00:00:03 -!- omarax has quit [Remote host closed the connection] 00:00:20 submodules are a really good idea in theory, but git for some reason goes out of its way to make them hard to work with 00:00:25 don't really understand why 00:01:15 -!- Evablue has quit [Quit: Evablue] 00:01:44 ty! 00:02:24 -!- P_R_Deltoid has quit [Ping timeout: 272 seconds] 00:02:34 -!- tealeaves has quit [Quit: Bye] 00:03:39 -!- tealeaves has quit [Client Quit] 00:03:52 rip: 00:03:53 !lg . 00:03:54 1434. SGrunt the Brilliant (L27 KoAr of Pakellas), escaped with the Orb and 3 runes on 2015-11-25 05:03:07, with 1509548 points after 81178 turns and 4:21:43. 00:04:28 DIED_BY_WINNING 00:04:36 it's KILLED_BY_WINNING tyvm 00:04:38 :) 00:05:02 -!- tealeaves has quit [Client Quit] 00:05:16 I pulled an orbninja in that game 00:05:17 it was p good 00:05:19 so 00:05:23 out of curiosity 00:05:25 so if I'm updating a handful of vaults, should I put them in one commit? or is it better to separate them? or should I not overthink that? 00:05:36 has anyone ever used waypoints since we built stash tracking 00:05:36 !lg * won newpakellas 00:05:37 1. SGrunt the Brilliant (L27 KoAr of Pakellas), escaped with the Orb and 3 runes on 2015-11-25 05:03:07, with 1509548 points after 81178 turns and 4:21:43. 00:05:41 in like 0.2 00:05:41 HAX 00:05:43 doy: I use waypoints! 00:05:45 <|amethyst> doy: I do 00:05:50 really 00:05:51 * geekosaur uses them quite a bit 00:05:53 for what? 00:06:09 <|amethyst> I pile up all my books, then G0 is easier than ctrl-f book 00:06:11 I used to use them all the time 00:06:13 back when I stashed 00:06:16 considering that you have a stash any time you have an item on the ground, it rapidly becomes a pain to keep track 00:06:18 I still 'stache 00:06:19 <.< 00:06:25 also I tend to put a waypoint on the Zot entrance 00:06:31 I haven't used a stash since item destruction was removed 00:06:40 if you have specific stashes that have important stuff in them, you may well want to mark them 00:06:43 i haven't used a stash since long before item destruction was removed 00:06:49 so i guess that's part of it 00:06:55 <|amethyst> books in particular because of the M screen showing you only spells on the floor or in inventory 00:06:56 also, I use those as waypoints in the sense of temporary home base 00:06:57 well, and whatever update prevented monsters from picking up most (all?) items 00:07:08 and traveling to the zot entrance is just Gz^ 00:07:26 oh. didn't know about ^ 00:07:26 so after I do a lair branch I go back to my lair:1 waypoint to reshuffle inventory and prepare for the next thing 00:07:33 yes, item destruction removal helped, but inventory still has a cap 00:07:37 i guess i just do quite a lot less inventory shuffling 00:07:40 creating my lair:2 stash used to be my first major milestone in a Good Game 00:07:49 !goodplayer 00:07:49 johnstein is a goodplayer: 10 wins. 00:07:50 !! 00:07:53 !! 00:07:56 !! 00:07:59 ?? 00:08:03 and I find it easier to drop stuff together rather than tracking to umpteen different places to find everything >.> 00:08:21 lower cognitive load keeping track, if nothing else 00:08:22 !lg . won s=dur 00:08:23 10 games for johnstein (won): 11:47:23, 13:36:56, 1d+10:24:55, 13:18:11, 22:38:32, 7:26:42, 14:23:35, 22:03:39, 15:41:26, 11:02:41 00:08:27 !lg . won s=turns 00:08:28 10 games for johnstein (won): 78295, 160412, 91483, 141271, 99906, 133325, 106589, 99576, 95204, 71275 00:08:30 -!- Blazinghand has joined ##crawl-dev 00:08:36 -!- ussdefiant_ has quit [Ping timeout: 240 seconds] 00:08:39 I walk around a lot 00:09:06 <|amethyst> !lg * won turns=78291 00:09:07 1. hyperelliptic the Halfling Catapult (L27 HaHu of Trog), escaped with the Orb and 3 runes on 2011-02-17 20:14:11, with 1499181 points after 78291 turns and 7:22:53. 00:09:12 plus convenience of ^G1 to go to my temporary "home base" 00:09:30 i found unravelling! 00:09:43 Will you memorize it? 00:09:50 hoak :( 00:10:02 guess I'll memorise it, to make you feel better 00:10:04 heh 00:10:12 do whatever seems right. 00:10:21 if it is a good spell, it will find its way. 00:11:32 anyway, my opinion of P right now: 00:11:38 sap/drain magic are useless, drop them 00:11:38 and 00:11:42 probably don't replace with anything else 00:11:48 -!- unmovable has quit [] 00:12:13 before I do that I want to see if other experienced players agree with me though 00:12:41 actually the other thing I need to examine is piety gain, but I think it was at a reasonable level 00:12:56 felt kind of T/O-ish where you had a hard time maintaining v high piety though 00:13:36 Grunt: does P affect elemental evokers? 00:13:46 johnstein: only through Device Surge 00:15:20 Guess I should install a surge protector, then 00:15:36 needed some !glasses in there 00:16:22 ??device surge 00:16:22 device surge[1/1]: {Pakellas}' 1*, 3*, and 5* abilities spend 3/6/9 MP to give you a 1/2/3-level evocations {enhancer} on your next use of an Evocable. 00:17:37 hrm, how does that work, a duration? 00:17:49 or does it bring up the evocation screen? 00:17:52 attribute, surely? 00:17:53 that would be nice 00:18:17 PleasingFungus: well, I mean for the UI and such 00:18:21 so apparently - is the only currently unbound key 00:18:29 like how do you know/remember it's active 00:18:33 oh 00:18:41 on the entire keyboard 00:18:50 doy: - is used for some stuff, like w- 00:18:51 <|amethyst> doy: - is bound in local tiles 00:19:01 |amethyst: for what? 00:19:07 <|amethyst> doll editor 00:19:12 ah, sigh 00:20:04 so i guess we do have duplicate keybindings, for some reason 00:20:21 although i guess people would get annoyed if any of those were changed, most likely 00:20:51 (do we really need two keybindings for assigning macros?) 00:21:46 <|amethyst> doy: I want to take over one of those keys (~) for clua console, but I suppose there might be more pressing things 00:21:53 <|amethyst> g and , are another pair 00:22:03 <|amethyst> but which set of roguelike veterans do we piss off? 00:22:03 duplicate pairs: ~/^D G/^G s/. g/, 00:22:16 -!- qoala has joined ##crawl-dev 00:22:21 i'd really like to rebind autotravel to g 00:22:28 and free up both G and ^G 00:22:42 but there was a lot of pushback last time i suggested it 00:23:21 <|amethyst> p is not far from extinct 00:23:24 true 00:23:46 p only handles joining a religion now? 00:23:55 <|amethyst> the remaining uses could easily be folded into a (sacrifice) and > (joining) 00:23:58 gammafunk: Fedhas 00:24:00 i i r c 00:24:01 ah 00:24:05 though that could reasonably become an ability 00:24:39 <|amethyst> or joining a religion could even be an ability 00:24:41 <|amethyst> press a Y 00:24:50 |amethyst: I was contemplating: press < or > on the altar 00:24:51 <.< 00:25:00 or just press ^ on an altar 00:25:01 <|amethyst> "it just keeps running to the northwest, I don't get it" 00:25:02 ascend to enlightenment, as it were... 00:25:03 honestly 00:25:20 or descend to damnation, depending on which god 00:25:22 <|amethyst> ^ could be removed 00:25:22 * gammafunk prays to Makhleb. An executioner appears! It doesn't look very happy. The executioner dices Grunt like an onion!!!! 00:25:29 * Grunt seems unharmed. 00:25:32 !xxx gammafunk 00:25:32 Grunt gestures wildly while chanting. 9 tentacled monstrosities appear! The tentacled monstrosity tentacle-slaps gammafunk! x9 00:25:32 <|amethyst> folded into @ 00:25:43 <|amethyst> oh 00:25:44 how would you fold ^ into @ 00:25:45 <|amethyst> wrong key 00:25:48 -!- Akitten_Homura has joined ##crawl-dev 00:25:51 <|amethyst> sorry, % 00:25:56 pressing < or > would make them conform with shops 00:26:07 <|amethyst> that is, make % a multi-page thing 00:26:07 ! 00:26:14 eh 00:26:33 <|amethyst> (tab page, not scroll page) 00:26:53 yeah, i guess tab page wouldn't be terrible 00:26:53 <|amethyst> ; is a little bit of a strange command 00:26:59 i use ; all the time 00:27:03 since it triggers autopickup 00:27:08 <|amethyst> unless 00:27:31 <|amethyst> you are standing on a square with a single stack of multiple items 00:27:37 oh, right 00:27:38 yeah 00:27:39 <|amethyst> then it asks you how many you want to pick up 00:27:41 that is pretty annoying 00:27:48 <|amethyst> but 00:27:48 we should make it not do that 00:27:48 -!- Bcadren has quit [Ping timeout: 252 seconds] 00:27:49 <|amethyst> it's the only way to do that 00:28:02 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.18-a0-246-gbfa2ae1 (34) 00:28:03 <|amethyst> unless you change your settings so that even single items go into the pickup menu 00:28:32 hmmm 00:28:37 <|amethyst> then again, why would you want to pick up some of them these days? (a few reasons, but nothing you can't spend the extra turn to partial drop for) 00:29:03 -!- P_R_Deltoid has quit [Ping timeout: 246 seconds] 00:29:04 we could make 03, work, maybe 00:29:04 <|amethyst> ctrl-t should be folded into | IMO 00:29:08 but that might be more confusing 00:29:37 http://paste.tozt.net/2015-11-25nFoWXoB0-crawl-keys is the list i made 00:29:50 should probably stick that in the docs somewhere, once i clean it up 00:29:52 -!- AnnoyedKitten has quit [Ping timeout: 265 seconds] 00:29:56 since it's useful to have sorted that way 00:30:08 for development purposes 00:30:20 and yeah, folding ^t into | would be reasonable 00:30:32 <|amethyst> you could sort cmd-keys.h in that fashion 00:30:52 hard to read 00:31:22 and includes a bunch of weird things 00:33:48 <|amethyst> doy: backspace might be an alias for ctrl-h for some people 00:34:08 <|amethyst> if it's not, it's an alias of ctrl-? 00:34:27 -!- elliptic has joined ##crawl-dev 00:34:41 hrm, we seem to never have added amalloy to Dungeon Masters on tavern 00:34:45 oh 00:34:47 who can do that even 00:34:54 MarvinPA I think? 00:35:11 -!- ystael has quit [Ping timeout: 265 seconds] 00:35:25 oh, maybe I can? 00:35:32 I'm listed as a group leader now 00:35:38 i mean, ^h is already bound to a thing that doesn't really make sense to bind to anything else 00:35:41 so i'm not too worried there 00:36:11 <|amethyst> doy: but it means you can't rebind backspace, at least not for everybody 00:36:19 ah, sure 00:36:23 <|amethyst> others: ctrl-\ ctrl-] ctrl-^ ctrl-_ 00:36:28 rebinding backspace is probably not a reasonable thing to do 00:36:37 <|amethyst> eh, it's a big key 00:36:44 and rebinding ctrl+punctuation is a bad thing in general 00:36:47 <|amethyst> put autoflee on backspace 00:37:01 because people will get confused about why they can't rebind things like ctrl+: or whatever 00:37:13 <|amethyst> then you just tell them to play tiles :) 00:37:20 d: 00:37:25 -!- tealeaves has quit [Quit: Bye] 00:37:39 -!- Ipsum has quit [Read error: Connection reset by peer] 00:38:03 <|amethyst> S and ctrl-S probably don't both need to exist? 00:38:15 <|amethyst> we could make prompting an option or something 00:38:19 true 00:38:28 <|amethyst> or take ss to mean "yes" 00:38:38 <|amethyst> err, SS 00:39:00 amalloy: ok, you're an orange name on tavern now 00:39:05 sweet 00:39:07 proceed to do orange things 00:39:12 what can i do? 00:39:19 just...you know...be orange 00:39:21 <|amethyst> doy: and I know some people would prefer to make Z the default for spellcasting 00:39:27 -!- tealeaves has quit [Client Quit] 00:39:35 well, those people are wrong 00:39:36 amalloy: there's nothing you can do in particular, just people will know you're a dev now 00:39:37 (: 00:40:12 hrm, we never really announced amalloy's membership, did we? 00:40:42 are such things announced? to whom? 00:40:49 <|amethyst> to crawl-ref-discuss 00:40:53 <|amethyst> and we did not 00:40:59 We usually send an email to crd, and a tavern post would be good too 00:41:08 -!- Evablue has quit [Quit: Evablue] 00:41:11 <|amethyst> pretty up the debutante 00:41:49 fine, we'll make his 3d promotional music video 00:42:07 gammafunk: my 3rd promotional music video, even 00:42:16 -!- tealeaves has quit [Client Quit] 00:42:27 * |amethyst hauls out the Video Toaster 00:42:32 oh did i get signed up for crd? should i have? what is the deal there 00:42:35 <|amethyst> state-of-the-art caption generation! 00:42:38 -!- ussdefiant_ has joined ##crawl-dev 00:42:46 amalloy: that's a public list you can just subscribe to 00:42:52 <|amethyst> amalloy: you can sign up yourself, and should 00:43:05 there is the private mailing list, I think |amethyst can take care of that (probably already has) 00:43:07 ??crd 00:43:08 c-r-d[1/2]: http://news.gmane.org/gmane.games.roguelike.crawl.devel 00:43:29 <|amethyst> yes, you are already on the secret mailing list 00:43:36 <|amethyst> I guess I should tell you the address 00:43:40 what is that link (it isn't loading) 00:43:44 ??crd[2] 00:43:45 c-r-d[2/2]: https://lists.sourceforge.net/lists/listinfo/crawl-ref-discuss 00:43:50 <|amethyst> ??secret list 00:43:50 I don't have a page labeled secret_list in my learndb. 00:43:53 yeah I use that one, didn't know about the mirror 00:43:56 <|amethyst> ?/secret 00:43:57 Matching terms (6): detect_secret_doors, library_of_many_secrets, secret_entries, secret_tech, secret_trove_of_treasure, secrets; entries (22): 41qyscrawl[6] | asterion[4] | cheibriados_reasons[3] | chinchilla[1] | donald[3] | doomrl_reasons[1] | eocrawl[2] | ev[2] | gressup[3] | kraken[3] | lies[20] | lying[6] | mcrawl[1] | meatsprint[3] | mennas[3] | natasha[3] | Rule_of_Chei[2] | rust_devil[1] ... 00:43:59 ??unlinked temporary item 00:44:00 I don't have a page labeled unlinked_temporary_item in my learndb. 00:44:03 <|amethyst> ?/secret.*mail 00:44:04 No matches. 00:44:13 <|amethyst> I guess it is a secret after all 00:45:30 ??detect_secret_doors 00:45:30 detect secret doors[1/1]: you can guess what this former spell did. 00:45:59 ??lies[2 00:45:59 lies[2/25]: a rod of striking isnt made out of shit 00:46:00 ??lies[20 00:46:00 lies[20/25]: mu are secretly really good 00:47:54 so i asked earlier, how can i get mantis to stop emailing me every time anyone does anything? there are a lot of checkboxes and i probably want most of them off but i was not sure which 00:48:18 i only get emails for new tickets 00:48:35 and for tickets i've contributed to 00:49:03 and i think i'm on the default settings? 00:49:22 the default settings mail you every time someone edits a ticket, even one you haven't touched 00:49:47 or at least, that started happening as soon as i got the dev/admin/whatever flag 00:49:57 <|amethyst> hmm 00:50:03 http://paste.tozt.net/2015-11-2523mFcu4J-ttpqG2J1CX.png is what my settings look like 00:50:16 and i don't get replies to tickets i haven't contributed to 00:50:28 <|amethyst> amalloy: maybe "ignore access-level e-mails" 00:50:42 ??mantis 00:50:43 mantis[1/2]: To report bugs or submit new content like vaults, patches or tiles, go to: http://crawl.develz.org/mantis/main_page.php 00:50:48 <|amethyst> napkin warned me about that one when he upgraded me to admin 00:51:07 <|amethyst> doh, I fail at avoidance of taking-in-vain 00:51:11 rip 00:51:14 okay. i turned that off 00:51:16 er, on 00:54:17 prayer is still used for beogh conversion and orc corpse sacrifice, and for ash converting scrolls 00:55:23 doy: not for beogh conversion, right? just for beogh orc sacs, i thought 00:55:31 wow, spark wasps are in depths now 00:55:32 I see 00:55:32 i thought you got an (a)bility to convert 00:56:02 the spark wasp commit originated before shrikes and juggernauts existed 00:56:08 and... some other Depths enemies...? 00:56:19 !lg * ikiller=spark_wasp 00:56:20 3. Sharkman1231 the Executioner (L17 HOAE of Okawaru), mangled by a spark wasp on Depths:1 (evilmike_ruin_ashenzari) on 2015-11-23 18:57:47, with 147878 points after 36045 turns and 0:46:24. 00:56:31 oh, i guess a couple of other things use the pray() function than just the 'p' key 00:56:34 in the game I just won, I stabbed them to death 00:56:36 !lg * ikiller=spark_wasp -2 00:56:37 2/3. Duffy the Convoker (L19 MfSu of Sif Muna), blasted by a spark wasp (living lightning) on Depths:1 on 2015-11-23 18:04:58, with 242024 points after 87039 turns and 3:13:31. 00:56:40 !lg * ikiller=spark_wasp -3 00:56:41 1/3. darkli the Shatterer (L17 OgBe of Trog), slain by a spark wasp on Spider:2 on 2015-11-23 04:30:03, with 143261 points after 27468 turns and 0:50:17. 00:56:51 rip lightli 00:56:57 ping 00:56:58 !lg * ikiller=spark_wasp -tv 00:56:59 3. Sharkman1231, XL17 HOAE, T:36045 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 00:57:27 what the... 00:57:31 hmmm, maybe 00:57:48 !lg * ikiller=spark_wasp -tv 00:57:48 3. Sharkman1231, XL17 HOAE, T:36045 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 00:58:10 wow 00:58:22 even more reckless than I usually am 00:58:35 oh btw I am the disappoint 00:58:36 because 00:58:39 I didn't meet any iron giants 00:58:42 :( 00:58:49 !crush Grunt 00:58:49 gammafunk hammers Grunt like a gong!!! 00:58:54 !crush gammafunk 00:58:54 Grunt flattens gammafunk like a pancake!!!! 00:59:11 gong?? 00:59:11 GONNNNG! 00:59:11 +18 shield {rElec rN+ MR+ EV-5} This shield will surely be heard! 00:59:44 Grunt: how much is P going to change in the next few days, best guess? 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:00:19 I'd like to stream it, but would prefer not to play/show a version that's going to get a lot of huge changes 01:00:34 gammafunk: like I said, the most likely things I'm going to do are: drop drain/sap magic and possibly tune piety gain 01:00:37 but 01:00:48 those don't sound too big 01:00:55 I wouldn't let either of those block streaming, esp because I could use more feedback on the magic abilities before I decide what to do 01:00:58 and 01:01:01 I also want to see if I need to tweak piety gain 01:01:11 well I'll try that tomorrow hopefully 01:01:14 :) 01:01:15 DrNe^Sif can wait 01:01:22 chequers: i just had the notion to make a crawl video just for you. it would be a 10-second montage: one second each of: my character starting off; each rune i pick up; getting the orb; winning 01:01:34 amalloy: ah, looks like you can use either the ability menu or 'p' for conversion 01:01:35 also I'm going to be focusing on the other two expiermentals in the next couple of days 01:01:42 need to give each of them a workout 01:01:49 doy: so it sounds like that 'p' action could be removed 01:01:56 yeah 01:02:02 still need to deal with ash though 01:02:18 i guess beogh corpse sacrifices could just be removed entirely 01:02:30 p is alsu useful when you are atheist to remember whether you are undead 01:02:36 -!- P_R_Deltoid has quit [Ping timeout: 240 seconds] 01:02:47 ... 01:03:10 "You spend a moment contemplating the meaning of unlife." - got it, i need to watch out for dispel undead 01:03:45 ah, I see 01:03:55 if (you.where_are_you != BRANCH_DEPTHS) 01:03:56 break; 01:03:56 band = BAND_SPARK_WASPS; 01:03:56 band_size = 2 + random2(4); 01:04:00 guess that makes sense 01:04:02 -!- ontoclasm has quit [Quit: Leaving.] 01:04:35 have their been any rage posts about these monsters yet? 01:05:19 amalloy: I'm going to give you a brief announcement on crd and tavern about your dev status 01:05:23 thanks 01:06:53 begs the question of what is amalloy's favorite commit he's made? 01:06:58 dang 01:07:25 i was actually looking over my commits last night, to fill in my entry on the wiki 01:07:47 oh good, glad you found that already 01:07:56 was going to mention that page, sounds like you're already updating it 01:08:23 i think it was https://github.com/crawl/crawl/commit/e8a0205277eaaf672cdb30f9b89fcba0f6961592 01:08:27 gammafunk: no, i already did it, last night 01:08:33 as far as i know 01:08:48 ah, yeah that's a nice commit 01:09:20 that was the change that made me join -dev for the first time: to ask why you slobs hadn't done it already 01:09:29 amalloy: i need full strategic commentary at the same time 01:09:55 you guys said it sounded good but nobody cared enough to do it, more or less, so i stuck around doing simple things long enough that i could learn to do the orbrun change 01:09:58 "ok OpSu. Worship Oka, get three runes, and then win. The end." 01:10:21 too much punctuaction 01:10:26 and trim all the spaces 01:10:38 *punctuation 01:10:52 punctuaction is the name of my acupuncture clinic 01:11:35 for your reckless usage of puns you will be punished 01:11:54 i would say it was only kinda a pun. more of a pun-ish, if you will 01:12:32 Unstable branch on crawl.s-z.org updated to: 0.18-a0-246-gbfa2ae1 (34) 01:13:02 !lg edsrzf lair oka wz 01:13:03 1. edsrzf the Carver (L14 DsWz of Okawaru), slain by a five-headed hydra on Lair:6 on 2015-11-23 08:55:35, with 58590 points after 24635 turns and 1:30:05. 01:13:11 oops 01:13:13 -!- tealeaves has quit [Quit: Bye] 01:13:20 -!- Critica has quit [Remote host closed the connection] 01:13:31 chequers: he forgot the "get three runes, win" part of the plan 01:13:38 -!- tealeaves has quit [Client Quit] 01:13:40 okawaru part went fine 01:17:18 I haven't gotten this error for a while and I can't remember how to fix it: ERR: Cannot find data file 'defaults/autopickup_exceptions.txt' anywhere, aborting 01:17:34 when trying to launch a game. feels like something got borked in the install 01:17:48 -!- tealeaves has quit [Client Quit] 01:17:56 (this is dbro, using the same basic approach as cbro, to install games). 01:18:02 -!- simmarine has quit [Read error: Connection reset by peer] 01:19:01 I do see the /defaults/autopickup_exceptions.txt file in what I thought is the right place. 01:19:12 -!- WalkerBoh has quit [Remote host closed the connection] 01:19:42 Unstable branch on crawl.develz.org updated to: 0.18-a0-246-gbfa2ae1 (34) 01:20:34 haha 01:20:37 %git 33be25f1 01:20:37 07doy02 * 0.16-a0-1080-g33be25f: make ufetubi explode 10(1 year, 2 months ago, 2 files, 17+ 0-) 13https://github.com/crawl/crawl/commit/33be25f15edd 01:20:41 i'm still sad about that one 01:21:29 bathtubus 01:24:15 -!- st_ has joined ##crawl-dev 01:24:56 -!- amalloy is now known as amalloy_ 01:26:42 -!- ProzacElf has joined ##crawl-dev 01:30:58 doy: imo readd it 01:31:00 <., 01:31:03 <.< 01:31:08 ??grunt[explo 01:31:08 grunt[22/27]: do not let design get in the way of more explosions!!!!!!!!!!!! 01:31:17 ??evilmike[4 01:31:18 evilmike[4/4]: i have a habit of telling people to make things explode 01:31:27 ??basil[expl 01:31:27 Basil[1/14]: ?immo explode on death, finisher, prune, shop book ID, disable !mag for VS?, fix VS necromut rotting, make disc of storms not anger Fedhas?, Firestarter fire cloud immunity?, uncap Screaming Sword damage?, remove twisted resurrection?, purple ugly things??, screen flash removal option, singularity?????, unrand steel large rock, poison and gspirit 01:31:44 singularity?? 01:31:44 Level 9 Translocations. Places a monster like Fulminant Prism that draws creatures that are within its radius closer to itself, pulls harder the closer they are, and deals damage to creatures that are sufficiently close. Lasts ~6-8 turns, dependent on power. Doesn't warp allies. Removed in 0.17. 01:32:00 rip singularity 01:32:04 rip 01:32:07 yeah rip 01:32:10 was it ever in stable 01:32:13 yes 01:32:15 it's in 0.16 01:32:17 ^ 01:32:21 eww 01:33:13 why does Gell's have such a tiny area of effect by the way 01:33:15 you can singularity to your hearts content while you're waiting for your controlled teleport to go off after you stepped on a shadow trap on Shoals:5 01:33:21 it might be useful otherwise? 01:34:01 how do you mean by area of effect? 01:34:04 isn't it targetting a single square 01:34:12 -!- WereVolvo has quit [Read error: Connection reset by peer] 01:34:18 yes and it effects monsters in radius 2 01:34:30 get more spellpower 01:34:42 oh, didn't realize it did that 01:34:46 ??gells_gravitas 01:34:46 gells gravitas ~ gell's gravitas[1/1]: L3 (L5 in 0.16-) Hex/Tloc in the books of the Warp and Hinderance. Pulls creatures (excluding the caster) towards a target creature (including the caster!), smashing them into each other. Useless. 01:34:49 lol 01:34:54 -!- MgDark has quit [Ping timeout: 252 seconds] 01:35:31 dang. 01:35:45 Hex/Tloc in the books of the Warp and Hinderance. Pulls creatures (excluding the caster) 01:35:49 er 01:35:50 fail 01:35:50 "useless" is generous tbh 01:36:03 kvaak: have you used it since the change? 01:36:52 !learn edit gell's_gravitas s/target cr.*!/target square (including where you're standing!/ 01:36:52 gell's gravitas[1/1]: L3 (L5 in 0.16-) Hex/Tloc in the books of the Warp and Hinderance. Pulls creatures (excluding the caster) towards a target square (including where you're standing!), smashing them into each other. Useless. 01:37:03 03doy02 07* 0.18-a0-247-g50494e8: allow SS to save and quit 10(in the future, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/50494e8aeb3b 01:37:09 okay, I didn't realise it scaled with power 01:37:40 it *should* scale up fairly quickly 01:37:49 if it doesn't I probably need to go whack the power curve again 01:37:49 !learn edit gell's_gravitas s/ Useless.