00:01:22 -!- lukdavfit has quit [Ping timeout: 246 seconds] 00:02:51 lua makes PleasingFungus break out in Hive 00:04:33 fr: Breakout vault 00:04:36 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 00:09:49 -!- KiT_ has quit [Quit: Page closed] 00:11:02 Unstable branch on crawl.s-z.org updated to: 0.17-a0-725-gfa8c127 (34) 00:11:20 -!- ussdefiant has joined ##crawl-dev 00:16:02 -!- AlphaQ has quit [Remote host closed the connection] 00:16:41 -!- Maud has quit [Ping timeout: 250 seconds] 00:19:12 Unstable branch on crawl.develz.org updated to: 0.17-a0-725-gfa8c127 (34) 00:21:37 -!- WalkerBoh has quit [Remote host closed the connection] 00:23:07 -!- Siegurt has quit [Quit: Leaving.] 00:23:13 -!- NeremWorld has quit [Ping timeout: 255 seconds] 00:27:25 -!- tcsc has quit [Quit: This computer has gone to sleep] 00:31:44 -!- Brannock_ has quit [Ping timeout: 252 seconds] 00:32:06 -!- CacoS has quit [Ping timeout: 250 seconds] 00:33:09 -!- bonghitz has quit [Remote host closed the connection] 00:42:03 -!- CcS has quit [Read error: Connection reset by peer] 00:45:16 -!- doubtofbuddha_ has quit [Ping timeout: 240 seconds] 00:50:55 -!- KurzedMetal has quit [Read error: Connection reset by peer] 00:53:11 Windows builds of master branch on crawl.develz.org updated to: 0.17-a0-725-gfa8c127 00:58:59 -!- WereVolvo has quit [Read error: Connection reset by peer] 01:05:48 -!- lessens has quit [Ping timeout: 245 seconds] 01:05:48 -!- lessens_ is now known as lessens 01:08:39 amalloy: that patch would fix tab with launchers making you charge toward the monsters for no reason, so it needs to go in immediately imo 01:09:11 so apparently people are up in arms about the removal of the enslavement spell 01:09:24 oh, i didn't test it with a launcher actually. but i assume with no ammo, tab with a launcher is the same as a rod 01:10:27 -!- dtsund has quit [Ping timeout: 244 seconds] 01:10:50 er, nevermind, I'm dumb. it wouldn't fix that 01:14:08 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:14:37 Berder: stupid devs punishing everything but a stupid melee basher 01:14:44 good work devs 01:23:35 %git :/[Ee]nslavement 01:23:35 07wheals02 * 0.17-a0-601-g949c2d4: Fix enslavement wand not showing success chance (#9624). 10(5 days ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/949c2d44487f 01:27:42 -!- Finerminer has quit [Quit: Page closed] 01:40:57 -!- simmarine_ has quit [Quit: Leaving] 01:44:17 -!- st_ has joined ##crawl-dev 01:53:45 -!- Krakhan has quit [Ping timeout: 250 seconds] 01:58:46 -!- lobf has quit [Quit: lobf] 01:59:10 -!- ProzacElf has quit [Ping timeout: 264 seconds] 02:04:29 -!- clouded_ has joined ##crawl-dev 02:04:36 -!- st_ has quit [Read error: Connection reset by peer] 02:12:47 -!- bgiannan has quit [Quit: Bye!] 02:13:10 -!- giann has joined ##crawl-dev 02:16:09 -!- giann has quit [Client Quit] 02:16:27 -!- giann has joined ##crawl-dev 02:33:06 -!- heteroy has quit [Ping timeout: 252 seconds] 02:57:33 -!- halberd has quit [Ping timeout: 276 seconds] 03:00:59 -!- agolden has quit [Quit: agolden] 03:03:10 -!- ussdefiant has quit [Ping timeout: 272 seconds] 03:03:19 -!- BlasterBlade has joined ##crawl-dev 03:04:36 hello, i asked a week ago to update rpm version for fedora (from 0.15.2 to 0.16.1) and remove & OpenSUSE (packages are for fedora only). 03:04:59 can someone update the site? 03:05:55 hi, i can 03:06:10 okay thanks 03:06:23 btw, the github repo for the site is now public, so you can make pull requests if you like 03:07:31 can you give me the URL? 03:07:49 https://github.com/alexjurkiewicz/dcss-website/commit/238754c0ab13bb4e55f036164e33cda3ab64ae37 03:07:55 does that change look correct? 03:08:03 yes 03:08:30 thanks, you can come in to ask in future or lodge a pull request. the repo might move to the 'crawl' user but I'll forward the pull request if so 03:10:13 !tell gammafunk can you please update the website? https://github.com/alexjurkiewicz/dcss-website/commit/238754c0ab13bb4e55f036164e33cda3ab64ae37 03:10:13 chequers: OK, I'll let gammafunk know. 03:10:13 -!- BlasterBlade has quit [Remote host closed the connection] 03:13:24 -!- Menche has quit [Quit: Leaving] 03:15:37 -!- gorice has quit [Ping timeout: 246 seconds] 03:17:53 -!- rossi has quit [Ping timeout: 246 seconds] 03:20:40 -!- surr has quit [Quit: Page closed] 03:23:22 -!- MurderMachine has quit [Quit: Page closed] 03:30:18 -!- ololoev has quit [Client Quit] 03:31:31 -!- ololoev has quit [Client Quit] 03:31:49 -!- filthy is now known as filthyDreams 03:31:57 -!- Xelif has quit [Quit: Page closed] 03:40:53 -!- Patashu has joined ##crawl-dev 03:41:40 -!- SomeStupidGuy has quit [Ping timeout: 265 seconds] 03:49:39 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 03:52:02 -!- vale_ has quit [Remote host closed the connection] 03:59:29 -!- Ladykiller69 has quit [Ping timeout: 256 seconds] 04:05:40 -!- Storm_ has quit [Ping timeout: 246 seconds] 04:08:29 -!- Monkaria has quit [Quit: Page closed] 04:09:50 -!- amalloy is now known as amalloy_ 04:17:10 -!- Basil has quit [Ping timeout: 264 seconds] 04:20:09 -!- Blazinghand has quit [Read error: Connection reset by peer] 04:20:10 -!- edlothiol has joined ##crawl-dev 04:33:15 -!- vale_ has quit [Remote host closed the connection] 04:36:15 -!- __miek has quit [Ping timeout: 250 seconds] 04:46:51 -!- mumra has joined ##crawl-dev 04:47:03 -!- scummos__ has quit [Ping timeout: 245 seconds] 04:50:59 -!- zxc232 has joined ##crawl-dev 04:58:08 -!- giann has quit [Quit: Bye!] 05:07:16 -!- ontoclasm has quit [Quit: Leaving.] 05:07:34 -!- ystael has quit [Ping timeout: 264 seconds] 05:15:19 -!- Nobuharu has quit [Ping timeout: 246 seconds] 05:18:15 -!- rossi has quit [Ping timeout: 256 seconds] 05:18:44 -!- barbs has quit [Client Quit] 05:29:16 -!- CacoS has quit [Ping timeout: 240 seconds] 05:37:11 -!- bonghitz has quit [Remote host closed the connection] 05:38:10 -!- filthyDreams has quit [Ping timeout: 264 seconds] 05:50:35 -!- barbs has quit [Quit: Leaving] 05:52:16 -!- bendem has left ##crawl-dev 05:57:12 -!- pintc has quit [Ping timeout: 256 seconds] 06:02:29 -!- gressup_ is now known as gressup 06:07:06 -!- Fusha has joined ##crawl-dev 06:15:08 -!- Z_LAMP has quit [Read error: Connection reset by peer] 06:15:54 -!- Lasty has joined ##crawl-dev 06:20:23 -!- Twiggytwiggytwig has quit [Ping timeout: 245 seconds] 06:22:22 -!- giann has joined ##crawl-dev 06:25:55 -!- siepu has quit [Ping timeout: 255 seconds] 06:27:19 -!- gressup has quit [Read error: Connection reset by peer] 06:33:36 -!- Z_LAMP has quit [Read error: Connection reset by peer] 06:42:34 -!- bonghitz has quit [Ping timeout: 255 seconds] 06:45:03 -!- Twiggytwiggytwi_ has quit [Quit: See ya guys later ;)] 06:46:22 -!- Lasty has quit [Quit: Leaving.] 06:47:22 -!- elliptic has quit [Quit: Leaving] 06:49:05 -!- elliptic has joined ##crawl-dev 06:49:16 -!- Sorbius has quit [Ping timeout: 272 seconds] 06:50:46 -!- siepu has quit [Ping timeout: 264 seconds] 06:52:52 -!- Fusha has quit [] 06:52:58 -!- liberal_l33t has quit [Ping timeout: 246 seconds] 06:55:35 -!- ystael has quit [Ping timeout: 244 seconds] 06:57:45 -!- siepu has quit [Client Quit] 06:58:55 -!- bladedpenguin has quit [Ping timeout: 246 seconds] 07:06:21 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 07:06:46 There's a demonspawn mutation that doesn't work with gozag. "You can steal the life force of nearby defeated enemies." 07:15:52 -!- SomeStupidGirl has quit [Ping timeout: 272 seconds] 07:17:40 -!- rossi has quit [Ping timeout: 256 seconds] 07:20:50 -!- Pluie has joined ##crawl-dev 07:21:35 -!- Kolbur has joined ##crawl-dev 07:30:49 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 07:30:51 -!- Patashu has quit [Ping timeout: 256 seconds] 07:33:12 -!- Pluie has quit [Quit: swish] 07:33:28 -!- Pluie has joined ##crawl-dev 07:33:42 -!- quik has quit [Quit: Ella me dio las llaves de la ciudad prohibida. Yo todo lo que tengo, que es nada, se lo di] 07:34:53 -!- Pluie has quit [Client Quit] 07:37:03 -!- vale_ has quit [Ping timeout: 245 seconds] 07:39:30 -!- Lasty_ has joined ##crawl-dev 07:40:21 -!- mizu_no_oto has quit [Client Quit] 07:43:18 -!- bonghitz has quit [Ping timeout: 252 seconds] 07:56:33 -!- ystael has quit [Ping timeout: 244 seconds] 08:11:49 -!- debo has quit [Ping timeout: 264 seconds] 08:17:44 Siren song and Avatar song do not display their chance of affecting the player 13https://crawl.develz.org/mantis/view.php?id=9659 by amic 08:17:56 -!- doubtofbuddha_ has quit [Ping timeout: 272 seconds] 08:27:54 -!- Nightbeer has quit [Read error: Connection reset by peer] 08:33:50 -!- wheals has joined ##crawl-dev 08:33:58 -!- dpeg has joined ##crawl-dev 08:34:42 !tell pleasingfungus suspect that that give_basic_mutations call will nuke any upgrades to innate mutations you got randomly on load 08:34:42 wheals: You have 1 message. Use !messages to read it. 08:34:42 wheals: OK, I'll let pleasingfungus know. 08:34:45 !messages 08:34:45 (1/1) reaverb said (9h 17m 53s ago): inedible chunk of flesh look just like regular chunks of flesh in tiles. 08:34:55 i assume pf's commit fixed that? 08:35:05 %git d3fc22683 08:35:06 07PleasingFungus02 * 0.17-a0-724-gd3fc226: Remove obsolete chunk default colours 10(13 hours ago, 2 files, 2+ 9-) 13https://github.com/crawl/crawl/commit/d3fc22683ae9 08:35:12 don't know anything about tiles code 08:37:25 also console and pf's commit did not fix 08:37:46 -!- vale_ has quit [Ping timeout: 255 seconds] 08:37:52 * geekosaur has been annouyed by the fact that inedible corpses and chunks are indistinguishable from edible ones since the change went in 08:38:25 uh 08:38:28 not with default rc 08:38:46 perhaps your rc clears menu_colour 08:40:15 my rc has exactly two things in it: tile_full_screen = false, show_player_species = true 08:40:44 or maybe your darkgrey is broken :P 08:40:53 can't think of many other possible issues 08:40:59 works for everything else 08:42:06 <|amethyst> when you say "indistinguishable", what do you mean? 08:42:23 -!- elliptic has quit [Quit: Leaving] 08:42:30 <|amethyst> we don't do anything to change the glyph colour 08:42:56 my point is that I expect a kobold corpse to be darkgrey instead of brown, likewise chunks 08:43:03 aha 08:43:11 sorry, i thought you meant in messages 08:43:14 <|amethyst> and sky beast corpses to be purple? 08:43:19 <|amethyst> we've never done that, have we? 08:43:37 -!- elliptic has joined ##crawl-dev 08:43:59 no, and it wasn't really an issue until the CE_POISON/CE_ROT -> unusable change 08:44:21 <|amethyst> it wasn't an issue for CE_ROT before? 08:44:27 well, inedible. I'm not clear on what exactly point is served by allowing them to be made into chunks, even 08:44:27 <|amethyst> Anyway, I think that makes sense for chunks 08:44:46 <|amethyst> colouring corpses darkgrey is maybe not so good 08:44:49 <|amethyst> since they're not useless 08:44:55 speculation yesterday was that ti somehow prevents enemies from using them (animating corpses?) since you cna't sublimate chunks or etc. any more 08:45:23 <|amethyst> useless chunks are there because butchering a corpse and it just disappearing would be weird 08:45:29 <|amethyst> and the corpses exist for animation 08:45:45 <|amethyst> also, ghouls 08:46:41 <|amethyst> and vampires now I guess 08:47:13 I'd expect butchering to just fail/ignore such corpses unless the chunks actually serve some purpose 08:47:39 -!- Pluie has joined ##crawl-dev 08:47:46 <|amethyst> butchering corpses does prevent monsters from animating them 08:47:56 <|amethyst> (unless you wind up with a skeleton) 08:49:51 <|amethyst> could mark corpses as useless if they're inedible to your species and you don't have any source of animation 08:50:32 <|amethyst> and inedible chunks as useless 08:50:39 -!- debo has joined ##crawl-dev 08:50:56 we do, i think 08:50:58 <|amethyst> (and add food to the useless...:darkgrey rule in glyph_colours.txt) 08:51:41 er 08:51:48 we only do it if you can't eat at all 08:51:59 never mind 08:52:19 -!- Pluie has quit [Client Quit] 08:53:52 <|amethyst> can't eat or don't need to, there's still some code there for transferred djinn 08:57:46 <|amethyst> in general, removing the monster colour from corpses might be a good idea 08:57:55 -!