00:01:20 -!- Patashu_ has joined ##crawl-dev 00:01:20 -!- Patashu has quit [Disconnected by services] 00:02:13 Stable (0.16) branch on crawl.s-z.org updated to: 0.16.0-6-gad6103a 00:02:15 < magicpoints> that's not really a speedrun. he was a summoner 00:02:30 magicpoints: just be careful who you make fun of 00:02:47 making fun of people with commit access who can change nagas is dangerous 00:04:28 -!- Patashu_ has quit [Remote host closed the connection] 00:04:33 Unstable branch on crawl.s-z.org updated to: 0.17-a0-81-g781747f (34) 00:04:39 -!- Patashu has joined ##crawl-dev 00:08:08 -!- st_ has quit [] 00:09:34 -!- meatpath has quit [Ping timeout: 265 seconds] 00:12:28 -!- ussdefiant has joined ##crawl-dev 00:16:11 -!- reaverb has quit [Quit: Leaving.] 00:19:06 -!- __miek has quit [Ping timeout: 246 seconds] 00:24:32 -!- Patashu_ has joined ##crawl-dev 00:24:32 -!- Patashu has quit [Disconnected by services] 00:27:33 -!- tcsc has quit [Quit: This computer has gone to sleep] 00:27:53 -!- Calisca2 has quit [Ping timeout: 246 seconds] 00:32:59 -!- Brannock_ has quit [Ping timeout: 244 seconds] 00:46:20 -!- Patashu has joined ##crawl-dev 00:49:31 -!- Patashu_ has quit [Ping timeout: 250 seconds] 00:58:45 -!- caleba has quit [Read error: Connection reset by peer] 01:00:23 -!- CanOfWorms has quit [Quit: ChatZilla 0.9.91.1 [Firefox 3.6.28/20120306064154]] 01:00:26 -!- caleba has quit [Read error: Connection reset by peer] 01:01:02 -!- Araa has quit [Client Quit] 01:01:17 -!- orneryostrich has quit [Ping timeout: 265 seconds] 01:04:07 -!- Scytalen has quit [Ping timeout: 246 seconds] 01:08:23 -!- Patashu has quit [Disconnected by services] 01:08:24 -!- Patashu_ has joined ##crawl-dev 01:08:58 -!- PsiRedEye22 has quit [Ping timeout: 256 seconds] 01:15:28 Unstable branch on crawl.develz.org updated to: 0.17-a0-81-g781747f (34) 01:20:38 -!- agentgt_ has quit [Quit: Page closed] 01:27:21 -!- simmarine has quit [Read error: Connection reset by peer] 01:28:51 -!- Patashu has joined ##crawl-dev 01:29:44 -!- SegFaultAX has quit [Excess Flood] 01:31:48 -!- Patashu_ has quit [Ping timeout: 252 seconds] 01:31:59 -!- Patashu has quit [Remote host closed the connection] 01:32:15 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 01:32:22 -!- Patashu has joined ##crawl-dev 01:33:04 -!- qoala has joined ##crawl-dev 01:36:19 -!- UncertainKitten has quit [Quit: Connection reset by pier.] 01:38:39 -!- simmarine has joined ##crawl-dev 01:43:02 -!- rophy has quit [Quit: Miranda NG! Smaller, Faster, Easier. http://miranda-ng.org/] 01:52:38 Windows builds of master branch on crawl.develz.org updated to: 0.17-a0-81-g781747f 01:56:02 -!- Patashu has quit [Remote host closed the connection] 01:56:12 -!- Patashu has joined ##crawl-dev 02:01:41 so how soon til imps are a playable race :3 02:02:01 -!- ontoclasm has quit [Quit: Leaving.] 02:06:36 so how soon til imps are a playable race :3 02:06:38 oops 02:08:05 -!- Enthusiasm has quit [Quit: Bye] 02:09:19 as soon as someone figures out how to make them not terrible I guess 02:11:02 -!- bitcoinbastard has quit [Ping timeout: 264 seconds] 02:13:52 -!- Patashu has quit [Quit: Soundcloud (Famitracker Chiptunes): http://www.soundcloud.com/patashu MSN: Patashu@hotmail.com , AIM: Patashu0 , YIM: patashu2 , Skype: patashu0 .] 02:14:00 -!- Patashu has joined ##crawl-dev 02:17:54 -!- KurzedMetal has quit [Read error: Connection reset by peer] 02:22:00 -!- Patashu has quit [Disconnected by services] 02:22:00 -!- Patashu_ has joined ##crawl-dev 02:22:35 Stable (0.16) branch on crawl.beRotato.org updated to: 0.16.0-6-gad6103a 02:31:40 -!- Turgon has quit [Quit: Page closed] 02:31:52 -!- Patashu_ has quit [Remote host closed the connection] 02:32:04 -!- Patashu has joined ##crawl-dev 02:35:14 Unstable branch on crawl.beRotato.org updated to: 0.17-a0-81-g781747f (34) 02:40:19 -!- HellenKeller has quit [Quit: Page closed] 02:42:26 i thought people liked them 02:42:59 I think people like them and acknowledge that they are terrible 02:44:26 maybe if someone can fix teleportitis so that playing a whole game with it wasn't so bad 02:44:37 but it totally breaks travel 02:44:52 well it makes travel very annoying, and I think there are other issues 02:45:46 http://crawl.berotato.org/crawl/experimentals/0.16/branches/imp.html only two wins 02:46:10 -!- simmarine has quit [Quit: Leaving] 02:47:39 yeah, travel, resting (encouraging a lot more stair usage) 02:50:24 teleportitis should be changed to work like new shoutitis 02:50:33 when you find a monster there's a chance that you're teleported next to it 02:50:50 that's kind of cool 02:51:45 it would be incredibly dangerous, but at least not pointlessly obnoxious like current teleportitis 02:51:50 yeah 02:51:56 best proposal regarding that I've heard so far 02:52:10 although I guess...hrm 02:52:23 probably there are still some water/lava vaults without escape hatches though 02:52:26 does shoutitis only happen when you first encounter a monster? 02:52:36 relative to that monster, I mean 02:52:39 I guess it would 02:52:47 no idea 02:53:02 as long as that were the case for teleportitis....although I suppose even then it's not actually much of a problem is it 02:53:06 but yeah vaults could be a thing 02:53:19 -!- xordid has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 02:53:20 ahah, the one demon vault with the rust devil behind lava 02:53:23 well, you could make it so it only happens if you can actually path to the monster 02:53:53 I suppose but that makes flight kind of weirder than it is 02:53:54 ??shoutitis 02:53:54 shout[2/6]: At level {1, 2, 3} of the shouting mutation ('shoutitis'), when a monster 'comes into view' you have a {6, 9, 12}% chance to scream at it, making noise as though you shouted. (12 if normal, 18 if dragon, 8 if spider, 4 if bat/porcupine/fungus/wisp, add {0, 2, 4}). In 0.14-, happened randomly on a timer instead. 02:54:11 yes, flight is kind of a problem with everything 02:55:22 maybe it should teleport the monster to you instead 02:55:25 isn't one of the main things that makes teleportitis dangerous the fact that you could end up over in some unexplored part of a level with dangerous enemies in it and not be able to run away effectively? 02:55:37 doy: teleportitis isn't really dangerous IMO 02:55:48 well, this change would make it basically entirely trivial 02:55:50 so 02:55:57 ??? it would make it much, much more dangerous 02:55:58 I don't have a page labeled ?_it_would_make_it_much,_much_more_dangerous in my learndb. 02:56:06 thanks sequell 02:56:35 i don't think imp is "pointlessly obnoxious" 02:56:47 the intent feels more like "fun challenge race" 02:56:48 chequers: I think teleportitis is 02:56:56 doy: I'm not seeing how it would make it trivial? Seems like teleporting next to things is almost always very bad 02:57:18 unless it's a ranged monster 02:57:22 yup 02:57:36 then it's only often very bad 02:57:38 johnstein: it would still be very bad in most cases because it puts you in unexplored territory that is guaranteed to have a monster in it 02:57:45 (I think I like the idea though) 02:58:08 current teleportitis is really bad at actually teleporting you into monsters, particularly after the limited-range change 02:58:29 teleporting the monster to you would not put you into unexplored territory 02:58:32 the idea behind this change is that it would only teleport you into monsters 02:59:12 teleporting the monster to the player wasn't a serious suggestion 02:59:22 oh, okay 03:00:02 it would encourage you to manipulate the mutation with certain exploration patterns, which is gross 03:02:54 -!- Blazinghand has quit [Read error: Connection reset by peer] 03:03:39 but I'm serious when I say this version of teleportitis would be really, really dangerous compared to most or all other mutations; think of what would happen with groups of monsters 03:03:53 yes it'd be incredibly dangerous 03:03:55 if you're having trouble imagining it 03:03:58 doy: yeah I don't think it's a problem if teleportitis is dangerous in some other appropriate way 03:04:37 yeah, i guess shafting still exists for the "can't get to the exit" scenario 03:05:09 and teleporting you towards monsters would still be dangerous 03:05:26 assuming you allow it to happen more than once in an action (and you should IMO) it would still create "can't get to the exit" scenarios, and in fact it would do so a lot more often than current teleportitis 03:05:51 oh, that's interesting 03:06:25 as in, it blinks you to a monster, if that reveals a new monster you might blink to that one too 03:06:35 yeah 03:06:46 that might be hard to communicate effectively to the player 03:06:52 although it might not matter 03:07:23 I am worried that it would also end up very annoying (it's a force_more situation and it does destroy your positioning every time it happens) 03:07:23 maybe standard blinkitis would be ok 03:07:59 what is standard blinkitis? 03:08:00 blinkitis sounds like it would have to trigger like every 5 actions to do anything 03:08:12 -!- alefury has joined ##crawl-dev 03:08:16 ?/standard blinkitis 03:08:16 No matches. 03:08:19 really? 03:08:21 you just blink very often? 03:08:25 yes 03:08:35 I think this kind of breaking player positioning is much better than blink other or throw or monster digging, though 03:08:41 why would blinkitis frequency similar to teleportitis not do anything? 03:09:12 i guess you could base it on tension. or even have blinkitis + evocable blink that gets better(/worse?) with tention 03:09:15 because it triggers infrequently, and when it does, you just move a few squares away 03:09:18 chequers: you would occasionally move 4 squares while autoexploring or autotraveling or fighting a yak or something 03:09:27 chequers: that doesn't really do anything 03:09:46 -!- Tolias has quit [Ping timeout: 246 seconds] 03:10:12 tension-based species gimmicks don't have an illustrious history in crawl 03:10:48 If you're just trying to fix imp, I say get rid of teleportitis, give them blink mutation if you really want the flavour, and find some other disadvantage. like rC- 03:11:13 but I think fixing teleportitis is a more interesting and important topic 03:11:23 since it's still a random mutation and a ring 03:11:54 -!- ussdefiant has quit [Ping timeout: 252 seconds] 03:13:32 less crippling teleportitis replacement idea: when you use stairs, you immediately teleport at the destination 03:13:57 this has a really stupid interaction with levels where the 6 stairs aren't connected though 03:14:46 possible to find zones and teleport only within zones 03:15:32 it would also work to make it only happen the first time you enter a level, I suppose 03:16:05 -!- Tux[Qyou] has joined ##crawl-dev 03:17:22 -!- indspenceable has quit [Ping timeout: 245 seconds] 03:18:52 ooh, or replace teleportitis with a -cTele mutation 03:19:25 nice try pal, nice try 03:19:33 I'm serious!! 03:20:00 minmay: I like your ideas 03:20:02 mmhmm, and then when 0.17 development starts and we remove cTele and -cTele 03:20:05 it's as bad or worse than teleportitis for your character (no scrolls of blinking) and doesn't screw with your autoexplore/travel 03:20:16 then what happens to the mutation? 03:20:39 you replace it with a -Labyrinth mutation 03:21:00 crate even already coded it for you 03:21:13 -!- indspenc_ has quit [Remote host closed the connection] 03:21:51 I'm actually just going to bed soon but 03:22:00 you can pretend I'm PleasingFungus 03:22:11 -!- gammafunk has quit [Quit: FUCK MINMAY] 03:22:23 !tell gammafunk it's just not the same... 03:22:24 minmay: OK, I'll let gammafunk know. 03:26:13 -!- indspenceable has quit [Ping timeout: 264 seconds] 03:30:38 -!- Blazinghand has quit [Ping timeout: 265 seconds] 03:31:44 -!- Blazinghand_ is now known as Blazinghand 03:38:59 -!- ythm has quit [Quit: Page closed] 03:40:36 -!- qoala has quit [Quit: Abscond!] 03:47:47 -!- honeybadger has quit [Quit: Page closed] 03:51:04 -!- Kolbur has quit [Ping timeout: 246 seconds] 03:57:06 -!- WalkerBoh has quit [Remote host closed the connection] 04:02:42 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 04:03:19 -!- HDA has quit [Ping timeout: 246 seconds] 04:05:04 -!- Whistling_Bread has quit [Ping timeout: 255 seconds] 04:06:42 -!- indspenceable has quit [Read error: Connection reset by peer] 04:07:10 -!- Quazifuji has quit [Ping timeout: 246 seconds] 04:12:41 -!- syraine has joined ##crawl-dev 04:12:51 FR: increase the OoD timer to 3,000 turns, make more OoD monsters 04:13:03 that way if you take more than 1,000 turns clearing a level (because your race/class is hard or slow) 04:13:12 then you don't occasionally suffer flayed ghosts or storm dragons 04:22:53 -!- indspenc_ has quit [Remote host closed the connection] 04:26:13 -!- lessens has quit [Ping timeout: 264 seconds] 04:27:52 -!- Fusha has quit [Ping timeout: 256 seconds] 04:30:25 -!- orneryostrich has quit [Remote host closed the connection] 04:32:50 -!- mumra has quit [Ping timeout: 246 seconds] 04:44:38 -!- Jonatan has quit [Ping timeout: 264 seconds] 04:46:51 -!- angelichorsey has joined ##crawl-dev 04:49:05 I am trying to compile 0.16 on Fedora considering the current repo only has .15. I am running into the following error: 04:49:05 windowmanager-sdl.cc:21:29: fatal error: SDL2/SDL_image.h: No such file or directory 04:49:05 # include 04:49:05 What information would you guys need from me to troubleshoot this? 04:52:19 -!- halberd has quit [Ping timeout: 245 seconds] 04:54:01 Actually I copied the SDL_image.h from contrib up into the source directory and have gotten past that issue. 04:55:28 -!- syraine has quit [Ping timeout: 246 seconds] 05:03:13 -!- raskol has quit [Quit: Konversation terminated!] 05:08:49 -!- __miek has quit [Ping timeout: 264 seconds] 05:11:38 -!- angelichorsey has left ##crawl-dev 05:19:00 -!- bonghitz has quit [Remote host closed the connection] 05:20:48 you probably souldn't have to do that 05:21:50 -!- scummos__ has quit [Ping timeout: 264 seconds] 05:25:10 -!- Wolfechu has quit [Ping timeout: 255 seconds] 05:32:42 -!- mumra has joined ##crawl-dev 05:35:14 -!- TurboShekel__ has quit [Ping timeout: 245 seconds] 05:35:52 -!- orneryostrich has quit [Ping timeout: 256 seconds] 05:38:10 -!- Xenobreeder has quit [Ping timeout: 246 seconds] 05:41:08 -!- Aryth has quit [Ping timeout: 265 seconds] 05:44:26 Autoexplore ignores newly created corpses that are under other items, even if they are sacrificeable 13https://crawl.develz.org/mantis/view.php?id=9546 by amic 05:44:52 -!- ElanMorin has joined ##crawl-dev 05:46:56 -!- Erashi has quit [Quit: Page closed] 06:02:20 -!- Cerpin has joined ##crawl-dev 06:08:09 -!- Z_LAMP has quit [Ping timeout: 245 seconds] 06:11:23 -!- hi_im_ark has quit [Quit: Page closed] 06:22:05 -!- syraine has joined ##crawl-dev 06:22:22 -!- scummos__ has quit [Ping timeout: 245 seconds] 06:22:26 fr: abyssal knights get -2 trash-tier weapons of distortion 06:22:40 -2 club of distortion, -2 dagger of distortion 06:26:37 -!- Bloax has joined ##crawl-dev 06:30:47 -!- Patashu has quit [Ping timeout: 246 seconds] 06:35:34 -!- Kolbur has quit [Ping timeout: 246 seconds] 06:40:02 -!- SegFaultAX has quit [Excess Flood] 06:43:28 -!- amalloy is now known as amalloy_ 06:53:13 -!- Bcadren has joined ##crawl-dev 07:04:33 -!- Tux[Qyou] has joined ##crawl-dev 07:20:13 -!- caleba has quit [Read error: Connection reset by peer] 07:26:22 -!- bonghitz has quit [Ping timeout: 252 seconds] 07:39:15 -!- gareppa has quit [Client Quit] 07:39:47 -!- Lasty has joined ##crawl-dev 07:40:52 -!- joy19999 is now known as joy1999 07:40:58 !tell gammafunk that story makes me really happy 07:40:59 Lasty: OK, I'll let gammafunk know. 07:42:25 ??draining 07:42:25 draining[1/1]: see {draining brand} or {drain status} 07:42:29 ??draining brand 07:42:30 draining brand[1/2]: 1/2 chance of doing an additional (dam/4 + 3) damage (on average) and applying a debuff similar to a HD reduction which is stackable, refreshable, and lasts 20-30 turns. Checks rN and only works against natural enemies. Disliked by good gods. 07:50:09 -!- Brannock_ has joined ##crawl-dev 07:57:13 -!- ekix has quit [Quit: leaving] 07:58:53 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 07:59:42 -!- st_ has joined ##crawl-dev 08:02:10 -!- gareppa has quit [Remote host closed the connection] 08:13:41 -!- Cerpin has quit [Ping timeout: 250 seconds] 08:14:24 -!- Tux[Qyou] has quit [Ping timeout: 245 seconds] 08:14:51 I'd kind of like to see triple crossbow changed to something that does less damage than now but sprays out 3 bolts in a cone (same pattern as dazzling spray) for a more unique ranged experience (instead of everything being single target) 08:26:12 ranged cleave 08:26:28 ? 08:29:23 kinda, but 3 directions, not 8 lol 08:30:43 -!- fearitself has quit [Ping timeout: 246 seconds] 08:31:13 -!- CKyle has joined ##crawl-dev 08:42:05 -!- Tolias has quit [Quit: Page closed] 08:42:59 -!- CKyle has quit [Quit: My MacBook has gone to sleep. ZZZzzz…] 08:51:10 -!- ssteam has quit [Quit: HydraIRC -> http://www.hydrairc.com <- Organize your IRC] 08:55:02 -!- ProzacElf has joined ##crawl-dev 09:04:34 -!- ProzacElf has quit [Ping timeout: 272 seconds] 09:10:27 -!- CKyle has joined ##crawl-dev 09:10:41 -!- edlothiol has joined ##crawl-dev 09:11:27 ??triple crossbow 09:11:28 triple crossbow[1/3]: Like a crossbow, but three times as good! Base damage 22, base/mindelay 23/10. Historically known as a Chuangzi Nu. Not suitable for shaving. 09:11:44 Bcadren: that might be appropriate for an artifact 09:18:07 Resitation and ghosts 13https://crawl.develz.org/mantis/view.php?id=9547 by Yermak 09:18:28 -!- muravey has joined ##crawl-dev 09:19:51 Yea; could be an arbalest, great sling or Long Bow, IDC which. 3 shots at triple crossbow strength would be broken though (and at hand crossbow, short bow or hunting sling strength it'd be trivial by midgame anyways). 09:19:53 -!- CKyle has quit [Quit: Textual IRC Client: www.textualapp.com] 09:21:33 -!- Blazinghand has quit [Read error: Connection reset by peer] 09:22:34 -!- muravey has quit [Ping timeout: 244 seconds] 09:23:22 -!- CKyle has joined ##crawl-dev 09:23:43 !tell chequers it should be possible to do what we want just by overriding the absolute_path class method (though we'd need to check if the servers all have at least tornado 3.1) 09:23:43 edlothiol: OK, I'll let chequers know. 09:27:38 do we have analytics running on cdo? 09:27:42 -!- CKyle has quit [Client Quit] 09:31:05 -!- gressup has quit [Remote host closed the connection] 09:33:36 -!- CKyle has joined ##crawl-dev 09:34:17 -!- CKyle has quit [Client Quit] 09:38:29 -!- CKyle has joined ##crawl-dev 09:40:13 -!- Foamed has quit [Quit: Leaving] 09:41:41 -!- pikaro has quit [Ping timeout: 244 seconds] 09:43:34 -!- mauris has joined ##crawl-dev 09:44:34 -!- tcsc has quit [Client Quit] 10:02:35 -!- TheFran has quit [Read error: Connection reset by peer] 10:03:26 -!- mumra_ has joined ##crawl-dev 10:05:09 -!- Lawman0 has quit [Remote host closed the connection] 10:06:49 -!- mumra has quit [Ping timeout: 252 seconds] 10:08:35 -!- ProzacElf has joined ##crawl-dev 10:11:12 -!- Cerpin has joined ##crawl-dev 10:13:25 -!- NotKintak has quit [Read error: Connection reset by peer] 10:14:38 -!- Ironfoot has quit [Quit: Page closed] 10:16:34 -!- ussdefiant has joined ##crawl-dev 10:17:37 -!- MakMorn has quit [Remote host closed the connection] 10:22:02 -!- MakMorn has joined ##crawl-dev 10:22:12 -!- Bloaxor has joined ##crawl-dev 10:23:35 -!- Bloax has quit [Ping timeout: 246 seconds] 10:26:12 !tell PleasingFungus gw the Basher (L12 DDFi), slain by a spiny frog (summoned by a shadow trap (triggered by an elephant)) on Lair:2, with 15684 points after 12438 turns and 0:24:49. 10:26:12 Grunt: OK, I'll let pleasingfungus know. 10:29:11 -!- pikaro has quit [Ping timeout: 246 seconds] 10:32:09 Sar (L13 DEWr) (Lair:7) 10:41:16 -!- bonghitz has quit [Quit: Leaving...] 10:42:16 -!- chukamok has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.1/20150305021524]] 10:44:29 Here: an alligator (consumed by blood-lust, resting, umbra) 10:44:55 gotta take a break sometime 10:45:03 maybe killing a spriggan druid should not make sleeping monsters be consumed by blood-lust 10:45:09 either that or they should wake up 10:45:21 either that or the alligator is just having angry dreams 10:45:24 none a yall know what its like to be an alligator. gotta rest. gotta get fit. 10:45:51 You could give it custom flavor text 10:45:55 Or is that too NetHack 10:48:16 -!