00:00:19 there are about a dozen monster with res asphyx, btw 00:00:25 separate from unbreathing 00:00:28 there's 00:00:31 <|amethyst> jellies and eyes 00:00:31 all slimes 00:00:33 yes 00:00:34 so anyhow they're already vulnerable to high power hexes, much more so at lower hd 00:00:36 @??ophan 00:00:36 ophan (05G) | Spd: 10 | HD: 15 | HP: 82-114 | AC/EV: 10/10 | 08holy, see invisible, lev | Res: 06magic(140), asphyx, 12drown, 04rot, 13neg+++, 08holy | XP: 1403 | Sp: b.fire (3d24) [06!sil], holy flames [06!sil] | Sz: Medium | Int: high. 00:00:49 the final one is a mystery 00:00:50 can you guess without cheating!? 00:01:02 orb guardians 00:01:03 <|amethyst> not me, since I'm already cheating :) 00:01:15 chequers: nope, everyone knows those are perfectly vulnerable to curare 00:01:18 perfectly ordinary Xs 00:01:45 ok i give up bit if you say death yaks i'm uninstalling the game 00:01:46 Stable (0.16) branch on crawl.s-z.org updated to: 0.16.1-16-gc44b35d 00:01:51 sky beasts 00:02:10 what even are those things 00:02:13 like, lore-wise 00:02:29 they're sky beasts. 00:02:33 <|amethyst> a strange aerial creature formed of clouds and tortured flesh 00:02:39 <|amethyst> sounds demonic to me 00:02:39 ??sky 00:02:40 sky[1/16]: I last saw Sky__ at Sun Mar 23 22:26:25 2014 UTC (7w 5d 21h 16m 51s ago) saying 'my deflect missle spell doesn't go away. does it make me hunger lots or something' on ##crawl. 00:02:48 this guy made those 00:03:20 better than zermako beasts, at least 00:03:25 <|amethyst> IMO they should be X and not Y though 00:03:41 -!- Maud has quit [Ping timeout: 256 seconds] 00:03:45 but we use Y for elemental beast thingies 00:03:47 ??Y 00:03:47 I don't have a page labeled Y in my learndb. Did you mean: ', 6, ?, d, p, q, t, u, v, ©, ☡, 🌽, 🍕, 🐌. 00:03:51 <|amethyst> all two of them 00:04:08 <|amethyst> the other of which is just a dumb melee creature with an attack flavour 00:04:13 uhhhhhh 00:04:21 did you call ice beasts dumb 00:04:22 I wonder 00:04:23 ok. 00:04:26 ??[3m_L� 00:04:26 I don't have a page labeled [3m_L� in my learndb. 00:04:27 this decision is too much for me. 00:04:31 I'm gonna have to meditate for like 00:04:33 a week 00:04:34 <|amethyst> (sky beast is a dumb melee creature with an attack flavour that also goes invisible and makes rain) 00:04:37 to decide whether i should make this merge 00:04:39 well, commit my patches first 00:04:43 and even then, god. it'll probably take me weeks....! 00:04:44 those are non-controversial 00:05:00 03PleasingFungus02 07* 0.17-a0-589-gf3c920e: Merge res_asphyx() into is_unbreathing() 10(2 minutes ago, 10 files, 26+ 37-) 13https://github.com/crawl/crawl/commit/f3c920e20ba7 00:05:02 the first one is 00:05:02 non-contraversial 00:05:08 the second doesn't make sense to me 00:05:14 -!- rchandra has joined ##crawl-dev 00:06:38 moon troll should clearly have res asphyx 00:06:38 just think of all the SpEns, craying out for an easier time in Pan 00:06:44 <|amethyst> PleasingFungus: did you intend to add M_UNBREATHING to jellies and eyes? 00:06:47 and me and my always unused !invis 00:06:47 it lives on the moon after all 00:06:53 <|amethyst> PleasingFungus: the commit message implies so 00:06:55 yes 00:07:01 <|amethyst> PleasingFungus: because you didn't 00:07:06 spens have it so easy as it is 00:07:08 <|amethyst> PleasingFungus: unless I'm missing something 00:07:10 you are 00:07:13 check monster::is_unbreathing 00:07:25 <|amethyst> oh 00:07:37 feel free to remove that with the explicit flag, if you think it's preferable 00:07:44 I just didn't want to do all the copy-pasting 00:08:00 now MiBes, those chars are just impossible to win 00:08:15 !won gammafunk mibe 00:08:16 gammafunk (mibe) has not won in 8 games. 00:08:19 fucked up... 00:08:28 !lg . 00:08:29 2852. gammafunk the Caller (L6 HESu), blasted by Aurophilus' ghost (flame tongue) on D:5 on 2015-04-14 23:08:18, with 363 points after 2223 turns and 0:13:56. 00:08:33 !lg . mibe 00:08:34 8. gammafunk the Executioner (L18 MiBe of Trog), quit the game on Vaults:5 (vaults_vault) on 2015-04-14 21:42:37, with 258387 points after 19668 turns and 3:24:32. 00:08:56 "i'm going to slowly for this speedrun" quit? 00:08:57 !lg Aurophilus d:5 00:08:58 4. Aurophilus the Magician (L6 DEFE of Vehumet), shot by a centaur (arrow) on D:5 on 2015-04-14 22:51:10, with 305 points after 3486 turns and 0:34:05. 00:08:59 <|amethyst> (FR: MH_SLIME ) 00:09:05 d:5 centaur, ouch 00:09:08 -!- tensorpudding has quit [Ping timeout: 245 seconds] 00:09:14 I panicked when I saw a defe ghost 00:09:19 !lg Aurophilus d:5 x=dam,mhp 00:09:19 4. [dam=4;mhp=35] Aurophilus the Magician (L6 DEFE of Vehumet), shot by a centaur (arrow) on D:5 on 2015-04-14 22:51:10, with 305 points after 3486 turns and 0:34:05. 00:09:23 rip 00:09:28 !lm . 00:09:29 13827. [2015-04-15 03:02:42] gammafunk the Summoner (L11 HESu of Sif Muna) entered the Shoals on turn 7031. (Lair:6) 00:09:40 !lg * thisweek max=tdam x=tdam 00:09:41 9943. [tdam=132] tigertrap the Nimble (L13 DgTm), engulfed by a cloud of flame on Orc:4 (st_orc_rangers) on 2015-04-13 20:28:28, with 48194 points after 22190 turns and 1:15:54. 00:09:51 oh that's a good kw 00:09:53 !kw thisweek 00:09:54 Keyword: thisweek => end>${day(now()) - ndayofweek(now()) * seconds_interval(86400)} 00:10:08 !hs * thisweek !won 00:10:08 9851. Airwolf the Farming Conqueror (L27 GhGl of Makhleb), blasted by a hellion (burst of hellfire) (summoned by a shadow demon) on Zig:17 on 2015-04-12 00:59:16, with 1807399 points after 240511 turns and 20:12:27. 00:10:12 good 00:10:16 death to farmers 00:10:27 rip agriculture 00:10:30 be careful, thismonth and thisweek use calendar months rather than time periods 00:10:40 so !hs * thismonth on may 1 is useless 00:10:59 ah 00:11:07 need a lastsevendays kw I guess 00:11:21 !kw lastweek 00:11:22 No keyword 'lastweek' 00:11:25 !kw week 00:11:26 Keyword: week => end>${now()-interval('7d')} 00:11:30 !kw month 00:11:30 Keyword: month => end>${now()-interval('31d')} 00:11:33 ^ 00:11:39 <_miek> oh someone fixed those to be done better 00:11:46 <_miek> that makes working out lastweek and lastmonth a lot easier 00:11:47 !lg . week s=char 00:11:47 20 games for gammafunk (week): 15x HESu, 3x MiBe, HuCj, DEFE 00:11:59 !lg * week s=char won 00:12:00 211 games for * (week won): 9x MiFi, 8x FoFi, 8x GrFi, 6x MiBe, 4x VSBe, 4x OpTm, 4x HOFi, 4x GrEE, 3x KoHu, 3x VSFi, 3x FoHu, 3x DsWn, 3x MfSk, 3x DrTm, 2x OpWn, 2x OpWz, 2x MiCK, 2x TrMo, 2x HEIE, 2x DsMo, 2x DsAr, 2x FeBe, 2x MiMo, 2x DsNe, 2x DrFE, 2x DgTm, 2x GrIE, 2x OgBe, 2x HOGl, 2x DEFE, 2x FeTm, 2x DsFi, 2x NaWr, 2x DECj, SpAs, NaEE, MfWn, DDGl, OpIE, DsGl, GhGl, DrFi, TeAE, FoCK, NaTm, ... 00:12:08 <|amethyst> kw month end>${now()-interval('30.4d')} 00:12:14 !lg * week s=god won 00:12:15 211 games for * (week won): 21x Trog, 21x Cheibriados, 19x The Shining One, 16x Okawaru, 16x Vehumet, 14x Ru, 14x Makhleb, 12x Dithmenos, 11x Ashenzari, 9x Xom, 9x Qazlal, 8x Kikubaaqudgha, 7x Zin, 6x Lugonu, 5x Yredelemnul, 5x, 3x Jiyva, 3x Nemelex Xobeh, 3x Sif Muna, 3x Beogh, 2x Fedhas, 2x Elyvilon, 2x Gozag 00:12:22 Unstable branch on crawl.s-z.org updated to: 0.17-a0-588-g17c131f (34) 00:12:42 |amethyst: you didn't account for leap years 00:13:19 actually, rounding to two sig figs you did 00:14:36 Stable branch on crawl.develz.org updated to: 0.16.1-16-gc44b35d (34) 00:14:58 !lg . month s=char 00:14:59 143 games for gammafunk (month): 128x HESu, 8x HuFi, 3x MiBe, DEFE, HuCj, HuBe, SpEn 00:15:18 !hs gammafunk month hesu 00:15:19 128. gammafunk the Convoker (L14 HESu of Sif Muna), quit the game on Vaults:5 (vaults_vault) on 2015-04-02 09:20:40, with 74891 points after 12155 turns and 2:22:50. 00:15:26 !hs gammafunk month hesu -64 00:15:27 65/128. gammafunk the Caller (L4 HESu), blasted by TheHza's ghost (spray of energy) on D:3 on 2015-03-28 19:39:22, with 134 points after 1311 turns and 0:08:41. 00:15:52 -!- shummie has quit [Ping timeout: 246 seconds] 00:17:20 <_miek> !lg . month / won 00:17:21 1/17 games for _miek (month): N=1/17 (5.88%) 00:19:14 Unstable branch on crawl.develz.org updated to: 0.17-a0-589-gf3c920e (34) 00:20:28 -!- Whistling_Beard has quit [Read error: Connection reset by peer] 00:27:25 -!- ussdefiant has quit [Ping timeout: 264 seconds] 00:27:59 -!- ussdefiant has joined ##crawl-dev 00:31:20 -!- Finerminer has quit [Quit: Page closed] 00:37:42 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 00:40:57 -!- tgcid has joined ##crawl-dev 00:44:58 -!- Zargon has quit [Client Quit] 00:46:00 -!- bitcoinbastard has quit [Ping timeout: 265 seconds] 00:52:45 -!- st_ has joined ##crawl-dev 00:53:44 Windows builds of master branch on crawl.develz.org updated to: 0.17-a0-589-gf3c920e 00:54:58 -!- tksquared has quit [Ping timeout: 245 seconds] 00:57:42 -!- pikaro has joined ##crawl-dev 00:59:11 -!- jaxry has quit [Quit: Page closed] 01:03:48 -!- amalloy is now known as amalloy_ 01:04:41 -!- FoxySlunt has quit [Quit: Page closed] 01:06:26 -!- Imosa has quit [Quit: ChatZilla 0.9.91.1 [Firefox 34.0/20141127111547]] 01:08:38 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:09:16 -!- mumbologist has quit [Ping timeout: 252 seconds] 01:18:42 -!- Akitten_Homura has quit [Quit: Connection reset by pier.] 01:18:49 -!- CacoS has quit [Ping timeout: 250 seconds] 01:21:59 -!- Whistling_Beard has quit [Read error: Connection reset by peer] 01:22:06 !lg . month s=ktype 01:22:07 142 games for gammafunk (month): 72x quitting, 32x mon, 25x beam, 8x wizmode, 3x pois, winning, spore 01:22:32 !lg . ktyp=spore 01:22:33 3. perunasaurus the Cudgeler (L5 GrHe of Elyvilon), killed by an exploding giant spore set off by themself on D:3 on 2014-09-02 13:19:26, with 193 points after 2519 turns and 0:07:29. 01:22:44 huh, i didn't know it had its own ktyp 01:22:49 yeah me neither 01:23:07 -!- dtsund has quit [Quit: dtsund] 01:23:09 !lm . turns=0 month ktype!=wizmode / lg:urune>0 01:23:09 5/134 milestones for gammafunk (turns=0 month ktype!=wizmode): N=5/134 (3.73%) 01:23:16 -!- Maud has quit [Remote host closed the connection] 01:26:45 -!- lobf has joined ##crawl-dev 01:33:30 -!- tabstorm has quit [Ping timeout: 272 seconds] 01:38:36 -!- simmarine has quit [Quit: Leaving] 01:39:19 -!- amalloy_ is now known as amalloy 01:41:54 !kw month 01:41:55 Keyword: month => end>${now()-interval('31d')} 01:51:43 are you sure entropy weavers aren't extra common for some reason 01:54:01 should i really be able to butcher when polymorphed to a wisp 01:54:55 <|amethyst> I think we don't want to go back to the era of butchering restrictions, no 01:55:30 if you are capable of hitting things, you're probably capable of butchering things 01:57:28 <|amethyst> I imagine butchery will be gone sometime in the next few years anyway 01:57:37 <|amethyst> possibly along with eating enemies in general 01:58:52 -!- anubiann00b has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 02:00:06 on that subject I was thinking of submitting a patch to remove the ability to pick up chunks 02:00:56 -!- vale_ has quit [Remote host closed the connection] 02:00:58 <|amethyst> IMO there is no reason for chunks to exist then 02:01:02 yeah 02:01:06 <|amethyst> except for disint/IOOD graphics 02:01:17 nethack-style corpse eating would be preferable to chunks that you can't pick up 02:01:55 that's true 02:02:04 <|amethyst> and it would require major changes to ghoul 02:02:07 yeah, that 02:02:29 while we're killing sacred cows, what about making scrolls of acquirement more specific in what you can get? 02:02:32 like weapon -> mace 02:02:42 <|amethyst> how would you specify it? 02:02:46 not really relevant for all categories though 02:02:56 <|amethyst> I don't think typing would be that great 02:02:57 just hardcoded lists for weapon & armour to pick a type/slot 02:03:07 <|amethyst> oh, you mean "M+F" when you say "mace" 02:03:13 ah, yeah 02:03:26 <|amethyst> I thought you were offering an example of something you would never ever acquire, but could 02:03:29 <|amethyst> :P 02:03:55 something else I want to do is make all the crappy weapons less crappy :P 02:04:09 so that one day, people will find artifact clubs in the early game and want to use them 02:04:09 what would be the goal here 02:04:28 more of the weapons that exist would be usable 02:04:34 <|amethyst> I think that's another case where you might as well just remove them 02:04:40 well, that works too 02:04:51 <|amethyst> if everything is going to be the same quality, there's no need for false variety 02:05:16 -!- lobf has quit [Quit: lobf] 02:05:24 <|amethyst> though I guess you could make skill more relevant to the choice somehow 02:06:00 <|amethyst> so that with 0 skill you really would prefer a falchion to a scimitar 02:06:49 that's something i proposed on gdd but nobody liked the idea 02:07:41 <|amethyst> I'm not sure it would be a good idea, but if you want to make crappy weapons less crappy that's how I'd do it 02:07:59 <|amethyst> s/less crappy/less crappy while still existing/ 02:08:07 -!- alefury has joined ##crawl-dev 02:08:08 i mean 02:08:13 what weapons exactly are we talking about? 02:08:27 clubs specifically are more a d:1 flavor thing than anything 02:08:44 pretty much everything below the Fi starting level 02:08:52 so what specifically? 02:08:59 spears, clubs, hammers, whips 02:09:07 <|amethyst> ? 02:09:12 <|amethyst> spears are decent weapons 02:09:32 <|amethyst> it's a short sword without stabbing but with reach 02:09:43 don't Fi start with tridents? 02:09:51 <|amethyst> yes 02:09:56 <|amethyst> they also start out with weapon skill 02:10:11 <|amethyst> unlike your average, say, summoner 02:10:27 that's true 02:10:34 ??maces & flails 02:10:35 maces & flails[1/2]: club (+3/5/1.3/0.6), whip (+2/6/1.1/0.5), hammer (+3/7/1.3/0.6), mace (+3/8/1.4/0.7), flail (+0/10/1.4/0.7), demon whip (+1/11/1.1/0.5), sacred scourge (+0/12/1.1/0.5), morningstar (-2/13/1.5/0.7), eveningstar (-1/15/1.5/0.7), dire flail (-3/13/1.3/0.6) [2], great mace (-4/17/1.7/0.7) [2], giant club (-6/20/1.7/0.7) [2], giant spiked club (-7/22/1.8/0.7) [2] 02:10:44 <|amethyst> whip is likewise a short sword 02:10:58 <|amethyst> mace is the bad one really 02:11:02 <|amethyst> compare mace and flail 02:11:17 do hammers actually exist at all outside of crazy yuif? 02:11:23 <|amethyst> (well, club is also bad) 02:11:50 -!- ontoclasm has quit [Quit: Leaving.] 02:11:56 <|amethyst> doy: not in random floor loot anyway 02:12:00 ??long blades 02:12:01 long blades[1/1]: (acc,dam,delay,mindelay) [hands]: falchion (+2/8/1.3/0.6), long sword (+1/10/1.4/0.7), scimitar (-2/12/1.4/0.7), demon blade (-1/13/1.3/0.6), eudemon blade (-2/14/1.2/0.6), double sword (-1/15/1.5/0.7), great sword (-3/16/1.6/0.7) [2], triple sword (-4/19/1.9/0.7) [2] All long blades chop hydra heads. 02:12:14 <|amethyst> I'm trying to remember when the last time I saw a non-yiuf artefact hammer 02:12:14 yeah 02:12:18 so i don't think hammers are an issue 02:12:23 yeah I guess m&f is the one with the two oddly terrible choices 02:12:34 hammers and clubs are ~entirely flavor, really 02:12:37 although axe has a lot of 1h junk 02:12:49 <|amethyst> I wouldn't say entirely flavor 02:12:52 well 02:12:58 <|amethyst> club is there to have a weapon to give early goblins 02:13:00 just there to make the early game a bit less monotonous 02:13:03 yeah 02:13:03 <|amethyst> without making them too good 02:13:06 right 02:13:22 <|amethyst> but, yeah, I guess those could all become whips with only a loss to flavour 02:13:31 how can I create a branded weapon in wizmode? 02:13:34 i don't really see why though 02:13:45 <|amethyst> &%whip ego:flaming 02:13:49 it's not like them existing is actively causing a problem 02:13:52 ah, was trying brand: 02:13:58 doy: I think clarity is good 02:14:01 <|amethyst> doy: acquirement was one thing brought up 02:14:12 does acquirement give you clubs? 02:14:22 that's something that could specifically be changed 02:14:24 if it does 02:15:11 no, this is a digression from 'pick the weapon type you want to acquire' 02:15:27 well, i think that's a bad idea to begin with 02:15:41 what's the elec ego name? 02:15:50 <|amethyst> I don't think that's fundamentally flawed or anything, but I don't think it's what we want out of acquirement 02:15:57 ah, electrocution 02:17:18 fun fact: +9 flail of speed == +0 dwhip of electocution, against D targets 02:17:49 <|amethyst> one problem is that the uses of naming a weapon class are pretty limited 02:18:37 <|amethyst> you could in 95% of cases just pick whatever would currently have the highest weight, and that's what the player wants 02:19:05 <|amethyst> exceptions being ranged weapons and characters with no weapon skill 02:19:16 that's true. My thinking about this started with "I hate acquiring the wrong weapon type because I changed skill direction on D:3" 02:19:17 <|amethyst> and maybe sbl -> lbl switches 02:19:47 maybe take the current skills, and double any that are being trained 02:19:58 and then just pick the highest, rather than the current probability system 02:20:02 that sounds worse 02:20:08 <|amethyst> no, that's bad because it encourages you to toggle things on the m screen 02:20:12 people going and fiddling with their skill training menu before reading scrolls 02:20:13 <|amethyst> before acquiring 02:20:23 <|amethyst> or reading unided 02:20:24 <|amethyst> yeah 02:20:42 <|amethyst> just because I turned off training doesn't mean I want items of that type any less 02:20:46 <|amethyst> maybe I hit mindelay 02:20:51 yeah 02:21:13 <|amethyst> I could see maybe increasing the strength of the weight 02:21:24 <|amethyst> e.g. weighting by skill^2 or higher 02:21:35 <|amethyst> (if it doesn't already do that, not looking at the code at this instant) 02:21:51 might write up a patch about this 02:22:07 <|amethyst> still not sure if it's what we want 02:22:23 <|amethyst> but I don't know that it's not :) 02:22:28 Stable (0.16) branch on crawl.beRotato.org updated to: 0.16.1-16-gc44b35d 02:22:32 <|amethyst> the question being "should acquirement be more reliable" 02:23:05 -!- driftwood has quit [Ping timeout: 256 seconds] 02:23:35 <|amethyst> FR: when you acquire gold, there's a little non-interactive minigame that determines the amount 02:23:50 non-interactive?! 02:23:59 goblin heist minimovie 02:24:02 <|amethyst> The slot machine spins... 02:24:33 -!- alefury has quit [Read error: Connection reset by peer] 02:24:34 i think unreliability of acq is important, but unreliability in ways that doesn't annoy the player 02:24:36 <|amethyst> Choko Choko Adder: you receive 3200 gold! 02:24:56 wanting an artifact axe and getting a -9 artifact axe is good, getting a +7 bardiche is bad 02:24:58 -!- Siegurt has joined ##crawl-dev 02:25:12 (or some weapon that's good but not realistically usable) 02:25:27 why? 02:25:28 <|amethyst> ? 02:25:38 <|amethyst> yeah, I'd rather get the +7 bardiche than a -9 hand axe 02:25:41 <|amethyst> I can use the former 02:25:52 <|amethyst> particularly with crosstraining 02:26:09 -!- soundlust_ has quit [Read error: Connection reset by peer] 02:26:28 <|amethyst> s/crosstraining/new crosstraining/ 02:26:55 <|amethyst> maybe it won't be my primary weapon, but the axe definitely won't be :) 02:27:27 <|amethyst> that said, getting a -9 spear would suck :) 02:28:24 i mean 02:28:45 why is this the case compared to just finding a random item on the ground? 02:29:33 -!- Whistling_Beard has quit [Read error: Connection reset by peer] 02:32:03 <|amethyst> because you could have chose to acquire something other than weapons where the expected benefit is higher anyway 02:32:08 <|amethyst> s/chose/chosen/ 02:33:34 <|amethyst> it is a lot easier to feel bad about choosing weapons and getting one you don't want, than just finding one you don't want on the ground 02:33:52 -!- heteroy has quit [Remote host closed the connection] 02:34:59 Unstable branch on crawl.beRotato.org updated to: 0.17-a0-589-gf3c920e (34) 02:35:21 -!- anubiann00b has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 02:38:33 -!- zxc232 has joined ##crawl-dev 02:43:19 Oddbjorg (L22 FeEn) ASSERT(slot) in 'acquire.cc' at line 102 failed. (Trove) 02:43:22 -!- tksquared has quit [Read error: Connection reset by peer] 02:49:10 -!- Lightli has quit [Ping timeout: 246 seconds] 02:51:08 <|amethyst> hm 02:51:26 <|amethyst> !crashlog oddbjorg 02:51:27 2. Oddbjorg, XL22 FeEn, T:77910 (milestone): http://dobrazupa.org/morgue/Oddbjorg/crash-Oddbjorg-20150415-074312.txt 02:52:39 <|amethyst> hmm 02:52:57 <|amethyst> that means the weights in _acquirement_armour_slot were all zero 02:53:19 <|amethyst> oh 02:53:22 <|amethyst> felid 02:53:29 right. the question is why a felid got an armour trove anyway 02:53:59 <|amethyst> it was trove_simple 02:54:06 <|amethyst> ITEM: acquire weapon / acquire armour / any useful good_item 02:54:19 <|amethyst> one of them chose 'acquire armour' 02:54:30 <|amethyst> I guess felids aren't the only problem though 02:54:43 <|amethyst> hm 02:54:48 aren't they? 02:55:01 <|amethyst> octopode with horns 3 and sac hand 02:59:21 -!- tabstorm has quit [Ping timeout: 256 seconds] 02:59:25 <|amethyst> there are several other troves that aren't armour troves (and thus disallowed for fe and op) yet can place an 'acquire armour' 03:00:07 <|amethyst> and two non-trove vaults (pandoras_box_mu and evilmike_iron_armoury) 03:00:22 <|amethyst> !lg * map=pandoras_box_mu 03:00:22 18. haldagan the Grappler (L17 DrFi of Cheibriados), mangled by a reaper (a +0 scythe of venom) on Depths:1 (pandoras_box_mu) on 2014-12-22 11:09:49, with 174912 points after 32417 turns and 1:56:41. 