00:01:09 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.91.1 [Firefox 3.6.28/20120306064154]] 00:08:51 03reaverb02 07* 0.17-a0-465-g279efb6: Unbrace (mon-ench.cc 10(8 minutes ago, 1 file, 0+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=279efb6a297f 00:09:53 fr: i dont need to pick up highlevel books once i pass the threshhold to re-identify them 00:11:04 Unstable branch on crawl.s-z.org updated to: 0.17-a0-464-g85d6e2c (34) 00:14:26 -!- Fhqwhgads_ has quit [Remote host closed the connection] 00:17:03 elliptic: I just got that weird target skill delay thing for the first time in non-wizmode play, I think 00:17:15 no idea what triggered it though 00:17:25 The bat misses you. Your quokka bites the bat. The bat dies! 00:17:25 _Your Spellcasting skill increases to level 3! 00:17:33 didn't tab 00:17:48 just moved north and then the menu happened 00:18:53 -!- WalkerBoh has joined ##crawl-dev 00:19:19 Unstable branch on crawl.develz.org updated to: 0.17-a0-465-g279efb6 (34) 00:21:18 -!- Bloax has quit [Read error: Connection reset by peer] 00:21:37 -!- Bloax has joined ##crawl-dev 00:22:47 Tossi (L26 MiMo) ASSERT(!monster_at(p) || monster_at(p)->submerged() || fedhas_passthrough(monster_at(p)) || mons_is_player_shadow(monster_at(p))) in 'player.cc' at line 510 failed. (Zot:4) 00:23:00 -!- NilsBloodaxe has quit [Quit: Page closed] 00:26:46 -!- agolden has quit [Quit: agolden] 00:27:43 -!- Maud has quit [Ping timeout: 255 seconds] 00:30:02 -!- tksquared_ has quit [Ping timeout: 256 seconds] 00:33:36 -!- PsyMar has quit [Ping timeout: 264 seconds] 00:35:08 -!- lobf has quit [Quit: lobf] 00:35:45 -!- lobf has joined ##crawl-dev 00:36:43 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 00:36:59 -!- Brannock_ has quit [Ping timeout: 256 seconds] 00:38:22 -!- Bcadren has quit [Ping timeout: 252 seconds] 00:42:46 -!- namelastname112 has quit [Ping timeout: 246 seconds] 00:44:58 -!- Bcadren has joined ##crawl-dev 00:47:44 -!- nicolae- has left ##crawl-dev 00:49:56 -!- Lawman0 has quit [Ping timeout: 250 seconds] 00:53:24 Windows builds of master branch on crawl.develz.org updated to: 0.17-a0-465-g279efb6 00:55:01 -!- tabstorm has quit [Ping timeout: 248 seconds] 00:56:54 what's the main obstacle to barding merge? 00:57:03 lightning scales on centaur would be too good? 00:57:22 "realism"? 00:57:30 -!- mamgar has quit [Quit: Exit Stage Left] 00:58:12 -!- heteroy has quit [Ping timeout: 264 seconds] 00:58:31 -!- SirLicksAlot has quit [Ping timeout: 246 seconds] 01:04:10 -!- filthy has quit [Ping timeout: 255 seconds] 01:05:46 -!- reaverb has joined ##crawl-dev 01:07:00 rast: "Why is bardings merged better than bardings not being merged?" 01:07:18 rast: Eh, if somebody implimented/pushed that I wouldn't really mind either way. 01:09:15 reaverb: it's kind of weird having the two different bardings since there aren't "deep elf boots" and "human boots" and "ghoul boots" 01:09:22 is the argument as I understand it 01:09:47 -!- reaverb1 has joined ##crawl-dev 01:10:04 -!- reaverb has quit [Disconnected by services] 01:14:59 rast: Actually thinking it over I agree with "futureproof for new barding species + more compact design" etc. If you made a patch I'd probably push it unless somebody else objected. 01:14:59 -!- reaverb1 is now known as reaverb 01:15:17 is the fact that barding now gets more common bad? 01:15:45 Just change the spawn weights. 01:15:47 makes it a little easierfor centaurs, way easier for nagas to find one 01:16:03 so you agree spawn weights would need to go down 01:16:18 but then monster nagas/centaurs get a little weaker with elss barding to wear 01:17:14 -!- muravey has quit [Ping timeout: 252 seconds] 01:19:08 monster nagas/centaurs with bardings basically don't exist 01:19:51 nessos 01:20:17 do you seriously think nessos' barding makes him significantly harder 01:20:42 no, it's more than nagas get a few more chances to get barding 01:20:46 *that 01:21:01 i seem to recall finding barding on centaur warriors too 01:21:44 yes, that's why I said "basically don't exist" 01:22:07 they're vanishingly rare and reducing their generation would certainly not make any monsters noticeably weaker 01:22:19 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 01:22:21 fair enough 01:24:38 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:27:42 -!- stubblyhead has quit [Ping timeout: 272 seconds] 01:30:43 -!- Morokiane has quit [Ping timeout: 246 seconds] 01:35:13 -!- reaverb has quit [Ping timeout: 264 seconds] 01:46:25 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:48:48 -!- flappity has quit [Ping timeout: 256 seconds] 01:49:13 -!- dtsund has quit [Quit: dtsund] 01:57:36 -!- Ardnell has quit [Client Quit] 01:59:46 -!- Bcadren has quit [Ping timeout: 252 seconds] 02:00:39 -!- ussdefiant has quit [Ping timeout: 246 seconds] 02:08:06 -!- lobf has quit [Quit: lobf] 02:13:28 -!- Maud has quit [Ping timeout: 255 seconds] 02:18:36 -!- daagar has quit [Ping timeout: 264 seconds] 02:19:46 -!- Bcadren has joined ##crawl-dev 02:20:02 -!- rchandra has left ##crawl-dev 02:22:47 Unstable branch on crawl.beRotato.org updated to: 0.17-a0-465-g279efb6 (34) 02:30:19 -!- ontoclasm has quit [Quit: Leaving.] 02:34:48 -!- Bcadren has quit [Ping timeout: 250 seconds] 02:35:09 -!- demiskeleton has quit [Quit: Leaving] 02:35:39 !gamesby sphara recent 02:35:41 sphara (recent) has played 46 games, between 2014-08-07 07:29:13 and 2015-04-04 09:09:04, won 38 (82.6%), high score 23292110, total score 493867749, total turns 4226068, play-time/day 2:53:06, total time 28d+23:20:06. 02:36:19 -!- WalkerBoh has quit [Remote host closed the connection] 02:43:01 -!- agolden has joined ##crawl-dev 02:52:25 -!- simmarine has quit [Quit: Leaving] 03:04:01 -!- agolden has quit [Quit: agolden] 03:11:28 -!- Frenoss has quit [Quit: Page closed] 03:14:46 -!- Bloax has quit [Read error: Connection reset by peer] 03:28:13 -!- KurzedMetal has quit [Read error: Connection reset by peer] 03:37:19 -!- jackrogers has quit [Quit: Page closed] 03:48:49 -!- ythm has quit [Quit: Page closed] 03:52:46 -!- Philonous has quit [Remote host closed the connection] 03:57:48 -!- causative has quit [Ping timeout: 272 seconds] 04:06:51 -!- haifisch_ has quit [Quit: Page closed] 04:07:02 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 04:08:28 -!- Blazinghand has quit [Read error: Connection reset by peer] 04:11:02 -!- elliptic has quit [Ping timeout: 256 seconds] 04:25:14 -!- quik has quit [Quit: Esa telaraña, que cuelga en mi habitación, no la quito, no hace nada, solo ocupa su rincon] 04:30:13 -!- shome has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.4/20150320202338]] 04:30:25 -!- scummos__ has quit [Ping timeout: 264 seconds] 04:31:01 -!- Z_LAMP has quit [Read error: Connection reset by peer] 04:31:07 -!- clouded_ has quit [Ping timeout: 250 seconds] 04:33:51 -!- sylnt has quit [Ping timeout: 256 seconds] 04:41:29 -!- Basil has quit [Ping timeout: 245 seconds] 04:53:31 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 05:07:28 -!- amalloy is now known as amalloy_ 05:16:01 -!- __miek has quit [Ping timeout: 264 seconds] 05:18:43 -!- radinms has quit [Ping timeout: 252 seconds] 05:33:20 -!- BlackrayJack has quit [] 05:36:22 -!- Icadius has quit [Quit: Look what I got, Bart, a Tickle-Me Krusty doll!] 05:38:31 -!- bgiannan_ has quit [Ping timeout: 246 seconds] 05:55:29 -!- ProzacElf has joined ##crawl-dev 06:00:19 -!- edlothiol has joined ##crawl-dev 06:01:10 -!- SurpriseTRex has quit [Ping timeout: 255 seconds] 06:02:42 -!- Maud has quit [Remote host closed the connection] 06:11:13 -!- ProzacElf has quit [Ping timeout: 264 seconds] 06:12:49 -!- Tamiore has quit [Ping timeout: 246 seconds] 06:14:04 -!- KiT_ has quit [Quit: Page closed] 06:32:21 -!- schistosoma has quit [Read error: Connection reset by peer] 06:46:18 -!- Crehl has quit [Ping timeout: 256 seconds] 06:54:58 -!- Walttt has quit [Ping timeout: 245 seconds] 07:02:55 -!- Fhqwhgads_ has quit [Remote host closed the connection] 07:08:09 -!- Maud has quit [Ping timeout: 245 seconds] 07:12:41 -!- bonghitz has quit [Remote host closed the connection] 07:28:00 -!- siepu has quit [Read error: Connection reset by peer] 07:28:14 -!- Foamed has quit [Ping timeout: 256 seconds] 07:29:46 -!- scummos__ has quit [Ping timeout: 252 seconds] 07:35:27 -!- serq has quit [Changing host] 07:35:34 03bh02 07[flags] * 0.17-a0-436-gddef761: Verify that gflags works 10(69 seconds ago, 2 files, 7+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ddef761ca0e5 07:37:29 -!- st_ has joined ##crawl-dev 07:40:24 -!- qweasdzx has quit [Client Quit] 07:45:00 -!- Brannock_ has joined ##crawl-dev 07:46:45 -!- pintc has quit [Ping timeout: 248 seconds] 07:48:44 -!- Foamed_ has quit [Quit: Leaving] 07:49:18 -!- Lasty has joined ##crawl-dev 07:54:51 -!- travis-ci has joined ##crawl-dev 07:54:52 The build was broken. (flags - ddef761 #2196 : Brendan Hickey): http://travis-ci.org/crawl/crawl/builds/57237998 07:54:52 -!- travis-ci has left ##crawl-dev 07:55:48 -!- lessens has quit [Read error: Connection reset by peer] 08:04:01 -!- SurpriseTRex has quit [Ping timeout: 255 seconds] 08:06:05 -!- Tux[Qyou] has joined ##crawl-dev 08:08:42 %git 08:08:42 07reaverb02 * 0.17-a0-465-g279efb6: Unbrace (mon-ench.cc 10(8 hours ago, 1 file, 0+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=279efb6a297f 08:15:14 -!- hhkb has quit [Ping timeout: 252 seconds] 08:18:25 -!- bonghitz has quit [Ping timeout: 264 seconds] 08:34:24 -!- raikaria has quit [Quit: Page closed] 08:34:41 -!- Patashu_ has quit [Ping timeout: 256 seconds] 08:35:51 -!- tingol1 has quit [Ping timeout: 265 seconds] 08:36:58 screw you travis, don't build every branch :P 08:43:20 -!- Maud has quit [Remote host closed the connection] 08:55:41 -!- elliptic has joined ##crawl-dev 08:56:53 -!- Nakatomy has quit [Ping timeout: 264 seconds] 09:01:28 -!- hhkb has quit [Ping timeout: 265 seconds] 09:06:50 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 09:11:13 -!- scummos__ has quit [Ping timeout: 264 seconds] 09:14:31 -!- Menche has quit [Ping timeout: 265 seconds] 09:15:26 -!- zxc232 has joined ##crawl-dev 09:18:51 -!- bonghitz has quit [Ping timeout: 250 seconds] 09:22:10 -!- Kellhus has quit [Quit: Page closed] 09:31:46 -!- PsyMar2 is now known as PsyMar 09:37:02 -!- PleasingFungus has joined ##crawl-dev 09:37:14 gammafunk: yes, I'm certain 09:37:43 the full describe thing only uses map knowledge 09:38:00 -!- heteroy has quit [Ping timeout: 256 seconds] 09:38:00 as far as I can tell 09:38:35 -!- radinms has quit [] 09:44:08 hm, also, I can't get monsters to use Dig 09:44:14 I wonder if that's broken 09:53:24 -!- hhkb has quit [Ping timeout: 264 seconds] 09:55:33 -!- mauris has joined ##crawl-dev 09:56:42 -!- meatpath has quit [Ping timeout: 256 seconds] 09:57:12 -!- reaverb has joined ##crawl-dev 09:57:22 PleasingFungus: works fine for me. 09:57:39 hm 09:57:44 what's your dig strategy? 09:57:54 I was just spawning guys with dig and then moving out of los 09:58:04 Give a monster 200 dig, keep walking away toward a wall. 09:58:11 I stay in the LOS 09:58:22 ok, it does eventually work in LOS 09:58:25 but don't let them get into melee 09:58:41 it worked with them in melee 09:59:13 hm 09:59:19 Oh I think they're much more likely to cast it if other monsters are around. 09:59:24 yeah seems like it 10:00:10 anyway yeah Xv gives out-of-date (wrong) info for stuff that was dug while out of LOS, as expected 10:00:15 good 10:03:11 -!- nikheizen has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 10:04:43 -!- giann has quit [] 10:05:28 -!- giann has joined ##crawl-dev 10:07:24 -!- Hanyuu has quit [Quit: Page closed] 10:10:25 -!- TMTurtle has quit [Read error: Connection reset by peer] 10:19:10 -!- pikaro has quit [Ping timeout: 252 seconds] 10:19:23 -!- bonghitz has quit [Ping timeout: 244 seconds] 10:19:55 -!- hhkb has quit [Ping timeout: 255 seconds] 10:20:52 -!- serq has quit [Quit: leaving] 10:23:28 <|amethyst> Crawl comic: http://i.imgur.com/3yqMMA3.png 10:24:01 <|amethyst> (the original: http://i.4cdn.org/vg/1427560972210.png) 10:24:22 ya I've seen the original 10:24:24 that's a good variant 10:24:55 seven exclamation mark stab with hand axe - VERY unrealistic......... 10:26:53 -!- giann has quit [Ping timeout: 256 seconds] 10:32:17 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 39.0a1/20150324030207]] 10:34:05 -!- alefury has joined ##crawl-dev 10:34:14 -!- Dude has joined ##crawl-dev 10:34:37 -!- Dude is now known as Guest20931 10:35:15 -!- jernau has quit [Quit: Leaving] 10:39:07 -!- ussdefiant has joined ##crawl-dev 10:45:29 obviously he's wearing boots of the assassin 10:45:40 <|amethyst> and meleebug 10:45:54 you cannot fathom the true power of the cleavestab 10:46:02 <|amethyst> (FR: formicid unique "Meleebug") 11:03:56 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 11:09:18 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:13:41 -!- heteroy has quit [Ping timeout: 248 seconds] 11:25:30 -!- ussdefiant has quit [Read error: Connection reset by peer] 11:36:24 -!- sylnt has quit [Ping timeout: 246 seconds] 11:38:23 -!- dtsund has joined ##crawl-dev 11:39:57 FR: toggle autopickup artifacts 11:40:12 in the "other items" section 11:41:35 -!- Bloax has joined ##crawl-dev 11:46:04 -!- Aryth has quit [Ping timeout: 245 seconds] 11:51:02 -!- simmarine has joined ##crawl-dev 11:55:53 <|amethyst> you can do that in lua if you care enough to 11:56:46 <|amethyst> crawl.setopt("autopickup_exceptions ^= err 11:56:50 <|amethyst> crawl.setopt("autopickup_exceptions ^= and I belive you can turn it off with 11:57:06 <|amethyst> crawl.setopt("autopickup_exceptions -= if the latter doesn't work, report it as a bug 11:57:40 <|amethyst> but there might be weirdness if you're not careful and add it twice 11:57:47 <|amethyst> and then try to remove it 11:58:12 <|amethyst> also, it doesn't override other autopickup_exceptions 11:58:43 <|amethyst> but that's probably good---you don't want to pick up artefact bardings on your spriggan 12:05:18 -!