// 01:37:50 gell's gravitas[1/1]: L3 (L5 in 0.16-) Hex/Tloc in the books of the Warp and Hinderance. Pulls creatures (excluding the caster) towards a target square (including where you're standing!), smashing them into each other. 01:38:06 We can save that kind of editorial for the commit where it gets removed, if it comes to that 01:38:18 !learn edit gell's_gravitas s/$/ Affects a larger area with more spellpower./ 01:38:18 gell's gravitas[1/1]: L3 (L5 in 0.16-) Hex/Tloc in the books of the Warp and Hinderance. Pulls creatures (excluding the caster) towards a target square (including where you're standing!), smashing them into each other. Affects a larger area with more spellpower. 01:38:45 ??wizards 01:38:45 wizards ~ wizard[1/2]: Purple p with the same spells as Erolcha, ie banishment, LCS, fun stuff like that. If you see one before D:15 or so, there is probably a roomful of {abomination}s nearby. See {erolcha spells}. 01:38:52 ??wizards_without_wizlabs 01:38:52 wizards without wizlabs[1/2]: Spell namesakes: Leda, Lee, Alistair, Ozocubu, Borgnjor, Maxwell, Olgreb, Naniwa, Gell. Artifact smiths: Ukta ({hat of the bear spirit}), Black/Doom Knight, Octopus King, The Captain, The Alchemist, Zhor, Cekugob, the Botono. 01:39:17 Naniwa is no longer really a wizard, right? 01:39:19 ?/naniwa 01:39:19 Matching entries (3): hilarious_cdo_deaths[48]: !lg BAZAAROFNANIWA 1 -tv | open_guide[1]: !lm bazaarofnaniwa br.enter=slime 1 -tv:>$:x10 | wizards_without_wizlabs[1]: Spell namesakes: Leda, Lee, Alistair, Ozocubu, Borgnjor, Maxwell, Olgreb, Naniwa, Gell. Artifact smiths: Ukta ({hat of the bear spirit}), Black/Doom Knight, Octopus King, The Captain, The Alchemist, Zhor, Cekugob, the Botono. 01:39:29 naniwa?? 01:39:30 todo: bring back Borg's mortuary now that we have a larger set of undead enemies 01:39:37 why is Naniwa in there 01:39:39 that was crawlt 01:39:52 I need to improve zongul...that antique lich one 01:40:02 Zonguldrok's Shrine 01:40:17 !learn edit wizards_without_wizlabs s/ Naniwa,// 01:40:17 Use: !learn edit wizards_without_wizlabs[NUM] s/// 01:40:32 !learn edit wizards_without_wizlabs[1] s/ Naniwa,// 01:40:33 wizards without wizlabs[1/2]: Spell namesakes: Leda, Lee, Alistair, Ozocubu, Borgnjor, Maxwell, Olgreb, Gell. Artifact smiths: Ukta ({hat of the bear spirit}), Black/Doom Knight, Octopus King, The Captain, The Alchemist, Zhor, Cekugob, the Botono. 01:40:36 also I should see if I can do something useful with the old Ozocubu's Refrigerator map 01:40:40 don't be so picky, Sequell 01:40:53 and then add local global 01:44:15 what's a naniwa? 01:45:14 -!- FireSight has quit [] 01:45:57 -!- uJellie has quit [Read error: Connection reset by peer] 01:45:58 I really hate dgamelaunch sometimes 01:48:41 -!- ontoclasm has joined ##crawl-dev 01:50:15 03doy02 07* 0.18-a0-248-gea3c80e: remove ^S for quick save 10(6 minutes ago, 25 files, 1+ 153-) 13https://github.com/crawl/crawl/commit/ea3c80ec7ead 01:50:33 -!- tealeaves has quit [Quit: Bye] 01:52:52 -!- AnnoyedKitten has joined ##crawl-dev 01:54:40 -!- Krakhan has quit [Ping timeout: 260 seconds] 01:54:49 -!- tealeaves has quit [Client Quit] 01:54:58 wait what's wrong with ^S 01:55:02 what was the problem with ^s? 01:55:04 Windows builds of master branch on crawl.develz.org updated to: 0.18-a0-247-g50494e8 01:55:07 I didn't even know there was an alternative 01:55:56 i'm wondering the same thing 01:56:27 ^s and S, right? 01:56:32 -!- Akitten_Homura has quit [Ping timeout: 260 seconds] 01:56:38 ...I never knew about S 01:57:54 maybe trying to remove shortcuts that use ctrl? 01:58:24 is this a webtiles thing 01:58:49 I can certainly do SS, but my brain is pretty hardwired to ^s and I don't quite understand why one way is particularly better than the other? 01:59:10 -!- tealeaves has quit [Client Quit] 01:59:31 -!- amalloy_ is now known as amalloy 02:00:03 -!- omarax has quit [Remote host closed the connection] 02:01:27 gammafunk: can you link me to my tavern intro thread, whenever such exists? i don't know my way around tavern at all 02:02:08 sure, will do 02:02:42 -!- Gorgo_ has quit [Quit: This computer has gone to sleep] 02:07:16 mostly because we have no free keys for anything at the moment, and that seemed like an easy one to remove (since it's trivial to macro) 02:07:22 but if there are strong opinions i can revert 02:08:12 it's just annoying that there are all of these keys being used up by providing so many different ways to do the same thing 02:09:15 -!- PleasingFungus has quit [Ping timeout: 260 seconds] 02:10:05 i also ^s pretty much always 02:10:05 doy: i agree with the general idea of freeing up redundant keys, so long as they're not the ones i use! 02:10:10 heh 02:10:15 that is always the problem, isn't it 02:10:17 (: 02:10:19 do you ahve any use in mind for the freed up keys? 02:10:21 S does the same thing but gives a prompt 02:10:41 i know it does; i was thrilled when i discovered ^s skips the prompt 02:11:20 tapping SS to sign off vaguely reminds me of WWII nazi telegraph operators signing off with HH 02:11:37 that's weird 02:11:43 !learn add amalloy <+amalloy> tapping SS to sign off vaguely reminds me of WWII nazi telegraph operators signing off with HH 02:11:43 amalloy[3/3]: <+amalloy> tapping SS to sign off vaguely reminds me of WWII nazi telegraph operators signing off with HH 02:12:01 what's weird, n1k? 02:12:04 -!- FantomFang has quit [Ping timeout: 246 seconds] 02:12:17 a minor change and people decide i am Literally Hitler 02:12:20 ah, the life of a dev 02:13:50 amalloy, that typing SS reminded you of HH instead of say, the SS! 02:13:56 -!- Zeor has quit [Quit: Leaving.] 02:14:03 well that was part of why! i definitely also thought of the SS 02:14:29 but i think HH is a more interesting trivia tidbit to share 02:15:37 I usually sign off with a 'qq' 02:16:57 heh 02:17:14 yea. like amalloy, I was (irrationally) stoked when I accidentally used ^s and it skipped the prompt. heh 02:17:30 ??bikeshedding 02:17:30 I don't have a page labeled bikeshedding in my learndb. 02:17:51 (I'll probably start using SS now though) 02:17:54 SS QQ sounds like an even darker telegraph message 02:18:12 not as dark as SS BBQ 02:18:28 ouch 02:20:03 -!- Kalir has quit [Changing host] 02:23:19 -!- Placid has quit [Quit: Page closed] 02:26:54 doh 02:27:19 I suppose if you comment out a line in the middle of long list of compiler options, it borks the compilation 02:27:33 -!- Akitten_Homura has joined ##crawl-dev 02:28:31 johnstein: these are lines with \ continuations between them? 02:28:43 yes 02:28:47 then it's all one line 02:28:49 I didn't like some of the options 02:28:54 so I commented it out 02:29:12 DATADIR was after that. and so it couldn't find any of the DATA 02:29:20 so adding a # or whatever comments out all further options, and probably the post-option arguments like what files to compile 02:29:20 -!- P_R_Deltoid has quit [Ping timeout: 272 seconds] 02:29:22 -!- Akitten_Homura has quit [Client Quit] 02:29:25 yea 02:29:40 I would like the last two hours back now, please 02:29:40 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 02:29:50 -!- tealeaves has quit [Quit: Bye] 02:29:55 rip. in dev, as in crawl, ask for help on irc early and often 02:29:55 rip 02:30:03 :P 02:30:46 yea, I mumbled something vague above, but it wasn't really enough info for anyone to guess what the cause was. 02:31:03 now I can test my updated vaults on dbro! 02:31:10 03doy02 07* 0.18-a0-249-gd1f3e23: merge the functionality of ^T and ^V into | 10(13 minutes ago, 2 files, 39+ 20-) 13https://github.com/crawl/crawl/commit/d1f3e234ab12 02:31:10 03doy02 07* 0.18-a0-250-g43fb7cb: remove ^T and ^V 10(5 minutes ago, 5 files, 0+ 26-) 13https://github.com/crawl/crawl/commit/43fb7cba1d8a 02:31:18 -!- tealeaves has quit [Client Quit] 02:31:30 -!- AnnoyedKitten has quit [Ping timeout: 276 seconds] 02:32:06 -!- tealeaves has quit [Client Quit] 02:35:08 -!- ontoclasm has quit [Quit: Leaving.] 02:36:42 amalloy: https://crawl.develz.org/tavern/viewtopic.php?f=18&t=18315 ; that board doesn't see a lot of use, but we should probably use it more 02:36:51 If you want maximum fun, I can crosspost it to CYC 02:37:45 so apart from apportorbrun what else can I blame amalloy for 02:37:49 i leave that decision in your capable and sometimes malicious hands 02:38:05 I recommend git log --use-mailmap --author=amalloy 02:38:14 to see the full extent of the damage he's done 02:38:30 also i am transitively to blame for everything DrKe has ever done 02:38:40 -!- Patashu has joined ##crawl-dev 02:39:24 gammafunk: https://github.com/crawl/crawl/commits?author=amalloy is easier btw 02:39:52 yes but ~*~*~*~Command Line~*~*~*~ 02:40:09 !lg amalloy x=tiles 02:40:10 360. [tiles=false] amalloy the Thanatomancer (L27 DsSu of Ashenzari), escaped with the Orb and 7 runes on 2015-11-24 09:20:07, with 3615847 points after 125574 turns and 16:48:45. 02:40:12 it's 2015. society has advanced beyond ascii and the command line 02:40:30 !lg amalloy s=tiles% 02:40:30 360 games for amalloy: 359x false (99.72%), true (0.28%) 02:40:38 ruined by that one game... 02:40:43 !lg amalloy tiles=y 02:40:44 1. Mountebank the Hoplite (L26 DDAs of Makhleb), escaped with the Orb and 3 runes on 2015-03-08 22:53:55, with 1627969 points after 73069 turns and 15:35:19. 02:40:52 tiles too easy 02:40:53 mountebank... 02:40:56 !nick amalloy 02:40:56 Mapping amalloy => akm amalloy mountebank yollama 02:41:11 yo llama welcome to the team 02:41:11 i switched to tiles halfway through that game because i was having networking problems with ssh 02:41:25 hah 02:41:32 if it'd been tiles from the start i surely would have lost 02:41:33 !lg . 02:41:34 3451. gammafunk the Shield-Bearer (L1 TrFi), quit the game on D:1 (minmay_arrival_four_circles) on 2015-11-24 02:41:25, with 0 points after 0 turns and 0:00:31. 02:41:43 !lg . tiles=y 02:41:43 213. gammafunk the Shield-Bearer (L1 TrFi), quit the game on D:1 (minmay_arrival_four_circles) on 2015-11-24 02:41:25, with 0 points after 0 turns and 0:00:31. 02:41:51 !lg . 214 02:41:51 214/3451. gammafunk the Sneak (L6 HEIE), slain by a hound on D:5 on 2013-03-26 03:26:56, with 306 points after 2005 turns and 0:20:55. 02:41:58 !lg . 214 x=tiles 02:41:58 214/3451. [tiles=false] gammafunk the Sneak (L6 HEIE), slain by a hound on D:5 on 2013-03-26 03:26:56, with 306 points after 2005 turns and 0:20:55. 02:42:07 !lg . heie 02:42:08 864. gammafunk the Summoner (L11 HEIE of Sif Muna), mangled by a merfolk impaler (a +3 demon trident of venom) on Shoals:5 on 2014-06-18 16:02:04, with 14878 points after 9405 turns and 1:29:20. 02:42:15 !lg . heie 1 02:42:16 1/864. gammafunk the Chiller (L8 HEIE), slain by an orc (a +1,+2 orcish flail) on D:6 on 2013-02-03 04:28:17, with 1570 points after 3978 turns and 0:49:30. 02:42:36 !lg . s=tiles / won 02:42:36 107/578 games for Medar: 106/510x true [20.78%], 1/68x false [1.47%] 02:42:48 btw my decision to play under Mountebank for a while ruined my ranking on ??uniqueplayers 02:43:02 !lg . tiles won 02:43:06 ??uniqueplayers 02:43:07 5. gammafunk the Englaciator (L27 VpIE of Kikubaaqudgha), escaped with the Orb and 15 runes on 2013-01-26 02:24:41, with 9153011 points after 187141 turns and 1d+6:12:40. 02:43:09 36338 games for * (won): 181x Zooty [1], 136x Surr [1], 71x ackack [1], 66x Brannock [1], 49x kryft [1], 48x Jeremie [1], 47x Pseudonut [1], 42x Mattybee [1], 42x SGrunt [1], 40x Swiss [1], 40x Iaido [1], 39x Mandevil [1], 39x Category [1], 39x Wark [1], 38x amalloy [1], 36x mursu [1], 35x WhiteShark [1], 32x Shovelmint [1], 32x hypermikee [1], 30x emikaela [1], 30x thromnambular [1], 30x demonbla... 02:43:42 uniqueplayers[2 02:43:44 ??uniqueplayers[2 02:43:44 I don't have a page labeled uniqueplayers[2] in my learndb. 02:43:48 what is that one, again? 02:43:56 !learn q uniqueplayers 02:43:56 uniqueplayers[1/1]: see {!lg * won s=name x=${cdist(char)/cdist(gid)} o=${cdist(char)/cdist(gid)},N} 02:44:15 players who have never won the same char twice, sorted by #wins 02:44:20 !won 02:44:21 amalloy has won 46 times in 360 games (12.78%): 1xCeAM 1xDDAs 1xDDEE 1xDEFE 1xDEWz 1xDgWn 1xDrCj 1xDrIE 1xDrSu 1xDsAr 1xDsSu 1xDsTm 1xFeBe 1xFoAK 1xFoEE 1xGhMo 1xGrAs 1xGrBe 1xGrMo 1xHESk 1xHOFi 1xHOHu 1xHaAr 1xHuAE 1xHuWn 1xKoCK 1xKoHu 1xMfGl 1xMiCK 1xMiWn 1xMuVM 1xNaWr 1xNaWz 1xOgHu 1xOpTm 1xOpWz 1xSpEn 1xTeCj 1xTrAK 1xTrAM 1xTrEn 1xVSFi 1xVSIE 1xVpAE 1xVpMo 1xVpNe 02:44:28 but i actually have 46 wins, not 38 02:44:38 oh, that's not very interesting to me, I guess 02:44:52 no, it's not really that interesting 02:44:56 although a ranking for "won the most unique chars" is kind of interesting 02:45:02 and would be similar anyhow 02:45:13 well I guess it wouldn't since uniqueplayers is so exclusive 02:45:31 !lg elliptic won playable x=cdist(char) 02:45:32 499 games for elliptic (won playable): cdist(char)=401 02:45:35 gf thinks any club that wouldn't ahve him as a member is very exclusive 02:45:39 !comborobin 02:45:41 comborobin progress: 405/615 (65%) 02:45:44 the no summoners club 02:45:54 I like that elliptic has about as much progress as comborobin 02:46:21 !lg * won s=name x=cdist(char) o=cdist(char) 02:46:24 36338 games for * (won): 420x comborobin [407], 464x 78291 [369], 364x bmfx [352], 303x elliptic [273], 263x johnnyzero [259], 239x Sharkman1231 [208], 205x hyperbolic [193], 233x jeanjacques [192], 235x MrPlanck [188], 203x HilariousDeathArtist [188], 181x Zooty [181], 222x nago [181], 202x Basil [168], 185x WalkerBoh [167], 182x DrKe [165], 173x Tolias [164], 182x bart [161], 182x clouded [160],... 02:46:34 that's not using all his accounts 02:46:36 -!- P_R_Deltoid has quit [Ping timeout: 240 seconds] 02:46:36 -!- Sorbius has quit [Ping timeout: 246 seconds] 02:47:02 man 02:47:03 fr: cname 02:47:07 console is so tiny 02:47:15 it is? 02:47:20 what font are you using 02:47:26 I think 02:47:30 many console players use a fairly large font 02:47:32 either fixedsys or courier 02:47:39 whatever windows uses 02:47:40 I meant size, sorry 02:47:45 oh 02:47:47 yeah default size isn't great 02:47:51 no idea 02:47:54 I'm using defaults 02:47:57 I used... 02:48:03 how do I change the size? :o 02:48:09 well it's also "tiny" in the sense that you can't see a lot of the dungeon at once 02:48:17 I use size 14 02:48:19 which CanOfWorms might have meant but apparently didn't 02:48:25 which is actually pretty small compared to some 02:48:34 no, it's tiny in the sense that it's hard to focus because it takes so little screen real estate 02:48:41 yeah you should increase the font size 02:48:47 yeah 02:48:47 anyway yeah 02:48:49 how do I do that 02:48:53 putty, or what? 02:49:09 local 02:49:14 ??rcfile 02:49:14 rcfile[1/3]: https://github.com/crawl/crawl/blob/master/crawl-ref/docs/options_guide.txt 02:49:38 hmm 02:49:47 what's the recommended view size 02:49:53 80x24 02:50:29 i guess it's not the rcfile but the terminal emulator that needs its font set 02:50:31 now which command messes with display font size 02:51:04 Monster database of master branch on crawl.develz.org updated to: 0.18-a0-250-g43fb7cb 02:51:13 !google windows command prompt font size 02:51:13 www.google.com/webhp?#q=windows+command+prompt+font+size 02:51:22 is where i would look 02:51:40 CanOfWorms: are you using the new msys2? 02:51:58 that uses a special console thingy 02:52:06 otherwise it's the windows terminal 02:52:18 for the latter, you right-click and there's a setting option 02:52:23 windows terminal 02:52:26 I think for both there are 02:52:28 all these large fonts look doofy 02:52:37 I want nice pixelly fonts :x 02:52:43 well size 14 or 16 will look good 02:52:55 -!- mong has quit [Quit: Leaving] 02:53:09 lucida console 16... is acceptable 02:53:11 -!- tensorpudding has quit [Ping timeout: 250 seconds] 02:53:27 !lg CanOfWorms / console 02:53:28 No games for CanOfWorms. 02:53:32 CanOfWorms: you can try msys2 02:53:33 I don't play console online 02:53:46 one thing that really bugs me is that the ground is the same brightness as the walls 02:53:50 not sure if that will have a better font selection though 02:53:51 well that query suggests you don't play online at all 02:53:59 !llg wormsofcan 02:54:02 !lg wormsofcan 02:54:03 47. wormsofcan the Imperceptible (L27 VSAs of Okawaru), escaped with the Orb and 15 runes on 2015-09-26 04:41:03, with 11159865 points after 148173 turns and 13:09:33. 02:54:09 :v 02:54:11 doesn't have nick set up 02:54:13 any objection to setting your !nick? 02:54:17 !nick CanOfWorms 02:54:18 No nick mapping for canofworms. 02:54:38 hmm 02:54:51 I assume there's an option to mess with the brightness of the "tiles" 02:55:22 you should be able to change the color palette used, basically. choose any 16 colors you want 02:55:23 if you mean specific glyphs, not precisely, although you could map floors to another glyph potentionally 02:55:34 I mean darkening the . for ground tiles 02:55:37 yeah, I don't recall ever caring about how the floor looked 02:55:40 because their brightness is pretty trippy 02:55:57 also really hard to distinguish the white from the gray 02:55:59 i don't think you can do that. you only get a total of 16 colors 02:56:05 but you can change how bright white in general is 02:56:12 CanOfWorms: you need to enable the option so that light colors are bold 02:56:12 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 02:56:42 yeah I don't find the floor to be bad, it's just bright enough so you can see which tile is where 02:57:09 and so that it's distinguished from floor you've seen but which is out of los 02:57:27 hmm 02:58:01 can't tell which subsection this option is supposed to be under 02:58:14 oh I mean in the windows terminals 02:58:16 *terminal 02:58:19 let me see 02:58:19 !next 02:58:21 The RNG decrees that amalloy shall win TrAE next. 02:58:26 !next-cheat 02:58:33 !next 02:58:34 The RNG decrees that gammafunk shall win "the HE species score with HESu" next. 02:58:34 oh 02:58:37 good 02:58:37 The RNG decrees that amalloy shall win DgWr next. 02:58:39 bold does not help much 02:58:54 well bold makes the letters like 02:58:56 50% bigger 02:59:01 so not sure how that could be 02:59:07 mostly I want the grey of seen ground to be darker than white 02:59:18 maybe only 33% but it's a lot 02:59:20 in the same way that walls in LOS are yellow while the ground is white 02:59:39 yeah on my terminal its darker than white 02:59:47 and very noticeable 02:59:51 have necrophages always caused sickness or is that new? 02:59:55 but the floor isn't white 02:59:57 it's grey 03:00:02 and the unseen floor is darkgrey 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:00:05 so bold would not affect this 03:00:11 also str drain apparently? 03:00:21 definitely not noticeable enough for me :v 03:00:24 I'm diggin the new naga look 03:00:25 white is the "light" version of grey 03:00:39 I'd need to see a screenshot to even believe you 03:00:49 it takes a while to get used to console, the visuals are totally different 03:00:51 %git :/[Nn]aga 03:00:51 07ontoclasm02 * 0.18-a0-122-ge53bd43: Naga tiles (ontoclasm) 10(6 days ago, 8 files, 11+ 8-) 13https://github.com/crawl/crawl/commit/e53bd43ce0fe 03:01:24 -!- bleak has quit [Ping timeout: 276 seconds] 03:01:31 bold font doesn't seem to make much difference to me, having never tried it before 03:01:37 -!- Nattefrost has quit [Ping timeout: 255 seconds] 03:01:48 difference where? 03:01:57 like bold white things are really big if you have that enabled 03:02:00 like in terms of distinguishing grey from white 03:02:16 -!- ystael has quit [Ping timeout: 272 seconds] 03:02:19 well your terminal might not be displaying it right or something 03:02:23 I mean my bold text is really big 03:02:26 compared to not bold 03:02:27 http://puu.sh/ly04N/e3eda34b58.png 03:02:32 here's how it looks on mine 03:02:33 no way you can't tell the dif. 03:02:37 ProzacElf: necrophages should give rot 03:02:41 -!- Insomniak` has quit [Quit: I like to rock] 03:02:47 yeah i got that too 03:03:06 the contrast is way too weak for me imo 03:03:06 i really can't. it is way more subtle than 50%. also my visual acuity is not great 03:03:19 CanOfWorms: yeah your colors are very dim in general 03:03:22 -!- tealeaves has quit [Quit: Bye] 03:03:31 let me show you my terminal 03:03:33 * gammafunk unzips. 03:04:04 l-lewd 03:04:09 http://puu.sh/ly0aL/58cf8a9c56.png 03:04:18 something like this would be closer to ideal 03:04:28 slightly brighter 03:04:41 I think you can adjust overall brightness 03:04:44 http://paste.tozt.net/2015-11-255LLGrMzh-1Bz4l46y_v.png 03:04:58 now that i can see 03:05:04 yeah that looks better 03:05:16 I need a square font 03:05:31 i hate your font but that's your burden to bear 03:05:44 I gots 3 options 03:05:49 that one is the least worst one 03:06:11 http://i.imgur.com/GZgSk67.png 03:06:19 there you can see what bold text does as well 03:06:23 CanOfWorms: i use dejavu sans mono. dunno if you would like it or hate it 03:06:40 it is not an option, sasdly 03:06:53 eh? you can install fonts 03:06:55 and this is only size 14, at higher size differences are even more apparent between glyphs, since they're larger 03:07:04 I might be able to do size 16 now, actually 03:07:22 that's size 16 03:07:27 I only see 3 options 03:07:31 and I've installed fonts before 03:07:39 I guess console has a specific install procedure? :v 03:07:54 well windows terminal will only allow fixed-width ones probably 03:08:00 or look at those 03:08:12 let's see if I can tweak it 03:08:23 oh the problem is I'm using msys2 03:08:36 maybe i just picked a font that has really thin bold glyphs? 03:08:46 mang, that xom vault looks funky in console 03:08:49 the one with random tiles 03:08:51 if so that's too bad because i've used it for so long any other font is foreign 03:09:00 CanOfWorms: does it look non-crazy in tiles? 03:09:05 yeah, doy's display is nice and bright but man that font 03:09:32 it's hard to find fonts that look reasonable at that small of a size 03:09:38 how small is it? 03:09:45 it looks more navigable 03:10:00 I am having a hard time telling how to navigate it at a glance 03:10:03 that's 7x14 03:10:18 pixels 03:10:20 mostly just not used to it 03:10:24 not sure how that converts to points 03:10:38 yeah you need to increase the overall brightness to be like mine and doys is all 03:10:58 then you need a proper grey beard, but that takes time 03:11:11 https://github.com/doy/conf/blob/master/Xdefaults#L39-L54 these are the colors i use, if it helps 03:11:18 i'm not sure how the windows terminal specifies them 03:11:28 my current setup is http://imgur.com/MVnNbqI btw 03:11:39 yeah I too have tweaked the individual colors to help contrast between colors 03:11:44 lightblue vs blue 03:11:50 I actually want to tweak green a bit, I think 03:11:51 -!- tealeaves has quit [Quit: Bye] 03:11:52 but it's ok enough 03:11:58 Single-square room with no way out 13https://crawl.develz.org/mantis/view.php?id=10099 by putridmelon 03:11:58 is there a way to force a brand new level to generate in wizmode? i.e. I'm on v:5. I'd like to make it create a brand new v:5 03:11:58 ugh http://i.imgur.com/MVnNbqI.jpg is a better link 03:12:03 with 4 new vaults 03:12:04 funny thing is they have pretty poor contrast in webtiles, since there's no bolding 03:12:06 yeah, lightblue vs blue is never distinguishable enough on like any default settings 03:12:51 johnstein: yeah, &^R 03:12:52 hmm 03:12:55 johnstein: &^r 03:13:00 is there a way to map colour codes in the rcfile 03:13:15 CanOfWorms: no, because your terminal is what draws the colors 03:13:17 or the console colours themselves 03:13:41 dcss only sends "light blue" or whatever, and windows draws that according to your windows terminal preferences 03:13:53 yeah I mean 03:13:55 that second thing 03:14:06 change what windows terminal uses for each colour 03:14:14 right, you can't 03:14:14 yes you can, at least I hope 03:14:20 doy/amalloy: I was doing that but nothing was happening... then I remembered I had to do &*r instead of ctrl^r 03:14:21 really?? 