00:08:25 -!- ayayaya has joined ##crawl-dev 00:10:57 Unstable branch on crawl.s-z.org updated to: 0.17-a0-492-g9f5bcc4 (34) 00:11:54 -!- ayayaya has quit [Client Quit] 00:12:03 -!- Basil has quit [Ping timeout: 245 seconds] 00:13:09 !kw decrepit 00:13:10 Keyword: decrepit => !recent ktyp= type!=crash 00:19:13 Unstable branch on crawl.develz.org updated to: 0.17-a0-492-g9f5bcc4 (34) 00:20:35 -!- stubblyhead_ has quit [Read error: Connection reset by peer] 00:20:55 -!- memories has quit [Ping timeout: 246 seconds] 00:22:41 -!- KurzedMetal has quit [Read error: Connection reset by peer] 00:22:52 -!- giann40 has joined ##crawl-dev 00:25:48 -!- rast has quit [Ping timeout: 245 seconds] 00:27:16 -!- stubblyhead_ has quit [Remote host closed the connection] 00:31:18 -!- Whistling_Beard has quit [Read error: Connection reset by peer] 00:31:40 -!- honeybadger has quit [Quit: Page closed] 00:35:43 -!- kroki_ has quit [Quit: Page closed] 00:36:29 !lg . decrepit 00:36:29 Unknown field: verb 00:36:39 <|amethyst> !lm . decrepit 00:36:39 101. [2014-12-31 09:51:25] neil the Practitioner (L1 HuHe of Elyvilon) began the quest for the Orb on turn 0. (D:1) 00:36:48 !lg cbrotest decrepit 00:36:49 Unknown field: verb 00:36:53 oops 00:36:56 !lm cbrotest decrepit 00:36:57 5. [2014-11-10 22:30:23] cbrotest the Ducker (L1 FeBe of Trog) began the quest for the Orb on turn 0. (D:1) 00:37:04 !lm . decrepit 00:37:05 -!- heteroy has quit [Ping timeout: 265 seconds] 00:37:05 12. [2014-12-20 07:55:46] johnstein the Skirmisher (L1 DsAK of Lugonu) began the quest for the Orb on turn 0. (Abyss:1) 00:37:56 <|amethyst> !lm . decrepit verb!=begin 00:37:57 4. [2013-08-14 05:28:57] neil the Cudgeler (L6 GrAM of Vehumet) became a worshipper of Vehumet on turn 3361. (Temple) 00:38:04 <|amethyst> !lm . decrepit max=xl 00:38:05 101. [2013-08-14 05:28:38] neil the Cudgeler (L6 GrAM) killed Ijyb on turn 3273. (D:4) 00:38:36 -!- tabstorm has quit [Ping timeout: 250 seconds] 00:46:47 -!- stubblyhead_ has quit [Remote host closed the connection] 00:48:11 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 00:53:59 Windows builds of master branch on crawl.develz.org updated to: 0.17-a0-492-g9f5bcc4 00:54:44 -!- giann40 has quit [Quit: Bye!] 00:59:22 -!- rchandra has left ##crawl-dev 01:00:16 -!- rast has joined ##crawl-dev 01:02:00 docker is pretty cool stuff 01:02:21 definitely seems like it should be a central part of NewServers 01:05:58 -!- halberd has quit [Ping timeout: 255 seconds] 01:12:28 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 01:14:49 -!- irctc358 has quit [Ping timeout: 246 seconds] 01:18:59 -!- mumra has joined ##crawl-dev 01:24:18 -!- Akitten_Homura has quit [Quit: Connection reset by pier.] 01:27:13 -!- Mekanik has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 01:33:46 -!- mumra has quit [Ping timeout: 272 seconds] 01:34:29 -!- ProzacElf has quit [Ping timeout: 248 seconds] 01:37:59 -!- ldf has quit [Ping timeout: 265 seconds] 01:38:34 -!- KamikaTze has quit [Quit: Page closed] 01:39:16 @??eye_of_devastation 01:39:16 eye of devastation (08G) | Spd: 7 | HD: 10 | HP: 41-67 | AC/EV: 12/1 | see invisible, lev | Res: 06magic(100), asphyx, 12drown | XP: 432 | Sp: b.energy (3d20) [06!sil] | Sz: Medium | Int: plant. 01:42:53 -!- ystael has quit [Ping timeout: 245 seconds] 01:44:20 -!- Blazinghand has quit [Read error: Connection reset by peer] 01:45:47 -!- Pacra has quit [Quit: Leaving] 01:47:13 -!- Serpent has quit [Quit: Page closed] 01:48:12 -!- ark__ has quit [Client Quit] 01:51:12 -!- unpaidbi1l has quit [Ping timeout: 252 seconds] 01:51:13 -!- devesine has quit [Ping timeout: 252 seconds] 01:53:50 -!- pikaro has quit [Ping timeout: 244 seconds] 01:56:56 -!- simmarine has quit [Quit: Leaving] 02:05:21 inmateoo (L27 HuAs) ASSERT(shop) in 'shopping.cc' at line 2454 failed. (D:10) 02:12:28 -!- Yllodra has quit [Ping timeout: 245 seconds] 02:13:43 -!- ontoclasm has quit [Quit: Leaving.] 02:21:21 -!- dtsund has quit [Quit: dtsund] 02:22:16 |amethyst, I think changing the save format once to make it less easy to break would be a good long-term strategy for keeping save compatibility forever 02:22:54 |amethyst, to break compatibility* 02:24:51 -!- Whistling_Bread has quit [Read error: Connection reset by peer] 02:28:58 -!- edlothiol has joined ##crawl-dev 02:33:14 -!- st_ has joined ##crawl-dev 02:34:16 -!- Amaterasu_ has quit [Client Quit] 02:35:17 -!- amalloy_ is now known as amalloy 02:43:00 !messages 02:43:00 No messages for TZer0. 02:43:00 -!- Icadius has quit [Quit: Look what I got, Bart, a Tickle-Me Krusty doll!] 02:43:37 -!- amalloy is now known as amalloy_ 02:54:38 -!- stubblyhead_ has quit [Ping timeout: 252 seconds] 02:56:09 -!- ussdefiant has quit [Ping timeout: 276 seconds] 03:07:45 hey gammafunk, have you ever looked into webtiles-changes idle timeout not working? 03:07:45 gammafunk: as you can see, a setting of 1hr appears to be... less than strict https://crawl.project357.org/ 03:07:45 -!- Cheibriados has quit [Ping timeout: 245 seconds] 03:08:59 -!- Cheibriados has joined ##crawl-dev 03:08:59 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to a pastebin service, please. 03:08:59 -!- The topic of ##crawl is: Play Dungeon Crawl Stone Soup online now! Type ??servers for instructions. | http://crawl.develz.org | FooTV: http://termcast.develz.org - ??footv for instructions | See also ##crawl-offtopic | 0.16 Tournament: http://dobrazupa.org/tournament/0.16/ 03:21:07 -!- Cheibriados has quit [Ping timeout: 250 seconds] 03:22:21 -!- Cheibriados has joined ##crawl-dev 03:22:21 -!- The topic of ##crawl-dev is: Crawl Development | Logs: http://s-z.org/crawl-dev/ | People with +v have commit access. | Please keep general Crawl-related chat to ##crawl. | Dev wiki: http://crawl.develz.org/wiki | Long stuff to a pastebin service, please. 03:22:21 -!- The topic of ##crawl is: Play Dungeon Crawl Stone Soup online now! Type ??servers for instructions. | http://crawl.develz.org | FooTV: http://termcast.develz.org - ??footv for instructions | See also ##crawl-offtopic | 0.16 Tournament: http://dobrazupa.org/tournament/0.16/ 03:24:07 -!- bitcoinbastard has quit [Ping timeout: 255 seconds] 03:27:26 -!- st_ has quit [Read error: Connection reset by peer] 03:28:53 -!- st_ has joined ##crawl-dev 03:29:25 -!- Patashu has joined ##crawl-dev 03:33:54 -!- ystael has quit [Ping timeout: 240 seconds] 03:33:54 -!- st_ has quit [Read error: Connection reset by peer] 03:33:54 -!- st_ has joined ##crawl-dev 03:36:54 -!- Patashu_ has joined ##crawl-dev 03:36:54 -!- Patashu has quit [Disconnected by services] 03:38:10 -!- amalloy is now known as amalloy_ 03:48:13 -!- abixa has quit [Quit: WeeChat 1.1.1] 03:49:03 -!- muravey has joined ##crawl-dev 04:02:29 -!- Wolfechu has quit [Ping timeout: 244 seconds] 04:12:23 -!- floatRand has quit [Quit: Page closed] 04:27:07 -!- Sorbius has quit [Ping timeout: 255 seconds] 04:41:55 -!- ldf has joined ##crawl-dev 04:48:54 -!- heteroy has quit [Ping timeout: 252 seconds] 04:48:59 -!- heteroy_ is now known as heteroy 05:01:52 mopl (L20 FeTm) ASSERT(slot) in 'acquire.cc' at line 102 failed. (Trove) 05:02:01 http://static.naamapalmu.com/files/bj/big/epryrrhp.gif 05:02:15 clearly VS needs this so spellcasters benefit from the bite 05:04:26 -!- siepu has quit [Ping timeout: 252 seconds] 05:08:37 -!- Aryth has quit [Ping timeout: 244 seconds] 05:12:11 -!- CacoS has quit [Read error: Connection reset by peer] 05:13:43 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 05:18:22 -!- bitcoinbastard has quit [Ping timeout: 250 seconds] 05:20:48 -!- ystael has quit [Ping timeout: 256 seconds] 05:30:57 -!- HellTiger has quit [Ping timeout: 265 seconds] 06:03:52 -!- Krenium has quit [] 06:09:09 -!- Hanyuu has quit [Quit: Page closed] 06:22:53 -!- Lasty has joined ##crawl-dev 06:26:41 I don't think there are any fish that size in crawl 06:29:59 -!- CcS has quit [Client Quit] 06:31:44 -!- KurzedMetal has quit [Read error: Connection reset by peer] 06:32:36 -!- shome has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 06:32:52 not anymore. RIP big fish 06:33:33 -!- zxc232 has quit [Read error: Connection reset by peer] 06:34:55 -!- ly^ has quit [Ping timeout: 264 seconds] 06:36:25 -!- zxc232 has joined ##crawl-dev 06:42:33 -!- quik has quit [Ping timeout: 256 seconds] 06:43:49 Several uniques have been duplicated 13https://crawl.develz.org/mantis/view.php?id=9625 by ajon 06:44:51 -!- siepu has quit [Ping timeout: 250 seconds] 06:45:56 -!- ___miek has quit [Ping timeout: 240 seconds] 06:50:34 -!- Lasty has quit [Quit: Leaving.] 06:55:59 -!- debo has joined ##crawl-dev 06:57:05 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 07:08:23 -!- giann has quit [Read error: Connection reset by peer] 07:09:00 -!- ystael has quit [Ping timeout: 244 seconds] 07:15:03 -!- maha_ has quit [Ping timeout: 240 seconds] 07:20:02 -!- bonghitz has quit [Remote host closed the connection] 07:24:34 -!- mopl has quit [Quit: Page closed] 07:35:46 -!- giann has joined ##crawl-dev 07:36:12 !lm ajon 07:36:13 461. [2015-04-03 02:12:24] ajon the Cudgeler (L6 DsWr) killed Blork the orc on turn 5678. (D:4) 07:36:27 &dump ajon 07:36:27 http://crawl.berotato.org/crawl/morgue/ajon/ajon.txt 07:39:29 -!- jbenedetto has quit [Ping timeout: 244 seconds] 07:40:12 -!- heteroy has quit [Ping timeout: 256 seconds] 07:43:47 -!- SomeStupidGuy has quit [Ping timeout: 250 seconds] 07:47:57 -!- lobf has quit [Quit: lobf] 07:52:17 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:00:26 huh 08:00:34 apparently you get ash piety in labs 08:00:38 i wonder if i could scum for 6* as mu 08:02:35 -!- ystael has quit [Ping timeout: 255 seconds] 08:03:52 kvaak: maprot doesn't mean you get extra piety 08:04:04 aww 08:04:17 -!- CacoS has quit [Ping timeout: 244 seconds] 08:04:46 (I think you can still scum exploration piety in abyss though?) 08:05:26 yes 08:05:39 and xom in labs 08:05:47 but i'm not entirely convinced that's an issue 08:15:13 -!- Brannock_ has joined ##crawl-dev 08:15:16 -!- MarvinPA has joined ##crawl-dev 08:16:37 -!- bitcoinbastard has quit [Ping timeout: 248 seconds] 08:24:19 -!- Z_LAMP has quit [Read error: Connection reset by peer] 08:25:59 -!- mumra has joined ##crawl-dev 08:25:59 -!- bonghitz has quit [Ping timeout: 264 seconds] 08:27:49 is it known issue that !fight doesn't work? 08:30:48 -!- Patashu_ has quit [Ping timeout: 245 seconds] 08:35:59 -!- ProzacElf has joined ##crawl-dev 08:38:21 -!- ontoclasm has joined ##crawl-dev 08:39:25 -!- debo has quit [Ping timeout: 264 seconds] 08:42:09 -!- BlasterBlade has joined ##crawl-dev 08:43:41 -!- BlasterBlade has quit [Remote host closed the connection] 08:47:16 -!- Tux[Qyou] has joined ##crawl-dev 08:51:01 -!- ontoclasm has quit [Quit: Leaving.] 08:52:12 -!- reaverb has joined ##crawl-dev 09:08:11 -!- Kolbur has joined ##crawl-dev 09:09:47 -!- lobf has joined ##crawl-dev 09:12:48 -!- MarvinPA has quit [Ping timeout: 265 seconds] 09:15:50 -!- ystael has quit [Ping timeout: 250 seconds] 09:26:23 -!- debo has joined ##crawl-dev 09:26:44 -!- heteroy has quit [Ping timeout: 250 seconds] 09:27:07 -!- bonghitz has quit [Ping timeout: 264 seconds] 09:28:07 -!- floatRand has joined ##crawl-dev 09:30:47 Is there any list of mutations? I am trying my hand at making a new species and it might be helpful. 09:31:04 Oh wait, nevermind, I am a dullard 09:32:12 -!- Lasty has joined ##crawl-dev 09:33:58 Probably best way to see that is mutation-data.h 09:34:03 floatRand: ^ 09:34:13 Yeah, I realized it the moment I wrote it. 09:34:21 -!- MarvinPA has joined ##crawl-dev 09:34:23 What does the new species do? >_> 09:34:38 If you just want a list actually enum.h is probably better. 09:35:02 Had this idea in mind, I want to try it out: http://pastebin.com/JTAKynHs 09:35:44 -!- CacoS has quit [Read error: Connection reset by peer] 09:38:08 Sounds like it does a bit too many things, what was the main "idea" behind this? <_< 09:40:24 Fear as a species ability....not sure how that'd play out but it's not something I've seen before. 09:40:48 I would probably add a strategic cost like stat drain, rot or draining to it though. 09:41:01 on-demand scrolls of fear seems really overpowered 09:41:13 especially once they start dealing damage as well 09:42:04 Also, the aptitudes are very strong. 09:42:14 Lasty_: I prefer not to focus on power level at the begining :D (but yeah the current version has a decent chance of being totally broken) 09:42:58 reaverb: well, if someone said "this species can cast firestorm as a free action that takes no time or mp", doesn't that seem like it's worth mentioning up front? :D 09:43:01 -!