00:00:16 -!- indspenceable has quit [Ping timeout: 255 seconds] 00:00:38 -!- Patashu has quit [Disconnected by services] 00:00:38 -!- Patashu_ has joined ##crawl-dev 00:02:30 Stable (0.16) branch on crawl.s-z.org updated to: 0.16.0-5-g717f7e7 00:03:37 -!- Patashu_ has quit [Remote host closed the connection] 00:03:47 -!- Patashu has joined ##crawl-dev 00:05:05 Unstable branch on crawl.s-z.org updated to: 0.17-a0-80-gde53a18 (34) 00:12:02 -!- hy-on-github has joined ##crawl-dev 00:12:10 -!- AnnoyedKitten has joined ##crawl-dev 00:15:42 -!- Akitten_Homura has quit [Ping timeout: 246 seconds] 00:17:13 -!- puddlestomp has quit [Quit: Page closed] 00:19:56 -!- indspenc_ has quit [Ping timeout: 246 seconds] 00:23:19 -!- Patashu has quit [Disconnected by services] 00:23:19 -!- Patashu_ has joined ##crawl-dev 00:23:59 -!- PsiRedEye22 has quit [Ping timeout: 245 seconds] 00:26:29 -!- Patashu_ has quit [Remote host closed the connection] 00:26:40 -!- Patashu has joined ##crawl-dev 00:35:26 -!- tcsc has quit [Quit: This computer has gone to sleep] 00:37:54 -!- allbefore has quit [Ping timeout: 256 seconds] 00:39:43 -!- tgid9999 has quit [Ping timeout: 246 seconds] 00:41:09 -!- indspenceable has quit [Ping timeout: 252 seconds] 00:44:48 -!- Patashu has quit [Disconnected by services] 00:44:48 -!- Patashu_ has joined ##crawl-dev 00:45:23 -!- hy-on-github has quit [Ping timeout: 245 seconds] 00:45:55 -!- ELRanger_ is now known as ELRanger 00:50:37 -!- Xen has quit [Quit: Page closed] 00:55:12 -!- gammafunk has joined ##crawl-dev 00:56:41 Lasty_: Can you try out either (installer) http://crawl.develz.org/release/stone_soup-0.16.0-win64-installer.exe or (zip) http://crawl.develz.org/release/stone_soup-0.16.0-tiles-win64.zip on your system 00:57:17 !tell Lasty Can you try either (installer) http://crawl.develz.org/release/stone_soup-0.16.0-win64-installer.exe or (zip) http://crawl.develz.org/release/stone_soup-0.16.0-tiles-win64.zip on your system to see if a full 64bit version works? 00:57:18 gammafunk: OK, I'll let lasty know. 00:57:22 -!- gammafunk has quit [Quit: leaving] 00:59:41 boom 00:59:44 my first win of the "tournament" 01:00:51 -!- indspenc_ has quit [Ping timeout: 246 seconds] 01:01:06 !won . mu 01:01:07 PleasingFungus (mu) has won once in 2 games (50.00%): 1xMuAs 01:01:11 perfect winrate... 01:05:34 -!- Cerpin has joined ##crawl-dev 01:06:49 -!- Patashu has joined ##crawl-dev 01:08:46 -!- ELRanger has quit [Disconnected by services] 01:09:55 -!- Patashu_ has quit [Ping timeout: 250 seconds] 01:10:10 -!- Patashu has quit [Remote host closed the connection] 01:10:23 -!- Patashu has joined ##crawl-dev 01:12:32 -!- Cerpin has quit [Ping timeout: 272 seconds] 01:17:43 Unstable branch on crawl.develz.org updated to: 0.17-a0-80-gde53a18 (34) 01:20:46 -!- Menche has quit [Quit: Leaving] 01:21:07 -!- indspenceable has quit [Ping timeout: 256 seconds] 01:25:34 -!- vale_ has quit [Client Quit] 01:26:26 -!- Bcadren has quit [Ping timeout: 246 seconds] 01:26:36 I think in a roundabout way the new wand behavior buffed monsters with wands by giving them more charges to spam at you 01:28:35 -!- Patashu_ has joined ##crawl-dev 01:28:35 -!- Patashu has quit [Disconnected by services] 01:28:47 true 01:29:04 alternately, it buffed the player by making it harder for monsters to run those wands out of charges before you can grab them (?) 01:29:27 yeah, I certainly don't think monsters should waste charges 01:30:00 I think we're misunderstanding each-other..>? 01:30:20 No, I understand what you meant. I just said that sort of in response to my own train of thought 01:30:23 excuse me 01:30:40 pre-empting my own suggestion 01:30:44 heh 01:30:48 if a unique doesn't kill you with the first couple wand zaps they aren't going to kill you with the rest anyway 01:31:10 I got spammed by a crimson imp for a good long while! 01:31:18 since either you walked away from the unique or you aren't taking noticeable damage 01:31:46 it made them more annoying, yes 01:31:51 true in most cases. This time I was a naga 01:32:00 huh, mapstat suggests that crazy yiuf shows up in about half of games 01:32:04 more than any other d unique 01:32:14 I wonder if that's sample size error? 100 runs isn't that many... 01:32:52 how much was the second most common unique? 01:33:03 100 isn't so small 01:34:56 03PleasingFungus02 07[unique_xp] * 0.17-a0-97-ga9f2d7d: Merge branch 'master' into unique_xp 10(5 hours ago, 0 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a9f2d7d8f5f5 01:34:56 03PleasingFungus02 07[unique_xp] * 0.17-a0-98-g692c77e: Revert some unique placement changes 10(59 seconds ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=692c77e6d719 01:35:01 this is admittedly on a branch that adjusts unique ranges, but most of the other common uniques (pikel, menkaure, duvessa) hovered around 30/100 01:35:15 I'd have to re-run it to check what it is in trunk 01:36:10 -!- p1start has joined ##crawl-dev 01:37:20 -!- p1start has left ##crawl-dev 01:37:40 hm 01:37:44 dgmo is a valid combo 01:37:46 and really shouldn't be 01:38:23 -!- fiyawerx has quit [Remote host closed the connection] 01:38:41 -!- orneryostrich has quit [Remote host closed the connection] 01:39:55 good catch 01:41:40 -!- indspenc_ has quit [Ping timeout: 272 seconds] 01:43:32 -!- bitcoinbastard has quit [Ping timeout: 246 seconds] 01:43:58 -!- Sonata has quit [Ping timeout: 265 seconds] 01:46:13 oops 01:46:21 that was sloppy 01:47:27 New branch created: dedgmo (1 commit) 01:47:27 03PleasingFungus02 07[dedgmo] * 0.17-a0-75-g5584f9f: Ban DgMo 10(2 minutes ago, 1 file, 3+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=5584f9f7da59 01:49:01 caught it before chei noticed 01:50:27 -!- read has joined ##crawl-dev 01:52:21 -!- Patashu has joined ##crawl-dev 01:52:53 Windows builds of master branch on crawl.develz.org updated to: 0.17-a0-80-gde53a18 01:53:28 -!- TastyLemonDrops has quit [Read error: Connection reset by peer] 01:53:38 -!- Patashu_ has quit [Ping timeout: 265 seconds] 01:57:46 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.1/20150305021524]] 02:00:52 -!- indspenceable has quit [Ping timeout: 240 seconds] 02:03:53 -!- Plasmo has quit [Quit: Page closed] 02:11:36 -!- Patashu_ has joined ##crawl-dev 02:11:36 -!- Patashu has quit [Disconnected by services] 02:14:20 -!- SegFaultAX has quit [Excess Flood] 02:14:47 -!- Patashu_ has quit [Remote host closed the connection] 02:15:24 -!- Patashu has joined ##crawl-dev 02:15:42 -!- Z_LAMP has quit [Ping timeout: 245 seconds] 02:16:28 -!- travis-ci has joined ##crawl-dev 02:16:29 The build passed. (unique_xp - 692c77e #1974 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/54340687 02:16:30 -!- travis-ci has left ##crawl-dev 02:21:29 -!- indspenc_ has quit [Ping timeout: 245 seconds] 02:22:21 Stable (0.16) branch on crawl.beRotato.org updated to: 0.16.0-5-g717f7e7 02:26:28 -!- wya has quit [Ping timeout: 246 seconds] 02:27:16 -!- meatpath has quit [Ping timeout: 256 seconds] 02:27:39 -!- gareppa has quit [Client Quit] 02:32:03 -!- Walttt has quit [Ping timeout: 245 seconds] 02:32:25 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 02:32:46 -!- Tolias has quit [Ping timeout: 246 seconds] 02:32:50 -!- gareppa has quit [Client Quit] 02:33:31 -!- Patashu has quit [Disconnected by services] 02:33:31 -!- Patashu_ has joined ##crawl-dev 02:33:50 -!- simmarine has quit [Quit: Leaving] 02:34:42 Unstable branch on crawl.beRotato.org updated to: 0.17-a0-80-gde53a18 (34) 02:41:10 -!- indspenceable has quit [Ping timeout: 244 seconds] 02:44:16 -!- orneryostrich has quit [Ping timeout: 256 seconds] 02:51:57 -!- travis-ci has joined ##crawl-dev 02:51:58 The build passed. 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Anyway: fixed. 05:58:03 TZer0: OK, I'll let bloax know. 06:02:59 -!- alefury has joined ##crawl-dev 06:08:42 -!- Lasty has joined ##crawl-dev 06:12:39 -!- gareppa has quit [Quit: Leaving] 06:15:07 -!- Bloax has joined ##crawl-dev 06:15:20 -!- SegFaultAX has quit [Excess Flood] 06:16:06 yaya 06:16:29 elliptic: |amethyst you can upudate the 0.16 build details on download.htm now, and then please redirect the old download page to the new download.htm 06:16:48 Napkin: when you get time, please look at gzip & ssl stuff i mentioned 06:17:02 Napkin: currently front page is ~1.5mb, could be ~200k 06:17:49 -!- lessens has quit [Ping timeout: 264 seconds] 06:17:49 -!- lessens_ is now known as lessens 06:20:44 -!- AreBrandon has joined ##crawl-dev 06:20:58 -!- twelwe has quit [Ping timeout: 246 seconds] 06:21:07 chequers: I don't have a shell account on CDO so I still can't do anything afaik, but |amethyst should be able to 06:24:16 -!- Icadius has quit [Quit: Leaving] 06:24:47 -!- mauris has joined ##crawl-dev 06:26:34 !tell gammafunk the executable works for me! It does install in program files (x86) -- given that it's that 64 bit version, it should install in Program Files, right? 06:26:35 Lasty: OK, I'll let gammafunk know. 06:29:48 didn't see your message about gzip & ssl 06:29:53 chequers 06:30:29 what about it? 06:43:01 hmm 06:43:44 multiple foo ugly things are shortened to ugly things in the monster list even if they are all the same colour 06:43:47 is that intentional? 07:03:24 -!- hy-on-github has joined ##crawl-dev 07:08:27 Lasty: is ru frail mutually exclusive robustness from other sources? 07:13:47 -!- dididi has quit [Quit: WeeChat 1.1.1] 07:16:38 -!- hy-on-github has quit [Ping timeout: 245 seconds] 07:20:58 kvaak: yes. And it won't offer frail if y ou have robustness. 07:21:07 meh 07:21:40 -!- Lasty has quit [Quit: Leaving.] 07:22:16 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 07:23:01 -!- Spatzist has quit [Quit: Page closed] 07:24:24 -!- TR_Muscateer has quit [Ping timeout: 245 seconds] 07:24:49 -!- Whistling_Bread has quit [Ping timeout: 244 seconds] 07:30:26 -!- ssteam has quit [Quit: HydraIRC -> http://www.hydrairc.com <- \o/] 07:33:33 -!- WereVolvo has quit [Read error: Connection reset by peer] 07:35:11 g - 616 gold the ring of Peah {-Cast rPois rF+ rC+ Int+6 Stlth-} 07:35:16 -!- mizu_no_oto has quit [Ping timeout: 252 seconds] 07:35:20 can we at least not generate -Cast on Int+ rings 07:35:39 (I still don't like -Cast in general but this seems especially bad) 07:36:42 -!- tingol4 has quit [Ping timeout: 244 seconds] 07:38:37 -!- tingol has quit [Ping timeout: 264 seconds] 07:41:37 -!- tingol1 has quit [Ping timeout: 264 seconds] 07:43:47 -!- gareppa has quit [Quit: Leaving] 07:44:57 Reminds me of the -cast ring of int+11 07:44:57 Bloax: You have 1 message. Use !messages to read it. 07:45:03 !messages 07:45:04 (1/1) TZer0 said (1h 47m ago): it does work.. if you've used ssh once. Anyway: fixed. 07:53:15 -!- tingol2 has quit [Ping timeout: 256 seconds] 07:57:01 -!- stanzill has quit [Changing host] 07:58:27 -!- kuniqs has quit [Quit: Page closed] 07:59:35 <|amethyst> elliptic: hm, what about the "keep your trogolodyte out of stat death" application? 07:59:36 |amethyst: You have 4 messages. Use !messages to read them. 08:00:15 |amethyst: pretty marginal/rare 08:00:20 though qw could use it right now :P 08:00:25 -!- edlothiol has joined ##crawl-dev 08:01:45 <|amethyst> !tell gammafunk no worries... I annoyed myself when I realised only Mac builds were holding back the release... I would have pointed out earlier that we'd never had the mac builds on time :) 08:01:45 |amethyst: OK, I'll let gammafunk know. 08:02:42 |amethyst: the thing is that there are lots of +Int randarts that serve that function 08:02:54 <|amethyst> elliptic: yeah 08:03:14 <|amethyst> elliptic: I guess there are plenty of other cases where we disallow conflicting properties 08:04:45 <|amethyst> elliptic: the trog thing came up recently when someone asked about !brilliance under Trog (and why it isn't useless) 08:04:59 <|amethyst> s/useless/marked as &/ 08:05:33 <|amethyst> I think I would kind of like to see a minor alternative use for int 08:05:51 <|amethyst> just like str is not exclusively about armour 08:06:09 <|amethyst> but int doesn't need to be any stronger 08:06:37 <|amethyst> hm 08:06:49 <|amethyst> why wouldn't CAO be handling tile_display_mode 08:06:59 <|amethyst> in 0.16 specifically 08:07:01 are the mac builds still a problem? 08:09:01 <|amethyst> we released without them, but can put them up whenever they're ready 08:09:10 <|amethyst> so no huge rush 08:13:03 -!- stupid_idiot_cra has quit [Quit: Page closed] 08:14:03 <|amethyst> !tell crate hm... does it work in 0.16 on any other servers? I'm not sure what would be different on CAO 08:14:04 |amethyst: OK, I'll let crate know. 08:14:05 how the hell do you flay a tree 08:15:41 <|amethyst> kvaak: http://www.itmonline.org/image/euc1.jpg 08:16:10 I am fairly sure trees don't feel pain 08:16:50 afaik they are ready 08:16:58 and have been for a while 08:17:30 <|amethyst> kvaak: http://www.pri.org/stories/2014-01-09/new-research-plant-intelligence-may-forever-change-how-you-think-about-plants 08:17:47 <|amethyst> geekosaur: oh 08:18:11 https://dl.dropboxusercontent.com/u/8376576/Dungeon%20Crawl%20Stone%20Soup%20-%20Console.zip https://dl.dropboxusercontent.com/u/8376576/Dungeon%20Crawl%20Stone%20Soup%20-%2-Tiles.zip 08:18:28 PF wasn't able to get them to work but others were 08:18:42 <|amethyst> hm 08:18:53 (I am assuming that caching from the first batch that I signed with the wrong key is the culprit) 08:19:08 (since 10.10 does a lot of caching that earlier releases didn't) 08:21:17 <|amethyst> second link was broken, but I figured out the %2- should have been %20 08:21:32 sigh, thought I fixed that 08:21:41 <|amethyst> hm... is this one of those things where the filename has to be exactly that? 08:21:46 no 08:21:47 so66015 | Tomb:2 | HP: 27/164 [flayed ghost/flay_damage[a mummy priest] (16)] 08:21:55 that doesn't look quite right 08:22:03 just how the mac generated the names when I zipped the app bundles 08:22:32 <|amethyst> kvaak: hmm... sure enough it says: 08:22:35 <|amethyst> defender->hurt(source, damage_taken, BEAM_NONE, 08:22:36 <|amethyst> KILLED_BY_MONSTER, "", "flay_damage", true); 08:23:14 well, duh 08:25:31 -!- Blazinghand has quit [Read error: Connection reset by peer] 08:28:25 <|amethyst> they're in the correct place now anyway 08:29:03 <|amethyst> not linked yet 08:29:21 <|amethyst> I guess we'd want to coordinate that with an announcement 08:29:31 <|amethyst> and a sourceforge upload I guess? 08:31:09 <|amethyst> oh 08:32:00 <|amethyst> kvaak: and there is code that checks for that aux and does stuff based on it, but I guess that could change too 08:32:25 <|amethyst> I think dracoomega didn't realise that a non-lethal kaux could ever show up in game 08:35:13 <|amethyst> !lg * killer~~posthumou 1 08:35:22 1/130. Zicher the Severer (L16 FoBe of Trog), slain by posthumous revenge on Snake:3 on 2014-03-13 09:06:14, with 106647 points after 33732 turns and 2:41:31. 08:35:22 <|amethyst> !lg * killer~~posthumou -1 08:35:24 130. Glitz the Fighter (L11 SaAK of Lugonu), engulfed by posthumous revenge's freezing vapour in IceCv (ice_cave_caverns_03) on 2015-02-16 04:39:19, with 9657 points after 12672 turns and 4:42:54. 08:35:43 <|amethyst> !lg * killer~~posthumou -1 x=cv 08:35:44 130. [cv=0.16-a] Glitz the Fighter (L11 SaAK of Lugonu), engulfed by posthumous revenge's freezing vapour in IceCv (ice_cave_caverns_03) on 2015-02-16 04:39:19, with 9657 points after 12672 turns and 4:42:54. 08:35:51 <|amethyst> !lg * killer~~posthumou -1 x=vlong 08:35:53 130. [vlong=0.16-a0-3159-ge6ac362] Glitz the Fighter (L11 SaAK of Lugonu), engulfed by posthumous revenge's freezing vapour in IceCv (ice_cave_caverns_03) on 2015-02-16 04:39:19, with 9657 points after 12672 turns and 4:42:54. 08:36:06 <|amethyst> oh, right, salamander branch 08:36:25 -!- Orphic has quit [Ping timeout: 246 seconds] 08:45:55 -!- orneryostrich has quit [Ping timeout: 265 seconds] 08:46:56 <|amethyst> !tell wheals I was thinking about mindexicide... maybe we should have a way to look up a possibly-dead monster by mid. But I guess we'd also need a way to prevent that monster's slot from being re-used until the end of the turn. See 03ff99eb for an example of a case where we lose information because we can't get a beam's dead agent now 08:46:56 Maximum message length is 300 characters. Eschew verbosity, Gladys! 08:47:03 <|amethyst> !tell wheals I was thinking about mindexicide... maybe we should have a way to look up a possibly-dead monster by mid. But I guess we'd also need a way to prevent that monster's slot from being re-used until the end of the turn. 08:47:04 |amethyst: OK, I'll let wheals know. 08:47:23 <|amethyst> !tell wheals See 03ff99eb for an example of a case where we lose information because we can no longer get a beam's dead agent. 08:47:24 |amethyst: OK, I'll let wheals know. 08:51:13 -!- Lasty has joined ##crawl-dev 08:51:30 -!- Severian is now known as Guest76173 08:51:57 is there any particular reason Gretell isn't announcing stuff 08:52:20 -!- Guest76173 has quit [Client Quit] 08:52:54 -!- Gretell has quit [Remote host closed the connection] 08:53:04 -!- Gretell has joined ##crawl-dev 08:53:21 <|amethyst> we'll see if that helped 08:54:41 <|amethyst> !lm hermitwo x=v 08:54:42 19. [2015-03-14 13:53:28] [v=0.16.0] hermitwo the Whirler (L12 HaHu of Okawaru) killed the ghost of hermitwo the Slinger, an experienced HaHu of Okawaru on turn 13128. (D:10) 08:54:56 <|amethyst> I guess it did 08:55:11 <|amethyst> looks like it didn't get restarted after adding the 0.16 milestone/logfile paths 08:55:23 <|amethyst> @?-version 08:55:23 Monster stats Crawl version: 0.17-a0-77-gee7a2f2 08:55:25 <|amethyst> @??-version 08:55:25 Monster stats Crawl version: 0.17-a0-77-gee7a2f2 09:06:33 -!- stanzill has quit [Quit: au rev] 09:06:38 -!- amalloy is now known as amalloy_ 09:18:35 -!- muravey has joined ##crawl-dev 09:22:01 -!- Cerpin has joined ##crawl-dev 09:22:44 -!- muravey has quit [Ping timeout: 246 seconds] 09:29:32 -!- Vizer has quit [Quit: bye] 09:37:44 -!- ark__ has quit [Ping timeout: 252 seconds] 09:38:19 -!- Lasty has quit [Quit: Leaving.] 09:57:21 -!- Lasty has joined ##crawl-dev 09:58:16 -!- ark__ has quit [Ping timeout: 244 seconds] 09:58:45 -!- Kellhus has quit [Quit: Page closed] 09:58:57 -!- PleasingFungus has joined ##crawl-dev 09:59:25 elliptic: was anyone actually that fond of -cast the last time we talked about it 09:59:42 FR: 09:59:52 when you pick up a ring that you already know the type of 09:59:59 it should turn off autopickup for that ring 10:00:00 PleasingFungus: I don't think so, no 10:00:11 ok 10:00:13 that was all 10:00:20 -!- debo has quit [Quit: Lost terminal] 10:00:27 because that's clearly the second one, and you can't benefit from more 10:00:35 exception: octopode, finger necklace 10:00:44 rast: I pick up two rings of protection +1 10:00:46 <|amethyst> rings with plusses 10:00:47 |amethyst: You have 1 message. Use !messages to read it. 10:00:52 |amethyst: :) 10:00:57 ah, right. other exception: rings with plusses 10:00:58 <|amethyst> hmm 10:01:12 but other than that! 10:01:14 also ring of rF+ etc 10:01:25 you don't want more than two ring of rF 10:01:40 you might if an OOF rolls around the corner 10:01:55 rast: oh, when you pick up the second ring 10:01:59 well obviously this wouldnt apply to octopodes 10:02:09 <|amethyst> does anyone know tile_display_mode, or more specifically, the webtiles feature where it loads some settings from your config? 