- Nobuharu has quit [Ping timeout: 246 seconds] 08:57:55 <|amethyst> well, from chunks at least 08:58:12 <|amethyst> it makes it harder to distinguish chunks from permafood in console 08:58:20 <|amethyst> "is that an adder corpse or a fruit?" 08:58:44 <|amethyst> (err, adder chunk, unless you're using ASCII) 08:58:51 -!- bonghitz has quit [Ping timeout: 250 seconds] 08:59:32 <|amethyst> maybe not terribly relevant except for explosions or unclean chunks, since usually you don't have time to see the chunks on the ground 09:00:09 yeah, I make all clean chunks grey 09:00:11 -!- Kolbur1 has joined ##crawl-dev 09:01:08 but don't change the colour of corpses since that's generally useful info 09:01:16 -!- Finwe^ has quit [Remote host closed the connection] 09:01:31 inedbile corpses are probably messed up for me, as well 09:02:08 -!- Kolbur has quit [Ping timeout: 250 seconds] 09:02:59 -!- CacoS has quit [Ping timeout: 246 seconds] 09:03:43 -!- Weretaco has quit [Ping timeout: 244 seconds] 09:06:13 -!- Sczcya has joined ##crawl-dev 09:07:54 -!- mumra_ has joined ##crawl-dev 09:10:16 -!- mumra has quit [Ping timeout: 240 seconds] 09:12:02 -!- SomeStupidGirl has quit [Ping timeout: 252 seconds] 09:14:42 -!- excalibur03 has quit [Ping timeout: 250 seconds] 09:14:51 -!- Tux[Qyou] has joined ##crawl-dev 09:16:49 -!- Kolbur1 is now known as Kolbur 09:20:36 |amethyst: we have different glyphs for permafood and chunks now?! 09:21:25 -!- rossi has quit [Ping timeout: 255 seconds] 09:22:18 -!- MgDark has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 09:23:30 <|amethyst> dpeg: no, for corpses and food 09:23:40 -!- SomeStupidGirl has quit [Ping timeout: 255 seconds] 09:24:28 -!- LexAckson has joined ##crawl-dev 09:26:36 -!- us17 has quit [Ping timeout: 240 seconds] 09:27:49 -!- Sczcya has left ##crawl-dev 09:28:23 ah 09:28:44 * dpeg likes it that corpses have the monster colour. 09:30:09 -!- CcS has quit [Ping timeout: 276 seconds] 09:30:21 <|amethyst> yeah, I think for corpses it makes sense (animating), especially now that they have their own glyph 09:30:32 <|amethyst> but IMO chunks should just be red or lightred 09:30:43 |amethyst: fair enough 09:31:23 <|amethyst> (and purple for mutagenic and darkgrey for inedible, as geekosaur suggested) 09:33:19 -!- mumra has joined ##crawl-dev 09:34:56 |amethyst: I don't see anything that speaks against this change... probably better to do it in code than in settings? 09:35:19 |amethyst: it's not really just animating imo, it's really nice to be able to see the corpse colour of a recently killed monster in general 09:35:34 -!- ontoclasm has joined ##crawl-dev 09:36:03 for chunks and action had to be performed on the corpse in order to make the chunks, and by then you don't care (or the corpse was blown up, which tends to be memorable) 09:36:05 <|amethyst> gammafunk: why? outside of animation, wouldn't it be more helpful to colour it by expected number of chunks? 09:36:27 |amethyst: so I know that dead thing is without always ctrl-x 09:36:40 this is what I and many other (but not all players) would prefer 09:36:47 -!- mumra_ has quit [Ping timeout: 244 seconds] 09:36:48 so it'd be nice if we could have a way to get this colouring 09:36:52 for corpses, type beats expected chunk number imo 09:37:06 <|amethyst> ? 09:37:12 you mean monster type, dpeg? 09:37:15 <|amethyst> so that you know you killed the ogre and didn't kill the orc? 09:37:15 yes 09:37:25 |amethyst: yes 09:37:26 |amethyst: sometimes many things die from different sources 09:37:42 <|amethyst> so shouldn't monsters always leave corpses then? 09:37:51 and then the visual clue is useful (I think it's also cooler that way, but that's secondary) 09:38:18 |amethyst: sure, this would be ideal, but corpseless monsters are not nearly as common in early-mid game 09:38:22 <|amethyst> and corpses not end up underneath monster equipment 09:38:22 |amethyst: interesting idea... undead etc. could leave some inedible remnant 09:38:26 <|amethyst> I mean 09:38:29 <|amethyst> even corpsed monsters 09:38:33 <|amethyst> don't leave corpses 100% of the time 09:38:42 yes 09:38:43 <|amethyst> so if you're relying on the corpses to know what you've killed... 09:38:43 sounds like then you'd get to visual cutter 09:38:46 clutter 09:38:47 -!- Naeroon has quit [Quit: Page closed] 09:38:54 |amethyst: the information of "this dead monster lies here" is always nice to hae 09:39:04 this is only talking about what to do with a single visual clue (corpse colour) in some cases :) 09:39:31 I don't think this is a problem as long as it's not too hard to get these corpse colours for those who want them 09:39:36 doesn't have to be a default, I guess 09:39:41 -!- ontoclasm has quit [Client Quit] 09:39:47 <|amethyst> hm 09:40:07 <|amethyst> I guess explosions are infrequent enough that this doesn't matter as much for chunks? 09:40:14 -!- jefkin has quit [Read error: Connection reset by peer] 09:40:35 yeah 09:40:36 * geekosaur thinks expected chunk number is xv type stuff 09:41:24 I think we already lose things like "orc warrior corpse becomes lightred instead of yellow" 09:41:37 because of the monster genus thing 09:41:53 but like you say, those usually have equip 09:42:03 <|amethyst> well 09:42:08 but things like hydra, swamp dragons 09:42:08 -!- ProzacElf has joined ##crawl-dev 09:42:16 <|amethyst> you also lose things like being able to tell a kobold from a goblin 09:42:21 <|amethyst> since all corpses use the same glyph 09:42:25 <|amethyst> err 09:42:27 <|amethyst> hobgoblin 09:42:27 hob 09:42:40 <|amethyst> goblin (hob) 09:42:53 right, you care about this more in practice for different monsters 09:43:08 like I care about adder vs. not-adder more than hob vs kob 09:43:11 generally speaking 09:43:22 <|amethyst> this is about out-of-sight kills? 09:43:30 -!- Brannock_ has joined ##crawl-dev 09:43:40 imo it's helpful for in-sight ones as well, but that's an issue as well 09:43:45 -!- rophy has quit [Read error: Connection reset by peer] 09:45:00 yeah it's kind of a hard problem to make everyone happy, I guess 09:46:10 |amethyst: do you prefer chunk number indicator for food purposes or necromancy? 09:47:17 -!- Icadius has quit [Quit: Look what I got, Bart, a Tickle-Me Krusty doll!] 09:47:17 -!- CacoS has quit [Ping timeout: 248 seconds] 09:48:56 <|amethyst> I don't think I prefer it 09:49:02 <|amethyst> I do want to keep colour 09:49:27 <|amethyst> I'm just surprised people find it useful when you're not going to use the corpse in a way where the monster type matters 09:53:13 -!- radinms has quit [] 09:55:45 ah, I see 09:56:20 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 09:56:21 -!- clouded_ has quit [Read error: Connection reset by peer] 09:56:28 -!- clouded_ has joined ##crawl-dev 09:57:25 -!- iafm has quit [Quit: leaving] 09:58:02 -!- omni5cience_ has quit [Ping timeout: 256 seconds] 09:59:10 -!- orionstein has quit [Ping timeout: 264 seconds] 10:00:19 -!- Z_LAMP has quit [Read error: Connection reset by peer] 10:01:23 <|amethyst> (I guess Beogh is the other case besides animation where I care about the colour for non-flavour reasons) 10:03:21 -!- SomeStupidGirl has quit [Read error: Connection reset by peer] 10:03:39 <|amethyst> hm 10:03:57 <|amethyst> I guess red is better than lightred because of the god thing? 10:04:32 <|amethyst> oh wait 10:04:32 oh, interesting question... I have no idea 10:04:35 <|amethyst> we use darkred for forbidden 10:14:33 -!- SomeStupidGirl has quit [Ping timeout: 245 seconds] 10:14:42 Entropy weaver corpses don't have a tile 13https://crawl.develz.org/mantis/view.php?id=9660 by prozacelf 10:14:56 -!- bonghitz has quit [Ping timeout: 250 seconds] 10:15:09 hopefully that wasn't already reported 10:16:56 i didn't find anything on a search, but maybe "entropy weaver corpse" was not a sufficient search level 10:17:57 -!- CcS has quit [Read error: Connection reset by peer] 10:18:50 03PleasingFungus02 07* 0.17-a0-726-gb8087dc: Entropy weaver corpse tile (9660) 10(2 minutes ago, 2 files, 3+ 0-) 13https://github.com/crawl/crawl/commit/b8087dce2c8e 10:18:52 -!- omni5cience_ has joined ##crawl-dev 10:20:40 03|amethyst02 07* 0.17-a0-727-g359104b: Make all chunks lightred. 10(17 minutes ago, 1 file, 1+ 6-) 13https://github.com/crawl/crawl/commit/359104b2b411 10:20:40 03|amethyst02 07* 0.17-a0-728-g3e3389f: Colour useless/mutagenic/forbidden chunk glyphs (geekosaur) 10(5 minutes ago, 1 file, 6+ 2-) 13https://github.com/crawl/crawl/commit/3e3389f83b84 10:20:40 03|amethyst02 07* 0.17-a0-729-g79b6830: Fix whitespace. 10(4 minutes ago, 1 file, 4+ 4-) 13https://github.com/crawl/crawl/commit/79b6830ac063 10:20:40 03|amethyst02 07* 0.17-a0-730-g58f2e23: Simplify menu colour for mutagenic chunks. 10(2 minutes ago, 1 file, 1+ 3-) 13https://github.com/crawl/crawl/commit/58f2e23ca38d 10:22:09 -!- heteroy has quit [Ping timeout: 276 seconds] 10:23:54 <|amethyst> not sure whether to recolour forbidden corpses, given what gammafunk was saying 10:24:00 <|amethyst> so for now corpses are unchanged 10:26:31 oh 10:26:51 ok, i think i put in that bug report like right before the git entry 10:27:36 i think it's a little weird that poison chunks became just "inedible" even if you have rpois though 10:28:24 ProzacElf: it's an obvious step towards chunk removal, duh 10:28:36 except chunks are still there because ghouls 10:28:57 i see the direction it's heading 10:29:13 but doesn't it make ghouls and vampires weird if there aren't corpses to eat? 10:29:31 i mean, weirder than they already are 10:29:35 didn't i just say ghouls can eat inedible chunks 10:29:56 well, i meant if chunks do totally get removed 10:30:48 i'm pretty sure everyone else except maybe trolls can get by on rations these days 10:31:15 i guess vp doesn't really need chunks per se 10:31:21 as long as there are still corpses 10:31:36 <|amethyst> that is not true 10:31:37 well the thing is different chars eat different amounts of food 10:31:45 <|amethyst> melee characters who aren't trolls and don't use rods can 10:32:13 <|amethyst> but from my, admittedly limited, sampling of action counts, most casters probably can't get by on permafood alone 10:32:29 you're probably right 10:32:41 i've never used a caster that i didn't heavily supplement with chunks 10:32:44 <|amethyst> or at least would have to be more parsimonious about casting high-level spells, and/or train Spc more than they currently do 10:32:49 <|amethyst> !lg * won -log 10:32:50 29070. darkli, XL25 TrWr, T:58626: http://dobrazupa.org/morgue/darkli/morgue-darkli-20150420-151039.txt 10:32:52 <|amethyst> !lg * won -log -2 10:32:52 29069/29070. jiny199109, XL27 VSFi, T:127303: http://webzook.net:82/morgue/0.16/jiny199109/morgue-jiny199109-20150420-145845.txt 10:32:54 <|amethyst> !lg * won -log -3 10:32:55 29068/29070. tomatochips, XL24 SpGl, T:66398: http://crawl.akrasiac.org/rawdata/tomatochips/morgue-tomatochips-20150420-143739.txt 10:32:56 <|amethyst> !lg * won -log -4 10:32:57 29067/29070. justkauz, XL27 GrFi, T:134484: http://crawl.akrasiac.org/rawdata/justkauz/morgue-justkauz-20150420-140040.txt 10:33:00 <|amethyst> !lg * won -log -5 10:33:01 29066/29070. KarvaRausku, XL27 GrGl, T:123855: http://crawl.lantea.net/crawl/morgue/KarvaRausku/morgue-KarvaRausku-20150420-134546.txt 10:33:03 and if you use fedhas or someone like that it just compounds the problem 10:33:09 <|amethyst> surely there's a non-melee clas in there somewhere :) 10:33:10 <|amethyst> !lg * won -log -6 10:33:11 29065/29070. HarcourtFentonMudd, XL27 HEGl, T:86157: http://crawl.akrasiac.org/rawdata/HarcourtFentonMudd/morgue-HarcourtFentonMudd-20150420-114046.txt 10:33:13 <|amethyst> !lg * won -log -7 10:33:13 29064/29070. doubtofbuddha, XL26 GrAs, T:80221: http://crawl.akrasiac.org/rawdata/doubtofbuddha/morgue-doubtofbuddha-20150420-113732.txt 10:33:16 <|amethyst> bah 10:33:32 <|amethyst> !lg * won class~~.E -log 10:33:32 21760. darkli, XL25 TrWr, T:58626: http://dobrazupa.org/morgue/darkli/morgue-darkli-20150420-151039.txt 10:33:33 lol 10:33:37 <|amethyst> !lg * won class~~element -log 10:33:38 3898. RFJesus1egend4r12, XL27 DEFE, T:136208: http://crawl.berotato.org/crawl/morgue/RFJesus1egend4r12/morgue-RFJesus1egend4r12-20150420-103009.txt 10:33:41 <|amethyst> there 10:33:58 <|amethyst> ate 357 chunks 10:34:17 <|amethyst> maybe 3-rune is more representative 10:34:25 <|amethyst> !lg * won class~~element urunes=3 -log 10:34:25 Unknown field: urunes 10:34:28 <|amethyst> !lg * won class~~element urune=3 -log 10:34:29 1544. Oddbjorg, XL27 OpEE, T:66639: http://dobrazupa.org/morgue/Oddbjorg/morgue-Oddbjorg-20150420-052229.txt 10:34:54 <|amethyst> 157 chunks = 157000 nutrition 10:35:09 It'd be nice if only a few, special species ate chunks/corpses (Tr, Vp, Gh). However, Sp gets an innate mutation to achieve permafood-only... 10:35:59 i see the goal, i'm just not sure what the best way to get there is 10:36:15 it's been discussed for a looooong time. 10:36:19 <|amethyst> dpeg: I don't know if I agree... some good points were raised about that last week or so 10:36:28 <|amethyst> dpeg: in that chunks allow you to "waste" food 10:36:44 <|amethyst> dpeg: so that every single non-hungerless spell you cast isn't a strategic decision 10:36:49 i just drop rations all over the place whenever i need inventory room 10:37:08 if only because you can go back to get them relatively painlessly in most cases 10:37:13 <|amethyst> dpeg: it also gives the player more of a feeling of power, in that there's something they can do (kill things) to avoid starvation 10:37:28 <|amethyst> because killing things feels more interactive than just finding food on the ground 10:37:41 that is a good point really 10:37:59 sometimes it's fun to be trying to just murder something that leaves an edible corpse 10:38:11 rather than run back up 6 floors or whatever to grab some bread 10:38:22 -!