- ystael has quit [Ping timeout: 248 seconds] 09:43:48 Lasty_: I'd still ask them "What's the 'idea' behind that ability?". I would want to know why somebody thought that was a good thing to put in! 09:44:16 Thanks for some feedback. I'll see if there is any good ideas for costs. Draining or rot sounds like good idea. Plus I'll probably stick the aptitudes little worse ( particularly earth/venom ). 09:44:28 Apts should be flat 0s unless you give a specific justification (elemental apts ranging from -4 to +4 in particular does nothing except reduce choices, weapon apts being not all the same is similarly bad) 09:44:36 err, flat "human values" 09:44:38 I guess. 09:44:48 I see the idea behind this as being "extreme blurry vision and rF- in exchange for a ghoul-like eat-to-heal ability, good aptitudes, torment immunity, unlimited !lig at XL13, and on-demand fear that hurts enemies." 09:45:28 I do want to say I don't like plant holiness because "holiness" tends to cause all sorts of wackiness in Crawl. 09:45:39 the unique elements are blurry vision 3, unlimited lig at xl13, and unlimited fear-that-hurts-enemies 09:45:50 reaverb: flat apts doesn't mean 0 apts 09:47:34 Probably remove the damage from the fear as well. I thought it'd be really minor. Plus lig should also have problems ( I'd just figure it would be better way to regenerate in corpseless branches ) 09:47:36 -!- Serpent has quit [Client Quit] 09:49:14 Lasty_: would you mind pushing that entropy weaver patch at some point so i can tab depths without dying 09:49:21 At XL13 lig is starting to get less useful, though still has applications, so I really see this as a balance between blurry vision 3 (really bad) and on-demand fear that hurts enemies (so good against most monsters that it effectively would make them irrelevant). With that balance point, it seems like the game would be really easy until you hit a monster with high MR that you can't walk away from, and that doesn't really happen until the late game. 09:49:35 kvaak: the patch to change how they apply corrosion? 09:49:39 yes 09:50:03 kvaak: ... I'll probably increase the number of stacks they apply to offset the greatly-decreased chance of applying full stacks ... 09:50:04 MarvinPA: What does "flat apts" normally mean? "human aptitudes" ? "human aptitudes possibly with a flat increase/decrease" (like demigod)? 09:50:20 Lasty_: What's the entropy weaver change? 09:50:21 didn't you say it isn't currently working as intended at all 09:50:39 flat normally means flat 09:50:40 kvaak: it's not working as intended, but mostly in corner cases. 09:50:54 so humans have flat apts, demigods also have flat apts, a hypothetical species with all +4s would have flat apts 09:51:11 reaverb: I need to reset the "prev_corr" counter inside the loop that applies corrosion instead of outside 09:51:21 MarvinPA: Ok, thanks, that's what I meant. 09:51:25 i'm not sure which part of 25 / 45 ac penalty is corner compared to less than 25 / 45 penalty 09:51:37 whatever i'm jut pissed as usual, ignore me 09:51:39 reaverb: having it outside means that you always get all five stacks if you come in w/ 0 corrosion, but probably get fewer stacks if you came in with corrosion 09:51:40 !lg . x=ac 09:51:41 812. [ac=-11] perunasaurus the Warrior (L20 MuEn of Ashenzari), slain by a raven (led by a tengu warrior) on D:15 (gammafunk_depths_entry_grave) on 2015-04-10 14:38:37, with 344086 points after 64771 turns and 2:27:52. 09:52:04 with 1 stack of existing corrosion, you have a 1% chance of getting less total corrosion than you would if you started with 0 corrosion, which is messed up. 09:52:20 kvaak: ^ 09:52:49 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 09:53:00 kvaak: it sounds like you've run into entropy weavers a few times and gotten badly corroded. Could you give me more detail on how the fights went? 09:53:11 Lasty_: Hmm. 09:53:16 i tab chaff and suddenly my ac is negative and i get murdered by it 09:53:32 either that or the weaver is alone and i whack it while it's chanting so it doesn't do anything at all 09:53:46 well, not -murdered- . . . 09:53:46 !lg kvaak ikiller=entropy_weaver 09:53:47 No games for kvaak (ikiller=entropy_weaver). 09:53:47 -!- agentgt has quit [Quit: WeeChat 0.3.7] 09:54:13 kvaak: is the problem in the first case that the weaver is too hard to see? 09:54:21 well i thought it was a weird octopode 09:54:33 since it's the only x you see in depths 09:54:44 @?? octopode crusher 09:54:45 octopode crusher (08x) | Spd: 10 | HD: 16 | HP: 99-128 | AC/EV: 1/17 | Dam: 35, 1003(constrict) | 10weapons, 10items, 10doors, fighter, amphibious, spellcaster | Res: 06magic(60), 12drown | XP: 2242 | Sp: iron shot (3d29), tentacle throw [11!AM, 06!sil] | Sz: Medium | Int: normal. 09:54:52 I forgot those were x's 09:55:06 they aren't listed w/ the other x's in mon-data 09:55:12 !source mon-data.h 09:55:12 https://github.com/crawl/crawl/blob/master/crawl-ref/source/mon-data.h 09:56:08 kvaak: how did you escape after getting corroded? 09:56:29 haste 09:56:34 !tv 09:56:35 812. perunasaurus, XL20 MuEn, T:64771 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 09:57:57 -!- bencryption has quit [Quit: WeeChat 0.3.8] 09:59:05 kvaak: I confess, I see that as being almost exactly what I was hoping for from entropy weavers, except that that one came w/o a band. 09:59:57 You were tabbing through a boring lump of chaff, and then got hit by an effect that forced a sudden tactical reevaluation 10:00:33 (i mean, ideally the weaver would have been noticable enough that you'd see it coming and potentially change tactics in anticipation) 10:00:51 well it wasn't because it looks like an octopode 10:01:57 "a weird octopode" also sounds like it could be dangerous 10:02:20 99.99% of the monsters in crawl aren't dangerous when they don't have a line of fire 10:02:31 true 10:03:49 -!- buki_ is now known as buki 10:03:54 Between stormcallers and entropy weavers, people might start adding "begins chanting" to their rc's stops 10:05:34 !lg * ac<0 s=killer,place 10:05:34 btw is there any particular reason U isn't used for monsters 10:05:37 4565 games for * (ac<0): 2025x a jelly (719x D:5, 370x D:6, 262x D:3, 218x D:4, 146x D:7, 107x D:8, 82x D:1, 58x D:2, 29x D:9, 17x D:10, 5x Abyss:1, 5x Temple, 4x D:11, D:12, Lair:6, Lair:1), 229x an acid blob (99x Slime:6, 25x Slime:5, 23x Slime:1, 12x Slime:3, 11x Slime:2, 11x Lair:7, 10x Lair:6, 10x Lair:8, 9x Slime:4, 3x Zot:1, 3x Zot:4, 2x Zig:14, 2x Depths:5, 2x Zot:2, Zig:16, Lair:5, Zig:19... 10:05:56 !lg * ac<0 cv>=0.17-a s=killer,place 10:06:00 157 games for * (ac<0 cv>=0.17-a): 57x a jelly (22x D:5, 11x D:6, 8x D:3, 5x D:4, 4x D:7, 3x D:8, D:1, D:9, D:10, D:2), 9x an oklob plant (2x D:8, 2x Lair:7, D:5, Lair:6, Lair:1, D:6, D:3), 8x (2x D:5, 2x D:$, D:1, D:7, D:2, D:10), 6x an acid blob (4x Slime:6, 2x Slime:5), 5x a centaur (4x D:7, D:9), 4x an oklob sapling (2x D:9, D:10, D:7), 4x an ogre (2x D:4, 2x D:5), 3x a jumping spider (Spider:... 10:06:03 @??polar bear 10:06:03 polar bear (12h) | Spd: 10 | HD: 7 | HP: 39-52 | AC/EV: 7/8 | Dam: 20, 5, 5 | amphibious | Res: 06magic(20), 02cold, 12drown | XP: 294 | Sp: berserker rage [11!AM, 06!sil, 04emergency] | Sz: Large | Int: animal. 10:06:06 huh 10:06:12 http://s-z.org/neil/tmp/crawl-glyphs-narrow.html 10:06:18 glyphs change so frequently 10:06:34 kvaak: That's probably pretty outdated. 10:06:34 if I remove op crushers, there'd be one less x! 10:06:49 i'm fairly sure it's mostly up-to-date 10:06:49 no it's not that out dated 10:07:05 it has singularity at least 10:07:06 it still mentions /elephant slugs/ 10:07:11 !lg * ac<0 cv>=0.17-a place~=(slime|lair) killer~=(slime|oklob|oklob_sapling) s=killer,place 10:07:11 Broken query near '~=(slime|lair) killer~=(slime|oklob|oklob_sapling) s=killer,place' 10:07:23 !lg * ac<0 cv>=0.17-a place!=(slime|lair) killer!=(slime|oklob|oklob_sapling) s=killer,place 10:07:27 136 games for * (ac<0 cv>=0.17-a place!=(slime|lair) killer!=(slime|oklob|oklob_sapling)): 57x a jelly (22x D:5, 11x D:6, 8x D:3, 5x D:4, 4x D:7, 3x D:8, D:1, D:9, D:10, D:2), 8x (2x D:5, 2x D:$, D:1, D:7, D:2, D:10), 5x a centaur (4x D:7, D:9), 5x an oklob plant (2x D:8, D:6, D:5, D:3), 4x an ogre (2x D:4, 2x D:5), 3x a rust devil (2x D:1, D:2), 3x a jumping spider (Spider:4, Spider:5, Depths:2),... 10:07:33 and caustic shrike 10:07:37 blerg 10:07:38 whichever came later 10:07:48 oh shard shrikes came even later and it has those too 10:07:51 yeah it's up to date for the most part 10:08:02 probably elephant slugs are there because they're axed 10:08:06 but that is a bit weird 10:08:09 !lg * ac<0 cv>=0.17-a place~=(slime|lair|dungeon) killer~=(slime|oklob|oklob_sapling|caustic_shrike|rust_devil) s=killer,place 10:08:09 Broken query near '~=(slime|lair|dungeon) killer~=(slime|oklob|oklob_sapling|caustic_shrike|rust_devil) s=killer,place' 10:08:14 Maybe it's been updated by adding new monsters and but old monsters haven't been removed? I'm pretty sure elephant slugs left before caustic shrikes were added. 10:08:16 !lg * ac<0 cv>=0.17-a place!=(slime|lair|dungeon) killer!=(slime|oklob|oklob_sapling|caustic_shrike|rust_devil) s=killer,place 10:08:20 131 games for * (ac<0 cv>=0.17-a place!=(slime|lair|dungeon) killer!=(slime|oklob|oklob_sapling|caustic_shrike|rust_devil)): 57x a jelly (22x D:5, 11x D:6, 8x D:3, 5x D:4, 4x D:7, 3x D:8, D:1, D:9, D:10, D:2), 8x (2x D:5, 2x D:$, D:1, D:7, D:2, D:10), 5x a centaur (4x D:7, D:9), 5x an oklob plant (2x D:8, D:6, D:5, D:3), 4x an ogre (2x D:4, 2x D:5), 3x a kobold (D:1, D:4, D:7), 3x a blue devil (D:... 10:09:56 Lasty_: you don't need those parens 10:09:56 !lg * ac<0 cv>=0.17-a place!=slime|lair|d killer!=slime|oklob|oklob_sapling|caustic_shrike|rust_devil s=killer,place 10:09:56 13 games for * (ac<0 cv>=0.17-a place!=slime|lair|d killer!=slime|oklob|oklob_sapling|caustic_shrike|rust_devil): 3x a jumping spider (Spider:4, Spider:5, Depths:2), 2x a redback (Spider:3, Spider:1), a yaktaur captain (Vaults:5), a starcursed mass (Abyss:1), an azure jelly (Zig:19), an entropy weaver (Depths:1), an electric golem (Zot:1), an orc sorcerer (Orc:2), a demonic crawler (Spider:1), a t... 10:09:56 mon_glyph += entropy weaver : jewel U 10:09:56 for now this'll do 10:09:56 Wait, there's a glyph we don't use? I should appropriate it for "generic humanoids" 10:09:56 and umber hulks. <.< >.> 10:09:56 well that list certainly doesn't have U 10:09:56 and I can't think of anything that is U 10:09:56 yeah U is unused 10:10:01 j is also unused 10:10:04 there was talk of 'extremely ugly things' but... 10:10:10 'j'oke 10:10:42 I is also unused, i guess it's to avoid confusion between j/i/I and all that 10:11:48 not really, it's because I used to just be two monsters which was silly 10:12:09 !lg * ikiller~~stormcaller 10:12:09 3. traveller the Spry (L17 DgWn), blasted by a salamander stormcaller (great blast of fire) on Vaults:2 on 2015-04-10 03:39:16, with 199795 points after 50996 turns and 4:36:51. 10:12:16 !lg * ikiller~~stormcaller s=place 10:12:16 well in that case j, I and U are all unused 10:12:16 3 games for * (ikiller~~stormcaller): Abyss:1, Vaults:2, D:14 10:12:41 also isn't 'p' generic humanoids 10:12:48 yeah 10:12:49 it has halflings and demigods and humans at least 10:12:56 MarvinPA: in practice it's mostly humans 10:12:56 or not demigods 10:12:56 and klowns 10:13:01 and it's really full 10:13:18 (are klowns intended to be human?) 10:13:22 lightcyan isn't full! 10:13:25 they used to leave human corpses 10:13:27 and that's a scary colour 10:13:28 oh, frederick is an @ but demigods are p 10:13:36 -!- LexAckson has joined ##crawl-dev 10:13:47 gammafunk: lightcyan was open? I thought vault guards were lightcyan. 10:13:48 why not, i guess 10:13:48 and look at lightmagenta, another scary colour 10:13:59 Lasty_: those are cyan 10:14:12 man, I did not do my homework 10:14:45 what is H anyway 10:14:47 there's even brown, not a scary colour, but the colour of 'acid' 10:14:51 kvaak: Hybrids 10:14:52 hybrid 10:14:58 oh 10:14:59 right 10:15:08 gammafunk: in that case I'll move entropy weavers to p 10:15:26 7 is also unused! 10:15:32 7 is trees! 10:15:49 we prefer numbers for things that are demons or trees 10:15:57 or gargoyles 10:15:57 demons or tree, take your pick 10:16:06 or golems 10:16:06 demons or trees or statue-like monsters 10:16:08 take your pick 10:16:10 my trees are ♣s 10:16:22 kvaak: we still support an ascii-only character set 10:16:46 well even then there's 0! 10:16:57 orbs! 10:17:06 * 10:17:10 I use 0 for OoFs and spores, because I find * hard to see for some reason 10:17:14 Lasty_: brows probably makes the most sense because of acid, and there are scary monsters on brown (the 'is this colour scary' thing isn't very real), but yeah there are other good colours 10:17:18 *brown 10:17:22 orbs as in item orbs 10:17:32 gammafunk: agreed, though I would've been fine w/ the light colors too 10:17:45 I find * fairly distinctive 10:17:53 mostly because *s are mostly shitshitshitshit 10:18:07 Lasty_: lightcolours are bold for most of us, so they do stand out more 10:18:10 -!