- titanjones has quit [Ping timeout: 246 seconds] 10:49:45 Don't waste scrolls of mapping on mapping previously mapped floors 13https://crawl.develz.org/mantis/view.php?id=9548 by Bloax 10:51:01 -!- rockit has quit [Remote host closed the connection] 10:54:21 <|amethyst> Bloaxor: what about boulder beetles? 10:54:32 |amethyst: Hm? 10:54:51 <|amethyst> Bloaxor: if there was a boulder beetle loose on the level when you map it the first time 10:54:51 boring beetles, but yeah 10:54:53 <|amethyst> err 10:54:56 <|amethyst> sorry, yeah 10:54:59 <|amethyst> boring 10:55:46 maybe make those unset the magic "this floor is actually mapped" flag that would make this work 11:02:13 -!- tingol3 has quit [Ping timeout: 264 seconds] 11:02:33 -!- Fusha has quit [Ping timeout: 252 seconds] 11:05:02 Gyre and Gimble described as "a spectral quick blades" when spectralized 13https://crawl.develz.org/mantis/view.php?id=9550 by PleasingFungus 11:05:02 Xom swap causes tentacle connect error 13https://crawl.develz.org/mantis/view.php?id=9549 by PleasingFungus 11:10:25 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 11:13:47 <|amethyst> hm 11:14:30 <|amethyst> that could work if you guaranteed a noise (grinding, slurping, żraining?) whenever the map changes permanently out of sight 11:14:46 <|amethyst> otherwise it's a strange leak 11:15:33 <|amethyst> FR: in map mode in Shoals, you can press (some pair of keys) to raise and lower the tide 11:16:15 <|amethyst> I'm sure that would be very simple to implement 11:17:15 in DC:PT the shoals is just the pool and there is a lifeguard with the pool controls who can do that 11:21:20 !seen gammafunk 11:21:20 I last saw gammafunk at Sun Mar 15 08:22:11 2015 UTC (7h 59m 9s ago) quitting, saying 'Quit: FUCK MINMAY'. 11:25:36 -!- caleba has quit [Quit: Leaving] 11:27:06 -!- gammafunk has joined ##crawl-dev 11:28:41 !seen bh 11:28:41 I last saw bh at Sun Mar 15 16:22:14 2015 UTC (6m 27s ago) saying 'http://dobrazupa.org/morgue/bh/bh.txt -- should I blow my ench armour scrolls to get GDA?' on ##crawl. 11:30:11 -!- Ironfoot has quit [Quit: Page closed] 11:32:22 -!- syraine has quit [Ping timeout: 246 seconds] 11:32:36 map mode? 11:32:39 golden eyes are such stupid enemies 11:32:50 well, -dev, should bh use that ?ea ond GDA?! 11:32:52 -!- ProzacElf has quit [Ping timeout: 240 seconds] 11:33:14 is that some fancy wizmode extension for vault testing, or just the X screen in wizmode? 11:34:07 -!- hhkb has quit [Client Quit] 11:34:29 -!- hhkb has quit [Client Quit] 11:36:45 Lasty: That player went with Ru on the next char, and at least made up to ***, so I don't think any long-term harm was done, at least. 11:38:03 haha 11:38:05 Lasty: He did interpret sacrifice word/drink to be more severe than they are at first, but that was just "I can't ever drink potions again?!" and then he read the description 11:38:10 I would hope he wouldn't blame it on Ru 11:38:20 I should have noted down anything that seemed confusing, but I think he got everything ok 11:38:50 oh, does it say what happens when you ignore a sacrifice in the a description? 11:38:59 He asked me if choosing that made him lose piety or anything 11:39:01 I think so 11:39:03 but that's probably in the desc 11:39:07 (that it doesn't do that) 11:39:22 yeah 11:40:09 -!- MarvinPA has joined ##crawl-dev 11:40:11 I mean, I don't know if it -specifically- says "you lose no piety", but it does say what does happen 11:40:43 yes 11:40:55 I'm not sure explicitely saying that you don't lose piety is necessary, yeah 11:41:20 At first he was like "ok great, sacrifice arcana seem viable! (was air/necro/summons)" 11:41:34 But then I'm like "that means no rmsl/dmsl, regent, swift spells..." 11:41:39 and he's like "....oh" 11:42:16 -!- SomeStupidGuy has quit [Ping timeout: 272 seconds] 11:42:43 haha, indeed 11:42:51 who is this streamer? 11:42:56 oh let me see 11:42:59 lessens? 11:44:02 uhh, how many European servers do we have now? 11:44:03 TZer0: You have 2 messages. Use !messages to read them. 11:44:54 <|amethyst> two and a half 11:45:00 <|amethyst> (no webtiles on CDO) 11:45:08 <|amethyst> cdo, clan, cxc 11:45:39 no not lessens, but sadly I didn't follow and can't find him :( 11:45:51 -!- PleasingFungus has joined ##crawl-dev 11:45:59 and "german-sounding accent" won't help you much 11:46:09 does twitch not have view history? 11:46:10 username began with t is all I remember 11:46:13 apparently not! 11:46:14 !tell grunt does killing gw count as a devkill??? 11:46:15 PleasingFungus: OK, I'll let grunt know. 11:46:35 PleasingFungus: sorry that my imitation of you wasn't top-tier 11:46:50 it made me smile anyway 11:46:52 so it's good 11:47:02 !messages 11:47:02 oh, the log didn't have the quit message 11:47:03 (1/2) Mandevil said (10h 1m 31s ago): It seems that Some announcements from CLAN are somehow suppressed. 11:47:04 rude. 11:47:06 !messages 11:47:06 (1/1) Mandevil said (10h 53s ago): Definitely getting no announcement for 0.16 games from my (Mandevil) or Monkaria. 11:47:16 he did have some nice ideas for how to improve teleportitis though 11:47:24 ya I saw 11:47:26 which could in turn help the species go somewhere 11:47:37 ya 11:47:43 !tell mandevil weird, the log is filling up though 11:47:43 TZer0: OK, I'll let mandevil know. 11:49:09 I got a PleasingFungus one-two punch on the last hesu I quit 11:49:24 ! 11:49:27 mimic/shadow trap? 11:49:45 spent just forever almost dying to an orc pack with an orc priest after foolishly retreating into a corner when I saw a single orc 11:50:11 Of course there's a priest, so I read-id blink close to the priest+wizard, read-id fog, to 5hp, barely survive to make it to stairs 11:50:28 Track back, wasting hundreds of turns, yes it's the temple vault! 11:50:35 But! it's a stairs mimic 11:50:42 then I move away in disgust and run into robin 11:50:54 well you know what they say better luck next time. 11:52:24 -!- ussdefiant has quit [Ping timeout: 272 seconds] 11:53:20 -!- Ragdoll has joined ##crawl-dev 11:53:28 !tell PleasingFungus no 11:53:28 Grunt: OK, I'll let pleasingfungus know. 11:53:46 !tell Grunt Are you sure? 11:53:47 gammafunk: OK, I'll let grunt know. 11:54:09 tell Grunt yes!!! 11:54:10 -!- Kellhus has quit [Quit: Page closed] 11:54:10 PleasingFungus: You have 1 message. Use !messages to read it. 11:54:36 !gamesby gw 11:54:36 gw has played 2661 games, between 2014-05-28 04:59:00 and 2015-03-15 16:08:28, won 0, high score 179476, total score 7250789, total turns 11446924, play-time/day 0:32:22, total time 6d+13:34:22. 11:54:39 !gamesby gw t 11:54:40 gw (t) has played 292 games, between 2015-03-13 20:02:18 and 2015-03-15 16:08:28, won 0, high score 152751, total score 838150, total turns 1301085, play-time/day 8:11:45, total time 1d+0:35:15. 11:54:47 !tell PleasingFungus nope. 11:54:47 Grunt: OK, I'll let pleasingfungus know. 11:54:53 !lg gw t max=xl 11:54:54 292. gw the Severer (L17 DDBe of Trog), slain by a swamp dragon (kmap: grunt_swamp_rune_castle) on Swamp:5 on 2015-03-14 22:10:27, with 152751 points after 30995 turns and 0:54:31. 11:55:00 !tell gammafunk very sure. 11:55:00 Grunt: OK, I'll let gammafunk know. 11:55:03 fitting end.... 11:55:04 gammafunk: You have 1 message. Use !messages to read it. 11:55:11 tell Grunt rip... 11:55:16 I actually don't recall...oh yes I do 11:55:20 that's the four courners one 11:55:24 *corners 11:55:42 -!- jeanjacques has joined ##crawl-dev 11:56:23 -!- Ragdoll has quit [Read error: Connection reset by peer] 11:57:07 hrm, could we try spreading people out? CLAN is slightly overloaded. 11:57:37 there are twice as many people on Clan compaared to cxc 11:57:50 TZer0: have you seen the new cdo home page? 11:57:55 -!- UncertainKitten has joined ##crawl-dev 11:58:02 gammafunk: not sure? 11:58:05 It uses geolocation to put people on the closer server 11:58:17 TZer0: http://crawl.develz.org/ 11:58:18 hrm 11:58:35 maybe it should start counting CLAN and CXC as the same location 11:58:37 but that's only if they're new players that use that url,of course 11:58:45 and put people on the one with the least people playing 11:59:05 chequers: Idea ^ re spreading out server usages 11:59:26 there should be an interview process before creating an account, three questions, age sex location 11:59:26 <|amethyst> TZer0: you can set a webtiles connection limit in the config... but that's connections, not players, and they get an ugly "Webtiles socket closed" message 11:59:46 Like.. the CPU is actually struggling to keep up now. 11:59:48 <|amethyst> we have a different three questions 12:00:06 <|amethyst> username, password, email 12:00:14 TZer0: ah, and it's not one weird game taking all the cpu? 12:00:22 hopefully we don't have another bot abuser 12:00:33 don't think it is. 12:01:24 nope, it is just the fact that we have 40+ people on the server 12:01:29 <|amethyst> TZer0: could put something on the webtiles banner "Lag problems? Try crawl.xtahua.com" 12:01:36 okay. 12:01:47 <|amethyst> TZer0: I had 98 at one point yesterday 12:01:50 <|amethyst> on cszo 12:02:16 <|amethyst> 74 right now and that's 25% of a lot of CPUs 12:02:21 how come autoexplore doesn't get stopped by webbing, but autofight does? 12:02:34 Stable (0.16) branch on crawl.akrasiac.org updated to: 0.16.0-6-gad6103a 12:02:49 Brannock_: autoexplore gets stopped by having monsters around 12:02:56 which file was it? 12:03:24 that said, there's an option to let you keep tabbing while netted and with bad defenses if you want 12:03:27 my question was less about autoexplore and more about my mild annoyance with having to stop tabbing and manually break a web 12:03:36 <|amethyst> Brannock_: autofight_caught = true 12:03:36 ??options_guide 12:03:37 rcfile[1/3]: http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/docs/options_guide.txt;hb=HEAD 12:03:46 ooh 12:03:48 I didn't know that was an optoin 12:03:50 thank you 12:04:09 oh, wow, it's 74 12:04:22 oh, because spectators 12:04:33 hrm, the lobby doesn't look like 74 even with specs 12:04:52 found it. 12:05:53 <|amethyst> oh 12:05:56 <|amethyst> lobby is 131 12:06:07 <|amethyst> I guess some aren't showing up in dgl 12:06:21 <|amethyst> err, 130 12:06:39 <|amethyst> oh, nm 12:06:43 There 12:06:44 -!- KamiKatze has quit [Quit: Page closed] 12:06:45 <|amethyst> some of those are blank lines 12:06:46 Added the link 12:06:53 and made the text red so people see it. 12:07:04 Unstable branch on crawl.akrasiac.org updated to: 0.17-a0-81-g781747f (34) 12:07:08 <|amethyst> yeah, 75 in lobby 12:08:52 !cxc 12:08:53 ZiggyStardust (L27 @ Abyss:3, T:175061), heinrich (L27 @ Depths:4, T:103872), BLOAX (L23 @ D:15, T:20057), Kolbur (L23 @ Lair:1, T:56158), ketsa (L23 @ Slime:6, T:63593), stickyfingers (L23 @ Depths:5, T:61166), Alarkh (L21 @ Vaults:4, T:82527), zkyp (L21 @ Elf:3, T:74410), abixa (L20 @ Snake:5, T:56271), Yermak (L18 @ Swamp:5, T:39851), Aelig (L15 @ Spider:2, T:28746), asthiss (L13 @ Lair:5, T:18105), wojtek (L13 @ ... 12:09:03 ??cxc 12:09:04 cXc[1/2]: Server in France: CRAWL.XTAHUA.COM -- ssh port 22, username crawl, uses CAO key (available at http://CRAWL.XTAHUA.COM/crawl/keys/). Webtiles address: http://CRAWL.XTAHUA.COM 12:09:07 ??cxc[1 12:09:07 cXc[1/2]: Server in France: CRAWL.XTAHUA.COM -- ssh port 22, username crawl, uses CAO key (available at http://CRAWL.XTAHUA.COM/crawl/keys/). Webtiles address: http://CRAWL.XTAHUA.COM 12:09:10 ??cxc[2 12:09:10 cXc[2/2]: Announced by Eksell, which uses | as a prefix. Morgues, ttyrecs etc. are at http://CRAWL.XTAHUA.COM/crawl/. Maintained by Medar and zkyp. 12:09:19 03MarvinPA02 07[stone_soup-0.16] * 0.16.0-7-ge91f220: Don't allow swapping with tentacles (#9549) 10(5 minutes ago, 2 files, 12+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=e91f2209f926 12:10:04 03MarvinPA02 07* 0.17-a0-82-g3e33fa6: Don't allow swapping with tentacles (#9549) 10(6 minutes ago, 2 files, 12+ 2-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3e33fa6c49b6 12:10:08 !tell Medar Added a link to your server in my lobby to balance out the load :) 12:10:09 TZer0: OK, I'll let medar know. 12:10:12 oh my master was old, i guess that cherry-pick thing is wrong now 12:12:17 fast fix 12:12:24 -!- PleasingFungus has quit [Remote host closed the connection] 12:13:00 -!- PleasingFungus has joined ##crawl-dev 12:13:40 -!- ayayaya has quit [Client Quit] 12:19:42 -!- Lantell has quit [Remote host closed the connection] 12:20:17 <|amethyst> Oh my god! They killed Lantell! 12:20:18 <|amethyst> You bastards! 12:20:19 -!- Lantell has joined ##crawl-dev 12:20:28 next episode starts... 12:21:11 -!- orneryostrich has quit [Ping timeout: 246 seconds] 12:21:20 -!- indspenceable has quit [Ping timeout: 244 seconds] 12:22:07 Cartmantell 12:22:25 <|amethyst> obv. Cartell 12:22:51 <|amethyst> for the upcoming middle eastern server 12:23:34 <|amethyst> (where you can play an OpEc) 12:23:42 gotta be careful using computers out there cause it gets real hot during the day 12:24:36 <|amethyst> fortunately the electric heat pump was invented in the 20th century 12:24:44 <|amethyst> it heats, it cools, *and* it saves 12:25:05 you can only pump so much heat, its only 24 hours during the day 12:25:52 -!- hhkb has quit [Remote host closed the connection] 12:28:07 who keeps beasts in a box anyway? 12:28:24 <|amethyst> factory farms 12:29:06 a vet got really really mad at me once for using a regular old, you know, box from the dump once 12:29:07 gammafunk: ok, I'm done. 100% winrate 12:29:23 !lg lootfeel t 12:29:24 19. bh the Slayer (L27 GrFi of Qazlal), escaped with the Orb and 4 runes on 2015-03-15 17:27:34, with 2613973 points after 60443 turns and 5:11:29. 12:29:46 solid 12:29:54 (for bh) 12:29:55 you did it 12:30:03 gammafunk: be nice!!! 12:30:09 -!- LexAckson has joined ##crawl-dev 12:30:11 !lg * t0.16 !boring / won 12:30:12 257/6417 games for * (t0.16 !boring): N=257/6417 (4.00%) 12:30:30 FR: bread axe 12:30:39 bh: contributing to the large problem of the winrate being too high 12:30:48 didn't figure out how t0.16 players are cheating death? 12:31:24 I'm not seriously looking into stats to try to figure things out until tourney is at least half over 12:31:41 -!- simmarine has joined ##crawl-dev 12:31:44 but the winrate is currently over three times as high as it was at this time last tourney 12:31:59 serious FR: wizlabs announce their laboratory name when you enter them. I can ID them by tile choice now, but before I learned them it was weird that I had to check the irc announce bots to know which wizlab I went into 12:32:00 do we have a lot more players so far? I guess one would expect that to decrease winrate... 12:32:08 Brannock_: yeah, would be good 12:32:08 we have slightly more 12:32:15 iirc 12:32:17 are better players winning more? 12:32:19 a bit more, yeah 12:32:22 !lg * !@greatplayers t0.16 !boring / won 12:32:24 204/6197 games for * (!@greatplayers t0.16 !boring): N=204/6197 (3.29%) 12:32:34 Stats after 2 days (t0.15): 944 players, 176 runers, 82 winners, 107 wins, 8361 games, winrate 1.28%, total player time 158d+14:10:06. 12:32:34 Stats after 2 days (t0.16): 1029 players, 322 runers, 179 winners, 257 wins, 6409 games, winrate 4.01%, total player time 189d+20:05:55. 12:32:35 !lg * !@goodplayers t0.16 !boring / won 12:32:37 doesn't seem limited to the more experienced players 12:32:40 105/5272 games for * (!@goodplayers t0.16 !boring): N=105/5272 (1.99%) 12:32:48 !lg * !@goodplayers t0.15 !boring / won 12:33:05 -!- dtsund has joined ##crawl-dev 12:33:06 also, monitoring comments on wordpress 12:33:08 are people just running easymode combos? 12:33:12 284/46242 games for * (!@goodplayers t0.15 !boring): N=284/46242 (0.61%) 12:33:16 -!- Kolbur has quit [Ping timeout: 246 seconds] 12:33:16 -!- col5a1 has joined ##crawl-dev 12:33:19 it seems like we probably should be actually testing offline 12:33:34 right now online console/tiles gets all of our testing & support 12:33:39 which means that offline is apparently broke as hell 12:33:48 because no devs play it 12:33:48 console/webtiles you mean? 12:33:51 that'll be good for Steam 12:33:54 gammafunk: ya 12:34:07 yeah the real problem is we don't have people who are good with sdl 12:35:18 or regression tests 12:35:34 yeah that too I guess, certainly not for UI stuff 12:35:54 hm 12:36:02 are krakens supposed to be triggering their ink immediately and constantly 12:36:09 I thought that was supposed to be an emergency ability 12:36:30 it's supposed to be used when they are afraid 12:36:40 to help them run away 12:37:06 hm 12:37:15 the current code looks like it just casts it constantly 12:37:25 I have noticed them using ink prematurely 12:37:34 definitely krakens don't seem to be behaving right, though I haven't fought them with enough care to figure out exactly what is wrong 12:37:56 iirc they were changed some time back to ink more often? 12:38:05 I can't find the commit though 12:38:26 possibly ink just shouldn't be a thing because even if it worked it wouldn't work at the thing it's meant to do really 12:38:54 in that if for some reason you do decide to fight a kraken then ink doesn't achieve anything other than sometimes be really annoying for a few turns 12:39:10 it sort of worked when they ran away if you guessed the direction they ran in incorrectly 12:39:16 I like the flavor of it. could keep it but just make it non-obscuring 12:39:19 but I agree it has never been great 12:39:43 they also often just come back after running away, still low on health 12:40:16 Brannock_: large clouds that don't actually do anything seem like a bad thing 12:42:13 -!- Kalir has quit [Changing host] 12:42:18 and nice yeah, they definitely do just sit still and cast ink cloud endlessly 12:42:19 -!- indspenc_ has quit [Ping timeout: 245 seconds] 12:44:03 yes they don't actually run away (this is not necessarily a bad thing but does make the ink pretty bad) 12:44:48 what's the purpose of the kraken? to have a persistent threat on Shoals? 12:47:22 -!- amalloy_ is now known as amalloy 12:48:39 primarily flavour and to introduce new varieties of tentacle bugs when interacting with anything else ever i think, like most water-only monsters they don't really function very well as far as killing people goes 12:49:43 it works a bit better in shoals thanks to the presence of water and the extension tentacles 12:49:44 but yeah 12:50:17 possibly speedy tides help them a bit too now, dunno 12:52:12 IMO you should err on the side of removing fleeing 12:53:24 need kraken high priests with smite 12:53:53 krakensprint sounds like it should be a thing 12:54:01 you could give them pulling 12:54:15 Why is that a Deep Elf Death Mage...has Deep Elf in the name. Why a Human Necromancer is just known as "Necromancer"? 12:59:17 gammafunk: doh. I missed the crypt banner because I forgot to dip into crypt 12:59:34 !lg . t 12:59:35 14. gammafunk the Caller (L6 HESu), shot by a centaur (arrow) on D:5 on 2015-03-15 17:45:18, with 422 points after 2601 turns and 0:18:19. 12:59:46 every single one has found some reason to be terrible 12:59:51 I blame devs 13:00:46 -!- ontoclasm has joined ##crawl-dev 13:01:44 -!- indspenceable has quit [Ping timeout: 246 seconds] 13:03:43 -!- hhkb has quit [Client Quit] 13:05:04 augh ice cave portal mimic 13:05:28 (someone was collecting points for every cry of frustration cased by a mimic, here is another one for you) 13:08:50 I feel like the silver rune is mimicked very often 13:09:05 is it just because there's so many items in V:$ that mimics are more likely to show up? 13:09:14 -!- indspenc_ has quit [Ping timeout: 264 seconds] 13:09:53 -!- Pacra has joined ##crawl-dev 13:10:33 -!- ldf has quit [Read error: Connection reset by peer] 13:10:50 is something wrong with gitorious? I'm getting "remote end hung up unexpectedly" 13:10:51 Medar: You have 2 messages. Use !messages to read them. 13:12:19 -!- LexAckson has quit [Read error: Connection reset by peer] 13:12:50 -!- olourkin has quit [Quit: Leaving.] 13:12:52 they stopped supporting git: protocol 13:13:02 you'll need to edit your git config to use https: instead 13:13:06 oh, ok 13:13:13 thanks 13:13:17 (this is apparently intended as early warning that gitorious is being shut down in May) 13:14:15 Brannock_: iirc a few v:5 quadrants specifically place rune mimics 13:14:25 ah, that'd explain it 13:14:45 (one of the few really cool uses of mimics) 13:14:48 is ##crawl dying from my message spam yet 13:15:17 that channel is pretty unusable from all the announcements 13:15:27 and even if you squelch them, other users won't 13:15:33 so there's no guarantee they'll see what you say 13:16:00 I know this has been discussed before, but was there an objection to moving the announcement bots to their own channel? 