00:00:02 -!- omarax_ has quit [Remote host closed the connection] 00:00:06 -!- copt has quit [] 00:02:33 -!- tealeaves has quit [Quit: Bye] 00:06:31 i expect this optimisation to reduce server CPU load by at LEAST 50% 00:09:04 -!- ontoclasm has quit [Quit: Leaving.] 00:09:53 -!- read has quit [Ping timeout: 246 seconds] 00:11:56 -!- Tags has quit [Quit: This computer has gone to sleep] 00:12:14 -!- mamgar has quit [Read error: Connection reset by peer] 00:12:41 -!- read has joined ##crawl-dev 00:15:06 -!- Pacra_ has joined ##crawl-dev 00:17:03 -!- vale_ has quit [Remote host closed the connection] 00:18:22 -!- Pacra has quit [Ping timeout: 265 seconds] 00:20:06 -!- Pacra_ has quit [Ping timeout: 240 seconds] 00:20:20 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.17-a0-1753-g75d4604 (34) 00:20:48 -!- radinms has quit [Ping timeout: 264 seconds] 00:24:09 -!- elliptic has quit [Quit: Leaving] 00:25:19 -!- elliptic has joined ##crawl-dev 00:48:38 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 01:00:02 -!- omarax has quit [Remote host closed the connection] 01:03:04 -!- Blazinghand has joined ##crawl-dev 01:03:20 -!- AlphaQ has quit [Remote host closed the connection] 01:08:48 Unstable branch on crawl.s-z.org updated to: 0.17-a0-1753-g75d4604 (34) 01:09:13 -!- elliptic has quit [Ping timeout: 272 seconds] 01:09:15 -!- BlackGyver has quit [Ping timeout: 250 seconds] 01:09:24 -!- KurzedMetal has quit [Read error: Connection reset by peer] 01:15:42 -!- ProzacElf has joined ##crawl-dev 01:19:29 Unstable branch on crawl.develz.org updated to: 0.17-a0-1753-g75d4604 (34) 01:25:16 -!- Mekanik has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 01:30:25 -!- omnirizon has quit [Ping timeout: 264 seconds] 01:34:15 -!- KurzedMetal has quit [Read error: Connection reset by peer] 01:37:22 -!- ussdefiant has quit [Ping timeout: 244 seconds] 01:38:17 -!- Tags has quit [Quit: This computer has gone to sleep] 01:44:09 chequers: saving crawl-dev thousands of dollars a month on aws instances 01:45:09 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:46:56 -!- Ragnor has quit [Quit: leaving] 01:47:05 one-handed inconsistency with 2h weapons and shields 13https://crawl.develz.org/mantis/view.php?id=9932 by rchandra 01:53:28 Windows builds of master branch on crawl.develz.org updated to: 0.17-a0-1753-g75d4604 02:00:02 -!- omarax has quit [Remote host closed the connection] 02:06:41 -!- Gorgo_1 has quit [Quit: Leaving.] 02:07:01 -!- Krakhan has quit [Ping timeout: 264 seconds] 02:13:14 -!- ystael has quit [Ping timeout: 252 seconds] 02:14:34 -!- WalrusKing_ has quit [Ping timeout: 244 seconds] 02:15:02 -!- Amy is now known as Guest90290 02:16:38 -!- Guest34802 has quit [Ping timeout: 244 seconds] 02:27:36 -!- amalloy is now known as amalloy_ 02:28:40 -!- teukkam has quit [Ping timeout: 246 seconds] 02:30:51 it better 02:31:10 i think i'm the only aws instance, and soon there won't even be me 02:31:20 (moving hosts, not shutting down) 02:32:02 -!- WalkerBoh has quit [Remote host closed the connection] 02:40:37 -!- GauHelldragon has quit [Ping timeout: 255 seconds] 02:42:52 -!- MgDark has quit [Ping timeout: 255 seconds] 02:42:59 -!- WereVolvo has quit [Remote host closed the connection] 02:43:04 -!- MgDark_ is now known as MgDark 02:45:33 -!- st_ has joined ##crawl-dev 02:48:43 Monster database of master branch on crawl.develz.org updated to: 0.17-a0-1753-g75d4604 02:50:40 -!- dtsund has quit [Remote host closed the connection] 02:51:13 -!- dtsund has joined ##crawl-dev 02:52:15 -!- MgDark has quit [Read error: Connection reset by peer] 02:52:22 -!- MgDark_ is now known as MgDark 02:54:13 -!- tealeaves has quit [Quit: Bye] 02:54:13 -!- DrStalker has quit [Read error: Connection reset by peer] 03:00:03 -!- omarax has quit [Remote host closed the connection] 03:01:00 -!- amalloy_ is now known as amalloy 03:02:00 -!- MgDark has quit [Ping timeout: 264 seconds] 03:02:04 -!- MgDark_ is now known as MgDark 03:03:46 -!- simmarine has quit [Quit: Leaving] 03:07:53 -!- lobf has quit [Quit: lobf] 03:11:46 Unstable branch on crawl.beRotato.org updated to: 0.17-a0-1753-g75d4604 (34) 03:14:39 @??juggernout 03:14:39 unknown monster: "juggernout" 03:14:45 @??juggernaut 03:14:45 juggernaut (09C) | Spd: 15 (atk: 450%) | HD: 20 | HP: 158-185 | AC/EV: 20/10 | Dam: 120 | 10doors, fighter, see invisible | Res: 06magic(120), 12drown | XP: 7224 | Sz: Giant | Int: human. 03:14:50 there it is 03:15:26 -!- mibe has quit [Quit: Page closed] 03:19:52 wow 03:19:55 @??orb_guardian 03:19:56 Orb Guardian (06X) | Spd: 14 | HD: 15 | HP: 68-101 | AC/EV: 13/13 | Dam: 45 | 10doors, fighter, see invisible | Res: 06magic(120), 12drown | XP: 2762 | Sz: Giant | Int: human. 03:20:00 uhhhh 03:20:06 are those xp numbers correct... 03:20:14 I'd assume so 03:20:18 @??golden_dragon 03:20:18 golden dragon (08D) | Spd: 10 | HD: 18 | HP: 90-123 | AC/EV: 15/7 | Dam: 40, 2009(claw), 2007(trample) | see invisible, fly | Res: 06magic(180), 05fire, 02cold, 10elec, 03poison, 12drown | Chunks: 14noxious | XP: 4177 | Sp: b.fire (3d27) [11!AM, 06!sil, 08breath], b.cold (3d27) [11!AM, 06!sil, 08breath], poisonous cloud (3d11) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 03:20:19 it has more HD and more HP 03:20:28 yeah but he was supposed to scale the xp 03:20:33 using a modifier 03:20:48 it's shouldn't be worth like 2.5 orb guardians anyhow 03:20:51 @??orb_of_fire 03:20:51 orb of fire (05*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, fly, unbreathing | Res: 13magic(immune), 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 11silver | XP: 8519 | Sp: b.fire (3d40) [06!sil], fireball (3d43) [06!sil], malmutate [06!sil] | Sz: little | Int: human. 03:21:00 or nearly an orb of fire 03:21:23 !tell Lasty I think you need to change the xp modifier for juggernauts; they're currently worth almost an orb of fire 03:21:23 gammafunk: OK, I'll let lasty know. 03:22:03 butterflies etc probably work wonders against that thing 03:22:40 with speed 15 and 450% attack it stands still for... 30 aut after attacking? 03:23:16 -!- Brannock has quit [Ping timeout: 252 seconds] 03:38:48 -!- dtsund has quit [Quit: dtsund] 03:39:32 -!- amalloy is now known as amalloy_ 03:40:00 -!- amalloy_ is now known as amalloy 03:52:08 -!- bonghitz has quit [Remote host closed the connection] 03:53:34 wow, that's a lot 03:54:40 kvaak: yeah 03:55:45 I was confused by arithmetic at first since I was assuming the attack would take 10, but it of course only takes 6.66 03:56:17 .jugged 03:56:18 No games for * (killer=juggernaut). 03:56:22 no one jugged yet! 03:56:29 I thinkthat RISE dist may not be good for them 03:56:34 going to run objstat now though 03:57:35 "Add bread_swing.lua, an automatic bread swinging mode" 03:57:53 never thought I'd come to this, but I can no longer help myself 03:59:26 -!- rchandra has joined ##crawl-dev 04:00:02 -!- omarax has quit [Remote host closed the connection] 04:13:11 -!- Blazinghand_ has joined ##crawl-dev 04:16:38 -!- Blazinghand has quit [Ping timeout: 268 seconds] 04:17:45 -!- ProzacElf has quit [Remote host closed the connection] 04:19:04 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 04:22:16 -!- ProzacElf has joined ##crawl-dev 04:22:57 -!- jaxry has quit [Quit: Page closed] 04:24:16 -!- vale_ has quit [Remote host closed the connection] 04:32:27 -!- qoala has quit [Quit: Abscond!] 04:36:28 juggernaut skeletons don't have the atk: 450%? 04:39:13 -!- Patashu has joined ##crawl-dev 04:52:40 @??juggernaut skeleton 04:52:40 juggernaut skeleton (15Z) | Spd: 13 | HD: 20 | HP: 128-156 | AC/EV: 14/3 | Dam: 116 | 07undead, evil, unbreathing | Res: 06magic(26), 02cold++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1426 | Sz: Giant | Int: brainless. 04:53:01 @??juggernaut zombie 04:53:01 juggernaut zombie (07Z) | Spd: 13 | HD: 20 | HP: 154-188 | AC/EV: 18/5 | Dam: 116 | 07undead, evil, unbreathing | Res: 06magic(26), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 1600 | Sz: Giant | Int: brainless. 04:53:29 @??spectral juggernaut 04:53:29 spectral juggernaut (03Z) | Spd: 15 | HD: 20 | HP: 108-136 | AC/EV: 22/5 | Dam: 116 | 07undead, evil, see invisible, fly, unbreathing | Res: 13magic(immune), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 1638 | Sz: Giant | Int: brainless. 04:53:58 speed 15, 1d116 04:54:07 put that one in the undead swamp end 04:55:00 oh 04:55:02 .jugged 04:55:03 No games for * (killer=juggernaut). 04:55:10 !lg * killer~~juggernaut 04:55:11 2. WhatIsLove the Severer (L13 HOFi of Beogh), demolished by a juggernaut skeleton on D:15 (gammafunk_depths_entry_grave) on 2015-09-01 22:39:09, with 37593 points after 17820 turns and 1:00:53. 04:55:15 !lg * killer~~juggernaut -2 04:55:15 1/2. binmo the Protected (L14 GrBe of Trog), annihilated by a juggernaut skeleton on D:15 (gammafunk_depths_entry_grave) on 2015-09-01 18:57:11, with 39177 points after 13083 turns and 1:29:09. 04:55:19 heh 04:55:40 -!