00:01:21 !function wizard_tweak_object 00:01:21 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/wiz-item.cc#l354 00:01:41 Stable (0.16) branch on crawl.s-z.org updated to: 0.16.1-14-g82efdee 00:02:21 i'm gonna change line 377 there to mprf_nocap. should i also decrease the indedn on 378-379? my understanding of the style guidelines there is that they should line up with the (, not the comma 00:03:33 "indedn" indeed. indent 00:03:55 -!- nicolae- has left ##crawl-dev 00:09:19 -!- Evablue has quit [Quit: Evablue] 00:11:08 -!- filthy has quit [Ping timeout: 250 seconds] 00:11:54 mantis is telling me that two of the patches i've submitted are awaiting confirmation by me that they've been resolved, but i'm not sure how to say "yep, looks good" 00:12:07 is that just "close issue"? 00:12:18 oh I need to resolve tose 00:12:20 *those 00:12:34 Unstable branch on crawl.s-z.org updated to: 0.17-a0-512-gd6a67cc (34) 00:13:03 %git :/car 00:13:03 07amalloy02 {gammafunk} * 0.17-a0-506-g66d72f2: Add a deck-themed monster minivault. 10(5 days ago, 1 file, 41+ 0-) 13https://github.com/crawl/crawl/commit/66d72f29319c 00:14:08 hrm, did mpa resolve the other? 00:14:10 Stable branch on crawl.develz.org updated to: 0.16.1-14-g82efdee (34) 00:15:23 gammafunk: yes, i have two issues already marked as resolved 00:15:35 plus the card one which wasn't 00:15:36 I just resolved the issue for the patch above 00:15:51 ok, so you should be good then 00:16:05 but they're in a list titled "Awaiting Confirmation of Resolution from Me" 00:16:15 which sounds like i'm not done 00:16:48 hrm 00:16:55 is this list on mantis, e.g. a url? 00:17:06 well not a very useful url: https://crawl.develz.org/mantis/my_view_page.php 00:17:37 i'll try closing one and see what happens 00:18:16 yeah now it is out of that list 00:18:40 -!- muravey has quit [Ping timeout: 256 seconds] 00:18:50 -!- muravey has joined ##crawl-dev 00:19:14 Unstable branch on crawl.develz.org updated to: 0.17-a0-512-gd6a67cc (34) 00:20:12 hrm 00:20:23 not sure if you should actually do that 00:20:28 let me see 00:21:30 ok 00:21:33 maybe that is alright to do 00:21:41 I wonder though, should I be using closed 00:21:43 and not resolved 00:21:51 -!- somebody has quit [Ping timeout: 276 seconds] 00:22:26 gammafunk: i think you're supposed to resolve 00:22:40 and then i'm supposed to close, confirming you fixed whatever bug i originally reported 00:23:13 perhaps, but...in terms of reasonable workflow 00:23:33 I guess since resolved and above would include closed 00:25:22 I'm not sure what we're actually gaining by closing things I guess 00:25:35 but it does feel nice to click on buttons, so there's that 00:25:58 .moon 00:25:58 1. [2015-04-09 19:22:52] Crut the Scorcher (L22 HuFE of Vehumet) entered Lehudib's Moon Base on turn 77846. (Vaults:4) 00:26:01 dangit 00:31:28 fr: char dump shows the url 00:31:28 in console 00:31:40 I guess that's not super helpful, but it is a little 00:31:44 &dump 00:31:45 http://dobrazupa.org/morgue/gammafunk/gammafunk.txt 00:32:29 gammafunk: did you see my question earlier about wizard_tweak_object? 00:33:58 amalloy: re the indent, you'll see little riffs on indent like that when it's helpful to see a string close to how it will be displayed 00:34:14 and other alignment things for lists of enum choices etc 00:34:19 so I'd recommend keeping that 00:35:11 the nocap change there seems reasonable, it's actually printing "A - plus"? 00:35:20 currently, I mean 00:36:21 yes 00:37:08 yeah, I guess it must accept 'A' as well as 'a', but no reason to have it capitalised 00:37:09 -!- WalkerBoh has joined ##crawl-dev 00:38:41 honestly i'd like to make a similar change for nemelex's Draw Three. it prints the three cards you have the option to draw as A, B, C, rather than the a/b/c i'd expect. but that's not like obviously an error, since it is consisstent 00:39:24 I had an amazing idea for a nemelex rework, but people didn't like it 00:42:26 amalloy: My patch idea: http://sourceforge.net/p/crawl-ref/mailman/message/32318266/ 00:45:01 gammafunk: I liked it! 00:45:22 yes, I feel it's a technical approach you've suggested yourself 00:45:24 from time to time 00:45:57 I blame elliptic for expressing nem nostalgia 00:53:25 Windows builds of master branch on crawl.develz.org updated to: 0.17-a0-512-gd6a67cc 00:56:05 -!- ProzacElf has joined ##crawl-dev 00:57:38 -!- KurzedMetal has quit [Read error: Connection reset by peer] 01:02:01 Fix capitalization in wizmode's "tweak object" menu 13https://crawl.develz.org/mantis/view.php?id=9628 by amalloy 01:04:44 -!- Bcadren has quit [Ping timeout: 246 seconds] 01:07:42 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:09:19 -!- ProzacElf has quit [Ping timeout: 265 seconds] 01:13:48 -!- Menche has quit [Quit: Leaving] 01:14:37 !messages 01:14:37 No messages for minmay. 01:20:52 hmmmm. is it supposed to be that whenever i get lethally poisoned, a message like "you are lethally poisoned!" should be printed at least once? 01:21:41 because i found a fun way for that not to happen: go berserk, get poisoned down to like 12 HP. when berserk ends, my total HP drops, so the poison "becomes" lethal. but i didn't get a message about it until i tried to rest 01:27:47 -!- zxc232 has joined ##crawl-dev 01:28:43 -!- doubtofbuddha has quit [Ping timeout: 245 seconds] 01:29:03 amalloy: I think you can only get that message upon poison application 01:30:03 -!- ProzacElf has joined ##crawl-dev 01:30:14 we could specifically check for a drop in hp due to some systematic reduction but I'm not sure of all the code paths there 01:31:18 -!- Basil has quit [Ping timeout: 252 seconds] 01:31:21 ##crawl-reportall 01:35:29 if I were to suggest corpses decomposing a bit faster into toadstools if there was a fedhas altar on the level is that an awful suggestion? 01:38:30 Reawakening: it sounds kinda uninteresting to me. and it'd make fedhas the only god whose altar can be detected from far away, when i don't see why he should be singled out 01:38:45 but i'm certainly not in charge 01:39:11 Figured it might be interesting flavor. 01:39:26 Obviously not too serious of a suggestion 01:39:40 I'm pretty sure corpses used to already decompose occassionally into toadstools but that doesn't seem to happen anymore 01:40:08 I kind of miss that since it was sometimes interesting to have toadstools appear and block pathways. 01:47:03 you could probably make a toadstool-themed fedhas altar vault. i'm not sure the scripting engine is powerful enough to let you affect all corpses that are killed near there, but you could certainly place some corpses with toadstools growing out of them 01:47:28 -!- Menche has quit [Quit: Leaving] 01:47:58 -!- Mekanik has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 01:48:25 -!- SomeStupidGuy has quit [Ping timeout: 264 seconds] 01:49:46 certainly you can extend the scripting? 01:50:36 -!- WalkerBoh has quit [Remote host closed the connection] 01:56:10 -!- Pepe has quit [Quit: rebuttal] 02:07:07 -!- simmarine has quit [Quit: Leaving] 02:07:44 -!- pikaro has quit [Ping timeout: 250 seconds] 02:12:21 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 02:12:34 -!- st_ has joined ##crawl-dev 02:15:01 -!- ProzacElf has quit [Ping timeout: 248 seconds] 02:22:43 -!- halberd has quit [Ping timeout: 244 seconds] 02:23:15 Stable (0.16) branch on crawl.beRotato.org updated to: 0.16.1-14-g82efdee 02:24:01 -!- schistosoma has quit [Read error: Connection reset by peer] 02:26:48 -!- MgDark has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 02:31:30 -!- Sgeo has quit [Ping timeout: 244 seconds] 02:34:10 -!- stubblyhead has quit [Read error: Connection reset by peer] 02:36:21 Unstable branch on crawl.beRotato.org updated to: 0.17-a0-512-gd6a67cc (34) 02:41:09 -!- CacoS has quit [Read error: Connection reset by peer] 02:47:07 -!- st_ has quit [Read error: Connection reset by peer] 02:58:29 -!- panicbit has quit [Quit: Leaving] 02:59:38 -!- dtsund has quit [Quit: dtsund] 03:01:38 -!- tksquared_ has quit [Ping timeout: 245 seconds] 03:03:01 -!- Tux[Qyou] has quit [Ping timeout: 248 seconds] 03:05:39 -!- mumra has joined ##crawl-dev 03:05:42 the ?? hotkeys help should state that 'c' is for bottling blood when current race is Vp 03:05:56 small thing I thought I'd mention 03:14:22 -!- Z_LAMP has quit [Read error: Connection reset by peer] 03:24:32 -!- ussdefiant has quit [Ping timeout: 256 seconds] 03:25:42 -!- Finerminer has quit [Quit: Page closed] 03:30:10 -!- memories has quit [Ping timeout: 246 seconds] 03:31:47 -!- SomeStupidGuy has quit [Client Quit] 03:36:31 -!- bonghitz has quit [Quit: Leaving...] 03:39:18 -!- Blazinghand has quit [Read error: Connection reset by peer] 03:47:08 -!- stubblyhead has quit [Ping timeout: 246 seconds] 03:47:44 -!- ProzacElf has joined ##crawl-dev 03:48:57 -!- alefury has joined ##crawl-dev 03:55:37 -!- sk3 has quit [Ping timeout: 264 seconds] 03:56:13 -!- ProzacElf has quit [Ping timeout: 264 seconds] 04:04:14 -!- Sorbius has quit [Ping timeout: 250 seconds] 04:06:20 zxc232: i'll submit a patch for that 04:06:27 looks easy 04:06:34 -!- bmfx has quit [Remote host closed the connection] 04:07:05 * zxc232 cheers amalloy on 04:13:10 ??mantis 04:13:10 mantis[1/2]: To report bugs or submit new content like vaults, patches or tiles, go to: http://crawl.develz.org/mantis/main_page.php 04:13:35 -!- filthy has quit [Ping timeout: 250 seconds] 04:13:42 -!- Tux[Qyou] has joined ##crawl-dev 04:15:15 Change help text for (c) key on ?? listing for vampires 13https://crawl.develz.org/mantis/view.php?id=9629 by amalloy 04:15:55 zxc232: ^ 04:16:06 <3 04:27:01 -!- Icadius has quit [Quit: Look what I got, Bart, a Tickle-Me Krusty doll!] 04:29:56 -!- hypermatt has quit [Quit: leaving] 04:30:18 -!- hypermatt has joined ##crawl-dev 04:40:42 -!- mumra_ has joined ##crawl-dev 04:41:16 -!- Tuxedo[Qyou] has joined ##crawl-dev 04:41:50 -!- CcS has quit [Read error: Connection reset by peer] 04:42:03 -!- mumra has quit [Ping timeout: 245 seconds] 04:44:24 -!- Tux[Qyou] has quit [Ping timeout: 245 seconds] 04:50:13 -!- Tuxedo[Qyou] has quit [Ping timeout: 248 seconds] 04:58:21 -!- radinms has quit [Ping timeout: 264 seconds] 05:02:36 -!- driftwood has quit [Ping timeout: 240 seconds] 05:09:25 -!- amalloy is now known as amalloy_ 05:11:56 -!- Tux[Qyou] has joined ##crawl-dev 05:17:13 -!- Patashu has quit [Disconnected by services] 05:17:13 -!- Patashu_ has joined ##crawl-dev 05:17:54 -!- Turgon has quit [Client Quit] 05:28:46 -!- mopl has quit [Client Quit] 05:55:24 -!- edlothiol has joined ##crawl-dev 06:18:05 -!- bonghitz has quit [Remote host closed the connection] 06:23:48 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 06:34:16 -!- sylnt has quit [Ping timeout: 240 seconds] 06:43:32 -!- ___miek has quit [Ping timeout: 246 seconds] 07:06:52 -!- dpeg has joined ##crawl-dev 07:07:35 Hello everyone, I need your help: I don't get the commit mails anymore. This makes me feel like I sacrificed knowledge to Ru. What do I do to get them again? 07:10:22 !tell MarvinPA That teleportitis change is *excellent*. I always wondered how the mutation could be meaningful yet not annoying (and had no idea). Many thanks! 07:10:23 dpeg: OK, I'll let marvinpa know. 07:11:04 -!