00:00:17 <|amethyst> %git 95bcd36 00:00:18 07galehar02 * 0.11-a0-2177-g95bcd36: Allow cursed items to have a cosmetic flag too. 10(2 years, 10 months ago, 1 file, 15+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=95bcd365aaf0 00:00:31 <|amethyst> %git e59807d 00:00:31 07galehar02 * 0.11-a0-2176-ge59807d: Remove the chance for unbranded enchanted items to have a cosmetic flag. 10(2 years, 10 months ago, 1 file, 0+ 15-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e59807da8f77 00:01:05 Stable (0.16) branch on crawl.s-z.org updated to: 0.16.1-0-g069a05e 00:01:57 <|amethyst> yes, ?V is fine 00:02:09 <|amethyst> that's just sizzell being extra verbose 00:02:23 ? 00:02:31 are you talking to a bot i've ignored 00:02:32 -!- WalkerBoh has joined ##crawl-dev 00:02:48 <|amethyst> chequers: Stable (0.16) branch on crawl.s-z.org updated to: 0.16.1-0-g069a05e 00:03:04 aha 00:03:11 <|amethyst> chequers: I was just saying that it doesn't say "-0-g069a05e" in game, just "0.16.1" 00:03:27 <|amethyst> in case gammafunk was worried 00:03:39 <|amethyst> gammafunk: thanks for being our 0.16 release manager btw :) 00:05:58 -!- tf_ is now known as Guest14427 00:06:04 It's definitely normal that unIDed mundane items can be cursed and negative, whether that's desirable is debatable 00:07:04 -!- mrwooster has joined ##crawl-dev 00:07:35 -!- bitcoinbastard has quit [Read error: Connection reset by peer] 00:09:21 <|amethyst> could come from a vault 00:09:42 -!- PleasingFungus has joined ##crawl-dev 00:11:05 -!- Ciappina has quit [Quit: Page closed] 00:11:09 <|amethyst> but, yeah, _{weapon,armour}_is_visibly_special checks item.plus > 0 00:12:01 <|amethyst> as does plus-squashing 00:12:43 |amethyst: np 00:12:55 Unstable branch on crawl.s-z.org updated to: 0.17-a0-128-g90bd1c5 (34) 00:13:06 <|amethyst> so negative non-artefact equipment with no brand would not get a cosmetic flag under normal circumstances 00:13:33 |amethyst: rast: yeah that was treeform; specifically from 0.14, before wheals accidentally fixed it when simplifying some other behavior 00:13:41 (treeform used to be always... large? big? giant? one of those.) 00:13:52 (which caused weird interactions with deep water & flight) 00:14:47 -!- Gamesmaster1965 has quit [Quit: Page closed] 00:14:54 -!- indspenc_ has quit [Ping timeout: 256 seconds] 00:17:37 heh 00:17:56 -!- orneryostrich has quit [Ping timeout: 246 seconds] 00:25:15 -!- ProzacElf has quit [Ping timeout: 256 seconds] 00:26:11 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.17-a0-128-g90bd1c5 (34) 00:26:52 iirc I had to play in a version that didn't have !lig, so I had to spam /poly at myself until it worked 00:26:56 good times 00:27:24 What does Treeform do to EV now? I know the huge size used to be intentional because of the effect on that. 00:27:35 Stable (0.16) branch on CRAWL.XTAHUA.COM updated to: 0.16.1-0-g069a05e 00:30:46 Bcadren, it just gives you very low EV 00:33:27 -!- Guest14427 has quit [Quit: Page closed] 00:37:10 -!- jspengler has quit [Ping timeout: 255 seconds] 00:38:47 -!- simmarine has quit [Ping timeout: 252 seconds] 00:38:53 -!- olourkin has quit [Quit: Leaving.] 00:39:11 -!- FlowRiser has joined ##crawl-dev 00:41:53 -!- Siegurt has quit [Quit: Leaving.] 00:46:00 !calc 0.67**2 00:46:13 0.45 00:48:19 -!- CcS has quit [Ping timeout: 252 seconds] 00:52:03 -!- walterch has quit [Ping timeout: 245 seconds] 00:52:10 is there some way to profile running crawl games? 00:53:10 I do think VM need something, though seriously... 00:53:55 -!- mrwooster has quit [Quit: mrwooster] 00:55:37 -!- quasiChaos has quit [Ping timeout: 246 seconds] 00:56:08 -!- KurzedMetal1 has quit [Read error: Connection reset by peer] 00:56:31 -!- Brannock_ has quit [Ping timeout: 255 seconds] 00:56:41 The En starter book has an 'ignores MR' spell now; VM feels like it would something (even something weak) that ignores rPois. 00:58:47 -!- tabstorm has quit [Ping timeout: 250 seconds] 00:59:33 Bcadren, I'm sure a more appropriate comparison would be, say, fire elementalist or ice elementalist? 01:00:55 -!- Maud has quit [Remote host closed the connection] 01:01:40 Yea sure; rPois is a lot more common and significant early (Lair level) than significant rF or rC to trouble FE or IE. And IE even has a spell to pierce rC (Icicle). Spiny Frogs, Death Yaks and Hydras are completely immune to the entire VM start book. 01:02:19 -!- Maud has quit [Remote host closed the connection] 01:02:40 Maybe a polymorph effect? 01:02:49 Radiation-poisoning? 01:02:57 <|amethyst> they are not completely immune to the book 01:03:00 I just won a VM and would agree that it is a bit weaker than other conjurations backgrounds. I don't think it's a bad thing to have a background that requires branching out and finding other ways to kill things. Nor do I think it's bad to have some backgrounds be weaker than others. Also I think venom bolt does do damage to rPois monsters 01:03:12 s/I think// 01:03:45 <|amethyst> they don't take much damage, but they're not immune 01:03:48 Some kind of toxin that slows / confuses, a. la. curare? 01:03:51 -!- tcsc has quit [Quit: This computer has gone to sleep] 01:04:04 I know the manual or tutorial or description text said something about VM being an easy background to start. If that is still the case I'd support changing the text 01:04:15 but I don't think the balance is especially bad or anything like that 01:04:54 What other poison-type effects exist already in the game that are not literally poison? Paralysis? 01:05:03 Petrification? 01:05:04 -!- muravey has joined ##crawl-dev 01:05:10 Weakness. 01:05:15 [nods] 01:05:18 hy-on-github, there is some precedent for para/slow, as well, since wasps inflict it 01:05:24 Did the double damage bug increase healing from vampiric weapons? 01:05:49 Poison could blind. (real poisons blind). 01:06:27 <|amethyst> but rpois protects against paralysis from wasps 01:06:30 so does real fire, ice, earth, weapons, etc etc 01:06:37 <|amethyst> so I'm not sure that's a great comparison 01:06:40 Wasps, basilisk, curare / other specialty needles, orange demons... oh, that's a creative idea --- blinding like spitting cobras! 01:07:00 hm 01:07:17 What else is there .. .. .. 01:07:36 there's not changing vm, because I don't think it's actually weak? 01:07:39 I guess constriction effects (convulsions) 01:07:46 has someone suggested this approach 01:08:13 -!- Gobbo is now known as GoblinBomb 01:08:20 -!- ythm has quit [Quit: Page closed] 01:08:25 gammafunk, well I said as much, though I do think it's weaker than other conjurations starts it's not by very much 01:08:45 -!- ZebTM has quit [Ping timeout: 250 seconds] 01:09:10 Is it really weak? Or merely one-dimensional? 01:09:44 (and stamped with an "expires-by" date requiring branching out into X) 01:10:00 gammafunk: I was going to but I got distracted 01:10:17 PleasingFungus: well do you think you can implement my approach? 01:10:21 ok 01:11:12 -!- omnirizon has quit [Ping timeout: 265 seconds] 01:11:17 hy-on-github that...is a good point... it does two things. Confusion and damage over time. And rPois blocks every spell except P. Arrow. Meph and Alistairs are two of my favorite spells, but the rest seem very dull. 01:12:53 const bool DRAGON_WEIGHT = fewer_dragons ? 0 : 20; 01:12:57 I need to stop programming while asleep 01:12:59 <|amethyst> turn venom bolt into bolt of acidic venom 01:13:21 <|amethyst> with a different resist fraction 01:13:25 <|amethyst> don't think it's necessary though 01:14:15 Is acid too powerful? 01:14:29 0 dragons is fewer dragons to be fair 01:14:30 that's a non-question, hy-on-github 01:14:35 Agree that it's a creatively poison-type effect 01:14:48 the hypothetical spell could be tuned to whatever power we want 01:14:53 ok 01:15:20 My thinking is colored, perhaps, by acid blobs and yellow draconians :) 01:15:35 Colored as in "yellow == pain" 01:15:37 No to acid magic in poison school. 01:15:38 does corrosion actually have an affect on monsters, or is it just acid damage 01:15:41 No now, no tomorrow, no for-ever. 01:15:46 gammafunk: it does on monsters that wear armour 01:15:56 ah, lowers their ac temporarily? 01:15:57 gammafunk, I think it does (or did?) cause bleeding 01:15:57 specifically, it straight up halves their AC for the duration 01:16:19 I remember spending a while trying to get dispater to pick up a robe (wizmode testing) to see if you could halve his ac 01:16:21 but he refused :( 01:16:31 hee hee 01:16:45 how much ac to monsters get from their armour, same as player? 01:16:55 I think it's the base AC 01:17:05 ah, but no enchant 01:17:05 there's a funny note somewhere... 01:17:05 PleasingFungus: I've seen Dispater wearing IDA before 01:17:12 oh, no, I mean - not multipled by armour skill 01:17:21 oh ok 01:17:46 !source monster.cc:921 01:17:46 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/monster.cc;hb=HEAD#l921 01:18:02 PleasingFungus is against acid in poison, because corrosion is almost the same as PleasingFungus's irradiation effect. :P 01:18:11 // For consistency with players, we should multiply this by 1 + (skill/22), where skill may be HD. 01:18:18 I forget if I ever did the archaeology to date this comment 01:18:25 but I wouldn't be surprised if it was pre-stone-soup 01:18:29 interesting... 01:18:36 Ironically, in that game I needed an IDA for a trove, and Dispater's IDA was the first I could find anywhere 01:18:52 -!- simmarine has joined ##crawl-dev 01:18:53 n1k: to clarify, the ac is *not* multiplied, whoever wrote that said it should be 01:18:56 magicpoints: heh 01:18:58 good loot! 01:19:07 Unstable branch on crawl.develz.org updated to: 0.17-a0-128-g90bd1c5 (34) 01:19:11 bet the trove just had bread and decks 01:19:22 and centaur, not naga barding 01:19:22 <|amethyst> PleasingFungus: not very old at all 01:19:30 <|amethyst> %git 6a475375 01:19:30 07kilobyte02 * 0.12-a0-715-g6a47537: Unduplicate the code for calculating AC a monster gets from armour. 10(2 years, 7 months ago, 2 files, 17+ 21-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6a475375dd6f 01:19:31 PleasingFungus, thanks, I wasn't totally sure 01:19:51 huh 01:19:55 shows what I know 01:20:10 irradiation is also a cool poison-type effect, true enough 01:20:28 New branch created: acqreform (3 commits) 01:20:28 03PleasingFungus02 07[acqreform] * 0.17-a0-128-g2f6ca8a: Tweak check_armour_size to take subtypes 10(5 hours ago, 2 files, 56+ 8-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=2f6ca8a96065 01:20:28 03PleasingFungus02 07[acqreform] * 0.17-a0-129-gdcd451f: Export player_shield_racial_factor() 10(26 minutes ago, 2 files, 6+ 5-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=dcd451f60965 01:20:28 03PleasingFungus02 07[acqreform] * 0.17-a0-130-g915a185: First pass on rewriting armour acq 10(26 minutes ago, 1 file, 263+ 294-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=915a18541c26 01:21:24 feels good to add half a dozen new block-commented functions & still have a net negative on lines 01:21:32 :) 01:22:01 oh, hm 01:22:08 // We check for the mutation directly to avoid acquirement fiddles with vampires. 01:22:16 need to investigate whether I broke whatever this is talking about 01:22:49 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:23:57 <|amethyst> PleasingFungus: that's why it uses you.mutation[] instead of player_mutation_level() 01:24:07 <|amethyst> PleasingFungus: so suppression for blood level doesn't matter 01:24:48 heh: Xom can no longer give useless armour gifts. This is a bug 01:24:49 and I'm going to fix it in a later commit. 01:24:56 <|amethyst> but I think that means it counts temp mutations? 01:25:00 ah. but... is it possible for helmet-blocking muts to get suppressed by vampire blood stuff...? 01:25:28 <|amethyst> it's form-based anyway 01:25:37 <|amethyst> so even without blood there's transformations 01:25:57 <|amethyst> (and I think blood uses the form-based flag nowadays?) 01:25:59 you.can_wear specifically excludes forms 01:26:01 I think 01:26:17 player_mutation_level(MUT_HORNS, false) etc 01:27:14 <|amethyst> ah, I see, so why have that || at all 01:27:39 -!- WalkerBoh has quit [Remote host closed the connection] 01:27:58 I have no answer 01:27:59 <|amethyst> oh 01:28:02 ? 01:28:06 <|amethyst> hm 01:28:52 <|amethyst> no, no clue 01:28:54 rip 01:28:59 crawlcode?? 01:28:59 Come get some. ~ https://twitter.com/crawlcode 01:29:04 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0a1/20141207030205]] 01:29:06 notcluei 01:30:43 -!- Rauc has quit [Ping timeout: 246 seconds] 01:31:29 Aim: Dispater, wielding a golden staff, wearing an ice dragon armour and wearing a ring of ice (moderately wounded) 01:32:14 hax 01:35:06 <|amethyst> !tell PleasingFungus at the time the code started to look like it currently does, you_can_wear did not check mutations. %git 0.5-a0-407-ge44a4d8 01:35:06 |amethyst: OK, I'll let pleasingfungus know. 01:35:38 -!- radinms has quit [Ping timeout: 246 seconds] 01:37:12 . . . Another Elemental question: Is "hellfire" a 'subclass' of "fire" . . . ? 01:37:46 -!- ZebTM has quit [Ping timeout: 272 seconds] 01:37:56 you take more hellfire damage if you have rf- so yes 01:38:07 ( I was noting that Hellfire did not clear my freezing clouds as a TeIE. Is this by intent? ) 01:38:19 but besides things like deep dwarf damage shaving you cant really reduce the damage 01:38:46 ( Whereas I tested with Fire Giants and those fireballs cleared the clouds as expected ) 01:40:30 Does Hellfire just not last long enough to evaporate clouds, then? 01:40:37 Like a nuclear flash effect? 01:41:55 -!- Siegurt has quit [Quit: Leaving.] 01:42:21 -!- lobf has quit [Quit: lobf] 01:46:15 (Basically: Is this a bug or is this working-as-intended?) 01:46:28 -!- st_ has quit [Ping timeout: 255 seconds] 01:46:42 ??wild magic card 01:46:42 wild magic card[1/1]: Causes a miscast effect, higher power will yield nastier miscasts. 01:46:54 miscast targets the monsters? not me? 01:47:22 you atm I should think 01:49:09 so it the strategy to draw it when you aren't near enemies so you can get to the next card? 01:49:25 or just toss the deck? (sorry for asking in here, didn't get a response in ##crawl) 01:49:26 I guess it's an "avoid" card 01:49:41 Like "shaft" can be 01:49:55 So yes, draw in isolation 01:50:19 if you feel you can handle it 01:51:44 my evoke is small so I'll probably avoid 01:52:07 its just a bad card 01:52:25 like famine for instance 01:52:54 basically one of the (many) reasons to id decks prior to drawing? 01:53:01 sure 01:53:17 Windows builds of master branch on crawl.develz.org updated to: 0.17-a0-128-g90bd1c5 01:55:39 -!- ussdefiant has quit [Ping timeout: 245 seconds] 01:57:45 -!- Poncheis has quit [Ping timeout: 246 seconds] 02:00:34 if you're not a mel worshipper, sure 02:01:30 nemelex* 02:01:46 -!- Walttt has quit [Ping timeout: 245 seconds] 02:02:40 -!- jspengler has quit [] 02:12:06 -!- CacoS has quit [Ping timeout: 265 seconds] 02:15:38 that learndb entry is out of date 02:15:59 wild magic card causes miscasts on all monsters in LOS now instead 02:16:52 !learn edit wild_magic_card[1] s/.*/Causes miscast effects on hostile monsters in LOS and restores some of your MP for each monster. 02:16:53 wild magic card[1/1]: Causes miscast effects on hostile monsters in LOS and restores some of your MP for each monster. 02:18:54 !learn edit wild_magic_card[1] s/$/ Monsters can resist a miscast; the chance of them succeeding goes up with their HD and down with your card power. Miscast power increases with card power. 02:18:54 wild magic card[1/1]: Causes miscast effects on hostile monsters in LOS and restores some of your MP for each monster. Monsters can resist a miscast; the chance of them succeeding goes up with their HD and down with your card power. Miscast power increases with card power. 02:19:02 oh, nice 02:19:09 -!- simmarine has quit [Quit: Leaving] 02:19:22 !learn edit wild_magic_card[1] s/some of your MP/1d5-1 MP 02:19:22 wild magic card[1/1]: Causes miscast effects on hostile monsters in LOS and restores 1d5-1 MP for each monster. Monsters can resist a miscast; the chance of them succeeding goes up with their HD and down with your card power. Miscast power increases with card power. 02:20:17 does resisting the miscast reduce your mp regen? 02:20:31 !learn add wild_magic_card In 0.14 and older versions, only causes a miscast effect on you. 02:20:32 wild magic card[2/2]: In 0.14 and older versions, only causes a miscast effect on you. 02:20:55 !learn edit wild_magic_card[1] s/each monster/each monster that doesn't resist 02:20:55 wild magic card[1/2]: Causes miscast effects on hostile monsters in LOS and restores 1d5-1 MP for each monster that doesn't resist. Monsters can resist a miscast; the chance of them succeeding goes up with their HD and down with your card power. Miscast power increases with card power. 02:22:27 Stable (0.16) branch on crawl.beRotato.org updated to: 0.16.1-0-g069a05e 02:22:29 ??badlearndb 02:22:29 badlearndb[1/1]: badentries are gone 02:22:33 :P 02:22:46 thanks minmay 02:23:05 !learn edit wild_magic_card[1] s|Monsters.*your card power|A monster is affected by a miscast with probability ([card power level+1]*5+1d5-1)/[monster HD]. 02:23:05 wild magic card[1/2]: Causes miscast effects on hostile A monster is affected by a miscast with probability ([card power level+1]*5+1d5-1)/[monster HD].. Miscast power increases with card power. 02:23:09 fuck 02:24:03 !learn edit wild_magic_card[1] s/.*/Attempts to cause a miscast effect on every hostile monster in LOS. A monster is affected with probability ([card power level+1]*5+1d5-1)/[monster HD]. For each affected monster, you gain 1d5-1 MP. Miscast power increases with card power. 02:24:03 Syntax is: !learn edit TERM[NUM] s/REGEX/REPLACE/opts 02:24:20 !learn edit wild_magic_card[1] s|.*|Attempts to cause a miscast effect on every hostile monster in LOS. A monster is affected with probability ([card power level+1]*5+1d5-1)/[monster HD]. For each affected monster, you gain 1d5-1 MP. Miscast power increases with card power. 02:24:21 wild magic card[1/2]: Attempts to cause a miscast effect on every hostile monster in LOS. A monster is affected with probability ([card power level+1]*5+1d5-1)/[monster HD]. For each affected monster, you gain 1d5-1 MP. Miscast power increases with card power. 02:25:41 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 02:26:45 -!- mumbologist has quit [Ping timeout: 252 seconds] 02:26:59 what does a monster miscast do? 02:28:07 -!- lkjaldkfja has quit [Quit: Page closed] 02:28:37 -!- CcS has quit [Ping timeout: 264 seconds] 02:29:37 -!- dtsund has quit [Quit: dtsund] 02:33:39 -!- Patashu has joined ##crawl-dev 02:35:09 Unstable branch on crawl.beRotato.org updated to: 0.17-a0-128-g90bd1c5 (34) 02:44:49 -!- Quazifuji has quit [Ping timeout: 246 seconds] 02:47:06 0.16 tiles version keeps crashing on android 13https://crawl.develz.org/mantis/view.php?id=9569 by thisismiee 02:56:43 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 02:58:29 -!- qoala has quit [Quit: Abscond!] 03:03:09 -!- scummos__ has quit [Ping timeout: 250 seconds] 03:04:27 -!- walterch has quit [Read error: Connection reset by peer] 03:10:02 chequers: you think it's worth it? does the page load so slow for you? it's lightning fast here 03:10:33 chequers: a separate host always means separate costs & extra maintenance 03:11:08 -!- the_glow has quit [Ping timeout: 256 seconds] 03:12:19 -!- HoloIRCUser has quit [Ping timeout: 245 seconds] 03:13:21 it's fast for you, because you live in the same country as the server :-) 03:13:50 also, the cost is something I'd happily pay, but there are free CDNs like cloudfront 03:14:14 no way cloudfront 03:14:21 they are unacceptable 03:14:29 oh? 03:14:37 oh, I meant cloudflare anyway, which is the free one 03:14:43 me, too ;) 03:14:49 why? 03:15:22 on a separate vhost for the landing page only - maybe 03:15:37 yes, that's what I suggest 03:15:44 but CF is terrible for letting anything non-javascript access something 03:16:06 you are forcing everyone to have js enabled 03:16:14 with CF 03:16:30 -!