- ystael has quit [Ping timeout: 252 seconds] 04:56:59 !tell Lasty Also juggernauts are generating skeletons on my depths entry that are proving quite lethal (the animated forms of juggernauts have no extra attack delay and have speed 13 (or 15 for spectrals)) 04:57:00 gammafunk: OK, I'll let lasty know. 04:57:08 @??juggernaut simulacra 04:57:08 unknown monster: "juggernaut simulacra" 04:57:10 @??juggernaut simulacrum 04:57:10 juggernaut simulacrum (12Z) | Spd: 13 | HD: 20 | HP: 48-76 | AC/EV: 18/5 | Dam: 11612(cold:20-59) | 07undead, evil, unbreathing | Res: 06magic(26), 12cold+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 958 | Sz: Giant | Int: brainless. 04:57:25 -!- Blazinghand_ has quit [Read error: Connection reset by peer] 04:57:51 heh, wasn't sure if that was known yet 04:58:03 juggernaut simulacrum would be quite the pet 04:58:12 totally 04:59:36 hitting for like 100 damage on average 04:59:48 vs things that don't resist cold 04:59:57 muahahahaaa 04:59:59 and that's not counting the 30% faster action speed 05:00:02 -!- omarax has quit [Remote host closed the connection] 05:00:14 yeah, spd 13 on a simulacrum is solid 05:02:19 @??caustic_shrike 05:02:19 caustic shrike (09b) | Spd: 20 | HD: 18 | HP: 90-123 | AC/EV: 8/18 | Dam: 3608(acid:7d3) | see invisible, fly | Res: 06magic(80), 05fire, 02cold, 08blind | XP: 4620 | Sz: tiny | Int: animal. 05:03:21 !tell Lasty It's also kind of fun that you're getting involved in nerfing animate skeleton now that you've made a skeleton type that's more dangerous than most depths monsters 05:03:22 gammafunk: OK, I'll let lasty know. 05:05:21 -!- kuniqs has quit [Quit: Page closed] 05:05:35 haha 05:05:38 didn't think about that 05:21:50 -!- ProzacElf has quit [Quit: HydraIRC -> http://www.hydrairc.com <- The alternative IRC client] 05:24:51 -!- ProzacElf has joined ##crawl-dev 05:29:35 -!- vale_ has quit [Ping timeout: 250 seconds] 05:39:46 -!- mopl has quit [Ping timeout: 246 seconds] 06:00:01 -!- omarax has quit [Remote host closed the connection] 06:02:52 -!- amalloy is now known as amalloy_ 06:13:26 -!- ProzacElf has quit [Ping timeout: 260 seconds] 06:15:00 -!- rchandra has quit [Read error: Connection reset by peer] 06:29:20 -!- Sprucery has quit [Client Quit] 06:30:10 -!- vale_ has quit [Ping timeout: 240 seconds] 06:48:06 !lg * killer~~juggernaut 06:48:07 3. Dazguss the Sorcerer (L22 DEFE of Vehumet), slain by a juggernaut zombie (kmap: hangedman_screamer) on Depths:3 on 2015-09-02 10:24:24, with 424817 points after 61670 turns and 4:02:21. 06:49:00 -!- Evablue has quit [Ping timeout: 264 seconds] 06:49:12 !cmd !shrike 06:49:12 No command !shrike 06:49:13 !cmd !shriked 06:49:14 No command !shriked 06:50:12 !cmd .jugged !lg * killer~~juggernaut killer!~~ghost $* 06:50:13 Redefined command: .jugged => !lg * killer~~juggernaut killer!~~ghost $* 06:50:29 .jugged 06:50:30 3. Dazguss the Sorcerer (L22 DEFE of Vehumet), slain by a juggernaut zombie (kmap: hangedman_screamer) on Depths:3 on 2015-09-02 10:24:24, with 424817 points after 61670 turns and 4:02:21. 06:51:31 should have kept the original version chequers made, but it didn't occur to me that the animated versions would be more dangerous than the actual one 06:58:33 -!- DrKe has joined ##crawl-dev 07:00:01 -!- omarax has quit [Remote host closed the connection] 07:10:36 -!- mizu_no_oto has quit [Client Quit] 07:10:45 -!- emiel_ has quit [Ping timeout: 246 seconds] 07:13:04 -!- MarvinPA has quit [Quit: Leaving] 07:14:54 -!- Lasty has joined ##crawl-dev 07:15:10 .jugged 07:15:10 Lasty: You have 3 messages. Use !messages to read them. 07:15:11 3. Dazguss the Sorcerer (L22 DEFE of Vehumet), slain by a juggernaut zombie (kmap: hangedman_screamer) on Depths:3 on 2015-09-02 10:24:24, with 424817 points after 61670 turns and 4:02:21. 07:15:20 !messages 07:15:21 (1/3) gammafunk said (3h 53m 59s ago): I think you need to change the xp modifier for juggernauts; they're currently worth almost an orb of fire 07:15:26 !messages 07:15:26 (1/2) gammafunk said (2h 18m 27s ago): Also juggernauts are generating skeletons on my depths entry that are proving quite lethal (the animated forms of juggernauts have no extra attack delay and have speed 13 (or 15 for spectrals)) 07:15:37 whoa 07:15:38 !messages 07:15:39 (1/1) gammafunk said (2h 12m 18s ago): It's also kind of fun that you're getting involved in nerfing animate skeleton now that you've made a skeleton type that's more dangerous than most depths monsters 07:16:01 -!- MarvinPA has joined ##crawl-dev 07:17:48 -!- siepu has quit [Ping timeout: 264 seconds] 07:18:49 !tell gammafunk I'm going to need to make derived undead inherit attack delay, because that is absurdly unfair. 07:18:49 Lasty: OK, I'll let gammafunk know. 07:19:38 !tell gammafunk Also, didn't we do something about placing "Depths:1" monsters not placing OoD monsters? Or did we just talk about that? 07:19:38 Lasty: OK, I'll let gammafunk know. 07:20:34 -!- tksquared_ has quit [Ping timeout: 246 seconds] 07:22:21 -!- n1k has quit [Ping timeout: 250 seconds] 07:42:57 Lasty: should zombies also inherit movement behaviours too then? currently it's sort of a thing that some zombies are actually more noticeable because of not inheriting certain properties 07:44:47 i mean obviously this is an extreme example but it's never been seen to especially be a problem for eg harpy zombies (maybe that is a problem too though) 07:47:30 a good question... 07:47:41 from a flavor perspective, there's a justification 07:47:49 for not inheriting 07:48:00 but it does seem odd to make some zombies more dangerous than the source monsters 07:48:56 yeah 07:50:18 -!- teukkam has quit [Ping timeout: 246 seconds] 07:50:36 I'd be fine with allowing derived undead to inherit batty movement as a balancing tool 07:50:53 i guess very few enemies actually mess with attack energy specifically, and it does seem reasonable to let undead inherit that 07:51:38 @?? juggernaut simulacrum 07:51:38 juggernaut simulacrum (12Z) | Spd: 13 | HD: 20 | HP: 48-76 | AC/EV: 18/5 | Dam: 11612(cold:20-59) | 07undead, evil, unbreathing | Res: 06magic(26), 12cold+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 958 | Sz: Giant | Int: brainless. 07:51:51 and shrike and harpy zombies are the only ones where battiness is noticeable i imagine 07:52:02 !fight 10 juggernaut simulacrum v 10 orb guardian t:50 delay:0 07:52:12 oh huh shard shrikes are batty but caustic ones aren't 07:52:15 -!- Zeia2 has quit [Ping timeout: 250 seconds] 07:52:17 seems like one of those should change 07:52:32 wow this is one-sided 07:52:51 shrikes aren't batty 07:53:09 er yeah 07:53:28 caustic shrikes can go back to being bees!!!! 07:53:36 !fight 10 juggernaut zombie v 10 juggernaut t:50 delay:0 07:54:02 yeah undead juggernauts are basically orb guardians on steroids 07:54:04 caustic shrikes don't really work as batty and shard shrikes don't really work without it 07:54:24 kvaak: yeah, they might be scarier than a berserk orb guardian 07:54:44 !fight 10 juggernaut zombie v 10 orb guardian perm_ench:berserk t:50 delay:0 07:55:25 yes. yes they are. 07:56:26 !lg * cikiller~~juggernaut 07:56:27 4. sanka the Hawkeye (L21 CeHu of Okawaru), annihilated by a juggernaut skeleton on Depths:4 (evilmike_negative_zone) on 2015-09-02 11:52:09, with 309674 points after 53831 turns and 2:41:59. 07:56:27 It hadn't occurred to me that derived undead didn't inherit the whole energy plan 07:56:34 oof 07:56:38 !lg * cikiller~~juggernaut -2 07:56:38 3/4. Dazguss the Sorcerer (L22 DEFE of Vehumet), slain by a juggernaut zombie (kmap: hangedman_screamer) on Depths:3 on 2015-09-02 10:24:24, with 424817 points after 61670 turns and 4:02:21. 07:56:46 !lg * cikiller~~juggernaut -3 07:56:46 2/4. WhatIsLove the Severer (L13 HOFi of Beogh), demolished by a juggernaut skeleton on D:15 (gammafunk_depths_entry_grave) on 2015-09-01 22:39:09, with 37593 points after 17820 turns and 1:00:53. 07:57:04 !lg * cikiller~~juggernaut -4 07:57:09 This is kind of a big problem. 07:57:16 1/4. binmo the Protected (L14 GrBe of Trog), annihilated by a juggernaut skeleton on D:15 (gammafunk_depths_entry_grave) on 2015-09-01 18:57:11, with 39177 points after 13083 turns and 1:29:09. 07:57:23 every single one of them is derived undead 07:58:00 I'm about to head out to work -- does anyone around have the time to push a fix and then load it onto the servers? Or maybe just stop generation of juggernauts until it gets fixed? 07:59:59 -!- Lasty has quit [Quit: Leaving.] 08:00:01 -!- omarax_ has quit [Remote host closed the connection] 08:06:11 -!- wheals has joined ##crawl-dev 08:16:13 -!- siepu has quit [Ping timeout: 252 seconds] 08:20:43 -!- kuniqs has quit [Client Quit] 08:21:24 -!- Ragdoll has quit [Client Quit] 08:26:22 -!- tealeaves has quit [Ping timeout: 250 seconds] 08:27:40 -!- Bodrick has quit [Ping timeout: 250 seconds] 08:27:47 -!- Bodrick has joined ##crawl-dev 08:28:00 -!- filthy has quit [Ping timeout: 255 seconds] 08:31:09 -!- vale_ has quit [Ping timeout: 255 seconds] 08:32:47 -!- Lasty_ has joined ##crawl-dev 08:40:05 -!- tealeaves has quit [Client Quit] 08:40:21 -!- Voker57 has quit [Read error: Connection reset by peer] 08:40:35 gammafunk, |amethyst, MarvinPA, wheals: do any of you have a moment to either 1) disable juggernaut spawning or 2) make derived undead work off all their parent energy settings and not just movement? I think it'd be good to get the servers refreshed such that these mega-juggernaut zombies no longer exist. 