- giann has quit [Ping timeout: 250 seconds] 07:11:54 %git :/[Tt]eleport 07:11:58 07MarvinPA02 * 0.17-a0-496-gdb80c50: Make teleportitis only trigger when it would land in LOS of enemies 10(7 days ago, 11 files, 71+ 48-) 13https://github.com/crawl/crawl/commit/db80c5092e8b 07:12:08 kvaak: awesome, isn't it? So simple, so pure. 07:12:19 well it's an improvement 07:12:28 it's just as lethal as ever but less annoying 07:12:41 not enough enthusias, gotta consider a kick :P 07:12:50 kvaak: I am very fine with lethal. 07:13:04 yes, that is rather apparent 07:13:23 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 07:15:09 hm, I wonder if this can be gamed, by parking trivial monsters, so as to decrease chances of landing in a tight spot? 07:15:41 I highly doubt it 07:16:06 as this change also ensures teleportitis will never drop you from a tight spot to a safe spot 07:16:11 <|amethyst> that also means more teleporting in general 07:16:32 <|amethyst> kvaak: that's not quite true, because you could go from a bunch of death yaks to a single rat 07:16:45 a single rat is a bigger threat than no rat 07:17:26 <|amethyst> what about leaving monsters near upstairs in preparation for orb run? 07:17:50 -!- Brannock_ has joined ##crawl-dev 07:17:53 stupefy them with zin 07:17:54 brilliant 07:19:25 personally I'm not particularly fond of the sheer potential lethality of teleportitis compared to other bad muts which are more or less trivial 07:19:28 but otoh 07:19:29 !lg . / won 07:19:30 84/812 games for kvaak: N=84/812 (10.34%) 07:20:01 I can recall exactly one run that was ended by teleportitis 07:20:56 and even that was avoidable had I just cleared depths instead of diving it like usual 07:22:47 |amethyst: the rule could be tweaked slightly, but I think it's a really good start. 07:23:01 <|amethyst> oh, definitely 07:23:54 |amethyst: still don't get no commit mails, though I registered at github :( 07:24:09 <|amethyst> you were getting them through crawl-ref-commits ? 07:24:17 <|amethyst> not sure what was sending them there 07:24:32 yes 07:24:33 <|amethyst> I guess we had a hook on gitorious 07:33:16 -!- pikaro has joined ##crawl-dev 07:34:11 03|amethyst02 07* 0.17-a0-513-g6f938df: Allow Emacs-style ctrl-[pnbfd] in the line reader. 10(14 minutes ago, 1 file, 8+ 2-) 13https://github.com/crawl/crawl/commit/6f938dfddb76 07:34:11 03amalloy02 {|amethyst} 07* 0.17-a0-514-g82abb52: Adjust help text for (c) key when you're a vampire (#9629) 10(3 hours ago, 1 file, 9+ 6-) 13https://github.com/crawl/crawl/commit/82abb52fcf4d 07:39:18 -!- debo has joined ##crawl-dev 07:46:36 -!- debo has quit [Quit: orb spiders :(] 07:46:50 |amethyst: are we off of gitorious now? 07:46:53 -!- debo has joined ##crawl-dev 07:52:09 <|amethyst> I don't think so? 07:52:14 <|amethyst> Though we could switch whenever 07:52:43 <|amethyst> a few servers need to be switched still, but if they aren't, that just means they won't update until it's fixed 07:53:12 <|amethyst> and the mirror bot would need to shut down 07:53:33 <|amethyst> And probably we should shut down the gitorious repo entirely? 07:53:41 <|amethyst> so that people don't accidentally continue to push there 07:53:41 yeah, to avoid confusion 07:53:56 people like me, who haven't had the time to keep up to date with goings-on 07:58:28 would it help if I ask on c-r-d for guidance? 07:59:58 status quo, what to do to achieve old functionality etc.? 08:00:05 I guess many of us are out of the loop 08:00:53 <|amethyst> probably a good idea 08:01:36 -!- sylnt has quit [Ping timeout: 265 seconds] 08:04:59 -!- pikaro has quit [Ping timeout: 265 seconds] 08:06:08 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 08:14:15 -!- filthy has quit [Ping timeout: 256 seconds] 08:20:01 -!- dpeg_ has joined ##crawl-dev 08:20:01 -!- dpeg_ has quit [Client Quit] 08:22:35 -!- pikaro has joined ##crawl-dev 08:23:16 -!- st_ has joined ##crawl-dev 08:23:49 -!- SomeStupidGirl has quit [Client Quit] 08:24:33 -!- SurpriseTRex has quit [Ping timeout: 245 seconds] 08:24:49 -!- SomeStupidGuy has quit [Ping timeout: 245 seconds] 08:29:51 -!- MarvinPA has joined ##crawl-dev 08:30:47 dpeg: sounds good to me 08:30:47 bh: You have 2 messages. Use !messages to read them. 08:36:01 -!- zxc232 has quit [Read error: Connection reset by peer] 08:38:39 -!- Pluie has joined ##crawl-dev 08:43:08 !tell Medar could i get dev status on cxc? i keep trying to wizmode things and having to change servers, it's so much extra effort! :P 08:43:08 MarvinPA: You have 1 message. Use !messages to read it. 08:43:08 MarvinPA: OK, I'll let medar know. 08:46:11 dpeg: no problem! the teleportitis thing was elliptic's suggestion, i'd been meaning to look into trying it for a little while 08:46:37 -!- Patashu_ has quit [Ping timeout: 264 seconds] 08:46:45 -!- namelastname112 has quit [Quit: Page closed] 08:47:15 03Lasty02 07* 0.17-a0-515-gab216f2: Recheck previous corrosion properly on stacked corrosion 10(43 minutes ago, 2 files, 13+ 10-) 13https://github.com/crawl/crawl/commit/ab216f2fca50 08:47:15 03Lasty02 07* 0.17-a0-516-g2b35116: Improve targeted chant code 10(3 minutes ago, 3 files, 46+ 17-) 13https://github.com/crawl/crawl/commit/2b351165f54f 08:47:15 03Lasty02 07* 0.17-a0-517-ga18de54: Move entropy weavers to brown p and clean up some tile data 10(2 minutes ago, 6 files, 19+ 20-) 13https://github.com/crawl/crawl/commit/a18de542a77c 08:48:47 MarvinPA: yes, it's a great idea. Do you think there's a chance (even just in principle) that a player with teleportitis leaves monsters alive on purpose, in order to affect teleportation location chances? 08:54:10 hm, i can't imagine that being useful 08:54:43 since if there's only a few monsters left alive it'll be very unlikely to actually pick a spot in los of them 08:56:43 <|amethyst> MarvinPA: my thought was leaving things near upstairs for the orbrun, but then how would you get them to stay there 08:56:58 <|amethyst> and I guess on the orbrun you have orbrun spawns so more likely you'll end near one of those 08:57:14 right, but it doesn't keep trying to teleport you until it finds a monster 08:57:28 it just picks a spot and then if there's no monster there it aborts silently 08:57:44 -!- Crehl has quit [Ping timeout: 256 seconds] 08:58:04 -!- Crehl_ has quit [Read error: Connection reset by peer] 08:58:49 so it's most likely that it just wouldn't trigger if you've only left a couple of monsters near stairs 08:58:50 yes, that's why I think it might be okay 09:00:24 -!- mauris has joined ##crawl-dev 09:03:34 Hey, where are brand damage-to-player messages located in? 09:04:51 Oh wait, found it 09:09:16 -!- heteroy has quit [Ping timeout: 265 seconds] 09:11:16 -!- ystael has quit [Ping timeout: 240 seconds] 09:13:38 -!- Windshield has quit [Ping timeout: 250 seconds] 09:17:36 -!- Yllodra has quit [Ping timeout: 240 seconds] 09:21:39 <|amethyst> Lasty: what kind of humanoids are entropy weavers? 09:22:06 <|amethyst> Lasty: p is specifically for humans 09:22:31 <|amethyst> (well, I guess shapeshifters are an exception, but how often do you see their true form anyway) 09:22:52 <|amethyst> oh, halflings and demigods, I guess 09:22:57 <|amethyst> so not that inconsistent 09:23:01 halflings and demigods (except not frederick) - yeah 09:23:17 should frederick be a p now? or should demigods be @ 09:23:28 <|amethyst> MarvinPA: unique humans etc are on @ 09:23:40 <|amethyst> MarvinPA: that's the difference between @ and p, unique vs non 09:23:44 oh i see what you mean yeah 09:23:56 -!- dgu has quit [Quit: Leaving] 09:23:58 <|amethyst> my concern about entropy weavers is that they have MONUSE_NOTHING 09:24:04 <|amethyst> which is quite unlike other ps 09:24:10 <|amethyst> they can't open doors 09:25:25 -!- ProzacElf has joined ##crawl-dev 09:28:04 -!- pikaro has left ##crawl-dev 09:29:17 -!- Zargon has quit [Quit: Page closed] 09:30:42 on the topic of entropy weavers, i am really not sure that they need to be able to inflict even more corrosion 09:30:45 -!- Amaterasu_ has quit [Quit: Page closed] 09:31:52 i don't know what that even achieves, -25 ac is already an absurd amount and you would never do anything other than immediately leave if it gets triggered 09:31:54 <|amethyst> could just have them set your corrosion level to 5 (and make 5 a cap elsewhere) 09:32:08 <|amethyst> MarvinPA: that's not why the change was made though 09:32:41 <|amethyst> it was because you were better off being at -1 before getting hit than being at 0 09:32:42 By the way, if you decide on what sort of creatures they are, I could try to make them a tile. 09:32:43 |amethyst: they were explicitly made able to inflict 6 corrosion in one cast 09:32:47 along with the bugfix 09:32:52 <|amethyst> MarvinPA: with a lower average though 09:33:47 sure, but i don't think making higher amounts from one cast possible is good 09:33:50 <|amethyst> hm 09:35:41 <|amethyst> MarvinPA: cap at -5 from a single cast, or -5 total? 09:36:15 from a single cast, i'd say 09:37:45 even that doesn't really let you do much other than run away, i think corrosion on things like acid blobs works a lot better 09:38:09 where you're gradually getting weaker and have to decide whether to try and keep killing it or to run away 09:38:26 instead of just "now you have no ac and deal no damage, time to leave" 09:39:19 Maybe make it so that first two turns of the channel nothing happens, but then it starts stacking up the correde, like -1 at 3rd turn, -2 at 4th turn, -4 at 5th turn, etc. 09:39:22 <|amethyst> this ability should be on the transdimensional hellspider so you can't leave 09:41:34 -!- Mekanik has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 09:43:16 Also, on unrelated issue, I was thinking of implementing player::cannot_feel_pain and having alternative messages in case of pain, like "Pain shoots through your body!" -> "Torrent of malign energy shreds through your being!". I did it just for my species-thing, but figured it could work for Stone Form or similar things. 09:45:49 -!- dippn has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 09:50:09 <|amethyst> are mandrakes plants? 09:52:52 Yeah. I have been actually getting things working kinda well despite not having really much experience with DCSS source before-hand and being crappy at C++ in general. 09:54:11 03MarvinPA02 07* 0.17-a0-518-g5adf0a8: Don't spawn quokkas, hounds or adders in Lair 10(48 minutes ago, 1 file, 1+ 4-) 13https://github.com/crawl/crawl/commit/5adf0a8fced2 09:54:15 <|amethyst> plants are generally torment-immune (not vine stalkers, since they're a plant-animal symbiosis) 09:55:08 <|amethyst> but I guess that might not be what you want for a player race 09:55:25 <|amethyst> and we're not exactly consistent about player holiness 09:55:39 <|amethyst> (compared to monster) 09:55:39 -!- halberd has quit [Changing host] 09:56:45 They are natural holiness and I just work around pain with torment immunity and changing instances of pain into something non-pained. 09:56:49 -!- ProzacElf has quit [Ping timeout: 264 seconds] 09:56:55 But this is just me having fun by myself. 09:57:17 <|amethyst> or you could say they are plants with a nervous system and can in fact feel pain :) 09:59:00 Well, ye. I will be trying to get win with the current incarnation though and see if I should alter them. http://i.imgur.com/15hFbyt.png 10:05:05 <|amethyst> cute tile :) 10:05:12 -!