03:14:22 ty 03:14:31 amalloy: well, linux terminals let you do it, at least 03:14:44 oh 03:14:52 we understand the question differently 03:14:57 I get the feeling I need to dig in the registry for this 03:15:00 you absolutely can cahnge your preferences 03:15:20 i thought CanOfWorms is asking if you can change your crawl rcfile and have that reflected in your terminal settings 03:15:46 which i don't think you can 03:15:47 amalloy: oh, well he said "change what windows terminal uses for each color" 03:15:56 right but before that 03:15:59 well I asked that initially but I figured it wasn't possible given previous discussions 03:16:02 so I think he's asking about that now 03:16:02 okay 03:16:05 so I also asked about the other 03:16:11 but yeah you can change windows colors, as I see here 03:16:26 right click on the window border, go to Properties->Colors 03:16:42 that just changes the colours in the regular console though, doesn't it? 03:17:04 oh, hrm 03:17:04 oh wait 03:17:07 -!- ystael has quit [Ping timeout: 240 seconds] 03:17:07 I can change the colourstoo? 03:17:08 -!- tealeaves has quit [Quit: Bye] 03:17:16 yeah, this is... 03:17:19 well I'd call it CRAP 03:17:21 hmm, no 03:17:25 it just changes a specific colour 03:17:39 imo you should use the msys2 thing 03:17:44 let me try that one, see if it's more configurable 03:18:02 http://superuser.com/q/638984 ? 03:18:55 -!- Tpain has quit [Ping timeout: 272 seconds] 03:20:07 hmm yeah that does work 03:20:08 good. 03:20:28 stackoverflow to the rescue again 03:20:29 now to unmake whatever colour I accidentally turned black.. 03:20:31 yeah I guess those are individually configurable 03:20:38 but again that windows console is crap 03:20:42 sure 03:20:51 but for crawl you don't need a lot of features 03:21:20 uh oh 03:21:22 well it's not so much needing a lot of features 03:21:22 I broke something 03:21:34 also msys2 builds don't even run under windows console 03:21:39 they run under the thingy 03:21:42 which I need to look at now 03:21:47 ah, the thingy 03:22:01 oh, I see 03:22:04 I needed to refresh 03:22:12 Unstable branch on crawl.beRotato.org updated to: 0.18-a0-250-g43fb7cb (34) 03:22:21 -!- Nattefrost has quit [Ping timeout: 252 seconds] 03:27:13 New branch created: pull/186 (1 commit) 13https://github.com/crawl/crawl/pull/186 03:27:13 03johnstein02 07https://github.com/crawl/crawl/pull/186 * 0.18-a0-247-g3e1daa2: tweak several branch end vaults 10(3 hours ago, 4 files, 43+ 42-) 13https://github.com/crawl/crawl/commit/3e1daa2ec7e5 03:28:05 yes 03:28:07 this is much better 03:28:47 http://puu.sh/ly125/e5d1c17106.png BEHOLD 03:29:08 hmm 03:29:12 might need to tweawk the blues 03:31:02 1learn add CanOfWorms [console] is so much better 03:31:14 hm 03:31:25 do i *really* want to try to understand the monster movement ai code 03:31:47 doy: prediction: right now, you do. in three hours, you won't 03:31:55 !lg * / tiles s=day(end) -graph 03:32:04 2797859/4948394 games for *: https://shalott.org/graphs/fd77c4f51fdad3c2b17fa09a78da2605865def13.html 03:32:10 er 03:32:21 your grey is messed up 03:32:23 it's way too dark 03:32:25 -!- minqmay has quit [Remote host closed the connection] 03:32:25 -!- minmay has quit [Remote host closed the connection] 03:32:33 what happened in march? 03:32:54 college basketball? 03:33:02 !lg * / tiles s=src,day(end) -graph:area 03:33:16 2797860/4948394 games for *: https://shalott.org/graphs/52c0b25dccb964154e86cd537cd5b150e967ae82.html 03:33:34 my guess is that one of the webtiles servers went down or something 03:33:36 -!- Evablue has quit [Ping timeout: 240 seconds] 03:33:40 !lg * / tiles s=day(end),src -graph:area 03:33:56 2797860/4948396 games for *: https://shalott.org/graphs/a8f76620abe960c553dfac177e786577c76339f9.html 03:34:05 well that's suspiciously near the 0.16 t 03:34:20 no, just a LOT of games on cdo 03:34:27 20:00 UTC Friday 13 March to 20:00 UTC Sunday 29 03:34:39 although I don't know what day range in march that was 03:34:43 !lg * !boring !@bot / tiles s=day(end) -graph 03:34:46 are you looking at trunk? 03:34:55 and games switched to stable, for instance 03:34:56 !lg * cdo / tiles s=day(end) -graph:area 03:35:01 2477022/4119344 games for * (!boring !@bot): https://shalott.org/graphs/6ff884e6b327d448a3c1b7650782b952d9c32986.html 03:35:04 378976/1026948 games for * (cdo): https://shalott.org/graphs/0231405e5b29f801465b06e51f35cd6a8875c48e.html 03:35:34 gammafunk: I changed all the colours :v 03:35:42 yeah, looks like a bunch of startscumming or bots 03:35:43 the grey is good enough for me 03:36:00 You will never be mlg pro with that grey 03:36:07 doy: i bet that's when ew was playing a zillion games 03:36:21 it looks near the start of the t 03:36:23 the dip 03:36:49 !lg ew s=day(end) -graph:area 03:36:50 40591 games for ew: https://shalott.org/graphs/702f1ad807dff74d5839f28b687d561b28829b4c.html 03:37:11 ew confirmed fast player 03:37:35 hmm 03:37:41 not having a minimap is awkward 03:38:00 just keep pressing o until it says you're done 03:38:22 I can't think of when I've actually used the minimap 03:38:27 running away 03:38:40 yeah I don't need it for running away, that's for sure 03:38:43 i use X 03:38:45 but console players do use X a lot 03:38:57 yeah, you have to 03:38:57 well I do because I have no idea where I am :v 03:39:04 and yeah 03:39:06 I'm using X 03:39:47 I wouldn't really approach this from a "let me rethink the notion of 'console play'" but more from "I have to get used to console play" 03:39:54 it just takes getting used to 03:40:21 you will use some things like X and ctrl-x a bit more than in webtiles 03:40:23 who is rethinking notions? 03:40:30 !lg * name!=ew / tiles s=day(end) -graph 03:40:35 the illuminati? 03:40:41 the gestapo mods? 03:40:43 2797867/4907812 games for * (name!=ew): https://shalott.org/graphs/0dd7a9f96dbc1f1d5fd2400420ca7ff282a2ac98.html 03:40:51 -!- P_R_Deltoid has quit [Ping timeout: 246 seconds] 03:40:59 ?/gestapo 03:41:00 No matches. 03:41:09 if that's not it, then I'll just go with "SA Goons" 03:42:06 yeah I'm aware I have to get adjusted to things :V 03:42:10 i will rethink the notion of rethinking 03:42:17 nice, d:5 komodo dragon 03:42:19 thanks 03:42:32 CanOfWorms: console monsters are harder too 03:42:40 it's why console players are uniformly excellent 03:42:45 yeah, welcome to Real Crawl 03:43:03 I'm playing worse because I'm too focused on deciphering the screen :v 03:43:14 of course 03:43:17 I forgot that I was a gree with stone arrow memorized 03:43:20 I don't think it's possible for you to play worse... 03:43:21 that happens to me when i play tiles 03:43:22 ZING 03:43:31 dang 03:43:48 first time seeing a selfzing 03:44:11 oh 03:44:18 ogres are the same color as walls... 03:44:27 haha 03:44:39 tip: don't set your wall glyph to O 03:44:40 well O and # aren't too similar 03:45:15 The wall crushes you like a grape!!! 03:45:40 hmm 03:45:52 enemies noticing you losing their colored bg 03:45:54 is annoying 03:46:12 what do you mean noticing you 03:46:14 that's the default state 03:46:23 yellow bg means it isn't aware of you 03:46:37 I guess helpless would be the magic word 03:46:48 yes I mean enemies are highlighted 03:46:51 until they notice me 03:47:16 -!- dtsund has quit [Remote host closed the connection] 03:47:45 yeah, if they didn't lose that, you'd not have a representation of this fact 03:47:57 you can change that if you want i think. various settings in the rcfile to adjust what backgrounds are used for various states 03:48:13 -!- tealeaves has quit [Quit: Bye] 03:48:34 like may_stab_brand is the one used for monsters that are awake but unaware 03:48:48 there's probably one you can set for monsters that are aware, if you are intent on doing so 03:49:02 -!- tealeaves has quit [Client Quit] 03:49:11 monsters in tiles lose the ? or the Z when they notice you/ wake up 03:49:15 same concept 03:49:44 and they gain <3, because i'm so loveable 03:49:50 aw 03:50:02 I have to highlight blork to see that he's hasted 03:50:22 -!- tealeaves has quit [Client Quit] 03:50:23 some of that shows up in the mon list, and there's ctrl-x 03:50:42 ^x doesn't mention stuff like fast, though 03:50:47 i wish it did 03:50:52 x does 03:50:56 which is what i typically use 03:50:57 i know 03:51:00 I thought ctrl-x did 03:51:03 I wish ^x allowed me to press = to hide the useless crap 03:51:05 also: welcome to the devteam 03:51:07 d: 03:51:26 !wish for things 03:51:31 thanks, adder zombie that was the same colour as the wall 03:51:35 but it'd be nice to get "what things on the screen are hasted or mighty" 03:52:10 that would be an interesting mode to add to | maybe 03:52:17 yeah could tweak ctrl-x for that as well, maybe 03:52:37 instead of monster weapon or health, you could encode a few common buffs 03:52:43 doors should probably be a different colour from the ground 03:53:00 why? 03:53:08 + and . look pretty different 03:53:13 not obvious at a glance that they're there 03:53:17 yes but I have to hunt the + 03:53:21 uh, not really 03:53:25 counterpoint: yes it is obvious 03:53:29 besides glyphs can be arbitrarily colored by vaults 03:53:30 + and . are pretty distinct 03:53:34 and there are runed doors 03:53:36 maybe you need a better font? 03:53:37 CanOfWorms: not obvious at a glance to someone who has only tried it for the first time half an hour ago :P 03:53:38 I mean if you want to complain about terrible glyphs try sil 03:53:42 where floor is . and herb is , 03:54:08 -!- zxc has quit [Ping timeout: 260 seconds] 03:54:09 haha 03:54:16 I need to win sil 03:54:32 CanOfWorms: it seems like a lot of your problems are related to like...using color as your primary distinguishing feature, and not noticing glyph much 03:54:43 and yes some herbs can be the same color as floor 03:54:49 when I'm autoexploring colour pops out more quickly than glyph 03:55:07 that changes as your brain gets used to it 03:55:18 does it? i think i get color first too 03:55:25 but i also get glyph pretty fast 03:55:30 console is not "I'm now playing as fast as simmarine 30 minutes after my first console game!" 03:56:40 CanOfWorms: actually, i wonder if you might enjoy watching some of my videos, which are in console? getting acclimated without having to be responsible for actual inputs/decisions 03:57:24 I am 03:57:28 also wow 03:57:30 what a rude game 03:57:30 cool 03:57:32 ok, he's going to ask for you to buy his crawl-themed "consoler gamer juice" energy drink next, watch 03:57:33 I found it quite the opposite 03:57:34 only one remove curse sofar 03:57:49 and I'm on d:7 03:57:49 well, 2 03:57:54 wait, no 03:57:56 1 03:57:58 CanOfWorms: at least you're not ^ash 03:58:01 I didn't use up the first one when I joined ash 03:58:04 I am ash... 03:58:05 as soon as i swapped to ^ash i stopped finding ?rc 03:58:08 oh rip 03:58:24 kvaak: the opposite of what? 03:58:41 playing I could take my time and figure out what stuff does 03:58:50 looking at console I just went "what the fuck is this I have no idea what's going on" 03:58:57 oh 03:59:02 there was an orc wizard nearby 03:59:18 he can't have been the same color as something harmless 03:59:27 there was a purple pile of loot. 03:59:39 hm, what's purple? 03:59:47 stash: an uncursed hand axe 03:59:48 helmet? hat? 03:59:52 yeah axe, net 04:00:03 well, I didn't die 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:00:05 because I'm gree 04:00:11 we don't believe you 04:00:13 go green 04:00:19 i have basically no mental map for the colors any weapons are 04:00:19 just need to actually pay attention to the enemy screen :v 04:00:24 -!- jccnd has quit [Quit: jccnd] 04:00:28 amalloy: wow, that's weird 04:00:37 why? 04:00:41 green tomahawks? no? 04:01:02 i don't either 04:01:04 I mean I assume you do have such a map for monsters 04:01:09 actually 04:01:09 kinda 04:01:12 I don't really remember what anything is 04:01:13 ! 04:01:14 glyphs or monsters 04:01:16 i pretty much only ever look at weapons via ^F or autopickup 04:01:17 god 04:01:18 is it possible to have the game flash status effects 04:01:20 but have no trouble identifying them at a glance ingame 04:01:24 or is that just a quirk of console 04:01:28 mostly i pay attention to when the screen says "an xyz comes into view" 04:01:32 I can tell you what monster is what color, for the most part 04:01:43 i can do an okay job for a lot of monsters 04:01:45 but not all of them 04:01:49 I guess I look at them more since I play summoners a lot 04:01:51 but even then 04:01:54 yeah, i can definitely recognize monsters 04:02:00 CanOfWorms: what do you mean? 04:02:44 if you mean for monsters, certain things like sleep, para, confuse, zerk get color feedback 04:02:47 might and haste don't 04:02:49 like 04:02:54 yes 04:02:54 when I highlight a monster to attack/X 04:02:55 the _ flashes 04:02:57 which is why a titan hit me!!! 04:02:59 and I died 04:03:07 rip kvaak 04:03:09 also 04:03:16 well, so 04:03:17 almost died to an orc warrior throwing stones wups 04:03:29 in melee, you don't do that to begin with 04:03:35 gammafunk: i guess thinking about it, i do know the colors of *most* monsters 04:03:41 and if you're targeting the monster, its status effects are in the message window 04:03:44 amalloy: oh, and do you use bold for light colors? 04:03:59 I wonder if that would help remember the colors more, not that it truly matters 04:04:02 no. as i mentioned, i tried it when we were talking about that and could barely tell the difference 04:04:16 but like I don't see demonologists much, but I know that they're yellow e 04:04:19 -!- P_R_Deltoid has quit [Ping timeout: 246 seconds] 04:04:31 well I mean blork casted haste on himself (presumably) before entering my LOS 04:04:33 shit yeah, they are a priority 04:04:42 orc sorcerers light magenta, orc high priests light green, etc 04:05:03 i think i have trouble distinguishing most of the light colors from the darker versions 04:05:25 orc sorcs and wizards i can tell apart if they stand next to each other, but i bet if you gave me just one i couldn't tell which it was 04:05:26 amalloy: but didn'y you see my screenshot? you can't tell me you can't see the difference there 04:05:35 i did, on yours and doy's 04:05:37 anyway 04:05:43 enough console for tonight 04:05:44 the bold letters are really big 04:05:44 gammafunk: quick! what is the glyph for wandering mushroom? 04:05:45 see the difference, that is 04:05:53 f and I believe brown 04:05:56 and i would love to get that into my console 04:05:59 but those are removed 04:06:02 dang 04:06:03 although there is fedhas 04:06:08 was I right about the color? 04:06:09 and curse toes 04:06:10 * kvaak takes hat off 04:06:11 yes 04:06:12 @??wandering_mushroom 04:06:12 wandering mushroom (07f) | Spd: 10 | HD: 8 | HP: 36-57 | AC/EV: 5/0 | Dam: 2013(confuse) | 03plant, unbreathing | Res: 06magic(40), 03poison, 12drown, 13neg+++, 13torm | XP: 314 | Sz: tiny | Int: brainless. 04:06:18 yeah curse toes are lightgreen z 04:06:29 but there's deffo some I don't remember 04:06:31 I think my curse toes are yellow 04:06:33 not sure why 04:06:38 cobs should be yellow 04:06:41 curse toes used to be yellow 04:06:41 @??death_cob 04:06:41 death cob (08z) | Spd: 25 | HD: 14 | HP: 73-110 | AC/EV: 10/15 | Dam: 3502(hunger) | 07undead, 10doors, evil, unbreathing | Res: 06magic(40), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 2276 | Sz: tiny | Int: human. 04:06:43 kvaak: so you can confuse them with cobs 04:06:46 @??curse_toe 04:06:46 curse toe (09z) | Spd: 10 (move: 140%) | HD: 14 | HP: 100 | AC/EV: 25/1 | 07undead, evil, see invisible, fly, unbreathing | Res: 13magic(immune), 04fire+++, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 4769 | Sp: s.torment [06!sil], sum.mushrooms [06!sil] | Sz: tiny | Int: human. 04:06:49 my cobs are uh 04:06:50 but they were recolored when cobs went to z 04:06:52 i think 04:06:53 yeah that did ge changed in all fairness 04:06:59 well let's say my combs aren't very easy to mix up with anything 04:07:01 but I made that change, so maybe that's why I remember more 04:07:07 combs even 04:07:19 rchandra has them mapped back to % 04:07:25 &rc 04:07:27 http://crawl.develz.org/configs/0.17/perunasaurus.rc 04:07:31 that crazy, crazy rchandra 04:07:35 mon_glyph += death cob : jewel P 04:07:37 I regret nothing 04:07:44 gammafunk: you saw my imgur link earlier, right? that was with bright colors as bold 04:07:46 dang 04:08:01 amalloy: link again? 04:08:05 http://i.imgur.com/MVnNbqI.jpg 04:08:07 I don't recall seeing large letters 04:08:10 (the P stands for popcorn) 04:08:22 oh I see, the yellow 04:08:29 yeah your font is a bit less differentiated than mine 04:08:39 what font do you use? 04:08:40 hrm, almost doesn't even look bold 04:08:41 -!- CanOfWorms has quit [Remote host closed the connection] 04:08:51 it's very slightly bolder than when i turn off the "bright colors as bold" 04:09:05 yeah it's a more subtle effect in your console it seems 04:09:10 your screenshot looked very familiar to me 04:09:20 and if switching to your font got me your bold i'd try it 04:09:41 Well it just says monospace in fceu term 04:09:43 that's not very helpful 04:10:20 DejaVu Sans Mono Book 04:10:24 then it's your system mono font, right? 04:10:28 yeah that's what i thought 04:10:30 probably 04:10:36 i use dejavu sans mono also 04:10:38 get ublock origin instead of adblock plus 04:10:50 because i used to use ubuntu, and copied the font over when i switched to mac 04:11:18 -!- WalrusKing has quit [Ping timeout: 250 seconds] 04:11:24 n1k: was that wrong channel? 04:11:29 i'll see if the "book" suffix makes any difference 04:11:35 gammafunk, no, I'm telling amalloy 04:11:40 not that I disagree wrt ublock origin 04:11:52 oh 04:11:59 why do i want to do that? 04:12:27 it uses less resources 04:12:47 but n1k might have been making a joke or he's been hacked again 04:13:27 oh, i'm using dejavu sans mono book also 04:13:36 just the book part was hidden away somewhere harder to see 04:13:58 it's faster and I trust the devs a bit more (no strong evidence for this), I also really like the blocking interface 04:14:01 i guess iterm just doesn't bolt as much 04:14:04 bold 04:14:16 I haven't been hacked right now, gammafunk--not in the usual sens 04:15:12 nerddds 04:15:59 -!- vale_ has quit [Remote host closed the connection] 04:16:42 amalloy: I should do a console stream some time and see what complaints I get 04:17:00 gammafunk: what kind of rates would you charge to come over to my house and point out bold tiles for me? 04:17:35 do you have different wall types mapped to different glyphs? 04:17:50 that's something I've done somewhat recently 04:17:56 i tried it briefly 04:18:18 yeah not super necessary, but can help my speedruns not mistake some wall transitions 04:18:20 i didn't like it but i forget why 04:18:22 maybe you could use tiles 04:18:28 if the colors match so I don't notice the vault 04:18:29 i mean, I get that's it's like information overload 04:18:33 more tha 9600 baud 04:18:36 hard to deal with 04:18:39 for old brains 04:19:22 -!- P_R_Deltoid has quit [Ping timeout: 246 seconds] 04:19:24 sorry, people who are actually good at this game are having a conversation here 04:19:35 now that i have +v i move that we ban chequers 04:19:52 my first official action as senior dev 04:20:05 mate my tourney highscore > any dev's tourney highscore 04:20:12 i got a combo highscore 04:20:28 i got a combo highscore too, though not a very good one 04:20:31 yeah I think elliptic is worried you'll overtake him 04:20:56 -!- tealeaves has quit [Quit: Bye] 04:20:57 !hs chequers 04:20:58 1131. chequers the Bringer of Light (L27 GrFi of The Shining One), escaped with the Orb and 15 runes on 2015-11-21 22:20:14, with 22490806 points after 67191 turns and 4:06:04. 04:21:03 it's only a matter of time 04:21:09 22 mil, joke 04:21:23 !top10 * t drie won 04:21:24 Subcommand $(!lg * * t drie won max=sc x=sc -10 fmt:"${x[0]}") failed: Index out of range: -10 04:21:42 !top10 t drie won 04:21:42 Subcommand $(!lg * t drie won max=sc x=sc -10 fmt:"${x[0]}") failed: Index out of range: -10 04:22:04 !lg * t drie won s=sc,name 04:22:04 One game for * (t drie won): 1413099 (amalloy) 04:22:12 easiest combo high score of my life 04:22:25 man i got combo highscore for a popular combo 04:22:44 i'm like a natural 04:22:45 67k is really bad for an easy combo, if you were trying to go fast 04:22:50 -!- tealeaves has quit [Client Quit] 04:23:02 good for a first speedrun though 04:23:08 my first was only a bit faster at like 61k 04:23:35 !hs 04:23:36 360. amalloy the Minotaur Porcupine (L27 MiWn of Cheibriados), escaped with the Orb and 15 runes on 2015-07-12 21:04:54, with 17177321 points after 90811 turns and 13:40:21. 04:23:41 solid 91x 04:23:52 only beat jeanjaques because it had one more rune, his turns were a bit better 04:23:56 my very first game after getting great(er)player 04:24:43 winning a 60k or 70k isn't easy, but shit really hits the fan at like <40k, and it's truly insane for ~30k and below 04:24:53 -!- siepu has quit [Ping timeout: 244 seconds] 04:25:01 even <50k was actually quite hard 04:25:57 !hs 04:25:58 1023. doy the Bringer of Light (L27 GrGl of The Shining One), escaped with the Orb and 15 runes on 2015-11-18 09:21:22, with 13800371 points after 115859 turns and 9:22:58. 04:26:00 ): 04:26:14 it's all about the duration 04:26:17 not the turncount 04:26:32 is it though 04:27:08 well then why did you say score 04:27:15 !lg . t won min=dur 04:27:15 1. gammafunk the Bludgeoner (L24 VSFi of Elyvilon), escaped with the Orb and 3 runes on 2015-11-21 02:46:26, with 1876453 points after 50317 turns and 3:47:35. 04:27:28 and that was garbage, although I was at least trying a bit to go fast 04:28:09 I think may goal is to just get a 1:20:00 at first, maybe I'll have patience for