13:16:02 perhaps during tournaments the rules for what to note could be tightened? 13:16:10 runes, victories, deaths imo 13:16:20 Swapping position with stoned ally 13https://crawl.develz.org/mantis/view.php?id=9551 by Sandman25 13:16:20 and orbs. 13:16:31 i'm constantly leaving/entering pan/abyss 13:17:43 send all complaints to "why are unique pan floors so fucking rare" who lives in crawlland 13:19:43 geekosaur: I'm in favor; iirc the argument against was "it helps build community" (the announcements) 13:19:45 er 13:19:48 greensnark: ^ 13:20:36 I like announcements. But, I don't care if someone enters a branch or kills some forgettable unique 13:20:46 obtaining runes/orbs and victories though 13:20:53 those are good announces 13:21:05 ideally I think ##crawl would have many fewer announcements but still have some 13:21:51 there are a lot of announcements that I don't think need to be there. robin and natasha could be made boring, for example, and do we really need to hear about ru sacrifices? 13:22:08 (yes, for debugging, but at some point that becomes unnecessary) 13:22:14 -!- orneryostrich has quit [Ping timeout: 256 seconds] 13:22:27 -!- indspenc_ has quit [Remote host closed the connection] 13:22:28 no we do want the milestones 13:22:36 but yeah we don't necessarilly need to see them announced 13:22:38 -!- TR_Muscateer has joined ##crawl-dev 13:22:43 -!- indspenceable has quit [Ping timeout: 265 seconds] 13:22:48 -!- Cerpin has quit [Ping timeout: 246 seconds] 13:23:07 right, I didn';t say remove the milestones, just the announcements (that should have been implied by the reference to boring uniques...) 13:23:09 it's not just debugging or interest, there are relatively boring milestones that we'd like to query 13:23:16 with a reduction in announcements I'd use ##crawl much more often 13:23:29 we record those regardless, it's just whether they're announced in ##crawl 13:26:17 <|amethyst> oh right 13:26:30 <|amethyst> forgot to add robin and natasha when they were added 13:27:34 -!- indspenceable has quit [Ping timeout: 255 seconds] 13:27:43 -!- qoala has joined ##crawl-dev 13:27:44 we'd need some consensus on what constitutes an interesting milestone, maybe from people who'd like to see some announcements in ##crawl 13:27:50 -!- gareppa has quit [Quit: Leaving] 13:28:47 -!- olourkin has quit [Quit: Leaving.] 13:28:58 Runes, Orb of Zot, victories, deaths. Player ghost kills (and deaths!). Extremely difficult uniques (Nikola, Mara, etc). Bosses 13:29:03 I liked Kramin's (I think) idea of having a channel with all milestones announced, and a bot that picks from that fire-hose to announce in ##crawl 13:29:10 I dont' think we need branch entrances/branch final floors 13:29:50 certainly don't need the temple, probably not lair. zot, maybe depths/pan/hells, possibly abyss 13:29:51 branch entries/final floors are nice for later branches, i would miss those 13:29:56 yes 13:30:00 re what MPA said 13:30:09 some branch.enter/.end are interesting 13:30:12 @??giant orange brain 13:30:12 since that lets you know when something interesting to watch may be coming up 13:30:13 giant orange brain (04G) | Spd: 10 | HD: 10 | HP: 41-67 | AC/EV: 2/4 | 10doors, evil, see invisible, lev | Res: 06magic(100), asphyx, 12drown | Vul: 08holy | XP: 707 | Sp: brain feed [06!sil], cause fear [06!sil], shadow creatures [06!sil], mass confusion [06!sil], blink [06!sil], teleport self [06!sil, 04emergency] | Sz: Medium | Int: high. 13:30:16 doors 13:30:19 -!- hhkb has quit [Ping timeout: 256 seconds] 13:30:19 pan/hell/tomb I think 13:30:25 abyss 13:30:28 PleasingFungus: eyehands dude! 13:30:29 maybe zot? zot:5 for sure 13:30:30 zot, vaults, slime 13:30:41 idc about lair S branches though 13:30:51 any rune branch end seems fine to announce to me 13:31:52 at the very minimum 13:31:52 what about unique kills? just the current not-early-unique set? 13:31:58 aggressively pruning unique kill announcements 13:32:01 would do a great deal to help 13:33:04 I suspect getting consensus on that will be harder, aside from the small fry 13:33:28 -!- LordSloth has quit [Remote host closed the connection] 13:33:28 (that is, aforementioned robin/natasha) 13:33:45 like, I think Sigmund is only announced because Sigmund 13:33:58 do we care about wiglaf/frederick kills? 13:34:39 I'm not sure uniq kills every make terribly interesting announcement 13:34:43 yeah 13:34:44 I guess mara/mennas? 13:34:48 since it's not even a trigger to go watch them 13:34:51 since the action is already over 13:35:02 compare announce for entering a lord's realm or hell branch 13:35:14 well that's not really the reasoning we'd use 13:35:14 -!- wheals has joined ##crawl-dev 13:35:14 -!- Henzell has quit [Remote host closed the connection] 13:35:19 for one you can use footv 13:35:26 -!- Sizzell has quit [Remote host closed the connection] 13:35:27 -!- Henzell has joined ##crawl-dev 13:35:28 PleasingFungus: i agree, doors should be announced 13:35:37 when a player dies the action is over by that argument 13:35:40 -!- Sizzell has joined ##crawl-dev 13:35:51 <|amethyst> Two new commits at https://github.com/neilmoore/sizzell 13:36:12 it's also just nice for players to have their major achievements announced 13:36:12 <|amethyst> one to make Robin + Natasha not newsworthy, and another to make sacrifices not newsworthy 13:36:16 rip upcoming uniq.seen 13:36:16 rip 13:36:42 fr: robin can throw natasha 13:36:54 <|amethyst> actually, sizzell already ignores uniq.seen :) 13:37:06 Is uniq.seen a thing 13:37:18 i know, i was looking at the commits 13:37:36 announcing early portal vaults should go 13:37:39 <|amethyst> not at the moment, but I added it preemptively 13:37:43 also, non-early portal vaults 13:38:02 <|amethyst> then it was decided not to add it after all, because it would nearly double the size of the milestone files 13:38:34 <|amethyst> !lm * / verb~~uniq 13:38:36 we don't have acquirement milestones, do we? there's probably a reason it's a bad idea 13:39:11 <|amethyst> !lm * s=+verb 13:39:13 -!- Twiggytwiggytwig has quit [Read error: Connection reset by peer] 13:39:17 i wrote code for it but people thought it was bad since you don't actually know what the item is 13:39:19 in most cases 13:39:26 oh yeah, good point 13:39:29 you have to pick it up 13:39:35 Time limit of 60s exceeded 13:39:39 rip 13:39:50 looked at ##crawl, in about the last 200 lines there were 4 non-bot messages 13:40:00 this is going to become more of a problem as the online community grows 13:40:11 haha 13:40:18 13764162 milestones for *: 5923301x uniq, 2414309x br.enter, 1163768x begin, 839001x br.end, 772668x ghost, 715294x god.worship, 600224x br.exit, 315594x rune, 196546x zig, 160530x god.maxpiety, 126172x abyss.enter, 111870x shaft, 110165x abyss.exit, 48228x zig.enter, 48086x br.mid, 42270x death, 34447x god.renounce, 27647x orb, 21101x monstrous, 19744x god.mollify, 18972x uniq.ban, 13130x sacrifi... 13:40:35 that's been true for a long time, and always worse during tournament 13:40:35 -!- olourkin has quit [Quit: Leaving.] 13:40:40 -!- travis-ci has joined ##crawl-dev 13:40:41 I'm not sure what trajectory you think ##crawl is on Brannock_ 13:40:41 The build was fixed. (master - 3e33fa6 #1981 : Chris Campbell): http://travis-ci.org/crawl-ref/crawl-ref/builds/54467063 13:40:42 -!- travis-ci has left ##crawl-dev 13:41:40 If we put an irc web client on the cdo home page it's a problem I guess (please don't do that chequers) 13:43:24 !lm * announced 13:43:25 No keyword 'announced' 13:43:29 fr 13:43:36 well presumably ##crawl is a place to discuss the game and exchange advice (or commiseration). as more players join the online community, there's going to be more announcements, right? it's only unusable during peak hours or tournament season, but even during non-peak hours it's kind of a pain to use that room 13:43:59 I was around for the early days and I thought the announcement bots were a fantastic idea, back when it was just Henzell and Gretell 13:44:04 they really do build community 13:44:11 i think hiding god joins, (almost all) branch entrances, and all portal vault entrances (except maybe wizlab) would at least halve it 13:45:06 ##crawl is not unusable ever really (unless freenode is down) 13:45:15 why are labyrinths ever announced 13:45:27 has anyone ever wanted to watch someone do a labyrinth 13:45:38 there are cool vaults in them now 13:46:35 minmay: for people who don't have screensavers 13:46:40 making more/all uniques and ghosts unannounced would also really help 13:46:53 there's that one X11 screensaver that makes and solves mazes 13:47:36 announcing abyss escapes is also silly 13:47:43 i was thinking of the win2k one 13:47:45 but I guess those aren't that common 13:47:49 a suggestion: if/when the bots are changed to announce fewer things, the logic should be changed to opt-in, in the sense that it would be nice if newly added milestones like sacrifice were not announced automatically 13:48:02 also reaching max piety 13:48:15 s/max/****** 13:49:16 <|amethyst> elliptic: yeah 13:50:06 <|amethyst> also, could have a ##crawl-announce for everything 13:50:16 <|amethyst> I think rotatell has a channel for that? 13:50:42 yeah, having a separate channel with more/all announcements seems reasonable too 13:51:00 I know some subcommunities feed announces into their own separate channel 13:51:05 Bloaxor: rip 13:51:07 for those people they'd certainly not mind seeing a full announce 13:51:09 -!- olourkin has quit [Quit: Leaving.] 13:51:11 for all their own players in that group I mean 13:51:15 ereshkigal is the stupidest monster in the game 13:51:19 so a firehose channel would be suitable for that 13:51:27 even worse than draconian shifters 13:51:28 Unstable branch on CRAWL.XTAHUA.COM updated to: 0.17-a0-82-g3e33fa6 (34) 13:53:03 |amethyst: you have the commit power! 13:53:14 !lg * t s=src 13:53:15 7186 games for * (t): 2497x cszo, 2025x cao, 1017x cbro, 442x clan, 425x cwz, 397x cxc, 155x lld, 120x cpo, 108x cdo 13:53:25 Henzell and Sizzell are doing most of the spamming, too 13:54:49 -!- Orphic has quit [Ping timeout: 246 seconds] 13:56:28 <|amethyst> give me a patch and I'll apply it 13:56:49 <|amethyst> https://github.com/neilmoore/sizzell 13:57:21 gammafunk, perhaps "unusable" is the wrong word, but when I can look at the chatlog, look away for several seconds, then turn back and it's scrolled twice over in that time period I feel very disinclined to participate or to hunt through scroll history for the off chance that someone said something or asked a question 13:57:21 sub newsworthy 13:57:21 { 13:57:25 return 0; 13:57:25 } 13:57:43 <|amethyst> :P 13:57:48 -!- Twiggytwiggytwig has quit [Ping timeout: 272 seconds] 13:57:56 -!- Whistling_Bread has quit [Ping timeout: 256 seconds] 13:57:59 wheals: bad indent in that patch 13:58:24 s o rry 13:59:58 Stable (0.16) branch on CRAWL.XTAHUA.COM updated to: 0.16.0-7-ge91f220 14:00:43 -!- the_glow1 is now known as the_glow 14:01:16 I can probably put together a patch if someone helps me figure out which milestones and which deaths to announce 14:02:09 player ghosts and monster don't follow stairs 13https://crawl.develz.org/mantis/view.php?id=9552 by Tranquilizer 14:02:23 -!- olourkin has quit [Quit: Leaving.] 14:02:43 good bug 14:02:58 Product Branch 0.15 old branch 14:03:12 the general monster thing is weird, but i think i heard about it on android before? 14:03:13 Player ghosts do not work on this version or any other 14:03:21 n1k: doesn't matter, ^ 14:03:24 it sounds familiar at least 14:03:38 ??pain_mirror 14:03:39 yredelemnul[3/4]: Injury mirror causes monsters to suffer the damage they deal to you. Piety cost is the square root of damage done per hit. 14:03:46 ah android 14:03:47 I wonder if the 300 games were with undead 14:04:34 well, it says something about them teleporting around 14:04:47 and beogh 14:04:50 So presumably at least one HO game 14:04:59 oh, i misread 14:05:08 i guess android might be at fault 14:05:59 !lm * t s=verb 14:06:00 82519 milestones for * (t): 31902x uniq, 13819x br.enter, 8129x begin, 6759x br.end, 6593x br.exit, 2867x ghost, 2769x god.worship, 2755x rune, 1354x god.maxpiety, 1311x shaft, 1082x zig, 722x abyss.enter, 705x sacrifice, 636x abyss.exit, 281x orb, 156x uniq.ban, 144x god.renounce, 114x death, 109x zig.enter, 97x zig.exit, 97x god.mollify, 46x monstrous, 28x ghost.ban, 22x crash, 11x uniq.ens, 11x... 14:06:06 ??divine_shield 14:06:07 divine shield[1/1]: TSO ability much like Condensation Shield, but made of piety instead of ice. Unlike condensation shield, it stacks with the shield you are wearing. The piety cost is minor. Duration is based on skill in invocation. Bonus SH increases with shield skill (with Inv skill instead in 0.16+). 14:06:44 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 14:07:03 elliptic: for milestones, i'd suggest >mighty ghosts, being banished (always), entering zot, entering a floor with a rune / Elf:3 / wizlab, orb, rune, shaft (maybe?), cherry-picked uniques 14:07:24 oh, and 10/15/20/25/26/27 for zigs 14:07:46 -!- mumra_ has quit [Ping timeout: 244 seconds] 14:08:10 maybe require >2 level fall for shafts 14:08:14 (and non-fo) 14:08:59 maybe entering trove too? 14:09:26 i'd say zig:1 and then 20-27 rather than having that many intermediate floors, even 14:09:53 oh, i guess zig:1 is reasonable yeah 14:10:02 also tomb and hell branch entries 14:10:36 only if you have the orb imo :P 14:11:00 uniq(.ban/ens/pac/slime), br.enter, br.end, ghost, rune, zig(.enter/exit), abyss.enter/exit, orb 14:12:32 i guess death happens after all the action, so not so much point with it 14:13:07 with uniq cherry-picked to just a few, br.enter to just a few, br.end to rune levels, ghost to only high-level ones (if there's an easy way to do that, I might just leave ghost out), zig to only entrance/exit and late levels, abyss.enter/exit to rule out AK start at least 14:13:21 is what I'm thinking at the moment for milestones 14:13:22 buddy just asked "if i am at max piety with Trog, would it be dumb to stockpile books for when I need a piety boost?" 14:13:27 i assumed this was just milestones changing yeah 14:13:31 what about deaths? 14:13:37 current rules are: 14:13:54 ($g->{sc} <= 1000 14:13:54 && ($g->{ktyp} eq 'quitting' 14:13:54 || $g->{ktyp} eq 'leaving' 14:13:54 || $g->{turn} <= 3000))); 14:15:08 I may have missed earlier convo. discussion on reducing bot spam? 14:15:12 yes 14:15:13 yep 14:15:25 I have a room #octolog that spams the boring milestones 14:15:28 on cbro 14:15:57 we were planning on having an "announce everything" channel ##crawl-announce 14:16:02 so our relay bot can idle there and spam those to our room since we have a lot of less experienced players who don't get much past D so they get some announcements 14:16:13 so other bots could relay their own cherry-picking and such 14:16:17 that would streamline my process :P 14:16:27 but would be nice if there was a way to somehow tag the boring ones 14:17:13 so relay bots can easily sift through them and only announce at the level they want 14:17:14 -!- lobf has joined ##crawl-dev 14:17:26 how many flavors of announcement bots do we have? 14:17:47 I think cszo, clan, cbro, and cxc use the same bot 14:17:54 cpo doesn't believe in bots :P 14:18:17 cao uses Sizzell too 14:18:21 the code, that is 14:18:46 it could stand a rewrite 14:18:50 to make it easier to configure 14:19:01 I'm running 4 versions of it to handle the various dumb things I do 14:19:15 ??nfm 14:19:16 nfm[1/5]: <+gammafunk> |amethyst: I've a patch for the webtiles-changes branch on dgamelaunch-config: http://sprunge.us/HONd?diff 14:19:19 ??nfm[ 14:19:19 ??nfm[2 14:19:20 I don't have a page labeled nfm[ in my learndb. 14:19:20 nfm[2/5]: short-term server TODO: dgl-config setting for webtiles server branch; update stable and trunk scripts to match; switch to webtiles-changes; Chei -> dobrazupa; autobuild glyphs+monster; clean up explbr, add charms-reform faithful salamander no_backtracking_god 14:19:41 ??nfm[3 14:19:42 nfm[3/5]: server TODO: save-fixing guide; CAO tutorial mode; finish inventory of server-side software; finish and send infrastructure team proposal to CRD; take list of stable and exp. branches from a file; script to deploy new version; inotify for new inprogress dirs too; upload/copy rcfile 14:19:53 -!- Kolbur has quit [Quit: Page closed] 14:19:54 ??nfm[4 14:19:54 nfm[4/5]: more server TODO: admin dgl command to back up others' saves?; fake logfile entries for exp & entering wizmode?; webtiles flag in dgl watch menu; save backup in webtiles?; %tag command in Chei; stupid [n] in save-backup prompt 14:19:59 ??dumb 14:20:00 gammafunk[6/13]: <|amethyst> that's dumb 14:20:18 (i assume that's what you were looking for) 14:20:34 no, i'm wondering if this is already in his todo :P 14:20:43 aha 14:20:49 !learn e nfm[4] s/ fake logfile entries for exp & entering wizmode?;// 14:20:49 No change: regex ` fake logfile entries for exp & entering wizmode?;` does not match `more server TODO: admin dgl command to back up others' saves?; fake logfile entries for exp & entering wizmode?; webtiles flag in dgl watch menu; save backup in webtiles?; %tag command in Chei; stupid [n] in save-backup prompt` 14:20:53 !learn e nfm[4] s/ fake logfile entries for exp & entering wizmode\?;// 14:20:54 nfm[4/5]: more server TODO: admin dgl command to back up others' saves?; webtiles flag in dgl watch menu; save backup in webtiles?; %tag command in Chei; stupid [n] in save-backup prompt 14:21:27 who gave wheals write access to everyone's todos?! 14:22:18 1learn del gammafunk[1] 14:23:42 !learn add nfm Remove Felids 14:23:43 nfm[6/6]: Remove Felids 14:23:52 Whose todo is this anyway? :P 14:24:13 the baddest dude in town, Neil Fucking Moore 14:24:22 haha 14:24:22 Oh is that literally his middle name 14:24:34 -!- Lawman0 has quit [Remote host closed the connection] 14:24:42 one hopes not 14:24:56 greensnark: not a felid fan, I see :) 14:25:03 It was a good joke 14:25:12 But for some reason it is still in the game :P 14:25:23 that's a 1learn add right there 14:25:35 we might have Fe removal consensus at some point! 14:25:46 !lg frremovefelids 14:25:47 1. FRREMOVEFELIDS the Sabretooth (L27 FeAr of Zin), escaped with the Orb and 15 runes on 2015-02-07 23:22:23, with 14494829 points after 108366 turns and 16:32:49. 14:25:49 it'd be the only way I can get back at Yermak I guess 14:25:57 !lg frremovemummy 14:25:58 No games for frremovemummy. 14:25:59 !lg frremovemummies 14:26:00 No games for frremovemummies. 14:26:15 !lg * name~~mummies s=name 14:26:15 No games for * (name~~mummies). 14:26:20 !lg * name~~mummy s=name 14:26:21 2203 games for * (name~~mummy): 1151x mummyrobin, 591x MUMMY5, 184x MUMMY, 88x mummygod, 47x mummyrobin2, 41x FireMummy, 31x Dmummy, 16x MUMMYSUMMONER, 15x MummyMan, 9x mummyberserker, 7x Mummy1950, 3x YourMummy, 3x RANDOMsiftrogMUMMY, 3x greatermummy, 3x FLAMINGMUMMY, 3x spacemummy, 2x TheMummyLord, MummyOnly, PharaohTheMummyKing, mummy46, mummy1, mummyking, REMOVEMUMMYFROMCRAWL 14:26:38 -!- col5a1 has quit [Quit: Page closed] 14:26:53 space mummy, hmmm 14:26:55 I really should make FRREMOVEFORMICIDS sometime 14:27:05 oh, is that your least favorite? 14:27:17 !lg RANDOMsiftrogMUMMY s=minmay 14:27:18 Unknown field: minmay 14:27:27 idk, I'd remove it long before removing felids or mummies though 14:27:28 s=minmay 14:27:37 so it would help balance things out 14:29:43 -!- mercury^ has quit [Ping timeout: 252 seconds] 14:31:04 !tell dpeg There's new discussion about potion petition in https://crawl.develz.org/tavern/viewtopic.php?f=8&t=12313 ; someone thinks the Philiosophy section in the manual is leading you astray :) 14:31:04 gammafunk: OK, I'll let dpeg know. 14:35:52 ??felid unreasons 14:35:53 felid unreasons[1/1]: !lg zhangfei x=dam,hp,mhp 5 14:36:00 -!- bmfx has quit [Quit: Lost terminal] 14:36:16 !lg zhangfei x=dam,hp,mhp 5 14:36:17 5. [dam=37;hp=0;mhp=37] zhangfei the Faith Healer (L9 FeHe of Elyvilon), killed by triggering a bolt trap on Lair:2 on 2013-01-10 16:35:24, with 4534 points after 15287 turns and 1:57:58. 14:37:05 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 14:39:47 -!- Aryth1 has quit [Read error: Connection reset by peer] 14:40:21 -!- olourkin has quit [Quit: Leaving.] 14:41:02 -!- mumra has joined ##crawl-dev 14:42:53 ... gw has the most ghost kills, by killing gw ghosts. 