- doubtofbuddha has quit [Ping timeout: 250 seconds] 10:05:16 <|amethyst> (and I don't mean that in a negative way) 10:05:34 <|amethyst> how do the colours work? 10:05:51 <|amethyst> like draconians? ugly things? 10:06:15 hm, is it even possible to eat rot chunks? 10:06:23 or to drain them as a vampire (??) 10:06:23 <|amethyst> MarvinPA: as a ghoul 10:07:08 oh wow the message for trying to eat rot chunks 10:07:35 has lots! of exclamation marks! 10:07:36 <|amethyst> oh, they're still HCl there :P 10:08:09 <|amethyst> would it be reasonable to make butchering those corpses just not give chunks? 10:08:48 <|amethyst> hm 10:08:57 <|amethyst> does anything not undead have putrefying chunks? 10:09:06 death drakes i think? 10:09:07 |amethyst: oh, good point. They should be able to use doors 10:09:11 Eh, it is just descriptor. Original idea was that they rooted into corpses to bolster their healing. Plus I kinda based the look on http://cloud-4.steamusercontent.com/ugc/705151691799033055/9F1782293E1B3DC387711FF294D2258D6F26F5E2/ 10:09:32 <|amethyst> oh, shadow dragons 10:09:47 MarvinPA: the point is that you're meant to avoid having the status applied at all -- sort of like Mark, or Word of Recall. You're not meant to try to fight through it 10:09:49 <|amethyst> I think probably the undead ones shouldn't leave corpses 10:10:02 <|amethyst> there's no reason a bog body should be able to leave a corpse but not a mummy or zombie 10:10:25 Lasty: right, and i think that is much less interesting than regular corrosion (and it defintely doesn't need to give you -30 ac to achieve it) 10:10:31 <|amethyst> but shadow dragons definitely need to leave corpses :) 10:11:17 <|amethyst> floatRand: interesting... vine stalkers are created by infecting a humanoid on the verge of death 10:11:22 MarvinPA: I'm not against having word of entropy set you to a flat 5 stacks, as you suggest, rather than using the standard corrode_equipment logic 10:11:29 <|amethyst> floatRand: maybe it's the same plant and it just depends on how quickly it gets you :) 10:12:09 i didn't suggest that, i'd suggest capping it at 5 per cast but having it typically apply 3 or so 10:12:26 MarvinPA: and perhaps the monster doesn't work as an interesting threat. I see the aspect of trying to manage LOS and ability to chant as being interesting, in the same sort of way as convokers 10:12:51 though unlike convokers, managing los more closely is more rewarded 10:13:05 making tools like fog more powerful 10:13:25 i don't necessarily think it can't work, i just think that 5 stacks of corrosion is really a massively huge amount of corrosion 10:13:33 MarvinPA: I could accept the 3 stack idea 10:13:42 well, yes 10:13:50 unnecessarily so :P 10:13:54 right 10:13:58 I hear ya 10:14:19 My initial thought was "gigantic corrosion is a good case", but maybe I was mistaken about that. 10:14:57 Some players and races can stack AC to a point where even losing 30 of it doesn't necessarily make them particularly scared, but hopefully the slaying penalty would still scare them. 10:15:28 I'd hate to impose a hard cap on corrosion though, since I'd like it to potentially become meaningful to even the most absurdly AC-stacked players 10:16:10 sure, i'm all for people getting ridiculous amounts of -ac from tabbing trj without paying any attention to what's going on! 10:16:12 But anyway, I think I am done dealing with pain-related messages now. http://pastebin.com/XXqLz4Xm 10:16:29 (or from getting hit by word of entropy multiple times, or whatever) 10:16:45 I won't bother releasing this, making it probably just personal thing. 10:17:50 MarvinPA: I think the always-apply-3-stacks rule for word of entropy is reasonable, though I'd rather have it be 4, just so amulet of rCorr can cut it directly in half instead of randomly in half 10:17:50 also: the word of entropy must be a really long word 10:18:00 MarvinPA: Indeed. 10:18:18 <|amethyst> maybe it's like "word of god" 10:18:21 Word of recall, too 10:18:37 <|amethyst> Words of Recall, solved 10:18:59 Chant of Recall? 10:22:10 -!- Lasty has quit [Quit: Leaving.] 10:26:43 -!- Alarkh has joined ##crawl-dev 10:27:37 And now I have fixed the doll as well. Time to play a quick game with this, maybe release a small patch since people said they wanted to test it. 10:31:33 hmm miasma doesn't rot you if you have 4 maxhp or less 10:32:19 imo that is not a thing that needs to be worried about 10:33:50 -!- ussdefiant has joined ##crawl-dev 10:35:18 I need to make lich/stone form tile later I suppose. 10:38:38 slow monsters mail sent... I was just as slow :) 10:39:51 -!- ZChris13 has joined ##crawl-dev 10:39:57 -!- Kalir has quit [Changing host] 10:45:30 -!- Lasty has joined ##crawl-dev 10:48:09 -!- Lasty has quit [Client Quit] 10:48:20 -!- radinms has quit [] 10:48:35 -!- Lasty has joined ##crawl-dev 10:54:50 MarvinPA: ok, you are now dgl admin on cxc 10:55:19 thanks! 10:56:19 -!- stubblyhead has quit [Read error: Connection reset by peer] 10:58:46 dpeg: generally I think there's a problem with VS 10:59:01 if you're facing a dangerous monster one-on-one, you can regen kite it 11:04:01 -!- ontoclasm has joined ##crawl-dev 11:06:13 -!- memories has quit [Ping timeout: 246 seconds] 11:06:39 bh: but that's a problem to be solved on Vinestalkers. My point is that all slow monsters are problems for everyone, so we should do something about it. 11:06:44 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 11:11:18 -!- ussdefiant has quit [Ping timeout: 246 seconds] 11:12:54 _You see here a baked spriggan corpse. 11:13:06 I like it better when the description didn't explicitly say it was baked 11:13:08 rast: marijuana kills. 11:13:11 and you had to figure it out 11:13:39 dpeg: IMO we should remove healing when monsters can see you, or some close variation o fthat 11:13:59 just like the "stone soup" room... there's a little bit of subtlety 11:14:04 <|amethyst> ghoul buff 11:14:17 <|amethyst> (relatively speaking) 11:14:39 Well, it could make sense. While you are not being attacked by monster, you can spend time to tend your wounds etc. 11:15:05 floatRand: we don't do realism around here :) 11:15:17 I am aware of that :V 11:15:38 -!- bonghitz has quit [Remote host closed the connection] 11:16:06 <|amethyst> that wouldn't explain the regen spell and trog's hand not working, anyway 11:16:37 <|amethyst> though probably regeneration as an effect would be removed 11:16:43 Or mak hp rewards on kills? 11:17:03 <|amethyst> that's a little different because it's not regen 11:17:11 <|amethyst> and it doesn't encourage kiting 11:17:13 bh: "monsters can see you" is unfortunately pretty poorly defined in crawl... do invisible monsters count? do monsters behind glass count? what about grates? 11:17:37 i think you should make even more changes to the game which reward the "lure one monster at a time back 30 squares into a cleared area to 1v1 it" tactic 11:17:56 nothing is more fun than watching the best players and noticing that they do that all game long 11:18:20 bh: also, a lot of the time when kiting you leave LoS of the pursuing monster periodically 11:18:29 so you would still regen then and it wouldn't help 11:18:51 how well would noise levels work? 11:19:06 I just don't think this is a simple mechanic at all 11:19:11 I'll need training on how to survive without the occasional kiting. I seem to have to slog through a few of them every game. Sometimes across a couple floors. I hate it but I'm not good enough to know what the alternative is when things go wrong in the early game and you don't have enough tactical arsenal to avoid it 11:19:21 and thus shouldn't be used for something as fundamental as regeneration 11:19:35 <|amethyst> elliptic: it already is to some extent though 11:19:38 <|amethyst> elliptic: slow healing 11:19:51 |amethyst: yes, and I have no clue how that mutation works now... 11:19:56 <|amethyst> but this would be much more drastic and noticeable 11:19:58 Or maybe I'm confusing kiting with running 11:20:02 -!- ystael has quit [Ping timeout: 246 seconds] 11:20:06 Plus there's also whatever enemies can actually threaten you ( melee monsters across deep water ) 11:20:22 <|amethyst> johnstein: kiting is when you're not trying to get away, but trying to kill it through attrition 11:20:26 |amethyst: the only reason why I haven't complained about the slow healing change is that I haven't actually gotten that mutation recently 11:20:37 <|amethyst> !lg elliptic gh 11:20:42 29. elliptic the Stinger (L2 GhVM), slain by a hobgoblin (a +0,+0 club) on D:2 on 2014-04-17 01:33:36, with 130 points after 531 turns and 0:04:07. 11:20:59 <|amethyst> hm 11:21:03 <|amethyst> I guess ghoul is different? 11:21:46 <|amethyst> ah, no, it is the mutation 11:22:18 <|amethyst> ??slow healing 11:22:18 slow healing[1/1]: Each level reduces natural regeneration by one third. Applied after everything except {Trog's Hand}. From 0.14, level 1 halves regen and level 2 stops it, but only while hostile monsters are in LOS. Level 3 still stops regen regardless of monsters in LOS. Each level also slows stat loss recovery by 1/3. 11:22:27 hmm didn't that rot stuff get merged? it looks like there's still lots of places talking about requiring you be at maxhp in order to cure rot 11:22:55 apparently you can quaff curing for no effect and waste a turn if you're rotted, under ddoor, and at maxhp 11:23:10 because it thinks you can cure some rot 11:24:30 -!- Basil has joined ##crawl-dev 11:27:03 -!- pintc has quit [Ping timeout: 245 seconds] 11:27:36 -!- KurzedMetal has quit [Ping timeout: 240 seconds] 11:30:06 -!- zxc232 has joined ##crawl-dev 11:34:36 -!- Karagy has quit [Client Quit] 11:36:24 MarvinPA: pardon the oversight, I'll fix that 11:36:35 it's ok, i'm working on it 11:37:04 thanks 11:37:06 since i was going to make all rot apply immediately (most of it already does) and remove the duration, i forget who suggested that 11:37:17 -!- siepu has quit [Read error: Connection reset by peer] 11:37:35 that's a fine change 11:37:39 -!- Krakhan has quit [Ping timeout: 265 seconds] 11:40:50 so what are the rot changes? 11:43:21 healing removes rot first, but doesn't give you back HP 11:43:31 wasn't it 50/50? 11:44:02 not unless someone else changed it recently 11:44:12 oh does curing not give hp anymore 11:44:30 or are you saying that if I have rot, heal wounds won't heal me 11:44:51 <|amethyst> %git bf62976 11:44:52 07bh02 * 0.17-a0-375-gbf62976: HW and curing heal rot first rather than last 10(5 weeks ago, 1 file, 35+ 16-) 13https://github.com/crawl/crawl/commit/bf62976c3002 11:44:55 if it would have healed you 20 but you have 10 points of rot, instead it cures the rot and then heals you 10 11:44:56 <|amethyst> commit message explains the mechanic 11:45:05 <|amethyst> MarvinPA: except it's 2-for-1 11:45:08 oh ok 11:45:23 <|amethyst> so if it would have healed you 30 but you have 10 points, then it heals you for 10 11:45:30 <|amethyst> s/10 points/10 points of rot/ 11:45:42 ouch 11:45:52 makes rot a lot nastier 11:45:58 Here's the patch if someone is interesting in seeing the race out: http://a.pomf.se/pznyko.patch 11:46:00 <|amethyst> wahm 11:46:07 <|amethyst> actually 11:46:07 It's 15 commits late though 11:46:08 <|amethyst> that's not what the example says 11:46:34 yeah, I would have done it diferently 11:47:11 why does heal wounds cure rot in the first place? leave that to curing, which should heal rot whenever you quaff it 11:47:14 <|amethyst> bh: just to be sure, that example in the commit message is wrong and you'd actually end up at 10/100 ? 