in vaults that might hurt monsters more than it hurts the player
12:45:37  |amethyst: brace yourself!
12:45:43  if you knew, it wouldn't be very minor, would it
12:46:01  they're, what, the third monster with miasma breath? fourth?
12:46:15  don't forget master blaster
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12:46:25  SoH, gloorx, death drake?
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12:46:38  Yet Another Giant
12:47:04  i wonder if we have more giant humanoids than dragons at this point
12:47:52  they're more ogre than giant
12:48:22  ogres are basically giants.
12:48:23  still a big fat dude
12:48:31  ogres are like swarf giants
12:48:32  #fatshaming
12:48:34  *dwarf
12:48:46  these could be svelte ogres
12:48:54  or 'svogres'
12:50:35  also, the gear would need to be toned down a little
12:51:17  oh, never mind
12:51:30  i got the wires crossed in my head between them and myrmecia
12:51:47  man, that... why not just give them their own case?
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12:59:47  so many cool commits!
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13:01:53  !send dpeg more coolness
13:01:54  Sending more coolness to dpeg.
13:01:55  !send dpeg doom
13:01:56  Sending doom to dpeg.
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13:09:58  !send PleasingFungus $(!blame3 doom)
13:09:59  Sending doooooooooom to PleasingFungus.
13:10:13  wow, powerful techinque...
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13:12:32  fr: abolish switch/case.
13:14:18  03PleasingFungus02 07* 0.18-a0-298-gb97667a: Fix mirror/zigfig interaction (WorldFamousWhore) 10(69 seconds ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/b97667a42285
13:15:08 <|amethyst> which does remind me
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13:16:18 <|amethyst> I recently had to write (for testing purposes) a recursive fibonacci function in a toy language that doesn't have if, ?:, or even && ||
13:16:35 <|amethyst> but it did have while at least
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13:17:19  if is redundant with while.
13:17:24 <|amethyst> yeah
13:18:51 <|amethyst> for  if (x < 2) {...}  I did   z=x; while (z < 2) {...; z=3}
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13:23:14  coder joy :)
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13:29:35  03wheals02 07* 0.18-a0-299-g4400e91: Remove unused descriptions/quote. 10(2 minutes ago, 4 files, 0+ 37-) 13https://github.com/crawl/crawl/commit/4400e9151874
13:29:38  A vault focussed on Orb of Destruction 13https://crawl.develz.org/mantis/view.php?id=10105 by phloomp
13:31:38 <|amethyst> name:orb n_adj
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13:33:40  imo have a SHUFFLE: 1G
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13:41:30 <|amethyst> also, "phloomp" is now the sound I imagine IOOD making
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13:50:01  would it be reasonable to add a message about gloves inhibiting claws when you wear them?
13:50:15 * Medar may have played couple of unarmed ghouls with gloves during the tournament
13:50:52  and are there some other similar combinations?
13:53:34 <|amethyst> boots and hooves/talons 1 and 2
13:53:34 <|amethyst> I don't *think* anything blocks bite attacks, now that helmet profusion is gone
13:53:34  or maybe the A screen should show when they are blocked, or maybe both
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14:07:57 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to a pastebin service, please.
14:07:57 -!- The topic of ##crawl is: Play Dungeon Crawl Stone Soup online now! Type ??servers for instructions. | http://crawl.develz.org | FooTV: http://termcast.develz.org - ??footv for instructions | See also ##crawl-offtopic
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14:14:46  oh, I think maybe I see this problem with this robin bug
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14:20:22  !lg
14:20:30  rip
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14:25:03  03elliptic02 07* 0.18-a0-300-gd731100: Don't let Robin try to throw goblins through statues (qw). 10(4 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d731100b2624
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14:55:55  johnstein: I really don't like the idea of any new vaults w/ mechanical traps, since they're likely to be removed eventually
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14:56:48 <|amethyst> replace the mech traps in that one temple with clouds of lightly-damaging negative energy
14:57:22 <|amethyst> or miasma, whatever
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14:58:39  I have a local patch that replaces net traps with gladiator statues that try to net you
14:59:00  something is wrong with the recent changes to ^f
14:59:18  if you start a trunk game, pick up a few items, and then ^f for .
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14:59:25  then all the items in your inventory get mis-labeled
14:59:31  amalloy: I think that got fixed earlier
14:59:37  elliptic: is it live yet?
14:59:38  people were talking about it at least
14:59:49  it still happens to me on a brand-new cao game
14:59:55  might not be on the servers yet, let's see
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15:00:27  %git f199c8b
15:00:27  07wheals02 * 0.18-a0-290-gf199c8b: Don't modify items in inventory during search (yottam). 10(3 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/f199c8b0f556
15:00:54  that was the fix, then there was also
15:00:58  %git af866f8
15:00:58  07|amethyst02 * 0.18-a0-296-gaf866f8: Fix up bad stash-searched inventory slots on load (yottam) 10(3 hours ago, 1 file, 17+ 5-) 13https://github.com/crawl/crawl/commit/af866f8ba565
15:01:17  unfortunately sequell is dead so I can't use &versions I guess
15:01:32  cao is on 0.18-a0-289-g35c3a75
15:01:41  which looks older
15:01:46  so it has the bug, yeah
15:02:00  you can try out your new rebuild powers if you want :P
15:02:02  ??rebuild
15:02:04  i was about to say!
15:02:07  i just have to find the page
15:02:10  since i knew ??rebuild won't work
15:02:14  oh right
15:02:23  http://crawl.akrasiac.org/rebuild/
15:02:48  okay, i started a rebuild
15:03:20  %git 76bfffbcc
15:03:20  07ChrisOelmueller02 {wheals} * 0.18-a0-272-g76bfffb: List items in player inventory in Ctrl-F output (#6355) 10(10 months ago, 2 files, 56+ 7-) 13https://github.com/crawl/crawl/commit/76bfffbcc2e6
15:03:53  I think that is the commit that caused trouble, so any server stuck between those versions should be rebuilt if possible
15:04:00  |amethyst: since you were interested in it, the holiness bitfield patch has been re-rebased (9375)
15:04:03 <|amethyst> it's the version after that
15:04:08 <|amethyst> %git HEAD^
15:04:08  07wheals02 * 0.18-a0-299-g4400e91: Remove unused descriptions/quote. 10(2 hours ago, 4 files, 0+ 37-) 13https://github.com/crawl/crawl/commit/4400e9151874
15:04:10 <|amethyst> %git HEAD^^
15:04:10  07PleasingFungus02 * 0.18-a0-298-gb97667a: Fix mirror/zigfig interaction (WorldFamousWhore) 10(2 hours ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/b97667a42285
15:04:13  yeah that's the one that looked spooky to me too
15:04:20  but without sequell figuring out which ones need to be rebuilt is tedious
15:04:30  %git f1744012b
15:04:30  07wheals02 * 0.18-a0-273-gf174401: Fix issues with the previous patch. 10(6 hours ago, 2 files, 16+ 14-) 13https://github.com/crawl/crawl/commit/f1744012b1a5
15:04:33  that one?
15:04:40  and i only have permissions to rebuild cao and uh, cszo i think, anyway
15:05:00 <|amethyst> yeah, that introduced it (but I guess they were pushed at the same time so it doesn't matter)
15:05:03 <|amethyst> and
15:05:08 <|amethyst> %git af866f8
15:05:08  07|amethyst02 * 0.18-a0-296-gaf866f8: Fix up bad stash-searched inventory slots on load (yottam) 10(3 hours ago, 1 file, 17+ 5-) 13https://github.com/crawl/crawl/commit/af866f8ba565
15:05:13 <|amethyst> finished fixing the bug
15:05:34  right
15:05:39 <|amethyst> but if the server never had a version below this one it's fine:
15:05:43 <|amethyst> %git gf199c8b
15:05:43  Could not find commit gf199c8b (git returned 128)
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15:05:51 <|amethyst> %git f199c8b
15:05:51  07wheals02 * 0.18-a0-290-gf199c8b: Don't modify items in inventory during search (yottam). 10(3 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/f199c8b0f556
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15:08:19  &versions
15:08:43  CAO: 0.18-a0-289-g35c3a75, CBRO: 0.18-a0-296-g767dbb0, CDO: 0.18-a0-246-gbfa2ae1, CLAN: 0.18-a0-265-g7d804c3, CPO: 0.18-a0-298-gb97667a, CSZO: 0.18-a0-271-ge012a39, CWZ: 0.18-a0-43-g402c68f, CXC: 0.18-a0-270-ga9d907f, LLD: 0.18-a0-48-g06172c4
15:09:26  looks like other servers should be fine
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15:13:00  !kw deepabyss cv>=0.18-a0-289
15:13:00  Defined keyword: deepabyss => cv>=0.18-a0-289
15:16:17  !kw deepabyss vlong>=0.18-a0-289-g35c3a75
15:16:17  Defined keyword: deepabyss => vlong>=0.18-a0-289-g35c3a75
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15:25:50  Unstable branch on crawl.akrasiac.org updated to: 0.18-a0-300-gd731100 (34)
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15:27:58  cao is updated now, but gressup just loaded his game with the mis-labeled inv items and immediately crashed
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15:37:02  03Lasty02 07* 0.18-a0-301-gf0229d1: Make Ru piety determined on offer (elliptic) 10(4 hours ago, 5 files, 78+ 34-) 13https://github.com/crawl/crawl/commit/f0229d189569
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15:38:52  03Lasty02 07* 0.18-a0-302-g5aad1a2: Remove an unneeded key 10(5 seconds ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/5aad1a2783f0
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15:50:30  Grunt: ah, didn't know mechanical traps would probably be removed eventually.
15:51:35  they already don't really exist except in a couple places and they don't do much in those places
15:52:59  hrm, the description of use_animations is a bit confusing
15:53:07  "All animations are enabled by default"
15:53:16  but the default vault listed has
15:53:17  use_animations -= beam, range, hp, monster_in_sight, pickup, monster, player, branch_entry
15:53:37  which seems to be saying the default is in fact disabling those?
15:53:57  for list options, the thing given is actually more an example of usage
15:54:46  oh, ok
15:55:00  hrm, so how would I set...wait is this one even updatable with crawl.setopt()
15:55:30  probably?
15:55:37  it's been a while, so I don't remember how to check which aren't
15:56:10  crawl.setopt() is just like it's adding a line to the rcfile
15:56:31  I think almost everything is, the only things that aren't are things that don't make sense to change when the game has always started
15:56:32  so as far as i know it works for everything, unless the option only kicks in at startup
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15:56:45  wheals: yeah, but I had to explicitely make the monster glyph stuff work that way
15:57:01  back when I worked on that; if you tried to set that with setopt, it wouldn't work before I changed that
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15:57:42  yeah, that was something specific to how monster glyphs were implemented I think
15:57:42  probably just because that's used with a special table at init time
15:57:42  right, ok
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15:57:52  so I guess to reset this option after doing use_animation =
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15:58:13  I'd have to list them all in use_animation =   ...
15:58:18  yeah
15:58:27  well, with commas
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15:58:30  right
15:58:31  er
15:58:35 -!- x0_000 is now known as CanOfWorms
15:59:03  nice glasses...for a worm
15:59:10  !!!
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16:03:49  going to make it so my twitch viewers can set my rc options on the fly, to their liking
16:04:10  live lua scripting?
16:04:14  exactly
16:04:48  oh, that reminds me
16:05:15  gammafunk: does crawl.setopt(include += acidrobin.rc) work
16:05:18  would it make any sense to have a github repo for clua scripts that could be included by players on servers?
16:05:49  gammafunk: crawl.setopt("message_colour += mute:.")
16:05:57  like the server would just pull to approriate directory and then players could use lua_file = blah
16:05:58  elliptic: I guess include would work as well as any other, wouldn't it?
16:06:00  deafrobin
16:06:31  gammafunk: probably, yes... are you sure you want to give your viewers that sort of power??
16:06:44  social media is about trust
16:07:00  Medar: these would be files we maintained?
16:07:06  well this repo, rather
16:07:15  time to think up the anti speedrunner rc
16:07:37  there's always the true quitrobin rc
16:07:41  &rc quitrobin
16:07:42  http://dobrazupa.org/rcfiles/crawl-git/quitrobin.rc
16:07:48  given by uncommenting those lines
16:08:10  gammafunk: that would be the idea yes
16:08:14 -!- Watball has quit [Max SendQ exceeded]
16:08:22  you know, you can add macros in rcfiles now
16:08:48  so make an account with an rc that macros everything to ^qyes, then include += that
16:09:03 -!- Blazinghand has joined ##crawl-dev
16:09:04  yeah I really need to move my macros to rc
16:09:06  but maybe it's better to just work on improving things so that people don't want to use crazy clua scripts :)
16:09:07  is that in 0.17?
16:09:18  %git --author=reaverb
16:09:18  07reaverb02 * 0fcaa269705a: Don't mention str in the description of large rocks (ontoclasm) 10(3 days ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/0fcaa269705a
16:09:23  hm
16:09:29  %git :/macro
16:09:30  07doy02 * 0.18-a0-248-gea3c80e: remove ^S for quick save 10(2 days ago, 25 files, 1+ 153-) 13https://github.com/crawl/crawl/commit/ea3c80ec7ead
16:09:32  pretty sure it is
16:09:38  ??changelog
16:09:39  changelog[1/3]: http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/docs/changelog.txt - often incomplete and/or out of date, see {changelog[3]} for an exhaustive list of changes.
