00:00:45 Linley misunderstood the point of unions and thought it would be conditionally allocated or something? 00:01:17 probably not a linleyism 00:01:24 I'm not sure he ever used classes 00:01:32 <|amethyst> PleasingFungus: no idea why it's there 00:01:38 k 00:01:44 crawl moves in mysterious ways. 00:02:44 ghostly unions 00:02:57 (certainly spooky ones) 00:03:29 also, I hadn't realized that many player ghosts don't sinv 00:03:32 PleasingFungus: I have a semi-plan formed wrt labs at this point. Basically a set of maps (like other portals) that are smaller and place medium amount of maze. I hope to make like 3 maps initially, one of which might be similar to classic lab 00:03:35 <|amethyst> %git 0d0c82d 00:03:35 07Luca Barbieri02 {by} * 0.8.0-a0-515-g0d0c82d: Make monster_info store all the player's knowledge on a monster (v3) 10(5 years ago, 20 files, 1293+ 305-) 13https://github.com/crawl/crawl/commit/0d0c82d5f744 00:03:43 gammafunk: sounds 00:03:44 amazing 00:03:46 8) 00:03:48 ... 00:03:56 idk I'm cautiously optimistic 00:03:56 hey! that wasn't doyified 00:03:56 I just wanted to say that 00:04:06 oh, I'm terribly inconsistent. 00:04:10 no I mean 00:04:12 (8 00:04:15 I know 00:04:18 oh ok 00:04:31 |amethyst: nice spelunking 00:04:40 didn't expect it to be that recent, so didn't bother looking 00:04:48 I wonder how much confusion was caused by having by as an irc handle 00:05:04 like the confusion in that sentence I just typed, for example 00:05:17 <|amethyst> I think he used rvollmert a fair bit too 00:05:25 -!- lobf has quit [Quit: lobf] 00:05:33 <|amethyst> when making the mailmap, I went by the first nick listed in the wiki page 00:05:56 that would help. I mean kudos for giving people less to type, but that's a bit extreme 00:13:19 -!- Joob has quit [Quit: Joob] 00:14:15 03PleasingFungus02 07* 0.17-a0-1186-gbffdd7f: Marshall ghostdemon sinv in monster info 10(78 seconds ago, 2 files, 8+ 0-) 13https://github.com/crawl/crawl/commit/bffdd7fee152 00:19:03 -!- SomeStupidGuy has quit [Ping timeout: 276 seconds] 00:19:43 -!- zxc232 has joined ##crawl-dev 00:19:50 -!- stubblyhead has quit [Read error: Connection reset by peer] 00:24:44 -!- Twiggytwiggytwig has quit [Ping timeout: 255 seconds] 00:24:48 -!- TonyMeatballs has quit [Quit: Page closed] 00:26:40 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.17-a0-1184-gb75be8f (34) 00:27:28 -!- giantbat has quit [Quit: Leaving] 00:29:01 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.91.1 [Firefox 3.6.28/20120306064154]] 00:36:28 -!- tealeaves has quit [Quit: Bye] 00:37:11 -!- tealeaves has quit [Client Quit] 00:45:17 -!- fmac has quit [Ping timeout: 246 seconds] 00:45:17 -!- tcsc has quit [Quit: Leaving] 00:48:55 -!- fluffhead has quit [Quit: fluffhead] 00:49:40 -!- scummos| has quit [Ping timeout: 264 seconds] 00:53:17 -!- lobf has joined ##crawl-dev 00:54:29 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 00:56:15 -!- Krakhan has quit [Ping timeout: 258 seconds] 01:03:45 -!- TonyMeatballs has quit [Read error: Connection reset by peer] 01:03:48 -!- lobf has quit [Quit: lobf] 01:10:46 Unstable branch on crawl.s-z.org updated to: 0.17-a0-1186-gbffdd7f (34) 01:19:14 Unstable branch on crawl.develz.org updated to: 0.17-a0-1186-gbffdd7f (34) 01:20:02 hey! mindelay! giant clubs! powered by death! these are but some of the names of my open pull requests for YOU, an overworked crawl dev, to approve 01:23:44 o 01:23:47 I haven't been following stuff 01:24:00 pbd I'm working on, just be patient 01:24:10 giant club thing is interesting 01:24:35 bh commented on the mindelay branch 01:24:48 not sure if his comment applies to the current version 01:25:33 1h giant club doesn't make a lot of sense to me as-is 01:25:39 ??giant club 01:25:39 giant club[1/2]: (maces & flails; -6 acc / 20 dam / 1.7 base delay / 0.7 min delay; two handed). A giant lump of wood. The only playable races that can wield giant clubs are Ogres and Trolls. 01:25:42 gammafunk: he nerfed the damage 01:25:46 yeah 01:25:47 and buffed the acc 01:26:04 chequers: not a fan of your weapon_min_delay_skill 01:26:07 will poke at it in a minute 01:26:37 ??evening_star 01:26:38 evening star ~ eveningstar[1/1]: (maces & flails; -1 acc / 15 dam / 1.5 base delay / 0.7 min delay). The opposite of a morningstar. The highest base damage weapon in the game that you can wield with a shield, the same as a {double sword}. 01:27:25 i addressed what doy asked about showing the base delay too 01:28:06 -!- CanOfWorms has joined ##crawl-dev 01:28:10 -!- minmay has quit [Ping timeout: 245 seconds] 01:28:19 it's probably worse than an eveningstar even at min delay 01:28:57 but even so, gsc/gc are interesting (to the extent they are interesting) because they're so much more damage than the alternative 2h 01:28:59 i thought you'd definitely reject it if I made the acc even better 01:29:01 -!- Gorgo_ has quit [Quit: Page closed] 01:29:27 -!- minqmay has quit [Ping timeout: 272 seconds] 01:30:02 did you actually fsim it 01:30:14 the aveffdmg vs an eveningstar? no 01:30:22 -!- doubtofbuddha has quit [Ping timeout: 258 seconds] 01:38:08 -!- Utrick has joined ##crawl-dev 01:38:32 -!- quik has quit [Ping timeout: 255 seconds] 01:40:46 -!- KurzedMetal has quit [Read error: Connection reset by peer] 01:42:34 -!- Marbit has joined ##crawl-dev 01:45:43 ok, took your advice 01:47:09 chequers: shouldn't weapon_min_delay_skill be "return (property(weapon, PWPN_SPEED) - weapon_min_delay(weapon)) * 2 01:47:23 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:47:27 optionally split out onto three lines 01:47:37 I don't see any reason for a for loop, that's all 01:48:08 you might be right, the logic there was quite confusing to me 01:48:26 -!- coma_ranger has quit [Quit: WeeChat 0.3.8] 01:48:40 k. looks fine otherwise 01:49:07 ah, i see how your suggestion works, yes that makes sense 01:49:14 i'll test and update the PR 01:50:20 03chequers02 07[pull/48] * 0.17-a0-1184-gd449906: Tweak giant club: +1dmg/-1 acc. 10(2 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d4499065b36e 01:51:58 chequers: ty. I'm very busy so no time for testing 01:52:02 -!- WalrusKing_ has quit [Ping timeout: 264 seconds] 01:52:20 all my code is shipped completely untested. it's the only way to achieve true efficiency 01:53:20 Windows builds of master branch on crawl.develz.org updated to: 0.17-a0-1186-gbffdd7f 01:54:02 was it really not beating the ES with 16? 01:54:06 i guess at 0 that might be a possibility 01:54:34 the old rule of thumb was 2 acc to 1 dam, right? 01:54:41 I guess that was for slay 01:55:24 maybe against something like blink frog 02:02:09 DrKe: it was identical in damage, actually 02:02:13 against a hill giant 02:02:26 now it's halfway to gsc 02:03:30 yeah those stats are better, its more in line with typical ogre things 02:04:15 ??dark maul 02:04:16 dark maul[1/2]: +10 great mace of crushing with altered stats: 52 dam / -2 acc / 3.0 base delay / 1.65 min delay (with 27 m&f) 02:04:18 fr: shield ogre unique 02:04:29 OgPa 02:04:50 hrm 02:04:50 ok, your suggestion verbatim works PleasingFungus, for gyre, dark maul and a bunch of mundane weapons 02:04:52 -!- Taraiph has quit [] 02:05:01 noce 02:05:02 *nice 02:05:14 a three-line version might be more readable 02:05:17 I just didn't want to type it out 02:05:30 03chequers02 07[pull/42] * 0.17-a0-1117-g8358498: Simplify weapon_min_delay_skill (PleasingFungus) 10(2 days ago, 1 file, 3+ 10-) 13https://github.com/crawl/crawl/commit/835849846329 02:05:34 DrKe: I dunno, wouldn't it be fairly obviously better for ogre to always use this plus shield over gsc? 02:06:15 basically great mace damage, and with the og mace aptitude the delay doesn't matter so much 02:06:18 well, you could make an argument for 1h being better for ogre already if GSC wasnt so much more common 02:06:55 yeah, but gc being extremely common and having significantly better damage than eveningstr 02:06:57 but if we assume that the 17dam-22dam is equivalent to typical 1h 2h relations that we have with non-ogres, i would probably feel compelled to use it 02:06:59 *eveningstar 02:07:02 PleasingFungus: ok 02:07:06 like if i find eveningstar early onw hen im using maces 02:07:10 i am probably using 1h 02:07:24 since cheaper than great mace and its good 02:07:41 but normally it’s morningstar vs great mace 02:07:44 or eveningstar vs great sword 02:07:51 erm, scimitar 02:08:32 22>17 is not as substantial as 16>12 02:08:49 -!- WereVolvo has quit [Read error: Connection reset by peer] 02:09:26 maybe gc should die, and great mace can become 1h for ogres 02:09:27 i guess i would just use whichever one i find first 02:10:10 chequers: that's even worse really 02:10:12 also, I think gc + shield is less good than gsc unless you find a large shield. One advantage over most 2h -> 1h swaps is that the skill required for gc & gsc is high so you won't overtrain when making this swap 02:10:17 great maces are very common 02:10:28 less common than gc imo 02:10:34 03chequers02 07[pull/42] * 0.17-a0-1118-g62fe0cf: Simplify (PleasingFungus) 10(2 days ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/62fe0cf640de 02:10:48 beauty. 02:10:48 well that doesn't matter, what matters is: is it common 02:11:09 oh, are you talking about common as in acq. weighting and so on? 02:11:29 no just common to find 02:11:53 gc are more common than great maces but both are very comon; great mace is not terribly common pre-orc 02:12:14 did you mean to say great maces twice? 02:12:39 yeah: great maces is not terribly common pre-orc, but it is still very common 02:13:05 is pre-orc "everything to lair:8" or "everything to orc entrance" 02:13:30 yes. 02:14:12 because I think it's rare to find a great mace in d before you enter orc/lair 02:14:22 hm, can objstat give this info? 02:14:28 yeah 02:14:41 like, "how many great maces can you find in d1-10, how many in lair, how many in orc"? 02:15:05 anyway, it (delete gc) was more an idle suggestion, I didn't seriously consider it 02:16:08 that's what objstat does, yeah, although you have to add the numbers up yourself if you want a specific range like d:1-10 02:16:11 as it's a spreadsheet 02:16:57 -!- argent0 has quit [Ping timeout: 264 seconds] 02:17:00 well I guess my concern is creating a situation where, because of Og ev penalty, you'd be silly to ever go 2h 02:17:21 since dealing with bad defenses to get massive damage is kind of the only reason og exists 02:17:31 -!