11:47:14 And title as well. http://i.imgur.com/vBlzCiu.png ( mandrake_f ) 11:47:23 tile* 11:48:04 <|amethyst> ZChris13: well, now absorbing healing is part of the negative effect of rot 11:48:15 it's a smiling strawberry humanoid with a skirt! 11:48:23 sounds like something from earthbound 11:48:23 |amethyst: no, the commit message is right 11:48:30 I'm not fond of that change, but okay 11:48:38 <|amethyst> bh: the commit message says two different things though 11:48:47 <|amethyst> bh: "Each point of rot reduces the effectiveness of healing by 2 points for every point of rot." 11:48:54 Heh, still need to work on it, based it on those things from metal slug. 11:49:00 The look anyway. 11:49:00 ZChris13: because now rot is actually relevant in a fight 11:49:05 <|amethyst> bh: so wouldn't 10 points of rot reduce the +20 hw to +0 ? 11:49:07 (no it isn't because you'll never rot enough in a fight) 11:49:08 |amethyst: ugh. that's what I get for using --amend 11:49:16 -!- somebody has quit [Ping timeout: 250 seconds] 11:49:20 yes, the message is wrong 11:49:28 i guess you still have to heal the rot if you want to heal yourself mid-fight 11:49:58 either that or enjoy your no device heal 2 11:50:27 <|amethyst> oh, I see 11:50:30 <|amethyst> %git 64293c 11:50:30 07bh02 * 0.17-a0-376-g64293cc: Simply unrot_hp 10(4 weeks ago, 3 files, 13+ 30-) 13https://github.com/crawl/crawl/commit/64293ccac19f 11:50:51 <|amethyst> that's what made it *1 instead of *2 11:51:12 there's a badly worded commit title if I've ever seen one. At least "Simply" is still a word 11:51:42 <|amethyst> also because it doesn't just simplify, it changes the mechanic :P 11:52:18 <|amethyst> also, coding_conventions.txt 11:52:18 |amethyst: stand still while I reform your notions. 11:53:35 our conventions are bad and we should feel bad. Don't we have a linter? 11:54:22 <|amethyst> it doesn't currently catch braces at end of line, or two-space indent 11:55:15 <|amethyst> would have been easier to fix before we started using lambdas 11:55:35 <|amethyst> not that we've really settled on a convention for lambdas 11:55:42 <|amethyst> s/lambdas/formatting &/ 11:57:24 -!- lobf has quit [Quit: lobf] 12:02:41 Stable (0.16) branch on crawl.akrasiac.org updated to: 0.16.1-14-g82efdee 12:03:09 03|amethyst02 07* 0.17-a0-519-g85b8d34: Adjust indentation and braces. 10(10 minutes ago, 2 files, 10+ 7-) 13https://github.com/crawl/crawl/commit/85b8d3496482 12:03:20 -!- TMTurtle has quit [Read error: Connection reset by peer] 12:05:39 -!- debo has quit [Ping timeout: 245 seconds] 12:10:51 -!- simmarine has joined ##crawl-dev 12:12:00 -!- UncertainKitten has joined ##crawl-dev 12:13:39 -!- Sackgasse has quit [Client Quit] 12:15:32 -!- debo has joined ##crawl-dev 12:16:26 -!- mizu_no_oto has quit [Client Quit] 12:16:37 -!- Nakatomy has quit [Ping timeout: 264 seconds] 12:21:10 -!- nicolae- has joined ##crawl-dev 12:25:47 does current crosstraining end up affecting weapon gift weights from trog and oka? 12:26:12 it seems to me that my Polearms-only character is getting quite a few staff and axe gifts 12:26:37 could be small sample 12:26:50 Unstable branch on crawl.akrasiac.org updated to: 0.17-a0-519-g85b8d34 (34) 12:29:37 <|amethyst> acquirement code uses you.skills[...] so shouldn't be affected by draining or enchancement 12:29:46 <|amethyst> s/chance/hance/ 12:30:42 -!- lobf has joined ##crawl-dev 12:30:43 ok, thanks 12:30:47 -!- bonghitz has quit [Ping timeout: 252 seconds] 12:34:25 -!- Icadius has quit [Quit: Look what I got, Bart, a Tickle-Me Krusty doll!] 12:37:27 -!- lobf has quit [Quit: lobf] 12:38:18 -!- lessens has quit [Read error: Connection timed out] 12:38:58 -!- Zargon has quit [Ping timeout: 246 seconds] 12:39:08 -!- MarvinPA has quit [Ping timeout: 245 seconds] 12:39:08 -!- CanOfWorms has joined ##crawl-dev 12:39:23 -!- Tuxedo[Qyou] has joined ##crawl-dev 12:40:16 -!- MarvinPA has joined ##crawl-dev 12:41:49 -!- Tux[Qyou] has quit [Ping timeout: 264 seconds] 12:43:37 -!- lobf has joined ##crawl-dev 12:46:57 -!- pikaro has quit [Ping timeout: 264 seconds] 12:47:23 Maybe I should make a thread for the mandrake on Crazy Uncle Yiuf's corner. 12:47:28 But now I am off that I am done. 12:47:33 -!- floatRand has quit [Quit: Page closed] 12:50:24 -!- nicolae- has left ##crawl-dev 12:58:24 -!- Tuxedo[Qyou] has quit [Read error: Connection reset by peer] 13:00:01 ??staff of power 13:00:01 staff of power[1/1]: Gives 5 + 0.4*maxmp extra mp. The staff has its own supply of MP, which depletes rapidly when not wielded. So you can switch weapons without losing MP, but leave it in your backpack too long, and you'll find it empty again. 13:00:08 "So you can switch weapons without losing MP" 13:00:14 is this out of date, or is there a bug? 13:00:22 right now, switching to another weapon and immediately back loses all the MP 13:01:56 it's out of date 13:02:24 %git 63f6ae18 13:02:24 07wheals02 * 0.17-a0-141-g63f6ae1: Remove the staff of power's MP cache. 10(3 weeks ago, 2 files, 0+ 35-) 13https://github.com/crawl/crawl/commit/63f6ae18200c 13:04:35 is the formula correct 13:04:42 isnt it just a static boost too 13:04:45 i doubt it 13:04:45 yeah 13:05:00 %git :/ of power 13:05:00 07Lasty02 * 0.17-a0-350-ga5db051: Change staff of power to a flat mp bonus 10(12 days ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/a5db0519ae8e 13:06:07 !learn edit staff_of_power s/$/ In 0.17, gives a flat 15 mp instead./ 13:06:09 03|amethyst02 07* 0.17-a0-520-g00ca3d0: Simplify. 10(31 minutes ago, 1 file, 1+ 3-) 13https://github.com/crawl/crawl/commit/00ca3d017038 13:06:09 03|amethyst02 07* 0.17-a0-521-gece445d: Make checkwhite/unbrace -m work when not at toplevel. 10(5 minutes ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/ece445d2dcec 13:06:09 03|amethyst02 07* 0.17-a0-522-ga839ce3: Add -a option to make checkwhite/unbrace work from toplevel. 10(4 minutes ago, 2 files, 20+ 4-) 13https://github.com/crawl/crawl/commit/a839ce3eb193 13:06:12 staff of power[1/1]: Gives 5 + 0.4*maxmp extra mp. The staff has its own supply of MP, which depletes rapidly when not wielded. So you can switch weapons without losing MP, but leave it in your backpack too long, and you'll find it empty again. In 0.17, gives a flat 15 mp instead. 13:06:25 oh nice 13:06:58 will have to simplify my pre-commit hook I guess 13:07:23 -!- zxc232 has quit [Read error: Connection reset by peer] 13:07:29 -!- amalloy_ is now known as amalloy 13:07:35 oh nm, seems it already runs at top level 13:08:14 -A to search from / 13:08:33 !learn edit staff_of_power[1] s/instead./instead and doesn't have its own cache./ 13:08:33 staff of power[1/1]: Gives 5 + 0.4*maxmp extra mp. The staff has its own supply of MP, which depletes rapidly when not wielded. So you can switch weapons without losing MP, but leave it in your backpack too long, and you'll find it empty again. In 0.17, gives a flat 15 mp instead and doesn't have its own cache. 13:09:22 wait, is the no-cache thing intentional though. I thought that was introduced to avoid the annoyances of swapping 13:09:46 it was for butchering 13:09:48 see wheals' commit message i guess 13:09:53 when you had to switch to a different weapon to butcher things 13:10:09 -!- CacoS has quit [Ping timeout: 276 seconds] 13:10:47 -!- nikheizen has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 13:11:09 I guess if you can't see if the staff is charged, even for combat-related switches it'd be annoying 13:12:15 right, i think the intention was for it to only be used for when you automatically swap during butchery, not for other weapon swaps (although it could have been useful with rods i guess) 13:12:37 yeah rods are a good example 13:12:45 but 15 mp is a lot of mp, so w/e 13:15:26 .moon 13:15:27 1. [2015-04-09 19:22:52] Crut the Scorcher (L22 HuFE of Vehumet) entered Lehudib's Moon Base on turn 77846. (Vaults:4) 13:15:36 Why don't more people land on the dang moon?!?! 13:15:51 this used to be a great country.... 13:20:15 -!- lobf has quit [Quit: lobf] 13:21:12 -!- PleasingFungus has joined ##crawl-dev 13:21:46 gammafunk: obviously you need people to... fake a moon landing... 13:22:10 bh: I will be extrmeely angry if you remove mimics!!! 13:22:10 PleasingFungus: You have 1 message. Use !messages to read it. 13:22:26 -!- Krakhan has quit [Changing host] 13:27:47 -!- mauris_ has joined ##crawl-dev 13:28:27 -!- KamiKatze has quit [Quit: Page closed] 13:31:28 -!- mauris has quit [Ping timeout: 250 seconds] 13:33:25 -!- Nakatomy2 has quit [Ping timeout: 264 seconds] 13:34:19 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 13:39:55 -!- MarvinPA has quit [Quit: Leaving] 13:40:21 -!- MarvinPA has joined ##crawl-dev 13:44:21 crawl thread is arguing over the aux attack simplifications 13:44:29 drama....... 13:44:43 suspense 13:45:46 -!- Twiggytwiggytwig has quit [Ping timeout: 250 seconds] 13:46:30 -!- lobf has joined ##crawl-dev 13:46:38 -!- lobf has quit [Client Quit] 13:46:45 did someone finally make aux attacks sensible 13:46:52 %git :/[Aa]ux 13:46:53 07MarvinPA02 * 0.17-a0-501-g7180ff7: Remove some hidden behaviour of aux headbutts and kicks 10(27 hours ago, 1 file, 2+ 26-) 13https://github.com/crawl/crawl/commit/7180ff748741 13:47:03 oh, no 13:47:14 what would 'making them sensible' entail? 13:47:20 ...remove.... 13:47:35 ...rem...remo....REMOVE...!!! 13:47:41 !remove gammafunk 13:47:55 !commit REMOVE 13:47:55 03gammafunk * 0.17-a0-999-g7314dae: REMOVE 10(in the future, 42 files, 777+ 666-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=7314dae 13:48:26 the +/- seem a bit odd for that commit though 13:48:29 PleasingFungus * 0.17-a0-501-g7182aa3: Remove gammafunk (27 seconds ago, 1 file, 3+ 4031-) https://github.com/crawl/crawl/commit/7180ff748741 13:48:34 ...there are more than 42 files in the cralw repo... 13:48:47 !commitby ontoclasm Remove PleasingFungus 13:48:47 03ontoclasm * 0.17-a0-999-ga215ae2: Remove PleasingFungus 10(in the future, 42 files, 777+ 666-) 13http://s-z.org/neil/git/commit.png?p=crawl.git;a=commitdiff;h=a215ae2 13:49:01 mmmmm 13:49:03 needs a +/- option 13:49:11 and a files option 13:49:20 and a date option 13:49:38 options? options??? 13:49:49 gotta set your rc file... 13:51:42 hrm, exactly where do I modify the monster "should cast" logic 13:51:48 I've done this before but I recall it's kind of weird 13:52:20 isn't it in mon-cast.cc 13:52:24 there's a huge switch 13:52:27 with inverted logic 13:52:29 ha 13:52:33 _ms_waste_of_time 13:52:37 *ah 13:52:38 ya 13:53:01 PleasingFungus: removing the connection to attack speed, explaining the connection between stats and proc rate and possibly using pseudo-random distribution for the proc chance 13:53:38 removing the connection to attacks speed would be the opposite of sensible. 13:53:57 -!- ZChris13 has quit [Quit: Page closed] 13:53:59 yes, because it's so intuitive and makes so much sense 13:54:12 yes. 13:54:21 it makes sense that, when you attack, you have a chance of doing an aux attack. 13:54:23 that's very simple. 