10:02:37 <|amethyst> because crate says it's not working on CAO 0.16, but is working on CAO trunk and CSZO 0.16 10:03:11 another FR: when you drop a ring (not with plusses), it should turn off autopickup for that ring 10:03:49 <|amethyst> ammo 10:04:07 -!- KamiKatze has quit [Quit: Page closed] 10:04:21 <|amethyst> err, I mean, ammo's the place I'd most like to see autopickup improved 10:04:33 rast: that seems like "being too clever for your own good" 10:04:35 <|amethyst> specifically, brands 10:04:37 -!- Turgon has quit [Client Quit] 10:04:38 |amethyst isnt the plan to mulch all 10:04:40 ah 10:05:13 -!- twelwe has joined ##crawl-dev 10:05:21 <|amethyst> ??autopickup[5] 10:05:21 autopickup[5/5]: From lowest-priority to highest: autopickup (by symbol) option < autopickup_exceptions option < CLua add_autopickup_func < backslash menu < ctrl-a 10:05:32 <|amethyst> not sure what we can do to simplify that, but it would be nice 10:05:57 <|amethyst> this kind of automatic thing *should* be at a lower layer so it can be overridden by the player 10:06:25 <|amethyst> but right now I think the stuff you're suggesting could only be done through the game changing the \ settings 10:06:33 yeah, I was worrying about that 10:06:38 it could also be a .rc option 10:06:40 <|amethyst> or maybe through an add_autopickup_func that keeps its own state 10:07:05 <|amethyst> I'm not concerned about how the player sets it 10:07:14 <|amethyst> I'm concerned about what it overrides, and what overrides it 10:11:24 <|amethyst> hmm 10:11:35 <|amethyst> is there a Lua hook to add stash prefixes? 10:12:06 <|amethyst> or could do this in C++ 10:12:39 that's usually done with inscriptions? 10:12:41 <|amethyst> but you could have prefixes like {carrying_item_type} and {stacks_in_inv} 10:12:54 judging by hda-rc 10:13:09 <|amethyst> inscriptions are ugly and visible though :( 10:13:14 well 10:13:14 -!- Kolbur has quit [Quit: Page closed] 10:13:16 hda-rc, yes 10:15:01 <|amethyst> ah, ch_stash_search_annotate_item 10:15:14 <|amethyst> so it may be possible now with a combination of lua and autopickup_exceptions 10:15:31 <|amethyst> without being visible to players other than maybe in xv 10:15:49 <|amethyst> (and I think xv doesn't show userdef annotations anyway) 10:15:58 -!- Ironfoot has quit [Quit: Page closed] 10:16:26 <|amethyst> btw, there is a #define for STASH_LUA_VIEW_ANNOTATE but we never use it 10:16:54 -!- MgDark has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.1/20150305021524]] 10:18:07 <|amethyst> ohh 10:24:29 Webtiles server restarted. 10:25:21 -!- Ironfoot has quit [Quit: Page closed] 10:26:32 <|amethyst> I never did switch CAO over to using the launcher for stable games 10:26:53 <|amethyst> nor had I turned on send_json_options :) 10:27:13 -!- Bcadren has joined ##crawl-dev 10:34:34 -!- st_ has joined ##crawl-dev 10:37:01 -!- PsiRedEye22 has quit [Ping timeout: 256 seconds] 10:44:41 -!- siepu has quit [Read error: Connection reset by peer] 10:44:59 is there any particular reason lord of darkness prohibits temple? 10:45:15 iirc "it's a branch" 10:45:30 it doesn't make a whole lot of sense considering temple has no other purpose than altars 10:45:37 -!- Ironfoot has quit [Quit: Page closed] 10:45:42 and overflow altars are a thing, or they might not be a thing, in which case you scum for the one you want 10:48:40 I agree it probably isn't great, remind me or someone before next tourney and it can be changed 10:48:51 it's just like this for historical reasons really 10:48:57 will do 10:49:15 -!- lawman0 has quit [Quit: Page closed] 10:50:38 -!- ussdefiant has joined ##crawl-dev 10:57:24 -!- kuniqs has quit [Quit: Page closed] 10:58:04 -!- WalkerBoh has joined ##crawl-dev 11:01:19 -!- Raurakos has quit [Ping timeout: 246 seconds] 11:02:53 UI occassionally responds as if "Ctrl" key held down 13https://crawl.develz.org/mantis/view.php?id=9543 by fambida 11:02:53 -!- PleasingFungus has quit [Ping timeout: 264 seconds] 11:05:44 -!- bitcoinbastard has quit [Ping timeout: 252 seconds] 11:10:42 -!- Bloaxor has joined ##crawl-dev 11:11:52 -!- ussdefiant has quit [Ping timeout: 240 seconds] 11:12:56 -!- Bloax has quit [Ping timeout: 272 seconds] 11:13:10 -!- ussdefiant has joined ##crawl-dev 11:17:57 -!- ussdefiant has quit [Ping timeout: 246 seconds] 11:24:12 -!- tcsc has quit [Quit: This computer has gone to sleep] 11:24:42 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 11:29:19 -!- MarvinPA has joined ##crawl-dev 11:30:15 -!- Whistling_Bread has joined ##crawl-dev 11:32:33 -!- Cerpin has quit [Ping timeout: 256 seconds] 11:36:56 @??Hobgoblin 11:36:56 hobgoblin (07g) | Spd: 10 | HD: 1 | HP: 4-7 | AC/EV: 2/10 | Dam: 5 | 10weapons, 10items, 10doors | XP: 2 | Sz: Medium | Int: normal. 11:40:15 tell me again why wands of the same type don't stack 11:40:36 number of charges 11:40:37 ? 11:40:47 it would just list the total 11:41:04 does it really make sense for a +0 plate to cost 800+ gold 11:41:16 i mean sure plate is good early but you couldn't afford it for 200 11:41:32 yeh, I'm thinking about it. possibly worth making that automatically managed 11:42:54 -!- Joestar has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 11:43:44 Wands stacking does change the gameplay of them very, very slightly (because of running out of charges on un-ID'd wands and to a lesser extent, recharging), unlike old elemental evokers, food, etc. stacking, but I don't think it would be harmful 11:44:08 -!- UncertainKitten has joined ##crawl-dev 11:44:25 it would certainly be a huge quality of life improvement (which is needed IMO now that players carry so many more misc items than in old versions) 11:45:12 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 11:45:30 yep. I'm just wondering about how tangled the code gets, which is always an issue with crawlcode >.> 11:45:53 you also have to decide what should happen if you pick up a wand with unknown charges that stacks with a wand with known charges 11:46:24 use the known charges first, seems easiest 11:46:31 personally I think just identifying the charges there is best, but I also really hate the new "waste wand charges on un-ID'd wands" behaviour 11:46:36 "at least N charges" in UI 11:47:11 I'm ambivalent about that. but I don't think much of the ID minigame anyway 11:47:13 geekosaur: so when you recharge a wand with "at least N charges", what happens? 11:47:56 I'd say the UI stays as is because you can't know any more? 11:48:17 the number of charges increases but you can't know how much if you haven't IDd all the wands' charges 11:48:31 so add {recharged} 11:48:35 -!- nicolae- has joined ##crawl-dev 11:49:05 geekosaur: so if I run an "at least N charges" wand out of known charges, and recharge it, does it become the same as an unidentified wand? if so, why did picking up an unidentified wand make my identified wand worse? 11:49:59 I'm just trying to maintain the ID minigame, which at least someone seems to think is important. this is more demonstrating why said minigame's a bad idea in general 11:50:50 * bh thinks the minigame is dull 11:50:50 * Sequell also thinks the minigame is dull 11:51:37 there's no good way to manage combining wands *and* maintain the minigame, really, is what it comes down to. which to me is a good argument for eliminating the minigame 11:51:43 but I'm not actually a dev, so. 11:52:21 (and my command of C++ is weak enough that I'm unlikely to become one any time soon) 11:52:24 geekosaur: your proposal doesn't maintain the ID minigame, it changes it completely: in your system if you have a fully identified wand with 0 charges, and pick up a new wand of the same type, your fully identified wand becomes fully unidentified 11:52:38 it "maintains" it in some sense 11:52:45 geekosaur: maintaining the ID minigame would be if recharging affected the "at least N charges" value instead of the unknown charges value 11:52:49 do you have a proposal that keeps the minigame? 11:53:12 geekosaur: yes I just gave it to you, but I don't like it because maintaining the minigame is unintuitive and unnecessary 11:53:27 -!- gareppa has quit [Quit: Leaving] 11:53:34 but then I would ask why it only affects identified wands, and if I should lose charges if the IDd wands are already full 11:54:24 geekosaur: since you're already removing the ability to zap the unidentified part, why wouldn't you remove the ability to recharge it? 11:54:31 which is more likely to happen if ?recharge only applies to the IDd ones 11:55:05 How does the ID minigame improve the game 11:55:57 -!- simmarine has joined ##crawl-dev 11:56:09 I hope that's intended for someone not talking in here right now, since I think all three of us have already said we don't think it does 11:57:17 It would make bad potions pointless, but that's about it 11:57:21 -!- Bloax has joined ##crawl-dev 11:58:27 we've already made a start on replacing bad potions with situational ones, more can be done there (maybe make potion of decay useful for ghouls, for example?) 11:58:51 The ID minigame for potions/scrolls is completely different from the ID minigame for equipment and wands 11:59:02 specifically, it sort of has a point 11:59:11 -!- Bloaxor has quit [Ping timeout: 256 seconds] 11:59:23 -!- Vizer has quit [Client Quit] 12:00:43 minmay: how is the ?! id game different from just reducing the spawn rate? 12:02:21 bh: you can get additional scrolls/potions by waiting for ID scrolls, at the cost of being less safe early on...I don't think it's actually interesting most of the time, but it does do *something* 12:02:33 Stable (0.16) branch on crawl.akrasiac.org updated to: 0.16.0-5-g717f7e7 12:07:10 Unstable branch on crawl.akrasiac.org updated to: 0.17-a0-80-gde53a18 (34) 12:07:56 -!- Isaiah_ is now known as Guest37561 12:12:29 -!- _Banana_ is now known as Banana2 12:13:18 -!- PleasingFungus has joined ##crawl-dev 12:13:27 ??charges 12:13:28 scroll of recharging[2/3]: Wand limits: invis, heal, haste, fireball, tele: 9; lightning, drain: 12; fire, cold: 15; other: 24. Note that these limits apply to recharging only, not starting values. One scroll will add to # of charges between 1 and two less than the maximum number of charges, weighted to the middle of the distribution. 12:13:36 which of those got doubled? 12:13:44 is it 9 24 30 48 now? 12:14:28 -!- Guest37561 has quit [Ping timeout: 246 seconds] 12:15:13 don't you just love being utterly starved for ID scrolls and zapping your digging wand twice and using 6 charges 12:17:35 I think ti's just "other" that got doubled 12:17:40 -!- reaverb has joined ##crawl-dev 12:17:47 also, why the fuck do lightning and drain still get less charges than fire and cold 12:22:36 -!- reaverb has quit [Ping timeout: 272 seconds] 12:23:09 -!- dtsund has joined ##crawl-dev 12:24:07 because everyone loves lightning, all the noise it makes and the reduced damage it deals unless you specifically set up a bizap 12:24:19 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.1/20150305021524]] 12:24:51 I don't even bother picking up lightning wands 12:24:58 it's far too unreliable, usually a waste of a turn 12:25:10 i only identify wands of magic darts 12:25:15 I'd like to see them improved in some way but I don't know how to do that without infringing upon fire/cold 12:25:28 i don't mind the unreliability, bizap makes up for reduced accuracy and damage 12:25:37 noise is the reason i don't use them 12:25:38 -!- bonghitz has quit [Remote host closed the connection] 12:25:49 fire/cold/draining are quiet, lightning makes the entire damn floor converge on you 12:26:09 if it was wand of static discharge I might use it 12:26:57 -!- indspenceable has quit [Ping timeout: 256 seconds] 12:27:34 -!- LexAckson has joined ##crawl-dev 12:28:37 -!- buki has quit [Ping timeout: 244 seconds] 12:28:37 -!- TZer0 has quit [Ping timeout: 244 seconds] 12:29:17 !tell PleasingFungus it seems kind of dumb that lightning/drain wands have fewer max charges than fire/cold wands...lightning/drain are lower level spells, even 12:29:18 minmay: OK, I'll let pleasingfungus know. 12:29:59 I'd just put all of fireball/lightning/drain/fire/cold at 15 charges 12:30:06 so would I 12:30:32 !tell PleasingFungus I'd just put all of fireball/lightning/drain/fire/cold at 15 charges so would I 12:30:33 elliptic: OK, I'll let pleasingfungus know. 12:30:40 (why are we !telling PF?) 12:31:16 I dunno, I just felt like pestering him 12:31:38 -!- tingol3 has quit [Ping timeout: 265 seconds] 12:31:44 -!- Alarkh has quit [Ping timeout: 246 seconds] 12:32:15 -!- Kalir has quit [Changing host] 12:32:15 -!- BigBluFrog has quit [Quit: Page closed] 12:32:45 -!- Yermak has quit [Quit: Page closed] 12:33:03 -!- Xiberia has quit [Read error: Connection reset by peer] 12:34:32 -!- reaverb has joined ##crawl-dev 12:39:40 -!- Moanerette has quit [Ping timeout: 246 seconds] 12:40:54 -!- Banana2 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 12:51:15 -!- Lawman0 has quit [Client Quit] 12:55:50 ??bizap 12:55:51 I don't have a page labeled bizap in my learndb. 12:56:55 <|amethyst> ??trizap 12:56:56 trizap[1/2]: aye, you gotta bounce those bolts, trizap the fool, or you end up dead like a dolt, with your blood in a pool 13:08:56 -!- nicolae- has left ##crawl-dev 13:16:06 -!- orneryostrich has quit [Ping timeout: 256 seconds] 13:17:20 -!- LexAckson has quit [Read error: Connection reset by peer] 13:21:31 why can't there just be a set timer on when to slap a stair down in your view in the abyss 13:21:54 after 500-750 turns slap one in your face 13:23:21 -!- mumra has quit [Ping timeout: 265 seconds] 13:24:25 -!- Wolfechu has quit [Ping timeout: 255 seconds] 13:24:26 was the melee damage formula/distribution somehow changed in .16? 13:24:45 not afaik, why? 13:25:22 -!- meatpath has quit [Quit: Leaving] 13:26:43 no reason really, I just vaguely recall there being discussion about the (unlikely) extremes like ettins meleeing for triple digits, must've been a tavern post 13:27:00 <|amethyst> yeah, that was tavern 13:34:49 -!- Insomniak has quit [Ping timeout: 252 seconds] 13:35:56 "- Improve Randart. Increase a good stat, or decrease a bad one. Offered with every randart (so you can see what would change), but can only be used once per game. The Heirloom is passed on to another game when you die, but disappears after that (like player ghosts?), and has your name on it." 13:36:36 -!- PleasingFungus has joined ##crawl-dev 13:36:53 !tell minmay pester pester 13:36:54 PleasingFungus: OK, I'll let minmay know. 13:37:27 PleasingFungus: "- Improve Randart. Increase a good stat, or decrease a bad one. Offered with every randart (so you can see what would change), but can only be used once per game. The Heirloom is passed on to another game when you die, but disappears after that (like player ghosts" 13:37:27 minmay: You have 1 message. Use !messages to read it. 13:37:57 is that a bcadrenism? 13:38:18 PleasingFungus: close. https://crawl.develz.org/tavern/viewtopic.php?p=211557#p211557 13:38:46 item vault 13:38:48 ...is it really irrational of me to be annoyed at people spelling payday "PayDay" 13:39:26 <|amethyst> It's only irrational if you correct them 13:39:32 <|amethyst> or fly into a blood rage 13:39:55 well, I was playing mummy, so obviously the latter isn't an option. 13:39:57 hm 13:40:00 !won minmay mu 13:40:01 minmay (mu) has won 44 times in 1685 games (2.61%): 6xMuBe 4xMuIE 3xMuEE 3xMuFE 2xMuAE 2xMuCK 2xMuCj 2xMuFi 2xMuGl 2xMuNe 2xMuWz 1xMuAK 1xMuAM 1xMuAr 1xMuAs 1xMuDK 1xMuEn 1xMuHu 1xMuMo 1xMuSk 1xMuSt 1xMuSu 1xMuVM 1xMuWn 1xMuWr 13:40:18 minmay: my mu winrate is better than yours, thus proving me the superior human being and/or mummy 13:40:25 *mathematically proving 13:41:30 !won mikee mu 13:41:31 mikee (mu) has won 5 times in 25 games (20.00%): 1xMuAr 1xMuFE 1xMuJr 1xMuMo 1xMuVM 13:41:37 !won . mu 13:41:38 PleasingFungus (mu) has won once in 2 games (50.00%): 1xMuAs 13:41:41 behold...... 13:41:49 mumminess is not about the winrate 13:41:50 its a state of mind 13:42:08 PleasingFungus: are you my mummy? 13:42:14 terrifying 13:42:24 hm. I wonder if rock can ever appear in Vaults 13:42:33 it's not the mummy on your crawl account. it's the mummy in your heart 13:42:40 I don't think I have one of those. 13:44:00 <|amethyst> My wife has a heart mummy 13:44:01 it would be nice if magic mapping in vaults didn't display as the goofy "vaults rock" 13:44:03 in tiles 13:44:07 <|amethyst> oh, murmur 13:44:09 <|amethyst> that was it 13:44:12 ... 13:44:46 Lol 13:44:50 <|amethyst> heh 13:45:23 man, this code is really bad. 13:45:32 major ownage over here i just got a rune and i`m hungry for more 13:45:36 -!- Ladykiller69 is now known as InternMiles 13:45:45 nice!! 13:48:53 hrm. Is there a good way to get a recording in desktop tiles with a fixed pause between actions? 13:53:50 -!- orneryostrich has quit [Remote host closed the connection] 13:54:27 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.1/20150305021524]] 13:56:40 -!- siepu has quit [Read error: Connection reset by peer] 13:59:25 -!- mumra has joined ##crawl-dev 13:59:36 -!- qoala has joined ##crawl-dev 14:02:54 -!- gammafunk has joined ##crawl-dev 14:05:57 -!- read has quit [Ping timeout: 246 seconds] 14:07:01 -!- demiskeleton has quit [Quit: Leaving] 14:07:08 bh: http://www.debugmode.com/wink/ Wink would sort of work, it can capture a "frame" on every input, but it's old and kind of cruddy 14:09:00 -!- PsiRedEye22 has quit [Ping timeout: 272 seconds] 14:10:19 -!- Monkaria has quit [Ping timeout: 246 seconds] 14:10:40 -!- Plasmo has quit [Ping timeout: 246 seconds] 14:11:53 -!- Monkaria_ is now known as monkaria 14:12:01 -!- monkaria is now known as Monkaria 14:15:33 -!- puddlestomp has quit [Quit: Page closed] 14:15:37 Lasty: Thanks for testing. Re the install location, did you use the 64-bit version I gave you in that url, or the 32-bit one that's on the download page? 14:15:37 gammafunk: You have 2 messages. Use !messages to read them. 14:17:18 gammafunk: the 64 bit link you sent me 14:17:18 Lasty: You have 4 messages. Use !messages to read them. 14:17:32 Yeah, that's weird then 14:18:14 kvaak: Sweet! I'm popular! 14:20:40 I guess we should link to both 32 and 64 bit windows versions 14:22:00 er 14:22:27 is the old cdo page just not available 14:23:22 I guess we should find a way to link to http://crawl.develz.org/wordpress/ or move some of that content to the new page 14:23:58 and the download links are out of date on the new download page 14:24:13 -!- bitcoinbastard has quit [Ping timeout: 264 seconds] 14:25:16 -!- TZer0 has joined ##crawl-dev 14:25:22 it's still there through "all news" and probably other links 14:25:38 but yeah fancy new downloads page being out of date is a shame 14:26:02 didn't Nap.kin give the crawl user write access to www stuff? 