03:00:27 <|amethyst> !lg * map=pandoras_box_mu fe 03:00:27 fe is ambiguous: may be species or class. Use fe-- (Felid) or --fe (Fire Elementalist) to disambiguate 03:00:30 <|amethyst> !lg * map=pandoras_box_mu fe-- 03:00:32 2. xw the Ripper (L14 FeBe of Trog), slain by a vampire mosquito on D:16 (pandoras_box_mu) on 2011-03-26 14:55:08, with 56349 points after 29470 turns and 0:07:50. 03:00:54 <|amethyst> !lg * map=evilmike_iron_armoury fe-- 03:00:56 1. Nexos the Covert (L9 FeWr of Nemelex Xobeh), slain by a slime creature on D:12 (evilmike_iron_armoury) on 2013-06-22 14:37:40, with 4930 points after 27050 turns and 1:14:32. 03:03:51 -!- tensorpudding has quit [Remote host closed the connection] 03:06:06 -!- vale_ has quit [Ping timeout: 250 seconds] 03:06:34 i am of the opinion that no vaults other than troves should be using acquire for floor items at all 03:06:50 it's pretty odd 03:14:17 <|amethyst> arguably troves shouldn't either 03:14:32 <|amethyst> why should the trove, which existed before you came to the dungeon, know what you want? 03:14:38 <|amethyst> s/want/can use/ 03:15:33 -!- Blazinghand has quit [Read error: Connection reset by peer] 03:16:50 well, there's nothing saying that the trove did exist before you came to the dungeon 03:17:05 it's a portal vault, it could just spring into existence at the moment you open it 03:17:34 <|amethyst> oh, that text was removed 03:18:45 <|amethyst> hm 03:19:21 <|amethyst> at least I seem to remember there having been some text somewhere in-game about the origin of the troves, but I'm not seeing it in the old descriptions 03:26:16 -!- Whistling_Beard has quit [Read error: Connection reset by peer] 03:30:56 -!- Lightli has joined ##crawl-dev 03:31:39 -!- Patashu has joined ##crawl-dev 03:32:37 -!- Vizer has quit [Quit: bye] 03:37:06 -!- Siegurt has quit [Quit: Leaving.] 03:38:15 -!- Patashu has quit [Remote host closed the connection] 03:38:34 -!- Patashu has joined ##crawl-dev 03:41:16 -!- mumra has quit [Ping timeout: 240 seconds] 03:45:24 -!- rchandra has left ##crawl-dev 03:46:34 -!- BotCarls has quit [Ping timeout: 246 seconds] 03:47:46 -!- ussdefiant has quit [Ping timeout: 244 seconds] 03:48:47 -!- lessens has quit [Read error: Connection reset by peer] 03:48:48 -!- lessens_ is now known as lessens 03:50:32 -!- Zargon has quit [Quit: Page closed] 03:50:55 -!- wmbt has quit [Ping timeout: 256 seconds] 03:51:15 -!- stubblyhead has quit [Ping timeout: 264 seconds] 03:51:15 -!- speranza has quit [Ping timeout: 264 seconds] 03:51:19 -!- speranza_ is now known as speranza 03:52:07 -!- Patashu has quit [Disconnected by services] 03:52:07 -!- Patashu_ has joined ##crawl-dev 03:53:14 -!- CcS has quit [Read error: Connection reset by peer] 03:53:15 -!- honeybadger has quit [Quit: Page closed] 03:54:48 -!- mopl has quit [Quit: Page closed] 03:55:25 -!- Patashu has joined ##crawl-dev 03:56:48 -!- pikaro has quit [Ping timeout: 250 seconds] 03:57:18 -!- tgcid has quit [Ping timeout: 276 seconds] 03:57:24 -!- kober has quit [Quit: ChatZilla 0.9.91.1 [Iceweasel 24.7.0/20140723063708]] 03:58:19 -!- Patashu_ has quit [Ping timeout: 255 seconds] 04:00:47 -!- raskol has quit [Quit: Konversation terminated!] 04:06:38 -!- vale_ has quit [Ping timeout: 245 seconds] 04:09:45 -!- nikheizen has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 04:10:59 -!- tgcid has joined ##crawl-dev 04:11:12 -!- mumra has joined ##crawl-dev 04:11:16 -!- st_ has quit [Read error: Connection reset by peer] 04:11:50 -!- st_ has joined ##crawl-dev 04:17:13 -!- scummos__ has quit [Ping timeout: 265 seconds] 04:34:49 -!- scummos__ has quit [Ping timeout: 245 seconds] 04:36:50 -!- tgcid has quit [Remote host closed the connection] 04:37:41 -!- n1k has quit [Read error: Connection reset by peer] 04:38:53 -!- edlothiol has joined ##crawl-dev 04:39:54 -!- Earlo has quit [Remote host closed the connection] 04:41:11 -!- copt has quit [] 04:43:03 -!- Basil has quit [Ping timeout: 244 seconds] 04:49:08 -!- Basil has joined ##crawl-dev 04:49:34 -!- Whistling_Bread has quit [Read error: Connection reset by peer] 04:49:51 -!- filthy has quit [Ping timeout: 250 seconds] 04:53:51 -!- ___miek has quit [Ping timeout: 276 seconds] 05:01:06 -!- amalloy is now known as amalloy_ 05:02:10 -!- CacoS has quit [Ping timeout: 256 seconds] 05:04:02 -!- RFJesus1egend4r1 has joined ##crawl-dev 05:04:03 -!- Whistling_Bread has quit [Read error: Connection reset by peer] 05:04:09 hello? 05:07:15 idk how this irc stuff works but id like to mention that "artificial beings" doesn't seem clearly defined, yredelemnul wont accept gargoyles for that reason presumably, but shining eye's malmutate says it doesn't work on 'artificial beings', but it does affect gargoyles. 05:07:47 soo what exactly is artificial when it comes to species, or maybe malmutate just needs a description change 05:08:46 it's pretty arbitrary 05:08:57 it shouldn't be :u 05:09:03 i'd report a bug about that case you found, at least one text should be updated 05:09:20 Where do i do that? 05:11:22 -!- Sorbius has quit [Ping timeout: 272 seconds] 05:12:21 -!- sylnt has quit [Read error: Connection reset by peer] 05:14:02 ??mantis 05:14:03 mantis[1/2]: To report bugs or submit new content like vaults, patches or tiles, go to: http://crawl.develz.org/mantis/main_page.php 05:14:29 -!- Patashu_ has joined ##crawl-dev 05:14:29 -!- Patashu has quit [Disconnected by services] 05:17:49 -!- Patashu has joined ##crawl-dev 05:21:26 -!- Patashu_ has quit [Ping timeout: 256 seconds] 05:26:31 -!- halberd has quit [Ping timeout: 255 seconds] 05:28:19 -!- Basil has quit [Ping timeout: 255 seconds] 05:33:30 -!- CacoS has quit [Ping timeout: 276 seconds] 05:36:02 -!- PsyMar has quit [Quit: witty quit message goes here] 05:40:57 @??frost giant 05:40:57 frost giant (12C) | Spd: 10 | HD: 16 | HP: 87-122 | AC/EV: 9/3 | Dam: 35 | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(80), 02cold++, 12drown | XP: 1750 | Sp: b.cold (3d25) | Sz: Giant | Int: normal. 05:40:57 -!- RFJesus1egend4r1 has quit [Quit: Page closed] 05:47:19 -!- Bcadren has quit [Ping timeout: 245 seconds] 05:50:19 -!- mopl has quit [Client Quit] 05:58:00 -!- ololoev has quit [Quit: Page closed] 05:58:48 -!- sylnt has quit [Remote host closed the connection] 06:00:48 -!- myp has quit [Ping timeout: 276 seconds] 06:02:03 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 06:15:14 -!- jefkin has quit [Ping timeout: 245 seconds] 06:17:30 -!- fazisi has quit [Quit: Leaving] 06:19:22 -!- Crehl has quit [Quit: Killed by a kitten] 06:19:25 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 06:20:58 FR: megalabyrinths via http://gigapan.com/gigapans/171239 06:21:36 -!- ololoev has quit [Quit: Page closed] 06:22:19 -!- heteroy_ has quit [Remote host closed the connection] 06:24:54 no good, the 100 million turn limit would actually matter there 06:27:00 hahaha, good point 06:27:32 -!- AltReality has quit [Ping timeout: 252 seconds] 06:37:45 -!- Lasty has left ##crawl-dev 06:38:49 -!- bonghitz has quit [Remote host closed the connection] 06:38:50 -!- someone__ has quit [Client Quit] 06:41:36 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 06:44:36 -!- iafm has quit [Quit: leaving] 06:47:20 -!- tabstorm has quit [Ping timeout: 252 seconds] 06:48:58 -!- Lightli has quit [Quit: Page closed] 06:49:11 -!- Lightli has joined ##crawl-dev 06:55:57 -!- Jonatan has quit [Ping timeout: 250 seconds] 07:00:02 -!- ByronJohnson has quit [Ping timeout: 256 seconds] 07:03:42 -!- pikaro has joined ##crawl-dev 07:04:07 -!- shoeman has quit [Quit: Page closed] 07:04:29 -!- Z_LAMP has quit [Read error: Connection reset by peer] 07:15:48 -!- tabstorm has quit [Ping timeout: 245 seconds] 07:20:34 -!- doubtofbuddha has quit [Ping timeout: 272 seconds] 07:22:36 -!- siepu has quit [Ping timeout: 240 seconds] 07:31:31 -!- iafm has quit [Quit: leaving] 07:32:20 -!- tabstorm has quit [Ping timeout: 256 seconds] 07:33:10 -!- Kolbur has joined ##crawl-dev 07:35:14 -!- Patashu has quit [Ping timeout: 245 seconds] 07:35:52 -!- rast has quit [Remote host closed the connection] 07:44:37 -!- panicbit has quit [Ping timeout: 248 seconds] 07:53:03 -!- Zargon has quit [Quit: Page closed] 07:56:33 -!- Lasty_ has joined ##crawl-dev 07:57:41 -!- Brannock_ has joined ##crawl-dev 08:14:48 -!- debo has quit [Read error: Connection reset by peer] 08:17:13 -!- debo has joined ##crawl-dev 08:22:38 -!- vale_ has quit [Ping timeout: 244 seconds] 08:27:33 -!- wheals has joined ##crawl-dev 08:35:26 deleting #9587, it seems to be by spambots 08:35:26 wheals: You have 2 messages. Use !messages to read them. 08:36:21 !messages 08:36:21 (1/2) MarvinPA said (3h 59s ago): oops, i explicitly remembered to check for that (since i broke it in the past in that way too!) and everything looked fine 08:36:23 !messages 08:36:23 (1/1) MarvinPA said (3h 7s ago): except then later i realised i had to go back and multiply it by BASELINE_DELAY so i broke it again after all, will look into fixing it this evening if nobody else gets there first 08:37:22 -!- onget has quit [Quit: Page closed] 08:37:39 seems like just making it a DUR_ as was mentioned in the commit would be simplest 08:37:47 but i'm not quite sure how to do everything 08:38:26 !tell marvinpa i think making them a DUR_ as your commit mentioned looks like the best fix overall, but i'll leave it to you 08:38:26 wheals: OK, I'll let marvinpa know. 08:40:10 http://i.imgur.com/boEDsJ0.png alright, basing new Tiamat tile on the draconians, does this look like ok outfit? 08:40:24 I felt also like giving her different expression to differentiate her more. 08:40:58 ( obviously not final ) 08:44:48 -!- debo has quit [Quit: Lost terminal] 08:46:39 -!- Brannock_ has quit [Quit: Leaving] 08:50:22 -!- filthy has quit [Ping timeout: 255 seconds] 08:51:25 -!- pikaro has left ##crawl-dev 08:53:33 -!- ontoclasm has joined ##crawl-dev 08:55:27 -!- magicpoints has quit [] 08:58:35 the flat colours look... off 08:58:42 but don't listen to me, listen to ontoclasm 09:00:58 As said, it was just sketching some armour over her. 09:01:40 The progress atm: http://i.imgur.com/AXxVbne.png 09:01:49 aha, cool 09:02:28 totally misunderstood 09:02:55 needs more draconian boobies 09:02:57 !tell |amethyst does anyone on cszo use skill_focus = toggle? 09:02:57 wheals: OK, I'll let |amethyst know. 09:06:29 -!- Evablue has quit [Ping timeout: 245 seconds] 09:06:40 -!- Brannock_ has joined ##crawl-dev 09:07:06 -!- LexAckson has joined ##crawl-dev 09:07:31 floatRand: remember that bright things are going to look like they're farther forward than dark things 09:07:49 so her right arm, which should be behind her, looks like it's swung out in front of her body somehow 09:08:03 or sticking out of the middle of her chest i guess? 09:08:12 Yeah, still gotta fix that then. In mean time, rainbow cloak or the less rainbowy cloak? http://i.imgur.com/W7Cu76A.png 09:08:22 -!- SomeStupidGuy has quit [Ping timeout: 250 seconds] 09:09:15 i'd have to see it against a dark background but i'm guessing the top will look better 09:13:06 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 09:13:24 -!- Menche has quit [Read error: Connection reset by peer] 09:13:56 -!- bonghitz has quit [Ping timeout: 240 seconds] 09:17:24 -!- mumbologist has quit [Ping timeout: 244 seconds] 09:18:02 http://i.imgur.com/v8yBhie.png 09:18:38 -!- Kalir has quit [Changing host] 09:18:43 http://i.imgur.com/Nk9NLKy.png 09:19:31 -!- koolguydude has quit [Quit: Page closed] 09:20:34 -!- radinms has quit [] 09:20:49 03ChrisOelmueller02 {|amethyst} 07* 0.16-a0-4079-gb44d370: Remove dead commented code 10(9 weeks ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/b44d37026556 09:20:49 03ChrisOelmueller02 {|amethyst} 07* 0.16-a0-4080-gfd5ab8d: Tweak skill menu help section text slightly 10(8 weeks ago, 1 file, 22+ 26-) 13https://github.com/crawl/crawl/commit/fd5ab8dc51b3 09:20:49 03ChrisOelmueller02 {|amethyst} 07* 0.16-a0-4081-g01c0d03: Redesign skill menu text (mostly legend, plus minor tweaks) 10(8 weeks ago, 3 files, 87+ 62-) 13https://github.com/crawl/crawl/commit/01c0d03ed83e 09:20:49 03|amethyst02 07* 0.16-a0-4082-g4c7a7ce: Better detect crosstraining in skill help. 10(8 weeks ago, 1 file, 19+ 1-) 13https://github.com/crawl/crawl/commit/4c7a7ceed17f 09:20:49 03|amethyst02 07* 0.16-a0-4083-g8c86c84: Show m help for both enhancement and dehancement. 10(8 weeks ago, 1 file, 17+ 7-) 13https://github.com/crawl/crawl/commit/8c86c8474ff2 09:20:49 03|amethyst02 07* 0.16-a0-4084-g8aca3ed: Document a code dependency. 10(8 weeks ago, 1 file, 3+ 0-) 13https://github.com/crawl/crawl/commit/8aca3edbfb24 09:20:49 03|amethyst02 07* 0.16-a0-4085-g50cc3cd: Make sure the new skill menu help fits in tiles. 10(8 weeks ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/50cc3cd3efc4 09:20:49 03wheals02 07* 0.17-a0-597-g7863fb5: Merge branch 'skillmenu' 10(2 minutes ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/7863fb55327f 09:20:49 03wheals02 07* 0.17-a0-598-g707f55f: Be more paranoid about attributing boosts to Ash. 10(7 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/707f55f98691 09:20:49 03wheals02 07* 0.17-a0-599-g5197bcd: Remove an unused enum value. 10(7 days ago, 2 files, 0+ 3-) 13https://github.com/crawl/crawl/commit/5197bcdea56b 09:22:12 -!- Tux[Qyou] has joined ##crawl-dev 09:22:44 -!- test2 has quit [Quit: Page closed] 09:32:56 -!- iafm has quit [Quit: leaving] 09:34:26 Alright, set done. 09:35:34 -!- ontoclasm has quit [Quit: Leaving.] 09:37:14 -!- Rewans has quit [Quit: Page closed] 09:41:17 -!- NotKintak has quit [Ping timeout: 246 seconds] 09:42:38 http://imgur.com/a/cbmk8#8 09:44:09 ??tiamat 09:44:09 tiamat[1/1]: A unique draconian, found in Zot. Tread carefully. Always has the {dragonskin cloak}, which you should note will grant her various resistances. Enjoys randomly changing her colour (and her breath weapon to match). Comes with a band of draconian pals, and can be tricky to spot among them. 09:46:22 -!- rast has joined ##crawl-dev 09:47:40 !learn set zap_id see {wand[3]} 09:47:41 zap id[1/1]: see {wand[3]} 09:47:55 http://i.imgur.com/XiiGR0b.png 09:48:06 !learn set wand[3] Wands always id on pickup, or when monsters zap them. Charges identify on zap with a Evocations skill/27 chance. 09:48:06 wand[2/2]: Wands always id on pickup, or when monsters zap them. Charges identify on zap with a Evocations skill/27 chance. 09:48:18 !learn set zap_id[3] see {wands[3]} 09:48:19 zap id[2/2]: see {wands[3]} 09:48:25 !learn del wands[3] 09:48:25 Deleted wands[3/3]: see {zap id} 09:48:34 !learn del mv wand[2] wands[3] 09:48:34 That's easy, mv_wand doesn't even exist! 09:48:37 !learn mv wand[2] wands[3] 09:48:38 wand[2] -> wands[3/3]: Wands always id on pickup, or when monsters zap them. Charges identify on zap with a Evocations skill/27 chance. 09:52:04 -!- ssteam has quit [Quit: HydraIRC -> http://www.hydrairc.com <- s0 d4Mn l33t |t'z 5c4rY!] 09:54:16 -!- Kintak has quit [Ping timeout: 240 seconds] 09:57:42 -!- NotKintak has quit [Ping timeout: 244 seconds] 09:58:18 03wheals02 07* 0.17-a0-600-g8185899: Prevent wasting enslave soul in some circumstances (#2479). 10(28 minutes ago, 2 files, 7+ 6-) 13https://github.com/crawl/crawl/commit/818589925885 09:58:18 03wheals02 07* 0.17-a0-601-g949c2d4: Fix enslavement wand not showing success chance (#9624). 10(18 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/949c2d44487f 09:58:18 03wheals02 07* 0.17-a0-602-gb88e696: Fix /HW targetting for Ely worshippers. 10(15 minutes ago, 1 file, 0+ 6-) 13https://github.com/crawl/crawl/commit/b88e6965fb65 09:58:18 03wheals02 07* 0.17-a0-603-g95395bb: Remove a memory leak. 10(13 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/95395bbb31df 09:58:18 03wheals02 07* 0.17-a0-604-g28ea44c: Deduplicate wand-spell mapping. 10(65 seconds ago, 1 file, 8+ 30-) 13https://github.com/crawl/crawl/commit/28ea44c234ff 10:00:26 -!- muravey has joined ##crawl-dev 10:01:10 that enslave soul commit has a pretty nice hash 10:01:26 no alphas for 15 spaces or something 10:01:28 -!- ystael has quit [Ping timeout: 255 seconds] 10:01:36 -!- wheals has quit [Quit: Page closed] 10:01:41 -!- Kintak has quit [Ping timeout: 248 seconds] 10:05:14 -!- CacoS has quit [Ping timeout: 272 seconds] 10:08:13 -!- SurpriseTRex has quit [Ping timeout: 255 seconds] 10:14:40 -!- bonghitz has quit [Ping timeout: 250 seconds] 10:15:35 -!- ussdefiant has joined ##crawl-dev 10:15:51 -!- CcS has quit [Ping timeout: 264 seconds] 10:18:43 -!- SomeStupidGuy has quit [Ping timeout: 245 seconds] 10:18:45 -!- mauris has joined ##crawl-dev 10:19:43 -!- ystael has quit [Ping timeout: 265 seconds] 10:24:23 -!- Reawakening has quit [Read error: Connection reset by peer] 10:29:33 -!- Evablue has quit [Quit: Evablue] 10:30:16 -!- appleKen has quit [] 10:34:08 -!- Menche has quit [Ping timeout: 245 seconds] 10:37:10 -!- bonghitz has quit [Remote host closed the connection] 10:38:34 -!- vale_ has quit [Ping timeout: 265 seconds] 10:43:57 -!- debo has joined ##crawl-dev 10:49:32 -!- siepu has quit [Quit: Leaving] 10:52:10 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 10:59:39 -!- ly^ has quit [Ping timeout: 264 seconds] 11:01:28 -!- ZChris13 has joined ##crawl-dev 11:03:45 -!- wheals has joined ##crawl-dev 11:03:58 -!- ZChris13 has quit [Client Quit] 11:04:07 -!- Monkaria has quit [Quit: Page closed] 11:04:15 -!- Basil has joined ##crawl-dev 11:04:48 -!- ZChris13 has joined ##crawl-dev 11:08:48 -!- Hanyuu has quit [Quit: Page closed] 11:12:14 -!- pikaro has joined ##crawl-dev 11:13:46 is there a way to get items in view range in clua? I can only find items_at in a dlua lib... would like to iterate through them and check if there are corpses for auto-animate dead 11:14:56 get_items_at maybe? 11:15:26 Regarding buffing Yred's usage in extended, maybe give high-piety followers chance to block Hell's effect ( or is that too Zin-nish? ), rRot or some powerful capstone ( more powerful servants gifted while in Hell/Pandemonium/Tomb ) 11:17:19 wheals, sorry, I missed that one thrice apparently... thanks! 11:17:40 no problem; we should really document all these functions some time :) 11:18:12 -!- Evablue has quit [Quit: Evablue] 11:18:57 -!- Alarkh has joined ##crawl-dev 11:19:16 -!- elliptic has quit [Quit: Leaving] 11:28:53 -!- SurpriseTRex_ has quit [Quit: Leaving] 11:30:38 -!- ZChris13 has quit [Disconnected by services] 11:31:04 -!- ZChris13 has joined ##crawl-dev 11:34:04 -!- ussdefiant has quit [Ping timeout: 252 seconds] 11:34:12 floatRand: imo there are problems with extended that are causing those problems 11:34:16 as opposed to problems with yred 11:34:39 different gods/races/skills/whatever are good in different situations, so if a part of the game mostly puts you in the same situation over and over again, it's going to cause an issue 11:34:51 Well, yeah. 11:35:18 so I think it should be approached from that angle 11:35:26 <|amethyst> Is Yred being not very useful in extended worse than TSO being not very useful in Lair? 11:35:26 |amethyst: You have 1 message. Use !messages to read it. 11:35:31 <|amethyst> I guess extended is bigger than lair 11:35:32 although certainly there shouldn't be gods that are /useless/ in certain branches, at least in my view 11:35:36 -!- amalloy_ has quit [Ping timeout: 265 seconds] 11:35:44 extended is like half the runes in the game, and also the most difficult part of the game 11:35:52 more than half actually 11:35:59 -!- Foamed has quit [Quit: Leaving] 11:36:01 Pan/Hell are so demon-orientated. 11:36:19 <|amethyst> is it the most difficult? 11:36:19 less than they used to be, at least, with monster demonspawn being added 11:36:34 <|amethyst> I'd think D:2 or so would be the most difficult 11:36:37 okay, maybe d:1 is more difficult depending on how you want to analyze that 11:36:45 why not increase the needed runes to enter zot? 11:36:52 it's the part of the game with the strongest monsters with the strongest abilities 11:36:56 why increase the needed runes to enter zot? 11:37:09 I am still 110% in favor of diversifying the hell out of extended; it would resolve a lot of issues 11:37:13 ... that was not meant to be a pun 11:37:32 it's almost entirely composed of demons and undead, which share a lot of strengths and weaknesses 11:37:44 dunno, to make winning less easy? 11:37:56 That's not problem. 11:37:58 yet hell and pan alone account for 9 runes, and tomb is another, out of 15 total 11:38:02 -!- amalloy_ has joined ##crawl-dev 11:38:04 -!- amalloy_ is now known as amalloy 11:38:29 i think they are overrepresented in runes compared to even the turns you spend there 11:38:36 that is also true 11:38:37 <|amethyst> !lg * s=name / won 11:38:39 Well, yeah. IMO, demonic rune could be tossed and thrown into some living branch. But then there would be less reason to do the !fun! vaults. 11:38:46 <|amethyst> err, that's not what I wanted 11:38:46 28902/4214007 games for *: 464/6247x 78291 [7.43%], 364/1518x bmfx [23.98%], 271/538x elliptic [50.37%], 230/3996x jeanjacques [5.76%], 219/2996x johnnyzero [7.31%], 205/1213x hyperbolic [16.90%], 203/2592x HilariousDeathArtist [7.83%], 196/453x Basil [43.27%], 185/1503x MrPlanck [12.31%], 184/4266x nago [4.31%], 179/3245x clouded [5.52%], 176/435x mikee [40.46%], 173/1426x Tolias [12.13%], 161/23... 