14:43:01 haha 14:43:12 er. rather, gw keeps dying to gw ghosts 14:43:15 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 14:43:15 The Grunt Algorithm 14:43:31 good gw 14:43:46 -!- wheals has joined ##crawl-dev 14:43:47 I wonder if gw also has the most deaths to ghosts 14:43:53 !lg * t ckiller=a_player_ghost s=name 14:43:53 200 games for * (t ckiller=a_player_ghost): 19x gw, 5x Artificial, 3x obsessed, 3x platinum, 3x kia, 3x thehg, 3x grandjackal, 2x wanderer1, 2x teer, 2x suboptimal, 2x onget, 2x emikaela, 2x Nefaurd, 2x TALISMASHER, 2x Miragul, 2x afbhh, 2x zentaur, 2x fender13076, 2x Naga, 2x schistosomatic, 2x raskol, 2x Oroborous, 2x qw, 2x 4nipples, 2x Placid, 2x mrpyro, 2x BunkMoreland, 2x BLOAX, Malgrim, dan... 14:43:55 good 14:44:08 !won gw t 14:44:10 gw (t) has not won in 319 games. 14:44:14 !hs gw t 14:44:15 319. gw the Severer (L17 DDBe of Trog), slain by a swamp dragon (kmap: grunt_swamp_rune_castle) on Swamp:5 on 2015-03-14 22:10:27, with 152751 points after 30995 turns and 0:54:31. 14:44:16 !won qw t 14:44:18 qw (t) has won 5 times in 54 games (9.26%): 1xDDBe 1xGrBe 1xHOBe 1xMiBe 1xNaBe 14:44:18 !winrate bh t0.16 14:44:22 good winrate 14:44:24 !hs gw t -tv 14:44:24 !lg gw ikiller~~gw 14:44:25 126. gw the Poker (L4 DgGl), mangled by gw's ghost on D:3 on 2015-03-15 17:58:20, with 82 points after 2175 turns and 0:02:10. 14:44:25 319. gw, XL17 DDBe, T:30995 requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 14:44:31 !lg gw ikiller~~gw t s=ckaux 14:44:31 11 games for gw (ikiller~~gw t): 9x, by nerve-wracking pain, sting 14:44:34 !won bh t 14:44:35 bh (t) has won once in 1 games (100.00%): 1xGrFi 14:44:36 !lg gw t s=ikiller 14:44:36 319 games for gw (t): 28x a gnoll, 18x an orc, 15x an adder, 15x an ogre, 14x a hobgoblin, 14x Sigmund, 12x a jackal, 12x a kobold, 11x an orc warrior, 11x Robin, 11x an orc priest, 11x gw's ghost, 10x an orc wizard, 8x, 8x a goblin, 8x a worm, 4x a centaur, 4x Grinder, 4x Ijyb, 4x a giant gecko, 3x a phantom, 3x an electric eel, 3x a goliath beetle, 3x a worker ant, 3x a giant cockroach, 3x a kil... 14:44:41 !lg gw ikiller~~gw 14:44:41 126. gw the Poker (L4 DgGl), mangled by gw's ghost on D:3 on 2015-03-15 17:58:20, with 82 points after 2175 turns and 0:02:10. 14:44:43 !lg gw t ikiller~~gw 14:44:44 11. gw the Poker (L4 DgGl), mangled by gw's ghost on D:3 on 2015-03-15 17:58:20, with 82 points after 2175 turns and 0:02:10. 14:46:24 !won * t 14:46:26 * (t) has won 275 times in 7344 games (3.74%): 24xMiBe 24xMiFi 18xGrFi 12xTrCj 9xHOFi 9xVSVM 7xHOAM 6xCeHu 6xDDBe 6xGrBe 6xGrEE 6xHOGl 6xHaEE 6xMiGl 5xDDAK 5xGrGl 4xDEWr 4xKoBe 3xDsBe 3xDsSk 3xFoFi 3xHOBe 3xMfSk 3xOgBe 3xOgHu 3xVSAs 3xVpEn 2xDDFi 2xDEIE 2xDsGl 2xFeSu 2xMiSk 2xSpEn 2xTeBe 2xTrWr 2xVSGl 2xVSMo 1xCeFi 1xCeMo 1xCeWr 1xDDGl 1xDECj 1xDEFE 1xDgFE 1xDgWn 1xDrCj 1xDrIE 1xDrTm 1xDsAK 1xDsAs... 14:46:59 !won * t r=op 14:47:00 * (t r=op) has won once in 401 games (0.25%): 1xOpTm 14:47:03 !won * t race=op 14:47:04 * (t race=op) has won once in 401 games (0.25%): 1xOpTm 14:47:09 !won * t race=mu 14:47:10 what. 14:47:10 * (t race=mu) has won once in 240 games (0.42%): 1xMuFi 14:47:13 !won * t race=mi 14:47:15 * (t race=mi) has won 63 times in 730 games (8.63%): 24xMiBe 24xMiFi 6xMiGl 2xMiSk 1xMiAE 1xMiAr 1xMiEE 1xMiHu 1xMiNe 1xMiWn 1xMiWz 14:47:23 !won * t race=de 14:47:24 * (t race=de) has won 8 times in 428 games (1.87%): 4xDEWr 2xDEIE 1xDECj 1xDEFE 14:47:26 The tournament winrate is nuts 14:47:36 but maybe that's just because everyone is running easymode combos 14:47:48 !won * t race=gr 14:47:49 * (t race=gr) has won 37 times in 441 games (8.39%): 18xGrFi 6xGrBe 6xGrEE 5xGrGl 1xGrAr 1xGrAs 14:47:52 -!- st_ has quit [Read error: Connection reset by peer] 14:47:59 !won * 0.15 race=gr 14:47:59 * (0.15 race=gr) has won 206 times in 17395 games (1.18%): 83xGrFi 38xGrBe 25xGrEE 11xGrWz 10xGrFE 9xGrGl 6xGrHe 5xGrMo 3xGrCK 2xGrAr 2xGrCj 2xGrVM 2xGrWn 1xGrAK 1xGrAM 1xGrAs 1xGrHu 1xGrIE 1xGrSk 1xGrTm 1xGrWr 14:47:59 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.1/20150305021524]] 14:48:19 try t0.15 14:48:28 -!- st_ has joined ##crawl-dev 14:49:19 !won * t0.15 race=gr 14:49:20 * (t0.15 race=gr) has won 112 times in 6517 games (1.72%): 36xGrFi 31xGrBe 13xGrEE 7xGrGl 6xGrHe 4xGrWz 3xGrFE 2xGrAr 2xGrCK 2xGrMo 1xGrAK 1xGrAs 1xGrHu 1xGrSk 1xGrVM 1xGrWn 14:49:24 !won * t0.15 race=mi 14:49:26 * (t0.15 race=mi) has won 128 times in 6000 games (2.13%): 48xMiBe 38xMiFi 12xMiGl 7xMiDK 7xMiIE 6xMiWn 3xMiMo 2xMiHe 2xMiHu 1xMiAM 1xMiAr 1xMiCK 14:49:30 did we break crawl? 14:49:50 !won * t0.16 race=mi 14:49:51 * (t0.16 race=mi) has won 63 times in 730 games (8.63%): 24xMiBe 24xMiFi 6xMiGl 2xMiSk 1xMiAE 1xMiAr 1xMiEE 1xMiHu 1xMiNe 1xMiWn 1xMiWz 14:50:04 !won * 0.8 race=mi 14:50:06 * (0.8 race=mi) has won 29 times in 4613 games (0.63%): 12xMiBe 5xMiFi 5xMiGl 2xMiSu 1xMiAr 1xMiAs 1xMiCr 1xMiNe 1xMiPr 14:50:14 !won * 0.9 race=mi 14:50:16 * (0.9 race=mi) has won 30 times in 6417 games (0.47%): 13xMiBe 6xMiFi 4xMiGl 2xMiWn 1xMiAK 1xMiDK 1xMiIE 1xMiMo 1xMiPr 14:50:54 this is when we learn a refactoring commit doubled everyone's AC 14:51:14 !dump bh 14:51:15 http://crawl.akrasiac.org/rawdata/bh/bh.txt 14:51:21 %dump bh 14:51:22 http://dobrazupa.org/morgue/bh/bh.txt 14:51:39 wheals: in that game, I hit 45 AC by lair 14:52:21 -!- chukamok has quit [Ping timeout: 246 seconds] 14:55:05 -!- olourkin has quit [Quit: Leaving.] 14:55:15 !tell PleasingFungus the ds flavours mattered again, again it was an infernal one that stripped my ozo's 14:55:16 ebering: OK, I'll let pleasingfungus know. 14:55:28 -!- gressup has quit [Quit: Leaving] 15:03:18 -!- Patashu has joined ##crawl-dev 15:03:45 Is there a good way to record a tiles playback with a fixed per-turn pause? 15:04:56 -!- caleba has quit [Client Quit] 15:12:55 -!- WalkerBoh has joined ##crawl-dev 15:20:47 -!- Ironfoot has quit [Quit: Page closed] 15:23:56 bh: is the fixed pause going to make a huge difference? ('course, you can always timestretch later in video editing) 15:23:56 mumra: You have 1 message. Use !messages to read it. 15:23:59 !messages 15:23:59 (1/1) |amethyst said (1d 22h 22m 31s ago): if you're still looking for a team, your winrate is low enough for TEAMCAPTAIN: neil :) 15:24:06 lol 15:24:46 -!- quazi has joined ##crawl-dev 15:26:20 -!- Patashu has quit [Ping timeout: 256 seconds] 15:27:44 -!- ontoclasm has quit [Quit: Leaving.] 15:28:35 -!- gareppa has quit [Quit: Leaving] 15:34:37 -!- reaverb has joined ##crawl-dev 15:35:34 -!- olourkin has quit [Quit: Leaving.] 15:35:56 !tell |amethyst I would also like to join your team, if there's still space. >_> I'm playing under "reaverb". 15:35:57 reaverb: OK, I'll let |amethyst know. 15:36:02 Also hi mumra :D 15:37:53 -!- serq has quit [Changing host] 15:38:03 -!- PsiRedEye22 has quit [Ping timeout: 265 seconds] 15:38:29 lo! 15:38:47 !tell Lasty I was watching lessens and that player I watched joined, his twitch name is tehtscho and it turns out his second Mi of Ru won :) 15:38:47 gammafunk: OK, I'll let lasty know. 15:39:42 mumra: did you find a clan to join? 15:39:47 !lg mumra t 15:39:48 No games for mumra (t). 15:40:32 gammafunk, not yet, well was about to join neil 15:40:40 good choice :) 15:41:13 i'm not going to get a lot of games in since work is super busy, had to work over weekend for a launch on tue 15:42:09 but it's been too long since any crawling and there have been so many changes 15:42:38 box of beasts got buffed! 15:43:16 (i can't think of anything else you worked on offhand with big changes... :P) 15:44:16 mumra: yeah, the fixed pause matters. Otherwise my eyes will bleed when editing 15:44:43 -!- Datul has quit [Ping timeout: 246 seconds] 15:45:58 haha 15:46:04 the vid should have a clip of someone's eyes bleeding 15:46:06 infiniplex has done some more work on layouts! 15:46:39 yeah have been occasionally glancing at changelogs 15:46:47 so many new gods! 15:47:32 things we should include: Jory exploding, the orb card, grabbing the orb, some portal branch 15:48:10 include hive imo 15:48:55 gammafunk: sweet! :D 15:48:55 Lasty: You have 1 message. Use !messages to read it. 15:49:06 power leap 15:49:22 -!- bitcoinbastard has quit [Ping timeout: 240 seconds] 15:49:41 should be clip after clip of splats 15:50:45 bh: lessens demanded that I remove xom abyssing, didn't know what to say 15:51:12 is opck got abyssed at xl:11 and died 15:51:14 and cut to shots of the orb room and various captions taunting that players will never reach it 15:51:29 gammafunk: Xom thinks this is hilarious! 15:51:35 !lg lessens br=abyss 15:51:36 45. lessens the Basher (L11 OpCK of Xom), blasted by a raiju (living lightning) on Abyss:1 on 2015-03-15 19:48:30, with 6568 points after 12744 turns and 0:34:55. 15:51:39 wow 15:51:44 double-bh kill 15:52:00 personally i don't like trailers that show too much endgame 15:52:05 -!- indspenceable has quit [Remote host closed the connection] 15:53:44 gammafunk: I am also not a fan of Xom abyssing randomly killing characters 15:53:44 good thing bh has never seend the endgame amirite lol 15:54:18 Lasty: yeah, although xom does a lot a random "kill the player" stuff already 15:54:23 I'm not sure anybody would strongly object to removing Xom abyssing? or changning it to only trigger at higher level or something? (I don't play Xom so can't really comment) 15:54:57 gammafunk: most of them are more remediable. 15:55:34 wow, remediable did not seem like a word to me, but it is 15:56:04 Why is that a Deep Elf Death Mage...has Deep Elf in the name. Why a Human Necromancer is just known as "Necromancer"? 15:56:22 gammafunk: if xom sends you to the abyss, he should unabyss you 15:56:25 Lasty: yeah they are, although xom abyssing pretty much is as well. I guess I'd not strongly argue for it, but it feels pretty much in xom's flavor 15:56:40 bh: yeah, maybe xom can have an interaction with abyss exits or something 15:57:31 gammafunk: maybe he spawns an exit within LOS and then keeps pushing it back a couple of times? 15:57:41 there's the simple question of "is it fun", which I guess is the real thing that xom abyssing fails (but so do his other things imo) 15:58:28 bh: I guess if you can define some kind of number of turns you'd like to see the player in the abyss? So long as it doesn't encourage resting where you land or something 15:58:38 or resting in a closet 15:59:23 gammafunk: ^ free exit plus the exit runs away from you until xom lets you leave 15:59:29 it'll be hilarious and less than lethal 16:00:09 some messed up mind-games you're playing with the player right there, bh 16:00:13 sick *and* twisted 16:02:01 !tell PleasingFungus Put these on your todo list ASAP: https://crawl.develz.org/tavern/viewtopic.php?f=17&t=15482 16:02:01 gammafunk: OK, I'll let pleasingfungus know. 16:04:05 |amethyst: here's the sizzell patch: https://bpaste.net/raw/8656b053e326 - I'm not good with perl syntax and I'm not sure how easy it is to test this out myself, so hopefully it isn't too broken 16:04:05 -!- indspenceable has quit [Ping timeout: 246 seconds] 16:04:09 -!- tcsc has quit [Quit: This computer has gone to sleep] 16:04:26 -!- ldf has joined ##crawl-dev 16:04:27 -!- Menche has quit [Ping timeout: 256 seconds] 16:05:15 !tell ontoclasm The player turned into fungus form sprite still faces right. 16:05:16 reaverb: OK, I'll let ontoclasm know. 16:05:38 -!- ElanMorin has quit [Quit: WeeChat 1.0.1] 16:08:08 I thought player forms were meant to face right 16:08:34 -!- Kintak has quit [Quit: Leaving] 16:08:41 %git :/face left 16:08:44 07ontoclasm02 * 0.17-a0-42-gcfe00b5: Flip a large number of monster tiles to face left (minmay) 10(8 days ago, 68 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cfe00b55604b 16:08:48 yes 16:09:01 Oops. 16:09:16 oops?? 16:09:16 oops 16:09:56 -!- ly^ has quit [Remote host closed the connection] 16:10:12 I /think/ his reasoning elaborated on yesturday was having a sprites all facing the same way? Oh well. 16:10:28 exactly 16:10:37 so it would be confusing if you looked like a monster... 16:11:12 gammafunk: xom already pushes the stairs 16:12:06 bh: it's kind of a cute idea, chasing after the stairs, if it doesn't last too long, but I could imagine there being some problems...like maybe if it were an actual "stairs monster" that turned into stairs when it died? 16:12:13 (why am I giving bh badideas) 16:12:31 gammafunk: like, some kind of thing that was just mimicing stairs? 16:12:38 Ok, oops, it didn't click it was meant only for monsters even though everywhere ontoclasm gave reasoning he specified monsters. 16:13:08 wheals: fast mimics with blink and fear and smite and sputterflies 16:13:19 and hellfire burst? 16:13:20 -!- MarvinPA has quit [Ping timeout: 272 seconds] 16:13:23 yes 16:13:32 should we make a monster AI that camps the stairs when it can't find the player? 16:14:24 bh: ask Grunt about stair-camping AI >_> 16:15:37 <+gammafunk> chequers: Idea ^ re spreading out server usages <--- reactive based on current payers is difficult but doable 16:15:38 chequers: You have 1 message. Use !messages to read it. 16:15:45 !messages 16:15:46 (1/1) edlothiol said (6h 52m 2s ago): it should be possible to do what we want just by overriding the absolute_path class method (though we'd need to check if the servers all have at least tornado 3.1) 16:16:06 johnstein: what version of tornado are you running with? 16:17:34 notable that current webtiles-changes requires tornado 4 16:17:46 due to a fix in how http timeouts were handled in older versions 16:17:50 oh right heh, problem solved 16:18:10 -!- Yermak has quit [Quit: Page closed] 16:18:37 previously it required a hack from edlothiol, but 4 made the timeout parameter in the connection-making method work better 16:18:42 I'd have to dig up the details 16:19:00 -!- Lawman0 has quit [Ping timeout: 244 seconds] 16:20:16 gammafunk: could you hurry up and win for the team? 16:20:40 man do you want me to go into detail as to just how terrible the rng have been for my HESu? 16:20:56 !lg . t 16:20:57 15. gammafunk the Caller (L8 HESu), quit the game on D:7 on 2015-03-15 18:16:55, with 1082 points after 3376 turns and 0:20:06. 16:21:19 !lm . t god.worship=sif s=turns 16:21:19 No milestones for gammafunk (t god.worship=sif). 16:21:32 !won lootfeel t 16:21:33 lootfeel (t) has won once in 21 games (4.76%): 1xGrFi 16:21:37 i wonder 16:21:38 !lm . t god.worship=sif_muna 16:21:38 3. [2015-03-15 17:13:10] gammafunk the Caller (L7 HESu of Sif Muna) became a worshipper of Sif Muna on turn 3284. (D:7) 16:21:39 !nick lootfeel 16:21:40 Mapping lootfeel => gammafunk wheals pleasingfungus dpeg ontoclasm bh 16:21:46 !nick lootfeel (t) 16:21:46 !lm . t god.worship=sif_muna s=turns 16:21:47 3 milestones for gammafunk (t god.worship=sif_muna): 2209, 2230, 3284 16:21:47 Mapping lootfeel => (t) gammafunk wheals pleasingfungus dpeg ontoclasm bh 16:21:48 hmm, why do i see "you resume training summonings" when i only just learnt call imp for the first time? 16:21:52 !won lootfeel 16:21:53 lootfeel has won once in 21 games (4.76%): 1xGrFi 16:21:56 nice 16:22:05 two acceptable sif miletones out of 15! just two! 16:22:11 thanks greensnark again 16:22:11 ridiculous rng 16:22:19 * bh is going to replace the RNG 16:22:39 !lm mumra 16:22:39 1646. [2015-03-15 21:19:32] mumra the Magician (L1 DEWz) fell down a shaft to D:2 on turn 354. (D:1) 16:22:46 oh, hrm 16:22:52 that does sound like a bug 16:22:58 no, it's allowed 16:22:59 we should be using AES since it'll let us take advantage of native CPU instructions 16:23:09 -!- reaverb has quit [Ping timeout: 245 seconds] 16:23:09 pleasingfungus even made it more common..... 16:23:36 -!- gressup has quit [Quit: Leaving] 16:24:13 -!- indspenc_ has quit [Ping timeout: 250 seconds] 16:28:52 -!- reaverb has joined ##crawl-dev 16:30:08 wheals: sorry, did you mean training summons before learning your first summon spell is allowed? 16:30:34 dpeg's ghost comes into view 16:30:38 haha 16:30:43 !lg dpeg t 16:30:44 1. dpeg the Skirmisher (L4 MiEE), splashed by a jelly's acid on D:3 on 2015-03-15 21:22:19, with 119 points after 2122 turns and 0:04:00. 16:30:51 gammafunk: wouldn't that require starting a game without a summon spell memorised? 16:31:04 wheals: well, you said "no, it's allowed" 16:31:13 I thought that was in response to what mumra reported 16:31:17 oh, i thought you meant mumra's shaft 16:34:03 hey, i'm reworking the download page now 16:34:08 do we need to offer 64-bit builds for windows? 16:34:21 every 64-bit windows has WoW, right? 16:34:42 *WOW64 16:34:56 not sure if winxp x64 has it 16:35:04 but that doesn't really count 16:35:06 chequers: well apparently sdl2 runs slower in 32-bit mode 16:35:29 |amethyst reported a but about this 16:35:33 which I haven't resolved 16:35:46 looking like it's change in source code mon-act.cc file and can't be changed in installed game :/ very sad, so much time wasted 16:35:48 urgh dang, both versions it is 16:36:10 sorry, both versions it is what? 16:36:18 oh 16:36:20 making availalbe on the download page 16:36:20 I get what you mean 16:36:32 my user friendliness! 16:36:42 chequers: yeah I'd say for now, but we def. don't really know a lot about sdl2 and we might fix whatever's wrong in the future 16:37:02 thanks for updating that page, some of the info in the old page about getting started with e.g. git was nice and the formatting was cleaner 16:37:14 so I just used it, but we can certainly use a cleaned up version of your page 16:37:36 -!- Lawman0 has quit [Remote host closed the connection] 16:37:57 there is a problem where it's a lot easier for people to make changes to wordpress pages over editing html, but 16:38:19 well, for the download page I hope most edits in future are restricted to editing href="" contents 16:38:22 maybe we should have that repo in the website dir 16:38:56 you mean, that dir in the website repo? 16:39:28 no I mean that the pages on cdo could be managed through git 16:39:44 yeah 16:40:01 not sure if it's the best plan, but it's kind of awkward to have no versioning to the edits on the live pages 16:40:07 that's what i figured you meant, though i'm too tired to properly parse your wording itself 16:40:18 wow, sorry wheals 16:40:26 !coffee wheals 16:40:33 !tea wheals 16:40:38 there's something for that 16:40:39 * Sequell hands wheals a cup of cappuccino, brewed by Sif Muna. 16:40:40 !lag Sequell 16:40:41 * Sequell hands wheals a cup of Russian Caravan, brewed by Okawaru. 16:40:45 ah 16:41:04 wheals: sif makes an *amazing* cappuccuni, drink that imo 16:41:04 -!- dowaito has quit [Ping timeout: 246 seconds] 16:41:07 * wheals googles Russian Caravan 16:41:10 yep, as long as access to .git dir is restrcted 16:41:11 *cappucino 16:41:31 I can make said repo and permission it, I think 16:41:32 gammafunk: is it made by capuchin monkeys? 16:42:00 no Xom is the kind of god that would employ monkeys not sif!!! 16:42:15 ok your spelling just had me wondering 16:42:25 well not filesystem permissions, but more apache level 16:42:41 youd think a fervent supporter of librarian god would have better spelling!! 16:42:46 -!- quazi has quit [Quit: Saliendo] 16:42:49 -!- orneryostrich has quit [Remote host closed the connection] 16:43:14 -!- PleasingFungus has joined ##crawl-dev 16:43:39 ebering: two things that rarely matter, together at last!!! 16:43:47 -!- indspenceable has quit [Ping timeout: 265 seconds] 16:43:51 well, I guess the ozo's thing isn't "rare". maybe more "uncommon" 16:44:24 !send PleasingFungus mythic rare orb mimics 16:44:24 Sending mythic rare orb mimics to PleasingFungus. 16:44:29 chequers: we can go with o-rxw on .git for now, since access is through www-data and the dir is crawl:crawl 16:44:33 gammafunk: "the great divide" would be a good name for some kind of canyon/crevasse area. 16:44:46 PleasingFungus has branch fevah 16:45:04 he's practically a tree by now... 16:45:13 that's a different badform. 16:45:13 gammafunk: that works 16:45:16 has he reached the pinnacle of evolution yet 16:46:13 can ?acquirement give you any unbranded weapons other than unbranded quickblade? 16:46:15 try using evolution on a fungus!!! 16:46:32 !send acquire.cc Lasty 16:46:33 Sending Lasty to acquire.cc. 16:47:00 fwiw, I strongly doubt that qblades are special-cased 16:47:02 well 16:47:12 :p 16:47:13 they're special cased to be more likely than they would be on the basis of their base damage alone 16:47:29 Lasty: gc/gsc, i assume? 16:47:29 the reason I ask is because I'm wondering about intention, not practice 16:47:42 "intention"... 