14:26:06 If so I can probably change it 14:26:42 download links, as up-to-date as the wiki 14:27:14 yeah I have write access it seems 14:27:16 (if you can change it you should change that too, i think failing that i read something about pull requests on some repo being the way to update the website) 14:28:05 yeah I don't see a repo, but I can modify this 14:28:11 Will try to do that in a bit 14:28:34 -!- Lasty has quit [Quit: Leaving.] 14:29:13 -!- fearitself has quit [Ping timeout: 246 seconds] 14:29:17 http://crawl.develz.org/pizza.htm 14:29:34 -!- Lawman0 has quit [Ping timeout: 246 seconds] 14:29:55 -!- Monkaria has quit [Ping timeout: 246 seconds] 14:29:55 -!- HDA has quit [Ping timeout: 246 seconds] 14:30:16 -!- Kellhus has quit [Ping timeout: 246 seconds] 14:30:16 -!- ketsa has quit [Ping timeout: 246 seconds] 14:30:16 -!- Charmandara has quit [Ping timeout: 246 seconds] 14:30:16 -!- Xenobreeder has quit [Ping timeout: 246 seconds] 14:30:16 -!- Datul has quit [Ping timeout: 246 seconds] 14:30:37 -!- Scytalen has quit [Ping timeout: 246 seconds] 14:30:58 -!- ythm has quit [Ping timeout: 246 seconds] 14:30:58 -!- Ironfoot has quit [Ping timeout: 246 seconds] 14:30:58 -!- twelwe has quit [Ping timeout: 246 seconds] 14:31:01 really 14:31:20 that page is no page mimic! 14:32:01 I want to say that came along with chequers website remake repo, but I could be wrong 14:32:13 http://i.imgur.com/U23V1ST.png 14:32:20 I'm not entirely convinced beogh wrath scales very well 14:32:31 (that's the third summon effect so far, and the most dangerous one) 14:32:43 -!- Monkaria_ has quit [Ping timeout: 246 seconds] 14:32:55 those wargs are so fast though! 14:32:58 I don't think that's the scaling, beogh wrath summons are pathetic even early 14:33:24 well you probably don't get warlords early since those are not 14:33:59 the dangerous part of beogh retribution is the 120 damage smites 14:34:04 -!- twelwe has joined ##crawl-dev 14:34:07 -!- Scytalen_ has quit [Ping timeout: 246 seconds] 14:34:17 which scale very well 14:34:19 _A warg, 4 orcs, an orc warrior and an orc warlord come into view. 14:34:25 yeah, I'm just waiting for one 14:34:30 except "either instantly kill you or do nothing" is a pretty bad wrath effect 14:34:34 but it scales well! 14:36:12 the dancing weapons are also pretty silly with orc slaying gone 14:36:13 minmay's favorite god and his favorite god wrath as well! 14:36:37 Milork the orc warlord 14:36:37 i actually hate gozag more than beogh 14:36:37 ooh, he has a name 14:36:38 and hate several other wraths more than beogh wrath 14:37:01 I stil get this feeling of disbelief when I see a gozag altar in a stable version 14:37:37 -!- PleasingFungus has joined ##crawl-dev 14:38:59 hm 14:39:10 I'm in the early stages of drafting a combined orc/lair rework 14:39:18 trying to decide how I feel about lair's current monster set 14:39:25 what happened to your retirement 14:39:43 _Beogh throws an implement of electrocution at you. 14:39:43 _A battleaxe of electrocution comes into view. 14:39:56 wraths I hate more: chei, ely, nemelex, vehumet 14:41:01 PleasingFungus: Hmm, sounds interesting. 14:41:45 lair has a pretty good monster set, although I don't like river rats and I guess sheep 14:41:50 lair monster set in my view is "blink frog, spiny frog, black mamba, fire drake, fire crab/lindworm/somethingfromslime if you're unlucky, and junk" 14:42:04 Lair has some popcorn (hounds, adders, crocodiles, etc.) that should be cleaned up, I don't like sheep or river rats. 14:42:35 http://pastebin.com/0uRztSwb 14:42:47 I could see cutting a bunch of monsters from Lair and just shaving off a floor. I was also thinking of trying to "Make Lair rune branches only 3 levels long" idea for 0.17 14:43:02 torpor snail definitely does not do that 14:43:03 -!- read has joined ##crawl-dev 14:43:20 and boulder beetle is the slowest monster in the branch 14:43:47 boulder beetles are a novelty, but they're pretty ineffective as monsters 14:43:51 boulder beetle would only be meaningfully fast if it were impossible for players to move, which is never the case in crawl 14:43:55 sheep and river rats are a good source of divine protein 14:44:05 they're just a monster that can never actually hit you, ever, if you're paying any attention at all 14:44:15 yeah pretty much 14:44:28 enh. 14:44:45 the only time i ever got hit by one was when i made a typo 14:44:47 Oh yes I haven't felt porcupines or water moccasins as threatening either. 14:45:03 I wonder 14:45:04 porcupines existing is just baffling 14:45:06 at least those are faster than speed 10 14:45:13 and water moccasins poison you 14:45:16 !lg * recent br=lair s=ikiller 14:45:17 29924 games for * (recent br=lair): 2596x a spiny frog, 1966x a komodo dragon, 1695x a blink frog, 1651x a death yak, 1477x a black mamba, 1234x an eight-headed hydra, 1045x, 1006x a yak, 992x a seven-headed hydra, 964x Rupert, 780x a six-headed hydra, 601x Snorg, 486x a wolf, 480x a five-headed hydra, 391x Maud, 367x an elephant, 364x an electric eel, 356x an oklob plant, 334x a dire elephant, 32... 14:45:17 @??porcupine 14:45:17 porcupine (02r) | Spd: 12 | HD: 4 | HP: 11-22 | AC/EV: 2/12 08(spiny 3) | Dam: 7 | Res: 06magic(20) | XP: 142 | Sz: tiny | Int: animal. 14:45:23 huh, speed 12 14:45:25 who knew 14:45:27 I have never actually noticed porcupines being faster than speed 10 14:45:45 they're kind of vaguely noticeable when spriggan stabbing 14:45:49 I mean monster spines existing is just baffling in general, but especially porcupines, especially since they were added *before monster spines* 14:45:54 hahaha 14:46:03 I just played a spriggan stabber and I didn't notice! 14:46:32 it's like, "dang, I lost 5 of my 50 hp stabbing this porcupine" 14:46:32 porcupines existed before spines? huh. 14:47:37 !lg * recent br=lair s=ckiller 14:47:38 29925 games for * (recent br=lair): 5029x a hydra, 2605x a spiny frog, 1970x a komodo dragon, 1730x a blink frog, 1720x a death yak, 1486x a black mamba, 1056x a yak, 966x Rupert, 931x a player ghost, 727x quitting, 602x Snorg, 492x a wolf, 391x Maud, 381x an elephant, 364x an electric eel, 358x an oklob plant, 334x a dire elephant, 323x a catoblepas, 321x Gastronok, 294x Harold, 270x a boulder be... 14:47:50 quitting, top lair killer 14:48:18 -!- orneryostrich has quit [Remote host closed the connection] 14:49:05 reaverb: I'm serious 14:49:14 %git :/Give porcupines their spines 14:49:15 07MarvinPA02 * 0.11-a0-214-g52d643f: Give porcupines their spines at last 10(3 years, 1 month ago, 3 files, 64+ 22-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=52d643f639d2 14:49:20 porcupine spines got nerfed recently I think 14:49:20 I'm assuming Orc change #1 is to not flood the player with vanilla orcs. 14:49:29 when spine mechanics got changed 14:49:41 not that they were a good monster before either 14:49:44 minmay: Yeah I don't doubt you, it just struck me as an amusing concidence. 14:50:38 !lg * killer=porcupine 1 x=v 14:50:39 1/553. [v=0.8.0-a0] qwqw the Infuser (L10 SpEn of Ashenzari), mangled by a porcupine on Lair:1 on 2011-01-01 23:37:50, with 5477 points after 5032 turns and 0:22:08. 14:50:45 -!- indspenceable has quit [Ping timeout: 246 seconds] 14:50:45 good 14:50:51 http://pastebin.com/bq7WdAZF here are my notes so far 14:50:53 (that was intentional) 14:51:09 >implying it's possible to unintentionally die to a porcupine 14:52:03 reaverb: what's a coincidence? 14:52:33 That we had a monster which was spiny before spines became a mechanic. 14:52:35 PleasingFungus: oh man, this would produce so much wordpress drama 14:52:41 is lair really thought to be always the right first choice? i usually go orc first 14:52:42 my favorite kind 14:53:04 reaverb: to be fair, *player* spines were a mechanic when porcupine was added 14:53:08 -!- Bloaxor has joined ##crawl-dev 14:53:28 reaverb: ...actually, come to think of it, that kind of makes it worse 14:53:36 PleasingFungus: Not sure adding a bunch of new monsters in one go is great....generally I've seen the best monster designs are hard to force. Also I don't think Lair/Orc need to be the same length to make visiting one or the other first an intereting decision. 14:53:41 also spiny frog 14:53:53 reaverb: they don't have to be the same length, no. 14:53:56 minmay: Hmm. 14:54:13 Well, I would assume (hope) that it would come along with removing a bunch of monsters 14:54:23 -!- Bloax has quit [Ping timeout: 240 seconds] 14:54:28 not liking the "add a bunch of new combat mechanics" part though 14:54:29 minmay: all of the monsters I haven't listed wouldn't be in lair (except maybe some very rare ones) 14:54:45 from the game, not just from lair 14:54:54 that's harder but probably feasible 14:55:17 I think it's probably possible to separate redesigning monsters sets from balancing risk/reward of the branches 14:55:27 probably this should be two or three big reforms instead of one 14:55:52 Not sure removing elephants from the Lair is good...what prompted the idea of removing them? 14:55:56 adding a bunch of new monsters/mechanics sounds like something to be done separately if at all (I think we have too many already probably...) 14:56:12 elephants are just about the best monster in lair IMO 14:56:47 really 14:56:59 how do you figure that 14:57:15 well okay that's an exaggeration but they are the best pack monster IMO 14:57:31 -!- CanOfWorms has joined ##crawl-dev 14:57:51 speed 10 melee monsters that help push you away from their packmates 14:58:05 because they are at a good difficulty level and make it harder to position yourself at chokepoints against them 14:58:11 -!- Lasty has joined ##crawl-dev 14:58:25 you might want to consider that not everyone plays minmaycrawl 14:58:31 I'm also like death yaks, plain melee is perfectly fine it's just some of the other melee in the Lair is horribly underpowered. I guess that can be filled by any speed 10+ monster at the same place along the power curve. 14:58:33 they only push you away from packmates if you're fighting themin the open 14:58:39 and probably want to kill things for the experience 14:58:39 yaks are too easy for most chars in lair, death yaks are too hard unless you separate them one at a time with stairs 14:58:40 -!- Vizer has quit [Ping timeout: 256 seconds] 14:58:47 -!- mauris has quit [Ping timeout: 252 seconds] 14:58:57 separating elephants with stairs is harder because of trample 14:59:47 and yeah, elephants are in a good difficulty spot 15:00:00 I fully support any lair/orc reform and was thinking about suggesting something like this myself 15:00:01 @??komodo_dragon 15:00:01 komodo dragon (04l) | Spd: 10 (swim: 60%) | HD: 8 | HP: 32-55 | AC/EV: 7/8 | Dam: 34 | amphibious, cold-blooded | Res: 06magic(40), 12drown | XP: 360 | Sz: Large | Int: reptile. 15:00:06 they're difficult but not "just run away and pretend nothing happened" hard like death yaks 15:00:08 there's so much trivial stuff in those two branches 15:00:27 PF your notes are exciting-sounding 15:00:29 everyone has a different idea of what lair/orc reform should be, of course 15:01:10 will this be finally the introduction of dream sheep..? 15:02:05 Text highlight bug when choosing race/class. 13https://crawl.develz.org/mantis/view.php?id=9544 by Foamed 15:02:08 oh yeah, I forgot about those 15:02:20 also i think you mean sheepcursed masses 15:03:31 PleasingFungus: I think your general goals for this reform sound reasonable to me and orc will certainly need new enemies if it is going to become a real branch, but I'm not convinced lair needs monsters with new mechanics 15:03:37 ok 15:03:41 that was what I came in here to ask 15:03:50 since I was personally undecided 15:04:46 just trim away a lot of the junk in lair and make some of the rare interesting stuff more common and lair is probably okay (can always be changed more separately of course but I don't think it should be part of this reform) 15:05:05 I think the addition of catoblepas and torpor snails were an excellent first step towards making lair interesting 15:05:33 catoblepas.... 15:06:01 i hope orc reform means making it contain an amount of experience that can not be rightfully described as "miserable" 15:06:04 * PleasingFungus bleps. 15:06:07 Bloaxor: yes. 15:06:17 high level orcs right now actually have fairly decent XP 15:06:20 they're just rare 15:06:25 somehow I don't think interest levels shot through the roof when catoblepas were introduced 15:06:29 you'll kill maybe 15:06:31 orc knight (10o) | Spd: 10 | HD: 9 | HP: 53-84 | AC/EV: 2/13 | Dam: 25 | 10weapons, 10items, 10doors, fighter | Res: 06magic(40) | XP: 621 | Sp: battlecry [11!AM] | Sz: Medium | Int: normal. 15:06:31 %??orc knight 15:06:34 ten knights in total 15:06:40 * PleasingFungus bleps more vigorously. 15:06:41 on a bad day 15:06:42 catoblepas (06Y) | Spd: 8 | HD: 14 | HP: 62-92 | AC/EV: 10/2 | Dam: 36 | Res: 06magic(100) | XP: 799 | Sp: petrifying cloud (2d6) [11!AM, 06!sil] | Sz: Big | Int: animal. 15:06:42 %??catoblepas 15:06:47 death yak (08Y) | Spd: 10 | HD: 14 | HP: 62-92 | AC/EV: 9/5 | Dam: 30 | Res: 06magic(100) | Chunks: 09poison | XP: 872 | Sz: Big | Int: animal. 15:06:47 %??death yak 15:07:10 gammafunk, how old are catobs at this point though? like obviously they didn't transform lair overnight, but I think they were received well 15:07:11 well, so much for beogh wrath 15:07:11 the rewards in orc are just smaller in general 15:07:18 I'm not sure if I got smited once 15:07:21 less xp, no items except the shops and equipment 15:07:21 if I did I didn't notice it 15:08:36 Brannock_: they were received by a lot of people being angry that they got petrified without knowing what was going on and without knowing that they could just walk off the clouds 15:08:46 as I recall 15:09:03 that is amusing 15:09:04 well the repeat petrification is rather silly 15:09:10 no sillier than repeat confusion 15:09:11 they're basically "gimmick" enemies there to add variety, they aren't terribly effective 15:09:12 since at the time tabtabtab just got you petrified with no -more- 15:09:33 something like a lindwurm I like more 15:09:33 gammafunk: I think making them speed 10 helps a little, I still don't love them though 15:09:36 catoblepas have an important gimmick though -- they force you to have some space around you that you can dodge clouds into 15:09:43 which changes consideration for fighting large packs 15:09:48 instead of digging a hole or something 15:10:16 and that extra space is also extra tiles that you can be attacked from, making them a priority target if your killdudes is melee-focused 15:10:23 i wonder what's the maximum amount of time you can spend petrified by a catoblepas 15:10:27 probably a stupid high number 15:10:50 -!- indspenceable has quit [Remote host closed the connection] 15:11:15 -!- indspenc_ has quit [Ping timeout: 252 seconds] 15:11:42 lom almost tornadodrowned me through a wall, almost 15:11:45 Bloaxor: on average 4 orc knights in Orc (range 0-11) 15:11:59 -!- amalloy_ is now known as amalloy 15:12:01 well yeah 15:12:10 so um does anyone know why winrate is over twice as high a day into this tourney as it was a day into last tourney 15:12:16 haha 15:12:17 !tstats 1 t0.15 15:12:22 !tstats 1 t0.16 15:12:29 Stats after 1 days (t0.15): 655 players, 96 runers, 47 winners, 55 wins, 4058 games, winrate 1.36%, total player time 72d+10:16:00. 15:12:31 probably all those dang realtime speedranners 15:12:33 Stats after 1 days (t0.16): 737 players, 172 runers, 91 winners, 115 wins, 3471 games, winrate 3.31%, total player time 83d+21:12:52. 15:12:35 -!- qoala has quit [Ping timeout: 265 seconds] 15:13:04 we've broken the game. it is now for babies and children, and we will all have to toss it in and go home. 15:13:09 rip 15:13:11 !lg * t0.16 s=char 15:13:12 3760 games for * (t0.16): 188x VSVM, 181x MiBe, 128x MiFi, 114x OpTm, 96x GrFi, 67x VSMo, 65x DEWr, 64x TrCj, 64x HOAM, 56x DsGl, 56x VSBe, 54x HOFi, 54x GrEE, 53x OgHu, 50x DECj, 46x SpEn, 44x HOBe, 41x FoFi, 40x DrTm, 40x TrMo, 38x DsCK, 36x GrBe, 35x DsAK, 32x HuWn, 31x MfGl, 31x HESk, 28x TrBe, 27x DsBe, 26x MfSk, 26x CeHu, 26x DrCj, 25x MiGl, 25x HaEE, 24x DsFi, 22x DEWz, 21x DsMo, 21x DDFi, ... 15:13:14 community's getting better as a whole plus there's been a bunch of quality of life improvements, is part of it. Id on't think that's the whole of it 15:13:16 !lg * t0.16 won s=char 15:13:17 116 games for * (t0.16 won): 12x TrCj, 12x MiBe, 9x VSVM, 8x GrFi, 8x MiFi, 6x DDBe, 4x HOGl, 4x MiGl, 4x GrBe, 3x HOAM, 2x VpEn, 2x HOFi, 2x MiSk, 2x TeBe, 2x HOBe, 2x SpEn, 2x DsSk, 2x OgBe, DsAs, DEFE, HaAM, GrGl, MfSk, MfWr, DDFi, MiWn, DsBe, DEWr, GrEE, MfTm, FoFi, HaEE, MiWz, DrTm, DsAK, VSGl, HaBe, GrAr, OpTm, OgHu, HaAr, DsGl, DDGl, CeFi, GhAK, HEMo, VSMo, MfFi 15:13:30 !won * cv=0.16-a 15:13:30 -!- rockit has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0/20150220131007]] 15:13:31 !kw t0.15 15:13:32 Built-in: t0.15 => start>='2014-08-29 20:00:00' time<'2014-09-14 20:00:00' cv=0.15 15:13:33 what quality of life improvements were 0.16? 15:13:35 * (cv=0.16-a) has won 3911 times in 320682 games (1.22%): 125xMiFi 112xMiBe 90xGrFi 74xFoFi 58xHOFi 53xVSBe 44xGrBe 42xMiGl 41xSpEn 41xTrMo 40xGrEE 38xDDFi 37xDEFE 37xHOGl 36xDsGl 35xVSAs 33xDECj 32xDsFi 30xVpEn 28xDDBe 28xNaFi 28xOgHu 27xDsBe 27xOgBe 26xMfAs 25xCeHu 24xDsMo 24xHOBe 24xVSMo 23xGhWr 22xCeFi 22xDrTm 22xDsWn 22xVSFi 21xDsAK 21xGhMo 21xGrGl 21xMfGl 21xMfSk 20xFoAK 20xGrMo 20xGrWz 20xH... 15:13:39 !won * cv=0.15-a 15:13:41 ack, let me pull up the changelist 15:13:43 * (cv=0.15-a) has won 2130 times in 263797 games (0.81%): 82xMiFi 72xGrFi 60xMiBe 41xHOFi 38xCeHu 32xGrEE 28xMiGl 28xOgHu 27xGrBe 25xDsGl 25xFoFi 24xDECj 24xGrGl 24xSpEn 23xDsFi 23xVSBe 22xDDBe 22xDEFE 20xDsBe 20xTrMo 18xDDFi 18xOgBe 18xVSMo 17xVSSk 15xOgAK 14xDsWn 14xGrMo 13xKoBe 13xNaFi 13xVSAs 13xVpEn 12xDDNe 12xDsNe 12xHaBe 12xMfSk 12xOgWr 12xTrBe 11xDrCj 11xDsMo 11xFoAK 11xHOGl 11xHuWn 10xDDE... 15:13:46 elliptic: chunks!!! 15:13:47 and 15:13:49 double swords.. 15:13:52 chunks are nice yes 15:13:58 wand id 15:14:00 enemy weapon id 15:14:08 Oh speaking of quality of life improvements in 0.16, is there any reason to have the hex words things "resists without effort" now we give the exact chance a Hex will work? 15:14:09 enemy weapon id could do it I guess 15:14:11 wands probably help a little bit 15:14:26 for the people who apparently didn't know that zapping every unknown wand was a Good Idea 15:14:40 okay, the game just crashed when I tried to enter a new pan area 15:14:46 no log, no message, nothing 15:14:46 oh_no 15:15:00 how much of this is inexperienced players getting decent, vs good players getting better? 15:15:02 !crashlog kvaak 15:15:03 13. perunasaurus, XL1 FoBe, T:47 (milestone): http://crawl.develz.org/morgues/trunk/perunasaurus/crash-perunasaurus-20141114-165436.txt 15:15:13 probably not that 15:15:17 !locate kvaak 15:15:18 kvaak was last seen on CDO (perunasaurus, L27 HOAM of Makhleb). 15:15:19 as I said, no log 15:15:20 there was an odd crash earlier... 15:15:22 !crashlog kitty 15:15:24 3. Kitty, XL14 SpEn, T:22069 (milestone): http://crawl.akrasiac.org/rawdata/Kitty/crash-Kitty-20150313-102758.txt 15:15:31 -!- Pacra has joined ##crawl-dev 15:15:32 that had a stack trace, ofc 15:15:42 -!- Lasty has quit [Quit: Leaving.] 