11:38:48 imo pan and hell are pretty redundant in terms of the kinds of things you encounter 11:38:55 <|amethyst> !lg * cdist=name 11:38:56 Unknown field: cdist 11:38:57 it's good that they're different in terms of branch structure, plus there are hell effects, but still 11:39:02 <|amethyst> !lg * x=cdist(name) 11:39:07 <|amethyst> !lg * won x=cdist(name) 11:39:10 do we really need cerebov *and* gehenna 11:39:12 -!- vale_ has quit [Ping timeout: 252 seconds] 11:39:33 4214007 games for *: cdist(name)=48201 11:39:34 28902 games for * (won): cdist(name)=3997 11:39:36 -!- Athaboros has quit [Remote host closed the connection] 11:39:40 I personally wouldn't point to cerebov and gehenna as the problematic overlap 11:40:17 eh, they're both demonic fire rune places with demonic firey monsters 11:40:21 <|amethyst> if only 8% of players can win, I don't think "mak[ing] winning less easy" is really necessary 11:40:28 merge pan and hells, now asmodeus and cerebov guard the rune together 11:40:30 Well, axe specific pandemonium floors, make named pandemonium runes alternate hell lords instead? 11:40:56 And Pandemonium could be rethinked in structure. 11:40:58 demonic fire rune place doesn't mean anything in of itself. firey monsters does in that you expect hellfire and fire attacks 11:41:11 but asmo and cere don't feel like the same fight 11:41:18 Maybe instead of placing the hell entrance in dungeon, place them in Pandemonium, guarded by Pandemonium Lord? 11:41:28 gammafunk: they're both fire-themed and demonic places where you fight fire-themed demons; this is more redundant than most things in crawl 11:41:31 Get some sort of more sensible cosmological structure. 11:41:38 That was a silly sentence 11:41:50 But it feels bit weird how there is portals to hell and pandemonium in depths 11:42:00 G-Flex: so? is fighting asmo the same as fighting cerebov? that's the only question that matters 11:42:08 gammafunk: no, it's not the only question that matters 11:42:26 the monster set matters 11:42:27 yes, it is when we're complaining about whether things feel "sameish" 11:42:29 in general 11:42:44 the two places are more similar than they need to be 11:42:49 -!- Pluie has joined ##crawl-dev 11:43:02 the game would be better without two 4-5 rune demonic branches in it 11:43:09 -!- bones__ has quit [Read error: Connection reset by peer] 11:43:17 it helps if you discuss one thing at a time 11:43:35 -!- bones__ has joined ##crawl-dev 11:43:42 <|amethyst> I'm all for removing extended... I'll never see it anyway 11:43:46 haha 11:43:53 demonic orb spider 11:44:00 for neil's motivation 11:44:05 crawl development seems very invested in removing redundancy, so I don't get why extended is all about the same general class of... things 11:44:05 -!- mumra_ has joined ##crawl-dev 11:44:19 <|amethyst> we tried diversifying pan 11:44:28 <|amethyst> I've heard nothing but complaints about demonspawn monsters 11:44:30 hell and pan could be consolidated in some way, or one removed, or one drastically reflavored to be not demon themed 11:44:44 heh, drastically reflavored 11:44:50 like the new coke! 11:45:04 sounds pretty easy and likely! 11:45:04 gammafunk: I mean, some of the basic mechanics could be maintained even if other stuff is changed 11:45:21 other stuff...? 11:45:28 like the branch structure in general 11:45:43 neither hell nor pan is structured like a normal branch 11:45:48 <|amethyst> so what do you replace it with? a branch full of natural monsters? 11:45:49 -!- Pluie has quit [Client Quit] 11:45:53 <|amethyst> we already have plenty of those 11:45:57 I think "good new monster ideas" is the hard part to get right 11:45:57 I'd make Pandemonium more evil sorcerer/demonologist/demon/cursed things containing entrances to Hell, while hell contains four runes ( with guardians decided with coinflip between the similar themes, Ereshkigal or Gloorx, Cerebov or Asmodeus ) 11:46:05 |amethyst: not sure 11:46:17 gammafunk: oh yeah I'm not saying any of this would actually be easy 11:46:25 <|amethyst> we also already have an "evil sorcerer/demonologist" branch in Elf 11:46:32 we use different branch structure and and different mixes of the same monsters to the best degree we can 11:46:43 and it makes sense to do that if we want to have hell and pan 11:47:24 Hi there, is this the right place if I have some questions about macro-ing ? 11:47:31 I always imagined Pandemonium being sort of thing surrounding hell/pit, with the hell lords being nobles compared to powerful figures like pandemonium lords etc. http://i.imgur.com/r0MGUP2.png 11:47:36 -!- mumra has quit [Ping timeout: 240 seconds] 11:47:56 gammafunk: yeah, I think hell and pan are pretty decent given the content currently available, without making extremely drastic changes 11:48:21 I didn't mind demonspawn monsters when I fought them, but I don't know what complaints people have about them so I'm cautious in saying that 11:48:41 <|amethyst> I think "too easy" was the biggest one 11:48:43 holy pan was an interesting addition 11:48:43 Pan and Hell work, but they could be reworked to be bit more different. Demonspawn were great addition since they feel like sort of rabble and bastards that just have no other place to go to. 11:48:45 <|amethyst> which could be fixed 11:49:05 -!- MarvinPA has joined ##crawl-dev 11:49:12 |amethyst: there also might be the same sort of annoyance factor that draconians might have, where you have lots of sub-types and classes for them 11:49:13 <|amethyst> also "too many different kinds" 11:49:16 <|amethyst> yeah 11:49:45 where is abyss in that pick? 11:49:56 abyss is weird, but I liked when new abyss monsters were added 11:50:02 so it wasn't just "random stuff and also demons" anymore 11:50:25 made it a bit more interesting in its own right 11:50:26 <|amethyst> but mechanically they're not all that different from demons 11:50:33 *pic 11:50:35 Abyss is basically Cthulhuland. 11:50:54 |amethyst: well, in the same way that holy monsters aren't 11:51:04 non-natural monsters tend to share a bunch of characteristics 11:51:17 no corpses, rPois, rN, whatever it is that I'm completely forgetting 11:51:39 <|amethyst> but 11:51:56 Alarkh: maybe 11:52:04 <|amethyst> would renaming the demons in, say, Pan to another holiness with the same properties actually make a difference? 11:52:05 -!- UncertainKitten has joined ##crawl-dev 11:52:31 <|amethyst> I guess "not susceptible to Holy" is a reasonable difference 11:52:44 i think the more important change was that they don't exist elsewhere 11:52:47 im trying to make autoexplore do what i always do : going down when im done exploring for instance 11:53:09 -!- ystael has quit [Ping timeout: 248 seconds] 11:53:11 but i have a hard time finding documentation about macros 11:53:17 the problem of "and also demons" has more to do with the demons themselves being in pan/hell than the holiness being there 11:54:21 |amethyst: what do you think of the concept of adding more natural monsters to extended, but also making them stronger than existing ones? although I guess demonspawn are intended to kind of do that 11:55:08 theoretically, I think a pan-like branch where the different levels have vastly different flavors/monster sets (kind of like ziggurats) might be okay, especially since it would force the player to prepare for a wide variety of possible circumstances 11:57:14 zigly rune of zot 11:58:36 <|amethyst> G-Flex: I'm not the person to evaluate extended, seeing as how I've never played it 11:58:58 ??neilrobin 11:58:58 neilrobin[1/1]: Play for as long as you want, then kite as many enemies at once and die surrounded by them. Password 'robin'. See {neil} for an example game 11:59:12 ??neil 11:59:13 neil[1/3]: !lg neil 3512 -tv 11:59:17 <|amethyst> tv doesn't work 11:59:24 was on cdo? 11:59:25 <|amethyst> because it's an old CDO ttyrec 11:59:26 <|amethyst> yeah 12:01:11 -!- MarvinPA has quit [Ping timeout: 244 seconds] 12:02:40 Stable (0.16) branch on crawl.akrasiac.org updated to: 0.16.1-16-gc44b35d 12:02:59 fr: koolaid main, with MONEAT_WALLS 12:03:09 _The Koolaid Man bursts through the wall, destroying it! 12:03:34 -!- Lightli has quit [Ping timeout: 246 seconds] 12:05:28 Also, on unrelated note, maybe allow Ashenzari-followers to use enchant item-scrolls to uncurse items like non-followers. Have prompt like "Wish to preserve the curse Y/N?" 12:06:01 floatrand: I'm digging the idea of the vestibule being adjacent to the infinite shifting planes of pandemonium 12:06:12 -!- doubtofbuddha has quit [Ping timeout: 272 seconds] 12:10:37 -!- quik has quit [Ping timeout: 255 seconds] 12:15:33 -!- sanka has quit [Ping timeout: 246 seconds] 12:15:34 -!- simmarine has joined ##crawl-dev 12:18:18 wheals: so like a boring beetle, except better 12:18:36 yeah 12:18:37 wheals: and gets the bleed effect from blunt damage 12:18:45 highly susceptible to LRD 12:20:25 -!- alefury has joined ##crawl-dev 12:23:08 -!- MarvinPA has joined ##crawl-dev 12:24:55 -!- tokeen has quit [Ping timeout: 246 seconds] 12:25:05 -!- elliptic has joined ##crawl-dev 12:25:35 Unstable branch on crawl.akrasiac.org updated to: 0.17-a0-604-g28ea44c (34) 12:27:19 -!- Kramell has quit [Excess Flood] 12:28:22 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 12:30:23 -!- n1k has joined ##crawl-dev 12:32:13 -!- Blazinghand|Work has joined ##crawl-dev 12:36:51 http://i.imgur.com/WTfxH0F.png 12:42:38 -!- nikheizen has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 12:43:53 -!- aarujn has joined ##crawl-dev 12:45:27 @??spatial vortex 12:45:27 spatial vortex (13v) | Spd: 15 | HD: 6 | HP: 40-67 | AC/EV: 0/5 | Dam: 3012(distort) | 11non-living, lev | Res: 13magic(immune), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 165 | Sz: Large | Int: plant. 12:48:22 -!- Finerminer has quit [Ping timeout: 246 seconds] 12:48:41 -!- ystael has quit [Ping timeout: 256 seconds] 12:50:13 -!- doubtofbuddha has quit [Ping timeout: 264 seconds] 12:52:20 -!- Alarkh has quit [Quit: Leaving] 12:54:26 -!- alefury has quit [Read error: Connection reset by peer] 12:57:53 -!- mumra_ has quit [Ping timeout: 245 seconds] 12:58:00 Yredelemnul's / Death's Hand, herder/protector of undead? Casts Might Other, Abjuration, Dispel Undead, Blink Others Encircling projects aura that slowly heals undead creatures and has melee attack that reduces rN? Could be gifted by Yred on very high piety ( and only on certain branches ) http://i.imgur.com/fgsQ5u4.png 12:58:13 Otherwise they could appear in Crypt 3 or sometimes in Abyss. 12:58:18 ??mapstat 12:58:18 mapstat[1/1]: Run with "crawl -mapstat" in a full debug console build of crawl ("make debug") to generate map statistics by level/branch; see crawl -help for details 13:02:08 -!- mumra has joined ##crawl-dev 13:02:59 ??objstat 13:02:59 objstat[1/4]: Run with "crawl -objstat" in a full debug console build of crawl ("make debug") to generate item/monster statistics by level/branch; see crawl -help for details 13:03:07 ??objstat[2 13:03:07 objstat[2/4]: Latest statistics: https://drive.google.com/folderview?id=0B7VXhHzhWWb7S282VWhLVWRXbG8&usp=sharing 13:03:14 ??objstat[3 13:03:14 objstat[3/4]: See this post for details: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=12874&p=182578#p182578 13:03:20 ??objstat[4 13:03:20 objstat[4/4]: obstat todo: table for spells and spell schools like we do weapon/armour egos; don't print buggy rings; don't print monster rows for monster not in the branch; monster band info; default settings for "3-rune" and 15-rune"? 13:06:52 -!- mumra has quit [Ping timeout: 255 seconds] 13:12:10 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 13:13:05 -!- ystael has quit [Ping timeout: 252 seconds] 13:13:38 -!- mauris_ has joined ##crawl-dev 13:16:05 -!- Kramell has quit [Excess Flood] 13:17:46 -!- mauris has quit [Ping timeout: 272 seconds] 13:19:45 -!- Lightli has joined ##crawl-dev 13:22:33 -!- Pluie has joined ##crawl-dev 13:22:37 -!- PleasingFungus has joined ##crawl-dev 13:22:48 Does SPELL_ABJURATION work correctly if casted by monster? Does it check for usefulness? 13:22:49 -!- lobf has joined ##crawl-dev 13:23:01 -!- Pluie has quit [Client Quit] 13:23:12 probably not 13:23:38 So I figure I should give these some irrelevant summoning-ability that has 0 frequency ( never casted? ) 13:23:46 Since monsters that summon automatically can abjure? 13:24:30 http://sprunge.us/UdRV?diff 13:24:36 any thoughts? 13:25:02 -!- CanOfWorms has joined ##crawl-dev 13:25:07 -!- sgod has quit [Ping timeout: 246 seconds] 13:25:51 Sounds like interesting change since it will make poison much more functional later into game. 13:27:01 hm 13:27:07 hey 13:27:12 hey? 13:27:32 was thinking you might have some opinion, since you did some poison simplification back in 0.15 :) 13:27:52 I think I like it. haven't thought it through in detail 13:28:35 pffft. who does that. 13:28:55 I suspect poison mostly still won't be that strong later on, just because the damage doesn't scale well (I think?), but it is a huge boost 13:29:40 unrelated: I strongly suspect that the lack of fireball wand mapping was an oversight 13:29:48 wrt your comment in 28ea44c234ff 13:29:54 -!- panicbit has quit [Ping timeout: 256 seconds] 13:32:54 definitely possible 13:34:13 03wheals02 07* 0.17-a0-605-g8cbf9fb: Refactor ugly_thing_mutate. 10(2 hours ago, 2 files, 29+ 77-) 13https://github.com/crawl/crawl/commit/8cbf9fb30f0b 13:34:13 03wheals02 07* 0.17-a0-606-g73b4395: Convert MONEAT_* to normal M_* flags. 10(2 hours ago, 7 files, 553+ 613-) 13https://github.com/crawl/crawl/commit/73b43957471b 13:34:13 03wheals02 07* 0.17-a0-607-g3de3098: Cats don't have fingernails. 10(79 minutes ago, 2 files, 3+ 1-) 13https://github.com/crawl/crawl/commit/3de3098b6531 13:34:13 03wheals02 07* 0.17-a0-608-ga48fc99: Fire dragon -> lightred 'D', wyvern -> lightgreen 'l'. 10(73 minutes ago, 2 files, 21+ 13-) 13https://github.com/crawl/crawl/commit/a48fc9951c63 13:34:53 i hope that last one isn't too controversial 13:35:39 finally, tiles assumes its rightful places as the dominant mode. 13:35:43 wheals: wyvern is like the only color of D i can actually remember who it belongs to 13:35:55 rip... 13:35:55 -!- nixor has quit [Ping timeout: 250 seconds] 13:35:57 not even a dragon 13:36:26 but i suppose that's because it's important to be able to tell it apart from a hydra, in lair. as an l that's easier, not harder 13:37:20 i guess the tile should go from mon/dragons to mon/animals 13:37:24 @??hydra 13:37:25 hydra (09D) | Spd: 10 (swim: 60%) | HD: 13 | HP: 56-87 | AC/EV: 0/5 | Dam: 18 per head | amphibious, cold-blooded, regen | Res: 06magic(60), 03poison, 12drown | Chunks: 09poison | XP: 974 | Sz: Big | Int: reptile. 13:37:39 i suggest a good brown M for hydra 13:37:53 imo H 13:37:54 ??glyphs 13:37:54 glyphs[1/2]: http://s-z.org/neil/tmp/crawl-glyphs-narrow.html — Generated with the script http://s-z.org/neil/tmp/crawl-glyphs 13:38:08 hydra mummy...!? 13:38:18 Hi! :) Where are the design / dev goals for 0.17 listed? [?link?] 13:38:23 ??0.17 plan 13:38:23 0.17 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.17_plan 13:38:28 ^ please take these with a grain of salt 13:38:29 ty! 13:38:32 np. 13:38:33 btw can i suggest another color change wheals 13:38:34 [reading now] 13:38:41 we have goals??? 13:38:51 curse skull should swap with ancient champion 13:39:01 I wonder if 'u' could be used for more things 13:39:22 no, because all the glyphs but two are full 13:39:26 ugly uniques 13:39:29 H is like hybrid monsters, right? man+bull, bird+woman, bird+horse... 13:39:42 spider+woman 13:39:47 right 13:39:56 and chimeras, which I should really redesign at some point 13:40:00 rat + rat + bat 13:41:01 I have some notes sitting around in my todo somewhere. iirc dwarf fortress is referenced 13:41:21 also, now that giant mites are gone, redbacks should take over the lightred glyph 13:41:47 huh are lava orcs still in the game in some way 13:41:51 i guess player glyph 13:41:58 hm, really? what's wrong with the dark red or dark brown or whatever? i imagined it as a dark-red spider 13:42:13 berserk 13:42:17 ah 13:42:19 especially since moths of wrath are in spider 13:42:34 [wow, lots of thinking about range combat revamping going on?] 13:42:49 [mulchalot vs. inf ammo?] 13:42:54 aarujn: it may be useful to compare the 0.16 plan 13:43:13 iirc a lot of that stuff was in there too 13:43:16 !lm * lo alive 13:43:17 4. [2015-04-03 00:43:11] sugary the Warrior (L22 LOFi of Cheibriados) killed Jory on turn 60391. (D:20) 13:43:23 [OK! comparing] 13:43:31 simmarine: the lava orcs live... 13:43:42 !lm * lo alive s=name 13:43:43 4 milestones for * (lo alive): 3x Iralie, sugary 13:43:50 !lg * lo 13:43:51 28061. JackRogers the Insei (L1 LOMo), quit the game on D:1 on 2015-04-04 05:08:49, with 0 points after 36 turns and 0:00:17. 13:43:57 dang 13:43:58 dangit jack 13:44:07 !gamesby JackRogers 13:44:07 JackRogers has played 1148 games, between 2011-11-20 22:27:27 and 2015-04-12 04:06:29, won 8 (0.7%), high score 14533696, total score 46163491, total turns 6123013, play-time/day 0:14:14, total time 12d+6:15:56. 13:44:12 03wheals02 07* 0.17-a0-609-g8c9e7b5: Add lightredbacks (simmarine). 10(55 seconds ago, 2 files, 2+ 1-) 13https://github.com/crawl/crawl/commit/8c9e7b5dda4e 13:44:25 fr: greenbacks 13:44:37 i think crate has those 13:45:40 i do too 13:45:42 [ah, ok, now I am seeing the "carry" bits] ty! 13:49:19 -!- Lightli has quit [Ping timeout: 246 seconds] 13:52:15 -!- Foamed has quit [Quit: Leaving] 13:52:22 03MarvinPA02 07* 0.17-a0-610-g4d6f9e6: Improve a monster spell description 10(2 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4d6f9e616b41 13:52:22 03MarvinPA02 07* 0.17-a0-611-gd943c5d: Adjust some miscast messages 10(2 hours ago, 1 file, 20+ 21-) 13https://github.com/crawl/crawl/commit/d943c5d3d019 13:52:22 03MarvinPA02 07* 0.17-a0-612-ge43dd23: Don't make buggy notes when summoned named allies die 10(85 minutes ago, 1 file, 6+ 1-) 13https://github.com/crawl/crawl/commit/e43dd23d2358 13:52:59 ?: How are you all wanting 0.17 to "feel different from" 0.16? (thematically, or etc.) More streamlined? More varied? More [something] ? Less [something else] ? 13:53:03 -!- Lightli has joined ##crawl-dev 13:53:38 more square 13:53:38 MarvinPA: You have 1 message. Use !messages to read it. 13:53:38 PleasingFungus: any suggestions on how to change bolt::knockback_actor for weight removal 13:53:44 more of my code in it 13:53:51 !source bolt::knockback_actor 13:53:51 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/beam.cc#l4560 13:53:59 :) 13:54:12 for reference medium things are usually 550, large ones 1300, small ones 425 13:54:42 i guess i could just use the old size -> weight formula 13:54:46 but more seriously there's never any kind of overarching plan like that for crawl, individual devs just tend to have specific things they want to work on 13:54:49 -!- vale_ has quit [Ping timeout: 245 seconds] 13:55:44 cool. ty! 13:56:05 and sometimes there are bigger things that multiple devs agree would be good to add/remove/change in some version or other, although often even big things like gods have a lot of work done by one person 13:56:38 ok makes sens 13:56:41 -!- Guillome_renard has quit [Client Quit] 13:56:48 or a lot of initial work at least, for getting big things like that started 13:57:04 [nods] 13:58:18 -!- stubblyhead_ has quit [Read error: Connection reset by peer] 13:58:45 wheals: nice, thanks 13:59:38 haha wtf !degen gets burned by ignite poison 13:59:54 i think i will remove ignite poison burning items now 14:00:30 -!- pintc has quit [Ping timeout: 276 seconds] 14:00:31 i think PF had a plan for ignite poison that sounded good 14:00:49 i somehow doubt it involved burning items! 14:01:08 and yeah i'm pretty sure removing that was a part of it :P 14:01:16 btw my argument for the curse skull and ancient champion swap was the skeletons would be sharing the same color (like knights -> warlords, priests -> high priests, deep elf conjurers -> annihilators...) 14:01:27 wheals: !poison and !degen get put on autopickup while you're a statue, just in case you want to throw them at an enemy and ignite them 14:01:34 amalloy: amazing 14:01:44 or maybe it's just !poison, i forget 14:02:12 |amethyst fixed that 14:04:20 My suspicion is that PF's plan for ignite poison is to remove ignite poison 14:04:41 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.4/20150320202338]] 14:05:00 no comment, it appears 14:05:21 Jeremie (L11 DrEE) ERROR in 'mon-cast.cc' at line 1382: Unknown monster spell 'Major Healing' cast by Rupert (Lair:4) 14:05:36 oh 14:05:43 he probably tried to zap a wand of heal wounds 14:05:52 rip 14:06:11 Jeremie (L11 DrEE) ERROR in 'mon-cast.cc' at line 1382: Unknown monster spell 'Major Healing' cast by Rupert (Lair:4) 14:06:52 good error 14:07:02 -!