- Daekdroom has quit [Quit: Leaving] 10:18:24 kvaak: yeah, that was my problem -- you need to react to them fast, but they're a smallish glyph 10:18:42 kvaak: if I could I'd reglyph them to a giant middle finger 10:18:48 react fast?! are you guys running some kind of 1-turn-1-second patch?! 10:18:56 gammafunk: you're not?!?!! 10:18:59 dang! 10:19:04 gammafunk: yeah, agreed re: light colors 10:19:44 凸 ? 10:19:47 if you use a bit of imagination 10:20:07 a lego monster? 10:20:43 i was thinking of tetris monster 10:20:48 oh, right 10:21:07 kvaak: sold. 10:21:13 it crushes you for massive damage but can't move up 10:21:21 lol 10:21:32 sounds like something that would be suggested very, very seriously on tavern 10:21:45 Lab replacement? 10:21:46 -!- Sgeo_ has quit [Ping timeout: 250 seconds] 10:23:36 -!- SomeStupidGuy has quit [Ping timeout: 240 seconds] 10:23:54 Speaking of extremely serious ideas, I was thinking of trying out a portal vault as branch proof-of-concept; in this hypothetical area, monsters don't spawn (or spawn at a greatly reduced rate), but when a monster would die, it instead teleports randomly and is given full health. The idea is that you have to make it through and seize loot (or even a rune, some day?) without being able to permanently kill anything. 10:24:20 -!- ystael has quit [Ping timeout: 265 seconds] 10:24:26 isn't that just hell 10:24:42 kvaak: in hell you can thin things out considerably, and new stuff only spawns where you are 10:24:48 (right?) 10:24:52 afaik yes 10:25:16 also in hell levels are huge and can be escaped easily and reattempted 10:25:31 and the vast bulk of the monsters are complete weenies 10:25:41 -!- Tux[Qyou] has quit [Ping timeout: 248 seconds] 10:25:50 (so many zombies) 10:25:52 how do banishment/pacification work there 10:26:23 will you get xp for the same monster repeatedly? 10:26:25 also a branch with no xp in it seems weird 10:26:40 Lasty_: how is that really better than just making enemies spawn quickly, yeah 10:27:19 -!- bonghitz has quit [Ping timeout: 252 seconds] 10:27:22 MarvinPA: I'm inclined to say that when the pacified creature leaves the level it instead teleports and becomes unpacified. I'm not sure about banishment -- flavor-wise I'm inclined to let them get permanently banished, but mechanically it'd probably be better to prevent it from happening. Could just give the branch's monsters too much MR to banish. 10:27:39 well, distortion weapons exist 10:27:58 MarvinPA: true. Let me change my answer to, "don't know yet, need to think about it" 10:28:12 the fact that it teleports randomly and is given full health is just saying 'a branch where we make monsters fast but don't give you xp for it' 10:28:54 gammafunk: the spawn rate thing makes the level much more of a slog -- if you kill things faster, you have less enemies around and if you kill them slower you have way more. Keeping the number of enemies constant is pretty different in that the number of enemies doesn't change based on how many you kill or don't kill. 10:28:55 speaking of things spawning quickly am i imagining things or does orc have crazy mad spawn rates 10:30:38 Lasty_: have you played meatsprint 10:30:45 gammafunk: yes 10:30:52 Hey, does just read_scroll(SCR_FEAR) work? 10:31:26 gammafunk: it's not what I'm looking for. 10:31:42 back in a bit; lunch. 10:31:45 To me it feels like you're basically giving monsters summons 10:33:08 if every monster in the branch were a summoner, you'd have a fairly similar effect 10:37:37 kvaak: i just did orc and i didn't feel it was any different than normal 10:37:50 ProzacElf: well i've always felt orc is like that 10:37:52 although it does seem to have a relatively high spawn rate in general 10:37:55 -!- fireprfHydra has quit [Ping timeout: 255 seconds] 10:38:26 yeah, but a re-spawned orc horde is rarely a problem if you're actually prepared to go into orc anyway 10:38:40 yeah, that's the thing 10:38:51 unless you're on the run 10:38:59 -!- KamiKatze has quit [Quit: Page closed] 10:39:08 -!- Twiggytwiggytwig has quit [Ping timeout: 245 seconds] 10:39:11 then it kind of sucks to go upstairs and find a bunch of dudes you could handle if you had more than 12 hp 10:39:28 i've certainly died more than a few times that way 10:40:01 -!- Basil has joined ##crawl-dev 10:40:19 hi basil 10:41:08 -!- siepu has quit [Quit: Leaving] 10:41:33 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 10:44:44 -!- Tux[Qyou] has joined ##crawl-dev 10:47:22 -!- muravey has quit [Ping timeout: 255 seconds] 10:47:29 -!- muravey has joined ##crawl-dev 10:49:56 -!- pikaro has quit [Ping timeout: 264 seconds] 10:57:36 http://pastebin.com/ftNwtaFu 10:59:16 floatRand: You need to add a lot more code for those abilities to become fuctional...I'd find another "add an ability commit", but even that won't have how to add stuff to the new species-data.h structures >_> 10:59:26 Also the spacing is slightly incorrect. 10:59:32 <|amethyst> 120 + you.experience_level * 4 seems high 10:59:37 ??coding_conventions 10:59:37 coding conventions[1/1]: http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/docs/develop/coding_conventions.txt;hb=HEAD 10:59:43 <|amethyst> in particular the constant term 11:00:18 I guess I'll just need to look around the source more. 11:00:33 -!- SurpriseTRex has quit [Quit: Leaving] 11:00:52 <|amethyst> and quaff_potion wants an actual potion 11:00:58 IIRC scroll of fear is 200, so I figured they'd just do slightly better than that at XL27 ( by then it's mostly useless though since it only affects natural holiness ) 11:01:00 <|amethyst> an object, not just a subtype 11:01:03 Ah. 11:01:16 -!- ussdefiant has joined ##crawl-dev 11:01:17 <|amethyst> perhaps you want potionlike_effect 11:01:23 my guess (without looking at the code) is that orc just has more big open spaces, so you run into respawned monsters more often 11:01:37 <|amethyst> oh 11:01:43 Try to do the minmum possible code so you can get it to complie, so you can catch all those little error on your own :D 11:01:46 <|amethyst> probably you want to just call transform() directly 11:02:56 <|amethyst> (my problem with 120 + xl*4 is that it doesn't get much better from, say, XL 1 (124) to XL 8 (152) but it probably should 11:03:09 Hm, I should do that I suppose. 11:03:32 <|amethyst> since otherwise it's hard to make it useful in Lair without being overpowered on D:1 11:03:42 <|amethyst> ) 11:06:35 transform(80, TRAN_TREE, true); would work? Also, maybe 50 + XL*7 for the power? 11:06:42 The fear power, that is. 11:07:01 I gotta think this more. 11:08:30 -!- Kalir has quit [Changing host] 11:08:47 -!- reaverb has quit [Quit: Leaving.] 11:11:36 -!- Lawman0 has quit [Ping timeout: 250 seconds] 11:11:50 -!- halberd has quit [Ping timeout: 252 seconds] 11:12:08 -!- tabstorm has quit [Ping timeout: 256 seconds] 11:18:13 -!- Lightli has quit [Ping timeout: 246 seconds] 11:18:16 it's been some time now, and I can say I really like the cancellation/vuln split 11:18:39 zxc232: what's the best vuln use you've made 11:18:59 paralysing something the other day, I can't remembe what, some unique 11:19:25 my favorite was messing up the orb ninja stupidly, but then using ?vuln so I could ?fear the orb guardians 11:19:37 I watched someone do that successfully 11:19:49 but then got blown up by an alich later 11:19:53 was with zin and made a sanctuary way too prematurely 11:19:54 haha 11:20:10 vuln doesn't do much to orbs of destruction 11:20:19 110 damage iood 11:20:35 !lg * ckaux~~orb 11:20:37 9706. Hazorath the Spear-Bearer (L12 HOBe of Trog), blasted by a deep elf knight (orb of energy) (summoned by a boggart) on Elf:1 on 2015-04-10 15:16:01, with 15619 points after 10771 turns and 2:01:22. 11:20:44 !lg * ckaux~~orb_of_destruction 11:20:45 2428. choisan the Executioner (L18 HOFi of Okawaru), blown up by an orb spider on Spider:2 on 2015-04-10 07:01:18, with 180364 points after 33706 turns and 1:03:28. 11:20:56 !lg * ckaux~~orb_of_destruction max=dam x=dam,tdam 11:20:59 2428. [dam=140;tdam=140] nago the Crack Shot (L27 CeHu of The Shining One), blown up by an ancient lich on Tomb:1 (tomb_1; tomb_1_centre_nicolae_necropolis) on 2014-08-10 15:55:53, with 1267242 points after 120702 turns and 7:51:15. 11:21:21 Outrun that, centaur 11:21:36 good nago kill 11:21:39 !gamesby nago 11:21:39 nago has played 4257 games, between 2011-05-08 13:16:46 and 2015-04-08 21:21:35, won 182 (4.3%), high score 14861758, total score 613649864, total turns 42481760, play-time/day 1:41:18, total time 100d+18:01:03. 11:21:51 yeah it took me a sec to recognize that name 11:21:52 140 damage 11:21:58 I didn't know they could even do that much 11:22:17 @??ancient lich spells:orb_of_destruction.200.magical 11:22:17 ancient lich (16L) | Spd: 10 | HD: 27 | HP: 86-123 | AC/EV: 20/10 | Dam: 2013(drain) | 07undead, 10doors, evil, see invisible | Res: 13magic(immune), 05fire, 02cold++, 10elec, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 6516 | Sp: (random) | Sz: Medium | Int: high. 11:22:30 @??wizard hd:27 spells:orb_of_destruction.200.magical 11:22:30 wizard (06p) | Spd: 10 | HD: 27 | HP: 91-127 | AC/EV: 2/13 | Dam: 6 | 10weapons, 10items, 10doors | Res: 06magic(60) | XP: 3689 | Sp: o.destruction (9d20) [06!sil] | Sz: Medium | Int: high. 11:22:43 180 max apparently 11:26:56 -!- Kolbur has left ##crawl-dev 11:28:12 Now time to figure this corpse-draining thing. I need to look at how vampires do it, probably. 11:28:16 -!- bonghitz has quit [Remote host closed the connection] 11:35:34 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 11:35:36 -!- pikaro has quit [Ping timeout: 244 seconds] 11:43:18 -!- ussdefiant has quit [Ping timeout: 276 seconds] 11:43:32 -!- simmarine has joined ##crawl-dev 11:44:48 -!- maha_ has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 11:46:16 -!- yxhuvud has quit [Read error: Connection reset by peer] 11:47:32 -!- ProzacElf has quit [Ping timeout: 264 seconds] 11:47:32 -!- Mekanik has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 11:49:01 -!- Nakatomy has quit [Ping timeout: 264 seconds] 11:53:30 oh I see why elephant slugs are still in the monster glyph list 11:53:38 basically it's gastronok's fault 11:54:43 hrm 11:55:09 we could basically make MONS_TORPOR_SNAIL the genus 11:56:16 oh I guess this won't really help 11:57:51 I think I have might have managed to write the code for draining corpses by copy-catting vampire code. Where I can add abilities that are gained at level up ( flight, restoration etc. )? 11:58:12 -!- alefury has joined ##crawl-dev 11:59:19 !source species_data 11:59:19 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/species-data.h#l46 11:59:25 floatRand: ^ 11:59:59 you'd need to make a mutation 12:00:16 see Gr and their entry in that structure with { MUT_BIG_WINGS, 1, 14 } 12:00:29 Ah, I see. 12:00:31 they get flight at xl 14 12:00:35 Well, that then. 12:00:36 or is it permaflight 12:00:42 but yeah that's how 12:01:07 -!- Wah has quit [Read error: Connection reset by peer] 12:04:30 -!- onrul has quit [Read error: Connection reset by peer] 12:05:36 Unstable branch on crawl.akrasiac.org updated to: 0.17-a0-492-g9f5bcc4 (34) 12:07:20 -!- ZChris13 has joined ##crawl-dev 12:08:18 !lg sapher vsbe 12:08:19 153. Sapher the Cleaver (L8 VSBe of Trog), quit the game on D:6 on 2015-04-10 16:48:35, with 1189 points after 1175 turns and 0:15:03. 12:08:23 haha, oh man 12:08:34 it's great that sapher's playing again with the same single-minded devotion 12:08:47 !lg sapher vsbe max=xl 12:08:48 153. Sapher the Axe Maniac (L27 VSBe of Makhleb), demolished by the Serpent of Hell on Dis:7 (dis_hangedman) on 2015-04-07 09:31:55, with 763719 points after 56536 turns and 6:47:31. 12:09:30 bet he didn't know it had reach....thanks doy!!!! 12:10:25 -!- mauris has joined ##crawl-dev 12:10:38 he does report that crawl is improved from 0.11-a, so that's good 12:16:50 -!- nicholas982 has quit [Quit: Page closed] 12:24:00 -!- KurzedMetal has quit [Read error: Connection reset by peer] 12:25:40 -!- UncertainKitten has joined ##crawl-dev 12:26:01 Alright, aptitudes written now. I guess I'll fiddle around the description now 12:27:47 -!- bonghitz has quit [Remote host closed the connection] 12:37:30 -!- doubtofbuddha has quit [Quit: Page closed] 12:38:57 -!- CacoS has quit [Ping timeout: 252 seconds] 12:40:36 -!- pikaro has joined ##crawl-dev 12:42:50 is there a way in CLUA to determine if a temporary debuff applies to the char? or do you have to check for each debuff separately? there are just so many, and I'd like to know when the char should rest up to make them expire. 