- ___miek has quit [Ping timeout: 246 seconds] 03:16:39 fair enough 03:19:48 ( test load times with http://tools.pingdom.com/ or similar tool ) 03:20:30 well, the front page is about 1mb total, so at 10c/gb i'm personally very happy to cover the CDN costs 03:22:08 -!- nikheizen has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.4/20150320202338]] 03:27:50 ( http://gtmetrix.com/ might be more informative ) 03:29:33 in 8 month or 2014 there were 93 million hits, 61 million so-called "not viewed" (crawlers, scripts), chequers 03:29:43 *in 8 month _of_ 2014 03:29:58 -!- ZebTM has quit [Ping timeout: 255 seconds] 03:30:28 -!- hy-on-github has quit [Quit: hy-on-github] 03:30:50 2015 up until now we have already 41 million hits 03:31:06 what is a hit? one page? 03:31:14 yes 03:33:06 / and /wordpress have together 169494 "viewed" hits 03:34:31 roughly 16$ for 3 months - using your numbers from above 03:35:39 yeah that would be fine for me 03:39:15 oh, sorry, the entire site is 0.75k 03:39:18 0.75m 03:39:27 so front page is probably half that, so halve your numbers 03:49:53 anyway what do you think? I'll transfer you the domain name and add you to the cdn account if you agree 03:55:20 -!- ScioMin has quit [Ping timeout: 256 seconds] 04:05:22 -!- Pacra has quit [Ping timeout: 252 seconds] 04:08:01 -!- read has quit [Remote host closed the connection] 04:08:33 -!- read has joined ##crawl-dev 04:08:51 -!- read has quit [Client Quit] 04:10:55 -!- zxc232 has joined ##crawl-dev 04:17:10 -!- ZebTM has quit [Ping timeout: 264 seconds] 04:19:40 -!- Monkaria has quit [Ping timeout: 246 seconds] 04:21:34 chequers, let's take a step back and think about it first 04:22:05 things like animations or screenshots not working, because javascript is off, is not a big problem 04:22:41 preventing people from visiting the website at all because of javascript being off (or not working properly!) is quite a difference 04:22:48 hold on, I'm not suggesting we use cloudflare 04:23:47 I'm suggesting AWS Cloudfront, or Rackspace, which both work 100% with javascript 04:24:39 can't read up on them now, bit busy at work 04:25:18 startpage.crawl.develz.org on separate hoster, you mean? 04:25:19 you can see a live preview of cloudfront here: https://dcssgame.com/ , which works fine without js 04:25:51 I was thinking you host the virtualhost on CDO, and we point the CDN at that as a backend 04:26:03 but don't need to put the backend on CDO if you want it elsewhere 04:26:42 -!- orneryostrich has quit [Remote host closed the connection] 04:27:33 so dcssgame.com is actually a reverse proxy? 04:28:31 well, it's a CDN, which is vaguely like a geoDNS reverse proxy 04:28:55 there's a single static webserver ("origin"), 30 global caches 04:29:11 aren't we all set already then? 04:29:36 I was also suggesting a new domain name :) 04:29:37 in that case it doesn't really matter what the backend uses (ssl or not, gzip or not, etc) 04:30:16 right 04:30:20 -!- ZebTM has quit [Ping timeout: 265 seconds] 04:30:21 preparing dinner, back in 10 04:30:26 dcssgame is not so bad 04:30:33 not sure what else we could use 04:30:49 everythin xyz.crawl.develz.org would be too long, me thinks 04:31:06 well, it's not totally correct the backend is irrelevant 04:31:15 i'm rather thinking to rewrite ^/wordpress/$ to go / 04:31:25 the CDN is a pass-through cache. if the backend server doesn't generate gzip, the CDN can't gzip 04:31:31 because that's the link/bookmark most use 04:31:48 that makes sense 04:31:50 i don't think you are right 04:32:06 or, at least, that would be weird 04:32:19 -!- Blazinghand has quit [Read error: Connection reset by peer] 04:32:26 If you want to serve compressed content from a custom origin, you must configure your web server to compress your content using gzip; CloudFront doesn't support other compression algorithms. When a viewer requests a compressed file from CloudFront—when the request includes Accept-Encoding: gzip in the request header—CloudFront caches the file that is returned by your origin, regardless of whether the file is com 04:32:26 adding ssl on top is not a problem, so gzipping shouldn't be either 04:32:43 -!- monkaria has quit [Quit: Page closed] 04:33:26 but gzip is the top layer 04:33:39 that's the whole problem 04:34:02 you request gzip, unzip the result, use the ssl data from within 04:35:35 if that were true, what you just quoted, then we would have a ssl-certificate problem already - no? 04:36:56 gzip <- ssl <- http 04:37:19 i had the impression that's the order, and there's culprit 04:38:15 correct me if i'm wrong 04:38:30 but i don't see how it could work 04:39:08 sorry, was finishing dinner 04:39:27 I don' 04:39:32 t really understand what you're saying 04:39:32 sounds like if cloudfront is used with gzip there can't be ssl in play? as it'll just pass on "file returned by your origin", which contains the ssl stuff already then 04:39:51 ah, it's not a live reverse proxy 04:39:56 think of it more like squid 04:40:24 i was - but what you just quoted makes me not so sure anymore ;) 04:40:25 you request https://dcssgame.com/, that request goes to the CDN. The CDN replays your request to the backend, saves the result, and returns it to you 04:41:00 but then, dcssgame.com would serve a site with ssl-certificate for crawl.develz.org as CN 04:41:30 no, the CDN would have a rule like "requests matching ^/.*$ go to https://crawl.devlz.org/$1 04:42:27 for instance, this is the backend of my test site: http://dcss-homepage.s3-website-us-east-1.amazonaws.com/ 04:42:35 it's http 04:42:37 make it https 04:42:42 and gzip 04:42:56 i think it'll not work then 04:43:02 the backend can be http or https, it doesn't matter 04:43:10 but for compressing it does 04:43:12 but gzip does matter 04:43:15 right 04:43:18 as compressing is the last step 04:43:35 before the server sends out the reply 04:43:53 oh, hang on 04:44:00 the CDN has the SSL certificate 04:44:33 you mean they are spoofing the ssl certificate data in the gzipped data? 04:44:41 *replacing 04:45:00 ah, I think your understanding of HTTPS is wrong. SSL wraps compression 04:45:11 SSL later contains gzipped HTTP layer 04:45:17 i think your understanding about that is wrong ;) 04:45:24 gzip <- ssl <- http 04:45:38 that's why it's exploitable, according to ssllabs 04:45:44 no 04:45:48 -!- Palyth has quit [] 04:46:00 almost nothing supports SSL/TLS compression 04:46:47 "The only browsers that ever supported TLS compression were Firefox and Chrome. IE, Safari, Opera have never supported it. Firefox and Chrome have disabled TLS compression in their latest versions." 04:47:06 http://security.stackexchange.com/a/20229 04:52:19 i had the impression i read up on ssl+gzip, not tls compression 04:52:36 but i can't find it in my history at the moment 04:52:46 i will read again when i get home 04:53:36 fwiw, you can see my test site uses gzip, in fact only gzip is supported (no uncompressed versions of the content) 04:54:04 but your origin is without ssl 04:54:23 trust me man -- it doesn't matter :) 04:54:30 I run these for a living 04:54:37 not yet ;) 04:54:54 -!- amalloy is now known as amalloy_ 04:55:17 but if what your saying is correct, then enabling gzip is not a problem 04:56:38 -!- Crehl has quit [Quit: Killed by a kitten] 04:59:01 but since you are working with this anyways, could you send an apache snippet my way to enable gzip on the correct files only, chequers? 04:59:25 -!- gopnik has quit [Quit: Page closed] 04:59:48 bleh apache :) 05:00:04 if we do a separate vhost that will solve the issue, right? 05:00:17 I looked into apache snippets to conditually enable compression -- not pretty 05:01:29 -!- Patashu has quit [Quit: Soundcloud (Famitracker Chiptunes): http://www.soundcloud.com/patashu MSN: Patashu@hotmail.com , AIM: Patashu0 , YIM: patashu2 , Skype: patashu0 .] 05:04:42 -!- bonghitz has quit [Remote host closed the connection] 05:11:54 -!- Patashu has joined ##crawl-dev 05:11:58 -!- giann has joined ##crawl-dev 05:12:28 -!- bgiannan has quit [Client Quit] 05:21:03 -!- radinms has quit [Ping timeout: 256 seconds] 05:26:48 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 05:34:01 -!- heteroy has quit [Ping timeout: 264 seconds] 05:39:35 -!- Bcadren has quit [Ping timeout: 246 seconds] 05:42:24 -!- hy-on-github has joined ##crawl-dev 05:42:39 Hi! 05:42:50 Is there a known Ash bug in 0.16? 05:43:10 Just joined, says "hands are bound" on "^" screen 05:43:19 However this is not, in fact, true. 05:44:09 (cbro GrEE Ash, lvl 7, new game, 0.16 tournament edition) 05:44:50 " 05:44:51 Title - Cursed 05:44:52 Favour - Ashenzari is noncommittal. 05:44:54 Your hands are bound. 05:44:55 You are not bound in armour and magic. 05:44:56 You are not bound. 05:44:57 " 05:45:16 inv: Q - a +0 dagger of venom (weapon) 05:45:46 and: x - a +0 buckler (worn). 05:49:28 -!- muravey has quit [Ping timeout: 255 seconds] 05:55:57 -!- Furril has quit [Ping timeout: 252 seconds] 06:02:16 -!- orneryostrich has quit [Ping timeout: 256 seconds] 06:16:04 -!- oberstein has quit [Read error: error:1408F10B:SSL routines:SSL3_GET_RECORD:wrong version number] 06:17:47 -!- oberstein has joined ##crawl-dev 06:17:53 -!- Lasty has joined ##crawl-dev 06:27:57 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 06:29:36 -!- walterch has quit [Read error: Connection reset by peer] 06:38:33 -!- mumra has joined ##crawl-dev 06:38:38 -!- mumra_ has joined ##crawl-dev 06:39:17 -!- mumra_ has quit [Client Quit] 06:43:46 -!- Patashu has quit [Ping timeout: 252 seconds] 06:44:10 -!- hy-on-github has quit [Quit: hy-on-github] 06:45:36 -!- Krakhan has quit [Ping timeout: 252 seconds] 06:47:38 -!- Lasty has quit [Quit: Leaving.] 06:47:55 chequers: Page size: 12,141 - Compressed size: 3,613 - Saving: 8,528 bytes 06:49:19 -!- heteroy has quit [Ping timeout: 255 seconds] 06:49:20 -!- edlothiol has joined ##crawl-dev 06:55:45 -!- CKyle has joined ##crawl-dev 07:02:54 -!- orneryostrich has quit [Ping timeout: 256 seconds] 07:06:40 -!- Ironfoot has joined ##crawl-dev 07:06:51 so melee damage doubled again? 07:07:40 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 07:09:32 -!- Ironfoot has quit [Client Quit] 07:10:59 -!- ScioMin has quit [Ping timeout: 256 seconds] 07:12:13 -!- umi has quit [Ping timeout: 246 seconds] 07:14:05 -!- indspenceable has quit [Ping timeout: 246 seconds] 07:16:47 -!- ScioMin has quit [Ping timeout: 255 seconds] 07:26:16 -!- Basil has quit [Ping timeout: 265 seconds] 07:27:31 Napkin: ? 07:28:30 -!- siepu has quit [Ping timeout: 244 seconds] 07:33:28 -!- CacoS_ has quit [Quit: Page closed] 07:34:19 enabled DEFLATE on apache, for selected mimetypes, chequers 07:42:13 -!- debo has quit [Quit: Lost terminal] 07:54:06 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 08:00:17 -!- memorygoround has joined ##crawl-dev 08:00:27 let my coming and passing haunt these damned halls but 08:00:36 do not presume that I want to or will do any more work here 08:00:42 (please flee and do not look back) 08:00:51 may the few of you who deserve it have mercy on one another 08:00:52 -!- Monkaria has quit [Ping timeout: 246 seconds] 08:00:58 but nobody deserves what we do through this 08:01:03 (please let the ouroboros fast) 08:01:05 -!- memorygoround has quit [Client Quit] 08:03:32 -!- orneryostrich has quit [Ping timeout: 256 seconds] 08:06:13 chequers: it looks like CPO is still bugged? 08:06:27 -!- bonghitz has quit [Remote host closed the connection] 08:11:18 -!- nikheizen has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.4/20150320202338]] 08:13:43 -!- domiryuu has quit [Remote host closed the connection] 08:14:53 waiting for enough cpu credits 08:16:57 -!- tcsc has quit [Client Quit] 08:19:35 Napkin: nice, more responsive already 08:22:13 -!- Brannock_ has joined ##crawl-dev 08:22:48 -!- KamiKatze has quit [Quit: Page closed] 08:23:06 -!- coffee` has quit [Ping timeout: 272 seconds] 08:23:09 -!- iFurril has quit [Ping timeout: 245 seconds] 08:26:08 -!- wheals has joined ##crawl-dev 08:29:46 -!- Monkaria has quit [Quit: Page closed] 08:33:23 !tell simmarine rF- hasn't increased hellfire damage for monsters for a while, and i'm not sure whether it ever did for players 08:33:24 wheals: OK, I'll let simmarine know. 08:36:13 -!- debo has joined ##crawl-dev 08:36:40 This is Dungeon Crawl Stone Soup 0.16.1 08:39:45 -!- CKyle has joined ##crawl-dev 08:40:11 -!- heteroy has quit [Ping timeout: 246 seconds] 08:41:55 -!- nonethousand has joined ##crawl-dev 08:42:18 -!- nonethousand is now known as Guest89816 08:43:52 -!- n1k has quit [Ping timeout: 240 seconds] 08:47:05 -!- CKyle has quit [Read error: Connection reset by peer] 08:47:22 -!- CKyle has joined ##crawl-dev 08:48:03 -!- Lokkij has quit [Quit: Page closed] 08:48:04 !tell pleasingfungus dammit, i was going to rewrite you_can_wear and now i'll have conflicts with your branch because of the comment changes :P 08:48:05 wheals: OK, I'll let pleasingfungus know. 08:48:14 or change, rather 08:52:49 -!- tcsc has quit [Remote host closed the connection] 08:53:47 i guess i can actually just do it on that branch 08:54:50 -!- jeanjacques has quit [Quit: quit] 09:03:25 -!- SomeStupidGuy has quit [Ping timeout: 255 seconds] 09:04:10 -!- orneryostrich has quit [Ping timeout: 256 seconds] 09:12:09 -!- meatpath has quit [Quit: Leaving] 09:12:30 -!- bonghitz has quit [Ping timeout: 272 seconds] 09:16:57 is tstbtto a client-side bot? 09:17:31 -!- mumbologist has quit [Ping timeout: 244 seconds] 09:19:27 -!- SomeStupidGuy has quit [Ping timeout: 252 seconds] 09:24:01 i thought it was a qw derivative? 09:25:14 yes I saw that now 09:25:29 at frist I only saw unmodified rcfiles for it 09:25:30 -!- LexAckson has joined ##crawl-dev 09:25:44 but it's another qw-branch then 09:26:28 "Stepping ~*~*~tactically~*~*~" gives it away :) 09:28:37 -!- SomeStupidGuy has quit [Ping timeout: 255 seconds] 09:29:32 -!- ussdefiant has joined ##crawl-dev 09:30:08 &rc tstbtto 09:30:09 http://dobrazupa.org/rcfiles/crawl-git/tstbtto.rc 09:31:32 -!- jeanjacques has joined ##crawl-dev 09:31:42 thx 09:32:24 so bloax is probably the first human player (even with a few Lua functions) on this list, http://crawl.akrasiac.org/scoring/fastest-wins-time.html 09:32:54 aw 09:33:04 !tell simmarine we demoted you, you're not a human anymore 09:33:04 wheals: OK, I'll let simmarine know. 09:34:21 no, simm is first :) 09:34:37 TAS_2012v: there's an easier way to do this: 09:34:41 !lg * won min=dur !@bot 09:34:48 27809. simm the Axe Maniac (L25 MiBe of Trog), escaped with the Orb and 3 runes on 2015-03-13 22:16:44, with 2056825 points after 45946 turns and 0:54:50. 09:34:53 an even easier way: 09:34:56 !lg !bot won min=dur 09:34:57 :P 09:35:01 27809. simm the Axe Maniac (L25 MiBe of Trog), escaped with the Orb and 3 runes on 2015-03-13 22:16:44, with 2056825 points after 45946 turns and 0:54:50. 09:35:06 and 09:35:13 !lg * won min=dur !@bot !meleebug 09:35:18 26280. ophanim the Conqueror (L24 GrBe of Trog), escaped with the Orb and 3 runes on 2013-12-10 17:17:43, with 2024795 points after 43516 turns and 1:08:12. 09:35:20 hehe 09:35:25 1nick human (!bot) * 09:36:17 wheals: I'm not really a fan of that syntax because it is less clear how to generalize it to exclude multiple nicks 09:36:24 it is indeed shorter though :P 09:37:53 meleebug seems to be showing up prominently here http://crawl.akrasiac.org/scoring/per-day.html 09:38:33 yeah, the win spike is larger than it should be because of meleebug 09:39:05 and the game spike is less large I guess because less dying 09:39:07 -!- name is now known as tabstorm 09:39:27 ot it is a declining trend :/ 09:39:31 or 09:39:38 ? 09:39:49 in the last three tournament spikes 09:40:08 well people dying less fully explains fewer games being played 09:40:17 good 09:40:23 winrate also increased in the last tourney 09:40:33 just less dramatically (and less buggily) 09:40:48 in general "number of games" is not a great statistic 09:40:49 many players are probably getting better 09:41:18 even with new players entering, the number of really good players is much higher now than 1-2 years ago I think 09:41:39 I don't think there is really evidence that players have been getting better at a higher rate than they used to 09:41:43 and maybe even the ratio, don't know 09:41:57 since there have been various changes to the game also 09:42:13 it would be very dificult to differentiate 09:42:21 e.g. a lot of people's reaction to meleebug (before we knew for sure that it was a bug) was just "players are getting a lot better" 09:42:52 no one wants to think that there is a bug 09:43:01 much rather think that they've improved 09:43:01 -!- ystael has quit [Ping timeout: 255 seconds] 09:43:03 -!- speranza has quit [Ping timeout: 265 seconds] 09:43:08 and recent versions have consistently made the game easier even without bugs 09:43:10 -!- speranza_ is now known as speranza 09:43:20 but I was surprised by one of the few chars I've played this tournament 09:43:31 having such an easy time 09:43:54 though I hadn't played much with Jiyva before, so I attributed it to that 09:45:08 I definitely found it weird how hard I hit in melee but I just assumed I was imagining things since I hadn't/haven't played much lately 09:45:37 -!- Sczcya has joined ##crawl-dev 09:56:26 -!- olourkin has quit [Client Quit] 09:56:31 -!- SomeStupidGirl has quit [Ping timeout: 255 seconds] 10:03:19 -!- jspengler has quit [Client Quit] 10:03:30 !tell pleasingfungus if you're curious, i'm uniting you_can_wear/you_tran_can_wear and moving all the armour logic from the former into can_wear_armour 10:03:31 wheals: OK, I'll let pleasingfungus know. 10:03:35 -!- wheals has quit [Quit: Page closed] 10:05:22 -!- orneryostrich has quit [Ping timeout: 256 seconds] 10:05:22 -!- giann has quit [Read error: Connection reset by peer] 10:05:33 -!- giann has joined ##crawl-dev 10:05:58 -!- giann has quit [Read error: Connection reset by peer] 10:06:56 !won * t DD-- meleebug 10:06:57 * (t DD-- meleebug) has won 61 times in 1529 games (3.99%): 19xDDBe 14xDDFi 6xDDAK 5xDDGl 4xDDNe 3xDDAr 2xDDAs 2xDDWn 1xDDAM 1xDDEE 1xDDFE 1xDDMo 1xDDSk 1xDDWr 10:07:01 !won * t DD-- !meleebug 10:07:02 * (t DD-- !meleebug) has won 3 times in 564 games (0.53%): 1xDDAK 1xDDBe 1xDDNe 10:08:22 !won * t dd meleebug !boring !@bot 10:08:23 * (t dd meleebug !boring !@bot) has won 59 times in 577 games (10.23%): 18xDDBe 14xDDFi 6xDDAK 4xDDGl 4xDDNe 3xDDAr 2xDDAs 2xDDWn 1xDDAM 1xDDEE 1xDDFE 1xDDMo 1xDDSk 1xDDWr 10:08:31 !won * t dd !meleebug !boring !@bot 10:08:32 * (t dd !meleebug !boring !@bot) has won 3 times in 168 games (1.79%): 1xDDAK 1xDDBe 1xDDNe 10:10:26 -!- Sczcya has left ##crawl-dev 10:11:24 -!- PleasingFungus has joined ##crawl-dev 10:12:37 -!- bonghitz has quit [Ping timeout: 252 seconds] 10:13:11 |amethyst: ahh - I actually did the same code archaeology & traced it to the same commit, but I hadn't thought to check the state of you_can_wear in that commit 10:13:11 PleasingFungus: You have 3 messages. Use !messages to read them. 10:13:30 !tell wheals rekd (also nice!!!) 10:13:31 PleasingFungus: OK, I'll let wheals know. 10:24:33 -!- Tux[Qyou] has joined ##crawl-dev 10:25:12 -!- scummos__ has quit [Quit: Konversation terminated!] 10:25:34 !tell simmarine You don't take more hellfire damage with rF-....... 10:25:34 PleasingFungus: OK, I'll let simmarine know. 10:25:34 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 10:26:19 !tell chequers monster miscasts do pretty much what player miscasts do, but, to monsters instead 10:26:19 PleasingFungus: OK, I'll let chequers know. 10:26:42 !tell chequers explosions, summoning hostile (to the monsters) creatures, banishment, that kind of fun stuff 10:26:43 PleasingFungus: OK, I'll let chequers know. 10:28:22 oh, oops, wheals already correct simm 10:28:24 ah well 10:28:38 *corrected 10:30:55 -!