- MC__ has quit [Quit: Page closed] 14:10:01 Jeremie (L11 DrEE) ERROR in 'mon-cast.cc' at line 1382: Unknown monster spell 'Major Healing' cast by Rupert (Lair:4) 14:14:33 Jeremie (L12 DrEE) ERROR in 'mon-cast.cc' at line 1382: Unknown monster spell 'Major Healing' cast by Rupert (Lair:4) 14:15:14 !lm jeremie x=tiles 14:15:15 5197. [2015-04-15 19:14:33] [tiles=false] Jeremie the Geomancer (L12 DrEE of Vehumet) ERROR in 'mon-cast.cc' at line 1382: Unknown monster spell 'Major Healing' cast by Rupert (Lair:4) 14:15:21 oh i'm dumb 14:16:35 ??cao 14:16:36 cao[1/2]: Crawl server, located in Tucson, AZ. USA, http://crawl.akrasiac.org/ or crawl.akrasiac.org ssh port 22 ssh-username:joshua ssh-password: joshua. Runs the latest stable release, trunk, and robotfindskitten. Further information on the website and ??putty entries for Windows users. Also see http://crawl.develz.org/wordpress/howto 14:16:37 uhh do bad things happen if i add new durations 14:16:42 apparently we're at 127 14:16:59 and i get a warning in tags.cc when i add new ones 14:17:47 Crashes randomly - but consistently 13https://crawl.develz.org/mantis/view.php?id=9636 by Jeremie 14:18:15 why do our players have to be so efficient :( 14:18:19 hahaha 14:18:33 up to s's in compilation 14:19:04 wheals: I'm inefficient and happy to be! :) 14:19:24 <|amethyst> MarvinPA: change that marshallByte to marshallUByte 14:19:48 <|amethyst> MarvinPA: we already unmarshall it as a uint8_t 14:19:51 ah yeah, it's unmarshalled as- 14:19:52 yeah 14:19:59 wait all the stuff in tags.cc is spelled "marshall"? pretty sure that is a dude's name, and the verb only has one L. you add more for suffixes, like "marshalling" 14:20:27 technically, but in practice everyone misspells it 14:20:41 really? i haven't seen it before 14:20:51 at some point it becomes easier to spell it wrong rather than listen to dummies insisting *you* misspelled it 14:20:58 I see it constantly 14:21:02 huh, there's support for removing the last duration enum? 14:21:24 since that's the only way i can imagine NUM_DURATIONS < count 14:23:40 03wheals02 07* 0.17-a0-613-g68aead1: Remove item burning from Ignite Poison. 10(21 minutes ago, 1 file, 0+ 72-) 13https://github.com/crawl/crawl/commit/68aead159231 14:23:40 03wheals02 07* 0.17-a0-614-g1e76b45: s/ZAP_MAJOR_HEALING/ZAP_HEAL_WOUNDS/ 10(12 minutes ago, 4 files, 4+ 4-) 13https://github.com/crawl/crawl/commit/1e76b450c0a9 14:23:40 03wheals02 07* 0.17-a0-615-ged5d339: Don't crash when a monster tries to zap a wand of heal wounds. 10(8 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/ed5d339ac54c 14:23:40 03wheals02 07* 0.17-a0-616-g845a74a: Remove some dead code. 10(8 minutes ago, 1 file, 0+ 7-) 13https://github.com/crawl/crawl/commit/845a74ad9ed0 14:24:54 ZAP_MAJOR_HEALING was a pretty awful name 14:25:06 Okay, note to self: never implement auras 14:26:25 -!- MCride has quit [Quit: Page closed] 14:31:11 -!- edlothiol has quit [Remote host closed the connection] 14:32:16 -!- Wah has quit [Read error: Connection reset by peer] 14:34:19 03MarvinPA02 07* 0.17-a0-617-g8eeac33: Marshall NUM_DURATIONS as unsigned (|amethyst) 10(6 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/8eeac33bf00c 14:34:19 03MarvinPA02 07* 0.17-a0-618-gfa22600: Turn stat zero statuses into real durations 10(45 minutes ago, 18 files, 54+ 42-) 13https://github.com/crawl/crawl/commit/fa226005cdc7 14:34:53 Shit, it's bugged up the bum 14:35:17 oh i even put "marshall" in the commit message after the discussion about how that's wrong, oops 14:35:18 bah, bumbug! 14:36:55 -!- driftwood has quit [Ping timeout: 256 seconds] 14:37:54 I tried to implement aura that slowly heals undead monsters. 14:37:55 -!- Lightli has quit [Ping timeout: 246 seconds] 14:38:02 And man, implementing areas is hard. 14:40:50 -!- Silas is now known as fazisi 14:42:50 <|amethyst> MarvinPA: not turning the old you.stat_zero array into durations in existing games? 14:45:32 -!- lobf has quit [Quit: lobf] 14:46:00 Well, now it is not erroring but throws error whenever it passes tilecell.cc. I guess I should check how declarations went. 14:46:17 tilecell.h* 14:46:27 -!- Fusha has quit [Remote host closed the connection] 14:46:34 Unstable branch on crawl.akrasiac.org updated to: 0.17-a0-616-g845a74a (34) 14:46:57 whew 14:54:42 travis failures seem to be due to the wand bug 15:06:48 -!- PleasingFungus has joined ##crawl-dev 15:07:03 wheals: noooo, the conflicts with my ignite poison branch :( 15:07:13 I guess I should actually go implement that 15:07:56 !tell lightli Me, remove things...? 15:07:56 PleasingFungus: OK, I'll let lightli know. 15:08:43 -!- cojito has quit [Ping timeout: 246 seconds] 15:09:15 wheals: and yeah some kind of arbitrary size-> mass conversion for knockback purposes seems like a reasonable start 15:09:32 a second pass can make the numbers more sensical, if we have specific goals in mind 15:09:36 i decided to use max corpse chunks, since that needs to stay around anyway 15:09:53 not gonna base that on monster size? 15:09:58 it is, yeah' 15:10:19 specifically, the numbers in actor::body_weight divided by 150 and rounded to nearest integer 15:11:43 imo scroll of noise should mark you 15:12:35 imo it shouldn't 15:12:43 okay 15:12:59 this has been GDD (tm) 15:13:09 I like this more than GDD. 15:13:11 -!- ystael has quit [Ping timeout: 256 seconds] 15:13:44 PleasingFungus: hopefully your plan for ignite poison also doesn't involve poisonous chunks!! 15:13:49 hey, here's a bad idea: make mark a drain-style xp duration, instead of a standard duration 15:13:51 -!- debo has quit [Ping timeout: 250 seconds] 15:13:54 wheals: it absolutely does not. 15:14:08 i take that as a license to remove 15:14:20 03wheals02 07* 0.17-a0-619-g8f9a36f: Remove actor weight. 10(9 minutes ago, 21 files, 590+ 658-) 13https://github.com/crawl/crawl/commit/8f9a36fee8f5 15:14:23 hm, wish I'd pushed the branch somewhere so I could reference it 15:14:31 PleasingFungus: that sounds fun 15:14:42 -!- Athaboros has quit [Remote host closed the connection] 15:15:31 just make all negative status effects an XP duration!!! 15:15:41 contam, poison... 15:15:45 paralysis...... 15:15:57 the actual problem, of course, is that crawl has no clock 15:16:07 tick 15:16:53 wheals: the fedhas comment referencing 'corpse capacity' should maybe be 'chunk capacity'...? 15:17:07 corpse contains X chunks 15:17:08 tock 15:17:21 it's a weird phrase, that's all. 15:17:28 -!- pikaro has quit [Ping timeout: 272 seconds] 15:17:30 the capacity for corpse.... 15:18:02 -!- bonghitz has quit [Ping timeout: 244 seconds] 15:18:58 also EXTREMELY mad that you deconstified the goldify_corpse code!!!! 15:19:08 I am INCANDESCENT with RAGE. 15:19:33 !frenzy PleasingFungus 15:19:40 !discord PleasingFungus 15:19:40 PleasingFungus flies into a frenzy! 15:19:40 !coffee PleasingFungus 15:19:44 * Sequell hands PleasingFungus a mug of cappuccino, brewed by Okawaru. 15:19:55 it's made of animal skin. 15:21:22 !toast ZChris13 15:21:25 hm 15:21:29 !cheers ZChris13 15:21:29 * Sequell slides a pint of whiskey across the bar to ZChris13, courtesy of PleasingFungus. 15:21:36 dang, a bit strong for this time of day... 15:21:38 !beer PleasingFungus 15:21:38 * Sequell slides a mug of pilsner down the bar to PleasingFungus, courtesy of wheals. 15:21:48 !pizza everyone 15:21:48 * Sequell cooks up a slice of pepperoni pizza for everyone, courtesy of wheals. 15:21:56 aww 15:22:00 thanks sequell 15:22:22 now you all have to share it 15:23:30 oh yeah 15:23:35 wheals: can you rename corpse_thingy 15:23:43 never 15:23:45 ok. 15:23:49 that's fair. 15:23:56 reaverb probably would though, he hates fun :( 15:24:00 haha 15:24:15 and likes actually useful, good variable names instead, how crazy 15:24:21 perverse imo 15:24:48 hm. so does this change make force lance less effective against spectrals & skeletons? 15:24:55 i guess! 15:25:03 but more effective versus iron dragons 15:25:16 The Price of Progress 15:27:18 is that a price 15:27:30 beware the progress price!!! 15:29:43 anyway, that would have been a good change to include along with the moonbase changelist 15:29:45 ah well 15:31:11 -!- pikaro has joined ##crawl-dev 15:32:12 -!- SirLicksAlot has quit [Quit: Page closed] 15:35:49 -!- pikaro has quit [Ping timeout: 264 seconds] 15:38:26 holy shit i'm dumb 15:39:47 Fedhas active ballistomycetes turn hostile 13https://crawl.develz.org/mantis/view.php?id=9637 by Berder 15:39:54 03wheals02 07* 0.17-a0-620-g34a6dd0: Fix compilation. 10(59 seconds ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/34a6dd01c1eb 15:42:13 -!- Lightli has joined ##crawl-dev 15:43:51 <|amethyst> wheals: FR: actor::species() 15:44:35 <|amethyst> wheals: that does (using overridden virtual functions) what that conditional expression does 15:44:46 <|amethyst> I have to imagine that's not the only place we do that 15:44:55 set type for the player obviously 15:45:05 agh, state! 15:45:24 !send PleasingFungus Aaaarggghhhhh! 15:45:25 Sending Aaaarggghhhhh! to PleasingFungus. 15:45:38 !cmd !argh .echo Aaaarggghhhhh! 15:45:38 Defined command: !argh => .echo Aaaarggghhhhh! 15:45:43 <|amethyst> we do set type for the player 15:45:46 <|amethyst> to MONS_PLAYER :P 15:45:54 !argh 15:45:55 Aaaarggghhhhh! 15:46:05 |amethyst: you know what I mean, tho 15:46:23 or have type() and _type 15:46:35 i guess that might be bad for performance 15:46:50 <|amethyst> not if type() is inline, but what's the point? 15:47:21 <|amethyst> I mean, stuff that checks ->type right now expects MONS_PLAYER probably 15:47:29 -!- GoblinBomb has quit [Ping timeout: 244 seconds] 15:47:33 to avoid state!! yeah none of this is too serious 15:47:50 I wonder if you can... 15:47:58 !cmd !argh .echo 4 Aaaarggghhhhh! 15:47:59 Redefined command: !argh => .echo 4 Aaaarggghhhhh! 15:48:02 !argh 15:48:02 4 Aaaarggghhhhh! 15:48:09 mm, leading space 15:48:21 <|amethyst> !cmd commit 15:48:21 Command: !commit => !commitby ${nick} ${*} 15:48:24 <|amethyst> !cmd commitby 15:48:24 Command: !commitby => .echo $(let (hash (randhex 7)) "03${1} * 0.17-a0-999-g$hash: ${*:-do stuff} 10(in the future, 42 files, 777+ 666-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=${hash}") 15:48:40 hm 15:50:17 -!- Finerminer has quit [Quit: Page closed] 15:50:22 -!- pikaro has joined ##crawl-dev 15:50:30 <|amethyst> I guess 'species' wouldn't be the best name, since that means something for monsters that isn't the same as 'type' 15:51:46 -!- zxc232 has quit [Read error: Connection reset by peer] 15:54:43 -!- Twiggytwiggytwig has quit [Ping timeout: 244 seconds] 15:56:28 it is done. 15:56:44 03wheals02 07* 0.17-a0-621-gf1b8291: Remove poisonous chunks. 10(6 minutes ago, 20 files, 91+ 191-) 13https://github.com/crawl/crawl/commit/f1b829123668 15:57:54 <|amethyst> hm 15:57:56 * wheals can't wait to see the wordpress comments explaining how this makes crawl a coffeebreak roguelike 15:57:58 wow 15:58:03 <|amethyst> I'd have made them inedible myself 15:58:08 <|amethyst> rather than making them edible 15:58:30 <|amethyst> but I guess that would require repurposing and reflavouring CE_ROT 15:58:56 -!- CacoS has quit [Ping timeout: 240 seconds] 15:58:58 hm, could revert 15:59:01 CE_INEDIBLE? 15:59:08 that idea actually seems pretty attractive to me 15:59:25 <|amethyst> or CE_INEDIBLE_EXCEPT_BY_GHOULS 15:59:41 CE_NOXIOUS 15:59:42 ghouls, eating the inedible since 2000 15:59:50 CE_TOXIC 15:59:53 Man now that I programmed this aura and compiled forever it better work. 15:59:56 CE_DEEPLY_UNPLEASANT 15:59:58 <|amethyst> ooh, I like CE_TOXIC 16:00:08 <|amethyst> or NOXIOUS 16:00:31 Are chunks getting nerfed in any future? 16:00:43 Are they? 16:00:49 Life is mysterious. 16:00:52 <|amethyst> in some future they are 16:00:57 <|amethyst> the question is, is that *our* future 16:01:34 spooky... 16:01:39 <|amethyst> (FR: mirror universe crawl... someone send dtsund some funding) 16:01:52 Because for the most game you can just ignore permafood and live on chunks. I think you can actually get lot of runes without even touching permafood. 16:02:21 <|amethyst> it goes the other way around too 16:02:25 wheals: I actually had been thinking about how poisionous chunks worked badly in regards to Transmutations (since you could lose rPois by becoming a spider but gain it by becoming a statue, so you were tempted to go into a form just to eat) 16:02:46 yeah, it's just like putting on a ring to eat 16:02:47 <|amethyst> non-"casters" who aren't using rods much can usually get by on only permafood 16:02:50 or a sky weapon 16:02:50 I mentioned that the other day I saw someone swapping to an rpois falchion or something to eat 16:02:53 and then I cried 16:03:11 so is this an Ignite Poison nerf? 16:03:24 <|amethyst> well, maybe I shouldn't say "usually", since I only sampled a few games 16:03:26 yes, it doesn't hurt kobolds anymore 16:04:02 will it still hurt stuff like black mambas? 16:04:10 <|amethyst> hm 16:04:18 <|amethyst> I'd also consider MONS_SPELL_MAGICAL for that check 16:04:32 yeah 16:04:35 -!- Patashu has joined ##crawl-dev 16:04:36 <|amethyst> Lightli: yes, and adders, since they have a poison attack flavour 16:04:41 PleasingFungus: i probably have been endangered of not having enough food maybe once. maybe. i still did the rpois switch when it ever came up though!! 16:04:44 otherwise I think you would be able to ignite poison Gloorx Vloq 16:04:51 <|amethyst> ? 16:04:54 <|amethyst> @??gloorx vloq 16:04:55 Gloorx Vloq (15&) | Spd: 20 | HD: 16 | HP: 350 | AC/EV: 10/10 | Dam: 45 | 05demonic, 10doors, fighter, evil, see invisible, lev | Res: 13magic(immune), 02cold, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 12453 | Sp: poison arrow (3d23) [06!sil], miasma breath (3d13) [06!sil], s.torment [06!sil], b.draining (3d23) [06!sil], dispel undead (3d25) [06!sil] | Sz: Large |.. 16:05:26 !hs . ko 16:05:27 14. PleasingFungus the Sorcerer (L27 KoCj of Vehumet), escaped with the Orb and 13 runes on 2014-10-19 19:11:10, with 15225289 points after 76630 turns and 11:13:47. 16:05:36 -!- elliptic has quit [Quit: Leaving] 16:05:38 <|amethyst> Lightli: the code right now (with wheals's changes) checks only for MON_SPELL_NATURAL 16:05:41 oh 16:05:42 Casters of ELy have food shortages. No one else. Certainly not meleedudes, as far as I can tell? 16:05:46 simmarine: ^ one of the very few games where I ran out of food 16:05:50 uh 16:05:54 <|amethyst> Lightli: I was suggesting adding MON_SPELL_MAGICAL (innate magical poison effects) too 16:05:56 aarujn: I once nearly starved in the abyss when I had bloodlust on 16:05:59 as a melee dude 16:06:00 infact, it was a beresrk who found i think one ration? in the first seven floors or something, i couldnt find the food vault anywhere 16:06:00 yeah that makes more sense 16:06:03 oh 16:06:08 kobolds don't have bread which hurts 16:06:14 rip He 16:06:15 also i dont think newely has food problems anymore 16:06:17 ok Abyssing and Ely casters 16:06:20 turns out berserking in every fight sucks 16:06:25 that's a rare case tho 16:06:26 I play Newlya lot 16:06:29 mostly it's about casting heavily 16:06:29 naturally you wouldn't have run out in not-extended 16:06:34 and channeling heavily 16:06:51 also I ran out of food as vp doing spider but that doesn't really count ofc 16:06:57 Sif casters might too? 16:06:57 since vp 16:06:59 <|amethyst> rods too 16:07:10 <|amethyst> rods need even more food than spells 16:07:19 Not sure about Sif casters. But Ely yes, and Abyssing's 16:07:22 -!- cesium has joined ##crawl-dev 16:07:23 <|amethyst> because you can drop spells to 0 with enough spellcasting 16:07:24 vp is annoying. i often have to do spider/snake/crypt in two portions so i have blood again 16:07:26 yup rods 16:07:40 also 16:07:42 hm 16:07:46 yeah spider is one time that i ran out of blood 16:08:10 Alright, the aura works. 16:08:10 Spider can be hungry without rPois 16:08:11 http://i.imgur.com/3iD0LLI.png 16:08:23 That is true 16:08:46 (nice aura fR! :) 16:08:48 -!- travis-ci has joined ##crawl-dev 16:08:49 The build was broken. (master - fa22600 #2284 : Chris Campbell): http://travis-ci.org/crawl/crawl/builds/58649532 16:08:49 -!- travis-ci has left ##crawl-dev 16:08:56 <|amethyst> make orb spiders the only source of food in spider 16:09:02 heh 16:09:14 ouch 16:09:20 <|amethyst> (FR: butcher ghost moths to get potions of ambrosia) 16:09:36 r??implemented wontdo 16:09:36 implemented wontdo ~ implemented_wont_do[1/3]: Dual wielding. 16:09:40 Basically currently it just gives undead fast regeneration, while it gives non-regenerating enemies a basic regeneration. 16:09:48 ??implemented wont_do [2] 16:09:48 ( undead enemies that is ) 16:09:49 |amethyst: you're just in love with orb spiders 16:09:49 implemented wont do[2/3]: Commands for individual monsters. (“give”, “take”, or assigning tasks like “follow me”, “attack” to single allies). This is only relevant for permanent (or very longterm) allies, and if needed, we will rather get rid of those than implementing this kind of micromanagement. 16:09:50 admit it 16:09:59 <|amethyst> PleasingFungus: they're my babies 16:10:03 I love them too. 16:10:10 -!- sparse has quit [Quit: Page closed] 16:10:12 delicious baby spiders 16:10:22 what about nochunks? I mean, it's not like "that-other-game" (nethack) where you can get intrinsics . . . 16:10:52 that's as radical as noweights, but, 16:10:54 <|amethyst> %git chunkless 16:10:54 07reaverb02 * 0.15-a0-1876-gfcdb68f: Revert "Allow Sublimation of Blood to affect corpses on the ground." 10(10 months ago, 1 file, 0+ 45-) 13https://github.com/crawl/crawl/commit/fcdb68f9d369 16:11:36 aarujn: I think it's still playable 16:11:49 ah, no, he took it down 16:11:55 it was on berotato for a while 16:12:14 huh, didn't know ultramulch was on there 16:12:35 (berotato = http://crawl.berotato.org:8080/#lobby ) 16:12:47 Hm. [Thinks] Does chopping up dead things add anything to the game besides tedium, now that intrinsics and Trog sac and Oka sac are out? 16:13:17 <|amethyst> it adds a way to get more food that you can influence 16:13:17 I . . . . uh, dunno? 16:13:20 <|amethyst> killing things 16:13:23 now that intrinsics are you? 16:13:27 er, *are out 16:13:30 how did I even type that... 16:13:34 they were never in... 16:13:40 nethack you eat to get resists 16:13:55 Crawl does not have that . . . . problem 16:13:58 :) 16:14:01 -!- Menche has quit [Quit: Leaving] 16:14:08 <|amethyst> aarujn: PF was asking about the "now" 16:14:14 eh forget about it, it's nitpicking 16:14:17 <|amethyst> implying that they used to give intrinsics 16:14:29 anyway, sounds like you're asking about the general idea of getting food from monsters, not the specific action of butchering to get carryable chunks 16:14:39 hm 16:14:53 Is the consensus the game is "too foody" ? 16:15:00 Or that butchering is tedium? 16:15:00 no 16:15:21 the consensus is that food use varies too dramatically between character types to be an effective clock for all of them 16:15:27 ys 16:15:30 hmmms 16:15:39 yes, that def. seems true 16:15:58 esp. mummies, spriggans, trolls 16:16:06 well 16:16:07 are going to add variance 16:16:21 <|amethyst> tuning based on species is easy 16:16:28 I more meant basic melee vs spellcasting vs zerking vs healing vs w/e 16:16:31 [listens] 16:16:38 species are basically an entirely different question, yeah 16:16:39 <|amethyst> with carnivorous, herbivorous, etc 16:16:42 they're not really a problem per se 16:17:00 ok 16:17:10 http://sprunge.us/XjgP 16:17:21 I've never had food issues as Troll, so, that all seems true 16:17:51 hee hee: ""This flesh (%d) tastes buggy!"" 16:17:57 wheals: imo "This meat is rotten" -> "This meat is toxic" 16:18:01 yeah i missed that 16:18:12 since it didn't use causes_rot 16:18:43 the fundamental idea of tempfood is good, I think - it 'softens' the food game by letting characters waste food without long-term penalty 16:18:54 which is good for a game as long as crawl 16:18:54 [listens] 16:19:05 seems true 16:19:16 Lessee. 16:19:23 yeah, i kind of disliked the total goldification of food because i was afraid it would lead to analysis paralysis 16:19:29 *the idea of the total 16:20:19 -!- reaverb has joined ##crawl-dev 16:20:27 the man of the hour 16:20:31 Hm. "Waste food" happens when rest-healing, casting big spells, regen-ing, zerking, channeling, or lost (Abyss / Minotaur Laby) . . . is that all cases? 16:20:41 no that's not at all what I mean 16:20:45 03wheals02 07* 0.17-a0-622-g12d63cc: s/CE_ROT/CE_NOXIOUS/, s/CE_POISONOUS/CE_NOXIOUS/ (|amethyst). 10(6 minutes ago, 9 files, 87+ 87-) 13https://github.com/crawl/crawl/commit/12d63ccd80ff 16:20:48 food is wasted when it just rots away without being eaten 16:20:52 oh! ok 16:21:09 a character casting, say, bolt of fire in lair is going to eat way more chunks than the guy waltzing around with a battleaxe 16:21:13 i guess that title is pretty unclear 16:21:24 the latter guy is 'wasting' food 16:21:25 PF: yes, stands to reason 16:21:26 -!- LexAckson has quit [Read error: Connection reset by peer] 16:21:31 Ok 16:21:47 But melee just plays "faster" than caster 16:21:56 (overall) in most cases? 16:22:04 faster in what sense? 16:22:12 lower total turncount 16:22:27 (more armor, less mp use ---> less rest req'd) 16:22:53 oh. usually, though heavy sif channelers can be very competitive 16:23:03 since they don't get in melee to get hurt, so they don't need to waste time resting either 16:23:23 ok I'll try a few 16:23:35 and track turncounts 16:23:38 -!- elliptic has joined ##crawl-dev 16:23:43 tesu^sif is a ton of fun 16:23:45 if you haven't played it 16:24:53 I wasn't really talking about speed, though. the additional chunk use I was talking about is mostly from the hunger cost of casting relatively high-level spells 16:25:05 Alright, the aura works and nothing's crashing. Everything is fine. 16:25:12 -!- Patashu has quit [Ping timeout: 252 seconds] 16:25:14 [nods] makes sense (I did that wi Fe, but I can see Te being even better at it) 16:25:17 Time to see if they work as gifted allies. 