- vale_ has quit [Ping timeout: 255 seconds] 10:40:44 -!- siepu has quit [Quit: Leaving] 10:40:49 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 10:41:36 <|amethyst> looks like that OpFe would have been fine without chunks 10:43:38 <|amethyst> the DEFE would not have been 10:43:50 back when simulacrum used chunks i had a DsIE that used about 1200 of them or so 10:44:04 but they were mostly for spells, not eating 10:44:05 iirc 10:44:08 <|amethyst> 289000 nutrition worth of permafood left in the game, 357000 worth of chunks eaten 10:44:17 IE simulacrum and sublimation 10:44:55 <|amethyst> anyway, must be going 10:45:31 -!- ussdefiant has joined ##crawl-dev 10:48:19 -!- xnavy_ has quit [Read error: Connection reset by peer] 10:56:24 |amethyst: hm, good point. I guess Brogue gets away with this approach than Crawl. 10:57:25 btw, I agree that I find spell hunger to be some kind of brake on casting (and not only early casting). Tavern has some posters who claim it doesn't matter at all... perhaps I am just too bad :) 11:00:31 -!- wheals has joined ##crawl-dev 11:06:30 -!- UncertainKitten has joined ##crawl-dev 11:09:44 -!- heteroy has quit [Ping timeout: 252 seconds] 11:09:48 -!- elliptic has quit [Quit: Leaving] 11:17:49 -!- rossi has quit [Ping timeout: 252 seconds] 11:23:31 -!- PleasingFungus has joined ##crawl-dev 11:24:05 hm 11:24:05 PleasingFungus: You have 1 message. Use !messages to read it. 11:24:21 |amethyst: are you at a computer with commit access now? 11:25:10 !source give_basic_mutations 11:25:10 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/species.cc#l315 11:25:58 ah, yeah. wheals correctly notes that the save compat for 34059cf10c40411 removes upgrades to innate mutations 11:27:19 dpeg: quite a lot of tavern posters have a bad habit of oversimplifying 11:27:35 and exaggerating 11:30:05 -!- SurpriseTRex has quit [Quit: Leaving] 11:31:26 -!- bonghitz has quit [Remote host closed the connection] 11:33:49 PleasingFungus: yes, I know. 11:34:16 Tavern is not the mother of modesty. 11:35:04 quite the idiom 11:38:28 -!- CacoS has quit [Read error: Connection reset by peer] 11:40:25 03wheals02 07* 0.17-a0-731-g03222df: Fix a vault typo (#9658). 10(18 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/03222dfd6060 11:40:25 03wheals02 07* 0.17-a0-732-gb12c326: Remove an unused parameter. 10(2 minutes ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/b12c3269f58c 11:40:25 03wheals02 07* 0.17-a0-733-g278f07a: Show merfolk song success chance (#9659). 10(2 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/278f07a16171 11:45:35 yo wheals 11:47:17 guess i should fix that save compat thing 11:50:38 that'd be good ya 11:51:04 Alright, back to working on my roguelike, finally. 11:51:05 http://i.imgur.com/dh8iC6A.png 11:51:19 -!- paroneayea has quit [Read error: Connection reset by peer] 11:52:14 hrm, this is odd 11:52:27 floatRand: nice caverns :) 11:52:31 -!- Fusha has joined ##crawl-dev 11:52:40 !source made_nervous_by 11:52:41 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/player.cc#l7759 11:52:56 * dpeg has half an hour to look into lua lunacy. 11:53:02 lua-nacy 11:53:04 huh. wheals, did *you* know that confused monsters don't prevent fungus form from moving? 11:53:20 !send Moon_Base Grunt 11:53:20 Sending Grunt to Moon_Base. 11:53:25 !send PleasingFungus moon trolls 11:53:26 Sending moon trolls to PleasingFungus. 11:53:32 -!- CanOfWorms has joined ##crawl-dev 11:53:44 sure that's for fungus form, not horror? 11:53:50 oh i see 11:53:53 should read 11:54:22 -!- stubblyhead_ has quit [Read error: Connection reset by peer] 11:54:35 terence polymorphed me into a fungus, then I confused him and chased him down & killed him 11:54:38 synergy...? 11:55:05 what the heck is the point of the parameter 11:55:24 Grunt: ha, do you know lua? 11:57:07 * Grunt hides. 11:57:17 -!- halberd has quit [Ping timeout: 246 seconds] 11:57:32 You can grunt but you cannot hide! 11:59:20 -!- lessens has quit [Read error: Connection reset by peer] 11:59:20 -!- lessens_ has quit [Read error: Connection reset by peer] 12:00:25 I just pulled, compiled, but get an assert on game start: ASSERT(sqlite3_threadsafe()) in 'database.cc' at line 347 failed. 12:01:16 sounds like your sqlite isn't thread-safe 12:01:27 it's the same machine I used yesterday :O 12:02:25 -!- travis-ci has joined ##crawl-dev 12:02:26 The build passed. (master - b8087dc #2367 : Nicholas Feinberg): http://travis-ci.org/crawl/crawl/builds/59259270 12:02:26 -!- travis-ci has left ##crawl-dev 12:03:04 Is there anything I can do on my end? 12:03:18 Maybe that's already the end of the oubliette, may it be forgotten soon :) 12:04:10 |amethyst was looking into it with someone else who had the problem a few days ago 12:05:29 -!- amalloy_ is now known as amalloy 12:05:32 ah, so I am not alone 12:05:47 -!- elliptic has joined ##crawl-dev 12:05:55 -!- simmarine has joined ##crawl-dev 12:06:39 you could try building sqlite from contribs rather than system libraries 12:07:02 git submodule update --init, then {your make invocation here} BUILD_SQLITE=y 12:08:05 -!- ussdefiant has quit [Ping timeout: 248 seconds] 12:09:10 I have never understood the submodule black magic -- is it to reduce recompilation time? 12:09:30 no, submodules are for lame environments like windows :) 12:09:52 they're in my way, *and* for morally corrupt reasons ==> I vote removal! 12:10:45 wheals: still get the same assert 12:11:05 strange 12:14:12 i,i why not just nerf the submodules so no one uses them? 12:14:58 -!- Alarkh has joined ##crawl-dev 12:16:30 -!- Mekanik has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 12:17:31 -!- axecop has quit [Quit: Page closed] 12:18:38 -!- Kalir has quit [Changing host] 12:19:42 -!- muravey has quit [Read error: Connection reset by peer] 12:19:58 -!- muravey has joined ##crawl-dev 12:22:17 bug report: the message on @ about "attack speed cannot be increased with skill" doesn't understand the speed brand 12:23:05 so like on a lajatang mindelay is 14 skill, and if you happen to have 8 skill and a speed brand it tells you your attack speed can't be increased, because (with speed brand) you're already at the (normal) mindelay 12:23:17 !function _display_attack_delay 12:23:17 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/player.cc#l3515 12:25:07 Unstable branch on crawl.akrasiac.org updated to: 0.17-a0-733-g278f07a (34) 12:25:31 the issue seems ot be that monster::attack_delay takes speed brand into consideration, without telling you whether that happened. maybe a new optional prarameter to that function, or an analogous functoin that doesn't include speed? 12:26:02 -!- bonghitz has quit [Remote host closed the connection] 12:26:07 seems like the issue is that weapon_min_delay doesn't take speed brand into account 12:27:50 -!- MarvinPA has joined ##crawl-dev 12:37:01 -!- Lightli has quit [Ping timeout: 246 seconds] 12:37:03 -!- dpeg has quit [Quit: leaving] 12:39:53 -!- clouded_ has quit [Read error: Connection reset by peer] 12:40:26 -!- clouded_ has joined ##crawl-dev 12:42:15 -!- dtsund has joined ##crawl-dev 12:47:25 -!- KiT_ has quit [Quit: Nettalk6 - www.ntalk.de] 12:49:33 -!- mumra has quit [Ping timeout: 245 seconds] 12:50:16 -!- pintc has quit [Changing host] 12:50:42 -!- Zargon has quit [Quit: Page closed] 12:50:46 -!- doubtofbuddha has quit [Quit: Page closed] 12:52:35 -!- dtsund has quit [Quit: dtsund] 13:01:11 -!- CacoS has quit [Remote host closed the connection] 13:02:42 -!- mamgar has quit [Quit: Exit Stage Left] 13:06:30 -!- Weretaco has quit [Quit: leaving] 13:07:10 -!- nixor has quit [Ping timeout: 265 seconds] 13:08:31 -!- nicholas982 has quit [Quit: Page closed] 13:09:34 -!- vale_ has quit [Ping timeout: 255 seconds] 13:11:28 // Venom Mages don't need a starting weapon since acquiring a weapon 13:11:28 / to poison should be easy, and Sting is *powerful*. 13:11:36 how long has it been since they had poison weapon 13:14:12 -!- travis-ci has joined ##crawl-dev 13:14:13 The build passed. (master - 58f2e23 #2368 : Neil Moore): http://travis-ci.org/crawl/crawl/builds/59259942 13:14:13 -!- travis-ci has left ##crawl-dev 13:17:19 -!- iafm has quit [Ping timeout: 265 seconds] 13:17:30 -!- ertdfgcb has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 13:18:34 -!- rossi has quit [Ping timeout: 255 seconds] 13:22:00 -!- ertdfgcb has quit [Remote host closed the connection] 13:22:26 // Set Str low enough for the burdened tutorial. 13:38:01 -!- yxhuvud has quit [Read error: Connection reset by peer] 13:41:34 -!- quik has quit [Ping timeout: 272 seconds] 13:42:08 <|amethyst> IMO we should get rid of the threaded db building 13:44:18 <|amethyst> AFAIK it only affects the first run of a given version 13:44:42 -!- Sprort has quit [Read error: Connection reset by peer] 13:44:50 would that be annoying for development? 13:44:51 -!- nikheizen has quit [Client Quit] 13:45:02 wheals: weren't you the one who removed it!!! 13:45:24 <|amethyst> db building would take several times as long for non-Windows, non-dgl builds 13:45:33 i removed the spell, but i'm pretty sure VM didn't have it 13:45:45 <|amethyst> it would be primarily developers who are affected, yes 13:46:22 also ex-developers, importantly! 13:46:24 -!- stubblyhead_ has quit [Read error: Connection reset by peer] 13:46:26 !! 13:47:00 the mysterious Developer X 13:48:50 ??venom mage 13:48:50 venom mage[1/1]: A stalker who got frustrated over always forgetting things, and went straight for poison magic. Starts with a {Young Poisoner's Handbook}. 13:48:51 -!- Limulus has quit [Quit: Page closed] 13:49:36 legacy learndb descriptions... 13:50:03 ok-data.h 13:50:38 %git 0d2918069345d10cc13c60139d51173ed8e2a4aa 13:50:39 07MarvinPA02 * 0.9.0-a0-126-g0d29180: Add Olgreb's Toxic Radiance to the Young Poisoner's Handbook 10(4 years ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/0d2918069345 13:50:51 wheals: four years, apparently 13:57:43 i don't know if this already came up with the slow monster changes but would anyone miss boring beetles 14:00:04 since i don't think they'd be especially exciting if they were speed 10 really, either? i would miss their silly noisy entry vault i guess, but not much else 14:02:11 -!- clouded_ has quit [Ping timeout: 264 seconds] 14:04:19 checking, I wrote "Boring beetles seems useful for vaults but I'm fine with removing them from generation..." 14:04:27 I haven't done an investigation of which vaults use them 14:05:07 though I remember there's a zig pillar that depends on them (could be changed to use a generic formicid, but ugh...) 14:06:12 i think zigs could survive without that pillar :P 14:07:25 -!