00:01:40 !lg * recent br=dis 00:01:40 186. Tabstorm the Executioner (L22 MiBe of The Shining One), blasted by a hellion (burst of hellfire) (created by the effects of Hell) on Dis:7 (dis_hangedman) on 2015-04-01 22:13:20, with 449692 points after 17332 turns and 2:38:43. 00:01:47 !lg * recent br=dis / status~~petrify 00:01:48 0/186 games for * (recent br=dis): N=0/186 (0.00%) 00:02:00 !lg * recent br=dis / status~~petr 00:02:01 8/186 games for * (recent br=dis): N=8/186 (4.30%) 00:04:41 -!- Brannock_ has quit [Ping timeout: 250 seconds] 00:05:15 -!- ussdefiant has joined ##crawl-dev 00:06:25 -!- tensorpudding has quit [Quit: ZNC - http://znc.sourceforge.net] 00:11:15 Unstable branch on crawl.s-z.org updated to: 0.17-a0-430-g8a98999 (34) 00:16:08 -!- lobf has joined ##crawl-dev 00:20:09 -!- WalkerBoh has quit [Ping timeout: 244 seconds] 00:21:25 -!- causative has quit [Ping timeout: 255 seconds] 00:26:03 -!- Furril has quit [Ping timeout: 265 seconds] 00:26:14 -!- Z_LAMP has quit [Read error: Connection reset by peer] 00:30:45 -!- WalkerBoh has joined ##crawl-dev 00:33:43 -!- temp has quit [] 00:36:31 -!- amalloy_ is now known as amalloy 00:38:10 -!- WalkerBoh has quit [Remote host closed the connection] 00:40:19 -!- Bloax has quit [Read error: Connection reset by peer] 00:40:41 -!- Bloax has joined ##crawl-dev 00:42:12 -!- Z_LAMP has quit [Read error: Connection reset by peer] 00:42:28 -!- speranza has quit [Remote host closed the connection] 00:52:44 Windows builds of master branch on crawl.develz.org updated to: 0.17-a0-430-g8a98999 00:57:52 -!- Lawman0 has quit [Ping timeout: 244 seconds] 00:58:32 -!- Krenium has quit [Ping timeout: 246 seconds] 01:04:28 -!- KiT3 is now known as KiT_ 01:04:52 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:10:54 You kill the orc wizard! 01:10:55 Unlinked item held by dead monster: 01:10:55 staff of wizardry 01:10:55 item #59: base: 9; sub: 0; plus: 0; plus2: 0; special: 15 01:10:55 quant: 1; ident: 0x20000002; ident_type: 4 01:10:55 x: -2; y: -2; link: 27006 01:10:57 Item staff of wizardry claims to be held by monster DEAD MONSTER, but it isn't 01:11:01 in the monster's inventory. 01:11:03 is this worth a report 01:11:42 are you by some chance with xombaby 01:12:38 That message has happened to me before 01:12:46 I reported it but nothing happened 01:13:23 Like you, I was with Ashenzari 01:13:37 -!- SirLicksAlot has quit [Quit: Page closed] 01:43:09 -!- SomeStupidGuy has quit [Ping timeout: 264 seconds] 01:46:01 -!- Akitten_Homura has quit [Quit: Connection reset by pier.] 01:53:49 -!- bitcoinbastard has quit [Ping timeout: 264 seconds] 01:54:53 -!- Z_LAMP has quit [Read error: Connection reset by peer] 02:06:29 -!- amalloy is now known as amalloy_ 02:08:46 -!- tabstorm has quit [Ping timeout: 252 seconds] 02:09:02 @??giant_spore 02:09:02 giant spore (03*) | Spd: 15 | HD: 1 | HP: 1 | AC/EV: 0/10 | Dam: 1 | 03plant, lev | Res: 03poison, 12drown, 13neg+++, 13torm | XP: 1 | Sz: small | Int: plant. 02:11:42 -!- Z_LAMP has quit [Read error: Connection reset by peer] 02:14:40 -!- ythm has quit [Ping timeout: 246 seconds] 02:22:38 Unstable branch on crawl.beRotato.org updated to: 0.17-a0-430-g8a98999 (34) 02:22:56 doy: looks like things are working ok! 02:23:19 doy (re: removing crawl-ref + symlink) 02:25:05 -!- Whistling_Bread has quit [Read error: Connection reset by peer] 02:30:36 -!- ussdefiant has quit [Ping timeout: 246 seconds] 02:31:05 -!- Frenoss has quit [Quit: Page closed] 02:35:29 -!- simmarine has quit [Quit: Leaving] 02:44:17 -!- rchandra has left ##crawl-dev 02:49:26 -!- amalloy_ is now known as amalloy 02:53:01 -!- bonghitz has quit [Quit: Leaving...] 02:55:42 -!- filthy has quit [Ping timeout: 252 seconds] 02:59:45 -!- ___miek has quit [Ping timeout: 265 seconds] 03:22:30 -!- stuntaneous has quit [Ping timeout: 256 seconds] 03:28:15 -!- Tux[Qyou] has joined ##crawl-dev 03:28:21 -!- stuntaneous_o has quit [Ping timeout: 246 seconds] 03:32:14 -!- stuntaneous has quit [Excess Flood] 03:35:39 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by peer] 07:05:33 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 07:08:05 -!- amalloy_ has joined ##crawl-dev 07:08:05 -!- Tux[Qyou] has joined ##crawl-dev 07:08:08 -!- amalloy_ is now known as amalloy 07:08:11 -!- bgiannan13 has joined ##crawl-dev 07:11:44 menu_colour claims to have a "spell" option for "match" but it doesn't work at all 07:12:15 even if you add e.g. menu_colour ^= any:green:.* the Z and I screens don't actually get coloured 07:14:22 i'm not sure if it's just me. i guess i'll make a tracker issue for this 07:14:49 -!- st_ has quit [Read error: Connection reset by peer] 07:14:56 -!- wheals has joined ##crawl-dev 07:15:08 -!- st_ has joined ##crawl-dev 07:18:37 !seen napkin 07:18:38 I last saw Napkin at Thu Apr 2 16:14:11 2015 UTC (20h 4m 26s ago) saying 'wazzup, dpeg? how's it going? :)' on ##crawl-dev. 07:19:12 !tell napkin You probably thought of this, but couldn't you just create a crawl-ref symlink and call it done? 07:19:12 bh: OK, I'll let napkin know. 07:19:58 !tell Napkin checkout branch 'no-crawl-ref' to try that 07:19:58 wheals: OK, I'll let napkin know. 07:20:59 !tell pleasingfungus not so sure about that wand commit... seems to me it would make more sense to let them be generated with/pick up wands but just not zap them 07:21:00 wheals: OK, I'll let pleasingfungus know. 07:21:00 i have like... 5 repositories, all with local adjustments, all dealing with crawl-ref subdirectory 07:21:00 Napkin: You have 35 messages. Use !messages to read them. 07:21:22 !tell pleasingfungus but i can understand not wanting to deal with mon-act.cc :) 07:21:22 wheals: OK, I'll let pleasingfungus know. 07:21:23 knowledgebots, commit emails, mingw, cdo, monster 07:21:36 and just to make it look "nicer" 07:23:11 -!- walterch has quit [Read error: Connection reset by peer] 07:23:17 -!- tingol4 has quit [Ping timeout: 248 seconds] 07:23:49 Napkin: this still sounds like something a symlink would just fix 07:25:39 menu_colour categories listed in options guide don't all work 13https://crawl.develz.org/mantis/view.php?id=9607 by nooodl 07:28:01 -!- Amy is now known as Guest22526 07:28:38 -!- Bloaxor has joined ##crawl-dev 07:29:27 -!- flappity has quit [Ping timeout: 265 seconds] 07:30:54 -!- Bloax has quit [Ping timeout: 265 seconds] 07:31:14 -!- Lasty is now known as Lasty_ 07:40:00 -!- Pacra has joined ##crawl-dev 07:40:49 -!- st_ has quit [Ping timeout: 252 seconds] 07:42:47 -!- heteroy has quit [Ping timeout: 246 seconds] 07:47:32 can you customize cloud colours? 07:47:50 it looks like feature += ... doesn't match clouds 07:47:58 (because they're not proper features, i suppose) 07:48:22 i don't think so 07:48:29 could add an option 07:53:22 also an idea: invert clouds over known stairs, just like items 07:54:05 ooh, maybe over items too 07:54:22 i'm playing qazlal and it's hard to keep track of where things are sometimes when fighting around stairs 07:54:24 yeah! 08:00:50 -!- rast has quit [Read error: Connection reset by peer] 08:02:53 -!- scummos__ has quit [Ping timeout: 246 seconds] 08:03:05 -!- Foamed has quit [Read error: Connection reset by peer] 08:04:38 -!- Pacra has quit [Ping timeout: 250 seconds] 08:04:45 -!- edlothiol has quit [Remote host closed the connection] 08:10:13 -!- iFurril has quit [Ping timeout: 248 seconds] 08:18:12 -!- Z_LAMP has quit [Read error: Connection reset by peer] 08:21:10 -!- SomeStupidGuy has quit [Ping timeout: 265 seconds] 08:23:53 -!- scummos__ has quit [Ping timeout: 250 seconds] 08:24:35 lol 08:24:40 -!- Bloaxor is now known as Bloax 08:24:43 !lg . -log 08:24:43 1493. Bloax, XL1 VSTm, T:16: http://dobrazupa.org/morgue/Bloax/morgue-Bloax-20150403-132429.txt 08:25:22 guess who took a shaft right into a qaz vault 08:27:07 rip no_rtele_into 08:28:34 -!- Amy is now known as Guest57130 08:29:38 -!- Guest22526 has quit [Ping timeout: 256 seconds] 08:31:37 -!- abixa has quit [Quit: WeeChat 1.1.1] 08:32:01 -!- horsemans has quit [Quit: Page closed] 08:38:04 wheals: what happened 08:38:10 can you now spam tele on slime 6 08:38:23 i think it's just shafts 08:38:47 so i guess spam shaft self on slime:5 08:38:48 (not that it'd make spamming tele on slime 6 a good idea) 08:38:52 and then get stuck forever 08:39:15 -!- SomeStupidGuy has quit [Ping timeout: 244 seconds] 08:39:49 -!- zxc232 has joined ##crawl-dev 08:40:02 !lg bloax xl=1 place=d:2 08:40:03 66. Bloax the Insei (L1 VSTm), engulfed by a cloud of flame on D:2 (nemelex_altar_shiori) on 2015-04-03 13:24:29, with 0 points after 16 turns and 0:00:13. 08:40:12 wasn't actually qaz 08:40:46 !vault nemelex_altar_shiori 08:40:47 1/1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/altar/overflow.des;hb=HEAD#l1156 08:43:17 <|amethyst> hm 08:43:51 <|amethyst> not sure why that wouldn't be no_rtele_into 08:43:58 kvaak: in 4.1 spamming tele is literally the only way to get the slimy rune 08:44:06 ugh 08:44:22 |amethyst: is it the weird KMASK/KPROP thing? 08:45:09 <|amethyst> wheals: it is a prop so that's right 08:45:36 <|amethyst> and a kprop before subst applies to the glyphs before the substs 08:45:44 cf. #9408 08:45:48 -!- ProzacElf has joined ##crawl-dev 08:46:15 Napkin: ideally, this won't require any extra work 08:46:18 <|amethyst> yeah, it's probably the same bug 08:46:22 that's what i want to test 08:46:26 !vault xom_gifts_altar 08:46:27 Can't find xom_gifts_altar. 08:46:31 that was removed, right 08:46:46 <|amethyst> doy: would you be adding a crawl-ref -> . symlink at top-level ? 08:46:56 i don't think git patches stuff in a symlinked directory 08:48:19 %git 08:48:19 07PleasingFungus02 * 0.17-a0-430-g8a98999: Mention that !cancel reduces contam 10(9 hours ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8a98999889ee 08:48:19 but in any case, i have to rebase every repository 08:48:19 hm, is chei dead 08:48:19 kinda annoying, just because of cosmetics 08:48:25 just slow 08:48:30 <|amethyst> Napkin: btw, you have a github invitation waiting for you 08:48:49 |amethyst: yes, i already did that 08:49:23 hmm, let's try to find it 08:50:24 Napkin: not sure what you mean - why would this be any different than any other update? 08:50:24 <|amethyst> that would work on the other servers at least, but CDO's setup is different because it has commits for the install scripts that go on top of upstream 08:50:40 ah, i see 08:50:51 <|amethyst> OTOH, we did just break and fix some CDO builds a few days ago 08:50:58 <|amethyst> with the README.txt -> README.md rename 08:51:26 the invitation i got via mail was from https://github.com/crawl-ref, which is no more 08:51:38 <|amethyst> oh, and that doesn't work anymore huh? 08:52:07 <|amethyst> Just asked it to invite you again 08:52:21 <|amethyst> guess I'll redo that for the other five too 08:53:36 -!- Pluie has joined ##crawl-dev 08:54:15 <|amethyst> hm, is there some way to see floor props in wizmode? 08:55:00 none i know of 08:55:18 debug mode might have it on xv, it has which vault it's in at least i think 08:57:23 weird githubg 08:57:53 no email, nothing in notifications... changed the earlier crawl-ref link and that worked 08:58:43 <|amethyst> hm 08:58:59 <|amethyst> I guess I needed to cancel the invite first before sending another 09:00:26 anyways, worked 09:01:05 <|amethyst> yay 09:01:27 <|amethyst> oh, yay, I have an big warning in the github list that I can't get rid of 09:01:31 <|amethyst> because I don't have 2FA 09:01:44 <|amethyst> but AFAIK you need a phone for that 09:02:25 <|amethyst> "You can always switch between receiving authentication codes through a text message or a mobile application." 09:02:41 hmm, don't remember i did that 09:02:47 -!- ussdefiant has joined ##crawl-dev 09:02:50 -!- mauris_ has joined ##crawl-dev 09:02:51 <|amethyst> you didn't, you have the orange ! too :) 09:02:56 <|amethyst> https://github.com/orgs/crawl/people 09:03:05 oh noes! 09:03:18 |amethyst: you can also just install oathtools, although that defeats the whole "2" part of 2fa 09:03:39 but that's what i did for a while when i didn't have a phone 09:04:47 the otp aspect still makes it reasonably more secure 09:06:05 -!- Voker57 has quit [Read error: Connection reset by peer] 09:06:07 -!- mizu_no_oto has quit [Ping timeout: 265 seconds] 09:07:06 -!- mauris has quit [Ping timeout: 272 seconds] 09:08:39 -!- LexAckson has joined ##crawl-dev 09:15:12 -!- GrWz has quit [Quit: Page closed] 09:15:24 -!- demiskeleton has quit [Quit: Leaving] 09:15:30 -!- Brannock_ has joined ##crawl-dev 09:18:18 !source mon-pick-data.h 09:18:19 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-pick-data.h;hb=HEAD 09:20:02 !lg * ikiller=firecaller -tv 09:20:03 2. LordLovebone, XL9 DgWn, T:11506 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 09:21:36 !source minmay_cut_squares 09:21:36 1/1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/float.des;hb=HEAD#l5227 09:21:40 -!- ahahaha has quit [Ping timeout: 246 seconds] 09:22:00 !source syntax.txt 09:22:00 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/docs/develop/levels/syntax.txt;hb=HEAD 09:22:19 -!- ystael has quit [Ping timeout: 245 seconds] 09:22:20 -!- SirFinkus has quit [Ping timeout: 256 seconds] 09:22:23 heh, 9s on D:8 can just barely get firecallers. 09:22:55 wow 09:23:17 -!- debo has joined ##crawl-dev 09:23:26 efreet too 09:23:58 you have brought the D:5 fire storm we need 09:24:28 Not the D:5 firestorm we want, but the D:5 firestorm we need. 09:24:53 To be fair, D:5 efreet is just as likely to kill you dead 09:25:01 or possibly more lifely 09:25:04 likely 09:25:15 @??efreet 09:25:16 efreet (05R) | Spd: 10 | HD: 7 | HP: 29-49 | AC/EV: 10/5 | Dam: 17 | 05demonic, 10weapons, 10items, 10doors, lev | Res: 06magic(20), 04fire+++, 03poison, 04rot, 13neg+++, 13torm | Vul: 12cold, 12drown, 08holy++ | XP: 357 | Sp: b.fire (3d15) [06!sil], fireball (3d15) [06!sil] | Sz: Large | Int: high. 09:25:22 -!- SomeStupidGuy has quit [Read error: Connection reset by peer] 09:25:25 !lg * ckaux=great_blast_of_fire s=place 09:25:26 314 games for * (ckaux=great_blast_of_fire): 140x Pan, 16x Vaults:5, 10x Vaults:4, 6x Elf:3, 6x Vaults:2, 6x Tomb:1, 5x Snake:5, 5x Vaults:1, 4x Depths:1, 4x D:13, 4x Zot:5, 3x Zig:21, 3x Zig:12, 3x D:24, 3x Zot:3, 3x D:21, 3x Snake:4, 3x Vaults:8, 3x D:19, 3x Hell, 2x D:16, 2x Shoals:5, 2x Depths:5, 2x Dis:7, 2x D:8, 2x Spider:5, 2x Zig:17, 2x D:23, 2x Depths:4, 2x Depths:2, 2x D:10, 2x Swamp:2, ... 09:25:37 good D:8s 09:25:49 !lg * ckaux=great_blast_of_fire s=killer 09:25:50 314 games for * (ckaux=great_blast_of_fire): 110x Cerebov, 14x, 3x Nexos' ghost, 2x Fungee's ghost, 2x rjrrt's ghost, 2x Suckerboh's illusion, 2x whoopy's ghost, 2x ragingrage's ghost, 2x 4tharraofdagon's illusion, 2x Jazzimus' ghost, 2x Froggeryz's ghost, 2x Horhen's ghost, 2x laxity's ghost, Towygaf, indspenceable's ghost, Galomier's illusion, techfiend's illusion, Sicruish, Choh the pandemonium... 09:25:52 !lg * ckaux=great_blast_of_fire s=ckiller 09:25:52 314 games for * (ckaux=great_blast_of_fire): 110x Cerebov, 78x a player ghost, 69x a pandemonium lord, 41x a player illusion, 8x targeting, 6x targetting, a demonspawn scorcher, the wrath of Vehumet 09:25:59 lol 09:26:06 !lg * ckaux=great_blast_of_fire ckiller~~veh 09:26:07 1. tcjsavannah the Meteorologist (L25 DrAE of Makhleb), killed by a great blast of fire invoked by the wrath of Vehumet on Elf:3 on 2014-09-15 02:10:39, with 539280 points after 76207 turns and 9:52:27. 09:26:11 good 09:26:21 8x targeting, 6x targetting 09:26:42 demonspawn scorchers have firestorm? 09:26:46 The t is a mimic! The t mimic cackles and vanishes in a puff of smoke! 09:26:48 unknown monster: "demonspawn scorcher" 09:26:48 %?? demonspawn scorcher 09:26:52 Lasty_: it was a grunt vault monster 09:26:55 oh ah 09:27:00 unknown monster: "demonspawn scorcher" 09:27:00 %0.10?demonspawn scorcher 09:27:04 unknown monster: "demonspawn scorcher" 09:27:04 %0.11?demonspawn scorcher 09:27:09 demonspawn scorcher (12@) | Spd: 10 | HD: 15 | HP: 63-101 | AC/EV: 2/12 | Dam: 10 | 10weapons, 10items, 10doors, 07vault | Res: 06magic(60) | Vul: 08holy++ | Chunks: 07contam | XP: 1805 | Sp: b.fire (3d24), fireball (3d25), blink, fire storm (8d12), b.magma (3d24) | Sz: Medium | Int: normal. 