- st_ has joined ##crawl-dev 02:17:44 -!- tealeaves has quit [Quit: Bye] 02:18:31 currently an og can go evening star and get acceptable damage with good defenses, but not something close to 2hweapon damage. Making gc just slightly better than eveningstar also doesn't sound more interesting 02:18:57 again elliptic is good to query on this; maybe he can see a fit for gc or another 1h weapon 02:19:17 if gc really is boring removal is always an option 02:19:47 does he(?) read scrollback or should I ping 02:20:04 you might want to ping him, yeah, but he may take a while to get back 02:20:09 marvinpa is also good to ask 02:20:32 I might paste these last lines from you into the issue if you don't mind, I think they're a good summary 02:20:49 ok, hopefully he'll explain to both of us why I'm dumb 02:24:23 id be at a loss to say what to do with gc 02:24:47 I vaguely feel like we shouldn't have a 'giant spiked club' if we don't need to differentiate from the giant club 02:25:17 you can rename it ‘large club’ 02:25:37 if it becomes 1h 02:26:11 "super club" 02:26:17 they're common, so maybe they can explode upon hit and be one-use items we call "boomsticks" 02:26:23 ‘big club’ like ‘big kobold’ 02:26:23 wow 02:26:28 I'm implementing that 02:26:44 actually I'll just unrevert the removal of exploding giant rocks 02:27:08 unrip 02:28:55 -!- WalkerBoh has quit [Remote host closed the connection] 02:41:01 -!- bitcoinbastard has quit [Ping timeout: 272 seconds] 02:42:04 -!- Laraso has quit [Quit: Laraso falls through a shaft! The shaft crumbles and collapses.] 02:43:48 lmao, the way that chimera wings affect speed 02:44:02 who made chimerae, anyway? 02:44:15 %git 449020270af49 02:44:15 07mumra02 * 0.13-a0-1728-g4490202: Implement Chimeric monsters 10(2 years ago, 13 files, 791+ 615-) 13https://github.com/crawl/crawl/commit/449020270af4 02:44:18 ahh 02:44:35 rip 02:44:35 rip 02:45:17 I love the name ghost_demon btw 02:45:25 of course chimera are ghost_demons 02:45:35 of course they are! 02:45:38 what else would they be? 02:45:47 what is a ghost_demon? A ghostly demon? Or a demon from the ghost realm? 02:46:06 no, it's a butterfly headed, elephant bodied, death yak 02:47:19 I think chimera are cool though, don't get me wrong. Maybe some should spawn in the dungeon 02:48:06 I'm removing them 02:52:05 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.91.1 [Firefox 3.6.28/20120306064154]] 02:52:22 -!- TR_Muscateer has joined ##crawl-dev 02:54:02 -!- Cerpin has quit [Ping timeout: 256 seconds] 02:54:07 what will you do to box o' beasts? non-chimeras, or deleted? 02:54:23 better chimeras 02:55:53 -!- Z_LAMP has quit [Ping timeout: 265 seconds] 02:57:56 \o/ 02:59:44 -!- tabstorm has quit [Ping timeout: 250 seconds] 03:00:23 -!- Kramin42_ has quit [Ping timeout: 246 seconds] 03:00:44 -!- Marbit has quit [Ping timeout: 246 seconds] 03:05:14 -!- rophy has quit [Ping timeout: 264 seconds] 03:13:02 -!- amalloy is now known as amalloy_ 03:14:02 -!- namelastname112 has quit [Ping timeout: 246 seconds] 03:15:50 -!- Utrick has quit [Quit: Utrick] 03:16:21 -!- halberd has quit [Ping timeout: 264 seconds] 03:16:43 -!- Utrick has joined ##crawl-dev 03:16:50 -!- Piginabag has quit [Ping timeout: 246 seconds] 03:22:12 -!- bmfx has 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quit [Ping timeout: 272 seconds] 07:02:53 @??freezing wraith 07:02:53 freezing wraith (12W) | Spd: 10 | HD: 8 | HP: 31-56 | AC/EV: 12/10 | Dam: 1612(cold:8-23), 1313(drain speed) | 07undead, 10doors, evil, see invisible, fly, unbreathing | Res: 06magic(40), 12cold+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 04fire, 08holy++ | XP: 311 | Sz: Medium | Int: human. 07:06:32 -!- muravey has quit [Ping timeout: 258 seconds] 07:08:49 -!- sk3 has quit [Ping timeout: 264 seconds] 07:09:09 -!- jbenedet1o is now known as jbenedetto 07:09:16 -!- SomeStupidGuy has quit [Read error: Connection reset by peer] 07:12:11 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 07:13:57 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 07:29:22 -!- Shard1697 has joined ##crawl-dev 07:30:23 -!- tgcid has quit [Quit: Leaving] 07:30:32 -!- Z_LAMP has quit [Ping timeout: 252 seconds] 07:31:45 -!- Ququman has joined ##crawl-dev 07:37:39 -!- bonghitz has quit [Ping timeout: 265 seconds] 07:39:45 -!- siepu_ has quit [Ping timeout: 276 seconds] 07:43:31 -!- Lasty has quit [Quit: Leaving.] 07:50:42 -!- sk3 has quit [Ping timeout: 265 seconds] 07:52:25 -!- tealeaves has quit [Quit: Bye] 08:01:34 -!- Monkaria has quit [Quit: Page closed] 08:03:54 -!- CKyle has joined ##crawl-dev 08:07:53 -!- Lasty has joined ##crawl-dev 08:08:14 -!- Lasty has quit [Client Quit] 08:09:34 -!- vale_ has quit [Ping timeout: 255 seconds] 08:11:37 !tell PleasingFungus Should I merge the mindelay patch? 08:11:37 bh: OK, I'll let pleasingfungus know. 08:12:56 -!- Patashu has quit [Ping timeout: 265 seconds] 08:13:45 -!- CKyle has quit [Quit: My MacBook has gone to sleep. 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ZZZzzz…] 08:55:30 -!- bitcoinbastard has quit [Read error: Connection reset by peer] 08:55:56 -!- doubtofbuddha has quit [Ping timeout: 272 seconds] 08:58:43 -!- Cerpin has joined ##crawl-dev 09:02:57 -!- tealeaves has quit [Quit: Bye] 09:06:39 -!- fiddlerwoaroof has quit [Ping timeout: 246 seconds] 09:07:51 -!- hyperbolic has quit [Quit: Leaving] 09:10:44 -!- sk3 has quit [Ping timeout: 258 seconds] 09:11:32 -!- radinms has quit [Ping timeout: 246 seconds] 09:11:59 -!- wheals has joined ##crawl-dev 09:13:39 !tell pleasingfungus you forgot !blame2 wheals on bffdd7fe 09:13:40 wheals: OK, I'll let pleasingfungus know. 09:18:15 -!- tealeaves has quit [Ping timeout: 272 seconds] 09:28:40 -!- serq has quit [Quit: und weg...] 09:30:33 -!- mamgar has quit [Quit: Exit Stage Left] 09:35:27 -!- tabstorm has quit [Ping timeout: 276 seconds] 09:42:26 -!- nikheizen has quit [Client Quit] 09:43:14 -!- CKyle has joined ##crawl-dev 09:46:57 -!- sk3 has quit [Ping timeout: 240 seconds] 09:50:13 -!- panicbit has quit [Ping timeout: 264 seconds] 09:53:05 -!- fiddlerwoaroof has quit [Ping timeout: 272 seconds] 10:02:33 -!- quik has quit [Ping timeout: 264 seconds] 10:03:03 -!- clouded_ has joined ##crawl-dev 10:03:05 -!- st_ has quit [Read error: Connection reset by peer] 10:03:19 -!- clouded_ is now known as st_ 10:06:13 -!- TR_Muscateer has joined ##crawl-dev 10:08:20 -!- Cerpin has quit [Ping timeout: 244 seconds] 10:11:57 -!- Twiggytwiggytwig has quit [Ping timeout: 244 seconds] 10:12:34 -!- copt has quit [] 10:14:49 -!- Kolbur has quit [Ping timeout: 245 seconds] 10:20:11 -!- debo has joined ##crawl-dev 10:20:24 -!- LexAckson has joined ##crawl-dev 10:21:17 -!- radinms has quit [Ping timeout: 250 seconds] 10:22:09 -!- Kolbur1 is now known as Kolbur 10:22:40 -!- rast has quit [Ping timeout: 256 seconds] 10:26:04 -!- argent0 has quit [Ping timeout: 256 seconds] 10:38:49 -!- bonghitz has quit [Ping timeout: 244 seconds] 10:39:37 -!- st_ has quit [Read error: Connection reset by peer] 10:40:14 -!- st_ has joined ##crawl-dev 10:41:48 -!- fiddlerwoaroof has quit [Ping timeout: 265 seconds] 10:42:08 -!- muravey has joined ##crawl-dev 10:45:11 -!- siepu_ has quit [Quit: Leaving] 10:46:19 -!- Voker57 has quit [Read error: Connection reset by peer] 10:50:23 -!- brknglss has quit [Quit: Page closed] 10:54:41 -!- tealeaves has quit [Client Quit] 10:55:09 -!- fiddlerwoaroof has quit [Ping timeout: 272 seconds] 10:55:36 -!- tealeaves has quit [Client Quit] 10:57:21 -!- tealeaves has quit [Client Quit] 10:58:27 -!- tealeaves has quit [Client Quit] 11:01:58 -!- sk3 has quit [Ping timeout: 272 seconds] 11:06:15 -!- ggorgo has quit [Quit: Page closed] 11:20:40 -!- elliptic has joined ##crawl-dev 11:24:34 -!- stubblyhead has quit [Read error: Connection reset by peer] 11:28:01 -!- driftwood has quit [Ping timeout: 255 seconds] 11:29:30 -!- fiddlerwoaroof has quit [Ping timeout: 258 seconds] 11:32:46 -!- BanMido has quit [Ping timeout: 246 seconds] 11:35:36 -!- tealeaves has quit [Quit: Bye] 11:35:45 -!- Ladykiller69 has quit [Ping timeout: 240 seconds] 11:36:59 -!- Nightbeer has quit [Ping timeout: 240 seconds] 11:37:16 -!- radinms has quit [] 11:37:56 <|amethyst> !tell TZer0 I looked into the scoring schema and it doesn't look trivial to make a game "not count" once it's already in the db 11:37:56 |amethyst: OK, I'll let tzer0 know. 11:39:03 <|amethyst> !tell TZer0 I think we'd need a filter when processing the logfiles/milestones, then to reload the whole database 11:39:04 |amethyst: OK, I'll let tzer0 know. 11:39:23 <|amethyst> !tell TZer0 which takes a few days (but at least not the few weeks it used to take!) 11:39:23 |amethyst: OK, I'll let tzer0 know. 11:39:36 -!- sk3 has quit [Ping timeout: 276 seconds] 11:44:10 -!- wheals has quit [Quit: Page closed] 11:47:06 -!- Kalir has quit [Changing host] 11:50:44 -!- SurpriseTRex has quit [Ping timeout: 272 seconds] 11:51:09 -!- wheals has joined ##crawl-dev 11:51:46 -!- tabstorm has quit [Ping timeout: 240 seconds] 11:52:19 -!- Ladykiller69 has quit [Ping timeout: 245 seconds] 11:52:55 |amethyst: does chei's new host have a compiler that can build monster? 11:54:00 <|amethyst> sadly, no, but... 11:54:28 <|amethyst> it might have a new enough libc and kernel to run monster built on another machine 11:55:28 does it have a new enough build of gcc to build a newer version of g++ then? :P 11:55:51 -!- Nightbeer has quit [Ping timeout: 276 seconds] 11:57:24 -!- lobf has joined ##crawl-dev 12:02:16 -!- tealeaves has quit [Quit: Bye] 12:03:48 -!- Cheibriados has joined ##crawl-dev 12:03:48 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to a pastebin service, please. 12:03:48 -!