- ZChris13 has joined ##crawl-dev 10:31:29 -!- tabstorm has quit [Quit: Lost terminal] 10:31:55 -!- Lawman0 has quit [Ping timeout: 244 seconds] 10:33:17 -!- ussdefiant has quit [Ping timeout: 256 seconds] 10:34:17 -!- scummos__ has quit [Remote host closed the connection] 10:35:13 -!- siepu has quit [Read error: No route to host] 10:35:32 -!- Tuxedo[Qyou] has joined ##crawl-dev 10:35:51 -!- radinms has quit [] 10:38:48 -!- Tux[Qyou] has quit [Ping timeout: 256 seconds] 10:40:28 03PleasingFungus02 07* 0.17-a0-129-g9432df0: Fix Ash hand curse description (hy-on-github) 10(2 minutes ago, 1 file, 6+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=9432df0655dd 10:40:29 03PleasingFungus02 07[stone_soup-0.16] * 0.16.1-1-g6475b11: Fix Ash hand curse description (hy-on-github) 10(2 minutes ago, 1 file, 6+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=6475b11a4173 10:42:40 -!- scummos__ has quit [Quit: Konversation terminated!] 10:46:22 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 37.0a1/20141207030205]] 10:47:25 -!- scummos__ has quit [Ping timeout: 244 seconds] 10:57:05 -!- tstbtto has quit [Ping timeout: 256 seconds] 11:01:42 -!- mrwooster has joined ##crawl-dev 11:04:11 -!- olourkin has quit [Read error: Connection reset by peer] 11:04:38 -!- Kalir has quit [Changing host] 11:05:59 -!- crate has quit [Read error: Connection reset by peer] 11:06:00 -!- orneryostrich has quit [Ping timeout: 256 seconds] 11:08:03 -!- staplegun has quit [Ping timeout: 250 seconds] 11:09:39 -!- staplegun has joined ##crawl-dev 11:12:09 -!- Guest89816 is now known as n1k 11:12:13 -!- n1k has quit [Changing host] 11:12:13 -!- n1k has joined ##crawl-dev 11:13:13 -!- indspenceable has quit [Client Quit] 11:24:41 -!- SomeStupidGuy has quit [Ping timeout: 246 seconds] 11:33:19 -!- t4nk584 has quit [Ping timeout: 246 seconds] 11:33:29 -!- muravey has joined ##crawl-dev 11:38:15 the fixes to bot announcements 11:38:19 has made ##crawl actually usable 11:38:24 there's been conversation and advice ongoing for the last few hours 11:38:26 it's great 11:38:27 thank you 11:39:03 -!- Stendarr|2 has quit [Quit: KVIrc 4.2.0 Equilibrium http://www.kvirc.net/] 11:40:33 -!- elliptic has quit [Quit: Leaving] 11:40:50 Haifisch (L10 DEFE) ASSERT(_valid()) in 'ray.cc' at line 194 failed. (Lab) 11:43:57 -!- CacoS has quit [Read error: Connection reset by peer] 11:44:10 -!- GoblinBomb has quit [Ping timeout: 264 seconds] 11:48:53 I'm hoping we can move the bots to ##crawl-announce and then just use a relay bot to control announcements in ##crawl 11:49:45 ie server bots just announce everything and you only need to configure a single relay bot 11:50:17 -!- siepu has quit [Quit: Leaving] 11:50:33 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 11:50:34 that sounds good, yeah 11:52:21 -!- wheals has joined ##crawl-dev 11:53:47 -!- bonghitz_ has quit [Remote host closed the connection] 11:54:04 hm, fr: lang=pirate, which makes conjugate_verb("are") return "be" 11:54:05 wheals: You have 1 message. Use !messages to read it. 11:54:31 (was provoked by looking at pf's commit) 11:56:08 -!- elliptic has joined ##crawl-dev 11:56:46 -!- Pluie has joined ##crawl-dev 11:57:02 PF ruined my pristine 0.16.1!!!! 11:57:14 ??statue form 11:57:14 statue form[1/3]: Grants 17 + pow/10 AC, +30% HP, +2 Str, -2 Dex. Makes the base cost of an action 15 instead of 10, like the slow spell. Melds gloves, boots, bardings, and body armour. Provides rElec, rN+, 50% rTorm, rRot+, and poison immunity. 3 + str/3 bonus UC damage and 50% bonus on all melee. Gargoyles can't cast this spell in trunk. {Stoneskin} gives more AC while in Statue Form. 11:57:15 oh well, I guess it's no big deal if we have a commit in the branch 11:57:22 did this meld shields once> 11:57:26 s/>/? 11:58:54 geekosaur: I've tagged 0.16.1, so whenever you have time to make OS X binaries from that tag, please let me know 11:59:29 noted. probably sometime this evening (local time, 0000UTCish) 12:00:17 !source player_wearing_slot 12:00:17 1/1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/player.cc;hb=HEAD#l857 12:00:52 pithy 12:00:57 geekosaur: awesome, thanks 12:02:36 Stable (0.16) branch on crawl.akrasiac.org updated to: 0.16.1-1-g6475b11 12:03:58 -!- ZebTM has quit [Ping timeout: 264 seconds] 12:04:12 -!- splooger has quit [Quit: Page closed] 12:05:53 * wheals wonders why OBJ_WEAPONS but OBJ_ARMOUR 12:06:18 wheals: could you do me a favor and try the 0.16.1 zip on your system: http://crawl.develz.org/release/stone_soup-0.16.1-tiles-win32.zip 12:06:26 I assumed yours is 32-bit 12:06:36 -!- orneryostrich has quit [Ping timeout: 265 seconds] 12:06:57 i'm actually not at home right now, but i will when i get home (shouldn't be too long) 12:07:03 thanks 12:11:57 -!- MarvinPA has joined ##crawl-dev 12:12:14 -!- st_ has joined ##crawl-dev 12:14:08 -!- Schizzik has quit [Quit: Page closed] 12:16:31 <|amethyst> !tell PleasingFungus btw, I like that you used "are not" as the verb rather than "not bound" as the complement 12:16:32 |amethyst: OK, I'll let pleasingfungus know. 12:17:56 <|amethyst> !tell PleasingFungus not sure which of the two works in more languages, but putting it with the verb does seem better in English 12:17:57 |amethyst: OK, I'll let pleasingfungus know. 12:18:04 -!- Tungsten has quit [Quit: Page closed] 12:18:32 good is_deck in newgame_make_item 12:19:28 <|amethyst> wheals * 0.17-a0-130-gdedc10wn: Remove Jesters 12:19:39 -!- pikaro has quit [Ping timeout: 265 seconds] 12:22:40 -!- Lightli has quit [Ping timeout: 246 seconds] 12:22:45 -!- CanOfWorms has joined ##crawl-dev 12:29:27 Unstable branch on crawl.akrasiac.org updated to: 0.17-a0-129-g9432df0 (34) 12:30:25 -!- Bcadren has joined ##crawl-dev 12:31:24 -!- SurpriseTRex has quit [Quit: Leaving] 12:35:40 -!- bobdobbs_ has quit [Quit: Page closed] 12:37:46 -!- UncertainKitten has joined ##crawl-dev 12:39:22 -!- simmarine has joined ##crawl-dev 12:42:29 hi 12:44:05 -!- SegFaultAX has quit [Excess Flood] 12:44:12 -!- ScioMin_ has quit [Ping timeout: 252 seconds] 12:44:24 <|amethyst> btw, thoughts on adding clang-analyzer to the travis test suite? 12:44:53 <|amethyst> would that even be possible, or should we run it on one of our machines to be able to get the resulting HTML pages 12:45:07 <|amethyst> I was thinking that static analysis may well have caught that last bug 12:45:51 <|amethyst> at least if it could figure out that is_player()'s result never changes, the assignment in the infusion case would show up as dead code 12:45:57 <|amethyst> err 12:46:01 <|amethyst> as a dead assignment I mean 12:46:27 i was also thinking of suggesting building with werror 12:46:31 for travis at least 12:46:32 <|amethyst> because the player branch of calc_damage overwrote it with no intervening reads 12:46:53 <|amethyst> wheals: yeah... might have to turn off pedantic then 12:47:03 <|amethyst> wheals: or at least suppress the warnings about %z 12:47:08 oh yeah 12:47:35 the %z ones are gone for me, the only one left is %S in libw32c.cc 12:47:35 <|amethyst> wheals: would also be nice to set up a mingw cross-compile in travis 12:47:40 <|amethyst> but that's a pain 12:47:47 which i guess we can use pragmas to hide 12:48:18 <|amethyst> I don't know enough about Windows console to know what the fix is 12:48:21 -!- Crehl_ has quit [Read error: Connection reset by peer] 12:48:58 i know enough about Windows to suspect there is none :( 12:50:20 -!- CaptainFruitcake has joined ##crawl-dev 12:50:25 -!- Pluie has quit [Ping timeout: 256 seconds] 12:50:48 <|amethyst> I mean, does printf("%S", OUTW(s)) actually do something different from printf("%s", x) given the way we set up the console? 12:50:50 -!- Crehl has quit [Ping timeout: 256 seconds] 12:51:05 -!- Tedronai has joined ##crawl-dev 12:51:22 <|amethyst> the docs say that %s: When used with printf functions, specifies a single-byte or multi-byte character string 12:51:32 <|amethyst> and %S: When used with printf functions, specifies a wide-character string 12:52:02 -!- CanOfWorms has quit [Ping timeout: 265 seconds] 12:52:04 <|amethyst> I guess the way we do it is to support non-UTF-8 console? 12:52:15 -!- CaptainFruitcake is now known as CanOfWorms 12:52:20 <|amethyst> non-UTF-8 stdout I mean 12:52:43 <|amethyst> aha, which explains the "// early out -- not initted yet" 12:52:55 <|amethyst> since at one point we explicitly turned on UTF-8 mode 12:53:17 <|amethyst> I think we reverted that not too long ago because it made the console invisible for many users 12:53:59 <|amethyst> or console error messages rather 12:56:01 -!- lobf has joined ##crawl-dev 12:57:45 so, in my testing, spectral weapon increases your damage output by about 100% or more, even at low spellpower/weapon skill. That seems excessive to me, at least for polearms, since they get around the awkward positioning issues. 12:58:30 The game lasted 1day 17:37:48 13https://crawl.develz.org/mantis/view.php?id=9570 by Sandman25 12:59:29 -!- bonghitz has quit [Ping timeout: 256 seconds] 12:59:54 oh wow you no longer take more damage from hellfire if you are rf-???? 13:00:09 this changes everything i knew about extended 13:02:38 Lasty_: how? 13:02:44 you never took more damage from hellfire with rF- as far as I know 13:02:47 The joyous reunion of simm and extended has happened! I'm getting a bit misty-eyed just thinking about it. 13:03:12 oh haha, i assumed sandman's bug was about some overflow causing a ridiculous time 13:04:06 wheals: amaiznz 13:04:09 amazing, wow 13:04:24 offline players... 13:04:47 wheals: what do you mean how? 13:05:08 can spectral weapon just not be a thing? it seems like a pretty large and unwarranted buff to weapons vs. unarmed 13:05:19 haha thanks for the input 13:05:20 as well as characters with weapons that find it vs. ones who don't 13:05:21 <|amethyst> spectral claw 13:05:21 wheals: dancing polearms can reach, so they can attack much more frequently 13:05:27 Lasty_: never mind, i'm not really thinking 13:05:32 i blame ghost_demons 13:05:33 since they dont care about your positioning as much 13:05:35 yeah the reach issue is a problem for sw 13:05:39 <|amethyst> removing spectral weapons would definitely reduce bugs 13:05:45 <|amethyst> but 13:05:53 Lasty_: but the whole "awkard positioning" thing is definitely the point of having SW at all 13:05:58 <|amethyst> grand avatars share a lot of the same code now 13:05:58 well, what problem does spectral weapon solve in the first point? 13:06:05 gammafunk: yes, which makes sw polearms a bit of a problem 13:06:12 grand avatars are not a monster spell that would be missed imo 13:06:18 agreed 13:06:23 yes agree re grand avatars 13:06:24 avatars are so weird 13:06:40 Lasty_: I like the fact that you have to position the weapon, it's what's interesting about the spell 13:06:41 <|amethyst> battlesphere stays though I hope 13:06:41 -!- reaverb has joined ##crawl-dev 13:06:55 Now I'd not argue that SW *needs* to be in the game 13:07:21 But clearly you filthy unwashed heathens are not summoners is what I'm saying!! 13:07:25 <|amethyst> gammafunk: right, Lasty is saying that since polearms don't have that problem, the spell has a severe bias towards polearms 13:07:42 |amethyst: i wonder if it would cause more or fewer bugs to destroy the SW when killing the monster rather than some indeterminate point afterwards? 13:07:46 <|amethyst> gammafunk: or, rather, that they make that problem easier to solve 13:07:53 <|amethyst> wheals: probably more 13:07:57 yes it does have that problem, and also the UC problem that minmay mentioned, I guess 13:08:05 -!- ark__ has quit [Ping timeout: 250 seconds] 13:08:09 <|amethyst> wheals: probably a fineff makes more sense than the current behaviour though 13:08:28 <|amethyst> wheals: because behaviour events can happen in weird situations 13:08:41 <|amethyst> wheals: (that itself is a problem too, but one thing at a time :) 13:09:02 -!- gruegirl has quit [Quit: HydraIRC -> http://www.hydrairc.com <- *I* use it, so it must be good!] 13:09:39 |amethyst: well, tentacles manage to do the "kill other things right away" without too many crashes at least 13:10:01 +100% damage just seems like too much to tack onto a L3 spell 13:10:06 (in addition to the other issues) 13:10:14 yeah, i think people agree there 13:10:14 <|amethyst> I'd say tentacles are just as crashy as SW 13:10:15 Lasty_: well what is your proposal, outright removal? 13:10:19 but that's very easy to fix 13:10:28 gammafunk: I don't have a proposal, but I like the outright removal suggestion 13:10:36 I just wanted to discuss it and see what y'all thoguht 13:10:38 wow 13:10:50 that was some language lawyer answer right there! 13:10:54 <|amethyst> or at least nearly as crashy we've had longer to work out those crashes, but there have still been several fixed recently 13:10:56 I think "your melee damage goes up" is not a very interesting spell regardless of what the % is 13:10:56 :) 13:11:00 :p 13:11:02 <|amethyst> s/ we/; we/ 13:11:19 but if spectral weapon stays can we at least agree that scaling it with your weapon skill is terrible 13:11:29 gammafunk: what I meant was that I'm not actually pushing for a specific solution. I just think it's kinda nuts as-is. 13:11:56 <|amethyst> if SW stays it should get summon school and count as an ally for XP purposes 13:11:58 In practice the weapon usually has the same-ish damage range as you and better to-hit, so it's often > 100% 13:12:21 what else is in the skald book 13:12:29 infusion, SoS, SW, golubria, regen 13:12:41 ??book_of_battle 13:12:41 book of battle[1/1]: Infusion, Shroud of Golubria, Song of Slaying, Spectral Weapon, Regeneration 13:12:47 rip song of shielding 13:12:52 SoS is bad and I don't like it 13:13:01 if "your melee damage goes up" is not interesting, sk should probably go (and i assume minmay would agree?) 13:13:08 s/probably / 13:13:20 -!- alefury has joined ##crawl-dev 13:13:21 gammafunk: I tend to agree that SoS is bad, but I know there are players who like it or want to reform it 13:13:33 I wouldn't miss any of those spells and definitely wouldn't miss skald, no 13:13:46 Lasty_: well the same defense applies to SW really. 13:14:01 spectral weapon is uniquely bad in other ways though, like having really weird positioning and scaling with your weapon skill... 13:14:07 -!- lkdjfalj has quit [Ping timeout: 246 seconds] 13:14:22 -!- CaptainFruitcake has joined ##crawl-dev 13:14:37 I complain about infusion a lot but it at least doesn't scale with anything nonsensical like SW does 13:15:09 <|amethyst> not scaling with caster's weapon skill would also have fix some crashes 13:15:10 gammafunk: I think SW has distinct gameplay problems beyond those offered by SoS 13:15:12 I know elliptic is not a huge Sk fan either 13:15:27 <|amethyst> s/fix/fixed/ 13:16:44 -!- CanOfWorms has quit [Ping timeout: 246 seconds] 13:16:46 -!- CaptainFruitcake is now known as CanOfWorms 13:17:58 Well polearms being markedly better is kind of a just a polearms problem in general, so for me that's not the most important issue. I guess my question is, does having a spell like this really fit a niche and which niche would that be 13:18:53 gammafunk: it fits the niche of doubling your damage 13:18:53 It's not great that it's better for polearms, and it's hard to think of an easy solution beyond "don't let it reach", but I think the more important question is at what power level would we even want this / does it need to exist 13:19:10 gammafunk: "don't let it reach" doesn't really work since the player can still reach with polearms 13:19:40 minmay: so players using allies with polearms can't even have their allies hit things then? 13:19:43 news to me 13:20:24 <|amethyst> yes, at that point it's nothing special to SW 13:20:32 <|amethyst> but the general "polearms are better with allies" thing 13:20:33 -!- reaverb1 has joined ##crawl-dev 13:20:35 <|amethyst> which I'm fine with 13:20:46 the 2x damage thing is a big problem and we could tone down its damage, remove the weapon skill scaling, etc 13:21:07 -!- reaverb has quit [Disconnected by services] 13:21:11 -!- reaverb1 is now known as reaverb 13:21:21 <|amethyst> and slightly less good here than with most allies because of damage sharing 13:21:44 -!- Monkaria has quit [Quit: Page closed] 13:22:00 -!- CanOfWorms has quit [Ping timeout: 265 seconds] 13:22:17 -!- dead_ has quit [Ping timeout: 246 seconds] 13:22:19 yeah, it would be weird that your spectral polearm can't reach, I guess, but not that weird. But if most people just think there's no reason to try to scale its power level to something more reasonable, then I certainly won't stand in the way of... 13:22:23 ...a removal 13:22:38 Lasty_: dunno, maybe hear what MarvinPA and elliptic think about something like removal 13:22:42 I mean that is the easiest route 13:22:45 I was trying to find crate's tavern post that explained why I hate everything about spectral weapon's positioning gimmick; I couldn't, but 13:22:50 "Also, there seem to be an awful lot of assumptions about spectral weapon being made in this topic. I don't know how it works, so I'll admit that. But does anyone else here actually know how much damage it deals? It would surprise me very much if it's as good as a second hit with your weapon." 13:23:05 lol 13:24:00 well sure its positioning isn't the same as convential allies, it's on a leash that will interact in perhaps strange ways 13:24:09 I've certainly had to fiddle to get it into position 13:24:19 but this is also just a general "using allies" thing 13:24:34 -!- ZebTM has quit [Ping timeout: 272 seconds] 13:25:34 I'll just give asterion greater servent of makhleb without changing his placement, remove SW and Sk, and make a post blaming Lasty, so I'll be happy in the end 13:26:03 I would definitely consider that a big improvement to asterion 13:26:26 regarding SoS: I haven't checked the noise numbers but I think that could possibly be an interesting side effect (consider the case of Excruciating Wounds vs other weapon branding spells) 13:26:29 it was my original design! 13:27:09 yeah tabstorm had some idea about SoS that he never put into words, but the spell seems pretty unusable for when you first can learn it 13:27:19 -!- scummos| has quit [Ping timeout: 265 seconds] 13:27:25 -!- mauris has joined ##crawl-dev 13:27:25 gammafunk: this just reminds me that i really want to remove grand avatar mainly, SW bothers me less although i certainly wouldn't miss it and i agree the scaling with weapon skill should go if it stays 13:27:56 MarvinPA: ok yeah, fully support removal of grand avatar, I think the concept just doesn't make a lot of sense, and of course it's pretty broken at present 13:28:24 hrm, would you just remove warmongers? 13:28:30 @??warmonger 13:28:30 putrid warmonger (116) | Spd: 10 | HD: 15 | HP: 87-125 | AC/EV: 3/15 | Dam: 40 | 10weapons, 10items, 10doors, fighter, priest, evil | Res: 06magic(60), 03poison | Vul: 08holy++, 11silver | XP: 1536 | Sp: sap magic [11!AM], grand avatar [11!AM] | Sz: Medium | Int: normal. 13:28:48 i think sap magic is agreed noticeable and pretty simple/understandable? 13:28:49 they do have the Sap thing, which I've only ever seen matter in like megazigs 13:29:04 it could move to another one of course 13:29:09 <|amethyst> what about giving them tukima's? 13:29:17 ...cruel 13:29:22 evil 13:29:35 anyway, shouldn't that be on chaos champions? :P 13:30:39 -!- reaverb has quit [Ping timeout: 245 seconds] 13:30:52 wheals: who are also able to throw random gifts at you 13:31:03 I find sap magic extremely non-understandable 13:31:31 ??sap_magic 13:31:31 sap magic[1/2]: A fixed-70%-chance line-of-fire hex from {warmonger}s. Worsens overall spell success with each spell cast, according to that spell's level. A single cast of fire storm (level 9) makes failure go from 3% to 11%, but a single bolt of fire (level 6) goes from 4% to 7%. 