but realtime is kind of not as fun 04:28:32 -!- Blazinghand has quit [Read error: Connection reset by peer] 04:28:33 I do like winning a game in a single sessions though 04:28:39 *session 04:29:06 -!- MarvinPA has joined ##crawl-dev 04:29:28 -!- tealeaves has quit [Quit: Bye] 04:29:50 for me it's rare enough to win in a single day 04:30:06 !lg . won recent avg=dur 04:30:06 i can probably count the number of such games on one hand 04:30:07 Unknown field: avg 04:30:11 !lg . won recent x=avg(dur) 04:30:12 6 games for doy (won recent): avg(dur)=10:40:25 04:30:14 waiting for that 10 second video 04:30:15 yeah I'm no natural at realtime either; I like to slow down and think a lot 04:30:35 sapher's games are amazing to watch, he has such disciplin with every turn 04:30:49 *discipline 04:31:02 seen demise's videos? 04:31:11 i can't comprehend his turns let alone ract that fast 04:31:17 I saw that he made some, but I've watched simm and lessens 04:32:16 sapher's highest scoring game features entire sessions where not a single turn is taken 04:32:17 lessens said that pretty much anyone can do like a 1hr20min win if they put their minds to it; I think when you get to like the ~50 min territory it starts getting crazier 04:32:22 just looking at inventory and stuff 04:32:49 !lg . won s=-dur 04:32:50 88 games for kvaak (won): 5:20:25, 3:04:33, 2:59:22, 7:34:54, 3:29:39, 4:19:11, 3:32:32, 4:23:52, 2:44:20, 3:07:30, 3:00:13, 4:21:55, 2:57:46, 3:21:38, 4:25:21, 5:08:03, 1:18:36, 4:31:03, 2:59:36, 3:10:33, 4:03:55, 3:05:23, 1:10:56, 3:34:57, 3:39:19, 3:22:36, 3:14:42, 3:43:30, 4:24:55, 2:57:14, 2:49:59, 3:48:51, 2:46:44, 4:35:10, 3:06:02, 2:47:18, 4:08:42, 3:30:53, 2:47:46, 3:26:41, 2:56:36, 4:44:... 04:32:51 yep, he tends to take a look at inventory every stairs or teleport or restore 04:32:56 what 04:32:59 !lg . won s=dur o=-dur 04:33:00 88 games for kvaak (won): 1:10:56, 1:18:36, 1:33:21, 2:08:46, 2:14:07, 2:15:53, 2:15:59, 2:18:42, 2:23:42, 2:28:49, 2:29:12, 2:29:19, 2:32:30, 2:41:46, 2:44:20, 2:46:44, 2:47:18, 2:47:46, 2:48:25, 2:49:50, 2:49:59, 2:52:40, 2:56:36, 2:57:14, 2:57:46, 2:58:37, 2:59:22, 2:59:36, 3:00:13, 3:01:03, 3:04:30, 3:04:33, 3:05:23, 3:06:02, 3:07:30, 3:08:18, 3:10:23, 3:10:33, 3:14:42, 3:15:09, 3:19:02, 3:21:... 04:33:05 nice 04:33:09 ^ 04:33:11 !lg kvaak won min=dur 04:33:12 88. perunasaurus the Conqueror (L21 MiBe of Trog), escaped with the Orb and 3 runes on 2014-09-14 19:13:56, with 2102359 points after 38982 turns and 1:10:56. 04:33:16 good old mibe 04:33:18 two of those are proper gotta go fast speedruns 04:33:22 the third one was just weird 04:33:28 !lg . mitm 04:33:28 2. perunasaurus the Acrobat (L22 MiTm of Cheibriados), escaped with the Orb and 3 runes on 2014-07-25 09:07:07, with 2121536 points after 39494 turns and 1:33:21. 04:33:29 I have no idea how that happened 04:33:39 when my GrGl attempt got to 2.5 hours 04:33:43 I suicided to a cob 04:33:45 for Lasty 04:34:07 er HOGl, not GrGl 04:34:08 anyway I don't really have much practice speedrunning so I agree on the 1:20 part 04:34:13 -!- kaiza has quit [Ping timeout: 252 seconds] 04:34:15 !hs . nrune=3 04:34:16 37. amalloy the Wrestler (L25 GrMo of Makhleb), escaped with the Orb and 3 runes on 2015-11-04 21:19:35, with 1815733 points after 54676 turns and 4:34:04. 04:34:31 with some additional tries I could probably pull a sub-1h run 04:34:31 i wasn't trying to speedrun that one but i was intentionally playing a lot faster than usual 04:34:36 but I doubt I could really compete for the first place 04:35:00 kvaak: my problem was clearing too many levels (in addition to other problems that got me slowed down) 04:35:05 I need a better sense of that 04:35:20 well I haven't watched other speedrunners so I have no idea how much/if they clear 04:35:45 I saw they acended like xl22 or so, and I was like xl24 04:35:47 but I do clear far more than I have to 04:35:50 !lg simm won min=dur 04:35:51 165. simm the Executioner (L24 MiBe of Trog), escaped with the Orb and 3 runes on 2015-03-29 19:05:06, with 1975880 points after 47808 turns and 0:48:10. 04:36:05 !lm simm won min=lg:dur 04:36:06 12170. [2015-03-29 18:16:56] simm the Chopper (L1 MiBe of Trog) began the quest for the Orb on turn 0. (D:1) 04:36:13 heh 04:36:24 &rc simm 04:36:25 ?rc simm git 04:36:27 !lg simm won min=dur x=gid 04:36:28 165. [game_key=simm:cszo:20150229181656S] simm the Executioner (L24 MiBe of Trog), escaped with the Orb and 3 runes on 2015-03-29 19:05:06, with 1975880 points after 47808 turns and 0:48:10. 04:36:42 !lm * gid=simm:cszo:20150229181656S br.enter=zot 04:36:43 1. [2015-03-29 19:01:07] simm the Executioner (L23 MiBe of Trog) entered the Realm of Zot on turn 45617. (Depths:5) 04:36:49 well that seems broken 04:36:51 !lm . hogl br.enter=zot 04:36:52 1. [2015-11-22 05:59:40] gammafunk the Axe Maniac (L23 HOGl of Trog) entered the Realm of Zot on turn 48797. (Depths:5) 04:36:52 i should watch that some time 04:37:00 &rc simmarine 0.17 cszo 04:37:01 http://dobrazupa.org/rcfiles/crawl-0.17/simm.rc 04:37:20 !lg * won min=xl 04:37:21 36338. syllogism the Farming Englaciator (L1 HEIE of Nemelex Xobeh), escaped with the Orb on 2010-01-28 14:34:12, with 250008 points after 209486 turns and 21:26:39. 04:37:25 huh, guess we were the same xl 04:37:37 old drain 04:37:42 lowered your xl 04:37:48 !lg * recent won min=xl 04:37:49 10098. joy1999 the Unseen (L14 FeEn of Ru), escaped with the Orb and 3 runes on 2015-03-25 13:02:25, with 1207994 points after 65781 turns and 5:56:16. 04:41:31 -!- mopl has quit [Ping timeout: 246 seconds] 04:41:59 oh, I was wrong about the msys2 console thing, I'm not sure what it uses to launch but the configuration of the resulting terminal seems the same 04:42:17 wooo, i found the bug 04:42:31 well, found what causes the bug anyway 04:44:07 gammafunk, I believe old nemelex had a card which lowered XL by 1, too 04:44:19 hrm, the program I'm thinking of is mintty, but I guess that's not usable with crawl.exe 04:44:27 n1k: yeah, wraith was it? 04:44:34 ??wraith_card 04:44:34 wraith card[1/1]: Card from the deck of Punishment. Decreases your level by 1. 04:44:36 yep 04:45:30 will work on actually fixing it tomorrow 04:45:38 i wonder how much this will actually affect game balance 04:46:02 what's the bug? 04:46:25 Das Bug 04:46:33 if you run away from a monster diagonally at a narrow wall, usually the monster will end up on the other side of the wall and get confused about how to get around it 04:46:35 to end all bugs 04:47:09 ah 04:47:14 it can happen in more situations than that 04:47:15 will ruin me on v:5 04:47:19 but that's just one obvious one 04:48:08 -!- ussdefiant_ has quit [Ping timeout: 250 seconds] 04:49:27 i've seen that all the time 04:49:33 yeah, it's really annoying 04:49:40 would love to have it resolved and have monsters actually be able to chase and kill me 04:50:02 -!- Xenobreeder has joined ##crawl-dev 04:50:07 basically what's happening is that the monster thinks it can see the player for one turn too long, and so sets its movement target in the wrong place 04:50:20 interesting 04:50:29 and if the wrong place is on the other side of a wall, it can just never reach it 04:50:42 because it never tries pathfinding again until it can see the player again 04:50:54 -!- ldf has quit [Read error: Connection reset by peer] 04:50:57 and so it just keeps trying to walk directly at the target 04:51:22 which would be fine if it was set at the actual tile where the player went out of los, because there's always going to be a direct path to there 04:51:30 but not if it gets set elsewhere 04:52:47 !lg * recent won min=xl !fe 04:57:06 -!- GauHelldragon2 has quit [Ping timeout: 276 seconds] 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:00:29 !lg * recent won min=xl !fe 05:00:30 fe is ambiguous: may be species or class. Use fe-- (Felid) or --fe (Fire Elementalist) to disambiguate 05:00:40 !lg * recent won min=xl !fe-- 05:00:41 9907. tomatochips the Spry (L17 SpFi of Nemelex Xobeh), escaped with the Orb and 3 runes on 2015-03-27 03:24:00, with 1642412 points after 48349 turns and 4:15:41. 05:02:01 -!- tealeaves has quit [Quit: Bye] 05:02:12 -!- Wolfechu has quit [Ping timeout: 240 seconds] 05:04:07 -!- tealeaves has quit [Client Quit] 05:05:34 -!- tealeaves has quit [Client Quit] 05:13:16 -!- BlackGyver_ has quit [Ping timeout: 250 seconds] 05:16:17 -!- P_R_Deltoid has quit [Ping timeout: 240 seconds] 05:20:57 -!- vale_ has quit [Ping timeout: 240 seconds] 05:23:10 -!- amalloy is now known as amalloy_ 05:26:28 -!- mopl_ is now known as mopl 05:47:47 -!- tealeaves has quit [Quit: Bye] 05:52:17 MinnowPaws (L18 HuGl) (Shoals:4) 05:52:30 My tiles are all screwed up on dev.berotato.org: http://i.imgur.com/hlGjtQ9.png 05:53:13 Weapons and monsters are all wrong too. 05:57:53 -!- MarvinPA has quit [Quit: Leaving] 06:00:05 -!- omarax has quit [Remote host closed the connection] 06:03:00 -!- tealeaves has quit [Quit: Bye] 06:04:41 -!- NeremWorld has quit [Ping timeout: 276 seconds] 06:04:50 -!- ProzacElf has quit [Ping timeout: 272 seconds] 06:04:52 -!- WhodaMan has quit [Quit: Page closed] 06:05:55 -!- tealeaves has quit [Client Quit] 06:10:16 -!- KuroiOokami has joined ##crawl-dev 06:14:35 -!- KuroiOokami has quit [Client Quit] 06:16:21 -!- CrayRabbit has quit [Ping timeout: 246 seconds] 06:21:37 -!- vale_ has quit [Ping timeout: 244 seconds] 06:22:49 !tell amalloy Watch https://crawl.develz.org/tavern/viewtopic.php?f=17&t=18316 to receive heartwarming well-wishes and thanks. 06:22:50 gammafunk: OK, I'll let amalloy know. 06:26:58 -!- Idolo has quit [] 06:36:00 -!- morfei has quit [Quit: Page closed] 06:36:01 -!- siepu_ has quit [Ping timeout: 250 seconds] 06:36:37 -!- tealeaves has quit [Quit: Bye] 06:42:15 -!- mopl has quit [Ping timeout: 246 seconds] 06:44:22 -!- WhodaMan has quit [Quit: Page closed] 06:46:42 -!- tealeaves has quit [Quit: Bye] 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:01:05 -!- tealeaves has quit [Quit: Bye] 07:21:07 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 07:22:42 -!- vale_ has quit [Ping timeout: 250 seconds] 07:26:21 -!- Lasty has joined ##crawl-dev 07:29:50 -!- Patashu has quit [Ping timeout: 260 seconds] 07:30:08 -!- Lasty has quit [Client Quit] 07:30:50 -!- Lasty has joined ##crawl-dev 07:31:51 -!- tealeaves has quit [Quit: Bye] 07:34:50 -!- debo has joined ##crawl-dev 07:36:53 -!- tealeaves has quit [Client Quit] 07:41:46 -!- tealeaves has quit [Client Quit] 07:43:30 -!- HellTiger has quit [Ping timeout: 250 seconds] 07:58:32 -!- Fishman_ has quit [Quit: Page closed] 08:00:02 -!- omarax has quit [Remote host closed the connection] 08:07:30 -!- debo has quit [Quit: orb spiders :(] 08:09:11 -!- zxc has quit [Ping timeout: 264 seconds] 08:12:33 -!- tealeaves has quit [Quit: Bye] 08:13:08 -!- tealeaves has quit [Client Quit] 08:13:56 -!- tealeaves has quit [Client Quit] 08:17:25 -!- Evablue has quit [Quit: Evablue] 08:26:59 -!- qoala has quit [Quit: Abscond!] 08:27:06 !learn edit bleeding[1] s/$/ Removed in 0.17./ 08:27:06 bleeding[1/2]: Reduces a monster's HP by a tiny fraction each turn, supposedly. Removed in 0.17. 08:29:42 -!- Dreemurr has quit [Ping timeout: 246 seconds] 08:31:13 -!- ldf has joined ##crawl-dev 08:33:54 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 08:34:56 -!- Nerem has quit [Ping timeout: 244 seconds] 08:37:11 -!- tealeaves has quit [Quit: Bye] 08:39:32 -!- Whodaman has quit [Quit: Page closed] 08:41:22 -!- Foamed has quit [Quit: Leaving] 08:43:46 -!- Evablue has quit [Quit: Evablue] 08:45:52 -!- tealeaves has quit [Quit: Bye] 08:47:24 -!- tealeaves has quit [Client Quit] 08:54:53 -!- tealeaves has quit [Quit: Bye] 08:59:06 -!- mopl has quit [Ping timeout: 246 seconds] 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:03:30 -!- mopl_ is now known as mopl 09:06:27 -!- AreBrandon has quit [Ping timeout: 244 seconds] 09:10:07 -!- debo has joined ##crawl-dev 09:13:30 -!- techieAgnostic has quit [Quit: WeeChat 1.4-dev] 09:17:39 -!- OOz has quit [Ping timeout: 246 seconds] 09:19:28 so I had a Insight re P piety earlier 09:19:47 it's not that piety gain is too slow - it's that the uses of it are too expensive 09:20:06 so when I arrive home from work I am probably going to nudge them down slightly 09:21:09 -!- alcopop has quit [Ping timeout: 246 seconds] 09:22:46 -!- HellTiger_NB has quit [Ping timeout: 240 seconds] 09:23:30 -!- vale_ has quit [Ping timeout: 244 seconds] 09:27:12 -!- tealeaves has quit [Quit: Bye] 09:28:24 -!- tealeaves has quit [Client Quit] 09:31:44 -!- tealeaves has quit [Client Quit] 09:34:04 -!- Furril has quit [Ping timeout: 246 seconds] 09:42:45 -!- CKyle has joined ##crawl-dev 09:45:07 -!- tealeaves has quit [Quit: Bye] 09:53:20 -!- tealeaves has quit [Quit: Bye] 09:56:44 -!- siepu_ has quit [Ping timeout: 276 seconds] 10:00:01 -!- omarax has quit [Remote host closed the connection] 10:02:42 -!- ArcaneNH has quit [Quit: Page closed] 10:02:45 -!- Gorgo is now known as Gorgo__ 10:04:38 -!- wheals has joined ##crawl-dev 10:06:31 -!- Zekka has quit [Ping timeout: 260 seconds] 10:06:34 -!- tealeaves has quit [Quit: Bye] 10:07:21 -!- tealeaves has quit [Client Quit] 10:08:07 -!- tealeaves has quit [Client Quit] 10:09:47 -!- tensorpudding has quit [Ping timeout: 260 seconds] 10:13:50 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 10:14:39 %git 78e7867c12 10:14:39 07doy02 * 0.18-a0-227-g78e7867: allow searching for items that should be autopickedup 10(29 hours ago, 1 file, 8+ 0-) 13https://github.com/crawl/crawl/commit/78e7867c1235 10:15:38 this commit does bad things to qw by making the lua throttler kick in whenever it does ctrl-f for anything 10:16:11 since its (somewhat complicated) autopickup lua gets called for every item 10:17:15 doy: is there a way to implement 78e7867 that doesn't mean that we check autopickup status for every item whenever we ctrl-F for anything? 10:17:46 maybe as a prefix to the stash search string (like @)? 10:19:20 I think qw can probably work around this by disabling its autopickup right before doing ctrl-f and then re-enabling it after but it still feels like we maybe shouldn't do this 10:22:45 -!- Gorgo__ has quit [Quit: This computer has gone to sleep] 10:24:01 -!- simmarine has joined ##crawl-dev 10:26:32 -!- Aethei has quit [Quit: Page closed] 10:35:13 -!- PleasingFungus has joined ##crawl-dev 10:36:50 anyway, that's why we're removing all beetles 10:38:22 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 10:38:24 * PleasingFungus buzzes angrily! 10:38:36 -!- tealeaves has quit [Quit: Bye] 10:39:06 oh no 10:39:19 what will happen to dcss if we remove all monsters that crawl? 10:41:00 spark wasps are kinda intense. 10:41:01 @??spark wasp 10:41:01 spark wasp (11y) | Spd: 15 | HD: 12 | HP: 51-81 | AC/EV: 9/14 | Dam: 3311(elec:12-17) | fly | Res: 06magic(40), 05fire, 02cold, 11elec+++ | Vul: 09poison | Chunks: 14noxious | XP: 1213 | Sp: blinkbolt (2d18) [06!sil] | Sz: tiny | Int: brainless. 10:41:01 @??raiju 10:41:01 raiju (11h) | Spd: 10 | HD: 7 | HP: 24-51 | AC/EV: 4/14 | Dam: 1111(elec:7-9) | see invisible | Res: 06magic(20), 11elec+++, 08blind | XP: 265 | Sp: blinkbolt (2d14) [06!sil] | Sz: Medium | Int: animal. 10:41:26 -!- tealeaves has quit [Client Quit] 10:44:14 @??emperor scorpion 10:44:14 emperor scorpion (15s) | Spd: 10 | HD: 14 | HP: 101-138 | AC/EV: 20/12 | Dam: 3008(poison:28-56), 1509(claw), 1509(claw) | Res: 06magic(60), 03poison, 12drown | Chunks: 14noxious | XP: 1625 | Sz: Giant | Int: brainless. 10:45:54 -!- tealeaves has quit [Client Quit] 10:49:50 -!- ystael has quit [Ping timeout: 240 seconds] 10:51:00 -!- ystael_ is now known as ystael 10:53:10 spark wasps are definitely raising the top end for Spider 10:53:15 -!- Nattefrost has quit [Ping timeout: 240 seconds] 10:57:18 -!- siepu_ has quit [Quit: Leaving] 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:00:34 -!- gareppa has quit [Quit: Leaving] 11:02:34 -!- Evablue has quit [Read error: Connection reset by peer] 11:06:35 -!- omnirizon has quit [Ping timeout: 240 seconds] 11:07:49 -!- Tux[Qyou] has joined ##crawl-dev 11:10:35 -!- PleasingFungus has quit [Ping timeout: 240 seconds] 11:14:04 03wheals02 07* 0.18-a0-251-g9cbb7ab: Remove the chance for totally random monsters from spectral mist (#10067). 10(60 seconds ago, 4 files, 24+ 42-) 13https://github.com/crawl/crawl/commit/9cbb7ab3daca 11:15:21 -!- PleasingFungus has joined ##crawl-dev 11:16:32 !tell Grunt just cleared Elf w/ a DsSu at XL 14-15 -- the vault elves seemed way easier w/ patrolling, since I could be guaranteed to lose them when I needed to, and most of the level was much safer than usual. 11:16:32 Lasty: OK, I'll let grunt know. 11:16:54 -!- tealeaves has quit [Quit: Bye] 11:17:20 -!- tealeaves has quit [Client Quit] 11:21:09 -!- tealeaves has quit [Client Quit] 11:21:42 vault elves, or 'velves'. 11:21:43 -!- Lasty has quit [Quit: Leaving.] 11:23:03 -!- zxc has quit [Read error: Connection reset by peer] 11:24:11 -!- nikheizen has quit [Read error: Connection reset by peer] 11:24:27 -!- vale_ has quit [Ping timeout: 260 seconds] 11:30:30 -!- ussdefiant_ has joined ##crawl-dev 11:32:51 -!- PleasingFungus has quit [Ping timeout: 260 seconds] 11:42:48 -!- molotove1 has quit [Quit: Leaving.] 11:46:51 -!- } has joined ##crawl-dev 11:47:57 <}> I have some kind of ?bug in webtiles, when I press > to go down a portal, this happens instead http://i.imgur.com/DLsxFjM.jpg, now im stuck 11:50:41 did you macro > to something 11:51:10 <}> wheals, no 11:51:30 <}> wheals, http://crawl.xtahua.com/crawl/rcfiles/crawl-0.17/bsdbeard.macro my only macros are 1 2 3 4 11:52:00 i guess i would just reload and hope the HUP save works 11:52:09 just one of those glitches, perhaps 11:52:13 -!- simmarine has quit [Read error: Connection reset by peer] 11:52:16 <}> I reloaded twice 11:52:31 -!- tealeaves has quit [Quit: Bye] 11:52:53 and it keeps doing that? 11:52:59 <}> ye 11:53:00 <}> yes 11:53:32 <}> I tried ~m> to see if its macrod but its not 11:54:14 <}> I guess I need to try through ssh 11:54:19 <}> would that work? if I started on webtiles 11:54:36 -!- ontoclasm has joined ##crawl-dev 11:54:49 <|amethyst> it should work, yes 11:54:56 <|amethyst> I wonder what's going on with webtiles 11:55:09 <|amethyst> you've entered other portals before presumably, since you're in Pan 11:55:09 -!- omniguy has quit [Ping timeout: 246 seconds] 11:55:12 <}> yes 11:55:20 <|amethyst> any changes in your browser? new extensions? 11:55:23 <}> no 11:55:28 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 11:55:31 <}> it worked... 10 minutes ago 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:00:16 <}> same problem in terminal 12:00:47 <}> http://i.imgur.com/6pfPXVV.jpg 12:00:49 <}> wtf do I do 12:01:17 <}> I checked with ~m> and it doesnt ask to clear/redefine which means its not set 12:01:36 i can't reproduce naively at least 12:01:54 strange 12:01:55 -!- tealeaves has quit [Quit: Bye] 12:02:22 <}> :( 12:02:49 <}> I will try the abyss portals 12:03:04 -!- tealeaves has quit [Client Quit] 12:03:06 <}> same problem 12:03:58 <|amethyst> what about just pressing > on solid floor? 12:04:25 <|amethyst> !lm bsdbeard x=src 12:04:25 585. [2015-11-25 16:30:47] [src=cxc] bsdbeard the Petrodigitator (L27 DgCj) killed Cerebov on turn 166680. (Pan) 12:04:37 <}> |amethyst, I will try that now 12:05:11 <}> says you can't go down here! 12:05:29 <|amethyst> can you do a save backup? 12:05:34 <}> how do you do that 12:05:54 <|amethyst> from the console trunk menu, (A)dvanced -> (B)ackup -> (N)ormal 12:05:58 <}> ok 12:06:04 <|amethyst> and paste the URL it gives you here 12:06:25 <}> http://CRAWL.XTAHUA.COM/saves/bsdbeard-crawl-0.17-151125-1706.tar.bz2 12:07:27 <|amethyst> !rc bsdbeard 12:07:28 http://crawl.akrasiac.org/rcfiles/crawl-git/bsdbeard.rc 12:07:47 <|amethyst> |rc bsdbeard 12:07:49 <}> im not on akrasiac... 12:07:52 <}> &rc 12:07:54 http://crawl.xtahua.com/crawl/rcfiles/crawl-0.17/bsdbeard.rc 12:09:33 <}> should I try a clean rc file? 12:10:04 <|amethyst> it is something weird with your UI 12:10:12 <|amethyst> there's a yes_or_no() that you can't see 12:10:12 <}> ? 12:10:19 <|amethyst> I can see it with a default rc 12:10:30 <}> ok I will try clean rc 12:10:35 <}> why is it asking yes or no? 12:10:50 <|amethyst> A rune of Zot still resides in this realm, and once you leave you can never 12:10:50 <|amethyst> return. Are you sure you want to leave? (Confirm with "yes".) 12:11:11 <}> oh crap I didnt pick up the rune 12:11:15 -!- SurpriseTRex has quit [Ping timeout: 260 seconds] 12:11:51 <|amethyst> hm 12:11:58 <|amethyst> it's not just messages_at_top, that works fine 12:12:29 fr if you haven't gotten a rune the game crashes to remind you 12:12:29 ontoclasm: You have 1 message. Use !messages to read it. 12:12:33 !messages 12:12:33 (1/1) johnstein said (9h 11m 11s ago): I'm liking the new naga tiles. 12:12:46 johnstein: thanks 12:13:34 <|amethyst> }: oh 12:13:40 <|amethyst> }: msc += mute:Confirm with 12:13:50 <|amethyst> that would do it 12:13:57 <}> that's from hillarousdeathartists .rc file 12:14:20 <}> I tried with clean rc file and it works now 12:14:22 <}> thanks |amethyst 12:14:47 <}> http://crawl.xtahua.com/crawl/rcfiles/crawl-0.17/HDAMessageColorslate.rc <-- this is where it's from 12:15:27 <|amethyst> I guess that is intended to block "Conform with . or Enter, or press ? or * to list all spells." 12:15:33 <|amethyst> s/form/firm/ 12:15:56 <}> ah 12:16:13 <|amethyst> but blocks all yes_or_no messages 12:18:58 -!- ldf has quit [Quit: ldf] 12:20:59 -!- ldf_ has quit [Remote host closed the connection] 12:21:14 you might inform hda about it 12:21:46 replace it with msc += mute:Confirm with.*(spells|abilities) 12:22:06 <|amethyst> or mute:to list all 12:22:23 sure 12:24:38 <}> is he on irc? 12:24:40 <}> I have no idea 12:25:00 -!- vale_ has quit [Ping timeout: 255 seconds] 12:28:33 Unstable branch on crawl.akrasiac.org updated to: 0.18-a0-251-g9cbb7ab (34) 12:29:59 -!- aimrie has quit [Quit: Leaving] 12:30:44 03wheals02 07[zig-evokable] * 0.18-a0-252-gba5d826: Add "a figurine of a ziggurat," evokable for a ziggurat. 10(1 year, 2 months ago, 6 files, 43+ 1-) 13https://github.com/crawl/crawl/commit/ba5d826b1997 12:30:44 03wheals02 07[zig-evokable] * 0.18-a0-253-g947f7b8: Place a figurine of a ziggurat at the bottom of all ziggurats. 10(1 year, 2 months ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/947f7b8d5615 12:30:44 03wheals02 07[zig-evokable] * 0.18-a0-254-g435b6e7: Remove ziggurats from Pan. 10(1 year, 2 months ago, 2 files, 4+ 102-) 13https://github.com/crawl/crawl/commit/435b6e7d97c6 12:30:44 03PleasingFungus02 {wheals} 07[zig-evokable] * 0.18-a0-255-gc71f46c: Tweak zigfig description 10(1 year, 2 months ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/c71f46c5de9f 12:30:44 03wheals02 07[zig-evokable] * 0.18-a0-256-gee49ebd: Put a zigfig on Tomb:3. 10(5 minutes ago, 3 files, 8+ 2-) 13https://github.com/crawl/crawl/commit/ee49ebdbfe1b 12:30:45 !seen HDA 12:30:45 I last saw HDA at Mon Mar 30 07:35:01 2015 UTC (34w 2d 9h 55m 43s ago) quitting, saying 'Ping timeout: 246 seconds'. 12:33:10 elliptic: thoughts? 12:33:35 -!- MarvinPA has joined ##crawl-dev 12:33:45 -!- tealeaves has quit [Quit: Bye] 12:34:12 ah, the great zigger MarvinPA himself 12:34:21 wheals: MarvinPA would be the person to ask about zig stuff, I haven't done much zigging recently 12:34:21 zigfigs 12:34:39 but I approve of anything that makes it easier to make pan have a finite number of levels 12:34:40 ontoclasm: it looks like a ziggurat 12:35:00 "It is as big as a ziggurat." 12:35:03 !lm . zig.exit~~27 x=cv 12:35:04 63. [2013-04-18 23:07:17] [cv=0.13-a] hyperelliptic the Miracle Worker (L27 NaFi of Jiyva) left a Ziggurat at level 27 on turn 79479. (Zig:27) 12:35:25 wow 2.5 years since I completed a zig 12:35:30 ontoclasm: "It's remarkably detailed - almost like a real, vast structure, shrunk somehow smaller than a human hand." -- just draw an entire building in 32x32 pixels 12:36:28 i approve of anything that makes it easier to zig forever without having to worship ash or go lose your sanity searching pan! 12:37:30 yep, those two things are my main motivation here :P 12:37:41 and yeah, i think that looks like a pretty good implementation with the depths zig and the extra chance on tomb:3 12:37:57 wheals: I do think that placing a single additional zigfig somewhere is a good idea, and tomb:3 is a reasonable place for that I guess 12:38:07 it's a pyramid within a pyramid! 12:38:20 also, ther are infinite pyramids inside the pyramid 12:38:30 it'd be good if it were possible to avoid having to park my characters in zigs before the branch lands, to avoid them getting locked out 12:38:51 (or characters in general that have already done the depths zig) 12:39:33 -!- tealeaves has quit [Quit: Bye] 12:39:36 zigs already have tardis nature >.> 12:39:48 i guess i could add a minor version and drop one at your feet if you've been to tomb:3 12:39:58 make sure not to park your character over lava 12:40:03 -!- tealeaves has quit [Client Quit] 12:40:35 -!- tealeaves has quit [Client Quit] 12:40:49 or drop one at your feet when you enter tomb:3 for the non-first time and are loading from befor ethe version 12:41:16 that might be less intrusive for normal players, yeah 12:42:00 wheals: does that work? do saved levels each have their own minor version tag? 12:42:45 i'm pretty sure they do, since i can't imagine how else the minor version tags that are used for format changes would work 12:43:05 if that makes sense? 12:43:17 it sounds reasonable, yeah 12:43:24 i'll make sure to test 12:43:31 afaik it would get upgraded when loaded and the net save would save in the ten-current version? 12:43:39 *and then at save 12:43:43 *then-current 12:43:48 * geekosaur eyes finfers 12:44:16 (which, yes, would potentially be a problem for this) 12:44:21 that's possible, but since the game only loads one level at a time, i think it doesn't upgrade the minor version until you enter it 12:45:00 -!- Lawman0 has quit [Ping timeout: 244 seconds] 12:45:47 excursions might be a problem 12:46:01 -!- emiel_ has quit [Quit: Page closed] 12:47:28 -!- namad8 has quit [] 12:47:50 possibly i can check the load_mode_type 12:49:50 -!- ussdefiant_ has quit [Ping timeout: 240 seconds] 12:50:06 -!- Fishman_ has quit [Ping timeout: 246 seconds] 12:51:55 -!- } has quit [] 12:53:02 <|amethyst> excursions do upgrade the level 12:53:20 <|amethyst> you'd probably want to set a prop or something 12:53:36 <|amethyst> then do whatever when you (really) enter Tomb:3 and don't have the prompt 12:53:40 <|amethyst> er 12:53:42 <|amethyst> s/mpt/p/ 12:53:53 yeah, setting a prop seems wisest 12:54:30 -!- amalloy_ is now known as amalloy 12:54:53 when loading the player, set the prop, then when entering tomb:3, clear it, and if tomb:3 already existed, make the zig 12:54:55 -!- Ququman has joined ##crawl-dev 13:00:02 -!- omarax has quit [Read error: Connection reset by peer] 13:02:31 -!- gareppa has quit [Quit: Leaving] 13:03:18 -!- morfei has quit [Quit: Page closed] 13:06:44 wheals: at least it's not a swirling indescribable mass of pure chaos 13:06:59 * ontoclasm looks pointedly at Grunt 13:08:22 "It looks a little like a monkey, a little like a bicycle, a little like a crme brle, and a little like a riddle, wrapped in a mystery, inside an enigma" 13:09:10 -!- SurpriseTRex has quit [Ping timeout: 272 seconds] 13:09:11 fr: an API for making items better than items() 13:10:58 hmm i started a character that was aiming to cast the weird new tmut spells 13:11:47 and just acquired both of them, but now i have them i really can't see how i would justify amnesiaing regular tmut stuff for l5 tmut/??? spells 13:12:15 -!- tealeaves has quit [Quit: Bye] 13:12:32 -!- tealeaves has quit [Client Quit] 13:13:42 i guess i will do see anyway in the interests of science and hope that they really do a ton of damage 13:16:45 -!