00:00:02 -!- omarax has quit [Remote host closed the connection] 00:05:27 !tell wheals is this god ability work in service of randgods? I have this barely-started branch, you see... 00:05:27 chequers: OK, I'll let wheals know. 00:06:19 -!- tealeaves has quit [Quit: Bye] 00:06:41 <|amethyst> not directly, but it's convenient 00:10:22 -!- jefus has quit [Ping timeout: 256 seconds] 00:15:41 -!- ussdefiant has joined ##crawl-dev 00:22:38 -!- jefus has joined ##crawl-dev 00:23:59 -!- travis-ci has joined ##crawl-dev 00:24:00 The build was fixed. (master - 2563267 #3409 : Neil Moore): https://travis-ci.org/crawl/crawl/builds/85453799 00:24:00 -!- travis-ci has left ##crawl-dev 00:30:32 -!- CcS has quit [Read error: Connection reset by peer] 00:33:07 -!- Kalir has quit [Changing host] 00:37:08 -!- ProzacElf has joined ##crawl-dev 00:44:10 -!- FloridaMan has quit [Quit: Page closed] 00:46:07 -!- CacoS has quit [Read error: Connection reset by peer] 00:46:23 -!- ldierk has quit [Remote host closed the connection] 00:47:42 -!- CacoS has quit [Read error: Connection reset by peer] 00:49:56 -!- floridaman_ is now known as FloridaMan 00:58:22 -!- CacoS has quit [Read error: Connection reset by peer] 01:00:03 -!- omarax has quit [Remote host closed the connection] 01:02:04 -!- Smello has quit [Ping timeout: 255 seconds] 01:06:30 -!- Blazinghand has joined ##crawl-dev 01:09:16 -!- Doesnt has quit [Ping timeout: 255 seconds] 01:11:39 -!- Furril has quit [Ping timeout: 260 seconds] 01:15:31 -!- rast has joined ##crawl-dev 01:15:41 -!- CacoS has quit [Read error: Connection reset by peer] 01:20:44 -!- Zeor has quit [Quit: HydraIRC -> http://www.hydrairc.com <- IRC with a difference] 01:29:47 -!- KurzedMetal has quit [Read error: Connection reset by peer] 01:32:27 -!- eb has quit [] 01:33:45 -!- toenail has quit [Quit: Page closed] 01:41:11 -!- Lawman0 has quit [Read error: Connection reset by peer] 01:43:48 -!- pintc has quit [Ping timeout: 250 seconds] 01:50:04 -!- FloridaMan has quit [Ping timeout: 246 seconds] 01:53:06 -!- Krakhan has quit [Ping timeout: 240 seconds] 01:55:43 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 02:00:02 -!- omarax has quit [Remote host closed the connection] 02:06:08 hey guys, so ive been gone for about um some number of years 02:06:21 im trying to look back into where i left off on automagic 02:06:49 i see the options are still in options_guide.txt but enabling it doesnt seem to work 02:07:09 -!- P_R_Deltoid has quit [Ping timeout: 246 seconds] 02:07:14 where is the page that lists all the changes so i can review and see if anything more has been changed with automagic 02:08:07 automagic works afaik. you have to nominate a letter to store your automagic spell 02:08:13 |amethyst: is the point of constexpr doing compile-time checks without macros? 02:09:01 amalloy, yes ive got this in my rc file: automagic_enabled = true and automagic_slot = a but with a bat in view, my 'a' spell doesnt cast 02:09:36 i don't use it myself, so i can't tell you what you're missing, but i'm sure i've heard of people using it successfully 02:10:13 automagic works for me at least, but I use ===hit_nonmagic and ===hit_magic macros 02:10:30 324c14e | elliptic | 2013-11-28 19:20:40 -0500 02:10:35 yeah he changed some stuff with it 02:10:45 %git 324c14e 02:10:45 07elliptic02 * 0.14-a0-1156-g324c14e: Add hit_(non)magic(_nomove) functions, rename hit_adjacent to hit_closest_nomove. 10(1 year, 11 months ago, 4 files, 32+ 15-) 13https://github.com/crawl/crawl/commit/324c14e7ddb7 02:11:08 I thought the default one worked too though, hmm 02:12:19 yup, it does 02:12:27 hmm what am i doing wrong 02:13:07 sting is in slot 'a' and ive got automagic_enabled = true with automagic_slot = a 02:13:23 perhaps i need to set the threashold 02:14:29 nope that wasnt it 02:14:42 Medar, how are you using it right now? 02:15:27 http://crawl.xtahua.com/crawl/rcfiles/crawl-git/Medar.rc 02:15:33 http://crawl.xtahua.com/crawl/rcfiles/crawl-git/Medar.macro 02:15:48 and I tried clearing the tab macro too 02:16:26 -!- mloy has quit [Quit: Leaving] 02:16:34 oh for crying out loud, automagic_enabled != automagic_enable 02:16:45 thanks :) 02:16:46 hehe 02:16:53 my own damn patch and i dont know how to use it 02:25:24 -!- tensorpudding has quit [Ping timeout: 264 seconds] 02:28:47 -!- dograt has quit [Ping timeout: 260 seconds] 02:54:12 -!- Saka has quit [] 02:59:44 -!- simmarine has quit [Read error: Connection reset by peer] 03:00:02 -!- omarax has quit [Remote host closed the connection] 03:17:38 -!- CacoS has quit [Remote host closed the connection] 03:18:29 -!- ontoclasm has quit [Quit: Leaving.] 03:20:24 i just realized, i almost ended this character in a really dumb way that i think is not supposed to be possible: stranding myself on an island surrounded by deep water 03:20:55 it's the lair vault with an ice cave on an island, and it provides an escape hatch so that you can't get stuck if you teleport onto it, or run out of flight 03:21:43 but it's on lair:$, so no hatch spawned. is there anything wrong with automatically turning down-hatches into up-hatches when on the last floor of a branch, and vice versa on the top floor? 03:22:55 -!- Kramin has left ##crawl-dev 03:23:40 -!- gammafunk has quit [Ping timeout: 240 seconds] 03:25:06 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 03:26:12 you could just place both sort of hatches on the island 03:26:17 if you're feeling lazy 03:28:01 -!- Patashu has joined ##crawl-dev 03:29:57 -!- kreedzfreak has quit [] 03:30:33 -!- bonghitz has quit [Remote host closed the connection] 03:34:31 -!- Kramell has quit [Remote host closed the connection] 03:38:13 -!- filthy has quit [Ping timeout: 255 seconds] 03:45:55 -!- tgcid9999 has quit [Ping timeout: 246 seconds] 03:49:51 -!- pintc has quit [Ping timeout: 260 seconds] 03:52:30 wow 03:52:41 i've never seen that vault on lair:$ 03:59:42 Pain monster spell got cap as minimum power instead of maximum. 13https://crawl.develz.org/mantis/view.php?id=10018 by WildSam 04:00:03 -!- omarax has quit [Remote host closed the connection] 04:03:01 amalloy, nice. That souds like a bug though. Does anyone know what the vault is called? 04:06:43 !vault ice2_lemuel 04:06:43 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/mini_monsters.des#l2652 04:07:11 -!- Insomniak` has quit [Quit: I like to rock] 04:07:56 placing both hatches sounds lame to me 04:08:04 since running out of flight forces you down now 04:08:23 but replacing the down hatch with an up one sounds good 04:09:00 -!- ussdefiant has quit [Ping timeout: 240 seconds] 04:09:47 -!- Akitten_Homura has quit [Quit: Connection reset by pier.] 04:11:29 -!- Naruni has quit [Remote host closed the connection] 04:13:19 -!- Xiberia has joined ##crawl-dev 04:19:28 -!- GauHelldragon has quit [Ping timeout: 246 seconds] 04:21:06 -!- st_ has quit [Read error: Connection reset by peer] 04:21:12 -!- uJellie has quit [Ping timeout: 264 seconds] 04:21:40 -!- st_ has joined ##crawl-dev 04:26:07 -!- Guest82517 has quit [Ping timeout: 246 seconds] 04:27:07 !function _fixup_branch_stairs 04:27:07 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dungeon.cc#l1352 04:27:27 i think it would just be a smallish change to this function; if i'm missing something i'd love to know before i try to implement it 04:34:31 -!- ololoev has quit [Client Quit] 04:36:49 most importantly, are there floors where a policy of inverting an escape hatch would be a bad idea? like, vaults that get placed in coc:$ shouldn't get escape hatches up, i'm sure 04:37:08 -!- shrinkshooter has quit [Read error: Connection reset by peer] 04:46:56 -!- MgDark has quit [Ping timeout: 265 seconds] 04:46:58 -!- MgDark_ is now known as MgDark 04:51:03 -!- ololoev has quit [Client Quit] 04:51:32 -!- MgDark has quit [Ping timeout: 244 seconds] 04:51:45 -!- MgDark_ is now known as MgDark 04:57:09 -!- Saka has quit [Remote host closed the connection] 04:58:38 -!- Unimpressed has quit [Quit: leaving] 05:00:03 -!- omarax has quit [Remote host closed the connection] 05:03:23 -!- Blazinghand has quit [Read error: Connection reset by peer] 05:16:46 -!- ProzacElf has quit [Ping timeout: 255 seconds] 05:26:06 -!- VoidFox has quit [Ping timeout: 250 seconds] 05:30:10 -!- Stendarr has quit [Read error: Connection reset by peer] 05:30:18 -!- Grunt has quit [Remote host closed the connection] 05:51:30 Unable to quaff !curing at full health to cure rot/ robe of vines 13https://crawl.develz.org/mantis/view.php?id=10019 by Le_Nerd 05:56:18 -!- pintc has quit [Ping timeout: 260 seconds] 05:56:35 DS magic shield 3 / robe of vines interaction 13https://crawl.develz.org/mantis/view.php?id=10020 by Le_Nerd 06:00:02 -!- omarax has quit [Remote host closed the connection] 06:01:26 -!- siepu has quit [Ping timeout: 260 seconds] 06:15:54 -!- infrasho1tfoo has quit [Ping timeout: 260 seconds] 06:16:53 New branch created: pull/149 (2 commits) 13https://github.com/crawl/crawl/pull/149 06:16:53 03Hong Won Gi02 07https://github.com/crawl/crawl/pull/149 * 0.17-a0-2075-g590e234: Merge remote-tracking branch 'refs/remotes/crawl/master' 10(20 hours ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/590e2347c2f9 06:16:53 03Hong Won Gi02 07https://github.com/crawl/crawl/pull/149 * 0.17-a0-2076-gf9cf925: hard coded ability name string to define for translate. 