- bonghitz has quit [Ping timeout: 244 seconds] 12:06:36 -!- debo has quit [Quit: orb spiders :(] 12:07:50 |amethyst i think it would be a good default 12:07:58 you'd want it to ignore unusables, of course 12:08:24 i wouldn't want that to be the default 12:08:44 you've never almost missed an artifact? 12:08:51 <|amethyst> I had it as the default once 12:08:53 <|amethyst> it was annoying 12:09:00 <|amethyst> because most artefacts you don't even want to try 12:09:03 there are usually only a handful of artefact types that i care about, even among things that are usable 12:09:03 this game picks up wands of magic dart by default 12:09:04 <|amethyst> wrong weapon class 12:09:08 right 12:09:18 <|amethyst> wrong heaviness of armour 12:09:19 <|amethyst> etc 12:09:40 <|amethyst> err, I meant I had it in my rc, not as the default 12:09:46 right 12:10:20 <|amethyst> it would be nice to have an option or include for smarter wand handling 12:10:39 <|amethyst> hm 12:10:52 <|amethyst> actually, most of the time I just want to pick up one of a wand, then I might drop it 12:11:17 <|amethyst> so, other than wands identified by monsters, pickup of unided only would mostly work for me 12:11:19 smart wand handling: remove certain wands from autopickup based on character XL? 12:12:30 <|amethyst> but something like that shouldn't be a default 12:12:37 <|amethyst> because it really depends on playstyle 12:13:13 better idea 12:13:21 stop spawning certain wands past a certain absolute depth 12:13:46 <|amethyst> that means more of other ones 12:13:51 <|amethyst> s/other/the other/ 12:14:21 yes, but who is actually going to use a wand of magic darts at d:11 12:14:24 <|amethyst> could tune down the frequency of wands altogether too, but the base class distribution doesn't currently depend on depth at all 12:14:41 and they're very relevant in ziggurats too 12:14:49 <|amethyst> who's going to use a dagger on d:11 etc 12:14:52 Yeah we don't have much finesse with item distributions right now. 12:15:15 i think they're OK how they are 12:15:27 (why spawn cursed +0 items past depth 12) 12:15:41 i think frost and flame should just go away 12:15:48 and make magic dart a little better 12:15:50 ??artificer 12:15:51 artificer[1/1]: A class that starts with three wands (enslave, flame, random effects (all with 15 charges)), a +0 short sword, light armour and some evocations/fighting/dodging skill. 12:16:01 frost and flame are actually quite okay early on 12:16:04 <|amethyst> rast: the proposed wand of exploit weakness 12:16:11 |amethyst is that real 12:16:15 which is exactly why i would limit their spawn depth 12:16:21 Yeah pubby put a patch on mantis. 12:16:26 Bloax sure but its 3 wands types that are basically the same 12:16:27 Probably super rotted now. 12:16:29 because while they're a good find early on, they're useless later on 12:16:37 and just are annoying and take up more inventory space 12:16:49 <|amethyst> well 12:16:57 <|amethyst> combining them into one wouldn't reduce the number of them 12:17:03 <|amethyst> since you'd be combining the weights 12:17:16 <|amethyst> I guess you'd not combine the weights 12:17:20 right, but you'd be less tempted to carry one of each 12:17:29 and yes reducing the weights would be good 12:17:36 and increasing the charge again, perhaps 12:17:52 -!- SirLicksAlot has quit [Ping timeout: 246 seconds] 12:17:58 i'd also be OK with removing wands of magic dart, frost, and fire bolt 12:18:13 thus differentiating damage wands a little more beyond "exploit weakness" 12:18:30 <|amethyst> so weak fire and strong ice? 12:18:36 and strongest fire: fireball 12:18:37 -!- Finwe^ is now known as Finwe 12:18:38 <|amethyst> I guess fire does have fireball 12:18:45 <|amethyst> add wand of freeze 12:18:52 <|amethyst> :P 12:19:07 wand of glaciate 12:19:19 wand of lightning is differentiated by being loud as hell, and (i think) better reange 12:19:21 *range 12:19:34 <|amethyst> and draining by working on fewer things 12:19:34 Also bizapping. 12:19:46 it has a better piercing range since its range isn't reduced for every monster it hits 12:19:52 yeah 12:20:13 (which means that yes, you can use it to kill that stupid orc priest behind all those orcs at the edge of your LOS) 12:20:33 Bloax no you can't, he will dodge it three times ina row 12:20:36 (UNFORTUNATELY lightning is a bit inaccurate....) 12:20:38 and smite you on his turn each time 12:20:49 i'm really not sure why lightning is so inaccurate 12:20:58 "realism" 12:21:13 you can't really dodge lightning 12:21:49 a bolt of fire, maybe 12:21:49 but lightning is just about instantaneous 12:21:52 ??wand of flame 12:21:53 wand of flame[1/1]: Like wand of frost, except throw flame instead of throw frost. Not to be confused with the {wand of fire}, which is much more powerful. 12:21:59 ??throw flame 12:22:00 throw flame[1/1]: Level 2 fire/conjuration spell, identical (with only difference being range) to throw frost. Does 2d9 damage at max power. 12:22:21 -!- ontoclasm has joined ##crawl-dev 12:22:36 what's the current damage on wand of flame? 12:22:42 i assume its based on evocations 12:22:47 does it have a cap? 12:23:04 ??wand power 12:23:04 wand power[1/1]: 15 + 2.5 * Evocations 12:23:13 oh, that's simple 12:23:17 wait, item weights are still a thing? 12:23:20 does it cap at the same place the spell would? 12:23:35 Zaba generation weights 12:23:37 iunno 12:23:39 ah 12:24:10 -!- Guest20931 has quit [Quit: Page closed] 12:24:26 <|amethyst> rast: yes, it uses the zap and the zap has power cap 50 12:24:38 <|amethyst> rast: (which isn't necessarily the same as the spell, but is here) 12:24:51 <|amethyst> (I think if it's not the same you'd end up with the smaller) 12:25:06 Unstable branch on crawl.akrasiac.org updated to: 0.17-a0-465-g279efb6 (34) 12:25:14 -!- MarvinPA has joined ##crawl-dev 12:25:14 so even if we uncapped it, it still doesn't go over 2d9 damage unelss its special cased 12:26:02 ? 12:26:11 it would 12:26:18 <|amethyst> err 12:26:19 <|amethyst> yeah 12:26:21 <|amethyst> it would 12:26:36 <|amethyst> sorry, I meant if it's not the same, the *spell* would end up with the smaller 12:26:41 <|amethyst> wands don't look at the spell cap 12:27:00 <|amethyst> (just the zap cap) 12:27:18 -!- agolden has joined ##crawl-dev 12:27:23 -!- agolden has quit [Remote host closed the connection] 12:27:52 -!- agolden has joined ##crawl-dev 12:28:13 and you need 14 evocations just to hit the 2d9 cap 12:28:45 though with 2 evocations you're doing 2d6 12:28:45 @??hill giant 12:28:45 hill giant (04C) | Spd: 10 | HD: 11 | HP: 45-74 | AC/EV: 3/4 | Dam: 30 | 10items, 10doors | Res: 06magic(40), 12drown | XP: 657 | Sz: Giant | Int: normal. 12:29:06 <|amethyst> yeah... and if the zap cap were removed it would go up to 2d12-ish, since wand power only goes up to 82 12:29:33 the short story is that throw flame/frost sucks 12:29:48 the long story is that even if you try hard, throw flame/frost still sucks 12:29:59 <|amethyst> and that spells are better than wands 12:30:12 fr wand of firestorm 12:30:19 Hmm. wand of conjure flame? 12:30:42 <|amethyst> I don't think we need more spell-duplicating wands 12:30:50 <|amethyst> unless you want to remove the spell and replace it with a wand :) 12:30:52 |amethyst this would be after wands of flame and frost are removed 12:31:21 @??orc wizard spells:fire_storm.100.magical 12:31:21 orc wizard (06o) | Spd: 10 | HD: 3 | HP: 10-21 | AC/EV: 3/12 | Dam: 5 | 10weapons, 10items, 10doors | Res: 06magic(20) | XP: 42 | Sp: fire storm (8d3 / 8d2) [06!sil] | Sz: Medium | Int: normal. 12:31:38 <|amethyst> wand of primal wave 12:32:12 rod of smiting for 2-12 damage because smiting is So Powerful 12:32:26 wand of sticky flame, allow range 7? :P 12:32:42 -!- yxhuvvd has quit [Ping timeout: 272 seconds] 12:33:22 -!- Aryth has quit [Ping timeout: 252 seconds] 12:39:36 imagine glaciate except fiery 12:39:41 and it napalm'd everything it hits 12:40:37 -!- hhkb has quit [Ping timeout: 264 seconds] 12:41:49 -!- Lightli has joined ##crawl-dev 12:42:15 -!- ProzacElf has joined ##crawl-dev 12:43:03 -!- rchandra has joined ##crawl-dev 12:44:52 -!- WalkerBoh has joined ##crawl-dev 12:49:11 -!- giann has joined ##crawl-dev 12:50:33 -!- UncertainKitten has joined ##crawl-dev 12:50:34 -!- SomeStupidGuy has quit [Ping timeout: 265 seconds] 12:51:00 -!- Aryth has quit [Ping timeout: 264 seconds] 12:53:00 -!- ontoclasm has quit [Quit: Leaving.] 13:06:40 -!- Bcadren has joined ##crawl-dev 13:08:23 -!- hhkb has quit [Ping timeout: 256 seconds] 13:11:20 -!- dtsund has quit [Remote host closed the connection] 13:11:51 -!- dtsund has joined ##crawl-dev 13:13:01 -!- meatpath has quit [Ping timeout: 264 seconds] 13:15:40 -!- agolden has quit [Quit: agolden] 13:15:50 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 13:15:53 -!- ark__ has quit [Ping timeout: 250 seconds] 13:17:13 I could see wand of apportation since the spell isn't super useful early game but it more useful late game. 13:17:25 (And replace it with some new L1 spell in Translocations) 13:17:38 of course the wand would have to be super rare to avoid everybody using it >_> 13:27:37 -!- cribozai has quit [Ping timeout: 264 seconds] 13:29:25 -!- hhkb has quit [Ping timeout: 264 seconds] 13:32:55 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 13:34:24 not that everyone doesn't just always use the spell anyway 13:35:32 wand of shove monster 13:36:16 oh primal wave was already mentioned 13:38:07 -!- Kalir has quit [Changing host] 13:43:24 -!- amalloy_ is now known as amalloy 13:44:52 -!- giann has quit [Ping timeout: 252 seconds] 13:50:13 -!- owl has quit [Ping timeout: 252 seconds] 13:52:21 -!- agolden has joined ##crawl-dev 13:52:32 -!- reaverb has quit [Ping timeout: 250 seconds] 13:53:16 -!- owl has joined ##crawl-dev 13:53:24 -!- daagar_ has quit [Ping timeout: 250 seconds] 13:53:28 -!- reaverb has joined ##crawl-dev 13:54:25 -!- Aryth1 has quit [Read error: Connection reset by peer] 13:54:51 It's no longer in the learndb; was the UC crippling effect of batform removed? 13:55:45 nope 13:56:28 -!- bonghitz has quit [Remote host closed the connection] 13:56:47 UC Skill is divided by 3 and that's not even mentioned now? o_o; 13:56:53 -!- stubblyhead has quit [Remote host closed the connection] 13:56:59 yes 14:06:31 -!- Lawman0 has quit [Read error: Connection reset by peer] 14:13:46 -!- gressup has quit [Ping timeout: 250 seconds] 14:19:11 -!- Sonata is now known as flappity 14:21:40 -!- giann has joined ##crawl-dev 14:23:30 -!- MarvinPA has quit [Remote host closed the connection] 14:23:33 -!- Daekdroom has quit [Read error: Connection reset by peer] 14:24:15 i'm thinking of building my first vault, with the idea of some goblins/gnolls playing cards together. do we have any props or something that'd make a good table and/or chair? atm i'm thinking i'll just color a splotch of the ground brownish to represent the table 14:27:21 -!- daagar has quit [Client Quit] 14:27:37 amalloy: That doesn't sounds like a good vault >_> Some flavor vaults are find but I think going far as recoloring is bad. 14:27:48 Maybe just have a deck? People play cards on the ground all the time. 14:28:18 that's true i guess 14:29:13 -!- WalkerBoh has quit [Remote host closed the connection] 14:29:54 -!- MarvinPA has joined ##crawl-dev 14:34:15 -!- CanOfWorms has joined ##crawl-dev 14:34:56 -!- giann has quit [Ping timeout: 272 seconds] 14:34:57 -!- MarvinPA has quit [Read error: No route to host] 14:35:50 -!- MarvinPA has joined ##crawl-dev 14:36:37 -!- Menche has quit [Quit: Leaving] 14:38:18 -!- Daekdroom has quit [Remote host closed the connection] 14:47:19 -!- gressup_ has quit [Read error: Connection reset by peer] 14:48:36 what's wrong with apportation 14:48:46 ??crd 14:48:46 c-r-d[1/2]: http://news.gmane.org/gmane.games.roguelike.crawl.devel 14:50:13 -!- bonghitz has quit [Quit: Leaving...] 14:50:40 -!- lolok has quit [Quit: Page closed] 15:01:40 it's a level 1 spell that is useful throughout the entire game 15:01:44 kill 15:01:45 destroy 15:01:47 remove!!! 15:05:32 amalloy: there's nothing wrong with recolouring a floor tile 15:05:59 a bit of coloured ground to kind of represent something like that is fine 15:06:27 -!- daagar has quit [Quit: leaving] 15:07:03 just be aware that you have to pick a floor tile for tiles as well as set a colour for console 15:08:32 yeah i was wondering how it was gonna work for tiles 15:09:16 you set the colour with COLOUR and the tile with FTILE 15:09:36 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 15:09:51 for the tile you'll just need to look at the floor tilesheet and pick something reasable in terms of colour you want and not looking really weird 15:10:48 not a good idea to go overboard with it or choose really weird floor tiles, but changing tile/colour on a small number of relevant tiles is ok 15:11:36 i'm not sure my local build has tiles enabled. do i have to do anything special to compile tiles? 15:11:44 add TILES=y 15:11:51 k, thanks 15:12:07 to look between console and tiles you'd have to recompile or have seperate trees or do something like use webtiles 15:12:10 <|amethyst> probably avoid colours that conflict with halo/umbra 15:13:31 |amethyst: how do colors conflict with that? by being the same color, or...? 15:13:33 -!- agolden has quit [Quit: agolden] 15:13:46 <|amethyst> cn 15:13:48 <|amethyst> err 15:13:56 <|amethyst> yeah, by being indistinguishable from them 15:14:11 Lightli: Yeah, Bloax got it. The apportation /effect/ is fine but putting it on a Level 1 spell is kind of awkward. My other idea was making it a god ability (for some new god, presumably). 