09:27:09 %0.12?demonspawn scorcher 09:27:18 yikes 09:27:35 do firecallers attempt to firestorm you out of los if they lose you 09:27:39 !blame Grunt 09:27:39 I pronounce Grunt... Guilty! 09:27:44 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 09:27:49 kvaak: no, they cancel if you're out of los when they finish 09:27:52 aww 09:28:01 -!- SomeStupidGuy has quit [Client Quit] 09:28:07 so since they stand still a good couple of turns an efreet is much more likely to kill you 09:28:15 kvaak: yeah, exactly 09:28:27 isn't 3.5 turns kind of excessive 09:28:31 It might be 09:28:40 @?? firecaller 09:28:40 firecaller (05p) | Spd: 10 | HD: 9 | HP: 25-46 | AC/EV: 0/13 | Dam: 1004(fire:9-17) | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(60) | XP: 583 | Sp: conjure flame (42d1), sticky flame range (3d5), chant fire storm | Sz: Medium | Int: normal. 09:28:53 I chose to err on the side of caution, since in my testing 3.0 seemed hard to respond to in a lot of situations 09:28:55 Need a positive spell frequency;got 'demonic' in 'fire storm.demonic.200' 09:28:55 %?? goblin hd:9 spells:fire_storm.demonic.200 09:29:02 goblin (15g) | Spd: 10 | HD: 9 | HP: 24-46 | AC/EV: 0/12 | Dam: 4 | 10weapons, 10items, 10doors | XP: 522 | Sp: fire storm (8d7 / 8d8) [06!sil] | Sz: small | Int: normal. 09:29:02 %?? goblin hd:9 spells:fire_storm.200.demonic 09:29:23 unless they come in packs that damage isn't too bad for V though 09:30:48 @?? fire giant 09:30:48 fire giant (05C) | Spd: 10 | HD: 16 | HP: 76-116 | AC/EV: 8/4 | Dam: 30 | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible | Res: 06magic(80), 05fire++, 12drown | XP: 1812 | Sp: b.fire (3d25), fireball (3d26) | Sz: Giant | Int: normal. 09:31:17 -!- Foamed has quit [Quit: Leaving] 09:34:21 thrig (L14 DrTm) ASSERT(amount >= 0) in 'player.cc' at line 8149 failed. (Orc:4) 09:36:28 -!- ystael has quit [Ping timeout: 252 seconds] 09:39:24 -!- elliptic has quit [Quit: Leaving] 09:41:25 -!- thrig has joined ##crawl-dev 09:41:53 -!- reaverb has joined ##crawl-dev 09:43:04 0.16 bug? two un-id wands in store, buy both at 50 gold, with 100 gold available, game quits to welcome screen, presumably after first is ID'd, the second costs more money than available? 09:43:31 kvaak: yeah, but they can spawn in d too 09:45:02 thrig: sounds like a bug, tho quits to welcome screen is odd. What're the last actions in your character's log? 09:45:57 in orc:4 store, bought two wands (of digging), leave store, at welcome screen, rejoin game at last save 09:46:10 buying only one wand of digging then shows the second at more gold than I have 09:46:29 (and does not dump me to the welcome screen after exiting the store) 09:47:28 -!- causative has quit [Changing host] 09:47:55 -!- Daekdroom has quit [Remote host closed the connection] 09:48:44 hmm. Generally a crash would exit the application entirely not just save the character . . 09:48:51 I wonder if it's somehow sending a "save game" input 09:49:20 "back to the welcome screen" seems like a crash. I then can start playing again from the last save point 09:49:50 -!- debo has quit [Ping timeout: 246 seconds] 09:49:51 (this is, or was, on crawl.develz.org) 09:50:09 oh well then yes it crashed hard 09:50:24 thrig: oh, so when you reloaded the game was in a prior state? 09:50:24 probably due to having negative gold, I'd imagine 09:50:32 last save, yes 09:50:37 you just made it sound like it sent you back to the welcome screen of offline crawl 09:50:51 ah, negative gold crash sounds more likely then . . . 09:51:02 (why does negative gold crash the game) 09:51:13 Presumably an assert fails 09:51:23 you should never be able to get into a negative gold state 09:51:34 probably some interaction between wand-ID and how-much-wands-cost vs prior-purchase-of-un-id-wands 09:51:35 we didn't get a crash notice here 09:51:46 [16:34:35] thrig (L14 DrTm) ASSERT(amount >= 0) in 'player.cc' at line 8149 failed. (Orc:4) 09:51:48 |amethyst: is there a way to see a log of failed asserts? 09:51:53 ah, there we go 09:52:11 Missed that in channel 09:52:21 thrig: so yeah, definitely a bug. Could you file a mantis report? 09:52:28 how do I do that? 09:54:29 has anyone ever noticed how crawl characters are the most stupid buggers 09:54:54 "hey here's some junk wand my uncle brought back years ago that i've had lying in my attic" 09:54:58 "that'll be 39 gold" 09:55:05 "hey, this is actually a wand of heal wounds!" 09:55:14 "oh! that'll be 523 then!" 09:55:20 "it's good to be honest!!" 09:55:48 evri tim 09:56:31 -!- KiT_ has quit [Quit: Nettalk6 - www.ntalk.de] 10:06:33 -!- Bcadren has joined ##crawl-dev 10:08:22 -!- ussdefiant has quit [Ping timeout: 252 seconds] 10:14:17 -!- dpeg has joined ##crawl-dev 10:14:43 Bloax: indeed. 10:16:20 this interaction is kind of silly since if you placed something unidentified on your shopping list from those shops you'll come back to find that it doesn't cost 29 gold but 129 10:16:33 when you actually find out what that item was 10:16:36 -!- Archevanescent has quit [Quit: Page closed] 10:16:49 ??crawl_realism 10:16:50 realism of crawl[1/11]: whacking KILLER FUCKING BEES with a halberd and throwing javelins at them 10:16:55 -!- st_ has joined ##crawl-dev 10:17:04 -!- Kalir has quit [Changing host] 10:17:55 since when is this related to realism 10:18:16 it's just a weird, buggy interaction antique general shops have 10:19:06 The interaction has positive gameplay (you get a discount if you gamble on the unknown) and you don't like it because it's not how people would behave in real life, as you detailed above. 10:19:16 hence, realism 10:19:45 wanna know how this could be done better 10:19:50 it's very, very simple 10:20:00 instead of having those things identified 10:20:03 just always sell items like 10:20:04 -!- Z_LAMP has quit [Read error: Connection reset by peer] 10:20:06 "scroll", 29 gold 10:20:12 "wand", 120 gold 10:20:20 keyword: always 10:20:29 you don't know what you're signing up for! 10:20:52 and you don't get hilarious bugs like those two 10:28:42 dpeg: Oh, you !seen'd me a couple days back? >_> 10:29:02 as in, I read in the logs you used !seen on me, so I presume there's something you want to discuss with me :D 10:29:17 -!- Zigurun has quit [Quit: Page closed] 10:32:04 Lasty_: 9608 10:32:16 multi-wand purchase-IDing results in negative gold 13https://crawl.develz.org/mantis/view.php?id=9608 by thrig 10:34:04 thrig: Thanks! 10:34:42 Bloax: then you don't get the psychological incentive to buy it before you ID the item and raise the price. 10:35:41 reaverb: yeah, I did! 10:35:45 dpeg: can you see this? 10:35:54 Lasty_: yes! 10:36:01 I don't know why pm isn't working :( 10:36:09 But you can get a list of monsters in enum.h 10:36:12 !source enum.h 10:36:12 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/enum.h;hb=HEAD 10:36:19 Lasty_: thx 10:36:29 on line 2410 10:36:32 reaverb: you tried the altar corruption for Lugonu, right? And then it turned out to be too tedious, with going back to the ET all the time? 10:37:05 Lasty_: yes, I know, but there was some convenient table ... somewhere :) Don't bother too long with it, I am just worried I forgot some slowpoke for my c-r-d mail. 10:37:21 zoqfot (L15 DECj) ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. (Spider:4) 10:38:18 dpeg: I tried doing it without making the god wrath, and that didn't work. I didn't set up a test with god wrath. Altar corruption felt like something much bigger than "remove corpses sacrifices from Lugonu", and I didn't see a reason for the former to hol up the latter. 10:38:40 -!- memories has quit [Ping timeout: 246 seconds] 10:39:00 reaverb: I see. I thought a bit about the matter, and I think I have an idea for how to make altar corruption much more rare, and (therefore) more relevant. 10:39:15 I cannot paste links here, but it's on the devwiki. 10:39:25 dpeg: Sure, I'll find it. 10:39:32 hmm 10:39:38 agree it wouldn't work without wrath... it'd be a chore like corpse saccing, only with travel :) 10:39:45 dpeg: oh, heh. I'm not sure where there's a convenient table. :) 10:39:50 Grunt: in a thoughtful mood? :) 10:39:58 dpeg: hmm 10:40:19 https://crawl.develz.org/wiki/doku.php?id=dcss:brainstorm:god:lugonu&do=diff 10:40:20 mapstat and obstat work a LOT faster for spider it seems 10:40:25 I am assuming that is the proposal :) 10:40:47 !learn add Grunt how to distinguish talkative from taciturn Grimm: "hmm" vs "hm" 10:40:48 grunt[28/28]: how to distinguish talkative from taciturn Grimm: "hmm" vs "hm" 10:41:04 grr, Grunt vs Grimm 10:41:10 we can't have 28 entries :( 10:41:22 !learn del grunt[28] 10:41:23 Deleted grunt[28/28]: how to distinguish talkative from taciturn Grimm: "hmm" vs "hm" 10:41:27 Grunt: then you need to learn to be less interesting 10:41:44 -!- Alarkh has joined ##crawl-dev 10:42:13 !learn set grunt[27] we can't have 28 entries :( Grunt: then you need to learn to be less interesting 10:42:14 grunt[27/27]: we can't have 28 entries :( Grunt: then you need to learn to be less interesting 10:42:20 Grunt: did you see the recent Nethack activity? 10:42:27 dpeg: I did! 10:42:51 Grunt: but you're a jolly good fellow, we like you! 10:43:03 ??dpeg[black heart 10:43:03 dpeg[11/15]: Grunt: no, everyone is happy with your black heart! 10:43:11 be consistent! :) 10:43:33 secretly grunt is now a nethack dev 10:43:41 I am not a NetHack dev. :b 10:43:47 * dpeg is in cringer mode, to prevent Grunt from defecting to NH 10:43:49 very secretlyu 10:44:10 (though given recent additions over thataway I would not be surprised if some of my code ended up in NetHack eventually) 10:44:33 it'll just take, uh, ten years? :) 10:44:40 also when are salamanders going to be fixed up :( 10:50:39 (and even better question, when are salamanders going to be a feature??) 10:52:27 -!- tingol4 has quit [Ping timeout: 265 seconds] 10:55:34 -!- mopl has quit [Quit: Page closed] 10:58:10 -!- ProzacElf has quit [Ping timeout: 255 seconds] 11:00:24 -!- domiryuu has quit [Remote host closed the connection] 11:09:26 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:14:13 -!- PleasingFungus has joined ##crawl-dev 11:14:21 -!- rast has joined ##crawl-dev 11:15:05 -!- ahahaha has quit [Quit: Page closed] 11:15:17 * gammafunk gazes at Grunt. Grunt has turned to stone. 11:18:37 11:32:10 objstat is pretty useful 11:32:13 probably obvious 11:32:32 * johnstein gots too many moths of wrath 11:33:21 I've got objstat runs of spider, snake, and swamp where each rune end vault is set to 9999 weight 11:33:36 pulled into excel and hid all the monsters that don't show up in any vault 11:34:31 -!- Daekdroom has quit [Read error: Connection reset by peer] 11:35:11 -!- mizu_no_oto has quit [Ping timeout: 246 seconds] 11:37:54 johnstein: yeah I've thought of making it omit monsters that don't appear 11:38:26 perhaps that and dumping each table to a distinct file 11:39:00 but as for useful, well that's maybe a stretch. It's pretty good for crawl trivia though :) 11:39:37 johnstein: if you're looking for something to hack on, though, objstat is fairly straightforward 11:40:00 gammafunk: it's really useful that it outputs the monsters in the same order 11:40:07 that's making my semi-manual process easier 11:40:23 monsters in the same order across files, or what do you mean? 11:40:57 I think changing the order case of monster name might make sense 11:40:58 well, it's nice for me to ensure that when my vault appears, the overall monster distribution is similar. at least as a starting point. obviously the vault layout could affect whether the vault should have more or less 11:41:17 all objstat files have the same monster order at the end 11:41:23 ah, yeah 11:41:26 so it's an easy copy/paste to excel 11:41:35 so I don't have to screw around with rearranging equations 11:41:43 or having to write some vba to do it 11:41:47 I think use monster name sort instead of enum order would be an improvement, though 11:42:07 right now it's just enum order, so essentially "order of when it was added to crawl" iirc 11:42:14 I don't care what order it's in actually. just nice it's the same order every time 11:42:40 I've got a feeling though that I still won't be able to save my spider vault 11:47:44 gammafunk: Is there a way to see the cumulative XP distribution? (So how much is on D:1, how much is on D:1-2, how much is on D:1-3, etc.) 11:47:59 In objstat 11:48:14 reaverb: just add up those values from D:1 through D:3 in a spreadsheet 11:48:24 gammafunk: Cool. 11:48:31 it gives you values by level as well as from the entire branch 11:48:56 you do have to keep in mind that monsters spawn as turns go on, which isn't captured by objstat 11:49:12 although that's something I'd like to add, have it wait N turns and then do the counting 11:49:54 as I've understood it most of the monsters you kill when you clear a floor in D or lair don't exist right after you've pressed > 11:49:57 is that correct? 11:50:13 I don't think that's actually true 11:50:19 hm 11:51:10 most do, unless you linger long enough that reswawn numbers overcome that initial set 11:51:31 iirc this came up in a discussion about you getting a free turn when you enter a floor for the first time 11:51:37 kvaak: that's something that I've seen people say but I have no idea where it came from; I don't think anyone's ever done the numbers 11:51:37 PleasingFungus: You have 2 messages. Use !messages to read them. 11:51:41 and the same being true for monsters when you enter it after that 11:52:01 you'd just have to look at the spawn rate 11:52:02 hold on 11:52:54 !tell wheals it seems weird to me that monsters would pick up wands that they have no interest in zapping... agreed that the difference in generation is not ideal, might be best to just bail from the loop if we get a too-low-level wand? 11:52:54 PleasingFungus: OK, I'll let wheals know. 11:53:21 -!- elliptic has joined ##crawl-dev 11:53:26 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=15422&p=211062#p211062 11:54:24 !tell Lasty firecaller caused an enum conflict with my moon troll in my moon_base branch when I rebased it! I hope you now realize just how much your silly monster is breaking crawl! 11:54:25 gammafunk: OK, I'll let lasty know. 11:54:41 and lo, the chain of baseless rumours continues 11:55:35 -!- wheals has joined ##crawl-dev 11:58:36 gammafunk: it's crawl telling you you should have used a vault monster 11:59:28 no way man, are you telling me you don't want a milestone for killing a moon troll?! 12:00:33 PleasingFungus: you say it decreases realism, i say it increases symmetry :) 12:01:03 realism? 12:01:21 I don't think I said anything about that...... 12:02:20 "it feels weird to me"... note that the monster pickup is pretty opaque to the player so there isn't much/any gameplay difference 12:03:14 * PleasingFungus shrugs 12:03:35 which brings up the question of why i'm arguing 12:03:53 looks like after 1500 turns you'll set on average 6.24999999999 monsters generated 12:04:05 that's not counting band memebers ofc 12:04:23 the base spawn rate is 240 in normal branches 12:04:32 gammafunk: yeah, i think i remember ais523 or someone saying that crawl places way more monsters at level gen (compared to over time) than most roguelikes 12:04:33 and it's 5/240 chance of getting a spawn every 5 turns 12:05:08 kvaak: so it's not all that many spawns 12:05:51 yeah, I thought as much 12:05:53 I really should add that -wait N option 12:06:01 it'd be fun to see what you got after long times 12:06:16 D:1 firecallers 12:06:20 which is why I found that statement coming from crate really weird 12:06:43 kvaak: it is different in the abyss, or if you have the orb, or if you've been on the level longer 12:06:51 I know that post wasn't the first time I'd seen that claim 12:06:59 for whatever it's worth 12:07:13 good thing pretty much none of those are relevant! 12:07:51 except abyss in the sense that spamming tele makes dying pretty much impossible 12:08:45 'erase the level' is a powerful effect. 