13:31:46 I should go read the description 13:32:03 sap is not great either yeah 13:32:26 removing a demonspawn job is, imo, inherently good 13:32:29 Well removing warmongers would the the approach, I guess 13:32:36 2-3 clear jobs would beat the plethora of jobs they have now 13:32:41 Lasty_: you just want to keep them all unemployed! 13:32:51 gammafunk: so that they can win Crawl release tourneys 13:33:03 ??putrid 13:33:04 I don't have a page labeled putrid in my learndb. 13:33:10 so sad I didn't get like 5 melee wins under that bug 13:33:16 of course, I also don't know what the base demonspawn flavors do 13:33:22 but that's fine because tab kills all of them 13:33:33 !send Orc:4 Lasty_ 13:33:33 Sending Lasty_ to Orc:4. 13:33:48 My last V:4 was just Orc:5 13:34:13 -!- amalloy_ is now known as amalloy 13:35:39 -!- zxc232 has quit [Read error: Connection reset by peer] 13:37:01 -!- tingol3 has quit [Ping timeout: 255 seconds] 13:38:10 -!- ZebTM has quit [Ping timeout: 264 seconds] 13:38:24 sap does make zig floors with them a lot more dangerous 13:39:00 jeanjacques: yeah, but I don't think it matters very much in a reasonable encounter, such as just fighting 6 in Pan to get the runes 13:39:41 !lg * status~~sap 13:39:42 60. cartmanguy the Axe Maniac (L27 MiFi of Makhleb), splashed by an acid blob's acid (summoned by a monstrous corrupter) in Pandemonium on 2015-03-23 18:31:08, with 1416924 points after 111246 turns and 10:41:38. 13:39:44 -!- read has joined ##crawl-dev 13:39:44 -!- angelichorsey has joined ##crawl-dev 13:39:48 it also lies to the player about what it does apparently 13:39:50 !lg * status~~sap s=br 13:39:52 60 games for * (status~~sap): 28x Zig, 24x Pan, 6x D, Tomb, Abyss 13:40:06 orbruntomb?? 13:40:07 elliott's favourite spectator sport. 13:40:12 Chance to beat your MR: 53% 13:40:31 oh, I wasn't aware it even checked mr 13:40:33 and generally rechecking your spell success every turn is not a fun time 13:40:42 it doesn't, that's the bit where it's lying 13:40:48 ah ok 13:40:59 i blame chris 13:41:35 i agree it can do things and be noticeable, but it's just messy and awkward overall 13:41:48 new status light: Sap(Firestorm:17%;Lehidub's Crystal Spear:10%;Haste:8%;...) 13:42:46 !learn add lasty_to_do 0.17: do something about spectral weapon; remove enslave as player spell; consider monsters worth removing; add new channeling monsters; do something about Gravitas; mp scaling; 13:42:47 lasty to do[10/10]: 0.17: do something about spectral weapon; remove enslave as player spell; consider monsters worth removing; add new channeling monsters; do something about Gravitas; mp scaling; 13:42:53 clearly give warmongers brain feed instead 13:43:02 new channeling monsters? 13:43:09 -!- travis-ci has joined ##crawl-dev 13:43:10 The build passed. (acqreform - 915a185 #2022 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/55504417 13:43:10 -!- travis-ci has left ##crawl-dev 13:43:18 i was misread that as tunnelling monsters and was excited 13:43:19 ??gravitas 13:43:19 gell's gravitas[1/1]: L5 Hex/Tloc in the books of the Warp and Hinderance, new for 0.16. Pulls creatures (excluding the caster) towards a target creature (including the caster!), smashing them into each other, like a one-turn {singularity} without the direct damage. 13:43:34 -!- heteroy has quit [Ping timeout: 264 seconds] 13:43:36 hmm 13:43:37 -!- mrwooster has quit [Quit: mrwooster] 13:43:38 does travis announce passes on non-trunk for some reason? 13:43:42 gammafunk: I wanna try out a mid-to-late dungeon monster that channels something big, like Firestorm, over 3-4 turns. 13:43:57 (at low power) 13:43:59 oh, like firestorm convoking 13:44:02 yeah 13:44:12 kind of cute, I guess 13:44:13 it was a forum suggestion and I liked it 13:44:14 oh i have an enslavement removal branch locally already 13:44:23 MarvinPA: sweet 13:44:25 !lg * status~~sap br=pan s=cls 13:44:26 24 games for * (status~~sap br=pan): 4x Berserker, 4x Fighter, 2x Wizard, 2x Assassin, 2x Transmuter, 2x Skald, Conjurer, Enchanter, Fire Elementalist, Summoner, Necromancer, Hunter, Death Knight, Monk 13:44:27 also a gells one, vaguely 13:44:44 !kw melee 13:44:45 No keyword 'melee' 13:44:53 !kw purecaster 13:44:54 No keyword 'purecaster' 13:45:13 was going for smite-targeted, level 4, and making the confusion better in some way (probably higher success rate, MR check vs pow/2 is weird) 13:45:34 i think i'd prefer to remove the confusion, for a cleaner design 13:45:40 ??gells_gravitas 13:45:40 gells gravitas ~ gell's gravitas[1/1]: L5 Hex/Tloc in the books of the Warp and Hinderance, new for 0.16. Pulls creatures (excluding the caster) towards a target creature (including the caster!), smashing them into each other, like a one-turn {singularity} without the direct damage. 13:45:50 maybe adding a ministun (like force lance has) 13:45:57 ditto 13:46:02 confusion feels a bit random there 13:46:10 force lance has a ministun? 13:46:14 how many things does that spell have 13:46:28 I'd also like to drop it to L3 or so just to make sure people use it enough to find a purpose 13:47:04 gammafunk: I assume it's to prevent the monster from walking forward again and making it look like the spell did nothing 13:47:06 !kw mage 13:47:06 No keyword 'mage' 13:47:23 Lasty_: it hits monsters back pretty far though 13:47:27 force lance is sort of silly at the moment yes 13:47:29 well, it used to not 13:47:39 yeah it seems really strong 13:48:37 think it used to just knockback 1 + coinflip(), which would make it more necessary 13:48:50 yeah 13:49:19 -!- mumra has quit [Ping timeout: 252 seconds] 13:49:59 anyway having confusion on a tloc spell is rather more "how many things does this have" than holding a monster in place imo :P 13:50:44 ah, but it's a HEX, wheals! 13:50:52 +1 13:51:20 plus we already have five spells whose entire purpose is to give the confusion status. I think that's plenty. 13:54:35 -!- read has quit [Quit: :-)] 13:54:56 imo remove alistair's so i get more messages from bcadren 13:55:15 heck, meph too 13:55:24 oh is he PMing you about that now 13:56:15 why would he message you more after Alistair's is removed? Are you using it to keep him at bay? 13:56:53 Lasty_: you know how a lot of players complain poison magic is underpowered? 13:57:08 yeah we had that debate just recently 13:57:11 heh, yup 13:57:46 minmay: you just need to understand that the only powerful spells are level 9 ones 13:58:01 -!- ZebTM has quit [Ping timeout: 264 seconds] 13:58:31 by one metric that's true 13:58:56 -!- amalloy is now known as amalloy_lunch 13:59:04 ...acid damage....!!! 13:59:15 !learn set lasty_to_do[10 0.17: do something about spectral weapon; consider monsters worth removing; add new channeling monsters; mp scaling; do something about raise skeleton and animate dead; 13:59:16 lasty to do[10/10]: 0.17: do something about spectral weapon; consider monsters worth removing; add new channeling monsters; mp scaling; do something about raise skeleton and animate dead; 13:59:39 uh oh, that last one will really get you into trouble with players... 13:59:41 n1k: and I have chardumps to prove that it's one true metric 14:00:03 gammafunk: I'm not thinking of removing them, just making them non-permanent and probably scaling with spellpower to some degree. 14:00:18 why 14:00:22 hrm 14:00:24 that would make them super situational 14:00:28 ZChris13: pure malice 14:00:40 although it would solve the whole "herd" thing they have going on 14:00:44 beware changes which will encourage players to leave a bunch of corpses in one place and draw monsters back to them 14:00:55 hm I wonder if CE does that already 14:00:56 n1k: we already have simulacrum 14:01:20 Lasty_: I guess it'd be a pretty long duration, like simulacrum, what you're thinking of? 14:01:23 like simulacrum, I envision the skeletons and zombies as being long-lasting but non-permanent 14:01:26 Lasty_, yeah...I suppose that is somewhat limited by the corpses rotting-- 14:01:29 heh, yeah ok 14:01:37 also like death channel 14:01:50 Lasty_: just be careful, if you nerf kiku elliptic will be very upset! 14:02:32 PF already buffed Kiku pretty well, I think Kiku can take a slight nerf :p 14:02:49 oh did he... 14:03:55 ??cigotuvi's embrace 14:03:55 Cigotuvi's Embrace[1/4]: L5 Necro. Turns corpses in LOS into AC/SH. Decays over time, and you may lose a point when you get hit or block an attack; more likely if you have more corpses, less likely with higher spellpower. 14:04:02 !lg * max=ac 14:04:06 4121624. Happylisk the Invulnerable (L27 GrNe of Kikubaaqudgha), escaped with the Orb and 6 runes on 2015-03-22 15:39:03, with 3984380 points after 78272 turns and 4:58:25. 14:04:09 pf? 14:04:18 -!- Amnesthesia has quit [*.net *.split] 14:04:18 -!- Sizzell has quit [*.net *.split] 14:04:18 -!- Mandevil has quit [*.net *.split] 14:04:18 -!- cptwinky has quit [*.net *.split] 14:04:18 -!- medice has quit [*.net *.split] 14:04:22 !lg * max=ac x=ac 14:04:25 4121625. [ac=438] Happylisk the Invulnerable (L27 GrNe of Kikubaaqudgha), escaped with the Orb and 6 runes on 2015-03-22 15:39:03, with 3984380 points after 78272 turns and 4:58:25. 14:04:25 uh oh 14:04:28 -!- wamaral has quit [*.net *.split] 14:04:29 is sizzell down 14:04:31 er 14:04:34 is cszo down 14:04:36 28 seconds since last activity (cszo) 14:04:48 I'd call 428 ac a buff 14:04:48 :D 14:04:48 <|amethyst> hmm 14:04:53 <|amethyst> I can connect 14:04:56 er 438 14:04:57 -!- Sizzell has joined ##crawl-dev 14:05:02 ah, there you are 14:05:09 -!- wamaral has quit [Changing host] 14:05:14 -!- GoblinBomb has quit [Ping timeout: 252 seconds] 14:05:27 oh right, I forgot about the corpse armour spell 14:07:29 I'm pretty sure making zombies is better than cigotuvi's embrace 14:07:36 probably true 14:07:50 kiku is badly overpowered anyway though 14:09:37 -!- Monkaria has quit [Client Quit] 14:10:02 anything that will improve my winrate among devteamnp has my support 14:10:28 -!- ZebTM has quit [Ping timeout: 244 seconds] 14:10:48 !lg devteamnp won / name=gammafunk 14:10:49 32/1568 games for devteamnp (won): N=32/1568 (2.04%) 14:10:57 tsk tsk tsk 14:11:30 Lasty_: are spriggans/ogres etc. supposed to be able to sac armour? 14:11:34 !lg devteamnp won / name=gammafunk char!=HEIE|DEIE|HESu|DeSu|MiBe 14:11:35 31/1568 games for devteamnp (won): N=31/1568 (1.98%) 14:12:06 wrong place for the != 14:12:07 oh yeah that wouldn't help would it 14:12:20 wheals: yes 14:12:26 -!- LexAckson_ has joined ##crawl-dev 14:12:35 that's just the wrong query in general! 14:13:07 wheals: they can all make good use of the armour skill, at least potentially 14:13:17 ok, since i think they're currently unable to 14:13:22 "good" 14:13:23 oh, raelly? 14:13:25 be offered it, that is 14:13:40 []() { return you_can_wear(EQ_BODY_ARMOUR); } and that returns false 14:13:57 -!- ___miek has quit [Ping timeout: 250 seconds] 14:14:30 -!- LexAckson has quit [Ping timeout: 246 seconds] 14:14:32 spriggans and ogres get false from you_can_wear(EQ_BODY_ARMOUR)? That seems like a bug 14:14:36 -!- bonghitz has quit [Ping timeout: 244 seconds] 14:15:08 or, never mind 14:15:43 they do get false from you_can_wear(EQ_HELMET) (but true from you_can_wear(EQ_HELMET, true)) 14:15:52 -!- meatpath has quit [Quit: Leaving] 14:16:17 ah 14:16:24 but EQ_BODY_ARMOUR just ignored the special_armour parameter 14:17:08 !lm * sp noun~~armour 14:17:09 28. [2015-03-20 02:04:06] edgefigaro the Chiller (L8 SpIE of Ru) sacrificed armour on turn 7059. (D:6) 14:17:17 should have just checked that :P 14:19:11 -!- LexAckson__ has joined ##crawl-dev 14:19:13 -!- KamiKatze has quit [Ping timeout: 246 seconds] 14:19:46 -!- Smello has quit [Ping timeout: 244 seconds] 14:19:58 haha 14:20:03 fair nuff 14:20:26 -!- LexAckson_ has quit [Ping timeout: 246 seconds] 14:20:30 I sacrificed XP for the first time yesterday on a L7 or so DDFE. It felt scary, but wasn't too bad. I'm still scared to try Sac Skill. 14:20:35 though this does mean a comment that tried to stop spfi from getting armour skill didn't work, i think? 14:20:40 !lm * sp noun~~skill s=char 14:20:41 16 milestones for * (sp noun~~skill): 10x SpEn, 3x SpVM, SpGl, SpAr, SpCj 14:20:51 starting with, rather 14:21:08 just spriggans. Weird. 14:21:12 maybe I'm pricing it wrong . . . 14:21:29 !lm * noun~~skill s=crace 14:21:30 535 milestones for * (noun~~skill): 53x Mummy, 43x Minotaur, 42x Troll, 38x Demonspawn, 33x Gargoyle, 33x Octopode, 32x Draconian, 22x Deep Elf, 21x Merfolk, 19x Hill Orc, 18x Naga, 16x Tengu, 16x Spriggan, 15x Mountain Dwarf, 15x Formicid, 15x Deep Dwarf, 15x Halfling, 15x Ogre, 15x Ghoul, 15x Vine Stalker, 12x Human, 11x Vampire, 9x Kobold, 7x High Elf, 3x Lava Orc, Demigod, Felid 14:21:40 er 14:21:50 !lm * sacrifice noun~~skill s=crace 14:21:51 280 milestones for * (sacrifice noun~~skill): 30x Gargoyle, 30x Troll, 29x Minotaur, 19x Demonspawn, 18x Octopode, 18x Draconian, 15x Vine Stalker, 14x Hill Orc, 14x Ghoul, 14x Mummy, 14x Merfolk, 10x Formicid, 8x Deep Dwarf, 8x Naga, 8x Vampire, 7x Human, 7x Kobold, 4x Halfling, 3x Ogre, 3x High Elf, 3x Tengu, 2x Deep Elf, Felid, Spriggan 14:21:59 !lm * noun~~skill s=noun 14:21:59 535 milestones for * (noun~~skill): 280x skill, 50x ASSERT(you.can train[i]) in 'skill menu.cc' at line 776 failed., 46x ASSERT(prog >= 0) in 'skills2.cc' at line 152 failed., 32x antiskillrobin, 30x skillrobin, 22x ERROR in 'skill menu.cc' at line 407: Invalid view state., 9x ASSERT(next level > 0) in 'skills.cc' at line 618 failed., 9x ASSERT(scaled total <= scale to) in 'skills.cc' at line 412 ... 14:23:20 -!- mumra has joined ##crawl-dev 14:24:03 -!- Tedronai has quit [Quit: WeeChat 1.1.1] 14:27:50 -!- olourkin1 has quit [Quit: Leaving.] 14:28:52 oh, heh 14:29:04 ??makh wrath 14:29:05 makhleb wrath[1/1]: 25 penance. RETRIBUTION: (4/5) * ((XL-7)/XL) chance of a greater servant (hostile, no abjuration timeout); otherwise 1 + XL/7 lesser servants. Seems to have changed in 0.15, UPDATEME. 14:29:14 Update him? 14:30:53 It's funny that mummies turn out the be species that have most often sac'd skill 14:31:11 ??sacrifice_skill 14:31:11 sacrifice skill[1/1]: Reduces all skill aptitudes by 1. Worth ~35 piety. 14:31:15 huh 14:31:21 that's one of the newer ones? 14:31:24 yeah 14:31:54 -!- elliptic has quit [Quit: Leaving] 14:31:57 !lm * mu noun~~skill s=name 14:31:58 53 milestones for * (mu noun~~skill): 17x FilthyApe, 16x xomscumming, 12x Alarkh, Ragdoll, Farquar, haldagan, antiskillrobin, Eli, Garhauk, Eradicator, EckhartWildbein 14:31:59 sac skill mummy sounds miserable 14:32:05 yes 14:32:06 you know the general problem with this is that you're kind of making "programmable species" :p 14:32:13 but appreantly three people agree w/ you 14:32:23 er disagree 14:32:38 whoa, I never thought of how fun ru probably is on skillrobins 14:32:48 haha 14:33:02 i gotta try that 14:33:07 gammafunk: just think of all the forum-goers who would be pleased by that prospect :p 14:33:08 -!- Siegurt has quit [Quit: Leaving.] 14:33:12 ??skillrobin 14:33:12 skillrobin[1/2]: Only train one skill at a time. No switching until you reach 27! 14:33:17 for sure 14:36:03 ??antiskillrobin 14:36:03 antiskillrobin[1/1]: Only train one skill at a time. No switching until you reach 27! 14:36:09 ...huh? 14:36:36 -!- tcsc has quit [Quit: This computer has gone to sleep] 14:37:12 !tell pleasingfungus lol, i couldn't figure out why i broke mushroom caps... turns out that hats are too big for fungus form 14:37:13 wheals: OK, I'll let pleasingfungus know. 14:37:39 -!- edlothiol has quit [Remote host closed the connection] 14:37:46 -!- ythm has quit [Ping timeout: 246 seconds] 14:41:37 Fire. The only elemental school where literally every spell is an attack. And yet unique effects like sticky still make it interesting. 14:41:45 -!- Zekka has quit [Ping timeout: 265 seconds] 14:42:25 <|amethyst> IMO there should be more Fire !Conj spells 14:42:45 |amethyst: it's hard to picture fire not hurting things. 14:42:54 <|amethyst> I didn't say non-damaging 14:43:05 <|amethyst> LRD Sandblast Freeze aren't Conj 14:43:17 true 14:43:29 tho mostly for flavor reasons 14:43:32 Inner Flame is cool. Also only really useful with necromancy. When my Zombie dies it blows up. Muahahaha! 14:43:48 Bcadren: ring of flames 14:43:51 LRD and Shatter aren't Conj either. 14:44:06 <|amethyst> ZChris13: ring of flames is as attack-like as conjure flame 14:44:14 RoF is still...damaging. it makes a bunch of clouds... 14:44:16 <|amethyst> ZChris13: more since you can move so as to put the flame on a monster 14:44:41 Most people that use it; use it for the enhancer part, but... 14:44:45 but the primary effects are the enhancer and the rF and the cloud immunity 14:45:10 Since Dragon Form was made pure Transmutations, there aren't any fire forms anymore. 14:45:11 <|amethyst> ZChris13: even fire buffs hurt things :) 14:45:19 the clouds are just icing 14:45:22 yes it's fun 14:45:24 -!- amalloy_lunch is now known as amalloy 14:45:52 <|amethyst> I was thinking something simpler, like flame tongue and maybe conjure flames -> pure flame 14:46:05 <|amethyst> but I guess there would have to be a counteracting nerf 14:46:11 that'd be a pretty strong buff to both spells . . . 14:46:13 <|amethyst> err, pure fire magic 14:46:15 yeah 14:46:20 beware the crate cost 14:46:27 conjure flame in particular is very strong 14:46:57 they're both low-level spells and you're very unlikely to ever have only fire magic instead of a mix 14:47:01 I never use it much on FE. Any case where I would use it; it just makes more sense to use sticky and walk away. 14:47:15 [Conjure Flame] 14:48:13 Not using conjure flame is a mistake 14:48:21 It -is- the only school with no pure spells. But I have no idea what pure fire would look like. 14:48:34 like fire, probably 14:48:55 if you expand what you consider "fire magic" you could sneak some things in 14:49:10 like metaphorical fire buffs or something 14:49:24 inner inner flame 14:49:27 Pure Ice spells all have to do with making pure coldness (Freeze, Cond Shield, Ozo's Refridgeration)... making heat instead of making a literal fire would drop the Conj. 14:50:47 buff that radiates heat, damages rF- monsters, provides rC+ over a med duration? 14:51:00 that doesn't seem so useful 14:51:08 ??olgreb's 14:51:08 olgreb's toxic radiance[1/1]: L4 Poison. Poisons creatures in LOS (including you) multiple times over several turns. Ignores the caster's rPois, unless fully immune to poison. 14:51:11 -!- ZebTM has quit [Ping timeout: 246 seconds] 14:51:18 yeah it's just that 14:51:29 and olgrebs isn't useful 14:52:00 Olgreb's is useful in Spider...Orc...Elf...Maybe in Vaults. 14:52:03 -!- elliptic has joined ##crawl-dev 14:52:57 oh yes, poisoning yourself further in spider seems like a great idea 14:53:00 It's weaker than Ozo's Refridgeration, but costs less experience; so it's fair. 14:53:27 All the spiders have rPois- it kills them all in a hurry. 14:53:36 OTR is useful 14:54:02 Also if you are casting OTR, you have Cure Poison, so you could care less about being poisoned. 14:55:57 Doing Elf with Alistairs when ANY of the endvaults with water makes an appearance...is hilariously easy. Deep Elf Master Archer appears confused. Deep Elf Master Archer drowns. 14:56:42 -!- PleasingFungus has joined ##crawl-dev 14:57:41 -!- olourkin has quit [Client Quit] 14:58:10 I personally would be very sad if spectral weapon vanished, since it's a very fun spell with plenty of situational downsides (mostly involving enemies with beam or fireball-type attacks) 14:58:17 but I'm retired so I'm not gonna fight over it 14:58:24 -!- travis-ci has joined ##crawl-dev 14:58:25 The build passed. (0.16.1 - 069a05e #2023 : gammafunk): http://travis-ci.org/crawl-ref/crawl-ref/builds/55504445 14:58:25 -!