16:09:47  !source changelog.txt
16:09:48  https://github.com/crawl/crawl/blob/master/crawl-ref/docs/changelog.txt
16:09:50  %git --author=reaverb :/macro
16:09:51  Could not find commit --author=reaverb :/macro (git returned 129)
16:09:54  aww
16:10:21  !gitgrep 2 macro
16:10:21  %git HEAD^{/macro}^^{/macro}
16:10:21  07unknown02 * 0.18-a0-36-g50fbd40: Fix documentation of the macros option (amalloy) 10(3 weeks ago, 1 file, 6+ 6-) 13https://github.com/crawl/crawl/commit/50fbd40fe33e
16:10:30  !gitgrep 3 macro
16:10:30  %git HEAD^{/macro}^^{/macro}^^{/macro}
16:10:30  07reaverb02 * 0.17-a0-1924-ge4d61d8: Allow players to declare macros and keybindings in rc files 10(3 months ago, 4 files, 106+ 0-) 13https://github.com/crawl/crawl/commit/e4d61d8d5a38
16:10:38 -!- bleak_ is now known as bleak
16:10:38  apparently yes
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16:15:09  Medar: That sounds nice for players, but I guess the problem is maintenance of these lua files. Did you have any lua in mind for this repo?
16:15:39  A bunch of people use HDA's stuff, but I'm not sure we'd want to maintain all that
16:16:15  I imagine anything that we'd actually want to maintain would probably be best just pre-installed
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16:17:32  well, we could not touch the scripts, simply add stuff that is good enough quality and remove it if it's no longer maintained by the author
16:17:49  that is of course some work already
16:18:37  there are also "advanced" scripts or short term solutions we might want to not pre-install, even if we are maintaining them
16:19:29  <+wheals> i guess chequers_ thought of it as a rounder number <-- right
16:19:29  chequers_: You have 1 message. Use !messages to read it.
16:21:07  <+PleasingFungus> !blame3 chequers_ <-- ? what did I do wrong with that commit
16:21:21  oh
16:22:34  how could you play crawl for any length of time and think of 125 as rounder than something nice and 27-y
16:23:23  wheals: thanks for the ds mut commit
16:23:40  127 isnt 27-ey
16:23:55  it's uneven
16:24:08  !messages
16:24:08  (1/1) Ultraviolent4 said (4h 21m 43s ago): you better cheq yourself before you wreq yourself
16:24:09  yeah, i was planning on changing it to 81 since that's still plenty high (not that i think the cap even needed raising in the first place)
16:24:36  and more at least it's crawlish
16:24:46  at least it's more*
16:26:29  is it?
16:26:34  27/3**2?
16:26:49 -!- Smello has quit [Ping timeout: 246 seconds]
16:27:04  i mean idm, i mostly did that patch as an example for gdd
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16:31:16  the dissolution tile is A+ btw
16:31:27  i know it's not new at all, but i just saw it again
16:31:30  and it's super
16:31:56  it's pretty neat
16:31:57  SLIME FOR THE SLIME GOD
16:33:34  hmm. the armour of talos doesn't mention anywhere that it can be worn by og/tr
16:34:00  ??talos
16:34:01  talos ~ talons[1/2]: Sort of like claws, but for your feet. Levels 1 and 2 don't prevent wearing boots, but wearing boots eliminates the bonus damage. Level 3 prevents wearing boots.
16:34:08  %git :/talos
16:34:08  Could not find commit :/talos (git returned 128)
16:34:13  https://github.com/crawl/crawl/commit/f624cf1eaa901cff0c401b31a80098bdf32287af
16:34:14  %git :/Talos
16:34:15  07argonaut02 {wheals} * 0.18-a0-281-gf624cf1: The armour of Talos. 10(4 months ago, 4 files, 21+ 0-) 13https://github.com/crawl/crawl/commit/f624cf1eaa90
16:34:24  I got this!
16:34:37  or maybe it should just be a fda
16:34:43  %git :/chess
16:34:43  07ebering02 {wheals} * 0.18-a0-283-g17a9b44: Terrible programmer art for a Xom chess piece. 10(5 weeks ago, 2 files, 1+ 1-) 13https://github.com/crawl/crawl/commit/17a9b441efa5
16:35:07  i await finding that and immediately dying after use
16:35:09  CanOfWorms: can you save us from that?
16:35:11  ah, we have a new artist
16:35:25  maybe I can
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16:35:44  <3
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16:47:21  !crash cluie
16:47:22  1. Cluie, XL27 DsWn, T:100314 (milestone): http://dobrazupa.org/morgue/Cluie/crash-Cluie-20151124-201451.txt
16:47:49  I think this might be because the save drive ran out of space halfway through the write?
16:48:14  2015-11-26 21:46:31,535 INFO: #41    P11    ERR: ASSERT(item.base_type == OBJ_ARMOUR) in 'itemprop.cc' at line 1424 failed.
16:53:22  03Medar02 07* 0.18-a0-303-g5f8e272: Break up a long line. 10(4 hours ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/5f8e2722184f
16:53:22  03Medar02 07* 0.18-a0-304-gfd5483d: Fix updating exclusions after terrain changed out of LOS. (#6666) 10(10 minutes ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/fd5483df427a
16:53:25  6666
16:53:48  that's not the bug I was trying to fix, but oh well
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17:00:11  I'm trying to use: : dgn.delayed_decay_extra(_G, "e", "human corpse", "mace, shield") and make the corpse on top. is that something that doesn't work anymore because of the corpse changes several months back? (something about corpses always being on the bottom)?
17:00:48  johnstein: corpses are always on bottom of piles, since they're immobile
17:01:53  gammafunk: yea, that's kinda what I was remembering. ty for the confirmation
17:02:30 -!- Krakhan has quit [Changing host]
17:02:32  was trying to make the corpse appear on the map, with the 'more items' glyph underneath it
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17:18:41  @??ice statue
17:18:59  sequell?
17:19:27  ice statue (128) | Spd: 16 (07stationary) | HD: 8 | HP: 70 | AC/EV: 12/1 | 11non-living, unbreathing | Res: 13magic(immune), 12cold+++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire | XP: 685 | Sp: b.cold (3d16) [06!sil], throw icicle (3d16) [06!sil], freezing cloud (2d17) [06!sil], sum.ice beast [06!sil] | Sz: Large | Int: human.

17:19:27  %??ice statue
17:19:38  Freenode doesn't seem too stable today
17:19:44  chequers: @?? is gretell, who seems to not be here
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17:26:57  MarvinPA: if you change it to 81 why not just change it back to 72
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17:30:02  03Medar02 07* 0.18-a0-305-ge7f3bbd: Remove annotation when runed door is disintegrated. 10(3 minutes ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/e7f3bbddda34
17:30:31  !source opened_runed_door
17:30:32  1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dgn-overview.cc#l708
17:30:43  wheals: we can pretend that 72 never happened
17:31:00  and that 81 was always the limit
17:31:04  that if seems highly suspect, what if there is unrelated runed door on the other side of the map?
17:31:05  !lg * recent max=str x=str
17:31:08  904070. [str=72] Roshnak the Conqueror (L27 GrBe of Cheibriados), escaped with the Orb and 15 runes on 2015-08-23 02:15:13, with 26123587 points after 57336 turns and 6:17:40.
17:31:10  !lg * recent max=int x=int
17:31:14  904070. [int=100] elliptic the Ruinous (L27 CeWz of Cheibriados), escaped with the Orb and 4 runes on 2015-11-16 16:47:37, with 1976510 points after 104264 turns and 7:23:34.
17:31:15  !lg * recent max=dex x=dex
17:31:18  904070. [dex=72] Yermak the Ninja (L27 DrAs of Okawaru), escaped with the Orb and 14 runes on 2015-03-04 21:55:18, with 24750417 points after 52541 turns and 10:38:34.
17:31:33  I can make lg queries that show it was 0
17:31:34  so 100 is obtainable
17:31:40  so should the limit be 0??
17:32:00  wheals: st_ actually got higher than 100 but his char died with less
17:32:03  what's the point of there being a limit, anyway?
17:32:33  127 is definitely obtainable (with scumming for good randarts)
17:35:11  Medar: what about it seems suspicious, exactly?
17:36:36  https://github.com/crawl/crawl/pull/117#issuecomment-143122030
17:37:41  right, 127 is as far as you can get without bigger code changes
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17:39:15  I don't think there is any particular reason to cap it at any lesser amount (maybe Stat+lots randarts should be less common, but that's a different question)
17:39:18  wheals: if I'm reading this right: if number of runed doors currently on the level is 0, it assumes that the opened door wasn't seen
17:39:46  wheals: but if that can happen, then what can also happen is that the door wasn't seen, but some other door was and it happily does -1 anyway
17:41:17  oh yeah, i see
17:41:53  i don't think there's much you can do without making it a fair bit more complicated
17:42:25  I changed the name of a vault, recompiled, opened up a saved game (where the vault had the original name). tried to &L to place the vault using the new name, but it said the vault didn't exist. didn't see any typos
17:42:29  yeah, can't see a way either
17:42:39  probably not an issue in practice
17:42:40  quit the game and started a new one and &L found the new vault right away.
17:43:14  does that mean if you change the name of a vault and load an old game, you can't place the new name of the vault in that game?
17:43:15  wheals: not sure if there is a cleaner way for that disint fix I just did, appears to work at least
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17:43:37  as it says, door_vault is probably the only way to open unseen runed doors
17:43:37  maybe
17:44:01  johnstein: nah, i bet it just failed to recompile the des cache somehow
17:45:04  ??cache
17:45:04  cache[1/1]: There are only two hard things in computer science: cache invalidation, naming things, and off-by-one errors.
17:45:25  come to think of it, the runed door problem is cache invalidation
17:45:31  well
17:45:33  not really
17:45:56  crap, are vuln scrolls marked as dangerous?
17:46:02  ??dangerous
17:46:02  I don't have a page labeled dangerous in my learndb.
17:46:05  rip
17:46:08  think so
17:46:08  ??purple scroll
17:46:08  I don't have a page labeled purple_scroll in my learndb.
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17:48:59  someone suggested making purple items not off autopickup
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17:51:02  sounds reasonable
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17:58:51  who is bart
17:59:22  ??bart
17:59:22  bart[1/2]: some tiles player
17:59:27  good
17:59:55  ??bart[2
17:59:55  bart[2/2]: plays tiles
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18:00:39  Can't win! 13https://crawl.develz.org/mantis/view.php?id=10106 by kuniqs
18:01:01  interesting bug
18:01:09  i guess ebering broke it?
18:01:28  !blame2 ebering
18:01:29  eeebbbeeerrriiinnnggg
18:01:47  only way to win is to get banished to D:0
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18:03:32  03wheals02 07* 0.18-a0-306-gffb45c5: Clarify Talos description. 10(45 seconds ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/ffb45c59963f
18:04:16  chequers: http://crawl.akrasiac.org/scoring/best-players-total-score.html
18:04:19  hm, it's working for me but i might not be up to date
18:04:27  was no. 1 for a long time
18:04:49  that's not quite accurate due to alt accounts, though, as elliptic will point out
18:05:10 -!- Smello has quit [Ping timeout: 240 seconds]
18:05:40  He really hit the big time when I joined his clan back in...was it 0.13 tournament?
18:06:22 -!- debo has quit [Quit: orb spiders :(]
18:08:04  gammafunk: even with alt accounts added together I'm quickly dropping down that list :P
18:08:27  alas, but your play time / day is probably where you want it to be now!
18:08:41  Ally kills possessed monster, next attack against resulting spectral ally 13https://crawl.develz.org/mantis/view.php?id=10108 by Sprucery
18:08:41  Weird behavoir with item letters 13https://crawl.develz.org/mantis/view.php?id=10107 by kuniqs
18:08:41  ah
18:08:42  i was wondering about the authoritive tone
18:08:52  Do not anger the Bart
18:08:55  !gamesby . year(end)=2015
18:08:55  elliptic (year(end)=2015) has played 86 games, between 2015-01-09 21:14:05 and 2015-11-22 19:50:11, won 64 (74.4%), high score 13302255, total score 124698260, total turns 4979472, play-time/day 0:57:56, total time 12d+19:05:37.
18:09:03  !gamesby . year(end)=2014
18:09:04  elliptic (year(end)=2014) has played 83 games, between 2013-12-13 18:10:31 and 2014-11-20 20:39:53, won 39 (47.0%), high score 34569961, total score 103369240, total turns 3337020, play-time/day 0:41:49, total time 9d+23:03:50.
18:09:14  gammafunk: higher than last year
18:09:26  I guess all those high scoring games are the problem, then
18:09:34  74M etc
18:09:51  Unstable branch on crawl.lantea.net updated to: 0.18-a0-305-ge7f3bbd (34)
18:10:01  even just regular non-speedy 15-runers are worth a lot more than 3-runers
18:10:07 -!- Daekdroom has quit [Quit: Leaving]
18:10:33  yeah, just 15-runers in general; yermak does a lot of those
18:10:50 -!- AreBrandon has quit [Ping timeout: 240 seconds]
18:10:52  !lg * t s=name x=+sum(sc)
18:10:53  although in 4tharras case he's gone up because of very high scores in particular, I think
18:10:54  87997 games for * (t): 106x cosmonaut [357130826], 201x 4thArraOfDagon [255402928], 155x damdam [180647834], 64x irum [170071493], 74x iafm [157049929], 23x johnnyzero [106304527], 82x herpmino [93370416], 224x Sharkman1231 [87227988], 27x kazuki [73259512], 159x SaintRoka [71912085], 13x Sphara [67839790], 131x mrpyro [67237795], 192x VanVeen [66515730], 77x Starve [65881523], 16x Mibe [65807642]...
