00:02:13 Stable (0.16) branch on crawl.s-z.org updated to: 0.16.1-4-g8e1b745 00:02:20 -!- tcsc has quit [Quit: This computer has gone to sleep] 00:04:22 -!- st_ has joined ##crawl-dev 00:04:26 -!- clouded_ has quit [Read error: Connection reset by peer] 00:12:21 -!- wat has quit [Ping timeout: 248 seconds] 00:18:21 -!- Cerpin has quit [Ping timeout: 250 seconds] 00:19:54 -!- Cerpin has joined ##crawl-dev 00:20:03 -!- onrul has quit [Quit: Page closed] 00:22:40 -!- Spatzist has quit [Ping timeout: 246 seconds] 00:23:59 -!- Pepe has quit [Ping timeout: 245 seconds] 00:24:19 -!- Siegurt has quit [Quit: Leaving.] 00:28:38 -!- iFurril has quit [Ping timeout: 264 seconds] 00:32:17 -!- wat has quit [Ping timeout: 246 seconds] 00:33:52 -!- Yermak has quit [Ping timeout: 246 seconds] 00:34:01 -!- Yllodra has quit [Ping timeout: 255 seconds] 00:35:41 -!- ussdefiant has joined ##crawl-dev 00:37:44 -!- iFurril has quit [Ping timeout: 265 seconds] 00:37:52 -!- Krakhan has quit [Read error: Connection reset by peer] 00:38:36 -!- Siegurt has quit [Client Quit] 00:39:05 -!- PleasingFungus has joined ##crawl-dev 00:39:07 -!- PleasingFungus has quit [Client Quit] 00:41:27 -!- ahahaha has quit [Quit: Page closed] 00:41:50 -!- simmarine has quit [Ping timeout: 252 seconds] 00:43:18 -!- Wah has quit [Ping timeout: 252 seconds] 00:45:22 -!- DrStalker has quit [Client Quit] 00:48:37 -!- Krakhan has quit [Changing host] 00:49:02 -!- st_ has quit [Read error: Connection reset by peer] 00:49:38 -!- st_ has joined ##crawl-dev 00:50:05 -!- Krenium has quit [] 00:50:28 -!- Pacra has quit [Ping timeout: 250 seconds] 00:50:45 -!- ontoclasm has quit [Quit: Leaving.] 00:54:36 -!- CcS has quit [Ping timeout: 244 seconds] 01:00:49 -!- mrwooster has joined ##crawl-dev 01:03:35 -!- Akitten_Homura has quit [Quit: Connection reset by pier.] 01:04:25 -!- ZebTM has quit [Ping timeout: 252 seconds] 01:06:29 -!- Krakhan has quit [Ping timeout: 245 seconds] 01:06:46 -!- mrwooster has quit [Quit: mrwooster] 01:07:28 -!- katata has quit [Ping timeout: 246 seconds] 01:08:10 -!- WalkerBoh has joined ##crawl-dev 01:13:21 -!- qoala has quit [Quit: Abscond!] 01:17:13 -!- lobf has joined ##crawl-dev 01:18:30 -!- jspengler has quit [] 01:19:05 -!- Cerpin has quit [Ping timeout: 251 seconds] 01:19:18 -!- Cerpin has joined ##crawl-dev 01:21:54 -!- ZebTM has quit [Ping timeout: 245 seconds] 01:22:18 -!- st_ has quit [Ping timeout: 250 seconds] 01:24:18 -!- bencryption has quit [Quit: WeeChat 0.3.8] 01:25:43 -!- speranza has quit [Read error: Connection reset by peer] 01:27:02 -!- Blazinghand has quit [Ping timeout: 265 seconds] 01:30:40 fr: rename crystal ball of energy so I don't see "Found a crystal..." and get all excited for a moment 01:31:46 -!- Stendarr has quit [Read error: Connection reset by peer] 01:35:31 -!- Siegurt has quit [Client Quit] 01:35:53 minmay: you can avoid this by putting CPA on autopickup 01:44:57 elliptic: do you think slime is easier than vaults:5 01:45:35 on some characters 01:45:55 everyone seems to be saying slime is easier than v:5 now and im like ??? 01:46:54 er, I should have included "not counting jiyva" 01:47:26 -!- wat has quit [Ping timeout: 256 seconds] 01:51:34 slime has a much more predictable monster set and it is much easier to find safe places to rest there 01:52:07 it's also much less rewarding though 01:52:36 Windows builds of master branch on crawl.develz.org updated to: 0.17-a0-220-gb31992e 01:54:32 so this whole "show exclusions on the main screen" thing is good and all, but it's kind of bad that hitting a monster makes floor tiles the same colour by default 01:54:41 in console 01:55:10 -!- Rambozo has quit [Ping timeout: 252 seconds] 01:55:24 yes blood spatters are pretty bad 02:07:37 -!- WalkerBoh has quit [Ping timeout: 264 seconds] 02:09:39 -!- FlowRiser has joined ##crawl-dev 02:10:49 -!- Cerpin has quit [Ping timeout: 256 seconds] 02:13:28 -!- ussdefiant has quit [Ping timeout: 255 seconds] 02:17:10 -!- Daekdroom has quit [Remote host closed the connection] 02:23:09 -!- iFurril has quit [Ping timeout: 245 seconds] 02:27:25 -!- ProzacElf has quit [Ping timeout: 264 seconds] 02:31:30 -!- Lamil has quit [Quit: Leaving.] 02:33:18 -!- zxc232 has joined ##crawl-dev 02:38:43 -!- Patashu has joined ##crawl-dev 02:40:43 -!- dtsund has quit [Quit: dtsund] 02:41:14 -!- ontoclasm has joined ##crawl-dev 02:46:52 -!- radinms has quit [Ping timeout: 252 seconds] 02:51:04 -!- Rauc has quit [Ping timeout: 246 seconds] 02:51:17 -!- CacoS has quit [Ping timeout: 248 seconds] 02:51:49 -!- FlowRiser has quit [Ping timeout: 248 seconds] 02:55:14 -!- ololoev has quit [Client Quit] 02:58:32 Stable branch on crawl.develz.org updated to: 0.16.1-4-g8e1b745 (34) 02:59:58 -!- Blazinghand_ has quit [Ping timeout: 256 seconds] 03:04:53 -!- rchandra has left ##crawl-dev 03:05:30 -!- Amnesthesia is now known as Victeradon 03:06:37 -!- Blazinghand has quit [Read error: Connection reset by peer] 03:08:13 -!- Zannick has quit [Ping timeout: 264 seconds] 03:08:25 -!- bonghitz has quit [Ping timeout: 244 seconds] 03:08:30 -!- Menche has quit [Ping timeout: 252 seconds] 03:08:31 -!- ByronJohnson has quit [Ping timeout: 252 seconds] 03:11:42 -!- Bcadren has joined ##crawl-dev 03:12:03 -!- lobf has quit [Quit: lobf] 03:15:40 -!- ontoclasm has quit [Quit: Leaving.] 03:21:50 -!- Obscurity has quit [Ping timeout: 248 seconds] 03:22:04 -!- bitcoinbastard has quit [Ping timeout: 265 seconds] 03:22:34 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 03:24:52 -!- ythm has quit [Quit: Page closed] 03:25:49 -!- Zannick has joined ##crawl-dev 03:33:50 -!- Pepe has quit [Quit: rebuttal] 03:34:37 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 03:52:43 -!- ly^ has quit [Ping timeout: 252 seconds] 03:53:06 -!- joy199 is now known as joy1999 04:02:49 -!- bitcoinbastard_ has quit [Ping timeout: 250 seconds] 04:08:19 -!- Cerpin has joined ##crawl-dev 04:17:39 -!- Crehl has quit [Ping timeout: 265 seconds] 04:19:27 -!- ___miek has quit [Ping timeout: 256 seconds] 04:56:12 -!- Sorbius has quit [Ping timeout: 252 seconds] 04:56:13 -!- absolutego has joined ##crawl-dev 05:06:43 -!- scummos| has quit [Ping timeout: 255 seconds] 05:10:42 -!- amalloy is now known as amalloy_ 05:15:43 -!- Cerpin has quit [Ping timeout: 255 seconds] 05:17:44 where's the guide on how to use %?? and arena in general? 05:26:08 -!- napcat is now known as Napcat 05:33:30 -!- jeanjacques has quit [Quit: quit] 05:34:36 -!- Napcat has quit [Quit: leaving] 05:34:51 -!- mumra has joined ##crawl-dev 05:37:07 -!- CcS has quit [Read error: Connection reset by peer] 05:37:52 -!- Zappman321 has quit [Quit: Page closed] 05:41:34 -!- bonghitz_ has quit [Remote host closed the connection] 05:48:34 -!- wat has quit [Ping timeout: 245 seconds] 05:49:20 -!- bitcoinbastard has quit [Ping timeout: 246 seconds] 05:52:02 -!- iFurril has quit [Ping timeout: 252 seconds] 05:59:34 -!- Pacra has joined ##crawl-dev 06:00:26 -!- Bloax has joined ##crawl-dev 06:03:48 -!- Napcat has quit [Client Quit] 06:08:38 -!- Pacra has quit [Ping timeout: 246 seconds] 06:10:39 -!- siepu has quit [Ping timeout: 245 seconds] 06:15:09 -!- Galewind has quit [Quit: Page closed] 06:16:28 -!- Lasty has joined ##crawl-dev 06:17:00 !lg hilariousdeathartist depths4 06:17:01 No keyword 'depths4' 06:17:03 !lg hilariousdeathartist depths 06:17:04 22. HilariousDeathArtist the Spry (L15 MiGl of Ru), blasted by an ice dragon (blast of cold) on Depths:1 on 2015-03-27 03:27:40, with 75953 points after 27303 turns and 1:08:44. 06:17:14 !lg hilariousdeathartist depths -log 06:17:15 22. HilariousDeathArtist, XL15 MiGl, T:27303: http://dobrazupa.org/morgue/HilariousDeathArtist/morgue-HilariousDeathArtist-20150327-032740.txt 06:30:12 -!- ZebTM has quit [Ping timeout: 256 seconds] 06:34:20 -!- Victeradon is now known as Amnesthesia 06:41:10 -!- Lasty has quit [Quit: Leaving.] 06:43:22 -!- Crehl_ has quit [Quit: Killed by a kitten] 06:45:48 -!- siepu has quit [Client Quit] 06:49:14 -!- bonghitz has quit [Ping timeout: 252 seconds] 06:49:53 -!- Bcadren has quit [Ping timeout: 246 seconds] 06:59:33 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 07:00:30 -!- wheals has joined ##crawl-dev 07:06:43 -!- Furril has quit [Read error: Connection reset by peer] 07:07:34 -!- ZebTM has quit [Ping timeout: 252 seconds] 07:08:59 -!- iFurril has quit [Ping timeout: 245 seconds] 07:13:32 -!- Cerpin has joined ##crawl-dev 07:14:55 -!- edlothiol has joined ##crawl-dev 07:17:46 -!- mauris has joined ##crawl-dev 07:32:17 -!- wat has quit [Ping timeout: 246 seconds] 07:40:36 -!- Patashu has quit [Ping timeout: 250 seconds] 07:47:22 -!- yokelz has quit [Ping timeout: 255 seconds] 07:47:45 -!- iFurril has quit [Ping timeout: 252 seconds] 07:48:59 -!- yokelz has joined ##crawl-dev 07:54:58 -!- zxc2321 has joined ##crawl-dev 07:55:04 -!- zxc232 has quit [Read error: Connection reset by peer] 07:57:39 <|amethyst> hm 07:57:46 <|amethyst> just thought of something for 0.16.2 07:58:14 <|amethyst> our default settings/init.txt has a link to options_guide.txt on gitorious 07:58:22 <|amethyst> but that link won't last for the lifetime of 0.16 07:58:48 <|amethyst> could change it now to the s-z.org git; or wait until we move to github and change it then 07:58:56 <|amethyst> s/github/& or whatever/ 08:00:18 -!- siepu has quit [Ping timeout: 256 seconds] 08:01:10 -!- Monkaria has quit [Ping timeout: 246 seconds] 08:02:03 <|amethyst> chequers: praise from reddit: "I like how they feature 6 random feeds, like on Twitch or something. I watched one for a little while and probably will again, it's a neat feature to have. Very well implemented." 08:02:24 -!- mumra has quit [Ping timeout: 244 seconds] 08:03:37 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 08:04:35 <|amethyst> also, re init.txt, maybe the stable branch's init.txt should link to the options_guide.txt from the appropriate branch, not trunk 08:04:49 <|amethyst> but that would be a pain to update each time unless we do some rewriting at install time 08:05:05 <|amethyst> s/each time/each release/ 08:19:19 -!- Stendarr has quit [Ping timeout: 265 seconds] 08:20:02 -!- Ladykiller69 has quit [Ping timeout: 250 seconds] 08:20:38 maybe we should just try to bundle them together? 08:20:54 <|amethyst> ? 08:21:10 <|amethyst> you mean, include the full contents of options_guide.txt in the default init.txt ? 08:21:29 -!- FlowRiser has joined ##crawl-dev 08:24:09 <|amethyst> we do distribute docs/ so maybe we could tell the user to look there 08:24:18 <|amethyst> I think the main reason for having a link is webtiles 08:25:48 -!- Bcadren has joined ##crawl-dev 08:29:05 -!- Brannock_ has joined ##crawl-dev 08:32:25 ah, i didn't realise we actually distributed it 08:32:57 @??fire_dragon 08:32:57 fire dragon (03D) | Spd: 10 | HD: 12 | HP: 77-105 | AC/EV: 10/8 | Dam: 20, 13, 1307(trample) | fly | Res: 06magic(60), 05fire++, 03poison, 12drown | Vul: 12cold | XP: 1068 | Sp: fire breath (3d24) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal. 08:34:03 -!- CacoS has quit [Read error: Connection reset by peer] 08:34:13 <|amethyst> wheals: I think we even install docs/develop/ 08:34:37 -!- quackv4 has quit [Ping timeout: 255 seconds] 08:35:57 hm 08:36:12 thinking way back to when i first played a few games offline, that sounds right 08:36:30 !lm lootfeel t alive s=name 08:36:31 63 milestones for lootfeel (t alive): 39x ontoclasm, 23x dpeg, gammafunk 08:36:38 <|amethyst> oh right 08:36:48 <|amethyst> we'd have to distribute it with crawl, because of ?& 08:37:28 <|amethyst> oh, which reminds me 08:37:32 maybe it should also in the ? screen then :P) 08:37:40 <|amethyst> it would be nice if ? on the main menu displayed help 08:37:44 s/also/also be 08:37:52 <|amethyst> :) 08:37:57 |amethyst: what if i want to name my character ??? 08:38:02 <|amethyst> it is mentioned there 08:38:06 <|amethyst> in the left column 08:38:21 <|amethyst> wheals: Alpha-numerics, spaces, dashes, periods and underscores only, please. 08:38:37 !lm * name~~- 08:38:37 No milestones for * (name~~-). 08:38:50 <|amethyst> servers are pickier than crawl itself :) 08:39:08 |amethyst: is that em-dashes _and_ en-dashes? or are even hyphens allowed? :P 08:39:29 <|amethyst> yes, I would change it to "hyphen" 08:40:20 i guess one might ask what should be visible from ? on the main screen 08:40:28 might make sense to hide macro guide, for example 08:40:45 <|amethyst> wheals: I'd just go to the top level of the docs 08:40:59 <|amethyst> same as navigating to "Instructions" 08:42:03 <|amethyst> it's just that navigating there with arrow keys is a bit of a pain, particularly when you're me and have hundreds of saves 08:43:34 savefarmer 08:43:50 <|amethyst> I wonder what percentage of them are wizmode 08:43:52 <|amethyst> probably > 90% 08:44:48 isnt' there a wizmode magic bit 08:45:16 -!- gammafunk has quit [Quit: Lost terminal] 08:45:17 <|amethyst> gammafunk: yeah, and I wrote a script to check 08:45:29 <|amethyst> ??wizmode check 08:45:30 wizmode check[1/2]: sh + perl to check whether a save is wizmode: wizard() { crawl -edit-save "" get chr - | perl -e 'undef $/; exit !(unpack "CCl>cs>/a*s>/a*cccs>/a*cs>/a*c", <>)[-1]'; } 08:46:41 beautiful 08:47:56 <|amethyst> ho 08:47:59 <|amethyst> err, hm 08:48:11 <|amethyst> only 79% 08:48:30 <|amethyst> err 08:48:36 <|amethyst> sorry, 87% 08:48:53 <|amethyst> 380 wizmode saves out of 439 total 08:49:24 <|amethyst> and one of those 59 is corrupted so might have been wizmode after all? 08:49:41 -!- bonghitz has quit [Ping timeout: 250 seconds] 08:55:34 -!- lukano has quit [Ping timeout: 272 seconds] 08:55:54 -!- mizu_no_oto has quit [Ping timeout: 246 seconds] 08:56:27 -!- ProzacElf has joined ##crawl-dev 08:56:52 -!- gammafunk has joined ##crawl-dev 08:57:09 -!- ZebTM has quit [Ping timeout: 248 seconds] 09:00:22 -!- debo has quit [Ping timeout: 256 seconds] 09:01:16 -!- absolutego has left ##crawl-dev 09:04:39 -!- halberd has quit [Changing host] 09:07:01 -!- hhkb has quit [Ping timeout: 264 seconds] 09:09:53 -!- heteroy has quit [Ping timeout: 246 seconds] 09:10:45 -!- st_ has joined ##crawl-dev 09:10:50 -!- ontoclasm has joined ##crawl-dev 09:14:54 -!- LexAckson has joined ##crawl-dev 09:15:49 -!- ZebTM has quit [Ping timeout: 248 seconds] 09:19:37 -!- heteroy has quit [Ping timeout: 255 seconds] 09:21:13 dumb question, but is random2 just 'get a number between 0 and the target number) so random2(10) is a number between 0 and 10? 09:21:53 ??random2 09:21:53 random2[1/1]: 1dN - 1 09:22:06 so random2(5) can return 0-4 09:22:42 ah ok. thanks Lasty 09:24:04 -!- Cerpin has quit [Ping timeout: 272 seconds] 09:26:00 np! 09:28:06 so another dumb question. in ability.cc, lines 1235 to 1245 are 11 god abilities. 09:28:09 !source ability.cc 09:28:09 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/ability.cc;hb=HEAD 09:28:45 the last one, case ABIL_QAZLAL_UPHEAVAL: has some actual code. whereas the other 10 don't. just case ABIL_THING: 09:29:13 <|amethyst> johnstein: switch/case has fall-through 09:29:14 do those 11 share the same code? ie. the first 10 also use the ABIL_QAZLAL_UPHEAVAL? 09:29:17 <|amethyst> johnstein: yeah 09:29:26 <|amethyst> johnstein: also, if something doesn't have a break; at the end 09:29:33 <|amethyst> johnstein: that will also fall through to the next case 09:29:38 <|amethyst> johnstein: even if it already had code 09:29:41 oh 09:29:44 <|amethyst> johnstein: this is a frequent source of bugs 09:30:19 <|amethyst> (but also lets you avoid duplicating code sometimes) 09:30:36 switch-case fallthroughs make for fabulous bugs 09:30:55 |amethyst: thanks. I'm not as familiar with fall-through. looks like a good shortcut, but the case where you can fall through if it also has code sounds gnarly 09:31:03 <|amethyst> If I were inventing the language from scratch, I would make "case" include an implicit break; beforehand, and make "also" do what "case" does now 09:31:09 <|amethyst> so you'd have 09:31:23 <|amethyst> case ABIL_ZIN_VITALIZATION: 09:31:26 |amethyst: that sounds like a huge improvement 09:31:27 <|amethyst> also ABIL_TSO_DIVINE_SHIELD: 09:31:28 <|amethyst> ... 09:31:40 and it'd be less verbose, too 09:31:59 |amethyst: wanna commit that to C++ for us? :D 09:32:15 -!- mumra has joined ##crawl-dev 09:32:46 -!- debo has joined ##crawl-dev 09:34:05 <|amethyst> hmmm 09:34:06 <|amethyst> actually 09:34:27 <|amethyst> it looks it's possible to have (unexecuted) code before the first case 09:34:34 case / also / anyways / whatever / like / totally / forsure / asif / ohnoyoudidnt 09:34:56 <|amethyst> so you could almost do that now with #define, except you'd need something like 'alsodefault:' instead of 'also default:' 09:44:05 -!- ZebTM has quit [Ping timeout: 248 seconds] 09:48:25 <|amethyst> but of course if you go that direction you end up with the original Bourne shell 09:49:52 -!- rast has quit [Remote host closed the connection] 09:50:47 -!- rast has joined ##crawl-dev 09:51:27 Apparently unprovoked game crash -- maybe after weird keypress? 13https://crawl.develz.org/mantis/view.php?id=9584 by chikinn 09:51:53 -!- ystael has quit [Ping timeout: 246 seconds] 09:52:31 I was going to ask if there's a provoked game crash, but &ctrl-c does exist 09:52:56 <|amethyst> http://minnie.tuhs.org/cgi-bin/utree.pl?file=SysIII/usr/src/cmd/sh/args.c 09:53:08 <|amethyst> if you want to see an example of the Bourne shell code 09:53:10 <|amethyst> this is C 09:54:59 <|amethyst> oh, here's the original version (I was having problems finding it a minute ago): http://minnie.tuhs.org/cgi-bin/utree.pl?file=V7/usr/src/cmd/sh/args.c 09:55:01 ...are those just macros? 09:55:05 <|amethyst> gammafunk: yes 09:55:07 wow 09:55:45 ANDF 09:55:51 <|amethyst> also 09:55:52 <|amethyst> http://minnie.tuhs.org/cgi-bin/utree.pl?file=V7/usr/src/cmd/sh/blok.c 09:55:58 <|amethyst> includes its own memory allocator 09:57:12 <|amethyst> also part of the memory allocator: http://minnie.tuhs.org/cgi-bin/utree.pl?file=V7/usr/src/cmd/sh/stak.c 09:59:13 <|amethyst> ah, here it is 09:59:20 <|amethyst> the macros for Bourne C 09:59:22 <|amethyst> http://minnie.tuhs.org/cgi-bin/utree.pl?file=V7/usr/src/cmd/sh/mac.h 10:00:28 -!- Yermak has quit [Quit: Page closed] 10:00:31 -!- Monkaria has quit [Ping timeout: 246 seconds] 10:01:11 -!- johlstei has quit [Read error: No route to host] 10:01:27 [27 14:34] <|amethyst> it looks it's possible to have (unexecuted) code before the first case 10:01:31 cf. Duff's Device 10:02:18 which hides the loop preamble there and then uses switch/case to jump into the middle of the unrolling 10:02:37 <|amethyst> gammafunk: yeah, I knew about Duff's device, but even that doesn't have dead code before the first case 10:03:02 geekosaur: ^ is for you 10:03:06 wrong g* :) and the loop is indeed before the first case 10:03:06 <|amethyst> err 10:03:27 <|amethyst> irssi autofight strikes again! 10:04:22 it's admittedly not completely dead because the unrolled loop body can reach it 10:04:29 (indeed that's the point) 10:04:31 <|amethyst> duff's original has: 10:04:32 <|amethyst> switch(count%8){ 10:04:33 <|amethyst> case 0: do{ *to = *from++; 10:04:37 <|amethyst> err 10:04:43 <|amethyst> that c/p-ed bad 10:04:46 |amethyst gestures at gammafunk. gammafunk deflects the Crystal Spear! The Crystal Spear hits geekosaur!!! Ouch! That really hurt! geekosaur dies... 10:04:48 hm, I recalled it being outside 10:05:04 outside the case. oh well 10:05:16 yeh, I have that in my archives somewhere 10:05:19 <|amethyst> but yeah, it seems reasonable that it would allow code before the first case 10:05:31 <|amethyst> I just had never tried it 10:06:23 -!