- tealeaves has quit [Client Quit] 13:20:52 <|amethyst> MarvinPA: unravelling is as much damage as fireball 13:22:16 <|amethyst> though I imagine it's more useful for a hexer than a transmuter (I guess there is petrification) 13:22:41 wheals: so there will be only two zigs to enter ever, and the only way to get more is to complete one? like if i walk into a depths zig and exit at zig1, then do the same thing in the tomb zig i'll be out of zigs forever? 13:22:41 amalloy: You have 1 message. Use !messages to read it. 13:22:42 yeah, seems more suited for that i guess 13:22:56 amalloy: correct 13:23:26 gammafunk: haha, looking forward to it 13:24:31 -!- travis-ci has joined ##crawl-dev 13:24:32 The build passed. (zig-evokable - ee49ebd #3802 : Shmuale Mark): https://travis-ci.org/crawl/crawl/builds/93203873 13:24:32 -!- travis-ci has left ##crawl-dev 13:24:47 irradiate damage seemed ok but now i died anyway, i think in general l5 seems pretty high for two weird/unrelated schools in both cases 13:25:02 but will have to try unravelling and see i guess 13:30:58 -!- unmovable has joined ##crawl-dev 13:33:06 -!- minmay has joined ##crawl-dev 13:33:18 03wheals02 07* 0.18-a0-252-gba5d826: Add "a figurine of a ziggurat," evokable for a ziggurat. 10(1 year, 2 months ago, 6 files, 43+ 1-) 13https://github.com/crawl/crawl/commit/ba5d826b1997 13:33:18 03wheals02 07* 0.18-a0-253-g947f7b8: Place a figurine of a ziggurat at the bottom of all ziggurats. 10(1 year, 2 months ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/947f7b8d5615 13:33:18 03wheals02 07* 0.18-a0-254-g435b6e7: Remove ziggurats from Pan. 10(1 year, 2 months ago, 2 files, 4+ 102-) 13https://github.com/crawl/crawl/commit/435b6e7d97c6 13:33:18 03PleasingFungus02 {wheals} 07* 0.18-a0-255-gc71f46c: Tweak zigfig description 10(1 year, 2 months ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/c71f46c5de9f 13:33:18 03wheals02 07* 0.18-a0-256-gee49ebd: Put a zigfig on Tomb:3. 10(68 minutes ago, 3 files, 8+ 2-) 13https://github.com/crawl/crawl/commit/ee49ebdbfe1b 13:33:18 03wheals02 07* 0.18-a0-257-gba3e5b5: Save compat for ziggurat changes. 10(32 seconds ago, 3 files, 17+ 1-) 13https://github.com/crawl/crawl/commit/ba3e5b599618 13:34:48 -!- LordSloth has quit [Ping timeout: 265 seconds] 13:35:47 <|amethyst> wheals: hm... what if I transfer a game that hasn't been to tomb yet? 13:36:02 then you get the normally generated one :) 13:36:11 <|amethyst> wheals: won't I have the prop too? 13:36:22 <|amethyst> wheals: so I'll get the item if I enter, leave, and re-enter Tomb:3 13:36:27 oh yeah 13:36:45 <|amethyst> maybe remove the prop whenever you enter Tomb:3? 13:36:46 !tell gammafunk i felt like getting into the spirit of cyc: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=18318 13:36:46 amalloy: OK, I'll let gammafunk know. 13:37:22 <|amethyst> even if it wasn't the first time (but still checking for make_changes) 13:37:44 03|amethyst02 07* 0.18-a0-258-g63fd0a8: Unbrace. 10(8 minutes ago, 1 file, 0+ 2-) 13https://github.com/crawl/crawl/commit/63fd0a8fb93e 13:37:44 03|amethyst02 07* 0.18-a0-259-g66e9510: Make \ into a three-way toggle. 10(67 minutes ago, 3 files, 17+ 10-) 13https://github.com/crawl/crawl/commit/66e951069164 13:38:04 <|amethyst> I guess that subject line isn't quite true 13:38:07 * wheals tried to push and got rejected, too slow :P 13:38:11 -!- dtsund has joined ##crawl-dev 13:38:24 <|amethyst> the menu entries in \ are three-way toggles, \ itself is just two-way :) 13:38:34 03wheals02 07* 0.18-a0-260-gac91816: Correct save compat (|amethyst). 10(49 seconds ago, 1 file, 8+ 5-) 13https://github.com/crawl/crawl/commit/ac91816716a5 13:39:34 <|amethyst> hm 13:39:48 <|amethyst> wondering whether it makes sense to give a message when that happens 13:39:56 <|amethyst> "Where'd this figurine come from?" 13:40:30 -!- vale_ has quit [Ping timeout: 240 seconds] 13:40:43 i doubt anyone will run across it by accident 13:40:47 which isn't ideal, i admit 13:41:30 -!- Fishman_ has joined ##crawl-dev 13:41:53 |amethyst: three-way toggle!? how will users ever understand this, compared to the simplicity of a two-way toggle with a secret key for accessing a mysterious third state? 13:42:10 also reminds me of http://thedailywtf.com/articles/What_Is_Truth_0x3f_ 13:42:15 <|amethyst> I know, right? 13:42:35 <|amethyst> it practically demands a doctorate in Big Data 13:42:58 computers don't undertand numbers bigger than two. that's why they work in binary 13:43:29 as everyone knows, ^D == 2 13:45:35 Any chance that hydra form cannot lose heads? 13:46:22 -!- P_R_Deltoid has quit [Ping timeout: 272 seconds] 13:47:38 -!- LordSloth_ is now known as LordSloth 13:47:39 -!- ontoclasm has quit [Quit: Leaving.] 13:47:52 -!- tealeaves has quit [Read error: Connection reset by peer] 13:48:53 -!- tealeaves has quit [Client Quit] 13:49:08 -!- Fishman_ has quit [Quit: Page closed] 13:49:29 geekosaur: i see you have a patch for clang compiling in #10053; do you have any idea whether the patches in #6882 are good? 13:49:34 !bug 6882 13:49:34 https://crawl.develz.org/mantis/view.php?id=6882 13:50:29 i know you use a custom method, so i don't know if it actually intersects with what you do 13:51:07 -!- Medice2 is now known as medice 13:51:47 -!- ArcaneNH has quit [Quit: Page closed] 13:52:25 -!- tealeaves has quit [Client Quit] 13:53:08 I just use FORCE_CC and FORCE_CXX with no other changes. (aside from the LTO patch) 13:53:15 oh 13:53:29 autodetecting the cc symlink as mentioned in the last comment is not helpful since llvm-gcc-4.2 is itself clang on recent OS X 13:53:40 mm 13:53:55 <|amethyst> if we do support clang without FORCE_CC and FORCE_CXX it would be nice to include the version number etc the way we do for gcc 13:54:13 <|amethyst> so that switching versions causes a full rebuild 13:54:27 <|amethyst> (or, more importantly, switching architectures!) 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:00:39 -rdynamic is specific to ELF loaders, not applicable on OS X, fwiw 14:04:06 -!- vale_ has quit [Remote host closed the connection] 14:09:11 so, worth keeping open? 14:09:34 not sure. I think we already dealt with all the warnings, since I filed bugs / patches for them 14:09:59 -rdynamic is disabled for Mac currently, I have not noticed any issues but don't think I've ever triggered a traceback 14:10:24 also, kb's worries about clang itself i've heard aren't applicable lately 14:10:40 (digging further on that, OS X ld *does* have -export_dynamic, so I don't know why there's no corresponding -rdynamic; maybe it's always enabled for C++) 14:11:14 and we hardly support old macs these days anyway... 14:11:16 I did speed tests with llvm-gcc-4.2 (back when that was still actually gcc), gcc 4.8, and clang 3.5; the latter consistently was faster 14:11:36 especially with the LTO fix 14:13:31 which is why I switched to always using clang for builds 14:14:19 (I am *not* using clang on my current Linux environment, but the one that's packaged is like clang 3.2 and I wouldn't touch anything before 3.4 with a ten foot pole) 14:16:55 -!- fruitloops7 has quit [Ping timeout: 246 seconds] 14:19:30 -!- vale_ has quit [Remote host closed the connection] 14:24:28 -!- elliptic has quit [Quit: Leaving] 14:24:51 -!- Kalir has quit [Changing host] 14:26:42 -!- tealeaves has quit [Quit: Bye] 14:26:59 -!- elliptic has joined ##crawl-dev 14:29:40 -!- tealeaves has quit [Client Quit] 14:31:54 -!- tealeaves has quit [Client Quit] 14:33:00 -!- Zekka has quit [Ping timeout: 250 seconds] 14:34:13 -!- LordSloth has quit [Read error: Connection reset by peer] 14:36:12 <|amethyst> would anyone object to a lowercase enum-class 14:36:21 elliptic: as a greatermummy, any thoughts on #9836 14:36:41 <|amethyst> e.g. mutflag::bad instead of mutflag::BAD 14:37:02 !bug 9836 14:37:02 https://crawl.develz.org/mantis/view.php?id=9836 14:39:11 would it make muck ~*~*casual*~*~ 14:42:33 -!- WalrusKing has quit [Quit: Leaving] 14:43:10 wheals: I don't think it is necessary, confusion is dangerous for mummies in early game but it is also dangerous for anyone who doesn't have !curing handy 14:43:41 I just did some queries and mummies are among the lowest for early game deaths while confused 14:43:47 probably because of their racial MR 14:44:10 -!- stanzill has quit [Changing host] 14:45:33 I don't think the change would be terrible, but it doesn't seem obviously good to me either 14:45:51 -!- LordSloth has quit [Ping timeout: 265 seconds] 14:46:14 -!- ProzacElf has joined ##crawl-dev 14:46:42 now query for sigmund and orc wizard kills by throw flame 14:48:16 hey, dinosaur comics for today is about crawl development 14:48:21 http://www.qwantz.com/index.php?comic=2909 14:50:02 -!- Ladykiller69 has quit [Ping timeout: 244 seconds] 14:50:38 mummies are #1 for orc wizard throw flame deaths, middle of the pack for sigmund 14:50:51 -!- UncertainKitten has joined ##crawl-dev 14:52:16 -!- P_R_Deltoid has quit [Ping timeout: 240 seconds] 14:52:34 can we make "Okay, then." into something less passive aggressive 14:53:15 without sounding sarcastic that is 14:53:27 i'm thinking "Yes sir right-o" 14:53:47 "As you wish." 14:54:04 -!- ldf has joined ##crawl-dev 14:54:17 ooh that one's good 14:54:43 -!- ldf_ has joined ##crawl-dev 15:00:01 -!- omarax has quit [Remote host closed the connection] 15:00:04 heh 15:00:12 -!- blazinghand has quit [Quit: blazinghand] 15:00:19 "yes sir right-o" sounds more sarcastic than "okay then" 15:01:47 FR fake_lang=princess_bride 15:03:50 -!- tealeaves has quit [Quit: Bye] 15:04:45 -!- debo has quit [Quit: Lost terminal] 15:05:02 -!- debo has joined ##crawl-dev 15:06:12 s/river rat/rodent of unusual size/ 15:07:39 i don't think they actually exist 15:08:19 -!- tealeaves has quit [Client Quit] 15:09:21 -!- Gorgo has quit [Quit: This computer has gone to sleep] 15:11:22 -!- tealeaves has quit [Client Quit] 15:11:42 who? 15:11:53 -!- Patashu has joined ##crawl-dev 15:12:16 i mean, rats can swim. and some of them surely live near rivers. 15:12:34 and can get to be about the size of small dogs 15:15:00 can't tell if ProzacElf is missing the joke or making a metajoke 15:15:14 probably just missed it 15:15:41 if it's related to princess bride i definitely missed it, since i haven't seen that in like 15 years 15:16:37 i wonder when i last watched it. probably in the neighborhood of five years 15:17:06 but it's just such a classic that all references from it never expire 15:17:22 heh 15:17:36 ProzacElf: https://www.youtube.com/watch?v=BOv5ZjAOpC8 15:18:01 ah yes 15:18:17 heh 15:18:21 how could i forget that part? 15:18:23 -!- lukano has quit [Ping timeout: 260 seconds] 15:18:25 elliptic: do you want to resolve the issue, then? 15:21:58 -!- Lasty has joined ##crawl-dev 15:22:16 -!- P_R_Deltoid has quit [Ping timeout: 240 seconds] 15:26:37 geekosaur: does your build work if you just replace `CFOPTIMIZE := $(patsubst -O%,,$(CFOPTIMIZE)) -O3 -flto` with `CFOPTIMIZE += -flto`? 15:26:52 ? 15:26:58 that wasn't the problem 15:27:16 the problem is the Makefile says "oh that's clang, use -O4" which hasn't worked since clang 3.2 15:27:26 right, i was hoping i could make the line even simpler 15:27:28 (instead of -flto) 15:27:44 -!- argent0 has quit [Quit: leaving] 15:27:51 though trying to make the Makefile less ugly is... a bit of a lost cause 15:27:52 I'd expect it to work, yes 15:28:00 not set up at the moment for a Mac build 15:29:38 03wheals02 07* 0.18-a0-261-g1425b75: Fix the argument to enable clang LTO (geekosaur). 10(32 seconds ago, 1 file, 1+ 3-) 13https://github.com/crawl/crawl/commit/1425b752a89e 15:30:42 (I just did the minimal change because urgh, that Makefile, afraid to touch it lest it break completely >.> ) 15:30:54 -!- CanOfWorms has joined ##crawl-dev 15:32:29 yeah, it's depressing really 15:32:38 * wheals wonders when the last time used ICC to compile crawl 15:32:42 was 15:36:09 -!- MakMorn has quit [Read error: No route to host] 15:36:59 -!- MakMorn has joined ##crawl-dev 15:38:04 03pubby02 {wheals} 07* 0.18-a0-262-ge40685d: Change Fo throwing aptitude from -2 to 0. 10(6 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/e40685ddf520 15:38:04 03pubby02 {wheals} 07* 0.18-a0-263-gc2f3b4b: Buff shafting. 10(6 months ago, 1 file, 2+ 5-) 13https://github.com/crawl/crawl/commit/c2f3b4b3718d 15:38:46 -!- ldierk has joined ##crawl-dev 15:41:16 wheals: I mean, I don't feel particularly strongly about the mummy MR patch in either direction really 15:42:04 -!- tealeaves has quit [Quit: Bye] 15:42:28 -!- tealeaves has quit [Client Quit] 15:43:30 I understand that it is good to not let patches rot forever but closing this one might give the impression that we are more strongly against buffing mummies than we actually are 15:43:56 (or maybe other devs actually generally don't like the idea of buffing mummies?) 15:44:00 -!- Patashu has quit [Ping timeout: 264 seconds] 15:44:18 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 15:44:31 -!- Tux[Qyou] has joined ##crawl-dev 15:45:49 I guess one other comment I have about this patch is that it would actually reduce endgame mummy MR by a bit, and I'm not sure that is great (but it still probably isn't a big deal) 15:46:39 -!- keszocze has quit [Remote host closed the connection] 15:46:57 -!- tealeaves has quit [Client Quit] 15:47:16 -!- ystael has quit [Ping timeout: 240 seconds] 15:48:22 !lg * t mu !boring !won !@bot status=confused s=xl o=-. 15:48:23 42 games for * (t mu !boring !won !@bot status=confused): 1, 4x 2, 8x 3, 19x 4, 4x 5, 6, 8, 10, 2x 14, 24 15:48:42 !lg * t mu !boring !won !@bot status!=confused s=xl o=-. 15:48:44 2640 games for * (t mu !boring !won !@bot status!=confused): 566x 1, 330x 2, 406x 3, 375x 4, 255x 5, 158x 6, 141x 7, 96x 8, 82x 9, 83x 10, 60x 11, 27x 12, 7x 13, 12x 14, 11x 15, 7x 16, 3x 17, 6x 18, 3x 19, 3x 20, 3x 21, 22, 24, 26, 3x 27 15:49:35 !lg * recent mu !boring !won !@bot status=confused s=xl o=-. 15:49:38 472 games for * (recent mu !boring !won !@bot status=confused): 4x 1, 44x 2, 94x 3, 123x 4, 62x 5, 39x 6, 17x 7, 9x 8, 9x 9, 12x 10, 2x 11, 12, 5x 13, 11x 14, 13x 15, 9x 16, 8x 17, 2x 18, 19, 3x 20, 22, 2x 24, 27 15:49:44 we did buff them by giving stat gain 15:49:47 !lg * recent mu !boring !won !@bot status!=confused s=xl o=-. 15:49:51 27892 games for * (recent mu !boring !won !@bot status!=confused): 6297x 1, 3567x 2, 3484x 3, 3443x 4, 2643x 5, 1822x 6, 1471x 7, 1144x 8, 1023x 9, 919x 10, 740x 11, 333x 12, 194x 13, 167x 14, 150x 15, 110x 16, 68x 17, 58x 18, 47x 19, 49x 20, 34x 21, 19x 22, 22x 23, 13x 24, 12x 25, 10x 26, 53x 27 15:49:51 we can always say we're compensating for the buff :P 15:50:08 -!- LordSloth has quit [Ping timeout: 265 seconds] 15:50:14 oh right, they were actually buffed recently already 15:50:34 in that case I don't think we need to buff them again by increasing MR :P 15:50:38 I'll go resolve the issue 15:50:48 !stats mumo 15:50:49 Starting stats for MuMo: Str 14 Int 9 Dex 14. Stat gain: sid/5 (none in 0.16-) 15:52:05 technically we didn't buff them before XL5, and the main buff comes when they're high-level and this is a nerf! 15:52:46 but yeah, go ahead 15:53:01 that is true, however lategame uncurable confusion deaths are sad 15:53:28 because sometimes it is the only thing that can kill a character 15:53:43 in earlygame uncurable confusion is just one of many dangers 15:54:01 man, spark wasps are irritating for anyone w/o a ranged attack 15:54:21 they can stay out of range indefinitely 15:54:21 good point, now mummies can remain late-game powerhouses! 15:54:32 -!- cosmonaut has joined ##crawl-dev 15:59:55 . . . are there non-spark wasp monsters in depths still? :p 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:03:43 %git :/caustic wasp 16:03:43 07Lasty02 * 0.16-a0-1771-gad67e7f: Rename caustic wasps again, this time to caustic bees 10(1 year, 1 month ago, 11 files, 28+ 21-) 13https://github.com/crawl/crawl/commit/ad67e7ff252d 16:03:56 just caustic ex-wasps 16:07:12 -!- tensorpudding has quit [Ping timeout: 252 seconds] 16:08:34 -!- ProzacElf has quit [Ping timeout: 244 seconds] 16:08:41 Duplicate rune in Shoals 13https://crawl.develz.org/mantis/view.php?id=10100 by Nabalzbhf 16:12:43 %git 43fb7cb 16:12:43 07doy02 * 0.18-a0-250-g43fb7cb: remove ^T and ^V 10(14 hours ago, 5 files, 0+ 26-) 13https://github.com/crawl/crawl/commit/43fb7cba1d8a 16:13:03 -!- Foamed has quit [Quit: Leaving] 16:13:05 johnstein: can you back up the save from #10100? 16:13:13 -!- Lawman0 has quit [Ping timeout: 244 seconds] 16:13:48 i suspect gruuuuuuunt but it'd be good to be sure 16:14:20 -!- vale_ has quit [Remote host closed the connection] 16:17:16 -!- P_R_Deltoid has quit [Ping timeout: 240 seconds] 16:19:11 -!- Smello has quit [Ping timeout: 250 seconds] 16:21:03 -!- Zekka has quit [Ping timeout: 246 seconds] 16:21:11 -!- tealeaves has quit [Quit: Bye] 16:22:02 -!- Kalir has quit [Ping timeout: 265 seconds] 16:23:24 -!- GiantOwl is now known as Kalir 16:23:24 -!- Kalir has quit [Changing host] 16:23:26 -!- Lawman0 has quit [Remote host closed the connection] 16:25:32 i wonder if it might be 16:25:36 %git :/primary 16:25:36 07Grunt02 * 0.18-a0-175-g8d4293b: Flatten Orc to two levels, and remove plain orcs from generation there. 10(4 weeks ago, 8 files, 40+ 39-) 13https://github.com/crawl/crawl/commit/8d4293bb286e 16:25:44 no, not that 16:25:50 %git HEAD^^{/primary} 16:25:50 07Grunt02 * 0.18-a0-115-g8c10bc3: Place Shoals end placers as primary vaults (#10080). 10(10 days ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/8c10bc3849fb 16:27:36 -!- Smello has quit [Ping timeout: 240 seconds] 16:28:37 -!- tealeaves has quit [Quit: Bye] 16:29:14 -!- Lawman0 has quit [Ping timeout: 244 seconds] 16:29:59 -!- Nattefrost has quit [Ping timeout: 276 seconds] 16:31:46 -!- tealeaves has quit [Client Quit] 16:32:31 03johnstein02 07* 0.18-a0-247-g5b84d25: tweak several branch end vaults 10(16 hours ago, 4 files, 42+ 41-) 13https://github.com/crawl/crawl/commit/5b84d25854a2 16:32:31 03wheals02 07* 0.18-a0-265-g7d804c3: Merge pull request #186 from jmbjr/js_fixup_vaults 10(9 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/7d804c3e2110 16:33:10 -!- molotove has quit [Quit: Leaving.] 16:34:44 -!- molotove has quit [Client Quit] 16:38:49 -!- Smello has quit [Ping timeout: 272 seconds] 16:41:37 -!- ProzacElf has joined ##crawl-dev 16:42:21 -!- wheals has quit [Remote host closed the connection] 16:43:48 -!- wheals has joined ##crawl-dev 16:44:11 that's definitely a different kind of captcha - "select all squares with turkeys" 16:47:54 -!- Smello has quit [Ping timeout: 252 seconds] 16:53:33 <|amethyst> wheals: it's designed to exclude the Russian air force 16:53:40 <|amethyst> ba-dum CHHH 16:54:10 i thought NATO had banned those puns this week :) 16:54:23 -!- Insomniak` has quit [Quit: I like to rock] 16:56:47 -!- tealeaves has quit [Quit: Bye] 16:57:27 -!- Smello has quit [Ping timeout: 246 seconds] 16:59:22 -!- Bcadren has quit [Read error: Connection reset by peer] 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:00:16 -!- Blazinghand has joined ##crawl-dev 17:01:01 -!- Krakhan has quit [Changing host] 17:02:27 -!- tealeaves has quit [Quit: Bye] 17:02:57 -!- tealeaves has quit [Client Quit] 17:03:27 -!- tealeaves has quit [Client Quit] 17:06:12 -!- Marbit has joined ##crawl-dev 17:06:46 Hi, sorry to bother but... is there a place where one can read all Zin's verses? 17:07:46 -!- Smello has quit [Ping timeout: 240 seconds] 17:08:24 the source has them but its a little tricky to parse 17:08:39 he often will do variations of the same verse but with a different virtue/sin put in various places 17:09:39 oks, thanks! 17:10:55 !source godabil.cc 17:10:56 https://github.com/crawl/crawl/blob/master/crawl-ref/source/godabil.cc 17:11:05 Marbit: search there for book_of_zin to see the templates he uses 17:11:36 Thanks! 17:11:45 !source book_of_zin 17:11:46 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/godabil.cc#l300 17:11:47 and then immediately below that are the replacements he uses to fill in the templates 17:12:00 ah. i wasn't sure that would work for non-function definitions 17:13:59 !bug 10100 17:13:59 https://crawl.develz.org/mantis/view.php?id=10100 17:15:08 amalloy: it just uses ctags i think 17:17:09 wheals: do I need break statement in every case? 17:17:38 because otherwise it just keeps going 17:17:51 -!- Smello has quit [Ping timeout: 240 seconds] 17:17:51 oh, I thought it still had to check the condition 17:18:01 so if you enter one condition you'll just keep executing until you find a break? 17:18:06 no, C and descendants have fallthrough 17:18:11 -!- tealeaves has quit [Quit: Bye] 17:18:15 yeah, or naturally a return works as well 17:18:42 -!- elliptic has quit [Quit: Leaving] 17:18:50 !source die 17:18:51 1/3. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dbg-asrt.cc#l839 17:19:06 !source die 2 17:19:07 Can't find die. 17:19:13 a switch-case construct can be thought of as actually a bunch of gotos 17:19:24 ??duff's device 17:19:24 I don't have a page labeled duff's_device in my learndb. 17:19:47 it even has "label"s, which are of course the same as what a goto jumps to 17:20:00 better? https://github.com/crawl/crawl/pull/185/files 17:20:00 -!- elliptic has joined ##crawl-dev 17:20:06 label = case? 17:20:12 -!- P_R_Deltoid has quit [Ping timeout: 246 seconds] 17:20:16 yeah 17:20:22 and default is a label as well 17:21:15 chequers, https://www.lysator.liu.se/c/duffs-device.html\ 17:21:42 when you've regained your sanity after reading that, you will understand the full horror of C's "case" construct 17:22:27 -!- tensorpudding has quit [Ping timeout: 255 seconds] 17:22:28 (the \ doesn't belong there...) 17:22:45 i have no idea what that does and i get the feeling I'd be better off not knowing 17:23:02 wow, i did not know it was made for lucasfilm CGI 17:23:03 it's a manual loop unrolling optimization 17:23:28 03chequers02 07https://github.com/crawl/crawl/pull/185 * 0.18-a0-242-g6d03715: Simplify distortion_affects_defender. 10(34 hours ago, 1 file, 64+ 49-) 13https://github.com/crawl/crawl/commit/6d03715ef7ff 17:23:30 actually, "real-time animation" is probably something else 17:23:40 interesting to see the motivations for optimizations still 17:24:11 (note that the original is from 1983) 17:24:14 <|amethyst> #define CASE break; case #define ALSO case #define DEFAULT break; default #define ALSODEFAULT default 17:24:48 -!- tealeaves has quit [Quit: Bye] 17:25:07 remind me where save backups go? 17:25:08 (trying to handle #10100) 17:25:09 I think it's a trunk save. I see the cs file in the saves folder 17:25:10 ??saves 17:25:10 I don't have a page labeled saves in my learndb. Did you mean: staves, sage, slave. 17:25:21 also that people were complaining about fallthrough in 1983 17:25:26 some things never change :) 17:25:52 <|amethyst> johnstein: copy it to /chroot/dgldir/dumps/ to make it available through the /saves/ interface 17:25:59 heh, that _Kerningham_ was complaining about fallthrough 17:26:07 s/m/n 17:27:56 |amethyst: ok. I tried the website and it said it couldn't find that folder. but it does exist. oh. maybe it's that thing where the website won't list the files 17:28:02 I'll copy it over now 17:28:12 chequers: why die instead of an assert? 17:28:24 -!- Smello has quit [Ping timeout: 264 seconds] 17:28:26 -!- Gorgo has quit [Quit: This computer has gone to sleep] 17:28:35 <|amethyst> Medar: ASSERT(false) ? 17:28:45 or don't we do that? 17:28:54 chequers: that changes probabilities of things, no? 17:29:30 chequers: not by much, but if you are going to change probabilities in a refactoring commit like this then you should say so in the commit message 17:29:32 <|amethyst> chequers: btw, I would avoid those { } unless there is a variable definition inside 17:29:34 Medar: |amethyst suggested die 17:29:47 -!- tealeaves has quit [Ping timeout: 276 seconds] 17:29:49 elliptic: yep it does, fair point 17:29:52 <|amethyst> Medar: I prefer die to ASSERTM(false, ...), it's simpler 17:29:54 |amethyst: ok 17:30:15 perhaps there's a difference with asserts turned off? or does die not die then? 17:30:52 <|amethyst> ah, yeah 17:31:03 <|amethyst> it is different if asserts are off, in that die still dies 17:31:53 that's why I feel assert makes more sense, nothing too bad will happen if it's ignored here 17:32:28 obviously won't matter much in practice 17:32:49 chequers: actually, it looks like it would be closer to the current probabilities if teleport was weight 10 and nothing was weight 15? 17:33:29 or am I reading this correctly, computing the current probabilities from just reading the commit diff is tricky :P 17:33:51 -!