16:47:44 also clubs, if acquirement can give you club 16:47:56 [a] 12 club [b] armour 16:48:37 acquirement is so mangled "intention" is meaningless yes. 16:49:08 what would be considered a bug, in acquirement 16:49:20 giving you an item of a different type from that requested. giving you the orb of zot. 16:49:23 I think that might be it. 16:49:38 [c] orb 16:49:46 "z - a cheap plastic imitation of the Orb of Zot" 16:49:47 giving you a rune? 16:49:50 or is that not a bug 16:49:51 -!- Panad has quit [Quit: Page closed] 16:49:55 did you ask for a rune? 16:49:55 -!- WereVolvo has quit [Read error: Connection reset by peer] 16:50:14 I always acquire runes. it's become even more powerful since the removal of carrying limits 16:50:37 -!- Foamed has quit [Quit: Leaving] 16:51:25 * bh thinks the serpentine rune should give rP+ 16:51:36 No you don't. 16:51:52 only if you wield it 16:52:12 !lm . 16:52:13 13298. [2015-03-15 21:51:57] gammafunk the Caller (L6 HESu of Sif Muna) became a worshipper of Sif Muna on turn 2091. (Temple) 16:52:15 runes doing stuff doesn't seem obviously wrong 16:52:19 finally, the drought is over 16:53:00 gammafunk: pfft. i plan to have my second rune by then next game. 16:53:37 !lm * recent rune turns<2100 16:53:39 3. [2015-03-07 05:04:07] zarzak the Ducker (L1 SpAK of Lugonu) found an abyssal rune of Zot on turn 63. (Abyss:4) 16:53:43 !lg . t0.16 / won 16:53:44 1/1 game for bh (t0.16): N=1/1 (100.00%) 16:53:49 A built-in, guaranteed, permanent rpois source is something for Nethack, not Crawl. 16:53:50 !lm * recent rune turns<2100 s=name,char,noun 16:53:51 3 milestones for * (recent rune turns<2100): mauris (SpAK (abyssal)), zarzak (SpAK (abyssal)), AKchallenge (SpAK (abyssal)) 16:53:57 gammafunk: I won't be playing another game for the tournament 16:54:07 Well, guaranteed if you do Snake. I don't know if you'd have something else for Spider. 16:54:08 -!- Lawman0 has quit [Ping timeout: 244 seconds] 16:54:11 Regardless. 16:54:13 we appreciate your win bh 16:54:24 I appreciate bh. 16:54:24 -!- bonghitz has quit [Remote host closed the connection] 16:54:28 gammafunk: you da real mvp 16:54:34 !hs gammafunk t 16:54:35 15. gammafunk the Caller (L8 HESu of Sif Muna), mangled by Pikel (a +0 whip of flaming) on D:8 on 2015-03-14 05:20:48, with 1208 points after 3172 turns and 0:20:27. 16:54:43 it's been ridiculous 16:54:52 this elf though, I have a good feeling 16:55:07 during the orb run, I stopped by D:4 to kill grinder and pikel. Had to take out a panlord while I was looking for them 16:55:15 White tiles and slow game 13https://crawl.develz.org/mantis/view.php?id=9553 by Kasaris 16:55:15 !tv * rune turns<100 16:55:15 No keyword 'rune' 16:55:15 !tell lasty just Petrified a cshrike 16:55:15 PleasingFungus: OK, I'll let lasty know. 16:55:18 !lm * rune turns<100 -tv 16:55:19 3. zarzak, XL1 SpAK, T:63 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 16:55:54 You do not want cshrikes in your .cc files 16:56:24 maybe they need new drivers 16:56:33 drivers are a good thing to blame for any graphical issues 16:56:50 mauris: dang 16:56:53 this is barely an attempt omg!! 16:57:07 !lg . SpAK s=place 16:57:08 644 games for mauris (SpAK): 469x Abyss:1, 123x Abyss:2, 34x Abyss:3, 15x Abyss:4, 3x D:1 16:57:18 !lg zarzak SpAK s=place 16:57:18 191 games for zarzak (SpAK): 95x Abyss:1, 58x Abyss:2, 27x Abyss:3, 5x Abyss:4, 3x Abyss:5, D:$, D:1, D:11 16:57:33 !lm * rune turns<100 -tv 16:57:35 3. zarzak, XL1 SpAK, T:63 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 16:57:35 i missed it 16:57:36 !lg zarzak spak place=D:$ 16:57:37 1. zarzak the Ducker (L1 SpAK of Lugonu), got out of the dungeon alive on 2015-03-07 02:28:14, with 7 points after 218 turns and 0:00:51. 16:58:25 !calc 29789 - 23397 16:58:26 6392 16:59:15 well done 16:59:21 !lm * rune turns<100 16:59:23 3. [2015-03-07 05:04:07] zarzak the Ducker (L1 SpAK of Lugonu) found an abyssal rune of Zot on turn 63. (Abyss:4) 16:59:27 !lm * rune turns<100 cv 16:59:28 3. [2015-03-07 05:04:07] zarzak the Ducker (L1 SpAK of Lugonu) found an abyssal rune of Zot on turn 63. (Abyss:4) 16:59:32 !lm * rune turns<100 x=cv 16:59:33 3. [2015-03-07 05:04:07] [cv=0.17-a] zarzak the Ducker (L1 SpAK of Lugonu) found an abyssal rune of Zot on turn 63. (Abyss:4) 16:59:54 !lm * rune ak xl<5 16:59:57 3. [2015-03-07 05:04:07] zarzak the Ducker (L1 SpAK of Lugonu) found an abyssal rune of Zot on turn 63. (Abyss:4) 17:00:00 !lm * rune ak xl<5 =2 17:00:00 Broken query near '=2' 17:00:02 !lm * rune ak xl<5 -2 17:00:03 !lm * rune ak xl<5 -3 17:00:03 2/3. [2015-03-01 19:22:44] mauris the Ducker (L1 SpAK of Lugonu) found an abyssal rune of Zot on turn 315. (Abyss:4) 17:00:12 1/3. [2015-02-10 16:09:37] AKchallenge the Ducker (L1 SpAK of Lugonu) found an abyssal rune of Zot on turn 129. (Abyss:3) 17:00:52 -!- qoala has quit [Quit: Abscond!] 17:01:20 -!- qoala has joined ##crawl-dev 17:01:29 !lg * t s=killer 17:01:30 7759 games for * (t): 995x, 427x a gnoll, 335x an adder, 274x an orc priest, 249x a hobgoblin, 235x an orc wizard, 235x a kobold, 228x an orc warrior, 218x a jackal, 210x an ogre, 158x Sigmund, 156x an orc, 156x a goblin, 155x a centaur, 123x a giant gecko, 111x a worm, 90x Grinder, 90x a killer bee, 72x a worker ant, 61x Prince Ribbit, 56x an ice beast, 53x Crazy Yiuf, 49x Terence, 46x Ijyb, 46x ... 17:01:31 !lg * t0.16 s=killer 17:01:32 7759 games for * (t0.16): 995x, 427x a gnoll, 335x an adder, 274x an orc priest, 249x a hobgoblin, 235x an orc wizard, 235x a kobold, 228x an orc warrior, 218x a jackal, 210x an ogre, 158x Sigmund, 156x an orc, 156x a goblin, 155x a centaur, 123x a giant gecko, 111x a worm, 90x Grinder, 90x a killer bee, 72x a worker ant, 61x Prince Ribbit, 56x an ice beast, 53x Crazy Yiuf, 49x Terence, 46x Ijyb, ... 17:01:34 !lg * t0.15 s=killer 17:01:36 64040 games for * (t0.15): 7938x, 3744x a gnoll, 3623x an adder, 3311x an orc priest, 2450x a hobgoblin, 2196x an orc wizard, 2155x a kobold, 1996x a jackal, 1830x an ogre, 1819x Sigmund, 1572x a worm, 1399x an orc warrior, 1374x an orc, 1161x a giant gecko, 1151x a goblin, 874x Grinder, 668x a centaur, 662x Crazy Yiuf, 645x a worker ant, 625x a killer bee, 557x Terence, 454x a bat, 429x Ijyb, 377... 17:02:23 haha more worms last t than geckos 17:02:39 !won !bot t0.16 17:02:40 !won !bot t0.15 17:02:40 bot (t0.16) has won 284 times in 7375 games (3.85%): 25xMiBe 25xMiFi 20xGrFi 12xTrCj 9xHOFi 9xVSVM 7xHOAM 6xCeHu 6xDDAK 6xGrEE 6xGrGl 6xHOGl 6xHaEE 6xMiGl 5xDDBe 5xGrBe 4xDEWr 4xKoBe 3xDsBe 3xDsSk 3xFoFi 3xMfSk 3xOgBe 3xOgHu 3xVSAs 3xVpEn 2xDDFi 2xDEIE 2xDsGl 2xFeSu 2xFoAs 2xGhMo 2xHOBe 2xMiSk 2xSpEn 2xTeBe 2xTrWr 2xVSGl 2xVSMo 1xCeFi 1xCeMo 1xCeWr 1xDDGl 1xDDNe 1xDECj 1xDEFE 1xDgFE 1xDgWn 1xDrCj ... 17:02:42 bot (t0.15) has won 987 times in 61487 games (1.61%): 47xMiBe 38xMiFi 36xGrFi 28xGrBe 20xHOFi 15xDEFE 15xTrMo 13xCeHu 13xGrEE 13xMfGl 13xSpEn 12xMiGl 11xVSGl 10xDECj 10xVSAr 9xDDBe 9xDsGl 9xHOBe 9xHOGl 9xVSBe 8xDDFi 8xOgHu 7xGrGl 7xHaWz 7xMiDK 7xMiIE 7xOgBe 6xDEAs 6xDrCj 6xGrHe 6xHOAE 6xHODK 6xKoFi 6xMfAM 6xMiWn 6xNaFi 6xVSAs 6xVpEn 6xVpHu 5xCeAM 5xDDHe 5xDDNe 5xDDSu 5xDEWr 5xDEWz 5xFeAK 5xFeTm 5x... 17:03:23 -!- indspenceable has quit [Remote host closed the connection] 17:03:57 -!- indspenc_ has quit [Ping timeout: 256 seconds] 17:04:00 what is blank killer 17:04:20 !lg * killer= 17:04:22 812267. ZLogic the Insei (L1 DgTm), quit the game on D:1 (minmay_arrival_arboretum_small) on 2015-03-15 22:03:50, with 0 points after 0 turns and 0:00:20. 17:04:29 quits, wins 17:04:31 !lg * killer= s=tmsg 17:04:34 wow, such scumming 17:04:35 812267 games for * (killer=): 397706x quit the game, 252167x got out of the dungeon alive, 26697x escaped with the Orb, 25520x succumbed to poison, 22281x safely got out of the dungeon, 16049x succumbed to poison (a potion of poison), 12823x splashed by acid, 6641x engulfed by a cloud of flame, 5889x starved to death, 4523x killed by triggering a dart trap, 3742x was drained of all life, 2723x eng... 17:04:43 !lg * t s=killer !boring 17:04:44 7182 games for * (t !boring): 427x a gnoll, 409x, 336x an adder, 275x an orc priest, 249x a hobgoblin, 235x a kobold, 235x an orc wizard, 228x an orc warrior, 218x a jackal, 211x an ogre, 158x Sigmund, 156x an orc, 156x a centaur, 156x a goblin, 123x a giant gecko, 111x a worm, 90x a killer bee, 90x Grinder, 72x a worker ant, 61x Prince Ribbit, 56x an ice beast, 53x Crazy Yiuf, 49x Terence, 46x an... 17:04:45 oh, poison too 17:05:25 fun fact: taking a crawl screenshot and reducing it to 64 colours has almost no visual impact but makes the file 1/4 the size 17:05:31 !lg * killer= s=tmsg !boring o=-N 17:05:34 139970 games for * (killer= !boring): succumbed to Sonja's poison, collapsed under their own weight caused by your miscasting Animate Dead, killed by a shard of ice, collapsed under their own weight caused by the malice of Kikubaaqudgha, succumbed to Erica's bolt of poison, collapsed under their own weight caused by the Focus card, shot themselves with a worm corpse, killed by your miscasting Cont... 17:05:39 poison a long time ago 17:05:56 !lg * t0.16 killer= s=tmsg 17:05:57 997 games for * (t0.16 killer=): 475x quit the game, 289x escaped with the Orb, 105x got out of the dungeon alive, 39x succumbed to poison (a potion of poison), 14x starved to death, 12x engulfed by a cloud of freezing vapour, 12x engulfed by a cloud of flame, 8x safely got out of the dungeon, 6x drowned, 4x killed by Lugonu's touch, 4x succumbed to poison (poison gas), 4x killed by a spatial dist... 17:06:16 ??lucy wrath 17:06:17 lugonu wrath[1/2]: ABANDONMENT: 50 penance. RETRIBUTION: 50% tloc miscast (and keep going), else 16% teleport, 8% blink. Even if a preceding effect occurred, continue to: create some abominations, thrashing horrors and ancient zymes, maybe a single tentacled starspawn, wretched star or starcursed mass. 17:06:29 !lg * tmsg=killed_by_a_shard_of_ice 17:06:30 1. estick the Spear-Bearer (L9 TeGl of Jiyva), killed by a shard of ice on D:7 on 2014-05-05 15:37:19, with 2049 points after 6114 turns and 0:17:19. 17:06:34 uh 17:06:37 !lg * tmsg=killed_by_a_shard_of_ice -log 17:06:38 1. estick, XL9 TeGl, T:6114: http://crawl.akrasiac.org/rawdata/estick/morgue-estick-20140505-153719.txt 17:06:54 veh wrath 17:07:03 !lg * t0.16 killer= s=-tmsg 17:07:03 -!- Pacra_ has joined ##crawl-dev 17:07:05 997 games for * (t0.16 killer=): killed themself with a badly aimed bolt of cold, killed by miscasting Summon Ice Beast, killed by triggering an arrow trap, killed by miscasting Sticky Flame, killed by blast of rock fragments, killed by the capriciousness of Xom, killed themself with a badly aimed puff of frost, engulfed by a cloud of steam, soaked and fell apart, killed by miscasting Vampiric Dra... 17:07:15 -!- Maud has quit [Remote host closed the connection] 17:07:23 good soaked 17:07:52 -!- Pacra has quit [Ping timeout: 240 seconds] 17:08:20 -!- Amy|Sonata has quit [Ping timeout: 256 seconds] 17:08:29 -!- indspenceable has quit [Ping timeout: 252 seconds] 17:10:13 who made the abyssal vault with 5 runes (4 being ravenous mimics) [I'm assuming it's gone now with mimics, but it was awesome] 17:10:47 it would still be fun, since you have a time limit to find the real rune before you're randomly ported 17:11:01 does stasis work in abyss?? 17:11:20 Doesn't. lol. 17:12:47 Bcadren: that's hilarious. 17:13:40 It also has a bunch of wands of random effects, scrolls of random uselessness and weapons of chaos. I guess Xom made it. 17:13:42 -!- MarvinPA has joined ##crawl-dev 17:19:26 what's the key you can press instead of ctrl on webtiles? 17:19:40 dpeg dpeg dpeg 17:19:51 * 17:20:19 !seen dpeg 17:20:19 I last saw dpeg at Fri Mar 13 01:49:41 2015 UTC (2d 20h 30m 38s ago) quitting, saying 'Quit: leaving'. 17:20:23 thx geekosaur 17:20:35 -!- Twiggytwiggytwi_ has quit [Quit: See ya guys later ;)] 17:20:58 dpeg is playing on s-z 17:20:58 or was 17:20:58 !lm dpeg 17:20:58 10470. [2015-03-15 22:05:37] dpeg the Nimble (L9 MiEE of Okawaru) entered a Labyrinth on turn 7416. (Lair:1) 17:20:58 !time 17:20:59 Time: Mar 15, 2015, 10:20:59 PM, UTC. The 2015 0.16 tournament ends in 13 days, 21 hours and 39 minutes. 17:21:00 !seeng gammafunk 17:21:02 erp 17:21:04 !seen gammafunk 17:21:04 I last saw gammafunk at Sun Mar 15 21:55:54 2015 UTC (25m 10s ago) saying 'You do not want cshrikes in your .cc files' on ##crawl-dev. 17:21:19 weird 17:21:33 dpeg is playing 12 hours in the future?? 17:21:41 !rng extended not_extended 17:21:41 The RNG chooses: extended. 17:21:43 hm 17:22:50 PleasingFungus: but I teamcaptain choose not extended! 17:22:54 ok 17:22:57 sounds good. 17:22:58 has disarm trap been removed? 17:22:58 !lm Pleasingfungus 17:22:59 6059. [2015-03-15 22:20:39] PleasingFungus the Bludgeoner (L25 DgWn) escaped from the Abyss! (Abyss:5) 17:23:07 mumra: yep 17:23:26 damn lol 17:23:38 wheals, european time 17:23:39 PleasingFungus: also, god, I ran into a shadow trap in a hallway, and I think all colour drained from my already pale face 17:23:57 0xffffff lol 17:24:00 eustachio died on a shadow trap 17:24:06 somehow the y and the J didn't killme or even hit me much before teleport 17:24:12 haha 17:24:16 mumra: oh, i'm dumb 17:24:29 and shadow traps are sort of my fault 17:24:30 mumra: they're both UTC, one just uses "PM" (to confuse people i guess) 17:24:42 wow, shadow traps are mumra's fault?! 17:24:51 I thought they were dpeg's fault 17:24:57 also hi mumra! 17:25:02 12 hours should have tipped me off 17:26:15 !lg * tmsg="collapsed under their own weight caused by the Focus card" 17:26:17 1. Azeral the Prestidigitator (L6 SpAr of Nemelex Xobeh), collapsed under their own weight caused by the Focus card on D:6 on 2009-12-03 17:18:52, with 467 points after 5690 turns and 0:43:26. 17:26:26 that sounds hilarious 17:26:28 !lg * tmsg="collapsed under their own weight caused by the Focus card" -log 17:26:29 1. Azeral, XL6 SpAr, T:5690: http://crawl.akrasiac.org/rawdata/Azeral/morgue-Azeral-20091203-171852.txt 17:27:24 ancient crawl 17:30:40 -!- tstbtto has quit [Ping timeout: 265 seconds] 17:30:49 hm 17:30:55 why does this temple have doors in place of statues 17:31:01 like, decorative doors 17:31:53 03gammafunk02 07[nicolae_madness] * 0.17-a0-67-gcce5194: Remove a debugging map weight 10(2 minutes ago, 1 file, 0+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cce519491d94 17:31:56 gammafunk: as a vault expert, please tell me if http://i.imgur.com/N0yw9lP.png is intended. 17:31:59 ah 17:32:14 my guess it is because of the mysterious enigma of hangedman theme 17:32:21 it's the moon dragon palace vault 17:32:23 let me check though 17:32:32 (it's a joke along the lines of Zot doesn't make sense) 17:32:51 hi PleasingFungus ! 17:32:53 !vault hangedman_moon_palace_of_the_dragon_emperor 17:32:53 1/1. http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/dat/des/branches/zot.des;hb=HEAD#l2295 17:33:07 PleasingFungus, dpeg put me up to it, but i wrote the original implementation 17:33:20 there was an original implementation...? 17:33:21 yeah it's intentional 17:33:28 well it might be the current implementation 17:33:57 gammafunk: weird. ty! 17:34:03 PleasingFungus: see also comments below regarding hangedman_orp_of_zott 17:34:05 mumra: I wrote the current implementation from scratch... 17:34:06 which is a pretty cute vault 17:34:11 hmm 17:34:13 gammafunk: he showed me it when he was writing it 17:34:15 I like it 17:34:38 i coded them as a vault 17:35:15 mumra: yeah the current implementation is the result of PleasingFungus implementing and iterating on it a lot 17:35:19 i'm sure it went in trunk, like 27% sure 17:35:58 I don't think your version ever did? There certainly was no shadow trap before PF made them (although possibly a special trap type used in vaults) 17:36:40 well it was a pressure plate vault ... maybe was never polished enough to go in 17:37:08 although i distinctly remember PleasingFungus taking said vault and doing things with the monster distributions 17:37:09 oh, I don't know anything about pressure plate vaults 17:37:13 I... 17:37:16 unless i am completely losing sanity lol 17:37:18 well, my memory *is* terrible 17:37:22 so I guess it's possible 17:37:28 I wasn't around when you were actively developing, though 17:37:59 the spirit of mumra certainly lives on through his many crawl development branches that people mine from time to time 17:38:16 hang on are/were you tenofswords 17:38:20 haha 17:38:27 why does AES libraries make me want to hammer out my teeth? 17:38:28 no one where is/was, no 17:38:39 or did i just base that assumption on your nickname sounding like one of his nicknames 17:38:51 tenofswords aka theTower aka hangedman has been active fairly recently 17:39:02 haha lol 17:39:07 * bh thought CanOfWorms was a hangedman alt 17:39:23 ok, just how is "PleasingFungus" similar to any of those names 17:39:24 [Foo]Of[Bar] = hangedman, duh 17:39:42 not obviously similar it just sounded like the sort of name he would call himself 17:39:58 well 17:40:00 I remember when I first showed up 17:40:02 and that and PleasingFungus being involved lots of vaults 17:40:05 quite a few people assumed I was a hangedman name 17:40:08 lol 17:40:13 or, at least, a few 17:40:20 i think he might have had a fungi-related nick 17:41:08 PleasingFungus: your nick sounds like something out of Lewis Carroll 17:41:10 -!- coffee` has quit [Quit: coffee`] 17:41:23 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 17:41:25 one fungus makes you taller 17:41:27 switch day, PF is hangedman, wheals is Grunt, neil is MPA, gammafunk is reaverb 17:42:13 that's numberwang 17:42:38 gammafunk: for your consideration https://crawl.project357.org/static/dcss-web/download.htm 17:42:45 -!- AreBrandon has joined ##crawl-dev 17:45:56 ok 17:46:05 !hs * t dgwn 17:46:07 26. PleasingFungus the Slayer (L27 DgWn), escaped with the Orb and 4 runes on 2015-03-15 22:45:32, with 2289655 points after 75175 turns and 5:55:53. 17:46:12 chequers: looks better, suggest maybe moving the shell comments a line above the command,so they don't wrap oddly 17:46:16 not a great score, but serviceable 17:46:17 go team lootfeel 17:46:47 :) 17:46:55 even got iron shot running 17:47:02 it's no parrow, but it's decent enough 17:47:23 !lg * devteamnp t won s=name 17:47:24 No keyword 'devteamnp' 17:47:26 can someone explain that reference to dense old me? 17:47:28 !lg devteamnp t won s=name 17:47:29 6 games for devteamnp (t won): 2x elliptic, MarvinPA, bh, PleasingFungus, Lasty 17:47:41 that reference? 17:47:46 lutefeel 17:47:49 * 17:47:50 !kw lootfeel 17:47:50 No keyword 'lootfeel' 17:47:52 !nick lootfeel 17:47:53 Mapping lootfeel => (t) gammafunk wheals pleasingfungus dpeg ontoclasm bh 17:47:56 our team 17:47:58 is it a pun? 17:48:01 no 17:48:07 oh, it's something PleasingFungus said (or Lasty)? 17:48:12 no it was me 17:48:18 ah 17:48:22 though I thought I'd heard it from someone else (outside context) originally 17:48:27 everyone seems to have pop culture puns so I was wondering 17:48:30 sry 17:48:35 yeah he's good a making up phrases like 'lootfeel' and 'mechanical theme' 17:48:36 it's just a funny-sounding compound wor 17:48:37 d 17:49:05 lootfeelsk? 17:49:32 the idea of finding a second elemental evoker yet it being useless giving the player bad 'lootfeel' 17:49:38 I think that was the context 17:50:19 almost as bad as finding unusable shops!! 17:50:26 or shop mimics!!! 17:50:45 the literal worst lootfeel on orc:4 17:51:31 it always sucks finding a potion shop as a mummy 17:51:53 22:47 < fazisi> did you see that on zig14, battery killed a spriggan rider and the wasp on the same turn and TSO penance him for sneak killing 17:51:59 unintended behaviour? 17:52:49 chequers: I guess the mini source tutorial on the wordpress download page is not strictly necessary but maybe we can do something a bit better with that source section 17:53:17 gammafunk: I was hoping that INSTALL.txt would be updated to be that easy to use 17:53:27 but that page looks fine to me for basic formatting/functionality otherwise (including the shell command comment fix) 17:53:40 yeah INSTALL.txt has to go into a lot of arcane details because windows 17:53:50 it's a crazy, weird world compiling on windows 17:53:53 fixed that
 formatting
17:54:19  I'm sure INSTALL.txt could be improved though
17:54:20  chequers: that does not seem intentional
17:54:44  I might submit an INSTALL patch too then, but i'll try to get this page released by npkn
17:54:55  or can you/amethyst?