12:43:46 pikaro: well you'd store the debuffs in an array and just iterate through them, I'd think 12:44:19 there's no you.are_debuffed() but you could basically write this 12:44:42 -!- fireprfHydra has quit [Quit: Leaving] 12:45:07 gammafunk, that's what I'm currently doing, I just thought maybe there was a convenient shorthand that would include future changes. alright, then I'll just keep doing that 12:48:51 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 12:49:59 pikaro: in case you're not aware, you can look through the l_*.cc and look for foo_clib[] to see what is defined in clib, l_you.cc and you_clib[] are a handy thing to look at, for instance 12:51:06 ideally we'd have all clua and dlua functions explicitely documented but... 12:57:38 -!- amalloy_ is now known as amalloy 12:57:46 -!- stubblyhead_ has quit [Read error: Connection reset by peer] 12:57:59 -!- belkinsoop has quit [Remote host closed the connection] 13:01:12 -!- Whistling_Bread has quit [Read error: Connection reset by peer] 13:07:42 -!- ProzacElf has joined ##crawl-dev 13:08:13 -!- Big-guy has quit [] 13:09:37 -!- doubt is now known as doubtofbuddha 13:13:07 -!- Evablue has quit [Quit: Evablue] 13:19:30 -!- Zargon has quit [Quit: Page closed] 13:23:59 -!- Ladykiller69 has quit [Quit: Verlassend] 13:24:07 ??quicksilver_dragon_armour 13:24:07 quicksilver dragon armour[1/2]: 10AC, 7ER, MR+, cannot be enchanted. Can be created by enchanting a quicksilver dragon hide. Reduced to 9AC in 0.17. 13:24:16 -!- Whistling_Bread has quit [Read error: Connection reset by peer] 13:25:30 -!- lobf has quit [Ping timeout: 250 seconds] 13:25:33 -!- ontoclasm has joined ##crawl-dev 13:28:14 -!- mumra has quit [Ping timeout: 244 seconds] 13:30:28 -!- Reawakening has quit [Quit: Page closed] 13:30:34 -!- Reawakening_ is now known as Reawakening 13:36:31 -!- lobf has joined ##crawl-dev 13:40:04 Alright, time to compile this and see if it actually works on first go ( no chances ) 13:41:49 -!- ProzacElf has quit [Ping timeout: 264 seconds] 13:44:29 -!- tp has quit [Quit: Page closed] 13:47:36 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 13:47:48 -!- PsyMar has quit [Ping timeout: 272 seconds] 13:47:55 gammafunk, sorry, missed the notification earlier on... yeah, the documentation is usually a bit of a problem, I usually end up searching the whole code to understand that the clua does. (and I still don't understand some.) particularly for something that's supposed to be exposed to people not familiar with the project, it would be great if things were more clear. but I understand the devs have their hands full, of course. 13:48:28 pikaro: if you ever feel like documenting, you could do so using doxygen, like for how we do with our c++ 13:48:46 we've been meaning to host the doxygen files at some point (the html output) 13:49:30 of course there's a challenge there in that the function that implements the lua is a c++ function 13:49:33 -!- doubtofbuddha has quit [Ping timeout: 245 seconds] 13:49:35 so I'm actually not sure how best to do that 13:51:06 gammafunk, I have zero experience working in a big project like that, unfortunately. but yeah, maybe something like documenting would really be a good place to start, even if it just means leaving some comments on more complicated functions 13:51:40 we'll totally hire you as long as you accept commit credit as payment 13:51:41 -!- nikheizen has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 13:52:20 surely I should be able to pay my utility bill with my crawl code commits! 13:52:34 What is up with msysgit's site? Can't download it. 13:53:01 floatRand: works for me, this is the url you want: https://github.com/msysgit/msysgit/releases/download/Git-1.9.5-preview20150319/msysGit-netinstall-1.9.5-preview20150319.exe 13:53:02 :P I'll definitely consider it, thanks! I actually love the game particularly because I can treat it as a programming effort by automating things in my .rc (contrary to other roguelikes), so this would be the next logical step 13:53:12 Thanks 13:53:19 For some reason it just gave me error when I tried 13:53:23 -!- Krakhan has quit [Ping timeout: 252 seconds] 13:53:24 pikaro: yeah please do, also have you seen my rc? 13:53:27 ??randomtiles 13:53:27 randomtiles[1/2]: Randomly change the player tile to various cool monsters tiles. See instructions/code at https://github.com/gammafunk/RandomTiles. 13:53:34 more a cute gimmick than automation 13:53:45 however I do some stuff with force_more (very simple though) 13:53:51 recommend elliptic's skill training 13:54:09 which is in my rc currently as well 13:54:19 gammafunk, no, on which server is it? I learned how to use clua from HDA 13:54:28 it's on cszo 13:54:40 the readme on that github repo has the details 13:55:03 yeah I don't like HDA.rc for actual use, but certainly lots of good lua examples there :) 13:56:38 Anyway, I figured these might be tolerable aptitudes. http://i.imgur.com/zBsdlgf.png 13:56:39 -!- lobf has quit [Quit: lobf] 13:57:00 hm only finding your macro file for some reason 13:57:09 http://dobrazupa.org/rcfiles/crawl-git/gammafunk 13:57:43 -!- Krakhan has quit [Changing host] 13:57:48 pikaro: my rc is just http://dobrazupa.org/rcfiles/crawl-git/gammafunk.rc 13:57:52 &rc gammafunk 13:57:54 http://dobrazupa.org/rcfiles/crawl-0.16/gammafunk.rc 13:57:58 &rc gammafunk trunk 13:58:00 http://dobrazupa.org/rcfiles/crawl-git/gammafunk.rc 13:58:14 pikaro: but my rc is also in that repo I gave 13:58:41 ah alright, thanks! I'll definitely see if there's something I can use in there 13:59:31 -!- NeremWorld has quit [Ping timeout: 255 seconds] 13:59:44 -!- heteroy has quit [Ping timeout: 250 seconds] 14:02:13 -!- ldf_ has quit [Quit: ldf_] 14:16:44 -!- orionstein has quit [Quit: ZNC - http://znc.in] 14:16:44 I am getting error while building. 14:16:51 -!- mumra has joined ##crawl-dev 14:17:40 -!- lobf has joined ##crawl-dev 14:18:06 Do I need to download these contribs by myself? 14:19:05 no 14:19:16 git submodule update --init 14:19:22 from the crawl directory 14:22:03 floatRand: if you're using msysgit, you also need to make sure you upgrade gcc with the win-builds instructions 14:22:14 gcc --version should show 4.8 if you did so correctly 14:22:27 if it shows 4.4 you haven't upgraded or activated it 14:22:49 Ah, it's 4.4 14:22:51 Thanks 14:24:48 -!- Sorbius has quit [Ping timeout: 250 seconds] 14:25:11 -!- Spatzist has quit [Quit: Page closed] 14:32:31 -!- lobf has quit [Quit: lobf] 14:35:18 -!- pikaro has quit [Ping timeout: 272 seconds] 14:36:58 -!- Kramell1 has quit [Excess Flood] 14:37:18 -!- lobf has joined ##crawl-dev 14:38:02 -!- lobf has quit [Client Quit] 14:39:24 why not have gozag give you a little nutrition whenever you pick up gold? 14:39:31 -!- lobf has joined ##crawl-dev 14:42:36 <|amethyst> gold can be exchanged for nutrition 14:42:41 <|amethyst> that is the way of the capitalist 14:43:48 When I was in berlin I saw an large electric sign over a shop: Capitalism Kills Love 14:44:00 possible Gozag/Ru interaction theme? 14:44:23 <|amethyst> Sell a Hand 14:46:24 <|amethyst> zxc232: (specifically, the first shop from Call Merchant is guaranteed to be a food shop, if you aren't a mummy or (genocide-cheating) djinni 14:46:27 <|amethyst> ) 14:47:00 <|amethyst> s/from/offered by/ # the first offer on every use of the ability, not just the first use 14:47:58 ah right 14:48:10 I've never played gozag, I just hear sometimes that the food situation is bad 14:52:00 <|amethyst> !lg * won tr-- gozag 14:52:01 1. dpeg the Heavyweight Champion (L27 TrMo of Gozag), escaped with the Orb and 3 runes on 2015-01-29 22:56:17, with 1806380 points after 61035 turns and 3:59:03. 14:52:25 <|amethyst> (granted, Gozag has changed since then---that was in the time of porridge petition I believe) 14:53:37 <|amethyst> food is supposed to be tight, but hopefully not impossible 14:54:03 <|amethyst> s/ble/bly so/ 14:54:04 you're alive, peasant, why do you need more food than that 14:54:14 work harder 14:55:00 <|amethyst> You see here 3 futures contracts (pork bellies) 14:57:44 -!- pikaro has joined ##crawl-dev 15:04:25 weird, does github just obscure the actual commit date purposeful in its commit viewer 15:04:43 <|amethyst> %git 15:04:43 07gammafunk02 * 0.17-a0-492-g9f5bcc4: Fix the travis build image (Medar) 10(26 hours ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/9f5bcc45e715 15:04:43 it shows the author date but seems to hide the commit date 15:05:27 honestly can't find it anywhere on the view page, nor a way to show it 15:06:33 <|amethyst> how do you get even get that date instead of just "authored a day ago"? 15:07:11 yeah, good question 15:07:24 the commit I was looking at showed the date since it was 15:07:28 %git :/Lehudib 15:07:28 07gammafunk02 * 0.17-a0-488-g0a147b9: A new wizlab: Lehudib's Moon Base 10(7 months ago, 8 files, 203+ 1-) 13https://github.com/crawl/crawl/commit/0a147b9ce386 15:07:33 way in the past 15:08:09 -!- debo has quit [Read error: Connection reset by peer] 15:08:16 -!- debo has joined ##crawl-dev 15:08:33 <|amethyst> oh 15:08:42 <|amethyst> I see, you can get the author date by hovering over "a day ago" 15:09:10 ah yeah, I see the author timestamp 15:09:18 no way to get the commit date though, I guess 15:09:26 <|amethyst> not that I am seeing 15:09:32 <|amethyst> and searching the web doesn't help 15:09:44 <|amethyst> because people say "commit date" when they mean authorship date 15:09:58 https://github.com/crawl/crawl/commits/master does show commit date, at least 15:10:03 but then you have to browse for it 15:10:41 -!- SurpriseTRex has quit [Read error: Connection reset by peer] 15:12:07 <|amethyst> (and adding .patch to the URL doesn't help, because that also includes only the author date) 15:12:17 <|amethyst> s/URL/commit's URL/ 15:14:31 Potion of Poison on autopickup with rPois 13https://crawl.develz.org/mantis/view.php?id=9626 by ZChris13 15:17:32 -!- ProzacElf has joined ##crawl-dev 15:21:49 -!- omnirizon has quit [Ping timeout: 246 seconds] 15:22:18 -!- Pluie has joined ##crawl-dev 15:24:00 Maybe I'll remove that draining corpses for now until I come up with good idea how to do it. 15:29:19 Actually, this might not be completely because of my coding this time: http://i.imgur.com/nhV0Qxj.png 15:31:01 Oh wait nevermind, I am bollocks once again. 15:31:49 -!- PsyMar has quit [Ping timeout: 256 seconds] 15:32:00 03|amethyst02 07* 0.17-a0-493-gc97a6c5: Mark poison perma-useless even for the temporarily rP (#9626) 10(4 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/c97a6c537493 15:32:00 03|amethyst02 07* 0.17-a0-494-g3da1f15: Mark potions of strong poison as bad/useless. 10(3 minutes ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/3da1f158ecdf 15:32:03 <|amethyst> oh 15:32:06 <|amethyst> there it goes 15:32:30 -!- zxc232 has quit [Read error: Connection reset by peer] 15:32:41 oh no, now i have to wait for a pull to go through before i can try to get my push to go through again 15:33:03 aha 15:33:04 <|amethyst> MarvinPA: pull from github 15:33:14 the pull worked straight away! maybe i'm in luck 15:33:15 <|amethyst> if chei announces it, it's in github 15:33:30 <|amethyst> I was having problems pulling from https://gitorious 15:33:45 <|amethyst> %git stone_soup-0.16 15:33:52 07amalloy02 {|amethyst} * 0.16.1-12-gf5c4a84: Fix targeting of Dithmenos spell-shadowing (#9614) 10(4 days ago, 1 file, 2+ 0-) 13https://github.com/crawl/crawl/commit/f5c4a84b6376 15:34:41 Oh wait, the problem persists. 15:34:48 To git@gitorious.org:crawl/crawl.git 15:34:48 ! [remote rejected] master -> master (pre-receive hook declined) 15:34:48 Any ideas? 15:34:50 -!- LexAckson has quit [Read error: Connection reset by peer] 15:34:55 that's a new error to me 15:35:12 <|amethyst> we have a pre-receive hook? 15:35:28 should be a competition to collect the most distinct gitorious errors 15:35:41 <|amethyst> same thing here trying to push to stone_soup-0.16 15:36:32 <|amethyst> how about we delete the gitorious repo and start pushing to github now :P 15:36:38 -!