13:54:38 now if you want to remove the concept of attack speed, then it'd make sense to remove the connection 13:54:43 but that'd be a rather different game 13:55:46 my sword is tiny, therefore i kick and headbutt more often 13:55:58 -!- namelastname112 has quit [Ping timeout: 246 seconds] 13:56:01 is this realism. is this realism, in crawl 13:56:08 from a mechanical standpoint, it's extremely intuitive. 13:56:16 it's 'silly' from a 'realistic' perspective but: who cares. 13:56:29 <|amethyst> I throw three offhand punches while I'm swinging the dark maul 13:56:55 that's not silly because I'm neo from the matrix! 13:57:01 your tentacle has a typo in it 13:57:23 <|amethyst> yeah, I guess it wouldn't be normal race offhand punch 13:57:47 <|amethyst> headbutt three times then :P 13:58:04 I think were I to make a new roguelike, it definitely wouldn't have aut or weapon delay, but crawl has those things 13:59:11 but my roguelike would also *definitely* have number of mimics: 0 13:59:15 zero! 13:59:22 gammafunk: why not aut? 13:59:27 anti-mimic 13:59:28 -!- Ladykiller69 is now known as Intern_Miles 13:59:42 your ESP detects a sword mimic but when you approach it turns out it's just a sword! 13:59:50 lol 13:59:51 noooo 14:00:12 <|amethyst> FR: rename orbs of fire back to 'sword' 14:00:22 bh: aut are fiddly and inelegant; the idea of one action = one turn is really nice 14:00:42 bh: well it seems like something that you don't need and is probably too fine-grained, but tbh I haven't exactly thought it all through 14:00:47 soo... you'd just rename aut to turn? 14:01:12 uh 14:01:13 <|amethyst> but unless you have an equivalent for monsters, like sub-turn energy 14:01:19 player actions don't take ten turns 14:01:34 a player action is one turn by definition 14:01:39 <|amethyst> that would mean you couldn't make monsters faster than the player but not twice as fast 14:01:47 i'm confused about how this revenant got reknit by a lost soul, when i had him backed into a corner, and could see no lost souls. my LOS should have been strictly larger than his, so no lost souls could see him, right? don't they need LOS to reknit? 14:02:07 aren't they invisible sometimes 14:02:07 |amethyst: couldn't...not? 14:02:12 PleasingFungus: i have SInv 14:02:23 <|amethyst> gammafunk: I mean, you couldn't make them between 1.0 and 2.0 times as fast 14:02:34 hm 14:02:38 idk. lost souls are weird 14:02:39 yes, which doesn't seem all that terrible to me 14:02:43 might be a bug?? 14:02:45 -!- Pluie has quit [Ping timeout: 256 seconds] 14:03:08 i was looking through the lost soul code, and it uses monster_near_iterator mi(mons, LOS_NO_TRANS), which ought to be fine 14:03:48 would it be a step in the wrong direction if we made summons reparent to a summoner of the same type (or some more rigorous rule) if their boss dies? 14:04:31 why would you want to do that? 14:04:42 <|amethyst> aren't monster summons capped anyway? 14:04:56 make them reparent to the player 14:04:57 PleasingFungus: mostly because boggarts can't kill anything 14:05:11 <|amethyst> !lg * ikiller=boggart recent 14:05:12 68. DirkDiggler the Sneak (L2 MuAs), slain by a boggart on D:1 on 2015-04-10 20:38:32, with 26 points after 4120 turns and 0:02:28. 14:05:12 I'm not sure that's true. 14:05:20 dang 14:05:28 ...what? 14:05:31 <|amethyst> mummy 14:05:33 <|amethyst> 4120 turns 14:05:38 if that were true, a simpler solution would be to, say, make boggarts tougher again. 14:05:43 <|amethyst> !lg * ikiller=boggart recent !mu 14:05:44 61. Hazorath the Spear-Bearer (L12 HOBe of Trog), blasted by a deep elf knight (orb of energy) (summoned by a boggart) on Elf:1 on 2015-04-10 15:16:01, with 15619 points after 10771 turns and 2:01:22. 14:05:44 OOD will give you boggarts on D:1? 14:05:53 <|amethyst> ??ood 14:05:53 ood[1/2]: Crawl sometimes generates unusually hard monsters to keep you on your toes. The maximum possible is a 9 level difference, or 5 on D:1; add random2avg(27,2) as a special farmer penalty which only triggers after ~1k turns and is quite rare even then. Other times when something seems overly powerful, it's just a vault -- e.g. death yak guarding the lair. 14:06:10 could be a polymorph mishap 14:06:20 there's a cyc thread about a guy who polyed something into a boggart on d:1 or 2 14:06:21 -!- MarvinPA has quit [Quit: Leaving] 14:06:30 yeha someone talked about polying a ..dang 14:06:36 <|amethyst> ah 14:06:51 <|amethyst> but adding random2avg(27,2) as the farmer penalty could do it 14:07:02 <|amethyst> since boggarts have depth 14-22 in D 14:18:11 -!- simmarine has quit [Read error: Connection reset by peer] 14:19:46 -!- ontoclasm has quit [Read error: Connection reset by peer] 14:20:23 -!- Blazinghand has quit [Ping timeout: 245 seconds] 14:20:48 -!- ontoclasm has joined ##crawl-dev 14:21:18 -!- ystael has quit [Ping timeout: 256 seconds] 14:24:53 -!- simmarine has joined ##crawl-dev 14:34:57 -!- simmarine has quit [Read error: Connection reset by peer] 14:37:19 -!- heteroy has quit [Ping timeout: 255 seconds] 14:38:40 -!- irctc440 has quit [Ping timeout: 246 seconds] 14:39:59 -!- debo_ has joined ##crawl-dev 14:40:13 -!- dtsund has joined ##crawl-dev 14:40:28 -!- pintc has quit [Ping timeout: 255 seconds] 14:41:06 -!- Zargon has quit [Quit: Page closed] 14:43:06 -!- debo has quit [Ping timeout: 276 seconds] 14:49:40 -!- KiT_ has quit [Quit: Page closed] 14:50:18 -!- Twiggytwiggytwi_ has quit [Quit: See ya guys later ;)] 14:52:03 -!- Menche has quit [Ping timeout: 245 seconds] 14:58:58 -!- anubiann00b has quit [Ping timeout: 246 seconds] 14:59:09 -!- agolden has joined ##crawl-dev 15:01:50 -!- floatRand has joined ##crawl-dev 15:02:01 Acute Vision and Blurry Vision cancel eachother out? 15:02:16 yes 15:02:25 (barring a bug) 15:02:30 -!- octotoad has quit [Read error: Connection reset by peer] 15:03:38 So I guess I'll have to give them a custom sInv 15:05:14 -!- simmarine has joined ##crawl-dev 15:05:40 custom sInv doesn't sound great 15:06:34 Well, sInv some simple way. 15:06:46 no that's what I mean 15:07:08 "sInv works differently on this species" 15:07:53 I just need to go around that Acute Vision + Blurry Vision 3 thing. 15:08:07 I'm saying that you shouldn't go around that 15:08:48 <|amethyst> rings of sinv do go around that don't they? 15:09:31 Yeah, but the idea was that the species cannot actually -see-, but rather rely on other senses to accurately pinpoint prey. Thus they can see invisible, but have really big problems trying to read scrolls in timely manner. 15:10:37 <|amethyst> so you'd want a different description for the mutation anyway 15:11:28 yeah 15:11:37 rings of sinv aren't a mutation 15:11:51 not that a mutation which embedded a ring in your forehead wouldn't be cool 15:13:35 does this species have a post in gdd or somewhere describing it? 15:13:46 it's a really good idea to get a sanity check before you code too much 15:13:58 <|amethyst> well 15:14:06 <|amethyst> I gather it's in part intended as a coding exercise 15:14:11 <|amethyst> and not necessarily for general release 15:14:49 -!- Nakatomy has quit [Ping timeout: 264 seconds] 15:15:10 Yeah, mostly doing this for myself. 15:15:12 * gammafunk grumbles 15:16:01 -!- lobf has joined ##crawl-dev 15:18:07 -!- agentgt has quit [Quit: Page closed] 15:18:19 -!- MarvinPA has joined ##crawl-dev 15:18:26 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:18:48 whoever heard about making a species where knowledgable people can't even complain about how they think its design is bad?! 15:20:50 Ha. Also, this had been good practice on using git since I am so shit at using them. 15:23:03 -!- Intern_Miles has quit [Read error: Connection reset by peer] 15:24:27 having just stepped on a shadow trap in crypt:3, let me say i am just so glad they are going away 15:25:46 But anyway, basically it wasn't anything but throwing if(species == SP_RED_MANDRAKE) return true; in player.cc can_see_invisible() or whatever it was. I don't see it being excessive. 15:27:04 doesn't antennae 3 give sInv without blocking blurry vision... 15:28:17 floatRand: I wasn't camplaining from a code perspective, but from a design perspective 15:28:28 but since you're not trying to get this species in the game, no worries 15:28:55 most people come here with things they want to get in the game, but asking for help just coding things up for fun is fine too 15:29:25 I here one of the devs is even a computer science teacher, but that's just a rumour... 15:30:07 man, saw 4 wargs and got excited for that one lair entrance 15:30:12 turns out it was the dang orc castle 15:36:13 -!- floatRand has left ##crawl-dev 15:38:27 -!- narny has quit [Quit: Page closed] 15:43:25 -!- floatRand has quit [Ping timeout: 246 seconds] 15:44:02 %git dd64979f5 15:44:02 07Grunt02 * 0.15-a0-466-gdd64979: Don't inflict AF_FIRE/AF_COLD side effects twice (wheals). 10(11 months ago, 1 file, 12+ 0-) 13https://github.com/crawl/crawl/commit/dd64979f5076 15:44:29 i can't really decipher what this is doing but it seems to make special damage messages get printed twice? 15:44:44 definitely for rot attacks, maybe others too? 15:44:46 MarvinPA: summon ice beast is now near-useless as an anti-hydra weapon now 15:50:30 i guess af_rot is the only thing that uses special_damage_message and isn't an elemental staff, or something 15:50:36 -!- mumra_ has quit [Ping timeout: 240 seconds] 15:53:12 interesting, leaving the "which skill?" prompt blank when creating a manual in wizmode creates a manual of fighting that does nothing 15:53:31 <|amethyst> the latter has been fixed 15:53:39 -!- WalkerBoh has joined ##crawl-dev 15:53:44 <|amethyst> %git :/empty manual 15:53:44 07|amethyst02 * 0.16-b1-26-g1ea53e2: Don't generate empty manuals with &%manual 10(5 weeks ago, 1 file, 5+ 4-) 13https://github.com/crawl/crawl/commit/1ea53e2acf93 15:53:49 oh 15:53:52 -!- nicholas982 has quit [Quit: Page closed] 15:54:07 <|amethyst> %git master^{/empty manual} 15:54:07 07|amethyst02 * 0.17-a0-32-g7da8c1f: Don't generate empty manuals with &%manual 10(5 weeks ago, 1 file, 5+ 4-) 13https://github.com/crawl/crawl/commit/7da8c1fb5f7a 15:58:16 -!- pikaro has quit [Ping timeout: 240 seconds] 16:01:58 -!- mong has quit [Quit: Page closed] 16:03:46 about half the time, when I display the skills menu in webtiles (in Safari) the menu is much taller than it should be (much taller than the screen in fact). Known bug? 16:05:20 -!- ProzacElf has joined ##crawl-dev 16:06:11 -!- Pluie has joined ##crawl-dev 16:08:46 FR: Trog gifts should never have +int 16:09:22 trog dislikes statdeath 16:09:45 if you didn't have statdeath before the weapon 16:09:52 you don't need +int 16:10:06 !stats mibe 16:10:08 Starting stats for MiBe: Str 21 Int 4 Dex 9. Stat gain: sd/4 16:10:13 4 is plenty 16:10:27 trog says any more than 1 int is a waste 16:10:27 it's not a whole lot once you start dealing with death curses 16:11:48 -!