- st_ has joined ##crawl-dev 14:07:43 Are ballistomycete supposed to be confusable 14:07:45 they are magic-immune 14:07:53 i think i found a bug that has been around since the very second commit 14:07:59 it looks like evilmike_bad_box is the only non-joke vault that relies on them 14:08:32 Fusha: magic-immunity hasn't meant rConfuse for a while 14:08:33 and it's not a great vault particularly, i think 14:08:41 !vault evilmike_bad_box 14:08:41 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/mini_monsters.des#l3809 14:08:46 oh i guess it has 8s 14:08:53 i thought it was just the beetles at first 14:09:00 PleasingFungus: ty 14:09:18 Fusha: there was a separate category of 'unconfuseable monsters' (overlapping with magic-immune monsters) until about a week or two ago 14:10:31 -!- Icadius has quit [Quit: Look what I got, Bart, a Tickle-Me Krusty doll!] 14:13:29 -!- st_ has quit [Read error: Connection reset by peer] 14:13:41 -!- clouded_ has joined ##crawl-dev 14:14:00 is there any feasible way to display enchantment success chance for non-targeted spells? 14:14:06 e.g. mass confusion 14:14:16 -!- ZChris13 has joined ##crawl-dev 14:14:24 G-Flex: i was just thinking about that heh 14:14:32 maybe on I? 14:14:49 it would have to list it for every monster on-screen though, or every type of monster 14:14:57 oh yeah 14:15:07 yeah it would be nice, ive wondered about stuff like control undead or whatever 14:15:34 show it in the monster description maybe? 14:15:47 because those aren't packed enough yet? :P 14:15:59 yes :P 14:16:49 introduce tabs in the monster description :D 14:17:12 the quotes already kind of are 14:17:27 -!- read has quit [Quit: bye.] 14:18:13 -!- clouded_ has quit [Ping timeout: 250 seconds] 14:19:28 why the heck does C++ let you use identifiers that are the same as types 14:24:56 -!- st_ has joined ##crawl-dev 14:28:58 Animate skeleton and animate dead duration should be spellpower dependent 13https://crawl.develz.org/mantis/view.php?id=9662 by Dharmy 14:28:58 Animate skeleton and animate dead should have a different timeout message 13https://crawl.develz.org/mantis/view.php?id=9661 by Dharmy 14:30:23 these are wonderful patches you've written dharmy 14:30:25 how kind of you 14:31:57 oh, don't be like that. 14:34:37 -!- RFJesus1egend4r1 has quit [Ping timeout: 246 seconds] 14:35:08 -!- lessens has quit [Ping timeout: 256 seconds] 14:35:08 -!- lessens_ is now known as lessens 14:35:23 ): 14:36:17 yeah that's pretty reasonable stuff anyway 14:36:37 are summon durations really not dependent on spellpower? 14:36:51 depends on the summon 14:36:53 ccf is 14:36:55 summon hydra is not 14:37:10 -!- shnurlf has quit [Quit: Page closed] 14:38:59 -!- Siegurt has joined ##crawl-dev 14:39:08 wait what am i saying, even if it happened in most places it's not like it would happen automatically with the new ENCH_FAKE_ABJ 14:40:01 -!- vale_ has quit [Ping timeout: 255 seconds] 14:40:02 -!- Brannock_ has quit [Read error: Connection reset by peer] 14:40:19 -!- Brannock_ has joined ##crawl-dev 14:40:28 -!- st_ has quit [Read error: Connection reset by peer] 14:40:39 -!- nixor has quit [Ping timeout: 245 seconds] 14:41:02 -!- st_ has joined ##crawl-dev 14:41:27 !source mark_summoned 14:41:27 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-ench.cc#l2164 14:42:46 -!- pintc has quit [Ping timeout: 252 seconds] 14:46:03 -!- PleasingFungus has quit [Ping timeout: 256 seconds] 14:51:34 -!- Blazinghand|Work has joined ##crawl-dev 14:56:10 -!- Foamed has quit [Quit: Leaving] 15:01:34 I probably should abscond here since I move to working on my roguelike. Got drawing methods and player templates done today. http://i.imgur.com/uhFXSvF.png 15:01:36 Good night. 15:01:48 -!- floatRand has left ##crawl-dev 15:02:34 -!- PleasingFungus has joined ##crawl-dev 15:04:35 -!- heteroy has quit [Ping timeout: 250 seconds] 15:05:59 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.91.1 [Firefox 3.6.28/20120306064154]] 15:06:25 -!- NotKintak has quit [Ping timeout: 244 seconds] 15:09:37 -!- Siegurt has quit [Quit: Leaving.] 15:10:20 -!- ly^ has quit [Quit: Bye] 15:12:30 -!- Tuxedo[Qyou] has joined ##crawl-dev 15:16:01 -!- Tux[Qyou] has quit [Ping timeout: 255 seconds] 15:17:34 -!- CacoS01 has quit [Quit: Page closed] 15:18:25 -!- rossi has quit [Ping timeout: 264 seconds] 15:19:46 -!- Tux[Qyou] has joined ##crawl-dev 15:22:54 -!- Tuxedo[Qyou] has quit [Ping timeout: 272 seconds] 15:25:50 03wheals02 07* 0.17-a0-734-g83d31e7: Nerf DrFi (DrKe). 10(3 hours ago, 1 file, 3+ 11-) 13https://github.com/crawl/crawl/commit/83d31e77658b 15:25:50 03wheals02 07* 0.17-a0-735-gdf9fcda: Enhance and clean up the parameters for newgame_make_item. 10(35 minutes ago, 7 files, 294+ 660-) 13https://github.com/crawl/crawl/commit/df9fcda76a76 15:25:50 03wheals02 07* 0.17-a0-736-g39ff795: Reorder field definitions of mgen_data to match the constructor. 10(3 minutes ago, 1 file, 28+ 29-) 13https://github.com/crawl/crawl/commit/39ff795a6b7d 15:26:21 -!- scummos__ has quit [Ping timeout: 276 seconds] 15:26:23 ??secret tech[drfi 15:26:24 secret_tech[12/23]: drfi starts with gloves and boots 15:26:27 !learn del secret_tech[12] 15:26:28 Deleted secret tech[12/23]: drfi starts with gloves and boots 15:26:59 Finally a DrKe nerf 15:27:05 -!- zxc232 has left ##crawl-dev 15:29:58 -!- CacoS has quit [Ping timeout: 250 seconds] 15:30:15 hrm. wheals, does that give drfi robes? 15:30:23 !source newgame_make_item 15:30:24 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/ng-setup.cc#l158 15:30:43 ah, I see 15:30:58 yeah, same reason it doesn't give opfi robes! 15:31:19 -!- Spatzist has quit [Ping timeout: 246 seconds] 15:31:25 :) 15:31:37 also that's the new version, in the old version it did give them robes but there was a pass over the inventory later that took them away 15:32:31 -!- bonghitz has quit [Quit: Leaving...] 15:32:31 -!- __miek has quit [Ping timeout: 256 seconds] 15:34:25 heh 15:34:40 -!- WereVolvo has quit [Read error: Connection reset by peer] 15:36:22 reminds me of that bug where the code gave geryon his horn twice 15:36:29 -!- CcS has quit [Ping timeout: 256 seconds] 15:36:39 uncovered when I ran objstat and saw two placed in hell 15:36:50 I forget why the second one never appeared in-game 15:38:15 monsters can only have one misc item at once 15:38:19 probably got squashed because he couldn't hold it 15:38:22 ya 15:38:28 reminds me of the bug when geryon got his horn zero times 15:39:37 !lm . 15:39:38 13930. [2015-04-20 02:23:18] gammafunk the Executioner (L22 MiBe of Makhleb) entered Cocytus on turn 26655. (Hell) 15:39:48 that dude almost died to the green & 15:41:42 dang 15:42:24 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 15:42:39 after some wise advice about how to get a patch accepted, i'm just gonna keep mentioning https://crawl.develz.org/mantis/view.php?id=9657 until someone tells me it's a bad idea or that it's great 15:43:10 doing that is a great idea 15:43:35 haha, bothering -dev is, or the stuff in that patch is? 15:43:53 both 15:46:02 bothering wheals is always a good idea 15:46:12 agreed 15:46:18 i agree as well 15:46:54 03wheals02 07* 0.17-a0-737-gf0a300a: Fix compilation. 10(2 minutes ago, 1 file, 1+ 5-) 13https://github.com/crawl/crawl/commit/f0a300aaee73 15:47:11 nice 15:47:45 took gammafunk's advice into account for the commit message 15:48:36 -!- doubtofbuddha has quit [Ping timeout: 240 seconds] 15:48:49 -!- raskol has quit [Quit: Konversation terminated!] 15:49:08 -!- ProzacElf has quit [Ping timeout: 252 seconds] 15:51:30 -!- paroneayea has quit [Read error: Connection reset by peer] 15:54:41 -!- read has joined ##crawl-dev 15:55:48 -!- vale_ has quit [Ping timeout: 245 seconds] 15:56:28 -!- tabstorm has quit [Ping timeout: 252 seconds] 15:57:28 brutal 16:00:31 -!- Blazinghand|Work has quit [Quit: Leaving] 16:00:53 -!- xordid has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 16:01:16 -!- Krakhan has quit [Changing host] 16:03:09 -!- Patashu has joined ##crawl-dev 16:05:03 !source FAR_AWAY 16:05:06 Can't find FAR_AWAY. 16:05:14 const int FAR_AWAY = 1000000; 16:05:19 !source INFINITE_DISTANCE 16:05:19 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/defines.h#l107 16:05:38 welcome to crawl, where INFINITE_DISTANCE is closer than FAR_AWAY 16:06:57 -!- debo has quit [Read error: No route to host] 16:07:46 -!- Sczcya has joined ##crawl-dev 16:07:54 <_miek> lol is that in crawlcode? 16:08:02 PleasingFungus: ^ 16:08:37 nice 16:09:05 -!- debo has joined ##crawl-dev 16:09:06 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 16:10:06 amalloy: that is something i thought about before, very cool patch 16:10:40 glad you like it. it had enough lua to upset PleasingFungus's delicate sensibilities 16:11:10 be polite.... 16:12:48 -!- SheepFred has quit [Quit: Page closed] 16:13:44 -!- maha_ has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 16:14:08 -!- Yllodra has quit [Ping timeout: 245 seconds] 16:17:27 Attack-speed message from @ key doesn't understand speed brand 13https://crawl.develz.org/mantis/view.php?id=9663 by amalloy 16:17:47 -!- travis-ci has joined ##crawl-dev 16:17:48 The build was broken. (master - 39ff795 #2370 : Shmuale Mark): http://travis-ci.org/crawl/crawl/builds/59300965 16:17:48 -!- travis-ci has left ##crawl-dev 16:20:19 -!- shnurlf has quit [Ping timeout: 246 seconds] 16:21:24 -!- KiT_ has quit [Quit: Page closed] 16:25:44 -!- Patashu has quit [Ping timeout: 246 seconds] 16:30:05 -!- siepu has quit [Read error: Connection reset by peer] 16:32:03 -!- Sczcya has left ##crawl-dev 16:33:23 -!- Kolbur has left ##crawl-dev 16:37:28 -!- ZChris13 has quit [Ping timeout: 246 seconds] 16:38:24 did you know: you can swap with hostiles if you're both in a sanctuary 16:39:35 -!- KamiKatze_ has quit [Quit: Page closed] 16:39:50 nice 16:40:27 -!- tabstorm has quit [Ping timeout: 246 seconds] 16:42:51 -!- stanzill has quit [Quit: au rev] 16:43:05 :) 16:44:05 -!- Lasty has joined ##crawl-dev 16:48:56 -!- doubtofbuddha has quit [Ping timeout: 240 seconds] 16:57:31 actor *agent = monster_by_mid(get_ench(ENCH_HEXED).source); [...] ASSERT(agent->is_monster()); 16:57:38 GGGRRRUUUNNNTTT 16:57:46 -!- Pacra has joined ##crawl-dev 17:04:43 -!- elliptic has quit [Quit: Leaving] 17:06:04 -!- LexAckson has quit [Ping timeout: 245 seconds] 17:06:06 -!- SaintWacko has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 17:09:10 Is there a reason Airstrike deals such a wide range of damage? To differentiate it from other monster spells? 17:11:13 -!- aarujn has joined ##crawl-dev 17:12:05 Hi! Is there some kind of glitch going on whereby monsters will get 3 attacks inside your attack cycle even if weap delay is 0.8 ? 17:12:24 Or, under what circumstances could that happen? 17:13:27 if they're fast, or if they have multiple attacks per action 17:13:30 -!- mineral has joined ##crawl-dev 17:13:34 @??raven 17:13:34 raven (02b) | Spd: 20 | HD: 6 | HP: 27-39 | AC/EV: 1/10 | Dam: 14, 11 | see invisible, fly | Res: 06magic(20), 08blind | XP: 261 | Sz: tiny | Int: animal. 17:13:35 -!- debo has quit [Quit: orb spiders :(] 17:13:40 hm 17:13:43 @??tentacle monstrosity 17:13:43 unknown monster: "tentacle monstrosity" 17:13:46 @??tentacled monstrosity 17:13:46 tentacled monstrosity (03X) | Spd: 10 | HD: 23 | HP: 105-147 | AC/EV: 5/5 | Dam: 22, 17, 13, 903(constrict) | 05demonic, 10doors, amphibious, see invisible | Res: 06magic(160), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2973 | Sz: Giant | Int: normal. 17:13:53 4 attacks every time it gets a turn 17:14:15 @??necromancer 17:14:16 necromancer (16p) | Spd: 10 | HD: 10 | HP: 28-49 | AC/EV: 2/13 | Dam: 6 | 10weapons, 10items, 10doors, evil, spellcaster | Res: 06magic(60) | Vul: 08holy | XP: 614 | Sp: b.cold (3d18), agony, animate dead, simulacrum / b.fire (3d18), agony, inner flame, invisibility [04emergency], animate dead | Sz: Medium | Int: high. 17:14:49 -!- read has quit [Disconnected by services] 17:14:52 hydras will all attack at once too for instance 17:14:55 ok so looks like tm gets attacks of 22/17/13/9, 17:14:58 -!- mineral is now known as read 17:15:06 if I understand correctly? 17:15:33 But this happened with a necromancer 17:15:54 So, how do I read the multi-spell cap from the db entry? 17:16:40 (necromancer did about ~150 damage in 0.8 turns) 17:16:52 was this online? 17:16:58 (which I hadn't really seen before) 17:17:02 !lg aarujn x=status 17:17:02 155. [status=non-regenerating] Aarujn the Impregnable (L27 DDBe of Trog), escaped with the Orb and 4 runes on 2015-04-20 02:32:53, with 2168195 points after 81074 turns and 18:24:26. 