17:56:58  that spriggan rider thing sounds like a bug yes (I'm not surprised that spriggan riders have bugs, I'd be very much in favor of removing the weird "kill the two halves separately" thing)
17:57:26 -!- abixa has quit [Quit: WeeChat 1.1.1]
17:58:10  hmm, what are yellow-coloured items in shops?
17:58:20  unique mechanics are fun
17:59:07 -!- DickyLongcocking has quit [Ping timeout: 246 seconds]
17:59:32  mumra: default rc colors some "good items" yellow (heal wounds, haste, /tele)
17:59:34  not a shop-specific thing
17:59:50  chequers: I can update it, yeah
18:00:00 -!- stanzill has quit [Quit: au rev]
18:00:06 -!- sky_ has quit [Quit: Page closed]
18:00:06  chequers: if you push to a repo, I'll try...hrm
18:00:15  I think I need to minify things?
18:00:20  or are the files in your repo all set up
18:00:49  hang on, let me actually push these changes to my repo
18:01:20  you don't need to minify anything, you can just git pull
18:01:28  I should maybe ask the 'kin about doing this just to be sure
18:01:42  (the section on "minification" in the README is just notes for committers)
18:02:13  if you see npkn, bug him about enabling gzip. the dgl-status.json is like 600k raw and currently sent uncompressed
18:02:14  Napkin: If I make a git repo in ~/crawl/website to help manage the website changes (e.g. things from chequer's repo) and make the .git dir o-rwx, is that ok?
18:02:30 -!- mauris has quit [Remote host closed the connection]
18:02:49 -!- mauris has joined ##crawl-dev
18:04:17  INSTALL.txt question: do you think there needs to be a section "Getting DCSS to run"?
18:04:36  What would it entail?
18:05:09  well, it already exists, but I think it's not so useful
18:05:19  basic startup troubleshooting + where to ask for help
18:05:22  Ah.
18:07:38  is crawl sounds even a thing any more?
18:07:52 -!- orneryostrich has quit [Remote host closed the connection]
18:08:22  we have a dependency for sound, which was a huge nightmare to get working iirc
18:08:31  it might be possible to mod in sound
18:08:54  Unstable branch on crawl.lantea.net updated to: 0.17-a0-82-g3e33fa6 (34)
18:10:45 -!- SegFaultAX has quit [Excess Flood]
18:12:40 -!- Maud has quit [Ping timeout: 244 seconds]
18:12:43 -!- meatpath has quit [Ping timeout: 265 seconds]
18:13:04 -!- Alarkh has quit [Quit: Leaving]
18:14:27  so there are, like, permabuffs and no carry limits now
18:15:11  PleasingFungus: right, yeah it was /tele
18:15:55 -!- ythm_ has quit [Ping timeout: 246 seconds]
18:16:15  mumra: how do you mean permabuffs? rmsl and dmsl?
18:17:12  yeah
18:17:17  is it just those?
18:17:26  yeah
18:17:46  a noble, failed experiment in making charms not awful
18:17:46  i cast it a while ago and only just realised it was still on
18:18:02  it'll expire after someone shoots you a few times (random chance per-shot)
18:18:25  i remember endless discussion about it way back :)
18:18:36  it remains endless.
18:19:46 -!- travis-ci has joined ##crawl-dev
18:19:47  The build was fixed. (nicolae_madness - cce5194 #1982 : gammafunk): http://travis-ci.org/crawl-ref/crawl-ref/builds/54497478
18:19:47 -!- travis-ci has left ##crawl-dev
18:20:05 -!- inyotech has quit [Client Quit]
18:20:23 -!- xordid has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client]
18:20:58 -!- TheFran has quit [Read error: Connection reset by peer]
18:22:43 -!- siepu has quit [Read error: Connection reset by peer]
18:25:09  \o/ fixed it
18:25:32 -!- Arnot has quit [Quit: Page closed]
18:28:13  chequers: A basic section like you describe could be useful, although I'm not entirely sure what it would contain, since it's mostly "download zips or installer, install/uncompress, click the crawl icon" on Windows/OS X, but feel free to post anything you've written that you feel would be useful
18:28:34 -!- scummos__ has quit [Ping timeout: 245 seconds]
18:28:43  The most difficult problems tend to come when people want to compile
18:29:07  ok everyone i`m back. just keeping yall posted. was gone, but now back. might stay awhile longer this time lol. welp whats happening?
18:29:18  I won
18:29:26  the prize
18:29:27  good gratz
18:29:32  ty :)
18:30:03  well this is not a biography so what else is going on?
18:30:04  well i don't remember swamp dragons being that dangerous
18:30:19  !lm mumra
18:30:20  1653. [2015-03-15 23:19:09] mumra the Magician (L9 DEWz of Ashenzari) entered the Ecumenical Temple on turn 7311. (D:7)
18:30:25  !locateall mumra
18:30:26  Failed to locate mumra.
18:30:33  !lg mumra
18:30:34  421. mumra the Shield-Bearer (L9 DEWz of Ashenzari), succumbed to a swamp dragon's blast of poison on D:7 on 2015-03-15 23:28:48, with 2651 points after 8334 turns and 1:10:44.
18:30:37  um
18:30:40 -!- hhkb has quit [Quit: leaving]
18:30:44  well swamp dragons don't usually generate on D:7
18:30:46  !lg mumra x=kmap
18:30:47  421. [killermap=] mumra the Shield-Bearer (L9 DEWz of Ashenzari), succumbed to a swamp dragon's blast of poison on D:7 on 2015-03-15 23:28:48, with 2651 points after 8334 turns and 1:10:44.
18:30:49  huh
18:30:52  some people won that DDAk man what a bunch of nuts!
18:30:55  !log mumra
18:30:56  421. mumra, XL9 DEWz, T:8334: http://dobrazupa.org/morgue/mumra/morgue-mumra-20150315-232848.txt
18:30:56  you might be thinking of
18:30:58  sry for pings
18:31:01  swamp drake (07k) | Spd: 10 | HD: 4 | HP: 21-38 | AC/EV: 3/11 | Dam: 14 | fly | Res: 06magic(20), 03poison | Chunks: 09poison | XP: 134 | Sp: noxious cloud [11!AM, 06!sil, 08breath] | Sz: Large | Int: animal.

18:31:01  %??swamp drake
18:31:06  not
18:31:08  i didn't need to die, just acted too quickly
18:31:10  swamp dragon (07D) | Spd: 10 | HD: 9 | HP: 55-80 | AC/EV: 7/7 | Dam: 20, 11, 1107(trample) | fly | Res: 06magic(40), 03poison, 12drown | Chunks: 09poison | XP: 694 | Sp: poisonous cloud (3d7) [11!AM, 06!sil, 08breath] | Sz: Giant | Int: animal.

18:31:10  %??swamp dragon
18:31:16  d:8, apparently
18:31:19  oh
18:31:20  ah, shape shifter
18:31:21  shapeshifter
18:31:25  gah
18:31:27  gammafunk: hi...
18:31:31  yoooo
18:31:35  yo :)
18:31:46  oh, it doesn't show up as shifter in the death message because it was an indirect death
18:31:46  hi
18:31:56  that makes sense I guess
18:32:22  wouldn't it make more sense to show up as a shifter even then?
18:32:28  shapeshifters normally start on d:13
18:32:37  or at least indicate that in addition to the form
18:32:41  probably there are technical issues
18:32:46  does kmap persist for monsters that change floors, I wonder?
18:32:49  it seems like it should
18:32:56  yeah it does
18:32:56  hmm, might have been from a vault
18:33:02  hadn't been around long enough for ood timer
18:33:04  mumra: it wasn't, that's what kmap shows
18:33:06  !lg mumra
18:33:07  421. mumra the Shield-Bearer (L9 DEWz of Ashenzari), succumbed to a swamp dragon's blast of poison on D:7 on 2015-03-15 23:28:48, with 2651 points after 8334 turns and 1:10:44.
18:33:17  very weird
18:33:20  well it may not have been a vault
18:33:43  no vault dump, dang
18:35:07  er
18:35:14  j - a potion of ambrosia
18:35:14  k - 2 potions of heal wounds
18:35:14  l - a potion of cancellation
18:35:14  p - 3 potions of restore abilities
18:35:15  x - 6 potions of curing {unknown}
18:35:21  mumra....
18:35:27  hahaha
18:35:50  shh
18:35:54  I wonder if the kraken ink cloud thing was caused by the great mon-abil refactoring
18:36:03  or something
18:36:10  the relevant mon-cast code is from 2012...
18:36:52  i know i could have survived :P
18:37:02  is compilation with MSVC really supported?
18:37:06  i've been working 7 days straight and its late :P
18:37:13  also compilation for Xcode
18:37:23  i know there are project files for both in the repo, but ...
18:37:30  chequers, i helped get MSVC compilation working ages ago
18:37:34  no idea if it still works now
18:37:49  I think it's likely not working but I honestly have no idea
18:38:08  was in like VS2013 i think
18:38:10  i propose removing references to it from INSTALL
18:38:26  there weren't actually a huge number of issues with it
18:38:38  if nobody actively supports it, the references just rot, especially when there is a supported windows compilation process with mingw
18:38:39  mumra: don't suppose you might try to compile recent crawl in msvc?
18:38:49  ah ha ha
18:38:50  (when you've got more sleep)
18:38:51  Xcode is probably a different matter cos apple love breaking things
18:38:56  gammafunk: lol
18:39:04  i don't even have an msvc install right now
18:39:10  ah, ok
18:39:28  yeah Xcode is potentially improvable but I believe it's also non-functional
18:39:40  will try to remember to try at some point tho
18:39:53  unknown monster: "golden eyeball"

18:39:53  %??golden eyeball
18:39:56  golden eye (08G) | Spd: 13 | HD: 6 | HP: 7-17 | AC/EV: 0/20 | lev | Res: 13magic(immune), asphyx, 12drown | XP: 189 | Sp: confusion gaze [11!AM, 06!sil], blink [11!AM, 06!sil] | Sz: tiny | Int: plant.

18:39:56  %??golden eye
18:40:03  ahhh
18:40:05  got it
18:40:08  bugfix inbound
18:40:21  chequers: Instead of pure removal, it might be nice if you'd put a message (for MSVC and Xcode) that we're looking for help from knowledable developers to get this working
18:40:22  what kind of terrible fate requires one to work seven days in a row
18:40:31  you can remove the instructions, I guess
18:40:32  all my dev work is javascript/node these days so i don't use VS for anything
18:40:35  gammafunk: ok
18:40:58  gammafunk: i have never built on windows so i'll leave that section alone, but I suspect the same logic applies to a lot of the cygwin references
18:41:14  chequers: actually I think |amethyst  and n1k got that working recently
18:41:15  Bloaxor, it will have been 12 days in a row by the end of friday :P
18:41:33  however it's only working I think if you use a certain sqlite
18:41:38  one from cygwin
18:41:45  mumra: But what is it that you are doing?
18:41:48  n1k: did you get cygwin compilation working?
18:42:22 -!- HellTiger has quit [Ping timeout: 240 seconds]
18:42:28  chequers: obviously don't remove the msysgit/win-builds stuff
18:42:51  is cygwin support worth having in crawl?
18:42:57  huh, cdo still claims the wiki is up-to-date
18:42:59  wasn't someone gonna fix that
18:43:02  Bloaxor: web development, specifically html5 games right now
18:43:05  well, at least in INSTALL.txt
18:43:13  mumra: oh, cool, what kind of games?
18:43:18  well it is in the sense that msysgit requires a lot of set up, and cygwin requires a lot less
18:43:21  but we have a release over tomorrow/tues so needed to get some extra work in
18:43:42  the cygwin section is tiny anyway, and at the bottom, so eh
18:43:43  yet cygwin is more geared towards unix people in general, so yeah our windows people use msysgit
18:43:56 <|amethyst> !tell reaverb sure thing
18:43:57  |amethyst: OK, I'll let reaverb know.
18:44:06  PleasingFungus: very simple 2d games, i built 2 of them in two weeks, can't talk a whole lot about it due to NDA
18:44:23  chequers: if you can get wheals off of Win XP that'd be a stunning achievement imo
18:44:31  mumra: ah, ok
18:44:47  I've been trying to figure out a good platform to develop my own games in
18:44:51  the only thing i know about the setting up part i never managed to get cygwin working
18:45:01  for msysgit i managed to do it twice
18:45:13  n1k did get it working by using a sqlite3.c from cygwin that's more recent
18:45:24  chequers: you might try the MSVC instructions from INSTALL.txt, it works in Express edition as well; if you hit any snags let me know, i might be able to remember something
18:45:56  ??brooch of shielding
18:45:57  brooch of shielding[1/1]: Unrandart amulet of warding with an additional +4 AC and +4 EV.
18:46:02  03PleasingFungus02 07* 0.17-a0-83-g894156c: Re-add Ink Cloud's emergency flag 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=894156ce4e59
18:46:03  03PleasingFungus02 07[stone_soup-0.16] * 0.16.0-8-gd9ae3a8: Re-add Ink Cloud's emergency flag 10(2 minutes ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=d9ae3a88796e
18:46:05  PleasingFungus: unreal3d? I'm interested in the idea of webgl
18:46:35  I heard they'd released a new free version, but hadn't looked into it
18:46:39  it'd be really cool if we could use one codebase for tiles and webtiles (with webgl) or something
18:46:46  yeah
18:46:52  mumra: not on windows sorry
18:47:04  and there is a closed issue from september: https://crawl.develz.org/mantis/view.php?id=8018
18:47:44  gammafunk: webgl means opengl shaders can be used, however you still have to control it with javascript
18:47:53  here's a much-enshortened INSTALL.txt https://github.com/alexjurkiewicz/crawl/blob/HEAD/crawl-ref/INSTALL.txt
18:47:55  oh
18:47:57  HOWEVER, there is this thing called emscripten that lets you compile C into Javascript
18:48:04  removed: a bunch of stuff you won't remember without diff :P
18:48:14  a whole lot of C projects have been successfully run in the browser using it
18:48:21  interesting
18:48:30  would be very interesting to see a crawl build
18:48:45  html5 crawl with local storage saves
18:48:46  are we talking C or C++ here
18:48:49 -!- ythm_ has quit [Ping timeout: 246 seconds]
18:48:59  Bloaxor: both are supported
18:49:00  either
18:49:08  hm
18:49:12  https://github.com/kripken/emscripten
18:49:17  that sounds really awesome
18:49:18  it's very cool
18:49:33  we do support clang
18:49:42  clang??
18:49:42  clang
18:49:45  and i've been using webgl a bit this year in work projects, it's extremely fast
18:50:06  have been contemplating looking at webtiles code at some point
18:50:13  hrm
18:50:27  potentially would remove the lag from webtiles
18:50:30  since canvas is really poorly optimised in most browsers
18:50:30  webtiles not making browsers want to strangle you would be glorious
18:50:30  yeah
18:50:32  there's one huge problem
18:50:40  we can't trust the client
18:51:08  well I *think* we could seperate rendering and game logic
18:51:08  PleasingFungus: you mean for webgl?
18:51:16  no, for online scoring
18:51:16  leave canvas support in there as a fallback
18:51:23  ah
18:51:30  it can be non-scoring only, for example
18:51:38  more a replacement for the offline app than online game
18:51:41  I mean, if this was an alternative to native compiles for weird platforms, then - yeah
18:51:43  well that'd not be what we want, I tink
18:51:45  yeah it would be the same as desktop for most purposes
18:51:46  but it doesn't solve the core webtiles problem
18:51:55  which is separating the model and the view/controller
18:52:04  PleasingFungus: what i'm talking about is porting webtiles' renderer to webgl
18:52:05  which crawl was never built to do
18:52:16  it would definitely improve performance drastically, without creating a scoring issue
18:52:20  if that would speed things up and/or eliminate the awful leak, that'd be great
18:52:22  mumra: yeah
18:52:30  and the canvas support can be left in as a fallback for silly browsers
18:52:32  I thought you were proposing something more ambitious
18:52:33  something like this would be amzing
18:52:40  however all the non-silly browsers have great webgl support these days
18:52:42  webtiles going down the shitter in terms of performance is definitely related to rendering
18:52:51  since animations make it do so much faster
18:52:53  mumra: and we could probably make local tiles just use the same model, no?
18:52:59  (shoals/ranged combat, yikes)
18:53:00  so there's one codebase
18:53:15  unifying the codebases would be a huge win imo
18:53:23  gammafunk: not without some huge rewrites of both
18:53:28  hrm
18:53:53  well, even that said, it does sound like it'd be an improvement to the webtiles experience
18:54:14  yeah it would be relatively minimal work for a big win
18:54:30 -!- debo has joined ##crawl-dev
18:54:33  tbh canvas framerate is not a major issue right now, the only issue is how the game slows down over time
18:54:34  webtiles is still buggy wrt javascript problems from players joining when menus are open, etc
18:54:47  which may or may not be due to canvas implementation
18:55:08  chequers: it actually is an issue, since it drives a lot of people to play locally whne they'd otherwise perfer playing online
18:55:23  hmm, sounds a lot like leaky javascript
18:55:27  gammafunk: yes, but is that due to canvas performance or *latency*
18:55:46  chequers: if you play console, you'll see latency is not a big problem
18:55:47  over what kind of timescales does it slow down? and does it go away if you refresh the browser? (or at least quit it completely and reopen it)
18:56:01  mumra: tens of minutes; yes
18:56:07  chequers: latency is a very tiny issue compared to browsers wanting to kill themselves
18:56:08  yeah, def. fixes upon reload
18:56:14  yeah, sounds a lot like leaks
18:56:17  also
18:56:23  but for me, the performance is pretty bad from turn 0
18:56:28  you can make it happen within 3 minutes if you play a ranged-heavy combo
18:56:35  Simplify & update INSTALL.txt. 13https://crawl.develz.org/mantis/view.php?id=9554 by chequers
18:56:35  compared to desktop certainly
18:56:47  mumra: we're currently using jquery to build a lot of menus and creat all of the DOM elements
18:56:50  Bloaxor: that sounds like a good clue
18:57:03  and view_delay = 0 makes that not happen
18:57:04  Bloaxor: wait, are you telling me you did that speedrun with animations on
18:57:09  yes
18:57:15  what the fuck
18:57:18  my view_delay is 150
18:57:24  getting rid of jquery might help, but it's not like DOM is being massively manipulated the whole time
18:57:28  and i don't disable any animations
18:57:34  since most of the work is going on in canvas rendering
18:57:46  beep boop
18:58:01  another related change I like to harp on about: serving pngs individually rather than download 5mb of png on game load
18:58:07  mumra: we have a persistant and annoying bug where if a menu is open when players join the spectator list, the menu can freeze open for other spectators
18:58:14  sometimes it freezes for the player as well
18:58:20 -!- zerkmund1 has quit [Remote host closed the connection]
18:58:20  it seems related to spectators joining
18:58:29  these kinds of issues (not the slowdown over time issues though)
18:58:30  chequers, i don't know if downloading hundreds of tiny pngs is a good idea
18:58:39  s/hundreds/thousands
18:58:48  yeah there's a metric ton of them
18:58:48  is it possible to change the text on nemelex choice where it says ``chosen on 2015-03-15 20:28:27 UTC`` and add ``xx:xx ago`` ?
18:59:06  we have 5mb of sprites?
18:59:09  there's a reason people invented spritesheets
18:59:15  bh: yeah the tile sheets are big
18:59:16  and 5mb isn't a lot of image
18:59:18  that seems stupidly big
18:59:20  twelwe: possibly
18:59:22  yes, but it increases "time to d:1"
18:59:23  !won lootfeel
18:59:24  lootfeel has won twice in 29 games (6.90%): 1xDgWn 1xGrFi
18:59:33  wheals: I've been busy
18:59:34  grats PleasingFungus :)
18:59:35  chequers, for the tradeoff the things run fast once they've downloaded
18:59:36  gammafunk: stop ruining our winrate
18:59:40  or *should* run fast
18:59:45  what, do you see those two wins?
18:59:52  does the spritesheet get cached?
18:59:57  particularly if it changed to webgl, you want nice big textures you can load into gpu memory
18:59:57  mumra: i'm not against preloading, just against preloading tiles you don't see in the first 30seconds before the game starts
19:00:08  bh: it's cached by version
19:00:09  gammafunk you have to think of your team
19:00:10  can we serve the sheet off a CDN?
19:00:13 -!- WalkerBoh has quit [Remote host closed the connection]
19:00:15  have a separate spritesheet only with stuff you can find on D:1
19:00:20  some sort of loading progress bar might be good at least
19:00:22  wheals: ty :)
19:00:23  bh: that would be possible
19:00:26  wheals: we really don't want to calculate that
19:00:29  with some code changes
19:00:36  bh: I don't know that this would help though as the tilesheet can change each commit
19:00:38  my tiles suggestions are never serious :b
19:00:39  what if we do this: give the sprite sheet a unique id based on hashing it
19:00:43  then put it a on CDN
19:00:51  bh: easily, but it doesn't solve any technical problems, however it would surely reduce load on the server
19:00:55  you download it once if you play on CAO or CDO
19:01:00  well how does this really improve client performance
19:01:04  bh: the sprite sheet does have a unique id
19:01:14  mumra: is it idempotent?
19:01:20  cross-server caching is nice but not very important
19:01:34  surely just the commit hash would work?