- Palyth has quit [Ping timeout: 256 seconds] 16:11:58 also 16:12:01 !stats ghbe 16:12:03 Starting stats for GhBe: Str 19 Int 3 Dex 8. Stat gain: s/5 16:12:19 what about ghbe 16:12:32 it's special cased to drop a point of str for 3 int 16:12:35 even less starting int. if you wanted an example 16:12:39 starting stats would put it at 2 int 16:12:42 yeah 16:13:00 03MarvinPA02 07* 0.17-a0-523-gf0f034c: Tweak word of entropy startup message 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/f0f034c43bd7 16:13:00 03MarvinPA02 07* 0.17-a0-524-gd771310: Reduce the amount of corrosion applied by word of entropy 10(3 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/d771310cabf6 16:13:00 03MarvinPA02 07* 0.17-a0-525-g86df72c: Remove some unused code for handling rot chunks 10(6 hours ago, 2 files, 6+ 17-) 13https://github.com/crawl/crawl/commit/86df72c338f0 16:13:00 03MarvinPA02 07* 0.17-a0-526-g87e9d13: Don't let monsters gain maxhp when attacking with innate vampiricism 10(4 hours ago, 1 file, 1+ 2-) 13https://github.com/crawl/crawl/commit/87e9d1361b1c 16:13:00 03MarvinPA02 07* 0.17-a0-527-g241a431: Make all rotting take effect immediately instead of having a duration 10(4 hours ago, 26 files, 65+ 163-) 13https://github.com/crawl/crawl/commit/241a431936c7 16:13:02 -!- anubiann00b has quit [Quit: AndroIRC - Android IRC Client ( http://www.androirc.com )] 16:13:06 -!- anubiann00b_ has quit [Client Quit] 16:13:42 hooray, no more rot status 16:14:01 it needed it if it wanted to be more relevant so its a good change 16:14:04 rot just got a lot more deadly in trunk 16:14:13 (it being the lack of a status that is a really bad sentence) 16:14:16 before it was basically only bad for OCD sufferers 16:14:28 death drakes now live up to their names 16:14:39 Well healing Rot also got easier though, right? 16:14:49 yeah 16:14:52 and more important 16:15:05 Need to flash the screen on getting rotted then? 16:15:13 please don't 16:15:51 yes, flash brown every time you receive rot 16:16:08 Was only suggesting it to ensure the player knows something instantly happened 16:16:36 well thats what messages are for 16:16:58 There's so many messages. I'm not good at reading them all 16:17:06 there are too many messages, yes 16:17:13 Only really read when HugeDmg kicks in 16:18:09 Or tabbing stops working :) 70% mhp 16:18:09 But ok 16:18:33 I like the change though 16:18:53 there aren't that many messages really 16:19:02 force_more is also a thing 16:20:00 Also like the entropy change. I still think it might be too strong for vaults. And depths already has caustic shrikes. But I love having it in spider 16:20:27 -!- agolden has quit [Quit: agolden] 16:21:30 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 16:22:19 man, I got the hive end of abyss 16:22:21 again 16:23:30 hmm i guess trog gifts currently can't have -mp on them 16:23:32 Is there a forest end in the abyss? 16:23:46 which probably should be possible 16:25:56 -!- CanOfWorms has quit [Remote host closed the connection] 16:26:35 !vault grunt_abyss_rune_twisted_forest 16:26:35 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/branches/abyss.des#l1534 16:26:41 johnstein: ^ 16:31:30 agree that Trog gifts should take care of theme in secondary properties, too (^ from rast) 16:33:21 03MarvinPA02 07* 0.17-a0-528-gc205fd0: Let Trog gifts get the -MP property 10(9 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c205fd0790ff 16:34:02 so no Int+, MP+ (but certainly Int-, MP-) 16:35:02 I don't think anything prevents him from giving int+. 16:37:26 PleasingFungus: i think dpeg was proposing to introduce that as a feature 16:37:51 yes, indeed 16:38:17 ah 16:38:18 don't even tempt a faithful follower into dabbling with pesky magic 16:38:19 -!- tabstorm has quit [Ping timeout: 244 seconds] 16:39:30 int and MP are useful for things other than spells though... 16:39:53 theme, minmay. theme. 16:42:44 theme-wise, why would trog be against making you better at using lantern of shadows? 16:42:50 yes, it's just a little TDTTOE bit 16:42:51 trog not giving int+ doesn't make sense to me 16:43:04 anyway, no big deal 16:43:27 just because trog's theme is about not casting spells in particular 16:43:33 if trog is supposed to be against intelligence in general, shouldn't he give extra piety for high-intelligence monsters instead of for monsters with spells 16:43:38 -!- Foamed has quit [Quit: Leaving] 16:43:45 don't even joke about that 16:43:46 I'll cry 16:43:55 PleasingFungus: you made your bed! now lie in it! 16:44:28 imho it's more acceptable to fuck with tangential elements god gifts for thematic reasons than to fuck with core piety mechanics. 16:44:31 -!- pintc has quit [Ping timeout: 244 seconds] 16:44:31 *of 16:44:48 PleasingFungus: I am with you! 16:44:57 well I wasn't arguing about which it makes more sense to 'fuck with' 16:45:00 just whether it even made sense 16:45:21 s/makes more sense/is more acceptable/ 16:45:37 I definitely wouldn't have ever guessed that trog gifts can't get +MP without being spoiled about it 16:45:49 I don't really care about it either way. 16:47:03 seems to me that this is theme that would never actually be seen by players, unless they are specifically told about it 16:47:38 it's more the absence of antitheme 16:47:50 "wow, trog gave me a +10 int artefact. crawl being silly again!" 16:48:24 hates int isn't a trog thing though 16:48:26 ...do people actually find that odd? It always seemed pretty obvious to me that int wasn't only for spells 16:48:45 yes, int also affects dialogue choices 16:49:14 dumb_lang 16:49:43 also skill points per level up 16:49:59 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 16:50:01 I do not, off the top of my head, know of anything that player intelligence affects other than spells & stat-death. 16:50:12 channeling 16:50:41 sif channeling to be precise 16:51:15 come on. 16:51:17 very important for trog worshippers 16:51:22 last be -> sif win was in 2010! 16:51:31 -!- st_ has quit [Read error: Connection reset by peer] 16:51:38 !lg * be sif !won 16:51:40 12. trailerparkvixen the Farming Sabretooth (L27 FeBe of Sif Muna), quit the game in Pandemonium on 2014-12-15 17:23:23, with 1254251 points after 218701 turns and 1d+9:40:09. 16:51:40 well if there's one char that has to worry about stat death, it's probably a trog user... 16:51:44 sad 16:52:07 minmay: ofc. idk that it's Thematic for trog to help out there, tho 16:52:09 but it seems people really do just associate intelligence with spells, so I'll drop it 16:52:25 I mean again I don't even have a side on this 16:52:29 eh 16:52:32 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 16:52:36 well i dont think many people care about int for channeling though 16:52:58 -!- lobf has quit [Quit: lobf] 16:55:52 huh, does a lair ending vault place spores 16:56:34 can't recall seeing one 16:56:44 me neither, but there is a spore right now 16:57:00 and i bring it up since they usually arent in lair and it looks really weird with the path + lair green floor 17:01:56 -!- ProzacElf has quit [Ping timeout: 240 seconds] 17:02:10 -!- Pacra has joined ##crawl-dev 17:07:16 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 17:07:54 -!- pintc has quit [Ping timeout: 256 seconds] 17:16:53 -!- edlothiol has quit [Ping timeout: 248 seconds] 17:17:19 -!- panicbit has quit [Ping timeout: 245 seconds] 17:18:02 -!- mumra has joined ##crawl-dev 17:20:10 -!- Isabel has joined ##crawl-dev 17:23:36 -!- Pluie has quit [Ping timeout: 240 seconds] 17:27:35 Unstable branch on crawl.lantea.net updated to: 0.17-a0-528-gc205fd0 (34) 17:29:26 -!- Pacra has quit [Ping timeout: 256 seconds] 17:30:35 -!- lobf has joined ##crawl-dev 17:30:48 -!- ystael has quit [Ping timeout: 245 seconds] 17:40:42 -!- ystael has quit [Ping timeout: 250 seconds] 18:00:44 -!- PleasingFungus has joined ##crawl-dev 18:00:52 -!- hhkb has quit [Remote host closed the connection] 18:00:56 simmarine: it's a minmay vault 18:01:31 !source dat/des/serial/ponds.des:614 18:01:32 https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/serial/ponds.des#l614 18:02:43 -!- Patashu has joined ##crawl-dev 18:03:54 -!- lobf has quit [Quit: lobf] 18:04:07 wait, those were merged? fuck. I was wondering why there were stupid ponds everywhere 18:04:28 I can't believe I actually uploaded those 18:04:29 %git 37850e75 18:04:29 07dpeg02 * 0.9-a1-809-g37850e7: New serial vault (ponds) by minmay. 10(3 years, 9 months ago, 2 files, 830+ 1-) 13https://github.com/crawl/crawl/commit/37850e752426 18:04:34 also, lmao 18:04:50 your life is just you being tormented by your past self, forever. 18:05:00 -!- MarvinPA has quit [Quit: Leaving] 18:05:07 for 4 years I thought someone had modified the dungeon generator to put terrible water and crap everywhere 18:05:19 not that my test vaults were merged 18:05:34 haha 18:05:36 rip 18:05:44 god dammit this is the first time anything related to this game has ever made me mad irl 18:05:49 it's so freaking long ago 18:06:49 may have been quickly after I asked for portal vaults? Anyway, I probably was grateful for all content :) 18:07:00 i should probably make this a bug report soon, but crypt:3 artifact rings produce awfully similar results each game. i very often find rn+ rc+ rings there 18:07:18 and someone in ##crawl just found two of the same ring (rn+ rc+ str+2) from crypt:3 ending 18:07:20 minmay: sorry, that commit was not intended to make you mad :( 18:07:38 simmarine: that's because all crypt:3 artefact rings are rings of rN 18:07:39 i know hangedmand at some point made it so they were always rn+ artifact rings 18:07:40 simmarine: for some reason 18:07:54 flavour! 18:07:55 and i wonder if that is the reason for the weird samey-ness 18:08:04 that would do it, yes 18:08:09 also amulets are warding 18:08:17 that seems... boring 18:08:26 it's not crucial, imo, but not outright catastrophic either 18:08:33 i dont particularly care if they are always rn+ but its always rc+ rn+ that makes it silly 18:08:41 I strongly doubt they're always rc+ 18:08:46 (not "always", but commonly enough) 18:09:05 I strongly doubt they're more often rc+ than rf+ etc 18:09:27 well personal experience says theyre often rn+ rc+ 18:09:39 because they are always rN+ and rC+ is a common property 18:09:42 sample size! 18:09:44 (: 18:09:55 yes i figured which is why i have to do something else to prove this point 18:10:19 I'm testing right now 18:10:23 so far no rc+ 18:10:27 simmarine: have you considered that it might also be possible that you're wrong 18:10:34 im not! 18:10:41 So shall we agree to remove serial/ponds.des? 18:10:42 and rC+ isn't unusually common on crypt:3 artefact rings 18:11:10 i would say with a generally strong fact that i find a rn+ rc+ crypt:3 ring every couple games or so 18:11:18 i dont find rf+ rn+ rings there often or anything 18:11:30 I am not sure I can do this: I used Adam's machine for Crawl stuff. I still can pull... can I push? 18:11:44 afaik we're still on gitorious 18:11:46 regrettably 18:12:01 would any dev mind me cutting serial/ponds.des? 18:12:46 I'm getting rF+ on randart positive energy rings just as often as rC+ 18:12:52 as it should be 18:13:02 -!- filthy has quit [Ping timeout: 246 seconds] 18:13:16 -!- tabstorm has quit [Ping timeout: 240 seconds] 18:14:13 yeah I tried generating a few thousand and its almost a 50/50 split 18:14:44 so unless the vault is making them dithmenos gifts or something... 18:14:47 Thank you. So there is no bug and we're left to discuss whether we like this feature or not. I don't mind either way. 18:16:42 the concept of having loot that's distinctively typed to a given place, as opposed to the generic piles of loot you get from elf/vaults/tomb, is pretty neat. 18:16:57 yes 18:17:14 I don't know how obvious it is with the rn rings, though. 