15:14:29 god, no 15:14:48 just make it a higher level spell that drags all items in LOS to your current position 15:14:48 Bloax: Doesn't that also apply to Summon Butterflies and Animate Skeleton? 15:15:06 unlike apportation those two actually do a lot, yeah 15:15:14 especially animate skeleton 15:15:32 yeah, animate skeleton is a high contender for "best spell in the game" 15:16:04 meanwhile apportation is entirely useless unless you're speedrunning or ninjaing runes 15:16:26 best case it's useful for dragging loot off certain lava/deep water vaults when you don't have flight 15:16:47 Removing access to apport sounds like not a good idea 15:17:04 yeah, it's a level 1 spell that's circumstancially useful throughout the entire game 15:17:27 so is butterflies for that matter (you don't cast it all the time either after all) 15:18:01 -!- ly^ has quit [Ping timeout: 264 seconds] 15:18:28 gammafunk: That's re: possibly making it a god ability? What about re: making it a rare consumable? 15:18:41 come to think of it 15:18:44 -!- ProzacElf has quit [Ping timeout: 252 seconds] 15:18:45 how would you nerf animate skeleton 15:19:43 apportation is too weak to be a god ability 15:19:43 To work the spell has to pass another check against the base monster's HD/weight/size/whatever 15:20:13 Re: How to theretically nerf animate skeleton. 15:20:43 <|amethyst> doesn't that mean you just recast? 15:20:46 <|amethyst> or a deterministic check? 15:21:26 Yes something deterministic would probably be better. >_> 15:23:10 what about scale HD to spellpower 15:25:03 that'd be cool. i used to think that was how it worked anyway: i was buffing my necromancy to get better skeletons 15:25:36 -!- giann has quit [Ping timeout: 272 seconds] 15:26:13 could also pass that to animate dead...? 15:26:47 I'm pretty sure it has to be "don't get the skeleton at all" because part of the greatnest of allies is they block line of fire and such. 15:26:48 see: Summon Butterflies 15:27:20 hmm 15:27:39 make the skeleton temporary like simulac and channel? 15:27:45 duration dependent on spellpower 15:28:16 -!- sirLicksAlot has quit [Ping timeout: 246 seconds] 15:29:08 that sounds like it would encourage stashing monsters. 15:29:33 "Hmm, let me not clear these guys on Vaults:4 so I can use them when stairdancing Vaults:5" or something. 15:31:02 <|amethyst> I think that's not a big deal---stashing monsters is dangerous, and things like vamp. drain, corpse rot, powered by death, etc already encourage it as much as these will 15:31:31 -!- agolden has joined ##crawl-dev 15:31:41 simulacrum already has the same "issue" too 15:31:42 <|amethyst> (well, maybe vamp. drain only for DD) 15:31:54 though honestly i dont think ive ever seen anyone store dudes to make simulacra before 15:32:35 I dunno, it seems more efficient to use the guys on the first V:5 stairdance for skeletons instead of V:4 dudes 15:32:58 the corpses will be immediately next to the stairs 15:33:49 -!- raikaria has quit [Quit: Page closed] 15:34:02 Ok, maybe it isn't a issue. 15:39:07 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 15:43:55 -!- zxc232 has quit [Read error: Connection reset by peer] 15:47:42 -!- logan_ is now known as Guest38079 15:49:52 -!- Grujah has quit [Quit: Page closed] 15:50:55 elliptic has 23 spectators. 15:51:12 !streak tedronai 15:51:13 Tedronai has 32 consecutive wins (HOBe, DDBe, DsBe, TrBe, TeBe, LOBe, HuBe, KoBe, MiBe, GrBe, OgBe, HaBe, MfBe, NaBe, CeBe, DrBe, VSBe, HEBe, SpBe, VpBe, FoBe, GhBe, FeBe, DEBe, OpBe, MuBe, GhMo, MiWn, TrAK, HODK, DgWn, MfAs). 15:51:18 !streak :elliptic 15:51:19 elliptic has 32 consecutive wins (TeCj, KoEE, VSEE, NaNe, DDFi, KoCj, OpMo, CeCK, DgEE, MiCK, HEAs, VSFi, CeAE, DrAr, OgNe, NaBe, HuAE, SpAM, OpFE, DDAs, FoSk, SpIE, VSSk, GrTm, HOSk, HOGl, MiAK, HuAK, OgHu, DDAr, FoFE, MiWr), and can keep going! 15:51:35 -!- debo has joined ##crawl-dev 15:59:13 !streak 15:59:14 johnstein has 2 consecutive wins (GrBe, MfTm) and has won their last game (HOGl). 15:59:20 woo! 15:59:29 elliptic: a book of summonings?!?! 16:00:00 first two are somewhat tainted from meleebug, but the last one is legit. trying to extend that streak with DgWn. heard that's the cheater combo 16:00:07 -!- namelastname112 has quit [Ping timeout: 246 seconds] 16:00:14 johnstein: the ultimate power... 16:00:15 gammafunk: for recall for kza if I ever find animate dead 16:00:23 ok phew! 16:00:24 though actually I'm about to go jiyva so 16:00:31 my world was turned upside down for a moment 16:00:40 good thing kiku doesn't know how to use IRC 16:01:06 ??kza 16:01:06 kza[1/1]: !lm hjklyubn deas type=orb 1 -tv 16:01:28 -!- hhkb has quit [Quit: leaving] 16:01:32 !lm hjklyubn deas type=orb 1 -tv 16:01:33 1. hjklyubn, XL24 DEAs, T:88166 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 16:01:46 oh rip 16:01:50 but I think I know what that is 16:02:18 hint: it involves kiku, animate dead, recall, and zot:5 ninjaing 16:02:28 yeah I watched you do it in a ttyrec one time 16:03:24 Mottled Draconian of Jiyva Jantesixt...... 16:03:27 this was a close thing 16:05:56 what, you animate a kajillion zombies or something and constantly have a massive meatshield while recalling? 16:07:04 <|amethyst> which reminds me 16:07:08 <|amethyst> !lg * recent max=ac 16:07:10 690724. Happylisk the Invulnerable (L27 GrNe of Kikubaaqudgha), escaped with the Orb and 6 runes on 2015-03-22 15:39:03, with 3984380 points after 78272 turns and 4:58:25. 16:07:11 <|amethyst> !lg * recent max=ac x=ac 16:07:14 690724. [ac=438] Happylisk the Invulnerable (L27 GrNe of Kikubaaqudgha), escaped with the Orb and 6 runes on 2015-03-22 15:39:03, with 3984380 points after 78272 turns and 4:58:25. 16:07:18 <|amethyst> !lg * recent max=ac x=ac,status 16:07:21 690724. [ac=438;status=mighty,brilliant,agile,phasing,flying,very slightly contaminated,corpse armour] Happylisk the Invulnerable (L27 GrNe of Kikubaaqudgha), escaped with the Orb and 6 runes on 2015-03-22 15:39:03, with 3984380 points after 78272 turns and 4:58:25. 16:12:48 -!- hhkb has quit [Quit: leaving] 16:13:49 -!- debo has quit [Ping timeout: 264 seconds] 16:19:12 -!- Weretaco has quit [Quit: leaving] 16:19:17 -!- Sonderblade has quit [Ping timeout: 248 seconds] 16:20:04 -!- doubtofbuddha has quit [Ping timeout: 246 seconds] 16:20:19 !messages 16:20:20 (1/1) Mandevil said (1d 1h 42m 24s ago): Why is Lantell not announcing any kills? 16:20:41 ??dgwn[2 16:20:41 dgwn[2/2]: 神々の末裔 放浪者 16:20:44 ??dgwn[1 16:20:45 dgwn[1/2]: when I first started playing I met some Japanese players who were remarkably better than anyone I've seen play, to this day, and they said that Demigod Wanderers were so easy to ascend with that they classified runs as DgWn runs and Non-DgWn runs 16:20:51 -!- Lantell has quit [Remote host closed the connection] 16:20:52 -!- Guest38079 has quit [Quit: Page closed] 16:20:54 anyone know who "I" is? 16:20:58 Ayutzia 16:21:19 -!- Lantell has joined ##crawl-dev 16:21:29 !tell mandevil I'm not entirely sure 16:21:29 TZer0: OK, I'll let mandevil know. 16:21:34 !tell mandevil will look into it 16:21:35 TZer0: OK, I'll let mandevil know. 16:21:36 is there something I'm missing on why DgWn are so OP? or is that the entirety of the joke? 16:21:46 and it was bupper, a longtime japanese player, who told him the DgWn was very good 16:22:17 I just finished O:4 and I'm feeling stronger now, but it's really weird not having any god abilities 16:22:28 i don't exactly think they would have such a classification if they knew all the shit that i know 16:22:29 the joke is more or less along the lines of "tiles player being relatively clueless" 16:22:34 yes 16:22:58 gammafunk: why does tiles have anything to do with it? 16:23:13 johnstein: because tiles players a relatively clueless compared to console players 16:23:19 since the latter tend to have been playing a lot longer 16:23:57 -!- ly^_ is now known as ly^ 16:24:01 -!- scummos__ has quit [Ping timeout: 264 seconds] 16:24:26 do i have to recompile to test changes to vaults, or is that all done at runtime? 16:25:15 shouldn't have to 16:25:21 I didn't have to 16:25:42 tiles dominates the top score charts though 16:25:57 !lg . tiles 16:25:58 203. johnstein the Axe Maniac (L27 HOGl of Makhleb), escaped with the Orb and 5 runes on 2015-03-29 07:15:09, with 2725450 points after 91483 turns and 13:36:56. 16:26:03 !lg . !tiles 16:26:04 11. johnstein the Ducker (L3 OpBe of Trog), blasted by an orc wizard (magic dart) on D:3 on 2014-08-31 07:11:55, with 55 points after 1863 turns and 0:32:08. 16:26:06 amalloy: Should be runtime. 16:26:09 -!- heteroy has quit [Ping timeout: 256 seconds] 16:26:49 while console is more in the lowest turncount win/fastest realtime win category 16:27:21 (although the latter i am currently endangering) 16:29:10 -!- Foamed has quit [Quit: Leaving] 16:30:02 -!- quik has quit [Quit: "Essere morto, spagnolo" Un italiano a un español, tras perder una mano de poker] 16:30:19 -!- ark___ has quit [Quit: Leaving] 16:37:54 -!- renser has quit [Quit: Page closed] 16:40:32 -!- SomeStupidGirl has quit [Ping timeout: 246 seconds] 16:43:59 tiles dominating in general is surely to be expected since tiles is much more popular 16:44:06 !lg * recent / tiles 16:44:12 559064/690791 games for * (recent): N=559064/690791 (80.93%) 16:46:36 !lm tabstorm ghmo won start 16:46:37 No keyword 'start' 16:46:40 !lm tabstorm ghmo won 1 16:46:41 1/107. [2015-03-15 20:55:41] tabstorm the Ruffian (L1 GhMo) began the quest for the Orb on turn 0. (D:1) 16:47:06 !lm tabstorm ghmo won s=gid 16:47:06 107 milestones for tabstorm (ghmo won): 107x tabstorm:cxc:20150215205539S 16:47:12 !lm tabstorm ghmo won x=cv 16:47:13 107. [2015-03-22 21:53:29] [cv=0.17-a] tabstorm the Wrestler (L27 GhMo of Cheibriados) left the Realm of Zot on turn 30068. (Zot:1) 16:47:17 !lm tabstorm ghmo won x=vlong 16:47:18 107. [2015-03-22 21:53:29] [vlong=0.17-a0-124-gc3c9679] tabstorm the Wrestler (L27 GhMo of Cheibriados) left the Realm of Zot on turn 30068. (Zot:1) 16:47:43 !lm tabstorm ghmo won x=vlong 1 16:47:44 1/107. [2015-03-15 20:55:41] [vlong=0.17-a0-82-g3e33fa6] tabstorm the Ruffian (L1 GhMo) began the quest for the Orb on turn 0. (D:1) 16:47:59 !lm tabstorm ghmo won x=vlong<0.17-a0-124-gc3c9679 16:47:59 Broken query near '<0.17-a0-124-gc3c9679' 16:48:03 !lm tabstorm ghmo won vlong<0.17-a0-124-gc3c9679 16:48:03 92. [2015-03-22 20:59:31] tabstorm the Wrestler (L27 GhMo of Cheibriados) escaped from the Abyss! (Abyss:3) 16:48:09 !lm tabstorm ghmo won vlong<0.17-a0-124-gc3c9679 x=urune 16:48:09 92. [2015-03-22 20:59:31] [urune=14] tabstorm the Wrestler (L27 GhMo of Cheibriados) escaped from the Abyss! (Abyss:3) 16:49:17 -!- ystael has quit [Ping timeout: 246 seconds] 16:51:47 i'm having trouble testing my vault: i'ce added a map to mini_monsters.des, recompiled just in case, but when i use &L to place my vault by its name, it says "Can't find map named 'amalloy_card_club'". i can place other vaults from the same file, though, such as lightli_wizard_tower. is there some step i'm missing, or something i can do to debug why the map doesn't exist? 16:52:20 map definition, in case someone wants to read over it and point out obvious errors, is at https://www.refheap.com/7ccdf81ec77e4a026241ff1b8 16:52:32 Well first check you didn't mistype the name in either the vault or the &L box. 16:52:39 Oh, and did you use * for local placement? 16:52:58 Wait no that error couldn't have been caused by not using * never mind. 16:53:57 tried with and without *. just in case of invisible typos, i tried copy/pasting the map name from the definition into wizmode 16:54:48 maybe a .des cache thing? i don't know how all that stuff works 16:55:21 hm maybe i'm actually playing a version from debian and not the one i'm compiling 16:55:56 ah, i ran make but not make install. okay 16:57:00 got it. running from the version of crawl inside the source dir, and i'm now getting .des errors from my map definition 17:07:01 -!- ythm has quit [Quit: Page closed] 17:09:31 amalloy: Progress1 17:09:32 s/1/!/ 17:09:46 reaverb: yep. got it all going pretty well now 17:14:23 -!- reaverb has quit [Quit: Leaving.] 17:14:28 -!- Lawman0 has quit [Ping timeout: 250 seconds] 17:14:41 !lg . mugl 17:14:42 7. gammafunk the Warrior (L26 MuGl of Gozag), escaped with the Orb and 3 runes on 2014-11-20 23:47:02, with 1348127 points after 113723 turns and 11:07:40. 17:15:26 !lg . recent mumo 17:15:26 5. BLOAX the Wrestler (L27 MuMo of Cheibriados), escaped with the Orb and 3 runes on 2015-04-05 05:35:57, with 1759702 points after 64466 turns and 2:43:27. 17:16:23 -!- scummos__ has quit [Ping timeout: 250 seconds] 17:16:43 -!- KiT_ has quit [Quit: Page closed] 17:18:03 -!- agolden has quit [Quit: agolden] 17:24:56 -!- FreeDome has quit [Excess Flood] 17:30:11 -!- mamgar has quit [Read error: Connection reset by peer] 17:31:56 if my vault is a 5x5 room, with rock walls all around, it kinda sticks out a bit on the map. is it encouraged to randomly sub some of the floor tiles with rock walls or statues or something, to make it look less conspicuouslyregular? 17:32:22 Unstable branch on crawl.lantea.net updated to: 0.17-a0-465-g279efb6 (34) 17:32:40 -!- Maud has quit [Remote host closed the connection] 17:33:17 it's going to be conspicuously a vault pretty much no matter what 17:34:06 not sure why you would want it to be inconspicuous in the first place, isn't being conspicuous the whole point of vaults? 17:34:11 yeah i guess so. i'll just leave it consicuous. it looks silly with extra rock walls anyway 17:34:19 -!- Patashu has joined ##crawl-dev 17:36:52 03MarvinPA02 07* 0.17-a0-466-ge87b2fe: Don't allow self-targeting Tukima's Dance (|amethyst) 10(3 hours ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e87b2fe023d7 17:36:52 03MarvinPA02 07* 0.17-a0-467-g5c4fa29: Fix messaging for out-of-sight monsters re-entering water/lava 10(15 minutes ago, 1 file, 5+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5c4fa29842cb 17:36:54 it just seems to stick out a bit on the map. maybe i should make it a floating vault instead of a minivault? it seems weird to have a 7x7 blob dropped into the middle of what's otherwise a mostly open space; it would feel better at the end of a corridor or something 17:36:59 -!