- bonghitz has quit [Remote host closed the connection] 10:06:24 C is a reification of the law of unintended consequences :) 10:07:37 <|amethyst> C of that era is PDP-11 macro assembler :P 10:07:54 I was about to say something about C being a glorified assembler macro 10:08:08 !learn edit lasty_to_do[-1 s/$/hex reform;/ 10:08:09 lasty to do[10/10]: 0.17: do something about spectral weapon; consider monsters worth removing; add new channeling monsters; mp scaling; do something about raise skeleton and animate dead; do something about gargoyle being "non-living" and make mummies actually immune to poison;Sac Love and Summon Forest, Recall, Simulacrum, and most summon spells;hex reform; 10:08:38 <|amethyst> nah, modern C is "optimise my code until it doesn't work any more because I invoked undefined behaviour" 10:09:28 well for some it's "look I figured out this macro assembler, please don't make me think about whatever classes are supposed to be" 10:09:35 <|amethyst> :) 10:10:09 <|amethyst> a macro assembler isn't going to detect that this variable, since it's such and such enum, can't possibly have a negative value, and optimise out a if (var > 0) 10:10:13 <|amethyst> C is happy to do so 10:10:51 <|amethyst> at least a macro assembler would have the decency to do what you tell it to do! 10:11:17 <|amethyst> s/> 0/>= 0/ 10:11:23 well how do you describe C without emphasizing unintended consequences (since many languages have that) or inaccurately describing it as a macro assembler 10:11:28 I guess just procedural language 10:11:33 but that doesn't sound punchy 10:14:58 Crawl invisibility needs some changes, I think. 1) being invisible makes it much harder (impossible?) to wake up monsters unless they see invis, but invisibility doesn't actually make you silent; 2) invisibility makes it easy to kill more than half of the monsters in a 3-rune game in a single hit without significant risk; 3) invisibility is available from wands, rings, cloaks, potions, artefacts, and the spell. 10:15:21 that bourne c thing is amazing 10:16:17 Lasty_: with (2) you're describing stabbing/stealth 10:16:21 One approach to overhaul would be making it weaker (lowering the stealth bonus against sleeping monsters, making it shorter, maybe other things?). Another way would be to remove some or all of the repeatable forms, or attach meaningful costs (remove +Inv and make the spell level 8 or 9?) 10:16:45 gammafunk: true, but most forms of stabbing involve more risk than invis-stabbing sleeping monsters 10:17:01 sleeping monsters can still wake up if you are invis 10:17:07 Lasty_: invis-stabbing is essentially just a stealth bonus 10:17:16 so if you don't like that, you don't like stealth bonuses 10:17:30 gammafunk: well, it is effectively a huge stealth bonus, far larger than any other 10:17:36 gammafunk: depends on how big the stealth bonus is, right? :p 10:17:51 I mean, hypothetically, +5000 to stealth is clearly too much 10:17:57 sure, and you can argue that spell of give stealth bonus might not need to be a thing, but I think it's good to be clear about what's supposed to be bad about it 10:17:59 whereas +5 is too little 10:18:39 What I'm saying is that invis makes it trivially easy to get sleep stabs on almost everything w/o see invis. 10:18:51 -!- Smello has quit [Quit: Bye!] 10:18:55 !lg lasty fifteenskills hexes -log 10:18:56 No keyword 'hexes' 10:19:02 !lg lasty fifteenskills~~hexes -log 10:19:02 3. Lasty, XL26 OpEn, T:89267: http://dobrazupa.org/morgue/Lasty/morgue-Lasty-20150312-005720.txt 10:19:08 -!- ZebTM has quit [Ping timeout: 256 seconds] 10:19:13 I kind of agree with (c) 10:19:15 but that's just it, it's not trivial as you have to find a renewable source, invest in it 10:19:30 !calc 1341/2559.0 10:19:30 0.52 10:19:42 cloak/ring of invis are both potential game changers 10:19:43 52% of the monsters in that game died in one hit while asleep 10:19:54 unless you're a silly person who doesn't get >=10 evoc on everything 10:20:12 gammafunk: right, you do need the items or spell to support it, but there are a lot of them 10:20:13 -!- Nightbeer has quit [Ping timeout: 264 seconds] 10:20:29 making it rarer would be a reasonable option IMO 10:20:54 Lasty_: trying to make your character sleep-stab monster is basically the entire point of stabbing is all I'm saying. I don't think 52% of monsters stabbed is necessarilly a bad thing 10:21:27 gammafunk: I suppose all I'm saying is that it felt pretty absurd to me. It was like monsters mostly didn't exist in my game. 10:22:14 Well reasoning from that point of view, what you're probably trying to do is to rethink stabbing in general, but yeah I'm not arguing against adjustments to stealth bonuses 10:22:26 As one way reducing the absurd quantity of invis, turn (all|some) +Inv into *Inv, and make it trigger on taking damage, say. 10:22:28 Lasty_: I think it is somewhat interesting to have an effect that increases stealth a lot against some monsters but does nothing against others 10:22:43 elliptic: fair enough 10:22:52 but I can't deny that the magnitude of the invis bonus is pretty silly 10:23:16 -!- ussdefiant has joined ##crawl-dev 10:23:27 it's effectively x20-30 stealth in most cases 10:23:39 Lasty_: I don't think *Inv is a good idea though because of glow 10:23:45 *Inv sounds like it'd be very unfun 10:24:12 elliptic: hmm, fair point. 10:24:14 Lasty_: and I also don't think there is an "absurd quantity" of invis currently, +Inv items are not that common 10:24:25 elliptic: maybe its just clustering illusion in my games 10:24:33 I've noticed that +Inv seems a lot less powerful than the spell 10:24:39 even with high evo the duration is way less 10:24:41 that too, it has less duration 10:24:43 gammafunk: !!! I feel the opposite 10:24:50 maybe the duration of the spell is too long? 10:24:55 Lasty_: but the duration is much less 10:24:56 Being able to turn off invis when you're done is very strong 10:24:59 not really 10:25:03 it's just a convenience 10:25:06 oh I never do that, haha 10:25:14 (didn't know you could) 10:25:36 shit 10:25:42 man that would have been useful on Z:5 10:25:50 dangit Lasty_ you need to tell me these things!!! 10:25:58 elliptic: not necessarily. Being able to have bursts of invis more often can get you out of sticky situations when you aren't able to rest freely 10:26:05 gammafunk: you're welcome :D 10:26:20 !lg . kmap=hall_of_zot_5 s=char 10:26:21 No games for gammafunk (kmap=hall_of_zot_5). 10:26:29 !lg . kmap~~hall_of_zot s=char 10:26:29 3 games for gammafunk (kmap~~hall_of_zot): SpEn, HOFE, MfSk 10:26:31 :( 10:26:34 It also allows you to potentially stack invis and haste with more safeyy 10:26:36 safety 10:26:49 hrm, but it doesn't remove any contam at all does it 10:27:10 er 10:27:11 anyway my suggestion about invis would be to try nerfing it heavily by increasing the if (mons_perc < 0) cap (in shout.cc:335) to 4 or 5 or so 10:27:15 It doesn't remove contam, but it prevents more from accumulating 10:27:21 ah, ok 10:27:28 so that it would be more like 5x stealth instead of 25x stealth 10:27:55 elliptic: that seems pretty reasonable, though even 5x seems pretty big 10:28:01 elliptic: any idea as to how that affects the overal chance of successfully stabbing a monster? 10:28:33 -!- radinms has quit [] 10:28:45 Lasty_: yeah but, saying 5x seems big, seems big relative to what? Are we trying to achieve some specific decrease in % of stabbable monsters? 10:28:46 gammafunk: currently if you want to invisistab a single monster then the chance of success is basically (1 - 1/stealth)^(number of squares you have to walk) 10:29:01 this would change it to (1 - 5/stealth)^(number of squares) 10:29:44 <|amethyst> Lasty_: I think it's probably more likely to lead to inadvertant glow 10:29:47 gammafunk: it's not too hard to get a pretty solid stealth rating; having it doubled by Dith feels subjectively very strong in my experience. 10:29:51 (without invis it is (1 - mons_perc/stealth)^(number of squares), where mons_perc depends on monster intelligence and HD and such but it usually 20-30 10:30:07 given that, I feel like having invis increase your effective stealth by significantly more than Dith does would be a lot. 10:30:18 <|amethyst> Lasty_: because you turn invis off before you get to grey, then you forget about that and haste shortly thereafter 10:30:54 |amethyst: I'm sure players do do that, but it's something you can be careful to avoid :) 10:31:03 Lasty_: you have to keep in mind that it doesn't increase your stealth against everything, often you use invis against groups of monsters where one or two can see invis 10:31:16 <|amethyst> Lasty_: OTOH I guess that could already happen if you rested the grey off but not back to 0 contam 10:31:19 elliptic: true 10:31:20 Lasty_: and it is supposed to be strong, it is a large investment and causes contam 10:31:38 <|amethyst> oh, wait 10:31:40 elliptic: IMO the problem is that the investment isn't that large 10:31:55 Lasty_: I'd also prefer to take things in smaller steps when nerfing and not go directly from 20-30x down to 2x 10:32:01 -!- reaverb has joined ##crawl-dev 10:32:02 <|amethyst> never mind 10:32:13 <|amethyst> I forgot that even 1 contam is grey 10:32:19 elliptic: the investment on potions/wand is 0, the invesetment on Evo is 0-10ish, depending on your tolerance, and then investment in Hexes is only about 15 10:32:27 sometimes even less 10:32:38 and both the hexes and Evo investments pay off in countless other ways as well 10:32:45 that's pretty substantial for hexes and the duration with that low evo is really not great 10:32:53 and potions/wand are limited 10:32:58 yes 10:33:11 note that you also need to invest in stabby skills 10:33:27 true 10:33:40 <|amethyst> hm 10:33:56 Well, fair enough. I may be overreacting to one very easy game. 10:34:07 <|amethyst> make artificer explicitly a stabber (adjusting the wands accordingly) 10:34:20 But nerfing the stealth multiplier as elliptic suggests seems like a reasonable move 10:34:26 and again, it is risky to use invis+haste together, and using dith+haste together is fine (also dith gives many more stabby tools than just double stealth) 10:35:19 Lasty_: also that open had meleebug 10:35:35 gammafunk: ah, true! 10:35:52 though that only really applied to the things that weren't sleep-stabbed, which was the minority. 10:36:06 I guess it gave you more stab damage 10:36:13 but yeah 10:36:15 Lasty_: I mean, I'm possibly the person who loves stabbing the most and I've been telling people that invis is the best spell in the game for years... I don't think you are off-base here, I just think that 2x stealth against some monsters might not be good enough 10:36:19 and I mostly used an elec dagger, now that I think about it, so the elec wasn't even doubled. 10:36:48 Anyway, grabbing lunch. back in a bit. 10:37:10 ??protip[invis] 10:37:11 protip[14/27]: invis > haste 10:37:40 -!- Kalir has quit [Changing host] 10:37:42 1learn e protips[14 s/\>/+/ 10:37:52 do you use +Inv on troglodytes 10:38:05 -!- mumra_ has joined ##crawl-dev 10:38:27 if I am using short blades anyway, yes 10:39:00 !lg . trog sk=stealth s=crace 10:39:01 6 games for elliptic (trog sk=stealth): 2x Kobold, 2x Halfling, 2x Spriggan 10:40:27 -!- mumra has quit [Ping timeout: 252 seconds] 10:44:55 -!- siepu has quit [Quit: Leaving] 10:56:17 -!- mrwooster has joined ##crawl-dev 10:58:20 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 10:58:38 -!- ZebTM has quit [Ping timeout: 250 seconds] 10:59:37 -!- Twiggytwiggytwig has quit [Ping timeout: 244 seconds] 11:00:25 -!- Elynae has quit [Client Quit] 11:01:58 -!- Daekdroom has quit [Quit: Leaving] 11:02:51 -!- flappity has quit [Read error: Connection reset by peer] 11:04:55 -!- mopl has quit [Ping timeout: 246 seconds] 11:05:18 -!- Twiggytwiggytwi_ has quit [Ping timeout: 244 seconds] 11:06:41 -!- alefury has joined ##crawl-dev 11:07:25 -!- mrwooster has quit [Quit: mrwooster] 11:10:34 -!- cribozai has quit [Quit: Reconnecting] 11:17:27 -!- reaverb has quit [Ping timeout: 250 seconds] 11:19:30 why wouldn't you use +inv on troglodytes 11:19:42 -!- clouded_ has joined ##crawl-dev 11:19:55 troglodytes were allowed to train evo the last time i checked 11:19:55 -!- st_ has quit [Read error: Connection reset by peer] 11:20:10 well 11:20:32 I don't think my question was "do you forbid yourself from invoking +Inv for roleplaying purpose when worshiping Trog" 11:20:42 more like "do you use it extensively" 11:20:50 -!- Cerpin has joined ##crawl-dev 11:21:34 -!- bonghitz has quit [Ping timeout: 255 seconds] 11:22:32 i never said it was that 11:22:45 i said troglodytes benefit from it just as much as everyone else 11:23:39 -!- reaverb has joined ##crawl-dev 11:24:20 well elliptic doesn't train evocations as much as everyone else 11:24:31 hence my curiosity 11:24:45 !lg elliptic trog sk=stabbing 11:24:45 wheals: You have 1 message. Use !messages to read it. 11:24:46 No games for elliptic (trog sk=stabbing). 11:24:51 !lg elliptic trog sk=stealth 11:24:51 6. hyperelliptic the Ninja (L27 HaAs of Trog), escaped with the Orb and 3 runes on 2012-12-13 21:59:17, with 1555482 points after 75982 turns and 3:21:20. 11:24:54 !messages 11:24:54 (1/1) eoc said (2m 9s ago): thanks for removing Elliptic!! but you accidentally didn't remove mimics again 11:25:02 rip Elliptic 11:25:48 can i say that it's a bit weird that whether monsters can see invisible matters when they're asleep? :P 11:26:08 wheals: it's "sense invisible" 11:26:19 like spiderman's spider sense 11:26:24 -!- Isvaffel has quit [Read error: Connection reset by peer] 11:27:24 <|amethyst> But if the monster's asleep, being invisible shouldn't help 11:27:34 <|amethyst> for normal non-sinv monsters 11:27:41 -!- Siegurt has quit [Quit: Leaving.] 11:27:43 <|amethyst> unless they're sleeping with their eyes open 11:27:54 |amethyst: fish sleep half-awake 11:27:58 |amethyst: monsters are like fish 11:28:06 |amethyst: well yeah, that too 11:28:09 <|amethyst> okay, make an exception for merfolk :) 11:28:16 -!- Cerpin has quit [Ping timeout: 252 seconds] 11:28:23 maybe they're not really sleeping 11:28:25 pretty sure lots of mammals have weird sleep behaviour like that too 11:28:42 <|amethyst> maybe they're standing around smoking pot 11:28:50 maybe so! 11:28:58 EH is actually summon cannabis 11:28:59 hence crawl has pizza 11:29:49 <|amethyst> rename Stealth skill "Buzz-Harshing" 11:30:09 <|amethyst> err 11:30:17 <|amethyst> I guess that's just for the stabbing half of it 11:30:27 -!- ZebTM has quit [Ping timeout: 250 seconds] 11:30:31 -!- OCTOTROG has quit [Remote host closed the connection] 11:33:44 gammafunk: I raise evo to 10-15 for +Inv 11:33:58 -!- mrwooster has joined ##crawl-dev 11:34:07 I just get 10 evo for everyone and it lets me use everything effectively 11:34:21 yeah, I did same. I noticed that the duration is way less than the spell with even 15 (or I think 20) evo and only like 12-14 hexes 11:34:24 but I guess that makes sense 11:34:36 the spell feels like it can last forever some times 11:35:05 yeah I also get 10 evo on almost everyone. that last spen I tried to go elliptic style and not train much evo, but then I found a reason to train evo 11:35:08 forget what it was 11:35:18 !log . spen 11:35:19 4. gammafunk, XL24 SpEn, T:83450: http://crawl.berotato.org/crawl/morgue/gammafunk/morgue-gammafunk-20150319-035210.txt 11:35:29 -!- mopl_ has quit [Quit: Page closed] 11:35:37 oh it was ring of invis :/ 11:36:23 oh interesting, excrutiating wounds doesn't show up in status 11:36:51 huh, guess you'd have no real way of knowing if it was the actual brand or the spell for sure 11:36:54 -!- OCTOTROG has quit [Remote host closed the connection] 11:37:12 aside from the spell not being memorized, but even then you technically wouldn't know for sure 11:37:18 it's in the item desc 11:37:38 though maybe that part isn't in the morgue 11:37:40 wheals: I mean in the morgue 11:37:49 yeah it's not in the desc there since it's not an artefact 11:37:57 and obv. you can't use the spell on artefacts 11:38:00 ah, i believe that might be configurable 11:38:01 not really sure 11:38:06 oh really 11:38:20 probably some good morgue stuff I could be enabling then 11:38:44 Your +7 quick blade {UNKiLLABLE} shrieks in agony. 11:38:54 at least that's in the message log 11:41:48 -!- mumra_ has quit [Ping timeout: 246 seconds] 11:47:29 -!- Stendarr has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 11:48:37 @player_only@ is not removed from ghost moth message 13https://crawl.develz.org/mantis/view.php?id=9585 by nagdon 11:50:18 dupe of #9201 11:50:37 -!- mumra has joined ##crawl-dev 11:51:12 !tell pleasingfungus have you heard of using enum_types instead of int :< 11:51:13 wheals: OK, I'll let pleasingfungus know. 11:51:23 !tell pleasingfungus ignore the underscore 11:51:23 wheals: OK, I'll let pleasingfungus know. 11:52:41 -!- ussdefiant has quit [Ping timeout: 252 seconds] 11:53:04 !tell pleasingfungus ok, i suppose that it's because item_def.sub_type is an int so it does avoid casts, maybe it should be a union to make code simpler 11:53:04 wheals: OK, I'll let pleasingfungus know. 11:55:16 -!- PleasingFungus has joined ##crawl-dev 11:55:22 wheals: I a'int. 11:55:22 PleasingFungus: You have 3 messages. Use !messages to read them. 11:56:53 Also, I really wonder if rod acquirement should be moved into misc acquirement. 11:57:15 It's very strange and extremely unintuitive that it's part of staff acquirement; I don't think any unspoiled player would guess that. 11:57:58 -!- SurpriseTRex has quit [Quit: Leaving] 11:58:33 well rods arent misc items either 11:59:07 -!- raskol has quit [Quit: Konversation terminated!] 11:59:47 rpds are rods 11:59:50 Then, rename misc acquirement to "evocations acquirement, except for wands and arguably some staves". 11:59:56 "and rings." 12:00:02 "and amulets." 12:00:08 and then remove misc acquirement 12:00:17 PleasingFungus: if it is moved, staff acq option should be renamed to "magical staff" 12:00:32 wheals: Now that we've gotten all these fun misc evocables!?!?! 12:00:35 to make it clear to players that it won't be useful unless they are casting spells probably 12:00:49 elliptic: and disable it for troggites/pakellites? 12:00:51 fr lajatang acquirement 12:01:08 pakellas, real god who exists 12:01:55 PleasingFungus: staves aren't useless for trogites, just bad 12:01:59 so I wouldn't disable it 12:02:03 I think they're marked useless 12:02:26 and you can't acquire them already 12:02:28 if they are all already marked useless by the game then yeah I guess 12:02:29 i, uh, think 12:02:30 which would cause acquirement to spit out nothing (the demon of the infinite void...) 12:02:32 !source item_is_useless 12:02:33 Can't find item_is_useless. 12:02:35 the uses are pretty marginal 12:02:35 feh 12:02:37 !source is_useless 12:02:38 Can't find is_useless. 12:02:40 feh! 12:02:52 !source is_useless_item 12:02:53 1/1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/itemname.cc;hb=HEAD#l3401 12:03:14 I see 12:03:41 I guess in that case disabling the choice is reasonable yes (better than making acq give an item marked as useless by the game, even if it isn't strictly useless) 12:04:05 -!- simmarine has joined ##crawl-dev 12:04:25 you could of course change staves to not be marked useless for troggites, or not useless for troggites with magic skills 12:04:47 that's a lot of work for a niche case 12:05:12 well, it's more about being marginally useful as a resist swap than anything else 12:05:20 PleasingFungus: tangentially, did you make staves wielded by monsters auto-id? 12:05:30 -!- OCTOTROG has quit [Remote host closed the connection] 12:05:31 I have no idea 12:05:34 ye 12:05:35 s 12:05:37 cool 12:05:46 fun fact 12:05:52 oh, right, resists 12:05:53 hey staff of channeling was really useful in that one trog game 12:05:59 weapons wielded by monsters and dropped for another weapon are also identified 12:06:06 even if you never saw the monster in the first place 12:06:30 Bloax: IMO a bug 12:06:35 just in case you wondered why there are flails of crushing lying around 12:06:40 elliptic: well yeah it is 12:06:42 minmay: channeling -> ... spirit shield? 12:06:47 it's pretty cute though 12:06:49 minmay: were you using MP on staff of dispater or some such 12:06:55 Bloax: hm, not sure how that'd happen 12:07:31 fr: staff of dispater acquirement 12:07:31 <|amethyst> hm... enhancer staves do damage even if you have evo but no magic skill, right? 12:07:39 <|amethyst> non-summoning 12:07:46 well, they do base damage 6 12:07:50 or w/e it is 12:07:51 4? 12:07:54 ??staff of air 12:07:54 staff damage[1/3]: Enhancer staves (fire, cold, air, earth, death) have (2*evoc + magic skill)/30 chance of getting random2(1.25*(magic skill + evoc/2)) extra damage that ignores AC (except earth), but checks the appropriate resistance. Prior to 0.15, air also needed to pass a (damage dealt + air + 1)/20 chance. 