- tensorpudding has quit [Ping timeout: 245 seconds] 15:36:44 <|amethyst> will break updates on a few servers 15:37:17 <|amethyst> including CDO Windows nightlies 15:38:20 ooh i think i made it 15:38:55 03MarvinPA02 07* 0.17-a0-495-ga8e22f6: Remove the Tukima and Eringya wizlabs 10(27 hours ago, 4 files, 11+ 316-) 13https://github.com/crawl/crawl/commit/a8e22f6d9ab1 15:38:55 03MarvinPA02 07* 0.17-a0-496-gdb80c50: Make teleportitis only trigger when it would land in LOS of enemies 10(6 days ago, 11 files, 71+ 48-) 13https://github.com/crawl/crawl/commit/db80c5092e8b 15:38:55 03amalloy02 {MarvinPA} 07* 0.17-a0-497-g93f2875: Make =aab print messages the way =iab and =sab do 10(2 days ago, 1 file, 8+ 13-) 13https://github.com/crawl/crawl/commit/93f28752b303 15:38:55 03MarvinPA02 07* 0.17-a0-498-g0ed363f: Remove Corpse Rot from bog body spell lists 10(6 hours ago, 2 files, 1+ 2-) 13https://github.com/crawl/crawl/commit/0ed363f2bd0a 15:38:55 03MarvinPA02 07* 0.17-a0-499-g3fb370b: Remove Shadow Creatures from lich spell sets 10(6 hours ago, 1 file, 0+ 1-) 13https://github.com/crawl/crawl/commit/3fb370b578dd 15:38:55 03MarvinPA02 07* 0.17-a0-500-g67d7a0a: Tone down caustic shrikes slightly 10(5 hours ago, 2 files, 3+ 3-) 13https://github.com/crawl/crawl/commit/67d7a0a6d74f 15:38:55 03MarvinPA02 07* 0.17-a0-501-g7180ff7: Remove some hidden behaviour of aux headbutts and kicks 10(5 hours ago, 1 file, 2+ 26-) 13https://github.com/crawl/crawl/commit/7180ff748741 15:38:55 03MarvinPA02 07* 0.17-a0-502-g5fa6fb7: Give Mummies and Vampires some stat gain with XL 10(5 hours ago, 1 file, 2+ 2-) 13https://github.com/crawl/crawl/commit/5fa6fb73a708 15:38:55 03MarvinPA02 07* 0.17-a0-503-g13e4d01: Make Ashenzari give Scrying earlier (and into) 10(70 minutes ago, 5 files, 14+ 13-) 13https://github.com/crawl/crawl/commit/13e4d0183c7c 15:38:58 I just want to see if my custom race works. 15:41:27 03|amethyst02 07[stone_soup-0.16] * 0.16.1-13-g1bc57a1: Mark poison perma-useless even for the temporarily rP (#9626) 10(14 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/1bc57a1d207c 15:42:24 <|amethyst> FR: new "wiz"lab, Captain's Cutter 15:43:14 <|amethyst> though probably an orcish shipwreck in shoals would be a more interesting boat vault 15:45:53 dang 15:46:14 .moon 15:46:14 1. [2015-04-09 19:22:52] Crut the Scorcher (L22 HuFE of Vehumet) entered Lehudib's Moon Base on turn 77846. (Vaults:4) 15:46:22 still a 100% kill rate! 15:46:48 I realized later I'd need to do a lot more than double weight to see more people get it in two weeks 15:46:51 but oh well 15:47:09 removing those two will make it more likely anyhow 15:48:16 oh wow and...a Mu buff?!?!?! 15:49:06 i know, i feel terrible 15:49:30 at least that puts me in credit for a good dozen mu nerfs in the future though 15:50:42 <|amethyst> hm 15:50:58 <|amethyst> ??aux[2] 15:50:58 auxiliary attacks[2/4]: Base damage: Kick: 5 + (hooves mutation level * 5 / 3) + (1 + talons mutation level) + (tentacle spike mutation level) | Headbutt: 5 + (horns mutation level * 3) | Peck: 6 | Tail-slap: 6 + (stinger mutation level * 2 - 1 [venom branded]) | 15:51:00 well now I'm really going to merge amalloy's vault 15:51:30 -!- ProzacElf has quit [Ping timeout: 256 seconds] 15:51:38 gammafunk: two commits in one day! you devs know how to show a guy a good time 15:52:13 amalloy: we'll see how you feel after I assign the next kennysheep vault to you for editing 15:52:47 hrm 15:52:48 ??sid 15:52:48 stat gain[2/2]: Ce sd/4 | DD si/4 | DE i/4 | Dg none | Dr sid/4 | Ds sid/4 | Fe id/5 | Fo si/4 | Gh s/5 | Gr si/4 | Ha d/5 | HE id/3 | HO s/5 | Hu sid/4 | Ko sd/5 | Mf sid/5 | Mi sd/4 | Mu none | Na sid/4 | Og s/3 | Op sid/5 | Sp id/5 | Te sid/4 | Tr s/3 | Vp none | VS sd/4 15:52:53 oh that's just an entry 15:53:33 ...but it's kind of awkward...I guess Mu sid/5 (none in 0.16-)? 15:53:48 -!- pikaro has quit [Ping timeout: 252 seconds] 15:53:58 !cmd stats 15:53:58 Command: !stats => .echo $(if (= (lower (sub 2 $1)) wn) "Wanderer starting stats are random. Stat gain: $(getldbsid (combo_to_race $1))" $(!lm * begin char=$1 $* x=str,int,dex fmt:"Starting stats for ${char}: Str $x[0] Int $x[1] Dex $x[2]. Stat gain: $(getldbsid (combo_to_race $1))" stub:"Go start a ${1:-?} if you want me to know its starting stats.")) 15:54:08 ah, that will just have to correct itself 15:54:22 -!- Zooty has quit [Ping timeout: 246 seconds] 15:54:28 er 15:54:32 !stats hesu 15:54:32 Starting stats for HESu: Str 7 Int 18 Dex 15. Stat gain: id/3 15:54:53 !cmd getldbsid 15:54:53 No command !getldbsid 15:55:03 !cmd getldbsid 15:55:04 No command !getldbsid 15:55:31 <|amethyst> !fn getldbsid 15:55:31 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 15:55:31 !fn getldbsid (race) $(nth 0 (split | (re-replace "(?i).*$race" "" (re-replace ".*]: " "" (ldb sid))))) 15:55:34 ah thanks 15:56:07 -!- ZChris13 has quit [Ping timeout: 246 seconds] 15:57:57 -!- ystael has quit [Ping timeout: 248 seconds] 15:57:57 that second re is confusing 15:58:24 ".*]: " 15:58:33 <|amethyst> ? 15:58:43 |amethyst: if I look at the sid entry...oh 15:58:44 <|amethyst> how so? 15:58:45 ahah 15:58:49 <|amethyst> yeah 15:58:54 <|amethyst> !echo $(ldb sid) 15:58:55 is it matching stat gain[2/2]: 15:59:00 <|amethyst> .echo $(ldb sid) 15:59:00 stat_gain[2/2]: Ce sd/4 | DD si/4 | DE i/4 | Dg none | Dr sid/4 | Ds sid/4 | Fe id/5 | Fo si/4 | Gh s/5 | Gr si/4 | Ha d/5 | HE id/3 | HO s/5 | Hu sid/4 | Ko sd/5 | Mf sid/5 | Mi sd/4 | Mu none | Na sid/4 | Og s/3 | Op sid/5 | Sp id/5 | Te sid/4 | Tr s/3 | Vp none | VS sd/4 15:59:08 heh, yeah 15:59:08 <|amethyst> though 15:59:37 <|amethyst> .echo $(re-replace ".*?]: " "" (ldb sid)) 15:59:38 Ce sd/4 | DD si/4 | DE i/4 | Dg none | Dr sid/4 | Ds sid/4 | Fe id/5 | Fo si/4 | Gh s/5 | Gr si/4 | Ha d/5 | HE id/3 | HO s/5 | Hu sid/4 | Ko sd/5 | Mf sid/5 | Mi sd/4 | Mu none | Na sid/4 | Og s/3 | Op sid/5 | Sp id/5 | Te sid/4 | Tr s/3 | Vp none | VS sd/4 15:59:41 right 15:59:46 er 15:59:56 <|amethyst> !fn getldbsid (race) $(nth 0 (split | (re-replace "(?i).*$race" "" (re-replace ".*?]: " "" (ldb sid))))) 15:59:57 Redefined function: !fn getldbsid (race) $(nth 0 (split | (re-replace "(?i).*$race" "" (re-replace ".*?]: " "" (ldb sid))))) (was: !fn getldbsid (race) $(nth 0 (split | (re-replace "(?i).*$race" "" (re-replace ".*]: " "" (ldb sid)))))) 15:59:58 -!- namelastname112 has quit [Ping timeout: 246 seconds] 16:00:19 <|amethyst> just in case someone sticks a ]: in the middle of the entry for some reason 16:00:24 yeah 16:00:29 or if there's a weird species abbrev 16:00:30 <|amethyst> .echo $(getldbsid "Hu") 16:00:30 sid/4 16:00:42 <|amethyst> .echo $(getldbsid "id") 16:00:42 /4 16:00:45 <|amethyst> heh 16:00:46 so if I do 16:00:56 .echo $(getldbsid "|amethyst") 16:00:59 rip 16:01:18 <|amethyst> I MATCH NOTHING! 16:01:25 -!- Lightli has joined ##crawl-dev 16:01:26 !learn edit stat_gain[2] s/Mu none/Mu sid/5 (none in 0.16-)/ 16:01:26 Syntax is: !learn edit TERM[NUM] s/REGEX/REPLACE/opts 16:01:26 -!- Reawakening has joined ##crawl-dev 16:01:39 !learn edit stat_gain[2] s/Mu none/Mu sid\/5 \(none in 0.16-\)/ 16:01:39 stat gain[2/2]: Ce sd/4 | DD si/4 | DE i/4 | Dg none | Dr sid/4 | Ds sid/4 | Fe id/5 | Fo si/4 | Gh s/5 | Gr si/4 | Ha d/5 | HE id/3 | HO s/5 | Hu sid/4 | Ko sd/5 | Mf sid/5 | Mi sd/4 | Mu sid/5 (none in 0.16-) | Na sid/4 | Og s/3 | Op sid/5 | Sp id/5 | Te sid/4 | Tr s/3 | Vp none | VS sd/4 16:01:48 !stats musu 16:01:48 Starting stats for MuSu: Str 11 Int 14 Dex 12. Stat gain: sid/5 (none in 0.16-) 16:01:49 nice 16:01:49 -!- Twiggytwiggytwi_ has quit [Quit: See ya guys later ;)] 16:01:54 <|amethyst> !stats none 16:01:55 Go start a none if you want me to know its starting stats. 16:01:59 how does Ru apocalypse scale? XL? Piety? certainly not invo. 16:02:03 <|amethyst> !stats in 16:02:03 !stats Grunt 16:02:04 Go start a in if you want me to know its starting stats. 16:02:04 -!- mizu_no_oto has quit [Client Quit] 16:02:04 Go start a Grunt if you want me to know its starting stats. 16:02:11 <|amethyst> !stats war 16:02:12 Go start a war if you want me to know its starting stats. 16:02:25 start a Grunt, does it mean gw.rc 16:02:25 Reawakening: piety, and maybe xl? why are you asking in ##crawl-dev instead of ##crawl though? 16:02:38 amalloy: well, I was told to ask here 16:02:42 <|amethyst> //damage scales with XL amd piety 16:02:44 ??mummy 16:02:44 mummy[1/7]: When destroyed, all mummies cast a death curse. For normal mummies (i.e. 'a mummy'), this could curse items. For other mummies (e.g. 'guardian mummy'), it will be a random {necromancy miscast} effect. Regular mummies are vulnerable to fire damage. 16:02:54 ??mummy[2 16:02:55 mummy[2/7]: Your oklob plant has a weird expression for a moment. 16:02:57 ??mummy[3 16:02:57 mummy[3/7]: Mummy PCs do not need to eat food to survive. They also resist necromantic and cold attacks, are immune to poison, but vulnerable to fire. Also, they get permanent necro magic enhancers at xl13 and 26. Lastly, they cannot drink potions, change form or go berserk. According to syrion, PC mummies use bladders for firing blowguns. 16:02:57 that's a good reason! 16:03:15 PC mummies, I wonder what Mac mummies do 16:03:45 Mummy PC is what wheals has 16:03:58 amalloy: well, it got me an answer though it seems as though maybe asking here was bad. My apologies. 16:04:02 <|amethyst> We prefer the term "biologically challenged". 16:04:23 ??sid 16:04:23 stat gain[2/2]: Ce sd/4 | DD si/4 | DE i/4 | Dg none | Dr sid/4 | Ds sid/4 | Fe id/5 | Fo si/4 | Gh s/5 | Gr si/4 | Ha d/5 | HE id/3 | HO s/5 | Hu sid/4 | Ko sd/5 | Mf sid/5 | Mi sd/4 | Mu sid/5 (none in 0.16-) | Na sid/4 | Og s/3 | Op sid/5 | Sp id/5 | Te sid/4 | Tr s/3 | Vp none | VS sd/4 16:04:30 nah it's totally fine to ask questions in here, it's just usually there are more people capable of answering in ##crawl 16:04:38 ...ouch amalloy 16:04:47 just because there are more people! 16:05:08 it's ok, chequers already dropped the "old dev" truth bomb last week 16:05:52 !learn edit stat_gain[2] s/Vp none/Vp id\/5 \(none in 0.16-\)/ 16:05:53 stat gain[2/2]: Ce sd/4 | DD si/4 | DE i/4 | Dg none | Dr sid/4 | Ds sid/4 | Fe id/5 | Fo si/4 | Gh s/5 | Gr si/4 | Ha d/5 | HE id/3 | HO s/5 | Hu sid/4 | Ko sd/5 | Mf sid/5 | Mi sd/4 | Mu sid/5 (none in 0.16-) | Na sid/4 | Og s/3 | Op sid/5 | Sp id/5 | Te sid/4 | Tr s/3 | Vp id/5 (none in 0.16-) | VS sd/4 16:06:22 so mummy/vampire stat gain change is quite a large buff 16:07:27 not really? 16:07:39 <|amethyst> it's +5 stats over the whole game 16:07:52 <|amethyst> where +1 tends to be barely noticeable 16:08:09 yeah, and +5 spread over stats you have no choice of 16:08:41 Yeah, plus mummies' biggest problems is bad aptitudes, slow xp gain and not being able to quaff. 16:09:04 mmm 16:09:17 I thought it would be more significant 16:09:36 who knows, MarvinPA might have another Mu buffs branch! 16:09:50 stats will help but yes its not too significant 16:09:58 stuff like s/3 is more noticable than sid/5 16:10:09 perhaps it's just called "squarelos" 16:10:27 <|amethyst> wonder how many times I have to try before this will push 16:10:49 last time I went through that, it was about 8 16:11:14 after that it was slow, but did push the first time 16:12:44 Mummies just need to overcome so much in early game. Confusing being deadly, fire destroying you, not being able to use various quaffs to overcome strong foes, slow xp gain makes you weak. Later wretched stars decompose your ass off. They kinda enjoy having bit more relaxed end-game though because immunity to torment and whatnot. 16:13:44 don't know if that's really worth it- seems the real challenge of crawl is surviving early game 16:14:08 maybe im wrong 16:14:46 Reawakening: my experience has been, the real challenge of crawl is to play patiently 16:15:34 Yeah. I've had only two mummies past Vault:5 16:16:06 MuAs of Ashenzari ( splatted in Abyss in rune vault ) and MuFi of Ru ( ascended with 15 runes, it was on trunk 0.16 though ) 16:16:13 And offline so they don't count. 16:16:34 mummy fighter? 16:16:44 was the only reason to do that double damage? 16:16:46 Yeah. 16:17:11 well as amalloy said, ##crawl is a better place to discuss stuff like this 16:17:12 I have no idea if the double damage was in at that point? 16:17:17 Yeah. 16:17:23 I'll shut my mouth 16:17:32 !stats party 16:17:33 Go start a party if you want me to know its starting stats. 16:18:26 *this* channel is reserved for novelty Sequell queries tyvm 16:21:47 %git :/[Jj]ump attack 16:21:48 07Lasty02 * 0.15-a0-2337-g40f1b26: Ru: cut jump attack noise in half. 10(8 months ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/40f1b263da9e 16:22:08 !gitgrep 2 [Jj]ump attack 16:22:08 %git HEAD^{/[Jj]ump attack}^^{/[Jj]ump attack} 16:22:09 07PleasingFungus02 * 0.15-a0-1742-g0ba0a0b: Partially refactor jump attack 10(10 months ago, 1 file, 29+ 22-) 13https://github.com/crawl/crawl/commit/0ba0a0bc981d 16:22:16 !gitgrep 3 [Jj]ump attack 16:22:17 %git HEAD^{/[Jj]ump attack}^^{/[Jj]ump attack}^^{/[Jj]ump attack} 16:22:17 07Grunt02 * 0.14-a0-1842-gd3e7f67: Shadow god: Shadow Step. 10(1 year, 3 months ago, 8 files, 148+ 9-) 13https://github.com/crawl/crawl/commit/d3e7f6798226 16:22:21 welp 16:22:44 %git 3cebfc1d9e22b882f894932b5587901909df21b8 16:22:45 07gammafunk02 * 0.16-a0-1193-g3cebfc1: Remove jump-attack 10(6 months ago, 37 files, 109+ 619-) 13https://github.com/crawl/crawl/commit/3cebfc1d9e22 16:27:51 -!- ProzacElf has joined ##crawl-dev 16:28:59 -!