- siepu has quit [Read error: Connection reset by peer] 17:38:44 yeah it just looks a lot better floating than mini 17:39:16 -!- fazisi has quit [Read error: Connection reset by peer] 17:41:52 -!- bonghitz has quit [Quit: Leaving...] 17:42:23 <|amethyst> @??dancing weapon ; dagger 17:42:23 dancing weapon (10() | Spd: 20 | HD: 15 | HP: 20 | AC/EV: 4/20 | Dam: 8 | 11non-living, fighter, lev | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 913 | Sz: small | Int: plant. 17:42:36 <|amethyst> @??dancing weapon ; flail 17:42:36 dancing weapon (15() | Spd: 16 | HD: 15 | HP: 28 | AC/EV: 10/18 | Dam: 20 | 11non-living, fighter, lev | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 904 | Sz: small | Int: plant. 17:42:39 <|amethyst> @??orc ; flail 17:42:39 orc (04o) | Spd: 10 | HD: 1 | HP: 4-10 | AC/EV: 0/10 | Dam: 5 | 10weapons, 10items, 10doors | XP: 3 | Sz: Medium | Int: normal. 17:42:53 do any living monsters have rN other than shadow dragon and josephine? 17:42:55 <|amethyst> Tukima's feels a little powerful 17:43:01 <|amethyst> for level 3 17:43:18 <|amethyst> I guess it's situational though 17:43:33 |amethyst: monster gives stats for max power dancing weapons 17:43:39 <|amethyst> aha 17:43:43 <|amethyst> damage scales? 17:44:00 <|amethyst> ??tukima's dance 17:44:00 tukima's dance[1/3]: A level 3 Hexes spell that animates the weapon of the targeted creature, creating a {dancing weapon}, and causes it to attack its former owner exclusively, {Haunt}-style. 17:44:13 <|amethyst> @??dancing weapon hd:5 ; flail 17:44:13 dancing weapon (15() | Spd: 16 | HD: 15 | HP: 28 | AC/EV: 10/18 | Dam: 20 | 11non-living, fighter, lev | Res: 13magic(immune), 05fire++, 02cold++, 11elec+++, 03poison, 12drown, 04rot+++, 13neg+++, 13torm | XP: 904 | Sz: small | Int: plant. 17:44:25 that won't work 17:44:31 <|amethyst> ??tukima's dance[2] 17:44:31 tukima's dance[2/3]: A weapon animated by the player has 50+(power/2)% of the speed a normally spawned one would have. Power is capped at 100. 17:44:34 <|amethyst> ah, it's speed 17:44:58 it also scales the AC/EV 17:45:06 -!- Silas is now known as fazisi 17:45:16 and the HP 17:45:27 <|amethyst> still, it feels like tukima's on (say) an orc warrior gives a more effective ally than enslavement did 17:45:43 <|amethyst> but I guess I should look at the stats in-game more closely 17:46:14 yep, it scales the damage too 17:46:22 <|amethyst> ah 17:46:31 <|amethyst> I guess I did have fairly high hexes 17:46:57 so you only get hall of blades quality weapons with 100 hexes power 17:47:09 otherwise you get worse speed, hd, hp, ac, ev, dam 17:47:35 <|amethyst> Definitely not complaining as a player 17:47:47 <|amethyst> it was more fun than enslavement too 17:48:11 <|amethyst> (and I guess it helps that orcs come in packs and often have axes) 17:48:31 idea: make animate skeleton create a weak skeletal servant depending on spellpower, so that it's still good early on but not so much later on 17:48:38 <|amethyst> (though that was the same with enslavement) 17:48:44 can I tell travis not to build my branch? 17:49:05 Lightli: uh wouldn't scaling with power do literally the opposite of that 17:49:21 I mean capping at really weak 17:49:25 And starting weaker 17:50:08 (i.e. make the servant summoned at best slightly stronger than a small mammal, maybe on par with a crimson imp tops) 17:50:22 <|amethyst> bh: 1. it might work to just remove travis.yml in the branch 17:50:39 -!- ystael has quit [Ping timeout: 245 seconds] 17:50:39 <|amethyst> bh: 2. if not, you could use this in the branch's .travis.yml 17:50:41 <|amethyst> branches: 17:50:43 <|amethyst> except: 17:50:48 <|amethyst> - mybranchname 17:51:02 Lightli: IMO giving them a duration would be better 17:51:14 that would also work 17:51:20 -!- Foamed has quit [Read error: Connection reset by peer] 17:51:22 |amethyst: thanks 17:52:08 ??explore mode 17:52:08 I don't have a page labeled explore_mode in my learndb. 17:52:14 What the heck is explore mode? 17:52:35 -!- Foamed has quit [Read error: Connection reset by peer] 17:52:39 halfway between wizard mode and regular mode 17:52:54 -!- Foamed has quit [Read error: Connection reset by peer] 17:52:55 <|amethyst> bh: "Die?" but no other wizmode features 17:53:00 ah 17:53:03 -!- Foamed has quit [Client Quit] 17:53:33 -!- Foamed has quit [Read error: Connection reset by peer] 17:53:41 -!- Foamed has quit [Client Quit] 17:55:32 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.91.1 [Firefox 3.6.28/20120306064154]] 17:55:45 03bh02 07[flags] * 0.17-a0-437-g1fc0cf9: Disable travis for flags branch 10(54 seconds ago, 1 file, 0+ 35-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1fc0cf93e282 18:02:09 <|amethyst> Remember to rebase that out before you put it in trunk :) 18:02:44 -!- daagar has quit [Quit: leaving] 18:03:20 <|amethyst> hm 18:03:39 <|amethyst> that seems not to have worked? 18:03:46 <|amethyst> https://travis-ci.org/crawl/crawl/builds/57283559 18:04:16 travis is a jerk, obviously :) 18:04:45 <|amethyst> aha 18:04:46 <|amethyst> found it 18:05:08 <|amethyst> there's a "Build only if .travis.yml is present" flag under settings in Travis, changing it 18:06:04 <|amethyst> cancelled that build... if that worked right, subsequent pushes to that branch should be ignored by travis 18:06:50 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 18:07:42 <|amethyst> oh whoops 18:07:45 <|amethyst> forgot to push this 18:09:04 -!- PleasingFungus has joined ##crawl-dev 18:09:45 what's the meaning of `rc_only` in parse_args? 18:10:23 -!- MarvinPA has quit [Quit: Leaving] 18:10:28 -!- Monkaria has quit [Quit: Page closed] 18:10:30 <|amethyst> bh: from main: 18:10:34 <|amethyst> // Parse command line args -- look only for initfile & crawl_dir entries. 18:10:37 <|amethyst> if (!parse_args(argc, argv, true)) 18:10:40 <|amethyst> { 18:10:42 <|amethyst> _show_commandline_options_help(); 18:10:45 <|amethyst> return 1; 18:10:47 <|amethyst> } 18:10:51 floooooood :) 18:10:54 <|amethyst> first pass to find the init file, then a second pass after reading the init file 18:12:33 so i've written a draft v1 of this card-playing vault i thought of, and would like to expose it to public scrutiny/review/vilification. is that a github PR, a mantis ticket, or just a gist of the vault definition in ##crawl-dev? 18:12:46 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:12:52 imo toss it onto sprunge 18:12:59 or pastebin or something 18:13:10 https://www.refheap.com/32280827c7770888390a103ac 18:13:12 I guess you can put it on mantis if you want 18:13:20 oo, haven't seen that one before. 18:13:27 PleasingFungus: it's the one we use in #clojure 18:13:52 has a convenient emacs plugin for pasting to, so i just use it for everything 18:14:18 emacs.... 18:14:22 oh whoops 18:14:27 i forgot the map glyphs 18:15:19 there. edited them in 18:15:38 -!- Icadius has quit [Quit: Look what I got, Bart, a Tickle-Me Krusty doll!] 18:17:41 imo mention that there's about a 19% chance of any given e having an item 18:18:08 DEPTH: D:2-5, D:11-14, Orc, Elf, !Orc:$, !Elf:$ 18:18:17 that's a rather peculiar depth 18:18:26 artisanal hand-crafted monster sets 18:18:42 -!- reaverb has joined ##crawl-dev 18:19:13 amalloy: probably you'd want to make the deck scale with depth or something and just place it in D 18:19:13 amalloy: I wouldn't have a chance of an ornate deck...a regular deck is decent loot for fighting a single monster pack. 18:19:28 ...no it isn't in many of the places where that vault occurs 18:19:34 PleasingFungus: so that it doesn't look like there's a giant pile of loot or what? 18:19:37 imo a deck is garbage loot 18:19:45 amalloy: just for reference for anyone looking at / considering editing the vault 18:19:52 since it's not obvious from the weights 18:19:53 s/loot// 18:20:06 I've found decks pretty strong since the "you can evoke them from inventory" and "nemelex card reworks" changes. 18:20:09 yeah the deck is just there for theming obviously 18:20:44 you can evoke them from inventory changes nothing about deck power 18:21:15 some of the new cards are powerful but certainly not for plain very far into D 18:21:15 gammafunk: but the food cost of swapping! 18:21:22 it's true, beware the food cost 18:21:37 03MarvinPA02 07* 0.17-a0-468-g2a4c9a4: Make the dungeon overview respect easy_exit_menu (#9611) 10(2 minutes ago, 1 file, 4+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2a4c9a483866 18:22:19 -!- pikaro has quit [Ping timeout: 245 seconds] 18:22:51 what does easy_exit_menu do 18:22:57 I guess I could check for myself 18:23:10 ahh. ok 18:23:11 it's what Cheibriados says 18:25:34 I've found cards like Fortitude pretty decent as far as the Lair rune branches. Decks can be spammed before engaging something until you get something good. Maybe I'm just more willing to use them than other consumables :/ 18:27:02 amalloy: what I'd do with this is probably make it a plain / ornate w:2 for some reasonable absdepth, ornate / legendary w:2 for orc, and maybe just legendary in elf 18:27:19 ah, that sounds cool 18:27:28 since it's essentially a loot vault about decks, it's good to have the deck itself try to be meaningful 18:28:01 gammafunk: is the peculiar depth spec a problem? alternatively, is there a better way to generate two pairs or depth-appropriate humanoids? 18:28:11 I meant for D, past some depth you can use the same ornate / legendary w:2 as you do for orc 18:28:17 i couldn't think of two pairs that made much sense in between the dungeon levels 18:28:45 amalloy: yeah basically you'd just want to place it in D but scale it as necessary. Normally you don't have to really do this, but since you're placing decks specifically 18:29:11 -!- daagar has quit [Quit: leaving] 18:29:13 yeah sorry, i understood the deck spec, i was going back to your earlier comment about the strange depth spec, since i couldn't tell if that was an objection or just a comment 18:29:35 amalloy: that's what I mean, making a bifrucation like that isn't needed if you just scale the vault 18:29:45 if you weren't also placing in orc and elf the solution would be to just place it only in e.e. gd:2-5 18:29:51 *e.g. D:2-5 18:29:53 right 18:30:08 it's fine to put it in those other places if the enemies are reasonable etc 18:30:17 but i figured i might as well expand its placeable areas, effectively getting a 4-for-1 18:30:31 sure, it's not going to be a commonly seen vault or anything 18:30:40 and if we were concerned about that we'd just weight it down 18:31:42 okay. i don't quite understand what absdepth is, compared to like XL or branches. what's a reasonable absdepth for the split between plain/ornate, ornate/legendary, legendary? 18:32:19 wont "any deck" already scale it with depth? 18:32:29 oh yeah that's a good point 18:32:33 let me see 18:32:46 amalloy: absdepth is a legacy thing IIRC and you should probably not use it for vaultmaking. 18:32:52 _Unknown deck rarity 'any' 18:32:53 maybe not 18:33:15 minmay: any deck works for vaults though, just maybe not in wizmode. it's listed in a lot of vaults 18:33:21 minmay: just "deck" seems to work 18:33:22 just "deck" works 18:33:23 yes 18:33:26 :) 18:33:32 and that scales nicely? cool, i'll make that change 18:33:37 yeah I think that will give you a deck as % 18:33:39 i am not sure it actually scales 18:33:40 so that's a good idea 18:33:51 minmay: I think % does scale 18:33:55 reaverb: I'm not convinced it's legacy 18:34:04 I feel like it's used in a lot of places that we don't have any reasonable replacement for 18:34:06 now what will that actually mean deck-wise? 18:34:06 well, % scales, but i'm not sure decks actually scale 18:34:09 right 18:34:20 -!- HellTiger has quit [Ping timeout: 272 seconds] 18:34:23 remind me how to specify depth in &% 18:34:31 PleasingFungus: OK, but I would still think using it in vaults is an worse than just explicting stating the range. 18:34:51 absdepth isn't needed in this case, yeah you can just use depth 18:35:00 um 18:35:18 given that it places in d, orc, and elf, I don't know how raw depth would be at all useful... 18:35:30 PleasingFungus: he's already conditioning on branch 18:35:35 for the monster list 18:35:46 true 18:35:46 so I was assuming he'd just add a check for depth 18:35:54 but yeah you're kind of right, by itself it wouldn't be 18:36:04 -!- cribozai has quit [Ping timeout: 245 seconds] 18:36:07 -!- Earlo has quit [Remote host closed the connection] 18:36:16 ah, level:# 18:36:16 agree that absdepth alone is kind of awkward 18:36:30 hopefully we can do something like just deck good_item 18:36:32 or just deck 18:36:35 and get decent results 18:36:42 deck level:255 doesn't seem to give noticeably different results from deck level:1 18:36:50 (maybe this should change instead of the vault) 18:37:00 yeah, perhaps so 18:37:03 it would be preferable 18:37:17 minmay: do you always get plain or.. 18:37:28 you get mostly plain and some ornate/legendary 18:37:44 !source makeitem.cc:1847 18:37:45 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/makeitem.cc;hb=HEAD#l1847 18:37:50 the doc for good_item says it's independent of depth 18:38:03 ^ you'd change it there (you'd also need to add another param to that function) 18:38:31 amalloy: there's also star_item but it sounds like we'd have to fix something to make that work 18:38:34 -!