12:08:00 <|amethyst> I mean, the effect triggers in that situation 12:08:06 <|amethyst> they proc 12:08:17 |amethyst: yes 12:08:29 |amethyst: they aren't very good but they do something 12:08:58 elliptic: it sounds like you don't train Evo much. Why not? 12:09:14 Lasty_: I find most evocables quite annoying to use 12:09:14 <|amethyst> I think is_useless_item might be a bit much then 12:09:54 Lasty_: wands take up tons of inventory slots, rods require checking how many charges they have every turn, elemental evokers create summons, etc 12:10:05 it's certainly more useful than something like 12:10:06 _You see here the -15 plate armour of Magic {+Fly rPois rF+ MP-9 Stlth+}. 12:10:17 rip negative enchant artefacts 12:10:28 Maybe I should have cherry-picked that commit :p 12:10:31 i acquired that an hour ago 12:10:35 balance changes!!! 12:10:36 :-( 12:10:44 since the tournament is so well-balanced otherwise 12:10:50 afaik mark_mon_equipment_seen is only called when monsters are seen, anyway 12:10:58 * |amethyst hits PleasingFungus for double damage! 12:11:03 so I don't know how you'd get the bug that blo' described 12:11:31 seems perfectly plausible that the monsters were actually seen at some point 12:11:49 PleasingFungus: the HDA log you sent was interesting. Seems like redirection was behaving quite odds. 12:11:54 s/odds/oddly/ 12:12:05 oh, I didn't actually check the log - I was just watching at the time 12:12:11 and tuned out shortly before the death 12:12:19 !log hilariousdeathartist depths 12:12:19 22. HilariousDeathArtist, XL15 MiGl, T:27303: http://dobrazupa.org/morgue/HilariousDeathArtist/morgue-HilariousDeathArtist-20150327-032740.txt 12:12:24 hm 12:12:28 was this it? this wasn't it... 12:12:30 hey pf you should fix #2960 12:12:34 !bug 2960 12:12:34 https://crawl.develz.org/mantis/view.php?id=2960 12:12:49 um 12:12:52 I wonder if I did 12:12:53 !lg hda depths:1 ru -log 12:12:54 2. HilariousDeathArtist, XL15 MiGl, T:27303: http://dobrazupa.org/morgue/HilariousDeathArtist/morgue-HilariousDeathArtist-20150327-032740.txt 12:12:58 it doesn't seem to be 12:13:09 heh, 1588 12:13:10 still lightblue 12:13:19 Lasty_: I don't think that was the one I meant to send you 12:13:20 PleasingFungus: was it the weird redirection messages that you wanted to highlight in that log? 12:13:21 elliptic: but do trog summons also annoy you?! 12:13:24 PleasingFungus: ah 12:13:25 god, he plays so much 12:13:36 !gamesby hilariousdeathartist 12:13:37 hilariousdeathartist has played 2579 games, between 2012-03-01 22:03:53 and 2015-03-27 05:02:24, won 199 (7.7%), high score 16781910, total score 742059114, total turns 35951429, play-time/day 2:50:47, total time 133d+1:40:53. 12:13:43 hm 12:13:45 PleasingFungus: every time I join an HDA game in webtiles, I make that a running joke 12:13:46 !gamesby hilariousdeathartist t 12:13:46 hilariousdeathartist (t) has played 57 games, between 2015-03-13 20:00:18 and 2015-03-27 05:02:24, won 11 (19.3%), high score 16773708, total score 59971500, total turns 1453873, play-time/day 6:22:40, total time 3d+23:40:00. 12:13:50 "we're cutting you off" etc 12:13:53 not quite a full-time job 12:13:55 !gamesby . t 12:13:56 Bloax (t) has played 137 games, between 2015-03-13 20:00:13 and 2015-03-27 16:53:38, won 9 (6.6%), high score 28255753, total score 73063137, total turns 908418, play-time/day 3:14:42, total time 2d+0:40:35. 12:14:12 he's basically like "you can't" 12:14:12 but getting there 12:14:12 !lg hilariousdeathartist depths -2 12:14:13 21/22. HilariousDeathArtist the Fetichist (L18 HuEn of Dithmenos), splashed by a caustic shrike's acid (kmap: minmay_expanding_circles) on Depths:2 on 2015-03-26 05:09:18, with 177962 points after 39292 turns and 2:41:53. 12:14:16 there, that one 12:14:20 that was the one I actually wanted to send 12:14:24 ah, haha 12:14:25 funny that the next one was also applicable, tho 12:14:30 !shrikeskills hda -log 12:14:30 :D 12:14:33 oops 12:14:36 someone asked me if you were collecting shrike kills 12:14:43 yeah I think I watched that huen death 12:14:44 well, yes, obv! 12:14:46 !shrikekills 12:14:47 135. heteroy the Slayer (L24 OgCK of Xom), slain by a caustic shrike on Depths:2 (grunt_bent_corner) on 2015-03-27 06:38:53, with 462094 points after 70598 turns and 5:23:46. 12:14:49 was that the one we were watching PleasingFungus ? 12:14:56 yeah 12:14:59 !shrikekills 1 12:15:00 !shrikekills hda -log 12:15:01 the really really bad one 12:15:08 the shrike death was a mercy 12:15:09 1/135. Shard1697 the Executioner (L27 HOSk of Ashenzari), mangled by a caustic wasp on Zot:3 on 2014-10-31 20:36:58, with 665186 points after 89906 turns and 5:01:39. 12:15:09 No keyword 'hda' 12:15:09 yeah that char was pretty bad 12:15:19 !shrikekills hilariousdeathartist -log 12:15:19 No keyword 'hilariousdeathartist' 12:15:27 boo 12:15:28 !lg * ikiller=shard_shrike 12:15:29 10. Alarkh the Eclecticist (L27 MuWz of Ru), mangled by a shard shrike on Coc:7 (coc_mu) on 2015-03-16 18:14:50, with 1060184 points after 162567 turns and 10:56:19. 12:15:36 Ru couldn't save him... 12:15:38 |amethyst: any idea about @player_only@ showing up in the actual messages? 12:15:42 %git :/player_only 12:15:55 Could not find commit :/player_only (git returned 128) 12:15:55 !lg hilariousdeathartist killer~~shrike -log 12:15:55 !shrikekills name=hilariousdeathartist -log 12:15:55 wow 12:15:55 2. HilariousDeathArtist, XL18 HuEn, T:39292: http://dobrazupa.org/morgue/HilariousDeathArtist/morgue-HilariousDeathArtist-20150326-050918.txt 12:15:55 2. HilariousDeathArtist, XL18 HuEn, T:39292: http://dobrazupa.org/morgue/HilariousDeathArtist/morgue-HilariousDeathArtist-20150326-050918.txt 12:15:55 Mu died on coc_mu 12:15:59 Lasty_: anyway, what was odd about the ru redirects? 12:16:22 PleasingFungus: in the message log they appeared to be happening without necessarily leading to an attack message 12:16:34 but I didn't TV it, so maybe it made sense in context 12:16:50 hm 12:16:54 also, he had a Mi with 9 AC in depths, uncorroded. Amazing. 12:16:56 like the second ice dragon redirect? 12:17:14 heh, the third one was a redirect -> ru stun 12:17:32 by the way 12:17:37 the dark maul is a very fun item 12:17:41 I was pretty sure direct->stun was not possible 12:17:44 http://crawl.xtahua.com/crawl/morgue/BLOAX/morgue-BLOAX-20150327-164852.txt too bad it's so rare :^( 12:17:48 I must have missed somethign 12:17:50 ha ha ha 12:17:56 you know nothing, lasty snow!!! 12:18:04 (^ reference) 12:18:12 sorry, i don't watch anime 12:18:16 Yeah, but this ends with you dying 12:18:26 rip 12:18:36 rip 12:18:47 I mean, I'll be sad about it, and my heart will break, but it's written in stone. Or at least ink. 12:19:10 wheals: looks like you're right about 2960; I'll take a look when I get home 12:19:14 Lasty_: I had an idea yesterday 12:19:19 then I wrote it down so I'd remember 12:19:26 03gammafunk02 07* 0.17-a0-221-g674ec0f: Clean up placement of some Swamp vaults 10(21 minutes ago, 1 file, 16+ 19-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=674ec0f38f5d 12:19:26 03gammafunk02 07* 0.17-a0-222-g8dd2fbe: Don't give the player a phyting chance with this vault (nicolae) 10(17 minutes ago, 1 file, 54+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=8dd2fbe6a56b 12:19:28 Crash on gold pick up 13https://crawl.develz.org/mantis/view.php?id=9586 by BigStripedCat 12:19:30 oh sweet, then my todo list won't swell by another entry 12:19:38 you know how the UI for checking the details on offered sacrifices is a little clunky? 12:19:48 !crashlog bigstripedcat 12:19:49 No milestones for bigstripedcat (crash). 12:19:51 worth a shot 12:19:56 -!- Ladykiller69 has quit [Ping timeout: 246 seconds] 12:19:58 PleasingFungus: yeah 12:20:31 hmm 12:20:35 -1 / ENDOFPACK 12:20:36 Lasty_: what if we put info about currently offered sacrifices on ^, like ash curse info? 12:21:27 weird that it can't get a stack trace on unix 12:21:39 oh my god, that HDA death. Ridiculous. Why didn't he teleport or haste or agility or silence the lich, or something. 12:21:40 oh, android 12:22:02 glad to see somebody's made it that far on android :P 12:22:06 PleasingFungus: hmm, interesting idea. It'd give a bit more room to get descriptive. What info would you put there? 12:22:42 hilarious deaths.... 12:22:59 gammafunk: trog summons annoy me a bit but at least they tend to end fights quickly so I don't have to deal with them for as long :P 12:23:03 gammafunk: looks like you moved cheibrodos_swamp_mausoleum off swamp:1, but I can't find the vault you removed from swamp:$? 12:23:28 Lasty_: the variable elements of variable sacrifices (like sac arcana/purity/w/e) and the piety gain 12:23:49 piety gain adjective thing (almost entirely pious...) 12:23:58 PleasingFungus: yeah that's a bit of a typo, since phyte club is the one I moved off swamp:$ 12:24:01 rip 12:24:10 !tell nicolae- Only now do I realize that I have you to blame for nicolae_swamp_orc_logging_accident. I don't think anyone gets that joke when they encounter the vault! 12:24:10 gammafunk: OK, I'll let nicolae- know. 12:24:34 PleasingFungus: the variable elements are on the (a)bility screen now thanks to (MarvinPA?), but that would be better in terms of letting you see all the piety gain together 12:24:45 -!- MarvinPA has joined ##crawl-dev 12:24:51 I've been considering that it might be nice to indicate how many stars of piety you'll gain with each sacrifice, too 12:24:52 that reminds me that the cost was "a Hand" for sac hand on op 12:25:10 speak of the devil... 12:25:10 I remembered there being a couple of things you couldn't see from the sac screen, but maybe it was just the piety gain 12:25:15 let me check something 12:25:25 I think I meant to comment about moving cheibrodos' vault off of swamp:1, actually, and just got confused 12:25:46 those mega encounter vaults are a bit much on :1 12:25:57 cost: -* of piety 12:26:22 ah, this was n1k complaining, actually. "It's also annoying to look at each sacrifice description on the 'a'bilities screen, and then select each in turn to see specifically which one has been offered and how much piety would be awarded for taking it." 12:26:25 although that'd debatable, since you can just get a lot of monsters on :1, however those mega vaults tend to place stuff that doesn't usually show up till later 12:26:28 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 12:26:40 !confuse gammafunk 12:26:54 yah thorn hunters and shamblers are 2- 12:27:00 PleasingFungus: yeah, he said that to me too 12:27:05 Swamp:2-$ that is 12:27:50 that was the comment that made me think of it, anyway. 12:27:59 !send gammafunk ood hunters 12:27:59 Sending ood hunters to gammafunk. 12:28:03 !send gammafunk iood hunters 12:28:04 Sending iood hunters to gammafunk. 12:28:56 spells: volley of iood, wall of iood 12:29:09 ! 12:29:29 I don't deserved these ranged attackerrrrrssss 12:29:33 *deserve 12:29:40 someday I'll maybe rewrite speech code 12:30:05 !send PleasingFungus Donald the IOoD Bunter, wearing a glowing shield 12:30:05 Sending Donald the IOoD Bunter, wearing a glowing shield to PleasingFungus. 12:30:08 heh 12:30:10 .crushed 12:30:10 167. cerealjynx the Spear-Bearer (L9 MfAK of Lugonu), demolished by an octopode crusher on Abyss:3 (abyss_rune_water_cross) on 2015-03-24 22:32:32, with 15463 points after 7139 turns and 0:19:42. 12:30:18 Nice try rune diving buddy! 12:30:39 Not on my 8 watches! 12:30:41 -!- lobf has joined ##crawl-dev 12:30:49 @??profane servitor spells:orb_of_destruction.100.magical name:IOOD Butler 12:30:49 unknown monster: "profane servitor Butler" 12:30:57 @??profane servitor spells:orb_of_destruction.100.magical name:IOoD_Butler 12:30:57 IOoD Butler (05A) | Spd: 15 | HD: 18 | HP: 132-171 | AC/EV: 10/20 | Dam: 2505(vampiric), 1013(drain) | 07undead, 10items, 10doors, fighter, evil, see invisible, fly | Res: 06magic(140), 02cold, 10elec++, 09poison+++, 12drown, 04rot+++, 13neg+++, 08holy, 13torm | XP: 4119 | Sp: o.destruction (9d16) [06!sil] | Sz: Medium | Int: high. 12:31:51 He only wants to serve you... a plateful of destruction!!! 12:32:14 yum 12:32:14 |amethyst: I guess the cwz 0.16 milestone situation is not resolved? 12:32:16 !lm * cwz t x=cv 12:32:18 16919. [2015-03-24 19:49:15] [cv=0.16] sadbull the Shield-Bearer (L9 VSFi of Trog) killed Eustachio on turn 5275. (D:7) 12:32:50 !lm * cwz x=cv 12:32:50 71207. [2015-03-27 16:53:00] [cv=0.17-a] mellllon the Devastator (L17 DECj of Vehumet) entered the Shoals on turn 48723. (Lair:3) 12:32:57 looks like trunk games are coming through 12:33:24 !lm * cwz x=vlong 12:33:24 71207. [2015-03-27 16:53:00] [vlong=0.17-a0-157-g289cc6a] mellllon the Devastator (L17 DECj of Vehumet) entered the Shoals on turn 48723. (Lair:3) 12:33:33 !lm * cwz x=vlong 12:33:34 71207. [2015-03-27 16:53:00] [vlong=0.17-a0-157-g289cc6a] mellllon the Devastator (L17 DECj of Vehumet) entered the Shoals on turn 48723. (Lair:3) 12:33:37 !lm * cwz t x=vlong 12:33:38 16919. [2015-03-24 19:49:15] [vlong=0.16.0-4-g7e54fe0] sadbull the Shield-Bearer (L9 VSFi of Trog) killed Eustachio on turn 5275. (D:7) 12:33:59 fr: support for unicode in names 12:34:18 gammafunk: the tourney scripts are counting new cwz games but I guess sequell needs the snark to do something 12:34:21 (issue is local tiles) 12:34:33 elliptic: was the issue with the truncated logfile worked around, basically? 12:35:00 Lasty_: i think elliptic was the one who implemented variable ability cost display (i know it wasn't me at least) 12:35:02 that might affect tournament scores differently from CAO scores 12:35:36 %git 0285957ded 12:35:37 07elliptic02 * 0.16-a0-3558-g0285957: Display Ru sacrifice details in the ability screen for variable sacrifices. 10(3 months ago, 3 files, 78+ 13-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=0285957ded1e 12:35:44 also it looks like hong's splash images aren't working on cwz 12:36:22 fr: auto google translate for tiles chat 12:36:43 -!- FlowRiser has quit [Remote host closed the connection] 12:37:25 wow, looks like yermak has every banner 12:37:29 ! 12:37:42 double damage or not, that's very impressive 12:37:57 now he just needs to get TWO of every banner, to be fair 12:38:22 PleasingFungus: I know because they commented about it on the korean nethack message board 12:38:31 wheals: on the Yermak2 account 12:38:35 gammafunk: hahahah 12:38:38 "Equal Status born to die. This is, when I see a stone" 12:38:45 a comment, from google translate 12:38:50 with a link to his player page 12:38:53 I think that's probably one of the psalms. 12:39:00 MarvinPA: yeah it was me 12:39:03 did they have posts about double damage there 12:39:08 yes they were great 12:39:16 wheals: yeah there were two translations of my 0.16.1 post 12:39:51 gammafunk: it wasn't a major issue with the tourney scripts, I'm just using a different filename for the new sources 12:40:02 dang, need to get these guys back on transifex 12:40:14 wheals: they have some special translation website 12:40:18 looks pretty sophisticated 12:40:37 gammafunk -> korean machine translation site 12:40:45 gammafunk: and yeah, yermak has every banner and really just needs a good 15-rune speedrun like !hs yermak to take the lead in tourney 12:41:12 elliptic: I'm kind of sad that WalkerBoh wasn't matching the_glow after all 12:41:19 wasn't !hs yermak with a crazy dith 12:41:22 clans are still pretty dang close this tournament 12:41:27 looked like he was going to, but meleebug kind of just negates it 12:41:34 PleasingFungus: are we still ahead of rfk? 12:41:45 were we ever? 12:41:51 at some point 12:41:54 ah, apparently we are 12:41:58 currently at 48 12:42:04 !lm lootfeel t alive s=name 12:42:04 74 milestones for lootfeel (t alive): 39x ontoclasm, 35x dpeg 12:42:06 rfk @64 12:42:11 !lm lootfeel t alive s=char 12:42:12 74 milestones for lootfeel (t alive): 39x OpSu, 35x HaHu 12:42:15 oh what 12:42:19 dpeg killed his opsu 12:42:20 heh, http://dobrazupa.org/tournament/0.16/clans/dharmy.html 12:42:21 !time 12:42:22 Time: Mar 27, 2015, 05:42:22 PM, UTC. The 2015 0.16 tournament ends in 2 days, 2 hours, 17 minutes and 37 seconds. 12:42:24 !lg dpeg opsu 12:42:24 61. dpeg the Spry (L15 OpSu of Dithmenos), slain by a demonic crawler (summoned by a deep elf summoner) on Elf:1 on 2015-03-27 00:32:25, with 68070 points after 51854 turns and 4:39:02. 12:42:30 dangit, dpeg 12:42:38 a demonic crawler... 12:42:41 !hs . opsu 12:42:41 25. wheals the Summoner (L17 OpSu of Nemelex Xobeh), slain by a spriggan rider (a +0 spear) on Swamp:4 on 2015-03-19 14:36:20, with 146841 points after 44204 turns and 2:03:12. 12:42:46 also there are two competing SA teams from different subforums 12:42:49 opsu is a meat grinder 12:42:54 hm 12:42:56 it's such an easy combo 12:42:58 sheesh 12:42:59 looks like the imp zone team is ahead by an inch 12:43:04 was there a bug with blink frog phase shift that got fixed in 0.16? 12:43:17 0.16 did change ev code 12:43:21 since blink frogs are substantially harder to hit now than they were in 0.15 12:43:26 wheals: how so? 12:43:33 ask PleasingFungus? :) 12:43:45 well ranged attacks changed 12:43:49 for monsters 12:43:51 I... don't remember anything about blink frogs being changed, but 0.16 was a long long release 12:43:53 did EV itself? 12:44:02 (for monsters and players) 12:44:11 i remember stuff about evit_ignore_phaseshift or something 12:44:19 it was a long time ago indeed 12:44:20 I just checked in fsim and my accuracy against blink frogs went down from 52% to 30% from 0.15 to 0.16 in the test I just did 12:44:45 so if that wasn't intentional then it should be investigated 12:45:04 do you have the same accuracy against other enemies? 12:45:06 !lg * !meleebug s=cv / ikiller=blink_frog|prince_ribbit o=% 12:45:07 with your test char 12:45:12 25496/4079468 games for * (!meleebug): 3262/317301x 0.16-a [1.03%], 165/16151x 0.17-a [1.02%], 299/35953x 0.16 [0.83%], 1879/243016x 0.10 [0.77%], 1456/190444x 0.9 [0.76%], 637/86516x 0.11-a [0.74%], 1254/179656x 0.7 [0.70%], 1776/263815x 0.15-a [0.67%], 1346/201955x 0.12-a [0.67%], 245/36937x 0.6-a [0.66%], 2416/366518x 0.14-a [0.66%], 909/138987x 0.14 [0.65%], 1382/213530x 0.11 [0.65%], 499/7889... 12:45:17 huh 12:45:20 that's something 12:45:25 (I checked because blink frogs have felt particularly brutal recently and the sequell stats support them getting nastier 12:45:27 ) 12:45:30 -!- FlowRiser has joined ##crawl-dev 12:45:54 heh, I'm looking at e88a48da7 and laughing at my own commits 12:46:15 hm 12:46:24 PleasingFungus: I haven't checked yet, but other similar monsters like spiny frogs had similar killpercentages in the sequell queries I did 12:46:42 I think the monster ac/ev rewrite was in 0.16, which could conceivably have broken and/or fixed monster phase shift 12:46:50 I guess I should compile two separate copies of crawl in 0.15 and 0.16 instead of switching between them and having to recompile each time 12:47:04 PleasingFungus: what was this rewrite? 12:47:12 perhaps a bisect 12:47:28 %git 18cf4eb9c84ab1e 12:47:28 07PleasingFungus02 * 0.16-a0-991-g18cf4eb: Remove monster EV state 10(6 months ago, 15 files, 174+ 142-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=18cf4eb9c84a 12:47:29 just general refactoring to clean up code? 12:47:30 maybe? 12:47:38 yeah that one, and the corresponding one for AC 12:48:05 hm 12:48:16 i think that blink frogs had the EV from phase shift baked in before that 12:48:28 but that didn't change mon-data.h 12:48:34 ahh 12:48:36 that would be it, then 12:48:42 blink frog (09F) | Spd: 14 (swim: 60%) | HD: 6 | HP: 21-45 | AC/EV: 0/16 | Dam: 2006(blink self) | amphibious, cold-blooded, !sil | Res: 06magic(40), 12drown | XP: 265 | Sp: blink | Sz: Medium | Int: reptile. 12:48:42 %0.15?blink frog 12:48:42 that would make sense 12:48:43 @??blink frog 12:48:43 blink frog (09F) | Spd: 14 (swim: 60%) | HD: 6 | HP: 23-42 | AC/EV: 0/16 | Dam: 2006(blink self) | amphibious, cold-blooded | Res: 06magic(40), 12drown | XP: 261 | Sp: blink [11!AM, 06!sil] | Sz: Medium | Int: reptile. 12:48:47 - evasion -= 8; 12:48:49 + evasion += 8; 12:49:00 which makes sense if you make certain assumptions about how phase shift works 12:49:01 24 ev 12:49:02 oops 12:49:03 yikes 12:49:05 are any other monsters affected? I forget what else has phase shift 12:49:10 vashnia? 12:49:12 @??prince ribbit 12:49:12 Prince Ribbit (11F) | Spd: 14 (swim: 60%) | HD: 6 | HP: 40 | AC/EV: 0/16 | Dam: 20 | amphibious, spellcaster, cold-blooded | Res: 06magic(40), 12drown | XP: 277 | Sp: blink [11!AM, 06!sil], teleport self [04emergency] | Sz: Medium | Int: normal. 