12:09:17 maaaan I'd liked 2 erase da 'byss 12:09:22 *like 12:09:26 rude. 12:09:48 PleasingFungus: My narrative is that google invented the abyss (because of bh) 12:10:16 that's true. 12:10:18 it's canon. 12:10:23 wow, just ocurred to me that we could make kind of an unwiki based on crawl misconceptionns and rumours 12:10:33 I thought that was called 'the wiki' 12:10:37 ouch 12:10:40 -!- Guest57130 is now known as flappity 12:11:06 (did you know 'lugonu the unformed' is an anagram of 'larry page, the ceo'?) 12:11:09 Somewhere far away, Moogledan is weeping softly 12:11:33 how can it be an anagram if there are no 'a's in lugonu the unformed 12:11:55 (me) [joke]--> 12:12:39 Napkin: do you feel pretty strongly that we shouldn't bother with the crawl-ref dir deletion? 12:13:07 why firecallers 12:13:11 why not something classy, like 12:13:13 archviles 12:13:20 also make them revive corpses 12:17:01 -!- Monkaria has quit [Ping timeout: 246 seconds] 12:19:46 Unstable branch on crawl.akrasiac.org updated to: 0.17-a0-430-g8a98999 (34) 12:21:23 -!- Pluie has quit [Ping timeout: 246 seconds] 12:23:28 -!- duralumin has quit [Client Quit] 12:27:45 Would it make a significant difference if Yred's Drain Life worked like Deep Elf Priest's Malign Offering? [Heals you; then left over HP from the drain heals all Yred perma-allies in LoS.] 12:28:09 -!- Crehl has quit [Ping timeout: 265 seconds] 12:34:53 -!- simmarine has joined ##crawl-dev 12:35:09 better yet 12:35:19 why not just make it heal all of them for the same amount 12:35:22 :^) 12:35:30 (it's not like drain life heals all that much) 12:37:03 -!- ProzacElf has joined ##crawl-dev 12:38:18 That's actually what malign offering does (Deep Elf Priest) Hurts you (and all allies) heals all Deep Elves by the damage done. Makes getting rid of Priests a priority, even though their DPS is really low compared to other elves. 12:38:36 now that's not true 12:38:51 they do much more damage than all other non-high-tier elves if your defenses are good 12:39:39 -!- Crehl_ has quit [Ping timeout: 276 seconds] 12:40:01 Less than conjurers, I thought? and I meant in the high tier room they are still a priority because they heal all the high tiers. 12:42:23 @??deep elf priest 12:42:24 deep elf priest (03e) | Spd: 10 | HD: 7 | HP: 25-39 | AC/EV: 1/12 | Dam: 9 | 10weapons, 10items, 10doors, priest, evil | Res: 06magic(60) | Vul: 08holy, 11silver | XP: 323 | Sp: pain (d11) [11!AM], malign offering (2d13) [11!AM], smiting (7-17) [11!AM], twisted resurrection [11!AM] | Sz: Medium | Int: high. 12:42:32 2d13 smite, 7-17 smite 12:43:41 @??deep elf conjurer 12:43:41 deep elf conjurer (02e) | Spd: 10 | HD: 9 | HP: 31-48 | AC/EV: 1/12 | Dam: 5 | 10weapons, 10items, 10doors, evil, spellcaster | Res: 06magic(80) | Vul: 08holy | XP: 602 | Sp: b.fire (3d17), b.cold (3d17), b.lightning (3d16), b.draining (3d17) | Sz: Medium | Int: high. 12:45:44 meanwhile all of those check EV, AC and resists 12:46:04 -!- Plasmo has quit [Ping timeout: 246 seconds] 12:46:09 -!- Crehl has quit [Ping timeout: 276 seconds] 12:46:12 lightning and draining check half AC; not full though. 12:46:30 who cares 12:46:39 it still doesn't ignore both AC and EV 12:46:52 (and line of fire) 12:46:59 which is what really makes priests annoying 12:47:17 Fact that everything does that is what makes Tomb deadly. haha 12:50:16 -!- agentgt has quit [Quit: WeeChat 0.3.7] 12:50:18 -!- Crehl_ has quit [Ping timeout: 256 seconds] 12:50:56 -!- agentgt has joined ##crawl-dev 12:51:07 I think this is a bug 12:51:22 put invo training on and leave your god 12:51:28 invo training will still be on 12:52:00 -!- raikaria has quit [Quit: Page closed] 12:53:35 -!- Pluie has joined ##crawl-dev 12:53:52 you can train invo if it's >0 12:54:01 -!- ussdefiant has joined ##crawl-dev 12:54:50 -!- ahahaha has quit [Ping timeout: 246 seconds] 12:55:04 was that always like that? 12:55:34 hm 12:55:46 so if you wanted to go qaz but use a unholy weapon and see ely first.... 12:56:03 you go ely and then dump her ass at 0.1 invo 12:56:11 -!- reaverb has quit [Quit: Leaving.] 12:56:18 if you want *shrug* 12:56:30 that sounds like a bug 12:56:42 I guess its not really that much of an advantage 12:56:57 I can only see it for fedhas 12:57:28 its actually worthwile pre-training invo as your first shroom with 5 invo is actually much better than 0 12:58:13 zin is another one 12:58:31 -!- CanOfWorms has joined ##crawl-dev 12:58:54 pick tso.. dump tso so you can use poison but still train invo 12:59:50 it seems like a bug 13:00:33 -!- MarvinPA has joined ##crawl-dev 13:01:15 hm actually you don't need to train invo at all 13:01:20 joining an invo god is enough 13:01:29 i think 0.17 might have train-what-you-like 13:03:14 -!- Z_LAMP has quit [Read error: Connection reset by peer] 13:03:47 train what you like would be good 13:03:53 that might make sif not suck complete ass 13:04:13 since you could in theory increase your odds for a book.. in theory 13:04:41 and acquirement also 13:05:30 for example felid.. you almost always want transmutation with felid as its felid's best weapon.. if you find a scroll of acquirement you can sit on and train transmutation 13:05:49 that sounds like the worst idea ever 13:06:01 actually I'm not sure about book acquirement but I assume it favors skill 13:06:35 yeah the theory is it would only really let you hurt yourself 13:06:38 it probably sucks.. I would have to check wizmode 13:06:51 i can tell you book acquirement sucks 13:06:53 no need for wizmode 13:06:55 -!- lobf has joined ##crawl-dev 13:06:57 it is bad yes 13:07:07 it does work for weapon acquirement 13:07:17 yes weapon acquirement is good 13:07:34 like find a staff on d2 and a acquirement... switch to staff because lajatang is almost sure to come 13:07:58 so if you didn't have the staff and with crosstraining train whatever you want might be good 13:09:17 test on a wizmode human with 14 staves and no other weapon skills gave me 54 out of 100 lajatangs 13:09:30 why would early training improve sif 13:09:33 that's pretty decent especially considering weapons you've seen before get less weight 13:09:35 that is good 13:09:51 or weapons you haven't seen get more weight, whichever you prefer 13:10:07 oh and that's assuming 0 shields too 13:10:10 more shields means higher chance of 1hs 13:10:42 I wonder what it picks considering qstaffs are all two handed.. I guess it relies on cross training 13:10:57 I am never sure if acquirement takes crosstraining into account 13:11:08 it does not 13:11:32 I guess that would be pretty odd to have high shields and high staves 13:11:48 anyway 100 weapon acqs in the previous example aren't guaranteed to give you a staff in the first place 13:12:10 well I have never not gotten a stave 13:12:28 how many were not staves at all 13:12:32 12 13:13:50 -!- Blazinghand|Work has quit [Remote host closed the connection] 13:13:51 train anything you like and I might actually train staves right from the get go 13:14:04 for shit small races 13:14:25 personally I'm not fond of training things I don't have 13:14:26 thats a pretty bad survival idea though which is why i dont like the idea of being able to train anything you want from the start 13:14:28 I mean you never know what your going to find anyway.. might as well train for the best option 13:14:31 I guess some exceptions could apply 13:14:39 like training LBs on a strong-ish race 13:14:52 so you can just use crosstrained sbls temporarily 13:15:12 yes ive trained lbl on something using an elec or venom dagger before 13:17:02 -!- ProzacElf has quit [Ping timeout: 246 seconds] 13:17:48 I have also wondered if sblades get faster cross training since its sort of unfair that other non blade weapons crosstrain two types 13:18:08 that is the game is giving you more xp for non blade weapons 13:18:33 no, crosstraining is a flat 20% exp boost 13:18:37 40% 13:18:46 oh 13:18:51 well, some multiple of 20% :v 13:19:22 so in theory your getting free xp with a non blade weapon 13:19:56 -!- MarvinPA has quit [Quit: Leaving] 13:19:56 297+564 = 861/1000 staves with 27 shields, 546+308 = 872 staves with 0 shields 13:20:25 I guess it rolls for "okay, staves" first and ignores the shield check because there are no one-handed staves 13:23:21 there are 1H staves...if you are Fo all of them are 1H...otherwise magic staves in melee are 1H 'staff' type; which is pretty crappy. 13:26:26 CanOfWorms: it was 20% when newcrosstraining was first implemented 13:26:51 -!- Pluie has quit [Read error: Connection reset by peer] 13:27:24 -!- Bloax has quit [Read error: Connection reset by peer] 13:27:25 -!- Pluie has joined ##crawl-dev 13:28:42 ah 13:28:58 -!- stuntaneous_a has quit [Excess Flood] 13:29:17 -!- stuntaneous has quit [Ping timeout: 246 seconds] 13:29:18 -!- stuntaneous_a has quit [Excess Flood] 13:30:34 kvaak: more or less 13:31:23 it's funny that people think book acquirement is so bad. early book acquire is fairly good. Weapon acquire is significant better, but it's also significantly better than armour acquirement 13:31:46 the thing about book acquirement is it's not weapon or wand 13:31:46 Maybe people just want it to be as good as weapon acquire 13:31:51 yeah 13:32:39 kvaak: the logic is roughly: choose a weapon skill, and then for all weapons of that type consider their base dam (high dam weapons are preferred), whether you've seen a weapon of that type before (huge weight difference), a built-in weapon acq weight (which weights against weapons with high base damage...), and whether the game thinks you want a weapon of that handedness 13:33:03 gammafunk: people just hate book acq since they associate it with sif 13:33:10 uh huh 13:33:18 i hate book acq because it hasn't given me not-garbage once 13:33:23 ofc, sif book acq works pretty differently from other acq... 13:33:31 granted i haven't given it many opportunities but still 13:33:42 kvaak: it gives me not-garbage more than it gives me garbage 13:33:45 but I've used it a lot 13:33:47 in weapon acq, ranged weapons' base dam aren't taken into consideration, since ranged weapon base damage used to be incommensurable with melee weapon dam 13:34:56 fr split melee and ranged weapon acq 13:35:05 I tend to use it when I have 12-14 skill in the school I want 13:35:09 combine ranged weapon acq with shield acq 13:35:15 with not much at all in other schools 13:35:16 ...! 13:35:35 maybe people are using it with different skill spreads 13:36:09 but it gives me something good probably 2/3 of the time in those scenarios, might even be 3/4 13:36:19 PleasingFungus: every time i acquire a greatsling i shake my fist and scream "PPPFFF" 13:36:41 blame lasty imo 13:37:06 I wonder when people use wand acquire on average 13:37:25 as in first acquirement or second, obviously depends on char 13:38:06 wish we could see acquirement stats, alas 13:38:56 presumably the rate of book acq giving non-garbage depends on how many garbage spells you think there are. 13:38:56 would have to have two milestones I guess, one when the item was acquired and a second when it was ided 13:39:02 yeah 13:39:14 hrm, and it may be worse for conj 13:39:23 since there's probably fewer potential upgrade spells there 13:39:33 that would makes sense why others experience is different from mine I guess 13:39:52 if anything conj is the one build i /might/ consider book acq on 13:40:06 well again Su gets very good book acquires 13:40:12 leda's liq seems to fall off pretty quickly 13:40:15 yeah su seems a better book acq choice for me 13:40:19 *to 13:40:29 as it's the one that's generally worst off if you have to resort on smashing tab 13:41:22 kvaak: well that's talking about the benefit from the acquirement, but I'm talking about the chance to get something "not garbage" 13:41:24 -!- quik has quit [Ping timeout: 252 seconds] 13:41:44 yes, exactly 13:41:45 maybe it's not so bad for conj types since two-school training 13:42:29 PleasingFungus: your acquirement reforms, are they to try to normalize "goodness" of acquiring the different classes in some sense? 13:42:52 I know that "don't depend on whether you've seen stuff" is a big change 13:43:04 By making all choices give pizza 13:43:20 that seems a bit stron 13:43:21 g 13:43:21 shh! pizza tornado development is supposed to be in secret! 13:43:28 -!- ahahaha has quit [Ping timeout: 246 seconds] 13:44:00 gammafunk: my changes have been almost entirely refactoring 13:44:08 gammafunk: I'm reinforcing the secret by making it seem like a joke 13:44:19 ...PleasingFungus...doing refactoring...?!? 13:44:31 refactoringfungus 13:44:39 -!- UncertainKitten has joined ##crawl-dev 13:44:43 I don't remember changing anything about the 'seen item' acq weights, though my memory is very bad 13:45:45 ??pleasingfungus[refactoring 13:45:45 pleasingfungus[15/22]: the refactoring brigadier general 13:45:46 elliptic had talked about this, but I'm not really involved in the discussion. I do recall the example of wand acquirement and how it seems bad that you have to e.g. buy a wand of flame in a shop if you otherwise haven't seen it 13:45:59 i'm fairly sure those count as seen? 13:46:05 don't think so 13:46:12 huh 13:46:14 if they arent "seen" that would be bad 13:46:16 they probably should 13:46:30 it's not counted as seen if you can't afford it, I think? 13:46:34 wheals: for instance, if you find an unided wand and it turns out ot be flame, what happens? 13:47:05 or rather if you've seen a wand of flame in a shot but not bought it, that unided wand can still be flame 13:47:13 *shop 13:47:28 right, that's why it uses the seen_wand bitvector or whatever rather than your ident knowledge 13:47:36 hrm 13:47:40 -!- LexAckson has quit [Read error: Connection reset by peer] 13:47:45 maybe this was books i was thinking of 13:47:56 !source seen_wand 13:47:57 Can't find seen_wand. 13:48:06 or maybe even veh spells 13:48:53 -!- tingol4 has quit [Ping timeout: 250 seconds] 13:49:34 for (auto &weight : weights) 13:49:34 if (get_ident_type(OBJ_WANDS, weight.first) == ID_UNKNOWN_TYPE) 13:49:34 weight.second *= 2; 13:49:42 in _acquirement_wand_subtype 13:49:53 huh 13:49:55 lame 13:50:03 and that just does return you.type_ids[basetype][subtype]; 13:50:07 huh 13:50:08 rip 13:51:26 guess i was thinking of books (that uses you.seen_spell) 13:51:51 yeah but that's also not going to count shop spells 13:52:37 if you read the code for that, you'll see that unbought shop items don't set that 13:52:47 WTF was that? Unbought! 13:53:30 fr gozag allows you to unbuy things 13:53:35 so you can amass even more dough 13:54:37 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 13:54:40 wrath is he sends dough monsters after you 13:54:49 -!- wheals has joined ##crawl-dev 13:55:05 i guess this is where badwiki is born 13:55:10 killer korn dog 13:56:12 -!- giann has joined ##crawl-dev 13:56:41 -!- duralumin has quit [Quit: Leaving] 14:10:04 -!- Lightli has quit [Ping timeout: 246 seconds] 14:11:22 kvaak, try book acquirement with 0 in all spell schools some time 14:11:53 sorry but i want wand acq on my Bes even more than usual 14:11:59 since i can never cast haste 14:12:36 nevertheless 14:12:44 manual of fighting is a pretty good item 14:12:51 wand of hasting is better 14:12:53 -!- GoblinBomb has quit [Ping timeout: 248 seconds] 14:12:53 ditto hw 14:13:29 -!- tensorpudding has quit [Read error: Connection reset by peer] 14:18:15 -!- Icadius has quit [Quit: Look what I got, Bart, a Tickle-Me Krusty doll!] 14:21:27 -!- meatpath has quit [Quit: Leaving] 14:21:37 -!- giann has quit [Ping timeout: 246 seconds] 14:25:24 -!- tingol has quit [Ping timeout: 252 seconds] 14:26:13 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 14:29:53 -!- Annabella has quit [Read error: Connection reset by peer] 14:31:09 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 14:33:35 -!- elliptic has quit [Quit: Leaving] 14:36:41 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 14:37:46 -!- GoblinBomb has quit [Ping timeout: 255 seconds] 14:38:27 book acquire for transmutation is pretty good 14:38:41 -!