- Maud has quit [Ping timeout: 265 seconds] 18:38:43 since star_item just sets level based on depth and level isn't working for decks 18:38:57 amalloy: what you can do for now is just condition the item on depth within your branch code 18:38:57 yeah it seems pretty werid that if it picks misc it just forgets about item level 18:39:03 yeah, i'll do that 18:39:13 minmay: I guess most misc don'thave a concept of item level 18:39:17 I mean rods I guess 18:39:20 rods arent misc 18:39:24 rods aren't even generated by that function. 18:39:28 plain in 2-5, plain/ornate in 10+, ornate/legendary in orc, legendary in elf seems okay? 18:39:54 amalloy: well just place it in D, so it's not just 2-5 and 10+, right? 18:40:14 that sounds reasonable but it should split D, basically 18:40:31 or do your monster sets pose a problem 18:40:39 gammafunk: i don't know how to generate appropriate monster sets appropriate across all of D 18:41:46 amalloy: well you can just find some reasonable choices, or I can do that when I merge it :) 18:42:20 oh, you mean place it anywhere in D, but still generate the monster sets with a depth() check? 18:42:30 and find another reasonable set for 6-9 or whatever 18:42:33 right 18:42:38 sure, i can do that 18:42:55 -!- Bcadren has quit [Ping timeout: 265 seconds] 18:43:22 you're looking for "humanoid" which we sadly don't have a way to select 18:43:38 or not sadly maybe 18:44:14 I'll try to fix the deck selector before merging this so the code can simplify somewhere 18:44:17 *somewhat 18:44:53 -!- daagar has quit [Quit: leaving] 18:45:46 shortly after this vault is merged, nem will get reworked to move cards to ability, and the vault will have to be removed 18:46:22 or we'll replace the decks with wands and can pretend they're playing russian roulette 18:46:44 -!- Bcadren has joined ##crawl-dev 18:49:50 https://dl.dropboxusercontent.com/u/63152810/n/crawl/chars/lol/lel%20progress.txt what an intense artistic process 18:49:55 -!- daagar has quit [Client Quit] 18:50:02 is D:12 too early for ogre mages? 18:50:37 it's rather evil, but not entirely "too early" 18:50:38 they normally start showing up at d:15+, but can appear as oods earlier. 18:51:20 erolcha, who is an ogre mage, shows up between d:8-13. 18:51:24 -!- daagar has quit [Client Quit] 18:51:38 depends if you want an ood/unique-tier threat, I guess. 18:53:55 amalloy: yeah, it's good to make the monsters you choose in the vault consistent for "ood or not ood" 18:54:06 since you don't use ood early don't use ood later 18:54:10 !source mon-pick-data.h 18:54:10 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-pick-data.h;hb=HEAD 18:54:10 yeah 18:54:17 i'm gonna scale back the ogre mages to hill giants 18:54:24 man 18:54:33 hill giants play a mean game of Texas Holdem 18:54:35 let me tell you 18:55:25 -!- daagar has quit [Client Quit] 18:55:27 nice, thanks for the link johnstein. it's a handy reminder of what's available and roughly how hard it is 18:55:46 omg. i gotta use some imps. crimson imps are notorious cheaters 18:56:03 this is very unrealistic. if we'd just adopted eronarn's weapon proposal, hill giants would NOT be able to wield decks, and then where'd this vault be? 18:56:05 nowhere, that's where. 18:56:38 amalloy: np. good luck 18:57:23 @??hill giant 18:57:23 hill giant (04C) | Spd: 10 | HD: 11 | HP: 45-74 | AC/EV: 3/4 | Dam: 30 | 10items, 10doors | Res: 06magic(40), 12drown | XP: 657 | Sz: Giant | Int: normal. 18:57:35 -!- daagar has quit [Client Quit] 18:57:35 note: hill giants are still quite capable of messing you up without big clubs 19:01:41 -!- daagar has quit [Client Quit] 19:02:40 |amethyst: how ardent should I be in preserving all command line options? scores, vscores and tscores are sort of messy 19:03:07 PleasingFungus: "eronarn's weapon proposal" ? 19:03:15 a joke 19:03:31 Oh, so there was no weapon proposal. 19:04:28 the was 19:04:53 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:combat:weapon_reform 19:05:24 -!- alefury has quit [] 19:05:37 crawl is a game about reform, basically 19:05:57 look at the bright side 19:06:03 it's always a bit of a fresh breath of air 19:06:08 wow, wizlab_doroklohe was made by dpeg 19:06:25 instead of being the same old story repeated thirty times until you're sick of it and then some more 19:06:38 (everything on this wiki page makes me want to stab myself in the eye) 19:06:43 rip 19:07:07 https://dl.dropboxusercontent.com/u/63152810/n/crawl/chars/lol/shillelagh6.png here's a toothpick to do the job 19:09:45 minmay: but with what weapon 19:09:54 you have a lot to choose from! 19:10:45 gammafunk: How's the moon wizlab coming along? :D 19:10:52 pre good! 19:11:48 -!- nikheizen has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0.1/20150402191859]] 19:11:54 -!- edlothiol has quit [Ping timeout: 250 seconds] 19:12:44 PleasingFungus: you don'thave that big list of random names you generated, do you 19:12:54 the several gig one? 19:12:55 I recall it's like really big 19:12:58 yeah nm then 19:13:16 I deleted it anyway 19:13:19 sorry 19:13:19 the charge bonus would actually be neat 19:13:22 it's easy to generate, tho 19:13:47 because you know, currently it is strictly detrimental to move adjacent to an enemy 19:14:01 unless they have a ranged attack to force you into moving next to them 19:19:19 -!- st_ has quit [Read error: Connection reset by peer] 19:19:37 -!- NilsBloodaxe has quit [Ping timeout: 246 seconds] 19:19:37 -!- Lightli has quit [Ping timeout: 246 seconds] 19:20:06 -!- st_ has joined ##crawl-dev 19:22:04 -!- ystael has quit [Ping timeout: 265 seconds] 19:22:17 @??statue_of_wucad_mu 19:22:17 unknown monster: "statue_of_wucad_mu" 19:22:34 gammafunk: expanded it into the rest of dungeon, added a comment explaining why the monsters/loot are hand-picked. also, simplified the snack-loot to be either 1 or 0 items, not 0-4, as a result of PleasingFungus's comment that it wasn't immediately obvious how much stuff is in the vault: https://www.refheap.com/e588512fd51e8630f1e706148 19:22:47 -!- nicolae- has joined ##crawl-dev 19:22:48 @?? statue of wucad mu 19:22:48 Statue of Wucad Mu (048) | Spd: 6 (07stationary) | HD: 20 | HP: 80 | AC/EV: 12/1 | 11non-living, evil, 07vault | Res: 13magic(immune), 05fire++, 02cold++, 10elec, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy | XP: 1084 | Sp: brain feed [11!AM, 06!sil], draining gaze [11!AM, 06!sil], mass confusion [11!AM, 06!sil], shadow creatures [11!AM, 06!sil] | Sz: Larg.. 19:22:53 oh thx 19:23:00 (x2) 19:23:00 what are these _s you speak of 19:23:00 I approve of item refactor 19:23:13 _ are fine and good be gone from my midst! 19:23:19 @??orange crystal statue 19:23:20 orange crystal statue (048) | Spd: 6 (07stationary) | HD: 10 | HP: 70 | AC/EV: 12/1 | 11non-living, evil | Res: 13magic(immune), 05fire++, 02cold++, 10elec, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy | XP: 412 | Sp: brain feed [06!sil], draining gaze [06!sil], mass confusion [06!sil] | Sz: Large | Int: high. 19:23:31 heh, just to add shadow creatures 19:23:47 anything more i should do with this vault to make it better and/or officially submit it somehow? 19:24:00 lemme peep that vault 19:25:21 you officially submit vaults on mantis 19:26:25 amalloy: ok, just be warned 19:26:37 -!- Pluie has joined ##crawl-dev 19:26:45 if nicolae talks about adding lua that seems to encode his name somewhere in it 19:26:49 DO NOT BELIEVE HIM 19:27:19 okay. any non-sneaky comments on the vault itself, nicolae-? 19:27:46 amalloy: one thing, is do you intend the "sitting in pairs" thing to be exactly the same kind of monster, or just same difficulty? 19:28:10 gammafunk: exactly the same monster (except i made an exception for crimson/shadow imps, which seemed like they'd be fun sitting across from each other 19:28:34 amalloy: well SUBST: 1 : 13 will independently choose for each 1 19:28:40 no 19:28:43 gammafunk: no, that'd be SUBST: 1 = 13 19:28:44 oh : 19:28:50 way to go poindexter 19:28:53 oh that's right, forgot that syntax 19:29:02 amalloy: where can i see the vault 19:29:25 nicolae-: i pasted a link, but here it is again: https://www.refheap.com/e588512fd51e8630f1e706148 19:30:14 pff like nicolae- can read 19:30:17 well i just joined seven minutes ago 19:30:32 looks good, but I see you didn't do the floor thing 19:30:35 nicolae-: i pasted it 8 minutes ago. lern2timetravel 19:30:44 gammafunk: yeah, it ended up not looking very impressive 19:31:07 and if i made the vault big enough to have a table with monsters around it, it just seemed too big 19:31:15 I like the cozy look 19:31:44 for a while it was like 7x7 instead of 3x3 i think 19:31:48 it was pretty ridiculous 19:31:59 yeah, it's like they snuck off to a closet to play some cards on the job 19:32:07 and will be punished by karma for it 19:32:08 yeah it's cute that way 19:32:18 that vault gets the nicolae thumbs up 19:32:19 it being smaller makes it more likely to place anyhow 19:32:29 could even rename it amalloy_card_closet 19:32:46 though personally i'd probably remove the empty lines in the non-map part because whitespace bugs me 19:32:53 that is entirely an aesthetic thing though 19:33:14 you'll have to do that when you commit the vualt nicolae-......ahahahahahaha 19:33:30 ....man...good joke 19:33:42 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 19:33:43 please be nice. 19:33:47 i don't have a commit bit so it's entirely in the hands of gamma "this PLACE: D:6 statement looks okay" funk 19:34:11 I added XXX comments to my moon base 19:34:15 to avoid that in the future 19:34:17 -!- debo has joined ##crawl-dev 19:35:13 -!- Daekdroom has quit [Ping timeout: 264 seconds] 19:35:20 ??mantis 19:35:21 mantis[1/2]: To report bugs or submit new content like vaults, patches or tiles, go to: http://crawl.develz.org/mantis/main_page.php 19:40:05 !seen lasty 19:40:05 I last saw Lasty at Sun Apr 5 22:46:35 2015 UTC (1h 53m 30s ago) saying '!next' on ##crawl. 19:41:34 !tell Lasty salamander stormcallers are described as "cultists", yet they cast wizard spells...? 19:41:34 PleasingFungus: OK, I'll let lasty know. 19:41:39 -!- Piginabag has quit [Quit: Page closed] 19:41:51 gammafunk: to add a vault on mantis: a .patch file, or what? 19:42:07 amalloy: can you make a git patch? 19:42:09 yes 19:42:13 that's preferable since you get credit 19:42:21 hrm, you need to add it to the right file 19:42:25 !tell lasty also, I think entropy weavers are the only way that felids can get corroded at present; *if* they should be allowed to do that, someone should probably special-case the messaging for them 19:42:25 PleasingFungus: OK, I'll let lasty know. 19:42:26 i did 19:42:31 it's in minimonsters.des 19:42:51 03PleasingFungus02 07* 0.17-a0-469-g696e5a1: Tweak some entropy weaver text 10(21 minutes ago, 3 files, 6+ 6-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=696e5a113922 19:43:08 what the, patches get you credit 19:43:12 *kicks a rock* 19:43:18 /kick nicolae- 19:43:24 this is BULLSHIT *flips a table* 19:43:28 amalloy: yeah, at the end of that file is great 19:43:31 well, fortunately i have submitted a patch 19:43:43 gammafunk: the end? shouldn't it be at the end of the section for humanoid-themed vaults? 19:43:55 ....uh..let me check 19:43:55 -!- jackrogers has quit [Quit: Page closed] 19:44:16 amalloy: in my professional opinion 19:44:19 as a vault designer 19:44:33 it should go in section 3, where we designate humanoid vaults 19:44:56 -!- Menche has quit [Quit: Leaving] 19:45:06 as a humble beginning vault designer, i will make that change asap 19:45:13 tyvm 19:47:25 -!- ystael has quit [Ping timeout: 264 seconds] 19:48:35 ??brain_feed 19:48:35 brain feed[1/1]: Attempts to drain your intelligence by 1d3 points, succeeds 1/3 times. Smite-targeted, evil according to TSO. 19:49:09 to be replaced with BRAIN STORM in 0.17. 19:49:30 wow eronarn calm down 19:49:39 no need to flood crawl with eastern weapons 19:49:54 -!- Menche has quit [Client Quit] 19:49:55 (still does that thing, but then also does some damage reduced by rolling int instead of rolling ac. it's brilliant...) 19:50:37 brain storm, summons brain vortexes and brain clouds 19:51:00 -!- sylnt has quit [Remote host closed the connection] 19:51:01 just replace it with psionic blast 19:51:03 brain storm, summons a GDD thread 19:51:18 acts like quitting the game 19:51:31 roll 1d20+1dint > 10 19:51:36 if succeed, reduce int by 1d3 19:51:40 if failed reduce hp to 0 19:51:45 CYC is where the good design threads are anyhow 19:52:03 ya, since the FASCIST mods keep moving all the best ones there... 19:52:06 not naming any names!!! 19:52:12 -!- Bloax has quit [Read error: Connection reset by peer] 19:52:30 -!- Bloax has joined ##crawl-dev 19:52:31 @??deep elf sorcerer 19:52:32 deep elf sorcerer (13e) | Spd: 10 | HD: 14 | HP: 53-74 | AC/EV: 1/12 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(120) | XP: 1730 | Sp: b.corrosive (3d18), banishment, haste, sum.demon, hellfire (3d20) | Sz: Medium | Int: high. 19:53:04 A minivault with monsters sitting around a "card table" 13https://crawl.develz.org/mantis/view.php?id=9612 by amalloy 19:53:13 -!- heteroy has quit [Ping timeout: 255 seconds] 19:53:49 btw I call dibs on id=10000 19:53:57 just a heads-up. 19:55:13 "Ran it by gammafunk/PleasingFungus/nicolae in ##crawl-dev." 19:55:20 points for the proper hierarchy 19:55:46 indeed. the king, sitting between his minions. 19:56:28 i meant it to be in chronological order of who responded first, so as not to give gammafunk any big ideas. but apparently PF was actually first and i'm causing political trouble 19:56:40 -!- Kellhus has quit [Quit: Page closed] 19:56:45 there was already political trouble 19:56:58 Big Trouble In Little ##crawl-dev 19:57:00 amalloy: it's a style thing, but my commit title would be probably something like "A deck-themed monster vault" 19:57:13 and you don't need to mention who you ran it by in the commit :) 19:57:33 sure you do 19:57:41 to immortalize your crimes 19:57:50 I guess I'm saying, preted someone was reading this commit without much context 19:57:56 but commit messages are v. subjective 19:57:58 just ask doy 19:58:59 -!