15:15:52 aw, that floor had a axes manual in it and i forgot to pick it up again 15:15:54 how will i survive this 15:15:57 rip 15:15:57 rip 15:16:08 -!- indspenceable has quit [Ping timeout: 272 seconds] 15:16:15 kvaak: just checking the directory, I agree there isn't anything unless CDO is misconfigured and putting stuff elsewhere 15:16:16 huh, lair only has somewhat over twice as much xp as orc, on average 15:16:20 that's much much closer than I expected 15:16:37 it's easier xp to get though 15:16:39 how did you find out 15:16:42 objstat 15:16:44 that incredible information?! 15:16:46 3/4ths of orc's xp is orc:4 15:16:47 wow!!!! 15:16:50 since almost all of orc xp is on orc:4, yeah 15:16:50 I know right 15:16:53 anyway convokers/sentinels/preservers/wardens singlehandedly made vaults go from a slog to actually interesting (IMHO) and if something similar (not necessarily the same) could happen for lair/orc I'd be ecstatic 15:16:55 some real meganerd must have coded this... 15:17:04 PleasingFungus: also probably lair has more extra xp from spawns while exploring 15:17:25 ah, plausible 15:17:33 levels are definitely bigger 15:17:42 yeah, and also orc random spawns are bad 15:17:42 and autoexplore gets more confused by all the little crannies 15:17:52 not really worse than normal spawns 15:17:54 but it'll multiply 15:17:58 as you said 15:18:11 PleasingFungus: I mean that a higher proportion of orc XP comes from vaults placing specific monsters 15:18:22 ah 15:18:28 yeah..crate was repeating something about most monsters the player encounters are spawns after level generation 15:18:32 plausible but I don't know how to verify it 15:18:37 but I'm not sure that's correct 15:18:58 gammafunk: he mentioned he'd seen it referenced elsewhere, as had I (well, that a *significant proportion* of monsters the player encounters are spawns after level gen) 15:18:59 gammafunk: it depends on how long you spend exploring/resting 15:19:23 gammafunk: spawns after level gen are awake, so the sleeping monsters you meet were placed at level gen 15:19:31 ah, good point 15:19:42 on a similar topic, is it possible/reasonable to squelch trivial monster spawns? traveling between branches is often interrupted by hounds or river rats, which are nothing more than a waste of time when you have runes 15:19:43 yeah, and how much time you spend on a level depends a lot on its layout 15:19:51 well 15:19:59 river rats are also nothing more than a waste of time when you don't have runes 15:20:00 and stabbers can often sleepstab most monsters on a level (they also don't spend much time doing this) 15:20:17 !lg * recent ikiller="river rat"|"green rat" 15:20:18 Broken query near '|"green rat"' 15:20:20 I wonder if that works 15:20:21 nope 15:20:27 !lg * recent ikiller=river_rat|green_rat 15:20:28 2053. Almacia the Conjurer (L5 GrCj), slain by a river rat in Sewer (sewer_minmay_treatment) on 2015-03-14 18:12:39, with 185 points after 3101 turns and 0:12:50. 15:20:32 !lg * recent ikiller=river_rat|green_rat lair 15:20:33 176. mauris the Slicer (L12 HaEE of Trog), slain by a river rat on Lair:2 on 2015-03-14 12:38:28, with 12553 points after 18514 turns and 0:31:29. 15:20:36 nice 15:20:41 ...haee of trog 15:20:48 I don't mind river rats at first, just not as respawns when they're grey 15:20:57 !lg * recent ikiller=river_rat|green_rat max=xl 15:20:58 2053. Midpoint the Black Belt (L15 VpMo of Makhleb), slain by a green rat on Lair:8 on 2014-09-04 20:27:28, with 72608 points after 24786 turns and 2:03:57. 15:21:02 hounds just shouldn't generate in lair, and river rats should generate less/earlier 15:22:26 -!- zxc232 has joined ##crawl-dev 15:23:54 -!- Banana2 has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 15:24:36 elliptic: pushing bugfixes to 0.16 during the tourney is fine, yes? 15:24:50 -!- gareppa has quit [Client Quit] 15:25:15 03PleasingFungus02 07* 0.17-a0-81-g781747f: Don't warn for un-ID'd stasis while hasted (9542) 10(3 minutes ago, 2 files, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=781747f05e8f 15:25:21 ^ 15:25:55 PleasingFungus: yes, the only thing is that if you are pushing anything that is a truly large balance issue then you should try to make sure that the servers all update with it at close to the same time 15:26:00 ok 15:26:05 but hopefully we don't have any issues like that 15:26:28 03PleasingFungus02 07[stone_soup-0.16] * 0.16.0-6-gad6103a: Don't warn for un-ID'd stasis while hasted (9542) 10(4 minutes ago, 2 files, 4+ 1-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=ad6103a72d29 15:26:41 wait we're not pushing "orc hurlers" to 0.16?! 15:26:41 "berserker OP; replaces trog with potion of rage" 15:26:46 * PleasingFungus hurls. 15:27:22 !send gammafunk orc raiders 15:27:22 Sending orc raiders to gammafunk. 15:29:01 -!- orneryostrich has quit [Remote host closed the connection] 15:29:15 &rc tedric 15:29:18 http://crawl.berotato.org/crawl/rcfiles/crawl-0.16/tedric.rc 15:30:22 -!- indspenceable has quit [Ping timeout: 240 seconds] 15:30:29 god, 9540 is weird 15:30:36 -!- gammafunk has quit [Quit: leaving] 15:30:43 I'm about 90% sure it's PEBCAK 15:34:07 someone earlier suggested doing away with "resists with {adjective}" for hexes. wouldn't doing this create asymmetry between you hexing monsters and monsters hexing you? right now monsters hexing you produce the same messages (and it is somewhat less clear their chances of success) 15:34:20 -!- meatpath has quit [Ping timeout: 265 seconds] 15:34:41 Just to reduce message spam? 15:34:46 let me find the line 15:34:50 i can say that monsters spawning in orc is a real chore 15:34:51 Since we don't say "you barely miss the orc" or w/e. 15:35:12 don't you just love all the massively threatening orc/wizard/priest/warrior packs 15:35:21 and there will be a lot of them 15:35:42 <+reaverb> Oh speaking of quality of life improvements in 0.16, is there any reason to have the hex words things "resists without effort" now we give the exact chance a Hex will work? 15:35:50 hmm, I found a yak in spider 15:35:53 how odd 15:35:58 on spider:1? 15:36:02 yeah 15:36:02 could be a stair spawn 15:36:43 so if you strip out the "resists with almost no effort" for player->monster hexing, then that leaves that phrase for monster->player hexing 15:36:53 I suppose it's not as important to know the exact chances for success for M->P 15:37:35 You know you can see the odds of monsters affecting you with hexes, right 15:37:40 IIRC, The original idea for the resist hex messages was to give players a rough idea of how likely a hex was to succed (so they wouldn't use a Hex over and over on a immune monster). Since we give the exact chances it's just extranous information (I guess it could leak if a monster is unusally immune due to a ring or something?). 15:37:42 admittedly you can't currently see what hex they use 15:37:46 I always forget to check xv 15:37:53 okay that clears it up 15:38:00 yeah that ui is mega bad and I have a branch that removes it 15:38:20 How does it remove it? 15:38:28 Does it change the UI or remove the info. 15:38:31 the latter 15:38:52 Hmm, seems weird if it's deterministic, even if the UI is poor. <_< 15:38:55 I'm not pushing the branch but I've thought about it 15:40:35 -!- Whistling_Bread has quit [Ping timeout: 252 seconds] 15:41:04 -!- Pacra has quit [Ping timeout: 245 seconds] 15:44:39 PF, thoughts on requiring "yes" instead of "y" to skip a Pan rune? 15:44:51 seems odd that zot traps are super strict about input, but something like a rune isn't 15:45:15 v0v 15:45:24 seems reasonable 15:45:34 which is hilarious when you consider that zot traps are mostly unthreatening while losing a rune is pretty much blowing an entire game if you were going for 15 runes 15:45:57 which means blowing anywhere from 3 to 24 hours 15:46:08 Brannock_: remind me what the message is? 15:46:10 the prompt 15:46:15 http://forums.somethingawful.com/showthread.php?goto=post&postid=442735157#post442735157 15:46:19 it's in buttlang 15:46:21 so 15:46:34 clearly floodkiller was at fault for not paying attention 15:46:53 but stuff like "step into exclusion" is Y/N, while "step on a zot trap (you do not want to do this)" requires "yes" 15:47:13 -!- CanOfWorms has quit [Ping timeout: 264 seconds] 15:47:17 I think requiring "yes" for pan runes is reasonable *has never been to pan* 15:47:25 !send panrobin reaverb 15:47:26 Sending reaverb to panrobin. 15:47:37 !lm panrobin 15:47:38 64. [2014-11-05 17:16:29] panrobin the Magician (L1 HuWz) began the quest for the Orb on turn 0. (D:1) 15:47:38 it is reasonable yeah 15:47:42 huh 15:47:43 did it die 15:47:45 !lg panrobin 15:47:46 3. panrobin the Firebug (L2 DgFE), hit from afar by a kobold (stone) on D:1 on 2014-08-14 23:05:46, with 23 points after 1185 turns and 0:03:05. 15:47:50 !locateall panrobin 15:47:51 !lg panrobin -2 15:47:52 panrobin: CSZO 0.15-a, L24 DgFE of No God | CSZO 0.16-a, L1 HuWz of No God 15:47:52 2/3. panrobin the Ruffian (L2 NaTm), slain by a jackal on D:1 on 2014-08-14 01:32:21, with 20 points after 916 turns and 0:01:52. 15:47:55 ah ha 15:47:57 there are two of them 15:48:00 how confusing 15:48:20 ...dang, 0.15-a 15:48:21 hm 15:48:21 how time flies 15:48:26 panrobin is a neat idea 15:48:26 -!- bitcoinbastard has quit [Ping timeout: 252 seconds] 15:48:32 !lm panrobin dgfe alive x=v 15:48:33 60. [2014-08-18 04:05:22] [v=0.15.0-b1] panrobin the Warrior (L24 DgFE) entered the Realm of Zot on turn 77472. (Depths:5) 15:48:36 oh, the huwz is my fault, actually, I just remembered. was doing dumb wizmode stuff. 15:48:40 ah, 0.15 branch 15:48:54 what would be more reasonable would be not removing them from appearing ever again if you don't grab the rune 15:49:00 wait, that doesn't work, panrobin isn't a dev account... no idea what i was doing, then. 15:49:08 because really, what reason is there for doing that 15:49:18 besides ha ha you didn't pick up the rune STUPID 15:49:25 I'm playing through lair right now paying attention to the monster distribution. there is a *remarkable* amount of popcorn in Lair. I usually just mindlessly tab through them so I didn't realize just how many there were 15:49:38 removing them would make the levels mostly empty though. hmm 15:50:26 there is variance of course 15:50:40 some games you get 3 rat packs on one level 15:50:44 some games you don't 15:51:09 well it's lair:6 and I'm still seeing adders and iguanas 15:51:22 on other games you get a hydra and a death yak pack and a blink frog pack in LOS at the lair:1 entry stair 15:51:22 -!- FIQ is now known as notstth 15:51:29 -!- indspenc_ has quit [Ping timeout: 245 seconds] 15:51:33 but I think the idea was to replace the chaff by harder monsters, not by empty space (or not only by empty space) 15:51:49 (and yes that is the wrong preposition) 15:52:05 elliptic: I was thinking replace with empty space and shrink the levels 15:52:11 or that, yeah 15:52:14 make lair more lair-y? 15:52:20 or at least, replace part of them with empty space and shrink the levels 15:52:26 -!- notstth is now known as FIQ 15:52:31 minmay: "shrink" as in "less levels" or "levels are less big" 15:52:50 "levels are less big" though I also want the other one for unrelated reasons since I'm minmay 15:53:07 the main thing to keep in mind is that I don't think we want Lair to be much harder than it currently is 15:53:48 harder by-numbers, or harder by-tactics? 15:53:52 minmay: Why "less are less big" specifcially? 15:54:21 s/less/levels/ 15:54:38 Brannock_: by harder I mean more likely to kill people 15:54:41 PleasingFungus: can you spec me? I want team advice 15:54:45 !locate bh 15:54:46 bh was last seen on CSZO (bh, L8 GrFi of No God). 15:54:49 ic 15:55:02 strategic advice? 15:55:21 bh: go xom, there are no xom wins yet (I'm not on your team) 15:55:26 !woniflair * cv>=0.16 15:55:29 * (cv>=0.16) has won after reaching lair 490 out of 2805 times: 17% 15:55:31 !woniflair * cv=0.15 15:55:35 * (cv=0.15) has won after reaching lair 1812 out of 19082 times: 9% 15:55:41 that is a dramatic jump 15:55:48 I suppose it's still early for 0.16 though 15:55:50 !woniflair * cv=0.15-a 15:55:53 !woniflair * cv=0.14 15:55:57 * (cv=0.15-a) has won after reaching lair 2130 out of 24700 times: 9% 15:55:58 Brannock_: that's not really a fair comparison 15:56:00 * (cv=0.14) has won after reaching lair 1060 out of 13881 times: 8% 15:56:12 elliptic: xom is the worst 15:56:14 !woniflair * cv=0.15 t 15:56:16 NaN in $(int $(+ 0.5 $(/ $(* 100.0 ... 15:56:16 PleasingFungus: yeah, strategic 15:56:19 because trunk vs stable or tourney vs non-tourney are always very different 15:56:19 oops 15:56:31 vsck with short blades 15:56:35 play a "s"tabber 15:56:37 win 15:56:40 -!- Vizer_ has quit [Ping timeout: 272 seconds] 15:56:44 also for lair difficulty !woniflair isn't really what you want 15:57:11 New branch created: brannockreform (1 commit) 15:57:11 03PleasingFungus02 07[brannockreform] * 0.17-a0-82-g3446260: Require "yes" to abandon a pan rune (Brannock) 10(37 seconds ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3446260402d9 15:57:14 !lm * current br.enter=lair / lg:place=lair 15:57:25 17371/57235 milestones for * (current br.enter=lair): N=17371/57235 (30.35%) 15:57:37 !lm * cv=0.16-a br.enter=lair / lg:place=lair 15:57:42 !lm * cv=0.15-a br.enter=lair / lg:place=lair 15:57:48 10279/34387 milestones for * (cv=0.16-a br.enter=lair): N=10279/34387 (29.89%) 15:57:57 8088/25119 milestones for * (cv=0.15-a br.enter=lair): N=8088/25119 (32.20%) 15:58:07 he he 15:58:07 v0v 15:58:12 pretty close yeah 15:58:17 don't forget the spawn changes in 0.16!! 15:58:22 -!- CanOfWorms has joined ##crawl-dev 15:58:28 139 gold -- a cloak. This shop must have an incredible greed factor 15:58:51 secretly, it's the cloak of flash in disguise 15:58:57 MEGA surprising 15:59:05 fr 15:59:28 A blinding flash! 15:59:49 Your cloak turns into the +3 Cloak of Flash {+fly, ev+4}! 15:59:52 -!- reaverb has quit [Ping timeout: 256 seconds] 16:00:07 &dump bh 16:00:08 http://dobrazupa.org/morgue/bh/bh.txt 16:00:11 feh 16:01:18 -!- agentgt has joined ##crawl-dev 16:02:52 -!- ldf has quit [Ping timeout: 240 seconds] 16:05:05 -!- Bcadren has quit [Read error: Connection reset by peer] 16:06:20 -!- Bcadren has joined ##crawl-dev 16:08:57 -!- Twiggytwiggytwig has quit [Quit: See ya guys later ;)] 16:10:59 -!- travis-ci has joined ##crawl-dev 16:11:00 The build was broken. (master - 781747f #1976 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/54393064 16:11:01 -!- travis-ci has left ##crawl-dev 16:11:11 -!- indspenceable has quit [Ping timeout: 246 seconds] 16:32:17 -!- indspenc_ has quit [Ping timeout: 252 seconds] 16:33:05 -!- gammafunk has joined ##crawl-dev 16:35:42 I think I found the right cross-compiler for a 32bit version that's not i686 16:35:52 which hopefully will be faster on actual 32-bit cpus 16:36:18 I guess the problem is that most people have 64-bit cpus and they're running i686 for 0.16 16:36:47 I'm not sure how other windows projects deal with this 16:37:03 hmm 16:37:05 rC+ 16:37:07 or 16:37:13 rF+ Regen+ Str+3 and -4 16:37:16 (gloves) 16:37:22 the rC+ is +2 16:37:23 -4 ??? 16:37:28 -4 enchantment 16:37:46 -7 ac sounds really bad 16:38:08 or -6 I guess 16:38:45 s - ring of Pessimism {Wiz rElec Str+3 Slay+6} things that happen when you are tired of crawl's shit 16:38:52 -!- UncertainKitten has quit [Ping timeout: 240 seconds] 16:39:02 -!- puddlestomp has quit [Quit: Page closed] 16:39:06 I think I'll stick with the +2 since I already have rF++ innately 16:39:15 haha 16:39:55 -!- Aryth has quit [Quit: KVIrc 4.0.4 Insomnia http://www.kvirc.net/] 16:40:06 even if you only had rF through a swappable ring, I'd wear the rC glove 16:40:07 s 16:40:10 if i had a ton of AC already i'd use the second pair of gloves 16:40:17 simply because regen is really comfy 16:41:11 gammafunk: spec me :) 16:41:20 but I'm compiling bh! 16:41:23 !locateall bh 16:41:42 bh: CSZO 0.15-a, L1 HuFi of No God | CSZO 0.15-a, L1 KoHu of No God | CSZO 0.15-a, L1 HuFi of No God | CSZO 0.15-a, L1 HuFi of No God | CSZO 0.15-a, L1 HuSu of No God | CSZO 0.15-a, L1 HuFi of No God | CSZO 0.15-a, L3 SpEn of No God | CSZO 0.15-a, L1 FoSu of No God | CSZO 0.15-a, L1 HuFi of No God | CSZO 0.15-a, L1 FeFi of No God | CSZO 0.15-a, L1 FeSu of No God | CSZO 0.15-a, L1 HuFi of No God | ... 16:41:43 I don't have a ton of AC and I'm wearing TLA 16:41:46 (note: I'm not compiling bh, the borg DCSS developer, in case that sentence was confusing) 16:41:47 +3 TLA, even 16:41:59 then losing 6ac sounds just like no fun at all 16:42:08 gammafunk: http://dobrazupa.org/morgue/bh/bh.txt 16:42:20 watching through console 16:42:23 hope this isn't a tiles bug 16:42:42 nah. Mostly amusement at this trove 16:42:44 I see log 16:43:02 It asked for 15 scrolls of teleport, gave me a bunch back 16:43:03 guess you need to escape the log for me to see 16:43:12 -!- tingol3 has quit [Ping timeout: 245 seconds] 16:43:23 oh 16:43:39 yeah book troves tend to be not very good, since you can't open them until later 16:43:45 when you tend to have most of the spells you need 16:44:03 wonderful if you happen to need and find a spell there 16:44:50 I found twelwe's HOBe on shoals:5 16:44:52 :o 16:45:07 -!- mamgar has quit [Read error: Connection reset by peer] 16:45:07 -!- Calisca has quit [Ping timeout: 252 seconds] 16:45:52 -!- Zekka has quit [Ping timeout: 240 seconds] 16:46:36 Lasty_: Can I ask you some questions and maybe get you to test something (windows-related) when you have time? 16:47:22 actually I know the answer to the question, now that I think of it, but I'd still like you to test something 16:52:09 -!- indspenceable has quit [Ping timeout: 256 seconds] 16:56:55 -!- Sharkman1231 has quit [Ping timeout: 246 seconds] 17:01:05 jesus christ 17:01:12 someone make spirit shield absorb poison damage already 17:01:16 -!- Tux[Qyou] has quit [Read error: Connection reset by peer] 17:02:20 -!- the_glow1 is now known as the_glow 17:02:47 -!- abixa has quit [Quit: WeeChat 1.1.1] 17:05:50 -!- lobf has joined ##crawl-dev 17:06:24 gammafunk: you here? 17:06:34 depends 17:06:40 are you a tax collector 17:06:59 not till april bro 17:07:00 -!- ontoclasm has joined ##crawl-dev 17:07:23 hey so i’m having a problem updating crawl 17:07:42 * chequers yawns 17:07:55 http://pastebin.com/Du9KB29m 17:08:11 -!- kittykai has quit [Read error: Connection reset by peer] 17:08:34 lobf: grep -m1 url .git/config 17:08:35 I compiled the first time with the classic https://crawl.develz.org/tavern/viewtopic.php?f=9&t=8462&p=114701#p114701 17:08:43 -!- Crehl has quit [Quit: Killed by a kitten] 17:09:03 chequers: url = git://gitorious.org/crawl/crawl.git 17:09:11 ah 17:09:14 <+gammafunk> http://crawl.develz.org/pizza.htm <-- yes it was me 17:09:17 lobf: you have to update to https urls 17:09:26 -!- NeremWorld has quit [Read error: Connection reset by peer] 17:09:27 -!- ElanMorin has quit [Quit: WeeChat 1.0.1] 17:09:33 Can you help me with that? 17:09:55 chequers: the death yaks are crossing the pacific and will be at your home shortly, prepare yourself 17:10:24 Napkin: can you enable gzip compression for static files? html, json, css & js extensions specifically 17:10:51 lobf: replace git:// with https:// 17:10:58 how do I do that? 17:11:07 -!