- Lawman0_ has quit [Ping timeout: 240 seconds] 17:33:52 ok mantis 10100 updated with link to cs 17:34:11 elliptic: the current tele chance is 4/81, right? 17:34:16 -!- SomeStupidGuy has quit [Ping timeout: 250 seconds] 17:34:16 ??rules[6 17:34:16 rules[6/6]: RULE # 182: TEMPERATURE & HUMIDITY & LENGTH OF THE NIB & NIB SIZE CAN AFFECT WRITING WIDTH OF THE INKED LETTERS. 17:34:18 !bug 10100 17:34:18 https://crawl.develz.org/mantis/view.php?id=10100 17:34:30 !learn add rules[6] Rule 6. There is no Rule 6. 17:34:31 rules[6/7]: Rule 6. There is no Rule 6. 17:34:55 elliptic: unless I did maths wrong. The big change is damaging effects go 55% -> 50%, the change mostly goes into "no effect" 17:35:04 !learn set rules[6] There is no Rule 6. 17:35:05 rules[6/7]: There is no Rule 6. 17:35:08 okay I need to look at the actual current code, one second 17:35:42 elliptic: I added my numbers to the commit message, if you want to compare 17:36:35 the chances go 1/3, 2/9, 3/27, 4/81, 50% of remainder, remainder 17:37:45 -!- Smello has quit [Ping timeout: 255 seconds] 17:38:02 chequers: looks to me like chances are 1/3, 2/9, 4/27, 8/81, 8/81, remainder 17:38:29 oh, never mind 17:38:46 03chequers02 07https://github.com/crawl/crawl/pull/185 * 0.18-a0-242-g438299a: Simplify distortion_affects_defender. 10(35 hours ago, 1 file, 52+ 51-) 13https://github.com/crawl/crawl/commit/438299a8dacc 17:39:05 I still don't agree with your numbers but mine are wrong too, one second 17:39:26 -!- P_R_Deltoid has quit [Ping timeout: 272 seconds] 17:39:30 my results didn't align with my intuition, fwiw 17:40:34 isn't it 1/3, 2/9, 4/27, 16/81, 50% of remainder, remainder? 17:40:51 ...maybe. maths is hard 17:41:12 this is why refactoring this code is a good thing to do :) 17:41:19 so it's 1/3, then 1/3 of 2/3, then 1/3 of 1/3 of 2/3 17:41:51 no, it is 1/3 of 2/3 of 2/3 for the third outcome 17:42:02 since it has to fail two 1/3 chances first 17:42:03 oh yes 17:42:14 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 17:42:33 so 1/3 of 2/3 is 1/3 of 6/9 is 2/9, so we agree there 17:42:35 <|amethyst> it doesn't help that the commit message lists them in a different order from the old code 17:42:40 -!- Lawman0 has quit [Read error: Connection reset by peer] 17:42:48 ah yeah, I listed by total chance 17:42:53 and then for the fourth outcome it needs to fail four one_chance_in(3)s 17:43:01 <|amethyst> blink should be 4/27 17:43:13 <|amethyst> which is about 15% 17:43:20 <|amethyst> you have that credited to banish 17:43:20 I'm beginning to see why this refactor is a good idea :P 17:44:13 -!- molotove has quit [Quit: Leaving.] 17:44:59 <|amethyst> then the next if (!one_chance_in(3)), for teleport, is 16/81... the coinflip inside is just about how you teleport 17:46:11 yeah, that coinflip inside confused me at first since I assumed distortion_tele_fineff::schedule(defender) was banish for some reason and then didn't look further in the code 17:46:25 I guess the fineff is immediate teleport and the other is delayed tele? 17:46:28 <|amethyst> which leaves 8/81 to get to the banish coinflip, so 4/81 for banishment 17:46:35 <|amethyst> I think so, yes 17:46:39 -!- molotove has quit [Client Quit] 17:46:41 yeah, and 4/81 to do nothing 17:47:09 -!- Smello has quit [Ping timeout: 250 seconds] 17:47:21 ok, let me round things to 5% and plug in a more similar distribution 17:47:31 <|amethyst> so I get small 33% big 22% banish 5% blink 15% tele 20% nil 5% 17:47:45 chequers: why to 5% and not 1%? 17:48:02 <|amethyst> because he's using a case 17:48:16 <|amethyst> and doesn't want to have to list every number from 0 to 99 17:48:23 ah not quite |amethyst 17:48:35 |amethyst: no, he's calling random_choose_weighted 17:48:37 I just want more coarse numbers because it seems unneccessary to go so fine 17:48:41 |amethyst: it's like a d100 treasure table 17:48:45 <|amethyst> ah 17:48:59 <|amethyst> I see 17:48:59 chequers: 33% is just as easy to read as 35% IMO 17:48:59 -!- ystael has quit [Ping timeout: 260 seconds] 17:49:05 if we think it's important to keep the distribution as close as possible we can go to 1% 17:49:25 <|amethyst> if we want to keep the distribution as close as possible, use a sum of 81 not 100 17:49:42 the refactor is to get to % :P 17:49:43 -!- Kellhus has quit [Ping timeout: 246 seconds] 17:50:05 I see some value in switching to a sum of 100 for readability, and that doesn't change probabilities by much... but much less value in making the percentages rounder 17:50:07 sounds like someone should be using base 9 17:50:12 yes 17:50:26 mercy 17:50:28 that way we can sum to 100 and keep exact 17:50:29 arguably the current code is using base 3 17:50:31 <|amethyst> 0n30 0n20 17:50:58 -!- Ladykiller70 has quit [Ping timeout: 265 seconds] 17:51:00 * chequers dies from exposure to pure mathematics 17:51:34 the banish case does nothing in abyss btw, how about if it teleports the monster? 17:51:36 <|amethyst> I would consider inventing an enum (can be scoped inside the function I think) for that 0--5 17:52:00 why not make it go down a level? 17:52:16 <|amethyst> then you could get rid of the default: and have the compiler warn you if you didn't cover all the cases 17:52:16 could you even track that for non-uniques 17:52:18 I think some banish effects in abyss already move the player deeper? 17:52:25 |amethyst: nice 17:52:33 |amethyst: seems to me the lambda idea would be simpler 17:52:44 enum disto_effect 17:52:44 { 17:52:44 EFF_SMALL_DMG, 17:52:52 i can't read lambdas, so no 17:52:57 though maybe it doesn't work because they have different types anyway 17:53:01 <|amethyst> chequers: don't need such long names, since it's local 17:53:07 -!- CcS has quit [Read error: Connection reset by peer] 17:53:28 -!- molotove has quit [Client Quit] 17:53:31 <|amethyst> SMALL_DMG or even small_dmg would be fine I think 17:54:04 would NONE overlap with any special C++ keyword 17:54:06 shadow 17:54:27 no, and keywords don't get shadowed -- they just stop you from compiling 17:54:50 so you'd know pretty quick if NONE were a keyword 17:55:14 <|amethyst> the only enum etc I see that uses precisely "NONE" is nested inside a class 17:55:27 <|amethyst> so is MouseEvent::NONE, not plain ::NONE 17:56:12 <|amethyst> lookup_type.cc has a NONE, but that's in an 'enum class' so doesn't count 17:56:38 <|amethyst> (again lookup_type::NONE rather than ::NONE) 17:57:46 -!- Smello has quit [Ping timeout: 240 seconds] 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:01:58 -!- Shinino has quit [Ping timeout: 246 seconds] 18:04:47 -!- wheals has quit [Quit: Page closed] 18:04:53 ok there we go 18:05:21 -!- wheals has joined ##crawl-dev 18:06:14 -!- stanzill has quit [Quit: au rev] 18:07:05 i'd change the > 1 to > BIG_DMG, or possibly != BIG_DMG && != SMALL_DMG 18:07:30 oh yer 18:08:08 -!- MarvinPA has quit [Ping timeout: 276 seconds] 18:08:13 also replace the int with disto_effect or auto 18:08:15 -!- Smello has quit [Ping timeout: 260 seconds] 18:08:54 I sort of feel like the two tele effects should have separate enums 18:08:54 no; the idea is that if it's something besides pure damage, fsim doesn't want to run the effects 18:09:02 since they really are different effects 18:09:19 03chequers02 07https://github.com/crawl/crawl/pull/185 * 0.18-a0-242-g1310dfe: Simplify distortion_affects_defender. 10(35 hours ago, 1 file, 57+ 48-) 13https://github.com/crawl/crawl/commit/1310dfeec3f4 18:09:21 so we might want to make them have different chances one day 18:09:24 oh yeah, lost the logic 18:09:26 elliptic: fair call 18:09:47 TELE and TELE_DELAYED or some such I guess 18:10:00 Unstable branch on crawl.lantea.net updated to: 0.18-a0-265-g7d804c3 (34) 18:10:07 though I guess they use the same checks for stasis 18:10:08 so maybe not 18:10:20 <|amethyst> case TELE: case TELE_DELAYED: 18:10:22 <|amethyst> checks 18:10:28 clever 18:10:31 <|amethyst> if (choice == TELE) 18:10:37 right, that would work 18:10:55 chequers: so i think you missed the ! on line 486 18:11:20 btw, should the BLINK option also give MSG_STRANGE_STASIS? 18:11:22 yep, you mentioned that 18:11:42 oh, sorry 18:11:46 updated 18:11:46 so i did :P 18:12:14 elliptic: I thought it was bend-space style blink rather than real blink 18:12:19 assumed 18:12:34 <|amethyst> it checks !defender->no_tele 18:12:41 well it checks no_tele, yeah 18:12:48 <|amethyst> it wouldn't be the same logic as the teleport case 18:12:52 i guess lugonu isn't that generous 18:13:32 chequers: the if (choice == TELE_INSTANT) should probably still be an else if 18:14:24 03chequers02 07https://github.com/crawl/crawl/pull/185 * 0.18-a0-242-g1d59cfe: Simplify distortion_affects_defender. 10(35 hours ago, 1 file, 60+ 46-) 13https://github.com/crawl/crawl/commit/1d59cfe901c0 18:14:26 maybe I should return false in the "can't tele" block instead? 18:14:36 it feels strange to chain those two blocks 18:15:30 <|amethyst> chequers: hm 18:15:42 <|amethyst> it changes what returns true and what returns false 18:16:20 <|amethyst> oh, I guess it's just banish 18:16:51 what does the return value even mean heh 18:17:41 not used? 18:18:07 <|amethyst> looks like it's (ultimately) not used at the moment 18:18:21 <|amethyst> it is used, but toh 18:18:32 <|amethyst> it would matter for ranged distortion 18:18:32 -!- Smello has quit [Ping timeout: 276 seconds] 18:18:46 -!- AreBrandon has quit [Ping timeout: 244 seconds] 18:18:53 toh? 18:19:08 <|amethyst> I think it's supposed to return "is the monster dead?" 18:19:30 03chequers02 07https://github.com/crawl/crawl/pull/185 * 0.18-a0-242-g7409e80: Simplify distortion_affects_defender. 10(35 hours ago, 1 file, 61+ 46-) 13https://github.com/crawl/crawl/commit/7409e80709d2 18:20:01 <|amethyst> s/monster/target/ 18:21:27 <|amethyst> it's used and eventually returned by the SPWPN_DISTORTION case in attack::apply_damage_brand; that is used by ranged_attack::handle_phase_hit to return immediately, rather than applying missile brand or alerting the dead monster 18:21:54 <|amethyst> it's not currently used by melee code, but might be in the future 18:23:00 -!- edgefigaro has quit [Quit: Page closed] 18:23:04 <|amethyst> in fact, it looks like it probably should be fixed in melee_attack.cc 18:23:30 i wonder if obvious_effect does anything these days 18:23:32 ok, think the code is good now 18:24:36 03chequers02 07https://github.com/crawl/crawl/pull/185 * 0.18-a0-242-ged88ace: Simplify distortion_affects_defender. 10(35 hours ago, 1 file, 58+ 41-) 13https://github.com/crawl/crawl/commit/ed88ace033cf 18:25:01 <|amethyst> chequers: still needs the return true in case BANISH: 18:25:18 looks like it could be safely removed except for the thing in chaos_affects_defender 18:26:51 <|amethyst> wheals: and that could just use a local variable 18:27:03 yeah 18:27:10 <|amethyst> there's the place it's ultimately used, but that can be removed 18:27:32 <|amethyst> the end of apply_damage_brand where it identifies your weapon brand 18:27:45 right, since you can never see a weapon with an unknown brand 18:27:56 -!- Smello has quit [Ping timeout: 240 seconds] 18:28:01 <|amethyst> you can, but not one that can be used to attack 18:28:03 (actually, will this identify an invisible monster's weapon? since then it would be good to do so) 18:28:15 <|amethyst> && attacker_visible 18:28:21 heh 18:28:42 -!- molotove has quit [Quit: Leaving.] 18:29:09 -!- siepu has quit [Read error: Connection reset by peer] 18:30:58 this reminds me that casting DU at an invisible monster says "Nothing appears to happen." when you can plainly see a * flash on-screen 18:31:22 ....all these wheals commits?! 18:33:10 i guess "Something convulses!" doesn't really make sense 18:34:32 so, made it to lair:7 with my console game so far 18:34:35 shockingly 18:35:12 -!- ontoclasm has joined ##crawl-dev 18:36:01 gammafunk: and buppy commits! 18:36:13 wheals: yes, pubby will be happy 18:36:31 of course he's just going to ask me about playing friggin golden eye 18:36:46 i guess i'm making a habit of taking forever to merge pubby patches 18:37:11 wheals is the patch writers White Knight 18:37:16 I thought monsters would at least have the decency of being alphanumeric glyphs 18:37:20 then eels showed up 18:37:32 well they're the only ; presently 18:37:33 -!- Smello has quit [Ping timeout: 246 seconds] 18:37:35 oh yeah i'd like to make eels S 18:37:35 used to be a lot more 18:37:53 hrm, not sure about S 18:38:01 ??glyph 18:38:02 glyph ~ glyphs[1/2]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs 18:38:27 it should be something visible against ≈ 18:38:33 x 18:38:43 hrm, yeah there's cyan but water is cyan 18:38:49 what's the house symbol btw 18:38:52 I assume it's an ash thing 18:39:04 but examining it doesn't tell me anything and it's behind a runed door 18:39:10 I'm guess it's an item? 18:39:15 could use yellow, I guess, but kind of weird to have them next to moccasins 18:39:27 tbh I don't think ; is bat for a water-bound enemy 18:39:32 *bad 18:39:40 ; is definitely not bat, just to be clear 18:39:55 :o 18:40:00 <|amethyst> chequers: yeah, detected item 18:40:02 <|amethyst> err 18:40:05 <|amethyst> chequers: oop 18:40:11 <|amethyst> CanOfWorms: yes, detected item 18:40:20 just change then to electric ocotpodes and make them amphibious 18:40:21 ok 18:40:21 amalloy: It's good that you started with a twelwe post, I approve 18:40:33 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 18:40:47 I see twelwe was inspired by our most recent Bold New Ideas poster 18:40:57 i do find them fairly hard to pick out 18:41:07 but maybe anything is against ≈ 18:41:24 yeah, I don't find it hard really, but moving them to another color would probably help 18:41:27 @??eel 18:41:27 unknown monster: "eel" 18:41:32 @??electric_eel 18:41:32 electric eel (12;) | Spd: 10 | HD: 3 | HP: 9-22 | AC/EV: 1/15 | cold-blooded | Res: 06magic(10), 11elec+++, 12drown | XP: 54 | Sp: b.electrical (3d6) [11!AM, 06!sil] | Sz: small | Int: animal. 18:41:35 woah, yeah the formatting is all wrong too 18:41:42 yellow sounds smart 18:41:59 and yellow S is open 18:42:39 this should help with all those people confusing eels with books 18:43:35 -!- Fishman__ has quit [Quit: Page closed] 18:43:50 but do they even have snake genus? 18:44:08 hmm 18:44:15 @??slime creature 18:44:15 slime creature (03J) | Spd: 10 | HD: 11 | HP: 45-77 | AC/EV: 1/4 | Dam: 22 | amphibious, regen, unbreathing | Res: 06magic(40), 03poison, 12drown | XP: 263 | Sz: small | Int: brainless. 18:44:17 gammafunk: use x 18:44:23 can unmerged slime creatures be set to lower case j 18:44:30 or is lower case j used for something 18:44:30 x could work 18:44:38 wheals: yeah one thing is you break the S -> snake genus thing 18:44:48 guardian serpents are snake genus? 18:44:48 so like onto says maybe x is better 18:44:58 03chequers02 07https://github.com/crawl/crawl/pull/185 * 0.18-a0-242-g645fef8: Simplify distortion_affects_defender. 10(2 days ago, 1 file, 48+ 32-) 13https://github.com/crawl/crawl/commit/645fef8f94f3 18:45:12 gammafunk: but a yellow x must be a really bad monster! 18:45:14 they're the only ones, and they are a "serpent"! 18:45:19 it's, like, the law 18:45:26 well sorry but 18:45:30 eels are a really bad monster 18:45:30 well, eels aren't a great monster i guess 18:45:36 yeah 18:45:52 I think our notion of "really bad" is rather in flux any how 18:45:56 are they the last water-bound monster aside from krakens 18:45:58 I'd says it's mostly "does something" 18:46:04 i can't think of any others 18:46:05 hm 18:46:12 which yellow x definitely do! 18:46:13 i wonder why my rune changes didn't break troves 18:46:29 <|amethyst> ontoclasm: swamp worm, wellspring 18:47:14 ah 18:47:38 <|amethyst> not that swamp worms are all that likely to survive as they are 18:47:47 i guess troves just haven't been asking for runes now, maybe? 18:48:34 <|amethyst> wheals: what changes? 18:48:43 that they're their own base type 18:48:56 since i now realise i never updated the lua 18:48:57 is there support in the game for monsters to drop something other than a corpse when they die? 18:49:08 re: suggestion that earth elementals leave behind some stones when they die 18:49:11 -!- Smello has quit [Ping timeout: 260 seconds] 18:49:41 chequers: yes, gold 18:49:47 I don't think's really necessary, for that specific example 18:50:15 could just have them quiver a bunch of stones and not let them throw 18:50:21 maybe 18:50:30 we don't make water when water elementals die 18:50:37 so you'd want to look at stuff in mon-death.cc that refers to gold 18:50:39 nor flame clouds when fire elementals die 18:50:40 the refreshing rabbit 18:50:59 but you do make flame clouds when vortices die!!! 18:50:59 <|amethyst> wheals: hm, it would only affect games transferred after finding the trove, but I think it would break them 18:51:19 |amethyst: no, i mean the code assumes that they're misc items 18:51:29 {base="miscellaneous", type="rune of Zot", quant=3, name="slimy rune of Zot"}, 18:51:29 <|amethyst> wheals: it does? 18:51:32 <|amethyst> ah 18:52:13 <|amethyst> yeah, I guess that is broken 18:52:24 <|amethyst> I had been thinking it used the name 18:53:13 it's possible it works; i don't know how much it actually interacts with C++ 18:53:32 CanOfWorms: and chaos when spawn die 18:53:50 and simulacs 18:54:17 <|amethyst> wheals: hmm, it seemed to work when I tested 18:55:15 -!- Kalir has quit [Quit: I'M OUT SON. PEACE, LOVE, EXPLOSIONS.] 18:56:03 i realised it must, since if it didn't we'd have gotten reports 18:56:14 so i guess it's basically voodoo code 18:57:14 <|amethyst> !source TroveMarker:search_for_rune 18:57:14 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/dlua/lm_trove.lua#l378 18:57:36 <|amethyst> it wouldn't be able to look for an item anyway 18:57:44 <|amethyst> because runes aren't items once you pick them up 18:57:58 -!- Smello has quit [Ping timeout: 272 seconds] 18:58:01 <|amethyst> still, perhaps that should be changed to match the actual types 18:58:15 <|amethyst> I'd leave it up to elliptic, I think this is his code? 18:58:26 I'll be amused if troves actually break while implementing this 18:58:26 <|amethyst> or am I thinking of ziggurats? 18:58:43 <|amethyst> yeah, *I* wouldn't change it myself 18:58:47 <|amethyst> voodoo 18:58:50 <|amethyst> cargo! 18:59:48 !send |amethyst voodoo 18:59:49 Sending voodoo to |amethyst. 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:00:21 <|amethyst> !send Grunt the Botono 19:00:22 Sending the Botono to Grunt. 19:02:45 ??0.18 19:02:45 0.18 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.18_plan 19:04:51 does anyone plan to make pan finite 19:04:55 wheals? 19:06:15 <|amethyst> !lg comborobin quit 19:06:15 250. comborobin the Poker (L3 CeSk), quit the game on D:1 (corner_web_ring) on 2015-11-25 05:00:36, with 32 points after 817 turns and 0:00:42. 19:06:17 <|amethyst> !lg comborobin quit -2 19:06:18 249/250. comborobin the Spear-Bearer (L8 CeSk of Jiyva), quit the game on D:6 on 2015-11-25 02:34:03, with 1350 points after 6127 turns and 0:56:09. 19:06:19 <|amethyst> !lg comborobin quit -3 19:06:19 248/250. comborobin the Conjurer (L2 MiCj), quit the game on D:1 on 2015-11-24 22:00:07, with 22 points after 716 turns and 0:04:04. 19:06:26 <|amethyst> !lg comborobin quit s=-xl,src 19:06:27 250 games for comborobin (quit): 16 (cbro), 27 (cszo), 19 (cdo), 18 (cszo), 20 (cszo), 2x 12 (2x cbro), 2x 17 (cue, cdo), 2x 14 (cbro, cpo), 2x 15 (cue, cszo), 3x 8 (cue, 2x cszo), 3x 11 (cue, cszo, cbro), 4x 9 (cbro, 3x cszo), 5x 7 (cue, cxc, cbro, 2x cszo), 6x 6 (cbro, cxc, cszo, cao, 2x cdo), 11x 5 (cwz, 2x cao, 3x cxc, 5x cszo), 20x 4 (cxc, 3x cdo, 3x cue, 3x cbro, 5x cszo, 5x cao), 24x 3 (lld... 19:07:04 03Grunt02 07[evoker-god-rebase] * 0.18-a0-295-g85378a2c: Merge branch 'master' into evoker-god-rebase 10(6 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/85378a2ccc00 19:07:04 03Grunt02 07[evoker-god-rebase] * 0.18-a0-296-g767dbb0: Lower the piety costs of Quick Charge and Device Surge. 10(2 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/767dbb077e90 19:07:17 what's this! 19:07:36 -!- Smello has quit [Ping timeout: 252 seconds] 19:07:44 you probably missed my Insight this morning 19:08:06 I actually read it 19:08:11 was waiting for you to make that commit 19:08:13 aha 19:08:14 I just wanted to be dramatic 19:08:17 that's all I'm doing for now 19:08:20 -!- WalkerBoh has quit [Remote host closed the connection] 19:08:34 rebuild in progress 19:08:41 cbro, slain by the progress of Pakellas 19:09:08 (fun fact: "the progress of Pakellas" is the wrath phrase I picked and I cannot remember why) 19:09:31 I strongly suspect it was just "alliteration" 19:09:42 what's sif muna's wrath phrase 19:09:47 let me check 19:09:55 "I still love you, gammafunk!" 19:09:58 not that's just in my dreams 19:10:03 "the will of Sif Muna" 19:10:05 seeing as how i can't imagine sif's wrath actually killing you 19:10:18 heh. it *got* me killed back in the day 19:10:20 it could kill you, certainly 19:10:23 but it did not directly kill me 19:10:26 my favorite unused one is 19:10:30 "the doom of Ashenzari" 19:10:30 but I agree it's no vehumet wrath 19:10:47 !doom Grunt 19:10:50 fr: 19:10:51 !death gammafunk 19:10:51 Death has come for gammafunk... 19:11:06 turns out if you rely on spells for all of your damage and a large portion of your defense, sif wrath is pretty brutal 19:11:12 I'm going to merge master to the other experimentals but I'm going to eat dinner first 19:11:19 it was even more brutal when she randomly amnesia-d you 19:11:57 yeah, I think I did Sif->...actually what was it 19:12:04 !lm . god.abandon=sif_muna 19:12:05 No milestones for gammafunk (god.abandon=sif_muna). 19:12:14 !lm . god.abandon noun=sif_muna 19:12:15 No milestones for gammafunk (god.abandon noun=sif_muna). 19:12:22 hrm, oh maybe that was veh->sif 19:12:44 !lm . god.abandon s=noun 19:12:44 34 milestones for gammafunk (god.abandon): 18x Xom, 10x Trog, 2x Okawaru, 2x Yredelemnul, Elyvilon, Vehumet 19:13:17 -!- Gorgo has quit [Read error: Connection reset by peer] 19:13:19 the disappointment of Ru 19:14:36 heh 19:14:42 i did sif->lugonu 19:14:53 because i got banished obv 19:14:57 i was like in lair too 19:15:00 it was awful 19:15:25 !lm . god.abandon=sif_muna 19:15:26 1. [2013-06-24 04:22:44] ProzacElf the Frost Mage (L11 DsIE) abandoned Sif Muna on turn 15702. (Abyss:1) 19:15:29 heh 19:15:35 yep. once and only time 19:16:41 !tell PleasingFungus Turns out merfolk impalers and javs are in the depths water population, so my argument re: op crusher bands was wrong but you're too late, Grunt has already won ha ha ha 19:16:41 gammafunk: OK, I'll let pleasingfungus know. 19:17:02 Don't necessarilly like that we use those for the water population but we don't really have anything else aside from water elementals 19:17:06 -!- Smello has quit [Ping timeout: 246 seconds] 19:17:20 so it's either use those or just don't have a monster water population for depths, I guess 19:18:37 -!- Ququman has quit [Remote host closed the connection] 19:19:18 Experimental (evoker-god-rebase) branch on crawl.beRotato.org updated to: 0.18-a0-296-g767dbb0 19:20:42 %git evoker-god-rebase 19:20:42 07Grunt02 * 0.18-a0-296-g767dbb0: Lower the piety costs of Quick Charge and Device Surge. 10(16 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/767dbb077e90 19:22:39 -!- tsn has quit [Quit: leaving] 19:25:14 !learn del pakellas_todo[2 19:25:14 !learn del pakellas_todo[2 19:25:14 Deleted pakellas todo[2/3]: possible alternative ability: device smithing - spend X to add +1 or extra capacity (pick one? randomly chosen?) to a rod w/o recharging it up to normal limits 19:25:14 Deleted pakellas todo[2/2]: Store Magic - like Quick Charge in that it drains all your mp, but you get a potion of magic (or a small number??) of them back out 19:25:26 -!- unmovable has quit [] 19:25:26 !learn add pakellas_todo[1] figure out why aborting a device surge still costs hunger 19:25:26 pakellas todo[1/2]: figure out why aborting a device surge still costs hunger 19:25:57 Grunt: what's new in the rebase of pakellas? 19:26:30 Lasty: one device surge instead of three (at 3*), Quick Charge is 1* 19:26:46 -!- xnavy has quit [Ping timeout: 240 seconds] 19:26:47 also two abilities related to draining magic but I think those are going to go away 19:26:50 and 19:26:56 spellcasting conduct has been dropped (channeling conduct remains) 19:27:30 Grunt: nice. Is the device surge +50% power? 19:27:45 sounds like good changes 19:27:46 Lasty: it is randomly one, two, or three enhancers on power depending on piety and MP available 19:27:55 -!