- nicholas982 has quit [Quit: Page closed] 19:59:02 http://s-z.org/neil/git/?p=crawl.git;a=commit;h=279efb very subjective 20:00:06 %git 3d2efc43165726b95e1032619ff9e0651e206732 20:00:07 07doy02 * 0.17-a0-441-g3d2efc4: it bothers me that these enums are not all four characters long 10(2 days ago, 6 files, 200+ 200-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3d2efc431657 20:00:13 classic doy commit 20:00:35 imo https://twitter.com/crawlcode/status/582374992056168448 20:00:37 <_< 20:00:39 -!- Krakhan has quit [Read error: Connection reset by peer] 20:00:42 <|amethyst> IMO "Add a deck-themed monster vault" 20:00:45 i think that commit message is perfectly clear 20:00:55 oh yeah what neil said 20:01:09 -!- Krakhan has quit [Changing host] 20:01:22 doy: but I bet that commit changed a shell script didn't it! 20:01:35 %git eb51c43752bdac9 20:01:37 07doy02 * 0.17-a0-274-geb51c43: how about i stop trying to pretend i can write shell scripts 10(7 days ago, 3 files, 42+ 20-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=eb51c43752bd 20:01:44 haha 20:01:55 changed it... all the way to /dev/null!!!! 20:02:01 is that in !abyss 20:02:02 well...I guess I was technically correct 20:02:46 !cmd !abyss 20:02:47 Command: !abyss => .echo $(if (and (not (str-find? elliptic $nick)) (or (str-find? wheals $*) (str-find? Wensley $*))) "$nick miscasts Banishment. $nick is cast into the Abyss!" "$nick casts a spell. $* is devoured by a tear in reality!") 20:02:55 haha what 20:03:46 what 20:03:49 you didn't know about that 20:03:53 oh I was thinking of !banish 20:03:56 !cmd !banish 20:03:56 Command: !banish => .echo $(if (and (not (str-find? elliptic $nick)) (or (str-find? wheals $*) (str-find? Wensley $*))) "$nick miscasts Banishment. $nick is cast into $(=badplace)!" "$nick casts a spell. ${*:-everyone} is cast into $(=badplace)!") 20:04:03 hm 20:04:12 how does one evaluate $(=badplace) 20:04:20 !cmd =badplace 20:04:20 Command: =badplace => .echo $(replace "_" " " $(weighted-rand 100:the_Abyss Hell beam.cc 1:ray.cc 1:stuff.cc 5:##crawl 5:4chan 5:4.1)) 20:04:40 nope 20:04:44 would be a good addition tho 20:04:48 added an updated .patch file. mantis wouldn't let me delete or replace the existing one, alas 20:05:22 -!- Pluie has quit [Ping timeout: 255 seconds] 20:06:25 amalloy: oh thanks for updating it, and I should stress that commit titles and comments are pretty subjective. I think most would agree that they should be pretty stand-alone in terms of making sense, but your original wasn't difficult to understand 20:06:25 Will it make anyone sad if I change the command line options slightly? 20:06:39 yeah, i know. but i agreed with you 20:07:06 bh: does anyone actually use the command-line options? maybe server admins; |amethyst would know about that 20:07:08 -!- wheals has joined ##crawl-dev 20:07:45 Yeah lots of people use them, certainly not a majority 20:07:57 hey 20:07:57 wheals: You have 1 message. Use !messages to read it. 20:08:01 !messages 20:08:01 (1/1) chequers said (1d 22h 36m 21s ago): new url in %bug 9554 20:08:02 ok, I'll do my best to match what we have perfectly 20:08:22 <|amethyst> bh: probably -edit-save will have to change for gflags 20:08:33 <|amethyst> at least from what I saw reading its docs 20:10:18 -!- CanOfWorms has joined ##crawl-dev 20:12:30 <|amethyst> but at least -name, -rc, -macro, -morgue, -wizard, -print-charset, -print-webtiles-options, -webtiles-socket, -sprint, -tutorial should stay the same if you want to minimise server impact 20:13:10 <|amethyst> on 20:13:12 <|amethyst> oh 20:13:30 <|amethyst> and there's the weird thing about psn_ on Macs, but I don't really like how that is handled currently anyway 20:14:05 <|amethyst> oh, and -version and -save-version 20:15:08 <|amethyst> test/stress/run also uses -sprint-map and -arena but of course it's easy to change since it's in the repo 20:15:27 <|amethyst> oh, and -test 20:18:02 -!- dpeg has joined ##crawl-dev 20:18:04 what's wrong with the current system? 20:18:34 <|amethyst> wheals: bh would rather us not parse the flags themselves 20:18:40 <|amethyst> s/themselves/ourselves/ 20:19:32 ooc why gflags and not getopt? 20:19:44 <|amethyst> I'm not convinced---parse_args isn't a particularly bad chunk of code 20:19:58 dpeg: I had no idea you made doroklohe's tomb! 20:20:32 oh it's dpeg. I've heard of him 20:20:35 gammafunk: couldn't miss such a good opportunity for a little surprise. Could be better, but then again, what couldn't. 20:20:37 didn't he ruin crawl forever or something 20:20:51 PleasingFungus: are you a mountain dwarf? 20:20:57 no comment 20:21:06 nah. mountain dwarves are taller. 20:21:10 :) 20:21:12 !lg * br=wizlab s=kmap 20:21:12 430 games for * (br=wizlab): 192x, 54x wizlab_doroklohe, 49x wizlab_iskenderun, 40x wizlab_golubria, 27x wizlab_demon, 17x wizlab_cloud, 16x wizlab_tukima, 14x wizlab_cigotuvi, 12x wizlab_eringya, 9x wizlab_zonguldrok 20:21:19 dpeg: you're no. 1 20:21:38 \o/ 20:21:44 <|amethyst> amalloy: gflags seems a little nicer to use, particularly from C++, so if we're going to change it's not a bad choice 20:21:49 I'm uh...not sure about that 192x 20:21:51 The only good player... is a dead player! 20:21:56 !lg * br=wizlab kmap= 20:21:59 <|amethyst> amalloy: though it probably means more people relying on contribs 20:22:01 192. Gerad the Executioner (L20 DDNe of Nemelex Xobeh), blasted by an antique lich (bolt of cold) in WizLab (wizlab_zonguldrok) on 2015-03-28 15:40:38, with 309161 points after 54484 turns and 7:04:24. 20:22:04 what about undead playesr? 20:22:10 that's weird 20:22:18 !lg * br=wizlab kmap= s=map 20:22:22 192 games for * (br=wizlab kmap=): 62x wizlab_wucad, 41x wizlab_zonguldrok, 22x wizlab_doroklohe, 18x wizlab_golubria, 15x wizlab_tukima, 12x wizlab_demon, 9x wizlab_cigotuvi, 8x wizlab_iskenderun, 4x wizlab_eringya, wizlab_cloud 20:22:26 dpeg: what about the only great players 20:22:30 kmap is only stuff at map creation 20:22:36 ah 20:22:40 er 20:22:41 so, wucad monks, antique lich, etc... 20:22:57 <|amethyst> chequers: btw, re that patch for install.txt I would keep the list of tiles prereqs for debian-based systems (even if debian is missing libsdl2-image-dev now, it will get it eventually) 20:22:58 !lg * br=wizlab kmap= s=cikiller 20:22:59 nicolae-: killing great players should be a source of profound satisfaction for everyone in this place 20:23:01 192 games for * (br=wizlab kmap=): 50x old memories, 27x an antique lich, 16x, 7x a silver statue, 7x a greater mummy, 6x an ancient champion, 4x the rage of Trog, 4x a player ghost, 4x the Statue of Wucad Mu, 4x a deep elf demonologist, 4x Cigotuvi's Monster, 3x an eldritch tentacle, 3x an electric golem, 3x a hellion, 2x the player character, 2x a mummy priest, 2x a dire flail of protection, 2x ... 20:23:19 <|amethyst> chequers: though the fedora one is probably out of date since it wasn't updated for sdl2 20:23:25 wheals: but the statue is generated at map creation 20:23:33 <|amethyst> chequers: but in general it's better if people don't use contribs 20:23:39 <|amethyst> chequers: they're mostly there for Windows users 20:23:43 gammafunk: so? 20:23:43 dpeg: i see. time to kill some greatplayers. 20:23:44 as would be that electric golem, or are those created over time 20:23:58 -!- Bcadren was kicked from ##crawl-dev by dpeg [Bcadren] 20:23:59 oh, you mean the silver statue 20:24:06 dpeg: thanks :) 20:24:07 no I mean wucad statue 20:24:16 is listed there when kmap= 20:24:16 gammafunk: you used ikiller 20:24:19 -!- BanquosGhost has quit [Quit: Leaving.] 20:24:23 i'm going to make an arrival vault where there's a trigger that checks if you have the orb and then slams down iron grates around the entrance 20:24:27 (cikiller, specifically) 20:24:38 !lg * wizlab kmap= s=ckiller 20:24:42 347 games for * (wizlab kmap=): 36x a draconian monk, 31x an antique lich, 30x a draconian, 17x a hellion, 12x an iron troll monk, 11x Cigotuvi's Monster, 10x a rock troll monk, 9x a deep troll, 7x an electric golem, 7x a sun demon, 7x quitting, 7x stupidity, 7x a deep troll monk, 7x an Executioner, 6x a greater mummy, 5x a Balrug, 5x an ancient champion, 5x a sixfirhy, 5x an ancient lich, 4x a sk... 20:24:57 no I mean, kmap should...hrm 20:25:13 I mean what does kmap use if not ikiller 20:25:14 well, sure it should 20:25:21 it's a prop in the monster 20:25:34 which is set when the map is placed 20:25:44 -!- bones__ has joined ##crawl-dev 20:26:16 my confusion is this: wucad statue is created when the map is placed, yet it has kills when kmap is empty 20:26:42 -!- WalkerBoh has joined ##crawl-dev 20:27:03 it doesn't have kills! 20:27:04 <|amethyst> !lg * wizlab kmap= ckiller~~wucad s=cv 20:27:06 it has ikills 20:27:07 No games for * (wizlab kmap= ckiller~~wucad). 20:27:12 <|amethyst> !lg * wizlab kmap= killer~~wucad s=cv 20:27:14 No games for * (wizlab kmap= killer~~wucad). 20:27:21 it can't hurt you at all 20:27:28 yeah that's my problem, that kmap doesn't use ikills 20:27:45 <|amethyst> !lg * wizlab kmap= killer~~orange_crystal s=cv 20:27:46 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 20:27:47 No games for * (wizlab kmap= killer~~orange_crystal). 20:28:00 <|amethyst> !lg * wizlab kmap= killer~~antique_lich s=cv 20:28:00 !lg * killer~~orange_crystal 20:28:04 32 games for * (wizlab kmap= killer~~antique_lich): 5x 0.13-a, 3x 0.7, 3x 0.9, 3x 0.15-a, 2x 0.11, 2x 0.16-a, 2x 0.16, 2x 0.8, 2x 0.12-a, 2x 0.8-a, 0.12, 0.10, 0.14, 0.15, 0.9-a, 0.10-a 20:28:04 No games for * (killer~~orange_crystal). 20:30:45 i look forward to a new era of a moderated ##crawl-dev, if that's what this is 20:30:51 I guess, is there any reason why kmap shouldn't only use ikiller 20:30:55 btw, Dorokhloe's would be stronger without the entrance part... I really sucked on that one. 20:31:11 is that how this works, you have to retire to get ops? 20:31:22 -!- Maud has quit [Ping timeout: 256 seconds] 20:31:24 doy: you retired but don't have even have voice! 20:31:29 <|amethyst> gammafunk: the ikiller's originating map is gone if it dies 20:31:42 gammafunk: that would be a good feature, you'd have to set the map on the new monster's creation i guess 20:31:53 |amethyst: ah 20:31:56 gammafunk: note that this still wouldn't help in the case of the antique lich 20:31:58 this is true 20:32:00 yes, poor doy has no +. How do I make doy more positive? 20:32:02 wheals: yeah 20:32:14 <|amethyst> doy isn't registered 20:32:20 dpeg: it's just because i'm too lazy to setup auto-registering with nickserv 20:32:22 perhaps the lua monster-creation function could set kmap? if the map's name is accessible in that way? 20:32:31 doy: you have to retire more properly, it seems! 20:32:32 -!- Bloax was kicked from ##crawl-dev by PleasingFungus [Bloax] 20:32:37 doy: don't worry, PleasingFungus barely knows how to use a shell, let alone irc. it's like he doesn't really have ops 20:32:39 PleasingFungus: double thanks :) 20:32:41 haha 20:32:50 gammafunk: agreed 20:33:01 * dpeg stretches ban finger muscles 20:33:03 was that just a one-time kick though? 20:33:07 anyway he may come back in a bit as bloaxor, someone let me know if he does 20:33:08 <|amethyst> wheals: could do set_prop manually anyway 20:33:17 might be a different computer 20:33:18 -!- daagar has quit [Quit: leaving] 20:33:19 I saw that bcadren was banned 20:33:21 gammafunk: nope, kickban 20:33:25 oh ok 20:33:44 hm, but is the map name available (in _G or whatever it is) 20:33:58 gammafunk: I hear that there are still devs using tiles!!! 20:34:00 <|amethyst> wheals: when I said "manually" I meant manually, but probably it is 20:34:19 <|amethyst> so even better 20:34:25 |amethyst: ah, it would indeed be avaiable to the vault writer :P 20:34:38 <|amethyst> hm 20:34:39 dpeg: they're trying to deprecate us. If someone figures out how to record webtiles games to a file like ttyrecs, we're in trouble... 20:34:50 <|amethyst> summoning should maybe also carry over the "map" prop 20:34:54 <|amethyst> from the summoner 20:35:07 <|amethyst> or monster creation with an agent in general 20:35:07 !lg * br=wizlab s=map 20:35:07 430 games for * (br=wizlab): 76x wizlab_doroklohe, 62x wizlab_wucad, 58x wizlab_golubria, 57x wizlab_iskenderun, 50x wizlab_zonguldrok, 39x wizlab_demon, 31x wizlab_tukima, 23x wizlab_cigotuvi, 18x wizlab_cloud, 16x wizlab_eringya 20:35:16 looks like doroklohe is still solidly no. 1 20:35:31 that is before moon base dethrones it 20:35:51 the only thing moon base will dethrone is Worst Vault Ever!!!!!!!! 20:35:56 ouch 20:36:11 dunk-of-the-month... to nicolae 20:36:13 .elrank 20:36:14 <|amethyst> is there going to be cheese? 20:36:14 1756 games for * (br=lair lvl>2 lvl<8 kmap!~entry kmap!~uniq kmap!~special_ kmap!~altar kmap!=): 111x gammafunk_lair_enchanted_lake, 84x bobbens_ice_dragon_lair, 77x dragon1_lemuel, 69x dpeg_oklob_gauntlet, 68x ice2_lemuel, 56x grunt_megastairs_3, 53x forest_paths, 51x grunt_megastairs_2, 46x minmay_lindwurm_lava, 44x minmay_lair_drake_nest, 44x worms_lemuel, 41x minmay_lair_end_frog_pond, 41x gru... 20:36:14 |amethyst: "map" prop is what controls kmap, i assume? 20:36:20 <|amethyst> wheals: yeah 20:36:21 nicolae-: but I'm the Lair float king 20:36:25 well-named 20:36:32 <|amethyst> wheals: see 20:36:35 !lg * kmap~~pf_ 20:36:35 115. LaularuKyrumo the Tortoise (L14 DDAs of Makhleb), mangled by an orc warrior (a cursed +0 glaive) on Orc:4 (pf_orc_diabolical) on 2015-04-05 06:12:07, with 47502 points after 22497 turns and 5:12:08. 20:36:39 <|amethyst> !source monster::set_originating_map 20:36:40 1/1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/monster.cc;hb=HEAD#l4975 20:36:43 that thing is racking up the kills 20:36:48 sadly water palace places too infrequently to have a chance in depths 20:36:49 <|amethyst> err 20:36:50 !lg * kmap~~nicolae 20:36:51 2498. Zell789 the Formicid Blade (L26 FoFi of The Shining One), blasted by a revenant (ghostly fireball) on Tomb:1 (tomb_1; tomb_1_centre_nicolae_necropolis) on 2015-04-05 21:44:37, with 515741 points after 64492 turns and 6:41:53. 