12:49:17 @??vashnia 12:49:18 Vashnia (11N) | Spd: 10 (move: 140%) | HD: 16 | HP: 160 | AC/EV: 6/18 | Dam: 25, 703(constrict) | 10weapons, 10items, 10doors, master archer, spellcaster, see invisible | Res: 06magic(120), 03poison | Chunks: 09poison | XP: 2810 | Sp: spit poison (d23) [11!AM, 06!sil, 08breath], portal projectile, blink allies away, blink away, blink other [04emergency], s.golubria | Sz: Large | Int: normal. 12:49:23 yeah ribbit had a similar kill increase 12:49:32 maybe that was just the initial patch 12:49:33 the enchantress 12:49:34 lol d23 12:49:38 <|amethyst> ribbit, enchantresss, vashnia 12:49:41 @??the_enchantress 12:49:41 the Enchantress (13i) | Spd: 10 (move: 60%) | HD: 15 | HP: 100 | AC/EV: 1/28 | Dam: 26 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(160), 04napalm | XP: 3705 | Sp: dimension anchor, slow, haste, mass confusion, strip resistance, invisibility [04emergency], deflect missiles | Sz: little | Int: high. 12:49:47 vashnia has phase? 12:49:54 Vashnia (11N) | Spd: 10 (move: 140%) | HD: 16 | HP: 160 | AC/EV: 6/18 | Dam: 25, 703(constrict) | 10weapons, 10items, 10doors, master archer, spellcaster, see invisible | Res: 06magic(120), 03poison | Chunks: 09poison | XP: 2810 | Sp: portal projectile, blink allies away, blink away, blink other [04emergency], s.golubria | Sz: Large | Int: normal. 12:49:54 %??vashnia 12:49:55 yep 12:49:55 I guess it's just not listed? 12:50:06 Vashnia (11N) | Spd: 10 (move: 140%) | HD: 16 | HP: 160 | AC/EV: 6/18 | Dam: 25, 703(constrict) | 10weapons, 10items, 10doors, master archer, spellcaster, see invisible | Res: 06magic(128), 03poison | Chunks: 09poison | XP: 2810 | Sp: portal projectile, blink allies away, blink away, 04esc:blink other | Sz: Large | Int: normal. 12:50:06 %0.15?vashnia 12:50:13 hm 12:50:13 -!- Haxy has quit [Ping timeout: 255 seconds] 12:50:14 vashnia killrate is about the same but the data is much less good 12:50:14 v0v 12:50:36 imo vashnia doesn't need phase 12:50:42 she has too much and is too much already 12:51:03 I wonder if her shroud of golubria is a flavoring of phase shift, or something...? that doesn't make any sense. 12:51:08 <|amethyst> well, as PF pointed out m_phase_shift *used to* mean just "loses ev in some situations" 12:51:20 i wonder why the change didn't show up in monster, though 12:51:35 I'll check that those other monsters have the same +8 EV behavior in fsim for 0.15/0.16 12:52:01 <|amethyst> wheals: probably monster looks at the monster class rather than actually asking for the monster's ev 12:52:09 yeah I'm not sure what all monster shroud does 12:52:19 wonderful 12:52:29 <|amethyst> hm, no 12:52:42 <|amethyst> it does call mp->evasion() 12:52:54 mp = monster pointer? 12:52:58 <|amethyst> yeah 12:52:59 <|amethyst> ohh 12:53:02 <|amethyst> but not melee_evasion 12:53:20 <|amethyst> hrm? 12:53:24 evasion just calls melee_evasion 12:53:30 doesn't phase shift apply to non-melee too 12:53:54 <|amethyst> yeah, you're right 12:54:19 <|amethyst> ohh 12:54:25 melee_evasion is 12:54:27 -!- Siegurt has joined ##crawl-dev 12:54:27 very badly named 12:54:43 <|amethyst> http://s-z.org/neil/git/?p=monster-trunk.git;a=blob;f=monster-main.cc;hb=HEAD#l862 12:54:55 speaking of melee and evasion, that refactor did have the effect of making beams auto-hit sleeping monsters 12:55:12 <|amethyst> if it's not "generated" (a random-stat monster) monster does just look at the monster_entry 12:55:18 which i guess makes sense given that was how it was with melee before too 12:55:18 wheals: good. 12:56:15 -!- ZChris13 has joined ##crawl-dev 12:56:39 haha can't believe i forgot about "macros make you worse at dodging" 12:56:48 ? 12:56:51 wheals: what 12:57:04 !source player::melee_evasion 12:57:04 1/1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/player.cc;hb=HEAD#l6606 12:57:26 oh god, right, this is about being in a delay 12:57:51 line 6481 is the relevant one, sequell is very confused 12:59:06 <|amethyst> add delay_is_ui() { return delay_is_run(delay) || delay == DELAY_MACRO || delay == DELAY_MACRIO_PROCESS_KEY || delay == DELAY_MULTIDROP || delay == DELAY_DROP_ITEM; } 12:59:12 <|amethyst> hm 12:59:25 <|amethyst> or better yet 12:59:30 or don't have eating food make you worse at dodging for no reason? :P 13:00:01 try dodging a bolt of fire when you're eating pizza, man! 13:00:04 <|amethyst> I think it's reasonable for uninterruptible things to make you worse at dodging 13:00:11 <|amethyst> like swapping armour 13:00:11 agreed, honestly 13:00:16 then at least it should be displayed in the UI 13:00:23 yes 13:00:30 I was going to implement that at some point, but it turned out to be hard 13:00:51 ?/impossible 13:00:52 Matching entries (12): 200_power[1] | awkwardly_throw[1] | berserk[5] | devteam[5] | grunt[25] | how_many_runes[1] | hugeterm[1] | mikee_guide[2] | passthebuckrobin[2] | passthebuckrobin[4] | Ru_challenge[3] | streak[2] 13:00:58 ??devteam[5 13:00:59 devteam[5/27]: sadly that bug is literally impossible to fix by which i mean i tried like once and then gave up 13:01:01 ??passthebuckrobin 13:01:01 passthebuckrobin[1/6]: Kramin: new robin style tourney idea: have X players play X chars in rotation, getting points individually for the missions you complete. 13:01:07 <|amethyst> I think it probably would be better to list the delays that *do* reduce EV rather than the ones that don't 13:01:28 <|amethyst> or implement delay-data.h :P 13:02:12 featuring functionality for parm1, 2, and 3 13:02:23 okay I've checked that reducing the EV listed in mon-data.h by 8 brings these monsters back to normal 13:02:24 !send PleasingFungus PARMS 13:02:24 Sending PARMS to PleasingFungus. 13:02:32 -!- FlowRiser has quit [Remote host closed the connection] 13:02:33 <|amethyst> also, there's still the thing where being interrupted while feeding makes vampires waste corpses? 13:02:35 !send wheals comments 13:02:35 Sending comments to wheals. 13:03:03 so shall I commit that change? it will make blink frogs look like they only have 8 EV in monster I guess 13:03:11 <|amethyst> presumably there is some setting you can do to make stuff not interrupt feeding 13:03:19 <|amethyst> elliptic: I'll update monster 13:03:49 |amethyst: i'd suggest changing it to whatever we do with food, which i hope will be "only destroy the item/gain nutrition at the end" 13:04:16 elliptic: ty for catching & fixing my mistake! 13:04:18 you actually spend most of the time setting up the IV 13:05:05 PleasingFungus: you know, people will laugh at 0.16 as the release with a ridiculous bug now!! they'll say, "how did PleasingFungus manage to let that crazy bug into a release!!!" 13:05:51 it's true... :facepalm: :negative: :oopsdog: 13:06:24 the "3/2 ev bug" will be spoken of for generations to come 13:06:37 this is the *second* blink frog bug I've added! 13:06:40 I'll never live it down... 13:06:49 %git :/crash frogs 13:06:51 07kilobyte02 * 0.11-a0-2377-g92d52c9: Make crash frogs blink frogs again. 10(2 years, 9 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=92d52c9cc9ef 13:06:57 03elliptic02 07* 0.17-a0-223-g1c38106: Fix monsters with phase shift having 8 more EV than intended. 10(2 minutes ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=1c381060c4b2 13:06:59 could be worse :P 13:07:04 what was the first? 13:07:23 -!- UncertainKitten has joined ##crawl-dev 13:07:37 ironically (?), basically that 13:07:40 tbh I think causing and obvious crash is a less harmful bug than causing silent, "incorrect" errors. 13:07:44 add PleasingFungus to http://s-z.org/neil/images/logicbug.jpg imo 13:07:48 -!- ZChris13 has left ##crawl-dev 13:07:54 03elliptic02 07[stone_soup-0.16] * 0.16.1-5-gaa23807: Fix monsters with phase shift having 8 more EV than intended. 10(3 minutes ago, 1 file, 4+ 4-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=aa2380795c36 13:07:56 -!- ZChris13 has joined ##crawl-dev 13:08:03 gammafunk: group dev portrait!? 13:08:12 nowai I have never made a bug 13:08:15 mm 36 ev enchantress 13:08:21 yes 13:08:35 god, I make too many commits... 13:08:39 almost as high as the original 13:08:40 Was this before or after enchantress was the top killer in the Depths for a period? 13:08:52 after 13:08:58 I think she's way up there and will remain so 13:09:01 that was really just since she was almost guaranteed 13:09:12 !lg * t !meleebug depths s=ikiller 13:09:13 88 games for * (t !meleebug depths): 6x a caustic shrike, 5x a frost giant, 5x a stone giant, 5x an ettin, 4x a deep troll, 3x the Enchantress, 3x a spriggan berserker, 3x a yaktaur, 3x a fire giant, 3x a fire dragon, 2x an iron troll, 2x a spriggan defender, 2x an emperor scorpion, 2x a yaktaur captain, 2x a sphinx, 2x a boggart, 2x a vampire knight, 2x a necromancer, 2x an ice dragon, 2x a dire ... 13:09:18 and also, had a great deal to do with spriggan air mages 13:09:31 !lg * t !meleebug depths s=ckiller 13:09:31 !lg * !meleebug depths s=ikiller 13:09:32 88 games for * (t !meleebug depths): 6x a caustic shrike, 5x an ettin, 5x a frost giant, 5x a stone giant, 3x a yaktaur, 3x a deep troll, 3x an iron troll, 3x a fire dragon, 3x a fire giant, 3x a spriggan defender, 3x a death yak, 3x an ice dragon, 2x a spriggan air mage, 2x a dire elephant, 2x a sphinx, 2x an emperor scorpion, 2x a spriggan berserker, 2x a yaktaur captain, 2x a very ugly thing, 2... 13:09:32 4560 games for * (!meleebug depths): 252x a stone giant, 230x the Enchantress, 178x a lich, 178x a fire giant, 175x a deep troll, 160x a frost giant, 153x an ettin, 133x a tengu reaver, 126x a titan, 122x a deep troll earth mage, 120x, 113x a spriggan berserker, 111x a spriggan air mage, 101x a spriggan defender, 89x an octopode crusher, 82x a vampire knight, 81x a deep troll shaman, 73x an ice dr... 13:09:42 wow 13:09:46 respect stone giants. 13:09:51 <|amethyst> hm 13:09:55 !lg * !meleebug depths s=ckiller 13:09:56 4560 games for * (!meleebug depths): 279x a stone giant, 275x a spriggan air mage, 186x a fire giant, 180x a deep troll, 169x a frost giant, 165x an ettin, 140x a titan, 139x a lich, 127x a deep troll earth mage, 123x a tengu reaver, 121x a spriggan defender, 89x an octopode crusher, 85x a vampire knight, 83x a deep troll shaman, 80x an ice dragon, 80x a spriggan berserker, 68x a caustic shrike, 6... 13:09:57 aye 13:10:05 huh, ikiller, so those aren't even trog wrath spawns 13:10:06 hm 13:10:08 <|amethyst> great, I broke some builds 13:10:21 eh? 13:10:21 !lg * t !meleebug crypt s=cikiller 13:10:22 4 games for * (t !meleebug crypt): an apis skeleton, a lich, an unborn, Margery 13:10:26 heh 13:10:33 when did you make a commit? 13:10:33 !lg * recent !meleebug crypt s=cikiller 13:10:34 499 games for * (recent !meleebug crypt): 65x the fury of Okawaru, 54x an ancient lich, 35x a lich, 27x a curse skull, 23x a jiangshi, 21x, 21x a vampire knight, 19x the rage of Trog, 19x a revenant, 19x Khufu, 17x a phantasmal warrior, 15x an ancient champion, 15x a necromancer, 10x Sojobo, 9x Margery, 8x Boris, 7x a vampire mage, 7x Frederick, 5x Mennas, 5x a flayed ghost, 5x a skeletal warrior,... 13:10:45 haha oka 13:10:51 still cracks me up 13:11:00 oh, do you mean "toon" builds instead of travis builds 13:11:17 <|amethyst> %git 98a9229 13:11:17 07|amethyst02 * 0.17-a0-189-g98a9229: Fix some sign warnings. 10(2 days ago, 1 file, 6+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=98a92296598a 13:11:23 <|amethyst> CDO build is complaining about SIZE_MAX 13:11:29 ah, hm 13:11:31 <|amethyst> but we include stdint.h 13:11:49 <|amethyst> in AppHdr 13:12:10 <|amethyst> and even go on to include it as cstdint in externs.h 13:12:14 !lg * 0.16 !meleebug crypt s=cikiller 13:12:15 4 games for * (0.16 !meleebug crypt): Margery, an apis skeleton, an unborn, a lich 13:12:28 !lg * current !meleebug crypt s=cikiller 13:12:28 278 games for * (current !meleebug crypt): 33x an ancient lich, 31x the fury of Okawaru, 19x a lich, 14x a revenant, 14x a phantasmal warrior, 13x a curse skull, 12x, 12x a vampire knight, 12x a jiangshi, 10x Khufu, 9x the rage of Trog, 8x an ancient champion, 6x a vampire mage, 6x Frederick, 5x Sojobo, 5x a necromancer, 4x an indirect mummy death curse, 4x Mennas, 4x Margery, 4x a soul eater, 3x ... 13:12:36 huh 13:13:02 if the headers weren't up to date, imagine more stuff would be failing, so... 13:14:27 PleasingFungus: christ 13:14:35 PleasingFungus: I have ijyb and robin together in los 13:15:05 well, you can't die to him. that's already happened. there'd be no point. 13:15:07 very nearly died after hatching 13:15:15 now, if ontoclasm had died to boris's magic darts, that would have been different. 13:15:57 -!- amalloy_ is now known as amalloy 13:18:19 _Your crimson imp says, "Uh-oh! Wait. OK." 13:18:24 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 13:18:27 fr: new monster speech lines 13:18:44 -!- us17 has quit [Ping timeout: 246 seconds] 13:18:51 that's a pizza tornado feature. 13:21:36 -!- ZebTM has quit [Ping timeout: 256 seconds] 13:25:17 -!- ProzacElf has quit [Ping timeout: 250 seconds] 13:25:20 -!- Cerpin has joined ##crawl-dev 13:25:40 03|amethyst02 07* 0.17-a0-224-g6930821: Satisfy typographical pedants (wheals) 10(5 hours ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=69308219b0e3 13:25:40 03|amethyst02 07* 0.17-a0-225-g80f9a88: Define SIZE_MAX if we don't have it. 10(7 minutes ago, 1 file, 5+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=80f9a88311dc 13:26:11 good wheals dunk 13:27:31 <|amethyst> I was considering myself a typographical pedant too! 13:27:39 <|amethyst> I meant it as a compliment 13:28:05 sorry, can't take back that dunk. It's in the commit history now! 13:28:47 <|amethyst> It's only a dunk if you're a philistine 13:28:55 |amethyst: dunks are forever 13:29:09 gosh, don't be so hard on yourself |amethyst! 13:29:14 what's the proper plural for 'hyphen-minus'? 13:29:39 hyphen-minii 13:29:40 duh 13:29:46 -!- reaverb1 has joined ##crawl-dev 13:29:54 -!- Kramell has quit [Excess Flood] 13:30:15 -!- heteroy has quit [Ping timeout: 256 seconds] 13:30:36 <|amethyst> it's "minera" silly 13:30:57 @??jessica hd:30 name:typographical_pedant n_rpl 13:30:57 typographical pedant (15@) | Spd: 10 | HD: 30 | HP: 10 | AC/EV: 0/10 | Dam: 5 | 10weapons, 10items, 10doors, evil, spellcaster | Res: 06magic(10) | Vul: 08holy | XP: 10745 | Sp: pain (d25), slow, haste, blink | Sz: Medium | Int: normal. 13:31:09 since she's in the dungeon to study 13:31:18 ...vul: holy? 13:31:24 @??sigmund 13:31:24 Sigmund (08@) | Spd: 10 | HD: 3 | HP: 30 | AC/EV: 0/11 | Dam: 5 | 10weapons, 10items, 10doors, spellcaster | Res: 06magic(10) | XP: 104 | Sp: throw flame (3d5), invisibility, magic dart (3d4), confuse | Sz: Medium | Int: normal. 13:31:28 since she knows an evil spell 13:31:33 <|amethyst> @??prince ribbit 13:31:33 Prince Ribbit (11F) | Spd: 14 (swim: 60%) | HD: 6 | HP: 40 | AC/EV: 0/16 | Dam: 20 | amphibious, spellcaster, cold-blooded | Res: 06magic(40), 12drown | XP: 277 | Sp: blink [11!AM, 06!sil], teleport self [04emergency] | Sz: Medium | Int: normal. 13:31:34 huh 13:31:36 <|amethyst> @??-version 13:31:36 Monster stats Crawl version: 0.17-a0-77-gee7a2f2 13:31:42 she's slightly vulnerable but not very 13:31:42 -!- Cerpin has quit [Ping timeout: 272 seconds] 13:31:55 iirc that's specifically for cleansing flame; holy wrath has different and simpler rules 13:31:57 yeah I see the evil flag in monster 13:32:03 -!- Fangorn has quit [Quit: leaving] 13:32:30 -!- lobf has quit [Quit: lobf] 13:32:37 pearl dragon breath follows one of those rules, but I don't know which 13:32:58 <|amethyst> I think we reduced the number of different holy resists 13:33:06 yeah, there were three but now are only two 13:33:08 <|amethyst> but I guess that was from 3 to 2 13:33:10 <|amethyst> yeah :) 13:33:26 -!- reaverb has quit [Ping timeout: 264 seconds] 13:33:47 <|amethyst> oh 13:33:59 <|amethyst> need another fix to monster for trunk 13:34:29 <|amethyst> oh, and I can't get back into szo at the moment 13:36:07 Monster database of master branch on crawl.develz.org updated to: 0.17-a0-225-g80f9a88 13:36:11 <|amethyst> @??-version 13:36:11 Monster stats Crawl version: 0.17-a0-225-g80f9a88 13:36:16 <|amethyst> @??prince ribbit 13:36:17 Prince Ribbit (11F) | Spd: 14 (swim: 60%) | HD: 6 | HP: 40 | AC/EV: 0/16 | Dam: 20 | amphibious, spellcaster, cold-blooded | Res: 06magic(40), 12drown | XP: 277 | Sp: blink [11!AM, 06!sil], teleport self [04emergency] | Sz: Medium | Int: normal. 13:36:37 <|amethyst> okay, monster updated to always use the rolled and averaged ac/ev 13:36:49 <|amethyst> @?-version 13:36:49 Monster stats Crawl version: 0.17-a0-225-g80f9a88 13:36:55 Monster stats Crawl version: 0.16-a0-1880-g4c91d73 13:36:55 <|amethyst> %??-version 13:37:03 gelid blood saint (126) | Spd: 10 | HD: 15 | HP: 64-97 | AC/EV: 6/12 | Dam: 15 | 10weapons, 10items, 10doors, priest, evil | Res: 06magic(60), 02cold++ | Vul: 08holy++, 11silver | XP: 1369 | Sp: legendary destruction (3d22 / 9d15 / 3d25 / 3d34 / 3d20 / 3d27) [11!AM], ephemeral infusion [11!AM] | Sz: Medium | Int: normal. 13:37:03 <|amethyst> %??gelid blood saint 13:37:05 <|amethyst> @??gelid blood saint 13:37:05 gelid blood saint (126) | Spd: 10 | HD: 15 | HP: 72-98 | AC/EV: 18/12 | Dam: 15 | 10weapons, 10items, 10doors, priest, evil | Res: 06magic(60), 02cold++ | Vul: 08holy++, 11silver | XP: 1373 | Sp: legendary destruction (3d22 / 9d15 / 3d25 / 3d34 / 3d20 / 3d27) [11!AM], ephemeral infusion [11!AM] | Sz: Medium | Int: normal. 13:37:13 -!- lobf has joined ##crawl-dev 13:37:23 <|amethyst> oh, probably chei's version is broken anyway 13:37:40 -!- lobf has quit [Client Quit] 13:37:43 1learn add freezons blink frog ev bug 13:37:44 -!- mrwooster has quit [Quit: mrwooster] 13:37:59 <|amethyst> @?? blood saint 13:37:59 putrid blood saint (126) | Spd: 10 | HD: 15 | HP: 59-92 | AC/EV: 5/13 | Dam: 15 | 10weapons, 10items, 10doors, priest, evil | Res: 06magic(60), 03poison | Vul: 08holy++, 11silver | XP: 1300 | Sp: legendary destruction (3d22 / 3d27 / 3d25 / 3d34 / 3d20 / 9d15) [11!AM], ephemeral infusion [11!AM] | Sz: Medium | Int: normal. 13:38:09 <|amethyst> @??putrid demonspawn 13:38:09 putrid demonspawn (036) | Spd: 10 | HD: 10 | HP: 39-60 | AC/EV: 9/11 | Dam: 20 | 10weapons, 10items, 10doors | Res: 06magic(40), 03poison | Vul: 08holy++, 11silver | Chunks: 09poison | XP: 671 | Sz: Medium | Int: normal. 13:38:12 <|amethyst> @??gelid demonspawn 13:38:12 gelid demonspawn (026) | Spd: 10 | HD: 10 | HP: 45-68 | AC/EV: 22/10 | Dam: 20 | 10weapons, 10items, 10doors | Res: 06magic(40), 02cold++ | Vul: 08holy++, 11silver | XP: 716 | Sz: Medium | Int: normal. 13:38:32 <|amethyst> I guess that looks right? 13:42:32 -!- ZebTM has quit [Ping timeout: 246 seconds] 13:44:20 -!- scummos| has quit [Ping timeout: 246 seconds] 13:46:09 Monster database of master branch on crawl.develz.org updated to: 0.17-a0-225-g80f9a88 13:46:27 <|amethyst> @??blink frog 13:46:27 blink frog (09F) | Spd: 14 (swim: 60%) | HD: 6 | HP: 23-42 | AC/EV: 0/16 | Dam: 2006(blink self) | amphibious, cold-blooded | Res: 06magic(40), 12drown | XP: 261 | Sp: blink [11!AM, 06!sil] | Sz: Medium | Int: reptile. 13:48:08 -!- heteroy has joined ##crawl-dev 13:48:33 ??arga 13:48:33 arga[1/1]: +8 mithril broad axe of speed, +2 str, MR+. (The "mithril" is just flavor.) 13:48:54 I wonder how much cooler this thing would be if it was elec and made you have a permanent low-power mini-tornado around you. 13:49:40 can you imagine how annoying that would be 13:49:46 also would it grant you flying? 13:50:08 <|amethyst> mini-tornado would imply flying and immunity to airstrike 13:50:18 <|amethyst> (and immunity to enemy tornado) 13:50:26 yeah, that seems kind of strong 13:50:34 it would have to be a fake tornado 13:51:40 ZChris13: how would it be annoying 13:51:51 -!- mumra has quit [Ping timeout: 250 seconds] 13:52:17 Bloax: you're trying to run from this guy and all of a sudden he's all around you 13:53:47 secretly it's 13:53:50 ??obsidian axe 13:53:50 obsidian axe[1/2]: A +14 broad axe of chopping that mesmerises you whenever a monster is in sight. +3 Str, SInv, +Fly, always recurses, sometimes summons a usually-friendly demon (3 or 4) when you kill stuff. Also cures confusion when you're mesmerised. 13:53:52 in disguise 13:54:06 except cooler because now the enemies come to you instead 13:57:34 isn't that the whirlwind axe 13:59:04 https://dl.dropboxusercontent.com/u/63152810/n/crawl/urand_arga.png well it certainly has the graphics for it already 13:59:16 but yeah, that would be it 14:00:30 -!