- TimPB has quit [Quit: Page closed] 16:29:25 I should do one of those trunk updates before the 'fungus does 16:29:32 wonder if there's enough new stuff for it 16:30:41 !lg * cbro s=day(start) -graph 16:30:42 56056 games for * (cbro): https://shalott.org/graphs/78c98145e1c69f89a73f2498a3c0a0e9579c0613.html 16:33:49 -!- PleasingFungus has joined ##crawl-dev 16:33:55 gammafunk: the last trunk update post was three days ago...... 16:34:03 see 16:34:16 I knew the SA goons would never let me make a trunk update 16:34:20 :P 16:34:21 they don't want the truth to come out 16:34:26 MarvinPA: cool + good set of changes. where'd you get the idea for that variant of teleportitis? 16:34:29 I don't remember seeing it before 16:34:39 elliptic suggested it a while ago 16:34:44 ahh 16:34:53 i don't know if it has a history before that but i think that was the first i'd heard the idea 16:36:08 I suspect at some point someone should tweak the frequency, but this seems like a much sounder basis for the effect 16:36:11 yeah I recall him saying something like this during the imp discussions 16:36:28 hm. also, it should probably be ARTP_VAL_BOOL now 16:36:31 instead of ARTP_VAL_POS 16:36:40 !learn add reserved_clan_names Imp Discussions [gammafunk] 16:36:41 reserved clan names[1/1]: Imp Discussions [gammafunk] 16:36:45 that only affects wizmode but it's still nice 16:36:57 there's at least one other prop that has a similar problem, I forget which 16:37:14 <|amethyst> probably need a minor tag and to convert 16:37:26 not for changing the ARTP_VAL... 16:37:37 there's already a minor tag for changing the values themselves 16:37:39 <|amethyst> ah, it's always marshalled the same I guess 16:37:45 <|amethyst> oh, I see 16:37:45 TAG_MINOR_TELEPORTITIS 16:38:15 i don't believe ARTP_VAL_*s are marshalled - I don't know why they would be 16:38:28 <|amethyst> right, I was thinking they affected the marshalling 16:38:31 03|amethyst02 07* 0.17-a0-504-g25391b5: Constify attack::apply_defender_ac() 10(42 minutes ago, 2 files, 2+ 2-) 13https://github.com/crawl/crawl/commit/25391b5c2257 16:38:31 03|amethyst02 07* 0.17-a0-505-ge61d2b1: Fix a comment typo. 10(35 minutes ago, 1 file, 1+ 1-) 13https://github.com/crawl/crawl/commit/e61d2b1f5948 16:38:49 what do artefacts marshall to,then? 16:38:50 !source wiz-item.cc:318 16:38:50 https://github.com/crawl/crawl/blob/master/crawl-ref/source/wiz-item.cc#l318 16:39:08 I believe this is the only place that ARTP_VAL_*s are used 16:39:22 ah artp_val is not the same as other artp stuff, so nm 16:39:26 ya it's badly named 16:39:44 !send |amethyst AMD 16:39:45 Sending AMD to |amethyst. 16:40:08 <|amethyst> artefact props marshall as a vector of shorts and a vector of bools 16:40:13 <|amethyst> inside props 16:40:31 <|amethyst> (shorts for the property value, bools for whether the props are known) 16:40:36 <|amethyst> s/value/values/ 16:41:05 maybe these should be ARTPVs or something 16:41:10 !source artefact.h:135 16:41:11 https://github.com/crawl/crawl/blob/master/crawl-ref/source/artefact.h#l135 16:41:11 <|amethyst> // Authentic tribal dance to propitiate the asserts in store.cc: 16:41:22 mm 16:41:32 <|amethyst> also 16:41:40 <|amethyst> shouldn't it be ARTP_TYPE_BOOL anyway? 16:41:43 I learned a new word today 16:42:16 <|amethyst> (and artp_type_type I guess :( ) 16:42:19 * PleasingFungus propitiates gammafunk with hesu death!!! 16:42:29 (obviously that's your divine domain) 16:42:46 !send |amethyst type systems 16:42:47 Sending type systems to |amethyst. 16:43:14 <|amethyst> !send PleasingFungus category theory 16:43:14 Sending category theory to PleasingFungus. 16:43:31 oh, that name is my fault 16:43:38 sort of 16:43:59 https://github.com/crawl/crawl/commit/c4efaae1e0c99cb0065ef0db77d5264938b781f8 ARTP_VAL_* were just individual #defines before 16:44:00 -!- siepu has quit [Read error: Connection reset by peer] 16:44:11 the enum was mine 16:49:27 !lg sapher 16:49:27 928. Sapher the Severer (L11 VSBe of Trog), mangled by Urug (a +0 great mace) on Lair:2 (fungi_pond_lemuel) on 2015-04-10 18:43:00, with 11587 points after 2419 turns and 0:48:57. 16:49:34 !lg sapher xl>20 16:49:34 11. Sapher the Executioner (L22 VSBe of Makhleb), mangled by a reaper (a +2 scythe of venom) in Pandemonium on 2015-04-10 13:28:02, with 549006 points after 16858 turns and 10:16:12. 16:49:38 rip 16:49:40 ? 16:49:47 just curious 16:49:51 also wrong channel 16:49:53 ah 16:49:55 rip 16:49:59 hm 16:50:02 (also updates are slow now) 16:50:50 updates? 16:50:56 also, heh, that urug death is my fault 16:51:24 -!- edlothiol has quit [Ping timeout: 276 seconds] 16:51:30 hm 16:51:49 I'm looking at that list and second-guessing. did I really put kirke in late lair? 16:52:05 !lg * ikiller=kirke lair 16:52:06 15. Berder the Spear-Bearer (L13 NaNe of Makhleb), slain by a harpy (summoned by Kirke) on Lair:6 on 2015-04-07 10:34:12, with 24228 points after 17109 turns and 1:15:44. 16:52:12 berdowned 16:52:19 !killratio kirke * lair 16:52:23 kirke wins 4.385% of battles against * (lair). 16:52:35 !killratio kirke * lair current trunk 16:52:38 kirke wins 1.869% of battles against * (lair current trunk). 16:52:42 huh 16:52:46 weird 16:52:57 !killratio kirke * current trunk 16:53:00 kirke wins 0.801% of battles against * (current trunk). 16:53:15 !killratio kirke * recent 16:53:18 kirke wins 1.301% of battles against * (recent). 16:53:24 <|amethyst> !lm . uniq=kirke 16:53:25 17. [2015-04-05 05:46:55] Neil the Summoner (L12 SpEn of Gozag) killed Kirke on turn 18391. (Lair:5) 16:53:33 nice 16:53:49 -!- nikheizen has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 16:56:30 ...can we...can we believe...in neil?! 16:56:47 !lm neil alive 16:56:48 44. [2015-03-19 22:06:54] neil the Grave Robber (L1 HuNe) began the quest for the Orb on turn 0. (D:1) 16:57:02 <|amethyst> !lm . alive x=src 16:57:03 44. [2015-03-19 22:06:54] [src=cszo] neil the Grave Robber (L1 HuNe) began the quest for the Orb on turn 0. (D:1) 16:57:10 <|amethyst> !lm . alive x=src,vlong 16:57:10 44. [2015-03-19 22:06:54] [src=cszo;vlong=0.15.2] neil the Grave Robber (L1 HuNe) began the quest for the Orb on turn 0. (D:1) 16:57:13 <|amethyst> oh 16:57:17 !lg neil spen 16:57:17 126. Neil the Unseen (L16 SpEn of Gozag), blown up by an orb spider on Spider:1 on 2015-04-05 15:06:51, with 158624 points after 43798 turns and 2:48:21. 16:57:22 !!! 16:57:27 <|amethyst> hoist on my own petard 16:57:39 <|amethyst> !lg . killer=orb_spider 16:57:40 5. Neil the Unseen (L16 SpEn of Gozag), blown up by an orb spider on Spider:1 on 2015-04-05 15:06:51, with 158624 points after 43798 turns and 2:48:21. 16:57:42 <|amethyst> !lg . killer=orb_spider 4 16:57:43 4/5. neil the Stickfighter (L17 GrGl of Igni Ipthes), blown up by an orb spider on Spider:5 (grunt_spider_rune_island) on 2014-06-08 04:25:28, with 128608 points after 33287 turns and 1:42:46. 16:57:45 <|amethyst> !lg . killer=orb_spider 1 16:57:46 1/5. Neil the Destroyer (L16 DECj of Vehumet), blown up by an orb spider on Spider:1 on 2012-04-13 21:52:03, with 109197 points after 40331 turns and 3:28:33. 16:57:47 dang.... 16:58:05 now how much of that was you trying to get the orbiting ood... 16:58:59 <|amethyst> I prefer to call it "Rolling Option" 17:00:15 -!- Foamed_ has quit [Client Quit] 17:00:52 <|amethyst> !lm . rune=gossamer 17:00:53 4. [2014-02-15 18:56:36] neil the Destroyer (L19 GrMo of Vehumet) found a gossamer rune of Zot on turn 59826. (Spider:5) 17:00:58 <|amethyst> oh no 17:01:09 <|amethyst> my orb spider ratio is below 1 now 17:02:39 -!- Foamed has quit [Ping timeout: 244 seconds] 17:04:22 Ah, it compiled. 17:04:37 Time to see if game crashes whenever I do anything. 17:07:37 -!- Pacra has joined ##crawl-dev 17:09:30 -!- Zargon has quit [Quit: Page closed] 17:10:48 -!- debo has quit [Ping timeout: 245 seconds] 17:12:03 http://i.imgur.com/987xSxt.png 17:12:17 mandrake 17:14:08 amalloy: this is ready to push, but I think we can basically remove the !Orc:$ and !Elf:$ restrictions 17:14:24 this is a very small vault and is even pretty appropriate for being at those locations 17:14:25 gammafunk: that'd be fine with me. i wasn't sure 17:15:07 amalloy: yeah, for larger "encounter" vaults I can see limiting them as they have a big impact on an already difficult level 17:15:17 you can just make that change yourself with --amend, right, don't need another patch? 17:15:33 correct, yeah, I'm modifying it 17:15:36 -!- ProzacElf has quit [Ping timeout: 250 seconds] 17:15:44 I also did some whitespace cleanups and comment rewraping 17:15:48 for 80 char lines 17:16:29 ah, 80. okay. i didn't see a mention of that standard anywhere 17:16:40 same for .cc files? 17:18:07 Tomorrow I'll try to figure out how to make that "root into corpses for short period of time ( 10 aut per chunk? ) for regen". 17:18:36 <|amethyst> um 17:18:42 <|amethyst> I'm having problems loading old games 17:19:13 <|amethyst> ASSERT(is_artefact(item)) in 'artefact.cc' at line 1033 failed 17:19:13 <|amethyst> MarvinPA: ^^ 17:20:32 amalloy: yeah, see the style guide for c++ 17:20:51 did we add amalloy to the mailmap? 17:20:54 yes 17:21:05 cool 17:21:43 and now the great gitorious push game begins! 17:21:53 I'm calling 3 attempts 17:22:35 gammafunk: do you envy me? for me, flag day is already here: i don't have to touch gitorious 17:22:46 dang 17:22:59 ...rejected 17:24:04 2nd failed without even reading from the repo 17:24:08 -!- tksquared has quit [Ping timeout: 245 seconds] 17:26:25 03amalloy02 {gammafunk} 07* 0.17-a0-506-g66d72f2: Add a deck-themed monster minivault. 10(5 days ago, 1 file, 41+ 0-) 13https://github.com/crawl/crawl/commit/66d72f29319c 17:27:05 took 4 17:28:19 Does rTorm completely block drain effects as well? 17:28:35 drain is not torment 17:29:02 <|amethyst> rNeg+++ does 17:29:20 <|amethyst> well, I guess there are some drain effects that ignore protection entirely 17:30:27 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:30:41 <|amethyst> (god abilities: Ru costs, shadowform cost, and shadowform damage conversion) 17:31:10 03MarvinPA02 07* 0.17-a0-507-g4b949c7: Don't crash on save transfer 10(5 minutes ago, 1 file, 3+ 1-) 13https://github.com/crawl/crawl/commit/4b949c7a68b0 17:32:56 I guess I just programmed the thing wrong. 17:33:15 Actually, instead of draining the scream rots. 17:34:46 1-2 points of hp. 17:37:24 03|amethyst02 07* 0.17-a0-508-g4b73ff6: Autopickup stackable-with-inventory missiles, too. 10(10 minutes ago, 1 file, 9+ 1-) 13https://github.com/crawl/crawl/commit/4b73ff66bcc0 17:37:24 03|amethyst02 07* 0.17-a0-509-g767cc62: Simplify. 10(5 minutes ago, 1 file, 2+ 3-) 13https://github.com/crawl/crawl/commit/767cc62d940f 17:38:12 -!- NeremWorld has quit [Ping timeout: 276 seconds] 17:38:20 -!- mumra has quit [Ping timeout: 272 seconds] 17:39:29 -!- ProzacElf has joined ##crawl-dev 17:39:45 -!- Smello has quit [Quit: Bye!] 17:40:02 <|amethyst> we could probably remove the EE autopickup_starting_ammo now 17:40:27 <|amethyst> and arguably disable it by default for everyone 17:42:15 it feels like running out of stones shouldn't disable autopickup unless you deliberately turn it off 17:42:22 ditto other ammo 17:43:58 <|amethyst> hm 17:44:06 <|amethyst> that's a good point 17:44:35 <|amethyst> there are some complicated proposals in tavern, but I didn't read over them 17:44:38 -!- Pacra has quit [Ping timeout: 250 seconds] 17:44:43 How do I restrict equipment? 17:44:54 -!- rock1000 has quit [Quit: Page closed] 17:45:07 <|amethyst> depends 17:45:09 oh, about sandblast? 17:45:33 <|amethyst> PleasingFungus: about autopickup of things already in inventory 17:45:38 oh 17:45:40 <|amethyst> and when that state should trigger 17:45:50 isn't it 'always' 17:45:54 I kinda just want to disallow helmets and boots specifically. 17:45:55 <|amethyst> e.g. should deliberately dropping 1 of a stack prevent future pickup 17:46:11 <|amethyst> I said they were complicated proposals :) 17:46:20 uh 17:46:25 uhh 17:46:30 anyway. 17:46:38 floatRand: probably mutations 17:46:57 <|amethyst> anyway, must be going 17:47:07 hf :) 17:47:26 -!- Boogers has quit [Client Quit] 17:47:36 At least the scream works properly now. Fears, causes 1-2 points of rotting, takes 300 nutrition and breath for 15-30 turns. 17:48:03 what species is this again? 17:51:13 the MAN DRAKE 17:51:15 HALF MAN 17:51:18 ALL SCREAMING PLANT 17:51:29 -!- stubblyhead_ is now known as stubblyhead 17:51:49 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.4/20150320202338]] 17:51:52 A thing I though about so I figured I'd try to implement it around in DCSS. Plant-like species, slow healing ( 1/3 rate ), powered by death of sort, can scream to cause fear ( 1-2 rot, 300 nut, breath ), become tree at XL 14, immune to torment and corrosion, but has rF-, Blurry Vision 3 etc. 17:52:43 only if it replaces VS because I want to see the player reaction 17:53:19 are there any monsters that use decks? 