18:11:07  cosmonaut had a ridiculous number of allruners this t
18:11:29  was that a big factor in his winning?
18:11:41  I thought the scoring made that not a viable route
18:11:47  !lg . urune>=14 s=year(end) won
18:11:47  i need to go now so i hope someone feels like looking at the bug
18:11:47  41 games for elliptic (urune>=14 won): 2x 2009, 15x 2010, 12x 2011, 8x 2012, 3x 2013, 2015
18:12:05  @??kobold
18:12:05  kobold (07K) | Spd: 10 | HD: 1 | HP: 2-5 | AC/EV: 2/12 | Dam: 4 | 10weapons, 10items, 10doors | Chunks: 14noxious | XP: 1 | Sz: small | Int: human.
18:12:08  @??felid
18:12:08  felid (06h) | Spd: 10 (move: 80%) | HD: 5 | HP: 10-23 | AC/EV: 2/18 | Dam: 10 | 10items, 10doors, see invisible | Res: 06magic(40) | XP: 106 | Sz: little | Int: human.
18:12:12  @??spriggan
18:12:12  spriggan (15i) | Spd: 10 (move: 60%) | HD: 7 | HP: 16-33 | AC/EV: 3/18 | Dam: 15 | 10weapons, 10items, 10doors, see invisible | Res: 06magic(60) | XP: 218 | Sz: little | Int: human.
18:12:17  gammafunk: not a huge factor, but I think it isn't bad for scoring... it meant basically all his wins were tourney high scores
18:12:29  also wow did I really not allrune at all in 2014
18:12:30  !source mon-pick-data.h
18:12:31  https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-pick-data.h
18:13:07 -!- } has quit []
18:13:26  we have to keep playing Tomb until we're so sick of it that we overhaul it again
18:13:35  maybe that hatch thing that MPA suggested
18:13:46   How did I end up with 3 zigurines in my inventory
18:13:50  this is a good question IMO
18:14:09  was that what wheals was alluding to
18:14:20  maybe 10106
18:14:23  !bug 10106
18:14:23  https://crawl.develz.org/mantis/view.php?id=10106
18:14:27  %git :/switch
18:14:28  07PleasingFungus02 * 0.18-a0-298-gb97667a: Fix mirror/zigfig interaction (WorldFamousWhore) 10(5 hours ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/b97667a42285
18:14:30  since that sounds pretty serious if true :P
18:14:56 -!- wheals has quit [Remote host closed the connection]
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18:15:02  !lm kuniqs x=src
18:15:02  3378. [2015-11-26 22:37:50] [src=cao] kuniqs the Archmage (L27 DECj of Sif Muna) found the Orb of Zot! (Zot:5)
18:15:03 -!- kuniqs has quit [Quit: Page closed]
18:15:10  !lm kuniqs x=vlong
18:15:11  3378. [2015-11-26 22:37:50] [vlong=0.18-a0-289-g35c3a75] kuniqs the Archmage (L27 DECj of Sif Muna) found the Orb of Zot! (Zot:5)
18:15:22  !lg kuniqs
18:15:23  120. kuniqs the Infuser (L12 DECj of Sif Muna), slain by a hell rat (summoned by a deep elf summoner) on Elf:1 on 2015-11-25 16:33:56, with 22246 points after 12708 turns and 1:38:39.
18:16:38  compiling now but I don't know if I will have time right now to really look into this
18:16:48  I guess I can also test it in CAO wizmode
18:18:38  okay reproduced 10106 in wizmode on CAO
18:19:20  %git 09e00960
18:19:20  07ebering02 {wheals} * 0.18-a0-286-g09e0096: Refactor take_stairs. Refactor banished() 10(6 weeks ago, 3 files, 100+ 73-) 13https://github.com/crawl/crawl/commit/09e009602f11
18:19:28  this sounds like a likely culprit
18:20:03  hmm
18:20:10  are iron giants... supposed to be constricting?
18:20:16  @??iron giant
18:20:16  iron giant (10C) | Spd: 10 | HD: 22 | HP: 209-228 | AC/EV: 18/2 | Dam: 75, 003(constrict) | 10items, 10doors, fighter | Res: 06magic(120), 05fire, 02cold, 03poison, 12drown | XP: 5569 | Sp: iron shot (3d37) [06!sil], throw [11!AM, 06!sil] | Sz: Giant | Int: human.
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18:20:24  ??iron giant
18:20:24  iron giant[1/1]: Formerly a Sprint unique; now a normal Depths (and sometimes Dis) enemy. Throws iron shots, and throws *you* into its band of other giants.
18:20:37  i think so, although i don't really get why either
18:20:59  I think it's a leftover from the crusher transition
18:21:16  I guess they're just squeezing the player because they're so huge
18:22:15  i think it's just because that's how the throw ability was implemented as working
18:22:27  (requiring constriction in order to trigger)
18:22:48  correct
18:23:39  ??pakellas
18:23:40  pakellas[1/1]: Pakellas the Inventive, god of devices; currently in an experimental branch on CBRO. Blocks MP regeneration and hates channeling; instead you get access to MP on kills, {quick charge}, {drain magic}, {device surge}, {sap magic}, and gifts of evokables. At 6*, you also get a one-off {supercharge} of a wand or rod.
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18:23:45  hmm
18:23:59  how much piety does device surge cost?
18:23:59  but yeah seems like weird flavour for it to still work that way (and i don't think it's even a very good ability either way)
18:24:06  device surge is 1 piety
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18:24:44  aha
18:24:48  I should use that more often
18:25:17 -!- metasyntactic is now known as kunwon1
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18:26:50  it appears that the problem is that exiting the dungeon is hitting the "if (!whither.is_valid())" in take_stairs()
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18:27:32  you can't leave without the orb either, unsurprisingly
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18:28:34  i think the problem is if (!whither.is_valid())         return;
18:28:41  since D:0 isn't valid
18:28:47  wheals: yeah, that's what I just figured out too
18:29:05  I don't know this code well enough to know the correct way to fix it though
18:29:12  and I have to go afk for a bit
18:29:35 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.]
18:29:46  hopefully |amethyst or ebering (or Zannick?) will stop by
18:30:24 * Zannick summoned
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18:31:28  ?? git
18:31:28  git[1/2]: Readonly: git clone https://github.com/crawl/crawl.git Web interface: https://github.com/crawl/crawl
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18:33:01  iirc take_stairs shouldn't be called on going up on a dungeon exit
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18:33:07  huh.
18:33:11  purple ugly thing in orc.
18:33:46  CanOfWorms: on orc:1?
18:33:50  yes
18:33:55  I'm guess from the D stairs
18:33:57  yeah
18:34:15  nice, got a lich from rod of shadows.
18:34:22  haha, whoops, my "fully merge" todo is still in stairs.cc
18:34:22  enslave it, the orcs probably have never seen one before and will be terrified
18:34:34  too late
18:34:36  it's ded.
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18:39:09  hm, i'm wrong about that take_stairs comment
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18:44:04  yeah, the last refactor added that check.
18:44:27  %git 09e0096
18:44:27  07ebering02 {wheals} * 0.18-a0-286-g09e0096: Refactor take_stairs. Refactor banished() 10(6 weeks ago, 3 files, 100+ 73-) 13https://github.com/crawl/crawl/commit/09e009602f11
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18:48:30  so maybe just checking for D:0 there and allowing it would fix it for now
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19:01:05  wheals: unless the error is in stair_destination? i don't see an EXIT_DUNGEON case
19:01:55  there's a die() for taking stone stairs up from 1
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19:14:45  does anyone want to offer opinions on the name of a new monster
19:15:04  Frzzieexixqojam
19:16:05  ok, renaming the new enum now
19:16:07  Blemphalep
19:16:11  even better...
19:16:40  I'm currently deciding between 'doom hound' and 'fell hound'. the latter is maybe better but would require me to rename everything
19:16:42  and I'm very lazy
19:17:04  death hound is bad? I guess it's maybe too generic
19:17:40  doom hound is kind of funny in a good way, for some reason
19:17:41  also they aren't quite death-y enough
19:17:56  I'll push the branch shortly and let you opine with more information.
19:18:21  felldoom hound
19:18:21  I guess 'cerberus' won't work, the tried-and-true standard? Maybe you need to add some heads?
19:18:31 -!- wheals has joined ##crawl-dev
19:18:36  do we really have no multi-headed dogs?
19:18:43  sad, but true
19:18:46  @??-name
19:18:46  Roicotre
19:18:49  if only chimeras were still around...
19:18:49  fezwulf
19:18:55  dang, sick name tech
19:18:57  @??-name
19:18:57  Jullop
19:18:58  @??-name
19:18:58  Nasik
19:19:04  @??-name
19:19:04  Viaschesch
19:19:05  Jullop hound sounds good
19:19:11  jull hound
19:19:18  wheals: good name for some kind of slime dog
19:19:21  man I wish this were in sequell
19:19:32  instead of gretell
19:19:35  PleasingFungus: do you think you can fix the bug
19:20:12  ?
19:20:24  the one that makes it literally impossible to win
19:20:30  but, no pressure
19:20:39  o
19:20:40  oh, that does sound bad
19:20:51  did we ever make it impossible to leave without the orb
19:20:56  I know we talked about it
19:23:11  wheals: yeah, the bug says "just passes a turn" which is due to stair_destination falling through to return level_id() on that type of stair
19:24:36  so it's not just the whither is valid check, but also floor_transition literally moving the player to exactly where they are
19:25:11  that's rad.
19:25:22  I think we should leave the game like this.
19:25:42 -!- Smello has quit [Ping timeout: 260 seconds]
19:25:54  i think floor_transition checks for whether you're using a dungeon exit and just wins/loses, without caring about the dest
19:26:47  oh, i may be misunderstanding level_id
19:27:03  level_id() is a constructor call... not a function
19:27:12  what sort of monster is it
19:27:16  so yeah, it's the whither check.
19:27:28  is it more doomy or felly
19:27:42  calling take_stairs at all assumes the player is moving for sure, hence the turn passing
19:27:43  doomey
19:28:30 -!- AreBrandon has quit [Ping timeout: 260 seconds]
19:28:42  okay I have a fix
19:28:58 -!- UncertainKitten has quit [Ping timeout: 260 seconds]
19:29:07  I don't know if it is the best one but it lets me leave the dungeon and probably doesn't break anything else, so
19:29:22  ooooh ooh I'll review it!
19:29:27  code review...!?
19:29:40  what, y'all review my code when i submit patches :P
19:29:51  supposedly
19:29:52  it is just changing that whither line to "if (!whither.is_valid() && old_feat != DNGN_EXIT_DUNGEON)"
19:30:47  && !(old_feat == DNGN_EXIT_DUNGEON && going_up)    ?
19:31:02  hm I had an idea that would fix the major issue that I have with abyssrun right now
19:31:10  Zannick: unnecessary I think
19:31:26  Zannick: or at least going > on the exit doesn't work
19:31:36  base enemy spawn rate on the deepest you have been in the abyss on current trip, or :4 if you have rune
19:31:41  right, but does moving to a specific level in wizmode work?
19:32:22  there are a few ways you might be forced downward while not on a shaft or normal floor, too
19:32:28  Grunt: so it doesn't become more boring as you ascend?
19:32:34  PleasingFungus: correct
19:32:46  !deepbanish Grunt
19:32:56  !abyssrun gammafunk
19:32:59  Zannick: okay, I guess it is probably safer yes
19:33:31  i'm not really sure what should be in that block. like "return" doesn't seem right.
19:34:08  elliptic: oh, but in that case whither should be valid!
19:34:17  yeah, I imagine there are other things that should be changed too but I'd like to fix things for the people who are stuck not being able to win currently
19:34:36  yeah, that sounds fine then
19:35:04  Zannick: right, I think the going_up check is probably not necessary but I might as well add it
19:35:07 -!- Smello has quit [Ping timeout: 246 seconds]
19:35:24  since who knows what sort of strange situation might happen, especially with wizmode :P
19:36:35  It's probably only an extra two instructions to run, only in the case of moving on the exit stair
19:38:36  03elliptic02 07* 0.18-a0-307-ga69027b: Let players leave the dungeon again. 10(35 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/a69027b76f50
19:38:45  &versions
19:39:03  CAO: 0.18-a0-300-gd731100, CBRO: 0.18-a0-296-g767dbb0, CDO: 0.18-a0-246-gbfa2ae1, CLAN: 0.18-a0-305-ge7f3bbd, CPO: 0.18-a0-305-ge7f3bbd, CSZO: 0.18-a0-271-ge012a39, CWZ: 0.18-a0-43-g402c68f, CXC: 0.18-a0-270-ga9d907f, LLD: 0.18-a0-48-g06172c4
19:39:37  looks like... CAO CBRO CLAN CPO all need to be rebuilt?
19:40:00  I can do probably all of those
19:40:02  ??rebuild
19:40:02  rebuild[1/2]: https://dobrazupa.org/rebuild/ http://crawl.akrasiac.org/rebuild/ http://underhound.eu:81/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ Bug Grunt, |amethyst, or Nap Kin for CDO. Use your powers wisely.
19:40:06  unless you'd like to
19:40:10  !lg * won vlong>=0.18-a0-286-g09e0096
19:40:11  No games for * (won vlong>=0.18-a0-286-g09e0096).
19:40:25  ...oooops...
19:40:33 -!- Elsi_ is now known as Elsi
19:40:35  obviously we've failed to make a good game if people are trying to leave the dungeon!
19:40:43  so that commit should be reverted
19:40:55  I think I can rebuild most of those servers?