- travis-ci has left ##crawl-dev 14:58:39 |amethyst: fwiw I used "are not" to more closely match the old code that you accidentally deleted 14:58:49 however I *did* have to look up what part of speech "are" falls under 14:58:55 I'm a terrible english speaker... 15:01:14 -!- Patashu has joined ##crawl-dev 15:01:28 -!- reaverb has joined ##crawl-dev 15:03:58 -!- pikaro has quit [Ping timeout: 264 seconds] 15:05:51 wow, crawl has a man page, who knew 15:06:23 crawl is a fun game in the grand tradition of games like Rogue, Hack, and Moria. Your objective is to travel deep into a subterranean cave complex and retrieve the Orb of Zot, which is guarded by many horrible and hideous creatures. 15:06:28 I think I've seen that text before 15:08:30 i was going to check if that was the sf blurb and found this: http://a.fsdn.com/con/app/proj/crawl-ref/screenshots/156071.jpg 15:09:32 that ettin is scary imo 15:10:06 oh and apparently the merfolk monster tile was the same as the merfolk player tile at one point 15:10:39 i like the SHOP too 15:10:52 yeah, and that scroll tile, wow 15:10:55 it lasted that long 15:11:04 I think that was only changed in 0.13? 15:11:06 maybe 0.14 15:11:16 likewise gold 15:11:22 -!- giann_ has quit [Ping timeout: 246 seconds] 15:11:43 wheals: did you get to try the windows zip or are you still in purgatory 15:12:04 probably can in an hour or so 15:12:07 is there a way to query games that use a certain spell more than x times? 15:12:09 alright 15:12:18 no, that information is only in the morgue 15:12:26 so you'd have the read the morgue 15:12:32 assuming it has an action table dump 15:12:40 gammafunk the scroll was changed when I started in 0.12 so... 15:12:41 I think we enable that by default now 15:13:10 so...what? 15:13:14 my point is that it lasted a long time 15:13:36 it was definitely in 0.10 15:13:58 and I think 0.11 15:16:02 -!- bonghitz has quit [Ping timeout: 272 seconds] 15:23:02 -!- reaverb1 has joined ##crawl-dev 15:23:26 -!- reaverb has quit [Disconnected by services] 15:23:31 -!- reaverb1 is now known as reaverb 15:24:03 Lasty_: are you where you can test the windows zips for me? just install and run them (64-bit version would be nice as I've tested 32-bit in virtualbox) 15:24:19 gammafunk: not yet. In about 90 min I probably will be 15:24:23 Lasty_: http://crawl.develz.org/release/stone_soup-0.16.1-tiles-win64.zip 15:24:27 Lasty_: ok, thanks 15:24:36 also that goes out ot anyone in this channel 15:25:51 hrm, i can probably test in wine, but not sure if that's 64-bit or not 15:26:33 *testing* 15:26:39 man, we should have a "worst poster" contest on the forum. I feel like there are some real Olympic-level candidates these days. 15:26:48 -!- Patashu has quit [Ping timeout: 272 seconds] 15:27:15 gammafunk: Still going to make the wordpress annouancement of the bug? I was under the impression that was something it would be good to do quickly. Since you know, there's less than a week until the tourney ends. 15:27:27 as someone who doesn't read the tavern I nominate berder/halberd/whateverhisnamecurrentlyis 15:27:39 Lasty_: Have you seen the gardening proposal? 15:27:44 reaverb: yes 15:27:45 -!- Lightli has joined ##crawl-dev 15:27:52 reaverb: well yeah I am, but we need to have the binaries up 15:27:59 gammafunk: Ah. 15:28:01 kvaak: a good choice, but mps is gonna give him a solid run for his money 15:28:19 Lasty_: can you restate that in terms of probability theory? tia 15:29:37 Lasty_: I haven't seen anything top gardening and it's a bit old. 15:29:59 [21:24:34] Lasty_: http://crawl.develz.org/release/stone_soup-0.16.1-tiles-win64.zip 15:30:04 worked flawlessly here 15:30:12 gammafunk: I ended up deleting that post :p 15:30:28 I'm tempted to just delete all mps posts. They're complete garbage. 15:30:36 haha, ouch 15:31:28 With Berder, I have the feeling that he's trying to contribute, even if it's in a misguided, self-involved way. 15:31:40 I don't get that sense from mps at all. 15:32:28 reaverb: gardening is a bad idea, but it's not as aggressively, constantly pointless as some of the current posters 15:32:53 it's the volume of terrible posts more than the raw terribleness of any given post 15:33:02 Lasty_: Ok then. 15:33:05 I'm not a big fan of deleting posts, but banning terrible people is always an option. 15:33:32 I feel it comes down to "I want to say something important, on the internet, at all cost". I myself generally don't come up with much that's new, it's just easy to snipe the bad or empty reasoning, so that kind of what I spend my time doing 15:33:37 Lasty_: If you're looking for monsters to remove for 0.16 I once again suggest golaith beeltes and worms! (Also maybe oozes hmm). 15:33:56 mps is an academic, so he has that academic's urge to "weigh in! importantly!" 15:34:00 that's my sense 15:34:40 Is Lasty looking for monsters to remove? 15:34:58 PleasingFungus: what do you think about warmongers? 15:35:03 we're building a kind of consensus there 15:35:08 what kind of academic? mps' knowledge of mathematics and social sciences both seem pretty nonexistent 15:35:23 ^ 15:35:26 gammafunk: I think the sap magic effect is cool and unique. 15:35:35 are we talking about tavern 15:35:37 I've never seen Grand Avatar do anything. 15:35:37 The only thing that seems "academic" about his posting is the absolute disdain he shows for the possibility that anyone might disagree with him 15:35:48 well academic is a label that's easilly achieved in a superficial sense, sure, but I give people the benefit of the doubt there I guess 15:36:02 btw I don't get the sense that berder is trying to contribute, did you see him in ##crawl when he first showed up 15:36:08 minmay: yes 15:36:12 Physical damage is decent but not super impressive by Pan. It can do nonzero damage, which is better than most ds, but it's still not very scary outside sap magic. 15:36:19 well, soon after he first showed up 15:36:51 minmay: I mean, I think he's self-involved and more interested in feeling right than being right . . . well, okay, yeah, I guess I don't think he's trying to contribute. 15:36:53 PleasingFungus: yeah it's just that they're basically "pure physical damage", and sap, whatever you think of the value of that itself, doesn't really change that 15:37:26 um 15:37:27 doesn't it? 15:37:33 I really dislike sap magic, it has like 3 different new mechanics for no reason and stuff like slow or even silence are much more interesting ways to restrict spellcasting 15:37:43 reaverb: yeah, those all seem like good choices to remove. I don't know if they have supporters. 15:37:45 they're basically pure physical damage, and also an effect that isn't at all related to physical damage 15:37:51 Lasty_: they do, of course. 15:37:58 PleasingFungus: among devs, I mean 15:38:04 Yes, that is also what I meant. 15:38:09 sounds like they do 15:38:11 oh, ah 15:38:14 they do because I haven't removed them yet. I think PleasingFungus liked them :D 15:38:29 but he's "retired" now >_> <_< 15:38:32 What's the argument in their favor? I'm not saying that rhetorically, I'm actually curious. 15:38:34 yes, it's not related to physical damage, I just don't think that Sap generally sufficiently impactful 15:38:40 *Sap is 15:38:42 They kill Zermakos. 15:38:46 wow 15:38:49 so do stiff breezes 15:38:50 gammafunk: did you see how furious berder was about it? 15:38:52 I think it was berder 15:38:56 if sap was just a regular hex and didn't keep making you recheck your spell success every turn it might be okay but then it also might as well just be plain int drain or something i guess 15:39:15 And more seriously, they help teach players not to ram head-first into every monster they encounter. Monster as pedagogy. 15:39:20 minmay argues that every monster teaches this. 15:39:22 or something like that. 15:39:30 PleasingFungus: well teaching players that in Pan... 15:39:35 gammafunk: no I'm talking about worms 15:39:39 oh, haha 15:39:40 sorry 15:39:40 two conversations at once 15:39:48 worms and warmongers are basically the same monster, anyway. 15:39:55 yeah totally agree 15:40:16 worms and grand avatars maybe 15:40:32 MarvinPA: Could be pure int drain under the new stat drain regime. 15:40:35 Grand Wormmonger 15:40:40 elliptic: how do you feel about removing SW by the way? 15:40:41 Whatever that is. But I hear we're going to have one at some point. 15:40:44 what even do grand avatars do 15:40:46 SW = spectral weapon 15:40:53 grand avatar?? 15:40:53 (A spell that summons a) magenta R as a combination battlesphere and reaching spectral weapon, from {warmonger}s. Blinks close to the player. Triggers on ranged missiles and also any ally attacks/conjurations/ranged, but not often unless said hit does 15 hp. 15:41:03 "not much" 15:41:13 they are most notable for becoming paralyzed when you move out of los of warmongers 15:41:14 gammafunk: I'd be fine with it, I've never liked playing with the spell and it seems tricky to balance 15:41:41 grand avatars are also notable for following you when you teleport (but not doing anything) 15:42:41 haha 15:42:45 didn't someone fix that 15:42:46 that's pretty funny 15:42:48 I was going to fix them so that they'd never blink out of los of something with he grand avatar enchant, but just the concept of "enemy that moves anywhere in LOS to hit you all the time" is pretty silly 15:42:52 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 15:43:20 I had a scheme that I was talking over with |amethyst; reduce worm hp & give them fast regen, so they're roughly as tough to kill normally, but not really vulnerable to stone spam or w/e. 15:43:27 PleasingFungus: I forget, but they certainly still follow you when you run away and don't do anything except occasionally block your path 15:43:32 heh 15:43:33 is the biggest problem with SW that there's lots of weird code to support? 15:43:35 I think the current count is "at least somewhat in favor of removing SW": Lasty, gammafunk, MarvinPA, |amethyst. "Against removing SW": PF 15:43:40 :( 15:43:48 (sorry if this was rehashed earlier or should be obvious) 15:43:49 ah well 15:43:51 er, left elliptic off that list 15:43:52 imo also remove skald 15:43:54 and infusion 15:43:57 and charms school 15:44:00 PleasingFungus: that was brought up 15:44:04 ah, missed it 15:44:10 I don't think skald has a point without spectral weapon 15:44:12 johnstein: no, though the code is sort of a pain to support 15:44:23 it's pretty much the defining spell of the background, for better or worse 15:44:25 hm 15:44:27 !hs . --sk 15:44:27 !hs . sk 15:44:28 6. johnstein the Merfolkian Porcupine (L27 MfSk of Makhleb), demolished by a golden dragon simulacrum on Abyss:3 on 2014-10-25 07:59:08, with 722999 points after 139629 turns and 21:41:17. 15:44:28 PleasingFungus: I disagree 15:44:28 22. PleasingFungus the Naga Porcupine (L27 NaSk of The Shining One), escaped with the Orb and 15 runes on 2014-01-12 23:50:20, with 11956794 points after 136555 turns and 15:52:49. 15:44:37 !hs * --sk 15:44:38 109943. keymashgrqeeg the Merfolkian Porcupine (L27 MfSk of Cheibriados), escaped with the Orb and 15 runes on 2014-07-03 04:44:13, with 46793330 points after 30964 turns and 10:58:34. 15:44:47 elliptic: mm? 15:44:49 ??book of battle 15:44:50 mark me as against removin gsw 15:44:50 book of battle[1/1]: Infusion, Shroud of Golubria, Song of Slaying, Spectral Weapon, Regeneration 15:44:51 I will beat HESk regardless! 15:44:54 spectral weapon is definitely not the defining spell of skald 15:45:06 had a lot of fun with SW in that game and wasn't really annoyed by it. but that's my player-brain thinking so I'm probably missing the reason on why it's not a good feature 15:45:07 minmay: are you going to say that it's regeneration 15:45:09 but I complain about infusion too, so 15:45:09 PleasingFungus: it's certainly not the case that all skalds use spectral weapon 15:45:12 Yeah, that would be infusion and shroud 15:45:17 I think? 15:45:28 no wait it's regeneration 15:46:00 johnstein: if it stays, we probably need to do something about the gigantic damage bonus it provides, particularly for polearms 15:46:16 PleasingFungus: I don't even know whether most skalds use SW... and thus I wouldn't call it the defining spell of the background 15:46:22 heh. that's what I was using. so sounds like I was a dirty SW exploiter ;p 15:46:26 it's overpowered, and also only a minority of skalds use it 15:46:27 fascinating 15:46:40 PleasingFungus: it's overpowered with polearms, but not everyone uses polearms 15:46:42 ^ 15:46:53 man all those avatar bugs that I fixed 15:46:53 could make it not trigger on reaching attacks 15:47:20 PleasingFungus: the thing is that you get in a corridor and have it attack over your shoulder 15:47:24 But then it would rarely be used -- it's just too awkward to be useful most of the time 15:47:41 the AI on the weapon is pretty awful 15:48:09 Lasty_: I greatly enjoyed using it the last time I played Skald, but it took a lot of babying and that was also like a year ago 15:48:15 PleasingFungus: to be clear, I don't really like skalds or charms school in general either, I just don't think that spectral weapon is all that relevant here 15:48:17 I've used it plenty of times on non-polearms chars, iirc. 15:48:26 I don't think it's fair to say it would be rarely used (if the implication is it's hard to position the weapon adjacent to a foe) 15:48:39 I don't recall having much trouble with its AI. It seemed to generally be just fine at getting itself next to enemies. 15:48:44 it runs around to attack, doesn't it 15:48:48 Yes. 15:49:23 it wastes lots of turns doing that and gets attacked by enemies a lot more 15:49:24 PleasingFungus: I guess if you want us to remove Charms school, we need you to offer up a sacrificial lamb 15:49:27 ZChris13: I don't think that's as much of a problem, since (a) you need a corridor, and (b) you need to actually be next to the enemy - which at present you don't. 15:49:43 gammafunk: I was saying that "if you remove SW, you might as well..." etc 15:49:53 Because it's the only good charm? :D 15:49:54 can i support removing charms but not SW? 15:50:00 I personally like SW and skald 15:50:01 -!- Menche has quit [Quit: Leaving] 15:50:05 not a super big fan of charms school 15:50:24 it's been too long since we removed a spell school, you know 15:50:26 Lasty_: It's one of few well-designed charms, I'd say. Not the only one. 15:50:28 PleasingFungus: it has damage sharing, so hiding behind it isn't so great in corridors 15:50:32 wow 15:50:38 calling SW "well-designed" seems pretty crazy to me 15:50:42 I consider spectral weapon the worst-designed charm in the game 15:50:44 It's only half damage shared. 15:50:48 ah 15:50:49 I tend to like allies more than most, so I had some fun with SW, but I do kind of dislike that I feel compelled to use it with melee when it's around 15:50:50 hmm 15:51:01 But ofc its defenses might be worse than yours - depends where you are in the game & what kind of char you are. 15:51:45 Oh, shit 15:51:46 bizarre scaling, tons of special rules, overlap with summons... 15:51:50 * PleasingFungus retires! 15:51:52 -!- PleasingFungus has left ##crawl-dev 15:51:57 dang 15:51:59 you could improve it by making it really fast so that when it runs around it doesn't waste much time. speed 30 might be a good place to start. it still can only attack when you do, naturally 15:52:09 er 15:52:15 spectral weapon (15() | Spd: 30 | HD: 27 | HP: 43-44 | AC/EV: 12/20 | Dam: 20 | 11non-living, lev | Res: 13magic(immune), 05fire, 02cold, 10elec, 03poison, 12drown, 04rot+++, 13neg+++, 13torm, 04napalm | XP: 4074 | Sz: Medium | Int: plant. 15:52:15 %??spectral_weapon 15:52:17 and if it exists then you use it, yes 15:52:17 ZChris13: that could help 15:52:18 oh 15:52:23 elliptic: it's already speed 30 15:52:27 gammafunk: really? it doesn't feel like it 15:52:30 I'm an uneducated moron 15:52:33 elliptic: it has the leash thing 15:52:43 no more than radius 2 from caster iirc 15:52:46 or is it 3 15:52:53 does it ever move naturally? 15:52:55 I thought it could only be adjacent? 15:53:07 ZChris13: no it can def. be further away 15:53:14 and it does use normal move AI, just with a leash 15:53:16 I havent' used it in so long, so I think I'll sit out the remainder of this one 15:53:19 hmm 15:53:20 How about making it blink adjacent to monsters, but no more than 2 tiles from you? That'd remove the awful positioning . . . 15:54:01 make it speed 50 obviously 15:54:08 tbh I feel the interesting thing about the spell would have to be that you need to position it, otherwise it's just dual-wielding-lite 15:54:20 Lasty_: not that it matters, but it kinda fits in thematically 15:54:31 'the spectral weapon materializes next to the orc' 15:54:41 Right, as it stands its "double damage but you might have to waste a few turns to turn it on and also sometimes it randomly gets fireballed) 15:54:45 yeah theme is not the problem here :p 15:54:48 s/)/"/ 15:55:08 sure 15:55:23 but I don't think blink adjacent really helps it at all in terms of being a good spell 15:55:31 perhaps just having it start adjacent to you always 15:55:37 Fair nuff, just spitballing 15:55:39 good as in interesting (muh interest, to quote a notable source) 15:55:47 hm 15:56:00 -!- MarvinPA has quit [Quit: Leaving] 15:56:19 in testing I think the reason why I didn't realize that it was speed 30 is that that still isn't enough for it to always move around and hit something because melee attacks are often fast 15:56:28 -!- mrwooster has joined ##crawl-dev 15:56:50 as in, if it has to step twice and then hit the monster then it often won't have time for that 15:56:54 Let's make it speed 100 and maybe find some new bugs 15:56:59 elliptic: it could be as well the fact that the weapon needs to trigger only when the player has attacked a monster 15:57:06 that's the other part of its AI 15:57:08 gammafunk: well I knew that 15:58:01 the other thing that I find weird about it I guess is that it moves around even when you aren't attacking 15:58:25 yeah, it does foe switching 15:58:33 setting it to the player under many conditions 15:58:40 I think based on it's position and the leash 15:59:29 so probably monsters are getting set as foes under some conditions (maybe ranged?) and it moves, yet it can't move to the monster, so it resets to a foe of player 15:59:31 -!- olourkin has quit [Quit: Leaving.] 15:59:43 and then moves accordingly to another position 15:59:45 yeah it seems to only happen sometimes 16:00:10 it's because it's an actual monster, I guess ideally it somehow wouldn't be and would use some more direct movement AI 16:00:24 sometimes i wonder if we should rip out all of the monster AI and start over again 16:00:38 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 16:00:48 sounds like the goal is for it to just be dual-wielding 16:01:01 (i wonder this about lots of crawl subsystems but the monster ai does seem more isolated than most) 16:01:07 minmay: tbh I have no idea what the goal is for SW 16:01:28 someone was going for "dual wielding but with neat drawbacks" I bet 16:01:28 minmay, I guess when you put it that way, that's all I ever used it for 16:01:32 i think it's the same as the goal of dual wielding 16:01:42 "it's cool!" 16:01:48 and damage 16:01:57 speaking very personally, 16:01:59 from a more pragmatic standpoint 16:02:00 that's why i play crawl 16:02:14 maybe that's too dark a secret to be sharing 16:02:14 I mean, I think it is inspired by battlesphere 16:02:20 wheals: but you're not a coolplayer! 16:02:21 and I do think battlesphere works decently 16:02:29 !hs . word 16:02:30 88. wheals the Brawler (L19 TrAM of Qazlal), mangled by a dire elephant on Abyss:3 (evilmike_abyss_rune_elephants) on 2014-05-14 23:17:10, with 255343 points after 45229 turns and 2:04:16. 