20:36:55 !lg * orc:4 current s=kmap 20:36:56 788 games for * (orc:4 current): 280x, 55x grunt_orc_garden, 53x pubby_orc_utopia, 48x pf_orc_diabolical, 42x grunt_orc_cross, 36x st_orc_pillars, 31x grunt_orc_community_town_hall, 30x uniq_saint_roka, 29x st_orc_rangers, 28x st_orc_congregation, 27x st_orc_elflike, 27x st_orc_open, 24x grunt_orc_tribal_feast, 16x st_orc_mages, 15x st_orc_ogre_mass, 10x st_orc_town, 8x uniq_nessos, 5x uniq_donald... 20:36:59 <|amethyst> scroll about 50 lines down from that link 20:37:04 PleasingFungus: devilish!!! 20:37:22 oh we were going to fix pubby's map 20:37:26 why does trog still like corpses, with most gods losing their sacrifice features? to make you balance nutrition with piety? just flavor? 20:37:36 there is the zerk thing, yeah 20:38:18 <|amethyst> yeah, it was judged less bad for Trog, because you're making at least a nominal tradeoff between gaining piety and using berserk 20:38:32 the 'may has argued we should just make trogzerk cost piety 20:38:51 the 'mayster 20:38:53 not unreasonable 20:38:58 I think corpse sacrifices on Trog are okay, although the interface could be improved. 20:39:05 <|amethyst> gammafunk: hey, that's my line! 20:39:10 doh?? 20:39:10 <|amethyst> doh 20:39:11 sure, Trog could take that hit 20:39:20 <|amethyst> yeah, I think there was broad agreement on making it LOS-wide 20:39:28 <|amethyst> like Fedhas 20:39:35 |amethyst: yes, for example... 20:39:45 I was going to do that but then it turned out the code needs some abstraction first 20:39:52 <|amethyst> (with the biggest objection being that buffs Trog vs enemy animators) 20:40:01 <|amethyst> s/that/& &/ 20:40:11 since it's not a general thing like old corpse/item sacrifice, it's specific to fedhas fungal bloom, which has a lot of wrinkles 20:40:12 I hope I can convince reaverb to give altar desecration another try. Life without that isn't a life worth living. 20:40:20 1learn add 20:40:21 ..wow 20:40:31 he's right, though 20:40:45 PleasingFungus: so obviously couple that with piety cost for rage? 20:41:22 tbh I assumed it was an either/or 20:41:30 <|amethyst> hm 20:41:57 <|amethyst> I guess that would make amulet and potion of rage more useful for troglodytes 20:42:21 -!- Basil has joined ##crawl-dev 20:42:48 <|amethyst> I feel like, in that case, Trog's berserk extension and anti-exhaustion should apply only to the divine ability 20:42:50 |amethyst: Trog does provide better post-rage protection? 20:42:52 <|amethyst> if that's not already how it works 20:43:03 |amethyst: ah yes, that's what I had in mind, you are right 20:43:13 that seems like a horrible special case... 20:43:35 !zerk certainly wouldn't be op under this regime, I guess "zerk is more worrying 20:43:45 but not very much 20:43:56 <|amethyst> !zerk could have those built in 20:43:59 PleasingFungus: i guess you could argue it either way 20:44:11 <|amethyst> but I think there should be some reason other than "not enough evo" to use the divine ability instead of the evoked one 20:44:13 one might say that you wouldn't expect trog to make !rage better 20:44:36 <|amethyst> if it's going to have an extra cost, that is 20:44:42 imo my reason would be "I want to use a different amulet" or "I haven't found an amulet of berserk" 20:44:45 they aren't that common... 20:45:04 wheals: imo this way lies the horrible thing involving exhaust and slow and cancel and ugh 20:45:21 need DUR_YOUR_EXH_I 20:46:15 I think it might be confusing for trog worshippers to have two different berserks under 'a' 20:46:36 PleasingFungus: a different way to see it: there's Rage Basic and Rage Deluxe, the latter exclusively provided by Trog. It comes with improved post-rage trauma safety. 20:46:53 would we display these as different things 20:47:01 PleasingFungus: sure, would have to 20:47:09 <|amethyst> different colours 20:47:14 You've tried Rage Regular(TM)... but now... from the makers of Rage Regular(TM) comes... RAGE DELUXE(TM)! 20:47:19 furious red rage and gentle magenta rage 20:47:25 <3 20:47:58 <|amethyst> currently it's lightblue->darkblue 20:48:05 <|amethyst> could use lightred->darkred for Trog's 20:48:07 * dpeg throws some books into the oven, for fun and to appease the One True God. 20:48:08 still not super fond of this complication but it's be tolderable 20:48:15 <|amethyst> (lightred matching trog's message colour) 20:48:22 er, *tolerable 20:48:35 -!- ystael has quit [Ping timeout: 265 seconds] 20:48:36 <|amethyst> !send PleasingFungus a toldering iron 20:48:36 Sending a toldering iron to PleasingFungus. 20:48:37 so... what is the goal behind these changes, exactly? 20:48:53 avoid the high tedium/low interest mechanic of corpse sacrifice 20:49:01 o p o p o p o p 20:49:18 *tolerable: you occasionally accept things as they are. 20:49:19 <|amethyst> of setting an option and pressing o 20:49:43 if we're automating the mechanic away already, why does it exist...? 20:49:50 -!- meatpath has quit [Ping timeout: 250 seconds] 20:50:02 autoexplore, autofight 20:50:26 symptoms of a badly designed game, yes, but those are tools that you use, not options that you turn on 20:50:36 if you see what I mean 20:50:47 personally I like removing trog corpse sacrifice but don't like giving trog berserk a piety cost 20:50:56 "autopray" 20:50:57 (: 20:51:10 yeah, i agree with elliptic 20:51:18 "This post was made by Bloax who is currently on your ignore list. Display this post." 20:51:18 From the last time this was brought up, I was under the impression just removing Trog corpse sacrifices like with Lugonu or Okawaru was fine. (I have implimented this and am currently playing a game to double check my numbers not obviously wrong) 20:51:25 <|amethyst> dpeg: auto_sacrifice = true rather :P 20:51:25 "This post was made by Bloax who is currently on your ignore list. Display this post." 20:51:27 er 20:51:32 "if you think you're rid of me then you would be wrong" 20:51:35 make two gods that are the same as trog but one has removed corpse sacrifice, and the other has LOS sacrifice and piety berserk, then see which is better 20:51:38 lmao 20:51:39 the ominous threats 20:51:42 i guess i only have myself to blame here 20:51:47 since i really was rid of him 20:52:35 trog and trog zero 20:52:49 I prefer the refreshing taste of Trog Classic. 20:52:59 <|amethyst> Diet Lugafu 20:53:20 hmmm 20:53:20 what you do is you introduce New Trog that sucks, and then after a while, bring back Trog Classic, and hope nobody notices the difference between Classic and Original 20:53:36 Mountain Trog 20:53:36 maybe: all corpses dropped while you are berserking are auto-sacrificed 20:53:43 mountain dith 20:53:45 and Hill Trog 20:54:06 and of course, mountain dith: code fire 20:54:06 Dr. Trog 20:54:09 (rather than implementing los-prayer) 20:54:12 doy: and no sacrificing the rest of the time? 20:54:18 wheals: yeah 20:54:27 that seems like it'd lead to doing dumb shit like 20:54:30 zerking against green rats 20:54:34 well 20:54:38 the food cost though 20:54:44 ... 20:55:07 <|amethyst> would probably be less than the current one 20:55:07 here's a thing you could do: just make all corpses sacrificed, period. finally, trog can become the gozag ripoff it was always meant to be 20:55:22 <|amethyst> it's more like the "press 5" cost of recovering from Exh + Slow 20:55:24 also a possibility 20:55:54 there's a comment somewhere that refers to trog as 'he' and I need to fix that 20:56:07 PleasingFungus: was about so say something like this. With Trog, you could make it less drastic by simply have the god *claim corpses*. You kill 'em, the god takes 'em. 20:56:20 sure 20:56:22 "let god sort'em out" 20:56:23 (but not 100%, that's my point) 20:56:29 maybe you get a few turns so you can hack them up before trog takes them 20:56:31 <|amethyst> I was about to say 20:56:33 ah, some random fraction of them? 20:56:37 is there still a comment that mentions the "beauty of trog" 20:56:39 <|amethyst> if it's less than 100% that doesn't sound bad 20:56:44 beware the dragon armour cost 20:56:51 wheals: yes! 20:56:55 you should note it, btw 20:57:04 elliptic: imo that's a plus <_< 20:57:10 <|amethyst> elliptic: Trog bellows, "You can keep the skin, lil' buddy." 20:57:11 (I don't like how gozag makes it impossible to get dragon armour naturally, and trog making dragon armour less common would be sort of lame also IMO) 20:57:24 Trog spits out the skin! 20:57:37 you see here a slimy animal skin. 20:57:50 {god gift} 20:58:17 give gozag dragon armour shops 20:58:29 in general I think it would be better to just remove corpse sacrifice than to invent a weird substitute though 20:58:30 just armour shops? 20:58:36 gozag already has those. they're called armour shops 20:58:38 hi dpeg... 20:58:52 <|amethyst> give Gozag a "flense" ability 20:58:57 elliptic: possible 20:59:01 like this automatic sacrifice idea is just equivalent to removing corpse sacrifice and adding a rule "fewer corpses are dropped when worshipping this god" 20:59:17 |amethyst: not a word -- what does "flense" mean? 20:59:18 -!- SirLicksAlot has quit [Quit: Page closed] 20:59:24 elliptic: yes 20:59:29 to remove the skin from 20:59:32 would we consider adding that rule to an existing god without corpse sacrifice? 20:59:32 slice the skin or fat from (a carcass, especially that of a whale). 20:59:35 <|amethyst> dpeg: flay, skin 20:59:42 nicolae-: thx, LEO didn't know :( 20:59:43 elliptic: I would! 21:00:14 -!- plathrop has quit [Quit: ZNC - http://znc.sourceforge.net] 21:00:17 <|amethyst> BTW 21:00:24 <|amethyst> are we going to tune food gen at some point 21:00:31 <|amethyst> now that we have been collecting data for a while 21:00:32 but yes, I agree that there's a natural and bad tendency in these design discussions to give a lower bar of quality for "things that replace/modify existing things" than "new things" 21:00:36 hark, I knew this was coming |amethyst 21:00:44 |amethyst: put it in the 0.17 plan!!! 21:00:53 what's this? we have a 0.17 plan? 21:00:56 ??0.17_plan 21:00:56 0.17 plan[1/1]: https://crawl.develz.org/wiki/doku.php?id=dcss:planning:0.17_plan 21:01:00 PleasingFungus: I mean, I don't think it's necessarily a bad mechanic if it fits well with the rest of what the god is doing 21:01:03 well I'll be boonswaggled! 21:01:12 * dpeg has a plan all the way up to 0.65 21:01:17 daaaang 21:01:30 i've seen it 21:01:35 it's... it gets weird around 0.25 21:01:38 elliptic: imo it's kind of neat to try to make food slightly more relevant for a char type that normally doesn't care about food (non-magic-users aka zerkers) 21:01:41 not sure it does for trog unless the idea is just "tighten the food clock to make berserk food cost more serious" 21:01:50 oh, spider god is appearing in 0.25? 21:01:51 0.27: "Implement whatever bcadren says" 21:02:26 elliptic: I guess that's all we can hope for at this point (with current state of food) 21:04:03 -!- ProzacElf has joined ##crawl-dev 21:05:30 hm, I guess trog berserk extension could be connected to the autosacrifices if we wanted 21:06:09 that would probably be a berserk extension nerf though 21:06:35 since it'd be based on corpse drop rates, which aren't 100% unlike kills? 21:06:40 (maybe that's fine, but berserk extension already doesn't come up that much) 21:06:53 PleasingFungus: yeah, and some monsters don't drop corpses at all 21:06:57 ya 21:07:05 I don't remember what current berserk extension numbers are like though 21:07:09 I don't think zerk extension is super rare right now... 21:07:23 <|amethyst> berserk extension probably comes up more for worse players 21:07:30 :( 21:07:38 don't forget our dear speedrunners 21:07:39 <|amethyst> who are more likely to berserk the pack of monsters where they find them 21:07:40 and I don't know what the % of corpses autosacrificed would be 21:08:12 I am a big fan of that "This feels good" message when chopping up corpses under rage. 21:08:16 |amethyst: I mean, it comes up for me too, but it isn't really something you can count on in most cases 21:09:21 dpeg: You enjoyed that. 21:09:25 anyway I sort of feel like corpse autosacrifice should have some immediate effect if it is going to be a thing 21:09:38 <|amethyst> fire cloud :P 21:09:45 since if it doesn't then you will just want to mute those messages 21:09:58 I liked the idea that Trog just takes a random number of corpses on-kill (if the monster leaves one). 21:10:11 Would it make sense to rule that Trog would take all corpses under divine rage but only some for other kills? 21:10:11 random number of corpses...? 21:10:12 but I should read the backlog before commenting probably 21:10:19 Grunt: yes, that one! 21:10:21 oh, a random fraction? 21:10:22 <|amethyst> could integrate the message with the kill message 21:10:23 dpeg: bad idea IMO 21:10:31 elliptic: ok 21:10:43 dpeg: doy suggested that a bit up (more or less) 21:10:44 I mean, you kill a dude, if it leaves a corpse then Trog has a random chance to claim it 21:10:46 <|amethyst> yeah, "berserk vs pack of river rats" seems like a problem 21:11:01 johnstein: you should read the backlog 21:11:02 dpeg: (special effects for killing monsters in certain ways is generally problematic) 21:11:05 <|amethyst> err, not the kill message, but the kill piety message 21:11:17 <|amethyst> FR: god of called shots 21:11:23 use the same chance as the chance of getting piety from a sac? 21:11:28 |amethyst: I guess that might be okay 21:11:29 PleasingFungus: yea I will. sorry for jumping in. I was working on a version of this months ago that didn't go anywhere 21:11:35 so I got excited 21:11:39 no need to apologize, I've done the same thing 21:12:38 elliptic: that's true. I was not thinking about piety gain here (in fact, we wouldn't have to give piety for Trog corpse sacrifices, it could be a plain conduct!), but rather about rage extension. 