19:40:58  ok
19:41:10  hrm, cpo
19:41:20  that has no rebuild, but chequers rebuilds every 15 min
19:41:23  so that should fix itself
19:41:32  right
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19:42:09  others are rebuilding
19:42:55  !fn serverlist () (list CAO CBRO CDO CPO CSZO CUE CWZ CXC LLD)
19:42:56  Redefined function: !fn serverlist () (list CAO CBRO CDO CPO CSZO CUE CWZ CXC LLD) (was: !fn serverlist () (list CAO CBRO CDO CLAN CPO CSZO CWZ CXC LLD))
19:42:59  &versions
19:43:04  Unstable branch on crawl.lantea.net updated to: 0.18-a0-307-ga69027b (34)
19:43:18  CAO: 0.18-a0-300-gd731100, CBRO: 0.18-a0-296-g767dbb0, CDO: 0.18-a0-246-gbfa2ae1, CPO: 0.18-a0-305-ge7f3bbd, CSZO: 0.18-a0-271-ge012a39, CUE: 0.18-a0-305-ge7f3bbd, CWZ: 0.18-a0-43-g402c68f, CXC: 0.18-a0-270-ga9d907f, LLD: 0.18-a0-48-g06172c4
19:43:49  wow CUE is fast to rebuild (also the Lantell message should probably be updated...)
19:44:15  maybe it hit a lot of ccache
19:44:30  but I guess the new server could also be just fast
19:44:38  wow
19:44:44  I just dropped in the silliest place in snake
19:45:02  straight in the middle of the end vault
19:45:22  fun!
19:45:26 -!- Smello has quit [Ping timeout: 240 seconds]
19:46:00  http://puu.sh/lA1n5/9ece089003.jpg
19:47:12  why did you tick off all those bald dudes
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19:47:48  got tele'd into it
19:48:06  not pictured: the other 3 anacondas that were constricting me
19:48:58 * geekosaur had that happen once... tried to teleport out, just got bounced to different places in the vault until one finally put me close enough to the entrance to run for it
19:49:39  I had a really nice mibe speedrun step onto a tele trap on snake:4
19:50:07  landed similar spot, with rune in view, alas no teleport/blink, just had to yolo zerk
19:50:14  didn't survive, of course
19:50:34  one of my best mibe up to that point, I think
19:50:50  !lg . mibe place=snake:4
19:50:50  3. gammafunk the Severer (L14 MiBe of Trog), quit the game on Snake:4 (grunt_snake_rune_serpentine_throne) on 2015-11-16 12:29:31, with 54341 points after 7610 turns and 1:06:04.
19:50:56  !lg . mibe place=snake:4 -2
19:50:56  2/3. gammafunk the Severer (L14 MiBe of Trog), slain by a guardian serpent on Snake:4 (grunt_snake_rune_spirals) on 2015-05-11 16:11:37, with 59230 points after 10691 turns and 1:20:29.
19:51:19  oh
19:51:23  hi gammafunk...
19:51:25  !lg . mibe place=snake:5
19:51:26  3. gammafunk the Severer (L13 MiBe of Trog), shot by a naga sharpshooter (bolt of frost) on Snake:5 (snake_pit) on 2015-10-29 02:20:43, with 41083 points after 7071 turns and 1:41:00.
19:52:03  Grunt: note that game I quit! that serpantine throne vault...
19:52:07  hrm, is that even the one I'm thinking of
19:52:24  does it have two "sections", only one of which has the rune
19:52:46 -!- Cerpin_ is now known as Cerpin
19:53:07  gammafunk: that's grunt_snake_rune_spirals
19:53:13  Unstable branch on crawl.beRotato.org updated to: 0.18-a0-307-ga69027b (34)
19:53:25  man
19:53:30  the food cost with pak is real
19:53:36  the food cost...
19:53:37  yeah rods
19:53:48  I think it'd be mostly rods
19:54:00  I doubt his abilities are doing it all that much, unless Grunt made them cost a lot
19:54:07  that rod hunger
19:54:19  there is a slight hunger associated with the abilities, but not much
19:54:59  i am spamming ignition on greater nagas
19:55:05  yeah that would do it
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19:56:14  ya
19:57:36  hmm
19:58:01  New branch created: tarwolves (1 commit) 13https://github.com/crawl/crawl/tree/tarwolves
19:58:01  03PleasingFungus02 07[tarwolves] * 0.18-a0-299-g1b8f4ca: Add Doom Hounds 10(23 hours ago, 17 files, 162+ 0-) 13https://github.com/crawl/crawl/commit/1b8f4caf99fc
19:58:02  what about making device surge a passive like oka instead of having to surge every device one at a time
19:58:07  I mean activated passive
19:58:45  dang you, reviving those forest wolf things!
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20:01:03  hm, aside from theme, how is the spawning out of los thing better than a simple summon?
20:01:36  but I think one issue with them being in tartarus is that this is an mr check
20:02:15  so for a very large majority of chars the hex won't proc unless it has an innately high success
20:02:43  spawning out of los means that you don't know which direction to run away in
20:03:10  i agree that it probably doesn't need to be mr-resistable though
20:03:21  Unstable branch on crawl.akrasiac.org updated to: 0.18-a0-307-ga69027b (34)
20:03:50  03doy02 07* 0.18-a0-308-g3805d8e: fix monster pathfinding (10104) 10(13 minutes ago, 1 file, 10+ 0-) 13https://github.com/crawl/crawl/commit/3805d8e3fcde
20:05:10 -!- Smello has quit [Ping timeout: 240 seconds]
20:05:14  wow, that fix turned out to be simple
20:05:27  well, hopefully(:
20:05:29  !bug 10104
20:05:29  https://crawl.develz.org/mantis/view.php?id=10104
20:05:30  but yeah
20:05:40  ahh
20:06:59  the hex is power 192, which has about a 33% chance to hit mr++, 16% to hit mr+++, and 1% to hit mr++++
20:07:30 -!- Zooty has quit [Ping timeout: 246 seconds]
20:07:35  I sort of want it to be resistible, because it's really hard to prevent infinite hound otherwise, once the howling starts
20:08:04 -!- PsyMar has quit [Ping timeout: 265 seconds]
20:08:35  i guess that's not terrible
20:08:41  for an awful lot of characters I imagine they won't get to do their thing
20:08:59  but possibly it needs to either have a dimensional anchor-style 'partially ignore mr' effect, or add a few turns' immunity after the howling ends, or just have a fixed random chance rather than checking mr
20:09:00  i mean, you could balance it by spell weights
20:10:09  possible
20:10:16  it probably doesn't matter a whole lot
20:10:18  but I'm still not sure how that summoning mechanic is really good. If the direction of running is relevant, the player can wait out those few turns fairly easilly, then escape
20:10:59 -!- ystael has quit [Ping timeout: 260 seconds]
20:11:09  do you think it should be more like evil dcall - dropping them right around the player?
20:11:31  doggie haunt more or less?
20:12:11  haunt-over-time? I like the slightly delayed effect
20:12:26  !haunt PleasingFungus
20:12:26  Grunt points at PleasingFungus and mumbles some strange words. Insubstantial figures form in the air. The freezing wraith hits PleasingFungus! x3 The phantasmal warrior hits PleasingFungus! x5
20:12:35  Ouch! That really hurt...
20:12:39  yeah, that might do better overall, since then they're right into the action
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20:17:03 -!- Smello has quit [Ping timeout: 260 seconds]
20:18:14  !tell MarvinPA It'd help if I knew what you disliked about throw most specifically; I'd like a thing that repositions the player occassionally and in an interesting way. If you're against ever repositioning the player, then there's not much I can do about that, and we just disagree about it I guess.
20:18:14  gammafunk: OK, I'll let marvinpa know.
20:21:50  !tell beemell I love you
20:21:50  Sorry gammafunk, I don't know who beemell is.
20:21:55  oh
20:22:08  :(
20:22:12  gammafunk: out of curiosity, do you find arrows of dispersal to be an interesting form of repositioning the player?
20:22:29  (curious in the context of ranged reform)
20:22:47  doy: no, since they get spammed ridiculously a lot
20:23:35  well, to be more specific, it's hard to do much in the way of strategy aside from find the nearest corner and wait, since it ends up procing so much
20:24:06  hm I am beginning to think that abyss spawns don't work the way I thought they did
20:24:16 * Grunt investigates
20:24:54 * gammafunk begins hiding all of crawl's dirty secrets on Zig:27
20:25:26 -!- Smello has quit [Ping timeout: 240 seconds]
20:25:57  PleasingFungus: replace doom hounds with the CwnAnnwn
20:26:25  yesss, cwn annwn
20:26:32  In Wales, they were associated with migrating geese, supposedly because their honking in the night is reminiscent of barking dogs.
20:26:53 * wheals wonders what the singular is
20:27:18  ah okay, there are actually two different mechanisms
20:27:20 * Grunt shrugs
20:27:28  (only one is affected by depth to begin with)
20:28:35  03PleasingFungus02 07[tarwolves] * 0.18-a0-300-g30161c8: Change doom howl summoning (gammafunk) 10(8 seconds ago, 1 file, 14+ 23-) 13https://github.com/crawl/crawl/commit/30161c883be6
20:30:05  wheals: same as the plural, apparently
20:31:35  ah I'm actually wrong
20:31:42  both are depth-affected
20:31:48  it's just kind of opaque
20:33:19 -!- Lines has quit [Quit: Page closed]
20:33:45  PleasingFungus: it would be a terrible shame if you didn't include the message "You hear the howling of the Cwn Annwn!"
20:33:52  in some capacity
20:33:57 * Grunt hears the wailing of the banshee...
20:34:38 -!- Smello has quit [Ping timeout: 246 seconds]
20:34:45 -!- xczxc has quit [Client Quit]
20:34:58  Elf is about to die.
20:35:09  wheals needs food, badly!
20:35:14  any opinion on the powerful synergy of 'monster based on howling' and 'branch filled with silence'?
20:35:25 -!- amalloy_ is now known as amalloy
20:35:35  starcursed masses are based on screaming but they work in silence
20:35:37 -!- eb has quit [Ping timeout: 265 seconds]
20:36:00  yeah
20:36:10  just need to tweak the theme very slightly, I suppose
20:36:18  03Grunt02 07[abyssrun] * 0.18-a0-311-ge47f0b6: Merge branch 'master' into abyssrun 10(42 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/e47f0b66ae7f
20:36:18  03Grunt02 07[abyssrun] * 0.18-a0-312-g4d2d706: Base Abyss monster spawns on maximum depth reached in current trip. 10(7 minutes ago, 7 files, 38+ 5-) 13https://github.com/crawl/crawl/commit/4d2d706e236c
20:37:21 -!- xczxc has quit [Client Quit]
20:40:08 -!- CKyle has joined ##crawl-dev
20:40:18  I think I am happy with where that puts abyssrun
20:40:19  Grunt: can we get a merge of master into P? actually maybe not much has changed
20:40:40  I am rebuilding abyssrun on cbro right now
20:40:43  I'll do that afterwards :)
20:40:46  thx
20:41:18  graaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaah merge conflicts
20:41:54 -!- AreBrandon has quit [Ping timeout: 265 seconds]
20:42:16 -!- xczxc has quit [Client Quit]
20:42:35  !source spark_wasp.png
20:42:35  https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/mon/animals/spark_wasp.png
20:42:43  ?
20:42:56  not worthy of RandomTiles quite yet
20:43:25  eh, I'll just throw it in
20:45:26 -!- Smello has quit [Ping timeout: 240 seconds]
20:46:00  Pakellas says: Become a spark wasp!
20:46:22  RandomTiles?
20:47:37  wasps in general need tiles
20:47:47  they are all just rltiles iirc
20:48:33  Experimental (abyssrun) branch on crawl.beRotato.org updated to: 0.18-a0-312-g4d2d706
20:48:41  03Grunt02 07[evoker-god-rebase] * 0.18-a0-339-g6c8f481: Merge branch 'master' into evoker-god-rebase 10(3 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/6c8f4817e39f
20:48:41  03Grunt02 07[evoker-god-rebase] * 0.18-a0-340-gdd6c97d: Apply evocations boosters to Xom's chess pieces. 10(35 seconds ago, 1 file, 6+ 2-) 13https://github.com/crawl/crawl/commit/dd6c97d57f4b
20:49:07  this is actually going to be a very good way to test that item ;)
20:49:13  (build in progress)
20:50:16  ho boy
20:50:19  hadn't thought about that
20:50:51  this is actually a good thing:
20:51:08  it means you can once again acquire at least one misc in all circumstances
20:51:43  read: you can always get a misc gift from P
20:51:47  which was not previously the case
20:51:51  rip demon of infinite void
20:51:54  rip
20:52:35  do any other console players have this problem locally https://crawl.develz.org/mantis/view.php?id=2828
20:52:57  doy: yes
20:53:02  doy: I have just started noticing it locally
20:53:12  hmmm
20:53:17  hmm??
20:53:18  <|amethyst> hm
20:53:24  i guess it's possible that it only just started happening
20:53:40  i just assumed that i hadn't done much local stuff and so i had just missed it
20:53:45  but that would make more sense
20:54:01  doy: what's your TERM setting?
20:54:06  maybe it's a regression in libncursesw
20:54:15  happens regardless of TERM
20:54:18  hm
20:54:21  i've tried xterm, screen, rxvt
20:54:34  and rxvt-unicode-256color
20:54:41  (with the appropriate terminals)
20:54:46 -!- Smello has quit [Ping timeout: 240 seconds]
20:55:34  when I set out to make crawl unwinnable this isn't how I envisoned achieving my goals but I'd like to thank the academy, wheals, and my mother.