16:02:33 of course, dual-wielding doesn't make you immune to hexes like standing behind a SW does 16:02:42 but part of that is that battlesphere doesn't get in the way as much IMO 16:02:44 that reminds me, can acid spells (at least in poison) be added to the won't do page on the devwiki, it's already a rule in that spell school thing but apparently nobody reads that 16:02:57 minmay: will do 16:03:14 -!- Maud has quit [Remote host closed the connection] 16:05:06 i look forward to implementing it sometime next year as well 16:07:16 https://crawl.develz.org/tavern/viewtopic.php?f=8&t=13347 crateposts mostly describing why i hate battlesphere in case this is relevant 16:08:02 Grunt: Can you make a new android package based on 0.16.1? 16:08:46 exploring with battlesphere is problematic yeah 16:09:43 -!- mopl has quit [Quit: Page closed] 16:10:06 gammafunk: let's find out 16:10:24 <|amethyst> add a ctrl-t flag to make moving bump the ally instead of swapping with it 16:10:32 <|amethyst> s/the ally/allies/ 16:10:59 <|amethyst> bump as in friendly trample 16:11:19 -!- twelwe has joined ##crawl-dev 16:14:13 -!- wheals has quit [Quit: Page closed] 16:14:22 -!- surr has quit [Ping timeout: 246 seconds] 16:15:45 |amethyst: is that serious? 16:16:44 <|amethyst> serious brainstorming 16:16:56 <|amethyst> not a serious proposal 16:17:36 chequers: I just noticed that the download page doesn't actually list the current version anywhere. Maybe add a large message at the top with the version and release name? 16:18:27 chequers: I'm also not sure what all you're doing with the website, so I just make two 0.16.0->0.16.1 commits and copied over download.html to download.htm in the appropriate dir (since I see you've changed filename extensions) 16:19:49 I'm about to make the 0.16.1 wordpress post, anyone have anything in particular aside from a description of the bugs fixed (from the changelog) that they'd like to see in said post? 16:20:22 <|amethyst> gammafunk: can you photoshop a paper bag over my head? http://s-z.org/neil/images/logiclane.jpg 16:20:26 -!- WereVolvo has quit [Read error: Connection reset by peer] 16:20:36 haha 16:21:05 I think given how much |amethyst has taught all of us about C++/programming, we'd need a group photo with paper bags over each of our heads 16:21:17 well maybe not all of us, but many of us 16:24:36 -!- CKyle has joined ##crawl-dev 16:24:52 -!- halberd has quit [Ping timeout: 255 seconds] 16:25:49 -!- CKyle has quit [Client Quit] 16:30:08 -!- Krakhan has quit [Changing host] 16:30:41 -!- olourkin has quit [Quit: Leaving.] 16:32:02 gammafunk: crawl_tiles_android-0.16.1.apk is in the cdo download directory 16:32:09 Grunt: thx!!! 16:32:58 -!- HellTiger has quit [Ping timeout: 255 seconds] 16:36:44 -!- Lasty has joined ##crawl-dev 16:38:02 paper hats 16:41:34 -!- Fangorn__ has quit [Client Quit] 16:44:07 -!- Kellhus has quit [Ping timeout: 246 seconds] 16:45:10 -!- DEFE has quit [Ping timeout: 246 seconds] 16:47:19 It isn't double damage. They each check AC seperately so you don't do as much dam as you would if you doubled the one weapon. 16:47:35 Is it stronger or weaker than the Dithmenos shadow though? 16:49:03 I tried to spell out my thoughts in the tavern. which boil down to 'poison isn't weak as a sideshow; but VM or poison specialty is pretty weak' and very little is unique to poison compared to other schools. it could use more diversity (unique-er spells and effects). No specific proposal just observation of a problem. 16:49:50 poison arrow is stronk 16:49:57 no one is going to say 1.91% damage, people said double damage because it translates more properly than your autistic explanation 16:50:20 -!- tcsc has quit [Quit: This computer has gone to sleep] 16:50:29 actually it would be approximately double damage 16:50:43 you're getting two times the attacks, and AC is already factored into the final damage for one weapon 16:50:50 you have a rounding error twelwe it's 1.913141{bar}% damage 16:51:43 shit man even thats wrong, its like 191.131% and still no one cares, double damage makes sense and translates properly what happened and again who cares anymore, it got fixed 16:55:05 if AC didn't apply twice then it would be more than double damage... 16:55:34 you hit once for 50 damage -> AC reduces it by 10 -> result is 40 damage 16:55:55 you hit twice for 50 damage -> AC reduces one by 10 -> AC reduces the other one by 10 -> result is 80 damage, which is double 40 16:56:07 -!- FlowRiser has quit [Ping timeout: 265 seconds] 16:56:13 it would be really lame if we didn`t nail down the proper terminology for a now fixed bug 16:57:32 -!- pikaro has quit [Ping timeout: 246 seconds] 16:57:54 poisonous corpse colouring for Vampires 13https://crawl.develz.org/mantis/view.php?id=9571 by rchandra 16:59:26 <|amethyst> ??epic bugs[$ 16:59:26 epic bugs[24/24]: The git commit e0bdd66 roughly doubled player melee damage. This was not noticed until around halfway through the 0.16 tournament. 16:59:33 <|amethyst> ??meleebug 16:59:33 epic bugs[24/24]: The git commit e0bdd66 roughly doubled player melee damage. This was not noticed until around halfway through the 0.16 tournament. 16:59:57 -!- ark___ has quit [Quit: Leaving] 16:59:57 <|amethyst> !learn edit epic bugs[24] s@$@ http://s-z.org/neil/images/logicbug.jpg@ 16:59:57 epic bugs[24/24]: The git commit e0bdd66 roughly doubled player melee damage. This was not noticed until around halfway through the 0.16 tournament. http://s-z.org/neil/images/logicbug.jpg 17:00:55 owned.......... 17:01:05 <|amethyst> oh hm 17:01:20 <|amethyst> the shadow came out wrong, hm 17:01:40 gammafunk: oh boy: https://crawl.develz.org/tavern/viewtopic.php?f=8&t=15586 17:02:01 the giaggostuono is a nice touch 17:02:32 hahah 17:02:34 -!- Fangorn_ has quit [Client Quit] 17:02:53 |amethyst: if you're serious, I can put that in the wordpress announcement 17:03:35 man that's settled, I need to get an epic bug of my own some day... 17:04:16 -!- RedFeather has quit [Client Quit] 17:04:25 ``Which can mean; if trying to do a VM 'as intended`` stopped reading there. what the fuck does that even mean 17:04:46 <|amethyst> gammafunk: sure :) Improved version here http://s-z.org/neil/images/logicbug.jpg 17:04:58 <|amethyst> (there's still halo around the bag but meh) 17:06:40 looks good to me. i mean the bag doesn`t look good on you but the image quality looks good. the bag looks alright or okay. 17:06:59 <|amethyst> yeah, I suck at photo editing 17:07:17 -!- wheals has joined ##crawl-dev 17:07:30 <|amethyst> original at logiclane.png if we're going to have an impromptu photoshop contest or something 17:08:08 -!- ZebTM has quit [Ping timeout: 272 seconds] 17:08:21 -!- CKyle has joined ##crawl-dev 17:08:31 gammafunk: you still need me to test? 17:08:43 -!- Maud has quit [Ping timeout: 244 seconds] 17:08:50 wheals: go to the download page and test the 32-bit windows zip of 0.16.1 17:08:53 -!- CKyle has quit [Client Quit] 17:09:01 I've updated downloads, and am just writing out the wordpress post 17:09:38 both worked fine for me (32-bit in virtualbox, 64-bit in wine), so hopefully it's fine for you as well 17:09:54 i bet it wasn't a 32-bit xp though was it!! 17:10:37 -!- ystael has quit [Ping timeout: 265 seconds] 17:12:56 oh my god 17:12:58 you monster 17:13:10 you've infected my computer with tiles 17:14:19 -!- Fangorn_ has quit [Client Quit] 17:14:20 99 shard shrike v 99 caustic shrike delay:10 17:14:21 1-0 17:14:36 -!- CKyle has joined ##crawl-dev 17:14:36 (contents of arena.result) 17:14:56 -!- CKyle has quit [Remote host closed the connection] 17:15:52 gammafunk: looks like it's working fine 17:15:57 cool, thanks 17:16:15 now to expunge this nasty tiles from my computer for all eternity 17:16:37 and no it was windows 8, not a version of windows released before the end of the last ice age 17:16:43 -!- Earlo has quit [Remote host closed the connection] 17:16:51 hopefully wheals doesn't get eaten by a dire wolf 17:17:12 -!- Centollo has quit [Client Quit] 17:17:50 !tell pleasingfungus "Right after discovering the portal I took 2 steps and the portal disappearing" looks like mimics need more fancy animations 17:17:51 wheals: OK, I'll let pleasingfungus know. 17:18:39 gammafunk: do you think your changes for 0.16.1 will fix the issues in https://crawl.develz.org/tavern/viewtopic.php?f=9&t=15466 (and if so probably post there)? 17:18:57 or did you not figure out a solution to the libstc++ issue 17:18:59 oh yeah, was going to mention that in the post 17:19:03 so thanks for that thread 17:19:37 -!- ZebTM has quit [Ping timeout: 264 seconds] 17:19:41 also wonder if the fixes mentioned fixed the android issue (#9569) 17:20:20 !seen rchandra 17:20:21 I last saw rchandra at Mon Mar 23 20:32:31 2015 UTC (1h 47m 49s ago) joining the channel. 17:21:42 -!- Pacra has joined ##crawl-dev 17:25:29 -!- tstbtto has quit [Ping timeout: 250 seconds] 17:28:44 gammafunk: yeah the website has been through some major iterations in the repo, and it will change against soon 17:28:45 chequers: You have 2 messages. Use !messages to read them. 17:31:40 -!- debo has quit [Quit: orb spiders :(] 17:32:21 -!- Leibowitz has quit [Quit: Page closed] 17:36:37 -!- LexAckson__ has quit [Read error: Connection reset by peer] 17:37:33 elliptic: just to confirm, but you have no plans to change anything relative to tournament scoring (or anything else in the tournament) because of the bugfix, yes? 17:38:21 yeah 17:38:29 not sure there is really much I can do 17:40:30 return 0 if $name eq "gammafunk"; 17:40:38 <_< >_> 17:40:52 wheals, that would be redundant imo 17:40:54 Kolbur (L27 KoAK) ERROR in 'cloud.cc' at line 501: cloud flame in metal_wall at (42,43) (Geh:7) 17:41:05 fair point! 17:41:47 -!- mopl has quit [Quit: Page closed] 17:42:23 -!- Zekka has quit [Ping timeout: 250 seconds] 17:42:28 n1k: wut 17:42:35 -!- Siegurt has quit [Client Quit] 17:42:50 check who has the tournament hesu score 17:43:16 oh shi 17:43:19 it's gw, right 17:43:34 !hs * t hesu 17:43:35 78. gammafunk the Summoner (L12 HESu of Sif Muna), blasted by Mara (bolt of fire) on Shoals:5 on 2015-03-22 03:50:57, with 20698 points after 9231 turns and 1:12:39. 17:43:44 !lg * t hesu s=name 17:43:44 78 games for * (t hesu): 55x gammafunk, 20x ew, kuniqs, Matticus, gw 17:43:48 good xl12 mara 17:43:53 !lg * cikiller=mara min=xl 17:43:54 873. 78291 the Infuser (L10 SpEn of Jiyva), blasted by Mara (bolt of fire) on Shoals:5 on 2010-08-28 00:47:54, with 6422 points after 7316 turns and 0:24:59. 17:43:57 that was such a bogus death 17:44:12 !lg * cikiller=mennas min=xl 17:44:13 nice, that's enough to put you in the top 500 17:44:13 679. AdeonTwo the Covert (L8 SpAs), annihilated by Mennas (a +3,+1 blessed long sword of holy wrath) on D:21 on 2012-02-28 12:17:31, with 1995 points after 4186 turns and 0:06:50. 17:44:36 (this tourney has so many relatively high scoring players, sheesh) 17:44:44 top 500 what? 17:44:52 yeah, turns out there was a reason for that though... 17:45:02 twelwe, tourney leaderboard 17:45:52 -!- MgDark has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.4/20150320202338]] 17:46:02 hey n1k wanna get in on the dc:pt beta? i could use you i think..... 17:46:14 sure man 17:55:20 -!- Sonderblade has quit [Ping timeout: 246 seconds] 17:55:59 -!- Aryth has quit [Read error: Connection reset by peer] 17:56:33 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 17:57:38 -!- Tuxedo[Qyou] has quit [Quit: Excess flood] 17:58:10 -!- Zekka has quit [Ping timeout: 272 seconds] 17:59:00 crash: cloud flame in metal_wall at (42,43) after corrupting near Asmodeus 13https://crawl.develz.org/mantis/view.php?id=9572 by Kolbur 18:00:16 -!- bitcoinbastard has quit [Ping timeout: 252 seconds] 18:00:22 !crashlog 18:00:23 10967. Kolbur, XL27 KoAK, T:68971 (milestone): http://crawl.xtahua.com/crawl/morgue/Kolbur/crash-Kolbur-20150323-224039.txt 18:00:28 strange it wasn't announced 18:00:31 or 18:00:37 i guess i have Eksell on ignore 18:00:42 -!- Kolbur has joined ##crawl-dev 18:00:45 nah 18:00:52 i feel like a lot of crashes definitely arent announced 18:00:59 at least the ones ive experienced 18:01:22 -!- ZebTM has quit [Ping timeout: 252 seconds] 18:03:16 hey, i'm here if there are any questions about my crash 18:04:08 -!- abixa has quit [Quit: WeeChat 1.1.1] 18:04:27 double crashes don't survive until announcement typically, to name one common case 18:07:41 alright ... what on earth is a goblin toss ? and who put this unique next to the stairs on D:2 ?? 18:09:11 -!- nicolae- has joined ##crawl-dev 18:09:23 it's an ogre sporting event 18:09:28 the goblin toss 18:11:10 -!- siepu has quit [Quit: Leaving] 18:11:13 yeah but can't they learn to go one at a time 18:11:21 they're all very eager 18:11:36 they're overeager 18:11:38 ogre eager 18:12:08 -!- orneryostrich has quit [Remote host closed the connection] 18:12:42 ok, wordpress post is up: http://crawl.develz.org/wordpress/crawl-0-16-1-bugfix-release 18:13:06 all binaries updated, will do OS X when we have those 18:13:29 -!- st_ has quit [Read error: Connection reset by peer] 18:13:54 -!- st_ has joined ##crawl-dev 18:14:51 huh? zin hates it when you remove contam items? 18:15:01 because of glow 18:15:12 but why removing? 18:15:18 that's when you get the glow 18:15:21 oh 18:15:23 Zin says, "Players keep taking off contam items. I hate that." 18:15:28 theglow 18:15:33 i thought it was just over time 18:15:42 Zannick: in 0.11 or so 18:15:43 used to be, but that's terrible 18:15:55 contam's so much more playable now! 18:16:01 wheals: also i haven't played since 0.13 >.> 18:16:09 Zannick: try the plut sword! it's still kind of bad though! 18:16:24 maybe next tourney 18:16:28 ??plutonium_sword 18:16:28 plutonium sword[1/4]: The +14 plutonium sword {Contam Stlth-}. A triple sword. Sometimes causes transmutation miscasts (damage, petrification, confusion, polymorph) on things it hits. 18:16:29 i found a bug, i'm doing way less damage with my weapon than before 18:16:40 i only play versions 0.x for x prime 18:16:42 ;p 18:16:58 (not true) 18:17:41 but is 16.1 prime? 18:17:58 i found a bug, when my character dies my savegame is deleted 18:18:25 -!- Kolbur has left ##crawl-dev 18:19:58 hm, I need to upstream the initfile.cc change, I think (keeping local patch for now) 18:22:58 -!- ZChris13 has quit [Quit: Page closed] 18:23:18 gammafunk: Did it change? IIRC it was one of the best weapons in the game once it didn't contam you constantly. 18:23:44 reaverb: see discussion above, Zannick was talking about before the contam change 18:23:47 Unstable branch on crawl.lantea.net updated to: 0.17-a0-129-g9432df0 (34) 18:23:54 oh you mean my comment about it being bad 18:24:11 Yeah. 18:24:15 yeah it's worse than an ordinary 3x sword imo, since the poly tends to heal monsters and make them into worse things 18:24:50 the other tmut miscasts might make up for it, but I kind of doubt it (based on my observations) 18:25:48 -!- mumra has quit [Read error: Connection reset by peer] 18:27:52 -!- dtsund has joined ##crawl-dev 18:28:51 ok, Mac builds will continue to not have pcre by default. 10.7 at least has a dylib but no pcre.h 18:29:34 -!- mrwooster has quit [Quit: mrwooster] 18:31:04 -!- muravey has quit [Ping timeout: 252 seconds] 18:33:18 yeah it's worse than an ordinary 3x sword imo, since the poly tends to heal monsters and make them into worse things 18:33:21 this is really wrong just fyi 18:33:25 -!- muravey has joined ##crawl-dev 18:34:04 it's not worse than like a vorpal 3x sword with the same enchant? 18:34:24 what's the proc chance? 18:34:30 or max enchant I guess 18:34:39 I think it does have more 18:34:39 oh yeah 18:34:42 ok I forgot 18:34:44 +14 18:34:46 it's better than a +9 vorpal triple sword, sure 18:35:26 It just tends to heal crap that it polymorphs, which is :( 18:35:26 I suppose a +14 vorpal triple sword might be as good, but it's also impossible outside of trog gifts 18:35:53 you realize that tmut miscast is much more likely to damage the monster than it is to polymorph it, right 18:36:51 well the plut sword is way more likely to heal a monster than an ordinary triple sword 18:37:06 tmut miscast damage is quite big too, I think 18:37:12 I'm not sure how the poly plays out since that tends to increase hd as well 18:37:26 -!- johlstei has quit [Read error: No route to host] 18:37:48 hold on while I compile my local build so that my damage isn't doubled 18:38:10 also polymorph should theoretically keep the HD the same on average, I believe 18:38:24 ??polymorph 18:38:24 polymorph[1/4]: Gives you a random form, usually bad, and changes monsters into other monsters, likely to be harder but without equipment. 18:38:27 ??polymorph[2 18:38:28 polymorph[2/4]: Monsters turn into monsters of the same {holiness} and with similar HD, but undead and nonliving monsters cannot be polymorphed. 18:39:08 -!- dooper has quit [Read error: Connection reset by peer] 18:39:53 Oh, petrification and confusion got replaced in contam miscasts with weakness. Does that work on monsters? 18:40:55 I think so 18:41:13 yes, it does 18:41:57 it's certainly a much weaker effect 18:42:07 -!- bonghitz has quit [Remote host closed the connection] 18:42:45 -!- Blazinghand|Work has quit [Remote host closed the connection] 18:42:55 and tmut miscast polymorph is a regular polymorph so it will sort of keep monster HD the same on average 18:43:05 argh. I hope I didn't just hose my VM 18:43:19 oh, you probably don't mean Venom Mage 18:43:25 It seems weird that tmut miscasts can help monsters as much as they can hurt them? 18:43:33 reaverb: they can't 18:43:44 reaverb: gammafunk just doesn't want you to nerf plutonium sword 18:43:55 Oh, sorry, "tmut miscast polymorph" 18:44:12 I would have excpected it to be like the Degeneration card, but oh well. 18:44:23 n1k: well, plutonium sword also gives you tons of friendly giant mites now so it probably evens out 18:44:49 haha, does it really 18:44:51 yeah 18:45:00 why does it do that 18:45:03 that has to be a hangedman thing 18:45:06 because summoning giant mites is a tmut miscast now 18:45:13 ??? 18:45:21 reaverb: did I fucking stutter 18:45:23 ??transmutations miscast 18:45:24 transmutations miscast[1/1]: By severity: 1: 1-11 damage or random uselessness. 2: 3-25 damage, 0-18 {contam}, {petrification}, or {confusion} (last two replaced with Weak in 0.16+). 3: Badform for random2(200) turns, 3-20 dmg AND 0-34 {contam}, 5-27 dmg AND delete mutation, 5-27 dmg AND 1-2 bad mutations. 18:45:31 that is out of date 18:45:39 seems so 18:45:41 minmay: I know what you said but I'm really surprised that's a thing. 18:45:49 it's flavored as the tiny bugs on the floor getting huge 18:45:51 oh right, I remember this now 18:46:07 reaverb: I'm not 18:46:22 reaverb: it's also more likely to happen if the miscast happened to a monster rather than the player 18:46:54 I think minmay just really likes giant mites, hence he recommends plut sword so strongly 18:46:59 reaverb: anyway, the polymorph thing is consistent; "random" polymorph is heavily biased towards bad forms for players and is totally neutral for monsters. it's actually degeneration card that is out of line 18:47:25 so you would probably want to change polymorph wand etc. if you want polymorphing monsters to be good in general 18:47:50 That might be reasonable, but I thought polymorph worked well on, example, monsters with good equipment? Hmm. 18:48:40 reaverb: when did I say polymorph was useless? just that polymorphing a monster is not good in general 18:48:48 Hmm. 18:50:03 anyway, plutonium sword doesn't appear to do significantly less damage than +14 triple sword of slicing (it's hard to tell with the miscast damage) with reasonable stats 18:50:06 -!- debo has joined ##crawl-dev 18:50:08 and certainly not a +9 triple sword of slicing 18:50:11 -!- Siegurt has quit [Quit: Leaving.] 18:50:28 and plutonium sword has the advantage of free mites and existing more often 18:51:09 the polymorph is super rare 18:52:32 Apparently using fsim with spellbinder against an electric golem will make you go berserk 18:52:44 -!