- gressup has quit [Ping timeout: 256 seconds] 14:38:43 like I said before I have done it with felid 14:39:02 -!- Kellhus has quit [Quit: Page closed] 14:39:05 pretty much because any freakin form is better than felid form 14:39:39 -!- read has quit [Ping timeout: 246 seconds] 14:39:49 dunno, they might add an octopod form 14:40:26 -!- mineral has quit [Ping timeout: 252 seconds] 14:41:34 -!- Foamed has quit [Quit: Leaving] 14:41:37 -!- mineral has joined ##crawl-dev 14:42:58 -!- memories has quit [Ping timeout: 246 seconds] 14:44:50 -!- heteroy has quit [Ping timeout: 252 seconds] 14:47:46 -!- horsemans has quit [Quit: Page closed] 14:48:37 -!- pintc has quit [Ping timeout: 248 seconds] 14:52:40 -!- Annabella has quit [Excess Flood] 14:52:56 -!- ProzacElf has joined ##crawl-dev 14:54:45 -!- pikaro has quit [Ping timeout: 250 seconds] 15:01:41 -!- lobf has quit [Quit: lobf] 15:01:42 -!- ProzacElf has quit [Ping timeout: 252 seconds] 15:02:29 -!- elliptic has joined ##crawl-dev 15:04:40 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 15:06:07 -!- meatpath has quit [Ping timeout: 255 seconds] 15:09:19 wandering mushrooms probably shouldn't follow the player up/down stairs? 15:09:26 or is that intended 15:09:42 its intended, its a permanent ally 15:09:46 it's intended but there was some recent chat about changing it. 15:09:55 I'm curious - what's your reasoning? 15:09:55 enemies, i mean 15:10:23 they don't move in sight of you, so they shouldn't take stairs along with you -- presumably you are in sight as they follow 15:11:18 oh, they don't mind you being in sight 15:11:26 it's you seeing them what's scary :( 15:11:50 oh, that 15:12:11 crawl stairs don't really make any sense at all 15:13:46 -!- ahahaha has quit [Ping timeout: 246 seconds] 15:16:13 ??realism_in_crawl[10] 15:16:13 I don't have a page labeled realism_in_crawl[10] in my learndb. 15:16:28 ??realism_of_crawl[10] 15:16:29 realism of crawl[10/11]: how can swamp have shafts. all the water would drain out 15:16:31 ??realism_of_crawl[11] 15:16:31 realism of crawl[11/11]: case OBJ_GOLD: unit_mass = 0; 15:17:28 heh, people are retweeting https://twitter.com/crawlcode/status/487654785168863232/photo/1 eight months later 15:17:30 good 15:18:54 terp_file 15:19:00 more like 15:19:02 !glasses 15:19:02 ( •_•)    ( •_•)>⌐■-■    (⌐■_■) 15:19:05 derp_file 15:19:33 !!!! 15:20:15 we should get ebering or someone to rewrite initfile.cc, imho. 15:20:26 say we'll give them college credit. 15:24:54 -!- zxc232 has quit [Read error: Connection reset by peer] 15:34:04 -!- KamikaTze has quit [Ping timeout: 246 seconds] 15:36:15 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.4/20150320202338]] 15:46:32 -!- debo has joined ##crawl-dev 16:08:36 -!- Lasty has joined ##crawl-dev 16:15:40 btw, has anyone heard players complaining about the new mana regime? I haven't, but that might be a coincidence. 16:15:40 Lasty: You have 1 message. Use !messages to read it. 16:16:20 yes 16:16:59 (complaining about having a lot less mp in early-to-midgame) 16:17:09 -!- simmarine has quit [Ping timeout: 248 seconds] 16:17:44 I've been thinking about alternate linear schemes, and I'm not sure any of theme alleviate the issue with early game mana w/o also increasing late game mp or making things unintuitive. 16:18:26 so i might need to reintroduce some scaling 16:22:10 -!- ystael has quit [Ping timeout: 264 seconds] 16:22:19 FR if i press tab while wielding a weapon that's inscribed with !a, or is one the game would warn me about attacking with, warn me immediately instead of walking me closer to the enemies and then warning me once i actually try to hit them 16:23:18 walking towards enemies unreasons 16:23:21 also shift+tab reasons 16:23:34 (you do have a point though) 16:23:37 yeah agreed, i am training myself to use shift-tab 16:29:19 -!- SirLicksAlot has quit [Quit: Page closed] 16:32:19 hiscores.cc: In member function ‘void scorefile_entry::set_score_fields() const’: 16:32:22 hiscores.cc:1154:18: warning: declaration of ‘killer’ shadows a member of 'this' [-Wshadow] const string killer = death_source_desc(); 16:32:27 is anyone else getting this? 16:33:20 * geekosaur is not getting anything, apparently because the github mirroring is broken again? 16:33:42 should I see if gitorious feels like serving https again? 16:34:26 recommend github for pulls 16:34:33 we're almost done with the move 16:34:42 well, depending on your definition of almost 16:35:02 %git 16:35:02 07PleasingFungus02 * 0.17-a0-430-g8a98999: Mention that !cancel reduces contam 10(17 hours ago, 1 file, 2+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8a98999889ee 16:35:08 -!- debo has quit [Ping timeout: 265 seconds] 16:35:14 ok, guess I am up to date then 16:35:43 I did not get that warning last time it built, fwiw 16:37:20 -!- simmarine has joined ##crawl-dev 16:38:43 -!- tingol1 has quit [Ping timeout: 252 seconds] 16:38:50 yeah it might be compiler specific 16:40:03 -!- scummos__ has quit [Ping timeout: 250 seconds] 16:40:18 unfr: enum.h 16:44:37 -!- Lawman0 has quit [Remote host closed the connection] 16:45:34 -!- Alarkh has quit [Quit: Leaving] 16:52:30 Sar (L27 DsMo) (Pan) 16:54:40 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 16:56:12 -!- Maud has quit [Remote host closed the connection] 16:57:06 -!- lobf has joined ##crawl-dev 16:59:47 -!- siepu has quit [Read error: Connection reset by peer] 17:00:37 -!- dtsund has joined ##crawl-dev 17:03:14 -!- reaverb has joined ##crawl-dev 17:03:37 -!- maha_ has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.4/20150320202338]] 17:05:04 !lg * ikiller=octopode_crusher s=name 17:05:04 185 games for * (ikiller=octopode_crusher): 3x Herrn, 2x jacquesderrida, 2x Wolfechu, 2x rauk2000, 2x Wilberforcelj, 2x Sharkman1231, 2x Penguingo, 2x shummie, 2x qw, 2x damdam, 2x Svalbardcaretaker, 2x rjrrt, 2x crackermeal, Xen, PowerPlayer, Prozac, repent, Sientara, cptwinky, bigcathouse, Fusha, mrtweetyhack, 5tacu, craenm, ahabkang, GlueC, styxcanada, arthad, RBrandon, Caricature, rgaf, Leaf, ... 17:05:39 should all third party dependencies be pulled in via submodules? 17:08:42 How else could we do it? 17:08:42 !lg * ikiller~~firecaller 17:08:42 2. LordLovebone the Spear-Bearer (L9 DgWn), demolished by a fire vortex (summoned by a firecaller) on D:8 (minmay_cut_squares) on 2015-04-02 23:00:57, with 3414 points after 11506 turns and 0:29:29. 17:08:42 !lg * ikiller~~firecaller -2 17:08:42 1/2. Loading the Minotaur Blade (L15 MiBe of Trog), incinerated by a firecaller (sticky flame) on D:15 on 2015-04-02 09:47:52, with 88857 points after 24571 turns and 1:01:51. 17:08:42 !lg * ikiller~~firecaller -tv 17:08:42 2. LordLovebone, XL9 DgWn, T:11506 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 17:08:42 d:8, haha 17:08:42 @??firecaller 17:08:42 firecaller (05p) | Spd: 10 | HD: 9 | HP: 25-46 | AC/EV: 0/13 | Dam: 1004(fire:9-17) | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(60) | XP: 583 | Sp: conjure flame (42d1), sticky flame range (3d5), chant fire storm | Sz: Medium | Int: normal. 17:08:42 holy crap this guy is even more reckless with tabbing than i am 17:08:42 !log * ikiller~~firecaller 17:08:42 2. LordLovebone, XL9 DgWn, T:11506: http://dobrazupa.org/morgue/LordLovebone/morgue-LordLovebone-20150402-230057.txt 17:08:42 yeah I'd concede that d:8 firestorm 17:08:42 actually is dangerous 17:08:42 yup 17:08:42 but vaults? 17:08:42 that did surprisingly little considering its firestorm 17:08:42 Somebody might want to doublecheck my solution is fine in this next commit, since it's only like 5 lines. 17:08:42 Chei is slow. 17:08:42 also: he had blinking unid 17:08:42 firestorm is not all that much damage at that hd simmarine 17:08:42 it's 33% more fball 17:08:42 i figured 17:08:42 because he didn't id anything 17:08:42 also good conjure flame dice 17:08:42 Maybe he was going for ascetic? 17:09:30 03reaverb02 07* 0.17-a0-431-g1d44a3a: Don't shadow a variable (hiscores.cc) 10(17 minutes ago, 1 file, 2+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1d44a3a612ac 17:09:32 gammafunk: by just dumping the code into contrib/ 17:09:38 oh dangit 17:09:41 I have a commit for that 17:09:45 and I didn't push it :( 17:09:50 well problem fixed anyhow 17:09:52 gammafunk: ninja'd. 17:10:01 ??ninja[2 17:10:01 ninja[2/3]: I remember your last one it looked like you were walking into your house and picking up your car keys. 17:10:04 ??ninja[3 17:10:04 ninja[3/3]: !hs * Sp-- I did this! 154525. Yermak the Ninja (L22 SpAs), worshipper of Dithmengos, escaped with the Orb and 15 runes 17:10:05 Although once again, I'm not why a temp var was used in the first place. 17:10:28 s/not/not sure/ 17:11:36 -!- Sorbius has quit [Ping timeout: 272 seconds] 17:12:13 -!- Pacra has joined ##crawl-dev 17:14:56 would it break anything if we started relying on the github submodules today? 17:15:55 -!- lobf has quit [Quit: lobf] 17:19:51 -!- Sczcya has joined ##crawl-dev 17:19:56 I'd ask Napkin for sure about that 17:20:22 my guess is it wouldn't, but it's not good to guess there 17:22:20 -!- Lawman0 has quit [Ping timeout: 250 seconds] 17:22:55 -!- Earlo has quit [Read error: Connection reset by peer] 17:23:12 Unstable branch on crawl.lantea.net updated to: 0.17-a0-430-g8a98999 (34) 17:23:28 -!- mizu_no_oto has quit [Ping timeout: 265 seconds] 17:23:32 -!- Sczcya has left ##crawl-dev 17:25:07 -!- lobf has joined ##crawl-dev 17:25:32 -!- PsyMar has quit [Ping timeout: 246 seconds] 17:26:36 -!- lobf has quit [Client Quit] 17:27:17 -!- lobf has joined ##crawl-dev 17:29:29 bh: cbro survived last night 17:29:51 -!- ussdefiant has quit [Ping timeout: 252 seconds] 17:29:52 -!- lobf has quit [Client Quit] 17:31:16 -!- Pacra has quit [Read error: Connection reset by peer] 17:35:11 -!- zauren has quit [Remote host closed the connection] 17:37:46 -!- scummos__ has quit [Ping timeout: 264 seconds] 17:38:23 ... gitorious.org/login is returning a 500 17:40:22 -!- ussdefiant has joined ##crawl-dev 17:47:07 -!- ahahaha has quit [Quit: Page closed] 17:53:38 -!- lobf has joined ##crawl-dev 17:55:01 -!- pikaro has quit [Ping timeout: 250 seconds] 18:05:58 !tell PleasingFungus how many patches do I need to write before I get my B.Crawl 18:05:58 ebering: OK, I'll let pleasingfungus know. 18:06:04 -!- UncertainKitten has quit [Ping timeout: 272 seconds] 18:06:06 B.Crawl? 18:06:43 Bachelor's of Crawl 18:09:17 -!- UncertainKitten has joined ##crawl-dev 18:10:37 we aren't acredited 18:13:08 <3 !lignification 18:15:16 -!- bonghitz has quit [Quit: Leaving...] 18:16:01 -!- ystael has quit [Ping timeout: 264 seconds] 18:19:33 -!- gressup has quit [Ping timeout: 252 seconds] 18:19:55 -!- gressup_ is now known as gressup 18:22:14 bcrawl? 18:23:26 -!- reaverb has quit [Quit: Leaving.] 18:25:44 -!- ystael has quit [Ping timeout: 246 seconds] 18:27:54 be crawl! 18:30:19 always be crawlin' 18:30:33 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 18:30:51 bcrawl?? 18:30:51 planned features: rn-, level 6 evap, arachnetaur, yred revenant gifts, water magic, perma-enslave, imp race, dual wielding, fruit reform, blinkitis, fe^nem unique, felid monsters in general, bdsm god, jotunn race, revival of dj, undead can worship good gods, tree race that can't use 1h weapons, acid brand, un-unranding salamander hide 18:31:14 -!- reaverb has joined ##crawl-dev 18:31:19 would be interesting if crawl-dev had a training program 18:31:29 the develop docs are a good start 18:31:44 grunt eased me into vaultology 18:32:11 -!- Tux[Qyou] has quit [Quit: Excess flood] 18:32:20 johnstein: there's too much fluctuation among devs to expect more than what's there, I am afraid 18:32:20 :) 18:32:30 dpeg sure 18:32:45 oh johnstein, I did glance at your vault 18:33:08 grunt it's changed a fair bit 18:33:18 was going to put together a mantis post 18:33:19 the only real comment I might make about it is that it might be worth using NSUBST to fix the number of enemies, but you were going to change that anyway :) 18:33:39 with screenshots of the vaults and objstat comparisons :p 18:33:42 mm 18:33:47 yea. I think I added some 18:34:06 after comparing with the other snake vaults it was clear I had a lot of cleanup 18:34:28 it looks kinda similar to spirals 18:34:47 from the objstat perspective. 18:34:51 mm 18:34:55 -!- bitcoinbastard has quit [Ping timeout: 255 seconds] 18:35:23 I wish Google spreadsheets didn't suck or I'd post the data there 18:37:08 -!- WalkerBoh has joined ##crawl-dev 18:38:21 -!- ayayaya has joined ##crawl-dev 18:38:23 johnstein: well as I said, you don't really need to use objstat to make vaults 18:38:42 I know. but it's great for identifying stupid typos 18:38:55 and comparing to other vaults of a similar type 18:39:31 I never used objstat to make vaults and I only killed people with d:4 wolf spiders like 3 times! 18:39:31 it's a pretty precise way of doing that, yeah, but we don't enforce xp similarities terribly much since there's some variability allowed in difficulty 18:39:42 sure 18:39:58 it would be a poor choice to rely on it 18:40:35 It does't harm anything to use, but it's certainly not necessary 18:40:36 but it's nice to know where things are different just so you can assess whether that diff makes sense. 18:40:37 *to use it 18:40:48 well I'm glad you like using it :) 18:41:01 and yea, I bet the better vault makers have a better intuition 18:41:03 I started a branch to fix up three major items for it 18:41:09 but it'll take a while to finish that 18:41:59 johnstein: I think good intuition comes for a lot of play experience, yeah, but vault makers also wing it a lot 18:42:20 a branch end is a good example of a vault where you do want to pay more attention to detail 18:42:25 ea 18:42:26 yea 18:43:04 my swamp and snake ones are pretty straightforward so staying similar to the existing vaults is probably a good place to start. 18:43:04 * dpeg is too afraid to say how branch ends were made in the old days 18:44:00 my spider one will probably raise some eyebrows. and it's the most different from the typical ends. but I think it works (I spent by far more time on it than the others) 18:44:44 my moon base is pretty typical for crawl moon bases, I'm going to go for tradition there and keep the surprises to a minimum 18:44:44 johnstein: keeping the tension up, eh? :) 18:45:17 the nice thing with crawl is that there's just SO MUCH DATA that the rough edges on the highly played vaults that they seem like decent examples. (despite how they were initially created :)) 18:45:28 dpeg: going to try to post them tonight 18:45:52 awesome! 18:45:59 ??moon base 18:45:59 I don't have a page labeled moon_base in my learndb. 18:46:19 -!- serq has quit [Quit: und weg...] 18:46:37 !lg * t0.16 (( map~~johnstein* || kmap~~johnstein* )) 18:46:39 7. Barakos the Bludgeoner (L20 HOFi of Beogh), blasted by a deep elf high priest (burst of hellfire) on Vaults:5 (vaults_vault) on 2015-03-29 19:38:32, with 273743 points after 55868 turns and 5:20:37. 18:46:40 I think for gammafunk moonbase is synonymous with Sif library 18:46:53 johnstein*? 18:47:33 dpeg: it's actually pretty close to completion, but I like getting stuck on various digressions 18:47:37 I ran into one od my v:5 vaults in the tourney and was terrfied i was going to ironically die in it 18:47:42 gammafunk: ? 18:48:00 is it a new branch? 18:48:01 the johnstein* pattern didn'twork 18:48:03 johnstein: I know the feeling in one's own vault very well, too :) 18:48:07 no it's a wizlab 18:48:32 I still need a name for the wizard 18:48:35 gammafunk: it returned something. what should I have used? 18:48:50 johnstein: yeah, you can see it matched...hrm 18:48:57 !lg barakos hofi 18:48:58 11. Barakos the Bludgeoner (L20 HOFi of Beogh), blasted by a deep elf high priest (burst of hellfire) on Vaults:5 (vaults_vault) on 2015-03-29 19:38:32, with 273743 points after 55868 turns and 5:20:37. 18:49:03 !lg barakos hofi x=map,kmap 18:49:04 11. [map=vaults_vault;killermap=vaults_vault; johnstein_vaults_end_asymmetric] Barakos the Bludgeoner (L20 HOFi of Beogh), blasted by a deep elf high priest (burst of hellfire) on Vaults:5 (vaults_vault) on 2015-03-29 19:38:32, with 273743 points after 55868 turns and 5:20:37. 