- The topic of ##crawl is: Play Dungeon Crawl Stone Soup online now! Type ??servers for instructions. | http://crawl.develz.org | FooTV: http://termcast.develz.org - ??footv for instructions | See also ##crawl-offtopic | 0.16 Tournament: http://dobrazupa.org/tournament/0.16/ 12:03:56 bin/monster-trunk: line 5: syntax error near unexpected token `fi' bin/monster-trunk: line 5: `fi' 12:03:56 <|amethyst> %??hydra 12:04:16 bin/monster-trunk: line 7: /home/szorg/bin/monster: No such file or directory 12:04:16 <|amethyst> %??hydra 12:04:50 bin/monster-trunk.REAL: /usr/lib64/libstdc++.so.6: version `CXXABI_1.3.5' not found (required by bin/monster-trunk.REAL) bin/monster-trunk.REAL: /usr/lib64/libstdc++.so.6: version `GLIBCXX_3.4.14' not found (required by bin/monster-trunk.REAL) bin/monster-trunk.REAL: /usr/lib64/libstdc++.so.6: version `GLIBCXX_3.4.15' not found (required by bin/monster-trunk.REAL) 12:04:50 <|amethyst> %??hydra 12:04:53 <|amethyst> hm 12:05:10 <|amethyst> doh, forgot to export LD_LIBRARY_PATH 12:05:12 hydra (09D) | Spd: 10 (swim: 60%) | HD: 13 | HP: 57-87 | AC/EV: 0/5 | Dam: 18 per head | amphibious, cold-blooded, regen | Res: 06magic(60), 03poison, 12drown | Chunks: 14noxious | XP: 975 | Sz: Big | Int: animal. 12:05:12 <|amethyst> %??hydra 12:05:28 <|amethyst> copied the binary (and libstdc++) from CDO 12:05:45 <|amethyst> still don't have an 0.16 build though 12:05:46 lich (15L) | Spd: 10 | HD: 20 | HP: 65-93 | AC/EV: 10/10 | Dam: 1513(drain) | 07undead, 10doors, evil, spellcaster, see invisible, unbreathing | Res: 13magic(immune), 02cold++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 2930 | Sp: (random) | Sz: Medium | Int: human. 12:05:46 %??lich 12:06:06 ah 12:06:28 Monster stats Crawl version: 0.17-a0-1181-gabc46e6 12:06:28 <|amethyst> %0.16?-version 12:06:59 <|amethyst> I guess I could add update-monster to CDO's crontab 12:07:08 <|amethyst> still won't update chei though 12:09:41 -!- seriallos has joined ##crawl-dev 12:09:48 <|amethyst> I updated CDO's crontab 12:10:01 <|amethyst> it now builds monsters on the same days it builds trunk 12:10:33 <|amethyst> (1,3,5,6,7, so MWFSU) 12:11:20 -!- Hanyuu has quit [Quit: Page closed] 12:11:35 <|amethyst> I guess I could set up something for it to rsync the binary to CSZO 12:11:39 <|amethyst> but meh 12:11:40 -!- TR_Muscateer has quit [Ping timeout: 255 seconds] 12:11:47 <|amethyst> err, s/CSZO/SZO/ 12:12:19 -!- PleasingFungus has joined ##crawl-dev 12:12:49 bh: I'd want to rebase and squash before merging 12:12:53 aside from that it seems fine 12:12:54 <|amethyst> you know 12:13:13 <|amethyst> debian stable gets a lot of complaints about having "old software" 12:13:28 wheals: I had no idea that was yours! 12:13:30 <|amethyst> but Centos right now has gcc 4.4 12:13:47 <|amethyst> which Debian has had since squeeze (two stable versions ago!) 12:13:57 PleasingFungus: a few weeks after i joined the devteam :') 12:14:09 rip 12:14:11 ??mumra[yester 12:14:11 I don't have a page labeled mumra[yester in my learndb. 12:14:13 hm 12:14:22 -!- muravey has quit [Ping timeout: 255 seconds] 12:14:33 ??devteam[9 12:14:33 devteam[9/27]: <+mumra> it's ok, i cry when i look at my own commits from like a year ago <+mumra> or in some cases, last week 12:14:42 solid 12:15:22 i was wondering if we should get rid of the @ delay indicator if we merge it 12:15:23 -!- muravey has joined ##crawl-dev 12:15:29 does anybody benefit from it 12:16:06 I'd be fine with that 12:16:12 -!- tcjsavannah has quit [Quit: tcjsavannah] 12:16:13 probably someone will complain tho 12:16:14 be warned 12:16:24 someone complaining?? about a change??? 12:18:38 !send wheals more complaints 12:18:39 Sending more complaints to wheals. 12:18:48 I will cherish them forever. 12:19:23 -!- sk3 has quit [Ping timeout: 272 seconds] 12:19:25 <|amethyst> I would include it in @ but include the actual delay number 12:20:09 <|amethyst> because @ is less disruptive than ia (doesn't cover the screen) 12:20:31 -!- elliptic has quit [Quit: Leaving] 12:20:49 <|amethyst> That's the main thing I use @ for in fact 12:21:03 <|amethyst> that and stealth/MR 12:21:41 -!- Marbit has quit [Quit: Page closed] 12:24:44 -!- bonghitz has quit [Ping timeout: 244 seconds] 12:25:29 -!- vale_ has quit [Ping timeout: 258 seconds] 12:27:04 -!- Lightli has joined ##crawl-dev 12:31:37 -!- zxc232 has quit [Read error: Connection reset by peer] 12:32:19 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 12:37:38 <|amethyst> just encountered a Crawl player on goko's Dominion Online server :) 12:38:16 <|amethyst> They were playing under the name "Erechkigal" and I asked if they were a fan of Sumerian mythology 12:38:45 -!- Ladykiller69 has quit [Ping timeout: 276 seconds] 12:38:55 heh 12:39:58 i was just thinking yesterday how it's kind of strange that the hell lords have mythological names and the pan lords are random nonsense 12:40:00 -!- megane has joined ##crawl-dev 12:40:56 -!- Kolbur has quit [Ping timeout: 256 seconds] 12:41:05 -!- rast has joined ##crawl-dev 12:42:09 <|amethyst> Our Pandemonium is random nonsense 12:42:30 <|amethyst> Milton's capital of hell, but it isn't actually in hell 12:42:42 <|amethyst> Is Hell a colony of pandemonium? 12:43:01 -!- Bcadren has quit [Ping timeout: 264 seconds] 12:43:26 <|amethyst> FR: more multi-paragraph xv descriptions explaining this and other cosmological details 12:43:29 a bit over a year ago, I was writing up a weird mythology of hell that I was gonna hint at in the hell lords' bios 12:43:32 <|amethyst> more backstory 12:43:34 it didn't mention pan at all, tho 12:43:46 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 12:43:50 probably because, then as now, I'd rather pretend pan doesn't exist 12:44:11 you should join the elite group of devs who have removed pan 12:44:34 <|amethyst> I wonder if I re-added Fannar's and Wiglaf's old descriptions (well, Wiglaf's medium-old description), would anyone revert it? 12:44:59 mpa and I are still around 12:45:19 wheals: pretty sure reaverb would return just to yell at me if i did that. 12:45:33 unless I did it properly, I guess 12:46:12 <|amethyst> "demonium" is actually a precious metal that can be found in the underworld 12:46:39 <|amethyst> you can collect it by submerging a fine strainer in the River Styx 12:46:52 <|amethyst> that is how you pan demonium 12:47:12 ! 12:47:21 -!- MolotoveVGC[wor1 has quit [Ping timeout: 240 seconds] 12:47:51 -!- argent0 has quit [Ping timeout: 246 seconds] 12:47:51 -!- elliptic has joined ##crawl-dev 12:50:56 PleasingFungus: removing pan was my first commit iirc 12:51:12 a good start 12:51:23 oh no, second commit, sorry 12:51:34 %git 654be61 12:51:35 07gammafunk02 {kilobyte} * 0.13-a0-2719-g654be61: Purge all of Pan from our midst 10(1 year, 10 months ago, 1 file, 0+ 29-) 13https://github.com/crawl/crawl/commit/654be61b1519 12:51:55 MPA wasn't happy with that commit since it was way too silly 12:51:56 pan is still in the code, btw 12:52:04 the location is left as an exercise to the reader 12:52:05 oh really? 12:52:11 hrm 12:52:31 <|amethyst> other than enum.h and AXED_MON() ? 12:53:04 I see 12:53:13 !source mgen_enum.h:79 12:53:14 https://github.com/crawl/crawl/blob/master/crawl-ref/source/mgen_enum.h#l79 12:53:58 ding ding ding 12:53:59 wheals: what's my prize 12:54:08 you get to... remove pan 12:54:24 -!- tealeaves has quit [Quit: Bye] 12:55:15 those don't get marshalled, do they? 12:56:33 they do not 12:56:39 we also re-order them regularly and randomly 12:56:47 -!- Ququman has quit [Read error: Connection reset by peer] 12:57:21 -!- Blazinghand has joined ##crawl-dev 12:57:56 -!- zerkmund19 has quit [Remote host closed the connection] 12:58:05 -!- sk3 has quit [Ping timeout: 256 seconds] 12:59:12 I'll push this after it compiles (not how I always check compilation!) 12:59:17 s/not/note/ 13:00:03 <|amethyst> I like to push things without checking compilation, gives travis something useful to do 13:01:17 -!- tealeaves has quit [Quit: Bye] 13:01:58 yes but you're |amethyst 13:02:10 poor guy feels so unloved these days, hardly any commits to cause breakages 13:02:14 and the code you write has a higher frequency of being correct compared to the code from gamamfunk 13:02:47 <|amethyst> my dcss scoring commits: http://memegenerator.net/instance/45047712 13:03:24 btw for my Lab thing, I was looking a bit (and pretty naively) at maze generation algorithms, and I think in general when we have something maze-like, something a bit more like this (a so-called sparse maze) would be good: http://www.astrolog.org/labyrnth/sample/sparse2.gif 13:03:39 (: 13:03:39 -!- PleasingFungus has quit [Remote host closed the connection] 13:03:42 not in terms of size, but in terms of not just single-tile passages 13:03:55 <|amethyst> hm 13:04:08 <|amethyst> IMO labyrinth should be more geometrical 13:04:21 that does have more diagonals though 13:04:23 well, geometrical with not all single tile passages 13:04:27 <|amethyst> yeah 13:04:32 would be ok, if this is not too hard to make 13:04:46 I guess by geometrical you mean "right angles"? 13:05:08 <|amethyst> or circles 13:05:10 -!- Foamed has quit [Quit: Leaving] 13:05:39 well something akin to infiniplex's geoelf layout might be ok 13:06:01 what I'd like to do is place some monsters in what maze we do generate 13:06:04 gammafunk: he means each lab you go to is bigger than the previous by some fixed factor 13:06:17 haha 13:06:18 <|amethyst> we could get rid of the maze aspect altogether 13:06:22 <|amethyst> make it a true labyrinth 13:06:43 yeah, I had considered simply having "brances and decisions" and less an overt maze 13:06:47 *branches 13:07:05 keep the maze, but have a coloured line with the solution since someone already solved it before you came 13:07:08 <|amethyst> Greek labyrinths were a single path 13:07:18 -!- orionstein has quit [Quit: ZNC - http://znc.in] 13:07:26 <|amethyst> http://en.wikipedia.org/wiki/Labyrinth#/media/File:Knossos_silver_coin_400bc.jpg 13:07:55 |amethyst: well I think a major question then is do we try to make an algorithm to generate this or just have a nice set of vaults with e.g. SUBST randomizations for paths 13:08:24 <|amethyst> recursive space-filling curves, obviously 13:08:27 <|amethyst> lab_peano 13:08:31 sigh 13:08:41 <|amethyst> (which would be an algorithm) 13:08:59 this is what I get for working with computer scientists 13:09:26 who ever decided to give the scientists computers anyhow! 13:09:47 <|amethyst> no, no, those are computational scientists 13:10:08 <|amethyst> the only thing I used a computer for when doing my dissertation was typing it and running latex 13:10:37 what, not playing crawl? for shame! 13:10:42 <|amethyst> oh, well, that 13:11:35 [5] neil, MiBe, worshiper of Trog, Ascended with the ORB and 3 runes. CSZO, 2008. 13:12:10 <|amethyst> %git efba5851 13:12:10 07|amethyst02 * 0.11-a0-1137-gefba585: Do not crash when the terminal window is resized. 