17:17:16 perhaps it could have casted simulacrum and they all attacked 17:17:45 (looking) 17:18:30 -!- rossi has quit [Ping timeout: 256 seconds] 17:19:34 03wheals02 07* 0.17-a0-738-g560a70f: Allow non-related monsters to swap places. 10(79 minutes ago, 1 file, 13+ 12-) 13https://github.com/crawl/crawl/commit/560a70f26162 17:19:34 03wheals02 07* 0.17-a0-739-g965e8eb: Have monsters zap empty wands, once. 10(55 minutes ago, 1 file, 16+ 10-) 13https://github.com/crawl/crawl/commit/965e8ebc0bbb 17:19:34 03wheals02 07* 0.17-a0-740-gf4f35bf: Disallow swapping with stoned/asleep allies (#5733, #9551). 10(34 minutes ago, 2 files, 16+ 9-) 13https://github.com/crawl/crawl/commit/f4f35bf3921c 17:19:34 03wheals02 07* 0.17-a0-741-gf7a613b: Don't attack neutrals with plain direction keys (#9184). 10(21 minutes ago, 1 file, 7+ 0-) 13https://github.com/crawl/crawl/commit/f7a613b0a466 17:19:34 03amalloy02 {wheals} 07* 0.17-a0-742-g70609ef: Warn the player when tabbing with a bad weapon. 10(25 hours ago, 2 files, 4+ 1-) 13https://github.com/crawl/crawl/commit/70609ef79b3d 17:19:34 03wheals02 07* 0.17-a0-743-g552e03a: Take speed brand into account in weapon_min_delay (#9663). 10(71 seconds ago, 1 file, 4+ 0-) 13https://github.com/crawl/crawl/commit/552e03a34338 17:19:48 ok 17:19:55 here is the whole sequence: 17:20:01 A necromancer comes into view. It is wielding a dagger. 17:20:02 _The necromancer shouts! 17:20:03 You see here a scroll of blinking. 17:20:04 _m - 4 scrolls of blinking (gained 1) 17:20:06 _A skeletal warrior and a zombie come into view. 17:20:08 _The necromancer completely misses you. 17:20:09 You impale the necromancer!! You burn the necromancer! 17:20:10 The necromancer is almost dead. 17:20:12 The necromancer casts a spell at you. 17:20:13 _Your body is wracked with pain! 17:20:14 You closely miss the necromancer. 17:20:27 yeah agony halves your hp whatever it is 17:20:39 ah, that's a cool way to fix it, wheals 17:20:40 ah ok so it's torment-ish 17:20:47 ty! 17:22:05 (sorry for the alarm, I'm not used to playing ogres :) ) 17:22:36 (so seeing a 120 hp swing made me double-take) 17:22:47 thanks again! 17:22:57 !bug 5733 17:22:57 https://crawl.develz.org/mantis/view.php?id=5733 17:23:13 less than a 3-year turnaround time! 17:24:33 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 17:29:41 -!- Cheibriados has quit [Ping timeout: 245 seconds] 17:30:58 -!- Cheibriados has joined ##crawl-dev 17:30:58 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to a pastebin service, please. 17:30:58 -!- The topic of ##crawl is: Play Dungeon Crawl Stone Soup online now! Type ??servers for instructions. | http://crawl.develz.org | FooTV: http://termcast.develz.org - ??footv for instructions | See also ##crawl-offtopic | 0.16 Tournament: http://dobrazupa.org/tournament/0.16/ 17:31:05 Unstable branch on crawl.lantea.net updated to: 0.17-a0-737-gf0a300a (34) 17:33:34 -!- elliptic has joined ##crawl-dev 17:33:38 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 17:38:15 -!- heteroy has joined ##crawl-dev 17:39:59 New option "confim_action" 13https://crawl.develz.org/mantis/view.php?id=9664 by Sandman25 17:42:17 -!- UncertainKitten has quit [Ping timeout: 256 seconds] 17:45:03 -!- Ladykiller69 has quit [Quit: Verlassend] 17:45:55 -!- Alarkh has quit [Quit: Leaving] 17:47:11 -!- Monkaria has quit [Quit: Page closed] 17:47:23 -!- scummos__ has quit [Ping timeout: 256 seconds] 17:49:38 -!- Aryth has quit [Read error: Connection reset by peer] 17:49:46 -!- read has quit [Quit: bye.] 17:52:58 -!- wheals has joined ##crawl-dev 17:53:28 amalloy: weird, i got the message 17:53:53 !tell dpeg There's a demonspawn mutation that doesn't work with gozag. "You can steal the life force of nearby defeated enemies." It's a bit annoying to get this mut after you start worshipping gozag -- reckon it's worth making the two compatible? 17:53:53 chequers: OK, I'll let dpeg know. 17:54:28 also known as 'powered by death' 17:54:44 fr: powered by gold 17:55:13 so it doesn't work with corpseless monsters either at all? 17:55:35 i believe it does not 17:55:40 wheals: i still just get "Your attack speed is blindingly fast (30)" on 552e03a34 17:55:56 maybe it should just apply after a kill regardless of corpse status 17:55:57 with what item? laj of speed at least shouldn't be 17:56:13 shouldn't be reaching that fast at all, i mean 17:56:13 laj of speed at 27 staves 17:56:23 or rename to Powered By Corpses :V 17:56:29 yes, i thought that seemed a little too fast also 17:57:25 looks like the cap somehow got broken 17:57:33 could be that the mindelay computation is taking speed into account? 17:57:36 since i do get "cannot be etc." at xl 16 17:58:20 not sure what XL has to do with it 17:58:31 sorry, skill level 16 17:58:41 wheals: but mindelay should be skill 20, not 16 17:58:53 (not 14 like i said in my mantis issue) 17:59:08 ??lajatang 17:59:08 lajatang[1/2]: (staves; -3 acc / 16 dam / 1.4 base delay / 0.7 min delay; two handed). A very rare and extremely effective imported weapon, featuring a pole with half-moon blades at both ends. Lajatangs chop hydra heads. 17:59:13 it's skill 14 17:59:19 hm 17:59:24 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 17:59:53 oh, i see. wheals: in-game the mindelay of the laj is displayed as 0.4 17:59:56 player::attack_speed is using weapon_min_delay as a lower limit 18:00:24 which must be broken now that that's 0.4 instead of 0.7 18:01:01 did you accidentally break mindelay 18:01:09 only for speed branded weapons, apparently 18:01:11 probably only for speed weapons 18:01:21 you never do know 18:01:38 i think they can now attack 1.5x as fast in addition to the usual 1.5x speed bonus 18:01:40 isnt it .4 and .5 for speed weapons (i havent really read the convo) 18:02:28 no i think the issue now is that the skill bonus isn't capped 18:02:35 so the min delay isn't the minimum delay 18:02:38 oh, nice 18:02:53 chequers: website updated, tell BlasterBlade it was delayed from updating earlier due to a surge of solar flares interrupting the mainframe kernel fsck compilation of SDRAM 18:03:09 gammafunk: hate it when that happens 18:04:09 wheals: it totally reroutes all of the System V TCP packets on the CAT5 full-duplex routers 18:04:19 and then there's nothing you can do 18:04:46 gammafunk: i think you can reinitialize the fiber-tachyonic wires 18:06:30 on an automatic grid-balancing quadrature destabilization modem?! you'll get swapping on the contiguous optical platters! 18:06:30 http://wondermark.com/c1117/ 18:06:38 -!- Basil has quit [Ping timeout: 245 seconds] 18:07:13 -!- quik has quit [Quit: You may say I'm a dreamer, but I'm not the only one. I hope someday you'll join us, and the world will live as one] 18:09:33 -!- ystael has quit [Ping timeout: 245 seconds] 18:12:22 -!- mumra has joined ##crawl-dev 18:15:54 -!- KamiKatze_ has quit [Quit: Page closed] 18:21:56 (markov chaney, is that you?) 18:24:17 -!- aarujn has quit [Quit: aarujn] 18:25:43 -!- filthy has quit [Ping timeout: 265 seconds] 18:25:48 -!- Earlo has quit [Remote host closed the connection] 18:27:32 -!- kazimuth has quit [Quit: Textual IRC Client: www.textualapp.com] 18:31:03 -!- Crehl has quit [Quit: Killed by a kitten] 18:34:08 -!- Siegurt has joined ##crawl-dev 18:36:06 -!- bonghitz has quit [Remote host closed the connection] 18:36:13 -!- ProzacElf has joined ##crawl-dev 18:40:46 -!- simmarine has quit [Ping timeout: 255 seconds] 18:45:22 -!- Siegurt has quit [Quit: Leaving.] 18:47:25 -!- CanOfWorms has joined ##crawl-dev 18:50:49 -!- nixor has quit [Ping timeout: 265 seconds] 18:51:57 -!- Siegurt has joined ##crawl-dev 18:55:06 -!- simmarine has joined ##crawl-dev 18:55:14 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 18:57:59 -!- onrul has quit [Quit: Leaving] 18:59:05 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 19:01:40 Lasty: you didn't make a corpse entry for entropy weavers 19:01:43 in the tiles 19:02:11 -!- st_ has quit [Ping timeout: 246 seconds] 19:04:38 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 19:05:19 -!- MarvinPA has quit [Quit: Leaving] 19:06:12 -!- Athaboros has quit [Read error: Connection reset by peer] 19:06:46 -!- pikaro has quit [Ping timeout: 265 seconds] 19:08:52 -!- nikheizen has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 19:09:17 -!- rast has quit [Remote host closed the connection] 19:09:33 gammafunk: have you been reading bofhexcuse again 19:09:52 excuse() { nc bofh.jeffballard.us 666 | tail -1 | sed -e 's/.*: //' } 19:12:05 -!- edlothiol has quit [Ping timeout: 265 seconds] 19:12:51 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.91.1 [Firefox 3.6.28/20120306064154]] 19:12:56 good command 19:13:27 most of my personal scripts end in || excuse 19:14:05 -!- HellTiger has quit [Ping timeout: 246 seconds] 19:14:14 -!- rast has joined ##crawl-dev 19:18:30 gammafunk: yeah, I saw that commit. I've got a pretty good record of people having to clean up my messes lately. 19:18:42 oh, did someone add that? 19:18:48 yeah 19:18:50 I only reported since I saw just now 19:18:50 PF I think 19:18:54 ok, never mind then 19:18:59 -!- rossi has quit [Ping timeout: 264 seconds] 19:19:22 Lasty: btw, what do you think of a general idea of drain reducing maxhp instead of skill (still temporary, restorable by xp)? 19:19:53 I feel it would be a lot clearer as to what the effect means and more uniformly relevant 19:19:58 gammafunk: I think it'd often be less crippling 19:20:22 gammafunk: wouldn't the overlap with rot be pretty confusing? 19:20:31 well how crippling it is is basically a function of how much you reduce 19:21:17 yeah rot could be an issue, but I imagine you'd just show maxhp (unrotted maxhp) same as before under drain 19:21:24 isn't draining skills more universally relevant? 19:21:58 though I guess everyone wants higher maxhp 19:21:59 well in practice there's two problems, it's a status light but you really have to check m or I to see what it means 19:22:19 gammafunk: draining hp makes situations where you're getting hurt scarier. Draining skills means more situations can hurt you. 19:22:40 It also softly fights against skill breakpoints 19:22:49 yellow is "ow but will go away soon". red is "oh shit not again I hope none of my skills are 0" 19:23:37 I would like to see red drain maybe addressed. since sometimes you get into this horrible catch22 19:23:43 Lasty: that's true, but I don't see much impact at all from moderate draining except in early game 19:24:22 and red drain seems to impact those who use spells primarily for damage much more than it does those who have strong melee 19:24:42 draining could be made bigger while recovering at a proportionally increased rate 19:24:59 it does hurt people with diverse skills more . . . 19:25:18 My TrWr is currently red drained to 0 in all skills (Fought a ghost with a draining weapon who was faster than me, but didn't do much damage) 19:25:18 yeah, perhaps the scaling could help, I just don't like the iterface much 19:25:21 tho the amount of drain could be split among the number of skills drained 19:25:34 I'm not sure how that's relevant, but it's amusing. 19:25:55 Lasty: but then players are encouraged to train 1.0 of every skill, or whatever amount, to protect their real skills 19:26:00 Siegurt: can you survive? 19:26:15 Lasty: I like that. making it worse but making recovery faster 19:26:15 Well, I'm pretty low level, and a troll.. 19:26:19 So yes. 19:26:21 For now 19:26:25 Drain feels like "read another screen to see what this status light actually means" 19:26:35 gammafunk: Drain(1.2) 19:26:42 and even then you have a billion skills to look at 19:26:43 (It'll be interesting to see if I can get back into non-zero skill land before things start killing me) 19:26:49 Lasty: yeah, I suppose if it showed how much skill reduction occurred 19:26:53 it would at least help 19:26:59 gammafunk: as a relatively newer player I really don't mind the interface 19:27:01 since players tend to know the level of the more relevant skills 19:27:15 johnstein: well as a relatively experienced one I do! 19:27:19 it doesn't drain all skills equally though, because of apts, right? 19:27:20 :) 19:27:23 I'm concerned that lower hp doesn't really change how you play much, except to add a bit of caution 19:27:37 -!