18:49:16 ah ok 18:49:38 I'm not sure what johnstein* will do other than match johnstei and johnstein maybe 18:49:53 was that the intent of *? 18:50:02 gammafunk: Wryhcdzheimz 18:50:08 ah ok 18:50:55 you just need ~~johnstein , yeah 18:51:11 * in regexp means "0 or more of the preceeding" 18:51:23 ty 18:51:30 I have some ideas I'd like to share for randart generation. 18:52:23 Would adding -AC and -EV as possible properties sound good? 18:52:36 -AC would only generate on rings 18:53:34 And the values should range from -8 to -4 18:53:53 to make sure the property has an actual impact 18:55:01 AC and EV used to be possible properties. They were removed for being too swingy. I don't think I'd ever wear a -8 AC randart. 18:55:12 "too swingy" == properties were too strong. 18:55:31 Although I guess that's just a matter of having their strength affect generation properly. 18:55:44 Is -Cast still on weapons in trunk? It seems pretty stupid to have it on anything you can switch quickly...more an interface screw than an actual cost. 18:56:55 ayayaya: ^ 18:57:31 Sounds reasonable. 18:58:00 What about a "screaming" property where the randart screams when you unequip it? 18:58:02 reaverb: i imagine you'd wear a -8 AC ring of rF++ rC+++ 18:58:22 amalloy: No I wouldn't. 18:58:53 I walked around with a -4 Buckler once. Can't remember if I had negative or 0 SH with it; but it gave rPois rC+ and rElec and I didn't give a damn about SH. 18:59:07 That's not -AC though 18:59:08 ayayaya: you just remove it when you're in an isolated area 18:59:11 well like, not *always*. i'm just saying there must be characters and artefact properties where -8AC is not as bad as the goodness it gives you 18:59:15 or you're in a fight and you're already making noise 18:59:36 amalloy: Sure but do you think the randart generator would make a randart like that :D 19:00:20 But yes it's just a matter of piling on the good properties, but it would require tweaking randart generation. Maybe it's a decent idea for a fixedart though.... 19:00:36 reaverb: well, i don't know how the randart generator works. but it'd be interesting if instead of just removing some property considered so bad no item with it would be wearable, the generator instead said "nobody would ever wear this without some great props, so let's put on some great props to make it an interesting choice" 19:00:37 What about draining or rot on unequip? 19:00:43 Or applying a Hell effect on unequip? 19:00:51 I might wear -8 for archmage and running. haha I don't think elemental resists would outdo the -8 on anything that isn't wearing a +14 CPA though. 19:00:58 CanOfWorms: I have terrible news: I'm renaming firecallers to salamander stormcallers (reasons: rF+++, AF_FIRE makes more sense, open colors). Could you do a salamander tile? 19:01:02 ayayaya: why is this more interesting than contam? 19:01:06 amalloy: It already does this to some degree! 19:01:09 negative randart properties work, the problem is that most of them are probably not a good way to generate interesting randarts... if you do AC-5, then it's a numerical exercise to the player to assess it 19:01:14 Lasty: I'll give it a whirl 19:01:27 perhaps we should try to go for immediate benefits but longterm drawbacks, a la faith? 19:01:53 Lasty: could you rename them to firecrackers? at least for one day?? :) 19:03:02 dpeg: haha 19:03:12 a randart that generates shadow traps next to the player... 19:03:15 Archmage used to decrease incoming XP; you could do that on a FixedArt... 19:05:00 amalloy: I guess draining/rot aren't that interesting since it doesn't take much to reverse their effects 19:05:33 -!- KiT_ has quit [Quit: Page closed] 19:05:54 I guess you could actually decrease incoming XP on anything. FixedArt makes you stronger now; but weaker over time since you no longer get full XP. [that's the only immediate benefit; long term drawback I can think of] 19:06:36 That and the 'anti-faith' effect I was joking about in CYC. [Harder time connecting to your god; but decreased damage from smiting and priests.] 19:07:58 ??forlorn 19:07:59 forlorn[1/1]: A mutation equivalent to a negative amulet of faith. This is bad. 19:09:07 !learn e forlon s/$/ Removed in 0.17/ 19:09:07 I don't have a page labeled forlon[1] in my learndb. 19:09:16 !learn e forlorn s/$/ Removed in 0.17/ 19:09:17 forlorn[1/1]: A mutation equivalent to a negative amulet of faith. This is bad. Removed in 0.17 19:09:25 !learn e forlorn s/$/./ 19:09:26 forlorn[1/1]: A mutation equivalent to a negative amulet of faith. This is bad. Removed in 0.17. 19:09:43 Bcadren: there is definitely more. You could repulse allies over time, or make devices harder and harder to use etc. 19:12:37 oh it was removed? 19:13:48 Are there any official statistics on how negative properties on randarts affect their use rate? (e.g. percent of identified randarts not used that have the -rF property) 19:14:24 %git :/Forlorn 19:14:25 07MarvinPA02 * 0.17-a0-347-g358cb93: Remove the Forlorn mutation 10(7 days ago, 7 files, 15+ 16-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=358cb933c01d 19:14:40 ayayaya: No. 19:16:10 -!- tingol1 has quit [Ping timeout: 264 seconds] 19:17:05 reaverb: Wouldn't it be possible to derive the statistics by parsing char dumps? 19:17:24 No. 19:17:25 There would be some errors in data 19:18:46 Like.....I guess you could look at what artifacts are being worn and/or carried, and then compare that to the base rate of that negative property artifiact being generated? Seems a lot more trouble than just asking a few players. 19:20:51 -!- nicolae- has joined ##crawl-dev 19:24:30 -!- ayayaya has quit [Quit: Page closed] 19:24:46 lasty: http://i.imgur.com/HiQsWkc.png 19:25:07 I think for negative properties to actually be NOTICIBLE though you'd need to not lose them on removing the object (at very least on ones that can be switched quickly). -Cast on a sword means losing half a turn to unequip it when you need to cast... -Cast on an armour...is actually a cost; usually not that noticible of a cost though; it's more 'this is too bad to pick up' or 'cool, item' there are very few characters that would be eh 19:25:10 -!- Monkaria has quit [Quit: Page closed] 19:28:31 -!- ayayaya has quit [Client Quit] 19:28:48 -!- ayayaya has joined ##crawl-dev 19:29:06 Bcadren: sure, that's why I mentioned Faith 19:30:17 -!- Daekdroom has quit [Read error: Connection reset by peer] 19:30:26 CanOfWorms: badass! 19:31:03 -!- Maud has quit [Remote host closed the connection] 19:33:56 dpeg so slow buildup and immediate loss of positive on unequip? 19:35:10 it's one take on "immediate gain, longterm loss" 19:36:07 03Lasty02 07* 0.17-a0-432-g06743f9: throw a bit of a curve into the flat mp formula 10(2 hours ago, 1 file, 10+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=06743f9df4ec 19:36:07 03Lasty02 07* 0.17-a0-433-ge77af6f: Reconceptualize firecallers a bit 10(18 minutes ago, 11 files, 37+ 30-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e77af6f334cf 19:36:09 Well Faith is bad to (un)equip repeatedly; but it's not a long-term loss. 19:36:21 Are there any restrictions on scraping char dumps? 19:36:47 Or any terms/conditions that scraping might violate? 19:37:24 ??firecallers 19:37:25 firecallers ~ firecaller[1/1]: Fire storms you for 8d8 after a delay of 3.5 turns. Ignores 45% of your rF. New in 0.17. Renamed to salamander stormcaller, given 2 extra hd, and rF+++. 19:37:58 OUCHIES; ok can we stop buffing Gehenna for a bit and add to the other hells? haha 19:39:19 Lasty: looks like you need to also rename MST_FIRECALLER 19:39:27 @??firecaller hd:11 19:39:28 firecaller (05p) | Spd: 10 | HD: 11 | HP: 33-56 | AC/EV: 0/13 | Dam: 1004(fire:11-21) | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(60) | XP: 832 | Sp: conjure flame (42d1), sticky flame range (3d5), chant fire storm | Sz: Medium | Int: normal. 19:39:40 @??wizard spells:fireball.200.magical 19:39:40 wizard (06p) | Spd: 10 | HD: 10 | HP: 28-49 | AC/EV: 2/13 | Dam: 6 | 10weapons, 10items, 10doors | Res: 06magic(60) | XP: 614 | Sp: fireball (3d19) [06!sil] | Sz: Medium | Int: high. 19:39:53 gammafunk: frick, f&r fail 19:40:11 Cocytus in particular could use something. most notables there (other than fiends on Coc:7) are Kraken Simulacra and Ice Dragons. 19:40:11 @??firecaller hd:11 spells:fire_storm.200.magical 19:40:12 firecaller (05p) | Spd: 10 | HD: 11 | HP: 29-55 | AC/EV: 0/13 | Dam: 1004(fire:11-21) | 10weapons, 10items, 10doors | Res: 06magic(60) | XP: 846 | Sp: fire storm (8d9 / 8d8) [06!sil] | Sz: Medium | Int: normal. 19:40:36 -!- Archevanescent has quit [Quit: Page closed] 19:41:07 @??tengu_reaver 19:41:08 tengu reaver (13Q) | Spd: 10 (move: 90%) | HD: 17 | HP: 71-99 | AC/EV: 8/16 | Dam: 27, 11, 11 | 10weapons, 10items, 10doors, fighter, spellcaster, see invisible, lev | Res: 06magic(60) | XP: 2016 | Sp: b.lightning (3d22), battlesphere, freezing cloud (2d27) / b.magma (3d26), battlesphere, fireball (3d27) / b.venom (3d21), b.corrosive (3d21), battlesphere, poisonous cloud (3d11) | Sz: Medium | Int: high. 19:41:19 @??tengu_reaver spells:fireball.200.magical 19:41:20 tengu reaver (13Q) | Spd: 10 (move: 90%) | HD: 17 | HP: 71-99 | AC/EV: 8/16 | Dam: 27, 11, 11 | 10weapons, 10items, 10doors, fighter, see invisible, lev | Res: 06magic(60) | XP: 2056 | Sp: fireball (3d27) [06!sil] | Sz: Medium | Int: high. 19:41:32 @??tengu_reaver spells:fireball.200.magical;fire_storm.200.magical 19:41:32 tengu reaver (13Q) | Spd: 10 (move: 90%) | HD: 17 | HP: 74-99 | AC/EV: 8/16 | Dam: 27, 11, 11 | 10weapons, 10items, 10doors, fighter, see invisible, lev | Res: 06magic(60) | XP: 2292 | Sp: fireball (3d27) [06!sil], fire storm (8d14 / 8d13) [06!sil] | Sz: Medium | Int: high. 19:42:29 -!- cribozai has quit [Ping timeout: 250 seconds] 19:43:10 ??rF 19:43:10 resistance[1/3]: Player: r{F,C,Elec,Pois}-: 150%; r{F,C}+: 50%; r{F,C}++: 33%; r{F,C}+++: 20%; rN+: 50%; rN++: 25%; rN+++: 0%; rCorr: 50%; rPois+,rElec+: 33% 19:43:27 gammafunk: oh, I removed them from depths too 19:43:49 yeah I saw 19:45:51 @??deep_elf_annihilator 19:45:51 deep elf annihilator (12e) | Spd: 10 | HD: 15 | HP: 57-79 | AC/EV: 1/12 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(120) | XP: 1265 | Sp: b.lightning (3d20), crystal spear (3d34), blink, iron shot (3d28), poison arrow (3d22) | Sz: Medium | Int: high. 19:46:56 gammafunk: if you think the stats can be improved, please feel free to adjust! 19:47:11 yeah, I just can't quite place where there's a need for this enemy 19:47:18 elf seems pretty good 19:47:42 I'd like to hear what others think though 19:47:52 I tend to find "problems" that are secondary or tertiary 19:47:55 could make them an elf and apologize to CanOfWorms :D 19:48:02 imo 19:48:08 I think Depths maybe? or maybe it could replace something in Snake? 19:48:13 salamander (04N) | Spd: 10 (move: 140%) | HD: 8 | HP: 49-81 | AC/EV: 5/7 | Dam: 1704(fire:8-15) | 10weapons, 10items, 10doors, fighter | Res: 06magic(40), 04fire+++ | Vul: 12cold | XP: 524 | Sz: Medium | Int: high. 19:48:13 %??salamander 19:48:15 we just keep giving canofworms tiles porjects 19:48:17 *project 19:48:19 :v 19:48:20 *projects 19:48:32 and after he's done, we tell him we need a rework every single time 19:48:33 put them in early D 19:48:42 ...also what's the point of making it slow? 19:48:45 Lasty: ^ 19:49:04 oh, well, yeah I guess that's an issue 19:49:18 give them torpor field 19:49:35 erg, I didn't mean to make them slow. Time to fix that, 19:49:49 Lasty: if they're salamanders though... 19:49:53 yeah 19:49:54 even with that you'd have time to read ?fog and take a step back 19:49:56 would they be the only normal-speed one 19:50:03 I forgot that salamanders were slow 19:50:03 Why are salamanders slow anyway? 19:50:09 because why 19:50:11 they're in snake 19:50:20 snakes are also in snake 19:50:20 and they're like nagas 19:50:24 salamanders are from the same genus as nagas? 19:50:24 but 19:50:27 snakes? not like nagas 19:50:31 at all! 19:50:40 poison! 19:50:43 unless not poison 19:50:45 look people, these are the rules 19:50:48 like the single most dangerous snake in snake 19:51:10 oddly, firebrands are fast 19:51:17 are they really.. 19:51:25 @??salamander_firebrand 19:51:25 salamander firebrand (16N) | Spd: 10 (move: 80%; swim: 70%) | HD: 15 | HP: 83-113 | AC/EV: 5/15 | Dam: 2805(firebrand:15-29) | 10weapons, 10items, 10doors, fighter | Res: 06magic(80), 04fire+++ | Vul: 12cold | XP: 1343 | Sz: Medium | Int: high. 19:51:35 da heck 19:51:38 yeah 19:51:48 Wow. 19:51:49 I have no idea, man 19:52:00 @??salamander_mystic 19:52:00 salamander mystic (08N) | Spd: 10 (move: 140%) | HD: 10 | HP: 50-81 | AC/EV: 7/7 | Dam: 1004(fire:10-19) | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(60), 04fire+++ | Vul: 12cold | XP: 771 | Sp: mystic blast (3d15), b.magma (3d18), haste other, localized ignite poison | Sz: Medium | Int: high. 19:52:24 I recall some story about them being like, attuned to being out of lava 19:52:27 really super attuned 19:53:01 Firebrands have been fast since they were added. 19:53:18 yeah probably grunt just wanted to make something dangerous 19:53:31 ...except DracoOmega created firebrands. 19:53:33 !lg * ikiller=salamander_firebrand 19:53:34 14. lastplaneout the Executioner (L18 MiFi of Trog), slain by a salamander firebrand (a +4 great sword of flaming) in Hell (vestibule_of_hell_subvaulted; vestibule_geryon_nicolae_six_columns) on 2015-03-15 16:22:45, with 234526 points after 34305 turns and 3:09:31. 19:53:35 well, I'm gonna make stormcallers normal speed, because screw that 19:53:40 %git 8d9c36ec037e2 19:53:40 07DracoOmega02 * 0.14-a0-2230-g8d9c36e: Salamander Firebrands 10(1 year, 2 months ago, 7 files, 83+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8d9c36ec037e 19:53:50 wow, only 14 kils 19:53:56 looks like he didn't really succeed 19:53:57 haha wow. 19:54:07 !lg * recent br=snake s=cikiller 19:54:08 2889 games for * (recent br=snake): 395x a naga sharpshooter, 354x a shock serpent, 345x Vashnia, 309x a greater naga, 176x a naga warrior, 124x an anaconda, 109x a black mamba, 97x a guardian serpent, 90x a salamander, 87x a naga ritualist, 82x a naga mage, 71x, 53x a mana viper, 51x Aizul, 47x Jorgrun, 42x a naga, 39x a player ghost, 38x Asterion, 33x a salamander mystic, 32x Nikola, 28x Saint R... 19:54:11 14 kills in 14 months? 19:54:59 !lg * ikiller=salamander_firebrand s=br 19:55:00 14 games for * (ikiller=salamander_firebrand): 6x Hell, 3x Snake, 3x Geh, 2x Depths 19:55:05 ...3 in snake 19:55:18 hrm, do they place there outside of vaults 19:55:31 -!- PleasingFungus has joined ##crawl-dev 19:55:33 i can't recall seeing one in snake ever 19:55:47 firebrands have a hard time killing things because they don't exist 19:55:52 they place in lava 19:56:10 Also while we're talking monsters, does this monster gimmick sounds interesting? The monster's move speed is dependant how close they are to the player. If the monster is near the edge of the LOS, they move at raven speed. In melee range, they move slower than nagas. This monsters would have a ranged attack. The idea is to heavily encourage charging, like centaurs. 19:56:13 which is pretty rare in snake 19:56:19 03Lasty02 07* 0.17-a0-434-gd10bb7c: Make stormcallers more and less like salamanders 10(29 seconds ago, 2 files, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d10bb7c9a42b 19:56:40 Lasty: because they're like nagas 19:56:40 PleasingFungus: You have 1 message. Use !messages to read it. 19:56:53 except when they aren't 19:57:16 an inverse torpor snail in snake that makes your enemies move faster in LOS 19:57:29 ah crap, that commit included two commits of stuff. Oh well. 19:57:50 nicolae-: 19:57:53 @??salamander mystic 19:57:53 salamander mystic (08N) | Spd: 10 (move: 140%) | HD: 10 | HP: 50-81 | AC/EV: 7/7 | Dam: 1004(fire:10-19) | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(60), 04fire+++ | Vul: 12cold | XP: 771 | Sp: mystic blast (3d15), b.magma (3d18), haste other, localized ignite poison | Sz: Medium | Int: high. 19:58:14 but that has to cast it first! 