10(3 years, 2 months ago, 2 files, 21+ 6-) 13https://github.com/crawl/crawl/commit/efba5851daec 13:12:19 <|amethyst> two days before my defense :) 13:13:12 -!- driftwood_ has quit [Ping timeout: 276 seconds] 13:13:35 hrm, well maybe I'll query around to see how attached people are to "algorithmically generated maze" for labs 13:14:02 <|amethyst> I like the idea of having decision points 13:14:05 <|amethyst> those should probably be vaults 13:14:13 It'd certainly be fine to make a nice set of lab portal vaults with hand-crafted mazes 13:14:39 yeah, perhaps adding in subvaults more intelligently 13:15:04 right now we just plop them down after the maze is generated 13:17:07 <|amethyst> my thought was to algorithmically generate a planar DAG for the topological structure of the maze (forks and joins), place the nodes as vaults, and add space-filling curves to connect the nodes 13:18:02 <|amethyst> where the last part could have dead-ends like a maze or could be unicursal 13:20:52 03MarvinPA02 07* 0.17-a0-1187-ga60d589: Make all Abyss teleports delayed 10(52 minutes ago, 1 file, 3+ 3-) 13https://github.com/crawl/crawl/commit/a60d5894ac0d 13:20:52 03MarvinPA02 07* 0.17-a0-1188-g0bd69e5: Remove some unused teleport self code 10(46 minutes ago, 4 files, 1+ 12-) 13https://github.com/crawl/crawl/commit/0bd69e5e1395 13:20:52 03MarvinPA02 07* 0.17-a0-1189-g9d39c9a: Remove teleport self from most monster spellsets 10(31 minutes ago, 2 files, 0+ 9-) 13https://github.com/crawl/crawl/commit/9d39c9a61c44 13:22:47 <|amethyst> gammafunk: also, I really want to have mirrors in the labyrinth but have no idea what that would mean mechanically 13:22:57 sounds reasonable, I suppose that gives you freedom to tweak the DAG algorithm to get the number of vaults/decisions you want 13:23:17 <|amethyst> Crawl will eventually be one giant Borges reference 13:23:43 -!- Shard1697 has joined ##crawl-dev 13:23:52 phantom mirrors, random chance to duplicate a monster in its los 13:24:22 Unstable branch on crawl.akrasiac.org updated to: 0.17-a0-1186-gbffdd7f (34) 13:24:43 <|amethyst> player illusions embedded in walls 13:25:21 wow, GoB could teleport self 13:25:34 <|amethyst> "o"? 13:26:40 <|amethyst> (specifically, lowercase o?) 13:26:44 I'm too used to typing SoH I guess 13:26:48 <|amethyst> Giant of Brains 13:26:53 <|amethyst> Serpent Orange Hell 13:27:01 that one surprised me too yeah 13:27:14 tbh didn't know about naga mages either 13:27:16 i'm suddenly wondering 13:27:26 why do we wrap desc files manually? 13:27:30 Giant or Big 13:27:47 we wrap text in the code in so many places 13:28:05 <|amethyst> wheals: because it's easier for (some) people to edit that way 13:28:08 they used to not be wrapped iirc 13:28:13 <|amethyst> they get rewrapped anyway 13:28:19 and then someone (kilobyte?) changed them all 13:28:22 <|amethyst> unless the line starts with a space 13:32:33 -!- Nightbeer has quit [Ping timeout: 264 seconds] 13:36:00 -!- Alarkh has joined ##crawl-dev 13:37:34 -!- guest123 has quit [Quit: Page closed] 13:38:17 <|amethyst> hmm 13:39:41 <|amethyst> maybe it should be noted somewhere in mon-data.h that adding or removing M_GHOST_DEMON has save compat issues 13:41:55 -!- halberd has quit [Changing host] 13:43:14 <|amethyst> also, the monster info sinv flag is less robust to that than the MP_GHOST_DEMON stuff, because if the flag does get added or removed, you'll get a desync and have an error later on, rather than being informed of the specific problem immediately 13:43:39 unfr: ghost demon code 13:43:40 -!- simmarine has joined ##crawl-dev 13:44:02 <|amethyst> yeah, ideally all that stuff would be props 13:45:04 -!- Cerepol has quit [Quit: Leaving] 13:46:21 -!- Shard1697 has quit [Ping timeout: 264 seconds] 13:48:27 03gammafunk02 07* 0.17-a0-1190-gef4880b: Remove all of Pan (the unique) (wheals) 10(51 minutes ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/ef4880bea6a3 13:48:55 -!- tealeaves has quit [Quit: Bye] 13:51:01 -!- UncertainKitten has joined ##crawl-dev 13:53:15 -!- bonghitz has quit [Remote host closed the connection] 13:54:20 -!- st_ has quit [Read error: Connection reset by peer] 13:54:56 -!- st_ has joined ##crawl-dev 13:55:04 -!- tealeaves has quit [Quit: Bye] 13:57:14 -!- tealeaves has quit [Client Quit] 14:01:03 -!- n1k has joined ##crawl-dev 14:02:43 -!- sk3 has quit [Ping timeout: 250 seconds] 14:03:22 -!- bonghitz has quit [Quit: Leaving...] 14:05:32 -!- leetdood has quit [Ping timeout: 258 seconds] 14:08:59 -!- Cerpin has joined ##crawl-dev 14:24:10 -!- ystael has quit [Ping timeout: 240 seconds] 14:25:51 -!- vale_ has quit [Ping timeout: 246 seconds] 14:28:35 -!- Ladykiller69 has quit [Ping timeout: 272 seconds] 14:29:13 -!- Nightbeer has quit [Ping timeout: 264 seconds] 14:37:37 -!- Ladykiller69 has quit [Ping timeout: 264 seconds] 14:39:33 -!- sk3 has quit [Ping timeout: 250 seconds] 14:43:04 -!- jefkin has quit [Quit: Lost terminal] 14:43:08 -!- _159 has quit [Quit: Page closed] 14:43:57 -!- argent0 has quit [Ping timeout: 265 seconds] 14:44:40 Bacchus (L25 NaFE) ASSERT(!invalid_monster(mon_act)) in 'state.cc' at line 441 failed. (Vaults:5) 14:46:21 -!- Bcadren has quit [Ping timeout: 264 seconds] 14:46:56 -!- Nightbeer has quit [Ping timeout: 258 seconds] 14:48:01 -!- GoblinBomb has quit [Ping timeout: 256 seconds] 14:52:00 -!- Crawl_Bacchus has quit [Quit: Look what I got, Bart, a Tickle-Me Krusty doll!] 14:55:29 -!- tealeaves has quit [Quit: Bye] 14:57:00 -!- seriallos has quit [Quit: Textual IRC Client: www.textualapp.com] 14:59:17 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 14:59:18 -!- seriallos has joined ##crawl-dev 15:00:29 -!- wheals has quit [Ping timeout: 256 seconds] 15:00:47 -!- halberd has quit [Ping timeout: 250 seconds] 15:06:15 -!- tealeaves has quit [Quit: Bye] 15:06:34 -!- Cerpin has quit [Ping timeout: 256 seconds] 15:06:40 -!- Whistling_Bread has quit [Ping timeout: 265 seconds] 15:07:37 -!- travis-ci has joined ##crawl-dev 15:07:38 The build has errored. (master - 9d39c9a #2722 : Chris Campbell): http://travis-ci.org/crawl/crawl/builds/64950398 15:07:38 -!- travis-ci has left ##crawl-dev 15:12:47 -!- amalloy_ is now known as amalloy 15:13:51 -!- seriallos has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 15:14:27 <|amethyst> !tell bh is there anything you can do about the speed of the per-level domino colouring? Maybe a domino set that is easier to colour? 15:14:27 |amethyst: OK, I'll let bh know. 15:14:45 -!- scummos| has quit [Ping timeout: 276 seconds] 15:18:00 -!- sk3 has quit [Ping timeout: 276 seconds] 15:19:30 -!- Wendol has quit [Quit: Page closed] 15:24:17 -!- Guest54641 has quit [Ping timeout: 252 seconds] 15:34:00 -!- MgDark has quit [Read error: Connection reset by peer] 15:34:05 wow, you can make a vault monster have the fighter flag when the monster def doesn't? 15:34:28 and you can make them wield two weapons 15:34:40 <|amethyst> presumably you'd combine this with a rename 15:34:52 are these used anywhere (I should check) 15:34:55 <|amethyst> but that was before st_'s axe fell 15:35:01 <|amethyst> don't know if they still are 15:35:54 -!- muravey has quit [Ping timeout: 244 seconds] 15:37:24 I'm actually not sure how to check 15:37:30 since I don't know what the syntax would be 15:38:38 -!- st_ has quit [Read error: Connection reset by peer] 15:39:48 -!- st_ has joined ##crawl-dev 15:41:12 -!- Shard1697 has joined ##crawl-dev 15:48:12 -!- seriallos has joined ##crawl-dev 15:52:34 -!- tealeaves has quit [Quit: Bye] 15:52:54 -!- CcS has quit [Quit: Page closed] 15:53:11 %git 7fe0fb7fa53e93853f09980aeb26d034b2276275 15:53:11 07gammafunk02 * 0.17-a0-1180-g7fe0fb7: Give m&f weapons weight similar to other base weapon types in Volcanoes 10(2 days ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/7fe0fb7fa53e 15:53:26 it looks like great sword ended up w/o a weight specified. Was that intended? 15:53:33 -!- seriallos has quit [Ping timeout: 265 seconds] 15:53:54 great swords are too great for puny volcanoes, clearly 15:54:20 -!- seriallos has joined ##crawl-dev 15:54:30 I think no weight is weight 10, IIRC, but no other weapons have weight 10 for some reason. 15:54:43 no weight is weight 10, yeah 15:54:47 oops, not true: battleaxe does too 15:55:00 yeah it's more going to scimitars 15:55:28 the cumulative weight by each weapon base type is about 30 (or should be) 15:55:29 -!- doubtofbuddha has quit [Ping timeout: 265 seconds] 15:55:40 short blades being the exception 15:56:18 probably great maces should get the same weight as demon whips 15:56:33 SB total weight: 20; M&F total weight: 27; LBl weight: 32; Axes: 31; Polearms: 32, bows: 5, crossbows: 5, slings: 5, staves 1 15:57:22 yeah staves are an exception 15:58:18 -!- oberstein has quit [Ping timeout: 276 seconds] 15:58:18 and ranged is just kept lower, which seems ok to me 15:58:31 -!- apparentbliss has quit [Remote host closed the connection] 15:58:52 for staves we only have quarterstaffs 15:59:28 I guess we could do 20 on quarterstaffs and something like 4 on laj, but we've probably nerfed the weapon loot overall already 15:59:47 Polearm distribution starts at trident, but Lbl skips long sword, Axes skip war axes, and M&F skips flails; overall M&F distro is pretty low -- why is great mace 1 where great sword is 10? 16:00:13 well great mace shouldn't be the same as great sword 16:00:23 true, but it also shouldn't be the same as triple sword 16:00:26 maybe 5? 16:00:34 well it functionally is the best 2h mace 16:00:35 that'd get the total distro up to 31 16:00:42 so you could argue that it should be 16:01:15 yeah maybe polearms could start at halberd instead of trident 16:01:38 But in terms of both skill needed and availability, great maces are in a different league than triple swords and bardiches 16:01:44 -!- oberstein has joined ##crawl-dev 16:01:48 and executioner's axes 16:01:52 well we're determining the availability here 16:01:59 heh, true 16:02:04 "availability elsewhere" 16:02:23 in any case, I'd like to see 4-5 more weight on M&F to keep closer parity 16:02:30 I'm fine w/ leaving out quarterstaves 16:03:03 <|amethyst> we just need shortjatangs 16:03:11 heh 16:03:22 <|amethyst> 1h upgrade to evoker staves 16:03:46 Lasty_1: yeah I just mean that the best 2h weapon weights functions like "best loot for user of that 2h weapon class" 16:03:52 -!