- Smello has quit [Ping timeout: 260 seconds] 19:27:56 interesting 19:28:16 iron rod is amazing w/ high spellpower 19:28:24 it used to be even more amazingh 19:28:36 I one-shot Khufu with it before we fine-tuned the damage output 19:28:58 I one-shotted pretty much everything I used it on . . . :D 19:28:59 I had a spen^N running around with one 19:29:06 good times 19:29:16 pretty much murder everything hexes can't handle 19:29:36 except for orbs of fire 19:29:44 box of beasts handled those 19:32:10 -!- nyttyn has quit [Ping timeout: 272 seconds] 19:36:47 -!- debo has quit [Ping timeout: 250 seconds] 19:37:19 %git 9795d00e21 19:37:19 07ChrisOelmueller02 {SamB} * 0.14-a0-1838-g9795d00: Recolor elephant slugs to white (was: lightgrey) 10(1 year, 11 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/9795d00e21ce 19:37:24 -!- Smello has quit [Ping timeout: 246 seconds] 19:37:27 something about this commit message cracked me up 19:37:44 !learn edit pakellas_todo[1] s/$ - might happen in very specific circumstacnes (keep watch for more reports of it)/ 19:37:44 No change: regex `$ - might happen in very specific circumstacnes (keep watch for more reports of it)` does not match `figure out why aborting a device surge still costs hunger` 19:37:48 !learn edit pakellas_todo[1] s/$/- might happen in very specific circumstacnes (keep watch for more reports of it)/ 19:37:49 pakellas todo[1/2]: figure out why aborting a device surge still costs hunger- might happen in very specific circumstacnes (keep watch for more reports of it) 19:38:47 !learn edit pakellas_todo[1] s/-/ -/ 19:38:48 pakellas todo[1/2]: figure out why aborting a device surge still costs hunger - might happen in very specific circumstacnes (keep watch for more reports of it) 19:38:54 <.< 19:39:06 i couldn't let it stand 19:39:31 -!- dtsund has quit [Remote host closed the connection] 19:40:26 -!- Nightbeer has quit [Read error: Connection reset by peer] 19:43:37 https://docs.travis-ci.com/user/migrating-from-legacy/ 19:43:49 apparently we can speed up travis, but it's complicated since we install deps 19:44:24 doy would be able to figure that out, I'd think 19:44:55 -!- asdu has quit [Quit: Page closed] 19:45:16 hopefully what we need is on the whitelist already 19:47:31 -!- Smello has quit [Ping timeout: 240 seconds] 19:47:40 -!- Nomi has quit [Quit: Leaving] 19:48:20 -!- irum has quit [Quit: Page closed] 19:48:21 looks like it is 19:51:47 -!- Tpain has quit [Quit: Leaving] 19:52:58 -!- Marbit has quit [Ping timeout: 246 seconds] 19:55:02 -!- Daekdroom has quit [Remote host closed the connection] 19:57:02 -!- PleasingFungus has joined ##crawl-dev 19:57:11 -!- fazisi_ has quit [Quit: Page closed] 19:57:27 -!- MgDark has quit [Ping timeout: 244 seconds] 19:57:29 -!- MgDark_ is now known as MgDark 19:57:54 what are serial vaults? 19:58:05 -!- Smello has quit [Ping timeout: 265 seconds] 19:58:15 they're basically like serial killers, except that they're placed all across a given level in groups instead. 19:58:15 PleasingFungus: You have 1 message. Use !messages to read it. 19:58:49 chequers: a vault where if you get one of them on a floor you (tend to) get lots from the same series 19:58:52 like that group of ice-y vaults that places in lower d 19:59:11 gammafunk: RIP Mr. Crusher 19:59:12 ah 19:59:17 i was wondering how that worked 19:59:26 gammafunk: we can always bring them back for nostalgia 2017. 19:59:30 dang 19:59:35 PleasingFungus: shut up, wesley 19:59:43 only if we name them "duvessa sempai" 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:00:09 -!- ystael has quit [Ping timeout: 246 seconds] 20:00:26 heh. 20:00:46 -!- st_ has quit [Ping timeout: 240 seconds] 20:01:36 I guess I vaguely feel that op crushers are more flavorful than iron giants, but I feel like I'd be ruining the Grunt Dream by pushing for a revert 20:01:49 so I won't. 20:02:10 (flavorful? distinctive? w/e) 20:02:24 how do I generate a level with serial things in it? 20:02:39 you just need to watch the iron giant, clearly 20:02:42 chequers: &P 20:02:49 so placing one will place a lot? 20:02:59 -!- Spawnbroker has quit [Quit: Page closed] 20:03:00 well, you place the serial one and it places the others i think 20:03:10 !source serial.des 20:03:11 Can't find serial.des. 20:03:20 !source park.des 20:03:21 rip 20:03:21 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/serial/park.des 20:03:35 you need to &P serial_park i think 20:03:42 <|amethyst> or &L works 20:03:54 but probably looks strange 20:04:06 oh, whoa, zigfigs are in? 20:04:12 go figure. 20:04:21 PleasingFungus: imo the correct solution is to come up with a better Op enemy 20:04:25 rip using zigs for anyone except megazig divers 20:04:31 Grunt: boooo 20:04:34 re pun 20:04:54 octopode megazig divers 20:05:07 only appear on zig:27 20:05:18 -!- Bcadren has quit [Quit: Page closed] 20:05:49 ziglord...... 20:06:05 chequers: you can still go partway through two zigs 20:06:12 which is as much as i usually want to do 20:06:21 the zigtopus 20:07:43 -!- Smello has quit [Ping timeout: 260 seconds] 20:08:15 octopode zig knight, banishes you to zig:27 20:08:55 transdimensional hellopode 20:10:27 hm, ^s doesn't seem to work in my local compile any more 20:10:34 did something change about that? 20:10:46 Unknown command. 20:10:56 ^q works 20:10:59 yes 20:11:03 ^s was removed 20:11:19 SS 20:11:29 there was chat about it last night. something about freeing up keybindings? 20:11:43 Grunt: well, iron giants are basically octopode crushers, you know. So if you feel those were already a bad enemy... 20:11:49 yep, the command SS got to it 20:11:56 an Op unique sounds like it could be a good thing 20:12:04 octopode crushers didn't have 400hp 20:12:07 which are a lot like the forum gestapo. 20:12:07 -!- Lawman0 has quit [Read error: Connection reset by peer] 20:12:18 yeah, iron giants have a lot of hp, it's true 20:12:25 I doubt there's a great design out there for a set of op monsters 20:12:46 octopode polluters. 20:12:49 I'm sure they're pretty dangerous, at least 20:12:51 I wonder if I still have the design for that. 20:12:58 kvaak: 400 hp was a mistake 20:13:04 @??iron_giant 20:13:04 iron giant (10C) | Spd: 10 | HD: 22 | HP: 209-228 | AC/EV: 18/2 | Dam: 75, 003(constrict) | 10items, 10doors, fighter | Res: 06magic(120), 05fire, 02cold, 03poison, 12drown | XP: 5569 | Sp: iron shot (3d37) [06!sil], throw [11!AM, 06!sil] | Sz: Giant | Int: human. 20:13:05 %git HEAD^{/220} 20:13:05 07Grunt02 * 0.18-a0-219-g9f59394: Don't give iron giants 220 extra HP. 10(2 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/9f593941217d 20:13:05 yes it was 20:13:08 oh 20:13:13 still a lot, but not 200 20:13:21 er 400 20:13:27 @??titan 20:13:28 titan (06C) | Spd: 10 | HD: 20 | HP: 87-133 | AC/EV: 10/3 | Dam: 55 | 10doors, fighter, spellcaster, see invisible | Res: 06magic(180), 11elec+++, 12drown | XP: 2582 | Sp: b.lightning (3d24), minor healing (2d10), airstrike (0-50) | Sz: Giant | Int: human. 20:13:32 that is a lot of hp 20:13:35 they are 20:13:35 @??geryon 20:13:36 Geryon (03&) | Spd: 10 | HD: 15 | HP: 300 | AC/EV: 15/6 | Dam: 35(reach) | 05demonic, 10items, 10doors, fighter, see invisible, fly | Res: 06magic(120), 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 4427 | Sp: sum.hell beast | Sz: Giant | Int: human. 20:13:36 made of iron 20:13:42 !crush Grunt 20:13:42 gammafunk hammers Grunt like a gong!!!!! 20:13:47 !crush gammafunk 20:13:47 Grunt beats gammafunk like a drum!!!!! 20:14:08 @??nikola 20:14:08 Nikola (11@) | Spd: 10 | HD: 18 | HP: 190 | AC/EV: 2/9 | Dam: 20 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(120) | XP: 4087 | Sp: shock (d18), b.lightning (3d22), chain lightning (5-264), blink | Sz: Medium | Int: human. 20:14:18 wow, never realized he has that much 20:14:36 gammafunk, yeah, he lacks relec so it doesn't feel like that much 20:14:45 Grunt: did you see my fix for the 400 hp bug? 20:14:52 !crush PleasingFungus 20:14:52 Grunt beats PleasingFungus like a drum!!!!! 20:14:57 dang 20:15:14 !crush the octopode crushers 20:15:15 wheals crushes the octopode crushers like a grape!!! 20:15:15 what's the difference between altar vaults and overflow altar vaults? 20:15:24 03Grunt02 07[orcs_and_elves] * 0.18-a0-276-g842068e: Merge branch 'master' into orcs_and_elves 10(52 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/842068ecb875 20:15:29 are overflow altar vaults just guaranteed to contain >1 altar? 20:15:31 chequers: overflows are specifically placed to make up for not enough altars in Temple to have all the temple gods 20:15:42 regular altar vaults are, well, just (mini)vaults 20:16:28 chequers: if you care about it, the columns in the random_choose_weighted aren't aligned anymore 20:16:35 yeah I get the difference in intention, but why can't you just place 10 altars rather than placing 5 overflow altars? 20:16:37 but if you don't care, i'll merge 20:16:49 because there are a lot more than 10 gods 20:16:54 chequers: uh, you seem to be misunderstanding the terminology 20:16:57 wheals: i do 20:17:03 chequers: an overflow altar is an overflow altar even if has only one altar 20:17:34 wheals: fixed 20:17:36 -!- Smello has quit [Ping timeout: 240 seconds] 20:17:48 Grunt: so why does the distinction exist? 20:17:59 03chequers02 07* 0.18-a0-242-gb8c5f3c: Simplify distortion_affects_defender. 10(2 days ago, 1 file, 48+ 32-) 13https://github.com/crawl/crawl/commit/b8c5f3c978ff 20:17:59 03wheals02 07* 0.18-a0-267-ge7f815e: Merge pull request #185 from alexjurkiewicz/disto-effect 10(9 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/e7f815ed07ce 20:18:14 chequers: I am not sure where you are seeing a distinction 20:18:33 an "altar vault" is "any vault that places an altar" 20:18:42 -!- GauHelldragon2 is now known as GauHelldragon 20:18:45 "overflow vault" is short for "temple overflow vault" 20:19:04 which are placed in response to a temple generating that does not have enough altars to place all the temple gods (which is most of the time) 20:19:09 I'm wondering why these files aren't unified 20:19:20 in dat/des/altar/ ? 20:19:27 yes, altar.des and overflow.des 20:19:41 -!- wheals_ has joined ##crawl-dev 20:19:47 altar.des vaults have nothing to do with temple placement 20:19:52 overflow.des vaults do 20:20:02 -!- wheals has quit [Disconnected by services] 20:20:05 -!- wheals_ is now known as wheals 20:20:18 that's my point. I'm wondering why. A vault from altar.des like lemuel_altar_in_water2 could be fine as an overflow vault. But it's not available to be used that way 20:20:41 !source altar.des 20:20:42 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/altar/altar.des 20:21:34 at the same time, something like jmf_multi_god_temple is not suitable 20:22:22 it would be reasonable to go over some of them, seeing which ones could be overflows, but it's also nice to have altars that can spawn besides through overflow (is it possible to have a vault that can be overflow or non-overflow)? 20:22:33 wheals: it is 20:22:40 wheals: see: interest_check() in overflow.des 20:22:43 -!- debo has joined ##crawl-dev 20:22:56 -!- ystael has quit [Ping timeout: 240 seconds] 20:23:16 hmm, what's not suitable about that vault? 20:23:25 oh, monsters 20:23:31 !source dat/des/overflow.des 20:23:32 Can't find dat/des/overflow.des. 20:23:38 !source overflow.des 20:23:38 not just monsters, 8s and 9s 20:23:38 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/altar/overflow.des 20:23:39 !source dat/des/altar/overflow.des 20:23:39 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/altar/overflow.des 20:23:43 oops 20:23:58 i wonder if these ones with DEPTH: Vaults actually work? 20:24:30 wheals: they probably don't 20:24:36 rip 20:27:26 -!- Smello has quit [Ping timeout: 244 seconds] 20:27:35 -!- debo has quit [Client Quit] 20:28:01 -!- debo has joined ##crawl-dev 20:29:36 Experimental (orcs_and_elves) branch on crawl.beRotato.org updated to: 0.18-a0-276-g842068e 20:31:07 orcs_and_elves 20:34:56 -!- tensorpudding has quit [Ping timeout: 240 seconds] 20:35:16 -!- wheals has quit [Ping timeout: 246 seconds] 20:35:37 q: what's the difference between a targeting_type and a targ_mode_type? 20:37:38 ??glyphs 20:37:38 glyphs[1/2]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs 20:37:46 -!- Smello has quit [Ping timeout: 255 seconds] 20:38:02 <|amethyst> PleasingFungus: it at least used to be that the player could chnage the targ_mode_type but not the targeting_type 20:38:03 -!- ystael has quit [Ping timeout: 260 seconds] 20:38:26 <|amethyst> I think? 20:38:43 there's no obvious logic at present 20:39:23 consider DIR_SHADOW_STEP vs TARG_EVOLVABLE_PLANTS, for example 20:40:09 <|amethyst> yeah 20:41:49 <|amethyst> probably DIR_SHADOW_STEP and DIR_LEAP should be targ_mode_types 20:41:57 <|amethyst> (if you don't just combine the two) 20:42:50 <|amethyst> not sure what to do about TARGET_OBJECT vs MOVABLE_OBJECT: that sounds like one targeting_type with two modes, but it seems weird to define two modes for that 20:43:12 <|amethyst> two modes + one type, as opposed to two types 20:43:51 -!- CKyle has joined ##crawl-dev 20:43:55 <|amethyst> oh, but DIR_TARGET_OBJECT is not used 20:44:32 I have another thought about DIR_LEAP 20:45:04 -!- irum has quit [Ping timeout: 246 seconds] 20:47:01 I want to store Ru piety values for each sacrifice once it gets offered. Which of the following is the best way to do that? 1) create a struct for sacrifice/piety pairings and store instances of it in the AVAILABLE_SAC_KEY properties entry; 2) use a second property to store an associative array (or map or whatever) that maps sacrifice type to current piety value; 20:47:05 3: something else. 20:47:47 it looks like the | display layer stuff doesn't all work in tiles, but some of it does; is that a problem? 20:47:55 like i can hide the player but i don't seem able to hide monsters 20:48:03 03gammafunk02 07* 0.18-a0-268-g2999e76: Some cleanups for gammafunk_depths_water_palace 10(12 hours ago, 1 file, 45+ 49-) 13https://github.com/crawl/crawl/commit/2999e76ba00d 20:48:12 -!- Smello has quit [Ping timeout: 264 seconds] 20:48:57 !ironshot PleasingFungus 20:48:57 gammafunk points at PleasingFungus and mumbles some strange words. The iron shot hits PleasingFungus!!!! 20:49:04 :( 20:49:24 oh, I forgot that power leap existe 20:49:25 *existed 20:49:33 I thought that DIR_LEAP was for jump attack 20:49:39 i ask because i was thinking of adding a mode to emphasize monster buffs like might and haste, and then thinking about how that's going to work in tiles 20:50:09 amalloy: hrm, you can't just add this info to ctrl-x? 20:50:13 i could 20:50:20 but it's also nice to know where they're standing 20:50:29 like *that* gnoll is buffed 20:50:33 hrm 20:50:35 PleasingFungus: I think that was DIR_JUMP 20:50:39 I vaguely thought that | was console-only. maybe I'm thinking of something else 20:50:41 Lasty: ah 20:50:48 well if you're doing that, I guess you could also add an indication for "has a reach attack' 20:50:49 PleasingFungus: it seems to at least half-work 20:50:53 maybe this is a slippery slope 20:51:02 gammafunk: that's already there, in "display monster weapons" 20:51:05 |amethyst: in any case, I no longer have other plans for DIR_LEAP 20:51:07 if you know what color those are 20:51:09 oh ok 20:51:30 it used to be on ^t or ^v or something but yesterday doy merged it with | 20:51:36 oh yeah, is that DIR_JUMP thing still around? 20:51:43 haha jump attack 20:51:51 |amethyst: also, surely TARGET_OBJECT/MOVABLE_OBJECT can just use DIR_TARGET or DIR_DIR as appropriate? 20:52:06 amalloy: so that's a thing now? 20:52:13 what is? 20:52:17 Anyone know if it's possible to store some sort of mapping in properties? 20:52:18 |, I guess? 20:52:19 yeah 20:52:35 i used it in tomb to see where the hell the stairs were with a million mummies in the way 20:52:46 gammafunk: whatever happened to the suggestion to make e.g. "gnoll spearmen" 20:53:05 and then they have polearms (and reach) and no other gnolls do 20:53:12 ontoclasm: yeah, that'd be my preferred fix tbh 20:53:27 but there are issues with how that can be broken by giving monsters arbitrary weapons, I guess 20:53:46 &%gnoll spearman ; club 20:53:51 er 20:53:53 &m i guess 20:53:59 maybe also the fact that we'd be tying monster classes to weapon mechanics? 20:53:59 well yeah, you can wiz one up that's wrong 20:54:13 people have proposed changing reach in the past, although nothing's ever happened 20:54:13 right, it bothers me because what about vault wardens with halberds 20:54:26 should we have vault spearwardens? 20:54:26 amalloy: well you pick one way or the other 20:54:28 deep vault warden pikesmen 20:54:37 every warden has reach or noen of them do 20:54:55 -!- } has quit [] 20:54:57 but then why do they have weapons at all, instead of an innate reach attack? 20:55:04 good question 20:55:13 weapons are supposed to, i thought, make monsters of the same species mmore differentiated 20:55:15 monster weapons are kind of dumb in general 20:55:31 well, but why is that a goal 20:55:31 so that it's not always exactly the same "experience" to fight a vault warden 20:55:51 yeah, but it's really the same...unless they have reach 20:55:57 there's a bit of diff if they have cleave 20:56:00 and you use a lot of alliies 20:56:00 gammafunk: unrands 20:56:05 or whatever 20:56:09 can make them a lot scarier 20:56:17 I guess? 20:56:22 but i guess that is quite rare 20:56:26 anyhow it's a big can of worms, I agree 20:56:33 a wormsofcant, if you will 20:56:34 it's about loot in a lot of cases, esp early on 20:56:43 random question: after wheals merged my pull request, it said: johnstein * 0.18-a0-247-g5b84d25: tweak several branch end vaults... 20:56:46 yeah, monsters dropping weapons is important 20:56:48 getting a decent weapon type can be important in early dungeon, a decent ego weapon slightly later 20:56:57 yeah, like i'ma ctually happy to see gnoll halberds on d:2 or d:3 20:57:02 on some characters 20:57:03 how did it know my jmbjr GH account was "johnstein" 20:57:05 ? 20:57:15 a file called .mailmap 20:57:18 does Chei do some lookup in the Credits? 20:57:23 ah ok 20:57:34 yeah chei uses .mailmap, which git itself uses if available 20:57:44 see the option --use-mailmap for git log 20:57:56 helpful to look things up like with --author=PleasingFungus 20:58:07 if you're searching for like the weirdest commit ever made and want to narrow it down 20:58:17 why does git-log not default to --use-mailmap, if it's a thing git uses when available 20:58:26 -!- Smello has quit [Ping timeout: 276 seconds] 20:58:28 not sure 20:58:47 the ways of git are mysterious 20:59:00 well, maybe my saying "uses when available" was the problem; it's more "git uses it if you tell it to" 20:59:23 Awright, I'm gonna just do this all hacky-like and let someone else clean it up if there's a better approach. 20:59:23 btw guys when can i expect the checks for my crawl-dev membership to start rolling in? will the promotional t-shirts and coffee mug be separate? 20:59:40 !learn add amalloy_todo clean up whatever hacky junk lasty just did 20:59:41 amalloy todo[1/1]: clean up whatever hacky junk lasty just did 20:59:41 amalloy: you're paid in hatred and tears only, and I'm sure they're already on the way. 20:59:44 depends on your thanks / posts ratio 20:59:47 amalloy: it's in the mail 21:00:01 if thanks / posts > 0, you get paid 21:00:03 -!- omarax has quit [Remote host closed the connection] 21:00:12 er > 1, sorry 21:00:13 divided! 21:00:25 i was like, dang, that is a pretty sweet job description 21:02:05 guh, my brain is not at all working right now 21:02:36 so, um, does anyone want to investigate a _really good_ bug that qw just found locally? 21:04:17 do zigs have any sort of color scheme 21:04:24 like, what color are zigfigs 21:05:59 make em white 21:06:02 -!- cosmonaut has quit [Quit: Page closed] 21:06:51 i imagine a purplish-grey, maybe dark blue 21:07:12 -!- wheals has joined ##crawl-dev 21:07:31 i made the zigfigs ETC_BONE but i doubt anyone gets the reference 21:07:36 i think the zig entry glyph is puprle 21:07:55 -!- Smello has quit [Ping timeout: 255 seconds] 21:07:57 !source feature-data.h 21:07:57 https://github.com/crawl/crawl/blob/master/crawl-ref/source/feature-data.h 21:08:10 ETC_SHIMMER_BLUE 21:08:19 whatever that mean 21:08:19 s 21:08:21 elliptic: what is it 21:08:54 wheals: i think that's 50% blue/lightblue 21:09:02 okay so I discovered that qw was wandering around on D:15 aimlessly, sad because it couldn't figure out how to enter V 21:09:28 I checked ctrl-O and it said "Vaults: D:13-14", which explained it 21:10:13 -!- xtwv has quit [Quit: c] 21:10:19 however, I then looked with X and qw had not only found the V entrance on D:14, but had entered it - I could see V:1 using ] in the X screen 21:10:32 ontoclasm: oh, according to colour.cc 3/4 blue, 1/6 lightblue, 1/12 cyan 21:10:40 hm 21:10:56 i feel like that's just standard portal color 21:11:08 like bazaars might be the same 21:11:11 i think each individual ziggurat has its own colour scheme so you could have a whole rainbow of figs 21:11:14 it was a very interesting-looking V:1 though - the V exit was a < instead of a \ and it was sealed (along with several doors and a >) 21:11:17 even hack something up to match them 21:11:24 yeah, i know they're crazy colors inside 21:11:33 no, bazaars are...blue? maybe yellow? 21:11:46 maybe you're right, i dunno 21:11:47 then I travelled to the V entrance manually and stood adjacent to it and ctrl-O still didn't know where the entrance was 21:11:55 weird imo 21:12:17 elliptic: that might be related to the V autotravel bug 21:12:33 i guess the sealed stair messed up everything somehow? 21:12:36 where sometimes you can't G to places outside of V when you're inside or vice versa 21:12:47 is this offline or do you have a ttyrec 21:13:00 I was able to enter V manually fine, and after entering V:1 I got "The runic seals fade away." and the exit looked like a \ again 21:13:27 i guess it was ascending the stairs out when a warden sealed them? 21:13:28 however, now ctrl-O just says "Vaults (1/5)" with no location for the entrance listed 21:13:56 wheals: this is offline, but I might be able to reproduce it since it was a seeded game 21:14:15 I assume it was ascending the exit when a warden sealed it, yeah 21:14:23 I haven't tried to reproduce it myself 21:14:42 -!- GoblinBomb has quit [Ping timeout: 276 seconds] 21:16:21 -!- simmarine has joined ##crawl-dev 21:16:31 -!- nyttyn has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The alternative IRC client] 21:16:49 -!- unmovable has joined ##crawl-dev 21:16:49 -!- unmovable has quit [Changing host] 21:16:49 -!- unmovable has joined ##crawl-dev 21:17:02 -!- MgDark has quit [Ping timeout: 244 seconds] 21:17:03 time for: two level orc 21:17:03 -!- MgDark_ is now known as MgDark 21:17:07 let's see how it plays 21:17:14 -!- unmovable has quit [Client Quit] 21:17:26 what happened to elf 21:17:27 Grunt: fr 2-level every branch except d/u/v 21:17:34 2-level blade 21:17:36 and maybe l 21:17:40 kvaak: grunt leveled it 21:17:46 2-level vestibule 21:17:56 -!- Smello has quit [Ping timeout: 272 seconds] 21:17:58 ontoclasm: eventually I am going to make the sprint μcrawl 21:17:59 where 21:18:00 uhhh blade isn't a branch broseph 21:18:01 every branch is one level 21:18:06 i genuinely support 2-level pan though 21:18:17 * ontoclasm takes a sip of his tiny espresso 21:18:22 2-level pan? how does that even work 21:18:40 first floor has demonic rune 21:18:47 or each lord gets half a level 21:18:47 I'm sure 2-level pan works great now that we don't need to cram infinitely many zigs in there 21:18:48 second floor has all the named panlords and their runes 21:19:06 elliptic: or we could make one the levels hyperrogue 21:19:21 infinite area inside a bounded expanse 21:19:27 IMO turn abyss into hyperrogue 21:19:52 what is the point of pan having 5 runes if they are across 2 floors? might as well remove most of them 21:21:00 fr: remove all extended runes 21:21:54 fr: replace extended runes with ruuuuuuuuuuunes 21:22:18 crawl without 15 runes is like crawl without 27 levels of D. 21:22:28 I agree 21:22:31 or without 5 types of elves 21:24:42 sludge elf deep elf high elf... 21:24:50 wood elf...? 21:24:54 pan is 2 floors 21:25:08 the second floor is 3 up staircases located in the middle of an arena with the 4 pan lords surrounding it 21:25:08 grey elf 21:25:26 elf 21:25:38 self 21:25:40 is it possible for a floor to have 4 downstairs 21:25:49 mimic 21:26:09 i mean 4 legit downstairs 21:26:13 not really 21:26:16 oh 21:26:27 especially if you want the next to have 4 upstairs 21:26:34 yes, that was the idea 21:26:44 it's a bit hardcoded right now 21:27:05 crawl level generation would probably be simpler if shafts didn't exist. 