19:58:15 reaverb: this sounds hard to communicate to the player and also like you really mean "action speed", not "move speed" 19:58:40 reaverb: also like it would just encourage using summon corner 19:58:46 which plenty of monsters already do 19:59:13 elliptic: Oh, yes, those are both issues. 19:59:22 I'll double-check what the various energy types mean. 19:59:48 in general I'd ask "what does this gimmick do that centaurs don't already do" 20:00:51 Lasty: may want a different color than red for the new thing, since that is the berserk color 20:00:57 speaking of tile update projects: http://puu.sh/h0G7g/e6ba8d63a1.png 20:01:10 unless red = lightred? 20:01:18 simmarine: yeah, but pretty much all the N colors are taken 20:01:27 CanOfWorms: that looks like a dwarf cyclops 20:01:28 CanOfWorms: but he's only got an eyehead 20:02:05 gammafunk: ??? 20:02:22 CanOfWorms: let me explain 20:02:45 -!- Menche has quit [Quit: Leaving] 20:02:46 my head: [ o _ o ] 20:02:54 that dude's head: [0] 20:03:12 crap 20:03:18 I forgot I also have a nose 20:03:22 haha 20:03:24 it looks like a beholder's eestalk 20:03:26 *eye 20:04:12 !learn add gammafunk crap I forgot I also have a nose 20:04:12 gammafunk[9/9]: crap I forgot I also have a nose 20:04:25 are you saying his eye is too big? 20:04:43 elliptic: I was actually thinking of move energy, since it'd have a ranged attack (making it bad to run for the same reason as running from centaurs is bad). Although "why not use a centaur or equivalent" is still an excellent point. 20:05:08 I'm saying that he needs a face, and when you finish we're going to change cyclops to Yetis so you have to make a new tile from scratch 20:05:26 just turn the chest into a face 20:05:35 well I'm making the base first 20:05:40 since titans and stone giants use the same body 20:05:42 I like the tile though, it's well drawn an pretty creepy with the no-face 20:05:58 -!- Daekdroom has quit [Remote host closed the connection] 20:06:12 it looks like a pretty good giant base, yeah 20:06:32 except it is a bit dwarf-like, like minmay said, I suppose 20:06:47 I guess that's why the original tile has this weird perspective 20:07:25 CanOfWorms: I don't think titans need to use the same body in the future! (I suppose stone giants using the same body is good given the monsters do similar things) 20:07:41 hey, did anyone touch EV recently? I just noticed that w/ 20 dex and +3 ev and leather armour I have 8 EV 20:08:10 how recently is recently 20:08:25 Last day or two? 20:08:29 don't think so 20:08:42 something more like this for the face? http://puu.sh/h0GwM/e83618bd38.png 20:08:46 %git :/[Ee][Vv] 20:08:46 07Lasty02 * 0.17-a0-434-gd10bb7c: Make stormcallers more and less like salamanders 10(13 minutes ago, 2 files, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d10bb7c9a42b 20:08:49 although it looks pretty doofy 20:09:00 hahaha it's adorable 20:09:12 haha 20:09:17 it's right out of The Simpsons 20:09:18 all it needs is a monocle and a top hat 20:09:52 god I want an all-CanofWorms tileset for crawl 20:10:01 "don't blame me, i voted for cyclops!" 20:10:03 it would be cute as heck 20:10:53 with the ontoclasm alternate set, for maximum anime 20:13:32 ugh, why the heck do i get errors compiling some sort of audio file 20:13:59 gammafunk: use this as a splash screen http://smg.photobucket.com/user/simjimm/media/b-2012-Ilyana-Wall.jpg.html 20:14:05 the greatest trick the devil ever pulled was 'git submodule' 20:14:08 @ nicolae- 20:15:00 I can't reproduce the issue in wiz mode 20:15:26 i ran that! 20:15:33 nicolae-: oh, yeah that sounds familiar 20:15:40 nicolae-: can you pastebin the error 20:15:44 oh, heh, I'm in a net :p 20:16:01 are those shorts 20:16:49 gimme a sec 20:20:57 error http://pastebin.com/gzTXbERB 20:21:06 it compiled fine yesterday, which is weird 20:21:26 what make command? 20:21:30 !blame gitorious 20:21:30 I pronounce gitorious... Guilty! 20:21:48 it shouldn't be recompiling the contribs if it compiled yesterday 20:22:01 well, i cleared out my source and recloned it earlier 20:22:15 after this problem 20:22:17 nicolae-: how are you runing make? 20:22:18 -!- ussdefiant has quit [Ping timeout: 265 seconds] 20:22:24 make NO_PKGCONFIG=y TILES=y 20:22:28 ok 20:22:39 and gcc --version 20:22:41 gives? 20:22:50 4.4.0 20:22:53 aha 20:22:56 we have our problem 20:23:02 you need to activate the win-builds gcc 20:23:05 probably you started a new shell 20:23:16 and you didn't follow that step in the win-builds instruction 20:23:23 that permanently activates it 20:23:26 argh 20:23:32 it's the "echo" one in step 4 20:23:35 right? 20:23:39 yeah sounds right 20:23:46 it will save to your .profile 20:23:50 god damn 20:23:52 computers 20:23:59 this is why people play video games on consoles these days 20:24:18 -!- Menche has quit [Quit: Leaving] 20:24:28 and to think i have a degree in the damn things 20:25:48 gammafunk: I didn't make firebrands!!! 20:26:00 then who did 20:26:04 gammafunk: and it bothers me greatly too that they move faster than normal with no justification 20:26:42 they burn... with the fire of justice!!!! 20:26:57 %git HEAD^{/Firebrand}^^{/Firebrand} 20:26:57 07DracoOmega02 * 0.14-a0-2230-g8d9c36e: Salamander Firebrands 10(1 year, 2 months ago, 7 files, 83+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8d9c36ec037e 20:27:08 %git HEAD^{/Firebrand} 20:27:09 07DracoOmega02 * 0.14-a0-3599-g969c5a3: Buff Salamander Firebrands a little 10(1 year ago, 2 files, 5+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=969c5a3fad38 20:29:11 my alternate take: http://puu.sh/h0HvW/31ff293a91.png 20:29:18 not a lot of room for the feet though 20:29:24 imo remove firebrands and replace them with firecallers if you're going to go that route 20:29:28 firebrands aren't interesting 20:29:31 and too gimmicky 20:29:39 and we can get rid of a spurious AF_ if you do that 20:29:57 -!- Jonatan has quit [Read error: Connection reset by peer] 20:30:48 and turn it into a monster spell and give it to stormcallers 20:31:01 instead of conjure flame 20:31:19 that... could actually be interesting :) 20:31:23 Conjure Ring of Flames 20:32:55 So I mentioned "swamp knights" the other day, and someone mentioned it being better to add monsters to Spider than Swamp. I'm thinking reflavor as "entropy weavers", gaunt, chitinous humanoids that cast a chant spell that applies 3-5 levels of corrosion, smite-targeted. Comes with a small band to make sure there's something to punish the corrosion. 20:33:24 todo: spark wasps 20:33:38 I should find the old patch and send it to PleasingFungus :) 20:33:42 make a spider that lays acid webs 20:33:49 corrodes you while you're trapped! very popular i'm sure 20:33:53 Grunt: it's on my todo 20:34:01 I wanted to remove a monster or two first 20:34:09 nicolae-: and then crate will personally track me down and murder me 20:34:19 yes but while he's at your house we can trap him 20:34:23 PleasingFungus: do you have a copy of the patch or? 20:34:29 you're the bait, basically 20:34:35 I figured I could hunt it down 20:34:45 also I vaguely remembered it being in a branch, but that might have been a hallucination 20:35:50 http://sprunge.us/GcVd 20:35:55 I think that is the most recent version 20:36:13 nice 20:36:15 -!- Maud has quit [Ping timeout: 256 seconds] 20:36:35 there are going to be conflicts because that's from before yellow/red wasps were renamed 20:36:41 but it shouldn't be too hard to deal with 20:37:07 sure 20:37:19 also: i was going to fix a bug i reported ages ago, #5706 20:37:21 !mantis 5706 20:37:21 https://crawl.develz.org/mantis/view.php?id=5706 20:37:37 I smell a 'but' 20:37:39 if i submitted a patch for that would it be accepted or is it considered "not a big enough deal" 20:37:39 by which I mean you smell 20:37:47 i do smell, with my nose 20:37:50 I don't see why it wouldn't be accepted. 20:38:15 cool. i was thinking of replacing the | to separate spells with a &, so it would have a different symbol than shop item syntax 20:39:23 it'd require just a change of a single character in mapdef.cc or whatever and then changing about a dozenish vaults 20:42:30 I'm not sure I like blinkbolt being on more than one monster. "Ooh, this monster is now suddenly in melee range and there's nothing you could have done to prevent it." isn't super fun and quite a few monsters have abilities that do it now. 20:42:49 what has it aside from raijus? 20:43:05 spark wasps. 20:43:24 oh, those have been added? :o 20:43:31 no. 20:44:17 Sorry, I meant there are several monsters with the "Ooh, this monster is now suddenly in melee range" trick. raiju are the only monsters with blinkbolt specifically right now. 20:44:38 ah 20:44:48 -!- lobf has quit [Quit: lobf] 20:47:40 it should be added to electric golems. 20:48:04 (Robin, Guardian Serpants, Draconian Shifters, Roxanne, Curse Toes, Death Knights) all have some variant of the "I'm in melee range now ha" thing. 20:48:15 Ancient Zyme 20:48:36 uh 20:48:39 oh, melee. 20:48:52 * bh fails at reading 20:49:01 -!- pikaro has quit [Ping timeout: 255 seconds] 20:49:03 -!- Krakhan has quit [] 20:49:35 (Also I think blinkbolt not being on a monsters that's already fast is kind of a waste, since one of the main effects is making it almost impossible to run away). 20:49:41 err, s/not // 20:49:57 -!- MgDark has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.4/20150320202338]] 20:50:08 -!- Earlord has quit [Read error: Connection reset by peer] 20:51:47 wolf (15h) | Spd: 17 | HD: 4 | HP: 13-30 | AC/EV: 4/15 | Dam: 12 | see invisible | Res: 06magic(20), 08blind | XP: 170 | Sz: Medium | Int: animal. 20:51:47 %??wolf 20:51:50 raiju (11h) | Spd: 10 | HD: 7 | HP: 29-50 | AC/EV: 4/14 | Dam: 1111(elec:7-9) | see invisible | Res: 06magic(20), 11elec+++, 08blind | XP: 263 | Sp: blinkbolt (2d14) [11!AM, 06!sil] | Sz: Medium | Int: animal. 20:51:50 %??raiju 20:51:50 Give electric eels blink bolt instead of lightning bolt, create a temporary pool of water where they land. 20:51:59 Oh, speed 10. 20:52:06 hound (08h) | Spd: 15 | HD: 3 | HP: 10-23 | AC/EV: 2/13 | Dam: 6 | see invisible | Res: 06magic(10), 08blind | XP: 42 | Sz: small | Int: animal. 20:52:06 %??hound 20:52:20 jackal (07h) | Spd: 14 | HD: 1 | HP: 3-8 | AC/EV: 2/12 | Dam: 3 | XP: 1 | Sz: small | Int: animal. 20:52:20 %??jackal 20:52:20 That's how fast blinkbolt makes a monster, I didn't even notice it was normal speed. 20:52:21 splish splash, fun in the eely bath 20:52:30 looks like they're the slowest h 20:53:07 reaverb: raiju seldom seem to stay in melee. Most of the time they're overshooting 20:53:18 -!- debo has joined ##crawl-dev 20:54:54 bh: ...eh, can't really argue since I don't do Abyss much. My impression of them from my few encounters is that it's hard to use terrian tactically and they get close to you really fast. (maybe this is partially being in the Abyss) 20:55:52 I've found you can use terrain to mess with raiju pretty well. 20:56:12 PleasingFungus: What tactics do you use? 20:56:18 I could just being playing it wrong. 20:56:22 Dodge around corners, like everything else. 20:56:30 Depends on the sort of space you're in. 20:56:44 Yeah not many corners in the Abyss >_> 20:56:51 There are tons. 20:57:40 PleasingFungus: no but, like, exactly how many? 20:57:45 Infinite! 20:57:50 omg 20:58:29 the abyss is finite. It's around 2^32^3 20:59:35 http://puu.sh/h0IYd/3dfa9aca3f.png 20:59:42 does this cyclops look dwarfed? 21:00:33 CanOfWorms: why not make it take two squares? :) 21:01:01 we could! 21:01:11 -!- ldf has quit [Remote host closed the connection] 21:01:15 although it feels more natural to reserve the extra height for uniques 21:01:38 sure, it's a good warning: "This thing is special! Pay attention!" 21:01:53 Also it means that you don't normally block the upper square. 21:02:16 technically the tall tiles are 1.5 times taller, so they don't block whatever's above them 21:02:20 Anyway I'd really like to see these images in context? Kind of hard to tell if it "conflicts" with the normal art style seeing them alone. 21:02:42 let's see 21:03:06 It looks distinctly not-dwarf though, more like a sumo westler. 21:03:45 -!- mauris has joined ##crawl-dev 21:04:36 CanOfWorms: Also what are those light-ish splotches on the left knee suppose to be? Every other part of it looks great. 21:04:46 lightning reminders 21:04:53 *lighting 21:04:57 for when I clean it up 21:05:07 Ah, Cool. 21:05:58 http://puu.sh/h0JgK/6ee714ea76.png 21:06:04 comparison against other humanoid tiles 21:06:21 -!- mauris_ has quit [Ping timeout: 244 seconds] 21:06:38 that troll..... 21:07:03 -!- dpeg has quit [Quit: Lost terminal] 21:07:30 @??cyclops 21:07:30 cyclops (08C) | Spd: 7 | HD: 9 | HP: 34-62 | AC/EV: 5/3 | Dam: 35 | 10items, 10doors | Res: 06magic(40), 12drown | XP: 527 | Sz: Giant | Int: normal. 21:07:36 @??ogre 21:07:36 ogre (07O) | Spd: 10 | HD: 5 | HP: 19-38 | AC/EV: 1/6 | Dam: 17 | 10items, 10doors | Res: 06magic(20) | XP: 118 | Sz: Large | Int: normal. 21:07:43 Yeah the skin tone looks slightly differant but whatever it's greek? 21:07:59 well that's not finished yet, I think 21:08:13 yeah it's just a unshaded version 21:08:22 yeah, the unshading stands out 21:08:25 Oh, then's totally fine then :D 21:08:33 Shows my ignorance of art creation. 21:08:34 -!- Lasty has quit [Quit: Leaving.] 21:08:52 we have as much hope of unified art in crawl as we have hope for unified code style ;) 21:09:19 I Believe 21:09:23 the real question is whether or not that cyclops looks sufficient gargantuan compared to the other tiles 21:09:24 well ok no I don't. 21:09:39 we can do it if we lock canofworms in a room and feed him regularly 21:09:47 haha 21:09:59 nothing terrible, mind you 21:10:04 imagine the setup leonard of quirm had 21:10:08 CanOfWorms: I think it does. (With Crawl art I think looking large is mostly about proportions) 21:10:53 nicolae-: if we punctuate the feedings it might work better 21:11:41 worms like leaves I've heard? Lets feed him a lot of leaves 21:12:06 but what do cans eat 21:12:24 fortunately they eat worms 21:12:29 -!- ayayaya has quit [Quit: Page closed] 21:14:26 -!- amalloy is now known as amalloy_ 21:15:49 cannibalistic 21:18:38 p - the +6 rapier of Foul Odors (weapon) {pain, Noisy +Blink +Fly rPois Int-3} 21:18:39 can-nibble-istic? 21:18:58 (if this breaks anything, I'm sorry) 21:20:05 -!- OCTOTROG has quit [Quit: node-irc says goodbye] 21:21:31 bh: If what breaks anything? 21:21:44 *flood of a million commits gets posted* 21:21:54 I just pulled :D 21:22:24 new branch, 'flags' with a submodule on github 21:23:29 New branch created: flags (1 commit) 21:23:29 03bh02 07[flags] * 0.17-a0-435-gec6a1f6: Add gflags. 10(6 minutes ago, 2 files, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ec6a1f61fc4a 21:23:53 bh guts the makefile like a pig! 21:24:15 PleasingFungus: command line flags, not the makefile 21:24:25 feh 21:24:31 as much as I'd like to kill make and use blaze 21:24:58 -!- PsyMar has quit [Quit: witty quit message goes here] 21:26:14 -!- Verto_ has quit [Client Quit] 21:28:00 he just works for a ramshackle company that can't hire a high school system to port their code to windows 21:28:21 s/system/student/ 21:28:27 &bug 9554 21:28:30 %bug 9554 21:28:30 13https://crawl.develz.org/mantis/view.php?id=9554 21:29:20 -!- Lawman0 has quit [Ping timeout: 250 seconds] 21:30:03 -!- Grujah has quit [Quit: Page closed] 21:30:52 bh: and you tell Larry Page that gammafunk said that! 21:31:01 he knows who I am! 21:31:40 !tell wheals new url in %bug 9554 21:31:40 chequers: OK, I'll let wheals know. 21:36:03 bh wowoww is it flag day already??? 21:36:04 -!- Bcadren has quit [Read error: Connection reset by peer] 21:36:13 that's not till june! 21:37:10 -!- Maud has quit [Ping timeout: 255 seconds] 21:37:20 -!- Pluie has quit [Ping timeout: 252 seconds] 21:39:34 gitorious keeps either shutting stuff down or just not fixing it... 21:40:17 yeah they are in some kind of anti-pr mode 21:40:31 Hey, let's mess up the users we'd like to upgrade to our new service! 