- Ladykiller69 has quit [Quit: Verlassend] 16:04:14 we're not trying to match some outside dist, but just provide that with this wait (in my mind) 16:04:20 -!- apparentbliss has joined ##crawl-dev 16:04:23 s/wait/weight/ 16:04:36 but yeah m&f is a bit different, and I'm not sure about that trident weight at all 16:04:48 I guess it's trying to give a 1h option, but why don't the others do that 16:05:01 gammafunk: I see what you mean. I just tend to think of great maces as being more like a great sword than a triple sword. I see it as ultra-top-end M&F just not existing 16:05:45 sure, but it in practice it's just "the best 2h m&f weapon you can get", although I guess you can see it in terms of the player deciding to go maces end-game 16:06:10 when seeing this loot, so that relative difference across the classes factors into the decision they might make when seeing the loot 16:06:17 It's also a little odd that broad axes get w:20, when they're otherwise very rare weapons... 16:06:25 er, that sentence without repeated phrases 16:06:27 but I suppose putting that weight on war axes feels awful 16:06:37 oh, there are 1h axes 16:06:39 even if it's the best comparison 16:07:13 yeah that feels like it should be switched maybe? 16:07:20 the broad/battle weights? 16:07:41 yeah, something like that 16:07:45 but if we give 1h options for axes/polearms, surely we should do also for long blades 16:07:51 I'm composing a revision to paste in 16:07:56 oh scimitar 16:08:00 yeah 16:08:51 "rapier w:20", "morningstar w:20", "demon whip w:1", "dire flail w:8", "great mace w:3", "scimitar w:20", "great sword", "demon blade w:1", "triple sword w:1", "war axe w:10", "broad axe w:1", "battleaxe:20", "executioner's axe w:1", "trident w:5", "glaive w:10", "halberd w:20", "demon trident w:1", "bardiche w:1", "longbow w:5", "arbalest w:5", "greatsling w:5", "lajatang w:1" 16:08:52 Lasty_1: I guess you can throw in low eveningstar weight as well 16:08:56 oh yeah 16:08:58 forgot about that 16:09:07 Before I do, lemme explain my thinking here 16:09:08 -!- seriallo_ has joined ##crawl-dev 16:09:31 -!- seriallos has quit [Ping timeout: 265 seconds] 16:10:39 M&F: dire flail isn't exactly great sword, but neither is great mace, so I split the weight that great sword/triple sword get between the two. LBl: unchanged. Axes: War Axe is basically the same tier as scimitar/morningstar, but is crummy and tends to be upgraded from quickly, so I gave its extra weight to battleaxe. 16:11:18 Trident isn't really in the same tier as morningstar/scimitar, but no polearms are. I gave most of its weight to halberd. Glaive went up to great sword levels. 16:11:48 -!- wheals has joined ##crawl-dev 16:12:11 i was more so trying to keep the logic of the old weights, which had w:20 for those tiers of 1h weapons, but it was ridiculously skewed towards polearms 16:12:16 oops, that ends up giving polearms too much total weight. Maybe drop trident to 1? 16:12:17 like 60 weight 16:12:37 And then peel 1 weight off dire flails and give it to eveningstars? 16:12:38 which seemed utterly out of whack 16:12:38 how about "any weapon ego:flaming" 16:12:57 Here: a glowing ankus 16:13:13 "rapier w:20", "morningstar w:20", "eveningstar w:1", "demon whip w:1", "dire flail w:7", "great mace w:3", "scimitar w:20", "great sword", "demon blade w:1", "triple sword w:1", "war axe w:10", "broad axe w:1", "battleaxe:20", "executioner's axe w:1", "trident w:1", "glaive w:10", "halberd w:20", "demon trident w:1", "bardiche w:1", "longbow w:5", "arbalest w:5", "greatsling w:5", "lajatang w:1" 16:13:30 -!- seriallo_ has quit [Remote host closed the connection] 16:13:46 DrKe: yeah, definitely an improvement. I just want to even it out a little further now that I'm looking at it. 16:13:48 what’s wrong with trident tho 16:13:52 wheals: fair point . . . 16:14:00 like it’s not a bad basetype on the whole 16:14:22 Tridents aren't awful, but the other weapon classes are skipping their trident equivalents 16:14:40 so you see halberd as the scimitar equiv 16:15:44 also if you have eveningstar, may as well throw double sword in there i suppose 16:16:03 yeah and I'm beginning to wonder if something like 16:16:11 any weapon ego:flaming star_item 16:16:16 would work 16:16:31 if that can be combined, star_item, I mean 16:16:32 let me see 16:16:38 i did look at the icecave des and it is more in line with other portals 16:16:43 as in, determined by individual vaults 16:16:54 though tehre is some generalization 16:17:27 <|amethyst> level:-2 16:17:44 <|amethyst> is how you mix in star_item with an item spec 16:17:47 -!- giantbat has quit [Quit: Leaving] 16:18:03 DrKe: I don't think there is a scimitar equivalent for polearms, but stat-wise halberd is in a pretty similar place. 16:18:23 -!- simmarine has quit [Quit: Leaving] 16:18:50 Lasty_1: yeah, tbh I think what might be best is doing weights with good_item | star_item 16:20:48 yeah, ditto. wheals ftw. 16:20:54 -!- Lasty_1 is now known as Lasty_ 16:21:35 I hate it when wheals is right 16:21:40 * gammafunk rages! 16:22:00 !blame2 wheals 16:22:00 wwwhhheeeaaalllsss 16:22:11 let me make a bunch of star_item and good_item weapons 16:22:14 and see what they look like 16:22:31 maybe if it's bad we can make a class of our own or something 16:22:45 since it feels like this shouldn't be just in volcanoes 16:23:03 yeah 16:23:10 but probably we can do a mix of good_item and star_item and ordinary (all with ego flame) 16:23:13 and get what we want 16:23:15 pretty_goodish_weapon 16:23:21 meh_weapon 16:23:32 not_terrible_weapon 16:23:33 btw are the other loot categories ok 16:23:44 please don't ask 16:23:47 i was thinking the 2nd e.item should maybe generate scroll of immolation 16:23:47 haha 16:24:06 Scroll of immo is such a fun item. I feel like it gets underrated. 16:24:08 since thats in theme probably more than berserk rage 16:24:17 -!- tcjsavannah has quit [Quit: tcjsavannah] 16:24:19 <|amethyst> it's off autopickup by default :( 16:24:27 oh, i forget about that all the time 16:24:37 |amethyst: yeah, I override that 16:24:38 <|amethyst> except now if you still have one after iding it 16:24:39 !lig too 16:24:44 <|amethyst> ambrosia 16:24:46 that too 16:26:11 -!- dtsund has joined ##crawl-dev 16:26:49 -!- simmarine has joined ##crawl-dev 16:30:40 -!- sk3 has quit [Ping timeout: 272 seconds] 16:31:57 -!- seriallos has joined ##crawl-dev 16:34:26 -!- lobf has quit [Quit: lobf] 16:35:46 -!- seriallo_ has joined ##crawl-dev 16:38:43 -!- Aryth1 has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 16:38:55 ok, generating objstat with an always-placing vault with exactly one weapon on each of orc:1, orc:2, and orc:3 that respectively places any weapon, any weapon level:star_item, and any weapon good_item 16:38:59 -!- seriallos has quit [Ping timeout: 265 seconds] 16:41:31 -!- Cerpin has joined ##crawl-dev 16:47:53 -!- MgDark has quit [Quit: ChatZilla 0.9.91.1 [Firefox 38.0.1/20150513174244]] 16:51:33 -!- bonghitz has quit [Ping timeout: 265 seconds] 16:52:31 well, from what I'm seeing good_item wouldn't be totally weird 16:52:37 the problem is short blades 16:53:42 hrm, weird 16:53:52 i did like the situation with rapiers only 16:54:29 though in the original commit they still cauterized hydras 16:55:00 can’t sbl just be given a lower weight 16:55:08 03wheals02 07* 0.17-a0-1191-gbb24cf5: Inline. 10(4 hours ago, 3 files, 4+ 12-) 13https://github.com/crawl/crawl/commit/bb24cf58eddb 16:55:08 03wheals02 07* 0.17-a0-1192-g2ea9137: Tweak the deck of oddities desc. 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/2ea913724eb2 16:55:08 03wheals02 07* 0.17-a0-1193-g9ca6f16: Fix util/db_lint. 10(40 minutes ago, 7 files, 33+ 22-) 13https://github.com/crawl/crawl/commit/9ca6f169d944 16:55:08 03wheals02 07* 0.17-a0-1194-gc654e57: Make the changes pointed out by db_lint. 10(4 minutes ago, 9 files, 41+ 106-) 13https://github.com/crawl/crawl/commit/c654e57f99e2 16:55:17 oooh, haha 16:55:26 I forgot about unique vault placement 16:55:30 -!- fluffhead has quit [Quit: fluffhead] 16:55:46 was wondering why I was getting 1.38 weapons on average on a level 16:55:47 -!- elliptic has quit [Quit: Leaving] 16:55:51 when it should be 1.0 16:56:01 hrm, is there a tag to disable that I wonder 16:56:07 -!- stubblyhead has quit [Read error: Connection reset by peer] 16:57:17 -!- vale_ has quit [Ping timeout: 265 seconds] 16:57:53 we can give sbl a lower weight, yeah, it only becomes a problem when try to make specific subtypes have a lower weight, and good_item still produces a fair number of lower-tier subtypes 16:58:03 -!- Codrus has quit [Read error: Connection reset by peer] 16:58:29 things like hand axes 16:59:14 ok, now I'm getting one weapon per level, so let me try this again 16:59:40 some of those tiers might have mostly been coming from the uniques 17:01:59 -!- ldf has joined ##crawl-dev 17:03:02 -!- trystero has quit [Quit: Page closed] 17:05:48 -!- TMTurtle_ has quit [Ping timeout: 244 seconds] 17:06:19 -!- Patashu has joined ##crawl-dev 17:07:16 -!- st_ has quit [Ping timeout: 256 seconds] 17:08:07 gammafunk: are the good_item hand axes at all good? 17:08:18 let me upload this, I think it just finished 17:09:50 -!- stubblyhead has quit [Read error: Connection reset by peer] 17:10:47 Lasty_: ok, check this out (first sheet) https://docs.google.com/spreadsheets/d/1GmHbaFnoFpcoWKVCa0TGyDB4Wwo4-RwVgiNg-6GZKwA/edit?usp=sharing 17:10:49 -!- sk3 has quit [Ping timeout: 256 seconds] 17:11:04 orc:1 is ordinary weapon, orc:2 is star_item weapon, orc:3 is good_item weapon 17:11:24 OrdNum is the column that's important here 17:11:28 for just the weights 17:11:39 these numbers are like weights out of 1 17:11:45 -!- simmarine has quit [Quit: Leaving] 17:11:55 when you look at all for a given level (so all for Orc:3) 17:12:21 looks like the hand axes or +2 on average 17:12:37 for good_item I mean (Orc:3) 17:12:44 -!- seriallo_ has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 17:13:00 exec axes show weight 0 but they're higher than that 17:13:10 probably a bit less than 0.01 17:13:24 well I guess they're less than 0.005 17:13:51 Good weapon leads to 0 dire flails, eveningstars, or great maces. Wow. 17:14:14 er wait 17:14:16 that's star item 17:14:18 yeah that's not truly 0 17:14:26 but it's the same for good_item 17:14:31 -!