08:41:45 hmmm 08:43:01 imo if we had double melee damage for however long it's perfectly fine to have ridiculous killer zombies briefly too :P 08:43:11 i wonder if just changing the mon->type in mons_energy to mons_base_type(mon) would fix it 08:43:36 anything else notable this would affect? 08:43:48 MarvinPA: haha, let's claw back our wins from the players 08:43:52 @?? naga zombie 08:43:52 naga zombie (07Z) | Spd: 8 | HD: 5 | HP: 34-50 | AC/EV: 4/5 | Dam: 14, 203(constrict) | 07undead, evil, unbreathing | Res: 06magic(6), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 25 | Sz: Large | Int: brainless. 08:44:09 (also i'm not set up for dev right now, could give them no_gen_derived through the github interface though) 08:44:17 does... does a naga zombie move faster than a living naga? 08:44:57 @?? spriggan zombie 08:44:57 spriggan zombie (07Z) | Spd: 8 | HD: 7 | HP: 46-71 | AC/EV: 0/13 | Dam: 12 | 07undead, evil, unbreathing | Res: 06magic(9), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 65 | Sz: little | Int: brainless. 08:45:34 -!- Nerem has quit [Ping timeout: 260 seconds] 08:45:39 kvaak: I'm pretty sure zombie move speed is relative to parent monster move speed 08:45:45 -!- Hiffwe has quit [Ping timeout: 240 seconds] 08:45:49 why doesn't it show up in @?? then 08:45:57 I'm not sure 08:46:06 @?? centaur zombie 08:46:06 centaur zombie (07Z) | Spd: 13 | HD: 4 | HP: 25-43 | AC/EV: 1/2 | Dam: 8 | 07undead, evil, unbreathing | Res: 06magic(5), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 46 | Sz: Large | Int: brainless. 08:46:16 why would a spriggan zombie be slow and a centaur fast? 08:46:32 actual centaurs are fast 08:46:36 because centaur acts fast 08:46:39 spriggans are speed 10, just with increase move energy 08:46:41 spriggan just moves fast 08:46:45 or decreased or whatever 08:46:49 @?? centaur 08:46:49 centaur (07c) | Spd: 15 | HD: 4 | HP: 13-30 | AC/EV: 3/7 | Dam: 10 | 10weapons, 10items, 10doors, archer | Res: 06magic(20) | XP: 113 | Sz: Large | Int: human. 08:46:51 yeah this will fix this 08:46:53 ahh 08:46:53 they're permahasted 08:46:56 because reasons 08:47:29 also I just tested it, spriggan and naga zombie have identical movespeed 08:47:46 and naga zombie is faster than living naga 08:47:54 03wheals02 07* 0.17-a0-1754-gcb87171: Inherit energy modifiers in derived undead (Lasty). 10(23 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/cb87171553a7 08:48:02 not anymore! 08:48:07 wheals: thanks! 08:48:24 so have derived undead always been like this 08:48:27 yep 08:48:28 naga zombie (07Z) | Spd: 6 | HD: 5 | HP: 30-53 | AC/EV: 4/5 | Dam: 14, 2603(constrict) | 07undead, evil | Res: 06magic(6), 02cold++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 38 | Sz: Large | Int: plant. 08:48:28 %0.10?naga zombie 08:48:32 spriggan zombie (07z) | Spd: 14 | HD: 7 | HP: 46-73 | AC/EV: 0/15 | Dam: 8 | 07undead, evil | Res: 06magic(9), 02cold++, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 373 | Sz: small | Int: plant. 08:48:32 %0.10?spriggan zombie 08:48:32 er nope 08:48:39 spriggan (15i) | Spd: 16 | HD: 7 | HP: 15-28 | AC/EV: 1/20 | Dam: 10 | 10weapons, 10items, 10doors, see invisible | Res: 06magic(65) | Chunks: 07contam | XP: 307 | Sz: little | Int: high. 08:48:39 %0.10?spriggan 08:49:10 okay so since .14 08:49:13 and nobody noticed a thing 08:49:37 ... hmm, someone did do some derived undead overhaul in 0.14, IIRC. I don't recall what the goal was... 08:51:04 !learn add epic_bugs From .14 to .17 derived undead only inherited base action speed, so a spriggan and naga zombie would have identical speed and a naga zombie would move faster than a living naga. 08:51:04 epic bugs[26/26]: From .14 to .17 derived undead only inherited base action speed, so a spriggan and naga zombie would have identical speed and a naga zombie would move faster than a living naga. 08:51:20 !learn del epic_bugs[26 08:51:20 Deleted epic bugs[26/26]: From .14 to .17 derived undead only inherited base action speed, so a spriggan and naga zombie would have identical speed and a naga zombie would move faster than a living naga. 08:51:36 that's not been just since .14 08:51:54 well a spriggan zombie is fast in .13, a naga zombie is slow 08:52:03 nagas used to be speed 8 with lowered action energy, since .14 they have speed 10 with increased move energy 08:52:27 spriggans used to just be speed 16, since .14 they have speed 10 with lowered move energy 08:52:36 so the code didn't change at all, just the monsters 08:54:43 <|amethyst> !learn add epic_bugs Until 0.17, derived undead only inherited base action speed and not action energy, so from 0.14 to 0.16 a spriggan zombie and naga zombie would have identical speed, and a naga zombie would move faster than a living naga. 08:54:44 epic bugs[26/26]: Until 0.17, derived undead only inherited base action speed and not action energy, so from 0.14 to 0.16 a spriggan zombie and naga zombie would have identical speed, and a naga zombie would move faster than a living naga. 08:54:56 yeah, that's more accurate 08:55:05 <|amethyst> !learn edit epic_bugs[1] s/action speed/speed/ 08:55:05 No change: regex `action speed` does not match `if (you.religion = GOD_XOM)` 08:55:12 <|amethyst> !learn edit epic_bugs[26] s/action speed/speed/ 08:55:12 epic bugs[26/26]: Until 0.17, derived undead only inherited base speed and not action energy, so from 0.14 to 0.16 a spriggan zombie and naga zombie would have identical speed, and a naga zombie would move faster than a living naga. 08:55:13 @??juggernaut simulacrum 08:55:13 juggernaut simulacrum (12Z) | Spd: 13 | HD: 20 | HP: 48-76 | AC/EV: 18/5 | Dam: 11612(cold:20-59) | 07undead, evil, unbreathing | Res: 06magic(26), 12cold+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 958 | Sz: Giant | Int: brainless. 08:55:24 @??juggernaut simulacrum hd:30 08:55:24 juggernaut simulacrum (12Z) | Spd: 13 | HD: 30 | HP: 138-193 | AC/EV: 18/5 | Dam: 11612(cold:30-89) | 07undead, evil, unbreathing | Res: 06magic(40), 12cold+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 04fire, 08holy++ | XP: 2894 | Sz: Giant | Int: brainless. 08:55:38 I guess that's technically true 08:55:51 AF_COLD is just HD + random2(2*HD)? 08:55:55 <|amethyst> btw, is there any reason to have monsters with speed != 10? 08:56:04 lol at zombies doing (damage - 4) 08:56:12 @?? juggernaut zombie 08:56:12 juggernaut zombie (07Z) | Spd: 13 | HD: 20 | HP: 154-188 | AC/EV: 18/5 | Dam: 116 | 07undead, evil, unbreathing | Res: 06magic(26), 02cold++, 09poison+++, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 1600 | Sz: Giant | Int: brainless. 08:56:28 |amethyst: as in, just change energy requirements? 08:56:34 |amethyst: just chei, right? 08:56:45 <|amethyst> Lasty_: yeah, adjusting speed only for things like haste and slow 08:56:52 <|amethyst> %git 650a5427 08:56:52 07|amethyst02 * 0.17-a0-550-g650a542: Base slouch damage on monster movement speed (kvaak) 10(5 months ago, 1 file, 2+ 1-) 13https://github.com/crawl/crawl/commit/650a54270f48 08:56:57 aw crap my compi;e is still busted 08:57:02 compile 08:57:07 is chei piety based on movespeed too? 08:57:41 <|amethyst> oh 08:57:48 <|amethyst> it is not 08:57:57 <|amethyst> but *is* based on player movement speed 08:58:04 -!- elliptic has joined ##crawl-dev 08:58:11 <|amethyst> that should be fixed too, then :) 08:59:06 |amethyst: do you know anything about how the rltiles tool works? 08:59:39 yeah, shattering a bunch of salamanders gives as much piety as shattering a bunch of spriggans 08:59:48 <|amethyst> wheals: a little 08:59:49 -!- dpeg has joined ##crawl-dev 09:00:01 -!- omarax has quit [Remote host closed the connection] 09:02:08 -!- LexAckson has joined ##crawl-dev 09:02:52 -!- tealeaves has quit [Quit: Bye] 09:05:10 |amethyst: if i run `tool/tilegen.elf -c dc-main.txt` in the rltiles directory, it does nothing and $? is 127 09:05:43 -!- Patashu has quit [Ping timeout: 246 seconds] 09:06:06 but! if i run `gdb tool/tilegen.elf`, then type `r -c dc-main.txt`, it works 09:06:11 a real heisenbug 09:07:28 <|amethyst> hm, $? = -1 means a problem with command-line arguments AFAICT, but then why no usage 09:08:03 -1 == 127? the return value is 7-bit? 09:08:33 <|amethyst> oh, hm 09:09:19 -!- radinms has quit [] 09:10:21 ok, even if i add a printf to the start of the main() method, it doesn't get run 09:10:31 so this is probably something wrong with my computer, not crawl 09:10:49 sorry to bother you 09:10:53 <|amethyst> hm 09:11:35 -!- DrKe_ has joined ##crawl-dev 09:11:35 <|amethyst> "If a command is not found, the child process created to execute it returns a status of 127." 09:11:50 -!- DrKe_ has quit [Client Quit] 09:12:12 <|amethyst> Is this Linux? does ldd tool/tilegen.elf report anything? 09:12:26 no, windows, it started when i updated to the new msys 09:12:34 it does have ldd though 09:12:38 yes. note that this can include the intepreter (ld.so for a dynamic executable) being wrong/not found 09:12:56 oh windows. sigh 09:14:36 out of curiosity, why is it .elf 09:14:47 isn't that usually for libraries 09:14:56 <|amethyst> it's not usually for anything 09:15:21 <|amethyst> I guess someone liked having things like foo.pl and blah.sh and thought the binaries felt neglected 09:15:50 i see 09:16:08 <|amethyst> %git b25208ca 09:16:08 07Enne02 * 0.5-a0-273-gb25208c: RLTiles complete code rewrite: now much more robust and functional. 