10(7 minutes ago, 1 file, 151+ 0-) 13https://github.com/crawl/crawl/commit/f9cf925f9cfd 06:23:16 -!- WildSam has quit [Quit: Page closed] 06:30:02 -!- CacoS has quit [Ping timeout: 272 seconds] 06:30:02 -!- raskol has quit [Ping timeout: 272 seconds] 06:35:01 -!- Pacra has joined ##crawl-dev 06:46:26 -!- infrasho1tfoo has quit [Ping timeout: 246 seconds] 06:53:47 -!- filthy has quit [Ping timeout: 246 seconds] 07:00:01 -!- amalloy is now known as amalloy_ 07:00:02 -!- omarax has quit [Remote host closed the connection] 07:00:42 -!- MgDark has quit [Ping timeout: 255 seconds] 07:01:36 -!- siepu has quit [Ping timeout: 255 seconds] 07:24:27 -!- Patashu has quit [Ping timeout: 244 seconds] 07:25:28 -!- Patashu has joined ##crawl-dev 07:25:30 -!- pintc has quit [Changing host] 07:31:15 -!- Pacra has quit [Ping timeout: 265 seconds] 07:44:19 -!- pintc has quit [Ping timeout: 268 seconds] 07:47:11 -!- infrasho1tfoo has quit [Ping timeout: 244 seconds] 07:48:13 -!- HellTiger has quit [Ping timeout: 244 seconds] 07:51:39 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 07:57:16 -!- elliptic has quit [Quit: Leaving] 07:57:49 -!- st_ has quit [Read error: Connection reset by peer] 07:58:26 -!- st_ has joined ##crawl-dev 07:59:25 -!- Patashu has quit [Ping timeout: 240 seconds] 08:00:01 -!- omarax has quit [Remote host closed the connection] 08:12:27 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 08:19:48 -!- KurzedMetal has quit [Read error: Connection reset by peer] 08:22:30 -!- Pacra has joined ##crawl-dev 08:24:59 -!- Earlo has quit [Ping timeout: 240 seconds] 08:40:07 -!- tealeaves has quit [Quit: Bye] 08:40:31 -!- Pacra has quit [Ping timeout: 252 seconds] 08:43:42 -!- pblur has joined ##crawl-dev 08:46:56 -!- wheals has joined ##crawl-dev 08:51:03 <|amethyst> . 08:51:41 -!- Smello has quit [Ping timeout: 256 seconds] 08:55:55 #10018 is a minmax error and it's not even grunt's fault! what is the world coming to? 08:55:55 wheals: You have 1 message. Use !messages to read it. 08:56:03 !messages 08:56:03 (1/1) chequers said (8h 50m 37s ago): is this god ability work in service of randgods? I have this barely-started branch, you see... 08:56:44 -!- Wheatmill has quit [Read error: Connection reset by peer] 08:57:44 -!- Tux[Qyou] has joined ##crawl-dev 08:57:48 -!- tealeaves has quit [Quit: Bye] 08:59:22 -!- tealeaves has quit [Client Quit] 08:59:33 %git d92e650 08:59:33 07PleasingFungus02 * 0.16-a0-3269-gd92e650: Standardize on using ENCH_POW_FACTOR for monster hexes 10(10 months ago, 2 files, 58+ 23-) 13https://github.com/crawl/crawl/commit/d92e65043822 08:59:36 -!- pintc has quit [Ping timeout: 250 seconds] 08:59:40 03wheals02 07* 0.17-a0-2080-g8c69af1: Fix monster Pain (#10018). 10(62 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/8c69af115dd5 08:59:44 10 months... buff monster pain! 09:00:02 -!- omarax has quit [Remote host closed the connection] 09:00:04 massive summoner nerf 09:00:50 i think someone pointed out they got too much damage from pain here a couple days ago 09:01:13 that probably lead to the report? 09:01:38 -!- pintc has quit [Changing host] 09:01:39 <|amethyst> !lg * / killer=grinder s=cv o=+% 09:01:45 51621/4751909 games for *: 3533/190444x 0.9 [1.86%], 4271/243507x 0.10 [1.75%], 2348/144721x 0.8 [1.62%], 727/49347x 0.9-a [1.47%], 3148/220551x 0.15 [1.43%], 5059/366535x 0.14-a [1.38%], 3532/260915x 0.13-a [1.35%], 3568/264143x 0.15-a [1.35%], 1516/112395x 0.12 [1.35%], 1868/139950x 0.14 [1.33%], 1043/78899x 0.10-a [1.32%], 1854/140889x 0.13 [1.32%], 4025/323550x 0.16-a [1.24%], 5388/437263x 0.1... 09:03:51 !lg * recent / killer=grinder s=cv o=+% 09:03:55 15825/1247719 games for * (recent): 3148/220551x 0.15 [1.43%], 4025/323550x 0.16-a [1.24%], 5388/437267x 0.17-a [1.23%], 3264/266351x 0.16 [1.23%] 09:04:00 03gerbias02 07* 0.17-a0-2015-g5d91a8a: Fix for issues related to no-device-heal + rot. Now players who can't heal are able to cure rot with potions of curing or heal wounds. 10(6 days ago, 2 files, 36+ 13-) 13https://github.com/crawl/crawl/commit/5d91a8ac7593 09:04:00 03gerbias02 07* 0.17-a0-2066-g49b7fdc: Merge branch 'master' of https://github.com/crawl/crawl into rot-fixes 10(3 days ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/49b7fdc61b72 09:04:00 03gerbias02 07* 0.17-a0-2067-g5cdb83f: Make !HW not cure rot with No Device Heal 3 10(3 days ago, 2 files, 7+ 12-) 13https://github.com/crawl/crawl/commit/5cdb83f00433 09:04:00 03wheals02 07* 0.17-a0-2084-g8b8b47c: Merge pull request #132 from smitnich/rot-fixes 10(7 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/8b8b47ca57d2 09:04:40 probably 09:04:42 -!- P_R_Deltoid has quit [Ping timeout: 246 seconds] 09:05:52 -!- yottam has quit [Quit: leaving] 09:07:31 do we still backport stuff to 0.16 btw? 09:07:48 %git 077dc4a 09:07:48 07Medar02 * 0.17-a0-1861-g077dc4a: Fix extra empty lines in WebTiles message area (#9956). 10(4 weeks ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/077dc4a03997 09:13:25 03hypractvChipmunk02 07* 0.17-a0-2025-g13ccdb7: A temple offering. 10(6 days ago, 1 file, 59+ 0-) 13https://github.com/crawl/crawl/commit/13ccdb72be36 09:13:25 03hypractvChipmunk02 07* 0.17-a0-2026-gaeb1390: Fix a few minor asymmetries 10(5 days ago, 1 file, 5+ 5-) 13https://github.com/crawl/crawl/commit/aeb13903849d 09:13:25 03hypractvChipmunk02 07* 0.17-a0-2027-gdef6b22: hc_temple_tempest_star_small: Bite-sized for worshippers on the go. 10(5 days ago, 1 file, 36+ 0-) 13https://github.com/crawl/crawl/commit/def6b229b37c 09:13:25 03wheals02 07* 0.17-a0-2088-g3e821bf: Merge pull request #137 from stahara/hc_temple_tempest_star 10(3 seconds ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/3e821bf83a4f 09:15:45 -!- iFurril has quit [Ping timeout: 250 seconds] 09:17:03 -!- tealeaves has quit [Ping timeout: 250 seconds] 09:17:52 Don't orc priests have pain as well? 09:18:00 ??orc priest 09:18:00 orc priest[1/2]: Generally the nastiest of the orc family in the early game, and a delightful green colour. Can {smite} with Beogh's power, and also melees. Regularly comes in a pack of normal orcs, generally with a orc wizard, and maybe even a orc warrior. 09:18:05 yep 09:18:06 ??orc priest[2] 09:18:06 orc priest[2/2]: Luckily, orc priests do not always try to cast a spell, and smite is watered down with {cantrip}s, so even if they do, it might not be a smite. Also, if they are in melee range, they are rather more likely to swing then cast (which STILL might not be smite). Most dangerous when far away and closing/behind orcs. 09:18:10 @??orc priest 09:18:39 @??orc_priest 09:19:22 huh. Seems that bot is down 09:20:50 oh it's % now... 09:21:25 orc priest (03o) | Spd: 10 | HD: 3 | HP: 9-21 | AC/EV: 2/9 | Dam: 6 | 10weapons, 10items, 10doors, priest, evil | Res: 06magic(20) | Vul: 08holy | XP: 42 | Sp: pain (d8) [11!AM], cantrip [11!AM], smiting (7-17) [11!AM], heal other (2d1) [11!AM] | Sz: Medium | Int: human. 09:21:25 %??orc_priest 09:21:28 <|amethyst> hm 09:21:33 <|amethyst> where did gretell go 09:22:04 !seen gretell 09:22:04 Sorry Medar, I haven't seen gretell. 09:22:08 -!- Gretell has joined ##crawl-dev 09:22:26 Monster stats Crawl version: 0.17-a0-1923-gc35365e 09:22:26 <|amethyst> %??-version 09:22:29 <|amethyst> @??-version 09:22:29 Monster stats Crawl version: 0.17-a0-2073-gde5cdba 09:22:54 @??orc 09:22:54 orc (04o) | Spd: 10 | HD: 1 | HP: 4-10 | AC/EV: 2/9 | Dam: 5 | 10weapons, 10items, 10doors | XP: 3 | Sz: Medium | Int: human. 09:23:02 OK it's alive now 09:23:07 @??orc_priest 09:23:07 orc priest (03o) | Spd: 10 | HD: 3 | HP: 9-21 | AC/EV: 2/9 | Dam: 6 | 10weapons, 10items, 10doors, priest, evil | Res: 06magic(20) | Vul: 08holy | XP: 42 | Sp: pain (d8) [11!AM], cantrip [11!AM], smiting (7-17) [11!AM], heal other (2d1) [11!AM] | Sz: Medium | Int: human. 09:23:37 So no more getting two shot by orc priest pain. That'll be nice 09:24:06 i believe #10020 is happening since you don't regen hp at all if you're full at health 09:25:55 i'm not sure what the behaviour should be though... 09:26:44 !lg * v=~0.17 killer=orc_priest kaux=~pain x=avg(dam) 09:26:46 2417 games for * (v=~0.17 killer=orc_priest kaux=~pain): avg(dam)=10.23 09:26:55 !lg * v=~0.15 killer=orc_priest kaux=~pain x=avg(dam) 09:26:58 1421 games for * (v=~0.15 killer=orc_priest kaux=~pain): avg(dam)=5.89 09:27:50 Yeah. average damage of 10 is pretty high... 09:28:13 !lg * v=~0.17 killer=orc_priest kaux=~smite x=avg(dam) 09:28:14 No games for * (v=~0.17 killer=orc_priest kaux=~smite). 09:28:22 !lg * v=~0.17 killer=orc_priest kaux=~smiting x=avg(dam) 09:28:23 No games for * (v=~0.17 killer=orc_priest kaux=~smiting). 09:28:30 !lg * v=~0.17 killer=orc_priest kaux=~smit x=avg(dam) 09:28:31 is pain Negative energy stuff? 09:28:31 No games for * (v=~0.17 killer=orc_priest kaux=~smit). 09:28:42 !lg * v=~0.17 killer=orc_priest kaux=~wrath x=avg(dam) 09:28:42 23 games for * (v=~0.17 killer=orc_priest kaux=~wrath): avg(dam)=6.91 09:29:01 it's divine providence or somethings 09:29:10 !lg * v=~0.17 killer=orc_priest kaux=~divine x=avg(dam) 09:29:12 12402 games for * (v=~0.17 killer=orc_priest kaux=~divine): avg(dam)=12.59 09:29:23 -!