- seriallos has joined ##crawl-dev 17:14:33 er not the same but 17:14:36 eveningstar still quite low 17:14:51 Orc:3 is probably the best starting point 17:14:56 i.e. good_item 17:14:57 to be fair, good_item and star_item are increasing the item level relative to current depth, right? 17:15:04 yes 17:15:07 Is orc:2/3 a reasonable mock-up of volcano depth? 17:15:11 and this placed on orc:2 17:15:23 <|amethyst> not good_item 17:15:28 yeah just star_item, that's right 17:15:37 good_item is a tier above any other level 17:15:44 ah 17:15:46 hrm 17:16:13 enchantment seems a bit low 17:16:14 Seems like making this good_item is closest to what we'd want, but it's still a nerf. 17:16:29 I guess we could mix in acquire 17:16:40 <|amethyst> no, that won't work 17:16:40 those will be really strong 17:16:42 <|amethyst> dithmenos 17:16:54 <|amethyst> (and felids) 17:17:00 hrm, well 17:17:03 I gotta head home. I'll check in on how the discussion went when I can. 17:17:07 that's a problem even with current system, no? 17:17:16 felids at least 17:17:31 also, i thought we don't want acquire in normal generation? 17:17:35 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 17:17:38 <|amethyst> but the current system doesn't guarantee it's something you can use 17:17:44 <|amethyst> also consider spriggans 17:18:05 well I just think some combination of existing classes 17:18:09 -!- scummos| has quit [Ping timeout: 250 seconds] 17:18:19 is better than trying to recreate a weapon distribution in the des 17:18:23 <|amethyst> yeah, just not acquire :) 17:19:28 <|amethyst> might also look at level:N for higher than 5 + 2*(volcano depth) 17:19:28 -!- tealeaves has quit [Quit: Bye] 17:19:29 I'd say enchant-wise, isn't this likely to be better than the current code? 17:19:46 -!- akumaks has quit [Ping timeout: 240 seconds] 17:20:08 -!- bonghitz_ has quit [Remote host closed the connection] 17:20:27 well good_item is already above every level and it's producing maybe things we don't want 17:20:45 <|amethyst> what kind of things? 17:20:46 the current code uses good_item 17:21:37 <|amethyst> if you want an item distribution that never generates daggers or spears, you're going to have to define a new one 17:21:44 <|amethyst> since you can get those at any depth 17:21:47 yeah 17:21:52 DrKe: it's using good_item for level 17:22:14 and orc is lower than cano? 17:22:34 good_item isn't based on depth 17:22:44 specifically talking about the Orc:3 data 17:22:52 -!- seriallos has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 17:22:57 yeah, i see 17:23:07 for the Orc:2 data, which is star_item, that's influenced by the fact it's Orc:2, yeah 17:23:13 -!- ontoclasm has joined ##crawl-dev 17:23:14 hadn't thought of that when doing this little experiment 17:23:44 although orc:2 is a fairly reasonable volcano location, thankfully 17:23:45 but enchantment-wise, shouldn’t the orc:3 data be the same as what we currently have 17:23:54 yeah it should be 17:24:30 -!- tabstorm has quit [Ping timeout: 272 seconds] 17:24:31 I think enchant would be the same if it was level:good_item (current) versus good_item for the subtype 17:25:02 bardice is 3.33 on average, which seems right to me? 17:25:12 s/right/similar to current volcanoes/ 17:26:17 -!- tealeaves has quit [Quit: Bye] 17:26:47 -!- UncertainKitten has quit [Ping timeout: 258 seconds] 17:26:53 <|amethyst> if the item level is at least 20, you get stuff mostly weighted by weapon commonness, with some extra chance of the rare ones 17:26:53 yeah i’d think so 17:27:05 <|amethyst> "stuff" meaning subtype 17:27:11 <|amethyst> !source _determine_weapon-subtype 17:27:12 Can't find _determine_weapon-subtype. 17:27:14 <|amethyst> !source _determine_weapon_subtype 17:27:15 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/makeitem.cc#l134 17:27:38 -!- UncertainKitten has joined ##crawl-dev 17:27:42 and good_item gives you this maximal item level? 17:27:54 wasn't sure how good_item translates to item level in the end 17:27:58 also // If it's forced to be a good item, reroll clubs. 17:28:06 there's a loop for clubs, which is...nice 17:28:35 -!- Krakhan has quit [Changing host] 17:28:38 somehow it always comes back to clubs.... 17:28:45 <|amethyst> I *think* good_item is interpreted as 351 there 17:29:32 well I see 17:29:38 ...hrm wait 17:29:41 <|amethyst> meaning 1/30 chance of the good stuff, otherwise determined by weapon rarity 17:30:00 yeah 17:30:00 // cap item_level unless an acquirement-level item {dlb}: 17:30:00 if (item_level > 50 && !force_good) 17:30:00 item_level = 50; 17:30:09 and force_good is true when it's good_item 17:30:21 so that cap isn't for good_item 17:30:35 <|amethyst> hm 17:30:50 <|amethyst> maybe we need item_pick_data.h 17:31:16 loot_volcano etc? 17:31:17 <|amethyst> to vary the subtypes by level more finely 17:31:26 <|amethyst> well, even for the normal loot distribution 17:31:39 <|amethyst> so you can say "daggers are common from depth 1 to 10" 17:31:44 ah, yeah 17:31:48 that might be nice 17:32:15 -!- Utrick has joined ##crawl-dev 17:32:24 and then weapons_lava as joke about pop_lava 17:32:38 make them outstanding items that get incinerated 17:32:50 <|amethyst> not sure what the best way to handle types vs subtypes is 17:33:36 <|amethyst> maybe a two-tier thing, one random_picker for the item class, and then one per item class for the subtype 17:34:47 -!- Crehl has quit [Quit: Killed by a kitten] 17:36:05 -!- Patashu has quit [Ping timeout: 245 seconds] 17:36:07 -!- yalue has quit [Read error: Connection reset by peer] 17:36:24 -!- Kalir has quit [Changing host] 17:36:59 -!- Utrick_ has joined ##crawl-dev 17:37:08 -!- Utrick has quit [Ping timeout: 258 seconds] 17:37:08 -!- Utrick_ is now known as Utrick 17:41:12 -!- fluffhead has quit [Quit: fluffhead] 17:41:30 i don't know if it's related to wheals's changes just now but i'm seeing xom's wrath description repeated twice when looking at it ingame 17:42:10 did you recompile 17:42:17 03MarvinPA02 07* 0.17-a0-1195-g0639cb0: Typo fix 10(17 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/0639cb00d815 17:42:18 oh, probably not 17:42:48 yeah, i moved it from the code to the db 17:43:41 so you do get the boilerplate "does not appreciate abandonment" in addition to that one you edited; if that's undesirable, the check for GOD_RU can check for GOD_XOM as well 17:43:59 -!- leetdood has quit [Ping timeout: 252 seconds] 17:44:26 -!- Dynast has quit [Quit: Page closed] 17:44:51 -!- seriallos has joined ##crawl-dev 17:44:58 !tell Lasty The conclusion was a realization that maybe we want to have something like the pop_ structs in mon-pick-data.h (so weapons_orc etc in a item-pick-data.h file) 17:44:58 gammafunk: OK, I'll let lasty know. 17:46:39 !tell Lasty but for now maybe we should just let you tweak the weights; my concern is that the 1h vs 2h distributions shouldn't be radically different by weapon class, since some of us like to decide to use a shield or not well before the portal (as in it's not just damage that balances the weights) 17:46:40 gammafunk: OK, I'll let lasty know. 17:47:22 as with all things, I have no idea what I want, but I'll somehow have specific complaints when actual numbers are presented 17:47:42 -!- simmarine has joined ##crawl-dev 17:47:52 -!- Utrick has quit [Quit: Utrick] 17:48:58 good_item with a special lower weighting for short blades might be ok enough, but it won't work if we really like the idea of "don't give a subtype worse than X" for the weapon loot 17:50:38 <|amethyst> gammafunk: other places we do similar things include mon-gear 17:51:12 i liked lasty’s weights other than probably broad axe and trident should be higher than 1, and maybe throw a bone to staves if it should be more like good_item 17:51:23 -!- ohyou has quit [Read error: Connection reset by peer] 17:51:40 -!- MolotoveVGC[work has quit [Quit: Leaving.] 17:51:50 |amethyst: yeah I was thinking about the interaction of your proposed system and mon-gear 17:52:28 as in we'd still need special mon-gear entries since giving monsters wildly different weapon types is bad for both monster difficulty and the true weapon dist. for players 17:54:05 weights for exec axes wouldn't mean terribly a lot once a player got to where there were a ton of monsters generated with axes using the same weights 17:54:31 -!- siepu has quit [Read error: Connection reset by peer] 17:55:09 -!- seriallo_ has joined ##crawl-dev 17:56:18 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:56:30 -!- tealeaves has quit [Quit: Bye] 17:58:03 -!- Lasty has joined ##crawl-dev 17:58:45 -!- seriallos has quit [Ping timeout: 265 seconds] 18:01:48 -!- NJP has quit [Ping timeout: 276 seconds] 18:04:25 -!- LexAckson has quit [Read error: Connection reset by peer] 18:07:05 -!- ystael has quit [Ping timeout: 272 seconds] 18:09:13 Unstable branch on crawl.lantea.net updated to: 0.17-a0-1195-g0639cb0 (34) 18:09:24 -!- debo has quit [Quit: orb spiders :(] 18:09:37 -!- scummos| has quit [Ping timeout: 272 seconds] 18:10:15 -!- NJP has quit [Ping timeout: 276 seconds] 18:10:47 -!- Nakatomy has quit [Read error: Connection reset by peer] 18:16:20 -!- carwin has quit [Ping timeout: 246 seconds] 18:20:52 -!- nonethousand has joined ##crawl-dev 18:22:13 -!- Z_LAMP has quit [Ping timeout: 256 seconds] 18:22:17 -!- n1000__ has joined ##crawl-dev 18:22:29 -!- Cerpin has quit [Ping timeout: 255 seconds] 18:23:53 -!- nonethousand is now known as Guest23703 18:24:10 -!- n1k has quit [Ping timeout: 264 seconds] 18:24:25 -!- UncertainKitten has quit [Ping timeout: 245 seconds] 18:25:22 -!- Guest23703 has quit [Ping timeout: 264 seconds] 18:27:26 -!- vale_ has quit [Ping timeout: 244 seconds] 18:29:23 -!- Pacra has joined ##crawl-dev 18:29:34 -!- Foamed has quit [Quit: Leaving] 18:36:09 &dump sapher 18:36:10 No where information for sapher. 18:36:11 http://dobrazupa.org/morgue/Sapher/Sapher.txt 18:38:33 -!- Palyth has quit [] 18:39:26 -!- tealeaves has quit [Quit: Bye] 18:42:25 -!- tealeaves has quit [Client Quit] 18:42:35 -!- Zooty has quit [Ping timeout: 246 seconds] 18:44:08 -!- n1000__ is now known as n1k 18:44:11 -!- n1k has quit [Changing host] 18:44:11 -!- n1k has joined ##crawl-dev 18:47:04 -!- bonghitz has quit [Ping timeout: 244 seconds] 18:47:10 -!- elliptic has joined ##crawl-dev 18:51:04 -!- tealeaves has quit [Quit: Bye] 18:51:18 -!