16:25:43 yup big spells are chunky no doubt 16:25:53 Conjured battlesphere always wanders into Qazlal clouds, interrupting rest again and again 13https://crawl.develz.org/mantis/view.php?id=9638 by Shiren_ 16:26:26 When playing Fe or Tr Wz, I feel "Hey my magic is being powered-by-meat" :) 16:26:50 Is that bad? 16:26:54 I wouldn't say so 16:26:58 cool 16:27:00 it was especially fun with old sublimation of blood 16:27:13 [listens] How did old subblood work? 16:27:18 Oh yeah, that reminds me, I should try to ascend a troll transmuter of Chei. 16:27:20 it turned wielded chunks into mp 16:27:25 wow 16:27:33 Gotta see how much stone formed troll can do damage. 16:27:41 ^^ lots 16:27:47 less than a dragontroll 16:27:52 well yes 16:27:55 so you could stack up 10-20 chunks from a deep troll pack and go wild 16:27:56 still, lots! 16:29:23 -!- Maud has quit [Remote host closed the connection] 16:29:46 ( http://crawl.akrasiac.org/rawdata/Aarujn/morgue-Aarujn-20150204-235928.txt ) 16:30:43 someday I'm gonna rename shields 16:31:15 bikeshield 16:32:05 -!- cesium has quit [Ping timeout: 248 seconds] 16:32:17 prefix-free naming is my ambrosia 16:32:21 confusingly 16:32:58 -!- scummos__ has quit [Ping timeout: 250 seconds] 16:33:13 scutum is a pretty good name. 16:34:10 my notes suggest 'targe' 16:34:24 new shield ego: "chargin'" 16:34:37 the +15 targe "t" {EV-5} 16:36:13 -!- Menche has quit [Ping timeout: 245 seconds] 16:37:55 http://i.imgur.com/gSiwZKS.png 16:38:18 -!- cesium has joined ##crawl-dev 16:38:24 hm 16:38:30 hm, in the log of my latest win i have 4 EV less than i actually had in the game 16:38:31 including a fake spell like that seems non-ideal 16:38:41 if it actually appears in the description 16:39:12 Yeah 16:39:33 so now we have skulls, toes and hands 16:39:51 better to hunt down the actual code that gives the abjuration effect and special-case it there, maybe 16:40:00 Yeah, probably. 16:40:15 kvaak: tragically, these don't seem to be literal hands 16:40:16 -!- vale_ has quit [Ping timeout: 240 seconds] 16:40:20 only fingers, torsos, arms, legs and feet to go 16:40:28 Kolbur: maybe it reduces the ev because you go up stairs to win 16:40:34 that would be pretty funny 16:40:46 yes i just read that and was about to suggest it 16:40:51 which is incredible 16:41:00 Also, just about the generation of lost souls: they are actually marked non-living, so they won't be target to the silliness of lost soul, I think? 16:41:05 wheals: that does happen yes 16:41:14 excellent 16:41:24 good 16:41:28 how about we just remove "delays make you worse at dodging" 16:41:42 so many player buffs 16:41:44 @??lost soul 16:41:44 lost soul (09*) | Spd: 13 | HD: 10 | HP: 14-34 | AC/EV: 0/10 | 07undead, evil, lev | Res: 13magic(immune), 05fire, 02cold, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 103 | Sz: small | Int: plant. 16:41:45 it's obscene... 16:42:00 PleasingFungus: forbidding poison chunk eating is a player buff??? 16:42:03 but the eat to berserk cost 16:42:09 wheals: everyone knows food isn't real!!! 16:42:21 wheals: because you recently fixed the EV display? 16:42:22 lost souls are undead but prevented from reviving each other 16:42:24 because really 16:42:41 Kolbur: right, i didn't change what your actually ev was, just what's displayed 16:42:52 i see 16:43:01 -!- cesium has quit [Ping timeout: 264 seconds] 16:43:04 Death's Hand have 180 HP and HD23, so it would be ridiculous if they were subject to their own aura / lost souls. 16:43:17 that's actually a bit bad regarding the game logs ^^ 16:44:00 yeah 16:44:04 -!- bonghitz_ has quit [Remote host closed the connection] 16:44:11 also applies to the logfiles 16:44:11 one solution would be to clear delays after escaping 16:44:26 Is there someone in charge of harvesting and taking out some of the truly useles / bad spells? 16:44:29 I'm very undecided about the removing ev penalty thing 16:44:37 aarujn: do you have a complaint? 16:44:47 No compaint, just asking . . . 16:44:59 I'm raeally trying to use Leda's 16:45:08 but it's bad 16:45:13 it is not bad! 16:45:13 i guess now that it's possible to know about it 16:45:22 -!- cesium has joined ##crawl-dev 16:45:26 simmarine: how? 16:45:37 well, you cast it and then cast spells or shoot people 16:45:47 it's just that delays are partly "interface convenience feature" and partly "inherently multiturn action" 16:45:50 enemies take longer to reach you and they will hit you less 16:46:09 wheals: which interface convenience features currently cause ev penalties? 16:46:22 butchering multiple corpses at a time, i suspect 16:46:23 multidrop & butchering, I guess? 16:46:27 yeah 16:46:30 mm 16:46:33 i haven't actually tested though 16:46:48 honestly I'd be fine with changing it to be just "going up stairs gives an ev penalty", since that's the only one I'm really worried about removing 16:46:51 Anyway, I am gonna fix up the description because it is terrible, then I am gonna check out that abjuration thing 16:47:15 (OK, I'm a player who uses Summon Forest as a go-to summons just because it's "different from what everyone else does" . . . and I'm TRYING to make Leda's work . . . I'm a caster, I don't move . . . what am I doing wrong?) 16:47:23 i guess the idea is to keep discouraging stairdancing? 16:47:36 summons and leda's seem like a bad combo 16:47:41 since it'll hurt your summons as much as your enemies 16:47:50 spire!! 16:48:04 heh 16:48:07 wheals: Yay! for less stairdancing! 16:48:15 also monstrous menagerie 16:48:24 PF: MM is good 16:48:31 i suppose equipping/unequipping should probably also have the ev penalty to discourage tactical swapping 16:48:34 imho 16:48:38 the 5 turn penalty is enough 16:48:40 10 turns to swap 16:49:15 hm, I wonder if blurryvis gives -ev right now 16:49:18 fair point 16:49:27 that wasn't intended but it might exist 16:49:31 random question; what's the highest spell power you can get from a rod 16:49:39 ??rod power 16:49:39 rod power[1/1]: 5 + 3 * Evocations 16:49:45 86? 16:49:48 well, i suspect that nobody who's added a delay intended the ev thing since nobody knew about it :P 16:49:51 that's...lower than expected 16:49:52 probably subject to stepdowns 16:50:00 heh 16:50:06 no doubt one that's different than spells 16:50:08 and abilities 16:50:08 I knew about it, I just didn't remember 16:50:15 1learn add 16:50:16 kvaak: I don't see any particular reason to assume that 16:50:17 s/than/from 16:50:32 PleasingFungus: so which one does it use 16:50:54 !source calc_spell_power 16:50:54 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/spl-cast.cc#l393 16:51:04 lmao at that function signature 16:51:05 i actually liked ledas and fedhas 16:51:13 looks like no stepdowns 16:51:13 ranged combat + oklob plants arent affected 16:51:23 and just to check, will this "http://s-z.org/neil/git/?p=crawl.git;a=summary" still work after May 1st 16:51:30 just 5 + evo * 3 16:51:46 is may 1st flag day? 16:51:47 i assume |amethyst will keep it around 16:51:48 flag day?? 16:51:48 The day our push urls move from {gitorious} to {github}. http://www.catb.org/jargon/html/F/flag-day.html 16:52:10 kvaak: yeah, it's literally just as simple as the learndb suggests 16:52:15 unless you're using pakellas I guess 16:52:18 but that doesn't exist and isn't real 16:52:22 WTF was that- yes 16:52:29 rip pakellas 16:52:50 rip in pakellas 16:52:54 how else am i supposed to go DDAr and kill everything with rods 16:52:55 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 16:53:10 try raising evoc, finding rods and killing everything with rods 16:53:17 ya that'd be my advice 16:53:18 it's the middle part that's hard :v 16:53:27 gadget shops 16:53:33 clearly go gozag 16:53:59 -!- doubtofbuddha has quit [Ping timeout: 245 seconds] 16:54:00 I strongly suspect that a majority of rods are found in gadget shops (rather than on the floor) 16:54:01 -!- Lasty has joined ##crawl-dev 16:54:06 How do I check if monster has specific spell? 16:54:16 ? 16:54:23 rip gadget shops only having wands 16:54:26 just ask it politely 16:54:36 monster::search_slot ? 16:55:14 also, how come rod spell hunger is capped at a minimum of 5 16:55:44 Or was it search_spells? Let's see. 16:55:54 you iterate over monster_spells spells probably 16:55:57 monster::spells 16:56:31 oh monster::has_spells(spell) 16:56:38 oh monster::has_spell(spell) rather 16:56:42 Lightli: that's an interesting question 16:56:43 Ah, thanks. 16:58:11 Just putting else if(mons->has_spell(SPELL_ABJURATION)) return true; in _mons_will_abjure(monster* mons, spell_type spell) probably does the trick in this case. 16:58:36 -!- pikaro has quit [Ping timeout: 240 seconds] 16:58:55 hm 16:59:20 that still seems kind of misleading, since what the monster does is a mass abjuration effect 16:59:31 so the description will be wrong if the player examines it 16:59:41 also it's weirdly misleading in that it implies other monsters don't have abjuration 16:59:49 remind me why you're giving these guys abjuration? 17:01:13 Thematically they'd want to abjure various things that will threaten their pack/herd of undead. They are sort of undead-buffers. 17:01:28 we have monsters who make summons have a chance of abjuring, we don't give non-summoning monsters abjure 17:02:04 I'm not sure I see the theme thing tbh. how are summoned monsters meaningfully different from other threats? 17:02:09 and giving abjure specifically because of things that threaten the monsters ally..yes 17:02:18 like, thematically they'd want to glaciate enemies that threatened their pack 17:02:18 unless you're giving them "abjure fire damage" 17:03:01 you really should consider not using so many thematic justifications for the designs you make, floatRand 17:03:21 it's really supposed to be about just "gameplay" with theme as a way to tie things together 17:03:28 glaciate smite 17:03:41 thinking of game meachanics as just "theme" leads to dubiuos designs 17:03:49 that sounds kind of like my morning showers 17:04:07 *mechanics 17:04:16 kvaak: do you actuall shower, be honest 17:04:23 yes 17:04:31 I mean, veteran roguelike players that *shower*? Seems unlikely.... 17:05:08 showers waste turns 17:05:23 Lightli: that 5 * level cap is there for as far back as I can find it (it's pre-stone-soup) 17:05:24 since you're intentionally moving into a pool of shallow water 17:05:24 I only shampoo and condition to keep my glorious High Elf hair looking fabulous at all times 17:05:44 CanOfWorms: with aut-based scoring, showering will truly be a thing of the past... 17:05:58 Lightli: I have no idea what the reasoning is 17:06:02 gammafunk: someone was remarking in ##crawl earlier that the moon base is really hard. figured you want to hear about it at least 17:06:07 .moon 17:06:08 7. [2015-04-15 13:13:00] Pikaro the Spry (L22 VSAs of Makhleb) entered Lehudib's Moon Base on turn 53061. (Depths:4) 17:06:09 who was it 17:06:15 moon troll wizlab's really scary 17:06:15 I want names 17:06:21 oh I know that person 17:06:23 !lg * wizlab 17:06:24 593. nubinia the Sorcerer (L18 DEVM of Ashenzari), mangled by a grey draconian monk (summoned by old memories) in WizLab (wizlab_wucad) on 2015-04-13 16:27:00, with 215174 points after 40610 turns and 6:54:19. 17:06:38 !lg * wizlab current trunk s=kmap 17:06:38 9 games for * (wizlab current trunk): 3x, wizlab_eringya, wizlab_cigotuvi, wizlab_zonguldrok, wizlab_golubria, wizlab_iskenderun, wizlab_lehudib 17:06:38 yeah zxc232 is a longtime player I think 17:06:39 !gamesby zxc232 17:06:40 zxc232 has played 94 games, between 2014-03-17 07:04:13 and 2015-04-13 07:42:33, won 60 (63.8%), high score 29511489, total score 137971895, total turns 5723704, play-time/day 1:38:15, total time 26d+19:35:09. 17:06:44 !lg * wizlab current trunk s=map 17:06:45 9 games for * (wizlab current trunk): 2x wizlab_wucad, wizlab_lehudib, wizlab_zonguldrok, wizlab_demon, wizlab_eringya, wizlab_golubria, wizlab_iskenderun, wizlab_cigotuvi 17:06:53 well not exactly longtime, but a lot of games 17:07:06 imho a > 50% winrate is cheating 17:07:10 -!- doubtofbuddha has quit [Ping timeout: 265 seconds] 17:07:15 wait 17:07:15 amalloy: but yeah, it's supposed to be among the scariest, tbh probably dorkhole is more dangerous overall 17:07:22 -!- siepu has quit [Read error: Connection reset by peer] 17:07:25 so the most kills by a wizlab in the current trunk was by a wizlab that was removed 17:07:35 Lightli: you misread it 17:07:41 oh 17:07:53 that's 3x (no kmap), 1x eringya... 17:07:57 Eh, just figured it would be sort of dangerous aspect for summoners. They'd have to deal with the monster relatively quickly because otherwise it abjures your summons and sends it own undead horde at the player. They are not dangerous themselves, they have high HD and HP, pretty nasty dispel undead, but that's about it. 17:08:13 Lightli: And even then, would you like to read my pamphlet on sample sizes? It will only take 5 minutes. 17:08:20 no need 17:08:28 is it important to pick on summoners? do summoners need special threats? 17:08:37 yes 17:08:38 gammafunk: i'm suspicious about how much data you collected to get that 5 minute estimate 17:08:40 Their thing is that they bolster all undead nearby with their aura ( granting them regen ), might other and blink encircling. 17:08:41 heh 17:08:46 specifically, i think you never got anyone but yourself to read it 17:08:49 how else will you prevent gammafunk from getting his HESu^Sif hs 17:08:54 blink encircling sounds quite threatening enough for summoners 17:08:56 amalloy: Look, I consulted Berder throughout the writing process 17:08:56 tbh 17:09:05 if you want to make danger for summoners, you can give the monster a summon spell 17:09:08 -!- ystael has quit [Ping timeout: 245 seconds] 17:09:27 because the summons will kill the player's summons, and it will abjure the player's summons! 17:09:32 and it will even threaten non-summoners! 17:09:52 that sounds like a flaw 17:09:55 yeah blink encircle is no joke 17:10:01 -!- Evablue has quit [Client Quit] 17:10:12 it's not nice to threaten people 17:11:01 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.91.1 [Firefox 3.6.28/20120306064154]] 17:12:10 also god entropy weavers feel like the corrosion is a bit too strong still 17:12:11 Because I think that giving a spell that player can attain ( abjuration ) and making it work is alright. I could of course make non-function Mass Abjuration spell ( the old one might be still defined ) and give them it. I don't think that having chance of abjuring without actual summoning is that big deal, especially considering summons are usually rather powerful ( summon undead can summon flayed ghosts etc ). 17:12:30 4 stacks is -12 slaying and -20 AC, which is still crippling 17:13:10 Lightli: channel poll: how would you feel if it was -0 slay and -32 AC 17:13:14 I mean, even non-summoner players still can consider getting abjuration. 17:13:19 I think most of the statements you're making there don't make much sense, floatRand 17:13:22 -!- Maud has quit [Remote host closed the connection] 17:13:23 Lightli: when i switch to playing trunk, i'm gonna play chei-only, so i can ab around all this entropy shit 17:13:29 i'd rather take -32 slay and -0 ac 17:13:41 Sorry, my English isn't that brilliant. 17:14:00 well I don't mean your phrasing or word choice, just the lines of reasoning 17:14:10 giving a player spell to monsters is of no particular value in of itself. 17:14:21 inner flame............ 17:14:22 It's only of value in terms of how it makes fighting the monster interesting 17:14:32 heroism is also good, should the monster get dispel breath because of that 17:14:33 MarvinPA: conjure flame! 17:14:38 I don't get why it is such a big deal giving them abjuration without giving them summoning 17:15:06 there's not reason to give them abjuration 17:15:08 The idea was that they would appear in middle of some existing undead packs rather than appearing alone and summoning their packs. 17:15:09 because it doesn't make a whole lot of sense for a monster to focus on punishing one particular type of character 17:15:10 *no reason 17:15:20 kvaak: note that they also have dispel undead :) 17:15:32 It's not like there are other types of undead. 17:15:49 Also, that is partially because their aura also affects undead player-characters. 17:16:21 the point is, there's just no reason at all to give them abjuration only 17:16:25 imo it makes as much sense as giving them permashroud 17:16:25 oh, that's a reasonable justification for dispel undead 17:16:27 because melee is good 17:16:32 (the abjuration that is) 17:16:52 Plus they have draining brand on their melee, which also reduces threat to undead. 17:17:18 ( compared to living characters lacking rN+++ ) 17:17:29 are we talking about summons or undead or.... 17:17:36 butts 17:17:42 also, sleep 17:17:46 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:19:04 -!- pikaro has joined ##crawl-dev 17:19:16 -!- Lightli has quit [Ping timeout: 246 seconds] 17:21:07 Of course, I could give them summon undead, but I don't see the huge difference it would make just to place them with undead packs instead. Summoners can just rely to damaging spells ( which they should have, this is crypt:3 / tartarus-enemy we are talking about ) or dwindle their pack beforehand before engaging them. 17:21:53 well you've been told by many people in this channel and several times now, there's no reason to target summoners in some particular way with the monster spell set 17:22:02 there are many, many other damage types besides summons 17:22:12 -!- Earlo has quit [Remote host closed the connection] 17:22:57 i don't think any of my summoners have had damaging spells 17:23:32 If you played IE, one of the best summoner starts, you'd have freeeeeeze! 17:23:33 floatRand: have you considered not giving them summon undead or abjuration? 17:23:34 either they just keep spamming summons, abjuration be damned, or melee things with summon support 17:24:50 Alright, alright. What'd you suggest for replacing it then? 17:25:09 Also, does player have holiness? So can I just call you.holiness == MH_UNDEAD to check for undead? 17:26:46 well, question 17:26:59 Unstable branch on crawl.lantea.net updated to: 0.17-a0-622-g12d63cc (34) 17:27:00 why are you checking the player for holiness 17:27:17 if the monster has dispell, the spell code for that already does this 17:27:19 It is just for this aura-thing. 17:27:33 player::undead_state(temp) 17:27:39 see player.cc 17:27:57 and in general see that file for things about the player 17:28:02 attributes, methods etc 17:28:35 Thanks. 17:28:45 you.holiness == MH_UNDEAD would inevitably lead to a great you.holiness = MH_UNDEAD but 17:28:48 *bug 17:28:57 fr: undead butts 17:29:12 -!- reaverb1 has joined ##crawl-dev 17:29:47 Alright. I gave them Malign Offering instead. 17:29:50 Please guys: Don't be _too_ hard on floatRand, he's trying new stuff . . . and Hell *REALLY, REALLY* does need new and scary things . . . Hell could stand to be a lot more, well, "Hell-ish" (!) 17:30:08 uh 17:30:26 aarujn: sorry, I'm not sure we agree with you 17:30:35 atm: Tomb == scary. Hell == boring. 17:30:37 -!- Lightli has joined ##crawl-dev 17:30:39 Disagree? 17:30:54 generally we say what we think in this channel 17:30:58 the problem with hell is that pan exists 17:31:03 like sometimes PleasingFungus just says to me: shut up 17:31:04 hm 17:31:08 and there's nothing I can do about it 17:31:09 uh, no 17:31:14 tomb is the incarnation of boring 17:31:18 So Pan being easy makes Hells easier? 17:31:22 Hell's pretty difficult at the moment, although Tartarus is easiest. 17:31:23 hm 17:31:29 pan *existing*, and giving out infinite xp, makes hells less threatening 17:31:33 yes 17:31:35 ok 17:31:36 at least hell forces you to move on and randomly throws potentially nasty crap at you 17:31:48 tomb? <><><><><><><>><><><><><><> 17:31:52 also, <> 17:31:57 I've never died in Hell 17:32:03 like, even without grinding, you just get so much xp on your swing through pan that it's hard for hells to threaten you 17:32:17 PleasingFungus: well pan being finite doesn't really change this 17:32:23 I still think Pan could use a reform, make it less threatening, be only place to contain portals to hell and only contain one rune. 17:32:26 -!- reaverb has quit [Ping timeout: 256 seconds] 17:32:29 But that's just me 17:32:44 I've died in Pan. Hells . . . never. 17:32:45 gammafunk: yes, that's part of what I was saying! 17:33:06 PleasingFungus: sorry, I ignore all bolded things you say 17:33:10 rip 17:33:41 Hm. Often I do Hells first (before Pan) and even then . . . 17:33:42 2 deaths in Dis ( Hell Sentinels ), 1 deaths in Gehenna ( Brimstone fiend, RIP ), 1 death in Cocytus ( got blasted by shrike while returning with rune ) 17:34:01 a shrike.... 17:34:06 anyway, aarujn, I agree it's important to maintain a positive & friendly atmosphere in this channel 17:34:09 one tavern is bad enough 17:34:21 but being uncritical isn't going to help anyone 17:34:29 :) 17:35:10 floatRand: Tomb is always scary, even if boring, even if I do it last of all. 17:35:39 tomb is pretty easy if you're undead 17:35:45 oh 17:35:46 or a lich 17:35:59 gfunk: yes, lichform makes it easy 17:36:04 !hs . gh tomb 17:36:05 1. PleasingFungus the Ticktocktomancer (L24 GhAs of Cheibriados), mangled by a sphinx on Tomb:1 (tomb_1) on 2014-09-06 05:05:15, with 457194 points after 48137 turns and 4:30:31. 