- reaverb has joined ##crawl-dev 17:11:13 are you asking how to edit the file .git/config? 17:11:24 I guess? I’m very novice in this regard 17:11:38 on osx? 17:11:41 Indeed 17:11:54 pico .git/config 17:12:07 k 17:12:08 -!- scummos__ has quit [Quit: Konversation terminated!] 17:12:15 make the change, ctrl-o, ctrl-x 17:12:24 -!- indspenc_ has quit [Ping timeout: 256 seconds] 17:12:25 Nicks-MacBook-Pro:crawl nick$ : pico .git/config 17:12:25 Nicks-MacBook-Pro:crawl nick$ 17:12:30 nothing happened 17:12:45 try nano then 17:13:06 ah there we go 17:13:40 -!- dowaito has quit [Client Quit] 17:13:49 oh, you prepended the command with : 17:14:04 oh oops 17:14:07 good eye 17:14:11 : is a shell command that's essentially an alias to /bin/true 17:14:21 that means very little to me haha 17:14:28 "do-nothing" 17:14:45 so i just scrolled down and edited the line, does that work? 17:14:50 now i exit? 17:14:52 yes 17:14:53 -!- reaverb has quit [Client Quit] 17:14:55 and save 17:15:13 Sweet, seems to be updating git now 17:15:15 Thanks a lot 17:15:20 You guys are angels <3 17:15:40 i recognise your nick from somewhere btw 17:15:56 something mediawiki perhaps? 17:15:56 oh? 17:16:01 Heh nope 17:16:30 chequers: I'm going to update the download, I'm not sure how we should manage this website stuff you have in a repo 17:16:45 for static html I guess a repo is good, but cdo doesn't use the repo so it's a bit awkward 17:17:32 Uh shit 17:17:36 Can you guys advise on this one> 17:17:37 ? 17:17:39 http://pastebin.com/E9x00cj6 17:18:01 gammafunk: yeah, the repo was mostly to track my own work, I dont know how npkn wants ot manage it now 17:18:12 I think it'd be nice if a few more devs had access though 17:18:26 given the current problems with the homepage pointing to 0.15 downloads 17:18:31 yeah I'm updating that now 17:19:05 lobf: sudo chown -R `whoami`: . 17:19:09 run that frmo the base dir of your repo 17:19:18 if you run it outside the repo, Bad Things will happen 17:19:27 ... 17:19:35 so from my crawl dir? 17:19:39 yes 17:19:42 where I run git pull from? 17:19:42 ok 17:19:45 eys 17:19:55 4Hooves2Appendages (L12 VpAM) ASSERT(in_non_diamond_int(r.start)) in 'ray.cc' at line 217 failed. (Lair:3) 17:20:02 nothing happened 17:20:15 oh 17:20:16 ok 17:20:22 usage: chown [-fhv] [-R [-H | -L | -P]] owner[:group] file ... 17:20:23 chown [-fhv] [-R [-H | -L | -P]] :group file ... 17:20:26 -!- stanzill has quit [Changing host] 17:20:26 what is 17:20:43 run whoami 17:20:43 wait, what are we trying to do? 17:20:51 is this just updating the repo url? 17:20:55 gammafunk: the source dir is half-owned by root 17:20:56 because that shouldn't involve chown... 17:20:58 hahah 17:21:05 No, check my pastebin 17:21:24 anyway, replace `whoami` with the actual output of whoami, and run the command again 17:21:45 Oh wait, BSD chown 17:21:51 oh 17:22:07 lobf: sudo chown -R `id -u`:`id -g` . 17:22:11 -!- zxc232 has quit [Read error: Connection reset by peer] 17:22:25 whoami is nick 17:22:32 I am nick 17:22:51 that explains it, crawl doesn't compile for Nicks 17:22:59 haha 17:23:06 so shoul it look like: 17:23:09 sudo chown -R nick 17:23:16 or 17:23:18 no 17:23:31 sudo chown -R nick -u : nick -g 17:23:32 sudo chown -R nick 17:23:48 where is what you want to recursively chown 17:23:54 sudo chown -R nick crawl/crawl/ 17:24:00 that looks better 17:24:00 that works 17:24:21 crawl/crawl is where I run git pull from 17:24:52 -!- mizu_no_oto has quit [Ping timeout: 240 seconds] 17:24:55 oh, should it be ~/crawl/crawl? 17:25:04 it depends on your currend dir 17:25:14 ah 17:25:34 but ~/crawl/crawl is an absolute path, so if it's the correct path to the crawl repo, it works 17:26:04 oh 17:26:06 it would be 17:26:24 ~/users/nick/crawl/crawl 17:26:47 Fuck that doesn’t work 17:26:51 this is hard to wrap my head around 17:27:00 paste the error 17:27:05 -!- simmarine has quit [Ping timeout: 250 seconds] 17:27:10 so i’m trying to change who owns my crawl directory yeah? 17:27:18 chown: /Users/nick/users/nick/crawl/crawl: No such file or directory 17:27:24 oh 17:27:35 ~ is /Users/nick 17:27:35 Nicks-MacBook-Pro:crawl nick$ sudo chown -R nick ~/users/nick/crawl/crawl 17:27:35 chown: /Users/nick/users/nick/crawl/crawl: No such file or directory 17:27:38 that’s the full one 17:27:40 Oh ok 17:27:58 so ~/crawl/crawl might be the correct path 17:28:18 I did it 17:28:25 and it just went to the next line again 17:28:31 should it give me some confirmation? 17:28:31 good, try make 17:28:36 Nicks-MacBook-Pro:crawl nick$ sudo chown -R nick ~/crawl/crawl 17:28:36 Nicks-MacBook-Pro:crawl nick$ 17:28:42 ok 17:28:50 most unix commands will not say anything on success 17:28:54 -!- PsiRedEye22 has quit [Ping timeout: 252 seconds] 17:29:21 oh ok 17:29:24 Seems to be going 17:29:29 Thank you again 17:29:37 I’ll let you know when I get my next error :P 17:29:48 out of interest, why are you building crawl from source? 17:31:20 chequers: OS X 17:31:27 we don't got binaries 17:31:46 because making binaries on OS X is Fun! 17:31:54 I wonder if geekosaur has made much progress 17:32:04 didn't I link my builds in here? hang on, weren't there signed ones from, yeah, geekosaur ? 17:32:22 -!- indspenceable has quit [Ping timeout: 245 seconds] 17:32:24 -!- fearitself has quit [Quit: Page closed] 17:32:58 how should I be doing this, chequers 17:33:00 ? 17:33:47 http://crawl.berotato.org:8080/#watch-staplegun 17:33:48 bug? 17:34:25 lobf: if you just want to play 0.16 offline, try this build: http://crawl.project357.org/static/crawl-0.16-tiles.zip 17:34:51 lobf: it's an unsigned binary I built yesterday 17:34:54 the reason I started doing this is because osx tiles went unupdated for like 7 months at some point 17:35:00 so I had to figure out how to compile 17:35:25 And I just gave up the other methods 17:36:13 here's an image: http://i.imgur.com/IF8mAzY.png 17:36:16 -!- simmarine has joined ##crawl-dev 17:36:24 -!- staplegun has joined ##crawl-dev 17:36:52 lobf: yeah you should be able to continue compiling ok, just let us know if you get errors 17:37:00 thanks gamma 17:37:07 looks like he's blocked on geh:4 17:37:07 also is mouse support still broken> 17:37:08 ? 17:37:18 oh, was it broken on os x? 17:37:21 I'm not a hells expert so I was asking in here and ##crawl 17:37:26 Yeah after the sdl upgrade 17:37:36 hm no, mouse works fine for me 17:37:44 i put in a big report, but it’s poorly phrased 17:37:48 It’s inconsistent 17:37:52 Well it was 17:37:55 Lemme try this one 17:38:00 When it’s done 17:38:11 -!- Cerpin has joined ##crawl-dev 17:38:19 hey it's me! 17:38:33 Also, for anyone else on osx, I have a mid-2009 MBP that I just put an SSD and 8GB RAM into and it’s like a new computer 17:38:39 It’s amazing what a difference it makes 17:39:01 I just open and close programs to marvel at how fast it is 17:41:09 More RAM is the solution to literally every problem in the world 17:41:33 heh yeah 17:41:35 well 17:41:36 ssd too 17:41:47 the two things combined make for a 17:41:49 Quite Powerful mix 17:41:53 Indeed 17:42:05 About 300 bucjs instead of 2500 for a new MBP 17:42:12 -!- xordid has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 17:42:24 Oh, if I update with a game in progress, do the changes apply to that game? 17:42:55 lobf: to just that game you mean? yes 17:44:19 Yeah 17:44:22 Thank you 17:44:29 i like how the macbook specs have seemingly only been going down since like 2011 17:44:57 oh looks like someone put up osx binaries 17:45:04 Heh 17:45:06 let me just get this download page updated 17:45:19 I think they’re focused on battery life and portability 17:45:41 You probably reach a point of diminishing returns as far as specs when you think about it like that 17:45:59 -!- jspengler has quit [Client Quit] 17:46:16 You don’t need a beefy processor and dual video cards when you need to access spreadsheets and email and shit 17:47:47 i wonder where durability comes into the equation 17:48:57 They seem as durable as any other laptop 17:49:47 -!- bonghitz has quit [Quit: Leaving...] 17:50:14 Also film industry standard 17:50:50 !lm lootfeel 17:50:52 51566. [2015-03-14 22:48:16] ontoclasm the Carver (L12 DrWn of Ashenzari) killed Erica on turn 15810. (Lair:6) 17:51:02 right on, clam 17:51:42 yes 17:51:47 the worst character ever made 17:52:05 i am killing hydras with flame tongue 17:52:09 yesss 17:52:11 wn op imho 17:52:13 !lm . 17:52:14 6026. [2015-03-14 20:43:34] PleasingFungus the Bludgeoner (L15 DgWn) killed Agnes on turn 31363. (Snake:1) 17:52:34 -!- indspenc_ has quit [Ping timeout: 244 seconds] 17:56:11 -!- mauris has joined ##crawl-dev 17:56:44 -!- ProzacElf has joined ##crawl-dev 17:57:10 !tell Lasty I found someone playing 0.15 on twitch, so I mentioned 0.16, and he upgraded. He was checking out Ru's description at the altar after I told him about it, and he accidentally worshiped Ru and died to Oka wrath 17:57:11 gammafunk: OK, I'll let lasty know. 17:57:27 !tell Lasty So I'm helping spread the popularity of Ru everywhere, as you can see 17:57:27 gammafunk: OK, I'll let lasty know. 17:58:00 gammafunk: should I update the release to mention that os x binaries are out? 17:58:13 PleasingFungus: let me update the new download page right quick 17:58:17 will take 5 mins 17:59:35 O K 18:00:05 R O G E R R O G E R 18:01:33 R O G E R B O Y S 18:01:34 -!- Kalir has quit [Quit: CADENZA-CLASS CLOCKWORK KNIGHT--OPERATION TERMINATED] 18:02:30 awesome i died to a goliath beelte in the tournament. my teammates own me so hard. fuck. excuse me, but fuck! 18:04:51 You are excused. 18:05:09 -!- lobf has quit [Quit: lobf] 18:05:21 twelwe: if you save the morgue and redeem it at one of our many many fine locations (current locations: chequers house in Australia) you can get that death revoked 18:05:58 i figured you guys would hide the beurocrocy somewhere all hidden like and out of the way 18:07:23 -!- orneryostrich has quit [Remote host closed the connection] 18:08:07 gammafunk, I made binaries and we got them tested, PF had problems but others were able to use them 18:08:19 and I re-pointed |am*thuyst to them this morning 18:08:30 geekosaur: yeah, I see them here in the release dir, so I'll link to them, thanks 18:08:33 Unstable branch on crawl.lantea.net updated to: 0.17-a0-81-g781747f (34) 18:08:39 and yeah, when does PleasingFungus not have problems amirite 18:08:58 man.... 18:09:08 I still think that was yosemite's caching which is not quite fully thought out imo 18:09:16 (one reason I don't run it here) 18:09:22 oh 18:09:32 I may have to coach him through the ugly cache reset stuff 18:09:53 that's info we may need to put in INSTALL.txt, geekosaur, so let me know if you figure that out 18:10:07 (and put on our download page, for that matter) 18:10:45 no, nobody else is installing an early copy installed with the wrong key, one hopes 18:10:53 -!- rockygargoyle has quit [Quit: Page closed] 18:11:15 hrm, well how did PF get the wrong key...but I guess I don't understand the problem anyhow 18:11:32 ah, you mean a crawl signed with the wrong key? 18:11:37 yeah that would make sense then 18:12:52 -!- indspenceable has quit [Ping timeout: 255 seconds] 18:13:42 fr ashenzari detects runes for you 18:13:56 the way she detects portals 18:14:01 -!- UncertainKitten has joined ##crawl-dev 18:14:45 -!- reaverb has joined ##crawl-dev 18:16:08 I uploaded multiple times. the first one I used the wrong one out of the 5 signing keys apple gave me 18:16:21 the current ones are signed with the correct key 18:16:31 ...uhm, i have a ghost with a pumpkin head 18:16:35 lol 18:16:38 is that supposed to still be a thng 18:16:39 nice 18:16:41 no 18:17:09 (and if you google to see how to do it they tell you to use the one I used intiially... which is the wrong one, it turns out. this is not widely known information because the apple way is you build using xcode and tell it to sign and it picks the right key 18:17:48 ) 18:19:45 {holy} unIDed randart weapons aren't marked as useless to undead/demonspawn 13https://crawl.develz.org/mantis/view.php?id=9545 by elliptic 18:20:28 -!- SegFaultAX has quit [Excess Flood] 18:21:29 -!- siepu has quit [Read error: Connection reset by peer] 18:21:49 -!- reaverb has quit [Ping timeout: 264 seconds] 18:27:50 !send minmay I like 16 and how the devz improved and enhanced Nemelex Xobeh, the only realistic choice of deity for the underdog race of Mummies, the species rated "Least Likely to Succeed" in the Tavern. Now I finally have a Mummy that can survive the Lair. Wee! 18:27:51 Sending I like 16 and how the devz improved and enhanced Nemelex Xobeh, the only realistic choice of deity for the underdog race of Mummies, the species rated "Least Likely to Succeed" in the Tavern. Now I finally have a Mummy that can survive the Lair. Wee! to minmay. 18:28:23 you want !tell 18:28:40 nah 18:28:42 that's excessive 18:28:48 devz 18:29:45 Welcome... Devz! 18:30:01 -!- Icadius has quit [Quit: Leaving] 18:30:10 -!- reaverb has joined ##crawl-dev 18:30:49 !locateall tedric 18:30:51 tedric: CBRO 0.16, L16 TrCj of Trog 18:30:58 hm 18:31:01 &rc tedric 18:31:02 http://crawl.berotato.org/crawl/rcfiles/crawl-0.16/tedric.rc 18:31:16 -!- Jamie_ has quit [Client Quit] 18:31:40 good item destruction section 18:32:12 -!- reaverb has quit [Client Quit] 18:32:19 -!- indspenc_ has quit [Ping timeout: 245 seconds] 18:32:47 +8 battle axe of speed is better than +8 exec, rigiht 18:32:55 yes 18:32:58 honestly, for the time being I think I'm going to just link to the wodpress download page 18:33:01 that's more of a ##crawl question 18:33:05 gammafunk: ? 18:33:07 I'm just realizing this bootstrap one isn't very complete 18:33:13 my rc is as old as wands of polymorph causing malmut on players 18:33:23 PleasingFungus: I mean just for the download link, not the start page 18:33:38 the wordpress one is just much better 18:33:41 ok 18:33:43 in its current state 18:33:43 hm, so, playing as a yellow drac, i had an idea 18:33:53 yellow is generally accepted as the weakest color, right 18:33:58 maybe we can move over to the bootstrap one when it gets fleshed out 18:34:13 -!- WalkerBoh has quit [Remote host closed the connection] 18:34:19 ontoclasm: is it 18:34:22 -!- tingol3 has quit [Ping timeout: 240 seconds] 18:34:29 i dunno, that's what i've always heard 18:34:30 -!- rast has quit [Remote host closed the connection] 18:34:38 there are a lot of people who bitch about it, but people bitch about dumb shit all the time 18:34:47 true 18:35:07 I'm not convinced that any draconian colour is that much stronger than any other 18:35:17 oh 18:35:19 grey, maybe 18:35:21 -!- rast has joined ##crawl-dev 18:35:32 well anyway, my idea was to have your acid spit start to blind people at some XL 18:35:33 (wrt "weakest colours") 18:35:36 as dazzling spray does 18:37:12 If it seemed flavorful and not overly gimmicky, we could do that. 18:37:14 I'm going biking. 18:37:17 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.1/20150305021524]] 18:40:06 clearly give them shotgun breath 18:40:13 -!- SegFaultAX has quit [Excess Flood] 18:40:52 -!- caleba has quit [Quit: Leaving] 18:43:15 -!- Some1 has quit [Quit: Page closed] 18:45:06 -!- Whistling_Bread has joined ##crawl-dev 18:45:28 -!- newtant has quit [Quit: Leaving] 18:45:41 -!- travis-ci has joined ##crawl-dev 18:45:42 The build passed. (brannockreform - 3446260 #1978 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/54405517 18:45:42 -!- travis-ci has left ##crawl-dev 18:45:52 -!- Cerpin has quit [Ping timeout: 240 seconds] 18:46:14 -!- Kellhus has quit [Quit: Page closed] 18:50:04 -!- ythm has quit [Quit: Page closed] 18:52:44 !tell PleasingFungus Updated the release annoucement re: os x binaries and watch out for blink frogs when biking. 18:52:45 gammafunk: OK, I'll let pleasingfungus know. 18:52:51 -!- indspenceable has quit [Ping timeout: 256 seconds] 18:57:15 -!- Lawman0 has quit [Read error: Connection reset by peer] 18:59:03 -!- Bloaxzorro has joined ##crawl-dev 18:59:13 -!- edlothiol has quit [Remote host closed the connection] 19:00:50 -!- Bloaxor has quit [Ping timeout: 264 seconds] 19:04:35 -!- reaverb has joined ##crawl-dev 19:05:46 -!- jspengler has quit [Client Quit] 19:06:58 -!- Bloax has joined ##crawl-dev 19:08:09 -!- Bloaxzorro has quit [Ping timeout: 245 seconds] 19:09:25 -!- the_glow has quit [Ping timeout: 265 seconds] 19:09:37 Bloax: "I really like the new duvessa tile" --lessens 19:09:50 hue 19:11:07 endorsement from the player with the first win of the tourney, put it on your resume 19:13:12 -!- indspenc_ has quit [Ping timeout: 245 seconds] 19:13:16 -!- Foamed has quit [Quit: Leaving] 19:13:56 -!- indspenceable has quit [Remote host closed the connection] 19:17:00 and it's not even an edit-sprite of all things 19:18:04 4tharra in a zig as a tree 19:18:09 same old story 19:18:37 -!- wheals has joined ##crawl-dev 19:18:45 !won lootfeel t 19:18:45 wheals: You have 2 messages. Use !messages to read them. 19:18:46 lootfeel (t) has not won in 13 games. 19:18:48 I have 19:18:49 beef 19:18:50 :( 19:18:51 with a sprite 19:18:52 !messages 19:18:53 (1/2) |amethyst said (10h 31m 50s ago): I was thinking about mindexicide... maybe we should have a way to look up a possibly-dead monster by mid. But I guess we'd also need a way to prevent that monster's slot from being re-used until the end of the turn. 19:19:04 shard shrikes look far too similar to caustic shrikes 19:19:05 !messages 19:19:06 (1/1) |amethyst said (10h 31m 43s ago): See 03ff99eb for an example of a case where we lose information because we can no longer get a beam's dead agent. 19:19:19 I keep mistaking shard shrikes for caustic shrikes at a glance 19:19:29 eek 19:19:37 crawl dev does not slow down for tourneys it seems 19:22:05 wheals: remember that death to the scorpion with the wand of lightning 19:22:20 i 19:22:20 uh 19:22:22 don't think so 19:22:28 Brannock_: well yeah it is a little shine+ edit of the caustic shrike sprite 19:22:46 I dont' mind the silhouette, but I think a different palette would help 19:23:03 (it also still bugs me that shrikes don't have any visible talons or anything but minor detail right now) 19:23:20 -!- Icadius has quit [Client Quit] 19:28:07 -!- mizu_no_oto has quit [Quit: ["Textual IRC Client: www.textualapp.com"]] 19:30:48 death curses is the best mechanic 19:33:54 -!- indspenceable has quit [Ping timeout: 272 seconds] 19:35:25 Could do the standard lazy differntation tactic: Mirror the sprite. 19:35:33 Brannock_: mm 19:35:38 |amethyst: i think kilobyte wanted, long-term, to get rid of menv entirely? and then the mid cache itself would store the monsters, and maybe ones that died that turn could move to a "dead monster" map 19:35:43 yeah i might mess with their palettes 19:35:50 and maybe add some talons etc. to help 19:36:18 reaverb, they set all sprites to be oriented one way a few days ago 19:36:39 -!- coffee` has quit [Quit: coffee`] 19:37:20 i think caustics could be sort of brown with yellow highlights 19:37:22 anyone here play local tiles? 19:37:36 Barnnock_: I don't see that? Do you remember what the commit said. 19:37:47 reaverb: i did it 19:38:03 http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=cfe00b55604b2a7b797e1bb532fab9f832265d2f 19:38:08 I don't know how to do fancy commit links 19:38:09 Ah, thanks. 