17:55:28 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 17:56:47 maybe it could be interesting to make the monsters in https://github.com/crawl/crawl/commit/66d72f29319c actually evoke the deck? 17:57:17 -!- Daekdroom has quit [Read error: Connection reset by peer] 17:57:17 no, monsters using decks would be pretty broken 17:57:46 there are way too many effects, many of which would be difficult to make not broken 17:58:09 -!- Basil has quit [Ping timeout: 245 seconds] 17:58:32 what about a special deck that monsters draw from? maybe not worth effort or just bad? 17:59:07 FR monsters draw from the deck of punishment 17:59:17 that would be horrific 17:59:50 -!- hhkb has quit [Remote host closed the connection] 18:00:07 -!- ontoclasm has quit [Quit: Leaving.] 18:01:27 I guess I ask not because I'm passionate about the idea, but more because I'm curious how the dev process works for crawl and how involved individuals can be in regards to suggestions or other contributions. 18:02:43 -!- onrul has quit [Quit: Leaving] 18:02:44 -!- robbje has quit [Ping timeout: 245 seconds] 18:03:51 -!- debo has joined ##crawl-dev 18:04:39 -!- Sgeo has quit [Ping timeout: 244 seconds] 18:06:04 -!- Basil has joined ##crawl-dev 18:07:01 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 18:07:49 Reawakening: A lot of people float ideas on GDD forum of tavern, but in general ideas that begin from a strong premise that you implement yourself are far likelier to get in the game than suggestions that aren't very simple things like bug reports or obvious enhancements 18:08:22 see https://crawl.develz.org/tavern/viewtopic.php?f=19&t=596 for ideas about contributing without writing code (although vault writing is still pretty technical) 18:09:31 a gdd post can be a good way to sanity check your ideas without running them all through this channel 18:10:35 gammafunk: what is gdd? 18:10:41 ??gdd 18:10:42 I don't have a page labeled gdd in my learndb. Did you mean: add, dd, gd0, gd1, gda, gdr, gods. 18:10:46 odd 18:11:05 !learn add gdd Game Design and Discussion forum on Tavern: https://crawl.develz.org/tavern/viewforum.php?f=8 18:11:06 gdd[1/1]: Game Design and Discussion forum on Tavern: https://crawl.develz.org/tavern/viewforum.php?f=8 18:11:25 learn add odd see {gdd} 18:11:41 then what is cyc?! 18:11:46 ??cyc 18:11:46 I don't have a page labeled cyc in my learndb. Did you mean: coc, cxc. 18:11:51 -!- KiT_ has quit [Quit: Page closed] 18:12:32 !learn add cyc Crazy Yuif's Corner, a Tavern forum for silly posts and ideas too silly even for {GDD}: https://crawl.develz.org/tavern/viewforum.php?f=17 18:12:32 cyc[1/1]: Crazy Yuif's Corner, a Tavern forum for silly posts and ideas too silly even for {GDD}: https://crawl.develz.org/tavern/viewforum.php?f=17 18:13:48 !learn edit cyc[1] s/Yuif/Yiuf/ 18:13:48 cyc[1/1]: Crazy Yiuf's Corner, a Tavern forum for silly posts and ideas too silly even for {GDD}: https://crawl.develz.org/tavern/viewforum.php?f=17 18:14:02 well, I know how to program decently 18:14:54 I recommend getting some community feedback about any idea you have that's "new content" and not bug fixes or pretty obviously needed features 18:14:58 before writing code, that is 18:14:58 but yes, thank you for pointing to a place I can spew awful ideas 18:15:18 -!- Sandman25 has quit [Quit: Page closed] 18:15:24 yeah, it's great that you're willing to write code and you making a patch hugely increases the likelihood of your idea making it in the game 18:15:31 hm. monsters still attacked me while i was dead, as a felid with an extra life. bug? "The stone giant throws a large rock. The large rock hits you!! You die... The fire giant points at you and mumbles some strange words. The fireball explodes! The fireball engulfs you! You are now level 20! " 18:15:31 I mean....dwants...amirite 18:16:16 it didn't do any damage; i still revived with full health. but it seems like he should have forgotten about me 18:16:22 amalloy: yeah, that's not the way it should really happen 18:16:28 hrm 18:16:38 I even arsed to make a base tile for them 18:16:47 yeah I mean, if a monster teles you during world_reacts() 18:17:00 with e.g. distortion, it all just works 18:18:50 Reawakening: for like a general idea of what kind of reaction you can expect, i wrote my first patch this sunday, and had my second and third patches merged today. these was a small vault and two easy bug fixes, not big balance changes or anything, but if you have a non-terrible idea you want added and you can do it yourself you'll be well received 18:21:36 -!- stubblyhead has quit [Ping timeout: 240 seconds] 18:24:14 -!- MarvinPA has quit [Quit: Leaving] 18:30:13 -!- Patashu has joined ##crawl-dev 18:32:03 -!- MgDark has quit [Ping timeout: 245 seconds] 18:32:15 -!- MgDark_ is now known as MgDark 18:36:18 And now it should use the tile. Coolios. 18:36:58 -!- Sharkman1231 has joined ##crawl-dev 18:39:01 -!- Sharkman1231_ has joined ##crawl-dev 18:40:49 ??lg 18:40:49 listgame[1/5]: !lg command displays info about past games. The manual is available here: https://github.com/greensnark/dcss_sequell/blob/master/docs/listgame.md 18:41:19 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 18:43:02 http://i.imgur.com/0AMWBKz.png 18:51:30 -!- KamiKatze has quit [Quit: Page closed] 18:54:45 -!- ontoclasm has joined ##crawl-dev 18:55:16 -!- alefury has quit [Read error: Connection reset by peer] 18:58:08 -!- WalkerBoh has joined ##crawl-dev 19:00:48 -!- ProzacElf has quit [Ping timeout: 245 seconds] 19:00:55 -!- Zooty has quit [Ping timeout: 246 seconds] 19:00:58 -!- Sgeo has quit [Ping timeout: 244 seconds] 19:05:40 -!- mong has quit [Quit: Page closed] 19:18:08 -!- Crehl has quit [Quit: Killed by a kitten] 19:19:42 -!- ProzacElf has joined ##crawl-dev 19:28:14 -!- Sgeo has quit [Read error: Connection reset by peer] 19:31:58 -!- SurpriseTRex has quit [Ping timeout: 244 seconds] 19:35:30 -!- Wolfechu has quit [Ping timeout: 272 seconds] 19:39:26 -!- lobf has quit [Quit: lobf] 19:46:55 guys i had an idea for another minivault. in shoals, a desert island with a coconut tree, a human skeleton, and somehow maybe a message in a bottle. do i make this Y/N? 19:47:35 -!- lobf has joined ##crawl-dev 19:47:36 -!- ___miek has quit [Ping timeout: 240 seconds] 19:48:55 amalloy: no 19:50:16 why not? 19:52:00 I figured out how to restrict equipment. http://i.imgur.com/HMunbQZ.png 19:52:03 amalloy: because 19:52:05 amalloy: I said so 19:52:07 Now I am off to sleep. 19:52:36 (No but it's not a great idea in that it'd be hard to pull off without introducing weird items into crawl) 19:52:56 -!- Aryth1 has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 19:52:57 gammafunk: well the only weird item would be the message in a bottle, which ew can skip 19:53:16 the coconut tree can just be an ordinary tree with a different description on xv, i would think 19:53:17 well then it's a vault that is a human skeleton and a tree 19:53:30 no that's generally not a good thing to do 19:53:38 I mean we do have demonic plants, but 19:53:41 because tiles? 19:53:53 well because players tend to wonder..."what does this do, then"? 19:54:02 this being a special tree 19:54:31 same problem with demonic plant, but at least with that thing, it's a decoration that you find in many demonic places 19:54:42 this would be essentially a new feature only in one vault 19:54:58 not to mention it'd need a tile, but that's really seconday as tiles can be made 19:55:49 is granite stump still in 19:55:54 tbh I recommend you make a vault that has actual monsters that the player fights through 19:56:00 let me see 19:56:20 # minmay_entry_shattered_statue (D:1) 19:56:20 A granite stump 19:56:20 This stump of granite was probably a statue at some point in the past. 19:56:28 does it still use the original tile 19:56:30 effin' minmay 19:56:31 it must look really stupid if it does 19:56:32 -!- scummos__ has quit [Ping timeout: 252 seconds] 19:56:46 !vault minmay_entry_shattered_statue 19:56:48 Can't find minmay_entry_shattered_statue. 19:56:48 since statue tiles changed 19:56:55 oh was that removed 19:57:03 !vault minmay_arrival_shattered_statue 19:57:03 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/dat/des/arrival/twisted.des#l149 19:57:29 everything got s/entry/arrival to make !lg queries for vault kills easier 19:57:58 -!- Sharkman1231_ has quit [Ping timeout: 246 seconds] 19:57:59 anyway yeah that needs to be made into just a statue 19:58:28 oh I remember that vault 19:58:46 I see, so the statue exploded 19:59:10 -!- johlstei has joined ##crawl-dev 19:59:32 yeah with no tile, no one would even think to xv it 19:59:46 *o special tile 19:59:46 it has a special tile 19:59:46 **no 19:59:50 but it's based on the old granite statue tile 19:59:53 and now statues have new tiles 19:59:57 so the special tile makes no goddamned sense 20:00:05 oh right, there it is 20:00:52 just reflavour it from "shattered statue" into "lazy sculptor who wont clean up all the stones he chipped off of the block" 20:01:52 -!- Daekdroom has quit [Quit: Leaving] 20:03:08 I just realized 20:03:22 Even with the mummy buff, they still have the worst stat gain in the game 20:04:27 Lightli: well, it's not totally clear-cut. sid/5 might be better than s/4 for a lot of characters, right? 20:05:20 s/4 is reliable 20:05:28 mu stat gain is better than gh stat gain now 20:05:52 which is just s/5 20:09:15 true 20:10:14 -!- nicolae- has joined ##crawl-dev 20:11:15 I hope you'll follow Berder's example and protest by never playing Mu again 20:11:25 it's the principle of the thing 20:11:33 Mu? more like No 20:13:09 at least it's a mummy buff 20:13:14 -!- Foamed has quit [Quit: Leaving] 20:13:43 it's not much, especially given how godawful Mu is, but at least crawl is 1 step closer to not entirely godawful Mu 20:15:42 I have lots more mu nerfs in a branch 20:15:53 03gammafunk02 07* 0.17-a0-510-g7ac023d: Don't use an outdated tile in an arrival vault (minmay) 10(9 minutes ago, 6 files, 23+ 31-) 13https://github.com/crawl/crawl/commit/7ac023daab0a 20:17:04 I assume you are joking 20:17:25 Mostly because the idea of Mu being even worse than it already is is...kind of difficult to imagine 20:17:54 -!- nicholas982 has quit [Quit: Page closed] 20:19:09 in my local sequell db: mu_nerfs[13]: Chance of eye rot at each N xl gain, gives another level of blurry vision 20:19:34 i'm up to 24 entries in that 20:21:01 can you post it in a text document then 20:21:05 I am morbidly curious 20:21:15 -!- dtsund has joined ##crawl-dev 20:21:23 well 20:21:32 I shared it with minmay for critiques but 20:21:42 I'm worried about people copying my work, so 20:22:28 just a summary then :v 20:22:49 mummies can no longer wear armor 20:23:03 -!- MgDark has quit [Read error: Connection reset by peer] 20:23:08 the hell, how did you read mu_nerfs[7] nicolae-! 20:23:27 I trusted you 20:24:09 that was your first mistake 20:24:40 so far i like the moon base but it seems quite a bit larger than the other wizzes lab 20:25:56 yeah, it is pre large, but I wanted it to be a longer encounter 20:26:01 wizlabs are pretty rare 20:26:19 this map will be seen like once in...interesting, wonder how many games 20:26:48 nicolae-: now's the time for you to make one! 20:26:51 we just removed two 20:27:02 you can make it smaller to counterbalance 20:27:15 %git :/[tT]ukima 20:27:15 07MarvinPA02 * 0.17-a0-495-ga8e22f6: Remove the Tukima and Eringya wizlabs 10(32 hours ago, 4 files, 11+ 316-) 13https://github.com/crawl/crawl/commit/a8e22f6d9ab1 20:27:17 i'm going to invent a new wizard 20:27:21 yeah i saw that earlier 20:27:23 rip eringya 20:27:29 nicolae-: I tried to but MPA vetoed 20:27:47 if you do, better use a school without and idle wizard 20:27:51 *an 20:27:56 he'll have to allow it if i make an unrand with that wizard's name 20:28:00 and then make a wizlab 20:28:16 what schools are even left 20:28:28 in the mind of MPA, I'm not sure that will help your cause 20:28:40 what if i name the wizard... Marvinisgreat 20:28:53 uh, well fire, poison, ice...charms I guess 20:29:19 but I mean as far as using an existing wizard goes, you really don't need to reference much 20:29:36 maybe i could redo eringya somehow 20:29:39 i'll think about it 20:29:42 yeah 20:29:57 tbh i tend to lose mental energy midway through large complex vaults which is why you'll note i don't have any 20:30:01 -!