21:41:07 quick, is gitoilet.com available? have it redirect to gitorious :p 21:42:00 brutal... 21:42:12 -!- bonghitz has quit [Remote host closed the connection] 21:42:43 Grunt: sparksting. lightning bug/voltbug. buzzy bee. The Crackler (tm). 21:43:28 !lg * sewer recent s=ikiller 21:43:29 3167 games for * (sewer recent): 421x a giant frog, 296x a river rat, 264x Purgy, 240x a green rat, 232x a crocodile, 213x, 211x an adder, 167x a big kobold, 129x a kobold, 54x a big kobold necromancer, 54x a malarious mermaid, 45x a worm, 44x a rat, 43x Grinder, 38x a ball python, 34x a sickly siren, 32x a giant newt, 29x a giant mite, 24x the player character, 21x a giant gecko, 20x an ufetubus,... 21:43:30 -!- debo has quit [Ping timeout: 265 seconds] 21:43:43 huh, surprising number of kobold kills 21:45:16 what does the zap wasp to (I'm almost afraid to ask) 21:45:17 or maybe gitrocious 21:45:18 *do 21:45:25 it's a wasp with blinkbolt. 21:46:26 and af_elec I'd assume 21:46:59 @??hornet 21:46:59 hornet (05y) | Spd: 15 | HD: 8 | HP: 32-55 | AC/EV: 7/14 | Dam: 2304(paralyse) | fly | Res: 06magic(40) | Vul: 09poison | Chunks: 09poison | XP: 541 | Sz: tiny | Int: insect. 21:47:27 @??hornet hd:10 spells:blinkbolt.100.magical 21:47:28 hornet (05y) | Spd: 15 | HD: 10 | HP: 43-70 | AC/EV: 7/14 | Dam: 2304(paralyse) | fly | Res: 06magic(40) | Vul: 09poison | Chunks: 09poison | XP: 828 | Sp: blinkbolt (2d17) [06!sil] | Sz: tiny | Int: insect. 21:47:56 @??emperor_scorpion 21:47:56 emperor scorpion (15s) | Spd: 10 | HD: 14 | HP: 104-135 | AC/EV: 20/12 | Dam: 3008(poison:28-56), 1509(claw), 1509(claw) | Res: 06magic(60), 03poison, 12drown | Chunks: 09poison | XP: 1625 | Sz: Giant | Int: insect. 21:48:03 @??hornet hd:12 spells:blinkbolt.100.magical 21:48:03 hornet (05y) | Spd: 15 | HD: 12 | HP: 53-81 | AC/EV: 7/14 | Dam: 2304(paralyse) | fly | Res: 06magic(40) | Vul: 09poison | Chunks: 09poison | XP: 1045 | Sp: blinkbolt (2d18) [06!sil] | Sz: tiny | Int: insect. 21:48:06 something like that? 21:48:29 http://sprunge.us/GcVd 21:51:28 paralytic electrocution.... 21:51:28 wonder if it'd be simpler just to have two attacks 21:51:28 huh, batty 21:51:28 @??raiju 21:51:28 raiju (11h) | Spd: 10 | HD: 7 | HP: 28-48 | AC/EV: 4/14 | Dam: 1111(elec:7-9) | see invisible | Res: 06magic(20), 11elec+++, 08blind | XP: 263 | Sp: blinkbolt (2d14) [06!sil] | Sz: Medium | Int: animal. 21:51:28 -!- Ladykiller69 has quit [Quit: Verlassend] 21:51:28 hm 21:51:28 oh, man, and a sprite 21:51:28 now I *definitely* need to compile this. 21:51:28 zcmeAS@N?(olHy`uVBq!ia0vp^3LwnE3?yBabR7dy#sNMdu0WdM|Ns5}... it fills me with anticipation! 21:51:44 -!- ontoclasm has joined ##crawl-dev 21:53:24 -!- amalloy_ is now known as amalloy 21:54:23 would porcupines be good monsters if they had more attack damage & more spiny damage 21:54:26 such that they could actually do anything 21:54:47 -!- Wolfechu has quit [Ping timeout: 252 seconds] 21:58:20 @??porcupine 21:58:21 porcupine (02r) | Spd: 12 | HD: 4 | HP: 11-22 | AC/EV: 2/12 08(spiny 3) | Dam: 7 | Res: 06magic(20) | XP: 142 | Sz: tiny | Int: animal. 21:58:31 oh, they actually do have spiny damage? 21:58:36 is that recent? 21:58:45 it's not *recent* but iirc it postdates their addition? 21:58:53 yeah 21:59:19 03PleasingFungus02 07* 0.17-a0-435-gc4df345: Don't give piety for pacifying elftwins 10(2 minutes ago, 1 file, 0+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=c4df3453f85d 21:59:40 heh, "they will eventually have a 'spine' passive effect..." 21:59:56 -!- pintc has quit [Ping timeout: 252 seconds] 22:00:15 Looks like porcupines were added in 0.8 and got their spines in 0.11. 22:00:31 well 22:00:52 considering i haven't noticed their spines when playing recently 22:00:59 i think they could stand to be increased 22:01:07 Well, I was considering just removing them. 22:01:54 -!- Bcadren has joined ##crawl-dev 22:02:20 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:02:52 they're more interesting than river rats 22:02:57 (or could be, anyway) 22:03:16 true. 22:03:47 ...spiny isn't a flag...? 22:03:48 I'm not sure Spiny is a good mechanic at all? It just punishes melee a bit, like a more evenly distributed death curse. 22:04:04 other things that punish melee include: monsters with melee attacks 22:04:15 PleasingFungus: I think it's for the same reason halos aren't flags. 22:04:20 crawlcode? 22:04:34 http://puu.sh/h0M6N/290f87b332.png 22:04:38 Having a number associated with it, in this case the specific damage? 22:04:40 oh, I see, they have values 22:04:43 yes 22:04:48 updated the cyclops with shading 22:04:50 -!- WalkerBoh has quit [Remote host closed the connection] 22:04:50 let me see what it actually does 22:05:00 CanOfWorms: looks kind of grimy 22:05:09 you mean the skin tone? 22:05:20 PleasingFungus: melee attacks don't punish damgning the monster. They punish getting into melee range <_< 22:05:47 imho this is a pretty fine distinction. 22:05:59 I think it's okay to "punish melee" tactically, in any case. 22:06:53 oh, fun spiny trivia: did you know it provides rConstrict? 22:06:57 yes 22:07:06 feh 22:07:16 porcupines: an octopode's greatest nemesis??? 22:07:29 I was thinking naga 22:07:34 but also that 22:07:50 @??ghost_crab 22:07:50 ghost crab (15t) | Spd: 10 | HD: 9 | HP: 48-71 | AC/EV: 9/6 | Dam: 2013(drain), 1513(drain) | amphibious, evil | Res: 06magic(40), 12drown, 04rot, 13neg+++ | Vul: 09poison, 08holy | Chunks: 04rot | XP: 946 | Sp: ghostly flames [11!AM, 06!sil] | Sz: small | Int: insect. 22:08:25 http://puu.sh/h0Mi8/ff40a6c6ad.png 22:08:27 gammafunk: ? 22:08:30 cyclops with hill giant skin tone 22:08:43 hm. I wonder if I'm a racist 22:09:16 PleasingFungus: My greater concern there is "like a more distributed death curse". Making a large part of a monster's threat appear only if you actively engage it is boring. 22:10:01 boring........ 22:10:01 before we continue this, you did see that I was planning on also increasing their attack damage, right? 22:10:11 (also, I've never agreed that damaging death curses were bad :) ) 22:10:21 CanOfWorms: Yeah I love that new cyclops tile with the shading. 22:10:55 so porcupine spines have a 20% chance of doing 3d5 AC-resisted damage every time you hit them 22:11:19 hell sentinel spines have a 33% chance of doing 5d5 AC-resisted damage, which, um... has apparently killed someone at some point 22:11:19 PleasingFungus: Buffing their attack damage is fine, I was just really geared up to remove them I guess >_> <_< 22:11:32 reaverb: I like to fix things before removing them, when possible. 22:11:39 <|amethyst> doesn't buffing their melee attack damage do the same thing? 22:11:45 <|amethyst> I mean 22:12:03 <|amethyst> as far as making their threat appear only if you actively engage it 22:12:19 I'm really curious what "actively engage" means, in context 22:12:54 <|amethyst> oh, I guess they are speed 12 22:13:18 ya 22:13:47 I wonder if spiny_degree could just be normalized to a fixed value; 5, maybe. 22:14:22 <|amethyst> so hell sentinels do as much passive damage as porcupines? 22:14:25 or the thing where it scales quadratically could be removed. either/or. 22:14:58 |amethyst: more the other way around, but yes 22:15:21 unless someone wanted to buff hell sentinel spines as well, which seems unnecessary 22:15:31 http://puu.sh/h0MCj/635e537713.png and a stone giant using the same base 22:16:00 PleasingFungus: I think that was the old system. DracoOmega changed it to "have control over every monster" a year or two back. 22:16:01 CanOfWorms: tbh I'm not sure I'm really feeling the wrinklygiant aesthetic 22:16:06 reaverb: heh 22:16:29 <|amethyst> the old system was based on HD 22:16:30 wrinkly? 22:16:40 <|amethyst> %git 748aa1f3 22:16:41 07DracoOmega02 * 0.13-a0-1813-g748aa1f: Rewrite spine damage formula (both player and monster) 10(1 year, 10 months ago, 3 files, 25+ 34-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=748aa1f30b79 22:16:49 they look like fat wrinkly men. 22:16:53 ah 22:17:04 too ogre-like? 22:17:09 look in the mirror, PleasingFungus 22:17:36 :( 22:17:44 I will have you know I am a poster child for fitness. 22:18:02 literally. there are posters around the office with photos of me deadlifting. 22:18:15 -!- mauris has quit [Ping timeout: 252 seconds] 22:18:20 a pair of spectators look on, admiring. 22:18:58 CanOfWorms: maybe? 22:19:02 meanwhile, my elf noodle arms struggle to raise a staff of summoning over my head 22:19:20 tbh I just wish I had more str 22:19:29 never gonna be able to use this cpa of rc at this race... 22:19:31 *rate 22:20:12 A Trio of Lair Branch Rune Vaults (spider, swamp, snake) 13https://crawl.develz.org/mantis/view.php?id=9609 by johnstein 22:20:43 <_< 22:20:48 ! 22:22:10 -!- Blazinghand|Work has quit [Remote host closed the connection] 22:22:34 -!- raskol has quit [Quit: Konversation terminated!] 22:23:47 -!- Lightli has joined ##crawl-dev 22:23:57 I quite like placing the rune randomly, although I don't think any other Spider/Snake/Swamp endings do that? 22:23:59 http://puu.sh/h0N1k/023d920234.png 22:24:04 something more muscular? 22:24:08 dang, ripped 22:24:56 reaverb: I wouldn't be surprised if one of Grunt's does that. he's the one who incepted me on that idea 22:25:03 part of my Training 22:25:04 or something 22:25:18 Snake's _spirals does it 22:25:18 Ah. 22:25:44 So does guppyfry's Spider ending 22:26:04 What's the point of "SUBST: 2 = 222."? Can't that be replicated just by adding a "nothing" weight to the monsters entry? 22:26:18 probably 22:26:28 let me look 22:26:37 could be . is later subbed? 22:26:47 yea I think I'm just dumb there 22:26:56 I probably had something like that in an earlier version 22:27:06 and forgot to clean it up when I simplified 22:28:11 Also does Z mean something in vaults or is that just typo? In the center grouping. 22:28:21 Still Snake vault. 22:28:23 <|amethyst> KMONS: Z = Vashnia, greater naga 22:28:47 that's vasnia 22:28:51 Ah. 22:28:53 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 22:28:58 er. vashnia. yea what |amethyst said 22:29:13 another trick that Grunt added to the lesson plan 22:29:24 -!- WalkerBoh has joined ##crawl-dev 22:29:35 <|amethyst> I am confused by the O thing though 22:29:41 <|amethyst> NSUBST: O = 1:O / 5:. / *:%. 22:29:48 <|amethyst> there are only three Os in that map 22:29:54 <|amethyst> err, four 22:30:06 ah. I had more 22:30:24 o. 22:30:50 uh. what is the best way to modify submitted stuff? I can't seem to delete things 22:31:20 these look so much better in vi 22:31:36 FR: vim-style des-color-coding on mantis 22:31:37 Get prommoted to contributer so you can delete things >_> 22:31:43 Tell me what you want gone and I'll do it. 22:31:55 -!- rchandra has joined ##crawl-dev 22:32:04 well, the chart should go. it's kinda obnoxious and I have the link in my first note 22:32:04 s/do/delete/ 22:32:05 there's lots of ways to do things in vault syntax, SUBST: 2 = 222. is pretty much the same as KMONS: 2 = whatever w:15 / nothing w:5 22:32:33 johnstein: objstat_*.jpg? 22:32:49 well, the objstat_*.png, yea 22:32:55 Oh, oops. 22:32:59 the data porn 22:33:08 Deleted. 22:33:35 o/ 22:34:12 -!- nicolae- has left ##crawl-dev 22:34:40 http://puu.sh/h0NvB/7e7fc2baa6.png 22:34:43 frost giant? :o 22:35:04 feeling blue...? 22:35:07 ha ha ha 22:35:48 mm what would a titan look like in this style 22:36:00 The giant's don't need the same body type since they don't throw stones. It's fine, although I'm hardcoloring the axe isn't the best (I think they can pick up alternative weapons?) 22:36:01 (also I kind of feel like the frost giant would be holding the axe with both hands) 22:36:09 that too 22:36:50 I just manually added the axe to get an idea of how it would look with it 22:37:02 I have a non-axe version! :p 22:37:20 I can't tell if titans are bearded or wearing togas 22:38:01 I forgot until that last commit that Ely pacification doesn't give piety for pacification anymore 22:38:39 CanOfWorms: see also Antaeus 22:38:43 ugh make 22:38:44 (that should give you an idea) 22:40:31 why does pacification not give at least some piety anymore (i.e. not enough to refund using the ability, but enough to make it more viable to pacify multiple weak enemies at once?) 22:41:40 * Bcadren misses spiny worms. Splatted so many times on them. 22:43:08 http://puu.sh/h0NRF/8575397102.png 22:43:16 titanic? 22:46:21 hm I kind of envision them being a bit more slender, but that might just be me 22:46:44 (mainly the arms) 22:47:41 make is literally the worst thing 22:49:38 oh, 5d4, not 5d5 22:50:33 http://puu.sh/h0OeC/aafbe2f049.png 22:50:35 slendertitan? 22:51:04 the arm on the left looks a tad off now 22:51:04 sec 22:51:07 (i.e. his right arm) 22:51:51 <|amethyst> Lightli: we could instead make pacification cost extra piety if you fail 22:52:03 http://puu.sh/h0OiP/a73d8a853f.png 22:52:05 <|amethyst> it works out to the same thing 22:52:13 true 22:52:48 <|amethyst> Lugonu still has that issue 22:53:34 Grunt, whatever happened to the evoker god 22:55:18 !lg * god=pakellas 22:55:18 165. mdk the Brilliant (L14 KoAs of Pakellas), slain by a dire elephant on Lair:8 (due_jungle_book) on 2015-04-03 01:04:30, with 45325 points after 19599 turns and 0:59:31. 22:55:25 oh. today 22:57:44 I want to save winning Artificer until that hits trunk 22:57:44 -!- bonghitz has quit [Ping timeout: 246 seconds] 23:00:33 will these giants punch me 23:00:43 they look like they'll punch me 23:00:47 I don't have much hp... 23:01:58 !lm * uniq~~hellbinder 23:01:58 No milestones for * (uniq~~hellbinder). 23:02:08 oh it's just the kill list, right 23:02:33 Doesn't the hellbinder use randomized names like Pan Lords? 23:03:23 CanOfWorms: https://dl.dropboxusercontent.com/u/5494313/titan2x.png 23:03:57 Grunt: are there any bribes you would want for sprucing up the makefile? :) 23:04:05 :o 23:05:41 -!- ais523 has quit [] 23:07:17 03PleasingFungus02 07* 0.17-a0-436-g3aecbe7: Simplify monster spines 10(5 minutes ago, 5 files, 21+ 27-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3aecbe7c4164 23:07:17 03PleasingFungus02 07* 0.17-a0-437-g26d9420: Increase porcupine damage 10(3 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=26d9420ba700 23:07:20 ??cdo 23:07:20 cdo[1/4]: Crawl server (also running 4.1), located in Germany, crawl.develz.org, telnet port 345 or ssh port 22, ssh-username: crawl, ssh-key necessary: http://crawl.develz.org/cao_key (openssh) or http://crawl.develz.org/cao_key.ppk (putty) 23:08:36 -!- ais523 has quit [Read error: Connection reset by peer] 23:10:16 @??jory 23:10:16 Jory (04V) | Spd: 10 | HD: 18 | HP: 180 | AC/EV: 19/12 | Dam: 40, 1505(vampiric) | 07undead, 10weapons, 10items, 10doors, fighter, evil, spellcaster, see invisible | Res: 06magic(160), 02cold, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | XP: 3954 | Sp: crystal spear (3d37), mesmerise, blink close, vampiric draining [04emergency] | Sz: Medium | Int: high. 23:10:21 is there a way to do camera size in pixels or do i have to wing it based on 'units' and the sprite size? 23:10:27 ...wrong channel. 23:14:51 -!- simmarine has quit [Ping timeout: 246 seconds] 23:15:25 http://puu.sh/h0PiY/392a765b65.png 23:15:28 :| 23:15:35 :\ 23:15:47 :+ 23:15:55 that dude....is on fayr 23:16:02 http://puu.sh/h0Pnq/5910e174c9.png ??? 23:16:16 CanOfWorms: what I like about that is that you preserved the :| 23:16:16 the fire giant 23:16:20 beware 23:16:23 that fire/frost giant are famous for 23:16:27 yes, arrhythmia requested that 23:16:30 good 23:17:01 03PleasingFungus02 07* 0.17-a0-438-g34b7a60: Flatten & comment AF_SWOOP code 10(2 minutes ago, 1 file, 25+ 19-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=34b7a603bb8c 23:17:04 aw, fuck, I screwed up my chess notation 23:17:04 also the fire giant usually holds his sword in both hands 23:17:17 PleasingFungus: good 23:17:31 shoulda been // ?! 23:17:37 I fucked up again... 23:17:43 revert revert revert 23:17:56 time for a force push... 23:18:40 well I thought of something to give the Moon Troll that's maybe even better than tornado... 