10(7 years ago, 4348 files, 3318+ 9908-) 13https://github.com/crawl/crawl/commit/b25208caa5f8 09:17:12 -!- tealeaves has quit [Ping timeout: 264 seconds] 09:18:14 update: ldd is still running 09:18:27 o.O 09:18:45 windows... 09:20:22 huh 09:21:04 i think the problem may be that it linked against the libstc++ in my rust installation, instead of the msys one 09:21:55 ldd revealed that 09:22:39 i changed the /mingw64/bin path to be at the front of $PATH instead of the end, and it's working now 09:22:52 -!- syllogism has joined ##crawl-dev 09:25:19 i did not realise that $PATH is where it looks for dynamic libraries 09:25:40 windows uses %PATH$ for DLLs, so I suppose that makes sense 09:25:47 %PATH% 09:25:55 ah 09:27:01 -!- ontoclasm has joined ##crawl-dev 09:42:08 you know, i wonder why it did work in gdb 09:47:03 -!- Brannock has joined ##crawl-dev 09:47:29 <|amethyst> https://crawl.develz.org/wiki/doku.php?id=dcss:help:git needs updating to match docs/ 09:47:38 <|amethyst> (specifically, not to use gitorious) 09:48:46 <|amethyst> or to be removed and replaced with a link to docs/develop/git/quickstart.txt in the repo 09:50:44 -!- CKyle has joined ##crawl-dev 09:54:53 03wheals02 07* 0.17-a0-1755-gd8ad7e2: Don't redefine mkstemp if we already have it. 10(89 seconds ago, 3 files, 23+ 0-) 13https://github.com/crawl/crawl/commit/d8ad7e2822f4 10:00:03 -!- omarax has quit [Remote host closed the connection] 10:04:01 -!- Daekdroom has quit [Quit: Leaving] 10:09:31 |amethyst or gammafunk : thoughts on #9722? 10:10:35 <|amethyst> wheals: hm, most immediate concern is that crawl.process_keys() might raise a lua error 10:10:46 <|amethyst> in which case invisible_targeting wouldn't be set back to false 10:10:48 -!- ussdefiant has joined ##crawl-dev 10:11:12 <|amethyst> I don't know lua well enough to know how to fix that with the current approach 10:11:42 <|amethyst> I would also strongly consider *not* having the else BOOL_OPTION(invisible_targeting); in initfile.cc 10:11:54 <|amethyst> I mean, maybe maybe it makes sense for bots 10:12:01 <|amethyst> but they can just set it in lua there 10:12:04 <|amethyst> s/there/then/ 10:12:16 <|amethyst> I see no reason someone would want to disable this in their rc file 10:13:42 <|amethyst> I think it would be better to make this a flag to process_keys(), then it could be handled safely with an unwind_var 10:13:45 -!- MgDark has quit [Ping timeout: 255 seconds] 10:13:55 <|amethyst> on the C++ side 10:14:21 <|amethyst> I guess I will post those comments 10:18:14 -!- Tux[Qyou] has joined ##crawl-dev 10:19:16 -!- MgDark__ is now known as MgDark 10:19:55 -!- predator217 has quit [Ping timeout: 246 seconds] 10:20:42 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 10:21:24 -!- MgDark_ has quit [Ping timeout: 255 seconds] 10:22:10 did we fix #9532 with the recent no-xp changes? 10:22:52 with actually distinguishing between no xp and harmless 10:23:10 <|amethyst> let me test 10:23:45 <|amethyst> nope, still the case 10:24:22 <|amethyst> there's a PR that probably would fix that but I think someone (gammafunk) noted there are still problems 10:24:31 <|amethyst> s/funk/funk?/ 10:24:33 oh, amalloy's PR didn't get merged yet? 10:24:55 i see 10:25:37 ugh, why doesn't github let you stay signed in via cookies 10:25:50 <|amethyst> ? 10:26:19 <|amethyst> did you accidentally open an incognito window or something? 10:26:36 no, it just doesn't keep me signed in 10:26:45 and i don't see any checkbox to stay signed in anywhere 10:27:28 -!- Tuxedo[Qyou] has joined ##crawl-dev 10:27:44 <|amethyst> hm, I thought that was because they didn't give you the option not to stay signed in 10:27:57 <|amethyst> (other than manually signing out) 10:28:13 <|amethyst> they do ask for password for some operations even if you are signed in though 10:28:39 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 10:29:10 hm, is #9728 a duplicate of #9703? 10:29:13 <|amethyst> (possibly subject to some timing constraints la sudo's timestamp) 10:29:14 i can't tell for sure 10:30:32 -!- vale_ has quit [Ping timeout: 244 seconds] 10:30:59 <|amethyst> I believe so, though it will probably still show the wrong number *while* you're chosing the stat 10:31:02 <|amethyst> let me test 10:31:19 -!- ontoclasm has quit [Quit: Leaving.] 10:33:37 <|amethyst> yeah, it now appears to update after choosing the level-up stat 10:34:04 <|amethyst> it does show XL 2: 103% while you're choosing the stat 10:35:06 <|amethyst> but I thik it's closable 10:35:10 <|amethyst> s/thik/think/ 10:39:43 -!- captainkraft has quit [Ping timeout: 246 seconds] 10:45:35 -!- debo_ has joined ##crawl-dev 10:46:02 -!- ololoev has quit [Quit: Page closed] 10:46:32 -!- debo has quit [Read error: Connection reset by peer] 10:50:33 -!- debo_ has quit [Ping timeout: 265 seconds] 10:50:52 -!- debo has joined ##crawl-dev 10:53:43 haha wow 10:53:57 pressing _ in the ability menu shows help on picking up/dropping items 10:54:21 in fact, in any menu but \ 10:54:22 -!- ussdefiant has quit [Ping timeout: 260 seconds] 10:57:28 * dpeg wonders why wheals presses _ in such menus. 10:59:01 <|amethyst> wheals: yeah, it's even right there in Menu::process_key(): 10:59:08 <|amethyst> case '_': 10:59:08 <|amethyst> show_pickup_menu_help(); 10:59:16 <|amethyst> Menu::, not InvMenu:: 10:59:17 i'm moving it to InvMenu::process_key 11:00:02 -!- omarax has quit [Remote host closed the connection] 11:01:10 <|amethyst> well, part of that help is useful for other menus, so it shouldn't be *only* moved there 11:01:15 really? 11:01:22 <|amethyst> oh 11:01:25 <|amethyst> StashMenu is an InvMenu 11:02:02 <|amethyst> ShoppingListMenu would be the only one then 11:02:31 and how would it be useful? 11:02:57 <|amethyst> oh, I guess not, since it's not multi-select 11:03:12 <|amethyst> my suggestion would be: 11:03:43 (even if it is useful, it's bad to have a help text labelled 'Picking up and dropping items' for them) 11:03:47 <|amethyst> yeah 11:03:53 <|amethyst> give Menu a virtual string help_key() { return ""; } 11:05:12 <|amethyst> make a show_help_by_key(const string &key) { _show_specific_help(getHelpString(key)); } 11:05:41 <|amethyst> err, maybe more complex because you'd probably want to not do anything on the empty string 11:05:55 <|amethyst> or maybe we'd add a generic menu help entry 11:06:33 <|amethyst> then Menu::process_key() can call show_help_by_key(help_key()) instead of show_pickup_menu_help() 11:06:44 <|amethyst> InvMenu would just need to override help_key then 11:06:54 <|amethyst> and other menus could do so more easily 11:07:03 <|amethyst> s/do so/offer their own help/ 11:07:25 <|amethyst> err, help_key should be const 11:07:44 annoying that it wouldn't help with the \ menu since that intercepts all keys 11:08:43 -!- tealeaves has quit [Quit: Bye] 11:09:04 actually, that return true is inside the switch, not outside 11:11:07 <|amethyst> hm, does it? 11:11:35 i thought the return true did, but it looks like it doesn't, because i misread the location of that return 11:11:37 <|amethyst> I don't see a getkey() or process_key() on KnownMenu 11:11:40 <|amethyst> which return true? 11:11:48 InvMenu::process_key 11:11:59 if (type == MT_KNOW) 11:12:12 <|amethyst> ah 11:12:15 -!- Zekka has quit [Ping timeout: 255 seconds] 11:13:02 <|amethyst> hm 11:14:39 <|amethyst> might also need a way for subclasses to set the nav and repaint flags 11:14:57 <|amethyst> so they don't have to have duplicate code to update the scroll position etc 11:15:22 <|amethyst> (like the code you're looking at, which kind of duplicates the end of Menu::process_key) 11:15:46 <|amethyst> oh, those are local variables of Menu::process_key 11:16:22 <|amethyst> but at least that if (nav) { if (repaint) {...}} in Menu::process_key should be extracted into a method, so that InvMenu can call that 11:16:55 <|amethyst> also, the things there that are specific to MT_KNOW probably could be moved to KnownMenu 11:17:14 <|amethyst> since that's kind of what subclassing is for 11:17:29 yeah... 11:25:29 -!- knu has quit [Quit: Reboot...] 11:26:55 -!- Blazinghand has joined ##crawl-dev 11:32:02 -!- tealeaves has quit [Quit: Bye] 11:32:02 error: declaration does not declare anything 11:32:39 -!- tealeaves has quit [Client Quit] 11:33:34 -!- Ladykiller69 has quit [Ping timeout: 265 seconds] 11:34:55 <|amethyst> ? 11:37:34 i wrote `virtual string help_key() { return ""; } const` instead of `virtual string help_key() const { return ""; }` 11:37:49 <|amethyst> ah 11:37:59 which it interpreted as a function declaration, then 'const;' 11:38:17 i think 11:39:11 <|amethyst> I guess that was the last thing in the class? 11:39:33 <|amethyst> otherwise it would have added const to the return type of the next declaration 11:39:36 yeah 11:39:41 <|amethyst> which would have been fun to track down :) 11:39:53 no, because there was a semicolon afterwards 11:40:01 which i should probably remove 11:40:04 <|amethyst> oh 11:40:11 <|amethyst> yeah :) 11:42:01 -!