- Jonatan has quit [Read error: Connection reset by peer] 20:30:09 well you saw how long moon base took me 20:30:29 yeah 20:30:34 I asked evilmike how long his crypt end (haunted forest) took, which is a map of the same size 20:30:44 and he's like, oh couple days on a weekend 20:30:49 :/ 20:31:05 yeah if i'm the Zone i could probably do something pretty quick but these days it's hard to find the Zone... 20:31:12 i blame employment 20:31:13 yeah 20:31:26 i'm gonna quit my job and make crawl vaults full time! yeah! 20:31:45 took me just forever to come up with a layout idea I was really happy with and then the execution of it 20:31:55 my original execution was ugly as eff 20:32:14 also i like the color change crystal effects 20:32:21 it felt Very spacey 20:32:41 yeah, I think that's actually much better than the "wandering singularity" kitsch 20:33:01 -!- WalkerBoh has quit [Remote host closed the connection] 20:33:06 how do you use sequell to search strings in source? 20:33:06 but pro tip: things that look good on games with continuous positioning don't translate very directly to 2-d grid games 20:33:23 the commands !source !function !vaults 20:33:27 er !vault 20:34:04 olgreb doesn't have a lab, does he 20:34:10 nope 20:34:22 !source petrify 20:34:22 1/2. https://github.com/crawl/crawl/blob/master/crawl-ref/source/monster.cc#l4724 20:34:23 ozocubo either, and those two have pretty well defined niches 20:34:30 that's a tricky one given how rpois negates so much poison stuff 20:34:48 true, true 20:34:59 enough parrow will kill anyone, ofc, but snake is already the branch of that 20:34:59 !source BEAM_PETRIFY 20:34:59 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/enum.h#l563 20:35:07 -!- MgDark has quit [Ping timeout: 250 seconds] 20:35:10 -!- MgDark_ is now known as MgDark 20:35:15 what if there were some sort of creature that could suppress rpois. like... some kind of... moth... 20:35:16 hm 20:35:26 !source beam 20:35:26 1/3. https://github.com/crawl/crawl/blob/master/crawl-ref/source/directn.h#l256 20:35:46 a moth that supresses item props is idea that would *never* make it into crawl 20:35:59 -!- CanOfWorms has joined ##crawl-dev 20:36:02 but yeah you could use some vault defines there with the naga ritualist spell 20:36:07 @??naga_ritualist 20:36:07 naga ritualist (07N) | Spd: 10 (move: 140%) | HD: 8 | HP: 50-71 | AC/EV: 8/9 | Dam: 14, 403(constrict) | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(60), 03poison | Chunks: 09poison | XP: 687 | Sp: spit poison (d13) [11!AM, 06!sil, 08breath], force lance (3d12), toxic radiance, virulence | Sz: Large | Int: normal. 20:36:17 virulence 20:36:17 omg those have force lance 20:36:19 who knew 20:36:32 ... 20:37:26 looking at some of the other named artefacts mentioned in wizlab.des 20:37:39 maybe the octopus king's garden... 20:37:41 nicolae-: so I'd imagine a few vault define monsters would be needed in olgreb's toxic...o-place 20:37:42 -!- bonghitz has quit [Quit: Leaving...] 20:37:59 orifice 20:38:10 that's more of a cigotuvi thing 20:38:11 typical worm talk! 20:38:44 nicolae-: you could do a kind of eringya-olgreb mashup 20:38:48 mix poison with nature stuff 20:38:53 I guess that's kind of swamp though 20:39:19 now i'm thinking about the octopus king and wondering what kind of spells i can give to krakens 20:39:40 in my shoals portal idea, I had a sunken ship map 20:39:48 was going to have like "deep krakens" with spells 20:39:54 yeah, i had a similar idea a while ago 20:40:04 the downside is that you can't give them blasty spells 20:40:07 eringya's toxic garden 20:40:09 because then they shoot their own tentacles 20:40:10 well 20:40:17 nicolae-: you could do...hrm 20:40:23 i think primal wave worked okay 20:40:32 it would be kind of silly, but the tentacles could have spells 20:40:40 it would need to be a proper monster 20:40:42 each tentacle shoots a different bolt 20:40:43 -!- MgDark has quit [Read error: Connection reset by peer] 20:40:48 -!- MgDark_ is now known as MgDark 20:40:52 but that's how you'd probably do it 20:41:00 yeah, which i can't quite do with vault syntax and which i can't be bothered to do in actual code anytime soon 20:41:22 oh well 20:41:40 rip octopode jeweller 20:42:25 that would hardly work anyway, octopode monsters can only wear one ring 20:42:55 anyone know where in source beam effects on players happens? 20:43:07 like this line: enchant_actor_with_flavour(this, atk, BEAM_PETRIFY); 20:43:29 !source enchant_actor_with_flavour 20:43:29 1/1. https://github.com/crawl/crawl/blob/master/crawl-ref/source/beam.cc#l5210 20:43:46 hmmm. some sort of deep-sea flavored wizlab, where the octopus king planned a ritual to take over the surface with cephalopodian might. the end boss, a unique kraken called Leviathan. 20:43:48 yeah... 20:43:50 -!- ontoclasm has quit [Quit: Leaving.] 20:43:54 *rubs hands together* that's the ticket 20:45:11 the downside, of course, is that now that i have the flavor i need an actual mechanical theme 20:47:39 there is an existing ring theme for octopodes 20:48:19 constriction isn't much of a theme... hrm. this is tough. 20:48:33 well that's not necessarily how you think of a map like this 20:48:49 a whirlpool that slowly drags the player towards something? 20:49:07 I think *having* some special theme is good, but the idea that it must be this exclusively is probably bad 20:49:14 *special mechanical theme 20:49:44 true. it's probably less necessary than for a new branch (i was thinking of a recent discussion in GDD about a new portal branch, you see) 20:49:57 -!- simmarine has quit [Ping timeout: 276 seconds] 20:50:18 it's strange that dithmenos would make a good god for the depths of the sea, since it's dark and there's no fire 20:50:26 for instance with space lab: I chose monsters according to theme and difficult, not so much direct function, but then after choosing them, I grouped encounters into my 1s (most common, all had ranged attack of some kind), 2+3 (a hexer and GoB, a summoner), and then the guardians, strongest monsters within the theme 20:50:37 you're choosing a tight set of monsters, so you can kind of just group them 20:51:04 so I had 1 encounters, 2+3 encounters, and the subguardian encounters (which always had 2 1s as company) 20:51:20 but yeah you can make a nice vault define monster or think up a neat mechanic 20:51:21 hmmm... interesting 20:51:31 yeah, i'll put some thought into it 20:51:31 my "mechanic" was basically just "find the portal" 20:51:33 not terribly original 20:51:44 but made multiple paths 20:51:44 hm! 20:52:18 i wonder if i could use a timed theme, you have to hurry through the place to stop an ancient summoning ritual from being completed or else Leviathan awakens and whoops your ass 20:53:02 nicolae-: I did lua in my underwater portal to raise water level with time, yeah 20:53:15 just 4 or 3 states 20:53:23 not flooded, light water, fully flooded 20:53:24 so I guess 3 20:53:37 it was kind of like "tides but you choose exactly where the water will be" 20:53:41 so you have more control 20:53:48 like that one volcano 20:53:51 yes exactly 20:54:03 and shallow -> deep 20:54:09 in some places 20:54:25 anyhow, that's one idea, but ofc you have to be careful with it 20:54:29 don't strand the player etc 20:54:40 yeah, exactly 20:54:41 -!- Sorbius has quit [Ping timeout: 252 seconds] 20:56:07 anyway, i'll give it some thought while i go and grab a bite 20:56:09 i will return 20:57:01 -!- nicolae- has left ##crawl-dev 20:58:00 03doy02 {|amethyst} 07[stone_soup-0.16] * 0.16.1-14-g82efdee: update submodule locations 10(10 days ago, 1 file, 11+ 11-) 13https://github.com/crawl/crawl/commit/82efdeebc267 20:59:49 -!- lobf has quit [Quit: lobf] 21:03:46 -!- mauris_ has joined ##crawl-dev 21:04:37 -!- ProzacElf has quit [Ping timeout: 248 seconds] 21:07:09 -!- mauris has quit [Ping timeout: 252 seconds] 21:10:33 -!- lobf has joined ##crawl-dev 21:10:49 -!- Whistling_Bread has quit [Quit: Leaving] 21:12:12 -!- omnirizon has quit [Ping timeout: 244 seconds] 21:14:48 -!- simmarine has joined ##crawl-dev 21:16:56 -!- HellTiger has quit [Ping timeout: 240 seconds] 21:19:15 -!- Lasty has quit [Quit: Leaving.] 21:22:34 -!- lobf has quit [Quit: lobf] 21:23:02 -!- Nakatomy has quit [Read error: Connection reset by peer] 21:27:51 Stable (0.16) branch on crawl.lantea.net updated to: 0.16.1-14-g82efdee 21:32:12 -!- Pluie has quit [Ping timeout: 276 seconds] 21:37:11 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:37:34 -!- lobf has joined ##crawl-dev 21:39:18 -!- ProzacElf has joined ##crawl-dev 21:39:57 -!- Butz has quit [Quit: Page closed] 21:43:54 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.91.1 [Firefox 3.6.28/20120306064154]] 21:46:23 -!- SomeStupidGuy has quit [Ping timeout: 256 seconds] 21:47:20 -!- Sgeo has quit [Ping timeout: 244 seconds] 21:51:22 -!- domiryuu has quit [Quit: leaving] 21:51:26 would anyone be sad if we removed mimics? 21:52:17 not me 21:52:56 what is the most pressing reason to remove them? they rarely affect actual game play or decision making? 21:53:52 -!- xnavy has quit [Quit: Leaving] 21:54:26 they're obnoxious 21:55:11 -!- Hugs has quit [Client Quit] 21:55:19 -!- hy-on-github has quit [Quit: hy-on-github] 21:58:51 -!- ProzacElf has quit [Ping timeout: 256 seconds] 21:59:24 -!- travis-ci has joined ##crawl-dev 21:59:25 The build passed. (stone_soup-0.16 - 82efdee #2232 : Jesse Luehrs): http://travis-ci.org/crawl/crawl/builds/58036184 21:59:25 -!- travis-ci has left ##crawl-dev 22:01:17 -!- Lasty has joined ##crawl-dev 22:01:36 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:10:47 well their actual effect on the game is very minimal most of the time I would imagine. 22:14:28 Well the actual monsters are gone so they're already 90% removed 22:16:16 -!- pintc has quit [Ping timeout: 256 seconds] 22:20:21 -!- PlusMinus has quit [Client Quit] 22:23:41 03PleasingFungus02 07* 0.17-a0-511-g17cb17f: Improve shroud of golubria messaging (Haifisch) 10(2 days ago, 1 file, 3+ 2-) 13https://github.com/crawl/crawl/commit/17cb17f05187 22:23:41 03PleasingFungus02 07* 0.17-a0-512-gd6a67cc: Remove the findray test 10(2 days ago, 1 file, 0+ 79-) 13https://github.com/crawl/crawl/commit/d6a67cc5611c 22:23:57 -!- Ladykiller69 has quit [Quit: Verlassend] 22:24:18 -!- TimPB has quit [Quit: Page closed] 22:28:16 -!- doubtofbuddha has quit [Ping timeout: 240 seconds] 22:28:49 Barbed Status (from Manticore) does not damage PC when moving up and down stairs. 13https://crawl.develz.org/mantis/view.php?id=9627 by Tressol 22:30:16 -!- bonghitz has quit [Quit: Leaving...] 22:30:35 -!- st_ has quit [Ping timeout: 256 seconds] 22:32:35 -!- ussdefiant has joined ##crawl-dev 22:33:25 !tell PleasingFungus You should have made that shroud of golubria message improvement *days* ago, what where you doing?!?!?! 22:33:26 gammafunk: OK, I'll let pleasingfungus know. 22:39:00 -!- debo has quit [Ping timeout: 245 seconds] 22:40:10 -!- pintc has quit [Ping timeout: 250 seconds] 22:47:55 -!- Evablue has quit [Quit: Evablue] 22:49:20 -!- MgDark has quit [Ping timeout: 264 seconds] 22:49:34 -!- MgDark_ is now known as MgDark 22:51:04 -!- ussdefiant has quit [Ping timeout: 252 seconds] 22:56:19 -!- mamgar has quit [Quit: Exit Stage Left] 22:59:46 -!- Icadius has quit [Quit: Look what I got, Bart, a Tickle-Me Krusty doll!] 23:00:54 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 23:01:20 -!- Pepe has quit [Ping timeout: 252 seconds] 23:04:52 -!- Lawman0 has quit [Ping timeout: 250 seconds] 23:05:03 -!- ussdefiant has joined ##crawl-dev 23:05:44 -!- Yllodra has quit [Ping timeout: 250 seconds] 23:07:44 -!- Tux[Qyou] has joined ##crawl-dev 23:07:50 -!- UncertainKitten has joined ##crawl-dev 23:15:18 -!- schistosoma has quit [Read error: Connection reset by peer] 23:20:43 -!- simmarine has quit [Read error: Connection reset by peer] 23:26:39 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.17-a0-512-gd6a67cc (34) 23:28:42 gammafunk: don't give PF any guff over fixing this game-breaking issue. when i saw that message on a monster with no actual body i had no idea what was going on 23:28:58 Stable (0.16) branch on CRAWL.XTAHUA.COM updated to: 0.16.1-14-g82efdee 23:29:35 amalloy: the joke was that he actually made that commit 2 days ago 23:29:40 but commited it to github 23:29:52 and then yours truly pulled his hair out for 15 minutes 23:29:59 trying to figure out how I apparently force-pushed over his commit 23:30:01 oh, that's the commit that was confusing you 23:30:04 yeah 23:30:09 so he just now recommited 23:30:28 FR suspend PF's commit rights 23:30:30 -!- tabstorm has quit [Ping timeout: 256 seconds] 23:30:34 -!- GoblinBomb has quit [Ping timeout: 255 seconds] 23:30:43 it's the only way I'll catch up to him at this point 23:33:17 -!- pikaro has joined ##crawl-dev 23:42:24 -!- Brannock_ has quit [Ping timeout: 252 seconds] 23:42:37 -!- mauris_ has quit [Ping timeout: 252 seconds] 23:43:18 -!- Fpkfor has quit [Quit: Page closed] 23:45:17 -!- nicolae- has joined ##crawl-dev 23:46:15 -!- simmarine has joined ##crawl-dev