- lessens has quit [Read error: Connection reset by peer] 14:00:59 -!- zxc2321 has quit [Read error: Connection reset by peer] 14:05:04 Someone said tornado! I'm recommitting +Twstr. 14:05:10 nooo 14:05:13 (yesss?) 14:05:21 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 14:05:39 (fr make Twstr a property that gives you said permatornado!!!) 14:06:12 is it a fake permatornado or a real permatornado 14:06:21 ie: are you immune to airstrike 14:06:50 i don't really care about flight/rAirstrike as much as spinning enemies around and damaging them a bit 14:06:55 also are you immune to tornado 14:07:06 hm: twister form 14:07:14 sounds cool 14:07:27 <|amethyst> those two (rAirstrike and rTornado) are the same thing currently, called res_wind 14:07:29 imagine it could make a cool sprint 14:07:46 so would boulder form 14:08:04 but that seems rather dead nowadays :-( 14:08:08 Bloax: balderdash 14:08:14 <|amethyst> hydraform version of meatsprint 14:08:19 baldur dash 14:08:27 @??rust_devil 14:08:27 rust devil (074) | Spd: 10 | HD: 8 | HP: 32-55 | AC/EV: 10/8 | Dam: 1207(corrosion) | 05demonic, 10doors | Res: 06magic(60), 04fire+++, 02cold, 10elec, 03poison, 04rot, 13neg+++, 13torm | Vul: 08holy++ | XP: 455 | Sz: Medium | Int: high. 14:08:30 We need more items that protect you from a specific attack. The shield of hiding-behind {rFireball}, the amulet of the atheist {-Faith, rSmite}, the gloves of catching tomahawks {rTomahawk} 14:08:31 |amethyst: 10/10 would play 14:08:44 lol 14:08:55 Lasty_: amulet of the atheist sounds really strong 14:09:02 Lasty_: what about the robe of rTorment rDeathcurse 14:09:05 maybe... 14:09:10 replace the robe of misfortune with it 14:09:12 the ancient mummy wrapping 14:09:15 Bloax: have you been reading forum again?! 14:09:35 <|amethyst> we could have an amulet that protects you against summoned creatures 14:09:42 |amethyst: no way 14:09:45 ??warding 14:09:45 warding[1/1]: Confers protection from some fraction of melee attacks (depends on MR, so most useful against orange rats and similar) by summoned creatures. Will not prevent them from spellcasting or using torment or hellfire. Can be obtained by wielding a staff of summoning or wearing the eponymous amulet. The amulet also provides rN+. 14:09:49 |amethyst: don't be ridiculous, that'd never go in 14:09:51 |amethyst: however, if we added a random resistance on it it could work 14:09:52 amulet of banishment 14:10:07 abjuration* 14:10:11 You finish putting on the amulet of banishment. You are cast into the Abyss! 14:10:26 The amulet disappears in a puff of smoke! 14:10:38 that sounds very nethackish 14:10:48 do you really think that 14:11:19 permatornado would also give constriction immunity in a lot of cases 14:11:21 You escape from the Abyss! Your medallion begins to glow! You are cast into the Abyss! 14:11:37 <|amethyst> we could instakill you if you enter Slime Pits without having rCorr 14:12:11 wheals: that'd be a must-have item to prevent you from accidentally leaving the abyss while abyss-scumming 14:12:15 too much of a no-brainer 14:12:52 i have my doubts that anyone would want to use a melee weapon with permatornado unless you removed tornado's move-monsters-around thingy 14:13:02 (why did I get that added in the first place...) 14:13:09 well at least it's an axe 14:13:11 you did that? 14:13:12 -!- ZebTM has quit [Ping timeout: 250 seconds] 14:13:15 minmay: because it looks cool 14:13:40 because bennu didn't have enough ways to cause bugs 14:14:07 <|amethyst> probably felids could still theoretically crash tornado 14:14:10 Lasty_: I didn't implement it but I'm pretty sure I'm partially responsible for its creation 14:14:36 I don't think felids even existed at the time 14:14:42 bennu and shedu definitely didn't 14:14:43 <|amethyst> they're harder to fix than bennu because they have equipment that must be transferred to the spawned creature, so spawning in a fineff is too late 14:14:44 |amethyst: great! Let's remove felids! 14:14:54 <|amethyst> minmay: phoenices and the royal jelly did 14:15:06 not sure 14:15:07 -!- ProzacElf has joined ##crawl-dev 14:15:10 tornado was in 0.7? 14:15:15 %git holyhaul 14:15:15 Could not find commit holyhaul (git returned 128) 14:15:17 0.8 14:15:24 tornado is old now, isn't it? 14:15:36 hrm 14:15:37 don't actually recall whether it was pre- or post- felid 14:15:53 but holy junk was like 0.10 right 14:15:57 <|amethyst> monster felid respawning is quite recent 14:16:02 no, due was gone by then 14:16:04 <|amethyst> %git 6cea5796 14:16:04 07due02 * 0.8.0-a0-20-g6cea579: Begin holy monsters overhaul. 10(4 years, 9 months ago, 2 files, 39+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6cea5796c4a4 14:16:04 oh, monster felids 14:16:09 yeah those are definitely newer 14:16:17 by 0.10 that is 14:16:24 I stand corrected 14:16:34 <|amethyst> oh right 14:16:39 <|amethyst> phoenix wouldn't crash 14:16:48 <|amethyst> because the resurrection happens later, not when it dies 14:16:56 %git :/erge branch 'holy 14:16:58 07kilobyte02 * 0.8.0-a0-919-g52147c5: Merge branch 'holyhaul', to save us from such massive conflict-fests. 10(4 years, 7 months ago, 0 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=52147c59f0ba 14:17:11 good commit message 14:17:14 fr: ring of conflict 14:17:34 <|amethyst> isn't that a L8 spell? 14:17:59 <|amethyst> I guess that works if you're going to put an L9 spell on an axe :) 14:18:12 <|amethyst> s/an/a/ 14:18:21 tornado was a level 8 spell! 14:18:24 make it work only on monsters of your species 14:18:37 ring of hexes 14:18:45 is terrible, doesn't conflict shit 14:19:03 <|amethyst> wheals: finally, a hexes enhancer staff to replace botono 14:19:17 You can't wield jewellery!!! 14:19:23 also i'm talking about something like 14:19:27 a range-2 tornado or something 14:20:13 -!- Nightbeer has quit [Ping timeout: 255 seconds] 14:21:31 so it's not like it'll be fudging monsters all over the place 14:21:55 putting a level 9 spell as a permanent effect on a weapon would be hilariously overkill 14:22:26 Bloax: but that's what you're suggesting! 14:23:10 -!- ystael has quit [Ping timeout: 252 seconds] 14:23:13 -!- UncertainKitten has quit [Ping timeout: 264 seconds] 14:23:19 hat of the firestorm {*Firestorm} 14:23:26 tornado doesn't have a 2-tile radius and doesn't do relatively light damage 14:23:46 -!- UncertainKitten has joined ##crawl-dev 14:23:47 every time you attack or cast a spell, it has a chance to drop a firestorm on your tile. 14:25:36 relative to what does firestorm have light damage 14:26:03 two firestorms 14:26:04 <|amethyst> @??rat spells:fire_storm.200.wiz 14:26:04 Spell slot 'fire storm.200.wiz' missing a casting type 14:26:05 <|amethyst> @??rat spells:fire_storm.200.wizard 14:26:05 rat (07r) | Spd: 10 | HD: 1 | HP: 1-4 | AC/EV: 1/10 | Dam: 3 | spellcaster | XP: 1 | Sp: fire storm (8d2 / 8d1) | Sz: tiny | Int: animal. 14:26:10 <|amethyst> @??orb of fire spells:fire_storm.200.wizard 14:26:10 orb of fire (05*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | 11non-living, spellcaster, see invisible, lev | Res: 13magic(immune), 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 9612 | Sp: fire storm (8d23 / 8d24) | Sz: little | Int: normal. 14:26:29 @??test spawner spells:fire_storm.200.natural 14:26:29 test spawner (16X) | Spd: 14 (swim: 60%; 07stationary) | HD: 1000 | HP: 10000 | AC/EV: 127/127 | 11non-living, amphibious, regen | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 10elec, 03poison, 07acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 1 | Sp: fire storm (8d751 / 8d750) [11!AM, 06!sil] | Sz: Large | Int: plant. 14:27:07 |amethyst: oh, did you make rHellfire separate in monster now? 14:27:50 that's been the case for a while now 14:27:59 huh 14:28:38 brain_problems.png 14:29:57 goddamn 14:30:05 that's a lot of firestorm damage 14:30:58 <|amethyst> %git 43473d00 14:30:59 07PleasingFungus02 * 0.17-a0-173-g43473d0: Remove _make_appendable_file (|amethyst) 10(5 weeks ago, 1 file, 6+ 17-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=43473d006d3c 14:31:23 @??test spawner spells:orb_of_destruction.200.natural 14:31:23 test spawner (16X) | Spd: 14 (swim: 60%; 07stationary) | HD: 1000 | HP: 10000 | AC/EV: 127/127 | 11non-living, amphibious, regen | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 10elec, 03poison, 07acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 15000 | Sp: o.destruction (9d57) [11!AM, 06!sil] | Sz: Large | Int: plant. 14:31:28 boring 14:31:34 @??test spawner spells:iron_shot.200.natural 14:31:34 test spawner (16X) | Spd: 14 (swim: 60%; 07stationary) | HD: 1000 | HP: 10000 | AC/EV: 127/127 | 11non-living, amphibious, regen | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 10elec, 03poison, 07acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 15000 | Sp: iron shot (3d1341) [11!AM, 06!sil] | Sz: Large | Int: plant. 14:31:40 much better 14:31:48 that is higher variance because it has fewer dice 14:32:02 @??test spawner spells:bolt_of_inaccuracy.200.natural 14:32:02 test spawner (16X) | Spd: 14 (swim: 60%; 07stationary) | HD: 1000 | HP: 10000 | AC/EV: 127/127 | 11non-living, amphibious, regen | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 10elec, 03poison, 07acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 1 | Sp: b.inaccuracy (12d1503 / 12d1504) [11!AM, 06!sil] | Sz: Large | Int: plant. 14:32:04 pikers 14:32:05 <|amethyst> @??test spawner spells:debugging_ray.200.natural 14:32:06 Not a monster spell: 'debugging ray' 14:32:08 <|amethyst> aww 14:32:12 rip 14:32:20 @??test spawner spells:stone_arrow.200.natural 14:32:20 test spawner (16X) | Spd: 14 (swim: 60%; 07stationary) | HD: 1000 | HP: 10000 | AC/EV: 127/127 | 11non-living, amphibious, regen | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 10elec, 03poison, 07acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 1 | Sp: stone arrow (3d1205) [11!AM, 06!sil] | Sz: Large | Int: plant. 14:32:26 (reminds me of using INSTANT_DEATH as a "convenient non-zero" somewhere) 14:32:26 |amethyst: ? 14:32:29 nevertheless you are already dead 14:32:29 @??test spawner spells:lehudib's_crystal_spear.200.natural 14:32:29 test spawner (16X) | Spd: 14 (swim: 60%; 07stationary) | HD: 1000 | HP: 10000 | AC/EV: 127/127 | 11non-living, amphibious, regen | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 10elec, 03poison, 07acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 15000 | Sp: crystal spear (3d1216) [11!AM, 06!sil] | Sz: Large | Int: plant. 14:32:39 <|amethyst> PleasingFungus: wheals mentioned brain_problems.png 14:32:42 i see, starrow < lcs < iron shot 14:32:48 @??test spawner spells:flame_tongue.200.natural 14:32:48 test spawner (16X) | Spd: 14 (swim: 60%; 07stationary) | HD: 1000 | HP: 10000 | AC/EV: 127/127 | 11non-living, amphibious, regen | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 10elec, 03poison, 07acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 1 | Sp: flame tongue (3d1003) [11!AM, 06!sil] | Sz: Large | Int: plant. 14:33:00 heh 14:33:05 !rng 12d1503 14:33:05 * Sequell rolls 12d1503 for 8118 14:33:13 !rng 12d1504 14:33:13 * Sequell rolls 12d1504 for 9714 14:33:28 @??rat spells:iron_shot.200.natural 14:33:29 rat (07r) | Spd: 10 | HD: 1 | HP: 1-4 | AC/EV: 1/10 | Dam: 3 | XP: 1 | Sp: iron shot (3d9) [11!AM, 06!sil] | Sz: tiny | Int: animal. 14:33:32 @??rat spells:stone_arrow.200.natural 14:33:32 rat (07r) | Spd: 10 | HD: 1 | HP: 1-4 | AC/EV: 1/10 | Dam: 3 | XP: 1 | Sp: stone arrow (3d6) [11!AM, 06!sil] | Sz: tiny | Int: animal. 14:33:39 @??rat spells:lehudib's_crystal_spear.200.natural 14:33:39 rat (07r) | Spd: 10 | HD: 1 | HP: 1-4 | AC/EV: 1/10 | Dam: 3 | XP: 1 | Sp: crystal spear (3d17) [11!AM, 06!sil] | Sz: tiny | Int: animal. 14:34:44 wheals: that's bizaare 14:35:01 bizarre, regarding starrow/lcs/ironshot damage at extremely high HD 14:35:09 -!- Yermak has quit [Quit: Page closed] 14:36:03 @??rat hd:30 spells:iron_shot.200.natural 14:36:03 rat (07r) | Spd: 10 | HD: 30 | HP: 58-91 | AC/EV: 1/10 | Dam: 3 | XP: 703 | Sp: iron shot (3d48) [11!AM, 06!sil] | Sz: tiny | Int: animal. 14:36:09 @??rat hd:30 spells:lehudib's_crystal_spear.200.natural 14:36:09 rat (07r) | Spd: 10 | HD: 30 | HP: 58-91 | AC/EV: 1/10 | Dam: 3 | XP: 703 | Sp: crystal spear (3d52) [11!AM, 06!sil] | Sz: tiny | Int: animal. 14:36:14 @??rat hd:30 spells:stone_arrow.200.natural 14:36:14 rat (07r) | Spd: 10 | HD: 30 | HP: 58-91 | AC/EV: 1/10 | Dam: 3 | XP: 645 | Sp: stone arrow (3d41) [11!AM, 06!sil] | Sz: tiny | Int: animal. 14:36:30 the secret is that lcs has a higher base damage, but scales worse than iron shot 14:36:48 but nobody cares because iron shot only becomes stronger than lcs at nonexistent HDs 14:36:49 <|amethyst> iron shot uses 8 + (power/9), lcs 16 + (power/10) 14:37:21 <|amethyst> and starrow 5 + (power/10) 14:37:30 -!- mrwooster has joined ##crawl-dev 14:37:48 ah 14:38:05 <|amethyst> they cross at 720 power 14:38:17 <|amethyst> which wouldn't happen under normal circumstances 14:38:23 !calc 720 / 12 14:38:24 60 14:38:24 <|amethyst> as Bloax points out 14:38:49 @??rat hd:60 spells:iron_shot.200.natural;stone_arrow.200.natural;lehudib's_crystal_spear.200.natural 14:38:49 rat (07r) | Spd: 10 | HD: 60 | HP: 131-171 | AC/EV: 1/10 | Dam: 3 | XP: 2315 | Sp: iron shot (3d88) [11!AM, 06!sil], stone arrow (3d77) [11!AM, 06!sil], crystal spear (3d88) [11!AM, 06!sil] | Sz: tiny | Int: animal. 14:39:08 <|amethyst> @??test spawner spells:bolt_of_inaccuracy.200.wizard 14:39:08 test spawner (16X) | Spd: 14 (swim: 60%; 07stationary) | HD: 1000 | HP: 10000 | AC/EV: 127/127 | 11non-living, amphibious, spellcaster, regen | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 10elec, 03poison, 07acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 1 | Sp: b.inaccuracy (12d1503 / 12d1504) | Sz: Large | Int: plant. 14:39:17 of course, players have totally different formulae 14:39:24 !rng 12d1504 14:39:25 * Sequell rolls 12d1504 for 12497 14:39:30 You die.. 14:39:39 You die... 14:39:39 Save macros? 14:39:45 You die.... 14:39:53 <|amethyst> @??test spawner spells:flame_tongue.200.wizard 14:39:53 test spawner (16X) | Spd: 14 (swim: 60%; 07stationary) | HD: 1000 | HP: 10000 | AC/EV: 127/127 | 11non-living, amphibious, spellcaster, regen | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 10elec, 03poison, 07acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 1 | Sp: flame tongue (3d1003) | Sz: Large | Int: plant. 14:40:00 -!- MarvinPA has quit [Remote host closed the connection] 14:40:01 <|amethyst> oh right 14:40:07 <|amethyst> it's the to-hit on that one that's so high 14:40:47 @??test spawner spells:airstrike.200.natural 14:40:47 test spawner (16X) | Spd: 14 (swim: 60%; 07stationary) | HD: 1000 | HP: 10000 | AC/EV: 127/127 | 11non-living, amphibious, regen | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 10elec, 03poison, 07acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 1 | Sp: airstrike (0-2010) [11!AM, 06!sil] | Sz: Large | Int: plant. 14:41:14 @??test spawner spells:glaciate.200.natural 14:41:14 test spawner (16X) | Spd: 14 (swim: 60%; 07stationary) | HD: 1000 | HP: 10000 | AC/EV: 127/127 | 11non-living, amphibious, regen | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 10elec, 03poison, 07acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 1 | Sp: glaciate (10-6018) [11!AM, 06!sil] | Sz: Large | Int: plant. 14:41:47 0-2010?? Sounds terrible! There's a chance it'll do no damage at all! 14:42:10 @??test spawner spells:chain_lightning.200.natural 14:42:10 test spawner (16X) | Spd: 14 (swim: 60%; 07stationary) | HD: 1000 | HP: 10000 | AC/EV: 127/127 | 11non-living, amphibious, regen | Res: 13magic(immune), 05hellfire, 04fire+++, 02cold, 10elec, 03poison, 07acid, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 1 | Sp: chain lightning (5-95000) [11!AM, 06!sil] | Sz: Large | Int: plant. 14:42:11 Lasty_: that's what gdr is for 14:42:15 at least it's not 20% like it is for player melee attacks 14:42:16 Grunt: good 14:42:17 95000 14:42:19 rip 14:42:29 !calc 12 * 1504 14:42:29 18048 14:42:34 not even close 14:42:52 <|amethyst> @??orb of fire spells:chain_lightning.200.demonic 14:42:52 orb of fire (05*) | Spd: 15 | HD: 30 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, lev | Res: 13magic(immune), 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 9612 | Sp: chain lightning (5-454) [06!sil] | Sz: little | Int: normal. 14:43:06 <|amethyst> oh, does it have some quadratic component? 14:43:15 <|amethyst> @??orb of fire hd:50 spells:chain_lightning.200.demonic 14:43:16 orb of fire (05*) | Spd: 15 | HD: 50 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, lev | Res: 13magic(immune), 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 15000 | Sp: chain lightning (5-819) [06!sil] | Sz: little | Int: normal. 14:43:17 the higher the power the more times it bounces 14:43:21 <|amethyst> @??orb of fire hd:60 spells:chain_lightning.200.demonic 14:43:21 orb of fire (05*) | Spd: 15 | HD: 60 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, lev | Res: 13magic(immune), 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 15000 | Sp: chain lightning (5-1010) [06!sil] | Sz: little | Int: normal. 14:43:25 <|amethyst> yeah, I figured that was it 14:43:29 <|amethyst> @??orb of fire hd:120 spells:chain_lightning.200.demonic 14:43:29 orb of fire (05*) | Spd: 15 | HD: 100 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, lev | Res: 13magic(immune), 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 15000 | Sp: chain lightning (5-2000) [06!sil] | Sz: little | Int: normal. 14:43:33 <|amethyst> @??orb of fire hd:240 spells:chain_lightning.200.demonic 14:43:33 orb of fire (05*) | Spd: 15 | HD: 100 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, lev | Res: 13magic(immune), 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 15000 | Sp: chain lightning (5-2000) [06!sil] | Sz: little | Int: normal. 14:43:37 <|amethyst> @??orb of fire hd:480 spells:chain_lightning.200.demonic 14:43:37 orb of fire (05*) | Spd: 15 | HD: 100 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, lev | Res: 13magic(immune), 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 15000 | Sp: chain lightning (5-2000) [06!sil] | Sz: little | Int: normal. 14:43:43 <|amethyst> oh, right, caps at 100 14:43:56 <|amethyst> @??orb of fire hd:25 spells:chain_lightning.200.demonic 14:43:57 orb of fire (05*) | Spd: 15 | HD: 25 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, lev | Res: 13magic(immune), 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 6830 | Sp: chain lightning (5-378) [06!sil] | Sz: little | Int: normal. 14:44:00 <|amethyst> @??orb of fire hd:12 spells:chain_lightning.200.demonic 14:44:00 orb of fire (05*) | Spd: 15 | HD: 12 | HP: 150 | AC/EV: 20/20 | 11non-living, see invisible, lev | Res: 13magic(immune), 04fire+++, 02cold, 11elec+++, 09poison+++, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 1964 | Sp: chain lightning (5-154) [06!sil] | Sz: little | Int: normal. 14:44:23 @??nikola 14:44:24 Nikola (11@) | Spd: 10 | HD: 18 | HP: 190 | AC/EV: 2/9 | Dam: 20 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(120) | XP: 3261 | Sp: shock (d18), b.lightning (3d22), chain lightning (5-264), blink | Sz: Medium | Int: high. 14:44:25 -!- MarvinPA has joined ##crawl-dev 14:44:47 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.1/20150305021524]] 14:44:59 we figured out how much damage chain lightning can do and it only took us 17 years 14:45:21 now to figure out how much damage player chain lightning does 14:45:46 <|amethyst> @?? player spells:chain_lightning.200.wizard 14:45:47 can't place dummy monster: "player" 14:45:54 Q: How much damage does player chain lightning do? A: Yes. 14:45:56 <|amethyst> they're too stupid apparently 14:46:59 the player is the real dummy 14:47:04 "dummy" a fairly accurate description 14:47:14 !gitgrep 1 "real monster" 14:47:14 %git HEAD^{/"real monster"} 14:47:15 Could not find commit HEAD^{/"real monster"} (git returned 128) 14:47:15 -!- stanzill has quit [Changing host] 14:47:18 !gitgrep 1 real monster 14:47:19 %git HEAD^{/real monster} 14:47:19 07PleasingFungus02 * 0.16-a0-3536-g164200f: The player is not the real monster 10(3 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=164200f449be 14:47:31 !gitgrep 2 real monster 14:47:31 %git HEAD^{/real monster}^^{/real monster} 14:47:31 07PleasingFungus02 * 0.16-a0-2653-gf29606e: The player is not the real monster (Grunt) 10(4 months ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f29606e10798 14:47:32 Grunt: Die monster! You don't belong in this channel! 