21:27:23 and, uh, formicids. 21:27:23 rip formicids 21:27:46 PleasingFungus: even simpler if stairs didn't exist 21:28:24 -!- Smello has quit [Ping timeout: 264 seconds] 21:28:36 big, if true 21:29:08 why stop there 21:29:33 start with the orb 21:29:39 the game rolls a random number to decide if you die 21:29:46 wheals: I reproduced the sealed V bug using the same seed btw and stopped qw in time to see messages afterwards, it looks like the warden sealed the exit gate on V:1 as qw was going up 21:29:48 instant simplification 21:30:39 the exit gate had been sealed previously and the seal only just faded away the turn qw before qw started to go up, not sure if that matters 21:30:39 elliptic: i feel likedoors should just be unsealed as you leave the level they're on 21:30:49 CanOfWorms: but why make the player do the tedious work of starting a game themselves? 21:30:49 if you're leaving the level you've obviously not gotten caught 21:30:59 we'll just email them occasionally: "you won a game!" 21:31:03 "you lost a game :(" 21:31:13 ontoclasm: well, the seal doesn't prevent you from going back down at least 21:31:29 exactly 21:31:36 all it does it confuse autotravel 21:31:37 ontoclasm: so effectively that is what happens, it just confuses interlevel travel and ctrl-o and such 21:31:44 -!- ldierk has quit [Ping timeout: 250 seconds] 21:32:36 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 21:35:38 this elf feels 21:35:39 different 21:35:44 (i.e. the branch) 21:35:50 stop feeling up elfs! 21:36:00 !banish PleasingFungus 21:36:00 Grunt casts a spell. PleasingFungus is cast into the Abyss! 21:36:16 rip 21:36:51 yeah, okay, this V bug is easy to reproduce 21:37:06 -!- Smello has quit [Ping timeout: 246 seconds] 21:37:27 Grunt: starting up stream 21:37:35 for when you have time to watch 21:37:54 ! 21:38:00 I might tune in after I finish clearing Elf 21:38:42 ruining elf, you mean. 2 floors indeed. or whatever awful thing you did in orcsandelves 21:38:51 heh 21:38:52 :o 21:38:55 it's only orc that's two floors 21:38:55 stream~ stream~ 21:39:05 ??orcs_and_elves 21:39:05 orcs and elves[1/1]: Orc is two floors; Elf enemy set is massaged considerably. Go there and have fun. 21:39:08 i was hoping that just meant every monster was some orc or elf variant 21:39:11 ...massaged 21:39:14 and you could only choose orcs or elves 21:39:15 ProzacElf: ha 21:39:26 so you gave them all prozac, grunt? 21:39:32 !blame grunt 21:39:32 I pronounce grunt... Guilty! 21:39:47 ??abyssrun 21:39:48 abyssrun[1/1]: a) deep banishment (powerful enemies banish you deeper in abyss); b) only Abyss:1 has exits and there are abyss upstairs (chances adjusted to match); c) Abyss is four levels, rune only on :4, and getting rune greatly increases stair/exit chances but sets enemy generation to :4 levels throughout. 21:39:49 let me see if I can summarise 21:40:02 oh 21:40:04 that's what that is 21:40:04 conjurers and summoners are merged into mages, who are HD 9 and have lich-like random spell sets 21:40:19 elves get elemental familiars 21:40:20 priests go away; high priests get an ability called Aura of Brilliance which buffs nearby spellcasters 21:40:21 and they all wear comical hats now? 21:40:28 Blade goes away; weapons are distributed throughout Elf 21:40:37 (the Blade prizes are in the end vault) 21:40:44 and what CanOfWorms said 21:40:52 there's also a plain "deep elf archer" which needs some more work 21:41:01 more a proof of concept that we can try other types of elves that aren't pure casters 21:41:02 how much of this grunt madness is in trunk, or is some of it in an experimental branch? 21:41:09 amalloy: this is the orcs_and_elves branch 21:41:32 orcs and elves, sitting in a tree 21:41:41 so the only different thing about the "orcs" part of it is orc got smaller? 21:41:43 k i l l i n g 21:41:46 but some of your other tuff is actually on trunk? 21:41:49 like spark wasps 21:41:56 orcs also lost plain orcs 21:42:07 rip plane orcs 21:42:13 spark wasps are on trunk, yes 21:42:14 oh yeah 21:42:18 they were weak to airstrike anyway 21:42:25 well Orc can get plain orcs, just not the bands 21:42:31 they have to be part of e.g. warrior bands 21:42:32 and they're really unpleasant for chars w/o applicable ranged attacks 21:42:43 and by unpleasant I mean pretty unfair 21:42:50 i saw someone die to one in depths earlier 21:42:56 shouldn't you have some sort of ranged option by then? 21:43:10 @??spark wasp 21:43:11 spark wasp (11y) | Spd: 15 | HD: 12 | HP: 51-81 | AC/EV: 9/14 | Dam: 3311(elec:12-17) | fly | Res: 06magic(40), 05fire, 02cold, 11elec+++ | Vul: 09poison | Chunks: 14noxious | XP: 1213 | Sp: blinkbolt (2d18) [06!sil] | Sz: tiny | Int: brainless. 21:43:13 ProzacElf: you should now :p 21:43:17 heh 21:43:19 and it better not be elec-based 21:43:22 shouldn't you have anyway? 21:43:25 Grunt: can't BELIEVE these beogh nerfs... 21:43:27 well, ok i guess there's that 21:43:40 actually, him, losing half of orc does seem like a pretty big beogh nerf. 21:43:43 *hm 21:43:44 PleasingFungus: nerf???? you get more high level orcs 21:43:45 i'm only trying this orcs and elves branch if there are funny hats! 21:44:08 Vault warden sealing stairs while leaving V confuses ctrl-O 13https://crawl.develz.org/mantis/view.php?id=10101 by elliptic 21:44:12 they're weird monsters since there's no guarantee you'll ever get one into melee range, and in that rElec makes them almost completely harmless 21:44:13 recruiting high-level orcs is very iffy. growing your own is more reliable 21:44:24 !send ProzacElf the Hat of Pondering 21:44:24 Sending the Hat of Pondering to ProzacElf. 21:44:57 well, that hat is "funny" 21:45:24 although i was using it for quite a while on the cesk i ended the tourney with 21:45:37 -!- wheals has quit [Ping timeout: 246 seconds] 21:46:24 grunt 21:46:29 does pak use invo or evo 21:46:42 evo 21:47:35 -!- Smello has quit [Ping timeout: 260 seconds] 21:49:28 -!- beogh has quit [Ping timeout: 246 seconds] 21:52:49 -!- travis-ci has joined ##crawl-dev 21:52:51 The build passed. (orcs_and_elves - 842068e #3818 : Steve Melenchuk): https://travis-ci.org/crawl/crawl/builds/93280758 21:52:51 -!- travis-ci has left ##crawl-dev 21:56:56 -!- Smello has quit [Ping timeout: 240 seconds] 21:57:35 !blame grunt 21:57:36 I pronounce grunt... Guilty! 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:00:32 -!- ZugAddict has quit [Read error: Connection reset by peer] 22:05:55 I do like the lore of infinite pandemonium 22:05:56 -!- vev has quit [Remote host closed the connection] 22:06:01 but it does overlap with infinite abyss 22:06:08 how so 22:06:10 on the other hand, bounded pan is pretty much just hell again 22:06:20 kvaak: well it seems pointless having two infinite plains 22:06:48 why is it any more pointless than having two finite plains 22:06:56 -!- Smello has quit [Ping timeout: 240 seconds] 22:07:23 because the hook for pan & abyss is the same: "it's infinite" 22:08:11 the hook for other branches is "it's swampy" or "wouldn't it be cool if there was underground sea" or "lets have a mine with lots of ugly miners" 22:08:15 the hook for abyss is "you probably didn't want to end up here but there's possibly an easy rune up for grab" 22:08:23 what about 22:08:25 I think that's stretching it 22:08:30 pan lords replace hell lords half the time? :o 22:08:35 as in, I think you're being disingenuous there 22:08:53 pan otoh has no easy runes and no reason to go there ever 22:09:21 very disingenuous 22:09:28 i've only played one 15 rune game but pan was a lot more fun than 7 levels of every hell 22:09:45 since you say so it must be true 22:10:24 look, you just said there's no point to go into pan, but oviously you can only get the highest scores if you get pan runes 22:11:09 just a sketch: https://dl.dropboxusercontent.com/u/1000017/crawl/zigfig.png 22:11:29 if high scores are your cup of tea 22:11:32 mine is winning 22:11:39 hm, another qw-bug of some sort: 22:11:41 39287 | Shoals:4 | Got a barnacled rune of Zot 22:11:41 and this is why I say you're being disingenuous 22:11:41 39308 | Shoals:4 | Got a barnacled rune of Zot 22:11:52 o_o 22:11:54 -!- Tpain has quit [Ping timeout: 276 seconds] 22:12:01 producing two milestones even 22:12:05 you just dismissed an entire style of play, possibly the biggest style of play, as "not your cup of tea" 22:12:15 uh 22:12:21 the goal of the game is to win 22:12:21 elliptic: qw presses tab so fast and so hard that it got a second rune 22:12:23 the last time I checked 22:12:41 is that zigfig like... vaguely what you meant 22:12:45 I'll see if I can reproduce it though it will take me a little while to track down the seed it used 22:13:01 whoever made zigfigs 22:13:02 kvaak: then you should be advocating for the removal of pan as deciding whether to go there is a no-brainer 22:13:08 ontoclasm: wheals 22:13:45 !blame2 wheals 22:13:45 wwwhhheeeaaalllsss 22:13:48 !blamen 2 wheals 22:13:48 wwwwwwwwwhhhhhhhhheeeeeeeeeaaaaaaaaalllllllllsssssssss 22:14:27 at least pan isn't an infinite floor? 22:14:31 it's not really shaded or anything, i just did the shape basically 22:15:03 might have to do a new zig entrance portal or something 22:15:12 the current one's pretty nice though 22:15:53 -!- wheals has joined ##crawl-dev 22:16:01 wheals: https://dl.dropboxusercontent.com/u/1000017/crawl/zigfig.png 22:16:13 that is clearly NOT 27 floors. 22:16:41 uhh, clearly each step has 9 floor in it 22:16:43 i kind of imagined a flatter top 22:16:54 some people like extended for some incomprehensible reason, they're free to do so 22:16:56 maybe i'm thinking of mesoamerican step pyramids 22:17:00 like, without the little dealie on top? 22:17:10 pan is extra content I don't care for 22:17:23 that doesn't mean I'm advocating for its removal 22:17:27 -!- Smello has quit [Ping timeout: 260 seconds] 22:17:43 yeah the thing on top seems weird to me too. i expected just like another, smaller floor 22:17:45 yeah, no dealie thing 22:18:44 elliptic: i wonder if #7670 is a manifestation of the same thing 22:19:15 !bug 7670 22:19:15 https://crawl.develz.org/mantis/view.php?id=7670 22:20:02 elliptic: Grunt: also the 2-rune shoals was reported earlier today and there's a save backup on the mantis issue 22:20:09 wheals: oh, I know the circumstances under which 7670 happens (it is pretty common actually) 22:20:19 it is indeed another warden thing 22:20:51 maybe wardens should just not seal branch entrances/exits 22:21:18 kind of strange that they can seal the vaults exit even though it's a portal and not a stair 22:21:27 oh 22:21:29 wheals: I don't think the crypt thing is actually an issue with the branch being sealed, but rather with the door to the crypt entrance vault being sealed 22:21:31 I see what is happening in shoals 22:21:36 aha 22:21:45 there's some leftover code for playing a second rune vault for 22:21:47 a rune mimic 22:21:54 that's what's happening here, but it's not a mimic 22:22:00 wheals: at least I only seem to get it when I have one of the crypt entrance vaults with a door into a room 22:22:07 -!- Porost has quit [Ping timeout: 260 seconds] 22:22:27 alternatively, it could be that the warden only seals stuff when there's a door around 22:22:54 Grunt: oh no, did my wonderful rune mimic functionality break something? 22:23:16 Grunt: if it helps, the vaults placed on shoals:4 that game are: Shoals:4: shoals_end_hangedman, shoal_ilsuiw 22:23:25 elliptic: shoals_alternative, shoals_alternative 22:23:28 er 22:23:33 shoals_rune_alternative, shoals_rune_alternative 22:23:53 one of those is intended to be a mimic but it wasn't actually a mimic 22:24:04 because who knows 22:27:16 -!- Smello has quit [Ping timeout: 240 seconds] 22:28:59 dungeon.cc...? 22:29:21 or was this a lua issue 22:30:02 I'm wondering if it has to do with: 22:30:05 %git 434df5b 22:30:05 07MarvinPA02 * 0.17-a0-1511-g434df5b: Remove most random mimics 10(5 months ago, 18 files, 85+ 224-) 13https://github.com/crawl/crawl/commit/434df5b33ac1 22:30:18 but if so, why has nobody noticed since then 22:30:35 I've definitely seen people reporting shoals level gen errors 22:30:37 wheals: like this? https://dl.dropboxusercontent.com/u/1000017/crawl/zigfig.png 22:30:43 PleasingFungus: that's unrelated and already fixed 22:30:46 oh 22:30:47 o 22:30:48 which makes me wonder: 22:30:49 doors or no doors? 22:30:50 ? 22:30:55 (it looks kind of weird with no doors) 22:30:56 %git HEAD^{/Shoals.*rimary} 22:30:56 07Grunt02 * 0.18-a0-115-g8c10bc3: Place Shoals end placers as primary vaults (#10080). 10(10 days ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/8c10bc3849fb 22:31:00 !lm * recent rune=barnacled s=gid ?:N>1 22:31:03 12 milestones for * (recent rune=barnacled): 2x cluie:cpo:20151025132935S, 2x nabalzbhf:cbro:20151024185335S, 2x Vergil:cue:20151024133021S, 2x Starve:cue:20151023060616S, 2x Chago123:cao:20151023214424S, 2x MrPlanck:cszo:20151026001306S 22:31:06 that's the fix for the level gen report issues 22:31:07 but 22:31:17 that shouldn't affect what the minivaults are doing 22:31:19 so ??? 22:31:25 !lm * rune=barnacled s=gid ?:N>1 22:31:26 wwwaaaiiittt 22:31:31 I just realised what might be going on 22:31:36 51 milestones for * (rune=barnacled): 3x Scotch:rhf:20130622204553S, 2x hyperetru1927:cdo:20120219130030S, 2x zzxc:cpo:20141009145919S, 2x barnex:cdo:20121028201754S, 2x Starve:cue:20151023060616S, 2x Surr:cdo:20101006105148S, 2x Baraton:cdo:20100229201630S, 2x chexuma:cdo:20110308030032S, 2x Vergil:cue:20151024133021S, 2x AdeonTwo:cdo:20100911142417S, 2x lessens:cszo:20140026165903S, 2x ashizen:c... 22:32:15 I wonder whether it is an ancient rare bug or whether it has been bugged in multiple different ways over the years 22:32:25 also some of those might not be bugs, if there was a crash in between 22:35:12 ontoclasm: looks good to me 22:35:32 okay 22:36:08 May it stand forever: our... Ziggurat! 22:36:31 wait. would both of those barnacled runes count toward the 3 you need to get into zot? 22:36:36 -!- Smello has quit [Ping timeout: 246 seconds] 22:36:37 no 22:36:37 or let you get a 16 rune game? 22:36:40 ah 22:36:43 having a rune is a binary thing 22:36:57 does nrune still exist 22:37:03 or was it junked at some point 22:38:03 !lg . x=nrune 22:38:03 1434. [nrune=3] SGrunt the Brilliant (L27 KoAr of Pakellas), escaped with the Orb and 3 runes on 2015-11-25 05:03:07, with 1509548 points after 81178 turns and 4:21:43. 22:38:06 it's still there 22:38:27 well but is it different from urune, code-wise 22:38:33 -!- jefus has quit [Ping timeout: 272 seconds] 22:38:54 !lg * max=nrune 22:38:57 4951499. 78291 the Farming Infernalist (L27 NaFE of Zin), escaped with the Orb and 267 runes on 2010-05-18 16:15:12, with 6222453 points after 841428 turns and 3d+7:07:56. 22:39:00 <3 22:39:03 :) 22:39:05 !lg * max=nrune -log 22:39:09 4951499. 78291, XL27 NaFE, T:841428: http://crawl.akrasiac.org/rawdata/78291/morgue-78291-20100518-161512.txt 22:40:17 -!- nyttyn has quit [Client Quit] 22:41:08 -!- MgDark has quit [Quit: ChatZilla 0.9.92 [Firefox 42.0/20151029151421]] 22:43:59 huh, hell hogs are bigger than hogs 22:44:15 and wolves are as big as players 22:44:48 !send PleasingFungus hell yaks 22:44:48 Sending hell yaks to PleasingFungus. 22:45:00 todo: rename death yaks to hell yaks??? 22:45:03 * Grunt runs. 22:45:16 death yaks are all-natural. 22:45:26 100% pure death. 22:46:53 todo: apply multi-holi and make death yaks MH_NATURAL | MH_EVIL 22:47:19 -!- Smello has quit [Ping timeout: 260 seconds] 22:49:33 -!- ystael has quit [Ping timeout: 246 seconds] 22:52:27 MH_DEATH 22:52:44 it's a bitfield 22:52:45 go crazy 22:54:20 ugh that patch has become stale again 22:54:29 wow 22:54:35 ^s -> SS is actually really annoying 22:56:53 I'm going to revert it, someone can re-revert it if there's a reason beyond "we might want another free key at some point." 22:58:11 -!- Smello has quit [Ping timeout: 272 seconds] 22:58:19 03PleasingFungus02 07* 0.18-a0-269-g1bbd46e: Revert "remove ^S for quick save" 10(49 seconds ago, 25 files, 153+ 1-) 13https://github.com/crawl/crawl/commit/1bbd46e91bf1 22:58:54 hooray! 23:00:02 -!- omarax has quit [Remote host closed the connection] 23:03:19 yeah dang 23:03:28 PleasingFungus: ~8 months ago before 0.16 you were vaguely interested in making holiness a bit field. I don't think any other devs were deeply opinionated (maybe |amethyst ?). Is it worth keeping the patch fresh now that it's 0.18? 23:03:47 -!- faze has quit [Quit: Page closed] 23:04:13 I remember |amethyst caring more than I did, but hell, hm. how large is the patch? 23:04:35 this seems like a good time to merge big refactorings 23:07:43 -!- Smello has quit [Ping timeout: 260 seconds] 23:08:15 sec I started the rebase anyway 23:10:12 51 files changed, 393 insertions(+), 326 deletions(-) 23:10:28 what if we removed S for "prompt to save" instead 23:10:50 PleasingFungus: can't you just macro ^S to SS to get back the old behavior? I actually use ^S occasionally myself but I don't get the impression that very many people do and setting the macro isn't hard 23:11:10 i think we should get rid of one of them 23:11:12 does SS really save wow 23:11:21 simmarine: only recently, it used to be Sy 23:11:37 (Sy still works) 23:11:38 is it still Sy 23:11:39 okay 23:12:23 elliptic: I've never used a macro in my life, tbh 23:12:39 and you can see how many people used ^s by the immediate outburst of grumbling 23:12:59 ebering: could be worse 23:13:00 yeah! I do! 23:13:28 -!- LordSloth has quit [Quit: Ragequit at my own incompetence] 23:14:13 PleasingFungus: I think it would be more - than + but it adds holiness to moninfo, xv, and clua now that it doesn't leak spellbooks 23:14:25 PleasingFungus: immediate outburst of grumbling where? not doubting it (I wasn't watching anywhere relevant when it was committed), just curious 23:14:52 -!- rchandra has joined ##crawl-dev 23:15:05 here 23:15:12 Was it intentional for "buff shafting" to weaken shafting? 23:15:43 rchandra: the idea was to buff the strategy of jumping in a known shaft I guess 23:15:50 yeah, several people in here started saying "???" within minutes 23:15:55 ah 23:16:18 deeper shafts the better, to skip hells 23:16:25 I didn't even know there were options other than ^s and ^qyes 23:16:43 kvaak: o and tab also do something 23:16:44 personally I've always found it a bit silly that there are two keys for it and I wouldn't mind losing one but it doesn't matter much to me 23:17:03 rchandra: it doesn't seem like that strategy is meaningfully weakened by the change? 23:17:05 well, regardless you should learn how macros work sometime, they are easy :P 23:17:27 -!- atrodo has quit [Quit: ZNC - http://znc.in] 23:17:32 -!- Smello has quit [Ping timeout: 260 seconds] 23:17:33 SS is so common for saving too 23:17:42 rchandra: yeah, they are worse for diving, better for surviving if you are using them to escape? the commit is pretty low-impact regardless 23:17:42 i use that key combo in, uh, ... 23:17:43 it is? 23:18:27 survival is overrated :) 23:18:32 i use one macro, and it improves my quality of life a fair bit 23:18:33 but fair enough 23:18:52 1 => r1, with ?id autoinscribed @r1 23:19:17 aww I just learned to start using ctrl-v. only discovered it since I hit it accidentally once, but it's been nice 23:20:46 unrelated q: does anyone have opinions about the interaction of sac evo & zigfigs? 23:20:52 it's on | now 23:21:06 heh that was on my Lasty list, pf 23:21:10 PleasingFungus: my opinion is that they shouldn't interact 23:21:13 what's a lasty list? 23:21:16 agreed 23:21:18 listy 23:21:25 what's a zigfig 23:21:29 ??zigfig 23:21:29 I don't have a page labeled zigfig in my learndb. 23:21:36 are zigs items now 23:21:37 it makes a zig 23:21:39 it's like a zigurine 23:21:39 huh 23:21:40 i,i zigurine 23:21:44 heh' 23:21:46 <|amethyst> is zigfig evoked with V or with a? 23:21:51 V 23:21:59 wheals: 👏👏👏 23:22:02 for victory 23:22:06 an alternate solution is to not make sac evo as big as it is 23:22:16 <|amethyst> if it were on a that would make the interaction with sac evo simpler 23:22:18 have it remove evo skill not evocables entirely 23:22:21 learn add pakellas V for victory 23:22:36 so it'd be a much more minor sacrifice 23:22:43 PleasingFungus: 👌 23:22:47 b for press button 23:22:49 :) 23:22:51 it's like evoking for dummies 23:23:11 -!- Lawman0 has quit [Ping timeout: 240 seconds] 23:23:22 what's the interaction between pakellas and sac artifice 23:23:34 it's the power combo of 0.18. 23:24:13 it's a spelless atheist who can't use evokables 23:24:28 1. GhAM 2. Sac Artifice 3. Pakellas 23:24:57 technically, pakellas no longer bans spellcasting. 23:25:08 i'm not 100% sure that's a buff. 23:25:43 -!- vale_ has quit [Remote host closed the connection] 23:26:00 -!- Lasty has quit [Quit: Leaving.] 23:27:57 -!- Smello has quit [Ping timeout: 272 seconds] 23:29:54 -!- ussdefiant_ has joined ##crawl-dev 23:31:53 -!- KurzedMetal has quit [Read error: Connection reset by peer] 23:32:43 -!- Bamboomancer has quit [Ping timeout: 246 seconds] 23:33:46 wheals: https://dl.dropboxusercontent.com/u/1000017/crawl/zigfig.png 23:34:02 i like it 23:34:35 -!- Cacophony has quit [Quit: oh no am scare] 23:34:37 i considered changing it to look like jade 23:37:00 -!- joy1999 has quit [Read error: Connection reset by peer] 23:37:15 how hard would that be, to compare? 23:37:28 -!- Smello has quit [Ping timeout: 252 seconds] 23:38:47 pf: http://puu.sh/lz3TZ/cbbc37b5a1.png 23:39:12 %git 3441892 23:39:12 07PleasingFungus02 * 0.16-a0-1216-g3441892: Improve Shoals:5 decoy huts 10(1 year, 1 month ago, 1 file, 30+ 2-) 13https://github.com/crawl/crawl/commit/3441892b16a4 23:39:33 PleasingFungus: this isn't how dgn.map_parameters() works 23:39:34 i i r c 23:39:40 -!- dtsund has joined ##crawl-dev 23:39:41 green zigs: now 50% more environmentally friendly 23:39:57 eco friendly zigging 23:39:59 CanOfWorms: hm... might be *too* green. 23:40:04 friendliness is impermissible!!! 23:40:34 Grunt: iirc I was heavily copy-pasting + being helped by someone else; I don't really know what I was doing 23:40:37 and didn't know what I was doing 23:40:57 oh, I think hangedman was helping me. I remember being yelled at for adding comments. 23:40:57 http://puu.sh/lz40c/32d75f80c2.png antique jade zig 23:41:11 !blame PleaasingFungus 23:41:11 I pronounce PleaasingFungus... Guilty! 23:41:13 -!- molotove1 has quit [Quit: Leaving.] 23:41:18 mmm 23:41:33 I like both the antique jade and the oldschool yellow zig. 23:41:40 (aged ivory...? dubious.) 23:42:14 -!- Lasty has joined ##crawl-dev 23:42:30 03PleasingFungus02 07* 0.18-a0-270-ga9d907f: Don't misreport hex chances for high ench power 10(4 minutes ago, 1 file, 4+ 1-) 13https://github.com/crawl/crawl/commit/a9d907f954fc 23:43:03 not fond of cap=200 being in as many places as it is 23:43:24 it's not like it actually does anything 23:44:50 this issue was for monster hexes 23:45:45 but a cap is useful; it helps make it possible to make reasonable power scaling curves. 23:46:52 -!- Smello has quit [Ping timeout: 244 seconds] 23:47:17 -!- Lasty has quit [Quit: Leaving.] 23:48:40 i'm looking at old spirit wolves. their howl (1) didn't check mr, (2) was smitey, (3) summoned 12-20 wolves each time, and (4) lasted 45-80 turns. 23:49:01 oh, and the wolves were more likely to cast it at low hp. 23:50:55 -!- wheals has quit [Ping timeout: 246 seconds] 23:52:55 -!- Wolfechu has quit [Read error: Connection reset by peer] 23:53:16 ??hunting cry 23:53:16 anubis guard[1/1]: 0.16 Tomb monster which sometimes appears in place of guardian mummies. Can turn up in pairs; has drain breath, Dispel Undead, and a hunting cry which makes noise and alerts other anubis guards on the level to your location. They are living but rN+++ and torment-immune. 23:55:59 when you get books lying on the ground, is their likely level related to their depth? 23:56:23 just that i feel I always get the legendary books as often as non-legendary ones at low depth 23:56:59 cap all spells at XL hashes 23:57:19 "xl hash"? 23:57:27 ??# 23:57:27 spell power[4/5]: Got bars (#)? You have at least 0, 10, 15, 25, 35, 50, 75, 100, 150, 200. 23:57:34 chequers: I don't think so 23:57:36 er, spell level 23:57:51 -!- Smello has quit [Ping timeout: 265 seconds] 23:57:51 -!- NotKintak has quit [Ping timeout: 240 seconds] 23:58:04 I always forget about the 150 bar 23:59:30 chequers: skill manuals become somewhat more likely in deeper parts of the dungeon 23:59:42 likewise, randbooks