- wheals has quit [Quit: Leaving] 11:42:20 -!- wheals has joined ##crawl-dev 11:47:42 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 11:50:03 -!- siepu has quit [Quit: Leaving] 11:55:24 |amethyst: what is up with {Inv,}Menu::getkey 11:56:49 it just seems like a bad idea to do that 11:58:40 <|amethyst> yeah 11:59:32 <|amethyst> it would be one thing if it were virtual 11:59:45 <|amethyst> (not that we use polymorphic menus, but still...) 12:00:02 -!- omarax has quit [Remote host closed the connection] 12:03:01 -!- infrasho1tfoo has quit [Remote host closed the connection] 12:03:18 <|amethyst> but probably all that stuff could just be moved into check_item_knowledge after it calls getkey() 12:04:17 -!- SurpriseTRex has quit [Ping timeout: 252 seconds] 12:04:26 -!- dtsund has joined ##crawl-dev 12:04:28 -!- tealeaves has quit [Quit: Bye] 12:04:39 <|amethyst> I guess maybe the difference in return types could cause a problem when removing the derived class version 12:05:55 <|amethyst> and even if it is kept, at the very least it should do something like mkey = Menu::getkey(); instead of using lastch directly 12:20:41 -!- tealeaves has quit [Quit: Bye] 12:28:37 -!- Kalir has quit [Changing host] 12:31:26 -!- vale_ has quit [Ping timeout: 260 seconds] 12:40:11 -!- Unmovable has joined ##crawl-dev 12:40:11 -!- Unmovable has quit [Changing host] 12:40:11 -!- Unmovable has joined ##crawl-dev 12:41:06 -!- Mekanik has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 12:47:31 -!- debo has quit [Ping timeout: 265 seconds] 12:49:26 -!- tingol has quit [Ping timeout: 240 seconds] 13:00:02 -!- omarax has quit [Remote host closed the connection] 13:00:18 -!- elliptic has quit [Quit: Leaving] 13:04:10 -!- amalloy_ is now known as amalloy 13:06:59 Unstable branch on crawl.akrasiac.org updated to: 0.17-a0-1755-gd8ad7e2 (34) 13:08:09 -!- SurpriseTRex has quit [Ping timeout: 250 seconds] 13:09:43 -!- CKyle has joined ##crawl-dev 13:25:35 -!- ByronJohnson has quit [Remote host closed the connection] 13:27:19 -!- bel has quit [Ping timeout: 268 seconds] 13:28:52 -!- Ququman has joined ##crawl-dev 13:31:54 -!- tealeaves has quit [Quit: Bye] 13:32:28 -!- vale_ has quit [Ping timeout: 265 seconds] 13:33:42 -!- Ironfoot has quit [Client Quit] 13:34:16 -!- Ironfoot has joined ##crawl-dev 13:34:20 fr: move juggernauts to Dis. depth is a fantasy kitchen sink as is and hells need more variety. I think juggernaut fits the bill for an iron themed monster quite nicely. 13:35:46 would also break the mould of everything iron related needing to be sloooooooooooooooooooowwww 13:36:08 war gargoyle (109) | Spd: 14 | HD: 13 | HP: 35-63 | AC/EV: 22/4 | Dam: 30 | 11non-living, 10items, 10doors, fighter, see invisible, fly, unbreathing | Res: 06magic(100), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | XP: 1456 | Sp: metal splinters (3d27) [11!AM, 06!sil, 08breath] | Sz: Medium | Int: human. 13:36:08 %??war gargoyle 13:36:10 Ironfoot: look, we didn't mean it personally 13:36:19 but im slow Kappa 13:37:01 -!- debo has joined ##crawl-dev 13:38:57 keep up the good work the new giant tiles look awsum new monster awsum everything awsum 13:39:07 -!- Ironfoot has quit [Client Quit] 13:39:32 -!- n1k has joined ##crawl-dev 13:39:39 -!- n1k has quit [Changing host] 13:39:40 -!- n1k has joined ##crawl-dev 13:40:45 is the juggernaut a less boring beetle 13:42:28 |amethyst: ok, i see, but what is the point of StashMenu::getkey supposed to be 13:42:38 -!- simmarine has joined ##crawl-dev 13:43:39 -!- UncertainKitten has joined ##crawl-dev 13:51:09 -!- mimiga has joined ##crawl-dev 13:51:30 FR : Player ghosts that die of starvation get an AF_Hunger branded melee attack. 13:54:04 -!- mimiga has quit [Client Quit] 13:56:10 -!- Torax_ has quit [Quit: Page closed] 13:56:58 |amethyst: stash.cc:562 compares it to 1, which seems very strange 13:59:15 -!- amalloy is now known as amalloy_ 14:00:02 -!- omarax has quit [Remote host closed the connection] 14:06:29 -!- Blazinghand has quit [Read error: Connection reset by peer] 14:07:45 itemname.cc:2746 calls getkey and doesn't even look at the return value 14:09:33 03ChrisOelmueller02 {wheals} 07* 0.17-a0-1756-g9b1115b: Ability menu always shows available abilities 10(1 year, 7 months ago, 1 file, 3+ 48-) 13https://github.com/crawl/crawl/commit/9b1115b9bf7f 14:09:33 03Pikaro02 {wheals} 07* 0.17-a0-1757-gcc76701: Make mons_skeleton() and mons_zombifiable() available in CLua 10(4 months ago, 1 file, 48+ 0-) 13https://github.com/crawl/crawl/commit/cc76701688a6 14:09:33 03wheals02 07* 0.17-a0-1758-g6e652de: Fix formatting. 10(2 hours ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/6e652decad05 14:09:33 03wheals02 07* 0.17-a0-1759-gc7afb6e: Don't show the drop help on inventory/ability/spell/etc. menus (#7836). 10(2 hours ago, 7 files, 34+ 51-) 13https://github.com/crawl/crawl/commit/c7afb6e8bd75 14:09:33 03wheals02 07* 0.17-a0-1760-ga6756ae: Polymorphise (|amethyst). 10(22 minutes ago, 3 files, 58+ 63-) 13https://github.com/crawl/crawl/commit/a6756aeaf440 14:11:28 !seen eoc 14:11:28 I last saw eoc at Sun Oct 19 19:33:44 2014 UTC (45w 2d 22h 37m 44s ago) parting ##crawl-dev, saying 'chanpart'. 14:11:34 !seen chrisoelmueller 14:11:34 I last saw ChrisOelmueller at Mon Dec 22 20:11:24 2014 UTC (36w 1d 22h 10s ago) parting ##crawl-sequell, saying 'chanpart'. 14:16:26 -!- n1k has quit [Read error: Connection timed out] 14:16:50 -!- n1k has joined ##crawl-dev 14:16:50 -!- n1k has quit [Changing host] 14:16:50 -!- n1k has joined ##crawl-dev 14:17:18 -!- n1k has quit [Read error: Connection reset by peer] 14:17:35 -!- n1k has joined ##crawl-dev 14:17:58 -!- n1k is now known as Guest39164 14:19:52 -!- Guest39164 has quit [Read error: Connection reset by peer] 14:20:07 -!- tingol has quit [Ping timeout: 256 seconds] 14:26:52 -!- dtsund has quit [Ping timeout: 246 seconds] 14:32:35 -!- tealeaves has quit [Quit: Bye] 14:32:51 -!- captainkraft has quit [Ping timeout: 244 seconds] 14:33:05 -!- MarvinPA has quit [Ping timeout: 250 seconds] 14:35:15 <|amethyst> wheals: I think the only point of the StashMenu one is to return an unsigned char instead of an int 14:36:24 <|amethyst> wheals: using 1 there is weird, particularly since I don't think ctrl-a actually works there (and if it does it's probably not supposed to) 14:36:52 -!- amalloy_ is now known as amalloy 14:37:50 <|amethyst> hm 14:38:01 <|amethyst> should we do the same thing with spells? 14:38:25 <|amethyst> (showing the menu right away) 14:38:36 -!- tealeaves has quit [Quit: Bye] 14:38:41 i think the point you made there still stands, about it flashing the screen too much as a primary caster 14:39:04 but there's no playstyle that uses abilities nearly as much as spellcasters use spells 14:39:13 <|amethyst> now that ely has been nerfed anyway 14:39:19 -!- MarvinPA has joined ##crawl-dev 14:39:20 yeah 14:39:33 <|amethyst> makhleb's first ability is intended to be spammed though 14:39:44 <|amethyst> and beogh smite to a lesser extent 14:40:35 not quite as much, i'd say, especially since early on the HP may besignificant, and later the damage isn't 14:40:37 <|amethyst> I guess we see if the people who complain about animations also complain about this 14:40:46 as i said, i'm willing to listen to complaints :) 14:40:47 yes 14:41:06 more likely though, i expect nobody to notice 14:42:27 <|amethyst> I'd think so, but elliptic noticed that your EV flashed when you took stairs :) 14:43:38 what change are you guys talking about? i can't figure it out from the backlog 14:43:51 chris's commit 14:43:59 and yes, wheals, i'm with |amethyst that it's quite hard *not* to stay logged into github via cookies 14:46:48 -!- GauHelldragon has quit [Ping timeout: 244 seconds] 14:47:16 |amethyst: do you know how we're supposed to format multiple paragraphs of prose in quotes? 14:47:25 the quote for the open sea is being displayed oddly 14:47:41 -!- st_ has quit [Read error: Connection reset by peer] 14:48:04 I think i know why the first paragraph is indented, because it starts with a “, but i'm not sure why it gets two spaces of indentation 14:48:25 -!- st_ has joined ##crawl-dev 14:50:57 <|amethyst> wheals: hm, for the inventory menu, I think all the help there (except the title and maybe the last two sentences) is relevant to any multi-select inventory menu 14:51:00 vine stalker quote turns out badly too 14:51:05 <|amethyst> wheals: do we have any of those besides pickup and drop? 14:51:37 -!- tealeaves has quit [Quit: Bye] 14:52:09 <|amethyst> wheals: re the quote thing, hm 14:53:22 maybe staff of death is formatted correctly? it's too big to show up, even on my 100x30 hugeterm 14:55:00 <|amethyst> Yeah, staff of death looks right 14:55:14 <|amethyst> well 14:55:26 also, TLH seems to be inconsistent with most 14:57:29 <|amethyst> oh, I think I see the reason for the two spaces 14:57:33 <|amethyst> see _get_indent 14:57:42 <|amethyst> "prefix" there is the number of spaces to insert 14:57:54 <|amethyst> *but* it passes that to find_first_not_of 14:58:04 <|amethyst> which is treating a string width as though it were a byte count 14:58:23 ah, unicode issus 14:58:40 always a joy :( 15:00:02 -!