14:47:49 It was not by my code that I am once again given flesh. 14:47:55 Side note: I had a Te get chain lightning around the time I was entering my first lair branch. By the time I got to Depths, I could clear most levels by standing on the stairs and repeatedly casting chain lightning while the entire level slowly wandered over. 14:47:57 I was called here by... players... who wished to pay me tribute! 14:48:26 Tribute? 14:48:37 You steal men's code and make them your slaves! 14:48:51 Grunt: I couldn't resist leaving ryuzilla (that player we watched on twitch) a message about meleebug wrt to his 15-rune win (but I was nice about it) 14:48:57 (or should we perhaps say..) 14:48:59 aha 14:49:03 (You steal men's puns and make them your slaves!) 14:49:08 Perhaps the same could be said of all devs. 14:49:22 Lasty_: have you ever got tornado on a Te before entering lair 14:50:18 <|amethyst> http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-data.h;hb=stone_soup-0.14#l1761 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-data.h;hb=HEAD#l4733 14:50:48 <|amethyst> (on the first one, look down to line 1768) 14:51:31 >I_HIGH 14:52:27 uh huh, sure, sure 14:54:28 no respect for players... 14:55:52 kvaak: no, have you 14:55:52 ? 14:56:13 yes. it's rather impractical. 14:56:14 sounds pretty effective 14:56:18 heh, probably so 14:56:23 -!- ZebTM has quit [Ping timeout: 252 seconds] 14:56:38 cast it once, go to starving, kill all the death yaks, attract some black mambas . . . 14:56:53 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 15:00:21 -!- Lamil has joined ##crawl-dev 15:02:24 03|amethyst02 07* 0.17-a0-226-ge260c71: Fix up a comment. 10(2 minutes ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e260c71dd845 15:03:55 Lasty_: go up stairs, eat food, go back down, cast again 15:04:08 yup 15:04:19 -!- ProzacElf has quit [Ping timeout: 255 seconds] 15:04:46 -!- hhkb has quit [Ping timeout: 250 seconds] 15:04:48 -!- debo has quit [Read error: No route to host] 15:08:08 -!- reaverb1 is now known as reaverb 15:10:01 -!- reaverb has quit [Quit: Leaving.] 15:16:40 ZChris13: do you have any idea how much nutrition tornado costs with 0 spc and mediocre int 15:16:53 kvaak: is it a lot 15:16:56 yes 15:16:58 is it "kill you" 15:17:03 ??hunger 15:17:03 hunger[1/3]: Obviously, you can't go on without food for too long. In most cases, eating fixes this. Dead: 100. Starving: 101-1000. Near starving: 1001-1533. Very hungry: 1534-2066. Hungry: 2067-2600. Satiated (blank): 2601-7000. Full: 7001-9000. Very full: 9001-11000. Engorged: 11001-12000. 15:17:08 ??spell hunger 15:17:08 spell hunger[1/2]: Casting a spell lowers your nutrition by an amount varying with the spell's level: (1) 50, (2) 100, (3) 150, (4) 250, (5) 400, (6) 550, (7) 700, (8) 850, (9) 1000. This amount is lowered by the product of your Intelligence and Spellcasting. (For rods, your Evocation skill * 10, with a minimum of 5.) 15:17:28 so no 15:17:33 it is not "kill you" levels 15:17:52 1k is the minimum for 9# 15:18:19 1k is the maximum for level 9 spells 15:18:39 ?? spell hunger[2 15:18:39 spell hunger[2/2]: N hashes means that a spell costs more than 10*N*(N-1) nutrition to cast. 15:18:46 oh right that entry wasn't about hashes 15:18:47 derp 15:19:13 but if you're satiated it can't instantly put you into starvation by casting a level 9 spell 15:19:28 but it WILL put you at very hungry 15:21:25 -!- __miek has quit [Ping timeout: 255 seconds] 15:21:38 -!- ldf has quit [Ping timeout: 246 seconds] 15:22:04 -!- ldf has joined ##crawl-dev 15:24:38 kvaak: how on earth did you get tornado castable pre-lair? 3x wizardry? 15:24:46 veh + te 15:24:52 !apt te air 15:24:53 Te (SK_AIR_MAGIC)=3! 15:25:10 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 15:25:12 press m on turn 0, turn off everything except air, never press m again 15:25:17 w/ that and w/ mono-training Air, I could imagine Skill 20 or so . . .? 15:25:42 -!- DrKe has quit [Ping timeout: 256 seconds] 15:28:27 -!- bitcoinbastard has quit [Ping timeout: 252 seconds] 15:28:27 Lasty_: vehumet, I presume 15:28:27 ah yeah that's been stated, derp 15:28:28 -!- ProzacElf has joined ##crawl-dev 15:28:47 Veh is effectively 1x wizardry (right?) 15:28:55 and int would be around 16-20ish 15:29:13 so I'd guess you still need at least 20, maybe higher Air to cast it safely . .. 15:29:38 -!- Cerpin has joined ##crawl-dev 15:30:26 -!- hhkb has quit [Ping timeout: 264 seconds] 15:32:56 -!- ZebTM has quit [Ping timeout: 244 seconds] 15:34:14 -!- Whistling_Bread has joined ##crawl-dev 15:34:36 veh isn't the same as wizardry 15:34:41 (it stacks though) 15:34:58 ah. How much skill do you end up needing? 15:36:03 veh is the same as double wizardry and stacks with wizardry better 15:36:34 veh + single wizardry is the same as brilliance (without the +5 Int) 15:36:35 -!- Cerpin has quit [Ping timeout: 250 seconds] 15:36:44 a teae with 20 int, 2 spc, veh and 24,1 air (what you get at xl13) gets 21% fail on tornado which is usable 15:36:58 wizardry does help 15:37:35 kvaak: I imagine that 6 spc and 23.1 air is cheaper than 2 spc and 24.1 air (and should give the same fail) 15:37:36 hahaha 15:37:48 elliptic: that requires pressing m 15:38:02 or keeping both air and spc up 15:38:38 I'm actually a little surprised that you can get 24 in a skill w/ a +3 apt by Lair; those upper skill levels are so pricey 15:39:14 well teae gets precisely 24,1 air by xl13 15:39:21 !lm . br.enter=lair s=xl o=N 15:39:35 !lm * recent br.enter=lair te s=xl o=N 15:39:36 246 milestones for kvaak (br.enter=lair): 108x 11, 67x 10, 56x 12, 6x 13, 6x 9, 2x 14, 15 15:39:38 xl13 is a pretty late lair entrance yes 15:39:40 1984 milestones for * (recent br.enter=lair te): 879x 11, 640x 10, 269x 12, 108x 9, 69x 13, 12x 14, 2x 8, 2x 15, 17, 16, 22 15:40:59 mm, I usually clear up to d12 before entering lair because d has less black mambas 15:42:59 !apt te xp 15:43:00 Could not understand "xp" 15:43:06 !apt te exp 15:43:07 Te (SK_EXPERIENCE)=0 15:43:59 -!- ystael has quit [Ping timeout: 256 seconds] 15:44:05 -!- debo has joined ##crawl-dev 15:48:41 -!- ZChris13 has quit [Quit: Page closed] 15:48:55 -!- hhkb has quit [Remote host closed the connection] 15:52:14 -!- Siegurt has quit [Quit: Leaving.] 15:53:10 -!- reaverb has joined ##crawl-dev 15:56:59 -!- Siegurt has joined ##crawl-dev 15:57:53 !lm lootfeel t 15:57:54 1350. [2015-03-27 20:55:05] gammafunk the Summoner (L10 HESu of Sif Muna) entered the Swamp on turn 6989. (Lair:5) 15:58:02 !lm lootfeel t rune 15:58:03 48. [2015-03-27 15:38:11] dpeg the Spry (L17 HaHu of Jiyva) found a gossamer rune of Zot on turn 37638. (Spider:5) 15:58:12 !lm lootfeel t alive s=name 15:58:12 81 milestones for lootfeel (t alive): 39x ontoclasm, 35x dpeg, 7x gammafunk 15:58:58 who has the lowest erdos number on the devteam? 16:00:10 <|amethyst> mine is 3 16:00:51 |amethyst: I'm a 4, so you're useless to me ;) 16:01:09 pretty sure mine is like sqrt(2) 16:01:13 or rather, the shortest path I've found is 4. There might be a shorter one 16:01:21 @??yaktaur captain 16:01:21 yaktaur captain (04c) | Spd: 10 | HD: 14 | HP: 59-93 | AC/EV: 5/5 | Dam: 30 | 10weapons, 10items, 10doors, fighter, archer | Res: 06magic(60) | XP: 1044 | Sz: Big | Int: normal. 16:01:28 isnt' there some thing that can calculate it for you 16:01:29 gammafunk: dang. Did you publish a paper and make Erdos an author by courtesy? 16:01:47 yes, but it's limited to mathemagicians 16:01:52 <|amethyst> Neil Moore -> MirosÅ‚aw TruszczyÅ„ski -> Phyllis Zweig Chinn -> Pál ErdÍ„Å‘s 16:01:52 oic 16:02:12 <|amethyst> or I guess he published as "Paul" 16:02:40 <|amethyst> bh: the list of people you need to talk to: http://www.egr.unlv.edu/~bein/erdos/Erdos2.txt 16:02:47 <|amethyst> oh 16:02:56 <|amethyst> this version is 16 years old 16:03:03 :) 16:03:20 <|amethyst> https://files.oakland.edu/users/grossman/enp/Erdos2.html 16:03:25 <|amethyst> ~4.5 years old 16:03:29 <|amethyst> that's the current version 16:04:26 my path goes through Daphne Koller (3) -> Nimrod Megiddo (2) 16:04:44 I kind of think Torpor Snails should be MR (Immune); because enslaving them is kind of broken. 16:05:12 Bcadren: dang. you can do that? 16:05:18 torpor snail (03w) | Spd: 7 | HD: 10 | HP: 54-66 | AC/EV: 8/1 | Dam: 25 | amphibious | Res: 06magic(40), 12drown | Chunks: 09poison | XP: 422 | Sz: Large | Int: insect. 16:05:18 %??torpor snail 16:05:26 silent spectre (10W) | Spd: 10 | HD: 8 | HP: 31-58 | AC/EV: 5/15 | Dam: 15 | 07undead, 10doors, evil, see invisible, lev | Res: 06magic(40), 12cold+++, 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | Vul: 08holy++ | XP: 312 | Sz: Medium | Int: normal. 16:05:26 %??silent spectre 16:05:32 hahaha 16:05:35 I thought the slow field was disabled for them 16:05:50 slow aura when you have them enslaved, that is 16:06:11 <|amethyst> yes 16:06:26 <|amethyst> friendly and charmed torpor snails do not have their aura 16:06:33 so it seems that enslaving them is not kind of broken 16:06:38 unless there's a bug 16:06:40 yes, and they're dumb so yred doesn't work either 16:06:47 it might be; I should update to current >_< I saw it work in spider in 0.15 and was like DAMN. 16:06:54 ^ looks like gamma is right 16:07:06 is that ever even in question?!?! 16:07:30 gammafunk: can you !lm for my first spriggan game in elf:$? 16:07:48 !lm bh sp-- place=elf:3 1 16:07:48 No milestones for bh (sp-- place=elf:3). 16:07:51 !lm bh sp-- place=elf:3 16:07:51 No milestones for bh (sp-- place=elf:3). 16:07:57 !lm bh sp-- place=elf 16:07:58 8. [2013-11-02 04:02:46] bh the Unseen (L14 SpAs of Ashenzari) entered the Elven Halls on turn 37165. (Orc:3) 16:08:08 !lg bh sp-- place=elf 16:08:08 No games for bh (sp-- place=elf). 16:08:19 oh I guess that's what you wanted? 16:08:30 <|amethyst> hm 16:08:31 !lm bh sp-- br.end=elf 1 16:08:32 1. [2010-10-02 16:36:48] bh the Blademaster (L22 SpCK of Lugonu) reached level 7 of the Elven Halls on turn 120310. (Elf:7) 16:08:33 <|amethyst> 0.15 has the same check 16:08:41 bh: guess that'd be it 16:08:49 !lm bh sp-- br.end=elf 1 -tv 16:08:50 1. bh, XL22 SpCK, T:120310 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 16:08:51 ^ Bcadren 16:09:02 elf:7 16:09:10 don't think I played back when it was that long 16:09:11 this is why silent spectres can't use stairs 16:09:18 but I seem to remember elf:5 16:10:07 <|amethyst> !lm * br.end=elf s=+place,cv 16:10:13 55049 milestones for * (br.end=elf): 39326x Elf:3 (8180x 0.16-a, 5115x 0.14-a, 4994x 0.15-a, 4057x 0.15, 3218x 0.13-a, 2425x 0.12-a, 2352x 0.14, 2254x 0.16, 2209x 0.11, 1746x 0.13, 1409x 0.12, 746x 0.17-a, 621x 0.11-a), 8967x Elf:5 (2974x 0.10, 2014x 0.9, 1481x 0.8, 881x 0.10-a, 598x 0.8-a, 588x 0.9-a, 431x 0.11-a), 6478x Elf:7 (1664x 0.5, 1347x 0.4, 1000x 0.7, 824x 0.3, 517x 0.6, 321x 0.2, 314x 0... 16:10:29 it gets funny when a sniper misses me and kills the spectre 16:10:38 aw 16:11:35 -!- Darkfyre has quit [Quit: Page closed] 16:12:31 -!- Yllodra has quit [Read error: Connection reset by peer] 16:12:53 gammafunk: friendly torpor snails should keep making you slow, because... screw the player :) 16:13:30 -!- Kramell has quit [Excess Flood] 16:13:34 I'm writing on a bug god for some reason. trying to decide if perma allies or summons is better. I know I'd prefer mostly higher-tier bugs though [Queens, Wasps, Emperor Scorps, Moths] 16:14:21 -!- joy1999 has quit [Ping timeout: 250 seconds] 16:14:22 <|amethyst> as long as you can't impregnate uniques 16:14:58 Thinking about Sub-summons. You get Bee Queen as a perma-ally; she summons killer bees; instead of them just being there like a normal Queen. 16:19:57 -!- Ladykiller69 has quit [Ping timeout: 244 seconds] 16:20:21 -!- ProzacElf has quit [Ping timeout: 248 seconds] 16:22:10 -!- johnny0 has quit [Quit: leaving] 16:24:04 -!- mizu_no_oto has quit [Ping timeout: 250 seconds] 16:25:38 -!- UncertainKitten has quit [Ping timeout: 252 seconds] 16:26:08 -!- onrul has quit [Read error: Connection reset by peer] 16:27:04 -!- johnny0 has joined ##crawl-dev 16:32:59 -!- dtsund has joined ##crawl-dev 16:33:07 elliptic: is the active streak table in the tournament overview misreporting the streak length of the top streaks? 16:33:16 namely yours and zooty's 16:33:37 gammafunk: no, it is using the tourney notion of streak length 16:33:44 oh right 16:33:56 I should add a note there sometime to make that clearer 16:34:09 <|amethyst> Call it a "Streak*" 16:34:28 yeah, I guess ideally you'd also not show the wins that don't contribute 16:34:28 it hasn't come up in past tourneys much but this tourney everyone with a long streak has some repetition 16:34:42 Why is Gl the only background to start with a Quarterstaff? I understand why Fighter doesn't but why not a Beserker with a Quarterstaff? 16:34:51 but maybe that's good information to see anyhow, the ones that don't count 16:34:54 gammafunk: well the games might all be necessary 16:34:54 (because qstaves are actually good weapons) 16:35:09 (and since everyone hates you the earlygame must be painful) 16:35:12 <|amethyst> because quarterstaff is a "good" starting weapon, and trog doesn't give those 16:35:13 e.g. my streak needs all 11 games to get 9 distinct species and 9 distinct backgrounds 16:35:41 or I guess that's a lie because of HOSk 16:35:42 oh, gotcha 16:35:53 but it could be true 16:37:06 -!- TR_Muscateer has joined ##crawl-dev 16:38:36 I see haifisch has 6 meleebug KoBe parked across servers 16:38:46 -!- Pluie has joined ##crawl-dev 16:38:49 to bring forth at the appointed time 16:39:02 <|amethyst> in trunk? 16:39:07 <|amethyst> because that doesn't work on stable branches 16:39:10 no I think 0.16 16:39:14 oh haha 16:39:17 <|amethyst> unless he's currently playing 16:39:21 -!- Krakhan has quit [Changing host] 16:39:37 !lm haifisch t kobe alive s=gid 16:39:39 6 milestones for haifisch (t kobe alive): Haifisch:cao:20150215035338S, Haifisch:cpo:20150215035823S, Haifisch:lld:20150215040101S, Haifisch:cwz:20150215040043S, Haifisch:cxc:20150215035926S, Haifisch:clan:20150215035635S 16:39:47 !lm haifisch t kobe alive x=cv s=gid 16:39:47 Extra fields (x=cv) contain non-aggregates 16:39:51 Could bring back the -staff- just for that you know? IE the just melee base of the magic staff...how long those been gone? 16:39:52 !lm haifisch t kobe alive x=cv s=gid,cv 16:39:53 Extra fields (x=cv) contain non-aggregates 16:40:08 <|amethyst> !lm haifisch t kobe alive s=cv,gid 16:40:08 6 milestones for haifisch (t kobe alive): 4x 0.16 (Haifisch:cao:20150215035338S, Haifisch:clan:20150215035635S, Haifisch:cpo:20150215035823S, Haifisch:cwz:20150215040043S), 2x 0.16-a (Haifisch:lld:20150215040101S, Haifisch:cxc:20150215035926S) 16:40:17 <|amethyst> someone should break it to em 16:40:28 those were probably not parked because of meleebug 16:40:39 because they are week before meleebug 16:40:43 -!- Whistling_Bread has quit [Ping timeout: 250 seconds] 16:40:47 oh 16:40:49 (before meleebug was discovered) 16:40:52 <|amethyst> ah 16:41:15 they were probably started to fix the tourney points for winning a kobe 16:41:30 oh right 16:41:46 <|amethyst> devious 16:41:48 well haif did win a kobe 16:42:18 !lg haifisch t kobe won s=src 16:42:18 One game for haifisch (t kobe won): cbro 16:42:25 !lg haifisch t kobe won x=rend 16:42:25 1. [rend=2015-03-22 21:47:30 [20150222214730S]] Haifisch the Talismancer (L27 KoBe of Trog), escaped with the Orb and 3 runes on 2015-03-22 21:47:30, with 1671478 points after 72807 turns and 5:34:22. 16:42:34 !lg haifisch t kobe won x=rstart 16:42:34 1. [rstart=2015-03-15 03:54:11 [20150215035411S]] Haifisch the Talismancer (L27 KoBe of Trog), escaped with the Orb and 3 runes on 2015-03-22 21:47:30, with 1671478 points after 72807 turns and 5:34:22. 16:42:35 <|amethyst> !lm haifisch t kobe s=lg:ktyp,gid 16:42:35 77 milestones for haifisch (t kobe): 71x winning (71x Haifisch:cbro:20150215035411S) 16:42:48 I guess that was one of the parked ones, yeah 16:43:28 <|amethyst> hm 16:43:38 <|amethyst> but he did it wrong 16:43:46 -!- SurpriseTRex has quit [Ping timeout: 255 seconds] 16:43:55 <|amethyst> he should have played the latest-started parked one first 16:44:02 <|amethyst> hm 16:44:22 -!- debo has quit [Quit: orb spiders :(] 16:44:23 if you think you have a decent chance of winning a certain combo in a few tries, expect the point value to go down, and don't expect to want to streak the combo 16:44:51 and also don't want to play the combo immediately 16:45:03 then this is an okay strategy for getting a few extra tourney points 16:45:43 <|amethyst> oh, right, I guess it only matters who has ended a game before you started, not who has ended a game that started before yours 16:45:47 yeah 16:46:04 <|amethyst> so it doesn't help to play them in reverse order of start 16:46:50 |amethyst: you only get the kobe points once anyway 16:47:20 <|amethyst> elliptic: oh, I was thinking there was something related to high score involved 16:47:28 <|amethyst> s/high // 16:48:06 <|amethyst> ¡learn add |amethyst I was [. . .] high 16:48:06 Okay, not adding |amethyst => I was [. . .] high 16:48:49 <|amethyst> ¡learn add elliptic I guess that's a lie but it could be true 16:48:49 Okay, not adding elliptic => I guess that's a lie but it could be true 16:52:25 -!- gammafunk has quit [Ping timeout: 250 seconds] 16:54:50 -!- ProzacElf has joined ##crawl-dev 16:55:08 -!- ProzacElf has quit [Remote host closed the connection] 16:55:30 -!- ProzacElf has joined ##crawl-dev 16:55:34 -!- tcsc has quit [Quit: This computer has gone to sleep] 16:55:57 -!- ZebTM has quit [Ping timeout: 256 seconds] 16:57:18 -!- Yermak has quit [Quit: Page closed] 17:00:52 -!- Sharkman1231_ has quit [Ping timeout: 246 seconds] 17:03:39 -!- Pacra has joined ##crawl-dev 17:06:03 -!- gammafunk has joined ##crawl-dev 17:06:17 -!- debo has joined ##crawl-dev 17:06:17 -!- debo has quit [Client Quit] 17:07:24 -!- OCTOTROG1 has quit [Remote host closed the connection] 17:08:49 -!- tcsc has quit [Client Quit] 17:08:58 -!- OCTOTROG1 has quit [Remote host closed the connection] 17:10:19 -!- OCTOTROG1 has quit [Remote host closed the connection] 17:10:55 -!- Siegurt has quit [Quit: Leaving.] 17:11:08 -!- OCTOTROG1 has quit [Remote host closed the connection] 17:11:55 -!- OCTOTROG1 has quit [Remote host closed the connection] 17:16:36 -!- hy-on-github has joined ##crawl-dev 17:20:21 -!- Lamil has quit [Quit: Leaving.] 17:21:26 -!- reaverb has quit [Quit: Leaving.] 17:21:59 -!- OCTOTROG has quit [Remote host closed the connection] 17:23:50 -!- OCTOTROG has quit [Remote host closed the connection] 17:27:53 -!- Siegurt has joined ##crawl-dev 17:32:33 -!- WereVolvo has quit [Read error: Connection reset by peer] 17:37:52 -!- Kramell has quit [Excess Flood] 17:40:02 -!- ProzacElf has quit [Ping timeout: 264 seconds] 17:40:41 -!- nicolae- has joined ##crawl-dev 17:40:58 -!- Kellhus has quit [Quit: Page closed] 17:41:24 gammafunk, man, what the heck was up with the commit message for phyte club 17:41:24 nicolae-: You have 1 message. Use !messages to read it. 17:41:28 !messages 17:41:28 (1/1) gammafunk said (5h 17m 18s ago): Only now do I realize that I have you to blame for nicolae_swamp_orc_logging_accident. I don't think anyone gets that joke when they encounter the vault! 17:41:35 -!- Sorbius has quit [Ping timeout: 244 seconds] 17:42:29 hm. it may have made more sense when it was in Forest. whatever. it's supposed to be a parallel to the mining accident vaults in Spider, i briefly had an idea of having various "orc accident" vaults scattered around various branches, suggesting that the orcs were fond of ill-fated resource gathering 17:43:15 -!- mrwooster has quit [Quit: mrwooster] 17:43:36 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 17:44:58 -!- solgg has quit [Ping timeout: 246 seconds] 17:45:29 -!- LexAckson has quit [Ping timeout: 246 seconds] 17:45:32 -!- Crehl has quit [Quit: Killed by a kitten] 17:46:31 -!