20:56:02 -!- amalloy is now known as amalloy_
20:56:42  but yeah, i bisected it and it was broken back to 0.7
20:56:54  when we switched from libncurses to libncursesw
20:57:23  it would certainly make more sense that it hasn't actually been broken for that long in most cases though
20:59:58  03doy02 07* 0.18-a0-309-gdf933d3: stop redrawing the screen every time you get stuck in a web 10(13 minutes ago, 1 file, 5+ 1-) 13https://github.com/crawl/crawl/commit/df933d3fbe8c
21:00:02 -!- asdu has quit [Ping timeout: 246 seconds]
21:00:02 -!- omarax has quit [Remote host closed the connection]
21:00:13  is xom's chesspiece just supposed to be like
21:00:23  a real chesspiece in rainbow colors
21:00:30  ontoclasm: an idea I had earlier was to do what we do with fruit for it
21:00:41  ah
21:00:47  Experimental (evoker-god-rebase) branch on crawl.beRotato.org updated to: 0.18-a0-340-gdd6c97d
21:00:49  have 7 different tiles, each representing a different chess piece :b
21:00:57  er
21:00:58  6
21:01:14  (weight them appropriately!!!! :b)
21:01:32  imo make each piece its own colour :)
21:01:54  ontoclasm: that was the idea I attempted to execute
21:02:11  like a knight or a bishop got the chaos brand
21:02:13  http://puu.sh/lA4M5/250ca02837.png
21:02:21  speaking of xom's chessboard
21:02:23  CanOfWorms: good :)
21:02:32  going to actually make it chaotic later
21:02:58  also I am up for making a tile for each chess piece if it's going to be added in :v
21:03:12  CanOfWorms: net
21:03:14  neat*
21:03:18  i'll leave it up to you
21:03:44  doy: i always wondered about that
21:04:05  PleasingFungus: re doom hounds issues with silence -- did you consider just moving to another hell branch?
21:04:05  i really need to go through the codebase sometime and redo how we handle screen redraws
21:04:11  ya
21:04:23  that was actually one of the first things i did as a dev
21:04:24  spider is like 300% easier now
21:04:33  but we have regressed quite a bit since then
21:04:34  doy: including Tiles?
21:04:39  chequers: i think this has to do with tar sucking
21:04:42  gammafunk: ?
21:04:46  yeah it does
21:04:47  doy: I mean SDL
21:04:53  what do you mean?
21:04:54  unless you mean the logical level only
21:05:08 -!- Smello has quit [Ping timeout: 260 seconds]
21:05:14  you said how we handle screen redraws
21:05:18 -!- eb_ has quit []
21:05:35  oh, i have no idea how tiles handles screen redraws
21:05:39  there's the SDL loop, for instance; maybe you mean at the higher level
21:05:55  i think that was the issue i ran into last time i looked into it
21:05:59  yeah I had to muck with it back when grunt ported us to sdl2, and I think there's still problems
21:06:05  is that we try to share the redraw code between tiles and console
21:06:11  but they don't reeeeally work the same way
21:06:16  and so it's super complicated
21:06:25  like
21:06:33  we shouldn't actually ever need explicit redraw calls
21:06:52  there should just be an implicit call before every prompt and sleep call
21:07:02  and everything should just work
21:07:06  yeah, I recall seeing those explicit redraws in a bunch of places
21:07:16  even after the thingy for like weapon branding
21:07:19  since it did a flash
21:07:25  yeah, they're all over the place at this point
21:07:52  like, redraw_screen should never actually need to be called at all, other than as the binding for ^R
21:08:02  we should always be able to update incrementally
21:08:14  is there currently a crash bug in tiles?
21:08:16  but... that is not at all how we do things currently
21:08:41  i'm getting an infite loop when attacking a worm on d:1
21:08:56  it's trying to teach you better play
21:09:10  !lm .
21:09:10  8719. [2015-11-27 02:07:49] chequers the Skirmisher (L1 DsFi) ASSERT(mon->see cell(mon->target)) in 'mon-behv.cc' at line 518 failed on turn 7. (D:1)
21:09:12  it's like groundhog day
21:09:18  aw
21:09:20  that's me
21:09:24  grumble
21:09:32  do you need debugging from this?
21:09:41  yeah, a crash dump would be helpful
21:09:41  !crashlog
21:09:42  12477. chequers, XL1 DsFi, T:7 (milestone): https://crawl.project357.org/morgue/chequers/crash-chequers-20151127-020749.txt
21:09:54  even has gdb bt
21:10:05  fwiw, my key input from game start was kkkkkkk
21:10:32  i bet target is (0, 0)
21:10:39 -!- G-Flex| is now known as G-Flex
21:11:01  wheals: I am watching someone on evoker-god-rebase
21:11:02  who is a Tr
21:11:03  chequers: they were intended for tartarus, since that's sort of the most boring hell. I'm not sure where else they'd fit.
21:11:05  and just updated to trunk
21:11:08  and now has demonspawn mutations
21:11:12  ...
21:11:17  probably because of
21:11:20  %git de09be2
21:11:20  07wheals02 * 0.18-a0-295-gde09be2: Merge pull request #170 from alexjurkiewicz/ds-er-mut 10(9 hours ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/de09be2ee2a0
21:11:22  i'm blaming chequers
21:11:23  er
21:11:29  yeah
21:11:36  this is just not the best day
21:11:37  wheals, you do read these patches before merging?!
21:11:42  I'm blaming the guy who merged it. who is that nerd
21:11:53  yeah, you can't just add enums in the middle
21:11:54 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…]
21:11:57  is he just one big "press the pretty green button factory"
21:12:03  ah
21:12:08  save compat
21:12:14  i figured they were saved with some smarter method
21:12:22  !blamen 3 save compatibility
21:12:22  but i don't quite get how save works yet
21:12:23  sssssssssssssssssssssssssssaaaaaaaaaaaaaaaaaaaaaaaaaaavvvvvvvvvvvvvvvvvvvvvvvvvvveeeeeeeeeeeeeeeeeeeeeeeeeee   cccccccccccccccccccccccccccooooooooooooooooooooooooooommmmmmmmmmmmmmmmmmmmmmmmmmmpppppppppppppppppppppppppppaaaaaaaaaaaaaaaaaaaaaaaaaaatttttttttttttttttttttttttttiiiiiiiiiiiiiiiiiiiiiiiiiiibbbbbbbbbbbbbbbbbbbbbbbbbbbiiiiiiiiiiiiiiiiiiiiiiiiiiillllllllllllllllllllllllllliiiiiiiiiiiiiiiiiii...
21:12:25  since the saves store the values, then you change what the values means
21:12:43  i don't
21:12:46  !seen |amethyst
21:12:46  I last saw |amethyst at Thu Nov 26 20:00:18 2015 UTC (6h 12m 27s ago) joining the channel.
21:12:52  someone else can handle this
21:12:57 -!- wheals has quit [Quit: Page closed]
21:12:57  lol did not know that command
21:12:59  doy: do you need more info or can i wipe my game and start again
21:13:15  chequers: nope, i've got it, although starting again may not work until i fix this
21:13:35  hrm, so that ds mut thing
21:13:41  doy: you're right
21:13:45  that's like, a big deal, right?
21:13:55  gammafunk: yes
21:13:56  or is fixing that pretty easy
21:13:57  as long as I don't checkout out other branches, recompiling is super fast.
21:13:58  gammafunk: it means
21:14:01  probably simplest to revert it
21:14:05  gammafunk: anyone with some mutations will be broken
21:14:06  no
21:14:10  I'm working on a fix for it rtfn
21:14:10  and people who got that mut get screwed up saves?
21:14:12  yeah reverting won't fix the saves
21:14:18 -!- Ultraviolent4 has quit [Quit: Page closed]
21:14:19  eech
21:14:53 -!- Smello has quit [Ping timeout: 246 seconds]
21:16:00  ugh this is going to be ugly
21:16:05  actually no it isn't
21:16:10  hrm
21:16:17  target is actually something really weird here
21:16:18  chequers: but the idea is just, you save enum values (ints) in the save, so if you make a commit that changes the value of MUT_HAPPY_FLOWERS to be 101 when it was 100, saves that had the value 100 will now have whatever you moved to 100, say MUT_SAD_FACES
21:16:20  it's not (0, 0)
21:16:24  it's like inside a wall
21:16:28  ugh
21:16:50  i'll just remove that assert
21:16:53  gammafunk: that makes sense. I just assumed enum value were saved as like, textual references or something
21:17:06  chequers: right, it's just the value, no map back to what it actually was
21:17:07  for now
21:17:09  hence save compat problems
21:17:21  while i try to figure this out
21:17:26  makes sense
21:17:59  so in future if I add something into the middle of an enum, I need a minor version to +1 to all loaded enum values from that point on?
21:18:06  no
21:18:06  or just add to the end of the enum
21:18:11  typically you'll add your enum at the end in a TAG_MAJOR_VERSION = 34 block and then add a TAG_MAJOR_VERSION > 34 block where you'd like it to be
21:18:11  you need to add it to the end of the enum
21:18:16  03doy02 07* 0.18-a0-310-ga4090d0: remove this assert for now, since it fails in weird conditions 10(41 seconds ago, 1 file, 0+ 3-) 13https://github.com/crawl/crawl/commit/a4090d0b00f6
21:18:22  !blamen 5 wheals
21:18:23  wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh...
21:18:45  thats easier
21:18:46  &versions
21:18:59  &version
21:19:02  what's that command
21:19:04  CAO: 0.18-a0-307-ga69027b, CBRO: 0.18-a0-307-ga69027b, CDO: 0.18-a0-246-gbfa2ae1, CPO: 0.18-a0-309-gdf933d3, CSZO: 0.18-a0-271-ge012a39, CUE: 0.18-a0-307-ga69027b, CWZ: 0.18-a0-43-g402c68f, CXC: 0.18-a0-270-ga9d907f, LLD: 0.18-a0-48-g06172c4
21:19:06  ah
21:19:09  *: 0.18-a0-309-gdf933d3
21:19:30  man, I wonder how sick that ds troll is now
21:20:03  !lm * cv>0.18-a0-295-gde09be2
21:20:04  No milestones for * (cv>0.18-a0-295-gde09be2).
21:20:08  !lm * vlong>=0.18-a0-295-gde09be2
21:20:12  799. [2015-11-27 02:19:13] jestert79 the Executioner (L22 HOFi of Trog) found a slimy rune of Zot on turn 63817. (Slime:6)
21:20:13  !lm * vlong>=0.18-a0-295-gde09be2 x=cdist(gid) alive
21:20:15  prob got brown scales if i remember the enum order
21:20:22  fasmknelkdfnaowiehnrfaoiwehr0aoiwhenrfksnefola
21:20:40  what an exciting day
21:20:51 * gammafunk backs away slowly from the hasted patch executioner...
21:21:14  I can move the enum easily enough, and I can deal with games that were started before this landed, but I have no idea how to handle games that have started *since* this landed
21:21:20  since I have no way to detect those games!!!!!!!!!
21:21:40 -!- Watball has quit [Quit: Leaving]
21:21:43  90s limit exceeded: killed !lm * vlong>=0.18-a0-295-gde09be2 x=cdist(gid) alive
21:22:43 -!- wheals has joined ##crawl-dev
21:22:51  grunt: there is a way; NUM_MUTATIONS is marshalled
21:22:55  !!!!!
21:23:25  Mutations changed on loading transferred saved game 13https://crawl.develz.org/mantis/view.php?id=10110 by Rep Henry Clay
21:23:35  thank you mr representative
21:23:38  http://puu.sh/lA5IW/8cc4bf336a.png
21:23:53  cool
21:24:04  sweet monopoly pieces
21:24:19  what's your favorite monopoly piece, gammafunk
21:24:19  or is that hungry hippos
21:24:23  could it be... the high elf???
21:24:28  it's the thimble, for some reason
21:24:32  I always choose the thimble
21:24:41 -!- Smello has quit [Ping timeout: 246 seconds]
21:24:44  does the thimble represent sif muna
21:24:50  thim buna
21:24:50  so we need a minor version; stuff before it with NUM_MUTATIONS = the old number don't do anything to; stuff before it with NUM_MUTATIONS = the new number shift everything past the ER mut backwards; then remove the enum from the middle
21:25:07  Grunt: does that sound good? unfortunately i can't write/compile anything right now
21:25:08  we don't actually need a minor version
21:25:18  I don't think?
21:25:23  actually yes we do
21:25:33  we do, since NUM_MUTATIONS will remain the new size
21:25:39  when we move the mutation to the end
21:27:38  do i get some kind of medal for the hat trick of game-breaking bugs on one day
21:28:05  we're just going to have |amethyst's class approve every commit you make from now on
21:28:22  that will be their daily quizz
21:29:02  it wasn't me, it was chequers! and ebering! and eoc! (ok the last one was my modification to his code to fix one of his bugs that would allow using a consumable infinity times)
21:29:27  I already thanked the academy. Making crawl unwinnable has been my dream all along
21:29:41  you're chequers sempai! you must teach him the tao of code!
21:29:42  but I would never break save compat!!!!
21:30:10  i wonder if it would be better if all the servers compiled at the same time
21:30:24  on one hand there wouldn't be the constant churn, but we also wouldn't have advance notice
21:30:42  so i guess the mish-mash as it is now works fine
21:30:54  can we just run our servers on travis?