- omarax has quit [Remote host closed the connection] 15:00:29 <|amethyst> static const char * const prefixes[] = { "\"", "“", ... } 15:00:32 <|amethyst> ; 15:00:36 <|amethyst> then a loop over those 15:01:28 how do large chars work in c++? (or in crawl specifically, if it's not general). fixed 2-byte-wide characters? 15:01:35 we use utf-8 15:01:36 <|amethyst> so you can get both the width strwidth(prefixstr) and the number of bytes prefixstr.len() 15:02:03 <|amethyst> for C++ in general, there are several ways 15:02:29 <|amethyst> 1. use plain byte strings with utf8, in which case "length()" means "number of bytes" 15:02:54 -!- tealeaves has quit [Quit: Bye] 15:02:59 <|amethyst> 2. use wstrings, which are made of wchar_t ... and are completely non-portable, because they might be 16-bit or 32-bit depending on your system 15:07:03 -!- Dixlet has quit [Quit: lates] 15:08:47 you could also use a basic_string 15:10:23 -!- dtsund has joined ##crawl-dev 15:10:46 -!- BlackGyver has quit [Ping timeout: 240 seconds] 15:17:04 <|amethyst> doh 15:17:13 <|amethyst> I got mobbed by students before typing 3. 15:17:18 <|amethyst> which was essentially that 15:17:43 <|amethyst> 3. (C++11) use basic_string for 16-bit code units (preferably UTF-16, not UCS-2) or basic_string for 32-bit (which ought to be enough for anybody) 15:17:53 <|amethyst> (and is definitely enough for unicode) 15:18:04 oh, UTF-16 and UCS-2 are different? 15:18:10 i thought i was up to date on this stuff 15:18:20 <|amethyst> UCS-2 is what amalloy mentioned, fixed 2-byte-wide characters 15:18:30 ucs-2 is from before unicode was expanded to 21-bit codepoints 15:18:34 <|amethyst> UTF-16 is UCS-2 with surrogate characters to represent things outside the BMP 15:19:03 ah, so ucs-2 was people thinking they could have all of unicode in 16 bits 15:19:14 <|amethyst> well, in those days all of unicode was 16 bits :) 15:19:17 rather than enough of unicode 15:19:45 fair enough :P 15:19:48 <|amethyst> it was the unicode designers thinking "16 bits is enough for anybody" :) 15:19:58 -!- Foamed has quit [Quit: RIP] 15:20:31 <|amethyst> the main reason to use UTF-16 or UCS-2 these days is legacy APIs 15:20:39 -!- jefus is now known as jefus_ 15:21:02 <|amethyst> Unfortunately, those legacy APIs include all of Windows, so... 15:21:36 well, unicode is hard even if you use a “proper” internal representation of strings 15:21:55 using utf-16 doesn’t make it easier or harder, as long as you don’t let people fall back to treating it as ucs-2 15:22:29 <|amethyst> well, sorting UTF-16 by code units doesn't sort by code points 15:22:43 <|amethyst> whereas it does for UTF-8 and UTF-32 15:23:05 <|amethyst> of course, sorting by code points isn't much better than sorting by code points for practical collation purposes... 15:23:08 <|amethyst> err 15:23:15 <|amethyst> s/points for/units for/ 15:23:48 <|amethyst> C++11 or even 1z don't even try to support actually doing things with Unicode 15:23:54 right 15:23:55 <|amethyst> just representing it 15:25:19 well, there is libicu 15:25:48 <|amethyst> yeah, I meant the standard 15:26:17 <|amethyst> though I hear libicu's API is painfully Java-like 15:26:21 it is 15:26:46 <|amethyst> For those actually interested in this sort of thing, let me find a video 15:26:59 <|amethyst> https://www.youtube.com/watch?v=n0GK-9f4dl8 15:27:44 icu4j is actually a java library that patches over the standard java library’s spotty unicode support 15:27:57 unicode is especially hard if you’re retrofitting it 15:29:03 <|amethyst> I kind of wish someone had told the unicode developers that there are more than 64k characters in the world 15:29:18 yeah it would’ve made things much easier from the start 15:29:19 -!- tealeaves has quit [Quit: Bye] 15:31:32 and they still don't even have tengwar :( 15:31:57 http://sprunge.us/PDFN for some reason this still doesn't seem to work 15:32:40 -!- vale_ has quit [Ping timeout: 246 seconds] 15:32:53 -!- MarvinPA has quit [Ping timeout: 250 seconds] 15:37:35 -!- tealeaves has quit [Quit: Bye] 15:38:43 oh cool it's in their roadmap 15:42:22 |amethyst: i think there are more than 64k *useful* characters, even, although the problem is exarcerbated by the absurd "characters" that are included in unicode too 15:42:55 heh. exarcerbated. i sound like i'm from warshington 15:43:21 -!- elliptic has joined ##crawl-dev 15:43:55 <|amethyst> of course... 15:44:09 my favorite being U+1F4A9 PILE OF POO 💩 15:44:19 amalloy: how about 🍕 15:44:20 <|amethyst> if there has been more than 16 bits, that might have given the anti-Han-unification side more ammunition 15:44:27 <|amethyst> s/has been/had been/ 15:44:31 blame apple and microsoft for stupid emoticons 15:44:50 <|amethyst> geekosaur: I'm sure there are plenty of Japanese phone manufacturers to blame too 15:45:16 <|amethyst> they opened the gates, and apple and microsoft started driving trucks through 15:45:18 geekosaur: you've outed yourself as an out-of-touch old man by not calling them emoji 15:46:22 <|amethyst> Now we just need emoji for
and so on 15:48:30 -!- Foamed has quit [Client Quit] 15:49:37 <|amethyst> I would think that they're stupid, but they open up so many new possibilities for text-based roguelikes 15:50:49 health: 😊 15:51:18 You pick up the ⛨. 15:51:18 crawl mojibake 15:51:41 ⛩ can replace altars since _ is hard to see 15:52:12 -!- jefus_ is now known as jefus 15:54:36 my poor client doesn't have glyphs for those characters. i just have to imagine what a 26E8 looks like and why it is a comical altar 15:55:04 same 15:56:17 'black cross on shield' 15:57:13 same same; http://www.fileformat.info/info/unicode/char/26e8/index.htm and http://www.fileformat.info/info/unicode/char/26e9/index.htm 15:57:19 fair enoguh 15:57:31 enough* 15:58:15 -!- stanzill has quit [Changing host] 15:58:35 i use graphemica.com 15:58:41 it's the social network for really cool people 15:59:05 ohh ok, i'm like 3 social networks for cool people behind 16:00:03 -!- omarax has quit [Remote host closed the connection] 16:00:29 my fonts must suck because that site is mostly empty glyphs for me 16:03:45 -!- Kadarus has quit [Quit: Bye] 16:07:52 -!- MarvinPA has joined ##crawl-dev 16:08:24 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 16:09:17 -!- tealeaves has quit [Quit: Bye] 16:13:36 that just means you aren't cool enough 16:13:41 |amethyst: have you ever run into trouble with chei's rss feed URI handling? My clone can fetch and parse in two steps, but not in one using XML::RAI->parse_uri() 16:19:48 -!- debo has quit [Ping timeout: 244 seconds] 16:21:05 -!- jefus is now known as jefus_ 16:21:15 -!- jefus_ is now known as jefus 16:23:37 -!- Unmovable has quit [] 16:27:23 -!- tealeaves has quit [Quit: Bye] 16:28:59 -!- syllogism has quit [Quit: Leaving] 16:31:28 Lasty_: Yeah, that vault asks for Place: Depths:1 derived undead but due to fuzzing can get stuff from U:5, we just never disabled the fuzzing for that tag 16:33:34 yeah, we discussed it before re: caustic shrike zombies 16:38:20 -!- wheals has quit [Remote host closed the connection] 16:43:07 -!- tealeaves has quit [Quit: Bye] 16:44:38 -!- tealeaves has quit [Client Quit] 16:46:59 I see sandman25 is now running wild 16:47:12 juggernaut damage having put him over the edge 16:47:44 I just gave him a 24 hour ban 16:48:02 oh, thanks 16:49:24 It's amazing to me that he feels free to behave that way 16:49:33 He would never stand for others doing the same 16:50:41 I’ve almost never looked at tavern, but from the discussions here it doesn’t sound like a particularly happy place 16:51:04 Zaba: it's an internet forum. that is basically how they all are 16:51:16 i guess 16:54:54 but when people bother reacting strongly to some change, it makes me wonder if they’re lacking a basic notion of a game in development 16:54:54 Zaba: There are a very small group of people making the majority of posts. The most vocal of them are more invested in feeling right than being right. A few more are mostly there for the yuks. A minority want to exchange ideas and talk about a game they find fun/interesting. 16:55:17 * geekosaur uses a browser plugin that kills all comment areas an forums unless specifically enabled per site; this makes the internet much more usable and survivable >.> 16:56:21 is it a JS disabler? That tends to have the same effect. 16:56:42 Lasty_: disabling javascript tends to have the effect that you can no longer use the web 16:56:46 nope, css 16:56:54 (what amalloy said) 16:57:52 -!- Krakhan has quit [Changing host] 16:58:38 amalloy: well, you selectively reenable it 16:58:50 e.g. noscript 17:00:02 -!- omarax has quit [Remote host closed the connection] 17:02:40 -!- tealeaves has quit [Quit: Bye] 17:05:08 <|amethyst> johnny0: hm, don't remember now, might have had to do with package versions? 17:07:32 -!- Patashu has joined ##crawl-dev 17:25:03 -!