18:17:36 especially since it looks like you can have other randart rings generate independently 18:17:45 I'd chalk it up as minor flavour (a bit like the Int stuff on Trog gifts we discussed before) 18:18:17 -!- agolden has joined ##crawl-dev 18:18:18 players can (and many will) ignore it, it won't do harm, but it's a little nifty thing for those who notice 18:18:21 my concern is that flavor only works if the player notices it, and I'm not sure how noticeable this is. I guess we just had this conversation, which is something 18:18:32 yes :) 18:18:36 the warding case is kind of weird 18:18:45 haha. i created a crypt:3 ring and it was literally rc+ rn+ 18:18:54 how do you wizmode erase items 18:19:04 like, yes, it has rN+ on it, but it's defined just as much by the summon thing 18:19:06 or just generate a new floor or something 18:19:45 simmarine: just use &+ to make a new randart from the rN ring 18:19:46 &^r 18:19:59 PleasingFungus: thanks 18:20:19 minmay: i think that may have a flaw though 18:20:23 so i dont want to create it that way 18:22:20 I'm not getting extra rC+ from vault-placed crypt:3 rings, either 18:23:56 related: has that "no ascii art" rule for vaults ever actually been enforced 18:24:42 minmay: yes, I have rejected a number of vaults 18:25:11 including an encompassing vault by Erik (he was not happy) 18:27:02 .moon 18:27:03 1. [2015-04-09 19:22:52] Crut the Scorcher (L22 HuFE of Vehumet) entered Lehudib's Moon Base on turn 77846. (Vaults:4) 18:27:26 gammafunk: not enough lunar traffic? 18:27:30 indeed! 18:27:38 space travel takes time... 18:27:42 it'll come... 18:27:50 !moon gammafunk 18:27:59 dpeg: did you see this though 18:28:04 !lg crut hufe 18:28:05 5. Crut the Scorcher (L22 HuFE of Vehumet), demolished by a moon troll in WizLab (wizlab_lehudib) on 2015-04-09 21:26:12, with 337666 points after 79833 turns and 8:36:30. 18:28:16 dpeg: 100% killratio for that map so far... 18:28:25 go gammafunk go! 18:28:50 otoh, perhaps the word of mouth now makes people shy away from the moon :) 18:29:27 -!- mamgar has quit [Ping timeout: 265 seconds] 18:29:43 dpeg: are you still working on the...portal thing where you have to keep the ally alive? 18:30:05 it has a fancy name that I can't spell 18:30:15 didn't do anything since last time :( 18:30:42 oubliette? 18:30:45 indeed! 18:30:57 would be nice to ship two new portal vaults, now that some maps were removed 18:31:03 two? 18:31:15 garden, dance 18:31:18 was this to be its own portal type? 18:31:32 replace lab with oubliette <_< 18:31:32 -!- MgDark has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 18:31:47 I was about to make a joke about recruiting minmay to help if you tell him it will do that 18:31:54 at some point i should hunt down hangedman, steal the unfinished demon pit stuff, and finish it off myself 18:31:57 with my powerful vault skills 18:32:00 gammafunk: the ally thing? Yes, I think so, around/alike sewer and ossuary. 18:32:04 I'm a master vaulter. 18:32:05 if you throw in that it will remove demonic guardian ds mutation he'll help for sure 18:32:19 ah, early portal 18:32:29 players tell me we should increase wizlab chance but 18:32:35 I looked at it, and it seems fairly reasonable 18:32:40 PleasingFungus: no, oubliette has to be early, at least that's how my opposition currently goes. It is very hard to make reasonable ally + enemy sets that are not trivial (in either direction) for mid game 18:32:44 5% chance over 9-15 levels 18:33:04 gammafunk: but I want to keep labyrinths 18:33:07 not sure making it very likely for every game that makes it to V would really be good 18:33:23 gammafunk: and I like demonic guardian very much 18:33:40 dpeg: well so much for the great dpeg-minmay collaboration! 18:38:42 collaborate on removing ponds.des 18:39:27 minmay: just pushed, I hope you can smile again, wiping the tears from your eyes 18:39:33 03dpeg02 07* 0.17-a0-529-gf4aa11f: Remove ponds serial vault. 10(5 minutes ago, 1 file, 0+ 783-) 13https://github.com/crawl/crawl/commit/f4aa11fb285f 18:39:36 -!- panicbit has quit [Ping timeout: 250 seconds] 18:39:40 thanks 18:40:00 should've made a "pull the plug" joke in the commit message 18:41:03 dpeg: (minmay) in commit title imo 18:41:20 gammafunk: ah, wasn't sure. It's only in the commit body. Sorry :/ 18:41:21 -!- CanOfWorms has joined ##crawl-dev 18:41:36 dpeg: we're just happy to see dpeg commits 18:42:48 i wonder if dpeg is the commiter with the longest commit range, hrm... 18:43:46 gammafunk: certainly the commiter with lowest total value, a bunch of documentation and some maps, that's it 18:44:06 %git 1d29e90 18:44:08 07dpeg02 * 0.4-a0-1003-g1d29e90: Update manual on kenku speed boost when flying lightly loaded. 10(7 years ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/1d29e90fca40 18:44:25 seven years, that's as old as my daughter 18:45:59 appears to be your first commit 18:46:14 does Cheibriados also see pre-git commits? 18:46:19 no 18:46:39 well, aren't there weird commits from svn? 18:47:06 oh, this commit has a reference to svn 18:47:09 -!- lobf has joined ##crawl-dev 18:47:13 so maybe it was originally svn and I'm wrong about that? 18:47:40 my very first stuff (manual, entry vaults) was checked in by Darshan 18:48:22 oh so you go all the way back to...0.1 I guess 18:48:38 -!- Crehl has quit [Quit: Killed by a kitten] 18:48:38 no, 0.2 18:48:54 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:49:12 I was happily playing 4.0b26 (and getting my first win, unspoiled at all, a HD) when Erik and Darshan presented DCSS 0.1 18:50:00 Erik was asking for help with help screens, and I was happy to do that (?? still looks like that, for example) 18:50:26 %git 99613e6 18:50:26 07nlanza02 * 99613e666e6e: Basic repository structure; a trunk, space for branches. 10(9 years ago, 0 files, 0+ 0-) 13https://github.com/crawl/crawl/commit/99613e666e6e 18:50:36 first commit in the repo 18:50:57 %git 673bdae 18:50:58 07peterb1202 * 673bdae75485: Initial revision 10(10 years ago, 183 files, 153322+ 0-) 13https://github.com/crawl/crawl/commit/673bdae75485 18:51:38 I have no idea how long it took until Erik and Darshan started using that... Peter and Nat sat it up for infrastructural purposes, I guess (they never intended to code on Crawl, afaiu, but they wanted to provide a platform) 18:52:55 s/sat/set/ 18:53:01 yeah, I see what you mean 18:53:11 %git a640078 18:53:12 07greensnark02 * a640078f8a44: [1599832] Machine gun acid spit forever. 10(8 years ago, 1 file, 9+ 5-) 13https://github.com/crawl/crawl/commit/a640078f8a44 18:53:39 some good early bug fixes 18:56:55 is there anything i can do in my config file to make double swords display as bastard swords in game? 18:57:09 ditto for triple sword--> claymore, ofc 18:57:20 -!- panicbit has quit [Ping timeout: 250 seconds] 18:57:30 lmao 18:57:37 I've seen people do some crazy things in config files, like the bots 18:57:39 the sword wars will never end 18:57:44 so this should be possible, right? 18:58:13 I don't think there's a way to do arbitrary text substitution via rcfile 18:58:39 or like. any text substitution aside from langs/fakelangs 18:59:10 [19:56:55] is there anything i can do in my config file to make double swords display as bastard swords in game? 18:59:10 [19:57:09] ditto for triple sword--> claymore, ofc 18:59:18 you have to turn on the "humorless" option in your rcfile 18:59:24 pls don't be rude 18:59:49 if that was a real option 18:59:56 and it controlled sword names 18:59:56 id turn it on 19:02:47 -!- agolden has quit [Quit: agolden] 19:03:20 i wonder how hard it'd be to make a config-controlled fake lang 19:03:37 -!- Zooty has quit [Ping timeout: 246 seconds] 19:04:09 doy: a really cool idea, but I am wary of abuse (players who name their characters HITLERSBONER would do anything with that feature :( 19:04:43 -!- bonghitz has quit [Remote host closed the connection] 19:05:04 but nobody's spectating them...? 19:05:15 online there would be 19:05:34 well, you'd be warned ahead of time by the HITLERSBONER in the userlist. 19:05:48 or are usernames censored? 19:06:05 I forgot how we tended to that, but something did happen. 19:06:25 ah 19:07:11 iirc they're banned manually 19:07:46 also imho a user-controlled fakelang wouldn't be any worse than the notes feature in terms of rudeness to spectators 19:07:46 * dpeg cannot await the first win by HITLERSSPHINCTER 19:07:49 or just, you know, chatting at them 19:08:08 my concern would be about the ease of eating server cpu, especially accidentally 19:08:40 PleasingFungus: servers bogged down about juvenile letter substitutions? :) 19:09:00 that happened with the initial revision of multifakelangs / lang=butts 19:09:19 before we capped the number of fakelangs you can run at once 19:09:22 PleasingFungus: I apologize for causing that to become a problem 19:09:44 -!- ystael has quit [Ping timeout: 256 seconds] 19:10:08 ? 19:10:21 @??unborn 19:10:21 unknown monster: "unborn" 19:10:25 ?? 19:10:31 removed 19:10:42 %git :/[Dd]eath 19:10:42 07MarvinPA02 * 0.17-a0-396-g6e4b463: Adjust some Depths spawns 10(6 weeks ago, 1 file, 7+ 21-) 13https://github.com/crawl/crawl/commit/6e4b4639c8fd 19:10:45 ugh 19:10:51 %git :/[Kk]night 19:10:51 07MarvinPA02 * 0.17-a0-283-g1b6081f: Don't make phantasmal warrior melee pierce shields and AC 10(5 weeks ago, 7 files, 12+ 32-) 13https://github.com/crawl/crawl/commit/1b6081fea573 19:10:54 feh! 19:10:56 removed today? 19:10:57 no 19:11:02 a week or two ago 19:11:04 well, i see one in game right now 19:11:09 and i'm playing on trunk 19:11:11 neat 19:11:14 PleasingFungus: I'm not the person who actually bogged down the server with like 1000 stacked buttlangs, but I made the buttrobin accounts so I'm pretty sure I had some responsibility 19:11:15 shapeshifter? 19:11:28 minmay: I sincerely had no idea that buttrobin existed 19:11:33 ??buttrobin 19:11:33 buttrobin[1/1]: lots of butt, password robin 19:11:35 good 19:11:49 * dpeg demands butterrobin 19:12:01 anyway, unborn are AXED_MONS 19:12:13 &version 19:12:17 !version 19:12:19 trunk: 0.17-a0-519-g85b8d34; 0.16: 0.16.1-14-g82efdee; 0.15: 0.15.2; 0.14: 0.14.2; 0.13: 0.13.2; 0.12: 0.12.3; 0.11: 0.11.3; 0.10: 0.10.3-19-g6f05415 19:12:23 *: 0.17-a0-528-gc205fd0 19:12:35 it was removed in 19:12:37 %git 01b03bd92021bf50459a535335f0d2e17c2b9a03 19:12:38 07MarvinPA02 * 0.17-a0-281-g01b03bd: Merge unborn into death knights 10(5 weeks ago, 23 files, 32+ 91-) 13https://github.com/crawl/crawl/commit/01b03bd92021 19:12:42 which was actually pushed on march 29th 19:13:00 @??-version 19:13:00 Monster stats Crawl version: 0.17-a0-413-g671d411 19:13:04 !lm doy x=vlong 19:13:05 4681. [2015-04-11 23:31:40] [vlong=0.16-a0-3880-g9314259] doy the Eclecticist (L21 FeWz of Sif Muna) slain by a jiangshi (Vaults:2) 19:13:09 hey 19:13:16 I figured out what the problem is 19:13:18 dpeg: you should give hallurobin a quick run some time 19:13:26 how does that work 19:13:44 do 0.16 trunk games not get transferred to 0.17? 19:14:23 simmarine: what server? 19:14:27 cszo! 19:14:29 I'm pretty sure mine did 19:14:40 !lm . mu x=vlong,gid 19:14:41 70. [2015-03-14 05:52:49] [vlong=0.17-a0-80-gde53a18;game_key=PleasingFungus:cszo:20150014001128S] PleasingFungus the Demonologist (L23 MuAs of Gozag) left the Realm of Zot on turn 76444. (Zot:1) 19:15:05 maybe you declined the transfer offer...? 