- mizu_no__ has quit [Quit: Computer has gone to sleep.] 09:29:33 So now you can only be 2-shot by smiting 09:29:39 Guess that's better. ;) 09:29:46 uh, yay 09:30:38 Is there any way to access tickets from here? 09:30:54 Like the #10020 that wheals referenced? 09:31:04 !bug 10020 09:31:05 https://crawl.develz.org/mantis/view.php?id=10020 09:31:09 !bug 09:31:09 https://crawl.develz.org/mantis/view.php?id=9245 09:31:19 cool thx 09:34:10 not sure how that's intended to work either 09:34:20 is unadorned just a random (unclosed?) bug? 09:34:24 !bug 09:34:25 https://crawl.develz.org/mantis/view.php?id=8777 09:34:28 !bug 09:34:28 https://crawl.develz.org/mantis/view.php?id=4628 09:34:29 just random 09:34:31 heh 09:35:13 extra mp regen on full health sounds maybe too good, but having to hurt yourself to gain mp regen sounds bad 09:35:56 should be random open one...something to use when looking for something to code 09:36:24 Sequell and Cheibriados don't actually know anything about the mantis database 09:36:43 hence no bug title with the link etc. 09:36:57 anything you do to mitigate it, though, will lead to the latter 09:37:31 they must know what the highest bug is, at least 09:37:56 !cmd bug 09:37:57 Command: !bug => .echo https://crawl.develz.org/mantis/view.php?id=${1:-$(rand 1 10000)} 09:38:00 magic 09:38:03 unless random just arbitrarily caps at... 09:38:18 <|amethyst> hypractvChipmunk: chei remembers a list of bug numbers it has seen, but that is all 09:38:54 <|amethyst> it would be possible to save more info and use it for the %bug command 09:39:01 <|amethyst> %source 09:39:01 http://s-z.org/neil/git/?p=cheibriados.git https://github.com/crawl/monster/ https://github.com/crawl/crawl/ 09:39:14 >8) 09:48:18 i guess it's such an insanely rare combo that perhaps it wouldn't kill things too much to just give the full value...that or change the mutation somehow 09:49:29 -!- radinms_ has quit [Client Quit] 09:49:34 unless I misunderstood something, it's not just item 09:51:27 do you get regen of 3-4 without deviceheal+? 09:52:47 huh? I thought this about the regen, not deviceheal 09:53:00 anyway, I'm not at home, so can't test anything 09:53:56 i guess i'm not quite sure how the regen mechanic applies to the mana bar anyway 09:53:59 <|amethyst> hypractvChipmunk: no, but you do get some regen 09:54:08 <|amethyst> !source _regenerate_hp_and_mp 09:54:08 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/player-reacts.cc#l1240 09:54:26 me, neither, on my phone >8) 09:57:42 well, "extra mp regen on full health sounds too good" according to wheals...but surely that was considered when the mutation was first implemented, then, to force players to hurt themselves for mana regen 09:58:00 -!- cojito has quit [Ping timeout: 255 seconds] 09:58:35 I said that, also said maybe 09:58:53 sorry, right 09:59:44 anyway, doesn't look like it's a bug 10:00:00 the fact that there's a chance for it to be more noticeable doesn't change that original design decision, does it? 10:00:01 -!- omarax has quit [Remote host closed the connection] 10:00:42 it just maybe needs to be explained better to the player 10:00:49 yeah 10:03:37 "When low on magic, you restore magic in place of health." 10:04:11 That's what it says, seems pretty good to me actually. 10:04:31 <|amethyst> the perverse incentive is kind of weird though 10:05:45 <|amethyst> because you don't have to be at low health or anything 10:05:54 <|amethyst> 217/218 is enough to get the MP regen 10:06:07 well, you could redefine it to have it drain hp equal to your regen into the mp bar 10:06:09 <|amethyst> (well, until you fail the check once and regen that hit point) 10:06:41 that way, when at full health, you'd lose a little 10:07:01 -!- tealeaves has quit [Quit: Bye] 10:07:48 maybe it just working always would be best 10:07:50 but otherwise nothing else changes that i can see 10:08:09 -!- Bcadren has quit [Ping timeout: 252 seconds] 10:08:15 <|amethyst> hypractvChipmunk: you mean drain the HP then regen it? 10:08:21 problem with draining hp is that it would lead to bunch of HP restored messages at least 10:08:33 <|amethyst> well, even without that 10:08:45 <|amethyst> that would just mean that you continue regenerating MP at full health 10:08:56 -!- siepu has quit [Ping timeout: 250 seconds] 10:09:21 regen, then drain 10:09:41 -!- elliptic has joined ##crawl-dev 10:10:15 do regen as normal, then take the hp off and convert to mana 10:10:52 <|amethyst> If it's a problem to get the MP healing at 50/50, I don't see why it wouldn't be almost as big a problem to get the MP and be stuck at 49/50 10:10:56 well, you know what i mean, right? the regen value 10:11:04 <|amethyst> trading one max MP for fast regen 10:11:21 <|amethyst> s/regen/MP regen/ 10:11:44 well it'd be more pronounced with higher regen 10:12:18 that way it at least looks different to the player 10:12:40 but simpler would just be to give them the mp, sure 10:13:03 if the devs are feeling unusually generous 10:14:01 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 10:16:30 -!- pblur has quit [Ping timeout: 246 seconds] 10:19:15 Medar: tthe hp restored message wouldn't trugger mid-turn, would it? 10:19:45 you'd still end your turn with less tgan full hp 10:20:12 -!- debo_ has joined ##crawl-dev 10:20:33 -!- tealeaves has quit [Quit: Bye] 10:20:35 guess not 10:20:57 -!- Lohengramm has quit [Ping timeout: 268 seconds] 10:22:39 maybe I misunderstood what you meant then, thought it would potentially lose you some hp one turn and then give them back on later turns 10:23:14 -!- debo has quit [Ping timeout: 250 seconds] 10:23:29 -!- Saka has quit [] 10:24:11 you'd go, for example, 50+0-4, 46+4-4, 46+4-4... 10:24:36 but the ratio is random 10:24:45 with the -4 going to mp 10:25:43 well, doesn't matter anyway :) 10:25:52 does the mutation scale with mp? 10:27:53 no, probably not... I'm just trying to brainstorm here in case it triggers a good solution in someone's head, since wheals seemed at an impasse 10:27:58 -!- Lohengramm has joined ##crawl-dev 10:29:26 <|amethyst> except the situations where you do regen 4 HP a turn are exceptionally rare 10:29:41 <|amethyst> usually it's less than 1 HP, meaning you'd be sitting at maxhp - 1 10:30:00 right, but that's the one that prompted the bug report 10:30:24 nobody noticed it until regen got high 10:30:40 so it's fine that little changes when it isn't 10:31:55 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 10:33:04 I still think the cleanest solution is to just give the mana as if the player was injured, though 10:34:14 <|amethyst> that's what I was thinking, too 10:34:23 as insanely powerful as that would be in the rare circumstances that the player is running around casting a free fireball every turn 10:35:03 -!- dire_ has quit [Ping timeout: 246 seconds] 10:35:09 but he has to hover at low mp to do it 10:35:10 -!- Evablue has quit [Quit: Evablue] 10:35:49 so if something happens to upset it, he's not as well equipped to recover 10:36:15 might lead to some fun gameplay even 10:37:34 note that it would still be possible now, just not at full hp 10:38:44 the other alternative to maintain some balance even at less-than-full hp would be to cap the amount of regen transferred at one 10:39:01 -!- tealeaves has quit [Quit: Bye] 10:39:22 so the mutation would cause you to regen 3 hp and 1 mp 10:39:34 -!- pblur has joined ##crawl-dev 10:39:41 when you'd otherwise regen 4 hp 10:41:33 (and also give it at full hp) 10:42:00 that seems more in line with what was intended by the skill to begin with, anyhow 10:42:35 s:skill:mutation 10:44:27 -!- filthy has quit [Ping timeout: 246 seconds] 10:46:13 -!- siepu has quit [Quit: Leaving] 10:46:36 okay, I've changed my mind... I like that approach better from a "sensible game design" standpoint... though I still do like having the low-mp gambit from a "fun game design" standpoint 10:46:57 -!- mizu_no__ has quit [Quit: Computer has gone to sleep.] 10:54:11 -!- tealeaves has quit [Quit: Bye] 10:59:32 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:02:29 -!- Xelif has quit [Ping timeout: 244 seconds] 11:02:34 -!- wheals has quit [Ping timeout: 260 seconds] 11:04:10 -!- Daekdroom has quit [Quit: Leaving] 11:07:29 -!- mizu_no__ has quit [Quit: Computer has gone to sleep.] 11:14:31 -!- LexAckson has joined ##crawl-dev 11:15:19 -!- Zekka has quit [Ping timeout: 240 seconds] 11:16:37 03ebering02 {Medar} 07* 0.17-a0-2089-g38a25a4: Make hyperactive ballistomyecetes time out. 10(7 days ago, 2 files, 12+ 1-) 13https://github.com/crawl/crawl/commit/38a25a45d087 11:16:37 03Medar02 07* 0.17-a0-2090-g7a41132: Refactor monster self destruction code a bit. (wheals) 10(2 minutes ago, 6 files, 12+ 24-) 13https://github.com/crawl/crawl/commit/7a41132ab3c0 11:16:50 -!- ontoclasm has joined ##crawl-dev 11:17:40 !tell wheals Hopefully I understood correctly what you meant with self destruction code (7a41132). 11:17:41 Medar: OK, I'll let wheals know. 11:25:24 -!- simmarine has joined ##crawl-dev 11:31:56 -!- st_ has quit [Ping timeout: 260 seconds] 11:34:19 -!- MakMorn has quit [Ping timeout: 256 seconds] 11:37:08 -!