21:31:06  ebering: yes, making it impossible to leave the dungeon is actually pretty harmless as bugs go
21:31:09  okay, I have a fix; I need to verify the fix
21:31:43 -!- dazmir has quit [Quit: Page closed]
21:31:46  clearly add a game of qw to the travis tests
21:31:48  ??jorgrun[-2
21:31:49  goodmantis[1/10]: 0006649: jorgrun replaced by a chaos butterfly
21:31:53  ??jorgrun[$
21:31:54  jorgrun[8/8]:  jorgrun will always be a chaos butterfly in my heart.
21:32:05  in wizmode so it could be sure to win i guess
21:32:06  I wish he was a butterfly
21:32:15  yeah, i don't understand how target is set at all
21:32:23  doy: welcome to my life
21:32:29  like part of the problem is that target gets set to (0, 0) sometimes
21:32:35  which isn't unreasonable
21:32:36 * wheals shakes his fist at monster AI code
21:32:50  but sometimes target just gets set to some random square like really far away
21:32:57  For Some Reason
21:33:17  http://puu.sh/lA69A/3a7ec6b5b3.png
21:33:55  I guess you could try to xomify them in some way
21:34:00  not sure what that would be though
21:34:03  !blame3n 3 xom
21:34:04  xooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooom
21:34:05  that's when they're all done
21:34:10  oh ok
21:34:21  it looks like it might also get set to itself, sometimes; and also possibly set to random places if it's confused or wandering
21:34:35  yeah, it's neither
21:34:37  oh, hmmm
21:34:43  maybe this is batty movement
21:34:50 -!- Smello has quit [Ping timeout: 240 seconds]
21:34:53  wheals: I just realised this might not be as simple
21:34:55  that would make some kind of sense
21:34:55  there are three cases
21:34:58  batty worm?
21:35:05  no, i'm testing this in my own game
21:35:05  a) transferring a save from a version before this landed
21:35:08  and i'm fighting a bat
21:35:19  ah
21:35:31  b) transferring a save that started from a version before when this landed but has been updated to a broken version (we want to fix this)
21:35:44  c) transferring a save from a game that started with a broken version (we want to leave this alone)
21:35:48  how do I distingush b from c
21:35:53  oh, ouch
21:37:27 <|amethyst> worse, what if it's case b but then the player got some more mutations after the broken transfer
21:37:27  I am going to make the rambo decision of "to hell with that last case" and just aim for preserving save compat properly
21:37:34  |amethyst: yeah
21:37:47  since only a couple of servers have had the time to start new buggy games
21:37:49  just kill 'em all and let Xom sort 'em out
21:38:33  hopefully the worst that will happen is funky behaviour and not unplayable games
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21:40:31  yeah, looks like wandering monsters also make something go weird here
21:40:46  hm, what about variable mutation sacrifices
21:40:47  like they can be in BEH_SEEK but not have their target updated to be the player yet
21:41:02  are those saved or just chosen randomly at the time?
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21:43:48  hey, it's a bug if ring mail gives me 5/11 AC/EV, but chain mail gives me 8/11, right?
21:43:53  11 str, 9 dex, no armour skill
21:44:02  just started the game
21:44:15  !lm walkerboh
21:44:16  27267. [2015-11-27 02:38:03] WalkerBoh the Conjurer (L1 GhCj) began the quest for the Orb on turn 0. (D:1)
21:44:30  i think i should have 8/5 with the chain
21:44:30  maybe a mutation problem?
21:44:50  I guess any of those permanent ones would be before that enum
21:44:57 <|amethyst> same with plate
21:45:10  !locate walkerboh
21:45:11  walkerboh was last seen on CAO (WalkerBoh, L1 GhCj of No God).
21:45:15 -!- Smello has quit [Ping timeout: 260 seconds]
21:45:18 <|amethyst> also with crystal plate
21:45:22 <|amethyst> I think it's the same commit
21:45:27  must be very recent
21:45:37  oh, that er reduction
21:45:41  which commit?
21:45:49  oh
21:45:52 <|amethyst> %git 08606db
21:45:52  07chequers02 * 0.17-a0-2219-g08606db: Add sturdy frame mutation (infinitevox). 10(11 days ago, 4 files, 25+ 6-) 13https://github.com/crawl/crawl/commit/08606db9e83b
21:45:52  minmax error
21:45:54 <|amethyst> min(0, ...)
21:45:56 <|amethyst> yeah
21:45:56 * wheals cries in a corner
21:45:58  I just rebased my new vaults on the new evoker-god-rebase and I'm seeing all the items with wrong icons. also related to the same commit, right?
21:46:02 -!- BlackGyver has quit [Read error: Connection reset by peer]
21:46:15  (since looks like evoker-god-rebase also has that commit now)
21:46:20  way to go /wheals/
21:46:31  good time to start a debe
21:46:50  .banisheddd
21:46:53  first victim!
21:46:53  impressive, two serious unrelated bugs from one harmless commit... ;)
21:46:54  11 days ago though, i feel like i would've noticed that before
21:46:58  1. [2015-11-27 02:29:23] jestert79 the Executioner (L23 HOFi of Trog) was cast into the Abyss! (an ancient lich) (Vaults:4)
21:47:04  WalkerBoh: it was just pushed to master
21:47:07  ahh
21:47:12 <|amethyst> &version
21:47:20 <|amethyst> &versions
21:47:22  *: 0.18-a0-340-gdd6c97d
21:47:35  yeah, the dates from chei aren't generally useful
21:47:38  CAO: 0.18-a0-307-ga69027b, CBRO: 0.18-a0-340-gdd6c97d, CDO: 0.18-a0-246-gbfa2ae1, CPO: 0.18-a0-309-gdf933d3, CSZO: 0.18-a0-271-ge012a39, CUE: 0.18-a0-307-ga69027b, CWZ: 0.18-a0-43-g402c68f, CXC: 0.18-a0-270-ga9d907f, LLD: 0.18-a0-48-g06172c4
21:47:38  I guess we have to wait for the save compat fix...oh no we don't
21:47:50  well we wouldn't rebuild until after that's ready I guess
21:47:56  no reason not to change it to max now though
21:48:23  for once, it wasn't even gr unt's fault!
21:48:44  !wtf unt
21:48:44  WTF was that? Unthing!
21:48:53  wheals: you know how much revenue this is costing me, since I can't streak pakellas?!
21:48:53  oh
21:48:53  if
21:48:54  er stream
21:48:54  I don't care about c)
21:48:57  all I need to do is swap the enums
21:49:01  no minor version, no nothing
21:49:09 -!- travis-ci has joined ##crawl-dev
21:49:10  The build has errored. (master - 243ab75 #3835 : Neil Moore): https://travis-ci.org/crawl/crawl/builds/93403073
21:49:10 -!- travis-ci has left ##crawl-dev
21:49:16  and I have no way to detect c) anyway
21:49:18  thanks for that travis. thanks.
21:49:34  Grunt: oh, good point
21:49:39  haha, and it's just the dns error
21:49:42  http://puu.sh/lA6TL/25e4c83d17.png
21:49:50  you know, based on travis's report, i think there might be something wrong with crawl's code today
21:49:53  all the pieces done, time to xomify them :o
21:49:58  !blamen 4 wheals
21:49:59  wwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwwhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaallllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllllll...
21:50:05  but you can never be sure.
21:50:10  CanOfWorms: make one a thimble, and one a hungry hippo
21:50:15  oh yeah
21:50:19  I should definitely make one a thimble
21:50:28  I don't think hungry hippos are actual pieces though.
21:50:36  yeah, swapping the enums, changing the min to a max, and rebuilding affected servers sounds reasonable
21:50:40  CanOfWorms: actually, it'd be kind of funny if one was just from some random other game
21:50:46  yes that's the idea
21:50:52  &versions
21:50:56  xom probably doesn't care much what the real pieces are :)
21:51:10  CAO: 0.18-a0-307-ga69027b, CBRO: 0.18-a0-340-gdd6c97d, CDO: 0.18-a0-246-gbfa2ae1, CPO: 0.18-a0-309-gdf933d3, CSZO: 0.18-a0-271-ge012a39, CUE: 0.18-a0-307-ga69027b, CWZ: 0.18-a0-43-g402c68f, CXC: 0.18-a0-270-ga9d907f, LLD: 0.18-a0-48-g06172c4
21:51:16  CanOfWorms: the pieces are just white marbles, but that's kind of boring
21:51:40  Motley?
21:51:51  actually xom's chessboard ought to be player races and various uniques :p
21:52:08  that would be cute if a tile could communicate that well
21:52:19  %git de09be2
21:52:19  07wheals02 * 0.18-a0-295-gde09be2: Merge pull request #170 from alexjurkiewicz/ds-er-mut 10(9 hours ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/de09be2ee2a0
21:52:45  !lm * begin alive vlong>=0.18-a0-295-gde09be2
21:52:50  39. [2015-11-27 02:50:53] jestert79 the Skirmisher (L1 MuFi) began the quest for the Orb on turn 0. (D:1)
21:52:56  03Grunt02 07* 0.18-a0-311-gd0de26f: Emergency mutation enum swap (#10110). 10(2 minutes ago, 1 file, 5+ 0-) 13https://github.com/crawl/crawl/commit/d0de26f4cdf6
21:52:59  they knew the risks
21:53:01 -!- UncertainKitten has joined ##crawl-dev
21:53:01  go fix the minmax
21:53:13  it shouldn't affect too many people, not many will have heavy armour that early anyways
21:53:35  don't rebuild cbro until I say so (since I need to fix the experimentals and cbro is already sitting on evoker-god-rebase and it will save a lot of time if I can rebuild that one first)
21:53:42  (since we have games in progress there that are affected)
21:53:55  I assume someone else is fixing the minmax already?
21:54:02  if not I can do it since it is simple
21:54:27  do it
21:54:30 -!- Smello has quit [Ping timeout: 240 seconds]
21:54:42  03wheals02 07* 0.18-a0-312-g61bb5a5: Replace a min with a max. 10(5 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/61bb5a55c1c5
21:54:50  hi wheals
21:55:04  thanks guys
21:55:06 -!- WalkerBoh has left ##crawl-dev
21:55:32  I'll rebuild CAO CUE
21:55:36  ??rebuild
21:55:36  rebuild[1/2]: https://dobrazupa.org/rebuild/ http://crawl.akrasiac.org/rebuild/ http://underhound.eu:81/rebuild/ http://crawl.berotato.org/crawl/rebuild/ http://crawl.xtahua.com/rebuild/ Bug Grunt, |amethyst, or Nap Kin for CDO. Use your powers wisely.
21:56:01  03Grunt02 07[evoker-god-rebase] * 0.18-a0-346-gc27a508: Merge branch 'master' into evoker-god-rebase 10(61 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/c27a508adc54
21:56:01  03Grunt02 07[evoker-god-rebase] * 0.18-a0-347-g3e42dbe: Fix P ^ screen likes/dislikes. 10(21 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/3e42dbe98aa4
21:56:17  oh I guess enum.h changed
21:56:21  so rebuild will take long anyway
21:56:32 -!- vale_ has quit [Ping timeout: 246 seconds]
21:56:46  03Grunt02 07[abyssrun] * 0.18-a0-318-gfd0ec81: Merge branch 'master' into abyssrun 10(7 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/fd0ec819a798
21:56:59  I'll build cbro trunk asap (but I started the evoker god build before I noticed)
21:57:15  !lm cbro trunk x=vlong
21:57:15  No milestones for cbro (trunk).
21:57:20  ?? ? ?
21:57:21  I don't have a page labeled ?_? in my learndb.
21:57:26  !lm * cbro trunk x=vlong
21:57:32  396137. [2015-11-27 02:56:34] [vlong=0.18-a0-307-ga69027b] gressup the Spry (L19 KoBe of Trog) reached level 4 of the Spider Nest on turn 52695. (Spider:4)
21:57:34  ya
21:57:35  i'd like to thank chris, ebering, chequers, the gentleman from kentucky, and everybody else who made today possible
21:57:40  grunt: if I could figure out ccache, I bet the rebuild wouldn't take long
21:57:41  yessss the first person banished to Abyss:5 got killed by it
21:57:50  wheals: I dedicate this kill to you
21:58:04  http://puu.sh/lA7hj/ad0b6f6e1e.png
21:58:34  good thimble
21:58:47  it's the liberty bell, obviously
21:58:58  I'll always choose that one
21:59:10  I don't think you get xom, gammafunk
21:59:15  you don't get to choose
21:59:33  no, silly, watch
21:59:41  !rng thimble thimble thimble xom thimble
21:59:41  The RNG chooses: xom.
21:59:47  rip
22:00:00  nice.
22:00:01 -!- omarax has quit [Remote host closed the connection]
22:00:05  wheals: any time
22:00:10  anyway
22:00:14  time to xomify these
22:00:45  sgrunt_ is now following you on twitch
22:00:49  <.<
22:00:49  >.>
22:01:28  oh I guess I borked my haar here by saving
22:01:32  er tranferring
22:01:40  patience
22:01:57  wow, i'm never a) adding things an an enum b) dealing with inverted scales again
22:01:58  oops I closed the evoker rebuild
22:02:00  but... your haar died?
22:02:03  so now trunk rebuild
22:02:06  and then evoker rebuild
22:02:13  no I started one
22:02:28  haar is tangled? :p
22:02:33  oh
22:02:34  hrm
22:02:42  You are resistant to hostile enchantments
22:02:52  so yeah it's bugged I guess, but it won't be after rebuild
22:03:03  ??halfling
22:03:03  halfling[1/1]: A small race with a 66.6% chance to resist mutations. Halflings are good with short blades, throwing, and slings.
22:03:11  !always check your enums
22:03:11  ACYE! A-Always! C-Check! Y-Your! E-Enums! Always Check Your Enums! ALWAYS CHECK YOUR ENUMS!