19:15:11 oh, does pressing enter at the transfer prompt actually mean "don't transfer"? 19:15:14 because that's pretty confusing 19:15:19 -!- Alarkh has quit [Read error: Connection reset by peer] 19:16:02 -!- Finerminer has quit [Quit: Page closed] 19:24:24 uh 19:24:37 what enemy in crypt shows up as an OoF under detect creatures... 19:24:46 lost soul, probably 19:25:41 does that still use glyph, or something 19:25:57 that'd be my guess 19:26:00 -!- driftwood has quit [Ping timeout: 252 seconds] 19:26:06 yeah, it was a lost soul 19:26:30 -!- scummos__ has quit [Ping timeout: 276 seconds] 19:26:37 CanOfWorms: tiles? 19:26:40 yeah 19:26:44 0.15 though 19:27:49 detect creatures barely exists and so is quite poorly supported 19:28:08 ditto detect items 19:28:12 praise xom 19:31:27 -!- dtsund has quit [Quit: dtsund] 19:31:33 speaking of which: http://puu.sh/haqRA/3966f22bd5.jpg 19:31:38 that's a lot of altars, xom 19:32:22 classic xom... 19:38:24 -!- bonghitz has quit [Remote host closed the connection] 19:48:22 -!- siepu has quit [Read error: Connection reset by peer] 19:51:40 Don't go all crazy about it but 19:51:43 !lg . -2 19:51:43 2839/2840. gammafunk the Convoker (L13 HESu of Sif Muna), slain by an Executioner (summoned by the player character) on Vaults:2 on 2015-04-11 19:16:32, with 51612 points after 11431 turns and 1:57:11. 19:51:45 !lg . -1 19:51:46 2840. gammafunk the Summoner (L11 HESu of Sif Muna), slain by a spriggan rider (a +0 spear) on Swamp:5 on 2015-04-11 21:06:13, with 14451 points after 8284 turns and 1:13:33. 19:51:48 !lm 19:51:49 13740. [2015-04-12 00:50:43] gammafunk the Caller (L5 HESu of Sif Muna) became a worshipper of Sif Muna on turn 1874. (Temple) 19:51:54 yes, this could be three to lair in a row 19:52:00 again, please don't get all weird about it 19:55:07 is slouch supposed to check action speed instead of movement speed 19:55:21 a spriggan and a naga seem to take the exact same amount of damage 19:58:55 yeah it's 20 damage per slouch 19:59:01 on average 19:59:03 that doesn't seem right 20:02:47 it should be move speed 20:02:54 it isn't 20:03:09 human, spriggan, naga, they all take 20 damage on average per slouch 20:03:22 no, agnes definitely takes more than speed 10 monsters in my last test 20:03:30 that's because she ACTS fast 20:03:32 @?? agnes 20:03:32 Agnes (11i) | Spd: 18 | HD: 11 | HP: 100 | AC/EV: 2/20 | Dam: 30 | 10weapons, 10items, 10doors, fighter, see invisible | Res: 06magic(100) | XP: 2148 | Sz: little | Int: high. 20:03:33 @?? spriggan 20:03:34 spriggan (15i) | Spd: 10 (move: 60%) | HD: 7 | HP: 17-32 | AC/EV: 3/18 | Dam: 15 | 10weapons, 10items, 10doors, see invisible | Res: 06magic(60) | XP: 217 | Sz: little | Int: high. 20:03:35 @?? naga 20:03:35 naga (03N) | Spd: 10 (move: 140%) | HD: 5 | HP: 20-38 | AC/EV: 6/10 | Dam: 17, 303(constrict) | 10weapons, 10items, 10doors, see invisible | Res: 06magic(40), 03poison | Chunks: 09poison | XP: 161 | Sp: spit poison (d10) [11!AM, 06!sil, 08breath] | Sz: Large | Int: normal. 20:03:40 hmm 20:03:43 let me fire this up then 20:05:21 -!- nicolae- has joined ##crawl-dev 20:05:50 -!- Earlo has quit [Read error: Connection reset by peer] 20:06:49 @?? wasp 20:06:49 wasp (08y) | Spd: 15 | HD: 4 | HP: 15-30 | AC/EV: 5/14 | Dam: 1304(paralyse) | fly | Res: 06magic(20) | Vul: 09poison | Chunks: 09poison | XP: 126 | Sz: tiny | Int: insect. 20:07:12 if it's a tiny murderous flying piece of shit it acts fast 20:07:38 yeah, it looks like spriggans and nagas do get ~20 damage 20:10:56 well no wonder i managed to slouch pretty much all of snake:$'s endvault to death 20:11:09 i was slouching humans all along 20:17:00 seen while spectating: The Serpent of Hell breathes INVALID BEAM at you. 20:17:09 this was the dis SoH 20:17:15 -!- alefury has quit [] 20:17:35 rip 20:26:08 -!- wheals has joined ##crawl-dev 20:28:45 -!- mauris_ has quit [Ping timeout: 244 seconds] 20:29:25 !seen wheals 20:29:25 I last saw wheals at Sun Apr 12 01:26:08 2015 UTC (3m 17s ago) joining the channel. 20:29:33 !seen gammafunk 20:29:33 I last saw gammafunk at Sun Apr 12 01:29:24 2015 UTC (9s ago) saying '!seen wheals' on ##crawl-dev. 20:29:45 !seen nicolae- 20:29:45 Sorry nicolae-, that person is dead. 20:29:53 i knew it 20:29:59 -!- Jonatan has quit [Remote host closed the connection] 20:31:32 rip nicolae- 20:31:51 -!- doubtofbuddha has quit [Ping timeout: 244 seconds] 20:31:52 i will take this file of my greatest vaults ever, to the grave 20:32:43 you have a wonderful set of vaults for crawl, but the .des is too small to contain it... 20:33:54 then, three hundred years later, someone discovers that my vaults probably weren't that wonderful after all 20:35:45 don't worry, in the process of doing that they develop a completely new theory of vault design that revolutionizes crawl 20:35:59 it takes 300 pages to explain how it works 20:36:08 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 20:36:17 i like where that joke went. high five. 20:36:23 -!- omnirizon has quit [Ping timeout: 250 seconds] 20:38:37 -!- Evablue has quit [Quit: Evablue] 20:39:58 -!- rast has quit [Read error: Connection reset by peer] 20:40:32 * CanOfWorms high fives 20:41:27 -!- rast has joined ##crawl-dev 20:54:25 -!- nikheizen has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 20:55:26 -!- Nakatomy has quit [Read error: Connection reset by peer] 20:58:33 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.91.1 [Firefox 3.6.28/20120306064154]] 20:58:57 -!- st_ has joined ##crawl-dev 20:59:38 -!- Furril has quit [Client Quit] 21:11:43 -!- Evablue has quit [Quit: Evablue] 21:18:04 -!- ornalth has quit [Quit: Page closed] 21:20:34 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:24:49 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:29:08 -!- Lasty has quit [Quit: Leaving.] 21:29:36 -!- HellTiger has quit [Ping timeout: 240 seconds] 21:30:45 -!- ProzacElf has joined ##crawl-dev 21:31:58 -!- SomeStupidGuy has quit [Ping timeout: 264 seconds] 21:32:21 -!- SomeStupidGuy has quit [Client Quit] 21:38:08 -!- heteroy has joined ##crawl-dev 21:38:19 -!- bonghitz has quit [Remote host closed the connection] 21:41:49 -!- Isabel has quit [Ping timeout: 264 seconds] 21:43:41 -!- PleasingFungus has joined ##crawl-dev 21:46:24 uhhh 21:46:41 hm 21:46:47 agreed 21:47:02 well, consider the following though: errr 21:47:20 just something to keep in mind 21:47:28 and then, furthermore: *inhales sharply through teeth* 21:47:46 http://pastebin.com/HnqWkSpC 21:47:50 I feel like this shouldn't happen 21:48:34 is that a lot of jorys on the floor?? 21:48:51 what on earth 21:48:58 ahh, looks like one jory 21:49:00 good call 21:49:42 <|amethyst> hm 21:50:09 mon-death.cc:2436 needs another condition 21:50:19 <|amethyst> could classify the "might bleed" and "blood stain" under a new DIAG_ class 21:50:24 killer != KILL_RESET probably 21:50:30 I don't think jory should explode when dismissed 21:50:46 mon-death needs a rewrite 21:50:50 ya 21:50:56 it's very bad. 21:51:06 almost entirely bad 21:51:19 uncannily bad...? 21:53:03 hm 21:53:04 hmm 21:53:21 adding && killer != KILL_RESET doesn't help 21:53:43 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:54:34 KILL_DISMISSED, perhaps 21:54:37 yeah it seems to be 21:54:55 except it doesn't drop items... 21:55:02 I'm so confused 21:56:14 <|amethyst> hm 21:56:25 <|amethyst> maybe the same checks as for corpsification 21:56:29 <|amethyst> if (!mons_reset && !summoned && !fake_abjuration && !unsummoned 21:56:29 <|amethyst> && !timeout && !was_banished && !spectralised) 21:56:37 crawlcode 21:56:43 I'm gonna cry 21:56:58 I'm just... I'm just going to do the thing I was originally going to do. 21:57:07 someone else can handle spectral summoned ghost jorys. 21:57:24 -!- mong has quit [Quit: Page closed] 22:00:54 no. this is your destiny 22:01:21 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 22:01:55 fight through the pain and achieve greatness. 22:03:27 I'm going to fall asleep instead. 22:04:02 03PleasingFungus02 07* 0.17-a0-530-gbe3d13a: Tweak a few ARTP_VALs 10(2 minutes ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/be3d13a659ec 22:04:08 no! you can sleep when you're dead. 22:05:30 -!- dpeg has quit [Quit: Lost terminal] 22:08:09 -!- Pacra has joined ##crawl-dev 22:24:13 -!- Intern_Miles has quit [Quit: Verlassend] 22:39:00 is it intentional that you get -5EV when traveling? 22:42:08 -!- twelwe has joined ##crawl-dev 22:42:32 -!- debo_ is now known as debo 22:44:35 -!- agentgt has quit [Quit: Page closed] 22:49:30 -!- Icadius has quit [Quit: Look what I got, Bart, a Tickle-Me Krusty doll!] 22:50:47 -!- tcsc has quit [Quit: Leaving] 22:53:19 -!- Finerminer has quit [Quit: Page closed] 22:55:55 -!- Yllodra has quit [Ping timeout: 255 seconds] 22:55:58 -!- SomeStupidGuy has quit [Ping timeout: 264 seconds] 23:06:18 -!- domiryuu has quit [Remote host closed the connection] 23:07:06 -!- Wah has quit [Read error: Connection reset by peer] 23:09:19 -!- anubiann00b has quit [Ping timeout: 246 seconds] 23:10:30 -!- Daekdroom has quit [Quit: Leaving] 23:16:12 -!- heteroy_ has joined ##crawl-dev 23:16:16 -!- ___miek has quit [Ping timeout: 252 seconds] 23:16:30 -!- heteroy_ has quit [Read error: Connection reset by peer] 23:16:53 -!- MgDark has quit [Ping timeout: 248 seconds] 23:17:31 -!- heteroy has quit [Ping timeout: 256 seconds] 23:17:37 -!- heteroy_ has joined ##crawl-dev 23:17:39 -!- heteroy_ is now known as heteroy 23:22:30 -!- __miek has quit [Ping timeout: 252 seconds] 23:24:12 doy: do you? 23:24:26 I remember seeing a specific piece of code to prevent that... 23:24:42 the EV display bounces back and forth when i autotravel between places 23:24:53 hm 23:24:57 are you sure that isn't stairs 23:25:05 hmmm 23:25:10 it could be, i suppose 23:25:42 !source player.cc:6165 23:25:42 https://github.com/crawl/crawl/blob/master/crawl-ref/source/player.cc#l6165 23:25:55 && !delay_is_run(current_delay_action()) is the code I was thinking of 23:26:25 yeah, it's possible it was just because of stairs 23:26:50 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.17-a0-530-gbe3d13a (34) 23:27:53 -!- lobf has quit [Read error: Connection reset by peer] 23:28:27 -!- lobf has joined ##crawl-dev 23:31:14 -!- dtsund has joined ##crawl-dev 23:35:35 -!- mamgar has quit [Read error: Connection reset by peer] 23:35:44 -!- nicolae- has left ##crawl-dev 23:35:49 -!- halberd has quit [Ping timeout: 264 seconds] 23:36:48 -!- Menche has quit [Quit: Leaving] 23:37:00 -!- ___miek has quit [Ping timeout: 272 seconds] 23:37:03 -!- AltReality has quit [Client Quit] 23:40:08 -!- ussdefiant has joined ##crawl-dev 23:42:08 -!- Wah has quit [Quit: IIIIIIIIIIIIIIIIIIIIIIIIIT'S BACON!] 23:43:06 -!- Pacra has quit [Ping timeout: 246 seconds] 23:43:34 question 23:43:52 will the s.z.org git continue to update normally? I prefer it's layout over the github one atm 23:44:49 -!- PleasingFungus has quit [Ping timeout: 264 seconds] 23:46:04 I was thinking the same thing Lightli 23:46:38 -!- __miek has quit [Ping timeout: 245 seconds] 23:52:49 -!- twelwe has quit [Quit: Page closed] 23:59:08 what about its layout do you prefer? 23:59:25 (i imagine the answer is yes, but i'm just curious)