- MakMorn has joined ##crawl-dev 11:39:38 -!- gammafunk has joined ##crawl-dev 11:40:12 good morning 11:45:51 -!- ussdefiant has joined ##crawl-dev 11:47:01 -!- elliptic has quit [Quit: Leaving] 11:49:38 -!- Naruni has joined ##crawl-dev 11:51:31 haha, meant to create a ghost moth, instead created a ghost... 11:51:34 %source missing_ghost.png 11:51:34 http://s-z.org/neil/git/?p=cheibriados.git https://github.com/crawl/monster/ https://github.com/crawl/crawl/ 11:51:39 !source missing_ghost.png 11:51:40 https://github.com/crawl/crawl/blob/master/crawl-ref/source/rltiles/mon/undead/missing_ghost.png 11:51:50 spooky 11:56:16 -!- radinms has quit [] 11:57:38 -!- melenkurio has quit [Client Quit] 11:59:17 03Medar02 07* 0.17-a0-2091-gfa3ccb3: Allow mana link mutation to work even with full HP. 10(36 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/fa3ccb30e84c 11:59:17 03Medar02 07* 0.17-a0-2092-gdeefcea: Simplify inc_hp and inc_mp. 10(6 minutes ago, 1 file, 5+ 12-) 13https://github.com/crawl/crawl/commit/deefceaf64e0 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:00:15 did you go with fun or sensible? or another option? 12:00:42 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 12:00:44 I went with the simple (= fun I guess) 12:01:11 if there is an issue, can try something more complicated 12:01:20 >8) 12:02:10 -!- BeowulfPL has quit [Client Quit] 12:04:57 I mean, it's OP with robe of the vines, but... that's a pretty rare case. Even an amulet of regen only increases your HP/turn by 0.4, which is less than maxwell's gives from MPregen. 12:06:04 inc_mp setting you.redraw_magic_points inside if (!silent) seems suspicious, but I probably just don't know what that does 12:06:40 haha 12:09:12 Wait, you don't regen mana if silenced? 12:09:47 no, it just doesn't update the bar for some reason? 12:10:20 Oh 12:10:30 Silent is a test mode passed into the function 12:10:40 ah 12:13:56 -!- infrasho1tfoo has quit [Remote host closed the connection] 12:15:35 so reaverb thinks that transit to the abyss should be in banished() and separate from down_stairs 12:15:49 -!- CKyle has joined ##crawl-dev 12:17:43 I'm hesitant, since currently it seems all floor changes are handled by take_stairs and this would create duplication where it isn't good; leaving a floor is somewhat involved 12:18:12 but digging into the history using down_stairs in banished goes back to the initial git-svn commit 12:18:18 and probably further 12:23:46 -!- mizu_no__ has quit [Quit: Computer has gone to sleep.] 12:26:27 -!- cojito has quit [Ping timeout: 260 seconds] 12:27:00 -!- speranza has quit [Remote host closed the connection] 12:29:51 -!- Zorgdub has quit [Ping timeout: 246 seconds] 12:32:40 well, the proper thing then is not to duplicate, but to put the relevant code in a new floor_transition function called by both 12:33:29 take_stairs is just badly named 12:33:33 it already is floor_transition 12:33:45 heh 12:33:50 the problem is it assumes the only way to change floors is through a dungeon feature 12:34:58 -!- hypractvChipmunk has quit [Quit: leaving] 12:35:12 it certainly seems some sort of refactoring is required for that feature, seems really hacky and limited in functionality 12:35:31 -!- hypractvChipmunk has joined ##crawl-dev 12:35:51 not that I have really read the code 12:37:26 my general trick is to convince you devs that the refactoring is 'beyond the scope' of my patch and get someone who knows c++1[14] and the codebase better to do it, or at least hold my hand through it 12:37:45 -!- HellTiger_NB has quit [Ping timeout: 255 seconds] 12:37:55 -!- amalloy_ is now known as amalloy 12:38:00 -!- ussdefiant has quit [Ping timeout: 272 seconds] 12:38:22 I think the only person who really knows C++1[14] is |amethyst though! 12:38:50 my knowledge ends after C 12:38:53 dang 12:38:57 -!- asdu has quit [Ping timeout: 246 seconds] 12:39:53 the other answer to reaverb's complaint is to make some vaults that use the feature 12:40:12 -!- UncertainKitten has joined ##crawl-dev 12:42:07 <|amethyst> what's the complaint? that take_stairs has that force_stair parameter? 12:42:33 %bug 10017 12:42:33 13https://crawl.develz.org/mantis/view.php?id=10017 12:42:44 <|amethyst> ah 12:42:45 that I create a new dungeon feature that doesn't spawn anywhere 12:42:57 because that's take_stairs preferred interface 12:43:16 well it would also be nice if it wasn't just binary normal/deep thing, but could be directly scaled by power 12:43:19 I would think 12:44:22 -!- HellTiger has quit [Ping timeout: 252 seconds] 12:46:22 <|amethyst> hm 12:46:48 <|amethyst> if it's just one feature you could probably hijack DNGN_ABYSSAL_STAIR 12:47:02 <|amethyst> but that probably makes the code worse than just having a dummy feature 12:47:18 that would be terribad 12:47:20 <|amethyst> and as Medar points out, we are likely to want four new features 12:47:55 <|amethyst> refactoring take_stairs would not be a terrible idea though 12:48:08 <|amethyst> so there are two phases: 1. compute the destination 2. go there 12:48:24 <|amethyst> and banished() could call whatever function implements 2. instead of take_stairs 12:48:55 sounds doable and not awful 12:49:01 I'll take a crack in a bit 12:49:03 <|amethyst> the problem is, right now 1. is implemented partially in load_level 12:49:16 <|amethyst> since load_level doesn't even take the destination, but rather the stair and your old level 12:50:56 that's fine 12:51:51 go_there can take a how (stairs), a where from, and a where to (target level_id, so that depth information for shafts (and now banishment!)) come along for the ride 12:52:26 -!- Turgor has quit [Quit: Page closed] 12:53:32 <|amethyst> hopefully you call those last two "whence" and "whither" 12:55:13 -!- Idolo has quit [] 12:55:30 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 12:56:43 -!- wheals has joined ##crawl-dev 12:58:51 |amethyst: void cottoneye_joe(level_id where_did_he_come_from, level_id where_did_he_go) 12:58:51 wheals: You have 1 message. Use !messages to read it. 12:59:16 <|amethyst> ASSERT(i.been_married > LONG_TIME_AGO); 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:00:05 Medar: the code looks good to me, thanks (and also thanks ebering) 13:01:21 -!- st_ has joined ##crawl-dev 13:08:14 Would player banishes also be affect depth change? 13:08:58 like you banish Sigmund to the abyss, the depth he appears at is affect by your "power" to banish? 13:09:05 <|amethyst> Speaking of abyss, a little bird gave me an idea 13:09:09 not in my current patch 13:09:12 that seems like more work 13:09:55 <|amethyst> Which is to make exits (maybe exits and stairs) spawn after killing a certain (number? XP worth? levels worth?) of monsters 13:10:19 <|amethyst> abyssed entities aren't limited to a certain depth of the abyss 13:10:28 <|amethyst> AFAIK they can appear anywhere 13:10:38 <|amethyst> and changing that just makes it that much less likely that players will ever see it happen 13:11:07 mmm more work and not worth it! 13:15:33 |amethyst: i like the tension between exploration or fighting that can produce, but how could it be clearly communicated to the player? 13:17:49 or just randomly, on monster death, a tear can open that allows a player to leave 13:18:17 -!- ProzacElf has joined ##crawl-dev 13:18:25 we can nudge the definition of 'random' as needed 13:18:27 not a bad idea 13:21:50 The vanquished monster leaves behind a rift as it is forcibly ejected from this plane! Hurry, you might be able to follow it! 13:22:27 and drop the corpse with you at the return point for good measure 13:23:27 for what know? 13:23:30 now 13:25:21 creating abyssal exits as a reaction to the player killing monsters (my reinterpretation) 13:26:15 oh 13:26:27 amethyst suggested doing it based on number or xp, but there was the question of how to communicate it 13:26:59 -!- GauHelldragon has quit [Ping timeout: 240 seconds] 13:27:14 I said make it 'randomly' linked to a monster's death 13:27:41 for whichever value of 'random' you want to use 13:28:07 -!- tealeaves has quit [Quit: Bye] 13:29:58 <|amethyst> wheals: hm.. I guess putting it in Place: or in the status line would be kind of obtrusive 13:30:09 <|amethyst> could show it in ctrl-o 13:30:19 <|amethyst> or in @/% 13:31:09 <|amethyst> (I think abyssal stairs should just spawn more frequently, so that going down is always an option) 13:31:42 FR replace all abyss exits with stairs down 13:32:05 lol 13:32:08 <|amethyst> I kind of like "N experience levels" for the exit-on-kills, so that early abyssees can get out more easily 13:32:16 Thx for doing this ebering. 13:32:27 <|amethyst> "easily" 13:32:48 amethyst: Yeah, 1 XP level is reasonable IMHO 13:33:12 <|amethyst> a whole XP level might be too much for late abyssees though 13:33:19 <|amethyst> how long does 26->27 take in the abyss? 13:33:22 If you survive an XP level, either your level 1 character managed to kill something (lol) or you survived a while 13:33:28 what if. you're max level 13:33:33 Eh, about 20 minutes of play killing high xp monsters 13:33:43 I've scummed abyss for XP a few times 13:33:52 When I wasn't confident in my zot kit 13:34:22 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 13:34:24 (usually getting C'Blink online or some such 13:34:25 ) 13:34:57 I've never seen anything in the abyss that was killable...I was under the impression that you're not meant to 13:35:35 -!