- Maud has quit [Ping timeout: 245 seconds] 18:53:01 I'm amazed fsim doesn't just crash the game every time it's used 18:53:57 minmay: Do you mind if I remove minmay_bat_box? bats aren't really a threat by D2. 18:53:57 what's the !kw for the +144 slaying bug? 18:54:04 !vault minmay_bat_box 18:54:04 1/1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/mini_monsters.des;hb=HEAD#l93 18:54:27 ??sequell 18:54:27 sequell[1/4]: The ##crawl bot, handling game statistics, the {learndb}, and more. Operated by greensnark. See http://github.com/greensnark/dcss_sequell/blob/master/docs/listgame.md If you want the source, go here: http://github.com/greensnark/dcss_sequell 18:54:31 ??sequell[2 18:54:31 sequell[2/4]: https://loom.shalott.org/userdef.html lists user-defined keywords/commands/functions. 18:54:45 chequers: not sure that there is one, but you might be able to find it on that userdef page 18:54:55 reaverb: I wouldn't mind. I also didn't actually put bats in it 18:55:00 crawl tiles executable dies on application launch (Finder or open -a) because session id passed 13https://crawl.develz.org/mantis/view.php?id=9573 by geekosaur 18:55:00 reaverb: it originally had butterflies 18:55:13 minmay: Huh. 18:55:13 reaverb: IMO you should replace it with 16 giant geckos 18:55:16 how did you even come up with these bad ideas 18:55:31 -!- serq has quit [Changing host] 18:55:41 geekosaur: oh right, we never applied that 18:55:49 minmay: giant geckos would actually be a threat? Still the spoiler issue. Could be a runed door I guess... 18:56:00 reaverb: you'd remove the door obviously 18:56:43 I only mentioned it without providing the patch before, for the same reason the patch I attached is not a proper git patch: so it doesn't screw with the pristine 0.16{,.1} state of my tree when I build 18:57:01 I'm copying the zips over now 18:57:07 gammafunk: must have imagined it 18:57:10 reaverb: I was just kidding, I want you to remove the vault :P 18:57:17 reaverb: I can make some more non-bad early vaults if you want 18:57:29 I always just shut the door when I get that vault 18:57:40 minmay: hehe, more minmay vaults would be nice! 18:57:57 i don't think it's much of an issue 18:58:04 at least i think it's pretty hilarious 18:58:07 preferably some with water/lava 18:58:10 -!- KamiKatze has quit [Quit: Page closed] 18:58:33 the bat box is fun 18:58:35 ny 18:58:40 minmay_butt_box 18:58:48 wheals: spriggan baker / wizard_duel are fun without being annoying! 18:59:27 !lg . ikiller~~spriggan br=D 18:59:30 No games for gammafunk (ikiller~~spriggan br=D). 18:59:36 wow, I've never died to it 18:59:40 need to fix that situation 18:59:49 I've come pretty close, I know that much 18:59:57 Here: a baked gammafunk corpse 19:00:08 mmm 19:00:18 -!- kazimuth has quit [Quit: My Mac has gone to sleep. ZZZzzz…] 19:00:39 You hit the electric golem for 26!! 19:00:39 The electric golem's magic leaks into the air. 19:00:39 'Tloc' miscast power: 484; Sptype: Tloc, severity: 0 19:00:40 The floor and the ceiling briefly switch places. 19:00:45 _The electric golem is lightly damaged. 19:00:45 A red film seems to cover your vision as you go berserk! 19:00:45 You feel yourself moving faster! You feel mighty! 19:01:17 Oh, I figured it out, my plutonium sword stuff gave me berserkitis oops 19:02:16 03reaverb02 07* 0.17-a0-130-g4375afd: Remove minmay_bat_box 10(52 minutes ago, 1 file, 0+ 18-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4375afd555d3 19:02:19 "11 minutes left" sigh, local notwork... 19:04:57 -!- Holy_Rage has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.4/20150320202338]] 19:10:00 -!- serq has quit [Quit: leaving] 19:12:41 -!- dead_ has quit [Quit: Leaving] 19:12:45 -!- olourkin has quit [Quit: Leaving.] 19:13:13 what are the sources of rot these days? 19:13:23 miasma, death curses 19:13:32 necrophages/ghouls, sadly 19:13:35 death oozes 19:13:44 ghouliness 19:13:48 death scarabs 19:13:51 haha 19:13:53 (I think) 19:13:59 yeah, nobody knows 19:14:01 aside from the miasm, also the melee 19:14:18 wheals: don't worry, I'm fixing rot 19:14:20 mummy deaht curses. 19:14:23 I don't think death scarab melee rots you 19:14:24 uh oh 19:14:36 miscasts 19:14:40 @??death_scarab 19:14:40 death scarab (06B) | Spd: 30 | HD: 8 | HP: 21-35 | AC/EV: 7/14 | Dam: 3013(scarab) | 07undead, evil | Res: 06magic(60), 09poison+++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy++ | Chunks: 04rot | XP: 753 | Sz: little | Int: insect. 19:14:51 ?/scarab 19:14:51 Matching terms (2): death_scarab, scarab; entries (1): scarab[1]: see {death scarab} 19:14:55 it scarabs you 19:14:56 ??death_scarab 19:14:56 death scarab[1/1]: 0.16 undead Tomb pack monster, occasionally showing up in numbers to replace guardian mummies. Fast, batty, trails miasma, and has a vampiric bite that also drains speed. 19:15:02 yeah I can't get them to rot me in wizmode 19:15:22 bh: What's the idea behind "removing the strategic descison around when the cure rot" ? I'm not 100% your way isn't better but what's wrong with the old system? 19:16:29 03bh02 07[rotten] * 0.17-a0-68-g4f4c644: Increase rotting damage from melee. 10(36 seconds ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=4f4c64404123 19:16:31 -!- lobf has quit [Quit: lobf] 19:16:53 i'd rather remove melee rotting... 19:18:17 reaverb: for the most part, strategic rot doesn't do much other than clutter the UI 19:18:57 -!- domiryuu has quit [Remote host closed the connection] 19:19:47 https://dl.dropboxusercontent.com/u/8376576/crawl_osx-0.16.1.zip https://dl.dropboxusercontent.com/u/8376576/crawl_tiles_osx-0.16.1.zip someone should probably test these first, although I'm pretty sure I used the right key 19:21:18 (and, whew. looks like I didn't lose anything in /Applications.) 19:21:18 bh: Hmm, that makes a lot of sense. 19:21:36 (Also wheals is right that giving melee rot monsters a ranged attack that does it or something would help a lot too) 19:22:03 finally a reason to add vomit attacks 19:22:05 I don't think wheals said that 19:22:34 make it so those rot fuckers can throw their own body parts 19:22:38 i didn't agree then, but twelwe has convinced me 19:22:40 with my patch, rot suddenly becomes dangerous since it'll make your next !HW fail 19:22:43 need more vomit 19:23:04 that just makes it worse, if the melee effect actually matters more 19:23:36 bh: if it is still cured by a single !curing then it doesn't really matter 19:24:05 -!- swartzcr has quit [Ping timeout: 244 seconds] 19:24:17 -!- reaverb1 has joined ##crawl-dev 19:24:27 gammafunk: https://dl.dropboxusercontent.com/u/8376576/crawl_osx-0.16.1.zip https://dl.dropboxusercontent.com/u/8376576/crawl_tiles_osx-0.16.1.zip someone should probably test these first, although I'm pretty sure I used the right key 19:24:29 elliptic: !curing restores (5 + random2(7) 19:24:43 geekosaur: ok, thanks 19:24:53 bh: can you test the tiles zip above? 19:25:12 gammafunk: k 19:25:17 -!- Foamed has quit [Quit: Leaving] 19:25:56 -!- reaverb has quit [Ping timeout: 246 seconds] 19:26:42 works for me 19:27:34 -!- olourkin has quit [Client Quit] 19:32:04 -!- reaverb1 is now known as reaverb 19:32:04 -!- Basil has quit [Ping timeout: 255 seconds] 19:32:17 gammafunk you post like a bitter-betty not having dc:pt access but you never asked for it so..... 19:32:34 twelwe: he's the bitterest of betties 19:32:49 I was left out of the development process because people spite me for my genius 19:33:39 well genius is a strong word and beta testers are expected to contribute so can you talk the talk? 19:34:58 'genius' 19:35:06 pf and lasty have made serious, serious contributions 19:35:49 yeah pizza traps were an amazing idea 19:36:29 -!- omnirizon has quit [Ping timeout: 244 seconds] 19:37:09 yall haters are gonna eat your words come april just wait and see. it isn`t long now. 19:37:36 twelwe: I've told you about moon pizza bites I don't know how many times, and they will introduce tactical interest 19:38:09 what did yall tell me with a smoke signal? i don`t see one commit for moon pizza bites 19:38:10 -!- pikaro has quit [Ping timeout: 252 seconds] 19:38:11 -!- scummos| has quit [Ping timeout: 264 seconds] 19:38:20 i don`t see it in the patchnotes 19:38:35 don`t see it in mon-data 19:40:05 -!- UncommonGray has quit [Quit: Page closed] 19:41:41 -!- mauris has quit [Ping timeout: 246 seconds] 19:43:23 what? 19:44:03 what? 19:44:14 twelwe: i never got my beta key and i replied to the thread and everything 19:44:29 you didn`t get selected sorry! 19:44:36 :< 19:45:46 -!- Zooty has quit [Ping timeout: 246 seconds] 19:46:26 Spell idea: Sheep Polution - Poison/Air/Summoning Summons a bunch of weak, permaflying sheep with Venom and Confusion touch melee. Slow exuding summons as a status at 1MP/turn. 19:47:04 sounds great. code it up. 19:47:39 -!- BiGuy has quit [] 19:47:51 I'm actually doing that in a different game...but...I shared back because I'm flustered. 19:48:46 don`t saddle dev chat with your afterthoughts and rejected ideas from whatever dumb game you`re `working on` 19:48:59 I don't think existing poison spells are weak; just that there should be more of a variety. 19:49:21 It's not a fucking rejected idea. Asswipe. 19:49:56 You are the most grating misantropic piece of refuse I've ever had the displeasure of witnessing. 19:50:13 you`re not witnessing me, you`re experiencing me 19:50:31 I've had people from 4chan threaten my damn life and it bothered me less than your toxic influence. 19:51:00 /ignore 19:51:02 ahem 19:51:26 yea. I hate doing that, but you're right. bye 12. 19:53:33 -!- Pluie has joined ##crawl-dev 20:02:28 !log sexyelmdreams sprint 114 20:02:29 114/294. sexyelmdreams, XL13 GhVM, T:659: http://dobrazupa.org/morgue/sexyelmdreams/morgue-sexyelmdreams-20121008-004334.txt 20:04:18 -!- ProzacElf has joined ##crawl-dev 20:04:21 rest in peace 20:07:29 I was gonna bring it up in that dumb tavern thread to demonstrate where olgreb's is useful, but poison miscasts have changed since then 20:11:51 -!- Pluie has quit [Ping timeout: 256 seconds] 20:17:42 if you want useful miscasts...try Conjurations miscasts in heavy armour. Player-centered explosion...AC reduction usually keeps it from being too terrible for you, but it can still kill foes. 20:18:45 You do realize that you still get tons of glow, right 20:18:47 -!- TMTurtle_ has quit [Ping timeout: 246 seconds] 20:19:04 also, there's a greater than 50% chance of getting damage done directly to yourself instead of an explosion 20:19:47 and if an explosion does somehow hurt a monster you don't even get xp for it 20:19:57 so yeah, that's a terrible idea, just like you are a terrible idea 20:20:56 -!- Siegurt has quit [Quit: Leaving.] 20:21:24 I've had it work out before. Wouldn't do it on purpose; because when it does work, it's about as risky as old immolation, but it's amusing when your fstorm miscast kills the foe anyways. 20:21:54 -!- alefury has quit [Read error: Connection reset by peer] 20:21:55 -!- SegFaultAX has quit [Excess Flood] 20:22:41 amusing and unlikely is not useful 20:23:19 minmay: if you get tons of glow, that just gives you more explosions!!! 20:23:30 seems pretty simple to me 20:24:18 why everyone pick at me? what's the point? 20:26:55 well you see, your name starts with B 20:27:01 its the same reason everyone picks at Bloax and Berder 20:27:28 * geekosaur makes note to be careful with /nick... 20:27:47 Honestly there's nothing that unique from a design perspective about poison and if it wasn't such an old design decision, I'd say the whole school should be rolled into Hexes (both about debilitation/indirect damage) or Necromancy (both only affect the living). 20:27:47 -!- jspengler has quit [] 20:28:23 I suppose hexes and necromancy are already completely incoherent anyway 20:28:45 if only hexes were actually about debilitation and necromancy actually only affected the living 20:31:15 minmay: re: b, explain mps! 20:31:22 btw nobody seems to be interested in maintaining ??list of spells by school, is it just a lost cause 20:31:38 p is a mirrored b 20:31:41 we don't really pick at mps much do we? 20:31:47 then we're doing it wrong 20:32:06 -!- pikaro has quit [Ping timeout: 256 seconds] 20:32:25 sandman25 is also explained easily. if you count the alphabet backwards, letter number 25 is b 20:32:57 cops ask you to do that. it sucks. 20:33:12 are you saying that minmay is a cop 20:33:16 like for no reason at all `count backwards starting with the alphabet then numbers` 20:33:32 <_miek> don't they only do that if you've been caught driving drunk? 20:34:10 twelwe: you need to ask them if they have a search warrant for your brain 20:34:12 Necromancy -is- a little weird. It works; but from a pure design perspective (rather than flavour) why does a mostly attack/undead slaves school change to all defensive spells at the high end. 20:34:51 <_miek> haunt - defensive spell 20:35:54 I've used it as such. 'Distract Antaeus long enough to grab the rune and read Tele' == Defensive. It's the exception at high level though; Regen is the opposite (only low level defensive). 20:35:59 -!- Gamesmaster1965 has quit [Quit: Page closed] 20:36:08 necromancy is the school of reanimating the dead except it's also about doing damage to living monsters except it's also about healing yourself except it's also about making allies without animated the dead except it's also about increasing your defenses 20:36:21 <_miek> well by that argument animate skeleton/undead are also defensive 20:36:24 -!- coffee` has quit [Quit: coffee`] 20:36:26 it's the school of flavor over reason 20:36:31 and it also has necromutation which is useless so im ignoring it 20:36:34 minmay: don't forget also being about cooking 20:36:46 change it to nekomancy and make it all about cats 20:36:47 wheals: Transmutations are about cooking. 20:36:55 !apt dg 20:36:55 oh right also it restores your mp for some reason 20:36:55 Dg: Fighting: -1, Short: -1, Long: -1, Axes: -1, Maces: -1, Polearms: -1, Staves: -1, Slings: -1, Bows: -1, Xbows: -1, Throw: -1, Armour: -1, Dodge: -1, Stealth: 0, Shields: -1, UC: -1, Splcast: -2, Conj: -1, Hexes: -1, Charms: -1, Summ: -1, Nec: -1, Tloc: -1, Tmut: -1, Fire: -1, Ice: -1, Air: -1, Earth: -1, Poison: -1, Inv: , Evo: 0, Exp: -2*, HP: 1, MP: 2 20:36:59 debo needs to be lead dev asap 20:37:11 which tmut spells can chop up corpses?? none that i know of 20:37:13 remember when draining brand did extra damage to demons 20:37:21 uh, no, i don't 20:37:33 -!- Kramell has quit [Excess Flood] 20:37:40 ...I've had so many characters go Necromancy late just to use Necromut for the rTorm in Crypt...so not useless. Makes death curses FAR less deadly. 20:37:41 wheals: fulminant distillation or whatever 20:37:44 you still got like half the draining bonus damage against rN+++ monsters 20:37:50 Lasty: fulsome distillation didn't give you the chunks 20:37:51 that was also necro 20:37:57 and it was also necromancy yes 20:37:58 !apt hp 20:37:59 HP: Tr: 3!, Og: 3!, Na: 2, DD: 2, Dr: 1, Ce: 1, HO: 1, Mi: 1, Gh: 1, Dg: 1, Mu: 0, Ds: 0, Hu: 0, Mf: 0, Fo: 0, Vp: 0, HE: -1, Ha: -1, Op: -1, Te: -2, Ko: -2, Gr: -2, DE: -2, Sp: -3, VS: -3, Fe: -4* 20:38:06 it was? Man, totally forgot about that. 20:38:10 also isn't butchering the same speed as animate skeleton now 20:38:15 yeah 20:38:20 or does animate skeleton still put the chunks in your inventory without consuming a turn to pick them up (why does it do that) 20:38:39 not that i know of? 20:38:58 nope 20:39:00 it totally still does it 20:39:12 fr: make it not do that 20:39:12 no it just calls request_autopickup(); 20:39:37 are you sure you're reading the aut counter right? 20:39:38 hm, let me test again 20:39:44 Necromut is a good defensive spell for rTorm. I standby that. 20:39:46 that reminds me there are no cop enemies in dc:pt 20:39:51 okay, yeah, it looks like it did get fixed at some point 20:39:59 twelwe: not even axecops?? 20:40:03 so weird that death yaks are still "nasty" at xl 21 20:40:11 hm 20:40:16 necromutation is a defensive spell in the sense that it makes your defenses worse 20:40:18 er "tough" 20:41:04 |amethyst: would it make more sense for changing ") {" to ")\n{" to be in unbrace or checkwhite? 20:41:10 sorry about the false animate skeleton alarm 20:41:16 elliptic: http://crawl.develz.org/wordpress/crawl-0-16-1-bugfix-release 20:41:26 you better remove animate skeleton and chunks so that this doesnt happen again 20:41:28 in case you wanted to link to that 20:41:29 it's ok... 20:41:51 i don't mind that i immediately sounded the Dev Alarm and summoned the Dev truck 20:41:54 oh let me go apply that geekosaur patch 20:41:55 not at all........ 20:42:40 wheals: Dev Klown Kar 20:42:46 all the Devs pile out 20:43:06 tripping over their giant floppy shoes 20:43:29 oh, here's something fun: if you're drained below 10 skill, you can't read Annihilations 20:43:50 heh 20:43:56 haha 20:43:59 "I knew it was too good to be true! My clan was kicking more ass than usual, and I did feel...rather super powered. When I one-hit a few pan lords something seemed fishy. 20:44:02 I am all for another tourney! Although technically all teams were equal, some may have ran more casters than others, putting them at a technical disadvantage; then again, those wins would be worth more points if less people got them...either way, I am always in favor of more crawl. My thesis doesn't need my attention that badly." 20:44:02 does that mean ash can help you read it? 20:44:15 @??killer klown name:dev_klown n_rpl 20:44:15 dev klown (13p) | Spd: 13 | HD: 20 | HP: 131-168 | AC/EV: 10/15 | Dam: 3012(klown) | 10doors, see invisible, regen | Res: 06magic(160) | Vul: 11silver | XP: 4746 | Sp: blink [11!AM, 06!sil] | Sz: Medium | Int: high. 20:44:26 what is it going to take to convince you people to get rid of highlevel books 20:44:26 thesis: the devs are bad at finding bugs 20:44:27 -!- Basil has joined ##crawl-dev 20:44:43 didn't we kind of decide that at one point 20:44:43 minmay: we actually keep them around just to laugh at the dumb rules 20:44:55 I forget if there were issues with gifting or not 20:44:58 wheals: yes 20:45:15 ok ok, minmay treeform is better than necromut 20:45:27 that's true yes 20:46:03 gammafunk: getting rid of highlevel books is kind of a buff to non-veh/kiku/sif chars but otherwise does basically nothing 20:46:31 but my id scroll strats 20:46:46 it's not a buff to anyone. you'd need the skill to read the book to cast the spells in it anyways. 20:47:01 unless you are an Op stacking all the Wizardry you can. 20:47:11 the wa 20:48:07 -!- Homard has quit [Ping timeout: 246 seconds] 20:48:32 gammafunk: Where does that quote come from? 20:48:44 quote? 20:48:47 oh 20:48:56 from tavern, cyc, a post about the melee bug 20:49:12 Actually here's a simple VM buff...and Tm nerf people might agree to. Move Sticks to Snakes to level 3-4 Poison/Transmutations. Have it in both start books. 20:49:25 endless font of good ideas 20:49:31 <_miek> wtf why? 20:50:06 It's too powerful for Transmutations [2]; just about everyone agrees on that one. 20:50:21 gammafunk: will link on tourney page, thanks 20:50:23 -!- reaverb1 has joined ##crawl-dev 20:50:31 <_miek> really? I've never felt it was very powerful 20:50:41 <_miek> it definitely didn't make up for how weak Tm start is 20:51:05 !tell PleasingFungus Finally I'm no longer in your shadow (trap): http://crawl.develz.org/wordpress/crawl-0-16-1-bugfix-release 20:51:06 gammafunk: OK, I'll let pleasingfungus know. 20:51:11 -!- reaverb has quit [Disconnected by services] 20:51:17 -!- reaverb1 is now known as reaverb 20:51:38 High spellpower makes 3-5 snakes at once. maxing at water moccassins. 20:52:13 -!- doy has quit [Excess Flood] 20:52:28 -!