17:36:09 gammafunk: ^ !!!! 17:36:18 tomb is the epitome of all that is boring and hardly threatening by any stretch of imagination 17:36:24 that is a good point, lichform makes Tomb toothless 17:36:28 after what you said about this channel needing a positive atmosphere 17:36:39 I'll withhold my commentary about that gh 17:36:43 :( 17:36:47 hell i did tomb with a char that abandoned ru at 6* 17:36:56 before entering depths 17:36:58 !lg PleasingFungus gh won 17:36:59 1. PleasingFungus the Timeless (L27 GhWz of Cheibriados), escaped with the Orb and 3 runes on 2014-12-26 03:24:12, with 1890703 points after 54515 turns and 6:26:02. 17:37:03 -!- Pacra has joined ##crawl-dev 17:37:08 thought that had happened 17:37:10 the Timeless 17:37:13 If non-undead, Tomb == scary (to me) 17:37:13 good title 17:37:16 ty 17:37:25 !lm . god.abandon=ru -log 17:37:25 I think I wrote that one 17:37:26 perunasaurus, XL25 HEMo, T:72974: http://crawl.develz.org/morgues/0.16/perunasaurus/morgue-perunasaurus-20150314-135133.txt 17:37:27 custom titles... 17:37:52 PF: Yes! "Timeless" was the one title I made sure to get :) 17:37:55 kvaak: gonna be honest: I'm not sure you represent the average player's perspective, ehre 17:38:29 also lmao at your notes in tomb:1 there 17:38:57 Hm. So is there a way to make Tomb less trivial for the undeads? (Because for the living, even with Statue Form, it's a long, scary horror) 17:39:05 And to make Hell more . . . Hellish? 17:39:09 (i.e. scary) 17:39:17 without breaking things? 17:39:17 it is probably a little less trivial now 17:39:26 i dont think ive done new tomb with an undead character though 17:39:30 <_miek> yeah it has dispel undead now 17:39:37 but now that 95% of its denizens arent mummies 17:39:52 You could make more death curses affect undead. 17:40:01 -!- Kintak has quit [Ping timeout: 255 seconds] 17:40:04 <_miek> its probably easier on a rN+++ gargoyle than on a mummy 17:40:21 death curses are exactly what makes tomb so terrible 17:40:33 I did Tomb ?yesterday? as a HEIE and it was scary 17:40:43 Curses == scary 17:40:45 <_miek> oh.. I've always felt it was the spammed torment 17:40:52 Torment == scary 17:41:02 -!- Kolbur has left ##crawl-dev 17:41:08 Things triggering Zot traps == scary 17:41:13 death curses + torment do nothing except cause frustration and promote stairdancing, stairdancing and yet more stairdancing 17:41:21 in my view it's impossible for a HEIE to succesfully finish tomb 17:41:23 <_miek> a large quantity of !curing and !restoreab deals with the majrity of the death curses if you're stairdancing 17:42:04 <_miek> I don't see why? 17:42:13 !lg * char=heie s=name 17:42:13 7746 games for * (char=heie): 864x gammafunk, 444x Faydane, 220x Taxman66, 176x larasium, 151x Noah, 134x Luterac, 130x wheals, 129x qtip, 107x Flure, 83x Diamant, 69x pubby, 67x Baraton, 62x Dalvant, 53x jejorda2, 52x oxeimon, 51x Satonakaja, 51x tcircuits, 51x Xiberia, 50x Blackmore, 44x SniffingPanties, 43x grimtooth, 42x moq, 42x Dire, 42x DrKe, 41x CipHuK, 38x m1nced, 34x Garhauk, 34x ribbit,... 17:42:14 stairdancing == boring 17:42:19 yes 17:42:20 and I'd know 17:42:23 but Tomb still was scary 17:42:28 !lg . tomb 17:42:28 1. perunasaurus the Champion of Chaos (L27 HOAM of Makhleb), slain by a reaper (a +2 scythe of protection) (summoned by a mummy priest's death curse) on Tomb:3 (tomb_3) on 2015-03-14 20:28:54, with 856276 points after 70917 turns and 3:48:02. 17:42:28 but its a reliable strat 17:42:32 so you have to do it most of the time 17:43:08 -!- debo has joined ##crawl-dev 17:44:02 that's my only death in tomb and it would've never happened had i just continued stairdancing instead of going "fuck this" and trying something else 17:44:21 !lg . tomb 17:44:22 1. simm the Warrior (L22 DrNe of Kikubaaqudgha), blasted by a sphinx (divine providence) on Tomb:1 (tomb_1) on 2012-12-07 07:08:22, with 351177 points after 56820 turns and 5:22:34. 17:44:29 that was a good death 17:44:40 i wanted to do tomb for experience, first sphinx slowed and killed me 17:44:52 also coulda swore that was a ghoul 17:44:54 <_miek> haha I was pretty fearful of tomb so tried it on a wizmode char and that's how I died first time 17:44:57 sphinx life 17:44:58 maybe that happened to a ghoul and it lived 17:45:05 that has almost happened to me twice, simmarine 17:45:10 respect the sphinx ambush. 17:45:24 !lg * tomb recent s=ikiller 17:45:24 383 games for * (tomb recent): 89x a greater mummy, 40x a mummy priest, 35x a sphinx, 27x, 18x an anubis guard, 15x a death scarab, 12x an indirect mummy death curse, 12x a bennu, 12x an ancient lich, 11x the fury of Okawaru, 9x the rage of Trog, 8x bennu, 8x an ushabti, 7x an ancient champion, 7x a lich, 7x a revenant, 6x a guardian mummy, 5x Khufu, 4x Mara, 4x the player character, 4x a greater ... 17:45:26 i've never gotten the golden rune, but i went into tomb several times before realizing how scary it is 17:46:02 !lg devteamnp br=tomb s=name 17:46:03 40 games for devteamnp (br=tomb): 11x 78291, 5x MarvinPA, 4x sorear, 4x dpeg, 3x rob, 2x SGrunt, 2x gammafunk, erisdiscordia, wheals, KiloByte, PleasingFungus, pointless, Sage, itsmu, evilmike, doy 17:46:07 i can understand why tomb seems so scary for a lot of people, particularly those who've never done it before 17:46:12 -!- NotKintak has quit [Ping timeout: 250 seconds] 17:46:49 the one time i was strong enough to clear tomb:1, i took the stairs down to tomb:2, took one look around and went back upstairs never to return 17:46:55 reasonable 17:47:29 the danger of tomb:2 and :3 comes from the sheer density of smiters & tormentors at the stairs, imho; it feels like you're at risk even while dancing 17:47:50 silence + haste are things 17:48:28 not all chars have those castable, even in tomb 17:48:37 (true) ^^ 17:48:40 esp if you're doing tomb earlier rather than later 17:49:35 I think there was an idea to use special hatches in tomb with up hatches nearby but not in los 17:49:45 that MarvinPA and some of us thought might work 17:49:57 someone has to think it through and implement it though 17:50:32 http://puu.sh/hfmbC/e87e0c8635.patch 17:50:34 certainly, that hemo of mine for example had a full bunch of fun muts from 6* ru, including inability to cast hexes 17:50:35 Here's the enemy 17:50:42 that was specifically for tomb:3, iirc 17:50:47 gr*nt was involved 17:50:53 Tiles, aura implementations, everything 17:51:04 floatRand: you're racking up quite the portfolio! 17:51:06 and before entering depths because vow of courage 17:51:07 well I think it's probably appropriate elsewhere, it's also a problem on tomb:2 17:51:08 :) 17:51:26 you go, floatRand! 17:51:33 why make pan finite 17:51:42 -!- Siegurt has joined ##crawl-dev 17:51:46 Thanks. I like making tiles a lot, then I feel like I should make an enemy, usually I get ideas while walking home. 17:51:51 anyhow, we clearly need remove cTele and squarelos for any tomb reform to work 17:51:57 I should see how Sabin was received. 17:51:58 can't you just guarantee a pan lord floor every x floors if it hasn't popped up already? 17:52:24 Lightli: Above, the argument was that inf-Pan made Hells too easy 17:52:24 the chance to see a pan lord does already increase with levels seen 17:52:24 Quick question which I'm sure you've been asked: "Deaths Hand" not, say, "Death's Hands"? 17:52:42 aarujn: The same thing applies to inf-Abyss 17:52:53 (also inf-Abyss) 17:52:54 They are called Death's hand, but git's commit naming doesn't like '. 17:53:06 oh ok 17:53:30 floatRand: git doesn't mind; you'd just have to git commit -m "death's hand" instead of git commit -m 'death's hand' 17:53:47 Ah. 17:53:53 Doesn't matter that much, though. 17:54:56 -!- Siegurt has quit [Client Quit] 17:55:36 Also it doesn't include any packs or vaults, or doesn't actually place them in enemy tables, although I made Yred gift them at high piety / XL 17:56:14 so outside of "you can grind in it forever", is there any other significant reason to make pan finite 17:56:28 that's not a reason to make pan finite 17:56:49 the reason to make pan finite is that we don't have enough content to make an infinite branch interesting or fun 17:57:29 how big would pan be then in terms of floors 17:57:45 27? 5? 10? 17:57:46 last suggestion was 5 floors 17:57:55 just 5? 17:58:25 5 seems good since in Hell you are just pushed at moving through the floors as fast as possible. In Pan there's loot and some other things, plus you aren't being whipped by mystical forces. 17:58:26 one per rune 17:58:48 Or just axe pandemonium-lord specific runes? 17:58:55 where would you get more zigs from, if pan was 5 floors? 17:58:56 iirc there was some notion of very fast spawning, so it would be kind of a "boss rush" branch 17:58:57 And distribute them elsewhere? 17:59:05 amalloy: you wouldn't 17:59:10 Sounds interesting enough. 17:59:18 alternately, zigfigs 17:59:19 make the depths zig infinite 17:59:27 whoa 17:59:34 infiniZig 17:59:39 once you hit the 700 monster cap stuff starts getting more HD 17:59:51 I'm not sure I like the boss rush pan idea much 17:59:57 -!- Ladykiller69 has quit [Quit: Verlassend] 18:00:01 %git zig-evocable 18:00:01 Could not find commit zig-evocable (git returned 128) 18:00:08 %git zig-evokable 18:00:08 07PleasingFungus02 * 0.16-a0-918-g7515f9e: Tweak zigfig description 10(7 months ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/7515f9e2fc32 18:00:20 rip spelling 18:00:22 gammafunk: I think that one might have just been me 18:00:23 until every floor has 700 hd:30 panlords 18:00:29 zigfigs sound better (no more going to Z:26 and then leaving to avoid the difficulty jump next zig, but you still can wait to enter the next zig until you're ready/willing to) 18:00:44 PleasingFungus: it kind of removes random pan lords from pan altogether 18:00:53 I guess you'd fight one? 18:00:59 the fifth floor has a bunch of random pan lords 18:01:06 iirc like 3-5 potential rune vaults 18:01:06 also 5 floors; 4 to the big four pan lords obviously 18:01:10 what does the last floor get then 18:01:16 demonix 18:01:19 *c 18:01:22 and random panlords 18:01:28 or holypan, woo 18:01:46 I'd be strongly tempted to remove holy pan in this regime 18:01:56 yes please 18:02:14 holy pan is basically the one place where you're likely to actually encounter holy enemies in general 18:02:19 yes 18:02:22 i'll vouch for anything that results in less enemies with large shields 18:02:26 well, except ophan 18:02:53 -!- travis-ci has joined ##crawl-dev 18:02:54 The build failed. (master - f1b8291 #2287 : Shmuale Mark): http://travis-ci.org/crawl/crawl/builds/58661271 18:02:54 -!- travis-ci has left ##crawl-dev 18:03:03 I guess the layout could always become a depths encompass vault (nerfed in loot and enemies obviously) 18:03:24 the real question 18:04:00 what happens to disco_pan 18:04:34 is it an encompass 18:04:51 i'm fairly sure it isn't 18:04:58 *i.e. pan_disco_hall 18:05:00 so, rune vault. done 18:05:07 ??discopan 18:05:07 pan disco hall[1/1]: One-occurrence-only vault in pan containing colour-changing walls and floor and three distortion weapons (demon blade, demon trident, lajatang). No rune on this level! 18:05:12 there's just the one big seizure-inducing vault 18:06:07 what about hellion_island 18:06:45 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:06:53 rune vault! 18:07:27 that's your answer to everything, PleasingFungus 18:08:08 guilty as charged 18:08:15 hellion island being a rune vault seems a bit too dangerous though (hellfirehellfirehellfirehellfirehellfirehellfire rip) 18:08:21 i sentence you...to a rune vault 18:08:42 um 18:08:44 you know it is a rune vault 18:08:46 right 18:08:48 where do ophan spawn anyways outside of holypan, I kind of forgot 18:08:51 abyss 18:09:04 PleasingFungus: but in the current infinite-pan, you can skip it if you want 18:09:18 PleasingFungus: I know, but the idea is that if you can't handle it at the moment you can just leave and wait for the rune to spawn in a place that isn't inhabited by a dozen hellions 18:09:31 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 18:09:36 I had seen Ophan appear in Depths (?in a vault?) 18:09:40 with finite pan, you would have to find a way to deal with a dozen hellions 18:09:49 !vault hallowed_hall 18:09:49 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/variable/mini_monsters.des#l2471 18:10:01 I have only once gotten through Hellion Island 18:10:11 Lightli: that's kinda how all the other pan lords are, though. like if you enter pan now, and you get to lom lobon's realm, you have to figure out how to deal with him now 18:10:13 I have been killed by hellion island thanks to a glitch 18:10:18 I would have cleared it if not for that glitch 18:10:23 true 18:10:38 amalloy: yeah, reasonable. clearly place like two demonic runes in five vaults, so you have an out 18:10:48 i imagine if pan were finite, players would make similar preparations for the demonic rune as they now do for the other runes 18:10:50 (collecting duplicate runes is currently possible in wizmode and does nothing) 18:11:07 Grunt: that glitch scares me... 18:11:20 also removing holypan makes pearl dragon armor even more hilariously rare than it already is 18:11:49 ...SGunt, killed by Glitch in Pan (lemuel_hellion_island)... 18:11:51 amalloy: what do you mean? 18:12:14 i've never seen anyone use holypan pda 18:12:16 ever 18:12:20 PleasingFungus: i mean, right now, you don't go into pan until you're prepared to deal with any of the four pan lords 18:12:38 if it were possible for an unskippable hellion island to appear, you wouldn't go in unless you were prepared to deal with that 18:12:53 kvaak: *cough* 18:12:59 -!- panicbit has quit [Ping timeout: 246 seconds] 18:13:08 amalloy: did you see the thing I said a few lines up 18:13:27 about duplicate runes? yes, but i'd already typed out my other thing 18:13:56 I remember back when there were plans for an entire holy branch 18:14:01 ok 18:14:33 (I also remember back when there were plans for a dwarf branch, plans to bring hive back as a portal vault, and plans for a forest branch) 18:14:54 oh, forest got past planning stage 18:14:59 if only in trunk 18:15:52 aren't there dudes still playing in forest on the servers? 18:15:54 dwarven halls had some work done on it put into the actual code 18:16:04 !lm * forest 18:16:05 8541. [2015-04-08 20:29:08] chukamok the Impaler (L21 DsGl of Dithmenos) reached level 5 of the Enchanted Forest on turn 64093. (Forest:5) 18:16:08 to the point where it was visitable in wizmode 18:16:15 !lm * forest current trunk 18:16:16 yes 18:16:16 1. [2015-04-08 20:29:08] chukamok the Impaler (L21 DsGl of Dithmenos) reached level 5 of the Enchanted Forest on turn 64093. (Forest:5) 18:16:20 This is my track-record in 0.16 http://i.imgur.com/5ftusEC.png 18:16:24 !lm * forest cv=0.16-a 18:16:26 but it was never accessible outside it 18:16:28 4. [2014-12-29 19:28:15] SAMUELLJACKSON the Unseen (L18 SpEn of Dithmenos) entered the Enchanted Forest on turn 44327. (Vaults:3) 18:16:37 yes 18:16:47 and then it was removed and all that was left were the various deep dwarf enemies 18:16:55 and then there were none... 18:17:05 oh, they came from there? 18:17:12 who were then all removed or otherwise turned into not-deep dwarves (and then removed anyways outside of the death knight) 18:19:11 -!- Maud has quit [Ping timeout: 265 seconds] 18:19:11 unborn wasn't really removed 18:19:14 kvaak: ya 18:19:26 -!- simmarine has quit [Quit: Leaving] 18:22:27 -!- MarvinPA has quit [Quit: Leaving] 18:23:33 -!- st_ has quit [Ping timeout: 248 seconds] 18:27:51 -!- cribozai has quit [Ping timeout: 264 seconds] 18:28:43 Hm. What if Hell were a "one way out only" sort of deal? Like, you choose to enter Hell as normal, but then it's a one-way portal to the bottom and you have to climb / claw / flee to escape ? (i.e. No "eh I didn't really mean it portal-dance like now.) 18:29:42 [Basically the only "out" portals are on the final level] 18:29:58 [And maybe there is only 1 portal out] 18:30:12 -!- Brannock__ has joined ##crawl-dev 18:32:46 -!- Lasty_1 has joined ##crawl-dev 18:34:45 -!- bhaak_ has joined ##crawl-dev 18:35:10 -!- wHATEver is now known as Guest38664 18:37:14 <_miek> why would this be a good thing? 18:38:03 Make Hell(s) scary? 18:38:27 -!- namad7 has quit [Ping timeout: 250 seconds] 18:38:27 -!- Lantell has quit [Ping timeout: 250 seconds] 18:38:27 -!- axujen has quit [Ping timeout: 250 seconds] 18:38:27 -!- odiv has quit [Ping timeout: 250 seconds] 18:38:27 -!- ldf_ has quit [Ping timeout: 250 seconds] 18:38:28 -!- Fhqwhgads_ has quit [Ping timeout: 250 seconds] 18:38:28 -!- Lasty_ has quit [Ping timeout: 250 seconds] 18:38:29 -!- crate has quit [Ping timeout: 250 seconds] 18:38:29 -!- Annabella has quit [Ping timeout: 250 seconds] 18:38:29 -!- Shados has quit [Ping timeout: 250 seconds] 18:38:29 -!- Brannock_ has quit [Ping timeout: 250 seconds] 18:38:30 -!- myp has quit [Ping timeout: 250 seconds] 18:38:31 spontaneous hellfiring tormenting things out of nowhere constantly are plenty scary imo 18:38:31 -!- axujen_ is now known as axujen 18:38:39 -!- Fhqwhgads__ is now known as Fhqwhgads_ 18:38:53 -!- reaverb has joined ##crawl-dev 18:39:23 -!- ktgrey has quit [Ping timeout: 248 seconds] 18:39:24 -!- twzt has quit [Ping timeout: 248 seconds] 18:39:25 -!- bhaak has quit [Ping timeout: 248 seconds] 18:39:25 -!- Kintak has quit [Ping timeout: 248 seconds] 18:39:25 -!- reaverb1 has quit [Ping timeout: 248 seconds] 18:39:25 -!- gressup has quit [Ping timeout: 248 seconds] 18:39:26 -!- Krakhan has quit [Ping timeout: 248 seconds] 18:39:27 -!- InsideTheVoid has quit [Ping timeout: 248 seconds] 18:39:47 -!- Lantell has joined ##crawl-dev 18:40:59 Is there a way to quantify the number of deaths in Hell vs. in the dungeon? 18:41:11 !hellsuccess * 18:41:17 Hell success rate for *. hell: N=21113/21576 (97.85%), geh: N=9487/10210 (92.92%), coc: N=9494/10051 (94.46%), tar: N=10077/10381 (97.07%), dis: N=10709/11541 (92.79%) 18:41:31 <_miek> might be better to do 18:41:48 <_miek> !lm * br.enter=hell / lg:place=hell|geh|coc|dis|tar 18:41:49 -!- vale_ has quit [Ping timeout: 262 seconds] 18:41:49 2864/22033 milestones for * (br.enter=hell): N=2864/22033 (13.00%) 18:42:02 cool! 18:42:17 <_miek> !lg * / place=dungeon 18:42:19 0/4215425 games for *: N=0/4215425 (0.00%) 18:42:25 in short, Coc is the nastiest hell 18:42:25 <_miek> !lg * / place=d 18:42:30 does that mean 13% of games make it to Hell, 18:42:33 3851747/4215425 games for *: N=3851747/4215425 (91.37%) 18:42:39 <_miek> no it means 13% of games die in hell 18:42:40 aarujn: 13% of games that make it to hell end in hell 18:42:46 ah ok 18:42:51 <_miek> erm.. yeah 18:42:58 <_miek> 91.37% of games that make it to dungeon die there 18:43:17 clearly nerf hobgoblins 18:43:18 hee 18:43:36 !lm * br.enter=tomb / lg:tomb 18:43:36 No keyword 'lg:tomb' 18:43:40 !lm * br.enter=tomb / lg:place=tomb 18:43:41 1690/15857 milestones for * (br.enter=tomb): N=1690/15857 (10.66%) 18:43:59 so, hell is "scarier than tomb" 18:44:11 Should it be like 50% of games that make it to hell end in hell ? I mean it's Hell, not bloody San Diego 18:44:14 in the sense that you are already more likely to die there 18:44:23 aarujn: no. 13% is already really high 18:44:44 (presumably this is due to the hell effects and how stairdancing doesn't really work) 18:44:52 -!- bonghitz has quit [Remote host closed the connection] 18:44:56 <_miek> its not like hell is a miscast effect or something, these people choose to go there thinking they're fully capable of taking it on 18:45:00 !lm *br.enter=lair / lg:place=lair 18:45:01 Broken query near '=lair / lg:place=lair' 18:45:04 <_miek> and still 13% of people die there 18:45:26 [nods] 18:45:27 eh, at least some of them probably went in from the Lair:$ ending 18:45:51 !lm * br.enter=lair / lg:place=lair 18:45:51 <_miek> yeah or are learning how to do it and might be suboptimal 18:45:54 -!- travis-ci has joined ##crawl-dev 18:45:55 The build failed. (master - 12d63cc #2288 : Shmuale Mark): http://travis-ci.org/crawl/crawl/builds/58664635 18:45:55 -!- travis-ci has left ##crawl-dev 18:46:04 -!- Reawakening has joined ##crawl-dev 18:46:07 Lightli: i highly doubt many of those make it into the hell branches 18:46:18 kvaak: yeah 18:46:19 (and dartisgehcoc only includes people who enter one of them) 18:46:28 er, tardis 18:46:41 91992/300314 milestones for * (br.enter=lair): N=91992/300314 (30.63%) 18:47:05 (wasn't one of the challenges last tournament to get the iron rune first?) 18:47:14 yes 18:47:42 (must have meant lair branches were jokes by that point; Staff of Dispater is really good from what I hear) 18:47:58 Did I do that right? Is Lair 3x more lethal than Hell ? 18:48:07 <_miek> yes 18:48:10 wow 18:48:21 not surprising at all. a lot of weak characters get to lair 18:48:24 <_miek> although you might include the lair-sub-branches too with that 18:48:35 and you really have no choice about going in 18:48:36 how do I run that query? 18:49:01 <_miek> !lm * br.enter=lair / lg:place=lair|spider|snake|shoals|swamp|slime 18:49:09 133379/300314 milestones for * (br.enter=lair): N=133379/300314 (44.41%) 18:49:18 i dunno if i would include those 18:49:29 <_miek> although its not the same as hell because lair itself is actually a challenge while the vestibule is just a starting area 18:49:46 !lm * br.enter=vaults / lg:place=vaults 18:49:54 16820/80539 milestones for * (br.enter=vaults): N=16820/80539 (20.88%) 18:50:14 !lm * br.end=vaults / lg:place=vaults 18:50:18 !lm * br.enter=vaults / lg:place=vaults|crypt 18:50:22 6376/52757 milestones for * (br.end=vaults): N=6376/52757 (12.09%) 18:50:24 18778/80539 milestones for * (br.enter=vaults): N=18778/80539 (23.32%) 18:50:37 -!