- tensorpudding has quit [Ping timeout: 256 seconds] 13:35:57 like, 'you have entered the benny hill zone. good luck!' 13:36:44 if you get abyssed at XL14 that is a reasonable attitude 13:37:02 i think 26->27 would be more likely to get you killed than actually happen 13:37:07 just because it would take forever 13:37:11 -!- Kalir has quit [Changing host] 13:37:42 well, i'm probably exaggerating 13:37:58 you'd only get killed if you also were low on consumables 13:38:35 (and reinforced by the xom amusement based on your abyssal entourage size) 13:39:09 but i've definitely gotten killed in low 20s via a series of bad teleports or what have you. also not noticing portions of the havok wretched stars had wreaked upon me 13:43:25 I guess as a weaker player I see the abyss as an alternative to an insta-kill mechanic that feels less unfair than just ending the game 13:44:12 <|amethyst> !lm * abyss.enter / place=abyss 13:44:14 0/156457 milestones for * (abyss.enter): N=0/156457 (0.00%) 13:44:19 !abyssratio 13:44:19 <|amethyst> !lm * abyss.enter / lg:place=abyss 13:44:20 amalloy has survived banishment 34 of 37 times: 91% 13:44:42 it seems to do a fine job of it, from that perspective 13:44:52 !cmd !abyssratio 13:44:52 Command: !abyssratio => .echo $(let (x (- (!lm ${1:-.} !ak $* banished fmt:"${n}") (!lg ${1:-.} !ak $* abyss fmt:"${n}")) y (!lm ${1:-.} !ak $* banished fmt:"${n}")) "$(name_fixup ${1:-.}) $(if $* "("$*") ")has survived banishment $x of $y times: $(int (* 100 (/ (float $x) $y)))%") 13:44:54 36231/156457 milestones for * (abyss.enter): N=36231/156457 (23.16%) 13:45:03 <|amethyst> !lm * abyss.enter s=xl / lg:place=abyss 13:45:07 36231/156457 milestones for * (abyss.enter): 3403/4796x 10 [70.95%], 2794/3780x 9 [73.92%], 2702/7429x 15 [36.37%], 2674/4030x 11 [66.35%], 2352/5622x 14 [41.84%], 2261/7098x 16 [31.85%], 1769/3034x 12 [58.31%], 1685/3342x 13 [50.42%], 1649/6552x 17 [25.17%], 1483/1955x 8 [75.86%], 1385/50115x 27 [2.76%], 1349/6488x 18 [20.79%], 1146/6789x 19 [16.88%], 1112/1458x 7 [76.27%], 1082/1328x 4 [81.48%],... 13:45:07 !lm . banished x=median(xl) 13:45:08 43 milestones for amalloy (banished): median(xl)=20 13:45:12 pblur: I started this after getting banished late and being annoyed and looking at the release plan and seeing my salvation on the release plans 13:45:20 !abyssratio 13:45:23 hypractvChipmunk has survived banishment 2 of 3 times: 66% 13:45:32 <|amethyst> !abyssratio 13:45:33 |amethyst has survived banishment 22 of 54 times: 40% 13:46:02 <|amethyst> !lm * abyss.enter s=xl o=% / lg:place=abyss 13:46:03 36231/156457 milestones for * (abyss.enter): 688/757x 1 [90.89%], 923/1115x 3 [82.78%], 603/731x 2 [82.49%], 1082/1328x 4 [81.48%], 1038/1274x 5 [81.48%], 1037/1295x 6 [80.08%], 1112/1458x 7 [76.27%], 1483/1955x 8 [75.86%], 2794/3780x 9 [73.92%], 3403/4796x 10 [70.95%], 2674/4030x 11 [66.35%], 1769/3034x 12 [58.31%], 1685/3342x 13 [50.42%], 2352/5622x 14 [41.84%], 2702/7429x 15 [36.37%], 2261/7098... 13:47:03 nice work |amethyst 13:47:08 !abyssratio 13:47:10 ProzacElf has survived banishment 24 of 35 times: 68% 13:48:01 <|amethyst> !lm * abyss.enter s=xl x=cdist(gid) o=% / lg:place=abyss 13:48:04 36231/156457 milestones for * (abyss.enter): 688/757x 1 [90.89%;686/755 (90.86%)], 923/1115x 3 [82.78%;923/1115 (82.78%)], 603/731x 2 [82.49%;600/727 (82.53%)], 1082/1328x 4 [81.48%;1078/1324 (81.42%)], 1038/1274x 5 [81.48%;1031/1264 (81.57%)], 1037/1295x 6 [80.08%;1027/1290 (79.61%)], 1112/1458x 7 [76.27%;1107/1449 (76.40%)], 1483/1955x 8 [75.86%;1470/1938 (75.85%)], 2794/3780x 9 [73.92%;2763/373... 13:48:23 <|amethyst> someone got abyssed twice at XL:1 ? 13:48:47 <|amethyst> !lm * abyss.exit xl=1 lg:place=abyss 13:48:52 306. [2015-06-02 18:55:57] Dynast the Charlatan (L1 TeAr) escaped from the Abyss! (Abyss:1) 13:48:53 Maybe a AK got abyssed 13:49:01 <|amethyst> !lm * abyss.exit xl=1 -lg 13:49:01 Unknown option: lg 13:49:04 two did 13:49:05 <|amethyst> !lm * abyss.exit xl=1 x=gid 13:49:07 9465. [2015-10-15 00:35:15] [game_key=pnomoth:cao:20150915003431S] pnomoth the Bolt Thrower (L1 CeHu) escaped from the Abyss! (Abyss:1) 13:49:14 <|amethyst> !lg pnomoth:cao:20150915003431S 13:49:14 !abyssratio 13:49:14 No keyword 'pnomoth:cao:20150915003431S' 13:49:15 pblur has survived banishment 16 of 20 times: 80% 13:49:18 -!- twelwe has quit [Ping timeout: 246 seconds] 13:49:19 <|amethyst> !lg * gid=pnomoth:cao:20150915003431S 13:49:20 1. pnomoth the Quickloader (L9 CeHu of Qazlal), succumbed to a killer bee's poison on D:8 on 2015-10-15 05:38:33, with 3829 points after 9191 turns and 0:38:27. 13:49:33 <|amethyst> oh 13:49:36 <|amethyst> !lm * abyss.exit xl=1 lg:place=abyss x=gid 13:49:38 306. [2015-06-02 18:55:57] [game_key=Dynast:cszo:20150502185315S] Dynast the Charlatan (L1 TeAr) escaped from the Abyss! (Abyss:1) 13:49:39 -!- twelwe_ has quit [Ping timeout: 246 seconds] 13:49:45 <|amethyst> !lg * gid=Dynast:cszo:20150502185315S 13:49:46 1. Dynast the Charlatan (L1 TeAr), slain by a small abomination on Abyss:1 on 2015-06-02 18:57:33, with 3 points after 263 turns and 0:04:18. 13:49:50 <|amethyst> !lg * gid=Dynast:cszo:20150502185315S -log 13:49:51 1. Dynast, XL1 TeAr, T:263: http://dobrazupa.org/morgue/Dynast/morgue-Dynast-20150602-185733.txt 13:50:03 -!- tealeaves has quit [Quit: Bye] 13:50:12 <|amethyst> err 13:50:17 <|amethyst> voluntarily entered the abyss? 13:50:20 -!- tealeaves has quit [Client Quit] 13:50:31 twice 13:50:41 <|amethyst> three times 13:50:46 how does that happen? 13:50:47 Why? 13:50:58 <|amethyst> pblur: I'm more concerned about "How?" 13:51:01 There must have been an abyss gate in the entry vault 13:51:07 I'm assuming 13:51:14 ya 13:51:15 <|amethyst> hm 13:51:25 i've never seen that happen 13:51:51 and i don't think a minmay arrival vault would have an abyss gate 13:51:52 <|amethyst> are ah 13:51:54 just at a guess 13:52:02 so unless "hex_tiny" has one.... 13:52:02 minmay_arrival_glassed_features is suspicious 13:52:12 <|amethyst> ProzacElf: minmay several years ago isn't the same as minmay now 13:52:19 <|amethyst> he often complains about his own vaults :) 13:52:21 good point 13:52:26 it may have a portal behind glass 13:52:31 <|amethyst> there are two 13:52:37 that got breached somehow 13:52:39 <|amethyst> minmay_arrival_glassed_features and erik_arrival_cave_to_temple 13:52:45 huh 13:52:59 -!- Stendarr has quit [Ping timeout: 244 seconds] 13:53:26 can wand of random effects cast something to break glass? 13:53:34 Yeah 13:53:39 Disinitgration 13:53:49 there you go, then 13:53:56 Why dynast did that is a mystery, but... 13:54:32 artificer starts game with wand, breaks glass, enjoys rare experience 13:54:49 Said rare experience is available to all AKs... 13:55:25 eh, saw abyss gate behind glass, said "i have /random," proceeded to break glass 13:55:48 i break open every glass vault i find when i start with a /random 13:55:52 or at least i try to 13:55:56 i'd totally do the same thing 13:56:14 just because it's there 13:56:18 seems like the first shot out of random is dig or disint a shockingly high amount of the time anyway 13:56:54 which i frequently discover by digging out new opponents when i just want to blast a monster =P 13:57:10 >8D 13:58:22 -!- Stendarr|2 is now known as Stendarr 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:01:18 -!- pblur has quit [Ping timeout: 246 seconds] 14:01:24 i see lasty is trying to work references to himself into the game now! 14:01:25 Gretell ldf (L20 KoTm) entered The Chambers of Last the Cloud Mage. (Vaults:1) 14:02:14 <|amethyst> ??ring 14:02:14 rings[1/3]: dexterity, evasion, fire, ice, intelligence, invisibility, flight, life protection, loudness, magical power, poison resistance, protection, protection from cold, protection from fire, protection from magic, see invisible, slaying, stealth, strength, sustain abilities, teleport control, teleportation, wizardry. 14:02:16 <|amethyst> ??ring[2] 14:02:17 ring[2/2]: A piece of jewellery. A powerful demon, Ring has a sickeningly deformed body with fleshy wings. It moves with an unearthly grace. 14:02:17 <|amethyst> ??ring[3 14:02:18 rings[3/3]: Alternately, ?/i= 14:02:20 <|amethyst> hm 14:03:16 -!- tealeaves has quit [Quit: Bye] 14:07:05 <|amethyst> %git d1be8d8da 14:07:05 07kilobyte02 * 0.10-a0-505-gd1be8d8: Reject pan lord names that match something with a description in the database. 10(4 years, 1 month ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/d1be8d8da1f0 14:07:53 <|amethyst> !bug 4503 14:07:53 https://crawl.develz.org/mantis/view.php?id=4503 14:08:14 <|amethyst> !learn add ring $(!bug 4503) 14:08:14 ring[3/3]: $(!bug 4503) 14:08:17 <|amethyst> ??ring[$] 14:08:17 rings[3/3]: Alternately, ?/i= 14:08:25 <|amethyst> !learn add ring $(!bug 4503) 14:08:25 ring[4/4]: $(!bug 4503) 14:08:28 <|amethyst> ??ring[$] 14:08:28 rings[3/3]: Alternately, ?