22:03:55  dang that first A:5 was more o-tab-aa getting the kill
22:03:59  Sif Muna whispers: "I know many enum values..."
22:04:52 * geekosaur sends chequers an inverted Mixolydian
22:05:06 -!- Smello has quit [Ping timeout: 240 seconds]
22:05:34  Unstable branch on crawl.lantea.net updated to: 0.18-a0-312-g61bb5a5 (34)
22:08:10 -!- ProzacElf has quit [Ping timeout: 240 seconds]
22:08:41  fr: sturdy build
22:09:02  fr: sturdy enums
22:10:53  fr: sturdy code
22:11:22  fr: sturdy wheals
22:12:09  fr: good code
22:12:11  .banisheddd x=oplace,place -tv
22:12:14  A Few Good Code
22:12:19  2. Mong, XL16 VpEn, T:33448 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org.
22:12:24  Unstable branch on crawl.beRotato.org updated to: 0.18-a0-312-g61bb5a5 (34)
22:12:25  !cmd .banisheddd
22:12:25  Command: .banisheddd => !lm * deepabyss abyss.enter br=Abyss lvl>=3 $*
22:12:52  !lm * deepabyss abyss.enter s=place
22:12:58  !kw deepabyss
22:12:59  Keyword: deepabyss => vlong>=0.18-a0-289-g35c3a75 !experimental
22:13:08  6 milestones for * (deepabyss abyss.enter): 2x Depths:4, Abyss:2, Abyss:5, Depths:3, Abyss:4
22:13:18  !lm * deepabyss abyss.enter s=oplace
22:13:34  6 milestones for * (deepabyss abyss.enter): 2x Depths:4, Spider:1, Depths:2, Depths:3, Vaults:4
22:13:44  nice, it worked
22:13:48  ya
22:13:57  .banishedd -tv:>$
22:14:43  .banisheddd -tv:$
22:14:44  Unrecognised TV option: $
22:14:52  .banisheddd -tv:>$
22:15:00  2. Mong, XL16 VpEn, T:33448 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org.
22:15:35 -!- Smello has quit [Ping timeout: 260 seconds]
22:16:14  q: entropic weave isn't actually supposed to check mr, yes?
22:16:19  PleasingFungus: at present yes
22:16:26  OK
22:16:38  I initially considered it but I figured I would check to see what it does without the check first
22:17:04  if they were spider only, the mr check would be better, I guess
22:17:47  I guess there's the fact that they're pretty harmless if they don't manage to corrode you
22:17:50 -!- debo has quit [Ping timeout: 240 seconds]
22:18:30  ugggh
22:18:35  water is awful
22:18:35  ?
22:18:37  .
22:19:13  why couldn't my clan make art like this: http://i.imgur.com/2MM7DNJ.jpg
22:19:18  Unstable branch on crawl.akrasiac.org updated to: 0.18-a0-312-g61bb5a5 (34)
22:20:50  wow...
22:20:51  ontoclasm: did I ever drop off the current P altar description with you
22:21:11  (it's kind of specific)
22:21:36  granted I can tailor a new description to another altar image, but still. :)
22:21:49  a splendidly detailed contraption full of intricate wiring that does not align to a 32x32 pixel grid
22:22:01  hmm
22:22:09  an oddly glowing altar of Pakellas / Strange half-completed devices, tools beyond your comprehension, and a persistent light glowing in odd colours all adorn this altar to Pakellas the Inventive.
22:22:15  03PleasingFungus02 07* 0.18-a0-313-g5843ff9: Fix Entropy Weave display (Someone Awful!) 10(54 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/5843ff95b3be
22:22:19  http://puu.sh/lA8ld/465cd8918d.png needs some more work
22:22:25  PleasingFungus: doh
22:22:40  I knew I forgot something when I removed the MR check
22:22:46  CanOfWorms: sparkly!
22:22:58  ebering: hovering over an impossibly convoluted object that could only be described as a 14-dimensional klein bottle?
22:23:40  gammafunk: exactly
22:23:52  That is a potion bottle, not a Klein bottle!
22:24:20  Experimental (evoker-god-rebase) branch on crawl.beRotato.org updated to: 0.18-a0-347-g3e42dbe
22:24:22  maybe to your primitive 3rd-dimension eyes
22:24:59 -!- ProzacElf has joined ##crawl-dev
22:25:21  PleasingFungus: is the ! in his name or what
22:25:31 -!- Smello has quit [Ping timeout: 260 seconds]
22:25:33  are you just saying the someone is really awful
22:25:37  well I will do a please-don't-let-it-be-broken Pakellas stream tomorrow
22:25:45  it's just nrook
22:26:00  it's always that guy
22:26:27  he's basically the goon show of crawl
22:27:29  let me go check my haar, since I see P rebuilt
22:27:35 -!- rockit_ has quit [Ping timeout: 250 seconds]
22:27:40  gammafunk: nice haar though
22:28:06  yep, mutations fixed
22:29:12  when are you going to continue the haar
22:29:13  <.<
22:29:15  http://puu.sh/lA8Eu/15510dbab8.png
22:29:17  haardly
22:29:45   well I will do a please-don't-let-it-be-broken Pakellas stream tomorrow
22:29:53  unless that was a joke that I didn't get
22:29:58  which is possible!
22:30:16  dang, rainbow sparkles
22:30:22  I will deffo be choosing that thimble
22:30:27  what does the thing do, again?
22:30:30  ??chess
22:30:30  I don't have a page labeled chess in my learndb.
22:30:41  ?/chess
22:30:41  Matching entries (1): ebering[1]: ebering patches: 9375 monster holiness as a bitfield, 10017 vary banishment depth by power, 10026 Xom's chesspieces
22:30:42  Rearrange the Pieces
22:30:43  it Rearranges the Pieces
22:30:50  ??xom's_chesspieces
22:30:50  I don't have a page labeled xom's_chesspieces in my learndb.
22:30:57  ebering can write the learndb entry
22:30:58  ??10026_xom's_chesspieces
22:30:58  I don't have a page labeled 10026_xom's_chesspieces in my learndb.
22:31:04  oh
22:31:05  ??ebering
22:31:05  ebering[1/3]: ebering patches: 9375 monster holiness as a bitfield, 10017 vary banishment depth by power, 10026 Xom's chesspieces
22:31:08  I think 10026 i mantis
22:31:09  that's his todo thing
22:31:11  *is
22:31:15  needs an learndb
22:31:20  ??rearrange_the_pieces
22:31:20  rearrange the pieces[1/1]: see {rearrange_pieces}
22:31:23  sigh
22:31:26 -!- vev has quit [Remote host closed the connection]
22:31:27  ??rearrange_pieces
22:31:28  I don't have a page labeled rearrange_pieces in my learndb.
22:31:29  ebering: also that's missing your ?uselessness and "clarity patches
22:31:32  thanks, xom
22:31:40  what the frig
22:31:41  xombama
22:31:41 -!- Alcopop has quit [Quit: Page closed]
22:31:59  xomthing terrible...
22:32:01  !learn add piece_from_xom's_chessboard Evoke to swap around positions of you and monsters in LOS, like the Xom effect.
22:32:02  piece from xom's chessboard[1/1]: Evoke to swap around positions of you and monsters in LOS, like the Xom effect.
22:32:03  wheals: that only tracks ones I think have a chance at landing
22:32:15  actually, better idea
22:32:20  oh that's not so bad, I guess
22:32:30  !learn set piece_from_xom's_chessboard Evoke to {rearrange the pieces}.
22:32:30  piece from xom's chessboard[1/1]: Evoke to {rearrange the pieces}.
22:32:53  rip in advance ?butterflies
22:33:03  !learn e piece_from_xom's_chessboard s/.$/, maybe.
22:33:03  !learn set rearrange_the_pieces Xom effect: shuffles positions of you and monsters in LOS randomly. Chance of confusion on any or all of the victims.
22:33:03  piece from xom's chessboard[1/1]: Evoke to {rearrange the pieces}, maybe.
22:33:04  rearrange the pieces[1/1]: Xom effect: shuffles positions of you and monsters in LOS randomly. Chance of confusion on any or all of the victims.
22:33:17  !learn edit piece from xom's chessboard s/$/ Has a chance (depending on evocations skill) of incurring Xom's wrath or disappearing./
22:33:17  piece from xom's chessboard[1/1]: Evoke to {rearrange the pieces}, maybe. Has a chance (depending on evocations skill) of incurring Xom's wrath or disappearing.
22:33:26  was that the same thing those ds monsters had?
22:33:29  gammafunk: yes
22:33:32  thought so
22:33:41 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)]
22:33:57  imo give that to Mnol--*shot*
22:34:26  wheals: username "Something Awful!"
22:34:27  Did you see Bart's post on lom?
22:34:31  He makes some good points
22:34:46  Lom is dangerous, but that dang blink heal is dang annoying dang
22:35:19 -!- Smello has quit [Ping timeout: 260 seconds]
22:35:38  PleasingFungus: did you have to pay $10 to communicate with him?
22:36:02  in a sense
22:36:12  a forum software that allows exclamation points? sounds pretty awful
22:36:13  ...yeah I guess that's true
22:36:35  i meant in names but you wonder if disallowing them in general wouldn't be bad
22:36:35  http://forums.somethingawful.com/showthread.php?threadid=3750248&pagenumber=22#post453191345 is the post
22:36:37  does SA have a thanks system?
22:36:37  you may enjoy it
22:36:48  gammafunk: no, thank god
22:37:02  haha, that centaur
22:37:14  got hellfire mutation
22:37:15  good
22:37:25  ugh
22:37:26  is that
22:37:27  another
22:37:28  enum bug
22:37:33  New branch created: pull/187 (1 commit) 13https://github.com/crawl/crawl/pull/187
22:37:34  03edsrzf02 07https://github.com/crawl/crawl/pull/187 * 0.18-a0-314-gb856152: Fix a couple typos 10(5 minutes ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/b8561529f4be
22:37:36  !?!?!?!?!?
22:37:42  probably the same one
22:37:47  oh
22:37:49  right
22:37:50  because
22:37:53  03doy02 07* 0.18-a0-314-g2181443: add some more aliases for ^F for resistances 10(55 seconds ago, 1 file, 7+ 0-) 13https://github.com/crawl/crawl/commit/218144349b22
22:37:56  hellfire mutation
22:38:07 -!- ystael has quit [Ping timeout: 260 seconds]
22:38:19  hm
22:38:19  ##gooncrawl
22:38:24  that frightens me a lot
22:38:26  that PR _probably_ couldn't break everything
22:38:26  right
22:38:43  gooncrawl?
22:38:50  yolo
22:38:53  03edsrzf02 07* 0.18-a0-314-gb856152: Fix a couple typos 10(6 minutes ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/b8561529f4be
22:38:53  03wheals02 07* 0.18-a0-316-gf882de5: Merge pull request #187 from edsrzf/fix-typos 10(7 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/f882de54da59
22:38:57  alright
22:39:06  http://i.imgur.com/49fIoN1.png http://i.imgur.com/GDqEzJp.png http://i.imgur.com/eVLkaPz.png http://i.imgur.com/UJImPW3.png http://i.imgur.com/Hqnzv9O.png http://i.imgur.com/89SZO3O.png http://i.imgur.com/l1XuGZT.png
22:39:11  all 7 xom pieces
22:39:22  nice :)
22:39:34  oh
22:39:39  i only clicked on the last one
22:39:47  which kind of looks like the monopoly thimble =p
22:39:55  "kind of"
22:39:56  that's because it is the monopoly thimble
22:40:01  oh
22:40:12  well *there's* the problem!
22:40:30  it's Xom, don't think you know how to play Xomchess
22:40:42  there was a really funny wordpress post where someone talked about the lack of new and interesting things in 0.17 and ended it with RIP HEX STABBERS. you will be missed
22:40:55  wait, what did we do to hex stagbbers
22:40:59  er, stabbers
22:41:02  nothing
22:41:16  heh....uh...when did enslave go?
22:41:22  or invis?
22:41:24  %git HEAD^{/Enslavement}
22:41:24  07MarvinPA02 * 0.17-a0-449-gc47b28f: Replace Enslavement with Gell's Gravitas in AM's book 10(8 months ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/c47b28fc45a5
22:41:27  that was before 18 wasn't it?
22:41:30  er
22:41:31  17
22:41:35  yes
22:42:02  %git HEAD^{/Invisibility}^^{/Invisibility}^^{/Invisibility}^^{/Invisibility}^^{/Invisibility}^^{/Invisibility}
22:42:02  07MarvinPA02 * 0.15-a0-162-g64f0e6e: Replace Invisibility with Dazzling Spray in the book of Maledictions 10(1 year, 7 months ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/64f0e6ef8afa
22:42:05  i mean, i miss invis but it was really a lot OP for a starting book
22:42:22  the current en book is pretty close to perfect
22:42:24  Experimental (abyssrun) branch on crawl.beRotato.org updated to: 0.18-a0-318-gfd0ec81
22:42:32  you might say it's
22:42:34  enchanting
22:42:41  no
22:42:48  heh
22:42:55  yeah poster didn't specify, but I guess it was the enslave replacement
22:42:59  I would say it's maledictive
22:43:17  tukima's is good
22:43:21  yes
22:43:22  now that it's not a huge pain in the ass to use
22:43:23  it's so good
22:43:33  !learn e ebering s/, 10017.*/ 9844 ?butterflies/
22:43:34  Use: !learn edit ebering[NUM] s///
22:43:34  which to be fair it hasn't been for a while
22:43:35  the spellpower boost is awesome
22:43:45  !learn e ebering[1 s/10017.*9844 ?butterflies/
22:43:46  No change: regex `10017.*9844 ?butterflies` does not match `ebering patches: 9375 monster holiness as a bitfield, 10017 vary banishment depth by power, 10026 Xom's chesspieces`
22:43:50  now I have something I can use on skeletal warriors other than invis!!!