- tealeaves has quit [Quit: Bye] 17:31:05 gammafunk: i got gammafunk_depths_entry_grave this game in fact 17:31:16 amalloy: would appreciate if you'd die to it 17:31:26 i think i generated the map before juggernauts were introduced though 17:31:46 (but yeah it's a very common vault since it's not hard to survive to d:15 and you get a depth entry on every d:15) 17:31:49 .gfmapl 17:31:50 39. filthyDubstepDrop the Devastator (L20 GrVM of Vehumet), blasted by a crystal guardian (crystal bolt) in WizLab (wizlab_lehudib) on 2015-08-29 01:52:59, with 257953 points after 44147 turns and 5:56:29. 17:32:14 -!- tealeaves has quit [Quit: Bye] 17:32:16 actually that's my preferred map kill list, and it excludes the depths entry vaults since those kill a lot of low-level chars 17:32:19 .gfmap 17:32:20 477. swap the Zephyrmancer (L16 OpTm of Gozag), mangled by a rakshasa (illusionary) (a +0 trident) (kmap: gammafunk_enter_depths_forms) on D:15 on 2015-09-02 13:21:16, with 126613 points after 69490 turns and 4:26:28. 17:32:40 .gfmap -2 17:32:41 476/477. WhatIsLove the Severer (L13 HOFi of Beogh), demolished by a juggernaut skeleton on D:15 (gammafunk_depths_entry_grave) on 2015-09-01 22:39:09, with 37593 points after 17820 turns and 1:00:53. 17:32:54 ...lastied 17:33:01 .jugged 17:33:01 4. sanka the Hawkeye (L21 CeHu of Okawaru), annihilated by a juggernaut skeleton on Depths:4 (evilmike_negative_zone) on 2015-09-02 11:52:09, with 309674 points after 53831 turns and 2:41:59. 17:33:05 -!- tealeaves has quit [Client Quit] 17:33:15 wow, a centaur even 17:33:20 .jugged -log 17:33:21 4. sanka, XL21 CeHu, T:53831: http://crawl.develz.org/morgues/trunk/sanka/morgue-sanka-20150902-115209.txt 17:33:59 The juggernaut skeleton hits you!!! 17:34:00 * * * LOW HITPOINT WARNING * * * 17:34:00 -!- vale_ has quit [Ping timeout: 264 seconds] 17:34:01 You take 70 damage. 17:34:18 hits again, 13 damage, hit's again, 41 damage 17:34:24 s/hit's/hits/ 17:34:31 -!- bel has quit [Ping timeout: 240 seconds] 17:34:32 |amethyst: ahh this should be fun to track down then :/ -- thanks 17:34:56 then quaffs haste the turn before the fatal blow 17:35:14 -!- Suga_H has quit [Ping timeout: 244 seconds] 17:35:22 .jugged x=dam 17:35:23 4. [dam=30] sanka the Hawkeye (L21 CeHu of Okawaru), annihilated by a juggernaut skeleton on Depths:4 (evilmike_negative_zone) on 2015-09-02 11:52:09, with 309674 points after 53831 turns and 2:41:59. 17:36:52 gammafunk: you nearly got your wish. this vampire mage is really challenging at the moment. i guess i'll go get some runes instead of finishing D 17:37:22 !lm amalloy 17:37:22 4800. [2015-09-02 01:34:32] amalloy the Cruncher (L15 HEIE of Nemelex Xobeh) reached level 15 of the Dungeon on turn 46842. (D:15) 17:37:47 hey, I've played HEIE before! 17:37:53 Yeah, those can be mean at xl15 17:37:58 would probably have been okay if i'd used some buffs, but instead i toughed it out for a while and got slowed and took a bunch of damage 17:38:07 blew a couple ?blinking instead 17:38:16 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 17:38:22 also i am drained from one of the friggin skeletal warriors 17:38:26 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 17:42:15 !lg . ikiller=skeletal_warrior s=char 17:42:15 3 games for gammafunk (ikiller=skeletal_warrior): DEIE, HEIE, FeTm 17:42:43 I guess I died to those on 0.12 speedruns not all that much, but they were always a major concern 17:43:29 and those were the days of monster weapon pickup, so if I saw a bow had dropped and skeletals were on the level, I felt like I had to pick it up to prevent them using it 17:44:02 !lg . char=heie cv=0.12 xl>=12 s=ikiller 17:44:03 53 games for gammafunk (char=heie cv=0.12 xl>=12): 19x, 5x a stone giant, 3x a yaktaur captain, 2x you, 2x a centaur warrior, 2x an ogre mage, an orc knight, a deep elf knight, a hill giant, a flayed ghost, a white ugly thing, gammafunk's ghost, a sphinx, a starcursed mass, the royal jelly, an ironheart preserver, a fire giant zombie, a skeletal warrior, a fire crab, Azrael, a vault warden, an Exe... 17:44:54 Centaur warriors were the single scariest thing I recalled in D those games; was 2-4 turns from death every time one appeared in los 17:44:58 -!- Patashu has quit [Ping timeout: 246 seconds] 17:45:13 !lg . char=heie cv=0.12 xl>=9 xl<=14 s=ikiller 17:45:14 94 games for gammafunk (char=heie cv=0.12 xl>=9 xl<=14): 27x, 9x a centaur warrior, 5x an unseen horror, 3x a stone giant, 3x a yaktaur captain, 3x an ogre mage, 2x a cyclops, 2x a white ugly thing, 2x you, 2x a hill giant, Urug, a large slime creature, a fire giant, a six-headed hydra skeleton, a vault warden, a starcursed mass, an ironheart preserver, a dragon, a killer bee, a skeletal warrior, ... 17:45:26 yep, centaur warriors and unseens were a big problem 17:45:27 gammafunk: i had a close call earlier with a centaur warrior appearing while i was dealing with a skeletal warrior 17:45:55 i have a problem with underestimating skeletal warriors 17:46:22 yeah, and new players will often just assume they're some kind of skeleton 17:46:40 !lg . char=hesu xl>=9 xl<=14 s=ikiller 17:46:40 166 games for gammafunk (char=hesu xl>=9 xl<=14): 90x, 5x the player character, 4x a harpy, 3x a merfolk aquamancer, 3x a minotaur, 3x a merfolk javelineer, 3x a merfolk impaler, 2x an alligator, 2x a vault warden, 2x a raven, 2x a spriggan rider, 2x Aizul, 2x a spiny frog, 2x a spriggan druid, 2x a blink frog, 2x a red wasp, Jorgrun, a water moccasin, a fire dragon, an electric eel, something, a ... 17:47:12 then it became "lair branches" for hesu 17:47:16 !lg . char=desu xl>=9 xl<=14 s=ikiller 17:47:16 30 games for gammafunk (char=desu xl>=9 xl<=14): 16x, 2x a merfolk, 2x a sheep, a manticore, a merfolk aquamancer, a water nymph, a merfolk javelineer, a five-headed hydra, a raven, a vampire mosquito, an anaconda, a spiny frog, Jorgrun 17:47:24 pretty much the same now 18:00:03 -!- omarax has quit [Remote host closed the connection] 18:02:38 -!- siepu has quit [Read error: Connection reset by peer] 18:02:56 -!- Lasty has joined ##crawl-dev 18:04:39 ??plan 18:04:39 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:release_plans 18:04:44 Unstable branch on crawl.lantea.net updated to: 0.17-a0-1760-ga6756ae (34) 18:05:20 have to update this incredibly vital and relevant document 18:05:27 -!- LexAckson has quit [Ping timeout: 268 seconds] 18:07:39 -!- LexAckson has joined ##crawl-dev 18:12:03 gammafunk: geez, you can't just put the release plans on the wiki like that. anybody could go through and just erase everything and write "SQUARELOS 4EVA" and you'd have to do it 18:12:21 Wensley: ...but...we already did squarelos! 18:12:24 ??squarelos 18:12:24 squarelos[1/9]: Reality of crawl where LOS is square rather than circular. An actual thing as of .17! 18:12:32 gammafunk: see, it's already happened!! 18:12:35 dang 18:12:39 you fools 18:12:42 you foolish fools 18:12:57 but srs if squarelos is done I need to actually play crawl again 18:12:59 ?/circles 18:13:00 Matching entries (4): ossuary[2] | pillar_dancing[1] | squarelos[3] | squarelos[8] 18:13:04 ??squarelos[3 18:13:04 squarelos[3/9]: < rwbarton> squarelos fixes a lot of gameplay oddities caused by the fact that circles are not squares 18:13:10 ??squarelos[8 18:13:11 squarelos[8/9]: <+elliptic> gammafunk: boxes are circles though 18:13:22 I'm really curious to see how it works given that all vaults were designed with circleos in mind 18:13:29 squirelos, you can see where your allies can >.> 18:13:48 well, only a few vaults truly depended on this 18:13:51 and those were updated 18:13:55 squirelos, available only to the squire background 18:14:57 next up: diamondlos 18:15:22 or maybe orthogonallos 18:15:37 in which you can see only in four directions 18:18:35 -!- tealeaves has quit [Quit: Bye] 18:19:27 -!- tealeaves has quit [Client Quit] 18:19:31 -!- PsyMar has quit [Ping timeout: 240 seconds] 18:19:38 player grid bugs? 18:19:44 I think I'd like to see these become stepdowned or something of the sort, rather than hard breakpoints on the penalties, the way armour strength requirements were changed. --wheals 18:19:58 re Shield skill requirements 18:19:59 hrm 18:20:40 !tell wheals You wrote re: shield skill req, "I'd like to see these become stepdowned or something of the sort, rather than hard breakpoints on the penalties, the way armour strength requirements were changed." Still planning to do this? 18:20:41 gammafunk: OK, I'll let wheals know. 18:25:36 -!- tealeaves has quit [Quit: Bye] 18:26:18 |amethyst: should we just remove that wiki page on setting up git? 18:26:24 -!- ProzacElf has joined ##crawl-dev 18:26:53 I guess it talks about some things specific to using git, but we do have that doc in develop 18:30:05 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:30:10 if you're updating the planning page, i'd like to do something about gozag shops for 0.17 18:30:44 even if it's just "place them at your feet always", which i don't think is by any means ideal but would still be better than the current spoilery thing 18:31:10 i like the concept of having to explore for them but in practice it doesn't work out 18:32:36 -!- elliptic has quit [Quit: Leaving] 18:34:08 -!- Voker57 has quit [Remote host closed the connection] 18:34:08 -!