- Pacra has quit [Ping timeout: 250 seconds] 19:27:43 I just don't know how important the actual numbers are 19:27:43 -!- Foamed has quit [Quit: Leaving] 19:27:53 funnily enough I was thinking about drain last night too 19:28:04 I was wondering if a stacking counter like Corr would be good 19:28:07 well how does drain of skills change how you play really? If you're using a lot of spells it makes you stop using them, I'll grant that 19:28:17 if it's yellow, just means it will be gone soon. the red is what seems to be ambiguous 19:28:18 since spellcasting has miscasts 19:28:48 I mean that's the same as missing in some sense, but you don't run out of melees in a fight like you do mp 19:28:55 or perhaps I'm not using the right strategy. ie a good player should always know their current numerical skill values for optimal play 19:28:57 It can change ability thresholds, and it can change how you take damage 19:29:15 Another option would be to change it from a flat bonus/penalty to a percent 19:29:21 The largest imact is definitely from spellcasting failure 19:29:22 Drain(15%) 19:29:23 as a meleedude, drain very rarely changes what my behaviour is 19:29:26 therefore it's effectively required for the good player to constantly check skills 19:29:35 so it would impact your highest skills most 19:29:45 Lasty: I believe that part of this has become complicated because we started using drain as a cost 19:30:09 but that ship has sailed (choo choo! as PleasingFungus would say, weirdly) 19:30:13 haha 19:30:21 -!- Pacra has joined ##crawl-dev 19:30:25 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 19:31:07 making it use maxhp was another minmay idea 19:31:16 just hoping to keep stealing those and get credit for them 19:31:20 haha 19:31:46 I kinda like draining as it is, honestly . . . not that it couldn't be tweaked in various directions, but the basic premise. 19:32:01 Speaking of speculative changes, what do you think about Siegurt's quiver idea/ 19:32:14 something that made the drain more clearly communicated would just make me happier 19:32:28 hit m, hit _ a few times, what changed 19:32:43 is that in a tavern post? 19:33:04 yeah 19:34:53 so is "make all stairs line up", in one of the weirder posts recently 19:35:02 gammafunk: making drain reduce max hp instead of skills? i dont remember coming up with that idea, i think it was like, cheibrodos 19:35:21 minmay: you said once "maybe if it reduced max hp I'd like the effect more" 19:35:53 whether you actually came up with the idea or not is unimportant, what's important is the narrative 19:35:58 -!- Zooty has quit [Ping timeout: 246 seconds] 19:36:51 Lasty: I don't actually see Siegurt's specific quiver proposal 19:36:55 so you'd have to link me 19:37:45 the stairs line up post was notable for how the OP made it with such certainty that they were right, I always like the new posters who come in swinging like that 19:39:30 ??unwon 19:39:30 nwon[2/2]: The Sequell command "!nwon n k" lists combos that have been won at most n times, with those in progress at XL >= k annotated as such. Defaults are n=3, k=12. The command "!randnwon n k" picks a random not-in-progress combo from this list. 19:39:54 gammafunk: how do I make the bot give me a combo I haven't won that isn't awful? 19:40:05 oh next pref 19:40:06 ??next 19:40:06 next ~ net ~ throwing net[1/6]: Traps monsters that are very large size or smaller, unless it misses or the monster is flying or insubstantial. TSO allows using nets, but not attacking monsters held in them. 19:40:08 -!- ClawlessVictory has quit [Quit: Page closed] 19:40:17 !next pref 19:40:18 Get your first win first, pref! 19:40:25 ??~elliptic_next 19:40:26 !next bh 19:40:26 ~elliptic next[1/1]: GhAM 19:40:29 ??~elliptic_next_pref 19:40:29 I don't have a page labeled ~elliptic_next_pref in my learndb. 19:40:33 ??~elliptic_pref 19:40:34 ~elliptic pref[1/1]: !fo-- !ko-- !--su !--CK !Na-- !VS-- ((crace=Vp||cls=AM|IE)) !--hu !mf-- 19:40:35 -!- quik has quit [Quit: Recuerda que si vengo haciendo el tonto y tu me mandas a la mierda... Yo me voy a la mieeeerda... ¿Y tu donde vas, culito sexy?] 19:40:35 The RNG decrees that bh shall win TeTm next. 19:40:47 bh: there's a command for it 19:40:49 !next-pref 19:40:49 New !next preferences for gammafunk: . 19:40:54 bh: ^ 19:41:01 and see elliptic's entry for what you can do 19:41:17 like exclude races, classes, combos 19:41:51 bh: and delete ~bh_next to get a new won 19:41:57 ??~bh_next 19:41:57 ~bh next[1/1]: TeTm 19:41:57 gammafunk: I can't see how to permalink a given post but it's in here: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=15872&view=unread&sid=2ae76d39cb0e80a006851772f917759b#unread 19:43:37 Lasty: the "Hybrid suggestion from some of the above suggestions:"? 19:43:40 -!- Athaboros has quit [Remote host closed the connection] 19:43:45 yeah 19:43:52 he develops it a bit later too 19:46:29 it's interesting, but the funny thing is we're making launchers more like wands just like everyon said :) 19:46:38 or rods I guess 19:46:43 yeah 19:47:01 -!- mizu_no_oto has quit [Client Quit] 19:47:01 -!- debo has joined ##crawl-dev 19:47:22 -!- simmarine has quit [Ping timeout: 256 seconds] 19:48:06 I guess ranged becomes 19:48:46 can ITEM: specify the cards in a deck 19:48:47 ? 19:48:56 rods, but each rod type has different delay/accuracy properties, and they have mostly the same set of spells (ammo brands), with different charge rates per spell, and you can have artefact ones 19:49:36 instead of ?recharging your rod you find ammo piles 19:49:39 hrm 19:49:46 yup. Tho if my plans work out, there might be less-varied artefact launchers 19:50:00 -!- heteroy has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 19:50:03 it's pretty complicated in terms of things working not like how you might expect 19:50:08 yeah 19:50:19 but I see how it's attractive over the current system 19:50:38 if the player has known cursed items in their inventory, can we make ?rcurse uncurse them if a corresponding slot is uncursed? 19:50:40 so you also have a limit to ordinary ammo? 19:50:44 i have reservations, but i also see some appeal 19:50:57 it seems bothersomely tedious to force a player to put on all their cursed kit before uncursing 19:51:01 as in, ordinary ammo works the same way 19:51:10 -!- Blazinghand has joined ##crawl-dev 19:51:32 gammafunk: siegurt's proposal has normal ammo in quivers 19:51:54 Lasty: yeah, so there's nothing fundamentally different about unbranded ammo, right? 19:52:06 in this system, compared to branded ammo? 19:52:35 I think it should be like the others 19:52:51 so that unbranded ammo is just a "weaker rod spell" 19:53:07 but one you're likely to have the best number of shots available 19:53:12 yes 19:53:39 I guess part of the problem is that you'll functionally still have as many shots as you want in a fight, just maybe not all branded ones 19:53:59 but if you are shooting down hordes of enemies, eventually you can have a problem 19:54:03 depends on how we tune the ammo-to-quiver ratio 19:54:25 -!- pintc has quit [Ping timeout: 264 seconds] 19:54:27 hrm, this does seem better than our current system in a lot of ways 19:55:22 we still run into this problem where, if we don't give ranged users functionaly as many shots as they'd want in between 5 19:55:52 they're unhappilly forced to develop melee or damaging spells or use evocations 19:56:36 but yeah Lasty it seems it'd be a pretty good improvement at first glance 19:56:45 would be curious as to what others had to say 19:57:24 yeah 19:57:29 I'm not sure how to feel 19:57:40 !rng happy sad xom 19:57:40 The RNG chooses: xom. 19:57:44 that's how you should feel. 19:57:51 I still think we should make launchers separately equipable, no matter what we do w/ ammo 19:57:56 -!- simmarine has joined ##crawl-dev 19:57:59 I feel pretty xom 19:58:23 Lasty: yeah, I guess you can do this and also try to adjust damage/delay down 19:58:29 whichever seems to work 19:58:52 it's just you have to create an icentive for ranged-based chars to actually use ranged 19:59:12 but also to not always use ranged :p 19:59:31 -!- PleasingFungus has joined ##crawl-dev 20:00:04 I suppose one way too do it would just be making weapon-swapping take 20+ aut, but that ruins rods 20:00:11 s/too/to/ 20:00:32 gammafunk, bh: !help !next 20:00:51 bh: that feels like a weird complication. also, what happens if you have more than one cursed item of the appropriate type? 20:01:02 e.g. multiple cursed weapons, rings, amulets 20:01:11 Lasty: we used to allow bows + shields where the fire rate was very slow when you had a shield and it was pretty terrible 20:01:15 gammafunk: also you don't need to manually delete the entry to get a new combo, that's what !next-cheat is for 20:01:31 gammafunk: I used Sniper with a shield, iirc 20:01:35 elliptic: but that keeps the current !next in-tact, no? 20:01:42 !hs . ko !won -log 20:01:43 12. PleasingFungus, XL27 KoHu, T:120508: http://crawl.akrasiac.org/rawdata/PleasingFungus/morgue-PleasingFungus-20140221-210637.txt 20:01:48 *intact, where did the hyphen come from 20:01:53 ah, no shield, apparently 20:01:53 no? 20:01:57 oh 20:02:00 !help !next-cheat 20:02:00 !next-cheat: Rerolls your current !next combo. Cheating! 20:02:08 hrm 20:02:09 !help !next 20:02:09 !next: Gives you a combo that you haven't won yet. Will remember your current combo and only change when you win it; only available for players who have already won. See !help !next-pref and !help !next-cheat for other options. 20:02:18 !learn del ~gammafunk_next 20:02:19 Deleted ~gammafunk next[1/1]: "the HE species score with HESu" 20:02:22 !next 20:02:30 The RNG decrees that gammafunk shall win CeAE next. 20:02:35 !next-cheat 20:02:44 The RNG decrees that gammafunk shall win GhAK next. 20:02:46 !next 20:02:47 The RNG decrees that gammafunk shall win GhAK next. 20:02:50 ah 20:02:51 gak! 20:02:59 pff, as if 20:03:18 !learn set ~gammafunk_next "the HE species score with HESu" 20:03:19 ~gammafunk next[1/1]: "the HE species score with HESu" 20:03:21 !next 20:03:22 The RNG decrees that gammafunk shall win "the HE species score with HESu" next. 20:03:25 that's right 20:03:26 gammafunk: we could still ban equipping 2h launchers w/ shields 20:03:32 !hs * ghak 20:03:32 525. MorganLeah the Middleweight Champion (L27 GhAK of Lugonu), escaped with the Orb and 15 runes on 2015-03-14 09:12:20, with 18546515 points after 82550 turns and 5:38:40. 20:03:37 huh, decent score 20:03:59 Lasty: I guess what I meant was, high delay, low damage is not very fun 20:04:09 agreed 20:04:17 I feel like the current stair system & the "stairs always go straight down" system are kind of a toss-up, in a void; absolutely not worth switching now but I can imagine designing a crawl that worked that way 20:04:19 of course no one would train ranged skills really if it were like that 20:04:21 tho I like high delay high damage 20:04:33 filthy chei worshipers! 20:04:34 -!- Pepe has quit [Quit: rebuttal] 20:04:45 filthy crossbow worshippers 20:05:12 pew, pew 20:05:44 PleasingFungus: yeah I can see the appeal of some coherency to connecting the stairs, but it'd be better in a game without persistent levels probably 20:05:49 -!- mumra has quit [Ping timeout: 255 seconds] 20:06:24 would it be meaningful in a game without persistent levels? 20:06:34 I guess you'd know how far you were from the edge of the level, etc 20:06:45 not very exciting 20:06:55 yeah, or at least it'd be easier to design around 20:07:14 honestly, thinking about it, it's harder to design around 20:07:33 like people were saying, vaults simply cannot place stairs 20:08:01 You're letting technical obstacles compromise your design!!!! 20:08:17 oh, I thought wheals fixed the save-compat thing 20:08:21 ah well 20:09:02 I mean the design of matched stairs is easier for games without persistant levels than it is for those with persistant levels 20:09:06 but that's not saying much I suppose 20:09:10 yeah 20:10:10 I'm going back to my spreadsheets, where I'm always correct and insightful 20:12:43 -!- SriBri has quit [Ping timeout: 246 seconds] 20:16:04 03PleasingFungus02 07* 0.17-a0-744-gaa96792: Fix naga save compat (wheals) 10(2 minutes ago, 2 files, 10+ 4-) 13https://github.com/crawl/crawl/commit/aa96792c8ba6 20:16:46 for ranged weapons, has anyone suggested no branded ammo, unlimited ammo, and only branded launchers? 