- lobf has joined ##crawl-dev 18:52:51 -!- Cerpin has joined ##crawl-dev 18:55:23 -!- Earlo has quit [Read error: Connection reset by peer] 18:55:42 -!- Blazinghand has quit [Ping timeout: 265 seconds] 18:55:46 -!- tealeaves has quit [Ping timeout: 240 seconds] 18:56:54 -!- lobf has quit [Quit: lobf] 19:07:47 -!- CrayRabbit has quit [Ping timeout: 246 seconds] 19:09:16 -!- Alarkh has quit [Quit: Leaving] 19:10:16 Unstable branch on crawl.buzz updated to: 0.17-a0-1195-g0639cb0 (34) 19:10:50 -!- megane has quit [Ping timeout: 244 seconds] 19:15:08 -!- Poncheis has quit [Ping timeout: 255 seconds] 19:16:01 -!- Ladykiller69 has quit [Ping timeout: 252 seconds] 19:18:55 03Lasty02 07* 0.17-a0-1196-g6e8685c: Update volcano weapon loot a little further 10(12 seconds ago, 1 file, 8+ 7-) 13https://github.com/crawl/crawl/commit/6e8685c94020 19:18:58 -!- Nightbeer has quit [Ping timeout: 240 seconds] 19:19:27 -!- sk3 has quit [Ping timeout: 256 seconds] 19:22:03 -!- TR_Muscateer has joined ##crawl-dev 19:25:11 -!- HellTiger has quit [Ping timeout: 252 seconds] 19:25:40 -!- Cerpin has quit [Ping timeout: 265 seconds] 19:27:14 -!- Ladykiller69 has quit [Ping timeout: 256 seconds] 19:27:55 -!- mamgar has quit [Ping timeout: 258 seconds] 19:28:45 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 19:29:18 -!- lobf has joined ##crawl-dev 19:30:53 Lasty: there’s a typo in quarterstaff 19:31:29 DrKe: aw dang it. I thought loading the vault once would catch typos 19:32:05 03Lasty02 07* 0.17-a0-1197-g2d00c63: fix a typo (DrKe) 10(2 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/2d00c63acb42 19:32:54 other than that i like it though 19:33:12 woo 19:36:52 -!- panicbit has quit [Ping timeout: 272 seconds] 19:38:20 -!- travis-ci has joined ##crawl-dev 19:38:21 The build was broken. (master - 0639cb0 #2725 : Chris Campbell): http://travis-ci.org/crawl/crawl/builds/64988666 19:38:22 -!- travis-ci has left ##crawl-dev 19:41:29 -!- lobf has quit [Quit: lobf] 19:42:58 -!- tabstorm has quit [Ping timeout: 240 seconds] 19:43:02 -!- MarvinPA has quit [Ping timeout: 264 seconds] 19:44:51 -!- Monkaria has quit [Quit: Page closed] 19:46:08 -!- lobf has joined ##crawl-dev 19:50:29 -!- dakonic has quit [Ping timeout: 246 seconds] 19:56:05 -!- rossi has quit [Ping timeout: 245 seconds] 19:58:54 -!- sk3 has quit [Ping timeout: 244 seconds] 20:12:59 -!- mizu_no__ has quit [Quit: Computer has gone to sleep.] 20:16:43 -!- serq has quit [Quit: und weg...] 20:24:26 -!- tealeaves has quit [Quit: Bye] 20:25:52 -!- Cerpin has joined ##crawl-dev 20:26:07 !tell wheals "Still, Xom's caprice caprice remains" 20:26:07 chequers: OK, I'll let wheals know. 20:28:16 -!- CKyle has joined ##crawl-dev 20:28:30 -!- TR_Muscateer has quit [Ping timeout: 265 seconds] 20:29:07 -!- WalkerBoh has joined ##crawl-dev 20:29:56 -!- WalkerBoh has left ##crawl-dev 20:34:16 -!- ystael has quit [Ping timeout: 256 seconds] 20:34:30 -!- lobf has quit [Quit: lobf] 20:35:47 -!- wheals has joined ##crawl-dev 20:36:50 chequers: typo already marvinpa's 20:36:54 *marvinpa'd 20:39:14 -!- sk3 has quit [Ping timeout: 250 seconds] 20:39:22 -!- Poncheis has quit [Ping timeout: 240 seconds] 20:39:33 chequers: obviously it's just a poetic phrasing. xom's caprice is still caprice 20:40:00 -!- lobf has joined ##crawl-dev 20:43:42 dang 20:43:45 -!- debo has joined ##crawl-dev 20:44:28 -!- rossi_ has quit [Ping timeout: 256 seconds] 20:45:50 chequers: can you squash the commits in the mindelay PR? 20:46:22 -!- tealeaves has quit [Quit: Bye] 20:47:04 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 20:48:12 -!- elliptic has quit [Quit: Leaving] 20:49:12 -!- agentgt has quit [Quit: Page closed] 20:50:34 -!- the_glow has quit [Ping timeout: 240 seconds] 20:52:27 yes 20:52:33 -!- wheals has joined ##crawl-dev 20:52:47 didn't mean to leave there, just a bsod 20:55:24 -!- elliptic has joined ##crawl-dev 20:57:02 wheals: pushed 20:57:20 -!- jinxed1 has quit [Ping timeout: 246 seconds] 20:59:17 -!- axle has quit [Quit: Page closed] 20:59:28 -!- lobf has quit [Quit: lobf] 20:59:52 03chequers02 07[pull/42] * 0.17-a0-1198-g54f1866: Show skill level required for mindelay. 10(11 hours ago, 3 files, 24+ 5-) 13https://github.com/crawl/crawl/commit/54f18667b42f 21:02:07 -!- nicolae- has joined ##crawl-dev 21:04:56 -!- lobf has joined ##crawl-dev 21:04:59 -!- Nightbeer has quit [Read error: Connection reset by peer] 21:06:56 WhiteShark: fr: put a warning when you are about to tukima's dance an unholy weapon 21:06:59 WhiteShark: when worshipping a good deity 21:07:05 wonder how doable that is 21:07:25 seems like it should be since the bolt spells etc don't have problems here 21:07:33 chequers: why use (float) skill / 10 in your new code, when there's existing code using delay / 10.0f? probably better to be style-consistent 21:09:32 amalloy: what I posted above would be a maybe simple bugfix project, if you're looking for one 21:10:14 amalloy: good catch 21:11:02 -!- Lawman0 has quit [Remote host closed the connection] 21:13:24 -!- seriallo_ has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 21:15:38 -!- Pacra has quit [Ping timeout: 256 seconds] 21:15:42 gammafunk: yeah, doesn't look too bad 21:16:09 -!- Pacra has joined ##crawl-dev 21:16:30 -!- bonghitz_ has quit [Remote host closed the connection] 21:17:05 i believe there's a mantis issue you can resolve when you finish it 21:17:21 er, comment on, since you can't actually push it yourself :P 21:18:15 just testing the mindelay patch one final time... 21:19:33 actually it's kinda a bit tricky, i think, because the code for checking tukima validity currently only knows about the target, not the caster. so it's a bit hard to prevent the player from being prompted whenever a monster attempts to cast tukima on another monster 21:20:05 03chequers02 07[pull/42] * 0.17-a0-1198-g9adc419: Show skill level required for mindelay. 10(12 hours ago, 3 files, 27+ 8-) 13https://github.com/crawl/crawl/commit/9adc419d278a 21:20:11 -!- travis-ci has joined ##crawl-dev 21:20:12 The build was broken. (master - 2d00c63 #2727 : Corin Buchanan-Howland): http://travis-ci.org/crawl/crawl/builds/65001403 21:20:12 -!- travis-ci has left ##crawl-dev 21:21:04 i think you might need to add some kind of targetter, so it can be cancellable without using mp 21:23:52 wheals: it already is: if you attempt to tukima something illegal, no time or mp is spent 21:24:05 er 21:24:12 hm. 21:24:16 i guess that is maybe not true. i was thinking of spectral weapon 21:24:37 can you try it on a monster with no weapon to see what happens? 21:28:38 -!- Cerpin has quit [Ping timeout: 250 seconds] 21:29:04 wheals: yeah it takes up time and mp 21:30:14 -!- squid_ has quit [Ping timeout: 246 seconds] 21:31:59 wheals: ok, the change is good now 21:32:06 wait, lemme update commit msg 21:32:26 there 21:33:33 -!- NJP has quit [Ping timeout: 246 seconds] 21:33:53 hrm, can hyperactive ballistos have mf_no_exp_gain? 21:33:57 wheals: the idea would be to create a new subclass of targetter_smite that overrides valid_aim appropriately, and use that for targetting tukima's? 21:34:19 amalloy: actually, it's probably simpler 21:34:20 ah, tukuma's is smite targetted? 21:34:27 -!- WalkerBoh has quit [Remote host closed the connection] 21:34:31 gammafunk: well smite or beam, whatever it is 21:34:32 gammafunk: no, that's why that's probably a bad idea :) 21:34:46 ok was going to say that would be one OP L3 spell 21:35:16 03chequers02 07[pull/42] * 0.17-a0-1198-g694ce34: Show skill level required for mindelay. 10(12 hours ago, 3 files, 27+ 8-) 13https://github.com/crawl/crawl/commit/694ce343c321 21:35:47 -!- endou_________ has quit [Read error: Connection reset by peer] 21:35:47 -!- Lohengramm has quit [Read error: Connection reset by peer] 21:35:51 amalloy: i'm thinking somewhere in bolt::tracer_affect_monster 21:36:15 yeah I'm surprised that this is handled so differently than the pennance checks for casting e.g. bolt spells 21:36:26 something about zappy? 21:36:31 it isn't handled at all! 21:36:53 -!- lobf has quit [Quit: lobf] 21:36:59 oh? if I zap my angel under tso there's no warning? 21:37:01 tracer_affect_monster is what (eventually) calls a prompt for those things though 21:37:10 gammafunk: i mean tukima's isn't handled 21:37:50 right I mean that the same infrastructure for e.g. bolt of fire would work for tukima's 21:38:16 amalloy: looks like the other checks for prompts in beam.cc check YOU_KILL(thrower), though agent() == &you probably works as well 21:39:00 -!- Lohengramm has joined ##crawl-dev 21:39:35 i think i am going to leave this alone. beam.cc is not my idea of a good time 21:39:46 heh, beam.cc strikes again 21:40:03 beam.cc is really some of crawl's better code 21:40:09 struct bolt is the apex of clarity what are you talking about! 21:40:36 i'm hardly even joking 21:41:00 it's cool that it's pretty technical code that's fairly easy to read through 21:41:06 unlike, say, monster AI 21:41:54 I like beam.cc more than directn.cc, probably 21:42:41 it's also relatively unduplicated 21:42:58 other areas like menus or descriptions have so many ways of doing the same thing 21:43:05 all of them in use 21:43:16 -!- rossi_ has quit [Ping timeout: 244 seconds] 21:45:32 yeah I'm going through and simplifying the "does this monster give xp or look like a dumb thing I don't care about" checks 21:45:41 speaking of said duplication 21:46:14 anyhow I think hyperactive ballistos can give 0 xp 21:46:19 since they're fedhas-only creations 21:47:02 so they never show up as hostile monsters in a way that didn't involve chicanery 21:47:31 gammafunk: set them to give a trillion xp. i want to see a monster kill it and then level up a lot of times 21:47:59 little did you know..that a monster can only level up a max of two levels upon xp gain! 21:48:08 facts I learned when reading the xp granting code 21:52:28 -!- sk3 has quit [Ping timeout: 256 seconds] 21:53:07 -!- UncertainKitten has joined ##crawl-dev 21:57:31 take that out and make a D:1 vault where a goblin kills a hell sentinel and becomes a murder machine 21:57:44 -!- Lawman0 has quit [Ping timeout: 244 seconds] 21:58:10 so that would be nicolae_fight_club right 21:58:42 oh, thanks for reminding me 21:58:44 .phyte 21:59:05 5. Apollyon the Severer (L16 DsBe of Trog), mangled by a shambling mangrove on Swamp:3 (nicolae_swamp_phyte_club) on 2015-05-16 04:42:45, with 137594 points after 30014 turns and 2:45:45. 