- abixa has quit [Quit: WeeChat 1.1.1] 17:50:58 nicolae-: they were song lyrics, man 17:51:14 a phyting song about politics and world peace 17:51:29 i know the song 17:52:14 I like the idea of ill-fated resource gathering 17:52:19 the spider vault is memorable 17:52:30 but maybe you could make it a little clearer somehow, I guess 17:52:57 like I encountered that vault, go into a room with staves 17:53:04 I forget what's in the other one 17:53:13 axes and armor, i think 17:53:15 and then see orc corpses, oddly with gloves 17:53:21 and go "...huh" 17:53:33 yeah the flavor's a little rough but "whatever" 17:53:55 well in spider it works since the vault places spiders so you get that they've dug into spiders 17:54:00 -!- Blazinghand has quit [Ping timeout: 265 seconds] 17:54:21 something something hydra 17:54:22 I guess 17:54:34 they god devoured by hydras 17:54:41 *they got 17:54:43 maybe. i'll think about it. 17:54:53 oh 17:55:04 they really pissed off some shambling mangroves 17:55:07 by cuttind down mangroves 17:55:51 pretty sure mangroves would not like them cutting down trees, but I've never asked one 17:55:51 <|amethyst> have some dlua that turns a tree into floor and spawns a shambling mangrove when you get too close 17:56:13 wow, neil is a cruel and clever vault designer 17:56:22 better than grunt's lady of the lake vault imo!!! 17:57:04 I guess lady of the lake works ok, although does it have a sword? 17:57:05 <|amethyst> have double-height tree and mangrove tiles 17:57:10 haha 17:57:19 The Royal Tree 17:58:01 <|amethyst> The Holy Oak 17:58:09 I'm kind of surprised we managed to not ever reuse trj's gimmick 17:58:12 <|amethyst> I guess that's not a mangrove but whatever 17:58:23 <|amethyst> which gimmick? 17:58:26 usually that kind of thing ends up showing up in a couple places before getting removed 17:58:32 <|amethyst> there are several 17:58:44 you know, "leader of the things, spits out lesser things when you hit the thing" 17:58:56 <|amethyst> ah 17:59:09 well, it works for the royal jelly because mitosis is a thing 17:59:13 <|amethyst> shamgroves spit out things but it doesn't have to do with hitting them 17:59:18 <|amethyst> oh 17:59:21 <|amethyst> it does have to do with HP 17:59:29 haha, I guess that's actually kind of a good example 17:59:31 <|amethyst> it's not lesser things though 17:59:34 yeah 17:59:38 <|amethyst> it's thing-friends 17:59:46 sadly it's also not terribly effective 18:00:14 it should spit out dryads so nicolae-'s original phyte_club vision can be realized 18:00:16 <|amethyst> give them snaplasher vines 18:00:20 <|amethyst> or that 18:00:31 they used to hide in trees after all! 18:00:40 for a brief moment i thought about placing snaplasher vines directly in the vault but figured that would go over as well as dryads 18:00:51 even *less* well imo 18:01:22 -!- Siegurt has quit [Quit: Leaving.] 18:01:23 -!- Archevanescent has quit [Quit: Page closed] 18:01:45 I decided no statue monster vault defines in moon base, since I want to be a responsible vault maker 18:01:52 and set a good example 18:02:21 the statue of limitations has run out on that one, yes 18:02:51 do you feel people would take it for granite? 18:03:15 I'm sure they can figurine something out 18:03:23 that pun was a bust 18:03:29 Well I'll find some other way to doll it up 18:03:34 -!- reaverb has joined ##crawl-dev 18:03:35 * Grunt remains stone-faced. 18:04:14 <|amethyst> You know what they say, idol hands are the devil's workshop 18:06:27 -!- MgDark has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.4/20150320202338]] 18:12:05 -!- stanzill has quit [Quit: au rev] 18:12:54 -!- CanOfWorms has joined ##crawl-dev 18:13:08 -!- MarvinPA_ has joined ##crawl-dev 18:14:19 fr: photoshop for des 18:14:34 -!- MarvinPA has quit [Ping timeout: 250 seconds] 18:15:38 real vault makers do it by hand 18:16:52 it's 60x60 dangit, and I need to mark all this stuff no_rtele_into 18:17:35 rip... 18:18:08 You can use no_rtele_into as a vault tag IIRC 18:18:15 Although I guess I don't know the application >_> 18:18:43 gammafunk: ^ 18:19:06 -!- Siegurt has joined ##crawl-dev 18:20:04 -!- Nightbeer has quit [Ping timeout: 255 seconds] 18:20:20 reaverb: yeah but some things need to be not no_rtele_into 18:20:21 -!- Patashu has joined ##crawl-dev 18:20:42 this is a situation similar to cloud mage 18:21:20 because...there will be....wandering singularities in the outside no_rtele_into area!!!!! 18:21:32 -!- PleasingFungus has joined ##crawl-dev 18:21:38 and you don't want to wander into wandering singularities let me tell you!!!! 18:21:38 if it's easier, specify the whole vault with a tag no_rtele_into and then mask the somethigns with !no_rtele_into 18:21:41 gammafunk: this is exactly why I do all my vault planning in a pixel editor... 18:21:42 yes you do 18:21:47 admittedly, that doesn't help you at all 18:21:54 i do all mine on graph paper 18:22:02 nicolae-: no the whole problem is maksing the somethings 18:22:20 -!- DrKe has joined ##crawl-dev 18:22:24 e.g. putting a glyph on the outside, a very non-geometric area 18:22:25 however 18:22:30 emacs rectangle mode helped a lot 18:22:37 more like drektangle 18:22:38 -!- ystael has quit [Ping timeout: 264 seconds] 18:22:48 so it's mostly just some manual work to fill in smaller regions 18:23:11 what I'd want in all seriousness is something like how photoshop can select contiguous region 18:23:14 oh...hrm 18:23:28 that's probably pretty easy to cook up in python 18:23:32 I should look into that 18:23:34 -!- reaverb has quit [Quit: Leaving.] 18:23:51 bucket fill? :v 18:23:56 I already made annulusdes.py after all 18:24:01 CanOfWorms: yeah pretty much 18:26:53 ??vaultedit 18:26:53 vaultedit[1/2]: Webtiles meets vault making: https://dl.dropbox.com/u/15495351/vaultedit/vaultedit.htm 18:27:08 this is totall unfinished, but has been used to make a number of vaults 18:27:12 *totally 18:27:48 from nooodle; I meant to work on it some, but it seems like not a great thing to pour lots of energy into 18:28:06 Unstable branch on crawl.lantea.net updated to: 0.17-a0-226-ge260c71 (34) 18:28:40 (hi!) 18:28:47 (i ma[kd]e vaultedit) 18:28:54 oh hi! 18:29:00 do you have plans to work on it some more? 18:29:09 cheibrodos used it for his vaults 18:29:17 I'm not sure who else has 18:30:01 i'd like to; i really should! and i should definitely put it on github 18:31:20 -!- Yermak has quit [Quit: Page closed] 18:33:33 gammafunk: i was considering making a "crawl vaults" pack for Tiled at some point: http://www.mapeditor.org/ 18:34:05 it's a generic tile editor that spews out XML files that one could convert to .des format pretty easily 18:34:16 oh yeah, something that plugs into a well-developed map editor could be amazing 18:35:05 no! i demand old-school vault making... 18:35:11 *flips over a table* 18:35:16 and it's FOSS so you could even hack at it until it specifically works with crawl things! 18:35:46 ??nooodl[11] 18:35:46 nooodl[11/22]: not nooodle 18:35:54 ??nooodl spacing 18:35:55 I don't have a page labeled nooodl_spacing in my learndb. 18:36:00 <_< 18:36:44 nicolae-: there there, no need to phyte about it... 18:36:48 tiled looks kind of scary, though. it is very, *very* general 18:37:04 as in, flexible 18:37:12 yeah, in many ways crawl maps are extremely simple 18:38:39 -!- Kramell has quit [Excess Flood] 18:39:17 stockholm's not just a city in sweden....... 18:41:09 PleasingFungus: come to think of it, a pixel editor might...hrm, can you save your pixel image to ascii, maping colors to chars? 18:41:17 if so a pixel editor would actually be useful 18:41:21 that would be cool 18:41:28 probably you could do an imagemagic thing to do that 18:41:50 save as xpm? 18:41:53 right 18:41:56 yeah good point 18:42:19 -!- TR_Muscateer has quit [Ping timeout: 245 seconds] 18:42:22 -!- Kramell has quit [Excess Flood] 18:42:25 I shall have to try that some time 18:42:35 now that my outline and fill is all done, it wouldn't help me much 18:42:44 but maybe my next encompass 18:43:06 I'd like to do a shoals encompass end maybe, keeping the theme of "exploring structures for the rune" 18:43:15 but just use encompass logic and not try to play with the layout 18:43:24 so you have freedom to do more interesting things 18:43:42 could be interesting 18:43:55 nicolae-: yeah, and feel free to steal that idea if you want to work on it 18:44:01 we need more shoals end variety imo 18:44:04 this would be easy and i've done it (i drew nooodl_heptagram in a bmp and converted it with python) but: assigning meaning to very many single colours :( 18:45:04 mauris: yeah, probably just going for glyphs that have high representation, like the outlines, maybe larger structures with different wall types, and the "outside" for e.g. no_rtele_into if that's relevant 18:45:10 sticking with that would be most helpful 18:45:18 drying in your 0 9 8 wouldn't be very useful 18:45:22 *drawing in 18:45:55 like said shoals encompass would have a ton of water 18:46:07 and also a ton of land and a lot of c 18:46:10 or x I guess 18:46:24 just doing those three in a pixel editor would probably save a bunch of time 18:47:51 what would be very impressive is a 2-layer setup with Tiled that allows you to literally draw e.g. eels on deep water 18:48:01 isn't that doable? 18:48:19 and translates to some magical KMONS thing 18:48:20 it would be possible! 18:48:31 oh yeah, monsters as a layer, items as a layer 18:48:37 tiled's storage format is pretty straightforward 18:48:38 would be pre cool 18:48:46 bonus points if you literally draw, like, an eel 18:48:49 this makes no sense 18:48:54 but I wanted to say it anyway 18:48:56 you can even include metadata in a layer for even more information??? 18:49:17 i guess a surprisingly hard part would be... allocating ascii chars 18:49:38 PleasingFungus: god, you'd make an eel map, where the water is shaped like eels, and places eels, and has randarts named after eels, with the loot items placed like an eel 18:49:41 wouldn't you 18:49:47 when you KMONS a thing you have to find a character you're not using yet! is there even a solution to "what if you run out"? 18:50:06 gammafunk: o f c 18:50:07 how many characters are allowed? 18:50:09 52? 18:50:18 there'd be ~80 of them available 18:50:40 yeah, you can just count them right? 18:50:51 some of them are pre-defined 18:50:53 printable ascii is 94 or 95 characters or something. but of course you don't want to overwrite x or c or . on accident 18:50:53 first come first serve thingamabob 18:50:57 e.g. x, c 18:50:58 hi 18:51:05 ok, don't allocate those :v 18:51:15 or pre-allocate those 18:51:26 vaultedit knows how to pick ones that are free at least! 18:51:29 you can use x and c for KMONS but that means you have to specify stone and rock walls manually 18:51:45 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.1/20150305021524]] 18:51:46 if you run out of characters you're stuck with subvaulting or maybe some crazy lua 18:51:47 is there an alternatively that just allows you to pass in coordintes? 18:51:49 -!- nono_ has quit [Ping timeout: 246 seconds] 18:51:56 i was thinking crazy lua yeah 18:52:08 I hope someone makes this so it can finally produce des that's even less readable than hangedman des 18:52:10 -!- nono__ has quit [Ping timeout: 246 seconds] 18:52:20 what, a tiled converter? 18:53:03 nsubst that make the black_magic entries look like programming in LOGO 18:53:15 :o 18:53:29 oh, i can give that a shot if you awnt 18:54:01 annual des obfuscation contest? 18:54:24 yesss 18:54:36 -!- reaverb has joined ##crawl-dev 18:55:02 What if there was an enemy version of Clarity instead of true magic immunity? Thus; a Greater Mummy couldn't be enslaved/confused/etc. But you still could manage to get a Slow, Inner Flame, Corona or Tukima's Dance on it, if you wanted. Not much of an effect; but it would at least create a niche for Tukima's instead of it being unambiguously worse than Enslave 18:55:40 why not just remove enslavement 18:56:17 which would, among other things, give other single target hexes more room to be useful 18:56:56 -!- Ipsum has quit [Read error: Connection reset by peer] 18:57:12 keep adding new monster resistances...until...finally...tukima's is useful 18:57:32 and then add a tukima's resistance. 18:57:34 d a n g 18:58:14 although I've never really used tukima's in a one-on-one 18:58:14 I suppose new Tukima's is useful...if you failed to stab an ogre and wanted to haunt it to death instead of trying to put it to sleep... 18:58:47 er 18:58:56 never used tukima's in general 18:59:45 also, a minor thing: i feel like nicolae_alphabet_shops should just be named nicolae_alphashops 19:00:59 nicolae-: alphashops seems like a nightmare to keep updated btw. 19:01:01 Just fyi. 19:01:15 tukima's might be useful if the weapons weren't so hilariously weak 19:01:31 sure that orc warrior no longer has a battleaxe but why wouldn't i just confuse it instead 19:01:32 does tukima have higher spellpower than comparable hexes? 19:01:34 that was a known issue 19:01:58 OK then :D 19:02:14 it seems like that unrandart trove except worse yeah 19:02:29 -!- Spatzist has joined ##crawl-dev 19:02:40 -!- MarvinPA_ is now known as MarvinPA 19:02:41 Alphabet shops? 19:03:15 if it were possible to automate the inventory generation that would be Spectacular. hopefully it won't be too bad unless someone goes on a spree of adding new items. 19:04:08 hmm 19:05:44 Ideally we would have it so you didn't have to modify like seven differant files to properly add a item. If item data was all in one place then it would probably be pretty easy to automate. 19:06:07 could it be possible to use the functions that generate the text for the item to determine how to sort it? 19:06:17 -!- Fangorn has quit [Quit: leaving] 19:06:46 like if you got "the -5 quickblade of Xom's amusement {rF-}" it would validate that name for q (for quickblade) or x (for xom's amusement) 19:07:17 well, the item lists for shops are generated before the items are generated 19:07:37 so if the item turns out to be a randart you can't sort it into a shop by the randart name 19:07:43 hmm 19:07:47 the quickblade in question would always appear in the Q vault, which doesn't generate yet 19:09:05 -!- Sczcya has joined ##crawl-dev 19:09:44 nicolae-: Oh, maybe you could have multiple letters in a shop? "Jeremy Miller's J-things and Y-things". So the rarer letters actually appear occasionally. 19:09:55 err s/Y-things/M-things/ 19:10:12 i feel like that would dilute the theme 19:10:22 and some letters don't have any options at all, so some letters would still get the shaft 19:10:37 lastly, and most importantly, it would be a pain in the ass to code 19:11:06 if lua can let us iterate over the item types 19:11:10 -!- scummos| has quit [Ping timeout: 272 seconds] 19:11:46 -!- Homard has quit [Ping timeout: 246 seconds] 19:12:03 i suppose we'll see what's needed as item names change over the future 19:12:22 is there a unified installer for .16 lying around somewhere that I could get? 19:12:28 how many items have been added, removed, or changed names per version lately 19:12:35 -!- ProzacElf has joined ##crawl-dev 19:15:43 -!- Krenium has quit [] 19:15:48 -!- TMTurtle__ has quit [Quit: TMTurtle__] 19:16:24 -!- hhkb has quit [Remote host closed the connection] 19:19:17 -!- siepu has quit [Read error: Connection reset by peer] 19:20:30 -!- Pacra has quit [Read error: Connection reset by peer] 19:20:57 -!- Kalir has quit [Changing host] 19:23:54 -!- Kramell has quit [Excess Flood] 19:25:02 -!- ystael has quit [Ping timeout: 264 seconds] 19:33:23 Spatzist: can you compile crawl? 19:33:35 I could probably figure out how 19:33:51 Spatzist: if you just want stable, I can make one for you 19:34:05 I would like that, please 19:34:11 oh I guess you would,since trunk installers are made 19:34:20 Spatzist: but since we're not sure, why do you need an installer? 19:34:26 are the zips not usable? 19:34:37 I just prefer unified 19:35:01 yeah, it's just we don't have a terribly good reason to maintain both, at least that I'm aware of 19:35:08 Spatzist: so I guess, why do you prefer it? 19:35:23 please don't say "because I like watching the installer progress bar" :) 19:35:27 hahah 19:35:48 honestly, the real reason might be worse 19:35:58 uh oh, you better come clean 19:36:22 I'm not sure where all my character data + hall-of-fame stuff is 19:36:32 oh 19:36:36 I can tell you probably 19:36:46 the installer transfers it over automatically, but I'd need to do it manually if I were to go tiles or console 19:36:54 ah 19:37:03 that's actually a fairly good reason I suppose 19:37:10 hrm 19:37:20 I wonder how this is handled on os x 19:37:28 I'm guessing it wouldn't be hard to transfer if I knew where it all is/needs to go 19:37:44 it's not terribly hard, no, but it is a bit of copying 19:38:02 what I think happens is taht the same files/dirs are used so there's actually no copying involved 19:39:31 hmmm 19:39:31 that wasn't how it worked with earlier versions 19:39:31 let me try though 19:39:31 hrm, well I guess I could be wrong 19:39:31 I think the installer does weird things 19:40:04 it looks like the installer just overwrites the files and a registry entry about the current version 19:40:14 CreateDirectory "$SMPROGRAMS\${DCSS}" 19:40:22 and !define DCSS "Dungeon Crawl Stone Soup" 19:40:36 so I think just c:\program files\Dungeon Crawl Stone Soup 19:41:40 |amethyst: do you have an opinion on this? It's certainly a pain to have both 32-bit and 64-bit versions *and* zips and installers 19:41:54 I haven't heard people complain about the nightly windows releases inn terms of speed 19:42:05 so maybe we can just use the 32-bit amd64 target 19:42:20 and then give zips + installer, so at least it's only 3 files 19:42:25 -!- nicolae- has left ##crawl-dev 19:42:29 -!- hart_ has quit [Read error: Connection reset by peer] 19:42:38 I know nap.kin uses the 32-bit amd54 target for his windows builds 19:42:43 er amd64 19:43:08 does that target run on all 32-bit windows cpus? 19:43:20 well all 32-bit cpus running windows 19:43:52 I think the unified installer puts the saves and morgue files somewhere outside the actual crawl directory 19:44:02 hrm 19:44:05 let me see 19:44:19 can someone link me the old spider god that had the impregnating weirdness I'm curious. 19:46:36 fr xom doesnt gift you forlorn 19:46:36 Spatzist: yeah, I think you're right: SAVEDIR='~/crawl' 19:46:36 he gifted me forlorn incredibly early and its kinda been... well, notxom 19:46:36 Spatzist: so check in your home dir for a dir called crawl 19:46:36 Spatzist: the zips will use a dir relative to the zip folder 19:46:37 yeah 19:46:42 so you should be able to copy the ~/crawl stuff to the zip folder 19:46:44 I've used both before at times 19:46:58 I found it...dPeg, really? 19:47:09 does it look like someone's fetish 19:47:19 (that's for Bcadren btw) 19:47:57 probably the best way to make xom not give forlorn would be to make nothing give forlorn 19:48:09 seems really boring 19:48:28 what does crawl consider the home folder to be on windows 19:48:46 also terribly documented and doesn't make much sense 19:48:59 i think that may be because forlorn comes so late. nothing really mutates you early involuntarily 19:50:03 forlorn weakens your character pretty bad late, too, unless you're with some useless god or, like, vehumet 19:50:15 i just don't think the actual consequences of negative faith were thought through further than "why not make negative faith a thing" 19:50:16 but it usually doesnt matter as much by then 19:50:23 but it's late game and its effect isn't really obvious like teleportitis or something 19:50:26 like, why is there a mutation that makes you get less penance for doing things your god hates 19:50:32 so nobody notices 19:51:04 i just don't think the actual consequences of negative faith were thought through further than "why not make negative faith a thing" 19:51:10 isn't this pretty much how positive faith came into existence 19:51:52 -!- magicpoints has joined ##crawl-dev 19:53:02 also mummies and demigods 19:53:23 -!- Stendarr has quit [Ping timeout: 252 seconds] 19:53:55 lol 19:53:59 -!- elliptic has quit [Ping timeout: 245 seconds] 19:54:07 "Because of the recent patch where you can't shadow step to plants, Dithmenos is no longer very helpful in lair/swamp/shoals. Maybe you numbnuts never used that but it was extremely powerful, like unlimited controlled blinks anywhere there were plants. It was fun. Now it's gone." 19:54:18 good 19:55:00 yes thats one of the best posts in a while 19:55:52 oh god 19:56:26 I mean, I guess if you haven't found a single source of flight it'd be an okay idea sometimes 19:56:33 guessed berder, turns out it's berder 19:56:36 but otherwise that's a horrifying waste of piety 19:56:37 he never lets me down 19:57:50 -!