/i= 14:08:33 <|amethyst> oh 14:08:37 <|amethyst> !learn del ring[3] 14:08:39 Deleted ring[3/4]: $(!bug 4503) 14:08:40 <|amethyst> !learn del ring[3] 14:08:40 Deleted ring[3/3]: $(!bug 4503) 14:08:42 <|amethyst> ??ring[2] 14:08:42 ring[2/2]: A piece of jewellery. A powerful demon, Ring has a sickeningly deformed body with fleshy wings. It moves with an unearthly grace. 14:08:51 <|amethyst> ah, it was already there 14:08:57 <|amethyst> just hidden 14:11:10 heh 14:11:27 that's much funnier on the mantis report than the learndb entry 14:12:39 <|amethyst> !learn set ring[2] $(!bug 4503) 14:12:39 ring[2/2]: $(!bug 4503) 14:12:42 <|amethyst> ??ring[$] 14:12:43 rings[3/3]: Alternately, ?/i= 14:12:46 <|amethyst> ??ring[2] 14:12:46 ring[2/2]: https://crawl.develz.org/mantis/view.php?id=4503 14:14:29 -!- amalloy is now known as amalloy_ 14:15:17 -!- amalloy_ is now known as amalloy 14:16:16 <|amethyst> 14:14:38 amalloy is now known as amalloy_ 14:15:26 amalloy_ is now known as amalloy your cursor blink rate is really really low 14:17:07 i run my irc client from windows 10 on a raspberry pi. there's not a lot of CPU cycles left for amenities like cursor blink 14:17:39 -!- airwave87 has quit [Ping timeout: 240 seconds] 14:17:54 <|amethyst> oh, there's your problem 14:18:00 <|amethyst> you need a blinking coprocessor 14:18:39 <|amethyst> I had to buy one back in the 90s so I could see the webpages on angelfire and geocities 14:19:08 <|amethyst> I never could afford the spinning-envelope coprocessor, though 14:22:32 -!- pblur has joined ##crawl-dev 14:23:29 what about the digging man? 14:23:32 we were lucky if we could afford marquees 14:23:42 -!- tealeaves has quit [Quit: Bye] 14:25:33 -!- Popgun has quit [Quit: Page closed] 14:25:44 <|amethyst> hypractvChipmunk: oh, that was actually a separate little man in everyone's monitor 14:26:01 <|amethyst> who was also responsible for degaussing it when nobody was watching 14:26:07 lol 14:26:35 <|amethyst> sometimes he would go on break and smoke a cigarette 14:26:42 <|amethyst> that's how you got burn-in 14:26:46 oic 14:27:49 <|amethyst> Björk did a great documentary on how CRTs work: https://www.youtube.com/watch?v=4d4rdat3HdA 14:31:57 hahaha 14:39:12 -!- Rjs has quit [Remote host closed the connection] 14:46:56 i mentioned last night that i got a vault with a deep-water island, which normally has an escape hatch in case you get stuck, but it appeared on lair:$, so no hatch was possible. i speculated that i could fix this by making _fixup_branch_stairs replace > with < instead of with floor on branch end, and vice versa on the first floor of a branch 14:46:56 i'd have to be careful with floors where escape hatches back up don't make sense (can you get hatches up in hell branches?), but otherwise is there any problem with this plan? 14:48:09 -!- mizu_no__ has quit [Quit: Computer has gone to sleep.] 14:50:34 -!- bonghitz has quit [Remote host closed the connection] 14:54:18 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 14:55:31 -!- shrinkshooter has quit [Read error: Connection reset by peer] 14:55:32 -!- MarvinPA has joined ##crawl-dev 14:56:00 how is it handled for the opposite case, in floors like Lair: 1 where there are no up-hatches? 14:56:03 Makes sense to me 14:58:57 -!- athros has quit [Quit: Bye bye] 14:59:00 -!- stanzill has quit [Changing host] 15:00:02 -!- omarax has quit [Read error: Connection reset by peer] 15:00:28 maybe replace with a permanent teleport trap? 15:00:40 -!- pintc has quit [Ping timeout: 244 seconds] 15:00:45 -!- pblur has quit [Quit: Page closed] 15:01:43 -!- cojito has quit [Read error: Connection timed out] 15:01:47 geekosaur: formicids with !flight, though 15:02:19 plus it provides the player with a safe escape from the ice statue 15:02:24 -!- tealeaves has quit [Quit: Bye] 15:05:21 -!- doy has quit [Ping timeout: 255 seconds] 15:06:15 -!- atrodo has quit [Ping timeout: 246 seconds] 15:06:19 -!- unpaidbill has quit [Ping timeout: 240 seconds] 15:06:19 -!- bh has quit [Ping timeout: 240 seconds] 15:06:37 -!- shrinkshooter_ has quit [Read error: Connection reset by peer] 15:06:50 i guess that second point is not so relevant thoguh - you can probably put a permanent teleport trap under an ice statue 15:07:09 heh 15:07:09 -!- Buzzell has quit [Ping timeout: 255 seconds] 15:08:21 would that spam TP failures, assuming statues have innate stasis? 15:08:35 -!- Wensley has quit [Ping timeout: 246 seconds] 15:09:35 traps trigger when something moves onto the square, not otherwise 15:11:39 -!- doy has joined ##crawl-dev 15:12:25 -!- bh has joined ##crawl-dev 15:12:29 oh cool I replecated the map load bug locally 15:14:24 -!- Buzzell has joined ##crawl-dev 15:15:03 -!- Wensley has joined ##crawl-dev 15:15:26 -!- Wensley is now known as Guest6692 15:15:44 -!- shrinkshooter has quit [Ping timeout: 268 seconds] 15:16:09 -!- doy has quit [Ping timeout: 255 seconds] 15:16:24 -!- atrodo has quit [Ping timeout: 246 seconds] 15:16:26 -!- beogh has quit [Quit: Page closed] 15:18:21 -!- doy has joined ##crawl-dev 15:19:19 -!- Bcadren has quit [Ping timeout: 240 seconds] 15:31:51 -!- tealeaves has quit [Quit: Bye] 15:33:18 -!- AngryTeapot has quit [Quit: Page closed] 15:37:48 New branch created: pull/150 (1 commit) 13https://github.com/crawl/crawl/pull/150 15:37:48 03olowin02 07https://github.com/crawl/crawl/pull/150 * 0.17-a0-2008-gf28803a: Add tracking for defensive actions including: Armour types Dodged, Phased, or Deflected attacks Blocked and Reflected attacks Add tracking of auxillary attacks. Rework count_action() to have a standard way to store auxillary information instead of doing manual bit shifting. 10(19 minutes ago, 11 files, 158+ 28-) 13https://github.com/crawl/crawl/commit/f28803a1594a 15:38:24 -!- wheals has joined ##crawl-dev 15:41:17 -!- tealeaves has quit [Quit: Bye] 15:47:51 -!- tealeaves has quit [Quit: Bye] 15:47:58 03olowin02 07https://github.com/crawl/crawl/pull/150 * 0.17-a0-2009-gbb88bff: Correctly account for tracers in action counts. 10(3 minutes ago, 3 files, 4+ 4-) 13https://github.com/crawl/crawl/commit/bb88bff1dd21 15:50:27 -!- tensorpudding has quit [Ping timeout: 256 seconds] 15:50:47 -!- shrinkshooter has quit [Read error: Connection reset by peer] 15:55:26 -!- ventricule has joined ##crawl-dev 15:59:19 -!- Zekka has quit [Ping timeout: 240 seconds] 16:00:02 -!- omarax has quit [Remote host closed the connection] 16:01:13 -!- mizu_no__ has quit [Quit: Computer has gone to sleep.] 16:03:23 -!- Cacophony has quit [Quit: oh no am scare] 16:03:55 is there documentation about the functions/objects exposed through LUA that can be used in the rcfile? 16:04:25 -!- pisano_ has quit [Quit: Page closed] 16:05:23 -!- wheals_ has joined ##crawl-dev 16:05:48 -!- wheals__ has joined ##crawl-dev 16:06:39 -!- airwave87 has quit [Ping timeout: 240 seconds] 16:07:44 -!- Buzzell has quit [Ping timeout: 250 seconds] 16:08:35 -!- wheals has quit [Ping timeout: 256 seconds] 16:08:40 Palyth: not really, other than source and other scripts... 16:08:52 there was some unofficial page somewhere, hmm 16:09:14 -!- staplegun has quit [Quit: Leaving] 16:10:07 -!- wheals__ is now known as wheals 16:10:10 -!- wheals_ has quit [Ping timeout: 272 seconds] 16:10:17 https://github.com/paulcdejean/crawl-lua-docs 16:10:28 thanks 16:11:08 |amethyst: do you think it would be a good idea to eventually make pattern.cc use std::regex? 16:11:50 -!- Patashu has joined ##crawl-dev 16:15:55 -!- Patashu has quit [Remote host closed the connection] 16:16:08 -!- Patashu has joined ##crawl-dev 16:17:00 -!- Buzzell has joined ##crawl-dev 16:18:35 ok I uploaded a new version of deep abyss 16:18:54 -!- tealeaves has quit [Quit: Bye] 16:19:19 !learn e ebering s/$/, 10017 vary banishment depth by power/ 16:19:20 ebering[1/1]: ebering patches: 9375 monster holiness as a bitfield, 10017 vary banishment depth by power 16:20:17 -!- blabber has joined ##crawl-dev 16:21:37 ebering: any reason you are not using github pull requests btw? I don't care personally, just wondering 16:24:02 -!- wheals_ has joined ##crawl-dev 16:25:09 -!- wheals__ has joined ##crawl-dev 16:25:19 -!- wheals has quit [Ping timeout: 240 seconds] 16:29:07 -!- wheals_ has quit [Ping timeout: 268 seconds] 16:33:25 -!- wheals has joined ##crawl-dev 16:37:12 -!- wheals__ has quit [Ping timeout: 250 seconds] 16:37:52 -!- shrinkshooter has quit [Read error: Connection reset by peer] 16:40:19 -!- pintc has quit [Ping timeout: 265 seconds] 16:43:45 -!- Patashu has quit [Ping timeout: 272 seconds] 16:47:42 -!- PollenGolem has quit [Quit: Page closed] 16:48:12 -!- wheals has quit [Ping timeout: 264 seconds] 16:52:27 -!- elderviii has quit [Client Quit] 16:58:37 -!- blabber has quit [Quit: leaving] 16:59:19 -!- Earlo has quit [Ping timeout: 240 seconds] 16:59:33 -!- doot has quit [Quit: Page closed] 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:06:43 -!- Krakhan has quit [Changing host] 17:11:26 <|amethyst> !tell wheals I think it would be better to make it use PCRE always 17:11:26 |amethyst: OK, I'll let wheals know. 17:11:53 <|amethyst> !tell wheals IIRC g++ 4.7 did not have a complete std::regex, and even if it did, PCRE is a richer language 17:11:53 |amethyst: OK, I'll let wheals know. 17:12:24 <|amethyst> !tell wheals (not sure about when libstdc++'s std::regex was completed) 17:12:24 |amethyst: OK, I'll let wheals know. 17:13:58 -!