21:59:14 .gmap 21:59:15 152. fds1318 the Carver (L11 GrBe of Trog), slain by a polar bear on Lair:2 (gammafunk_lair_bear_cave) on 2015-05-29 08:15:15, with 9133 points after 11935 turns and 0:33:06. 21:59:24 wow, total Be fail 21:59:33 -!- dakonic has quit [Quit: Page closed] 21:59:41 .gmap -2 21:59:42 151/152. Sharkman1231 the Nimble (L14 FeEE of Ru), blasted by a singularity (gravitational forces) (created by a moon troll) in WizLab (wizlab_lehudib) on 2015-05-24 01:32:59, with 63947 points after 61845 turns and 2:03:32. 21:59:49 .moon 21:59:55 88. [2015-06-01 05:25:47] WhiteShark the Imperceptible (L18 SpEn of Elyvilon) entered Lehudib's Moon Base on turn 44703. (Vaults:1) 21:59:56 how can i look at what a command macro is, like what's .gmap 22:00:02 !cmd .gmap 22:00:02 Command: .gmap => !lg * map~~gammafunk|wizlab_lehudib br!=D|Forest $* 22:00:08 -!- mamgar has quit [Read error: Connection reset by peer] 22:00:12 !lg * map~~nicolae 22:00:13 6810. Sbamiri the Ruffian (L1 DrTm), got out of the dungeon alive on 2015-06-02 01:07:48, with 0 points after 1 turn and 0:00:02. 22:00:18 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 22:00:26 not quite what i was looking for 22:00:33 !lg * kmap~~nicolae 22:00:33 yeah I exclude D 22:00:33 2752. herbaltea the Grappler (L12 TrWz of Ashenzari), slain by a minotaur (the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+}) in a Labyrinth (nicolae_lab_dead_adventurers) on 2015-06-01 21:35:42, with 20475 points after 12223 turns and 0:45:53. 22:00:42 since I don't want to see overflow temples 22:00:48 but you might have monster vaults there 22:00:57 kmap is a good way but for some things it doesn't work 22:01:05 like summons will throw it off 22:01:06 what kind of things? 22:01:07 ah 22:01:30 if there's a common prefix of things you don't want like entry_ and others 22:01:43 hrm. no idea, honestly. 22:01:43 you can just add those: map!~_entry map!~overflow 22:01:53 !lg * map~~nicolae -20 22:01:55 6791/6810. mdk the Fighter (L8 OgHu of Okawaru), slain by tasonir's ghost on D:7 (nicolae_ashenzari_panopticon) on 2015-06-01 04:04:12, with 968 points after 6249 turns and 0:12:07. 22:02:02 -!- simmarine has quit [Quit: Leaving] 22:02:06 !lg * map~~nicolae -15 22:02:07 6796/6810. Geomchi the Martial Artist (L12 OpMo of Cheibriados), slain by a blink frog on Lair:2 (nicolae_quartered_pool_medium) on 2015-06-01 15:02:06, with 16373 points after 16377 turns and 0:33:19. 22:02:08 yeah that's when map isn't so good 22:02:10 PANOPTICON 22:02:33 but some false positives aren't a big deal 22:02:38 !lg * map~~nicolae -100 22:02:39 6711/6810. astralTentacle the Thaumaturge (L14 NaIE of Sif Muna), demolished by a komodo dragon on Lair:8 (nicolae_volcano_entry_batcave) on 2015-05-27 14:17:57, with 48332 points after 32912 turns and 2:35:53. 22:02:53 ??spriggan's knife 22:02:54 spriggan's knife[1/1]: The +4,+10 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth++}. This knife was made by Spriggans, or for Spriggans, or possibly from Spriggans. Anyway, it's in some way associated with those fey folk. Actually a dagger. +7 in 0.15. 22:02:55 it seems like these are just where they died, and not whether my vault specifically killed them with a monster 22:03:05 !lg * kmap~~nicolae 22:03:05 2752. herbaltea the Grappler (L12 TrWz of Ashenzari), slain by a minotaur (the +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth+}) in a Labyrinth (nicolae_lab_dead_adventurers) on 2015-06-01 21:35:42, with 20475 points after 12223 turns and 0:45:53. 22:03:08 oh, right 22:03:10 !lg * kmap~~nicolae -2 22:03:11 2751/2752. fred741 the Nimble (L11 DrBe of Trog), slain by a gargoyle (a +0 mace) (kmap: nicolae_lab_dead_end) in a Labyrinth on 2015-06-01 11:04:51, with 10665 points after 14996 turns and 2:08:20. 22:03:18 !lg * kmap~~nicolae -20 22:03:18 !learn edit spriggan's_knife[1] s/+4,+10/+7/ 22:03:19 ERROR: no argument for repetition operator: + 22:03:19 2733/2752. Gressup the Bewitcher (L19 SpEn of Dithmenos), shot by a yaktaur captain (bolt) (kmap: nicolae_vaults_border_crossing) on Vaults:1 on 2015-05-27 21:13:01, with 253714 points after 52274 turns and 4:17:13. 22:03:23 !learn edit spriggan's_knife[1] s/\+4,\+10/+7/ 22:03:24 spriggan's knife[1/1]: The +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth++}. This knife was made by Spriggans, or for Spriggans, or possibly from Spriggans. Anyway, it's in some way associated with those fey folk. Actually a dagger. +7 in 0.15. 22:03:32 !lg * kmap~~nicolae 1 22:03:37 !learn edit spriggan's_knife[1] s/ \+7 in.*// 22:03:38 spriggan's knife[1/1]: The +7 Spriggan's Knife {MR+ EV+4 Dex+4 Stlth++}. This knife was made by Spriggans, or for Spriggans, or possibly from Spriggans. Anyway, it's in some way associated with those fey folk. Actually a dagger. 22:03:52 did i do that wrong or is it just taking a while, i want to see who my first victim was 22:04:03 ?/\+.,\+ 22:04:03 Matching entries (38): +12_club[1] | +12_club[2] | +12_club[3] | +12_club[4] | apropos_randarts[6] | apropos_randarts[7] | axe_of_woe[2] | cheese[2] | crimson_imp[4] | danei[4] | elemental_staff[2] | famous_last_words[17] | giant_spiked_club[3] | good_names[2] | good_names[25] | implemented_bad_ideas[23] | jeanjacques[3] | knife_of_accuracy[2] | kyrris[3] | nomi[8] | sky_weapons[1] | sky_weapons[2... 22:04:09 bleh 22:04:13 1/2752. BoredOne the Jinx (L12 SpEn of Ashenzari), slain by a minotaur in a Labyrinth (nicolae_lab_dead_adventurers) on 2013-01-17 12:54:38, with 18866 points after 18783 turns and 1:48:38. 22:05:07 !learn del elemental_staff[2 22:05:08 Deleted elemental staff[2/3]: In 0.13 and older, +3,+1 quarterstaff with protection (+5 AC), Hunger, Noises, rF++, rC++, MR++. 22:05:08 i guess dead adventurers lives up to its name in multiple ways 22:05:54 how can i tell if my vaults have ever killed a specific player. like, say... gammafunk 22:06:33 !lg gammafunk map~~nicolae 22:06:33 12. gammafunk the Severer (L12 MiBe of Trog), succumbed to an emperor scorpion's poison on Lair:4 (nicolae_spider_entry_tight_spaces) on 2015-05-02 22:24:26, with 25748 points after 7211 turns and 1:01:12. 22:06:42 good map 22:06:57 !learn edit spear_of_the_botono[1] s/\+2,\+10/+6/ 22:06:57 spear of the botono[1/2]: The +6 spear of the Botono {reap, rPois rN+ HP-6}, acts as a hex enhancer. +6 in 0.15. 22:06:59 !lg gammafunk kmap~~nicolae 22:06:59 2. gammafunk the Summoner (L9 HESu of Sif Muna), mangled by a minotaur (a +0 bardiche) (kmap: nicolae_lab_dead_adventurers) in a Labyrinth on 2015-04-13 00:43:18, with 2529 points after 5691 turns and 0:47:57. 22:07:12 !learn edit spear_of_the_botono[1] s/ \+6 in.*// 22:07:12 spear of the botono[1/2]: The +6 spear of the Botono {reap, rPois rN+ HP-6}, acts as a hex enhancer. 22:07:19 wait, i thought the spear of the botono didn't even generate anymore 22:07:48 correct 22:08:09 in 0.16? 22:08:23 not sure 22:08:32 yes, gone in 0.16 22:08:39 !learn del spear_of_the_botono[1] 22:08:39 Deleted spear of the botono[1/2]: The +6 spear of the Botono {reap, rPois rN+ HP-6}, acts as a hex enhancer. 22:08:40 !learn del spear_of_the_botono[1] 22:08:41 Deleted spear of the botono[1/1]: hex enhancer? wtf wait acts as a hex enhancer what the fuck 22:08:51 rip 22:09:03 that means it's time for nicolae to think up a new hex enhancer B) 22:09:34 -!- Lasty has quit [Quit: Leaving.] 22:11:03 -!- Lasty has joined ##crawl-dev 22:16:55 -!- muravey has joined ##crawl-dev 22:16:59 -!- tcjsavannah has quit [Quit: tcjsavannah] 22:17:02 -!- dtsund has quit [Quit: dtsund] 22:19:45 -!- Shard1697 has quit [Ping timeout: 246 seconds] 22:21:09 -!- quik has quit [Ping timeout: 246 seconds] 22:21:23 -!- zxc232 has joined ##crawl-dev 22:21:31 -!- Lasty has quit [Quit: Leaving.] 22:25:02 -!- dtsund has joined ##crawl-dev 22:29:50 -!- sk3 has quit [Ping timeout: 245 seconds] 22:31:17 -!- Daekdroom has quit [Quit: Leaving] 22:32:00 -!- CKyle has joined ##crawl-dev 22:34:43 -!- CKyle has quit [Client Quit] 22:36:52 how about an item that adds to Hexes skill? 22:36:56 similar to fencer's gloves 22:38:13 maybe but skill boosts seems like a gimmick one should use sparingly 22:39:21 -!- bitcoinbastard has quit [Ping timeout: 256 seconds] 22:41:46 -!- Puffin is now known as Puffinosaur 22:44:34 -!- giantbat has quit [Ping timeout: 264 seconds] 22:45:11 -!- molotove has quit [Ping timeout: 264 seconds] 22:48:30 -!- tealeaves has quit [Quit: Bye] 22:50:44 -!- yottam has quit [Ping timeout: 246 seconds] 22:51:42 -!- Shard1697 has joined ##crawl-dev 22:56:27 -!- CKyle has joined ##crawl-dev 23:02:01 -!- Shard1697 has quit [Ping timeout: 256 seconds] 23:05:07 -!- tealeaves has quit [Read error: Connection reset by peer] 23:09:41 -!- sk3 has quit [Ping timeout: 272 seconds] 23:11:44 -!- elmdor has quit [Ping timeout: 246 seconds] 23:18:33 -!- CKyle has quit [Read error: Connection reset by peer] 23:19:08 -!- CKyle has joined ##crawl-dev 23:20:30 !seen PleasingFungus 23:20:30 bh: You have 1 message. Use !messages to read it. 23:20:30 I last saw PleasingFungus at Mon Jun 1 17:03:38 2015 UTC (10h 16m 51s ago) quitting, saying 'Remote host closed the connection'. 23:21:19 !tell |amethyst The domino set that we're using is trivially colored. If it's falling back to the solver, that's a bug 23:21:19 bh: OK, I'll let |amethyst know. 23:21:57 -!- Shard1697 has joined ##crawl-dev 23:22:02 -!- SomeStupidGuy has quit [Client Quit] 23:26:18 -!- Cerpin has joined ##crawl-dev 23:27:11 -!- Shard1697 has quit [Ping timeout: 264 seconds] 23:30:53 -!- dtsund has quit [Quit: dtsund] 23:31:13 -!- Elsi has quit [Ping timeout: 265 seconds] 23:32:59 -!- NJP has quit [Ping timeout: 255 seconds] 23:34:15 -!- nicolae- has left ##crawl-dev 23:37:29 -!- Krakhan has quit [Ping timeout: 255 seconds] 23:43:59 -!- vale_ has quit [Ping timeout: 264 seconds] 23:45:08 -!- rossi_ has quit [Ping timeout: 258 seconds] 23:47:50 -!- sk3 has quit [Ping timeout: 255 seconds] 23:48:00 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 23:49:03 -!- Fhqwhgads_ has quit [Remote host closed the connection] 23:50:14 !vault grunt_elf_hall_branching 23:50:15 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/elf.des#l2460 23:52:25 -!- Xen_ has quit [Quit: Page closed] 23:58:46 -!- giantbat has quit [Quit: Leaving]