- debo has joined ##crawl-dev 19:57:58 there aren't even any plants in shoals naturally are there 19:58:04 firewood that is 19:58:08 er 19:58:09 swamp 19:58:10 not shoals 19:58:14 shoals has them obviously (why) 19:59:43 swamp has them 19:59:59 also i guess that is the first time dith has been nerfed so he is upset over it 20:00:43 man, if Lasty nerfs invis stealth... 20:00:53 MarvinPA: I'm fine with removing forlorn. It never got to the point I was super happy with the mutation. 20:01:31 simmarine: Remember that bug where Dith didn't give his stealth bonus unless you had exactly 200 piety :D 20:01:42 remember when shadow form was free 20:01:44 -!- Siegurt has quit [Quit: Leaving.] 20:01:57 what was the thing that let people shadow step entirely through hall_of_zot 20:02:05 and umbra worked differently so my 0 stealth troll was pretty stealthy regardless 20:02:06 gammafunk: dithmenos 20:02:25 no you can't do that now surely! 20:03:10 you can, but you'll be pretty low on piety by the end of it 20:03:22 huh 20:03:32 it was just piety cost wasn't high enough? 20:03:45 i think the stealth boost was ridiculous-er at some point or other 20:03:54 yeah that was my guess 20:03:56 minmay my thankstreak is at 6 20:04:02 whats yours? 20:04:13 I think I have at least a 10-streak 20:04:17 but it's hard to check 20:04:19 dunno it would take a while to count there are like ~8000 posts 20:04:27 -!- clouded_ has quit [Read error: Connection reset by peer] 20:04:38 you just gotta search your last posts until you find the one that isnt thanked 20:04:49 oh, you mean current thank streak 20:04:53 yes 20:05:00 -!- clouded_ has joined ##crawl-dev 20:05:20 the current one is at 2 20:05:21 if you can get tavern to return a list of all your posts, it'd be fairly easy to script a thank streak calculator 20:05:28 -!- elliptic has joined ##crawl-dev 20:05:30 but also a terrible waste of time 20:05:39 maybe easy for you, that would be impossible for me 20:07:20 i'd rather write a script to remove ballistomycetes 20:09:17 tbh I'd enjoy it if you'd maintain a "minmay's top removal priorities" list 20:09:19 I love lists 20:09:36 -!- jeanjacques has joined ##crawl-dev 20:11:08 -!- omnirizo1 has quit [Ping timeout: 250 seconds] 20:11:19 hm, well it's pretty easy to decide on 1. labs, 2. unknown traps that trigger when stepped on, but hard to rank anything further 20:11:40 -!- Isvaffel has quit [Ping timeout: 255 seconds] 20:11:49 -!- ProzacElf has quit [Ping timeout: 248 seconds] 20:12:11 -!- MarvinPA has quit [Quit: Leaving] 20:18:56 -!- Stendarr has quit [Ping timeout: 272 seconds] 20:20:40 -!- Ladykiller69 has quit [Ping timeout: 255 seconds] 20:22:02 -!- edlothiol has quit [Ping timeout: 264 seconds] 20:23:17 -!- Sczcya has left ##crawl-dev 20:25:22 -!- ystael has quit [Ping timeout: 244 seconds] 20:26:38 -!- hy-on-github has quit [Ping timeout: 245 seconds] 20:34:29 -!- Bcadren has quit [Ping timeout: 246 seconds] 20:34:56 -!- Lasty has joined ##crawl-dev 20:34:58 -!- bitcoinbastard has quit [Ping timeout: 252 seconds] 20:35:43 -!- Galewind has quit [Quit: Page closed] 20:36:12 why labs of all things 20:36:17 can't you just pretend they don't exist 20:36:23 -!- debo has quit [Ping timeout: 256 seconds] 20:39:05 -!- gressup has quit [Quit: Leaving] 20:40:59 -!- Cerpin has joined ##crawl-dev 20:41:44 if you kept convoker alive long enough, would they eventually empty the floor of monsters 20:42:22 yeah I don't think there's a limit 20:43:04 -!- Wendol has quit [Quit: Page closed] 20:43:09 there's a minimum though 20:43:29 you might end up having a monster or two wandering around 20:48:13 -!- SpaceCob has quit [Quit: Page closed] 20:55:05 -!- ystael has quit [Ping timeout: 250 seconds] 21:02:22 -!- Zooty has quit [Ping timeout: 246 seconds] 21:08:20 -!- scummos| has quit [Ping timeout: 252 seconds] 21:08:33 -!- heteroy_ has quit [Ping timeout: 252 seconds] 21:10:21 -!- alefury has quit [] 21:14:42 -!- WalkerBoh has joined ##crawl-dev 21:16:00 !gamesby simm vp 21:16:00 simm (vp) has played 14 games, between 2012-09-20 18:49:44 and 2015-03-28 02:15:31, won 5 (35.7%), high score 2468425, total score 9553664, total turns 480483, play-time/day 0:02:13, total time 1d+10:09:06. 21:16:52 !lg centuryplayers s=crace 21:16:53 69734 games for centuryplayers: 8623x Demonspawn, 4395x Mummy, 4060x Spriggan, 3647x Deep Elf, 3198x Hill Orc, 2998x Octopode, 2970x High Elf, 2868x Ogre, 2760x Draconian, 2706x Tengu, 2575x Merfolk, 2435x Minotaur, 2306x Human, 2279x Naga, 2176x Demigod, 2132x Kobold, 2083x Troll, 1777x Sludge Elf, 1773x Vampire, 1667x Vine Stalker, 1620x Ghoul, 1470x Deep Dwarf, 1316x Halfling, 1155x Centaur, 11... 21:16:58 !lg centuryplayers s=crace won 21:16:59 6028 games for centuryplayers (won): 498x Demonspawn, 318x Hill Orc, 284x Ogre, 283x Spriggan, 273x Draconian, 269x Naga, 255x Deep Dwarf, 247x Demigod, 242x Human, 241x Minotaur, 240x Merfolk, 233x Mummy, 233x High Elf, 218x Deep Elf, 209x Troll, 204x Centaur, 195x Tengu, 191x Halfling, 185x Ghoul, 185x Kobold, 162x Octopode, 154x Vampire, 134x Gargoyle, 114x Felid, 114x Sludge Elf, 101x Formicid... 21:17:30 !lg centuryplayers recent s=crace won 21:17:31 1793 games for centuryplayers (recent won): 175x Demonspawn, 85x Ogre, 84x Draconian, 81x Merfolk, 78x Naga, 77x Gargoyle, 75x Human, 74x Formicid, 74x Minotaur, 74x Ghoul, 71x Hill Orc, 70x Demigod, 68x Mummy, 67x Tengu, 66x Vine Stalker, 64x Troll, 61x Halfling, 60x Centaur, 59x Deep Dwarf, 54x Spriggan, 50x High Elf, 49x Octopode, 46x Vampire, 44x Kobold, 43x Deep Elf, 39x Felid, 4x Lava Orc, S... 21:17:46 were you watching that vp game 21:17:49 yeah 21:18:07 I tuned in when you were a bit low on hp vs two oof 21:18:19 they were doing a lot of damage through 40 ac and rf+++ 21:18:33 but just one of thsoe situations that isnt actually that dangerous 21:18:37 unless something like an alich shows up 21:18:50 yeah, good use of fog vs moth of wrath 21:18:52 I should do that more 21:19:03 I guess that was low evo \clouds? 21:19:28 like 10 21:19:36 That's a lot of Ds wins 21:19:37 you can still get mist with 10 so yeah 21:20:00 magicpoints: people really like Ds for the variability :D 21:20:12 vp more popular than DE recently... 21:20:40 !lg centuryplayers recent ds s=name 21:20:40 2216 games for centuryplayers (recent ds): 908x Sharkman1231, 258x nago, 213x keymashgrqeeg, 207x minmay, 161x Surr, 147x HilariousDeathArtist, 88x MorganLeah, 41x Wahaha, 38x bmfx, 33x DrKe, 17x Sar, 16x MrPlanck, 13x Zooty, 12x MarvinPA, 12x jeanjacques, 10x Tolias, 8x bart, 8x Basil, 6x WalkerBoh, 5x johnnyzero, 4x simm, 3x Pac, 3x 78291, magistern, ophanim, ebarrett, crate, Sphara 21:21:06 lots of ogres, probably a fourth of those are basil 21:21:24 Basil, destoyer of sequell queries 21:21:28 What does "centuryplayers" mean? 21:21:34 100 wins 21:21:38 ??centuryplayers 21:21:39 centuryplayers: 78291, araganzar, Bart, Basil, bmfx, clouded, crate, DrKe, ebarrett, elliptic, HilariousDeathArtist, hyperbolic, hyperelliptic, jeanjacques, johnnyzero, keymashgrqeeg, magistern, MarvinPA, mikee, minmay, MorganLeah, MrPlanck, nago, ophanim, Pac, pivotal, Sar, Sharkman1231, simm, Sphara, Stabwound, Surr, tabstorm, Tolias, Wahaha, WalkerBoh, Yermak, Zooty 21:21:50 hmm. 21:22:11 !learn add centuryplayers[1] A player with at least 100 wins 21:22:11 centuryplayers[1/3]: A player with at least 100 wins 21:22:18 I'd go for it but I can't get past the final combo I need for greaterplayer 21:22:18 ??centuryplayers[3 21:22:20 21971 games for * (won): 98x Rubinko, 90x Roarke, 88x heteroy, 87x zkyp, 85x Medar, 84x Vidiiot, 83x lessens, 83x ToastyP, 82x IonFrigate, 82x Cheibrodos, 81x perunasaurus, 80x tsouns, 80x dck, 79x Elynae, 79x Lasty, 78x reid, 77x Tenaya, 77x tcjsavannah, 74x Thrkk, 73x Berder, 72x theglow, 71x ackack, 70x itsmu, 69x Mong, 68x UglyThing, 66x n1000, 65x xyblor, 64x casmith789, 64x Snack, 63x MadDas... 21:23:08 oh 21:23:13 !update-centuryplayers 21:23:15 Mapping centuryplayers => 78291 bart basil bmfx clouded crate drke elliptic hyperbolic hyperelliptic jeanjacques johnnyzero magistern marvinpa mikee minmay mrplanck nago ophanim pac pivotal stabwound tolias walkerboh surr simm ebarrett morganleah sar wahaha yermak hilariousdeathartist sphara keymashgrqeeg sharkman1231 zooty araganzar tabstorm 21:23:22 ..huh 21:23:30 oh it must exclude experimental or something 21:23:40 !lg berder won 21:23:41 73. Berder the Phalangite (L27 HuEn of Okawaru), escaped with the Orb and 3 runes on 2015-03-26 20:57:02, with 1610033 points after 81525 turns and 7:00:12. 21:23:45 oh... 21:23:54 what is centuryplayers[3] then 21:24:02 !help !learn 21:24:02 !learn: Learndb. Syntax: !learn query item; !learn (add|del) item text; !learn edit item[num] s/replace-this/with-this/; !learn swap a b; !learn mv a b 21:24:10 !learn query centuryplayers[3] 21:24:10 the closest players to 100 that aren't century 21:24:10 WalkerBoh: You have 1 message. Use !messages to read it. 21:24:10 centuryplayers[3/3]: see {!lg * won s=name ?:N<100} 21:24:16 Looks like players close to 100 21:24:19 ah ok 21:24:42 Hmm. 21:24:45 !update-goodplayers 21:24:45 ??centuryplayers 21:24:45 centuryplayers[1/3]: A player with at least 100 wins 21:24:46 Mapping goodplayers => 78291 bmfx elliptic hyperbolic jeanjacques clouded mikee crate pac bart pivotal stabwound johnnyzero minmay ophanim basil magistern hyperelliptic marvinpa surr nago walkerboh simm wahaha ebarrett ionfrigate mrplanck elynae reid dck sphara cheibrodos morganleah tenaya theglow yermak heteroy itsmu toastyp xyblor casmith789 sar uglything maddasher evilmike vizer araganzar rob e... 21:24:50 !update-greatplayers 21:24:52 Mapping greatplayers => 78291 hyperbolic stabwound xyblor elliptic pseudonut mikee itsmu nht casmith789 jaeger clouded marvinpa reid nyaakitty evilmike toastyp theglow ionfrigate valrus jeanjacques ebarrett surr elynae magistern pivotal crate bart ophanim pac jeremie eeviac absolutego ktgrey bmfx vizer yogaflame wahaha simm danharaj johnnyzero swiss hilariousdeathartist kryft basil n1000 sgrunt ac... 21:24:54 !update-greaterplayers 21:24:56 Mapping greaterplayers => 78291 hyperbolic elliptic mikee stabwound xyblor marvinpa pseudonut nyaakitty reid jeanjacques ionfrigate itsmu valrus magistern pivotal clouded pac bart absolutego ophanim crate vizer bmfx eeviac elynae ebarrett simm wahaha toastyp danharaj johnnyzero hilariousdeathartist kryft walkerboh basil dck surr ackack medar sgrunt minmay cheibrodos araganzar morganleah n1000 drke... 21:26:33 1update-centuryplayers 21:27:33 Grunt: I did that 21:27:45 !learn edit centuryplayers[1] s/$/!/ 21:27:45 centuryplayers[1/3]: A player with at least 100 wins! 21:27:47 er 21:27:51 !learn edit centuryplayers[1] s/.$/./ 21:27:52 centuryplayers[1/3]: A player with at least 100 wins. 21:27:53 not that exciting 21:28:12 learn edit centuryplayers[1] s/\./!!!/ 21:28:37 man that lack of ! is not getting me psyched to get to 100 at all simm 21:28:44 -!- frenoss has joined ##crawl-dev 21:28:51 You have a long way to go anyways, hehehe 21:28:52 -!- qoala has joined ##crawl-dev 21:28:59 !lg magicpoints won 21:29:00 31. magicpoints the Infernalist (L27 DsWn of Ashenzari), escaped with the Orb and 15 runes on 2015-03-22 04:04:43, with 31679103 points after 46617 turns and 11:36:06. 21:29:04 well so do you! 21:29:06 !lg . won 21:29:07 32. gammafunk the Imperceptible (L24 SpEn of Ashenzari), escaped with the Orb and 3 runes on 2015-03-19 03:52:10, with 1472244 points after 83450 turns and 7:23:05. 21:29:20 See my goal is just the opposite, to join awfulplayers 21:29:28 -!- Jonatan has quit [Remote host closed the connection] 21:29:30 I think I lost membership recently 21:29:38 !gamesby . 21:29:38 gammafunk has played 2782 games, between 2012-04-26 17:48:23 and 2015-03-27 21:20:27, won 32 (1.2%), high score 24084354, total score 154765419, total turns 16236184, play-time/day 2:09:30, total time 95d+20:49:54. 21:29:41 !nick awfulplayers 21:29:41 Mapping awfulplayers => nyaakitty zicher kilobyte ragdoll daek phyphor murphy_slaw arcturus chapayev luterac soadreqm ponce wop lordsloth sealer neil kamina shyguy sorbius perryman oxeimon oneeyedjack lawman tgw xw raskol kellhus elynae barnex wheals djanatyn zeor samb bh gw 21:29:54 !seen samb 21:29:54 I last saw SamB at Fri Sep 12 17:29:15 2014 UTC (28w 9h 39s ago) quitting, saying 'Ping timeout: 246 seconds'. 21:30:00 gw 21:30:06 poor poor gw 21:30:14 !lm gw rune !meleebug 21:30:15 No milestones for gw (rune !meleebug). 21:30:17 alas 21:30:27 !kw meleebug 21:30:28 Keyword: meleebug => meleebug016|meleebugtrunk 21:30:36 !kw meleebug016 21:30:37 Keyword: meleebug016 => vlong>=0.16-b1-18-g9590bb8 vlong<0.16.0-18-g484a79e 21:30:43 the 2x player melee bug 21:30:50 !nick elliptic 21:30:50 Mapping elliptic => (!meleebug) elliptic hyperbolic hyperelliptic circular 21:30:56 some people are so honest... 21:34:18 -!- qoala has quit [Remote host closed the connection] 21:34:23 -!- tingol4 has quit [Ping timeout: 246 seconds] 21:34:43 -!- qoala has joined ##crawl-dev 21:35:26 -!- UncertainKitten has joined ##crawl-dev 21:36:12 -!- Pluie has quit [Ping timeout: 272 seconds] 21:37:44 My last win was affected by the meleebug but it doesn't bother me, since I would have just invested in more conj earlier without it 21:41:49 -!- mrwooster has joined ##crawl-dev 21:42:12 -!- mrwooster has quit [Client Quit] 21:50:36 -!- Lasty has quit [Quit: Leaving.] 21:51:20 -!- Lasty has joined ##crawl-dev 21:59:32 -!- tksquared has quit [Ping timeout: 256 seconds] 21:59:56 Grunt: did you write the disco colour code? 22:00:13 I guess I should just git log it 22:02:28 i wrote the disco color code 22:02:44 -!- rubycowgames has quit [Remote host closed the connection] 22:02:46 aha 22:02:50 doy: nice :) 22:02:53 (: 22:02:57 (:?? 22:02:58 (: 22:03:05 where'd you get the math for that? 22:03:18 I guess it's just some sectors isn't it 22:03:19 the only thing I did with disco code was get tiles to show it 22:03:27 yeah, I'm going to take the basic idea 22:03:31 yeah, the math isn't *too* complicated 22:03:34 and make kind of animated landing light thingies 22:03:40 not sure which floor tile to use though 22:03:44 just some basic trigonometry 22:03:45 o_O 22:03:55 Grunt: just in the 8 tiles surrounding a teleporter 22:04:00 to kind of say "hey this is important" 22:04:07 animated by UI 22:04:29 imo do what used to be done with Gozag gold piles if you're going to do that 22:04:31 Grunt: because it takes you to the MOON TROLL! 22:04:34 hrm 22:04:46 can you source me, Grunt 22:04:55 let's see 22:05:18 %git 3ef11c31 22:05:18 07Grunt02 * 0.15-a0-489-g3ef11c3: Gozag: gold lust. 10(12 months ago, 27 files, 142+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3ef11c3138aa 22:05:25 lol, good commit title 22:06:02 -!- nicolae- has joined ##crawl-dev 22:06:35 -!- bitcoinbastard has quit [Ping timeout: 250 seconds] 22:06:49 hrm, this does make me realize 22:07:51 does it 22:08:17 nicolae-: quiet you!!! 22:08:36 well using the colour lua looks simpler, but I may want to ditch my idea for the lights to kind of circulate around the teleporter 22:08:47 what kind of sorcery are you planning, damn 22:08:52 I could use the gold aura but it would be kind of weird 22:08:57 just some animated tiles around a teleporter 22:09:32 I'll just do that later when the map is finished 22:09:48 just have to see if I can use floor tiles like how disco pan does wall tiles 22:09:54 if not I made need Grunt's aura thing 22:10:06 Why isn't just having the teleporter enough? I think most players get that teleporters are meant to be used >_> 22:10:31 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:10:35 it's a decoration 22:10:42 all decorations are superfluous 22:10:52 -!- Pacra has joined ##crawl-dev 22:10:57 *superfluous 22:11:19 oh, i get it 22:11:34 I mean most players get that disco pan is about disco without animated tiles, right 22:11:51 well 22:11:53 it does have animated tiles now 22:11:56 yeah it's not going to be crazy or anything, just a ring around the teleporter 22:12:02 nicolae-: that's my point 22:12:08 it doesn't need to have that 22:12:17 (but it's ok that it does, because it's cute) 22:13:48 maybe you need to focus on getting rid of superfluous things 22:13:55 acheive the zen of vault making 22:14:01 cut out everything unnecessary 22:14:09 sounds boring imo 22:14:19 thinking about boredom is unnecessary 22:14:25 achieve oneness with the universe 22:14:26 ommmmmm 22:14:59 it's the sound that cang makes 22:15:00 cang 22:15:05 @??cang 22:15:05 cang (04Ω) | Spd: c | HD: i | HP: 666 | AC/EV: e/Ï€ | Dam: 999 | Res: sanity | XP: ∞ | Int: god | Sz: !!! 22:15:05 cang 22:15:28 -!- dustinm`_ has quit [Ping timeout: 252 seconds] 22:15:50 -!- reaverb1 has joined ##crawl-dev 22:16:23 I don't really see good floor tiles for this, maybe I'll use some walls, but the zot wall tiles are kind of ugly :/ 22:16:32 -!- reaverb has quit [Disconnected by services] 22:16:35 -!- reaverb1 is now known as reaverb 22:17:27 I'll see if there's something simple yet not map or game-breaking I can do 22:17:58 -!- dustinm` has joined ##crawl-dev 22:18:46 -!- mrwooster has joined ##crawl-dev 22:19:33 -!- tabstorm has quit [Ping timeout: 244 seconds] 22:20:25 -!- Yllodra has quit [Ping timeout: 252 seconds] 22:21:26 -!- Nightbeer has quit [Ping timeout: 264 seconds] 22:22:49 -!- ProzacElf has joined ##crawl-dev 22:25:46 -!- Evablue has quit [Ping timeout: 255 seconds] 22:26:16 Stable (0.16) branch on crawl.lantea.net updated to: 0.16.1-5-gaa23807 22:26:16 -!- qoala_ has joined ##crawl-dev 22:26:53 -!- reaverb has quit [Quit: Leaving.] 22:29:52 -!- mrwooster has quit [Quit: mrwooster] 22:30:29 -!- qoala has quit [Ping timeout: 248 seconds] 22:40:53 -!- ProzacElf has quit [Ping timeout: 246 seconds] 22:41:11 tomp /win 2 22:41:29 agreed 22:43:40 -!- twofortypee has quit [Quit: Page closed] 22:43:59 -!- ystael has quit [Ping timeout: 246 seconds] 22:48:57 none of my websites on cbro's vps are working (well, the lobby seems to work and playing/watching games seems to work, but no other ones will) 22:49:06 means that sequell isn't able to stay updated 22:49:16 apache2/error.log has a bunch of these at the end: 22:49:18 [Fri Mar 27 22:50:16 2015] [warn] [client 213.133.100.163] Timeout waiting for output from CGI script /usr/lib/cgi-bin/dgl-status 22:49:30 [Fri Mar 27 22:45:16 2015] [error] [client 213.133.100.163] (70007)The timeout specified has expired: ap_content_length_filter: apr_bucket_read() failed 22:49:43 any thoughts? 22:55:53 -!- Patashu has quit [Ping timeout: 246 seconds] 22:56:06 Webtiles server stopped. 22:56:15 Webtiles server started. 22:56:15 -!- Kramell has quit [Excess Flood] 22:57:02 StephenWHawking (L2 GrBe) (D:1) 22:57:15 uh oh 22:57:15 -!- Kramell has quit [Excess Flood] 22:57:38 I stopped webtiles. restarted apache, then started webtiles 22:57:46 !crash StephenWHawking 22:57:46 1. StephenWHawking, XL2 GrBe, T:671 (milestone): http://crawl.berotato.org/crawl/morgue/StephenWHawking/crash-StephenWHawking-20150328-035647.txt 22:59:15 -!- Kramell has quit [Excess Flood] 23:00:15 -!- Kramell has quit [Excess Flood] 23:01:15 -!- Kramell has quit [Excess Flood] 23:01:55 -!- Ladykiller69 has quit [Quit: Verlassend] 23:02:15 -!- Kramell has quit [Excess Flood] 23:02:23 -!- ProzacElf has joined ##crawl-dev 23:03:15 -!- Kramell has quit [Excess Flood] 23:04:15 -!- Kramell has quit [Excess Flood] 23:05:15 -!- Kramell has quit [Excess Flood] 23:09:47 -!- Isvaffell has quit [Read error: Connection reset by peer] 23:18:18 -!- Patashu has joined ##crawl-dev 23:18:19 -!- tksquared_ has quit [Ping timeout: 265 seconds] 23:20:45 -!- ussdefiant has joined ##crawl-dev 23:21:46 -!- Daekdroom has quit [Remote host closed the connection] 23:22:01 -!- mauris has quit [Ping timeout: 255 seconds] 23:22:48 -!- mamgar has quit [Read error: Connection reset by peer] 23:42:34 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 23:44:22 -!- Blazinghand has quit [Ping timeout: 256 seconds] 23:45:26 -!- MgDark has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.4/20150320202338]] 23:48:11 -!- Siegurt has joined ##crawl-dev 23:51:40 -!- Cerpin has quit [Ping timeout: 265 seconds] 23:55:17 -!- Brannock_ has quit [Ping timeout: 248 seconds]