19:39:35 yeah, minmay pointed out that like 97% of monsters faced left so i just went ahead and made it 100% 19:39:43 (barring like 2 that i intend to fix in other ways) 19:39:47 which two? 19:39:57 baby alligators and tiamat 19:40:22 the problem is just that a bunch look kind of odd due to being designed/shaded around facing right 19:40:26 baby alligators look exactly like alligators so they either need a whole new tile or uhm, to get removed wholesale >.> 19:40:43 what game function do baby alligators serve? 19:40:57 popcorn and eating low ac/ev characters 19:41:08 so basically what mosquitoes do except worse 19:41:08 they're adorable: http://www.canadiannaturephotographer.com/waynelynch/19-Hatchling-Resting-on-Mother%27s-Head.jpg 19:41:11 the only one I can think of is clogging up tiles where it's already at a premium in swamp for non-fliers/swimmers 19:41:34 Bloax: yeah some of them do need to be reshaded 19:41:45 it's very funny how humans are rather unusual in this regard 19:41:52 human babies are ugly and entirely useless 19:42:02 even gay farting ones? 19:42:09 i tried to fix some as i went along but obviously i was doing like 80 tiles at once so i missed some 19:43:05 i also flipped some that really just need to be redrawn from scratch 19:43:11 -!- alefury has quit [] 19:43:12 e.g. fire elementals 19:43:17 & balrugs 19:43:24 yes 19:47:15 -!- stanzill has quit [Quit: au rev] 19:49:28 -!- dowaito has quit [Ping timeout: 246 seconds] 19:50:25 just remove the current fire elemental monster and rename orb of fire to fire elemental 19:50:32 don't change azrael band or lamp of fire 19:51:33 or qazlal 19:51:52 or lamp of fire + qazlal 19:52:55 -!- PleasingFungus has joined ##crawl-dev 19:53:55 PleasingFungus: i think dgmo should be kept, and also feam should be allowed 19:54:13 do you 19:54:14 PleasingFungus: You have 1 message. Use !messages to read it. 19:54:39 also, i think you should have based dedgmo on species_data since it causes conflicts :P 19:55:10 dgmo is a dumb decision to choose, but there are lots of other dumb choices 19:55:20 -!- ldf has joined ##crawl-dev 19:55:44 feas/fehu literally cannot use any of the starting items, so forbidding is reasonable 19:55:52 likewise fegl 19:56:09 tm is like mo except it dies less to hill giants 19:56:15 what does dgmo get that dggl (choosing unarmed) or dgfi (choosing unarmed) doesn't have 19:56:17 mo is like tm except it dies less to hobgoblins with clubs 19:56:27 style 19:56:28 a robe, more dodging 19:56:33 and maybe stealth? 19:57:22 how much unarmed skill does DgMo have compared with DgGl? 19:58:01 looks like they get one more point before apts are included 19:58:21 3.6 instead of 2.6 19:58:44 that's enough of a difference to be significant IMO 19:58:46 -!- ark___ has quit [Quit: Leaving] 19:58:46 in fact DgMo is 2.5/3.6 instead of 1.7/2.6 fighting/unarmed 19:59:13 also another pre-apt point of dodging and 2 of stealth (vs dggl's 2 throwing & also helmet/nets) 19:59:24 also slightly different starting stats (less str, more dex/int) 19:59:46 i'm sad it's best to put on the first ringmail you see as a Mo rather than use your robe 20:00:07 I suspect demo shouldn't 20:00:15 not sure 20:00:21 !stats DEMo 20:00:22 Starting stats for DEMo: Str 8 Int 14 Dex 17. Stat gain: i/4 20:00:27 I suspect plenty of low-str Mo shouldn't yeah 20:00:54 ??starting stats[1 20:00:55 starting stats[1/3]: A character's starting stats are equal to species contribution + job contribution. See {starting stats[2]} for the species contributions and {starting stats[3]} for the job contributions. 20:01:00 ??starting stats[2 20:01:00 starting stats[2/3]: Ce 10,7,4 | DD 11,8,8 | DE 5,12,10 | Dg 11,12,11 | Dr 10,8,6 | Ds 8,9,8 | Fe 4,9,11 | Fo 12,7,6 | Gh 11,3,4 | Gr 11,8,5 | Ha 8,7,9 | HE 7,11,10 | HO 10,8,6 | Hu 8,8,8 | Ko 6,6,11 | Mf 8,7,9 | Mi 12,5,5 | Mu 11,7,7 | Na 10,8,6 | Og 12,7,5 | Op 7,10,7 | Sp 4,9,11 | Te 8,8,9 | Tr 15,4,5 | Vp 7,10,9 | VS 10,8,9 20:01:01 -!- mopl has quit [Quit: Page closed] 20:01:29 which is DE and Ko 20:01:30 sp 20:01:37 sp can't wear ringmail, silly 20:01:41 except ofc they can't wear ring mail anyway 20:01:41 even stuff like HEMo 20:01:43 has anyone ever won a DDAK? 20:01:48 yes 20:01:49 twelwe: no. 20:01:55 !lg * DDAK won 20:01:56 8. WalkerBoh the Invulnerable (L27 DDAK), escaped with the Orb and 10 runes on 2014-03-08 08:42:16, with 9474353 points after 75130 turns and 6:43:01. 20:02:06 that's... surprisingly few wins 20:02:14 has anyone ever eaten pizza in crawl? 20:02:15 !lg * DDTm won 20:02:16 I guess it's not exactly a power combo, but... 20:02:16 11. zkyp the Conqueror (L27 DDTm of Makhleb), escaped with the Orb and 15 runes on 2014-09-14 03:40:43, with 15613489 points after 100796 turns and 6:22:07. 20:02:23 is that really surprising? 20:02:31 !lg * DDCK won 20:02:32 37. Zooty the Axe Maniac (L27 DDCK of Makhleb), escaped with the Orb and 3 runes on 2015-01-10 12:55:12, with 1779049 points after 67715 turns and 5:26:55. 20:02:34 PleasingFungus: lugonu wrath is quite unpleasant and DD of lugonu is also unpleasant 20:02:35 so... 20:02:36 ddak is exactly the sort of combo where you decide you would rather commit suicide than win 20:02:42 heh 20:02:44 I will accept that 20:02:55 ??lucy wrath 20:02:56 lugonu wrath[1/2]: ABANDONMENT: 50 penance. RETRIBUTION: 50% tloc miscast (and keep going), else 16% teleport, 8% blink. Even if a preceding effect occurred, continue to: create some abominations, thrashing horrors and ancient zymes, maybe a single tentacled starspawn, wretched star or starcursed mass. 20:03:00 !lg * mu-- won s=char 20:03:01 710 games for * (mu-- won): 93x MuWz, 91x MuSu, 56x MuNe, 44x MuIE, 43x MuFE, 39x MuBe, 37x MuFi, 35x MuCK, 34x MuCj, 25x MuWn, 23x MuGl, 20x MuAr, 19x MuMo, 17x MuSk, 16x MuHu, 15x MuVM, 15x MuAs, 12x MuAM, 12x MuDK, 11x MuEn, 11x MuAK, 10x MuAE, 9x MuEE, 8x MuWr, 5x MuSt, 2x MuCr, 2x MuTm, 2x MuRe, 2x MuTh, MuPr, MuJr 20:03:18 !lg * won --th 20:03:21 47. undermind the Human Blade (L27 HuTh of Okawaru), escaped with the Orb and 15 runes on 2010-07-16 02:24:16, with 11320893 points after 139292 turns and 15:35:25. 20:03:47 ah, I forgot that thieves had existed 20:04:09 cool, I'm the reason mube is above mucj 20:04:14 haha 20:04:27 !lg * DD-- won s=char 20:04:27 1164 games for * (DD-- won): 197x DDBe, 191x DDEE, 188x DDNe, 145x DDFi, 93x DDHe, 40x DDGl, 37x DDCK, 27x DDAr, 21x DDHu, 19x DDWn, 18x DDAs, 15x DDDK, 14x DDMo, 14x DDWr, 13x DDCj, 13x DDSu, 12x DDWz, 12x DDAM, 11x DDTm, 11x DDVM, 10x DDPr, 10x DDFE, 9x DDIE, 8x DDSk, 8x DDEn, 8x DDAK, 5x DDSt, 5x DDAE, 4x DDCr, 2x DDJr, 2x DDRe, DDTh, DDPa 20:04:34 lots of people complaining about the mouse not working in 0.16 local tiles. 20:04:48 yeah, is that os x only? 20:04:59 I know the mouse works in win8, or it did when I tested 20:05:03 it works in os x 20:05:05 for me 20:05:09 hrm 20:05:11 !lg * dddk yred won 20:05:12 3. Roarke the Tortoise (L24 DDDK of Yredelemnul), escaped with the Orb and 3 runes on 2014-06-26 13:55:13, with 1949033 points after 48073 turns and 2:40:35. 20:05:21 it seems to be an intermittent issue where the game decides that modifier keys (ctrl/shift) are held down 20:05:27 ah ok 20:05:28 !lg * ddpr zin won 20:05:29 3. pubby the Acrobat (L27 DDPr of Zin), escaped with the Orb and 3 runes on 2013-05-21 15:41:25, with 1366355 points after 105101 turns and 8:44:51. 20:05:46 !lg * ddpr zin won x=maxmp 20:05:46 Unknown field: maxmp 20:05:51 I have not been able to reproduce it 20:05:51 yes, that's been happening more or less since the sdl2 change 20:05:54 !lg * ddpr zin won -log 20:05:55 3. pubby, XL27 DDPr, T:105101: http://dobrazupa.org/morgue/pubby/morgue-pubby-20130521-154125.txt 20:05:56 yeah 20:06:08 I mean I don't know that all of the reports are caused by that 20:06:11 but it seems plausible 20:06:18 12 maxmp, hehe 20:06:21 that's when they all started 20:06:45 to clarify: I'm fairly certain it's all sdl2, not sure it's all the modifier key thing 20:06:47 maybe I can recreate. I need to get that win8 opengl problem fixed so I can actually see things 20:06:50 (but I think it's likely) 20:14:07 -!- InternMiles is now known as Ladykiller69 20:14:47 sdl2, how does it work 20:15:12 -!- Monkaria has quit [Quit: Page closed] 20:15:47 *that* is probably the root of the problem :p 20:17:32 -!- Bloax has quit [Read error: Connection reset by peer] 20:19:30 -!- mamgar has quit [Ping timeout: 272 seconds] 20:22:23 -!- MarvinPA has quit [Quit: Leaving] 20:23:31 -!- PleasingFungus has quit [Ping timeout: 256 seconds] 20:26:28 -!- HellTiger has quit [Ping timeout: 272 seconds] 20:27:21 -!- PleasingFungus has joined ##crawl-dev 20:28:10 thought about it a little more 20:28:39 -!- MgDark has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.1/20150305021524]] 20:29:14 I am still not convinced that dgmo is differentiated enough from other classes to justify its existence 20:29:37 but I won't press the point if others feel it should live. 20:30:51 -!- mamgar has quit [Read error: Connection reset by peer] 20:31:50 i think it's its removal that has to be justified, is all :) 20:32:04 you would!!! 20:32:23 but one less branch to COMPLETELY REWRITE after you RUIN IT with your REFACTORING 20:32:26 Can Fi start with UC, I don't even remember 20:32:29 yes 20:32:32 yes. i am very well known for hating removals. 20:32:41 always could for races with claws, can for all races as of recently 20:32:47 wheals: exactly!!! 20:33:05 wheals: don't worry, those of us who love removals know that you're on our side 20:33:21 vague gameplay justification: encourages new players to choose it when they probably want a better class (dgfi/dggl) instead 20:33:34 since "dgmo" sounds like what you might want for unarmed combat action 20:33:53 PleasingFungus: Do you think Mo in general is differntaited enough to justify its existence? 20:34:00 sure, it has a pretty distinct gimmick 20:34:16 arguably it's more differentiated than most backgrounds 20:34:41 does Mo just give you a Ru offer right away when you worship Ru? 20:34:47 The piety thing is *neat* but I've never really noticed it making me play differantly. Perhaps I'm just bad at using it? 20:34:48 I think so? 20:34:58 Yes. 20:35:18 god, you've just got to show me up, don't you... 20:35:31 And I guess you get a discount if you worship G or something? 20:35:42 the fee is waived 20:35:46 ah cool 20:38:44 if you want to differentiate mo you could give them some consumable to start with 20:38:53 like fi starts with !might 20:39:34 It still bothers me a little that Mo can't worship Sif straight out, unlike every...other...god. 20:39:47 -!- reaverb1 has joined ##crawl-dev 20:40:06 <|amethyst> dsmo/vpmo/etc can't worship every god 20:40:09 well, how would you gain piety? 20:40:19 -!- Scytalen has quit [Quit: Page closed] 20:40:37 Train SplCast with nothing memorized until 6* then get a true random book. hah 20:40:39 <|amethyst> could give mo^sif a 1-splevel book instead of piety 20:41:14 1-splevel book? like "Cantrips"? 20:41:16 Sif welcomes you to the world of learning! 20:41:24 <|amethyst> Bcadren: just one spell too 20:41:33 <|amethyst> Bcadren: like that altar vault 20:41:39 a - Sif Muna's Spellcasting for Dummies 20:42:17 Ashenzari's Skeletal Cookbook. Gort's Treatise on Expedient Delivery. 20:42:38 -!- reaverb has quit [Ping timeout: 256 seconds] 20:43:14 [Old Ash Vaults and a Particular Trog Vault; respectively. The latter requires apportation to save from being burnt...and only contains apportation.] 20:43:23 <|amethyst> Betram's Big Book of Butterflies 20:43:38 <|amethyst> My Little Golden Book of Corona 20:44:03 Dick and Jane Conjure Eldritch Forces 20:44:19 |amethyst: how about letting spell-less players worship sif & remove skill training restrictions altogether? then they could train spell skills for piety 20:44:28 dang... 20:44:30 elegant 20:44:39 <|amethyst> there are UI issues to be worked out, but yes 20:45:03 how about: - you are allowed to train all skills at all times, except those forbidden by your species 20:45:03 - the current restriction rules are instead used to decide whether or not a skill should appear on the "default" skill screen view, i.e. it looks the same as it does now, but if you press * you can select any skill 20:45:04 - and are also used to decide whether or not a skill should be on or off in automatic mode 20:45:26 The skill screen would then look identical to first-time players, except for the problem with skill letters 20:45:55 Oh, you already posted in that tavern thread so I guess you saw this suggestion already 20:45:58 i know nobody worries about hints mode but if minmay's suggestion goes in hints mode should prompt you if you try to turn on something weird 20:46:23 <|amethyst> yeah, I think something like that would be good, but you do need a few tweaks on top of that 20:46:44 <|amethyst> e.g. the default screen should also show and assign a letter to anything you are currently training even if it has no points 20:47:00 ontoclasm: Well, current hints mode already lets you turn on something weird and doesn't prompt you 20:47:16 also regardless of the skill training it'd be neat for sif to give -any- spellless player a minibook 20:47:28 Worship Freely With This One Weird Trick 20:47:42 I don't think sif for a 1-spell character is much more useful than sif for a 0-spell character 20:47:45 <|amethyst> ontoclasm: IMO it should be anyone who has never seen a spellbook (even an unIDed one) 20:47:54 -!- TR_Muscateer has joined ##crawl-dev 20:47:59 mm 20:48:18 it's weird & out of character, but I'm gonna agree with minmay here 20:48:45 <|amethyst> probably not a good choice, no 20:48:46 it just seems odd to let people worship sif and get literally no effects until 6* 20:48:48 I don't really see how you can make worshipping sif on a character without spells anything other than a terrible idea unless you add some really ridiculous benefit or completely change the role of sif 20:49:06 -!- honeybadger has quit [Quit: Page closed] 20:49:10 <|amethyst> ontoclasm: it's not *literally* no effect, because you can spend MP on things other than spells 20:49:10 mayyybe if you gave, like, a random starting book, but that's a big gift off the bat... 20:49:21 <|amethyst> PleasingFungus: what about a wanderer book? 20:49:24 if you give a spellbook on worship it is still crap because you have no spell skills to use it yet, and you also don't know whether it will even have spells you want 20:49:29 <|amethyst> PleasingFungus: two spells, total 4 levels or so 20:50:19 |amethyst: which non-book-start characters would you worship sif on if you got a 2-spell book for it? 20:50:21 well, the idea wasn't to make it a great idea to worship sif, just to make it only "bad" rather than "obviously idiotic" 20:50:34 that seems quixotic 20:50:34 -!- Whistling_Bread has quit [Ping timeout: 256 seconds] 20:50:35 I'm saying I don't think you can make it not obviously idiotic 20:50:59 -!- Wahaha has quit [Quit: Leaving] 20:51:05 unless you change sif to either give kiku-level gifts, or remove her association with spellcasting in general 20:51:41 why is it a good idea to make it more appealing to do a bad thing 20:52:00 interesting and meaningful decisions (no no-brainers) 20:52:09 yeah, get a random gift containing spells you'd not like to actually use, now you get to put xp into spellcasting but not use spells, just to get to spells you want to use 20:52:57 <|amethyst> Isn't the same true of Vehumet? 20:53:04 as long as sif and veh are gods of improving and giving spells, characters that start with spells are going to be hugely advantaged worshipping them compared to characters that don't start with spells 20:53:22 yes, and vehumet is absolutely terrible for characters that don't already have spells, same as sif 20:53:30 minmay, |amethyst: I don't think that sif-on-spellless characters is a very good reason to change how skill training works... if there are other reasons too then that's another thing, but this seems like something fairly minor (and which can be addressed in other ways, like giving a couple of spells on worship) 20:53:45 <|amethyst> So why isn't worshipping veh as a non-spellcaster banned? 20:54:01 elliptic: I don't actually know why sif-on-spellless characters is desired in the first place, just thought that would be the best way to allow it 20:54:02 |amethyst: why aren't other terrible god choices banned 20:54:05 worshipping veh with no book is something I've done a decent number of times 20:54:07 it is far from terrible 20:54:20 <|amethyst> I just don't like the idea of banning things because they're suboptimal 20:54:23 veh will still give piety for kills 20:54:35 I don't think anyone said anything about banning worshipping sif without spells 20:54:37 quite the opposite 20:54:48 I assume the sif ban is because in old versions you literally could not gain piety without spells 20:55:03 PleasingFungus: well you can't worship sif without spells currently 20:55:04 or manuals I guess 20:55:09 isn't that still true (since you can't train spell skills otherwise) 20:55:10 not sure what you mean by that statement 20:55:15 gammafunk: scroll up 20:55:17 PleasingFungus: you can train spellcasting skill 20:55:21 actually there's been a lot of stuff 20:55:22 PleasingFungus: just not any spell skills 20:55:24 minmay: o 20:55:31 true 20:55:38 PleasingFungus: obviously it is god-awful, but what the fuck did you expect, you're worshipping sif with no spells 20:55:43 sure 20:55:45 man remember when you had to train spc by reading scrolls 20:55:51 minmay: can you link to the thread where you explained your thing, for gammafunk's sake 20:56:03 which thing? the skill training thing? https://crawl.develz.org/tavern/viewtopic.php?f=8&t=14822 20:56:08 |amethyst: +1 for letting chars with no spells worship sif, regardless of any changes to make this a better idea or not 20:56:21 that's not really a thing, it's just me saying "make skillrobin better" 20:56:27 Sif's acive abilities aren't that helpful until pretty late...it's the passive ?acq books that's the most powerful. 20:56:40 channeling is the most useful thing that sif does 20:56:41 no its not 20:56:42 channeling 20:56:43 sigh 20:57:35 by active abilities you mean the one, right? 