19:01:40  bh: it's already done so the spritesheet isn't cached between version updates
19:01:40  fr: blink hydras
19:01:40  I'm really just concerned with turning the 'download 5mb before you can play' into 'download 50k before you can play'
19:01:41  reduced load on the server I could certainly see, since we're not serving image data from the server
19:01:45 -!- Crehl has quit [Quit: Killed by a kitten]
19:01:47  there were some hilarious graphical bugs at various points when this was failing
19:01:55  chequers: yes but a CDN doesn't change this
19:02:02  you have to have the tilesheets to render the game
19:02:05  chequers, there is a quite large minimum amount you have to download before you can play
19:02:05  a hardcoded list of d:1 tiles might not be a silly idea
19:02:15  and it's very difficult to work out which bits you do and don't need
19:02:22  mumra: If we version bump but the sprite sheet stays the same, will the id stay the same?
19:02:23  there are tons of tiles that can show up on D:1 due to vaults
19:02:34  yes, and they can load in dynamically
19:02:47  it's honestly a very very difficult problem to solve due to the way everything works
19:02:48  stick a loading gif on anything that hasn't downloaded in the first 50k
19:03:05  and it's by far the smallest concern in terms of performance
19:03:09  5mb isn't a lot to download to play a game
19:03:17  chequers: I think you're kidn of just trivializing this problem too much
19:03:18  depends on your connection
19:03:32  i think the main problem is the loading screens
19:03:37  heh
19:03:41  if they didn't hurt your eyes to sit at for a while...
19:03:44  I don't mean to trivialise it -- I don't have the expertise to fix it myself
19:04:12  but often I'm on connections where downloading the sprites takes 10secs
19:04:13  would it be dumb to start downloading the tilesheet before you start the game?
19:04:21  wheals: no.
19:04:23  ie just opening up the lobby
19:04:24  wheals: you don't know which version you're going to play
19:04:28  ^
19:04:30  we can guess!
19:04:31  chequers: I agree it'd be lovely to have things load much much faster, but we have to work with tech we can implement
19:04:32  or at least, the client doesn't
19:04:36  some versions are better than others
19:04:39  er, more likely
19:04:40  just download trunk :)
19:04:44  due to mobile tariffs you don't want to download 5mb of data the the user might not need
19:04:55  that said, it's not like you can play webtiles on mobile
19:05:01  and some people have tariffs on their cable or whatever
19:05:04  (but I have spectated before)
19:05:10  mumra: dang brit trying to lecture Americans on expensive wireless plans ;)
19:05:15  clearly it's time move to yuv444 bpg :v
19:05:18  and i can play on my laptop thru my mobile
19:05:25  hahaha
19:05:29  i have 80mb connection :P
19:05:39  (I just miss my 18 quid t-mobile plan)
19:05:42  but see i am still considerate of u poor americans
19:05:47  i was looking at the possibility of creating lossy-compressed PNGs as a 'low bandwidth' set
19:06:09 <|amethyst> finally
19:06:12 <|amethyst> !lg .
19:06:13  10514. neil the End of an Era (L27 HOCK of Qazlal), escaped with the Orb and 3 runes on 2015-03-16 00:05:52, with 1719705 points after 66461 turns and 3:18:10.
19:06:15 <|amethyst> !lg . -2
19:06:16  onto did some work on a crawl tile set for mobile that was much simpler
19:06:17  10513/10514. neil the Conjurer (L7 FoCj), mangled by an ice beast on D:5 on 2015-03-15 20:41:37, with 397 points after 3582 turns and 0:06:51.
19:06:20  wuuuuuut
19:06:21 <|amethyst> !lg . won -2
19:06:22  2/3. Neil the Faith Healer (L27 HOHe of Elyvilon), escaped with the Orb and 3 runes on 2011-10-04 20:54:19, with 1318561 points after 99008 turns and 8:11:47.
19:06:32  wow
19:06:34  |amethyst: you're too good for your own team now
19:06:36  neil won, that's it, shut crawl down people
19:06:39 <|amethyst> heh
19:06:45  does neil ever come into chat?
19:06:48  the big problem -- at the various points in the code when u might realise you need a tile that you don't have yet, it's extremely difficult to bring everything to a halt to wait for that tile
19:06:48  |amethyst: do you have above 0.0% winrate now?
19:06:49  probablyu
19:06:53 <|amethyst> !lg . / won
19:06:54  3/10514 games for |amethyst: N=3/10514 (0.03%)
19:06:57 -!- indspenceable has quit [Remote host closed the connection]
19:07:01 <|amethyst> nope, but over 0.00
19:07:05  !gamesby |amethyst
19:07:06  |amethyst has played 10514 games, between 2011-08-10 11:04:55 and 2015-03-16 00:05:52, won 3 (0.0%), high score 1719705, total score 24923172, total turns 28134831, play-time/day 1:13:25, total time 67d+1:18:19.
19:07:07  I think neil prints his e-mail and replies by telegram
19:07:12  ah, that still rounds down
19:07:12  IRC is a bit too modern for him
19:07:16  |amethyst, i joined team neil btw
19:07:32  !tell Grunt !hs neil god=qazlal
19:07:32  wheals: OK, I'll let grunt know.
19:07:43  mumra: i don't think that's a big problem, like I said you can have a 'loading' placeholder tile until the right one appears
19:07:45  then expertly lowered my winrate some more
19:07:55  |amethyst: grats to you too, though :)
19:08:00  chequers, that's not the issue, the problem is telling all the code to stop doing things
19:08:05  where does the tilesheet get put?
19:08:08  but you don't have to!
19:08:14  when all the code kind of expects all the graphics to be there
19:08:22  the player can play on while the resource loads in the background
19:08:28  chequers, that's not the issue
19:08:33  the issue is that your browser blows up
19:08:50  starts a network connection each time?
19:08:56  unless we fix every line of code that could possibly cause an issue
19:09:37  let's just rewrite crawl for 0.17
19:09:44  javascriptlos
19:10:08  for walls we're shipping a ton of sprites that are just color shifts
19:10:10 -!- the_glow has quit [Ping timeout: 256 seconds]
19:10:23  yeah, a lot of that stuff could be done in shaders
19:10:43  that would be a real optimisation in terms of actually not needing to download as much full stop
19:10:46  ... wait, are we using opengl?
19:10:53  for Tiles yes
19:10:56  bh: so you missed a bunch of discussion
19:11:02 -!- MarvinPA has quit [Quit: Leaving]
19:11:06  not for webtiles
19:11:10  huh
19:11:20  bh: i was talking about porting webtiles to webgl
19:11:42  mumra: a fine idea. Do we have a sensible API?
19:11:43  and also fixing all these memory leaks that apparently exist
19:11:50  define "sensible"
19:12:03  you mean for webgl or for crawl ? ;)
19:12:14  the latter
19:12:23  i think you know the answer to that :)
19:12:45  mumra: where does the randomly-id'd 5mb spritesheet land?
19:12:49  or where's the code that builds it?
19:13:05  it's the same tilesheet that ships with desktop tiles
19:13:10 -!- Maud has quit [Ping timeout: 255 seconds]
19:13:29  and there is a javascript version of the C includes that are generated
19:13:38 <|amethyst> generated in rltiles/, copied to dat/tiles
19:13:52  I don't remember if they're actually memory leaks, but there's *something* that causes webtiles to very noticeably slow down - very quickly if projectiles are used - to the point of being unplayable
19:14:04  well that sounds like memory leaks
19:14:07  performance monotonically degrading over time
19:14:09  yeah it does
19:14:11  twelwe: done
19:14:15  it's very common in javascript
19:14:21  c00l
19:14:23  yeah performance degradation happens even without use of ranged, I think
19:14:24 * bh blames Brendan Eich
19:14:29  |amethyst: grats
19:14:30  it's very easy to do things that mean things don't get gc'd
19:14:30  probably related to just animations in general?
19:14:33  bh: are you related???
19:14:34  it is
19:14:47  since shoals/swamp also trigger it like mad
19:14:48  wheals: names usually don't work that way
19:14:51  it's more likely related to creation of objects, closures, events
19:14:58  and those two places are known for containing water
19:14:58  jquery probably doesn't help
19:15:01  which is an animated texture
19:15:02  |amethyst: (did you see the sizzell patch I sent you earlier?)
19:15:02  are there many good benchmarking tools to test stuff like that?
19:15:04  Rich Hickey, of Clojure, is also not my uncle
19:15:13 <|amethyst> elliptic:  thanks
19:15:16 <|amethyst> elliptic:  I missed it
19:15:41 <|amethyst> see it now
19:15:53  it could well be something going on IN animation code, but since people have commented about issues with spectators, there is probably stuff all over the place
19:16:14  wheals: all the browsers have profiling tools built in
19:16:20  |amethyst: no rush about it, just wanted to make sure you got it
19:16:20 * bh still isn't finding some randomly id'd sheet
19:16:21  it's actually really easy to test for
19:16:33  although tracking down causes ... much harder
19:16:44  gammafunk: it's not limited to projectiles, but projectiles (esp. ranged combat) make it very noticeably worse
19:16:55 -!- Sizzell has quit [Remote host closed the connection]
19:17:06 -!- Sizzell has joined ##crawl-dev
19:17:26  anyway it's certainly stuff i can look into, since i've spent an inordinate amount of time working with javascript in browsers over the last 2 years
19:17:40  PleasingFungus: yeah I'm sure those exacerbate it since that's an animation each time
19:17:47 -!- Henzell has quit [Remote host closed the connection]
19:17:49  http://crawl.s-z.org/gamedata/10aafcd3439ca3caf7f3b4f37c32f1c069fb194b/wall.png -- alright, where does that hash-looking blob come from?
19:17:58  mumra: I'm so, so sorry :(
19:17:58 -!- Henzell has joined ##crawl-dev
19:17:59  the thing is animations will be creating and destroying a LOT of objects very quickly
19:18:04  bh: :P
19:18:22  acutally i really like working with js, and it just got a lot better with ES6
19:18:29  it actually has a proper class syntax now
19:18:42 <|amethyst> bh:  webserver/process_server.py, _send_client
19:19:02  bh: i believe it is a hash of the file
19:19:16 <|amethyst> it is a hash of the path and the crawl version
19:19:25 -!- read has quit [Ping timeout: 265 seconds]
19:19:26  oh yeah
19:19:29  bh:         h = hashlib.sha1(os.path.abspath(self.client_path))
19:19:33  all the assets are stored under there
19:19:41  :\
19:19:45 <|amethyst> all the game-version-specific ones
19:19:51  so we'd just need to push to that folder on a cdn instead
19:19:56  gammafunk: there's the weird thing where the targeting cursor kind of moves down from the top-left
19:19:59  every time you tab-fire
19:20:00  rackspace cloudfiles is silly cheap
19:20:12 <|amethyst> 5 MB for every time we compile a crawl version
19:20:24 <|amethyst> s/crawl/trunk/
19:20:32  also, that path will change per-server
19:20:43  since it includes the web asset directory prefix
19:20:53  we could share a single cdn across all the servers
19:20:59  but yeah, it'd be dead cheap
19:21:07  cheap/free'ish
19:21:11  rackspace costs pennies for gigabytes
19:21:34  instead of using a hash of the path, can we use a hash of the file content?
19:21:42  bh: it's not just one file
19:21:48  a hash of the version would be fine
19:22:02  mumra: the version churns like crazy throughout the day
19:22:03 <|amethyst> just using the crawl version seems like it would be fine
19:22:17  bh: it's alreayd a hash of the version
19:22:27  in fact, just the literal version string would be fine
19:22:57  If we want to do this right, we shouldn't make clients download identical files repeatedly
19:22:58 <|amethyst> the version churns, but so do the contents of game_data
19:23:10 <|amethyst> we could put a ban on new tiles etc
19:23:23  i'll write a little patch to support pointing those URLs to a hardcoded base URL
19:23:35  rather than merely relative to the server
19:23:40  |amethyst: or quit storing all of the assets under game_data
19:23:50 <|amethyst> bh:  and store them where?
19:24:00  since we're talking about download sizes
19:24:08  https://github.com/gameclosure/gcif could this be of any interest
19:24:15  er...
19:24:25  gamedata//asset
19:24:37 <|amethyst> ?
19:24:37  instead do gamedata/assets/.png
19:24:48  i mean obviously the gcif files would have to be decoded to PNG on the client side
19:24:53  hmm, would certainly reduce bandwidth
19:25:11 <|amethyst> would reduce bandwidth for people who play multiple versions
19:25:14  interesting
19:25:15  but it should reduce download sizes
19:25:30  Bloaxor: well, depends on the size of the gcif lib + saved space
19:25:44  |amethyst, for anyone who might end up on a few different builds of trunk throughout the day, where no tiles have actually changed
19:25:51  If I fire up trunk webtiles, you rebuild trunk and I reload, the tiles will get a new hash
19:25:51  no js decoder
19:26:47  on a CDN would be good to save as much bandwidth as possible
19:26:53  yeah, if you want to support cross-version caching, it seems like a spritesheet would be difficult
19:27:28  i suppose you can precompute the spresheet md5 and use that instead of the version md5, but for cross-server compatibility you'd need identical png creation tools (advpng, etc)
19:27:29  chequers: I don't see why
19:27:48  ah
19:27:49  if you drop cross-server caching (which is not so important IMO) it's easier
19:28:12  even if it only managed to be 75% of the size of the PNGs that would still be -1 MB
19:28:30  i very much doubt it's anywhere near that just for the decoder
19:29:03 -!- reaverb has quit [Ping timeout: 264 seconds]
19:29:14  chequers: when we build, we could just generate a json object with all the asset hashes
19:29:20  unless by "The decoder is split off into a minimal set of portable C++ source files that implement the image reader capability." they mean "the decoder is actually a huge bloated piece of junk"
19:29:31  so the client can pull that tiny bit of json and get the right CDN paths
19:30:03 <|amethyst> Bloaxor:  are you going to port that to javascript?
19:30:17 <|amethyst> Bloaxor:  because having a C++ decoder doesn't help for webtiles
19:30:26  i would if i could but unfortunately i am just a dummy :-)
19:30:31  bh: that sounds good
19:31:11  |amethyst: how much bandwidth does CSZO eat monthly?
19:31:14 -!- reaverb has joined ##crawl-dev
19:31:57  Bloaxor: so i can't compile the encoder on osx and the decoder is 400k as c++
19:32:14  sweet
19:32:25  Bloaxor: I think the encoder gets smaller-than-png by hardcoding a lot of data
19:32:43  Bloaxor: well, do you know what the c++-to-js conversion ratio is? :)
19:32:55  something awful :^)
19:34:04  looks like 10:1 comparing to compiled object file
19:34:07 <|amethyst> bh:  the monitoring has been broken since the server moved, but as of 2 years ago it was ~250 GiB out a month
19:34:29 <|amethyst> bh:  on my end that's probably the resource I care about the least
19:34:49 <|amethyst> CPU, memory, and disk bandwidth are bigger concerns by far
19:35:08 <|amethyst> (my plan is 10 TB a month)
19:35:33 <|amethyst> it's probably double that now, so ~5% of my cap
19:35:46 <|amethyst> s/that/the 250 GiB/
19:36:00  !lm * cpo start>20150131 end<20150301
19:36:02  2147. [2015-02-28 23:50:21] phoenixzeus the Insei (L4 NaMo) killed Ijyb on turn 2013. (D:3)
19:36:03  rackspace would charge $30/mo for that
19:36:04  !lg * cpo start>20150131 end<20150301
19:36:06  520. phoenixzeus the Insei (L4 NaMo), slain by phoenixzeus' ghost on D:3 on 2015-02-28 23:51:19, with 112 points after 2471 turns and 0:04:05.
19:36:20  tournaments are probably a bit heftier than that, but shorter
19:36:29  but if we get sensible caching, the bandwidth drops
19:37:29 <|amethyst> !lg * start>=2015 s=cv
19:37:30  201043 games for * (start>=2015): 127239x 0.16-a, 39370x 0.15, 23566x 0.17-a, 9269x 0.16, 595x 0.14, 473x 0.15-a, 254x 0.13, 161x 0.10, 76x 0.12, 39x 0.11,
19:37:30  i used ~12gb for the month of feb
19:37:50  (I forgot how to count that low)
19:37:50  so ~25mb per game played
19:37:52  You know it would differentiate Shatter (from similar full LoS spells) if it was more like LRD everything and less...just hit everything like Slouch and Refridge.
19:37:54  gammafunk: hydra feels basically insane :P
19:38:25  well this is interesting
19:38:32  just running some profiling
19:38:32  but again, it's less about data usage on the server side and more about client setup speed. CDN helps with that, but only a little since we assume players are picking a nearby server anyway, so it's just that CDNhttpd is faster than tornadod
19:38:40 <|amethyst> oh, hm
19:38:52  wheals: L7+ spells pretty much always are
19:38:56  like LCS if LCS was a bolt
19:39:02 <|amethyst> apparently my game is also the tournament CK high score
19:39:06 <|amethyst> I imagine that won't last
19:39:11  over a not very many turns of playing the number of in-memory DOM nodes went from 52000 up to 62000
19:39:19  |amethyst: is huar you beating lootfeel? :P
19:39:22  the fact that there were 52000 in the first place is a major concern
19:39:25  |amethyst: Q too strong, get the nerfs underway
19:39:28  <_<
19:39:32  chequers: a stable identifier for tiles sheets saves us time. We rebuild at least daily
19:39:34  |amethyst: depends on how persistent i am about doing VSCK speedruns ;)
19:39:38  mumra: if you go down, does the number drop?
19:39:41  and the JS heap is constantly going through  the roof before being GCd
19:39:42  (to d:2)
19:39:43 <|amethyst> wheals:  no
19:39:51  hi mumra!
19:40:17  fortunately i am not known for being persistent nor do i have a lot of time to blow this tournament
19:40:24  chequers: no, doesn't look like it
19:40:27  Grunt: hi!
19:40:35  bh: i feel like this is something that the makefile should be able to take care of
19:40:46  basically i think that huge numbers of objects are being created every frame
19:40:46  bh: who do you mean by "us time"? saves players time, since they play acros smultiple versions in a day and save the 5mb downlaod for most recompiles?
19:41:04  a massive optimisation would be to reuse an object pool instead
19:41:04 <|amethyst> chequers:  also from one day to the next
19:41:15  yeah
19:41:29  chequers: "us" = the plebs
19:41:47  well, that's who i want to optimise for
19:42:47 <|amethyst> !lg . won s=dur
19:42:48  3 games for |amethyst (won): 10:19:50, 8:11:47, 3:18:10
19:43:15  bbl
19:43:16 -!- ontoclasm has joined ##crawl-dev
19:44:42  !lm devteamnp name!=elliptic name!=78291 rune noun!=abyssal|slimy o=-dur
19:44:42  Bad filter condition: 'dur' (extra: )
19:44:50  chequers: l8rs
19:44:51  !lm devteamnp name!=elliptic name!=78291 rune noun!=abyssal|slimy x=dur o=-dur
19:44:53  6081. [2015-03-15 23:12:50] [dur=2:25:45] neil the Severer (L23 HOCK of Qazlal) found a silver rune of Zot on turn 48771. (Vaults:5)
19:45:14  !lm devteamnp name!=elliptic name!=78291 rune noun!=abyssal|slimy s=dur o=-dur
19:45:16  6081 milestones for devteamnp (name!=elliptic name!=78291 rune noun!=abyssal|slimy): 0:54:00, 0:57:20, 1:02:19, 1:03:24, 1:04:00, 1:04:01, 1:05:16, 1:05:30, 1:08:42, 1:09:19, 1:12:08, 1:12:09, 1:12:16, 1:13:58, 2x 1:14:09, 1:14:21, 1:16:16, 1:16:57, 1:17:03, 1:18:21, 1:18:39, 1:19:34, 1:20:21, 1:21:02, 1:21:39, 1:21:46, 1:23:21, 1:24:40, 1:25:11, 1:26:09, 1:27:13, 1:27:20, 1:27:32, 1:28:21, 1:28:3...
19:45:20  hrm
19:45:34  !lm devteamnp name!=elliptic name!=78291 rune noun!=abyssal|slimy s=dur,name o=-dur
19:45:37  6081 milestones for devteamnp (name!=elliptic name!=78291 rune noun!=abyssal|slimy): 0:54:00 (MarvinPA), 0:57:20 (MarvinPA), 1:02:19 (MarvinPA), 1:03:24 (MarvinPA), 1:04:00 (MarvinPA), 1:04:01 (gammafunk), 1:05:16 (MarvinPA), 1:05:30 (gammafunk), 1:08:42 (gammafunk), 1:09:19 (rob), 1:12:08 (MarvinPA), 1:12:09 (gammafunk), 1:12:16 (gammafunk), 1:13:58 (gammafunk), 2x 1:14:09 (2x gammafunk), 1:14:21...
19:45:46  !lm Bloax rune s=dur,noun o=-dur
19:45:47  297 milestones for Bloax (rune): 0:26:03 (decaying), 0:31:14 (decaying), 0:31:23 (gossamer), 0:35:41 (slimy), 0:37:05 (gossamer), 0:39:38 (decaying), 0:44:40 (gossamer), 0:46:09 (serpentine), 0:47:54 (serpentine), 0:49:13 (serpentine), 0:49:34 (decaying), 0:49:45 (decaying), 0:52:06 (gossamer), 0:52:08 (decaying), 0:52:29 (barnacled), 0:53:14 (gossamer), 0:53:26 (gossamer), 0:54:53 (barnacled), 0:...
19:46:09  swamp <3
19:46:26  just have to beat MPA
19:46:41  just roll what i did
19:46:49  it would be outright cheating
19:47:05  why would I, I can beat MPA with a suboptimal char
19:47:14  I'm 10 min behind
19:48:06  i have to sleep now but, from what i'm seeing, there is a ton of improvement that can be made in the js ... will look into this more another day
19:48:22  appreciate anything you can do mumra, gnight
19:49:28  it's good to have you back mr. mumra
19:51:56 -!- honeybadger has quit [Quit: Page closed]
19:55:36 -!- gressup has quit [Quit: Leaving]
19:56:49 -!- Sprort has quit [Ping timeout: 255 seconds]
19:58:17 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.]
19:59:14 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client]
19:59:40 -!- theedle has quit [Client Quit]
19:59:44 -!- Kellhus has quit [Quit: Page closed]
20:01:49  FR: a sequell !lg field for whether or not a game ended while carrying the Orb
20:02:42  nnight
20:03:17  It's currently possible to look up stuff with "!lm * type=orb ktyp!=winning" but that's clunky
20:04:09 <|amethyst> mumra:  night!
20:05:22 -!- serq has quit [Quit: und weg...]
20:05:49 -!- mauris has quit [Ping timeout: 255 seconds]
20:05:57  chequers: how do I easily check what my tornado version is?  I know I had to install edlothiol's patch to get things working
20:06:06  johnstein: start python
20:06:13  type 'import tornado'
20:06:15  chequers: but I don't think that's required anymore. however I didn't do any changing I don't thing
20:06:17  then tornado.version
20:06:20  think
20:06:23  ty
20:06:38  I think it's .version
20:06:41  2.5
20:06:43  er
20:06:45  haha
20:06:47  chequers: 2.4
20:06:54  but I had to patch it
20:07:05  johnstein: is that the python actually used for your webtiles?