- Zooty has quit [Ping timeout: 246 seconds] 18:50:38 -!- ZChris13 has quit [Quit: Page closed] 18:50:40 i like that one better. hell is a little more dangerous than V:5 18:50:56 <_miek> !lm * br.end=vaults / lg:place=vaults 18:50:56 !lm * br.enter=vaults / lg:place=vaults|crypt|tomb 18:50:57 since both are semi-optional 18:51:03 6376/52757 milestones for * (br.end=vaults): N=6376/52757 (12.09%) 18:51:04 _miek: that's what i just did 18:51:06 20466/80539 milestones for * (br.enter=vaults): N=20466/80539 (25.41%) 18:51:09 <_miek> oh you did 18:51:11 <_miek> my bad 18:51:20 <_miek> we should probably take this to ##crawl 18:51:29 kk 18:57:05 -!- DrStalker has quit [] 18:58:07 -!- dtsund has joined ##crawl-dev 18:59:35 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.4/20150320202338]] 19:01:17 -!- quik has quit [Quit: Today, I found out that my father named me Luke so he could say, "Luke, I am your father" and laugh about it. FML] 19:05:31 -!- ystael has quit [Ping timeout: 256 seconds] 19:10:49 -!- cesium has quit [Quit: Konversation terminated!] 19:13:46 -!- Thalfon has quit [Quit: qwebirc exception: Buffer overflow.] 19:14:03 03|amethyst02 07* 0.17-a0-623-g4f410c6: Fix a test. 10(7 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/4f410c6ee2f1 19:14:33 -!- simmarine has joined ##crawl-dev 19:15:09 orb of fire (05*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, lev | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 11silver | XP: 8519 | Sp: b.fire (3d40) [06!sil], fireball (3d43) [06!sil], malmutate [06!sil] | Sz: little | Int: normal. 19:15:09 %??orb of fire 19:16:12 -!- reaverb has quit [Quit: Leaving.] 19:16:32 -!- crate_ is now known as crate 19:18:47 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 19:19:22 -!- Maud has quit [Ping timeout: 250 seconds] 19:20:00 rip devs 19:20:57 -!- pintc has quit [Ping timeout: 276 seconds] 19:24:06 -!- Thalfon has joined ##crawl-dev 19:24:20 -!- Fusha has quit [Remote host closed the connection] 19:25:10 Question about the code. In mutation.cc (1268-1275) a comment says that god gifts override mutation loss due to being heavily mutated. It looks from the code below like being a god gift guarantees the mutation loss; am I understanding that right? 19:27:16 -!- HellTiger has quit [Ping timeout: 264 seconds] 19:27:33 -!- wheals has joined ##crawl-dev 19:28:01 -!- tabstorm has quit [Ping timeout: 264 seconds] 19:28:28 aarujn: the idea isn't inherently bad, but it sounds like it would make hell more like pan 19:29:33 -!- Menche has quit [Ping timeout: 245 seconds] 19:31:07 -!- PleasingFungus has joined ##crawl-dev 19:32:05 Rough Black Scales AC is supressed in spider form while Dex drop is not. 13https://crawl.develz.org/mantis/view.php?id=9639 by WingedEspeon 19:32:38 -!- Bcadren has quit [Quit: Do fish get thirsty?] 19:33:04 |amethyst: is that intentional? 19:33:15 -!- lessens has quit [Read error: Connection reset by peer] 19:33:17 Thalfon: you're misreading 19:33:23 tbf, the comment is badly worded 19:33:23 -!- simmarine_ has joined ##crawl-dev 19:33:54 hm 19:33:58 or maybe I'm misunderstanding 19:34:17 I think it says "If it fails the 1/3 roll, and it's not a god mutation, and it's not forced, then don't remove one. Otherwise do." 19:34:21 -!- PsyMar has quit [Read error: Connection reset by peer] 19:34:23 -!- simmarine has quit [Read error: Connection reset by peer] 19:34:49 -!- FatShack has quit [Ping timeout: 245 seconds] 19:35:21 yeah. I have no idea what it's trying to do, though 19:35:21 -!- nicolae- has joined ##crawl-dev 19:35:22 hm 19:35:25 yes 19:35:25 nicolae-: You have 1 message. Use !messages to read it. 19:35:30 !messages 19:35:30 (1/1) gammafunk said (23h 21m 57s ago): Probably a good tv for you in !lg miek vpen br=swamp 19:35:36 -!- KamiKatze has quit [Quit: Page closed] 19:35:39 -!- plathrop has quit [Excess Flood] 19:35:39 -!- MgDark has quit [Read error: Connection reset by peer] 19:35:40 !lg miek vpen br=swamp 19:35:40 1. miek the Unseen (L15 VpEn of Kikubaaqudgha), mangled by a shambling mangrove on Swamp:4 (nicolae_swamp_phyte_club) on 2015-04-10 10:38:12, with 96390 points after 33390 turns and 1:53:54. 19:35:46 yeah! 19:35:47 -!- Blazinghand|Work has quit [Read error: Connection reset by peer] 19:36:00 !tv lg miek vpen br=swamp 19:36:00 No keyword 'miek' 19:36:04 dammit 19:36:04 -!- mamgar has quit [Ping timeout: 245 seconds] 19:36:08 !tv lg * miek vpen br=swamp 19:36:08 No keyword 'miek' 19:36:15 i am clearly doing this wrong 19:36:16 nicolae- pls. let a pro do it 19:36:28 !lg miek vpen br=swamp -tv 19:36:28 1. miek, XL15 VpEn, T:33390 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 19:36:52 My original thought was that it was meant for god gifts to not remove mutations that way, but it should really be using an or statement, like "if (!one_chance_in(3) || god_gift || force_mutation) return false" 19:37:21 -!- FatShack has joined ##crawl-dev 19:37:42 tbh my assumption was that the intent was "remove a mutation *and* add the one specified", which it doesn't do 19:37:51 it warms my heart 19:37:54 Yeah, that would make sense too 19:38:06 that code has been around for many years, with that exact comment 19:38:52 -!- Kramell has quit [Excess Flood] 19:39:32 Thalfon: i mean, (!a && !b && !c) is equivalent to !(a || b || c) 19:39:49 so there's no reason it *has* to use ||, but i agree it would be more readable 19:39:50 I'm replacing by (!a || b || c), not by !(a || b || c) 19:39:52 %git aee41868 19:39:52 07dolorous02 * 0.4-a0-2290-gaee4186: For now, allow god gift mutations to override mutation loss due to being heavily mutated again. 10(7 years ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/aee4186832b0 19:40:15 hm. so maybe the intent is that god gifts never cause mutation loss? 19:40:26 That was my original interpretation 19:40:44 that function is very bad 19:41:11 platinum (L19 HEAE) ASSERT(a) in 'itemprop.cc' at line 901 failed. (No actor in stationary net at (46,32)) (Snake:5) 19:42:08 -!- Whistling_Bread has quit [Read error: Connection reset by peer] 19:42:54 "For now," seven years ago 19:43:18 nicolae-: SOP for programming, alas 19:43:21 for now... for ever!!! 19:43:54 I wasn't sure if it was working as intended and poorly worded, or working wrongly, so I thought I'd ask. Should I or someone pop this in Mantis or something? 19:44:03 -!- bonghitz has quit [Remote host closed the connection] 19:44:45 nobody else knows either 19:44:55 since the commit message just had the same confusing wording as the comment 19:45:36 -!- Siegurt has joined ##crawl-dev 19:46:10 I guess it depends on which would be better game-design wise. Won't claim to know how to make that call. 19:46:11 if you can't figure out the intended meaning why not just for the better meaning 19:46:19 why not just for. 19:46:27 go for 19:46:29 listen 19:46:31 anyway I have no idea what god_gift does or what anything in that function does, generally 19:46:48 i don't have time to make all my sentences make sense, i'm a busy man 19:46:50 PleasingFungus: it's defined like god_is_acting 19:47:20 -!- xordid has quit [Client Quit] 19:47:24 so i presume this is for when xom or jiyva or qazlal or whatever are giving you a mut 19:47:27 It's true if Xom or Jiyva mutates you. 19:47:41 I originally ran into this reading stuff in xom.cc 19:47:54 so that qazlal's wrath doesn't end up removing a mut from you instead of giving you a temporary badmut 19:47:55 Maybe Qaz too yeah 19:48:40 No, temporary muts skip that code altogether. They have MUTCLASS_TEMPORARY, not MUTCLASS_NORMAL. I think. 19:52:24 03PleasingFungus02 07* 0.17-a0-624-g86d0f11: Make elemental wellsprings less human 10(2 minutes ago, 4 files, 13+ 2-) 13https://github.com/crawl/crawl/commit/86d0f11e133b 19:53:31 less human than human 19:54:28 !send nicolae- a designer handbug 19:54:29 Sending a designer handbug to nicolae-. 19:54:40 nice 19:55:46 hey, gammafunk, are you here 19:56:23 yo 19:56:59 i've been working on throwing a few more maelstroms into containment_breach but for some reason when i test it they wake up a lot more easily than with just the one 19:57:04 -!- vale_ has quit [Ping timeout: 250 seconds] 19:57:16 wheals: you stole all my millimarvins... :( 19:57:32 shouldna retired, then 19:57:50 nicolae-: how is their waking up a problem? 19:58:34 i liked it more when the player had to put in some effort to get the maelstrom's attention 19:58:56 well that's doesn't really make sense.. 19:58:58 i'm just wondering if you have any ideas on why they might wake up more easily 19:59:10 you want the player to just move back and forth more? 19:59:25 hmmm. 19:59:33 the only thing that can wake them up are the stealth checks 19:59:40 since I think they'd be completely isolated from noise 19:59:44 -!- travis-ci has joined ##crawl-dev 19:59:45 The build was fixed. (master - 4f410c6 #2289 : Neil Moore): http://travis-ci.org/crawl/crawl/builds/58683397 19:59:45 -!- travis-ci has left ##crawl-dev 19:59:48 in fact this could be a significant problem for stealth chars 19:59:57 @??spatial_maelstrom 19:59:57 spatial maelstrom (08v) | Spd: 16 | HD: 10 | HP: 66-85 | AC/EV: 0/5 | Dam: 2012(distort), 2012(distort) | 11non-living, lev | Res: 13magic(immune), 05fire++, 02cold++, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 761 | Sz: Big | Int: plant. 20:00:22 I'm wonder if e.g a spen of dith 20:00:32 would have to try real hard to wake them up 20:01:11 I think the only workable concept for the vault, though 20:01:27 would be that they wake up after entering player's los 20:01:35 and proceed to tear open the vault 20:01:41 possibly releasing other nasty things 20:01:53 -!- Siegurt has quit [Quit: Leaving.] 20:02:09 they're not isolated from noise but you do have to be loud though 20:02:25 PleasingFungus: do spiders have MON_SHAPE_BUGGY yet 20:02:29 well I'm not really sure if noise can go through that much stone 20:02:37 wheals: :) 20:02:48 I guess loud enough things could 20:02:49 nicolae-: I have a solution 20:02:55 nicolae-: guarantee noise traps outside the vault 20:03:05 er, alarm traps 20:03:06 -!- honeybadger has quit [Quit: Page closed] 20:03:07 it seemed to work in testing but i suppose i could look at the noise code to see how loud you'd have to be for it to propagate 20:03:14 or you could guarantee noise scrolls but that's lame 20:03:18 iron grates obviously 20:03:19 traps might work 20:04:05 -!- Siegurt has joined ##crawl-dev 20:04:36 since abyssal rune vaults don't stop generating until you get one maybe it's okay if some characters look at it and go "eehhhhhhhhhhhh not today" 20:05:29 03PleasingFungus02 07* 0.17-a0-625-gdc1cddb: Remove lying comments 10(58 seconds ago, 1 file, 3+ 7-) 13https://github.com/crawl/crawl/commit/dc1cddb4835f 20:05:44 1learn add lying 20:06:13 -!- Lightli has quit [Ping timeout: 246 seconds] 20:08:08 nicolae-: i applied your randbook thing then forgot to push 20:08:18 i guess i should push 20:08:58 couldn't hurt 20:09:28 !blame3 nicolae- 20:09:29 niiiiicooooolaaaaaeeeee- 20:09:57 on the upside, i think technically i can get in the credits now 20:10:10 aren't you already? 20:10:28 hey guys, i am kinda confused about how this randbook was generated/named: https://www.refheap.com/99668 - i thought single-school books (here, earth) always had only spells which include that school, and dual-school books always had a reference to both schools in the title 20:10:36 God gift mutations appear to be incorrectly overriding mutation loss due to being heavily mutated 13https://crawl.develz.org/mantis/view.php?id=9640 by Thalfon 20:10:36 are you nicholas connelly 20:10:44 my real name is not nicolae nor anything like nicolae 20:10:47 shouldn't it have been like the compendium on the earthen glacier or something? 20:10:49 ok 20:11:02 his real name... Keyser Soze... 20:11:13 i imagine that anybody named nicholas would want to hide their name in shame under a ridiculous nick...... 20:11:37 nicholas is a very dignified name. 20:11:42 wait, isn't there a nicholas on the d-- ah, yes 20:13:12 amalloy: weird 20:13:29 oh huh so sicsemperjohn on CRD is roctavian 20:15:31 -!- WalkerBoh has joined ##crawl-dev 20:16:42 nicolae-: do you want me to add you to the credits as "nicolae-", "nicolae", or something else? 20:17:50 hm 20:17:58 wheals: do you understand how monster ench durations work 20:18:09 I'm trying to figure out how long poison lasts 20:18:10 i'm scared of that code 20:18:13 hahah 20:18:25 -!- nikheizen has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 20:18:29 wheals: i have no idea yet! 20:18:32 nicolae is fine for now though 20:18:34 !source speed_to_duration 20:18:34 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/timed_effects.cc#l1947 20:18:34 no dash 20:18:46 the - is only because there's already a nicolae on freenode 20:18:54 03nicolae02 {wheals} 07* 0.17-a0-626-g763bd81: update spellbook definition syntax to not conflict with shop definition 10(12 days ago, 8 files, 17+ 17-) 13https://github.com/crawl/crawl/commit/763bd81fc481 20:18:57 yeah speed_to_duration is wtf 20:18:57 if (speed < 1) 20:18:57 speed = 10; 20:18:59 -!- ldf has quit [Ping timeout: 245 seconds] 20:19:04 -!- Kramell has quit [Excess Flood] 20:19:12 booya 20:19:28 also // Faster monsters can wiggle out of the net more quickly. 20:19:28 const int spd = (me.ench == ENCH_HELD) ? speed : 20:19:28 10; 20:20:18 oh what really freaked me out was 20:20:22 !source _mod_speed 20:20:22 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-ench.cc#l2259 20:21:00 and 20:21:03 !source modded_speed 20:21:04 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-ench.cc#l2444 20:21:18 ...hit dice...? 20:21:22 but why...? 20:21:28 / Beneficial enchantments (like Haste) should not be throttled by 20:21:29 // monster HD via modded_speed(). Use _mod_speed instead! 20:21:42 ok. 20:22:05 of course, non-beneficial ones should be because 20:22:37 btw poison seems to last for about 9 turns with one stack and about 18 turns with 2+ stacks 20:22:38 -!- Fhqwhgads_ has quit [Remote host closed the connection] 20:22:50 I think 20:23:53 -!- Thalfon has left ##crawl-dev 20:25:03 @??ogre 20:25:03 ogre (07O) | Spd: 10 | HD: 5 | HP: 19-38 | AC/EV: 1/6 | Dam: 17 | 10items, 10doors | Res: 06magic(20) | XP: 118 | Sz: Large | Int: normal. 20:25:24 that suggests one stack does about 23 damage over 9 turns, and two stacks do about 50 damage over 18 turns. hm 20:25:48 except it doesn't go off every turn...? 20:26:05 -!- Blazinghand has joined ##crawl-dev 20:26:17 -!- simmarine_ has quit [Ping timeout: 250 seconds] 20:26:19 oh I see 20:27:39 so actually one stack does about 6.75 damage over 9 turns, and two do about 15.75 over 18 20:28:04 -!- bonghitz has quit [Remote host closed the connection] 20:28:13 man, the crawl code sounds like a terrible jungle 20:30:01 -!- Jonatan has quit [Read error: Connection reset by peer] 20:32:39 most codebases that are getting close to voting age are 20:33:24 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 20:33:44 it can get its provisional driver's license :) 20:34:12 it's above the age of consent! (in my state at least) 20:34:22 gross 20:35:28 -!- WalkerBoh has quit [Remote host closed the connection] 20:35:42 http://pastebin.com/HzHrJixT poison math 20:36:01 std. dev is pretty low, potential variance is very high 20:36:09 elliptic: any thoughts on making rPois+ for monsters able to be poisoned normally, like for players? i have a patch here http://sprunge.us/LFUP 20:36:11 http://denise.dreamwidth.org/#entry-86815 "When your code is nearly odl enough to vote" 20:36:51 oh I was off by two years 20:37:05 wait, so it can vote 20:37:09 um 20:37:11 in a sense 20:37:18 it's from '97, no? 20:37:23 Linley's First: 1.00 [02.10.1997] 20:37:33 oh huh 20:37:36 oh 20:37:39 but that's october 20:37:42 not february 20:37:43 haha 20:37:54 !send PleasingFungus ISO 8601 20:37:55 Sending ISO 8601 to PleasingFungus. 20:38:05 nooo 20:38:13 Australia to elect Crazy Yuif government in 3, 2, 1... 20:39:16 -!- Lightli has joined ##crawl-dev 20:39:18 that is a very popular typo. 20:41:21 !tell marvinpa any thoughts on making rPois+ for monsters able to be poisoned normally, like for players? i have a patch here http://sprunge.us/LFUP 20:41:21 wheals: OK, I'll let marvinpa know. 20:41:31 * geekosaur is well beyond spelling/tyuping optional at this point of ther evening... 20:41:55 I wonder how many crawl contributors are younger than crawl 20:42:43 i wonder how many crawl devs are younger than crawl 20:43:04 (i jest) 20:43:12 me 20:43:26 i'm 12 years old 20:43:35 I'm mentally 12. 20:43:48 we're all twelwe years old inside 20:44:00 i get my organs replaced every thirty years 20:44:07 i've been alive for centuries 20:44:30 how old is crawl? 20:44:38 [18:37] PleasingFungus Linley's First: 1.00 [02.10.1997] 20:44:52 way to make me feel old. people younger than that can code? 20:45:04 oh my god. they can drink 20:45:09 um 20:45:17 whoa. australia is a pretty cool place 20:45:20 hahaha 20:46:31 i'm gonna go hunting for linley later this year 20:48:08 -!- travis-ci has joined ##crawl-dev 20:48:09 The build is still failing. (master - 86d0f11 #2290 : Nicholas Feinberg): http://travis-ci.org/crawl/crawl/builds/58686533 20:48:09 -!- travis-ci has left ##crawl-dev 20:48:19 i think dpeg might have his email, he tries to send out the release announcement to devs past 20:49:56 hm 20:50:49 -!- gressup_ is now known as gressup 20:51:13 so that looks like an actual bug 20:51:16 the one that travis caught right there 20:51:53 i don't see why it happened this run but not in the past, though 20:53:22 -!- simmarine has joined ##crawl-dev 20:53:24 wheals: it sounds reasonable to me, though monster poison is pretty weird 20:54:01 elliptic: did you see the numbers I put up a second ago? 20:54:08 no 20:54:10 http://pastebin.com/HzHrJixT 20:55:00 hm, should add a damage-over-time col 20:56:31 http://pastebin.com/26qRYYf7 20:56:58 03wheals02 07* 0.17-a0-627-g5cb7d3e: Add nicolae to the credits. 10(10 minutes ago, 1 file, 1+ 0-) 13https://github.com/crawl/crawl/commit/5cb7d3eeca84 20:57:01 PleasingFungus: monster poison having just 4 levels like that is what I meant by being "pretty weird" 20:57:11 -!- SomeFlowers has quit [Quit: Page closed] 20:57:33 there's a cap on how poisoned monsters can be? 20:58:00 nicolae-: you're a big boy now! 20:58:12 doy: yes, and there are just a few discrete levels that the poison can be at 20:58:29 that's... weird and not at all communicated through the ui 20:58:45 'looks sick' 'looks even more sick' 20:59:00 well, if you hit a monster at max poison with a blowgun then you don't get a message about it looking more poisoned 20:59:03 I had an intuitive sense of it from long experience 20:59:05 from stuff like that 20:59:07 but it is very dumb 20:59:08 so you can figure it out from experience, yeah 20:59:24 -!- mumbologist has quit [Remote host closed the connection] 20:59:26 but it is quite bad that firing a blowgun at a monster that is already at max poison is a useless action 20:59:43 I wonder if it increases the duration 21:00:04 I'm not sure you ever know for sure that it is at max poison because it might have just degraded that turn, but still 21:00:15 perhaps poison should be non-stackable, but refreshable 21:00:36 yeah looks like it does increase/refresh the duration 21:01:57 oh, pop quiz for crawl historians. why does poison (and most other monster enchantments) have at most four levels? 21:01:58 anyway monster poison really needs to be rewritten/rethought from scratch IMO 21:02:12 since the code is ancient and bad and has nothing to do with player poison now 21:02:22 is there a reason it shouldn't work like player poison? 21:02:39 probably something more similar to player poison would be better, yes, though blowgun balance will likely need to be tweaked 21:02:42 you'd need to poke the code a little but it seems doable 21:04:42 -!- Siegurt has quit [Quit: Leaving.] 21:08:20 -!- orionstein has quit [Ping timeout: 256 seconds] 21:08:41 -!- omni5cie1ce_ has quit [Ping timeout: 246 seconds] 21:09:44 PleasingFungus: does this hae to do with ENCH_YOUR_POISON_I to _IV 21:09:56 wheals: yes!!! 21:10:12 :( 21:11:10 the comments suggest all the enchs used to work like that 21:11:47 -!- KurzedMetal has quit [Ping timeout: 250 seconds] 21:12:01 -!- j8 has quit [Ping timeout: 246 seconds] 21:13:07 grotesque 21:15:23 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:15:31 -!- Blazinghand_ has joined ##crawl-dev 21:15:52 -!- Whistling_Bread has quit [Ping timeout: 264 seconds] 21:18:18 -!- Blazinghand has quit [Ping timeout: 245 seconds] 21:20:46 -!- j8 has quit [Ping timeout: 246 seconds] 21:24:51 -!- Rewans has quit [Quit: Page closed] 21:27:16 -!- pikaro has quit [Ping timeout: 264 seconds] 21:28:15 -!- Lasty has quit [Quit: Leaving.] 21:28:32 -!- MgDark has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 21:30:27 -!- CanOfWorms has joined ##crawl-dev 21:31:36 -!- Koolguydude has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.4/20150320202338]] 21:32:11 -!