23:18:56 The moon troll throws devastation next to you. 23:19:00 fire giants seem to hold their sword in the arm on the left? 23:19:04 I was going to say singularity 23:19:18 I never noticed the "throws devastation next to you" message 23:19:19 good one Grunt 23:19:22 gammafunk: that message amuses me 23:19:28 yeah it's good :) 23:19:36 what would that be, disaster area? 23:19:39 maybe spiny damage should be hd-based? 23:19:49 @??porcupine 23:19:49 porcupine (02r) | Spd: 12 | HD: 4 | HP: 11-22 | AC/EV: 2/12 08(spiny 3) | Dam: 7 | Res: 06magic(20) | XP: 142 | Sz: tiny | Int: animal. 23:19:53 :/ 23:20:01 briar patch (08P) | Spd: 070 | HD: 10 | HP: 12-18 | AC/EV: 10/0 08(spiny 4) | 03plant, amphibious | Res: 13magic(immune), 03poison, 12drown, 13neg+++, 13torm | Vul: 04fire | XP: 0 | Sz: small | Int: plant. 23:20:01 %??briar patch 23:20:04 if it's a moon troll perhaps it should have a berserk other effect...? 23:20:04 torturous demonspawn (066) | Spd: 10 | HD: 10 | HP: 39-61 | AC/EV: 3/13 | Dam: 20 | 10weapons, 10items, 10doors | Res: 06magic(40) | Vul: 08holy++, 11silver | XP: 667 | Sz: Medium | Int: normal. 23:20:04 %??torturous demonspawn 23:20:07 gammafunk: What spell does "throws devastation next to you"? 23:20:15 reaverb: guess 23:20:16 i guess that wouldn't help make porcupines spinier 23:20:26 -!- tgcid9999 has quit [Quit: Page closed] 23:20:32 hellfire? 23:20:37 torturous black sun (136) | Spd: 10 | HD: 15 | HP: 61-89 | AC/EV: 6/26 08(spiny 3) | Dam: 25 | 10weapons, 10items, 10doors, priest, evil, spellcaster, see invisible | Res: 06magic(60) | Vul: 08holy++, 11silver | XP: 1174 | Sp: b.draining (3d22), malign offering (2d20) [11!AM], black mark [11!AM], dispel undead (3d24) | Sz: Medium | Int: normal. 23:20:37 %??torturous black sun 23:20:40 ...wow lol n00b 23:20:54 Hell Sentinel (071) | Spd: 10 | HD: 19 | HP: 122-161 | AC/EV: 25/3 08(spiny 5) | Dam: 40, 25 | 05demonic, 10doors, see invisible | Res: 13magic(immune), 05hellfire, 04fire+++, 12cold+++, 11elec+++, 09poison+++, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 2907 | Sp: hellfire (3d20) [06!sil], iron shot (3d33) [06!sil] | Sz: Large | Int: high. 23:20:54 %??hell sentinel 23:21:03 -!- stubblyhead has quit [Remote host closed the connection] 23:22:07 !messages 23:22:08 (1/1) tabstorm said (2h 57m 13s ago): TRANS FUCKING FORMED 23:22:21 classic tabstorm 23:22:40 how strong would hell sentienl spines have to be to be relevant 23:23:00 I don't really get monster spines 23:23:28 Energy bolt? 23:23:43 reaverb... 23:23:59 !singularity reaverb 23:23:59 gammafunk casts a spell. Space collapses on itself with a satisfying crunch. The singularity violently warps reaverb! 23:24:48 doy: 23:24:50 %git 748aa1f30b79943a9b531eae2906e6a0bbc57c9c 23:24:50 07DracoOmega02 * 0.13-a0-1813-g748aa1f: Rewrite spine damage formula (both player and monster) 10(1 year, 10 months ago, 3 files, 25+ 34-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=748aa1f30b79 23:24:57 ^ it was HD-based before this 23:25:23 "It turns out that it's hard to write a formula that allows porcupine spines to actually do something at Lair depth without making Hell Sentinels overly lethal, when one has 2 HD and the other 19..." 23:25:46 (did porcupines really have 2 hd back then? 23:26:04 "what does hd even mean" 23:26:05 Grunt: can I veto a level if an un...nm 23:26:12 good question 23:26:23 23:26:37 -!- gressup has quit [Quit: Leaving] 23:26:46 how many people would be sad if hippogriffs ceased to be 23:26:56 in any case, i do think that spines have the potential to be interesting, but only if they are strong enough to actually make you consider changing your behavior based on them 23:27:25 aha 23:27:25 hrm 23:27:26 my vague goal is to make melee chars burn wand charges or throwing weapons on porcupines. like hydras, except not really that much like hydras 23:27:33 right 23:27:44 !lg * ktyp=spines t s=ckiller 23:27:45 2 games for * (ktyp=spines t): a porcupine, a Hell Sentinel 23:27:48 -!- ais523 has quit [Ping timeout: 256 seconds] 23:27:48 ^ this doesn't happen nearly often enough 23:27:55 -!- callforjudgement is now known as ais523 23:27:58 <_< 23:28:15 incidentally 23:28:16 !lg * ktyp=spines t s=name 23:28:16 wow, there are seriously 23:28:17 2 games for * (ktyp=spines t): Shadinzo, qw 23:28:22 it... probably still shouldn't happen that much; spines can be fine if they shape what you *don't* do (attack the enemy that's biting you for significant damage) as much as what you do 23:28:25 also <3 qw 23:28:26 only two kills for sentinel spines 23:28:32 one! 23:28:37 and that was during the tournament 23:28:38 one 23:28:44 in any case, hippogriffs (and griffons, for that matter) are basically yaks 23:28:45 oh, that's t 23:28:51 i would not be disappointed to see them go 23:28:53 doy: but without the pack thing 23:29:00 hippogriffs are simpler because 23:29:01 -!- Krakhan has quit [Changing host] 23:29:01 @??hippogriff 23:29:01 hippogriff (07H) | Spd: 10 | HD: 7 | HP: 28-48 | AC/EV: 2/7 | Dam: 10, 8, 8 | fly | Res: 06magic(20) | XP: 184 | Sz: Large | Int: animal. 23:29:03 can I volunteer a radical, earth-shattering proposal that will change crawl forever? 23:29:03 @??wyvern 23:29:04 wyvern (04D) | Spd: 15 | HD: 5 | HP: 19-37 | AC/EV: 5/10 | Dam: 20 | fly | Res: 06magic(20) | XP: 207 | Sz: Large | Int: animal. 23:29:11 they're super close 23:29:20 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.17-a0-435-gc4df345 (34) 23:29:28 replace all hippogriffs with wyverns? 23:29:48 @??griffon 23:29:49 griffon (08H) | Spd: 10 | HD: 12 | HP: 53-81 | AC/EV: 4/6 | Dam: 18, 10, 10 | fly | Res: 06magic(40) | XP: 549 | Sz: Big | Int: animal. 23:29:50 that was my thought. though looking at it again, wyverns are slightly nastier than I remembered 23:29:52 -!- simmarine has joined ##crawl-dev 23:30:05 wyverns are fast 23:30:08 wyverns are significantly worse than hippogriffs yeah 23:30:09 yeah, wyverns are definitely more memorable as being nastier 23:30:18 although i'm not sure if that's because they spawn earlier 23:30:26 (do they?) 23:30:40 I suspect they do 23:30:46 <|amethyst> no 23:30:47 <|amethyst> { 7, 17, 515, SEMI, MONS_HIPPOGRIFF }, 23:30:48 <|amethyst> { 8, 18, 335, SEMI, MONS_WYVERN }, 23:30:52 huh 23:31:09 also 23:31:11 { 1, 8, 515, FLAT, MONS_HIPPOGRIFF }, 23:31:17 { 2, 10, 89, PEAK, MONS_WYVERN }, 23:31:19 <|amethyst> yeah 23:31:19 (lair) 23:31:19 gammafunk: but hippogriffs have more attacks!!! 23:31:30 on a related note 23:31:36 PleasingFungus: what else did you read about in terms of monster danger on the wiki 23:31:39 :( 23:31:40 what is even the purpose of the distribution parameter 23:31:42 I was looking at xp 23:31:44 and also other things 23:31:59 it seems to be entirely arbitrary 23:32:02 <|amethyst> doy: to control the frequency? 23:32:16 imho they're very badly named but pretty cool 23:32:20 |amethyst: i mean, how do you decide what an appropriate distribution is for a monster 23:32:38 <|amethyst> oh, I don't 23:32:57 :P 23:33:03 depth and probability are things that actually have things you can make a decision based on 23:33:13 but the distribution is just... ??? 23:33:22 some monsters should become less common as you go deeper; others should become more common; some should be more common as you approach some specific depth 23:33:27 and then less as you move past it 23:33:32 why though? 23:33:36 what is that based on? 23:33:50 <|amethyst> what is monster distribution based on at all? 23:33:53 weaker monsters should probably be less common as you go deeper, and stronger monsters should be more common as you go deeper 23:33:55 in general 23:34:08 How big can a mini-vault be? 23:34:12 some monsters can be at home in all climes, especially in small branches, and so can have a flat distribution 23:34:12 sure, but that's handled by the depth parameters 23:34:15 which is easier to reason about 23:34:25 like 23:34:25 there was a stretch of time when we had spreadsheets to determine monster distributions and help us set the depths and distributions 23:34:30 <|amethyst> if it were just depth it would be a flat cut-off 23:34:32 monster distriubtion is really weird and could probably be significantly improved! 23:34:43 |amethyst: well, i mean, if SEMI was the default or something 23:34:47 ..huh 23:34:53 !source unique_item_status_type 23:34:53 1/1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/enum.h;hb=HEAD#l4505 23:34:57 doy: SEMI was used for 100% of everything before we had mon-pick tables 23:35:01 UNIQ_LOST_IN_ABYSS 23:35:19 oh are those recycled if they place there 23:35:31 Grunt: what was the rationale for adding them? 23:36:15 %git a4cafc8 23:36:15 07kilobyte02 * 0.12-a0-210-ga4cafc8: Convert mon-pick data to a more readable scheme. 10(2 years, 7 months ago, 5 files, 1327+ 2967-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a4cafc8eb2c7 23:36:26 <|amethyst> because no one knew how the old system worked except kilobyte 23:36:37 -!- Kalir has quit [Ping timeout: 248 seconds] 23:36:39 wow, and the item culling code moves unrands to the abyss 23:36:48 hahaha 23:37:15 hahaha 23:37:17 that's great 23:37:24 oh man this list is good 23:37:29 !function _cull_items 23:37:30 1/1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/items.cc;hb=HEAD#l203 23:37:39 // 5. never remove food, orbs, runes 23:37:39 // 7. uniques weapons are moved to the abyss 23:37:43 no 6 because...eh. 23:37:58 bet you there was one at some point 23:38:04 and someone deleted it without re-numbering 23:38:14 yeah seems plausible 23:38:29 like - were you here when I was talking with neil about the comment in ignite poison 23:38:49 -!- Kalir has quit [Changing host] 23:38:59 <|amethyst> whoever deleted it without re-numbering 23:39:04 <|amethyst> was not a stone soup dev 23:39:09 heh 23:39:16 ...we would never do that! 23:40:54 <|amethyst> hm 23:41:01 <|amethyst> that comment has only changed twice in stone soup 23:41:27 <|amethyst> once in 0.4 when jpeg turned it into a C++-style comment 23:41:39 <|amethyst> and once in 0.6 when atomjack added rule 10 23:42:21 |amethyst: I'm adding the lua interface to player.unique_items 23:42:22 is it in crawl-ancient? 23:42:34 and apparently I need set a lookup type 23:42:49 <|amethyst> doy: yes, but haven't checked how far back 23:42:50 according to unique_item_status_type 23:43:12 this is kind of confusing 23:43:22 the enum goes 23:43:23 UNIQ_NOT_EXISTS = 0, 23:43:23 UNIQ_EXISTS = 1, 23:43:23 UNIQ_LOST_IN_ABYSS = 2, 23:43:32 yet it's: FixedVector unique_items; 23:43:41 oh 23:43:43 duh 23:43:44 sorry 23:43:50 <|amethyst> you were thinking it was a map? 23:43:52 yes 23:44:10 I still don't know what lost in abyss means exactly in terms of generation 23:44:33 but I'm guessing i need to check for a value > 0 23:44:38 and then veto the map 23:44:54 <|amethyst> gammafunk: lost in abyss means it can spawn in the abyss but nowhere else 23:45:17 ...wuuuuu 23:45:20 <|amethyst> so that sounds reasonable, or for abyssal vaults you could just check for == 1 23:45:31 ...are there any unrands that do that? 23:46:15 <|amethyst> any unrand can become lost in the abyss 23:46:35 <|amethyst> e.g. by banishing it as a dancing weapon 23:46:43 <|amethyst> or by dropping it in the abyss and wandering off 23:46:47 <|amethyst> or by item culling 23:47:10 <|amethyst> hmm 23:47:17 or banishing a monster carrying it 23:47:19 I see 23:47:34 <|amethyst> actually I guess "dropping it in the abyss and wandering off" only works if it spawned in the abyss in the first place? 23:48:10 !seen Grunt 23:48:10 I last saw Grunt at Sat Apr 4 04:36:15 2015 UTC (11m 55s ago) saying '%git a4cafc8' on ##crawl-dev. 23:48:15 !seen PleasingFungus 23:48:15 I last saw PleasingFungus at Sat Apr 4 04:48:10 2015 UTC (5s ago) saying '!seen Grunt ' on ##crawl-dev. 23:48:20 Grunt: should we remove giant mites 23:48:27 if so, why 23:48:39 -!- nicolae- has joined ##crawl-dev 23:48:43 hello. 23:48:43 PleasingFungus: what do they do that can't be done better by, say, adders 23:48:51 subtract. 23:48:59 * Grunt subtracts nicolae. 23:49:07 <|amethyst> "be run away from" 23:49:28 03PleasingFungus02 07* 0.17-a0-439-g7ba5d84: Remove giant mites 10(39 seconds ago, 15 files, 43+ 60-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=7ba5d8401640 23:49:31 @??giant mite 23:49:31 giant mite (04s) | Spd: 10 | HD: 2 | HP: 6-16 | AC/EV: 1/7 | Dam: 508(poison:4-8) | Vul: 09poison | Chunks: 09poison | XP: 10 | Sz: little | Int: insect. 23:49:31 huh 23:49:31 true 23:49:31 just out of curiosity, is the reason my make is recompiling everything because i made a new branch and so git doesn't let make "see" the existing .o files 23:49:31 ??oops 23:49:31 pleasingfungus[1/22]: oops 23:49:31 <|amethyst> @??giant cockroach 23:49:31 giant cockroach (07s) | Spd: 12 | HD: 1 | HP: 3-7 | AC/EV: 3/10 | Dam: 2 | Vul: 09poison | XP: 1 | Sz: little | Int: insect. 23:50:05 . . . 23:50:05 at least credit me if you're going to steal my reasoning :b 23:50:06 wait shit 23:50:07 I fucked up 23:50:11 yeah 23:50:18 what did you fuck up 23:50:21 miscasts 23:50:22 everything :( 23:50:24 oh that too 23:50:34 I got so distracted cleaning up vaults that i forgot about everything else... 23:50:42 rip... 23:51:00 Did you get distracted, thinking about Maud? 23:51:03 what kind of example are you setting for today's patch writing youth i.e. me 23:51:06 I was thinking it 23:51:25 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 23:51:32 hrm. if giant mites stay removed, what should happen to spidersack? 23:51:40 it currently has { 0, 10, 10, DOWN, MONS_GIANT_MITE }, 23:51:47 PF: replace them with adders 23:51:59 this is what I get for listening to grunt!!! 23:52:17 make them cockroaches 23:52:18 obv 23:52:21 >_> 23:52:30 sad spidersack nerfs 23:52:31 make them zap wasps 23:52:50 @??scorpion 23:52:50 scorpion (08s) | Spd: 10 | HD: 4 | HP: 14-23 | AC/EV: 5/10 | Dam: 1008(poison:8-16) | Res: 06magic(20) | Vul: 09poison | Chunks: 09poison | XP: 69 | Sz: small | Int: insect. 23:53:02 scorpions are not spiders 23:53:05 @??spider 23:53:05 spider (10s) | Spd: 15 | HD: 5 | HP: 18-28 | AC/EV: 3/10 | Dam: 1008(poison:10-20) | web sense | Res: 06magic(10) | Vul: 09poison | Chunks: 09poison | XP: 132 | Sz: tiny | Int: insect. 23:53:10 nicolae-: are giant mites spiders? 23:53:12 <|amethyst> nicolae-: neither are mites 23:53:18 |amethyst: hi... 23:53:23 then it's good they were removed! 23:53:28 hm. how about a mix of scorpions and cockroaches? 23:53:40 cockroaches are weaker, scorpions are stronger, so it balances out...? 23:53:57 no! the line must be drawn here, this far, no further *rages, smashes a tiny model of Crawl in a display case* 23:54:10 <|amethyst> hm 23:54:21 <|amethyst> I would complain about cockroaches 23:54:27 why not just reduce the number of spiders generated 23:54:28 <|amethyst> but moths are already in the sack, so... 23:54:36 the moth is out of the sack!!! 23:54:39 -!- mamgar has quit [Read error: Connection reset by peer] 23:54:40 as the saying goes 23:54:42 https://github.com/crawl/crawl-ancient/commit/347b2f5e87dc668e4a9474589f2697e98bc7f825 that comment was added in 4.00b15, and it never had a 6 23:54:44 that's not a saying 23:54:49 it could be. 23:54:53 doy: lol 23:54:56 good 23:55:27 ok, here's a question. 23:55:31 reaverb: why is "clingy" not a monster flag? 23:55:33 -!- tabstorm has quit [Quit: Lost terminal] 23:55:36 ( _mons_class_is_clingy()) 23:55:53 maybe someone got way too attracted to the current setup 23:55:57 attached* 23:56:02 PleasingFungus: uh, is the build broken currently? 23:56:16 because we're approaching rebuild... 23:56:24 it'll build, it'll just spawn ghosts 23:56:26 I think 23:56:36 feel free to revert, I can re-revert once I finish this up 23:56:57 Great! Now I have to switch from my Moon Branch! 23:57:22 god damn it I was headless somehow 23:57:39 -!- ussdefiant has joined ##crawl-dev 23:57:46 -!- ClawlessVictory has quit [Quit: Page closed] 23:57:51 typical... 23:58:13 03doy02 07* 0.17-a0-440-g141ad54: Revert "Remove giant mites" 10(36 seconds ago, 15 files, 60+ 43-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=141ad5435e88 23:58:19 ty doy 23:58:24 ty based doy