20:18:18 I would actually be ok with that, I tend to use branded launchers in preference to branded ammo anyway 20:18:29 -!- zero_one has quit [Ping timeout: 244 seconds] 20:18:43 yeah, but fully unlimited ammo doesn't solve the problem of ranged being boring, and even makes it worse in the early game, which is when ammo limits are relevant 20:18:55 because there's never as much branded ammo as unbranded, and branded ammo costs extra inventory slots 20:19:05 balancing launcher ego and ammo ego is a pain though 20:20:51 is ranged really more boring than other combat styles? 20:20:56 -!- AlphaQ has quit [Ping timeout: 240 seconds] 20:21:03 -!- AlphaQ_ is now known as AlphaQ 20:21:41 -!- mizu_no_oto has quit [Client Quit] 20:23:51 it's conjurations, where you have greater overall freedom of positioning, so positioning decisions tend to matter less, but without any meangful limit like mp 20:24:25 which is why Lasty/Siegert are proposing to limit the availability of ammo in a fight without making overall access to ammo frustrating 20:26:32 -!- vale_ has quit [Ping timeout: 246 seconds] 20:27:02 -!- rchandra has joined ##crawl-dev 20:28:06 but then it is the same as magic, right? 20:28:32 -!- WalkerBoh has joined ##crawl-dev 20:29:21 yeah, but it'd be differntiated in what can change your "spells" and "mp" 20:29:24 i think someone in ##crawl needs a kick 20:29:34 oh, am I missing something good? 20:29:39 01:26 < Funchat> Lol I just got banned in #nethack's chat since the mods there are shitty and care too much about girls' feelings. Are the mods here shitty too? :D 20:29:44 01:27 < Funchat> @Fusha Just looked it up, she's ugly as hell lol 20:29:45 01:28 < Funchat> Like we're talking she'd look out-of-place in WALMART so ugly 20:29:50 oh yes, i was going to ask someone about that 20:29:52 i have no idea what it's in reference too 20:29:54 -!- Jonatan has quit [Read error: Connection reset by peer] 20:30:32 I think rast is the ##crawl op? 20:30:33 yes it would be nice if someone was around! 20:30:39 this is a rast ping, btw 20:30:39 -!- Basil has joined ##crawl-dev 20:30:39 huh, really 20:30:40 PleasingFungus: rast? 20:30:45 oh 20:30:47 or rax 20:30:49 I think you mean rax 20:30:53 or rax_ 20:30:54 one of those 20:30:57 can't you all get +o in there 20:31:00 no 20:31:06 also this is a rast unping 20:31:11 ##crawl is seperate from ##crawl-dev 20:31:16 is Grunt around? 20:31:24 *separate 20:31:26 or |amethyst 20:31:27 grunt has ops 20:31:54 -!- mizu_no_oto has quit [Client Quit] 20:32:55 amethyst and marvin too 20:33:01 msg chanserv access ##crawl list 20:33:40 i wanna suggest more people get ops to kban people like this sooner 20:33:44 well marvinpa isnt around, otherwise i probably wouldve harrassed him first :P 20:35:13 -!- Nerem has quit [Ping timeout: 265 seconds] 20:35:36 -!- CanOfWorms has joined ##crawl-dev 20:36:01 01:34 < Funchat> "creep" is a word women use to deflect criticism off themselves. Instead of admitting they are being overly sensitive, they act like others are being overly triggering. 20:36:05 I mean really 20:37:02 PleasingFungus what 20:37:05 sorry 20:37:16 confused you with the other ra* 20:37:22 oh yeah its totally not me 20:37:27 shit going down in ##crawl which I am seriously considering paging r*x about 20:37:37 would that make you... ra-cist? 20:37:42 he who must not be named 20:37:53 CanOfWorms: :( 20:37:56 maybe if back ten years ago, or whenever it was, back in #nethack when rax and a few other people tried to get me into crawl 20:38:04 i had actually played it then 20:38:13 i might have worked my way up to channel mod by now! 20:38:26 but why would you want to be 20:38:32 i wouldn't 20:38:40 <_miek> we could probably do with a few more ##crawl mods 20:38:56 im not sure if this guy is right or not but #crawl is probaly not the best place for MRA discussions 20:40:08 !tell Lasty http://i.imgur.com/ItfZuly.jpg 20:40:08 CanOfWorms: OK, I'll let lasty know. 20:40:45 -!- Basil has quit [Quit: WeeChat 0.4.2] 20:40:57 where is ITEM: read in from des files 20:41:07 I'd like to add the ability to specify card decks 20:41:10 -!- coyo7e has quit [Quit: Page closed] 20:42:24 CanOfWorms: haha, another supporter!!!! 20:43:14 oh looks like maps 20:43:38 so no one here has ops in ##crawl? 20:43:56 Lasty, unfortunately they all seem to be away 20:43:58 the only op in ##crawl is chanserv 20:44:03 ??ops[2 20:44:03 ops[2/2]: ##crawl ops: Iainuki paxed rax Nap_kin violetj elly due Grunt |amethyst MarvinPA 20:44:19 !seen Iainuki 20:44:19 Sorry PleasingFungus, I haven't seen iainuki. 20:44:28 interesting 20:44:35 Gimme ops! I'll ban everyone! 20:44:53 sacrifice ##crawl 20:45:08 we had to destroy the channel to save it 20:45:32 -!- WalkerBoh has quit [Remote host closed the connection] 20:45:50 Lasty: please don't also engage the trolls :( 20:46:09 <_miek> haha that was the |amethyst way of protecting s-z.org right? 20:46:14 -!- aarujn has joined ##crawl-dev 20:46:22 -!- gressup has quit [Quit: Leaving] 20:46:23 ha, so it was. let's shut down freenode, _miek 20:46:39 gammafunk: I'ma feed them!!!!! 20:47:01 no one give Lasty any more rations for a while 20:47:09 just inedbile chunks 20:47:19 * geekosaur wonders if it's past midnight in Lastyville 20:47:25 I'll just pick up all the jerky I've been leaving on the floor 20:47:32 ok it's not in maps.cc 20:48:09 !next 20:48:15 The RNG decrees that Lasty shall win DrAr next. 20:48:24 o mapdef.cc 20:51:16 -!- aarujn has quit [Ping timeout: 240 seconds] 20:51:24 hm this looks like a lot of work 20:51:43 oh, card decks 20:51:46 yes 20:51:54 I've not looked much at that code but it worries me 20:52:03 I wanted to make a xom/nemelex altar with a deck of xom cards 20:52:54 oh, like specific cards. we don't have any support for that at all generally 20:53:40 yea I found that out w/ a code dive. just by design in decks.cc they come with a type 20:53:46 I guess I could use punishment 20:54:20 but that loses on flavor 20:54:47 -!- UncertainKitten has joined ##crawl-dev 20:56:48 !cmd !next-cheat 20:56:48 Command: !next-cheat => .echo $(no_pm (do (if (= 0 (entrylength ~${user}_next)) "" (ldb-rm! ~${user}_next 1)) (!next))) 20:58:53 -!- kalebr has quit [Quit: Page closed] 21:03:34 @??curse_toe 21:03:34 curse toe (08z) | Spd: 10 (move: 140%) | HD: 14 | HP: 100 | AC/EV: 25/1 | 07undead, evil, see invisible, lev | Res: 13magic(immune), 04fire+++, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 4769 | Sp: s.torment [06!sil], sum.mushrooms [06!sil] | Sz: tiny | Int: high. 21:03:47 rF+++ but only rC 21:04:12 just like real curse toes 21:04:26 @??curse_skull 21:04:26 curse skull (11z) | Spd: 15 | HD: 13 | HP: 55 | AC/EV: 35/3 | 07undead, evil, see invisible, lev | Res: 13magic(immune), 05fire++, 02cold++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 1631 | Sp: sum.undead [06!sil], s.torment [06!sil] | Sz: tiny | Int: high. 21:04:57 @??ancient_lich 21:04:57 ancient lich (16L) | Spd: 10 | HD: 27 | HP: 92-129 | AC/EV: 20/10 | Dam: 2013(drain) | 07undead, 10doors, evil, spellcaster, see invisible | Res: 13magic(immune), 05fire, 02cold++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 8421 | Sp: (random) | Sz: Medium | Int: high. 21:05:21 most undead are better at rC, which is why it seems odd to me 21:05:26 is anything just holy+ vuln rather than holy++? 21:05:29 since curse toes don't exactly have a fire theme 21:05:46 fire++, cold++ would make more sense at least 21:05:57 gammafunk: it's because toes get cold 21:06:00 they need curse socks. 21:06:13 PleasingFungus: but they're really sensitive to burns! 21:06:17 it's so they can hang out with their orb of fire buddies 21:06:22 hm 21:06:23 have you ever had a burned toe, man? it really hurts 21:06:59 is this guy for real. it's like every bad stereotype ever 21:07:09 -!- dtsund has joined ##crawl-dev 21:08:07 it's pure anarchy in ##crawl... 21:09:09 with scattershot use of /ignore it's perfectly calm in there 21:09:24 anarcrawl 21:09:25 yeah again: do not engage the trolls 21:09:42 they are wearing +5 slaying rings? 21:09:55 just put on ignore anyone else who is engaging the trolls too, and then you won't even notice the mess 21:10:08 -!- ystael has quit [Ping timeout: 250 seconds] 21:10:12 my strategy is to not use ##crawl 21:10:16 that's just me tho 21:10:38 I too am an infrequent user of ##crawl 21:14:42 -!- dtsund has left ##crawl-dev 21:15:21 -!- CacoS has quit [Ping timeout: 256 seconds] 21:16:04 -!- nixor has quit [Ping timeout: 245 seconds] 21:18:23 -!- rossi has quit [Ping timeout: 264 seconds] 21:19:13 <_miek> yeah but some of us get told off for chatting here since we're not actually developers 21:20:02 it's not because you aren't developers 21:20:06 I never use my client's ignore feature and I hardly ever see trolling 21:20:47 I heard once that a ##crawl-offtopic existed. idk if anyone actually uses it, tho 21:20:56 what crawl terrain or dungeon feature is most like a mountain? 21:21:03 statue? 21:21:12 is this a riddle 21:21:24 who knew ##crawl-dev could get so philosophical 21:21:26 -!- agolden has joined ##crawl-dev 21:21:38 its an important question 21:21:38 a renamed statue probably 21:21:41 <|amethyst> rast: Can you climb a mountain? 21:21:44 or possibly just a stone wall 21:21:53 you can but it takes a long time 21:21:57 <|amethyst> then shallow water 21:21:59 A petrified stone giant 21:22:00 shallow - damn it 21:22:02 <_miek> I've been idling in IRC here for about a year now and this is the first major trolling issue 21:22:03 and you have good defense when you're therre 21:22:52 <_miek> and yeah crawl-offtopic is basically empty 21:22:52 oh, someone was actually trolling? 21:22:52 _miek: just ignore the dudes you don't like 21:23:10 <_miek> yeah but I mean I haven't even had to do that before 21:23:23 There's a first time for everyhing 21:23:39 -!- dtsund has joined ##crawl-dev 21:23:41 <|amethyst> If 50% of the channel wants to ignore one or two people, /ignore is not the most parsimonious solution 21:23:52 G-Flex stone wall might be right 21:24:03 it's a good word tho 21:24:06 <_miek> G-Flex: funchat was basically spouting MRA-style rhetoric thorugh the channel and a lot of people (myself included) got upset at it 21:24:07 parsimonious 21:24:14 oh 21:24:16 I somehow missed that 21:24:22 but I am not surprised at all that it was funchat 21:24:31 apparently he'd gotten kicked out of #nethack? 21:24:34 Two or three loud people is far from 50% though 21:25:02 <_miek> true but just because people are silent about it doesn't mean they agree either 21:25:26 <_miek> anyway that's enough ##crawl-drama for this channel from me 21:25:51 he speaks like a 9gag meme 21:25:52 heh 21:26:30 -and you fight like a cow! 21:26:59 -!- shnurlf has quit [Client Quit] 21:27:22 ; 21:27:38 sorry, I meant to type: thank you for reminding me of Monkey Island 21:28:01 :) 21:28:23 -!- rchandra has left ##crawl-dev 21:29:36 -!- nicolae- has joined ##crawl-dev 21:31:51 -!- Athaboros has quit [Remote host closed the connection] 21:33:19 -!- elliptic has quit [Read error: Connection reset by peer] 21:34:08 -!- Lasty has quit [Quit: Leaving.] 21:35:20 -!- Lasty has joined ##crawl-dev 21:37:30 -!- heteroy has quit [Ping timeout: 276 seconds] 21:38:59 -!- PleasingFungus has quit [Ping timeout: 245 seconds] 21:42:31 -!- Siegurt has quit [Quit: Leaving.] 21:42:58 -!- NeremWorld has quit [Ping timeout: 252 seconds] 21:44:55 -!- Icadius is now known as Bacchus 21:45:02 -!- Bacchus is now known as Icadius 21:45:35 -!- qoala has joined ##crawl-dev 21:47:05 -!- elliptic has joined ##crawl-dev 21:52:57 -!- read has joined ##crawl-dev 21:53:31 -!- PsyMar has quit [Ping timeout: 265 seconds] 21:54:52 -!- nixor1 has quit [Quit: Leaving.] 21:56:39 -!- gressup has quit [Read error: Connection reset by peer] 21:58:05 < Fusha> _miek: just ignore the dudes you don't like <-- that works on an individual level but I personally brought it up because I think allowing that is bad for the channel culture 21:58:34 crying about is is bad for the channel culture 21:59:07 -!- ProzacElf has quit [Remote host closed the connection] 21:59:33 -!- ProzacElf has joined ##crawl-dev 22:00:41 hey, can i ask how the player data is stored on the various servers? 