21:12:52 (my full idea was to have a different rng factor for each god who likes sacrifices with oka as the lowest chance and mak as the highest, making TrBe of Mak kinda tricky... *reading backlog*) 21:12:55 what if berserking didn't leave corpses just in general, because you're just too whacked out to leave the corpse in usable condition 21:13:09 -!- lobf has joined ##crawl-dev 21:13:10 nicolae- +1. jory-like explosions! 21:13:46 the jory explosions might be overkill, so to speak 21:13:57 give them the disintegration effect 21:13:59 <_< 21:14:05 but then you'd get chunks 21:14:15 which is not quite what i was going for 21:14:18 -!- Lasty has quit [Quit: Leaving.] 21:14:26 oh 21:14:26 right 21:14:26 rip :( 21:14:26 <|amethyst> hm 21:14:53 so you can ditch corpse sacrifice, and then the question is "if i go berserk i'll be hungry with no meat around" 21:14:58 <|amethyst> perhaps at some point we can put the remaining 'p' abilities under 'a' 21:14:59 -!- Lasty has joined ##crawl-dev 21:15:01 <|amethyst> and free up a key 21:15:04 pbilities 21:15:35 <|amethyst> I guess a_ or whatever to join a god might be annoying 21:15:51 <|amethyst> does _ do anything? 21:16:00 dpeg: I guess if it doesn't give extra piety then it might work - the benefit of killing things while berserk is the rage extension but it comes with the drawback of not getting a corpse 21:16:08 <|amethyst> I see it doesn't give me "unknown command" 21:16:28 <|amethyst> oh right 21:16:31 <|amethyst> Press _ 21:16:37 beep 21:16:43 boop 21:16:51 ! 21:16:55 ? 21:16:59 ... 21:17:02 !seen PleasingFungus 21:17:02 I last saw PleasingFungus at Mon Apr 6 02:16:59 2015 UTC (3s ago) saying '...' on ##crawl-dev. 21:17:04 |amethyst: hm, is p just used for joining a god and for sacrifice currently? 21:17:13 elliptic: altar blessings 21:17:15 <|amethyst> elliptic: and weapon upgrades 21:17:16 -!- Lightli has joined ##crawl-dev 21:17:17 which could easily be a 21:17:18 <|amethyst> that 21:17:44 and p sacrifice is just trog and fedhas currently? 21:17:50 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 21:17:53 -!- Walt`` has quit [Ping timeout: 245 seconds] 21:17:54 or is there something else I'm forgetting 21:17:58 I think that's right? 21:18:33 Grunt: would you object strenuously if I looked into reducing the pan pursuit frequency some? 21:18:54 <|amethyst> er, hm 21:18:58 <|amethyst> oh 21:19:00 <|amethyst> Ashenzari 21:19:01 21:19:09 hrm, now I have to spend days 21:19:12 deciphering that newline 21:19:15 21:19:23 no, not another one! 21:19:31 <|amethyst> and Beogh 21:19:35 <|amethyst> which is a kind of weird ability 21:20:03 <|amethyst> I guess there's more than I thought though 21:21:29 I think having a key for "god interaction" is not so bad (weird if we only have one-off god interactions, granted) 21:23:37 <|amethyst> !learn add pray On an altar, gives a god pitch or a 6* blessing (Kiku, Lugonu, TSO). As an atheist orc in front of a priest of Beogh, gives a god pitch. Sacrifices items: Trog (corpses), Beogh (orcish remains), Ashenzari (remove curse), corpses in LOS (Fedhas). 21:23:37 pray[1/1]: On an altar, gives a god pitch or a 6* blessing (Kiku, Lugonu, TSO). As an atheist orc in front of a priest of Beogh, gives a god pitch. Sacrifices items: Trog (corpses), Beogh (orcish remains), Ashenzari (remove curse), corpses in LOS (Fedhas). 21:23:55 <|amethyst> !learn edit pray s/Sac/Otherwise, sac/ 21:23:56 pray[1/1]: On an altar, gives a god pitch or a 6* blessing (Kiku, Lugonu, TSO). As an atheist orc in front of a priest of Beogh, gives a god pitch. Otherwise, sacrifices items: Trog (corpses), Beogh (orcish remains), Ashenzari (remove curse), corpses in LOS (Fedhas). 21:24:27 <|amethyst> !learn edit pray s/$/ Under other gods, gives a message and does nothing./ 21:24:28 pray[1/1]: On an altar, gives a god pitch or a 6* blessing (Kiku, Lugonu, TSO). As an atheist orc in front of a priest of Beogh, gives a god pitch. Otherwise, sacrifices items: Trog (corpses), Beogh (orcish remains), Ashenzari (remove curse), corpses in LOS (Fedhas). Under other gods, gives a message and does nothing. 21:25:14 <|amethyst> !learn edit pray s/corpses in.*has\)/Fedhas (corpses in LOS)/ 21:25:14 pray[1/1]: On an altar, gives a god pitch or a 6* blessing (Kiku, Lugonu, TSO). As an atheist orc in front of a priest of Beogh, gives a god pitch. Otherwise, sacrifices items: Trog (corpses), Beogh (orcish remains), Ashenzari (remove curse), Fedhas (corpses in LOS). Under other gods, gives a message and does nothing. 21:26:17 it's completely unrelated but what do we think about praying on deceased orc followers to sometimes revive? 21:26:57 <|amethyst> !learn mv pray prayer 21:26:57 pray -> prayer[1/1]: On an altar, gives a god pitch or a 6* blessing (Kiku, Lugonu, TSO). As an atheist orc in front of a priest of Beogh, gives a god pitch. Otherwise, sacrifices items: Trog (corpses), Beogh (orcish remains), Ashenzari (remove curse), Fedhas (corpses in LOS). Under other gods, gives a message and does nothing. 21:27:05 <|amethyst> !learn add pray see {prayer} 21:27:05 pray[1/1]: see {prayer} 21:27:11 <|amethyst> !learn add p see {prayer} 21:27:11 p[1/1]: see {prayer} 21:27:49 <|amethyst> !learn edit prayer s/Otherwise/Otherwise, or if you decline the pitch,/ 21:27:49 prayer[1/1]: On an altar, gives a god pitch or a 6* blessing (Kiku, Lugonu, TSO). As an atheist orc in front of a priest of Beogh, gives a god pitch. Otherwise, or if you decline the pitch,, sacrifices items: Trog (corpses), Beogh (orcish remains), Ashenzari (remove curse), Fedhas (corpses in LOS). Under other gods, gives a message and does nothing. 21:27:54 <|amethyst> !learn edit prayer s/,,/,/ 21:27:55 prayer[1/1]: On an altar, gives a god pitch or a 6* blessing (Kiku, Lugonu, TSO). As an atheist orc in front of a priest of Beogh, gives a god pitch. Otherwise, or if you decline the pitch, sacrifices items: Trog (corpses), Beogh (orcish remains), Ashenzari (remove curse), Fedhas (corpses in LOS). Under other gods, gives a message and does nothing. 21:28:15 dpeg: I think that has most of the same problems of current corpse scrafices. Maybe just have a chance of auto-revive? 21:30:12 <|amethyst> !learn edit prayer s/TSO\)\./TSO), or donates gold (Zin)./ 21:30:12 prayer[1/1]: On an altar, gives a god pitch or a 6* blessing (Kiku, Lugonu, TSO), or donates gold (Zin). As an atheist orc in front of a priest of Beogh, gives a god pitch. Otherwise, or if you decline the pitch, sacrifices items: Trog (corpses), Beogh (orcish remains), Ashenzari (remove curse), Fedhas (corpses in LOS). Under other gods, gives a message and does nothing. 21:30:17 -!- Nakatomy has quit [Read error: Connection reset by peer] 21:31:36 -!- nicolae- has left ##crawl-dev 21:34:05 1learn s prayer do {!source pray()} 21:34:51 reaverb: yes, probably. The flavour is so good, but that's not enough. We could make it an expensive (in piety) property, so you wouldn't pray over any fallen orc fellow... 21:34:53 -!- reaverb has quit [Quit: Leaving.] 21:35:22 <|amethyst> or make it work guaranteed, but give a limited number of uses 21:35:41 yes, some kind of limitation would be necessary (and then hopefully interesting) 21:35:44 <|amethyst> I guess that's not necessarily fun though 21:37:31 -!- namelastname112 has quit [Ping timeout: 246 seconds] 21:41:22 -!- Plasmo has quit [Ping timeout: 246 seconds] 21:42:35 -!- Yllodra has quit [Ping timeout: 246 seconds] 21:43:41 according to the logs it was dpeg who kicked you 21:43:47 er 21:43:49 wrong window 21:46:10 -!- TangoBravo has quit [Quit: Page closed] 21:46:58 dpeg why did you kick amethyst 21:46:58 -!- Bcadren has quit [Excess Flood] 21:47:15 double damage bug 21:47:16 rip 21:47:17 rip 21:47:18 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:49:23 -!- ystael has quit [Ping timeout: 250 seconds] 21:50:06 * gammafunk pushes |amethyst! 21:50:16 -!- Kalir has quit [Changing host] 21:51:51 It is well-known over here that |amethyst needs regular kicks for increased productivity. 21:54:07 -!- Daekdroom has quit [Quit: Leaving] 21:54:12 dpeg: is that german work ethic?! 21:54:36 yes, we measure success in "how many kicks per task required" 21:54:53 gotta max kpt 21:54:57 ??polymorph 21:54:57 polymorph[1/4]: Gives you a random form, usually bad, and changes monsters into other monsters, likely to be harder but without equipment. 21:55:00 ??polymorph[2 21:55:00 polymorph[2/4]: Monsters turn into monsters of the same {holiness} and with similar HD, but undead and nonliving monsters cannot be polymorphed. 21:55:31 one might think minimising kpt would be better 21:55:49 -!- agolden has joined ##crawl-dev 21:56:31 -!- Kittykai has quit [Ping timeout: 256 seconds] 22:00:55 -!- ImosaB has quit [Client Quit] 22:03:01 -!- NeremWorld has quit [Ping timeout: 265 seconds] 22:03:04 <|amethyst> wheals: the triumph of liberalism 22:05:40 -!- st_ has quit [Ping timeout: 244 seconds] 22:05:52 -!- lobf has quit [Ping timeout: 272 seconds] 22:09:39 should the game really disallow me from trog-burning a book at my own feet? 22:09:49 sometimes it would be the right move 22:10:01 not like im diving into lava 22:11:14 probably not. you can corpse rot on a corpse last time i looked, it just has a prompt now 22:13:22 -!- giann has quit [Ping timeout: 256 seconds] 22:13:28 -!- WalkerBoh has quit [Remote host closed the connection] 22:15:05 -!- bonghitz has quit [Quit: Leaving...] 22:16:22 -!- memories has quit [Ping timeout: 246 seconds] 22:16:56 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 22:17:46 simmarine: yeah, we should prompt by default 22:17:59 -!- tcsc has quit [Quit: This computer has gone to sleep] 22:18:34 -!- heteroy has quit [Ping timeout: 245 seconds] 22:19:44 -!- mamgar has quit [Read error: Connection reset by peer] 22:20:43 conjure flame also doesn't allow targeting yourself 22:20:48 and i'm pretty sure that's intentional 22:21:32 you need an empty space to conjure flame 22:21:32 otherwise it'd be pretty trivial to escape from large quantities of monsters 22:22:37 right, just saying that i'm pretty sure the reasoning is the same 22:23:43 true 22:24:53 -!- rchandra has left ##crawl-dev 22:27:44 dpeg: wait till you see this next commit 22:29:27 03bh02 07[flags] * 0.17-a0-438-g6146ad8: Replace some commandline arg processing 10(2 minutes ago, 1 file, 48+ 65-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6146ad8ac3ab 22:29:58 -!- demiskeleton has quit [Quit: Leaving] 22:30:51 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 22:37:49 -!- MgDark has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.4/20150320202338]] 22:42:15 bh: that one? 22:44:32 dpeg: it's excrutiatingly dull :) 22:44:43 03bh02 07[flags] * 0.17-a0-439-g2055e66: More commandline options 10(43 seconds ago, 1 file, 10+ 20-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2055e66078f2 22:45:18 <|amethyst> bh: hm, I guess there's no way to make plain -scores without an argument show all the scores 22:45:29 <|amethyst> bh: but there should be some way 22:45:46 <|amethyst> bh: maybe make the default -1 and use -scores 0 to mean "all scores"? 22:45:49 |amethyst: would you settle for --scores and --num_scores ? 22:46:06 inband values suck, but that works :) 22:46:18 I'll literally sleep on it ;) 22:51:36 -!- Lawman0 has quit [Ping timeout: 250 seconds] 22:55:28 -!- Menche has quit [Read error: Connection reset by peer] 22:56:55 bh: sweet dreams! 22:57:00 About blood and iron!! 22:59:05 -!- SomeStupidGirl has quit [Ping timeout: 265 seconds] 22:59:08 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.17-a0-469-g696e5a1 (34) 23:03:33 BLOOD AND SOULS 23:03:45 -!- mong has quit [Quit: Page closed] 23:04:47 -!- Brannock_ has quit [Ping timeout: 250 seconds] 23:10:16 -!- agolden has quit [Quit: agolden] 23:18:54 -!- daagar has quit [Ping timeout: 265 seconds] 23:19:30 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 23:20:05 -!- ystael has quit [Ping timeout: 248 seconds] 23:21:14 -!- pintc has quit [Ping timeout: 272 seconds] 23:22:10 -!- Icadius has quit [Quit: Look what I got, Bart, a Tickle-Me Krusty doll!] 23:31:23 -!- mauris has quit [Ping timeout: 252 seconds] 23:31:48 <|amethyst> hm 23:32:25 <|amethyst> monster's trog's hand seem to have a 100-turn cap? 23:36:16 Grunt: It took me a while to understand the depth of your devilry for disco colours 23:36:21 ...just how far you had gone 23:36:41 * Grunt cackles!!!!!!!!!!!! 23:37:22 <|amethyst> hm 23:37:24 looks like I need to add the next lua coloru 23:37:26 *colour 23:37:57 <|amethyst> and I think player illusions might be getting 1/10 the copied enchantment durations 23:38:13 gammafunk: another lua colour?? 23:38:27 (also I didn't originally make disco; I just made it visible in tiles) 23:38:40 Grunt: yeah, since what I basically want to do is make transparent stone "sparkle" 23:38:53 i.e. chance from lighred to red etc 23:39:19 it's easy enough to do with a lua colour, although I want to avoid making a colour for each base colour 23:39:23 -!- lobf has joined ##crawl-dev 23:39:45 I might just make it shift colours by turn kind of like how disco does 23:42:08 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.91.1 [Firefox 3.6.28/20120306064154]] 23:44:37 <|amethyst> ah, no, I'm wrong... you.duration is in ticks, even though increase_duration and set_duration take turns 23:48:34 -!- dtsund has quit [Quit: dtsund] 23:49:09 -!- Z_LAMP has quit [Read error: Connection reset by peer] 23:54:24 03|amethyst02 07* 0.17-a0-470-g171ef40: Increase offensive chant cooldown tenfold. 10(3 minutes ago, 1 file, 6+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=171ef40118c6 23:58:04 -!- ussdefiant has joined ##crawl-dev