- travis-ci has joined ##crawl-dev 21:32:12 The build was broken. (master - dc1cddb #2291 : Nicholas Feinberg): http://travis-ci.org/crawl/crawl/builds/58687672 21:32:12 -!- travis-ci has left ##crawl-dev 21:33:52 -!- bonghitz has quit [Ping timeout: 264 seconds] 21:34:31 !blame3 PleasingFungus 21:34:31 PleeeeeaaaaasiiiiingFuuuuunguuuuus 21:34:37 what? what??? 21:35:01 realistically, probably my fault anyway 21:35:03 <_miek> !cmd blame3 21:35:04 Command: !blame3 => .echo $(re-replace '([aeiouy])' '$1$1$1$1$1' $1) 21:35:11 <_miek> great command :P 21:35:23 it's even better than blame2, imho 21:35:35 !blame2 nicolae- 21:35:35 nnniiicccooolllaaaeee--- 21:35:40 i see. 21:36:16 do you? 21:36:18 do you really? 21:37:46 i do. i have achieved enlightenment. 21:38:37 ru showed me the path... *holds up an arm ending in a stump, cackles madly* 21:39:19 -!- J8_ has quit [Ping timeout: 246 seconds] 21:40:49 -!- daagar has quit [Ping timeout: 250 seconds] 21:41:13 -!- rophy has quit [Ping timeout: 264 seconds] 21:43:28 -!- bitcoinbastard has quit [Ping timeout: 252 seconds] 21:44:56 -!- lessens has quit [Ping timeout: 252 seconds] 21:46:12 fr: sacrifice trunk 21:46:20 Your tree vanishes, leaving only a stump! 21:47:22 how will players be able to play the latest in crawl now??? 21:48:34 -!- lessens has quit [Read error: Connection reset by peer] 21:48:35 CanOfWorms: they can print the source code and walk through it in their minds 21:49:49 %git 8f346390137b 21:49:50 07Grunt02 {bh} * 0.16-a0-1805-g8f34639: Up death scarab melee damage; make side effects trigger on no damage. 10(5 months ago, 2 files, 3+ 2-) 13https://github.com/crawl/crawl/commit/8f346390137b 21:49:58 why on earth is this merge conflicting me when I rebase domino? 21:51:10 i think because you messed up a marge or something earlier 21:51:21 %branch domino 21:51:21 Branch domino: 13https://github.com/crawl/crawl/tree/domino 21:51:48 It might also be because Grunt toppled your dominoes. 21:51:55 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 21:52:22 should I just cherry pick all of my commits and then kill the branch? 21:52:50 that sounds like a good plan 21:53:17 .moon 21:53:18 7. [2015-04-15 13:13:00] Pikaro the Spry (L22 VSAs of Makhleb) entered Lehudib's Moon Base on turn 53061. (Depths:4) 21:53:58 !source attack::handle_phase_damaged 21:53:59 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/attack.cc#l79 21:54:14 that comment... 21:54:51 oh, that reminds me, when i was testing some changes to containment_breach i came across an abyss layout that copied big chunks of moon base. it was cool. 21:55:00 -!- omni5cience_ has joined ##crawl-dev 21:55:04 i'm pretty sure that's not a thing 21:55:08 the comment, that is 21:55:43 ??moon base 21:55:43 lehudib's moon base[1/1]: A wizlab featuring a {moon troll} and earth, crystal, and "space" (some eyes and abyss) monsters. Good random loot, an acquirement-level item guarded by a lunar statue, and a Lehudib randbook. 21:55:51 -!- Krakhan|2 is now known as Krakhan 21:55:52 -!- Krakhan has quit [Changing host] 21:56:29 -!- mamgar has quit [Read error: Connection reset by peer] 21:57:10 -!- Naeroon has quit [Ping timeout: 246 seconds] 21:57:35 hm. i guess a tentacle attacked its own segment somehow, in the travis failures? 21:58:45 !tell |amethyst any idea about the cause(s) of the arena travis failures / why they might have suddenly started showing up now? 21:58:46 wheals: OK, I'll let |amethyst know. 21:58:55 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 21:59:36 -!- stubblyhead_ has quit [Ping timeout: 252 seconds] 22:01:06 bh: that's right, some of us design VIDEO GAMES 22:01:14 we don't just play dominoes around here! 22:01:14 who? 22:01:30 PleasingFungus: bcadren 22:01:49 o 22:02:00 -!- Finerminer has quit [Quit: Page closed] 22:02:46 nicolae-: did you enter the abyss from the moon base? 22:02:58 because that's an abyss thing, copying chunks of the level you came from 22:03:21 i might've 22:03:24 doesn't have a lot of gameplay ramifications, but it's pretty cool theme 22:03:38 but i also thought the abyss occasionally generated with the layouts of other branches 22:03:53 I think that aspect is specifically where you came from 22:04:01 especially since moon base is not a layout 22:04:04 just an encompass map 22:04:13 hrrrrm 22:04:40 one thing it might do, is use maps from the branch you came from, in the sense of generating a level 22:04:47 and it might hence choose moon base 22:04:52 if you came from any wizlab 22:05:04 that's sort of a weird side-effect, and I don't think it even works that way 22:05:09 -!- amalloy is now known as amalloy_ 22:05:11 thought it specifically copies the map you came from 22:05:14 but I could be wrong there 22:05:23 yeah, i know it copies the terrain around you when you get banished 22:05:44 but i was sure there was something or other that would occasionally use bits of levels generated as if from other branches 22:06:30 nicolae-: the problem is that this would be kind of expensive 22:06:39 since it has to go through the whole level gen process 22:06:42 vetoes, etc 22:06:54 as opposed to just using the existing map that's created 22:06:55 hrm 22:07:01 -!- ystael has quit [Ping timeout: 248 seconds] 22:07:27 bh can say for sure I think 22:11:49 hm. i could swear i've seen familiar outlines in the abyss before... 22:11:50 oh well 22:12:36 @??hell_sentinel 22:12:36 Hell Sentinel (071) | Spd: 10 | HD: 19 | HP: 124-162 | AC/EV: 25/3 08(spiny 5d4) | Dam: 40, 25 | 05demonic, 10doors, see invisible | Res: 13magic(immune), 05hellfire, 04fire+++, 12cold+++, 11elec+++, 09poison+++, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2907 | Sp: hellfire (3d20) [06!sil], iron shot (3d33) [06!sil] | Sz: Large | Int: high. 22:12:42 -!- omni5cience_ has quit [Ping timeout: 250 seconds] 22:13:40 gammafunk: if I push domino code to trunk before I wire up CanOfWorms's new crypt tiles, are you going to rage out at me? 22:14:49 yes 22:14:59 what a goon 22:15:03 ! 22:15:15 gammafunk slows down. gammafunk is feeling exhausted. 22:15:46 bh: well, you can wait for said tiles, they're almost done, no? 22:16:01 it'd just be really nice to have one working example 22:16:02 bh has placeholders 22:16:07 yeah, the tiles are fine 22:16:08 the new ones are just updates 22:16:15 we mostly need syntax for describing it 22:16:16 well 22:16:23 I mean as long as it doesn't break stuff 22:16:34 maybe ask |amethyst 22:18:47 -!- neotelesocio has quit [Client Quit] 22:19:09 just pushed it to another branch 22:19:19 domino is dead, long live domino2 22:19:34 domino3 is my fav 22:19:53 ima gonna let you finish, but domino4 is the best branch 22:19:59 ty for letting me finish. 22:21:08 bh: give back your best domino branch award, you didn't really earn it 22:22:07 -!- travis-ci has joined ##crawl-dev 22:22:08 The build was broken. (master - 763bd81 #2292 : nicolae): http://travis-ci.org/crawl/crawl/builds/58688600 22:22:08 -!- travis-ci has left ##crawl-dev 22:23:51 * bh weeps 22:27:11 -!- nixor has quit [Ping timeout: 250 seconds] 22:31:56 -!- rchandra has joined ##crawl-dev 22:32:37 -!- omni5cience_ has joined ##crawl-dev 22:33:20 nicolae-: look what you did to the build! 22:33:56 -!- bonghitz has quit [Ping timeout: 240 seconds] 22:34:35 i'm tired of just killing players. i need bigger game. 22:35:03 -!- Siegurt has joined ##crawl-dev 22:35:39 -!- PsyMar has quit [Ping timeout: 244 seconds] 22:35:40 -!- memories has quit [Ping timeout: 246 seconds] 22:35:54 nicolae-: Now watch closely, everyone. I'm going to show you how to kill a god. 22:36:38 are you removing somebody 22:37:13 what 22:37:35 oh god this is going to be the new MD removal isn't it 22:37:45 god of mds 22:37:46 (in terms of controversy) 22:37:47 rip beogh 22:38:46 Gozag gold on exploding enemies (LRD, Disintegrate, Inner flame) 13https://crawl.develz.org/mantis/view.php?id=9641 by SomeFlowers 22:38:46 (I don't think anyone complained about newEly that much?) 22:40:24 -!- reaverb has joined ##crawl-dev 22:41:15 (I assume that the "kill a god" thing was just a joke; I recall newEly being considered more fun than oldEly and newNemelex is still popular) 22:41:30 Jiyva! 22:42:10 :v 22:42:18 (I meant in terms of removal) 22:43:11 -!- Daekdroom has quit [Quit: Leaving] 22:44:37 remove all gods 22:45:23 I think minmay would actually want to do that. 22:45:49 He said something like "Not having a god is almost always more interesting than having a god in current Crawl." 22:45:56 I tbh I can sort of see where that comes from. 22:48:04 (the thing was I thought bh was being serious for a second, I was ready to post the removal commit to the website that must not be named to see the reaction/fireworks) 22:48:18 (by which I mean SA) 22:51:03 -!- reaverb has quit [Ping timeout: 256 seconds] 22:52:51 -!- travis-ci has joined ##crawl-dev 22:52:52 The build is still failing. (master - 5cb7d3e #2293 : Shmuale Mark): http://travis-ci.org/crawl/crawl/builds/58691182 22:52:52 -!- travis-ci has left ##crawl-dev 22:53:52 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.91.1 [Firefox 3.6.28/20120306064154]] 22:54:07 so, gozag is pretty bad in extended right now because by the time you get there potions cost a lot, and very few enemies drop gold 22:54:45 i get the impression that gozag is bad in extended, and also, not in extended 22:54:50 gozag is pretty bad in general in all honesty; I'd rank him down with Chei in usability if not even worse 22:55:09 (yes, I am implying that gozag is in all likelyhood worse than xom) 22:56:02 well, he's usable in normal game, but in extended you don't get enough gold to use his abilities 22:56:26 yeah, he ends up like Fedhas and Yred in that regard 22:56:32 I guess the problem is the percentage of enemies dropping gold, and the fact the cost scales linearly with game time 22:57:26 ??potion petition 22:57:26 potion petition[1/1]: Lets you buy one of four random lists of potion effects, with price depending on the potions offered. The lists can include most good tactical potions, and may have a bad potion added to the end. The fourth option is always a potion of porridge (or 4 potions of blood for carnivores). Works for mummies. 22:57:37 I don't really get why potion petition costs more -- since gold scales with monster size, but that's not correlated with anything 22:57:59 Yeah 22:58:23 -!- filthy has quit [Ping timeout: 244 seconds] 22:58:51 is gozag a Lasty_1-coded god? 22:58:58 It doesn't cost more piety to use BiA no matter how many times you've used it at once, and potion petition is pretty random in effect to begin with 22:59:51 (his drawback does make spell hunger actually matter for a change, which is a nice design characteristic) 23:00:12 chequers, bite your tongue 23:00:28 New branch created: domino2 (1 commit) 13https://github.com/crawl/crawl/tree/domino2 23:00:28 03bh02 07[domino2] * 0.17-a0-628-g87c4cb8: "Merge" branch domino 10(54 minutes ago, 4 files, 973+ 0-) 13https://github.com/crawl/crawl/commit/87c4cb836efc 23:00:29 03PleasingFungus02 07* 0.17-a0-628-g54c4a4d: Don't multiply gold for Gozag explosions (9641) 10(4 minutes ago, 1 file, 6+ 13-) 13https://github.com/crawl/crawl/commit/54c4a4d66841 23:00:45 -!- nicolae- has left ##crawl-dev 23:00:45 you did? I just wanted to ask the author for the rationale for rising petition costs 23:00:59 it's not a lastyism 23:00:59 gozag is like my secret second favourite god 23:01:02 you want to talk to dpeg 23:01:15 or maybe grunt (but probably dpeg) 23:01:20 no, I mean Lasty kinda hates gozag :P 23:01:35 I thought gozag was grunt's baby 23:01:37 -!- muravey has quit [Ping timeout: 264 seconds] 23:01:57 grunt implemented it, dpeg was the original designer (though grunt ended up doing a bunch of the design too, ofc) 23:02:04 -!- nikheizen has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 23:04:18 -!- muravey has joined ##crawl-dev 23:04:33 I mean Gozag definitely is a good concept, he just needs to be buffed a bit 23:05:16 I was thinking about creating gold for a percentage of non-corpse-dropping kills, and flattening the ability costs 23:05:39 -!- johnny0 has quit [Quit: leaving] 23:05:41 would you also flatten the shop cost? 23:05:41 -!- omni5cience_ has quit [Ping timeout: 248 seconds] 23:05:44 -!- amalloy_ is now known as amalloy 23:06:23 I'm not sure -- they cost a lot from the start anyhow, but it's a much more potentially powerful ability 23:06:27 -!- omni5cience_ has joined ##crawl-dev 23:06:32 -!- tokeen has quit [Quit: Page closed] 23:06:38 although having said that it's about as malicious as scrolls of acquirement 23:06:44 um 23:06:47 malicious? 23:07:06 never get what you want :) 23:07:30 -!- johnny0 has joined ##crawl-dev 23:08:13 -!- cojito has quit [Ping timeout: 246 seconds] 23:09:57 !hs * current gozag 23:09:58 1020. irum the Conqueror (L27 MuFi of Gozag), escaped with the Orb and 15 runes on 2015-03-15 17:44:02, with 20223431 points after 75439 turns and 3:51:09. 23:09:59 ^ impressive 23:16:16 -!- Kalir has quit [Changing host] 23:18:14 -!- WalkerBoh has joined ##crawl-dev 23:18:25 -!- mauris_ has quit [Ping timeout: 255 seconds] 23:22:13 -!- bitcoinbastard has quit [Ping timeout: 248 seconds] 23:23:02 eh, not for a mu 23:23:32 !hs * current mu-- 23:23:33 5738. mooon the Slayer (L27 MuBe of Makhleb), escaped with the Orb and 15 runes on 2015-03-22 08:30:55, with 27884753 points after 53375 turns and 6:52:06. 23:23:42 !hs * recent mu-- 23:23:43 21905. mooon the Slayer (L27 MuBe of Makhleb), escaped with the Orb and 15 runes on 2015-03-22 08:30:55, with 27884753 points after 53375 turns and 6:52:06. 23:23:49 mooooon 23:24:13 good name 23:26:28 huh 23:26:33 this is one tiny little end 23:26:35 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.17-a0-627-g5cb7d3e (34) 23:27:53 -!- Blazinghand_ has quit [Read error: Connection reset by peer] 23:30:19 @??troll 23:30:19 troll (07T) | Spd: 10 | HD: 7 | HP: 28-48 | AC/EV: 3/10 | Dam: 20, 1509(claw), 1509(claw) | 10doors, regen | Res: 06magic(20) | XP: 303 | Sz: Large | Int: normal. 23:30:24 @??stone iant 23:30:25 unknown monster: "stone iant" 23:30:29 @??stone giant 23:30:29 stone giant (15C) | Spd: 10 | HD: 16 | HP: 72-105 | AC/EV: 12/2 | Dam: 45 | 10items, 10doors | Res: 06magic(80), 12drown | XP: 1423 | Sz: Giant | Int: normal. 23:35:00 for 0.17, let's get rid of breadswining 23:35:25 that's already planned 23:36:07 what is breadswinging, anyway 23:36:43 you wield bread and swing it to heal 23:36:45 aut-based scoring is the solution 23:36:57 why is swinging bread better at healing 23:37:04 gammafunk: thanks for the chei penalty 23:37:12 oh no 23:37:15 chei? 23:37:20 horrible 23:37:24 doy: it takes fewer turns per aut 23:37:41 tbh, it's pretty fun to kill monsters by hitting them with fruit 23:37:43 is regen not aut-based? 23:37:48 it is aut based 23:37:53 however, scoring is turn-based 23:37:54 yeah because scoring is turn based 23:37:57 that's the prob 23:38:16 oh, breadswinging is slower than resting? 23:38:24 yes 23:38:30 aha, that makes more sense 23:38:31 or heavy weapons 23:38:36 if you find e.g. exec axe 23:38:38 resting is 10 aut per turn, breadswinging is, what, 15? 20? 23:38:40 it's better than bread 23:38:41 15 23:39:00 aut-based scoring seems more likely to penalize normal play though 23:39:01 -!- Thalfon has quit [Ping timeout: 246 seconds] 23:39:09 not really 23:39:13 there are a couple things though 23:39:22 well haste the spell is most notable 23:39:33 boots of running is another problem 23:40:03 spriggans and nagas too, although i guess you could have a fixed multiplier for them i guess? 23:40:06 right 23:40:15 for species not normal move speed, we use a multiplier 23:40:21 but also chei 23:40:42 chei is just one god 23:41:02 nagas are just one race, boots of running are just one item, etc 23:41:12 this would make the slow god bad for getting speed scores 23:41:12 well nagas are fixable, right? 23:41:18 breadswinging seems rather silly tbh 23:41:21 and boots of running, lol 23:41:28 man I'll miss that item so much 23:41:41 . . . 23:41:47 it's true that boots of running have always been pretty broken as an item 23:41:54 <_miek> just make it based on "dur" 23:42:06 based on dur? 23:42:13 <_miek> instead of aut or turns 23:42:22 haha he means realtime 23:42:26 lol 23:42:32 <_miek> :P 23:42:47 _miek: are you a qw alt? 23:42:58 <_miek> !lg . min=dur won 23:42:59 i feel like this is going to be a mess of special cases, and still not end up solving the problem 23:42:59 13. miek the Champion of Chaos (L25 HOGl of Makhleb), escaped with the Orb and 3 runes on 2015-03-14 00:48:29, with 1810266 points after 53918 turns and 3:29:19. 23:43:05 <_miek> nope 23:43:12 i mean, this will fix breadswinging specifically 23:43:13 -!- ussdefiant has joined ##crawl-dev 23:43:17 yay 23:43:24 but what other degenerate behavior will it then introduce? 23:43:48 the nice thing about aut-scoring is really just simplification of what we have to track and show the player 23:43:59 fixing breadswinging is a nice side-benefit 23:44:06 just give running evocable swiftness 23:44:17 yeah that's an idea for sure 23:44:27 since swift is balanced wrt aut usage 23:44:27 specifically the goal is the elimination of the concept of 'turns' 23:44:52 for instance, now we are going to have speed runners running around the dungeon manually recasting haste every time contam wears off, or whatever 23:44:53 elliptic has thought about this a bit more than me 23:44:58 which seems equally dumb 23:45:04 doy: well haste the spell can just go 23:45:11 'breadscumming' 23:45:12 and then consumable haste is no problem at all 23:45:27 haste the spell already practically doesn't exist 23:45:57 true 23:46:04 so just remove all non-consumable sources of speed change from the game? 23:46:32 spider form was changed to accomodate for it! 23:46:38 no, I mean, statue form makes you slower 23:46:40 that's fine 23:46:57 one thing that worries me is bat form 23:47:00 lol Vp! 23:47:08 best. design. ever. 23:47:23 anyhow I'd consult more with elliptic before I undertook this 23:47:46 I'm gonna be honest, I really agree with doy here - this seems like it's introducing problems for the sake of it 23:48:30 -!- KurzedMetal has quit [Ping timeout: 252 seconds] 23:48:39 i mean, for scoring purposes, it seems like the relevant measure is "number of actions taken" 23:48:41 I don't like the idea of making gameplay changes (like removing spells) for the sake of scoring mechanics 23:48:59 -!- travis-ci has joined ##crawl-dev 23:48:59 also that 23:49:00 The build failed. (domino2 - 87c4cb8 #2294 : Brendan Hickey): http://travis-ci.org/crawl/crawl/builds/58698604 23:49:00 -!- travis-ci has left ##crawl-dev 23:49:03 doy: well it's relevant and very not relevant 23:49:15 -!- Siegurt has quit [Quit: Leaving.] 23:49:24 both approaches have their problems 23:49:37 (wrt score) 23:50:03 -!- Evablue has quit [Client Quit] 23:50:11 using aut alone has other benefits in terms of simplicity. I don't personally consider having to remove haste spell to be any kind of problem 23:50:20 I hate you, travis. 23:50:26 that's the only spell I think we'd even consider removing? 23:50:40 there are some advantages regarding gameplay for speedruns, too: short-delay weapons become more viable 23:50:45 right 23:50:56 Spriggans 23:50:57 yeah that's nice 23:51:01 weapon choice doesn't control your score so much 23:51:03 bh: fwiw there's an actual bug right now 23:51:08 someone needs to fix it 23:51:31 elliptic was going to apply a racial factor for naga/sp/etc for aut scoring 23:51:40 yeah which we'd def have to do 23:51:48 but vp bat form is a problem with this approach 23:51:51 gammafunk, sure it does, an archer spends thousands of turns picking up arrows, qb users swing thousands of extra times per game 23:51:51 I think that's fast move 23:52:09 n1k: no, I was agreeing with you 23:52:11 wrt qb users 23:52:14 oh ok 23:52:25 for archers, yeah there's not a lot we can do except merge Lasty's branch I guess 23:52:39 -!- CcS has quit [Ping timeout: 276 seconds] 23:52:48 @??pan lord 23:52:49 unknown monster: "pan lord" 23:52:52 @??pandemonium lord 23:52:52 pandemonium lord (05&) | Spd: 10-19 | HD: 21 | HP: 121-228 | AC/EV: 14/14 | Dam: 40 | 05demonic, 10doors, fighter, spellcaster, see invisible | Res: 06magic(140), 05fire++, 02cold++, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 5403 | Sp: (random) | Sz: Large | Int: high. 23:53:12 why are pan lords Large size but double tile visual? shouldn't they be giant? 23:53:18 @??elephant 23:53:18 elephant (03Y) | Spd: 10 | HD: 9 | HP: 57-80 | AC/EV: 8/2 | Dam: 2007(trample), 5 | Res: 06magic(60), 12drown | XP: 478 | Sz: Giant | Int: animal. 23:53:27 "because it looks cool" 23:53:38 chequers: they just look like & to me 23:53:52 and also "why do rats and elephants both take up a single tile", etc 23:54:02 the double tile is to convey threat, not actual size 23:54:06 that would be my excuse 23:54:08 -!- pintc has quit [Ping timeout: 245 seconds] 23:54:08 if I needed to make one 23:54:08 scale in that sense is explicitly not something we care about 23:54:17 (except when we do) 23:54:24 well, you know 23:54:36 crawl? inconsistent?!?! 23:55:25 chequers, they're closer to the camera 23:55:32 :) 23:56:41 in tiles they should get comic-book style action bubbles with onamonapias when they attack 23:57:54 Xorv Vthis hits you. Wham! Pow! 23:59:56 -!- Brannock__ has quit [Ping timeout: 265 seconds]