20:57:43 amnesia 20:57:46 Yeah, I don't really care about that restriction itself in terms of allowing or disallowing it, it doesn't make it any more a good idea 20:58:04 the restriction being sif requiring a spell in order to accept worship 20:58:23 alternatively: allow training all spell skills if you are worshipping sif 20:58:42 like is already done for invocations/evocations 20:58:57 New branch created: simplesif (2 commits) 20:58:57 03PleasingFungus02 07[simplesif] * 0.17-a0-82-g3446260: Require "yes" to abandon a pan rune (Brannock) 10(5 hours ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=3446260402d9 20:58:57 03PleasingFungus02 07[simplesif] * 0.17-a0-83-g13d7d97: Allow spell-less players to worship Sif 10(41 seconds ago, 1 file, 1+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=13d7d975bb0a 20:58:59 <|amethyst> that 20:59:00 <|amethyst> sounds remarkably elegant 20:59:02 ugh 20:59:06 branches are hard 20:59:07 minmay: that would make more sense if the gifts were earlier or depended more on your skills 20:59:15 <|amethyst> I was just thinking that 20:59:27 <|amethyst> weight book gifts more strongly 20:59:40 <|amethyst> still encouraging you to do something bad though 20:59:45 <|amethyst> train a skill you aren't using 20:59:54 03PleasingFungus02 07[simplesif] * 0.17-a0-82-ga3829c7: Allow spell-less players to worship Sif 10(2 minutes ago, 1 file, 1+ 9-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a3829c75c2cf 21:00:07 allowing it isn`t necessarily encouraging it 21:00:09 <|amethyst> (unless you found an early staff of fire or something I guess) 21:00:32 twelwe: isn't it? 21:00:36 if you have a way to make worshipping sif, with no spells, not "something bad", I would love to hear it :P 21:00:41 <|amethyst> (I know it's been suggested that staves and pain weapons allow training skills) 21:00:53 -!- Sovek has quit [Quit: On the other hand, you have different fingers.] 21:00:56 I think the general approach would be nice 21:00:57 you`re allowed to pick up a weapon you aren`t training and, by default, it turns that training on, but that doesn`t mean you are encouraged to do it 21:00:59 minmay: if players got a book gift at * or some such 21:01:01 given that players are already allowed to train spellcasting with no spells... 21:01:15 that would make sif more like veh though 21:01:35 <|amethyst> elliptic: what about at **, ****, and 6* 21:01:48 <|amethyst> elliptic: with the ** weighted strongly by your highest spell skill 21:01:54 <|amethyst> s/highest // 21:02:02 -!- scummos__ has quit [Ping timeout: 264 seconds] 21:02:09 <|amethyst> or even starting at *** 21:02:14 alas, kiku 21:02:15 |amethyst: the problem with increasing the strength of the weighting is that it becomes more spoily 21:02:16 <|amethyst> so it's a little bit of a wait, but not Lair 21:02:22 Don't really like that sif's gifts depend on skills one way at one level of piety than another way at another layer of piety, yeah 21:02:32 s/layer/level/ 21:02:34 <|amethyst> elliptic: what if Sif said "choose your skills wisely" when you joined? :) 21:02:36 be cool if just having the staff was enough to train the school school to boost its damage... 21:02:46 <|amethyst> elliptic: I guess auto training... 21:03:12 |amethyst: "cast your spells (that you don't have) wisely" 21:03:47 Piety gain still being literally impossible with auto training and no spells is something I didn't think of until now, yeah 21:04:23 yeah auto training is going to be an issue regardless 21:04:41 <|amethyst> I could auto training could be revisited 21:04:45 here's a new suggestion: change sif piety to something sane like exploration instead of skill training 21:04:48 <|amethyst> so it isn't strictly based on exercise 21:05:00 no, god, please not more exploration piety 21:05:12 that's not something that needs to be explored further 21:05:16 we're just exploring how - god damn it 21:05:23 anyway, why is skill training piety insane? 21:05:57 training fits the theme, and technically unique (practically not actually that different than kills-piety) 21:06:02 Yeah. Sif should have a more thematically appropriate way of gaining piety. LIke maybe you could get piety for casting spells, that would be good. 21:06:17 -!- Ironfoot has quit [Quit: Page closed] 21:06:52 minmay WAY too abusable. Mummy stands still and casts flametongue without a target repeatedly...Piety. 21:06:54 PleasingFungus: nobody has any clue how it interacts with stuff like training multiple skills at once, different apts, skills getting more expensive as the game goes on, etc 21:07:46 and it scales weirdly 21:07:48 Nobody as in normal players or as in...the code is hard to understand? 21:07:55 so does kill piety 21:08:02 not sure about exploration piety; it used to be very weird, might be simple now 21:08:12 not sure if there are any weird gotchas lurking there 21:08:14 <|amethyst> elliptic: wouldn't the same be an argument against manuals, crosstraining, or really anything related to skills? 21:08:26 in fairness, I'm pretty sure most players don't have any clue that demonspawn get more okawaru piety than humans, either 21:08:58 oh, I guess that was sort of fixed 21:09:04 minmay: Assuming that's because okawaru piety negatively scales with level? 21:09:24 -!- reaverb1 is now known as reaverb 21:10:06 yeah, but it uses exp_needed now 21:10:08 so the case I mentioned is fixed 21:10:08 |amethyst: a fair number of players seem to think that training lots of spell skills a little bit might give them more sif piety (I don't know whether this is true) and change their play accordingly 21:10:21 -!- jspengler has quit [Client Quit] 21:10:25 however it is still weird that being at XL14 99% is the same as being at XL14 0% 21:10:40 |amethyst: players also don't understand how those other things work, but I think they are less likely to change how they play 21:11:09 minmay: it's consistent 21:11:16 afaik 21:11:36 elliptic: you don't think crosstraining makes people change how they play...? 21:11:42 -!- orneryostrich has quit [Remote host closed the connection] 21:11:46 crosstraining doesn't change how I play 21:12:07 like even when I was totally unspoiled I realized that I couldn't wield two weapons at once 21:12:10 PleasingFungus: I mean, their confusion over how crosstraining interacts with different apts 21:12:25 minmay: if it weren't, you'd complain how things are different even though you're at the same XL 21:12:27 a possibly relevant anecdote 21:12:31 which isn't the case with anything else 21:13:09 wheals: in this case things ARE different even though you're at the same XL if you are comparing two species with different experience apts 21:13:33 and I care about skills a lot more than XL 21:13:55 but I suppose as long as the monster difficulty colours etc. are based on integer XL... 21:14:22 the other day, on webtiles, I saw someone who had a mace they were using (in early-mid d), and a glaive they were planning to switch to later (iirc) 21:14:28 so they were training axes 21:14:32 to train both at once, see!!! 21:14:49 <|amethyst> hmm 21:14:53 in conclusion, understanding anything is impossible 21:14:57 anyway, piety for skills is really basically the same as piety for kills, there's just an extra s on the beginning 21:14:58 <|amethyst> I wonder if that could be useful in some situations 21:15:02 <|amethyst> because of skill_cost_level 21:15:13 since, y'know, the way you train skills is to kill things 21:15:17 <|amethyst> no, I guess even then training each half as much is still less XP 21:15:20 fr: thrill training 21:15:24 -!- GhostSonOfGhost has quit [] 21:15:36 er, thrill piety* 21:15:48 whenever your heat aura lights up, you get piety 21:15:53 <|amethyst> ThrillMaster 21:16:03 This god likes it when you get chased around Lair by a hydra for thirty turns. 21:16:04 since sif is the god of knowledge you can just say that when you kill a dude, sif absorbs all the knowledge from the dude's brain 21:16:23 and sif also hates things without brains, so you still get piety for killing zombies and jellies and stuff 21:18:17 fr Brain Storm 21:18:20 how about just "sif likes it when you learn more by training skills" 21:18:22 also when you uncork an experience potion to drink it, sif says "look out behind you" and you look, and while youre not looking sif drinks the potion and replaces it with water 21:18:30 which, as you pointed out, is the same as piety for skills 21:18:32 wheals: that's piety on kills 21:18:32 er 21:18:34 kills 21:18:35 yeah 21:18:41 exactly 21:18:45 then when you drink the water you still get the exp from it because of the placebo effect 21:19:00 why is distorting a weapon so difficult compared to the other gods? you lose the ability to bless the weapon if you enter the abyss before late late dungeon and can`t earn the piety back when you`re in there anyway. please just make it so you don`t need an altar 21:19:01 and sif feels bad for you, so sif would still give you piety for that too 21:19:12 twelwe: corrupt temple 21:19:14 I guess what bothers me about sif piety is that it is very much configurable by the player (via m screen) and yet the mechanics are still pretty opaque 21:19:16 it's not that hard 21:19:37 elliptic: well piety on kills would be similar and a simplification, I'd personally be fine with it 21:20:03 <|amethyst> elliptic: I play as though it is "piety gain depends on the total % training of all your spells, times XP you get" 21:20:06 going right now 21:20:07 ontoclasm: there is nothing in-game whatsoever to tell players that corruption changes altars 21:20:16 <|amethyst> elliptic: I *think* that's the case modulo manuals 21:20:16 -!- PsiRedEye22 has quit [Ping timeout: 244 seconds] 21:20:18 -!- mong has quit [Quit: Page closed] 21:20:20 minmay: okay 21:20:24 ontoclasm: so it is not surprising that you hear a lot of complaints about this 21:20:51 <|amethyst> s/modulo/maybe modulo/ 21:20:57 sadly that brings me even lower in piety, so now i have to come back to the temple later 21:21:04 its about the same disadvantage 21:21:07 <|amethyst> since those don't actually change your aptiude, but really give you bonus skill points 21:21:41 coinflip() ? modulo() : 1 21:22:37 I never won with one but for a long time I did TrTm^Sif on repeat using the book Acquirements and miscast protection to get Statue form and several charms spells. BECAUSE of how Sif Piety worked, I'd always play as a monk (no transmutations skill training) until I found her altar, then focus on ONLY transmutations until I got blade hands online and 6* piety. Changing playstyle because of intended god's piety pattern is a little odd. 21:22:39 |amethyst: yeah, that is hopefully how it actually works 21:24:09 -!- EndlessMike has quit [Client Quit] 21:24:30 Bcadren: you're right, that is a little odd 21:24:38 FR: skill training makes sense????? 21:24:44 You could just have a Lugonu altar somewhere in the D, other than the rare already corrupted temple... 21:25:16 <|amethyst> @??ogre mage 21:25:16 ogre mage (06O) | Spd: 10 | HD: 10 | HP: 44-67 | AC/EV: 1/7 | Dam: 12 | 10weapons, 10items, 10doors, spellcaster, see invisible | Res: 06magic(80) | XP: 927 | Sp: haste other, crystal spear (3d28), blink, b.fire (3d18), b.cold (3d18), minor healing (2d5) [04emergency] / haste other, mystic blast (3d15), invisibility, confuse, slow, teleport self [04emergency] / haste other, paralyse, haste, b.lightning .. 21:25:57 <|amethyst> one in five ogre magi is a walking lugonu altar 21:26:12 Is there a (non-flavour) reason there aren't lucy altars in the D? 21:28:01 -!- bitcoinbastard has quit [Ping timeout: 264 seconds] 21:28:18 is there a reason to add them 21:28:58 well isn`t he now the only blessable weapon god you can start with now? 21:29:21 other bless weapon gods, you have to have an existing altar in D and you can go back to it at any time 21:29:24 what twelve was mentioning; less annoyance around 'corrupt weapon'; though, just not needing an altar would help a lot? ...I don't see why we want players to backtrack in order to do this... 21:29:40 with lugonu that altar has some pretty fucked up things you gotta do to get to it 21:29:52 like what, twelwe 21:30:20 <|amethyst> yeah, the altar-for-distortion situation is a little awkward 21:30:31 <|amethyst> but I think that's true of altar weapon sacrifices in general 21:30:33 `corrupt temple` who would have thought of that is 1, and 2 is diving dungeon to get an abyss entrance since using enter abyss will get you below the piety you need to bless 21:30:48 -!- jspengler has quit [Client Quit] 21:31:13 Why do you need an altar to do it anyways? It's pretty excessive backtracking to get to the altar for any character. 21:31:32 I know you're doing even weirder things than that since you're into alternative forms of game development! 21:31:49 low blow guy 21:31:56 sry 21:31:57 i have allies now 21:32:04 Grunt: just ran into the ranged combat / tab bug 21:32:07 spooky... 21:32:17 drke...ppfffff 21:32:30 PleasingFungus: now fix it 21:32:37 dang 21:32:58 |amethyst: I guess sif piety really isn't that complicated, but it still has some weirdnesses... e.g. let's say you want to train polearms to 14 (for min delay) and also want to train charms to 14 (for haste). Then you are better off (with sif) if you have +2 polearms apt and -2 charms apt than if it is the other way around 21:33:13 -!- category has quit [Quit: Page closed] 21:34:28 Actually suggestion: I'm sure flavour-wise trying to spread your faith to others is thematic anyways. All gods get an ability to make a new altar from...an existing statue. Silly flavour ability for most, but removes need to backtrack to an altar (or corrupt the temple or travel to the abyss for an altar); for those that bless weapons. 21:34:58 elliptic: you're better off but you can't change your aptitudes 21:35:02 <|amethyst> I'd just make the weapon blessings one-time abilities on 'a' 21:35:10 and trolls have the most total sif piety available to them, not that this matters :P 21:35:14 -!- Ququman has quit [Remote host closed the connection] 21:35:16 yes please 21:35:38 gammafunk: sure 21:35:59 Grunt: noooo 21:36:05 <|amethyst> what raises skill cost level? 21:36:07 <|amethyst> ??skill cost 21:36:08 skill penalties[1/1]: Before 0.12, it cost more XP to raise the Spellcasting skill than a normal skill of the same aptitude, and less to raise Stealth, Evocations and Invocations. In 0.12, these hidden penalties were removed, and aptitudes were adjusted correspondingly. (This is a minor buff to Spellcasting and a minor nerf to the other skills.) 21:36:11 <|amethyst> ??skill cost level 21:36:12 I don't have a page labeled skill_cost_level in my learndb. 21:36:36 ??skill points 21:36:36 I don't have a page labeled skill_points in my learndb. 21:36:39 |amethyst: I think total skill points 21:36:41 <|amethyst> ah 21:36:42 -!- dtsund has quit [Quit: dtsund] 21:36:42 <|amethyst> okay 21:36:44 -!- axle has quit [Quit: Page closed] 21:36:55 <|amethyst> that's reasonable 21:37:19 (I don't know how this interacts with manuals or crosstraining, if at all) 21:37:27 Didn't Airstrike used to do more damage and check rC instead of AC if the target was in a freezing cloud? I can't find anything about it in the LearnDB or wiki; but I could have swore... 21:37:43 How does reskilling screw with that...for that matter? 21:37:47 <|amethyst> If it were post-aptitude, that would make sif even more biased towards troll than de 21:38:28 sif appreciates you struggling against adversity 21:38:38 <|amethyst> elliptic: if it's based on skill points, it shouldn't interact with crosstraining, but likely does interact with manuals (since those are extra skill points), unless it's special-cased not to interact with manuals 21:38:58 %git :/Sif.*aptit 21:39:00 07by02 * 0.7.0-a0-507-ga52e83e: Remove "normalization" of exercise amount for Sif piety. 10(5 years ago, 1 file, 2+ 7-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=a52e83e3f467 21:39:07 yeah, I guess that is an advantage of the new crosstraining system 21:39:16 old one would have been more questionable 21:39:20 -!- orneryostrich has quit [Remote host closed the connection] 21:39:21 <|amethyst> yeah 21:39:22 -!- travis-ci has joined ##crawl-dev 21:39:23 The build passed. (simplesif - a3829c7 #1979 : Nicholas Feinberg): http://travis-ci.org/crawl-ref/crawl-ref/builds/54415038 21:39:23 -!- travis-ci has left ##crawl-dev 21:39:26 heh the opposite would also be funny. Oka and Trog giving more piety to DE. 21:40:16 <|amethyst> elliptic: I think scaling rewards by the action's cost rather than its benefit is probably better overall 21:40:24 <|amethyst> elliptic: or at least, more often 21:41:13 yeah, I'm not suggesting that sif piety change in that way 21:41:13 -!- ProzacElf has quit [Ping timeout: 255 seconds] 21:41:29 -!- CKyle has joined ##crawl-dev 21:42:07 just observing that it is a little weird (and it is somewhat noticeable on more hybrid-y DEs of sif and such) 21:42:36 A monk going Sif is a 0 reward choice to start, but might not be a bad choice overall; especially if non-casters got a bias towards low level support spells in first book acquirements. Stoneskin or Ozo's, Meph Cloud. Forms for UC; spectral weapon for weapon users...Wizard/Reaver/Mixed Build kind of stuff. 21:43:12 hmm 21:43:17 javelins aren't greyed out for spriggans 21:44:16 do you know s2s 21:44:23 oh, right 21:44:27 I do 21:44:33 or eringyas.... 21:44:48 btw, how do people feel about OCS currently 21:44:54 @??orange_crystal_statue 21:44:54 orange crystal statue (048) | Spd: 6 (07stationary) | HD: 10 | HP: 70 | AC/EV: 12/1 | 11non-living, evil | Res: 13magic(immune), 05fire++, 02cold++, 10elec++, 03poison++, 12drown, 04rot+++, 13neg+++, 13torm | Vul: 08holy | XP: 412 | Sp: brain feed [11!AM, 06!sil], draining gaze [11!AM, 06!sil], mass confusion [11!AM, 06!sil] | Sz: Large | Int: high. 21:44:55 ??ocs 21:44:55 orange crystal statue[1/1]: A big orange 8 that drains your big orange MP and gives you confusion. Immune to disintegration, unlike granite statues. Also can feed on your big orange brain. In 0.14-, can be instakilled but has big orange defenses otherwise. 21:44:56 <|amethyst> Bcadren: without changes to when gifting happens or to the piety rule, that doesn't really help, because by the time you get ****** you're probably going to have the skills to memorise and cast higher-level spells 21:46:13 <|amethyst> and even with a different piety rule there's a pretty good chance you will have found a book or two by ****** 21:47:24 gammafunk: they seem a little sad 21:47:30 yes 21:47:39 use invis or use restore ab afterwards maybe 21:48:04 could give them shadow creatures or something like corrosive bolt (or crystal bolt) 21:48:10 -!- Wolfechu has quit [Ping timeout: 272 seconds] 21:48:12 gammafunk: I haven't tried to fight them on any character with bad MR (which I gather matters?) but it seems that you can often just go up to them and hit them and kill them before they do anything 21:48:35 yeah, and if you're invis they're completely helpless I think 21:48:38 |amethyst yea; choosing her as a Tm was mostly for that reason; trying to ensure all the nice boosts were available, etc. My first win ever was a GrTm^Sif...mostly melee (Transmutations/Charms); but got Earth and Fire to some kind of level too (Shatter in Late Game and {Ignite Poison, B.Magma})...it's different to do it on a mostly melee-character; but passive book acquirement and miscast protection are still very nice. [never have u 21:48:40 maybe they can still confuse you I guess 21:48:46 <|amethyst> PleasingFungus: and re your question "which non-book-start characters would you worship sif on for a free book", probably several, but I'm also the kind of person who eats purple chunks 21:49:21 depending on how the free book worked I would certainly do that on some chars 21:49:35 ??sif wrath 21:49:36 sif muna wrath[1/1]: ABANDONMENT: 50 penance. RETRIBUTION: Reduce penance by 1 extra. 