- ystael has quit [Ping timeout: 244 seconds] 18:34:27 oh, great, I'll not touch that for now 18:35:25 duplication is gone, and bribe branch was overhauled 18:37:03 should allow bribing U for friendly juggernauts 18:37:27 i guess there's probably more than enough bribe-susceptible stuff there to make it reasonable actually, and D as well 18:38:40 would just leave swamp/spider as the only unbribable branches i think, which seems ok 18:39:14 oh and abyss 18:43:39 -!- dgu404 has quit [Quit: Leaving] 18:46:01 -!- Suga_H has quit [Ping timeout: 244 seconds] 18:46:27 -!- dtsund has quit [Quit: dtsund] 18:48:02 gammafunk: do you think the temporary ban on Sandman25 was reasonable? Getting some flack on it, and I want to verify that I wasn't out of line. 18:48:43 heh 18:48:51 what'd he do? 18:49:31 Well, I really do want to get people away from thinking that posting a lot of "direct assault" on the dev team is productive, most especially personal attacks 18:49:43 insults and misrepresentations about devs not implementing his preferred amount of numbers in the game 18:50:23 ah 18:50:24 His ranting wasn't particularly personal in any big way I guess 18:51:07 -!- tealeaves has quit [Quit: Bye] 18:51:27 Perhaps you could have just made a moderator note reminding him of this, giving him the benefit of the doubt, but I bet he's been warned about it in the past 18:51:50 sounds like a pretty safe bet 18:53:08 We're basically running crawl day care, with all the parents away partying in vegas for the forseeable future 18:53:55 -!- Hiffwe has quit [Ping timeout: 246 seconds] 18:55:12 -!- Vektorweg1 has joined ##crawl-dev 18:55:21 haha 18:55:33 sounds pretty close to the truth 18:55:43 "We're basically [ruining crawl]", says official dev team member. More details on tavern. 18:55:52 -!- Zekka has quit [Ping timeout: 244 seconds] 18:55:54 -!- Bcadren_ is now known as Bcadren 18:55:57 oops, i meant [ruining] crawl 18:56:25 ru[i]ning 18:56:41 i think the money quote there is "Were basically... partying in vegas for the forseeable future" 18:57:22 gotta spend all those crawl bucks somewhere 18:57:28 i got a debug message from my eldritch tentacle trying to enter a passage of golubria. is this a known issue? 18:57:29 Replace dcss with tedric3's Xom's Wonderland proposal 18:58:16 Vektorweg1: i feel like i've seen it in the past before and possibly fixed it, so maybe it's re-broken 18:58:23 probably worth a mantis report 18:59:04 okay 18:59:34 or possibly it was teleport traps that were the old issue, and golubria got overlooked 19:00:02 -!- omarax has quit [Remote host closed the connection] 19:01:11 there is one permanent teleport trap here. maybe maybe. but this was the message 19:01:11 Your eldritch tentacle enters the passage of Golubria.Tentacle connect failed! What the heck! severed status 0 19:01:23 -!- stanzill has quit [Quit: au rev] 19:01:37 but it patched itself, so its still running. 19:01:45 *pathed 19:03:10 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 19:10:51 -!- Ququman has quit [Remote host closed the connection] 19:11:57 -!- Zekka has quit [Ping timeout: 256 seconds] 19:15:18 -!- elliptic has joined ##crawl-dev 19:17:21 -!- tingol has quit [Ping timeout: 250 seconds] 19:18:57 @??eldritch tentacle 19:18:57 eldritch tentacle (08w) | Spd: 12 (07stationary) | HD: 16 | HP: 103-138 | AC/EV: 13/0 | Dam: 3009(chaos), 4009(claw)09(chaos) | 11non-living, amphibious, see invisible, fly, unbreathing | Res: 13magic(immune), 04fire+++, 12cold+++, 11elec+++, 09poison+++, 08acid+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 11silver | XP: 2289 | Sz: Giant | Int: animal. 19:20:26 !seen PleasingFungus 19:20:26 I last saw PleasingFungus at Fri Jul 31 15:56:17 2015 UTC (4w 5d 7h 24m 9s ago) quitting, saying 'Client Quit'. 19:20:42 -!- tealeaves has quit [Client Quit] 19:24:47 -!- tealeaves has quit [Client Quit] 19:26:42 Maybe we should link to the trunk nightlies page on the download page 19:27:43 -!- MgDark has quit [Ping timeout: 255 seconds] 19:29:38 -!- MarvinPA has quit [Quit: Leaving] 19:30:26 -!- MarvinPA has joined ##crawl-dev 19:33:22 -!- MarvinPA has quit [Client Quit] 19:34:35 -!- vale_ has quit [Ping timeout: 244 seconds] 19:34:37 @??entropy_weaver 19:34:37 entropy weaver (07p) | Spd: 10 | HD: 13 | HP: 56-87 | AC/EV: 7/13 | Dam: 17, 17, 17, 17 | fighter, spellcaster | Res: 06magic(60) | XP: 1003 | Sp: c.entropy | Sz: Medium | Int: human. 19:35:39 -!- debo has joined ##crawl-dev 19:46:23 -!- predator117 has quit [Ping timeout: 250 seconds] 19:47:31 -!- LexAckson_ has joined ##crawl-dev 19:47:55 trunk nightlies? 19:49:08 See http://crawl.develz.org/trunk/ 19:50:03 oh 19:50:07 i should have known that 19:50:42 -!- LexAckson has quit [Ping timeout: 252 seconds] 19:54:27 -!- Foamed has quit [Quit: RIP] 20:00:03 -!- omarax has quit [Remote host closed the connection] 20:03:33 -!- LexAckson__ has joined ##crawl-dev 20:04:54 -!- tealeaves has quit [Quit: Bye] 20:06:32 -!- n1k has joined ##crawl-dev 20:06:55 -!- LexAckson_ has quit [Ping timeout: 260 seconds] 20:07:14 -!- GauHelldragon has quit [Ping timeout: 246 seconds] 20:17:01 -!- st_ has quit [] 20:19:21 -!- tealeaves has quit [Quit: Bye] 20:32:31 -!- Suga_H has quit [Ping timeout: 255 seconds] 20:35:23 -!- serq has quit [Quit: leaving] 20:40:51 -!- Evablue_ is now known as evablue 20:43:47 -!- LexAckson__ has quit [Ping timeout: 260 seconds] 20:45:12 -!- Utis has quit [Ping timeout: 264 seconds] 20:55:42 -!- MgDark has quit [Ping timeout: 244 seconds] 21:00:02 -!- omarax has quit [Remote host closed the connection] 21:08:13 -!- inire has quit [Read error: Connection reset by peer] 21:08:46 -!- dtsund has joined ##crawl-dev 21:14:37 -!- nicolae- has joined ##crawl-dev 21:19:30 -!- Weretaco has quit [Ping timeout: 244 seconds] 21:32:12 -!- tealeaves has quit [Quit: Bye] 21:35:03 -!- vale_ has quit [Ping timeout: 250 seconds] 21:35:36 -!- ystael has quit [Ping timeout: 264 seconds] 21:37:15 -!- i_think has joined ##crawl-dev 21:39:40 -!- ProzacElf has quit [Quit: HydraIRC -> http://www.hydrairc.com <- In tests, 0x09 out of 0x0A l33t h4x0rz prefer it :)] 21:42:02 -!- daiy has quit [Read error: Connection reset by peer] 22:00:03 -!- omarax has quit [Remote host closed the connection] 22:00:14 -!- UncertainKitten has joined ##crawl-dev 22:01:59 -!- amalloy is now known as amalloy_ 22:05:57 -!- ProzacElf has joined ##crawl-dev 22:07:48 -!- Smello has quit [Ping timeout: 268 seconds] 22:13:19 -!- GauHelldragon has quit [Ping timeout: 255 seconds] 22:14:35 -!- evablue has quit [Ping timeout: 268 seconds] 22:14:41 -!- bonghitz has quit [Quit: Leaving...] 22:22:38 -!- Lasty has quit [Quit: Leaving.] 22:25:51 -!- edgefigaro has quit [Quit: Page closed] 22:29:32 -!- filthy has quit [Ping timeout: 246 seconds] 22:33:37 -!- Zeia2 has quit [Ping timeout: 272 seconds] 22:35:36 -!- CKyle has joined ##crawl-dev 22:36:04 -!- Gorgo_ has quit [Ping timeout: 252 seconds] 22:38:19 -!- UncertainKitten has quit [Ping timeout: 250 seconds] 22:39:30 -!- mamgar has quit [Read error: Connection reset by peer] 22:53:40 -!- i_think has quit [Ping timeout: 246 seconds] 22:57:51 -!- Pacra has joined ##crawl-dev 22:59:14 -!- Evablue has quit [Read error: Connection reset by peer] 23:00:03 -!- omarax has quit [Remote host closed the connection] 23:01:40 -!- ontoclasm has joined ##crawl-dev 23:02:05 .jugged 23:02:06 4. sanka the Hawkeye (L21 CeHu of Okawaru), annihilated by a juggernaut skeleton on Depths:4 (evilmike_negative_zone) on 2015-09-02 11:52:09, with 309674 points after 53831 turns and 2:41:59. 23:02:20 dunked 23:02:27 .phyte 23:02:37 13. whw the Merfolkian Porcupine (L18 MfBe of Trog), slain by a shambling mangrove on Swamp:3 (nicolae_swamp_phyte_club) on 2015-08-24 11:18:13, with 201412 points after 36269 turns and 2:55:56. 23:02:44 aw, geez, that was a week ago 23:02:53 i gotta add like ten thorn hunters 23:02:55 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:04:51 seems balanced 23:05:17 well, and a chance for three of them to be mangroves 23:19:14 -!- Ladykiller70 has quit [Read error: Connection reset by peer] 23:21:52 -!- WalkerBoh has quit [Ping timeout: 256 seconds] 23:23:02 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 23:23:03 -!- ProzacElf has quit [Remote host closed the connection] 23:24:56 -!- Prozacelf has joined ##crawl-dev 23:27:35 -!- infrashortfoo has quit [Read error: Connection reset by peer] 23:28:44 -!- tealeaves has quit [Quit: Bye] 23:28:49 -!- CanOfWorms has joined ##crawl-dev 23:31:50 -!- dtsund has quit [Ping timeout: 246 seconds] 23:35:53 -!- Cacophony has quit [Quit: oh no am scare] 23:36:48 -!- Pacra has quit [Ping timeout: 264 seconds] 23:42:16 -!- dtsund has joined ##crawl-dev 23:46:50 -!- ystael has quit [Ping timeout: 252 seconds] 23:46:51 -!- _miek has quit [Quit: Lost terminal] 23:46:57 -!- Prozacelf has quit [Quit: HydraIRC -> http://www.hydrairc.com <- *I* use it, so it must be good!] 23:48:19 -!- WalkerBoh has quit [Remote host closed the connection] 23:49:24 -!- Evablue has quit [Ping timeout: 264 seconds] 23:51:39 -!- nicolae- has left ##crawl-dev 23:52:02 -!- _miek has joined ##crawl-dev 23:59:58 -!- oifsdaf has quit [Ping timeout: 255 seconds]