20:07:35  I know you run through chroot
20:07:37  oh. good point
20:07:37 -!- mumra has quit [Ping timeout: 255 seconds]
20:07:40  uh
20:07:46  you can do same through chroot
20:07:47  well I think the system runs the python server though
20:08:08  johnstein: well if you use a chroot, python will be installed in it
20:08:15  er
20:08:18  oh right
20:08:20  maybe that's not true
20:08:20  https://crawl.develz.org/wiki/doku.php?id=setting_up_dgamelaunch_and_webtiles   look at the tornado part
20:08:22  it does chroot
20:08:23  that's what I did
20:08:29 <|amethyst> the web server uses the out-of-chroot python interpreter
20:08:34  right
20:08:36  yeah so that's it
20:08:49 <|amethyst> but a few modules are loaded at run time
20:08:54 <|amethyst> specifically, codecs
20:08:57  johnstein: dbro must have tornado4 though
20:09:23  unless its webtiles-changes didn't get to that change, but I'm pretty sure it did
20:10:14 -!- mercury^ has quit [Ping timeout: 256 seconds]
20:13:21 -!- caricature has quit [Ping timeout: 246 seconds]
20:15:37  same host
20:17:43 -!- Monkaria has quit [Ping timeout: 246 seconds]
20:18:24  !lm * rune=golden s=cv -graph
20:18:25  10109 milestones for * (rune=golden): https://shalott.org/graphs/d527bde65ce3f2edee827b2a2a778a4350833605.html
20:18:47  I need to divide by the number of games to get a good comparison, right?
20:18:51  oh. wrong channel
20:23:44 * Grunt divides by johnstein
20:25:12  wish it were that easy
20:25:57 -!- indspenceable has quit [Remote host closed the connection]
20:26:17 -!- Furril has quit [Read error: Connection timed out]
20:27:52 -!- namad8 has quit [Ping timeout: 255 seconds]
20:27:57 -!- gressup has quit [Quit: Leaving]
20:30:56  careful not to divide by TZer0
20:32:41 -!- Lawman0 has quit [Ping timeout: 244 seconds]
20:33:24 -!- read has joined ##crawl-dev
20:33:31 -!- read has quit [Changing host]
20:33:31 -!- read has joined ##crawl-dev
20:34:38  !lg lessens
20:34:38  2189. lessens the Basher (L13 OpCK of Xom), blasted by a storm dragon (bolt of lightning) on Lair:7 on 2015-03-16 01:31:24, with 32817 points after 28600 turns and 1:04:57.
20:34:44  good xom poly of a death yak
20:35:53  johnstein: ah ok, i'm not sure if you were tols to update tornado yet
20:36:20  johnstein: also, 'pip freeze' is a good way to check version
20:36:45  *that you'll have to update tornado eventually
20:36:49 -!- CKyle has quit [Quit: Textual IRC Client: www.textualapp.com]
20:37:43  chequers: is there an update coming that will break things if I don't update tornado?
20:38:09  I'm considering moving cbro to my KVM in seattle
20:38:18  webtiles-changes will require it
20:38:25  ok. but now it doesn't?
20:38:31  (since it works on dbro)
20:38:45  webtiles-changes does yeah, although I'm not sure which you're running
20:38:48  which commit
20:40:06  %git b70d9d36ba27210da0c41abea86f5e0da085f4a1
20:40:06  07gammafunk02 * 0.16-a0-3798-gb70d9d3: Use the correct parameter for tornado4 http timeouts 10(8 weeks ago, 1 file, 1+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=b70d9d36ba27
20:40:16  johnstein: that's the wtc commit that will require tornado4
20:40:38  I think you haven't upgraded
20:40:56  er
20:40:58  actually
20:40:59 <|amethyst> wtc commit?
20:41:06 <|amethyst> tornados can't melt steel beams
20:41:21 -!- alefury has quit []
20:42:14  %git 309a318128
20:42:14  07gammafunk02 * 0.16-a0-3606-g309a318: Don't crash when the games section is missing in config.toml 10(10 weeks ago, 1 file, 4+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=309a31812863
20:42:27  looks like that's the webtiles-changes branch for dbro
20:42:53  let me find this commit that I've lost
20:42:54  I will have to carve out some time to work on it. simple upgrades never seem to go simply for me
20:42:59  ty for the heads up
20:43:42  oh
20:43:47  johnstein: yeah that is the commit
20:43:54  the 3798 one
20:44:07  it's just passed as a python key word argument, which confused me at first
20:44:26  so yeah you're not running that one
20:45:52  maybe I'll move dbro over to seattle first
20:45:58  it's running 14.04 at least
20:46:08  and can run docker
20:46:22  which I thought is still a potential future state
20:46:28  I upgraded lappy to 14.10
20:47:09 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.]
20:47:30 -!- MgDark has quit [Read error: Connection reset by peer]
20:48:43  they are currently on 12.04
20:49:31 -!- MgDark has quit [Read error: Connection reset by peer]
20:50:18 -!- Pacra_ has quit [Read error: Connection reset by peer]
20:53:25 -!- lobf has quit [Quit: lobf]
20:55:36 -!- axle has quit [Quit: Page closed]
20:57:27 -!- ark__ has quit [Quit: Leaving]
20:58:07 -!- CKyle has joined ##crawl-dev
21:01:10 -!- bonghitz has quit [Remote host closed the connection]
21:01:15  gammafunk: yes, I got cygwin working but it requires both the different sqlite3.c and the patch amethyst provided (attached on the mantis report)
21:01:28  n1k: is ew your bot or am I thinking of someone else
21:01:29  &rc ew
21:01:31  http://crawl.develz.org/configs/0.16/ew.rc
21:01:32 -!- mizu_no_oto has quit [Ping timeout: 245 seconds]
21:01:41  Grunt, certainly not!
21:01:45  oh
21:02:12  I am not the notorious spammer of  ##crawl
21:02:20  (nor do I know who is)
21:02:26  -- I am TAS 2012.
21:02:33  also I fixed the spam :)
21:03:31 -!- Ironfoot has quit [Client Quit]
21:04:14 -!- Alarkh has quit [Read error: Connection reset by peer]
21:07:07 -!- chukamok has quit [Client Quit]
21:08:04  It's even more fixed now, btw
21:08:38 -!- tingol3 has quit [Ping timeout: 246 seconds]
21:10:14  oh?
21:11:45 -!- WalkerBoh has joined ##crawl-dev
21:12:05 -!- ythm has quit [Quit: Page closed]
21:12:31  Grunt, yeah, elliptic made a patch for the bots (don't know if it's been implemented) but it will further limit which milestones are announced
21:12:40  aha
21:14:25 -!- ythm_ has quit [Ping timeout: 246 seconds]
21:15:19  yeah, the patch has only been applied to henzell and sizzell so far, so not ew
21:15:51  it seems to be working well, so it would be good to get the other bots to use it too
21:16:04  though gretell code is a bit different so it will need some minor modifications for that
21:16:30 -!- indspenceable has quit [Remote host closed the connection]
21:17:51 -!- hy-on-github has joined ##crawl-dev
21:18:35 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.1/20150305021524]]
21:19:49  Hi!  I want to code a very simple thing :)  In fact someonw has almost surely already done it . . .  if anyone knows who?:  I just was to encode (in the rc file?) an abort to auto-travel if my buffs (stoneskin, statue form) expire . . .
21:20:14  Again I assume this has already been tried / done, so, if anyone knows a link? :)
21:20:36  add their expiration messages to runrest_stop_message
21:21:04 -!- ythm has quit [Ping timeout: 246 seconds]
21:21:06  ok that IS simple.  Many thanks!
21:21:16  e.g. runrest_stop_message += You are starting to lose your buoyancy
21:21:43  yeah that's a good one :)
21:21:54 -!- Wolfechu has quit [Ping timeout: 246 seconds]
21:22:05  Why is it not the default to runrest_stop on buff expire generally?
21:22:13 -!- johlstei_ has quit [Ping timeout: 252 seconds]
21:22:22 -!- muravey has joined ##crawl-dev
21:22:58  Thank you very much Bloax -- will put those into rc immediately -- very helpful !!!
21:24:20 -!- johlstei_ has joined ##crawl-dev
21:24:36  Grunt: https://bpaste.net/raw/7077dd268098 is the patch for gretell
21:25:07  mm
21:25:11 -!- HellTiger_NB has quit [Ping timeout: 256 seconds]
21:28:53  !tell johnstein Could you apply the most recent commit at https://github.com/neilmoore/sizzell/ (newsworthiness reform, reduces announcements in ##crawl) to Rotatell when you have a chance? thanks!
21:28:53  elliptic: OK, I'll let johnstein know.
21:29:09 -!- Menche has quit [Ping timeout: 256 seconds]
21:29:21  !tell TZer0 Could you apply the most recent commit at https://github.com/neilmoore/sizzell/ (newsworthiness reform, reduces announcements in ##crawl) to Lantell when you have a chance? thanks!
21:29:22  elliptic: OK, I'll let tzer0 know.
21:29:51  !tell Medar Could you apply the most recent commit at https://github.com/neilmoore/sizzell/ (newsworthiness reform, reduces announcements in ##crawl) to Eksell when you have a chance? thanks!
21:29:52  elliptic: OK, I'll let medar know.
21:29:55 <|amethyst> !tell TZer0 need the two commits above that too to avoid conflicts
21:29:56  |amethyst: OK, I'll let tzer0 know.
21:30:00 <|amethyst> !tell medar need the two commits above that too to avoid conflicts
21:30:01  |amethyst: OK, I'll let medar know.
21:30:13 <|amethyst> !tell johnstein need the two commits above that too to avoid conflicts
21:30:13  |amethyst: OK, I'll let johnstein know.
21:30:16  oh, thanks
21:30:51 -!- ProzacElf has joined ##crawl-dev
21:31:27 <|amethyst> I guess I can apply that to gretell
21:32:16 -!- halberd has quit [Ping timeout: 252 seconds]
21:34:22 -!- honeybadger has quit [Ping timeout: 246 seconds]
21:34:57 -!- Gretell has quit [Remote host closed the connection]
21:35:07 -!- Gretell has joined ##crawl-dev
21:35:19 -!- Daekdroom has quit [Quit: Leaving]
21:35:39 -!- Ironfoot has quit [Quit: Page closed]
21:36:10 <|amethyst> oops, made that gretell commit as nap.kin
21:40:58  rip
21:41:02 -!- PsiRedEye22 has quit [Ping timeout: 265 seconds]
21:44:03 -!- xordid has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client]
21:44:40 -!- Bloaxor has quit [Read error: Connection reset by peer]
21:46:28 -!- Wolfechu_ is now known as Wolfechu
21:48:26 -!- Lasty has quit [Quit: Leaving.]
21:49:04 -!- Lasty has joined ##crawl-dev
21:54:19 -!- jeanjacques has quit [Quit:  quit]
21:55:15 -!- AreBrandon has quit [Remote host closed the connection]
21:58:12 -!- CKyle has quit [Quit: Textual IRC Client: www.textualapp.com]
22:00:13 -!- edlothiol has quit [Ping timeout: 252 seconds]
22:02:47  elliptic: that looks like it will announce everything?
22:02:47  johnstein: You have 2 messages. Use !messages to read them.
22:03:53  johnstein: I sneakily added some ! to negate things (and to make it so that new milestone types won't be announced by default)
22:04:28  I will have to figure out how to mesh that with my other bot that announces the inverse milestones in #octolog
22:04:44 -!- ssteam has quit [Quit:  I love my HydraIRC -> http://www.hydrairc.com <-]
22:04:48  or just remove that "feature" from our room
22:05:05  Stable (0.16) branch on crawl.lantea.net updated to: 0.16.0-8-gd9ae3a8
22:05:42 -!- CKyle has joined ##crawl-dev
22:06:06  johnstein: basically the changes just make many fewer milestones/deaths announced in ##crawl
22:07:04  yea. I see the increase to 5000 pts
22:07:14 -!- Pacra has joined ##crawl-dev
22:07:18  but I'm still working through how boring_uniques are handled now since the array is gone
22:08:04 -!- Fhqwhgads_ has quit [Remote host closed the connection]
22:08:11  or maybe they are all gone now
22:08:28 <|amethyst> it announces unique milestones only in Abyss Zot Coc Geh Dis Tar Tomb Hell Slime Pan
22:08:36  ah ok
22:09:03 -!- qoala has quit [Quit: Abscond!]
22:09:06 <|amethyst> So if you drag sigmund to Tomb...
22:09:23  ok. that should make it easier to invert
22:09:33  or we just go move to ##crawl-announce :P
22:09:42 <|amethyst> why not just have the other bot annoucne all milestones
22:09:47 <|amethyst> rather than the complement
22:09:49 <|amethyst> ?
22:10:02  |amethyst: probably because it would double-ping people in both channels
22:10:22 <|amethyst> hm
22:10:24 -!- Sovek has quit [Read error: Connection reset by peer]
22:10:25  |amethyst: mainly because the bot already has to scan ##crawl for the other servers
22:10:34  I was wondering about that too with ##crawl-announce
22:10:45  so it treats all bots equally there. we just point it to two rooms and the burden was on me to run two bots
22:10:55  that didn't double-dip announcements
22:11:14  yes, I love Rube-Goldberg machines
22:11:15 <|amethyst> ah
22:11:42  it's silly and it's been on our list to make better. just hasn't happened. but I kinda like the idea of relieving the server admins from worrying about the filtering
22:11:54  and putting it all in ##crawl-announce
22:12:03  and then just having relay bots filter things out
22:12:17 <|amethyst> really, could get rid of the server bots
22:12:22  yea
22:12:25 <|amethyst> I guess you need them for a few commands
22:12:25  we've thought about that too
22:12:50 <|amethyst> but since scoring and sequell and right now tourney have to pull all the logs/milestones anyway...
22:12:52  but then you have multiple people with their own sequell DB?
22:13:02 <|amethyst> already do :P
22:13:13  possible to set up a read-only sequell db?
22:13:16 <|amethyst> well, not sequell, but
22:13:18  or is that pretty dumb?
22:13:30 <|amethyst> anyway, you don't need a db to do announcements
22:13:43  er yea
22:13:53 -!- lobf has joined ##crawl-dev
22:13:53  just wget tail the online logs, right?
22:13:59  or whatever that magic command is
22:14:23 -!- st_ has quit [Read error: Connection reset by peer]
22:14:33  I'll try to get to that update later tonight
22:14:50 <|amethyst> yeah, have the log-fetching and new-entry-finding logic from sequell or tourney or scoring, with the announcement logic of sizzell
22:15:38  yea. that's probably better. then maybe you could just have a single bot
22:15:40 -!- Misder has quit [Quit: Page closed]
22:15:41 -!- st_ has joined ##crawl-dev
22:15:45  and like you said, the server bots just do their simple commands. version, players, etc
22:16:02 -!- Poncheis has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.1/20150305021524]]
22:20:16 -!- CKyle_ has joined ##crawl-dev
22:20:47 -!- Lawman0 has quit [Remote host closed the connection]
22:21:52 -!- quackv5 has quit [Ping timeout: 240 seconds]
22:23:08 -!- CKyle has quit [Ping timeout: 246 seconds]
22:23:17 -!- mamgar has quit [Read error: Connection reset by peer]
22:23:56 -!- ldf_ has quit [Read error: Connection reset by peer]
22:26:52 -!- indspenceable has quit [Ping timeout: 244 seconds]
22:28:55 -!- Lawman0 has quit [Remote host closed the connection]
22:31:48 -!- PleasingFungus has joined ##crawl-dev
22:34:29 -!- indspenc_ has quit [Remote host closed the connection]
22:37:30  !lm lootfeel t
22:37:31  332. [2015-03-16 02:51:40] gammafunk the Caller (L5 HESu) killed Eustachio on turn 2028. (D:4)
22:37:47  !lg lootfeel t
22:37:48  38. gammafunk the Caller (L6 HESu), quit the game on D:5 on 2015-03-16 02:57:09, with 462 points after 2965 turns and 0:16:16.
22:38:01  god, the unfairness of it all
22:38:57  !lg * t ktype=quit s=name
22:38:58  532 games for * (t ktype=quit): 33x Xavori, 19x thehg, 15x wanderer1, 15x horvathsaigyou, 13x Shadowablaze, 12x gammafunk, 11x fab, 10x Cracklepappy, 8x SirSamVimes, 7x piyakE, 6x Shandreya, 6x mauris, 6x Artificial, 5x damienreave, 5x hermitwo, 5x braks, 5x Psigun, 5x abcddd, 5x mkbehr, 5x onget, 4x stevs, 4x DavidSid, 4x qw, 4x DickyLongcocking, 4x savior361, 4x Hisar, 4x enticeing, 4x snelelg, ...
22:39:17  hey no. 6 not bad
22:39:35  what a bunch of selfish tournament players! quitting should be banned in the tournament!
22:39:50  !gamesby twelwe t
22:39:51  twelwe (t) has played 16 games, between 2015-03-13 20:02:25 and 2015-03-15 15:41:05, won 1 (6.2%), high score 1755031, total score 2087663, total turns 165091, play-time/day 3:02:16, total time 9:06:49.
22:40:11  !gamesby . t
22:40:12  gammafunk (t) has played 22 games, between 2015-03-13 22:01:15 and 2015-03-16 02:57:09, won 0, high score 3382, total score 10380, total turns 43058, play-time/day 1:15:33, total time 5:02:12.
22:40:21  DickyLongcocking
22:40:38  3 hrs a day, no wonder why DC-PT is unreleased
22:40:43 -!- CKyle_ has quit [Quit: My MacBook has gone to sleep. ZZZzzz…]
22:40:56  !nick notallmennas
22:40:56  No nick mapping for notallmennas.
22:41:39  !nick notallmennas Haifisch SirSamVimes SomeoneAwful ZeeToo logicninja magicpoints
22:41:40  Mapping notallmennas => haifisch sirsamvimes someoneawful zeetoo logicninja magicpoints
22:41:47  !gamesby notallmennas t
22:41:48  notallmennas (t) has played 150 games, between 2015-03-13 20:01:58 and 2015-03-16 02:47:53, won 6 (4.0%), high score 3043309, total score 13503503, total turns 871169, play-time/day 21:26:52, total time 3d+13:47:30.
22:41:59  wow 21 hrs/day
22:42:05 <_miek> !gamesby pansmokers t
22:42:06  pansmokers (t) has played 18 games, between 2015-03-13 20:00:56 and 2015-03-15 19:34:26, won 7 (38.9%), high score 15230370, total score 41335180, total turns 675901, play-time/day 23:30:35, total time 2d+22:31:46.
22:42:10 <_miek> ha!
22:42:15  !gamesby lootfeel t
22:42:15  lootfeel (t) has played 38 games, between 2015-03-13 20:03:33 and 2015-03-16 02:57:09, won 2 (5.3%), high score 2613973, total score 4922063, total turns 220131, play-time/day 4:29:28, total time 17:57:55.
22:42:20 <_miek> more play-time per day though
22:42:21  see, we're developing
22:42:57  developers! developers! developers! developers! developers! developers!
22:44:01 -!- twelwe has quit [Ping timeout: 246 seconds]
22:44:13 -!- johlstei_ has quit [Read error: Connection reset by peer]
22:45:01  !tstats 2
22:45:06  Stats after 2 days (t): 1068 players, 346 runers, 190 winners, 276 wins, 6832 games, winrate 4.04%, total player time 207d+21:39:27.
22:45:09  !tstats 2 t0.15
22:45:18  Stats after 2 days (t0.15): 944 players, 176 runers, 82 winners, 107 wins, 8361 games, winrate 1.28%, total player time 158d+14:10:06.
22:46:30 <_miek> heh maybe the game is getting easier?
22:46:55  Seems a lot of good players are throwing in for this t
22:46:59 -!- indspenceable has quit [Ping timeout: 246 seconds]
22:47:13 <_miek> yeah the competition seems a lot harder than last time
22:47:42 -!- LordSloth has quit [Read error: Connection reset by peer]
22:50:42 -!- ussdefiant has joined ##crawl-dev
22:55:10  the rng is bad and wrong for me this t
22:56:58 -!- HDA has quit [Ping timeout: 246 seconds]
22:57:17 -!- orneryostrich has quit [Remote host closed the connection]
23:00:36  did we get to any resolution on tilesheet serving?
23:00:50 -!- johlstei has joined ##crawl-dev
23:07:11 -!- indspenc_ has quit [Ping timeout: 256 seconds]
23:09:00  !lm . hesu br.end=swamp x=avg(int)
23:09:01  37 milestones for gammafunk (hesu br.end=swamp): avg(int)=23.92
23:17:30 -!- Lawman0 has quit [Ping timeout: 244 seconds]
23:17:58 -!- dowaito has quit [Ping timeout: 246 seconds]
23:18:21 -!- Menche has quit [Remote host closed the connection]
23:18:26 * Grunt annoys gammafunk. <_<
23:18:35  (I see you found the same place I did)
23:19:07  gamumrnt
23:22:13 -!- indspenceable has quit [Remote host closed the connection]
23:25:36 -!- Hurricos has joined ##crawl-dev
23:25:53  FR: Can we get Apport to target items marked for pickup first?
23:26:31  (excluding items below you marked for pickup, perhaps)
23:27:14 -!- bonghitz has quit [Quit: Leaving...]
23:27:17  Like, is that doable? o_e
23:28:17  I mean, I have a macro for Apportation ('B' -> zA\{13}), and I find myself happy that there's only one item in LoS for me to apport, because I know what I'm going to be apporting
23:28:30  I dunno. o_O
23:30:52 -!- meatpath has quit [Ping timeout: 240 seconds]
23:39:57  it's doable but we'll need a lot more emoticons in order to be convinced that it's worth doing
23:41:30 -!- lobf has quit [Quit: lobf]
23:41:33 -!- Cerpin has joined ##crawl-dev
23:42:48 -!- _miek has quit [Quit: Lost terminal]
23:43:01 -!- TR_Muscateer has quit [Ping timeout: 252 seconds]
23:44:21  why is my streak not updating on the tournament page? I have 6 wins in a streak but it says I only have 4. it's listing my wins properly
23:46:37 <|amethyst> Brannock_:  "length of a streak is defined as min(number of distinct species used, number of distinct backgrounds used)"
23:46:43  aw geez
23:46:53  that's what I get for trying to knock out greatfighter
23:47:47 -!- mineral has joined ##crawl-dev
23:50:18 -!- LordSloth has quit []
23:50:49 -!- read has quit [Ping timeout: 256 seconds]
23:51:29 -!- _miek has joined ##crawl-dev
23:52:32 -!- lobf has joined ##crawl-dev
23:52:55 -!- KurzedMetal has quit [Quit: Leaving.]
23:54:25 -!- pikaro has quit [Remote host closed the connection]
23:55:12 -!- Blazinghand has quit [Ping timeout: 256 seconds]
23:58:20  Unstable branch on CRAWL.XTAHUA.COM updated to: 0.17-a0-83-g894156c (34)
23:58:55 -!- angelichorsey has joined ##crawl-dev
23:59:01 -!- angelichorsey has left ##crawl-dev
23:59:22  Stable (0.16) branch on CRAWL.XTAHUA.COM updated to: 0.16.0-8-gd9ae3a8