- Sage1234 has quit [Ping timeout: 244 seconds] 17:14:08 -!- Ladykiller69 has quit [Ping timeout: 268 seconds] 17:14:38 -!- wheals has joined ##crawl-dev 17:15:37 <|amethyst> !tell wheals you have four messages now 17:15:37 |amethyst: OK, I'll let wheals know. 17:15:46 lol 17:16:25 -!- tealeaves has quit [Quit: Bye] 17:16:40 -!- ontoclasm has quit [Quit: Leaving.] 17:18:02 |amethyst: i see 17:18:19 -!- WalrusKing has quit [Ping timeout: 240 seconds] 17:22:13 i asked since i'm sort of in dependency hell, because monster has its own little makefile 17:22:49 -!- Turgor has quit [Ping timeout: 246 seconds] 17:23:09 <|amethyst> would be nice to eventually move monster into the main repo (and use the main Makefile) 17:24:08 <|amethyst> rather than having to check out a copy of the main repo and doing make -C 17:26:13 <|amethyst> s/doing/do/ 17:27:03 would it be an issue that it has a different license? 17:27:12 -!- CKyle has joined ##crawl-dev 17:27:34 -!- CKyle has quit [Client Quit] 17:27:42 <|amethyst> amalloy: might have to special-case single-level branches 17:28:02 <|amethyst> amalloy: not that there will usually be vaults that could place both in such places and in normal places 17:28:12 !function _fixup_branch_stairs 17:28:12 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dungeon.cc#l1352 17:28:24 <|amethyst> amalloy: But in principle I think the idea is sound 17:28:50 <|amethyst> amalloy: might need a branch-specific replacement feature so you could use portals to Hell in coc 17:30:06 if you had that, you could perhaps use it for single-level branches too? like, just another exit form the ice cave? 17:30:16 <|amethyst> yes, possibly 17:30:55 <|amethyst> would also need the same for downs 17:31:01 <|amethyst> hm 17:31:06 <|amethyst> maybe 17:31:15 <|amethyst> have to be careful in Pan 17:31:27 <|amethyst> since there I *think* you're always on "level 1" 17:31:42 <|amethyst> but you don't want hatches down anyway, you want pan transits 17:32:29 <|amethyst> abyss probably should replace all hatches with abyssal stairs 17:33:50 |amethyst: is there a struct branch somewhere that i can add this "escape feature" to? 17:33:53 -!- Tux[Qyou] has quit [Quit: brb overdosing sleep pills] 17:36:16 <|amethyst> !source Branch 17:36:17 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/branch.h#l25 17:36:19 <|amethyst> !source branch-data.h 17:36:19 https://github.com/crawl/crawl/blob/master/crawl-ref/source/branch-data.h 17:38:18 <|amethyst> maybe dungeon_feature_type down_hatch; dungeon_feature_type up_hatch; 17:39:16 <|amethyst> then you would 1. flip hatches at the top or bottom; 2. replace all hatches with the corresponding feature 17:40:03 <|amethyst> where for most branches those would be DNGN_ESCAPE_HATCH_UP and DNGN_ESCAPE_HATCH_DOWN 17:40:12 <|amethyst> (so 2. does nothing) 17:40:40 <|amethyst> err, I swapped the order of hatches there, that was unintentional 17:42:28 |amethyst: but there are branches with both hatches and special escapes. like hell branches have down-hatches 17:42:51 <|amethyst> amalloy: that's fine, hell branches would map down-hatch to down-hatch 17:43:21 <|amethyst> amalloy: except at the bottom, where step 1 turns it into an up-hatch and step 2 turns it into a hell portal 17:43:24 oh, i see. i misunderstood your step (2) i think 17:43:32 <|amethyst> step 2 works on the output of step 1 17:43:44 -!- tealeaves has quit [Quit: Bye] 17:44:24 <|amethyst> I guess step 1 wouldn't happen for single-level branches at all 17:44:36 <|amethyst> otherwise those replacements would be confusingly reversed 17:45:06 -!- UncertainKitten has quit [Ping timeout: 265 seconds] 17:45:46 what single-level branches are you thinking of where that's relevant? they wouldn't be "reversed" because they'd both be the same, right? 17:46:06 <|amethyst> lab was the one I was worried about 17:46:15 |amethyst: i just pushed a commit to the monster repo (untested because of my aforementioned compilation issues) that should fix display of monster pain damage 17:46:19 <|amethyst> since you want it to be an escape hatch up 17:47:55 <|amethyst> hmm 17:48:18 <|amethyst> apparently inherited constructors did not work in g++ 4.7 17:49:24 you know what does work? most things that aren't c++ >8( 17:49:44 i would not write a roguelike in C++ if given the choice 17:50:41 -!- SriBri has quit [Client Quit] 17:51:14 <|amethyst> I wouldn't write one in C++03 anyway :) 17:52:12 <|amethyst> but, yeah, it's not performance-critical enough for C++ to make sense 17:52:58 I'm going to just start rewriting files in lua and see where I'm at this time next year >8P 17:53:02 <|amethyst> Obviously Common Lisp is the preferred language 17:53:11 -!- Insomniak` has quit [Quit: I like to rock] 17:53:14 obviously 17:53:24 <|amethyst> hypractvChipmunk: you will quickly learn that Lua is a much worse language than C++ for writing large programs :/ 17:53:36 <|amethyst> not in terms of performance, but in terms of 17:53:40 <|amethyst> expressivity 17:53:42 this is not a large program 17:53:43 <|amethyst> s/\n// 17:54:08 rather, it should not be 17:54:12 <|amethyst> Crawl is large for Lua 17:54:24 <|amethyst> I mean, to be implemented entirely in Lua 17:55:30 fcrawl/lua anyone? 17:55:38 <|amethyst> anyway, if you wanted to rewrite Crawl in a fast interpreted sort-of-OO language, I'd pick JavaScript 17:56:02 <|amethyst> just for support 17:56:18 <|amethyst> who was talking about compiling Crawl with emscripten? 17:57:17 -!- siepu has quit [Read error: Connection reset by peer] 17:57:31 you underestimate my Lua-fu, mister 17:57:34 -!- tealeaves has quit [Quit: Bye] 17:57:50 * hypractvChipmunk poses intimidatingly. 17:58:25 03|amethyst02 07* 0.17-a0-2093-gc772f4b: De-C++11ify slightly. 10(12 seconds ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/c772f4b22d5b 17:58:31 -!- FiftyNine has quit [Ping timeout: 256 seconds] 18:00:02 -!- omarax has quit [Remote host closed the connection] 18:00:12 hm... if instead of the special-case for SPELL_PAIN, we had a case in _mons_power_hd_factor of return 15 * ENCH_POWER... 18:01:29 -!- tealeaves has quit [Client Quit] 18:02:45 my head hurts 18:02:48 talk about pain 18:04:36 Monster database of master branch on crawl.develz.org updated to: 0.17-a0-2093-gc772f4b 18:04:43 <|amethyst> @??grinder 18:04:43 Grinder (025) | Spd: 10 | HD: 6 | HP: 40 | AC/EV: 3/11 | Dam: 1105(pain) | 05demonic, 10items, 10doors, evil, see invisible | Res: 06magic(20), 02cold++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 281 | Sp: pain (d10) [06!sil], paralyse [06!sil], blink [06!sil] | Sz: little | Int: human. 18:04:45 Grinder (025) | Spd: 10 | HD: 6 | HP: 40 | AC/EV: 3/11 | Dam: 1105(pain) | 05demonic, 10items, 10doors, evil, see invisible | Res: 06magic(20), 02cold++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 281 | Sp: pain (d10) [06!sil], paralyse [06!sil], blink [06!sil] | Sz: little | Int: human. 18:04:45 <|amethyst> %??grinder 18:05:06 <|amethyst> @??orb of fire spells:pain.200.demonic 18:05:06 orb of fire (05*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | 11non-living, evil, see invisible, fly, unbreathing | Res: 13magic(immune), 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy | XP: 7791 | Sp: pain (d14) [06!sil] | Sz: little | Int: human. 18:05:08 orb of fire (05*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | 11non-living, evil, see invisible, fly, unbreathing | Res: 13magic(immune), 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy | XP: 7791 | Sp: pain (d25) [06!sil] | Sz: little | Int: human. 18:05:08 <|amethyst> %??orb of fire spells:pain.200.demonic 18:05:39 this is with the new code 18:05:59 <|amethyst> d14 is with the new code, d25 with the old 18:06:15 ah, right 18:06:48 @?grinder 18:06:48 Grinder (025) | Spd: 10 | HD: 6 | HP: 40 | AC/EV: 3/11 | Dam: 1105(pain) | 05demonic, 10items, 10doors, evil, see invisible | Res: 06magic(20), 02cold++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++, 11silver | XP: 281 | Sp: pain (d10) [06!sil], paralyse [06!sil], blink [06!sil] | Sz: little | Int: human. 18:07:04 @?shadow imp 18:07:04 shadow imp (065) | Spd: 10 | HD: 2 | HP: 6-15 | AC/EV: 3/11 | Dam: 6 | 05demonic, 10doors, evil, see invisible | Res: 06magic(10), 02cold++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 11 | Sp: pain (d8) [06!sil] | Sz: little | Int: human. 18:07:06 @??shadow imp 18:07:06 shadow imp (065) | Spd: 10 | HD: 2 | HP: 6-15 | AC/EV: 3/11 | Dam: 6 | 05demonic, 10doors, evil, see invisible | Res: 06magic(10), 02cold++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 11 | Sp: pain (d8) [06!sil] | Sz: little | Int: human. 18:07:22 @?orc priest 18:07:23 orc priest (03o) | Spd: 10 | HD: 3 | HP: 9-21 | AC/EV: 2/9 | Dam: 6 | 10weapons, 10items, 10doors, priest, evil | Res: 06magic(20) | Vul: 08holy | XP: 42 | Sp: pain (d8) [11!AM], cantrip [11!AM], smiting (7-17) [11!AM], heal other (2d1) [11!AM] | Sz: Medium | Int: human. 18:07:26 @??orc priest 18:07:26 orc priest (03o) | Spd: 10 | HD: 3 | HP: 9-21 | AC/EV: 2/9 | Dam: 6 | 10weapons, 10items, 10doors, priest, evil | Res: 06magic(20) | Vul: 08holy | XP: 42 | Sp: pain (d8) [11!AM], cantrip [11!AM], smiting (7-17) [11!AM], heal other (2d1) [11!AM] | Sz: Medium | Int: human. 