20% INT drain, 30% confusion, 20% divination miscast, 20% mana drain (100 points), 10% cancellation of all temporary magic (including flight!) OTHER: While in penance, all spell casts have a 5% chance of terrible failure (guaranteed miscast, increased severity). 21:49:47 their spells only add up to 60 total freq 21:49:54 pretty minor wrath early on 21:49:55 i propose tripling the freq on each 21:50:30 |amethyst: fair enough :) 21:50:45 -!- CKyle has quit [Quit: Textual IRC Client: www.textualapp.com] 21:50:48 <|amethyst> wheals: just read scrollback... I think merging menv into mid cache sounds like a wonderful idea 21:50:56 Flight can be instakill at any time...rest is pretty minor almost always (divination miscast and severe miscast are both terrible) 21:51:18 ??divinations miscast 21:51:18 divinations miscast ~ divination miscast[1/1]: 1: confuse/nothing 2: (1d3 int loss / 3-12 mp loss) and confuse 3: (5-24 mp loss / 3-5 int loss) and confuse 21:51:27 I forget what all div miscasts can do 21:51:31 |amethyst: in most (not in megazigs i guess) situations it will reduce memory usage, even 21:51:36 ??divinations_miscast 21:51:37 divinations miscast ~ divination miscast[1/1]: 1: confuse/nothing 2: (1d3 int loss / 3-12 mp loss) and confuse 3: (5-24 mp loss / 3-5 int loss) and confuse 21:51:37 chequers: it makes casting anything above L1 sort of risky 21:51:44 The MP drain is the bad one. 21:51:48 <|amethyst> wheals: that's probably why kilobyte wanted to do it, the old miser :) 21:52:02 certainly minor if you aren't casting though 21:52:07 wonder what sizeof(monster) is 21:52:19 yeah for a caster a lot of int loss can make the game unplayable unless you've found a lot of restoreab 21:52:20 |amethyst: more importantly, it will allow REAL megazigs!!! 21:52:22 <|amethyst> wheals: do you have gdb handy? 21:52:24 Yea Sif Wrath doesn't do much to hybrids, only purists. 21:52:35 i don't think msysgit has it, but i'm not sure 21:52:39 Course XXX drains Int too... 21:52:45 <|amethyst> wheals: on my 32-bit system it's 264 bytes 21:52:45 !lm wheals t rune 21:52:46 No milestones for wheals (t rune). 21:52:50 <|amethyst> wheals: let me check on CSZO 21:53:00 XXX is a level 8 spell, chequers was talking about early abandonment 21:53:22 <|amethyst> wheals: on CSZO (64-bit and more optimisation) it's 344 21:54:08 <|amethyst> wheals: !calc 700 * 344 21:54:16 ok 21:54:20 !calc 700 * 344 21:54:21 240800 21:54:23 :P 21:54:24 <|amethyst> wheals: !calc 702 * 344 21:54:29 <|amethyst> err 21:54:31 <|amethyst> !calc 702 * 344 21:54:32 241488 21:54:44 yea early abandonment on sif is REALLY weak. As is abandonment for anyone that can afford to go pure melee for awhile. 21:54:48 241 kilobytes... 21:54:58 imagine all the coding that could be done with that many of him! 21:54:59 <|amethyst> wheals: interestingly, monster_info is bigger 21:55:04 wow 21:55:25 <|amethyst> 268/360 bytes 21:55:53 <|amethyst> those are dynamically allocated though 21:55:59 wheals: oh, since you run a windows more ancient than the Pyramid of Giza, could you try running the 32-bit build of 0.16? 21:56:02 only thing that stands out is FixedBitVector 21:56:08 where is it? 21:56:15 download link at cdo 21:56:19 on the home page 21:56:28 <|amethyst> oh, that got updated? 21:56:30 uh 21:56:31 gw (L1 DsMo) ASSERT(next_line >= n) in 'message.cc' at line 473 failed. (D:1) 21:56:35 rip 21:56:38 gw (L1 DsMo) ASSERT(next_line >= n) in 'message.cc' at line 473 failed. (D:1) 21:56:39 links are updated, yeah 21:56:43 gw 21:56:43 <|amethyst> not at the front page 21:56:46 elliptic: yeah, but if you start as a trmo you can probably not worry about casting until wrath is over 21:56:46 what 21:56:46 gw (L1 DsMo) ASSERT(next_line >= n) in 'message.cc' at line 473 failed. (D:1) 21:56:53 gw (L1 DsMo) ASSERT(next_line >= n) in 'message.cc' at line 473 failed. (D:1) 21:56:55 <|amethyst> http://crawl.develz.org/wordpress/downloads is updated 21:56:57 links at front page go to the cdo wordpress page 21:57:01 <|amethyst> oh 21:57:07 !crashlog gw 21:57:08 7. gw, XL1 DsMo, T:0 (milestone): http://crawl.berotato.org/crawl/morgue/gw/crash-gw-20150315-025646.txt 21:57:09 I changed that because the bootstrap one is just kind of incomplete 21:57:13 <|amethyst> that was updated, I see :0 21:57:14 <|amethyst> thanks 21:57:26 oh, i'll take a look at it 21:57:26 <|amethyst> oh, are those files writable by us mere mortals now? 21:57:31 we can use the bootstrap one when we clean it up 21:57:35 do you want tiles vs console screenshots? 21:57:39 yeah nap.kin made them crawl writable 21:57:40 help why is gw crashing 21:58:38 !source message.cc 21:58:38 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/message.cc;hb=HEAD 21:58:41 <|amethyst> Grunt: do you happen to know what it's sending in response to that prompt? 21:58:53 |amethyst: hm, where are monster enchantments actually stored? 21:59:04 oh, mon_enchant_list 21:59:13 <|amethyst> wheals: enchantments and ench_cache 21:59:32 |amethyst: which prompt 21:59:33 <|amethyst> wheals: ench_cache is just a cache, but if it gets out of sync that's bad 21:59:39 <|amethyst> Grunt: Search for what [Enter for "altar&&yredelemnul|qazlal|okawaru", or ? for help]? 22:00:02 my guess is 22:00:05 <|amethyst> this is probably related to my line reader changes (making it column-wrap rather than word wrap) 22:00:15 glowing drain || sand-covered staircase || flagged portal || frozen archway || dark tunnel || magical portal 22:00:34 <|amethyst> Grunt: I notice that " Search for what [Enter for "altar&&yredelemnul|qazlal|okawaru", or ? for help]?" is exactly 80 chars 22:00:41 i suspect that a bunch of monster_info fields could be trimmed, as we mentioned earlier 22:00:44 o_O 22:00:53 mintel, mbase_speed, mitemuse... 22:00:58 sec I can tweak to make it not 80 22:01:03 all seem based just on type 22:01:12 and 22:01:13 -!- wheals has quit [Quit: http://www.kiwiirc.com/ - A hand crafted IRC client] 22:01:14 suddenly gw works 22:01:21 that is a very interesting bug 22:01:29 <|amethyst> hm... how high is your message area? 22:01:35 !send wheals more refactoring 22:01:35 Sending more refactoring to wheals. 22:01:40 it's the standard size, whatever that is 22:01:43 !gamesby gw t 22:01:44 gw (t) has played 245 games, between 2015-03-13 20:02:18 and 2015-03-15 02:56:22, won 0, high score 152751, total score 663721, total turns 1078391, play-time/day 6:40:43, total time 20:02:09. 22:01:49 7 lines? 22:01:53 6 lines? 22:01:54 idk 22:02:46 <|amethyst> hm 22:02:52 <|amethyst> not crashing for me, let me try valgrind 22:03:53 <|amethyst> nope, nothing 22:03:54 Stable (0.16) branch on crawl.lantea.net updated to: 0.16.0-6-gad6103a 22:04:05 <|amethyst> &rc gw 22:04:06 http://crawl.berotato.org/crawl/rcfiles/crawl-0.16/gw.rc 22:04:13 |amethyst: I just edited the prompt 22:04:17 |amethyst: look for "altar &&" 22:04:27 remove the spaces before and after the && to restore its old state 22:05:36 <|amethyst> Grunt: hm, no crash yet but I see that the cursor is in the lower right instead of after the "Search for what" 22:05:55 <|amethyst> ah, got a crash 22:06:28 hrm 22:06:31 "So basically food is an even more trivial problem LOL? Just eliminate it already. No food, no light sources, no secret doors, no strength effect on inventory, no item destruction, etc. The epic slide from “best roguelike” to “decent starter roguelike” continues. I’m still expecting non-unique monsters to be eliminated soon. All the trash battling is tedious and exploitable, and is against stone soup philosophy is it not?" 22:06:36 gammafunk: I love that comment!!! 22:06:43 PleasingFungus: rip secret doors! 22:06:48 p much... 22:06:58 wait haha that's actully there 22:07:01 I skimmed through the middle bit 22:07:03 and no light sources!!! 22:07:08 imagine, stone soup without light sources... 22:07:17 we've basically perverted Linley's intentions entirely. 22:07:18 <|amethyst> Grunt: process_key got 'a' 22:07:25 -!- reaverb1 has joined ##crawl-dev 22:07:36 someone praised the DC:PT change where tengu is renamed to kenku 22:07:59 "I appreciate your noble work on the topic of butts." another good one I missed 22:08:14 wait until they see where mountain dwarves have gone 22:08:25 <|amethyst> where's the butts comment? 22:09:09 I just saw it in the wordpress admin thingy 22:09:35 -!- reaverb has quit [Ping timeout: 246 seconds] 22:09:48 ...Light source? O_O; when where there lightsources? 22:09:56 -!- Patashu has joined ##crawl-dev 22:10:45 those are in bcrawl I think 22:11:33 ...BCrawl? O_O; 22:11:45 you`ll love it 22:12:56 <|amethyst> Grunt: and I did get the crash on the 81st char of the next line 22:13:03 <|amethyst> glowing drain || sand-covered staircase || flagged portal || frozen archway || da 22:13:03 wow, all the [whatever]crawl entries are still around 22:13:45 sadly no one ever made 12crawl 22:13:53 my entry is pretty bare 22:15:22 -!- Patashu has quit [Remote host closed the connection] 22:15:45 -!- Patashu has joined ##crawl-dev 22:15:48 BCrawl seems to be making fun/exaggerating some of my suggestions. 22:16:40 The one that was joking called BDSM god kind of exists (similar concept to Ru; but the final implementation was very different) 22:16:42 -!- reaverb1 is now known as reaverb 22:17:06 don`t get possessive now, ru is a ripoff of my ideas not yours 22:18:52 "Demons that worship Chei." I still like that idea. Creature that does double damage to the hasted in hell. Just as a haste-nerf. 22:19:14 -!- Alarkh has quit [Read error: Connection reset by peer] 22:19:45 gammafunk what have you done? 22:19:59 be more specific please 22:20:01 I've done a lot 22:20:05 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:20:11 Hell, Pan or Abyss; somewhere in extended. 22:21:02 -!- Patashu has quit [Remote host closed the connection] 22:21:23 -!- Patashu has joined ##crawl-dev 22:22:53 -!- Pacra has joined ##crawl-dev 22:27:14 -!- Fhqwhgads_ has quit [Remote host closed the connection] 22:27:49 %git :/Serpent 22:27:49 07roctavian02 * 0.16-a0-3168-gf575c6d: Value/saturation adjustments for several monster tiles. 10(3 months ago, 15 files, 0+ 0-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f575c6d4c58b 22:28:06 %git :/SoH 22:28:06 07PleasingFungus02 * 0.17-a0-26-gf8debfe: Roughly equalize SoH XP 10(9 days ago, 1 file, 3+ 3-) 13http://s-z.org/neil/git/?p=crawl.git;a=commitdiff;h=f8debfea5d69 22:32:04 branch, ofc 22:32:30 yeah was just seeing if those tiles indeed got merged 22:32:53 I figured 22:33:01 probably easier to check rltiles 22:33:18 hrm 22:33:24 %git source/rltiles 22:33:24 Could not find commit source/rltiles (git returned 128) 22:33:30 %git rltiles 22:33:30 Could not find commit rltiles (git returned 128) 22:33:32 alas 22:33:58 -!- gressup has quit [Quit: Leaving] 22:34:11 %git --rltiles 22:34:11 Could not find commit --rltiles (git returned 128) 22:34:14 haha, nope 22:34:17 -!- Patashu has quit [Disconnected by services] 22:34:17 -!- Patashu_ has joined ##crawl-dev 22:34:18 hmm 22:35:16 hm, is player IOOD no longer supposed to disappear when it leaves player sight? 22:35:37 iirc it's slightly irregular 22:35:42 it's supposed to basically do that 22:35:49 yeah 22:35:52 spell description says so 22:35:59 this is worth seeing then: !lm simm 15288 -tv:<3 22:36:01 er 22:36:03 better is 22:36:08 !lm simm 15287 -tv 22:36:09 15287/15290. simm, XL27 DEWr, T:113669 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 22:36:17 wait, I misread that 22:36:21 it *is* supposed to disappear 22:36:33 unless that got changed :v 22:36:38 well this tv 22:36:43 is interesting 22:37:14 -!- Patashu_ has quit [Remote host closed the connection] 22:37:27 -!- Patashu has joined ##crawl-dev 22:37:38 IOOD is out of sight now 22:37:48 and there it is 22:38:16 out of sight for a few turns 22:38:23 then came back and killed antaeus 22:38:41 -!- AreBrandon has quit [Quit: Leaving] 22:39:11 -!- Pacra has quit [Quit: Leaving] 22:39:23 I get the feeling it times out like clouds instead of instantly vanishing 22:39:26 <|amethyst> elliptic: hm, was there anything blocking LOS? 22:39:58 |amethyst: no 22:40:19 <|amethyst> elliptic: oh, this is funny 22:40:24 <|amethyst> elliptic: it uses squarelos 22:40:29 haha 22:40:37 <|amethyst> !source mon-project.cc:459 22:40:38 http://s-z.org/neil/git/?p=crawl.git;a=blob;f=crawl-ref/source/mon-project.cc;hb=HEAD#l459 22:40:42 <|amethyst> .rdist is max 22:40:50 can I bugfix that by implementing squarelos 22:40:54 and then push to 0.16 22:41:01 <|amethyst> haha no 22:41:06 clearly the correct solution 22:41:08 <|amethyst> 0.17 maybe :) 22:41:20 +1 22:41:31 -!- mauris has quit [Ping timeout: 255 seconds] 22:42:19 do the write thing 22:42:48 !lm simm 15287 -tv 22:42:49 15287/15290. simm, XL27 DEWr, T:113669 (milestone) requested for FooTV: telnet://termcast.develz.org or http://termcast.develz.org. 22:44:39 niccce 22:44:59 -!- orneryostrich has quit [Ping timeout: 265 seconds] 22:44:59 Lol 22:45:22 <|amethyst> !learn add squarelos reasons !lm simm 15287 -tv 22:45:23 squarelos[8/8]: reasons !lm simm 15287 -tv 22:45:26 <|amethyst> err 22:45:28 hey yall got any other tv thats neat 22:45:33 <|amethyst> !learn del squarelos[$] 22:45:33 Deleted squarelos[8/8]: reasons !lm simm 15287 -tv 22:46:04 <|amethyst> !learn add squarelos Player IOOD uses squarelos: !lm simm 15287 -tv 22:46:06 squarelos[8/8]: Player IOOD uses squarelos: !lm simm 15287 -tv 22:46:52 im quite proud of that kill really 22:47:50 it's better than my kill of boris with his own IOOD I think 22:49:28 i`ve died trying to duplicate that kill with orb spiders 22:52:08 -!- PleasingFungus has quit [Quit: ChatZilla 0.9.91.1 [Firefox 36.0.1/20150305021524]] 22:52:21 -!- ProzacElf has joined ##crawl-dev 22:54:39 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 22:55:11 good god people are trying DDAK??? 22:55:37 -!- Patashu has quit [Disconnected by services] 22:55:38 -!- Patashu_ has joined ##crawl-dev 22:57:58 how do IOODs work? O_O; Blink is usually enough defense against them, but... 22:58:34 -!- Patashu_ has quit [Remote host closed the connection] 22:58:46 !hs * ddak 22:58:47 634. WalkerBoh the Invulnerable (L27 DDAK), escaped with the Orb and 10 runes on 2014-03-08 08:42:16, with 9474353 points after 75130 turns and 6:43:01. 22:58:57 -!- Patashu has joined ##crawl-dev 22:59:00 !hs * ddak t0.16 22:59:01 26. gw the Cleaver (L12 DDAK of Lugonu), splashed by an oklob plant's acid on Lair:6 (minmay_slime_entry_oklob_enclosed) on 2015-03-14 23:26:18, with 19087 points after 14665 turns and 0:26:18. 22:59:11 last win one year ago 22:59:17 nemelex owns 22:59:27 look at the pain these guys are going through 23:00:15 What's so wrong with DDAk? 23:00:22 everything 23:01:59 Because all the active abilities, except corrupt hurt you? I guess with damage shaving there's a chance that bend space actually won't hurt you though... 23:02:50 you can`t leave your god, you have to pray for a vamp weapon that isn`t going to generate on a weapon you have proficiency in, vamp draining isn`t guaranteed, so you`re entirely luck dependent. it is the ultimate nemelex choice 23:03:17 plus no one has won one in over a year, but i doubt many have tried 23:04:01 -!- WalkerBoh has joined ##crawl-dev 23:04:49 berder is in depths stuck using a vamp trident because what else are you going to use? 23:05:24 they don't have to STAY with Lucy; though Lucy's wrath is so...annoying. 23:05:33 well its also deadly 23:05:51 i`d call it a little more than annoying, and as a DD you cannot deal with it 23:05:57 deadly early. 23:06:04 ??lugonu wrath 23:06:05 lugonu wrath[1/2]: ABANDONMENT: 50 penance. RETRIBUTION: 50% tloc miscast (and keep going), else 16% teleport, 8% blink. Even if a preceding effect occurred, continue to: create some abominations, thrashing horrors and ancient zymes, maybe a single tentacled starspawn, wretched star or starcursed mass. 23:06:22 deadly early, you think a DDAK is going to get past early game? 23:06:37 Yes, because free /hw 23:06:43 One time I went through it I got Abyssed dozens of times when I went through lugonu wrath... 23:06:49 It'll be rough and unfun but yes 23:07:15 hey i love it 23:07:16 Can't leave Lucy for awhile; but can leave her. 23:08:06 who did the DD*zin? 23:09:07 berder is also using -cast so no vamp draining even if it did drop 23:09:27 -!- indspenceable has quit [Ping timeout: 245 seconds] 23:09:47 -!- Ladykiller69 has quit [Read error: Connection reset by peer] 23:09:54 Is this the zin win you were thinking of http://lazy-life.ddo.jp:8080/morgue/damdam/morgue-damdam-20141014-183611.txt 23:10:14 i don`t think so, i think it was a priest that started with zin 23:10:19 a while ago 23:11:23 start with zin and never leave or something? 23:11:30 zin the whole game 23:11:40 nothing to enrage zin? 23:11:44 pubby, hyperbolic, and jeanjacques all did DDPr that never abandoned Zin 23:12:35 use up most to all their MP to recharge that wand? or...some other trick? 23:13:13 -!- mizu_no_oto has quit [Quit: Computer has gone to sleep.] 23:14:05 One Weird Trick To Ascend DDAK: Artificers Hate Him! 23:14:39 yall got any of those morgues magicpoints? 23:14:47 3 Runes, I assume too. Putting up with Torment without necromutation or healing sounds suicidal. 23:15:26 !lg * ddpr zin won -log 23:15:26 3. pubby, XL27 DDPr, T:105101: http://dobrazupa.org/morgue/pubby/morgue-pubby-20130521-154125.txt 23:15:29 !lg * ddpr zin won -log -2 23:15:30 !lg * ddpr zin won -log -3 23:15:30 2/3. hyperbolic, XL20 DDPr, T:83502: http://crawl.develz.org/morgues/trunk/hyperbolic/morgue-hyperbolic-20120425-175449.txt 23:15:31 1/3. jeanjacques, XL21 DDPr, T:59448: http://crawl.develz.org/morgues/trunk/jeanjacques/morgue-jeanjacques-20120425-000951.txt 23:15:32 there are the logs 23:15:54 thanks a click 23:16:10 XL20? ...speedrunners always weird to me. 23:16:26 -!- ProzacElf has quit [Ping timeout: 264 seconds] 23:17:57 that's not really a speedrun. he was a summoner 23:18:24 -!- Patashu_ has joined ##crawl-dev 23:18:31 -!- Patashu has quit [Disconnected by services] 23:19:22 seem like really low turncounts still...I guess I'm just used to always doing extended... 23:19:29 -!- bonghitz has quit [Remote host closed the connection] 23:25:25 -!- jspengler has quit [Quit: Leaving] 23:26:29 * Bcadren needs to get work did. But sleep immediately. I guess I'll put a bunch of stuff up in the tavern (NOT play anymore); and work on some project tomorrow; not sure which one. really need to finish something. You fail everything you don't finish heh. 23:26:33 Night night. 23:31:12 keep devchat updated 23:32:19 -!- simmarine has quit [Ping timeout: 245 seconds] 23:40:02 -!- Patashu has joined ##crawl-dev 23:40:28 -!- reaverb1 has joined ##crawl-dev 23:41:22 -!- reaverb has quit [Ping timeout: 240 seconds] 23:42:28 -!- simmarine has joined ##crawl-dev 23:43:24 -!- Patashu_ has quit [Ping timeout: 256 seconds] 23:45:25 -!- reaverb1 is now known as reaverb 23:45:40 -!- orneryostrich has quit [Ping timeout: 256 seconds] 23:49:13 -!- Bcadren has quit [Ping timeout: 256 seconds] 23:49:23 -!- Kalir has quit [Changing host] 23:53:18 -!- Daekdroom has quit [Quit: Leaving] 23:56:32 -!- Whistling_Bread has joined ##crawl-dev 23:58:01 -!- TR_Muscateer has quit [Ping timeout: 255 seconds]