22:00:49 <_miek> I'm with chequers, we should aim to be more accomodating, instead of just saying others are "crying about it" or need to be "more thick skinned" 22:00:53 -!- Basil has joined ##crawl-dev 22:00:57 -!- Fhqwhgads_ has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 22:01:15 _miek: by asking to remove people you don't like, you're being the opposite of "more accomodating" 22:01:21 my friend is a statistician and he would like to take a look if possible 22:01:32 in what sense 22:01:33 morgues? 22:01:36 <_miek> ProzacElf: https://github.com/greensnark/dcss_sequell/blob/master/config/sources.yml 22:01:55 -!- nicolae- has left ##crawl-dev 22:02:18 well, maybe. let me ask 22:03:06 <_miek> Fusha: I consider it the same as removing harmful people from society by putting them in prison. But you mistake me its not "people I don't like" its people who fail to meet a minimum level of civility 22:03:29 _miek: then we'd have to put you "in prison" too 22:04:01 <_miek> okay I'm sorry you feel that way :(. I didn't think I'd done anything like that but I'll aim to be better. 22:04:13 <3 22:04:51 do we only collect the data that says which monsters you've killed and which items you got and whatnot? 22:05:21 he wants to know if it's available at a lower level of granularity, so to speak 22:05:38 <_miek> ProzacElf: morgues are customizable just to make it difficult. Milestones aren't but are sparse on information. 22:06:52 he sort of wants to know if you can customize a morgue/dump to show each move you made 22:07:03 that's the ttyrec file 22:07:17 oh 22:07:27 it's a playback of the entire game 22:07:38 you could theoretically analyze the crap out of that 22:07:46 i guess i should have realized that 22:07:49 -!- stubblyhead_ has quit [Read error: Connection reset by peer] 22:08:18 parsing ttyrecs is hard, but it's the only other game record beyond morgues & milestones 22:08:27 if your friend does this, ask them to open source the parser 22:09:14 lol 22:10:01 <_miek> well ttyrecs could be tricky too since you can customise the tilesets 22:10:20 he's just interested in major playthroughs and instadeaths and such for starters 22:10:43 -!- Hanyuu has quit [Quit: Page closed] 22:10:59 <_miek> well what does he specifically want to gather stats on? 22:11:05 but he wants to know if he could look at it in R or some stat program like that 22:11:13 <_miek> instadeaths should be possible with morgues/sequell 22:11:25 you can get a dump of the !lg/!lm milestone from gr*nsnark, if you ask him 22:11:30 sure 22:11:56 <_miek> well that link I gave you before contains all the data sequell uses 22:12:15 hold on a minute, he's trying to tell me something that may be more helpful 22:14:55 lol 22:15:12 he said "well, if that's the best dictionary you have...." 22:15:38 maybe your friend should join here if they want more help 22:16:19 i'll keep trying to tell him 22:16:35 sorry to seem like a dick about it 22:17:16 -!- agolden has quit [Quit: agolden] 22:17:30 we just had an interesting discussion about stats and i brought up crawl and he got all interested 22:17:56 <_miek> TBH I think it would be pretty cumbersome to compile the stats from each individual move 22:18:02 <_miek> compared to the log files which has most of it already 22:18:54 you're probably right 22:19:25 he's thinking of it from building a model from the ground up 22:19:26 <_miek> I was able do make an Elo analyser using the data sequell gets 22:19:44 so he thinks he wants every move 22:21:29 i can probably talk him into coming in here and actually discussing things with you guys 22:22:16 he just wanted me to ask since i'm on decent terms with most of the devs =P 22:23:21 ProzacElf: you're on my kill list 22:23:37 -!- shnurlf has quit [Ping timeout: 246 seconds] 22:23:43 gammafunk: dude, i thought we were cool! 22:23:45 that's 24-hour warning before I unleash my attack dmons 22:24:08 -!- schistosoma has quit [Read error: Connection reset by peer] 22:24:28 <_miek> just tell him that the devs are pretty cool and so long as you're not trying to win at crawl are rarely your enemies 22:24:50 lol 22:25:12 well, apparently i'm going to get hosed soon =P 22:25:56 -!- ussdefiant has joined ##crawl-dev 22:26:15 unless i give gammafunk the ice devils 22:26:31 -!- WalkerBoh has joined ##crawl-dev 22:29:45 -!- rchandra has joined ##crawl-dev 22:30:33 -!- DrKe has quit [Read error: Connection reset by peer] 22:30:33 -!- mamgar has quit [Quit: Exit Stage Left] 22:31:36 man, i guess i'll just leave 22:31:40 -!- ProzacElf has left ##crawl-dev 22:32:15 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.91.1 [Firefox 3.6.28/20120306064154]] 22:34:34 -!- rax_ is now known as rax 22:36:13 -!- liquidsnake has quit [Ping timeout: 246 seconds] 22:37:54 -!- DrKe has joined ##crawl-dev 22:39:15 -!- daagar has quit [Ping timeout: 276 seconds] 22:41:38 -!- ProzacElf has joined ##crawl-dev 22:51:13 -!- Menche has quit [Ping timeout: 245 seconds] 22:55:12 -!- quik has quit [Quit: Don't wanna live my days without you, but for now I've got to be without you... I just can't get you off of my mind] 22:59:51 rax: thanks -- maybe some more devs should get +o? 23:00:46 yeah I'd be fine with that 23:00:50 we op'd a few people a while back 23:01:08 but I think we flubbed and hit the people who next wandered off into other hobbies, oops 23:02:19 :) 23:05:38 rax: thanks! 23:05:45 -!- PleasingFungus has joined ##crawl-dev 23:06:44 I would like to sincerely request that I not be given ##crawl +o, since I do not want to go to ##crawl. 23:06:52 astralTentacle (L14 SpEn) ASSERT(amount >= 0) in 'player.cc' at line 8149 failed. (D:7) 23:08:02 I would like to sincerely request that you give PleasingFungus ##crawl +o and set up a script to auto-invite him on connect 23:08:20 nooo 23:08:35 and ping him on every /join or /part by anyone 23:09:56 this is so fucked up.... 23:11:16 03wheals02 {|amethyst} 07[stone_soup-0.16] * 0.16.1-17-g773cdaf: Fix a rare shop crash (#9608). 10(4 days ago, 1 file, 7+ 3-) 13https://github.com/crawl/crawl/commit/773cdaff6417 23:11:21 give me ops so I can win every ##crawl-dev argument no problem 23:12:31 -!- Siegurt has joined ##crawl-dev 23:13:00 PleasingFungus: do you know std::vector pretty well? 23:13:13 no. I'm only passingly competent with it 23:13:15 why? 23:13:16 oh well 23:13:17 equip_brands[lev] = { }; 23:13:17 equip_brands[lev].emplace_back(); 23:13:26 is... is that legal? 23:13:39 static map > > > > equip_brands; 23:13:43 -!- Daekdroom has quit [Quit: Leaving] 23:13:43 yesss 23:13:45 yesssss 23:13:55 hey I don't know how else to do it! 23:13:56 but 23:14:01 why do I need that {}; assign 23:14:04 <|amethyst> gammafunk: what about equip_brands[lev] = { { } }; 23:14:16 |amethyst: I think you wrote those two lines though! 23:14:20 <|amethyst> did I? 23:14:22 I just don't understand what I have to do 23:14:25 you or wheals 23:14:27 <|amethyst> hm 23:14:46 |amethyst: I'm converting item_recs into 23:14:48 static map > > > item_recs; 23:15:01 instead of FixedVector, since it's seems better to use the same containers 23:15:36 but i need to know how to create the entries 23:15:49 like, when do I need to do = {}; 23:15:57 at each of the levels of the structure? 23:16:37 <|amethyst> that means "set that entry to an empty " 23:17:25 <|amethyst> (in this case, an empty vector< vector< vector< vector< int> > > > 23:17:43 oh, and equip_brands[lev].emplace_back() won't work before that first {} since equip_brands[lev] is otherwise...some kind of degenerate type? 23:17:58 <|amethyst> hm 23:18:04 <|amethyst> actually, I think that would work 23:18:14 <|amethyst> equip_brands is a map, so you need to add an entry 23:18:25 <|amethyst> but map lookup with [] adds an entry if it is missing 23:18:41 well, that'd be simpler 23:18:53 -!- rossi has quit [Ping timeout: 256 seconds] 23:18:56 <|amethyst> using the default constructor for whatever the mapped type is 23:19:19 <|amethyst> and emplace_back says to push an empty whatever onto the vector that is equip_brands[levl] 23:19:21 do I even need an emplace_back() call at all then? 23:19:22 <|amethyst> s/vl/v/ 23:19:25 is just = {}; sufficient? 23:19:29 -!- Kramell has quit [Excess Flood] 23:19:39 <|amethyst> two different levels 23:19:52 yeah, right 23:19:56 -!- Krakhan has quit [Ping timeout: 240 seconds] 23:19:56 this is easy to lose track of 23:20:00 <|amethyst> equip_brands is a map, equip_brands[lev] is a vector 23:20:15 well 23:20:23 it's equip_brands[lev].emplace_back(); 23:20:25 <|amethyst> and if you tried to just dereference the vector with equip_brands[lev][0] = {} you'd crash 23:20:31 <|amethyst> that means something like 23:20:35 -!- Kramell has quit [Excess Flood] 23:20:45 <|amethyst> equip_brands[lev].push_back(vector) 23:21:06 <|amethyst> it's adding a new third-level vector in the second-level vector 23:21:12 <|amethyst> and, yes, all this is very confusing 23:21:39 <|amethyst> because that's way too many nested structures for my taste :) 23:21:59 yeah 23:22:06 -!- Lightli has joined ##crawl-dev 23:22:14 <|amethyst> equip_brands[lev] is a vector< vector< vector< vector< int> > > > 23:22:29 <|amethyst> the emplace_back is putting an empty vector< vector< vector< int> > > inside of that 23:22:35 I'm not sure how it can be simplified 23:22:51 -!- nixor has quit [Ping timeout: 256 seconds] 23:23:58 we dont' really have many more levels of indices than 2 in most of crawl 23:24:10 <|amethyst> if I knew, I would have tried fixing it long ago :) 23:24:37 I'll just have to keep it straight 23:25:32 -!- Athaboros has quit [Remote host closed the connection] 23:25:40 fr: don't implement a spreadsheet in crawl 23:26:42 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.17-a0-744-gaa96792 (34) 23:28:42 Stable (0.16) branch on CRAWL.XTAHUA.COM updated to: 0.16.1-17-g773cdaf 23:31:09 wow I was insane when I wrote this 23:32:09 past tense...? 23:40:01 !lg * kmap~~pf_ 23:40:02 140. Disco the Covert (L14 DsAs of Dithmenos), slain by an orc warrior (a +0 glaive) on Orc:4 (pf_orc_diabolical) on 2015-04-21 04:38:56, with 51640 points after 29449 turns and 1:53:55. 23:40:08 rip 23:40:34 DISCO 23:40:39 fr: disco orc 23:40:55 .phyte 23:41:04 3. casual the Peltast (L19 NaIE of Cheibriados), demolished by a shambling mangrove on Swamp:4 (nicolae_swamp_phyte_club) on 2015-04-15 07:04:22, with 236224 points after 43558 turns and 2:38:53. 23:41:17 !lg * kmap~~pf_ -5 -tv 23:41:18 136/140. joshua, XL3 HOTm, T:2446 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 23:41:50 nice clubs 23:41:55 gotta have enough clubs 23:42:02 clubbin time 23:42:08 maybe he thinks it's like 23:42:09 0.7 23:42:22 you could throw them even in 0.12 I think 23:42:24 I did it a ton 23:42:37 I want to say 0.13 removed club throwing 23:42:58 ... 23:43:09 well 23:43:22 it is only d:3, I guess 23:43:29 I blinked and he died 23:43:32 was it exciting 23:46:52 -!- SimonZed has quit [] 23:47:12 he decided that after nearly dying after meleeing the E, he should rest, and then again try to melee the E 23:47:28 the experiment didn't result in a positive outcome the second time 23:47:47 <|amethyst> that sounds like a neil strat 23:48:00 neil...joshua... 23:48:06 -!- agolden has joined ##crawl-dev 23:51:00 ??E 23:51:00 I don't have a page labeled E in my learndb. Did you mean: ', 6, ?, ae, be, ce, d, de, ea, ee, eh, en, er, et, ew, ge, ie, ke, ne, p, q, re, se, t, te, u, v, xe, ©, ☡, 🌽, 🍕, 🐌. 23:51:05 what's an e 23:52:00 -!- Twinge has quit [] 23:56:26 ??🐌 23:56:26 gastronok[1/8]: A greedy elephant slug who ate a wizard for lunch and now casts spells! Casts airstrike, spammals, swiftness, slow, and 'slugform'-flavoured cantrip. You feel sluggish! He's even smart enough to open doors! HD 20 means he has a 95% chance of just ignoring your mephitic clouds. Has a hat, sometimes the {hat of pondering}. 23:56:29 good 23:56:29 don't you mean what's an E 23:56:57 ??glyph 23:56:57 glyph ~ glyphs[1/2]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs 23:57:05 chequers: that's an easy way to look them up 23:57:09 (for noobs) 23:57:38 -!- Mekanik has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 23:57:47 -!- Twinge has joined ##crawl-dev 23:58:37 -!- Kalir has quit [Changing host] 23:58:40 stupid console players 23:58:43 -!- tensorpudding has quit [Ping timeout: 245 seconds]