- doy has joined ##crawl-dev 20:53:20 If I looked at crawl as a purist outsider...I'd be calling out tons of interface problems, incongruencies and things which are 'different for the sake of difference' rather than adding practical value to the game. but I don't even want to bother there's too much. 20:53:42 !tell |amethyst oh, in addition to adding automatic fix for end of line open braces, i thought fixing french spacing in util/checkwhite might be wise 20:53:42 wheals: OK, I'll let |amethyst know. 20:55:01 xddx 20:57:15 For example; bolt bouncing is generally too complicated to be practical and not that understood by the player. 21:00:20 -!- amalloy is now known as amalloy_ 21:00:54 Is it still the case that every Bolt Spell has a different range? I think I remember one of the devs fighting for that at one point to keep them from being the same other than checked resist. 21:01:11 -!- Daekdroom has quit [Quit: Leaving] 21:01:16 -!- henriqueleng has quit [Quit: Lost terminal] 21:03:25 why don`t you fire up wizmode and find out 21:04:32 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 21:11:26 "edit: it would also be great to have some sort of comment feature added to the tourney site. Being able to comment on specific games, clans and players would spice things up for sure." 21:11:37 I bet it would spice things up 21:12:27 no one had better intrude on my crawl hermitage w/ comments 21:13:13 in the way that poop is a spice 21:13:27 -!- rast has quit [Remote host closed the connection] 21:14:28 -!- PleasingFungus has joined ##crawl-dev 21:14:59 gammafunk: I'm so proud of you... 21:15:05 tyvm 21:15:12 why, what did he do 21:15:25 !tell wheals they already cackle & spawn a cloud of smoke. what more do you want, actual smoke coming out of players ears???? 21:15:26 PleasingFungus: OK, I'll let wheals know. 21:15:30 nicolae-: made a blog post 21:15:34 v impressive. very tricky 21:15:41 hrm, I had to approve chequers' comment? 21:15:48 do all comments have to be approved? 21:15:59 no 21:16:03 only ones wordpress thinks are suspicious 21:16:08 which seems to be about half of them 21:16:13 ah, ok 21:16:31 well chequers is *very* suspicious tbf 21:17:52 gammafunk: "Duvessa: You were successful in trolling this thread out of GDD." 21:17:58 yeah, it's spelled checkers 21:18:11 minmay: nice. who from? 21:18:19 I assume that's the latest vm thread 21:18:48 v. plausible 21:18:48 yes 21:19:04 huh, minmay offering to make new vaults 21:19:06 -!- mumbologist has quit [Remote host closed the connection] 21:19:12 I'd be very curious to see what a modern minmay vault looks like 21:19:41 -!- WalkerBoh has joined ##crawl-dev 21:19:45 !tell wheals shadow pizzas are coming...... 21:19:46 PleasingFungus: OK, I'll let wheals know. 21:19:59 just "remove cTele" in big stone letters 21:20:22 fun fact: crawl has audio support, technically 21:20:29 I wonder, if you hooked up the lua in a vault just right... 21:20:39 i'm not suspicious 21:20:49 does this rag really smell like chloroform? 21:22:44 PleasingFungus: like the existing d:1-2 minmay vaults 21:23:06 ah, are those more modern? I was under the impression that most of the minmay vaults date back to many years ago 21:23:18 I don't feel like trying to make later vaults because balancing around monster digging is so hard 21:23:54 and opc throwing 21:29:36 -!- Jonatan has quit [Read error: Connection reset by peer] 21:29:46 Solution: Remove Dig from Cacodemons and Deep Elf Earth Mages. Done. Monster digging will only come from wands and SUPER RARELY from Pandemonium Lords; be more strange WTF thing... 21:31:16 -!- Lasty has quit [Quit: Leaving.] 21:32:16 -!- Fhqwhgads_ has quit [Remote host closed the connection] 21:39:16 -!- rast has joined ##crawl-dev 21:40:49 -!- Wah has quit [Read error: Connection reset by peer] 21:42:33 03gammafunk02 07* 0.17-a0-131-ga9cda9c: Fix the Tiles application failing to run on OS X (geekosaur) 10(14 minutes ago, 1 file, 7+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a9cda9c08afa 21:42:36 -!- Spatzist has joined ##crawl-dev 21:42:37 -!- Reihar has joined ##crawl-dev 21:42:47 Hi 21:43:00 Reihar: They're still around? What do you mean about "stable source code releases"? 21:43:16 03gammafunk02 07[stone_soup-0.16] * 0.16.1-2-g95b8d4c: Fix the Tiles application failing to run on OS X (geekosaur) 10(14 minutes ago, 1 file, 7+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=95b8d4c95742 21:43:29 the cdo download page says to get it from git, fwiw 21:43:30 releasing packages of the source? 21:43:35 is there still a unified installer for .16? 21:43:48 Spatzist: No, we didn't do that this time 21:43:52 Reihar: Stable binaries are still around, I don't think we've ever relased the source through anything except the version control system. 21:43:59 reaverb: no that's not true 21:44:01 There used to be tarball 21:44:05 on the website 21:44:12 we'd release the source tarballs and zips in the base 21:44:20 https://crawl.develz.org/release/ 21:44:27 here 21:44:35 Reihar: you can't use git to check it out? 21:44:46 -!- jeanjacques has quit [Quit: quit] 21:44:46 -!- Basil has quit [Quit: WeeChat 0.4.2] 21:44:47 I think git's even required to compile the darn thing these days 21:44:50 -!- Yermak has quit [Quit: Page closed] 21:45:00 Ah. 21:45:02 Yeah, that's what I was going to do 21:45:02 gammafunk: How could git be required to compile Crawl? 21:45:13 gotta generate version.cc 21:45:15 the Makefile gets version information to create build.h 21:45:16 -!- CanOfWorms has joined ##crawl-dev 21:45:23 or yea 21:45:24 that 21:46:30 -!- nicolae- has left ##crawl-dev 21:46:47 oh and s/in the base/in the past/, wth 21:47:03 all your source base are belong to us 21:47:31 !abyss gammafunk 21:47:31 bh casts a spell. gammafunk is devoured by a tear in reality! 21:47:39 there's probably some good reason why we should release an archive of the source, I just haven't heard it 21:48:24 It makes packagers life easier. 21:48:31 lives 21:48:51 What is a packager?! *throws wine glass* 21:49:14 -!- Orphic has quit [Quit: Page closed] 21:49:41 Reihar: you can run make package-source to get a source package if having that is useful 21:49:53 I use tar.xv file it makes to do the debian deb 21:50:04 oh tar.xz 21:51:55 -!- amalloy_ is now known as amalloy 21:51:58 PleasingFungus: chequers' comment needed approval but a comment of "FUCK" by one "mummy" (almost certainl minmay) needed no approval... 21:52:09 *certainly 21:52:18 wordpress knows what's up 21:52:42 maybe it looks at IP address or something 21:54:34 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 21:55:17 why on earth does mennas have rElec 21:57:44 @??angel 21:57:44 angel (16A) | Spd: 15 | HD: 12 | HP: 86-117 | AC/EV: 10/20 | Dam: 25, 10 | 08holy, 10weapons, 10items, 10doors, fighter, see invisible, fly | Res: 06magic(120), 10elec++, 03poison, 04rot, 13neg+++, 08holy | XP: 1556 | Sp: minor healing (2d6) [06!sil] | Sz: Medium | Int: high. 21:57:49 because angels do 21:57:53 huh 21:57:56 (but why do they? I don't know) 21:58:02 @??mennas 21:58:02 Mennas (11A) | Spd: 15 | HD: 19 | HP: 150 | AC/EV: 15/28 | Dam: 30, 20 | 08holy, 10weapons, 10items, 10doors, fighter, spellcaster, see invisible, fly | Res: 06magic(160), 10elec++, 03poison, 04rot, 13neg+++, 08holy | XP: 4552 | Sp: mass confusion, silence, minor healing (2d9) | Sz: Medium | Int: high. 21:58:16 yeah, I guess because... they come from heaven, just like lightning, so...? 21:58:25 yes probably 21:59:12 had no idea mennas had mass confusion either 22:00:31 that's my fault, it's pretty recent 22:00:41 used to be just confuse 22:01:34 reaverb: why do you hate fun 22:01:47 chequers: ...I don't? 22:01:50 gammafunk: probably i put in my real .cz address, which is nearly .ru 22:01:54 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 22:02:06 4375afd reaverb Remove minmay_bat_box This vault was awful <-- it's low skill but Fun!! 22:02:16 is it 22:02:29 you see bat types you never otherwise see, and they have funny descriptions 22:02:36 yes, that's fun 22:02:45 um 22:02:46 chequers: wrong vault, you're thinking of goddam_bats 22:02:57 or whatever it's called. 22:02:58 oh. carry on 22:03:06 probably goddamn_ 22:03:13 !vault goddamn_bats 22:03:14 Can't find goddamn_bats. 22:03:16 I guess you might not hate fun after all 22:03:26 !vault goddamned_bats 22:03:27 1/1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/variable/mini_monsters.des;hb=HEAD#l535 22:04:55 is the vault with all the weirdass rats still around 22:04:57 well it's arguable that they have funny descriptions 22:05:13 but I don't think you can really call them bat types you never otherwise see 22:06:25 Spatzist: no they were renamed ages ago :( 22:06:30 awww 22:06:32 gammafunk: phase bats? ice bats? 22:06:43 vampire bats? 22:06:53 (yeah vampire bats show up in like two other vaults) 22:07:05 s/renamed/removed 22:07:09 where are the scare quotes around those bat names 22:07:27 -!- Ququman has quit [Read error: Connection reset by peer] 22:07:40 ??gigabat 22:07:41 I don't have a page labeled gigabat in my learndb. 22:07:47 bah 22:07:55 a bat with the blink spell, simply epic 22:08:19 baseball bat? 22:08:52 a vault designed to drive players batty? 22:11:28 rElec on angles would make sense if there was an angel that used lightning, but there just isn't...heh 22:12:29 so PF, will you fix cig embrace's insane AC values? 22:12:37 What needs to be fixed? 22:12:47 have you seen the AC+EV scores? 22:12:49 Yes. 22:13:18 438 seems excessive 22:13:22 Who cares? 22:13:28 !lg PleasingFungus x=${ac+ev} max=${ac+ev} 22:13:29 379. [ac+ev=98] PleasingFungus the Invulnerable (L27 HEWn of Ashenzari), escaped with the Orb and 15 runes on 2014-04-14 20:12:34, with 16281472 points after 95505 turns and 10:19:31. 22:13:37 is that diesel 22:13:39 Why does it matter, aside from making players feel happy that they could make a goofy large number appear as they ascend? 22:13:42 !kw diesel 22:13:42 Keyword: diesel => ac>=46 ev>=31 22:13:51 !lg . diesel 22:13:51 7. PleasingFungus the Impregnable (L26 MiGl of Ru), escaped with the Orb and 3 runes on 2015-03-18 17:47:17, with 1977890 points after 50382 turns and 4:45:28. 22:13:52 wow 22:13:55 sad that my first ru win was cheated :( 22:13:56 !lg . diesel 22:13:57 1. gammafunk the Impregnable (L25 DDHe of Elyvilon), escaped with the Orb and 3 runes on 2014-11-28 03:14:51, with 1586395 points after 72870 turns and 9:46:28. 22:13:58 -!- Yllodra has quit [Ping timeout: 246 seconds] 22:14:24 old ely, so I guess my diesel win also cheated? 22:14:31 how quickly does that much AC disappear? 22:15:20 I think the decay is faster with higher ac/sh 22:15:28 CanOfWorms: but you can wiz mode it! 22:15:32 ah yes 22:15:39 you have the technology! you can wiz mode it! 22:16:09 -!- johlstei has joined ##crawl-dev 22:16:29 the 27 necromancy and 200 piety gargoyle 22:16:39 CanOfWorms: imo post on GDD, and a single crate post will knock over the 'Fungus like a domino... 22:17:12 The only times i have seen people get high numbers out of Cigotuvi's is in situations where it did not matter at all: after clearing a zig floor, or right before ascension. 22:17:13 actually I think it covered already, but I have no idea what was said 22:17:32 -!- SomeStupidGuy has quit [Ping timeout: 265 seconds] 22:17:38 I wonder how useful it would be in orb ninja 22:17:55 probably not more useful than just making zombies instead 22:18:00 (with kiku, I mean) 22:18:13 tbh my concern is that cigo's is too weak, not too strong 22:18:21 I am not sure it has actual uses beyond dumb gimmickry 22:18:53 well at least the previous cigo's spell didn't exactly set a high bar for utility 22:18:59 looks like it falls dramatically up to ~14 extra AC 22:20:05 at least people seem to like irradiate, hydra form, and apparently new confusing touch 22:20:12 they can't all be winners 22:21:02 what's the point? 22:22:21 -!- rubycowgames has quit [Quit: rubycowgames] 22:22:30 Irradiate. Finally an acid spell; except it's flavoured as something other than acid. And the glow cost is high heh 22:22:46 Yeah my only comment on that was "we should probably remove the AC+EV catagory from the tourney for 0.17" 22:22:56 since AC+EV was already dominated by Gr anyway. 22:23:24 tbh I forgot that was a thing 22:25:30 What enemy corrosion? It doesn't but -AC and -Slay is pretty similar to the -AC and -HD 'Malmutation' of enemies got. 22:26:09 -!- lobf has joined ##crawl-dev 22:30:47 what's the point? 22:30:58 Stable (0.16) branch on crawl.lantea.net updated to: 0.16.1-2-g95b8d4c 22:37:09 -!- DrStalker has joined ##crawl-dev 22:37:26 -!- reaverb1 has joined ##crawl-dev 22:38:49 -!- reaverb has quit [Disconnected by services] 22:38:51 -!- reaverb1 is now known as reaverb 22:41:58 -!- gressup has quit [Read error: Connection reset by peer] 22:42:36 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 22:44:29 fun fact, for any query of the form `!lg * t s=br xl>n`, D is #1 22:44:50 ?? 22:44:57 I expect it for xl1-10, but xl=27 most deaths are in D?? 22:45:49 d:$, presumably 22:45:51 oh, hang on, you need !won !boring :P 22:45:59 -!- reaverb1 has joined ##crawl-dev 22:47:11 -!- reaverb has quit [Ping timeout: 246 seconds] 22:47:29 !lg * t s=br xl>26 !won 22:47:30 296 games for * (t xl>26 !won): 58x Zot, 53x Zig, 48x Pan, 20x Dis, 20x Tomb, 19x Geh, 16x Coc, 15x Slime, 14x Depths, 9x Abyss, 8x D, 8x Tar, 4x Vaults, 2x Hell, Elf, Crypt 22:47:39 oh, I was beaten 22:47:40 w/e 22:48:08 ...oh duh. chequers winning is a 'death'. 22:48:47 I hve no faith. 22:52:36 -!- lobf has quit [Quit: lobf] 22:52:55 -!- read has joined ##crawl-dev 22:54:27 -!- Blazinghand has quit [Read error: Connection reset by peer] 22:58:58 -!- n1k has quit [Quit: Leaving] 22:59:15 %git 22:59:15 07gammafunk02 * 0.17-a0-131-ga9cda9c: Fix the Tiles application failing to run on OS X (geekosaur) 10(2 hours ago, 1 file, 7+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a9cda9c08afa 22:59:38 %git stone_soup-0.16 22:59:38 07gammafunk02 * 0.16.1-2-g95b8d4c: Fix the Tiles application failing to run on OS X (geekosaur) 10(2 hours ago, 1 file, 7+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=95b8d4c95742 23:00:38 -!- MgDark has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.4/20150320202338]] 23:01:05 -!- Lawman0 has quit [Ping timeout: 244 seconds] 23:01:43 !tell nicolae- nice try buddy!!! if s == "N" and crawl.one_chance_in( 30 ) then return "Nicolae" elseif s == "G" and crawl.one_chance_in( 30 ) then return "Gammafunk" 23:01:43 gammafunk: OK, I'll let nicolae- know. 23:01:57 -!- rubycowgames has quit [Quit: rubycowgames] 23:02:20 haha 23:02:22 god bless 23:03:32 what's that bit of code do 23:03:38 give him some cool advantage? 23:04:05 it gets his vaults heavilly edited that's for sure 23:04:30 -!- Ladykiller69 has quit [Quit: Verlassend] 23:04:55 heh 23:05:56 xenodochy: Reception of strangers; hospitality 23:09:05 whats all the code gobbleygook mean gammafunk? 23:09:24 oh, now he wasn't to invite my development expertise 23:09:37 *wants (not freudian) 23:09:58 is expertise really the, uhh, say, precise word there? 23:10:04 owned..... 23:14:25 -!- n1k has joined ##crawl-dev 23:18:54 -!- honeybadger has quit [Quit: Page closed] 23:23:41 -!- ussdefiant has joined ##crawl-dev 23:26:41 -!- tcsc has quit [Quit: This computer has gone to sleep] 23:38:53 -!- ontoclasm has joined ##crawl-dev 23:39:50 !messages 23:39:51 (1/3) minmay said (4d 20h 19m 23s ago): 20f 51m 3n 23:39:55 !messages 23:39:56 (1/2) minmay said (4d 20h 16m 38s ago): according to ??uniques 23:39:58 !messages 23:39:59 (1/1) Bloax said (1d 8h 9m 36s ago): https://dl.dropboxusercontent.com/u/63152810/n/crawl/Spellbinderer2.png ontoclasm pls 23:41:03 -!- bonghitz has quit [Quit: Leaving...] 23:42:30 -!- ProzacElf has quit [Ping timeout: 256 seconds] 23:43:56 When I run "git clone git://gitorious.org/crawl/crawl.git" I get "fatal: Could not read from remote repository" - I tried "git clone https://gitorious.org/crawl/crawl.git" which seemed to work but when I try to build the solution in Visual Studio express I get lots of misisng file errors (on both contribs and the main solution) 23:44:32 DrStalker: you have to update your repo url to use https:// instead of git:// since gitorious disabled the latter 23:45:08 OK, so I did the rigth thing and the compile problems I have are a seperate issue, thanks. 23:45:41 DrStalker: yes, if you're building on windows or os x, you need NO_PKGCONFIG=y as one of your make arguments 23:46:06 is that something I configure in the Visual Studio options? 23:46:09 so that it will build the contribs, which may or may not be your compilation problem 23:46:30 DrStalker: well, how did you set the git url? 23:46:38 from msysgit, or how are you running git? 23:46:40 <|amethyst> no one's tested Visual Studio builds in forever 23:46:40 |amethyst: You have 1 message. Use !messages to read it. 23:46:51 <|amethyst> (well, a year or so) 23:46:59 not quite that long, I think...? 23:47:01 close tho 23:47:06 Oh, I was looking at INSTALL.txt for instructions 23:47:06 -!- Pacra has quit [Read error: Connection reset by peer] 23:47:13 -!- Pacra_ has joined ##crawl-dev 23:47:19 DrStalker: yeah, try running the make command from msysgit in the shell 23:47:42 the INSTALL should give you full instructions there, and also see the section about upgrading gcc with win-builds to get gcc 4.8 23:48:01 <|amethyst> And be sure to skip step 1 when it says to skip step 1 23:48:07 oh yes 23:48:11 so I need to look at the MinGW instructions? 23:48:46 <|amethyst> gammafunk: I'd suggest putting that in all caps, except I've noticed my students tend to skim over the bold and all caps even more than the other stuff 23:48:51 hah 23:49:09 80% of programming is just paying attention... 23:49:22 -!- Brannock_ has quit [Ping timeout: 265 seconds] 23:49:42 DrStalker: yes see the instructions under the heading Building on Windows (MinGW) 23:49:54 <|amethyst> gammafunk: I'm not the only person to notice this: http://blogs.msdn.com/b/oldnewthing/archive/2014/03/19/10508932.aspx 23:49:56 idea: Remove Haste and Invis causing contam for a successful cast. Replace with those spells literally can't stack. AND, both cause Exh afterward. (maybe a few turns of slow or some other malus after like Berserk). 23:50:31 OK, I'll clean up the source in case visual studio screwed in and start over. Thanks! 23:51:14 |amethyst: the word my students ignore most often on tests is "NOT" written in big bold caps 23:51:21 <|amethyst> ontoclasm: yes :) 23:51:34 ontoclasm: art students? 23:51:40 math students 23:51:57 <|amethyst> ontoclasm: I think it's because of spam and banner ads 23:52:02 or well, general college students who happen to be in a math class 23:52:07 mm 23:52:08 <|amethyst> ontoclasm: they train people to ignore the flashiest stuff 23:52:39 they haven't yet taken not theory 23:53:26 well it has string theory as a prerequisite so it turns people away... 23:54:20 hrm 23:54:22 this is very odd 23:54:52 http://pastebin.com/ygSjeNyw why am I getting items with weight 0 23:54:57 do I have the fields backwards...? 23:55:06 PleasingFungus: weight was removed in 0.16!!! 23:55:13 !banish ontoclasm 23:55:14 PleasingFungus casts a spell. ontoclasm is cast into the Abyss! 23:55:15 also hi!! 23:55:25 hi 23:55:45 random_choose_weighted claims the second element of the pairs is supposed to be an int... 23:55:48 *an int weight 23:57:21 wtf 23:57:43 <|amethyst> wheals: +1 to checking for french spacing... I do that all the time 23:58:15 wheals isn't here...? 23:58:23 also I'm getting insane, nonsense weight totals 23:58:45 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.17-a0-131-ga9cda9c (34) 23:58:55 oh hm 23:59:04 how many crawldevs are academic mathematicians of one sort or another 23:59:13 oh I got it 23:59:24 <|amethyst> ebering: does CS count? 23:59:40 I mean elliptic probably does the same kind of math I do and we'll meet at a conference someday and yes 23:59:49 <|amethyst> dpeg, elliptic are maths folks 23:59:58 <|amethyst> I'm CS