18:07:39 @?-version 18:07:39 Monster stats Crawl version: 0.17-a0-2093-gc772f4b 18:07:41 oops 18:08:12 Executioner (151) | Spd: 20 | HD: 12 | HP: 54-80 | AC/EV: 10/15 | Dam: 30, 10, 10 | 05demonic, 10doors, fighter, evil, see invisible | Res: 06magic(140), 05fire, 02cold, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2306 | Sp: pain (d14) [06!sil], haste [06!sil] | Sz: Large | Int: human. 18:08:12 %??executioner 18:08:14 @??executioner 18:08:14 Executioner (151) | Spd: 20 | HD: 12 | HP: 54-80 | AC/EV: 10/15 | Dam: 30, 10, 10 | 05demonic, 10doors, fighter, evil, see invisible | Res: 06magic(140), 05fire, 02cold, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2306 | Sp: pain (d14) [06!sil], haste [06!sil] | Sz: Large | Int: human. 18:08:58 maybe monster pain should just be a fixed power like it used to be 18:09:45 Unstable branch on crawl.lantea.net updated to: 0.17-a0-2093-gc772f4b (34) 18:09:51 <|amethyst> maybe not a fixed power 18:09:55 <|amethyst> but could do fixed damage 18:10:03 -!- airwave87 has quit [Ping timeout: 250 seconds] 18:10:14 <|amethyst> would kind of suck if grinder and an executioner had the same success rate versus the same MR 18:10:42 <|amethyst> either because grinder was always succeeding in context, or the executioner was always failing in context 18:11:35 thing is, that's how it's always been 18:12:33 it was max(150, HD * 12), and does anything with pain have HD>12? 18:12:41 @??margery 18:12:41 Margery (04@) | Spd: 10 | HD: 22 | HP: 164 | AC/EV: 7/9 | Dam: 30 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(140) | XP: 5081 | Sp: b.fire (3d32), fireball (3d33) | Sz: Medium | Int: human. 18:13:12 (i thought PF changed it accidentally, but he pointed out in the issue i was wrong: 18:13:13 %git 756243bb 18:13:13 07greensnark02 * 0.5-a0-305-g756243b: [2053689] Fixed bad ench_power for the monster Pain spell. 10(7 years ago, 1 file, 1+ 4-) 13https://github.com/crawl/crawl/commit/756243bbee28 18:13:33 though 18:13:45 until his rewrite it didn't affect damage 18:13:49 i think 18:13:55 <|amethyst> hm 18:14:11 <|amethyst> from the previous comment about "cast by low HD monsters" 18:14:30 <|amethyst> it looks like greensnark's probably was intended to be a max 18:14:34 yeah 18:15:17 -!- Voker57 has quit [Read error: Connection reset by peer] 18:15:22 another thing we could do is change the formula for damage based on power 18:15:51 <|amethyst> is mons_power_for_hd used to calculate the power, the ench_power, or both? 18:16:12 <|amethyst> it's weird that it has * ENCH_POW_FACTOR if that's also going into the damage calculation 18:16:25 <|amethyst> (FR: rename those terms) 18:17:07 <|amethyst> I am probably completely missing something, though, because I'm just looking at your commit and not mon-cast.cc 18:17:12 it's all a mess (less than it was, but still) 18:17:18 <|amethyst> I don't know why people complain about beam.cc, that one's easy 18:17:23 <|amethyst> ?amethyst[/beam 18:17:26 <|amethyst> ??amethyst[/beam 18:17:26 I don't have a page labeled amethyst[/beam in my learndb. 18:17:32 <|amethyst> ?/beam.cc 18:17:33 Matching terms (1): beam.cc; entries (1): ray.cc[1]: <|amethyst> Grunt: I feel like I understand beam.cc better than ray.cc 18:19:55 -!- ontoclasm has joined ##crawl-dev 18:24:02 -!- TEST_IPSUM has quit [Client Quit] 18:24:12 -!- Zekka has quit [Ping timeout: 264 seconds] 18:26:35 -!- wheals has quit [Quit: Leaving] 18:27:42 -!- tealeaves has quit [Quit: Bye] 18:28:45 -!- serq has quit [Quit: leaving] 18:29:44 -!- hypractvChipmunk has quit [Quit: -a- IRC for Android 2.1.26] 18:29:57 -!- hypractvChipmunk has joined ##crawl-dev 18:33:45 -!- mmaud has quit [Remote host closed the connection] 18:40:04 -!- LexAckson has quit [Read error: Connection reset by peer] 18:42:32 -!- tealeaves has quit [Quit: Bye] 18:43:21 -!- tealeaves has quit [Client Quit] 18:44:59 -!- st_ has quit [Ping timeout: 240 seconds] 18:45:39 -!- MarvinPA has quit [Quit: Leaving] 18:45:46 -!- kroki has quit [Quit: Page closed] 18:48:25 -!- airwave87 has quit [Ping timeout: 265 seconds] 18:49:10 -!- tealeaves has quit [Quit: Bye] 18:51:07 -!- 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hypractv1hipmunk is now known as hypractvChipmunk 20:23:30 -!- hypractv1hipmunk has joined ##crawl-dev 20:23:32 -!- hypractv1hipmunk has quit [Client Quit] 20:23:39 wut 20:24:11 -!- bonghitz has quit [Quit: Leaving...] 20:26:10 rip 20:26:45 * hypractvChipmunk viciously stabs Grunt. 20:26:53 * Grunt shimmers and vanishes! 20:28:25 * hypractvChipmunk grumbles and shakes his fist. 20:28:37 one day, Grunt...I will have my revenge 20:29:03 -!- Nightbeer has quit [Ping timeout: 250 seconds] 20:30:37 -!- atomicthumbs has joined ##crawl-dev 20:31:42 -!- pythonsnake is now known as Guest53611 20:33:07 -!- Syndicus has joined ##crawl-dev 20:37:22 -!- Nexos has quit [Ping timeout: 246 seconds] 20:37:47 -!- Kramell has quit [Remote host closed the connection] 20:43:14 -!- Kramell has quit [Remote host closed the connection] 20:45:04 -!- Ladykiller70 has quit [Read error: Connection reset by peer] 20:51:16 -!- WalrusKing_ has quit [Quit: Leaving] 20:51:37 -!- ontoclasm has quit [Quit: Leaving.] 20:51:45 -!- Ququman has quit [Read error: Connection reset by peer] 20:53:51 Unstable branch on crawl.buzz updated to: 0.17-a0-2093-gc772f4b (34) 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:14:41 Medar: contrary to apperances I don't actually know how computers work 21:15:58 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:38:11 -!- kreedzfreak has quit [Ping timeout: 240 seconds] 21:38:40 -!- toenail has quit [Quit: Page closed] 21:53:56 -!- wheals has joined ##crawl-dev 22:00:02 -!- omarax has quit [Remote host closed the connection] 22:06:56 -!- filthy has quit [Ping timeout: 244 seconds] 22:07:59 wheals: not sure if this is related to what you've done, but bamboomancer has on boots of flying and has no stop flying ability 22:08:03 and is currently flying 22:08:12 huh 22:08:15 did he sac artifice 22:08:17 it's now there 22:08:21 but it wasn't before 22:08:24 !blame2 wheals 22:08:24 wwwhhheeeaaalllsss 22:08:27 huh 22:08:27 !gameinfo bamboomancer 22:08:28 Bamboomancer the L23 MiGl^Zin in Depths:1 (cszo tiles), T:64281, runes: 1 (barnacled), defenses: 39/12/0, stats: 33/8/25, >15 skills: Long Blades,Armour,Invocations 22:08:33 !blame3 wheals 22:08:33 wheeeeeaaaaals 22:08:41 did I miss Shoals 22:08:44 was it the Oz ending 22:08:46 <.< 22:08:53 it's back now, but not sure what made it go away 22:09:00 we checked during recite and after recite 22:09:00 there's an aussie ending?? 22:09:08 that's a bit of an injoke 22:09:12 there's a Grunt ending 22:09:18 -!- ontoclasm has joined ##crawl-dev 22:09:19 that explains it for the most part 22:09:19 two Grunt endings 22:09:30 oh god, I haven't seen the ice one yet 22:09:38 we do need to track down that mmap thing though 22:09:38 the first time I saw one of them it placed in such a way to make one large land mass 22:09:41 too many bugs to fix 22:09:43 so now I call it the Oz ending 22:09:49 and I'm buried in kivy code atm 22:13:27 -!- DrStalker has quit [Read error: Connection reset by peer] 22:14:43 -!- DrStalker_ has quit [Client Quit] 22:18:59 -!- Syndicus has quit [Ping timeout: 240 seconds] 22:22:43 -!- Syndicus has joined ##crawl-dev 22:23:08 -!- Syndicus has quit [Client Quit] 22:24:31 -!- Syndicus has joined ##crawl-dev 22:25:51 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:27:05 -!- Pisano2 has quit [Ping timeout: 244 seconds] 22:30:16 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 22:32:27 -!- ontoclasm has quit [Read error: Connection reset by peer] 22:40:34 -!- pintc has quit [Ping timeout: 252 seconds] 22:51:48 -!- panicbit has quit [Ping timeout: 264 seconds] 22:52:20 -!- tealeaves has quit [Quit: Bye] 22:53:24 -!- Milski has joined ##crawl-dev 22:54:45 I dunno how relevant it is, but if you try to unwield a *drain or *contam weapon to ID something else and it happens to be vampiric, you get to know it's vampiric without unequipping your current item 22:57:09 -!- dtsund has joined ##crawl-dev 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:00:56 -!- wheals has quit [Remote host closed the connection] 23:01:28 -!- njorth has quit [Quit: leaving] 23:03:24 -!- Daekdroom has quit [Quit: Leaving] 23:04:47 -!- mong has quit [Quit: Page closed] 23:08:17 you always know if it's vampiric without unequipping if you're not full 23:08:46 -!- CKyle has joined ##crawl-dev 23:16:20 -!- Wah has quit [Read error: Connection reset by peer] 23:20:13 -!- bonghitz has quit [Quit: Leaving...] 23:23:06 -!- clc has quit [Quit: Saindo] 23:33:51 Player status indicators cover Op Beastly Appendage 13https://crawl.develz.org/mantis/view.php?id=10021 by tedric 23:37:43 -!- UncertainKitten has joined ##crawl-dev 23:38:39 -!- panicbit has quit [Ping timeout: 246 seconds] 23:38:56 -!- njorth has quit [Quit: Lost terminal] 23:44:04 -!- Lawman0 has quit [Ping timeout: 244 seconds] 23:51:31 -!- wHATEver is now known as Guest84496 23:51:58 -!- Weretaco has quit [Ping timeout: 246 seconds] 23:52:19 -!- myp has 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