22:43:54  !learn e ebering[1 s/10017.*/9844 ?butterflies/
22:43:54  ebering[1/3]: ebering patches: 9375 monster holiness as a bitfield, 9844 ?butterflies
22:43:55  I worry that tukima is just too strong
22:44:11  but at least it's useful, and deffo not as annoying as enslave
22:44:27  it's strong, but mainly in the sense that it provides answers to things confuse can't provide answers to
22:44:37  like skeletal warriors, and possibly early ogre mages
22:44:46  yeah
22:44:50 -!- Smello has quit [Ping timeout: 246 seconds]
22:44:56  well it's like an L3 spell right
22:45:03  ??tukima's dance
22:45:03  tukima's dance[1/3]: A level 3 Hexes spell that animates the (melee) weapon of the targeted creature, creating a {dancing weapon}, and causes it to attack its former owner exclusively, {Haunt}-style. Checks MR, but has a boost to success rate relative to other hexes.
22:45:05  ya
22:45:06  and it's useless against things that don't have weapons
22:45:07  so those things aren't terribly the domain of an L3
22:45:17  yeah, it could be bumped up to 4
22:45:31  since the en book has no level 4 spells anymore (rip)
22:45:59  @??skeletal_warrior
22:45:59  skeletal warrior (10z) | Spd: 10 | HD: 10 | HP: 56-73 | AC/EV: 15/10 | Dam: 25 | 07undead, 10weapons, 10items, 10doors, fighter, evil, unbreathing | Res: 06magic(100), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 770 | Sz: Medium | Int: human.
22:46:14  otoh i've used stone arrow on skeletal warriors
22:46:26  and i use ozo's armor the whole game
22:46:34  although that's entirely different
22:46:38  those just have good mr, thought there were something about them in particular
22:46:45  yeah just good mr
22:46:51  enchanters need to branch out to handle them
22:46:58  well, previously
22:47:04  Well, I think you can just have high hexes
22:47:04  that or find a source of invis
22:47:10  you need like
22:47:13  huh
22:47:18  16 hexes to get within 20% success rate
22:47:22  or is it 18?
22:47:24  i could've sworn they could sinv
22:47:26  I think 14-16 gets 15%
22:47:30  for what?
22:47:43  confuse's success rate against skeletal warriors
22:47:45  oh
22:47:51  depends on int, surely
22:47:54  yeah
22:47:56  yeah, int matters too
22:47:56  that is
22:47:59  a smart assessment
22:48:01  this is my experience as a spen
22:48:06  so like
22:48:06  !banish Grunt
22:48:07  gammafunk casts a spell. Grunt is cast into beam.cc!
22:48:11  nooooooooooooooo
22:48:14  20-22 int and 16 hexes
22:48:16  mmmmnrh
22:48:18  https://dl.dropboxusercontent.com/u/1000017/crawl/water_elemental.png
22:48:20  gets about 15-20% success rates
22:48:27  like 20 int, 16-18 hexes and archmagi gives you a decent chance
22:48:30  but still not great
22:48:35  neat
22:48:38  a kind of water tentacle
22:48:45  and i'd really rather not be wearing archmagi on a non-sp enchanter
22:48:47  but ontoclasm, where's the air elemental???
22:48:59 -!- Lasty has quit [Quit: Leaving.]
22:49:26  water snake!!! everyone out of the pool!
22:49:27 -!- Lasty has joined ##crawl-dev
22:49:31  CanOfWorms: https://dl.dropboxusercontent.com/u/1000017/crawl/air_elemental.png
22:49:34  aiiiiieeee
22:49:56  air snake!  everyone out of the uh...
22:49:58  sadly doesn't look air-y enough
22:49:59  planet
22:50:01  snakes
22:50:03  on a plane
22:50:07  indeed
22:50:35  main issue is that it looks like a tapeworm
22:51:00  :U
22:51:23  truly horrific
22:52:21  https://dl.dropboxusercontent.com/u/1000017/crawl/fire_elemental4.png
22:52:26  https://dl.dropboxusercontent.com/u/1000017/crawl/earth_elemental2.png
22:52:31  tapeworm does sort of indicate the level of horror you should feel
22:52:39  when encountered with an air elemental
22:52:50  pokemon!
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22:53:11  i like how earth snake there has a punk hairdo
22:54:21  HackSlash (L3 VpEn) ASSERT(sel.size() == 1) in 'spl-book.cc' at line 732 failed. (D:2)
22:54:30 -!- Smello has quit [Ping timeout: 240 seconds]
22:54:46  ?? ? ?
22:54:46  I don't have a page labeled ?_? in my learndb.
22:54:49  I don't even want to play crawl tonight I just keep hitting .banisheddd in sequell waiting for victims
22:55:02  ?_?
23:00:01 -!- omarax has quit [Remote host closed the connection]
23:03:23  maybe I should land abyssrun
23:03:32  make it more exciting
23:03:33  >.>
23:03:34 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)]
23:04:44  Awesome, I was just thinking Banishment didn't feel as bullshit as it used to. I'm glad we can now lose endgame characters to a single die roll, that feels a lot more fair.
23:04:53  .. . .
23:05:11 -!- Smello has quit [Ping timeout: 260 seconds]
23:05:39  no?
23:05:45  (the poster goes on to add "I'll wait and see how it plays in practice, of course.")
23:07:26  so far it's killed both victims
23:08:03 -!- j3parker_ is now known as j3parker________
23:08:55  Grunt: abyssrun still seems to me like a solution in search of a problem
23:09:00  how do I use variables in lua commands in vaults?
23:09:12 -!- j3parker________ is now known as j3parker
23:09:16  trying to massively consolidate: http://i.imgur.com/SdNSLnN.png
23:09:16  wheals: let me put it this way
23:09:22  or the problem is "people don't spend enough time in the abyss after being banished," which... most people would not say is a problem
23:09:24  wheals: what two things currently increase with abyss depth
23:09:38  (that appear everywhere in abyss)
23:09:47  rune and escape/stairs
23:09:52  not rune
23:09:55  in this case
23:10:06  (it does appear more often with depth but it does not appear everywhere in abyss)
23:10:11  ah, monsters
23:10:14  correct
23:10:16  so
23:10:23  if number of monsters increases
23:10:27  but so does escape chance
23:10:47  you are spending less time there, but encounter more monsters over that time
23:10:47  so
23:10:54  grunt: if you get deep abyssed, doesn't that reduce the overall number of floors you have to traverse for abyssrun?
23:10:56  is it really more threatening to be on a deeper abyss level?
23:11:04  yes
23:11:14  or are the shallow floors that you skipped presumed more trivial?
23:11:21  that's the whole point though? you're trading risk for reward
23:12:17  maybe i should try to think more about this in the morning
23:12:38  whoever invented water should die
23:13:56  hm
23:14:15  i'm starting to see the advantages
23:14:35  and with the latest change, my issue about abyss:1 being boring for higher levels is sort of gon
23:14:43  i do worry about increased complexity
23:14:56 -!- Smello has quit [Ping timeout: 246 seconds]
23:15:17  anyway, I still want to see how it plays out in practice
23:15:22  (this is why we have an experimental!)
23:15:51  yep
23:23:27  damn grunt.
23:23:35  drain magic adds a TON of contam at max hp
23:23:37  *mp
23:23:50  I just drank 4 pots of cancel and it still left me in red
23:24:08  what did you try to do, drain the Elf:3 ending at maxmp???
23:24:11  <.<
23:24:12  yes
23:24:18  (I'm probably going to remove drain/sap magic)
23:24:25  there's optimism...
23:24:47 -!- Smello has quit [Ping timeout: 240 seconds]
23:25:50  secret tech: drain magic the elf:3 vault twice and use glowsplosions to kill everything
23:25:53  >.>
23:26:03  you should drop the MP regen to 1/3 of its current rate or something too
23:26:11  since veh mp regen assumes you're using the MP
23:26:14  %git abyssrun
23:26:14  07Grunt02 * 0.18-a0-318-gfd0ec81: Merge branch 'master' into abyssrun 10(2 hours ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/fd0ec819a798
23:26:32  %git abyssrun^
23:26:32  07Grunt02 * 0.18-a0-312-g4d2d706: Base Abyss monster spawns on maximum depth reached in current trip. 10(3 hours ago, 7 files, 38+ 5-) 13https://github.com/crawl/crawl/commit/4d2d706e236c
23:26:48  https://github.com/crawl/crawl/compare/abyssrun
23:27:58  oh that last one is in case you get banished to A:1 after having gotten banished to like A:3?
23:28:03  gammafunk: no
23:28:06  so A:1 plays reasonably
23:28:22  gammafunk: if you get banished to A:3, spawns stay at A:3 until you leave on A:1
23:28:34  so A:2 and A:1 also get A:3 spawn levels
23:28:41  oh you can't leave except for A:1?
23:28:45  if you later get banished to A:1, it stays at A:1 unless you deliberately go deeper on that trip
23:28:48  yes
23:29:02  (unless you follow Lugonu of course, wherein you can leave from anywhere)
23:29:31  I guess that encourages you to try to get the rune
23:29:38  if you get banished deep enough
23:29:52  to avoid slogging through so many abyss levels
23:30:11  well slogging through so much of abyss levels, not so many
23:30:14  or encourages you to get deep banished when going for the abyss rune
23:30:18  since the number will be fixed
23:30:30  well that's kind of a different issue
23:30:35  more that "deep banishment exists"
23:30:44  I was talking about the spawn rate changes in particular
23:31:25  although if you've been banished before and decide to go back to get the rune on A:1, I suppose you're especially going to want to get deep banished by something
23:31:49  *go back in starting at A:1 to get the rune
23:32:08 -!- wheals has quit [Quit: Page closed]
23:32:21 -!- Cacophony has quit [Quit: oh no am scare]
23:32:30  how does banishment from disto weapons work now? just always one level of banishment?
23:32:46  er, I mean self-banishment in particular
23:33:58  I... don't know
23:34:00 * Grunt goes to look
23:34:23  %git 068ac98d
23:34:23  07ebering02 {wheals} * 0.18-a0-288-g068ac98: Xom and Miscast banishment power. 10(5 weeks ago, 2 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/068ac98dd222
23:34:27  this answers disto weapons
23:34:58 -!- Smello has quit [Ping timeout: 246 seconds]
23:35:08  welp
23:35:13  it looks like Lugonu's ability isn't specified
23:35:20  so looks like no need to go looking for banishers
23:35:22  which would mean power 0, which would mean A:1 all the time
23:35:24  just pick up a disto weapon
23:35:45  hrm, I guess you'd basically always want to do this when going for the rune, over using the normal entrance?
23:36:43  I guess we could make self-banishment through disto a special case going to A:1, but then there are "banishing ogre mage stashes"
23:36:56  but perhap's that's stretching it
23:42:37  why would you bring back spirit wolves
23:44:30 -!- Smello has quit [Ping timeout: 240 seconds]
23:44:50  The Holy Spirit spoke to him...
23:44:51  no one hated them enough the first time
23:47:00  where are they this time, tomb?
23:47:06  tar
23:47:13  what are spirit wolves?
23:47:24  they were a forest branch monster
23:47:27  miek_: An enemy supposed to show up in forest
23:47:29  these are called doom hounds
23:47:49  are they really the same
23:47:54  no
23:47:56  because spirit wolves were awful
23:48:10  at least they're in tar and thus irrelevant outside of extended
23:48:13  shrikes...cocytus.....giants...dis....wolves...tartarus...what's going to go in geh
23:48:14  why were they awful?
23:48:23  they were basically popcorn
23:48:45  put bennus into geh
23:48:47  kind of a cool thematic effect but they didn't do a lot other exist and throw themselves at you
23:48:58  doesn't sound that annoying
23:49:02  most monsters are like that
23:49:12  is there any fable with a bird, a giant, and a wolf, and then a fourth monster?
23:49:16  if so we should use that
23:49:48  The Tale of the Shrike, the Giant, the Wolf, and the Hellion
23:51:12  you could write one
23:51:44  .banisheddd -tv:>$
23:51:45  another!
23:51:51  the shrike, the giant the wolf and the sheep
23:51:52  3. yottam, XL19 HuWn, T:48598 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org.
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23:51:54  gammafunk: stormcallers
23:51:55  duh
23:52:04  and just have immolated sheep all thorugh geh
23:52:29  they're not dead yet
23:53:57  i give up
23:54:01  water is impossible to draw
23:54:08  somebody remove water elementals
23:54:25  :|
23:55:14 -!- Smello has quit [Ping timeout: 265 seconds]
23:56:28  Grunt: the abyssal rune should make you immune to banishment
23:56:32  imo
23:57:31  a) if you have it, obviously the abyss is no longer a real threat, and b) you get fast exit/upstair spawns so clearly the idea is for you to leave asap
23:57:38  so why send you there in the first place
23:57:48 -!- vale_ has quit [Ping timeout: 264 seconds]
23:58:45  I don't think runes should do anything other than allow entry to places
23:58:45  re: a) if you have it Abyss:3 is no longer a real threat. Abyss:5 could still kill you
23:59:07  well under grunt's branch the rune is on A:$
23:59:16  gammafunk: https://en.wikipedia.org/wiki/Town_Musicians_of_Bremen just missing a giant
23:59:18  o ya
23:59:22  (which is A:4 on the branch)